Deeds
From Against the Storm Official Wiki

Overview
Deeds are tasks found in the Smoldering City which can give a Viceroy unique rewards. Rewards include:
- Experience Points
- Decoration Buildings
- Dullahan the Wanderer
- The Viceroy's Quarters
- Viceroy Quarters' Decorations
- Cornerstones
- Embarkation Bonuses
- The Queen's Hand Trial
Statistics
- Total number of deeds: -
- Experience rewards: -
- Building rewards: -
- Effect rewards: -
- Embarkation rewards: -
- Trader rewards: -
- Total experience points to be gained:-
- Achievements tied to deeds: -
List
(in progress, will update. Working on formatting and setting up links to cornerstones)
| Deed | Description | Reward |
|---|---|---|
A Real Challenge |
Win a game on Veteran difficulty (or higher). | Pipe Ending (Comfort) |
| A True Leader | Earn 18 Reputation Points through villagers' Resolve in a single game on Prestige 1 difficulty (or higher) | Ancient Arch (harmony) |
| Abandoned Settlement | Win a game near the Abandoned Settlement modifier | 50 XP |
| Against All Odds | Win a game on Viceroy difficulty (or higher) | Pipe Cross (comfort) |
| Ancient Battleground | Win a game near the Ancient Battleground modifier | 50 XP |
| Ancient Knowledge | Win a game with at least 5 Ancient Tablets in the Warehouse | Big Shelter |
| Apprentice Archaeologist 1 | Win a game with a reconstructed Smoldering Scorpion skeleton in the Scarlet Orchard | 50 XP |
| Apprentice Archaeologist 2 | Win a game with a reconstructed Sea Serpent skeleton in the Scarlet Orchard | 50 XP |
| Apprentice Archaeologist 3 | Win a game with a reconstructed Sealed Spider skeleton in the Scarlet Orchard | 50 XP |
| Bandit Camp | Win a game near the Bandit Camp modifier | Cages (aesthetics) |
| Barren Lands | Win a game near the Barren Lands modifier | Gate (comfort) |
| Beaver Settlement | Win a game with at least 25 Beavers | 50 XP |
| Beaver Utopia | Win a game with 30 Beavers, 15 x Beaver House, 1 x Guild House | Pipe T-connector (comfort) |
| Big Settlement 1 | Win a game with at least 40 villagers | Lamp (aesthetics) |
| Big Settlement 2 | Win a game with at least 60 villagers | 50 XP |
| Blood Flower Farmer | Win a game with 3 active Blood Flower Clones on the map | 50 XP |
| Coral Forest | Win a game on the Coral Forest biome | Reefbloom (home decoration) |
| Corrosive Torrent | Win a game near the Corrosive Torrent modifier | 50 XP |
| Crimson Soil | Win a game in the Scarlet Orchard biome, and on Viceroy difficulty (or higher) | Thorny Reed (aesthetics) |
| Cursed Lands | Win a game on the Cursed Royal Woodlands biome | Wall Crossing (comfort) |
| Cycle of the Wilds | Discover 20 Dangerous Glades in one cycle | Nightfern (aesthetics) |
| Dangerous Lands | Win a game near the Dangerous Lands modifier | 50 XP |
| Deadly Spores | Win a game in the Marshlands biome, and on Viceroy difficulty (or higher) | Decorative Fungus (aesthetics) |
| Defying the Crown | Win a game without completing any orders | 50 XP |
Devil's Bargain |
Win a game after 20 villagers have died | Gain 3 |
| Dice with Death 1 | Win a game with one Dangerous Glade Event still active | 50 XP |
| Dice with Death 2 | Win a game with two Dangerous Glade Events still active | 50 XP |
| Dice with Death 3 | Win a game with three Dangerous Glade Events still active | 50 XP |
| Dice with Death 4 | Win a game with four Dangerous Glade Events still active | Dullahan Warlander (trader) |
| Discovery 1 | Discover 10 glades | 50 XP |
| Discovery 2 | Discover 30 glades | 50 XP |
| Discovery 3 | Discover 80 glades | 50 XP |
| Discovery 4 | Discover 150 glades | 50 XP |
| Discovery 5 | Discover 250 glades | 50 XP |
| Discovery 6 | Discover 400 glades | Mole Trophy (home decoration) |
| Efficient Explorer | Win a game after completing 25 Glade Events | Firekeeper's Prayer cornerstone (Glade event work speed increased by 30%. Resources you sacrifice in the Ancient Hearth burn 25% quicker) |
| Export Expert 1 | Complete 10 trade routes | 50 XP |
| Export Expert 2 | Complete 30 trade routes | 50 XP |
| Export Expert 3 | Complete 80 trade routes | 50 XP |
| Export Expert 4 | Complete 150 trade routes | 50 XP |
| Export Expert 5 | Complete 250 trade routes | 50 XP |
| Export Expert 6 | Complete 400 trade routes | Trade Contract (home decoration) |
| Feeding the People | Ensure all villagers have all their Complex Food needs fulfilled simultaneously | Worker's Rations cornerstone (All workers have a +10% higher chance of producing double yieles, but they also have a +20% higher chance of consuming twice as much food during a break) |
| Fertile Meadows | Win a game near the Fertile Grounds modifier | 50 XP |
| First Real Expedition | Win a game in the Royal Woodlands biome, and on Settler difficulty (or higher) | 50 XP |
| First Steps | Finish your first game after the tutorial | Viceroy's Quarters (fundamental upgrade) |
| Fishmen Ritual Site | Win a game near the Fishmen Ritual Site modifier | Fishmen Skull (home decoration) |
| Flooded Mines | Win a game near the Flooded Mines modifier | Valve (comfort) |
| Forbidden Lands | Win a game near the Forbidden Lands modifier | 50 XP |
| Forsaken Gods Temple | Win a game near the Forsaken Gods Temple modifier | 50 XP |
| Fox Settlement | Win a game with at least 25 Foxes | Overgrown Fence (aesthetics) |
| Fox Utopia | Win a game with 30 Foxes, 15 x Fox House, 1 x Tea Doctor | Overgrown Fence Corner (aesthetics) |
| Frosts | Win a game near the Frosts modifier | 50 XP |
| Gathering Storm | Win a game near the Gathering Storm modifier | 50 XP |
| Harpy Settlement | Win a game with at least 25 Harpies | 50 XP |
| Harpy Utopia | Win a game with 30 Harpies, 15 x Harpy House, 1 x Bath House | Umbrella (harmony) |
| Haunted Forest | Win a game near the Haunted Forest modifier | 50 XP |
| High Price | Win a game after 15 villagers died, on Prestige 18 difficulty (or higher) | 50 XP |
| Higher Needs | Ensure all villagers have all their Services needs fulfilled simultaneously | 50 XP |
| Homesick 1 | Win a game in 5 years or less | Signboard (aesthetics) |
| Homesick 2 | Win a game in 3 years or less | 50 XP |
| Human Settlement | Win a game with at least 25 Humans | 50 XP |
| Human Utopia | Win a game with 30 Humans, 15 x Human House, 1 x Temple | 50 XP |
| Immovable Viceroy | Win a game without discovering any glades | Overgrown Well (harmony) |
| Independent Viceroy | Win a game without completing any orders on Prestige 1 difficulty (or higher) | 50 XP |
| Into the Forest | Win after discovering 2 Dangerous Glades before the end of Year 1, on Pioneer difficulty | Rainpunk Barrels (comfort) |
| Land of Greed | Win a game near the Land of Greed modifier | 50 XP |
| Levitating Monument | Win a game near the Levitating Monument modifier | 50 XP |
| Like a Machine | Win a game after completing 3 timed orders | 50 XP |
| Lizards Settlement | Win a game with at least 25 Lizards | 50 XP |
| Lizard Utopia | Win a game with 30 Lizard, 15 x Lizard House, 1 x Clan Hall | 50 XP |
| Lost Colonies | Win a game near the Ruins modifier | Wall Corner (comfort)
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