| id | "[R] Ghost Assault Trader" |
|---|
| displayName | ">Missing key<" |
|---|
| tiers | |
|---|
| isTimed | false |
|---|
| timeToFail | 0 |
|---|
| objectivesSets | | difficulty | "Medium, Hard" |
|---|
| logics | | type | "TraderAssault" |
|---|
| amount | "1" |
|---|
| icon | "Icon_UI_OrderAttackTrader" |
|---|
| displayName | "Attack a Trader" |
|---|
| description | "Attack any trader." |
|---|
|
|
|---|
|
|
|---|
| rewards1 | |
|---|
| rewards2 | |
|---|
| rewards3 | |
|---|
|
| id | "[R] Ghost Cut Trees" |
|---|
| displayName | ">Missing key<" |
|---|
| tiers | |
|---|
| isTimed | false |
|---|
| timeToFail | 0 |
|---|
| objectivesSets | | difficulty | "Medium, Hard" |
|---|
| logics | | type | "NaturalResourceDepleted" |
|---|
| amount | "100" |
|---|
| icon | "Icon_UI_OrderCutTrees" |
|---|
| displayName | "Fell Trees" |
|---|
| description | "Fell 100 trees." |
|---|
|
|
|---|
|
|
|---|
| rewards1 | |
|---|
| rewards2 | |
|---|
| rewards3 | |
|---|
|
| id | "[R] Ghost Decorations Aesthetics" |
|---|
| displayName | ">Missing key<" |
|---|
| tiers | |
|---|
| isTimed | false |
|---|
| timeToFail | 0 |
|---|
| objectivesSets | | difficulty | "Medium, Hard" |
|---|
| logics | | type | "DecorationTypeOwning" |
|---|
| amount | "20" |
|---|
| icon | "Icon_UI_DecorAesthetics" |
|---|
| displayName | "Aesthetics" |
|---|
| description | "Have at least 20 Aesthetics decorations." |
|---|
|
|
|---|
|
|
|---|
| rewards1 | |
|---|
| rewards2 | |
|---|
| rewards3 | |
|---|
|
| id | "[R] Ghost Decorations Harmony" |
|---|
| displayName | ">Missing key<" |
|---|
| tiers | |
|---|
| isTimed | false |
|---|
| timeToFail | 0 |
|---|
| objectivesSets | | difficulty | "Medium, Hard" |
|---|
| logics | | type | "DecorationTypeOwning" |
|---|
| amount | "15" |
|---|
| icon | "Icon_UI_DecorHarmony" |
|---|
| displayName | "Harmony" |
|---|
| description | "Have at least 15 Harmony decorations." |
|---|
|
|
|---|
|
|
|---|
| rewards1 | |
|---|
| rewards2 | |
|---|
| rewards3 | |
|---|
|
| id | "[R] Ghost Discover DangGlades in Time" |
|---|
| displayName | ">Missing key<" |
|---|
| tiers | |
|---|
| isTimed | false |
|---|
| timeToFail | 0 |
|---|
| objectivesSets | | difficulty | "Medium, Hard" |
|---|
| logics | | type | "GladeDiscoveryInTime" |
|---|
| amount | "2" |
|---|
| icon | "Icon_Order_DangerousDiscovery" |
|---|
| displayName | "Dangerous Glades in Time" |
|---|
| description | "Discover 2 Dangerous (<sprite name="dangerous">) or Forbidden Glades (<sprite name="forbidden">) within 180 seconds of each other. Progress will reset if the time between discoveries exceeds the limit." |
|---|
|
|
|---|
|
|
|---|
| rewards1 | |
|---|
| rewards2 | |
|---|
| rewards3 | |
|---|
|
| id | "[R] Ghost Discover DangGlades" |
|---|
| displayName | ">Missing key<" |
|---|
| tiers | |
|---|
| isTimed | false |
|---|
| timeToFail | 0 |
|---|
| objectivesSets | | difficulty | "Medium, Hard" |
|---|
| logics | | type | "GladeDiscovery" |
|---|
| amount | "2" |
|---|
| icon | "Icon_Order_DangerousDiscovery" |
|---|
| displayName | "Dangerous Glades" |
|---|
| description | "Cut through the forest to discover 2 Dangerous (<sprite name="dangerous">) or Forbidden Glades (<sprite name="forbidden">)." |
|---|
|
|
|---|
|
|
|---|
| rewards1 | |
|---|
| rewards2 | |
|---|
| rewards3 | |
|---|
|
| id | "[R] Ghost Engines" |
|---|
| displayName | ">Missing key<" |
|---|
| tiers | |
|---|
| isTimed | false |
|---|
| timeToFail | 0 |
|---|
| objectivesSets | | difficulty | "None" |
|---|
| logics | | type | "EnginesConnected" |
|---|
| amount | "5" |
|---|
| icon | "Icon_UI_OrderInstallEngines" |
|---|
| displayName | "Install Rain Engines" |
|---|
| description | "Install at least 5 Rain Engines in production buildings." |
|---|
|
|
|---|
|
|
|---|
| rewards1 | |
|---|
| rewards2 | |
|---|
| rewards3 | |
|---|
|
| id | "[R] Ghost Exile Villagers" |
|---|
| displayName | ">Missing key<" |
|---|
| tiers | |
|---|
| isTimed | false |
|---|
| timeToFail | 0 |
|---|
| objectivesSets | | difficulty | "Easy, Medium, Hard" |
|---|
| logics | | type | "VillagersDeath" |
|---|
| amount | "6" |
|---|
| icon | "Icon_UI_OrderExileVillagers" |
|---|
| displayName | "Exile villagers" |
|---|
| description | "Use the Manorial Court to exile 6 villagers from your settlement." |
|---|
|
|
|---|
|
|
|---|
| rewards1 | |
|---|
| rewards2 | |
|---|
| rewards3 | |
|---|
|
| id | "[R] Ghost Forbid Needs Beavers" |
|---|
| displayName | ">Missing key<" |
|---|
| tiers | |
|---|
| isTimed | false |
|---|
| timeToFail | 0 |
|---|
| objectivesSets | | difficulty | "Medium, Hard" |
|---|
| logics | | type | "NeedsNotAllowedForTime" |
|---|
| amount | null |
|---|
| icon | "Icon_UI_OrderForbidNeeds" |
|---|
| displayName | "Forbid need fulfillment" |
|---|
| description | "Forbid your villagers (Beavers) from fulfilling needs: Leisure, Education, Biscuits for 600 seconds." |
|---|
|
|
|---|
|
|
|---|
| rewards1 | |
|---|
| rewards2 | |
|---|
| rewards3 | |
|---|
|
| id | "[R] Ghost Forbid Needs Foxes" |
|---|
| displayName | ">Missing key<" |
|---|
| tiers | |
|---|
| isTimed | false |
|---|
| timeToFail | 0 |
|---|
| objectivesSets | | difficulty | "Medium, Hard" |
|---|
| logics | | type | "NeedsNotAllowedForTime" |
|---|
| amount | null |
|---|
| icon | "Icon_UI_OrderForbidNeeds" |
|---|
| displayName | "Forbid need fulfillment" |
|---|
| description | "Forbid your villagers (Foxes) from fulfilling needs: Treatment, Religion, Porridge for 600 seconds." |
|---|
|
|
|---|
|
|
|---|
| rewards1 | |
|---|
| rewards2 | |
|---|
| rewards3 | |
|---|
|
| id | "[R] Ghost Forbid Needs Harpies" |
|---|
| displayName | ">Missing key<" |
|---|
| tiers | |
|---|
| isTimed | false |
|---|
| timeToFail | 0 |
|---|
| objectivesSets | | difficulty | "Medium, Hard" |
|---|
| logics | | type | "NeedsNotAllowedForTime" |
|---|
| amount | null |
|---|
| icon | "Icon_UI_OrderForbidNeeds" |
|---|
| displayName | "Forbid need fulfillment" |
|---|
| description | "Forbid your villagers (Harpies) from fulfilling needs: Jerky, Coats, Treatment for 600 seconds." |
|---|
|
|
|---|
|
|
|---|
| rewards1 | |
|---|
| rewards2 | |
|---|
| rewards3 | |
|---|
|
| id | "[R] Ghost Forbid Needs Humans" |
|---|
| displayName | ">Missing key<" |
|---|
| tiers | |
|---|
| isTimed | false |
|---|
| timeToFail | 0 |
|---|
| objectivesSets | | difficulty | "Medium, Hard" |
|---|
| logics | | type | "NeedsNotAllowedForTime" |
|---|
| amount | null |
|---|
| icon | "Icon_UI_OrderForbidNeeds" |
|---|
| displayName | "Forbid need fulfillment" |
|---|
| description | "Forbid your villagers (Humans) from fulfilling needs: Leisure, Religion, Coats for 600 seconds." |
|---|
|
|
|---|
|
|
|---|
| rewards1 | |
|---|
| rewards2 | |
|---|
| rewards3 | |
|---|
|
| id | "[R] Ghost Forbid Needs Lizards" |
|---|
| displayName | ">Missing key<" |
|---|
| tiers | |
|---|
| isTimed | false |
|---|
| timeToFail | 0 |
|---|
| objectivesSets | | difficulty | "Medium, Hard" |
|---|
| logics | | type | "NeedsNotAllowedForTime" |
|---|
| amount | null |
|---|
| icon | "Icon_UI_OrderForbidNeeds" |
|---|
| displayName | "Forbid need fulfillment" |
|---|
| description | "Forbid your villagers (Lizards) from fulfilling needs: Brawling, Skewers, Jerky for 600 seconds." |
|---|
|
|
|---|
|
|
|---|
| rewards1 | |
|---|
| rewards2 | |
|---|
| rewards3 | |
|---|
|
| id | "[R] Ghost Generate Cysts" |
|---|
| displayName | ">Missing key<" |
|---|
| tiers | |
|---|
| isTimed | false |
|---|
| timeToFail | 0 |
|---|
| objectivesSets | | difficulty | "Medium, Hard" |
|---|
| logics | | type | "CystsAmount" |
|---|
| amount | "14" |
|---|
| icon | "Icon_UI_OrderCysts" |
|---|
| displayName | "Acquire Blightrot Cysts" |
|---|
| description | "Have at least 14 Blightrot Cysts at the same time." |
|---|
|
|
|---|
|
|
|---|
| rewards1 | |
|---|
| rewards2 | |
|---|
| rewards3 | |
|---|
|
| id | "[R] Ghost Hostility High" |
|---|
| displayName | ">Missing key<" |
|---|
| tiers | |
|---|
| isTimed | false |
|---|
| timeToFail | 0 |
|---|
| objectivesSets | | difficulty | "Medium, Hard" |
|---|
| logics | | type | "HostilityForTime" |
|---|
| amount | "5" |
|---|
| icon | "HUD_HostilityIcon" |
|---|
| displayName | "Keep Hostility" |
|---|
| description | "Keep the Hostility level at 5 or <b>higher</b> for 120 seconds." |
|---|
|
|
|---|
|
|
|---|
| rewards1 | |
|---|
| rewards2 | |
|---|
| rewards3 | |
|---|
|
| id | "[R] Ghost Hostility Low" |
|---|
| displayName | ">Missing key<" |
|---|
| tiers | |
|---|
| isTimed | false |
|---|
| timeToFail | 0 |
|---|
| objectivesSets | | difficulty | "Medium, Hard" |
|---|
| logics | | type | "HostilityBelowForTime" |
|---|
| amount | "1" |
|---|
| icon | "HUD_HostilityIcon" |
|---|
| displayName | "Avoid Hostility" |
|---|
| description | "Keep the Hostility level at 1 or <b>below</b> for 120 seconds." |
|---|
|
|
|---|
|
|
|---|
| rewards1 | |
|---|
| rewards2 | |
|---|
| rewards3 | |
|---|
|
| id | "[R] Ghost Housing Needs" |
|---|
| displayName | ">Missing key<" |
|---|
| tiers | |
|---|
| isTimed | false |
|---|
| timeToFail | 0 |
|---|
| objectivesSets | | difficulty | "None" |
|---|
| logics | | type | "NeedsCategorySatisfiedForTime" |
|---|
| amount | "15" |
|---|
| icon | "Icon_Need_HumanHousing" |
|---|
| displayName | "Any Housing need fulfilled" |
|---|
| description | "Have at least 15 villagers with a need from the Housing category fulfilled for 30 seconds." |
|---|
|
|
|---|
|
|
|---|
| rewards1 | |
|---|
| rewards2 | |
|---|
| rewards3 | |
|---|
|
| id | "[R] Ghost HUBs upgrade" |
|---|
| displayName | ">Missing key<" |
|---|
| tiers | |
|---|
| isTimed | false |
|---|
| timeToFail | 0 |
|---|
| objectivesSets | | difficulty | "Medium, Hard" |
|---|
| logics | | type | "HubLeveledUp" |
|---|
| amount | "2" |
|---|
| icon | "Icon_UI_Disctrict" |
|---|
| displayName | "District (Level 3)" |
|---|
| description | "Have at least 2 Hearths upgraded to level: District (Level 3)." |
|---|
|
|
|---|
|
|
|---|
| rewards1 | |
|---|
| rewards2 | |
|---|
| rewards3 | |
|---|
|
| id | "[R] Ghost Human Houses" |
|---|
| displayName | ">Missing key<" |
|---|
| tiers | |
|---|
| isTimed | false |
|---|
| timeToFail | 0 |
|---|
| objectivesSets | | difficulty | "Medium, Hard" |
|---|
| logics | | type | "BuildingOwning" |
|---|
| amount | "10" |
|---|
| icon | "Human House_icon" |
|---|
| displayName | "Human House" |
|---|
| description | "A building specially designed for Humans. Must be built near a Hearth. Fulfills the need for Human housing and can accommodate 2 inhabitants." |
|---|
|
|
|---|
|
|
|---|
| rewards1 | |
|---|
| rewards2 | |
|---|
| rewards3 | |
|---|
|
| id | "[R] Ghost Keep Goods" |
|---|
| displayName | ">Missing key<" |
|---|
| tiers | |
|---|
| isTimed | false |
|---|
| timeToFail | 0 |
|---|
| objectivesSets | | difficulty | "Medium, Hard" |
|---|
| logics | | type | "RelicResolvedWithReward" |
|---|
| amount | "1" |
|---|
| icon | "Icon_UI_OrderConvertEvent" |
|---|
| displayName | "Corruption" |
|---|
| description | "Complete at least 1 events by making a decision: Corruption <sprite name=dec_corruption>." |
|---|
|
|
|---|
|
|
|---|
| rewards1 | |
|---|
| rewards2 | |
|---|
| rewards3 | |
|---|
|
| id | "[R] Ghost Keep Villagers" |
|---|
| displayName | ">Missing key<" |
|---|
| tiers | |
|---|
| isTimed | false |
|---|
| timeToFail | 0 |
|---|
| objectivesSets | | difficulty | "Medium, Hard" |
|---|
| logics | | type | "RelicResolvedWithReward" |
|---|
| amount | "1" |
|---|
| icon | "Icon_UI_OrderWelcomePeople" |
|---|
| displayName | "Empathy" |
|---|
| description | "Complete at least 1 events by making a decision: Empathy <sprite name=dec_empathy>." |
|---|
|
|
|---|
|
|
|---|
| rewards1 | |
|---|
| rewards2 | |
|---|
| rewards3 | |
|---|
|
| id | "[R] Ghost Leisure" |
|---|
| displayName | ">Missing key<" |
|---|
| tiers | |
|---|
| isTimed | false |
|---|
| timeToFail | 0 |
|---|
| objectivesSets | | difficulty | "Medium, Hard" |
|---|
| logics | | type | "NeedServed" |
|---|
| amount | "20" |
|---|
| icon | "Icon_Need_Leisure" |
|---|
| displayName | "Need for Leisure fulfilled" |
|---|
| description | "Fulfill your villagers' need for leisure 20 times (retroactive)." |
|---|
|
|
|---|
|
|
|---|
| rewards1 | |
|---|
| rewards2 | |
|---|
| rewards3 | |
|---|
|
| id | "[R] Ghost Luxury" |
|---|
| displayName | ">Missing key<" |
|---|
| tiers | |
|---|
| isTimed | false |
|---|
| timeToFail | 0 |
|---|
| objectivesSets | | difficulty | "Medium, Hard" |
|---|
| logics | | type | "NeedServed" |
|---|
| amount | "20" |
|---|
| icon | "Icon_Need_Luxury" |
|---|
| displayName | "Need for Luxury fulfilled" |
|---|
| description | "Fulfill your villagers' need for luxury 20 times (retroactive)." |
|---|
|
|
|---|
|
|
|---|
| rewards1 | |
|---|
| rewards2 | |
|---|
| rewards3 | |
|---|
|
| id | "[R] Ghost Rebuild Ruins" |
|---|
| displayName | ">Missing key<" |
|---|
| tiers | |
|---|
| isTimed | false |
|---|
| timeToFail | 0 |
|---|
| objectivesSets | | difficulty | "None" |
|---|
| logics | | type | "RelicResolved" |
|---|
| amount | "1" |
|---|
| icon | "Icon_UI_Order_GladeEvent" |
|---|
| displayName | "Rebuild or Salvage Ruins" |
|---|
| description | "Rebuild or salvage 1 destroyed buildings found in the forest. Haunted ruins also count." |
|---|
|
|
|---|
|
|
|---|
| rewards1 | |
|---|
| rewards2 | |
|---|
| rewards3 | |
|---|
|
| id | "[R] Ghost Religion" |
|---|
| displayName | ">Missing key<" |
|---|
| tiers | |
|---|
| isTimed | false |
|---|
| timeToFail | 0 |
|---|
| objectivesSets | | difficulty | "Medium, Hard" |
|---|
| logics | | type | "NeedServed" |
|---|
| amount | "20" |
|---|
| icon | "Icon_Need_Religion" |
|---|
| displayName | "Need for Religion fulfilled" |
|---|
| description | "Fulfill your villagers' need for religion 20 times (retroactive)." |
|---|
|
|
|---|
|
|
|---|
| rewards1 | |
|---|
| rewards2 | |
|---|
| rewards3 | |
|---|
|
| id | "[R] Ghost Remove Cysts" |
|---|
| displayName | ">Missing key<" |
|---|
| tiers | |
|---|
| isTimed | false |
|---|
| timeToFail | 0 |
|---|
| objectivesSets | | difficulty | "Medium, Hard" |
|---|
| logics | | type | "CystsRemoved" |
|---|
| amount | "12" |
|---|
| icon | "Icon_UI_OrderBurnCysts" |
|---|
| displayName | "Burn Blightrot Cysts" |
|---|
| description | "Burn at least 12 Blightrot Cysts." |
|---|
|
|
|---|
|
|
|---|
| rewards1 | |
|---|
| rewards2 | |
|---|
| rewards3 | |
|---|
|
| id | "[R] Ghost Resolve Foxes" |
|---|
| displayName | ">Missing key<" |
|---|
| tiers | |
|---|
| isTimed | false |
|---|
| timeToFail | 0 |
|---|
| objectivesSets | | difficulty | "Medium, Hard" |
|---|
| logics | | type | "RaceResolveForTime" |
|---|
| amount | "20" |
|---|
| icon | "Icon_UI_OrderFoxResolve" |
|---|
| displayName | "Foxes Resolve" |
|---|
| description | "Keep Foxes Resolve above 20 for 120 seconds" |
|---|
|
|
|---|
|
|
|---|
| rewards1 | |
|---|
| rewards2 | |
|---|
| rewards3 | |
|---|
|
| id | "[R] Ghost Resolve Harpies" |
|---|
| displayName | ">Missing key<" |
|---|
| tiers | |
|---|
| isTimed | false |
|---|
| timeToFail | 0 |
|---|
| objectivesSets | | difficulty | "Medium, Hard" |
|---|
| logics | | type | "RaceResolveForTime" |
|---|
| amount | "20" |
|---|
| icon | "Icon_UI_OrderHarpyResolve" |
|---|
| displayName | "Harpies Resolve" |
|---|
| description | "Keep Harpies Resolve above 20 for 120 seconds" |
|---|
|
|
|---|
|
|
|---|
| rewards1 | |
|---|
| rewards2 | |
|---|
| rewards3 | |
|---|
|
| id | "[R] Ghost Resolve Lizards" |
|---|
| displayName | ">Missing key<" |
|---|
| tiers | |
|---|
| isTimed | false |
|---|
| timeToFail | 0 |
|---|
| objectivesSets | | difficulty | "Medium, Hard" |
|---|
| logics | | type | "RaceResolveForTime" |
|---|
| amount | "20" |
|---|
| icon | "Icon_UI_OrderLizardResolve" |
|---|
| displayName | "Lizards Resolve" |
|---|
| description | "Keep Lizards Resolve above 20 for 120 seconds" |
|---|
|
|
|---|
|
|
|---|
| rewards1 | |
|---|
| rewards2 | |
|---|
| rewards3 | |
|---|
|
| id | "[R] Ghost Sacrifice Goods" |
|---|
| displayName | ">Missing key<" |
|---|
| tiers | |
|---|
| isTimed | false |
|---|
| timeToFail | 0 |
|---|
| objectivesSets | | difficulty | "Medium, Hard" |
|---|
| logics | | type | "GoodSacraficed" |
|---|
| amount | "30" |
|---|
| icon | "Icon_Resource_Oil" |
|---|
| displayName | "Sacrifice Oil" |
|---|
| description | "Sacrifice 30 Oil at the Ancient Hearth." |
|---|
|
| type | "GoodSacraficed" |
|---|
| amount | "30" |
|---|
| icon | "Icon_Resource_Coal" |
|---|
| displayName | "Sacrifice Coal" |
|---|
| description | "Sacrifice 30 Coal at the Ancient Hearth." |
|---|
|
|
|---|
|
|
|---|
| rewards1 | |
|---|
| rewards2 | |
|---|
| rewards3 | |
|---|
|
| id | "[R] Ghost Salvage Ruins" |
|---|
| displayName | ">Missing key<" |
|---|
| tiers | |
|---|
| isTimed | false |
|---|
| timeToFail | 0 |
|---|
| objectivesSets | | difficulty | "Medium, Hard" |
|---|
| logics | | type | "RelicResolvedWithReward" |
|---|
| amount | "1" |
|---|
| icon | "Icon_UI_OrderConvertEvent" |
|---|
| displayName | "Corruption" |
|---|
| description | "Complete at least 1 events by making a decision: Corruption <sprite name=dec_corruption>." |
|---|
|
|
|---|
|
|
|---|
| rewards1 | |
|---|
| rewards2 | |
|---|
| rewards3 | |
|---|
|
| id | "[R] Ghost Send Goods to Citadel" |
|---|
| displayName | ">Missing key<" |
|---|
| tiers | |
|---|
| isTimed | false |
|---|
| timeToFail | 0 |
|---|
| objectivesSets | | difficulty | "Medium, Hard" |
|---|
| logics | | type | "RelicResolvedWithReward" |
|---|
| amount | "2" |
|---|
| icon | "Icon_UI_OrderSendGoods" |
|---|
| displayName | "Loyalty" |
|---|
| description | "Complete at least 2 events by making a decision: Loyalty <sprite name=dec_loyalty>." |
|---|
|
|
|---|
|
|
|---|
| rewards1 | |
|---|
| rewards2 | |
|---|
| rewards3 | |
|---|
|
| id | "[R] Ghost Service Needs" |
|---|
| displayName | ">Missing key<" |
|---|
| tiers | |
|---|
| isTimed | false |
|---|
| timeToFail | 0 |
|---|
| objectivesSets | | difficulty | "None" |
|---|
| logics | | type | "NeedsCategorySatisfiedForTime" |
|---|
| amount | "12" |
|---|
| icon | "Icon_UI_Services" |
|---|
| displayName | "Any Services need fulfilled" |
|---|
| description | "Have at least 12 villagers with a need from the Services category fulfilled for 30 seconds." |
|---|
|
|
|---|
|
|
|---|
| rewards1 | |
|---|
| rewards2 | |
|---|
| rewards3 | |
|---|
|
| id | "[R] Ghost Solve DangRelics" |
|---|
| displayName | ">Missing key<" |
|---|
| tiers | |
|---|
| isTimed | false |
|---|
| timeToFail | 0 |
|---|
| objectivesSets | | difficulty | "Medium, Hard" |
|---|
| logics | | type | "RelicResolved" |
|---|
| amount | "2" |
|---|
| icon | "Icon_UI_OrderDangerousGlades" |
|---|
| displayName | "Dangerous Glade Events completed" |
|---|
| description | "Complete any 2 Dangerous or Forbidden Glade Event(s). Totems spawned by Fishmen Caves and Cloned Blood Flowers do not count." |
|---|
|
|
|---|
|
|
|---|
| rewards1 | |
|---|
| rewards2 | |
|---|
| rewards3 | |
|---|
|
| id | "[R] Ghost Starve Beavers" |
|---|
| displayName | ">Missing key<" |
|---|
| tiers | |
|---|
| isTimed | false |
|---|
| timeToFail | 0 |
|---|
| objectivesSets | | difficulty | "Medium, Hard" |
|---|
| logics | | type | "StarvingVillagersAmount" |
|---|
| amount | "8" |
|---|
| icon | "Icon_UI_OrderStarve" |
|---|
| displayName | "Starve Beavers" |
|---|
| description | "Have at least 8 starving Beavers at the same time." |
|---|
|
|
|---|
|
|
|---|
| rewards1 | |
|---|
| rewards2 | |
|---|
| rewards3 | |
|---|
|
| id | "[R] Ghost Starve Frogs" |
|---|
| displayName | ">Missing key<" |
|---|
| tiers | |
|---|
| isTimed | false |
|---|
| timeToFail | 0 |
|---|
| objectivesSets | | difficulty | "Medium, Hard" |
|---|
| logics | | type | "StarvingVillagersAmount" |
|---|
| amount | "8" |
|---|
| icon | "Icon_UI_OrderStarve" |
|---|
| displayName | "Starve Frogs" |
|---|
| description | "Have at least 8 starving Frogs at the same time." |
|---|
|
|
|---|
|
|
|---|
| rewards1 | |
|---|
| rewards2 | |
|---|
| rewards3 | |
|---|
|
| id | "[R] Ghost Starve Humans" |
|---|
| displayName | ">Missing key<" |
|---|
| tiers | |
|---|
| isTimed | false |
|---|
| timeToFail | 0 |
|---|
| objectivesSets | | difficulty | "Medium, Hard" |
|---|
| logics | | type | "StarvingVillagersAmount" |
|---|
| amount | "8" |
|---|
| icon | "Icon_UI_OrderStarve" |
|---|
| displayName | "Starve Humans" |
|---|
| description | "Have at least 8 starving Humans at the same time." |
|---|
|
|
|---|
|
|
|---|
| rewards1 | |
|---|
| rewards2 | |
|---|
| rewards3 | |
|---|
|
| id | "[R] Ghost Trade Routes with Value Many" |
|---|
| displayName | ">Missing key<" |
|---|
| tiers | |
|---|
| isTimed | false |
|---|
| timeToFail | 0 |
|---|
| objectivesSets | | difficulty | "Medium, Hard" |
|---|
| logics | | type | "TradeRouteWithMinValueFinished" |
|---|
| amount | "3" |
|---|
| icon | "Icon_UI_OrderTradeRoutes" |
|---|
| displayName | "High Value Trade Routes" |
|---|
| description | "Complete 3 trade routes worth at least 10 Amber each." |
|---|
|
|
|---|
|
|
|---|
| rewards1 | |
|---|
| rewards2 | |
|---|
| rewards3 | |
|---|
|
| id | "[R] Ghost Trade Routes with Value" |
|---|
| displayName | ">Missing key<" |
|---|
| tiers | |
|---|
| isTimed | false |
|---|
| timeToFail | 0 |
|---|
| objectivesSets | | difficulty | "Medium, Hard" |
|---|
| logics | | type | "TradeRouteWithMinValueFinished" |
|---|
| amount | "1" |
|---|
| icon | "Icon_UI_OrderTradeRoutes" |
|---|
| displayName | "High Value Trade Routes" |
|---|
| description | "Complete 1 trade routes worth at least 20 Amber each." |
|---|
|
|
|---|
|
|
|---|
| rewards1 | |
|---|
| rewards2 | |
|---|
| rewards3 | |
|---|
|
| id | "[R] Ghost Trade Routes" |
|---|
| displayName | ">Missing key<" |
|---|
| tiers | |
|---|
| isTimed | false |
|---|
| timeToFail | 0 |
|---|
| objectivesSets | | difficulty | "Medium, Hard" |
|---|
| logics | | type | "TradeRouteFinished" |
|---|
| amount | "4" |
|---|
| icon | "Icon_UI_OrderTradeRoutes" |
|---|
| displayName | "Trade Routes" |
|---|
| description | "Complete 4 trade routes." |
|---|
|
|
|---|
|
|
|---|
| rewards1 | |
|---|
| rewards2 | |
|---|
| rewards3 | |
|---|
|
| id | "[R] Ghost Upgrade Houses" |
|---|
| displayName | ">Missing key<" |
|---|
| tiers | |
|---|
| isTimed | false |
|---|
| timeToFail | 0 |
|---|
| objectivesSets | | difficulty | "None" |
|---|
| logics | | type | "UpgradedBuildingOwned" |
|---|
| amount | "4" |
|---|
| icon | "Icon_UI_OrderUpgradeBuilding" |
|---|
| displayName | "Upgrade a building: Frog House" |
|---|
| description | "Upgrade 4 building(s) to level 2: Frog House. You can do this by selecting it and opening the upgrade tab in the building panel." |
|---|
|
|
|---|
|
|
|---|
| rewards1 | |
|---|
| rewards2 | |
|---|
| rewards3 | |
|---|
|
| id | "[R] Ghost Upgrade Mine" |
|---|
| displayName | ">Missing key<" |
|---|
| tiers | |
|---|
| isTimed | false |
|---|
| timeToFail | 0 |
|---|
| objectivesSets | | difficulty | "Medium, Hard" |
|---|
| logics | | type | "UpgradedBuildingOwned" |
|---|
| amount | "1" |
|---|
| icon | "Icon_UI_OrderUpgradeBuilding" |
|---|
| displayName | "Upgrade a building: Mine" |
|---|
| description | "Upgrade 1 building(s) to level 2: Mine. You can do this by selecting it and opening the upgrade tab in the building panel." |
|---|
|
|
|---|
|
|
|---|
| rewards1 | |
|---|
| rewards2 | |
|---|
| rewards3 | |
|---|
|
| id | "[R] Ghost Use Water" |
|---|
| displayName | ">Missing key<" |
|---|
| tiers | |
|---|
| isTimed | false |
|---|
| timeToFail | 0 |
|---|
| objectivesSets | | difficulty | "Medium, Hard" |
|---|
| logics | | type | "WaterUsed" |
|---|
| amount | "150" |
|---|
| icon | "Icon_UI_OrderUseWater" |
|---|
| displayName | "Use Any Rainwater" |
|---|
| description | "Use 150 units of rainwater (any type) in Rain Engines in production buildings." |
|---|
|
|
|---|
|
|
|---|
| rewards1 | |
|---|
| rewards2 | |
|---|
| rewards3 | |
|---|
|
| id | "Amber Transaction" |
|---|
| displayName | "Crystal Feathers" |
|---|
| tiers | |
|---|
| isTimed | false |
|---|
| timeToFail | 0 |
|---|
| objectivesSets | | difficulty | "None" |
|---|
| logics | | type | "Good" |
|---|
| amount | "80" |
|---|
| icon | "Icon_Resource_Amber" |
|---|
| displayName | "Deliver 80 Amber" |
|---|
| description | "Crystallized resin. The main currency of the kingdom." |
|---|
|
|
|---|
|
|
|---|
| rewards1 | |
|---|
| rewards2 | |
|---|
| rewards3 | |
|---|
|
| id | "Ancient Tablets" |
|---|
| displayName | "Forbidden Essence" |
|---|
| tiers | |
|---|
| isTimed | false |
|---|
| timeToFail | 0 |
|---|
| objectivesSets | | difficulty | "None" |
|---|
| logics | | type | "RelicsResolvedInTime" |
|---|
| amount | "2" |
|---|
| icon | "Icon_UI_OrderForbiddenInTime" |
|---|
| displayName | "Forbidden Glade Events Completed in Time" |
|---|
| description | "Complete 2 Forbidden Glade Events with no more than 1200 seconds between them. Progress will reset if the time between completions exceeds the limit." |
|---|
|
|
|---|
|
|
|---|
| rewards1 | |
|---|
| rewards2 | |
|---|
| rewards3 | |
|---|
|
| id | "Caches" |
|---|
| displayName | "Heart of the Forest" |
|---|
| tiers | |
|---|
| isTimed | false |
|---|
| timeToFail | 0 |
|---|
| objectivesSets | | difficulty | "None" |
|---|
| logics | | type | "RelicResolved" |
|---|
| amount | "3" |
|---|
| icon | "Icon_UI_OrderCaches" |
|---|
| displayName | "Open or send caches" |
|---|
| description | "Open or send caches" |
|---|
|
|
|---|
|
|
|---|
| rewards1 | |
|---|
| rewards2 | |
|---|
| rewards3 | |
|---|
|
| id | "CystsBurned" |
|---|
| displayName | "Essence of Corruption" |
|---|
| tiers | |
|---|
| isTimed | false |
|---|
| timeToFail | 0 |
|---|
| objectivesSets | | difficulty | "None" |
|---|
| logics | | type | "CystsBurnedInYear" |
|---|
| amount | "20" |
|---|
| icon | "Icon_UI_OrderBurnCysts" |
|---|
| displayName | "Burn cysts in a year" |
|---|
| description | "Burn at least 20 Blightrot Cysts in one year (progress resets at the start of drizzle season)." |
|---|
|
|
|---|
|
|
|---|
| rewards1 | |
|---|
| rewards2 | |
|---|
| rewards3 | |
|---|
|
| id | "Deliver Packs" |
|---|
| displayName | "Heart of Amber" |
|---|
| tiers | |
|---|
| isTimed | false |
|---|
| timeToFail | 0 |
|---|
| objectivesSets | | difficulty | "None" |
|---|
| logics | | type | "Good" |
|---|
| amount | "12" |
|---|
| icon | "Icon_Resource_Crops" |
|---|
| displayName | "Deliver 12 Pack of Crops" |
|---|
| description | "Crops packaged for delivery, used to fulfill orders and trade.
<b>Produced in:</b>
Granary<sprite name=grade2>,
Brewery<sprite name=grade1>,
Makeshift Post<sprite name=grade0>" |
|---|
|
| type | "Good" |
|---|
| amount | "12" |
|---|
| icon | "Icon_Resource_Provisions" |
|---|
| displayName | "Deliver 12 Pack of Provisions" |
|---|
| description | "Provisions necessary for sending caravans into the wild. Used to fulfill orders, trade, and pay for trade routes.
<b>Produced in:</b>
Provisioner<sprite name=grade2>,
Cellar<sprite name=grade1>,
Makeshift Post<sprite name=grade0>" |
|---|
|
| type | "Good" |
|---|
| amount | "12" |
|---|
| icon | "Icon_Resource_BuildingMaterials" |
|---|
| displayName | "Deliver 12 Pack of Building Materials" |
|---|
| description | "Building materials packaged for delivery, used to fulfill orders, upgrade buildings, and trade.
<b>Produced in:</b>
Cobbler<sprite name=grade2>,
Clothier<sprite name=grade2>,
Makeshift Post<sprite name=grade0>" |
|---|
|
|
|---|
|
|
|---|
| rewards1 | |
|---|
| rewards2 | |
|---|
| rewards3 | |
|---|
|
| id | "Deliver Tools" |
|---|
| displayName | "Metal Feathers" |
|---|
| tiers | |
|---|
| isTimed | false |
|---|
| timeToFail | 0 |
|---|
| objectivesSets | | difficulty | "None" |
|---|
| logics | | type | "Good" |
|---|
| amount | "40" |
|---|
| icon | "Icon_Resource_SimpleTools" |
|---|
| displayName | "Deliver 40 Tools" |
|---|
| description | "Used primarily for exploration, opening caches, and completing difficult events.
<b>Produced in:</b>
Toolshop<sprite name=grade3>,
Finesmith<sprite name=grade3>,
Carpenter<sprite name=grade2>,
Smithy<sprite name=grade2>,
Tinkerer<sprite name=grade2>" |
|---|
|
| type | "Good" |
|---|
| amount | "25" |
|---|
| icon | "Icon_Resource_Pipes" |
|---|
| displayName | "Deliver 25 Pipes" |
|---|
| description | "Used to install Rainpunk Engines in production buildings and build Geyser Pumps.
<b>Produced in:</b>
Smithy<sprite name=grade2>,
Toolshop<sprite name=grade2>,
Crude Workstation<sprite name=grade0>,
Workshop<sprite name=grade0>" |
|---|
|
| type | "Good" |
|---|
| amount | "10" |
|---|
| icon | "Icon_Resource_Parts" |
|---|
| displayName | "Deliver 10 Parts" |
|---|
| description | "Rare items used for construction. Difficult to produce in this harsh environment." |
|---|
|
|
|---|
|
|
|---|
| rewards1 | |
|---|
| rewards2 | |
|---|
| rewards3 | |
|---|
|
| id | "Engines Connected" |
|---|
| displayName | "Mechanical Heart" |
|---|
| tiers | |
|---|
| isTimed | false |
|---|
| timeToFail | 0 |
|---|
| objectivesSets | | difficulty | "None" |
|---|
| logics | | type | "EnginesConnected" |
|---|
| amount | "8" |
|---|
| icon | "Icon_UI_OrderInstallEngines" |
|---|
| displayName | "Install Rain Engines" |
|---|
| description | "Install at least 8 Rain Engines in production buildings." |
|---|
|
|
|---|
|
|
|---|
| rewards1 | |
|---|
| rewards2 | |
|---|
| rewards3 | |
|---|
|
| id | "Needs Served" |
|---|
| displayName | "Queen's Feathers" |
|---|
| tiers | |
|---|
| isTimed | false |
|---|
| timeToFail | 0 |
|---|
| objectivesSets | | difficulty | "None" |
|---|
| logics | | type | "NeedsCategorySatisfiedForTime" |
|---|
| amount | "25" |
|---|
| icon | "Icon_UI_CategoryFood" |
|---|
| displayName | "Any Complex Food need fulfilled" |
|---|
| description | "Have at least 25 villagers with a need from the Complex Food category fulfilled for 60 seconds." |
|---|
|
| type | "NeedsCategorySatisfiedForTime" |
|---|
| amount | "25" |
|---|
| icon | "Icon_UI_Services" |
|---|
| displayName | "Any Services need fulfilled" |
|---|
| description | "Have at least 25 villagers with a need from the Services category fulfilled for 60 seconds." |
|---|
|
|
|---|
|
|
|---|
| rewards1 | |
|---|
| rewards2 | |
|---|
| rewards3 | |
|---|
|
| id | "Rep from Events" |
|---|
| displayName | "Blood of the Stag" |
|---|
| tiers | |
|---|
| isTimed | false |
|---|
| timeToFail | 0 |
|---|
| objectivesSets | | difficulty | "None" |
|---|
| logics | | type | "ReputationGainedFromSource" |
|---|
| amount | "5" |
|---|
| icon | "Icon_UI_OrderGainRep" |
|---|
| displayName | "Earn Reputation Points" |
|---|
| description | "Earn 5 Reputation Points from: Events. Points continue to be counted even if you have a full Reputation bar." |
|---|
|
|
|---|
|
|
|---|
| rewards1 | |
|---|
| rewards2 | |
|---|
| rewards3 | |
|---|
|
| id | "Rep from Resolve" |
|---|
| displayName | "Mortal Blood" |
|---|
| tiers | |
|---|
| isTimed | false |
|---|
| timeToFail | 0 |
|---|
| objectivesSets | | difficulty | "None" |
|---|
| logics | | type | "ReputationGainedFromSource" |
|---|
| amount | "5" |
|---|
| icon | "Icon_UI_OrderGainRep" |
|---|
| displayName | "Earn Reputation Points" |
|---|
| description | "Earn 5 Reputation Points from: Resolve. Points continue to be counted even if you have a full Reputation bar." |
|---|
|
|
|---|
|
|
|---|
| rewards1 | |
|---|
| rewards2 | |
|---|
| rewards3 | |
|---|
|
| id | "Resolve" |
|---|
| displayName | "Fire Essence" |
|---|
| tiers | |
|---|
| isTimed | false |
|---|
| timeToFail | 0 |
|---|
| objectivesSets | | difficulty | "Easy, Medium, Hard" |
|---|
| logics | | type | "DynamicRaceResolveForTime" |
|---|
| amount | "40" |
|---|
| icon | "Icon_UI_OrderResolve" |
|---|
| displayName | "Humans Resolve" |
|---|
| description | "Keep Humans Resolve above 40 for 300 seconds" |
|---|
|
| type | "DynamicRaceResolveForTime" |
|---|
| amount | "35" |
|---|
| icon | "Icon_UI_OrderBeaverResolve" |
|---|
| displayName | "Beavers Resolve" |
|---|
| description | "Keep Beavers Resolve above 35 for 300 seconds" |
|---|
|
| type | "DynamicRaceResolveForTime" |
|---|
| amount | "30" |
|---|
| icon | "Icon_UI_OrderLizardResolve" |
|---|
| displayName | "Lizards Resolve" |
|---|
| description | "Keep Lizards Resolve above 30 for 300 seconds" |
|---|
|
|
|---|
|
|
|---|
| rewards1 | |
|---|
| rewards2 | |
|---|
| rewards3 | |
|---|
|
| id | "Standing" |
|---|
| displayName | "Golden Blood" |
|---|
| tiers | |
|---|
| isTimed | false |
|---|
| timeToFail | 0 |
|---|
| objectivesSets | | difficulty | "None" |
|---|
| logics | | type | "TradeTownStandingLeveledUp" |
|---|
| amount | "3" |
|---|
| icon | "Icon_UI_OrderStanding" |
|---|
| displayName | "Standing Level" |
|---|
| description | "Reach standing level 2 with 3 settlements on trade routes." |
|---|
|
|
|---|
|
|
|---|
| rewards1 | |
|---|
| rewards2 | |
|---|
| rewards3 | |
|---|
|
| id | "Amber Transaction HIGH" |
|---|
| displayName | "Crystal Feathers" |
|---|
| tiers | |
|---|
| isTimed | false |
|---|
| timeToFail | 0 |
|---|
| objectivesSets | | difficulty | "None" |
|---|
| logics | | type | "Good" |
|---|
| amount | "100" |
|---|
| icon | "Icon_Resource_Amber" |
|---|
| displayName | "Deliver 100 Amber" |
|---|
| description | "Crystallized resin. The main currency of the kingdom." |
|---|
|
|
|---|
|
|
|---|
| rewards1 | |
|---|
| rewards2 | |
|---|
| rewards3 | |
|---|
|
| id | "Ancient Tablets HIGH" |
|---|
| displayName | "Forbidden Essence" |
|---|
| tiers | |
|---|
| isTimed | false |
|---|
| timeToFail | 0 |
|---|
| objectivesSets | | difficulty | "None" |
|---|
| logics | | type | "RelicsResolvedInTime" |
|---|
| amount | "2" |
|---|
| icon | "Icon_UI_OrderForbiddenInTime" |
|---|
| displayName | "Forbidden Glade Events Completed in Time" |
|---|
| description | "Complete 2 Forbidden Glade Events with no more than 1000 seconds between them. Progress will reset if the time between completions exceeds the limit." |
|---|
|
|
|---|
|
|
|---|
| rewards1 | |
|---|
| rewards2 | |
|---|
| rewards3 | |
|---|
|
| id | "Caches HIGH" |
|---|
| displayName | "Heart of the Forest" |
|---|
| tiers | |
|---|
| isTimed | false |
|---|
| timeToFail | 0 |
|---|
| objectivesSets | | difficulty | "None" |
|---|
| logics | | type | "RelicResolved" |
|---|
| amount | "4" |
|---|
| icon | "Icon_UI_OrderCaches" |
|---|
| displayName | "Open or send caches" |
|---|
| description | "Open or send caches" |
|---|
|
|
|---|
|
|
|---|
| rewards1 | |
|---|
| rewards2 | |
|---|
| rewards3 | |
|---|
|
| id | "Deliver Packs HIGH" |
|---|
| displayName | "Heart of Amber" |
|---|
| tiers | |
|---|
| isTimed | false |
|---|
| timeToFail | 0 |
|---|
| objectivesSets | | difficulty | "None" |
|---|
| logics | | type | "Good" |
|---|
| amount | "15" |
|---|
| icon | "Icon_Resource_Crops" |
|---|
| displayName | "Deliver 15 Pack of Crops" |
|---|
| description | "Crops packaged for delivery, used to fulfill orders and trade.
<b>Produced in:</b>
Granary<sprite name=grade2>,
Brewery<sprite name=grade1>,
Makeshift Post<sprite name=grade0>" |
|---|
|
| type | "Good" |
|---|
| amount | "15" |
|---|
| icon | "Icon_Resource_Provisions" |
|---|
| displayName | "Deliver 15 Pack of Provisions" |
|---|
| description | "Provisions necessary for sending caravans into the wild. Used to fulfill orders, trade, and pay for trade routes.
<b>Produced in:</b>
Provisioner<sprite name=grade2>,
Cellar<sprite name=grade1>,
Makeshift Post<sprite name=grade0>" |
|---|
|
| type | "Good" |
|---|
| amount | "15" |
|---|
| icon | "Icon_Resource_BuildingMaterials" |
|---|
| displayName | "Deliver 15 Pack of Building Materials" |
|---|
| description | "Building materials packaged for delivery, used to fulfill orders, upgrade buildings, and trade.
<b>Produced in:</b>
Cobbler<sprite name=grade2>,
Clothier<sprite name=grade2>,
Makeshift Post<sprite name=grade0>" |
|---|
|
|
|---|
|
|
|---|
| rewards1 | |
|---|
| rewards2 | |
|---|
| rewards3 | |
|---|
|
| id | "Deliver Tools HIGH" |
|---|
| displayName | "Metal Feathers" |
|---|
| tiers | |
|---|
| isTimed | false |
|---|
| timeToFail | 0 |
|---|
| objectivesSets | | difficulty | "None" |
|---|
| logics | | type | "Good" |
|---|
| amount | "50" |
|---|
| icon | "Icon_Resource_SimpleTools" |
|---|
| displayName | "Deliver 50 Tools" |
|---|
| description | "Used primarily for exploration, opening caches, and completing difficult events.
<b>Produced in:</b>
Toolshop<sprite name=grade3>,
Finesmith<sprite name=grade3>,
Carpenter<sprite name=grade2>,
Smithy<sprite name=grade2>,
Tinkerer<sprite name=grade2>" |
|---|
|
| type | "Good" |
|---|
| amount | "30" |
|---|
| icon | "Icon_Resource_Pipes" |
|---|
| displayName | "Deliver 30 Pipes" |
|---|
| description | "Used to install Rainpunk Engines in production buildings and build Geyser Pumps.
<b>Produced in:</b>
Smithy<sprite name=grade2>,
Toolshop<sprite name=grade2>,
Crude Workstation<sprite name=grade0>,
Workshop<sprite name=grade0>" |
|---|
|
| type | "Good" |
|---|
| amount | "12" |
|---|
| icon | "Icon_Resource_Parts" |
|---|
| displayName | "Deliver 12 Parts" |
|---|
| description | "Rare items used for construction. Difficult to produce in this harsh environment." |
|---|
|
|
|---|
|
|
|---|
| rewards1 | |
|---|
| rewards2 | |
|---|
| rewards3 | |
|---|
|
| id | "Engines Connected HIGH" |
|---|
| displayName | "Mechanical Heart" |
|---|
| tiers | |
|---|
| isTimed | false |
|---|
| timeToFail | 0 |
|---|
| objectivesSets | | difficulty | "None" |
|---|
| logics | | type | "EnginesConnected" |
|---|
| amount | "10" |
|---|
| icon | "Icon_UI_OrderInstallEngines" |
|---|
| displayName | "Install Rain Engines" |
|---|
| description | "Install at least 10 Rain Engines in production buildings." |
|---|
|
|
|---|
|
|
|---|
| rewards1 | |
|---|
| rewards2 | |
|---|
| rewards3 | |
|---|
|
| id | "Needs Served HIGH" |
|---|
| displayName | "Queen's Feathers" |
|---|
| tiers | |
|---|
| isTimed | false |
|---|
| timeToFail | 0 |
|---|
| objectivesSets | | difficulty | "None" |
|---|
| logics | | type | "NeedsCategorySatisfiedForTime" |
|---|
| amount | "25" |
|---|
| icon | "Icon_UI_CategoryFood" |
|---|
| displayName | "Any Complex Food need fulfilled" |
|---|
| description | "Have at least 25 villagers with a need from the Complex Food category fulfilled for 60 seconds." |
|---|
|
| type | "NeedsCategorySatisfiedForTime" |
|---|
| amount | "25" |
|---|
| icon | "Icon_UI_Services" |
|---|
| displayName | "Any Services need fulfilled" |
|---|
| description | "Have at least 25 villagers with a need from the Services category fulfilled for 60 seconds." |
|---|
|
| type | "NeedsCategorySatisfiedForTime" |
|---|
| amount | "25" |
|---|
| icon | "Icon_UI_OrderClothing" |
|---|
| displayName | "Any Clothing need fulfilled" |
|---|
| description | "Have at least 25 villagers with a need from the Clothing category fulfilled for 60 seconds." |
|---|
|
|
|---|
|
|
|---|
| rewards1 | |
|---|
| rewards2 | |
|---|
| rewards3 | |
|---|
|
| id | "Rep from Events HIGH" |
|---|
| displayName | "Blood of the Stag" |
|---|
| tiers | |
|---|
| isTimed | false |
|---|
| timeToFail | 0 |
|---|
| objectivesSets | | difficulty | "None" |
|---|
| logics | | type | "ReputationGainedFromSource" |
|---|
| amount | "6" |
|---|
| icon | "Icon_UI_OrderGainRep" |
|---|
| displayName | "Earn Reputation Points" |
|---|
| description | "Earn 6 Reputation Points from: Events. Points continue to be counted even if you have a full Reputation bar." |
|---|
|
|
|---|
|
|
|---|
| rewards1 | |
|---|
| rewards2 | |
|---|
| rewards3 | |
|---|
|
| id | "Rep from Resolve HIGH" |
|---|
| displayName | "Mortal Blood" |
|---|
| tiers | |
|---|
| isTimed | false |
|---|
| timeToFail | 0 |
|---|
| objectivesSets | | difficulty | "None" |
|---|
| logics | | type | "ReputationGainedFromSource" |
|---|
| amount | "6" |
|---|
| icon | "Icon_UI_OrderGainRep" |
|---|
| displayName | "Earn Reputation Points" |
|---|
| description | "Earn 6 Reputation Points from: Resolve. Points continue to be counted even if you have a full Reputation bar." |
|---|
|
|
|---|
|
|
|---|
| rewards1 | |
|---|
| rewards2 | |
|---|
| rewards3 | |
|---|
|
| id | "Resolve HIGH" |
|---|
| displayName | "Fire Essence" |
|---|
| tiers | |
|---|
| isTimed | false |
|---|
| timeToFail | 0 |
|---|
| objectivesSets | | difficulty | "Easy, Medium, Hard" |
|---|
| logics | | type | "DynamicRaceResolveForTime" |
|---|
| amount | "45" |
|---|
| icon | "Icon_UI_OrderResolve" |
|---|
| displayName | "Humans Resolve" |
|---|
| description | "Keep Humans Resolve above 45 for 300 seconds" |
|---|
|
| type | "DynamicRaceResolveForTime" |
|---|
| amount | "40" |
|---|
| icon | "Icon_UI_OrderBeaverResolve" |
|---|
| displayName | "Beavers Resolve" |
|---|
| description | "Keep Beavers Resolve above 40 for 300 seconds" |
|---|
|
| type | "DynamicRaceResolveForTime" |
|---|
| amount | "35" |
|---|
| icon | "Icon_UI_OrderLizardResolve" |
|---|
| displayName | "Lizards Resolve" |
|---|
| description | "Keep Lizards Resolve above 35 for 300 seconds" |
|---|
|
|
|---|
|
|
|---|
| rewards1 | |
|---|
| rewards2 | |
|---|
| rewards3 | |
|---|
|
| id | "Standing HIGH" |
|---|
| displayName | "Golden Blood" |
|---|
| tiers | |
|---|
| isTimed | false |
|---|
| timeToFail | 0 |
|---|
| objectivesSets | | difficulty | "None" |
|---|
| logics | | type | "TradeTownStandingLeveledUp" |
|---|
| amount | "3" |
|---|
| icon | "Icon_UI_OrderStanding" |
|---|
| displayName | "Standing Level" |
|---|
| description | "Reach standing level 3 with 3 settlements on trade routes." |
|---|
|
|
|---|
|
|
|---|
| rewards1 | |
|---|
| rewards2 | |
|---|
| rewards3 | |
|---|
|
| id | "Amber and Luxury LOW" |
|---|
| displayName | "Essence of Wealth" |
|---|
| tiers | |
|---|
| isTimed | false |
|---|
| timeToFail | 0 |
|---|
| objectivesSets | | difficulty | "None" |
|---|
| logics | | type | "TraderValueSold" |
|---|
| amount | "50" |
|---|
| icon | "Icon_UI_OrderTrade" |
|---|
| displayName | "Value of Goods Sold" |
|---|
| description | "Sell goods worth at least 50 Amber to traders or via trade routes." |
|---|
|
| type | "Good" |
|---|
| amount | "50" |
|---|
| icon | "Icon_Resource_Luxury" |
|---|
| displayName | "Deliver 50 Pack of Luxury Goods" |
|---|
| description | "Goods highly sought after by traders. Can be used to fulfill orders, or sold for a large profit.
<b>Produced in:</b>
Carpenter<sprite name=grade2>,
Pantry<sprite name=grade2>,
Cooperage<sprite name=grade1>" |
|---|
|
|
|---|
|
|
|---|
| rewards1 | |
|---|
| rewards2 | |
|---|
| rewards3 | |
|---|
|
| id | "Amber Transaction LOW" |
|---|
| displayName | "Crystal Feathers" |
|---|
| tiers | |
|---|
| isTimed | false |
|---|
| timeToFail | 0 |
|---|
| objectivesSets | | difficulty | "None" |
|---|
| logics | | type | "Good" |
|---|
| amount | "40" |
|---|
| icon | "Icon_Resource_Amber" |
|---|
| displayName | "Deliver 40 Amber" |
|---|
| description | "Crystallized resin. The main currency of the kingdom." |
|---|
|
|
|---|
|
|
|---|
| rewards1 | |
|---|
| rewards2 | |
|---|
| rewards3 | |
|---|
|
| id | "Ancient Tablets LOW" |
|---|
| displayName | "Forbidden Essence" |
|---|
| tiers | |
|---|
| isTimed | false |
|---|
| timeToFail | 0 |
|---|
| objectivesSets | | difficulty | "None" |
|---|
| logics | | type | "Good" |
|---|
| amount | "4" |
|---|
| icon | "Icon_Resource_AncientTablet" |
|---|
| displayName | "Deliver 4 Ancient Tablet" |
|---|
| description | "Valuable sources of knowledge, highly sought after by traders and the Queen herself. They can be found in Dangerous (<sprite name="dangerous">) or Forbidden Glades (<sprite name="forbidden">)." |
|---|
|
| type | "RelicsResolvedInTime" |
|---|
| amount | "2" |
|---|
| icon | "Icon_UI_OrderDangerousGlades" |
|---|
| displayName | "Dangerous Glade Events Completed in Time" |
|---|
| description | "Complete 2 Dangerous or Forbidden Glade Events with no more than 1200 seconds between them. Progress will reset if the time between completions exceeds the limit. Totems spawned by Fishmen Caves and Cloned Blood Flowers do not count." |
|---|
|
|
|---|
|
|
|---|
| rewards1 | |
|---|
| rewards2 | |
|---|
| rewards3 | |
|---|
|
| id | "Caches LOW" |
|---|
| displayName | "Heart of the Forest" |
|---|
| tiers | |
|---|
| isTimed | false |
|---|
| timeToFail | 0 |
|---|
| objectivesSets | | difficulty | "None" |
|---|
| logics | | type | "RelicResolved" |
|---|
| amount | "2" |
|---|
| icon | "Icon_UI_OrderCaches" |
|---|
| displayName | "Open or send caches" |
|---|
| description | "Open or send caches" |
|---|
|
|
|---|
|
|
|---|
| rewards1 | |
|---|
| rewards2 | |
|---|
| rewards3 | |
|---|
|
| id | "Deliver Packs LOW" |
|---|
| displayName | "Heart of Amber" |
|---|
| tiers | |
|---|
| isTimed | false |
|---|
| timeToFail | 0 |
|---|
| objectivesSets | | difficulty | "None" |
|---|
| logics | | type | "Good" |
|---|
| amount | "8" |
|---|
| icon | "Icon_Resource_Crops" |
|---|
| displayName | "Deliver 8 Pack of Crops" |
|---|
| description | "Crops packaged for delivery, used to fulfill orders and trade.
<b>Produced in:</b>
Granary<sprite name=grade2>,
Brewery<sprite name=grade1>,
Makeshift Post<sprite name=grade0>" |
|---|
|
| type | "Good" |
|---|
| amount | "8" |
|---|
| icon | "Icon_Resource_Provisions" |
|---|
| displayName | "Deliver 8 Pack of Provisions" |
|---|
| description | "Provisions necessary for sending caravans into the wild. Used to fulfill orders, trade, and pay for trade routes.
<b>Produced in:</b>
Provisioner<sprite name=grade2>,
Cellar<sprite name=grade1>,
Makeshift Post<sprite name=grade0>" |
|---|
|
| type | "Good" |
|---|
| amount | "8" |
|---|
| icon | "Icon_Resource_BuildingMaterials" |
|---|
| displayName | "Deliver 8 Pack of Building Materials" |
|---|
| description | "Building materials packaged for delivery, used to fulfill orders, upgrade buildings, and trade.
<b>Produced in:</b>
Cobbler<sprite name=grade2>,
Clothier<sprite name=grade2>,
Makeshift Post<sprite name=grade0>" |
|---|
|
|
|---|
|
|
|---|
| rewards1 | |
|---|
| rewards2 | |
|---|
| rewards3 | |
|---|
|
| id | "Discover Forbidden LOW" |
|---|
| displayName | "Stormbird Feathers" |
|---|
| tiers | |
|---|
| isTimed | false |
|---|
| timeToFail | 0 |
|---|
| objectivesSets | | difficulty | "None" |
|---|
| logics | | type | "RelicResolved" |
|---|
| amount | "1" |
|---|
| icon | "Icon_UI_OrderForbiddenInTime" |
|---|
| displayName | "Complete a Forbidden Glade Event" |
|---|
| description | "Complete any Forbidden Glade Event." |
|---|
|
|
|---|
|
|
|---|
| rewards1 | |
|---|
| rewards2 | |
|---|
| rewards3 | |
|---|
|
| id | "Heart Parts and Sacrifice LOW" |
|---|
| displayName | "Heart of the Ancient Flame" |
|---|
| tiers | |
|---|
| isTimed | false |
|---|
| timeToFail | 0 |
|---|
| objectivesSets | | difficulty | "None" |
|---|
| logics | | type | "GoodSacraficed" |
|---|
| amount | "125" |
|---|
| icon | "Icon_Resource_Wood" |
|---|
| displayName | "Sacrifice Wood" |
|---|
| description | "Sacrifice 125 Wood at the Ancient Hearth." |
|---|
|
| type | "Good" |
|---|
| amount | "3" |
|---|
| icon | "Icon_Resource_Wildfire" |
|---|
| displayName | "Deliver 3 Wildfire Essence" |
|---|
| description | "A sentient flame trapped in a bottle. This rare material is used to light the Holy Flame in Hearths. Can be acquired from orders, Glade Events, or traders." |
|---|
|
|
|---|
|
|
|---|
| rewards1 | |
|---|
| rewards2 | |
|---|
| rewards3 | |
|---|
|
| id | "Needs Served LOW" |
|---|
| displayName | "Queen's Feathers" |
|---|
| tiers | |
|---|
| isTimed | false |
|---|
| timeToFail | 0 |
|---|
| objectivesSets | | difficulty | "None" |
|---|
| logics | | type | "NeedsCategorySatisfiedForTime" |
|---|
| amount | "15" |
|---|
| icon | "Icon_UI_CategoryFood" |
|---|
| displayName | "Any Complex Food need fulfilled" |
|---|
| description | "Have at least 15 villagers with a need from the Complex Food category fulfilled for 60 seconds." |
|---|
|
| type | "NeedsCategorySatisfiedForTime" |
|---|
| amount | "15" |
|---|
| icon | "Icon_UI_Services" |
|---|
| displayName | "Any Services need fulfilled" |
|---|
| description | "Have at least 15 villagers with a need from the Services category fulfilled for 60 seconds." |
|---|
|
|
|---|
|
|
|---|
| rewards1 | |
|---|
| rewards2 | |
|---|
| rewards3 | |
|---|
|
| id | "Rep from Events LOW" |
|---|
| displayName | "Blood of the Stag" |
|---|
| tiers | |
|---|
| isTimed | false |
|---|
| timeToFail | 0 |
|---|
| objectivesSets | | difficulty | "None" |
|---|
| logics | | type | "ReputationGainedFromSource" |
|---|
| amount | "3" |
|---|
| icon | "Icon_UI_OrderGainRep" |
|---|
| displayName | "Earn Reputation Points" |
|---|
| description | "Earn 3 Reputation Points from: Events. Points continue to be counted even if you have a full Reputation bar." |
|---|
|
|
|---|
|
|
|---|
| rewards1 | |
|---|
| rewards2 | |
|---|
| rewards3 | |
|---|
|
| id | "Rep from Resolve LOW" |
|---|
| displayName | "Mortal Blood" |
|---|
| tiers | |
|---|
| isTimed | false |
|---|
| timeToFail | 0 |
|---|
| objectivesSets | | difficulty | "None" |
|---|
| logics | | type | "ReputationGainedFromSource" |
|---|
| amount | "3" |
|---|
| icon | "Icon_UI_OrderGainRep" |
|---|
| displayName | "Earn Reputation Points" |
|---|
| description | "Earn 3 Reputation Points from: Resolve. Points continue to be counted even if you have a full Reputation bar." |
|---|
|
|
|---|
|
|
|---|
| rewards1 | |
|---|
| rewards2 | |
|---|
| rewards3 | |
|---|
|
| id | "Resolve LOW" |
|---|
| displayName | "Fire Essence" |
|---|
| tiers | |
|---|
| isTimed | false |
|---|
| timeToFail | 0 |
|---|
| objectivesSets | | difficulty | "Easy, Medium, Hard" |
|---|
| logics | | type | "DynamicRaceResolveForTime" |
|---|
| amount | "35" |
|---|
| icon | "Icon_UI_OrderResolve" |
|---|
| displayName | "Humans Resolve" |
|---|
| description | "Keep Humans Resolve above 35 for 300 seconds" |
|---|
|
| type | "DynamicRaceResolveForTime" |
|---|
| amount | "30" |
|---|
| icon | "Icon_UI_OrderBeaverResolve" |
|---|
| displayName | "Beavers Resolve" |
|---|
| description | "Keep Beavers Resolve above 30 for 300 seconds" |
|---|
|
|
|---|
|
|
|---|
| rewards1 | |
|---|
| rewards2 | |
|---|
| rewards3 | |
|---|
|
| id | "Trade Packs and Perks LOW" |
|---|
| displayName | "Golden Blood" |
|---|
| tiers | |
|---|
| isTimed | false |
|---|
| timeToFail | 0 |
|---|
| objectivesSets | | difficulty | "None" |
|---|
| logics | | type | "GoodSold" |
|---|
| amount | "30" |
|---|
| icon | "Icon_Resource_TradeGoods" |
|---|
| displayName | "Sell Pack of Trade Goods" |
|---|
| description | "Sell 30 Pack of Trade Goods to any trader. Obtained by:
Smithy<sprite name=grade2>,
Scribe<sprite name=grade2>,
Lumber Mill<sprite name=grade1>" |
|---|
|
| type | "TraderMerchandiseBought" |
|---|
| amount | "5" |
|---|
| icon | "Icon_MetaReward_QuickTraders" |
|---|
| displayName | "Buy Perks or Blueprints" |
|---|
| description | "Buy at least 5 perks or blueprints from traders." |
|---|
|
|
|---|
|
|
|---|
| rewards1 | |
|---|
| rewards2 | |
|---|
| rewards3 | |
|---|
|
| id | "I Amber" |
|---|
| displayName | "Amber Trade" |
|---|
| tiers | |
|---|
| isTimed | false |
|---|
| timeToFail | 0 |
|---|
| objectivesSets | | difficulty | "Easy" |
|---|
| logics | | type | "TraderValueSold" |
|---|
| amount | "8" |
|---|
| icon | "Icon_UI_OrderTrade" |
|---|
| displayName | "Value of Goods Sold" |
|---|
| description | "Sell goods worth at least 8 Amber to traders or via trade routes." |
|---|
|
| type | "Good" |
|---|
| amount | "4" |
|---|
| icon | "Icon_Resource_Amber" |
|---|
| displayName | "Deliver 4 Amber" |
|---|
| description | "Crystallized resin. The main currency of the kingdom." |
|---|
|
|
|---|
|
| difficulty | "Medium" |
|---|
| logics | | type | "TraderValueSold" |
|---|
| amount | "12" |
|---|
| icon | "Icon_UI_OrderTrade" |
|---|
| displayName | "Value of Goods Sold" |
|---|
| description | "Sell goods worth at least 12 Amber to traders or via trade routes." |
|---|
|
| type | "Good" |
|---|
| amount | "7" |
|---|
| icon | "Icon_Resource_Amber" |
|---|
| displayName | "Deliver 7 Amber" |
|---|
| description | "Crystallized resin. The main currency of the kingdom." |
|---|
|
|
|---|
|
| difficulty | "Hard" |
|---|
| logics | | type | "TraderValueSold" |
|---|
| amount | "16" |
|---|
| icon | "Icon_UI_OrderTrade" |
|---|
| displayName | "Value of Goods Sold" |
|---|
| description | "Sell goods worth at least 16 Amber to traders or via trade routes." |
|---|
|
| type | "Good" |
|---|
| amount | "10" |
|---|
| icon | "Icon_Resource_Amber" |
|---|
| displayName | "Deliver 10 Amber" |
|---|
| description | "Crystallized resin. The main currency of the kingdom." |
|---|
|
|
|---|
|
|
|---|
| rewards1 | | id | "Metal Tools 6" |
|---|
| displayName | "Box of Tools" |
|---|
| description | "6 <sprite name="[tools] simple tools"> Tools" |
|---|
|
|
|---|
| rewards2 | | id | "Hearth Parts 2" |
|---|
| displayName | "Wildfire Essence" |
|---|
| description | "2 <sprite name="hearth parts"> Wildfire Essence" |
|---|
|
|
|---|
| rewards3 | | id | "NewRandomVillagers 2" |
|---|
| displayName | "Villagers" |
|---|
| description | "A group of 2 villagers." |
|---|
|
|
|---|
|
| id | "I Blighfuel" |
|---|
| displayName | "Call to Arms" |
|---|
| tiers | |
|---|
| isTimed | false |
|---|
| timeToFail | 0 |
|---|
| objectivesSets | | difficulty | "Easy" |
|---|
| logics | | type | "Good" |
|---|
| amount | "3" |
|---|
| icon | "Icon_Resource_PurgingFire" |
|---|
| displayName | "Deliver 3 Purging Fire" |
|---|
| description | "A unique resource used by Blight Fighters to burn down Blightrot Cysts.
<b>Produced in:</b>
Blight Post<sprite name=grade3>" |
|---|
|
|
|---|
|
| difficulty | "Medium" |
|---|
| logics | | type | "Good" |
|---|
| amount | "4" |
|---|
| icon | "Icon_Resource_PurgingFire" |
|---|
| displayName | "Deliver 4 Purging Fire" |
|---|
| description | "A unique resource used by Blight Fighters to burn down Blightrot Cysts.
<b>Produced in:</b>
Blight Post<sprite name=grade3>" |
|---|
|
|
|---|
|
| difficulty | "Hard" |
|---|
| logics | | type | "Good" |
|---|
| amount | "5" |
|---|
| icon | "Icon_Resource_PurgingFire" |
|---|
| displayName | "Deliver 5 Purging Fire" |
|---|
| description | "A unique resource used by Blight Fighters to burn down Blightrot Cysts.
<b>Produced in:</b>
Blight Post<sprite name=grade3>" |
|---|
|
|
|---|
|
|
|---|
| rewards1 | | id | "Oil +1" |
|---|
| displayName | "Heavy Press" |
|---|
| description | "+1 to <sprite name="[crafting] oil"> Oil production (from gathering, farming, fishing, or production)." |
|---|
|
|
|---|
| rewards2 | | id | "Parts 3" |
|---|
| displayName | "Parts" |
|---|
| description | "3 <sprite name="[mat processed] parts"> Parts" |
|---|
|
|
|---|
| rewards3 | | id | "NewRandomVillagers 2" |
|---|
| displayName | "Villagers" |
|---|
| description | "A group of 2 villagers." |
|---|
|
|
|---|
|
| id | "I Blue Metal" |
|---|
| displayName | "Blue Metal" |
|---|
| tiers | |
|---|
| isTimed | false |
|---|
| timeToFail | 0 |
|---|
| objectivesSets | | difficulty | "Hard" |
|---|
| logics | | type | "Good" |
|---|
| amount | "5" |
|---|
| icon | "Icon_Resource_CrystalizedDew" |
|---|
| displayName | "Deliver 5 Crystalized Dew" |
|---|
| description | "Crystalized rain essence.
<b>Produced in:</b>
Alchemist's Hut<sprite name=grade2>,
Forester's Hut<sprite name=grade2>,
Brickyard<sprite name=grade1>,
Beanery<sprite name=grade1>" |
|---|
|
|
|---|
|
|
|---|
| rewards1 | | id | "Parts 5" |
|---|
| displayName | "Parts" |
|---|
| description | "5 <sprite name="[mat processed] parts"> Parts" |
|---|
|
|
|---|
| rewards2 | | id | "Fabric 15" |
|---|
| displayName | "Bundle of Fabric" |
|---|
| description | "15 <sprite name="[mat processed] fabric"> Fabric" |
|---|
|
|
|---|
| rewards3 | | id | "NewRandomVillagers 3" |
|---|
| displayName | "Villagers" |
|---|
| description | "A group of 3 villagers." |
|---|
|
|
|---|
|
| id | "I Botanist" |
|---|
| displayName | "Botanist" |
|---|
| tiers | |
|---|
| isTimed | false |
|---|
| timeToFail | 0 |
|---|
| objectivesSets | | difficulty | "Easy" |
|---|
| logics | | type | "BuildingOwning" |
|---|
| amount | "1" |
|---|
| icon | "Plantation_icon" |
|---|
| displayName | "Plantation" |
|---|
| description | "Uses nearby farm fields to grow <sprite name=[food raw] berries> Berries (<sprite name=grade2>), <sprite name=[mat raw] plant fibre> Plant Fiber (<sprite name=grade2>)." |
|---|
|
| type | "Good" |
|---|
| amount | "10" |
|---|
| icon | "Icon_Resource_Berries" |
|---|
| displayName | "Deliver 10 Berries" |
|---|
| description | "Common food source.
<b>Obtained in:</b>
Plantation<sprite name=grade2>,
Herbalists' Camp<sprite name=grade2>,
Small Herbalists' Camp<sprite name=grade1>" |
|---|
|
| type | "Good" |
|---|
| amount | "10" |
|---|
| icon | "Icon_Resource_PlantFiber" |
|---|
| displayName | "Deliver 10 Plant Fiber" |
|---|
| description | "Used for crafting.
<b>Obtained in:</b>
Homestead<sprite name=grade3>,
Plantation<sprite name=grade2>,
Harvesters' Camp<sprite name=grade2>" |
|---|
|
|
|---|
|
| difficulty | "Medium" |
|---|
| logics | | type | "BuildingOwning" |
|---|
| amount | "1" |
|---|
| icon | "Plantation_icon" |
|---|
| displayName | "Plantation" |
|---|
| description | "Uses nearby farm fields to grow <sprite name=[food raw] berries> Berries (<sprite name=grade2>), <sprite name=[mat raw] plant fibre> Plant Fiber (<sprite name=grade2>)." |
|---|
|
| type | "Good" |
|---|
| amount | "15" |
|---|
| icon | "Icon_Resource_Berries" |
|---|
| displayName | "Deliver 15 Berries" |
|---|
| description | "Common food source.
<b>Obtained in:</b>
Plantation<sprite name=grade2>,
Herbalists' Camp<sprite name=grade2>,
Small Herbalists' Camp<sprite name=grade1>" |
|---|
|
| type | "Good" |
|---|
| amount | "15" |
|---|
| icon | "Icon_Resource_PlantFiber" |
|---|
| displayName | "Deliver 15 Plant Fiber" |
|---|
| description | "Used for crafting.
<b>Obtained in:</b>
Homestead<sprite name=grade3>,
Plantation<sprite name=grade2>,
Harvesters' Camp<sprite name=grade2>" |
|---|
|
|
|---|
|
| difficulty | "Hard" |
|---|
| logics | | type | "BuildingOwning" |
|---|
| amount | "1" |
|---|
| icon | "Plantation_icon" |
|---|
| displayName | "Plantation" |
|---|
| description | "Uses nearby farm fields to grow <sprite name=[food raw] berries> Berries (<sprite name=grade2>), <sprite name=[mat raw] plant fibre> Plant Fiber (<sprite name=grade2>)." |
|---|
|
| type | "Good" |
|---|
| amount | "20" |
|---|
| icon | "Icon_Resource_Berries" |
|---|
| displayName | "Deliver 20 Berries" |
|---|
| description | "Common food source.
<b>Obtained in:</b>
Plantation<sprite name=grade2>,
Herbalists' Camp<sprite name=grade2>,
Small Herbalists' Camp<sprite name=grade1>" |
|---|
|
| type | "Good" |
|---|
| amount | "20" |
|---|
| icon | "Icon_Resource_PlantFiber" |
|---|
| displayName | "Deliver 20 Plant Fiber" |
|---|
| description | "Used for crafting.
<b>Obtained in:</b>
Homestead<sprite name=grade3>,
Plantation<sprite name=grade2>,
Harvesters' Camp<sprite name=grade2>" |
|---|
|
|
|---|
|
|
|---|
| rewards1 | | id | "Berries +1" |
|---|
| displayName | "Large Berry Baskets" |
|---|
| description | "+1 to <sprite name="[food raw] berries"> Berries production (from gathering, farming, fishing, or production)." |
|---|
|
|
|---|
| rewards2 | | id | "Vegetables 30" |
|---|
| displayName | "Crate of Vegetables" |
|---|
| description | "30 <sprite name="[food raw] vegetables"> Vegetables" |
|---|
|
|
|---|
| rewards3 | | id | "NewRandomVillagers 2" |
|---|
| displayName | "Villagers" |
|---|
| description | "A group of 2 villagers." |
|---|
|
|
|---|
|
| id | "I Clearing Glades" |
|---|
| displayName | "Clearing Glades" |
|---|
| tiers | |
|---|
| isTimed | false |
|---|
| timeToFail | 0 |
|---|
| objectivesSets | | difficulty | "Easy" |
|---|
| logics | | type | "RelicResolved" |
|---|
| amount | "1" |
|---|
| icon | "Icon_UI_Order_GladeEvent" |
|---|
| displayName | "Events Completed" |
|---|
| description | "Complete any 1 Glade Event(s). Totems spawned by Fishmen Caves and Cloned Blood Flowers do not count." |
|---|
|
|
|---|
|
| difficulty | "Medium" |
|---|
| logics | | type | "RelicResolved" |
|---|
| amount | "2" |
|---|
| icon | "Icon_UI_Order_GladeEvent" |
|---|
| displayName | "Events Completed" |
|---|
| description | "Complete any 2 Glade Event(s). Totems spawned by Fishmen Caves and Cloned Blood Flowers do not count." |
|---|
|
| type | "Good" |
|---|
| amount | "3" |
|---|
| icon | "Icon_Resource_BuildingMaterials" |
|---|
| displayName | "Deliver 3 Pack of Building Materials" |
|---|
| description | "Building materials packaged for delivery, used to fulfill orders, upgrade buildings, and trade.
<b>Produced in:</b>
Cobbler<sprite name=grade2>,
Clothier<sprite name=grade2>,
Makeshift Post<sprite name=grade0>" |
|---|
|
|
|---|
|
| difficulty | "Hard" |
|---|
| logics | | type | "RelicResolved" |
|---|
| amount | "2" |
|---|
| icon | "Icon_UI_Order_GladeEvent" |
|---|
| displayName | "Events Completed" |
|---|
| description | "Complete any 2 Glade Event(s). Totems spawned by Fishmen Caves and Cloned Blood Flowers do not count." |
|---|
|
| type | "Good" |
|---|
| amount | "5" |
|---|
| icon | "Icon_Resource_BuildingMaterials" |
|---|
| displayName | "Deliver 5 Pack of Building Materials" |
|---|
| description | "Building materials packaged for delivery, used to fulfill orders, upgrade buildings, and trade.
<b>Produced in:</b>
Cobbler<sprite name=grade2>,
Clothier<sprite name=grade2>,
Makeshift Post<sprite name=grade0>" |
|---|
|
|
|---|
|
|
|---|
| rewards1 | | id | "Jerky 30" |
|---|
| displayName | "Basket of Jerky" |
|---|
| description | "30 <sprite name="[food processed] jerky"> Jerky" |
|---|
|
| id | "Biscuits 30" |
|---|
| displayName | "Basket of Biscuits" |
|---|
| description | "30 <sprite name="[food processed] biscuits"> Biscuits" |
|---|
|
| id | "Pie 30" |
|---|
| displayName | "Basket of Pies" |
|---|
| description | "30 <sprite name="[food processed] pie"> Pie" |
|---|
|
| id | "Paste 30" |
|---|
| displayName | "Bowl of Paste" |
|---|
| description | "30 <sprite name="[food processed] paste"> Paste" |
|---|
|
| id | "Skewers 30" |
|---|
| displayName | "Pack of Skewers" |
|---|
| description | "30 <sprite name="[food processed] skewers"> Skewers" |
|---|
|
| id | "Porridge 30" |
|---|
| displayName | "Box of Porridge" |
|---|
| description | "30 <sprite name="[food processed] porridge"> Porridge" |
|---|
|
| id | "Pickled Goods 30" |
|---|
| displayName | "Pickled Goods" |
|---|
| description | "30 <sprite name="[food processed] pickled goods"> Pickled Goods" |
|---|
|
|
|---|
| rewards2 | | id | "Parts 3" |
|---|
| displayName | "Parts" |
|---|
| description | "3 <sprite name="[mat processed] parts"> Parts" |
|---|
|
|
|---|
| rewards3 | | id | "NewRandomVillagers 4" |
|---|
| displayName | "Villagers" |
|---|
| description | "A group of 4 villagers." |
|---|
|
|
|---|
|
| id | "I Clothing" |
|---|
| displayName | "Rain Protection" |
|---|
| tiers | |
|---|
| isTimed | false |
|---|
| timeToFail | 0 |
|---|
| objectivesSets | | difficulty | "Easy" |
|---|
| logics | | type | "NeedServed" |
|---|
| amount | "10" |
|---|
| icon | "Icon_Resource_Coats" |
|---|
| displayName | "Need for Coats fulfilled" |
|---|
| description | "Fulfill your villagers' need for coats 10 times (retroactive)." |
|---|
|
|
|---|
|
| difficulty | "Medium" |
|---|
| logics | | type | "NeedServed" |
|---|
| amount | "15" |
|---|
| icon | "Icon_Resource_Coats" |
|---|
| displayName | "Need for Coats fulfilled" |
|---|
| description | "Fulfill your villagers' need for coats 15 times (retroactive)." |
|---|
|
|
|---|
|
| difficulty | "Hard" |
|---|
| logics | | type | "NeedServed" |
|---|
| amount | "20" |
|---|
| icon | "Icon_Resource_Coats" |
|---|
| displayName | "Need for Coats fulfilled" |
|---|
| description | "Fulfill your villagers' need for coats 20 times (retroactive)." |
|---|
|
|
|---|
|
|
|---|
| rewards1 | | id | "Coats +2" |
|---|
| displayName | "Ancient Sewing Technique" |
|---|
| description | "+2 to <sprite name="[needs] coats"> Coats production (from gathering, farming, fishing, or production)." |
|---|
|
|
|---|
| rewards2 | | id | "Fabric 10" |
|---|
| displayName | "Bundle of Fabric" |
|---|
| description | "10 <sprite name="[mat processed] fabric"> Fabric" |
|---|
|
|
|---|
| rewards3 | | id | "Parts 3" |
|---|
| displayName | "Parts" |
|---|
| description | "3 <sprite name="[mat processed] parts"> Parts" |
|---|
|
|
|---|
|
| id | "I Cysts amount" |
|---|
| displayName | "Cyst Cultivation" |
|---|
| tiers | |
|---|
| isTimed | false |
|---|
| timeToFail | 0 |
|---|
| objectivesSets | | difficulty | "Easy" |
|---|
| logics | | type | "CystsAmount" |
|---|
| amount | "1" |
|---|
| icon | "Icon_UI_OrderCysts" |
|---|
| displayName | "Acquire Blightrot Cysts" |
|---|
| description | "Have at least 1 Blightrot Cysts at the same time." |
|---|
|
|
|---|
|
| difficulty | "Medium" |
|---|
| logics | | type | "CystsAmount" |
|---|
| amount | "2" |
|---|
| icon | "Icon_UI_OrderCysts" |
|---|
| displayName | "Acquire Blightrot Cysts" |
|---|
| description | "Have at least 2 Blightrot Cysts at the same time." |
|---|
|
|
|---|
|
| difficulty | "Hard" |
|---|
| logics | | type | "CystsAmount" |
|---|
| amount | "3" |
|---|
| icon | "Icon_UI_OrderCysts" |
|---|
| displayName | "Acquire Blightrot Cysts" |
|---|
| description | "Have at least 3 Blightrot Cysts at the same time." |
|---|
|
|
|---|
|
|
|---|
| rewards1 | | id | "Paste 30" |
|---|
| displayName | "Bowl of Paste" |
|---|
| description | "30 <sprite name="[food processed] paste"> Paste" |
|---|
|
| id | "Jerky 30" |
|---|
| displayName | "Basket of Jerky" |
|---|
| description | "30 <sprite name="[food processed] jerky"> Jerky" |
|---|
|
| id | "Biscuits 30" |
|---|
| displayName | "Basket of Biscuits" |
|---|
| description | "30 <sprite name="[food processed] biscuits"> Biscuits" |
|---|
|
| id | "Pie 30" |
|---|
| displayName | "Basket of Pies" |
|---|
| description | "30 <sprite name="[food processed] pie"> Pie" |
|---|
|
| id | "Skewers 30" |
|---|
| displayName | "Pack of Skewers" |
|---|
| description | "30 <sprite name="[food processed] skewers"> Skewers" |
|---|
|
| id | "Porridge 30" |
|---|
| displayName | "Box of Porridge" |
|---|
| description | "30 <sprite name="[food processed] porridge"> Porridge" |
|---|
|
| id | "Pickled Goods 30" |
|---|
| displayName | "Pickled Goods" |
|---|
| description | "30 <sprite name="[food processed] pickled goods"> Pickled Goods" |
|---|
|
|
|---|
| rewards2 | | id | "Blight Fuel +1" |
|---|
| displayName | "Fuel Mix" |
|---|
| description | "+1 to <sprite name="blight fuel"> Purging Fire production (from gathering, farming, fishing, or production)." |
|---|
|
|
|---|
| rewards3 | | id | "Hearth Bonus HP +100" |
|---|
| displayName | "Ancient Stabilizer" |
|---|
| description | "The Ancient Hearth's resistance to corruption is increased by 100." |
|---|
|
|
|---|
|
| id | "I Cysts" |
|---|
| displayName | "The Purge" |
|---|
| tiers | |
|---|
| isTimed | false |
|---|
| timeToFail | 0 |
|---|
| objectivesSets | | difficulty | "Easy" |
|---|
| logics | | type | "CystsRemoved" |
|---|
| amount | "1" |
|---|
| icon | "Icon_UI_OrderBurnCysts" |
|---|
| displayName | "Burn Blightrot Cysts" |
|---|
| description | "Burn at least 1 Blightrot Cysts." |
|---|
|
|
|---|
|
| difficulty | "Medium" |
|---|
| logics | | type | "CystsRemoved" |
|---|
| amount | "2" |
|---|
| icon | "Icon_UI_OrderBurnCysts" |
|---|
| displayName | "Burn Blightrot Cysts" |
|---|
| description | "Burn at least 2 Blightrot Cysts." |
|---|
|
|
|---|
|
| difficulty | "Hard" |
|---|
| logics | | type | "CystsRemoved" |
|---|
| amount | "3" |
|---|
| icon | "Icon_UI_OrderBurnCysts" |
|---|
| displayName | "Burn Blightrot Cysts" |
|---|
| description | "Burn at least 3 Blightrot Cysts." |
|---|
|
|
|---|
|
|
|---|
| rewards1 | | id | "Parts 5" |
|---|
| displayName | "Parts" |
|---|
| description | "5 <sprite name="[mat processed] parts"> Parts" |
|---|
|
|
|---|
| rewards2 | | id | "Vegetables 30" |
|---|
| displayName | "Crate of Vegetables" |
|---|
| description | "30 <sprite name="[food raw] vegetables"> Vegetables" |
|---|
|
|
|---|
| rewards3 | | id | "NewRandomVillagers 3" |
|---|
| displayName | "Villagers" |
|---|
| description | "A group of 3 villagers." |
|---|
|
|
|---|
|
| id | "I Eggs" |
|---|
| displayName | "Egg Collection" |
|---|
| tiers | |
|---|
| isTimed | false |
|---|
| timeToFail | 0 |
|---|
| objectivesSets | | difficulty | "Easy" |
|---|
| logics | | type | "Good" |
|---|
| amount | "15" |
|---|
| icon | "Icon_Resource_Eggs" |
|---|
| displayName | "Deliver 15 Eggs" |
|---|
| description | "Common food source.
<b>Obtained in:</b>
Trappers' Camp<sprite name=grade2>,
Ranch<sprite name=grade1>,
Small Trappers' Camp<sprite name=grade1>" |
|---|
|
|
|---|
|
| difficulty | "Medium" |
|---|
| logics | | type | "Good" |
|---|
| amount | "25" |
|---|
| icon | "Icon_Resource_Eggs" |
|---|
| displayName | "Deliver 25 Eggs" |
|---|
| description | "Common food source.
<b>Obtained in:</b>
Trappers' Camp<sprite name=grade2>,
Ranch<sprite name=grade1>,
Small Trappers' Camp<sprite name=grade1>" |
|---|
|
|
|---|
|
| difficulty | "Hard" |
|---|
| logics | | type | "Good" |
|---|
| amount | "35" |
|---|
| icon | "Icon_Resource_Eggs" |
|---|
| displayName | "Deliver 35 Eggs" |
|---|
| description | "Common food source.
<b>Obtained in:</b>
Trappers' Camp<sprite name=grade2>,
Ranch<sprite name=grade1>,
Small Trappers' Camp<sprite name=grade1>" |
|---|
|
|
|---|
|
|
|---|
| rewards1 | | id | "Biscuits +2" |
|---|
| displayName | "Bigger Pans" |
|---|
| description | "+2 to <sprite name="[food processed] biscuits"> Biscuits production (from gathering, farming, fishing, or production)." |
|---|
|
| id | "Pickled Goods +2" |
|---|
| displayName | "Pickle Jars" |
|---|
| description | "+2 to <sprite name="[food processed] pickled goods"> Pickled Goods production (from gathering, farming, fishing, or production)." |
|---|
|
| id | "Paste +2" |
|---|
| displayName | "Steel Grater" |
|---|
| description | "+2 to <sprite name="[food processed] paste"> Paste production (from gathering, farming, fishing, or production)." |
|---|
|
| id | "Skewers +2" |
|---|
| displayName | "Bigger Grill" |
|---|
| description | "+2 to <sprite name="[food processed] skewers"> Skewers production (from gathering, farming, fishing, or production)." |
|---|
|
|
|---|
| rewards2 | | id | "Berries 25" |
|---|
| displayName | "Basket of Berries" |
|---|
| description | "25 <sprite name="[food raw] berries"> Berries" |
|---|
|
|
|---|
| rewards3 | | id | "NewRandomVillagers 2" |
|---|
| displayName | "Villagers" |
|---|
| description | "A group of 2 villagers." |
|---|
|
|
|---|
|
| id | "I Engines" |
|---|
| displayName | "Start Your Engines" |
|---|
| tiers | |
|---|
| isTimed | false |
|---|
| timeToFail | 0 |
|---|
| objectivesSets | | difficulty | "Easy" |
|---|
| logics | | type | "EnginesAmount" |
|---|
| amount | "1" |
|---|
| icon | "Icon_UI_OrderInstallEngines" |
|---|
| displayName | "Rain Engines Installed" |
|---|
| description | "Have at least 1 buildings with Rain Engines installed in your settlement." |
|---|
|
|
|---|
|
| difficulty | "Medium, Hard" |
|---|
| logics | | type | "EnginesAmount" |
|---|
| amount | "2" |
|---|
| icon | "Icon_UI_OrderInstallEngines" |
|---|
| displayName | "Rain Engines Installed" |
|---|
| description | "Have at least 2 buildings with Rain Engines installed in your settlement." |
|---|
|
|
|---|
|
|
|---|
| rewards1 | | id | "Glow Oil 30" |
|---|
| displayName | "Oil Vessels" |
|---|
| description | "30 <sprite name="[crafting] oil"> Oil" |
|---|
|
|
|---|
| rewards2 | | id | "Parts 4" |
|---|
| displayName | "Parts" |
|---|
| description | "4 <sprite name="[mat processed] parts"> Parts" |
|---|
|
|
|---|
| rewards3 | | id | "NewRandomVillagers 2" |
|---|
| displayName | "Villagers" |
|---|
| description | "A group of 2 villagers." |
|---|
|
|
|---|
|
| id | "I Farm Life" |
|---|
| displayName | "Farm Life" |
|---|
| tiers | |
|---|
| isTimed | false |
|---|
| timeToFail | 0 |
|---|
| objectivesSets | | difficulty | "Easy" |
|---|
| logics | | type | "BuildingOwning" |
|---|
| amount | "1" |
|---|
| icon | "SmallFarm_icon" |
|---|
| displayName | "Small Farm" |
|---|
| description | "Uses nearby farm fields to grow <sprite name=[food raw] vegetables> Vegetables (<sprite name=grade1>), <sprite name=[food raw] grain> Grain (<sprite name=grade2>)." |
|---|
|
| type | "Good" |
|---|
| amount | "10" |
|---|
| icon | "Icon_Resource_Vegetables" |
|---|
| displayName | "Deliver 10 Vegetables" |
|---|
| description | "Common food source.
<b>Obtained in:</b>
Foragers' Camp<sprite name=grade2>,
Homestead<sprite name=grade2>,
Small Farm<sprite name=grade1>,
Small Foragers' Camp<sprite name=grade1>" |
|---|
|
| type | "Good" |
|---|
| amount | "10" |
|---|
| icon | "Icon_Resource_Grain" |
|---|
| displayName | "Deliver 10 Grain" |
|---|
| description | "Isn't eaten raw, but can be processed.
<b>Obtained in:</b>
Homestead<sprite name=grade3>,
Small Farm<sprite name=grade2>,
Foragers' Camp<sprite name=grade2>,
Small Foragers' Camp<sprite name=grade1>" |
|---|
|
|
|---|
|
| difficulty | "Medium" |
|---|
| logics | | type | "BuildingOwning" |
|---|
| amount | "1" |
|---|
| icon | "SmallFarm_icon" |
|---|
| displayName | "Small Farm" |
|---|
| description | "Uses nearby farm fields to grow <sprite name=[food raw] vegetables> Vegetables (<sprite name=grade1>), <sprite name=[food raw] grain> Grain (<sprite name=grade2>)." |
|---|
|
| type | "Good" |
|---|
| amount | "15" |
|---|
| icon | "Icon_Resource_Vegetables" |
|---|
| displayName | "Deliver 15 Vegetables" |
|---|
| description | "Common food source.
<b>Obtained in:</b>
Foragers' Camp<sprite name=grade2>,
Homestead<sprite name=grade2>,
Small Farm<sprite name=grade1>,
Small Foragers' Camp<sprite name=grade1>" |
|---|
|
| type | "Good" |
|---|
| amount | "15" |
|---|
| icon | "Icon_Resource_Grain" |
|---|
| displayName | "Deliver 15 Grain" |
|---|
| description | "Isn't eaten raw, but can be processed.
<b>Obtained in:</b>
Homestead<sprite name=grade3>,
Small Farm<sprite name=grade2>,
Foragers' Camp<sprite name=grade2>,
Small Foragers' Camp<sprite name=grade1>" |
|---|
|
|
|---|
|
| difficulty | "Hard" |
|---|
| logics | | type | "BuildingOwning" |
|---|
| amount | "1" |
|---|
| icon | "SmallFarm_icon" |
|---|
| displayName | "Small Farm" |
|---|
| description | "Uses nearby farm fields to grow <sprite name=[food raw] vegetables> Vegetables (<sprite name=grade1>), <sprite name=[food raw] grain> Grain (<sprite name=grade2>)." |
|---|
|
| type | "Good" |
|---|
| amount | "20" |
|---|
| icon | "Icon_Resource_Vegetables" |
|---|
| displayName | "Deliver 20 Vegetables" |
|---|
| description | "Common food source.
<b>Obtained in:</b>
Foragers' Camp<sprite name=grade2>,
Homestead<sprite name=grade2>,
Small Farm<sprite name=grade1>,
Small Foragers' Camp<sprite name=grade1>" |
|---|
|
| type | "Good" |
|---|
| amount | "20" |
|---|
| icon | "Icon_Resource_Grain" |
|---|
| displayName | "Deliver 20 Grain" |
|---|
| description | "Isn't eaten raw, but can be processed.
<b>Obtained in:</b>
Homestead<sprite name=grade3>,
Small Farm<sprite name=grade2>,
Foragers' Camp<sprite name=grade2>,
Small Foragers' Camp<sprite name=grade1>" |
|---|
|
|
|---|
|
|
|---|
| rewards1 | | id | "Grain +1" |
|---|
| displayName | "Mold Supply" |
|---|
| description | "+1 to <sprite name="[food raw] grain"> Grain production (from gathering, farming, fishing, or production)." |
|---|
|
|
|---|
| rewards2 | | id | "Milk-cap Mushroom 30" |
|---|
| displayName | "Pack of Mushrooms" |
|---|
| description | "30 <sprite name="[food raw] mushrooms"> Mushrooms" |
|---|
|
|
|---|
| rewards3 | | id | "NewRandomVillagers 2" |
|---|
| displayName | "Villagers" |
|---|
| description | "A group of 2 villagers." |
|---|
|
|
|---|
|
| id | "I Foragers Camp" |
|---|
| displayName | "Foragers' Camp" |
|---|
| tiers | |
|---|
| isTimed | false |
|---|
| timeToFail | 0 |
|---|
| objectivesSets | | difficulty | "Easy" |
|---|
| logics | | type | "BuildingOwning" |
|---|
| amount | "1" |
|---|
| icon | "Forager's Camp_icon" |
|---|
| displayName | "Foragers' Camp" |
|---|
| description | "An advanced gathering camp. Can collect resources from large and giant gathering nodes in addition to small ones. Can collect: <sprite name=[food raw] grain> Grain (<sprite name=grade2>), <sprite name=[food raw] roots> Roots (<sprite name=grade2>), <sprite name=[food raw] vegetables> Vegetables (<sprite name=grade2>)." |
|---|
|
| type | "Good" |
|---|
| amount | "15" |
|---|
| icon | "Icon_Resource_Vegetables" |
|---|
| displayName | "Deliver 15 Vegetables" |
|---|
| description | "Common food source.
<b>Obtained in:</b>
Foragers' Camp<sprite name=grade2>,
Homestead<sprite name=grade2>,
Small Farm<sprite name=grade1>,
Small Foragers' Camp<sprite name=grade1>" |
|---|
|
|
|---|
|
| difficulty | "Medium" |
|---|
| logics | | type | "BuildingOwning" |
|---|
| amount | "1" |
|---|
| icon | "Forager's Camp_icon" |
|---|
| displayName | "Foragers' Camp" |
|---|
| description | "An advanced gathering camp. Can collect resources from large and giant gathering nodes in addition to small ones. Can collect: <sprite name=[food raw] grain> Grain (<sprite name=grade2>), <sprite name=[food raw] roots> Roots (<sprite name=grade2>), <sprite name=[food raw] vegetables> Vegetables (<sprite name=grade2>)." |
|---|
|
| type | "Good" |
|---|
| amount | "20" |
|---|
| icon | "Icon_Resource_Vegetables" |
|---|
| displayName | "Deliver 20 Vegetables" |
|---|
| description | "Common food source.
<b>Obtained in:</b>
Foragers' Camp<sprite name=grade2>,
Homestead<sprite name=grade2>,
Small Farm<sprite name=grade1>,
Small Foragers' Camp<sprite name=grade1>" |
|---|
|
|
|---|
|
| difficulty | "Hard" |
|---|
| logics | | type | "BuildingOwning" |
|---|
| amount | "1" |
|---|
| icon | "Forager's Camp_icon" |
|---|
| displayName | "Foragers' Camp" |
|---|
| description | "An advanced gathering camp. Can collect resources from large and giant gathering nodes in addition to small ones. Can collect: <sprite name=[food raw] grain> Grain (<sprite name=grade2>), <sprite name=[food raw] roots> Roots (<sprite name=grade2>), <sprite name=[food raw] vegetables> Vegetables (<sprite name=grade2>)." |
|---|
|
| type | "Good" |
|---|
| amount | "25" |
|---|
| icon | "Icon_Resource_Vegetables" |
|---|
| displayName | "Deliver 25 Vegetables" |
|---|
| description | "Common food source.
<b>Obtained in:</b>
Foragers' Camp<sprite name=grade2>,
Homestead<sprite name=grade2>,
Small Farm<sprite name=grade1>,
Small Foragers' Camp<sprite name=grade1>" |
|---|
|
|
|---|
|
|
|---|
| rewards1 | | id | "Vegetables +1" |
|---|
| displayName | "Giant Vegetables" |
|---|
| description | "+1 to <sprite name="[food raw] vegetables"> Vegetables production (from gathering, farming, fishing, or production)." |
|---|
|
|
|---|
| rewards2 | | id | "Wetstone 30" |
|---|
| displayName | "Crate of Stone" |
|---|
| description | "30 <sprite name="[mat raw] stone"> Stone" |
|---|
|
|
|---|
| rewards3 | | id | "NewRandomVillagers 2" |
|---|
| displayName | "Villagers" |
|---|
| description | "A group of 2 villagers." |
|---|
|
|
|---|
|
| id | "I Funding the Expedition" |
|---|
| displayName | "Funding the Expedition" |
|---|
| tiers | |
|---|
| isTimed | false |
|---|
| timeToFail | 0 |
|---|
| objectivesSets | | difficulty | "Easy" |
|---|
| logics | | type | "Good" |
|---|
| amount | "10" |
|---|
| icon | "Icon_Resource_Planks" |
|---|
| displayName | "Deliver 10 Planks" |
|---|
| description | "Mostly used for construction.
<b>Produced in:</b>
Lumber Mill<sprite name=grade3>,
Workshop<sprite name=grade2>,
Carpenter<sprite name=grade2>,
Supplier<sprite name=grade2>,
Crude Workstation<sprite name=grade0>" |
|---|
|
|
|---|
|
| difficulty | "Medium, Hard" |
|---|
| logics | | type | "Good" |
|---|
| amount | "5" |
|---|
| icon | "Icon_Resource_SimpleTools" |
|---|
| displayName | "Deliver 5 Tools" |
|---|
| description | "Used primarily for exploration, opening caches, and completing difficult events.
<b>Produced in:</b>
Toolshop<sprite name=grade3>,
Finesmith<sprite name=grade3>,
Carpenter<sprite name=grade2>,
Smithy<sprite name=grade2>,
Tinkerer<sprite name=grade2>" |
|---|
|
|
|---|
|
|
|---|
| rewards1 | | id | "Parts 5" |
|---|
| displayName | "Parts" |
|---|
| description | "5 <sprite name="[mat processed] parts"> Parts" |
|---|
|
|
|---|
| rewards2 | | id | "Fabric 10" |
|---|
| displayName | "Bundle of Fabric" |
|---|
| description | "10 <sprite name="[mat processed] fabric"> Fabric" |
|---|
|
|
|---|
| rewards3 | | id | "Bricks 10" |
|---|
| displayName | "Crate of Bricks" |
|---|
| description | "10 <sprite name="[mat processed] bricks"> Bricks" |
|---|
|
|
|---|
|
| id | "I Garden Life" |
|---|
| displayName | "Garden Life" |
|---|
| tiers | |
|---|
| isTimed | false |
|---|
| timeToFail | 0 |
|---|
| objectivesSets | | difficulty | "Easy" |
|---|
| logics | | type | "BuildingOwning" |
|---|
| amount | "1" |
|---|
| icon | "Herb Garden_icon" |
|---|
| displayName | "Herb Garden" |
|---|
| description | "Uses nearby farm fields to grow <sprite name=[food raw] roots> Roots (<sprite name=grade1>), <sprite name=[food raw] herbs> Herbs (<sprite name=grade2>)." |
|---|
|
| type | "Good" |
|---|
| amount | "10" |
|---|
| icon | "Icon_Resource_Roots" |
|---|
| displayName | "Deliver 10 Roots" |
|---|
| description | "Common food source.
<b>Obtained in:</b>
Foragers' Camp<sprite name=grade2>,
Herb Garden<sprite name=grade1>,
Small Foragers' Camp<sprite name=grade1>" |
|---|
|
| type | "Good" |
|---|
| amount | "10" |
|---|
| icon | "Icon_Resource_Herbs" |
|---|
| displayName | "Deliver 10 Herbs" |
|---|
| description | "Isn't eaten raw, but can be processed.
<b>Obtained in:</b>
Herb Garden<sprite name=grade2>,
Greenhouse<sprite name=grade2>,
Herbalists' Camp<sprite name=grade2>,
Small Herbalists' Camp<sprite name=grade1>" |
|---|
|
|
|---|
|
| difficulty | "Medium" |
|---|
| logics | | type | "BuildingOwning" |
|---|
| amount | "1" |
|---|
| icon | "Herb Garden_icon" |
|---|
| displayName | "Herb Garden" |
|---|
| description | "Uses nearby farm fields to grow <sprite name=[food raw] roots> Roots (<sprite name=grade1>), <sprite name=[food raw] herbs> Herbs (<sprite name=grade2>)." |
|---|
|
| type | "Good" |
|---|
| amount | "15" |
|---|
| icon | "Icon_Resource_Roots" |
|---|
| displayName | "Deliver 15 Roots" |
|---|
| description | "Common food source.
<b>Obtained in:</b>
Foragers' Camp<sprite name=grade2>,
Herb Garden<sprite name=grade1>,
Small Foragers' Camp<sprite name=grade1>" |
|---|
|
| type | "Good" |
|---|
| amount | "15" |
|---|
| icon | "Icon_Resource_Herbs" |
|---|
| displayName | "Deliver 15 Herbs" |
|---|
| description | "Isn't eaten raw, but can be processed.
<b>Obtained in:</b>
Herb Garden<sprite name=grade2>,
Greenhouse<sprite name=grade2>,
Herbalists' Camp<sprite name=grade2>,
Small Herbalists' Camp<sprite name=grade1>" |
|---|
|
|
|---|
|
| difficulty | "Hard" |
|---|
| logics | | type | "BuildingOwning" |
|---|
| amount | "1" |
|---|
| icon | "Herb Garden_icon" |
|---|
| displayName | "Herb Garden" |
|---|
| description | "Uses nearby farm fields to grow <sprite name=[food raw] roots> Roots (<sprite name=grade1>), <sprite name=[food raw] herbs> Herbs (<sprite name=grade2>)." |
|---|
|
| type | "Good" |
|---|
| amount | "20" |
|---|
| icon | "Icon_Resource_Roots" |
|---|
| displayName | "Deliver 20 Roots" |
|---|
| description | "Common food source.
<b>Obtained in:</b>
Foragers' Camp<sprite name=grade2>,
Herb Garden<sprite name=grade1>,
Small Foragers' Camp<sprite name=grade1>" |
|---|
|
| type | "Good" |
|---|
| amount | "20" |
|---|
| icon | "Icon_Resource_Herbs" |
|---|
| displayName | "Deliver 20 Herbs" |
|---|
| description | "Isn't eaten raw, but can be processed.
<b>Obtained in:</b>
Herb Garden<sprite name=grade2>,
Greenhouse<sprite name=grade2>,
Herbalists' Camp<sprite name=grade2>,
Small Herbalists' Camp<sprite name=grade1>" |
|---|
|
|
|---|
|
|
|---|
| rewards1 | | id | "Roots +1" |
|---|
| displayName | "Steel Penknives" |
|---|
| description | "+1 to <sprite name="[food raw] roots"> Roots production (from gathering, farming, fishing, or production)." |
|---|
|
|
|---|
| rewards2 | | id | "Fabric 10" |
|---|
| displayName | "Bundle of Fabric" |
|---|
| description | "10 <sprite name="[mat processed] fabric"> Fabric" |
|---|
|
|
|---|
| rewards3 | | id | "NewRandomVillagers 2" |
|---|
| displayName | "Villagers" |
|---|
| description | "A group of 2 villagers." |
|---|
|
|
|---|
|
| id | "I Herbalist" |
|---|
| displayName | "Herbalist" |
|---|
| tiers | |
|---|
| isTimed | false |
|---|
| timeToFail | 0 |
|---|
| objectivesSets | | difficulty | "Easy" |
|---|
| logics | | type | "BuildingOwning" |
|---|
| amount | "1" |
|---|
| icon | "Herbalist's Camp_icon" |
|---|
| displayName | "Herbalists' Camp" |
|---|
| description | "An advanced gathering camp. Can collect resources from large and giant gathering nodes in addition to small ones. Can collect: <sprite name=[food raw] herbs> Herbs (<sprite name=grade2>), <sprite name=[food raw] berries> Berries (<sprite name=grade2>), <sprite name=[food raw] mushrooms> Mushrooms (<sprite name=grade2>)." |
|---|
|
| type | "Good" |
|---|
| amount | "15" |
|---|
| icon | "Icon_Resource_Mushrooms" |
|---|
| displayName | "Deliver 15 Mushrooms" |
|---|
| description | "Common food source.
<b>Obtained in:</b>
Greenhouse<sprite name=grade2>,
Herbalists' Camp<sprite name=grade2>,
Homestead<sprite name=grade2>,
Small Herbalists' Camp<sprite name=grade1>" |
|---|
|
|
|---|
|
| difficulty | "Medium" |
|---|
| logics | | type | "BuildingOwning" |
|---|
| amount | "1" |
|---|
| icon | "Herbalist's Camp_icon" |
|---|
| displayName | "Herbalists' Camp" |
|---|
| description | "An advanced gathering camp. Can collect resources from large and giant gathering nodes in addition to small ones. Can collect: <sprite name=[food raw] herbs> Herbs (<sprite name=grade2>), <sprite name=[food raw] berries> Berries (<sprite name=grade2>), <sprite name=[food raw] mushrooms> Mushrooms (<sprite name=grade2>)." |
|---|
|
| type | "Good" |
|---|
| amount | "20" |
|---|
| icon | "Icon_Resource_Mushrooms" |
|---|
| displayName | "Deliver 20 Mushrooms" |
|---|
| description | "Common food source.
<b>Obtained in:</b>
Greenhouse<sprite name=grade2>,
Herbalists' Camp<sprite name=grade2>,
Homestead<sprite name=grade2>,
Small Herbalists' Camp<sprite name=grade1>" |
|---|
|
|
|---|
|
| difficulty | "Hard" |
|---|
| logics | | type | "BuildingOwning" |
|---|
| amount | "1" |
|---|
| icon | "Herbalist's Camp_icon" |
|---|
| displayName | "Herbalists' Camp" |
|---|
| description | "An advanced gathering camp. Can collect resources from large and giant gathering nodes in addition to small ones. Can collect: <sprite name=[food raw] herbs> Herbs (<sprite name=grade2>), <sprite name=[food raw] berries> Berries (<sprite name=grade2>), <sprite name=[food raw] mushrooms> Mushrooms (<sprite name=grade2>)." |
|---|
|
| type | "Good" |
|---|
| amount | "25" |
|---|
| icon | "Icon_Resource_Mushrooms" |
|---|
| displayName | "Deliver 25 Mushrooms" |
|---|
| description | "Common food source.
<b>Obtained in:</b>
Greenhouse<sprite name=grade2>,
Herbalists' Camp<sprite name=grade2>,
Homestead<sprite name=grade2>,
Small Herbalists' Camp<sprite name=grade1>" |
|---|
|
|
|---|
|
|
|---|
| rewards1 | | id | "Mushroom +1" |
|---|
| displayName | "Fungal Growth" |
|---|
| description | "+1 to <sprite name="[food raw] mushrooms"> Mushrooms production (from gathering, farming, fishing, or production)." |
|---|
|
|
|---|
| rewards2 | | id | "Herbs 30" |
|---|
| displayName | "Bundle of Herbs" |
|---|
| description | "30 <sprite name="[food raw] herbs"> Herbs" |
|---|
|
|
|---|
| rewards3 | | id | "NewRandomVillagers 2" |
|---|
| displayName | "Villagers" |
|---|
| description | "A group of 2 villagers." |
|---|
|
|
|---|
|
| id | "I Houses v2" |
|---|
| displayName | "Safe Place" |
|---|
| tiers | |
|---|
| isTimed | false |
|---|
| timeToFail | 0 |
|---|
| objectivesSets | | difficulty | "Easy" |
|---|
| logics | | type | "BuildingOwning" |
|---|
| amount | "2" |
|---|
| icon | "Human House_icon" |
|---|
| displayName | "Human House" |
|---|
| description | "A building specially designed for Humans. Must be built near a Hearth. Fulfills the need for Human housing and can accommodate 2 inhabitants." |
|---|
|
| type | "BuildingOwning" |
|---|
| amount | "2" |
|---|
| icon | "Beaver House_icon" |
|---|
| displayName | "Beaver House" |
|---|
| description | "A building specially designed for Beavers. Must be built near a Hearth. Fulfills the need for Beaver housing and can accommodate 2 inhabitants." |
|---|
|
|
|---|
|
| difficulty | "Medium, Hard" |
|---|
| logics | | type | "BuildingOwning" |
|---|
| amount | "3" |
|---|
| icon | "Human House_icon" |
|---|
| displayName | "Human House" |
|---|
| description | "A building specially designed for Humans. Must be built near a Hearth. Fulfills the need for Human housing and can accommodate 2 inhabitants." |
|---|
|
| type | "BuildingOwning" |
|---|
| amount | "3" |
|---|
| icon | "Beaver House_icon" |
|---|
| displayName | "Beaver House" |
|---|
| description | "A building specially designed for Beavers. Must be built near a Hearth. Fulfills the need for Beaver housing and can accommodate 2 inhabitants." |
|---|
|
|
|---|
|
|
|---|
| rewards1 | | id | "Flour +2" |
|---|
| displayName | "Heavy Millstone" |
|---|
| description | "+2 to <sprite name="[crafting] flour"> Flour production (from gathering, farming, fishing, or production)." |
|---|
|
|
|---|
| rewards2 | | id | "Bricks 10" |
|---|
| displayName | "Crate of Bricks" |
|---|
| description | "10 <sprite name="[mat processed] bricks"> Bricks" |
|---|
|
|
|---|
| rewards3 | | id | "NewRandomVillagers 3" |
|---|
| displayName | "Villagers" |
|---|
| description | "A group of 3 villagers." |
|---|
|
|
|---|
|
| id | "I Houses v3" |
|---|
| displayName | "Dwellings" |
|---|
| tiers | |
|---|
| isTimed | false |
|---|
| timeToFail | 0 |
|---|
| objectivesSets | | difficulty | "Easy" |
|---|
| logics | | type | "BuildingOwning" |
|---|
| amount | "2" |
|---|
| icon | "Bat House_icon" |
|---|
| displayName | "Bat House" |
|---|
| description | "A building specially designed for Bats. Must be built near a hearth. Fulfills the need for Bat Housing and can accommodate 2 inhabitants." |
|---|
|
| type | "BuildingOwning" |
|---|
| amount | "2" |
|---|
| icon | "Fox House_icon" |
|---|
| displayName | "Fox House" |
|---|
| description | "A building specially designed for Foxes. Must be built near a Hearth. Fulfills the need for Fox housing and can accommodate 2 inhabitants." |
|---|
|
|
|---|
|
| difficulty | "Medium, Hard" |
|---|
| logics | | type | "BuildingOwning" |
|---|
| amount | "3" |
|---|
| icon | "Bat House_icon" |
|---|
| displayName | "Bat House" |
|---|
| description | "A building specially designed for Bats. Must be built near a hearth. Fulfills the need for Bat Housing and can accommodate 2 inhabitants." |
|---|
|
| type | "BuildingOwning" |
|---|
| amount | "3" |
|---|
| icon | "Fox House_icon" |
|---|
| displayName | "Fox House" |
|---|
| description | "A building specially designed for Foxes. Must be built near a Hearth. Fulfills the need for Fox housing and can accommodate 2 inhabitants." |
|---|
|
|
|---|
|
|
|---|
| rewards1 | | id | "Ink +2" |
|---|
| displayName | "Big Phials" |
|---|
| description | "+2 to <sprite name="[crafting] dye"> Dye production (from gathering, farming, fishing, or production)." |
|---|
|
|
|---|
| rewards2 | | id | "Copper Bar 15" |
|---|
| displayName | "Copper Bars" |
|---|
| description | "15 <sprite name="[metal] copper bar"> Copper Bars" |
|---|
|
|
|---|
| rewards3 | | id | "NewRandomVillagers 3" |
|---|
| displayName | "Villagers" |
|---|
| description | "A group of 3 villagers." |
|---|
|
|
|---|
|
| id | "I Houses" |
|---|
| displayName | "No Place Like Home" |
|---|
| tiers | |
|---|
| isTimed | false |
|---|
| timeToFail | 0 |
|---|
| objectivesSets | | difficulty | "Easy" |
|---|
| logics | | type | "BuildingOwning" |
|---|
| amount | "2" |
|---|
| icon | "Lizard House_icon" |
|---|
| displayName | "Lizard House" |
|---|
| description | "A building specially designed for Lizards. Must be built near a Hearth. Fulfills the need for Lizard housing and can accommodate 2 inhabitants." |
|---|
|
| type | "BuildingOwning" |
|---|
| amount | "2" |
|---|
| icon | "Harpy House_icon" |
|---|
| displayName | "Harpy House" |
|---|
| description | "A building specially designed for Harpies. Must be built near a Hearth. Fulfills the need for Harpy housing and can accommodate 2 inhabitants." |
|---|
|
|
|---|
|
| difficulty | "Medium, Hard" |
|---|
| logics | | type | "BuildingOwning" |
|---|
| amount | "3" |
|---|
| icon | "Lizard House_icon" |
|---|
| displayName | "Lizard House" |
|---|
| description | "A building specially designed for Lizards. Must be built near a Hearth. Fulfills the need for Lizard housing and can accommodate 2 inhabitants." |
|---|
|
| type | "BuildingOwning" |
|---|
| amount | "3" |
|---|
| icon | "Harpy House_icon" |
|---|
| displayName | "Harpy House" |
|---|
| description | "A building specially designed for Harpies. Must be built near a Hearth. Fulfills the need for Harpy housing and can accommodate 2 inhabitants." |
|---|
|
|
|---|
|
|
|---|
| rewards1 | | id | "Meat +1" |
|---|
| displayName | "Nets" |
|---|
| description | "+1 to <sprite name="[food raw] meat"> Meat production (from gathering, farming, fishing, or production)." |
|---|
|
|
|---|
| rewards2 | | id | "Fabric 10" |
|---|
| displayName | "Bundle of Fabric" |
|---|
| description | "10 <sprite name="[mat processed] fabric"> Fabric" |
|---|
|
|
|---|
| rewards3 | | id | "NewRandomVillagers 3" |
|---|
| displayName | "Villagers" |
|---|
| description | "A group of 3 villagers." |
|---|
|
|
|---|
|
| id | "I Hunters" |
|---|
| displayName | "Hunters" |
|---|
| tiers | |
|---|
| isTimed | false |
|---|
| timeToFail | 0 |
|---|
| objectivesSets | | difficulty | "Easy" |
|---|
| logics | | type | "BuildingOwning" |
|---|
| amount | "1" |
|---|
| icon | "Trapper's Camp_icon" |
|---|
| displayName | "Trappers' Camp" |
|---|
| description | "An advanced gathering camp. Can collect resources from large and giant gathering nodes in addition to small ones. Can collect: <sprite name=[food raw] meat> Meat (<sprite name=grade2>), <sprite name=[food raw] insects> Insects (<sprite name=grade2>), <sprite name=[food raw] eggs> Eggs (<sprite name=grade2>)." |
|---|
|
| type | "Good" |
|---|
| amount | "20" |
|---|
| icon | "Icon_Resource_Meat" |
|---|
| displayName | "Deliver 20 Meat" |
|---|
| description | "Common food source.
<b>Obtained in:</b>
Trappers' Camp<sprite name=grade2>,
Ranch<sprite name=grade1>,
Small Trappers' Camp<sprite name=grade1>" |
|---|
|
|
|---|
|
| difficulty | "Medium" |
|---|
| logics | | type | "BuildingOwning" |
|---|
| amount | "1" |
|---|
| icon | "Trapper's Camp_icon" |
|---|
| displayName | "Trappers' Camp" |
|---|
| description | "An advanced gathering camp. Can collect resources from large and giant gathering nodes in addition to small ones. Can collect: <sprite name=[food raw] meat> Meat (<sprite name=grade2>), <sprite name=[food raw] insects> Insects (<sprite name=grade2>), <sprite name=[food raw] eggs> Eggs (<sprite name=grade2>)." |
|---|
|
| type | "Good" |
|---|
| amount | "25" |
|---|
| icon | "Icon_Resource_Meat" |
|---|
| displayName | "Deliver 25 Meat" |
|---|
| description | "Common food source.
<b>Obtained in:</b>
Trappers' Camp<sprite name=grade2>,
Ranch<sprite name=grade1>,
Small Trappers' Camp<sprite name=grade1>" |
|---|
|
|
|---|
|
| difficulty | "Hard" |
|---|
| logics | | type | "BuildingOwning" |
|---|
| amount | "1" |
|---|
| icon | "Trapper's Camp_icon" |
|---|
| displayName | "Trappers' Camp" |
|---|
| description | "An advanced gathering camp. Can collect resources from large and giant gathering nodes in addition to small ones. Can collect: <sprite name=[food raw] meat> Meat (<sprite name=grade2>), <sprite name=[food raw] insects> Insects (<sprite name=grade2>), <sprite name=[food raw] eggs> Eggs (<sprite name=grade2>)." |
|---|
|
| type | "Good" |
|---|
| amount | "30" |
|---|
| icon | "Icon_Resource_Meat" |
|---|
| displayName | "Deliver 30 Meat" |
|---|
| description | "Common food source.
<b>Obtained in:</b>
Trappers' Camp<sprite name=grade2>,
Ranch<sprite name=grade1>,
Small Trappers' Camp<sprite name=grade1>" |
|---|
|
|
|---|
|
|
|---|
| rewards1 | | id | "Meat +1" |
|---|
| displayName | "Nets" |
|---|
| description | "+1 to <sprite name="[food raw] meat"> Meat production (from gathering, farming, fishing, or production)." |
|---|
|
|
|---|
| rewards2 | | id | "Parts 3" |
|---|
| displayName | "Parts" |
|---|
| description | "3 <sprite name="[mat processed] parts"> Parts" |
|---|
|
|
|---|
| rewards3 | | id | "NewRandomVillagers 2" |
|---|
| displayName | "Villagers" |
|---|
| description | "A group of 2 villagers." |
|---|
|
|
|---|
|
| id | "I Jerky" |
|---|
| displayName | "Meat Lover" |
|---|
| tiers | |
|---|
| isTimed | false |
|---|
| timeToFail | 0 |
|---|
| objectivesSets | | difficulty | "Easy" |
|---|
| logics | | type | "NeedServed" |
|---|
| amount | "20" |
|---|
| icon | "Icon_Resource_Jerky" |
|---|
| displayName | "Need for Jerky fulfilled" |
|---|
| description | "Fulfill your villagers' need for eating jerky 20 times (retroactive)." |
|---|
|
|
|---|
|
| difficulty | "Medium" |
|---|
| logics | | type | "NeedServed" |
|---|
| amount | "25" |
|---|
| icon | "Icon_Resource_Jerky" |
|---|
| displayName | "Need for Jerky fulfilled" |
|---|
| description | "Fulfill your villagers' need for eating jerky 25 times (retroactive)." |
|---|
|
|
|---|
|
| difficulty | "Hard" |
|---|
| logics | | type | "NeedServed" |
|---|
| amount | "30" |
|---|
| icon | "Icon_Resource_Jerky" |
|---|
| displayName | "Need for Jerky fulfilled" |
|---|
| description | "Fulfill your villagers' need for eating jerky 30 times (retroactive)." |
|---|
|
|
|---|
|
|
|---|
| rewards1 | | id | "Insects +1" |
|---|
| displayName | "Insect Lure" |
|---|
| description | "+1 to <sprite name="[food raw] insects"> Insects production (from gathering, farming, fishing, or production)." |
|---|
|
|
|---|
| rewards2 | | id | "Parts 3" |
|---|
| displayName | "Parts" |
|---|
| description | "3 <sprite name="[mat processed] parts"> Parts" |
|---|
|
|
|---|
| rewards3 | | id | "NewRandomVillagers 2" |
|---|
| displayName | "Villagers" |
|---|
| description | "A group of 2 villagers." |
|---|
|
|
|---|
|
| id | "I Metal Veins" |
|---|
| displayName | "Metal Veins" |
|---|
| tiers | |
|---|
| isTimed | false |
|---|
| timeToFail | 0 |
|---|
| objectivesSets | | difficulty | "Medium, Hard" |
|---|
| logics | | type | "Good" |
|---|
| amount | "15" |
|---|
| icon | "Icon_Resource_CopperOre" |
|---|
| displayName | "Deliver 15 Copper Ore" |
|---|
| description | "A soft and malleable metal.
<b>Obtained in:</b>
Mine<sprite name=grade2>" |
|---|
|
|
|---|
|
|
|---|
| rewards1 | | id | "Copper Bar +2" |
|---|
| displayName | "Advanced Smelting" |
|---|
| description | "+2 to <sprite name="[metal] copper bar"> Copper Bars production (from gathering, farming, fishing, or production)." |
|---|
|
|
|---|
| rewards2 | | id | "Coal 15" |
|---|
| displayName | "Chest of Coal" |
|---|
| description | "15 <sprite name="[crafting] coal"> Coal" |
|---|
|
|
|---|
| rewards3 | | id | "Metal Tools 6" |
|---|
| displayName | "Box of Tools" |
|---|
| description | "6 <sprite name="[tools] simple tools"> Tools" |
|---|
|
|
|---|
|
| id | "I Multiply Routes" |
|---|
| displayName | "Raising the Stakes" |
|---|
| tiers | |
|---|
| isTimed | false |
|---|
| timeToFail | 0 |
|---|
| objectivesSets | | difficulty | "Easy" |
|---|
| logics | | type | "TradeRouteFinishedWithAmount" |
|---|
| amount | "1" |
|---|
| icon | "Icon_UI_OrderTradeRouteMultiplier" |
|---|
| displayName | "Complete Trade Routes With Multiplier" |
|---|
| description | "Complete 1 trade routes with an offer multiplier of 2 or higher." |
|---|
|
|
|---|
|
| difficulty | "Medium" |
|---|
| logics | | type | "TradeRouteFinishedWithAmount" |
|---|
| amount | "2" |
|---|
| icon | "Icon_UI_OrderTradeRouteMultiplier" |
|---|
| displayName | "Complete Trade Routes With Multiplier" |
|---|
| description | "Complete 2 trade routes with an offer multiplier of 2 or higher." |
|---|
|
|
|---|
|
| difficulty | "Hard" |
|---|
| logics | | type | "TradeRouteFinishedWithAmount" |
|---|
| amount | "3" |
|---|
| icon | "Icon_UI_OrderTradeRouteMultiplier" |
|---|
| displayName | "Complete Trade Routes With Multiplier" |
|---|
| description | "Complete 3 trade routes with an offer multiplier of 2 or higher." |
|---|
|
|
|---|
|
|
|---|
| rewards1 | | id | "Planks +1" |
|---|
| displayName | "Reinforced Saw Blades" |
|---|
| description | "+1 to <sprite name="[mat processed] planks"> Planks production (from gathering, farming, fishing, or production)." |
|---|
|
|
|---|
| rewards2 | | id | "Oil 20" |
|---|
| displayName | "Oil Vessels" |
|---|
| description | "20 <sprite name="[crafting] oil"> Oil" |
|---|
|
|
|---|
| rewards3 | | id | "Parts 3" |
|---|
| displayName | "Parts" |
|---|
| description | "3 <sprite name="[mat processed] parts"> Parts" |
|---|
|
|
|---|
|
| id | "I Pipes" |
|---|
| displayName | "Hydraulics" |
|---|
| tiers | |
|---|
| isTimed | false |
|---|
| timeToFail | 0 |
|---|
| objectivesSets | | difficulty | "Medium" |
|---|
| logics | | type | "GoodProduced" |
|---|
| amount | "4" |
|---|
| icon | "Icon_Resource_Pipes" |
|---|
| displayName | "Produce Pipes" |
|---|
| description | "Produce Pipes in any capable building." |
|---|
|
| type | "Good" |
|---|
| amount | "4" |
|---|
| icon | "Icon_Resource_Pipes" |
|---|
| displayName | "Deliver 4 Pipes" |
|---|
| description | "Used to install Rainpunk Engines in production buildings and build Geyser Pumps.
<b>Produced in:</b>
Smithy<sprite name=grade2>,
Toolshop<sprite name=grade2>,
Crude Workstation<sprite name=grade0>,
Workshop<sprite name=grade0>" |
|---|
|
|
|---|
|
| difficulty | "Hard" |
|---|
| logics | | type | "GoodProduced" |
|---|
| amount | "6" |
|---|
| icon | "Icon_Resource_Pipes" |
|---|
| displayName | "Produce Pipes" |
|---|
| description | "Produce Pipes in any capable building." |
|---|
|
| type | "Good" |
|---|
| amount | "6" |
|---|
| icon | "Icon_Resource_Pipes" |
|---|
| displayName | "Deliver 6 Pipes" |
|---|
| description | "Used to install Rainpunk Engines in production buildings and build Geyser Pumps.
<b>Produced in:</b>
Smithy<sprite name=grade2>,
Toolshop<sprite name=grade2>,
Crude Workstation<sprite name=grade0>,
Workshop<sprite name=grade0>" |
|---|
|
|
|---|
|
|
|---|
| rewards1 | | id | "Pipes +1" |
|---|
| displayName | "Stamping Die" |
|---|
| description | "+1 to <sprite name="[mat processed] pipe"> Pipes production (from gathering, farming, fishing, or production)." |
|---|
|
|
|---|
| rewards2 | | id | "Parts 5" |
|---|
| displayName | "Parts" |
|---|
| description | "5 <sprite name="[mat processed] parts"> Parts" |
|---|
|
|
|---|
| rewards3 | | id | "NewRandomVillagers 3" |
|---|
| displayName | "Villagers" |
|---|
| description | "A group of 3 villagers." |
|---|
|
|
|---|
|
| id | "I Porridge" |
|---|
| displayName | "Healthy Breakfast" |
|---|
| tiers | |
|---|
| isTimed | false |
|---|
| timeToFail | 0 |
|---|
| objectivesSets | | difficulty | "Easy, Medium" |
|---|
| logics | | type | "NeedServed" |
|---|
| amount | "20" |
|---|
| icon | "Icon_Resource_Porridge" |
|---|
| displayName | "Need for Porridge fulfilled" |
|---|
| description | "Fulfill your villagers' need for eating porridge 20 times (retroactive)." |
|---|
|
|
|---|
|
| difficulty | "Hard" |
|---|
| logics | | type | "NeedServed" |
|---|
| amount | "30" |
|---|
| icon | "Icon_Resource_Porridge" |
|---|
| displayName | "Need for Porridge fulfilled" |
|---|
| description | "Fulfill your villagers' need for eating porridge 30 times (retroactive)." |
|---|
|
|
|---|
|
|
|---|
| rewards1 | | id | "Vegetables 30" |
|---|
| displayName | "Crate of Vegetables" |
|---|
| description | "30 <sprite name="[food raw] vegetables"> Vegetables" |
|---|
|
|
|---|
| rewards2 | | id | "Herbs 30" |
|---|
| displayName | "Bundle of Herbs" |
|---|
| description | "30 <sprite name="[food raw] herbs"> Herbs" |
|---|
|
|
|---|
| rewards3 | | id | "NewRandomVillagers 2" |
|---|
| displayName | "Villagers" |
|---|
| description | "A group of 2 villagers." |
|---|
|
|
|---|
|
| id | "I Pump" |
|---|
| displayName | "Beginner Engineer" |
|---|
| tiers | |
|---|
| isTimed | false |
|---|
| timeToFail | 0 |
|---|
| objectivesSets | | difficulty | "Easy" |
|---|
| logics | | type | "BuildingOwning" |
|---|
| amount | "1" |
|---|
| icon | "Water Extractor_icon" |
|---|
| displayName | "Geyser Pump" |
|---|
| description | "Used to extract and pump infused rainwater through underground pipes to production buildings, where it can be used to increase productivity. Must be placed on an active geyser. Has a tank capacity of 50." |
|---|
|
|
|---|
|
| difficulty | "Medium" |
|---|
| logics | | type | "BuildingOwning" |
|---|
| amount | "2" |
|---|
| icon | "Water Extractor_icon" |
|---|
| displayName | "Geyser Pump" |
|---|
| description | "Used to extract and pump infused rainwater through underground pipes to production buildings, where it can be used to increase productivity. Must be placed on an active geyser. Has a tank capacity of 50." |
|---|
|
|
|---|
|
|
|---|
| rewards1 | | id | "Clay 30" |
|---|
| displayName | "Crate of Clay" |
|---|
| description | "30 <sprite name="[mat raw] clay"> Clay" |
|---|
|
|
|---|
| rewards2 | | id | "Pipes 5" |
|---|
| displayName | "Pipes" |
|---|
| description | "5 <sprite name="[mat processed] pipe"> Pipes" |
|---|
|
|
|---|
| rewards3 | | id | "NewRandomVillagers 2" |
|---|
| displayName | "Villagers" |
|---|
| description | "A group of 2 villagers." |
|---|
|
|
|---|
|
| id | "I Ranch Life" |
|---|
| displayName | "Ranch Life" |
|---|
| tiers | |
|---|
| isTimed | false |
|---|
| timeToFail | 0 |
|---|
| objectivesSets | | difficulty | "Easy" |
|---|
| logics | | type | "BuildingOwning" |
|---|
| amount | "1" |
|---|
| icon | "Ranch_icon" |
|---|
| displayName | "Ranch" |
|---|
| description | "Can produce: <sprite name=[food raw] meat> Meat (<sprite name=grade1>), <sprite name=[mat raw] leather> Leather (<sprite name=grade1>), <sprite name=[food raw] eggs> Eggs (<sprite name=grade1>).
Rain engine: <sprite name="[water] drizzle water"> Drizzle Water." |
|---|
|
| type | "Good" |
|---|
| amount | "10" |
|---|
| icon | "Icon_Resource_Meat" |
|---|
| displayName | "Deliver 10 Meat" |
|---|
| description | "Common food source.
<b>Obtained in:</b>
Trappers' Camp<sprite name=grade2>,
Ranch<sprite name=grade1>,
Small Trappers' Camp<sprite name=grade1>" |
|---|
|
| type | "Good" |
|---|
| amount | "10" |
|---|
| icon | "Icon_Resource_Leather" |
|---|
| displayName | "Deliver 10 Leather" |
|---|
| description | "Used for crafting.
<b>Obtained in:</b>
Harvesters' Camp<sprite name=grade2>,
Ranch<sprite name=grade1>" |
|---|
|
|
|---|
|
| difficulty | "Medium" |
|---|
| logics | | type | "BuildingOwning" |
|---|
| amount | "1" |
|---|
| icon | "Ranch_icon" |
|---|
| displayName | "Ranch" |
|---|
| description | "Can produce: <sprite name=[food raw] meat> Meat (<sprite name=grade1>), <sprite name=[mat raw] leather> Leather (<sprite name=grade1>), <sprite name=[food raw] eggs> Eggs (<sprite name=grade1>).
Rain engine: <sprite name="[water] drizzle water"> Drizzle Water." |
|---|
|
| type | "Good" |
|---|
| amount | "15" |
|---|
| icon | "Icon_Resource_Meat" |
|---|
| displayName | "Deliver 15 Meat" |
|---|
| description | "Common food source.
<b>Obtained in:</b>
Trappers' Camp<sprite name=grade2>,
Ranch<sprite name=grade1>,
Small Trappers' Camp<sprite name=grade1>" |
|---|
|
| type | "Good" |
|---|
| amount | "15" |
|---|
| icon | "Icon_Resource_Leather" |
|---|
| displayName | "Deliver 15 Leather" |
|---|
| description | "Used for crafting.
<b>Obtained in:</b>
Harvesters' Camp<sprite name=grade2>,
Ranch<sprite name=grade1>" |
|---|
|
|
|---|
|
| difficulty | "Hard" |
|---|
| logics | | type | "BuildingOwning" |
|---|
| amount | "1" |
|---|
| icon | "Ranch_icon" |
|---|
| displayName | "Ranch" |
|---|
| description | "Can produce: <sprite name=[food raw] meat> Meat (<sprite name=grade1>), <sprite name=[mat raw] leather> Leather (<sprite name=grade1>), <sprite name=[food raw] eggs> Eggs (<sprite name=grade1>).
Rain engine: <sprite name="[water] drizzle water"> Drizzle Water." |
|---|
|
| type | "Good" |
|---|
| amount | "20" |
|---|
| icon | "Icon_Resource_Meat" |
|---|
| displayName | "Deliver 20 Meat" |
|---|
| description | "Common food source.
<b>Obtained in:</b>
Trappers' Camp<sprite name=grade2>,
Ranch<sprite name=grade1>,
Small Trappers' Camp<sprite name=grade1>" |
|---|
|
| type | "Good" |
|---|
| amount | "20" |
|---|
| icon | "Icon_Resource_Leather" |
|---|
| displayName | "Deliver 20 Leather" |
|---|
| description | "Used for crafting.
<b>Obtained in:</b>
Harvesters' Camp<sprite name=grade2>,
Ranch<sprite name=grade1>" |
|---|
|
|
|---|
|
|
|---|
| rewards1 | | id | "Leather +1" |
|---|
| displayName | "Tanning Racks" |
|---|
| description | "+1 to <sprite name="[mat raw] leather"> Leather production (from gathering, farming, fishing, or production)." |
|---|
|
|
|---|
| rewards2 | | id | "Moth Larvae Meat 25" |
|---|
| displayName | "Pack of Meat" |
|---|
| description | "25 <sprite name="[food raw] meat"> Meat" |
|---|
|
|
|---|
| rewards3 | | id | "NewRandomVillagers 2" |
|---|
| displayName | "Villagers" |
|---|
| description | "A group of 2 villagers." |
|---|
|
|
|---|
|
| id | "I Resolve Beavers" |
|---|
| displayName | "The Guild" |
|---|
| tiers | |
|---|
| isTimed | false |
|---|
| timeToFail | 0 |
|---|
| objectivesSets | | difficulty | "Easy" |
|---|
| logics | | type | "RaceResolveForTime" |
|---|
| amount | "16" |
|---|
| icon | "Icon_UI_OrderBeaverResolve" |
|---|
| displayName | "Beavers Resolve" |
|---|
| description | "Keep Beavers Resolve above 16 for 30 seconds" |
|---|
|
|
|---|
|
| difficulty | "Medium" |
|---|
| logics | | type | "RaceResolveForTime" |
|---|
| amount | "18" |
|---|
| icon | "Icon_UI_OrderBeaverResolve" |
|---|
| displayName | "Beavers Resolve" |
|---|
| description | "Keep Beavers Resolve above 18 for 30 seconds" |
|---|
|
|
|---|
|
| difficulty | "Hard" |
|---|
| logics | | type | "RaceResolveForTime" |
|---|
| amount | "20" |
|---|
| icon | "Icon_UI_OrderBeaverResolve" |
|---|
| displayName | "Beavers Resolve" |
|---|
| description | "Keep Beavers Resolve above 20 for 30 seconds" |
|---|
|
|
|---|
|
|
|---|
| rewards1 | | id | "Beaver 2" |
|---|
| displayName | "Group of Beavers" |
|---|
| description | "2 Beavers will join the settlement." |
|---|
|
|
|---|
| rewards2 | | id | "Roots 30" |
|---|
| displayName | "Pack of Roots" |
|---|
| description | "30 <sprite name="[food raw] roots"> Roots" |
|---|
|
|
|---|
| rewards3 | | id | "Parts 3" |
|---|
| displayName | "Parts" |
|---|
| description | "3 <sprite name="[mat processed] parts"> Parts" |
|---|
|
|
|---|
|
| id | "I Resolve Foxes" |
|---|
| displayName | "The Pack" |
|---|
| tiers | |
|---|
| isTimed | false |
|---|
| timeToFail | 0 |
|---|
| objectivesSets | | difficulty | "Easy" |
|---|
| logics | | type | "RaceResolveForTime" |
|---|
| amount | "10" |
|---|
| icon | "Icon_UI_OrderFoxResolve" |
|---|
| displayName | "Foxes Resolve" |
|---|
| description | "Keep Foxes Resolve above 10 for 30 seconds" |
|---|
|
|
|---|
|
| difficulty | "Medium" |
|---|
| logics | | type | "RaceResolveForTime" |
|---|
| amount | "13" |
|---|
| icon | "Icon_UI_OrderFoxResolve" |
|---|
| displayName | "Foxes Resolve" |
|---|
| description | "Keep Foxes Resolve above 13 for 30 seconds" |
|---|
|
|
|---|
|
| difficulty | "Hard" |
|---|
| logics | | type | "RaceResolveForTime" |
|---|
| amount | "15" |
|---|
| icon | "Icon_UI_OrderFoxResolve" |
|---|
| displayName | "Foxes Resolve" |
|---|
| description | "Keep Foxes Resolve above 15 for 30 seconds" |
|---|
|
|
|---|
|
|
|---|
| rewards1 | | id | "Foxes 2" |
|---|
| displayName | "Group of Foxes" |
|---|
| description | "2 Foxes will join the settlement." |
|---|
|
|
|---|
| rewards2 | | id | "Milk-cap Mushroom 30" |
|---|
| displayName | "Pack of Mushrooms" |
|---|
| description | "30 <sprite name="[food raw] mushrooms"> Mushrooms" |
|---|
|
|
|---|
| rewards3 | | id | "Parts 3" |
|---|
| displayName | "Parts" |
|---|
| description | "3 <sprite name="[mat processed] parts"> Parts" |
|---|
|
|
|---|
|
| id | "I Resolve Frogs" |
|---|
| displayName | "The Collegium" |
|---|
| tiers | |
|---|
| isTimed | false |
|---|
| timeToFail | 0 |
|---|
| objectivesSets | | difficulty | "Easy" |
|---|
| logics | | type | "RaceResolveForTime" |
|---|
| amount | "16" |
|---|
| icon | "Icon_UI_OrderFrogResolve 1" |
|---|
| displayName | "Frogs Resolve" |
|---|
| description | "Keep Frogs Resolve above 16 for 30 seconds" |
|---|
|
|
|---|
|
| difficulty | "Medium" |
|---|
| logics | | type | "RaceResolveForTime" |
|---|
| amount | "18" |
|---|
| icon | "Icon_UI_OrderFrogResolve 1" |
|---|
| displayName | "Frogs Resolve" |
|---|
| description | "Keep Frogs Resolve above 18 for 30 seconds" |
|---|
|
|
|---|
|
| difficulty | "Hard" |
|---|
| logics | | type | "RaceResolveForTime" |
|---|
| amount | "20" |
|---|
| icon | "Icon_UI_OrderFrogResolve 1" |
|---|
| displayName | "Frogs Resolve" |
|---|
| description | "Keep Frogs Resolve above 20 for 30 seconds" |
|---|
|
|
|---|
|
|
|---|
| rewards1 | | id | "Frog 2" |
|---|
| displayName | "Group of Frogs" |
|---|
| description | "2 Frogs will join the settlement." |
|---|
|
|
|---|
| rewards2 | | id | "Fish 20" |
|---|
| displayName | "Basket of Fish" |
|---|
| description | "20 <sprite name="[food raw] fish"> Fish" |
|---|
|
|
|---|
| rewards3 | | id | "Parts 3" |
|---|
| displayName | "Parts" |
|---|
| description | "3 <sprite name="[mat processed] parts"> Parts" |
|---|
|
|
|---|
|
| id | "I Resolve Harpies" |
|---|
| displayName | "The Flock" |
|---|
| tiers | |
|---|
| isTimed | false |
|---|
| timeToFail | 0 |
|---|
| objectivesSets | | difficulty | "Easy" |
|---|
| logics | | type | "RaceResolveForTime" |
|---|
| amount | "10" |
|---|
| icon | "Icon_UI_OrderHarpyResolve" |
|---|
| displayName | "Harpies Resolve" |
|---|
| description | "Keep Harpies Resolve above 10 for 30 seconds" |
|---|
|
|
|---|
|
| difficulty | "Medium" |
|---|
| logics | | type | "RaceResolveForTime" |
|---|
| amount | "13" |
|---|
| icon | "Icon_UI_OrderHarpyResolve" |
|---|
| displayName | "Harpies Resolve" |
|---|
| description | "Keep Harpies Resolve above 13 for 30 seconds" |
|---|
|
|
|---|
|
| difficulty | "Hard" |
|---|
| logics | | type | "RaceResolveForTime" |
|---|
| amount | "15" |
|---|
| icon | "Icon_UI_OrderHarpyResolve" |
|---|
| displayName | "Harpies Resolve" |
|---|
| description | "Keep Harpies Resolve above 15 for 30 seconds" |
|---|
|
|
|---|
|
|
|---|
| rewards1 | | id | "Harpy 2" |
|---|
| displayName | "Group of Harpies" |
|---|
| description | "2 Harpies will join the settlement." |
|---|
|
|
|---|
| rewards2 | | id | "Berries 30" |
|---|
| displayName | "Basket of Berries" |
|---|
| description | "30 <sprite name="[food raw] berries"> Berries" |
|---|
|
|
|---|
| rewards3 | | id | "Parts 3" |
|---|
| displayName | "Parts" |
|---|
| description | "3 <sprite name="[mat processed] parts"> Parts" |
|---|
|
|
|---|
|
| id | "I Resolve Humans" |
|---|
| displayName | "People's Resolve" |
|---|
| tiers | |
|---|
| isTimed | false |
|---|
| timeToFail | 0 |
|---|
| objectivesSets | | difficulty | "Easy" |
|---|
| logics | | type | "RaceResolveForTime" |
|---|
| amount | "20" |
|---|
| icon | "Icon_UI_OrderResolve" |
|---|
| displayName | "Humans Resolve" |
|---|
| description | "Keep Humans Resolve above 20 for 30 seconds" |
|---|
|
|
|---|
|
| difficulty | "Medium" |
|---|
| logics | | type | "RaceResolveForTime" |
|---|
| amount | "22" |
|---|
| icon | "Icon_UI_OrderResolve" |
|---|
| displayName | "Humans Resolve" |
|---|
| description | "Keep Humans Resolve above 22 for 30 seconds" |
|---|
|
|
|---|
|
| difficulty | "Hard" |
|---|
| logics | | type | "RaceResolveForTime" |
|---|
| amount | "25" |
|---|
| icon | "Icon_UI_OrderResolve" |
|---|
| displayName | "Humans Resolve" |
|---|
| description | "Keep Humans Resolve above 25 for 30 seconds" |
|---|
|
|
|---|
|
|
|---|
| rewards1 | | id | "Human 2" |
|---|
| displayName | "Group of Humans" |
|---|
| description | "2 Humans will join the settlement." |
|---|
|
|
|---|
| rewards2 | | id | "Grain 30" |
|---|
| displayName | "Box of Grain" |
|---|
| description | "30 <sprite name="[food raw] grain"> Grain" |
|---|
|
|
|---|
| rewards3 | | id | "Parts 3" |
|---|
| displayName | "Parts" |
|---|
| description | "3 <sprite name="[mat processed] parts"> Parts" |
|---|
|
|
|---|
|
| id | "I Resolve Lizards" |
|---|
| displayName | "The Clan" |
|---|
| tiers | |
|---|
| isTimed | false |
|---|
| timeToFail | 0 |
|---|
| objectivesSets | | difficulty | "Easy" |
|---|
| logics | | type | "RaceResolveForTime" |
|---|
| amount | "10" |
|---|
| icon | "Icon_UI_OrderLizardResolve" |
|---|
| displayName | "Lizards Resolve" |
|---|
| description | "Keep Lizards Resolve above 10 for 30 seconds" |
|---|
|
|
|---|
|
| difficulty | "Medium" |
|---|
| logics | | type | "RaceResolveForTime" |
|---|
| amount | "13" |
|---|
| icon | "Icon_UI_OrderLizardResolve" |
|---|
| displayName | "Lizards Resolve" |
|---|
| description | "Keep Lizards Resolve above 13 for 30 seconds" |
|---|
|
|
|---|
|
| difficulty | "Hard" |
|---|
| logics | | type | "RaceResolveForTime" |
|---|
| amount | "15" |
|---|
| icon | "Icon_UI_OrderLizardResolve" |
|---|
| displayName | "Lizards Resolve" |
|---|
| description | "Keep Lizards Resolve above 15 for 30 seconds" |
|---|
|
|
|---|
|
|
|---|
| rewards1 | | id | "Lizard 2" |
|---|
| displayName | "Group of Lizards" |
|---|
| description | "2 Lizards will join the settlement." |
|---|
|
|
|---|
| rewards2 | | id | "Moth Larvae Meat 30" |
|---|
| displayName | "Pack of Meat" |
|---|
| description | "30 <sprite name="[food raw] meat"> Meat" |
|---|
|
|
|---|
| rewards3 | | id | "Parts 3" |
|---|
| displayName | "Parts" |
|---|
| description | "3 <sprite name="[mat processed] parts"> Parts" |
|---|
|
|
|---|
|
| id | "I Ruins" |
|---|
| displayName | "Reconnaissance" |
|---|
| tiers | |
|---|
| isTimed | false |
|---|
| timeToFail | 0 |
|---|
| objectivesSets | | difficulty | "Easy" |
|---|
| logics | | type | "GladeDiscovery" |
|---|
| amount | "2" |
|---|
| icon | "Icon_UI_OrderGlades" |
|---|
| displayName | "Glades" |
|---|
| description | "Cut through the forest to discover 2 glades." |
|---|
|
|
|---|
|
| difficulty | "Medium" |
|---|
| logics | | type | "GladeDiscovery" |
|---|
| amount | "2" |
|---|
| icon | "Icon_UI_OrderGlades" |
|---|
| displayName | "Glades" |
|---|
| description | "Cut through the forest to discover 2 glades." |
|---|
|
| type | "RelicResolved" |
|---|
| amount | "1" |
|---|
| icon | "Icon_UI_OrderRebuild" |
|---|
| displayName | "Rebuild or Salvage Ruins" |
|---|
| description | "Rebuild or salvage 1 destroyed buildings found in the forest. Haunted ruins also count." |
|---|
|
|
|---|
|
| difficulty | "Hard" |
|---|
| logics | | type | "GladeDiscovery" |
|---|
| amount | "3" |
|---|
| icon | "Icon_UI_OrderGlades" |
|---|
| displayName | "Glades" |
|---|
| description | "Cut through the forest to discover 3 glades." |
|---|
|
| type | "RelicResolved" |
|---|
| amount | "1" |
|---|
| icon | "Icon_UI_OrderRebuild" |
|---|
| displayName | "Rebuild or Salvage Ruins" |
|---|
| description | "Rebuild or salvage 1 destroyed buildings found in the forest. Haunted ruins also count." |
|---|
|
|
|---|
|
|
|---|
| rewards1 | | id | "Stone +1" |
|---|
| displayName | "Steel Pickaxes" |
|---|
| description | "+1 to <sprite name="[mat raw] stone"> Stone production (from gathering, farming, fishing, or production)." |
|---|
|
| id | "Clay +1" |
|---|
| displayName | "Steel Shovels" |
|---|
| description | "+1 to <sprite name="[mat raw] clay"> Clay production (from gathering, farming, fishing, or production)." |
|---|
|
|
|---|
| rewards2 | | id | "Metal Tools 6" |
|---|
| displayName | "Box of Tools" |
|---|
| description | "6 <sprite name="[tools] simple tools"> Tools" |
|---|
|
|
|---|
| rewards3 | | id | "Bricks 10" |
|---|
| displayName | "Crate of Bricks" |
|---|
| description | "10 <sprite name="[mat processed] bricks"> Bricks" |
|---|
|
|
|---|
|
| id | "I Salt" |
|---|
| displayName | "Salt Miner" |
|---|
| tiers | |
|---|
| isTimed | false |
|---|
| timeToFail | 0 |
|---|
| objectivesSets | | difficulty | "Medium, Hard" |
|---|
| logics | | type | "Good" |
|---|
| amount | "15" |
|---|
| icon | "Icon_Resource_SaltNEW" |
|---|
| displayName | "Deliver 15 Salt" |
|---|
| description | "A valuable and highly absorbent mineral.
<b>Obtained in:</b>
Brineworks<sprite name=grade2>,
Mine<sprite name=grade2>" |
|---|
|
|
|---|
|
|
|---|
| rewards1 | | id | "Salt +1" |
|---|
| displayName | "Salt Pick" |
|---|
| description | "+1 to <sprite name="[crafting] salt"> Salt production (from gathering, farming, fishing, or production)." |
|---|
|
|
|---|
| rewards2 | | id | "Sea Marrow 25" |
|---|
| displayName | "Crate of Sea Marrow" |
|---|
| description | "25 <sprite name="[crafting] sea marrow"> Sea Marrow" |
|---|
|
|
|---|
| rewards3 | | id | "Parts 4" |
|---|
| displayName | "Parts" |
|---|
| description | "4 <sprite name="[mat processed] parts"> Parts" |
|---|
|
|
|---|
|
| id | "I Skewers" |
|---|
| displayName | "Barbecue" |
|---|
| tiers | |
|---|
| isTimed | false |
|---|
| timeToFail | 0 |
|---|
| objectivesSets | | difficulty | "Easy, Medium" |
|---|
| logics | | type | "NeedServed" |
|---|
| amount | "10" |
|---|
| icon | "Icon_Resource_Skewers" |
|---|
| displayName | "Need for Skewers fulfilled" |
|---|
| description | "Fulfill your villagers' need for eating skewers 10 times (retroactive)." |
|---|
|
|
|---|
|
| difficulty | "Hard" |
|---|
| logics | | type | "NeedServed" |
|---|
| amount | "20" |
|---|
| icon | "Icon_Resource_Skewers" |
|---|
| displayName | "Need for Skewers fulfilled" |
|---|
| description | "Fulfill your villagers' need for eating skewers 20 times (retroactive)." |
|---|
|
|
|---|
|
|
|---|
| rewards1 | | id | "Leather 30" |
|---|
| displayName | "Bundle of Leather" |
|---|
| description | "30 <sprite name="[mat raw] leather"> Leather" |
|---|
|
|
|---|
| rewards2 | | id | "Sea Marrow 25" |
|---|
| displayName | "Crate of Sea Marrow" |
|---|
| description | "25 <sprite name="[crafting] sea marrow"> Sea Marrow" |
|---|
|
|
|---|
| rewards3 | | id | "NewRandomVillagers 2" |
|---|
| displayName | "Villagers" |
|---|
| description | "A group of 2 villagers." |
|---|
|
|
|---|
|
| id | "I Solve Any Relic" |
|---|
| displayName | "Problem Solver" |
|---|
| tiers | |
|---|
| isTimed | false |
|---|
| timeToFail | 0 |
|---|
| objectivesSets | | difficulty | "Easy, Medium" |
|---|
| logics | | type | "RelicResolved" |
|---|
| amount | "2" |
|---|
| icon | "Icon_UI_Order_GladeEvent" |
|---|
| displayName | "Events Completed" |
|---|
| description | "Complete any 2 Glade Event(s). Totems spawned by Fishmen Caves and Cloned Blood Flowers do not count." |
|---|
|
|
|---|
|
| difficulty | "Hard" |
|---|
| logics | | type | "RelicResolved" |
|---|
| amount | "3" |
|---|
| icon | "Icon_UI_Order_GladeEvent" |
|---|
| displayName | "Events Completed" |
|---|
| description | "Complete any 3 Glade Event(s). Totems spawned by Fishmen Caves and Cloned Blood Flowers do not count." |
|---|
|
|
|---|
|
|
|---|
| rewards1 | | id | "Planks 10" |
|---|
| displayName | "Box of Planks" |
|---|
| description | "10 <sprite name="[mat processed] planks"> Planks" |
|---|
|
|
|---|
| rewards2 | | id | "Metal Tools 6" |
|---|
| displayName | "Box of Tools" |
|---|
| description | "6 <sprite name="[tools] simple tools"> Tools" |
|---|
|
|
|---|
| rewards3 | | id | "NewRandomVillagers 3" |
|---|
| displayName | "Villagers" |
|---|
| description | "A group of 3 villagers." |
|---|
|
|
|---|
|
| id | "I Solve Dangerous Relic" |
|---|
| displayName | "Tick Tock" |
|---|
| tiers | |
|---|
| isTimed | false |
|---|
| timeToFail | 0 |
|---|
| objectivesSets | | difficulty | "Medium, Hard" |
|---|
| logics | | type | "RelicResolved" |
|---|
| amount | "2" |
|---|
| icon | "Icon_UI_OrderDangerousGlades" |
|---|
| displayName | "Dangerous Glade Events completed" |
|---|
| description | "Complete any 2 Dangerous or Forbidden Glade Event(s). Totems spawned by Fishmen Caves and Cloned Blood Flowers do not count." |
|---|
|
|
|---|
|
|
|---|
| rewards1 | | id | "Copper Ore +1" |
|---|
| displayName | "Steel Drills" |
|---|
| description | "+1 to <sprite name="[metal] copper ore"> Copper Ore production (from gathering, farming, fishing, or production)." |
|---|
|
|
|---|
| rewards2 | | id | "Hearth Parts 2" |
|---|
| displayName | "Wildfire Essence" |
|---|
| description | "2 <sprite name="hearth parts"> Wildfire Essence" |
|---|
|
|
|---|
| rewards3 | | id | "Coal 25" |
|---|
| displayName | "Chest of Coal" |
|---|
| description | "25 <sprite name="[crafting] coal"> Coal" |
|---|
|
|
|---|
|
| id | "I Storm Water" |
|---|
| displayName | "Basic Ingredient" |
|---|
| tiers | |
|---|
| isTimed | false |
|---|
| timeToFail | 0 |
|---|
| objectivesSets | | difficulty | "Easy" |
|---|
| logics | | type | "Good" |
|---|
| amount | "25" |
|---|
| icon | "Icon_Resource_StormWater" |
|---|
| displayName | "Deliver 25 Storm Water" |
|---|
| description | "Highly concentrated blue storm rainwater. Used to power Rain Engines in industry-oriented buildings." |
|---|
|
|
|---|
|
| difficulty | "Medium" |
|---|
| logics | | type | "Good" |
|---|
| amount | "35" |
|---|
| icon | "Icon_Resource_StormWater" |
|---|
| displayName | "Deliver 35 Storm Water" |
|---|
| description | "Highly concentrated blue storm rainwater. Used to power Rain Engines in industry-oriented buildings." |
|---|
|
|
|---|
|
| difficulty | "Hard" |
|---|
| logics | | type | "Good" |
|---|
| amount | "40" |
|---|
| icon | "Icon_Resource_StormWater" |
|---|
| displayName | "Deliver 40 Storm Water" |
|---|
| description | "Highly concentrated blue storm rainwater. Used to power Rain Engines in industry-oriented buildings." |
|---|
|
|
|---|
|
|
|---|
| rewards1 | | id | "Storm Water +1" |
|---|
| displayName | "Rainwater Condenser" |
|---|
| description | "+1 to <sprite name="[water] storm water"> Storm Water production (from gathering, farming, fishing, or production)." |
|---|
|
|
|---|
| rewards2 | | id | "Pipes 5" |
|---|
| displayName | "Pipes" |
|---|
| description | "5 <sprite name="[mat processed] pipe"> Pipes" |
|---|
|
|
|---|
| rewards3 | | id | "NewRandomVillagers 2" |
|---|
| displayName | "Villagers" |
|---|
| description | "A group of 2 villagers." |
|---|
|
|
|---|
|
| id | "I TO Bat Resolve" |
|---|
| displayName | "Determined Bats" |
|---|
| tiers | |
|---|
| isTimed | true |
|---|
| timeToFail | 180 |
|---|
| objectivesSets | | difficulty | "Medium" |
|---|
| logics | | type | "ResolveEffectStacksForTime" |
|---|
| amount | "1" |
|---|
| icon | "Icon_Effect_Dedication" |
|---|
| displayName | "Dedication" |
|---|
| description | "Maintain at least 1 stack(s) of the Bats' Dedication effect for 60 seconds." |
|---|
|
|
|---|
|
| difficulty | "Hard" |
|---|
| logics | | type | "ResolveEffectStacksForTime" |
|---|
| amount | "2" |
|---|
| icon | "Icon_Effect_Dedication" |
|---|
| displayName | "Dedication" |
|---|
| description | "Maintain at least 2 stack(s) of the Bats' Dedication effect for 90 seconds." |
|---|
|
|
|---|
|
|
|---|
| rewards1 | | id | "Copper Ore 3pm" |
|---|
| displayName | "Ore Delivery Line" |
|---|
| description | "3 <sprite name="[metal] copper ore"> Copper Ore per minute. Not affected by production bonuses and does not contribute to production-based perks." |
|---|
|
|
|---|
| rewards2 | | id | "Parts 5" |
|---|
| displayName | "Parts" |
|---|
| description | "5 <sprite name="[mat processed] parts"> Parts" |
|---|
|
|
|---|
| rewards3 | | id | "Bat 2" |
|---|
| displayName | "Group of Bats" |
|---|
| description | "2 Bats will join the settlement." |
|---|
|
|
|---|
|
| id | "I TO Beaver Resolve" |
|---|
| displayName | "Joyful Beavers" |
|---|
| tiers | |
|---|
| isTimed | true |
|---|
| timeToFail | 450 |
|---|
| objectivesSets | | difficulty | "Easy" |
|---|
| logics | | type | "RaceResolveForTime" |
|---|
| amount | "18" |
|---|
| icon | "Icon_UI_OrderBeaverResolve" |
|---|
| displayName | "Beavers Resolve" |
|---|
| description | "Keep Beavers Resolve above 18 for 30 seconds" |
|---|
|
|
|---|
|
| difficulty | "Medium" |
|---|
| logics | | type | "RaceResolveForTime" |
|---|
| amount | "20" |
|---|
| icon | "Icon_UI_OrderBeaverResolve" |
|---|
| displayName | "Beavers Resolve" |
|---|
| description | "Keep Beavers Resolve above 20 for 30 seconds" |
|---|
|
|
|---|
|
| difficulty | "Hard" |
|---|
| logics | | type | "RaceResolveForTime" |
|---|
| amount | "22" |
|---|
| icon | "Icon_UI_OrderBeaverResolve" |
|---|
| displayName | "Beavers Resolve" |
|---|
| description | "Keep Beavers Resolve above 22 for 30 seconds" |
|---|
|
|
|---|
|
|
|---|
| rewards1 | | id | "Roots 5pm" |
|---|
| displayName | "Root Delivery Line" |
|---|
| description | "5 <sprite name="[food raw] roots"> Roots per minute. Not affected by production bonuses and does not contribute to production-based perks." |
|---|
|
|
|---|
| rewards2 | | id | "Metal Tools 10" |
|---|
| displayName | "Box of Tools" |
|---|
| description | "10 <sprite name="[tools] simple tools"> Tools" |
|---|
|
|
|---|
| rewards3 | | id | "Beaver 3" |
|---|
| displayName | "Group of Beavers" |
|---|
| description | "3 Beavers will join the settlement." |
|---|
|
|
|---|
|
| id | "I TO Dangerous Relics" |
|---|
| displayName | "Zealous Scouts" |
|---|
| tiers | |
|---|
| isTimed | true |
|---|
| timeToFail | 900 |
|---|
| objectivesSets | | difficulty | "Medium, Hard" |
|---|
| logics | | type | "RelicResolved" |
|---|
| amount | "2" |
|---|
| icon | "Icon_UI_OrderDangerousGlades" |
|---|
| displayName | "Dangerous Glade Events completed" |
|---|
| description | "Complete any 2 Dangerous or Forbidden Glade Event(s). Totems spawned by Fishmen Caves and Cloned Blood Flowers do not count." |
|---|
|
|
|---|
|
|
|---|
| rewards1 | | id | "Coal 30" |
|---|
| displayName | "Chest of Coal" |
|---|
| description | "30 <sprite name="[crafting] coal"> Coal" |
|---|
|
|
|---|
| rewards2 | | id | "Cobbler Blueprint" |
|---|
| displayName | "Cobbler" |
|---|
| description | "Can produce: <sprite name=[needs] boots> Boots (<sprite name=grade3>), <sprite name=[packs] pack of building materials> Pack of Building Materials (<sprite name=grade2>), <sprite name=[crafting] dye> Dye (<sprite name=grade1>).
Rain engine: <sprite name="[water] clearance water"> Clearance Water." |
|---|
|
|
|---|
| rewards3 | | id | "Boots +2" |
|---|
| displayName | "Shoe Mold" |
|---|
| description | "+2 to <sprite name="[needs] boots"> Boots production (from gathering, farming, fishing, or production)." |
|---|
|
| id | "Ink +2" |
|---|
| displayName | "Big Phials" |
|---|
| description | "+2 to <sprite name="[crafting] dye"> Dye production (from gathering, farming, fishing, or production)." |
|---|
|
| id | "Pack of Building Materials +2" |
|---|
| displayName | "Building Materials" |
|---|
| description | "+2 to <sprite name="[packs] pack of building materials"> Pack of Building Materials production." |
|---|
|
|
|---|
|
| id | "I TO Fox Resolve" |
|---|
| displayName | "Joyful Foxes" |
|---|
| tiers | |
|---|
| isTimed | true |
|---|
| timeToFail | 450 |
|---|
| objectivesSets | | difficulty | "Easy" |
|---|
| logics | | type | "RaceResolveForTime" |
|---|
| amount | "14" |
|---|
| icon | "Icon_UI_OrderFoxResolve" |
|---|
| displayName | "Foxes Resolve" |
|---|
| description | "Keep Foxes Resolve above 14 for 30 seconds" |
|---|
|
|
|---|
|
| difficulty | "Medium" |
|---|
| logics | | type | "RaceResolveForTime" |
|---|
| amount | "16" |
|---|
| icon | "Icon_UI_OrderFoxResolve" |
|---|
| displayName | "Foxes Resolve" |
|---|
| description | "Keep Foxes Resolve above 16 for 30 seconds" |
|---|
|
|
|---|
|
| difficulty | "Hard" |
|---|
| logics | | type | "RaceResolveForTime" |
|---|
| amount | "18" |
|---|
| icon | "Icon_UI_OrderFoxResolve" |
|---|
| displayName | "Foxes Resolve" |
|---|
| description | "Keep Foxes Resolve above 18 for 30 seconds" |
|---|
|
|
|---|
|
|
|---|
| rewards1 | | id | "Mushrooms 5pm" |
|---|
| displayName | "Mushroom Delivery Line" |
|---|
| description | "5 <sprite name="[food raw] mushrooms"> Mushrooms per minute. Not affected by production bonuses and does not contribute to production-based perks." |
|---|
|
|
|---|
| rewards2 | | id | "Boots 35" |
|---|
| displayName | "Box of Boots" |
|---|
| description | "35 <sprite name="[needs] boots"> Boots" |
|---|
|
|
|---|
| rewards3 | | id | "Foxes 3" |
|---|
| displayName | "Group of Foxes" |
|---|
| description | "3 Foxes will join the settlement." |
|---|
|
|
|---|
|
| id | "I TO Frog Resolve" |
|---|
| displayName | "Joyful Frogs" |
|---|
| tiers | |
|---|
| isTimed | true |
|---|
| timeToFail | 450 |
|---|
| objectivesSets | | difficulty | "Easy" |
|---|
| logics | | type | "RaceResolveForTime" |
|---|
| amount | "18" |
|---|
| icon | "Icon_UI_OrderFrogResolve 1" |
|---|
| displayName | "Frogs Resolve" |
|---|
| description | "Keep Frogs Resolve above 18 for 30 seconds" |
|---|
|
|
|---|
|
| difficulty | "Medium" |
|---|
| logics | | type | "RaceResolveForTime" |
|---|
| amount | "20" |
|---|
| icon | "Icon_UI_OrderFrogResolve 1" |
|---|
| displayName | "Frogs Resolve" |
|---|
| description | "Keep Frogs Resolve above 20 for 30 seconds" |
|---|
|
|
|---|
|
| difficulty | "Hard" |
|---|
| logics | | type | "RaceResolveForTime" |
|---|
| amount | "22" |
|---|
| icon | "Icon_UI_OrderFrogResolve 1" |
|---|
| displayName | "Frogs Resolve" |
|---|
| description | "Keep Frogs Resolve above 22 for 30 seconds" |
|---|
|
|
|---|
|
|
|---|
| rewards1 | | id | "Fish 5pm" |
|---|
| displayName | "Fish Delivery Line" |
|---|
| description | "5 <sprite name="[food raw] fish"> Fish per minute. Not affected by production bonuses and does not contribute to production-based perks." |
|---|
|
|
|---|
| rewards2 | | id | "Pipes 15" |
|---|
| displayName | "Pipes" |
|---|
| description | "15 <sprite name="[mat processed] pipe"> Pipes" |
|---|
|
|
|---|
| rewards3 | | id | "Frog 3" |
|---|
| displayName | "Group of Frogs" |
|---|
| description | "3 Frogs will join the settlement." |
|---|
|
|
|---|
|
| id | "I TO Harpy Resolve" |
|---|
| displayName | "Joyful Harpies" |
|---|
| tiers | |
|---|
| isTimed | true |
|---|
| timeToFail | 450 |
|---|
| objectivesSets | | difficulty | "Easy" |
|---|
| logics | | type | "RaceResolveForTime" |
|---|
| amount | "14" |
|---|
| icon | "Icon_UI_OrderHarpyResolve" |
|---|
| displayName | "Harpies Resolve" |
|---|
| description | "Keep Harpies Resolve above 14 for 30 seconds" |
|---|
|
|
|---|
|
| difficulty | "Medium" |
|---|
| logics | | type | "RaceResolveForTime" |
|---|
| amount | "16" |
|---|
| icon | "Icon_UI_OrderHarpyResolve" |
|---|
| displayName | "Harpies Resolve" |
|---|
| description | "Keep Harpies Resolve above 16 for 30 seconds" |
|---|
|
|
|---|
|
| difficulty | "Hard" |
|---|
| logics | | type | "RaceResolveForTime" |
|---|
| amount | "18" |
|---|
| icon | "Icon_UI_OrderHarpyResolve" |
|---|
| displayName | "Harpies Resolve" |
|---|
| description | "Keep Harpies Resolve above 18 for 30 seconds" |
|---|
|
|
|---|
|
|
|---|
| rewards1 | | id | "Herbs 5pm" |
|---|
| displayName | "Herb Delivery Line" |
|---|
| description | "5 <sprite name="[food raw] herbs"> Herbs per minute. Not affected by production bonuses and does not contribute to production-based perks." |
|---|
|
|
|---|
| rewards2 | | id | "Parts 5" |
|---|
| displayName | "Parts" |
|---|
| description | "5 <sprite name="[mat processed] parts"> Parts" |
|---|
|
|
|---|
| rewards3 | | id | "Harpy 3" |
|---|
| displayName | "Group of Harpies" |
|---|
| description | "3 Harpies will join the settlement." |
|---|
|
|
|---|
|
| id | "I TO HUB" |
|---|
| displayName | "Speedy Real Estate" |
|---|
| tiers | |
|---|
| isTimed | true |
|---|
| timeToFail | 150 |
|---|
| objectivesSets | | difficulty | "Easy, Medium, Hard" |
|---|
| logics | | type | "HubLeveledUp" |
|---|
| amount | "1" |
|---|
| icon | "Icon_UI_Encampment" |
|---|
| displayName | "Encampment (Level 1)" |
|---|
| description | "Have at least 1 Hearths upgraded to level: Encampment (Level 1)." |
|---|
|
|
|---|
|
|
|---|
| rewards1 | | id | "Boots 25" |
|---|
| displayName | "Box of Boots" |
|---|
| description | "25 <sprite name="[needs] boots"> Boots" |
|---|
|
| id | "Coats 25" |
|---|
| displayName | "Bundle of Coats" |
|---|
| description | "25 <sprite name="[needs] coats"> Coats" |
|---|
|
|
|---|
| rewards2 | | id | "Hearth Parts 2" |
|---|
| displayName | "Wildfire Essence" |
|---|
| description | "2 <sprite name="hearth parts"> Wildfire Essence" |
|---|
|
|
|---|
| rewards3 | | id | "Parts 3" |
|---|
| displayName | "Parts" |
|---|
| description | "3 <sprite name="[mat processed] parts"> Parts" |
|---|
|
|
|---|
|
| id | "I TO Human Resolve" |
|---|
| displayName | "Joyful Humans" |
|---|
| tiers | |
|---|
| isTimed | true |
|---|
| timeToFail | 450 |
|---|
| objectivesSets | | difficulty | "Easy" |
|---|
| logics | | type | "RaceResolveForTime" |
|---|
| amount | "23" |
|---|
| icon | "Icon_UI_OrderResolve" |
|---|
| displayName | "Humans Resolve" |
|---|
| description | "Keep Humans Resolve above 23 for 30 seconds" |
|---|
|
|
|---|
|
| difficulty | "Medium" |
|---|
| logics | | type | "RaceResolveForTime" |
|---|
| amount | "25" |
|---|
| icon | "Icon_UI_OrderResolve" |
|---|
| displayName | "Humans Resolve" |
|---|
| description | "Keep Humans Resolve above 25 for 30 seconds" |
|---|
|
|
|---|
|
| difficulty | "Hard" |
|---|
| logics | | type | "RaceResolveForTime" |
|---|
| amount | "27" |
|---|
| icon | "Icon_UI_OrderResolve" |
|---|
| displayName | "Humans Resolve" |
|---|
| description | "Keep Humans Resolve above 27 for 30 seconds" |
|---|
|
|
|---|
|
|
|---|
| rewards1 | | id | "Grain 5pm" |
|---|
| displayName | "Grain Delivery Line" |
|---|
| description | "5 <sprite name="[food raw] grain"> Grain per minute. Not affected by production bonuses and does not contribute to production-based perks." |
|---|
|
|
|---|
| rewards2 | | id | "Parts 5" |
|---|
| displayName | "Parts" |
|---|
| description | "5 <sprite name="[mat processed] parts"> Parts" |
|---|
|
|
|---|
| rewards3 | | id | "Human 3" |
|---|
| displayName | "Group of Humans" |
|---|
| description | "3 Humans will join the settlement." |
|---|
|
|
|---|
|
| id | "I TO Lizard Resolve" |
|---|
| displayName | "Joyful Lizards" |
|---|
| tiers | |
|---|
| isTimed | true |
|---|
| timeToFail | 450 |
|---|
| objectivesSets | | difficulty | "Easy" |
|---|
| logics | | type | "RaceResolveForTime" |
|---|
| amount | "14" |
|---|
| icon | "Icon_UI_OrderLizardResolve" |
|---|
| displayName | "Lizards Resolve" |
|---|
| description | "Keep Lizards Resolve above 14 for 30 seconds" |
|---|
|
|
|---|
|
| difficulty | "Medium" |
|---|
| logics | | type | "RaceResolveForTime" |
|---|
| amount | "16" |
|---|
| icon | "Icon_UI_OrderLizardResolve" |
|---|
| displayName | "Lizards Resolve" |
|---|
| description | "Keep Lizards Resolve above 16 for 30 seconds" |
|---|
|
|
|---|
|
| difficulty | "Hard" |
|---|
| logics | | type | "RaceResolveForTime" |
|---|
| amount | "18" |
|---|
| icon | "Icon_UI_OrderLizardResolve" |
|---|
| displayName | "Lizards Resolve" |
|---|
| description | "Keep Lizards Resolve above 18 for 30 seconds" |
|---|
|
|
|---|
|
|
|---|
| rewards1 | | id | "Meat 5pm" |
|---|
| displayName | "Meat Delivery Line" |
|---|
| description | "5 <sprite name="[food raw] meat"> Meat per minute. Not affected by production bonuses and does not contribute to production-based perks." |
|---|
|
|
|---|
| rewards2 | | id | "Metal Tools 6" |
|---|
| displayName | "Box of Tools" |
|---|
| description | "6 <sprite name="[tools] simple tools"> Tools" |
|---|
|
|
|---|
| rewards3 | | id | "Lizard 3" |
|---|
| displayName | "Group of Lizards" |
|---|
| description | "3 Lizards will join the settlement." |
|---|
|
|
|---|
|
| id | "I TO Relic Resolve" |
|---|
| displayName | "Hurried Expedition" |
|---|
| tiers | |
|---|
| isTimed | true |
|---|
| timeToFail | 630 |
|---|
| objectivesSets | | difficulty | "Medium" |
|---|
| logics | | type | "RelicResolved" |
|---|
| amount | "2" |
|---|
| icon | "Icon_UI_Order_GladeEvent" |
|---|
| displayName | "Events Completed" |
|---|
| description | "Complete any 2 Glade Event(s). Totems spawned by Fishmen Caves and Cloned Blood Flowers do not count." |
|---|
|
|
|---|
|
| difficulty | "Hard" |
|---|
| logics | | type | "RelicResolved" |
|---|
| amount | "1" |
|---|
| icon | "Icon_UI_OrderDangerousGlades" |
|---|
| displayName | "Dangerous Glade Events completed" |
|---|
| description | "Complete any 1 Dangerous or Forbidden Glade Event(s). Totems spawned by Fishmen Caves and Cloned Blood Flowers do not count." |
|---|
|
|
|---|
|
|
|---|
| rewards1 | | id | "Provisioner Blueprint" |
|---|
| displayName | "Provisioner" |
|---|
| description | "Can produce: <sprite name=[crafting] flour> Flour (<sprite name=grade2>), <sprite name=[vessel] barrels> Barrels (<sprite name=grade2>), <sprite name=[packs] pack of provisions> Pack of Provisions (<sprite name=grade2>).
Rain engine: <sprite name="[water] clearance water"> Clearance Water." |
|---|
|
|
|---|
| rewards2 | | id | "Flour +3" |
|---|
| displayName | "Heavy Millstone" |
|---|
| description | "+3 to <sprite name="[crafting] flour"> Flour production (from gathering, farming, fishing, or production)." |
|---|
|
| id | "Barrels +3" |
|---|
| displayName | "Advanced Coopering" |
|---|
| description | "+3 to <sprite name="[vessel] barrels"> Barrels production (from gathering, farming, fishing, or production)." |
|---|
|
| id | "Pack of Provisions +2" |
|---|
| displayName | "Provisioner's Toolkit" |
|---|
| description | "+2 to <sprite name="[packs] pack of provisions"> Pack of Provisions production (from gathering, farming, fishing, or production)." |
|---|
|
|
|---|
| rewards3 | | id | "Parts 5" |
|---|
| displayName | "Parts" |
|---|
| description | "5 <sprite name="[mat processed] parts"> Parts" |
|---|
|
|
|---|
|
| id | "I TO Ruins and Glades" |
|---|
| displayName | "Call of the Ruins" |
|---|
| tiers | |
|---|
| isTimed | true |
|---|
| timeToFail | 540 |
|---|
| objectivesSets | | difficulty | "Medium" |
|---|
| logics | | type | "GladeDiscovery" |
|---|
| amount | "2" |
|---|
| icon | "Icon_UI_OrderGlades" |
|---|
| displayName | "Glades" |
|---|
| description | "Cut through the forest to discover 2 glades." |
|---|
|
| type | "RelicResolved" |
|---|
| amount | "1" |
|---|
| icon | "Icon_UI_OrderRebuild" |
|---|
| displayName | "Rebuild or Salvage Ruins" |
|---|
| description | "Rebuild or salvage 1 destroyed buildings found in the forest. Haunted ruins also count." |
|---|
|
|
|---|
|
| difficulty | "Hard" |
|---|
| logics | | type | "GladeDiscovery" |
|---|
| amount | "3" |
|---|
| icon | "Icon_UI_OrderGlades" |
|---|
| displayName | "Glades" |
|---|
| description | "Cut through the forest to discover 3 glades." |
|---|
|
| type | "RelicResolved" |
|---|
| amount | "1" |
|---|
| icon | "Icon_UI_OrderRebuild" |
|---|
| displayName | "Rebuild or Salvage Ruins" |
|---|
| description | "Rebuild or salvage 1 destroyed buildings found in the forest. Haunted ruins also count." |
|---|
|
|
|---|
|
|
|---|
| rewards1 | | id | "Reeds 5pm" |
|---|
| displayName | "Reed Delivery Line" |
|---|
| description | "5 <sprite name="[mat raw] reeds"> Reed per minute. Not affected by production bonuses and does not contribute to production-based perks." |
|---|
|
|
|---|
| rewards2 | | id | "Toolshop Blueprint" |
|---|
| displayName | "Toolshop" |
|---|
| description | "Can produce: <sprite name=[tools] simple tools> Tools (<sprite name=grade3>), <sprite name=[mat processed] pipe> Pipes (<sprite name=grade2>), <sprite name=[needs] boots> Boots (<sprite name=grade2>).
Rain engine: <sprite name="[water] storm water"> Storm Water." |
|---|
|
|
|---|
| rewards3 | | id | "Metal Tools 12" |
|---|
| displayName | "Box of Tools" |
|---|
| description | "12 <sprite name="[tools] simple tools"> Tools" |
|---|
|
|
|---|
|
| id | "I TO Sold Amber" |
|---|
| displayName | "Quick Transaction" |
|---|
| tiers | |
|---|
| isTimed | true |
|---|
| timeToFail | 510 |
|---|
| objectivesSets | | difficulty | "Medium" |
|---|
| logics | | type | "TraderValueSold" |
|---|
| amount | "12" |
|---|
| icon | "Icon_UI_OrderTrade" |
|---|
| displayName | "Value of Goods Sold" |
|---|
| description | "Sell goods worth at least 12 Amber to traders or via trade routes." |
|---|
|
| type | "Good" |
|---|
| amount | "7" |
|---|
| icon | "Icon_Resource_Amber" |
|---|
| displayName | "Deliver 7 Amber" |
|---|
| description | "Crystallized resin. The main currency of the kingdom." |
|---|
|
|
|---|
|
| difficulty | "Hard" |
|---|
| logics | | type | "TraderValueSold" |
|---|
| amount | "16" |
|---|
| icon | "Icon_UI_OrderTrade" |
|---|
| displayName | "Value of Goods Sold" |
|---|
| description | "Sell goods worth at least 16 Amber to traders or via trade routes." |
|---|
|
| type | "Good" |
|---|
| amount | "10" |
|---|
| icon | "Icon_Resource_Amber" |
|---|
| displayName | "Deliver 10 Amber" |
|---|
| description | "Crystallized resin. The main currency of the kingdom." |
|---|
|
|
|---|
|
|
|---|
| rewards1 | | id | "Packs of Goods +1" |
|---|
| displayName | "Export Specialization" |
|---|
| description | "Gain +1 to production yields for all packs of goods." |
|---|
|
|
|---|
| rewards2 | | id | "Coats 25" |
|---|
| displayName | "Bundle of Coats" |
|---|
| description | "25 <sprite name="[needs] coats"> Coats" |
|---|
|
| id | "Boots 25" |
|---|
| displayName | "Box of Boots" |
|---|
| description | "25 <sprite name="[needs] boots"> Boots" |
|---|
|
|
|---|
| rewards3 | | id | "Sewer Blueprint" |
|---|
| displayName | "Clothier" |
|---|
| description | "Can produce: <sprite name=[needs] coats> Coats (<sprite name=grade3>), <sprite name=[packs] pack of building materials> Pack of Building Materials (<sprite name=grade2>), <sprite name=[vessel] waterskin> Waterskins (<sprite name=grade1>).
Rain engine: <sprite name="[water] clearance water"> Clearance Water." |
|---|
|
|
|---|
|
| id | "I TO Solve Relics" |
|---|
| displayName | "Impetuous Explorer" |
|---|
| tiers | |
|---|
| isTimed | true |
|---|
| timeToFail | 1020 |
|---|
| objectivesSets | | difficulty | "Easy, Medium" |
|---|
| logics | | type | "RelicResolved" |
|---|
| amount | "2" |
|---|
| icon | "Icon_UI_Order_GladeEvent" |
|---|
| displayName | "Events Completed" |
|---|
| description | "Complete any 2 Glade Event(s). Totems spawned by Fishmen Caves and Cloned Blood Flowers do not count." |
|---|
|
|
|---|
|
| difficulty | "Hard" |
|---|
| logics | | type | "RelicResolved" |
|---|
| amount | "3" |
|---|
| icon | "Icon_UI_Order_GladeEvent" |
|---|
| displayName | "Events Completed" |
|---|
| description | "Complete any 3 Glade Event(s). Totems spawned by Fishmen Caves and Cloned Blood Flowers do not count." |
|---|
|
|
|---|
|
|
|---|
| rewards1 | | id | "Pickled Goods +3" |
|---|
| displayName | "Pickle Jars" |
|---|
| description | "+3 to <sprite name="[food processed] pickled goods"> Pickled Goods production (from gathering, farming, fishing, or production)." |
|---|
|
| id | "Jerky +3" |
|---|
| displayName | "Salted Jerky" |
|---|
| description | "+3 to <sprite name="[food processed] jerky"> Jerky production (from gathering, farming, fishing, or production)." |
|---|
|
| id | "Pie +3" |
|---|
| displayName | "Bigger Ovens" |
|---|
| description | "+3 to <sprite name="[food processed] pie"> Pie production (from gathering, farming, fishing, or production)." |
|---|
|
| id | "Biscuits +3" |
|---|
| displayName | "Bigger Pans" |
|---|
| description | "+3 to <sprite name="[food processed] biscuits"> Biscuits production (from gathering, farming, fishing, or production)." |
|---|
|
| id | "Paste +3" |
|---|
| displayName | "Steel Grater" |
|---|
| description | "+3 to <sprite name="[food processed] paste"> Paste production (from gathering, farming, fishing, or production)." |
|---|
|
| id | "Porridge +3" |
|---|
| displayName | "Puffed Grain" |
|---|
| description | "+3 to <sprite name="[food processed] porridge"> Porridge production (from gathering, farming, fishing, or production)." |
|---|
|
| id | "Skewers +3" |
|---|
| displayName | "Bigger Grill" |
|---|
| description | "+3 to <sprite name="[food processed] skewers"> Skewers production (from gathering, farming, fishing, or production)." |
|---|
|
|
|---|
| rewards2 | | id | "Weaver Blueprint" |
|---|
| displayName | "Weaver" |
|---|
| description | "Can produce: <sprite name=[mat processed] fabric> Fabric (<sprite name=grade3>), <sprite name=[needs] boots> Boots (<sprite name=grade1>), <sprite name=[needs] training gear> Training Gear (<sprite name=grade1>).
Rain engine: <sprite name="[water] clearance water"> Clearance Water." |
|---|
|
|
|---|
| rewards3 | | id | "Parts 3" |
|---|
| displayName | "Parts" |
|---|
| description | "3 <sprite name="[mat processed] parts"> Parts" |
|---|
|
|
|---|
|
| id | "I TO Trade Routes With Value" |
|---|
| displayName | "Supply Thy Neighbor" |
|---|
| tiers | |
|---|
| isTimed | true |
|---|
| timeToFail | 480 |
|---|
| objectivesSets | | difficulty | "Medium" |
|---|
| logics | | type | "TradeRouteWithMinValueFinished" |
|---|
| amount | "3" |
|---|
| icon | "Icon_UI_OrderTradeRoutes" |
|---|
| displayName | "High Value Trade Routes" |
|---|
| description | "Complete 3 trade routes worth at least 5 Amber each." |
|---|
|
|
|---|
|
| difficulty | "Hard" |
|---|
| logics | | type | "TradeRouteWithMinValueFinished" |
|---|
| amount | "4" |
|---|
| icon | "Icon_UI_OrderTradeRoutes" |
|---|
| displayName | "High Value Trade Routes" |
|---|
| description | "Complete 4 trade routes worth at least 6 Amber each." |
|---|
|
|
|---|
|
|
|---|
| rewards1 | | id | "Coats 5pm" |
|---|
| displayName | "Coat Delivery Line" |
|---|
| description | "5 <sprite name="[needs] coats"> Coats per minute. Not affected by production bonuses and does not contribute to production-based perks." |
|---|
|
| id | "Boots 5pm" |
|---|
| displayName | "Boot Delivery Line" |
|---|
| description | "5 <sprite name="[needs] boots"> Boots per minute. Not affected by production bonuses and does not contribute to production-based perks." |
|---|
|
|
|---|
| rewards2 | | id | "Trade Route Speed for Packs" |
|---|
| displayName | "Full Stock" |
|---|
| description | "A Warehouse full of provisions makes it easier to prepare your caravans. Trade routes are faster by 5% for every 10 <sprite name="[packs] pack of provisions"> Pack of Provisions in your settlement's Warehouses." |
|---|
|
|
|---|
| rewards3 | | id | "Fabric 30" |
|---|
| displayName | "Bundle of Fabric" |
|---|
| description | "30 <sprite name="[mat processed] fabric"> Fabric" |
|---|
|
|
|---|
|
| id | "I Trade Routes" |
|---|
| displayName | "Businessman" |
|---|
| tiers | |
|---|
| isTimed | false |
|---|
| timeToFail | 0 |
|---|
| objectivesSets | | difficulty | "Easy" |
|---|
| logics | | type | "TradeRouteFinished" |
|---|
| amount | "3" |
|---|
| icon | "Icon_UI_OrderTradeRoutes" |
|---|
| displayName | "Trade Routes" |
|---|
| description | "Complete 3 trade routes." |
|---|
|
|
|---|
|
| difficulty | "Medium, Hard" |
|---|
| logics | | type | "TradeRouteFinished" |
|---|
| amount | "4" |
|---|
| icon | "Icon_UI_OrderTradeRoutes" |
|---|
| displayName | "Trade Routes" |
|---|
| description | "Complete 4 trade routes." |
|---|
|
|
|---|
|
|
|---|
| rewards1 | | id | "Amber 15" |
|---|
| displayName | "Amber Pouch" |
|---|
| description | "15 <sprite name="[valuable] amber"> Amber" |
|---|
|
|
|---|
| rewards2 | | id | "Hearth Parts 2" |
|---|
| displayName | "Wildfire Essence" |
|---|
| description | "2 <sprite name="hearth parts"> Wildfire Essence" |
|---|
|
|
|---|
| rewards3 | | id | "NewRandomVillagers 2" |
|---|
| displayName | "Villagers" |
|---|
| description | "A group of 2 villagers." |
|---|
|
|
|---|
|
| id | "I Trader Value Sold" |
|---|
| displayName | "Booming Economy" |
|---|
| tiers | |
|---|
| isTimed | false |
|---|
| timeToFail | 0 |
|---|
| objectivesSets | | difficulty | "Easy" |
|---|
| logics | | type | "TraderValueSold" |
|---|
| amount | "10" |
|---|
| icon | "Icon_UI_OrderTrade" |
|---|
| displayName | "Value of Goods Sold" |
|---|
| description | "Sell goods worth at least 10 Amber to traders or via trade routes." |
|---|
|
|
|---|
|
| difficulty | "Medium" |
|---|
| logics | | type | "TraderValueSold" |
|---|
| amount | "15" |
|---|
| icon | "Icon_UI_OrderTrade" |
|---|
| displayName | "Value of Goods Sold" |
|---|
| description | "Sell goods worth at least 15 Amber to traders or via trade routes." |
|---|
|
|
|---|
|
| difficulty | "Hard" |
|---|
| logics | | type | "TraderValueSold" |
|---|
| amount | "20" |
|---|
| icon | "Icon_UI_OrderTrade" |
|---|
| displayName | "Value of Goods Sold" |
|---|
| description | "Sell goods worth at least 20 Amber to traders or via trade routes." |
|---|
|
|
|---|
|
|
|---|
| rewards1 | | id | "Amber 10" |
|---|
| displayName | "Amber Pouch" |
|---|
| description | "10 <sprite name="[valuable] amber"> Amber" |
|---|
|
|
|---|
| rewards2 | | id | "Oil 20" |
|---|
| displayName | "Oil Vessels" |
|---|
| description | "20 <sprite name="[crafting] oil"> Oil" |
|---|
|
|
|---|
| rewards3 | | id | "NewRandomVillagers 2" |
|---|
| displayName | "Villagers" |
|---|
| description | "A group of 2 villagers." |
|---|
|
|
|---|
|
| id | "I Upgrade Pump" |
|---|
| displayName | "Water Extraction" |
|---|
| tiers | |
|---|
| isTimed | false |
|---|
| timeToFail | 0 |
|---|
| objectivesSets | | difficulty | "Hard" |
|---|
| logics | | type | "UpgradedBuildingOwned" |
|---|
| amount | "1" |
|---|
| icon | "Icon_UI_OrderUpgradeBuilding" |
|---|
| displayName | "Upgrade a building: Geyser Pump" |
|---|
| description | "Upgrade 1 building(s) to level 1: Geyser Pump. You can do this by selecting it and opening the upgrade tab in the building panel." |
|---|
|
|
|---|
|
|
|---|
| rewards1 | | id | "Bricks 15" |
|---|
| displayName | "Crate of Bricks" |
|---|
| description | "15 <sprite name="[mat processed] bricks"> Bricks" |
|---|
|
|
|---|
| rewards2 | | id | "Parts 5" |
|---|
| displayName | "Parts" |
|---|
| description | "5 <sprite name="[mat processed] parts"> Parts" |
|---|
|
|
|---|
| rewards3 | | id | "NewRandomVillagers 2" |
|---|
| displayName | "Villagers" |
|---|
| description | "A group of 2 villagers." |
|---|
|
|
|---|
|
| id | "I Water" |
|---|
| displayName | "Fill the Engines" |
|---|
| tiers | |
|---|
| isTimed | false |
|---|
| timeToFail | 0 |
|---|
| objectivesSets | | difficulty | "Medium" |
|---|
| logics | | type | "WaterUsed" |
|---|
| amount | "25" |
|---|
| icon | "Icon_UI_OrderUseWater" |
|---|
| displayName | "Use Any Rainwater" |
|---|
| description | "Use 25 units of rainwater (any type) in Rain Engines in production buildings." |
|---|
|
|
|---|
|
| difficulty | "Hard" |
|---|
| logics | | type | "WaterUsed" |
|---|
| amount | "40" |
|---|
| icon | "Icon_UI_OrderUseWater" |
|---|
| displayName | "Use Any Rainwater" |
|---|
| description | "Use 40 units of rainwater (any type) in Rain Engines in production buildings." |
|---|
|
|
|---|
|
|
|---|
| rewards1 | | id | "Pipes 5" |
|---|
| displayName | "Pipes" |
|---|
| description | "5 <sprite name="[mat processed] pipe"> Pipes" |
|---|
|
|
|---|
| rewards2 | | id | "Parts 5" |
|---|
| displayName | "Parts" |
|---|
| description | "5 <sprite name="[mat processed] parts"> Parts" |
|---|
|
|
|---|
| rewards3 | | id | "NewRandomVillagers 3" |
|---|
| displayName | "Villagers" |
|---|
| description | "A group of 3 villagers." |
|---|
|
|
|---|
|
| id | "IA Glades" |
|---|
| displayName | "Exploration" |
|---|
| tiers | |
|---|
| isTimed | false |
|---|
| timeToFail | 0 |
|---|
| objectivesSets | | difficulty | "Easy" |
|---|
| logics | | type | "GladeDiscovery" |
|---|
| amount | "3" |
|---|
| icon | "Icon_UI_OrderGlades" |
|---|
| displayName | "Glades" |
|---|
| description | "Cut through the forest to discover 3 glades." |
|---|
|
|
|---|
|
| difficulty | "Medium" |
|---|
| logics | | type | "GladeDiscovery" |
|---|
| amount | "4" |
|---|
| icon | "Icon_UI_OrderGlades" |
|---|
| displayName | "Glades" |
|---|
| description | "Cut through the forest to discover 4 glades." |
|---|
|
|
|---|
|
| difficulty | "Hard" |
|---|
| logics | | type | "GladeDiscovery" |
|---|
| amount | "5" |
|---|
| icon | "Icon_UI_OrderGlades" |
|---|
| displayName | "Glades" |
|---|
| description | "Cut through the forest to discover 5 glades." |
|---|
|
|
|---|
|
|
|---|
| rewards1 | | id | "Scout +5" |
|---|
| displayName | "Scout's Pack" |
|---|
| description | "Workers assigned to Glade Events can carry 5 more items." |
|---|
|
|
|---|
| rewards2 | | id | "Bricks 10" |
|---|
| displayName | "Crate of Bricks" |
|---|
| description | "10 <sprite name="[mat processed] bricks"> Bricks" |
|---|
|
|
|---|
| rewards3 | | id | "Planks 10" |
|---|
| displayName | "Box of Planks" |
|---|
| description | "10 <sprite name="[mat processed] planks"> Planks" |
|---|
|
|
|---|
|
| id | "IA Shelters" |
|---|
| displayName | "Shelters" |
|---|
| tiers | |
|---|
| isTimed | false |
|---|
| timeToFail | 0 |
|---|
| objectivesSets | | difficulty | "Easy" |
|---|
| logics | | type | "NeedSatisfiedForTime" |
|---|
| amount | "8" |
|---|
| icon | "Icon_Need_Shelter" |
|---|
| displayName | "Need for Basic Housing fulfilled" |
|---|
| description | "Have at least 8 villagers with the Basic Housing need fulfilled for 20 seconds." |
|---|
|
| type | "Good" |
|---|
| amount | "20" |
|---|
| icon | "Icon_Resource_Wood" |
|---|
| displayName | "Deliver 20 Wood" |
|---|
| description | "An abundant, yet crucial resource.
<b>Obtained in:</b>
Woodcutters' Camp<sprite name=grade1>" |
|---|
|
|
|---|
|
|
|---|
| rewards1 | | id | "Planks 5" |
|---|
| displayName | "Box of Planks" |
|---|
| description | "5 <sprite name="[mat processed] planks"> Planks" |
|---|
|
|
|---|
| rewards2 | | id | "Fish 20" |
|---|
| displayName | "Basket of Fish" |
|---|
| description | "20 <sprite name="[food raw] fish"> Fish" |
|---|
|
|
|---|
| rewards3 | | id | "NewRandomVillagers 3" |
|---|
| displayName | "Villagers" |
|---|
| description | "A group of 3 villagers." |
|---|
|
|
|---|
|
| id | "IA TO Build Shelters" |
|---|
| displayName | "Housing Estate" |
|---|
| tiers | |
|---|
| isTimed | true |
|---|
| timeToFail | 180 |
|---|
| objectivesSets | | difficulty | "Medium, Hard" |
|---|
| logics | | type | "BuildingOwning" |
|---|
| amount | "6" |
|---|
| icon | "Shelter_icon" |
|---|
| displayName | "Shelter" |
|---|
| description | "Can accommodate most villagers, but won't satisfy the need for species-specific housing. Has to be built near a Hearth. Can house 3 residents." |
|---|
|
|
|---|
|
|
|---|
| rewards1 | | id | "Packs of Goods +1" |
|---|
| displayName | "Export Specialization" |
|---|
| description | "Gain +1 to production yields for all packs of goods." |
|---|
|
|
|---|
| rewards2 | | id | "Bath House Blueprint" |
|---|
| displayName | "Bath House" |
|---|
| description | "A place where villagers can fulfill their need for: Treatment. Passive effects: Regular Baths, Good Health." |
|---|
|
| id | "Hearth Parts 3" |
|---|
| displayName | "Wildfire Essence" |
|---|
| description | "3 <sprite name="hearth parts"> Wildfire Essence" |
|---|
|
|
|---|
| rewards3 | | id | "Parts 5" |
|---|
| displayName | "Parts" |
|---|
| description | "5 <sprite name="[mat processed] parts"> Parts" |
|---|
|
|
|---|
|
| id | "IA TO Discover Glades" |
|---|
| displayName | "Distant Journey" |
|---|
| tiers | |
|---|
| isTimed | true |
|---|
| timeToFail | 360 |
|---|
| objectivesSets | | difficulty | "Medium" |
|---|
| logics | | type | "GladeDiscovery" |
|---|
| amount | "4" |
|---|
| icon | "Icon_UI_OrderGlades" |
|---|
| displayName | "Glades" |
|---|
| description | "Cut through the forest to discover 4 glades." |
|---|
|
|
|---|
|
| difficulty | "Hard" |
|---|
| logics | | type | "GladeDiscovery" |
|---|
| amount | "5" |
|---|
| icon | "Icon_UI_OrderGlades" |
|---|
| displayName | "Glades" |
|---|
| description | "Cut through the forest to discover 5 glades." |
|---|
|
|
|---|
|
|
|---|
| rewards1 | | id | "Stone 5pm" |
|---|
| displayName | "Stone Delivery Line" |
|---|
| description | "5 <sprite name="[mat raw] stone"> Stone per minute. Not affected by production bonuses and does not contribute to production-based perks." |
|---|
|
|
|---|
| rewards2 | | id | "Brickyard Blueprint" |
|---|
| displayName | "Brickyard" |
|---|
| description | "Can produce: <sprite name=[mat processed] bricks> Bricks (<sprite name=grade3>), <sprite name=[vessel] pottery> Pottery (<sprite name=grade2>), <sprite name=[metal] crystalized dew> Crystalized Dew (<sprite name=grade1>).
Rain engine: <sprite name="[water] storm water"> Storm Water." |
|---|
|
|
|---|
| rewards3 | | id | "Copper Bar 30" |
|---|
| displayName | "Copper Bars" |
|---|
| description | "30 <sprite name="[metal] copper bar"> Copper Bars" |
|---|
|
|
|---|
|
| id | "IA Woodcutters Camp" |
|---|
| displayName | "Woodcutters" |
|---|
| tiers | |
|---|
| isTimed | false |
|---|
| timeToFail | 0 |
|---|
| objectivesSets | | difficulty | "Easy" |
|---|
| logics | | type | "BuildingOwning" |
|---|
| amount | "2" |
|---|
| icon | "Woodcutters Camp_icon" |
|---|
| displayName | "Woodcutters' Camp" |
|---|
| description | "Starting point for woodcutters going out into the wild to cut down trees." |
|---|
|
| type | "Good" |
|---|
| amount | "30" |
|---|
| icon | "Icon_Resource_Wood" |
|---|
| displayName | "Deliver 30 Wood" |
|---|
| description | "An abundant, yet crucial resource.
<b>Obtained in:</b>
Woodcutters' Camp<sprite name=grade1>" |
|---|
|
|
|---|
|
|
|---|
| rewards1 | | id | "Resin 10" |
|---|
| displayName | "Resin" |
|---|
| description | "10 <sprite name="[mat raw] resin"> Resin" |
|---|
|
|
|---|
| rewards2 | | id | "Parts 3" |
|---|
| displayName | "Parts" |
|---|
| description | "3 <sprite name="[mat processed] parts"> Parts" |
|---|
|
|
|---|
| rewards3 | | id | "NewRandomVillagers 2" |
|---|
| displayName | "Villagers" |
|---|
| description | "A group of 2 villagers." |
|---|
|
|
|---|
|
| id | "IB Beavers" |
|---|
| displayName | "The Grove" |
|---|
| tiers | |
|---|
| isTimed | false |
|---|
| timeToFail | 0 |
|---|
| objectivesSets | | difficulty | "Easy" |
|---|
| logics | | type | "RaceAmountForTime" |
|---|
| amount | "6" |
|---|
| icon | "beaver_temp" |
|---|
| displayName | "Beavers" |
|---|
| description | "Have at least 6 Beavers for 30 seconds" |
|---|
|
|
|---|
|
|
|---|
| rewards1 | | id | "Grove Blueprint" |
|---|
| displayName | "Forester's Hut" |
|---|
| description | "Uses nearby farm fields to grow <sprite name=[mat raw] resin> Resin (<sprite name=grade2>), <sprite name=[metal] crystalized dew> Crystalized Dew (<sprite name=grade2>)." |
|---|
|
|
|---|
| rewards2 | | id | "Roots 20" |
|---|
| displayName | "Pack of Roots" |
|---|
| description | "20 <sprite name="[food raw] roots"> Roots" |
|---|
|
|
|---|
| rewards3 | |
|---|
|
| id | "IB Building Packs" |
|---|
| displayName | "Big Delivery" |
|---|
| tiers | |
|---|
| isTimed | false |
|---|
| timeToFail | 0 |
|---|
| objectivesSets | | difficulty | "Easy" |
|---|
| logics | | type | "Good" |
|---|
| amount | "3" |
|---|
| icon | "Icon_Resource_BuildingMaterials" |
|---|
| displayName | "Deliver 3 Pack of Building Materials" |
|---|
| description | "Building materials packaged for delivery, used to fulfill orders, upgrade buildings, and trade.
<b>Produced in:</b>
Cobbler<sprite name=grade2>,
Clothier<sprite name=grade2>,
Makeshift Post<sprite name=grade0>" |
|---|
|
|
|---|
|
| difficulty | "Medium" |
|---|
| logics | | type | "Good" |
|---|
| amount | "5" |
|---|
| icon | "Icon_Resource_BuildingMaterials" |
|---|
| displayName | "Deliver 5 Pack of Building Materials" |
|---|
| description | "Building materials packaged for delivery, used to fulfill orders, upgrade buildings, and trade.
<b>Produced in:</b>
Cobbler<sprite name=grade2>,
Clothier<sprite name=grade2>,
Makeshift Post<sprite name=grade0>" |
|---|
|
|
|---|
|
| difficulty | "Hard" |
|---|
| logics | | type | "Good" |
|---|
| amount | "7" |
|---|
| icon | "Icon_Resource_BuildingMaterials" |
|---|
| displayName | "Deliver 7 Pack of Building Materials" |
|---|
| description | "Building materials packaged for delivery, used to fulfill orders, upgrade buildings, and trade.
<b>Produced in:</b>
Cobbler<sprite name=grade2>,
Clothier<sprite name=grade2>,
Makeshift Post<sprite name=grade0>" |
|---|
|
|
|---|
|
|
|---|
| rewards1 | | id | "Planks +1" |
|---|
| displayName | "Reinforced Saw Blades" |
|---|
| description | "+1 to <sprite name="[mat processed] planks"> Planks production (from gathering, farming, fishing, or production)." |
|---|
|
|
|---|
| rewards2 | | id | "Bricks 20" |
|---|
| displayName | "Crate of Bricks" |
|---|
| description | "20 <sprite name="[mat processed] bricks"> Bricks" |
|---|
|
|
|---|
| rewards3 | | id | "Metal Tools 4" |
|---|
| displayName | "Box of Tools" |
|---|
| description | "4 <sprite name="[tools] simple tools"> Tools" |
|---|
|
|
|---|
|
| id | "IB Camps" |
|---|
| displayName | "Camps" |
|---|
| tiers | |
|---|
| isTimed | false |
|---|
| timeToFail | 0 |
|---|
| objectivesSets | | difficulty | "Easy" |
|---|
| logics | | type | "BuildingOwning" |
|---|
| amount | "1" |
|---|
| icon | "Harvester Camp_icon" |
|---|
| displayName | "Harvesters' Camp" |
|---|
| description | "An advanced gathering camp. Can collect resources from large and giant gathering nodes in addition to small ones. Can collect: <sprite name=[mat raw] plant fibre> Plant Fiber (<sprite name=grade2>), <sprite name=[mat raw] reeds> Reed (<sprite name=grade2>), <sprite name=[mat raw] leather> Leather (<sprite name=grade2>)." |
|---|
|
| type | "BuildingOwning" |
|---|
| amount | "1" |
|---|
| icon | "Stonecutter's Camp_icon" |
|---|
| displayName | "Stonecutters' Camp" |
|---|
| description | "An advanced gathering camp. Can collect resources from large and giant gathering nodes in addition to small ones. Can collect: <sprite name=[mat raw] stone> Stone (<sprite name=grade2>), <sprite name=[mat raw] clay> Clay (<sprite name=grade2>), <sprite name=[crafting] sea marrow> Sea Marrow (<sprite name=grade2>)." |
|---|
|
|
|---|
|
| difficulty | "Medium, Hard" |
|---|
| logics | | type | "BuildingOwning" |
|---|
| amount | "1" |
|---|
| icon | "Harvester Camp_icon" |
|---|
| displayName | "Harvesters' Camp" |
|---|
| description | "An advanced gathering camp. Can collect resources from large and giant gathering nodes in addition to small ones. Can collect: <sprite name=[mat raw] plant fibre> Plant Fiber (<sprite name=grade2>), <sprite name=[mat raw] reeds> Reed (<sprite name=grade2>), <sprite name=[mat raw] leather> Leather (<sprite name=grade2>)." |
|---|
|
| type | "BuildingOwning" |
|---|
| amount | "1" |
|---|
| icon | "Stonecutter's Camp_icon" |
|---|
| displayName | "Stonecutters' Camp" |
|---|
| description | "An advanced gathering camp. Can collect resources from large and giant gathering nodes in addition to small ones. Can collect: <sprite name=[mat raw] stone> Stone (<sprite name=grade2>), <sprite name=[mat raw] clay> Clay (<sprite name=grade2>), <sprite name=[crafting] sea marrow> Sea Marrow (<sprite name=grade2>)." |
|---|
|
| type | "Good" |
|---|
| amount | "10" |
|---|
| icon | "Icon_Resource_Bricks" |
|---|
| displayName | "Deliver 10 Bricks" |
|---|
| description | "Mostly used for construction.
<b>Produced in:</b>
Brickyard<sprite name=grade3>,
Workshop<sprite name=grade2>,
Stamping Mill<sprite name=grade2>,
Kiln<sprite name=grade1>,
Crude Workstation<sprite name=grade0>" |
|---|
|
|
|---|
|
|
|---|
| rewards1 | | id | "Clay 15" |
|---|
| displayName | "Crate of Clay" |
|---|
| description | "15 <sprite name="[mat raw] clay"> Clay" |
|---|
|
|
|---|
| rewards2 | | id | "Reeds 15" |
|---|
| displayName | "Bundle of Reeds" |
|---|
| description | "15 <sprite name="[mat raw] reeds"> Reed" |
|---|
|
|
|---|
| rewards3 | | id | "Parts 3" |
|---|
| displayName | "Parts" |
|---|
| description | "3 <sprite name="[mat processed] parts"> Parts" |
|---|
|
|
|---|
|
| id | "IB Crops" |
|---|
| displayName | "Rich Harvest" |
|---|
| tiers | |
|---|
| isTimed | false |
|---|
| timeToFail | 0 |
|---|
| objectivesSets | | difficulty | "Easy" |
|---|
| logics | | type | "Good" |
|---|
| amount | "3" |
|---|
| icon | "Icon_Resource_Crops" |
|---|
| displayName | "Deliver 3 Pack of Crops" |
|---|
| description | "Crops packaged for delivery, used to fulfill orders and trade.
<b>Produced in:</b>
Granary<sprite name=grade2>,
Brewery<sprite name=grade1>,
Makeshift Post<sprite name=grade0>" |
|---|
|
|
|---|
|
| difficulty | "Medium" |
|---|
| logics | | type | "Good" |
|---|
| amount | "5" |
|---|
| icon | "Icon_Resource_Crops" |
|---|
| displayName | "Deliver 5 Pack of Crops" |
|---|
| description | "Crops packaged for delivery, used to fulfill orders and trade.
<b>Produced in:</b>
Granary<sprite name=grade2>,
Brewery<sprite name=grade1>,
Makeshift Post<sprite name=grade0>" |
|---|
|
|
|---|
|
| difficulty | "Hard" |
|---|
| logics | | type | "Good" |
|---|
| amount | "7" |
|---|
| icon | "Icon_Resource_Crops" |
|---|
| displayName | "Deliver 7 Pack of Crops" |
|---|
| description | "Crops packaged for delivery, used to fulfill orders and trade.
<b>Produced in:</b>
Granary<sprite name=grade2>,
Brewery<sprite name=grade1>,
Makeshift Post<sprite name=grade0>" |
|---|
|
|
|---|
|
|
|---|
| rewards1 | | id | "Amber 10" |
|---|
| displayName | "Amber Pouch" |
|---|
| description | "10 <sprite name="[valuable] amber"> Amber" |
|---|
|
|
|---|
| rewards2 | | id | "Pack of Crops +1" |
|---|
| displayName | "Industrialized Farming" |
|---|
| description | "+1 to <sprite name="[packs] pack of crops"> Pack of Crops production (from gathering, farming, fishing, or production)." |
|---|
|
|
|---|
| rewards3 | | id | "Parts 3" |
|---|
| displayName | "Parts" |
|---|
| description | "3 <sprite name="[mat processed] parts"> Parts" |
|---|
|
|
|---|
|
| id | "IB Foxes" |
|---|
| displayName | "People of the Forest" |
|---|
| tiers | |
|---|
| isTimed | false |
|---|
| timeToFail | 0 |
|---|
| objectivesSets | | difficulty | "Easy" |
|---|
| logics | | type | "RaceAmountForTime" |
|---|
| amount | "6" |
|---|
| icon | "fox_temp" |
|---|
| displayName | "Foxes" |
|---|
| description | "Have at least 6 Foxes for 30 seconds" |
|---|
|
|
|---|
|
|
|---|
| rewards1 | | id | "Forager's Camp Blueprint" |
|---|
| displayName | "Foragers' Camp" |
|---|
| description | "An advanced gathering camp. Can collect resources from large and giant gathering nodes in addition to small ones. Can collect: <sprite name=[food raw] grain> Grain (<sprite name=grade2>), <sprite name=[food raw] roots> Roots (<sprite name=grade2>), <sprite name=[food raw] vegetables> Vegetables (<sprite name=grade2>)." |
|---|
|
|
|---|
| rewards2 | | id | "Vegetables 30" |
|---|
| displayName | "Crate of Vegetables" |
|---|
| description | "30 <sprite name="[food raw] vegetables"> Vegetables" |
|---|
|
|
|---|
| rewards3 | |
|---|
|
| id | "IB Frogs" |
|---|
| displayName | "Architects" |
|---|
| tiers | |
|---|
| isTimed | false |
|---|
| timeToFail | 0 |
|---|
| objectivesSets | | difficulty | "Easy" |
|---|
| logics | | type | "RaceAmountForTime" |
|---|
| amount | "6" |
|---|
| icon | "frog_temp" |
|---|
| displayName | "Frogs" |
|---|
| description | "Have at least 6 Frogs for 30 seconds" |
|---|
|
|
|---|
|
|
|---|
| rewards1 | | id | "Brickyard Blueprint" |
|---|
| displayName | "Brickyard" |
|---|
| description | "Can produce: <sprite name=[mat processed] bricks> Bricks (<sprite name=grade3>), <sprite name=[vessel] pottery> Pottery (<sprite name=grade2>), <sprite name=[metal] crystalized dew> Crystalized Dew (<sprite name=grade1>).
Rain engine: <sprite name="[water] storm water"> Storm Water." |
|---|
|
|
|---|
| rewards2 | | id | "Scales 25" |
|---|
| displayName | "Box of Scales" |
|---|
| description | "25 <sprite name="[mat raw] scales"> Scales" |
|---|
|
|
|---|
| rewards3 | |
|---|
|
| id | "IB Harpies" |
|---|
| displayName | "The Nest" |
|---|
| tiers | |
|---|
| isTimed | false |
|---|
| timeToFail | 0 |
|---|
| objectivesSets | | difficulty | "Easy" |
|---|
| logics | | type | "RaceAmountForTime" |
|---|
| amount | "6" |
|---|
| icon | "harpy_temp" |
|---|
| displayName | "Harpies" |
|---|
| description | "Have at least 6 Harpies for 30 seconds" |
|---|
|
|
|---|
|
|
|---|
| rewards1 | | id | "Herbalist Camp Blueprint" |
|---|
| displayName | "Herbalists' Camp" |
|---|
| description | "An advanced gathering camp. Can collect resources from large and giant gathering nodes in addition to small ones. Can collect: <sprite name=[food raw] herbs> Herbs (<sprite name=grade2>), <sprite name=[food raw] berries> Berries (<sprite name=grade2>), <sprite name=[food raw] mushrooms> Mushrooms (<sprite name=grade2>)." |
|---|
|
|
|---|
| rewards2 | | id | "Coats 20" |
|---|
| displayName | "Bundle of Coats" |
|---|
| description | "20 <sprite name="[needs] coats"> Coats" |
|---|
|
|
|---|
| rewards3 | |
|---|
|
| id | "IB Humans" |
|---|
| displayName | "Help From the Queen" |
|---|
| tiers | |
|---|
| isTimed | false |
|---|
| timeToFail | 0 |
|---|
| objectivesSets | | difficulty | "Easy" |
|---|
| logics | | type | "RaceAmountForTime" |
|---|
| amount | "6" |
|---|
| icon | "human_temp" |
|---|
| displayName | "Humans" |
|---|
| description | "Have at least 6 Humans for 30 seconds" |
|---|
|
|
|---|
|
|
|---|
| rewards1 | | id | "Grain 20" |
|---|
| displayName | "Box of Grain" |
|---|
| description | "20 <sprite name="[food raw] grain"> Grain" |
|---|
|
|
|---|
| rewards2 | | id | "Grain +1" |
|---|
| displayName | "Mold Supply" |
|---|
| description | "+1 to <sprite name="[food raw] grain"> Grain production (from gathering, farming, fishing, or production)." |
|---|
|
|
|---|
| rewards3 | | id | "SmallFarm Blueprint" |
|---|
| displayName | "Small Farm" |
|---|
| description | "Uses nearby farm fields to grow <sprite name=[food raw] vegetables> Vegetables (<sprite name=grade1>), <sprite name=[food raw] grain> Grain (<sprite name=grade2>)." |
|---|
|
|
|---|
|
| id | "IB Lizards" |
|---|
| displayName | "Trappers" |
|---|
| tiers | |
|---|
| isTimed | false |
|---|
| timeToFail | 0 |
|---|
| objectivesSets | | difficulty | "Easy" |
|---|
| logics | | type | "RaceAmountForTime" |
|---|
| amount | "6" |
|---|
| icon | "lizard_temp" |
|---|
| displayName | "Lizards" |
|---|
| description | "Have at least 6 Lizards for 30 seconds" |
|---|
|
|
|---|
|
|
|---|
| rewards1 | | id | "Trapper's Camp Blueprint" |
|---|
| displayName | "Trappers' Camp" |
|---|
| description | "An advanced gathering camp. Can collect resources from large and giant gathering nodes in addition to small ones. Can collect: <sprite name=[food raw] meat> Meat (<sprite name=grade2>), <sprite name=[food raw] insects> Insects (<sprite name=grade2>), <sprite name=[food raw] eggs> Eggs (<sprite name=grade2>)." |
|---|
|
|
|---|
| rewards2 | | id | "Leather +1" |
|---|
| displayName | "Tanning Racks" |
|---|
| description | "+1 to <sprite name="[mat raw] leather"> Leather production (from gathering, farming, fishing, or production)." |
|---|
|
|
|---|
| rewards3 | | id | "Insects 30" |
|---|
| displayName | "Basket of Insects" |
|---|
| description | "30 <sprite name="[food raw] insects"> Insects" |
|---|
|
|
|---|
|
| id | "IB Paths" |
|---|
| displayName | "Basic Logistics" |
|---|
| tiers | |
|---|
| isTimed | false |
|---|
| timeToFail | 0 |
|---|
| objectivesSets | | difficulty | "Easy" |
|---|
| logics | | type | "BuildingOwning" |
|---|
| amount | "35" |
|---|
| icon | "Path_icon" |
|---|
| displayName | "Path" |
|---|
| description | "A simple path, doesn't cost any resources. Grants a 5% speed increase to villagers." |
|---|
|
|
|---|
|
|
|---|
| rewards1 | | id | "0_10 On Roads" |
|---|
| displayName | "Shovels" |
|---|
| description | "Useful tools for creating drainage ditches. Villagers move 10% faster on roads." |
|---|
|
|
|---|
| rewards2 | | id | "Wetstone 10" |
|---|
| displayName | "Crate of Stone" |
|---|
| description | "10 <sprite name="[mat raw] stone"> Stone" |
|---|
|
|
|---|
| rewards3 | |
|---|
|
| id | "IB Provisions and Crops" |
|---|
| displayName | "Delivery" |
|---|
| tiers | |
|---|
| isTimed | false |
|---|
| timeToFail | 0 |
|---|
| objectivesSets | | difficulty | "Easy" |
|---|
| logics | | type | "TradeRouteFinished" |
|---|
| amount | "1" |
|---|
| icon | "Icon_UI_OrderTradeRoutes" |
|---|
| displayName | "Trade Routes" |
|---|
| description | "Complete 1 trade routes." |
|---|
|
| type | "Good" |
|---|
| amount | "3" |
|---|
| icon | "Icon_Resource_Crops" |
|---|
| displayName | "Deliver 3 Pack of Crops" |
|---|
| description | "Crops packaged for delivery, used to fulfill orders and trade.
<b>Produced in:</b>
Granary<sprite name=grade2>,
Brewery<sprite name=grade1>,
Makeshift Post<sprite name=grade0>" |
|---|
|
|
|---|
|
| difficulty | "Medium" |
|---|
| logics | | type | "TradeRouteFinished" |
|---|
| amount | "2" |
|---|
| icon | "Icon_UI_OrderTradeRoutes" |
|---|
| displayName | "Trade Routes" |
|---|
| description | "Complete 2 trade routes." |
|---|
|
| type | "Good" |
|---|
| amount | "4" |
|---|
| icon | "Icon_Resource_Crops" |
|---|
| displayName | "Deliver 4 Pack of Crops" |
|---|
| description | "Crops packaged for delivery, used to fulfill orders and trade.
<b>Produced in:</b>
Granary<sprite name=grade2>,
Brewery<sprite name=grade1>,
Makeshift Post<sprite name=grade0>" |
|---|
|
|
|---|
|
| difficulty | "Hard" |
|---|
| logics | | type | "TradeRouteFinished" |
|---|
| amount | "3" |
|---|
| icon | "Icon_UI_OrderTradeRoutes" |
|---|
| displayName | "Trade Routes" |
|---|
| description | "Complete 3 trade routes." |
|---|
|
| type | "Good" |
|---|
| amount | "5" |
|---|
| icon | "Icon_Resource_Crops" |
|---|
| displayName | "Deliver 5 Pack of Crops" |
|---|
| description | "Crops packaged for delivery, used to fulfill orders and trade.
<b>Produced in:</b>
Granary<sprite name=grade2>,
Brewery<sprite name=grade1>,
Makeshift Post<sprite name=grade0>" |
|---|
|
|
|---|
|
|
|---|
| rewards1 | | id | "Amber 10" |
|---|
| displayName | "Amber Pouch" |
|---|
| description | "10 <sprite name="[valuable] amber"> Amber" |
|---|
|
|
|---|
| rewards2 | | id | "Grain 20" |
|---|
| displayName | "Box of Grain" |
|---|
| description | "20 <sprite name="[food raw] grain"> Grain" |
|---|
|
|
|---|
| rewards3 | | id | "NewRandomVillagers 4" |
|---|
| displayName | "Villagers" |
|---|
| description | "A group of 4 villagers." |
|---|
|
|
|---|
|
| id | "IB Tablet" |
|---|
| displayName | "Relics" |
|---|
| tiers | |
|---|
| isTimed | false |
|---|
| timeToFail | 0 |
|---|
| objectivesSets | | difficulty | "Medium, Hard" |
|---|
| logics | | type | "Good" |
|---|
| amount | "1" |
|---|
| icon | "Icon_Resource_AncientTablet" |
|---|
| displayName | "Deliver 1 Ancient Tablet" |
|---|
| description | "Valuable sources of knowledge, highly sought after by traders and the Queen herself. They can be found in Dangerous (<sprite name="dangerous">) or Forbidden Glades (<sprite name="forbidden">)." |
|---|
|
|
|---|
|
|
|---|
| rewards1 | | id | "Eggs 30" |
|---|
| displayName | "Basket of Eggs" |
|---|
| description | "30 <sprite name="[food raw] eggs"> Eggs" |
|---|
|
|
|---|
| rewards2 | | id | "Berries 30" |
|---|
| displayName | "Basket of Berries" |
|---|
| description | "30 <sprite name="[food raw] berries"> Berries" |
|---|
|
|
|---|
| rewards3 | | id | "Hearth Parts 2" |
|---|
| displayName | "Wildfire Essence" |
|---|
| description | "2 <sprite name="hearth parts"> Wildfire Essence" |
|---|
|
|
|---|
|
| id | "IB Three Packs" |
|---|
| displayName | "Three Packs" |
|---|
| tiers | |
|---|
| isTimed | false |
|---|
| timeToFail | 0 |
|---|
| objectivesSets | | difficulty | "Easy" |
|---|
| logics | | type | "Good" |
|---|
| amount | "2" |
|---|
| icon | "Icon_Resource_BuildingMaterials" |
|---|
| displayName | "Deliver 2 Pack of Building Materials" |
|---|
| description | "Building materials packaged for delivery, used to fulfill orders, upgrade buildings, and trade.
<b>Produced in:</b>
Cobbler<sprite name=grade2>,
Clothier<sprite name=grade2>,
Makeshift Post<sprite name=grade0>" |
|---|
|
| type | "Good" |
|---|
| amount | "2" |
|---|
| icon | "Icon_Resource_Crops" |
|---|
| displayName | "Deliver 2 Pack of Crops" |
|---|
| description | "Crops packaged for delivery, used to fulfill orders and trade.
<b>Produced in:</b>
Granary<sprite name=grade2>,
Brewery<sprite name=grade1>,
Makeshift Post<sprite name=grade0>" |
|---|
|
| type | "Good" |
|---|
| amount | "2" |
|---|
| icon | "Icon_Resource_Provisions" |
|---|
| displayName | "Deliver 2 Pack of Provisions" |
|---|
| description | "Provisions necessary for sending caravans into the wild. Used to fulfill orders, trade, and pay for trade routes.
<b>Produced in:</b>
Provisioner<sprite name=grade2>,
Cellar<sprite name=grade1>,
Makeshift Post<sprite name=grade0>" |
|---|
|
|
|---|
|
| difficulty | "Medium" |
|---|
| logics | | type | "Good" |
|---|
| amount | "4" |
|---|
| icon | "Icon_Resource_BuildingMaterials" |
|---|
| displayName | "Deliver 4 Pack of Building Materials" |
|---|
| description | "Building materials packaged for delivery, used to fulfill orders, upgrade buildings, and trade.
<b>Produced in:</b>
Cobbler<sprite name=grade2>,
Clothier<sprite name=grade2>,
Makeshift Post<sprite name=grade0>" |
|---|
|
| type | "Good" |
|---|
| amount | "3" |
|---|
| icon | "Icon_Resource_Crops" |
|---|
| displayName | "Deliver 3 Pack of Crops" |
|---|
| description | "Crops packaged for delivery, used to fulfill orders and trade.
<b>Produced in:</b>
Granary<sprite name=grade2>,
Brewery<sprite name=grade1>,
Makeshift Post<sprite name=grade0>" |
|---|
|
| type | "Good" |
|---|
| amount | "3" |
|---|
| icon | "Icon_Resource_Provisions" |
|---|
| displayName | "Deliver 3 Pack of Provisions" |
|---|
| description | "Provisions necessary for sending caravans into the wild. Used to fulfill orders, trade, and pay for trade routes.
<b>Produced in:</b>
Provisioner<sprite name=grade2>,
Cellar<sprite name=grade1>,
Makeshift Post<sprite name=grade0>" |
|---|
|
|
|---|
|
| difficulty | "Hard" |
|---|
| logics | | type | "Good" |
|---|
| amount | "5" |
|---|
| icon | "Icon_Resource_BuildingMaterials" |
|---|
| displayName | "Deliver 5 Pack of Building Materials" |
|---|
| description | "Building materials packaged for delivery, used to fulfill orders, upgrade buildings, and trade.
<b>Produced in:</b>
Cobbler<sprite name=grade2>,
Clothier<sprite name=grade2>,
Makeshift Post<sprite name=grade0>" |
|---|
|
| type | "Good" |
|---|
| amount | "5" |
|---|
| icon | "Icon_Resource_Crops" |
|---|
| displayName | "Deliver 5 Pack of Crops" |
|---|
| description | "Crops packaged for delivery, used to fulfill orders and trade.
<b>Produced in:</b>
Granary<sprite name=grade2>,
Brewery<sprite name=grade1>,
Makeshift Post<sprite name=grade0>" |
|---|
|
| type | "Good" |
|---|
| amount | "5" |
|---|
| icon | "Icon_Resource_Provisions" |
|---|
| displayName | "Deliver 5 Pack of Provisions" |
|---|
| description | "Provisions necessary for sending caravans into the wild. Used to fulfill orders, trade, and pay for trade routes.
<b>Produced in:</b>
Provisioner<sprite name=grade2>,
Cellar<sprite name=grade1>,
Makeshift Post<sprite name=grade0>" |
|---|
|
|
|---|
|
|
|---|
| rewards1 | | id | "Grain +1" |
|---|
| displayName | "Mold Supply" |
|---|
| description | "+1 to <sprite name="[food raw] grain"> Grain production (from gathering, farming, fishing, or production)." |
|---|
|
|
|---|
| rewards2 | | id | "Fabric +1" |
|---|
| displayName | "Reinforced Needles" |
|---|
| description | "+1 to <sprite name="[mat processed] fabric"> Fabric production (from gathering, farming, fishing, or production)." |
|---|
|
|
|---|
| rewards3 | | id | "Parts 4" |
|---|
| displayName | "Parts" |
|---|
| description | "4 <sprite name="[mat processed] parts"> Parts" |
|---|
|
|
|---|
|
| id | "IB TO Three Packs" |
|---|
| displayName | "Quick Packaging" |
|---|
| tiers | |
|---|
| isTimed | true |
|---|
| timeToFail | 330 |
|---|
| objectivesSets | | difficulty | "Medium" |
|---|
| logics | | type | "Good" |
|---|
| amount | "4" |
|---|
| icon | "Icon_Resource_BuildingMaterials" |
|---|
| displayName | "Deliver 4 Pack of Building Materials" |
|---|
| description | "Building materials packaged for delivery, used to fulfill orders, upgrade buildings, and trade.
<b>Produced in:</b>
Cobbler<sprite name=grade2>,
Clothier<sprite name=grade2>,
Makeshift Post<sprite name=grade0>" |
|---|
|
| type | "Good" |
|---|
| amount | "4" |
|---|
| icon | "Icon_Resource_Crops" |
|---|
| displayName | "Deliver 4 Pack of Crops" |
|---|
| description | "Crops packaged for delivery, used to fulfill orders and trade.
<b>Produced in:</b>
Granary<sprite name=grade2>,
Brewery<sprite name=grade1>,
Makeshift Post<sprite name=grade0>" |
|---|
|
| type | "Good" |
|---|
| amount | "4" |
|---|
| icon | "Icon_Resource_Provisions" |
|---|
| displayName | "Deliver 4 Pack of Provisions" |
|---|
| description | "Provisions necessary for sending caravans into the wild. Used to fulfill orders, trade, and pay for trade routes.
<b>Produced in:</b>
Provisioner<sprite name=grade2>,
Cellar<sprite name=grade1>,
Makeshift Post<sprite name=grade0>" |
|---|
|
|
|---|
|
| difficulty | "Hard" |
|---|
| logics | | type | "Good" |
|---|
| amount | "6" |
|---|
| icon | "Icon_Resource_BuildingMaterials" |
|---|
| displayName | "Deliver 6 Pack of Building Materials" |
|---|
| description | "Building materials packaged for delivery, used to fulfill orders, upgrade buildings, and trade.
<b>Produced in:</b>
Cobbler<sprite name=grade2>,
Clothier<sprite name=grade2>,
Makeshift Post<sprite name=grade0>" |
|---|
|
| type | "Good" |
|---|
| amount | "6" |
|---|
| icon | "Icon_Resource_Crops" |
|---|
| displayName | "Deliver 6 Pack of Crops" |
|---|
| description | "Crops packaged for delivery, used to fulfill orders and trade.
<b>Produced in:</b>
Granary<sprite name=grade2>,
Brewery<sprite name=grade1>,
Makeshift Post<sprite name=grade0>" |
|---|
|
| type | "Good" |
|---|
| amount | "6" |
|---|
| icon | "Icon_Resource_Provisions" |
|---|
| displayName | "Deliver 6 Pack of Provisions" |
|---|
| description | "Provisions necessary for sending caravans into the wild. Used to fulfill orders, trade, and pay for trade routes.
<b>Produced in:</b>
Provisioner<sprite name=grade2>,
Cellar<sprite name=grade1>,
Makeshift Post<sprite name=grade0>" |
|---|
|
|
|---|
|
|
|---|
| rewards1 | | id | "NewRandomVillagers 3" |
|---|
| displayName | "Villagers" |
|---|
| description | "A group of 3 villagers." |
|---|
|
|
|---|
| rewards2 | | id | "Makeshift Post +50" |
|---|
| displayName | "Worker Mobilization" |
|---|
| description | "+50% to amount of goods produced in the Makeshift Post." |
|---|
|
|
|---|
| rewards3 | | id | "Trade Pack in Makeshift Post" |
|---|
| displayName | "Better Packaging" |
|---|
| description | "<sprite name="[packs] pack of trade goods"> packs of trade goods (<sprite name=grade2>) can be produced at the Makeshift Post." |
|---|
|
|
|---|
|
| id | "IB Trading Post" |
|---|
| displayName | "Trading Post" |
|---|
| tiers | |
|---|
| isTimed | false |
|---|
| timeToFail | 0 |
|---|
| objectivesSets | | difficulty | "Easy" |
|---|
| logics | | type | "BuildingOwning" |
|---|
| amount | "1" |
|---|
| icon | "Trading Post_icon" |
|---|
| displayName | "Trading Post" |
|---|
| description | "Traders from the Smoldering City can station here and offer their wares." |
|---|
|
| type | "Good" |
|---|
| amount | "5" |
|---|
| icon | "Icon_Resource_Amber" |
|---|
| displayName | "Deliver 5 Amber" |
|---|
| description | "Crystallized resin. The main currency of the kingdom." |
|---|
|
|
|---|
|
| difficulty | "Medium, Hard" |
|---|
| logics | | type | "BuildingOwning" |
|---|
| amount | "1" |
|---|
| icon | "Trading Post_icon" |
|---|
| displayName | "Trading Post" |
|---|
| description | "Traders from the Smoldering City can station here and offer their wares." |
|---|
|
| type | "Good" |
|---|
| amount | "10" |
|---|
| icon | "Icon_Resource_Amber" |
|---|
| displayName | "Deliver 10 Amber" |
|---|
| description | "Crystallized resin. The main currency of the kingdom." |
|---|
|
|
|---|
|
|
|---|
| rewards1 | | id | "Biscuits 20" |
|---|
| displayName | "Basket of Biscuits" |
|---|
| description | "20 <sprite name="[food processed] biscuits"> Biscuits" |
|---|
|
| id | "Pie 20" |
|---|
| displayName | "Basket of Pies" |
|---|
| description | "20 <sprite name="[food processed] pie"> Pie" |
|---|
|
| id | "Jerky 20" |
|---|
| displayName | "Basket of Jerky" |
|---|
| description | "20 <sprite name="[food processed] jerky"> Jerky" |
|---|
|
| id | "Skewers 20" |
|---|
| displayName | "Pack of Skewers" |
|---|
| description | "20 <sprite name="[food processed] skewers"> Skewers" |
|---|
|
| id | "Paste 20" |
|---|
| displayName | "Bowl of Paste" |
|---|
| description | "20 <sprite name="[food processed] paste"> Paste" |
|---|
|
| id | "Porridge 20" |
|---|
| displayName | "Box of Porridge" |
|---|
| description | "20 <sprite name="[food processed] porridge"> Porridge" |
|---|
|
| id | "Pickled Goods 20" |
|---|
| displayName | "Pickled Goods" |
|---|
| description | "20 <sprite name="[food processed] pickled goods"> Pickled Goods" |
|---|
|
|
|---|
| rewards2 | | id | "Parts 5" |
|---|
| displayName | "Parts" |
|---|
| description | "5 <sprite name="[mat processed] parts"> Parts" |
|---|
|
|
|---|
| rewards3 | | id | "Metal Tools 6" |
|---|
| displayName | "Box of Tools" |
|---|
| description | "6 <sprite name="[tools] simple tools"> Tools" |
|---|
|
|
|---|
|
| id | "IB Wood" |
|---|
| displayName | "Wood Delivery" |
|---|
| tiers | |
|---|
| isTimed | false |
|---|
| timeToFail | 0 |
|---|
| objectivesSets | | difficulty | "Easy" |
|---|
| logics | | type | "Good" |
|---|
| amount | "35" |
|---|
| icon | "Icon_Resource_Wood" |
|---|
| displayName | "Deliver 35 Wood" |
|---|
| description | "An abundant, yet crucial resource.
<b>Obtained in:</b>
Woodcutters' Camp<sprite name=grade1>" |
|---|
|
|
|---|
|
|
|---|
| rewards1 | | id | "Parts 3" |
|---|
| displayName | "Parts" |
|---|
| description | "3 <sprite name="[mat processed] parts"> Parts" |
|---|
|
|
|---|
| rewards2 | | id | "NewRandomVillagers 2" |
|---|
| displayName | "Villagers" |
|---|
| description | "A group of 2 villagers." |
|---|
|
|
|---|
| rewards3 | |
|---|
|
| id | "II Advanced Trading" |
|---|
| displayName | "Advanced Trading" |
|---|
| tiers | |
|---|
| isTimed | false |
|---|
| timeToFail | 0 |
|---|
| objectivesSets | | difficulty | "Easy" |
|---|
| logics | | type | "Good" |
|---|
| amount | "10" |
|---|
| icon | "Icon_Resource_TradeGoods" |
|---|
| displayName | "Deliver 10 Pack of Trade Goods" |
|---|
| description | "Goods highly sought after by traders. Can be used to fulfill orders, or sold for a large profit.
<b>Produced in:</b>
Smithy<sprite name=grade2>,
Scribe<sprite name=grade2>,
Lumber Mill<sprite name=grade1>" |
|---|
|
| type | "Good" |
|---|
| amount | "10" |
|---|
| icon | "Icon_Resource_Provisions" |
|---|
| displayName | "Deliver 10 Pack of Provisions" |
|---|
| description | "Provisions necessary for sending caravans into the wild. Used to fulfill orders, trade, and pay for trade routes.
<b>Produced in:</b>
Provisioner<sprite name=grade2>,
Cellar<sprite name=grade1>,
Makeshift Post<sprite name=grade0>" |
|---|
|
|
|---|
|
| difficulty | "Medium" |
|---|
| logics | | type | "Good" |
|---|
| amount | "15" |
|---|
| icon | "Icon_Resource_TradeGoods" |
|---|
| displayName | "Deliver 15 Pack of Trade Goods" |
|---|
| description | "Goods highly sought after by traders. Can be used to fulfill orders, or sold for a large profit.
<b>Produced in:</b>
Smithy<sprite name=grade2>,
Scribe<sprite name=grade2>,
Lumber Mill<sprite name=grade1>" |
|---|
|
| type | "Good" |
|---|
| amount | "15" |
|---|
| icon | "Icon_Resource_Crops" |
|---|
| displayName | "Deliver 15 Pack of Crops" |
|---|
| description | "Crops packaged for delivery, used to fulfill orders and trade.
<b>Produced in:</b>
Granary<sprite name=grade2>,
Brewery<sprite name=grade1>,
Makeshift Post<sprite name=grade0>" |
|---|
|
|
|---|
|
| difficulty | "Hard" |
|---|
| logics | | type | "Good" |
|---|
| amount | "15" |
|---|
| icon | "Icon_Resource_TradeGoods" |
|---|
| displayName | "Deliver 15 Pack of Trade Goods" |
|---|
| description | "Goods highly sought after by traders. Can be used to fulfill orders, or sold for a large profit.
<b>Produced in:</b>
Smithy<sprite name=grade2>,
Scribe<sprite name=grade2>,
Lumber Mill<sprite name=grade1>" |
|---|
|
| type | "Good" |
|---|
| amount | "10" |
|---|
| icon | "Icon_Resource_BuildingMaterials" |
|---|
| displayName | "Deliver 10 Pack of Building Materials" |
|---|
| description | "Building materials packaged for delivery, used to fulfill orders, upgrade buildings, and trade.
<b>Produced in:</b>
Cobbler<sprite name=grade2>,
Clothier<sprite name=grade2>,
Makeshift Post<sprite name=grade0>" |
|---|
|
| type | "Good" |
|---|
| amount | "10" |
|---|
| icon | "Icon_Resource_Crops" |
|---|
| displayName | "Deliver 10 Pack of Crops" |
|---|
| description | "Crops packaged for delivery, used to fulfill orders and trade.
<b>Produced in:</b>
Granary<sprite name=grade2>,
Brewery<sprite name=grade1>,
Makeshift Post<sprite name=grade0>" |
|---|
|
|
|---|
|
|
|---|
| rewards1 | | id | "Packs of Goods +1" |
|---|
| displayName | "Export Specialization" |
|---|
| description | "Gain +1 to production yields for all packs of goods." |
|---|
|
|
|---|
| rewards2 | | id | "Packs Production Speed Boost 33" |
|---|
| displayName | "Quick Deliveries" |
|---|
| description | "All packs of goods are produced 33% faster." |
|---|
|
|
|---|
| rewards3 | | id | "Leather 30" |
|---|
| displayName | "Bundle of Leather" |
|---|
| description | "30 <sprite name="[mat raw] leather"> Leather" |
|---|
|
|
|---|
|
| id | "II Aid for the Bat Faction" |
|---|
| displayName | "Aid for the Bat Clan" |
|---|
| tiers | |
|---|
| isTimed | false |
|---|
| timeToFail | 0 |
|---|
| objectivesSets | | difficulty | "Easy" |
|---|
| logics | | type | "Good" |
|---|
| amount | "20" |
|---|
| icon | "Icon_Resource_CopperOre" |
|---|
| displayName | "Deliver 20 Copper Ore" |
|---|
| description | "A soft and malleable metal.
<b>Obtained in:</b>
Mine<sprite name=grade2>" |
|---|
|
|
|---|
|
| difficulty | "Medium" |
|---|
| logics | | type | "Good" |
|---|
| amount | "25" |
|---|
| icon | "Icon_Resource_CopperOre" |
|---|
| displayName | "Deliver 25 Copper Ore" |
|---|
| description | "A soft and malleable metal.
<b>Obtained in:</b>
Mine<sprite name=grade2>" |
|---|
|
|
|---|
|
| difficulty | "Hard" |
|---|
| logics | | type | "Good" |
|---|
| amount | "30" |
|---|
| icon | "Icon_Resource_CopperOre" |
|---|
| displayName | "Deliver 30 Copper Ore" |
|---|
| description | "A soft and malleable metal.
<b>Obtained in:</b>
Mine<sprite name=grade2>" |
|---|
|
|
|---|
|
|
|---|
| rewards1 | | id | "Bat 3" |
|---|
| displayName | "Group of Bats" |
|---|
| description | "3 Bats will join the settlement." |
|---|
|
|
|---|
| rewards2 | | id | "Bat Faction Support" |
|---|
| displayName | "Bat Clan Support" |
|---|
| description | "Bats have always been wary and somewhat hostile, but you've proven yourself worthy of their trust. (+3 to Bats Resolve)" |
|---|
|
|
|---|
| rewards3 | | id | "Parts 2" |
|---|
| displayName | "Parts" |
|---|
| description | "2 <sprite name="[mat processed] parts"> Parts" |
|---|
|
|
|---|
|
| id | "II Aid for the Beaver Faction" |
|---|
| displayName | "Aid For the Beaver Clan" |
|---|
| tiers | |
|---|
| isTimed | false |
|---|
| timeToFail | 0 |
|---|
| objectivesSets | | difficulty | "Easy" |
|---|
| logics | | type | "Good" |
|---|
| amount | "8" |
|---|
| icon | "Icon_Resource_BuildingMaterials" |
|---|
| displayName | "Deliver 8 Pack of Building Materials" |
|---|
| description | "Building materials packaged for delivery, used to fulfill orders, upgrade buildings, and trade.
<b>Produced in:</b>
Cobbler<sprite name=grade2>,
Clothier<sprite name=grade2>,
Makeshift Post<sprite name=grade0>" |
|---|
|
|
|---|
|
| difficulty | "Medium" |
|---|
| logics | | type | "Good" |
|---|
| amount | "12" |
|---|
| icon | "Icon_Resource_BuildingMaterials" |
|---|
| displayName | "Deliver 12 Pack of Building Materials" |
|---|
| description | "Building materials packaged for delivery, used to fulfill orders, upgrade buildings, and trade.
<b>Produced in:</b>
Cobbler<sprite name=grade2>,
Clothier<sprite name=grade2>,
Makeshift Post<sprite name=grade0>" |
|---|
|
|
|---|
|
| difficulty | "Hard" |
|---|
| logics | | type | "Good" |
|---|
| amount | "15" |
|---|
| icon | "Icon_Resource_BuildingMaterials" |
|---|
| displayName | "Deliver 15 Pack of Building Materials" |
|---|
| description | "Building materials packaged for delivery, used to fulfill orders, upgrade buildings, and trade.
<b>Produced in:</b>
Cobbler<sprite name=grade2>,
Clothier<sprite name=grade2>,
Makeshift Post<sprite name=grade0>" |
|---|
|
|
|---|
|
|
|---|
| rewards1 | | id | "Beaver 3" |
|---|
| displayName | "Group of Beavers" |
|---|
| description | "3 Beavers will join the settlement." |
|---|
|
|
|---|
| rewards2 | | id | "Beaver Faction Support" |
|---|
| displayName | "Beaver Clan Support" |
|---|
| description | "Ever since the Great Civil War, all species have been locked in a constant struggle to gain the Queen's favor. The Beaver clan remembers your help. (+3 to Beavers Resolve)" |
|---|
|
|
|---|
| rewards3 | | id | "Parts 2" |
|---|
| displayName | "Parts" |
|---|
| description | "2 <sprite name="[mat processed] parts"> Parts" |
|---|
|
|
|---|
|
| id | "II Aid for the Fox Faction" |
|---|
| displayName | "Aid for the Fox Pack" |
|---|
| tiers | |
|---|
| isTimed | false |
|---|
| timeToFail | 0 |
|---|
| objectivesSets | | difficulty | "Easy" |
|---|
| logics | | type | "Good" |
|---|
| amount | "3" |
|---|
| icon | "Icon_Resource_Provisions" |
|---|
| displayName | "Deliver 3 Pack of Provisions" |
|---|
| description | "Provisions necessary for sending caravans into the wild. Used to fulfill orders, trade, and pay for trade routes.
<b>Produced in:</b>
Provisioner<sprite name=grade2>,
Cellar<sprite name=grade1>,
Makeshift Post<sprite name=grade0>" |
|---|
|
| type | "GladeDiscovery" |
|---|
| amount | "1" |
|---|
| icon | "Icon_UI_OrderGlades" |
|---|
| displayName | "Glades" |
|---|
| description | "Cut through the forest to discover 1 glades." |
|---|
|
|
|---|
|
| difficulty | "Medium" |
|---|
| logics | | type | "Good" |
|---|
| amount | "4" |
|---|
| icon | "Icon_Resource_Provisions" |
|---|
| displayName | "Deliver 4 Pack of Provisions" |
|---|
| description | "Provisions necessary for sending caravans into the wild. Used to fulfill orders, trade, and pay for trade routes.
<b>Produced in:</b>
Provisioner<sprite name=grade2>,
Cellar<sprite name=grade1>,
Makeshift Post<sprite name=grade0>" |
|---|
|
| type | "GladeDiscovery" |
|---|
| amount | "1" |
|---|
| icon | "Icon_UI_OrderGlades" |
|---|
| displayName | "Glades" |
|---|
| description | "Cut through the forest to discover 1 glades." |
|---|
|
|
|---|
|
| difficulty | "Hard" |
|---|
| logics | | type | "Good" |
|---|
| amount | "5" |
|---|
| icon | "Icon_Resource_Provisions" |
|---|
| displayName | "Deliver 5 Pack of Provisions" |
|---|
| description | "Provisions necessary for sending caravans into the wild. Used to fulfill orders, trade, and pay for trade routes.
<b>Produced in:</b>
Provisioner<sprite name=grade2>,
Cellar<sprite name=grade1>,
Makeshift Post<sprite name=grade0>" |
|---|
|
| type | "GladeDiscovery" |
|---|
| amount | "2" |
|---|
| icon | "Icon_UI_OrderGlades" |
|---|
| displayName | "Glades" |
|---|
| description | "Cut through the forest to discover 2 glades." |
|---|
|
|
|---|
|
|
|---|
| rewards1 | | id | "Foxes 3" |
|---|
| displayName | "Group of Foxes" |
|---|
| description | "3 Foxes will join the settlement." |
|---|
|
|
|---|
| rewards2 | | id | "Fox Faction Support" |
|---|
| displayName | "Fox Pack Support" |
|---|
| description | "Ever since the Great Civil War, all species have been locked in a constant struggle to gain the Queen's favor. The Fox tribe remembers your help. (+3 to Foxes Resolve)" |
|---|
|
|
|---|
| rewards3 | | id | "Parts 2" |
|---|
| displayName | "Parts" |
|---|
| description | "2 <sprite name="[mat processed] parts"> Parts" |
|---|
|
|
|---|
|
| id | "II Aid for the Frog Faction" |
|---|
| displayName | "Aid for the Frog Clan" |
|---|
| tiers | |
|---|
| isTimed | false |
|---|
| timeToFail | 0 |
|---|
| objectivesSets | | difficulty | "Easy" |
|---|
| logics | | type | "Good" |
|---|
| amount | "3" |
|---|
| icon | "Icon_Resource_BuildingMaterials" |
|---|
| displayName | "Deliver 3 Pack of Building Materials" |
|---|
| description | "Building materials packaged for delivery, used to fulfill orders, upgrade buildings, and trade.
<b>Produced in:</b>
Cobbler<sprite name=grade2>,
Clothier<sprite name=grade2>,
Makeshift Post<sprite name=grade0>" |
|---|
|
| type | "Good" |
|---|
| amount | "30" |
|---|
| icon | "Icon_Resource_DrizzleWater" |
|---|
| displayName | "Deliver 30 Drizzle Water" |
|---|
| description | "Highly concentrated green drizzle rainwater. Used to power Rain Engines in food-oriented buildings." |
|---|
|
|
|---|
|
| difficulty | "Medium" |
|---|
| logics | | type | "Good" |
|---|
| amount | "4" |
|---|
| icon | "Icon_Resource_BuildingMaterials" |
|---|
| displayName | "Deliver 4 Pack of Building Materials" |
|---|
| description | "Building materials packaged for delivery, used to fulfill orders, upgrade buildings, and trade.
<b>Produced in:</b>
Cobbler<sprite name=grade2>,
Clothier<sprite name=grade2>,
Makeshift Post<sprite name=grade0>" |
|---|
|
| type | "Good" |
|---|
| amount | "40" |
|---|
| icon | "Icon_Resource_ClearanceWater" |
|---|
| displayName | "Deliver 40 Clearance Water" |
|---|
| description | "Highly concentrated yellow clearance rainwater. Used to power Rain Engines in crafting-oriented buildings." |
|---|
|
|
|---|
|
| difficulty | "Hard" |
|---|
| logics | | type | "Good" |
|---|
| amount | "5" |
|---|
| icon | "Icon_Resource_BuildingMaterials" |
|---|
| displayName | "Deliver 5 Pack of Building Materials" |
|---|
| description | "Building materials packaged for delivery, used to fulfill orders, upgrade buildings, and trade.
<b>Produced in:</b>
Cobbler<sprite name=grade2>,
Clothier<sprite name=grade2>,
Makeshift Post<sprite name=grade0>" |
|---|
|
| type | "Good" |
|---|
| amount | "50" |
|---|
| icon | "Icon_Resource_StormWater" |
|---|
| displayName | "Deliver 50 Storm Water" |
|---|
| description | "Highly concentrated blue storm rainwater. Used to power Rain Engines in industry-oriented buildings." |
|---|
|
|
|---|
|
|
|---|
| rewards1 | | id | "Frog 3" |
|---|
| displayName | "Group of Frogs" |
|---|
| description | "3 Frogs will join the settlement." |
|---|
|
|
|---|
| rewards2 | | id | "Frog Faction Support" |
|---|
| displayName | "Frog Clan Support" |
|---|
| description | "Ever since the Great Civil War, all species have been locked in a constant struggle to gain the Queen's favor. The Frogs remember your help. (+3 to Frogs Resolve)" |
|---|
|
|
|---|
| rewards3 | | id | "Parts 3" |
|---|
| displayName | "Parts" |
|---|
| description | "3 <sprite name="[mat processed] parts"> Parts" |
|---|
|
|
|---|
|
| id | "II Aid for the Harpy Faction" |
|---|
| displayName | "Aiding the Flock" |
|---|
| tiers | |
|---|
| isTimed | false |
|---|
| timeToFail | 0 |
|---|
| objectivesSets | | difficulty | "Easy" |
|---|
| logics | | type | "Good" |
|---|
| amount | "15" |
|---|
| icon | "Icon_Resource_Boots 1" |
|---|
| displayName | "Deliver 15 Boots" |
|---|
| description | "Sturdy and waterproof. Used as clothing by: Lizards, Harpies, Foxes, Frogs. Grants a movement speed bonus to villagers wearing them.
<b>Produced in:</b>
Cobbler<sprite name=grade3>,
Leatherworker<sprite name=grade2>,
Toolshop<sprite name=grade2>,
Weaver<sprite name=grade1>" |
|---|
|
| type | "Good" |
|---|
| amount | "10" |
|---|
| icon | "Icon_Resource_Coats" |
|---|
| displayName | "Deliver 10 Coats" |
|---|
| description | "Reliable protection from the rain. Used as clothing by: Humans, Beavers, Harpies, Bats. Grants an additional Resolve bonus during the storm.
<b>Produced in:</b>
Clothier<sprite name=grade3>,
Cooperage<sprite name=grade2>,
Artisan<sprite name=grade2>,
Druid's Hut<sprite name=grade1>" |
|---|
|
|
|---|
|
| difficulty | "Medium" |
|---|
| logics | | type | "Good" |
|---|
| amount | "20" |
|---|
| icon | "Icon_Resource_Boots 1" |
|---|
| displayName | "Deliver 20 Boots" |
|---|
| description | "Sturdy and waterproof. Used as clothing by: Lizards, Harpies, Foxes, Frogs. Grants a movement speed bonus to villagers wearing them.
<b>Produced in:</b>
Cobbler<sprite name=grade3>,
Leatherworker<sprite name=grade2>,
Toolshop<sprite name=grade2>,
Weaver<sprite name=grade1>" |
|---|
|
| type | "Good" |
|---|
| amount | "15" |
|---|
| icon | "Icon_Resource_Coats" |
|---|
| displayName | "Deliver 15 Coats" |
|---|
| description | "Reliable protection from the rain. Used as clothing by: Humans, Beavers, Harpies, Bats. Grants an additional Resolve bonus during the storm.
<b>Produced in:</b>
Clothier<sprite name=grade3>,
Cooperage<sprite name=grade2>,
Artisan<sprite name=grade2>,
Druid's Hut<sprite name=grade1>" |
|---|
|
|
|---|
|
| difficulty | "Hard" |
|---|
| logics | | type | "Good" |
|---|
| amount | "25" |
|---|
| icon | "Icon_Resource_Boots 1" |
|---|
| displayName | "Deliver 25 Boots" |
|---|
| description | "Sturdy and waterproof. Used as clothing by: Lizards, Harpies, Foxes, Frogs. Grants a movement speed bonus to villagers wearing them.
<b>Produced in:</b>
Cobbler<sprite name=grade3>,
Leatherworker<sprite name=grade2>,
Toolshop<sprite name=grade2>,
Weaver<sprite name=grade1>" |
|---|
|
| type | "Good" |
|---|
| amount | "20" |
|---|
| icon | "Icon_Resource_Coats" |
|---|
| displayName | "Deliver 20 Coats" |
|---|
| description | "Reliable protection from the rain. Used as clothing by: Humans, Beavers, Harpies, Bats. Grants an additional Resolve bonus during the storm.
<b>Produced in:</b>
Clothier<sprite name=grade3>,
Cooperage<sprite name=grade2>,
Artisan<sprite name=grade2>,
Druid's Hut<sprite name=grade1>" |
|---|
|
|
|---|
|
|
|---|
| rewards1 | | id | "Harpy 3" |
|---|
| displayName | "Group of Harpies" |
|---|
| description | "3 Harpies will join the settlement." |
|---|
|
|
|---|
| rewards2 | | id | "Harpy Faction Support" |
|---|
| displayName | "Harpy Clan Support" |
|---|
| description | "The Flock was neutral during the Great Civil War, but you've proven your worth to them now. (+3 to Harpies Resolve)" |
|---|
|
|
|---|
| rewards3 | | id | "Boots +2" |
|---|
| displayName | "Shoe Mold" |
|---|
| description | "+2 to <sprite name="[needs] boots"> Boots production (from gathering, farming, fishing, or production)." |
|---|
|
|
|---|
|
| id | "II Aid for the Human Faction" |
|---|
| displayName | "Aid for the Human Clan" |
|---|
| tiers | |
|---|
| isTimed | false |
|---|
| timeToFail | 0 |
|---|
| objectivesSets | | difficulty | "Easy" |
|---|
| logics | | type | "Good" |
|---|
| amount | "6" |
|---|
| icon | "Icon_Resource_Crops" |
|---|
| displayName | "Deliver 6 Pack of Crops" |
|---|
| description | "Crops packaged for delivery, used to fulfill orders and trade.
<b>Produced in:</b>
Granary<sprite name=grade2>,
Brewery<sprite name=grade1>,
Makeshift Post<sprite name=grade0>" |
|---|
|
| type | "DecorationTypeOwning" |
|---|
| amount | "8" |
|---|
| icon | "Icon_UI_DecorComfort" |
|---|
| displayName | "Comfort" |
|---|
| description | "Have at least 8 Comfort decorations." |
|---|
|
|
|---|
|
| difficulty | "Medium" |
|---|
| logics | | type | "Good" |
|---|
| amount | "8" |
|---|
| icon | "Icon_Resource_Crops" |
|---|
| displayName | "Deliver 8 Pack of Crops" |
|---|
| description | "Crops packaged for delivery, used to fulfill orders and trade.
<b>Produced in:</b>
Granary<sprite name=grade2>,
Brewery<sprite name=grade1>,
Makeshift Post<sprite name=grade0>" |
|---|
|
| type | "DecorationTypeOwning" |
|---|
| amount | "10" |
|---|
| icon | "Icon_UI_DecorComfort" |
|---|
| displayName | "Comfort" |
|---|
| description | "Have at least 10 Comfort decorations." |
|---|
|
|
|---|
|
| difficulty | "Hard" |
|---|
| logics | | type | "Good" |
|---|
| amount | "10" |
|---|
| icon | "Icon_Resource_Crops" |
|---|
| displayName | "Deliver 10 Pack of Crops" |
|---|
| description | "Crops packaged for delivery, used to fulfill orders and trade.
<b>Produced in:</b>
Granary<sprite name=grade2>,
Brewery<sprite name=grade1>,
Makeshift Post<sprite name=grade0>" |
|---|
|
| type | "DecorationTypeOwning" |
|---|
| amount | "12" |
|---|
| icon | "Icon_UI_DecorComfort" |
|---|
| displayName | "Comfort" |
|---|
| description | "Have at least 12 Comfort decorations." |
|---|
|
|
|---|
|
|
|---|
| rewards1 | | id | "Human 3" |
|---|
| displayName | "Group of Humans" |
|---|
| description | "3 Humans will join the settlement." |
|---|
|
|
|---|
| rewards2 | | id | "Human Faction Support" |
|---|
| displayName | "Human Clan Support" |
|---|
| description | "Ever since the Great Civil War, all species have been locked in a constant struggle to gain the Queen's favor. The Humans remember your help. (+3 to Humans Resolve)" |
|---|
|
|
|---|
| rewards3 | | id | "Parts 2" |
|---|
| displayName | "Parts" |
|---|
| description | "2 <sprite name="[mat processed] parts"> Parts" |
|---|
|
|
|---|
|
| id | "II Aid for the Lizard Faction" |
|---|
| displayName | "Aid for the Lizard Clan" |
|---|
| tiers | |
|---|
| isTimed | false |
|---|
| timeToFail | 0 |
|---|
| objectivesSets | | difficulty | "Easy" |
|---|
| logics | | type | "Good" |
|---|
| amount | "6" |
|---|
| icon | "Icon_Resource_Provisions" |
|---|
| displayName | "Deliver 6 Pack of Provisions" |
|---|
| description | "Provisions necessary for sending caravans into the wild. Used to fulfill orders, trade, and pay for trade routes.
<b>Produced in:</b>
Provisioner<sprite name=grade2>,
Cellar<sprite name=grade1>,
Makeshift Post<sprite name=grade0>" |
|---|
|
|
|---|
|
| difficulty | "Medium" |
|---|
| logics | | type | "Good" |
|---|
| amount | "8" |
|---|
| icon | "Icon_Resource_Provisions" |
|---|
| displayName | "Deliver 8 Pack of Provisions" |
|---|
| description | "Provisions necessary for sending caravans into the wild. Used to fulfill orders, trade, and pay for trade routes.
<b>Produced in:</b>
Provisioner<sprite name=grade2>,
Cellar<sprite name=grade1>,
Makeshift Post<sprite name=grade0>" |
|---|
|
|
|---|
|
| difficulty | "Hard" |
|---|
| logics | | type | "Good" |
|---|
| amount | "10" |
|---|
| icon | "Icon_Resource_Provisions" |
|---|
| displayName | "Deliver 10 Pack of Provisions" |
|---|
| description | "Provisions necessary for sending caravans into the wild. Used to fulfill orders, trade, and pay for trade routes.
<b>Produced in:</b>
Provisioner<sprite name=grade2>,
Cellar<sprite name=grade1>,
Makeshift Post<sprite name=grade0>" |
|---|
|
|
|---|
|
|
|---|
| rewards1 | | id | "Lizard 3" |
|---|
| displayName | "Group of Lizards" |
|---|
| description | "3 Lizards will join the settlement." |
|---|
|
|
|---|
| rewards2 | | id | "Lizard Faction Support" |
|---|
| displayName | "Lizard Clan Support" |
|---|
| description | "Ever since the Great Civil War, all species have been locked in a constant struggle to gain the Queen's favor. The Lizard elders remember your help. (+3 to Lizards Resolve)" |
|---|
|
|
|---|
| rewards3 | | id | "Parts 2" |
|---|
| displayName | "Parts" |
|---|
| description | "2 <sprite name="[mat processed] parts"> Parts" |
|---|
|
|
|---|
|
| id | "II Artisan" |
|---|
| displayName | "Pottery and Wine" |
|---|
| tiers | |
|---|
| isTimed | false |
|---|
| timeToFail | 0 |
|---|
| objectivesSets | | difficulty | "Easy" |
|---|
| logics | | type | "Good" |
|---|
| amount | "20" |
|---|
| icon | "Icon_Resource_Wine" |
|---|
| displayName | "Deliver 20 Wine" |
|---|
| description | "Used for luxury at: Tavern, Holy Guild House, Forum, Guild House, by: Beavers, Frogs. Villagers with a satisfied need for luxury have a higher chance of producing double yields.
<b>Produced in:</b>
Cellar<sprite name=grade3>,
Cannery<sprite name=grade2>,
Alchemist's Hut<sprite name=grade2>,
Tinctury<sprite name=grade1>" |
|---|
|
| type | "Good" |
|---|
| amount | "15" |
|---|
| icon | "Icon_Resource_Pottery" |
|---|
| displayName | "Deliver 15 Pottery" |
|---|
| description | "Used for crafting.
<b>Produced in:</b>
Bakery<sprite name=grade2>,
Brickyard<sprite name=grade2>,
Tinkerer<sprite name=grade2>,
Smokehouse<sprite name=grade1>" |
|---|
|
|
|---|
|
| difficulty | "Medium" |
|---|
| logics | | type | "Good" |
|---|
| amount | "30" |
|---|
| icon | "Icon_Resource_Wine" |
|---|
| displayName | "Deliver 30 Wine" |
|---|
| description | "Used for luxury at: Tavern, Holy Guild House, Forum, Guild House, by: Beavers, Frogs. Villagers with a satisfied need for luxury have a higher chance of producing double yields.
<b>Produced in:</b>
Cellar<sprite name=grade3>,
Cannery<sprite name=grade2>,
Alchemist's Hut<sprite name=grade2>,
Tinctury<sprite name=grade1>" |
|---|
|
| type | "Good" |
|---|
| amount | "25" |
|---|
| icon | "Icon_Resource_Pottery" |
|---|
| displayName | "Deliver 25 Pottery" |
|---|
| description | "Used for crafting.
<b>Produced in:</b>
Bakery<sprite name=grade2>,
Brickyard<sprite name=grade2>,
Tinkerer<sprite name=grade2>,
Smokehouse<sprite name=grade1>" |
|---|
|
|
|---|
|
| difficulty | "Hard" |
|---|
| logics | | type | "Good" |
|---|
| amount | "40" |
|---|
| icon | "Icon_Resource_Wine" |
|---|
| displayName | "Deliver 40 Wine" |
|---|
| description | "Used for luxury at: Tavern, Holy Guild House, Forum, Guild House, by: Beavers, Frogs. Villagers with a satisfied need for luxury have a higher chance of producing double yields.
<b>Produced in:</b>
Cellar<sprite name=grade3>,
Cannery<sprite name=grade2>,
Alchemist's Hut<sprite name=grade2>,
Tinctury<sprite name=grade1>" |
|---|
|
| type | "Good" |
|---|
| amount | "35" |
|---|
| icon | "Icon_Resource_Pottery" |
|---|
| displayName | "Deliver 35 Pottery" |
|---|
| description | "Used for crafting.
<b>Produced in:</b>
Bakery<sprite name=grade2>,
Brickyard<sprite name=grade2>,
Tinkerer<sprite name=grade2>,
Smokehouse<sprite name=grade1>" |
|---|
|
|
|---|
|
|
|---|
| rewards1 | | id | "More Resolve for Comfortable" |
|---|
| displayName | "Long Term Contract" |
|---|
| description | "Workers who are assigned to a workplace that matches their comfort specialization receive an additional +2 Resolve from the "Comfortable" effect." |
|---|
|
|
|---|
| rewards2 | | id | "Reeds 35" |
|---|
| displayName | "Bundle of Reeds" |
|---|
| description | "35 <sprite name="[mat raw] reeds"> Reed" |
|---|
|
|
|---|
| rewards3 | | id | "Metal Tools 6" |
|---|
| displayName | "Box of Tools" |
|---|
| description | "6 <sprite name="[tools] simple tools"> Tools" |
|---|
|
|
|---|
|
| id | "II Bat Influx" |
|---|
| displayName | "Bat Influx" |
|---|
| tiers | |
|---|
| isTimed | false |
|---|
| timeToFail | 0 |
|---|
| objectivesSets | | difficulty | "Easy" |
|---|
| logics | | type | "Good" |
|---|
| amount | "35" |
|---|
| icon | "Icon_Resource_CopperOre" |
|---|
| displayName | "Deliver 35 Copper Ore" |
|---|
| description | "A soft and malleable metal.
<b>Obtained in:</b>
Mine<sprite name=grade2>" |
|---|
|
|
|---|
|
| difficulty | "Medium" |
|---|
| logics | | type | "Good" |
|---|
| amount | "50" |
|---|
| icon | "Icon_Resource_CopperOre" |
|---|
| displayName | "Deliver 50 Copper Ore" |
|---|
| description | "A soft and malleable metal.
<b>Obtained in:</b>
Mine<sprite name=grade2>" |
|---|
|
|
|---|
|
| difficulty | "Hard" |
|---|
| logics | | type | "Good" |
|---|
| amount | "65" |
|---|
| icon | "Icon_Resource_CopperOre" |
|---|
| displayName | "Deliver 65 Copper Ore" |
|---|
| description | "A soft and malleable metal.
<b>Obtained in:</b>
Mine<sprite name=grade2>" |
|---|
|
|
|---|
|
|
|---|
| rewards1 | | id | "Bat 5" |
|---|
| displayName | "Group of Bats" |
|---|
| description | "5 Bats will join the settlement." |
|---|
|
|
|---|
| rewards2 | | id | "Copper Bar +1" |
|---|
| displayName | "Advanced Smelting" |
|---|
| description | "+1 to <sprite name="[metal] copper bar"> Copper Bars production (from gathering, farming, fishing, or production)." |
|---|
|
|
|---|
| rewards3 | | id | "Paper 25" |
|---|
| displayName | "Bundle of Scrolls" |
|---|
| description | "25 <sprite name="[needs] scrolls"> Scrolls" |
|---|
|
|
|---|
|
| id | "II Bat Population" |
|---|
| displayName | "Bat Population" |
|---|
| tiers | |
|---|
| isTimed | false |
|---|
| timeToFail | 0 |
|---|
| objectivesSets | | difficulty | "Easy" |
|---|
| logics | | type | "RaceAmountForTime" |
|---|
| amount | "6" |
|---|
| icon | "bats_temp" |
|---|
| displayName | "Bats" |
|---|
| description | "Have at least 6 Bats for 30 seconds" |
|---|
|
| type | "RaceResolveForTime" |
|---|
| amount | "14" |
|---|
| icon | "Icon_UI_OrderBatResolve" |
|---|
| displayName | "Bats Resolve" |
|---|
| description | "Keep Bats Resolve above 14 for 30 seconds" |
|---|
|
|
|---|
|
| difficulty | "Medium" |
|---|
| logics | | type | "RaceAmountForTime" |
|---|
| amount | "8" |
|---|
| icon | "bats_temp" |
|---|
| displayName | "Bats" |
|---|
| description | "Have at least 8 Bats for 30 seconds" |
|---|
|
| type | "RaceResolveForTime" |
|---|
| amount | "18" |
|---|
| icon | "Icon_UI_OrderBatResolve" |
|---|
| displayName | "Bats Resolve" |
|---|
| description | "Keep Bats Resolve above 18 for 60 seconds" |
|---|
|
|
|---|
|
| difficulty | "Hard" |
|---|
| logics | | type | "RaceAmountForTime" |
|---|
| amount | "10" |
|---|
| icon | "bats_temp" |
|---|
| displayName | "Bats" |
|---|
| description | "Have at least 10 Bats for 30 seconds" |
|---|
|
| type | "RaceResolveForTime" |
|---|
| amount | "22" |
|---|
| icon | "Icon_UI_OrderBatResolve" |
|---|
| displayName | "Bats Resolve" |
|---|
| description | "Keep Bats Resolve above 22 for 120 seconds" |
|---|
|
|
|---|
|
|
|---|
| rewards1 | | id | "Skewers 30" |
|---|
| displayName | "Pack of Skewers" |
|---|
| description | "30 <sprite name="[food processed] skewers"> Skewers" |
|---|
|
|
|---|
| rewards2 | | id | "Parts 5" |
|---|
| displayName | "Parts" |
|---|
| description | "5 <sprite name="[mat processed] parts"> Parts" |
|---|
|
|
|---|
| rewards3 | | id | "Grill Blueprint" |
|---|
| displayName | "Grill" |
|---|
| description | "Can produce: <sprite name=[food processed] skewers> Skewers (<sprite name=grade3>), <sprite name=[food processed] paste> Paste (<sprite name=grade2>), <sprite name=[metal] copper bar> Copper Bars (<sprite name=grade1>).
Rain engine: <sprite name="[water] drizzle water"> Drizzle Water." |
|---|
|
|
|---|
|
| id | "II Beaver Influx" |
|---|
| displayName | "Beaver Influx" |
|---|
| tiers | |
|---|
| isTimed | false |
|---|
| timeToFail | 0 |
|---|
| objectivesSets | | difficulty | "Easy" |
|---|
| logics | | type | "Good" |
|---|
| amount | "35" |
|---|
| icon | "Icon_Resource_Roots" |
|---|
| displayName | "Deliver 35 Roots" |
|---|
| description | "Common food source.
<b>Obtained in:</b>
Foragers' Camp<sprite name=grade2>,
Herb Garden<sprite name=grade1>,
Small Foragers' Camp<sprite name=grade1>" |
|---|
|
|
|---|
|
| difficulty | "Medium" |
|---|
| logics | | type | "Good" |
|---|
| amount | "50" |
|---|
| icon | "Icon_Resource_Roots" |
|---|
| displayName | "Deliver 50 Roots" |
|---|
| description | "Common food source.
<b>Obtained in:</b>
Foragers' Camp<sprite name=grade2>,
Herb Garden<sprite name=grade1>,
Small Foragers' Camp<sprite name=grade1>" |
|---|
|
|
|---|
|
| difficulty | "Hard" |
|---|
| logics | | type | "Good" |
|---|
| amount | "65" |
|---|
| icon | "Icon_Resource_Roots" |
|---|
| displayName | "Deliver 65 Roots" |
|---|
| description | "Common food source.
<b>Obtained in:</b>
Foragers' Camp<sprite name=grade2>,
Herb Garden<sprite name=grade1>,
Small Foragers' Camp<sprite name=grade1>" |
|---|
|
|
|---|
|
|
|---|
| rewards1 | | id | "Beaver 5" |
|---|
| displayName | "Group of Beavers" |
|---|
| description | "5 Beavers will join the settlement." |
|---|
|
|
|---|
| rewards2 | | id | "Planks 10" |
|---|
| displayName | "Box of Planks" |
|---|
| description | "10 <sprite name="[mat processed] planks"> Planks" |
|---|
|
|
|---|
| rewards3 | | id | "Ale 15" |
|---|
| displayName | "Barrels of Ale" |
|---|
| description | "15 <sprite name="[needs] ale"> Ale" |
|---|
|
|
|---|
|
| id | "II Beaver Population" |
|---|
| displayName | "Beaver Population" |
|---|
| tiers | |
|---|
| isTimed | false |
|---|
| timeToFail | 0 |
|---|
| objectivesSets | | difficulty | "Easy" |
|---|
| logics | | type | "RaceAmountForTime" |
|---|
| amount | "8" |
|---|
| icon | "beaver_temp" |
|---|
| displayName | "Beavers" |
|---|
| description | "Have at least 8 Beavers for 30 seconds" |
|---|
|
| type | "RaceResolveForTime" |
|---|
| amount | "20" |
|---|
| icon | "Icon_UI_OrderBeaverResolve" |
|---|
| displayName | "Beavers Resolve" |
|---|
| description | "Keep Beavers Resolve above 20 for 30 seconds" |
|---|
|
|
|---|
|
| difficulty | "Medium" |
|---|
| logics | | type | "RaceAmountForTime" |
|---|
| amount | "10" |
|---|
| icon | "beaver_temp" |
|---|
| displayName | "Beavers" |
|---|
| description | "Have at least 10 Beavers for 30 seconds" |
|---|
|
| type | "RaceResolveForTime" |
|---|
| amount | "24" |
|---|
| icon | "Icon_UI_OrderBeaverResolve" |
|---|
| displayName | "Beavers Resolve" |
|---|
| description | "Keep Beavers Resolve above 24 for 30 seconds" |
|---|
|
|
|---|
|
| difficulty | "Hard" |
|---|
| logics | | type | "RaceAmountForTime" |
|---|
| amount | "12" |
|---|
| icon | "beaver_temp" |
|---|
| displayName | "Beavers" |
|---|
| description | "Have at least 12 Beavers for 30 seconds" |
|---|
|
| type | "RaceResolveForTime" |
|---|
| amount | "28" |
|---|
| icon | "Icon_UI_OrderBeaverResolve" |
|---|
| displayName | "Beavers Resolve" |
|---|
| description | "Keep Beavers Resolve above 28 for 30 seconds" |
|---|
|
|
|---|
|
|
|---|
| rewards1 | | id | "Lumbermill Blueprint" |
|---|
| displayName | "Lumber Mill" |
|---|
| description | "Can produce: <sprite name=[mat processed] planks> Planks (<sprite name=grade3>), <sprite name=[needs] scrolls> Scrolls (<sprite name=grade1>), <sprite name=[packs] pack of trade goods> Pack of Trade Goods (<sprite name=grade1>).
Rain engine: <sprite name="[water] storm water"> Storm Water." |
|---|
|
|
|---|
| rewards2 | | id | "Pickled Goods 30" |
|---|
| displayName | "Pickled Goods" |
|---|
| description | "30 <sprite name="[food processed] pickled goods"> Pickled Goods" |
|---|
|
|
|---|
| rewards3 | | id | "Parts 5" |
|---|
| displayName | "Parts" |
|---|
| description | "5 <sprite name="[mat processed] parts"> Parts" |
|---|
|
|
|---|
|
| id | "II Blight Post" |
|---|
| displayName | "Fighting the Storm" |
|---|
| tiers | |
|---|
| isTimed | false |
|---|
| timeToFail | 0 |
|---|
| objectivesSets | | difficulty | "Easy" |
|---|
| logics | | type | "BuildingOwning" |
|---|
| amount | "1" |
|---|
| icon | "Blight Post_icon" |
|---|
| displayName | "Blight Post" |
|---|
| description | "A specialized building dedicated to fighting Blightrot. Blight Fighters will prepare <sprite name="blight fuel"> Purging Fire during drizzle and clearance seasons, and use it to burn Blightrot Cysts during the storm." |
|---|
|
| type | "BuildingProduction" |
|---|
| amount | "10" |
|---|
| icon | "Icon_Resource_PurgingFire" |
|---|
| displayName | "Purging Fire in Blight Post" |
|---|
| description | "Produce 10 Purging Fire in the building: Blight Post." |
|---|
|
|
|---|
|
| difficulty | "Medium" |
|---|
| logics | | type | "BuildingOwning" |
|---|
| amount | "1" |
|---|
| icon | "Blight Post_icon" |
|---|
| displayName | "Blight Post" |
|---|
| description | "A specialized building dedicated to fighting Blightrot. Blight Fighters will prepare <sprite name="blight fuel"> Purging Fire during drizzle and clearance seasons, and use it to burn Blightrot Cysts during the storm." |
|---|
|
| type | "BuildingProduction" |
|---|
| amount | "30" |
|---|
| icon | "Icon_Resource_PurgingFire" |
|---|
| displayName | "Purging Fire in Blight Post" |
|---|
| description | "Produce 30 Purging Fire in the building: Blight Post." |
|---|
|
|
|---|
|
|
|---|
| rewards1 | | id | "Queens Gift 10" |
|---|
| displayName | "Purging Fire" |
|---|
| description | "10 <sprite name="blight fuel"> Purging Fire" |
|---|
|
|
|---|
| rewards2 | | id | "Sea Marrow 30" |
|---|
| displayName | "Crate of Sea Marrow" |
|---|
| description | "30 <sprite name="[crafting] sea marrow"> Sea Marrow" |
|---|
|
|
|---|
| rewards3 | | id | "Parts 5" |
|---|
| displayName | "Parts" |
|---|
| description | "5 <sprite name="[mat processed] parts"> Parts" |
|---|
|
|
|---|
|
| id | "II Brewery" |
|---|
| displayName | "Happy Brewing" |
|---|
| tiers | |
|---|
| isTimed | false |
|---|
| timeToFail | 0 |
|---|
| objectivesSets | | difficulty | "Easy" |
|---|
| logics | | type | "NeedsCategoryServed" |
|---|
| amount | "30" |
|---|
| icon | "Icon_UI_Services" |
|---|
| displayName | "Any Services need fulfilled" |
|---|
| description | "Fulfill any need from the Services category 30 times." |
|---|
|
| type | "Good" |
|---|
| amount | "30" |
|---|
| icon | "Icon_Resource_Ale" |
|---|
| displayName | "Deliver 30 Ale" |
|---|
| description | "Used for leisure at: Tavern, Monastery, Market, by Humans, Beavers. Villagers with a satisfied need for leisure have a higher chance of producing double yields.
<b>Produced in:</b>
Brewery<sprite name=grade3>,
Distillery<sprite name=grade2>,
Tinctury<sprite name=grade2>,
Scribe<sprite name=grade1>" |
|---|
|
|
|---|
|
| difficulty | "Medium" |
|---|
| logics | | type | "NeedsCategoryServed" |
|---|
| amount | "35" |
|---|
| icon | "Icon_UI_Services" |
|---|
| displayName | "Any Services need fulfilled" |
|---|
| description | "Fulfill any need from the Services category 35 times." |
|---|
|
| type | "Good" |
|---|
| amount | "35" |
|---|
| icon | "Icon_Resource_Ale" |
|---|
| displayName | "Deliver 35 Ale" |
|---|
| description | "Used for leisure at: Tavern, Monastery, Market, by Humans, Beavers. Villagers with a satisfied need for leisure have a higher chance of producing double yields.
<b>Produced in:</b>
Brewery<sprite name=grade3>,
Distillery<sprite name=grade2>,
Tinctury<sprite name=grade2>,
Scribe<sprite name=grade1>" |
|---|
|
|
|---|
|
| difficulty | "Hard" |
|---|
| logics | | type | "NeedsCategoryServed" |
|---|
| amount | "40" |
|---|
| icon | "Icon_UI_Services" |
|---|
| displayName | "Any Services need fulfilled" |
|---|
| description | "Fulfill any need from the Services category 40 times." |
|---|
|
| type | "Good" |
|---|
| amount | "40" |
|---|
| icon | "Icon_Resource_Ale" |
|---|
| displayName | "Deliver 40 Ale" |
|---|
| description | "Used for leisure at: Tavern, Monastery, Market, by Humans, Beavers. Villagers with a satisfied need for leisure have a higher chance of producing double yields.
<b>Produced in:</b>
Brewery<sprite name=grade3>,
Distillery<sprite name=grade2>,
Tinctury<sprite name=grade2>,
Scribe<sprite name=grade1>" |
|---|
|
|
|---|
|
|
|---|
| rewards1 | | id | "Accidental Bricks" |
|---|
| displayName | "Repurposed Clay" |
|---|
| description | "Nothing goes to waste. Gain 2 <sprite name="[mat processed] bricks"> Bricks for every 10 <sprite name="[vessel] pottery"> Pottery produced." |
|---|
|
|
|---|
| rewards2 | | id | "Pottery +2" |
|---|
| displayName | "Rain-Powered Pottery Wheel" |
|---|
| description | "+2 to <sprite name="[vessel] pottery"> Pottery production (from gathering, farming, fishing, or production)." |
|---|
|
|
|---|
| rewards3 | | id | "Pickled Goods 20" |
|---|
| displayName | "Pickled Goods" |
|---|
| description | "20 <sprite name="[food processed] pickled goods"> Pickled Goods" |
|---|
|
| id | "Jerky 20" |
|---|
| displayName | "Basket of Jerky" |
|---|
| description | "20 <sprite name="[food processed] jerky"> Jerky" |
|---|
|
| id | "Skewers 20" |
|---|
| displayName | "Pack of Skewers" |
|---|
| description | "20 <sprite name="[food processed] skewers"> Skewers" |
|---|
|
| id | "Porridge 20" |
|---|
| displayName | "Box of Porridge" |
|---|
| description | "20 <sprite name="[food processed] porridge"> Porridge" |
|---|
|
| id | "Paste 20" |
|---|
| displayName | "Bowl of Paste" |
|---|
| description | "20 <sprite name="[food processed] paste"> Paste" |
|---|
|
| id | "Biscuits 20" |
|---|
| displayName | "Basket of Biscuits" |
|---|
| description | "20 <sprite name="[food processed] biscuits"> Biscuits" |
|---|
|
| id | "Pie 20" |
|---|
| displayName | "Basket of Pies" |
|---|
| description | "20 <sprite name="[food processed] pie"> Pie" |
|---|
|
|
|---|
|
| id | "II Coats" |
|---|
| displayName | "Clothing the People" |
|---|
| tiers | |
|---|
| isTimed | false |
|---|
| timeToFail | 0 |
|---|
| objectivesSets | | difficulty | "Easy" |
|---|
| logics | | type | "NeedServed" |
|---|
| amount | "25" |
|---|
| icon | "Icon_Resource_Coats" |
|---|
| displayName | "Need for Coats fulfilled" |
|---|
| description | "Fulfill your villagers' need for coats 25 times (retroactive)." |
|---|
|
|
|---|
|
| difficulty | "Medium" |
|---|
| logics | | type | "NeedServed" |
|---|
| amount | "30" |
|---|
| icon | "Icon_Resource_Coats" |
|---|
| displayName | "Need for Coats fulfilled" |
|---|
| description | "Fulfill your villagers' need for coats 30 times (retroactive)." |
|---|
|
|
|---|
|
| difficulty | "Hard" |
|---|
| logics | | type | "NeedServed" |
|---|
| amount | "35" |
|---|
| icon | "Icon_Resource_Coats" |
|---|
| displayName | "Need for Coats fulfilled" |
|---|
| description | "Fulfill your villagers' need for coats 35 times (retroactive)." |
|---|
|
|
|---|
|
|
|---|
| rewards1 | | id | "Fabric +1" |
|---|
| displayName | "Reinforced Needles" |
|---|
| description | "+1 to <sprite name="[mat processed] fabric"> Fabric production (from gathering, farming, fishing, or production)." |
|---|
|
|
|---|
| rewards2 | | id | "Pack of Provisions 5" |
|---|
| displayName | "Packs of Provisions" |
|---|
| description | "5 <sprite name="[packs] pack of provisions"> Pack of Provisions" |
|---|
|
|
|---|
| rewards3 | | id | "Parts 5" |
|---|
| displayName | "Parts" |
|---|
| description | "5 <sprite name="[mat processed] parts"> Parts" |
|---|
|
|
|---|
|
| id | "II Convert" |
|---|
| displayName | "Restoration" |
|---|
| tiers | |
|---|
| isTimed | false |
|---|
| timeToFail | 0 |
|---|
| objectivesSets | | difficulty | "Medium" |
|---|
| logics | | type | "RelicResolvedWithReward" |
|---|
| amount | "1" |
|---|
| icon | "Icon_UI_OrderWelcomePeople" |
|---|
| displayName | "Empathy" |
|---|
| description | "Complete at least 1 events by making a decision: Empathy <sprite name=dec_empathy>." |
|---|
|
|
|---|
|
| difficulty | "Hard" |
|---|
| logics | | type | "RelicResolvedWithReward" |
|---|
| amount | "2" |
|---|
| icon | "Icon_UI_OrderWelcomePeople" |
|---|
| displayName | "Empathy" |
|---|
| description | "Complete at least 2 events by making a decision: Empathy <sprite name=dec_empathy>." |
|---|
|
|
|---|
|
|
|---|
| rewards1 | | id | "Ancient Tablet 3" |
|---|
| displayName | "Chest of Ancient Tablets" |
|---|
| description | "3 <sprite name="[valuable] ancient tablet"> Ancient Tablet" |
|---|
|
|
|---|
| rewards2 | | id | "Metal Tools 10" |
|---|
| displayName | "Box of Tools" |
|---|
| description | "10 <sprite name="[tools] simple tools"> Tools" |
|---|
|
|
|---|
| rewards3 | | id | "Berries 30" |
|---|
| displayName | "Basket of Berries" |
|---|
| description | "30 <sprite name="[food raw] berries"> Berries" |
|---|
|
|
|---|
|
| id | "II Crops" |
|---|
| displayName | "Advanced Farming" |
|---|
| tiers | |
|---|
| isTimed | false |
|---|
| timeToFail | 0 |
|---|
| objectivesSets | | difficulty | "Easy" |
|---|
| logics | | type | "Good" |
|---|
| amount | "15" |
|---|
| icon | "Icon_Resource_Crops" |
|---|
| displayName | "Deliver 15 Pack of Crops" |
|---|
| description | "Crops packaged for delivery, used to fulfill orders and trade.
<b>Produced in:</b>
Granary<sprite name=grade2>,
Brewery<sprite name=grade1>,
Makeshift Post<sprite name=grade0>" |
|---|
|
|
|---|
|
| difficulty | "Medium" |
|---|
| logics | | type | "Good" |
|---|
| amount | "18" |
|---|
| icon | "Icon_Resource_Crops" |
|---|
| displayName | "Deliver 18 Pack of Crops" |
|---|
| description | "Crops packaged for delivery, used to fulfill orders and trade.
<b>Produced in:</b>
Granary<sprite name=grade2>,
Brewery<sprite name=grade1>,
Makeshift Post<sprite name=grade0>" |
|---|
|
|
|---|
|
| difficulty | "Hard" |
|---|
| logics | | type | "Good" |
|---|
| amount | "20" |
|---|
| icon | "Icon_Resource_Crops" |
|---|
| displayName | "Deliver 20 Pack of Crops" |
|---|
| description | "Crops packaged for delivery, used to fulfill orders and trade.
<b>Produced in:</b>
Granary<sprite name=grade2>,
Brewery<sprite name=grade1>,
Makeshift Post<sprite name=grade0>" |
|---|
|
|
|---|
|
|
|---|
| rewards1 | | id | "SmallFarm +25 (Composite)" |
|---|
| displayName | "Old Ghran's Technique" |
|---|
| description | "+25% to amount of goods produced in the Small Farm." |
|---|
|
|
|---|
| rewards2 | | id | "Plantation +25" |
|---|
| displayName | "Large Baskets" |
|---|
| description | "+25% to amount of goods produced in the Plantation." |
|---|
|
|
|---|
| rewards3 | | id | "Herb Garden +25 (Composite)" |
|---|
| displayName | "Advanced Herbalism" |
|---|
| description | "+25% to amount of goods produced in the Herb Garden." |
|---|
|
|
|---|
|
| id | "II Cysts" |
|---|
| displayName | "Firestarter" |
|---|
| tiers | |
|---|
| isTimed | false |
|---|
| timeToFail | 0 |
|---|
| objectivesSets | | difficulty | "Medium" |
|---|
| logics | | type | "CystsRemoved" |
|---|
| amount | "6" |
|---|
| icon | "Icon_UI_OrderBurnCysts" |
|---|
| displayName | "Burn Blightrot Cysts" |
|---|
| description | "Burn at least 6 Blightrot Cysts." |
|---|
|
|
|---|
|
| difficulty | "Hard" |
|---|
| logics | | type | "CystsRemoved" |
|---|
| amount | "8" |
|---|
| icon | "Icon_UI_OrderBurnCysts" |
|---|
| displayName | "Burn Blightrot Cysts" |
|---|
| description | "Burn at least 8 Blightrot Cysts." |
|---|
|
|
|---|
|
|
|---|
| rewards1 | | id | "Blight Fuel +1" |
|---|
| displayName | "Fuel Mix" |
|---|
| description | "+1 to <sprite name="blight fuel"> Purging Fire production (from gathering, farming, fishing, or production)." |
|---|
|
|
|---|
| rewards2 | | id | "NewRandomVillagers 3" |
|---|
| displayName | "Villagers" |
|---|
| description | "A group of 3 villagers." |
|---|
|
|
|---|
| rewards3 | | id | "Porridge 40" |
|---|
| displayName | "Box of Porridge" |
|---|
| description | "40 <sprite name="[food processed] porridge"> Porridge" |
|---|
|
| id | "Jerky 40" |
|---|
| displayName | "Basket of Jerky" |
|---|
| description | "40 <sprite name="[food processed] jerky"> Jerky" |
|---|
|
| id | "Skewers 40" |
|---|
| displayName | "Pack of Skewers" |
|---|
| description | "40 <sprite name="[food processed] skewers"> Skewers" |
|---|
|
| id | "Pie 40" |
|---|
| displayName | "Basket of Pies" |
|---|
| description | "40 <sprite name="[food processed] pie"> Pie" |
|---|
|
| id | "Biscuits 40" |
|---|
| displayName | "Basket of Biscuits" |
|---|
| description | "40 <sprite name="[food processed] biscuits"> Biscuits" |
|---|
|
| id | "Paste 40" |
|---|
| displayName | "Bowl of Paste" |
|---|
| description | "40 <sprite name="[food processed] paste"> Paste" |
|---|
|
| id | "Pickled Goods 40" |
|---|
| displayName | "Pickled Goods" |
|---|
| description | "40 <sprite name="[food processed] pickled goods"> Pickled Goods" |
|---|
|
|
|---|
|
| id | "II Dangerous Glades" |
|---|
| displayName | "Risky Expedition" |
|---|
| tiers | |
|---|
| isTimed | false |
|---|
| timeToFail | 0 |
|---|
| objectivesSets | | difficulty | "Easy" |
|---|
| logics | | type | "GladeDiscovery" |
|---|
| amount | "1" |
|---|
| icon | "Icon_Order_DangerousDiscovery" |
|---|
| displayName | "Dangerous Glades" |
|---|
| description | "Cut through the forest to discover 1 Dangerous (<sprite name="dangerous">) or Forbidden Glades (<sprite name="forbidden">)." |
|---|
|
|
|---|
|
| difficulty | "Medium" |
|---|
| logics | | type | "GladeDiscovery" |
|---|
| amount | "2" |
|---|
| icon | "Icon_Order_DangerousDiscovery" |
|---|
| displayName | "Dangerous Glades" |
|---|
| description | "Cut through the forest to discover 2 Dangerous (<sprite name="dangerous">) or Forbidden Glades (<sprite name="forbidden">)." |
|---|
|
|
|---|
|
| difficulty | "Hard" |
|---|
| logics | | type | "GladeDiscovery" |
|---|
| amount | "3" |
|---|
| icon | "Icon_Order_DangerousDiscovery" |
|---|
| displayName | "Dangerous Glades" |
|---|
| description | "Cut through the forest to discover 3 Dangerous (<sprite name="dangerous">) or Forbidden Glades (<sprite name="forbidden">)." |
|---|
|
|
|---|
|
|
|---|
| rewards1 | | id | "Eggs 40" |
|---|
| displayName | "Basket of Eggs" |
|---|
| description | "40 <sprite name="[food raw] eggs"> Eggs" |
|---|
|
|
|---|
| rewards2 | | id | "Plant Fiber 35" |
|---|
| displayName | "Bundle of Plant Fiber" |
|---|
| description | "35 <sprite name="[mat raw] plant fibre"> Plant Fiber" |
|---|
|
|
|---|
| rewards3 | | id | "Metal Tools 7" |
|---|
| displayName | "Box of Tools" |
|---|
| description | "7 <sprite name="[tools] simple tools"> Tools" |
|---|
|
|
|---|
|
| id | "II Engines" |
|---|
| displayName | "Rain Engines" |
|---|
| tiers | |
|---|
| isTimed | false |
|---|
| timeToFail | 0 |
|---|
| objectivesSets | | difficulty | "Easy" |
|---|
| logics | | type | "EnginesAmount" |
|---|
| amount | "2" |
|---|
| icon | "en_craft_61" |
|---|
| displayName | "Rain Engines Installed" |
|---|
| description | "Have at least 2 buildings with Rain Engines installed in your settlement." |
|---|
|
|
|---|
|
| difficulty | "Medium" |
|---|
| logics | | type | "EnginesAmount" |
|---|
| amount | "3" |
|---|
| icon | "en_craft_61" |
|---|
| displayName | "Rain Engines Installed" |
|---|
| description | "Have at least 3 buildings with Rain Engines installed in your settlement." |
|---|
|
|
|---|
|
| difficulty | "Hard" |
|---|
| logics | | type | "EnginesAmount" |
|---|
| amount | "4" |
|---|
| icon | "en_craft_61" |
|---|
| displayName | "Rain Engines Installed" |
|---|
| description | "Have at least 4 buildings with Rain Engines installed in your settlement." |
|---|
|
|
|---|
|
|
|---|
| rewards1 | | id | "Wetstone 30" |
|---|
| displayName | "Crate of Stone" |
|---|
| description | "30 <sprite name="[mat raw] stone"> Stone" |
|---|
|
|
|---|
| rewards2 | | id | "Plant Fiber 30" |
|---|
| displayName | "Bundle of Plant Fiber" |
|---|
| description | "30 <sprite name="[mat raw] plant fibre"> Plant Fiber" |
|---|
|
|
|---|
| rewards3 | | id | "Oil 30" |
|---|
| displayName | "Oil Vessels" |
|---|
| description | "30 <sprite name="[crafting] oil"> Oil" |
|---|
|
|
|---|
|
| id | "II Fishing Trial M S NB" |
|---|
| displayName | "Algal Bloom" |
|---|
| tiers | |
|---|
| isTimed | false |
|---|
| timeToFail | 0 |
|---|
| objectivesSets | | difficulty | "Easy" |
|---|
| logics | | type | "Good" |
|---|
| amount | "30" |
|---|
| icon | "Icon_Resource_Algae 1" |
|---|
| displayName | "Deliver 30 Algae" |
|---|
| description | "Slimy, tough fibers fished from murky waters. Used for crafting.
<b>Obtained at:</b>
Fishing Hut<sprite name=grade2>,
Small Fishing Hut<sprite name=grade1>" |
|---|
|
|
|---|
|
| difficulty | "Medium" |
|---|
| logics | | type | "Good" |
|---|
| amount | "40" |
|---|
| icon | "Icon_Resource_Algae 1" |
|---|
| displayName | "Deliver 40 Algae" |
|---|
| description | "Slimy, tough fibers fished from murky waters. Used for crafting.
<b>Obtained at:</b>
Fishing Hut<sprite name=grade2>,
Small Fishing Hut<sprite name=grade1>" |
|---|
|
|
|---|
|
| difficulty | "Hard" |
|---|
| logics | | type | "Good" |
|---|
| amount | "50" |
|---|
| icon | "Icon_Resource_Algae 1" |
|---|
| displayName | "Deliver 50 Algae" |
|---|
| description | "Slimy, tough fibers fished from murky waters. Used for crafting.
<b>Obtained at:</b>
Fishing Hut<sprite name=grade2>,
Small Fishing Hut<sprite name=grade1>" |
|---|
|
|
|---|
|
|
|---|
| rewards1 | | id | "Fabric +1" |
|---|
| displayName | "Reinforced Needles" |
|---|
| description | "+1 to <sprite name="[mat processed] fabric"> Fabric production (from gathering, farming, fishing, or production)." |
|---|
|
|
|---|
| rewards2 | | id | "Paste 30" |
|---|
| displayName | "Bowl of Paste" |
|---|
| description | "30 <sprite name="[food processed] paste"> Paste" |
|---|
|
| id | "Porridge 30" |
|---|
| displayName | "Box of Porridge" |
|---|
| description | "30 <sprite name="[food processed] porridge"> Porridge" |
|---|
|
| id | "Jerky 30" |
|---|
| displayName | "Basket of Jerky" |
|---|
| description | "30 <sprite name="[food processed] jerky"> Jerky" |
|---|
|
| id | "Skewers 30" |
|---|
| displayName | "Pack of Skewers" |
|---|
| description | "30 <sprite name="[food processed] skewers"> Skewers" |
|---|
|
| id | "Pie 30" |
|---|
| displayName | "Basket of Pies" |
|---|
| description | "30 <sprite name="[food processed] pie"> Pie" |
|---|
|
| id | "Biscuits 30" |
|---|
| displayName | "Basket of Biscuits" |
|---|
| description | "30 <sprite name="[food processed] biscuits"> Biscuits" |
|---|
|
| id | "Pickled Goods 30" |
|---|
| displayName | "Pickled Goods" |
|---|
| description | "30 <sprite name="[food processed] pickled goods"> Pickled Goods" |
|---|
|
|
|---|
| rewards3 | | id | "Metal Tools 6" |
|---|
| displayName | "Box of Tools" |
|---|
| description | "6 <sprite name="[tools] simple tools"> Tools" |
|---|
|
|
|---|
|
| id | "II Fishing Trial RW CF S" |
|---|
| displayName | "Scaling Up" |
|---|
| tiers | |
|---|
| isTimed | false |
|---|
| timeToFail | 0 |
|---|
| objectivesSets | | difficulty | "Easy" |
|---|
| logics | | type | "Good" |
|---|
| amount | "30" |
|---|
| icon | "Icon_Resource_Scales 1" |
|---|
| displayName | "Deliver 30 Scales" |
|---|
| description | "Durable fish skin, richly infused with copper. Used for crafting.
<b>Obtained at:</b>
Fishing Hut<sprite name=grade2>,
Small Fishing Hut<sprite name=grade1>" |
|---|
|
|
|---|
|
| difficulty | "Medium" |
|---|
| logics | | type | "Good" |
|---|
| amount | "40" |
|---|
| icon | "Icon_Resource_Scales 1" |
|---|
| displayName | "Deliver 40 Scales" |
|---|
| description | "Durable fish skin, richly infused with copper. Used for crafting.
<b>Obtained at:</b>
Fishing Hut<sprite name=grade2>,
Small Fishing Hut<sprite name=grade1>" |
|---|
|
|
|---|
|
| difficulty | "Hard" |
|---|
| logics | | type | "Good" |
|---|
| amount | "50" |
|---|
| icon | "Icon_Resource_Scales 1" |
|---|
| displayName | "Deliver 50 Scales" |
|---|
| description | "Durable fish skin, richly infused with copper. Used for crafting.
<b>Obtained at:</b>
Fishing Hut<sprite name=grade2>,
Small Fishing Hut<sprite name=grade1>" |
|---|
|
|
|---|
|
|
|---|
| rewards1 | | id | "Boots +2" |
|---|
| displayName | "Shoe Mold" |
|---|
| description | "+2 to <sprite name="[needs] boots"> Boots production (from gathering, farming, fishing, or production)." |
|---|
|
| id | "Ink +2" |
|---|
| displayName | "Big Phials" |
|---|
| description | "+2 to <sprite name="[crafting] dye"> Dye production (from gathering, farming, fishing, or production)." |
|---|
|
|
|---|
| rewards2 | | id | "Coats 25" |
|---|
| displayName | "Bundle of Coats" |
|---|
| description | "25 <sprite name="[needs] coats"> Coats" |
|---|
|
| id | "Boots 25" |
|---|
| displayName | "Box of Boots" |
|---|
| description | "25 <sprite name="[needs] boots"> Boots" |
|---|
|
|
|---|
| rewards3 | | id | "Porridge 30" |
|---|
| displayName | "Box of Porridge" |
|---|
| description | "30 <sprite name="[food processed] porridge"> Porridge" |
|---|
|
| id | "Paste 30" |
|---|
| displayName | "Bowl of Paste" |
|---|
| description | "30 <sprite name="[food processed] paste"> Paste" |
|---|
|
| id | "Pie 30" |
|---|
| displayName | "Basket of Pies" |
|---|
| description | "30 <sprite name="[food processed] pie"> Pie" |
|---|
|
| id | "Biscuits 30" |
|---|
| displayName | "Basket of Biscuits" |
|---|
| description | "30 <sprite name="[food processed] biscuits"> Biscuits" |
|---|
|
| id | "Pickled Goods 30" |
|---|
| displayName | "Pickled Goods" |
|---|
| description | "30 <sprite name="[food processed] pickled goods"> Pickled Goods" |
|---|
|
| id | "Jerky 30" |
|---|
| displayName | "Basket of Jerky" |
|---|
| description | "30 <sprite name="[food processed] jerky"> Jerky" |
|---|
|
| id | "Skewers 30" |
|---|
| displayName | "Pack of Skewers" |
|---|
| description | "30 <sprite name="[food processed] skewers"> Skewers" |
|---|
|
|
|---|
|
| id | "II Fishing Trial SO M CRW NB" |
|---|
| displayName | "Out Fishing" |
|---|
| tiers | |
|---|
| isTimed | false |
|---|
| timeToFail | 0 |
|---|
| objectivesSets | | difficulty | "Easy" |
|---|
| logics | | type | "Good" |
|---|
| amount | "30" |
|---|
| icon | "Icon_Resource_Fish 1" |
|---|
| displayName | "Deliver 30 Fish" |
|---|
| description | "Plenty of them in the sea. A common food source.
<b>Obtained at:</b>
Fishing Hut<sprite name=grade2>,
Small Fishing Hut<sprite name=grade1>" |
|---|
|
|
|---|
|
| difficulty | "Medium" |
|---|
| logics | | type | "Good" |
|---|
| amount | "40" |
|---|
| icon | "Icon_Resource_Fish 1" |
|---|
| displayName | "Deliver 40 Fish" |
|---|
| description | "Plenty of them in the sea. A common food source.
<b>Obtained at:</b>
Fishing Hut<sprite name=grade2>,
Small Fishing Hut<sprite name=grade1>" |
|---|
|
|
|---|
|
| difficulty | "Hard" |
|---|
| logics | | type | "Good" |
|---|
| amount | "50" |
|---|
| icon | "Icon_Resource_Fish 1" |
|---|
| displayName | "Deliver 50 Fish" |
|---|
| description | "Plenty of them in the sea. A common food source.
<b>Obtained at:</b>
Fishing Hut<sprite name=grade2>,
Small Fishing Hut<sprite name=grade1>" |
|---|
|
|
|---|
|
|
|---|
| rewards1 | | id | "Food Production Speed +20" |
|---|
| displayName | "Viceroy's Survival Guide" |
|---|
| description | "A handy set of notes on how to survive in the wilderness, written by an anonymous viceroy. Increases global food production speed by 20%." |
|---|
|
|
|---|
| rewards2 | | id | "Boots 30" |
|---|
| displayName | "Box of Boots" |
|---|
| description | "30 <sprite name="[needs] boots"> Boots" |
|---|
|
| id | "Coats 30" |
|---|
| displayName | "Bundle of Coats" |
|---|
| description | "30 <sprite name="[needs] coats"> Coats" |
|---|
|
|
|---|
| rewards3 | | id | "Parts 4" |
|---|
| displayName | "Parts" |
|---|
| description | "4 <sprite name="[mat processed] parts"> Parts" |
|---|
|
|
|---|
|
| id | "II Fox Influx" |
|---|
| displayName | "Fox Influx" |
|---|
| tiers | |
|---|
| isTimed | false |
|---|
| timeToFail | 0 |
|---|
| objectivesSets | | difficulty | "Easy" |
|---|
| logics | | type | "Good" |
|---|
| amount | "35" |
|---|
| icon | "Icon_Resource_Herbs" |
|---|
| displayName | "Deliver 35 Herbs" |
|---|
| description | "Isn't eaten raw, but can be processed.
<b>Obtained in:</b>
Herb Garden<sprite name=grade2>,
Greenhouse<sprite name=grade2>,
Herbalists' Camp<sprite name=grade2>,
Small Herbalists' Camp<sprite name=grade1>" |
|---|
|
|
|---|
|
| difficulty | "Medium" |
|---|
| logics | | type | "Good" |
|---|
| amount | "50" |
|---|
| icon | "Icon_Resource_Herbs" |
|---|
| displayName | "Deliver 50 Herbs" |
|---|
| description | "Isn't eaten raw, but can be processed.
<b>Obtained in:</b>
Herb Garden<sprite name=grade2>,
Greenhouse<sprite name=grade2>,
Herbalists' Camp<sprite name=grade2>,
Small Herbalists' Camp<sprite name=grade1>" |
|---|
|
|
|---|
|
| difficulty | "Hard" |
|---|
| logics | | type | "Good" |
|---|
| amount | "65" |
|---|
| icon | "Icon_Resource_Herbs" |
|---|
| displayName | "Deliver 65 Herbs" |
|---|
| description | "Isn't eaten raw, but can be processed.
<b>Obtained in:</b>
Herb Garden<sprite name=grade2>,
Greenhouse<sprite name=grade2>,
Herbalists' Camp<sprite name=grade2>,
Small Herbalists' Camp<sprite name=grade1>" |
|---|
|
|
|---|
|
|
|---|
| rewards1 | | id | "Foxes 5" |
|---|
| displayName | "Group of Foxes" |
|---|
| description | "5 Foxes will join the settlement." |
|---|
|
|
|---|
| rewards2 | | id | "Porridge 25" |
|---|
| displayName | "Box of Porridge" |
|---|
| description | "25 <sprite name="[food processed] porridge"> Porridge" |
|---|
|
|
|---|
| rewards3 | | id | "Tea 20" |
|---|
| displayName | "Crate of Tea" |
|---|
| description | "20 <sprite name="[needs] tea"> Tea" |
|---|
|
|
|---|
|
| id | "II Fox Population" |
|---|
| displayName | "Fox Population" |
|---|
| tiers | |
|---|
| isTimed | false |
|---|
| timeToFail | 0 |
|---|
| objectivesSets | | difficulty | "Easy" |
|---|
| logics | | type | "RaceAmountForTime" |
|---|
| amount | "8" |
|---|
| icon | "fox_temp" |
|---|
| displayName | "Foxes" |
|---|
| description | "Have at least 8 Foxes for 30 seconds" |
|---|
|
| type | "RaceResolveForTime" |
|---|
| amount | "14" |
|---|
| icon | "Icon_UI_OrderFoxResolve" |
|---|
| displayName | "Foxes Resolve" |
|---|
| description | "Keep Foxes Resolve above 14 for 30 seconds" |
|---|
|
|
|---|
|
| difficulty | "Medium" |
|---|
| logics | | type | "RaceAmountForTime" |
|---|
| amount | "10" |
|---|
| icon | "fox_temp" |
|---|
| displayName | "Foxes" |
|---|
| description | "Have at least 10 Foxes for 30 seconds" |
|---|
|
| type | "RaceResolveForTime" |
|---|
| amount | "16" |
|---|
| icon | "Icon_UI_OrderFoxResolve" |
|---|
| displayName | "Foxes Resolve" |
|---|
| description | "Keep Foxes Resolve above 16 for 30 seconds" |
|---|
|
|
|---|
|
| difficulty | "Hard" |
|---|
| logics | | type | "RaceAmountForTime" |
|---|
| amount | "12" |
|---|
| icon | "fox_temp" |
|---|
| displayName | "Foxes" |
|---|
| description | "Have at least 12 Foxes for 30 seconds" |
|---|
|
| type | "RaceResolveForTime" |
|---|
| amount | "18" |
|---|
| icon | "Icon_UI_OrderFoxResolve" |
|---|
| displayName | "Foxes Resolve" |
|---|
| description | "Keep Foxes Resolve above 18 for 30 seconds" |
|---|
|
|
|---|
|
|
|---|
| rewards1 | | id | "Druid Blueprint" |
|---|
| displayName | "Druid's Hut" |
|---|
| description | "Can produce: <sprite name=[crafting] oil> Oil (<sprite name=grade3>), <sprite name=[needs] tea> Tea (<sprite name=grade2>), <sprite name=[needs] coats> Coats (<sprite name=grade1>).
Rain engine: <sprite name="[water] clearance water"> Clearance Water." |
|---|
|
|
|---|
| rewards2 | | id | "Pickled Goods 30" |
|---|
| displayName | "Pickled Goods" |
|---|
| description | "30 <sprite name="[food processed] pickled goods"> Pickled Goods" |
|---|
|
|
|---|
| rewards3 | | id | "Parts 5" |
|---|
| displayName | "Parts" |
|---|
| description | "5 <sprite name="[mat processed] parts"> Parts" |
|---|
|
|
|---|
|
| id | "II Frog Influx" |
|---|
| displayName | "Frog Influx" |
|---|
| tiers | |
|---|
| isTimed | false |
|---|
| timeToFail | 0 |
|---|
| objectivesSets | | difficulty | "Easy" |
|---|
| logics | | type | "Good" |
|---|
| amount | "30" |
|---|
| icon | "Icon_Resource_Stone" |
|---|
| displayName | "Deliver 30 Stone" |
|---|
| description | "Bones of the earth. Used mostly for crafting.
<b>Obtained in:</b>
Stonecutters' Camp<sprite name=grade2>" |
|---|
|
|
|---|
|
| difficulty | "Medium" |
|---|
| logics | | type | "Good" |
|---|
| amount | "45" |
|---|
| icon | "Icon_Resource_Stone" |
|---|
| displayName | "Deliver 45 Stone" |
|---|
| description | "Bones of the earth. Used mostly for crafting.
<b>Obtained in:</b>
Stonecutters' Camp<sprite name=grade2>" |
|---|
|
|
|---|
|
| difficulty | "Hard" |
|---|
| logics | | type | "Good" |
|---|
| amount | "60" |
|---|
| icon | "Icon_Resource_Stone" |
|---|
| displayName | "Deliver 60 Stone" |
|---|
| description | "Bones of the earth. Used mostly for crafting.
<b>Obtained in:</b>
Stonecutters' Camp<sprite name=grade2>" |
|---|
|
|
|---|
|
|
|---|
| rewards1 | | id | "Frog 5" |
|---|
| displayName | "Group of Frogs" |
|---|
| description | "5 Frogs will join the settlement." |
|---|
|
|
|---|
| rewards2 | | id | "Bricks +1" |
|---|
| displayName | "Reinforced Brick Mold" |
|---|
| description | "+1 to <sprite name="[mat processed] bricks"> Bricks production (from gathering, farming, fishing, or production)." |
|---|
|
|
|---|
| rewards3 | | id | "Boots 25" |
|---|
| displayName | "Box of Boots" |
|---|
| description | "25 <sprite name="[needs] boots"> Boots" |
|---|
|
|
|---|
|
| id | "II Frog Population" |
|---|
| displayName | "Frog Population" |
|---|
| tiers | |
|---|
| isTimed | false |
|---|
| timeToFail | 0 |
|---|
| objectivesSets | | difficulty | "Easy" |
|---|
| logics | | type | "RaceAmountForTime" |
|---|
| amount | "8" |
|---|
| icon | "frog_temp" |
|---|
| displayName | "Frogs" |
|---|
| description | "Have at least 8 Frogs for 30 seconds" |
|---|
|
| type | "RaceResolveForTime" |
|---|
| amount | "20" |
|---|
| icon | "Icon_UI_OrderFrogResolve 1" |
|---|
| displayName | "Frogs Resolve" |
|---|
| description | "Keep Frogs Resolve above 20 for 30 seconds" |
|---|
|
|
|---|
|
| difficulty | "Medium" |
|---|
| logics | | type | "RaceAmountForTime" |
|---|
| amount | "10" |
|---|
| icon | "frog_temp" |
|---|
| displayName | "Frogs" |
|---|
| description | "Have at least 10 Frogs for 30 seconds" |
|---|
|
| type | "RaceResolveForTime" |
|---|
| amount | "24" |
|---|
| icon | "Icon_UI_OrderFrogResolve 1" |
|---|
| displayName | "Frogs Resolve" |
|---|
| description | "Keep Frogs Resolve above 24 for 30 seconds" |
|---|
|
|
|---|
|
| difficulty | "Hard" |
|---|
| logics | | type | "RaceAmountForTime" |
|---|
| amount | "12" |
|---|
| icon | "frog_temp" |
|---|
| displayName | "Frogs" |
|---|
| description | "Have at least 12 Frogs for 30 seconds" |
|---|
|
| type | "RaceResolveForTime" |
|---|
| amount | "28" |
|---|
| icon | "Icon_UI_OrderFrogResolve 1" |
|---|
| displayName | "Frogs Resolve" |
|---|
| description | "Keep Frogs Resolve above 28 for 30 seconds" |
|---|
|
|
|---|
|
|
|---|
| rewards1 | | id | "Cannery Blueprint" |
|---|
| displayName | "Cannery" |
|---|
| description | "Can produce: <sprite name=[food processed] paste> Paste (<sprite name=grade3>), <sprite name=[needs] wine> Wine (<sprite name=grade2>), <sprite name=[food processed] biscuits> Biscuits (<sprite name=grade1>).
Rain engine: <sprite name="[water] drizzle water"> Drizzle Water." |
|---|
|
|
|---|
| rewards2 | | id | "Paste 30" |
|---|
| displayName | "Bowl of Paste" |
|---|
| description | "30 <sprite name="[food processed] paste"> Paste" |
|---|
|
|
|---|
| rewards3 | | id | "Parts 5" |
|---|
| displayName | "Parts" |
|---|
| description | "5 <sprite name="[mat processed] parts"> Parts" |
|---|
|
|
|---|
|
| id | "II Fuel and Building" |
|---|
| displayName | "Important Delivery" |
|---|
| tiers | |
|---|
| isTimed | false |
|---|
| timeToFail | 0 |
|---|
| objectivesSets | | difficulty | "Easy" |
|---|
| logics | | type | "Good" |
|---|
| amount | "8" |
|---|
| icon | "Icon_Resource_Coal" |
|---|
| displayName | "Deliver 8 Coal" |
|---|
| description | "Efficient fuel.
<b>Obtained in:</b>
Kiln<sprite name=grade3>,
Mine<sprite name=grade2>,
Brick Oven<sprite name=grade1>" |
|---|
|
| type | "Good" |
|---|
| amount | "8" |
|---|
| icon | "Icon_Resource_BuildingMaterials" |
|---|
| displayName | "Deliver 8 Pack of Building Materials" |
|---|
| description | "Building materials packaged for delivery, used to fulfill orders, upgrade buildings, and trade.
<b>Produced in:</b>
Cobbler<sprite name=grade2>,
Clothier<sprite name=grade2>,
Makeshift Post<sprite name=grade0>" |
|---|
|
|
|---|
|
| difficulty | "Medium" |
|---|
| logics | | type | "Good" |
|---|
| amount | "10" |
|---|
| icon | "Icon_Resource_Coal" |
|---|
| displayName | "Deliver 10 Coal" |
|---|
| description | "Efficient fuel.
<b>Obtained in:</b>
Kiln<sprite name=grade3>,
Mine<sprite name=grade2>,
Brick Oven<sprite name=grade1>" |
|---|
|
| type | "Good" |
|---|
| amount | "10" |
|---|
| icon | "Icon_Resource_BuildingMaterials" |
|---|
| displayName | "Deliver 10 Pack of Building Materials" |
|---|
| description | "Building materials packaged for delivery, used to fulfill orders, upgrade buildings, and trade.
<b>Produced in:</b>
Cobbler<sprite name=grade2>,
Clothier<sprite name=grade2>,
Makeshift Post<sprite name=grade0>" |
|---|
|
|
|---|
|
| difficulty | "Hard" |
|---|
| logics | | type | "Good" |
|---|
| amount | "20" |
|---|
| icon | "Icon_Resource_Coal" |
|---|
| displayName | "Deliver 20 Coal" |
|---|
| description | "Efficient fuel.
<b>Obtained in:</b>
Kiln<sprite name=grade3>,
Mine<sprite name=grade2>,
Brick Oven<sprite name=grade1>" |
|---|
|
| type | "Good" |
|---|
| amount | "12" |
|---|
| icon | "Icon_Resource_BuildingMaterials" |
|---|
| displayName | "Deliver 12 Pack of Building Materials" |
|---|
| description | "Building materials packaged for delivery, used to fulfill orders, upgrade buildings, and trade.
<b>Produced in:</b>
Cobbler<sprite name=grade2>,
Clothier<sprite name=grade2>,
Makeshift Post<sprite name=grade0>" |
|---|
|
|
|---|
|
|
|---|
| rewards1 | | id | "Hearth Parts 2" |
|---|
| displayName | "Wildfire Essence" |
|---|
| description | "2 <sprite name="hearth parts"> Wildfire Essence" |
|---|
|
|
|---|
| rewards2 | | id | "Metal Tools 6" |
|---|
| displayName | "Box of Tools" |
|---|
| description | "6 <sprite name="[tools] simple tools"> Tools" |
|---|
|
|
|---|
| rewards3 | | id | "Coats 40" |
|---|
| displayName | "Bundle of Coats" |
|---|
| description | "40 <sprite name="[needs] coats"> Coats" |
|---|
|
| id | "Boots 40" |
|---|
| displayName | "Box of Boots" |
|---|
| description | "40 <sprite name="[needs] boots"> Boots" |
|---|
|
|
|---|
|
| id | "II Glades in Time" |
|---|
| displayName | "Into the Unknown" |
|---|
| tiers | |
|---|
| isTimed | false |
|---|
| timeToFail | 0 |
|---|
| objectivesSets | | difficulty | "Easy" |
|---|
| logics | | type | "GladeDiscoveryInTime" |
|---|
| amount | "2" |
|---|
| icon | "Icon_UI_OrderGlades" |
|---|
| displayName | "Glades in Time" |
|---|
| description | "Discover 2 glades at an interval of 210 seconds. Progress will reset if the time between discoveries exceeds the limit." |
|---|
|
|
|---|
|
| difficulty | "Medium" |
|---|
| logics | | type | "GladeDiscoveryInTime" |
|---|
| amount | "2" |
|---|
| icon | "Icon_UI_OrderGlades" |
|---|
| displayName | "Glades in Time" |
|---|
| description | "Discover 2 glades at an interval of 180 seconds. Progress will reset if the time between discoveries exceeds the limit." |
|---|
|
|
|---|
|
| difficulty | "Hard" |
|---|
| logics | | type | "GladeDiscoveryInTime" |
|---|
| amount | "2" |
|---|
| icon | "Icon_UI_OrderGlades" |
|---|
| displayName | "Glades in Time" |
|---|
| description | "Discover 2 glades at an interval of 150 seconds. Progress will reset if the time between discoveries exceeds the limit." |
|---|
|
|
|---|
|
|
|---|
| rewards1 | | id | "Metal Tools 10" |
|---|
| displayName | "Box of Tools" |
|---|
| description | "10 <sprite name="[tools] simple tools"> Tools" |
|---|
|
|
|---|
| rewards2 | | id | "Incense 30" |
|---|
| displayName | "Vessel of Incense" |
|---|
| description | "30 <sprite name="[needs] incense"> Incense" |
|---|
|
| id | "Tea 30" |
|---|
| displayName | "Crate of Tea" |
|---|
| description | "30 <sprite name="[needs] tea"> Tea" |
|---|
|
| id | "Paper 30" |
|---|
| displayName | "Bundle of Scrolls" |
|---|
| description | "30 <sprite name="[needs] scrolls"> Scrolls" |
|---|
|
| id | "Ale 30" |
|---|
| displayName | "Barrels of Ale" |
|---|
| description | "30 <sprite name="[needs] ale"> Ale" |
|---|
|
| id | "Wine 30" |
|---|
| displayName | "Barrels of Wine" |
|---|
| description | "30 <sprite name="[needs] wine"> Wine" |
|---|
|
| id | "Training Gear 30" |
|---|
| displayName | "Training Gear" |
|---|
| description | "30 <sprite name="[needs] training gear"> Training Gear" |
|---|
|
|
|---|
| rewards3 | | id | "NewRandomVillagers 3" |
|---|
| displayName | "Villagers" |
|---|
| description | "A group of 3 villagers." |
|---|
|
|
|---|
|
| id | "II Glades" |
|---|
| displayName | "Into the Wilds" |
|---|
| tiers | |
|---|
| isTimed | false |
|---|
| timeToFail | 0 |
|---|
| objectivesSets | | difficulty | "Easy" |
|---|
| logics | | type | "GladeDiscovery" |
|---|
| amount | "3" |
|---|
| icon | "Icon_UI_OrderGlades" |
|---|
| displayName | "Glades" |
|---|
| description | "Cut through the forest to discover 3 glades." |
|---|
|
|
|---|
|
| difficulty | "Medium" |
|---|
| logics | | type | "GladeDiscovery" |
|---|
| amount | "4" |
|---|
| icon | "Icon_UI_OrderGlades" |
|---|
| displayName | "Glades" |
|---|
| description | "Cut through the forest to discover 4 glades." |
|---|
|
|
|---|
|
| difficulty | "Hard" |
|---|
| logics | | type | "GladeDiscovery" |
|---|
| amount | "5" |
|---|
| icon | "Icon_UI_OrderGlades" |
|---|
| displayName | "Glades" |
|---|
| description | "Cut through the forest to discover 5 glades." |
|---|
|
|
|---|
|
|
|---|
| rewards1 | | id | "Amber 10" |
|---|
| displayName | "Amber Pouch" |
|---|
| description | "10 <sprite name="[valuable] amber"> Amber" |
|---|
|
|
|---|
| rewards2 | | id | "Metal Tools 10" |
|---|
| displayName | "Box of Tools" |
|---|
| description | "10 <sprite name="[tools] simple tools"> Tools" |
|---|
|
|
|---|
| rewards3 | | id | "Insects 30" |
|---|
| displayName | "Basket of Insects" |
|---|
| description | "30 <sprite name="[food raw] insects"> Insects" |
|---|
|
|
|---|
|
| id | "II Happy Beavers" |
|---|
| displayName | "Happy Beavers" |
|---|
| tiers | |
|---|
| isTimed | false |
|---|
| timeToFail | 0 |
|---|
| objectivesSets | | difficulty | "Easy" |
|---|
| logics | | type | "RaceResolveForTime" |
|---|
| amount | "20" |
|---|
| icon | "Icon_UI_OrderBeaverResolve" |
|---|
| displayName | "Beavers Resolve" |
|---|
| description | "Keep Beavers Resolve above 20 for 60 seconds" |
|---|
|
| type | "TraderValueSold" |
|---|
| amount | "8" |
|---|
| icon | "Icon_UI_OrderTrade" |
|---|
| displayName | "Value of Goods Sold" |
|---|
| description | "Sell goods worth at least 8 Amber to traders or via trade routes." |
|---|
|
|
|---|
|
| difficulty | "Medium" |
|---|
| logics | | type | "RaceResolveForTime" |
|---|
| amount | "22" |
|---|
| icon | "Icon_UI_OrderBeaverResolve" |
|---|
| displayName | "Beavers Resolve" |
|---|
| description | "Keep Beavers Resolve above 22 for 60 seconds" |
|---|
|
| type | "TraderValueSold" |
|---|
| amount | "12" |
|---|
| icon | "Icon_UI_OrderTrade" |
|---|
| displayName | "Value of Goods Sold" |
|---|
| description | "Sell goods worth at least 12 Amber to traders or via trade routes." |
|---|
|
|
|---|
|
| difficulty | "Hard" |
|---|
| logics | | type | "RaceResolveForTime" |
|---|
| amount | "24" |
|---|
| icon | "Icon_UI_OrderBeaverResolve" |
|---|
| displayName | "Beavers Resolve" |
|---|
| description | "Keep Beavers Resolve above 24 for 60 seconds" |
|---|
|
| type | "TraderValueSold" |
|---|
| amount | "16" |
|---|
| icon | "Icon_UI_OrderTrade" |
|---|
| displayName | "Value of Goods Sold" |
|---|
| description | "Sell goods worth at least 16 Amber to traders or via trade routes." |
|---|
|
|
|---|
|
|
|---|
| rewards1 | | id | "Lumber Speed +15" |
|---|
| displayName | "Reinforced Axes" |
|---|
| description | "Woodcutting is a lot easier. Woodcutters' Camp production is 15% quicker." |
|---|
|
|
|---|
| rewards2 | | id | "Biscuits 30" |
|---|
| displayName | "Basket of Biscuits" |
|---|
| description | "30 <sprite name="[food processed] biscuits"> Biscuits" |
|---|
|
|
|---|
| rewards3 | | id | "Metal Tools 10" |
|---|
| displayName | "Box of Tools" |
|---|
| description | "10 <sprite name="[tools] simple tools"> Tools" |
|---|
|
|
|---|
|
| id | "II Happy Foxes" |
|---|
| displayName | "Happy Foxes" |
|---|
| tiers | |
|---|
| isTimed | false |
|---|
| timeToFail | 0 |
|---|
| objectivesSets | | difficulty | "Easy" |
|---|
| logics | | type | "RaceResolveForTime" |
|---|
| amount | "14" |
|---|
| icon | "Icon_UI_OrderFoxResolve" |
|---|
| displayName | "Foxes Resolve" |
|---|
| description | "Keep Foxes Resolve above 14 for 30 seconds" |
|---|
|
| type | "RelicResolved" |
|---|
| amount | "1" |
|---|
| icon | "Icon_UI_Order_GladeEvent" |
|---|
| displayName | "Events Completed" |
|---|
| description | "Complete any 1 Glade Event(s). Totems spawned by Fishmen Caves and Cloned Blood Flowers do not count." |
|---|
|
|
|---|
|
| difficulty | "Medium" |
|---|
| logics | | type | "RaceResolveForTime" |
|---|
| amount | "16" |
|---|
| icon | "Icon_UI_OrderFoxResolve" |
|---|
| displayName | "Foxes Resolve" |
|---|
| description | "Keep Foxes Resolve above 16 for 30 seconds" |
|---|
|
| type | "RelicResolved" |
|---|
| amount | "2" |
|---|
| icon | "Icon_UI_Order_GladeEvent" |
|---|
| displayName | "Events Completed" |
|---|
| description | "Complete any 2 Glade Event(s). Totems spawned by Fishmen Caves and Cloned Blood Flowers do not count." |
|---|
|
|
|---|
|
| difficulty | "Hard" |
|---|
| logics | | type | "RaceResolveForTime" |
|---|
| amount | "18" |
|---|
| icon | "Icon_UI_OrderFoxResolve" |
|---|
| displayName | "Foxes Resolve" |
|---|
| description | "Keep Foxes Resolve above 18 for 30 seconds" |
|---|
|
| type | "RelicResolved" |
|---|
| amount | "3" |
|---|
| icon | "Icon_UI_Order_GladeEvent" |
|---|
| displayName | "Events Completed" |
|---|
| description | "Complete any 3 Glade Event(s). Totems spawned by Fishmen Caves and Cloned Blood Flowers do not count." |
|---|
|
|
|---|
|
|
|---|
| rewards1 | | id | "Tea +2" |
|---|
| displayName | "Tea Infuser" |
|---|
| description | "+2 to <sprite name="[needs] tea"> Tea production (from gathering, farming, fishing, or production)." |
|---|
|
|
|---|
| rewards2 | | id | "Amber 10" |
|---|
| displayName | "Amber Pouch" |
|---|
| description | "10 <sprite name="[valuable] amber"> Amber" |
|---|
|
|
|---|
| rewards3 | | id | "Extra Fox Newcommers" |
|---|
| displayName | "Fox Friendship" |
|---|
| description | "2 additional Foxes will come with each group of newcomers." |
|---|
|
|
|---|
|
| id | "II Happy Frogs" |
|---|
| displayName | "Happy Frogs" |
|---|
| tiers | |
|---|
| isTimed | false |
|---|
| timeToFail | 0 |
|---|
| objectivesSets | | difficulty | "Easy" |
|---|
| logics | | type | "RaceResolveForTime" |
|---|
| amount | "20" |
|---|
| icon | "Icon_UI_OrderFrogResolve 1" |
|---|
| displayName | "Frogs Resolve" |
|---|
| description | "Keep Frogs Resolve above 20 for 60 seconds" |
|---|
|
| type | "WaterUsed" |
|---|
| amount | "25" |
|---|
| icon | "Icon_UI_OrderUseWater" |
|---|
| displayName | "Use Any Rainwater" |
|---|
| description | "Use 25 units of rainwater (any type) in Rain Engines in production buildings." |
|---|
|
|
|---|
|
| difficulty | "Medium" |
|---|
| logics | | type | "RaceResolveForTime" |
|---|
| amount | "22" |
|---|
| icon | "Icon_UI_OrderFrogResolve 1" |
|---|
| displayName | "Frogs Resolve" |
|---|
| description | "Keep Frogs Resolve above 22 for 60 seconds" |
|---|
|
| type | "WaterUsed" |
|---|
| amount | "50" |
|---|
| icon | "Icon_UI_OrderUseWater" |
|---|
| displayName | "Use Any Rainwater" |
|---|
| description | "Use 50 units of rainwater (any type) in Rain Engines in production buildings." |
|---|
|
|
|---|
|
| difficulty | "Hard" |
|---|
| logics | | type | "RaceResolveForTime" |
|---|
| amount | "24" |
|---|
| icon | "Icon_UI_OrderFrogResolve 1" |
|---|
| displayName | "Frogs Resolve" |
|---|
| description | "Keep Frogs Resolve above 24 for 60 seconds" |
|---|
|
| type | "WaterUsed" |
|---|
| amount | "75" |
|---|
| icon | "Icon_UI_OrderUseWater" |
|---|
| displayName | "Use Any Rainwater" |
|---|
| description | "Use 75 units of rainwater (any type) in Rain Engines in production buildings." |
|---|
|
|
|---|
|
|
|---|
| rewards1 | | id | "Extra Frog Newcommers" |
|---|
| displayName | "Frog Friendship" |
|---|
| description | "2 additional Frogs will come with each group of newcomers." |
|---|
|
|
|---|
| rewards2 | | id | "Paste 30" |
|---|
| displayName | "Bowl of Paste" |
|---|
| description | "30 <sprite name="[food processed] paste"> Paste" |
|---|
|
|
|---|
| rewards3 | | id | "Pipes +1" |
|---|
| displayName | "Stamping Die" |
|---|
| description | "+1 to <sprite name="[mat processed] pipe"> Pipes production (from gathering, farming, fishing, or production)." |
|---|
|
|
|---|
|
| id | "II Happy Harpies" |
|---|
| displayName | "Happy Harpies" |
|---|
| tiers | |
|---|
| isTimed | false |
|---|
| timeToFail | 0 |
|---|
| objectivesSets | | difficulty | "Easy" |
|---|
| logics | | type | "RaceResolveForTime" |
|---|
| amount | "14" |
|---|
| icon | "Icon_UI_OrderHarpyResolve" |
|---|
| displayName | "Harpies Resolve" |
|---|
| description | "Keep Harpies Resolve above 14 for 30 seconds" |
|---|
|
| type | "DecorationTypeOwning" |
|---|
| amount | "4" |
|---|
| icon | "Icon_UI_DecorAesthetics" |
|---|
| displayName | "Aesthetics" |
|---|
| description | "Have at least 4 Aesthetics decorations." |
|---|
|
|
|---|
|
| difficulty | "Medium" |
|---|
| logics | | type | "RaceResolveForTime" |
|---|
| amount | "16" |
|---|
| icon | "Icon_UI_OrderHarpyResolve" |
|---|
| displayName | "Harpies Resolve" |
|---|
| description | "Keep Harpies Resolve above 16 for 30 seconds" |
|---|
|
| type | "DecorationTypeOwning" |
|---|
| amount | "6" |
|---|
| icon | "Icon_UI_DecorAesthetics" |
|---|
| displayName | "Aesthetics" |
|---|
| description | "Have at least 6 Aesthetics decorations." |
|---|
|
|
|---|
|
| difficulty | "Hard" |
|---|
| logics | | type | "RaceResolveForTime" |
|---|
| amount | "18" |
|---|
| icon | "Icon_UI_OrderHarpyResolve" |
|---|
| displayName | "Harpies Resolve" |
|---|
| description | "Keep Harpies Resolve above 18 for 30 seconds" |
|---|
|
| type | "DecorationTypeOwning" |
|---|
| amount | "8" |
|---|
| icon | "Icon_UI_DecorAesthetics" |
|---|
| displayName | "Aesthetics" |
|---|
| description | "Have at least 8 Aesthetics decorations." |
|---|
|
|
|---|
|
|
|---|
| rewards1 | | id | "Paste +2" |
|---|
| displayName | "Steel Grater" |
|---|
| description | "+2 to <sprite name="[food processed] paste"> Paste production (from gathering, farming, fishing, or production)." |
|---|
|
|
|---|
| rewards2 | | id | "Ink 25" |
|---|
| displayName | "Vials of Dye" |
|---|
| description | "25 <sprite name="[crafting] dye"> Dye" |
|---|
|
|
|---|
| rewards3 | | id | "Fabric 30" |
|---|
| displayName | "Bundle of Fabric" |
|---|
| description | "30 <sprite name="[mat processed] fabric"> Fabric" |
|---|
|
|
|---|
|
| id | "II Happy Humans" |
|---|
| displayName | "Happy Humans" |
|---|
| tiers | |
|---|
| isTimed | false |
|---|
| timeToFail | 0 |
|---|
| objectivesSets | | difficulty | "Easy" |
|---|
| logics | | type | "RaceResolveForTime" |
|---|
| amount | "24" |
|---|
| icon | "Icon_UI_OrderResolve" |
|---|
| displayName | "Humans Resolve" |
|---|
| description | "Keep Humans Resolve above 24 for 30 seconds" |
|---|
|
| type | "Good" |
|---|
| amount | "20" |
|---|
| icon | "Icon_Resource_Grain" |
|---|
| displayName | "Deliver 20 Grain" |
|---|
| description | "Isn't eaten raw, but can be processed.
<b>Obtained in:</b>
Homestead<sprite name=grade3>,
Small Farm<sprite name=grade2>,
Foragers' Camp<sprite name=grade2>,
Small Foragers' Camp<sprite name=grade1>" |
|---|
|
|
|---|
|
| difficulty | "Medium" |
|---|
| logics | | type | "RaceResolveForTime" |
|---|
| amount | "26" |
|---|
| icon | "Icon_UI_OrderResolve" |
|---|
| displayName | "Humans Resolve" |
|---|
| description | "Keep Humans Resolve above 26 for 30 seconds" |
|---|
|
| type | "Good" |
|---|
| amount | "25" |
|---|
| icon | "Icon_Resource_Grain" |
|---|
| displayName | "Deliver 25 Grain" |
|---|
| description | "Isn't eaten raw, but can be processed.
<b>Obtained in:</b>
Homestead<sprite name=grade3>,
Small Farm<sprite name=grade2>,
Foragers' Camp<sprite name=grade2>,
Small Foragers' Camp<sprite name=grade1>" |
|---|
|
|
|---|
|
| difficulty | "Hard" |
|---|
| logics | | type | "RaceResolveForTime" |
|---|
| amount | "28" |
|---|
| icon | "Icon_UI_OrderResolve" |
|---|
| displayName | "Humans Resolve" |
|---|
| description | "Keep Humans Resolve above 28 for 30 seconds" |
|---|
|
| type | "Good" |
|---|
| amount | "30" |
|---|
| icon | "Icon_Resource_Grain" |
|---|
| displayName | "Deliver 30 Grain" |
|---|
| description | "Isn't eaten raw, but can be processed.
<b>Obtained in:</b>
Homestead<sprite name=grade3>,
Small Farm<sprite name=grade2>,
Foragers' Camp<sprite name=grade2>,
Small Foragers' Camp<sprite name=grade1>" |
|---|
|
|
|---|
|
|
|---|
| rewards1 | | id | "Coats +2" |
|---|
| displayName | "Ancient Sewing Technique" |
|---|
| description | "+2 to <sprite name="[needs] coats"> Coats production (from gathering, farming, fishing, or production)." |
|---|
|
|
|---|
| rewards2 | | id | "Pie 30" |
|---|
| displayName | "Basket of Pies" |
|---|
| description | "30 <sprite name="[food processed] pie"> Pie" |
|---|
|
|
|---|
| rewards3 | | id | "Extra Human Newcommers" |
|---|
| displayName | "Human Friendship" |
|---|
| description | "2 additional Humans will come with each group of newcomers." |
|---|
|
|
|---|
|
| id | "II Happy Lizards" |
|---|
| displayName | "Happy Lizards" |
|---|
| tiers | |
|---|
| isTimed | false |
|---|
| timeToFail | 0 |
|---|
| objectivesSets | | difficulty | "Easy" |
|---|
| logics | | type | "RaceResolveForTime" |
|---|
| amount | "14" |
|---|
| icon | "Icon_UI_OrderLizardResolve" |
|---|
| displayName | "Lizards Resolve" |
|---|
| description | "Keep Lizards Resolve above 14 for 30 seconds" |
|---|
|
| type | "GladeDiscovery" |
|---|
| amount | "1" |
|---|
| icon | "Icon_UI_OrderGlades" |
|---|
| displayName | "Glades" |
|---|
| description | "Cut through the forest to discover 1 glades." |
|---|
|
|
|---|
|
| difficulty | "Medium" |
|---|
| logics | | type | "RaceResolveForTime" |
|---|
| amount | "16" |
|---|
| icon | "Icon_UI_OrderLizardResolve" |
|---|
| displayName | "Lizards Resolve" |
|---|
| description | "Keep Lizards Resolve above 16 for 30 seconds" |
|---|
|
| type | "GladeDiscovery" |
|---|
| amount | "2" |
|---|
| icon | "Icon_UI_OrderGlades" |
|---|
| displayName | "Glades" |
|---|
| description | "Cut through the forest to discover 2 glades." |
|---|
|
|
|---|
|
| difficulty | "Hard" |
|---|
| logics | | type | "RaceResolveForTime" |
|---|
| amount | "18" |
|---|
| icon | "Icon_UI_OrderLizardResolve" |
|---|
| displayName | "Lizards Resolve" |
|---|
| description | "Keep Lizards Resolve above 18 for 30 seconds" |
|---|
|
| type | "GladeDiscovery" |
|---|
| amount | "3" |
|---|
| icon | "Icon_UI_OrderGlades" |
|---|
| displayName | "Glades" |
|---|
| description | "Cut through the forest to discover 3 glades." |
|---|
|
|
|---|
|
|
|---|
| rewards1 | | id | "Jerky +2" |
|---|
| displayName | "Salted Jerky" |
|---|
| description | "+2 to <sprite name="[food processed] jerky"> Jerky production (from gathering, farming, fishing, or production)." |
|---|
|
|
|---|
| rewards2 | | id | "Amber 10" |
|---|
| displayName | "Amber Pouch" |
|---|
| description | "10 <sprite name="[valuable] amber"> Amber" |
|---|
|
|
|---|
| rewards3 | | id | "Extra Lizard Newcommers" |
|---|
| displayName | "Lizard Friendship" |
|---|
| description | "2 additional Lizards will come with each group of newcomers." |
|---|
|
|
|---|
|
| id | "II Harpy Influx" |
|---|
| displayName | "Harpy Influx" |
|---|
| tiers | |
|---|
| isTimed | false |
|---|
| timeToFail | 0 |
|---|
| objectivesSets | | difficulty | "Easy" |
|---|
| logics | | type | "Good" |
|---|
| amount | "35" |
|---|
| icon | "Icon_Resource_Mushrooms" |
|---|
| displayName | "Deliver 35 Mushrooms" |
|---|
| description | "Common food source.
<b>Obtained in:</b>
Greenhouse<sprite name=grade2>,
Herbalists' Camp<sprite name=grade2>,
Homestead<sprite name=grade2>,
Small Herbalists' Camp<sprite name=grade1>" |
|---|
|
|
|---|
|
| difficulty | "Medium" |
|---|
| logics | | type | "Good" |
|---|
| amount | "50" |
|---|
| icon | "Icon_Resource_Mushrooms" |
|---|
| displayName | "Deliver 50 Mushrooms" |
|---|
| description | "Common food source.
<b>Obtained in:</b>
Greenhouse<sprite name=grade2>,
Herbalists' Camp<sprite name=grade2>,
Homestead<sprite name=grade2>,
Small Herbalists' Camp<sprite name=grade1>" |
|---|
|
|
|---|
|
| difficulty | "Hard" |
|---|
| logics | | type | "Good" |
|---|
| amount | "65" |
|---|
| icon | "Icon_Resource_Mushrooms" |
|---|
| displayName | "Deliver 65 Mushrooms" |
|---|
| description | "Common food source.
<b>Obtained in:</b>
Greenhouse<sprite name=grade2>,
Herbalists' Camp<sprite name=grade2>,
Homestead<sprite name=grade2>,
Small Herbalists' Camp<sprite name=grade1>" |
|---|
|
|
|---|
|
|
|---|
| rewards1 | | id | "Harpy 5" |
|---|
| displayName | "Group of Harpies" |
|---|
| description | "5 Harpies will join the settlement." |
|---|
|
|
|---|
| rewards2 | | id | "Coats +2" |
|---|
| displayName | "Ancient Sewing Technique" |
|---|
| description | "+2 to <sprite name="[needs] coats"> Coats production (from gathering, farming, fishing, or production)." |
|---|
|
|
|---|
| rewards3 | | id | "Coats 25" |
|---|
| displayName | "Bundle of Coats" |
|---|
| description | "25 <sprite name="[needs] coats"> Coats" |
|---|
|
|
|---|
|
| id | "II Harpy Population" |
|---|
| displayName | "Harpy Population" |
|---|
| tiers | |
|---|
| isTimed | false |
|---|
| timeToFail | 0 |
|---|
| objectivesSets | | difficulty | "Easy" |
|---|
| logics | | type | "RaceAmountForTime" |
|---|
| amount | "6" |
|---|
| icon | "harpy_temp" |
|---|
| displayName | "Harpies" |
|---|
| description | "Have at least 6 Harpies for 30 seconds" |
|---|
|
| type | "RaceResolveForTime" |
|---|
| amount | "14" |
|---|
| icon | "Icon_UI_OrderHarpyResolve" |
|---|
| displayName | "Harpies Resolve" |
|---|
| description | "Keep Harpies Resolve above 14 for 30 seconds" |
|---|
|
|
|---|
|
| difficulty | "Medium" |
|---|
| logics | | type | "RaceAmountForTime" |
|---|
| amount | "8" |
|---|
| icon | "harpy_temp" |
|---|
| displayName | "Harpies" |
|---|
| description | "Have at least 8 Harpies for 30 seconds" |
|---|
|
| type | "RaceResolveForTime" |
|---|
| amount | "18" |
|---|
| icon | "Icon_UI_OrderHarpyResolve" |
|---|
| displayName | "Harpies Resolve" |
|---|
| description | "Keep Harpies Resolve above 18 for 60 seconds" |
|---|
|
|
|---|
|
| difficulty | "Hard" |
|---|
| logics | | type | "RaceAmountForTime" |
|---|
| amount | "10" |
|---|
| icon | "harpy_temp" |
|---|
| displayName | "Harpies" |
|---|
| description | "Have at least 10 Harpies for 30 seconds" |
|---|
|
| type | "RaceResolveForTime" |
|---|
| amount | "22" |
|---|
| icon | "Icon_UI_OrderHarpyResolve" |
|---|
| displayName | "Harpies Resolve" |
|---|
| description | "Keep Harpies Resolve above 22 for 120 seconds" |
|---|
|
|
|---|
|
|
|---|
| rewards1 | | id | "Paste 30" |
|---|
| displayName | "Bowl of Paste" |
|---|
| description | "30 <sprite name="[food processed] paste"> Paste" |
|---|
|
|
|---|
| rewards2 | | id | "Parts 5" |
|---|
| displayName | "Parts" |
|---|
| description | "5 <sprite name="[mat processed] parts"> Parts" |
|---|
|
|
|---|
| rewards3 | | id | "Alchemist Blueprint" |
|---|
| displayName | "Alchemist's Hut" |
|---|
| description | "Can produce: <sprite name=[metal] crystalized dew> Crystalized Dew (<sprite name=grade2>), <sprite name=[needs] tea> Tea (<sprite name=grade2>), <sprite name=[needs] wine> Wine (<sprite name=grade2>).
Rain engine: <sprite name="[water] clearance water"> Clearance Water." |
|---|
|
|
|---|
|
| id | "II Human Houses" |
|---|
| displayName | "More Houses" |
|---|
| tiers | |
|---|
| isTimed | false |
|---|
| timeToFail | 0 |
|---|
| objectivesSets | | difficulty | "Easy" |
|---|
| logics | | type | "NeedSatisfiedForTime" |
|---|
| amount | "16" |
|---|
| icon | "Icon_Need_Shelter" |
|---|
| displayName | "Need for Basic Housing fulfilled" |
|---|
| description | "Have at least 16 villagers with the Basic Housing need fulfilled for 20 seconds." |
|---|
|
|
|---|
|
|
|---|
| rewards1 | | id | "NewRandomVillagers 2" |
|---|
| displayName | "Villagers" |
|---|
| description | "A group of 2 villagers." |
|---|
|
|
|---|
| rewards2 | | id | "Fish 30" |
|---|
| displayName | "Basket of Fish" |
|---|
| description | "30 <sprite name="[food raw] fish"> Fish" |
|---|
|
|
|---|
| rewards3 | | id | "Parts 4" |
|---|
| displayName | "Parts" |
|---|
| description | "4 <sprite name="[mat processed] parts"> Parts" |
|---|
|
|
|---|
|
| id | "II Human Influx" |
|---|
| displayName | "Human Influx" |
|---|
| tiers | |
|---|
| isTimed | false |
|---|
| timeToFail | 0 |
|---|
| objectivesSets | | difficulty | "Easy" |
|---|
| logics | | type | "Good" |
|---|
| amount | "35" |
|---|
| icon | "Icon_Resource_Grain" |
|---|
| displayName | "Deliver 35 Grain" |
|---|
| description | "Isn't eaten raw, but can be processed.
<b>Obtained in:</b>
Homestead<sprite name=grade3>,
Small Farm<sprite name=grade2>,
Foragers' Camp<sprite name=grade2>,
Small Foragers' Camp<sprite name=grade1>" |
|---|
|
|
|---|
|
| difficulty | "Medium" |
|---|
| logics | | type | "Good" |
|---|
| amount | "50" |
|---|
| icon | "Icon_Resource_Grain" |
|---|
| displayName | "Deliver 50 Grain" |
|---|
| description | "Isn't eaten raw, but can be processed.
<b>Obtained in:</b>
Homestead<sprite name=grade3>,
Small Farm<sprite name=grade2>,
Foragers' Camp<sprite name=grade2>,
Small Foragers' Camp<sprite name=grade1>" |
|---|
|
|
|---|
|
| difficulty | "Hard" |
|---|
| logics | | type | "Good" |
|---|
| amount | "65" |
|---|
| icon | "Icon_Resource_Grain" |
|---|
| displayName | "Deliver 65 Grain" |
|---|
| description | "Isn't eaten raw, but can be processed.
<b>Obtained in:</b>
Homestead<sprite name=grade3>,
Small Farm<sprite name=grade2>,
Foragers' Camp<sprite name=grade2>,
Small Foragers' Camp<sprite name=grade1>" |
|---|
|
|
|---|
|
|
|---|
| rewards1 | | id | "Human 5" |
|---|
| displayName | "Group of Humans" |
|---|
| description | "5 Humans will join the settlement." |
|---|
|
|
|---|
| rewards2 | | id | "Bricks 15" |
|---|
| displayName | "Crate of Bricks" |
|---|
| description | "15 <sprite name="[mat processed] bricks"> Bricks" |
|---|
|
|
|---|
| rewards3 | | id | "Porridge 25" |
|---|
| displayName | "Box of Porridge" |
|---|
| description | "25 <sprite name="[food processed] porridge"> Porridge" |
|---|
|
|
|---|
|
| id | "II Human Population" |
|---|
| displayName | "Human Population" |
|---|
| tiers | |
|---|
| isTimed | false |
|---|
| timeToFail | 0 |
|---|
| objectivesSets | | difficulty | "Easy" |
|---|
| logics | | type | "RaceAmountForTime" |
|---|
| amount | "6" |
|---|
| icon | "human_temp" |
|---|
| displayName | "Humans" |
|---|
| description | "Have at least 6 Humans for 30 seconds" |
|---|
|
| type | "RaceResolveForTime" |
|---|
| amount | "24" |
|---|
| icon | "Icon_UI_OrderResolve" |
|---|
| displayName | "Humans Resolve" |
|---|
| description | "Keep Humans Resolve above 24 for 30 seconds" |
|---|
|
|
|---|
|
| difficulty | "Medium" |
|---|
| logics | | type | "RaceAmountForTime" |
|---|
| amount | "8" |
|---|
| icon | "human_temp" |
|---|
| displayName | "Humans" |
|---|
| description | "Have at least 8 Humans for 30 seconds" |
|---|
|
| type | "RaceResolveForTime" |
|---|
| amount | "28" |
|---|
| icon | "Icon_UI_OrderResolve" |
|---|
| displayName | "Humans Resolve" |
|---|
| description | "Keep Humans Resolve above 28 for 60 seconds" |
|---|
|
|
|---|
|
| difficulty | "Hard" |
|---|
| logics | | type | "RaceAmountForTime" |
|---|
| amount | "10" |
|---|
| icon | "human_temp" |
|---|
| displayName | "Humans" |
|---|
| description | "Have at least 10 Humans for 30 seconds" |
|---|
|
| type | "RaceResolveForTime" |
|---|
| amount | "32" |
|---|
| icon | "Icon_UI_OrderResolve" |
|---|
| displayName | "Humans Resolve" |
|---|
| description | "Keep Humans Resolve above 32 for 120 seconds" |
|---|
|
|
|---|
|
|
|---|
| rewards1 | | id | "Pie 30" |
|---|
| displayName | "Basket of Pies" |
|---|
| description | "30 <sprite name="[food processed] pie"> Pie" |
|---|
|
|
|---|
| rewards2 | | id | "Amber 15" |
|---|
| displayName | "Amber Pouch" |
|---|
| description | "15 <sprite name="[valuable] amber"> Amber" |
|---|
|
|
|---|
| rewards3 | | id | "Brick Oven Blueprint" |
|---|
| displayName | "Brick Oven" |
|---|
| description | "Can produce: <sprite name=[food processed] biscuits> Biscuits (<sprite name=grade3>), <sprite name=[needs] incense> Incense (<sprite name=grade2>), <sprite name=[crafting] coal> Coal (<sprite name=grade1>).
Rain engine: <sprite name="[water] clearance water"> Clearance Water." |
|---|
|
|
|---|
|
| id | "II Jerky For Time" |
|---|
| displayName | "Meat Treats" |
|---|
| tiers | |
|---|
| isTimed | false |
|---|
| timeToFail | 0 |
|---|
| objectivesSets | | difficulty | "Easy" |
|---|
| logics | | type | "NeedSatisfiedForTime" |
|---|
| amount | "8" |
|---|
| icon | "Icon_Resource_Jerky" |
|---|
| displayName | "Need for Jerky fulfilled" |
|---|
| description | "Have at least 8 villagers with the Jerky need fulfilled for 120 seconds." |
|---|
|
|
|---|
|
| difficulty | "Medium" |
|---|
| logics | | type | "NeedSatisfiedForTime" |
|---|
| amount | "10" |
|---|
| icon | "Icon_Resource_Jerky" |
|---|
| displayName | "Need for Jerky fulfilled" |
|---|
| description | "Have at least 10 villagers with the Jerky need fulfilled for 120 seconds." |
|---|
|
|
|---|
|
| difficulty | "Hard" |
|---|
| logics | | type | "NeedSatisfiedForTime" |
|---|
| amount | "12" |
|---|
| icon | "Icon_Resource_Jerky" |
|---|
| displayName | "Need for Jerky fulfilled" |
|---|
| description | "Have at least 12 villagers with the Jerky need fulfilled for 120 seconds." |
|---|
|
|
|---|
|
|
|---|
| rewards1 | | id | "Jerky +2" |
|---|
| displayName | "Salted Jerky" |
|---|
| description | "+2 to <sprite name="[food processed] jerky"> Jerky production (from gathering, farming, fishing, or production)." |
|---|
|
|
|---|
| rewards2 | | id | "Moth Larvae Meat 40" |
|---|
| displayName | "Pack of Meat" |
|---|
| description | "40 <sprite name="[food raw] meat"> Meat" |
|---|
|
|
|---|
| rewards3 | | id | "NewRandomVillagers 2" |
|---|
| displayName | "Villagers" |
|---|
| description | "A group of 2 villagers." |
|---|
|
|
|---|
|
| id | "II Jerky" |
|---|
| displayName | "Meat Diet" |
|---|
| tiers | |
|---|
| isTimed | false |
|---|
| timeToFail | 0 |
|---|
| objectivesSets | | difficulty | "Easy" |
|---|
| logics | | type | "NeedServed" |
|---|
| amount | "30" |
|---|
| icon | "Icon_Resource_Jerky" |
|---|
| displayName | "Need for Jerky fulfilled" |
|---|
| description | "Fulfill your villagers' need for eating jerky 30 times (retroactive)." |
|---|
|
|
|---|
|
| difficulty | "Medium" |
|---|
| logics | | type | "NeedServed" |
|---|
| amount | "40" |
|---|
| icon | "Icon_Resource_Jerky" |
|---|
| displayName | "Need for Jerky fulfilled" |
|---|
| description | "Fulfill your villagers' need for eating jerky 40 times (retroactive)." |
|---|
|
|
|---|
|
| difficulty | "Hard" |
|---|
| logics | | type | "NeedServed" |
|---|
| amount | "50" |
|---|
| icon | "Icon_Resource_Jerky" |
|---|
| displayName | "Need for Jerky fulfilled" |
|---|
| description | "Fulfill your villagers' need for eating jerky 50 times (retroactive)." |
|---|
|
|
|---|
|
|
|---|
| rewards1 | | id | "Eggs +1" |
|---|
| displayName | "Egg Containers" |
|---|
| description | "+1 to <sprite name="[food raw] eggs"> Eggs production (from gathering, farming, fishing, or production)." |
|---|
|
|
|---|
| rewards2 | | id | "Eggs 30" |
|---|
| displayName | "Basket of Eggs" |
|---|
| description | "30 <sprite name="[food raw] eggs"> Eggs" |
|---|
|
|
|---|
| rewards3 | | id | "Flour 30" |
|---|
| displayName | "Sacks of Flour" |
|---|
| description | "30 <sprite name="[crafting] flour"> Flour" |
|---|
|
|
|---|
|
| id | "II Judgement" |
|---|
| displayName | "Judgment" |
|---|
| tiers | |
|---|
| isTimed | false |
|---|
| timeToFail | 0 |
|---|
| objectivesSets | | difficulty | "Easy" |
|---|
| logics | | type | "VillagersDeath" |
|---|
| amount | "4" |
|---|
| icon | "Icon_UI_OrderExileVillagers" |
|---|
| displayName | "Exile villagers" |
|---|
| description | "Use the Manorial Court to exile 4 villagers from your settlement." |
|---|
|
|
|---|
|
| difficulty | "Medium" |
|---|
| logics | | type | "VillagersDeath" |
|---|
| amount | "5" |
|---|
| icon | "Icon_UI_OrderExileVillagers" |
|---|
| displayName | "Exile villagers" |
|---|
| description | "Use the Manorial Court to exile 5 villagers from your settlement." |
|---|
|
|
|---|
|
| difficulty | "Hard" |
|---|
| logics | | type | "VillagersDeath" |
|---|
| amount | "6" |
|---|
| icon | "Icon_UI_OrderExileVillagers" |
|---|
| displayName | "Exile villagers" |
|---|
| description | "Use the Manorial Court to exile 6 villagers from your settlement." |
|---|
|
|
|---|
|
|
|---|
| rewards1 | | id | "Copper Bar 20" |
|---|
| displayName | "Copper Bars" |
|---|
| description | "20 <sprite name="[metal] copper bar"> Copper Bars" |
|---|
|
|
|---|
| rewards2 | | id | "Pipes +1" |
|---|
| displayName | "Stamping Die" |
|---|
| description | "+1 to <sprite name="[mat processed] pipe"> Pipes production (from gathering, farming, fishing, or production)." |
|---|
|
|
|---|
| rewards3 | | id | "Bat 3" |
|---|
| displayName | "Group of Bats" |
|---|
| description | "3 Bats will join the settlement." |
|---|
|
|
|---|
|
| id | "II Lizard Influx" |
|---|
| displayName | "Lizard Influx" |
|---|
| tiers | |
|---|
| isTimed | false |
|---|
| timeToFail | 0 |
|---|
| objectivesSets | | difficulty | "Easy" |
|---|
| logics | | type | "Good" |
|---|
| amount | "35" |
|---|
| icon | "Icon_Resource_Meat" |
|---|
| displayName | "Deliver 35 Meat" |
|---|
| description | "Common food source.
<b>Obtained in:</b>
Trappers' Camp<sprite name=grade2>,
Ranch<sprite name=grade1>,
Small Trappers' Camp<sprite name=grade1>" |
|---|
|
|
|---|
|
| difficulty | "Medium" |
|---|
| logics | | type | "Good" |
|---|
| amount | "50" |
|---|
| icon | "Icon_Resource_Meat" |
|---|
| displayName | "Deliver 50 Meat" |
|---|
| description | "Common food source.
<b>Obtained in:</b>
Trappers' Camp<sprite name=grade2>,
Ranch<sprite name=grade1>,
Small Trappers' Camp<sprite name=grade1>" |
|---|
|
|
|---|
|
| difficulty | "Hard" |
|---|
| logics | | type | "Good" |
|---|
| amount | "65" |
|---|
| icon | "Icon_Resource_Meat" |
|---|
| displayName | "Deliver 65 Meat" |
|---|
| description | "Common food source.
<b>Obtained in:</b>
Trappers' Camp<sprite name=grade2>,
Ranch<sprite name=grade1>,
Small Trappers' Camp<sprite name=grade1>" |
|---|
|
|
|---|
|
|
|---|
| rewards1 | | id | "Lizard 5" |
|---|
| displayName | "Group of Lizards" |
|---|
| description | "5 Lizards will join the settlement." |
|---|
|
|
|---|
| rewards2 | | id | "Training Gear 20" |
|---|
| displayName | "Training Gear" |
|---|
| description | "20 <sprite name="[needs] training gear"> Training Gear" |
|---|
|
|
|---|
| rewards3 | | id | "Coal 25" |
|---|
| displayName | "Chest of Coal" |
|---|
| description | "25 <sprite name="[crafting] coal"> Coal" |
|---|
|
|
|---|
|
| id | "II Lizard Population" |
|---|
| displayName | "Lizard Population" |
|---|
| tiers | |
|---|
| isTimed | false |
|---|
| timeToFail | 0 |
|---|
| objectivesSets | | difficulty | "Easy" |
|---|
| logics | | type | "RaceAmountForTime" |
|---|
| amount | "6" |
|---|
| icon | "lizard_temp" |
|---|
| displayName | "Lizards" |
|---|
| description | "Have at least 6 Lizards for 30 seconds" |
|---|
|
| type | "RaceResolveForTime" |
|---|
| amount | "14" |
|---|
| icon | "Icon_UI_OrderLizardResolve" |
|---|
| displayName | "Lizards Resolve" |
|---|
| description | "Keep Lizards Resolve above 14 for 30 seconds" |
|---|
|
|
|---|
|
| difficulty | "Medium" |
|---|
| logics | | type | "RaceAmountForTime" |
|---|
| amount | "8" |
|---|
| icon | "lizard_temp" |
|---|
| displayName | "Lizards" |
|---|
| description | "Have at least 8 Lizards for 30 seconds" |
|---|
|
| type | "RaceResolveForTime" |
|---|
| amount | "18" |
|---|
| icon | "Icon_UI_OrderLizardResolve" |
|---|
| displayName | "Lizards Resolve" |
|---|
| description | "Keep Lizards Resolve above 18 for 30 seconds" |
|---|
|
|
|---|
|
| difficulty | "Hard" |
|---|
| logics | | type | "RaceAmountForTime" |
|---|
| amount | "10" |
|---|
| icon | "lizard_temp" |
|---|
| displayName | "Lizards" |
|---|
| description | "Have at least 10 Lizards for 30 seconds" |
|---|
|
| type | "RaceResolveForTime" |
|---|
| amount | "22" |
|---|
| icon | "Icon_UI_OrderLizardResolve" |
|---|
| displayName | "Lizards Resolve" |
|---|
| description | "Keep Lizards Resolve above 22 for 120 seconds" |
|---|
|
|
|---|
|
|
|---|
| rewards1 | | id | "Meat +1" |
|---|
| displayName | "Nets" |
|---|
| description | "+1 to <sprite name="[food raw] meat"> Meat production (from gathering, farming, fishing, or production)." |
|---|
|
|
|---|
| rewards2 | | id | "Skewers 40" |
|---|
| displayName | "Pack of Skewers" |
|---|
| description | "40 <sprite name="[food processed] skewers"> Skewers" |
|---|
|
|
|---|
| rewards3 | | id | "Butcher Blueprint" |
|---|
| displayName | "Butcher" |
|---|
| description | "Can produce: <sprite name=[food processed] skewers> Skewers (<sprite name=grade2>), <sprite name=[food processed] jerky> Jerky (<sprite name=grade2>), <sprite name=[crafting] oil> Oil (<sprite name=grade2>).
Rain engine: <sprite name="[water] drizzle water"> Drizzle Water." |
|---|
|
|
|---|
|
| id | "II Luxury Packs" |
|---|
| displayName | "Luxurious Delivery" |
|---|
| tiers | |
|---|
| isTimed | false |
|---|
| timeToFail | 0 |
|---|
| objectivesSets | | difficulty | "Easy" |
|---|
| logics | | type | "Good" |
|---|
| amount | "8" |
|---|
| icon | "Icon_Resource_Luxury" |
|---|
| displayName | "Deliver 8 Pack of Luxury Goods" |
|---|
| description | "Goods highly sought after by traders. Can be used to fulfill orders, or sold for a large profit.
<b>Produced in:</b>
Carpenter<sprite name=grade2>,
Pantry<sprite name=grade2>,
Cooperage<sprite name=grade1>" |
|---|
|
|
|---|
|
| difficulty | "Medium" |
|---|
| logics | | type | "Good" |
|---|
| amount | "10" |
|---|
| icon | "Icon_Resource_Luxury" |
|---|
| displayName | "Deliver 10 Pack of Luxury Goods" |
|---|
| description | "Goods highly sought after by traders. Can be used to fulfill orders, or sold for a large profit.
<b>Produced in:</b>
Carpenter<sprite name=grade2>,
Pantry<sprite name=grade2>,
Cooperage<sprite name=grade1>" |
|---|
|
|
|---|
|
| difficulty | "Hard" |
|---|
| logics | | type | "Good" |
|---|
| amount | "12" |
|---|
| icon | "Icon_Resource_Luxury" |
|---|
| displayName | "Deliver 12 Pack of Luxury Goods" |
|---|
| description | "Goods highly sought after by traders. Can be used to fulfill orders, or sold for a large profit.
<b>Produced in:</b>
Carpenter<sprite name=grade2>,
Pantry<sprite name=grade2>,
Cooperage<sprite name=grade1>" |
|---|
|
|
|---|
|
|
|---|
| rewards1 | | id | "Flour +2" |
|---|
| displayName | "Heavy Millstone" |
|---|
| description | "+2 to <sprite name="[crafting] flour"> Flour production (from gathering, farming, fishing, or production)." |
|---|
|
|
|---|
| rewards2 | | id | "Amber 15" |
|---|
| displayName | "Amber Pouch" |
|---|
| description | "15 <sprite name="[valuable] amber"> Amber" |
|---|
|
|
|---|
| rewards3 | | id | "NewRandomVillagers 4" |
|---|
| displayName | "Villagers" |
|---|
| description | "A group of 4 villagers." |
|---|
|
|
|---|
|
| id | "II Means of Production" |
|---|
| displayName | "Building Materials" |
|---|
| tiers | |
|---|
| isTimed | false |
|---|
| timeToFail | 0 |
|---|
| objectivesSets | | difficulty | "Easy" |
|---|
| logics | | type | "Good" |
|---|
| amount | "8" |
|---|
| icon | "Icon_Resource_Planks" |
|---|
| displayName | "Deliver 8 Planks" |
|---|
| description | "Mostly used for construction.
<b>Produced in:</b>
Lumber Mill<sprite name=grade3>,
Workshop<sprite name=grade2>,
Carpenter<sprite name=grade2>,
Supplier<sprite name=grade2>,
Crude Workstation<sprite name=grade0>" |
|---|
|
| type | "Good" |
|---|
| amount | "6" |
|---|
| icon | "Icon_Resource_Bricks" |
|---|
| displayName | "Deliver 6 Bricks" |
|---|
| description | "Mostly used for construction.
<b>Produced in:</b>
Brickyard<sprite name=grade3>,
Workshop<sprite name=grade2>,
Stamping Mill<sprite name=grade2>,
Kiln<sprite name=grade1>,
Crude Workstation<sprite name=grade0>" |
|---|
|
| type | "Good" |
|---|
| amount | "6" |
|---|
| icon | "Icon_Resource_Fabric" |
|---|
| displayName | "Deliver 6 Fabric" |
|---|
| description | "Used for construction or production of clothes.
<b>Produced in:</b>
Weaver<sprite name=grade3>,
Workshop<sprite name=grade2>,
Granary<sprite name=grade2>,
Manufactory<sprite name=grade2>,
Crude Workstation<sprite name=grade0>" |
|---|
|
|
|---|
|
| difficulty | "Medium" |
|---|
| logics | | type | "Good" |
|---|
| amount | "10" |
|---|
| icon | "Icon_Resource_Planks" |
|---|
| displayName | "Deliver 10 Planks" |
|---|
| description | "Mostly used for construction.
<b>Produced in:</b>
Lumber Mill<sprite name=grade3>,
Workshop<sprite name=grade2>,
Carpenter<sprite name=grade2>,
Supplier<sprite name=grade2>,
Crude Workstation<sprite name=grade0>" |
|---|
|
| type | "Good" |
|---|
| amount | "8" |
|---|
| icon | "Icon_Resource_Bricks" |
|---|
| displayName | "Deliver 8 Bricks" |
|---|
| description | "Mostly used for construction.
<b>Produced in:</b>
Brickyard<sprite name=grade3>,
Workshop<sprite name=grade2>,
Stamping Mill<sprite name=grade2>,
Kiln<sprite name=grade1>,
Crude Workstation<sprite name=grade0>" |
|---|
|
| type | "Good" |
|---|
| amount | "8" |
|---|
| icon | "Icon_Resource_Fabric" |
|---|
| displayName | "Deliver 8 Fabric" |
|---|
| description | "Used for construction or production of clothes.
<b>Produced in:</b>
Weaver<sprite name=grade3>,
Workshop<sprite name=grade2>,
Granary<sprite name=grade2>,
Manufactory<sprite name=grade2>,
Crude Workstation<sprite name=grade0>" |
|---|
|
|
|---|
|
| difficulty | "Hard" |
|---|
| logics | | type | "Good" |
|---|
| amount | "14" |
|---|
| icon | "Icon_Resource_Planks" |
|---|
| displayName | "Deliver 14 Planks" |
|---|
| description | "Mostly used for construction.
<b>Produced in:</b>
Lumber Mill<sprite name=grade3>,
Workshop<sprite name=grade2>,
Carpenter<sprite name=grade2>,
Supplier<sprite name=grade2>,
Crude Workstation<sprite name=grade0>" |
|---|
|
| type | "Good" |
|---|
| amount | "10" |
|---|
| icon | "Icon_Resource_Bricks" |
|---|
| displayName | "Deliver 10 Bricks" |
|---|
| description | "Mostly used for construction.
<b>Produced in:</b>
Brickyard<sprite name=grade3>,
Workshop<sprite name=grade2>,
Stamping Mill<sprite name=grade2>,
Kiln<sprite name=grade1>,
Crude Workstation<sprite name=grade0>" |
|---|
|
| type | "Good" |
|---|
| amount | "10" |
|---|
| icon | "Icon_Resource_Fabric" |
|---|
| displayName | "Deliver 10 Fabric" |
|---|
| description | "Used for construction or production of clothes.
<b>Produced in:</b>
Weaver<sprite name=grade3>,
Workshop<sprite name=grade2>,
Granary<sprite name=grade2>,
Manufactory<sprite name=grade2>,
Crude Workstation<sprite name=grade0>" |
|---|
|
|
|---|
|
|
|---|
| rewards1 | | id | "Hearth Parts 2" |
|---|
| displayName | "Wildfire Essence" |
|---|
| description | "2 <sprite name="hearth parts"> Wildfire Essence" |
|---|
|
|
|---|
| rewards2 | | id | "Clay 40" |
|---|
| displayName | "Crate of Clay" |
|---|
| description | "40 <sprite name="[mat raw] clay"> Clay" |
|---|
|
|
|---|
| rewards3 | | id | "Leather 40" |
|---|
| displayName | "Bundle of Leather" |
|---|
| description | "40 <sprite name="[mat raw] leather"> Leather" |
|---|
|
|
|---|
|
| id | "II Multiply Routes" |
|---|
| displayName | "Stacking Amber" |
|---|
| tiers | |
|---|
| isTimed | false |
|---|
| timeToFail | 0 |
|---|
| objectivesSets | | difficulty | "Easy" |
|---|
| logics | | type | "TradeRouteFinishedWithAmount" |
|---|
| amount | "1" |
|---|
| icon | "Icon_UI_OrderTradeRouteMultiplier" |
|---|
| displayName | "Complete Trade Routes With Multiplier" |
|---|
| description | "Complete 1 trade routes with an offer multiplier of 3 or higher." |
|---|
|
| type | "Good" |
|---|
| amount | "5" |
|---|
| icon | "Icon_Resource_Amber" |
|---|
| displayName | "Deliver 5 Amber" |
|---|
| description | "Crystallized resin. The main currency of the kingdom." |
|---|
|
|
|---|
|
| difficulty | "Medium" |
|---|
| logics | | type | "TradeRouteFinishedWithAmount" |
|---|
| amount | "2" |
|---|
| icon | "Icon_UI_OrderTradeRouteMultiplier" |
|---|
| displayName | "Complete Trade Routes With Multiplier" |
|---|
| description | "Complete 2 trade routes with an offer multiplier of 3 or higher." |
|---|
|
| type | "Good" |
|---|
| amount | "10" |
|---|
| icon | "Icon_Resource_Amber" |
|---|
| displayName | "Deliver 10 Amber" |
|---|
| description | "Crystallized resin. The main currency of the kingdom." |
|---|
|
|
|---|
|
| difficulty | "Hard" |
|---|
| logics | | type | "TradeRouteFinishedWithAmount" |
|---|
| amount | "3" |
|---|
| icon | "Icon_UI_OrderTradeRouteMultiplier" |
|---|
| displayName | "Complete Trade Routes With Multiplier" |
|---|
| description | "Complete 3 trade routes with an offer multiplier of 3 or higher." |
|---|
|
| type | "Good" |
|---|
| amount | "15" |
|---|
| icon | "Icon_Resource_Amber" |
|---|
| displayName | "Deliver 15 Amber" |
|---|
| description | "Crystallized resin. The main currency of the kingdom." |
|---|
|
|
|---|
|
|
|---|
| rewards1 | | id | "Bricks +1" |
|---|
| displayName | "Reinforced Brick Mold" |
|---|
| description | "+1 to <sprite name="[mat processed] bricks"> Bricks production (from gathering, farming, fishing, or production)." |
|---|
|
|
|---|
| rewards2 | | id | "Wetstone 35" |
|---|
| displayName | "Crate of Stone" |
|---|
| description | "35 <sprite name="[mat raw] stone"> Stone" |
|---|
|
|
|---|
| rewards3 | | id | "Scales 35" |
|---|
| displayName | "Box of Scales" |
|---|
| description | "35 <sprite name="[mat raw] scales"> Scales" |
|---|
|
|
|---|
|
| id | "II Offering Butcher" |
|---|
| displayName | "Feast" |
|---|
| tiers | |
|---|
| isTimed | false |
|---|
| timeToFail | 0 |
|---|
| objectivesSets | | difficulty | "Easy" |
|---|
| logics | | type | "NeedsCategorySatisfiedForTime" |
|---|
| amount | "10" |
|---|
| icon | "Icon_UI_CategoryFood" |
|---|
| displayName | "Any Complex Food need fulfilled" |
|---|
| description | "Have at least 10 villagers with a need from the Complex Food category fulfilled for 30 seconds." |
|---|
|
| type | "Good" |
|---|
| amount | "15" |
|---|
| icon | "Icon_Resource_Oil" |
|---|
| displayName | "Deliver 15 Oil" |
|---|
| description | "Efficient fuel.
<b>Obtained in:</b>
Press<sprite name=grade3>,
Druid's Hut<sprite name=grade3>,
Butcher<sprite name=grade2>" |
|---|
|
|
|---|
|
| difficulty | "Medium" |
|---|
| logics | | type | "NeedsCategorySatisfiedForTime" |
|---|
| amount | "12" |
|---|
| icon | "Icon_UI_CategoryFood" |
|---|
| displayName | "Any Complex Food need fulfilled" |
|---|
| description | "Have at least 12 villagers with a need from the Complex Food category fulfilled for 30 seconds." |
|---|
|
| type | "Good" |
|---|
| amount | "20" |
|---|
| icon | "Icon_Resource_Oil" |
|---|
| displayName | "Deliver 20 Oil" |
|---|
| description | "Efficient fuel.
<b>Obtained in:</b>
Press<sprite name=grade3>,
Druid's Hut<sprite name=grade3>,
Butcher<sprite name=grade2>" |
|---|
|
|
|---|
|
| difficulty | "Hard" |
|---|
| logics | | type | "NeedsCategorySatisfiedForTime" |
|---|
| amount | "14" |
|---|
| icon | "Icon_UI_CategoryFood" |
|---|
| displayName | "Any Complex Food need fulfilled" |
|---|
| description | "Have at least 14 villagers with a need from the Complex Food category fulfilled for 30 seconds." |
|---|
|
| type | "Good" |
|---|
| amount | "25" |
|---|
| icon | "Icon_Resource_Oil" |
|---|
| displayName | "Deliver 25 Oil" |
|---|
| description | "Efficient fuel.
<b>Obtained in:</b>
Press<sprite name=grade3>,
Druid's Hut<sprite name=grade3>,
Butcher<sprite name=grade2>" |
|---|
|
|
|---|
|
|
|---|
| rewards1 | | id | "Food Production Speed +20" |
|---|
| displayName | "Viceroy's Survival Guide" |
|---|
| description | "A handy set of notes on how to survive in the wilderness, written by an anonymous viceroy. Increases global food production speed by 20%." |
|---|
|
|
|---|
| rewards2 | | id | "Oil +2" |
|---|
| displayName | "Heavy Press" |
|---|
| description | "+2 to <sprite name="[crafting] oil"> Oil production (from gathering, farming, fishing, or production)." |
|---|
|
|
|---|
| rewards3 | | id | "Coal 20" |
|---|
| displayName | "Chest of Coal" |
|---|
| description | "20 <sprite name="[crafting] coal"> Coal" |
|---|
|
|
|---|
|
| id | "II Outpost" |
|---|
| displayName | "Outposts" |
|---|
| tiers | |
|---|
| isTimed | false |
|---|
| timeToFail | 0 |
|---|
| objectivesSets | | difficulty | "Easy" |
|---|
| logics | | type | "HubLeveledUp" |
|---|
| amount | "1" |
|---|
| icon | "Icon_UI_Encampment" |
|---|
| displayName | "Encampment (Level 1)" |
|---|
| description | "Have at least 1 Hearths upgraded to level: Encampment (Level 1)." |
|---|
|
|
|---|
|
| difficulty | "Medium" |
|---|
| logics | | type | "HubLeveledUp" |
|---|
| amount | "2" |
|---|
| icon | "Icon_UI_Encampment" |
|---|
| displayName | "Encampment (Level 1)" |
|---|
| description | "Have at least 2 Hearths upgraded to level: Encampment (Level 1)." |
|---|
|
|
|---|
|
| difficulty | "Hard" |
|---|
| logics | | type | "HubLeveledUp" |
|---|
| amount | "2" |
|---|
| icon | "Icon_UI_Neighborhood" |
|---|
| displayName | "Neighborhood (Level 2)" |
|---|
| description | "Have at least 2 Hearths upgraded to level: Neighborhood (Level 2)." |
|---|
|
|
|---|
|
|
|---|
| rewards1 | | id | "Amber 15" |
|---|
| displayName | "Amber Pouch" |
|---|
| description | "15 <sprite name="[valuable] amber"> Amber" |
|---|
|
|
|---|
| rewards2 | | id | "Builder +5" |
|---|
| displayName | "Builder's Pack" |
|---|
| description | "Any Builder can carry 5 additional items." |
|---|
|
|
|---|
| rewards3 | | id | "Boots 35" |
|---|
| displayName | "Box of Boots" |
|---|
| description | "35 <sprite name="[needs] boots"> Boots" |
|---|
|
| id | "Coats 35" |
|---|
| displayName | "Bundle of Coats" |
|---|
| description | "35 <sprite name="[needs] coats"> Coats" |
|---|
|
|
|---|
|
| id | "II Paths" |
|---|
| displayName | "Infrastructure" |
|---|
| tiers | |
|---|
| isTimed | false |
|---|
| timeToFail | 0 |
|---|
| objectivesSets | | difficulty | "Easy" |
|---|
| logics | | type | "BuildingOwning" |
|---|
| amount | "50" |
|---|
| icon | "Path_icon" |
|---|
| displayName | "Path" |
|---|
| description | "A simple path, doesn't cost any resources. Grants a 5% speed increase to villagers." |
|---|
|
|
|---|
|
|
|---|
| rewards1 | | id | "Amber 5" |
|---|
| displayName | "Amber Pouch" |
|---|
| description | "5 <sprite name="[valuable] amber"> Amber" |
|---|
|
|
|---|
| rewards2 | | id | "Wetstone 15" |
|---|
| displayName | "Crate of Stone" |
|---|
| description | "15 <sprite name="[mat raw] stone"> Stone" |
|---|
|
|
|---|
| rewards3 | |
|---|
|
| id | "II Population Influx" |
|---|
| displayName | "Population Influx" |
|---|
| tiers | |
|---|
| isTimed | false |
|---|
| timeToFail | 0 |
|---|
| objectivesSets | | difficulty | "Medium, Hard" |
|---|
| logics | | type | "Good" |
|---|
| amount | "40" |
|---|
| icon | "Icon_Resource_Oil" |
|---|
| displayName | "Deliver 40 Oil" |
|---|
| description | "Efficient fuel.
<b>Obtained in:</b>
Press<sprite name=grade3>,
Druid's Hut<sprite name=grade3>,
Butcher<sprite name=grade2>" |
|---|
|
| type | "Good" |
|---|
| amount | "40" |
|---|
| icon | "Icon_Resource_Flour" |
|---|
| displayName | "Deliver 40 Flour" |
|---|
| description | "Used for cooking.
<b>Produced in:</b>
Rain Mill<sprite name=grade3>,
Provisioner<sprite name=grade2>,
Stamping Mill<sprite name=grade2>,
Supplier<sprite name=grade2>,
Press<sprite name=grade1>" |
|---|
|
|
|---|
|
|
|---|
| rewards1 | | id | "Farmer +5" |
|---|
| displayName | "Farmer's Pack" |
|---|
| description | "Any Farmer can carry 5 additional items." |
|---|
|
| id | "Flour +2" |
|---|
| displayName | "Heavy Millstone" |
|---|
| description | "+2 to <sprite name="[crafting] flour"> Flour production (from gathering, farming, fishing, or production)." |
|---|
|
|
|---|
| rewards2 | | id | "Hearth Parts 2" |
|---|
| displayName | "Wildfire Essence" |
|---|
| description | "2 <sprite name="hearth parts"> Wildfire Essence" |
|---|
|
|
|---|
| rewards3 | | id | "NewRandomVillagers 5" |
|---|
| displayName | "Villagers" |
|---|
| description | "A group of 5 villagers." |
|---|
|
|
|---|
|
| id | "II Rainwater" |
|---|
| displayName | "Water Delivery" |
|---|
| tiers | |
|---|
| isTimed | false |
|---|
| timeToFail | 0 |
|---|
| objectivesSets | | difficulty | "Easy" |
|---|
| logics | | type | "Good" |
|---|
| amount | "40" |
|---|
| icon | "Icon_Resource_DrizzleWater" |
|---|
| displayName | "Deliver 40 Drizzle Water" |
|---|
| description | "Highly concentrated green drizzle rainwater. Used to power Rain Engines in food-oriented buildings." |
|---|
|
|
|---|
|
| difficulty | "Medium" |
|---|
| logics | | type | "Good" |
|---|
| amount | "70" |
|---|
| icon | "Icon_Resource_DrizzleWater" |
|---|
| displayName | "Deliver 70 Drizzle Water" |
|---|
| description | "Highly concentrated green drizzle rainwater. Used to power Rain Engines in food-oriented buildings." |
|---|
|
|
|---|
|
| difficulty | "Hard" |
|---|
| logics | | type | "Good" |
|---|
| amount | "100" |
|---|
| icon | "Icon_Resource_DrizzleWater" |
|---|
| displayName | "Deliver 100 Drizzle Water" |
|---|
| description | "Highly concentrated green drizzle rainwater. Used to power Rain Engines in food-oriented buildings." |
|---|
|
|
|---|
|
|
|---|
| rewards1 | | id | "Copper Bar 20" |
|---|
| displayName | "Copper Bars" |
|---|
| description | "20 <sprite name="[metal] copper bar"> Copper Bars" |
|---|
|
|
|---|
| rewards2 | | id | "Coal 30" |
|---|
| displayName | "Chest of Coal" |
|---|
| description | "30 <sprite name="[crafting] coal"> Coal" |
|---|
|
|
|---|
| rewards3 | | id | "Amber 10" |
|---|
| displayName | "Amber Pouch" |
|---|
| description | "10 <sprite name="[valuable] amber"> Amber" |
|---|
|
|
|---|
|
| id | "II Route Value" |
|---|
| displayName | "Profit Margin" |
|---|
| tiers | |
|---|
| isTimed | false |
|---|
| timeToFail | 0 |
|---|
| objectivesSets | | difficulty | "Easy" |
|---|
| logics | | type | "TradeRouteWithMinValueFinished" |
|---|
| amount | "2" |
|---|
| icon | "Icon_UI_OrderTradeRoutes" |
|---|
| displayName | "High Value Trade Routes" |
|---|
| description | "Complete 2 trade routes worth at least 5 Amber each." |
|---|
|
|
|---|
|
| difficulty | "Medium" |
|---|
| logics | | type | "TradeRouteWithMinValueFinished" |
|---|
| amount | "3" |
|---|
| icon | "Icon_UI_OrderTradeRoutes" |
|---|
| displayName | "High Value Trade Routes" |
|---|
| description | "Complete 3 trade routes worth at least 6 Amber each." |
|---|
|
|
|---|
|
| difficulty | "Hard" |
|---|
| logics | | type | "TradeRouteWithMinValueFinished" |
|---|
| amount | "3" |
|---|
| icon | "Icon_UI_OrderTradeRoutes" |
|---|
| displayName | "High Value Trade Routes" |
|---|
| description | "Complete 3 trade routes worth at least 7 Amber each." |
|---|
|
|
|---|
|
|
|---|
| rewards1 | | id | "Supplier Blueprint" |
|---|
| displayName | "Supplier" |
|---|
| description | "Can produce: <sprite name=[crafting] flour> Flour (<sprite name=grade2>), <sprite name=[mat processed] planks> Planks (<sprite name=grade2>), <sprite name=[vessel] waterskin> Waterskins (<sprite name=grade2>).
Rain engine: <sprite name="[water] clearance water"> Clearance Water." |
|---|
|
|
|---|
| rewards2 | | id | "Amber 20" |
|---|
| displayName | "Amber Pouch" |
|---|
| description | "20 <sprite name="[valuable] amber"> Amber" |
|---|
|
|
|---|
| rewards3 | | id | "Porridge 30" |
|---|
| displayName | "Box of Porridge" |
|---|
| description | "30 <sprite name="[food processed] porridge"> Porridge" |
|---|
|
| id | "Paste 30" |
|---|
| displayName | "Bowl of Paste" |
|---|
| description | "30 <sprite name="[food processed] paste"> Paste" |
|---|
|
| id | "Jerky 30" |
|---|
| displayName | "Basket of Jerky" |
|---|
| description | "30 <sprite name="[food processed] jerky"> Jerky" |
|---|
|
| id | "Skewers 30" |
|---|
| displayName | "Pack of Skewers" |
|---|
| description | "30 <sprite name="[food processed] skewers"> Skewers" |
|---|
|
| id | "Biscuits 30" |
|---|
| displayName | "Basket of Biscuits" |
|---|
| description | "30 <sprite name="[food processed] biscuits"> Biscuits" |
|---|
|
| id | "Pie 30" |
|---|
| displayName | "Basket of Pies" |
|---|
| description | "30 <sprite name="[food processed] pie"> Pie" |
|---|
|
| id | "Pickled Goods 30" |
|---|
| displayName | "Pickled Goods" |
|---|
| description | "30 <sprite name="[food processed] pickled goods"> Pickled Goods" |
|---|
|
|
|---|
|
| id | "II Routes" |
|---|
| displayName | "Seller" |
|---|
| tiers | |
|---|
| isTimed | false |
|---|
| timeToFail | 0 |
|---|
| objectivesSets | | difficulty | "Easy" |
|---|
| logics | | type | "TradeRouteFinished" |
|---|
| amount | "4" |
|---|
| icon | "Icon_UI_OrderTradeRoutes" |
|---|
| displayName | "Trade Routes" |
|---|
| description | "Complete 4 trade routes." |
|---|
|
| type | "TraderValueSold" |
|---|
| amount | "10" |
|---|
| icon | "Icon_UI_OrderTrade" |
|---|
| displayName | "Value of Goods Sold" |
|---|
| description | "Sell goods worth at least 10 Amber to traders or via trade routes." |
|---|
|
|
|---|
|
| difficulty | "Medium" |
|---|
| logics | | type | "TradeRouteFinished" |
|---|
| amount | "5" |
|---|
| icon | "Icon_UI_OrderTradeRoutes" |
|---|
| displayName | "Trade Routes" |
|---|
| description | "Complete 5 trade routes." |
|---|
|
| type | "TraderValueSold" |
|---|
| amount | "15" |
|---|
| icon | "Icon_UI_OrderTrade" |
|---|
| displayName | "Value of Goods Sold" |
|---|
| description | "Sell goods worth at least 15 Amber to traders or via trade routes." |
|---|
|
|
|---|
|
| difficulty | "Hard" |
|---|
| logics | | type | "TradeRouteFinished" |
|---|
| amount | "6" |
|---|
| icon | "Icon_UI_OrderTradeRoutes" |
|---|
| displayName | "Trade Routes" |
|---|
| description | "Complete 6 trade routes." |
|---|
|
| type | "TraderValueSold" |
|---|
| amount | "20" |
|---|
| icon | "Icon_UI_OrderTrade" |
|---|
| displayName | "Value of Goods Sold" |
|---|
| description | "Sell goods worth at least 20 Amber to traders or via trade routes." |
|---|
|
|
|---|
|
|
|---|
| rewards1 | | id | "Amber 15" |
|---|
| displayName | "Amber Pouch" |
|---|
| description | "15 <sprite name="[valuable] amber"> Amber" |
|---|
|
|
|---|
| rewards2 | | id | "Bricks 10" |
|---|
| displayName | "Crate of Bricks" |
|---|
| description | "10 <sprite name="[mat processed] bricks"> Bricks" |
|---|
|
|
|---|
| rewards3 | | id | "Waterskins +2" |
|---|
| displayName | "Advanced Leatherworking" |
|---|
| description | "+2 to <sprite name="[vessel] waterskin"> Waterskins production (from gathering, farming, fishing, or production)." |
|---|
|
|
|---|
|
| id | "II Sacrifice" |
|---|
| displayName | "Sacrificing" |
|---|
| tiers | |
|---|
| isTimed | false |
|---|
| timeToFail | 0 |
|---|
| objectivesSets | | difficulty | "Easy" |
|---|
| logics | | type | "GoodSacraficed" |
|---|
| amount | "15" |
|---|
| icon | "Icon_Resource_Coal" |
|---|
| displayName | "Sacrifice Coal" |
|---|
| description | "Sacrifice 15 Coal at the Ancient Hearth." |
|---|
|
| type | "GoodSacraficed" |
|---|
| amount | "15" |
|---|
| icon | "Icon_Resource_Wood" |
|---|
| displayName | "Sacrifice Wood" |
|---|
| description | "Sacrifice 15 Wood at the Ancient Hearth." |
|---|
|
|
|---|
|
| difficulty | "Medium" |
|---|
| logics | | type | "GoodSacraficed" |
|---|
| amount | "20" |
|---|
| icon | "Icon_Resource_Oil" |
|---|
| displayName | "Sacrifice Oil" |
|---|
| description | "Sacrifice 20 Oil at the Ancient Hearth." |
|---|
|
| type | "GoodSacraficed" |
|---|
| amount | "20" |
|---|
| icon | "Icon_Resource_Coal" |
|---|
| displayName | "Sacrifice Coal" |
|---|
| description | "Sacrifice 20 Coal at the Ancient Hearth." |
|---|
|
|
|---|
|
| difficulty | "Hard" |
|---|
| logics | | type | "GoodSacraficed" |
|---|
| amount | "30" |
|---|
| icon | "Icon_Resource_Oil" |
|---|
| displayName | "Sacrifice Oil" |
|---|
| description | "Sacrifice 30 Oil at the Ancient Hearth." |
|---|
|
| type | "GoodSacraficed" |
|---|
| amount | "30" |
|---|
| icon | "Icon_Resource_Coal" |
|---|
| displayName | "Sacrifice Coal" |
|---|
| description | "Sacrifice 30 Coal at the Ancient Hearth." |
|---|
|
| type | "GoodSacraficed" |
|---|
| amount | "50" |
|---|
| icon | "Icon_Resource_Wood" |
|---|
| displayName | "Sacrifice Wood" |
|---|
| description | "Sacrifice 50 Wood at the Ancient Hearth." |
|---|
|
|
|---|
|
|
|---|
| rewards1 | | id | "Resin +1" |
|---|
| displayName | "Resin Extractor" |
|---|
| description | "+1 to <sprite name="[mat raw] resin"> Resin production (from gathering, farming, fishing, or production)." |
|---|
|
|
|---|
| rewards2 | | id | "FuelConsumption -25" |
|---|
| displayName | "Secret Firekeeper Techniques" |
|---|
| description | "An old manuscript detailing long-forgotten burning rites. Fuel consumption in Hearths is decreased by 25%." |
|---|
|
|
|---|
| rewards3 | | id | "Copper Bar 20" |
|---|
| displayName | "Copper Bars" |
|---|
| description | "20 <sprite name="[metal] copper bar"> Copper Bars" |
|---|
|
|
|---|
|
| id | "II Standing" |
|---|
| displayName | "Making Connections" |
|---|
| tiers | |
|---|
| isTimed | false |
|---|
| timeToFail | 0 |
|---|
| objectivesSets | | difficulty | "Easy" |
|---|
| logics | | type | "TradeTownStandingLeveledUp" |
|---|
| amount | "1" |
|---|
| icon | "Icon_UI_OrderStanding" |
|---|
| displayName | "Standing Level" |
|---|
| description | "Reach standing level 1 with 1 settlements on trade routes." |
|---|
|
|
|---|
|
| difficulty | "Medium" |
|---|
| logics | | type | "TradeTownStandingLeveledUp" |
|---|
| amount | "2" |
|---|
| icon | "Icon_UI_OrderStanding" |
|---|
| displayName | "Standing Level" |
|---|
| description | "Reach standing level 1 with 2 settlements on trade routes." |
|---|
|
|
|---|
|
| difficulty | "Hard" |
|---|
| logics | | type | "TradeTownStandingLeveledUp" |
|---|
| amount | "3" |
|---|
| icon | "Icon_UI_OrderStanding" |
|---|
| displayName | "Standing Level" |
|---|
| description | "Reach standing level 1 with 3 settlements on trade routes." |
|---|
|
|
|---|
|
|
|---|
| rewards1 | | id | "Amber 20" |
|---|
| displayName | "Amber Pouch" |
|---|
| description | "20 <sprite name="[valuable] amber"> Amber" |
|---|
|
|
|---|
| rewards2 | | id | "Hearth Parts 2" |
|---|
| displayName | "Wildfire Essence" |
|---|
| description | "2 <sprite name="hearth parts"> Wildfire Essence" |
|---|
|
|
|---|
| rewards3 | | id | "Parts 5" |
|---|
| displayName | "Parts" |
|---|
| description | "5 <sprite name="[mat processed] parts"> Parts" |
|---|
|
|
|---|
|
| id | "II Tablets" |
|---|
| displayName | "Ancient Artifacts" |
|---|
| tiers | |
|---|
| isTimed | false |
|---|
| timeToFail | 0 |
|---|
| objectivesSets | | difficulty | "Medium" |
|---|
| logics | | type | "Good" |
|---|
| amount | "2" |
|---|
| icon | "Icon_Resource_AncientTablet" |
|---|
| displayName | "Deliver 2 Ancient Tablet" |
|---|
| description | "Valuable sources of knowledge, highly sought after by traders and the Queen herself. They can be found in Dangerous (<sprite name="dangerous">) or Forbidden Glades (<sprite name="forbidden">)." |
|---|
|
|
|---|
|
| difficulty | "Hard" |
|---|
| logics | | type | "Good" |
|---|
| amount | "3" |
|---|
| icon | "Icon_Resource_AncientTablet" |
|---|
| displayName | "Deliver 3 Ancient Tablet" |
|---|
| description | "Valuable sources of knowledge, highly sought after by traders and the Queen herself. They can be found in Dangerous (<sprite name="dangerous">) or Forbidden Glades (<sprite name="forbidden">)." |
|---|
|
|
|---|
|
|
|---|
| rewards1 | | id | "Packs of Goods +1" |
|---|
| displayName | "Export Specialization" |
|---|
| description | "Gain +1 to production yields for all packs of goods." |
|---|
|
|
|---|
| rewards2 | | id | "Amber 20" |
|---|
| displayName | "Amber Pouch" |
|---|
| description | "20 <sprite name="[valuable] amber"> Amber" |
|---|
|
|
|---|
| rewards3 | | id | "NewRandomVillagers 2" |
|---|
| displayName | "Villagers" |
|---|
| description | "A group of 2 villagers." |
|---|
|
|
|---|
|
| id | "II TO Cut NOTrees" |
|---|
| displayName | "Work Break" |
|---|
| tiers | |
|---|
| isTimed | true |
|---|
| timeToFail | 580 |
|---|
| objectivesSets | | difficulty | "Hard" |
|---|
| logics | | type | "NoNaturalResourceDepletedForTime" |
|---|
| amount | null |
|---|
| icon | "Icon_UI_OrderDontCutTrees" |
|---|
| displayName | "Don't Fell Trees" |
|---|
| description | "Don't fell any trees for 510 seconds." |
|---|
|
|
|---|
|
|
|---|
| rewards1 | | id | "Faster Woodcutters" |
|---|
| displayName | "Lightweight Axes" |
|---|
| description | "Woodcutters move +20% faster." |
|---|
|
|
|---|
| rewards2 | | id | "Amber 15" |
|---|
| displayName | "Amber Pouch" |
|---|
| description | "15 <sprite name="[valuable] amber"> Amber" |
|---|
|
|
|---|
| rewards3 | | id | "Coal 30" |
|---|
| displayName | "Chest of Coal" |
|---|
| description | "30 <sprite name="[crafting] coal"> Coal" |
|---|
|
|
|---|
|
| id | "II TO Cut Trees" |
|---|
| displayName | "Need for Timber" |
|---|
| tiers | |
|---|
| isTimed | true |
|---|
| timeToFail | 330 |
|---|
| objectivesSets | | difficulty | "Hard" |
|---|
| logics | | type | "NaturalResourceDepleted" |
|---|
| amount | "50" |
|---|
| icon | "Icon_UI_OrderCutTrees" |
|---|
| displayName | "Fell Trees" |
|---|
| description | "Fell 50 trees." |
|---|
|
|
|---|
|
|
|---|
| rewards1 | | id | "Fuel Recipes Rate 33" |
|---|
| displayName | "Advanced Fuel" |
|---|
| description | "All fuel recipes (coal, sea marrow, oil, purging fire) are 33% faster. Does not apply to wood production." |
|---|
|
|
|---|
| rewards2 | | id | "Planks 15" |
|---|
| displayName | "Box of Planks" |
|---|
| description | "15 <sprite name="[mat processed] planks"> Planks" |
|---|
|
|
|---|
| rewards3 | | id | "Hearth Parts 3" |
|---|
| displayName | "Wildfire Essence" |
|---|
| description | "3 <sprite name="hearth parts"> Wildfire Essence" |
|---|
|
|
|---|
|
| id | "II TO Discover Dangerous Glades" |
|---|
| displayName | "Adventurous Viceroy" |
|---|
| tiers | |
|---|
| isTimed | true |
|---|
| timeToFail | 540 |
|---|
| objectivesSets | | difficulty | "Medium" |
|---|
| logics | | type | "GladeDiscovery" |
|---|
| amount | "2" |
|---|
| icon | "Icon_Order_DangerousDiscovery" |
|---|
| displayName | "Dangerous Glades" |
|---|
| description | "Cut through the forest to discover 2 Dangerous (<sprite name="dangerous">) or Forbidden Glades (<sprite name="forbidden">)." |
|---|
|
|
|---|
|
| difficulty | "Hard" |
|---|
| logics | | type | "GladeDiscovery" |
|---|
| amount | "3" |
|---|
| icon | "Icon_Order_DangerousDiscovery" |
|---|
| displayName | "Dangerous Glades" |
|---|
| description | "Cut through the forest to discover 3 Dangerous (<sprite name="dangerous">) or Forbidden Glades (<sprite name="forbidden">)." |
|---|
|
|
|---|
|
|
|---|
| rewards1 | | id | "Toolshop Blueprint" |
|---|
| displayName | "Toolshop" |
|---|
| description | "Can produce: <sprite name=[tools] simple tools> Tools (<sprite name=grade3>), <sprite name=[mat processed] pipe> Pipes (<sprite name=grade2>), <sprite name=[needs] boots> Boots (<sprite name=grade2>).
Rain engine: <sprite name="[water] storm water"> Storm Water." |
|---|
|
|
|---|
| rewards2 | | id | "Jerky 40" |
|---|
| displayName | "Basket of Jerky" |
|---|
| description | "40 <sprite name="[food processed] jerky"> Jerky" |
|---|
|
| id | "Skewers 40" |
|---|
| displayName | "Pack of Skewers" |
|---|
| description | "40 <sprite name="[food processed] skewers"> Skewers" |
|---|
|
| id | "Biscuits 40" |
|---|
| displayName | "Basket of Biscuits" |
|---|
| description | "40 <sprite name="[food processed] biscuits"> Biscuits" |
|---|
|
| id | "Pie 40" |
|---|
| displayName | "Basket of Pies" |
|---|
| description | "40 <sprite name="[food processed] pie"> Pie" |
|---|
|
| id | "Paste 40" |
|---|
| displayName | "Bowl of Paste" |
|---|
| description | "40 <sprite name="[food processed] paste"> Paste" |
|---|
|
| id | "Porridge 40" |
|---|
| displayName | "Box of Porridge" |
|---|
| description | "40 <sprite name="[food processed] porridge"> Porridge" |
|---|
|
| id | "Pickled Goods 40" |
|---|
| displayName | "Pickled Goods" |
|---|
| description | "40 <sprite name="[food processed] pickled goods"> Pickled Goods" |
|---|
|
|
|---|
| rewards3 | | id | "Metal Tools 12" |
|---|
| displayName | "Box of Tools" |
|---|
| description | "12 <sprite name="[tools] simple tools"> Tools" |
|---|
|
|
|---|
|
| id | "II TO Forager Trial - CRW AT" |
|---|
| displayName | "Forager's Trial" |
|---|
| tiers | |
|---|
| isTimed | true |
|---|
| timeToFail | 480 |
|---|
| objectivesSets | | difficulty | "Easy" |
|---|
| logics | | type | "Good" |
|---|
| amount | "30" |
|---|
| icon | "Icon_Resource_Vegetables" |
|---|
| displayName | "Deliver 30 Vegetables" |
|---|
| description | "Common food source.
<b>Obtained in:</b>
Foragers' Camp<sprite name=grade2>,
Homestead<sprite name=grade2>,
Small Farm<sprite name=grade1>,
Small Foragers' Camp<sprite name=grade1>" |
|---|
|
| type | "Good" |
|---|
| amount | "30" |
|---|
| icon | "Icon_Resource_Grain" |
|---|
| displayName | "Deliver 30 Grain" |
|---|
| description | "Isn't eaten raw, but can be processed.
<b>Obtained in:</b>
Homestead<sprite name=grade3>,
Small Farm<sprite name=grade2>,
Foragers' Camp<sprite name=grade2>,
Small Foragers' Camp<sprite name=grade1>" |
|---|
|
|
|---|
|
| difficulty | "Medium" |
|---|
| logics | | type | "Good" |
|---|
| amount | "40" |
|---|
| icon | "Icon_Resource_Vegetables" |
|---|
| displayName | "Deliver 40 Vegetables" |
|---|
| description | "Common food source.
<b>Obtained in:</b>
Foragers' Camp<sprite name=grade2>,
Homestead<sprite name=grade2>,
Small Farm<sprite name=grade1>,
Small Foragers' Camp<sprite name=grade1>" |
|---|
|
| type | "Good" |
|---|
| amount | "40" |
|---|
| icon | "Icon_Resource_Grain" |
|---|
| displayName | "Deliver 40 Grain" |
|---|
| description | "Isn't eaten raw, but can be processed.
<b>Obtained in:</b>
Homestead<sprite name=grade3>,
Small Farm<sprite name=grade2>,
Foragers' Camp<sprite name=grade2>,
Small Foragers' Camp<sprite name=grade1>" |
|---|
|
|
|---|
|
| difficulty | "Hard" |
|---|
| logics | | type | "Good" |
|---|
| amount | "50" |
|---|
| icon | "Icon_Resource_Vegetables" |
|---|
| displayName | "Deliver 50 Vegetables" |
|---|
| description | "Common food source.
<b>Obtained in:</b>
Foragers' Camp<sprite name=grade2>,
Homestead<sprite name=grade2>,
Small Farm<sprite name=grade1>,
Small Foragers' Camp<sprite name=grade1>" |
|---|
|
| type | "Good" |
|---|
| amount | "50" |
|---|
| icon | "Icon_Resource_Grain" |
|---|
| displayName | "Deliver 50 Grain" |
|---|
| description | "Isn't eaten raw, but can be processed.
<b>Obtained in:</b>
Homestead<sprite name=grade3>,
Small Farm<sprite name=grade2>,
Foragers' Camp<sprite name=grade2>,
Small Foragers' Camp<sprite name=grade1>" |
|---|
|
|
|---|
|
|
|---|
| rewards1 | | id | "Porridge +3" |
|---|
| displayName | "Puffed Grain" |
|---|
| description | "+3 to <sprite name="[food processed] porridge"> Porridge production (from gathering, farming, fishing, or production)." |
|---|
|
| id | "Ale +3" |
|---|
| displayName | "Bigger Barrels" |
|---|
| description | "+3 to <sprite name="[needs] ale"> Ale production (from gathering, farming, fishing, or production)." |
|---|
|
| id | "Pickled Goods +3" |
|---|
| displayName | "Pickle Jars" |
|---|
| description | "+3 to <sprite name="[food processed] pickled goods"> Pickled Goods production (from gathering, farming, fishing, or production)." |
|---|
|
| id | "Skewers +3" |
|---|
| displayName | "Bigger Grill" |
|---|
| description | "+3 to <sprite name="[food processed] skewers"> Skewers production (from gathering, farming, fishing, or production)." |
|---|
|
| id | "Pie +3" |
|---|
| displayName | "Bigger Ovens" |
|---|
| description | "+3 to <sprite name="[food processed] pie"> Pie production (from gathering, farming, fishing, or production)." |
|---|
|
| id | "Biscuits +3" |
|---|
| displayName | "Bigger Pans" |
|---|
| description | "+3 to <sprite name="[food processed] biscuits"> Biscuits production (from gathering, farming, fishing, or production)." |
|---|
|
|
|---|
| rewards2 | | id | "Porridge 40" |
|---|
| displayName | "Box of Porridge" |
|---|
| description | "40 <sprite name="[food processed] porridge"> Porridge" |
|---|
|
| id | "Pickled Goods 40" |
|---|
| displayName | "Pickled Goods" |
|---|
| description | "40 <sprite name="[food processed] pickled goods"> Pickled Goods" |
|---|
|
| id | "Skewers 40" |
|---|
| displayName | "Pack of Skewers" |
|---|
| description | "40 <sprite name="[food processed] skewers"> Skewers" |
|---|
|
| id | "Pie 40" |
|---|
| displayName | "Basket of Pies" |
|---|
| description | "40 <sprite name="[food processed] pie"> Pie" |
|---|
|
| id | "Biscuits 40" |
|---|
| displayName | "Basket of Biscuits" |
|---|
| description | "40 <sprite name="[food processed] biscuits"> Biscuits" |
|---|
|
| id | "Ale 40" |
|---|
| displayName | "Barrels of Ale" |
|---|
| description | "40 <sprite name="[needs] ale"> Ale" |
|---|
|
|
|---|
| rewards3 | | id | "Plantation Blueprint" |
|---|
| displayName | "Plantation" |
|---|
| description | "Uses nearby farm fields to grow <sprite name=[food raw] berries> Berries (<sprite name=grade2>), <sprite name=[mat raw] plant fibre> Plant Fiber (<sprite name=grade2>)." |
|---|
|
|
|---|
|
| id | "II TO Forager Trial - RW" |
|---|
| displayName | "Forager's Trial" |
|---|
| tiers | |
|---|
| isTimed | true |
|---|
| timeToFail | 480 |
|---|
| objectivesSets | | difficulty | "Easy" |
|---|
| logics | | type | "Good" |
|---|
| amount | "30" |
|---|
| icon | "Icon_Resource_Vegetables" |
|---|
| displayName | "Deliver 30 Vegetables" |
|---|
| description | "Common food source.
<b>Obtained in:</b>
Foragers' Camp<sprite name=grade2>,
Homestead<sprite name=grade2>,
Small Farm<sprite name=grade1>,
Small Foragers' Camp<sprite name=grade1>" |
|---|
|
| type | "Good" |
|---|
| amount | "30" |
|---|
| icon | "Icon_Resource_Roots" |
|---|
| displayName | "Deliver 30 Roots" |
|---|
| description | "Common food source.
<b>Obtained in:</b>
Foragers' Camp<sprite name=grade2>,
Herb Garden<sprite name=grade1>,
Small Foragers' Camp<sprite name=grade1>" |
|---|
|
|
|---|
|
| difficulty | "Medium" |
|---|
| logics | | type | "Good" |
|---|
| amount | "40" |
|---|
| icon | "Icon_Resource_Vegetables" |
|---|
| displayName | "Deliver 40 Vegetables" |
|---|
| description | "Common food source.
<b>Obtained in:</b>
Foragers' Camp<sprite name=grade2>,
Homestead<sprite name=grade2>,
Small Farm<sprite name=grade1>,
Small Foragers' Camp<sprite name=grade1>" |
|---|
|
| type | "Good" |
|---|
| amount | "40" |
|---|
| icon | "Icon_Resource_Roots" |
|---|
| displayName | "Deliver 40 Roots" |
|---|
| description | "Common food source.
<b>Obtained in:</b>
Foragers' Camp<sprite name=grade2>,
Herb Garden<sprite name=grade1>,
Small Foragers' Camp<sprite name=grade1>" |
|---|
|
|
|---|
|
| difficulty | "Hard" |
|---|
| logics | | type | "Good" |
|---|
| amount | "50" |
|---|
| icon | "Icon_Resource_Vegetables" |
|---|
| displayName | "Deliver 50 Vegetables" |
|---|
| description | "Common food source.
<b>Obtained in:</b>
Foragers' Camp<sprite name=grade2>,
Homestead<sprite name=grade2>,
Small Farm<sprite name=grade1>,
Small Foragers' Camp<sprite name=grade1>" |
|---|
|
| type | "Good" |
|---|
| amount | "50" |
|---|
| icon | "Icon_Resource_Roots" |
|---|
| displayName | "Deliver 50 Roots" |
|---|
| description | "Common food source.
<b>Obtained in:</b>
Foragers' Camp<sprite name=grade2>,
Herb Garden<sprite name=grade1>,
Small Foragers' Camp<sprite name=grade1>" |
|---|
|
|
|---|
|
|
|---|
| rewards1 | | id | "Porridge +3" |
|---|
| displayName | "Puffed Grain" |
|---|
| description | "+3 to <sprite name="[food processed] porridge"> Porridge production (from gathering, farming, fishing, or production)." |
|---|
|
| id | "Ale +3" |
|---|
| displayName | "Bigger Barrels" |
|---|
| description | "+3 to <sprite name="[needs] ale"> Ale production (from gathering, farming, fishing, or production)." |
|---|
|
| id | "Pickled Goods +3" |
|---|
| displayName | "Pickle Jars" |
|---|
| description | "+3 to <sprite name="[food processed] pickled goods"> Pickled Goods production (from gathering, farming, fishing, or production)." |
|---|
|
| id | "Skewers +3" |
|---|
| displayName | "Bigger Grill" |
|---|
| description | "+3 to <sprite name="[food processed] skewers"> Skewers production (from gathering, farming, fishing, or production)." |
|---|
|
| id | "Pie +3" |
|---|
| displayName | "Bigger Ovens" |
|---|
| description | "+3 to <sprite name="[food processed] pie"> Pie production (from gathering, farming, fishing, or production)." |
|---|
|
| id | "Biscuits +3" |
|---|
| displayName | "Bigger Pans" |
|---|
| description | "+3 to <sprite name="[food processed] biscuits"> Biscuits production (from gathering, farming, fishing, or production)." |
|---|
|
|
|---|
| rewards2 | | id | "Porridge 40" |
|---|
| displayName | "Box of Porridge" |
|---|
| description | "40 <sprite name="[food processed] porridge"> Porridge" |
|---|
|
| id | "Pickled Goods 40" |
|---|
| displayName | "Pickled Goods" |
|---|
| description | "40 <sprite name="[food processed] pickled goods"> Pickled Goods" |
|---|
|
| id | "Skewers 40" |
|---|
| displayName | "Pack of Skewers" |
|---|
| description | "40 <sprite name="[food processed] skewers"> Skewers" |
|---|
|
| id | "Pie 40" |
|---|
| displayName | "Basket of Pies" |
|---|
| description | "40 <sprite name="[food processed] pie"> Pie" |
|---|
|
| id | "Biscuits 40" |
|---|
| displayName | "Basket of Biscuits" |
|---|
| description | "40 <sprite name="[food processed] biscuits"> Biscuits" |
|---|
|
| id | "Ale 40" |
|---|
| displayName | "Barrels of Ale" |
|---|
| description | "40 <sprite name="[needs] ale"> Ale" |
|---|
|
|
|---|
| rewards3 | | id | "Plantation Blueprint" |
|---|
| displayName | "Plantation" |
|---|
| description | "Uses nearby farm fields to grow <sprite name=[food raw] berries> Berries (<sprite name=grade2>), <sprite name=[mat raw] plant fibre> Plant Fiber (<sprite name=grade2>)." |
|---|
|
|
|---|
|
| id | "II TO Forager Trial - SO" |
|---|
| displayName | "Forager's Trial" |
|---|
| tiers | |
|---|
| isTimed | true |
|---|
| timeToFail | 480 |
|---|
| objectivesSets | | difficulty | "Easy" |
|---|
| logics | | type | "Good" |
|---|
| amount | "30" |
|---|
| icon | "Icon_Resource_Roots" |
|---|
| displayName | "Deliver 30 Roots" |
|---|
| description | "Common food source.
<b>Obtained in:</b>
Foragers' Camp<sprite name=grade2>,
Herb Garden<sprite name=grade1>,
Small Foragers' Camp<sprite name=grade1>" |
|---|
|
| type | "Good" |
|---|
| amount | "30" |
|---|
| icon | "Icon_Resource_Grain" |
|---|
| displayName | "Deliver 30 Grain" |
|---|
| description | "Isn't eaten raw, but can be processed.
<b>Obtained in:</b>
Homestead<sprite name=grade3>,
Small Farm<sprite name=grade2>,
Foragers' Camp<sprite name=grade2>,
Small Foragers' Camp<sprite name=grade1>" |
|---|
|
|
|---|
|
| difficulty | "Medium" |
|---|
| logics | | type | "Good" |
|---|
| amount | "40" |
|---|
| icon | "Icon_Resource_Roots" |
|---|
| displayName | "Deliver 40 Roots" |
|---|
| description | "Common food source.
<b>Obtained in:</b>
Foragers' Camp<sprite name=grade2>,
Herb Garden<sprite name=grade1>,
Small Foragers' Camp<sprite name=grade1>" |
|---|
|
| type | "Good" |
|---|
| amount | "40" |
|---|
| icon | "Icon_Resource_Grain" |
|---|
| displayName | "Deliver 40 Grain" |
|---|
| description | "Isn't eaten raw, but can be processed.
<b>Obtained in:</b>
Homestead<sprite name=grade3>,
Small Farm<sprite name=grade2>,
Foragers' Camp<sprite name=grade2>,
Small Foragers' Camp<sprite name=grade1>" |
|---|
|
|
|---|
|
| difficulty | "Hard" |
|---|
| logics | | type | "Good" |
|---|
| amount | "50" |
|---|
| icon | "Icon_Resource_Roots" |
|---|
| displayName | "Deliver 50 Roots" |
|---|
| description | "Common food source.
<b>Obtained in:</b>
Foragers' Camp<sprite name=grade2>,
Herb Garden<sprite name=grade1>,
Small Foragers' Camp<sprite name=grade1>" |
|---|
|
| type | "Good" |
|---|
| amount | "50" |
|---|
| icon | "Icon_Resource_Grain" |
|---|
| displayName | "Deliver 50 Grain" |
|---|
| description | "Isn't eaten raw, but can be processed.
<b>Obtained in:</b>
Homestead<sprite name=grade3>,
Small Farm<sprite name=grade2>,
Foragers' Camp<sprite name=grade2>,
Small Foragers' Camp<sprite name=grade1>" |
|---|
|
|
|---|
|
|
|---|
| rewards1 | | id | "Porridge +3" |
|---|
| displayName | "Puffed Grain" |
|---|
| description | "+3 to <sprite name="[food processed] porridge"> Porridge production (from gathering, farming, fishing, or production)." |
|---|
|
| id | "Ale +3" |
|---|
| displayName | "Bigger Barrels" |
|---|
| description | "+3 to <sprite name="[needs] ale"> Ale production (from gathering, farming, fishing, or production)." |
|---|
|
| id | "Pickled Goods +3" |
|---|
| displayName | "Pickle Jars" |
|---|
| description | "+3 to <sprite name="[food processed] pickled goods"> Pickled Goods production (from gathering, farming, fishing, or production)." |
|---|
|
| id | "Skewers +3" |
|---|
| displayName | "Bigger Grill" |
|---|
| description | "+3 to <sprite name="[food processed] skewers"> Skewers production (from gathering, farming, fishing, or production)." |
|---|
|
| id | "Pie +3" |
|---|
| displayName | "Bigger Ovens" |
|---|
| description | "+3 to <sprite name="[food processed] pie"> Pie production (from gathering, farming, fishing, or production)." |
|---|
|
| id | "Biscuits +3" |
|---|
| displayName | "Bigger Pans" |
|---|
| description | "+3 to <sprite name="[food processed] biscuits"> Biscuits production (from gathering, farming, fishing, or production)." |
|---|
|
|
|---|
| rewards2 | | id | "Porridge 40" |
|---|
| displayName | "Box of Porridge" |
|---|
| description | "40 <sprite name="[food processed] porridge"> Porridge" |
|---|
|
| id | "Pickled Goods 40" |
|---|
| displayName | "Pickled Goods" |
|---|
| description | "40 <sprite name="[food processed] pickled goods"> Pickled Goods" |
|---|
|
| id | "Skewers 40" |
|---|
| displayName | "Pack of Skewers" |
|---|
| description | "40 <sprite name="[food processed] skewers"> Skewers" |
|---|
|
| id | "Pie 40" |
|---|
| displayName | "Basket of Pies" |
|---|
| description | "40 <sprite name="[food processed] pie"> Pie" |
|---|
|
| id | "Biscuits 40" |
|---|
| displayName | "Basket of Biscuits" |
|---|
| description | "40 <sprite name="[food processed] biscuits"> Biscuits" |
|---|
|
| id | "Ale 40" |
|---|
| displayName | "Barrels of Ale" |
|---|
| description | "40 <sprite name="[needs] ale"> Ale" |
|---|
|
|
|---|
| rewards3 | | id | "Plantation Blueprint" |
|---|
| displayName | "Plantation" |
|---|
| description | "Uses nearby farm fields to grow <sprite name=[food raw] berries> Berries (<sprite name=grade2>), <sprite name=[mat raw] plant fibre> Plant Fiber (<sprite name=grade2>)." |
|---|
|
|
|---|
|
| id | "II TO Gathering Stone" |
|---|
| displayName | "Stonecutter's Trial" |
|---|
| tiers | |
|---|
| isTimed | true |
|---|
| timeToFail | 480 |
|---|
| objectivesSets | | difficulty | "Easy" |
|---|
| logics | | type | "Good" |
|---|
| amount | "30" |
|---|
| icon | "Icon_Resource_Clay" |
|---|
| displayName | "Deliver 30 Clay" |
|---|
| description | "Flesh of the earth. Used mostly for crafting.
<b>Obtained in:</b>
Stonecutters' Camp<sprite name=grade2>,
Clay Pit<sprite name=grade2>" |
|---|
|
| type | "Good" |
|---|
| amount | "30" |
|---|
| icon | "Icon_Resource_SeaMarrow" |
|---|
| displayName | "Deliver 30 Sea Marrow" |
|---|
| description | "Efficient fuel.
<b>Obtained in:</b>
Stonecutters' Camp<sprite name=grade2>" |
|---|
|
|
|---|
|
| difficulty | "Medium" |
|---|
| logics | | type | "Good" |
|---|
| amount | "40" |
|---|
| icon | "Icon_Resource_Clay" |
|---|
| displayName | "Deliver 40 Clay" |
|---|
| description | "Flesh of the earth. Used mostly for crafting.
<b>Obtained in:</b>
Stonecutters' Camp<sprite name=grade2>,
Clay Pit<sprite name=grade2>" |
|---|
|
| type | "Good" |
|---|
| amount | "40" |
|---|
| icon | "Icon_Resource_SeaMarrow" |
|---|
| displayName | "Deliver 40 Sea Marrow" |
|---|
| description | "Efficient fuel.
<b>Obtained in:</b>
Stonecutters' Camp<sprite name=grade2>" |
|---|
|
|
|---|
|
| difficulty | "Hard" |
|---|
| logics | | type | "Good" |
|---|
| amount | "50" |
|---|
| icon | "Icon_Resource_Clay" |
|---|
| displayName | "Deliver 50 Clay" |
|---|
| description | "Flesh of the earth. Used mostly for crafting.
<b>Obtained in:</b>
Stonecutters' Camp<sprite name=grade2>,
Clay Pit<sprite name=grade2>" |
|---|
|
| type | "Good" |
|---|
| amount | "50" |
|---|
| icon | "Icon_Resource_SeaMarrow" |
|---|
| displayName | "Deliver 50 Sea Marrow" |
|---|
| description | "Efficient fuel.
<b>Obtained in:</b>
Stonecutters' Camp<sprite name=grade2>" |
|---|
|
|
|---|
|
|
|---|
| rewards1 | | id | "Clay +1" |
|---|
| displayName | "Steel Shovels" |
|---|
| description | "+1 to <sprite name="[mat raw] clay"> Clay production (from gathering, farming, fishing, or production)." |
|---|
|
|
|---|
| rewards2 | | id | "Pie 40" |
|---|
| displayName | "Basket of Pies" |
|---|
| description | "40 <sprite name="[food processed] pie"> Pie" |
|---|
|
| id | "Biscuits 40" |
|---|
| displayName | "Basket of Biscuits" |
|---|
| description | "40 <sprite name="[food processed] biscuits"> Biscuits" |
|---|
|
| id | "Pickled Goods 40" |
|---|
| displayName | "Pickled Goods" |
|---|
| description | "40 <sprite name="[food processed] pickled goods"> Pickled Goods" |
|---|
|
| id | "Paste 40" |
|---|
| displayName | "Bowl of Paste" |
|---|
| description | "40 <sprite name="[food processed] paste"> Paste" |
|---|
|
| id | "Porridge 40" |
|---|
| displayName | "Box of Porridge" |
|---|
| description | "40 <sprite name="[food processed] porridge"> Porridge" |
|---|
|
| id | "Jerky 40" |
|---|
| displayName | "Basket of Jerky" |
|---|
| description | "40 <sprite name="[food processed] jerky"> Jerky" |
|---|
|
| id | "Skewers 40" |
|---|
| displayName | "Pack of Skewers" |
|---|
| description | "40 <sprite name="[food processed] skewers"> Skewers" |
|---|
|
|
|---|
| rewards3 | | id | "Clay Pit Blueprint" |
|---|
| displayName | "Clay Pit" |
|---|
| description | "Uses Clearance Water to produce goods regardless of the season. Must be placed on fertile soil. Can produce: <sprite name=[mat raw] clay> Clay (<sprite name=grade2>), <sprite name=[mat raw] reeds> Reed (<sprite name=grade2>), <sprite name=[mat raw] resin> Resin (<sprite name=grade2>)
Rain engine: <sprite name="[water] storm water"> Storm Water." |
|---|
|
|
|---|
|
| id | "II TO Glades Discovery" |
|---|
| displayName | "Venturesome Leader" |
|---|
| tiers | |
|---|
| isTimed | true |
|---|
| timeToFail | 420 |
|---|
| objectivesSets | | difficulty | "Easy" |
|---|
| logics | | type | "GladeDiscovery" |
|---|
| amount | "3" |
|---|
| icon | "Icon_UI_OrderGlades" |
|---|
| displayName | "Glades" |
|---|
| description | "Cut through the forest to discover 3 glades." |
|---|
|
|
|---|
|
| difficulty | "Medium" |
|---|
| logics | | type | "GladeDiscovery" |
|---|
| amount | "4" |
|---|
| icon | "Icon_UI_OrderGlades" |
|---|
| displayName | "Glades" |
|---|
| description | "Cut through the forest to discover 4 glades." |
|---|
|
|
|---|
|
| difficulty | "Hard" |
|---|
| logics | | type | "GladeDiscovery" |
|---|
| amount | "5" |
|---|
| icon | "Icon_UI_OrderGlades" |
|---|
| displayName | "Glades" |
|---|
| description | "Cut through the forest to discover 5 glades." |
|---|
|
|
|---|
|
|
|---|
| rewards1 | | id | "Exploration Contract" |
|---|
| displayName | "Exploration Contract" |
|---|
| description | "The Royal Academy wants a detailed map of the region, and will supply anyone willing to help. Gain 20 <sprite name="[mat raw] reeds"> Reed and 20 <sprite name="[mat raw] clay"> Clay for each discovered glade." |
|---|
|
|
|---|
| rewards2 | | id | "Metal Tools 15" |
|---|
| displayName | "Box of Tools" |
|---|
| description | "15 <sprite name="[tools] simple tools"> Tools" |
|---|
|
|
|---|
| rewards3 | | id | "Parts 10" |
|---|
| displayName | "Parts" |
|---|
| description | "10 <sprite name="[mat processed] parts"> Parts" |
|---|
|
|
|---|
|
| id | "II TO Herbalist Trial - CRW" |
|---|
| displayName | "Herbalist's Trial" |
|---|
| tiers | |
|---|
| isTimed | true |
|---|
| timeToFail | 480 |
|---|
| objectivesSets | | difficulty | "Easy" |
|---|
| logics | | type | "Good" |
|---|
| amount | "30" |
|---|
| icon | "Icon_Resource_Herbs" |
|---|
| displayName | "Deliver 30 Herbs" |
|---|
| description | "Isn't eaten raw, but can be processed.
<b>Obtained in:</b>
Herb Garden<sprite name=grade2>,
Greenhouse<sprite name=grade2>,
Herbalists' Camp<sprite name=grade2>,
Small Herbalists' Camp<sprite name=grade1>" |
|---|
|
| type | "Good" |
|---|
| amount | "30" |
|---|
| icon | "Icon_Resource_Mushrooms" |
|---|
| displayName | "Deliver 30 Mushrooms" |
|---|
| description | "Common food source.
<b>Obtained in:</b>
Greenhouse<sprite name=grade2>,
Herbalists' Camp<sprite name=grade2>,
Homestead<sprite name=grade2>,
Small Herbalists' Camp<sprite name=grade1>" |
|---|
|
|
|---|
|
| difficulty | "Medium" |
|---|
| logics | | type | "Good" |
|---|
| amount | "40" |
|---|
| icon | "Icon_Resource_Herbs" |
|---|
| displayName | "Deliver 40 Herbs" |
|---|
| description | "Isn't eaten raw, but can be processed.
<b>Obtained in:</b>
Herb Garden<sprite name=grade2>,
Greenhouse<sprite name=grade2>,
Herbalists' Camp<sprite name=grade2>,
Small Herbalists' Camp<sprite name=grade1>" |
|---|
|
| type | "Good" |
|---|
| amount | "40" |
|---|
| icon | "Icon_Resource_Mushrooms" |
|---|
| displayName | "Deliver 40 Mushrooms" |
|---|
| description | "Common food source.
<b>Obtained in:</b>
Greenhouse<sprite name=grade2>,
Herbalists' Camp<sprite name=grade2>,
Homestead<sprite name=grade2>,
Small Herbalists' Camp<sprite name=grade1>" |
|---|
|
|
|---|
|
| difficulty | "Hard" |
|---|
| logics | | type | "Good" |
|---|
| amount | "50" |
|---|
| icon | "Icon_Resource_Herbs" |
|---|
| displayName | "Deliver 50 Herbs" |
|---|
| description | "Isn't eaten raw, but can be processed.
<b>Obtained in:</b>
Herb Garden<sprite name=grade2>,
Greenhouse<sprite name=grade2>,
Herbalists' Camp<sprite name=grade2>,
Small Herbalists' Camp<sprite name=grade1>" |
|---|
|
| type | "Good" |
|---|
| amount | "50" |
|---|
| icon | "Icon_Resource_Mushrooms" |
|---|
| displayName | "Deliver 50 Mushrooms" |
|---|
| description | "Common food source.
<b>Obtained in:</b>
Greenhouse<sprite name=grade2>,
Herbalists' Camp<sprite name=grade2>,
Homestead<sprite name=grade2>,
Small Herbalists' Camp<sprite name=grade1>" |
|---|
|
|
|---|
|
|
|---|
| rewards1 | | id | "Tea +3" |
|---|
| displayName | "Tea Infuser" |
|---|
| description | "+3 to <sprite name="[needs] tea"> Tea production (from gathering, farming, fishing, or production)." |
|---|
|
| id | "Wine +3" |
|---|
| displayName | "Advanced Filters" |
|---|
| description | "+3 to <sprite name="[needs] wine"> Wine production (from gathering, farming, fishing, or production)." |
|---|
|
| id | "Crystalized Dew +1" |
|---|
| displayName | "Crystal Growth" |
|---|
| description | "+1 to <sprite name="[metal] crystalized dew"> Crystalized Dew production (from gathering, farming, fishing, or production)." |
|---|
|
|
|---|
| rewards2 | | id | "Pickled Goods 40" |
|---|
| displayName | "Pickled Goods" |
|---|
| description | "40 <sprite name="[food processed] pickled goods"> Pickled Goods" |
|---|
|
| id | "Porridge 40" |
|---|
| displayName | "Box of Porridge" |
|---|
| description | "40 <sprite name="[food processed] porridge"> Porridge" |
|---|
|
| id | "Paste 40" |
|---|
| displayName | "Bowl of Paste" |
|---|
| description | "40 <sprite name="[food processed] paste"> Paste" |
|---|
|
| id | "Jerky 40" |
|---|
| displayName | "Basket of Jerky" |
|---|
| description | "40 <sprite name="[food processed] jerky"> Jerky" |
|---|
|
| id | "Skewers 40" |
|---|
| displayName | "Pack of Skewers" |
|---|
| description | "40 <sprite name="[food processed] skewers"> Skewers" |
|---|
|
| id | "Biscuits 40" |
|---|
| displayName | "Basket of Biscuits" |
|---|
| description | "40 <sprite name="[food processed] biscuits"> Biscuits" |
|---|
|
| id | "Pie 40" |
|---|
| displayName | "Basket of Pies" |
|---|
| description | "40 <sprite name="[food processed] pie"> Pie" |
|---|
|
|
|---|
| rewards3 | | id | "Alchemist Blueprint" |
|---|
| displayName | "Alchemist's Hut" |
|---|
| description | "Can produce: <sprite name=[metal] crystalized dew> Crystalized Dew (<sprite name=grade2>), <sprite name=[needs] tea> Tea (<sprite name=grade2>), <sprite name=[needs] wine> Wine (<sprite name=grade2>).
Rain engine: <sprite name="[water] clearance water"> Clearance Water." |
|---|
|
|
|---|
|
| id | "II TO Herbalist Trial - RW SF" |
|---|
| displayName | "Herbalist's Trial" |
|---|
| tiers | |
|---|
| isTimed | true |
|---|
| timeToFail | 480 |
|---|
| objectivesSets | | difficulty | "Easy" |
|---|
| logics | | type | "Good" |
|---|
| amount | "30" |
|---|
| icon | "Icon_Resource_Berries" |
|---|
| displayName | "Deliver 30 Berries" |
|---|
| description | "Common food source.
<b>Obtained in:</b>
Plantation<sprite name=grade2>,
Herbalists' Camp<sprite name=grade2>,
Small Herbalists' Camp<sprite name=grade1>" |
|---|
|
| type | "Good" |
|---|
| amount | "30" |
|---|
| icon | "Icon_Resource_Mushrooms" |
|---|
| displayName | "Deliver 30 Mushrooms" |
|---|
| description | "Common food source.
<b>Obtained in:</b>
Greenhouse<sprite name=grade2>,
Herbalists' Camp<sprite name=grade2>,
Homestead<sprite name=grade2>,
Small Herbalists' Camp<sprite name=grade1>" |
|---|
|
|
|---|
|
| difficulty | "Medium" |
|---|
| logics | | type | "Good" |
|---|
| amount | "40" |
|---|
| icon | "Icon_Resource_Berries" |
|---|
| displayName | "Deliver 40 Berries" |
|---|
| description | "Common food source.
<b>Obtained in:</b>
Plantation<sprite name=grade2>,
Herbalists' Camp<sprite name=grade2>,
Small Herbalists' Camp<sprite name=grade1>" |
|---|
|
| type | "Good" |
|---|
| amount | "40" |
|---|
| icon | "Icon_Resource_Mushrooms" |
|---|
| displayName | "Deliver 40 Mushrooms" |
|---|
| description | "Common food source.
<b>Obtained in:</b>
Greenhouse<sprite name=grade2>,
Herbalists' Camp<sprite name=grade2>,
Homestead<sprite name=grade2>,
Small Herbalists' Camp<sprite name=grade1>" |
|---|
|
|
|---|
|
| difficulty | "Hard" |
|---|
| logics | | type | "Good" |
|---|
| amount | "50" |
|---|
| icon | "Icon_Resource_Berries" |
|---|
| displayName | "Deliver 50 Berries" |
|---|
| description | "Common food source.
<b>Obtained in:</b>
Plantation<sprite name=grade2>,
Herbalists' Camp<sprite name=grade2>,
Small Herbalists' Camp<sprite name=grade1>" |
|---|
|
| type | "Good" |
|---|
| amount | "50" |
|---|
| icon | "Icon_Resource_Mushrooms" |
|---|
| displayName | "Deliver 50 Mushrooms" |
|---|
| description | "Common food source.
<b>Obtained in:</b>
Greenhouse<sprite name=grade2>,
Herbalists' Camp<sprite name=grade2>,
Homestead<sprite name=grade2>,
Small Herbalists' Camp<sprite name=grade1>" |
|---|
|
|
|---|
|
|
|---|
| rewards1 | | id | "Tea +3" |
|---|
| displayName | "Tea Infuser" |
|---|
| description | "+3 to <sprite name="[needs] tea"> Tea production (from gathering, farming, fishing, or production)." |
|---|
|
| id | "Wine +3" |
|---|
| displayName | "Advanced Filters" |
|---|
| description | "+3 to <sprite name="[needs] wine"> Wine production (from gathering, farming, fishing, or production)." |
|---|
|
| id | "Crystalized Dew +1" |
|---|
| displayName | "Crystal Growth" |
|---|
| description | "+1 to <sprite name="[metal] crystalized dew"> Crystalized Dew production (from gathering, farming, fishing, or production)." |
|---|
|
|
|---|
| rewards2 | | id | "Pickled Goods 40" |
|---|
| displayName | "Pickled Goods" |
|---|
| description | "40 <sprite name="[food processed] pickled goods"> Pickled Goods" |
|---|
|
| id | "Porridge 40" |
|---|
| displayName | "Box of Porridge" |
|---|
| description | "40 <sprite name="[food processed] porridge"> Porridge" |
|---|
|
| id | "Paste 40" |
|---|
| displayName | "Bowl of Paste" |
|---|
| description | "40 <sprite name="[food processed] paste"> Paste" |
|---|
|
| id | "Jerky 40" |
|---|
| displayName | "Basket of Jerky" |
|---|
| description | "40 <sprite name="[food processed] jerky"> Jerky" |
|---|
|
| id | "Skewers 40" |
|---|
| displayName | "Pack of Skewers" |
|---|
| description | "40 <sprite name="[food processed] skewers"> Skewers" |
|---|
|
| id | "Biscuits 40" |
|---|
| displayName | "Basket of Biscuits" |
|---|
| description | "40 <sprite name="[food processed] biscuits"> Biscuits" |
|---|
|
| id | "Pie 40" |
|---|
| displayName | "Basket of Pies" |
|---|
| description | "40 <sprite name="[food processed] pie"> Pie" |
|---|
|
|
|---|
| rewards3 | | id | "Alchemist Blueprint" |
|---|
| displayName | "Alchemist's Hut" |
|---|
| description | "Can produce: <sprite name=[metal] crystalized dew> Crystalized Dew (<sprite name=grade2>), <sprite name=[needs] tea> Tea (<sprite name=grade2>), <sprite name=[needs] wine> Wine (<sprite name=grade2>).
Rain engine: <sprite name="[water] clearance water"> Clearance Water." |
|---|
|
|
|---|
|
| id | "II TO Herbalist Trial - SO" |
|---|
| displayName | "Herbalist's Trial" |
|---|
| tiers | |
|---|
| isTimed | true |
|---|
| timeToFail | 480 |
|---|
| objectivesSets | | difficulty | "Easy" |
|---|
| logics | | type | "Good" |
|---|
| amount | "30" |
|---|
| icon | "Icon_Resource_Berries" |
|---|
| displayName | "Deliver 30 Berries" |
|---|
| description | "Common food source.
<b>Obtained in:</b>
Plantation<sprite name=grade2>,
Herbalists' Camp<sprite name=grade2>,
Small Herbalists' Camp<sprite name=grade1>" |
|---|
|
| type | "Good" |
|---|
| amount | "30" |
|---|
| icon | "Icon_Resource_Herbs" |
|---|
| displayName | "Deliver 30 Herbs" |
|---|
| description | "Isn't eaten raw, but can be processed.
<b>Obtained in:</b>
Herb Garden<sprite name=grade2>,
Greenhouse<sprite name=grade2>,
Herbalists' Camp<sprite name=grade2>,
Small Herbalists' Camp<sprite name=grade1>" |
|---|
|
|
|---|
|
| difficulty | "Medium" |
|---|
| logics | | type | "Good" |
|---|
| amount | "40" |
|---|
| icon | "Icon_Resource_Berries" |
|---|
| displayName | "Deliver 40 Berries" |
|---|
| description | "Common food source.
<b>Obtained in:</b>
Plantation<sprite name=grade2>,
Herbalists' Camp<sprite name=grade2>,
Small Herbalists' Camp<sprite name=grade1>" |
|---|
|
| type | "Good" |
|---|
| amount | "40" |
|---|
| icon | "Icon_Resource_Herbs" |
|---|
| displayName | "Deliver 40 Herbs" |
|---|
| description | "Isn't eaten raw, but can be processed.
<b>Obtained in:</b>
Herb Garden<sprite name=grade2>,
Greenhouse<sprite name=grade2>,
Herbalists' Camp<sprite name=grade2>,
Small Herbalists' Camp<sprite name=grade1>" |
|---|
|
|
|---|
|
| difficulty | "Hard" |
|---|
| logics | | type | "Good" |
|---|
| amount | "50" |
|---|
| icon | "Icon_Resource_Berries" |
|---|
| displayName | "Deliver 50 Berries" |
|---|
| description | "Common food source.
<b>Obtained in:</b>
Plantation<sprite name=grade2>,
Herbalists' Camp<sprite name=grade2>,
Small Herbalists' Camp<sprite name=grade1>" |
|---|
|
| type | "Good" |
|---|
| amount | "50" |
|---|
| icon | "Icon_Resource_Herbs" |
|---|
| displayName | "Deliver 50 Herbs" |
|---|
| description | "Isn't eaten raw, but can be processed.
<b>Obtained in:</b>
Herb Garden<sprite name=grade2>,
Greenhouse<sprite name=grade2>,
Herbalists' Camp<sprite name=grade2>,
Small Herbalists' Camp<sprite name=grade1>" |
|---|
|
|
|---|
|
|
|---|
| rewards1 | | id | "Tea +3" |
|---|
| displayName | "Tea Infuser" |
|---|
| description | "+3 to <sprite name="[needs] tea"> Tea production (from gathering, farming, fishing, or production)." |
|---|
|
| id | "Wine +3" |
|---|
| displayName | "Advanced Filters" |
|---|
| description | "+3 to <sprite name="[needs] wine"> Wine production (from gathering, farming, fishing, or production)." |
|---|
|
| id | "Crystalized Dew +1" |
|---|
| displayName | "Crystal Growth" |
|---|
| description | "+1 to <sprite name="[metal] crystalized dew"> Crystalized Dew production (from gathering, farming, fishing, or production)." |
|---|
|
|
|---|
| rewards2 | | id | "Pickled Goods 40" |
|---|
| displayName | "Pickled Goods" |
|---|
| description | "40 <sprite name="[food processed] pickled goods"> Pickled Goods" |
|---|
|
| id | "Porridge 40" |
|---|
| displayName | "Box of Porridge" |
|---|
| description | "40 <sprite name="[food processed] porridge"> Porridge" |
|---|
|
| id | "Paste 40" |
|---|
| displayName | "Bowl of Paste" |
|---|
| description | "40 <sprite name="[food processed] paste"> Paste" |
|---|
|
| id | "Jerky 40" |
|---|
| displayName | "Basket of Jerky" |
|---|
| description | "40 <sprite name="[food processed] jerky"> Jerky" |
|---|
|
| id | "Skewers 40" |
|---|
| displayName | "Pack of Skewers" |
|---|
| description | "40 <sprite name="[food processed] skewers"> Skewers" |
|---|
|
| id | "Biscuits 40" |
|---|
| displayName | "Basket of Biscuits" |
|---|
| description | "40 <sprite name="[food processed] biscuits"> Biscuits" |
|---|
|
| id | "Pie 40" |
|---|
| displayName | "Basket of Pies" |
|---|
| description | "40 <sprite name="[food processed] pie"> Pie" |
|---|
|
|
|---|
| rewards3 | | id | "Alchemist Blueprint" |
|---|
| displayName | "Alchemist's Hut" |
|---|
| description | "Can produce: <sprite name=[metal] crystalized dew> Crystalized Dew (<sprite name=grade2>), <sprite name=[needs] tea> Tea (<sprite name=grade2>), <sprite name=[needs] wine> Wine (<sprite name=grade2>).
Rain engine: <sprite name="[water] clearance water"> Clearance Water." |
|---|
|
|
|---|
|
| id | "II TO Homes for Bats" |
|---|
| displayName | "Bat Colony" |
|---|
| tiers | |
|---|
| isTimed | true |
|---|
| timeToFail | 480 |
|---|
| objectivesSets | | difficulty | "Medium" |
|---|
| logics | | type | "BuildingOwning" |
|---|
| amount | "6" |
|---|
| icon | "Bat House_icon" |
|---|
| displayName | "Bat House" |
|---|
| description | "A building specially designed for Bats. Must be built near a hearth. Fulfills the need for Bat Housing and can accommodate 2 inhabitants." |
|---|
|
|
|---|
|
| difficulty | "Hard" |
|---|
| logics | | type | "BuildingOwning" |
|---|
| amount | "8" |
|---|
| icon | "Bat House_icon" |
|---|
| displayName | "Bat House" |
|---|
| description | "A building specially designed for Bats. Must be built near a hearth. Fulfills the need for Bat Housing and can accommodate 2 inhabitants." |
|---|
|
|
|---|
|
|
|---|
| rewards1 | | id | "Fish 5pm" |
|---|
| displayName | "Fish Delivery Line" |
|---|
| description | "5 <sprite name="[food raw] fish"> Fish per minute. Not affected by production bonuses and does not contribute to production-based perks." |
|---|
|
|
|---|
| rewards2 | | id | "Biscuits 30" |
|---|
| displayName | "Basket of Biscuits" |
|---|
| description | "30 <sprite name="[food processed] biscuits"> Biscuits" |
|---|
|
|
|---|
| rewards3 | | id | "Bat 5" |
|---|
| displayName | "Group of Bats" |
|---|
| description | "5 Bats will join the settlement." |
|---|
|
|
|---|
|
| id | "II TO Homes for Beavers" |
|---|
| displayName | "Beaver Colony" |
|---|
| tiers | |
|---|
| isTimed | true |
|---|
| timeToFail | 480 |
|---|
| objectivesSets | | difficulty | "Medium" |
|---|
| logics | | type | "BuildingOwning" |
|---|
| amount | "5" |
|---|
| icon | "Beaver House_icon" |
|---|
| displayName | "Beaver House" |
|---|
| description | "A building specially designed for Beavers. Must be built near a Hearth. Fulfills the need for Beaver housing and can accommodate 2 inhabitants." |
|---|
|
|
|---|
|
| difficulty | "Hard" |
|---|
| logics | | type | "BuildingOwning" |
|---|
| amount | "6" |
|---|
| icon | "Beaver House_icon" |
|---|
| displayName | "Beaver House" |
|---|
| description | "A building specially designed for Beavers. Must be built near a Hearth. Fulfills the need for Beaver housing and can accommodate 2 inhabitants." |
|---|
|
|
|---|
|
|
|---|
| rewards1 | | id | "Clay 5pm" |
|---|
| displayName | "Clay Delivery Line" |
|---|
| description | "5 <sprite name="[mat raw] clay"> Clay per minute. Not affected by production bonuses and does not contribute to production-based perks." |
|---|
|
|
|---|
| rewards2 | | id | "Pickled Goods 40" |
|---|
| displayName | "Pickled Goods" |
|---|
| description | "40 <sprite name="[food processed] pickled goods"> Pickled Goods" |
|---|
|
|
|---|
| rewards3 | | id | "Beaver 5" |
|---|
| displayName | "Group of Beavers" |
|---|
| description | "5 Beavers will join the settlement." |
|---|
|
|
|---|
|
| id | "II TO Homes for Foxes" |
|---|
| displayName | "Homes For Foxes" |
|---|
| tiers | |
|---|
| isTimed | true |
|---|
| timeToFail | 480 |
|---|
| objectivesSets | | difficulty | "Medium" |
|---|
| logics | | type | "BuildingOwning" |
|---|
| amount | "6" |
|---|
| icon | "Fox House_icon" |
|---|
| displayName | "Fox House" |
|---|
| description | "A building specially designed for Foxes. Must be built near a Hearth. Fulfills the need for Fox housing and can accommodate 2 inhabitants." |
|---|
|
|
|---|
|
| difficulty | "Hard" |
|---|
| logics | | type | "BuildingOwning" |
|---|
| amount | "8" |
|---|
| icon | "Fox House_icon" |
|---|
| displayName | "Fox House" |
|---|
| description | "A building specially designed for Foxes. Must be built near a Hearth. Fulfills the need for Fox housing and can accommodate 2 inhabitants." |
|---|
|
|
|---|
|
|
|---|
| rewards1 | | id | "Tea 5pm" |
|---|
| displayName | "Tea Delivery Line" |
|---|
| description | "5 <sprite name="[needs] tea"> Tea per minute. Not affected by production bonuses and does not contribute to production-based perks." |
|---|
|
|
|---|
| rewards2 | | id | "Pipes 10" |
|---|
| displayName | "Pipes" |
|---|
| description | "10 <sprite name="[mat processed] pipe"> Pipes" |
|---|
|
|
|---|
| rewards3 | | id | "Foxes 5" |
|---|
| displayName | "Group of Foxes" |
|---|
| description | "5 Foxes will join the settlement." |
|---|
|
|
|---|
|
| id | "II TO Homes for Frogs" |
|---|
| displayName | "Frog Colony" |
|---|
| tiers | |
|---|
| isTimed | true |
|---|
| timeToFail | 480 |
|---|
| objectivesSets | | difficulty | "Medium" |
|---|
| logics | | type | "BuildingOwning" |
|---|
| amount | "6" |
|---|
| icon | "Frog House_icon" |
|---|
| displayName | "Frog House" |
|---|
| description | "A building specially designed for Frogs. Must be built near a Hearth. Fulfills the need for Frog housing and can accommodate 2 inhabitants." |
|---|
|
|
|---|
|
| difficulty | "Hard" |
|---|
| logics | | type | "BuildingOwning" |
|---|
| amount | "8" |
|---|
| icon | "Frog House_icon" |
|---|
| displayName | "Frog House" |
|---|
| description | "A building specially designed for Frogs. Must be built near a Hearth. Fulfills the need for Frog housing and can accommodate 2 inhabitants." |
|---|
|
|
|---|
|
|
|---|
| rewards1 | | id | "Stone 5pm" |
|---|
| displayName | "Stone Delivery Line" |
|---|
| description | "5 <sprite name="[mat raw] stone"> Stone per minute. Not affected by production bonuses and does not contribute to production-based perks." |
|---|
|
|
|---|
| rewards2 | | id | "Paste 40" |
|---|
| displayName | "Bowl of Paste" |
|---|
| description | "40 <sprite name="[food processed] paste"> Paste" |
|---|
|
|
|---|
| rewards3 | | id | "Frog 5" |
|---|
| displayName | "Group of Frogs" |
|---|
| description | "5 Frogs will join the settlement." |
|---|
|
|
|---|
|
| id | "II TO Homes for Harpies" |
|---|
| displayName | "Harpy Colony" |
|---|
| tiers | |
|---|
| isTimed | true |
|---|
| timeToFail | 480 |
|---|
| objectivesSets | | difficulty | "Medium" |
|---|
| logics | | type | "BuildingOwning" |
|---|
| amount | "6" |
|---|
| icon | "Harpy House_icon" |
|---|
| displayName | "Harpy House" |
|---|
| description | "A building specially designed for Harpies. Must be built near a Hearth. Fulfills the need for Harpy housing and can accommodate 2 inhabitants." |
|---|
|
|
|---|
|
| difficulty | "Hard" |
|---|
| logics | | type | "BuildingOwning" |
|---|
| amount | "8" |
|---|
| icon | "Harpy House_icon" |
|---|
| displayName | "Harpy House" |
|---|
| description | "A building specially designed for Harpies. Must be built near a Hearth. Fulfills the need for Harpy housing and can accommodate 2 inhabitants." |
|---|
|
|
|---|
|
|
|---|
| rewards1 | | id | "Insects 5pm" |
|---|
| displayName | "Insect Delivery Line" |
|---|
| description | "5 <sprite name="[food raw] insects"> Insects per minute. Not affected by production bonuses and does not contribute to production-based perks." |
|---|
|
|
|---|
| rewards2 | | id | "Paste 30" |
|---|
| displayName | "Bowl of Paste" |
|---|
| description | "30 <sprite name="[food processed] paste"> Paste" |
|---|
|
|
|---|
| rewards3 | | id | "Harpy 5" |
|---|
| displayName | "Group of Harpies" |
|---|
| description | "5 Harpies will join the settlement." |
|---|
|
|
|---|
|
| id | "II TO Homes for Humans" |
|---|
| displayName | "Human Colony" |
|---|
| tiers | |
|---|
| isTimed | true |
|---|
| timeToFail | 480 |
|---|
| objectivesSets | | difficulty | "Medium" |
|---|
| logics | | type | "BuildingOwning" |
|---|
| amount | "6" |
|---|
| icon | "Human House_icon" |
|---|
| displayName | "Human House" |
|---|
| description | "A building specially designed for Humans. Must be built near a Hearth. Fulfills the need for Human housing and can accommodate 2 inhabitants." |
|---|
|
|
|---|
|
| difficulty | "Hard" |
|---|
| logics | | type | "BuildingOwning" |
|---|
| amount | "8" |
|---|
| icon | "Human House_icon" |
|---|
| displayName | "Human House" |
|---|
| description | "A building specially designed for Humans. Must be built near a Hearth. Fulfills the need for Human housing and can accommodate 2 inhabitants." |
|---|
|
|
|---|
|
|
|---|
| rewards1 | | id | "Clay 5pm" |
|---|
| displayName | "Clay Delivery Line" |
|---|
| description | "5 <sprite name="[mat raw] clay"> Clay per minute. Not affected by production bonuses and does not contribute to production-based perks." |
|---|
|
|
|---|
| rewards2 | | id | "Pie 30" |
|---|
| displayName | "Basket of Pies" |
|---|
| description | "30 <sprite name="[food processed] pie"> Pie" |
|---|
|
|
|---|
| rewards3 | | id | "Human 5" |
|---|
| displayName | "Group of Humans" |
|---|
| description | "5 Humans will join the settlement." |
|---|
|
|
|---|
|
| id | "II TO Homes for Lizards" |
|---|
| displayName | "Lizard Colony" |
|---|
| tiers | |
|---|
| isTimed | true |
|---|
| timeToFail | 480 |
|---|
| objectivesSets | | difficulty | "Medium" |
|---|
| logics | | type | "BuildingOwning" |
|---|
| amount | "6" |
|---|
| icon | "Lizard House_icon" |
|---|
| displayName | "Lizard House" |
|---|
| description | "A building specially designed for Lizards. Must be built near a Hearth. Fulfills the need for Lizard housing and can accommodate 2 inhabitants." |
|---|
|
|
|---|
|
| difficulty | "Hard" |
|---|
| logics | | type | "BuildingOwning" |
|---|
| amount | "8" |
|---|
| icon | "Lizard House_icon" |
|---|
| displayName | "Lizard House" |
|---|
| description | "A building specially designed for Lizards. Must be built near a Hearth. Fulfills the need for Lizard housing and can accommodate 2 inhabitants." |
|---|
|
|
|---|
|
|
|---|
| rewards1 | | id | "Coal 5pm" |
|---|
| displayName | "Coal Delivery Line" |
|---|
| description | "5 <sprite name="[crafting] coal"> Coal per minute. Not affected by production bonuses and does not contribute to production-based perks." |
|---|
|
|
|---|
| rewards2 | | id | "Jerky 30" |
|---|
| displayName | "Basket of Jerky" |
|---|
| description | "30 <sprite name="[food processed] jerky"> Jerky" |
|---|
|
|
|---|
| rewards3 | | id | "Lizard 5" |
|---|
| displayName | "Group of Lizards" |
|---|
| description | "5 Lizards will join the settlement." |
|---|
|
|
|---|
|
| id | "II TO HUBs" |
|---|
| displayName | "Outpost" |
|---|
| tiers | |
|---|
| isTimed | true |
|---|
| timeToFail | 360 |
|---|
| objectivesSets | | difficulty | "Hard" |
|---|
| logics | | type | "HubLeveledUp" |
|---|
| amount | "1" |
|---|
| icon | "Icon_UI_Neighborhood" |
|---|
| displayName | "Neighborhood (Level 2)" |
|---|
| description | "Have at least 1 Hearths upgraded to level: Neighborhood (Level 2)." |
|---|
|
| type | "Good" |
|---|
| amount | "10" |
|---|
| icon | "Icon_Resource_Amber" |
|---|
| displayName | "Deliver 10 Amber" |
|---|
| description | "Crystallized resin. The main currency of the kingdom." |
|---|
|
|
|---|
|
|
|---|
| rewards1 | | id | "Hearth Parts 3" |
|---|
| displayName | "Wildfire Essence" |
|---|
| description | "3 <sprite name="hearth parts"> Wildfire Essence" |
|---|
|
|
|---|
| rewards2 | | id | "Metal Tools 12" |
|---|
| displayName | "Box of Tools" |
|---|
| description | "12 <sprite name="[tools] simple tools"> Tools" |
|---|
|
|
|---|
| rewards3 | | id | "Parts 8" |
|---|
| displayName | "Parts" |
|---|
| description | "8 <sprite name="[mat processed] parts"> Parts" |
|---|
|
|
|---|
|
| id | "II TO Lumbermill" |
|---|
| displayName | "Efficiency Test" |
|---|
| tiers | |
|---|
| isTimed | true |
|---|
| timeToFail | 480 |
|---|
| objectivesSets | | difficulty | "Medium" |
|---|
| logics | | type | "Good" |
|---|
| amount | "35" |
|---|
| icon | "Icon_Resource_Planks" |
|---|
| displayName | "Deliver 35 Planks" |
|---|
| description | "Mostly used for construction.
<b>Produced in:</b>
Lumber Mill<sprite name=grade3>,
Workshop<sprite name=grade2>,
Carpenter<sprite name=grade2>,
Supplier<sprite name=grade2>,
Crude Workstation<sprite name=grade0>" |
|---|
|
| type | "Good" |
|---|
| amount | "40" |
|---|
| icon | "Icon_Resource_Scrolls" |
|---|
| displayName | "Deliver 40 Scrolls" |
|---|
| description | "Used for education at: Temple, Holy Guild House, Guild House, Academy, by: Beavers, Harpies, Bats. Villagers with a satisfied need for education have a higher chance of producing double yields.
<b>Produced in:</b>
Scribe<sprite name=grade3>,
Artisan<sprite name=grade2>,
Lumber Mill<sprite name=grade1>,
Rain Mill<sprite name=grade1>" |
|---|
|
|
|---|
|
| difficulty | "Hard" |
|---|
| logics | | type | "Good" |
|---|
| amount | "55" |
|---|
| icon | "Icon_Resource_Planks" |
|---|
| displayName | "Deliver 55 Planks" |
|---|
| description | "Mostly used for construction.
<b>Produced in:</b>
Lumber Mill<sprite name=grade3>,
Workshop<sprite name=grade2>,
Carpenter<sprite name=grade2>,
Supplier<sprite name=grade2>,
Crude Workstation<sprite name=grade0>" |
|---|
|
| type | "Good" |
|---|
| amount | "60" |
|---|
| icon | "Icon_Resource_Scrolls" |
|---|
| displayName | "Deliver 60 Scrolls" |
|---|
| description | "Used for education at: Temple, Holy Guild House, Guild House, Academy, by: Beavers, Harpies, Bats. Villagers with a satisfied need for education have a higher chance of producing double yields.
<b>Produced in:</b>
Scribe<sprite name=grade3>,
Artisan<sprite name=grade2>,
Lumber Mill<sprite name=grade1>,
Rain Mill<sprite name=grade1>" |
|---|
|
|
|---|
|
|
|---|
| rewards1 | | id | "Woodcuters +10" |
|---|
| displayName | "Light Timber" |
|---|
| description | "Any Woodcutter can carry 10 additional items." |
|---|
|
|
|---|
| rewards2 | | id | "Faster Woodcutters" |
|---|
| displayName | "Lightweight Axes" |
|---|
| description | "Woodcutters move +20% faster." |
|---|
|
|
|---|
| rewards3 | | id | "Planks +2" |
|---|
| displayName | "Reinforced Saw Blades" |
|---|
| description | "+2 to <sprite name="[mat processed] planks"> Planks production (from gathering, farming, fishing, or production)." |
|---|
|
|
|---|
|
| id | "II TO Sacrificies" |
|---|
| displayName | "Sacrificial Ceremony" |
|---|
| tiers | |
|---|
| isTimed | true |
|---|
| timeToFail | 630 |
|---|
| objectivesSets | | difficulty | "Medium" |
|---|
| logics | | type | "GoodSacraficed" |
|---|
| amount | "20" |
|---|
| icon | "Icon_Resource_Oil" |
|---|
| displayName | "Sacrifice Oil" |
|---|
| description | "Sacrifice 20 Oil at the Ancient Hearth." |
|---|
|
| type | "GoodSacraficed" |
|---|
| amount | "20" |
|---|
| icon | "Icon_Resource_Coal" |
|---|
| displayName | "Sacrifice Coal" |
|---|
| description | "Sacrifice 20 Coal at the Ancient Hearth." |
|---|
|
|
|---|
|
| difficulty | "Hard" |
|---|
| logics | | type | "GoodSacraficed" |
|---|
| amount | "40" |
|---|
| icon | "Icon_Resource_Oil" |
|---|
| displayName | "Sacrifice Oil" |
|---|
| description | "Sacrifice 40 Oil at the Ancient Hearth." |
|---|
|
| type | "GoodSacraficed" |
|---|
| amount | "40" |
|---|
| icon | "Icon_Resource_Coal" |
|---|
| displayName | "Sacrifice Coal" |
|---|
| description | "Sacrifice 40 Coal at the Ancient Hearth." |
|---|
|
| type | "GoodSacraficed" |
|---|
| amount | "80" |
|---|
| icon | "Icon_Resource_Wood" |
|---|
| displayName | "Sacrifice Wood" |
|---|
| description | "Sacrifice 80 Wood at the Ancient Hearth." |
|---|
|
|
|---|
|
|
|---|
| rewards1 | | id | "Oil 5pm" |
|---|
| displayName | "Oil Delivery Line" |
|---|
| description | "5 <sprite name="[crafting] oil"> Oil per minute. Not affected by production bonuses and does not contribute to production-based perks." |
|---|
|
|
|---|
| rewards2 | | id | "Smithy Blueprint" |
|---|
| displayName | "Smithy" |
|---|
| description | "Can produce: <sprite name=[tools] simple tools> Tools (<sprite name=grade2>), <sprite name=[mat processed] pipe> Pipes (<sprite name=grade2>), <sprite name=[packs] pack of trade goods> Pack of Trade Goods (<sprite name=grade2>).
Rain engine: <sprite name="[water] storm water"> Storm Water." |
|---|
|
|
|---|
| rewards3 | | id | "Ancient Artifact 3" |
|---|
| displayName | "Ancient Artifact" |
|---|
| description | "A strange device left behind by the Great Civilization. When soaked in rainwater, it radiates warm light and brings encouragement to those around it. (+3 to Global Resolve)" |
|---|
|
|
|---|
|
| id | "II TO Trappers Trial - CF SF" |
|---|
| displayName | "Trapper's Trial" |
|---|
| tiers | |
|---|
| isTimed | true |
|---|
| timeToFail | 480 |
|---|
| objectivesSets | | difficulty | "Easy" |
|---|
| logics | | type | "Good" |
|---|
| amount | "30" |
|---|
| icon | "Icon_Resource_Meat" |
|---|
| displayName | "Deliver 30 Meat" |
|---|
| description | "Common food source.
<b>Obtained in:</b>
Trappers' Camp<sprite name=grade2>,
Ranch<sprite name=grade1>,
Small Trappers' Camp<sprite name=grade1>" |
|---|
|
| type | "Good" |
|---|
| amount | "30" |
|---|
| icon | "Icon_Resource_Insects" |
|---|
| displayName | "Deliver 30 Insects" |
|---|
| description | "Common food source.
<b>Obtained in:</b>
Trappers' Camp<sprite name=grade2>,
Brineworks<sprite name=grade1>,
Small Trappers' Camp<sprite name=grade1>" |
|---|
|
|
|---|
|
| difficulty | "Medium" |
|---|
| logics | | type | "Good" |
|---|
| amount | "40" |
|---|
| icon | "Icon_Resource_Meat" |
|---|
| displayName | "Deliver 40 Meat" |
|---|
| description | "Common food source.
<b>Obtained in:</b>
Trappers' Camp<sprite name=grade2>,
Ranch<sprite name=grade1>,
Small Trappers' Camp<sprite name=grade1>" |
|---|
|
| type | "Good" |
|---|
| amount | "40" |
|---|
| icon | "Icon_Resource_Insects" |
|---|
| displayName | "Deliver 40 Insects" |
|---|
| description | "Common food source.
<b>Obtained in:</b>
Trappers' Camp<sprite name=grade2>,
Brineworks<sprite name=grade1>,
Small Trappers' Camp<sprite name=grade1>" |
|---|
|
|
|---|
|
| difficulty | "Hard" |
|---|
| logics | | type | "Good" |
|---|
| amount | "50" |
|---|
| icon | "Icon_Resource_Meat" |
|---|
| displayName | "Deliver 50 Meat" |
|---|
| description | "Common food source.
<b>Obtained in:</b>
Trappers' Camp<sprite name=grade2>,
Ranch<sprite name=grade1>,
Small Trappers' Camp<sprite name=grade1>" |
|---|
|
| type | "Good" |
|---|
| amount | "50" |
|---|
| icon | "Icon_Resource_Insects" |
|---|
| displayName | "Deliver 50 Insects" |
|---|
| description | "Common food source.
<b>Obtained in:</b>
Trappers' Camp<sprite name=grade2>,
Brineworks<sprite name=grade1>,
Small Trappers' Camp<sprite name=grade1>" |
|---|
|
|
|---|
|
|
|---|
| rewards1 | | id | "Jerky +3" |
|---|
| displayName | "Salted Jerky" |
|---|
| description | "+3 to <sprite name="[food processed] jerky"> Jerky production (from gathering, farming, fishing, or production)." |
|---|
|
| id | "Incense +3" |
|---|
| displayName | "Vessel of Incense" |
|---|
| description | "+3 to <sprite name="[needs] incense"> Incense production (from gathering, farming, fishing, or production)." |
|---|
|
| id | "Pottery +2" |
|---|
| displayName | "Rain-Powered Pottery Wheel" |
|---|
| description | "+2 to <sprite name="[vessel] pottery"> Pottery production (from gathering, farming, fishing, or production)." |
|---|
|
|
|---|
| rewards2 | | id | "Skewers 40" |
|---|
| displayName | "Pack of Skewers" |
|---|
| description | "40 <sprite name="[food processed] skewers"> Skewers" |
|---|
|
| id | "Jerky 40" |
|---|
| displayName | "Basket of Jerky" |
|---|
| description | "40 <sprite name="[food processed] jerky"> Jerky" |
|---|
|
| id | "Biscuits 40" |
|---|
| displayName | "Basket of Biscuits" |
|---|
| description | "40 <sprite name="[food processed] biscuits"> Biscuits" |
|---|
|
| id | "Pie 40" |
|---|
| displayName | "Basket of Pies" |
|---|
| description | "40 <sprite name="[food processed] pie"> Pie" |
|---|
|
| id | "Pickled Goods 40" |
|---|
| displayName | "Pickled Goods" |
|---|
| description | "40 <sprite name="[food processed] pickled goods"> Pickled Goods" |
|---|
|
| id | "Paste 40" |
|---|
| displayName | "Bowl of Paste" |
|---|
| description | "40 <sprite name="[food processed] paste"> Paste" |
|---|
|
| id | "Porridge 40" |
|---|
| displayName | "Box of Porridge" |
|---|
| description | "40 <sprite name="[food processed] porridge"> Porridge" |
|---|
|
|
|---|
| rewards3 | | id | "Smokehouse Blueprint" |
|---|
| displayName | "Smokehouse" |
|---|
| description | "Can produce: <sprite name=[food processed] jerky> Jerky (<sprite name=grade3>), <sprite name=[vessel] pottery> Pottery (<sprite name=grade1>), <sprite name=[needs] incense> Incense (<sprite name=grade1>).
Rain engine: <sprite name="[water] drizzle water"> Drizzle Water." |
|---|
|
|
|---|
|
| id | "II TO Trappers Trial - RW M" |
|---|
| displayName | "Trapper's Trial" |
|---|
| tiers | |
|---|
| isTimed | true |
|---|
| timeToFail | 480 |
|---|
| objectivesSets | | difficulty | "Easy" |
|---|
| logics | | type | "Good" |
|---|
| amount | "30" |
|---|
| icon | "Icon_Resource_Meat" |
|---|
| displayName | "Deliver 30 Meat" |
|---|
| description | "Common food source.
<b>Obtained in:</b>
Trappers' Camp<sprite name=grade2>,
Ranch<sprite name=grade1>,
Small Trappers' Camp<sprite name=grade1>" |
|---|
|
| type | "Good" |
|---|
| amount | "30" |
|---|
| icon | "Icon_Resource_Eggs" |
|---|
| displayName | "Deliver 30 Eggs" |
|---|
| description | "Common food source.
<b>Obtained in:</b>
Trappers' Camp<sprite name=grade2>,
Ranch<sprite name=grade1>,
Small Trappers' Camp<sprite name=grade1>" |
|---|
|
|
|---|
|
| difficulty | "Medium" |
|---|
| logics | | type | "Good" |
|---|
| amount | "40" |
|---|
| icon | "Icon_Resource_Meat" |
|---|
| displayName | "Deliver 40 Meat" |
|---|
| description | "Common food source.
<b>Obtained in:</b>
Trappers' Camp<sprite name=grade2>,
Ranch<sprite name=grade1>,
Small Trappers' Camp<sprite name=grade1>" |
|---|
|
| type | "Good" |
|---|
| amount | "40" |
|---|
| icon | "Icon_Resource_Eggs" |
|---|
| displayName | "Deliver 40 Eggs" |
|---|
| description | "Common food source.
<b>Obtained in:</b>
Trappers' Camp<sprite name=grade2>,
Ranch<sprite name=grade1>,
Small Trappers' Camp<sprite name=grade1>" |
|---|
|
|
|---|
|
| difficulty | "Hard" |
|---|
| logics | | type | "Good" |
|---|
| amount | "50" |
|---|
| icon | "Icon_Resource_Meat" |
|---|
| displayName | "Deliver 50 Meat" |
|---|
| description | "Common food source.
<b>Obtained in:</b>
Trappers' Camp<sprite name=grade2>,
Ranch<sprite name=grade1>,
Small Trappers' Camp<sprite name=grade1>" |
|---|
|
| type | "Good" |
|---|
| amount | "50" |
|---|
| icon | "Icon_Resource_Eggs" |
|---|
| displayName | "Deliver 50 Eggs" |
|---|
| description | "Common food source.
<b>Obtained in:</b>
Trappers' Camp<sprite name=grade2>,
Ranch<sprite name=grade1>,
Small Trappers' Camp<sprite name=grade1>" |
|---|
|
|
|---|
|
|
|---|
| rewards1 | | id | "Jerky +3" |
|---|
| displayName | "Salted Jerky" |
|---|
| description | "+3 to <sprite name="[food processed] jerky"> Jerky production (from gathering, farming, fishing, or production)." |
|---|
|
| id | "Incense +3" |
|---|
| displayName | "Vessel of Incense" |
|---|
| description | "+3 to <sprite name="[needs] incense"> Incense production (from gathering, farming, fishing, or production)." |
|---|
|
| id | "Pottery +2" |
|---|
| displayName | "Rain-Powered Pottery Wheel" |
|---|
| description | "+2 to <sprite name="[vessel] pottery"> Pottery production (from gathering, farming, fishing, or production)." |
|---|
|
|
|---|
| rewards2 | | id | "Skewers 40" |
|---|
| displayName | "Pack of Skewers" |
|---|
| description | "40 <sprite name="[food processed] skewers"> Skewers" |
|---|
|
| id | "Jerky 40" |
|---|
| displayName | "Basket of Jerky" |
|---|
| description | "40 <sprite name="[food processed] jerky"> Jerky" |
|---|
|
| id | "Biscuits 40" |
|---|
| displayName | "Basket of Biscuits" |
|---|
| description | "40 <sprite name="[food processed] biscuits"> Biscuits" |
|---|
|
| id | "Pie 40" |
|---|
| displayName | "Basket of Pies" |
|---|
| description | "40 <sprite name="[food processed] pie"> Pie" |
|---|
|
| id | "Pickled Goods 40" |
|---|
| displayName | "Pickled Goods" |
|---|
| description | "40 <sprite name="[food processed] pickled goods"> Pickled Goods" |
|---|
|
| id | "Paste 40" |
|---|
| displayName | "Bowl of Paste" |
|---|
| description | "40 <sprite name="[food processed] paste"> Paste" |
|---|
|
| id | "Porridge 40" |
|---|
| displayName | "Box of Porridge" |
|---|
| description | "40 <sprite name="[food processed] porridge"> Porridge" |
|---|
|
|
|---|
| rewards3 | | id | "Smokehouse Blueprint" |
|---|
| displayName | "Smokehouse" |
|---|
| description | "Can produce: <sprite name=[food processed] jerky> Jerky (<sprite name=grade3>), <sprite name=[vessel] pottery> Pottery (<sprite name=grade1>), <sprite name=[needs] incense> Incense (<sprite name=grade1>).
Rain engine: <sprite name="[water] drizzle water"> Drizzle Water." |
|---|
|
|
|---|
|
| id | "II Trade Connections" |
|---|
| displayName | "Trade Connections" |
|---|
| tiers | |
|---|
| isTimed | false |
|---|
| timeToFail | 0 |
|---|
| objectivesSets | | difficulty | "Easy" |
|---|
| logics | | type | "Good" |
|---|
| amount | "5" |
|---|
| icon | "Icon_Resource_TradeGoods" |
|---|
| displayName | "Deliver 5 Pack of Trade Goods" |
|---|
| description | "Goods highly sought after by traders. Can be used to fulfill orders, or sold for a large profit.
<b>Produced in:</b>
Smithy<sprite name=grade2>,
Scribe<sprite name=grade2>,
Lumber Mill<sprite name=grade1>" |
|---|
|
| type | "Good" |
|---|
| amount | "8" |
|---|
| icon | "Icon_Resource_Amber" |
|---|
| displayName | "Deliver 8 Amber" |
|---|
| description | "Crystallized resin. The main currency of the kingdom." |
|---|
|
|
|---|
|
| difficulty | "Medium" |
|---|
| logics | | type | "Good" |
|---|
| amount | "10" |
|---|
| icon | "Icon_Resource_TradeGoods" |
|---|
| displayName | "Deliver 10 Pack of Trade Goods" |
|---|
| description | "Goods highly sought after by traders. Can be used to fulfill orders, or sold for a large profit.
<b>Produced in:</b>
Smithy<sprite name=grade2>,
Scribe<sprite name=grade2>,
Lumber Mill<sprite name=grade1>" |
|---|
|
| type | "Good" |
|---|
| amount | "10" |
|---|
| icon | "Icon_Resource_Amber" |
|---|
| displayName | "Deliver 10 Amber" |
|---|
| description | "Crystallized resin. The main currency of the kingdom." |
|---|
|
|
|---|
|
| difficulty | "Hard" |
|---|
| logics | | type | "Good" |
|---|
| amount | "12" |
|---|
| icon | "Icon_Resource_Luxury" |
|---|
| displayName | "Deliver 12 Pack of Luxury Goods" |
|---|
| description | "Goods highly sought after by traders. Can be used to fulfill orders, or sold for a large profit.
<b>Produced in:</b>
Carpenter<sprite name=grade2>,
Pantry<sprite name=grade2>,
Cooperage<sprite name=grade1>" |
|---|
|
| type | "Good" |
|---|
| amount | "12" |
|---|
| icon | "Icon_Resource_TradeGoods" |
|---|
| displayName | "Deliver 12 Pack of Trade Goods" |
|---|
| description | "Goods highly sought after by traders. Can be used to fulfill orders, or sold for a large profit.
<b>Produced in:</b>
Smithy<sprite name=grade2>,
Scribe<sprite name=grade2>,
Lumber Mill<sprite name=grade1>" |
|---|
|
| type | "Good" |
|---|
| amount | "12" |
|---|
| icon | "Icon_Resource_Amber" |
|---|
| displayName | "Deliver 12 Amber" |
|---|
| description | "Crystallized resin. The main currency of the kingdom." |
|---|
|
|
|---|
|
|
|---|
| rewards1 | | id | "Trader Interval +15" |
|---|
| displayName | "Beneficial Agreement" |
|---|
| description | "Traders will arrive 15% quicker." |
|---|
|
|
|---|
| rewards2 | | id | "Parts 5" |
|---|
| displayName | "Parts" |
|---|
| description | "5 <sprite name="[mat processed] parts"> Parts" |
|---|
|
|
|---|
| rewards3 | | id | "NewRandomVillagers 2" |
|---|
| displayName | "Villagers" |
|---|
| description | "A group of 2 villagers." |
|---|
|
|
|---|
|
| id | "II Use Water" |
|---|
| displayName | "Rainpunk Engineer" |
|---|
| tiers | |
|---|
| isTimed | false |
|---|
| timeToFail | 0 |
|---|
| objectivesSets | | difficulty | "Easy" |
|---|
| logics | | type | "WaterUsed" |
|---|
| amount | "60" |
|---|
| icon | "Icon_UI_OrderUseWater" |
|---|
| displayName | "Use Any Rainwater" |
|---|
| description | "Use 60 units of rainwater (any type) in Rain Engines in production buildings." |
|---|
|
|
|---|
|
| difficulty | "Medium" |
|---|
| logics | | type | "WaterUsed" |
|---|
| amount | "120" |
|---|
| icon | "Icon_UI_OrderUseWater" |
|---|
| displayName | "Use Any Rainwater" |
|---|
| description | "Use 120 units of rainwater (any type) in Rain Engines in production buildings." |
|---|
|
|
|---|
|
| difficulty | "Hard" |
|---|
| logics | | type | "WaterUsed" |
|---|
| amount | "180" |
|---|
| icon | "Icon_UI_OrderUseWater" |
|---|
| displayName | "Use Any Rainwater" |
|---|
| description | "Use 180 units of rainwater (any type) in Rain Engines in production buildings." |
|---|
|
|
|---|
|
|
|---|
| rewards1 | | id | "Parts 4" |
|---|
| displayName | "Parts" |
|---|
| description | "4 <sprite name="[mat processed] parts"> Parts" |
|---|
|
|
|---|
| rewards2 | | id | "Skewers 30" |
|---|
| displayName | "Pack of Skewers" |
|---|
| description | "30 <sprite name="[food processed] skewers"> Skewers" |
|---|
|
| id | "Jerky 30" |
|---|
| displayName | "Basket of Jerky" |
|---|
| description | "30 <sprite name="[food processed] jerky"> Jerky" |
|---|
|
| id | "Pie 30" |
|---|
| displayName | "Basket of Pies" |
|---|
| description | "30 <sprite name="[food processed] pie"> Pie" |
|---|
|
| id | "Biscuits 30" |
|---|
| displayName | "Basket of Biscuits" |
|---|
| description | "30 <sprite name="[food processed] biscuits"> Biscuits" |
|---|
|
| id | "Porridge 30" |
|---|
| displayName | "Box of Porridge" |
|---|
| description | "30 <sprite name="[food processed] porridge"> Porridge" |
|---|
|
| id | "Paste 30" |
|---|
| displayName | "Bowl of Paste" |
|---|
| description | "30 <sprite name="[food processed] paste"> Paste" |
|---|
|
| id | "Pickled Goods 30" |
|---|
| displayName | "Pickled Goods" |
|---|
| description | "30 <sprite name="[food processed] pickled goods"> Pickled Goods" |
|---|
|
|
|---|
| rewards3 | | id | "NewRandomVillagers 3" |
|---|
| displayName | "Villagers" |
|---|
| description | "A group of 3 villagers." |
|---|
|
|
|---|
|
| id | "III Pump Upgrade" |
|---|
| displayName | "Water Industry" |
|---|
| tiers | |
|---|
| isTimed | false |
|---|
| timeToFail | 0 |
|---|
| objectivesSets | | difficulty | "Easy" |
|---|
| logics | | type | "UpgradedBuildingOwned" |
|---|
| amount | "1" |
|---|
| icon | "Icon_UI_OrderUpgradeBuilding" |
|---|
| displayName | "Upgrade a building: Geyser Pump" |
|---|
| description | "Upgrade 1 building(s) to level 1: Geyser Pump. You can do this by selecting it and opening the upgrade tab in the building panel." |
|---|
|
| type | "Good" |
|---|
| amount | "10" |
|---|
| icon | "Icon_Resource_Bricks" |
|---|
| displayName | "Deliver 10 Bricks" |
|---|
| description | "Mostly used for construction.
<b>Produced in:</b>
Brickyard<sprite name=grade3>,
Workshop<sprite name=grade2>,
Stamping Mill<sprite name=grade2>,
Kiln<sprite name=grade1>,
Crude Workstation<sprite name=grade0>" |
|---|
|
| type | "Good" |
|---|
| amount | "10" |
|---|
| icon | "Icon_Resource_Fabric" |
|---|
| displayName | "Deliver 10 Fabric" |
|---|
| description | "Used for construction or production of clothes.
<b>Produced in:</b>
Weaver<sprite name=grade3>,
Workshop<sprite name=grade2>,
Granary<sprite name=grade2>,
Manufactory<sprite name=grade2>,
Crude Workstation<sprite name=grade0>" |
|---|
|
|
|---|
|
| difficulty | "Medium" |
|---|
| logics | | type | "UpgradedBuildingOwned" |
|---|
| amount | "1" |
|---|
| icon | "Icon_UI_OrderUpgradeBuilding" |
|---|
| displayName | "Upgrade a building: Geyser Pump" |
|---|
| description | "Upgrade 1 building(s) to level 2: Geyser Pump. You can do this by selecting it and opening the upgrade tab in the building panel." |
|---|
|
| type | "Good" |
|---|
| amount | "15" |
|---|
| icon | "Icon_Resource_Bricks" |
|---|
| displayName | "Deliver 15 Bricks" |
|---|
| description | "Mostly used for construction.
<b>Produced in:</b>
Brickyard<sprite name=grade3>,
Workshop<sprite name=grade2>,
Stamping Mill<sprite name=grade2>,
Kiln<sprite name=grade1>,
Crude Workstation<sprite name=grade0>" |
|---|
|
| type | "Good" |
|---|
| amount | "15" |
|---|
| icon | "Icon_Resource_Fabric" |
|---|
| displayName | "Deliver 15 Fabric" |
|---|
| description | "Used for construction or production of clothes.
<b>Produced in:</b>
Weaver<sprite name=grade3>,
Workshop<sprite name=grade2>,
Granary<sprite name=grade2>,
Manufactory<sprite name=grade2>,
Crude Workstation<sprite name=grade0>" |
|---|
|
|
|---|
|
| difficulty | "Hard" |
|---|
| logics | | type | "UpgradedBuildingOwned" |
|---|
| amount | "2" |
|---|
| icon | "Icon_UI_OrderUpgradeBuilding" |
|---|
| displayName | "Upgrade a building: Geyser Pump" |
|---|
| description | "Upgrade 2 building(s) to level 2: Geyser Pump. You can do this by selecting it and opening the upgrade tab in the building panel." |
|---|
|
| type | "Good" |
|---|
| amount | "20" |
|---|
| icon | "Icon_Resource_Bricks" |
|---|
| displayName | "Deliver 20 Bricks" |
|---|
| description | "Mostly used for construction.
<b>Produced in:</b>
Brickyard<sprite name=grade3>,
Workshop<sprite name=grade2>,
Stamping Mill<sprite name=grade2>,
Kiln<sprite name=grade1>,
Crude Workstation<sprite name=grade0>" |
|---|
|
| type | "Good" |
|---|
| amount | "20" |
|---|
| icon | "Icon_Resource_Fabric" |
|---|
| displayName | "Deliver 20 Fabric" |
|---|
| description | "Used for construction or production of clothes.
<b>Produced in:</b>
Weaver<sprite name=grade3>,
Workshop<sprite name=grade2>,
Granary<sprite name=grade2>,
Manufactory<sprite name=grade2>,
Crude Workstation<sprite name=grade0>" |
|---|
|
|
|---|
|
|
|---|
| rewards1 | | id | "Planks +1" |
|---|
| displayName | "Reinforced Saw Blades" |
|---|
| description | "+1 to <sprite name="[mat processed] planks"> Planks production (from gathering, farming, fishing, or production)." |
|---|
|
|
|---|
| rewards2 | | id | "Bricks +1" |
|---|
| displayName | "Reinforced Brick Mold" |
|---|
| description | "+1 to <sprite name="[mat processed] bricks"> Bricks production (from gathering, farming, fishing, or production)." |
|---|
|
|
|---|
| rewards3 | | id | "Parts 4" |
|---|
| displayName | "Parts" |
|---|
| description | "4 <sprite name="[mat processed] parts"> Parts" |
|---|
|
|
|---|
|
| id | "III Aesthethics" |
|---|
| displayName | "Royal Gardens" |
|---|
| tiers | |
|---|
| isTimed | false |
|---|
| timeToFail | 0 |
|---|
| objectivesSets | | difficulty | "Easy" |
|---|
| logics | | type | "DecorationTypeOwning" |
|---|
| amount | "10" |
|---|
| icon | "Icon_UI_DecorHarmony" |
|---|
| displayName | "Harmony" |
|---|
| description | "Have at least 10 Harmony decorations." |
|---|
|
|
|---|
|
| difficulty | "Medium" |
|---|
| logics | | type | "DecorationTypeOwning" |
|---|
| amount | "15" |
|---|
| icon | "Icon_UI_DecorHarmony" |
|---|
| displayName | "Harmony" |
|---|
| description | "Have at least 15 Harmony decorations." |
|---|
|
|
|---|
|
| difficulty | "Hard" |
|---|
| logics | | type | "DecorationTypeOwning" |
|---|
| amount | "20" |
|---|
| icon | "Icon_UI_DecorHarmony" |
|---|
| displayName | "Harmony" |
|---|
| description | "Have at least 20 Harmony decorations." |
|---|
|
|
|---|
|
|
|---|
| rewards1 | | id | "Packs of Goods +1" |
|---|
| displayName | "Export Specialization" |
|---|
| description | "Gain +1 to production yields for all packs of goods." |
|---|
|
|
|---|
| rewards2 | | id | "Paper 30" |
|---|
| displayName | "Bundle of Scrolls" |
|---|
| description | "30 <sprite name="[needs] scrolls"> Scrolls" |
|---|
|
| id | "Incense 30" |
|---|
| displayName | "Vessel of Incense" |
|---|
| description | "30 <sprite name="[needs] incense"> Incense" |
|---|
|
| id | "Ale 30" |
|---|
| displayName | "Barrels of Ale" |
|---|
| description | "30 <sprite name="[needs] ale"> Ale" |
|---|
|
| id | "Wine 30" |
|---|
| displayName | "Barrels of Wine" |
|---|
| description | "30 <sprite name="[needs] wine"> Wine" |
|---|
|
| id | "Training Gear 30" |
|---|
| displayName | "Training Gear" |
|---|
| description | "30 <sprite name="[needs] training gear"> Training Gear" |
|---|
|
| id | "Tea 30" |
|---|
| displayName | "Crate of Tea" |
|---|
| description | "30 <sprite name="[needs] tea"> Tea" |
|---|
|
|
|---|
| rewards3 | | id | "Hearth Parts 3" |
|---|
| displayName | "Wildfire Essence" |
|---|
| description | "3 <sprite name="hearth parts"> Wildfire Essence" |
|---|
|
|
|---|
|
| id | "III Ale and Tavern" |
|---|
| displayName | "Cups and Glasses" |
|---|
| tiers | |
|---|
| isTimed | false |
|---|
| timeToFail | 0 |
|---|
| objectivesSets | | difficulty | "Easy" |
|---|
| logics | | type | "Good" |
|---|
| amount | "30" |
|---|
| icon | "Icon_Resource_Ale" |
|---|
| displayName | "Deliver 30 Ale" |
|---|
| description | "Used for leisure at: Tavern, Monastery, Market, by Humans, Beavers. Villagers with a satisfied need for leisure have a higher chance of producing double yields.
<b>Produced in:</b>
Brewery<sprite name=grade3>,
Distillery<sprite name=grade2>,
Tinctury<sprite name=grade2>,
Scribe<sprite name=grade1>" |
|---|
|
| type | "BuildingOwning" |
|---|
| amount | "1" |
|---|
| icon | "Tavern_icon" |
|---|
| displayName | "Tavern" |
|---|
| description | "A place where villagers can fulfill their need for: Leisure, Luxury. Passive effects: Gleeman's Tales." |
|---|
|
|
|---|
|
| difficulty | "Medium" |
|---|
| logics | | type | "Good" |
|---|
| amount | "40" |
|---|
| icon | "Icon_Resource_Ale" |
|---|
| displayName | "Deliver 40 Ale" |
|---|
| description | "Used for leisure at: Tavern, Monastery, Market, by Humans, Beavers. Villagers with a satisfied need for leisure have a higher chance of producing double yields.
<b>Produced in:</b>
Brewery<sprite name=grade3>,
Distillery<sprite name=grade2>,
Tinctury<sprite name=grade2>,
Scribe<sprite name=grade1>" |
|---|
|
| type | "BuildingOwning" |
|---|
| amount | "1" |
|---|
| icon | "Tavern_icon" |
|---|
| displayName | "Tavern" |
|---|
| description | "A place where villagers can fulfill their need for: Leisure, Luxury. Passive effects: Gleeman's Tales." |
|---|
|
|
|---|
|
| difficulty | "Hard" |
|---|
| logics | | type | "Good" |
|---|
| amount | "50" |
|---|
| icon | "Icon_Resource_Ale" |
|---|
| displayName | "Deliver 50 Ale" |
|---|
| description | "Used for leisure at: Tavern, Monastery, Market, by Humans, Beavers. Villagers with a satisfied need for leisure have a higher chance of producing double yields.
<b>Produced in:</b>
Brewery<sprite name=grade3>,
Distillery<sprite name=grade2>,
Tinctury<sprite name=grade2>,
Scribe<sprite name=grade1>" |
|---|
|
| type | "BuildingOwning" |
|---|
| amount | "1" |
|---|
| icon | "Tavern_icon" |
|---|
| displayName | "Tavern" |
|---|
| description | "A place where villagers can fulfill their need for: Leisure, Luxury. Passive effects: Gleeman's Tales." |
|---|
|
|
|---|
|
|
|---|
| rewards1 | | id | "Ale +2" |
|---|
| displayName | "Bigger Barrels" |
|---|
| description | "+2 to <sprite name="[needs] ale"> Ale production (from gathering, farming, fishing, or production)." |
|---|
|
|
|---|
| rewards2 | | id | "Ale 30" |
|---|
| displayName | "Barrels of Ale" |
|---|
| description | "30 <sprite name="[needs] ale"> Ale" |
|---|
|
|
|---|
| rewards3 | | id | "Waterskins 30" |
|---|
| displayName | "Crate of Waterskins" |
|---|
| description | "30 <sprite name="[vessel] waterskin"> Waterskins" |
|---|
|
|
|---|
|
| id | "III Amber and Market" |
|---|
| displayName | "Charity Fair" |
|---|
| tiers | |
|---|
| isTimed | false |
|---|
| timeToFail | 0 |
|---|
| objectivesSets | | difficulty | "Easy" |
|---|
| logics | | type | "Good" |
|---|
| amount | "30" |
|---|
| icon | "Icon_Resource_Amber" |
|---|
| displayName | "Deliver 30 Amber" |
|---|
| description | "Crystallized resin. The main currency of the kingdom." |
|---|
|
| type | "BuildingOwning" |
|---|
| amount | "1" |
|---|
| icon | "Market_icon" |
|---|
| displayName | "Market" |
|---|
| description | "A place where villagers can fulfill their need for: Leisure, Treatment. Passive effects: Market Carts." |
|---|
|
|
|---|
|
| difficulty | "Medium" |
|---|
| logics | | type | "Good" |
|---|
| amount | "40" |
|---|
| icon | "Icon_Resource_Amber" |
|---|
| displayName | "Deliver 40 Amber" |
|---|
| description | "Crystallized resin. The main currency of the kingdom." |
|---|
|
| type | "BuildingOwning" |
|---|
| amount | "1" |
|---|
| icon | "Market_icon" |
|---|
| displayName | "Market" |
|---|
| description | "A place where villagers can fulfill their need for: Leisure, Treatment. Passive effects: Market Carts." |
|---|
|
|
|---|
|
| difficulty | "Hard" |
|---|
| logics | | type | "Good" |
|---|
| amount | "50" |
|---|
| icon | "Icon_Resource_Amber" |
|---|
| displayName | "Deliver 50 Amber" |
|---|
| description | "Crystallized resin. The main currency of the kingdom." |
|---|
|
| type | "BuildingOwning" |
|---|
| amount | "1" |
|---|
| icon | "Market_icon" |
|---|
| displayName | "Market" |
|---|
| description | "A place where villagers can fulfill their need for: Leisure, Treatment. Passive effects: Market Carts." |
|---|
|
|
|---|
|
|
|---|
| rewards1 | | id | "Trading Packs" |
|---|
| displayName | "Trade Logs" |
|---|
| description | "Detailed notes on different traders and their wares. Gain 1 additional active trade route slot. Traders will arrive 25% quicker." |
|---|
|
| id | "Ale +3" |
|---|
| displayName | "Bigger Barrels" |
|---|
| description | "+3 to <sprite name="[needs] ale"> Ale production (from gathering, farming, fishing, or production)." |
|---|
|
| id | "Tea +3" |
|---|
| displayName | "Tea Infuser" |
|---|
| description | "+3 to <sprite name="[needs] tea"> Tea production (from gathering, farming, fishing, or production)." |
|---|
|
| id | "Scout +10" |
|---|
| displayName | "Scout's Pack" |
|---|
| description | "Workers assigned to Glade Events can carry 10 more items." |
|---|
|
|
|---|
| rewards2 | | id | "Pie 30" |
|---|
| displayName | "Basket of Pies" |
|---|
| description | "30 <sprite name="[food processed] pie"> Pie" |
|---|
|
| id | "Pickled Goods 30" |
|---|
| displayName | "Pickled Goods" |
|---|
| description | "30 <sprite name="[food processed] pickled goods"> Pickled Goods" |
|---|
|
| id | "Paste 30" |
|---|
| displayName | "Bowl of Paste" |
|---|
| description | "30 <sprite name="[food processed] paste"> Paste" |
|---|
|
| id | "Coats 30" |
|---|
| displayName | "Bundle of Coats" |
|---|
| description | "30 <sprite name="[needs] coats"> Coats" |
|---|
|
| id | "Boots 30" |
|---|
| displayName | "Box of Boots" |
|---|
| description | "30 <sprite name="[needs] boots"> Boots" |
|---|
|
|
|---|
| rewards3 | | id | "Porridge 30" |
|---|
| displayName | "Box of Porridge" |
|---|
| description | "30 <sprite name="[food processed] porridge"> Porridge" |
|---|
|
| id | "Biscuits 30" |
|---|
| displayName | "Basket of Biscuits" |
|---|
| description | "30 <sprite name="[food processed] biscuits"> Biscuits" |
|---|
|
| id | "Jerky 30" |
|---|
| displayName | "Basket of Jerky" |
|---|
| description | "30 <sprite name="[food processed] jerky"> Jerky" |
|---|
|
| id | "Skewers 30" |
|---|
| displayName | "Pack of Skewers" |
|---|
| description | "30 <sprite name="[food processed] skewers"> Skewers" |
|---|
|
|
|---|
|
| id | "III Ancient Tablets" |
|---|
| displayName | "Lost Knowledge" |
|---|
| tiers | |
|---|
| isTimed | false |
|---|
| timeToFail | 0 |
|---|
| objectivesSets | | difficulty | "Easy" |
|---|
| logics | | type | "Good" |
|---|
| amount | "2" |
|---|
| icon | "Icon_Resource_AncientTablet" |
|---|
| displayName | "Deliver 2 Ancient Tablet" |
|---|
| description | "Valuable sources of knowledge, highly sought after by traders and the Queen herself. They can be found in Dangerous (<sprite name="dangerous">) or Forbidden Glades (<sprite name="forbidden">)." |
|---|
|
|
|---|
|
| difficulty | "Medium" |
|---|
| logics | | type | "Good" |
|---|
| amount | "3" |
|---|
| icon | "Icon_Resource_AncientTablet" |
|---|
| displayName | "Deliver 3 Ancient Tablet" |
|---|
| description | "Valuable sources of knowledge, highly sought after by traders and the Queen herself. They can be found in Dangerous (<sprite name="dangerous">) or Forbidden Glades (<sprite name="forbidden">)." |
|---|
|
|
|---|
|
| difficulty | "Hard" |
|---|
| logics | | type | "Good" |
|---|
| amount | "4" |
|---|
| icon | "Icon_Resource_AncientTablet" |
|---|
| displayName | "Deliver 4 Ancient Tablet" |
|---|
| description | "Valuable sources of knowledge, highly sought after by traders and the Queen herself. They can be found in Dangerous (<sprite name="dangerous">) or Forbidden Glades (<sprite name="forbidden">)." |
|---|
|
|
|---|
|
|
|---|
| rewards1 | | id | "Jerky 40" |
|---|
| displayName | "Basket of Jerky" |
|---|
| description | "40 <sprite name="[food processed] jerky"> Jerky" |
|---|
|
| id | "Skewers 40" |
|---|
| displayName | "Pack of Skewers" |
|---|
| description | "40 <sprite name="[food processed] skewers"> Skewers" |
|---|
|
| id | "Porridge 40" |
|---|
| displayName | "Box of Porridge" |
|---|
| description | "40 <sprite name="[food processed] porridge"> Porridge" |
|---|
|
| id | "Biscuits 40" |
|---|
| displayName | "Basket of Biscuits" |
|---|
| description | "40 <sprite name="[food processed] biscuits"> Biscuits" |
|---|
|
|
|---|
| rewards2 | | id | "Pie 40" |
|---|
| displayName | "Basket of Pies" |
|---|
| description | "40 <sprite name="[food processed] pie"> Pie" |
|---|
|
| id | "Pickled Goods 40" |
|---|
| displayName | "Pickled Goods" |
|---|
| description | "40 <sprite name="[food processed] pickled goods"> Pickled Goods" |
|---|
|
| id | "Paste 40" |
|---|
| displayName | "Bowl of Paste" |
|---|
| description | "40 <sprite name="[food processed] paste"> Paste" |
|---|
|
| id | "Coats 40" |
|---|
| displayName | "Bundle of Coats" |
|---|
| description | "40 <sprite name="[needs] coats"> Coats" |
|---|
|
| id | "Boots 40" |
|---|
| displayName | "Box of Boots" |
|---|
| description | "40 <sprite name="[needs] boots"> Boots" |
|---|
|
|
|---|
| rewards3 | | id | "Wine 40" |
|---|
| displayName | "Barrels of Wine" |
|---|
| description | "40 <sprite name="[needs] wine"> Wine" |
|---|
|
| id | "Ale 40" |
|---|
| displayName | "Barrels of Ale" |
|---|
| description | "40 <sprite name="[needs] ale"> Ale" |
|---|
|
| id | "Training Gear 40" |
|---|
| displayName | "Training Gear" |
|---|
| description | "40 <sprite name="[needs] training gear"> Training Gear" |
|---|
|
| id | "Paper 40" |
|---|
| displayName | "Bundle of Scrolls" |
|---|
| description | "40 <sprite name="[needs] scrolls"> Scrolls" |
|---|
|
| id | "Tea 40" |
|---|
| displayName | "Crate of Tea" |
|---|
| description | "40 <sprite name="[needs] tea"> Tea" |
|---|
|
| id | "Incense 40" |
|---|
| displayName | "Vessel of Incense" |
|---|
| description | "40 <sprite name="[needs] incense"> Incense" |
|---|
|
|
|---|
|
| id | "III Archaeology" |
|---|
| displayName | "Archaeology" |
|---|
| tiers | |
|---|
| isTimed | false |
|---|
| timeToFail | 0 |
|---|
| objectivesSets | | difficulty | "Easy" |
|---|
| logics | | type | "Good" |
|---|
| amount | "2" |
|---|
| icon | "Icon_Resource_AncientTablet" |
|---|
| displayName | "Deliver 2 Ancient Tablet" |
|---|
| description | "Valuable sources of knowledge, highly sought after by traders and the Queen herself. They can be found in Dangerous (<sprite name="dangerous">) or Forbidden Glades (<sprite name="forbidden">)." |
|---|
|
| type | "GladeDiscovery" |
|---|
| amount | "2" |
|---|
| icon | "Icon_UI_OrderGlades" |
|---|
| displayName | "Glades" |
|---|
| description | "Cut through the forest to discover 2 glades." |
|---|
|
|
|---|
|
| difficulty | "Medium" |
|---|
| logics | | type | "Good" |
|---|
| amount | "2" |
|---|
| icon | "Icon_Resource_AncientTablet" |
|---|
| displayName | "Deliver 2 Ancient Tablet" |
|---|
| description | "Valuable sources of knowledge, highly sought after by traders and the Queen herself. They can be found in Dangerous (<sprite name="dangerous">) or Forbidden Glades (<sprite name="forbidden">)." |
|---|
|
| type | "GladeDiscovery" |
|---|
| amount | "3" |
|---|
| icon | "Icon_UI_OrderGlades" |
|---|
| displayName | "Glades" |
|---|
| description | "Cut through the forest to discover 3 glades." |
|---|
|
|
|---|
|
| difficulty | "Hard" |
|---|
| logics | | type | "Good" |
|---|
| amount | "3" |
|---|
| icon | "Icon_Resource_AncientTablet" |
|---|
| displayName | "Deliver 3 Ancient Tablet" |
|---|
| description | "Valuable sources of knowledge, highly sought after by traders and the Queen herself. They can be found in Dangerous (<sprite name="dangerous">) or Forbidden Glades (<sprite name="forbidden">)." |
|---|
|
| type | "GladeDiscovery" |
|---|
| amount | "4" |
|---|
| icon | "Icon_UI_OrderGlades" |
|---|
| displayName | "Glades" |
|---|
| description | "Cut through the forest to discover 4 glades." |
|---|
|
|
|---|
|
|
|---|
| rewards1 | | id | "Pottery for Glade" |
|---|
| displayName | "Archaeological Tools" |
|---|
| description | "Glades are examined more carefully. Gain 20 <sprite name="[vessel] pottery"> Pottery every time you discover a new glade." |
|---|
|
|
|---|
| rewards2 | | id | "Hearth Parts 2" |
|---|
| displayName | "Wildfire Essence" |
|---|
| description | "2 <sprite name="hearth parts"> Wildfire Essence" |
|---|
|
|
|---|
| rewards3 | | id | "Metal Tools 12" |
|---|
| displayName | "Box of Tools" |
|---|
| description | "12 <sprite name="[tools] simple tools"> Tools" |
|---|
|
|
|---|
|
| id | "III Bat Relatives" |
|---|
| displayName | "Bat Relatives" |
|---|
| tiers | |
|---|
| isTimed | false |
|---|
| timeToFail | 0 |
|---|
| objectivesSets | | difficulty | "Easy" |
|---|
| logics | | type | "NeedServed" |
|---|
| amount | "30" |
|---|
| icon | "Icon_Resource_Skewers" |
|---|
| displayName | "Need for Skewers fulfilled" |
|---|
| description | "Fulfill your villagers' need for eating skewers 30 times (retroactive)." |
|---|
|
| type | "BuildingOwning" |
|---|
| amount | "4" |
|---|
| icon | "Bat House_icon" |
|---|
| displayName | "Bat House" |
|---|
| description | "A building specially designed for Bats. Must be built near a hearth. Fulfills the need for Bat Housing and can accommodate 2 inhabitants." |
|---|
|
|
|---|
|
| difficulty | "Medium" |
|---|
| logics | | type | "NeedServed" |
|---|
| amount | "40" |
|---|
| icon | "Icon_Resource_Skewers" |
|---|
| displayName | "Need for Skewers fulfilled" |
|---|
| description | "Fulfill your villagers' need for eating skewers 40 times (retroactive)." |
|---|
|
| type | "BuildingOwning" |
|---|
| amount | "6" |
|---|
| icon | "Bat House_icon" |
|---|
| displayName | "Bat House" |
|---|
| description | "A building specially designed for Bats. Must be built near a hearth. Fulfills the need for Bat Housing and can accommodate 2 inhabitants." |
|---|
|
|
|---|
|
| difficulty | "Hard" |
|---|
| logics | | type | "NeedServed" |
|---|
| amount | "50" |
|---|
| icon | "Icon_Resource_Skewers" |
|---|
| displayName | "Need for Skewers fulfilled" |
|---|
| description | "Fulfill your villagers' need for eating skewers 50 times (retroactive)." |
|---|
|
| type | "BuildingOwning" |
|---|
| amount | "8" |
|---|
| icon | "Bat House_icon" |
|---|
| displayName | "Bat House" |
|---|
| description | "A building specially designed for Bats. Must be built near a hearth. Fulfills the need for Bat Housing and can accommodate 2 inhabitants." |
|---|
|
|
|---|
|
|
|---|
| rewards1 | | id | "Bat Faction Support" |
|---|
| displayName | "Bat Clan Support" |
|---|
| description | "Bats have always been wary and somewhat hostile, but you've proven yourself worthy of their trust. (+3 to Bats Resolve)" |
|---|
|
|
|---|
| rewards2 | | id | "Bat 5" |
|---|
| displayName | "Group of Bats" |
|---|
| description | "5 Bats will join the settlement." |
|---|
|
|
|---|
| rewards3 | | id | "Copper Bar 30" |
|---|
| displayName | "Copper Bars" |
|---|
| description | "30 <sprite name="[metal] copper bar"> Copper Bars" |
|---|
|
|
|---|
|
| id | "III Beaver Relatives" |
|---|
| displayName | "Beaver Relatives" |
|---|
| tiers | |
|---|
| isTimed | false |
|---|
| timeToFail | 0 |
|---|
| objectivesSets | | difficulty | "Easy" |
|---|
| logics | | type | "NeedServed" |
|---|
| amount | "30" |
|---|
| icon | "Icon_Resource_PickledGoods" |
|---|
| displayName | "Need for Pickled Goods fulfilled" |
|---|
| description | "Fulfill your villagers' need for eating pickled goods 30 times (retroactive)." |
|---|
|
| type | "BuildingOwning" |
|---|
| amount | "4" |
|---|
| icon | "Beaver House_icon" |
|---|
| displayName | "Beaver House" |
|---|
| description | "A building specially designed for Beavers. Must be built near a Hearth. Fulfills the need for Beaver housing and can accommodate 2 inhabitants." |
|---|
|
|
|---|
|
| difficulty | "Medium" |
|---|
| logics | | type | "NeedServed" |
|---|
| amount | "40" |
|---|
| icon | "Icon_Resource_PickledGoods" |
|---|
| displayName | "Need for Pickled Goods fulfilled" |
|---|
| description | "Fulfill your villagers' need for eating pickled goods 40 times (retroactive)." |
|---|
|
| type | "BuildingOwning" |
|---|
| amount | "6" |
|---|
| icon | "Beaver House_icon" |
|---|
| displayName | "Beaver House" |
|---|
| description | "A building specially designed for Beavers. Must be built near a Hearth. Fulfills the need for Beaver housing and can accommodate 2 inhabitants." |
|---|
|
|
|---|
|
| difficulty | "Hard" |
|---|
| logics | | type | "NeedServed" |
|---|
| amount | "50" |
|---|
| icon | "Icon_Resource_PickledGoods" |
|---|
| displayName | "Need for Pickled Goods fulfilled" |
|---|
| description | "Fulfill your villagers' need for eating pickled goods 50 times (retroactive)." |
|---|
|
| type | "BuildingOwning" |
|---|
| amount | "8" |
|---|
| icon | "Beaver House_icon" |
|---|
| displayName | "Beaver House" |
|---|
| description | "A building specially designed for Beavers. Must be built near a Hearth. Fulfills the need for Beaver housing and can accommodate 2 inhabitants." |
|---|
|
|
|---|
|
|
|---|
| rewards1 | | id | "Beaver Faction Support" |
|---|
| displayName | "Beaver Clan Support" |
|---|
| description | "Ever since the Great Civil War, all species have been locked in a constant struggle to gain the Queen's favor. The Beaver clan remembers your help. (+3 to Beavers Resolve)" |
|---|
|
|
|---|
| rewards2 | | id | "Roots 50" |
|---|
| displayName | "Pack of Roots" |
|---|
| description | "50 <sprite name="[food raw] roots"> Roots" |
|---|
|
|
|---|
| rewards3 | | id | "Beaver 5" |
|---|
| displayName | "Group of Beavers" |
|---|
| description | "5 Beavers will join the settlement." |
|---|
|
|
|---|
|
| id | "III Building Packs" |
|---|
| displayName | "Building the Citadel" |
|---|
| tiers | |
|---|
| isTimed | false |
|---|
| timeToFail | 0 |
|---|
| objectivesSets | | difficulty | "Easy" |
|---|
| logics | | type | "Good" |
|---|
| amount | "12" |
|---|
| icon | "Icon_Resource_BuildingMaterials" |
|---|
| displayName | "Deliver 12 Pack of Building Materials" |
|---|
| description | "Building materials packaged for delivery, used to fulfill orders, upgrade buildings, and trade.
<b>Produced in:</b>
Cobbler<sprite name=grade2>,
Clothier<sprite name=grade2>,
Makeshift Post<sprite name=grade0>" |
|---|
|
|
|---|
|
| difficulty | "Medium" |
|---|
| logics | | type | "Good" |
|---|
| amount | "15" |
|---|
| icon | "Icon_Resource_BuildingMaterials" |
|---|
| displayName | "Deliver 15 Pack of Building Materials" |
|---|
| description | "Building materials packaged for delivery, used to fulfill orders, upgrade buildings, and trade.
<b>Produced in:</b>
Cobbler<sprite name=grade2>,
Clothier<sprite name=grade2>,
Makeshift Post<sprite name=grade0>" |
|---|
|
|
|---|
|
| difficulty | "Hard" |
|---|
| logics | | type | "Good" |
|---|
| amount | "20" |
|---|
| icon | "Icon_Resource_BuildingMaterials" |
|---|
| displayName | "Deliver 20 Pack of Building Materials" |
|---|
| description | "Building materials packaged for delivery, used to fulfill orders, upgrade buildings, and trade.
<b>Produced in:</b>
Cobbler<sprite name=grade2>,
Clothier<sprite name=grade2>,
Makeshift Post<sprite name=grade0>" |
|---|
|
|
|---|
|
|
|---|
| rewards1 | | id | "VillagerSpeed10" |
|---|
| displayName | "Settlement Map" |
|---|
| description | "Villagers move 10% quicker." |
|---|
|
|
|---|
| rewards2 | | id | "Copper Bar 30" |
|---|
| displayName | "Copper Bars" |
|---|
| description | "30 <sprite name="[metal] copper bar"> Copper Bars" |
|---|
|
|
|---|
| rewards3 | | id | "Parts 5" |
|---|
| displayName | "Parts" |
|---|
| description | "5 <sprite name="[mat processed] parts"> Parts" |
|---|
|
|
|---|
|
| id | "III Coats NeedForTime" |
|---|
| displayName | "New Clothes" |
|---|
| tiers | |
|---|
| isTimed | false |
|---|
| timeToFail | 0 |
|---|
| objectivesSets | | difficulty | "Easy" |
|---|
| logics | | type | "NeedSatisfiedForTime" |
|---|
| amount | "10" |
|---|
| icon | "Icon_Resource_Coats" |
|---|
| displayName | "Need for Coats fulfilled" |
|---|
| description | "Have at least 10 villagers with the Coats need fulfilled for 120 seconds." |
|---|
|
|
|---|
|
| difficulty | "Medium" |
|---|
| logics | | type | "NeedSatisfiedForTime" |
|---|
| amount | "14" |
|---|
| icon | "Icon_Resource_Coats" |
|---|
| displayName | "Need for Coats fulfilled" |
|---|
| description | "Have at least 14 villagers with the Coats need fulfilled for 120 seconds." |
|---|
|
|
|---|
|
| difficulty | "Hard" |
|---|
| logics | | type | "NeedSatisfiedForTime" |
|---|
| amount | "18" |
|---|
| icon | "Icon_Resource_Coats" |
|---|
| displayName | "Need for Coats fulfilled" |
|---|
| description | "Have at least 18 villagers with the Coats need fulfilled for 120 seconds." |
|---|
|
|
|---|
|
|
|---|
| rewards1 | | id | "Coats +2" |
|---|
| displayName | "Ancient Sewing Technique" |
|---|
| description | "+2 to <sprite name="[needs] coats"> Coats production (from gathering, farming, fishing, or production)." |
|---|
|
|
|---|
| rewards2 | | id | "Leather +1" |
|---|
| displayName | "Tanning Racks" |
|---|
| description | "+1 to <sprite name="[mat raw] leather"> Leather production (from gathering, farming, fishing, or production)." |
|---|
|
|
|---|
| rewards3 | | id | "Fabric 20" |
|---|
| displayName | "Bundle of Fabric" |
|---|
| description | "20 <sprite name="[mat processed] fabric"> Fabric" |
|---|
|
|
|---|
|
| id | "III Copper" |
|---|
| displayName | "Industry" |
|---|
| tiers | |
|---|
| isTimed | false |
|---|
| timeToFail | 0 |
|---|
| objectivesSets | | difficulty | "Medium" |
|---|
| logics | | type | "Good" |
|---|
| amount | "50" |
|---|
| icon | "Icon_Resource_CopperOre" |
|---|
| displayName | "Deliver 50 Copper Ore" |
|---|
| description | "A soft and malleable metal.
<b>Obtained in:</b>
Mine<sprite name=grade2>" |
|---|
|
|
|---|
|
|
|---|
| rewards1 | | id | "NewRandomVillagers 4" |
|---|
| displayName | "Villagers" |
|---|
| description | "A group of 4 villagers." |
|---|
|
|
|---|
| rewards2 | | id | "Parts 10" |
|---|
| displayName | "Parts" |
|---|
| description | "10 <sprite name="[mat processed] parts"> Parts" |
|---|
|
|
|---|
| rewards3 | | id | "Metal Tools 6" |
|---|
| displayName | "Box of Tools" |
|---|
| description | "6 <sprite name="[tools] simple tools"> Tools" |
|---|
|
|
|---|
|
| id | "III Costly Route" |
|---|
| displayName | "Profitable Trade" |
|---|
| tiers | |
|---|
| isTimed | false |
|---|
| timeToFail | 0 |
|---|
| objectivesSets | | difficulty | "Easy" |
|---|
| logics | | type | "TradeRouteWithMinValueFinished" |
|---|
| amount | "4" |
|---|
| icon | "Icon_UI_OrderTradeRoutes" |
|---|
| displayName | "High Value Trade Routes" |
|---|
| description | "Complete 4 trade routes worth at least 7 Amber each." |
|---|
|
| type | "Good" |
|---|
| amount | "6" |
|---|
| icon | "Icon_Resource_Provisions" |
|---|
| displayName | "Deliver 6 Pack of Provisions" |
|---|
| description | "Provisions necessary for sending caravans into the wild. Used to fulfill orders, trade, and pay for trade routes.
<b>Produced in:</b>
Provisioner<sprite name=grade2>,
Cellar<sprite name=grade1>,
Makeshift Post<sprite name=grade0>" |
|---|
|
|
|---|
|
| difficulty | "Medium" |
|---|
| logics | | type | "TradeRouteWithMinValueFinished" |
|---|
| amount | "4" |
|---|
| icon | "Icon_UI_OrderTradeRoutes" |
|---|
| displayName | "High Value Trade Routes" |
|---|
| description | "Complete 4 trade routes worth at least 8 Amber each." |
|---|
|
| type | "Good" |
|---|
| amount | "9" |
|---|
| icon | "Icon_Resource_Provisions" |
|---|
| displayName | "Deliver 9 Pack of Provisions" |
|---|
| description | "Provisions necessary for sending caravans into the wild. Used to fulfill orders, trade, and pay for trade routes.
<b>Produced in:</b>
Provisioner<sprite name=grade2>,
Cellar<sprite name=grade1>,
Makeshift Post<sprite name=grade0>" |
|---|
|
|
|---|
|
| difficulty | "Hard" |
|---|
| logics | | type | "TradeRouteWithMinValueFinished" |
|---|
| amount | "4" |
|---|
| icon | "Icon_UI_OrderTradeRoutes" |
|---|
| displayName | "High Value Trade Routes" |
|---|
| description | "Complete 4 trade routes worth at least 9 Amber each." |
|---|
|
| type | "Good" |
|---|
| amount | "12" |
|---|
| icon | "Icon_Resource_Provisions" |
|---|
| displayName | "Deliver 12 Pack of Provisions" |
|---|
| description | "Provisions necessary for sending caravans into the wild. Used to fulfill orders, trade, and pay for trade routes.
<b>Produced in:</b>
Provisioner<sprite name=grade2>,
Cellar<sprite name=grade1>,
Makeshift Post<sprite name=grade0>" |
|---|
|
|
|---|
|
|
|---|
| rewards1 | | id | "Planks +1" |
|---|
| displayName | "Reinforced Saw Blades" |
|---|
| description | "+1 to <sprite name="[mat processed] planks"> Planks production (from gathering, farming, fishing, or production)." |
|---|
|
|
|---|
| rewards2 | | id | "Coats 35" |
|---|
| displayName | "Bundle of Coats" |
|---|
| description | "35 <sprite name="[needs] coats"> Coats" |
|---|
|
| id | "Boots 35" |
|---|
| displayName | "Box of Boots" |
|---|
| description | "35 <sprite name="[needs] boots"> Boots" |
|---|
|
|
|---|
| rewards3 | | id | "Sea Marrow 30" |
|---|
| displayName | "Crate of Sea Marrow" |
|---|
| description | "30 <sprite name="[crafting] sea marrow"> Sea Marrow" |
|---|
|
|
|---|
|
| id | "III Cysts" |
|---|
| displayName | "Pyromania" |
|---|
| tiers | |
|---|
| isTimed | false |
|---|
| timeToFail | 0 |
|---|
| objectivesSets | | difficulty | "Medium" |
|---|
| logics | | type | "CystsRemoved" |
|---|
| amount | "14" |
|---|
| icon | "Icon_UI_OrderBurnCysts" |
|---|
| displayName | "Burn Blightrot Cysts" |
|---|
| description | "Burn at least 14 Blightrot Cysts." |
|---|
|
|
|---|
|
| difficulty | "Hard" |
|---|
| logics | | type | "CystsRemoved" |
|---|
| amount | "18" |
|---|
| icon | "Icon_UI_OrderBurnCysts" |
|---|
| displayName | "Burn Blightrot Cysts" |
|---|
| description | "Burn at least 18 Blightrot Cysts." |
|---|
|
|
|---|
|
|
|---|
| rewards1 | | id | "Coal +1" |
|---|
| displayName | "Specialized Mining" |
|---|
| description | "+1 to <sprite name="[crafting] coal"> Coal production (from gathering, farming, fishing, or production)." |
|---|
|
|
|---|
| rewards2 | | id | "Blight Fuel +1" |
|---|
| displayName | "Fuel Mix" |
|---|
| description | "+1 to <sprite name="blight fuel"> Purging Fire production (from gathering, farming, fishing, or production)." |
|---|
|
|
|---|
| rewards3 | | id | "Coal 30" |
|---|
| displayName | "Chest of Coal" |
|---|
| description | "30 <sprite name="[crafting] coal"> Coal" |
|---|
|
|
|---|
|
| id | "III Farmfields" |
|---|
| displayName | "Agriculture" |
|---|
| tiers | |
|---|
| isTimed | false |
|---|
| timeToFail | 0 |
|---|
| objectivesSets | | difficulty | "Easy" |
|---|
| logics | | type | "BuildingOwning" |
|---|
| amount | "16" |
|---|
| icon | "Farmfield_icon" |
|---|
| displayName | "Farm Field" |
|---|
| description | "Can only be placed on fertile soil. Requires a Small Farm, Plantation, Herb Garden, Forester's Hut, or Homestead nearby to produce crops." |
|---|
|
| type | "Good" |
|---|
| amount | "15" |
|---|
| icon | "Icon_Resource_Crops" |
|---|
| displayName | "Deliver 15 Pack of Crops" |
|---|
| description | "Crops packaged for delivery, used to fulfill orders and trade.
<b>Produced in:</b>
Granary<sprite name=grade2>,
Brewery<sprite name=grade1>,
Makeshift Post<sprite name=grade0>" |
|---|
|
|
|---|
|
| difficulty | "Medium" |
|---|
| logics | | type | "BuildingOwning" |
|---|
| amount | "24" |
|---|
| icon | "Farmfield_icon" |
|---|
| displayName | "Farm Field" |
|---|
| description | "Can only be placed on fertile soil. Requires a Small Farm, Plantation, Herb Garden, Forester's Hut, or Homestead nearby to produce crops." |
|---|
|
| type | "Good" |
|---|
| amount | "20" |
|---|
| icon | "Icon_Resource_Crops" |
|---|
| displayName | "Deliver 20 Pack of Crops" |
|---|
| description | "Crops packaged for delivery, used to fulfill orders and trade.
<b>Produced in:</b>
Granary<sprite name=grade2>,
Brewery<sprite name=grade1>,
Makeshift Post<sprite name=grade0>" |
|---|
|
|
|---|
|
| difficulty | "Hard" |
|---|
| logics | | type | "BuildingOwning" |
|---|
| amount | "30" |
|---|
| icon | "Farmfield_icon" |
|---|
| displayName | "Farm Field" |
|---|
| description | "Can only be placed on fertile soil. Requires a Small Farm, Plantation, Herb Garden, Forester's Hut, or Homestead nearby to produce crops." |
|---|
|
| type | "Good" |
|---|
| amount | "25" |
|---|
| icon | "Icon_Resource_Crops" |
|---|
| displayName | "Deliver 25 Pack of Crops" |
|---|
| description | "Crops packaged for delivery, used to fulfill orders and trade.
<b>Produced in:</b>
Granary<sprite name=grade2>,
Brewery<sprite name=grade1>,
Makeshift Post<sprite name=grade0>" |
|---|
|
|
|---|
|
|
|---|
| rewards1 | | id | "NewRandomVillagers 4" |
|---|
| displayName | "Villagers" |
|---|
| description | "A group of 4 villagers." |
|---|
|
|
|---|
| rewards2 | | id | "Grain +1" |
|---|
| displayName | "Mold Supply" |
|---|
| description | "+1 to <sprite name="[food raw] grain"> Grain production (from gathering, farming, fishing, or production)." |
|---|
|
|
|---|
| rewards3 | | id | "Parts 8" |
|---|
| displayName | "Parts" |
|---|
| description | "8 <sprite name="[mat processed] parts"> Parts" |
|---|
|
|
|---|
|
| id | "III Forum" |
|---|
| displayName | "The Forum" |
|---|
| tiers | |
|---|
| isTimed | false |
|---|
| timeToFail | 0 |
|---|
| objectivesSets | | difficulty | "Easy" |
|---|
| logics | | type | "Good" |
|---|
| amount | "30" |
|---|
| icon | "Icon_Resource_TrainingGear" |
|---|
| displayName | "Deliver 30 Training Gear" |
|---|
| description | "Used for brawling at: Clan Hall, Forum, Academy, by: Lizards, Frogs, Bats. Villagers with a satisfied need for brawling have a higher chance of producing double yields.
<b>Produced in:</b>
Smelter<sprite name=grade2>,
Tinkerer<sprite name=grade2>,
Weaver<sprite name=grade1>,
Leatherworker<sprite name=grade1>" |
|---|
|
| type | "Good" |
|---|
| amount | "30" |
|---|
| icon | "Icon_Resource_Wine" |
|---|
| displayName | "Deliver 30 Wine" |
|---|
| description | "Used for luxury at: Tavern, Holy Guild House, Forum, Guild House, by: Beavers, Frogs. Villagers with a satisfied need for luxury have a higher chance of producing double yields.
<b>Produced in:</b>
Cellar<sprite name=grade3>,
Cannery<sprite name=grade2>,
Alchemist's Hut<sprite name=grade2>,
Tinctury<sprite name=grade1>" |
|---|
|
|
|---|
|
| difficulty | "Medium" |
|---|
| logics | | type | "Good" |
|---|
| amount | "40" |
|---|
| icon | "Icon_Resource_TrainingGear" |
|---|
| displayName | "Deliver 40 Training Gear" |
|---|
| description | "Used for brawling at: Clan Hall, Forum, Academy, by: Lizards, Frogs, Bats. Villagers with a satisfied need for brawling have a higher chance of producing double yields.
<b>Produced in:</b>
Smelter<sprite name=grade2>,
Tinkerer<sprite name=grade2>,
Weaver<sprite name=grade1>,
Leatherworker<sprite name=grade1>" |
|---|
|
| type | "Good" |
|---|
| amount | "40" |
|---|
| icon | "Icon_Resource_Wine" |
|---|
| displayName | "Deliver 40 Wine" |
|---|
| description | "Used for luxury at: Tavern, Holy Guild House, Forum, Guild House, by: Beavers, Frogs. Villagers with a satisfied need for luxury have a higher chance of producing double yields.
<b>Produced in:</b>
Cellar<sprite name=grade3>,
Cannery<sprite name=grade2>,
Alchemist's Hut<sprite name=grade2>,
Tinctury<sprite name=grade1>" |
|---|
|
|
|---|
|
| difficulty | "Hard" |
|---|
| logics | | type | "Good" |
|---|
| amount | "50" |
|---|
| icon | "Icon_Resource_TrainingGear" |
|---|
| displayName | "Deliver 50 Training Gear" |
|---|
| description | "Used for brawling at: Clan Hall, Forum, Academy, by: Lizards, Frogs, Bats. Villagers with a satisfied need for brawling have a higher chance of producing double yields.
<b>Produced in:</b>
Smelter<sprite name=grade2>,
Tinkerer<sprite name=grade2>,
Weaver<sprite name=grade1>,
Leatherworker<sprite name=grade1>" |
|---|
|
| type | "Good" |
|---|
| amount | "50" |
|---|
| icon | "Icon_Resource_Wine" |
|---|
| displayName | "Deliver 50 Wine" |
|---|
| description | "Used for luxury at: Tavern, Holy Guild House, Forum, Guild House, by: Beavers, Frogs. Villagers with a satisfied need for luxury have a higher chance of producing double yields.
<b>Produced in:</b>
Cellar<sprite name=grade3>,
Cannery<sprite name=grade2>,
Alchemist's Hut<sprite name=grade2>,
Tinctury<sprite name=grade1>" |
|---|
|
|
|---|
|
|
|---|
| rewards1 | | id | "Forum Blueprint" |
|---|
| displayName | "Forum" |
|---|
| description | "A place where villagers can fulfill their need for: Brawling, Luxury. Passive effects: Public Performances." |
|---|
|
|
|---|
| rewards2 | | id | "Reeds 40" |
|---|
| displayName | "Bundle of Reeds" |
|---|
| description | "40 <sprite name="[mat raw] reeds"> Reed" |
|---|
|
|
|---|
| rewards3 | | id | "Training Gear +2" |
|---|
| displayName | "Woodworking Tools" |
|---|
| description | "+2 to <sprite name="[needs] training gear"> Training Gear production (from gathering, farming, fishing, or production)." |
|---|
|
|
|---|
|
| id | "III Fox Relatives" |
|---|
| displayName | "Fox Relatives" |
|---|
| tiers | |
|---|
| isTimed | false |
|---|
| timeToFail | 0 |
|---|
| objectivesSets | | difficulty | "Easy" |
|---|
| logics | | type | "NeedServed" |
|---|
| amount | "30" |
|---|
| icon | "Icon_Resource_Porridge" |
|---|
| displayName | "Need for Porridge fulfilled" |
|---|
| description | "Fulfill your villagers' need for eating porridge 30 times (retroactive)." |
|---|
|
| type | "BuildingOwning" |
|---|
| amount | "4" |
|---|
| icon | "Fox House_icon" |
|---|
| displayName | "Fox House" |
|---|
| description | "A building specially designed for Foxes. Must be built near a Hearth. Fulfills the need for Fox housing and can accommodate 2 inhabitants." |
|---|
|
|
|---|
|
| difficulty | "Medium" |
|---|
| logics | | type | "NeedServed" |
|---|
| amount | "40" |
|---|
| icon | "Icon_Resource_Porridge" |
|---|
| displayName | "Need for Porridge fulfilled" |
|---|
| description | "Fulfill your villagers' need for eating porridge 40 times (retroactive)." |
|---|
|
| type | "BuildingOwning" |
|---|
| amount | "6" |
|---|
| icon | "Fox House_icon" |
|---|
| displayName | "Fox House" |
|---|
| description | "A building specially designed for Foxes. Must be built near a Hearth. Fulfills the need for Fox housing and can accommodate 2 inhabitants." |
|---|
|
|
|---|
|
| difficulty | "Hard" |
|---|
| logics | | type | "NeedServed" |
|---|
| amount | "50" |
|---|
| icon | "Icon_Resource_Porridge" |
|---|
| displayName | "Need for Porridge fulfilled" |
|---|
| description | "Fulfill your villagers' need for eating porridge 50 times (retroactive)." |
|---|
|
| type | "BuildingOwning" |
|---|
| amount | "8" |
|---|
| icon | "Fox House_icon" |
|---|
| displayName | "Fox House" |
|---|
| description | "A building specially designed for Foxes. Must be built near a Hearth. Fulfills the need for Fox housing and can accommodate 2 inhabitants." |
|---|
|
|
|---|
|
|
|---|
| rewards1 | | id | "Fox Faction Support" |
|---|
| displayName | "Fox Pack Support" |
|---|
| description | "Ever since the Great Civil War, all species have been locked in a constant struggle to gain the Queen's favor. The Fox tribe remembers your help. (+3 to Foxes Resolve)" |
|---|
|
|
|---|
| rewards2 | | id | "Foxes 5" |
|---|
| displayName | "Group of Foxes" |
|---|
| description | "5 Foxes will join the settlement." |
|---|
|
|
|---|
| rewards3 | | id | "Tea 30" |
|---|
| displayName | "Crate of Tea" |
|---|
| description | "30 <sprite name="[needs] tea"> Tea" |
|---|
|
|
|---|
|
| id | "III Frog Relatives" |
|---|
| displayName | "Frog Relatives" |
|---|
| tiers | |
|---|
| isTimed | false |
|---|
| timeToFail | 0 |
|---|
| objectivesSets | | difficulty | "Easy" |
|---|
| logics | | type | "NeedServed" |
|---|
| amount | "30" |
|---|
| icon | "Icon_Resource_Paste 1" |
|---|
| displayName | "Need for Paste fulfilled" |
|---|
| description | "Fulfill your villagers' need for eating paste 30 times (retroactive)." |
|---|
|
| type | "BuildingOwning" |
|---|
| amount | "4" |
|---|
| icon | "Frog House_icon" |
|---|
| displayName | "Frog House" |
|---|
| description | "A building specially designed for Frogs. Must be built near a Hearth. Fulfills the need for Frog housing and can accommodate 2 inhabitants." |
|---|
|
|
|---|
|
| difficulty | "Medium" |
|---|
| logics | | type | "NeedServed" |
|---|
| amount | "40" |
|---|
| icon | "Icon_Resource_Paste 1" |
|---|
| displayName | "Need for Paste fulfilled" |
|---|
| description | "Fulfill your villagers' need for eating paste 40 times (retroactive)." |
|---|
|
| type | "BuildingOwning" |
|---|
| amount | "6" |
|---|
| icon | "Frog House_icon" |
|---|
| displayName | "Frog House" |
|---|
| description | "A building specially designed for Frogs. Must be built near a Hearth. Fulfills the need for Frog housing and can accommodate 2 inhabitants." |
|---|
|
|
|---|
|
| difficulty | "Hard" |
|---|
| logics | | type | "NeedServed" |
|---|
| amount | "50" |
|---|
| icon | "Icon_Resource_Paste 1" |
|---|
| displayName | "Need for Paste fulfilled" |
|---|
| description | "Fulfill your villagers' need for eating paste 50 times (retroactive)." |
|---|
|
| type | "BuildingOwning" |
|---|
| amount | "8" |
|---|
| icon | "Frog House_icon" |
|---|
| displayName | "Frog House" |
|---|
| description | "A building specially designed for Frogs. Must be built near a Hearth. Fulfills the need for Frog housing and can accommodate 2 inhabitants." |
|---|
|
|
|---|
|
|
|---|
| rewards1 | | id | "Frog Faction Support" |
|---|
| displayName | "Frog Clan Support" |
|---|
| description | "Ever since the Great Civil War, all species have been locked in a constant struggle to gain the Queen's favor. The Frogs remember your help. (+3 to Frogs Resolve)" |
|---|
|
|
|---|
| rewards2 | | id | "Frog 5" |
|---|
| displayName | "Group of Frogs" |
|---|
| description | "5 Frogs will join the settlement." |
|---|
|
|
|---|
| rewards3 | | id | "Boots 35" |
|---|
| displayName | "Box of Boots" |
|---|
| description | "35 <sprite name="[needs] boots"> Boots" |
|---|
|
|
|---|
|
| id | "III Frog Upgrades" |
|---|
| displayName | "Upgraded Living" |
|---|
| tiers | |
|---|
| isTimed | false |
|---|
| timeToFail | 0 |
|---|
| objectivesSets | | difficulty | "Easy" |
|---|
| logics | | type | "UpgradedBuildingOwned" |
|---|
| amount | "4" |
|---|
| icon | "Icon_UI_OrderUpgradeBuilding" |
|---|
| displayName | "Upgrade a building: Frog House" |
|---|
| description | "Upgrade 4 building(s) to level 1: Frog House. You can do this by selecting it and opening the upgrade tab in the building panel." |
|---|
|
|
|---|
|
| difficulty | "Medium" |
|---|
| logics | | type | "UpgradedBuildingOwned" |
|---|
| amount | "4" |
|---|
| icon | "Icon_UI_OrderUpgradeBuilding" |
|---|
| displayName | "Upgrade a building: Frog House" |
|---|
| description | "Upgrade 4 building(s) to level 2: Frog House. You can do this by selecting it and opening the upgrade tab in the building panel." |
|---|
|
|
|---|
|
| difficulty | "Hard" |
|---|
| logics | | type | "UpgradedBuildingOwned" |
|---|
| amount | "4" |
|---|
| icon | "Icon_UI_OrderUpgradeBuilding" |
|---|
| displayName | "Upgrade a building: Frog House" |
|---|
| description | "Upgrade 4 building(s) to level 3: Frog House. You can do this by selecting it and opening the upgrade tab in the building panel." |
|---|
|
|
|---|
|
|
|---|
| rewards1 | | id | "Paste +2" |
|---|
| displayName | "Steel Grater" |
|---|
| description | "+2 to <sprite name="[food processed] paste"> Paste production (from gathering, farming, fishing, or production)." |
|---|
|
|
|---|
| rewards2 | | id | "Frog 3" |
|---|
| displayName | "Group of Frogs" |
|---|
| description | "3 Frogs will join the settlement." |
|---|
|
|
|---|
| rewards3 | | id | "Incense 30" |
|---|
| displayName | "Vessel of Incense" |
|---|
| description | "30 <sprite name="[needs] incense"> Incense" |
|---|
|
|
|---|
|
| id | "III Glades in Time" |
|---|
| displayName | "Hasty Explorer" |
|---|
| tiers | |
|---|
| isTimed | false |
|---|
| timeToFail | 0 |
|---|
| objectivesSets | | difficulty | "Easy" |
|---|
| logics | | type | "GladeDiscoveryInTime" |
|---|
| amount | "2" |
|---|
| icon | "Icon_Order_DangerousDiscovery" |
|---|
| displayName | "Dangerous Glades in Time" |
|---|
| description | "Discover 2 Dangerous (<sprite name="dangerous">) or Forbidden Glades (<sprite name="forbidden">) within 240 seconds of each other. Progress will reset if the time between discoveries exceeds the limit." |
|---|
|
|
|---|
|
| difficulty | "Medium" |
|---|
| logics | | type | "GladeDiscoveryInTime" |
|---|
| amount | "2" |
|---|
| icon | "Icon_Order_DangerousDiscovery" |
|---|
| displayName | "Dangerous Glades in Time" |
|---|
| description | "Discover 2 Dangerous (<sprite name="dangerous">) or Forbidden Glades (<sprite name="forbidden">) within 210 seconds of each other. Progress will reset if the time between discoveries exceeds the limit." |
|---|
|
|
|---|
|
| difficulty | "Hard" |
|---|
| logics | | type | "GladeDiscoveryInTime" |
|---|
| amount | "2" |
|---|
| icon | "Icon_Order_DangerousDiscovery" |
|---|
| displayName | "Dangerous Glades in Time" |
|---|
| description | "Discover 2 Dangerous (<sprite name="dangerous">) or Forbidden Glades (<sprite name="forbidden">) within 180 seconds of each other. Progress will reset if the time between discoveries exceeds the limit." |
|---|
|
|
|---|
|
|
|---|
| rewards1 | | id | "Pipes +1" |
|---|
| displayName | "Stamping Die" |
|---|
| description | "+1 to <sprite name="[mat processed] pipe"> Pipes production (from gathering, farming, fishing, or production)." |
|---|
|
|
|---|
| rewards2 | | id | "Pipes 20" |
|---|
| displayName | "Pipes" |
|---|
| description | "20 <sprite name="[mat processed] pipe"> Pipes" |
|---|
|
|
|---|
| rewards3 | | id | "Parts 5" |
|---|
| displayName | "Parts" |
|---|
| description | "5 <sprite name="[mat processed] parts"> Parts" |
|---|
|
|
|---|
|
| id | "III Glades" |
|---|
| displayName | "Trailblazing" |
|---|
| tiers | |
|---|
| isTimed | false |
|---|
| timeToFail | 0 |
|---|
| objectivesSets | | difficulty | "Easy" |
|---|
| logics | | type | "GladeDiscovery" |
|---|
| amount | "4" |
|---|
| icon | "Icon_UI_OrderGlades" |
|---|
| displayName | "Glades" |
|---|
| description | "Cut through the forest to discover 4 glades." |
|---|
|
|
|---|
|
| difficulty | "Medium" |
|---|
| logics | | type | "GladeDiscovery" |
|---|
| amount | "5" |
|---|
| icon | "Icon_UI_OrderGlades" |
|---|
| displayName | "Glades" |
|---|
| description | "Cut through the forest to discover 5 glades." |
|---|
|
|
|---|
|
| difficulty | "Hard" |
|---|
| logics | | type | "GladeDiscovery" |
|---|
| amount | "6" |
|---|
| icon | "Icon_UI_OrderGlades" |
|---|
| displayName | "Glades" |
|---|
| description | "Cut through the forest to discover 6 glades." |
|---|
|
| type | "Good" |
|---|
| amount | "10" |
|---|
| icon | "Icon_Resource_SimpleTools" |
|---|
| displayName | "Deliver 10 Tools" |
|---|
| description | "Used primarily for exploration, opening caches, and completing difficult events.
<b>Produced in:</b>
Toolshop<sprite name=grade3>,
Finesmith<sprite name=grade3>,
Carpenter<sprite name=grade2>,
Smithy<sprite name=grade2>,
Tinkerer<sprite name=grade2>" |
|---|
|
|
|---|
|
|
|---|
| rewards1 | | id | "Pickled Goods +3" |
|---|
| displayName | "Pickle Jars" |
|---|
| description | "+3 to <sprite name="[food processed] pickled goods"> Pickled Goods production (from gathering, farming, fishing, or production)." |
|---|
|
| id | "Porridge +3" |
|---|
| displayName | "Puffed Grain" |
|---|
| description | "+3 to <sprite name="[food processed] porridge"> Porridge production (from gathering, farming, fishing, or production)." |
|---|
|
| id | "Jerky +3" |
|---|
| displayName | "Salted Jerky" |
|---|
| description | "+3 to <sprite name="[food processed] jerky"> Jerky production (from gathering, farming, fishing, or production)." |
|---|
|
| id | "Skewers +3" |
|---|
| displayName | "Bigger Grill" |
|---|
| description | "+3 to <sprite name="[food processed] skewers"> Skewers production (from gathering, farming, fishing, or production)." |
|---|
|
| id | "Biscuits +3" |
|---|
| displayName | "Bigger Pans" |
|---|
| description | "+3 to <sprite name="[food processed] biscuits"> Biscuits production (from gathering, farming, fishing, or production)." |
|---|
|
| id | "Pie +3" |
|---|
| displayName | "Bigger Ovens" |
|---|
| description | "+3 to <sprite name="[food processed] pie"> Pie production (from gathering, farming, fishing, or production)." |
|---|
|
| id | "Paste +3" |
|---|
| displayName | "Steel Grater" |
|---|
| description | "+3 to <sprite name="[food processed] paste"> Paste production (from gathering, farming, fishing, or production)." |
|---|
|
|
|---|
| rewards2 | | id | "Amber 30" |
|---|
| displayName | "Amber Pouch" |
|---|
| description | "30 <sprite name="[valuable] amber"> Amber" |
|---|
|
|
|---|
| rewards3 | | id | "Crystalized Dew 30" |
|---|
| displayName | "Box of Crystalized Dew" |
|---|
| description | "30 <sprite name="[metal] crystalized dew"> Crystalized Dew" |
|---|
|
|
|---|
|
| id | "III Harpy Relatives" |
|---|
| displayName | "Harpy Relatives" |
|---|
| tiers | |
|---|
| isTimed | false |
|---|
| timeToFail | 0 |
|---|
| objectivesSets | | difficulty | "Easy" |
|---|
| logics | | type | "NeedServed" |
|---|
| amount | "30" |
|---|
| icon | "Icon_Resource_Jerky" |
|---|
| displayName | "Need for Jerky fulfilled" |
|---|
| description | "Fulfill your villagers' need for eating jerky 30 times (retroactive)." |
|---|
|
| type | "BuildingOwning" |
|---|
| amount | "4" |
|---|
| icon | "Harpy House_icon" |
|---|
| displayName | "Harpy House" |
|---|
| description | "A building specially designed for Harpies. Must be built near a Hearth. Fulfills the need for Harpy housing and can accommodate 2 inhabitants." |
|---|
|
|
|---|
|
| difficulty | "Medium" |
|---|
| logics | | type | "NeedServed" |
|---|
| amount | "40" |
|---|
| icon | "Icon_Resource_Jerky" |
|---|
| displayName | "Need for Jerky fulfilled" |
|---|
| description | "Fulfill your villagers' need for eating jerky 40 times (retroactive)." |
|---|
|
| type | "BuildingOwning" |
|---|
| amount | "6" |
|---|
| icon | "Harpy House_icon" |
|---|
| displayName | "Harpy House" |
|---|
| description | "A building specially designed for Harpies. Must be built near a Hearth. Fulfills the need for Harpy housing and can accommodate 2 inhabitants." |
|---|
|
|
|---|
|
| difficulty | "Hard" |
|---|
| logics | | type | "NeedServed" |
|---|
| amount | "50" |
|---|
| icon | "Icon_Resource_Jerky" |
|---|
| displayName | "Need for Jerky fulfilled" |
|---|
| description | "Fulfill your villagers' need for eating jerky 50 times (retroactive)." |
|---|
|
| type | "BuildingOwning" |
|---|
| amount | "8" |
|---|
| icon | "Harpy House_icon" |
|---|
| displayName | "Harpy House" |
|---|
| description | "A building specially designed for Harpies. Must be built near a Hearth. Fulfills the need for Harpy housing and can accommodate 2 inhabitants." |
|---|
|
|
|---|
|
|
|---|
| rewards1 | | id | "Harpy Faction Support" |
|---|
| displayName | "Harpy Clan Support" |
|---|
| description | "The Flock was neutral during the Great Civil War, but you've proven your worth to them now. (+3 to Harpies Resolve)" |
|---|
|
|
|---|
| rewards2 | | id | "Harpy 5" |
|---|
| displayName | "Group of Harpies" |
|---|
| description | "5 Harpies will join the settlement." |
|---|
|
|
|---|
| rewards3 | | id | "Insects 50" |
|---|
| displayName | "Basket of Insects" |
|---|
| description | "50 <sprite name="[food raw] insects"> Insects" |
|---|
|
|
|---|
|
| id | "III Higene" |
|---|
| displayName | "Cleanliness" |
|---|
| tiers | |
|---|
| isTimed | false |
|---|
| timeToFail | 0 |
|---|
| objectivesSets | | difficulty | "Easy" |
|---|
| logics | | type | "NeedServed" |
|---|
| amount | "40" |
|---|
| icon | "Icon_Need_Treatment" |
|---|
| displayName | "Need for Treatment fulfilled" |
|---|
| description | "Fulfill your villagers' need for treatment 40 times (retroactive)." |
|---|
|
|
|---|
|
| difficulty | "Medium" |
|---|
| logics | | type | "NeedServed" |
|---|
| amount | "50" |
|---|
| icon | "Icon_Need_Treatment" |
|---|
| displayName | "Need for Treatment fulfilled" |
|---|
| description | "Fulfill your villagers' need for treatment 50 times (retroactive)." |
|---|
|
|
|---|
|
| difficulty | "Hard" |
|---|
| logics | | type | "NeedServed" |
|---|
| amount | "60" |
|---|
| icon | "Icon_Need_Treatment" |
|---|
| displayName | "Need for Treatment fulfilled" |
|---|
| description | "Fulfill your villagers' need for treatment 60 times (retroactive)." |
|---|
|
|
|---|
|
|
|---|
| rewards1 | | id | "Tea +2" |
|---|
| displayName | "Tea Infuser" |
|---|
| description | "+2 to <sprite name="[needs] tea"> Tea production (from gathering, farming, fishing, or production)." |
|---|
|
|
|---|
| rewards2 | | id | "Harpy 3" |
|---|
| displayName | "Group of Harpies" |
|---|
| description | "3 Harpies will join the settlement." |
|---|
|
|
|---|
| rewards3 | | id | "Herbs 40" |
|---|
| displayName | "Bundle of Herbs" |
|---|
| description | "40 <sprite name="[food raw] herbs"> Herbs" |
|---|
|
|
|---|
|
| id | "III Hub" |
|---|
| displayName | "Advanced District" |
|---|
| tiers | |
|---|
| isTimed | false |
|---|
| timeToFail | 0 |
|---|
| objectivesSets | | difficulty | "Easy" |
|---|
| logics | | type | "HubLeveledUp" |
|---|
| amount | "2" |
|---|
| icon | "Icon_UI_Encampment" |
|---|
| displayName | "Encampment (Level 1)" |
|---|
| description | "Have at least 2 Hearths upgraded to level: Encampment (Level 1)." |
|---|
|
|
|---|
|
| difficulty | "Medium" |
|---|
| logics | | type | "HubLeveledUp" |
|---|
| amount | "1" |
|---|
| icon | "Icon_UI_Neighborhood" |
|---|
| displayName | "Neighborhood (Level 2)" |
|---|
| description | "Have at least 1 Hearths upgraded to level: Neighborhood (Level 2)." |
|---|
|
|
|---|
|
| difficulty | "Hard" |
|---|
| logics | | type | "HubLeveledUp" |
|---|
| amount | "2" |
|---|
| icon | "Icon_UI_Neighborhood" |
|---|
| displayName | "Neighborhood (Level 2)" |
|---|
| description | "Have at least 2 Hearths upgraded to level: Neighborhood (Level 2)." |
|---|
|
|
|---|
|
|
|---|
| rewards1 | | id | "Planks +1" |
|---|
| displayName | "Reinforced Saw Blades" |
|---|
| description | "+1 to <sprite name="[mat processed] planks"> Planks production (from gathering, farming, fishing, or production)." |
|---|
|
|
|---|
| rewards2 | | id | "Leather 40" |
|---|
| displayName | "Bundle of Leather" |
|---|
| description | "40 <sprite name="[mat raw] leather"> Leather" |
|---|
|
|
|---|
| rewards3 | | id | "Crystalized Dew 20" |
|---|
| displayName | "Box of Crystalized Dew" |
|---|
| description | "20 <sprite name="[metal] crystalized dew"> Crystalized Dew" |
|---|
|
|
|---|
|
| id | "III Human Relatives" |
|---|
| displayName | "Human Relatives" |
|---|
| tiers | |
|---|
| isTimed | false |
|---|
| timeToFail | 0 |
|---|
| objectivesSets | | difficulty | "Easy" |
|---|
| logics | | type | "NeedServed" |
|---|
| amount | "30" |
|---|
| icon | "Icon_Resource_Biscuits" |
|---|
| displayName | "Need for Biscuits fulfilled" |
|---|
| description | "Fulfill your villagers' need for eating biscuits 30 times (retroactive)." |
|---|
|
| type | "BuildingOwning" |
|---|
| amount | "4" |
|---|
| icon | "Human House_icon" |
|---|
| displayName | "Human House" |
|---|
| description | "A building specially designed for Humans. Must be built near a Hearth. Fulfills the need for Human housing and can accommodate 2 inhabitants." |
|---|
|
|
|---|
|
| difficulty | "Medium" |
|---|
| logics | | type | "NeedServed" |
|---|
| amount | "40" |
|---|
| icon | "Icon_Resource_Biscuits" |
|---|
| displayName | "Need for Biscuits fulfilled" |
|---|
| description | "Fulfill your villagers' need for eating biscuits 40 times (retroactive)." |
|---|
|
| type | "BuildingOwning" |
|---|
| amount | "6" |
|---|
| icon | "Human House_icon" |
|---|
| displayName | "Human House" |
|---|
| description | "A building specially designed for Humans. Must be built near a Hearth. Fulfills the need for Human housing and can accommodate 2 inhabitants." |
|---|
|
|
|---|
|
| difficulty | "Hard" |
|---|
| logics | | type | "NeedServed" |
|---|
| amount | "50" |
|---|
| icon | "Icon_Resource_Biscuits" |
|---|
| displayName | "Need for Biscuits fulfilled" |
|---|
| description | "Fulfill your villagers' need for eating biscuits 50 times (retroactive)." |
|---|
|
| type | "BuildingOwning" |
|---|
| amount | "8" |
|---|
| icon | "Human House_icon" |
|---|
| displayName | "Human House" |
|---|
| description | "A building specially designed for Humans. Must be built near a Hearth. Fulfills the need for Human housing and can accommodate 2 inhabitants." |
|---|
|
|
|---|
|
|
|---|
| rewards1 | | id | "Human Faction Support" |
|---|
| displayName | "Human Clan Support" |
|---|
| description | "Ever since the Great Civil War, all species have been locked in a constant struggle to gain the Queen's favor. The Humans remember your help. (+3 to Humans Resolve)" |
|---|
|
|
|---|
| rewards2 | | id | "Human 5" |
|---|
| displayName | "Group of Humans" |
|---|
| description | "5 Humans will join the settlement." |
|---|
|
|
|---|
| rewards3 | | id | "Vegetables 50" |
|---|
| displayName | "Crate of Vegetables" |
|---|
| description | "50 <sprite name="[food raw] vegetables"> Vegetables" |
|---|
|
|
|---|
|
| id | "III Leisure for Time" |
|---|
| displayName | "Basic Rights" |
|---|
| tiers | |
|---|
| isTimed | false |
|---|
| timeToFail | 0 |
|---|
| objectivesSets | | difficulty | "Easy" |
|---|
| logics | | type | "NeedSatisfiedForTime" |
|---|
| amount | "10" |
|---|
| icon | "Icon_Need_Leisure" |
|---|
| displayName | "Need for Leisure fulfilled" |
|---|
| description | "Have at least 10 villagers with the Leisure need fulfilled for 120 seconds." |
|---|
|
|
|---|
|
| difficulty | "Medium" |
|---|
| logics | | type | "NeedSatisfiedForTime" |
|---|
| amount | "14" |
|---|
| icon | "Icon_Need_Leisure" |
|---|
| displayName | "Need for Leisure fulfilled" |
|---|
| description | "Have at least 14 villagers with the Leisure need fulfilled for 120 seconds." |
|---|
|
|
|---|
|
| difficulty | "Hard" |
|---|
| logics | | type | "NeedSatisfiedForTime" |
|---|
| amount | "18" |
|---|
| icon | "Icon_Need_Leisure" |
|---|
| displayName | "Need for Leisure fulfilled" |
|---|
| description | "Have at least 18 villagers with the Leisure need fulfilled for 120 seconds." |
|---|
|
|
|---|
|
|
|---|
| rewards1 | | id | "Tinctury Blueprint" |
|---|
| displayName | "Tinctury" |
|---|
| description | "Can produce: <sprite name=[crafting] dye> Dye (<sprite name=grade3>), <sprite name=[needs] ale> Ale (<sprite name=grade2>), <sprite name=[needs] wine> Wine (<sprite name=grade1>).
Rain engine: <sprite name="[water] drizzle water"> Drizzle Water." |
|---|
|
|
|---|
| rewards2 | | id | "Barrels 30" |
|---|
| displayName | "Barrels" |
|---|
| description | "30 <sprite name="[vessel] barrels"> Barrels" |
|---|
|
|
|---|
| rewards3 | | id | "Pickled Goods 30" |
|---|
| displayName | "Pickled Goods" |
|---|
| description | "30 <sprite name="[food processed] pickled goods"> Pickled Goods" |
|---|
|
| id | "Paste 30" |
|---|
| displayName | "Bowl of Paste" |
|---|
| description | "30 <sprite name="[food processed] paste"> Paste" |
|---|
|
| id | "Porridge 30" |
|---|
| displayName | "Box of Porridge" |
|---|
| description | "30 <sprite name="[food processed] porridge"> Porridge" |
|---|
|
| id | "Biscuits 30" |
|---|
| displayName | "Basket of Biscuits" |
|---|
| description | "30 <sprite name="[food processed] biscuits"> Biscuits" |
|---|
|
| id | "Pie 30" |
|---|
| displayName | "Basket of Pies" |
|---|
| description | "30 <sprite name="[food processed] pie"> Pie" |
|---|
|
| id | "Jerky 30" |
|---|
| displayName | "Basket of Jerky" |
|---|
| description | "30 <sprite name="[food processed] jerky"> Jerky" |
|---|
|
| id | "Pie 30" |
|---|
| displayName | "Basket of Pies" |
|---|
| description | "30 <sprite name="[food processed] pie"> Pie" |
|---|
|
|
|---|
|
| id | "III Lizard Relatives" |
|---|
| displayName | "Lizard Relatives" |
|---|
| tiers | |
|---|
| isTimed | false |
|---|
| timeToFail | 0 |
|---|
| objectivesSets | | difficulty | "Easy" |
|---|
| logics | | type | "NeedServed" |
|---|
| amount | "30" |
|---|
| icon | "Icon_Resource_Skewers" |
|---|
| displayName | "Need for Skewers fulfilled" |
|---|
| description | "Fulfill your villagers' need for eating skewers 30 times (retroactive)." |
|---|
|
| type | "BuildingOwning" |
|---|
| amount | "4" |
|---|
| icon | "Lizard House_icon" |
|---|
| displayName | "Lizard House" |
|---|
| description | "A building specially designed for Lizards. Must be built near a Hearth. Fulfills the need for Lizard housing and can accommodate 2 inhabitants." |
|---|
|
|
|---|
|
| difficulty | "Medium" |
|---|
| logics | | type | "NeedServed" |
|---|
| amount | "40" |
|---|
| icon | "Icon_Resource_Skewers" |
|---|
| displayName | "Need for Skewers fulfilled" |
|---|
| description | "Fulfill your villagers' need for eating skewers 40 times (retroactive)." |
|---|
|
| type | "BuildingOwning" |
|---|
| amount | "6" |
|---|
| icon | "Lizard House_icon" |
|---|
| displayName | "Lizard House" |
|---|
| description | "A building specially designed for Lizards. Must be built near a Hearth. Fulfills the need for Lizard housing and can accommodate 2 inhabitants." |
|---|
|
|
|---|
|
| difficulty | "Hard" |
|---|
| logics | | type | "NeedServed" |
|---|
| amount | "50" |
|---|
| icon | "Icon_Resource_Skewers" |
|---|
| displayName | "Need for Skewers fulfilled" |
|---|
| description | "Fulfill your villagers' need for eating skewers 50 times (retroactive)." |
|---|
|
| type | "BuildingOwning" |
|---|
| amount | "8" |
|---|
| icon | "Lizard House_icon" |
|---|
| displayName | "Lizard House" |
|---|
| description | "A building specially designed for Lizards. Must be built near a Hearth. Fulfills the need for Lizard housing and can accommodate 2 inhabitants." |
|---|
|
|
|---|
|
|
|---|
| rewards1 | | id | "Lizard Faction Support" |
|---|
| displayName | "Lizard Clan Support" |
|---|
| description | "Ever since the Great Civil War, all species have been locked in a constant struggle to gain the Queen's favor. The Lizard elders remember your help. (+3 to Lizards Resolve)" |
|---|
|
|
|---|
| rewards2 | | id | "Lizard 5" |
|---|
| displayName | "Group of Lizards" |
|---|
| description | "5 Lizards will join the settlement." |
|---|
|
|
|---|
| rewards3 | | id | "Skewers 30" |
|---|
| displayName | "Pack of Skewers" |
|---|
| description | "30 <sprite name="[food processed] skewers"> Skewers" |
|---|
|
|
|---|
|
| id | "III Lost Villagers" |
|---|
| displayName | "Lost in the Woods" |
|---|
| tiers | |
|---|
| isTimed | false |
|---|
| timeToFail | 0 |
|---|
| objectivesSets | | difficulty | "Medium, Hard" |
|---|
| logics | | type | "RelicResolvedWithReward" |
|---|
| amount | "2" |
|---|
| icon | "Icon_UI_OrderWelcomePeople" |
|---|
| displayName | "Empathy" |
|---|
| description | "Complete at least 2 events by making a decision: Empathy <sprite name=dec_empathy>." |
|---|
|
|
|---|
|
|
|---|
| rewards1 | | id | "Packs of Goods +1" |
|---|
| displayName | "Export Specialization" |
|---|
| description | "Gain +1 to production yields for all packs of goods." |
|---|
|
|
|---|
| rewards2 | | id | "Pack of Provisions 15" |
|---|
| displayName | "Packs of Provisions" |
|---|
| description | "15 <sprite name="[packs] pack of provisions"> Pack of Provisions" |
|---|
|
|
|---|
| rewards3 | | id | "Metal Tools 8" |
|---|
| displayName | "Box of Tools" |
|---|
| description | "8 <sprite name="[tools] simple tools"> Tools" |
|---|
|
|
|---|
|
| id | "III Luxury" |
|---|
| displayName | "Luxury" |
|---|
| tiers | |
|---|
| isTimed | false |
|---|
| timeToFail | 0 |
|---|
| objectivesSets | | difficulty | "Easy" |
|---|
| logics | | type | "NeedServed" |
|---|
| amount | "40" |
|---|
| icon | "Icon_Need_Luxury" |
|---|
| displayName | "Need for Luxury fulfilled" |
|---|
| description | "Fulfill your villagers' need for luxury 40 times (retroactive)." |
|---|
|
|
|---|
|
| difficulty | "Medium" |
|---|
| logics | | type | "NeedServed" |
|---|
| amount | "50" |
|---|
| icon | "Icon_Need_Luxury" |
|---|
| displayName | "Need for Luxury fulfilled" |
|---|
| description | "Fulfill your villagers' need for luxury 50 times (retroactive)." |
|---|
|
|
|---|
|
| difficulty | "Hard" |
|---|
| logics | | type | "NeedServed" |
|---|
| amount | "60" |
|---|
| icon | "Icon_Need_Luxury" |
|---|
| displayName | "Need for Luxury fulfilled" |
|---|
| description | "Fulfill your villagers' need for luxury 60 times (retroactive)." |
|---|
|
|
|---|
|
|
|---|
| rewards1 | | id | "More Resolve for Comfortable" |
|---|
| displayName | "Long Term Contract" |
|---|
| description | "Workers who are assigned to a workplace that matches their comfort specialization receive an additional +2 Resolve from the "Comfortable" effect." |
|---|
|
|
|---|
| rewards2 | | id | "Biscuits 40" |
|---|
| displayName | "Basket of Biscuits" |
|---|
| description | "40 <sprite name="[food processed] biscuits"> Biscuits" |
|---|
|
| id | "Pie 40" |
|---|
| displayName | "Basket of Pies" |
|---|
| description | "40 <sprite name="[food processed] pie"> Pie" |
|---|
|
| id | "Pickled Goods 40" |
|---|
| displayName | "Pickled Goods" |
|---|
| description | "40 <sprite name="[food processed] pickled goods"> Pickled Goods" |
|---|
|
| id | "Paste 40" |
|---|
| displayName | "Bowl of Paste" |
|---|
| description | "40 <sprite name="[food processed] paste"> Paste" |
|---|
|
| id | "Porridge 40" |
|---|
| displayName | "Box of Porridge" |
|---|
| description | "40 <sprite name="[food processed] porridge"> Porridge" |
|---|
|
| id | "Jerky 40" |
|---|
| displayName | "Basket of Jerky" |
|---|
| description | "40 <sprite name="[food processed] jerky"> Jerky" |
|---|
|
| id | "Skewers 40" |
|---|
| displayName | "Pack of Skewers" |
|---|
| description | "40 <sprite name="[food processed] skewers"> Skewers" |
|---|
|
|
|---|
| rewards3 | | id | "Barrels 40" |
|---|
| displayName | "Barrels" |
|---|
| description | "40 <sprite name="[vessel] barrels"> Barrels" |
|---|
|
|
|---|
|
| id | "III Provisions and Crops" |
|---|
| displayName | "Rations for the Citadel" |
|---|
| tiers | |
|---|
| isTimed | false |
|---|
| timeToFail | 0 |
|---|
| objectivesSets | | difficulty | "Easy" |
|---|
| logics | | type | "Good" |
|---|
| amount | "12" |
|---|
| icon | "Icon_Resource_Provisions" |
|---|
| displayName | "Deliver 12 Pack of Provisions" |
|---|
| description | "Provisions necessary for sending caravans into the wild. Used to fulfill orders, trade, and pay for trade routes.
<b>Produced in:</b>
Provisioner<sprite name=grade2>,
Cellar<sprite name=grade1>,
Makeshift Post<sprite name=grade0>" |
|---|
|
| type | "Good" |
|---|
| amount | "12" |
|---|
| icon | "Icon_Resource_Crops" |
|---|
| displayName | "Deliver 12 Pack of Crops" |
|---|
| description | "Crops packaged for delivery, used to fulfill orders and trade.
<b>Produced in:</b>
Granary<sprite name=grade2>,
Brewery<sprite name=grade1>,
Makeshift Post<sprite name=grade0>" |
|---|
|
|
|---|
|
| difficulty | "Medium" |
|---|
| logics | | type | "Good" |
|---|
| amount | "15" |
|---|
| icon | "Icon_Resource_Provisions" |
|---|
| displayName | "Deliver 15 Pack of Provisions" |
|---|
| description | "Provisions necessary for sending caravans into the wild. Used to fulfill orders, trade, and pay for trade routes.
<b>Produced in:</b>
Provisioner<sprite name=grade2>,
Cellar<sprite name=grade1>,
Makeshift Post<sprite name=grade0>" |
|---|
|
| type | "Good" |
|---|
| amount | "15" |
|---|
| icon | "Icon_Resource_Crops" |
|---|
| displayName | "Deliver 15 Pack of Crops" |
|---|
| description | "Crops packaged for delivery, used to fulfill orders and trade.
<b>Produced in:</b>
Granary<sprite name=grade2>,
Brewery<sprite name=grade1>,
Makeshift Post<sprite name=grade0>" |
|---|
|
|
|---|
|
| difficulty | "Hard" |
|---|
| logics | | type | "Good" |
|---|
| amount | "15" |
|---|
| icon | "Icon_Resource_Provisions" |
|---|
| displayName | "Deliver 15 Pack of Provisions" |
|---|
| description | "Provisions necessary for sending caravans into the wild. Used to fulfill orders, trade, and pay for trade routes.
<b>Produced in:</b>
Provisioner<sprite name=grade2>,
Cellar<sprite name=grade1>,
Makeshift Post<sprite name=grade0>" |
|---|
|
| type | "Good" |
|---|
| amount | "15" |
|---|
| icon | "Icon_Resource_Crops" |
|---|
| displayName | "Deliver 15 Pack of Crops" |
|---|
| description | "Crops packaged for delivery, used to fulfill orders and trade.
<b>Produced in:</b>
Granary<sprite name=grade2>,
Brewery<sprite name=grade1>,
Makeshift Post<sprite name=grade0>" |
|---|
|
| type | "Good" |
|---|
| amount | "15" |
|---|
| icon | "Icon_Resource_BuildingMaterials" |
|---|
| displayName | "Deliver 15 Pack of Building Materials" |
|---|
| description | "Building materials packaged for delivery, used to fulfill orders, upgrade buildings, and trade.
<b>Produced in:</b>
Cobbler<sprite name=grade2>,
Clothier<sprite name=grade2>,
Makeshift Post<sprite name=grade0>" |
|---|
|
|
|---|
|
|
|---|
| rewards1 | | id | "Packs Production Speed Boost 33" |
|---|
| displayName | "Quick Deliveries" |
|---|
| description | "All packs of goods are produced 33% faster." |
|---|
|
|
|---|
| rewards2 | | id | "Waterskins 30" |
|---|
| displayName | "Crate of Waterskins" |
|---|
| description | "30 <sprite name="[vessel] waterskin"> Waterskins" |
|---|
|
|
|---|
| rewards3 | | id | "Porridge 30" |
|---|
| displayName | "Box of Porridge" |
|---|
| description | "30 <sprite name="[food processed] porridge"> Porridge" |
|---|
|
| id | "Paste 30" |
|---|
| displayName | "Bowl of Paste" |
|---|
| description | "30 <sprite name="[food processed] paste"> Paste" |
|---|
|
| id | "Skewers 30" |
|---|
| displayName | "Pack of Skewers" |
|---|
| description | "30 <sprite name="[food processed] skewers"> Skewers" |
|---|
|
| id | "Jerky 30" |
|---|
| displayName | "Basket of Jerky" |
|---|
| description | "30 <sprite name="[food processed] jerky"> Jerky" |
|---|
|
| id | "Pickled Goods 30" |
|---|
| displayName | "Pickled Goods" |
|---|
| description | "30 <sprite name="[food processed] pickled goods"> Pickled Goods" |
|---|
|
| id | "Biscuits 30" |
|---|
| displayName | "Basket of Biscuits" |
|---|
| description | "30 <sprite name="[food processed] biscuits"> Biscuits" |
|---|
|
| id | "Pie 30" |
|---|
| displayName | "Basket of Pies" |
|---|
| description | "30 <sprite name="[food processed] pie"> Pie" |
|---|
|
|
|---|
|
| id | "III Rain Collector" |
|---|
| displayName | "Advanced Logistics" |
|---|
| tiers | |
|---|
| isTimed | false |
|---|
| timeToFail | 0 |
|---|
| objectivesSets | | difficulty | "Easy" |
|---|
| logics | | type | "BuildingOwning" |
|---|
| amount | "2" |
|---|
| icon | "Rain Collector_icon" |
|---|
| displayName | "Rain Collector" |
|---|
| description | "Collects rainwater used for crafting and powering Rain Engines in production buildings. The type of rainwater collected changes with the season. Has a tank capacity of 50." |
|---|
|
| type | "Good" |
|---|
| amount | "25" |
|---|
| icon | "Icon_Resource_DrizzleWater" |
|---|
| displayName | "Deliver 25 Drizzle Water" |
|---|
| description | "Highly concentrated green drizzle rainwater. Used to power Rain Engines in food-oriented buildings." |
|---|
|
|
|---|
|
| difficulty | "Medium" |
|---|
| logics | | type | "BuildingOwning" |
|---|
| amount | "2" |
|---|
| icon | "Rain Collector_icon" |
|---|
| displayName | "Rain Collector" |
|---|
| description | "Collects rainwater used for crafting and powering Rain Engines in production buildings. The type of rainwater collected changes with the season. Has a tank capacity of 50." |
|---|
|
| type | "Good" |
|---|
| amount | "35" |
|---|
| icon | "Icon_Resource_DrizzleWater" |
|---|
| displayName | "Deliver 35 Drizzle Water" |
|---|
| description | "Highly concentrated green drizzle rainwater. Used to power Rain Engines in food-oriented buildings." |
|---|
|
| type | "Good" |
|---|
| amount | "35" |
|---|
| icon | "Icon_Resource_StormWater" |
|---|
| displayName | "Deliver 35 Storm Water" |
|---|
| description | "Highly concentrated blue storm rainwater. Used to power Rain Engines in industry-oriented buildings." |
|---|
|
|
|---|
|
|
|---|
| rewards1 | | id | "Copper Bar +2" |
|---|
| displayName | "Advanced Smelting" |
|---|
| description | "+2 to <sprite name="[metal] copper bar"> Copper Bars production (from gathering, farming, fishing, or production)." |
|---|
|
|
|---|
| rewards2 | | id | "Pottery 35" |
|---|
| displayName | "Box of Pottery" |
|---|
| description | "35 <sprite name="[vessel] pottery"> Pottery" |
|---|
|
|
|---|
| rewards3 | | id | "Hearth Parts 3" |
|---|
| displayName | "Wildfire Essence" |
|---|
| description | "3 <sprite name="hearth parts"> Wildfire Essence" |
|---|
|
|
|---|
|
| id | "III Religion" |
|---|
| displayName | "Religion" |
|---|
| tiers | |
|---|
| isTimed | false |
|---|
| timeToFail | 0 |
|---|
| objectivesSets | | difficulty | "Easy" |
|---|
| logics | | type | "NeedServed" |
|---|
| amount | "50" |
|---|
| icon | "Icon_Need_Religion" |
|---|
| displayName | "Need for Religion fulfilled" |
|---|
| description | "Fulfill your villagers' need for religion 50 times (retroactive)." |
|---|
|
|
|---|
|
| difficulty | "Medium" |
|---|
| logics | | type | "NeedServed" |
|---|
| amount | "60" |
|---|
| icon | "Icon_Need_Religion" |
|---|
| displayName | "Need for Religion fulfilled" |
|---|
| description | "Fulfill your villagers' need for religion 60 times (retroactive)." |
|---|
|
|
|---|
|
| difficulty | "Hard" |
|---|
| logics | | type | "NeedServed" |
|---|
| amount | "70" |
|---|
| icon | "Icon_Need_Religion" |
|---|
| displayName | "Need for Religion fulfilled" |
|---|
| description | "Fulfill your villagers' need for religion 70 times (retroactive)." |
|---|
|
|
|---|
|
|
|---|
| rewards1 | | id | "Grain +1" |
|---|
| displayName | "Mold Supply" |
|---|
| description | "+1 to <sprite name="[food raw] grain"> Grain production (from gathering, farming, fishing, or production)." |
|---|
|
|
|---|
| rewards2 | | id | "Coal 40" |
|---|
| displayName | "Chest of Coal" |
|---|
| description | "40 <sprite name="[crafting] coal"> Coal" |
|---|
|
|
|---|
| rewards3 | | id | "Herbs 40" |
|---|
| displayName | "Bundle of Herbs" |
|---|
| description | "40 <sprite name="[food raw] herbs"> Herbs" |
|---|
|
|
|---|
|
| id | "III Resolve Bats" |
|---|
| displayName | "Bat Villagers" |
|---|
| tiers | |
|---|
| isTimed | false |
|---|
| timeToFail | 0 |
|---|
| objectivesSets | | difficulty | "Easy" |
|---|
| logics | | type | "RaceAmountForTime" |
|---|
| amount | "8" |
|---|
| icon | "bats_temp" |
|---|
| displayName | "Bats" |
|---|
| description | "Have at least 8 Bats for 60 seconds" |
|---|
|
| type | "NeedSatisfiedForTime" |
|---|
| amount | "6" |
|---|
| icon | "Icon_Resource_Biscuits" |
|---|
| displayName | "Need for Biscuits fulfilled" |
|---|
| description | "Have at least 6 villagers with the Biscuits need fulfilled for 60 seconds." |
|---|
|
|
|---|
|
| difficulty | "Medium" |
|---|
| logics | | type | "RaceAmountForTime" |
|---|
| amount | "10" |
|---|
| icon | "bats_temp" |
|---|
| displayName | "Bats" |
|---|
| description | "Have at least 10 Bats for 120 seconds" |
|---|
|
| type | "NeedSatisfiedForTime" |
|---|
| amount | "8" |
|---|
| icon | "Icon_Resource_Biscuits" |
|---|
| displayName | "Need for Biscuits fulfilled" |
|---|
| description | "Have at least 8 villagers with the Biscuits need fulfilled for 60 seconds." |
|---|
|
|
|---|
|
| difficulty | "Hard" |
|---|
| logics | | type | "RaceAmountForTime" |
|---|
| amount | "12" |
|---|
| icon | "bats_temp" |
|---|
| displayName | "Bats" |
|---|
| description | "Have at least 12 Bats for 120 seconds" |
|---|
|
| type | "NeedSatisfiedForTime" |
|---|
| amount | "10" |
|---|
| icon | "Icon_Resource_Biscuits" |
|---|
| displayName | "Need for Biscuits fulfilled" |
|---|
| description | "Have at least 10 villagers with the Biscuits need fulfilled for 60 seconds." |
|---|
|
|
|---|
|
|
|---|
| rewards1 | | id | "Copper Ore +1" |
|---|
| displayName | "Steel Drills" |
|---|
| description | "+1 to <sprite name="[metal] copper ore"> Copper Ore production (from gathering, farming, fishing, or production)." |
|---|
|
|
|---|
| rewards2 | | id | "Bat 4" |
|---|
| displayName | "Group of Bats" |
|---|
| description | "4 Bats will join the settlement." |
|---|
|
|
|---|
| rewards3 | | id | "Paper 30" |
|---|
| displayName | "Bundle of Scrolls" |
|---|
| description | "30 <sprite name="[needs] scrolls"> Scrolls" |
|---|
|
|
|---|
|
| id | "III Resolve Beavers" |
|---|
| displayName | "Beaver Resolve" |
|---|
| tiers | |
|---|
| isTimed | false |
|---|
| timeToFail | 0 |
|---|
| objectivesSets | | difficulty | "Easy" |
|---|
| logics | | type | "RaceResolveForTime" |
|---|
| amount | "22" |
|---|
| icon | "Icon_UI_OrderBeaverResolve" |
|---|
| displayName | "Beavers Resolve" |
|---|
| description | "Keep Beavers Resolve above 22 for 60 seconds" |
|---|
|
|
|---|
|
| difficulty | "Medium" |
|---|
| logics | | type | "RaceResolveForTime" |
|---|
| amount | "26" |
|---|
| icon | "Icon_UI_OrderBeaverResolve" |
|---|
| displayName | "Beavers Resolve" |
|---|
| description | "Keep Beavers Resolve above 26 for 120 seconds" |
|---|
|
|
|---|
|
| difficulty | "Hard" |
|---|
| logics | | type | "RaceResolveForTime" |
|---|
| amount | "30" |
|---|
| icon | "Icon_UI_OrderBeaverResolve" |
|---|
| displayName | "Beavers Resolve" |
|---|
| description | "Keep Beavers Resolve above 30 for 120 seconds" |
|---|
|
|
|---|
|
|
|---|
| rewards1 | | id | "Roots +1" |
|---|
| displayName | "Steel Penknives" |
|---|
| description | "+1 to <sprite name="[food raw] roots"> Roots production (from gathering, farming, fishing, or production)." |
|---|
|
|
|---|
| rewards2 | | id | "Beaver 4" |
|---|
| displayName | "Group of Beavers" |
|---|
| description | "4 Beavers will join the settlement." |
|---|
|
|
|---|
| rewards3 | | id | "Amber 20" |
|---|
| displayName | "Amber Pouch" |
|---|
| description | "20 <sprite name="[valuable] amber"> Amber" |
|---|
|
|
|---|
|
| id | "III Resolve Foxes" |
|---|
| displayName | "Fox Villagers" |
|---|
| tiers | |
|---|
| isTimed | false |
|---|
| timeToFail | 0 |
|---|
| objectivesSets | | difficulty | "Easy" |
|---|
| logics | | type | "RaceResolveForTime" |
|---|
| amount | "16" |
|---|
| icon | "Icon_UI_OrderFoxResolve" |
|---|
| displayName | "Foxes Resolve" |
|---|
| description | "Keep Foxes Resolve above 16 for 60 seconds" |
|---|
|
| type | "Good" |
|---|
| amount | "10" |
|---|
| icon | "Icon_Resource_Tea" |
|---|
| displayName | "Deliver 10 Tea" |
|---|
| description | "Used for treatment at: Market, Tea Doctor, Bath House, by: Harpies, Foxes. Villagers with a satisfied need for treatment have a higher chance of producing double yields.
<b>Produced in:</b>
Teahouse<sprite name=grade3>,
Apothecary<sprite name=grade2>,
Alchemist's Hut<sprite name=grade2>,
Druid's Hut<sprite name=grade2>" |
|---|
|
|
|---|
|
| difficulty | "Medium" |
|---|
| logics | | type | "RaceResolveForTime" |
|---|
| amount | "20" |
|---|
| icon | "Icon_UI_OrderFoxResolve" |
|---|
| displayName | "Foxes Resolve" |
|---|
| description | "Keep Foxes Resolve above 20 for 120 seconds" |
|---|
|
| type | "Good" |
|---|
| amount | "15" |
|---|
| icon | "Icon_Resource_Tea" |
|---|
| displayName | "Deliver 15 Tea" |
|---|
| description | "Used for treatment at: Market, Tea Doctor, Bath House, by: Harpies, Foxes. Villagers with a satisfied need for treatment have a higher chance of producing double yields.
<b>Produced in:</b>
Teahouse<sprite name=grade3>,
Apothecary<sprite name=grade2>,
Alchemist's Hut<sprite name=grade2>,
Druid's Hut<sprite name=grade2>" |
|---|
|
|
|---|
|
| difficulty | "Hard" |
|---|
| logics | | type | "RaceResolveForTime" |
|---|
| amount | "24" |
|---|
| icon | "Icon_UI_OrderFoxResolve" |
|---|
| displayName | "Foxes Resolve" |
|---|
| description | "Keep Foxes Resolve above 24 for 120 seconds" |
|---|
|
| type | "Good" |
|---|
| amount | "20" |
|---|
| icon | "Icon_Resource_Tea" |
|---|
| displayName | "Deliver 20 Tea" |
|---|
| description | "Used for treatment at: Market, Tea Doctor, Bath House, by: Harpies, Foxes. Villagers with a satisfied need for treatment have a higher chance of producing double yields.
<b>Produced in:</b>
Teahouse<sprite name=grade3>,
Apothecary<sprite name=grade2>,
Alchemist's Hut<sprite name=grade2>,
Druid's Hut<sprite name=grade2>" |
|---|
|
|
|---|
|
|
|---|
| rewards1 | | id | "Porridge +2" |
|---|
| displayName | "Puffed Grain" |
|---|
| description | "+2 to <sprite name="[food processed] porridge"> Porridge production (from gathering, farming, fishing, or production)." |
|---|
|
|
|---|
| rewards2 | | id | "Foxes 4" |
|---|
| displayName | "Group of Foxes" |
|---|
| description | "4 Foxes will join the settlement." |
|---|
|
|
|---|
| rewards3 | | id | "Parts 5" |
|---|
| displayName | "Parts" |
|---|
| description | "5 <sprite name="[mat processed] parts"> Parts" |
|---|
|
|
|---|
|
| id | "III Resolve Frogs" |
|---|
| displayName | "Frog Resolve" |
|---|
| tiers | |
|---|
| isTimed | false |
|---|
| timeToFail | 0 |
|---|
| objectivesSets | | difficulty | "Easy" |
|---|
| logics | | type | "RaceResolveForTime" |
|---|
| amount | "22" |
|---|
| icon | "Icon_UI_OrderFrogResolve 1" |
|---|
| displayName | "Frogs Resolve" |
|---|
| description | "Keep Frogs Resolve above 22 for 60 seconds" |
|---|
|
|
|---|
|
| difficulty | "Medium" |
|---|
| logics | | type | "RaceResolveForTime" |
|---|
| amount | "26" |
|---|
| icon | "Icon_UI_OrderFrogResolve 1" |
|---|
| displayName | "Frogs Resolve" |
|---|
| description | "Keep Frogs Resolve above 26 for 120 seconds" |
|---|
|
|
|---|
|
| difficulty | "Hard" |
|---|
| logics | | type | "RaceResolveForTime" |
|---|
| amount | "30" |
|---|
| icon | "Icon_UI_OrderFrogResolve 1" |
|---|
| displayName | "Frogs Resolve" |
|---|
| description | "Keep Frogs Resolve above 30 for 120 seconds" |
|---|
|
|
|---|
|
|
|---|
| rewards1 | | id | "Stone +1" |
|---|
| displayName | "Steel Pickaxes" |
|---|
| description | "+1 to <sprite name="[mat raw] stone"> Stone production (from gathering, farming, fishing, or production)." |
|---|
|
| id | "Clay +1" |
|---|
| displayName | "Steel Shovels" |
|---|
| description | "+1 to <sprite name="[mat raw] clay"> Clay production (from gathering, farming, fishing, or production)." |
|---|
|
|
|---|
| rewards2 | | id | "Frog 4" |
|---|
| displayName | "Group of Frogs" |
|---|
| description | "4 Frogs will join the settlement." |
|---|
|
|
|---|
| rewards3 | | id | "Wine 40" |
|---|
| displayName | "Barrels of Wine" |
|---|
| description | "40 <sprite name="[needs] wine"> Wine" |
|---|
|
|
|---|
|
| id | "III Resolve Harpies" |
|---|
| displayName | "Harpy Villagers" |
|---|
| tiers | |
|---|
| isTimed | false |
|---|
| timeToFail | 0 |
|---|
| objectivesSets | | difficulty | "Easy" |
|---|
| logics | | type | "RaceAmountForTime" |
|---|
| amount | "8" |
|---|
| icon | "harpy_temp" |
|---|
| displayName | "Harpies" |
|---|
| description | "Have at least 8 Harpies for 60 seconds" |
|---|
|
| type | "NeedSatisfiedForTime" |
|---|
| amount | "6" |
|---|
| icon | "Icon_Resource_Jerky" |
|---|
| displayName | "Need for Jerky fulfilled" |
|---|
| description | "Have at least 6 villagers with the Jerky need fulfilled for 60 seconds." |
|---|
|
|
|---|
|
| difficulty | "Medium" |
|---|
| logics | | type | "RaceAmountForTime" |
|---|
| amount | "10" |
|---|
| icon | "harpy_temp" |
|---|
| displayName | "Harpies" |
|---|
| description | "Have at least 10 Harpies for 120 seconds" |
|---|
|
| type | "NeedSatisfiedForTime" |
|---|
| amount | "8" |
|---|
| icon | "Icon_Resource_Jerky" |
|---|
| displayName | "Need for Jerky fulfilled" |
|---|
| description | "Have at least 8 villagers with the Jerky need fulfilled for 60 seconds." |
|---|
|
|
|---|
|
| difficulty | "Hard" |
|---|
| logics | | type | "RaceAmountForTime" |
|---|
| amount | "12" |
|---|
| icon | "harpy_temp" |
|---|
| displayName | "Harpies" |
|---|
| description | "Have at least 12 Harpies for 120 seconds" |
|---|
|
| type | "NeedSatisfiedForTime" |
|---|
| amount | "10" |
|---|
| icon | "Icon_Resource_Jerky" |
|---|
| displayName | "Need for Jerky fulfilled" |
|---|
| description | "Have at least 10 villagers with the Jerky need fulfilled for 60 seconds." |
|---|
|
|
|---|
|
|
|---|
| rewards1 | | id | "Berries +1" |
|---|
| displayName | "Large Berry Baskets" |
|---|
| description | "+1 to <sprite name="[food raw] berries"> Berries production (from gathering, farming, fishing, or production)." |
|---|
|
|
|---|
| rewards2 | | id | "Harpy 4" |
|---|
| displayName | "Group of Harpies" |
|---|
| description | "3 Harpies will join the settlement." |
|---|
|
|
|---|
| rewards3 | | id | "Paper 30" |
|---|
| displayName | "Bundle of Scrolls" |
|---|
| description | "30 <sprite name="[needs] scrolls"> Scrolls" |
|---|
|
|
|---|
|
| id | "III Resolve Humans" |
|---|
| displayName | "Human Villagers" |
|---|
| tiers | |
|---|
| isTimed | false |
|---|
| timeToFail | 0 |
|---|
| objectivesSets | | difficulty | "Easy" |
|---|
| logics | | type | "RaceAmountForTime" |
|---|
| amount | "8" |
|---|
| icon | "human_temp" |
|---|
| displayName | "Humans" |
|---|
| description | "Have at least 8 Humans for 60 seconds" |
|---|
|
| type | "NeedSatisfiedForTime" |
|---|
| amount | "6" |
|---|
| icon | "Icon_Resource_Coats" |
|---|
| displayName | "Need for Coats fulfilled" |
|---|
| description | "Have at least 6 villagers with the Coats need fulfilled for 60 seconds." |
|---|
|
|
|---|
|
| difficulty | "Medium" |
|---|
| logics | | type | "RaceAmountForTime" |
|---|
| amount | "10" |
|---|
| icon | "human_temp" |
|---|
| displayName | "Humans" |
|---|
| description | "Have at least 10 Humans for 120 seconds" |
|---|
|
| type | "NeedSatisfiedForTime" |
|---|
| amount | "8" |
|---|
| icon | "Icon_Resource_Coats" |
|---|
| displayName | "Need for Coats fulfilled" |
|---|
| description | "Have at least 8 villagers with the Coats need fulfilled for 60 seconds." |
|---|
|
|
|---|
|
| difficulty | "Hard" |
|---|
| logics | | type | "RaceAmountForTime" |
|---|
| amount | "12" |
|---|
| icon | "human_temp" |
|---|
| displayName | "Humans" |
|---|
| description | "Have at least 12 Humans for 120 seconds" |
|---|
|
| type | "NeedSatisfiedForTime" |
|---|
| amount | "10" |
|---|
| icon | "Icon_Resource_Coats" |
|---|
| displayName | "Need for Coats fulfilled" |
|---|
| description | "Have at least 10 villagers with the Coats need fulfilled for 60 seconds." |
|---|
|
|
|---|
|
|
|---|
| rewards1 | | id | "Fabric +1" |
|---|
| displayName | "Reinforced Needles" |
|---|
| description | "+1 to <sprite name="[mat processed] fabric"> Fabric production (from gathering, farming, fishing, or production)." |
|---|
|
|
|---|
| rewards2 | | id | "Human 4" |
|---|
| displayName | "Group of Humans" |
|---|
| description | "3 Humans will join the settlement." |
|---|
|
|
|---|
| rewards3 | | id | "Parts 5" |
|---|
| displayName | "Parts" |
|---|
| description | "5 <sprite name="[mat processed] parts"> Parts" |
|---|
|
|
|---|
|
| id | "III Resolve Lizards" |
|---|
| displayName | "Lizard Villagers" |
|---|
| tiers | |
|---|
| isTimed | false |
|---|
| timeToFail | 0 |
|---|
| objectivesSets | | difficulty | "Easy" |
|---|
| logics | | type | "RaceResolveForTime" |
|---|
| amount | "16" |
|---|
| icon | "Icon_UI_OrderLizardResolve" |
|---|
| displayName | "Lizards Resolve" |
|---|
| description | "Keep Lizards Resolve above 16 for 60 seconds" |
|---|
|
| type | "Good" |
|---|
| amount | "5" |
|---|
| icon | "Icon_Resource_Provisions" |
|---|
| displayName | "Deliver 5 Pack of Provisions" |
|---|
| description | "Provisions necessary for sending caravans into the wild. Used to fulfill orders, trade, and pay for trade routes.
<b>Produced in:</b>
Provisioner<sprite name=grade2>,
Cellar<sprite name=grade1>,
Makeshift Post<sprite name=grade0>" |
|---|
|
|
|---|
|
| difficulty | "Medium" |
|---|
| logics | | type | "RaceResolveForTime" |
|---|
| amount | "20" |
|---|
| icon | "Icon_UI_OrderLizardResolve" |
|---|
| displayName | "Lizards Resolve" |
|---|
| description | "Keep Lizards Resolve above 20 for 120 seconds" |
|---|
|
| type | "Good" |
|---|
| amount | "5" |
|---|
| icon | "Icon_Resource_Provisions" |
|---|
| displayName | "Deliver 5 Pack of Provisions" |
|---|
| description | "Provisions necessary for sending caravans into the wild. Used to fulfill orders, trade, and pay for trade routes.
<b>Produced in:</b>
Provisioner<sprite name=grade2>,
Cellar<sprite name=grade1>,
Makeshift Post<sprite name=grade0>" |
|---|
|
|
|---|
|
| difficulty | "Hard" |
|---|
| logics | | type | "RaceResolveForTime" |
|---|
| amount | "24" |
|---|
| icon | "Icon_UI_OrderLizardResolve" |
|---|
| displayName | "Lizards Resolve" |
|---|
| description | "Keep Lizards Resolve above 24 for 120 seconds" |
|---|
|
| type | "Good" |
|---|
| amount | "5" |
|---|
| icon | "Icon_Resource_Provisions" |
|---|
| displayName | "Deliver 5 Pack of Provisions" |
|---|
| description | "Provisions necessary for sending caravans into the wild. Used to fulfill orders, trade, and pay for trade routes.
<b>Produced in:</b>
Provisioner<sprite name=grade2>,
Cellar<sprite name=grade1>,
Makeshift Post<sprite name=grade0>" |
|---|
|
|
|---|
|
|
|---|
| rewards1 | | id | "Meat +1" |
|---|
| displayName | "Nets" |
|---|
| description | "+1 to <sprite name="[food raw] meat"> Meat production (from gathering, farming, fishing, or production)." |
|---|
|
|
|---|
| rewards2 | | id | "Lizard 4" |
|---|
| displayName | "Group of Lizards" |
|---|
| description | "3 Lizards will join the settlement." |
|---|
|
|
|---|
| rewards3 | | id | "Parts 5" |
|---|
| displayName | "Parts" |
|---|
| description | "5 <sprite name="[mat processed] parts"> Parts" |
|---|
|
|
|---|
|
| id | "III Route Value" |
|---|
| displayName | "Fair Exchange" |
|---|
| tiers | |
|---|
| isTimed | false |
|---|
| timeToFail | 0 |
|---|
| objectivesSets | | difficulty | "Easy" |
|---|
| logics | | type | "TradeRouteWithMinValueFinished" |
|---|
| amount | "4" |
|---|
| icon | "Icon_UI_OrderTradeRoutes" |
|---|
| displayName | "High Value Trade Routes" |
|---|
| description | "Complete 4 trade routes worth at least 10 Amber each." |
|---|
|
|
|---|
|
| difficulty | "Medium" |
|---|
| logics | | type | "TradeRouteWithMinValueFinished" |
|---|
| amount | "5" |
|---|
| icon | "Icon_UI_OrderTradeRoutes" |
|---|
| displayName | "High Value Trade Routes" |
|---|
| description | "Complete 5 trade routes worth at least 11 Amber each." |
|---|
|
|
|---|
|
| difficulty | "Hard" |
|---|
| logics | | type | "TradeRouteWithMinValueFinished" |
|---|
| amount | "5" |
|---|
| icon | "Icon_UI_OrderTradeRoutes" |
|---|
| displayName | "High Value Trade Routes" |
|---|
| description | "Complete 5 trade routes worth at least 12 Amber each." |
|---|
|
|
|---|
|
|
|---|
| rewards1 | | id | "Porridge +2" |
|---|
| displayName | "Puffed Grain" |
|---|
| description | "+2 to <sprite name="[food processed] porridge"> Porridge production (from gathering, farming, fishing, or production)." |
|---|
|
| id | "Paste +2" |
|---|
| displayName | "Steel Grater" |
|---|
| description | "+2 to <sprite name="[food processed] paste"> Paste production (from gathering, farming, fishing, or production)." |
|---|
|
| id | "Pickled Goods +2" |
|---|
| displayName | "Pickle Jars" |
|---|
| description | "+2 to <sprite name="[food processed] pickled goods"> Pickled Goods production (from gathering, farming, fishing, or production)." |
|---|
|
| id | "Skewers +2" |
|---|
| displayName | "Bigger Grill" |
|---|
| description | "+2 to <sprite name="[food processed] skewers"> Skewers production (from gathering, farming, fishing, or production)." |
|---|
|
| id | "Jerky +2" |
|---|
| displayName | "Salted Jerky" |
|---|
| description | "+2 to <sprite name="[food processed] jerky"> Jerky production (from gathering, farming, fishing, or production)." |
|---|
|
| id | "Pie +2" |
|---|
| displayName | "Bigger Ovens" |
|---|
| description | "+2 to <sprite name="[food processed] pie"> Pie production (from gathering, farming, fishing, or production)." |
|---|
|
| id | "Biscuits +2" |
|---|
| displayName | "Bigger Pans" |
|---|
| description | "+2 to <sprite name="[food processed] biscuits"> Biscuits production (from gathering, farming, fishing, or production)." |
|---|
|
|
|---|
| rewards2 | | id | "Pipes 20" |
|---|
| displayName | "Pipes" |
|---|
| description | "20 <sprite name="[mat processed] pipe"> Pipes" |
|---|
|
|
|---|
| rewards3 | | id | "Incense 30" |
|---|
| displayName | "Vessel of Incense" |
|---|
| description | "30 <sprite name="[needs] incense"> Incense" |
|---|
|
| id | "Paper 30" |
|---|
| displayName | "Bundle of Scrolls" |
|---|
| description | "30 <sprite name="[needs] scrolls"> Scrolls" |
|---|
|
| id | "Tea 30" |
|---|
| displayName | "Crate of Tea" |
|---|
| description | "30 <sprite name="[needs] tea"> Tea" |
|---|
|
| id | "Training Gear 30" |
|---|
| displayName | "Training Gear" |
|---|
| description | "30 <sprite name="[needs] training gear"> Training Gear" |
|---|
|
| id | "Ale 30" |
|---|
| displayName | "Barrels of Ale" |
|---|
| description | "30 <sprite name="[needs] ale"> Ale" |
|---|
|
| id | "Wine 30" |
|---|
| displayName | "Barrels of Wine" |
|---|
| description | "30 <sprite name="[needs] wine"> Wine" |
|---|
|
|
|---|
|
| id | "III Routes And Amber" |
|---|
| displayName | "Income Tax" |
|---|
| tiers | |
|---|
| isTimed | false |
|---|
| timeToFail | 0 |
|---|
| objectivesSets | | difficulty | "Easy" |
|---|
| logics | | type | "TradeRouteFinished" |
|---|
| amount | "6" |
|---|
| icon | "Icon_UI_OrderTradeRoutes" |
|---|
| displayName | "Trade Routes" |
|---|
| description | "Complete 6 trade routes." |
|---|
|
| type | "Good" |
|---|
| amount | "10" |
|---|
| icon | "Icon_Resource_Amber" |
|---|
| displayName | "Deliver 10 Amber" |
|---|
| description | "Crystallized resin. The main currency of the kingdom." |
|---|
|
|
|---|
|
| difficulty | "Medium" |
|---|
| logics | | type | "TradeRouteFinished" |
|---|
| amount | "8" |
|---|
| icon | "Icon_UI_OrderTradeRoutes" |
|---|
| displayName | "Trade Routes" |
|---|
| description | "Complete 8 trade routes." |
|---|
|
| type | "Good" |
|---|
| amount | "15" |
|---|
| icon | "Icon_Resource_Amber" |
|---|
| displayName | "Deliver 15 Amber" |
|---|
| description | "Crystallized resin. The main currency of the kingdom." |
|---|
|
|
|---|
|
| difficulty | "Hard" |
|---|
| logics | | type | "TradeRouteFinished" |
|---|
| amount | "10" |
|---|
| icon | "Icon_UI_OrderTradeRoutes" |
|---|
| displayName | "Trade Routes" |
|---|
| description | "Complete 10 trade routes." |
|---|
|
| type | "Good" |
|---|
| amount | "20" |
|---|
| icon | "Icon_Resource_Amber" |
|---|
| displayName | "Deliver 20 Amber" |
|---|
| description | "Crystallized resin. The main currency of the kingdom." |
|---|
|
|
|---|
|
|
|---|
| rewards1 | | id | "Trader Interval +15" |
|---|
| displayName | "Beneficial Agreement" |
|---|
| description | "Traders will arrive 15% quicker." |
|---|
|
|
|---|
| rewards2 | | id | "Hearth Parts 3" |
|---|
| displayName | "Wildfire Essence" |
|---|
| description | "3 <sprite name="hearth parts"> Wildfire Essence" |
|---|
|
|
|---|
| rewards3 | | id | "Parts 8" |
|---|
| displayName | "Parts" |
|---|
| description | "8 <sprite name="[mat processed] parts"> Parts" |
|---|
|
|
|---|
|
| id | "III Routes" |
|---|
| displayName | "Export" |
|---|
| tiers | |
|---|
| isTimed | false |
|---|
| timeToFail | 0 |
|---|
| objectivesSets | | difficulty | "Easy" |
|---|
| logics | | type | "TradeRouteFinished" |
|---|
| amount | "8" |
|---|
| icon | "Icon_UI_OrderTradeRoutes" |
|---|
| displayName | "Trade Routes" |
|---|
| description | "Complete 8 trade routes." |
|---|
|
|
|---|
|
| difficulty | "Medium" |
|---|
| logics | | type | "TradeRouteFinished" |
|---|
| amount | "10" |
|---|
| icon | "Icon_UI_OrderTradeRoutes" |
|---|
| displayName | "Trade Routes" |
|---|
| description | "Complete 10 trade routes." |
|---|
|
|
|---|
|
| difficulty | "Hard" |
|---|
| logics | | type | "TradeRouteFinished" |
|---|
| amount | "12" |
|---|
| icon | "Icon_UI_OrderTradeRoutes" |
|---|
| displayName | "Trade Routes" |
|---|
| description | "Complete 12 trade routes." |
|---|
|
|
|---|
|
|
|---|
| rewards1 | | id | "Packs of Goods +1" |
|---|
| displayName | "Export Specialization" |
|---|
| description | "Gain +1 to production yields for all packs of goods." |
|---|
|
|
|---|
| rewards2 | | id | "NewRandomVillagers 4" |
|---|
| displayName | "Villagers" |
|---|
| description | "A group of 4 villagers." |
|---|
|
|
|---|
| rewards3 | | id | "Parts 8" |
|---|
| displayName | "Parts" |
|---|
| description | "8 <sprite name="[mat processed] parts"> Parts" |
|---|
|
|
|---|
|
| id | "III Royal Gardens" |
|---|
| displayName | "Aesthetics" |
|---|
| tiers | |
|---|
| isTimed | false |
|---|
| timeToFail | 0 |
|---|
| objectivesSets | | difficulty | "Easy" |
|---|
| logics | | type | "DecorationTypeOwning" |
|---|
| amount | "10" |
|---|
| icon | "Icon_UI_DecorAesthetics" |
|---|
| displayName | "Aesthetics" |
|---|
| description | "Have at least 10 Aesthetics decorations." |
|---|
|
|
|---|
|
| difficulty | "Medium" |
|---|
| logics | | type | "DecorationTypeOwning" |
|---|
| amount | "15" |
|---|
| icon | "Icon_UI_DecorAesthetics" |
|---|
| displayName | "Aesthetics" |
|---|
| description | "Have at least 15 Aesthetics decorations." |
|---|
|
|
|---|
|
| difficulty | "Hard" |
|---|
| logics | | type | "DecorationTypeOwning" |
|---|
| amount | "20" |
|---|
| icon | "Icon_UI_DecorAesthetics" |
|---|
| displayName | "Aesthetics" |
|---|
| description | "Have at least 20 Aesthetics decorations." |
|---|
|
|
|---|
|
|
|---|
| rewards1 | | id | "Berries +1" |
|---|
| displayName | "Large Berry Baskets" |
|---|
| description | "+1 to <sprite name="[food raw] berries"> Berries production (from gathering, farming, fishing, or production)." |
|---|
|
|
|---|
| rewards2 | | id | "Jerky 30" |
|---|
| displayName | "Basket of Jerky" |
|---|
| description | "30 <sprite name="[food processed] jerky"> Jerky" |
|---|
|
| id | "Skewers 30" |
|---|
| displayName | "Pack of Skewers" |
|---|
| description | "30 <sprite name="[food processed] skewers"> Skewers" |
|---|
|
| id | "Porridge 30" |
|---|
| displayName | "Box of Porridge" |
|---|
| description | "30 <sprite name="[food processed] porridge"> Porridge" |
|---|
|
| id | "Paste 30" |
|---|
| displayName | "Bowl of Paste" |
|---|
| description | "30 <sprite name="[food processed] paste"> Paste" |
|---|
|
| id | "Pie 30" |
|---|
| displayName | "Basket of Pies" |
|---|
| description | "30 <sprite name="[food processed] pie"> Pie" |
|---|
|
| id | "Biscuits 30" |
|---|
| displayName | "Basket of Biscuits" |
|---|
| description | "30 <sprite name="[food processed] biscuits"> Biscuits" |
|---|
|
| id | "Pickled Goods 30" |
|---|
| displayName | "Pickled Goods" |
|---|
| description | "30 <sprite name="[food processed] pickled goods"> Pickled Goods" |
|---|
|
|
|---|
| rewards3 | | id | "Crystalized Dew 30" |
|---|
| displayName | "Box of Crystalized Dew" |
|---|
| description | "30 <sprite name="[metal] crystalized dew"> Crystalized Dew" |
|---|
|
|
|---|
|
| id | "III Ruins" |
|---|
| displayName | "Ruins" |
|---|
| tiers | |
|---|
| isTimed | false |
|---|
| timeToFail | 0 |
|---|
| objectivesSets | | difficulty | "Easy" |
|---|
| logics | | type | "RelicResolved" |
|---|
| amount | "1" |
|---|
| icon | "Icon_UI_OrderRebuild" |
|---|
| displayName | "Rebuild or Salvage Ruins" |
|---|
| description | "Rebuild or salvage 1 destroyed buildings found in the forest. Haunted ruins also count." |
|---|
|
| type | "Good" |
|---|
| amount | "10" |
|---|
| icon | "Icon_Resource_Provisions" |
|---|
| displayName | "Deliver 10 Pack of Provisions" |
|---|
| description | "Provisions necessary for sending caravans into the wild. Used to fulfill orders, trade, and pay for trade routes.
<b>Produced in:</b>
Provisioner<sprite name=grade2>,
Cellar<sprite name=grade1>,
Makeshift Post<sprite name=grade0>" |
|---|
|
|
|---|
|
| difficulty | "Medium" |
|---|
| logics | | type | "RelicResolved" |
|---|
| amount | "2" |
|---|
| icon | "Icon_UI_OrderRebuild" |
|---|
| displayName | "Rebuild or Salvage Ruins" |
|---|
| description | "Rebuild or salvage 2 destroyed buildings found in the forest. Haunted ruins also count." |
|---|
|
| type | "Good" |
|---|
| amount | "12" |
|---|
| icon | "Icon_Resource_Provisions" |
|---|
| displayName | "Deliver 12 Pack of Provisions" |
|---|
| description | "Provisions necessary for sending caravans into the wild. Used to fulfill orders, trade, and pay for trade routes.
<b>Produced in:</b>
Provisioner<sprite name=grade2>,
Cellar<sprite name=grade1>,
Makeshift Post<sprite name=grade0>" |
|---|
|
|
|---|
|
| difficulty | "Hard" |
|---|
| logics | | type | "RelicResolved" |
|---|
| amount | "3" |
|---|
| icon | "Icon_UI_OrderRebuild" |
|---|
| displayName | "Rebuild or Salvage Ruins" |
|---|
| description | "Rebuild or salvage 3 destroyed buildings found in the forest. Haunted ruins also count." |
|---|
|
| type | "Good" |
|---|
| amount | "15" |
|---|
| icon | "Icon_Resource_Provisions" |
|---|
| displayName | "Deliver 15 Pack of Provisions" |
|---|
| description | "Provisions necessary for sending caravans into the wild. Used to fulfill orders, trade, and pay for trade routes.
<b>Produced in:</b>
Provisioner<sprite name=grade2>,
Cellar<sprite name=grade1>,
Makeshift Post<sprite name=grade0>" |
|---|
|
|
|---|
|
|
|---|
| rewards1 | | id | "Scout +5" |
|---|
| displayName | "Scout's Pack" |
|---|
| description | "Workers assigned to Glade Events can carry 5 more items." |
|---|
|
|
|---|
| rewards2 | | id | "Metal Tools 12" |
|---|
| displayName | "Box of Tools" |
|---|
| description | "12 <sprite name="[tools] simple tools"> Tools" |
|---|
|
|
|---|
| rewards3 | | id | "Pottery 35" |
|---|
| displayName | "Box of Pottery" |
|---|
| description | "35 <sprite name="[vessel] pottery"> Pottery" |
|---|
|
|
|---|
|
| id | "III Salt" |
|---|
| displayName | "Salty Delivery" |
|---|
| tiers | |
|---|
| isTimed | false |
|---|
| timeToFail | 0 |
|---|
| objectivesSets | | difficulty | "Medium" |
|---|
| logics | | type | "Good" |
|---|
| amount | "50" |
|---|
| icon | "Icon_Resource_SaltNEW" |
|---|
| displayName | "Deliver 50 Salt" |
|---|
| description | "A valuable and highly absorbent mineral.
<b>Obtained in:</b>
Brineworks<sprite name=grade2>,
Mine<sprite name=grade2>" |
|---|
|
|
|---|
|
|
|---|
| rewards1 | | id | "Parts 10" |
|---|
| displayName | "Parts" |
|---|
| description | "10 <sprite name="[mat processed] parts"> Parts" |
|---|
|
|
|---|
| rewards2 | | id | "NewRandomVillagers 4" |
|---|
| displayName | "Villagers" |
|---|
| description | "A group of 4 villagers." |
|---|
|
|
|---|
| rewards3 | | id | "Salt +1" |
|---|
| displayName | "Salt Pick" |
|---|
| description | "+1 to <sprite name="[crafting] salt"> Salt production (from gathering, farming, fishing, or production)." |
|---|
|
|
|---|
|
| id | "III Scrolls and Temple" |
|---|
| displayName | "Brotherhood" |
|---|
| tiers | |
|---|
| isTimed | false |
|---|
| timeToFail | 0 |
|---|
| objectivesSets | | difficulty | "Easy" |
|---|
| logics | | type | "Good" |
|---|
| amount | "30" |
|---|
| icon | "Icon_Resource_Scrolls" |
|---|
| displayName | "Deliver 30 Scrolls" |
|---|
| description | "Used for education at: Temple, Holy Guild House, Guild House, Academy, by: Beavers, Harpies, Bats. Villagers with a satisfied need for education have a higher chance of producing double yields.
<b>Produced in:</b>
Scribe<sprite name=grade3>,
Artisan<sprite name=grade2>,
Lumber Mill<sprite name=grade1>,
Rain Mill<sprite name=grade1>" |
|---|
|
| type | "BuildingOwning" |
|---|
| amount | "1" |
|---|
| icon | "Temple_icon" |
|---|
| displayName | "Temple" |
|---|
| description | "A place where villagers can fulfill their need for: Religion, Education. Passive effects: Sacrament of the Flame." |
|---|
|
|
|---|
|
| difficulty | "Medium" |
|---|
| logics | | type | "Good" |
|---|
| amount | "40" |
|---|
| icon | "Icon_Resource_Scrolls" |
|---|
| displayName | "Deliver 40 Scrolls" |
|---|
| description | "Used for education at: Temple, Holy Guild House, Guild House, Academy, by: Beavers, Harpies, Bats. Villagers with a satisfied need for education have a higher chance of producing double yields.
<b>Produced in:</b>
Scribe<sprite name=grade3>,
Artisan<sprite name=grade2>,
Lumber Mill<sprite name=grade1>,
Rain Mill<sprite name=grade1>" |
|---|
|
| type | "BuildingOwning" |
|---|
| amount | "1" |
|---|
| icon | "Temple_icon" |
|---|
| displayName | "Temple" |
|---|
| description | "A place where villagers can fulfill their need for: Religion, Education. Passive effects: Sacrament of the Flame." |
|---|
|
|
|---|
|
| difficulty | "Hard" |
|---|
| logics | | type | "Good" |
|---|
| amount | "50" |
|---|
| icon | "Icon_Resource_Scrolls" |
|---|
| displayName | "Deliver 50 Scrolls" |
|---|
| description | "Used for education at: Temple, Holy Guild House, Guild House, Academy, by: Beavers, Harpies, Bats. Villagers with a satisfied need for education have a higher chance of producing double yields.
<b>Produced in:</b>
Scribe<sprite name=grade3>,
Artisan<sprite name=grade2>,
Lumber Mill<sprite name=grade1>,
Rain Mill<sprite name=grade1>" |
|---|
|
| type | "BuildingOwning" |
|---|
| amount | "1" |
|---|
| icon | "Temple_icon" |
|---|
| displayName | "Temple" |
|---|
| description | "A place where villagers can fulfill their need for: Religion, Education. Passive effects: Sacrament of the Flame." |
|---|
|
|
|---|
|
|
|---|
| rewards1 | | id | "Incense +2" |
|---|
| displayName | "Vessel of Incense" |
|---|
| description | "+2 to <sprite name="[needs] incense"> Incense production (from gathering, farming, fishing, or production)." |
|---|
|
| id | "Paper +2" |
|---|
| displayName | "Advanced Press" |
|---|
| description | "+2 to <sprite name="[needs] scrolls"> Scrolls production (from gathering, farming, fishing, or production)." |
|---|
|
| id | "Oil +2" |
|---|
| displayName | "Heavy Press" |
|---|
| description | "+2 to <sprite name="[crafting] oil"> Oil production (from gathering, farming, fishing, or production)." |
|---|
|
|
|---|
| rewards2 | | id | "Oil 30" |
|---|
| displayName | "Oil Vessels" |
|---|
| description | "30 <sprite name="[crafting] oil"> Oil" |
|---|
|
|
|---|
| rewards3 | | id | "Flour 40" |
|---|
| displayName | "Sacks of Flour" |
|---|
| description | "35 <sprite name="[crafting] flour"> Flour" |
|---|
|
|
|---|
|
| id | "III Send to Citadel" |
|---|
| displayName | "Gifts for the Queen" |
|---|
| tiers | |
|---|
| isTimed | false |
|---|
| timeToFail | 0 |
|---|
| objectivesSets | | difficulty | "Easy" |
|---|
| logics | | type | "RelicResolvedWithReward" |
|---|
| amount | "1" |
|---|
| icon | "Icon_UI_OrderSendGoods" |
|---|
| displayName | "Loyalty" |
|---|
| description | "Complete at least 1 events by making a decision: Loyalty <sprite name=dec_loyalty>." |
|---|
|
|
|---|
|
| difficulty | "Medium" |
|---|
| logics | | type | "RelicResolvedWithReward" |
|---|
| amount | "2" |
|---|
| icon | "Icon_UI_OrderSendGoods" |
|---|
| displayName | "Loyalty" |
|---|
| description | "Complete at least 2 events by making a decision: Loyalty <sprite name=dec_loyalty>." |
|---|
|
|
|---|
|
| difficulty | "Hard" |
|---|
| logics | | type | "RelicResolvedWithReward" |
|---|
| amount | "3" |
|---|
| icon | "Icon_UI_OrderSendGoods" |
|---|
| displayName | "Loyalty" |
|---|
| description | "Complete at least 3 events by making a decision: Loyalty <sprite name=dec_loyalty>." |
|---|
|
|
|---|
|
|
|---|
| rewards1 | | id | "Random Goods for Dearth" |
|---|
| displayName | "Seized Inheritance" |
|---|
| description | "The property of the deceased is seized for the benefit of the whole settlement. Gain 20 random goods every time a villager leaves or dies." |
|---|
|
|
|---|
| rewards2 | | id | "Parts 5" |
|---|
| displayName | "Parts" |
|---|
| description | "5 <sprite name="[mat processed] parts"> Parts" |
|---|
|
|
|---|
| rewards3 | | id | "NewRandomVillagers 3" |
|---|
| displayName | "Villagers" |
|---|
| description | "A group of 3 villagers." |
|---|
|
|
|---|
|
| id | "III Service Bats" |
|---|
| displayName | "Training" |
|---|
| tiers | |
|---|
| isTimed | false |
|---|
| timeToFail | 0 |
|---|
| objectivesSets | | difficulty | "Easy" |
|---|
| logics | | type | "Good" |
|---|
| amount | "30" |
|---|
| icon | "Icon_Resource_TrainingGear" |
|---|
| displayName | "Deliver 30 Training Gear" |
|---|
| description | "Used for brawling at: Clan Hall, Forum, Academy, by: Lizards, Frogs, Bats. Villagers with a satisfied need for brawling have a higher chance of producing double yields.
<b>Produced in:</b>
Smelter<sprite name=grade2>,
Tinkerer<sprite name=grade2>,
Weaver<sprite name=grade1>,
Leatherworker<sprite name=grade1>" |
|---|
|
| type | "BuildingOwning" |
|---|
| amount | "1" |
|---|
| icon | "Academy_icon" |
|---|
| displayName | "Academy" |
|---|
| description | "A place where villagers can fulfill their need for: Brawling, Education. Passive effects: The Crown Chronicles." |
|---|
|
|
|---|
|
| difficulty | "Medium" |
|---|
| logics | | type | "Good" |
|---|
| amount | "40" |
|---|
| icon | "Icon_Resource_TrainingGear" |
|---|
| displayName | "Deliver 40 Training Gear" |
|---|
| description | "Used for brawling at: Clan Hall, Forum, Academy, by: Lizards, Frogs, Bats. Villagers with a satisfied need for brawling have a higher chance of producing double yields.
<b>Produced in:</b>
Smelter<sprite name=grade2>,
Tinkerer<sprite name=grade2>,
Weaver<sprite name=grade1>,
Leatherworker<sprite name=grade1>" |
|---|
|
| type | "BuildingOwning" |
|---|
| amount | "1" |
|---|
| icon | "Academy_icon" |
|---|
| displayName | "Academy" |
|---|
| description | "A place where villagers can fulfill their need for: Brawling, Education. Passive effects: The Crown Chronicles." |
|---|
|
|
|---|
|
| difficulty | "Hard" |
|---|
| logics | | type | "Good" |
|---|
| amount | "50" |
|---|
| icon | "Icon_Resource_TrainingGear" |
|---|
| displayName | "Deliver 50 Training Gear" |
|---|
| description | "Used for brawling at: Clan Hall, Forum, Academy, by: Lizards, Frogs, Bats. Villagers with a satisfied need for brawling have a higher chance of producing double yields.
<b>Produced in:</b>
Smelter<sprite name=grade2>,
Tinkerer<sprite name=grade2>,
Weaver<sprite name=grade1>,
Leatherworker<sprite name=grade1>" |
|---|
|
| type | "BuildingOwning" |
|---|
| amount | "1" |
|---|
| icon | "Academy_icon" |
|---|
| displayName | "Academy" |
|---|
| description | "A place where villagers can fulfill their need for: Brawling, Education. Passive effects: The Crown Chronicles." |
|---|
|
|
|---|
|
|
|---|
| rewards1 | | id | "Training Gear +3" |
|---|
| displayName | "Woodworking Tools" |
|---|
| description | "+3 to <sprite name="[needs] training gear"> Training Gear production (from gathering, farming, fishing, or production)." |
|---|
|
|
|---|
| rewards2 | | id | "Coal 30" |
|---|
| displayName | "Chest of Coal" |
|---|
| description | "30 <sprite name="[crafting] coal"> Coal" |
|---|
|
|
|---|
| rewards3 | | id | "Biscuits 30" |
|---|
| displayName | "Basket of Biscuits" |
|---|
| description | "30 <sprite name="[food processed] biscuits"> Biscuits" |
|---|
|
|
|---|
|
| id | "III Service Harpy" |
|---|
| displayName | "Healing" |
|---|
| tiers | |
|---|
| isTimed | false |
|---|
| timeToFail | 0 |
|---|
| objectivesSets | | difficulty | "Easy" |
|---|
| logics | | type | "Good" |
|---|
| amount | "30" |
|---|
| icon | "Icon_Resource_Tea" |
|---|
| displayName | "Deliver 30 Tea" |
|---|
| description | "Used for treatment at: Market, Tea Doctor, Bath House, by: Harpies, Foxes. Villagers with a satisfied need for treatment have a higher chance of producing double yields.
<b>Produced in:</b>
Teahouse<sprite name=grade3>,
Apothecary<sprite name=grade2>,
Alchemist's Hut<sprite name=grade2>,
Druid's Hut<sprite name=grade2>" |
|---|
|
| type | "BuildingOwning" |
|---|
| amount | "1" |
|---|
| icon | "Bath House_icon" |
|---|
| displayName | "Bath House" |
|---|
| description | "A place where villagers can fulfill their need for: Treatment. Passive effects: Regular Baths, Good Health." |
|---|
|
|
|---|
|
| difficulty | "Medium" |
|---|
| logics | | type | "Good" |
|---|
| amount | "40" |
|---|
| icon | "Icon_Resource_Tea" |
|---|
| displayName | "Deliver 40 Tea" |
|---|
| description | "Used for treatment at: Market, Tea Doctor, Bath House, by: Harpies, Foxes. Villagers with a satisfied need for treatment have a higher chance of producing double yields.
<b>Produced in:</b>
Teahouse<sprite name=grade3>,
Apothecary<sprite name=grade2>,
Alchemist's Hut<sprite name=grade2>,
Druid's Hut<sprite name=grade2>" |
|---|
|
| type | "BuildingOwning" |
|---|
| amount | "1" |
|---|
| icon | "Bath House_icon" |
|---|
| displayName | "Bath House" |
|---|
| description | "A place where villagers can fulfill their need for: Treatment. Passive effects: Regular Baths, Good Health." |
|---|
|
|
|---|
|
| difficulty | "Hard" |
|---|
| logics | | type | "Good" |
|---|
| amount | "50" |
|---|
| icon | "Icon_Resource_Tea" |
|---|
| displayName | "Deliver 50 Tea" |
|---|
| description | "Used for treatment at: Market, Tea Doctor, Bath House, by: Harpies, Foxes. Villagers with a satisfied need for treatment have a higher chance of producing double yields.
<b>Produced in:</b>
Teahouse<sprite name=grade3>,
Apothecary<sprite name=grade2>,
Alchemist's Hut<sprite name=grade2>,
Druid's Hut<sprite name=grade2>" |
|---|
|
| type | "BuildingOwning" |
|---|
| amount | "1" |
|---|
| icon | "Bath House_icon" |
|---|
| displayName | "Bath House" |
|---|
| description | "A place where villagers can fulfill their need for: Treatment. Passive effects: Regular Baths, Good Health." |
|---|
|
|
|---|
|
|
|---|
| rewards1 | | id | "Accidental Pigment" |
|---|
| displayName | "Dye Extractor" |
|---|
| description | "Gain 5 <sprite name="[crafting] dye"> Dye for every 10 <sprite name="[food raw] insects"> Insects produced." |
|---|
|
| id | "Extra Harpy Newcommers" |
|---|
| displayName | "Harpy Friendship" |
|---|
| description | "2 additional Harpies will come with each group of newcomers." |
|---|
|
|
|---|
| rewards2 | | id | "Sea Marrow 30" |
|---|
| displayName | "Crate of Sea Marrow" |
|---|
| description | "30 <sprite name="[crafting] sea marrow"> Sea Marrow" |
|---|
|
|
|---|
| rewards3 | | id | "Paste 30" |
|---|
| displayName | "Bowl of Paste" |
|---|
| description | "30 <sprite name="[food processed] paste"> Paste" |
|---|
|
|
|---|
|
| id | "III Service Human" |
|---|
| displayName | "Religious Rites" |
|---|
| tiers | |
|---|
| isTimed | false |
|---|
| timeToFail | 0 |
|---|
| objectivesSets | | difficulty | "Easy" |
|---|
| logics | | type | "Good" |
|---|
| amount | "30" |
|---|
| icon | "Icon_Resource_Incense" |
|---|
| displayName | "Deliver 30 Incense" |
|---|
| description | "Used for religion at: Temple, Monastery, Tea Doctor, by Humans, Foxes, Frogs. Villagers with a satisfied need for religion have a higher chance of producing double yields.
<b>Produced in:</b>
Brick Oven<sprite name=grade2>,
Teahouse<sprite name=grade2>,
Distillery<sprite name=grade2>,
Smokehouse<sprite name=grade1>" |
|---|
|
| type | "BuildingOwning" |
|---|
| amount | "1" |
|---|
| icon | "Monastery_icon" |
|---|
| displayName | "Monastery" |
|---|
| description | "A place where villagers can fulfill their need for: Religion, Leisure. Passive effects: The Green Brew." |
|---|
|
|
|---|
|
| difficulty | "Medium" |
|---|
| logics | | type | "Good" |
|---|
| amount | "40" |
|---|
| icon | "Icon_Resource_Incense" |
|---|
| displayName | "Deliver 40 Incense" |
|---|
| description | "Used for religion at: Temple, Monastery, Tea Doctor, by Humans, Foxes, Frogs. Villagers with a satisfied need for religion have a higher chance of producing double yields.
<b>Produced in:</b>
Brick Oven<sprite name=grade2>,
Teahouse<sprite name=grade2>,
Distillery<sprite name=grade2>,
Smokehouse<sprite name=grade1>" |
|---|
|
| type | "BuildingOwning" |
|---|
| amount | "1" |
|---|
| icon | "Monastery_icon" |
|---|
| displayName | "Monastery" |
|---|
| description | "A place where villagers can fulfill their need for: Religion, Leisure. Passive effects: The Green Brew." |
|---|
|
|
|---|
|
| difficulty | "Hard" |
|---|
| logics | | type | "Good" |
|---|
| amount | "50" |
|---|
| icon | "Icon_Resource_Incense" |
|---|
| displayName | "Deliver 50 Incense" |
|---|
| description | "Used for religion at: Temple, Monastery, Tea Doctor, by Humans, Foxes, Frogs. Villagers with a satisfied need for religion have a higher chance of producing double yields.
<b>Produced in:</b>
Brick Oven<sprite name=grade2>,
Teahouse<sprite name=grade2>,
Distillery<sprite name=grade2>,
Smokehouse<sprite name=grade1>" |
|---|
|
| type | "BuildingOwning" |
|---|
| amount | "1" |
|---|
| icon | "Monastery_icon" |
|---|
| displayName | "Monastery" |
|---|
| description | "A place where villagers can fulfill their need for: Religion, Leisure. Passive effects: The Green Brew." |
|---|
|
|
|---|
|
|
|---|
| rewards1 | | id | "Fuel Recipes Rate 33" |
|---|
| displayName | "Advanced Fuel" |
|---|
| description | "All fuel recipes (coal, sea marrow, oil, purging fire) are 33% faster. Does not apply to wood production." |
|---|
|
|
|---|
| rewards2 | | id | "Pie 30" |
|---|
| displayName | "Basket of Pies" |
|---|
| description | "30 <sprite name="[food processed] pie"> Pie" |
|---|
|
|
|---|
| rewards3 | | id | "Ale 30" |
|---|
| displayName | "Barrels of Ale" |
|---|
| description | "30 <sprite name="[needs] ale"> Ale" |
|---|
|
|
|---|
|
| id | "III Service Lizard" |
|---|
| displayName | "Arena" |
|---|
| tiers | |
|---|
| isTimed | false |
|---|
| timeToFail | 0 |
|---|
| objectivesSets | | difficulty | "Easy" |
|---|
| logics | | type | "Good" |
|---|
| amount | "30" |
|---|
| icon | "Icon_Resource_TrainingGear" |
|---|
| displayName | "Deliver 30 Training Gear" |
|---|
| description | "Used for brawling at: Clan Hall, Forum, Academy, by: Lizards, Frogs, Bats. Villagers with a satisfied need for brawling have a higher chance of producing double yields.
<b>Produced in:</b>
Smelter<sprite name=grade2>,
Tinkerer<sprite name=grade2>,
Weaver<sprite name=grade1>,
Leatherworker<sprite name=grade1>" |
|---|
|
| type | "BuildingOwning" |
|---|
| amount | "1" |
|---|
| icon | "Clan Hall_icon" |
|---|
| displayName | "Clan Hall" |
|---|
| description | "A place where villagers can fulfill their need for: Brawling. Passive effects: Carnivorous Tradition, Ancient Ways." |
|---|
|
|
|---|
|
| difficulty | "Medium" |
|---|
| logics | | type | "Good" |
|---|
| amount | "40" |
|---|
| icon | "Icon_Resource_TrainingGear" |
|---|
| displayName | "Deliver 40 Training Gear" |
|---|
| description | "Used for brawling at: Clan Hall, Forum, Academy, by: Lizards, Frogs, Bats. Villagers with a satisfied need for brawling have a higher chance of producing double yields.
<b>Produced in:</b>
Smelter<sprite name=grade2>,
Tinkerer<sprite name=grade2>,
Weaver<sprite name=grade1>,
Leatherworker<sprite name=grade1>" |
|---|
|
| type | "BuildingOwning" |
|---|
| amount | "1" |
|---|
| icon | "Clan Hall_icon" |
|---|
| displayName | "Clan Hall" |
|---|
| description | "A place where villagers can fulfill their need for: Brawling. Passive effects: Carnivorous Tradition, Ancient Ways." |
|---|
|
|
|---|
|
| difficulty | "Hard" |
|---|
| logics | | type | "Good" |
|---|
| amount | "50" |
|---|
| icon | "Icon_Resource_TrainingGear" |
|---|
| displayName | "Deliver 50 Training Gear" |
|---|
| description | "Used for brawling at: Clan Hall, Forum, Academy, by: Lizards, Frogs, Bats. Villagers with a satisfied need for brawling have a higher chance of producing double yields.
<b>Produced in:</b>
Smelter<sprite name=grade2>,
Tinkerer<sprite name=grade2>,
Weaver<sprite name=grade1>,
Leatherworker<sprite name=grade1>" |
|---|
|
| type | "BuildingOwning" |
|---|
| amount | "1" |
|---|
| icon | "Clan Hall_icon" |
|---|
| displayName | "Clan Hall" |
|---|
| description | "A place where villagers can fulfill their need for: Brawling. Passive effects: Carnivorous Tradition, Ancient Ways." |
|---|
|
|
|---|
|
|
|---|
| rewards1 | | id | "Lizard Resolve for Training Gear Prod" |
|---|
| displayName | "Training Grounds" |
|---|
| description | "The settlement specializes in training gear production. Gain +1 to Lizard Resolve for every 70 <sprite name="[needs] training gear"> Training Gear produced." |
|---|
|
|
|---|
| rewards2 | | id | "Oil 30" |
|---|
| displayName | "Oil Vessels" |
|---|
| description | "30 <sprite name="[crafting] oil"> Oil" |
|---|
|
|
|---|
| rewards3 | | id | "Jerky 30" |
|---|
| displayName | "Basket of Jerky" |
|---|
| description | "30 <sprite name="[food processed] jerky"> Jerky" |
|---|
|
|
|---|
|
| id | "III Serving Ale" |
|---|
| displayName | "Serving Ale" |
|---|
| tiers | |
|---|
| isTimed | false |
|---|
| timeToFail | 0 |
|---|
| objectivesSets | | difficulty | "Easy" |
|---|
| logics | | type | "NeedServed" |
|---|
| amount | "50" |
|---|
| icon | "Icon_Need_Leisure" |
|---|
| displayName | "Need for Leisure fulfilled" |
|---|
| description | "Fulfill your villagers' need for leisure 50 times (retroactive)." |
|---|
|
|
|---|
|
| difficulty | "Medium" |
|---|
| logics | | type | "NeedServed" |
|---|
| amount | "60" |
|---|
| icon | "Icon_Need_Leisure" |
|---|
| displayName | "Need for Leisure fulfilled" |
|---|
| description | "Fulfill your villagers' need for leisure 60 times (retroactive)." |
|---|
|
|
|---|
|
| difficulty | "Hard" |
|---|
| logics | | type | "NeedServed" |
|---|
| amount | "70" |
|---|
| icon | "Icon_Need_Leisure" |
|---|
| displayName | "Need for Leisure fulfilled" |
|---|
| description | "Fulfill your villagers' need for leisure 70 times (retroactive)." |
|---|
|
|
|---|
|
|
|---|
| rewards1 | | id | "Ale +2" |
|---|
| displayName | "Bigger Barrels" |
|---|
| description | "+2 to <sprite name="[needs] ale"> Ale production (from gathering, farming, fishing, or production)." |
|---|
|
|
|---|
| rewards2 | | id | "Amber 20" |
|---|
| displayName | "Amber Pouch" |
|---|
| description | "20 <sprite name="[valuable] amber"> Amber" |
|---|
|
|
|---|
| rewards3 | | id | "Parts 5" |
|---|
| displayName | "Parts" |
|---|
| description | "5 <sprite name="[mat processed] parts"> Parts" |
|---|
|
|
|---|
|
| id | "III Solve Chests" |
|---|
| displayName | "Open or send caches" |
|---|
| tiers | |
|---|
| isTimed | false |
|---|
| timeToFail | 0 |
|---|
| objectivesSets | | difficulty | "Easy" |
|---|
| logics | | type | "RelicResolved" |
|---|
| amount | "2" |
|---|
| icon | "Icon_UI_OrderCaches" |
|---|
| displayName | "Open or send caches" |
|---|
| description | "Open or send 2 Abandoned Caches of any size to the Citadel." |
|---|
|
|
|---|
|
| difficulty | "Medium" |
|---|
| logics | | type | "RelicResolved" |
|---|
| amount | "3" |
|---|
| icon | "Icon_UI_OrderCaches" |
|---|
| displayName | "Open or send caches" |
|---|
| description | "Open or send 3 Abandoned Caches of any size to the Citadel." |
|---|
|
|
|---|
|
| difficulty | "Hard" |
|---|
| logics | | type | "RelicResolved" |
|---|
| amount | "4" |
|---|
| icon | "Icon_UI_OrderCaches" |
|---|
| displayName | "Open or send caches" |
|---|
| description | "Open or send 4 Abandoned Caches of any size to the Citadel." |
|---|
|
|
|---|
|
|
|---|
| rewards1 | | id | "Scout +10" |
|---|
| displayName | "Scout's Pack" |
|---|
| description | "Workers assigned to Glade Events can carry 10 more items." |
|---|
|
|
|---|
| rewards2 | | id | "NewRandomVillagers 4" |
|---|
| displayName | "Villagers" |
|---|
| description | "A group of 4 villagers." |
|---|
|
|
|---|
| rewards3 | | id | "Parts 5" |
|---|
| displayName | "Parts" |
|---|
| description | "5 <sprite name="[mat processed] parts"> Parts" |
|---|
|
|
|---|
|
| id | "III Solve Dangerous Relic" |
|---|
| displayName | "Profitable Caution" |
|---|
| tiers | |
|---|
| isTimed | false |
|---|
| timeToFail | 0 |
|---|
| objectivesSets | | difficulty | "Easy" |
|---|
| logics | | type | "RelicResolved" |
|---|
| amount | "2" |
|---|
| icon | "Icon_UI_OrderDangerousGlades" |
|---|
| displayName | "Dangerous Glade Events completed" |
|---|
| description | "Complete any 2 Dangerous or Forbidden Glade Event(s). Totems spawned by Fishmen Caves and Cloned Blood Flowers do not count." |
|---|
|
|
|---|
|
| difficulty | "Medium" |
|---|
| logics | | type | "RelicResolved" |
|---|
| amount | "3" |
|---|
| icon | "Icon_UI_OrderDangerousGlades" |
|---|
| displayName | "Dangerous Glade Events completed" |
|---|
| description | "Complete any 3 Dangerous or Forbidden Glade Event(s). Totems spawned by Fishmen Caves and Cloned Blood Flowers do not count." |
|---|
|
|
|---|
|
| difficulty | "Hard" |
|---|
| logics | | type | "RelicResolved" |
|---|
| amount | "4" |
|---|
| icon | "Icon_UI_OrderDangerousGlades" |
|---|
| displayName | "Dangerous Glade Events completed" |
|---|
| description | "Complete any 4 Dangerous or Forbidden Glade Event(s). Totems spawned by Fishmen Caves and Cloned Blood Flowers do not count." |
|---|
|
|
|---|
|
|
|---|
| rewards1 | | id | "Vegetables +1" |
|---|
| displayName | "Giant Vegetables" |
|---|
| description | "+1 to <sprite name="[food raw] vegetables"> Vegetables production (from gathering, farming, fishing, or production)." |
|---|
|
|
|---|
| rewards2 | | id | "Parts 5" |
|---|
| displayName | "Parts" |
|---|
| description | "5 <sprite name="[mat processed] parts"> Parts" |
|---|
|
|
|---|
| rewards3 | | id | "Furnace Blueprint" |
|---|
| displayName | "Furnace" |
|---|
| description | "Can produce: <sprite name=[food processed] pie> Pie (<sprite name=grade2>), <sprite name=[food processed] skewers> Skewers (<sprite name=grade2>), <sprite name=[metal] copper bar> Copper Bars (<sprite name=grade2>).
Rain engine: <sprite name="[water] drizzle water"> Drizzle Water." |
|---|
|
|
|---|
|
| id | "III Standing" |
|---|
| displayName | "Good Friends" |
|---|
| tiers | |
|---|
| isTimed | false |
|---|
| timeToFail | 0 |
|---|
| objectivesSets | | difficulty | "Easy" |
|---|
| logics | | type | "TradeTownStandingLeveledUp" |
|---|
| amount | "1" |
|---|
| icon | "Icon_UI_OrderStanding" |
|---|
| displayName | "Standing Level" |
|---|
| description | "Reach standing level 2 with 1 settlements on trade routes." |
|---|
|
|
|---|
|
| difficulty | "Medium" |
|---|
| logics | | type | "TradeTownStandingLeveledUp" |
|---|
| amount | "2" |
|---|
| icon | "Icon_UI_OrderStanding" |
|---|
| displayName | "Standing Level" |
|---|
| description | "Reach standing level 2 with 2 settlements on trade routes." |
|---|
|
|
|---|
|
| difficulty | "Hard" |
|---|
| logics | | type | "TradeTownStandingLeveledUp" |
|---|
| amount | "3" |
|---|
| icon | "Icon_UI_OrderStanding" |
|---|
| displayName | "Standing Level" |
|---|
| description | "Reach standing level 2 with 3 settlements on trade routes." |
|---|
|
|
|---|
|
|
|---|
| rewards1 | | id | "Boots 40" |
|---|
| displayName | "Box of Boots" |
|---|
| description | "40 <sprite name="[needs] boots"> Boots" |
|---|
|
| id | "Coats 40" |
|---|
| displayName | "Bundle of Coats" |
|---|
| description | "40 <sprite name="[needs] coats"> Coats" |
|---|
|
|
|---|
| rewards2 | | id | "Amber 30" |
|---|
| displayName | "Amber Pouch" |
|---|
| description | "30 <sprite name="[valuable] amber"> Amber" |
|---|
|
|
|---|
| rewards3 | | id | "Waterskins 40" |
|---|
| displayName | "Crate of Waterskins" |
|---|
| description | "40 <sprite name="[vessel] waterskin"> Waterskins" |
|---|
|
|
|---|
|
| id | "III TO Basic Packs" |
|---|
| displayName | "Basic Packages" |
|---|
| tiers | |
|---|
| isTimed | true |
|---|
| timeToFail | 360 |
|---|
| objectivesSets | | difficulty | "Medium" |
|---|
| logics | | type | "Good" |
|---|
| amount | "15" |
|---|
| icon | "Icon_Resource_Provisions" |
|---|
| displayName | "Deliver 15 Pack of Provisions" |
|---|
| description | "Provisions necessary for sending caravans into the wild. Used to fulfill orders, trade, and pay for trade routes.
<b>Produced in:</b>
Provisioner<sprite name=grade2>,
Cellar<sprite name=grade1>,
Makeshift Post<sprite name=grade0>" |
|---|
|
| type | "Good" |
|---|
| amount | "15" |
|---|
| icon | "Icon_Resource_Crops" |
|---|
| displayName | "Deliver 15 Pack of Crops" |
|---|
| description | "Crops packaged for delivery, used to fulfill orders and trade.
<b>Produced in:</b>
Granary<sprite name=grade2>,
Brewery<sprite name=grade1>,
Makeshift Post<sprite name=grade0>" |
|---|
|
|
|---|
|
| difficulty | "Hard" |
|---|
| logics | | type | "Good" |
|---|
| amount | "20" |
|---|
| icon | "Icon_Resource_Provisions" |
|---|
| displayName | "Deliver 20 Pack of Provisions" |
|---|
| description | "Provisions necessary for sending caravans into the wild. Used to fulfill orders, trade, and pay for trade routes.
<b>Produced in:</b>
Provisioner<sprite name=grade2>,
Cellar<sprite name=grade1>,
Makeshift Post<sprite name=grade0>" |
|---|
|
| type | "Good" |
|---|
| amount | "20" |
|---|
| icon | "Icon_Resource_Crops" |
|---|
| displayName | "Deliver 20 Pack of Crops" |
|---|
| description | "Crops packaged for delivery, used to fulfill orders and trade.
<b>Produced in:</b>
Granary<sprite name=grade2>,
Brewery<sprite name=grade1>,
Makeshift Post<sprite name=grade0>" |
|---|
|
| type | "Good" |
|---|
| amount | "10" |
|---|
| icon | "Icon_Resource_TradeGoods" |
|---|
| displayName | "Deliver 10 Pack of Trade Goods" |
|---|
| description | "Goods highly sought after by traders. Can be used to fulfill orders, or sold for a large profit.
<b>Produced in:</b>
Smithy<sprite name=grade2>,
Scribe<sprite name=grade2>,
Lumber Mill<sprite name=grade1>" |
|---|
|
|
|---|
|
|
|---|
| rewards1 | | id | "Packs of Goods +1" |
|---|
| displayName | "Export Specialization" |
|---|
| description | "Gain +1 to production yields for all packs of goods." |
|---|
|
|
|---|
| rewards2 | | id | "Metal Tools 15" |
|---|
| displayName | "Box of Tools" |
|---|
| description | "15 <sprite name="[tools] simple tools"> Tools" |
|---|
|
|
|---|
| rewards3 | | id | "Bakery Blueprint" |
|---|
| displayName | "Bakery" |
|---|
| description | "Can produce: <sprite name=[food processed] biscuits> Biscuits (<sprite name=grade2>), <sprite name=[food processed] pie> Pie (<sprite name=grade2>), <sprite name=[vessel] pottery> Pottery (<sprite name=grade2>).
Rain engine: <sprite name="[water] drizzle water"> Drizzle Water." |
|---|
|
|
|---|
|
| id | "III TO Building Packs" |
|---|
| displayName | "Building Rush" |
|---|
| tiers | |
|---|
| isTimed | true |
|---|
| timeToFail | 330 |
|---|
| objectivesSets | | difficulty | "Medium" |
|---|
| logics | | type | "DecorationTypeOwning" |
|---|
| amount | "8" |
|---|
| icon | "Icon_UI_DecorAesthetics" |
|---|
| displayName | "Aesthetics" |
|---|
| description | "Have at least 8 Aesthetics decorations." |
|---|
|
| type | "DecorationTypeOwning" |
|---|
| amount | "8" |
|---|
| icon | "Icon_UI_DecorHarmony" |
|---|
| displayName | "Harmony" |
|---|
| description | "Have at least 8 Harmony decorations." |
|---|
|
|
|---|
|
| difficulty | "Hard" |
|---|
| logics | | type | "DecorationTypeOwning" |
|---|
| amount | "10" |
|---|
| icon | "Icon_UI_DecorAesthetics" |
|---|
| displayName | "Aesthetics" |
|---|
| description | "Have at least 10 Aesthetics decorations." |
|---|
|
| type | "DecorationTypeOwning" |
|---|
| amount | "10" |
|---|
| icon | "Icon_UI_DecorHarmony" |
|---|
| displayName | "Harmony" |
|---|
| description | "Have at least 10 Harmony decorations." |
|---|
|
|
|---|
|
|
|---|
| rewards1 | | id | "Barrels +3" |
|---|
| displayName | "Advanced Coopering" |
|---|
| description | "+3 to <sprite name="[vessel] barrels"> Barrels production (from gathering, farming, fishing, or production)." |
|---|
|
| id | "Fabric +3" |
|---|
| displayName | "Reinforced Needles" |
|---|
| description | "+3 to <sprite name="[mat processed] fabric"> Fabric production (from gathering, farming, fishing, or production)." |
|---|
|
| id | "Ink +3" |
|---|
| displayName | "Big Phials" |
|---|
| description | "+3 to <sprite name="[crafting] dye"> Dye production (from gathering, farming, fishing, or production)." |
|---|
|
|
|---|
| rewards2 | | id | "Hearth Parts 6" |
|---|
| displayName | "Wildfire Essence" |
|---|
| description | "6 <sprite name="hearth parts"> Wildfire Essence" |
|---|
|
|
|---|
| rewards3 | | id | "Manufactory Blueprint" |
|---|
| displayName | "Manufactory" |
|---|
| description | "Can produce: <sprite name=[mat processed] fabric> Fabric (<sprite name=grade2>), <sprite name=[vessel] barrels> Barrels (<sprite name=grade2>), <sprite name=[crafting] dye> Dye (<sprite name=grade2>).
Rain engine: <sprite name="[water] storm water"> Storm Water." |
|---|
|
|
|---|
|
| id | "III TO Chest Chaser" |
|---|
| displayName | "Chest Chaser" |
|---|
| tiers | |
|---|
| isTimed | true |
|---|
| timeToFail | 630 |
|---|
| objectivesSets | | difficulty | "Easy" |
|---|
| logics | | type | "RelicResolved" |
|---|
| amount | "2" |
|---|
| icon | "Icon_UI_OrderCaches" |
|---|
| displayName | "Open or send caches" |
|---|
| description | "Open or send 2 Abandoned Caches of any size to the Citadel." |
|---|
|
|
|---|
|
| difficulty | "Medium" |
|---|
| logics | | type | "RelicResolved" |
|---|
| amount | "3" |
|---|
| icon | "Icon_UI_OrderCaches" |
|---|
| displayName | "Open or send caches" |
|---|
| description | "Open or send 3 Abandoned Caches of any size to the Citadel." |
|---|
|
|
|---|
|
| difficulty | "Hard" |
|---|
| logics | | type | "RelicResolved" |
|---|
| amount | "4" |
|---|
| icon | "Icon_UI_OrderCaches" |
|---|
| displayName | "Open or send caches" |
|---|
| description | "Open or send 4 Abandoned Caches of any size to the Citadel." |
|---|
|
|
|---|
|
|
|---|
| rewards1 | | id | "Training Gear 5pm" |
|---|
| displayName | "Training Gear Delivery Line" |
|---|
| description | "5 <sprite name="[needs] training gear"> Training Gear per minute. Not affected by production bonuses and does not contribute to production-based perks." |
|---|
|
|
|---|
| rewards2 | | id | "Packs of Goods +2" |
|---|
| displayName | "Export Specialization" |
|---|
| description | "Gain +2 to production yields for all packs of goods." |
|---|
|
|
|---|
| rewards3 | | id | "Metal Tools 15" |
|---|
| displayName | "Box of Tools" |
|---|
| description | "15 <sprite name="[tools] simple tools"> Tools" |
|---|
|
|
|---|
|
| id | "III TO Dangerous Stuff" |
|---|
| displayName | "Foolhardy Man" |
|---|
| tiers | |
|---|
| isTimed | true |
|---|
| timeToFail | 1230 |
|---|
| objectivesSets | | difficulty | "Medium" |
|---|
| logics | | type | "RelicResolved" |
|---|
| amount | "3" |
|---|
| icon | "Icon_UI_OrderDangerousGlades" |
|---|
| displayName | "Dangerous Glade Events completed" |
|---|
| description | "Complete any 3 Dangerous or Forbidden Glade Event(s). Totems spawned by Fishmen Caves and Cloned Blood Flowers do not count." |
|---|
|
|
|---|
|
| difficulty | "Hard" |
|---|
| logics | | type | "RelicResolved" |
|---|
| amount | "4" |
|---|
| icon | "Icon_UI_OrderDangerousGlades" |
|---|
| displayName | "Dangerous Glade Events completed" |
|---|
| description | "Complete any 4 Dangerous or Forbidden Glade Event(s). Totems spawned by Fishmen Caves and Cloned Blood Flowers do not count." |
|---|
|
|
|---|
|
|
|---|
| rewards1 | | id | "Barrels 5pm" |
|---|
| displayName | "Barrel Delivery Line" |
|---|
| description | "5 <sprite name="[vessel] barrels"> Barrels per minute. Not affected by production bonuses and does not contribute to production-based perks." |
|---|
|
|
|---|
| rewards2 | | id | "Market Blueprint" |
|---|
| displayName | "Market" |
|---|
| description | "A place where villagers can fulfill their need for: Leisure, Treatment. Passive effects: Market Carts." |
|---|
|
|
|---|
| rewards3 | | id | "Parts 10" |
|---|
| displayName | "Parts" |
|---|
| description | "10 <sprite name="[mat processed] parts"> Parts" |
|---|
|
|
|---|
|
| id | "III TO Digging Coal" |
|---|
| displayName | "Coal Fever" |
|---|
| tiers | |
|---|
| isTimed | true |
|---|
| timeToFail | 750 |
|---|
| objectivesSets | | difficulty | "Medium, Hard" |
|---|
| logics | | type | "Good" |
|---|
| amount | "100" |
|---|
| icon | "Icon_Resource_Coal" |
|---|
| displayName | "Deliver 100 Coal" |
|---|
| description | "Efficient fuel.
<b>Obtained in:</b>
Kiln<sprite name=grade3>,
Mine<sprite name=grade2>,
Brick Oven<sprite name=grade1>" |
|---|
|
|
|---|
|
|
|---|
| rewards1 | | id | "Mine +100" |
|---|
| displayName | "Rainpunk Drills" |
|---|
| description | "+100% to amount of goods produced in the Mine." |
|---|
|
|
|---|
| rewards2 | | id | "Porridge 40" |
|---|
| displayName | "Box of Porridge" |
|---|
| description | "40 <sprite name="[food processed] porridge"> Porridge" |
|---|
|
| id | "Paste 40" |
|---|
| displayName | "Bowl of Paste" |
|---|
| description | "40 <sprite name="[food processed] paste"> Paste" |
|---|
|
| id | "Jerky 40" |
|---|
| displayName | "Basket of Jerky" |
|---|
| description | "40 <sprite name="[food processed] jerky"> Jerky" |
|---|
|
| id | "Skewers 40" |
|---|
| displayName | "Pack of Skewers" |
|---|
| description | "40 <sprite name="[food processed] skewers"> Skewers" |
|---|
|
| id | "Biscuits 40" |
|---|
| displayName | "Basket of Biscuits" |
|---|
| description | "40 <sprite name="[food processed] biscuits"> Biscuits" |
|---|
|
| id | "Pie 40" |
|---|
| displayName | "Basket of Pies" |
|---|
| description | "40 <sprite name="[food processed] pie"> Pie" |
|---|
|
| id | "Pickled Goods 40" |
|---|
| displayName | "Pickled Goods" |
|---|
| description | "40 <sprite name="[food processed] pickled goods"> Pickled Goods" |
|---|
|
|
|---|
| rewards3 | | id | "Parts 10" |
|---|
| displayName | "Parts" |
|---|
| description | "10 <sprite name="[mat processed] parts"> Parts" |
|---|
|
|
|---|
|
| id | "III TO Digging Ore" |
|---|
| displayName | "Copper Fever" |
|---|
| tiers | |
|---|
| isTimed | true |
|---|
| timeToFail | 750 |
|---|
| objectivesSets | | difficulty | "Medium, Hard" |
|---|
| logics | | type | "Good" |
|---|
| amount | "100" |
|---|
| icon | "Icon_Resource_CopperOre" |
|---|
| displayName | "Deliver 100 Copper Ore" |
|---|
| description | "A soft and malleable metal.
<b>Obtained in:</b>
Mine<sprite name=grade2>" |
|---|
|
|
|---|
|
|
|---|
| rewards1 | | id | "Mine +100" |
|---|
| displayName | "Rainpunk Drills" |
|---|
| description | "+100% to amount of goods produced in the Mine." |
|---|
|
|
|---|
| rewards2 | | id | "Porridge 40" |
|---|
| displayName | "Box of Porridge" |
|---|
| description | "40 <sprite name="[food processed] porridge"> Porridge" |
|---|
|
| id | "Paste 40" |
|---|
| displayName | "Bowl of Paste" |
|---|
| description | "40 <sprite name="[food processed] paste"> Paste" |
|---|
|
| id | "Jerky 40" |
|---|
| displayName | "Basket of Jerky" |
|---|
| description | "40 <sprite name="[food processed] jerky"> Jerky" |
|---|
|
| id | "Skewers 40" |
|---|
| displayName | "Pack of Skewers" |
|---|
| description | "40 <sprite name="[food processed] skewers"> Skewers" |
|---|
|
| id | "Biscuits 40" |
|---|
| displayName | "Basket of Biscuits" |
|---|
| description | "40 <sprite name="[food processed] biscuits"> Biscuits" |
|---|
|
| id | "Pie 40" |
|---|
| displayName | "Basket of Pies" |
|---|
| description | "40 <sprite name="[food processed] pie"> Pie" |
|---|
|
| id | "Pickled Goods 40" |
|---|
| displayName | "Pickled Goods" |
|---|
| description | "40 <sprite name="[food processed] pickled goods"> Pickled Goods" |
|---|
|
|
|---|
| rewards3 | | id | "Parts 10" |
|---|
| displayName | "Parts" |
|---|
| description | "10 <sprite name="[mat processed] parts"> Parts" |
|---|
|
|
|---|
|
| id | "III TO Digging Salt" |
|---|
| displayName | "Salt Fever" |
|---|
| tiers | |
|---|
| isTimed | true |
|---|
| timeToFail | 750 |
|---|
| objectivesSets | | difficulty | "Medium, Hard" |
|---|
| logics | | type | "Good" |
|---|
| amount | "100" |
|---|
| icon | "Icon_Resource_SaltNEW" |
|---|
| displayName | "Deliver 100 Salt" |
|---|
| description | "A valuable and highly absorbent mineral.
<b>Obtained in:</b>
Brineworks<sprite name=grade2>,
Mine<sprite name=grade2>" |
|---|
|
|
|---|
|
|
|---|
| rewards1 | | id | "Mine +100" |
|---|
| displayName | "Rainpunk Drills" |
|---|
| description | "+100% to amount of goods produced in the Mine." |
|---|
|
|
|---|
| rewards2 | | id | "Porridge 40" |
|---|
| displayName | "Box of Porridge" |
|---|
| description | "40 <sprite name="[food processed] porridge"> Porridge" |
|---|
|
| id | "Paste 40" |
|---|
| displayName | "Bowl of Paste" |
|---|
| description | "40 <sprite name="[food processed] paste"> Paste" |
|---|
|
| id | "Jerky 40" |
|---|
| displayName | "Basket of Jerky" |
|---|
| description | "40 <sprite name="[food processed] jerky"> Jerky" |
|---|
|
| id | "Skewers 40" |
|---|
| displayName | "Pack of Skewers" |
|---|
| description | "40 <sprite name="[food processed] skewers"> Skewers" |
|---|
|
| id | "Biscuits 40" |
|---|
| displayName | "Basket of Biscuits" |
|---|
| description | "40 <sprite name="[food processed] biscuits"> Biscuits" |
|---|
|
| id | "Pie 40" |
|---|
| displayName | "Basket of Pies" |
|---|
| description | "40 <sprite name="[food processed] pie"> Pie" |
|---|
|
| id | "Pickled Goods 40" |
|---|
| displayName | "Pickled Goods" |
|---|
| description | "40 <sprite name="[food processed] pickled goods"> Pickled Goods" |
|---|
|
|
|---|
| rewards3 | | id | "Parts 10" |
|---|
| displayName | "Parts" |
|---|
| description | "10 <sprite name="[mat processed] parts"> Parts" |
|---|
|
|
|---|
|
| id | "III TO Engines and Water" |
|---|
| displayName | "Let It Rain" |
|---|
| tiers | |
|---|
| isTimed | true |
|---|
| timeToFail | 600 |
|---|
| objectivesSets | | difficulty | "Medium" |
|---|
| logics | | type | "EnginesAmount" |
|---|
| amount | "6" |
|---|
| icon | "en_craft_61" |
|---|
| displayName | "Rain Engines Installed" |
|---|
| description | "Have at least 6 buildings with Rain Engines installed in your settlement." |
|---|
|
| type | "Good" |
|---|
| amount | "150" |
|---|
| icon | "Icon_Resource_DrizzleWater" |
|---|
| displayName | "Deliver 150 Drizzle Water" |
|---|
| description | "Highly concentrated green drizzle rainwater. Used to power Rain Engines in food-oriented buildings." |
|---|
|
|
|---|
|
| difficulty | "Hard" |
|---|
| logics | | type | "EnginesAmount" |
|---|
| amount | "8" |
|---|
| icon | "en_craft_61" |
|---|
| displayName | "Rain Engines Installed" |
|---|
| description | "Have at least 8 buildings with Rain Engines installed in your settlement." |
|---|
|
| type | "Good" |
|---|
| amount | "150" |
|---|
| icon | "Icon_Resource_DrizzleWater" |
|---|
| displayName | "Deliver 150 Drizzle Water" |
|---|
| description | "Highly concentrated green drizzle rainwater. Used to power Rain Engines in food-oriented buildings." |
|---|
|
| type | "Good" |
|---|
| amount | "150" |
|---|
| icon | "Icon_Resource_ClearanceWater" |
|---|
| displayName | "Deliver 150 Clearance Water" |
|---|
| description | "Highly concentrated yellow clearance rainwater. Used to power Rain Engines in crafting-oriented buildings." |
|---|
|
|
|---|
|
|
|---|
| rewards1 | | id | "Ale 5pm" |
|---|
| displayName | "Ale Delivery Line" |
|---|
| description | "5 <sprite name="[needs] ale"> Ale per minute. Not affected by production bonuses and does not contribute to production-based perks." |
|---|
|
|
|---|
| rewards2 | | id | "NeedPerk Ale Resolve" |
|---|
| displayName | "Spiced Ale" |
|---|
| description | "Spiced ale is even better than regular ale. Additional +5 to Resolve when under the effect of <sprite name="[needs] ale"> leisure." |
|---|
|
|
|---|
| rewards3 | | id | "Tavern Blueprint" |
|---|
| displayName | "Tavern" |
|---|
| description | "A place where villagers can fulfill their need for: Leisure, Luxury. Passive effects: Gleeman's Tales." |
|---|
|
|
|---|
|
| id | "III TO Explore and Deliver" |
|---|
| displayName | "Disturbing the Ancients" |
|---|
| tiers | |
|---|
| isTimed | true |
|---|
| timeToFail | 1230 |
|---|
| objectivesSets | | difficulty | "Medium" |
|---|
| logics | | type | "Good" |
|---|
| amount | "2" |
|---|
| icon | "Icon_Resource_AncientTablet" |
|---|
| displayName | "Deliver 2 Ancient Tablet" |
|---|
| description | "Valuable sources of knowledge, highly sought after by traders and the Queen herself. They can be found in Dangerous (<sprite name="dangerous">) or Forbidden Glades (<sprite name="forbidden">)." |
|---|
|
| type | "GladeDiscovery" |
|---|
| amount | "3" |
|---|
| icon | "Icon_UI_OrderGlades" |
|---|
| displayName | "Glades" |
|---|
| description | "Cut through the forest to discover 3 glades." |
|---|
|
|
|---|
|
| difficulty | "Hard" |
|---|
| logics | | type | "Good" |
|---|
| amount | "3" |
|---|
| icon | "Icon_Resource_AncientTablet" |
|---|
| displayName | "Deliver 3 Ancient Tablet" |
|---|
| description | "Valuable sources of knowledge, highly sought after by traders and the Queen herself. They can be found in Dangerous (<sprite name="dangerous">) or Forbidden Glades (<sprite name="forbidden">)." |
|---|
|
| type | "GladeDiscovery" |
|---|
| amount | "4" |
|---|
| icon | "Icon_UI_OrderGlades" |
|---|
| displayName | "Glades" |
|---|
| description | "Cut through the forest to discover 4 glades." |
|---|
|
|
|---|
|
|
|---|
| rewards1 | | id | "Pottery 5pm" |
|---|
| displayName | "Pottery Delivery Line" |
|---|
| description | "5 <sprite name="[vessel] pottery"> Pottery per minute. Not affected by production bonuses and does not contribute to production-based perks." |
|---|
|
|
|---|
| rewards2 | | id | "Press Blueprint" |
|---|
| displayName | "Press" |
|---|
| description | "Can produce: <sprite name=[crafting] oil> Oil (<sprite name=grade3>), <sprite name=[crafting] flour> Flour (<sprite name=grade1>), <sprite name=[food processed] paste> Paste (<sprite name=grade1>).
Rain engine: <sprite name="[water] clearance water"> Clearance Water." |
|---|
|
|
|---|
| rewards3 | | id | "Metal Tools 20" |
|---|
| displayName | "Box of Tools" |
|---|
| description | "20 <sprite name="[tools] simple tools"> Tools" |
|---|
|
|
|---|
|
| id | "III TO Forbidden Glade" |
|---|
| displayName | "Devilish Curiosity" |
|---|
| tiers | |
|---|
| isTimed | true |
|---|
| timeToFail | 480 |
|---|
| objectivesSets | | difficulty | "Medium, Hard" |
|---|
| logics | | type | "GladeDiscovery" |
|---|
| amount | "1" |
|---|
| icon | "Icon_Order_ForbiddenDiscovery" |
|---|
| displayName | "Forbidden Glades" |
|---|
| description | "Cut through the forest to discover 1 Forbidden Glades (<sprite name="forbidden">)." |
|---|
|
|
|---|
|
|
|---|
| rewards1 | | id | "Planks +5" |
|---|
| displayName | "Reinforced Saw Blades" |
|---|
| description | "+5 to <sprite name="[mat processed] planks"> Planks production (from gathering, farming, fishing, or production)." |
|---|
|
|
|---|
| rewards2 | | id | "Pickled Goods 40" |
|---|
| displayName | "Pickled Goods" |
|---|
| description | "40 <sprite name="[food processed] pickled goods"> Pickled Goods" |
|---|
|
| id | "Paste 40" |
|---|
| displayName | "Bowl of Paste" |
|---|
| description | "40 <sprite name="[food processed] paste"> Paste" |
|---|
|
| id | "Porridge 40" |
|---|
| displayName | "Box of Porridge" |
|---|
| description | "40 <sprite name="[food processed] porridge"> Porridge" |
|---|
|
| id | "Pie 40" |
|---|
| displayName | "Basket of Pies" |
|---|
| description | "40 <sprite name="[food processed] pie"> Pie" |
|---|
|
| id | "Biscuits 40" |
|---|
| displayName | "Basket of Biscuits" |
|---|
| description | "40 <sprite name="[food processed] biscuits"> Biscuits" |
|---|
|
| id | "Skewers 40" |
|---|
| displayName | "Pack of Skewers" |
|---|
| description | "40 <sprite name="[food processed] skewers"> Skewers" |
|---|
|
| id | "Jerky 40" |
|---|
| displayName | "Basket of Jerky" |
|---|
| description | "40 <sprite name="[food processed] jerky"> Jerky" |
|---|
|
|
|---|
| rewards3 | | id | "Metalurgic Proficiency 33" |
|---|
| displayName | "Metallurgic Proficiency" |
|---|
| description | "Increases the production speed of Copper Bars, Crystalized Dew, and all recipes that use metal ingots by +33%." |
|---|
|
|
|---|
|
| id | "III TO Glades and Tools" |
|---|
| displayName | "Forest Fascination" |
|---|
| tiers | |
|---|
| isTimed | true |
|---|
| timeToFail | 630 |
|---|
| objectivesSets | | difficulty | "Medium" |
|---|
| logics | | type | "GladeDiscovery" |
|---|
| amount | "5" |
|---|
| icon | "Icon_UI_OrderGlades" |
|---|
| displayName | "Glades" |
|---|
| description | "Cut through the forest to discover 5 glades." |
|---|
|
|
|---|
|
| difficulty | "Hard" |
|---|
| logics | | type | "GladeDiscovery" |
|---|
| amount | "6" |
|---|
| icon | "Icon_UI_OrderGlades" |
|---|
| displayName | "Glades" |
|---|
| description | "Cut through the forest to discover 6 glades." |
|---|
|
| type | "Good" |
|---|
| amount | "10" |
|---|
| icon | "Icon_Resource_SimpleTools" |
|---|
| displayName | "Deliver 10 Tools" |
|---|
| description | "Used primarily for exploration, opening caches, and completing difficult events.
<b>Produced in:</b>
Toolshop<sprite name=grade3>,
Finesmith<sprite name=grade3>,
Carpenter<sprite name=grade2>,
Smithy<sprite name=grade2>,
Tinkerer<sprite name=grade2>" |
|---|
|
|
|---|
|
|
|---|
| rewards1 | | id | "Copper Bar +5" |
|---|
| displayName | "Advanced Smelting" |
|---|
| description | "+5 to <sprite name="[metal] copper bar"> Copper Bars production (from gathering, farming, fishing, or production)." |
|---|
|
|
|---|
| rewards2 | | id | "Amber 25" |
|---|
| displayName | "Amber Pouch" |
|---|
| description | "25 <sprite name="[valuable] amber"> Amber" |
|---|
|
|
|---|
| rewards3 | | id | "Ancient Artifact 3" |
|---|
| displayName | "Ancient Artifact" |
|---|
| description | "A strange device left behind by the Great Civilization. When soaked in rainwater, it radiates warm light and brings encouragement to those around it. (+3 to Global Resolve)" |
|---|
|
|
|---|
|
| id | "III TO Rich Trader" |
|---|
| displayName | "Wealthy Trader" |
|---|
| tiers | |
|---|
| isTimed | true |
|---|
| timeToFail | 330 |
|---|
| objectivesSets | | difficulty | "Hard" |
|---|
| logics | | type | "TraderValueSold" |
|---|
| amount | "70" |
|---|
| icon | "Icon_UI_OrderTrade" |
|---|
| displayName | "Value of Goods Sold" |
|---|
| description | "Sell goods worth at least 70 Amber to traders or via trade routes." |
|---|
|
|
|---|
|
|
|---|
| rewards1 | | id | "Biscuits 5pm" |
|---|
| displayName | "Biscuit Delivery Line" |
|---|
| description | "5 <sprite name="[food processed] biscuits"> Biscuits per minute. Not affected by production bonuses and does not contribute to production-based perks." |
|---|
|
| id | "Jerky 5pm" |
|---|
| displayName | "Jerky Delivery Line" |
|---|
| description | "5 <sprite name="[food processed] jerky"> Jerky per minute. Not affected by production bonuses and does not contribute to production-based perks." |
|---|
|
| id | "Pie 5pm" |
|---|
| displayName | "Pie Delivery Line" |
|---|
| description | "5 <sprite name="[food processed] pie"> Pie per minute. Not affected by production bonuses and does not contribute to production-based perks." |
|---|
|
| id | "Skewers 5pm" |
|---|
| displayName | "Skewers Delivery Line" |
|---|
| description | "5 <sprite name="[food processed] skewers"> Skewers per minute. Not affected by production bonuses and does not contribute to production-based perks." |
|---|
|
|
|---|
| rewards2 | | id | "Waterskins +5" |
|---|
| displayName | "Advanced Leatherworking" |
|---|
| description | "+5 to <sprite name="[vessel] waterskin"> Waterskins production (from gathering, farming, fishing, or production)." |
|---|
|
|
|---|
| rewards3 | | id | "Market Blueprint" |
|---|
| displayName | "Market" |
|---|
| description | "A place where villagers can fulfill their need for: Leisure, Treatment. Passive effects: Market Carts." |
|---|
|
|
|---|
|
| id | "III TO Ruins and Planks" |
|---|
| displayName | "Into the Ruins" |
|---|
| tiers | |
|---|
| isTimed | true |
|---|
| timeToFail | 1030 |
|---|
| objectivesSets | | difficulty | "Hard" |
|---|
| logics | | type | "RelicResolved" |
|---|
| amount | "2" |
|---|
| icon | "Icon_UI_OrderRebuild" |
|---|
| displayName | "Rebuild or Salvage Ruins" |
|---|
| description | "Rebuild or salvage 2 destroyed buildings found in the forest. Haunted ruins also count." |
|---|
|
| type | "RelicResolvedWithReward" |
|---|
| amount | "1" |
|---|
| icon | "Icon_UI_OrderConvertEvent" |
|---|
| displayName | "Corruption" |
|---|
| description | "Complete at least 1 events by making a decision: Corruption <sprite name=dec_corruption>." |
|---|
|
|
|---|
|
|
|---|
| rewards1 | | id | "Planks +2" |
|---|
| displayName | "Reinforced Saw Blades" |
|---|
| description | "+2 to <sprite name="[mat processed] planks"> Planks production (from gathering, farming, fishing, or production)." |
|---|
|
|
|---|
| rewards2 | | id | "Carpenter Blueprint" |
|---|
| displayName | "Carpenter" |
|---|
| description | "Can produce: <sprite name=[mat processed] planks> Planks (<sprite name=grade2>), <sprite name=[tools] simple tools> Tools (<sprite name=grade2>), <sprite name=[packs] pack of luxury goods> Pack of Luxury Goods (<sprite name=grade2>).
Rain engine: <sprite name="[water] storm water"> Storm Water." |
|---|
|
|
|---|
| rewards3 | | id | "Metal Tools 24" |
|---|
| displayName | "Box of Tools" |
|---|
| description | "20 <sprite name="[tools] simple tools"> Tools" |
|---|
|
|
|---|
|
| id | "III TO Shiny" |
|---|
| displayName | "Bling-Bling" |
|---|
| tiers | |
|---|
| isTimed | true |
|---|
| timeToFail | 390 |
|---|
| objectivesSets | | difficulty | "Hard" |
|---|
| logics | | type | "Good" |
|---|
| amount | "70" |
|---|
| icon | "Icon_Resource_Amber" |
|---|
| displayName | "Deliver 70 Amber" |
|---|
| description | "Crystallized resin. The main currency of the kingdom." |
|---|
|
|
|---|
|
|
|---|
| rewards1 | | id | "Jerky +5" |
|---|
| displayName | "Salted Jerky" |
|---|
| description | "+5 to <sprite name="[food processed] jerky"> Jerky production (from gathering, farming, fishing, or production)." |
|---|
|
| id | "Biscuits +5" |
|---|
| displayName | "Bigger Pans" |
|---|
| description | "+5 to <sprite name="[food processed] biscuits"> Biscuits production (from gathering, farming, fishing, or production)." |
|---|
|
| id | "Porridge +5" |
|---|
| displayName | "Puffed Grain" |
|---|
| description | "+5 to <sprite name="[food processed] porridge"> Porridge production (from gathering, farming, fishing, or production)." |
|---|
|
| id | "Skewers +5" |
|---|
| displayName | "Bigger Grill" |
|---|
| description | "+5 to <sprite name="[food processed] skewers"> Skewers production (from gathering, farming, fishing, or production)." |
|---|
|
|
|---|
| rewards2 | | id | "Pie +5" |
|---|
| displayName | "Bigger Ovens" |
|---|
| description | "+5 to <sprite name="[food processed] pie"> Pie production (from gathering, farming, fishing, or production)." |
|---|
|
| id | "Pickled Goods +5" |
|---|
| displayName | "Pickle Jars" |
|---|
| description | "+5 to <sprite name="[food processed] pickled goods"> Pickled Goods production (from gathering, farming, fishing, or production)." |
|---|
|
| id | "Paste +5" |
|---|
| displayName | "Steel Grater" |
|---|
| description | "+5 to <sprite name="[food processed] paste"> Paste production (from gathering, farming, fishing, or production)." |
|---|
|
| id | "Coats +5" |
|---|
| displayName | "Ancient Sewing Technique" |
|---|
| description | "+5 to <sprite name="[needs] coats"> Coats production (from gathering, farming, fishing, or production)." |
|---|
|
| id | "Boots +5" |
|---|
| displayName | "Shoe Mold" |
|---|
| description | "+5 to <sprite name="[needs] boots"> Boots production (from gathering, farming, fishing, or production)." |
|---|
|
|
|---|
| rewards3 | | id | "Parts 14" |
|---|
| displayName | "Parts" |
|---|
| description | "14 <sprite name="[mat processed] parts"> Parts" |
|---|
|
|
|---|
|
| id | "III TO Thirsty Trader" |
|---|
| displayName | "Thirsty Trader" |
|---|
| tiers | |
|---|
| isTimed | true |
|---|
| timeToFail | 330 |
|---|
| objectivesSets | | difficulty | "Medium" |
|---|
| logics | | type | "TraderValueSold" |
|---|
| amount | "35" |
|---|
| icon | "Icon_UI_OrderTrade" |
|---|
| displayName | "Value of Goods Sold" |
|---|
| description | "Sell goods worth at least 35 Amber to traders or via trade routes." |
|---|
|
| type | "Good" |
|---|
| amount | "30" |
|---|
| icon | "Icon_Resource_Wine" |
|---|
| displayName | "Deliver 30 Wine" |
|---|
| description | "Used for luxury at: Tavern, Holy Guild House, Forum, Guild House, by: Beavers, Frogs. Villagers with a satisfied need for luxury have a higher chance of producing double yields.
<b>Produced in:</b>
Cellar<sprite name=grade3>,
Cannery<sprite name=grade2>,
Alchemist's Hut<sprite name=grade2>,
Tinctury<sprite name=grade1>" |
|---|
|
|
|---|
|
| difficulty | "Hard" |
|---|
| logics | | type | "TraderValueSold" |
|---|
| amount | "45" |
|---|
| icon | "Icon_UI_OrderTrade" |
|---|
| displayName | "Value of Goods Sold" |
|---|
| description | "Sell goods worth at least 45 Amber to traders or via trade routes." |
|---|
|
| type | "Good" |
|---|
| amount | "40" |
|---|
| icon | "Icon_Resource_Wine" |
|---|
| displayName | "Deliver 40 Wine" |
|---|
| description | "Used for luxury at: Tavern, Holy Guild House, Forum, Guild House, by: Beavers, Frogs. Villagers with a satisfied need for luxury have a higher chance of producing double yields.
<b>Produced in:</b>
Cellar<sprite name=grade3>,
Cannery<sprite name=grade2>,
Alchemist's Hut<sprite name=grade2>,
Tinctury<sprite name=grade1>" |
|---|
|
|
|---|
|
|
|---|
| rewards1 | | id | "Copper Bars 4pm" |
|---|
| displayName | "Metal Delivery Line" |
|---|
| description | "4 <sprite name="[metal] copper bar"> Copper Bars per minute. Not affected by production bonuses and does not contribute to production-based perks." |
|---|
|
|
|---|
| rewards2 | | id | "Crystalized Dew 40" |
|---|
| displayName | "Box of Crystalized Dew" |
|---|
| description | "40 <sprite name="[metal] crystalized dew"> Crystalized Dew" |
|---|
|
|
|---|
| rewards3 | | id | "Amber 35" |
|---|
| displayName | "Amber Pouch" |
|---|
| description | "35 <sprite name="[valuable] amber"> Amber" |
|---|
|
|
|---|
|
| id | "III TO Water Used" |
|---|
| displayName | "The Source" |
|---|
| tiers | |
|---|
| isTimed | true |
|---|
| timeToFail | 600 |
|---|
| objectivesSets | | difficulty | "Easy" |
|---|
| logics | | type | "WaterUsed" |
|---|
| amount | "100" |
|---|
| icon | "Icon_Resource_DrizzleWater" |
|---|
| displayName | "Use Drizzle Water in engines" |
|---|
| description | "Use 100 units of <sprite name="[water] drizzle water"> Drizzle Water in Rain Engines in production buildings." |
|---|
|
|
|---|
|
| difficulty | "Medium" |
|---|
| logics | | type | "WaterUsed" |
|---|
| amount | "125" |
|---|
| icon | "Icon_Resource_ClearanceWater" |
|---|
| displayName | "Use Clearance Water in engines" |
|---|
| description | "Use 125 units of <sprite name="[water] clearance water"> Clearance Water in Rain Engines in production buildings." |
|---|
|
|
|---|
|
| difficulty | "Hard" |
|---|
| logics | | type | "WaterUsed" |
|---|
| amount | "150" |
|---|
| icon | "Icon_Resource_StormWater" |
|---|
| displayName | "Use Storm Water in engines" |
|---|
| description | "Use 150 units of <sprite name="[water] storm water"> Storm Water in Rain Engines in production buildings." |
|---|
|
|
|---|
|
|
|---|
| rewards1 | | id | "Brewery +60 (Composite)" |
|---|
| displayName | "Advanced Brewing" |
|---|
| description | "+60% to amount of goods produced in the Brewery." |
|---|
|
|
|---|
| rewards2 | | id | "AncientGate_Hardships" |
|---|
| displayName | "Survivor Bonding" |
|---|
| description | "The people in your settlement have survived many hardships, bringing them closer together (+10% villager speed, 1 Global Resolve)." |
|---|
|
|
|---|
| rewards3 | | id | "Amber 80" |
|---|
| displayName | "Amber Pouch" |
|---|
| description | "80 <sprite name="[valuable] amber"> Amber" |
|---|
|
|
|---|
|
| id | "III Trade and Spark" |
|---|
| displayName | "Trade and Industry" |
|---|
| tiers | |
|---|
| isTimed | false |
|---|
| timeToFail | 0 |
|---|
| objectivesSets | | difficulty | "Easy" |
|---|
| logics | | type | "TraderValueSold" |
|---|
| amount | "25" |
|---|
| icon | "Icon_UI_OrderTrade" |
|---|
| displayName | "Value of Goods Sold" |
|---|
| description | "Sell goods worth at least 25 Amber to traders or via trade routes." |
|---|
|
| type | "WaterUsed" |
|---|
| amount | "50" |
|---|
| icon | "Icon_UI_OrderUseWater" |
|---|
| displayName | "Use Any Rainwater" |
|---|
| description | "Use 50 units of rainwater (any type) in Rain Engines in production buildings." |
|---|
|
|
|---|
|
| difficulty | "Medium" |
|---|
| logics | | type | "TraderValueSold" |
|---|
| amount | "35" |
|---|
| icon | "Icon_UI_OrderTrade" |
|---|
| displayName | "Value of Goods Sold" |
|---|
| description | "Sell goods worth at least 35 Amber to traders or via trade routes." |
|---|
|
| type | "WaterUsed" |
|---|
| amount | "90" |
|---|
| icon | "Icon_UI_OrderUseWater" |
|---|
| displayName | "Use Any Rainwater" |
|---|
| description | "Use 90 units of rainwater (any type) in Rain Engines in production buildings." |
|---|
|
|
|---|
|
| difficulty | "Hard" |
|---|
| logics | | type | "TraderValueSold" |
|---|
| amount | "45" |
|---|
| icon | "Icon_UI_OrderTrade" |
|---|
| displayName | "Value of Goods Sold" |
|---|
| description | "Sell goods worth at least 45 Amber to traders or via trade routes." |
|---|
|
| type | "WaterUsed" |
|---|
| amount | "130" |
|---|
| icon | "Icon_UI_OrderUseWater" |
|---|
| displayName | "Use Any Rainwater" |
|---|
| description | "Use 130 units of rainwater (any type) in Rain Engines in production buildings." |
|---|
|
|
|---|
|
|
|---|
| rewards1 | | id | "Trader Interval +15" |
|---|
| displayName | "Beneficial Agreement" |
|---|
| description | "Traders will arrive 15% quicker." |
|---|
|
|
|---|
| rewards2 | | id | "Builder +5" |
|---|
| displayName | "Builder's Pack" |
|---|
| description | "Any Builder can carry 5 additional items." |
|---|
|
|
|---|
| rewards3 | | id | "Hearth Parts 3" |
|---|
| displayName | "Wildfire Essence" |
|---|
| description | "3 <sprite name="hearth parts"> Wildfire Essence" |
|---|
|
|
|---|
|
| id | "III TradePacks" |
|---|
| displayName | "Trading Goods" |
|---|
| tiers | |
|---|
| isTimed | false |
|---|
| timeToFail | 0 |
|---|
| objectivesSets | | difficulty | "Easy" |
|---|
| logics | | type | "Good" |
|---|
| amount | "20" |
|---|
| icon | "Icon_Resource_TradeGoods" |
|---|
| displayName | "Deliver 20 Pack of Trade Goods" |
|---|
| description | "Goods highly sought after by traders. Can be used to fulfill orders, or sold for a large profit.
<b>Produced in:</b>
Smithy<sprite name=grade2>,
Scribe<sprite name=grade2>,
Lumber Mill<sprite name=grade1>" |
|---|
|
|
|---|
|
| difficulty | "Medium" |
|---|
| logics | | type | "Good" |
|---|
| amount | "25" |
|---|
| icon | "Icon_Resource_TradeGoods" |
|---|
| displayName | "Deliver 25 Pack of Trade Goods" |
|---|
| description | "Goods highly sought after by traders. Can be used to fulfill orders, or sold for a large profit.
<b>Produced in:</b>
Smithy<sprite name=grade2>,
Scribe<sprite name=grade2>,
Lumber Mill<sprite name=grade1>" |
|---|
|
|
|---|
|
| difficulty | "Hard" |
|---|
| logics | | type | "Good" |
|---|
| amount | "30" |
|---|
| icon | "Icon_Resource_TradeGoods" |
|---|
| displayName | "Deliver 30 Pack of Trade Goods" |
|---|
| description | "Goods highly sought after by traders. Can be used to fulfill orders, or sold for a large profit.
<b>Produced in:</b>
Smithy<sprite name=grade2>,
Scribe<sprite name=grade2>,
Lumber Mill<sprite name=grade1>" |
|---|
|
|
|---|
|
|
|---|
| rewards1 | | id | "Bricks 15" |
|---|
| displayName | "Crate of Bricks" |
|---|
| description | "15 <sprite name="[mat processed] bricks"> Bricks" |
|---|
|
|
|---|
| rewards2 | | id | "Fabric 20" |
|---|
| displayName | "Bundle of Fabric" |
|---|
| description | "20 <sprite name="[mat processed] fabric"> Fabric" |
|---|
|
|
|---|
| rewards3 | | id | "Amber 20" |
|---|
| displayName | "Amber Pouch" |
|---|
| description | "20 <sprite name="[valuable] amber"> Amber" |
|---|
|
|
|---|
|
| id | "III Trader Value Sold" |
|---|
| displayName | "Booming Economy" |
|---|
| tiers | |
|---|
| isTimed | false |
|---|
| timeToFail | 0 |
|---|
| objectivesSets | | difficulty | "Easy" |
|---|
| logics | | type | "TraderValueSold" |
|---|
| amount | "30" |
|---|
| icon | "Icon_UI_OrderTrade" |
|---|
| displayName | "Value of Goods Sold" |
|---|
| description | "Sell goods worth at least 30 Amber to traders or via trade routes." |
|---|
|
|
|---|
|
| difficulty | "Medium" |
|---|
| logics | | type | "TraderValueSold" |
|---|
| amount | "45" |
|---|
| icon | "Icon_UI_OrderTrade" |
|---|
| displayName | "Value of Goods Sold" |
|---|
| description | "Sell goods worth at least 45 Amber to traders or via trade routes." |
|---|
|
|
|---|
|
| difficulty | "Hard" |
|---|
| logics | | type | "TraderValueSold" |
|---|
| amount | "60" |
|---|
| icon | "Icon_UI_OrderTrade" |
|---|
| displayName | "Value of Goods Sold" |
|---|
| description | "Sell goods worth at least 60 Amber to traders or via trade routes." |
|---|
|
|
|---|
|
|
|---|
| rewards1 | | id | "Trader Interval +25" |
|---|
| displayName | "Trade Contract" |
|---|
| description | "Traders will arrive 25% quicker." |
|---|
|
|
|---|
| rewards2 | | id | "Metal Tools 12" |
|---|
| displayName | "Box of Tools" |
|---|
| description | "12 <sprite name="[tools] simple tools"> Tools" |
|---|
|
|
|---|
| rewards3 | | id | "NewRandomVillagers 3" |
|---|
| displayName | "Villagers" |
|---|
| description | "A group of 3 villagers." |
|---|
|
|
|---|
|
| id | "III Upgrade Mine - Coal" |
|---|
| displayName | "Lumps of Coal" |
|---|
| tiers | |
|---|
| isTimed | false |
|---|
| timeToFail | 0 |
|---|
| objectivesSets | | difficulty | "Easy" |
|---|
| logics | | type | "UpgradedBuildingOwned" |
|---|
| amount | "1" |
|---|
| icon | "Icon_UI_OrderUpgradeBuilding" |
|---|
| displayName | "Upgrade a building: Mine" |
|---|
| description | "Upgrade 1 building(s) to level 1: Mine. You can do this by selecting it and opening the upgrade tab in the building panel." |
|---|
|
| type | "Good" |
|---|
| amount | "20" |
|---|
| icon | "Icon_Resource_Coal" |
|---|
| displayName | "Deliver 20 Coal" |
|---|
| description | "Efficient fuel.
<b>Obtained in:</b>
Kiln<sprite name=grade3>,
Mine<sprite name=grade2>,
Brick Oven<sprite name=grade1>" |
|---|
|
|
|---|
|
| difficulty | "Medium" |
|---|
| logics | | type | "UpgradedBuildingOwned" |
|---|
| amount | "1" |
|---|
| icon | "Icon_UI_OrderUpgradeBuilding" |
|---|
| displayName | "Upgrade a building: Mine" |
|---|
| description | "Upgrade 1 building(s) to level 2: Mine. You can do this by selecting it and opening the upgrade tab in the building panel." |
|---|
|
| type | "Good" |
|---|
| amount | "40" |
|---|
| icon | "Icon_Resource_Coal" |
|---|
| displayName | "Deliver 40 Coal" |
|---|
| description | "Efficient fuel.
<b>Obtained in:</b>
Kiln<sprite name=grade3>,
Mine<sprite name=grade2>,
Brick Oven<sprite name=grade1>" |
|---|
|
|
|---|
|
| difficulty | "Hard" |
|---|
| logics | | type | "UpgradedBuildingOwned" |
|---|
| amount | "1" |
|---|
| icon | "Icon_UI_OrderUpgradeBuilding" |
|---|
| displayName | "Upgrade a building: Mine" |
|---|
| description | "Upgrade 1 building(s) to level 2: Mine. You can do this by selecting it and opening the upgrade tab in the building panel." |
|---|
|
| type | "Good" |
|---|
| amount | "60" |
|---|
| icon | "Icon_Resource_Coal" |
|---|
| displayName | "Deliver 60 Coal" |
|---|
| description | "Efficient fuel.
<b>Obtained in:</b>
Kiln<sprite name=grade3>,
Mine<sprite name=grade2>,
Brick Oven<sprite name=grade1>" |
|---|
|
|
|---|
|
|
|---|
| rewards1 | | id | "Coal +1" |
|---|
| displayName | "Specialized Mining" |
|---|
| description | "+1 to <sprite name="[crafting] coal"> Coal production (from gathering, farming, fishing, or production)." |
|---|
|
|
|---|
| rewards2 | | id | "Glow Oil 30" |
|---|
| displayName | "Oil Vessels" |
|---|
| description | "30 <sprite name="[crafting] oil"> Oil" |
|---|
|
|
|---|
| rewards3 | | id | "Ink 35" |
|---|
| displayName | "Vials of Dye" |
|---|
| description | "35 <sprite name="[crafting] dye"> Dye" |
|---|
|
|
|---|
|
| id | "III Upgrade Mine - Copper" |
|---|
| displayName | "Ore Mining" |
|---|
| tiers | |
|---|
| isTimed | false |
|---|
| timeToFail | 0 |
|---|
| objectivesSets | | difficulty | "Easy" |
|---|
| logics | | type | "UpgradedBuildingOwned" |
|---|
| amount | "1" |
|---|
| icon | "Icon_UI_OrderUpgradeBuilding" |
|---|
| displayName | "Upgrade a building: Mine" |
|---|
| description | "Upgrade 1 building(s) to level 1: Mine. You can do this by selecting it and opening the upgrade tab in the building panel." |
|---|
|
| type | "Good" |
|---|
| amount | "20" |
|---|
| icon | "Icon_Resource_CopperOre" |
|---|
| displayName | "Deliver 20 Copper Ore" |
|---|
| description | "A soft and malleable metal.
<b>Obtained in:</b>
Mine<sprite name=grade2>" |
|---|
|
|
|---|
|
| difficulty | "Medium" |
|---|
| logics | | type | "UpgradedBuildingOwned" |
|---|
| amount | "1" |
|---|
| icon | "Icon_UI_OrderUpgradeBuilding" |
|---|
| displayName | "Upgrade a building: Mine" |
|---|
| description | "Upgrade 1 building(s) to level 2: Mine. You can do this by selecting it and opening the upgrade tab in the building panel." |
|---|
|
| type | "Good" |
|---|
| amount | "40" |
|---|
| icon | "Icon_Resource_CopperOre" |
|---|
| displayName | "Deliver 40 Copper Ore" |
|---|
| description | "A soft and malleable metal.
<b>Obtained in:</b>
Mine<sprite name=grade2>" |
|---|
|
|
|---|
|
| difficulty | "Hard" |
|---|
| logics | | type | "UpgradedBuildingOwned" |
|---|
| amount | "1" |
|---|
| icon | "Icon_UI_OrderUpgradeBuilding" |
|---|
| displayName | "Upgrade a building: Mine" |
|---|
| description | "Upgrade 1 building(s) to level 2: Mine. You can do this by selecting it and opening the upgrade tab in the building panel." |
|---|
|
| type | "Good" |
|---|
| amount | "60" |
|---|
| icon | "Icon_Resource_CopperOre" |
|---|
| displayName | "Deliver 60 Copper Ore" |
|---|
| description | "A soft and malleable metal.
<b>Obtained in:</b>
Mine<sprite name=grade2>" |
|---|
|
|
|---|
|
|
|---|
| rewards1 | | id | "Copper Ore +1" |
|---|
| displayName | "Steel Drills" |
|---|
| description | "+1 to <sprite name="[metal] copper ore"> Copper Ore production (from gathering, farming, fishing, or production)." |
|---|
|
|
|---|
| rewards2 | | id | "Metal Tools 10" |
|---|
| displayName | "Box of Tools" |
|---|
| description | "10 <sprite name="[tools] simple tools"> Tools" |
|---|
|
|
|---|
| rewards3 | | id | "Sea Marrow 30" |
|---|
| displayName | "Crate of Sea Marrow" |
|---|
| description | "30 <sprite name="[crafting] sea marrow"> Sea Marrow" |
|---|
|
|
|---|
|
| id | "III Use Blue Water" |
|---|
| displayName | "Power of the Storm" |
|---|
| tiers | |
|---|
| isTimed | false |
|---|
| timeToFail | 0 |
|---|
| objectivesSets | | difficulty | "Easy" |
|---|
| logics | | type | "WaterUsed" |
|---|
| amount | "75" |
|---|
| icon | "Icon_Resource_StormWater" |
|---|
| displayName | "Use Storm Water in engines" |
|---|
| description | "Use 75 units of <sprite name="[water] storm water"> Storm Water in Rain Engines in production buildings." |
|---|
|
|
|---|
|
| difficulty | "Medium" |
|---|
| logics | | type | "WaterUsed" |
|---|
| amount | "125" |
|---|
| icon | "Icon_Resource_StormWater" |
|---|
| displayName | "Use Storm Water in engines" |
|---|
| description | "Use 125 units of <sprite name="[water] storm water"> Storm Water in Rain Engines in production buildings." |
|---|
|
|
|---|
|
| difficulty | "Hard" |
|---|
| logics | | type | "WaterUsed" |
|---|
| amount | "175" |
|---|
| icon | "Icon_Resource_StormWater" |
|---|
| displayName | "Use Storm Water in engines" |
|---|
| description | "Use 175 units of <sprite name="[water] storm water"> Storm Water in Rain Engines in production buildings." |
|---|
|
|
|---|
|
|
|---|
| rewards1 | | id | "Metal Tools 10" |
|---|
| displayName | "Box of Tools" |
|---|
| description | "10 <sprite name="[tools] simple tools"> Tools" |
|---|
|
|
|---|
| rewards2 | | id | "Storm Water +2" |
|---|
| displayName | "Rainwater Condenser" |
|---|
| description | "+2 to <sprite name="[water] storm water"> Storm Water production (from gathering, farming, fishing, or production)." |
|---|
|
|
|---|
| rewards3 | | id | "Parts 8" |
|---|
| displayName | "Parts" |
|---|
| description | "8 <sprite name="[mat processed] parts"> Parts" |
|---|
|
|
|---|
|
| id | "III Use Green Water" |
|---|
| displayName | "Power of the Drizzle" |
|---|
| tiers | |
|---|
| isTimed | false |
|---|
| timeToFail | 0 |
|---|
| objectivesSets | | difficulty | "Easy" |
|---|
| logics | | type | "WaterUsed" |
|---|
| amount | "75" |
|---|
| icon | "Icon_Resource_DrizzleWater" |
|---|
| displayName | "Use Drizzle Water in engines" |
|---|
| description | "Use 75 units of <sprite name="[water] drizzle water"> Drizzle Water in Rain Engines in production buildings." |
|---|
|
|
|---|
|
| difficulty | "Medium" |
|---|
| logics | | type | "WaterUsed" |
|---|
| amount | "125" |
|---|
| icon | "Icon_Resource_DrizzleWater" |
|---|
| displayName | "Use Drizzle Water in engines" |
|---|
| description | "Use 125 units of <sprite name="[water] drizzle water"> Drizzle Water in Rain Engines in production buildings." |
|---|
|
|
|---|
|
| difficulty | "Hard" |
|---|
| logics | | type | "WaterUsed" |
|---|
| amount | "175" |
|---|
| icon | "Icon_Resource_DrizzleWater" |
|---|
| displayName | "Use Drizzle Water in engines" |
|---|
| description | "Use 175 units of <sprite name="[water] drizzle water"> Drizzle Water in Rain Engines in production buildings." |
|---|
|
|
|---|
|
|
|---|
| rewards1 | | id | "NewRandomVillagers 4" |
|---|
| displayName | "Villagers" |
|---|
| description | "A group of 4 villagers." |
|---|
|
|
|---|
| rewards2 | | id | "Amber 20" |
|---|
| displayName | "Amber Pouch" |
|---|
| description | "20 <sprite name="[valuable] amber"> Amber" |
|---|
|
|
|---|
| rewards3 | | id | "Pipes 10" |
|---|
| displayName | "Pipes" |
|---|
| description | "10 <sprite name="[mat processed] pipe"> Pipes" |
|---|
|
|
|---|
|
| id | "III Use Yellow Water" |
|---|
| displayName | "Power of the Clearance" |
|---|
| tiers | |
|---|
| isTimed | false |
|---|
| timeToFail | 0 |
|---|
| objectivesSets | | difficulty | "Easy" |
|---|
| logics | | type | "WaterUsed" |
|---|
| amount | "75" |
|---|
| icon | "Icon_Resource_ClearanceWater" |
|---|
| displayName | "Use Clearance Water in engines" |
|---|
| description | "Use 75 units of <sprite name="[water] clearance water"> Clearance Water in Rain Engines in production buildings." |
|---|
|
|
|---|
|
| difficulty | "Medium" |
|---|
| logics | | type | "WaterUsed" |
|---|
| amount | "125" |
|---|
| icon | "Icon_Resource_ClearanceWater" |
|---|
| displayName | "Use Clearance Water in engines" |
|---|
| description | "Use 125 units of <sprite name="[water] clearance water"> Clearance Water in Rain Engines in production buildings." |
|---|
|
|
|---|
|
| difficulty | "Hard" |
|---|
| logics | | type | "WaterUsed" |
|---|
| amount | "175" |
|---|
| icon | "Icon_Resource_ClearanceWater" |
|---|
| displayName | "Use Clearance Water in engines" |
|---|
| description | "Use 175 units of <sprite name="[water] clearance water"> Clearance Water in Rain Engines in production buildings." |
|---|
|
|
|---|
|
|
|---|
| rewards1 | | id | "Pipes 10" |
|---|
| displayName | "Pipes" |
|---|
| description | "10 <sprite name="[mat processed] pipe"> Pipes" |
|---|
|
|
|---|
| rewards2 | | id | "NewRandomVillagers 4" |
|---|
| displayName | "Villagers" |
|---|
| description | "A group of 4 villagers." |
|---|
|
|
|---|
| rewards3 | | id | "Barrels +2" |
|---|
| displayName | "Advanced Coopering" |
|---|
| description | "+2 to <sprite name="[vessel] barrels"> Barrels production (from gathering, farming, fishing, or production)." |
|---|
|
|
|---|
|
| id | "III Valuables" |
|---|
| displayName | "Luxury Goods" |
|---|
| tiers | |
|---|
| isTimed | false |
|---|
| timeToFail | 0 |
|---|
| objectivesSets | | difficulty | "Easy" |
|---|
| logics | | type | "Good" |
|---|
| amount | "15" |
|---|
| icon | "Icon_Resource_Luxury" |
|---|
| displayName | "Deliver 15 Pack of Luxury Goods" |
|---|
| description | "Goods highly sought after by traders. Can be used to fulfill orders, or sold for a large profit.
<b>Produced in:</b>
Carpenter<sprite name=grade2>,
Pantry<sprite name=grade2>,
Cooperage<sprite name=grade1>" |
|---|
|
|
|---|
|
| difficulty | "Medium" |
|---|
| logics | | type | "Good" |
|---|
| amount | "20" |
|---|
| icon | "Icon_Resource_Luxury" |
|---|
| displayName | "Deliver 20 Pack of Luxury Goods" |
|---|
| description | "Goods highly sought after by traders. Can be used to fulfill orders, or sold for a large profit.
<b>Produced in:</b>
Carpenter<sprite name=grade2>,
Pantry<sprite name=grade2>,
Cooperage<sprite name=grade1>" |
|---|
|
|
|---|
|
| difficulty | "Hard" |
|---|
| logics | | type | "Good" |
|---|
| amount | "20" |
|---|
| icon | "Icon_Resource_Luxury" |
|---|
| displayName | "Deliver 20 Pack of Luxury Goods" |
|---|
| description | "Goods highly sought after by traders. Can be used to fulfill orders, or sold for a large profit.
<b>Produced in:</b>
Carpenter<sprite name=grade2>,
Pantry<sprite name=grade2>,
Cooperage<sprite name=grade1>" |
|---|
|
| type | "Good" |
|---|
| amount | "10" |
|---|
| icon | "Icon_Resource_Amber" |
|---|
| displayName | "Deliver 10 Amber" |
|---|
| description | "Crystallized resin. The main currency of the kingdom." |
|---|
|
|
|---|
|
|
|---|
| rewards1 | | id | "Parts 10" |
|---|
| displayName | "Parts" |
|---|
| description | "10 <sprite name="[mat processed] parts"> Parts" |
|---|
|
|
|---|
| rewards2 | | id | "NewRandomVillagers 4" |
|---|
| displayName | "Villagers" |
|---|
| description | "A group of 4 villagers." |
|---|
|
|
|---|
| rewards3 | | id | "Jerky +2" |
|---|
| displayName | "Salted Jerky" |
|---|
| description | "+2 to <sprite name="[food processed] jerky"> Jerky production (from gathering, farming, fishing, or production)." |
|---|
|
| id | "Skewers +2" |
|---|
| displayName | "Bigger Grill" |
|---|
| description | "+2 to <sprite name="[food processed] skewers"> Skewers production (from gathering, farming, fishing, or production)." |
|---|
|
| id | "Porridge +2" |
|---|
| displayName | "Puffed Grain" |
|---|
| description | "+2 to <sprite name="[food processed] porridge"> Porridge production (from gathering, farming, fishing, or production)." |
|---|
|
| id | "Paste +2" |
|---|
| displayName | "Steel Grater" |
|---|
| description | "+2 to <sprite name="[food processed] paste"> Paste production (from gathering, farming, fishing, or production)." |
|---|
|
| id | "Pie +2" |
|---|
| displayName | "Bigger Ovens" |
|---|
| description | "+2 to <sprite name="[food processed] pie"> Pie production (from gathering, farming, fishing, or production)." |
|---|
|
| id | "Biscuits +2" |
|---|
| displayName | "Bigger Pans" |
|---|
| description | "+2 to <sprite name="[food processed] biscuits"> Biscuits production (from gathering, farming, fishing, or production)." |
|---|
|
| id | "Pickled Goods +2" |
|---|
| displayName | "Pickle Jars" |
|---|
| description | "+2 to <sprite name="[food processed] pickled goods"> Pickled Goods production (from gathering, farming, fishing, or production)." |
|---|
|
|
|---|
|
| id | "III Varied Delivery" |
|---|
| displayName | "Varied Delivery" |
|---|
| tiers | |
|---|
| isTimed | false |
|---|
| timeToFail | 0 |
|---|
| objectivesSets | | difficulty | "Easy" |
|---|
| logics | | type | "Good" |
|---|
| amount | "10" |
|---|
| icon | "Icon_Resource_TradeGoods" |
|---|
| displayName | "Deliver 10 Pack of Trade Goods" |
|---|
| description | "Goods highly sought after by traders. Can be used to fulfill orders, or sold for a large profit.
<b>Produced in:</b>
Smithy<sprite name=grade2>,
Scribe<sprite name=grade2>,
Lumber Mill<sprite name=grade1>" |
|---|
|
| type | "Good" |
|---|
| amount | "10" |
|---|
| icon | "Icon_Resource_BuildingMaterials" |
|---|
| displayName | "Deliver 10 Pack of Building Materials" |
|---|
| description | "Building materials packaged for delivery, used to fulfill orders, upgrade buildings, and trade.
<b>Produced in:</b>
Cobbler<sprite name=grade2>,
Clothier<sprite name=grade2>,
Makeshift Post<sprite name=grade0>" |
|---|
|
|
|---|
|
| difficulty | "Medium" |
|---|
| logics | | type | "Good" |
|---|
| amount | "15" |
|---|
| icon | "Icon_Resource_TradeGoods" |
|---|
| displayName | "Deliver 15 Pack of Trade Goods" |
|---|
| description | "Goods highly sought after by traders. Can be used to fulfill orders, or sold for a large profit.
<b>Produced in:</b>
Smithy<sprite name=grade2>,
Scribe<sprite name=grade2>,
Lumber Mill<sprite name=grade1>" |
|---|
|
| type | "Good" |
|---|
| amount | "15" |
|---|
| icon | "Icon_Resource_BuildingMaterials" |
|---|
| displayName | "Deliver 15 Pack of Building Materials" |
|---|
| description | "Building materials packaged for delivery, used to fulfill orders, upgrade buildings, and trade.
<b>Produced in:</b>
Cobbler<sprite name=grade2>,
Clothier<sprite name=grade2>,
Makeshift Post<sprite name=grade0>" |
|---|
|
|
|---|
|
| difficulty | "Hard" |
|---|
| logics | | type | "Good" |
|---|
| amount | "15" |
|---|
| icon | "Icon_Resource_TradeGoods" |
|---|
| displayName | "Deliver 15 Pack of Trade Goods" |
|---|
| description | "Goods highly sought after by traders. Can be used to fulfill orders, or sold for a large profit.
<b>Produced in:</b>
Smithy<sprite name=grade2>,
Scribe<sprite name=grade2>,
Lumber Mill<sprite name=grade1>" |
|---|
|
| type | "Good" |
|---|
| amount | "15" |
|---|
| icon | "Icon_Resource_BuildingMaterials" |
|---|
| displayName | "Deliver 15 Pack of Building Materials" |
|---|
| description | "Building materials packaged for delivery, used to fulfill orders, upgrade buildings, and trade.
<b>Produced in:</b>
Cobbler<sprite name=grade2>,
Clothier<sprite name=grade2>,
Makeshift Post<sprite name=grade0>" |
|---|
|
| type | "Good" |
|---|
| amount | "15" |
|---|
| icon | "Icon_Resource_Crops" |
|---|
| displayName | "Deliver 15 Pack of Crops" |
|---|
| description | "Crops packaged for delivery, used to fulfill orders and trade.
<b>Produced in:</b>
Granary<sprite name=grade2>,
Brewery<sprite name=grade1>,
Makeshift Post<sprite name=grade0>" |
|---|
|
|
|---|
|
|
|---|
| rewards1 | | id | "Ale +2" |
|---|
| displayName | "Bigger Barrels" |
|---|
| description | "+2 to <sprite name="[needs] ale"> Ale production (from gathering, farming, fishing, or production)." |
|---|
|
| id | "Wine +2" |
|---|
| displayName | "Advanced Filters" |
|---|
| description | "+2 to <sprite name="[needs] wine"> Wine production (from gathering, farming, fishing, or production)." |
|---|
|
| id | "Training Gear +2" |
|---|
| displayName | "Woodworking Tools" |
|---|
| description | "+2 to <sprite name="[needs] training gear"> Training Gear production (from gathering, farming, fishing, or production)." |
|---|
|
| id | "Paper +2" |
|---|
| displayName | "Advanced Press" |
|---|
| description | "+2 to <sprite name="[needs] scrolls"> Scrolls production (from gathering, farming, fishing, or production)." |
|---|
|
| id | "Incense +2" |
|---|
| displayName | "Vessel of Incense" |
|---|
| description | "+2 to <sprite name="[needs] incense"> Incense production (from gathering, farming, fishing, or production)." |
|---|
|
| id | "Tea +2" |
|---|
| displayName | "Tea Infuser" |
|---|
| description | "+2 to <sprite name="[needs] tea"> Tea production (from gathering, farming, fishing, or production)." |
|---|
|
|
|---|
| rewards2 | | id | "Ale 30" |
|---|
| displayName | "Barrels of Ale" |
|---|
| description | "30 <sprite name="[needs] ale"> Ale" |
|---|
|
| id | "Wine 30" |
|---|
| displayName | "Barrels of Wine" |
|---|
| description | "30 <sprite name="[needs] wine"> Wine" |
|---|
|
| id | "Tea 30" |
|---|
| displayName | "Crate of Tea" |
|---|
| description | "30 <sprite name="[needs] tea"> Tea" |
|---|
|
| id | "Boots 30" |
|---|
| displayName | "Box of Boots" |
|---|
| description | "30 <sprite name="[needs] boots"> Boots" |
|---|
|
| id | "Coats 30" |
|---|
| displayName | "Bundle of Coats" |
|---|
| description | "30 <sprite name="[needs] coats"> Coats" |
|---|
|
|
|---|
| rewards3 | | id | "Paper 30" |
|---|
| displayName | "Bundle of Scrolls" |
|---|
| description | "30 <sprite name="[needs] scrolls"> Scrolls" |
|---|
|
| id | "Training Gear 30" |
|---|
| displayName | "Training Gear" |
|---|
| description | "30 <sprite name="[needs] training gear"> Training Gear" |
|---|
|
| id | "Incense 30" |
|---|
| displayName | "Vessel of Incense" |
|---|
| description | "30 <sprite name="[needs] incense"> Incense" |
|---|
|
|
|---|
|
| id | "III Wine and Guild House" |
|---|
| displayName | "Liquid Luck" |
|---|
| tiers | |
|---|
| isTimed | false |
|---|
| timeToFail | 0 |
|---|
| objectivesSets | | difficulty | "Easy" |
|---|
| logics | | type | "Good" |
|---|
| amount | "30" |
|---|
| icon | "Icon_Resource_Wine" |
|---|
| displayName | "Deliver 30 Wine" |
|---|
| description | "Used for luxury at: Tavern, Holy Guild House, Forum, Guild House, by: Beavers, Frogs. Villagers with a satisfied need for luxury have a higher chance of producing double yields.
<b>Produced in:</b>
Cellar<sprite name=grade3>,
Cannery<sprite name=grade2>,
Alchemist's Hut<sprite name=grade2>,
Tinctury<sprite name=grade1>" |
|---|
|
| type | "BuildingOwning" |
|---|
| amount | "1" |
|---|
| icon | "Guild House_icon" |
|---|
| displayName | "Guild House" |
|---|
| description | "A place where villagers can fulfill their need for: Luxury, Education. Passive effects: The Guild's Welfare." |
|---|
|
|
|---|
|
| difficulty | "Medium" |
|---|
| logics | | type | "Good" |
|---|
| amount | "40" |
|---|
| icon | "Icon_Resource_Wine" |
|---|
| displayName | "Deliver 40 Wine" |
|---|
| description | "Used for luxury at: Tavern, Holy Guild House, Forum, Guild House, by: Beavers, Frogs. Villagers with a satisfied need for luxury have a higher chance of producing double yields.
<b>Produced in:</b>
Cellar<sprite name=grade3>,
Cannery<sprite name=grade2>,
Alchemist's Hut<sprite name=grade2>,
Tinctury<sprite name=grade1>" |
|---|
|
| type | "BuildingOwning" |
|---|
| amount | "1" |
|---|
| icon | "Guild House_icon" |
|---|
| displayName | "Guild House" |
|---|
| description | "A place where villagers can fulfill their need for: Luxury, Education. Passive effects: The Guild's Welfare." |
|---|
|
|
|---|
|
| difficulty | "Hard" |
|---|
| logics | | type | "Good" |
|---|
| amount | "50" |
|---|
| icon | "Icon_Resource_Wine" |
|---|
| displayName | "Deliver 50 Wine" |
|---|
| description | "Used for luxury at: Tavern, Holy Guild House, Forum, Guild House, by: Beavers, Frogs. Villagers with a satisfied need for luxury have a higher chance of producing double yields.
<b>Produced in:</b>
Cellar<sprite name=grade3>,
Cannery<sprite name=grade2>,
Alchemist's Hut<sprite name=grade2>,
Tinctury<sprite name=grade1>" |
|---|
|
| type | "BuildingOwning" |
|---|
| amount | "1" |
|---|
| icon | "Guild House_icon" |
|---|
| displayName | "Guild House" |
|---|
| description | "A place where villagers can fulfill their need for: Luxury, Education. Passive effects: The Guild's Welfare." |
|---|
|
|
|---|
|
|
|---|
| rewards1 | | id | "Beaver Resolve for Wine Prod" |
|---|
| displayName | "Vineyard Town" |
|---|
| description | "The settlement specializes in wine production. Gain +1 to Beaver Resolve for every 70 <sprite name="[needs] wine"> Wine produced." |
|---|
|
|
|---|
| rewards2 | | id | "Wine +2" |
|---|
| displayName | "Advanced Filters" |
|---|
| description | "+2 to <sprite name="[needs] wine"> Wine production (from gathering, farming, fishing, or production)." |
|---|
|
|
|---|
| rewards3 | | id | "Wine 30" |
|---|
| displayName | "Barrels of Wine" |
|---|
| description | "30 <sprite name="[needs] wine"> Wine" |
|---|
|
|
|---|
|
| id | "IV 2 Complex Food for Time" |
|---|
| displayName | "Folks Gotta Eat!" |
|---|
| tiers | |
|---|
| isTimed | false |
|---|
| timeToFail | 0 |
|---|
| objectivesSets | | difficulty | "Easy" |
|---|
| logics | | type | "NeedSatisfiedForTime" |
|---|
| amount | "12" |
|---|
| icon | "Icon_Resource_Pie" |
|---|
| displayName | "Need for Pie fulfilled" |
|---|
| description | "Have at least 12 villagers with the Pie need fulfilled for 120 seconds." |
|---|
|
| type | "NeedSatisfiedForTime" |
|---|
| amount | "12" |
|---|
| icon | "Icon_Resource_Biscuits" |
|---|
| displayName | "Need for Biscuits fulfilled" |
|---|
| description | "Have at least 12 villagers with the Biscuits need fulfilled for 120 seconds." |
|---|
|
|
|---|
|
| difficulty | "Medium" |
|---|
| logics | | type | "NeedSatisfiedForTime" |
|---|
| amount | "16" |
|---|
| icon | "Icon_Resource_Jerky" |
|---|
| displayName | "Need for Jerky fulfilled" |
|---|
| description | "Have at least 16 villagers with the Jerky need fulfilled for 120 seconds." |
|---|
|
| type | "NeedSatisfiedForTime" |
|---|
| amount | "16" |
|---|
| icon | "Icon_Resource_Biscuits" |
|---|
| displayName | "Need for Biscuits fulfilled" |
|---|
| description | "Have at least 16 villagers with the Biscuits need fulfilled for 120 seconds." |
|---|
|
|
|---|
|
| difficulty | "Hard" |
|---|
| logics | | type | "NeedSatisfiedForTime" |
|---|
| amount | "20" |
|---|
| icon | "Icon_Resource_Jerky" |
|---|
| displayName | "Need for Jerky fulfilled" |
|---|
| description | "Have at least 20 villagers with the Jerky need fulfilled for 120 seconds." |
|---|
|
| type | "NeedSatisfiedForTime" |
|---|
| amount | "20" |
|---|
| icon | "Icon_Resource_Biscuits" |
|---|
| displayName | "Need for Biscuits fulfilled" |
|---|
| description | "Have at least 20 villagers with the Biscuits need fulfilled for 120 seconds." |
|---|
|
|
|---|
|
|
|---|
| rewards1 | | id | "Market Blueprint" |
|---|
| displayName | "Market" |
|---|
| description | "A place where villagers can fulfill their need for: Leisure, Treatment. Passive effects: Market Carts." |
|---|
|
|
|---|
| rewards2 | | id | "Amber 30" |
|---|
| displayName | "Amber Pouch" |
|---|
| description | "30 <sprite name="[valuable] amber"> Amber" |
|---|
|
|
|---|
| rewards3 | | id | "Flour 50" |
|---|
| displayName | "Sacks of Flour" |
|---|
| description | "45 <sprite name="[crafting] flour"> Flour" |
|---|
|
|
|---|
|
| id | "IV Cysts" |
|---|
| displayName | "Pyromancer" |
|---|
| tiers | |
|---|
| isTimed | false |
|---|
| timeToFail | 0 |
|---|
| objectivesSets | | difficulty | "Medium" |
|---|
| logics | | type | "CystsRemoved" |
|---|
| amount | "12" |
|---|
| icon | "Icon_UI_OrderBurnCysts" |
|---|
| displayName | "Burn Blightrot Cysts" |
|---|
| description | "Burn at least 12 Blightrot Cysts." |
|---|
|
| type | "Good" |
|---|
| amount | "15" |
|---|
| icon | "Icon_Resource_PurgingFire" |
|---|
| displayName | "Deliver 15 Purging Fire" |
|---|
| description | "A unique resource used by Blight Fighters to burn down Blightrot Cysts.
<b>Produced in:</b>
Blight Post<sprite name=grade3>" |
|---|
|
|
|---|
|
| difficulty | "Hard" |
|---|
| logics | | type | "CystsRemoved" |
|---|
| amount | "14" |
|---|
| icon | "Icon_UI_OrderBurnCysts" |
|---|
| displayName | "Burn Blightrot Cysts" |
|---|
| description | "Burn at least 14 Blightrot Cysts." |
|---|
|
| type | "Good" |
|---|
| amount | "20" |
|---|
| icon | "Icon_Resource_PurgingFire" |
|---|
| displayName | "Deliver 20 Purging Fire" |
|---|
| description | "A unique resource used by Blight Fighters to burn down Blightrot Cysts.
<b>Produced in:</b>
Blight Post<sprite name=grade3>" |
|---|
|
|
|---|
|
|
|---|
| rewards1 | | id | "Blight Fuel +1" |
|---|
| displayName | "Fuel Mix" |
|---|
| description | "+1 to <sprite name="blight fuel"> Purging Fire production (from gathering, farming, fishing, or production)." |
|---|
|
|
|---|
| rewards2 | | id | "Porridge 50" |
|---|
| displayName | "Box of Porridge" |
|---|
| description | "50 <sprite name="[food processed] porridge"> Porridge" |
|---|
|
| id | "Paste 50" |
|---|
| displayName | "Bowl of Paste" |
|---|
| description | "50 <sprite name="[food processed] paste"> Paste" |
|---|
|
| id | "Pickled Goods 50" |
|---|
| displayName | "Pickled Goods" |
|---|
| description | "50 <sprite name="[food processed] pickled goods"> Pickled Goods" |
|---|
|
| id | "Jerky 50" |
|---|
| displayName | "Basket of Jerky" |
|---|
| description | "50 <sprite name="[food processed] jerky"> Jerky" |
|---|
|
| id | "Skewers 50" |
|---|
| displayName | "Pack of Skewers" |
|---|
| description | "50 <sprite name="[food processed] skewers"> Skewers" |
|---|
|
| id | "Biscuits 50" |
|---|
| displayName | "Basket of Biscuits" |
|---|
| description | "50 <sprite name="[food processed] biscuits"> Biscuits" |
|---|
|
| id | "Pie 50" |
|---|
| displayName | "Basket of Pies" |
|---|
| description | "50 <sprite name="[food processed] pie"> Pie" |
|---|
|
|
|---|
| rewards3 | | id | "NewRandomVillagers 6" |
|---|
| displayName | "Villagers" |
|---|
| description | "A group of 6 villagers." |
|---|
|
|
|---|
|
| id | "IV Dangerous Glades" |
|---|
| displayName | "Playing With Fire" |
|---|
| tiers | |
|---|
| isTimed | false |
|---|
| timeToFail | 0 |
|---|
| objectivesSets | | difficulty | "Easy" |
|---|
| logics | | type | "GladeDiscovery" |
|---|
| amount | "2" |
|---|
| icon | "Icon_Order_DangerousDiscovery" |
|---|
| displayName | "Dangerous Glades" |
|---|
| description | "Cut through the forest to discover 2 Dangerous (<sprite name="dangerous">) or Forbidden Glades (<sprite name="forbidden">)." |
|---|
|
| type | "RelicResolved" |
|---|
| amount | "1" |
|---|
| icon | "Icon_UI_Order_GladeEvent" |
|---|
| displayName | "Events Completed" |
|---|
| description | "Complete any 1 Glade Event(s). Totems spawned by Fishmen Caves and Cloned Blood Flowers do not count." |
|---|
|
|
|---|
|
| difficulty | "Medium" |
|---|
| logics | | type | "GladeDiscovery" |
|---|
| amount | "3" |
|---|
| icon | "Icon_Order_DangerousDiscovery" |
|---|
| displayName | "Dangerous Glades" |
|---|
| description | "Cut through the forest to discover 3 Dangerous (<sprite name="dangerous">) or Forbidden Glades (<sprite name="forbidden">)." |
|---|
|
| type | "RelicResolved" |
|---|
| amount | "2" |
|---|
| icon | "Icon_UI_Order_GladeEvent" |
|---|
| displayName | "Events Completed" |
|---|
| description | "Complete any 2 Glade Event(s). Totems spawned by Fishmen Caves and Cloned Blood Flowers do not count." |
|---|
|
|
|---|
|
| difficulty | "Hard" |
|---|
| logics | | type | "GladeDiscovery" |
|---|
| amount | "4" |
|---|
| icon | "Icon_Order_DangerousDiscovery" |
|---|
| displayName | "Dangerous Glades" |
|---|
| description | "Cut through the forest to discover 4 Dangerous (<sprite name="dangerous">) or Forbidden Glades (<sprite name="forbidden">)." |
|---|
|
| type | "RelicResolved" |
|---|
| amount | "3" |
|---|
| icon | "Icon_UI_Order_GladeEvent" |
|---|
| displayName | "Events Completed" |
|---|
| description | "Complete any 3 Glade Event(s). Totems spawned by Fishmen Caves and Cloned Blood Flowers do not count." |
|---|
|
|
|---|
|
|
|---|
| rewards1 | | id | "Copper Bar +2" |
|---|
| displayName | "Advanced Smelting" |
|---|
| description | "+2 to <sprite name="[metal] copper bar"> Copper Bars production (from gathering, farming, fishing, or production)." |
|---|
|
|
|---|
| rewards2 | | id | "Copper Ore 40" |
|---|
| displayName | "Crate of Copper Ore" |
|---|
| description | "40 <sprite name="[metal] copper ore"> Copper Ore" |
|---|
|
|
|---|
| rewards3 | | id | "NewRandomVillagers 3" |
|---|
| displayName | "Villagers" |
|---|
| description | "A group of 3 villagers." |
|---|
|
|
|---|
|
| id | "IV Glades in Time" |
|---|
| displayName | "All at Once" |
|---|
| tiers | |
|---|
| isTimed | false |
|---|
| timeToFail | 0 |
|---|
| objectivesSets | | difficulty | "Easy" |
|---|
| logics | | type | "GladeDiscoveryInTime" |
|---|
| amount | "2" |
|---|
| icon | "Icon_Order_ForbiddenDiscovery" |
|---|
| displayName | "Forbidden Glades in Time" |
|---|
| description | "Discover 2 Forbidden Glades (<sprite name="forbidden">) within 480 seconds of each other. Progress will reset if the time between discoveries exceeds the limit." |
|---|
|
|
|---|
|
| difficulty | "Medium" |
|---|
| logics | | type | "GladeDiscoveryInTime" |
|---|
| amount | "2" |
|---|
| icon | "Icon_Order_ForbiddenDiscovery" |
|---|
| displayName | "Forbidden Glades in Time" |
|---|
| description | "Discover 2 Forbidden Glades (<sprite name="forbidden">) within 450 seconds of each other. Progress will reset if the time between discoveries exceeds the limit." |
|---|
|
|
|---|
|
| difficulty | "Hard" |
|---|
| logics | | type | "GladeDiscoveryInTime" |
|---|
| amount | "2" |
|---|
| icon | "Icon_Order_ForbiddenDiscovery" |
|---|
| displayName | "Forbidden Glades in Time" |
|---|
| description | "Discover 2 Forbidden Glades (<sprite name="forbidden">) within 420 seconds of each other. Progress will reset if the time between discoveries exceeds the limit." |
|---|
|
|
|---|
|
|
|---|
| rewards1 | | id | "Hostility Lower 50" |
|---|
| displayName | "Ways of the Forest" |
|---|
| description | "A book by the renowned Stormwalker, Pervun Runebeak. Lowers Hostility by 50 points." |
|---|
|
|
|---|
| rewards2 | | id | "Paper 40" |
|---|
| displayName | "Bundle of Scrolls" |
|---|
| description | "40 <sprite name="[needs] scrolls"> Scrolls" |
|---|
|
| id | "Incense 40" |
|---|
| displayName | "Vessel of Incense" |
|---|
| description | "40 <sprite name="[needs] incense"> Incense" |
|---|
|
| id | "Training Gear 40" |
|---|
| displayName | "Training Gear" |
|---|
| description | "40 <sprite name="[needs] training gear"> Training Gear" |
|---|
|
|
|---|
| rewards3 | | id | "Ale 40" |
|---|
| displayName | "Barrels of Ale" |
|---|
| description | "40 <sprite name="[needs] ale"> Ale" |
|---|
|
| id | "Wine 40" |
|---|
| displayName | "Barrels of Wine" |
|---|
| description | "40 <sprite name="[needs] wine"> Wine" |
|---|
|
| id | "Tea 40" |
|---|
| displayName | "Crate of Tea" |
|---|
| description | "40 <sprite name="[needs] tea"> Tea" |
|---|
|
| id | "Boots 40" |
|---|
| displayName | "Box of Boots" |
|---|
| description | "40 <sprite name="[needs] boots"> Boots" |
|---|
|
| id | "Coats 40" |
|---|
| displayName | "Bundle of Coats" |
|---|
| description | "40 <sprite name="[needs] coats"> Coats" |
|---|
|
|
|---|
|
| id | "IV Peddler" |
|---|
| displayName | "Peddler" |
|---|
| tiers | |
|---|
| isTimed | false |
|---|
| timeToFail | 0 |
|---|
| objectivesSets | | difficulty | "Easy" |
|---|
| logics | | type | "GoodSold" |
|---|
| amount | "2" |
|---|
| icon | "Icon_Resource_AncientTablet" |
|---|
| displayName | "Sell Ancient Tablet" |
|---|
| description | "Sell 2 Ancient Tablet to any trader. " |
|---|
|
| type | "GoodSold" |
|---|
| amount | "15" |
|---|
| icon | "Icon_Resource_Provisions" |
|---|
| displayName | "Sell Pack of Provisions" |
|---|
| description | "Sell 15 Pack of Provisions to any trader. Obtained by:
Provisioner<sprite name=grade2>,
Cellar<sprite name=grade1>,
Makeshift Post<sprite name=grade0>" |
|---|
|
|
|---|
|
| difficulty | "Medium" |
|---|
| logics | | type | "GoodSold" |
|---|
| amount | "3" |
|---|
| icon | "Icon_Resource_AncientTablet" |
|---|
| displayName | "Sell Ancient Tablet" |
|---|
| description | "Sell 3 Ancient Tablet to any trader. " |
|---|
|
| type | "GoodSold" |
|---|
| amount | "20" |
|---|
| icon | "Icon_Resource_Crops" |
|---|
| displayName | "Sell Pack of Crops" |
|---|
| description | "Sell 20 Pack of Crops to any trader. Obtained by:
Granary<sprite name=grade2>,
Brewery<sprite name=grade1>,
Makeshift Post<sprite name=grade0>" |
|---|
|
|
|---|
|
| difficulty | "Hard" |
|---|
| logics | | type | "GoodSold" |
|---|
| amount | "4" |
|---|
| icon | "Icon_Resource_AncientTablet" |
|---|
| displayName | "Sell Ancient Tablet" |
|---|
| description | "Sell 4 Ancient Tablet to any trader. " |
|---|
|
| type | "GoodSold" |
|---|
| amount | "30" |
|---|
| icon | "Icon_Resource_TradeGoods" |
|---|
| displayName | "Sell Pack of Trade Goods" |
|---|
| description | "Sell 30 Pack of Trade Goods to any trader. Obtained by:
Smithy<sprite name=grade2>,
Scribe<sprite name=grade2>,
Lumber Mill<sprite name=grade1>" |
|---|
|
|
|---|
|
|
|---|
| rewards1 | | id | "Sea Marrow 40" |
|---|
| displayName | "Crate of Sea Marrow" |
|---|
| description | "40 <sprite name="[crafting] sea marrow"> Sea Marrow" |
|---|
|
|
|---|
| rewards2 | | id | "Amber 20" |
|---|
| displayName | "Amber Pouch" |
|---|
| description | "20 <sprite name="[valuable] amber"> Amber" |
|---|
|
|
|---|
| rewards3 | | id | "Furnace Blueprint" |
|---|
| displayName | "Furnace" |
|---|
| description | "Can produce: <sprite name=[food processed] pie> Pie (<sprite name=grade2>), <sprite name=[food processed] skewers> Skewers (<sprite name=grade2>), <sprite name=[metal] copper bar> Copper Bars (<sprite name=grade2>).
Rain engine: <sprite name="[water] drizzle water"> Drizzle Water." |
|---|
|
|
|---|
|
| id | "IV Rainwater" |
|---|
| displayName | "Infused Rainwater" |
|---|
| tiers | |
|---|
| isTimed | false |
|---|
| timeToFail | 0 |
|---|
| objectivesSets | | difficulty | "Easy" |
|---|
| logics | | type | "Good" |
|---|
| amount | "50" |
|---|
| icon | "Icon_Resource_ClearanceWater" |
|---|
| displayName | "Deliver 50 Clearance Water" |
|---|
| description | "Highly concentrated yellow clearance rainwater. Used to power Rain Engines in crafting-oriented buildings." |
|---|
|
| type | "Good" |
|---|
| amount | "50" |
|---|
| icon | "Icon_Resource_StormWater" |
|---|
| displayName | "Deliver 50 Storm Water" |
|---|
| description | "Highly concentrated blue storm rainwater. Used to power Rain Engines in industry-oriented buildings." |
|---|
|
|
|---|
|
| difficulty | "Medium" |
|---|
| logics | | type | "Good" |
|---|
| amount | "75" |
|---|
| icon | "Icon_Resource_ClearanceWater" |
|---|
| displayName | "Deliver 75 Clearance Water" |
|---|
| description | "Highly concentrated yellow clearance rainwater. Used to power Rain Engines in crafting-oriented buildings." |
|---|
|
| type | "Good" |
|---|
| amount | "75" |
|---|
| icon | "Icon_Resource_StormWater" |
|---|
| displayName | "Deliver 75 Storm Water" |
|---|
| description | "Highly concentrated blue storm rainwater. Used to power Rain Engines in industry-oriented buildings." |
|---|
|
|
|---|
|
| difficulty | "Hard" |
|---|
| logics | | type | "Good" |
|---|
| amount | "100" |
|---|
| icon | "Icon_Resource_ClearanceWater" |
|---|
| displayName | "Deliver 100 Clearance Water" |
|---|
| description | "Highly concentrated yellow clearance rainwater. Used to power Rain Engines in crafting-oriented buildings." |
|---|
|
| type | "Good" |
|---|
| amount | "100" |
|---|
| icon | "Icon_Resource_StormWater" |
|---|
| displayName | "Deliver 100 Storm Water" |
|---|
| description | "Highly concentrated blue storm rainwater. Used to power Rain Engines in industry-oriented buildings." |
|---|
|
|
|---|
|
|
|---|
| rewards1 | | id | "Hearth Parts 4" |
|---|
| displayName | "Wildfire Essence" |
|---|
| description | "4 <sprite name="hearth parts"> Wildfire Essence" |
|---|
|
|
|---|
| rewards2 | | id | "Fabric 30" |
|---|
| displayName | "Bundle of Fabric" |
|---|
| description | "30 <sprite name="[mat processed] fabric"> Fabric" |
|---|
|
|
|---|
| rewards3 | | id | "Bricks 30" |
|---|
| displayName | "Crate of Bricks" |
|---|
| description | "30 <sprite name="[mat processed] bricks"> Bricks" |
|---|
|
|
|---|
|
| id | "IV Religion for Time" |
|---|
| displayName | "The Cult of Fire" |
|---|
| tiers | |
|---|
| isTimed | false |
|---|
| timeToFail | 0 |
|---|
| objectivesSets | | difficulty | "Easy" |
|---|
| logics | | type | "NeedSatisfiedForTime" |
|---|
| amount | "14" |
|---|
| icon | "Icon_Need_Religion" |
|---|
| displayName | "Need for Religion fulfilled" |
|---|
| description | "Have at least 14 villagers with the Religion need fulfilled for 120 seconds." |
|---|
|
|
|---|
|
| difficulty | "Medium" |
|---|
| logics | | type | "NeedSatisfiedForTime" |
|---|
| amount | "18" |
|---|
| icon | "Icon_Need_Religion" |
|---|
| displayName | "Need for Religion fulfilled" |
|---|
| description | "Have at least 18 villagers with the Religion need fulfilled for 120 seconds." |
|---|
|
| type | "Good" |
|---|
| amount | "10" |
|---|
| icon | "Icon_Resource_Incense" |
|---|
| displayName | "Deliver 10 Incense" |
|---|
| description | "Used for religion at: Temple, Monastery, Tea Doctor, by Humans, Foxes, Frogs. Villagers with a satisfied need for religion have a higher chance of producing double yields.
<b>Produced in:</b>
Brick Oven<sprite name=grade2>,
Teahouse<sprite name=grade2>,
Distillery<sprite name=grade2>,
Smokehouse<sprite name=grade1>" |
|---|
|
|
|---|
|
| difficulty | "Hard" |
|---|
| logics | | type | "NeedSatisfiedForTime" |
|---|
| amount | "20" |
|---|
| icon | "Icon_Need_Religion" |
|---|
| displayName | "Need for Religion fulfilled" |
|---|
| description | "Have at least 20 villagers with the Religion need fulfilled for 120 seconds." |
|---|
|
| type | "Good" |
|---|
| amount | "30" |
|---|
| icon | "Icon_Resource_Incense" |
|---|
| displayName | "Deliver 30 Incense" |
|---|
| description | "Used for religion at: Temple, Monastery, Tea Doctor, by Humans, Foxes, Frogs. Villagers with a satisfied need for religion have a higher chance of producing double yields.
<b>Produced in:</b>
Brick Oven<sprite name=grade2>,
Teahouse<sprite name=grade2>,
Distillery<sprite name=grade2>,
Smokehouse<sprite name=grade1>" |
|---|
|
|
|---|
|
|
|---|
| rewards1 | | id | "Coal +1" |
|---|
| displayName | "Specialized Mining" |
|---|
| description | "+1 to <sprite name="[crafting] coal"> Coal production (from gathering, farming, fishing, or production)." |
|---|
|
|
|---|
| rewards2 | | id | "Parts 10" |
|---|
| displayName | "Parts" |
|---|
| description | "10 <sprite name="[mat processed] parts"> Parts" |
|---|
|
|
|---|
| rewards3 | | id | "NewRandomVillagers 4" |
|---|
| displayName | "Villagers" |
|---|
| description | "A group of 4 villagers." |
|---|
|
|
|---|
|
| id | "IV Route Value" |
|---|
| displayName | "Export Hub" |
|---|
| tiers | |
|---|
| isTimed | false |
|---|
| timeToFail | 0 |
|---|
| objectivesSets | | difficulty | "Easy" |
|---|
| logics | | type | "TradeRouteWithMinValueFinished" |
|---|
| amount | "5" |
|---|
| icon | "Icon_UI_OrderTradeRoutes" |
|---|
| displayName | "High Value Trade Routes" |
|---|
| description | "Complete 5 trade routes worth at least 15 Amber each." |
|---|
|
|
|---|
|
| difficulty | "Medium" |
|---|
| logics | | type | "TradeRouteWithMinValueFinished" |
|---|
| amount | "5" |
|---|
| icon | "Icon_UI_OrderTradeRoutes" |
|---|
| displayName | "High Value Trade Routes" |
|---|
| description | "Complete 5 trade routes worth at least 16 Amber each." |
|---|
|
|
|---|
|
| difficulty | "Hard" |
|---|
| logics | | type | "TradeRouteWithMinValueFinished" |
|---|
| amount | "5" |
|---|
| icon | "Icon_UI_OrderTradeRoutes" |
|---|
| displayName | "High Value Trade Routes" |
|---|
| description | "Complete 5 trade routes worth at least 17 Amber each." |
|---|
|
|
|---|
|
|
|---|
| rewards1 | | id | "Wine 40" |
|---|
| displayName | "Barrels of Wine" |
|---|
| description | "40 <sprite name="[needs] wine"> Wine" |
|---|
|
| id | "Tea 40" |
|---|
| displayName | "Crate of Tea" |
|---|
| description | "40 <sprite name="[needs] tea"> Tea" |
|---|
|
| id | "Ale 40" |
|---|
| displayName | "Barrels of Ale" |
|---|
| description | "40 <sprite name="[needs] ale"> Ale" |
|---|
|
| id | "Boots 40" |
|---|
| displayName | "Box of Boots" |
|---|
| description | "40 <sprite name="[needs] boots"> Boots" |
|---|
|
| id | "Coats 40" |
|---|
| displayName | "Bundle of Coats" |
|---|
| description | "40 <sprite name="[needs] coats"> Coats" |
|---|
|
|
|---|
| rewards2 | | id | "Paper 40" |
|---|
| displayName | "Bundle of Scrolls" |
|---|
| description | "40 <sprite name="[needs] scrolls"> Scrolls" |
|---|
|
| id | "Training Gear 40" |
|---|
| displayName | "Training Gear" |
|---|
| description | "40 <sprite name="[needs] training gear"> Training Gear" |
|---|
|
| id | "Incense 40" |
|---|
| displayName | "Vessel of Incense" |
|---|
| description | "40 <sprite name="[needs] incense"> Incense" |
|---|
|
|
|---|
| rewards3 | | id | "Jerky 40" |
|---|
| displayName | "Basket of Jerky" |
|---|
| description | "40 <sprite name="[food processed] jerky"> Jerky" |
|---|
|
| id | "Skewers 40" |
|---|
| displayName | "Pack of Skewers" |
|---|
| description | "40 <sprite name="[food processed] skewers"> Skewers" |
|---|
|
| id | "Biscuits 40" |
|---|
| displayName | "Basket of Biscuits" |
|---|
| description | "40 <sprite name="[food processed] biscuits"> Biscuits" |
|---|
|
| id | "Pie 40" |
|---|
| displayName | "Basket of Pies" |
|---|
| description | "40 <sprite name="[food processed] pie"> Pie" |
|---|
|
| id | "Porridge 40" |
|---|
| displayName | "Box of Porridge" |
|---|
| description | "40 <sprite name="[food processed] porridge"> Porridge" |
|---|
|
| id | "Paste 40" |
|---|
| displayName | "Bowl of Paste" |
|---|
| description | "40 <sprite name="[food processed] paste"> Paste" |
|---|
|
| id | "Pickled Goods 40" |
|---|
| displayName | "Pickled Goods" |
|---|
| description | "40 <sprite name="[food processed] pickled goods"> Pickled Goods" |
|---|
|
|
|---|
|
| id | "IV Routes" |
|---|
| displayName | "Trade Baron" |
|---|
| tiers | |
|---|
| isTimed | false |
|---|
| timeToFail | 0 |
|---|
| objectivesSets | | difficulty | "Easy" |
|---|
| logics | | type | "TradeRouteFinished" |
|---|
| amount | "10" |
|---|
| icon | "Icon_UI_OrderTradeRoutes" |
|---|
| displayName | "Trade Routes" |
|---|
| description | "Complete 10 trade routes." |
|---|
|
| type | "Good" |
|---|
| amount | "30" |
|---|
| icon | "Icon_Resource_Amber" |
|---|
| displayName | "Deliver 30 Amber" |
|---|
| description | "Crystallized resin. The main currency of the kingdom." |
|---|
|
|
|---|
|
| difficulty | "Medium" |
|---|
| logics | | type | "TradeRouteFinished" |
|---|
| amount | "12" |
|---|
| icon | "Icon_UI_OrderTradeRoutes" |
|---|
| displayName | "Trade Routes" |
|---|
| description | "Complete 12 trade routes." |
|---|
|
| type | "Good" |
|---|
| amount | "35" |
|---|
| icon | "Icon_Resource_Amber" |
|---|
| displayName | "Deliver 35 Amber" |
|---|
| description | "Crystallized resin. The main currency of the kingdom." |
|---|
|
|
|---|
|
| difficulty | "Hard" |
|---|
| logics | | type | "TradeRouteFinished" |
|---|
| amount | "14" |
|---|
| icon | "Icon_UI_OrderTradeRoutes" |
|---|
| displayName | "Trade Routes" |
|---|
| description | "Complete 14 trade routes." |
|---|
|
| type | "Good" |
|---|
| amount | "40" |
|---|
| icon | "Icon_Resource_Amber" |
|---|
| displayName | "Deliver 40 Amber" |
|---|
| description | "Crystallized resin. The main currency of the kingdom." |
|---|
|
|
|---|
|
|
|---|
| rewards1 | | id | "Route Less Travel Time" |
|---|
| displayName | "Stormwalker Training" |
|---|
| description | "Your villagers learn how to travel the wilderness from the very best - the Royal Stormwalkers. All trade routes are faster by 40%." |
|---|
|
|
|---|
| rewards2 | | id | "Parts 12" |
|---|
| displayName | "Parts" |
|---|
| description | "12 <sprite name="[mat processed] parts"> Parts" |
|---|
|
|
|---|
| rewards3 | | id | "Provisions for Glade" |
|---|
| displayName | "Gathering Tools" |
|---|
| description | "Vital equipment when exploring the wilds. Gain 6 <sprite name="[packs] pack of provisions"> Pack of Provisions every time you discover a new glade." |
|---|
|
|
|---|
|
| id | "IV TO Fearless" |
|---|
| displayName | "Fearless" |
|---|
| tiers | |
|---|
| isTimed | true |
|---|
| timeToFail | 900 |
|---|
| objectivesSets | | difficulty | "Medium, Hard" |
|---|
| logics | | type | "GladeDiscovery" |
|---|
| amount | "2" |
|---|
| icon | "Icon_Order_ForbiddenDiscovery" |
|---|
| displayName | "Forbidden Glades" |
|---|
| description | "Cut through the forest to discover 2 Forbidden Glades (<sprite name="forbidden">)." |
|---|
|
|
|---|
|
|
|---|
| rewards1 | | id | "Woodcutters Camp +100" |
|---|
| displayName | "Woodcutter's Tools" |
|---|
| description | "+100% to amount of goods produced in the Woodcutters' Camp." |
|---|
|
|
|---|
| rewards2 | | id | "Ancient Artifact 3" |
|---|
| displayName | "Ancient Artifact" |
|---|
| description | "A strange device left behind by the Great Civilization. When soaked in rainwater, it radiates warm light and brings encouragement to those around it. (+3 to Global Resolve)" |
|---|
|
|
|---|
| rewards3 | | id | "Amber 80" |
|---|
| displayName | "Amber Pouch" |
|---|
| description | "80 <sprite name="[valuable] amber"> Amber" |
|---|
|
|
|---|
|
| id | "IV TO Forbidden Glade" |
|---|
| displayName | "Ultimate Challenge" |
|---|
| tiers | |
|---|
| isTimed | true |
|---|
| timeToFail | 420 |
|---|
| objectivesSets | | difficulty | "Medium, Hard" |
|---|
| logics | | type | "GladeDiscovery" |
|---|
| amount | "1" |
|---|
| icon | "Icon_Order_ForbiddenDiscovery" |
|---|
| displayName | "Forbidden Glades" |
|---|
| description | "Cut through the forest to discover 1 Forbidden Glades (<sprite name="forbidden">)." |
|---|
|
|
|---|
|
|
|---|
| rewards1 | | id | "Pottery +5" |
|---|
| displayName | "Rain-Powered Pottery Wheel" |
|---|
| description | "+5 to <sprite name="[vessel] pottery"> Pottery production (from gathering, farming, fishing, or production)." |
|---|
|
|
|---|
| rewards2 | | id | "Amber 70" |
|---|
| displayName | "Amber Pouch" |
|---|
| description | "70 <sprite name="[valuable] amber"> Amber" |
|---|
|
|
|---|
| rewards3 | | id | "Scout +10" |
|---|
| displayName | "Scout's Pack" |
|---|
| description | "Workers assigned to Glade Events can carry 10 more items." |
|---|
|
|
|---|
|
| id | "IV TO Greedy Merchant" |
|---|
| displayName | "Greedy Merchant" |
|---|
| tiers | |
|---|
| isTimed | true |
|---|
| timeToFail | 930 |
|---|
| objectivesSets | | difficulty | "Easy" |
|---|
| logics | | type | "TraderValueSold" |
|---|
| amount | "50" |
|---|
| icon | "Icon_UI_OrderTrade" |
|---|
| displayName | "Value of Goods Sold" |
|---|
| description | "Sell goods worth at least 50 Amber to traders or via trade routes." |
|---|
|
|
|---|
|
| difficulty | "Medium" |
|---|
| logics | | type | "TraderValueSold" |
|---|
| amount | "70" |
|---|
| icon | "Icon_UI_OrderTrade" |
|---|
| displayName | "Value of Goods Sold" |
|---|
| description | "Sell goods worth at least 70 Amber to traders or via trade routes." |
|---|
|
|
|---|
|
| difficulty | "Hard" |
|---|
| logics | | type | "TraderValueSold" |
|---|
| amount | "80" |
|---|
| icon | "Icon_UI_OrderTrade" |
|---|
| displayName | "Value of Goods Sold" |
|---|
| description | "Sell goods worth at least 80 Amber to traders or via trade routes." |
|---|
|
|
|---|
|
|
|---|
| rewards1 | | id | "Pickled goods 5pm" |
|---|
| displayName | "Pickled Goods Delivery Line" |
|---|
| description | "5 <sprite name="[food processed] pickled goods"> Pickled Goods per minute. Not affected by production bonuses and does not contribute to production-based perks." |
|---|
|
| id | "Biscuits 5pm" |
|---|
| displayName | "Biscuit Delivery Line" |
|---|
| description | "5 <sprite name="[food processed] biscuits"> Biscuits per minute. Not affected by production bonuses and does not contribute to production-based perks." |
|---|
|
| id | "Jerky 5pm" |
|---|
| displayName | "Jerky Delivery Line" |
|---|
| description | "5 <sprite name="[food processed] jerky"> Jerky per minute. Not affected by production bonuses and does not contribute to production-based perks." |
|---|
|
| id | "Skewers 5pm" |
|---|
| displayName | "Skewers Delivery Line" |
|---|
| description | "5 <sprite name="[food processed] skewers"> Skewers per minute. Not affected by production bonuses and does not contribute to production-based perks." |
|---|
|
| id | "Pie 5pm" |
|---|
| displayName | "Pie Delivery Line" |
|---|
| description | "5 <sprite name="[food processed] pie"> Pie per minute. Not affected by production bonuses and does not contribute to production-based perks." |
|---|
|
|
|---|
| rewards2 | | id | "Amber 35" |
|---|
| displayName | "Amber Pouch" |
|---|
| description | "35 <sprite name="[valuable] amber"> Amber" |
|---|
|
|
|---|
| rewards3 | | id | "Tinkerer Blueprint" |
|---|
| displayName | "Tinkerer" |
|---|
| description | "Can produce: <sprite name=[tools] simple tools> Tools (<sprite name=grade2>), <sprite name=[needs] training gear> Training Gear (<sprite name=grade2>), <sprite name=[vessel] pottery> Pottery (<sprite name=grade2>).
Rain engine: <sprite name="[water] storm water"> Storm Water." |
|---|
|
|
|---|
|
| id | "IV TO Trading Master" |
|---|
| displayName | "Trading Master" |
|---|
| tiers | |
|---|
| isTimed | true |
|---|
| timeToFail | 930 |
|---|
| objectivesSets | | difficulty | "Medium" |
|---|
| logics | | type | "TradeRouteWithMinValueFinished" |
|---|
| amount | "3" |
|---|
| icon | "Icon_UI_OrderTradeRoutes" |
|---|
| displayName | "High Value Trade Routes" |
|---|
| description | "Complete 3 trade routes worth at least 20 Amber each." |
|---|
|
|
|---|
|
| difficulty | "Hard" |
|---|
| logics | | type | "TradeRouteWithMinValueFinished" |
|---|
| amount | "3" |
|---|
| icon | "Icon_UI_OrderTradeRoutes" |
|---|
| displayName | "High Value Trade Routes" |
|---|
| description | "Complete 3 trade routes worth at least 25 Amber each." |
|---|
|
|
|---|
|
|
|---|
| rewards1 | | id | "Amber for Trade Packs" |
|---|
| displayName | "Royal Subsidy" |
|---|
| description | "Gain 2 <sprite name="[valuable] amber"> Amber for every 6 <sprite name="[packs] pack of trade goods"> Pack of Trade Goods produced." |
|---|
|
|
|---|
| rewards2 | | id | "Amber 60" |
|---|
| displayName | "Amber Pouch" |
|---|
| description | "60 <sprite name="[valuable] amber"> Amber" |
|---|
|
|
|---|
| rewards3 | | id | "Metal Tools 24" |
|---|
| displayName | "Box of Tools" |
|---|
| description | "20 <sprite name="[tools] simple tools"> Tools" |
|---|
|
|
|---|
|
| id | "IV Trade and Luxury Packs" |
|---|
| displayName | "Trade and Luxury" |
|---|
| tiers | |
|---|
| isTimed | false |
|---|
| timeToFail | 0 |
|---|
| objectivesSets | | difficulty | "Easy" |
|---|
| logics | | type | "Good" |
|---|
| amount | "15" |
|---|
| icon | "Icon_Resource_TradeGoods" |
|---|
| displayName | "Deliver 15 Pack of Trade Goods" |
|---|
| description | "Goods highly sought after by traders. Can be used to fulfill orders, or sold for a large profit.
<b>Produced in:</b>
Smithy<sprite name=grade2>,
Scribe<sprite name=grade2>,
Lumber Mill<sprite name=grade1>" |
|---|
|
| type | "Good" |
|---|
| amount | "12" |
|---|
| icon | "Icon_Resource_Luxury" |
|---|
| displayName | "Deliver 12 Pack of Luxury Goods" |
|---|
| description | "Goods highly sought after by traders. Can be used to fulfill orders, or sold for a large profit.
<b>Produced in:</b>
Carpenter<sprite name=grade2>,
Pantry<sprite name=grade2>,
Cooperage<sprite name=grade1>" |
|---|
|
|
|---|
|
| difficulty | "Medium" |
|---|
| logics | | type | "Good" |
|---|
| amount | "25" |
|---|
| icon | "Icon_Resource_TradeGoods" |
|---|
| displayName | "Deliver 25 Pack of Trade Goods" |
|---|
| description | "Goods highly sought after by traders. Can be used to fulfill orders, or sold for a large profit.
<b>Produced in:</b>
Smithy<sprite name=grade2>,
Scribe<sprite name=grade2>,
Lumber Mill<sprite name=grade1>" |
|---|
|
| type | "Good" |
|---|
| amount | "20" |
|---|
| icon | "Icon_Resource_Luxury" |
|---|
| displayName | "Deliver 20 Pack of Luxury Goods" |
|---|
| description | "Goods highly sought after by traders. Can be used to fulfill orders, or sold for a large profit.
<b>Produced in:</b>
Carpenter<sprite name=grade2>,
Pantry<sprite name=grade2>,
Cooperage<sprite name=grade1>" |
|---|
|
|
|---|
|
| difficulty | "Hard" |
|---|
| logics | | type | "Good" |
|---|
| amount | "25" |
|---|
| icon | "Icon_Resource_TradeGoods" |
|---|
| displayName | "Deliver 25 Pack of Trade Goods" |
|---|
| description | "Goods highly sought after by traders. Can be used to fulfill orders, or sold for a large profit.
<b>Produced in:</b>
Smithy<sprite name=grade2>,
Scribe<sprite name=grade2>,
Lumber Mill<sprite name=grade1>" |
|---|
|
| type | "Good" |
|---|
| amount | "25" |
|---|
| icon | "Icon_Resource_Luxury" |
|---|
| displayName | "Deliver 25 Pack of Luxury Goods" |
|---|
| description | "Goods highly sought after by traders. Can be used to fulfill orders, or sold for a large profit.
<b>Produced in:</b>
Carpenter<sprite name=grade2>,
Pantry<sprite name=grade2>,
Cooperage<sprite name=grade1>" |
|---|
|
|
|---|
|
|
|---|
| rewards1 | | id | "Amber 35" |
|---|
| displayName | "Amber Pouch" |
|---|
| description | "35 <sprite name="[valuable] amber"> Amber" |
|---|
|
|
|---|
| rewards2 | | id | "Pie 40" |
|---|
| displayName | "Basket of Pies" |
|---|
| description | "40 <sprite name="[food processed] pie"> Pie" |
|---|
|
| id | "Biscuits 40" |
|---|
| displayName | "Basket of Biscuits" |
|---|
| description | "40 <sprite name="[food processed] biscuits"> Biscuits" |
|---|
|
| id | "Skewers 40" |
|---|
| displayName | "Pack of Skewers" |
|---|
| description | "40 <sprite name="[food processed] skewers"> Skewers" |
|---|
|
| id | "Jerky 40" |
|---|
| displayName | "Basket of Jerky" |
|---|
| description | "40 <sprite name="[food processed] jerky"> Jerky" |
|---|
|
| id | "Porridge 40" |
|---|
| displayName | "Box of Porridge" |
|---|
| description | "40 <sprite name="[food processed] porridge"> Porridge" |
|---|
|
| id | "Paste 40" |
|---|
| displayName | "Bowl of Paste" |
|---|
| description | "40 <sprite name="[food processed] paste"> Paste" |
|---|
|
| id | "Pickled Goods 40" |
|---|
| displayName | "Pickled Goods" |
|---|
| description | "40 <sprite name="[food processed] pickled goods"> Pickled Goods" |
|---|
|
|
|---|
| rewards3 | | id | "Metal Tools 20" |
|---|
| displayName | "Box of Tools" |
|---|
| description | "20 <sprite name="[tools] simple tools"> Tools" |
|---|
|
|
|---|
|
| id | "IV Use Water" |
|---|
| displayName | "Rainpunk Enthusiast" |
|---|
| tiers | |
|---|
| isTimed | false |
|---|
| timeToFail | 0 |
|---|
| objectivesSets | | difficulty | "Easy" |
|---|
| logics | | type | "WaterUsed" |
|---|
| amount | "50" |
|---|
| icon | "Icon_Resource_DrizzleWater" |
|---|
| displayName | "Use Drizzle Water in engines" |
|---|
| description | "Use 50 units of <sprite name="[water] drizzle water"> Drizzle Water in Rain Engines in production buildings." |
|---|
|
| type | "WaterUsed" |
|---|
| amount | "50" |
|---|
| icon | "Icon_Resource_ClearanceWater" |
|---|
| displayName | "Use Clearance Water in engines" |
|---|
| description | "Use 50 units of <sprite name="[water] clearance water"> Clearance Water in Rain Engines in production buildings." |
|---|
|
| type | "WaterUsed" |
|---|
| amount | "50" |
|---|
| icon | "Icon_Resource_StormWater" |
|---|
| displayName | "Use Storm Water in engines" |
|---|
| description | "Use 50 units of <sprite name="[water] storm water"> Storm Water in Rain Engines in production buildings." |
|---|
|
|
|---|
|
| difficulty | "Medium" |
|---|
| logics | | type | "WaterUsed" |
|---|
| amount | "100" |
|---|
| icon | "Icon_Resource_DrizzleWater" |
|---|
| displayName | "Use Drizzle Water in engines" |
|---|
| description | "Use 100 units of <sprite name="[water] drizzle water"> Drizzle Water in Rain Engines in production buildings." |
|---|
|
| type | "WaterUsed" |
|---|
| amount | "100" |
|---|
| icon | "Icon_Resource_ClearanceWater" |
|---|
| displayName | "Use Clearance Water in engines" |
|---|
| description | "Use 100 units of <sprite name="[water] clearance water"> Clearance Water in Rain Engines in production buildings." |
|---|
|
| type | "WaterUsed" |
|---|
| amount | "100" |
|---|
| icon | "Icon_Resource_StormWater" |
|---|
| displayName | "Use Storm Water in engines" |
|---|
| description | "Use 100 units of <sprite name="[water] storm water"> Storm Water in Rain Engines in production buildings." |
|---|
|
|
|---|
|
| difficulty | "Hard" |
|---|
| logics | | type | "WaterUsed" |
|---|
| amount | "150" |
|---|
| icon | "Icon_Resource_DrizzleWater" |
|---|
| displayName | "Use Drizzle Water in engines" |
|---|
| description | "Use 150 units of <sprite name="[water] drizzle water"> Drizzle Water in Rain Engines in production buildings." |
|---|
|
| type | "WaterUsed" |
|---|
| amount | "150" |
|---|
| icon | "Icon_Resource_ClearanceWater" |
|---|
| displayName | "Use Clearance Water in engines" |
|---|
| description | "Use 150 units of <sprite name="[water] clearance water"> Clearance Water in Rain Engines in production buildings." |
|---|
|
| type | "WaterUsed" |
|---|
| amount | "150" |
|---|
| icon | "Icon_Resource_StormWater" |
|---|
| displayName | "Use Storm Water in engines" |
|---|
| description | "Use 150 units of <sprite name="[water] storm water"> Storm Water in Rain Engines in production buildings." |
|---|
|
|
|---|
|
|
|---|
| rewards1 | | id | "Copper Bar +2" |
|---|
| displayName | "Advanced Smelting" |
|---|
| description | "+2 to <sprite name="[metal] copper bar"> Copper Bars production (from gathering, farming, fishing, or production)." |
|---|
|
|
|---|
| rewards2 | | id | "Barrels 40" |
|---|
| displayName | "Barrels" |
|---|
| description | "40 <sprite name="[vessel] barrels"> Barrels" |
|---|
|
|
|---|
| rewards3 | | id | "Metal Tools 30" |
|---|
| displayName | "Box of Tools" |
|---|
| description | "30 <sprite name="[tools] simple tools"> Tools" |
|---|
|
|
|---|
|
| id | "IVA Building and Crops Packs" |
|---|
| displayName | "Funding an Outpost" |
|---|
| tiers | |
|---|
| isTimed | false |
|---|
| timeToFail | 0 |
|---|
| objectivesSets | | difficulty | "Easy" |
|---|
| logics | | type | "Good" |
|---|
| amount | "15" |
|---|
| icon | "Icon_Resource_BuildingMaterials" |
|---|
| displayName | "Deliver 15 Pack of Building Materials" |
|---|
| description | "Building materials packaged for delivery, used to fulfill orders, upgrade buildings, and trade.
<b>Produced in:</b>
Cobbler<sprite name=grade2>,
Clothier<sprite name=grade2>,
Makeshift Post<sprite name=grade0>" |
|---|
|
| type | "Good" |
|---|
| amount | "20" |
|---|
| icon | "Icon_Resource_Crops" |
|---|
| displayName | "Deliver 20 Pack of Crops" |
|---|
| description | "Crops packaged for delivery, used to fulfill orders and trade.
<b>Produced in:</b>
Granary<sprite name=grade2>,
Brewery<sprite name=grade1>,
Makeshift Post<sprite name=grade0>" |
|---|
|
|
|---|
|
| difficulty | "Medium" |
|---|
| logics | | type | "Good" |
|---|
| amount | "20" |
|---|
| icon | "Icon_Resource_BuildingMaterials" |
|---|
| displayName | "Deliver 20 Pack of Building Materials" |
|---|
| description | "Building materials packaged for delivery, used to fulfill orders, upgrade buildings, and trade.
<b>Produced in:</b>
Cobbler<sprite name=grade2>,
Clothier<sprite name=grade2>,
Makeshift Post<sprite name=grade0>" |
|---|
|
| type | "Good" |
|---|
| amount | "25" |
|---|
| icon | "Icon_Resource_Crops" |
|---|
| displayName | "Deliver 25 Pack of Crops" |
|---|
| description | "Crops packaged for delivery, used to fulfill orders and trade.
<b>Produced in:</b>
Granary<sprite name=grade2>,
Brewery<sprite name=grade1>,
Makeshift Post<sprite name=grade0>" |
|---|
|
|
|---|
|
| difficulty | "Hard" |
|---|
| logics | | type | "Good" |
|---|
| amount | "25" |
|---|
| icon | "Icon_Resource_BuildingMaterials" |
|---|
| displayName | "Deliver 25 Pack of Building Materials" |
|---|
| description | "Building materials packaged for delivery, used to fulfill orders, upgrade buildings, and trade.
<b>Produced in:</b>
Cobbler<sprite name=grade2>,
Clothier<sprite name=grade2>,
Makeshift Post<sprite name=grade0>" |
|---|
|
| type | "Good" |
|---|
| amount | "30" |
|---|
| icon | "Icon_Resource_Crops" |
|---|
| displayName | "Deliver 30 Pack of Crops" |
|---|
| description | "Crops packaged for delivery, used to fulfill orders and trade.
<b>Produced in:</b>
Granary<sprite name=grade2>,
Brewery<sprite name=grade1>,
Makeshift Post<sprite name=grade0>" |
|---|
|
|
|---|
|
|
|---|
| rewards1 | | id | "Metal Tools 24" |
|---|
| displayName | "Box of Tools" |
|---|
| description | "20 <sprite name="[tools] simple tools"> Tools" |
|---|
|
|
|---|
| rewards2 | | id | "Pie +2" |
|---|
| displayName | "Bigger Ovens" |
|---|
| description | "+2 to <sprite name="[food processed] pie"> Pie production (from gathering, farming, fishing, or production)." |
|---|
|
| id | "Biscuits +2" |
|---|
| displayName | "Bigger Pans" |
|---|
| description | "+2 to <sprite name="[food processed] biscuits"> Biscuits production (from gathering, farming, fishing, or production)." |
|---|
|
| id | "Jerky +2" |
|---|
| displayName | "Salted Jerky" |
|---|
| description | "+2 to <sprite name="[food processed] jerky"> Jerky production (from gathering, farming, fishing, or production)." |
|---|
|
| id | "Skewers +2" |
|---|
| displayName | "Bigger Grill" |
|---|
| description | "+2 to <sprite name="[food processed] skewers"> Skewers production (from gathering, farming, fishing, or production)." |
|---|
|
| id | "Pickled Goods +2" |
|---|
| displayName | "Pickle Jars" |
|---|
| description | "+2 to <sprite name="[food processed] pickled goods"> Pickled Goods production (from gathering, farming, fishing, or production)." |
|---|
|
| id | "Porridge +2" |
|---|
| displayName | "Puffed Grain" |
|---|
| description | "+2 to <sprite name="[food processed] porridge"> Porridge production (from gathering, farming, fishing, or production)." |
|---|
|
| id | "Paste +2" |
|---|
| displayName | "Steel Grater" |
|---|
| description | "+2 to <sprite name="[food processed] paste"> Paste production (from gathering, farming, fishing, or production)." |
|---|
|
|
|---|
| rewards3 | | id | "Hearth Parts 4" |
|---|
| displayName | "Wildfire Essence" |
|---|
| description | "4 <sprite name="hearth parts"> Wildfire Essence" |
|---|
|
|
|---|
|
| id | "IVA Farmfields" |
|---|
| displayName | "Focus on Farming" |
|---|
| tiers | |
|---|
| isTimed | false |
|---|
| timeToFail | 0 |
|---|
| objectivesSets | | difficulty | "Easy" |
|---|
| logics | | type | "BuildingOwning" |
|---|
| amount | "24" |
|---|
| icon | "Farmfield_icon" |
|---|
| displayName | "Farm Field" |
|---|
| description | "Can only be placed on fertile soil. Requires a Small Farm, Plantation, Herb Garden, Forester's Hut, or Homestead nearby to produce crops." |
|---|
|
| type | "Good" |
|---|
| amount | "20" |
|---|
| icon | "Icon_Resource_Crops" |
|---|
| displayName | "Deliver 20 Pack of Crops" |
|---|
| description | "Crops packaged for delivery, used to fulfill orders and trade.
<b>Produced in:</b>
Granary<sprite name=grade2>,
Brewery<sprite name=grade1>,
Makeshift Post<sprite name=grade0>" |
|---|
|
|
|---|
|
| difficulty | "Medium" |
|---|
| logics | | type | "BuildingOwning" |
|---|
| amount | "40" |
|---|
| icon | "Farmfield_icon" |
|---|
| displayName | "Farm Field" |
|---|
| description | "Can only be placed on fertile soil. Requires a Small Farm, Plantation, Herb Garden, Forester's Hut, or Homestead nearby to produce crops." |
|---|
|
| type | "Good" |
|---|
| amount | "25" |
|---|
| icon | "Icon_Resource_Crops" |
|---|
| displayName | "Deliver 25 Pack of Crops" |
|---|
| description | "Crops packaged for delivery, used to fulfill orders and trade.
<b>Produced in:</b>
Granary<sprite name=grade2>,
Brewery<sprite name=grade1>,
Makeshift Post<sprite name=grade0>" |
|---|
|
|
|---|
|
| difficulty | "Hard" |
|---|
| logics | | type | "BuildingOwning" |
|---|
| amount | "40" |
|---|
| icon | "Farmfield_icon" |
|---|
| displayName | "Farm Field" |
|---|
| description | "Can only be placed on fertile soil. Requires a Small Farm, Plantation, Herb Garden, Forester's Hut, or Homestead nearby to produce crops." |
|---|
|
| type | "Good" |
|---|
| amount | "30" |
|---|
| icon | "Icon_Resource_Crops" |
|---|
| displayName | "Deliver 30 Pack of Crops" |
|---|
| description | "Crops packaged for delivery, used to fulfill orders and trade.
<b>Produced in:</b>
Granary<sprite name=grade2>,
Brewery<sprite name=grade1>,
Makeshift Post<sprite name=grade0>" |
|---|
|
|
|---|
|
|
|---|
| rewards1 | | id | "Farmer +10" |
|---|
| displayName | "Farmer's Pack" |
|---|
| description | "Any Farmer can carry 10 additional items." |
|---|
|
|
|---|
| rewards2 | | id | "Parts 10" |
|---|
| displayName | "Parts" |
|---|
| description | "10 <sprite name="[mat processed] parts"> Parts" |
|---|
|
|
|---|
| rewards3 | | id | "NewRandomVillagers 4" |
|---|
| displayName | "Villagers" |
|---|
| description | "A group of 4 villagers." |
|---|
|
|
|---|
|
| id | "IVA Luxury Goods" |
|---|
| displayName | "Luxuries for the Citadel" |
|---|
| tiers | |
|---|
| isTimed | false |
|---|
| timeToFail | 0 |
|---|
| objectivesSets | | difficulty | "Easy" |
|---|
| logics | | type | "Good" |
|---|
| amount | "20" |
|---|
| icon | "Icon_Resource_Luxury" |
|---|
| displayName | "Deliver 20 Pack of Luxury Goods" |
|---|
| description | "Goods highly sought after by traders. Can be used to fulfill orders, or sold for a large profit.
<b>Produced in:</b>
Carpenter<sprite name=grade2>,
Pantry<sprite name=grade2>,
Cooperage<sprite name=grade1>" |
|---|
|
|
|---|
|
| difficulty | "Medium" |
|---|
| logics | | type | "Good" |
|---|
| amount | "25" |
|---|
| icon | "Icon_Resource_Luxury" |
|---|
| displayName | "Deliver 25 Pack of Luxury Goods" |
|---|
| description | "Goods highly sought after by traders. Can be used to fulfill orders, or sold for a large profit.
<b>Produced in:</b>
Carpenter<sprite name=grade2>,
Pantry<sprite name=grade2>,
Cooperage<sprite name=grade1>" |
|---|
|
|
|---|
|
| difficulty | "Hard" |
|---|
| logics | | type | "Good" |
|---|
| amount | "30" |
|---|
| icon | "Icon_Resource_Luxury" |
|---|
| displayName | "Deliver 30 Pack of Luxury Goods" |
|---|
| description | "Goods highly sought after by traders. Can be used to fulfill orders, or sold for a large profit.
<b>Produced in:</b>
Carpenter<sprite name=grade2>,
Pantry<sprite name=grade2>,
Cooperage<sprite name=grade1>" |
|---|
|
|
|---|
|
|
|---|
| rewards1 | | id | "Hearth Parts 4" |
|---|
| displayName | "Wildfire Essence" |
|---|
| description | "4 <sprite name="hearth parts"> Wildfire Essence" |
|---|
|
|
|---|
| rewards2 | | id | "NewRandomVillagers 5" |
|---|
| displayName | "Villagers" |
|---|
| description | "A group of 5 villagers." |
|---|
|
|
|---|
| rewards3 | | id | "Bricks 30" |
|---|
| displayName | "Crate of Bricks" |
|---|
| description | "30 <sprite name="[mat processed] bricks"> Bricks" |
|---|
|
|
|---|
|
| id | "IVA Master of Exploration" |
|---|
| displayName | "Master of Exploration" |
|---|
| tiers | |
|---|
| isTimed | false |
|---|
| timeToFail | 0 |
|---|
| objectivesSets | | difficulty | "Easy" |
|---|
| logics | | type | "GladeDiscovery" |
|---|
| amount | "3" |
|---|
| icon | "Icon_UI_OrderGlades" |
|---|
| displayName | "Glades" |
|---|
| description | "Cut through the forest to discover 3 glades." |
|---|
|
| type | "RelicResolved" |
|---|
| amount | "1" |
|---|
| icon | "Icon_UI_OrderDangerousGlades" |
|---|
| displayName | "Dangerous Glade Events completed" |
|---|
| description | "Complete any 1 Dangerous or Forbidden Glade Event(s). Totems spawned by Fishmen Caves and Cloned Blood Flowers do not count." |
|---|
|
|
|---|
|
| difficulty | "Medium" |
|---|
| logics | | type | "GladeDiscovery" |
|---|
| amount | "3" |
|---|
| icon | "Icon_UI_OrderGlades" |
|---|
| displayName | "Glades" |
|---|
| description | "Cut through the forest to discover 3 glades." |
|---|
|
| type | "Good" |
|---|
| amount | "2" |
|---|
| icon | "Icon_Resource_AncientTablet" |
|---|
| displayName | "Deliver 2 Ancient Tablet" |
|---|
| description | "Valuable sources of knowledge, highly sought after by traders and the Queen herself. They can be found in Dangerous (<sprite name="dangerous">) or Forbidden Glades (<sprite name="forbidden">)." |
|---|
|
| type | "RelicResolved" |
|---|
| amount | "1" |
|---|
| icon | "Icon_UI_OrderDangerousGlades" |
|---|
| displayName | "Dangerous Glade Events completed" |
|---|
| description | "Complete any 1 Dangerous or Forbidden Glade Event(s). Totems spawned by Fishmen Caves and Cloned Blood Flowers do not count." |
|---|
|
|
|---|
|
| difficulty | "Hard" |
|---|
| logics | | type | "GladeDiscovery" |
|---|
| amount | "3" |
|---|
| icon | "Icon_UI_OrderGlades" |
|---|
| displayName | "Glades" |
|---|
| description | "Cut through the forest to discover 3 glades." |
|---|
|
| type | "Good" |
|---|
| amount | "3" |
|---|
| icon | "Icon_Resource_AncientTablet" |
|---|
| displayName | "Deliver 3 Ancient Tablet" |
|---|
| description | "Valuable sources of knowledge, highly sought after by traders and the Queen herself. They can be found in Dangerous (<sprite name="dangerous">) or Forbidden Glades (<sprite name="forbidden">)." |
|---|
|
| type | "RelicResolved" |
|---|
| amount | "2" |
|---|
| icon | "Icon_UI_OrderDangerousGlades" |
|---|
| displayName | "Dangerous Glade Events completed" |
|---|
| description | "Complete any 2 Dangerous or Forbidden Glade Event(s). Totems spawned by Fishmen Caves and Cloned Blood Flowers do not count." |
|---|
|
|
|---|
|
|
|---|
| rewards1 | | id | "Crystalized Dew +1" |
|---|
| displayName | "Crystal Growth" |
|---|
| description | "+1 to <sprite name="[metal] crystalized dew"> Crystalized Dew production (from gathering, farming, fishing, or production)." |
|---|
|
|
|---|
| rewards2 | | id | "Amber 25" |
|---|
| displayName | "Amber Pouch" |
|---|
| description | "25 <sprite name="[valuable] amber"> Amber" |
|---|
|
|
|---|
| rewards3 | | id | "Parts 10" |
|---|
| displayName | "Parts" |
|---|
| description | "10 <sprite name="[mat processed] parts"> Parts" |
|---|
|
|
|---|
|
| id | "IVA Outpost" |
|---|
| displayName | "Advanced Outposts" |
|---|
| tiers | |
|---|
| isTimed | false |
|---|
| timeToFail | 0 |
|---|
| objectivesSets | | difficulty | "Easy" |
|---|
| logics | | type | "HubLeveledUp" |
|---|
| amount | "1" |
|---|
| icon | "Icon_UI_Disctrict" |
|---|
| displayName | "District (Level 3)" |
|---|
| description | "Have at least 1 Hearths upgraded to level: District (Level 3)." |
|---|
|
|
|---|
|
| difficulty | "Medium" |
|---|
| logics | | type | "HubLeveledUp" |
|---|
| amount | "2" |
|---|
| icon | "Icon_UI_Disctrict" |
|---|
| displayName | "District (Level 3)" |
|---|
| description | "Have at least 2 Hearths upgraded to level: District (Level 3)." |
|---|
|
|
|---|
|
| difficulty | "Hard" |
|---|
| logics | | type | "HubLeveledUp" |
|---|
| amount | "2" |
|---|
| icon | "Icon_UI_Disctrict" |
|---|
| displayName | "District (Level 3)" |
|---|
| description | "Have at least 2 Hearths upgraded to level: District (Level 3)." |
|---|
|
| type | "BuildingOwning" |
|---|
| amount | "1" |
|---|
| icon | "Storage (buildable)_icon" |
|---|
| displayName | "Small Warehouse" |
|---|
| description | "Stores a large amount of goods and protects them from the rain. Workers always deliver and take goods from the Warehouse nearest to them." |
|---|
|
|
|---|
|
|
|---|
| rewards1 | | id | "Mushroom +1" |
|---|
| displayName | "Fungal Growth" |
|---|
| description | "+1 to <sprite name="[food raw] mushrooms"> Mushrooms production (from gathering, farming, fishing, or production)." |
|---|
|
|
|---|
| rewards2 | | id | "Planks 20" |
|---|
| displayName | "Box of Planks" |
|---|
| description | "20 <sprite name="[mat processed] planks"> Planks" |
|---|
|
|
|---|
| rewards3 | | id | "NewRandomVillagers 3" |
|---|
| displayName | "Villagers" |
|---|
| description | "A group of 3 villagers." |
|---|
|
|
|---|
|
| id | "IVA Pastries" |
|---|
| displayName | "Pastries" |
|---|
| tiers | |
|---|
| isTimed | false |
|---|
| timeToFail | 0 |
|---|
| objectivesSets | | difficulty | "Easy" |
|---|
| logics | | type | "NeedServed" |
|---|
| amount | "50" |
|---|
| icon | "Icon_Resource_Pie" |
|---|
| displayName | "Need for Pie fulfilled" |
|---|
| description | "Fulfill your villagers' need for eating pie 50 times (retroactive)." |
|---|
|
| type | "NeedServed" |
|---|
| amount | "50" |
|---|
| icon | "Icon_Resource_Biscuits" |
|---|
| displayName | "Need for Biscuits fulfilled" |
|---|
| description | "Fulfill your villagers' need for eating biscuits 50 times (retroactive)." |
|---|
|
|
|---|
|
| difficulty | "Medium" |
|---|
| logics | | type | "NeedServed" |
|---|
| amount | "60" |
|---|
| icon | "Icon_Resource_Pie" |
|---|
| displayName | "Need for Pie fulfilled" |
|---|
| description | "Fulfill your villagers' need for eating pie 60 times (retroactive)." |
|---|
|
| type | "NeedServed" |
|---|
| amount | "60" |
|---|
| icon | "Icon_Resource_Biscuits" |
|---|
| displayName | "Need for Biscuits fulfilled" |
|---|
| description | "Fulfill your villagers' need for eating biscuits 60 times (retroactive)." |
|---|
|
|
|---|
|
| difficulty | "Hard" |
|---|
| logics | | type | "NeedServed" |
|---|
| amount | "70" |
|---|
| icon | "Icon_Resource_Pie" |
|---|
| displayName | "Need for Pie fulfilled" |
|---|
| description | "Fulfill your villagers' need for eating pie 70 times (retroactive)." |
|---|
|
| type | "NeedServed" |
|---|
| amount | "70" |
|---|
| icon | "Icon_Resource_Biscuits" |
|---|
| displayName | "Need for Biscuits fulfilled" |
|---|
| description | "Fulfill your villagers' need for eating biscuits 70 times (retroactive)." |
|---|
|
|
|---|
|
|
|---|
| rewards1 | | id | "Sea Marrow 50" |
|---|
| displayName | "Crate of Sea Marrow" |
|---|
| description | "50 <sprite name="[crafting] sea marrow"> Sea Marrow" |
|---|
|
|
|---|
| rewards2 | | id | "NewRandomVillagers 4" |
|---|
| displayName | "Villagers" |
|---|
| description | "A group of 4 villagers." |
|---|
|
|
|---|
| rewards3 | | id | "Parts 8" |
|---|
| displayName | "Parts" |
|---|
| description | "8 <sprite name="[mat processed] parts"> Parts" |
|---|
|
|
|---|
|
| id | "IVA Serving the People" |
|---|
| displayName | "Serving the People" |
|---|
| tiers | |
|---|
| isTimed | false |
|---|
| timeToFail | 0 |
|---|
| objectivesSets | | difficulty | "Easy" |
|---|
| logics | | type | "NeedServed" |
|---|
| amount | "40" |
|---|
| icon | "Icon_Resource_PickledGoods" |
|---|
| displayName | "Need for Pickled Goods fulfilled" |
|---|
| description | "Fulfill your villagers' need for eating pickled goods 40 times (retroactive)." |
|---|
|
| type | "NeedServed" |
|---|
| amount | "40" |
|---|
| icon | "Icon_Resource_Skewers" |
|---|
| displayName | "Need for Skewers fulfilled" |
|---|
| description | "Fulfill your villagers' need for eating skewers 40 times (retroactive)." |
|---|
|
| type | "NeedServed" |
|---|
| amount | "40" |
|---|
| icon | "Icon_Resource_Jerky" |
|---|
| displayName | "Need for Jerky fulfilled" |
|---|
| description | "Fulfill your villagers' need for eating jerky 40 times (retroactive)." |
|---|
|
|
|---|
|
| difficulty | "Medium" |
|---|
| logics | | type | "NeedServed" |
|---|
| amount | "50" |
|---|
| icon | "Icon_Resource_PickledGoods" |
|---|
| displayName | "Need for Pickled Goods fulfilled" |
|---|
| description | "Fulfill your villagers' need for eating pickled goods 50 times (retroactive)." |
|---|
|
| type | "NeedServed" |
|---|
| amount | "50" |
|---|
| icon | "Icon_Resource_Skewers" |
|---|
| displayName | "Need for Skewers fulfilled" |
|---|
| description | "Fulfill your villagers' need for eating skewers 50 times (retroactive)." |
|---|
|
| type | "NeedServed" |
|---|
| amount | "50" |
|---|
| icon | "Icon_Resource_Jerky" |
|---|
| displayName | "Need for Jerky fulfilled" |
|---|
| description | "Fulfill your villagers' need for eating jerky 50 times (retroactive)." |
|---|
|
|
|---|
|
| difficulty | "Hard" |
|---|
| logics | | type | "NeedServed" |
|---|
| amount | "60" |
|---|
| icon | "Icon_Resource_PickledGoods" |
|---|
| displayName | "Need for Pickled Goods fulfilled" |
|---|
| description | "Fulfill your villagers' need for eating pickled goods 60 times (retroactive)." |
|---|
|
| type | "NeedServed" |
|---|
| amount | "60" |
|---|
| icon | "Icon_Resource_Skewers" |
|---|
| displayName | "Need for Skewers fulfilled" |
|---|
| description | "Fulfill your villagers' need for eating skewers 60 times (retroactive)." |
|---|
|
| type | "NeedServed" |
|---|
| amount | "60" |
|---|
| icon | "Icon_Resource_Jerky" |
|---|
| displayName | "Need for Jerky fulfilled" |
|---|
| description | "Fulfill your villagers' need for eating jerky 60 times (retroactive)." |
|---|
|
|
|---|
|
|
|---|
| rewards1 | | id | "Metal Tools 24" |
|---|
| displayName | "Box of Tools" |
|---|
| description | "20 <sprite name="[tools] simple tools"> Tools" |
|---|
|
|
|---|
| rewards2 | | id | "Food Production Speed +20" |
|---|
| displayName | "Viceroy's Survival Guide" |
|---|
| description | "A handy set of notes on how to survive in the wilderness, written by an anonymous viceroy. Increases global food production speed by 20%." |
|---|
|
|
|---|
| rewards3 | | id | "Oil 50" |
|---|
| displayName | "Oil Vessels" |
|---|
| description | "50 <sprite name="[crafting] oil"> Oil" |
|---|
|
|
|---|
|
| id | "IVA Stone Roads" |
|---|
| displayName | "Stone Roads" |
|---|
| tiers | |
|---|
| isTimed | false |
|---|
| timeToFail | 0 |
|---|
| objectivesSets | | difficulty | "Easy" |
|---|
| logics | | type | "BuildingOwning" |
|---|
| amount | "30" |
|---|
| icon | "Paved Road_icon" |
|---|
| displayName | "Paved Road" |
|---|
| description | "A road made out of stone. Grants a 15% speed increase to villagers. Road construction cost is not affected by effects, modifiers, or perks." |
|---|
|
|
|---|
|
| difficulty | "Medium" |
|---|
| logics | | type | "BuildingOwning" |
|---|
| amount | "50" |
|---|
| icon | "Paved Road_icon" |
|---|
| displayName | "Paved Road" |
|---|
| description | "A road made out of stone. Grants a 15% speed increase to villagers. Road construction cost is not affected by effects, modifiers, or perks." |
|---|
|
|
|---|
|
|
|---|
| rewards1 | | id | "Amber 20" |
|---|
| displayName | "Amber Pouch" |
|---|
| description | "20 <sprite name="[valuable] amber"> Amber" |
|---|
|
|
|---|
| rewards2 | | id | "Metal Tools 24" |
|---|
| displayName | "Box of Tools" |
|---|
| description | "20 <sprite name="[tools] simple tools"> Tools" |
|---|
|
|
|---|
| rewards3 | | id | "Pottery 40" |
|---|
| displayName | "Box of Pottery" |
|---|
| description | "40 <sprite name="[vessel] pottery"> Pottery" |
|---|
|
|
|---|
|
| id | "IVA Tablets" |
|---|
| displayName | "Deeper into the Wilds" |
|---|
| tiers | |
|---|
| isTimed | false |
|---|
| timeToFail | 0 |
|---|
| objectivesSets | | difficulty | "Easy" |
|---|
| logics | | type | "Good" |
|---|
| amount | "4" |
|---|
| icon | "Icon_Resource_AncientTablet" |
|---|
| displayName | "Deliver 4 Ancient Tablet" |
|---|
| description | "Valuable sources of knowledge, highly sought after by traders and the Queen herself. They can be found in Dangerous (<sprite name="dangerous">) or Forbidden Glades (<sprite name="forbidden">)." |
|---|
|
|
|---|
|
| difficulty | "Medium" |
|---|
| logics | | type | "Good" |
|---|
| amount | "5" |
|---|
| icon | "Icon_Resource_AncientTablet" |
|---|
| displayName | "Deliver 5 Ancient Tablet" |
|---|
| description | "Valuable sources of knowledge, highly sought after by traders and the Queen herself. They can be found in Dangerous (<sprite name="dangerous">) or Forbidden Glades (<sprite name="forbidden">)." |
|---|
|
|
|---|
|
| difficulty | "Hard" |
|---|
| logics | | type | "Good" |
|---|
| amount | "6" |
|---|
| icon | "Icon_Resource_AncientTablet" |
|---|
| displayName | "Deliver 6 Ancient Tablet" |
|---|
| description | "Valuable sources of knowledge, highly sought after by traders and the Queen herself. They can be found in Dangerous (<sprite name="dangerous">) or Forbidden Glades (<sprite name="forbidden">)." |
|---|
|
|
|---|
|
|
|---|
| rewards1 | | id | "Root for every glade" |
|---|
| displayName | "Grubbing Tools" |
|---|
| description | "A set of tools designed for grubbing tree stumps. Gain 15 <sprite name="[food raw] roots"> Roots every time you discover a new glade." |
|---|
|
|
|---|
| rewards2 | | id | "NewRandomVillagers 5" |
|---|
| displayName | "Villagers" |
|---|
| description | "A group of 5 villagers." |
|---|
|
|
|---|
| rewards3 | | id | "Skewers 40" |
|---|
| displayName | "Pack of Skewers" |
|---|
| description | "40 <sprite name="[food processed] skewers"> Skewers" |
|---|
|
| id | "Jerky 40" |
|---|
| displayName | "Basket of Jerky" |
|---|
| description | "40 <sprite name="[food processed] jerky"> Jerky" |
|---|
|
| id | "Biscuits 40" |
|---|
| displayName | "Basket of Biscuits" |
|---|
| description | "40 <sprite name="[food processed] biscuits"> Biscuits" |
|---|
|
| id | "Pie 40" |
|---|
| displayName | "Basket of Pies" |
|---|
| description | "40 <sprite name="[food processed] pie"> Pie" |
|---|
|
| id | "Pickled Goods 40" |
|---|
| displayName | "Pickled Goods" |
|---|
| description | "40 <sprite name="[food processed] pickled goods"> Pickled Goods" |
|---|
|
| id | "Porridge 40" |
|---|
| displayName | "Box of Porridge" |
|---|
| description | "40 <sprite name="[food processed] porridge"> Porridge" |
|---|
|
| id | "Paste 40" |
|---|
| displayName | "Bowl of Paste" |
|---|
| description | "40 <sprite name="[food processed] paste"> Paste" |
|---|
|
|
|---|
|
| id | "IVA TO Bonfire" |
|---|
| displayName | "Great Expansion" |
|---|
| tiers | |
|---|
| isTimed | true |
|---|
| timeToFail | 600 |
|---|
| objectivesSets | | difficulty | "Hard" |
|---|
| logics | | type | "HubLeveledUp" |
|---|
| amount | "2" |
|---|
| icon | "Icon_UI_Neighborhood" |
|---|
| displayName | "Neighborhood (Level 2)" |
|---|
| description | "Have at least 2 Hearths upgraded to level: Neighborhood (Level 2)." |
|---|
|
| type | "HubLeveledUp" |
|---|
| amount | "1" |
|---|
| icon | "Icon_UI_Disctrict" |
|---|
| displayName | "District (Level 3)" |
|---|
| description | "Have at least 1 Hearths upgraded to level: District (Level 3)." |
|---|
|
|
|---|
|
|
|---|
| rewards1 | | id | "Lumber Speed +50" |
|---|
| displayName | "Reinforced Axes" |
|---|
| description | "Woodcutting is a lot easier. Woodcutters' Camp production is 35% quicker." |
|---|
|
|
|---|
| rewards2 | | id | "Planks 30" |
|---|
| displayName | "Box of Planks" |
|---|
| description | "30 <sprite name="[mat processed] planks"> Planks" |
|---|
|
|
|---|
| rewards3 | | id | "Temple Blueprint" |
|---|
| displayName | "Temple" |
|---|
| description | "A place where villagers can fulfill their need for: Religion, Education. Passive effects: Sacrament of the Flame." |
|---|
|
|
|---|
|
| id | "IVA TO Cooking" |
|---|
| displayName | "Advanced Cuisine" |
|---|
| tiers | |
|---|
| isTimed | true |
|---|
| timeToFail | 600 |
|---|
| objectivesSets | | difficulty | "Easy" |
|---|
| logics | | type | "Good" |
|---|
| amount | "40" |
|---|
| icon | "Icon_Resource_Skewers" |
|---|
| displayName | "Deliver 40 Skewers" |
|---|
| description | "A Lizard specialty. Liked by: Lizards, Foxes, Bats. Villagers with a satisfied need for skewers have an increased chance of producing double yields.
<b>Produced in:</b>
Grill<sprite name=grade3>,
Cookhouse<sprite name=grade2>,
Butcher<sprite name=grade2>,
Furnace<sprite name=grade2>,
Field Kitchen<sprite name=grade0>" |
|---|
|
| type | "Good" |
|---|
| amount | "40" |
|---|
| icon | "Icon_Resource_Jerky" |
|---|
| displayName | "Deliver 40 Jerky" |
|---|
| description | "Preserved, dried meat. Liked by: Lizards, Harpies. Villagers with a satisfied need for jerky have an increased chance of producing double yields.
<b>Produced in:</b>
Smokehouse<sprite name=grade3>,
Butcher<sprite name=grade2>,
Apothecary<sprite name=grade2>,
Kiln<sprite name=grade1>" |
|---|
|
|
|---|
|
| difficulty | "Medium" |
|---|
| logics | | type | "Good" |
|---|
| amount | "50" |
|---|
| icon | "Icon_Resource_Skewers" |
|---|
| displayName | "Deliver 50 Skewers" |
|---|
| description | "A Lizard specialty. Liked by: Lizards, Foxes, Bats. Villagers with a satisfied need for skewers have an increased chance of producing double yields.
<b>Produced in:</b>
Grill<sprite name=grade3>,
Cookhouse<sprite name=grade2>,
Butcher<sprite name=grade2>,
Furnace<sprite name=grade2>,
Field Kitchen<sprite name=grade0>" |
|---|
|
| type | "Good" |
|---|
| amount | "50" |
|---|
| icon | "Icon_Resource_Jerky" |
|---|
| displayName | "Deliver 50 Jerky" |
|---|
| description | "Preserved, dried meat. Liked by: Lizards, Harpies. Villagers with a satisfied need for jerky have an increased chance of producing double yields.
<b>Produced in:</b>
Smokehouse<sprite name=grade3>,
Butcher<sprite name=grade2>,
Apothecary<sprite name=grade2>,
Kiln<sprite name=grade1>" |
|---|
|
|
|---|
|
| difficulty | "Hard" |
|---|
| logics | | type | "Good" |
|---|
| amount | "50" |
|---|
| icon | "Icon_Resource_Skewers" |
|---|
| displayName | "Deliver 50 Skewers" |
|---|
| description | "A Lizard specialty. Liked by: Lizards, Foxes, Bats. Villagers with a satisfied need for skewers have an increased chance of producing double yields.
<b>Produced in:</b>
Grill<sprite name=grade3>,
Cookhouse<sprite name=grade2>,
Butcher<sprite name=grade2>,
Furnace<sprite name=grade2>,
Field Kitchen<sprite name=grade0>" |
|---|
|
| type | "Good" |
|---|
| amount | "50" |
|---|
| icon | "Icon_Resource_Jerky" |
|---|
| displayName | "Deliver 50 Jerky" |
|---|
| description | "Preserved, dried meat. Liked by: Lizards, Harpies. Villagers with a satisfied need for jerky have an increased chance of producing double yields.
<b>Produced in:</b>
Smokehouse<sprite name=grade3>,
Butcher<sprite name=grade2>,
Apothecary<sprite name=grade2>,
Kiln<sprite name=grade1>" |
|---|
|
| type | "Good" |
|---|
| amount | "50" |
|---|
| icon | "Icon_Resource_Porridge" |
|---|
| displayName | "Deliver 50 Porridge" |
|---|
| description | "A nutritious and warming meal. Liked by: Humans, Foxes, Frogs. Villagers with a satisfied need for porridge have an increased chance of producing double yields.
<b>Produced in:</b>
Beanery<sprite name=grade3>,
Cookhouse<sprite name=grade2>,
Pantry<sprite name=grade2>,
Brewery<sprite name=grade2>" |
|---|
|
|
|---|
|
|
|---|
| rewards1 | | id | "Ale +3" |
|---|
| displayName | "Bigger Barrels" |
|---|
| description | "+3 to <sprite name="[needs] ale"> Ale production (from gathering, farming, fishing, or production)." |
|---|
|
| id | "Wine +3" |
|---|
| displayName | "Advanced Filters" |
|---|
| description | "+3 to <sprite name="[needs] wine"> Wine production (from gathering, farming, fishing, or production)." |
|---|
|
| id | "Pickled Goods +3" |
|---|
| displayName | "Pickle Jars" |
|---|
| description | "+3 to <sprite name="[food processed] pickled goods"> Pickled Goods production (from gathering, farming, fishing, or production)." |
|---|
|
| id | "Paste +3" |
|---|
| displayName | "Steel Grater" |
|---|
| description | "+3 to <sprite name="[food processed] paste"> Paste production (from gathering, farming, fishing, or production)." |
|---|
|
| id | "Skewers +3" |
|---|
| displayName | "Bigger Grill" |
|---|
| description | "+3 to <sprite name="[food processed] skewers"> Skewers production (from gathering, farming, fishing, or production)." |
|---|
|
| id | "Jerky +3" |
|---|
| displayName | "Salted Jerky" |
|---|
| description | "+3 to <sprite name="[food processed] jerky"> Jerky production (from gathering, farming, fishing, or production)." |
|---|
|
|
|---|
| rewards2 | | id | "Food Production Speed +33" |
|---|
| displayName | "Viceroy's Survival Guide" |
|---|
| description | "A handy set of notes on how to survive in the wilderness, written by an anonymous viceroy. Increases global food production speed by 33%." |
|---|
|
|
|---|
| rewards3 | | id | "Tavern Blueprint" |
|---|
| displayName | "Tavern" |
|---|
| description | "A place where villagers can fulfill their need for: Leisure, Luxury. Passive effects: Gleeman's Tales." |
|---|
|
|
|---|
|
| id | "IVA TO Glades Tablets Relics" |
|---|
| displayName | "Time of Courage" |
|---|
| tiers | |
|---|
| isTimed | true |
|---|
| timeToFail | 900 |
|---|
| objectivesSets | | difficulty | "Easy" |
|---|
| logics | | type | "GladeDiscovery" |
|---|
| amount | "1" |
|---|
| icon | "Icon_UI_OrderGlades" |
|---|
| displayName | "Glades" |
|---|
| description | "Cut through the forest to discover 1 glades." |
|---|
|
| type | "RelicResolved" |
|---|
| amount | "1" |
|---|
| icon | "Icon_UI_OrderDangerousGlades" |
|---|
| displayName | "Dangerous Glade Events completed" |
|---|
| description | "Complete any 1 Dangerous or Forbidden Glade Event(s). Totems spawned by Fishmen Caves and Cloned Blood Flowers do not count." |
|---|
|
|
|---|
|
| difficulty | "Medium" |
|---|
| logics | | type | "GladeDiscovery" |
|---|
| amount | "2" |
|---|
| icon | "Icon_UI_OrderGlades" |
|---|
| displayName | "Glades" |
|---|
| description | "Cut through the forest to discover 2 glades." |
|---|
|
| type | "Good" |
|---|
| amount | "2" |
|---|
| icon | "Icon_Resource_AncientTablet" |
|---|
| displayName | "Deliver 2 Ancient Tablet" |
|---|
| description | "Valuable sources of knowledge, highly sought after by traders and the Queen herself. They can be found in Dangerous (<sprite name="dangerous">) or Forbidden Glades (<sprite name="forbidden">)." |
|---|
|
| type | "RelicResolved" |
|---|
| amount | "1" |
|---|
| icon | "Icon_UI_OrderDangerousGlades" |
|---|
| displayName | "Dangerous Glade Events completed" |
|---|
| description | "Complete any 1 Dangerous or Forbidden Glade Event(s). Totems spawned by Fishmen Caves and Cloned Blood Flowers do not count." |
|---|
|
|
|---|
|
| difficulty | "Hard" |
|---|
| logics | | type | "GladeDiscovery" |
|---|
| amount | "3" |
|---|
| icon | "Icon_UI_OrderGlades" |
|---|
| displayName | "Glades" |
|---|
| description | "Cut through the forest to discover 3 glades." |
|---|
|
| type | "Good" |
|---|
| amount | "4" |
|---|
| icon | "Icon_Resource_AncientTablet" |
|---|
| displayName | "Deliver 4 Ancient Tablet" |
|---|
| description | "Valuable sources of knowledge, highly sought after by traders and the Queen herself. They can be found in Dangerous (<sprite name="dangerous">) or Forbidden Glades (<sprite name="forbidden">)." |
|---|
|
| type | "RelicResolved" |
|---|
| amount | "2" |
|---|
| icon | "Icon_UI_OrderDangerousGlades" |
|---|
| displayName | "Dangerous Glade Events completed" |
|---|
| description | "Complete any 2 Dangerous or Forbidden Glade Event(s). Totems spawned by Fishmen Caves and Cloned Blood Flowers do not count." |
|---|
|
|
|---|
|
|
|---|
| rewards1 | | id | "Amber 40" |
|---|
| displayName | "Amber Pouch" |
|---|
| description | "40 <sprite name="[valuable] amber"> Amber" |
|---|
|
|
|---|
| rewards2 | | id | "Hearth Parts 6" |
|---|
| displayName | "Wildfire Essence" |
|---|
| description | "6 <sprite name="hearth parts"> Wildfire Essence" |
|---|
|
|
|---|
| rewards3 | | id | "Temple Blueprint" |
|---|
| displayName | "Temple" |
|---|
| description | "A place where villagers can fulfill their need for: Religion, Education. Passive effects: Sacrament of the Flame." |
|---|
|
|
|---|
|
| id | "IVA TO Packing" |
|---|
| displayName | "Large Parcel" |
|---|
| tiers | |
|---|
| isTimed | true |
|---|
| timeToFail | 600 |
|---|
| objectivesSets | | difficulty | "Easy" |
|---|
| logics | | type | "Good" |
|---|
| amount | "20" |
|---|
| icon | "Icon_Resource_BuildingMaterials" |
|---|
| displayName | "Deliver 20 Pack of Building Materials" |
|---|
| description | "Building materials packaged for delivery, used to fulfill orders, upgrade buildings, and trade.
<b>Produced in:</b>
Cobbler<sprite name=grade2>,
Clothier<sprite name=grade2>,
Makeshift Post<sprite name=grade0>" |
|---|
|
| type | "Good" |
|---|
| amount | "20" |
|---|
| icon | "Icon_Resource_Oil" |
|---|
| displayName | "Deliver 20 Oil" |
|---|
| description | "Efficient fuel.
<b>Obtained in:</b>
Press<sprite name=grade3>,
Druid's Hut<sprite name=grade3>,
Butcher<sprite name=grade2>" |
|---|
|
|
|---|
|
| difficulty | "Medium" |
|---|
| logics | | type | "Good" |
|---|
| amount | "25" |
|---|
| icon | "Icon_Resource_BuildingMaterials" |
|---|
| displayName | "Deliver 25 Pack of Building Materials" |
|---|
| description | "Building materials packaged for delivery, used to fulfill orders, upgrade buildings, and trade.
<b>Produced in:</b>
Cobbler<sprite name=grade2>,
Clothier<sprite name=grade2>,
Makeshift Post<sprite name=grade0>" |
|---|
|
| type | "Good" |
|---|
| amount | "25" |
|---|
| icon | "Icon_Resource_Oil" |
|---|
| displayName | "Deliver 25 Oil" |
|---|
| description | "Efficient fuel.
<b>Obtained in:</b>
Press<sprite name=grade3>,
Druid's Hut<sprite name=grade3>,
Butcher<sprite name=grade2>" |
|---|
|
|
|---|
|
| difficulty | "Hard" |
|---|
| logics | | type | "Good" |
|---|
| amount | "30" |
|---|
| icon | "Icon_Resource_BuildingMaterials" |
|---|
| displayName | "Deliver 30 Pack of Building Materials" |
|---|
| description | "Building materials packaged for delivery, used to fulfill orders, upgrade buildings, and trade.
<b>Produced in:</b>
Cobbler<sprite name=grade2>,
Clothier<sprite name=grade2>,
Makeshift Post<sprite name=grade0>" |
|---|
|
| type | "Good" |
|---|
| amount | "30" |
|---|
| icon | "Icon_Resource_Oil" |
|---|
| displayName | "Deliver 30 Oil" |
|---|
| description | "Efficient fuel.
<b>Obtained in:</b>
Press<sprite name=grade3>,
Druid's Hut<sprite name=grade3>,
Butcher<sprite name=grade2>" |
|---|
|
|
|---|
|
|
|---|
| rewards1 | | id | "Oil +3" |
|---|
| displayName | "Heavy Press" |
|---|
| description | "+3 to <sprite name="[crafting] oil"> Oil production (from gathering, farming, fishing, or production)." |
|---|
|
|
|---|
| rewards2 | | id | "Metal Tools 24" |
|---|
| displayName | "Box of Tools" |
|---|
| description | "20 <sprite name="[tools] simple tools"> Tools" |
|---|
|
|
|---|
| rewards3 | | id | "Scout +10" |
|---|
| displayName | "Scout's Pack" |
|---|
| description | "Workers assigned to Glade Events can carry 10 more items." |
|---|
|
|
|---|
|
| id | "IVA TO Wood and Packs" |
|---|
| displayName | "Ravenous Axes" |
|---|
| tiers | |
|---|
| isTimed | true |
|---|
| timeToFail | 630 |
|---|
| objectivesSets | | difficulty | "Easy" |
|---|
| logics | | type | "BuildingProduction" |
|---|
| amount | "200" |
|---|
| icon | "Icon_Resource_Wood" |
|---|
| displayName | "Wood in Woodcutters' Camp" |
|---|
| description | "Produce 200 Wood in the building: Woodcutters' Camp." |
|---|
|
| type | "Good" |
|---|
| amount | "15" |
|---|
| icon | "Icon_Resource_Provisions" |
|---|
| displayName | "Deliver 15 Pack of Provisions" |
|---|
| description | "Provisions necessary for sending caravans into the wild. Used to fulfill orders, trade, and pay for trade routes.
<b>Produced in:</b>
Provisioner<sprite name=grade2>,
Cellar<sprite name=grade1>,
Makeshift Post<sprite name=grade0>" |
|---|
|
|
|---|
|
| difficulty | "Medium" |
|---|
| logics | | type | "BuildingProduction" |
|---|
| amount | "250" |
|---|
| icon | "Icon_Resource_Wood" |
|---|
| displayName | "Wood in Woodcutters' Camp" |
|---|
| description | "Produce 250 Wood in the building: Woodcutters' Camp." |
|---|
|
| type | "Good" |
|---|
| amount | "20" |
|---|
| icon | "Icon_Resource_Provisions" |
|---|
| displayName | "Deliver 20 Pack of Provisions" |
|---|
| description | "Provisions necessary for sending caravans into the wild. Used to fulfill orders, trade, and pay for trade routes.
<b>Produced in:</b>
Provisioner<sprite name=grade2>,
Cellar<sprite name=grade1>,
Makeshift Post<sprite name=grade0>" |
|---|
|
|
|---|
|
| difficulty | "Hard" |
|---|
| logics | | type | "BuildingProduction" |
|---|
| amount | "300" |
|---|
| icon | "Icon_Resource_Wood" |
|---|
| displayName | "Wood in Woodcutters' Camp" |
|---|
| description | "Produce 300 Wood in the building: Woodcutters' Camp." |
|---|
|
| type | "Good" |
|---|
| amount | "30" |
|---|
| icon | "Icon_Resource_Provisions" |
|---|
| displayName | "Deliver 30 Pack of Provisions" |
|---|
| description | "Provisions necessary for sending caravans into the wild. Used to fulfill orders, trade, and pay for trade routes.
<b>Produced in:</b>
Provisioner<sprite name=grade2>,
Cellar<sprite name=grade1>,
Makeshift Post<sprite name=grade0>" |
|---|
|
|
|---|
|
|
|---|
| rewards1 | | id | "Paper +5" |
|---|
| displayName | "Advanced Press" |
|---|
| description | "+5 to <sprite name="[needs] scrolls"> Scrolls production (from gathering, farming, fishing, or production)." |
|---|
|
| id | "Ale +5" |
|---|
| displayName | "Bigger Barrels" |
|---|
| description | "+5 to <sprite name="[needs] ale"> Ale production (from gathering, farming, fishing, or production)." |
|---|
|
| id | "Wine +5" |
|---|
| displayName | "Advanced Filters" |
|---|
| description | "+5 to <sprite name="[needs] wine"> Wine production (from gathering, farming, fishing, or production)." |
|---|
|
| id | "Training Gear +5" |
|---|
| displayName | "Woodworking Tools" |
|---|
| description | "+5 to <sprite name="[needs] training gear"> Training Gear production (from gathering, farming, fishing, or production)." |
|---|
|
| id | "Incense +5" |
|---|
| displayName | "Vessel of Incense" |
|---|
| description | "+5 to <sprite name="[needs] incense"> Incense production (from gathering, farming, fishing, or production)." |
|---|
|
| id | "Tea +5" |
|---|
| displayName | "Tea Infuser" |
|---|
| description | "+5 to <sprite name="[needs] tea"> Tea production (from gathering, farming, fishing, or production)." |
|---|
|
|
|---|
| rewards2 | | id | "Parts 15" |
|---|
| displayName | "Parts" |
|---|
| description | "15 <sprite name="[mat processed] parts"> Parts" |
|---|
|
|
|---|
| rewards3 | | id | "Flour 5pm" |
|---|
| displayName | "Flour Delivery Line" |
|---|
| description | "5 <sprite name="[crafting] flour"> Flour per minute. Not affected by production bonuses and does not contribute to production-based perks." |
|---|
|
|
|---|
|
| id | "IVA Trade Goods" |
|---|
| displayName | "Goods for the Citadel" |
|---|
| tiers | |
|---|
| isTimed | false |
|---|
| timeToFail | 0 |
|---|
| objectivesSets | | difficulty | "Easy" |
|---|
| logics | | type | "Good" |
|---|
| amount | "20" |
|---|
| icon | "Icon_Resource_TradeGoods" |
|---|
| displayName | "Deliver 20 Pack of Trade Goods" |
|---|
| description | "Goods highly sought after by traders. Can be used to fulfill orders, or sold for a large profit.
<b>Produced in:</b>
Smithy<sprite name=grade2>,
Scribe<sprite name=grade2>,
Lumber Mill<sprite name=grade1>" |
|---|
|
|
|---|
|
| difficulty | "Medium" |
|---|
| logics | | type | "Good" |
|---|
| amount | "25" |
|---|
| icon | "Icon_Resource_TradeGoods" |
|---|
| displayName | "Deliver 25 Pack of Trade Goods" |
|---|
| description | "Goods highly sought after by traders. Can be used to fulfill orders, or sold for a large profit.
<b>Produced in:</b>
Smithy<sprite name=grade2>,
Scribe<sprite name=grade2>,
Lumber Mill<sprite name=grade1>" |
|---|
|
|
|---|
|
| difficulty | "Hard" |
|---|
| logics | | type | "Good" |
|---|
| amount | "25" |
|---|
| icon | "Icon_Resource_TradeGoods" |
|---|
| displayName | "Deliver 25 Pack of Trade Goods" |
|---|
| description | "Goods highly sought after by traders. Can be used to fulfill orders, or sold for a large profit.
<b>Produced in:</b>
Smithy<sprite name=grade2>,
Scribe<sprite name=grade2>,
Lumber Mill<sprite name=grade1>" |
|---|
|
| type | "Good" |
|---|
| amount | "15" |
|---|
| icon | "Icon_Resource_Amber" |
|---|
| displayName | "Deliver 15 Amber" |
|---|
| description | "Crystallized resin. The main currency of the kingdom." |
|---|
|
|
|---|
|
|
|---|
| rewards1 | | id | "NewRandomVillagers 5" |
|---|
| displayName | "Villagers" |
|---|
| description | "A group of 5 villagers." |
|---|
|
|
|---|
| rewards2 | | id | "Pie 40" |
|---|
| displayName | "Basket of Pies" |
|---|
| description | "40 <sprite name="[food processed] pie"> Pie" |
|---|
|
| id | "Biscuits 40" |
|---|
| displayName | "Basket of Biscuits" |
|---|
| description | "40 <sprite name="[food processed] biscuits"> Biscuits" |
|---|
|
| id | "Pickled Goods 40" |
|---|
| displayName | "Pickled Goods" |
|---|
| description | "40 <sprite name="[food processed] pickled goods"> Pickled Goods" |
|---|
|
| id | "Paste 40" |
|---|
| displayName | "Bowl of Paste" |
|---|
| description | "40 <sprite name="[food processed] paste"> Paste" |
|---|
|
| id | "Porridge 40" |
|---|
| displayName | "Box of Porridge" |
|---|
| description | "40 <sprite name="[food processed] porridge"> Porridge" |
|---|
|
| id | "Jerky 40" |
|---|
| displayName | "Basket of Jerky" |
|---|
| description | "40 <sprite name="[food processed] jerky"> Jerky" |
|---|
|
| id | "Skewers 40" |
|---|
| displayName | "Pack of Skewers" |
|---|
| description | "40 <sprite name="[food processed] skewers"> Skewers" |
|---|
|
|
|---|
| rewards3 | | id | "Parts 10" |
|---|
| displayName | "Parts" |
|---|
| description | "10 <sprite name="[mat processed] parts"> Parts" |
|---|
|
|
|---|
|
| id | "IVA Wood" |
|---|
| displayName | "Wood and Provisions" |
|---|
| tiers | |
|---|
| isTimed | false |
|---|
| timeToFail | 0 |
|---|
| objectivesSets | | difficulty | "Easy" |
|---|
| logics | | type | "Good" |
|---|
| amount | "150" |
|---|
| icon | "Icon_Resource_Wood" |
|---|
| displayName | "Deliver 150 Wood" |
|---|
| description | "An abundant, yet crucial resource.
<b>Obtained in:</b>
Woodcutters' Camp<sprite name=grade1>" |
|---|
|
| type | "Good" |
|---|
| amount | "15" |
|---|
| icon | "Icon_Resource_Provisions" |
|---|
| displayName | "Deliver 15 Pack of Provisions" |
|---|
| description | "Provisions necessary for sending caravans into the wild. Used to fulfill orders, trade, and pay for trade routes.
<b>Produced in:</b>
Provisioner<sprite name=grade2>,
Cellar<sprite name=grade1>,
Makeshift Post<sprite name=grade0>" |
|---|
|
|
|---|
|
| difficulty | "Medium" |
|---|
| logics | | type | "Good" |
|---|
| amount | "200" |
|---|
| icon | "Icon_Resource_Wood" |
|---|
| displayName | "Deliver 200 Wood" |
|---|
| description | "An abundant, yet crucial resource.
<b>Obtained in:</b>
Woodcutters' Camp<sprite name=grade1>" |
|---|
|
| type | "Good" |
|---|
| amount | "20" |
|---|
| icon | "Icon_Resource_Provisions" |
|---|
| displayName | "Deliver 20 Pack of Provisions" |
|---|
| description | "Provisions necessary for sending caravans into the wild. Used to fulfill orders, trade, and pay for trade routes.
<b>Produced in:</b>
Provisioner<sprite name=grade2>,
Cellar<sprite name=grade1>,
Makeshift Post<sprite name=grade0>" |
|---|
|
|
|---|
|
| difficulty | "Hard" |
|---|
| logics | | type | "Good" |
|---|
| amount | "250" |
|---|
| icon | "Icon_Resource_Wood" |
|---|
| displayName | "Deliver 250 Wood" |
|---|
| description | "An abundant, yet crucial resource.
<b>Obtained in:</b>
Woodcutters' Camp<sprite name=grade1>" |
|---|
|
| type | "Good" |
|---|
| amount | "30" |
|---|
| icon | "Icon_Resource_Provisions" |
|---|
| displayName | "Deliver 30 Pack of Provisions" |
|---|
| description | "Provisions necessary for sending caravans into the wild. Used to fulfill orders, trade, and pay for trade routes.
<b>Produced in:</b>
Provisioner<sprite name=grade2>,
Cellar<sprite name=grade1>,
Makeshift Post<sprite name=grade0>" |
|---|
|
|
|---|
|
|
|---|
| rewards1 | | id | "Hearth Parts 4" |
|---|
| displayName | "Wildfire Essence" |
|---|
| description | "4 <sprite name="hearth parts"> Wildfire Essence" |
|---|
|
|
|---|
| rewards2 | | id | "Parts 10" |
|---|
| displayName | "Parts" |
|---|
| description | "10 <sprite name="[mat processed] parts"> Parts" |
|---|
|
|
|---|
| rewards3 | | id | "NewRandomVillagers 4" |
|---|
| displayName | "Villagers" |
|---|
| description | "A group of 4 villagers." |
|---|
|
|
|---|
|
| id | "IVB Bat Majority" |
|---|
| displayName | "Bat Majority" |
|---|
| tiers | |
|---|
| isTimed | false |
|---|
| timeToFail | 0 |
|---|
| objectivesSets | | difficulty | "Easy" |
|---|
| logics | | type | "RaceAmountForTime" |
|---|
| amount | "16" |
|---|
| icon | "bats_temp" |
|---|
| displayName | "Bats" |
|---|
| description | "Have at least 16 Bats for 30 seconds" |
|---|
|
|
|---|
|
| difficulty | "Medium" |
|---|
| logics | | type | "RaceAmountForTime" |
|---|
| amount | "18" |
|---|
| icon | "bats_temp" |
|---|
| displayName | "Bats" |
|---|
| description | "Have at least 18 Bats for 30 seconds" |
|---|
|
|
|---|
|
| difficulty | "Hard" |
|---|
| logics | | type | "RaceAmountForTime" |
|---|
| amount | "22" |
|---|
| icon | "bats_temp" |
|---|
| displayName | "Bats" |
|---|
| description | "Have at least 22 Bats for 30 seconds" |
|---|
|
| type | "Good" |
|---|
| amount | "20" |
|---|
| icon | "Icon_Resource_Scrolls" |
|---|
| displayName | "Deliver 20 Scrolls" |
|---|
| description | "Used for education at: Temple, Holy Guild House, Guild House, Academy, by: Beavers, Harpies, Bats. Villagers with a satisfied need for education have a higher chance of producing double yields.
<b>Produced in:</b>
Scribe<sprite name=grade3>,
Artisan<sprite name=grade2>,
Lumber Mill<sprite name=grade1>,
Rain Mill<sprite name=grade1>" |
|---|
|
|
|---|
|
|
|---|
| rewards1 | | id | "Coal +1" |
|---|
| displayName | "Specialized Mining" |
|---|
| description | "+1 to <sprite name="[crafting] coal"> Coal production (from gathering, farming, fishing, or production)." |
|---|
|
|
|---|
| rewards2 | | id | "Amber 20" |
|---|
| displayName | "Amber Pouch" |
|---|
| description | "20 <sprite name="[valuable] amber"> Amber" |
|---|
|
|
|---|
| rewards3 | | id | "Paper +2" |
|---|
| displayName | "Advanced Press" |
|---|
| description | "+2 to <sprite name="[needs] scrolls"> Scrolls production (from gathering, farming, fishing, or production)." |
|---|
|
|
|---|
|
| id | "IVB Beaver Majority" |
|---|
| displayName | "Beaver Majority" |
|---|
| tiers | |
|---|
| isTimed | false |
|---|
| timeToFail | 0 |
|---|
| objectivesSets | | difficulty | "Easy" |
|---|
| logics | | type | "RaceAmountForTime" |
|---|
| amount | "16" |
|---|
| icon | "beaver_temp" |
|---|
| displayName | "Beavers" |
|---|
| description | "Have at least 16 Beavers for 30 seconds" |
|---|
|
|
|---|
|
| difficulty | "Medium" |
|---|
| logics | | type | "RaceAmountForTime" |
|---|
| amount | "18" |
|---|
| icon | "beaver_temp" |
|---|
| displayName | "Beavers" |
|---|
| description | "Have at least 18 Beavers for 30 seconds" |
|---|
|
|
|---|
|
| difficulty | "Hard" |
|---|
| logics | | type | "RaceAmountForTime" |
|---|
| amount | "22" |
|---|
| icon | "beaver_temp" |
|---|
| displayName | "Beavers" |
|---|
| description | "Have at least 22 Beavers for 30 seconds" |
|---|
|
| type | "NeedServed" |
|---|
| amount | "50" |
|---|
| icon | "Icon_Need_Education" |
|---|
| displayName | "Need for Education fulfilled" |
|---|
| description | "Fulfill your villagers' need for education 50 times (retroactive)." |
|---|
|
|
|---|
|
|
|---|
| rewards1 | | id | "Pickled Goods +2" |
|---|
| displayName | "Pickle Jars" |
|---|
| description | "+2 to <sprite name="[food processed] pickled goods"> Pickled Goods production (from gathering, farming, fishing, or production)." |
|---|
|
|
|---|
| rewards2 | | id | "Pickled Goods 30" |
|---|
| displayName | "Pickled Goods" |
|---|
| description | "30 <sprite name="[food processed] pickled goods"> Pickled Goods" |
|---|
|
|
|---|
| rewards3 | | id | "Beaver Faction Support" |
|---|
| displayName | "Beaver Clan Support" |
|---|
| description | "Ever since the Great Civil War, all species have been locked in a constant struggle to gain the Queen's favor. The Beaver clan remembers your help. (+3 to Beavers Resolve)" |
|---|
|
|
|---|
|
| id | "IVB Brawling" |
|---|
| displayName | "Brawling" |
|---|
| tiers | |
|---|
| isTimed | false |
|---|
| timeToFail | 0 |
|---|
| objectivesSets | | difficulty | "Easy" |
|---|
| logics | | type | "NeedSatisfiedForTime" |
|---|
| amount | "14" |
|---|
| icon | "Icon_Need_Brawling" |
|---|
| displayName | "Need for Brawling fulfilled" |
|---|
| description | "Have at least 14 villagers with the Brawling need fulfilled for 30 seconds." |
|---|
|
|
|---|
|
| difficulty | "Medium" |
|---|
| logics | | type | "NeedSatisfiedForTime" |
|---|
| amount | "18" |
|---|
| icon | "Icon_Need_Brawling" |
|---|
| displayName | "Need for Brawling fulfilled" |
|---|
| description | "Have at least 18 villagers with the Brawling need fulfilled for 30 seconds." |
|---|
|
| type | "Good" |
|---|
| amount | "20" |
|---|
| icon | "Icon_Resource_TrainingGear" |
|---|
| displayName | "Deliver 20 Training Gear" |
|---|
| description | "Used for brawling at: Clan Hall, Forum, Academy, by: Lizards, Frogs, Bats. Villagers with a satisfied need for brawling have a higher chance of producing double yields.
<b>Produced in:</b>
Smelter<sprite name=grade2>,
Tinkerer<sprite name=grade2>,
Weaver<sprite name=grade1>,
Leatherworker<sprite name=grade1>" |
|---|
|
|
|---|
|
| difficulty | "Hard" |
|---|
| logics | | type | "NeedSatisfiedForTime" |
|---|
| amount | "20" |
|---|
| icon | "Icon_Need_Brawling" |
|---|
| displayName | "Need for Brawling fulfilled" |
|---|
| description | "Have at least 20 villagers with the Brawling need fulfilled for 30 seconds." |
|---|
|
| type | "Good" |
|---|
| amount | "30" |
|---|
| icon | "Icon_Resource_TrainingGear" |
|---|
| displayName | "Deliver 30 Training Gear" |
|---|
| description | "Used for brawling at: Clan Hall, Forum, Academy, by: Lizards, Frogs, Bats. Villagers with a satisfied need for brawling have a higher chance of producing double yields.
<b>Produced in:</b>
Smelter<sprite name=grade2>,
Tinkerer<sprite name=grade2>,
Weaver<sprite name=grade1>,
Leatherworker<sprite name=grade1>" |
|---|
|
|
|---|
|
|
|---|
| rewards1 | | id | "Training Gear +2" |
|---|
| displayName | "Woodworking Tools" |
|---|
| description | "+2 to <sprite name="[needs] training gear"> Training Gear production (from gathering, farming, fishing, or production)." |
|---|
|
|
|---|
| rewards2 | | id | "Amber 25" |
|---|
| displayName | "Amber Pouch" |
|---|
| description | "25 <sprite name="[valuable] amber"> Amber" |
|---|
|
|
|---|
| rewards3 | | id | "NewRandomVillagers 5" |
|---|
| displayName | "Villagers" |
|---|
| description | "A group of 5 villagers." |
|---|
|
|
|---|
|
| id | "IVB Builders Tools" |
|---|
| displayName | "Builder's Tools" |
|---|
| tiers | |
|---|
| isTimed | false |
|---|
| timeToFail | 0 |
|---|
| objectivesSets | | difficulty | "Easy" |
|---|
| logics | | type | "Good" |
|---|
| amount | "10" |
|---|
| icon | "Icon_Resource_SimpleTools" |
|---|
| displayName | "Deliver 10 Tools" |
|---|
| description | "Used primarily for exploration, opening caches, and completing difficult events.
<b>Produced in:</b>
Toolshop<sprite name=grade3>,
Finesmith<sprite name=grade3>,
Carpenter<sprite name=grade2>,
Smithy<sprite name=grade2>,
Tinkerer<sprite name=grade2>" |
|---|
|
| type | "Good" |
|---|
| amount | "10" |
|---|
| icon | "Icon_Resource_BuildingMaterials" |
|---|
| displayName | "Deliver 10 Pack of Building Materials" |
|---|
| description | "Building materials packaged for delivery, used to fulfill orders, upgrade buildings, and trade.
<b>Produced in:</b>
Cobbler<sprite name=grade2>,
Clothier<sprite name=grade2>,
Makeshift Post<sprite name=grade0>" |
|---|
|
|
|---|
|
| difficulty | "Medium" |
|---|
| logics | | type | "Good" |
|---|
| amount | "15" |
|---|
| icon | "Icon_Resource_SimpleTools" |
|---|
| displayName | "Deliver 15 Tools" |
|---|
| description | "Used primarily for exploration, opening caches, and completing difficult events.
<b>Produced in:</b>
Toolshop<sprite name=grade3>,
Finesmith<sprite name=grade3>,
Carpenter<sprite name=grade2>,
Smithy<sprite name=grade2>,
Tinkerer<sprite name=grade2>" |
|---|
|
| type | "Good" |
|---|
| amount | "15" |
|---|
| icon | "Icon_Resource_BuildingMaterials" |
|---|
| displayName | "Deliver 15 Pack of Building Materials" |
|---|
| description | "Building materials packaged for delivery, used to fulfill orders, upgrade buildings, and trade.
<b>Produced in:</b>
Cobbler<sprite name=grade2>,
Clothier<sprite name=grade2>,
Makeshift Post<sprite name=grade0>" |
|---|
|
|
|---|
|
| difficulty | "Hard" |
|---|
| logics | | type | "Good" |
|---|
| amount | "20" |
|---|
| icon | "Icon_Resource_SimpleTools" |
|---|
| displayName | "Deliver 20 Tools" |
|---|
| description | "Used primarily for exploration, opening caches, and completing difficult events.
<b>Produced in:</b>
Toolshop<sprite name=grade3>,
Finesmith<sprite name=grade3>,
Carpenter<sprite name=grade2>,
Smithy<sprite name=grade2>,
Tinkerer<sprite name=grade2>" |
|---|
|
| type | "Good" |
|---|
| amount | "20" |
|---|
| icon | "Icon_Resource_BuildingMaterials" |
|---|
| displayName | "Deliver 20 Pack of Building Materials" |
|---|
| description | "Building materials packaged for delivery, used to fulfill orders, upgrade buildings, and trade.
<b>Produced in:</b>
Cobbler<sprite name=grade2>,
Clothier<sprite name=grade2>,
Makeshift Post<sprite name=grade0>" |
|---|
|
|
|---|
|
|
|---|
| rewards1 | | id | "Biscuits +2" |
|---|
| displayName | "Bigger Pans" |
|---|
| description | "+2 to <sprite name="[food processed] biscuits"> Biscuits production (from gathering, farming, fishing, or production)." |
|---|
|
| id | "Pie +2" |
|---|
| displayName | "Bigger Ovens" |
|---|
| description | "+2 to <sprite name="[food processed] pie"> Pie production (from gathering, farming, fishing, or production)." |
|---|
|
| id | "Jerky +2" |
|---|
| displayName | "Salted Jerky" |
|---|
| description | "+2 to <sprite name="[food processed] jerky"> Jerky production (from gathering, farming, fishing, or production)." |
|---|
|
| id | "Skewers +2" |
|---|
| displayName | "Bigger Grill" |
|---|
| description | "+2 to <sprite name="[food processed] skewers"> Skewers production (from gathering, farming, fishing, or production)." |
|---|
|
| id | "Pickled Goods +2" |
|---|
| displayName | "Pickle Jars" |
|---|
| description | "+2 to <sprite name="[food processed] pickled goods"> Pickled Goods production (from gathering, farming, fishing, or production)." |
|---|
|
| id | "Porridge +2" |
|---|
| displayName | "Puffed Grain" |
|---|
| description | "+2 to <sprite name="[food processed] porridge"> Porridge production (from gathering, farming, fishing, or production)." |
|---|
|
| id | "Paste +2" |
|---|
| displayName | "Steel Grater" |
|---|
| description | "+2 to <sprite name="[food processed] paste"> Paste production (from gathering, farming, fishing, or production)." |
|---|
|
|
|---|
| rewards2 | | id | "PlantingRate +25" |
|---|
| displayName | "Seed Pouch" |
|---|
| description | "Planting crops is 25% faster." |
|---|
|
|
|---|
| rewards3 | | id | "HarvestingRate +25" |
|---|
| displayName | "Obsidian Sickles" |
|---|
| description | "Harvesting crops is 25% faster." |
|---|
|
|
|---|
|
| id | "IVB Education" |
|---|
| displayName | "Knowledge" |
|---|
| tiers | |
|---|
| isTimed | false |
|---|
| timeToFail | 0 |
|---|
| objectivesSets | | difficulty | "Easy" |
|---|
| logics | | type | "NeedSatisfiedForTime" |
|---|
| amount | "14" |
|---|
| icon | "Icon_Need_Education" |
|---|
| displayName | "Need for Education fulfilled" |
|---|
| description | "Have at least 14 villagers with the Education need fulfilled for 30 seconds." |
|---|
|
|
|---|
|
| difficulty | "Medium" |
|---|
| logics | | type | "NeedSatisfiedForTime" |
|---|
| amount | "16" |
|---|
| icon | "Icon_Need_Education" |
|---|
| displayName | "Need for Education fulfilled" |
|---|
| description | "Have at least 16 villagers with the Education need fulfilled for 30 seconds." |
|---|
|
| type | "Good" |
|---|
| amount | "20" |
|---|
| icon | "Icon_Resource_Scrolls" |
|---|
| displayName | "Deliver 20 Scrolls" |
|---|
| description | "Used for education at: Temple, Holy Guild House, Guild House, Academy, by: Beavers, Harpies, Bats. Villagers with a satisfied need for education have a higher chance of producing double yields.
<b>Produced in:</b>
Scribe<sprite name=grade3>,
Artisan<sprite name=grade2>,
Lumber Mill<sprite name=grade1>,
Rain Mill<sprite name=grade1>" |
|---|
|
|
|---|
|
| difficulty | "Hard" |
|---|
| logics | | type | "NeedSatisfiedForTime" |
|---|
| amount | "20" |
|---|
| icon | "Icon_Need_Education" |
|---|
| displayName | "Need for Education fulfilled" |
|---|
| description | "Have at least 20 villagers with the Education need fulfilled for 30 seconds." |
|---|
|
| type | "Good" |
|---|
| amount | "30" |
|---|
| icon | "Icon_Resource_Scrolls" |
|---|
| displayName | "Deliver 30 Scrolls" |
|---|
| description | "Used for education at: Temple, Holy Guild House, Guild House, Academy, by: Beavers, Harpies, Bats. Villagers with a satisfied need for education have a higher chance of producing double yields.
<b>Produced in:</b>
Scribe<sprite name=grade3>,
Artisan<sprite name=grade2>,
Lumber Mill<sprite name=grade1>,
Rain Mill<sprite name=grade1>" |
|---|
|
|
|---|
|
|
|---|
| rewards1 | | id | "Paper +2" |
|---|
| displayName | "Advanced Press" |
|---|
| description | "+2 to <sprite name="[needs] scrolls"> Scrolls production (from gathering, farming, fishing, or production)." |
|---|
|
| id | "Incense +2" |
|---|
| displayName | "Vessel of Incense" |
|---|
| description | "+2 to <sprite name="[needs] incense"> Incense production (from gathering, farming, fishing, or production)." |
|---|
|
| id | "Tea +2" |
|---|
| displayName | "Tea Infuser" |
|---|
| description | "+2 to <sprite name="[needs] tea"> Tea production (from gathering, farming, fishing, or production)." |
|---|
|
| id | "Training Gear +2" |
|---|
| displayName | "Woodworking Tools" |
|---|
| description | "+2 to <sprite name="[needs] training gear"> Training Gear production (from gathering, farming, fishing, or production)." |
|---|
|
| id | "Ale +2" |
|---|
| displayName | "Bigger Barrels" |
|---|
| description | "+2 to <sprite name="[needs] ale"> Ale production (from gathering, farming, fishing, or production)." |
|---|
|
| id | "Wine +2" |
|---|
| displayName | "Advanced Filters" |
|---|
| description | "+2 to <sprite name="[needs] wine"> Wine production (from gathering, farming, fishing, or production)." |
|---|
|
|
|---|
| rewards2 | | id | "Porridge 40" |
|---|
| displayName | "Box of Porridge" |
|---|
| description | "40 <sprite name="[food processed] porridge"> Porridge" |
|---|
|
| id | "Paste 40" |
|---|
| displayName | "Bowl of Paste" |
|---|
| description | "40 <sprite name="[food processed] paste"> Paste" |
|---|
|
| id | "Pickled Goods 40" |
|---|
| displayName | "Pickled Goods" |
|---|
| description | "40 <sprite name="[food processed] pickled goods"> Pickled Goods" |
|---|
|
| id | "Biscuits 40" |
|---|
| displayName | "Basket of Biscuits" |
|---|
| description | "40 <sprite name="[food processed] biscuits"> Biscuits" |
|---|
|
| id | "Pie 40" |
|---|
| displayName | "Basket of Pies" |
|---|
| description | "40 <sprite name="[food processed] pie"> Pie" |
|---|
|
| id | "Jerky 40" |
|---|
| displayName | "Basket of Jerky" |
|---|
| description | "40 <sprite name="[food processed] jerky"> Jerky" |
|---|
|
| id | "Skewers 40" |
|---|
| displayName | "Pack of Skewers" |
|---|
| description | "40 <sprite name="[food processed] skewers"> Skewers" |
|---|
|
|
|---|
| rewards3 | | id | "Parts 10" |
|---|
| displayName | "Parts" |
|---|
| description | "10 <sprite name="[mat processed] parts"> Parts" |
|---|
|
|
|---|
|
| id | "IVB Fox Majority" |
|---|
| displayName | "Fox Majority" |
|---|
| tiers | |
|---|
| isTimed | false |
|---|
| timeToFail | 0 |
|---|
| objectivesSets | | difficulty | "Easy" |
|---|
| logics | | type | "RaceAmountForTime" |
|---|
| amount | "16" |
|---|
| icon | "fox_temp" |
|---|
| displayName | "Foxes" |
|---|
| description | "Have at least 16 Foxes for 30 seconds" |
|---|
|
|
|---|
|
| difficulty | "Medium" |
|---|
| logics | | type | "RaceAmountForTime" |
|---|
| amount | "18" |
|---|
| icon | "fox_temp" |
|---|
| displayName | "Foxes" |
|---|
| description | "Have at least 18 Foxes for 30 seconds" |
|---|
|
|
|---|
|
| difficulty | "Hard" |
|---|
| logics | | type | "RaceAmountForTime" |
|---|
| amount | "20" |
|---|
| icon | "fox_temp" |
|---|
| displayName | "Foxes" |
|---|
| description | "Have at least 20 Foxes for 30 seconds" |
|---|
|
| type | "Good" |
|---|
| amount | "40" |
|---|
| icon | "Icon_Resource_Porridge" |
|---|
| displayName | "Deliver 40 Porridge" |
|---|
| description | "A nutritious and warming meal. Liked by: Humans, Foxes, Frogs. Villagers with a satisfied need for porridge have an increased chance of producing double yields.
<b>Produced in:</b>
Beanery<sprite name=grade3>,
Cookhouse<sprite name=grade2>,
Pantry<sprite name=grade2>,
Brewery<sprite name=grade2>" |
|---|
|
|
|---|
|
|
|---|
| rewards1 | | id | "Grain 50" |
|---|
| displayName | "Box of Grain" |
|---|
| description | "50 <sprite name="[food raw] grain"> Grain" |
|---|
|
|
|---|
| rewards2 | | id | "Porridge +2" |
|---|
| displayName | "Puffed Grain" |
|---|
| description | "+2 to <sprite name="[food processed] porridge"> Porridge production (from gathering, farming, fishing, or production)." |
|---|
|
|
|---|
| rewards3 | | id | "Amber 25" |
|---|
| displayName | "Amber Pouch" |
|---|
| description | "25 <sprite name="[valuable] amber"> Amber" |
|---|
|
|
|---|
|
| id | "IVB Frog Majority" |
|---|
| displayName | "Frog Majority" |
|---|
| tiers | |
|---|
| isTimed | false |
|---|
| timeToFail | 0 |
|---|
| objectivesSets | | difficulty | "Easy" |
|---|
| logics | | type | "RaceAmountForTime" |
|---|
| amount | "16" |
|---|
| icon | "frog_temp" |
|---|
| displayName | "Frogs" |
|---|
| description | "Have at least 16 Frogs for 30 seconds" |
|---|
|
|
|---|
|
| difficulty | "Medium" |
|---|
| logics | | type | "RaceAmountForTime" |
|---|
| amount | "18" |
|---|
| icon | "frog_temp" |
|---|
| displayName | "Frogs" |
|---|
| description | "Have at least 18 Frogs for 30 seconds" |
|---|
|
|
|---|
|
| difficulty | "Hard" |
|---|
| logics | | type | "RaceAmountForTime" |
|---|
| amount | "22" |
|---|
| icon | "frog_temp" |
|---|
| displayName | "Frogs" |
|---|
| description | "Have at least 22 Frogs for 30 seconds" |
|---|
|
| type | "NeedServed" |
|---|
| amount | "50" |
|---|
| icon | "Icon_Need_Brawling" |
|---|
| displayName | "Need for Brawling fulfilled" |
|---|
| description | "Fulfill your villagers' need for brawling 50 times (retroactive)." |
|---|
|
|
|---|
|
|
|---|
| rewards1 | | id | "Paste +2" |
|---|
| displayName | "Steel Grater" |
|---|
| description | "+2 to <sprite name="[food processed] paste"> Paste production (from gathering, farming, fishing, or production)." |
|---|
|
|
|---|
| rewards2 | | id | "Fishing Huts Speed" |
|---|
| displayName | "Wide Nets" |
|---|
| description | "More durable and much wider nets. Fishing speed is increased by 25%." |
|---|
|
|
|---|
| rewards3 | | id | "Bricks 20" |
|---|
| displayName | "Crate of Bricks" |
|---|
| description | "20 <sprite name="[mat processed] bricks"> Bricks" |
|---|
|
|
|---|
|
| id | "IVB Harpy Majority" |
|---|
| displayName | "Harpy Majority" |
|---|
| tiers | |
|---|
| isTimed | false |
|---|
| timeToFail | 0 |
|---|
| objectivesSets | | difficulty | "Easy" |
|---|
| logics | | type | "RaceAmountForTime" |
|---|
| amount | "16" |
|---|
| icon | "harpy_temp" |
|---|
| displayName | "Harpies" |
|---|
| description | "Have at least 16 Harpies for 30 seconds" |
|---|
|
|
|---|
|
| difficulty | "Medium" |
|---|
| logics | | type | "RaceAmountForTime" |
|---|
| amount | "18" |
|---|
| icon | "harpy_temp" |
|---|
| displayName | "Harpies" |
|---|
| description | "Have at least 18 Harpies for 30 seconds" |
|---|
|
|
|---|
|
| difficulty | "Hard" |
|---|
| logics | | type | "RaceAmountForTime" |
|---|
| amount | "22" |
|---|
| icon | "harpy_temp" |
|---|
| displayName | "Harpies" |
|---|
| description | "Have at least 22 Harpies for 30 seconds" |
|---|
|
| type | "Good" |
|---|
| amount | "20" |
|---|
| icon | "Icon_Resource_Tea" |
|---|
| displayName | "Deliver 20 Tea" |
|---|
| description | "Used for treatment at: Market, Tea Doctor, Bath House, by: Harpies, Foxes. Villagers with a satisfied need for treatment have a higher chance of producing double yields.
<b>Produced in:</b>
Teahouse<sprite name=grade3>,
Apothecary<sprite name=grade2>,
Alchemist's Hut<sprite name=grade2>,
Druid's Hut<sprite name=grade2>" |
|---|
|
|
|---|
|
|
|---|
| rewards1 | | id | "Berries +1" |
|---|
| displayName | "Large Berry Baskets" |
|---|
| description | "+1 to <sprite name="[food raw] berries"> Berries production (from gathering, farming, fishing, or production)." |
|---|
|
|
|---|
| rewards2 | | id | "Amber 20" |
|---|
| displayName | "Amber Pouch" |
|---|
| description | "20 <sprite name="[valuable] amber"> Amber" |
|---|
|
|
|---|
| rewards3 | | id | "Tea +2" |
|---|
| displayName | "Tea Infuser" |
|---|
| description | "+2 to <sprite name="[needs] tea"> Tea production (from gathering, farming, fishing, or production)." |
|---|
|
|
|---|
|
| id | "IVB Human Majority" |
|---|
| displayName | "Human Majority" |
|---|
| tiers | |
|---|
| isTimed | false |
|---|
| timeToFail | 0 |
|---|
| objectivesSets | | difficulty | "Easy" |
|---|
| logics | | type | "RaceAmountForTime" |
|---|
| amount | "16" |
|---|
| icon | "human_temp" |
|---|
| displayName | "Humans" |
|---|
| description | "Have at least 16 Humans for 30 seconds" |
|---|
|
|
|---|
|
| difficulty | "Medium" |
|---|
| logics | | type | "RaceAmountForTime" |
|---|
| amount | "20" |
|---|
| icon | "human_temp" |
|---|
| displayName | "Humans" |
|---|
| description | "Have at least 20 Humans for 30 seconds" |
|---|
|
|
|---|
|
| difficulty | "Hard" |
|---|
| logics | | type | "RaceAmountForTime" |
|---|
| amount | "22" |
|---|
| icon | "human_temp" |
|---|
| displayName | "Humans" |
|---|
| description | "Have at least 22 Humans for 30 seconds" |
|---|
|
| type | "Good" |
|---|
| amount | "10" |
|---|
| icon | "Icon_Resource_Crops" |
|---|
| displayName | "Deliver 10 Pack of Crops" |
|---|
| description | "Crops packaged for delivery, used to fulfill orders and trade.
<b>Produced in:</b>
Granary<sprite name=grade2>,
Brewery<sprite name=grade1>,
Makeshift Post<sprite name=grade0>" |
|---|
|
|
|---|
|
|
|---|
| rewards1 | | id | "Pottery +2" |
|---|
| displayName | "Rain-Powered Pottery Wheel" |
|---|
| description | "+2 to <sprite name="[vessel] pottery"> Pottery production (from gathering, farming, fishing, or production)." |
|---|
|
|
|---|
| rewards2 | | id | "Amber 25" |
|---|
| displayName | "Amber Pouch" |
|---|
| description | "25 <sprite name="[valuable] amber"> Amber" |
|---|
|
|
|---|
| rewards3 | | id | "Planks 20" |
|---|
| displayName | "Box of Planks" |
|---|
| description | "20 <sprite name="[mat processed] planks"> Planks" |
|---|
|
|
|---|
|
| id | "IVB Leisure" |
|---|
| displayName | "Leisure" |
|---|
| tiers | |
|---|
| isTimed | false |
|---|
| timeToFail | 0 |
|---|
| objectivesSets | | difficulty | "Easy" |
|---|
| logics | | type | "NeedSatisfiedForTime" |
|---|
| amount | "14" |
|---|
| icon | "Icon_Need_Leisure" |
|---|
| displayName | "Need for Leisure fulfilled" |
|---|
| description | "Have at least 14 villagers with the Leisure need fulfilled for 30 seconds." |
|---|
|
|
|---|
|
| difficulty | "Medium" |
|---|
| logics | | type | "NeedSatisfiedForTime" |
|---|
| amount | "18" |
|---|
| icon | "Icon_Need_Leisure" |
|---|
| displayName | "Need for Leisure fulfilled" |
|---|
| description | "Have at least 18 villagers with the Leisure need fulfilled for 30 seconds." |
|---|
|
| type | "Good" |
|---|
| amount | "20" |
|---|
| icon | "Icon_Resource_Ale" |
|---|
| displayName | "Deliver 20 Ale" |
|---|
| description | "Used for leisure at: Tavern, Monastery, Market, by Humans, Beavers. Villagers with a satisfied need for leisure have a higher chance of producing double yields.
<b>Produced in:</b>
Brewery<sprite name=grade3>,
Distillery<sprite name=grade2>,
Tinctury<sprite name=grade2>,
Scribe<sprite name=grade1>" |
|---|
|
|
|---|
|
| difficulty | "Hard" |
|---|
| logics | | type | "NeedSatisfiedForTime" |
|---|
| amount | "22" |
|---|
| icon | "Icon_Need_Leisure" |
|---|
| displayName | "Need for Leisure fulfilled" |
|---|
| description | "Have at least 22 villagers with the Leisure need fulfilled for 30 seconds." |
|---|
|
| type | "Good" |
|---|
| amount | "30" |
|---|
| icon | "Icon_Resource_Ale" |
|---|
| displayName | "Deliver 30 Ale" |
|---|
| description | "Used for leisure at: Tavern, Monastery, Market, by Humans, Beavers. Villagers with a satisfied need for leisure have a higher chance of producing double yields.
<b>Produced in:</b>
Brewery<sprite name=grade3>,
Distillery<sprite name=grade2>,
Tinctury<sprite name=grade2>,
Scribe<sprite name=grade1>" |
|---|
|
|
|---|
|
|
|---|
| rewards1 | | id | "Ale +2" |
|---|
| displayName | "Bigger Barrels" |
|---|
| description | "+2 to <sprite name="[needs] ale"> Ale production (from gathering, farming, fishing, or production)." |
|---|
|
|
|---|
| rewards2 | | id | "Roots 30" |
|---|
| displayName | "Pack of Roots" |
|---|
| description | "30 <sprite name="[food raw] roots"> Roots" |
|---|
|
|
|---|
| rewards3 | | id | "Pottery 40" |
|---|
| displayName | "Box of Pottery" |
|---|
| description | "40 <sprite name="[vessel] pottery"> Pottery" |
|---|
|
|
|---|
|
| id | "IVB Lizard Majority" |
|---|
| displayName | "Lizard Majority" |
|---|
| tiers | |
|---|
| isTimed | false |
|---|
| timeToFail | 0 |
|---|
| objectivesSets | | difficulty | "Easy" |
|---|
| logics | | type | "RaceAmountForTime" |
|---|
| amount | "16" |
|---|
| icon | "lizard_temp" |
|---|
| displayName | "Lizards" |
|---|
| description | "Have at least 16 Lizards for 30 seconds" |
|---|
|
|
|---|
|
| difficulty | "Medium" |
|---|
| logics | | type | "RaceAmountForTime" |
|---|
| amount | "18" |
|---|
| icon | "lizard_temp" |
|---|
| displayName | "Lizards" |
|---|
| description | "Have at least 18 Lizards for 30 seconds" |
|---|
|
|
|---|
|
| difficulty | "Hard" |
|---|
| logics | | type | "RaceAmountForTime" |
|---|
| amount | "20" |
|---|
| icon | "lizard_temp" |
|---|
| displayName | "Lizards" |
|---|
| description | "Have at least 20 Lizards for 30 seconds" |
|---|
|
| type | "Good" |
|---|
| amount | "60" |
|---|
| icon | "Icon_Resource_Meat" |
|---|
| displayName | "Deliver 60 Meat" |
|---|
| description | "Common food source.
<b>Obtained in:</b>
Trappers' Camp<sprite name=grade2>,
Ranch<sprite name=grade1>,
Small Trappers' Camp<sprite name=grade1>" |
|---|
|
|
|---|
|
|
|---|
| rewards1 | | id | "Meat +1" |
|---|
| displayName | "Nets" |
|---|
| description | "+1 to <sprite name="[food raw] meat"> Meat production (from gathering, farming, fishing, or production)." |
|---|
|
|
|---|
| rewards2 | | id | "Skewers 40" |
|---|
| displayName | "Pack of Skewers" |
|---|
| description | "40 <sprite name="[food processed] skewers"> Skewers" |
|---|
|
|
|---|
| rewards3 | | id | "Amber 25" |
|---|
| displayName | "Amber Pouch" |
|---|
| description | "25 <sprite name="[valuable] amber"> Amber" |
|---|
|
|
|---|
|
| id | "IVB Rainproof Coats" |
|---|
| displayName | "Rainproof Coats" |
|---|
| tiers | |
|---|
| isTimed | false |
|---|
| timeToFail | 0 |
|---|
| objectivesSets | | difficulty | "Easy" |
|---|
| logics | | type | "NeedServed" |
|---|
| amount | "40" |
|---|
| icon | "Icon_Resource_Coats" |
|---|
| displayName | "Need for Coats fulfilled" |
|---|
| description | "Fulfill your villagers' need for coats 40 times (retroactive)." |
|---|
|
| type | "Good" |
|---|
| amount | "15" |
|---|
| icon | "Icon_Resource_Leather" |
|---|
| displayName | "Deliver 15 Leather" |
|---|
| description | "Used for crafting.
<b>Obtained in:</b>
Harvesters' Camp<sprite name=grade2>,
Ranch<sprite name=grade1>" |
|---|
|
|
|---|
|
| difficulty | "Medium" |
|---|
| logics | | type | "NeedServed" |
|---|
| amount | "50" |
|---|
| icon | "Icon_Resource_Coats" |
|---|
| displayName | "Need for Coats fulfilled" |
|---|
| description | "Fulfill your villagers' need for coats 50 times (retroactive)." |
|---|
|
| type | "Good" |
|---|
| amount | "30" |
|---|
| icon | "Icon_Resource_Oil" |
|---|
| displayName | "Deliver 30 Oil" |
|---|
| description | "Efficient fuel.
<b>Obtained in:</b>
Press<sprite name=grade3>,
Druid's Hut<sprite name=grade3>,
Butcher<sprite name=grade2>" |
|---|
|
|
|---|
|
| difficulty | "Hard" |
|---|
| logics | | type | "Good" |
|---|
| amount | "50" |
|---|
| icon | "Icon_Resource_Oil" |
|---|
| displayName | "Deliver 50 Oil" |
|---|
| description | "Efficient fuel.
<b>Obtained in:</b>
Press<sprite name=grade3>,
Druid's Hut<sprite name=grade3>,
Butcher<sprite name=grade2>" |
|---|
|
| type | "Good" |
|---|
| amount | "50" |
|---|
| icon | "Icon_Resource_Coats" |
|---|
| displayName | "Deliver 50 Coats" |
|---|
| description | "Reliable protection from the rain. Used as clothing by: Humans, Beavers, Harpies, Bats. Grants an additional Resolve bonus during the storm.
<b>Produced in:</b>
Clothier<sprite name=grade3>,
Cooperage<sprite name=grade2>,
Artisan<sprite name=grade2>,
Druid's Hut<sprite name=grade1>" |
|---|
|
|
|---|
|
|
|---|
| rewards1 | | id | "Coats +3" |
|---|
| displayName | "Ancient Sewing Technique" |
|---|
| description | "+3 to <sprite name="[needs] coats"> Coats production (from gathering, farming, fishing, or production)." |
|---|
|
|
|---|
| rewards2 | | id | "Fabric 40" |
|---|
| displayName | "Bundle of Fabric" |
|---|
| description | "40 <sprite name="[mat processed] fabric"> Fabric" |
|---|
|
|
|---|
| rewards3 | | id | "NewRandomVillagers 5" |
|---|
| displayName | "Villagers" |
|---|
| description | "A group of 5 villagers." |
|---|
|
|
|---|
|
| id | "IVB Rich Delivery" |
|---|
| displayName | "Expensive Delivery" |
|---|
| tiers | |
|---|
| isTimed | false |
|---|
| timeToFail | 0 |
|---|
| objectivesSets | | difficulty | "Easy" |
|---|
| logics | | type | "Good" |
|---|
| amount | "15" |
|---|
| icon | "Icon_Resource_BuildingMaterials" |
|---|
| displayName | "Deliver 15 Pack of Building Materials" |
|---|
| description | "Building materials packaged for delivery, used to fulfill orders, upgrade buildings, and trade.
<b>Produced in:</b>
Cobbler<sprite name=grade2>,
Clothier<sprite name=grade2>,
Makeshift Post<sprite name=grade0>" |
|---|
|
| type | "Good" |
|---|
| amount | "20" |
|---|
| icon | "Icon_Resource_TradeGoods" |
|---|
| displayName | "Deliver 20 Pack of Trade Goods" |
|---|
| description | "Goods highly sought after by traders. Can be used to fulfill orders, or sold for a large profit.
<b>Produced in:</b>
Smithy<sprite name=grade2>,
Scribe<sprite name=grade2>,
Lumber Mill<sprite name=grade1>" |
|---|
|
|
|---|
|
| difficulty | "Medium" |
|---|
| logics | | type | "Good" |
|---|
| amount | "20" |
|---|
| icon | "Icon_Resource_BuildingMaterials" |
|---|
| displayName | "Deliver 20 Pack of Building Materials" |
|---|
| description | "Building materials packaged for delivery, used to fulfill orders, upgrade buildings, and trade.
<b>Produced in:</b>
Cobbler<sprite name=grade2>,
Clothier<sprite name=grade2>,
Makeshift Post<sprite name=grade0>" |
|---|
|
| type | "Good" |
|---|
| amount | "25" |
|---|
| icon | "Icon_Resource_TradeGoods" |
|---|
| displayName | "Deliver 25 Pack of Trade Goods" |
|---|
| description | "Goods highly sought after by traders. Can be used to fulfill orders, or sold for a large profit.
<b>Produced in:</b>
Smithy<sprite name=grade2>,
Scribe<sprite name=grade2>,
Lumber Mill<sprite name=grade1>" |
|---|
|
|
|---|
|
| difficulty | "Hard" |
|---|
| logics | | type | "Good" |
|---|
| amount | "25" |
|---|
| icon | "Icon_Resource_BuildingMaterials" |
|---|
| displayName | "Deliver 25 Pack of Building Materials" |
|---|
| description | "Building materials packaged for delivery, used to fulfill orders, upgrade buildings, and trade.
<b>Produced in:</b>
Cobbler<sprite name=grade2>,
Clothier<sprite name=grade2>,
Makeshift Post<sprite name=grade0>" |
|---|
|
| type | "Good" |
|---|
| amount | "25" |
|---|
| icon | "Icon_Resource_TradeGoods" |
|---|
| displayName | "Deliver 25 Pack of Trade Goods" |
|---|
| description | "Goods highly sought after by traders. Can be used to fulfill orders, or sold for a large profit.
<b>Produced in:</b>
Smithy<sprite name=grade2>,
Scribe<sprite name=grade2>,
Lumber Mill<sprite name=grade1>" |
|---|
|
|
|---|
|
|
|---|
| rewards1 | | id | "Plant Fibre +1" |
|---|
| displayName | "Rich in Fiber" |
|---|
| description | "+1 to <sprite name="[mat raw] plant fibre"> Plant Fiber production (from gathering, farming, fishing, or production)." |
|---|
|
|
|---|
| rewards2 | | id | "Grain +1" |
|---|
| displayName | "Mold Supply" |
|---|
| description | "+1 to <sprite name="[food raw] grain"> Grain production (from gathering, farming, fishing, or production)." |
|---|
|
|
|---|
| rewards3 | | id | "Ale 30" |
|---|
| displayName | "Barrels of Ale" |
|---|
| description | "30 <sprite name="[needs] ale"> Ale" |
|---|
|
| id | "Wine 30" |
|---|
| displayName | "Barrels of Wine" |
|---|
| description | "30 <sprite name="[needs] wine"> Wine" |
|---|
|
| id | "Incense 30" |
|---|
| displayName | "Vessel of Incense" |
|---|
| description | "30 <sprite name="[needs] incense"> Incense" |
|---|
|
| id | "Paper 30" |
|---|
| displayName | "Bundle of Scrolls" |
|---|
| description | "30 <sprite name="[needs] scrolls"> Scrolls" |
|---|
|
| id | "Training Gear 30" |
|---|
| displayName | "Training Gear" |
|---|
| description | "30 <sprite name="[needs] training gear"> Training Gear" |
|---|
|
| id | "Tea 30" |
|---|
| displayName | "Crate of Tea" |
|---|
| description | "30 <sprite name="[needs] tea"> Tea" |
|---|
|
|
|---|
|
| id | "IVB TO Building Tools" |
|---|
| displayName | "Construction Work" |
|---|
| tiers | |
|---|
| isTimed | true |
|---|
| timeToFail | 480 |
|---|
| objectivesSets | | difficulty | "Easy" |
|---|
| logics | | type | "Good" |
|---|
| amount | "10" |
|---|
| icon | "Icon_Resource_SimpleTools" |
|---|
| displayName | "Deliver 10 Tools" |
|---|
| description | "Used primarily for exploration, opening caches, and completing difficult events.
<b>Produced in:</b>
Toolshop<sprite name=grade3>,
Finesmith<sprite name=grade3>,
Carpenter<sprite name=grade2>,
Smithy<sprite name=grade2>,
Tinkerer<sprite name=grade2>" |
|---|
|
| type | "Good" |
|---|
| amount | "10" |
|---|
| icon | "Icon_Resource_Pipes" |
|---|
| displayName | "Deliver 10 Pipes" |
|---|
| description | "Used to install Rainpunk Engines in production buildings and build Geyser Pumps.
<b>Produced in:</b>
Smithy<sprite name=grade2>,
Toolshop<sprite name=grade2>,
Crude Workstation<sprite name=grade0>,
Workshop<sprite name=grade0>" |
|---|
|
|
|---|
|
| difficulty | "Medium" |
|---|
| logics | | type | "Good" |
|---|
| amount | "15" |
|---|
| icon | "Icon_Resource_SimpleTools" |
|---|
| displayName | "Deliver 15 Tools" |
|---|
| description | "Used primarily for exploration, opening caches, and completing difficult events.
<b>Produced in:</b>
Toolshop<sprite name=grade3>,
Finesmith<sprite name=grade3>,
Carpenter<sprite name=grade2>,
Smithy<sprite name=grade2>,
Tinkerer<sprite name=grade2>" |
|---|
|
| type | "Good" |
|---|
| amount | "14" |
|---|
| icon | "Icon_Resource_Pipes" |
|---|
| displayName | "Deliver 14 Pipes" |
|---|
| description | "Used to install Rainpunk Engines in production buildings and build Geyser Pumps.
<b>Produced in:</b>
Smithy<sprite name=grade2>,
Toolshop<sprite name=grade2>,
Crude Workstation<sprite name=grade0>,
Workshop<sprite name=grade0>" |
|---|
|
|
|---|
|
| difficulty | "Hard" |
|---|
| logics | | type | "Good" |
|---|
| amount | "20" |
|---|
| icon | "Icon_Resource_SimpleTools" |
|---|
| displayName | "Deliver 20 Tools" |
|---|
| description | "Used primarily for exploration, opening caches, and completing difficult events.
<b>Produced in:</b>
Toolshop<sprite name=grade3>,
Finesmith<sprite name=grade3>,
Carpenter<sprite name=grade2>,
Smithy<sprite name=grade2>,
Tinkerer<sprite name=grade2>" |
|---|
|
| type | "Good" |
|---|
| amount | "18" |
|---|
| icon | "Icon_Resource_Pipes" |
|---|
| displayName | "Deliver 18 Pipes" |
|---|
| description | "Used to install Rainpunk Engines in production buildings and build Geyser Pumps.
<b>Produced in:</b>
Smithy<sprite name=grade2>,
Toolshop<sprite name=grade2>,
Crude Workstation<sprite name=grade0>,
Workshop<sprite name=grade0>" |
|---|
|
|
|---|
|
|
|---|
| rewards1 | | id | "Oil 5pm" |
|---|
| displayName | "Oil Delivery Line" |
|---|
| description | "5 <sprite name="[crafting] oil"> Oil per minute. Not affected by production bonuses and does not contribute to production-based perks." |
|---|
|
|
|---|
| rewards2 | | id | "Copper Tools +1" |
|---|
| displayName | "Advanced Smithing" |
|---|
| description | "+1 to <sprite name="[tools] simple tools"> Tools production (from gathering, farming, fishing, or production)." |
|---|
|
|
|---|
| rewards3 | | id | "Planks 30" |
|---|
| displayName | "Box of Planks" |
|---|
| description | "30 <sprite name="[mat processed] planks"> Planks" |
|---|
|
|
|---|
|
| id | "IVB TO Engines Amount" |
|---|
| displayName | "Technological Progress" |
|---|
| tiers | |
|---|
| isTimed | true |
|---|
| timeToFail | 600 |
|---|
| objectivesSets | | difficulty | "Medium" |
|---|
| logics | | type | "EnginesAmount" |
|---|
| amount | "8" |
|---|
| icon | "en_craft_61" |
|---|
| displayName | "Rain Engines Installed" |
|---|
| description | "Have at least 8 buildings with Rain Engines installed in your settlement." |
|---|
|
|
|---|
|
| difficulty | "Hard" |
|---|
| logics | | type | "EnginesAmount" |
|---|
| amount | "10" |
|---|
| icon | "en_craft_61" |
|---|
| displayName | "Rain Engines Installed" |
|---|
| description | "Have at least 10 buildings with Rain Engines installed in your settlement." |
|---|
|
|
|---|
|
|
|---|
| rewards1 | | id | "Incense 5pm" |
|---|
| displayName | "Incense Delivery Line" |
|---|
| description | "5 <sprite name="[needs] incense"> Incense per minute. Not affected by production bonuses and does not contribute to production-based perks." |
|---|
|
| id | "Manuscripts (paper) 5pm" |
|---|
| displayName | "Scroll Delivery Line" |
|---|
| description | "5 <sprite name="[needs] scrolls"> Scrolls per minute. Not affected by production bonuses and does not contribute to production-based perks." |
|---|
|
| id | "Training Gear 5pm" |
|---|
| displayName | "Training Gear Delivery Line" |
|---|
| description | "5 <sprite name="[needs] training gear"> Training Gear per minute. Not affected by production bonuses and does not contribute to production-based perks." |
|---|
|
| id | "Ale 5pm" |
|---|
| displayName | "Ale Delivery Line" |
|---|
| description | "5 <sprite name="[needs] ale"> Ale per minute. Not affected by production bonuses and does not contribute to production-based perks." |
|---|
|
| id | "Wine 5pm" |
|---|
| displayName | "Wine Delivery Line" |
|---|
| description | "5 <sprite name="[needs] wine"> Wine per minute. Not affected by production bonuses and does not contribute to production-based perks." |
|---|
|
| id | "Tea 5pm" |
|---|
| displayName | "Tea Delivery Line" |
|---|
| description | "5 <sprite name="[needs] tea"> Tea per minute. Not affected by production bonuses and does not contribute to production-based perks." |
|---|
|
|
|---|
| rewards2 | | id | "Accidental Skewers" |
|---|
| displayName | "Zhorg's Secret Ingredient" |
|---|
| description | "A mysterious ingredient discovered by the famous chef and businessman Zhorg. Gain 10 <sprite name="[food processed] skewers"> Skewers for every 10 <sprite name="[food processed] pickled goods"> Pickled Goods produced." |
|---|
|
|
|---|
| rewards3 | | id | "Amber 50" |
|---|
| displayName | "Amber Pouch" |
|---|
| description | "50 <sprite name="[valuable] amber"> Amber" |
|---|
|
|
|---|
|
| id | "IVB TO Food Provision" |
|---|
| displayName | "Food Provision" |
|---|
| tiers | |
|---|
| isTimed | true |
|---|
| timeToFail | 360 |
|---|
| objectivesSets | | difficulty | "Easy" |
|---|
| logics | | type | "Good" |
|---|
| amount | "30" |
|---|
| icon | "Icon_Resource_Provisions" |
|---|
| displayName | "Deliver 30 Pack of Provisions" |
|---|
| description | "Provisions necessary for sending caravans into the wild. Used to fulfill orders, trade, and pay for trade routes.
<b>Produced in:</b>
Provisioner<sprite name=grade2>,
Cellar<sprite name=grade1>,
Makeshift Post<sprite name=grade0>" |
|---|
|
|
|---|
|
| difficulty | "Medium" |
|---|
| logics | | type | "Good" |
|---|
| amount | "35" |
|---|
| icon | "Icon_Resource_Provisions" |
|---|
| displayName | "Deliver 35 Pack of Provisions" |
|---|
| description | "Provisions necessary for sending caravans into the wild. Used to fulfill orders, trade, and pay for trade routes.
<b>Produced in:</b>
Provisioner<sprite name=grade2>,
Cellar<sprite name=grade1>,
Makeshift Post<sprite name=grade0>" |
|---|
|
|
|---|
|
| difficulty | "Hard" |
|---|
| logics | | type | "Good" |
|---|
| amount | "40" |
|---|
| icon | "Icon_Resource_Provisions" |
|---|
| displayName | "Deliver 40 Pack of Provisions" |
|---|
| description | "Provisions necessary for sending caravans into the wild. Used to fulfill orders, trade, and pay for trade routes.
<b>Produced in:</b>
Provisioner<sprite name=grade2>,
Cellar<sprite name=grade1>,
Makeshift Post<sprite name=grade0>" |
|---|
|
|
|---|
|
|
|---|
| rewards1 | | id | "Ink +5" |
|---|
| displayName | "Big Phials" |
|---|
| description | "+5 to <sprite name="[crafting] dye"> Dye production (from gathering, farming, fishing, or production)." |
|---|
|
|
|---|
| rewards2 | | id | "Glow Oil 40" |
|---|
| displayName | "Oil Vessels" |
|---|
| description | "40 <sprite name="[crafting] oil"> Oil" |
|---|
|
|
|---|
| rewards3 | | id | "Temple Blueprint" |
|---|
| displayName | "Temple" |
|---|
| description | "A place where villagers can fulfill their need for: Religion, Education. Passive effects: Sacrament of the Flame." |
|---|
|
|
|---|
|
| id | "IVB Travel Rations" |
|---|
| displayName | "Travel Rations" |
|---|
| tiers | |
|---|
| isTimed | false |
|---|
| timeToFail | 0 |
|---|
| objectivesSets | | difficulty | "Easy" |
|---|
| logics | | type | "Good" |
|---|
| amount | "25" |
|---|
| icon | "Icon_Resource_Provisions" |
|---|
| displayName | "Deliver 25 Pack of Provisions" |
|---|
| description | "Provisions necessary for sending caravans into the wild. Used to fulfill orders, trade, and pay for trade routes.
<b>Produced in:</b>
Provisioner<sprite name=grade2>,
Cellar<sprite name=grade1>,
Makeshift Post<sprite name=grade0>" |
|---|
|
|
|---|
|
| difficulty | "Medium" |
|---|
| logics | | type | "Good" |
|---|
| amount | "30" |
|---|
| icon | "Icon_Resource_Provisions" |
|---|
| displayName | "Deliver 30 Pack of Provisions" |
|---|
| description | "Provisions necessary for sending caravans into the wild. Used to fulfill orders, trade, and pay for trade routes.
<b>Produced in:</b>
Provisioner<sprite name=grade2>,
Cellar<sprite name=grade1>,
Makeshift Post<sprite name=grade0>" |
|---|
|
|
|---|
|
| difficulty | "Hard" |
|---|
| logics | | type | "Good" |
|---|
| amount | "35" |
|---|
| icon | "Icon_Resource_Provisions" |
|---|
| displayName | "Deliver 35 Pack of Provisions" |
|---|
| description | "Provisions necessary for sending caravans into the wild. Used to fulfill orders, trade, and pay for trade routes.
<b>Produced in:</b>
Provisioner<sprite name=grade2>,
Cellar<sprite name=grade1>,
Makeshift Post<sprite name=grade0>" |
|---|
|
|
|---|
|
|
|---|
| rewards1 | | id | "NewRandomVillagers 4" |
|---|
| displayName | "Villagers" |
|---|
| description | "A group of 4 villagers." |
|---|
|
|
|---|
| rewards2 | | id | "Skewers 40" |
|---|
| displayName | "Pack of Skewers" |
|---|
| description | "40 <sprite name="[food processed] skewers"> Skewers" |
|---|
|
| id | "Jerky 40" |
|---|
| displayName | "Basket of Jerky" |
|---|
| description | "40 <sprite name="[food processed] jerky"> Jerky" |
|---|
|
| id | "Paste 40" |
|---|
| displayName | "Bowl of Paste" |
|---|
| description | "40 <sprite name="[food processed] paste"> Paste" |
|---|
|
| id | "Porridge 40" |
|---|
| displayName | "Box of Porridge" |
|---|
| description | "40 <sprite name="[food processed] porridge"> Porridge" |
|---|
|
| id | "Pickled Goods 40" |
|---|
| displayName | "Pickled Goods" |
|---|
| description | "40 <sprite name="[food processed] pickled goods"> Pickled Goods" |
|---|
|
| id | "Biscuits 40" |
|---|
| displayName | "Basket of Biscuits" |
|---|
| description | "40 <sprite name="[food processed] biscuits"> Biscuits" |
|---|
|
| id | "Pie 40" |
|---|
| displayName | "Basket of Pies" |
|---|
| description | "40 <sprite name="[food processed] pie"> Pie" |
|---|
|
|
|---|
| rewards3 | | id | "Ranch Blueprint" |
|---|
| displayName | "Ranch" |
|---|
| description | "Can produce: <sprite name=[food raw] meat> Meat (<sprite name=grade1>), <sprite name=[mat raw] leather> Leather (<sprite name=grade1>), <sprite name=[food raw] eggs> Eggs (<sprite name=grade1>).
Rain engine: <sprite name="[water] drizzle water"> Drizzle Water." |
|---|
|
|
|---|
|
| id | "IVB Utopia" |
|---|
| displayName | "Utopia" |
|---|
| tiers | |
|---|
| isTimed | false |
|---|
| timeToFail | 0 |
|---|
| objectivesSets | | difficulty | "Easy" |
|---|
| logics | | type | "NeedSatisfiedForTime" |
|---|
| amount | "12" |
|---|
| icon | "Icon_Resource_Jerky" |
|---|
| displayName | "Need for Jerky fulfilled" |
|---|
| description | "Have at least 12 villagers with the Jerky need fulfilled for 30 seconds." |
|---|
|
| type | "NeedSatisfiedForTime" |
|---|
| amount | "12" |
|---|
| icon | "Icon_Resource_Pie" |
|---|
| displayName | "Need for Pie fulfilled" |
|---|
| description | "Have at least 12 villagers with the Pie need fulfilled for 30 seconds." |
|---|
|
| type | "NeedSatisfiedForTime" |
|---|
| amount | "12" |
|---|
| icon | "Icon_Resource_Skewers" |
|---|
| displayName | "Need for Skewers fulfilled" |
|---|
| description | "Have at least 12 villagers with the Skewers need fulfilled for 30 seconds." |
|---|
|
|
|---|
|
| difficulty | "Medium" |
|---|
| logics | | type | "NeedSatisfiedForTime" |
|---|
| amount | "14" |
|---|
| icon | "Icon_Resource_Jerky" |
|---|
| displayName | "Need for Jerky fulfilled" |
|---|
| description | "Have at least 14 villagers with the Jerky need fulfilled for 30 seconds." |
|---|
|
| type | "NeedSatisfiedForTime" |
|---|
| amount | "14" |
|---|
| icon | "Icon_Resource_Pie" |
|---|
| displayName | "Need for Pie fulfilled" |
|---|
| description | "Have at least 14 villagers with the Pie need fulfilled for 30 seconds." |
|---|
|
| type | "NeedSatisfiedForTime" |
|---|
| amount | "14" |
|---|
| icon | "Icon_Resource_Skewers" |
|---|
| displayName | "Need for Skewers fulfilled" |
|---|
| description | "Have at least 14 villagers with the Skewers need fulfilled for 30 seconds." |
|---|
|
|
|---|
|
| difficulty | "Hard" |
|---|
| logics | | type | "NeedSatisfiedForTime" |
|---|
| amount | "16" |
|---|
| icon | "Icon_Resource_Jerky" |
|---|
| displayName | "Need for Jerky fulfilled" |
|---|
| description | "Have at least 16 villagers with the Jerky need fulfilled for 30 seconds." |
|---|
|
| type | "NeedSatisfiedForTime" |
|---|
| amount | "16" |
|---|
| icon | "Icon_Resource_Pie" |
|---|
| displayName | "Need for Pie fulfilled" |
|---|
| description | "Have at least 16 villagers with the Pie need fulfilled for 30 seconds." |
|---|
|
| type | "NeedSatisfiedForTime" |
|---|
| amount | "16" |
|---|
| icon | "Icon_Resource_Skewers" |
|---|
| displayName | "Need for Skewers fulfilled" |
|---|
| description | "Have at least 16 villagers with the Skewers need fulfilled for 30 seconds." |
|---|
|
|
|---|
|
|
|---|
| rewards1 | | id | "Pack of Trade Goods Worth More" |
|---|
| displayName | "Value Added Tax" |
|---|
| description | "Specializing in a particular branch of commerce can bring a lot of profit. <sprite name="[packs] pack of trade goods"> Packs of trade goods are worth 25% more when sold through trade routes or directly to traders." |
|---|
|
| id | "Biscuits +3" |
|---|
| displayName | "Bigger Pans" |
|---|
| description | "+3 to <sprite name="[food processed] biscuits"> Biscuits production (from gathering, farming, fishing, or production)." |
|---|
|
| id | "Pickled Goods +3" |
|---|
| displayName | "Pickle Jars" |
|---|
| description | "+3 to <sprite name="[food processed] pickled goods"> Pickled Goods production (from gathering, farming, fishing, or production)." |
|---|
|
| id | "Porridge +3" |
|---|
| displayName | "Puffed Grain" |
|---|
| description | "+3 to <sprite name="[food processed] porridge"> Porridge production (from gathering, farming, fishing, or production)." |
|---|
|
| id | "Paste +3" |
|---|
| displayName | "Steel Grater" |
|---|
| description | "+3 to <sprite name="[food processed] paste"> Paste production (from gathering, farming, fishing, or production)." |
|---|
|
|
|---|
| rewards2 | | id | "Biscuits 60" |
|---|
| displayName | "Basket of Biscuits" |
|---|
| description | "60 <sprite name="[food processed] biscuits"> Biscuits" |
|---|
|
| id | "Pickled Goods 60" |
|---|
| displayName | "Pickled Goods" |
|---|
| description | "60 <sprite name="[food processed] pickled goods"> Pickled Goods" |
|---|
|
| id | "Porridge 60" |
|---|
| displayName | "Box of Porridge" |
|---|
| description | "60 <sprite name="[food processed] porridge"> Porridge" |
|---|
|
| id | "Paste 60" |
|---|
| displayName | "Bowl of Paste" |
|---|
| description | "60 <sprite name="[food processed] paste"> Paste" |
|---|
|
|
|---|
| rewards3 | | id | "Metal Tools 30" |
|---|
| displayName | "Box of Tools" |
|---|
| description | "30 <sprite name="[tools] simple tools"> Tools" |
|---|
|
|
|---|
|
| id | "TI Building Blocks" |
|---|
| displayName | "Building Blocks" |
|---|
| tiers | |
|---|
| isTimed | false |
|---|
| timeToFail | 0 |
|---|
| objectivesSets | | difficulty | "Easy" |
|---|
| logics | | type | "BuildingProduction" |
|---|
| amount | "4" |
|---|
| icon | "Icon_Resource_Planks" |
|---|
| displayName | "Planks in Crude Workstation" |
|---|
| description | "Produce 4 Planks in the building: Crude Workstation." |
|---|
|
| type | "BuildingProduction" |
|---|
| amount | "4" |
|---|
| icon | "Icon_Resource_Bricks" |
|---|
| displayName | "Bricks in Crude Workstation" |
|---|
| description | "Produce 4 Bricks in the building: Crude Workstation." |
|---|
|
| type | "BuildingProduction" |
|---|
| amount | "4" |
|---|
| icon | "Icon_Resource_Fabric" |
|---|
| displayName | "Fabric in Crude Workstation" |
|---|
| description | "Produce 4 Fabric in the building: Crude Workstation." |
|---|
|
|
|---|
|
|
|---|
| rewards1 | | id | "Crude Workstation +50" |
|---|
| displayName | "Workstation Upgrade" |
|---|
| description | "+50% to amount of goods produced in the Crude Workstation." |
|---|
|
|
|---|
| rewards2 | | id | "Parts 10" |
|---|
| displayName | "Parts" |
|---|
| description | "10 <sprite name="[mat processed] parts"> Parts" |
|---|
|
|
|---|
| rewards3 | |
|---|
|
| id | "TI Deep Exploration" |
|---|
| displayName | "Ancient Tablets" |
|---|
| tiers | |
|---|
| isTimed | false |
|---|
| timeToFail | 0 |
|---|
| objectivesSets | | difficulty | "Easy" |
|---|
| logics | | type | "GladeDiscovery" |
|---|
| amount | "1" |
|---|
| icon | "Icon_Order_DangerousDiscovery" |
|---|
| displayName | "Dangerous Glades" |
|---|
| description | "Cut through the forest to discover 1 Dangerous (<sprite name="dangerous">) or Forbidden Glades (<sprite name="forbidden">)." |
|---|
|
| type | "RelicIngredientChanged" |
|---|
| amount | "1" |
|---|
| icon | "Icon_Resource_Fabric" |
|---|
| displayName | "Change Scrolls to Fabric in the Ancient Shrine" |
|---|
| description | "Change the <b>resource</b> from <sprite name="[needs] scrolls"> Scrolls to <sprite name="[mat processed] fabric"> Fabric in the Ancient Shrine found in the Dangerous Glade." |
|---|
|
| type | "Good" |
|---|
| amount | "1" |
|---|
| icon | "Icon_Resource_AncientTablet" |
|---|
| displayName | "Deliver 1 Ancient Tablet" |
|---|
| description | "Valuable sources of knowledge, highly sought after by traders and the Queen herself. They can be found in Dangerous (<sprite name="dangerous">) or Forbidden Glades (<sprite name="forbidden">)." |
|---|
|
|
|---|
|
|
|---|
| rewards1 | | id | "Amber 30" |
|---|
| displayName | "Amber Pouch" |
|---|
| description | "30 <sprite name="[valuable] amber"> Amber" |
|---|
|
|
|---|
| rewards2 | |
|---|
| rewards3 | |
|---|
|
| id | "TI Forager" |
|---|
| displayName | "Food Supplies" |
|---|
| tiers | |
|---|
| isTimed | false |
|---|
| timeToFail | 0 |
|---|
| objectivesSets | | difficulty | "Easy" |
|---|
| logics | | type | "BuildingOwning" |
|---|
| amount | "1" |
|---|
| icon | "Primitive Forager's Camp_icon" |
|---|
| displayName | "Small Foragers' Camp" |
|---|
| description | "A small, crude version of a specialized gathering camp. It's slower, and can only collect resources from small gathering nodes. Can collect: <sprite name=[food raw] grain> Grain (<sprite name=grade1>), <sprite name=[food raw] roots> Roots (<sprite name=grade1>), <sprite name=[food raw] vegetables> Vegetables (<sprite name=grade1>)." |
|---|
|
| type | "BuildingProduction" |
|---|
| amount | "5" |
|---|
| icon | "Icon_Resource_Vegetables" |
|---|
| displayName | "Vegetables in Small Foragers' Camp" |
|---|
| description | "Produce 5 Vegetables in the building: Small Foragers' Camp." |
|---|
|
|
|---|
|
|
|---|
| rewards1 | | id | "Vegetables +1" |
|---|
| displayName | "Giant Vegetables" |
|---|
| description | "+1 to <sprite name="[food raw] vegetables"> Vegetables production (from gathering, farming, fishing, or production)." |
|---|
|
|
|---|
| rewards2 | |
|---|
| rewards3 | |
|---|
|
| id | "TI Glades" |
|---|
| displayName | "Exploring the Wilds" |
|---|
| tiers | |
|---|
| isTimed | false |
|---|
| timeToFail | 0 |
|---|
| objectivesSets | | difficulty | "Easy" |
|---|
| logics | | type | "GladeDiscovery" |
|---|
| amount | "2" |
|---|
| icon | "Icon_UI_OrderGlades" |
|---|
| displayName | "Glades" |
|---|
| description | "Cut through the forest to discover 2 glades." |
|---|
|
| type | "ProfessionRaceAmount" |
|---|
| amount | "5" |
|---|
| icon | "beaver_temp" |
|---|
| displayName | "Beavers - Woodcutter" |
|---|
| description | "Assign 5 Beavers as Woodcutters." |
|---|
|
|
|---|
|
|
|---|
| rewards1 | | id | "Human 3" |
|---|
| displayName | "Group of Humans" |
|---|
| description | "3 Humans will join the settlement." |
|---|
|
|
|---|
| rewards2 | | id | "Moth Larvae Meat 30" |
|---|
| displayName | "Pack of Meat" |
|---|
| description | "30 <sprite name="[food raw] meat"> Meat" |
|---|
|
|
|---|
| rewards3 | |
|---|
|
| id | "TI Scavenger" |
|---|
| displayName | "Harvesters' Camp" |
|---|
| tiers | |
|---|
| isTimed | false |
|---|
| timeToFail | 0 |
|---|
| objectivesSets | | difficulty | "Easy" |
|---|
| logics | | type | "BuildingOwning" |
|---|
| amount | "1" |
|---|
| icon | "Harvester Camp_icon" |
|---|
| displayName | "Harvesters' Camp" |
|---|
| description | "An advanced gathering camp. Can collect resources from large and giant gathering nodes in addition to small ones. Can collect: <sprite name=[mat raw] plant fibre> Plant Fiber (<sprite name=grade2>), <sprite name=[mat raw] reeds> Reed (<sprite name=grade2>), <sprite name=[mat raw] leather> Leather (<sprite name=grade2>)." |
|---|
|
| type | "BuildingProduction" |
|---|
| amount | "5" |
|---|
| icon | "Icon_Resource_PlantFiber" |
|---|
| displayName | "Plant Fiber in Harvesters' Camp" |
|---|
| description | "Produce 5 Plant Fiber in the building: Harvesters' Camp." |
|---|
|
|
|---|
|
|
|---|
| rewards1 | | id | "Plant Fibre +1" |
|---|
| displayName | "Rich in Fiber" |
|---|
| description | "+1 to <sprite name="[mat raw] plant fibre"> Plant Fiber production (from gathering, farming, fishing, or production)." |
|---|
|
|
|---|
| rewards2 | |
|---|
| rewards3 | |
|---|
|
| id | "TI Stonecutter" |
|---|
| displayName | "Stonecutters' Camp" |
|---|
| tiers | |
|---|
| isTimed | false |
|---|
| timeToFail | 0 |
|---|
| objectivesSets | | difficulty | "Easy" |
|---|
| logics | | type | "BuildingOwning" |
|---|
| amount | "1" |
|---|
| icon | "Stonecutter's Camp_icon" |
|---|
| displayName | "Stonecutters' Camp" |
|---|
| description | "An advanced gathering camp. Can collect resources from large and giant gathering nodes in addition to small ones. Can collect: <sprite name=[mat raw] stone> Stone (<sprite name=grade2>), <sprite name=[mat raw] clay> Clay (<sprite name=grade2>), <sprite name=[crafting] sea marrow> Sea Marrow (<sprite name=grade2>)." |
|---|
|
| type | "BuildingProduction" |
|---|
| amount | "5" |
|---|
| icon | "Icon_Resource_Clay" |
|---|
| displayName | "Clay in Stonecutters' Camp" |
|---|
| description | "Produce 5 Clay in the building: Stonecutters' Camp." |
|---|
|
|
|---|
|
|
|---|
| rewards1 | | id | "Clay +1" |
|---|
| displayName | "Steel Shovels" |
|---|
| description | "+1 to <sprite name="[mat raw] clay"> Clay production (from gathering, farming, fishing, or production)." |
|---|
|
|
|---|
| rewards2 | | id | "Wetstone 20" |
|---|
| displayName | "Crate of Stone" |
|---|
| description | "20 <sprite name="[mat raw] stone"> Stone" |
|---|
|
|
|---|
| rewards3 | |
|---|
|
| id | "TI Woodcutters Camp" |
|---|
| displayName | "Woodcutters' Camps" |
|---|
| tiers | |
|---|
| isTimed | false |
|---|
| timeToFail | 0 |
|---|
| objectivesSets | | difficulty | "Easy" |
|---|
| logics | | type | "BuildingOwning" |
|---|
| amount | "2" |
|---|
| icon | "Woodcutters Camp_icon" |
|---|
| displayName | "Woodcutters' Camp" |
|---|
| description | "Starting point for woodcutters going out into the wild to cut down trees." |
|---|
|
| type | "BuildingProduction" |
|---|
| amount | "10" |
|---|
| icon | "Icon_Resource_Wood" |
|---|
| displayName | "Wood in Woodcutters' Camp" |
|---|
| description | "Produce 10 Wood in the building: Woodcutters' Camp." |
|---|
|
|
|---|
|
|
|---|
| rewards1 | | id | "Beaver 3" |
|---|
| displayName | "Group of Beavers" |
|---|
| description | "3 Beavers will join the settlement." |
|---|
|
|
|---|
| rewards2 | | id | "Lumber Speed +50" |
|---|
| displayName | "Reinforced Axes" |
|---|
| description | "Woodcutting is a lot easier. Woodcutters' Camp production is 35% quicker." |
|---|
|
|
|---|
| rewards3 | |
|---|
|
| id | "T II Brewery" |
|---|
| displayName | "Brewing Ale" |
|---|
| tiers | |
|---|
| isTimed | false |
|---|
| timeToFail | 0 |
|---|
| objectivesSets | | difficulty | "Easy" |
|---|
| logics | | type | "BuildingOwning" |
|---|
| amount | "1" |
|---|
| icon | "Brewery_icon" |
|---|
| displayName | "Brewery" |
|---|
| description | "Can produce: <sprite name=[needs] ale> Ale (<sprite name=grade3>), <sprite name=[food processed] porridge> Porridge (<sprite name=grade2>), <sprite name=[packs] pack of crops> Pack of Crops (<sprite name=grade1>).
Rain engine: <sprite name="[water] drizzle water"> Drizzle Water." |
|---|
|
| type | "IngredientChanged" |
|---|
| amount | "1" |
|---|
| icon | "Icon_Resource_Barrels" |
|---|
| displayName | "Enable Barrels in the Ale recipe" |
|---|
| description | "Change the <b>ingredient</b> from <sprite name="[vessel] pottery"> pottery to <sprite name="[vessel] barrels"> barrels in the <sprite name="[needs] ale"> ale recipe in the Brewery." |
|---|
|
| type | "BuildingProduction" |
|---|
| amount | "20" |
|---|
| icon | "Icon_Resource_Ale" |
|---|
| displayName | "Ale in Brewery" |
|---|
| description | "Produce 20 Ale in the building: Brewery." |
|---|
|
|
|---|
|
|
|---|
| rewards1 | | id | "Milk-cap Mushroom 30" |
|---|
| displayName | "Pack of Mushrooms" |
|---|
| description | "30 <sprite name="[food raw] mushrooms"> Mushrooms" |
|---|
|
|
|---|
| rewards2 | | id | "Barrels 30" |
|---|
| displayName | "Barrels" |
|---|
| description | "30 <sprite name="[vessel] barrels"> Barrels" |
|---|
|
|
|---|
| rewards3 | | id | "Planks 10" |
|---|
| displayName | "Box of Planks" |
|---|
| description | "10 <sprite name="[mat processed] planks"> Planks" |
|---|
|
|
|---|
|
| id | "T II Farm" |
|---|
| displayName | "Farming" |
|---|
| tiers | |
|---|
| isTimed | false |
|---|
| timeToFail | 0 |
|---|
| objectivesSets | | difficulty | "Easy" |
|---|
| logics | | type | "BuildingOwning" |
|---|
| amount | "1" |
|---|
| icon | "SmallFarm_icon" |
|---|
| displayName | "Small Farm" |
|---|
| description | "Uses nearby farm fields to grow <sprite name=[food raw] vegetables> Vegetables (<sprite name=grade1>), <sprite name=[food raw] grain> Grain (<sprite name=grade2>)." |
|---|
|
| type | "BuildingOwning" |
|---|
| amount | "6" |
|---|
| icon | "Farmfield_icon" |
|---|
| displayName | "Farm Field" |
|---|
| description | "Can only be placed on fertile soil. Requires a Small Farm, Plantation, Herb Garden, Forester's Hut, or Homestead nearby to produce crops." |
|---|
|
|
|---|
|
|
|---|
| rewards1 | | id | "Human 2" |
|---|
| displayName | "Group of Humans" |
|---|
| description | "2 Humans will join the settlement." |
|---|
|
|
|---|
| rewards2 | | id | "Barrels 25" |
|---|
| displayName | "Barrels" |
|---|
| description | "25 <sprite name="[vessel] barrels"> Barrels" |
|---|
|
|
|---|
| rewards3 | |
|---|
|
| id | "T II Provisions" |
|---|
| displayName | "Provisions" |
|---|
| tiers | |
|---|
| isTimed | false |
|---|
| timeToFail | 0 |
|---|
| objectivesSets | | difficulty | "Easy" |
|---|
| logics | | type | "Good" |
|---|
| amount | "10" |
|---|
| icon | "Icon_Resource_Provisions" |
|---|
| displayName | "Deliver 10 Pack of Provisions" |
|---|
| description | "Provisions necessary for sending caravans into the wild. Used to fulfill orders, trade, and pay for trade routes.
<b>Produced in:</b>
Provisioner<sprite name=grade2>,
Cellar<sprite name=grade1>,
Makeshift Post<sprite name=grade0>" |
|---|
|
|
|---|
|
|
|---|
| rewards1 | | id | "Jerky +2" |
|---|
| displayName | "Salted Jerky" |
|---|
| description | "+2 to <sprite name="[food processed] jerky"> Jerky production (from gathering, farming, fishing, or production)." |
|---|
|
|
|---|
| rewards2 | | id | "Parts 3" |
|---|
| displayName | "Parts" |
|---|
| description | "3 <sprite name="[mat processed] parts"> Parts" |
|---|
|
|
|---|
| rewards3 | |
|---|
|
| id | "T II Resolve" |
|---|
| displayName | "High Society" |
|---|
| tiers | |
|---|
| isTimed | false |
|---|
| timeToFail | 0 |
|---|
| objectivesSets | | difficulty | "Easy" |
|---|
| logics | | type | "RaceResolveForTime" |
|---|
| amount | "25" |
|---|
| icon | "Icon_UI_OrderResolve" |
|---|
| displayName | "Humans Resolve" |
|---|
| description | "Keep Humans Resolve above 25 for 30 seconds" |
|---|
|
|
|---|
|
|
|---|
| rewards1 | | id | "Grain +1" |
|---|
| displayName | "Mold Supply" |
|---|
| description | "+1 to <sprite name="[food raw] grain"> Grain production (from gathering, farming, fishing, or production)." |
|---|
|
|
|---|
| rewards2 | | id | "Reeds 20" |
|---|
| displayName | "Bundle of Reeds" |
|---|
| description | "20 <sprite name="[mat raw] reeds"> Reed" |
|---|
|
|
|---|
| rewards3 | |
|---|
|
| id | "T II Smokehouse" |
|---|
| displayName | "Smokehouse" |
|---|
| tiers | |
|---|
| isTimed | false |
|---|
| timeToFail | 0 |
|---|
| objectivesSets | | difficulty | "Easy" |
|---|
| logics | | type | "BuildingOwning" |
|---|
| amount | "1" |
|---|
| icon | "Smokehouse_icon" |
|---|
| displayName | "Smokehouse" |
|---|
| description | "Can produce: <sprite name=[food processed] jerky> Jerky (<sprite name=grade3>), <sprite name=[vessel] pottery> Pottery (<sprite name=grade1>), <sprite name=[needs] incense> Incense (<sprite name=grade1>).
Rain engine: <sprite name="[water] drizzle water"> Drizzle Water." |
|---|
|
| type | "IngredientChanged" |
|---|
| amount | "1" |
|---|
| icon | "Icon_Resource_Meat" |
|---|
| displayName | "Enable Meat in the Jerky recipe" |
|---|
| description | "Change the <b>ingredient</b> from <sprite name="[food raw] insects"> insects to <sprite name="[food raw] meat"> meat in the <sprite name="[food processed] jerky"> jerky recipe in the Smokehouse." |
|---|
|
| type | "BuildingProduction" |
|---|
| amount | "20" |
|---|
| icon | "Icon_Resource_Jerky" |
|---|
| displayName | "Jerky in Smokehouse" |
|---|
| description | "Produce 20 Jerky in the building: Smokehouse." |
|---|
|
|
|---|
|
|
|---|
| rewards1 | | id | "Builder +5" |
|---|
| displayName | "Builder's Pack" |
|---|
| description | "Any Builder can carry 5 additional items." |
|---|
|
|
|---|
| rewards2 | | id | "Barrels 20" |
|---|
| displayName | "Barrels" |
|---|
| description | "20 <sprite name="[vessel] barrels"> Barrels" |
|---|
|
|
|---|
| rewards3 | | id | "Meat +1" |
|---|
| displayName | "Nets" |
|---|
| description | "+1 to <sprite name="[food raw] meat"> Meat production (from gathering, farming, fishing, or production)." |
|---|
|
|
|---|
|
| id | "T II Tavern" |
|---|
| displayName | "A Place for Rest" |
|---|
| tiers | |
|---|
| isTimed | false |
|---|
| timeToFail | 0 |
|---|
| objectivesSets | | difficulty | "Easy" |
|---|
| logics | | type | "BuildingOwning" |
|---|
| amount | "1" |
|---|
| icon | "Tavern_icon" |
|---|
| displayName | "Tavern" |
|---|
| description | "A place where villagers can fulfill their need for: Leisure, Luxury. Passive effects: Gleeman's Tales." |
|---|
|
| type | "NeedServed" |
|---|
| amount | "20" |
|---|
| icon | "Icon_Need_Leisure" |
|---|
| displayName | "Need for Leisure fulfilled" |
|---|
| description | "Fulfill your villagers' need for leisure 20 times (retroactive)." |
|---|
|
|
|---|
|
|
|---|
| rewards1 | | id | "Beaver 2" |
|---|
| displayName | "Group of Beavers" |
|---|
| description | "2 Beavers will join the settlement." |
|---|
|
|
|---|
| rewards2 | | id | "Metal Tools 6" |
|---|
| displayName | "Box of Tools" |
|---|
| description | "6 <sprite name="[tools] simple tools"> Tools" |
|---|
|
|
|---|
| rewards3 | | id | "Barrels 50" |
|---|
| displayName | "Barrels" |
|---|
| description | "50 <sprite name="[vessel] barrels"> Barrels" |
|---|
|
|
|---|
|
| id | "T II Trapper" |
|---|
| displayName | "First Yield" |
|---|
| tiers | |
|---|
| isTimed | false |
|---|
| timeToFail | 0 |
|---|
| objectivesSets | | difficulty | "Easy" |
|---|
| logics | | type | "BuildingOwning" |
|---|
| amount | "1" |
|---|
| icon | "Primitive Trapper's Camp_icon" |
|---|
| displayName | "Small Trappers' Camp" |
|---|
| description | "A small, crude version of a specialized gathering camp. It's slower, and can only collect resources from small gathering nodes. Can collect: <sprite name=[food raw] meat> Meat (<sprite name=grade1>), <sprite name=[food raw] insects> Insects (<sprite name=grade1>), <sprite name=[food raw] eggs> Eggs (<sprite name=grade1>)." |
|---|
|
| type | "BuildingProduction" |
|---|
| amount | "5" |
|---|
| icon | "Icon_Resource_Meat" |
|---|
| displayName | "Meat in Small Trappers' Camp" |
|---|
| description | "Produce 5 Meat in the building: Small Trappers' Camp." |
|---|
|
|
|---|
|
|
|---|
| rewards1 | | id | "Fabric 10" |
|---|
| displayName | "Bundle of Fabric" |
|---|
| description | "10 <sprite name="[mat processed] fabric"> Fabric" |
|---|
|
|
|---|
| rewards2 | | id | "Bricks 10" |
|---|
| displayName | "Crate of Bricks" |
|---|
| description | "10 <sprite name="[mat processed] bricks"> Bricks" |
|---|
|
|
|---|
| rewards3 | | id | "Planks 15" |
|---|
| displayName | "Box of Planks" |
|---|
| description | "15 <sprite name="[mat processed] planks"> Planks" |
|---|
|
|
|---|
|
| id | "T II Woodcutters Camp" |
|---|
| displayName | "Home & Hearth" |
|---|
| tiers | |
|---|
| isTimed | false |
|---|
| timeToFail | 0 |
|---|
| objectivesSets | | difficulty | "Easy" |
|---|
| logics | | type | "BuildingOwning" |
|---|
| amount | "2" |
|---|
| icon | "Woodcutters Camp_icon" |
|---|
| displayName | "Woodcutters' Camp" |
|---|
| description | "Starting point for woodcutters going out into the wild to cut down trees." |
|---|
|
| type | "BuildingOwning" |
|---|
| amount | "2" |
|---|
| icon | "Shelter_icon" |
|---|
| displayName | "Shelter" |
|---|
| description | "Can accommodate most villagers, but won't satisfy the need for species-specific housing. Has to be built near a Hearth. Can house 3 residents." |
|---|
|
|
|---|
|
|
|---|
| rewards1 | | id | "Parts 3" |
|---|
| displayName | "Parts" |
|---|
| description | "3 <sprite name="[mat processed] parts"> Parts" |
|---|
|
|
|---|
| rewards2 | | id | "Wetstone 20" |
|---|
| displayName | "Crate of Stone" |
|---|
| description | "20 <sprite name="[mat raw] stone"> Stone" |
|---|
|
|
|---|
| rewards3 | | id | "Beaver 2" |
|---|
| displayName | "Group of Beavers" |
|---|
| description | "2 Beavers will join the settlement." |
|---|
|
|
|---|
|
| id | "T III Amber" |
|---|
| displayName | "Get Rich" |
|---|
| tiers | |
|---|
| isTimed | false |
|---|
| timeToFail | 0 |
|---|
| objectivesSets | | difficulty | "Easy" |
|---|
| logics | | type | "Good" |
|---|
| amount | "40" |
|---|
| icon | "Icon_Resource_Amber" |
|---|
| displayName | "Deliver 40 Amber" |
|---|
| description | "Crystallized resin. The main currency of the kingdom." |
|---|
|
|
|---|
|
|
|---|
| rewards1 | | id | "Resin +1" |
|---|
| displayName | "Resin Extractor" |
|---|
| description | "+1 to <sprite name="[mat raw] resin"> Resin production (from gathering, farming, fishing, or production)." |
|---|
|
|
|---|
| rewards2 | | id | "Human 3" |
|---|
| displayName | "Group of Humans" |
|---|
| description | "3 Humans will join the settlement." |
|---|
|
|
|---|
| rewards3 | | id | "Glow Oil 20" |
|---|
| displayName | "Oil Vessels" |
|---|
| description | "20 <sprite name="[crafting] oil"> Oil" |
|---|
|
|
|---|
|
| id | "T III Beavers Resolve" |
|---|
| displayName | "High Resolve" |
|---|
| tiers | |
|---|
| isTimed | false |
|---|
| timeToFail | 0 |
|---|
| objectivesSets | | difficulty | "Easy" |
|---|
| logics | | type | "RaceResolveForTime" |
|---|
| amount | "25" |
|---|
| icon | "Icon_UI_OrderBeaverResolve" |
|---|
| displayName | "Beavers Resolve" |
|---|
| description | "Keep Beavers Resolve above 25 for 120 seconds" |
|---|
|
|
|---|
|
|
|---|
| rewards1 | | id | "Parts 3" |
|---|
| displayName | "Parts" |
|---|
| description | "3 <sprite name="[mat processed] parts"> Parts" |
|---|
|
|
|---|
| rewards2 | | id | "Beaver 3" |
|---|
| displayName | "Group of Beavers" |
|---|
| description | "3 Beavers will join the settlement." |
|---|
|
|
|---|
| rewards3 | | id | "Vegetables 30" |
|---|
| displayName | "Crate of Vegetables" |
|---|
| description | "30 <sprite name="[food raw] vegetables"> Vegetables" |
|---|
|
|
|---|
|
| id | "T III Berries" |
|---|
| displayName | "Collecting Berries" |
|---|
| tiers | |
|---|
| isTimed | false |
|---|
| timeToFail | 0 |
|---|
| objectivesSets | | difficulty | "Easy" |
|---|
| logics | | type | "GoodProduced" |
|---|
| amount | "20" |
|---|
| icon | "Icon_Resource_Berries" |
|---|
| displayName | "Produce Berries" |
|---|
| description | "Produce Berries in any capable building." |
|---|
|
|
|---|
|
|
|---|
| rewards1 | | id | "NewRandomVillagers 3" |
|---|
| displayName | "Villagers" |
|---|
| description | "A group of 3 villagers." |
|---|
|
|
|---|
| rewards2 | | id | "Moth Larvae Meat 20" |
|---|
| displayName | "Pack of Meat" |
|---|
| description | "20 <sprite name="[food raw] meat"> Meat" |
|---|
|
|
|---|
| rewards3 | | id | "Wetstone 20" |
|---|
| displayName | "Crate of Stone" |
|---|
| description | "20 <sprite name="[mat raw] stone"> Stone" |
|---|
|
|
|---|
|
| id | "T III Food" |
|---|
| displayName | "Happy Meal" |
|---|
| tiers | |
|---|
| isTimed | false |
|---|
| timeToFail | 0 |
|---|
| objectivesSets | | difficulty | "Easy" |
|---|
| logics | | type | "GoodProduced" |
|---|
| amount | "30" |
|---|
| icon | "Icon_Resource_Porridge" |
|---|
| displayName | "Produce Porridge" |
|---|
| description | "Produce Porridge in any capable building." |
|---|
|
| type | "GoodProduced" |
|---|
| amount | "30" |
|---|
| icon | "Icon_Resource_PickledGoods" |
|---|
| displayName | "Produce Pickled Goods" |
|---|
| description | "Produce Pickled Goods in any capable building." |
|---|
|
|
|---|
|
|
|---|
| rewards1 | | id | "Porridge +2" |
|---|
| displayName | "Puffed Grain" |
|---|
| description | "+2 to <sprite name="[food processed] porridge"> Porridge production (from gathering, farming, fishing, or production)." |
|---|
|
|
|---|
| rewards2 | | id | "Parts 3" |
|---|
| displayName | "Parts" |
|---|
| description | "3 <sprite name="[mat processed] parts"> Parts" |
|---|
|
|
|---|
| rewards3 | |
|---|
|
| id | "T III Guild House" |
|---|
| displayName | "Fulfilling Needs" |
|---|
| tiers | |
|---|
| isTimed | false |
|---|
| timeToFail | 0 |
|---|
| objectivesSets | | difficulty | "Easy" |
|---|
| logics | | type | "BuildingOwning" |
|---|
| amount | "1" |
|---|
| icon | "Guild House_icon" |
|---|
| displayName | "Guild House" |
|---|
| description | "A place where villagers can fulfill their need for: Luxury, Education. Passive effects: The Guild's Welfare." |
|---|
|
| type | "NeedServed" |
|---|
| amount | "30" |
|---|
| icon | "Icon_Need_Luxury" |
|---|
| displayName | "Need for Luxury fulfilled" |
|---|
| description | "Fulfill your villagers' need for luxury 30 times (retroactive)." |
|---|
|
|
|---|
|
|
|---|
| rewards1 | | id | "NewRandomVillagers 3" |
|---|
| displayName | "Villagers" |
|---|
| description | "A group of 3 villagers." |
|---|
|
|
|---|
| rewards2 | | id | "Parts 3" |
|---|
| displayName | "Parts" |
|---|
| description | "3 <sprite name="[mat processed] parts"> Parts" |
|---|
|
|
|---|
| rewards3 | | id | "Roots 30" |
|---|
| displayName | "Pack of Roots" |
|---|
| description | "30 <sprite name="[food raw] roots"> Roots" |
|---|
|
|
|---|
|
| id | "T III Packs" |
|---|
| displayName | "Buying & Selling" |
|---|
| tiers | |
|---|
| isTimed | false |
|---|
| timeToFail | 0 |
|---|
| objectivesSets | | difficulty | "Easy" |
|---|
| logics | | type | "GoodSold" |
|---|
| amount | "15" |
|---|
| icon | "Icon_Resource_Luxury" |
|---|
| displayName | "Sell Pack of Luxury Goods" |
|---|
| description | "Sell 15 Pack of Luxury Goods to any trader. Obtained by:
Carpenter<sprite name=grade2>,
Pantry<sprite name=grade2>,
Cooperage<sprite name=grade1>" |
|---|
|
| type | "TraderMerchandiseBought" |
|---|
| amount | "3" |
|---|
| icon | "Icon_MetaReward_QuickTraders" |
|---|
| displayName | "Buy Perks or Blueprints" |
|---|
| description | "Buy at least 3 perks or blueprints from traders." |
|---|
|
|
|---|
|
|
|---|
| rewards1 | | id | "Wine +2" |
|---|
| displayName | "Advanced Filters" |
|---|
| description | "+2 to <sprite name="[needs] wine"> Wine production (from gathering, farming, fishing, or production)." |
|---|
|
|
|---|
| rewards2 | | id | "Bricks 10" |
|---|
| displayName | "Crate of Bricks" |
|---|
| description | "10 <sprite name="[mat processed] bricks"> Bricks" |
|---|
|
|
|---|
| rewards3 | | id | "Metal Tools 6" |
|---|
| displayName | "Box of Tools" |
|---|
| description | "6 <sprite name="[tools] simple tools"> Tools" |
|---|
|
|
|---|
|
| id | "T III Rain" |
|---|
| displayName | "Catching Rainwater" |
|---|
| tiers | |
|---|
| isTimed | false |
|---|
| timeToFail | 0 |
|---|
| objectivesSets | | difficulty | "Easy" |
|---|
| logics | | type | "BuildingOwning" |
|---|
| amount | "1" |
|---|
| icon | "Rain Collector_icon" |
|---|
| displayName | "Rain Collector" |
|---|
| description | "Collects rainwater used for crafting and powering Rain Engines in production buildings. The type of rainwater collected changes with the season. Has a tank capacity of 50." |
|---|
|
| type | "GoodProduced" |
|---|
| amount | "25" |
|---|
| icon | "Icon_Resource_DrizzleWater" |
|---|
| displayName | "Produce Drizzle Water" |
|---|
| description | "Produce Drizzle Water in any capable building." |
|---|
|
|
|---|
|
|
|---|
| rewards1 | | id | "Beaver 2" |
|---|
| displayName | "Group of Beavers" |
|---|
| description | "2 Beavers will join the settlement." |
|---|
|
|
|---|
| rewards2 | | id | "Planks 10" |
|---|
| displayName | "Box of Planks" |
|---|
| description | "10 <sprite name="[mat processed] planks"> Planks" |
|---|
|
|
|---|
| rewards3 | |
|---|
|
| id | "T III Sacrifice" |
|---|
| displayName | "Surviving Requires Sacrifice" |
|---|
| tiers | |
|---|
| isTimed | false |
|---|
| timeToFail | 0 |
|---|
| objectivesSets | | difficulty | "Easy" |
|---|
| logics | | type | "GoodSacraficed" |
|---|
| amount | "50" |
|---|
| icon | "Icon_Resource_Wood" |
|---|
| displayName | "Sacrifice Wood" |
|---|
| description | "Sacrifice 50 Wood at the Ancient Hearth." |
|---|
|
|
|---|
|
|
|---|
| rewards1 | | id | "Amber 10" |
|---|
| displayName | "Amber Pouch" |
|---|
| description | "10 <sprite name="[valuable] amber"> Amber" |
|---|
|
|
|---|
| rewards2 | | id | "Hearth Parts 3" |
|---|
| displayName | "Wildfire Essence" |
|---|
| description | "3 <sprite name="hearth parts"> Wildfire Essence" |
|---|
|
|
|---|
| rewards3 | | id | "Planks 10" |
|---|
| displayName | "Box of Planks" |
|---|
| description | "10 <sprite name="[mat processed] planks"> Planks" |
|---|
|
|
|---|
|
| id | "T III Trading Post" |
|---|
| displayName | "Traders & Currency" |
|---|
| tiers | |
|---|
| isTimed | false |
|---|
| timeToFail | 0 |
|---|
| objectivesSets | | difficulty | "Easy" |
|---|
| logics | | type | "BuildingOwning" |
|---|
| amount | "1" |
|---|
| icon | "Trading Post_icon" |
|---|
| displayName | "Trading Post" |
|---|
| description | "Traders from the Smoldering City can station here and offer their wares." |
|---|
|
| type | "TraderValueSold" |
|---|
| amount | "10" |
|---|
| icon | "Icon_UI_OrderTrade" |
|---|
| displayName | "Value of Goods Sold" |
|---|
| description | "Sell goods worth at least 10 Amber to traders or via trade routes." |
|---|
|
|
|---|
|
|
|---|
| rewards1 | | id | "Planks +1" |
|---|
| displayName | "Reinforced Saw Blades" |
|---|
| description | "+1 to <sprite name="[mat processed] planks"> Planks production (from gathering, farming, fishing, or production)." |
|---|
|
|
|---|
| rewards2 | | id | "Ancient Tablet 3" |
|---|
| displayName | "Chest of Ancient Tablets" |
|---|
| description | "3 <sprite name="[valuable] ancient tablet"> Ancient Tablet" |
|---|
|
|
|---|
| rewards3 | | id | "Milk-cap Mushroom 30" |
|---|
| displayName | "Pack of Mushrooms" |
|---|
| description | "30 <sprite name="[food raw] mushrooms"> Mushrooms" |
|---|
|
|
|---|
|
| id | "T III Wine" |
|---|
| displayName | "Winemaking" |
|---|
| tiers | |
|---|
| isTimed | false |
|---|
| timeToFail | 0 |
|---|
| objectivesSets | | difficulty | "Easy" |
|---|
| logics | | type | "GoodProduced" |
|---|
| amount | "30" |
|---|
| icon | "Icon_Resource_Wine" |
|---|
| displayName | "Produce Wine" |
|---|
| description | "Produce Wine in any capable building." |
|---|
|
|
|---|
|
|
|---|
| rewards1 | | id | "Amber 10" |
|---|
| displayName | "Amber Pouch" |
|---|
| description | "10 <sprite name="[valuable] amber"> Amber" |
|---|
|
|
|---|
| rewards2 | | id | "Coal 25" |
|---|
| displayName | "Chest of Coal" |
|---|
| description | "25 <sprite name="[crafting] coal"> Coal" |
|---|
|
|
|---|
| rewards3 | | id | "Fabric 10" |
|---|
| displayName | "Bundle of Fabric" |
|---|
| description | "10 <sprite name="[mat processed] fabric"> Fabric" |
|---|
|
|
|---|
|
| id | "T IV Blightpost" |
|---|
| displayName | "Blight Fighters" |
|---|
| tiers | |
|---|
| isTimed | false |
|---|
| timeToFail | 0 |
|---|
| objectivesSets | | difficulty | "Easy" |
|---|
| logics | | type | "BuildingOwning" |
|---|
| amount | "1" |
|---|
| icon | "Blight Post_icon" |
|---|
| displayName | "Blight Post" |
|---|
| description | "A specialized building dedicated to fighting Blightrot. Blight Fighters will prepare <sprite name="blight fuel"> Purging Fire during drizzle and clearance seasons, and use it to burn Blightrot Cysts during the storm." |
|---|
|
| type | "GoodProduced" |
|---|
| amount | "5" |
|---|
| icon | "Icon_Resource_PurgingFire" |
|---|
| displayName | "Produce Purging Fire" |
|---|
| description | "Produce Purging Fire in any capable building." |
|---|
|
|
|---|
|
|
|---|
| rewards1 | | id | "Lizard 3" |
|---|
| displayName | "Group of Lizards" |
|---|
| description | "3 Lizards will join the settlement." |
|---|
|
|
|---|
| rewards2 | | id | "Jerky 30" |
|---|
| displayName | "Basket of Jerky" |
|---|
| description | "30 <sprite name="[food processed] jerky"> Jerky" |
|---|
|
|
|---|
| rewards3 | | id | "Glow Oil 20" |
|---|
| displayName | "Oil Vessels" |
|---|
| description | "20 <sprite name="[crafting] oil"> Oil" |
|---|
|
|
|---|
|
| id | "T IV Caches" |
|---|
| displayName | "Finders Keepers" |
|---|
| tiers | |
|---|
| isTimed | false |
|---|
| timeToFail | 0 |
|---|
| objectivesSets | | difficulty | "Easy" |
|---|
| logics | | type | "RelicResolved" |
|---|
| amount | "3" |
|---|
| icon | "Icon_UI_OrderCaches" |
|---|
| displayName | "Open or send caches" |
|---|
| description | "Open or send 3 Abandoned Caches of any size to the Citadel." |
|---|
|
|
|---|
|
|
|---|
| rewards1 | | id | "Parts 3" |
|---|
| displayName | "Parts" |
|---|
| description | "3 <sprite name="[mat processed] parts"> Parts" |
|---|
|
|
|---|
| rewards2 | | id | "Eggs 25" |
|---|
| displayName | "Basket of Eggs" |
|---|
| description | "25 <sprite name="[food raw] eggs"> Eggs" |
|---|
|
|
|---|
| rewards3 | | id | "Wetstone 30" |
|---|
| displayName | "Crate of Stone" |
|---|
| description | "30 <sprite name="[mat raw] stone"> Stone" |
|---|
|
|
|---|
|
| id | "T IV Clan Hall" |
|---|
| displayName | "Stay in Shape" |
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| tiers | |
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| isTimed | false |
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| timeToFail | 0 |
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| objectivesSets | | difficulty | "Easy" |
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| logics | | type | "BuildingOwning" |
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| amount | "1" |
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| icon | "Clan Hall_icon" |
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| displayName | "Clan Hall" |
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| description | "A place where villagers can fulfill their need for: Brawling. Passive effects: Carnivorous Tradition, Ancient Ways." |
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| difficulty | "Easy" |
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| logics | | type | "NeedServed" |
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| amount | "30" |
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| icon | "Icon_Need_Brawling" |
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| displayName | "Need for Brawling fulfilled" |
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| description | "Fulfill your villagers' need for brawling 30 times (retroactive)." |
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| rewards1 | | id | "Human 3" |
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| displayName | "Group of Humans" |
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| description | "3 Humans will join the settlement." |
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| rewards2 | | id | "Planks 10" |
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| displayName | "Box of Planks" |
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| description | "10 <sprite name="[mat processed] planks"> Planks" |
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| rewards3 | | id | "Roots 20" |
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| displayName | "Pack of Roots" |
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| description | "20 <sprite name="[food raw] roots"> Roots" |
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| id | "T IV Engines" |
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| displayName | "Rainpunk Technology" |
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| tiers | |
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| isTimed | false |
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| timeToFail | 0 |
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| objectivesSets | | difficulty | "Easy" |
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| logics | | type | "EnginesConnected" |
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| amount | "3" |
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| icon | "Icon_UI_OrderInstallEngines" |
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| displayName | "Install Rain Engines" |
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| description | "Install at least 3 Rain Engines in production buildings." |
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| rewards1 | | id | "Parts 3" |
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| displayName | "Parts" |
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| description | "3 <sprite name="[mat processed] parts"> Parts" |
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| rewards2 | | id | "Coats 25" |
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| displayName | "Bundle of Coats" |
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| description | "25 <sprite name="[needs] coats"> Coats" |
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| rewards3 | | id | "Barrels 20" |
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| displayName | "Barrels" |
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| description | "20 <sprite name="[vessel] barrels"> Barrels" |
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| id | "T IV Frobidden" |
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| displayName | "Forbidden Fruit" |
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| tiers | |
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| isTimed | false |
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| timeToFail | 0 |
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| objectivesSets | | difficulty | "Easy" |
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| logics | | type | "RelicResolved" |
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| amount | "1" |
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| icon | "Icon_UI_OrderForbiddenInTime" |
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| displayName | "Complete a Forbidden Glade Event" |
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| description | "Complete any Forbidden Glade Event." |
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| rewards1 | | id | "Copper Tools +1" |
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| displayName | "Advanced Smithing" |
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| description | "+1 to <sprite name="[tools] simple tools"> Tools production (from gathering, farming, fishing, or production)." |
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| rewards2 | | id | "Porridge 25" |
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| displayName | "Box of Porridge" |
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| description | "25 <sprite name="[food processed] porridge"> Porridge" |
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| rewards3 | | id | "Parts 3" |
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| displayName | "Parts" |
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| description | "3 <sprite name="[mat processed] parts"> Parts" |
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| id | "T IV Metal" |
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| displayName | "Metallurgy" |
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| tiers | |
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| isTimed | false |
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| timeToFail | 0 |
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| objectivesSets | | difficulty | "Easy" |
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| logics | | type | "GoodProduced" |
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| amount | "20" |
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| icon | "Icon_Resource_Coal" |
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| displayName | "Produce Coal" |
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| description | "Produce Coal in any capable building." |
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| type | "GoodProduced" |
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| amount | "10" |
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| icon | "Icon_Resource_CopperBar" |
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| displayName | "Produce Copper Bars" |
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| description | "Produce Copper Bars in any capable building." |
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| rewards1 | | id | "Copper Bar +2" |
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| displayName | "Advanced Smelting" |
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| description | "+2 to <sprite name="[metal] copper bar"> Copper Bars production (from gathering, farming, fishing, or production)." |
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| rewards2 | | id | "Pie 20" |
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| displayName | "Basket of Pies" |
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| description | "20 <sprite name="[food processed] pie"> Pie" |
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| rewards3 | | id | "NewRandomVillagers 3" |
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| displayName | "Villagers" |
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| description | "A group of 3 villagers." |
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| id | "T IV Mine" |
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| displayName | "Mining Basics" |
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| tiers | |
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| isTimed | false |
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| timeToFail | 0 |
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| objectivesSets | | difficulty | "Easy" |
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| logics | | type | "BuildingOwning" |
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| amount | "1" |
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| icon | "Mine_icon" |
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| displayName | "Mine" |
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| description | "Can only be placed on coal, copper, or salt veins. Can produce: <sprite name=[crafting] coal> Coal (<sprite name=grade2>), <sprite name=[metal] copper ore> Copper Ore (<sprite name=grade2>), <sprite name=[crafting] salt> Salt (<sprite name=grade2>)." |
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|
| type | "GoodProduced" |
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| amount | "20" |
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| icon | "Icon_Resource_CopperOre" |
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| displayName | "Produce Copper Ore" |
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| description | "Produce Copper Ore in any capable building." |
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| rewards1 | | id | "Beaver 3" |
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| displayName | "Group of Beavers" |
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| description | "3 Beavers will join the settlement." |
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| rewards2 | | id | "Parts 3" |
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| displayName | "Parts" |
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| description | "3 <sprite name="[mat processed] parts"> Parts" |
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| rewards3 | | id | "Biscuits 30" |
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| displayName | "Basket of Biscuits" |
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| description | "30 <sprite name="[food processed] biscuits"> Biscuits" |
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| id | "T IV Pipes" |
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| displayName | "Pipe Manufacturing" |
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| tiers | |
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| isTimed | false |
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| timeToFail | 0 |
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| objectivesSets | | difficulty | "Easy" |
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| logics | | type | "GoodProduced" |
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| amount | "12" |
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| icon | "Icon_Resource_Pipes" |
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| displayName | "Produce Pipes" |
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| description | "Produce Pipes in any capable building." |
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| rewards1 | | id | "Mushroom +1" |
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| displayName | "Fungal Growth" |
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| description | "+1 to <sprite name="[food raw] mushrooms"> Mushrooms production (from gathering, farming, fishing, or production)." |
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| rewards2 | | id | "Hearth Parts 3" |
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| displayName | "Wildfire Essence" |
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| description | "3 <sprite name="hearth parts"> Wildfire Essence" |
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| rewards3 | | id | "Reeds 20" |
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| displayName | "Bundle of Reeds" |
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| description | "20 <sprite name="[mat raw] reeds"> Reed" |
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| id | "T IV Pump" |
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| displayName | "Water Extraction" |
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| tiers | |
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| isTimed | false |
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| timeToFail | 0 |
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| objectivesSets | | difficulty | "Easy" |
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| logics | | type | "BuildingOwning" |
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| amount | "1" |
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| icon | "Water Extractor_icon" |
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| displayName | "Geyser Pump" |
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| description | "Used to extract and pump infused rainwater through underground pipes to production buildings, where it can be used to increase productivity. Must be placed on an active geyser. Has a tank capacity of 50." |
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|
| type | "UpgradedBuildingOwned" |
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| amount | "1" |
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| icon | "Icon_UI_OrderUpgradeBuilding" |
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| displayName | "Upgrade a building: Geyser Pump" |
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| description | "Upgrade 1 building(s) to level 1: Geyser Pump. You can do this by selecting it and opening the upgrade tab in the building panel." |
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| rewards1 | | id | "Storm Water +1" |
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| displayName | "Rainwater Condenser" |
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| description | "+1 to <sprite name="[water] storm water"> Storm Water production (from gathering, farming, fishing, or production)." |
|---|
|
|
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| rewards2 | | id | "Milk-cap Mushroom 30" |
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| displayName | "Pack of Mushrooms" |
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| description | "30 <sprite name="[food raw] mushrooms"> Mushrooms" |
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|
|
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| rewards3 | | id | "NewRandomVillagers 3" |
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| displayName | "Villagers" |
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| description | "A group of 3 villagers." |
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|
|
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|
| id | "T IV Water & Cysts" |
|---|
| displayName | "Effects of Technology" |
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| tiers | |
|---|
| isTimed | false |
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| timeToFail | 0 |
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| objectivesSets | | difficulty | "Easy" |
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| logics | | type | "WaterUsed" |
|---|
| amount | "100" |
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| icon | "Icon_Resource_StormWater" |
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| displayName | "Use Storm Water in engines" |
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| description | "Use 100 units of <sprite name="[water] storm water"> Storm Water in Rain Engines in production buildings." |
|---|
|
| type | "CystsRemoved" |
|---|
| amount | "2" |
|---|
| icon | "Icon_UI_OrderBurnCysts" |
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| displayName | "Burn Blightrot Cysts" |
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| description | "Burn at least 2 Blightrot Cysts." |
|---|
|
|
|---|
|
|
|---|
| rewards1 | | id | "Metal Tools 8" |
|---|
| displayName | "Box of Tools" |
|---|
| description | "8 <sprite name="[tools] simple tools"> Tools" |
|---|
|
|
|---|
| rewards2 | | id | "Milk-cap Mushroom 30" |
|---|
| displayName | "Pack of Mushrooms" |
|---|
| description | "30 <sprite name="[food raw] mushrooms"> Mushrooms" |
|---|
|
|
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| rewards3 | | id | "Barrels 30" |
|---|
| displayName | "Barrels" |
|---|
| description | "30 <sprite name="[vessel] barrels"> Barrels" |
|---|
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