Module:RecipeController2
From Against the Storm Official Wiki
Documentation for this module may be created at Module:RecipeController2/doc
--- @module RecipeController
local RecipeController = {}
--region Dependencies
local DataModelsArray = {
require("Module:CampsData2"),
require("Module:FarmsData2"),
require("Module:FishingData"),
require("Module:GatheringData"),
require("Module:InstitutionsData2"),
require("Module:RainCollectorsData"),
require("Module:WorkshopsData2"),
}
local GoodsData = require("Module:GoodsData")
local BaseDataModel = require("Module:BaseDataModel")
local VIEW_TEMPLATE_START = "Recipe/view"
local VIEW_TEMPLATE_ROW = "Recipe/view/row"
local VIEW_TEMPLATE_END = "Recipe/view/end"
local VIEW_BUILDING_LINK = "Building_link/view"
local VIEW_RESOURCE_LINK = "Resource_link/view"
--endregion
--region Private constants
local ARG_DISPLAY_OVERRIDE_LIST = "list"
local INDEX_RECIPE_BUILDINGS_ARRAY = "buildingsArray"
local INDEX_RECIPE_GRADE = "grade"
local INDEX_RECIPE_TIME = "time"
local INDEX_RECIPE_PRODUCT_NAME = "productName"
local INDEX_RECIPE_PRODUCT_AMOUNT = "productAmount"
local INDEX_RECIPE_INGREDIENTS = "ingredientsTable"
local INDEX_OPTION_ID = "name" -- this is for backwards compatibility, it's actually an ID
local INDEX_OPTION_AMOUNT = "amount"
local VIEW_TABLE_BUILDING_SINGLE_ICON_SIZE = "huge"
local VIEW_TABLE_BUILDING_MULTIPLE_ICON_SIZE = "large"
local VIEW_TABLE_INGREDIENT_ICON_SIZE = "medium"
local VIEW_TABLE_PRODUCT_ICON_SIZE = "huge"
local VIEW_CLASS_TABLE_INGREDIENTS_SINGLE_ICON = 'class=ats-single-ingredient-icon'
local VIEW_CLASS_TABLE_INGREDIENTS_SWAPPABLE_ICON = 'class=ats-swappable-ingredient-icon'
local VIEW_GRADES = {
[0] = '0Star',
[1] = '1Star',
[2] = '2Star',
[3] = '3Star',
}
--- Transform the grade only when using the value as an index, to help it sort better whenever possible.
local STORE_GRADES = {
[0] = 1,
[1] = 2,
[2] = 3,
[3] = 4,
}
local MARKUP_NEWLINE_FORCED = "\n<!-- -->\n"
local MAX_INGREDIENTS = 3
local INDEX_OPTION_STACK_SIZE = "stackSize"
local INDEX_OPTION_GOOD_NAME = "name"
local INDEX_OPTION_GOOD_ICON = "icon"
local TABLE_HEADER_BOTH = "Product or Service"
local TABLE_HEADER_PRODUCT = "Product"
local TABLE_HEADER_SERVICE = "Service"
--endregion
--region Private member variables
--endregion
--region Private methods
---
--- Get the ingredients from the specified recipe and return a list of
--- the names and icons of the ingredients for that recipe.
---
---@param recipeID string the ID of the recipe from which to extract ingredients
---@return table of ingredients and options (stack size, name, and icon)
local function extractIngredientsNamesAndIcons(recipeID)
local ingredientsList = {}
-- Need to convert IDs to names and icons and keep stack size.
for i = 1, MAX_INGREDIENTS do
for j = 1, WorkshopsRecipesData.getRecipeNumberOfOptionsByID(recipeID, i) do
if not ingredientsList[i] then
ingredientsList[i] = {}
end
local goodID, stackSize = WorkshopsRecipesData.getRecipeOptionByID(recipeID, i, j)
ingredientsList[i][j] = {}
ingredientsList[i][j][INDEX_OPTION_STACK_SIZE] = stackSize
ingredientsList[i][j][INDEX_OPTION_GOOD_NAME] = GoodsData.getGoodNameByID(goodID)
ingredientsList[i][j][INDEX_OPTION_GOOD_ICON] = GoodsData.getGoodIconByID(goodID)
end
end
return ingredientsList
end
---
--- Get the ingredients from the specified recipe and return a list of
--- the names and icons of the ingredients for that recipe.
---
---@param recipeID string the ID of the recipe from which to extract ingredients
---@return table of ingredients and options (stack size, name, and icon)
local function extractServiceGoodsNamesAndIcons(recipeID)
local ingredientsList = {}
-- Need to convert IDs to names and icons and keep stack size.
for i = 1, ServicesRecipesData.getRecipeNumberOfServiceGoodsByID(recipeID) do
ingredientsList[i] = {}
-- Need to structure this the same way as when there are several
-- ingredient option groups. But for services there's just one.
local j = 1
ingredientsList[i][j] = {}
local goodID, stackSize = ServicesRecipesData.getRecipeOptionByID(recipeID, i)
ingredientsList[i][j][INDEX_OPTION_STACK_SIZE] = stackSize
ingredientsList[i][j][INDEX_OPTION_GOOD_NAME] = GoodsData.getGoodNameByID(goodID)
ingredientsList[i][j][INDEX_OPTION_GOOD_ICON] = GoodsData.getGoodIconByID(goodID)
end
return ingredientsList
end
---
--- Main engine that builds the view based on the list of buildings from
--- workshops, which are slightly different than other building lists.
---
---@param recipeListFromWorkshops table the list of recipes to render
---@param displayOverride string to control if the display isn't default
---@param numIngredients number of ingredient columns to display
---@param requiredBuilding string the name of the required building
local function buildRowsForWorkshops(recipeListFromWorkshops, displayOverride, numIngredients, requiredBuilding)
-- Build the rows of the middle of the view. If it's nil and there are no
-- recipes, skip it by getting ipairs on an empty table.
for _, recipeID in ipairs(recipeListFromWorkshops or {}) do
local gradeStars = WorkshopsRecipesData.getRecipeGradeByID(recipeID)
local productionTime = WorkshopsRecipesData.getRecipeProductionTimeByID(recipeID)
local productID, productStackSize = WorkshopsRecipesData.getRecipeProductByID(recipeID)
local ingredientsList = extractIngredientsNamesAndIcons(recipeID)
local productName = GoodsData.getGoodNameByID(productID)
local productIcon = GoodsData.getGoodIconByID(productID)
local buildingListFromWorkshops = WorkshopsData.getWorkshopNamesWithRecipeID(recipeID)
for _, buildingName in ipairs(buildingListFromWorkshops) do
-- If we're screening for a building (not nil), then we have
-- to match the current building
if not requiredBuilding or buildingName == requiredBuilding then
local buildingIcon = WorkshopsData.getWorkshopIcon(buildingName)
RecipeView.addRowForRecipe(displayOverride, numIngredients,
buildingName, buildingIcon,
gradeStars, productionTime, ingredientsList,
productStackSize, productName, productIcon, requiredBuilding)
end
end
end
end
---
--- Main engine that builds the view based on the list of buildings from
--- services, which are slightly different than other building lists.
---
---@param recipeListFromServices table the list of recipes to render
---@param displayOverride string to control if the display isn't default
---@param numIngredients number of ingredient columns to display
---@param requiredBuilding string the name of the required building
local function buildRowsForServices(recipeListFromServices, displayOverride, numIngredients, requiredBuilding)
-- Same. If it's nil and there are no recipes, skip it by getting ipairs
-- on an empty table.
for _, recipeID in ipairs(recipeListFromServices or {}) do
local gradeStars = ServicesRecipesData.getRecipeGradeByID(recipeID)
local serviceName = ServicesRecipesData.getRecipeServiceNameByID(recipeID)
local serviceIcon = ServicesRecipesData.getRecipeServiceIconByID(recipeID)
local ingredientsList = extractServiceGoodsNamesAndIcons(recipeID)
local buildingListFromInstitutions = InstitutionsData.getInstitutionNamesWithRecipeID(recipeID)
local productionTime -- = nil
local resultStackSize -- = nil
for _, buildingName in ipairs(buildingListFromInstitutions) do
-- If we're screening for a building (not nil), then we have
-- to match the current building
if not requiredBuilding or buildingName == requiredBuilding then
local buildingIcon = InstitutionsData.getInstitutionIcon(buildingName)
RecipeView.addRowForRecipe(displayOverride, numIngredients,
buildingName, buildingIcon,
gradeStars, productionTime, ingredientsList,
resultStackSize, serviceName, serviceIcon, requiredBuilding)
end
end
end
end
---
--- Main engine that builds the view based on the list of buildings from
--- farms, which are slightly different than other building lists.
---
---@param buildingListFromFarms table the list of recipes to render
---@param displayOverride string to control if the display isn't default
---@param numIngredients number of ingredient columns to display
---@param productID string of the product to render
---@param requiredBuilding string the name of the required building
local function buildRowsForFarms(buildingListFromFarms, displayOverride, numIngredients, productID, requiredBuilding)
for _, buildingName in ipairs(buildingListFromFarms or {}) do
-- If we're screening for a building (not nil), then we have to match
-- the current building
if not requiredBuilding or buildingName == requiredBuilding then
for i = 1, FarmsData.getFarmNumberOfRecipes(buildingName) do
local goodID, stackSize = FarmsData.getFarmRecipeProduct(buildingName, i)
-- If we're screening for a productID (not nil), then we have
-- to match the current goodID
if not productID or goodID == productID then
local buildingIcon = FarmsData.getFarmIcon(buildingName)
local gradeStars, plantingTime, harvestingTime = FarmsData.getFarmRecipeStats(buildingName, i)
local ingredientsList = {}
local productName = GoodsData.getGoodNameByID(goodID)
local productIcon = GoodsData.getGoodIconByID(goodID)
RecipeView.addRowForRecipe(displayOverride, numIngredients,
buildingName, buildingIcon,
gradeStars, (plantingTime + harvestingTime),
ingredientsList, stackSize,
productName, productIcon, requiredBuilding)
end
end
end
end
end
---
--- Main engine that builds the view based on the list of buildings from
--- camps, which are slightly different than other building lists.
---
---@param buildingListFromCamps table the list of recipes to render
---@param displayOverride string to control if the display isn't default
---@param numIngredients number of ingredient columns to display
---@param productID string of the product to render
---@param requiredBuilding string the name of the required building
local function buildRowsForCamps(buildingListFromCamps, displayOverride, numIngredients, productID, requiredBuilding)
for _, buildingName in ipairs(buildingListFromCamps or {}) do
-- If we're screening for a building (not nil), then we have to match
-- the current building
if not requiredBuilding or buildingName == requiredBuilding then
for i = 1, CampsData.getCampNumberOfRecipes(buildingName) do
local goodID, stackSize = CampsData.getCampRecipeProduct(buildingName, i)
-- If we're screening for a productID (not nil), then we have to
-- match the current goodID
if not productID or goodID == productID then
local buildingIcon = CampsData.getCampIcon(buildingName)
local gradeStars, gatheringTime = CampsData.getCampRecipeStats(buildingName, i)
local ingredientsList = {}
local productName = GoodsData.getGoodNameByID(goodID)
local productIcon = GoodsData.getGoodIconByID(goodID)
RecipeView.addRowForRecipe(displayOverride, numIngredients,
buildingName, buildingIcon,
gradeStars, gatheringTime,
ingredientsList, stackSize,
productName, productIcon, requiredBuilding)
end
end
end
end
end
---
--- Main engine that builds the view based on the list of recipes from
--- collectors, , which are slightly different than other building lists.
---
---@param buildingListFromCollectors table the list of recipes to render
---@param displayOverride string to control if the display isn't default
---@param numIngredients number of ingredient columns to display
---@param productID string of the product to render
---@param requiredBuilding string the name of the required building
local function buildRowsForCollectors(buildingListFromCollectors, displayOverride, numIngredients, productID, requiredBuilding)
for _, buildingName in ipairs(buildingListFromCollectors or {}) do
-- If we're screening for a building (not nil), then we have to match
-- the current building
if not requiredBuilding or buildingName == requiredBuilding then
for i = 1, CollectorsData.getCollectorNumberOfRecipes(buildingName) do
local goodID, stackSize = CollectorsData.getCollectorRecipeProduct(buildingName, i)
-- If we're screening for a productID (not nil), then we have to
-- match the current goodID
if not productID or goodID == productID then
local buildingIcon = CollectorsData.getCollectorIcon(buildingName)
local gradeStars, productionTime = CollectorsData.getCollectorRecipeStats(buildingName, i)
local ingredientsList = {}
local productName = GoodsData.getGoodNameByID(goodID)
local productIcon = GoodsData.getGoodIconByID(goodID)
RecipeView.addRowForRecipe(displayOverride, numIngredients,
buildingName, buildingIcon,
gradeStars, productionTime,
ingredientsList, stackSize,
productName, productIcon, requiredBuilding)
end
end
end
end
end
---
--- Takes two lists and returns the intersection of the two. Slightly more
--- efficient if the second list is smaller than the first.
---
---@param list1 table a flat table (list of values)
---@param list2 table another flat table
---@return table a similarly flat table consisting only of the values that are in both provided lists
local function findIntersection(list1, list2)
local intersection = {}
-- Create a new mapping to efficiently check for existence in list2 by
-- checking the same ID in the next loop.
local setList2 = {}
for _, value in ipairs(list2 or {}) do
setList2[value] = true
end
-- Check for intersection and populate the result table.
for _, valueToFind in ipairs(list1 or {}) do
if setList2[valueToFind] then
table.insert(intersection, valueToFind)
end
end
if #intersection == 0 then
return nil
end
return intersection
end
--endregion
--region Public methods
---
--- Compiles the data, organizes it appropriately and in a way that protects
--- the view from needing the details, and sends it to the view for rendering
--- before returning it to the template.
---
---@param ingredientName string the ingredient to base the table on
---@param buildingName string the building to base the table on
---@param displayOverride string to control the display if not default
local function renderWithIngredientAndBuilding(ingredientName, buildingName, displayOverride)
-- Service and workshops recipes have ingredients. Camps and farms do not.
local ingredientID = GoodsData.getGoodID(ingredientName)
if not ingredientID then
return "No ingredient found with that name: " .. ingredientName .. "."
end
local recipeListFromWorkshopsRecipes = WorkshopsRecipesData.getAllRecipeIDsWithIngredientID(ingredientID)
local recipeListFromWorkshops = WorkshopsData.getAllWorkshopRecipes(buildingName)
recipeListFromWorkshops = findIntersection(recipeListFromWorkshopsRecipes, recipeListFromWorkshops)
local recipeListFromServicesRecipes = ServicesRecipesData.getAllRecipeIDsWithServiceGoodID(ingredientID)
local recipeListFromServices = InstitutionsData.getAllInstitutionRecipes(buildingName)
recipeListFromServices = findIntersection(recipeListFromServicesRecipes, recipeListFromServices)
-- Find out what the largest number of ingredients in this table is. Need
-- this before we start building any of the beginning and the middle so
-- that they are all the same.
local numIngredients = 1
if recipeListFromWorkshops then
for _, recipeID in ipairs(recipeListFromWorkshops) do
local thisNum = WorkshopsRecipesData.getRecipeNumberOfIngredientsByID(recipeID)
if numIngredients < thisNum then
numIngredients = thisNum
end
end
end
if recipeListFromServices then
for _, recipeID in ipairs(recipeListFromServices) do
local thisNum = ServicesRecipesData.getRecipeNumberOfServiceGoodsByID(recipeID)
if numIngredients < thisNum then
numIngredients = thisNum
end
end
end
-- Count the number of recipes in both the Workshops and Services.
local numRecipes = 0
local header -- = nil
if recipeListFromWorkshops ~= nil then
numRecipes = numRecipes + #recipeListFromWorkshops
header = TABLE_HEADER_PRODUCT
end
if recipeListFromServices ~= nil then
if numRecipes > 0 then
header = TABLE_HEADER_BOTH
else
header = TABLE_HEADER_SERVICE
end
numRecipes = numRecipes + #recipeListFromServices
end
if numRecipes == 0 then
return "No recipes found for ingredient " .. ingredientName .. " in the building " .. buildingName .. "."
end
RecipeView.startViewForIngredientAndBuilding(ingredientName, buildingName, displayOverride, numRecipes, numIngredients, header)
buildRowsForWorkshops(recipeListFromWorkshops, displayOverride, numIngredients, buildingName)
buildRowsForServices(recipeListFromServices, displayOverride, numIngredients, buildingName)
return RecipeView.endView(displayOverride)
end
---
--- Compiles the data, organizes it appropriately and in a way that protects
--- the view from needing the details, and sends it to the view for rendering
--- before returning it to the template.
---
---@param ingredientName string the ingredient to base the table on
---@param displayOverride string to control the display if not default
local function renderWithIngredient(ingredientName, displayOverride)
-- Service and workshops recipes have ingredients. Camps and farms do not.
local ingredientID = GoodsData.getGoodID(ingredientName)
if not ingredientID then
return "No ingredient found with that name: " .. ingredientName .. "."
end
local recipeListFromWorkshops = WorkshopsRecipesData.getAllRecipeIDsWithIngredientID(ingredientID)
local recipeListFromServices = ServicesRecipesData.getAllRecipeIDsWithServiceGoodID(ingredientID)
-- Find out what the largest number of ingredients in this table is. Need
-- this before we start building any of the beginning and the middle so
-- that they are all the same.
local numIngredients = 1
if recipeListFromWorkshops then
for _, recipeID in ipairs(recipeListFromWorkshops) do
local thisNum = WorkshopsRecipesData.getRecipeNumberOfIngredientsByID(recipeID)
if numIngredients < thisNum then
numIngredients = thisNum
end
end
end
if recipeListFromServices then
for _, recipeID in ipairs(recipeListFromServices) do
local thisNum = ServicesRecipesData.getRecipeNumberOfServiceGoodsByID(recipeID)
if numIngredients < thisNum then
numIngredients = thisNum
end
end
end
-- Count the number of recipes in both the Workshops and Services.
local numRecipes = 0
local header -- = nil
if recipeListFromWorkshops ~= nil then
numRecipes = numRecipes + #recipeListFromWorkshops
header = TABLE_HEADER_PRODUCT
end
if recipeListFromServices ~= nil then
if numRecipes > 0 then
header = TABLE_HEADER_BOTH
else
header = TABLE_HEADER_SERVICE
end
numRecipes = numRecipes + #recipeListFromServices
end
if numRecipes == 0 then
return "No recipes found for ingredient: " .. ingredientName .. "."
end
RecipeView.startViewForIngredient(ingredientName, displayOverride, numRecipes, numIngredients, header)
buildRowsForWorkshops(recipeListFromWorkshops, displayOverride, numIngredients)
buildRowsForServices(recipeListFromServices, displayOverride, numIngredients)
return RecipeView.endView(displayOverride)
end
---
--- Compiles the data, organizes it appropriately and in a way that protects
--- the view from needing the details, and sends it to the view for rendering
--- before returning it to the template.
---
---@param productName string the product to base the table on
---@param buildingName string the building to base the table on
---@param displayOverride string to control the display if not default
local function renderWithProductAndBuilding(productName, buildingName, displayOverride)
-- Get lists from all buildings
local productID = GoodsData.getGoodID(productName)
local recipeListFromWorkshopsRecipes
if productID then
recipeListFromWorkshopsRecipes = WorkshopsRecipesData.getAllRecipeIDsForProductID(productID)
end
local recipeListFromWorkshops = WorkshopsData.getAllWorkshopRecipes(buildingName)
recipeListFromWorkshops = findIntersection(recipeListFromWorkshopsRecipes, recipeListFromWorkshops)
-- It could be the name of a service instead of the name of a product.
local recipeListFromServicesRecipes = ServicesRecipesData.getAllRecipeIDsForServiceName(productName)
local recipeListFromServices = InstitutionsData.getAllInstitutionRecipes(buildingName)
recipeListFromServices = findIntersection(recipeListFromServicesRecipes, recipeListFromServices)
-- These result in a list of buildings, not recipes.
local buildingListFromCamps
local buildingListFromFarms
local buildingListFromCollectors
if productID then
buildingListFromCamps = CampsData.getCampNamesWithRecipeProductID(productID)
buildingListFromFarms = FarmsData.getFarmNamesWithRecipeProductID(productID)
buildingListFromCollectors = CollectorsData.getCollectorNamesWithRecipeProductID(productID)
end
buildingListFromCamps = findIntersection(buildingListFromCamps, {buildingName} )
buildingListFromFarms = findIntersection(buildingListFromFarms, {buildingName})
buildingListFromCollectors = findIntersection(buildingListFromCollectors, {buildingName})
-- Find out what the largest number of ingredients in this table is. Need
-- this before we start building any of the beginning and the middle so
-- that they are all the same.
local numIngredients = 1
if recipeListFromWorkshops then
for _, recipeID in ipairs(recipeListFromWorkshops) do
local thisNum = WorkshopsRecipesData.getRecipeNumberOfIngredientsByID(recipeID)
if numIngredients < thisNum then
numIngredients = thisNum
end
end
end
if recipeListFromServices then
for _, recipeID in ipairs(recipeListFromServices) do
local thisNum = ServicesRecipesData.getRecipeNumberOfServiceGoodsByID(recipeID)
if numIngredients < thisNum then
numIngredients = thisNum
end
end
end
-- Count the number of recipes in all the lists
local numRecipes = 0
local header -- = nil
if recipeListFromWorkshops ~= nil then
numRecipes = numRecipes + #recipeListFromWorkshops
header = TABLE_HEADER_PRODUCT
end
if buildingListFromCamps ~= nil then
numRecipes = numRecipes + #buildingListFromCamps
header = TABLE_HEADER_PRODUCT
end
if buildingListFromFarms ~= nil then
numRecipes = numRecipes + #buildingListFromFarms
header = TABLE_HEADER_PRODUCT
end
if buildingListFromCollectors ~= nil then
numRecipes = numRecipes + #buildingListFromCollectors
header = TABLE_HEADER_PRODUCT
end
if recipeListFromServices ~= nil then
if numRecipes > 0 then
header = TABLE_HEADER_BOTH
else
header = TABLE_HEADER_SERVICE
end
numRecipes = numRecipes + #recipeListFromServices
end
if numRecipes == 0 then
return "No recipes found for product " .. productName .. " at the building " .. buildingName .. "."
end
RecipeView.startViewForProductAndBuilding(productName, buildingName, displayOverride, numRecipes, numIngredients, header)
buildRowsForWorkshops(recipeListFromWorkshops, displayOverride, numIngredients, buildingName)
buildRowsForServices(recipeListFromServices, displayOverride, numIngredients, buildingName)
buildRowsForFarms(buildingListFromFarms, displayOverride, numIngredients, productID, buildingName)
buildRowsForCamps(buildingListFromCamps, displayOverride, numIngredients, productID, buildingName)
buildRowsForCollectors(buildingListFromCollectors, displayOverride, numIngredients, productID, buildingName)
return RecipeView.endView(displayOverride)
end
---
--- Compiles the data, organizes it appropriately and in a way that protects
--- the view from needing the details, and sends it to the view for rendering
--- before returning it to the template.
---
---@param productName string the product to base the table on
---@param displayOverride string to control the display if not default
local function renderWithProduct(productName, displayOverride)
-- Get lists from all buildings
local productID = GoodsData.getGoodID(productName)
local recipeListFromWorkshops
if productID then
recipeListFromWorkshops = WorkshopsRecipesData.getAllRecipeIDsForProductID(productID)
end
-- It could be the name of a service instead of the name of a product.
local recipeListFromServices = ServicesRecipesData.getAllRecipeIDsForServiceName(productName)
-- These result in a list of buildings, not recipes.
local buildingListFromCamps
local buildingListFromFarms
local buildingListFromCollectors
if productID then
buildingListFromCamps = CampsData.getCampNamesWithRecipeProductID(productID)
buildingListFromFarms = FarmsData.getFarmNamesWithRecipeProductID(productID)
buildingListFromCollectors = CollectorsData.getCollectorNamesWithRecipeProductID(productID)
end
-- Find out what the largest number of ingredients in this table is. Need
-- this before we start building any of the beginning and the middle so
-- that they are all the same.
local numIngredients = 1
if recipeListFromWorkshops then
for _, recipeID in ipairs(recipeListFromWorkshops) do
local thisNum = WorkshopsRecipesData.getRecipeNumberOfIngredientsByID(recipeID)
if numIngredients < thisNum then
numIngredients = thisNum
end
end
end
if recipeListFromServices then
for _, recipeID in ipairs(recipeListFromServices) do
local thisNum = ServicesRecipesData.getRecipeNumberOfServiceGoodsByID(recipeID)
if numIngredients < thisNum then
numIngredients = thisNum
end
end
end
-- Count the number of recipes in all the lists
local numRecipes = 0
local header -- = nil
if recipeListFromWorkshops ~= nil then
numRecipes = numRecipes + #recipeListFromWorkshops
header = TABLE_HEADER_PRODUCT
end
if buildingListFromCamps ~= nil then
numRecipes = numRecipes + #buildingListFromCamps
header = TABLE_HEADER_PRODUCT
end
if buildingListFromFarms ~= nil then
numRecipes = numRecipes + #buildingListFromFarms
header = TABLE_HEADER_PRODUCT
end
if buildingListFromCollectors ~= nil then
numRecipes = numRecipes + #buildingListFromCollectors
header = TABLE_HEADER_PRODUCT
end
if recipeListFromServices ~= nil then
if numRecipes > 0 then
header = TABLE_HEADER_BOTH
else
header = TABLE_HEADER_SERVICE
end
numRecipes = numRecipes + #recipeListFromServices
end
if numRecipes == 0 then
return "No recipes found for product: " .. productName .. "."
end
RecipeView.startViewForProduct(productName, displayOverride, numRecipes, numIngredients, header)
buildRowsForWorkshops(recipeListFromWorkshops, displayOverride, numIngredients)
buildRowsForServices(recipeListFromServices, displayOverride, numIngredients)
buildRowsForFarms(buildingListFromFarms, displayOverride, numIngredients, productID)
buildRowsForCamps(buildingListFromCamps, displayOverride, numIngredients, productID)
buildRowsForCollectors(buildingListFromCollectors, displayOverride, numIngredients, productID)
return RecipeView.endView(displayOverride)
end
---
--- Compiles the data, organizes it appropriately and in a way that protects
--- the view from needing the details, and sends it to the view for rendering
--- before returning it to the template.
---
---@param buildingName string the building to base the table on
---@param displayOverride string to control the display if not default
local function renderWithBuilding(buildingName, displayOverride)
local recipeListFromWorkshops = WorkshopsData.getAllWorkshopRecipes(buildingName)
local recipeListFromServices = InstitutionsData.getAllInstitutionRecipes(buildingName)
-- For camps, farms, and collectors where recipes are stored in the
-- building data file, just check to make sure the building has recipes
-- from that data. If so, that's all we need to make the building list.
local buildingListFromCamps = {}
if CampsData.getCampNumberOfRecipes(buildingName) > 0 then
buildingListFromCamps = { buildingName }
end
local buildingListFromFarms = {}
if FarmsData.getFarmNumberOfRecipes(buildingName) > 0 then
buildingListFromFarms = { buildingName }
end
local buildingListFromCollectors = {}
if CollectorsData.getCollectorNumberOfRecipes(buildingName) > 0 then
buildingListFromCollectors = { buildingName }
end
-- Find out what the largest number of ingredients in this table is. Need
-- this before we start building any of the beginning and the middle so
-- that they are all the same.
local numIngredients = 1
if recipeListFromWorkshops then
for _, recipeID in ipairs(recipeListFromWorkshops) do
local thisNum = WorkshopsRecipesData.getRecipeNumberOfIngredientsByID(recipeID)
if numIngredients < thisNum then
numIngredients = thisNum
end
end
end
if recipeListFromServices then
for _, recipeID in ipairs(recipeListFromServices) do
local thisNum = ServicesRecipesData.getRecipeNumberOfServiceGoodsByID(recipeID)
if numIngredients < thisNum then
numIngredients = thisNum
end
end
end
-- Count the number of recipes in all the lists
local numRecipes = 0
local header -- = nil
if recipeListFromWorkshops ~= nil then
numRecipes = numRecipes + #recipeListFromWorkshops
header = TABLE_HEADER_PRODUCT
end
if buildingListFromCamps ~= nil then
numRecipes = numRecipes + CampsData.getCampNumberOfRecipes(buildingName)
header = TABLE_HEADER_PRODUCT
end
if buildingListFromFarms ~= nil then
numRecipes = numRecipes + FarmsData.getFarmNumberOfRecipes(buildingName)
header = TABLE_HEADER_PRODUCT
end
if buildingListFromCollectors ~= nil then
numRecipes = numRecipes + CollectorsData.getCollectorNumberOfRecipes(buildingName)
header = TABLE_HEADER_PRODUCT
end
if recipeListFromServices ~= nil then
if numRecipes > 0 then
header = TABLE_HEADER_BOTH
else
header = TABLE_HEADER_SERVICE
end
numRecipes = numRecipes + #recipeListFromServices
end
if numRecipes == 0 then
return "No recipes found at building: " .. buildingName .. "."
end
RecipeView.startViewForBuilding(buildingName, displayOverride, numRecipes, numIngredients, header)
buildRowsForWorkshops(recipeListFromWorkshops, displayOverride, numIngredients, buildingName)
buildRowsForServices(recipeListFromServices, displayOverride, numIngredients, buildingName)
buildRowsForFarms(buildingListFromFarms, displayOverride, numIngredients, nil, buildingName)
buildRowsForCamps(buildingListFromCamps, displayOverride, numIngredients, nil, buildingName)
buildRowsForCollectors(buildingListFromCollectors, displayOverride, numIngredients, nil, buildingName)
return RecipeView.endView(displayOverride)
end
--endregion
--region Private methods
---getFlatRecipeValues
---Extracts a handful of values from the provided recipe pair.
---
---@param recipeData table pair of recipe data retrieved from a data model
---@return string, number, number, string, number building ID, efficiency grade, production time, product ID, and product amount (respectively)
local function getFlatRecipeValues(recipeData)
local buildingID = BaseDataModel.getRecipeBuildingID(recipeData)
local grade = BaseDataModel.getRecipeGrade(recipeData)
local time = BaseDataModel.getRecipeTime(recipeData)
local productID = BaseDataModel.getRecipeProductID(recipeData)
local productAmount = BaseDataModel.getRecipeProductAmount(recipeData)
return buildingID, grade, time, productID, productAmount
end
---buildingIngredientsTable
---Extracts values from the provided recipe pair and builds an ingredients table for use in a Recipe object.
---
---@param recipeData table pair of recipe data retrieved from a data model
---@return table nested ingredients, options (ID and amount)
local function buildingIngredientsTable(recipeData)
local ingredientsTable = {}
for i = 1, BaseDataModel.getRecipeNumIngredientSlots(recipeData) do
if not ingredientsTable[i] then
ingredientsTable[i] = {}
end
for j = 1, BaseDataModel.getRecipeIngredientNumOptions(recipeData, i) do
ingredientsTable[i][j] = {
[INDEX_OPTION_ID] = BaseDataModel.getRecipeIngredientOptionIDAt(recipeData, i, j),
[INDEX_OPTION_AMOUNT] = BaseDataModel.getRecipeIngredientOptionAmountAt(recipeData, i, j),
}
end
end
return ingredientsTable
end
---resolveBuildingName
---Quickly runs through the data models and attempts with each to resolve the provided ID into a name.
---
---@param buildingID string the ID
---@return string the name, or nil if not found
local function resolveBuildingName(buildingID)
for _, dataModel in ipairs(DataModelsArray) do
local buildingName = dataModel:getName(buildingID)
if buildingName then
return buildingName
end
end
return nil
end
---resolveBuildingID
---Quickly runs through the data models and attempts with each to resolve the provided name into an ID.
---
---@param buildingName string the display name
---@return string the building's ID
local function resolveBuildingID(buildingName)
for _, dataModel in ipairs(DataModelsArray) do
local id = dataModel:getID(buildingName)
if id then
return id
end
end
return nil
end
---resolveBuildingIcon
---Quickly runs through the data models and attempts with each to resolve the provided name into an icon.
---
---@param buildingName string the display name
---@return string the filename for its icon
local function resolveBuildingIcon(buildingName)
for _, dataModel in ipairs(DataModelsArray) do
local id = dataModel:getID(buildingName)
if id then
return dataModel:getIcon(id)
end
end
return nil
end
---getRawRecipes
---Queries the data models with the supplied parameters to construct an array of Recipe objects storing the recipes found in the data model.
---
---Benchmarking: ~0.0003 seconds
---
---@param DataModel table a require'd data model that implements the recipe query interface, passed in for code reuse
---@param productID string the ID of the product, or nil if any
---@param buildingID string the ID of the building, or nil if any
---@param ingredientID string the ID of an ingredient, or nil if any
---@return table array of pairs of buildingID and recipe data
local function getRawRecipes(DataModel, productID, buildingID, ingredientID)
local rawRecipeList = {}
if productID and buildingID then
rawRecipeList = DataModel:getIDsAndRecipesWhereProductIDAndBuildingID(productID, buildingID)
elseif productID then
rawRecipeList = DataModel:getIDsAndRecipesWhereProductID(productID)
elseif ingredientID and buildingID then
rawRecipeList = DataModel:getIDsAndRecipesWhereIngredientIDAndBuildingID(ingredientID, buildingID)
elseif ingredientID then
rawRecipeList = DataModel:getIDsAndRecipesWhereIngredientID(ingredientID)
elseif buildingID then
rawRecipeList = DataModel:getIDsAndRecipesWhereBuildingID(buildingID)
else
error("You must specify a product, building, or ingredient. Please see the template documentation for how to use the parameters")
end
return rawRecipeList
end
---compileRecipeLists
---Adds the second list to the first, but restructures into Recipe objects along the way.
---
---@param recipeObjectTable table 3-factor array of Recipe objects, by product, grade, amount
---@param rawRecipeTable table list of recipe pairs, as gotten from a data model
---@return table the same recipeObjectTable, but with new and updated entries
local function compileRecipeLists(recipeObjectTable, rawRecipeTable)
for _, pair in ipairs(rawRecipeTable) do
local buildingID, grade, time, productID, productAmount = getFlatRecipeValues(pair)
local ingredientsTable = buildingIngredientsTable(pair)
local buildingName = resolveBuildingName(buildingID)
-- Services identify their need by name, but goods to not. If it's a service, this is a simple renaming.
local productName = productID
if not BaseDataModel.isRecipeProvidingService(pair) then
productName = GoodsData.getName(productID)
end
-- Now that we have everything extracted from rawRecipeTable for this pair, load it into recipeObjectTable, whether as a new Recipe object or adding a building to an existing Recipe object if one already exists. Recipes are uniquely identified by the 3-way combination of product, grade, and product amount.
if not recipeObjectTable[productName] then
recipeObjectTable[productName] = {}
end
-- Transform the grade values to store them in a natural order.
if not recipeObjectTable[productName][STORE_GRADES[grade]] then
recipeObjectTable[productName][STORE_GRADES[grade]] = {}
end
if not recipeObjectTable[productName][STORE_GRADES[grade]][productAmount] then
-- Create a new Recipe object at this place in the table.
recipeObjectTable[productName][STORE_GRADES[grade]][productAmount] = RecipeController.Recipe.new( { buildingName }, grade, time, productID, productAmount, ingredientsTable)
else
-- Add the building to the existing Recipe object at this place in the table.
recipeObjectTable[productName][STORE_GRADES[grade]][productAmount]:addBuilding(buildingName)
end
end
return recipeObjectTable
end
---getRecipesFromAllDataModels
---Goes through all data models and compiles the results into a single 3-factor table of Recipe objects, [product][grade][amount]. This table will be sparse, and note sometimes the grade is harder to spot in the console if it starts at 1 and is followed by 2 (because the console interprets it as an un-keyed array.
---
---For example, finding the recipe for Biscuits in the Field Kitchen: recipeObjectArray["Biscuits"][0][10]
---
---@param requiredProduct string the name of the product, or nil if any
---@param requiredBuilding string the name of the building, or nil if any
---@param requiredIngredient string the name of the ingredient, or nil if any
---@return table a 3-factor compiled table of Recipe objects, [product][grade][amount]
local function getRecipesFromAllDataModels(requiredProduct, requiredBuilding, requiredIngredient)
--Resolve names to IDs, start them all as nil as wildcards.
local productID
local buildingID
local ingredientID
if requiredProduct then
productID = GoodsData.getGoodID(requiredProduct)
-- If it's not a good, then it's a service, which has ID == name
if not productID then
productID = requiredProduct
end
end
if requiredBuilding then
buildingID = resolveBuildingID(requiredBuilding)
end
if requiredIngredient then
ingredientID = GoodsData.getGoodID(requiredIngredient)
end
recipeObjectArray = {}
for _, dataModel in ipairs(DataModelsArray) do
local newRecipeList = getRawRecipes(dataModel, productID, buildingID, ingredientID)
recipeObjectArray = compileRecipeLists(recipeObjectArray, newRecipeList)
end
return recipeObjectArray
end
---countMaxIngredients
---Scans through the provided table of Recipe objects to count them.
---
---@param recipeList table 3-factor table of Recipe objects
---@return number of recipe objects
local function countRecipes(recipeList)
local count = 0
for _, product in pairs(recipeList) do
for _, grade in pairs(product) do
for _, recipe in pairs(grade) do
count = count + 1
end
end
end
return count
end
---countMaxIngredients
---Scans through the provided table of Recipe objects to find the recipe with the maximum number of ingredients slots (not options, whole slots of options).
---
---@param recipeList table 3-factor table of Recipe objects
---@return number of ingredients slots required to represent them all
local function countMaxIngredients(recipeList)
local max = 0
for _, product in pairs(recipeList) do
for _, grade in pairs(product) do
for _, recipe in pairs(grade) do
local num = recipe:getNumIngredients()
if max < num then
max = num
end
end
end
end
return max
end
---calculateCaption
---Simple cascading of rewriting the author requirements into the caption and how many were returned.
---
---@param requiredProduct string name of product, or nil if any
---@param requiredBuilding string name of building, or nil if any
---@param requiredIngredient string name of ingredient, or nil if any
---@param numRecipes number of recipes
---@return string the caption
local function calculateCaption(requiredProduct, requiredBuilding, requiredIngredient, numRecipes)
local caption = numRecipes .. " recipes"
if requiredProduct then
caption = caption .. " for " .. requiredProduct
end
if requiredIngredient then
caption = caption .. " using " .. requiredIngredient
end
if requiredBuilding then
return caption .. " in the " .. requiredBuilding .. "."
else
return caption .. "."
end
end
---buildMiddle
---Calls the view to render table rows for each Recipe object and links to buildings and resources within the table rows.
---
---Benchmarking: ~0.005 seconds
---
---@param frame table MediaWiki template context
---@param recipeList table 3-factor list of Recipe objects, by [product][grade][amount]
---@param maxIngredients number of ingredients the largest Recipe has
---@param requiredProduct string name of product, or nil if any
---@param requiredBuilding string name of building, or nil if any
---@param _ string name of ingredient, or nil if any
---@return string a long string of wiki markup
local function buildMiddle(frame, recipeList, maxIngredients, requiredProduct, requiredBuilding, _)
local ret = ""
for _, recipeProductSubtable in pairs(recipeList) do
for _, recipeGradeSubtable in pairs(recipeProductSubtable) do
for _, recipe in pairs(recipeGradeSubtable) do
local rowArgs = {}
rowArgs["maxingredients"] = maxIngredients
local numBuildings = #recipe[INDEX_RECIPE_BUILDINGS_ARRAY]
rowArgs["building"] = MARKUP_NEWLINE_FORCED .. "{|" --all table markup has to start on its own line; this html comment accomplishes this
for _, buildingName in ipairs(recipe[INDEX_RECIPE_BUILDINGS_ARRAY]) do
local buildingLinkArgs = {}
buildingLinkArgs["name"] = buildingName
buildingLinkArgs["iconfilename"] = resolveBuildingIcon(buildingName)
buildingLinkArgs["iconsize"] = (numBuildings < 2) and VIEW_TABLE_BUILDING_SINGLE_ICON_SIZE or VIEW_TABLE_BUILDING_MULTIPLE_ICON_SIZE
-- Redundant to label the building if the author required it--the image alt-text and link still work with name.
if requiredBuilding then
buildingLinkArgs["display"] = "notext"
end
rowArgs["building"] = rowArgs["building"] .. "\n|-\n| " .. frame:expandTemplate{
title = VIEW_BUILDING_LINK,
args = buildingLinkArgs,
}
end
rowArgs["building"] = rowArgs["building"] .. "\n|}"
rowArgs["grade"] = frame:expandTemplate{
title = VIEW_GRADES[recipe[INDEX_RECIPE_GRADE]],
args = {},
}
local minutes = math.floor(recipe[INDEX_RECIPE_TIME] / 60)
local seconds = recipe[INDEX_RECIPE_TIME] % 60
rowArgs["grade"] = rowArgs["grade"] .. "<br>" .. string.format("%d:%02d", minutes, seconds)
-- rowArgs[ingredientI]
for i, ingredientSlot in ipairs(recipe[INDEX_RECIPE_INGREDIENTS]) do
local innerTable = MARKUP_NEWLINE_FORCED .. "{|" --all table markup has to start on its own line; this html comment accomplishes this
local numOptions = #ingredientSlot
if numOptions > 1 then
innerTable = innerTable .. VIEW_CLASS_TABLE_INGREDIENTS_SWAPPABLE_ICON
else
innerTable = innerTable .. VIEW_CLASS_TABLE_INGREDIENTS_SINGLE_ICON
end
for _, option in ipairs(ingredientSlot) do
local rlArgs = {}
rlArgs["name"] = GoodsData.getName(option[INDEX_OPTION_ID])
rlArgs["iconfilename"] = GoodsData.getIcon(option[INDEX_OPTION_ID])
rlArgs["iconsize"] = VIEW_TABLE_INGREDIENT_ICON_SIZE
innerTable = innerTable .. "\n|-\n| " .. option[INDEX_OPTION_AMOUNT] .. " |"
.. "| " .. frame:expandTemplate{
title = VIEW_RESOURCE_LINK,
args = rlArgs,
}
end
innerTable = innerTable .. "\n|}\n"
rowArgs["ingredient" .. i] = innerTable
end
local resourceLinkArgs = {}
resourceLinkArgs["name"] = GoodsData.getName(recipe[INDEX_RECIPE_PRODUCT_NAME])
resourceLinkArgs["iconfilename"] = GoodsData.getIcon(recipe[INDEX_RECIPE_PRODUCT_NAME])
resourceLinkArgs["iconsize"] = VIEW_TABLE_PRODUCT_ICON_SIZE
-- Redundant to label the resource if the author required it--the image alt-text and link still work with name.
if requiredProduct then
resourceLinkArgs["display"] = "notext"
end
rowArgs["product"] = recipe[INDEX_RECIPE_PRODUCT_AMOUNT] .. " "
.. frame:expandTemplate{
title = VIEW_RESOURCE_LINK,
args = resourceLinkArgs,
}
ret = ret .. frame:expandTemplate{
title = VIEW_TEMPLATE_ROW,
args = rowArgs,
}
ret = ret .. "\n"
end
end
end
return ret
end
local function renderListView(frame, recipeList, requiredProduct, _, _)
local ret = ""
for _, recipeProductSubtable in pairs(recipeList) do
for _, recipeGradeSubtable in pairs(recipeProductSubtable) do
for _, recipe in pairs(recipeGradeSubtable) do
for buildingCount, buildingName in ipairs(recipe[INDEX_RECIPE_BUILDINGS_ARRAY]) do
local rowText = '\n*<span class="nowrap">'
if requiredProduct then
-- When queried by product, show the building name
rowText = rowText .. frame:expandTemplate{
title = VIEW_BUILDING_LINK,
args = {
["name"] = buildingName,
["iconsize"] = "none",
},
}
rowText = rowText .. " ("
rowText = rowText .. frame:expandTemplate{
title = VIEW_GRADES[recipe[INDEX_RECIPE_GRADE]],
args = {},
}
rowText = rowText .. ")"
else
-- If past the first building and we're not showing building names, then this will create duplicate entries.
if buildingCount > 1 then
break
end
-- When queried by building or ingredient, show the product name
rowText = rowText .. frame:expandTemplate{
title = VIEW_RESOURCE_LINK,
args = {
["name"] = GoodsData.getName(recipe[INDEX_RECIPE_PRODUCT_NAME]),
["iconfilename"] = GoodsData.getIcon(recipe[INDEX_RECIPE_PRODUCT_NAME]),
["iconsize"] = "small",
},
}
rowText = rowText .. " ("
rowText = rowText .. frame:expandTemplate{
title = VIEW_GRADES[recipe[INDEX_RECIPE_GRADE]],
args = {},
}
rowText = rowText .. ")</span>"
end
ret = ret .. rowText
end
end
end
end
return ret
end
--endregion
--region Public classes
local Recipe = {}
-- This class available outside for read-only access
RecipeController.Recipe = Recipe
RecipeController.Recipe.OPTION_ID = INDEX_OPTION_ID
RecipeController.Recipe.OPTION_AMOUNT = INDEX_OPTION_AMOUNT
---new
---constructs a new Recipe instance from the provided data.
---
---the ingredientsTable must follow this format:
---ingredientsTable = {
--- --ingredient slots in recipe, between 1 and 3
--- [1] = {
--- --options for that slot, between 1 and 6
--- [1] = {
--- --each option's ID and amount
--- [Recipe.OPTION_ID] = string,
--- [Recipe.OPTION_STACK_SIZE] = number,
--- },
--- [2] = ...
--- },
--- [2] = ...
---}
---
---@param buildingArray table array of the names of buildings that make this recipe
---@param grade number of stars, between 0 and 3
---@param time number of seconds to produce
---@param productName string name of the good produced
---@param productStackSize number of goods produced each cycle
---@param ingredientsTable table array of 1-3 ingredient slots, each with 1-6 options, each with name and amount (see doc above)
function Recipe.new(buildingArray, grade, time, productName, productStackSize, ingredientsTable)
local instance = {}
setmetatable(instance, { __index = Recipe} ) -- allow this instance to use Recipe class methods
if not buildingArray or type(buildingArray) ~= "table" or #buildingArray < 1 then
error("Cannot construct new Recipe with an empty building list")
end
instance[INDEX_RECIPE_BUILDINGS_ARRAY] = buildingArray
if not grade or grade == "" then
error("Cannot construct new Recipe with an empty grade.")
elseif type(grade) ~= "number" or grade > 4 or grade < 0 then
error ("Cannot construct new Recipe with an invalid grade value")
end
instance[INDEX_RECIPE_GRADE] = grade
if not time or time == "" then
error ("Cannot construct new Recipe with an empty production time")
elseif type(time) ~= "number" or time < 0 then
error ("Cannot construct new Recipe with an invalid production time value")
end
instance[INDEX_RECIPE_TIME] = time
if not productName or productionName == "" then
error ("Cannot construct new Recipe with an empty product name")
end
instance[INDEX_RECIPE_PRODUCT_NAME] = productName
if not productStackSize or productStackSize == "" then
error("Cannot construct new Recipe with an empty product amount")
elseif type(productStackSize) ~= "number" or productStackSize < 1 then
error("Cannot construct new Recipe with an invalid product amount value")
end
instance[INDEX_RECIPE_PRODUCT_AMOUNT] = productStackSize
if not ingredientsTable or type(ingredientsTable) ~= "table" then
error("Cannot construct new Recipe with an invalid ingredients table")
end
if #ingredientsTable > 3 then
error("Cannot construct new Recipe with an ingredients table larger than 3 subtables")
end
for i, optionsArray in ipairs(ingredientsTable) do
if not optionsArray or type(optionsArray) ~= "table" or #optionsArray < 1 then
error("Cannot construct new Recipe with an empty options list (at index " .. i .. ")")
end
if #optionsArray > 6 then
error("Cannot construct new Recipe with an options array larger than 6 subtables (at index " .. i .. ")")
end
for j, option in ipairs(optionsArray) do
if not option or type(option) ~= "table" then
error("Cannot construct new Recipe with an empty option (at index " .. i .. ", " .. j .. ")")
end
if not option[INDEX_OPTION_ID] or option[INDEX_OPTION_ID] == "" then
error("Cannot construct a new Recipe with an empty option ID (at index " .. i .. ", " .. j .. ")")
end
if not option[INDEX_OPTION_AMOUNT] or type(option[INDEX_OPTION_AMOUNT]) ~= "number" then
error("Cannot construct a new Recipe with an empty option amount (at index " .. i .. ", " .. j .. ")")
end
if option[INDEX_OPTION_AMOUNT] < 1 then
error("Cannot construct a new Recipe with an invalid option amount (at index" .. i .. ", " .. j .. ")")
end
end
end
instance[INDEX_RECIPE_INGREDIENTS] = ingredientsTable
return instance
end
---addBuilding
---Adds the provided building to this Recipe object's list of buildings where the recipe is made.
---
---@param buildingName string name
function Recipe:addBuilding(buildingName)
if not self[INDEX_RECIPE_BUILDINGS_ARRAY] then
self[INDEX_RECIPE_BUILDINGS_ARRAY] = { buildingName }
else
-- Skip duplicates. It shouldn't happen in 99% of cases, but just to be sure.
for _, existingBuilding in ipairs(self[INDEX_RECIPE_BUILDINGS_ARRAY]) do
if existingBuilding == buildingName then
return
end
end
table.insert(self[INDEX_RECIPE_BUILDINGS_ARRAY], buildingName)
end
end
---getNumIngredients
---The number of ingredient slots (0-3) in the Recipe object.
---
---@return number of ingredients slots
function Recipe:getNumIngredients()
if not self[INDEX_RECIPE_INGREDIENTS] then
return 0
end
return #self[INDEX_RECIPE_INGREDIENTS]
end
--endregion
--region Public methods
function RecipeController.main(frame)
local requiredProduct = frame.args.product
local requiredBuilding = frame.args.building
local requiredIngredient = frame.args.ingredient
local displayOverride = frame.args.display
--Unset blanks back to nil
if requiredProduct == "" then
requiredProduct = nil
end
if requiredBuilding == "" then
requiredBuilding = nil
end
if requiredIngredient == "" then
requiredIngredient = nil
end
-- recipeList is a 3-factor array of Recipe objects, by [product][grade][stackSize]
local recipeList = getRecipesFromAllDataModels(requiredProduct, requiredBuilding, requiredIngredient)
if displayOverride == ARG_DISPLAY_OVERRIDE_LIST then
return renderListView(frame, recipeList, requiredProduct, requiredBuilding, requiredIngredient)
end
local numRecipes = countRecipes(recipeList)
local maxIngredients = countMaxIngredients(recipeList)
local caption = calculateCaption(requiredProduct, requiredBuilding, requiredIngredient, numRecipes)
local retStart = frame:expandTemplate{
title = VIEW_TEMPLATE_START,
args = {
["maxingredients"] = maxIngredients,
["caption"] = caption,
}
}
local retMiddle = buildMiddle(frame, recipeList, maxIngredients, requiredProduct, requiredBuilding, requiredIngredient)
local retEnd = frame:expandTemplate{
title = VIEW_TEMPLATE_END,
args = {},
}
return retStart .. retMiddle .. retEnd
end
--endregion
return RecipeController


