| id | "[R] Ghost Assault Trader" |
|---|
| displayName | ">Missing key<" |
|---|
| tiers | |
|---|
| isTimed | false |
|---|
| timeToFail | 0 |
|---|
| objectivesSets | | difficulty | "Medium, Hard" |
|---|
| logics | | type | "TraderAssault" |
|---|
| amount | "1" |
|---|
| icon | "Icon_UI_OrderAttackTrader" |
|---|
| displayName | "Attack a Trader" |
|---|
| description | "Attack any trader." |
|---|
|
|
|---|
|
|
|---|
| rewards1 | |
|---|
| rewards2 | |
|---|
| rewards3 | |
|---|
|
| id | "[R] Ghost Cut Trees" |
|---|
| displayName | ">Missing key<" |
|---|
| tiers | |
|---|
| isTimed | false |
|---|
| timeToFail | 0 |
|---|
| objectivesSets | | difficulty | "Medium, Hard" |
|---|
| logics | | type | "NaturalResourceDepleted" |
|---|
| amount | "100" |
|---|
| icon | "Icon_UI_OrderCutTrees" |
|---|
| displayName | "Fell Trees" |
|---|
| description | "Fell 100 trees." |
|---|
|
|
|---|
|
|
|---|
| rewards1 | |
|---|
| rewards2 | |
|---|
| rewards3 | |
|---|
|
| id | "[R] Ghost Decorations Aesthetics" |
|---|
| displayName | ">Missing key<" |
|---|
| tiers | |
|---|
| isTimed | false |
|---|
| timeToFail | 0 |
|---|
| objectivesSets | | difficulty | "Medium, Hard" |
|---|
| logics | | type | "DecorationTypeOwning" |
|---|
| amount | "20" |
|---|
| icon | "Icon_UI_DecorAesthetics" |
|---|
| displayName | "Aesthetics" |
|---|
| description | "Have at least 20 Aesthetics decorations." |
|---|
|
|
|---|
|
|
|---|
| rewards1 | |
|---|
| rewards2 | |
|---|
| rewards3 | |
|---|
|
| id | "[R] Ghost Decorations Harmony" |
|---|
| displayName | ">Missing key<" |
|---|
| tiers | |
|---|
| isTimed | false |
|---|
| timeToFail | 0 |
|---|
| objectivesSets | | difficulty | "Medium, Hard" |
|---|
| logics | | type | "DecorationTypeOwning" |
|---|
| amount | "15" |
|---|
| icon | "Icon_UI_DecorHarmony" |
|---|
| displayName | "Harmony" |
|---|
| description | "Have at least 15 Harmony decorations." |
|---|
|
|
|---|
|
|
|---|
| rewards1 | |
|---|
| rewards2 | |
|---|
| rewards3 | |
|---|
|
| id | "[R] Ghost Discover DangGlades in Time" |
|---|
| displayName | ">Missing key<" |
|---|
| tiers | |
|---|
| isTimed | false |
|---|
| timeToFail | 0 |
|---|
| objectivesSets | | difficulty | "Medium, Hard" |
|---|
| logics | | type | "GladeDiscoveryInTime" |
|---|
| amount | "2" |
|---|
| icon | "Icon_Order_DangerousDiscovery" |
|---|
| displayName | "Dangerous Glades in Time" |
|---|
| description | "Discover 2 Dangerous (<sprite name="dangerous">) or Forbidden Glades (<sprite name="forbidden">) within 180 seconds of each other. Progress will reset if the time between discoveries exceeds the limit." |
|---|
|
|
|---|
|
|
|---|
| rewards1 | |
|---|
| rewards2 | |
|---|
| rewards3 | |
|---|
|
| id | "[R] Ghost Discover DangGlades" |
|---|
| displayName | ">Missing key<" |
|---|
| tiers | |
|---|
| isTimed | false |
|---|
| timeToFail | 0 |
|---|
| objectivesSets | | difficulty | "Medium, Hard" |
|---|
| logics | | type | "GladeDiscovery" |
|---|
| amount | "2" |
|---|
| icon | "Icon_Order_DangerousDiscovery" |
|---|
| displayName | "Dangerous Glades" |
|---|
| description | "Cut through the forest to discover 2 Dangerous (<sprite name="dangerous">) or Forbidden Glades (<sprite name="forbidden">)." |
|---|
|
|
|---|
|
|
|---|
| rewards1 | |
|---|
| rewards2 | |
|---|
| rewards3 | |
|---|
|
| id | "[R] Ghost Engines" |
|---|
| displayName | ">Missing key<" |
|---|
| tiers | |
|---|
| isTimed | false |
|---|
| timeToFail | 0 |
|---|
| objectivesSets | | difficulty | "None" |
|---|
| logics | | type | "EnginesConnected" |
|---|
| amount | "5" |
|---|
| icon | "Icon_UI_OrderInstallEngines" |
|---|
| displayName | "Install Rain Engines" |
|---|
| description | "Install at least 5 Rain Engines in production buildings." |
|---|
|
|
|---|
|
|
|---|
| rewards1 | |
|---|
| rewards2 | |
|---|
| rewards3 | |
|---|
|
| id | "[R] Ghost Exile Villagers" |
|---|
| displayName | ">Missing key<" |
|---|
| tiers | |
|---|
| isTimed | false |
|---|
| timeToFail | 0 |
|---|
| objectivesSets | | difficulty | "Easy, Medium, Hard" |
|---|
| logics | | type | "VillagersDeath" |
|---|
| amount | "6" |
|---|
| icon | "Icon_UI_OrderExileVillagers" |
|---|
| displayName | "Exile villagers" |
|---|
| description | "Use the Manorial Court to exile 6 villagers from your settlement." |
|---|
|
|
|---|
|
|
|---|
| rewards1 | |
|---|
| rewards2 | |
|---|
| rewards3 | |
|---|
|
| id | "[R] Ghost Forbid Needs Beavers" |
|---|
| displayName | ">Missing key<" |
|---|
| tiers | |
|---|
| isTimed | false |
|---|
| timeToFail | 0 |
|---|
| objectivesSets | | difficulty | "Medium, Hard" |
|---|
| logics | | type | "NeedsNotAllowedForTime" |
|---|
| amount | null |
|---|
| icon | "Icon_UI_OrderForbidNeeds" |
|---|
| displayName | "Forbid need fulfillment" |
|---|
| description | "Forbid your villagers (Beavers) from fulfilling needs: Leisure, Education, Biscuits for 600 seconds." |
|---|
|
|
|---|
|
|
|---|
| rewards1 | |
|---|
| rewards2 | |
|---|
| rewards3 | |
|---|
|
| id | "[R] Ghost Forbid Needs Foxes" |
|---|
| displayName | ">Missing key<" |
|---|
| tiers | |
|---|
| isTimed | false |
|---|
| timeToFail | 0 |
|---|
| objectivesSets | | difficulty | "Medium, Hard" |
|---|
| logics | | type | "NeedsNotAllowedForTime" |
|---|
| amount | null |
|---|
| icon | "Icon_UI_OrderForbidNeeds" |
|---|
| displayName | "Forbid need fulfillment" |
|---|
| description | "Forbid your villagers (Foxes) from fulfilling needs: Treatment, Religion, Porridge for 600 seconds." |
|---|
|
|
|---|
|
|
|---|
| rewards1 | |
|---|
| rewards2 | |
|---|
| rewards3 | |
|---|
|
| id | "[R] Ghost Forbid Needs Harpies" |
|---|
| displayName | ">Missing key<" |
|---|
| tiers | |
|---|
| isTimed | false |
|---|
| timeToFail | 0 |
|---|
| objectivesSets | | difficulty | "Medium, Hard" |
|---|
| logics | | type | "NeedsNotAllowedForTime" |
|---|
| amount | null |
|---|
| icon | "Icon_UI_OrderForbidNeeds" |
|---|
| displayName | "Forbid need fulfillment" |
|---|
| description | "Forbid your villagers (Harpies) from fulfilling needs: Jerky, Coats, Treatment for 600 seconds." |
|---|
|
|
|---|
|
|
|---|
| rewards1 | |
|---|
| rewards2 | |
|---|
| rewards3 | |
|---|
|
| id | "[R] Ghost Forbid Needs Humans" |
|---|
| displayName | ">Missing key<" |
|---|
| tiers | |
|---|
| isTimed | false |
|---|
| timeToFail | 0 |
|---|
| objectivesSets | | difficulty | "Medium, Hard" |
|---|
| logics | | type | "NeedsNotAllowedForTime" |
|---|
| amount | null |
|---|
| icon | "Icon_UI_OrderForbidNeeds" |
|---|
| displayName | "Forbid need fulfillment" |
|---|
| description | "Forbid your villagers (Humans) from fulfilling needs: Leisure, Religion, Coats for 600 seconds." |
|---|
|
|
|---|
|
|
|---|
| rewards1 | |
|---|
| rewards2 | |
|---|
| rewards3 | |
|---|
|
| id | "[R] Ghost Forbid Needs Lizards" |
|---|
| displayName | ">Missing key<" |
|---|
| tiers | |
|---|
| isTimed | false |
|---|
| timeToFail | 0 |
|---|
| objectivesSets | | difficulty | "Medium, Hard" |
|---|
| logics | | type | "NeedsNotAllowedForTime" |
|---|
| amount | null |
|---|
| icon | "Icon_UI_OrderForbidNeeds" |
|---|
| displayName | "Forbid need fulfillment" |
|---|
| description | "Forbid your villagers (Lizards) from fulfilling needs: Brawling, Skewers, Jerky for 600 seconds." |
|---|
|
|
|---|
|
|
|---|
| rewards1 | |
|---|
| rewards2 | |
|---|
| rewards3 | |
|---|
|
| id | "[R] Ghost Generate Cysts" |
|---|
| displayName | ">Missing key<" |
|---|
| tiers | |
|---|
| isTimed | false |
|---|
| timeToFail | 0 |
|---|
| objectivesSets | | difficulty | "Medium, Hard" |
|---|
| logics | | type | "CystsAmount" |
|---|
| amount | "14" |
|---|
| icon | "Icon_UI_OrderCysts" |
|---|
| displayName | "Acquire Blightrot Cysts" |
|---|
| description | "Have at least 14 Blightrot Cysts at the same time." |
|---|
|
|
|---|
|
|
|---|
| rewards1 | |
|---|
| rewards2 | |
|---|
| rewards3 | |
|---|
|
| id | "[R] Ghost Hostility High" |
|---|
| displayName | ">Missing key<" |
|---|
| tiers | |
|---|
| isTimed | false |
|---|
| timeToFail | 0 |
|---|
| objectivesSets | | difficulty | "Medium, Hard" |
|---|
| logics | | type | "HostilityForTime" |
|---|
| amount | "5" |
|---|
| icon | "HUD_HostilityIcon" |
|---|
| displayName | "Keep Hostility" |
|---|
| description | "Keep the Hostility level at 5 or <b>higher</b> for 120 seconds." |
|---|
|
|
|---|
|
|
|---|
| rewards1 | |
|---|
| rewards2 | |
|---|
| rewards3 | |
|---|
|
| id | "[R] Ghost Hostility Low" |
|---|
| displayName | ">Missing key<" |
|---|
| tiers | |
|---|
| isTimed | false |
|---|
| timeToFail | 0 |
|---|
| objectivesSets | | difficulty | "Medium, Hard" |
|---|
| logics | | type | "HostilityBelowForTime" |
|---|
| amount | "1" |
|---|
| icon | "HUD_HostilityIcon" |
|---|
| displayName | "Avoid Hostility" |
|---|
| description | "Keep the Hostility level at 1 or <b>below</b> for 120 seconds." |
|---|
|
|
|---|
|
|
|---|
| rewards1 | |
|---|
| rewards2 | |
|---|
| rewards3 | |
|---|
|
| id | "[R] Ghost Housing Needs" |
|---|
| displayName | ">Missing key<" |
|---|
| tiers | |
|---|
| isTimed | false |
|---|
| timeToFail | 0 |
|---|
| objectivesSets | | difficulty | "None" |
|---|
| logics | | type | "NeedsCategorySatisfiedForTime" |
|---|
| amount | "15" |
|---|
| icon | "Icon_Need_HumanHousing" |
|---|
| displayName | "Any Housing need fulfilled" |
|---|
| description | "Have at least 15 villagers with a need from the Housing category fulfilled for 30 seconds." |
|---|
|
|
|---|
|
|
|---|
| rewards1 | |
|---|
| rewards2 | |
|---|
| rewards3 | |
|---|
|
| id | "[R] Ghost HUBs upgrade" |
|---|
| displayName | ">Missing key<" |
|---|
| tiers | |
|---|
| isTimed | false |
|---|
| timeToFail | 0 |
|---|
| objectivesSets | | difficulty | "Medium, Hard" |
|---|
| logics | | type | "HubLeveledUp" |
|---|
| amount | "2" |
|---|
| icon | "Icon_UI_Disctrict" |
|---|
| displayName | "District (Level 3)" |
|---|
| description | "Have at least 2 Hearths upgraded to level: District (Level 3)." |
|---|
|
|
|---|
|
|
|---|
| rewards1 | |
|---|
| rewards2 | |
|---|
| rewards3 | |
|---|
|
| id | "[R] Ghost Human Houses" |
|---|
| displayName | ">Missing key<" |
|---|
| tiers | |
|---|
| isTimed | false |
|---|
| timeToFail | 0 |
|---|
| objectivesSets | | difficulty | "Medium, Hard" |
|---|
| logics | | type | "BuildingOwning" |
|---|
| amount | "10" |
|---|
| icon | "Human House_icon" |
|---|
| displayName | "Human House" |
|---|
| description | "A building specially designed for Humans. Must be built near a Hearth. Fulfills the need for Human housing and can accommodate 2 inhabitants." |
|---|
|
|
|---|
|
|
|---|
| rewards1 | |
|---|
| rewards2 | |
|---|
| rewards3 | |
|---|
|
| id | "[R] Ghost Keep Goods" |
|---|
| displayName | ">Missing key<" |
|---|
| tiers | |
|---|
| isTimed | false |
|---|
| timeToFail | 0 |
|---|
| objectivesSets | | difficulty | "Medium, Hard" |
|---|
| logics | | type | "RelicResolvedWithReward" |
|---|
| amount | "1" |
|---|
| icon | "Icon_UI_OrderConvertEvent" |
|---|
| displayName | "Corruption" |
|---|
| description | "Complete at least 1 events by making a decision: Corruption <sprite name=dec_corruption>." |
|---|
|
|
|---|
|
|
|---|
| rewards1 | |
|---|
| rewards2 | |
|---|
| rewards3 | |
|---|
|
| id | "[R] Ghost Keep Villagers" |
|---|
| displayName | ">Missing key<" |
|---|
| tiers | |
|---|
| isTimed | false |
|---|
| timeToFail | 0 |
|---|
| objectivesSets | | difficulty | "Medium, Hard" |
|---|
| logics | | type | "RelicResolvedWithReward" |
|---|
| amount | "1" |
|---|
| icon | "Icon_UI_OrderWelcomePeople" |
|---|
| displayName | "Empathy" |
|---|
| description | "Complete at least 1 events by making a decision: Empathy <sprite name=dec_empathy>." |
|---|
|
|
|---|
|
|
|---|
| rewards1 | |
|---|
| rewards2 | |
|---|
| rewards3 | |
|---|
|
| id | "[R] Ghost Leisure" |
|---|
| displayName | ">Missing key<" |
|---|
| tiers | |
|---|
| isTimed | false |
|---|
| timeToFail | 0 |
|---|
| objectivesSets | | difficulty | "Medium, Hard" |
|---|
| logics | | type | "NeedServed" |
|---|
| amount | "20" |
|---|
| icon | "Icon_Need_Leisure" |
|---|
| displayName | "Need for Leisure fulfilled" |
|---|
| description | "Fulfill your villagers' need for leisure 20 times." |
|---|
|
|
|---|
|
|
|---|
| rewards1 | |
|---|
| rewards2 | |
|---|
| rewards3 | |
|---|
|
| id | "[R] Ghost Luxury" |
|---|
| displayName | ">Missing key<" |
|---|
| tiers | |
|---|
| isTimed | false |
|---|
| timeToFail | 0 |
|---|
| objectivesSets | | difficulty | "Medium, Hard" |
|---|
| logics | | type | "NeedServed" |
|---|
| amount | "20" |
|---|
| icon | "Icon_Need_Luxury" |
|---|
| displayName | "Need for Luxury fulfilled" |
|---|
| description | "Fulfill your villagers' need for luxury 20 times." |
|---|
|
|
|---|
|
|
|---|
| rewards1 | |
|---|
| rewards2 | |
|---|
| rewards3 | |
|---|
|
| id | "[R] Ghost Rebuild Ruins" |
|---|
| displayName | ">Missing key<" |
|---|
| tiers | |
|---|
| isTimed | false |
|---|
| timeToFail | 0 |
|---|
| objectivesSets | | difficulty | "None" |
|---|
| logics | | type | "RelicResolved" |
|---|
| amount | "1" |
|---|
| icon | "Icon_UI_Order_GladeEvent" |
|---|
| displayName | "Rebuild or Salvage Ruins" |
|---|
| description | "Rebuild or salvage 1 destroyed buildings found in the forest. Haunted ruins also count." |
|---|
|
|
|---|
|
|
|---|
| rewards1 | |
|---|
| rewards2 | |
|---|
| rewards3 | |
|---|
|
| id | "[R] Ghost Religion" |
|---|
| displayName | ">Missing key<" |
|---|
| tiers | |
|---|
| isTimed | false |
|---|
| timeToFail | 0 |
|---|
| objectivesSets | | difficulty | "Medium, Hard" |
|---|
| logics | | type | "NeedServed" |
|---|
| amount | "20" |
|---|
| icon | "Icon_Need_Religion" |
|---|
| displayName | "Need for Religion fulfilled" |
|---|
| description | "Fulfill your villagers' need for religion 20 times." |
|---|
|
|
|---|
|
|
|---|
| rewards1 | |
|---|
| rewards2 | |
|---|
| rewards3 | |
|---|
|
| id | "[R] Ghost Remove Cysts" |
|---|
| displayName | ">Missing key<" |
|---|
| tiers | |
|---|
| isTimed | false |
|---|
| timeToFail | 0 |
|---|
| objectivesSets | | difficulty | "Medium, Hard" |
|---|
| logics | | type | "CystsRemoved" |
|---|
| amount | "12" |
|---|
| icon | "Icon_UI_OrderBurnCysts" |
|---|
| displayName | "Burn Blightrot Cysts" |
|---|
| description | "Burn at least 12 Blightrot Cysts." |
|---|
|
|
|---|
|
|
|---|
| rewards1 | |
|---|
| rewards2 | |
|---|
| rewards3 | |
|---|
|
| id | "[R] Ghost Resolve Foxes" |
|---|
| displayName | ">Missing key<" |
|---|
| tiers | |
|---|
| isTimed | false |
|---|
| timeToFail | 0 |
|---|
| objectivesSets | | difficulty | "Medium, Hard" |
|---|
| logics | | type | "RaceResolveForTime" |
|---|
| amount | "20" |
|---|
| icon | "Icon_UI_OrderFoxResolve" |
|---|
| displayName | "Foxes Resolve" |
|---|
| description | "Keep Foxes Resolve above 20 for 120 seconds" |
|---|
|
|
|---|
|
|
|---|
| rewards1 | |
|---|
| rewards2 | |
|---|
| rewards3 | |
|---|
|
| id | "[R] Ghost Resolve Harpies" |
|---|
| displayName | ">Missing key<" |
|---|
| tiers | |
|---|
| isTimed | false |
|---|
| timeToFail | 0 |
|---|
| objectivesSets | | difficulty | "Medium, Hard" |
|---|
| logics | | type | "RaceResolveForTime" |
|---|
| amount | "20" |
|---|
| icon | "Icon_UI_OrderHarpyResolve" |
|---|
| displayName | "Harpies Resolve" |
|---|
| description | "Keep Harpies Resolve above 20 for 120 seconds" |
|---|
|
|
|---|
|
|
|---|
| rewards1 | |
|---|
| rewards2 | |
|---|
| rewards3 | |
|---|
|
| id | "[R] Ghost Resolve Lizards" |
|---|
| displayName | ">Missing key<" |
|---|
| tiers | |
|---|
| isTimed | false |
|---|
| timeToFail | 0 |
|---|
| objectivesSets | | difficulty | "Medium, Hard" |
|---|
| logics | | type | "RaceResolveForTime" |
|---|
| amount | "20" |
|---|
| icon | "Icon_UI_OrderLizardResolve" |
|---|
| displayName | "Lizards Resolve" |
|---|
| description | "Keep Lizards Resolve above 20 for 120 seconds" |
|---|
|
|
|---|
|
|
|---|
| rewards1 | |
|---|
| rewards2 | |
|---|
| rewards3 | |
|---|
|
| id | "[R] Ghost Sacrifice Goods" |
|---|
| displayName | ">Missing key<" |
|---|
| tiers | |
|---|
| isTimed | false |
|---|
| timeToFail | 0 |
|---|
| objectivesSets | | difficulty | "Medium, Hard" |
|---|
| logics | | type | "GoodSacraficed" |
|---|
| amount | "30" |
|---|
| icon | "Icon_Resource_Oil" |
|---|
| displayName | "Sacrifice Oil" |
|---|
| description | "Sacrifice 30 Oil at the Ancient Hearth." |
|---|
|
| type | "GoodSacraficed" |
|---|
| amount | "30" |
|---|
| icon | "Icon_Resource_Coal" |
|---|
| displayName | "Sacrifice Coal" |
|---|
| description | "Sacrifice 30 Coal at the Ancient Hearth." |
|---|
|
|
|---|
|
|
|---|
| rewards1 | |
|---|
| rewards2 | |
|---|
| rewards3 | |
|---|
|
| id | "[R] Ghost Salvage Ruins" |
|---|
| displayName | ">Missing key<" |
|---|
| tiers | |
|---|
| isTimed | false |
|---|
| timeToFail | 0 |
|---|
| objectivesSets | | difficulty | "Medium, Hard" |
|---|
| logics | | type | "RelicResolvedWithReward" |
|---|
| amount | "1" |
|---|
| icon | "Icon_UI_OrderConvertEvent" |
|---|
| displayName | "Corruption" |
|---|
| description | "Complete at least 1 events by making a decision: Corruption <sprite name=dec_corruption>." |
|---|
|
|
|---|
|
|
|---|
| rewards1 | |
|---|
| rewards2 | |
|---|
| rewards3 | |
|---|
|
| id | "[R] Ghost Send Goods to Citadel" |
|---|
| displayName | ">Missing key<" |
|---|
| tiers | |
|---|
| isTimed | false |
|---|
| timeToFail | 0 |
|---|
| objectivesSets | | difficulty | "Medium, Hard" |
|---|
| logics | | type | "RelicResolvedWithReward" |
|---|
| amount | "2" |
|---|
| icon | "Icon_UI_OrderSendGoods" |
|---|
| displayName | "Loyalty" |
|---|
| description | "Complete at least 2 events by making a decision: Loyalty <sprite name=dec_loyalty>." |
|---|
|
|
|---|
|
|
|---|
| rewards1 | |
|---|
| rewards2 | |
|---|
| rewards3 | |
|---|
|
| id | "[R] Ghost Service Needs" |
|---|
| displayName | ">Missing key<" |
|---|
| tiers | |
|---|
| isTimed | false |
|---|
| timeToFail | 0 |
|---|
| objectivesSets | | difficulty | "None" |
|---|
| logics | | type | "NeedsCategorySatisfiedForTime" |
|---|
| amount | "12" |
|---|
| icon | "Icon_UI_Services" |
|---|
| displayName | "Any Services need fulfilled" |
|---|
| description | "Have at least 12 villagers with a need from the Services category fulfilled for 30 seconds." |
|---|
|
|
|---|
|
|
|---|
| rewards1 | |
|---|
| rewards2 | |
|---|
| rewards3 | |
|---|
|
| id | "[R] Ghost Solve DangRelics" |
|---|
| displayName | ">Missing key<" |
|---|
| tiers | |
|---|
| isTimed | false |
|---|
| timeToFail | 0 |
|---|
| objectivesSets | | difficulty | "Medium, Hard" |
|---|
| logics | | type | "RelicResolved" |
|---|
| amount | "2" |
|---|
| icon | "Icon_UI_OrderDangerousGlades" |
|---|
| displayName | "Dangerous Glade Events completed" |
|---|
| description | "Complete any 2 Dangerous or Forbidden Glade Events." |
|---|
|
|
|---|
|
|
|---|
| rewards1 | |
|---|
| rewards2 | |
|---|
| rewards3 | |
|---|
|
| id | "[R] Ghost Starve Beavers" |
|---|
| displayName | ">Missing key<" |
|---|
| tiers | |
|---|
| isTimed | false |
|---|
| timeToFail | 0 |
|---|
| objectivesSets | | difficulty | "Medium, Hard" |
|---|
| logics | | type | "StarvingVillagersAmount" |
|---|
| amount | "8" |
|---|
| icon | "Icon_UI_OrderStarve" |
|---|
| displayName | "Starve Beavers" |
|---|
| description | "Have at least 8 starving Beavers at the same time." |
|---|
|
|
|---|
|
|
|---|
| rewards1 | |
|---|
| rewards2 | |
|---|
| rewards3 | |
|---|
|
| id | "[R] Ghost Starve Frogs" |
|---|
| displayName | ">Missing key<" |
|---|
| tiers | |
|---|
| isTimed | false |
|---|
| timeToFail | 0 |
|---|
| objectivesSets | | difficulty | "Medium, Hard" |
|---|
| logics | | type | "StarvingVillagersAmount" |
|---|
| amount | "8" |
|---|
| icon | "Icon_UI_OrderStarve" |
|---|
| displayName | "Starve Frogs" |
|---|
| description | "Have at least 8 starving Frogs at the same time." |
|---|
|
|
|---|
|
|
|---|
| rewards1 | |
|---|
| rewards2 | |
|---|
| rewards3 | |
|---|
|
| id | "[R] Ghost Starve Humans" |
|---|
| displayName | ">Missing key<" |
|---|
| tiers | |
|---|
| isTimed | false |
|---|
| timeToFail | 0 |
|---|
| objectivesSets | | difficulty | "Medium, Hard" |
|---|
| logics | | type | "StarvingVillagersAmount" |
|---|
| amount | "8" |
|---|
| icon | "Icon_UI_OrderStarve" |
|---|
| displayName | "Starve Humans" |
|---|
| description | "Have at least 8 starving Humans at the same time." |
|---|
|
|
|---|
|
|
|---|
| rewards1 | |
|---|
| rewards2 | |
|---|
| rewards3 | |
|---|
|
| id | "[R] Ghost Trade Routes with Value Many" |
|---|
| displayName | ">Missing key<" |
|---|
| tiers | |
|---|
| isTimed | false |
|---|
| timeToFail | 0 |
|---|
| objectivesSets | | difficulty | "Medium, Hard" |
|---|
| logics | | type | "TradeRouteWithMinValueFinished" |
|---|
| amount | "3" |
|---|
| icon | "Icon_UI_OrderTradeRoutes" |
|---|
| displayName | "High Value Trade Routes" |
|---|
| description | "Complete 3 trade routes worth at least 10 Amber each." |
|---|
|
|
|---|
|
|
|---|
| rewards1 | |
|---|
| rewards2 | |
|---|
| rewards3 | |
|---|
|
| id | "[R] Ghost Trade Routes with Value" |
|---|
| displayName | ">Missing key<" |
|---|
| tiers | |
|---|
| isTimed | false |
|---|
| timeToFail | 0 |
|---|
| objectivesSets | | difficulty | "Medium, Hard" |
|---|
| logics | | type | "TradeRouteWithMinValueFinished" |
|---|
| amount | "1" |
|---|
| icon | "Icon_UI_OrderTradeRoutes" |
|---|
| displayName | "High Value Trade Routes" |
|---|
| description | "Complete 1 trade routes worth at least 20 Amber each." |
|---|
|
|
|---|
|
|
|---|
| rewards1 | |
|---|
| rewards2 | |
|---|
| rewards3 | |
|---|
|
| id | "[R] Ghost Trade Routes" |
|---|
| displayName | ">Missing key<" |
|---|
| tiers | |
|---|
| isTimed | false |
|---|
| timeToFail | 0 |
|---|
| objectivesSets | | difficulty | "Medium, Hard" |
|---|
| logics | | type | "TradeRouteFinished" |
|---|
| amount | "4" |
|---|
| icon | "Icon_UI_OrderTradeRoutes" |
|---|
| displayName | "Trade Routes" |
|---|
| description | "Complete 4 trade routes." |
|---|
|
|
|---|
|
|
|---|
| rewards1 | |
|---|
| rewards2 | |
|---|
| rewards3 | |
|---|
|
| id | "[R] Ghost Upgrade Houses" |
|---|
| displayName | ">Missing key<" |
|---|
| tiers | |
|---|
| isTimed | false |
|---|
| timeToFail | 0 |
|---|
| objectivesSets | | difficulty | "None" |
|---|
| logics | | type | "UpgradedBuildingOwned" |
|---|
| amount | "4" |
|---|
| icon | "Icon_UI_OrderUpgradeBuilding" |
|---|
| displayName | "Upgrade a building: Frog House" |
|---|
| description | "Upgrade 4 building(s) to level 2: Frog House. You can do this by selecting it and opening the upgrade tab in the building panel." |
|---|
|
|
|---|
|
|
|---|
| rewards1 | |
|---|
| rewards2 | |
|---|
| rewards3 | |
|---|
|
| id | "[R] Ghost Upgrade Mine" |
|---|
| displayName | ">Missing key<" |
|---|
| tiers | |
|---|
| isTimed | false |
|---|
| timeToFail | 0 |
|---|
| objectivesSets | | difficulty | "Medium, Hard" |
|---|
| logics | | type | "UpgradedBuildingOwned" |
|---|
| amount | "1" |
|---|
| icon | "Icon_UI_OrderUpgradeBuilding" |
|---|
| displayName | "Upgrade a building: Mine" |
|---|
| description | "Upgrade 1 building(s) to level 2: Mine. You can do this by selecting it and opening the upgrade tab in the building panel." |
|---|
|
|
|---|
|
|
|---|
| rewards1 | |
|---|
| rewards2 | |
|---|
| rewards3 | |
|---|
|
| id | "[R] Ghost Use Water" |
|---|
| displayName | ">Missing key<" |
|---|
| tiers | |
|---|
| isTimed | false |
|---|
| timeToFail | 0 |
|---|
| objectivesSets | | difficulty | "Medium, Hard" |
|---|
| logics | | type | "WaterUsed" |
|---|
| amount | "150" |
|---|
| icon | "Icon_UI_OrderUseWater" |
|---|
| displayName | "Use Any Rainwater" |
|---|
| description | "Use 150 units of rainwater (any type) in Rain Engines in production buildings." |
|---|
|
|
|---|
|
|
|---|
| rewards1 | |
|---|
| rewards2 | |
|---|
| rewards3 | |
|---|
|
| id | "Amber Transaction" |
|---|
| displayName | "Crystal Feathers" |
|---|
| tiers | |
|---|
| isTimed | false |
|---|
| timeToFail | 0 |
|---|
| objectivesSets | | difficulty | "None" |
|---|
| logics | | type | "Good" |
|---|
| amount | "80" |
|---|
| icon | "Icon_Resource_Amber" |
|---|
| displayName | "Deliver 80 Amber" |
|---|
| description | "Crystallized resin. The main currency of the kingdom." |
|---|
|
|
|---|
|
|
|---|
| rewards1 | |
|---|
| rewards2 | |
|---|
| rewards3 | |
|---|
|
| id | "Ancient Tablets" |
|---|
| displayName | "Forbidden Essence" |
|---|
| tiers | |
|---|
| isTimed | false |
|---|
| timeToFail | 0 |
|---|
| objectivesSets | | difficulty | "None" |
|---|
| logics | | type | "RelicsResolvedInTime" |
|---|
| amount | "2" |
|---|
| icon | "Icon_UI_OrderForbiddenInTime" |
|---|
| displayName | "Forbidden Glade Events Completed in Time" |
|---|
| description | "Complete 2 Forbidden Glade Events with no more than 1200 seconds between them. Progress will reset if the time between completions exceeds the limit." |
|---|
|
|
|---|
|
|
|---|
| rewards1 | |
|---|
| rewards2 | |
|---|
| rewards3 | |
|---|
|
| id | "Caches" |
|---|
| displayName | "Heart of the Forest" |
|---|
| tiers | |
|---|
| isTimed | false |
|---|
| timeToFail | 0 |
|---|
| objectivesSets | | difficulty | "None" |
|---|
| logics | | type | "RelicResolved" |
|---|
| amount | "3" |
|---|
| icon | "Icon_UI_OrderCaches" |
|---|
| displayName | "Open or send caches" |
|---|
| description | "Open or send caches" |
|---|
|
|
|---|
|
|
|---|
| rewards1 | |
|---|
| rewards2 | |
|---|
| rewards3 | |
|---|
|
| id | "CystsBurned" |
|---|
| displayName | "Essence of Corruption" |
|---|
| tiers | |
|---|
| isTimed | false |
|---|
| timeToFail | 0 |
|---|
| objectivesSets | | difficulty | "None" |
|---|
| logics | | type | "CystsBurnedInYear" |
|---|
| amount | "20" |
|---|
| icon | "Icon_UI_OrderBurnCysts" |
|---|
| displayName | "Burn cysts in a year" |
|---|
| description | "Burn at least 20 Blightrot Cysts in one year (progress resets at the start of drizzle season)." |
|---|
|
|
|---|
|
|
|---|
| rewards1 | |
|---|
| rewards2 | |
|---|
| rewards3 | |
|---|
|
| id | "Deliver Packs" |
|---|
| displayName | "Heart of Amber" |
|---|
| tiers | |
|---|
| isTimed | false |
|---|
| timeToFail | 0 |
|---|
| objectivesSets | | difficulty | "None" |
|---|
| logics | | type | "Good" |
|---|
| amount | "12" |
|---|
| icon | "Icon_Resource_Crops" |
|---|
| displayName | "Deliver 12 Pack of Crops" |
|---|
| description | "Crops packaged for delivery, used to fulfill orders and trade.
<b>Produced in:</b>
Granary<sprite name=grade2>,
Brewery<sprite name=grade1>,
Makeshift Post<sprite name=grade0>" |
|---|
|
| type | "Good" |
|---|
| amount | "12" |
|---|
| icon | "Icon_Resource_Provisions" |
|---|
| displayName | "Deliver 12 Pack of Provisions" |
|---|
| description | "Provisions necessary for sending caravans into the wild. Used to fulfill orders, trade, and pay for trade routes.
<b>Produced in:</b>
Provisioner<sprite name=grade2>,
Cellar<sprite name=grade1>,
Makeshift Post<sprite name=grade0>" |
|---|
|
| type | "Good" |
|---|
| amount | "12" |
|---|
| icon | "Icon_Resource_BuildingMaterials" |
|---|
| displayName | "Deliver 12 Pack of Building Materials" |
|---|
| description | "Building materials packaged for delivery, used to fulfill orders, upgrade buildings, and trade.
<b>Produced in:</b>
Cobbler<sprite name=grade2>,
Clothier<sprite name=grade2>,
Makeshift Post<sprite name=grade0>" |
|---|
|
|
|---|
|
|
|---|
| rewards1 | |
|---|
| rewards2 | |
|---|
| rewards3 | |
|---|
|
| id | "Deliver Tools" |
|---|
| displayName | "Metal Feathers" |
|---|
| tiers | |
|---|
| isTimed | false |
|---|
| timeToFail | 0 |
|---|
| objectivesSets | | difficulty | "None" |
|---|
| logics | | type | "Good" |
|---|
| amount | "40" |
|---|
| icon | "Icon_Resource_SimpleTools" |
|---|
| displayName | "Deliver 40 Tools" |
|---|
| description | "Used primarily for exploration, opening caches, and completing difficult events.
<b>Produced in:</b>
Toolshop<sprite name=grade3>,
Finesmith<sprite name=grade3>,
Carpenter<sprite name=grade2>,
Smithy<sprite name=grade2>,
Tinkerer<sprite name=grade2>" |
|---|
|
| type | "Good" |
|---|
| amount | "25" |
|---|
| icon | "Icon_Resource_Pipes" |
|---|
| displayName | "Deliver 25 Pipes" |
|---|
| description | "Used to install Rainpunk Engines in production buildings and build Geyser Pumps.
<b>Produced in:</b>
Smithy<sprite name=grade2>,
Toolshop<sprite name=grade2>,
Crude Workstation<sprite name=grade0>,
Workshop<sprite name=grade0>" |
|---|
|
| type | "Good" |
|---|
| amount | "10" |
|---|
| icon | "Icon_Resource_Parts" |
|---|
| displayName | "Deliver 10 Parts" |
|---|
| description | "Rare items used for construction. Difficult to produce in this harsh environment." |
|---|
|
|
|---|
|
|
|---|
| rewards1 | |
|---|
| rewards2 | |
|---|
| rewards3 | |
|---|
|
| id | "Engines Connected" |
|---|
| displayName | "Mechanical Heart" |
|---|
| tiers | |
|---|
| isTimed | false |
|---|
| timeToFail | 0 |
|---|
| objectivesSets | | difficulty | "None" |
|---|
| logics | | type | "EnginesConnected" |
|---|
| amount | "8" |
|---|
| icon | "Icon_UI_OrderInstallEngines" |
|---|
| displayName | "Install Rain Engines" |
|---|
| description | "Install at least 8 Rain Engines in production buildings." |
|---|
|
|
|---|
|
|
|---|
| rewards1 | |
|---|
| rewards2 | |
|---|
| rewards3 | |
|---|
|
| id | "Needs Served" |
|---|
| displayName | "Queen's Feathers" |
|---|
| tiers | |
|---|
| isTimed | false |
|---|
| timeToFail | 0 |
|---|
| objectivesSets | | difficulty | "None" |
|---|
| logics | | type | "NeedsCategorySatisfiedForTime" |
|---|
| amount | "25" |
|---|
| icon | "Icon_UI_CategoryFood" |
|---|
| displayName | "Any Complex Food need fulfilled" |
|---|
| description | "Have at least 25 villagers with a need from the Complex Food category fulfilled for 60 seconds." |
|---|
|
| type | "NeedsCategorySatisfiedForTime" |
|---|
| amount | "25" |
|---|
| icon | "Icon_UI_Services" |
|---|
| displayName | "Any Services need fulfilled" |
|---|
| description | "Have at least 25 villagers with a need from the Services category fulfilled for 60 seconds." |
|---|
|
|
|---|
|
|
|---|
| rewards1 | |
|---|
| rewards2 | |
|---|
| rewards3 | |
|---|
|
| id | "Rep from Events" |
|---|
| displayName | "Blood of the Stag" |
|---|
| tiers | |
|---|
| isTimed | false |
|---|
| timeToFail | 0 |
|---|
| objectivesSets | | difficulty | "None" |
|---|
| logics | | type | "ReputationGainedFromSource" |
|---|
| amount | "5" |
|---|
| icon | "Icon_UI_OrderGainRep" |
|---|
| displayName | "Earn Reputation Points" |
|---|
| description | "Earn 5 Reputation Points from: Events. Points continue to be counted even if you have a full Reputation bar." |
|---|
|
|
|---|
|
|
|---|
| rewards1 | |
|---|
| rewards2 | |
|---|
| rewards3 | |
|---|
|
| id | "Rep from Resolve" |
|---|
| displayName | "Mortal Blood" |
|---|
| tiers | |
|---|
| isTimed | false |
|---|
| timeToFail | 0 |
|---|
| objectivesSets | | difficulty | "None" |
|---|
| logics | | type | "ReputationGainedFromSource" |
|---|
| amount | "5" |
|---|
| icon | "Icon_UI_OrderGainRep" |
|---|
| displayName | "Earn Reputation Points" |
|---|
| description | "Earn 5 Reputation Points from: Resolve. Points continue to be counted even if you have a full Reputation bar." |
|---|
|
|
|---|
|
|
|---|
| rewards1 | |
|---|
| rewards2 | |
|---|
| rewards3 | |
|---|
|
| id | "Resolve" |
|---|
| displayName | "Fire Essence" |
|---|
| tiers | |
|---|
| isTimed | false |
|---|
| timeToFail | 0 |
|---|
| objectivesSets | | difficulty | "Easy, Medium, Hard" |
|---|
| logics | | type | "DynamicRaceResolveForTime" |
|---|
| amount | "40" |
|---|
| icon | "Icon_UI_OrderResolve" |
|---|
| displayName | "Humans Resolve" |
|---|
| description | "Keep Humans Resolve above 40 for 300 seconds" |
|---|
|
| type | "DynamicRaceResolveForTime" |
|---|
| amount | "35" |
|---|
| icon | "Icon_UI_OrderBeaverResolve" |
|---|
| displayName | "Beavers Resolve" |
|---|
| description | "Keep Beavers Resolve above 35 for 300 seconds" |
|---|
|
| type | "DynamicRaceResolveForTime" |
|---|
| amount | "30" |
|---|
| icon | "Icon_UI_OrderLizardResolve" |
|---|
| displayName | "Lizards Resolve" |
|---|
| description | "Keep Lizards Resolve above 30 for 300 seconds" |
|---|
|
|
|---|
|
|
|---|
| rewards1 | |
|---|
| rewards2 | |
|---|
| rewards3 | |
|---|
|
| id | "Standing" |
|---|
| displayName | "Golden Blood" |
|---|
| tiers | |
|---|
| isTimed | false |
|---|
| timeToFail | 0 |
|---|
| objectivesSets | | difficulty | "None" |
|---|
| logics | | type | "TradeTownStandingLeveledUp" |
|---|
| amount | "3" |
|---|
| icon | "Icon_UI_OrderStanding" |
|---|
| displayName | "Standing Level" |
|---|
| description | "Reach standing level 2 with 3 settlements on trade routes." |
|---|
|
|
|---|
|
|
|---|
| rewards1 | |
|---|
| rewards2 | |
|---|
| rewards3 | |
|---|
|
| id | "Amber Transaction HIGH" |
|---|
| displayName | "Crystal Feathers" |
|---|
| tiers | |
|---|
| isTimed | false |
|---|
| timeToFail | 0 |
|---|
| objectivesSets | | difficulty | "None" |
|---|
| logics | | type | "Good" |
|---|
| amount | "100" |
|---|
| icon | "Icon_Resource_Amber" |
|---|
| displayName | "Deliver 100 Amber" |
|---|
| description | "Crystallized resin. The main currency of the kingdom." |
|---|
|
|
|---|
|
|
|---|
| rewards1 | |
|---|
| rewards2 | |
|---|
| rewards3 | |
|---|
|
| id | "Ancient Tablets HIGH" |
|---|
| displayName | "Forbidden Essence" |
|---|
| tiers | |
|---|
| isTimed | false |
|---|
| timeToFail | 0 |
|---|
| objectivesSets | | difficulty | "None" |
|---|
| logics | | type | "RelicsResolvedInTime" |
|---|
| amount | "2" |
|---|
| icon | "Icon_UI_OrderForbiddenInTime" |
|---|
| displayName | "Forbidden Glade Events Completed in Time" |
|---|
| description | "Complete 2 Forbidden Glade Events with no more than 1000 seconds between them. Progress will reset if the time between completions exceeds the limit." |
|---|
|
|
|---|
|
|
|---|
| rewards1 | |
|---|
| rewards2 | |
|---|
| rewards3 | |
|---|
|
| id | "Caches HIGH" |
|---|
| displayName | "Heart of the Forest" |
|---|
| tiers | |
|---|
| isTimed | false |
|---|
| timeToFail | 0 |
|---|
| objectivesSets | | difficulty | "None" |
|---|
| logics | | type | "RelicResolved" |
|---|
| amount | "4" |
|---|
| icon | "Icon_UI_OrderCaches" |
|---|
| displayName | "Open or send caches" |
|---|
| description | "Open or send caches" |
|---|
|
|
|---|
|
|
|---|
| rewards1 | |
|---|
| rewards2 | |
|---|
| rewards3 | |
|---|
|
| id | "Deliver Packs HIGH" |
|---|
| displayName | "Heart of Amber" |
|---|
| tiers | |
|---|
| isTimed | false |
|---|
| timeToFail | 0 |
|---|
| objectivesSets | | difficulty | "None" |
|---|
| logics | | type | "Good" |
|---|
| amount | "15" |
|---|
| icon | "Icon_Resource_Crops" |
|---|
| displayName | "Deliver 15 Pack of Crops" |
|---|
| description | "Crops packaged for delivery, used to fulfill orders and trade.
<b>Produced in:</b>
Granary<sprite name=grade2>,
Brewery<sprite name=grade1>,
Makeshift Post<sprite name=grade0>" |
|---|
|
| type | "Good" |
|---|
| amount | "15" |
|---|
| icon | "Icon_Resource_Provisions" |
|---|
| displayName | "Deliver 15 Pack of Provisions" |
|---|
| description | "Provisions necessary for sending caravans into the wild. Used to fulfill orders, trade, and pay for trade routes.
<b>Produced in:</b>
Provisioner<sprite name=grade2>,
Cellar<sprite name=grade1>,
Makeshift Post<sprite name=grade0>" |
|---|
|
| type | "Good" |
|---|
| amount | "15" |
|---|
| icon | "Icon_Resource_BuildingMaterials" |
|---|
| displayName | "Deliver 15 Pack of Building Materials" |
|---|
| description | "Building materials packaged for delivery, used to fulfill orders, upgrade buildings, and trade.
<b>Produced in:</b>
Cobbler<sprite name=grade2>,
Clothier<sprite name=grade2>,
Makeshift Post<sprite name=grade0>" |
|---|
|
|
|---|
|
|
|---|
| rewards1 | |
|---|
| rewards2 | |
|---|
| rewards3 | |
|---|
|
| id | "Deliver Tools HIGH" |
|---|
| displayName | "Metal Feathers" |
|---|
| tiers | |
|---|
| isTimed | false |
|---|
| timeToFail | 0 |
|---|
| objectivesSets | | difficulty | "None" |
|---|
| logics | | type | "Good" |
|---|
| amount | "50" |
|---|
| icon | "Icon_Resource_SimpleTools" |
|---|
| displayName | "Deliver 50 Tools" |
|---|
| description | "Used primarily for exploration, opening caches, and completing difficult events.
<b>Produced in:</b>
Toolshop<sprite name=grade3>,
Finesmith<sprite name=grade3>,
Carpenter<sprite name=grade2>,
Smithy<sprite name=grade2>,
Tinkerer<sprite name=grade2>" |
|---|
|
| type | "Good" |
|---|
| amount | "30" |
|---|
| icon | "Icon_Resource_Pipes" |
|---|
| displayName | "Deliver 30 Pipes" |
|---|
| description | "Used to install Rainpunk Engines in production buildings and build Geyser Pumps.
<b>Produced in:</b>
Smithy<sprite name=grade2>,
Toolshop<sprite name=grade2>,
Crude Workstation<sprite name=grade0>,
Workshop<sprite name=grade0>" |
|---|
|
| type | "Good" |
|---|
| amount | "12" |
|---|
| icon | "Icon_Resource_Parts" |
|---|
| displayName | "Deliver 12 Parts" |
|---|
| description | "Rare items used for construction. Difficult to produce in this harsh environment." |
|---|
|
|
|---|
|
|
|---|
| rewards1 | |
|---|
| rewards2 | |
|---|
| rewards3 | |
|---|
|
| id | "Engines Connected HIGH" |
|---|
| displayName | "Mechanical Heart" |
|---|
| tiers | |
|---|
| isTimed | false |
|---|
| timeToFail | 0 |
|---|
| objectivesSets | | difficulty | "None" |
|---|
| logics | | type | "EnginesConnected" |
|---|
| amount | "10" |
|---|
| icon | "Icon_UI_OrderInstallEngines" |
|---|
| displayName | "Install Rain Engines" |
|---|
| description | "Install at least 10 Rain Engines in production buildings." |
|---|
|
|
|---|
|
|
|---|
| rewards1 | |
|---|
| rewards2 | |
|---|
| rewards3 | |
|---|
|
| id | "Needs Served HIGH" |
|---|
| displayName | "Queen's Feathers" |
|---|
| tiers | |
|---|
| isTimed | false |
|---|
| timeToFail | 0 |
|---|
| objectivesSets | | difficulty | "None" |
|---|
| logics | | type | "NeedsCategorySatisfiedForTime" |
|---|
| amount | "25" |
|---|
| icon | "Icon_UI_CategoryFood" |
|---|
| displayName | "Any Complex Food need fulfilled" |
|---|
| description | "Have at least 25 villagers with a need from the Complex Food category fulfilled for 60 seconds." |
|---|
|
| type | "NeedsCategorySatisfiedForTime" |
|---|
| amount | "25" |
|---|
| icon | "Icon_UI_Services" |
|---|
| displayName | "Any Services need fulfilled" |
|---|
| description | "Have at least 25 villagers with a need from the Services category fulfilled for 60 seconds." |
|---|
|
| type | "NeedsCategorySatisfiedForTime" |
|---|
| amount | "25" |
|---|
| icon | "Icon_UI_OrderClothing" |
|---|
| displayName | "Any Clothing need fulfilled" |
|---|
| description | "Have at least 25 villagers with a need from the Clothing category fulfilled for 60 seconds." |
|---|
|
|
|---|
|
|
|---|
| rewards1 | |
|---|
| rewards2 | |
|---|
| rewards3 | |
|---|
|
| id | "Rep from Events HIGH" |
|---|
| displayName | "Blood of the Stag" |
|---|
| tiers | |
|---|
| isTimed | false |
|---|
| timeToFail | 0 |
|---|
| objectivesSets | | difficulty | "None" |
|---|
| logics | | type | "ReputationGainedFromSource" |
|---|
| amount | "6" |
|---|
| icon | "Icon_UI_OrderGainRep" |
|---|
| displayName | "Earn Reputation Points" |
|---|
| description | "Earn 6 Reputation Points from: Events. Points continue to be counted even if you have a full Reputation bar." |
|---|
|
|
|---|
|
|
|---|
| rewards1 | |
|---|
| rewards2 | |
|---|
| rewards3 | |
|---|
|
| id | "Rep from Resolve HIGH" |
|---|
| displayName | "Mortal Blood" |
|---|
| tiers | |
|---|
| isTimed | false |
|---|
| timeToFail | 0 |
|---|
| objectivesSets | | difficulty | "None" |
|---|
| logics | | type | "ReputationGainedFromSource" |
|---|
| amount | "6" |
|---|
| icon | "Icon_UI_OrderGainRep" |
|---|
| displayName | "Earn Reputation Points" |
|---|
| description | "Earn 6 Reputation Points from: Resolve. Points continue to be counted even if you have a full Reputation bar." |
|---|
|
|
|---|
|
|
|---|
| rewards1 | |
|---|
| rewards2 | |
|---|
| rewards3 | |
|---|
|
| id | "Resolve HIGH" |
|---|
| displayName | "Fire Essence" |
|---|
| tiers | |
|---|
| isTimed | false |
|---|
| timeToFail | 0 |
|---|
| objectivesSets | | difficulty | "Easy, Medium, Hard" |
|---|
| logics | | type | "DynamicRaceResolveForTime" |
|---|
| amount | "45" |
|---|
| icon | "Icon_UI_OrderResolve" |
|---|
| displayName | "Humans Resolve" |
|---|
| description | "Keep Humans Resolve above 45 for 300 seconds" |
|---|
|
| type | "DynamicRaceResolveForTime" |
|---|
| amount | "40" |
|---|
| icon | "Icon_UI_OrderBeaverResolve" |
|---|
| displayName | "Beavers Resolve" |
|---|
| description | "Keep Beavers Resolve above 40 for 300 seconds" |
|---|
|
| type | "DynamicRaceResolveForTime" |
|---|
| amount | "35" |
|---|
| icon | "Icon_UI_OrderLizardResolve" |
|---|
| displayName | "Lizards Resolve" |
|---|
| description | "Keep Lizards Resolve above 35 for 300 seconds" |
|---|
|
|
|---|
|
|
|---|
| rewards1 | |
|---|
| rewards2 | |
|---|
| rewards3 | |
|---|
|
| id | "Standing HIGH" |
|---|
| displayName | "Golden Blood" |
|---|
| tiers | |
|---|
| isTimed | false |
|---|
| timeToFail | 0 |
|---|
| objectivesSets | | difficulty | "None" |
|---|
| logics | | type | "TradeTownStandingLeveledUp" |
|---|
| amount | "3" |
|---|
| icon | "Icon_UI_OrderStanding" |
|---|
| displayName | "Standing Level" |
|---|
| description | "Reach standing level 3 with 3 settlements on trade routes." |
|---|
|
|
|---|
|
|
|---|
| rewards1 | |
|---|
| rewards2 | |
|---|
| rewards3 | |
|---|
|
| id | "Amber and Luxury LOW" |
|---|
| displayName | "Essence of Wealth" |
|---|
| tiers | |
|---|
| isTimed | false |
|---|
| timeToFail | 0 |
|---|
| objectivesSets | | difficulty | "None" |
|---|
| logics | | type | "TraderValueSold" |
|---|
| amount | "50" |
|---|
| icon | "Icon_UI_OrderTrade" |
|---|
| displayName | "Value of Goods Sold" |
|---|
| description | "Sell goods worth at least 50 Amber to a trader or trade route." |
|---|
|
| type | "Good" |
|---|
| amount | "50" |
|---|
| icon | "Icon_Resource_Luxury" |
|---|
| displayName | "Deliver 50 Pack of Luxury Goods" |
|---|
| description | "Goods highly sought after by traders. Can be used to fulfill orders, or sold for a large profit.
<b>Produced in:</b>
Carpenter<sprite name=grade2>,
Pantry<sprite name=grade2>,
Cooperage<sprite name=grade1>" |
|---|
|
|
|---|
|
|
|---|
| rewards1 | |
|---|
| rewards2 | |
|---|
| rewards3 | |
|---|
|
| id | "Amber Transaction LOW" |
|---|
| displayName | "Crystal Feathers" |
|---|
| tiers | |
|---|
| isTimed | false |
|---|
| timeToFail | 0 |
|---|
| objectivesSets | | difficulty | "None" |
|---|
| logics | | type | "Good" |
|---|
| amount | "40" |
|---|
| icon | "Icon_Resource_Amber" |
|---|
| displayName | "Deliver 40 Amber" |
|---|
| description | "Crystallized resin. The main currency of the kingdom." |
|---|
|
|
|---|
|
|
|---|
| rewards1 | |
|---|
| rewards2 | |
|---|
| rewards3 | |
|---|
|
| id | "Ancient Tablets LOW" |
|---|
| displayName | "Forbidden Essence" |
|---|
| tiers | |
|---|
| isTimed | false |
|---|
| timeToFail | 0 |
|---|
| objectivesSets | | difficulty | "None" |
|---|
| logics | | type | "Good" |
|---|
| amount | "4" |
|---|
| icon | "Icon_Resource_AncientTablet" |
|---|
| displayName | "Deliver 4 Ancient Tablet" |
|---|
| description | "Valuable sources of knowledge, highly sought after by traders and the Queen herself. They can be found in Dangerous (<sprite name="dangerous">) or Forbidden Glades (<sprite name="forbidden">)." |
|---|
|
| type | "RelicsResolvedInTime" |
|---|
| amount | "2" |
|---|
| icon | "Icon_UI_OrderDangerousGlades" |
|---|
| displayName | "Dangerous Glade Events Completed in Time" |
|---|
| description | "Complete 2 Dangerous or Forbidden Glade Events with no more than 1200 seconds between them. Progress will reset if the time between completions exceeds the limit." |
|---|
|
|
|---|
|
|
|---|
| rewards1 | |
|---|
| rewards2 | |
|---|
| rewards3 | |
|---|
|
| id | "Caches LOW" |
|---|
| displayName | "Heart of the Forest" |
|---|
| tiers | |
|---|
| isTimed | false |
|---|
| timeToFail | 0 |
|---|
| objectivesSets | | difficulty | "None" |
|---|
| logics | | type | "RelicResolved" |
|---|
| amount | "2" |
|---|
| icon | "Icon_UI_OrderCaches" |
|---|
| displayName | "Open or send caches" |
|---|
| description | "Open or send caches" |
|---|
|
|
|---|
|
|
|---|
| rewards1 | |
|---|
| rewards2 | |
|---|
| rewards3 | |
|---|
|
| id | "Deliver Packs LOW" |
|---|
| displayName | "Heart of Amber" |
|---|
| tiers | |
|---|
| isTimed | false |
|---|
| timeToFail | 0 |
|---|
| objectivesSets | | difficulty | "None" |
|---|
| logics | | type | "Good" |
|---|
| amount | "8" |
|---|
| icon | "Icon_Resource_Crops" |
|---|
| displayName | "Deliver 8 Pack of Crops" |
|---|
| description | "Crops packaged for delivery, used to fulfill orders and trade.
<b>Produced in:</b>
Granary<sprite name=grade2>,
Brewery<sprite name=grade1>,
Makeshift Post<sprite name=grade0>" |
|---|
|
| type | "Good" |
|---|
| amount | "8" |
|---|
| icon | "Icon_Resource_Provisions" |
|---|
| displayName | "Deliver 8 Pack of Provisions" |
|---|
| description | "Provisions necessary for sending caravans into the wild. Used to fulfill orders, trade, and pay for trade routes.
<b>Produced in:</b>
Provisioner<sprite name=grade2>,
Cellar<sprite name=grade1>,
Makeshift Post<sprite name=grade0>" |
|---|
|
| type | "Good" |
|---|
| amount | "8" |
|---|
| icon | "Icon_Resource_BuildingMaterials" |
|---|
| displayName | "Deliver 8 Pack of Building Materials" |
|---|
| description | "Building materials packaged for delivery, used to fulfill orders, upgrade buildings, and trade.
<b>Produced in:</b>
Cobbler<sprite name=grade2>,
Clothier<sprite name=grade2>,
Makeshift Post<sprite name=grade0>" |
|---|
|
|
|---|
|
|
|---|
| rewards1 | |
|---|
| rewards2 | |
|---|
| rewards3 | |
|---|
|
| id | "Discover Forbidden LOW" |
|---|
| displayName | "Stormbird Feathers" |
|---|
| tiers | |
|---|
| isTimed | false |
|---|
| timeToFail | 0 |
|---|
| objectivesSets | | difficulty | "None" |
|---|
| logics | | type | "RelicResolved" |
|---|
| amount | "1" |
|---|
| icon | "Icon_UI_OrderForbiddenInTime" |
|---|
| displayName | "Complete a Forbidden Glade Event" |
|---|
| description | "Complete any Forbidden Glade Event." |
|---|
|
|
|---|
|
|
|---|
| rewards1 | |
|---|
| rewards2 | |
|---|
| rewards3 | |
|---|
|
| id | "Heart Parts and Sacrifice LOW" |
|---|
| displayName | "Heart of the Ancient Flame" |
|---|
| tiers | |
|---|
| isTimed | false |
|---|
| timeToFail | 0 |
|---|
| objectivesSets | | difficulty | "None" |
|---|
| logics | | type | "GoodSacraficed" |
|---|
| amount | "125" |
|---|
| icon | "Icon_Resource_Wood" |
|---|
| displayName | "Sacrifice Wood" |
|---|
| description | "Sacrifice 125 Wood at the Ancient Hearth." |
|---|
|
| type | "Good" |
|---|
| amount | "3" |
|---|
| icon | "Icon_Resource_Wildfire" |
|---|
| displayName | "Deliver 3 Wildfire Essence" |
|---|
| description | "A sentient flame trapped in a bottle. This rare material is used to light the Holy Flame in Hearths. Can be acquired from orders, Glade Events, or traders." |
|---|
|
|
|---|
|
|
|---|
| rewards1 | |
|---|
| rewards2 | |
|---|
| rewards3 | |
|---|
|
| id | "Needs Served LOW" |
|---|
| displayName | "Queen's Feathers" |
|---|
| tiers | |
|---|
| isTimed | false |
|---|
| timeToFail | 0 |
|---|
| objectivesSets | | difficulty | "None" |
|---|
| logics | | type | "NeedsCategorySatisfiedForTime" |
|---|
| amount | "15" |
|---|
| icon | "Icon_UI_CategoryFood" |
|---|
| displayName | "Any Complex Food need fulfilled" |
|---|
| description | "Have at least 15 villagers with a need from the Complex Food category fulfilled for 60 seconds." |
|---|
|
| type | "NeedsCategorySatisfiedForTime" |
|---|
| amount | "15" |
|---|
| icon | "Icon_UI_Services" |
|---|
| displayName | "Any Services need fulfilled" |
|---|
| description | "Have at least 15 villagers with a need from the Services category fulfilled for 60 seconds." |
|---|
|
|
|---|
|
|
|---|
| rewards1 | |
|---|
| rewards2 | |
|---|
| rewards3 | |
|---|
|
| id | "Rep from Events LOW" |
|---|
| displayName | "Blood of the Stag" |
|---|
| tiers | |
|---|
| isTimed | false |
|---|
| timeToFail | 0 |
|---|
| objectivesSets | | difficulty | "None" |
|---|
| logics | | type | "ReputationGainedFromSource" |
|---|
| amount | "3" |
|---|
| icon | "Icon_UI_OrderGainRep" |
|---|
| displayName | "Earn Reputation Points" |
|---|
| description | "Earn 3 Reputation Points from: Events. Points continue to be counted even if you have a full Reputation bar." |
|---|
|
|
|---|
|
|
|---|
| rewards1 | |
|---|
| rewards2 | |
|---|
| rewards3 | |
|---|
|
| id | "Rep from Resolve LOW" |
|---|
| displayName | "Mortal Blood" |
|---|
| tiers | |
|---|
| isTimed | false |
|---|
| timeToFail | 0 |
|---|
| objectivesSets | | difficulty | "None" |
|---|
| logics | | type | "ReputationGainedFromSource" |
|---|
| amount | "3" |
|---|
| icon | "Icon_UI_OrderGainRep" |
|---|
| displayName | "Earn Reputation Points" |
|---|
| description | "Earn 3 Reputation Points from: Resolve. Points continue to be counted even if you have a full Reputation bar." |
|---|
|
|
|---|
|
|
|---|
| rewards1 | |
|---|
| rewards2 | |
|---|
| rewards3 | |
|---|
|
| id | "Resolve LOW" |
|---|
| displayName | "Fire Essence" |
|---|
| tiers | |
|---|
| isTimed | false |
|---|
| timeToFail | 0 |
|---|
| objectivesSets | | difficulty | "Easy, Medium, Hard" |
|---|
| logics | | type | "DynamicRaceResolveForTime" |
|---|
| amount | "35" |
|---|
| icon | "Icon_UI_OrderResolve" |
|---|
| displayName | "Humans Resolve" |
|---|
| description | "Keep Humans Resolve above 35 for 300 seconds" |
|---|
|
| type | "DynamicRaceResolveForTime" |
|---|
| amount | "30" |
|---|
| icon | "Icon_UI_OrderBeaverResolve" |
|---|
| displayName | "Beavers Resolve" |
|---|
| description | "Keep Beavers Resolve above 30 for 300 seconds" |
|---|
|
|
|---|
|
|
|---|
| rewards1 | |
|---|
| rewards2 | |
|---|
| rewards3 | |
|---|
|
| id | "Trade Packs and Perks LOW" |
|---|
| displayName | "Golden Blood" |
|---|
| tiers | |
|---|
| isTimed | false |
|---|
| timeToFail | 0 |
|---|
| objectivesSets | | difficulty | "None" |
|---|
| logics | | type | "GoodSold" |
|---|
| amount | "30" |
|---|
| icon | "Icon_Resource_TradeGoods" |
|---|
| displayName | "Sell Pack of Trade Goods" |
|---|
| description | "Sell 30 Pack of Trade Goods to any trader. Obtained by:
Smithy<sprite name=grade2>,
Scribe<sprite name=grade2>,
Lumber Mill<sprite name=grade1>" |
|---|
|
| type | "TraderMerchandiseBought" |
|---|
| amount | "5" |
|---|
| icon | "Icon_MetaReward_QuickTraders" |
|---|
| displayName | "Buy Perks or Blueprints" |
|---|
| description | "Buy at least 5 perks or blueprints from traders." |
|---|
|
|
|---|
|
|
|---|
| rewards1 | |
|---|
| rewards2 | |
|---|
| rewards3 | |
|---|
|
| id | "I Amber" |
|---|
| displayName | "Amber Trade" |
|---|
| tiers | |
|---|
| isTimed | false |
|---|
| timeToFail | 0 |
|---|
| objectivesSets | | difficulty | "Easy" |
|---|
| logics | | type | "TraderValueSold" |
|---|
| amount | "8" |
|---|
| icon | "Icon_UI_OrderTrade" |
|---|
| displayName | "Value of Goods Sold" |
|---|
| description | "Sell goods worth at least 8 Amber to a trader or trade route." |
|---|
|
| type | "Good" |
|---|
| amount | "4" |
|---|
| icon | "Icon_Resource_Amber" |
|---|
| displayName | "Deliver 4 Amber" |
|---|
| description | "Crystallized resin. The main currency of the kingdom." |
|---|
|
|
|---|
|
| difficulty | "Medium" |
|---|
| logics | | type | "TraderValueSold" |
|---|
| amount | "12" |
|---|
| icon | "Icon_UI_OrderTrade" |
|---|
| displayName | "Value of Goods Sold" |
|---|
| description | "Sell goods worth at least 12 Amber to a trader or trade route." |
|---|
|
| type | "Good" |
|---|
| amount | "7" |
|---|
| icon | "Icon_Resource_Amber" |
|---|
| displayName | "Deliver 7 Amber" |
|---|
| description | "Crystallized resin. The main currency of the kingdom." |
|---|
|
|
|---|
|
| difficulty | "Hard" |
|---|
| logics | | type | "TraderValueSold" |
|---|
| amount | "16" |
|---|
| icon | "Icon_UI_OrderTrade" |
|---|
| displayName | "Value of Goods Sold" |
|---|
| description | "Sell goods worth at least 16 Amber to a trader or trade route." |
|---|
|
| type | "Good" |
|---|
| amount | "10" |
|---|
| icon | "Icon_Resource_Amber" |
|---|
| displayName | "Deliver 10 Amber" |
|---|
| description | "Crystallized resin. The main currency of the kingdom." |
|---|
|
|
|---|
|
|
|---|
| rewards1 | | id | "Metal Tools 6" |
|---|
| displayName | "Box of Tools" |
|---|
| description | "6 <sprite name="[tools] simple tools"> Tools" |
|---|
|
|
|---|
| rewards2 | | id | "Hearth Parts 2" |
|---|
| displayName | "Wildfire Essence" |
|---|
| description | "2 <sprite name="hearth parts"> Wildfire Essence" |
|---|
|
|
|---|
| rewards3 | | id | "NewRandomVillagers 2" |
|---|
| displayName | "Villagers" |
|---|
| description | "A group of 2 villagers." |
|---|
|
|
|---|
|
| id | "I Blighfuel" |
|---|
| displayName | "Call to Arms" |
|---|
| tiers | |
|---|
| isTimed | false |
|---|
| timeToFail | 0 |
|---|
| objectivesSets | | difficulty | "Easy" |
|---|
| logics | | type | "Good" |
|---|
| amount | "3" |
|---|
| icon | "Icon_Resource_PurgingFire" |
|---|
| displayName | "Deliver 3 Purging Fire" |
|---|
| description | "A unique resource used by Blight Fighters to burn down Blightrot Cysts.
<b>Produced in:</b>
Blight Post<sprite name=grade3>" |
|---|
|
|
|---|
|
| difficulty | "Medium" |
|---|
| logics | | type | "Good" |
|---|
| amount | "4" |
|---|
| icon | "Icon_Resource_PurgingFire" |
|---|
| displayName | "Deliver 4 Purging Fire" |
|---|
| description | "A unique resource used by Blight Fighters to burn down Blightrot Cysts.
<b>Produced in:</b>
Blight Post<sprite name=grade3>" |
|---|
|
|
|---|
|
| difficulty | "Hard" |
|---|
| logics | | type | "Good" |
|---|
| amount | "5" |
|---|
| icon | "Icon_Resource_PurgingFire" |
|---|
| displayName | "Deliver 5 Purging Fire" |
|---|
| description | "A unique resource used by Blight Fighters to burn down Blightrot Cysts.
<b>Produced in:</b>
Blight Post<sprite name=grade3>" |
|---|
|
|
|---|
|
|
|---|
| rewards1 | | id | "Oil +1" |
|---|
| displayName | "Heavy Press" |
|---|
| description | "+1 to <sprite name="[crafting] oil"> Oil production (from gathering, farming, fishing, or production)." |
|---|
|
|
|---|
| rewards2 | | id | "Parts 3" |
|---|
| displayName | "Parts" |
|---|
| description | "3 <sprite name="[mat processed] parts"> Parts" |
|---|
|
|
|---|
| rewards3 | | id | "NewRandomVillagers 2" |
|---|
| displayName | "Villagers" |
|---|
| description | "A group of 2 villagers." |
|---|
|
|
|---|
|
| id | "I Blue Metal" |
|---|
| displayName | "Blue Metal" |
|---|
| tiers | |
|---|
| isTimed | false |
|---|
| timeToFail | 0 |
|---|
| objectivesSets | | difficulty | "Hard" |
|---|
| logics | | type | "Good" |
|---|
| amount | "5" |
|---|
| icon | "Icon_Resource_CrystalizedDew" |
|---|
| displayName | "Deliver 5 Crystalized Dew" |
|---|
| description | "Crystalized rain essence.
<b>Produced in:</b>
Forester's Hut<sprite name=grade2>,
Alchemist's Hut<sprite name=grade2>,
Brickyard<sprite name=grade1>,
Beanery<sprite name=grade1>" |
|---|
|
|
|---|
|
|
|---|
| rewards1 | | id | "Parts 5" |
|---|
| displayName | "Parts" |
|---|
| description | "5 <sprite name="[mat processed] parts"> Parts" |
|---|
|
|
|---|
| rewards2 | | id | "Fabric 15" |
|---|
| displayName | "Bundle of Fabric" |
|---|
| description | "15 <sprite name="[mat processed] fabric"> Fabric" |
|---|
|
|
|---|
| rewards3 | | id | "NewRandomVillagers 3" |
|---|
| displayName | "Villagers" |
|---|
| description | "A group of 3 villagers." |
|---|
|
|
|---|
|
| id | "I Botanist" |
|---|
| displayName | "Botanist" |
|---|
| tiers | |
|---|
| isTimed | false |
|---|
| timeToFail | 0 |
|---|
| objectivesSets | | difficulty | "Easy" |
|---|
| logics | | type | "BuildingOwning" |
|---|
| amount | "1" |
|---|
| icon | "Plantation_icon" |
|---|
| displayName | "Plantation" |
|---|
| description | "Uses nearby farm fields to grow <sprite name=[food raw] berries> Berries (<sprite name=grade2>), <sprite name=[mat raw] plant fibre> Plant Fiber (<sprite name=grade2>)." |
|---|
|
| type | "Good" |
|---|
| amount | "10" |
|---|
| icon | "Icon_Resource_Berries" |
|---|
| displayName | "Deliver 10 Berries" |
|---|
| description | "Common food source.
<b>Obtained in:</b>
Plantation<sprite name=grade2>,
Herbalists' Camp<sprite name=grade2>,
Small Herbalists' Camp<sprite name=grade1>" |
|---|
|
| type | "Good" |
|---|
| amount | "10" |
|---|
| icon | "Icon_Resource_PlantFiber" |
|---|
| displayName | "Deliver 10 Plant Fiber" |
|---|
| description | "Used for crafting.
<b>Obtained in:</b>
Homestead<sprite name=grade3>,
Plantation<sprite name=grade2>,
Harvesters' Camp<sprite name=grade2>" |
|---|
|
|
|---|
|
| difficulty | "Medium" |
|---|
| logics | | type | "BuildingOwning" |
|---|
| amount | "1" |
|---|
| icon | "Plantation_icon" |
|---|
| displayName | "Plantation" |
|---|
| description | "Uses nearby farm fields to grow <sprite name=[food raw] berries> Berries (<sprite name=grade2>), <sprite name=[mat raw] plant fibre> Plant Fiber (<sprite name=grade2>)." |
|---|
|
| type | "Good" |
|---|
| amount | "15" |
|---|
| icon | "Icon_Resource_Berries" |
|---|
| displayName | "Deliver 15 Berries" |
|---|
| description | "Common food source.
<b>Obtained in:</b>
Plantation<sprite name=grade2>,
Herbalists' Camp<sprite name=grade2>,
Small Herbalists' Camp<sprite name=grade1>" |
|---|
|
| type | "Good" |
|---|
| amount | "15" |
|---|
| icon | "Icon_Resource_PlantFiber" |
|---|
| displayName | "Deliver 15 Plant Fiber" |
|---|
| description | "Used for crafting.
<b>Obtained in:</b>
Homestead<sprite name=grade3>,
Plantation<sprite name=grade2>,
Harvesters' Camp<sprite name=grade2>" |
|---|
|
|
|---|
|
| difficulty | "Hard" |
|---|
| logics | | type | "BuildingOwning" |
|---|
| amount | "1" |
|---|
| icon | "Plantation_icon" |
|---|
| displayName | "Plantation" |
|---|
| description | "Uses nearby farm fields to grow <sprite name=[food raw] berries> Berries (<sprite name=grade2>), <sprite name=[mat raw] plant fibre> Plant Fiber (<sprite name=grade2>)." |
|---|
|
| type | "Good" |
|---|
| amount | "20" |
|---|
| icon | "Icon_Resource_Berries" |
|---|
| displayName | "Deliver 20 Berries" |
|---|
| description | "Common food source.
<b>Obtained in:</b>
Plantation<sprite name=grade2>,
Herbalists' Camp<sprite name=grade2>,
Small Herbalists' Camp<sprite name=grade1>" |
|---|
|
| type | "Good" |
|---|
| amount | "20" |
|---|
| icon | "Icon_Resource_PlantFiber" |
|---|
| displayName | "Deliver 20 Plant Fiber" |
|---|
| description | "Used for crafting.
<b>Obtained in:</b>
Homestead<sprite name=grade3>,
Plantation<sprite name=grade2>,
Harvesters' Camp<sprite name=grade2>" |
|---|
|
|
|---|
|
|
|---|
| rewards1 | | id | "Berries +1" |
|---|
| displayName | "Large Berry Baskets" |
|---|
| description | "+1 to <sprite name="[food raw] berries"> Berries production (from gathering, farming, fishing, or production)." |
|---|
|
|
|---|
| rewards2 | | id | "Vegetables 30" |
|---|
| displayName | "Crate of Vegetables" |
|---|
| description | "30 <sprite name="[food raw] vegetables"> Vegetables" |
|---|
|
|
|---|
| rewards3 | | id | "NewRandomVillagers 2" |
|---|
| displayName | "Villagers" |
|---|
| description | "A group of 2 villagers." |
|---|
|
|
|---|
|
| id | "I Clearing Glades" |
|---|
| displayName | "Clearing Glades" |
|---|
| tiers | |
|---|
| isTimed | false |
|---|
| timeToFail | 0 |
|---|
| objectivesSets | | difficulty | "Easy" |
|---|
| logics | | type | "RelicResolved" |
|---|
| amount | "1" |
|---|
| icon | "Icon_UI_Order_GladeEvent" |
|---|
| displayName | "Events Completed" |
|---|
| description | "Complete any 1 Glade Events." |
|---|
|
|
|---|
|
| difficulty | "Medium" |
|---|
| logics | | type | "RelicResolved" |
|---|
| amount | "2" |
|---|
| icon | "Icon_UI_Order_GladeEvent" |
|---|
| displayName | "Events Completed" |
|---|
| description | "Complete any 2 Glade Events." |
|---|
|
| type | "Good" |
|---|
| amount | "3" |
|---|
| icon | "Icon_Resource_BuildingMaterials" |
|---|
| displayName | "Deliver 3 Pack of Building Materials" |
|---|
| description | "Building materials packaged for delivery, used to fulfill orders, upgrade buildings, and trade.
<b>Produced in:</b>
Cobbler<sprite name=grade2>,
Clothier<sprite name=grade2>,
Makeshift Post<sprite name=grade0>" |
|---|
|
|
|---|
|
| difficulty | "Hard" |
|---|
| logics | | type | "RelicResolved" |
|---|
| amount | "2" |
|---|
| icon | "Icon_UI_Order_GladeEvent" |
|---|
| displayName | "Events Completed" |
|---|
| description | "Complete any 2 Glade Events." |
|---|
|
| type | "Good" |
|---|
| amount | "5" |
|---|
| icon | "Icon_Resource_BuildingMaterials" |
|---|
| displayName | "Deliver 5 Pack of Building Materials" |
|---|
| description | "Building materials packaged for delivery, used to fulfill orders, upgrade buildings, and trade.
<b>Produced in:</b>
Cobbler<sprite name=grade2>,
Clothier<sprite name=grade2>,
Makeshift Post<sprite name=grade0>" |
|---|
|
|
|---|
|
|
|---|
| rewards1 | | id | "Jerky 30" |
|---|
| displayName | "Basket of Jerky" |
|---|
| description | "30 <sprite name="[food processed] jerky"> Jerky" |
|---|
|
| id | "Biscuits 30" |
|---|
| displayName | "Basket of Biscuits" |
|---|
| description | "30 <sprite name="[food processed] biscuits"> Biscuits" |
|---|
|
| id | "Pie 30" |
|---|
| displayName | "Basket of Pies" |
|---|
| description | "30 <sprite name="[food processed] pie"> Pie" |
|---|
|
| id | "Paste 30" |
|---|
| displayName | "Bowl of Paste" |
|---|
| description | "30 <sprite name="[food processed] paste"> Paste" |
|---|
|
| id | "Skewers 30" |
|---|
| displayName | "Pack of Skewers" |
|---|
| description | "30 <sprite name="[food processed] skewers"> Skewers" |
|---|
|
| id | "Porridge 30" |
|---|
| displayName | "Box of Porridge" |
|---|
| description | "30 <sprite name="[food processed] porridge"> Porridge" |
|---|
|
| id | "Pickled Goods 30" |
|---|
| displayName | "Pickled Goods" |
|---|
| description | "30 <sprite name="[food processed] pickled goods"> Pickled Goods" |
|---|
|
|
|---|
| rewards2 | | id | "Parts 3" |
|---|
| displayName | "Parts" |
|---|
| description | "3 <sprite name="[mat processed] parts"> Parts" |
|---|
|
|
|---|
| rewards3 | | id | "NewRandomVillagers 4" |
|---|
| displayName | "Villagers" |
|---|
| description | "A group of 4 villagers." |
|---|
|
|
|---|
|
| id | "I Clothing" |
|---|
| displayName | "Rain Protection" |
|---|
| tiers | |
|---|
| isTimed | false |
|---|
| timeToFail | 0 |
|---|
| objectivesSets | | difficulty | "Easy" |
|---|
| logics | | type | "NeedServed" |
|---|
| amount | "10" |
|---|
| icon | "Icon_Resource_Coats" |
|---|
| displayName | "Need for Coats fulfilled" |
|---|
| description | "Fulfill your villagers' need for coats 10 times." |
|---|
|
|
|---|
|
| difficulty | "Medium" |
|---|
| logics | | type | "NeedServed" |
|---|
| amount | "15" |
|---|
| icon | "Icon_Resource_Coats" |
|---|
| displayName | "Need for Coats fulfilled" |
|---|
| description | "Fulfill your villagers' need for coats 15 times." |
|---|
|
|
|---|
|
| difficulty | "Hard" |
|---|
| logics | | type | "NeedServed" |
|---|
| amount | "20" |
|---|
| icon | "Icon_Resource_Coats" |
|---|
| displayName | "Need for Coats fulfilled" |
|---|
| description | "Fulfill your villagers' need for coats 20 times." |
|---|
|
|
|---|
|
|
|---|
| rewards1 | | id | "Coats +2" |
|---|
| displayName | "Ancient Sewing Technique" |
|---|
| description | "+2 to <sprite name="[needs] coats"> Coats production (from gathering, farming, fishing, or production)." |
|---|
|
|
|---|
| rewards2 | | id | "Fabric 10" |
|---|
| displayName | "Bundle of Fabric" |
|---|
| description | "10 <sprite name="[mat processed] fabric"> Fabric" |
|---|
|
|
|---|
| rewards3 | | id | "Parts 3" |
|---|
| displayName | "Parts" |
|---|
| description | "3 <sprite name="[mat processed] parts"> Parts" |
|---|
|
|
|---|
|
| id | "I Cysts amount" |
|---|
| displayName | "Cyst Cultivation" |
|---|
| tiers | |
|---|
| isTimed | false |
|---|
| timeToFail | 0 |
|---|
| objectivesSets | | difficulty | "Easy" |
|---|
| logics | | type | "CystsAmount" |
|---|
| amount | "1" |
|---|
| icon | "Icon_UI_OrderCysts" |
|---|
| displayName | "Acquire Blightrot Cysts" |
|---|
| description | "Have at least 1 Blightrot Cysts at the same time." |
|---|
|
|
|---|
|
| difficulty | "Medium" |
|---|
| logics | | type | "CystsAmount" |
|---|
| amount | "2" |
|---|
| icon | "Icon_UI_OrderCysts" |
|---|
| displayName | "Acquire Blightrot Cysts" |
|---|
| description | "Have at least 2 Blightrot Cysts at the same time." |
|---|
|
|
|---|
|
| difficulty | "Hard" |
|---|
| logics | | type | "CystsAmount" |
|---|
| amount | "3" |
|---|
| icon | "Icon_UI_OrderCysts" |
|---|
| displayName | "Acquire Blightrot Cysts" |
|---|
| description | "Have at least 3 Blightrot Cysts at the same time." |
|---|
|
|
|---|
|
|
|---|
| rewards1 | | id | "Paste 30" |
|---|
| displayName | "Bowl of Paste" |
|---|
| description | "30 <sprite name="[food processed] paste"> Paste" |
|---|
|
| id | "Jerky 30" |
|---|
| displayName | "Basket of Jerky" |
|---|
| description | "30 <sprite name="[food processed] jerky"> Jerky" |
|---|
|
| id | "Biscuits 30" |
|---|
| displayName | "Basket of Biscuits" |
|---|
| description | "30 <sprite name="[food processed] biscuits"> Biscuits" |
|---|
|
| id | "Pie 30" |
|---|
| displayName | "Basket of Pies" |
|---|
| description | "30 <sprite name="[food processed] pie"> Pie" |
|---|
|
| id | "Skewers 30" |
|---|
| displayName | "Pack of Skewers" |
|---|
| description | "30 <sprite name="[food processed] skewers"> Skewers" |
|---|
|
| id | "Porridge 30" |
|---|
| displayName | "Box of Porridge" |
|---|
| description | "30 <sprite name="[food processed] porridge"> Porridge" |
|---|
|
| id | "Pickled Goods 30" |
|---|
| displayName | "Pickled Goods" |
|---|
| description | "30 <sprite name="[food processed] pickled goods"> Pickled Goods" |
|---|
|
|
|---|
| rewards2 | | id | "Blight Fuel +1" |
|---|
| displayName | "Fuel Mix" |
|---|
| description | "+1 to <sprite name="blight fuel"> Purging Fire production (from gathering, farming, fishing, or production)." |
|---|
|
|
|---|
| rewards3 | | id | "Hearth Bonus HP +100" |
|---|
| displayName | "Ancient Stabilizer" |
|---|
| description | "The Ancient Hearth's resistance to corruption is increased by 100." |
|---|
|
|
|---|
|
| id | "I Cysts" |
|---|
| displayName | "The Purge" |
|---|
| tiers | |
|---|
| isTimed | false |
|---|
| timeToFail | 0 |
|---|
| objectivesSets | | difficulty | "Easy" |
|---|
| logics | | type | "CystsRemoved" |
|---|
| amount | "1" |
|---|
| icon | "Icon_UI_OrderBurnCysts" |
|---|
| displayName | "Burn Blightrot Cysts" |
|---|
| description | "Burn at least 1 Blightrot Cysts." |
|---|
|
|
|---|
|
| difficulty | "Medium" |
|---|
| logics | | type | "CystsRemoved" |
|---|
| amount | "2" |
|---|
| icon | "Icon_UI_OrderBurnCysts" |
|---|
| displayName | "Burn Blightrot Cysts" |
|---|
| description | "Burn at least 2 Blightrot Cysts." |
|---|
|
|
|---|
|
| difficulty | "Hard" |
|---|
| logics | | type | "CystsRemoved" |
|---|
| amount | "3" |
|---|
| icon | "Icon_UI_OrderBurnCysts" |
|---|
| displayName | "Burn Blightrot Cysts" |
|---|
| description | "Burn at least 3 Blightrot Cysts." |
|---|
|
|
|---|
|
|
|---|
| rewards1 | | id | "Parts 5" |
|---|
| displayName | "Parts" |
|---|
| description | "5 <sprite name="[mat processed] parts"> Parts" |
|---|
|
|
|---|
| rewards2 | | id | "Vegetables 30" |
|---|
| displayName | "Crate of Vegetables" |
|---|
| description | "30 <sprite name="[food raw] vegetables"> Vegetables" |
|---|
|
|
|---|
| rewards3 | | id | "NewRandomVillagers 3" |
|---|
| displayName | "Villagers" |
|---|
| description | "A group of 3 villagers." |
|---|
|
|
|---|
|
| id | "I Eggs" |
|---|
| displayName | "Egg Collection" |
|---|
| tiers | |
|---|
| isTimed | false |
|---|
| timeToFail | 0 |
|---|
| objectivesSets | | difficulty | "Easy" |
|---|
| logics | | type | "Good" |
|---|
| amount | "15" |
|---|
| icon | "Icon_Resource_Eggs" |
|---|
| displayName | "Deliver 15 Eggs" |
|---|
| description | "Common food source.
<b>Obtained in:</b>
Trappers' Camp<sprite name=grade2>,
Ranch<sprite name=grade1>,
Small Trappers' Camp<sprite name=grade1>" |
|---|
|
|
|---|
|
| difficulty | "Medium" |
|---|
| logics | | type | "Good" |
|---|
| amount | "25" |
|---|
| icon | "Icon_Resource_Eggs" |
|---|
| displayName | "Deliver 25 Eggs" |
|---|
| description | "Common food source.
<b>Obtained in:</b>
Trappers' Camp<sprite name=grade2>,
Ranch<sprite name=grade1>,
Small Trappers' Camp<sprite name=grade1>" |
|---|
|
|
|---|
|
| difficulty | "Hard" |
|---|
| logics | | type | "Good" |
|---|
| amount | "35" |
|---|
| icon | "Icon_Resource_Eggs" |
|---|
| displayName | "Deliver 35 Eggs" |
|---|
| description | "Common food source.
<b>Obtained in:</b>
Trappers' Camp<sprite name=grade2>,
Ranch<sprite name=grade1>,
Small Trappers' Camp<sprite name=grade1>" |
|---|
|
|
|---|
|
|
|---|
| rewards1 | | id | "Biscuits +2" |
|---|
| displayName | "Bigger Pans" |
|---|
| description | "+2 to <sprite name="[food processed] biscuits"> Biscuits production (from gathering, farming, fishing, or production)." |
|---|
|
| id | "Pickled Goods +2" |
|---|
| displayName | "Pickle Jars" |
|---|
| description | "+2 to <sprite name="[food processed] pickled goods"> Pickled Goods production (from gathering, farming, fishing, or production)." |
|---|
|
| id | "Paste +2" |
|---|
| displayName | "Steel Grater" |
|---|
| description | "+2 to <sprite name="[food processed] paste"> Paste production (from gathering, farming, fishing, or production)." |
|---|
|
| id | "Skewers +2" |
|---|
| displayName | "Bigger Grill" |
|---|
| description | "+2 to <sprite name="[food processed] skewers"> Skewers production (from gathering, farming, fishing, or production)." |
|---|
|
|
|---|
| rewards2 | | id | "Berries 25" |
|---|
| displayName | "Basket of Berries" |
|---|
| description | "25 <sprite name="[food raw] berries"> Berries" |
|---|
|
|
|---|
| rewards3 | | id | "NewRandomVillagers 2" |
|---|
| displayName | "Villagers" |
|---|
| description | "A group of 2 villagers." |
|---|
|
|
|---|
|
| id | "I Engines" |
|---|
| displayName | "Start Your Engines" |
|---|
| tiers | |
|---|
| isTimed | false |
|---|
| timeToFail | 0 |
|---|
| objectivesSets | | difficulty | "Easy" |
|---|
| logics | | type | "EnginesAmount" |
|---|
| amount | "1" |
|---|
| icon | "Icon_UI_OrderInstallEngines" |
|---|
| displayName | "Rain Engines Installed" |
|---|
| description | "Have at least 1 buildings with Rain Engines installed in your settlement." |
|---|
|
|
|---|
|
| difficulty | "Medium, Hard" |
|---|
| logics | | type | "EnginesAmount" |
|---|
| amount | "2" |
|---|
| icon | "Icon_UI_OrderInstallEngines" |
|---|
| displayName | "Rain Engines Installed" |
|---|
| description | "Have at least 2 buildings with Rain Engines installed in your settlement." |
|---|
|
|
|---|
|
|
|---|
| rewards1 | | id | "Glow Oil 30" |
|---|
| displayName | "Oil Vessels" |
|---|
| description | "30 <sprite name="[crafting] oil"> Oil" |
|---|
|
|
|---|
| rewards2 | | id | "Parts 4" |
|---|
| displayName | "Parts" |
|---|
| description | "4 <sprite name="[mat processed] parts"> Parts" |
|---|
|
|
|---|
| rewards3 | | id | "NewRandomVillagers 2" |
|---|
| displayName | "Villagers" |
|---|
| description | "A group of 2 villagers." |
|---|
|
|
|---|
|
| id | "I Farm Life" |
|---|
| displayName | "Farm Life" |
|---|
| tiers | |
|---|
| isTimed | false |
|---|
| timeToFail | 0 |
|---|
| objectivesSets | | difficulty | "Easy" |
|---|
| logics | | type | "BuildingOwning" |
|---|
| amount | "1" |
|---|
| icon | "SmallFarm_icon" |
|---|
| displayName | "Small Farm" |
|---|
| description | "Uses nearby farm fields to grow <sprite name=[food raw] vegetables> Vegetables (<sprite name=grade1>), <sprite name=[food raw] grain> Grain (<sprite name=grade2>)." |
|---|
|
| type | "Good" |
|---|
| amount | "10" |
|---|
| icon | "Icon_Resource_Vegetables" |
|---|
| displayName | "Deliver 10 Vegetables" |
|---|
| description | "Common food source.
<b>Obtained in:</b>
Foragers' Camp<sprite name=grade2>,
Homestead<sprite name=grade2>,
Small Farm<sprite name=grade1>,
Small Foragers' Camp<sprite name=grade1>" |
|---|
|
| type | "Good" |
|---|
| amount | "10" |
|---|
| icon | "Icon_Resource_Grain" |
|---|
| displayName | "Deliver 10 Grain" |
|---|
| description | "Isn't eaten raw, but can be processed.
<b>Obtained in:</b>
Homestead<sprite name=grade3>,
Small Farm<sprite name=grade2>,
Foragers' Camp<sprite name=grade2>,
Small Foragers' Camp<sprite name=grade1>" |
|---|
|
|
|---|
|
| difficulty | "Medium" |
|---|
| logics | | type | "BuildingOwning" |
|---|
| amount | "1" |
|---|
| icon | "SmallFarm_icon" |
|---|
| displayName | "Small Farm" |
|---|
| description | "Uses nearby farm fields to grow <sprite name=[food raw] vegetables> Vegetables (<sprite name=grade1>), <sprite name=[food raw] grain> Grain (<sprite name=grade2>)." |
|---|
|
| type | "Good" |
|---|
| amount | "15" |
|---|
| icon | "Icon_Resource_Vegetables" |
|---|
| displayName | "Deliver 15 Vegetables" |
|---|
| description | "Common food source.
<b>Obtained in:</b>
Foragers' Camp<sprite name=grade2>,
Homestead<sprite name=grade2>,
Small Farm<sprite name=grade1>,
Small Foragers' Camp<sprite name=grade1>" |
|---|
|
| type | "Good" |
|---|
| amount | "15" |
|---|
| icon | "Icon_Resource_Grain" |
|---|
| displayName | "Deliver 15 Grain" |
|---|
| description | "Isn't eaten raw, but can be processed.
<b>Obtained in:</b>
Homestead<sprite name=grade3>,
Small Farm<sprite name=grade2>,
Foragers' Camp<sprite name=grade2>,
Small Foragers' Camp<sprite name=grade1>" |
|---|
|
|
|---|
|
| difficulty | "Hard" |
|---|
| logics | | type | "BuildingOwning" |
|---|
| amount | "1" |
|---|
| icon | "SmallFarm_icon" |
|---|
| displayName | "Small Farm" |
|---|
| description | "Uses nearby farm fields to grow <sprite name=[food raw] vegetables> Vegetables (<sprite name=grade1>), <sprite name=[food raw] grain> Grain (<sprite name=grade2>)." |
|---|
|
| type | "Good" |
|---|
| amount | "20" |
|---|
| icon | "Icon_Resource_Vegetables" |
|---|
| displayName | "Deliver 20 Vegetables" |
|---|
| description | "Common food source.
<b>Obtained in:</b>
Foragers' Camp<sprite name=grade2>,
Homestead<sprite name=grade2>,
Small Farm<sprite name=grade1>,
Small Foragers' Camp<sprite name=grade1>" |
|---|
|
| type | "Good" |
|---|
| amount | "20" |
|---|
| icon | "Icon_Resource_Grain" |
|---|
| displayName | "Deliver 20 Grain" |
|---|
| description | "Isn't eaten raw, but can be processed.
<b>Obtained in:</b>
Homestead<sprite name=grade3>,
Small Farm<sprite name=grade2>,
Foragers' Camp<sprite name=grade2>,
Small Foragers' Camp<sprite name=grade1>" |
|---|
|
|
|---|
|
|
|---|
| rewards1 | | id | "Grain +1" |
|---|
| displayName | "Mold Supply" |
|---|
| description | "+1 to <sprite name="[food raw] grain"> Grain production (from gathering, farming, fishing, or production)." |
|---|
|
|
|---|
| rewards2 | | id | "Milk-cap Mushroom 30" |
|---|
| displayName | "Pack of Mushrooms" |
|---|
| description | "30 <sprite name="[food raw] mushrooms"> Mushrooms" |
|---|
|
|
|---|
| rewards3 | | id | "NewRandomVillagers 2" |
|---|
| displayName | "Villagers" |
|---|
| description | "A group of 2 villagers." |
|---|
|
|
|---|
|
| id | "I Foragers Camp" |
|---|
| displayName | "Foragers' Camp" |
|---|
| tiers | |
|---|
| isTimed | false |
|---|
| timeToFail | 0 |
|---|
| objectivesSets | | difficulty | "Easy" |
|---|
| logics | | type | "BuildingOwning" |
|---|
| amount | "1" |
|---|
| icon | "Forager's Camp_icon" |
|---|
| displayName | "Foragers' Camp" |
|---|
| description | "An advanced gathering camp. Can collect resources from large and giant gathering nodes in addition to small ones. Can collect: <sprite name=[food raw] grain> Grain (<sprite name=grade2>), <sprite name=[food raw] roots> Roots (<sprite name=grade2>), <sprite name=[food raw] vegetables> Vegetables (<sprite name=grade2>)." |
|---|
|
| type | "Good" |
|---|
| amount | "15" |
|---|
| icon | "Icon_Resource_Vegetables" |
|---|
| displayName | "Deliver 15 Vegetables" |
|---|
| description | "Common food source.
<b>Obtained in:</b>
Foragers' Camp<sprite name=grade2>,
Homestead<sprite name=grade2>,
Small Farm<sprite name=grade1>,
Small Foragers' Camp<sprite name=grade1>" |
|---|
|
|
|---|
|
| difficulty | "Medium" |
|---|
| logics | | type | "BuildingOwning" |
|---|
| amount | "1" |
|---|
| icon | "Forager's Camp_icon" |
|---|
| displayName | "Foragers' Camp" |
|---|
| description | "An advanced gathering camp. Can collect resources from large and giant gathering nodes in addition to small ones. Can collect: <sprite name=[food raw] grain> Grain (<sprite name=grade2>), <sprite name=[food raw] roots> Roots (<sprite name=grade2>), <sprite name=[food raw] vegetables> Vegetables (<sprite name=grade2>)." |
|---|
|
| type | "Good" |
|---|
| amount | "20" |
|---|
| icon | "Icon_Resource_Vegetables" |
|---|
| displayName | "Deliver 20 Vegetables" |
|---|
| description | "Common food source.
<b>Obtained in:</b>
Foragers' Camp<sprite name=grade2>,
Homestead<sprite name=grade2>,
Small Farm<sprite name=grade1>,
Small Foragers' Camp<sprite name=grade1>" |
|---|
|
|
|---|
|
| difficulty | "Hard" |
|---|
| logics | | type | "BuildingOwning" |
|---|
| amount | "1" |
|---|
| icon | "Forager's Camp_icon" |
|---|
| displayName | "Foragers' Camp" |
|---|
| description | "An advanced gathering camp. Can collect resources from large and giant gathering nodes in addition to small ones. Can collect: <sprite name=[food raw] grain> Grain (<sprite name=grade2>), <sprite name=[food raw] roots> Roots (<sprite name=grade2>), <sprite name=[food raw] vegetables> Vegetables (<sprite name=grade2>)." |
|---|
|
| type | "Good" |
|---|
| amount | "25" |
|---|
| icon | "Icon_Resource_Vegetables" |
|---|
| displayName | "Deliver 25 Vegetables" |
|---|
| description | "Common food source.
<b>Obtained in:</b>
Foragers' Camp<sprite name=grade2>,
Homestead<sprite name=grade2>,
Small Farm<sprite name=grade1>,
Small Foragers' Camp<sprite name=grade1>" |
|---|
|
|
|---|
|
|
|---|
| rewards1 | | id | "Vegetables +1" |
|---|
| displayName | "Giant Vegetables" |
|---|
| description | "+1 to <sprite name="[food raw] vegetables"> Vegetables production (from gathering, farming, fishing, or production)." |
|---|
|
|
|---|
| rewards2 | | id | "Wetstone 30" |
|---|
| displayName | "Crate of Stone" |
|---|
| description | "30 <sprite name="[mat raw] stone"> Stone" |
|---|
|
|
|---|
| rewards3 | | id | "NewRandomVillagers 2" |
|---|
| displayName | "Villagers" |
|---|
| description | "A group of 2 villagers." |
|---|
|
|
|---|
|
| id | "I Funding the Expedition" |
|---|
| displayName | "Funding the Expedition" |
|---|
| tiers | |
|---|
| isTimed | false |
|---|
| timeToFail | 0 |
|---|
| objectivesSets | | difficulty | "Easy" |
|---|
| logics | | type | "Good" |
|---|
| amount | "10" |
|---|
| icon | "Icon_Resource_Planks" |
|---|
| displayName | "Deliver 10 Planks" |
|---|
| description | "Mostly used for construction.
<b>Produced in:</b>
Lumber Mill<sprite name=grade3>,
Workshop<sprite name=grade2>,
Carpenter<sprite name=grade2>,
Supplier<sprite name=grade2>,
Crude Workstation<sprite name=grade0>" |
|---|
|
|
|---|
|
| difficulty | "Medium, Hard" |
|---|
| logics | | type | "Good" |
|---|
| amount | "5" |
|---|
| icon | "Icon_Resource_SimpleTools" |
|---|
| displayName | "Deliver 5 Tools" |
|---|
| description | "Used primarily for exploration, opening caches, and completing difficult events.
<b>Produced in:</b>
Toolshop<sprite name=grade3>,
Finesmith<sprite name=grade3>,
Carpenter<sprite name=grade2>,
Smithy<sprite name=grade2>,
Tinkerer<sprite name=grade2>" |
|---|
|
|
|---|
|
|
|---|
| rewards1 | | id | "Parts 5" |
|---|
| displayName | "Parts" |
|---|
| description | "5 <sprite name="[mat processed] parts"> Parts" |
|---|
|
|
|---|
| rewards2 | | id | "Fabric 10" |
|---|
| displayName | "Bundle of Fabric" |
|---|
| description | "10 <sprite name="[mat processed] fabric"> Fabric" |
|---|
|
|
|---|
| rewards3 | | id | "Bricks 10" |
|---|
| displayName | "Crate of Bricks" |
|---|
| description | "10 <sprite name="[mat processed] bricks"> Bricks" |
|---|
|
|
|---|
|
| id | "I Garden Life" |
|---|
| displayName | "Garden Life" |
|---|
| tiers | |
|---|
| isTimed | false |
|---|
| timeToFail | 0 |
|---|
| objectivesSets | | difficulty | "Easy" |
|---|
| logics | | type | "BuildingOwning" |
|---|
| amount | "1" |
|---|
| icon | "Herb Garden_icon" |
|---|
| displayName | "Herb Garden" |
|---|
| description | "Uses nearby farm fields to grow <sprite name=[food raw] roots> Roots (<sprite name=grade1>), <sprite name=[food raw] herbs> Herbs (<sprite name=grade2>)." |
|---|
|
| type | "Good" |
|---|
| amount | "10" |
|---|
| icon | "Icon_Resource_Roots" |
|---|
| displayName | "Deliver 10 Roots" |
|---|
| description | "Common food source.
<b>Obtained in:</b>
Foragers' Camp<sprite name=grade2>,
Herb Garden<sprite name=grade1>,
Small Foragers' Camp<sprite name=grade1>" |
|---|
|
| type | "Good" |
|---|
| amount | "10" |
|---|
| icon | "Icon_Resource_Herbs" |
|---|
| displayName | "Deliver 10 Herbs" |
|---|
| description | "Isn't eaten raw, but can be processed.
<b>Obtained in:</b>
Herb Garden<sprite name=grade2>,
Greenhouse<sprite name=grade2>,
Herbalists' Camp<sprite name=grade2>,
Small Herbalists' Camp<sprite name=grade1>" |
|---|
|
|
|---|
|
| difficulty | "Medium" |
|---|
| logics | | type | "BuildingOwning" |
|---|
| amount | "1" |
|---|
| icon | "Herb Garden_icon" |
|---|
| displayName | "Herb Garden" |
|---|
| description | "Uses nearby farm fields to grow <sprite name=[food raw] roots> Roots (<sprite name=grade1>), <sprite name=[food raw] herbs> Herbs (<sprite name=grade2>)." |
|---|
|
| type | "Good" |
|---|
| amount | "15" |
|---|
| icon | "Icon_Resource_Roots" |
|---|
| displayName | "Deliver 15 Roots" |
|---|
| description | "Common food source.
<b>Obtained in:</b>
Foragers' Camp<sprite name=grade2>,
Herb Garden<sprite name=grade1>,
Small Foragers' Camp<sprite name=grade1>" |
|---|
|
| type | "Good" |
|---|
| amount | "15" |
|---|
| icon | "Icon_Resource_Herbs" |
|---|
| displayName | "Deliver 15 Herbs" |
|---|
| description | "Isn't eaten raw, but can be processed.
<b>Obtained in:</b>
Herb Garden<sprite name=grade2>,
Greenhouse<sprite name=grade2>,
Herbalists' Camp<sprite name=grade2>,
Small Herbalists' Camp<sprite name=grade1>" |
|---|
|
|
|---|
|
| difficulty | "Hard" |
|---|
| logics | | type | "BuildingOwning" |
|---|
| amount | "1" |
|---|
| icon | "Herb Garden_icon" |
|---|
| displayName | "Herb Garden" |
|---|
| description | "Uses nearby farm fields to grow <sprite name=[food raw] roots> Roots (<sprite name=grade1>), <sprite name=[food raw] herbs> Herbs (<sprite name=grade2>)." |
|---|
|
| type | "Good" |
|---|
| amount | "20" |
|---|
| icon | "Icon_Resource_Roots" |
|---|
| displayName | "Deliver 20 Roots" |
|---|
| description | "Common food source.
<b>Obtained in:</b>
Foragers' Camp<sprite name=grade2>,
Herb Garden<sprite name=grade1>,
Small Foragers' Camp<sprite name=grade1>" |
|---|
|
| type | "Good" |
|---|
| amount | "20" |
|---|
| icon | "Icon_Resource_Herbs" |
|---|
| displayName | "Deliver 20 Herbs" |
|---|
| description | "Isn't eaten raw, but can be processed.
<b>Obtained in:</b>
Herb Garden<sprite name=grade2>,
Greenhouse<sprite name=grade2>,
Herbalists' Camp<sprite name=grade2>,
Small Herbalists' Camp<sprite name=grade1>" |
|---|
|
|
|---|
|
|
|---|
| rewards1 | | id | "Roots +1" |
|---|
| displayName | "Steel Penknives" |
|---|
| description | "+1 to <sprite name="[food raw] roots"> Roots production (from gathering, farming, fishing, or production)." |
|---|
|
|
|---|
| rewards2 | | id | "Fabric 10" |
|---|
| displayName | "Bundle of Fabric" |
|---|
| description | "10 <sprite name="[mat processed] fabric"> Fabric" |
|---|
|
|
|---|
| rewards3 | | id | "NewRandomVillagers 2" |
|---|
| displayName | "Villagers" |
|---|
| description | "A group of 2 villagers." |
|---|
|
|
|---|
|
| id | "I Herbalist" |
|---|
| displayName | "Herbalist" |
|---|
| tiers | |
|---|
| isTimed | false |
|---|
| timeToFail | 0 |
|---|
| objectivesSets | | difficulty | "Easy" |
|---|
| logics | | type | "BuildingOwning" |
|---|
| amount | "1" |
|---|
| icon | "Herbalist's Camp_icon" |
|---|
| displayName | "Herbalists' Camp" |
|---|
| description | "An advanced gathering camp. Can collect resources from large and giant gathering nodes in addition to small ones. Can collect: <sprite name=[food raw] herbs> Herbs (<sprite name=grade2>), <sprite name=[food raw] berries> Berries (<sprite name=grade2>), <sprite name=[food raw] mushrooms> Mushrooms (<sprite name=grade2>)." |
|---|
|
| type | "Good" |
|---|
| amount | "15" |
|---|
| icon | "Icon_Resource_Mushrooms" |
|---|
| displayName | "Deliver 15 Mushrooms" |
|---|
| description | "Common food source.
<b>Obtained in:</b>
Greenhouse<sprite name=grade2>,
Herbalists' Camp<sprite name=grade2>,
Homestead<sprite name=grade2>,
Small Herbalists' Camp<sprite name=grade1>" |
|---|
|
|
|---|
|
| difficulty | "Medium" |
|---|
| logics | | type | "BuildingOwning" |
|---|
| amount | "1" |
|---|
| icon | "Herbalist's Camp_icon" |
|---|
| displayName | "Herbalists' Camp" |
|---|
| description | "An advanced gathering camp. Can collect resources from large and giant gathering nodes in addition to small ones. Can collect: <sprite name=[food raw] herbs> Herbs (<sprite name=grade2>), <sprite name=[food raw] berries> Berries (<sprite name=grade2>), <sprite name=[food raw] mushrooms> Mushrooms (<sprite name=grade2>)." |
|---|
|
| type | "Good" |
|---|
| amount | "20" |
|---|
| icon | "Icon_Resource_Mushrooms" |
|---|
| displayName | "Deliver 20 Mushrooms" |
|---|
| description | "Common food source.
<b>Obtained in:</b>
Greenhouse<sprite name=grade2>,
Herbalists' Camp<sprite name=grade2>,
Homestead<sprite name=grade2>,
Small Herbalists' Camp<sprite name=grade1>" |
|---|
|
|
|---|
|
| difficulty | "Hard" |
|---|
| logics | | type | "BuildingOwning" |
|---|
| amount | "1" |
|---|
| icon | "Herbalist's Camp_icon" |
|---|
| displayName | "Herbalists' Camp" |
|---|
| description | "An advanced gathering camp. Can collect resources from large and giant gathering nodes in addition to small ones. Can collect: <sprite name=[food raw] herbs> Herbs (<sprite name=grade2>), <sprite name=[food raw] berries> Berries (<sprite name=grade2>), <sprite name=[food raw] mushrooms> Mushrooms (<sprite name=grade2>)." |
|---|
|
| type | "Good" |
|---|
| amount | "25" |
|---|
| icon | "Icon_Resource_Mushrooms" |
|---|
| displayName | "Deliver 25 Mushrooms" |
|---|
| description | "Common food source.
<b>Obtained in:</b>
Greenhouse<sprite name=grade2>,
Herbalists' Camp<sprite name=grade2>,
Homestead<sprite name=grade2>,
Small Herbalists' Camp<sprite name=grade1>" |
|---|
|
|
|---|
|
|
|---|
| rewards1 | | id | "Mushroom +1" |
|---|
| displayName | "Fungal Growth" |
|---|
| description | "+1 to <sprite name="[food raw] mushrooms"> Mushrooms production (from gathering, farming, fishing, or production)." |
|---|
|
|
|---|
| rewards2 | | id | "Herbs 30" |
|---|
| displayName | "Bundle of Herbs" |
|---|
| description | "30 <sprite name="[food raw] herbs"> Herbs" |
|---|
|
|
|---|
| rewards3 | | id | "NewRandomVillagers 2" |
|---|
| displayName | "Villagers" |
|---|
| description | "A group of 2 villagers." |
|---|
|
|
|---|
|
| id | "I Houses v2" |
|---|
| displayName | "Safe Place" |
|---|
| tiers | |
|---|
| isTimed | false |
|---|
| timeToFail | 0 |
|---|
| objectivesSets | | difficulty | "Easy" |
|---|
| logics | | type | "BuildingOwning" |
|---|
| amount | "2" |
|---|
| icon | "Human House_icon" |
|---|
| displayName | "Human House" |
|---|
| description | "A building specially designed for Humans. Must be built near a Hearth. Fulfills the need for Human housing and can accommodate 2 inhabitants." |
|---|
|
| type | "BuildingOwning" |
|---|
| amount | "2" |
|---|
| icon | "Beaver House_icon" |
|---|
| displayName | "Beaver House" |
|---|
| description | "A building specially designed for Beavers. Must be built near a Hearth. Fulfills the need for Beaver housing and can accommodate 2 inhabitants." |
|---|
|
|
|---|
|
| difficulty | "Medium, Hard" |
|---|
| logics | | type | "BuildingOwning" |
|---|
| amount | "3" |
|---|
| icon | "Human House_icon" |
|---|
| displayName | "Human House" |
|---|
| description | "A building specially designed for Humans. Must be built near a Hearth. Fulfills the need for Human housing and can accommodate 2 inhabitants." |
|---|
|
| type | "BuildingOwning" |
|---|
| amount | "3" |
|---|
| icon | "Beaver House_icon" |
|---|
| displayName | "Beaver House" |
|---|
| description | "A building specially designed for Beavers. Must be built near a Hearth. Fulfills the need for Beaver housing and can accommodate 2 inhabitants." |
|---|
|
|
|---|
|
|
|---|
| rewards1 | | id | "Flour +2" |
|---|
| displayName | "Heavy Millstone" |
|---|
| description | "+2 to <sprite name="[crafting] flour"> Flour production (from gathering, farming, fishing, or production)." |
|---|
|
|
|---|
| rewards2 | | id | "Bricks 10" |
|---|
| displayName | "Crate of Bricks" |
|---|
| description | "10 <sprite name="[mat processed] bricks"> Bricks" |
|---|
|
|
|---|
| rewards3 | | id | "NewRandomVillagers 3" |
|---|
| displayName | "Villagers" |
|---|
| description | "A group of 3 villagers." |
|---|
|
|
|---|
|
| id | "I Houses v3" |
|---|
| displayName | "Dwellings" |
|---|
| tiers | |
|---|
| isTimed | false |
|---|
| timeToFail | 0 |
|---|
| objectivesSets | | difficulty | "Easy" |
|---|
| logics | | type | "BuildingOwning" |
|---|
| amount | "2" |
|---|
| icon | "Bat House_icon" |
|---|
| displayName | "Bat House" |
|---|
| description | "A building specially designed for Bats. Must be built near a hearth. Fulfills the need for Bat Housing and can accommodate 2 inhabitants." |
|---|
|
| type | "BuildingOwning" |
|---|
| amount | "2" |
|---|
| icon | "Fox House_icon" |
|---|
| displayName | "Fox House" |
|---|
| description | "A building specially designed for Foxes. Must be built near a Hearth. Fulfills the need for Fox housing and can accommodate 2 inhabitants." |
|---|
|
|
|---|
|
| difficulty | "Medium, Hard" |
|---|
| logics | | type | "BuildingOwning" |
|---|
| amount | "3" |
|---|
| icon | "Bat House_icon" |
|---|
| displayName | "Bat House" |
|---|
| description | "A building specially designed for Bats. Must be built near a hearth. Fulfills the need for Bat Housing and can accommodate 2 inhabitants." |
|---|
|
| type | "BuildingOwning" |
|---|
| amount | "3" |
|---|
| icon | "Fox House_icon" |
|---|
| displayName | "Fox House" |
|---|
| description | "A building specially designed for Foxes. Must be built near a Hearth. Fulfills the need for Fox housing and can accommodate 2 inhabitants." |
|---|
|
|
|---|
|
|
|---|
| rewards1 | | id | "Ink +2" |
|---|
| displayName | "Big Phials" |
|---|
| description | "+2 to <sprite name="[crafting] dye"> Dye production (from gathering, farming, fishing, or production)." |
|---|
|
|
|---|
| rewards2 | | id | "Copper Bar 15" |
|---|
| displayName | "Copper Bars" |
|---|
| description | "15 <sprite name="[metal] copper bar"> Copper Bars" |
|---|
|
|
|---|
| rewards3 | | id | "NewRandomVillagers 3" |
|---|
| displayName | "Villagers" |
|---|
| description | "A group of 3 villagers." |
|---|
|
|
|---|
|
| id | "I Houses" |
|---|
| displayName | "No Place Like Home" |
|---|
| tiers | |
|---|
| isTimed | false |
|---|
| timeToFail | 0 |
|---|
| objectivesSets | | difficulty | "Easy" |
|---|
| logics | | type | "BuildingOwning" |
|---|
| amount | "2" |
|---|
| icon | "Lizard House_icon" |
|---|
| displayName | "Lizard House" |
|---|
| description | "A building specially designed for Lizards. Must be built near a Hearth. Fulfills the need for Lizard housing and can accommodate 2 inhabitants." |
|---|
|
| type | "BuildingOwning" |
|---|
| amount | "2" |
|---|
| icon | "Harpy House_icon" |
|---|
| displayName | "Harpy House" |
|---|
| description | "A building specially designed for Harpies. Must be built near a Hearth. Fulfills the need for Harpy housing and can accommodate 2 inhabitants." |
|---|
|
|
|---|
|
| difficulty | "Medium, Hard" |
|---|
| logics | | type | "BuildingOwning" |
|---|
| amount | "3" |
|---|
| icon | "Lizard House_icon" |
|---|
| displayName | "Lizard House" |
|---|
| description | "A building specially designed for Lizards. Must be built near a Hearth. Fulfills the need for Lizard housing and can accommodate 2 inhabitants." |
|---|
|
| type | "BuildingOwning" |
|---|
| amount | "3" |
|---|
| icon | "Harpy House_icon" |
|---|
| displayName | "Harpy House" |
|---|
| description | "A building specially designed for Harpies. Must be built near a Hearth. Fulfills the need for Harpy housing and can accommodate 2 inhabitants." |
|---|
|
|
|---|
|
|
|---|
| rewards1 | | id | "Meat +1" |
|---|
| displayName | "Nets" |
|---|
| description | "+1 to <sprite name="[food raw] meat"> Meat production (from gathering, farming, fishing, or production)." |
|---|
|
|
|---|
| rewards2 | | id | "Fabric 10" |
|---|
| displayName | "Bundle of Fabric" |
|---|
| description | "10 <sprite name="[mat processed] fabric"> Fabric" |
|---|
|
|
|---|
| rewards3 | | id | "NewRandomVillagers 3" |
|---|
| displayName | "Villagers" |
|---|
| description | "A group of 3 villagers." |
|---|
|
|
|---|
|
| id | "I Hunters" |
|---|
| displayName | "Hunters" |
|---|
| tiers | |
|---|
| isTimed | false |
|---|
| timeToFail | 0 |
|---|
| objectivesSets | | difficulty | "Easy" |
|---|
| logics | | type | "BuildingOwning" |
|---|
| amount | "1" |
|---|
| icon | "Trapper's Camp_icon" |
|---|
| displayName | "Trappers' Camp" |
|---|
| description | "An advanced gathering camp. Can collect resources from large and giant gathering nodes in addition to small ones. Can collect: <sprite name=[food raw] meat> Meat (<sprite name=grade2>), <sprite name=[food raw] insects> Insects (<sprite name=grade2>), <sprite name=[food raw] eggs> Eggs (<sprite name=grade2>)." |
|---|
|
| type | "Good" |
|---|
| amount | "20" |
|---|
| icon | "Icon_Resource_Meat" |
|---|
| displayName | "Deliver 20 Meat" |
|---|
| description | "Common food source.
<b>Obtained in:</b>
Trappers' Camp<sprite name=grade2>,
Ranch<sprite name=grade1>,
Small Trappers' Camp<sprite name=grade1>" |
|---|
|
|
|---|
|
| difficulty | "Medium" |
|---|
| logics | | type | "BuildingOwning" |
|---|
| amount | "1" |
|---|
| icon | "Trapper's Camp_icon" |
|---|
| displayName | "Trappers' Camp" |
|---|
| description | "An advanced gathering camp. Can collect resources from large and giant gathering nodes in addition to small ones. Can collect: <sprite name=[food raw] meat> Meat (<sprite name=grade2>), <sprite name=[food raw] insects> Insects (<sprite name=grade2>), <sprite name=[food raw] eggs> Eggs (<sprite name=grade2>)." |
|---|
|
| type | "Good" |
|---|
| amount | "25" |
|---|
| icon | "Icon_Resource_Meat" |
|---|
| displayName | "Deliver 25 Meat" |
|---|
| description | "Common food source.
<b>Obtained in:</b>
Trappers' Camp<sprite name=grade2>,
Ranch<sprite name=grade1>,
Small Trappers' Camp<sprite name=grade1>" |
|---|
|
|
|---|
|
| difficulty | "Hard" |
|---|
| logics | | type | "BuildingOwning" |
|---|
| amount | "1" |
|---|
| icon | "Trapper's Camp_icon" |
|---|
| displayName | "Trappers' Camp" |
|---|
| description | "An advanced gathering camp. Can collect resources from large and giant gathering nodes in addition to small ones. Can collect: <sprite name=[food raw] meat> Meat (<sprite name=grade2>), <sprite name=[food raw] insects> Insects (<sprite name=grade2>), <sprite name=[food raw] eggs> Eggs (<sprite name=grade2>)." |
|---|
|
| type | "Good" |
|---|
| amount | "30" |
|---|
| icon | "Icon_Resource_Meat" |
|---|
| displayName | "Deliver 30 Meat" |
|---|
| description | "Common food source.
<b>Obtained in:</b>
Trappers' Camp<sprite name=grade2>,
Ranch<sprite name=grade1>,
Small Trappers' Camp<sprite name=grade1>" |
|---|
|
|
|---|
|
|
|---|
| rewards1 | | id | "Meat +1" |
|---|
| displayName | "Nets" |
|---|
| description | "+1 to <sprite name="[food raw] meat"> Meat production (from gathering, farming, fishing, or production)." |
|---|
|
|
|---|
| rewards2 | | id | "Parts 3" |
|---|
| displayName | "Parts" |
|---|
| description | "3 <sprite name="[mat processed] parts"> Parts" |
|---|
|
|
|---|
| rewards3 | | id | "NewRandomVillagers 2" |
|---|
| displayName | "Villagers" |
|---|
| description | "A group of 2 villagers." |
|---|
|
|
|---|
|
| id | "I Jerky" |
|---|
| displayName | "Meat Lover" |
|---|
| tiers | |
|---|
| isTimed | false |
|---|
| timeToFail | 0 |
|---|
| objectivesSets | | difficulty | "Easy" |
|---|
| logics | | type | "NeedServed" |
|---|
| amount | "20" |
|---|
| icon | "Icon_Resource_Jerky" |
|---|
| displayName | "Need for Jerky fulfilled" |
|---|
| description | "Fulfill your villagers' need for eating jerky 20 times." |
|---|
|
|
|---|
|
| difficulty | "Medium" |
|---|
| logics | | type | "NeedServed" |
|---|
| amount | "25" |
|---|
| icon | "Icon_Resource_Jerky" |
|---|
| displayName | "Need for Jerky fulfilled" |
|---|
| description | "Fulfill your villagers' need for eating jerky 25 times." |
|---|
|
|
|---|
|
| difficulty | "Hard" |
|---|
| logics | | type | "NeedServed" |
|---|
| amount | "30" |
|---|
| icon | "Icon_Resource_Jerky" |
|---|
| displayName | "Need for Jerky fulfilled" |
|---|
| description | "Fulfill your villagers' need for eating jerky 30 times." |
|---|
|
|
|---|
|
|
|---|
| rewards1 | | id | "Insects +1" |
|---|
| displayName | "Insect Lure" |
|---|
| description | "+1 to <sprite name="[food raw] insects"> Insects production (from gathering, farming, fishing, or production)." |
|---|
|
|
|---|
| rewards2 | | id | "Parts 3" |
|---|
| displayName | "Parts" |
|---|
| description | "3 <sprite name="[mat processed] parts"> Parts" |
|---|
|
|
|---|
| rewards3 | | id | "NewRandomVillagers 2" |
|---|
| displayName | "Villagers" |
|---|
| description | "A group of 2 villagers." |
|---|
|
|
|---|
|
| id | "I Metal Veins" |
|---|
| displayName | "Metal Veins" |
|---|
| tiers | |
|---|
| isTimed | false |
|---|
| timeToFail | 0 |
|---|
| objectivesSets | | difficulty | "Medium, Hard" |
|---|
| logics | | type | "Good" |
|---|
| amount | "15" |
|---|
| icon | "Icon_Resource_CopperOre" |
|---|
| displayName | "Deliver 15 Copper Ore" |
|---|
| description | "A soft and malleable metal.
<b>Obtained in:</b>
Mine<sprite name=grade2>" |
|---|
|
|
|---|
|
|
|---|
| rewards1 | | id | "Copper Bar +2" |
|---|
| displayName | "Advanced Smelting" |
|---|
| description | "+2 to <sprite name="[metal] copper bar"> Copper Bars production (from gathering, farming, fishing, or production)." |
|---|
|
|
|---|
| rewards2 | | id | "Coal 15" |
|---|
| displayName | "Chest of Coal" |
|---|
| description | "15 <sprite name="[crafting] coal"> Coal" |
|---|
|
|
|---|
| rewards3 | | id | "Metal Tools 6" |
|---|
| displayName | "Box of Tools" |
|---|
| description | "6 <sprite name="[tools] simple tools"> Tools" |
|---|
|
|
|---|
|
| id | "I Multiply Routes" |
|---|
| displayName | "Raising the Stakes" |
|---|
| tiers | |
|---|
| isTimed | false |
|---|
| timeToFail | 0 |
|---|
| objectivesSets | | difficulty | "Easy" |
|---|
| logics | | type | "TradeRouteFinishedWithAmount" |
|---|
| amount | "1" |
|---|
| icon | "Icon_UI_OrderTradeRouteMultiplier" |
|---|
| displayName | "Complete Trade Routes With Multiplier" |
|---|
| description | "Complete 1 trade routes with an offer multiplier of 2 or higher." |
|---|
|
|
|---|
|
| difficulty | "Medium, Hard" |
|---|
| logics | | type | "TradeRouteFinishedWithAmount" |
|---|
| amount | "2" |
|---|
| icon | "Icon_UI_OrderTradeRouteMultiplier" |
|---|
| displayName | "Complete Trade Routes With Multiplier" |
|---|
| description | "Complete 2 trade routes with an offer multiplier of 2 or higher." |
|---|
|
|
|---|
|
| difficulty | "Hard" |
|---|
| logics | | type | "TradeRouteFinishedWithAmount" |
|---|
| amount | "3" |
|---|
| icon | "Icon_UI_OrderTradeRouteMultiplier" |
|---|
| displayName | "Complete Trade Routes With Multiplier" |
|---|
| description | "Complete 3 trade routes with an offer multiplier of 2 or higher." |
|---|
|
|
|---|
|
|
|---|
| rewards1 | | id | "Planks +1" |
|---|
| displayName | "Reinforced Saw Blades" |
|---|
| description | "+1 to <sprite name="[mat processed] planks"> Planks production (from gathering, farming, fishing, or production)." |
|---|
|
|
|---|
| rewards2 | | id | "Oil 20" |
|---|
| displayName | "Oil Vessels" |
|---|
| description | "20 <sprite name="[crafting] oil"> Oil" |
|---|
|
|
|---|
| rewards3 | | id | "Parts 3" |
|---|
| displayName | "Parts" |
|---|
| description | "3 <sprite name="[mat processed] parts"> Parts" |
|---|
|
|
|---|
|
| id | "I Pipes" |
|---|
| displayName | "Hydraulics" |
|---|
| tiers | |
|---|
| isTimed | false |
|---|
| timeToFail | 0 |
|---|
| objectivesSets | | difficulty | "Medium" |
|---|
| logics | | type | "GoodProduced" |
|---|
| amount | "4" |
|---|
| icon | "Icon_Resource_Pipes" |
|---|
| displayName | "Produce Pipes" |
|---|
| description | "Produce Pipes in any capable building." |
|---|
|
| type | "Good" |
|---|
| amount | "4" |
|---|
| icon | "Icon_Resource_Pipes" |
|---|
| displayName | "Deliver 4 Pipes" |
|---|
| description | "Used to install Rainpunk Engines in production buildings and build Geyser Pumps.
<b>Produced in:</b>
Smithy<sprite name=grade2>,
Toolshop<sprite name=grade2>,
Crude Workstation<sprite name=grade0>,
Workshop<sprite name=grade0>" |
|---|
|
|
|---|
|
| difficulty | "Hard" |
|---|
| logics | | type | "GoodProduced" |
|---|
| amount | "6" |
|---|
| icon | "Icon_Resource_Pipes" |
|---|
| displayName | "Produce Pipes" |
|---|
| description | "Produce Pipes in any capable building." |
|---|
|
| type | "Good" |
|---|
| amount | "6" |
|---|
| icon | "Icon_Resource_Pipes" |
|---|
| displayName | "Deliver 6 Pipes" |
|---|
| description | "Used to install Rainpunk Engines in production buildings and build Geyser Pumps.
<b>Produced in:</b>
Smithy<sprite name=grade2>,
Toolshop<sprite name=grade2>,
Crude Workstation<sprite name=grade0>,
Workshop<sprite name=grade0>" |
|---|
|
|
|---|
|
|
|---|
| rewards1 | | id | "Pipes +1" |
|---|
| displayName | "Stamping Die" |
|---|
| description | "+1 to <sprite name="[mat processed] pipe"> Pipes production (from gathering, farming, fishing, or production)." |
|---|
|
|
|---|
| rewards2 | | id | "Parts 5" |
|---|
| displayName | "Parts" |
|---|
| description | "5 <sprite name="[mat processed] parts"> Parts" |
|---|
|
|
|---|
| rewards3 | | id | "NewRandomVillagers 3" |
|---|
| displayName | "Villagers" |
|---|
| description | "A group of 3 villagers." |
|---|
|
|
|---|
|
| id | "I Porridge" |
|---|
| displayName | "Healthy Breakfast" |
|---|
| tiers | |
|---|
| isTimed | false |
|---|
| timeToFail | 0 |
|---|
| objectivesSets | | difficulty | "Easy, Medium" |
|---|
| logics | | type | "NeedServed" |
|---|
| amount | "20" |
|---|
| icon | "Icon_Resource_Porridge" |
|---|
| displayName | "Need for Porridge fulfilled" |
|---|
| description | "Fulfill your villagers' need for eating porridge 20 times." |
|---|
|
|
|---|
|
| difficulty | "Hard" |
|---|
| logics | | type | "NeedServed" |
|---|
| amount | "30" |
|---|
| icon | "Icon_Resource_Porridge" |
|---|
| displayName | "Need for Porridge fulfilled" |
|---|
| description | "Fulfill your villagers' need for eating porridge 30 times." |
|---|
|
|
|---|
|
|
|---|
| rewards1 | | id | "Vegetables 30" |
|---|
| displayName | "Crate of Vegetables" |
|---|
| description | "30 <sprite name="[food raw] vegetables"> Vegetables" |
|---|
|
|
|---|
| rewards2 | | id | "Herbs 30" |
|---|
| displayName | "Bundle of Herbs" |
|---|
| description | "30 <sprite name="[food raw] herbs"> Herbs" |
|---|
|
|
|---|
| rewards3 | | id | "NewRandomVillagers 2" |
|---|
| displayName | "Villagers" |
|---|
| description | "A group of 2 villagers." |
|---|
|
|
|---|
|
| id | "I Pump" |
|---|
| displayName | "Beginner Engineer" |
|---|
| tiers | |
|---|
| isTimed | false |
|---|
| timeToFail | 0 |
|---|
| objectivesSets | | difficulty | "Easy, Medium" |
|---|
| logics | | type | "BuildingOwning" |
|---|
| amount | "1" |
|---|
| icon | "Water Extractor_icon" |
|---|
| displayName | "Geyser Pump" |
|---|
| description | "Used to extract and pump infused rainwater through underground pipes to production buildings, where it can be used to increase productivity. Must be placed on an active geyser. Has a tank capacity of 50." |
|---|
|
|
|---|
|
| difficulty | "Medium" |
|---|
| logics | | type | "BuildingOwning" |
|---|
| amount | "2" |
|---|
| icon | "Water Extractor_icon" |
|---|
| displayName | "Geyser Pump" |
|---|
| description | "Used to extract and pump infused rainwater through underground pipes to production buildings, where it can be used to increase productivity. Must be placed on an active geyser. Has a tank capacity of 50." |
|---|
|
|
|---|
|
|
|---|
| rewards1 | | id | "Clay 30" |
|---|
| displayName | "Crate of Clay" |
|---|
| description | "30 <sprite name="[mat raw] clay"> Clay" |
|---|
|
|
|---|
| rewards2 | | id | "Pipes 5" |
|---|
| displayName | "Pipes" |
|---|
| description | "5 <sprite name="[mat processed] pipe"> Pipes" |
|---|
|
|
|---|
| rewards3 | | id | "NewRandomVillagers 2" |
|---|
| displayName | "Villagers" |
|---|
| description | "A group of 2 villagers." |
|---|
|
|
|---|
|
| id | "I Ranch Life" |
|---|
| displayName | "Ranch Life" |
|---|
| tiers | |
|---|
| isTimed | false |
|---|
| timeToFail | 0 |
|---|
| objectivesSets | | difficulty | "Easy" |
|---|
| logics | | type | "BuildingOwning" |
|---|
| amount | "1" |
|---|
| icon | "Ranch_icon" |
|---|
| displayName | "Ranch" |
|---|
| description | "Can produce: <sprite name=[food raw] meat> Meat (<sprite name=grade1>), <sprite name=[mat raw] leather> Leather (<sprite name=grade1>), <sprite name=[food raw] eggs> Eggs (<sprite name=grade1>).
Rain engine: <sprite name="[water] drizzle water"> Drizzle Water." |
|---|
|
| type | "Good" |
|---|
| amount | "10" |
|---|
| icon | "Icon_Resource_Meat" |
|---|
| displayName | "Deliver 10 Meat" |
|---|
| description | "Common food source.
<b>Obtained in:</b>
Trappers' Camp<sprite name=grade2>,
Ranch<sprite name=grade1>,
Small Trappers' Camp<sprite name=grade1>" |
|---|
|
| type | "Good" |
|---|
| amount | "10" |
|---|
| icon | "Icon_Resource_Leather" |
|---|
| displayName | "Deliver 10 Leather" |
|---|
| description | "Used for crafting.
<b>Obtained in:</b>
Harvesters' Camp<sprite name=grade2>,
Ranch<sprite name=grade1>" |
|---|
|
|
|---|
|
| difficulty | "Medium" |
|---|
| logics | | type | "BuildingOwning" |
|---|
| amount | "1" |
|---|
| icon | "Ranch_icon" |
|---|
| displayName | "Ranch" |
|---|
| description | "Can produce: <sprite name=[food raw] meat> Meat (<sprite name=grade1>), <sprite name=[mat raw] leather> Leather (<sprite name=grade1>), <sprite name=[food raw] eggs> Eggs (<sprite name=grade1>).
Rain engine: <sprite name="[water] drizzle water"> Drizzle Water." |
|---|
|
| type | "Good" |
|---|
| amount | "15" |
|---|
| icon | "Icon_Resource_Meat" |
|---|
| displayName | "Deliver 15 Meat" |
|---|
| description | "Common food source.
<b>Obtained in:</b>
Trappers' Camp<sprite name=grade2>,
Ranch<sprite name=grade1>,
Small Trappers' Camp<sprite name=grade1>" |
|---|
|
| type | "Good" |
|---|
| amount | "15" |
|---|
| icon | "Icon_Resource_Leather" |
|---|
| displayName | "Deliver 15 Leather" |
|---|
| description | "Used for crafting.
<b>Obtained in:</b>
Harvesters' Camp<sprite name=grade2>,
Ranch<sprite name=grade1>" |
|---|
|
|
|---|
|
| difficulty | "Hard" |
|---|
| logics | | type | "BuildingOwning" |
|---|
| amount | "1" |
|---|
| icon | "Ranch_icon" |
|---|
| displayName | "Ranch" |
|---|
| description | "Can produce: <sprite name=[food raw] meat> Meat (<sprite name=grade1>), <sprite name=[mat raw] leather> Leather (<sprite name=grade1>), <sprite name=[food raw] eggs> Eggs (<sprite name=grade1>).
Rain engine: <sprite name="[water] drizzle water"> Drizzle Water." |
|---|
|
| type | "Good" |
|---|
| amount | "20" |
|---|
| icon | "Icon_Resource_Meat" |
|---|
| displayName | "Deliver 20 Meat" |
|---|
| description | "Common food source.
<b>Obtained in:</b>
Trappers' Camp<sprite name=grade2>,
Ranch<sprite name=grade1>,
Small Trappers' Camp<sprite name=grade1>" |
|---|
|
| type | "Good" |
|---|
| amount | "20" |
|---|
| icon | "Icon_Resource_Leather" |
|---|
| displayName | "Deliver 20 Leather" |
|---|
| description | "Used for crafting.
<b>Obtained in:</b>
Harvesters' Camp<sprite name=grade2>,
Ranch<sprite name=grade1>" |
|---|
|
|
|---|
|
|
|---|
| rewards1 | | id | "Leather +1" |
|---|
| displayName | "Tanning Racks" |
|---|
| description | "+1 to <sprite name="[mat raw] leather"> Leather production (from gathering, farming, fishing, or production)." |
|---|
|
|
|---|
| rewards2 | | id | "Moth Larvae Meat 25" |
|---|
| displayName | "Pack of Meat" |
|---|
| description | "25 <sprite name="[food raw] meat"> Meat" |
|---|
|
|
|---|
| rewards3 | | id | "NewRandomVillagers 2" |
|---|
| displayName | "Villagers" |
|---|
| description | "A group of 2 villagers." |
|---|
|
|
|---|
|
| id | "I Resolve Beavers" |
|---|
| displayName | "The Guild" |
|---|
| tiers | |
|---|
| isTimed | false |
|---|
| timeToFail | 0 |
|---|
| objectivesSets | | difficulty | "Easy" |
|---|
| logics | | type | "RaceResolveForTime" |
|---|
| amount | "16" |
|---|
| icon | "Icon_UI_OrderBeaverResolve" |
|---|
| displayName | "Beavers Resolve" |
|---|
| description | "Keep Beavers Resolve above 16 for 30 seconds" |
|---|
|
|
|---|
|
| difficulty | "Medium" |
|---|
| logics | | type | "RaceResolveForTime" |
|---|
| amount | "18" |
|---|
| icon | "Icon_UI_OrderBeaverResolve" |
|---|
| displayName | "Beavers Resolve" |
|---|
| description | "Keep Beavers Resolve above 18 for 30 seconds" |
|---|
|
|
|---|
|
| difficulty | "Hard" |
|---|
| logics | | type | "RaceResolveForTime" |
|---|
| amount | "20" |
|---|
| icon | "Icon_UI_OrderBeaverResolve" |
|---|
| displayName | "Beavers Resolve" |
|---|
| description | "Keep Beavers Resolve above 20 for 30 seconds" |
|---|
|
|
|---|
|
|
|---|
| rewards1 | | id | "Beaver 2" |
|---|
| displayName | "Group of Beavers" |
|---|
| description | "2 Beavers will join the settlement." |
|---|
|
|
|---|
| rewards2 | | id | "Roots 30" |
|---|
| displayName | "Pack of Roots" |
|---|
| description | "30 <sprite name="[food raw] roots"> Roots" |
|---|
|
|
|---|
| rewards3 | | id | "Parts 3" |
|---|
| displayName | "Parts" |
|---|
| description | "3 <sprite name="[mat processed] parts"> Parts" |
|---|
|
|
|---|
|
| id | "I Resolve Foxes" |
|---|
| displayName | "The Pack" |
|---|
| tiers | |
|---|
| isTimed | false |
|---|
| timeToFail | 0 |
|---|
| objectivesSets | | difficulty | "Easy" |
|---|
| logics | | type | "RaceResolveForTime" |
|---|
| amount | "10" |
|---|
| icon | "Icon_UI_OrderFoxResolve" |
|---|
| displayName | "Foxes Resolve" |
|---|
| description | "Keep Foxes Resolve above 10 for 30 seconds" |
|---|
|
|
|---|
|
| difficulty | "Medium" |
|---|
| logics | | type | "RaceResolveForTime" |
|---|
| amount | "13" |
|---|
| icon | "Icon_UI_OrderFoxResolve" |
|---|
| displayName | "Foxes Resolve" |
|---|
| description | "Keep Foxes Resolve above 13 for 30 seconds" |
|---|
|
|
|---|
|
| difficulty | "Hard" |
|---|
| logics | | type | "RaceResolveForTime" |
|---|
| amount | "15" |
|---|
| icon | "Icon_UI_OrderFoxResolve" |
|---|
| displayName | "Foxes Resolve" |
|---|
| description | "Keep Foxes Resolve above 15 for 30 seconds" |
|---|
|
|
|---|
|
|
|---|
| rewards1 | | id | "Foxes 2" |
|---|
| displayName | "Group of Foxes" |
|---|
| description | "2 Foxes will join the settlement." |
|---|
|
|
|---|
| rewards2 | | id | "Milk-cap Mushroom 30" |
|---|
| displayName | "Pack of Mushrooms" |
|---|
| description | "30 <sprite name="[food raw] mushrooms"> Mushrooms" |
|---|
|
|
|---|
| rewards3 | | id | "Parts 3" |
|---|
| displayName | "Parts" |
|---|
| description | "3 <sprite name="[mat processed] parts"> Parts" |
|---|
|
|
|---|
|
| id | "I Resolve Frogs" |
|---|
| displayName | "The Collegium" |
|---|
| tiers | |
|---|
| isTimed | false |
|---|
| timeToFail | 0 |
|---|
| objectivesSets | | difficulty | "Easy" |
|---|
| logics | | type | "RaceResolveForTime" |
|---|
| amount | "16" |
|---|
| icon | "Icon_UI_OrderFrogResolve 1" |
|---|
| displayName | "Frogs Resolve" |
|---|
| description | "Keep Frogs Resolve above 16 for 30 seconds" |
|---|
|
|
|---|
|
| difficulty | "Medium" |
|---|
| logics | | type | "RaceResolveForTime" |
|---|
| amount | "18" |
|---|
| icon | "Icon_UI_OrderFrogResolve 1" |
|---|
| displayName | "Frogs Resolve" |
|---|
| description | "Keep Frogs Resolve above 18 for 30 seconds" |
|---|
|
|
|---|
|
| difficulty | "Hard" |
|---|
| logics | | type | "RaceResolveForTime" |
|---|
| amount | "20" |
|---|
| icon | "Icon_UI_OrderFrogResolve 1" |
|---|
| displayName | "Frogs Resolve" |
|---|
| description | "Keep Frogs Resolve above 20 for 30 seconds" |
|---|
|
|
|---|
|
|
|---|
| rewards1 | | id | "Frog 2" |
|---|
| displayName | "Group of Frogs" |
|---|
| description | "2 Frogs will join the settlement." |
|---|
|
|
|---|
| rewards2 | | id | "Fish 20" |
|---|
| displayName | "Basket of Fish" |
|---|
| description | "20 <sprite name="[food raw] fish"> Fish" |
|---|
|
|
|---|
| rewards3 | | id | "Parts 3" |
|---|
| displayName | "Parts" |
|---|
| description | "3 <sprite name="[mat processed] parts"> Parts" |
|---|
|
|
|---|
|
| id | "I Resolve Harpies" |
|---|
| displayName | "The Flock" |
|---|
| tiers | |
|---|
| isTimed | false |
|---|
| timeToFail | 0 |
|---|
| objectivesSets | | difficulty | "Easy" |
|---|
| logics | | type | "RaceResolveForTime" |
|---|
| amount | "10" |
|---|
| icon | "Icon_UI_OrderHarpyResolve" |
|---|
| displayName | "Harpies Resolve" |
|---|
| description | "Keep Harpies Resolve above 10 for 30 seconds" |
|---|
|
|
|---|
|
| difficulty | "Medium" |
|---|
| logics | | type | "RaceResolveForTime" |
|---|
| amount | "13" |
|---|
| icon | "Icon_UI_OrderHarpyResolve" |
|---|
| displayName | "Harpies Resolve" |
|---|
| description | "Keep Harpies Resolve above 13 for 30 seconds" |
|---|
|
|
|---|
|
| difficulty | "Hard" |
|---|
| logics | | type | "RaceResolveForTime" |
|---|
| amount | "15" |
|---|
| icon | "Icon_UI_OrderHarpyResolve" |
|---|
| displayName | "Harpies Resolve" |
|---|
| description | "Keep Harpies Resolve above 15 for 30 seconds" |
|---|
|
|
|---|
|
|
|---|
| rewards1 | | id | "Harpy 2" |
|---|
| displayName | "Group of Harpies" |
|---|
| description | "2 Harpies will join the settlement." |
|---|
|
|
|---|
| rewards2 | | id | "Berries 30" |
|---|
| displayName | "Basket of Berries" |
|---|
| description | "30 <sprite name="[food raw] berries"> Berries" |
|---|
|
|
|---|
| rewards3 | | id | "Parts 3" |
|---|
| displayName | "Parts" |
|---|
| description | "3 <sprite name="[mat processed] parts"> Parts" |
|---|
|
|
|---|
|
| id | "I Resolve Humans" |
|---|
| displayName | "People's Resolve" |
|---|
| tiers | |
|---|
| isTimed | false |
|---|
| timeToFail | 0 |
|---|
| objectivesSets | | difficulty | "Easy" |
|---|
| logics | | type | "RaceResolveForTime" |
|---|
| amount | "20" |
|---|
| icon | "Icon_UI_OrderResolve" |
|---|
| displayName | "Humans Resolve" |
|---|
| description | "Keep Humans Resolve above 20 for 30 seconds" |
|---|
|
|
|---|
|
| difficulty | "Medium" |
|---|
| logics | | type | "RaceResolveForTime" |
|---|
| amount | "22" |
|---|
| icon | "Icon_UI_OrderResolve" |
|---|
| displayName | "Humans Resolve" |
|---|
| description | "Keep Humans Resolve above 22 for 30 seconds" |
|---|
|
|
|---|
|
| difficulty | "Hard" |
|---|
| logics | | type | "RaceResolveForTime" |
|---|
| amount | "25" |
|---|
| icon | "Icon_UI_OrderResolve" |
|---|
| displayName | "Humans Resolve" |
|---|
| description | "Keep Humans Resolve above 25 for 30 seconds" |
|---|
|
|
|---|
|
|
|---|
| rewards1 | | id | "Human 2" |
|---|
| displayName | "Group of Humans" |
|---|
| description | "2 Humans will join the settlement." |
|---|
|
|
|---|
| rewards2 | | id | "Grain 30" |
|---|
| displayName | "Box of Grain" |
|---|
| description | "30 <sprite name="[food raw] grain"> Grain" |
|---|
|
|
|---|
| rewards3 | | id | "Parts 3" |
|---|
| displayName | "Parts" |
|---|
| description | "3 <sprite name="[mat processed] parts"> Parts" |
|---|
|
|
|---|
|
| id | "I Resolve Lizards" |
|---|
| displayName | "The Clan" |
|---|
| tiers | |
|---|
| isTimed | false |
|---|
| timeToFail | 0 |
|---|
| objectivesSets | | difficulty | "Easy" |
|---|
| logics | | type | "RaceResolveForTime" |
|---|
| amount | "10" |
|---|
| icon | "Icon_UI_OrderLizardResolve" |
|---|
| displayName | "Lizards Resolve" |
|---|
| description | "Keep Lizards Resolve above 10 for 30 seconds" |
|---|
|
|
|---|
|
| difficulty | "Medium" |
|---|
| logics | | type | "RaceResolveForTime" |
|---|
| amount | "13" |
|---|
| icon | "Icon_UI_OrderLizardResolve" |
|---|
| displayName | "Lizards Resolve" |
|---|
| description | "Keep Lizards Resolve above 13 for 30 seconds" |
|---|
|
|
|---|
|
| difficulty | "Hard" |
|---|
| logics | | type | "RaceResolveForTime" |
|---|
| amount | "15" |
|---|
| icon | "Icon_UI_OrderLizardResolve" |
|---|
| displayName | "Lizards Resolve" |
|---|
| description | "Keep Lizards Resolve above 15 for 30 seconds" |
|---|
|
|
|---|
|
|
|---|
| rewards1 | | id | "Lizard 2" |
|---|
| displayName | "Group of Lizards" |
|---|
| description | "2 Lizards will join the settlement." |
|---|
|
|
|---|
| rewards2 | | id | "Moth Larvae Meat 30" |
|---|
| displayName | "Pack of Meat" |
|---|
| description | "30 <sprite name="[food raw] meat"> Meat" |
|---|
|
|
|---|
| rewards3 | | id | "Parts 3" |
|---|
| displayName | "Parts" |
|---|
| description | "3 <sprite name="[mat processed] parts"> Parts" |
|---|
|
|
|---|
|
| id | "I Ruins" |
|---|
| displayName | "Reconnaissance" |
|---|
| tiers | |
|---|
| isTimed | false |
|---|
| timeToFail | 0 |
|---|
| objectivesSets | | difficulty | "Easy" |
|---|
| logics | | type | "GladeDiscovery" |
|---|
| amount | "2" |
|---|
| icon | "Icon_UI_OrderGlades" |
|---|
| displayName | "Glades" |
|---|
| description | "Cut through the forest to discover 2 glades." |
|---|
|
|
|---|
|
| difficulty | "Medium" |
|---|
| logics | | type | "GladeDiscovery" |
|---|
| amount | "2" |
|---|
| icon | "Icon_UI_OrderGlades" |
|---|
| displayName | "Glades" |
|---|
| description | "Cut through the forest to discover 2 glades." |
|---|
|
| type | "RelicResolved" |
|---|
| amount | "1" |
|---|
| icon | "Icon_UI_OrderRebuild" |
|---|
| displayName | "Rebuild or Salvage Ruins" |
|---|
| description | "Rebuild or salvage 1 destroyed buildings found in the forest. Haunted ruins also count." |
|---|
|
|
|---|
|
| difficulty | "Hard" |
|---|
| logics | | type | "GladeDiscovery" |
|---|
| amount | "3" |
|---|
| icon | "Icon_UI_OrderGlades" |
|---|
| displayName | "Glades" |
|---|
| description | "Cut through the forest to discover 3 glades." |
|---|
|
| type | "RelicResolved" |
|---|
| amount | "1" |
|---|
| icon | "Icon_UI_OrderRebuild" |
|---|
| displayName | "Rebuild or Salvage Ruins" |
|---|
| description | "Rebuild or salvage 1 destroyed buildings found in the forest. Haunted ruins also count." |
|---|
|
|
|---|
|
|
|---|
| rewards1 | | id | "Stone +1" |
|---|
| displayName | "Steel Pickaxes" |
|---|
| description | "+1 to <sprite name="[mat raw] stone"> Stone production (from gathering, farming, fishing, or production)." |
|---|
|
| id | "Clay +1" |
|---|
| displayName | "Steel Shovels" |
|---|
| description | "+1 to <sprite name="[mat raw] clay"> Clay production (from gathering, farming, fishing, or production)." |
|---|
|
|
|---|
| rewards2 | | id | "Metal Tools 6" |
|---|
| displayName | "Box of Tools" |
|---|
| description | "6 <sprite name="[tools] simple tools"> Tools" |
|---|
|
|
|---|
| rewards3 | | id | "Bricks 10" |
|---|
| displayName | "Crate of Bricks" |
|---|
| description | "10 <sprite name="[mat processed] bricks"> Bricks" |
|---|
|
|
|---|
|
| id | "I Salt" |
|---|
| displayName | "Salt Miner" |
|---|
| tiers | |
|---|
| isTimed | false |
|---|
| timeToFail | 0 |
|---|
| objectivesSets | | difficulty | "Medium, Hard" |
|---|
| logics | | type | "Good" |
|---|
| amount | "15" |
|---|
| icon | "Icon_Resource_SaltNEW" |
|---|
| displayName | "Deliver 15 Salt" |
|---|
| description | "A valuable and highly absorbent mineral.
<b>Obtained in:</b>
Mine<sprite name=grade2>" |
|---|
|
|
|---|
|
|
|---|
| rewards1 | | id | "Salt +1" |
|---|
| displayName | "Salt Pick" |
|---|
| description | "+1 to <sprite name="[crafting] salt"> Salt production (from gathering, farming, fishing, or production)." |
|---|
|
|
|---|
| rewards2 | | id | "Sea Marrow 25" |
|---|
| displayName | "Crate of Sea Marrow" |
|---|
| description | "25 <sprite name="[crafting] sea marrow"> Sea Marrow" |
|---|
|
|
|---|
| rewards3 | | id | "Parts 4" |
|---|
| displayName | "Parts" |
|---|
| description | "4 <sprite name="[mat processed] parts"> Parts" |
|---|
|
|
|---|
|
| id | "I Skewers" |
|---|
| displayName | "Barbecue" |
|---|
| tiers | |
|---|
| isTimed | false |
|---|
| timeToFail | 0 |
|---|
| objectivesSets | | difficulty | "Easy, Medium" |
|---|
| logics | | type | "NeedServed" |
|---|
| amount | "10" |
|---|
| icon | "Icon_Resource_Skewers" |
|---|
| displayName | "Need for Skewers fulfilled" |
|---|
| description | "Fulfill your villagers' need for eating skewers 10 times." |
|---|
|
|
|---|
|
| difficulty | "Hard" |
|---|
| logics | | type | "NeedServed" |
|---|
| amount | "20" |
|---|
| icon | "Icon_Resource_Skewers" |
|---|
| displayName | "Need for Skewers fulfilled" |
|---|
| description | "Fulfill your villagers' need for eating skewers 20 times." |
|---|
|
|
|---|
|
|
|---|
| rewards1 | | id | "Leather 30" |
|---|
| displayName | "Bundle of Leather" |
|---|
| description | "30 <sprite name="[mat raw] leather"> Leather" |
|---|
|
|
|---|
| rewards2 | | id | "Sea Marrow 25" |
|---|
| displayName | "Crate of Sea Marrow" |
|---|
| description | "25 <sprite name="[crafting] sea marrow"> Sea Marrow" |
|---|
|
|
|---|
| rewards3 | | id | "NewRandomVillagers 2" |
|---|
| displayName | "Villagers" |
|---|
| description | "A group of 2 villagers." |
|---|
|
|
|---|
|
| id | "I Solve Any Relic" |
|---|
| displayName | "Problem Solver" |
|---|
| tiers | |
|---|
| isTimed | false |
|---|
| timeToFail | 0 |
|---|
| objectivesSets | | difficulty | "Easy, Medium" |
|---|
| logics | | type | "RelicResolved" |
|---|
| amount | "2" |
|---|
| icon | "Icon_UI_Order_GladeEvent" |
|---|
| displayName | "Events Completed" |
|---|
| description | "Complete any 2 Glade Events." |
|---|
|
|
|---|
|
| difficulty | "Hard" |
|---|
| logics | | type | "RelicResolved" |
|---|
| amount | "3" |
|---|
| icon | "Icon_UI_Order_GladeEvent" |
|---|
| displayName | "Events Completed" |
|---|
| description | "Complete any 3 Glade Events." |
|---|
|
|
|---|
|
|
|---|
| rewards1 | | id | "Planks 10" |
|---|
| displayName | "Box of Planks" |
|---|
| description | "10 <sprite name="[mat processed] planks"> Planks" |
|---|
|
|
|---|
| rewards2 | | id | "Metal Tools 6" |
|---|
| displayName | "Box of Tools" |
|---|
| description | "6 <sprite name="[tools] simple tools"> Tools" |
|---|
|
|
|---|
| rewards3 | | id | "NewRandomVillagers 3" |
|---|
| displayName | "Villagers" |
|---|
| description | "A group of 3 villagers." |
|---|
|
|
|---|
|
| id | "I Solve Dangerous Relic" |
|---|
| displayName | "Tick Tock" |
|---|
| tiers | |
|---|
| isTimed | false |
|---|
| timeToFail | 0 |
|---|
| objectivesSets | | difficulty | "Medium, Hard" |
|---|
| logics | | type | "RelicResolved" |
|---|
| amount | "2" |
|---|
| icon | "Icon_UI_OrderDangerousGlades" |
|---|
| displayName | "Dangerous Glade Events completed" |
|---|
| description | "Complete any 2 Dangerous or Forbidden Glade Events." |
|---|
|
|
|---|
|
|
|---|
| rewards1 | | id | "Copper Ore +1" |
|---|
| displayName | "Steel Drills" |
|---|
| description | "+1 to <sprite name="[metal] copper ore"> Copper Ore production (from gathering, farming, fishing, or production)." |
|---|
|
|
|---|
| rewards2 | | id | "Hearth Parts 2" |
|---|
| displayName | "Wildfire Essence" |
|---|
| description | "2 <sprite name="hearth parts"> Wildfire Essence" |
|---|
|
|
|---|
| rewards3 | | id | "Coal 25" |
|---|
| displayName | "Chest of Coal" |
|---|
| description | "25 <sprite name="[crafting] coal"> Coal" |
|---|
|
|
|---|
|
| id | "I Storm Water" |
|---|
| displayName | "Basic Ingredient" |
|---|
| tiers | |
|---|
| isTimed | false |
|---|
| timeToFail | 0 |
|---|
| objectivesSets | | difficulty | "Easy" |
|---|
| logics | | type | "Good" |
|---|
| amount | "25" |
|---|
| icon | "Icon_Resource_StormWater" |
|---|
| displayName | "Deliver 25 Storm Water" |
|---|
| description | "Highly concentrated blue storm rainwater. Used to power Rain Engines in industry-oriented buildings." |
|---|
|
|
|---|
|
| difficulty | "Medium" |
|---|
| logics | | type | "Good" |
|---|
| amount | "35" |
|---|
| icon | "Icon_Resource_StormWater" |
|---|
| displayName | "Deliver 35 Storm Water" |
|---|
| description | "Highly concentrated blue storm rainwater. Used to power Rain Engines in industry-oriented buildings." |
|---|
|
|
|---|
|
| difficulty | "Hard" |
|---|
| logics | | type | "Good" |
|---|
| amount | "40" |
|---|
| icon | "Icon_Resource_StormWater" |
|---|
| displayName | "Deliver 40 Storm Water" |
|---|
| description | "Highly concentrated blue storm rainwater. Used to power Rain Engines in industry-oriented buildings." |
|---|
|
|
|---|
|
|
|---|
| rewards1 | | id | "Storm Water +1" |
|---|
| displayName | "Rainwater Condenser" |
|---|
| description | "+1 to <sprite name="[water] storm water"> Storm Water production (from gathering, farming, fishing, or production)." |
|---|
|
|
|---|
| rewards2 | | id | "Pipes 5" |
|---|
| displayName | "Pipes" |
|---|
| description | "5 <sprite name="[mat processed] pipe"> Pipes" |
|---|
|
|
|---|
| rewards3 | | id | "NewRandomVillagers 2" |
|---|
| displayName | "Villagers" |
|---|
| description | "A group of 2 villagers." |
|---|
|
|
|---|
|
| id | "I TO Bat Resolve" |
|---|
| displayName | "Determined Bats" |
|---|
| tiers | |
|---|
| isTimed | true |
|---|
| timeToFail | 180 |
|---|
| objectivesSets | | difficulty | "Medium" |
|---|
| logics | | type | "ResolveEffectStacksForTime" |
|---|
| amount | "1" |
|---|
| icon | "Icon_Effect_Dedication" |
|---|
| displayName | "Dedication" |
|---|
| description | "Maintain at least 1 stack(s) of the Bats' Dedication effect for 60 seconds." |
|---|
|
|
|---|
|
| difficulty | "Hard" |
|---|
| logics | | type | "ResolveEffectStacksForTime" |
|---|
| amount | "2" |
|---|
| icon | "Icon_Effect_Dedication" |
|---|
| displayName | "Dedication" |
|---|
| description | "Maintain at least 2 stack(s) of the Bats' Dedication effect for 90 seconds." |
|---|
|
|
|---|
|
|
|---|
| rewards1 | | id | "Copper Ore 3pm" |
|---|
| displayName | "Ore Delivery Line" |
|---|
| description | "3 <sprite name="[metal] copper ore"> Copper Ore per minute. Not affected by production bonuses and does not contribute to production-based perks" |
|---|
|
|
|---|
| rewards2 | | id | "Parts 5" |
|---|
| displayName | "Parts" |
|---|
| description | "5 <sprite name="[mat processed] parts"> Parts" |
|---|
|
|
|---|
| rewards3 | | id | "Bat 2" |
|---|
| displayName | "Group of Bats" |
|---|
| description | "2 Bats will join the settlement." |
|---|
|
|
|---|
|
| id | "I TO Beaver Resolve" |
|---|
| displayName | "Joyful Beavers" |
|---|
| tiers | |
|---|
| isTimed | true |
|---|
| timeToFail | 450 |
|---|
| objectivesSets | | difficulty | "Easy" |
|---|
| logics | | type | "RaceResolveForTime" |
|---|
| amount | "18" |
|---|
| icon | "Icon_UI_OrderBeaverResolve" |
|---|
| displayName | "Beavers Resolve" |
|---|
| description | "Keep Beavers Resolve above 18 for 30 seconds" |
|---|
|
|
|---|
|
| difficulty | "Medium" |
|---|
| logics | | type | "RaceResolveForTime" |
|---|
| amount | "20" |
|---|
| icon | "Icon_UI_OrderBeaverResolve" |
|---|
| displayName | "Beavers Resolve" |
|---|
| description | "Keep Beavers Resolve above 20 for 30 seconds" |
|---|
|
|
|---|
|
| difficulty | "Hard" |
|---|
| logics | | type | "RaceResolveForTime" |
|---|
| amount | "22" |
|---|
| icon | "Icon_UI_OrderBeaverResolve" |
|---|
| displayName | "Beavers Resolve" |
|---|
| description | "Keep Beavers Resolve above 22 for 30 seconds" |
|---|
|
|
|---|
|
|
|---|
| rewards1 | | id | "Roots 5pm" |
|---|
| displayName | "Root Delivery Line" |
|---|
| description | "5 <sprite name="[food raw] roots"> Roots per minute. Not affected by production bonuses and does not contribute to production-based perks" |
|---|
|
|
|---|
| rewards2 | | id | "Metal Tools 10" |
|---|
| displayName | "Box of Tools" |
|---|
| description | "10 <sprite name="[tools] simple tools"> Tools" |
|---|
|
|
|---|
| rewards3 | | id | "Beaver 3" |
|---|
| displayName | "Group of Beavers" |
|---|
| description | "3 Beavers will join the settlement." |
|---|
|
|
|---|
|
| id | "I TO Dangerous Relics" |
|---|
| displayName | "Zealous Scouts" |
|---|
| tiers | |
|---|
| isTimed | true |
|---|
| timeToFail | 900 |
|---|
| objectivesSets | | difficulty | "Medium, Hard" |
|---|
| logics | | type | "RelicResolved" |
|---|
| amount | "2" |
|---|
| icon | "Icon_UI_OrderDangerousGlades" |
|---|
| displayName | "Dangerous Glade Events completed" |
|---|
| description | "Complete any 2 Dangerous or Forbidden Glade Events." |
|---|
|
|
|---|
|
|
|---|
| rewards1 | | id | "Coal 30" |
|---|
| displayName | "Chest of Coal" |
|---|
| description | "30 <sprite name="[crafting] coal"> Coal" |
|---|
|
|
|---|
| rewards2 | | id | "Cobbler Blueprint" |
|---|
| displayName | "Cobbler" |
|---|
| description | "Can produce: <sprite name=[needs] boots> Boots (<sprite name=grade3>), <sprite name=[packs] pack of building materials> Pack of Building Materials (<sprite name=grade2>), <sprite name=[crafting] dye> Dye (<sprite name=grade1>).
Rain engine: <sprite name="[water] clearance water"> Clearance Water." |
|---|
|
|
|---|
| rewards3 | | id | "Boots +2" |
|---|
| displayName | "Shoe Mold" |
|---|
| description | "+2 to <sprite name="[needs] boots"> Boots production (from gathering, farming, fishing, or production)." |
|---|
|
| id | "Ink +2" |
|---|
| displayName | "Big Phials" |
|---|
| description | "+2 to <sprite name="[crafting] dye"> Dye production (from gathering, farming, fishing, or production)." |
|---|
|
| id | "Pack of Building Materials +2" |
|---|
| displayName | "Building Materials" |
|---|
| description | "+2 to <sprite name="[packs] pack of building materials"> Pack of Building Materials production." |
|---|
|
|
|---|
|
| id | "I TO Fox Resolve" |
|---|
| displayName | "Joyful Foxes" |
|---|
| tiers | |
|---|
| isTimed | true |
|---|
| timeToFail | 450 |
|---|
| objectivesSets | | difficulty | "Easy" |
|---|
| logics | | type | "RaceResolveForTime" |
|---|
| amount | "14" |
|---|
| icon | "Icon_UI_OrderFoxResolve" |
|---|
| displayName | "Foxes Resolve" |
|---|
| description | "Keep Foxes Resolve above 14 for 30 seconds" |
|---|
|
|
|---|
|
| difficulty | "Medium" |
|---|
| logics | | type | "RaceResolveForTime" |
|---|
| amount | "16" |
|---|
| icon | "Icon_UI_OrderFoxResolve" |
|---|
| displayName | "Foxes Resolve" |
|---|
| description | "Keep Foxes Resolve above 16 for 30 seconds" |
|---|
|
|
|---|
|
| difficulty | "Hard" |
|---|
| logics | | type | "RaceResolveForTime" |
|---|
| amount | "18" |
|---|
| icon | "Icon_UI_OrderFoxResolve" |
|---|
| displayName | "Foxes Resolve" |
|---|
| description | "Keep Foxes Resolve above 18 for 30 seconds" |
|---|
|
|
|---|
|
|
|---|
| rewards1 | | id | "Mushrooms 5pm" |
|---|
| displayName | "Mushroom Delivery Line" |
|---|
| description | "5 <sprite name="[food raw] mushrooms"> Mushrooms per minute. Not affected by production bonuses and does not contribute to production-based perks" |
|---|
|
|
|---|
| rewards2 | | id | "Boots 35" |
|---|
| displayName | "Box of Boots" |
|---|
| description | "35 <sprite name="[needs] boots"> Boots" |
|---|
|
|
|---|
| rewards3 | | id | "Foxes 3" |
|---|
| displayName | "Group of Foxes" |
|---|
| description | "3 Foxes will join the settlement." |
|---|
|
|
|---|
|
| id | "I TO Frog Resolve" |
|---|
| displayName | "Joyful Frogs" |
|---|
| tiers | |
|---|
| isTimed | true |
|---|
| timeToFail | 450 |
|---|
| objectivesSets | | difficulty | "Easy" |
|---|
| logics | | type | "RaceResolveForTime" |
|---|
| amount | "18" |
|---|
| icon | "Icon_UI_OrderFrogResolve 1" |
|---|
| displayName | "Frogs Resolve" |
|---|
| description | "Keep Frogs Resolve above 18 for 30 seconds" |
|---|
|
|
|---|
|
| difficulty | "Medium" |
|---|
| logics | | type | "RaceResolveForTime" |
|---|
| amount | "20" |
|---|
| icon | "Icon_UI_OrderFrogResolve 1" |
|---|
| displayName | "Frogs Resolve" |
|---|
| description | "Keep Frogs Resolve above 20 for 30 seconds" |
|---|
|
|
|---|
|
| difficulty | "Hard" |
|---|
| logics | | type | "RaceResolveForTime" |
|---|
| amount | "22" |
|---|
| icon | "Icon_UI_OrderFrogResolve 1" |
|---|
| displayName | "Frogs Resolve" |
|---|
| description | "Keep Frogs Resolve above 22 for 30 seconds" |
|---|
|
|
|---|
|
|
|---|
| rewards1 | | id | "Fish 5pm" |
|---|
| displayName | "Fish Delivery Line" |
|---|
| description | "5 <sprite name="[food raw] fish"> Fish per minute. Not affected by production bonuses and does not contribute to production-based perks" |
|---|
|
|
|---|
| rewards2 | | id | "Pipes 15" |
|---|
| displayName | "Pipes" |
|---|
| description | "15 <sprite name="[mat processed] pipe"> Pipes" |
|---|
|
|
|---|
| rewards3 | | id | "Frog 3" |
|---|
| displayName | "Group of Frogs" |
|---|
| description | "3 Frogs will join the settlement." |
|---|
|
|
|---|
|
| id | "I TO Harpy Resolve" |
|---|
| displayName | "Joyful Harpies" |
|---|
| tiers | |
|---|
| isTimed | true |
|---|
| timeToFail | 450 |
|---|
| objectivesSets | | difficulty | "Easy" |
|---|
| logics | | type | "RaceResolveForTime" |
|---|
| amount | "14" |
|---|
| icon | "Icon_UI_OrderHarpyResolve" |
|---|
| displayName | "Harpies Resolve" |
|---|
| description | "Keep Harpies Resolve above 14 for 30 seconds" |
|---|
|
|
|---|
|
| difficulty | "Medium" |
|---|
| logics | | type | "RaceResolveForTime" |
|---|
| amount | "16" |
|---|
| icon | "Icon_UI_OrderHarpyResolve" |
|---|
| displayName | "Harpies Resolve" |
|---|
| description | "Keep Harpies Resolve above 16 for 30 seconds" |
|---|
|
|
|---|
|
| difficulty | "Hard" |
|---|
| logics | | type | "RaceResolveForTime" |
|---|
| amount | "18" |
|---|
| icon | "Icon_UI_OrderHarpyResolve" |
|---|
| displayName | "Harpies Resolve" |
|---|
| description | "Keep Harpies Resolve above 18 for 30 seconds" |
|---|
|
|
|---|
|
|
|---|
| rewards1 | | id | "Herbs 5pm" |
|---|
| displayName | "Herb Delivery Line" |
|---|
| description | "5 <sprite name="[food raw] herbs"> Herbs per minute. Not affected by production bonuses and does not contribute to production-based perks" |
|---|
|
|
|---|
| rewards2 | | id | "Parts 5" |
|---|
| displayName | "Parts" |
|---|
| description | "5 <sprite name="[mat processed] parts"> Parts" |
|---|
|
|
|---|
| rewards3 | | id | "Harpy 3" |
|---|
| displayName | "Group of Harpies" |
|---|
| description | "3 Harpies will join the settlement." |
|---|
|
|
|---|
|
| id | "I TO HUB" |
|---|
| displayName | "Speedy Real Estate" |
|---|
| tiers | |
|---|
| isTimed | true |
|---|
| timeToFail | 150 |
|---|
| objectivesSets | | difficulty | "Easy, Medium, Hard" |
|---|
| logics | | type | "HubLeveledUp" |
|---|
| amount | "1" |
|---|
| icon | "Icon_UI_Encampment" |
|---|
| displayName | "Encampment (Level 1)" |
|---|
| description | "Have at least 1 Hearths upgraded to level: Encampment (Level 1)." |
|---|
|
|
|---|
|
|
|---|
| rewards1 | | id | "Boots 25" |
|---|
| displayName | "Box of Boots" |
|---|
| description | "25 <sprite name="[needs] boots"> Boots" |
|---|
|
| id | "Coats 25" |
|---|
| displayName | "Bundle of Coats" |
|---|
| description | "25 <sprite name="[needs] coats"> Coats" |
|---|
|
|
|---|
| rewards2 | | id | "Hearth Parts 2" |
|---|
| displayName | "Wildfire Essence" |
|---|
| description | "2 <sprite name="hearth parts"> Wildfire Essence" |
|---|
|
|
|---|
| rewards3 | | id | "Parts 3" |
|---|
| displayName | "Parts" |
|---|
| description | "3 <sprite name="[mat processed] parts"> Parts" |
|---|
|
|
|---|
|
| id | "I TO Human Resolve" |
|---|
| displayName | "Joyful Humans" |
|---|
| tiers | |
|---|
| isTimed | true |
|---|
| timeToFail | 450 |
|---|
| objectivesSets | | difficulty | "Easy" |
|---|
| logics | | type | "RaceResolveForTime" |
|---|
| amount | "23" |
|---|
| icon | "Icon_UI_OrderResolve" |
|---|
| displayName | "Humans Resolve" |
|---|
| description | "Keep Humans Resolve above 23 for 30 seconds" |
|---|
|
|
|---|
|
| difficulty | "Medium" |
|---|
| logics | | type | "RaceResolveForTime" |
|---|
| amount | "25" |
|---|
| icon | "Icon_UI_OrderResolve" |
|---|
| displayName | "Humans Resolve" |
|---|
| description | "Keep Humans Resolve above 25 for 30 seconds" |
|---|
|
|
|---|
|
| difficulty | "Hard" |
|---|
| logics | | type | "RaceResolveForTime" |
|---|
| amount | "27" |
|---|
| icon | "Icon_UI_OrderResolve" |
|---|
| displayName | "Humans Resolve" |
|---|
| description | "Keep Humans Resolve above 27 for 30 seconds" |
|---|
|
|
|---|
|
|
|---|
| rewards1 | | id | "Grain 5pm" |
|---|
| displayName | "Grain Delivery Line" |
|---|
| description | "5 <sprite name="[food raw] grain"> Grain per minute. Not affected by production bonuses and does not contribute to production-based perks" |
|---|
|
|
|---|
| rewards2 | | id | "Parts 5" |
|---|
| displayName | "Parts" |
|---|
| description | "5 <sprite name="[mat processed] parts"> Parts" |
|---|
|
|
|---|
| rewards3 | | id | "Human 3" |
|---|
| displayName | "Group of Humans" |
|---|
| description | "3 Humans will join the settlement." |
|---|
|
|
|---|
|
| id | "I TO Lizard Resolve" |
|---|
| displayName | "Joyful Lizards" |
|---|
| tiers | |
|---|
| isTimed | true |
|---|
| timeToFail | 450 |
|---|
| objectivesSets | | difficulty | "Easy" |
|---|
| logics | | type | "RaceResolveForTime" |
|---|
| amount | "14" |
|---|
| icon | "Icon_UI_OrderLizardResolve" |
|---|
| displayName | "Lizards Resolve" |
|---|
| description | "Keep Lizards Resolve above 14 for 30 seconds" |
|---|
|
|
|---|
|
| difficulty | "Medium" |
|---|
| logics | | type | "RaceResolveForTime" |
|---|
| amount | "16" |
|---|
| icon | "Icon_UI_OrderLizardResolve" |
|---|
| displayName | "Lizards Resolve" |
|---|
| description | "Keep Lizards Resolve above 16 for 30 seconds" |
|---|
|
|
|---|
|
| difficulty | "Hard" |
|---|
| logics | | type | "RaceResolveForTime" |
|---|
| amount | "18" |
|---|
| icon | "Icon_UI_OrderLizardResolve" |
|---|
| displayName | "Lizards Resolve" |
|---|
| description | "Keep Lizards Resolve above 18 for 30 seconds" |
|---|
|
|
|---|
|
|
|---|
| rewards1 | | id | "Meat 5pm" |
|---|
| displayName | "Meat Delivery Line" |
|---|
| description | "5 <sprite name="[food raw] meat"> Meat per minute. Not affected by production bonuses and does not contribute to production-based perks" |
|---|
|
|
|---|
| rewards2 | | id | "Metal Tools 6" |
|---|
| displayName | "Box of Tools" |
|---|
| description | "6 <sprite name="[tools] simple tools"> Tools" |
|---|
|
|
|---|
| rewards3 | | id | "Lizard 3" |
|---|
| displayName | "Group of Lizards" |
|---|
| description | "3 Lizards will join the settlement." |
|---|
|
|
|---|
|
| id | "I TO Relic Resolve" |
|---|
| displayName | "Hurried Expedition" |
|---|
| tiers | |
|---|
| isTimed | true |
|---|
| timeToFail | 630 |
|---|
| objectivesSets | | difficulty | "Medium" |
|---|
| logics | | type | "RelicResolved" |
|---|
| amount | "2" |
|---|
| icon | "Icon_UI_Order_GladeEvent" |
|---|
| displayName | "Events Completed" |
|---|
| description | "Complete any 2 Glade Events." |
|---|
|
|
|---|
|
| difficulty | "Hard" |
|---|
| logics | | type | "RelicResolved" |
|---|
| amount | "1" |
|---|
| icon | "Icon_UI_OrderDangerousGlades" |
|---|
| displayName | "Dangerous Glade Events completed" |
|---|
| description | "Complete any 1 Dangerous or Forbidden Glade Events." |
|---|
|
|
|---|
|
|
|---|
| rewards1 | | id | "Provisioner Blueprint" |
|---|
| displayName | "Provisioner" |
|---|
| description | "Can produce: <sprite name=[crafting] flour> Flour (<sprite name=grade2>), <sprite name=[vessel] barrels> Barrels (<sprite name=grade2>), <sprite name=[packs] pack of provisions> Pack of Provisions (<sprite name=grade2>).
Rain engine: <sprite name="[water] clearance water"> Clearance Water." |
|---|
|
|
|---|
| rewards2 | | id | "Flour +3" |
|---|
| displayName | "Heavy Millstone" |
|---|
| description | "+3 to <sprite name="[crafting] flour"> Flour production (from gathering, farming, fishing, or production)." |
|---|
|
| id | "Barrels +3" |
|---|
| displayName | "Advanced Coopering" |
|---|
| description | "+3 to <sprite name="[vessel] barrels"> Barrels production (from gathering, farming, fishing, or production)." |
|---|
|
| id | "Pack of Provisions +2" |
|---|
| displayName | "Provisioner's Toolkit" |
|---|
| description | "+2 to <sprite name="[packs] pack of provisions"> Pack of Provisions production (from gathering, farming, fishing, or production)." |
|---|
|
|
|---|
| rewards3 | | id | "Parts 5" |
|---|
| displayName | "Parts" |
|---|
| description | "5 <sprite name="[mat processed] parts"> Parts" |
|---|
|
|
|---|
|
| id | "I TO Ruins and Glades" |
|---|
| displayName | "Call of the Ruins" |
|---|
| tiers | |
|---|
| isTimed | true |
|---|
| timeToFail | 540 |
|---|
| objectivesSets | | difficulty | "Medium" |
|---|
| logics | | type | "GladeDiscovery" |
|---|
| amount | "2" |
|---|
| icon | "Icon_UI_OrderGlades" |
|---|
| displayName | "Glades" |
|---|
| description | "Cut through the forest to discover 2 glades." |
|---|
|
| type | "RelicResolved" |
|---|
| amount | "1" |
|---|
| icon | "Icon_UI_OrderRebuild" |
|---|
| displayName | "Rebuild or Salvage Ruins" |
|---|
| description | "Rebuild or salvage 1 destroyed buildings found in the forest. Haunted ruins also count." |
|---|
|
|
|---|
|
| difficulty | "Hard" |
|---|
| logics | | type | "GladeDiscovery" |
|---|
| amount | "3" |
|---|
| icon | "Icon_UI_OrderGlades" |
|---|
| displayName | "Glades" |
|---|
| description | "Cut through the forest to discover 3 glades." |
|---|
|
| type | "RelicResolved" |
|---|
| amount | "1" |
|---|
| icon | "Icon_UI_OrderRebuild" |
|---|
| displayName | "Rebuild or Salvage Ruins" |
|---|
| description | "Rebuild or salvage 1 destroyed buildings found in the forest. Haunted ruins also count." |
|---|
|
|
|---|
|
|
|---|
| rewards1 | | id | "Reeds 5pm" |
|---|
| displayName | "Reed Delivery Line" |
|---|
| description | "5 <sprite name="[mat raw] reeds"> Reed per minute. Not affected by production bonuses and does not contribute to production-based perks" |
|---|
|
|
|---|
| rewards2 | | id | "Toolshop Blueprint" |
|---|
| displayName | "Toolshop" |
|---|
| description | "Can produce: <sprite name=[tools] simple tools> Tools (<sprite name=grade3>), <sprite name=[mat processed] pipe> Pipes (<sprite name=grade2>), <sprite name=[needs] boots> Boots (<sprite name=grade2>).
Rain engine: <sprite name="[water] storm water"> Storm Water." |
|---|
|
|
|---|
| rewards3 | | id | "Metal Tools 12" |
|---|
| displayName | "Box of Tools" |
|---|
| description | "12 <sprite name="[tools] simple tools"> Tools" |
|---|
|
|
|---|
|
| id | "I TO Sold Amber" |
|---|
| displayName | "Quick Transaction" |
|---|
| tiers | |
|---|
| isTimed | true |
|---|
| timeToFail | 510 |
|---|
| objectivesSets | | difficulty | "Medium" |
|---|
| logics | | type | "TraderValueSold" |
|---|
| amount | "12" |
|---|
| icon | "Icon_UI_OrderTrade" |
|---|
| displayName | "Value of Goods Sold" |
|---|
| description | "Sell goods worth at least 12 Amber to a trader or trade route." |
|---|
|
| type | "Good" |
|---|
| amount | "7" |
|---|
| icon | "Icon_Resource_Amber" |
|---|
| displayName | "Deliver 7 Amber" |
|---|
| description | "Crystallized resin. The main currency of the kingdom." |
|---|
|
|
|---|
|
| difficulty | "Hard" |
|---|
| logics | | type | "TraderValueSold" |
|---|
| amount | "16" |
|---|
| icon | "Icon_UI_OrderTrade" |
|---|
| displayName | "Value of Goods Sold" |
|---|
| description | "Sell goods worth at least 16 Amber to a trader or trade route." |
|---|
|
| type | "Good" |
|---|
| amount | "10" |
|---|
| icon | "Icon_Resource_Amber" |
|---|
| displayName | "Deliver 10 Amber" |
|---|
| description | "Crystallized resin. The main currency of the kingdom." |
|---|
|
|
|---|
|
|
|---|
| rewards1 | | id | "Packs of Goods +1" |
|---|
| displayName | "Export Specialization" |
|---|
| description | "Gain +1 to production yields for all packs of goods." |
|---|
|
|
|---|
| rewards2 | | id | "Coats 25" |
|---|
| displayName | "Bundle of Coats" |
|---|
| description | "25 <sprite name="[needs] coats"> Coats" |
|---|
|
| id | "Boots 25" |
|---|
| displayName | "Box of Boots" |
|---|
| description | "25 <sprite name="[needs] boots"> Boots" |
|---|
|
|
|---|
| rewards3 | | id | "Sewer Blueprint" |
|---|
| displayName | "Clothier" |
|---|
| description | "Can produce: <sprite name=[needs] coats> Coats (<sprite name=grade3>), <sprite name=[packs] pack of building materials> Pack of Building Materials (<sprite name=grade2>), <sprite name=[vessel] waterskin> Waterskins (<sprite name=grade1>).
Rain engine: <sprite name="[water] clearance water"> Clearance Water." |
|---|
|
|
|---|
|
| id | "I TO Solve Relics" |
|---|
| displayName | "Impetuous Explorer" |
|---|
| tiers | |
|---|
| isTimed | true |
|---|
| timeToFail | 1020 |
|---|
| objectivesSets | | difficulty | "Easy, Medium" |
|---|
| logics | | type | "RelicResolved" |
|---|
| amount | "2" |
|---|
| icon | "Icon_UI_Order_GladeEvent" |
|---|
| displayName | "Events Completed" |
|---|
| description | "Complete any 2 Glade Events." |
|---|
|
|
|---|
|
| difficulty | "Hard" |
|---|
| logics | | type | "RelicResolved" |
|---|
| amount | "3" |
|---|
| icon | "Icon_UI_Order_GladeEvent" |
|---|
| displayName | "Events Completed" |
|---|
| description | "Complete any 3 Glade Events." |
|---|
|
|
|---|
|
|
|---|
| rewards1 | | id | "Pickled Goods +3" |
|---|
| displayName | "Pickle Jars" |
|---|
| description | "+3 to <sprite name="[food processed] pickled goods"> Pickled Goods production (from gathering, farming, fishing, or production)." |
|---|
|
| id | "Jerky +3" |
|---|
| displayName | "Salted Jerky" |
|---|
| description | "+3 to <sprite name="[food processed] jerky"> Jerky production (from gathering, farming, fishing, or production)." |
|---|
|
| id | "Pie +3" |
|---|
| displayName | "Bigger Ovens" |
|---|
| description | "+3 to <sprite name="[food processed] pie"> Pie production (from gathering, farming, fishing, or production)." |
|---|
|
| id | "Biscuits +3" |
|---|
| displayName | "Bigger Pans" |
|---|
| description | "+3 to <sprite name="[food processed] biscuits"> Biscuits production (from gathering, farming, fishing, or production)." |
|---|
|
| id | "Paste +3" |
|---|
| displayName | "Steel Grater" |
|---|
| description | "+3 to <sprite name="[food processed] paste"> Paste production (from gathering, farming, fishing, or production)." |
|---|
|
| id | "Porridge +3" |
|---|
| displayName | "Puffed Grain" |
|---|
| description | "+3 to <sprite name="[food processed] porridge"> Porridge production (from gathering, farming, fishing, or production)." |
|---|
|
| id | "Skewers +3" |
|---|
| displayName | "Bigger Grill" |
|---|
| description | "+3 to <sprite name="[food processed] skewers"> Skewers production (from gathering, farming, fishing, or production)." |
|---|
|
|
|---|
| rewards2 | | id | "Weaver Blueprint" |
|---|
| displayName | "Weaver" |
|---|
| description | "Can produce: <sprite name=[mat processed] fabric> Fabric (<sprite name=grade3>), <sprite name=[needs] boots> Boots (<sprite name=grade1>), <sprite name=[needs] training gear> Training Gear (<sprite name=grade1>).
Rain engine: <sprite name="[water] clearance water"> Clearance Water." |
|---|
|
|
|---|
| rewards3 | | id | "Parts 3" |
|---|
| displayName | "Parts" |
|---|
| description | "3 <sprite name="[mat processed] parts"> Parts" |
|---|
|
|
|---|
|
| id | "I TO Trade Routes With Value" |
|---|
| displayName | "Supply Thy Neighbor" |
|---|
| tiers | |
|---|
| isTimed | true |
|---|
| timeToFail | 480 |
|---|
| objectivesSets | | difficulty | "Medium" |
|---|
| logics | | type | "TradeRouteWithMinValueFinished" |
|---|
| amount | "3" |
|---|
| icon | "Icon_UI_OrderTradeRoutes" |
|---|
| displayName | "High Value Trade Routes" |
|---|
| description | "Complete 3 trade routes worth at least 5 Amber each." |
|---|
|
|
|---|
|
| difficulty | "Hard" |
|---|
| logics | | type | "TradeRouteWithMinValueFinished" |
|---|
| amount | "4" |
|---|
| icon | "Icon_UI_OrderTradeRoutes" |
|---|
| displayName | "High Value Trade Routes" |
|---|
| description | "Complete 4 trade routes worth at least 6 Amber each." |
|---|
|
|
|---|
|
|
|---|
| rewards1 | | id | "Coats 5pm" |
|---|
| displayName | "Coat Delivery Line" |
|---|
| description | "5 <sprite name="[needs] coats"> Coats per minute. Not affected by production bonuses and does not contribute to production-based perks" |
|---|
|
| id | "Boots 5pm" |
|---|
| displayName | "Boot Delivery Line" |
|---|
| description | "5 <sprite name="[needs] boots"> Boots per minute. Not affected by production bonuses and does not contribute to production-based perks" |
|---|
|
|
|---|
| rewards2 | | id | "Trade Route Speed for Packs" |
|---|
| displayName | "Full Stock" |
|---|
| description | "A Warehouse full of provisions makes it easier to prepare your caravans. Trade routes are faster by 5% for every 10 <sprite name="[packs] pack of provisions"> Pack of Provisions in your settlement's Warehouses." |
|---|
|
|
|---|
| rewards3 | | id | "Fabric 30" |
|---|
| displayName | "Bundle of Fabric" |
|---|
| description | "30 <sprite name="[mat processed] fabric"> Fabric" |
|---|
|
|
|---|
|
| id | "I Trade Routes" |
|---|
| displayName | "Businessman" |
|---|
| tiers | |
|---|
| isTimed | false |
|---|
| timeToFail | 0 |
|---|
| objectivesSets | | difficulty | "Easy" |
|---|
| logics | | type | "TradeRouteFinished" |
|---|
| amount | "3" |
|---|
| icon | "Icon_UI_OrderTradeRoutes" |
|---|
| displayName | "Trade Routes" |
|---|
| description | "Complete 3 trade routes." |
|---|
|
|
|---|
|
| difficulty | "Medium, Hard" |
|---|
| logics | | type | "TradeRouteFinished" |
|---|
| amount | "4" |
|---|
| icon | "Icon_UI_OrderTradeRoutes" |
|---|
| displayName | "Trade Routes" |
|---|
| description | "Complete 4 trade routes." |
|---|
|
|
|---|
|
|
|---|
| rewards1 | | id | "Amber 15" |
|---|
| displayName | "Amber Pouch" |
|---|
| description | "15 <sprite name="[valuable] amber"> Amber" |
|---|
|
|
|---|
| rewards2 | | id | "Hearth Parts 2" |
|---|
| displayName | "Wildfire Essence" |
|---|
| description | "2 <sprite name="hearth parts"> Wildfire Essence" |
|---|
|
|
|---|
| rewards3 | | id | "NewRandomVillagers 2" |
|---|
| displayName | "Villagers" |
|---|
| description | "A group of 2 villagers." |
|---|
|
|
|---|
|
| id | "I Trader Value Sold" |
|---|
| displayName | "Booming Economy" |
|---|
| tiers | |
|---|
| isTimed | false |
|---|
| timeToFail | 0 |
|---|
| objectivesSets | | difficulty | "Easy" |
|---|
| logics | | type | "TraderValueSold" |
|---|
| amount | "10" |
|---|
| icon | "Icon_UI_OrderTrade" |
|---|
| displayName | "Value of Goods Sold" |
|---|
| description | "Sell goods worth at least 10 Amber to a trader or trade route." |
|---|
|
|
|---|
|
| difficulty | "Medium" |
|---|
| logics | | type | "TraderValueSold" |
|---|
| amount | "15" |
|---|
| icon | "Icon_UI_OrderTrade" |
|---|
| displayName | "Value of Goods Sold" |
|---|
| description | "Sell goods worth at least 15 Amber to a trader or trade route." |
|---|
|
|
|---|
|
| difficulty | "Hard" |
|---|
| logics | | type | "TraderValueSold" |
|---|
| amount | "20" |
|---|
| icon | "Icon_UI_OrderTrade" |
|---|
| displayName | "Value of Goods Sold" |
|---|
| description | "Sell goods worth at least 20 Amber to a trader or trade route." |
|---|
|
|
|---|
|
|
|---|
| rewards1 | | id | "Amber 10" |
|---|
| displayName | "Amber Pouch" |
|---|
| description | "10 <sprite name="[valuable] amber"> Amber" |
|---|
|
|
|---|
| rewards2 | | id | "Oil 20" |
|---|
| displayName | "Oil Vessels" |
|---|
| description | "20 <sprite name="[crafting] oil"> Oil" |
|---|
|
|
|---|
| rewards3 | | id | "NewRandomVillagers 2" |
|---|
| displayName | "Villagers" |
|---|
| description | "A group of 2 villagers." |
|---|
|
|
|---|
|
| id | "I Upgrade Pump" |
|---|
| displayName | "Water Extraction" |
|---|
| tiers | |
|---|
| isTimed | false |
|---|
| timeToFail | 0 |
|---|
| objectivesSets | | difficulty | "Hard" |
|---|
| logics | | type | "UpgradedBuildingOwned" |
|---|
| amount | "1" |
|---|
| icon | "Icon_UI_OrderUpgradeBuilding" |
|---|
| displayName | "Upgrade a building: Geyser Pump" |
|---|
| description | "Upgrade 1 building(s) to level 1: Geyser Pump. You can do this by selecting it and opening the upgrade tab in the building panel." |
|---|
|
|
|---|
|
|
|---|
| rewards1 | | id | "Bricks 15" |
|---|
| displayName | "Crate of Bricks" |
|---|
| description | "15 <sprite name="[mat processed] bricks"> Bricks" |
|---|
|
|
|---|
| rewards2 | | id | "Parts 5" |
|---|
| displayName | "Parts" |
|---|
| description | "5 <sprite name="[mat processed] parts"> Parts" |
|---|
|
|
|---|
| rewards3 | | id | "NewRandomVillagers 2" |
|---|
| displayName | "Villagers" |
|---|
| description | "A group of 2 villagers." |
|---|
|
|
|---|
|
| id | "I Water" |
|---|
| displayName | "Fill the Engines" |
|---|
| tiers | |
|---|
| isTimed | false |
|---|
| timeToFail | 0 |
|---|
| objectivesSets | | difficulty | "Medium" |
|---|
| logics | | type | "WaterUsed" |
|---|
| amount | "25" |
|---|
| icon | "Icon_UI_OrderUseWater" |
|---|
| displayName | "Use Any Rainwater" |
|---|
| description | "Use 25 units of rainwater (any type) in Rain Engines in production buildings." |
|---|
|
|
|---|
|
| difficulty | "Hard" |
|---|
| logics | | type | "WaterUsed" |
|---|
| amount | "40" |
|---|
| icon | "Icon_UI_OrderUseWater" |
|---|
| displayName | "Use Any Rainwater" |
|---|
| description | "Use 40 units of rainwater (any type) in Rain Engines in production buildings." |
|---|
|
|
|---|
|
|
|---|
| rewards1 | | id | "Pipes 5" |
|---|
| displayName | "Pipes" |
|---|
| description | "5 <sprite name="[mat processed] pipe"> Pipes" |
|---|
|
|
|---|
| rewards2 | | id | "Parts 5" |
|---|
| displayName | "Parts" |
|---|
| description | "5 <sprite name="[mat processed] parts"> Parts" |
|---|
|
|
|---|
| rewards3 | | id | "NewRandomVillagers 3" |
|---|
| displayName | "Villagers" |
|---|
| description | "A group of 3 villagers." |
|---|
|
|
|---|
|
| id | "IA Glades" |
|---|
| displayName | "Exploration" |
|---|
| tiers | |
|---|
| isTimed | false |
|---|
| timeToFail | 0 |
|---|
| objectivesSets | | difficulty | "Easy" |
|---|
| logics | | type | "GladeDiscovery" |
|---|
| amount | "3" |
|---|
| icon | "Icon_UI_OrderGlades" |
|---|
| displayName | "Glades" |
|---|
| description | "Cut through the forest to discover 3 glades." |
|---|
|
|
|---|
|
| difficulty | "Medium" |
|---|
| logics | | type | "GladeDiscovery" |
|---|
| amount | "4" |
|---|
| icon | "Icon_UI_OrderGlades" |
|---|
| displayName | "Glades" |
|---|
| description | "Cut through the forest to discover 4 glades." |
|---|
|
|
|---|
|
| difficulty | "Hard" |
|---|
| logics | | type | "GladeDiscovery" |
|---|
| amount | "5" |
|---|
| icon | "Icon_UI_OrderGlades" |
|---|
| displayName | "Glades" |
|---|
| description | "Cut through the forest to discover 5 glades." |
|---|
|
|
|---|
|
|
|---|
| rewards1 | | id | "Scout +5" |
|---|
| displayName | "Scout's Pack" |
|---|
| description | "Workers assigned to Glade Events can carry 5 more items." |
|---|
|
|
|---|
| rewards2 | | id | "Bricks 10" |
|---|
| displayName | "Crate of Bricks" |
|---|
| description | "10 <sprite name="[mat processed] bricks"> Bricks" |
|---|
|
|
|---|
| rewards3 | | id | "Planks 10" |
|---|
| displayName | "Box of Planks" |
|---|
| description | "10 <sprite name="[mat processed] planks"> Planks" |
|---|
|
|
|---|
|
| id | "IA Shelters" |
|---|
| displayName | "Shelters" |
|---|
| tiers | |
|---|
| isTimed | false |
|---|
| timeToFail | 0 |
|---|
| objectivesSets | | difficulty | "Easy" |
|---|
| logics | | type | "NeedSatisfiedForTime" |
|---|
| amount | "8" |
|---|
| icon | "Icon_Need_Shelter" |
|---|
| displayName | "Need for Basic Housing fulfilled" |
|---|
| description | "Have at least 8 villagers with the Basic Housing need fulfilled for 20 seconds." |
|---|
|
| type | "Good" |
|---|
| amount | "20" |
|---|
| icon | "Icon_Resource_Wood" |
|---|
| displayName | "Deliver 20 Wood" |
|---|
| description | "An abundant, yet crucial resource.
<b>Obtained in:</b>
Woodcutters' Camp<sprite name=grade1>" |
|---|
|
|
|---|
|
|
|---|
| rewards1 | | id | "Planks 5" |
|---|
| displayName | "Box of Planks" |
|---|
| description | "5 <sprite name="[mat processed] planks"> Planks" |
|---|
|
|
|---|
| rewards2 | | id | "Fish 20" |
|---|
| displayName | "Basket of Fish" |
|---|
| description | "20 <sprite name="[food raw] fish"> Fish" |
|---|
|
|
|---|
| rewards3 | | id | "NewRandomVillagers 3" |
|---|
| displayName | "Villagers" |
|---|
| description | "A group of 3 villagers." |
|---|
|
|
|---|
|
| id | "IA TO Build Shelters" |
|---|
| displayName | "Housing Estate" |
|---|
| tiers | |
|---|
| isTimed | true |
|---|
| timeToFail | 180 |
|---|
| objectivesSets | | difficulty | "Medium, Hard" |
|---|
| logics | | type | "BuildingOwning" |
|---|
| amount | "6" |
|---|
| icon | "Shelter_icon" |
|---|
| displayName | "Shelter" |
|---|
| description | "Can accommodate most villagers, but won't satisfy the need for species-specific housing. Has to be built near a Hearth. Can house 3 residents." |
|---|
|
|
|---|
|
|
|---|
| rewards1 | | id | "Packs of Goods +1" |
|---|
| displayName | "Export Specialization" |
|---|
| description | "Gain +1 to production yields for all packs of goods." |
|---|
|
|
|---|
| rewards2 | | id | "Bath House Blueprint" |
|---|
| displayName | "Bath House" |
|---|
| description | "A place where villagers can fulfill their need for: Treatment. Passive effects: Regular Baths, Good Health." |
|---|
|
| id | "Hearth Parts 3" |
|---|
| displayName | "Wildfire Essence" |
|---|
| description | "3 <sprite name="hearth parts"> Wildfire Essence" |
|---|
|
|
|---|
| rewards3 | | id | "Parts 5" |
|---|
| displayName | "Parts" |
|---|
| description | "5 <sprite name="[mat processed] parts"> Parts" |
|---|
|
|
|---|
|
| id | "IA TO Discover Glades" |
|---|
| displayName | "Distant Journey" |
|---|
| tiers | |
|---|
| isTimed | true |
|---|
| timeToFail | 360 |
|---|
| objectivesSets | | difficulty | "Medium" |
|---|
| logics | | type | "GladeDiscovery" |
|---|
| amount | "4" |
|---|
| icon | "Icon_UI_OrderGlades" |
|---|
| displayName | "Glades" |
|---|
| description | "Cut through the forest to discover 4 glades." |
|---|
|
|
|---|
|
| difficulty | "Hard" |
|---|
| logics | | type | "GladeDiscovery" |
|---|
| amount | "5" |
|---|
| icon | "Icon_UI_OrderGlades" |
|---|
| displayName | "Glades" |
|---|
| description | "Cut through the forest to discover 5 glades." |
|---|
|
|
|---|
|
|
|---|
| rewards1 | | id | "Stone 5pm" |
|---|
| displayName | "Stone Delivery Line" |
|---|
| description | "5 <sprite name="[mat raw] stone"> Stone per minute. Not affected by production bonuses and does not contribute to production-based perks" |
|---|
|
|
|---|
| rewards2 | | id | "Brickyard Blueprint" |
|---|
| displayName | "Brickyard" |
|---|
| description | "Can produce: <sprite name=[mat processed] bricks> Bricks (<sprite name=grade3>), <sprite name=[vessel] pottery> Pottery (<sprite name=grade2>), <sprite name=[metal] crystalized dew> Crystalized Dew (<sprite name=grade1>).
Rain engine: <sprite name="[water] storm water"> Storm Water." |
|---|
|
|
|---|
| rewards3 | | id | "Copper Bar 30" |
|---|
| displayName | "Copper Bars" |
|---|
| description | "30 <sprite name="[metal] copper bar"> Copper Bars" |
|---|
|
|
|---|
|
| id | "IA Woodcutters Camp" |
|---|
| displayName | "Woodcutters" |
|---|
| tiers | |
|---|
| isTimed | false |
|---|
| timeToFail | 0 |
|---|
| objectivesSets | | difficulty | "Easy" |
|---|
| logics | | type | "BuildingOwning" |
|---|
| amount | "2" |
|---|
| icon | "Woodcutters Camp_icon" |
|---|
| displayName | "Woodcutters' Camp" |
|---|
| description | "Starting point for woodcutters going out into the wild to cut down trees." |
|---|
|
| type | "Good" |
|---|
| amount | "30" |
|---|
| icon | "Icon_Resource_Wood" |
|---|
| displayName | "Deliver 30 Wood" |
|---|
| description | "An abundant, yet crucial resource.
<b>Obtained in:</b>
Woodcutters' Camp<sprite name=grade1>" |
|---|
|
|
|---|
|
|
|---|
| rewards1 | | id | "Resin 10" |
|---|
| displayName | "Resin" |
|---|
| description | "10 <sprite name="[mat raw] resin"> Resin" |
|---|
|
|
|---|
| rewards2 | | id | "Parts 3" |
|---|
| displayName | "Parts" |
|---|
| description | "3 <sprite name="[mat processed] parts"> Parts" |
|---|
|
|
|---|
| rewards3 | | id | "NewRandomVillagers 2" |
|---|
| displayName | "Villagers" |
|---|
| description | "A group of 2 villagers." |
|---|
|
|
|---|
|
| id | "IB Beavers" |
|---|
| displayName | "The Grove" |
|---|
| tiers | |
|---|
| isTimed | false |
|---|
| timeToFail | 0 |
|---|
| objectivesSets | | difficulty | "Easy" |
|---|
| logics | | type | "RaceAmountForTime" |
|---|
| amount | "6" |
|---|
| icon | "beaver_temp" |
|---|
| displayName | "Beavers" |
|---|
| description | "Have at least 6 Beavers for 30 seconds" |
|---|
|
|
|---|
|
|
|---|
| rewards1 | | id | "Grove Blueprint" |
|---|
| displayName | "Forester's Hut" |
|---|
| description | "Uses nearby farm fields to grow <sprite name=[mat raw] resin> Resin (<sprite name=grade2>), <sprite name=[metal] crystalized dew> Crystalized Dew (<sprite name=grade2>)." |
|---|
|
|
|---|
| rewards2 | | id | "Roots 20" |
|---|
| displayName | "Pack of Roots" |
|---|
| description | "20 <sprite name="[food raw] roots"> Roots" |
|---|
|
|
|---|
| rewards3 | |
|---|
|
| id | "IB Building Packs" |
|---|
| displayName | "Big Delivery" |
|---|
| tiers | |
|---|
| isTimed | false |
|---|
| timeToFail | 0 |
|---|
| objectivesSets | | difficulty | "Easy" |
|---|
| logics | | type | "Good" |
|---|
| amount | "3" |
|---|
| icon | "Icon_Resource_BuildingMaterials" |
|---|
| displayName | "Deliver 3 Pack of Building Materials" |
|---|
| description | "Building materials packaged for delivery, used to fulfill orders, upgrade buildings, and trade.
<b>Produced in:</b>
Cobbler<sprite name=grade2>,
Clothier<sprite name=grade2>,
Makeshift Post<sprite name=grade0>" |
|---|
|
|
|---|
|
| difficulty | "Medium" |
|---|
| logics | | type | "Good" |
|---|
| amount | "5" |
|---|
| icon | "Icon_Resource_BuildingMaterials" |
|---|
| displayName | "Deliver 5 Pack of Building Materials" |
|---|
| description | "Building materials packaged for delivery, used to fulfill orders, upgrade buildings, and trade.
<b>Produced in:</b>
Cobbler<sprite name=grade2>,
Clothier<sprite name=grade2>,
Makeshift Post<sprite name=grade0>" |
|---|
|
|
|---|
|
| difficulty | "Hard" |
|---|
| logics | | type | "Good" |
|---|
| amount | "7" |
|---|
| icon | "Icon_Resource_BuildingMaterials" |
|---|
| displayName | "Deliver 7 Pack of Building Materials" |
|---|
| description | "Building materials packaged for delivery, used to fulfill orders, upgrade buildings, and trade.
<b>Produced in:</b>
Cobbler<sprite name=grade2>,
Clothier<sprite name=grade2>,
Makeshift Post<sprite name=grade0>" |
|---|
|
|
|---|
|
|
|---|
| rewards1 | | id | "Planks +1" |
|---|
| displayName | "Reinforced Saw Blades" |
|---|
| description | "+1 to <sprite name="[mat processed] planks"> Planks production (from gathering, farming, fishing, or production)." |
|---|
|
|
|---|
| rewards2 | | id | "Bricks 20" |
|---|
| displayName | "Crate of Bricks" |
|---|
| description | "20 <sprite name="[mat processed] bricks"> Bricks" |
|---|
|
|
|---|
| rewards3 | | id | "Metal Tools 4" |
|---|
| displayName | "Box of Tools" |
|---|
| description | "4 <sprite name="[tools] simple tools"> Tools" |
|---|
|
|
|---|
|
| id | "IB Camps" |
|---|
| displayName | "Camps" |
|---|
| tiers | |
|---|
| isTimed | false |
|---|
| timeToFail | 0 |
|---|
| objectivesSets | | difficulty | "Easy" |
|---|
| logics | | type | "BuildingOwning" |
|---|
| amount | "1" |
|---|
| icon | "Harvester Camp_icon" |
|---|
| displayName | "Harvesters' Camp" |
|---|
| description | "An advanced gathering camp. Can collect resources from large and giant gathering nodes in addition to small ones. Can collect: <sprite name=[mat raw] plant fibre> Plant Fiber (<sprite name=grade2>), <sprite name=[mat raw] reeds> Reed (<sprite name=grade2>), <sprite name=[mat raw] leather> Leather (<sprite name=grade2>)." |
|---|
|
| type | "BuildingOwning" |
|---|
| amount | "1" |
|---|
| icon | "Stonecutter's Camp_icon" |
|---|
| displayName | "Stonecutters' Camp" |
|---|
| description | "An advanced gathering camp. Can collect resources from large and giant gathering nodes in addition to small ones. Can collect: <sprite name=[mat raw] stone> Stone (<sprite name=grade2>), <sprite name=[mat raw] clay> Clay (<sprite name=grade2>), <sprite name=[crafting] sea marrow> Sea Marrow (<sprite name=grade2>)." |
|---|
|
|
|---|
|
| difficulty | "Medium, Hard" |
|---|
| logics | | type | "BuildingOwning" |
|---|
| amount | "1" |
|---|
| icon | "Harvester Camp_icon" |
|---|
| displayName | "Harvesters' Camp" |
|---|
| description | "An advanced gathering camp. Can collect resources from large and giant gathering nodes in addition to small ones. Can collect: <sprite name=[mat raw] plant fibre> Plant Fiber (<sprite name=grade2>), <sprite name=[mat raw] reeds> Reed (<sprite name=grade2>), <sprite name=[mat raw] leather> Leather (<sprite name=grade2>)." |
|---|
|
| type | "BuildingOwning" |
|---|
| amount | "1" |
|---|
| icon | "Stonecutter's Camp_icon" |
|---|
| displayName | "Stonecutters' Camp" |
|---|
| description | "An advanced gathering camp. Can collect resources from large and giant gathering nodes in addition to small ones. Can collect: <sprite name=[mat raw] stone> Stone (<sprite name=grade2>), <sprite name=[mat raw] clay> Clay (<sprite name=grade2>), <sprite name=[crafting] sea marrow> Sea Marrow (<sprite name=grade2>)." |
|---|
|
| type | "Good" |
|---|
| amount | "10" |
|---|
| icon | "Icon_Resource_Bricks" |
|---|
| displayName | "Deliver 10 Bricks" |
|---|
| description | "Mostly used for construction.
<b>Produced in:</b>
Brickyard<sprite name=grade3>,
Workshop<sprite name=grade2>,
Stamping Mill<sprite name=grade2>,
Kiln<sprite name=grade1>,
Crude Workstation<sprite name=grade0>" |
|---|
|
|
|---|
|
|
|---|
| rewards1 | | id | "Clay 15" |
|---|
| displayName | "Crate of Clay" |
|---|
| description | "15 <sprite name="[mat raw] clay"> Clay" |
|---|
|
|
|---|
| rewards2 | | id | "Reeds 15" |
|---|
| displayName | "Bundle of Reeds" |
|---|
| description | "15 <sprite name="[mat raw] reeds"> Reed" |
|---|
|
|
|---|
| rewards3 | | id | "Parts 3" |
|---|
| displayName | "Parts" |
|---|
| description | "3 <sprite name="[mat processed] parts"> Parts" |
|---|
|
|
|---|
|
| id | "IB Crops" |
|---|
| displayName | "Rich Harvest" |
|---|
| tiers | |
|---|
| isTimed | false |
|---|
| timeToFail | 0 |
|---|
| objectivesSets | | difficulty | "Easy" |
|---|
| logics | | type | "Good" |
|---|
| amount | "3" |
|---|
| icon | "Icon_Resource_Crops" |
|---|
| displayName | "Deliver 3 Pack of Crops" |
|---|
| description | "Crops packaged for delivery, used to fulfill orders and trade.
<b>Produced in:</b>
Granary<sprite name=grade2>,
Brewery<sprite name=grade1>,
Makeshift Post<sprite name=grade0>" |
|---|
|
|
|---|
|
| difficulty | "Medium" |
|---|
| logics | | type | "Good" |
|---|
| amount | "5" |
|---|
| icon | "Icon_Resource_Crops" |
|---|
| displayName | "Deliver 5 Pack of Crops" |
|---|
| description | "Crops packaged for delivery, used to fulfill orders and trade.
<b>Produced in:</b>
Granary<sprite name=grade2>,
Brewery<sprite name=grade1>,
Makeshift Post<sprite name=grade0>" |
|---|
|
|
|---|
|
| difficulty | "Hard" |
|---|
| logics | | type | "Good" |
|---|
| amount | "7" |
|---|
| icon | "Icon_Resource_Crops" |
|---|
| displayName | "Deliver 7 Pack of Crops" |
|---|
| description | "Crops packaged for delivery, used to fulfill orders and trade.
<b>Produced in:</b>
Granary<sprite name=grade2>,
Brewery<sprite name=grade1>,
Makeshift Post<sprite name=grade0>" |
|---|
|
|
|---|
|
|
|---|
| rewards1 | | id | "Amber 10" |
|---|
| displayName | "Amber Pouch" |
|---|
| description | "10 <sprite name="[valuable] amber"> Amber" |
|---|
|
|
|---|
| rewards2 | | id | "Pack of Crops +1" |
|---|
| displayName | "Industrialized Farming" |
|---|
| description | "+1 to <sprite name="[packs] pack of crops"> Pack of Crops production (from gathering, farming, fishing, or production)." |
|---|
|
|
|---|
| rewards3 | | id | "Parts 3" |
|---|
| displayName | "Parts" |
|---|
| description | "3 <sprite name="[mat processed] parts"> Parts" |
|---|
|
|
|---|
|
| id | "IB Foxes" |
|---|
| displayName | "People of the Forest" |
|---|
| tiers | |
|---|
| isTimed | false |
|---|
| timeToFail | 0 |
|---|
| objectivesSets | | difficulty | "Easy" |
|---|
| logics | | type | "RaceAmountForTime" |
|---|
| amount | "6" |
|---|
| icon | "fox_temp" |
|---|
| displayName | "Foxes" |
|---|
| description | "Have at least 6 Foxes for 30 seconds" |
|---|
|
|
|---|
|
|
|---|
| rewards1 | | id | "Forager's Camp Blueprint" |
|---|
| displayName | "Foragers' Camp" |
|---|
| description | "An advanced gathering camp. Can collect resources from large and giant gathering nodes in addition to small ones. Can collect: <sprite name=[food raw] grain> Grain (<sprite name=grade2>), <sprite name=[food raw] roots> Roots (<sprite name=grade2>), <sprite name=[food raw] vegetables> Vegetables (<sprite name=grade2>)." |
|---|
|
|
|---|
| rewards2 | | id | "Vegetables 30" |
|---|
| displayName | "Crate of Vegetables" |
|---|
| description | "30 <sprite name="[food raw] vegetables"> Vegetables" |
|---|
|
|
|---|
| rewards3 | |
|---|
|
| id | "IB Frogs" |
|---|
| displayName | "Architects" |
|---|
| tiers | |
|---|
| isTimed | false |
|---|
| timeToFail | 0 |
|---|
| objectivesSets | | difficulty | "Easy" |
|---|
| logics | | type | "RaceAmountForTime" |
|---|
| amount | "6" |
|---|
| icon | "frog_temp" |
|---|
| displayName | "Frogs" |
|---|
| description | "Have at least 6 Frogs for 30 seconds" |
|---|
|
|
|---|
|
|
|---|
| rewards1 | | id | "Brickyard Blueprint" |
|---|
| displayName | "Brickyard" |
|---|
| description | "Can produce: <sprite name=[mat processed] bricks> Bricks (<sprite name=grade3>), <sprite name=[vessel] pottery> Pottery (<sprite name=grade2>), <sprite name=[metal] crystalized dew> Crystalized Dew (<sprite name=grade1>).
Rain engine: <sprite name="[water] storm water"> Storm Water." |
|---|
|
|
|---|
| rewards2 | | id | "Scales 25" |
|---|
| displayName | "Box of Scales" |
|---|
| description | "25 <sprite name="[mat raw] scales"> Scales" |
|---|
|
|
|---|
| rewards3 | |
|---|
|
| id | "IB Harpies" |
|---|
| displayName | "The Nest" |
|---|
| tiers | |
|---|
| isTimed | false |
|---|
| timeToFail | 0 |
|---|
| objectivesSets | | difficulty | "Easy" |
|---|
| logics | | type | "RaceAmountForTime" |
|---|
| amount | "6" |
|---|
| icon | "harpy_temp" |
|---|
| displayName | "Harpies" |
|---|
| description | "Have at least 6 Harpies for 30 seconds" |
|---|
|
|
|---|
|
|
|---|
| rewards1 | | id | "Herbalist Camp Blueprint" |
|---|
| displayName | "Herbalists' Camp" |
|---|
| description | "An advanced gathering camp. Can collect resources from large and giant gathering nodes in addition to small ones. Can collect: <sprite name=[food raw] herbs> Herbs (<sprite name=grade2>), <sprite name=[food raw] berries> Berries (<sprite name=grade2>), <sprite name=[food raw] mushrooms> Mushrooms (<sprite name=grade2>)." |
|---|
|
|
|---|
| rewards2 | | id | "Coats 20" |
|---|
| displayName | "Bundle of Coats" |
|---|
| description | "20 <sprite name="[needs] coats"> Coats" |
|---|
|
|
|---|
| rewards3 | |
|---|
|
| id | "IB Humans" |
|---|
| displayName | "Help From the Queen" |
|---|
| tiers | |
|---|
| isTimed | false |
|---|
| timeToFail | 0 |
|---|
| objectivesSets | | difficulty | "Easy" |
|---|
| logics | | type | "RaceAmountForTime" |
|---|
| amount | "6" |
|---|
| icon | "human_temp" |
|---|
| displayName | "Humans" |
|---|
| description | "Have at least 6 Humans for 30 seconds" |
|---|
|
|
|---|
|
|
|---|
| rewards1 | | id | "Grain 20" |
|---|
| displayName | "Box of Grain" |
|---|
| description | "20 <sprite name="[food raw] grain"> Grain" |
|---|
|
|
|---|
| rewards2 | | id | "Grain +1" |
|---|
| displayName | "Mold Supply" |
|---|
| description | "+1 to <sprite name="[food raw] grain"> Grain production (from gathering, farming, fishing, or production)." |
|---|
|
|
|---|
| rewards3 | | id | "SmallFarm Blueprint" |
|---|
| displayName | "Small Farm" |
|---|
| description | "Uses nearby farm fields to grow <sprite name=[food raw] vegetables> Vegetables (<sprite name=grade1>), <sprite name=[food raw] grain> Grain (<sprite name=grade2>)." |
|---|
|
|
|---|
|
| id | "IB Lizards" |
|---|
| displayName | "Trappers" |
|---|
| tiers | |
|---|
| isTimed | false |
|---|
| timeToFail | 0 |
|---|
| objectivesSets | | difficulty | "Easy" |
|---|
| logics | | type | "RaceAmountForTime" |
|---|
| amount | "6" |
|---|
| icon | "lizard_temp" |
|---|
| displayName | "Lizards" |
|---|
| description | "Have at least 6 Lizards for 30 seconds" |
|---|
|
|
|---|
|
|
|---|
| rewards1 | | id | "Trapper's Camp Blueprint" |
|---|
| displayName | "Trappers' Camp" |
|---|
| description | "An advanced gathering camp. Can collect resources from large and giant gathering nodes in addition to small ones. Can collect: <sprite name=[food raw] meat> Meat (<sprite name=grade2>), <sprite name=[food raw] insects> Insects (<sprite name=grade2>), <sprite name=[food raw] eggs> Eggs (<sprite name=grade2>)." |
|---|
|
|
|---|
| rewards2 | | id | "Leather +1" |
|---|
| displayName | "Tanning Racks" |
|---|
| description | "+1 to <sprite name="[mat raw] leather"> Leather production (from gathering, farming, fishing, or production)." |
|---|
|
|
|---|
| rewards3 | | id | "Insects 30" |
|---|
| displayName | "Basket of Insects" |
|---|
| description | "30 <sprite name="[food raw] insects"> Insects" |
|---|
|
|
|---|
|
| id | "IB Paths" |
|---|
| displayName | "Basic Logistics" |
|---|
| tiers | |
|---|
| isTimed | false |
|---|
| timeToFail | 0 |
|---|
| objectivesSets | | difficulty | "Easy" |
|---|
| logics | | type | "BuildingOwning" |
|---|
| amount | "35" |
|---|
| icon | "Path_icon" |
|---|
| displayName | "Path" |
|---|
| description | "A simple path, doesn't cost any resources. Grants a 5% speed increase to villagers." |
|---|
|
|
|---|
|
|
|---|
| rewards1 | | id | "0_10 On Roads" |
|---|
| displayName | "Shovels" |
|---|
| description | "Useful tools for creating drainage ditches. Villagers move 10% faster on roads." |
|---|
|
|
|---|
| rewards2 | | id | "Wetstone 10" |
|---|
| displayName | "Crate of Stone" |
|---|
| description | "10 <sprite name="[mat raw] stone"> Stone" |
|---|
|
|
|---|
| rewards3 | |
|---|
|
| id | "IB Provisions and Crops" |
|---|
| displayName | "Delivery" |
|---|
| tiers | |
|---|
| isTimed | false |
|---|
| timeToFail | 0 |
|---|
| objectivesSets | | difficulty | "Easy" |
|---|
| logics | | type | "TradeRouteFinished" |
|---|
| amount | "1" |
|---|
| icon | "Icon_UI_OrderTradeRoutes" |
|---|
| displayName | "Trade Routes" |
|---|
| description | "Complete 1 trade routes." |
|---|
|
| type | "Good" |
|---|
| amount | "3" |
|---|
| icon | "Icon_Resource_Crops" |
|---|
| displayName | "Deliver 3 Pack of Crops" |
|---|
| description | "Crops packaged for delivery, used to fulfill orders and trade.
<b>Produced in:</b>
Granary<sprite name=grade2>,
Brewery<sprite name=grade1>,
Makeshift Post<sprite name=grade0>" |
|---|
|
|
|---|
|
| difficulty | "Medium" |
|---|
| logics | | type | "TradeRouteFinished" |
|---|
| amount | "2" |
|---|
| icon | "Icon_UI_OrderTradeRoutes" |
|---|
| displayName | "Trade Routes" |
|---|
| description | "Complete 2 trade routes." |
|---|
|
| type | "Good" |
|---|
| amount | "4" |
|---|
| icon | "Icon_Resource_Crops" |
|---|
| displayName | "Deliver 4 Pack of Crops" |
|---|
| description | "Crops packaged for delivery, used to fulfill orders and trade.
<b>Produced in:</b>
Granary<sprite name=grade2>,
Brewery<sprite name=grade1>,
Makeshift Post<sprite name=grade0>" |
|---|
|
|
|---|
|
| difficulty | "Hard" |
|---|
| logics | | type | "TradeRouteFinished" |
|---|
| amount | "3" |
|---|
| icon | "Icon_UI_OrderTradeRoutes" |
|---|
| displayName | "Trade Routes" |
|---|
| description | "Complete 3 trade routes." |
|---|
|
| type | "Good" |
|---|
| amount | "5" |
|---|
| icon | "Icon_Resource_Crops" |
|---|
| displayName | "Deliver 5 Pack of Crops" |
|---|
| description | "Crops packaged for delivery, used to fulfill orders and trade.
<b>Produced in:</b>
Granary<sprite name=grade2>,
Brewery<sprite name=grade1>,
Makeshift Post<sprite name=grade0>" |
|---|
|
|
|---|
|
|
|---|
| rewards1 | | id | "Amber 10" |
|---|
| displayName | "Amber Pouch" |
|---|
| description | "10 <sprite name="[valuable] amber"> Amber" |
|---|
|
|
|---|
| rewards2 | | id | "Grain 20" |
|---|
| displayName | "Box of Grain" |
|---|
| description | "20 <sprite name="[food raw] grain"> Grain" |
|---|
|
|
|---|
| rewards3 | | id | "NewRandomVillagers 4" |
|---|
| displayName | "Villagers" |
|---|
| description | "A group of 4 villagers." |
|---|
|
|
|---|
|
| id | "IB Tablet" |
|---|
| displayName | "Relics" |
|---|
| tiers | |
|---|
| isTimed | false |
|---|
| timeToFail | 0 |
|---|
| objectivesSets | | difficulty | "Medium, Hard" |
|---|
| logics | | type | "Good" |
|---|
| amount | "1" |
|---|
| icon | "Icon_Resource_AncientTablet" |
|---|
| displayName | "Deliver 1 Ancient Tablet" |
|---|
| description | "Valuable sources of knowledge, highly sought after by traders and the Queen herself. They can be found in Dangerous (<sprite name="dangerous">) or Forbidden Glades (<sprite name="forbidden">)." |
|---|
|
|
|---|
|
|
|---|
| rewards1 | | id | "Eggs 30" |
|---|
| displayName | "Basket of Eggs" |
|---|
| description | "30 <sprite name="[food raw] eggs"> Eggs" |
|---|
|
|
|---|
| rewards2 | | id | "Berries 30" |
|---|
| displayName | "Basket of Berries" |
|---|
| description | "30 <sprite name="[food raw] berries"> Berries" |
|---|
|
|
|---|
| rewards3 | | id | "Hearth Parts 2" |
|---|
| displayName | "Wildfire Essence" |
|---|
| description | "2 <sprite name="hearth parts"> Wildfire Essence" |
|---|
|
|
|---|
|
| id | "IB Three Packs" |
|---|
| displayName | "Three Packs" |
|---|
| tiers | |
|---|
| isTimed | false |
|---|
| timeToFail | 0 |
|---|
| objectivesSets | | difficulty | "Easy" |
|---|
| logics | | type | "Good" |
|---|
| amount | "2" |
|---|
| icon | "Icon_Resource_BuildingMaterials" |
|---|
| displayName | "Deliver 2 Pack of Building Materials" |
|---|
| description | "Building materials packaged for delivery, used to fulfill orders, upgrade buildings, and trade.
<b>Produced in:</b>
Cobbler<sprite name=grade2>,
Clothier<sprite name=grade2>,
Makeshift Post<sprite name=grade0>" |
|---|
|
| type | "Good" |
|---|
| amount | "2" |
|---|
| icon | "Icon_Resource_Crops" |
|---|
| displayName | "Deliver 2 Pack of Crops" |
|---|
| description | "Crops packaged for delivery, used to fulfill orders and trade.
<b>Produced in:</b>
Granary<sprite name=grade2>,
Brewery<sprite name=grade1>,
Makeshift Post<sprite name=grade0>" |
|---|
|
| type | "Good" |
|---|
| amount | "2" |
|---|
| icon | "Icon_Resource_Provisions" |
|---|
| displayName | "Deliver 2 Pack of Provisions" |
|---|
| description | "Provisions necessary for sending caravans into the wild. Used to fulfill orders, trade, and pay for trade routes.
<b>Produced in:</b>
Provisioner<sprite name=grade2>,
Cellar<sprite name=grade1>,
Makeshift Post<sprite name=grade0>" |
|---|
|
|
|---|
|
| difficulty | "Medium" |
|---|
| logics | | type | "Good" |
|---|
| amount | "4" |
|---|
| icon | "Icon_Resource_BuildingMaterials" |
|---|
| displayName | "Deliver 4 Pack of Building Materials" |
|---|
| description | "Building materials packaged for delivery, used to fulfill orders, upgrade buildings, and trade.
<b>Produced in:</b>
Cobbler<sprite name=grade2>,
Clothier<sprite name=grade2>,
Makeshift Post<sprite name=grade0>" |
|---|
|
| type | "Good" |
|---|
| amount | "3" |
|---|
| icon | "Icon_Resource_Crops" |
|---|
| displayName | "Deliver 3 Pack of Crops" |
|---|
| description | "Crops packaged for delivery, used to fulfill orders and trade.
<b>Produced in:</b>
Granary<sprite name=grade2>,
Brewery<sprite name=grade1>,
Makeshift Post<sprite name=grade0>" |
|---|
|
| type | "Good" |
|---|
| amount | "3" |
|---|
| icon | "Icon_Resource_Provisions" |
|---|
| displayName | "Deliver 3 Pack of Provisions" |
|---|
| description | "Provisions necessary for sending caravans into the wild. Used to fulfill orders, trade, and pay for trade routes.
<b>Produced in:</b>
Provisioner<sprite name=grade2>,
Cellar<sprite name=grade1>,
Makeshift Post<sprite name=grade0>" |
|---|
|
|
|---|
|
| difficulty | "Hard" |
|---|
| logics | | type | "Good" |
|---|
| amount | "5" |
|---|
| icon | "Icon_Resource_BuildingMaterials" |
|---|
| displayName | "Deliver 5 Pack of Building Materials" |
|---|
| description | "Building materials packaged for delivery, used to fulfill orders, upgrade buildings, and trade.
<b>Produced in:</b>
Cobbler<sprite name=grade2>,
Clothier<sprite name=grade2>,
Makeshift Post<sprite name=grade0>" |
|---|
|
| type | "Good" |
|---|
| amount | "5" |
|---|
| icon | "Icon_Resource_Crops" |
|---|
| displayName | "Deliver 5 Pack of Crops" |
|---|
| description | "Crops packaged for delivery, used to fulfill orders and trade.
<b>Produced in:</b>
Granary<sprite name=grade2>,
Brewery<sprite name=grade1>,
Makeshift Post<sprite name=grade0>" |
|---|
|
| type | "Good" |
|---|
| amount | "5" |
|---|
| icon | "Icon_Resource_Provisions" |
|---|
| displayName | "Deliver 5 Pack of Provisions" |
|---|
| description | "Provisions necessary for sending caravans into the wild. Used to fulfill orders, trade, and pay for trade routes.
<b>Produced in:</b>
Provisioner<sprite name=grade2>,
Cellar<sprite name=grade1>,
Makeshift Post<sprite name=grade0>" |
|---|
|
|
|---|
|
|
|---|
| rewards1 | | id | "Grain +1" |
|---|
| displayName | "Mold Supply" |
|---|
| description | "+1 to <sprite name="[food raw] grain"> Grain production (from gathering, farming, fishing, or production)." |
|---|
|
|
|---|
| rewards2 | | id | "Fabric +1" |
|---|
| displayName | "Reinforced Needles" |
|---|
| description | "+1 to <sprite name="[mat processed] fabric"> Fabric production (from gathering, farming, fishing, or production)." |
|---|
|
|
|---|
| rewards3 | | id | "Parts 4" |
|---|
| displayName | "Parts" |
|---|
| description | "4 <sprite name="[mat processed] parts"> Parts" |
|---|
|
|
|---|
|
| id | "IB TO Three Packs" |
|---|
| displayName | "Quick Packaging" |
|---|
| tiers | |
|---|
| isTimed | true |
|---|
| timeToFail | 330 |
|---|
| objectivesSets | | difficulty | "Medium" |
|---|
| logics | | type | "Good" |
|---|
| amount | "4" |
|---|
| icon | "Icon_Resource_BuildingMaterials" |
|---|
| displayName | "Deliver 4 Pack of Building Materials" |
|---|
| description | "Building materials packaged for delivery, used to fulfill orders, upgrade buildings, and trade.
<b>Produced in:</b>
Cobbler<sprite name=grade2>,
Clothier<sprite name=grade2>,
Makeshift Post<sprite name=grade0>" |
|---|
|
| type | "Good" |
|---|
| amount | "4" |
|---|
| icon | "Icon_Resource_Crops" |
|---|
| displayName | "Deliver 4 Pack of Crops" |
|---|
| description | "Crops packaged for delivery, used to fulfill orders and trade.
<b>Produced in:</b>
Granary<sprite name=grade2>,
Brewery<sprite name=grade1>,
Makeshift Post<sprite name=grade0>" |
|---|
|
| type | "Good" |
|---|
| amount | "4" |
|---|
| icon | "Icon_Resource_Provisions" |
|---|
| displayName | "Deliver 4 Pack of Provisions" |
|---|
| description | "Provisions necessary for sending caravans into the wild. Used to fulfill orders, trade, and pay for trade routes.
<b>Produced in:</b>
Provisioner<sprite name=grade2>,
Cellar<sprite name=grade1>,
Makeshift Post<sprite name=grade0>" |
|---|
|
|
|---|
|
| difficulty | "Hard" |
|---|
| logics | | type | "Good" |
|---|
| amount | "6" |
|---|
| icon | "Icon_Resource_BuildingMaterials" |
|---|
| displayName | "Deliver 6 Pack of Building Materials" |
|---|
| description | "Building materials packaged for delivery, used to fulfill orders, upgrade buildings, and trade.
<b>Produced in:</b>
Cobbler<sprite name=grade2>,
Clothier<sprite name=grade2>,
Makeshift Post<sprite name=grade0>" |
|---|
|
| type | "Good" |
|---|
| amount | "6" |
|---|
| icon | "Icon_Resource_Crops" |
|---|
| displayName | "Deliver 6 Pack of Crops" |
|---|
| description | "Crops packaged for delivery, used to fulfill orders and trade.
<b>Produced in:</b>
Granary<sprite name=grade2>,
Brewery<sprite name=grade1>,
Makeshift Post<sprite name=grade0>" |
|---|
|
| type | "Good" |
|---|
| amount | "6" |
|---|
| icon | "Icon_Resource_Provisions" |
|---|
| displayName | "Deliver 6 Pack of Provisions" |
|---|
| description | "Provisions necessary for sending caravans into the wild. Used to fulfill orders, trade, and pay for trade routes.
<b>Produced in:</b>
Provisioner<sprite name=grade2>,
Cellar<sprite name=grade1>,
Makeshift Post<sprite name=grade0>" |
|---|
|
|
|---|
|
|
|---|
| rewards1 | | id | "NewRandomVillagers 3" |
|---|
| displayName | "Villagers" |
|---|
| description | "A group of 3 villagers." |
|---|
|
|
|---|
| rewards2 | | id | "Makeshift Post +50" |
|---|
| displayName | "Worker Mobilization" |
|---|
| description | "+50% to amount of goods produced in the Makeshift Post." |
|---|
|
|
|---|
| rewards3 | | id | "Trade Pack in Makeshift Post" |
|---|
| displayName | "Better Packaging" |
|---|
| description | "<sprite name="[packs] pack of trade goods"> packs of trade goods (<sprite name=grade2>) can be produced at the Makeshift Post." |
|---|
|
|
|---|
|
| id | "IB Trading Post" |
|---|
| displayName | "Trading Post" |
|---|
| tiers | |
|---|
| isTimed | false |
|---|
| timeToFail | 0 |
|---|
| objectivesSets | | difficulty | "Easy" |
|---|
| logics | | type | "BuildingOwning" |
|---|
| amount | "1" |
|---|
| icon | "Trading Post_icon" |
|---|
| displayName | "Trading Post" |
|---|
| description | "Traders from the Smoldering City can station here and offer their wares." |
|---|
|
| type | "Good" |
|---|
| amount | "5" |
|---|
| icon | "Icon_Resource_Amber" |
|---|
| displayName | "Deliver 5 Amber" |
|---|
| description | "Crystallized resin. The main currency of the kingdom." |
|---|
|
|
|---|
|
| difficulty | "Medium, Hard" |
|---|
| logics | | type | "BuildingOwning" |
|---|
| amount | "1" |
|---|
| icon | "Trading Post_icon" |
|---|
| displayName | "Trading Post" |
|---|
| description | "Traders from the Smoldering City can station here and offer their wares." |
|---|
|
| type | "Good" |
|---|
| amount | "10" |
|---|
| icon | "Icon_Resource_Amber" |
|---|
| displayName | "Deliver 10 Amber" |
|---|
| description | "Crystallized resin. The main currency of the kingdom." |
|---|
|
|
|---|
|
|
|---|
| rewards1 | | id | "Biscuits 20" |
|---|
| displayName | "Basket of Biscuits" |
|---|
| description | "20 <sprite name="[food processed] biscuits"> Biscuits" |
|---|
|
| id | "Pie 20" |
|---|
| displayName | "Basket of Pies" |
|---|
| description | "20 <sprite name="[food processed] pie"> Pie" |
|---|
|
| id | "Jerky 20" |
|---|
| displayName | "Basket of Jerky" |
|---|
| description | "20 <sprite name="[food processed] jerky"> Jerky" |
|---|
|
| id | "Skewers 20" |
|---|
| displayName | "Pack of Skewers" |
|---|
| description | "20 <sprite name="[food processed] skewers"> Skewers" |
|---|
|
| id | "Paste 20" |
|---|
| displayName | "Bowl of Paste" |
|---|
| description | "20 <sprite name="[food processed] paste"> Paste" |
|---|
|
| id | "Porridge 20" |
|---|
| displayName | "Box of Porridge" |
|---|
| description | "20 <sprite name="[food processed] porridge"> Porridge" |
|---|
|
| id | "Pickled Goods 20" |
|---|
| displayName | "Pickled Goods" |
|---|
| description | "20 <sprite name="[food processed] pickled goods"> Pickled Goods" |
|---|
|
|
|---|
| rewards2 | | id | "Parts 5" |
|---|
| displayName | "Parts" |
|---|
| description | "5 <sprite name="[mat processed] parts"> Parts" |
|---|
|
|
|---|
| rewards3 | | id | "Metal Tools 6" |
|---|
| displayName | "Box of Tools" |
|---|
| description | "6 <sprite name="[tools] simple tools"> Tools" |
|---|
|
|
|---|
|
| id | "IB Wood" |
|---|
| displayName | "Wood Delivery" |
|---|
| tiers | |
|---|
| isTimed | false |
|---|
| timeToFail | 0 |
|---|
| objectivesSets | | difficulty | "Easy" |
|---|
| logics | | type | "Good" |
|---|
| amount | "35" |
|---|
| icon | "Icon_Resource_Wood" |
|---|
| displayName | "Deliver 35 Wood" |
|---|
| description | "An abundant, yet crucial resource.
<b>Obtained in:</b>
Woodcutters' Camp<sprite name=grade1>" |
|---|
|
|
|---|
|
|
|---|
| rewards1 | | id | "Parts 3" |
|---|
| displayName | "Parts" |
|---|
| description | "3 <sprite name="[mat processed] parts"> Parts" |
|---|
|
|
|---|
| rewards2 | | id | "NewRandomVillagers 2" |
|---|
| displayName | "Villagers" |
|---|
| description | "A group of 2 villagers." |
|---|
|
|
|---|
| rewards3 | |
|---|
|
| id | "II Advanced Trading" |
|---|
| displayName | "Advanced Trading" |
|---|
| tiers | |
|---|
| isTimed | false |
|---|
| timeToFail | 0 |
|---|
| objectivesSets | | difficulty | "Easy" |
|---|
| logics | | type | "Good" |
|---|
| amount | "10" |
|---|
| icon | "Icon_Resource_TradeGoods" |
|---|
| displayName | "Deliver 10 Pack of Trade Goods" |
|---|
| description | "Goods highly sought after by traders. Can be used to fulfill orders, or sold for a large profit.
<b>Produced in:</b>
Smithy<sprite name=grade2>,
Scribe<sprite name=grade2>,
Lumber Mill<sprite name=grade1>" |
|---|
|
| type | "Good" |
|---|
| amount | "10" |
|---|
| icon | "Icon_Resource_Provisions" |
|---|
| displayName | "Deliver 10 Pack of Provisions" |
|---|
| description | "Provisions necessary for sending caravans into the wild. Used to fulfill orders, trade, and pay for trade routes.
<b>Produced in:</b>
Provisioner<sprite name=grade2>,
Cellar<sprite name=grade1>,
Makeshift Post<sprite name=grade0>" |
|---|
|
|
|---|
|
| difficulty | "Medium" |
|---|
| logics | | type | "Good" |
|---|
| amount | "15" |
|---|
| icon | "Icon_Resource_TradeGoods" |
|---|
| displayName | "Deliver 15 Pack of Trade Goods" |
|---|
| description | "Goods highly sought after by traders. Can be used to fulfill orders, or sold for a large profit.
<b>Produced in:</b>
Smithy<sprite name=grade2>,
Scribe<sprite name=grade2>,
Lumber Mill<sprite name=grade1>" |
|---|
|
| type | "Good" |
|---|
| amount | "15" |
|---|
| icon | "Icon_Resource_Crops" |
|---|
| displayName | "Deliver 15 Pack of Crops" |
|---|
| description | "Crops packaged for delivery, used to fulfill orders and trade.
<b>Produced in:</b>
Granary<sprite name=grade2>,
Brewery<sprite name=grade1>,
Makeshift Post<sprite name=grade0>" |
|---|
|
|
|---|
|
| difficulty | "Hard" |
|---|
| logics | | type | "Good" |
|---|
| amount | "15" |
|---|
| icon | "Icon_Resource_TradeGoods" |
|---|
| displayName | "Deliver 15 Pack of Trade Goods" |
|---|
| description | "Goods highly sought after by traders. Can be used to fulfill orders, or sold for a large profit.
<b>Produced in:</b>
Smithy<sprite name=grade2>,
Scribe<sprite name=grade2>,
Lumber Mill<sprite name=grade1>" |
|---|
|
| type | "Good" |
|---|
| amount | "10" |
|---|
| icon | "Icon_Resource_BuildingMaterials" |
|---|
| displayName | "Deliver 10 Pack of Building Materials" |
|---|
| description | "Building materials packaged for delivery, used to fulfill orders, upgrade buildings, and trade.
<b>Produced in:</b>
Cobbler<sprite name=grade2>,
Clothier<sprite name=grade2>,
Makeshift Post<sprite name=grade0>" |
|---|
|
| type | "Good" |
|---|
| amount | "10" |
|---|
| icon | "Icon_Resource_Crops" |
|---|
| displayName | "Deliver 10 Pack of Crops" |
|---|
| description | "Crops packaged for delivery, used to fulfill orders and trade.
<b>Produced in:</b>
Granary<sprite name=grade2>,
Brewery<sprite name=grade1>,
Makeshift Post<sprite name=grade0>" |
|---|
|
|
|---|
|
|
|---|
| rewards1 | | id | "Packs of Goods +1" |
|---|
| displayName | "Export Specialization" |
|---|
| description | "Gain +1 to production yields for all packs of goods." |
|---|
|
|
|---|
| rewards2 | | id | "Packs Production Speed Boost 33" |
|---|
| displayName | "Quick Deliveries" |
|---|
| description | "All packs of goods are produced 33% faster." |
|---|
|
|
|---|
| rewards3 | | id | "Leather 30" |
|---|
| displayName | "Bundle of Leather" |
|---|
| description | "30 <sprite name="[mat raw] leather"> Leather" |
|---|
|
|
|---|
|
| id | "II Aid for the Bat Faction" |
|---|
| displayName | "Aid for the Bat Clan" |
|---|
| tiers | |
|---|
| isTimed | false |
|---|
| timeToFail | 0 |
|---|
| objectivesSets | | difficulty | "Easy" |
|---|
| logics | | type | "Good" |
|---|
| amount | "20" |
|---|
| icon | "Icon_Resource_CopperOre" |
|---|
| displayName | "Deliver 20 Copper Ore" |
|---|
| description | "A soft and malleable metal.
<b>Obtained in:</b>
Mine<sprite name=grade2>" |
|---|
|
|
|---|
|
| difficulty | "Medium" |
|---|
| logics | | type | "Good" |
|---|
| amount | "25" |
|---|
| icon | "Icon_Resource_CopperOre" |
|---|
| displayName | "Deliver 25 Copper Ore" |
|---|
| description | "A soft and malleable metal.
<b>Obtained in:</b>
Mine<sprite name=grade2>" |
|---|
|
|
|---|
|
| difficulty | "Hard" |
|---|
| logics | | type | "Good" |
|---|
| amount | "30" |
|---|
| icon | "Icon_Resource_CopperOre" |
|---|
| displayName | "Deliver 30 Copper Ore" |
|---|
| description | "A soft and malleable metal.
<b>Obtained in:</b>
Mine<sprite name=grade2>" |
|---|
|
|
|---|
|
|
|---|
| rewards1 | | id | "Bat 3" |
|---|
| displayName | "Group of Bats" |
|---|
| description | "3 Bats will join the settlement." |
|---|
|
|
|---|
| rewards2 | | id | "Bat Faction Support" |
|---|
| displayName | "Bat Clan Support" |
|---|
| description | "Bats have always been wary and somewhat hostile, but you've proven yourself worthy of their trust. (+3 to Bats Resolve)" |
|---|
|
|
|---|
| rewards3 | | id | "Parts 2" |
|---|
| displayName | "Parts" |
|---|
| description | "2 <sprite name="[mat processed] parts"> Parts" |
|---|
|
|
|---|
|
| id | "II Aid for the Beaver Faction" |
|---|
| displayName | "Aid For the Beaver Clan" |
|---|
| tiers | |
|---|
| isTimed | false |
|---|
| timeToFail | 0 |
|---|
| objectivesSets | | difficulty | "Easy" |
|---|
| logics | | type | "Good" |
|---|
| amount | "8" |
|---|
| icon | "Icon_Resource_BuildingMaterials" |
|---|
| displayName | "Deliver 8 Pack of Building Materials" |
|---|
| description | "Building materials packaged for delivery, used to fulfill orders, upgrade buildings, and trade.
<b>Produced in:</b>
Cobbler<sprite name=grade2>,
Clothier<sprite name=grade2>,
Makeshift Post<sprite name=grade0>" |
|---|
|
|
|---|
|
| difficulty | "Medium" |
|---|
| logics | | type | "Good" |
|---|
| amount | "12" |
|---|
| icon | "Icon_Resource_BuildingMaterials" |
|---|
| displayName | "Deliver 12 Pack of Building Materials" |
|---|
| description | "Building materials packaged for delivery, used to fulfill orders, upgrade buildings, and trade.
<b>Produced in:</b>
Cobbler<sprite name=grade2>,
Clothier<sprite name=grade2>,
Makeshift Post<sprite name=grade0>" |
|---|
|
|
|---|
|
| difficulty | "Hard" |
|---|
| logics | | type | "Good" |
|---|
| amount | "15" |
|---|
| icon | "Icon_Resource_BuildingMaterials" |
|---|
| displayName | "Deliver 15 Pack of Building Materials" |
|---|
| description | "Building materials packaged for delivery, used to fulfill orders, upgrade buildings, and trade.
<b>Produced in:</b>
Cobbler<sprite name=grade2>,
Clothier<sprite name=grade2>,
Makeshift Post<sprite name=grade0>" |
|---|
|
|
|---|
|
|
|---|
| rewards1 | | id | "Beaver 3" |
|---|
| displayName | "Group of Beavers" |
|---|
| description | "3 Beavers will join the settlement." |
|---|
|
|
|---|
| rewards2 | | id | "Beaver Faction Support" |
|---|
| displayName | "Beaver Clan Support" |
|---|
| description | "Ever since the Great Civil War, all species have been locked in a constant struggle to gain the Queen's favor. The Beaver clan remembers your help. (+3 to Beavers Resolve)" |
|---|
|
|
|---|
| rewards3 | | id | "Parts 2" |
|---|
| displayName | "Parts" |
|---|
| description | "2 <sprite name="[mat processed] parts"> Parts" |
|---|
|
|
|---|
|
| id | "II Aid for the Fox Faction" |
|---|
| displayName | "Aid for the Fox Pack" |
|---|
| tiers | |
|---|
| isTimed | false |
|---|
| timeToFail | 0 |
|---|
| objectivesSets | | difficulty | "Easy" |
|---|
| logics | | type | "Good" |
|---|
| amount | "3" |
|---|
| icon | "Icon_Resource_Provisions" |
|---|
| displayName | "Deliver 3 Pack of Provisions" |
|---|
| description | "Provisions necessary for sending caravans into the wild. Used to fulfill orders, trade, and pay for trade routes.
<b>Produced in:</b>
Provisioner<sprite name=grade2>,
Cellar<sprite name=grade1>,
Makeshift Post<sprite name=grade0>" |
|---|
|
| type | "GladeDiscovery" |
|---|
| amount | "1" |
|---|
| icon | "Icon_UI_OrderGlades" |
|---|
| displayName | "Glades" |
|---|
| description | "Cut through the forest to discover 1 glades." |
|---|
|
|
|---|
|
| difficulty | "Medium" |
|---|
| logics | | type | "Good" |
|---|
| amount | "4" |
|---|
| icon | "Icon_Resource_Provisions" |
|---|
| displayName | "Deliver 4 Pack of Provisions" |
|---|
| description | "Provisions necessary for sending caravans into the wild. Used to fulfill orders, trade, and pay for trade routes.
<b>Produced in:</b>
Provisioner<sprite name=grade2>,
Cellar<sprite name=grade1>,
Makeshift Post<sprite name=grade0>" |
|---|
|
| type | "GladeDiscovery" |
|---|
| amount | "1" |
|---|
| icon | "Icon_UI_OrderGlades" |
|---|
| displayName | "Glades" |
|---|
| description | "Cut through the forest to discover 1 glades." |
|---|
|
|
|---|
|
| difficulty | "Hard" |
|---|
| logics | | type | "Good" |
|---|
| amount | "5" |
|---|
| icon | "Icon_Resource_Provisions" |
|---|
| displayName | "Deliver 5 Pack of Provisions" |
|---|
| description | "Provisions necessary for sending caravans into the wild. Used to fulfill orders, trade, and pay for trade routes.
<b>Produced in:</b>
Provisioner<sprite name=grade2>,
Cellar<sprite name=grade1>,
Makeshift Post<sprite name=grade0>" |
|---|
|
| type | "GladeDiscovery" |
|---|
| amount | "2" |
|---|
| icon | "Icon_UI_OrderGlades" |
|---|
| displayName | "Glades" |
|---|
| description | "Cut through the forest to discover 2 glades." |
|---|
|
|
|---|
|
|
|---|
| rewards1 | | id | "Foxes 3" |
|---|
| displayName | "Group of Foxes" |
|---|
| description | "3 Foxes will join the settlement." |
|---|
|
|
|---|
| rewards2 | | id | "Fox Faction Support" |
|---|
| displayName | "Fox Pack Support" |
|---|
| description | "Ever since the Great Civil War, all species have been locked in a constant struggle to gain the Queen's favor. The Fox tribe remembers your help. (+3 to Foxes Resolve)" |
|---|
|
|
|---|
| rewards3 | | id | "Parts 2" |
|---|
| displayName | "Parts" |
|---|
| description | "2 <sprite name="[mat processed] parts"> Parts" |
|---|
|
|
|---|
|
| id | "II Aid for the Frog Faction" |
|---|
| displayName | "Aid for the Frog Clan" |
|---|
| tiers | |
|---|
| isTimed | false |
|---|
| timeToFail | 0 |
|---|
| objectivesSets | | difficulty | "Easy" |
|---|
| logics | | type | "Good" |
|---|
| amount | "3" |
|---|
| icon | "Icon_Resource_BuildingMaterials" |
|---|
| displayName | "Deliver 3 Pack of Building Materials" |
|---|
| description | "Building materials packaged for delivery, used to fulfill orders, upgrade buildings, and trade.
<b>Produced in:</b>
Cobbler<sprite name=grade2>,
Clothier<sprite name=grade2>,
Makeshift Post<sprite name=grade0>" |
|---|
|
| type | "Good" |
|---|
| amount | "30" |
|---|
| icon | "Icon_Resource_DrizzleWater" |
|---|
| displayName | "Deliver 30 Drizzle Water" |
|---|
| description | "Highly concentrated green drizzle rainwater. Used to power Rain Engines in food-oriented buildings." |
|---|
|
|
|---|
|
| difficulty | "Medium" |
|---|
| logics | | type | "Good" |
|---|
| amount | "4" |
|---|
| icon | "Icon_Resource_BuildingMaterials" |
|---|
| displayName | "Deliver 4 Pack of Building Materials" |
|---|
| description | "Building materials packaged for delivery, used to fulfill orders, upgrade buildings, and trade.
<b>Produced in:</b>
Cobbler<sprite name=grade2>,
Clothier<sprite name=grade2>,
Makeshift Post<sprite name=grade0>" |
|---|
|
| type | "Good" |
|---|
| amount | "40" |
|---|
| icon | "Icon_Resource_ClearanceWater" |
|---|
| displayName | "Deliver 40 Clearance Water" |
|---|
| description | "Highly concentrated yellow clearance rainwater. Used to power Rain Engines in crafting-oriented buildings." |
|---|
|
|
|---|
|
| difficulty | "Hard" |
|---|
| logics | | type | "Good" |
|---|
| amount | "5" |
|---|
| icon | "Icon_Resource_BuildingMaterials" |
|---|
| displayName | "Deliver 5 Pack of Building Materials" |
|---|
| description | "Building materials packaged for delivery, used to fulfill orders, upgrade buildings, and trade.
<b>Produced in:</b>
Cobbler<sprite name=grade2>,
Clothier<sprite name=grade2>,
Makeshift Post<sprite name=grade0>" |
|---|
|
| type | "Good" |
|---|
| amount | "50" |
|---|
| icon | "Icon_Resource_StormWater" |
|---|
| displayName | "Deliver 50 Storm Water" |
|---|
| description | "Highly concentrated blue storm rainwater. Used to power Rain Engines in industry-oriented buildings." |
|---|
|
|
|---|
|
|
|---|
| rewards1 | | id | "Frog 3" |
|---|
| displayName | "Group of Frogs" |
|---|
| description | "3 Frogs will join the settlement." |
|---|
|
|
|---|
| rewards2 | | id | "Frog Faction Support" |
|---|
| displayName | "Frog Clan Support" |
|---|
| description | "Ever since the Great Civil War, all species have been locked in a constant struggle to gain the Queen's favor. The Frogs remember your help. (+3 to Frogs Resolve)" |
|---|
|
|
|---|
| rewards3 | | id | "Parts 3" |
|---|
| displayName | "Parts" |
|---|
| description | "3 <sprite name="[mat processed] parts"> Parts" |
|---|
|
|
|---|
|
| id | "II Aid for the Harpy Faction" |
|---|
| displayName | "Aiding the Flock" |
|---|
| tiers | |
|---|
| isTimed | false |
|---|
| timeToFail | 0 |
|---|
| objectivesSets | | difficulty | "Easy" |
|---|
| logics | | type | "Good" |
|---|
| amount | "15" |
|---|
| icon | "Icon_Resource_Boots 1" |
|---|
| displayName | "Deliver 15 Boots" |
|---|
| description | "Sturdy and waterproof. Used as clothing by: Lizards, <color=#a9a9a9>Locked</color>, <color=#a9a9a9>Locked</color>, <color=#a9a9a9>Locked</color>. Grants a movement speed bonus to villagers wearing them.
<b>Produced in:</b>
Cobbler<sprite name=grade3>,
Leatherworker<sprite name=grade2>,
Toolshop<sprite name=grade2>,
Weaver<sprite name=grade1>" |
|---|
|
| type | "Good" |
|---|
| amount | "10" |
|---|
| icon | "Icon_Resource_Coats" |
|---|
| displayName | "Deliver 10 Coats" |
|---|
| description | "Reliable protection from the rain. Used as clothing by: Humans, Beavers, <color=#a9a9a9>Locked</color>, <color=#a9a9a9>Locked</color>. Grants an additional Resolve bonus during the storm.
<b>Produced in:</b>
Clothier<sprite name=grade3>,
Cooperage<sprite name=grade2>,
Artisan<sprite name=grade2>,
Druid's Hut<sprite name=grade1>" |
|---|
|
|
|---|
|
| difficulty | "Medium" |
|---|
| logics | | type | "Good" |
|---|
| amount | "20" |
|---|
| icon | "Icon_Resource_Boots 1" |
|---|
| displayName | "Deliver 20 Boots" |
|---|
| description | "Sturdy and waterproof. Used as clothing by: Lizards, <color=#a9a9a9>Locked</color>, <color=#a9a9a9>Locked</color>, <color=#a9a9a9>Locked</color>. Grants a movement speed bonus to villagers wearing them.
<b>Produced in:</b>
Cobbler<sprite name=grade3>,
Leatherworker<sprite name=grade2>,
Toolshop<sprite name=grade2>,
Weaver<sprite name=grade1>" |
|---|
|
| type | "Good" |
|---|
| amount | "15" |
|---|
| icon | "Icon_Resource_Coats" |
|---|
| displayName | "Deliver 15 Coats" |
|---|
| description | "Reliable protection from the rain. Used as clothing by: Humans, Beavers, <color=#a9a9a9>Locked</color>, <color=#a9a9a9>Locked</color>. Grants an additional Resolve bonus during the storm.
<b>Produced in:</b>
Clothier<sprite name=grade3>,
Cooperage<sprite name=grade2>,
Artisan<sprite name=grade2>,
Druid's Hut<sprite name=grade1>" |
|---|
|
|
|---|
|
| difficulty | "Hard" |
|---|
| logics | | type | "Good" |
|---|
| amount | "25" |
|---|
| icon | "Icon_Resource_Boots 1" |
|---|
| displayName | "Deliver 25 Boots" |
|---|
| description | "Sturdy and waterproof. Used as clothing by: Lizards, <color=#a9a9a9>Locked</color>, <color=#a9a9a9>Locked</color>, <color=#a9a9a9>Locked</color>. Grants a movement speed bonus to villagers wearing them.
<b>Produced in:</b>
Cobbler<sprite name=grade3>,
Leatherworker<sprite name=grade2>,
Toolshop<sprite name=grade2>,
Weaver<sprite name=grade1>" |
|---|
|
| type | "Good" |
|---|
| amount | "20" |
|---|
| icon | "Icon_Resource_Coats" |
|---|
| displayName | "Deliver 20 Coats" |
|---|
| description | "Reliable protection from the rain. Used as clothing by: Humans, Beavers, <color=#a9a9a9>Locked</color>, <color=#a9a9a9>Locked</color>. Grants an additional Resolve bonus during the storm.
<b>Produced in:</b>
Clothier<sprite name=grade3>,
Cooperage<sprite name=grade2>,
Artisan<sprite name=grade2>,
Druid's Hut<sprite name=grade1>" |
|---|
|
|
|---|
|
|
|---|
| rewards1 | | id | "Harpy 3" |
|---|
| displayName | "Group of Harpies" |
|---|
| description | "3 Harpies will join the settlement." |
|---|
|
|
|---|
| rewards2 | | id | "Harpy Faction Support" |
|---|
| displayName | "Harpy Clan Support" |
|---|
| description | "The Flock was neutral during the Great Civil War, but you've proven your worth to them now. (+3 to Harpies Resolve)" |
|---|
|
|
|---|
| rewards3 | | id | "Boots +2" |
|---|
| displayName | "Shoe Mold" |
|---|
| description | "+2 to <sprite name="[needs] boots"> Boots production (from gathering, farming, fishing, or production)." |
|---|
|
|
|---|
|
| id | "II Aid for the Human Faction" |
|---|
| displayName | "Aid for the Human Clan" |
|---|
| tiers | |
|---|
| isTimed | false |
|---|
| timeToFail | 0 |
|---|
| objectivesSets | | difficulty | "Easy" |
|---|
| logics | | type | "Good" |
|---|
| amount | "6" |
|---|
| icon | "Icon_Resource_Crops" |
|---|
| displayName | "Deliver 6 Pack of Crops" |
|---|
| description | "Crops packaged for delivery, used to fulfill orders and trade.
<b>Produced in:</b>
Granary<sprite name=grade2>,
Brewery<sprite name=grade1>,
Makeshift Post<sprite name=grade0>" |
|---|
|
| type | "DecorationTypeOwning" |
|---|
| amount | "8" |
|---|
| icon | "Icon_UI_DecorComfort" |
|---|
| displayName | "Comfort" |
|---|
| description | "Have at least 8 Comfort decorations." |
|---|
|
|
|---|
|
| difficulty | "Medium" |
|---|
| logics | | type | "Good" |
|---|
| amount | "8" |
|---|
| icon | "Icon_Resource_Crops" |
|---|
| displayName | "Deliver 8 Pack of Crops" |
|---|
| description | "Crops packaged for delivery, used to fulfill orders and trade.
<b>Produced in:</b>
Granary<sprite name=grade2>,
Brewery<sprite name=grade1>,
Makeshift Post<sprite name=grade0>" |
|---|
|
| type | "DecorationTypeOwning" |
|---|
| amount | "10" |
|---|
| icon | "Icon_UI_DecorComfort" |
|---|
| displayName | "Comfort" |
|---|
| description | "Have at least 10 Comfort decorations." |
|---|
|
|
|---|
|
| difficulty | "Hard" |
|---|
| logics | | type | "Good" |
|---|
| amount | "10" |
|---|
| icon | "Icon_Resource_Crops" |
|---|
| displayName | "Deliver 10 Pack of Crops" |
|---|
| description | "Crops packaged for delivery, used to fulfill orders and trade.
<b>Produced in:</b>
Granary<sprite name=grade2>,
Brewery<sprite name=grade1>,
Makeshift Post<sprite name=grade0>" |
|---|
|
| type | "DecorationTypeOwning" |
|---|
| amount | "12" |
|---|
| icon | "Icon_UI_DecorComfort" |
|---|
| displayName | "Comfort" |
|---|
| description | "Have at least 12 Comfort decorations." |
|---|
|
|
|---|
|
|
|---|
| rewards1 | | id | "Human 3" |
|---|
| displayName | "Group of Humans" |
|---|
| description | "3 Humans will join the settlement." |
|---|
|
|
|---|
| rewards2 | | id | "Human Faction Support" |
|---|
| displayName | "Human Clan Support" |
|---|
| description | "Ever since the Great Civil War, all species have been locked in a constant struggle to gain the Queen's favor. The Humans remember your help. (+3 to Humans Resolve)" |
|---|
|
|
|---|
| rewards3 | | id | "Parts 2" |
|---|
| displayName | "Parts" |
|---|
| description | "2 <sprite name="[mat processed] parts"> Parts" |
|---|
|
|
|---|
|
| id | "II Aid for the Lizard Faction" |
|---|
| displayName | "Aid for the Lizard Clan" |
|---|
| tiers | |
|---|
| isTimed | false |
|---|
| timeToFail | 0 |
|---|
| objectivesSets | | difficulty | "Easy" |
|---|
| logics | | type | "Good" |
|---|
| amount | "6" |
|---|
| icon | "Icon_Resource_Provisions" |
|---|
| displayName | "Deliver 6 Pack of Provisions" |
|---|
| description | "Provisions necessary for sending caravans into the wild. Used to fulfill orders, trade, and pay for trade routes.
<b>Produced in:</b>
Provisioner<sprite name=grade2>,
Cellar<sprite name=grade1>,
Makeshift Post<sprite name=grade0>" |
|---|
|
|
|---|
|
| difficulty | "Medium" |
|---|
| logics | | type | "Good" |
|---|
| amount | "8" |
|---|
| icon | "Icon_Resource_Provisions" |
|---|
| displayName | "Deliver 8 Pack of Provisions" |
|---|
| description | "Provisions necessary for sending caravans into the wild. Used to fulfill orders, trade, and pay for trade routes.
<b>Produced in:</b>
Provisioner<sprite name=grade2>,
Cellar<sprite name=grade1>,
Makeshift Post<sprite name=grade0>" |
|---|
|
|
|---|
|
| difficulty | "Hard" |
|---|
| logics | | type | "Good" |
|---|
| amount | "10" |
|---|
| icon | "Icon_Resource_Provisions" |
|---|
| displayName | "Deliver 10 Pack of Provisions" |
|---|
| description | "Provisions necessary for sending caravans into the wild. Used to fulfill orders, trade, and pay for trade routes.
<b>Produced in:</b>
Provisioner<sprite name=grade2>,
Cellar<sprite name=grade1>,
Makeshift Post<sprite name=grade0>" |
|---|
|
|
|---|
|
|
|---|
| rewards1 | | id | "Lizard 3" |
|---|
| displayName | "Group of Lizards" |
|---|
| description | "3 Lizards will join the settlement." |
|---|
|
|
|---|
| rewards2 | | id | "Lizard Faction Support" |
|---|
| displayName | "Lizard Clan Support" |
|---|
| description | "Ever since the Great Civil War, all species have been locked in a constant struggle to gain the Queen's favor. The Lizard elders remember your help. (+3 to Lizards Resolve)" |
|---|
|
|
|---|
| rewards3 | | id | "Parts 2" |
|---|
| displayName | "Parts" |
|---|
| description | "2 <sprite name="[mat processed] parts"> Parts" |
|---|
|
|
|---|
|
| id | "II Artisan" |
|---|
| displayName | "Pottery and Wine" |
|---|
| tiers | |
|---|
| isTimed | false |
|---|
| timeToFail | 0 |
|---|
| objectivesSets | | difficulty | "Easy" |
|---|
| logics | | type | "Good" |
|---|
| amount | "20" |
|---|
| icon | "Icon_Resource_Wine" |
|---|
| displayName | "Deliver 20 Wine" |
|---|
| description | "Used for luxury at: Tavern, Holy Guild House, Forum, Guild House, by: Beavers, <color=#a9a9a9>Locked</color>. Villagers with a satisfied need for luxury have a higher chance of producing double yields.
<b>Produced in:</b>
Cellar<sprite name=grade3>,
Cannery<sprite name=grade2>,
Alchemist's Hut<sprite name=grade2>,
Tinctury<sprite name=grade1>" |
|---|
|
| type | "Good" |
|---|
| amount | "15" |
|---|
| icon | "Icon_Resource_Pottery" |
|---|
| displayName | "Deliver 15 Pottery" |
|---|
| description | "Used for crafting.
<b>Produced in:</b>
Bakery<sprite name=grade2>,
Brickyard<sprite name=grade2>,
Tinkerer<sprite name=grade2>,
Smokehouse<sprite name=grade1>" |
|---|
|
|
|---|
|
| difficulty | "Medium" |
|---|
| logics | | type | "Good" |
|---|
| amount | "30" |
|---|
| icon | "Icon_Resource_Wine" |
|---|
| displayName | "Deliver 30 Wine" |
|---|
| description | "Used for luxury at: Tavern, Holy Guild House, Forum, Guild House, by: Beavers, <color=#a9a9a9>Locked</color>. Villagers with a satisfied need for luxury have a higher chance of producing double yields.
<b>Produced in:</b>
Cellar<sprite name=grade3>,
Cannery<sprite name=grade2>,
Alchemist's Hut<sprite name=grade2>,
Tinctury<sprite name=grade1>" |
|---|
|
| type | "Good" |
|---|
| amount | "25" |
|---|
| icon | "Icon_Resource_Pottery" |
|---|
| displayName | "Deliver 25 Pottery" |
|---|
| description | "Used for crafting.
<b>Produced in:</b>
Bakery<sprite name=grade2>,
Brickyard<sprite name=grade2>,
Tinkerer<sprite name=grade2>,
Smokehouse<sprite name=grade1>" |
|---|
|
|
|---|
|
| difficulty | "Hard" |
|---|
| logics | | type | "Good" |
|---|
| amount | "40" |
|---|
| icon | "Icon_Resource_Wine" |
|---|
| displayName | "Deliver 40 Wine" |
|---|
| description | "Used for luxury at: Tavern, Holy Guild House, Forum, Guild House, by: Beavers, <color=#a9a9a9>Locked</color>. Villagers with a satisfied need for luxury have a higher chance of producing double yields.
<b>Produced in:</b>
Cellar<sprite name=grade3>,
Cannery<sprite name=grade2>,
Alchemist's Hut<sprite name=grade2>,
Tinctury<sprite name=grade1>" |
|---|
|
| type | "Good" |
|---|
| amount | "35" |
|---|
| icon | "Icon_Resource_Pottery" |
|---|
| displayName | "Deliver 35 Pottery" |
|---|
| description | "Used for crafting.
<b>Produced in:</b>
Bakery<sprite name=grade2>,
Brickyard<sprite name=grade2>,
Tinkerer<sprite name=grade2>,
Smokehouse<sprite name=grade1>" |
|---|
|
|
|---|
|
|
|---|
| rewards1 | | id | "More Resolve for Comfortable" |
|---|
| displayName | "Long Term Contract" |
|---|
| description | "Workers who are assigned to a workplace that matches their comfort specialization receive an additional +2 Resolve from the "Comfortable" effect." |
|---|
|
|
|---|
| rewards2 | | id | "Reeds 35" |
|---|
| displayName | "Bundle of Reeds" |
|---|
| description | "35 <sprite name="[mat raw] reeds"> Reed" |
|---|
|
|
|---|
| rewards3 | | id | "Metal Tools 6" |
|---|
| displayName | "Box of Tools" |
|---|
| description | "6 <sprite name="[tools] simple tools"> Tools" |
|---|
|
|
|---|
|
| id | "II Bat Influx" |
|---|
| displayName | "Bat Influx" |
|---|
| tiers | |
|---|
| isTimed | false |
|---|
| timeToFail | 0 |
|---|
| objectivesSets | | difficulty | "Easy" |
|---|
| logics | | type | "Good" |
|---|
| amount | "35" |
|---|
| icon | "Icon_Resource_CopperOre" |
|---|
| displayName | "Deliver 35 Copper Ore" |
|---|
| description | "A soft and malleable metal.
<b>Obtained in:</b>
Mine<sprite name=grade2>" |
|---|
|
|
|---|
|
| difficulty | "Medium" |
|---|
| logics | | type | "Good" |
|---|
| amount | "50" |
|---|
| icon | "Icon_Resource_CopperOre" |
|---|
| displayName | "Deliver 50 Copper Ore" |
|---|
| description | "A soft and malleable metal.
<b>Obtained in:</b>
Mine<sprite name=grade2>" |
|---|
|
|
|---|
|
| difficulty | "Hard" |
|---|
| logics | | type | "Good" |
|---|
| amount | "65" |
|---|
| icon | "Icon_Resource_CopperOre" |
|---|
| displayName | "Deliver 65 Copper Ore" |
|---|
| description | "A soft and malleable metal.
<b>Obtained in:</b>
Mine<sprite name=grade2>" |
|---|
|
|
|---|
|
|
|---|
| rewards1 | | id | "Bat 5" |
|---|
| displayName | "Group of Bats" |
|---|
| description | "5 Bats will join the settlement." |
|---|
|
|
|---|
| rewards2 | | id | "Copper Bar +1" |
|---|
| displayName | "Advanced Smelting" |
|---|
| description | "+1 to <sprite name="[metal] copper bar"> Copper Bars production (from gathering, farming, fishing, or production)." |
|---|
|
|
|---|
| rewards3 | | id | "Paper 25" |
|---|
| displayName | "Bundle of Scrolls" |
|---|
| description | "25 <sprite name="[needs] scrolls"> Scrolls" |
|---|
|
|
|---|
|
| id | "II Bat Population" |
|---|
| displayName | "Bat Population" |
|---|
| tiers | |
|---|
| isTimed | false |
|---|
| timeToFail | 0 |
|---|
| objectivesSets | | difficulty | "Easy" |
|---|
| logics | | type | "RaceAmountForTime" |
|---|
| amount | "6" |
|---|
| icon | "bats_temp" |
|---|
| displayName | "Bats" |
|---|
| description | "Have at least 6 Bats for 30 seconds" |
|---|
|
| type | "RaceResolveForTime" |
|---|
| amount | "14" |
|---|
| icon | "Icon_UI_OrderBatResolve" |
|---|
| displayName | "Bats Resolve" |
|---|
| description | "Keep Bats Resolve above 14 for 30 seconds" |
|---|
|
|
|---|
|
| difficulty | "Medium" |
|---|
| logics | | type | "RaceAmountForTime" |
|---|
| amount | "8" |
|---|
| icon | "bats_temp" |
|---|
| displayName | "Bats" |
|---|
| description | "Have at least 8 Bats for 30 seconds" |
|---|
|
| type | "RaceResolveForTime" |
|---|
| amount | "18" |
|---|
| icon | "Icon_UI_OrderBatResolve" |
|---|
| displayName | "Bats Resolve" |
|---|
| description | "Keep Bats Resolve above 18 for 60 seconds" |
|---|
|
|
|---|
|
| difficulty | "Hard" |
|---|
| logics | | type | "RaceAmountForTime" |
|---|
| amount | "10" |
|---|
| icon | "bats_temp" |
|---|
| displayName | "Bats" |
|---|
| description | "Have at least 10 Bats for 30 seconds" |
|---|
|
| type | "RaceResolveForTime" |
|---|
| amount | "22" |
|---|
| icon | "Icon_UI_OrderBatResolve" |
|---|
| displayName | "Bats Resolve" |
|---|
| description | "Keep Bats Resolve above 22 for 120 seconds" |
|---|
|
|
|---|
|
|
|---|
| rewards1 | | id | "Skewers 30" |
|---|
| displayName | "Pack of Skewers" |
|---|
| description | "30 <sprite name="[food processed] skewers"> Skewers" |
|---|
|
|
|---|
| rewards2 | | id | "Parts 5" |
|---|
| displayName | "Parts" |
|---|
| description | "5 <sprite name="[mat processed] parts"> Parts" |
|---|
|
|
|---|
| rewards3 | | id | "Grill Blueprint" |
|---|
| displayName | "Grill" |
|---|
| description | "Can produce: <sprite name=[food processed] skewers> Skewers (<sprite name=grade3>), <sprite name=[food processed] paste> Paste (<sprite name=grade2>), <sprite name=[metal] copper bar> Copper Bars (<sprite name=grade1>).
Rain engine: <sprite name="[water] drizzle water"> Drizzle Water." |
|---|
|
|
|---|
|
| id | "II Beaver Influx" |
|---|
| displayName | "Beaver Influx" |
|---|
| tiers | |
|---|
| isTimed | false |
|---|
| timeToFail | 0 |
|---|
| objectivesSets | | difficulty | "Easy" |
|---|
| logics | | type | "Good" |
|---|
| amount | "35" |
|---|
| icon | "Icon_Resource_Roots" |
|---|
| displayName | "Deliver 35 Roots" |
|---|
| description | "Common food source.
<b>Obtained in:</b>
Foragers' Camp<sprite name=grade2>,
Herb Garden<sprite name=grade1>,
Small Foragers' Camp<sprite name=grade1>" |
|---|
|
|
|---|
|
| difficulty | "Medium" |
|---|
| logics | | type | "Good" |
|---|
| amount | "50" |
|---|
| icon | "Icon_Resource_Roots" |
|---|
| displayName | "Deliver 50 Roots" |
|---|
| description | "Common food source.
<b>Obtained in:</b>
Foragers' Camp<sprite name=grade2>,
Herb Garden<sprite name=grade1>,
Small Foragers' Camp<sprite name=grade1>" |
|---|
|
|
|---|
|
| difficulty | "Hard" |
|---|
| logics | | type | "Good" |
|---|
| amount | "65" |
|---|
| icon | "Icon_Resource_Roots" |
|---|
| displayName | "Deliver 65 Roots" |
|---|
| description | "Common food source.
<b>Obtained in:</b>
Foragers' Camp<sprite name=grade2>,
Herb Garden<sprite name=grade1>,
Small Foragers' Camp<sprite name=grade1>" |
|---|
|
|
|---|
|
|
|---|
| rewards1 | | id | "Beaver 5" |
|---|
| displayName | "Group of Beavers" |
|---|
| description | "5 Beavers will join the settlement." |
|---|
|
|
|---|
| rewards2 | | id | "Planks 10" |
|---|
| displayName | "Box of Planks" |
|---|
| description | "10 <sprite name="[mat processed] planks"> Planks" |
|---|
|
|
|---|
| rewards3 | | id | "Ale 15" |
|---|
| displayName | "Barrels of Ale" |
|---|
| description | "15 <sprite name="[needs] ale"> Ale" |
|---|
|
|
|---|
|
| id | "II Beaver Population" |
|---|
| displayName | "Beaver Population" |
|---|
| tiers | |
|---|
| isTimed | false |
|---|
| timeToFail | 0 |
|---|
| objectivesSets | | difficulty | "Easy" |
|---|
| logics | | type | "RaceAmountForTime" |
|---|
| amount | "8" |
|---|
| icon | "beaver_temp" |
|---|
| displayName | "Beavers" |
|---|
| description | "Have at least 8 Beavers for 30 seconds" |
|---|
|
| type | "RaceResolveForTime" |
|---|
| amount | "20" |
|---|
| icon | "Icon_UI_OrderBeaverResolve" |
|---|
| displayName | "Beavers Resolve" |
|---|
| description | "Keep Beavers Resolve above 20 for 30 seconds" |
|---|
|
|
|---|
|
| difficulty | "Medium" |
|---|
| logics | | type | "RaceAmountForTime" |
|---|
| amount | "10" |
|---|
| icon | "beaver_temp" |
|---|
| displayName | "Beavers" |
|---|
| description | "Have at least 10 Beavers for 30 seconds" |
|---|
|
| type | "RaceResolveForTime" |
|---|
| amount | "24" |
|---|
| icon | "Icon_UI_OrderBeaverResolve" |
|---|
| displayName | "Beavers Resolve" |
|---|
| description | "Keep Beavers Resolve above 24 for 30 seconds" |
|---|
|
|
|---|
|
| difficulty | "Hard" |
|---|
| logics | | type | "RaceAmountForTime" |
|---|
| amount | "12" |
|---|
| icon | "beaver_temp" |
|---|
| displayName | "Beavers" |
|---|
| description | "Have at least 12 Beavers for 30 seconds" |
|---|
|
| type | "RaceResolveForTime" |
|---|
| amount | "28" |
|---|
| icon | "Icon_UI_OrderBeaverResolve" |
|---|
| displayName | "Beavers Resolve" |
|---|
| description | "Keep Beavers Resolve above 28 for 30 seconds" |
|---|
|
|
|---|
|
|
|---|
| rewards1 | | id | "Lumbermill Blueprint" |
|---|
| displayName | "Lumber Mill" |
|---|
| description | "Can produce: <sprite name=[mat processed] planks> Planks (<sprite name=grade3>), <sprite name=[needs] scrolls> Scrolls (<sprite name=grade1>), <sprite name=[packs] pack of trade goods> Pack of Trade Goods (<sprite name=grade1>).
Rain engine: <sprite name="[water] storm water"> Storm Water." |
|---|
|
|
|---|
| rewards2 | | id | "Pickled Goods 30" |
|---|
| displayName | "Pickled Goods" |
|---|
| description | "30 <sprite name="[food processed] pickled goods"> Pickled Goods" |
|---|
|
|
|---|
| rewards3 | | id | "Parts 5" |
|---|
| displayName | "Parts" |
|---|
| description | "5 <sprite name="[mat processed] parts"> Parts" |
|---|
|
|
|---|
|
| id | "II Blight Post" |
|---|
| displayName | "Fighting the Storm" |
|---|
| tiers | |
|---|
| isTimed | false |
|---|
| timeToFail | 0 |
|---|
| objectivesSets | | difficulty | "Easy" |
|---|
| logics | | type | "BuildingOwning" |
|---|
| amount | "1" |
|---|
| icon | "Blight Post_icon" |
|---|
| displayName | "Blight Post" |
|---|
| description | "A specialized building dedicated to fighting Blightrot. Blight Fighters will prepare <sprite name="blight fuel"> Purging Fire during drizzle and clearance seasons, and use it to burn Blightrot Cysts during the storm." |
|---|
|
| type | "BuildingProduction" |
|---|
| amount | "10" |
|---|
| icon | "Icon_Resource_PurgingFire" |
|---|
| displayName | "Purging Fire in Blight Post" |
|---|
| description | "Produce 10 Purging Fire in the building: Blight Post." |
|---|
|
|
|---|
|
| difficulty | "Medium" |
|---|
| logics | | type | "BuildingOwning" |
|---|
| amount | "1" |
|---|
| icon | "Blight Post_icon" |
|---|
| displayName | "Blight Post" |
|---|
| description | "A specialized building dedicated to fighting Blightrot. Blight Fighters will prepare <sprite name="blight fuel"> Purging Fire during drizzle and clearance seasons, and use it to burn Blightrot Cysts during the storm." |
|---|
|
| type | "BuildingProduction" |
|---|
| amount | "30" |
|---|
| icon | "Icon_Resource_PurgingFire" |
|---|
| displayName | "Purging Fire in Blight Post" |
|---|
| description | "Produce 30 Purging Fire in the building: Blight Post." |
|---|
|
|
|---|
|
|
|---|
| rewards1 | | id | "Queens Gift 10" |
|---|
| displayName | "Purging Fire" |
|---|
| description | "10 <sprite name="blight fuel"> Purging Fire" |
|---|
|
|
|---|
| rewards2 | | id | "Sea Marrow 30" |
|---|
| displayName | "Crate of Sea Marrow" |
|---|
| description | "30 <sprite name="[crafting] sea marrow"> Sea Marrow" |
|---|
|
|
|---|
| rewards3 | | id | "Parts 5" |
|---|
| displayName | "Parts" |
|---|
| description | "5 <sprite name="[mat processed] parts"> Parts" |
|---|
|
|
|---|
|
| id | "II Brewery" |
|---|
| displayName | "Happy Brewing" |
|---|
| tiers | |
|---|
| isTimed | false |
|---|
| timeToFail | 0 |
|---|
| objectivesSets | | difficulty | "Easy" |
|---|
| logics | | type | "NeedsCategoryServed" |
|---|
| amount | "30" |
|---|
| icon | "Icon_UI_Services" |
|---|
| displayName | "Any Services need fulfilled" |
|---|
| description | "Fulfill any need from the Services category 30 times." |
|---|
|
| type | "Good" |
|---|
| amount | "30" |
|---|
| icon | "Icon_Resource_Ale" |
|---|
| displayName | "Deliver 30 Ale" |
|---|
| description | "Used for leisure at: Tavern, Monastery, Market, by Humans, Beavers. Villagers with a satisfied need for leisure have a higher chance of producing double yields.
<b>Produced in:</b>
Brewery<sprite name=grade3>,
Distillery<sprite name=grade2>,
Tinctury<sprite name=grade2>,
Scribe<sprite name=grade1>" |
|---|
|
|
|---|
|
| difficulty | "Medium" |
|---|
| logics | | type | "NeedsCategoryServed" |
|---|
| amount | "35" |
|---|
| icon | "Icon_UI_Services" |
|---|
| displayName | "Any Services need fulfilled" |
|---|
| description | "Fulfill any need from the Services category 35 times." |
|---|
|
| type | "Good" |
|---|
| amount | "35" |
|---|
| icon | "Icon_Resource_Ale" |
|---|
| displayName | "Deliver 35 Ale" |
|---|
| description | "Used for leisure at: Tavern, Monastery, Market, by Humans, Beavers. Villagers with a satisfied need for leisure have a higher chance of producing double yields.
<b>Produced in:</b>
Brewery<sprite name=grade3>,
Distillery<sprite name=grade2>,
Tinctury<sprite name=grade2>,
Scribe<sprite name=grade1>" |
|---|
|
|
|---|
|
| difficulty | "Hard" |
|---|
| logics | | type | "NeedsCategoryServed" |
|---|
| amount | "40" |
|---|
| icon | "Icon_UI_Services" |
|---|
| displayName | "Any Services need fulfilled" |
|---|
| description | "Fulfill any need from the Services category 40 times." |
|---|
|
| type | "Good" |
|---|
| amount | "40" |
|---|
| icon | "Icon_Resource_Ale" |
|---|
| displayName | "Deliver 40 Ale" |
|---|
| description | "Used for leisure at: Tavern, Monastery, Market, by Humans, Beavers. Villagers with a satisfied need for leisure have a higher chance of producing double yields.
<b>Produced in:</b>
Brewery<sprite name=grade3>,
Distillery<sprite name=grade2>,
Tinctury<sprite name=grade2>,
Scribe<sprite name=grade1>" |
|---|
|
|
|---|
|
|
|---|
| rewards1 | | id | "Accidental Bricks" |
|---|
| displayName | "Repurposed Clay" |
|---|
| description | "Nothing goes to waste. Gain 2 <sprite name="[mat processed] bricks"> Bricks for every 10 <sprite name="[vessel] pottery"> Pottery produced." |
|---|
|
|
|---|
| rewards2 | | id | "Pottery +2" |
|---|
| displayName | "Rain-Powered Pottery Wheel" |
|---|
| description | "+2 to <sprite name="[vessel] pottery"> Pottery production (from gathering, farming, fishing, or production)." |
|---|
|
|
|---|
| rewards3 | | id | "Pickled Goods 20" |
|---|
| displayName | "Pickled Goods" |
|---|
| description | "20 <sprite name="[food processed] pickled goods"> Pickled Goods" |
|---|
|
| id | "Jerky 20" |
|---|
| displayName | "Basket of Jerky" |
|---|
| description | "20 <sprite name="[food processed] jerky"> Jerky" |
|---|
|
| id | "Skewers 20" |
|---|
| displayName | "Pack of Skewers" |
|---|
| description | "20 <sprite name="[food processed] skewers"> Skewers" |
|---|
|
| id | "Porridge 20" |
|---|
| displayName | "Box of Porridge" |
|---|
| description | "20 <sprite name="[food processed] porridge"> Porridge" |
|---|
|
| id | "Paste 20" |
|---|
| displayName | "Bowl of Paste" |
|---|
| description | "20 <sprite name="[food processed] paste"> Paste" |
|---|
|
| id | "Biscuits 20" |
|---|
| displayName | "Basket of Biscuits" |
|---|
| description | "20 <sprite name="[food processed] biscuits"> Biscuits" |
|---|
|
| id | "Pie 20" |
|---|
| displayName | "Basket of Pies" |
|---|
| description | "20 <sprite name="[food processed] pie"> Pie" |
|---|
|
|
|---|
|
| id | "II Coats" |
|---|
| displayName | "Clothing the People" |
|---|
| tiers | |
|---|
| isTimed | false |
|---|
| timeToFail | 0 |
|---|
| objectivesSets | | difficulty | "Easy" |
|---|
| logics | | type | "NeedServed" |
|---|
| amount | "25" |
|---|
| icon | "Icon_Resource_Coats" |
|---|
| displayName | "Need for Coats fulfilled" |
|---|
| description | "Fulfill your villagers' need for coats 25 times." |
|---|
|
|
|---|
|
| difficulty | "Medium" |
|---|
| logics | | type | "NeedServed" |
|---|
| amount | "30" |
|---|
| icon | "Icon_Resource_Coats" |
|---|
| displayName | "Need for Coats fulfilled" |
|---|
| description | "Fulfill your villagers' need for coats 30 times." |
|---|
|
|
|---|
|
| difficulty | "Hard" |
|---|
| logics | | type | "NeedServed" |
|---|
| amount | "35" |
|---|
| icon | "Icon_Resource_Coats" |
|---|
| displayName | "Need for Coats fulfilled" |
|---|
| description | "Fulfill your villagers' need for coats 35 times." |
|---|
|
|
|---|
|
|
|---|
| rewards1 | | id | "Fabric +1" |
|---|
| displayName | "Reinforced Needles" |
|---|
| description | "+1 to <sprite name="[mat processed] fabric"> Fabric production (from gathering, farming, fishing, or production)." |
|---|
|
|
|---|
| rewards2 | | id | "Pack of Provisions 5" |
|---|
| displayName | "Packs of Provisions" |
|---|
| description | "5 <sprite name="[packs] pack of provisions"> Pack of Provisions" |
|---|
|
|
|---|
| rewards3 | | id | "Parts 5" |
|---|
| displayName | "Parts" |
|---|
| description | "5 <sprite name="[mat processed] parts"> Parts" |
|---|
|
|
|---|
|
| id | "II Convert" |
|---|
| displayName | "Restoration" |
|---|
| tiers | |
|---|
| isTimed | false |
|---|
| timeToFail | 0 |
|---|
| objectivesSets | | difficulty | "Medium" |
|---|
| logics | | type | "RelicResolvedWithReward" |
|---|
| amount | "1" |
|---|
| icon | "Icon_UI_OrderWelcomePeople" |
|---|
| displayName | "Empathy" |
|---|
| description | "Complete at least 1 events by making a decision: Empathy <sprite name=dec_empathy>." |
|---|
|
|
|---|
|
| difficulty | "Hard" |
|---|
| logics | | type | "RelicResolvedWithReward" |
|---|
| amount | "2" |
|---|
| icon | "Icon_UI_OrderWelcomePeople" |
|---|
| displayName | "Empathy" |
|---|
| description | "Complete at least 2 events by making a decision: Empathy <sprite name=dec_empathy>." |
|---|
|
|
|---|
|
|
|---|
| rewards1 | | id | "Ancient Tablet 3" |
|---|
| displayName | "Chest of Ancient Tablets" |
|---|
| description | "3 <sprite name="[valuable] ancient tablet"> Ancient Tablet" |
|---|
|
|
|---|
| rewards2 | | id | "Metal Tools 10" |
|---|
| displayName | "Box of Tools" |
|---|
| description | "10 <sprite name="[tools] simple tools"> Tools" |
|---|
|
|
|---|
| rewards3 | | id | "Berries 30" |
|---|
| displayName | "Basket of Berries" |
|---|
| description | "30 <sprite name="[food raw] berries"> Berries" |
|---|
|
|
|---|
|
| id | "II Crops" |
|---|
| displayName | "Advanced Farming" |
|---|
| tiers | |
|---|
| isTimed | false |
|---|
| timeToFail | 0 |
|---|
| objectivesSets | | difficulty | "Easy" |
|---|
| logics | | type | "Good" |
|---|
| amount | "15" |
|---|
| icon | "Icon_Resource_Crops" |
|---|
| displayName | "Deliver 15 Pack of Crops" |
|---|
| description | "Crops packaged for delivery, used to fulfill orders and trade.
<b>Produced in:</b>
Granary<sprite name=grade2>,
Brewery<sprite name=grade1>,
Makeshift Post<sprite name=grade0>" |
|---|
|
|
|---|
|
| difficulty | "Medium" |
|---|
| logics | | type | "Good" |
|---|
| amount | "18" |
|---|
| icon | "Icon_Resource_Crops" |
|---|
| displayName | "Deliver 18 Pack of Crops" |
|---|
| description | "Crops packaged for delivery, used to fulfill orders and trade.
<b>Produced in:</b>
Granary<sprite name=grade2>,
Brewery<sprite name=grade1>,
Makeshift Post<sprite name=grade0>" |
|---|
|
|
|---|
|
| difficulty | "Hard" |
|---|
| logics | | type | "Good" |
|---|
| amount | "20" |
|---|
| icon | "Icon_Resource_Crops" |
|---|
| displayName | "Deliver 20 Pack of Crops" |
|---|
| description | "Crops packaged for delivery, used to fulfill orders and trade.
<b>Produced in:</b>
Granary<sprite name=grade2>,
Brewery<sprite name=grade1>,
Makeshift Post<sprite name=grade0>" |
|---|
|
|
|---|
|
|
|---|
| rewards1 | | id | "SmallFarm +25 (Composite)" |
|---|
| displayName | "Old Ghran's Technique" |
|---|
| description | "+25% to amount of goods produced in the Small Farm." |
|---|
|
|
|---|
| rewards2 | | id | "Plantation +25" |
|---|
| displayName | "Large Baskets" |
|---|
| description | "+25% to amount of goods produced in the Plantation." |
|---|
|
|
|---|
| rewards3 | | id | "Herb Garden +25 (Composite)" |
|---|
| displayName | "Advanced Herbalism" |
|---|
| description | "+25% to amount of goods produced in the Herb Garden." |
|---|
|
|
|---|
|
| id | "II Cysts" |
|---|
| displayName | "Firestarter" |
|---|
| tiers | |
|---|
| isTimed | false |
|---|
| timeToFail | 0 |
|---|
| objectivesSets | | difficulty | "Medium" |
|---|
| logics | | type | "CystsRemoved" |
|---|
| amount | "6" |
|---|
| icon | "Icon_UI_OrderBurnCysts" |
|---|
| displayName | "Burn Blightrot Cysts" |
|---|
| description | "Burn at least 6 Blightrot Cysts." |
|---|
|
|
|---|
|
| difficulty | "Hard" |
|---|
| logics | | type | "CystsRemoved" |
|---|
| amount | "8" |
|---|
| icon | "Icon_UI_OrderBurnCysts" |
|---|
| displayName | "Burn Blightrot Cysts" |
|---|
| description | "Burn at least 8 Blightrot Cysts." |
|---|
|
|
|---|
|
|
|---|
| rewards1 | | id | "Blight Fuel +1" |
|---|
| displayName | "Fuel Mix" |
|---|
| description | "+1 to <sprite name="blight fuel"> Purging Fire production (from gathering, farming, fishing, or production)." |
|---|
|
|
|---|
| rewards2 | | id | "NewRandomVillagers 3" |
|---|
| displayName | "Villagers" |
|---|
| description | "A group of 3 villagers." |
|---|
|
|
|---|
| rewards3 | | id | "Porridge 40" |
|---|
| displayName | "Box of Porridge" |
|---|
| description | "40 <sprite name="[food processed] porridge"> Porridge" |
|---|
|
| id | "Jerky 40" |
|---|
| displayName | "Basket of Jerky" |
|---|
| description | "40 <sprite name="[food processed] jerky"> Jerky" |
|---|
|
| id | "Skewers 40" |
|---|
| displayName | "Pack of Skewers" |
|---|
| description | "40 <sprite name="[food processed] skewers"> Skewers" |
|---|
|
| id | "Pie 40" |
|---|
| displayName | "Basket of Pies" |
|---|
| description | "40 <sprite name="[food processed] pie"> Pie" |
|---|
|
| id | "Biscuits 40" |
|---|
| displayName | "Basket of Biscuits" |
|---|
| description | "40 <sprite name="[food processed] biscuits"> Biscuits" |
|---|
|
| id | "Paste 40" |
|---|
| displayName | "Bowl of Paste" |
|---|
| description | "40 <sprite name="[food processed] paste"> Paste" |
|---|
|
| id | "Pickled Goods 40" |
|---|
| displayName | "Pickled Goods" |
|---|
| description | "40 <sprite name="[food processed] pickled goods"> Pickled Goods" |
|---|
|
|
|---|
|
| id | "II Dangerous Glades" |
|---|
| displayName | "Risky Expedition" |
|---|
| tiers | |
|---|
| isTimed | false |
|---|
| timeToFail | 0 |
|---|
| objectivesSets | | difficulty | "Easy" |
|---|
| logics | | type | "GladeDiscovery" |
|---|
| amount | "1" |
|---|
| icon | "Icon_Order_DangerousDiscovery" |
|---|
| displayName | "Dangerous Glades" |
|---|
| description | "Cut through the forest to discover 1 Dangerous (<sprite name="dangerous">) or Forbidden Glades (<sprite name="forbidden">)." |
|---|
|
|
|---|
|
| difficulty | "Medium" |
|---|
| logics | | type | "GladeDiscovery" |
|---|
| amount | "2" |
|---|
| icon | "Icon_Order_DangerousDiscovery" |
|---|
| displayName | "Dangerous Glades" |
|---|
| description | "Cut through the forest to discover 2 Dangerous (<sprite name="dangerous">) or Forbidden Glades (<sprite name="forbidden">)." |
|---|
|
|
|---|
|
| difficulty | "Hard" |
|---|
| logics | | type | "GladeDiscovery" |
|---|
| amount | "3" |
|---|
| icon | "Icon_Order_DangerousDiscovery" |
|---|
| displayName | "Dangerous Glades" |
|---|
| description | "Cut through the forest to discover 3 Dangerous (<sprite name="dangerous">) or Forbidden Glades (<sprite name="forbidden">)." |
|---|
|
|
|---|
|
|
|---|
| rewards1 | | id | "Eggs 40" |
|---|
| displayName | "Basket of Eggs" |
|---|
| description | "40 <sprite name="[food raw] eggs"> Eggs" |
|---|
|
|
|---|
| rewards2 | | id | "Plant Fiber 35" |
|---|
| displayName | "Bundle of Plant Fiber" |
|---|
| description | "35 <sprite name="[mat raw] plant fibre"> Plant Fiber" |
|---|
|
|
|---|
| rewards3 | | id | "Metal Tools 7" |
|---|
| displayName | "Box of Tools" |
|---|
| description | "7 <sprite name="[tools] simple tools"> Tools" |
|---|
|
|
|---|
|
| id | "II Engines" |
|---|
| displayName | "Rain Engines" |
|---|
| tiers | |
|---|
| isTimed | false |
|---|
| timeToFail | 0 |
|---|
| objectivesSets | | difficulty | "Easy" |
|---|
| logics | | type | "EnginesAmount" |
|---|
| amount | "2" |
|---|
| icon | "en_craft_61" |
|---|
| displayName | "Rain Engines Installed" |
|---|
| description | "Have at least 2 buildings with Rain Engines installed in your settlement." |
|---|
|
|
|---|
|
| difficulty | "Medium" |
|---|
| logics | | type | "EnginesAmount" |
|---|
| amount | "3" |
|---|
| icon | "en_craft_61" |
|---|
| displayName | "Rain Engines Installed" |
|---|
| description | "Have at least 3 buildings with Rain Engines installed in your settlement." |
|---|
|
|
|---|
|
| difficulty | "Hard" |
|---|
| logics | | type | "EnginesAmount" |
|---|
| amount | "4" |
|---|
| icon | "en_craft_61" |
|---|
| displayName | "Rain Engines Installed" |
|---|
| description | "Have at least 4 buildings with Rain Engines installed in your settlement." |
|---|
|
|
|---|
|
|
|---|
| rewards1 | | id | "Wetstone 30" |
|---|
| displayName | "Crate of Stone" |
|---|
| description | "30 <sprite name="[mat raw] stone"> Stone" |
|---|
|
|
|---|
| rewards2 | | id | "Plant Fiber 30" |
|---|
| displayName | "Bundle of Plant Fiber" |
|---|
| description | "30 <sprite name="[mat raw] plant fibre"> Plant Fiber" |
|---|
|
|
|---|
| rewards3 | | id | "Oil 30" |
|---|
| displayName | "Oil Vessels" |
|---|
| description | "30 <sprite name="[crafting] oil"> Oil" |
|---|
|
|
|---|
|
| id | "II Fishing Trial M S NB" |
|---|
| displayName | "Algal Bloom" |
|---|
| tiers | |
|---|
| isTimed | false |
|---|
| timeToFail | 0 |
|---|
| objectivesSets | | difficulty | "Easy" |
|---|
| logics | | type | "Good" |
|---|
| amount | "30" |
|---|
| icon | "Icon_Resource_Algae 1" |
|---|
| displayName | "Deliver 30 Algae" |
|---|
| description | "Slimy, tough fibers fished from murky waters. Used for crafting.
<b>Obtained at:</b>
Fishing Hut<sprite name=grade2>,
Small Fishing Hut<sprite name=grade1>" |
|---|
|
|
|---|
|
| difficulty | "Medium" |
|---|
| logics | | type | "Good" |
|---|
| amount | "40" |
|---|
| icon | "Icon_Resource_Algae 1" |
|---|
| displayName | "Deliver 40 Algae" |
|---|
| description | "Slimy, tough fibers fished from murky waters. Used for crafting.
<b>Obtained at:</b>
Fishing Hut<sprite name=grade2>,
Small Fishing Hut<sprite name=grade1>" |
|---|
|
|
|---|
|
| difficulty | "Hard" |
|---|
| logics | | type | "Good" |
|---|
| amount | "50" |
|---|
| icon | "Icon_Resource_Algae 1" |
|---|
| displayName | "Deliver 50 Algae" |
|---|
| description | "Slimy, tough fibers fished from murky waters. Used for crafting.
<b>Obtained at:</b>
Fishing Hut<sprite name=grade2>,
Small Fishing Hut<sprite name=grade1>" |
|---|
|
|
|---|
|
|
|---|
| rewards1 | | id | "Fabric +1" |
|---|
| displayName | "Reinforced Needles" |
|---|
| description | "+1 to <sprite name="[mat processed] fabric"> Fabric production (from gathering, farming, fishing, or production)." |
|---|
|
|
|---|
| rewards2 | | id | "Paste 30" |
|---|
| displayName | "Bowl of Paste" |
|---|
| description | "30 <sprite name="[food processed] paste"> Paste" |
|---|
|
| id | "Porridge 30" |
|---|
| displayName | "Box of Porridge" |
|---|
| description | "30 <sprite name="[food processed] porridge"> Porridge" |
|---|
|
| id | "Jerky 30" |
|---|
| displayName | "Basket of Jerky" |
|---|
| description | "30 <sprite name="[food processed] jerky"> Jerky" |
|---|
|
| id | "Skewers 30" |
|---|
| displayName | "Pack of Skewers" |
|---|
| description | "30 <sprite name="[food processed] skewers"> Skewers" |
|---|
|
| id | "Pie 30" |
|---|
| displayName | "Basket of Pies" |
|---|
| description | "30 <sprite name="[food processed] pie"> Pie" |
|---|
|
| id | "Biscuits 30" |
|---|
| displayName | "Basket of Biscuits" |
|---|
| description | "30 <sprite name="[food processed] biscuits"> Biscuits" |
|---|
|
| id | "Pickled Goods 30" |
|---|
| displayName | "Pickled Goods" |
|---|
| description | "30 <sprite name="[food processed] pickled goods"> Pickled Goods" |
|---|
|
|
|---|
| rewards3 | | id | "Metal Tools 6" |
|---|
| displayName | "Box of Tools" |
|---|
| description | "6 <sprite name="[tools] simple tools"> Tools" |
|---|
|
|
|---|
|
| id | "II Fishing Trial RW CF S" |
|---|
| displayName | "Scaling Up" |
|---|
| tiers | |
|---|
| isTimed | false |
|---|
| timeToFail | 0 |
|---|
| objectivesSets | | difficulty | "Easy" |
|---|
| logics | | type | "Good" |
|---|
| amount | "30" |
|---|
| icon | "Icon_Resource_Scales 1" |
|---|
| displayName | "Deliver 30 Scales" |
|---|
| description | "Durable fish skin, richly infused with copper. Used for crafting.
<b>Obtained at:</b>
Fishing Hut<sprite name=grade2>,
Small Fishing Hut<sprite name=grade1>" |
|---|
|
|
|---|
|
| difficulty | "Medium" |
|---|
| logics | | type | "Good" |
|---|
| amount | "40" |
|---|
| icon | "Icon_Resource_Scales 1" |
|---|
| displayName | "Deliver 40 Scales" |
|---|
| description | "Durable fish skin, richly infused with copper. Used for crafting.
<b>Obtained at:</b>
Fishing Hut<sprite name=grade2>,
Small Fishing Hut<sprite name=grade1>" |
|---|
|
|
|---|
|
| difficulty | "Hard" |
|---|
| logics | | type | "Good" |
|---|
| amount | "50" |
|---|
| icon | "Icon_Resource_Scales 1" |
|---|
| displayName | "Deliver 50 Scales" |
|---|
| description | "Durable fish skin, richly infused with copper. Used for crafting.
<b>Obtained at:</b>
Fishing Hut<sprite name=grade2>,
Small Fishing Hut<sprite name=grade1>" |
|---|
|
|
|---|
|
|
|---|
| rewards1 | | id | "Boots +2" |
|---|
| displayName | "Shoe Mold" |
|---|
| description | "+2 to <sprite name="[needs] boots"> Boots production (from gathering, farming, fishing, or production)." |
|---|
|
| id | "Ink +2" |
|---|
| displayName | "Big Phials" |
|---|
| description | "+2 to <sprite name="[crafting] dye"> Dye production (from gathering, farming, fishing, or production)." |
|---|
|
|
|---|
| rewards2 | | id | "Coats 25" |
|---|
| displayName | "Bundle of Coats" |
|---|
| description | "25 <sprite name="[needs] coats"> Coats" |
|---|
|
| id | "Boots 25" |
|---|
| displayName | "Box of Boots" |
|---|
| description | "25 <sprite name="[needs] boots"> Boots" |
|---|
|
|
|---|
| rewards3 | | id | "Porridge 30" |
|---|
| displayName | "Box of Porridge" |
|---|
| description | "30 <sprite name="[food processed] porridge"> Porridge" |
|---|
|
| id | "Paste 30" |
|---|
| displayName | "Bowl of Paste" |
|---|
| description | "30 <sprite name="[food processed] paste"> Paste" |
|---|
|
| id | "Pie 30" |
|---|
| displayName | "Basket of Pies" |
|---|
| description | "30 <sprite name="[food processed] pie"> Pie" |
|---|
|
| id | "Biscuits 30" |
|---|
| displayName | "Basket of Biscuits" |
|---|
| description | "30 <sprite name="[food processed] biscuits"> Biscuits" |
|---|
|
| id | "Pickled Goods 30" |
|---|
| displayName | "Pickled Goods" |
|---|
| description | "30 <sprite name="[food processed] pickled goods"> Pickled Goods" |
|---|
|
| id | "Jerky 30" |
|---|
| displayName | "Basket of Jerky" |
|---|
| description | "30 <sprite name="[food processed] jerky"> Jerky" |
|---|
|
| id | "Skewers 30" |
|---|
| displayName | "Pack of Skewers" |
|---|
| description | "30 <sprite name="[food processed] skewers"> Skewers" |
|---|
|
|
|---|
|
| id | "II Fishing Trial SO M CRW NB" |
|---|
| displayName | "Out Fishing" |
|---|
| tiers | |
|---|
| isTimed | false |
|---|
| timeToFail | 0 |
|---|
| objectivesSets | | difficulty | "Easy" |
|---|
| logics | | type | "Good" |
|---|
| amount | "30" |
|---|
| icon | "Icon_Resource_Fish 1" |
|---|
| displayName | "Deliver 30 Fish" |
|---|
| description | "Plenty of them in the sea. A common food source.
<b>Obtained at:</b>
Fishing Hut<sprite name=grade2>,
Small Fishing Hut<sprite name=grade1>" |
|---|
|
|
|---|
|
| difficulty | "Medium" |
|---|
| logics | | type | "Good" |
|---|
| amount | "40" |
|---|
| icon | "Icon_Resource_Fish 1" |
|---|
| displayName | "Deliver 40 Fish" |
|---|
| description | "Plenty of them in the sea. A common food source.
<b>Obtained at:</b>
Fishing Hut<sprite name=grade2>,
Small Fishing Hut<sprite name=grade1>" |
|---|
|
|
|---|
|
| difficulty | "Hard" |
|---|
| logics | | type | "Good" |
|---|
| amount | "50" |
|---|
| icon | "Icon_Resource_Fish 1" |
|---|
| displayName | "Deliver 50 Fish" |
|---|
| description | "Plenty of them in the sea. A common food source.
<b>Obtained at:</b>
Fishing Hut<sprite name=grade2>,
Small Fishing Hut<sprite name=grade1>" |
|---|
|
|
|---|
|
|
|---|
| rewards1 | | id | "Food Production Speed +20" |
|---|
| displayName | "Viceroy's Survival Guide" |
|---|
| description | "A handy set of notes on how to survive in the wilderness, written by an anonymous viceroy. Increases global food production speed by 20%." |
|---|
|
|
|---|
| rewards2 | | id | "Boots 30" |
|---|
| displayName | "Box of Boots" |
|---|
| description | "30 <sprite name="[needs] boots"> Boots" |
|---|
|
| id | "Coats 30" |
|---|
| displayName | "Bundle of Coats" |
|---|
| description | "30 <sprite name="[needs] coats"> Coats" |
|---|
|
|
|---|
| rewards3 | | id | "Parts 4" |
|---|
| displayName | "Parts" |
|---|
| description | "4 <sprite name="[mat processed] parts"> Parts" |
|---|
|
|
|---|
|
| id | "II Fox Influx" |
|---|
| displayName | "Fox Influx" |
|---|
| tiers | |
|---|
| isTimed | false |
|---|
| timeToFail | 0 |
|---|
| objectivesSets | | difficulty | "Easy" |
|---|
| logics | | type | "Good" |
|---|
| amount | "35" |
|---|
| icon | "Icon_Resource_Herbs" |
|---|
| displayName | "Deliver 35 Herbs" |
|---|
| description | "Isn't eaten raw, but can be processed.
<b>Obtained in:</b>
Herb Garden<sprite name=grade2>,
Greenhouse<sprite name=grade2>,
Herbalists' Camp<sprite name=grade2>,
Small Herbalists' Camp<sprite name=grade1>" |
|---|
|
|
|---|
|
| difficulty | "Medium" |
|---|
| logics | | type | "Good" |
|---|
| amount | "50" |
|---|
| icon | "Icon_Resource_Herbs" |
|---|
| displayName | "Deliver 50 Herbs" |
|---|
| description | "Isn't eaten raw, but can be processed.
<b>Obtained in:</b>
Herb Garden<sprite name=grade2>,
Greenhouse<sprite name=grade2>,
Herbalists' Camp<sprite name=grade2>,
Small Herbalists' Camp<sprite name=grade1>" |
|---|
|
|
|---|
|
| difficulty | "Hard" |
|---|
| logics | | type | "Good" |
|---|
| amount | "65" |
|---|
| icon | "Icon_Resource_Herbs" |
|---|
| displayName | "Deliver 65 Herbs" |
|---|
| description | "Isn't eaten raw, but can be processed.
<b>Obtained in:</b>
Herb Garden<sprite name=grade2>,
Greenhouse<sprite name=grade2>,
Herbalists' Camp<sprite name=grade2>,
Small Herbalists' Camp<sprite name=grade1>" |
|---|
|
|
|---|
|
|
|---|
| rewards1 | | id | "Foxes 5" |
|---|
| displayName | "Group of Foxes" |
|---|
| description | "5 Foxes will join the settlement." |
|---|
|
|
|---|
| rewards2 | | id | "Porridge 25" |
|---|
| displayName | "Box of Porridge" |
|---|
| description | "25 <sprite name="[food processed] porridge"> Porridge" |
|---|
|
|
|---|
| rewards3 | | id | "Tea 20" |
|---|
| displayName | "Crate of Tea" |
|---|
| description | "20 <sprite name="[needs] tea"> Tea" |
|---|
|
|
|---|
|
| id | "II Fox Population" |
|---|
| displayName | "Fox Population" |
|---|
| tiers | |
|---|
| isTimed | false |
|---|
| timeToFail | 0 |
|---|
| objectivesSets | | difficulty | "Easy" |
|---|
| logics | | type | "RaceAmountForTime" |
|---|
| amount | "8" |
|---|
| icon | "fox_temp" |
|---|
| displayName | "Foxes" |
|---|
| description | "Have at least 8 Foxes for 30 seconds" |
|---|
|
| type | "RaceResolveForTime" |
|---|
| amount | "14" |
|---|
| icon | "Icon_UI_OrderFoxResolve" |
|---|
| displayName | "Foxes Resolve" |
|---|
| description | "Keep Foxes Resolve above 14 for 30 seconds" |
|---|
|
|
|---|
|
| difficulty | "Medium" |
|---|
| logics | | type | "RaceAmountForTime" |
|---|
| amount | "10" |
|---|
| icon | "fox_temp" |
|---|
| displayName | "Foxes" |
|---|
| description | "Have at least 10 Foxes for 30 seconds" |
|---|
|
| type | "RaceResolveForTime" |
|---|
| amount | "16" |
|---|
| icon | "Icon_UI_OrderFoxResolve" |
|---|
| displayName | "Foxes Resolve" |
|---|
| description | "Keep Foxes Resolve above 16 for 30 seconds" |
|---|
|
|
|---|
|
| difficulty | "Hard" |
|---|
| logics | | type | "RaceAmountForTime" |
|---|
| amount | "12" |
|---|
| icon | "fox_temp" |
|---|
| displayName | "Foxes" |
|---|
| description | "Have at least 12 Foxes for 30 seconds" |
|---|
|
| type | "RaceResolveForTime" |
|---|
| amount | "18" |
|---|
| icon | "Icon_UI_OrderFoxResolve" |
|---|
| displayName | "Foxes Resolve" |
|---|
| description | "Keep Foxes Resolve above 18 for 30 seconds" |
|---|
|
|
|---|
|
|
|---|
| rewards1 | | id | "Druid Blueprint" |
|---|
| displayName | "Druid's Hut" |
|---|
| description | "Can produce: <sprite name=[crafting] oil> Oil (<sprite name=grade3>), <sprite name=[needs] tea> Tea (<sprite name=grade2>), <sprite name=[needs] coats> Coats (<sprite name=grade1>).
Rain engine: <sprite name="[water] clearance water"> Clearance Water." |
|---|
|
|
|---|
| rewards2 | | id | "Pickled Goods 30" |
|---|
| displayName | "Pickled Goods" |
|---|
| description | "30 <sprite name="[food processed] pickled goods"> Pickled Goods" |
|---|
|
|
|---|
| rewards3 | | id | "Parts 5" |
|---|
| displayName | "Parts" |
|---|
| description | "5 <sprite name="[mat processed] parts"> Parts" |
|---|
|
|
|---|
|
| id | "II Frog Influx" |
|---|
| displayName | "Frog Influx" |
|---|
| tiers | |
|---|
| isTimed | false |
|---|
| timeToFail | 0 |
|---|
| objectivesSets | | difficulty | "Easy" |
|---|
| logics | | type | "Good" |
|---|
| amount | "30" |
|---|
| icon | "Icon_Resource_Stone" |
|---|
| displayName | "Deliver 30 Stone" |
|---|
| description | "Bones of the earth. Used mostly for crafting.
<b>Obtained in:</b>
Stonecutters' Camp<sprite name=grade2>" |
|---|
|
|
|---|
|
| difficulty | "Medium" |
|---|
| logics | | type | "Good" |
|---|
| amount | "45" |
|---|
| icon | "Icon_Resource_Stone" |
|---|
| displayName | "Deliver 45 Stone" |
|---|
| description | "Bones of the earth. Used mostly for crafting.
<b>Obtained in:</b>
Stonecutters' Camp<sprite name=grade2>" |
|---|
|
|
|---|
|
| difficulty | "Hard" |
|---|
| logics | | type | "Good" |
|---|
| amount | "60" |
|---|
| icon | "Icon_Resource_Stone" |
|---|
| displayName | "Deliver 60 Stone" |
|---|
| description | "Bones of the earth. Used mostly for crafting.
<b>Obtained in:</b>
Stonecutters' Camp<sprite name=grade2>" |
|---|
|
|
|---|
|
|
|---|
| rewards1 | | id | "Frog 5" |
|---|
| displayName | "Group of Frogs" |
|---|
| description | "5 Frogs will join the settlement." |
|---|
|
|
|---|
| rewards2 | | id | "Bricks +1" |
|---|
| displayName | "Reinforced Brick Mold" |
|---|
| description | "+1 to <sprite name="[mat processed] bricks"> Bricks production (from gathering, farming, fishing, or production)." |
|---|
|
|
|---|
| rewards3 | | id | "Boots 25" |
|---|
| displayName | "Box of Boots" |
|---|
| description | "25 <sprite name="[needs] boots"> Boots" |
|---|
|
|
|---|
|
| id | "II Frog Population" |
|---|
| displayName | "Frog Population" |
|---|
| tiers | |
|---|
| isTimed | false |
|---|
| timeToFail | 0 |
|---|
| objectivesSets | | difficulty | "Easy" |
|---|
| logics | | type | "RaceAmountForTime" |
|---|
| amount | "8" |
|---|
| icon | "frog_temp" |
|---|
| displayName | "Frogs" |
|---|
| description | "Have at least 8 Frogs for 30 seconds" |
|---|
|
| type | "RaceResolveForTime" |
|---|
| amount | "20" |
|---|
| icon | "Icon_UI_OrderFrogResolve 1" |
|---|
| displayName | "Frogs Resolve" |
|---|
| description | "Keep Frogs Resolve above 20 for 30 seconds" |
|---|
|
|
|---|
|
| difficulty | "Medium" |
|---|
| logics | | type | "RaceAmountForTime" |
|---|
| amount | "10" |
|---|
| icon | "frog_temp" |
|---|
| displayName | "Frogs" |
|---|
| description | "Have at least 10 Frogs for 30 seconds" |
|---|
|
| type | "RaceResolveForTime" |
|---|
| amount | "24" |
|---|
| icon | "Icon_UI_OrderFrogResolve 1" |
|---|
| displayName | "Frogs Resolve" |
|---|
| description | "Keep Frogs Resolve above 24 for 30 seconds" |
|---|
|
|
|---|
|
| difficulty | "Hard" |
|---|
| logics | | type | "RaceAmountForTime" |
|---|
| amount | "12" |
|---|
| icon | "frog_temp" |
|---|
| displayName | "Frogs" |
|---|
| description | "Have at least 12 Frogs for 30 seconds" |
|---|
|
| type | "RaceResolveForTime" |
|---|
| amount | "28" |
|---|
| icon | "Icon_UI_OrderFrogResolve 1" |
|---|
| displayName | "Frogs Resolve" |
|---|
| description | "Keep Frogs Resolve above 28 for 30 seconds" |
|---|
|
|
|---|
|
|
|---|
| rewards1 | | id | "Cannery Blueprint" |
|---|
| displayName | "Cannery" |
|---|
| description | "Can produce: <sprite name=[food processed] paste> Paste (<sprite name=grade3>), <sprite name=[needs] wine> Wine (<sprite name=grade2>), <sprite name=[food processed] biscuits> Biscuits (<sprite name=grade1>).
Rain engine: <sprite name="[water] drizzle water"> Drizzle Water." |
|---|
|
|
|---|
| rewards2 | | id | "Paste 30" |
|---|
| displayName | "Bowl of Paste" |
|---|
| description | "30 <sprite name="[food processed] paste"> Paste" |
|---|
|
|
|---|
| rewards3 | | id | "Parts 5" |
|---|
| displayName | "Parts" |
|---|
| description | "5 <sprite name="[mat processed] parts"> Parts" |
|---|
|
|
|---|
|
| id | "II Fuel and Building" |
|---|
| displayName | "Important Delivery" |
|---|
| tiers | |
|---|
| isTimed | false |
|---|
| timeToFail | 0 |
|---|
| objectivesSets | | difficulty | "Easy" |
|---|
| logics | | type | "Good" |
|---|
| amount | "8" |
|---|
| icon | "Icon_Resource_Coal" |
|---|
| displayName | "Deliver 8 Coal" |
|---|
| description | "Efficient fuel.
<b>Obtained in:</b>
Kiln<sprite name=grade3>,
Mine<sprite name=grade2>,
Brick Oven<sprite name=grade1>" |
|---|
|
| type | "Good" |
|---|
| amount | "8" |
|---|
| icon | "Icon_Resource_BuildingMaterials" |
|---|
| displayName | "Deliver 8 Pack of Building Materials" |
|---|
| description | "Building materials packaged for delivery, used to fulfill orders, upgrade buildings, and trade.
<b>Produced in:</b>
Cobbler<sprite name=grade2>,
Clothier<sprite name=grade2>,
Makeshift Post<sprite name=grade0>" |
|---|
|
|
|---|
|
| difficulty | "Medium" |
|---|
| logics | | type | "Good" |
|---|
| amount | "10" |
|---|
| icon | "Icon_Resource_Coal" |
|---|
| displayName | "Deliver 10 Coal" |
|---|
| description | "Efficient fuel.
<b>Obtained in:</b>
Kiln<sprite name=grade3>,
Mine<sprite name=grade2>,
Brick Oven<sprite name=grade1>" |
|---|
|
| type | "Good" |
|---|
| amount | "10" |
|---|
| icon | "Icon_Resource_BuildingMaterials" |
|---|
| displayName | "Deliver 10 Pack of Building Materials" |
|---|
| description | "Building materials packaged for delivery, used to fulfill orders, upgrade buildings, and trade.
<b>Produced in:</b>
Cobbler<sprite name=grade2>,
Clothier<sprite name=grade2>,
Makeshift Post<sprite name=grade0>" |
|---|
|
|
|---|
|
| difficulty | "Hard" |
|---|
| logics | | type | "Good" |
|---|
| amount | "20" |
|---|
| icon | "Icon_Resource_Coal" |
|---|
| displayName | "Deliver 20 Coal" |
|---|
| description | "Efficient fuel.
<b>Obtained in:</b>
Kiln<sprite name=grade3>,
Mine<sprite name=grade2>,
Brick Oven<sprite name=grade1>" |
|---|
|
| type | "Good" |
|---|
| amount | "12" |
|---|
| icon | "Icon_Resource_BuildingMaterials" |
|---|
| displayName | "Deliver 12 Pack of Building Materials" |
|---|
| description | "Building materials packaged for delivery, used to fulfill orders, upgrade buildings, and trade.
<b>Produced in:</b>
Cobbler<sprite name=grade2>,
Clothier<sprite name=grade2>,
Makeshift Post<sprite name=grade0>" |
|---|
|
|
|---|
|
|
|---|
| rewards1 | | id | "Hearth Parts 2" |
|---|
| displayName | "Wildfire Essence" |
|---|
| description | "2 <sprite name="hearth parts"> Wildfire Essence" |
|---|
|
|
|---|
| rewards2 | | id | "Metal Tools 6" |
|---|
| displayName | "Box of Tools" |
|---|
| description | "6 <sprite name="[tools] simple tools"> Tools" |
|---|
|
|
|---|
| rewards3 | | id | "Coats 40" |
|---|
| displayName | "Bundle of Coats" |
|---|
| description | "40 <sprite name="[needs] coats"> Coats" |
|---|
|
| id | "Boots 40" |
|---|
| displayName | "Box of Boots" |
|---|
| description | "40 <sprite name="[needs] boots"> Boots" |
|---|
|
|
|---|
|
| id | "II Glades in Time" |
|---|
| displayName | "Into the Unknown" |
|---|
| tiers | |
|---|
| isTimed | false |
|---|
| timeToFail | 0 |
|---|
| objectivesSets | | difficulty | "Easy" |
|---|
| logics | | type | "GladeDiscoveryInTime" |
|---|
| amount | "2" |
|---|
| icon | "Icon_UI_OrderGlades" |
|---|
| displayName | "Glades in Time" |
|---|
| description | "Discover 2 glades at an interval of 210 seconds. Progress will reset if the time between discoveries exceeds the limit." |
|---|
|
|
|---|
|
| difficulty | "Medium" |
|---|
| logics | | type | "GladeDiscoveryInTime" |
|---|
| amount | "2" |
|---|
| icon | "Icon_UI_OrderGlades" |
|---|
| displayName | "Glades in Time" |
|---|
| description | "Discover 2 glades at an interval of 180 seconds. Progress will reset if the time between discoveries exceeds the limit." |
|---|
|
|
|---|
|
| difficulty | "Hard" |
|---|
| logics | | type | "GladeDiscoveryInTime" |
|---|
| amount | "2" |
|---|
| icon | "Icon_UI_OrderGlades" |
|---|
| displayName | "Glades in Time" |
|---|
| description | "Discover 2 glades at an interval of 150 seconds. Progress will reset if the time between discoveries exceeds the limit." |
|---|
|
|
|---|
|
|
|---|
| rewards1 | | id | "Metal Tools 10" |
|---|
| displayName | "Box of Tools" |
|---|
| description | "10 <sprite name="[tools] simple tools"> Tools" |
|---|
|
|
|---|
| rewards2 | | id | "Incense 30" |
|---|
| displayName | "Vessel of Incense" |
|---|
| description | "30 <sprite name="[needs] incense"> Incense" |
|---|
|
| id | "Tea 30" |
|---|
| displayName | "Crate of Tea" |
|---|
| description | "30 <sprite name="[needs] tea"> Tea" |
|---|
|
| id | "Paper 30" |
|---|
| displayName | "Bundle of Scrolls" |
|---|
| description | "30 <sprite name="[needs] scrolls"> Scrolls" |
|---|
|
| id | "Ale 30" |
|---|
| displayName | "Barrels of Ale" |
|---|
| description | "30 <sprite name="[needs] ale"> Ale" |
|---|
|
| id | "Wine 30" |
|---|
| displayName | "Barrels of Wine" |
|---|
| description | "30 <sprite name="[needs] wine"> Wine" |
|---|
|
| id | "Training Gear 30" |
|---|
| displayName | "Training Gear" |
|---|
| description | "30 <sprite name="[needs] training gear"> Training Gear" |
|---|
|
|
|---|
| rewards3 | | id | "NewRandomVillagers 3" |
|---|
| displayName | "Villagers" |
|---|
| description | "A group of 3 villagers." |
|---|
|
|
|---|
|
| id | "II Glades" |
|---|
| displayName | "Into the Wilds" |
|---|
| tiers | |
|---|
| isTimed | false |
|---|
| timeToFail | 0 |
|---|
| objectivesSets | | difficulty | "Easy" |
|---|
| logics | | type | "GladeDiscovery" |
|---|
| amount | "3" |
|---|
| icon | "Icon_UI_OrderGlades" |
|---|
| displayName | "Glades" |
|---|
| description | "Cut through the forest to discover 3 glades." |
|---|
|
|
|---|
|
| difficulty | "Medium" |
|---|
| logics | | type | "GladeDiscovery" |
|---|
| amount | "4" |
|---|
| icon | "Icon_UI_OrderGlades" |
|---|
| displayName | "Glades" |
|---|
| description | "Cut through the forest to discover 4 glades." |
|---|
|
|
|---|
|
| difficulty | "Hard" |
|---|
| logics | | type | "GladeDiscovery" |
|---|
| amount | "5" |
|---|
| icon | "Icon_UI_OrderGlades" |
|---|
| displayName | "Glades" |
|---|
| description | "Cut through the forest to discover 5 glades." |
|---|
|
|
|---|
|
|
|---|
| rewards1 | | id | "Amber 10" |
|---|
| displayName | "Amber Pouch" |
|---|
| description | "10 <sprite name="[valuable] amber"> Amber" |
|---|
|
|
|---|
| rewards2 | | id | "Metal Tools 10" |
|---|
| displayName | "Box of Tools" |
|---|
| description | "10 <sprite name="[tools] simple tools"> Tools" |
|---|
|
|
|---|
| rewards3 | | id | "Insects 30" |
|---|
| displayName | "Basket of Insects" |
|---|
| description | "30 <sprite name="[food raw] insects"> Insects" |
|---|
|
|
|---|
|
| id | "II Happy Beavers" |
|---|
| displayName | "Happy Beavers" |
|---|
| tiers | |
|---|
| isTimed | false |
|---|
| timeToFail | 0 |
|---|
| objectivesSets | | difficulty | "Easy" |
|---|
| logics | | type | "RaceResolveForTime" |
|---|
| amount | "20" |
|---|
| icon | "Icon_UI_OrderBeaverResolve" |
|---|
| displayName | "Beavers Resolve" |
|---|
| description | "Keep Beavers Resolve above 20 for 60 seconds" |
|---|
|
| type | "TraderValueSold" |
|---|
| amount | "8" |
|---|
| icon | "Icon_UI_OrderTrade" |
|---|
| displayName | "Value of Goods Sold" |
|---|
| description | "Sell goods worth at least 8 Amber to a trader or trade route." |
|---|
|
|
|---|
|
| difficulty | "Medium" |
|---|
| logics | | type | "RaceResolveForTime" |
|---|
| amount | "22" |
|---|
| icon | "Icon_UI_OrderBeaverResolve" |
|---|
| displayName | "Beavers Resolve" |
|---|
| description | "Keep Beavers Resolve above 22 for 60 seconds" |
|---|
|
| type | "TraderValueSold" |
|---|
| amount | "12" |
|---|
| icon | "Icon_UI_OrderTrade" |
|---|
| displayName | "Value of Goods Sold" |
|---|
| description | "Sell goods worth at least 12 Amber to a trader or trade route." |
|---|
|
|
|---|
|
| difficulty | "Hard" |
|---|
| logics | | type | "RaceResolveForTime" |
|---|
| amount | "24" |
|---|
| icon | "Icon_UI_OrderBeaverResolve" |
|---|
| displayName | "Beavers Resolve" |
|---|
| description | "Keep Beavers Resolve above 24 for 60 seconds" |
|---|
|
| type | "TraderValueSold" |
|---|
| amount | "16" |
|---|
| icon | "Icon_UI_OrderTrade" |
|---|
| displayName | "Value of Goods Sold" |
|---|
| description | "Sell goods worth at least 16 Amber to a trader or trade route." |
|---|
|
|
|---|
|
|
|---|
| rewards1 | | id | "Lumber Speed +15" |
|---|
| displayName | "Reinforced Axes" |
|---|
| description | "Woodcutting is a lot easier. Woodcutters' Camp production is 15% quicker." |
|---|
|
|
|---|
| rewards2 | | id | "Biscuits 30" |
|---|
| displayName | "Basket of Biscuits" |
|---|
| description | "30 <sprite name="[food processed] biscuits"> Biscuits" |
|---|
|
|
|---|
| rewards3 | | id | "Metal Tools 10" |
|---|
| displayName | "Box of Tools" |
|---|
| description | "10 <sprite name="[tools] simple tools"> Tools" |
|---|
|
|
|---|
|
| id | "II Happy Foxes" |
|---|
| displayName | "Happy Foxes" |
|---|
| tiers | |
|---|
| isTimed | false |
|---|
| timeToFail | 0 |
|---|
| objectivesSets | | difficulty | "Easy" |
|---|
| logics | | type | "RaceResolveForTime" |
|---|
| amount | "14" |
|---|
| icon | "Icon_UI_OrderFoxResolve" |
|---|
| displayName | "Foxes Resolve" |
|---|
| description | "Keep Foxes Resolve above 14 for 30 seconds" |
|---|
|
| type | "RelicResolved" |
|---|
| amount | "1" |
|---|
| icon | "Icon_UI_Order_GladeEvent" |
|---|
| displayName | "Events Completed" |
|---|
| description | "Complete any 1 Glade Events." |
|---|
|
|
|---|
|
| difficulty | "Medium" |
|---|
| logics | | type | "RaceResolveForTime" |
|---|
| amount | "16" |
|---|
| icon | "Icon_UI_OrderFoxResolve" |
|---|
| displayName | "Foxes Resolve" |
|---|
| description | "Keep Foxes Resolve above 16 for 30 seconds" |
|---|
|
| type | "RelicResolved" |
|---|
| amount | "2" |
|---|
| icon | "Icon_UI_Order_GladeEvent" |
|---|
| displayName | "Events Completed" |
|---|
| description | "Complete any 2 Glade Events." |
|---|
|
|
|---|
|
| difficulty | "Hard" |
|---|
| logics | | type | "RaceResolveForTime" |
|---|
| amount | "18" |
|---|
| icon | "Icon_UI_OrderFoxResolve" |
|---|
| displayName | "Foxes Resolve" |
|---|
| description | "Keep Foxes Resolve above 18 for 30 seconds" |
|---|
|
| type | "RelicResolved" |
|---|
| amount | "3" |
|---|
| icon | "Icon_UI_Order_GladeEvent" |
|---|
| displayName | "Events Completed" |
|---|
| description | "Complete any 3 Glade Events." |
|---|
|
|
|---|
|
|
|---|
| rewards1 | | id | "Tea +2" |
|---|
| displayName | "Tea Infuser" |
|---|
| description | "+2 to <sprite name="[needs] tea"> Tea production (from gathering, farming, fishing, or production)." |
|---|
|
|
|---|
| rewards2 | | id | "Amber 10" |
|---|
| displayName | "Amber Pouch" |
|---|
| description | "10 <sprite name="[valuable] amber"> Amber" |
|---|
|
|
|---|
| rewards3 | | id | "Extra Fox Newcommers" |
|---|
| displayName | "Fox Friendship" |
|---|
| description | "2 additional Foxes will come with each group of newcomers." |
|---|
|
|
|---|
|
| id | "II Happy Frogs" |
|---|
| displayName | "Happy Frogs" |
|---|
| tiers | |
|---|
| isTimed | false |
|---|
| timeToFail | 0 |
|---|
| objectivesSets | | difficulty | "Easy" |
|---|
| logics | | type | "RaceResolveForTime" |
|---|
| amount | "20" |
|---|
| icon | "Icon_UI_OrderFrogResolve 1" |
|---|
| displayName | "Frogs Resolve" |
|---|
| description | "Keep Frogs Resolve above 20 for 60 seconds" |
|---|
|
| type | "WaterUsed" |
|---|
| amount | "25" |
|---|
| icon | "Icon_UI_OrderUseWater" |
|---|
| displayName | "Use Any Rainwater" |
|---|
| description | "Use 25 units of rainwater (any type) in Rain Engines in production buildings." |
|---|
|
|
|---|
|
| difficulty | "Medium" |
|---|
| logics | | type | "RaceResolveForTime" |
|---|
| amount | "22" |
|---|
| icon | "Icon_UI_OrderFrogResolve 1" |
|---|
| displayName | "Frogs Resolve" |
|---|
| description | "Keep Frogs Resolve above 22 for 60 seconds" |
|---|
|
| type | "WaterUsed" |
|---|
| amount | "50" |
|---|
| icon | "Icon_UI_OrderUseWater" |
|---|
| displayName | "Use Any Rainwater" |
|---|
| description | "Use 50 units of rainwater (any type) in Rain Engines in production buildings." |
|---|
|
|
|---|
|
| difficulty | "Hard" |
|---|
| logics | | type | "RaceResolveForTime" |
|---|
| amount | "24" |
|---|
| icon | "Icon_UI_OrderFrogResolve 1" |
|---|
| displayName | "Frogs Resolve" |
|---|
| description | "Keep Frogs Resolve above 24 for 60 seconds" |
|---|
|
| type | "WaterUsed" |
|---|
| amount | "75" |
|---|
| icon | "Icon_UI_OrderUseWater" |
|---|
| displayName | "Use Any Rainwater" |
|---|
| description | "Use 75 units of rainwater (any type) in Rain Engines in production buildings." |
|---|
|
|
|---|
|
|
|---|
| rewards1 | | id | "Extra Frog Newcommers" |
|---|
| displayName | "Frog Friendship" |
|---|
| description | "2 additional Frogs will come with each group of newcomers." |
|---|
|
|
|---|
| rewards2 | | id | "Paste 30" |
|---|
| displayName | "Bowl of Paste" |
|---|
| description | "30 <sprite name="[food processed] paste"> Paste" |
|---|
|
|
|---|
| rewards3 | | id | "Pipes +1" |
|---|
| displayName | "Stamping Die" |
|---|
| description | "+1 to <sprite name="[mat processed] pipe"> Pipes production (from gathering, farming, fishing, or production)." |
|---|
|
|
|---|
|
| id | "II Happy Harpies" |
|---|
| displayName | "Happy Harpies" |
|---|
| tiers | |
|---|
| isTimed | false |
|---|
| timeToFail | 0 |
|---|
| objectivesSets | | difficulty | "Easy" |
|---|
| logics | | type | "RaceResolveForTime" |
|---|
| amount | "14" |
|---|
| icon | "Icon_UI_OrderHarpyResolve" |
|---|
| displayName | "Harpies Resolve" |
|---|
| description | "Keep Harpies Resolve above 14 for 30 seconds" |
|---|
|
| type | "DecorationTypeOwning" |
|---|
| amount | "4" |
|---|
| icon | "Icon_UI_DecorAesthetics" |
|---|
| displayName | "Aesthetics" |
|---|
| description | "Have at least 4 Aesthetics decorations." |
|---|
|
|
|---|
|
| difficulty | "Medium" |
|---|
| logics | | type | "RaceResolveForTime" |
|---|
| amount | "16" |
|---|
| icon | "Icon_UI_OrderHarpyResolve" |
|---|
| displayName | "Harpies Resolve" |
|---|
| description | "Keep Harpies Resolve above 16 for 30 seconds" |
|---|
|
| type | "DecorationTypeOwning" |
|---|
| amount | "6" |
|---|
| icon | "Icon_UI_DecorAesthetics" |
|---|
| displayName | "Aesthetics" |
|---|
| description | "Have at least 6 Aesthetics decorations." |
|---|
|
|
|---|
|
| difficulty | "Hard" |
|---|
| logics | | type | "RaceResolveForTime" |
|---|
| amount | "18" |
|---|
| icon | "Icon_UI_OrderHarpyResolve" |
|---|
| displayName | "Harpies Resolve" |
|---|
| description | "Keep Harpies Resolve above 18 for 30 seconds" |
|---|
|
| type | "DecorationTypeOwning" |
|---|
| amount | "8" |
|---|
| icon | "Icon_UI_DecorAesthetics" |
|---|
| displayName | "Aesthetics" |
|---|
| description | "Have at least 8 Aesthetics decorations." |
|---|
|
|
|---|
|
|
|---|
| rewards1 | | id | "Paste +2" |
|---|
| displayName | "Steel Grater" |
|---|
| description | "+2 to <sprite name="[food processed] paste"> Paste production (from gathering, farming, fishing, or production)." |
|---|
|
|
|---|
| rewards2 | | id | "Ink 25" |
|---|
| displayName | "Vials of Dye" |
|---|
| description | "25 <sprite name="[crafting] dye"> Dye" |
|---|
|
|
|---|
| rewards3 | | id | "Fabric 30" |
|---|
| displayName | "Bundle of Fabric" |
|---|
| description | "30 <sprite name="[mat processed] fabric"> Fabric" |
|---|
|
|
|---|
|
| id | "II Happy Humans" |
|---|
| displayName | "Happy Humans" |
|---|
| tiers | |
|---|
| isTimed | false |
|---|
| timeToFail | 0 |
|---|
| objectivesSets | | difficulty | "Easy" |
|---|
| logics | | type | "RaceResolveForTime" |
|---|
| amount | "24" |
|---|
| icon | "Icon_UI_OrderResolve" |
|---|
| displayName | "Humans Resolve" |
|---|
| description | "Keep Humans Resolve above 24 for 30 seconds" |
|---|
|
| type | "Good" |
|---|
| amount | "20" |
|---|
| icon | "Icon_Resource_Grain" |
|---|
| displayName | "Deliver 20 Grain" |
|---|
| description | "Isn't eaten raw, but can be processed.
<b>Obtained in:</b>
Homestead<sprite name=grade3>,
Small Farm<sprite name=grade2>,
Foragers' Camp<sprite name=grade2>,
Small Foragers' Camp<sprite name=grade1>" |
|---|
|
|
|---|
|
| difficulty | "Medium" |
|---|
| logics | | type | "RaceResolveForTime" |
|---|
| amount | "26" |
|---|
| icon | "Icon_UI_OrderResolve" |
|---|
| displayName | "Humans Resolve" |
|---|
| description | "Keep Humans Resolve above 26 for 30 seconds" |
|---|
|
| type | "Good" |
|---|
| amount | "25" |
|---|
| icon | "Icon_Resource_Grain" |
|---|
| displayName | "Deliver 25 Grain" |
|---|
| description | "Isn't eaten raw, but can be processed.
<b>Obtained in:</b>
Homestead<sprite name=grade3>,
Small Farm<sprite name=grade2>,
Foragers' Camp<sprite name=grade2>,
Small Foragers' Camp<sprite name=grade1>" |
|---|
|
|
|---|
|
| difficulty | "Hard" |
|---|
| logics | | type | "RaceResolveForTime" |
|---|
| amount | "28" |
|---|
| icon | "Icon_UI_OrderResolve" |
|---|
| displayName | "Humans Resolve" |
|---|
| description | "Keep Humans Resolve above 28 for 30 seconds" |
|---|
|
| type | "Good" |
|---|
| amount | "30" |
|---|
| icon | "Icon_Resource_Grain" |
|---|
| displayName | "Deliver 30 Grain" |
|---|
| description | "Isn't eaten raw, but can be processed.
<b>Obtained in:</b>
Homestead<sprite name=grade3>,
Small Farm<sprite name=grade2>,
Foragers' Camp<sprite name=grade2>,
Small Foragers' Camp<sprite name=grade1>" |
|---|
|
|
|---|
|
|
|---|
| rewards1 | | id | "Coats +2" |
|---|
| displayName | "Ancient Sewing Technique" |
|---|
| description | "+2 to <sprite name="[needs] coats"> Coats production (from gathering, farming, fishing, or production)." |
|---|
|
|
|---|
| rewards2 | | id | "Pie 30" |
|---|
| displayName | "Basket of Pies" |
|---|
| description | "30 <sprite name="[food processed] pie"> Pie" |
|---|
|
|
|---|
| rewards3 | | id | "Extra Human Newcommers" |
|---|
| displayName | "Human Friendship" |
|---|
| description | "2 additional Humans will come with each group of newcomers." |
|---|
|
|
|---|
|
| id | "II Happy Lizards" |
|---|
| displayName | "Happy Lizards" |
|---|
| tiers | |
|---|
| isTimed | false |
|---|
| timeToFail | 0 |
|---|
| objectivesSets | | difficulty | "Easy" |
|---|
| logics | | type | "RaceResolveForTime" |
|---|
| amount | "14" |
|---|
| icon | "Icon_UI_OrderLizardResolve" |
|---|
| displayName | "Lizards Resolve" |
|---|
| description | "Keep Lizards Resolve above 14 for 30 seconds" |
|---|
|
| type | "GladeDiscovery" |
|---|
| amount | "1" |
|---|
| icon | "Icon_UI_OrderGlades" |
|---|
| displayName | "Glades" |
|---|
| description | "Cut through the forest to discover 1 glades." |
|---|
|
|
|---|
|
| difficulty | "Medium" |
|---|
| logics | | type | "RaceResolveForTime" |
|---|
| amount | "16" |
|---|
| icon | "Icon_UI_OrderLizardResolve" |
|---|
| displayName | "Lizards Resolve" |
|---|
| description | "Keep Lizards Resolve above 16 for 30 seconds" |
|---|
|
| type | "GladeDiscovery" |
|---|
| amount | "2" |
|---|
| icon | "Icon_UI_OrderGlades" |
|---|
| displayName | "Glades" |
|---|
| description | "Cut through the forest to discover 2 glades." |
|---|
|
|
|---|
|
| difficulty | "Hard" |
|---|
| logics | | type | "RaceResolveForTime" |
|---|
| amount | "18" |
|---|
| icon | "Icon_UI_OrderLizardResolve" |
|---|
| displayName | "Lizards Resolve" |
|---|
| description | "Keep Lizards Resolve above 18 for 30 seconds" |
|---|
|
| type | "GladeDiscovery" |
|---|
| amount | "3" |
|---|
| icon | "Icon_UI_OrderGlades" |
|---|
| displayName | "Glades" |
|---|
| description | "Cut through the forest to discover 3 glades." |
|---|
|
|
|---|
|
|
|---|
| rewards1 | | id | "Jerky +2" |
|---|
| displayName | "Salted Jerky" |
|---|
| description | "+2 to <sprite name="[food processed] jerky"> Jerky production (from gathering, farming, fishing, or production)." |
|---|
|
|
|---|
| rewards2 | | id | "Amber 10" |
|---|
| displayName | "Amber Pouch" |
|---|
| description | "10 <sprite name="[valuable] amber"> Amber" |
|---|
|
|
|---|
| rewards3 | | id | "Extra Lizard Newcommers" |
|---|
| displayName | "Lizard Friendship" |
|---|
| description | "2 additional Lizards will come with each group of newcomers." |
|---|
|
|
|---|
|
| id | "II Harpy Influx" |
|---|
| displayName | "Harpy Influx" |
|---|
| tiers | |
|---|
| isTimed | false |
|---|
| timeToFail | 0 |
|---|
| objectivesSets | | difficulty | "Easy" |
|---|
| logics | | type | "Good" |
|---|
| amount | "35" |
|---|
| icon | "Icon_Resource_Mushrooms" |
|---|
| displayName | "Deliver 35 Mushrooms" |
|---|
| description | "Common food source.
<b>Obtained in:</b>
Greenhouse<sprite name=grade2>,
Herbalists' Camp<sprite name=grade2>,
Homestead<sprite name=grade2>,
Small Herbalists' Camp<sprite name=grade1>" |
|---|
|
|
|---|
|
| difficulty | "Medium" |
|---|
| logics | | type | "Good" |
|---|
| amount | "50" |
|---|
| icon | "Icon_Resource_Mushrooms" |
|---|
| displayName | "Deliver 50 Mushrooms" |
|---|
| description | "Common food source.
<b>Obtained in:</b>
Greenhouse<sprite name=grade2>,
Herbalists' Camp<sprite name=grade2>,
Homestead<sprite name=grade2>,
Small Herbalists' Camp<sprite name=grade1>" |
|---|
|
|
|---|
|
| difficulty | "Hard" |
|---|
| logics | | type | "Good" |
|---|
| amount | "65" |
|---|
| icon | "Icon_Resource_Mushrooms" |
|---|
| displayName | "Deliver 65 Mushrooms" |
|---|
| description | "Common food source.
<b>Obtained in:</b>
Greenhouse<sprite name=grade2>,
Herbalists' Camp<sprite name=grade2>,
Homestead<sprite name=grade2>,
Small Herbalists' Camp<sprite name=grade1>" |
|---|
|
|
|---|
|
|
|---|
| rewards1 | | id | "Harpy 5" |
|---|
| displayName | "Group of Harpies" |
|---|
| description | "5 Harpies will join the settlement." |
|---|
|
|
|---|
| rewards2 | | id | "Coats +2" |
|---|
| displayName | "Ancient Sewing Technique" |
|---|
| description | "+2 to <sprite name="[needs] coats"> Coats production (from gathering, farming, fishing, or production)." |
|---|
|
|
|---|
| rewards3 | | id | "Coats 25" |
|---|
| displayName | "Bundle of Coats" |
|---|
| description | "25 <sprite name="[needs] coats"> Coats" |
|---|
|
|
|---|
|
| id | "II Harpy Population" |
|---|
| displayName | "Harpy Population" |
|---|
| tiers | |
|---|
| isTimed | false |
|---|
| timeToFail | 0 |
|---|
| objectivesSets | | difficulty | "Easy" |
|---|
| logics | | type | "RaceAmountForTime" |
|---|
| amount | "6" |
|---|
| icon | "harpy_temp" |
|---|
| displayName | "Harpies" |
|---|
| description | "Have at least 6 Harpies for 30 seconds" |
|---|
|
| type | "RaceResolveForTime" |
|---|
| amount | "14" |
|---|
| icon | "Icon_UI_OrderHarpyResolve" |
|---|
| displayName | "Harpies Resolve" |
|---|
| description | "Keep Harpies Resolve above 14 for 30 seconds" |
|---|
|
|
|---|
|
| difficulty | "Medium" |
|---|
| logics | | type | "RaceAmountForTime" |
|---|
| amount | "8" |
|---|
| icon | "harpy_temp" |
|---|
| displayName | "Harpies" |
|---|
| description | "Have at least 8 Harpies for 30 seconds" |
|---|
|
| type | "RaceResolveForTime" |
|---|
| amount | "18" |
|---|
| icon | "Icon_UI_OrderHarpyResolve" |
|---|
| displayName | "Harpies Resolve" |
|---|
| description | "Keep Harpies Resolve above 18 for 60 seconds" |
|---|
|
|
|---|
|
| difficulty | "Hard" |
|---|
| logics | | type | "RaceAmountForTime" |
|---|
| amount | "10" |
|---|
| icon | "harpy_temp" |
|---|
| displayName | "Harpies" |
|---|
| description | "Have at least 10 Harpies for 30 seconds" |
|---|
|
| type | "RaceResolveForTime" |
|---|
| amount | "22" |
|---|
| icon | "Icon_UI_OrderHarpyResolve" |
|---|
| displayName | "Harpies Resolve" |
|---|
| description | "Keep Harpies Resolve above 22 for 120 seconds" |
|---|
|
|
|---|
|
|
|---|
| rewards1 | | id | "Paste 30" |
|---|
| displayName | "Bowl of Paste" |
|---|
| description | "30 <sprite name="[food processed] paste"> Paste" |
|---|
|
|
|---|
| rewards2 | | id | "Parts 5" |
|---|
| displayName | "Parts" |
|---|
| description | "5 <sprite name="[mat processed] parts"> Parts" |
|---|
|
|
|---|
| rewards3 | | id | "Alchemist Blueprint" |
|---|
| displayName | "Alchemist's Hut" |
|---|
| description | "Can produce: <sprite name=[metal] crystalized dew> Crystalized Dew (<sprite name=grade2>), <sprite name=[needs] tea> Tea (<sprite name=grade2>), <sprite name=[needs] wine> Wine (<sprite name=grade2>).
Rain engine: <sprite name="[water] clearance water"> Clearance Water." |
|---|
|
|
|---|
|
| id | "II Human Houses" |
|---|
| displayName | "More Houses" |
|---|
| tiers | |
|---|
| isTimed | false |
|---|
| timeToFail | 0 |
|---|
| objectivesSets | | difficulty | "Easy" |
|---|
| logics | | type | "NeedSatisfiedForTime" |
|---|
| amount | "16" |
|---|
| icon | "Icon_Need_Shelter" |
|---|
| displayName | "Need for Basic Housing fulfilled" |
|---|
| description | "Have at least 16 villagers with the Basic Housing need fulfilled for 20 seconds." |
|---|
|
|
|---|
|
|
|---|
| rewards1 | | id | "NewRandomVillagers 2" |
|---|
| displayName | "Villagers" |
|---|
| description | "A group of 2 villagers." |
|---|
|
|
|---|
| rewards2 | | id | "Fish 30" |
|---|
| displayName | "Basket of Fish" |
|---|
| description | "30 <sprite name="[food raw] fish"> Fish" |
|---|
|
|
|---|
| rewards3 | | id | "Parts 4" |
|---|
| displayName | "Parts" |
|---|
| description | "4 <sprite name="[mat processed] parts"> Parts" |
|---|
|
|
|---|
|
| id | "II Human Influx" |
|---|
| displayName | "Human Influx" |
|---|
| tiers | |
|---|
| isTimed | false |
|---|
| timeToFail | 0 |
|---|
| objectivesSets | | difficulty | "Easy" |
|---|
| logics | | type | "Good" |
|---|
| amount | "35" |
|---|
| icon | "Icon_Resource_Grain" |
|---|
| displayName | "Deliver 35 Grain" |
|---|
| description | "Isn't eaten raw, but can be processed.
<b>Obtained in:</b>
Homestead<sprite name=grade3>,
Small Farm<sprite name=grade2>,
Foragers' Camp<sprite name=grade2>,
Small Foragers' Camp<sprite name=grade1>" |
|---|
|
|
|---|
|
| difficulty | "Medium" |
|---|
| logics | | type | "Good" |
|---|
| amount | "50" |
|---|
| icon | "Icon_Resource_Grain" |
|---|
| displayName | "Deliver 50 Grain" |
|---|
| description | "Isn't eaten raw, but can be processed.
<b>Obtained in:</b>
Homestead<sprite name=grade3>,
Small Farm<sprite name=grade2>,
Foragers' Camp<sprite name=grade2>,
Small Foragers' Camp<sprite name=grade1>" |
|---|
|
|
|---|
|
| difficulty | "Hard" |
|---|
| logics | | type | "Good" |
|---|
| amount | "65" |
|---|
| icon | "Icon_Resource_Grain" |
|---|
| displayName | "Deliver 65 Grain" |
|---|
| description | "Isn't eaten raw, but can be processed.
<b>Obtained in:</b>
Homestead<sprite name=grade3>,
Small Farm<sprite name=grade2>,
Foragers' Camp<sprite name=grade2>,
Small Foragers' Camp<sprite name=grade1>" |
|---|
|
|
|---|
|
|
|---|
| rewards1 | | id | "Human 5" |
|---|
| displayName | "Group of Humans" |
|---|
| description | "5 Humans will join the settlement." |
|---|
|
|
|---|
| rewards2 | | id | "Bricks 15" |
|---|
| displayName | "Crate of Bricks" |
|---|
| description | "15 <sprite name="[mat processed] bricks"> Bricks" |
|---|
|
|
|---|
| rewards3 | | id | "Porridge 25" |
|---|
| displayName | "Box of Porridge" |
|---|
| description | "25 <sprite name="[food processed] porridge"> Porridge" |
|---|
|
|
|---|
|
| id | "II Human Population" |
|---|
| displayName | "Human Population" |
|---|
| tiers | |
|---|
| isTimed | false |
|---|
| timeToFail | 0 |
|---|
| objectivesSets | | difficulty | "Easy" |
|---|
| logics | | type | "RaceAmountForTime" |
|---|
| amount | "6" |
|---|
| icon | "human_temp" |
|---|
| displayName | "Humans" |
|---|
| description | "Have at least 6 Humans for 30 seconds" |
|---|
|
| type | "RaceResolveForTime" |
|---|
| amount | "24" |
|---|
| icon | "Icon_UI_OrderResolve" |
|---|
| displayName | "Humans Resolve" |
|---|
| description | "Keep Humans Resolve above 24 for 30 seconds" |
|---|
|
|
|---|
|
| difficulty | "Medium" |
|---|
| logics | | type | "RaceAmountForTime" |
|---|
| amount | "8" |
|---|
| icon | "human_temp" |
|---|
| displayName | "Humans" |
|---|
| description | "Have at least 8 Humans for 30 seconds" |
|---|
|
| type | "RaceResolveForTime" |
|---|
| amount | "28" |
|---|
| icon | "Icon_UI_OrderResolve" |
|---|
| displayName | "Humans Resolve" |
|---|
| description | "Keep Humans Resolve above 28 for 60 seconds" |
|---|
|
|
|---|
|
| difficulty | "Hard" |
|---|
| logics | | type | "RaceAmountForTime" |
|---|
| amount | "10" |
|---|
| icon | "human_temp" |
|---|
| displayName | "Humans" |
|---|
| description | "Have at least 10 Humans for 30 seconds" |
|---|
|
| type | "RaceResolveForTime" |
|---|
| amount | "32" |
|---|
| icon | "Icon_UI_OrderResolve" |
|---|
| displayName | "Humans Resolve" |
|---|
| description | "Keep Humans Resolve above 32 for 120 seconds" |
|---|
|
|
|---|
|
|
|---|
| rewards1 | | id | "Pie 30" |
|---|
| displayName | "Basket of Pies" |
|---|
| description | "30 <sprite name="[food processed] pie"> Pie" |
|---|
|
|
|---|
| rewards2 | | id | "Amber 15" |
|---|
| displayName | "Amber Pouch" |
|---|
| description | "15 <sprite name="[valuable] amber"> Amber" |
|---|
|
|
|---|
| rewards3 | | id | "Brick Oven Blueprint" |
|---|
| displayName | "Brick Oven" |
|---|
| description | "Can produce: <sprite name=[food processed] biscuits> Biscuits (<sprite name=grade3>), <sprite name=[needs] incense> Incense (<sprite name=grade2>), <sprite name=[crafting] coal> Coal (<sprite name=grade1>).
Rain engine: <sprite name="[water] clearance water"> Clearance Water." |
|---|
|
|
|---|
|
| id | "II Jerky For Time" |
|---|
| displayName | "Meat Treats" |
|---|
| tiers | |
|---|
| isTimed | false |
|---|
| timeToFail | 0 |
|---|
| objectivesSets | | difficulty | "Easy" |
|---|
| logics | | type | "NeedSatisfiedForTime" |
|---|
| amount | "8" |
|---|
| icon | "Icon_Resource_Jerky" |
|---|
| displayName | "Need for Jerky fulfilled" |
|---|
| description | "Have at least 8 villagers with the Jerky need fulfilled for 120 seconds." |
|---|
|
|
|---|
|
| difficulty | "Medium" |
|---|
| logics | | type | "NeedSatisfiedForTime" |
|---|
| amount | "10" |
|---|
| icon | "Icon_Resource_Jerky" |
|---|
| displayName | "Need for Jerky fulfilled" |
|---|
| description | "Have at least 10 villagers with the Jerky need fulfilled for 120 seconds." |
|---|
|
|
|---|
|
| difficulty | "Hard" |
|---|
| logics | | type | "NeedSatisfiedForTime" |
|---|
| amount | "12" |
|---|
| icon | "Icon_Resource_Jerky" |
|---|
| displayName | "Need for Jerky fulfilled" |
|---|
| description | "Have at least 12 villagers with the Jerky need fulfilled for 120 seconds." |
|---|
|
|
|---|
|
|
|---|
| rewards1 | | id | "Jerky +2" |
|---|
| displayName | "Salted Jerky" |
|---|
| description | "+2 to <sprite name="[food processed] jerky"> Jerky production (from gathering, farming, fishing, or production)." |
|---|
|
|
|---|
| rewards2 | | id | "Moth Larvae Meat 40" |
|---|
| displayName | "Pack of Meat" |
|---|
| description | "40 <sprite name="[food raw] meat"> Meat" |
|---|
|
|
|---|
| rewards3 | | id | "NewRandomVillagers 2" |
|---|
| displayName | "Villagers" |
|---|
| description | "A group of 2 villagers." |
|---|
|
|
|---|
|
| id | "II Jerky" |
|---|
| displayName | "Meat Diet" |
|---|
| tiers | |
|---|
| isTimed | false |
|---|
| timeToFail | 0 |
|---|
| objectivesSets | | difficulty | "Easy" |
|---|
| logics | | type | "NeedServed" |
|---|
| amount | "30" |
|---|
| icon | "Icon_Resource_Jerky" |
|---|
| displayName | "Need for Jerky fulfilled" |
|---|
| description | "Fulfill your villagers' need for eating jerky 30 times." |
|---|
|
|
|---|
|
| difficulty | "Medium" |
|---|
| logics | | type | "NeedServed" |
|---|
| amount | "40" |
|---|
| icon | "Icon_Resource_Jerky" |
|---|
| displayName | "Need for Jerky fulfilled" |
|---|
| description | "Fulfill your villagers' need for eating jerky 40 times." |
|---|
|
|
|---|
|
| difficulty | "Hard" |
|---|
| logics | | type | "NeedServed" |
|---|
| amount | "50" |
|---|
| icon | "Icon_Resource_Jerky" |
|---|
| displayName | "Need for Jerky fulfilled" |
|---|
| description | "Fulfill your villagers' need for eating jerky 50 times." |
|---|
|
|
|---|
|
|
|---|
| rewards1 | | id | "Eggs +1" |
|---|
| displayName | "Egg Containers" |
|---|
| description | "+1 to <sprite name="[food raw] eggs"> Eggs production (from gathering, farming, fishing, or production)." |
|---|
|
|
|---|
| rewards2 | | id | "Eggs 30" |
|---|
| displayName | "Basket of Eggs" |
|---|
| description | "30 <sprite name="[food raw] eggs"> Eggs" |
|---|
|
|
|---|
| rewards3 | | id | "Flour 30" |
|---|
| displayName | "Sacks of Flour" |
|---|
| description | "30 <sprite name="[crafting] flour"> Flour" |
|---|
|
|
|---|
|
| id | "II Judgement" |
|---|
| displayName | "Judgment" |
|---|
| tiers | |
|---|
| isTimed | false |
|---|
| timeToFail | 0 |
|---|
| objectivesSets | | difficulty | "Easy" |
|---|
| logics | | type | "VillagersDeath" |
|---|
| amount | "4" |
|---|
| icon | "Icon_UI_OrderExileVillagers" |
|---|
| displayName | "Exile villagers" |
|---|
| description | "Use the Manorial Court to exile 4 villagers from your settlement." |
|---|
|
|
|---|
|
| difficulty | "Medium" |
|---|
| logics | | type | "VillagersDeath" |
|---|
| amount | "5" |
|---|
| icon | "Icon_UI_OrderExileVillagers" |
|---|
| displayName | "Exile villagers" |
|---|
| description | "Use the Manorial Court to exile 5 villagers from your settlement." |
|---|
|
|
|---|
|
| difficulty | "Hard" |
|---|
| logics | | type | "VillagersDeath" |
|---|
| amount | "6" |
|---|
| icon | "Icon_UI_OrderExileVillagers" |
|---|
| displayName | "Exile villagers" |
|---|
| description | "Use the Manorial Court to exile 6 villagers from your settlement." |
|---|
|
|
|---|
|
|
|---|
| rewards1 | | id | "Copper Bar 20" |
|---|
| displayName | "Copper Bars" |
|---|
| description | "20 <sprite name="[metal] copper bar"> Copper Bars" |
|---|
|
|
|---|
| rewards2 | | id | "Pipes +1" |
|---|
| displayName | "Stamping Die" |
|---|
| description | "+1 to <sprite name="[mat processed] pipe"> Pipes production (from gathering, farming, fishing, or production)." |
|---|
|
|
|---|
| rewards3 | | id | "Bat 3" |
|---|
| displayName | "Group of Bats" |
|---|
| description | "3 Bats will join the settlement." |
|---|
|
|
|---|
|
| id | "II Lizard Influx" |
|---|
| displayName | "Lizard Influx" |
|---|
| tiers | |
|---|
| isTimed | false |
|---|
| timeToFail | 0 |
|---|
| objectivesSets | | difficulty | "Easy" |
|---|
| logics | | type | "Good" |
|---|
| amount | "35" |
|---|
| icon | "Icon_Resource_Meat" |
|---|
| displayName | "Deliver 35 Meat" |
|---|
| description | "Common food source.
<b>Obtained in:</b>
Trappers' Camp<sprite name=grade2>,
Ranch<sprite name=grade1>,
Small Trappers' Camp<sprite name=grade1>" |
|---|
|
|
|---|
|
| difficulty | "Medium" |
|---|
| logics | | type | "Good" |
|---|
| amount | "50" |
|---|
| icon | "Icon_Resource_Meat" |
|---|
| displayName | "Deliver 50 Meat" |
|---|
| description | "Common food source.
<b>Obtained in:</b>
Trappers' Camp<sprite name=grade2>,
Ranch<sprite name=grade1>,
Small Trappers' Camp<sprite name=grade1>" |
|---|
|
|
|---|
|
| difficulty | "Hard" |
|---|
| logics | | type | "Good" |
|---|
| amount | "65" |
|---|
| icon | "Icon_Resource_Meat" |
|---|
| displayName | "Deliver 65 Meat" |
|---|
| description | "Common food source.
<b>Obtained in:</b>
Trappers' Camp<sprite name=grade2>,
Ranch<sprite name=grade1>,
Small Trappers' Camp<sprite name=grade1>" |
|---|
|
|
|---|
|
|
|---|
| rewards1 | | id | "Lizard 5" |
|---|
| displayName | "Group of Lizards" |
|---|
| description | "5 Lizards will join the settlement." |
|---|
|
|
|---|
| rewards2 | | id | "Training Gear 20" |
|---|
| displayName | "Training Gear" |
|---|
| description | "20 <sprite name="[needs] training gear"> Training Gear" |
|---|
|
|
|---|
| rewards3 | | id | "Coal 25" |
|---|
| displayName | "Chest of Coal" |
|---|
| description | "25 <sprite name="[crafting] coal"> Coal" |
|---|
|
|
|---|
|
| id | "II Lizard Population" |
|---|
| displayName | "Lizard Population" |
|---|
| tiers | |
|---|
| isTimed | false |
|---|
| timeToFail | 0 |
|---|
| objectivesSets | | difficulty | "Easy" |
|---|
| logics | | type | "RaceAmountForTime" |
|---|
| amount | "6" |
|---|
| icon | "lizard_temp" |
|---|
| displayName | "Lizards" |
|---|
| description | "Have at least 6 Lizards for 30 seconds" |
|---|
|
| type | "RaceResolveForTime" |
|---|
| amount | "14" |
|---|
| icon | "Icon_UI_OrderLizardResolve" |
|---|
| displayName | "Lizards Resolve" |
|---|
| description | "Keep Lizards Resolve above 14 for 30 seconds" |
|---|
|
|
|---|
|
| difficulty | "Medium" |
|---|
| logics | | type | "RaceAmountForTime" |
|---|
| amount | "8" |
|---|
| icon | "lizard_temp" |
|---|
| displayName | "Lizards" |
|---|
| description | "Have at least 8 Lizards for 30 seconds" |
|---|
|
| type | "RaceResolveForTime" |
|---|
| amount | "18" |
|---|
| icon | "Icon_UI_OrderLizardResolve" |
|---|
| displayName | "Lizards Resolve" |
|---|
| description | "Keep Lizards Resolve above 18 for 30 seconds" |
|---|
|
|
|---|
|
| difficulty | "Hard" |
|---|
| logics | | type | "RaceAmountForTime" |
|---|
| amount | "10" |
|---|
| icon | "lizard_temp" |
|---|
| displayName | "Lizards" |
|---|
| description | "Have at least 10 Lizards for 30 seconds" |
|---|
|
| type | "RaceResolveForTime" |
|---|
| amount | "22" |
|---|
| icon | "Icon_UI_OrderLizardResolve" |
|---|
| displayName | "Lizards Resolve" |
|---|
| description | "Keep Lizards Resolve above 22 for 120 seconds" |
|---|
|
|
|---|
|
|
|---|
| rewards1 | | id | "Meat +1" |
|---|
| displayName | "Nets" |
|---|
| description | "+1 to <sprite name="[food raw] meat"> Meat production (from gathering, farming, fishing, or production)." |
|---|
|
|
|---|
| rewards2 | | id | "Skewers 40" |
|---|
| displayName | "Pack of Skewers" |
|---|
| description | "40 <sprite name="[food processed] skewers"> Skewers" |
|---|
|
|
|---|
| rewards3 | | id | "Butcher Blueprint" |
|---|
| displayName | "Butcher" |
|---|
| description | "Can produce: <sprite name=[food processed] skewers> Skewers (<sprite name=grade2>), <sprite name=[food processed] jerky> Jerky (<sprite name=grade2>), <sprite name=[crafting] oil> Oil (<sprite name=grade2>).
Rain engine: <sprite name="[water] drizzle water"> Drizzle Water." |
|---|
|
|
|---|
|
| id | "II Luxury Packs" |
|---|
| displayName | "Luxurious Delivery" |
|---|
| tiers | |
|---|
| isTimed | false |
|---|
| timeToFail | 0 |
|---|
| objectivesSets | | difficulty | "Easy" |
|---|
| logics | | type | "Good" |
|---|
| amount | "8" |
|---|
| icon | "Icon_Resource_Luxury" |
|---|
| displayName | "Deliver 8 Pack of Luxury Goods" |
|---|
| description | "Goods highly sought after by traders. Can be used to fulfill orders, or sold for a large profit.
<b>Produced in:</b>
Carpenter<sprite name=grade2>,
Pantry<sprite name=grade2>,
Cooperage<sprite name=grade1>" |
|---|
|
|
|---|
|
| difficulty | "Medium" |
|---|
| logics | | type | "Good" |
|---|
| amount | "10" |
|---|
| icon | "Icon_Resource_Luxury" |
|---|
| displayName | "Deliver 10 Pack of Luxury Goods" |
|---|
| description | "Goods highly sought after by traders. Can be used to fulfill orders, or sold for a large profit.
<b>Produced in:</b>
Carpenter<sprite name=grade2>,
Pantry<sprite name=grade2>,
Cooperage<sprite name=grade1>" |
|---|
|
|
|---|
|
| difficulty | "Hard" |
|---|
| logics | | type | "Good" |
|---|
| amount | "12" |
|---|
| icon | "Icon_Resource_Luxury" |
|---|
| displayName | "Deliver 12 Pack of Luxury Goods" |
|---|
| description | "Goods highly sought after by traders. Can be used to fulfill orders, or sold for a large profit.
<b>Produced in:</b>
Carpenter<sprite name=grade2>,
Pantry<sprite name=grade2>,
Cooperage<sprite name=grade1>" |
|---|
|
|
|---|
|
|
|---|
| rewards1 | | id | "Flour +2" |
|---|
| displayName | "Heavy Millstone" |
|---|
| description | "+2 to <sprite name="[crafting] flour"> Flour production (from gathering, farming, fishing, or production)." |
|---|
|
|
|---|
| rewards2 | | id | "Amber 15" |
|---|
| displayName | "Amber Pouch" |
|---|
| description | "15 <sprite name="[valuable] amber"> Amber" |
|---|
|
|
|---|
| rewards3 | | id | "NewRandomVillagers 4" |
|---|
| displayName | "Villagers" |
|---|
| description | "A group of 4 villagers." |
|---|
|
|
|---|
|
| id | "II Means of Production" |
|---|
| displayName | "Building Materials" |
|---|
| tiers | |
|---|
| isTimed | false |
|---|
| timeToFail | 0 |
|---|
| objectivesSets | | difficulty | "Easy" |
|---|
| logics | | type | "Good" |
|---|
| amount | "8" |
|---|
| icon | "Icon_Resource_Planks" |
|---|
| displayName | "Deliver 8 Planks" |
|---|
| description | "Mostly used for construction.
<b>Produced in:</b>
Lumber Mill<sprite name=grade3>,
Workshop<sprite name=grade2>,
Carpenter<sprite name=grade2>,
Supplier<sprite name=grade2>,
Crude Workstation<sprite name=grade0>" |
|---|
|
| type | "Good" |
|---|
| amount | "6" |
|---|
| icon | "Icon_Resource_Bricks" |
|---|
| displayName | "Deliver 6 Bricks" |
|---|
| description | "Mostly used for construction.
<b>Produced in:</b>
Brickyard<sprite name=grade3>,
Workshop<sprite name=grade2>,
Stamping Mill<sprite name=grade2>,
Kiln<sprite name=grade1>,
Crude Workstation<sprite name=grade0>" |
|---|
|
| type | "Good" |
|---|
| amount | "6" |
|---|
| icon | "Icon_Resource_Fabric" |
|---|
| displayName | "Deliver 6 Fabric" |
|---|
| description | "Used for construction or production of clothes.
<b>Produced in:</b>
Weaver<sprite name=grade3>,
Workshop<sprite name=grade2>,
Granary<sprite name=grade2>,
Manufactory<sprite name=grade2>,
Crude Workstation<sprite name=grade0>" |
|---|
|
|
|---|
|
| difficulty | "Medium" |
|---|
| logics | | type | "Good" |
|---|
| amount | "10" |
|---|
| icon | "Icon_Resource_Planks" |
|---|
| displayName | "Deliver 10 Planks" |
|---|
| description | "Mostly used for construction.
<b>Produced in:</b>
Lumber Mill<sprite name=grade3>,
Workshop<sprite name=grade2>,
Carpenter<sprite name=grade2>,
Supplier<sprite name=grade2>,
Crude Workstation<sprite name=grade0>" |
|---|
|
| type | "Good" |
|---|
| amount | "8" |
|---|
| icon | "Icon_Resource_Bricks" |
|---|
| displayName | "Deliver 8 Bricks" |
|---|
| description | "Mostly used for construction.
<b>Produced in:</b>
Brickyard<sprite name=grade3>,
Workshop<sprite name=grade2>,
Stamping Mill<sprite name=grade2>,
Kiln<sprite name=grade1>,
Crude Workstation<sprite name=grade0>" |
|---|
|
| type | "Good" |
|---|
| amount | "8" |
|---|
| icon | "Icon_Resource_Fabric" |
|---|
| displayName | "Deliver 8 Fabric" |
|---|
| description | "Used for construction or production of clothes.
<b>Produced in:</b>
Weaver<sprite name=grade3>,
Workshop<sprite name=grade2>,
Granary<sprite name=grade2>,
Manufactory<sprite name=grade2>,
Crude Workstation<sprite name=grade0>" |
|---|
|
|
|---|
|
| difficulty | "Hard" |
|---|
| logics | | type | "Good" |
|---|
| amount | "14" |
|---|
| icon | "Icon_Resource_Planks" |
|---|
| displayName | "Deliver 14 Planks" |
|---|
| description | "Mostly used for construction.
<b>Produced in:</b>
Lumber Mill<sprite name=grade3>,
Workshop<sprite name=grade2>,
Carpenter<sprite name=grade2>,
Supplier<sprite name=grade2>,
Crude Workstation<sprite name=grade0>" |
|---|
|
| type | "Good" |
|---|
| amount | "10" |
|---|
| icon | "Icon_Resource_Bricks" |
|---|
| displayName | "Deliver 10 Bricks" |
|---|
| description | "Mostly used for construction.
<b>Produced in:</b>
Brickyard<sprite name=grade3>,
Workshop<sprite name=grade2>,
Stamping Mill<sprite name=grade2>,
Kiln<sprite name=grade1>,
Crude Workstation<sprite name=grade0>" |
|---|
|
| type | "Good" |
|---|
| amount | "10" |
|---|
| icon | "Icon_Resource_Fabric" |
|---|
| displayName | "Deliver 10 Fabric" |
|---|
| description | "Used for construction or production of clothes.
<b>Produced in:</b>
Weaver<sprite name=grade3>,
Workshop<sprite name=grade2>,
Granary<sprite name=grade2>,
Manufactory<sprite name=grade2>,
Crude Workstation<sprite name=grade0>" |
|---|
|
|
|---|
|
|
|---|
| rewards1 | | id | "Hearth Parts 2" |
|---|
| displayName | "Wildfire Essence" |
|---|
| description | "2 <sprite name="hearth parts"> Wildfire Essence" |
|---|
|
|
|---|
| rewards2 | | id | "Clay 40" |
|---|
| displayName | "Crate of Clay" |
|---|
| description | "40 <sprite name="[mat raw] clay"> Clay" |
|---|
|
|
|---|
| rewards3 | | id | "Leather 40" |
|---|
| displayName | "Bundle of Leather" |
|---|
| description | "40 <sprite name="[mat raw] leather"> Leather" |
|---|
|
|
|---|
|
| id | "II Multiply Routes" |
|---|
| displayName | "Stacking Amber" |
|---|
| tiers | |
|---|
| isTimed | false |
|---|
| timeToFail | 0 |
|---|
| objectivesSets | | difficulty | "Easy" |
|---|
| logics | | type | "TradeRouteFinishedWithAmount" |
|---|
| amount | "1" |
|---|
| icon | "Icon_UI_OrderTradeRouteMultiplier" |
|---|
| displayName | "Complete Trade Routes With Multiplier" |
|---|
| description | "Complete 1 trade routes with an offer multiplier of 3 or higher." |
|---|
|
| type | "Good" |
|---|
| amount | "5" |
|---|
| icon | "Icon_Resource_Amber" |
|---|
| displayName | "Deliver 5 Amber" |
|---|
| description | "Crystallized resin. The main currency of the kingdom." |
|---|
|
|
|---|
|
| difficulty | "Medium, Hard" |
|---|
| logics | | type | "TradeRouteFinishedWithAmount" |
|---|
| amount | "2" |
|---|
| icon | "Icon_UI_OrderTradeRouteMultiplier" |
|---|
| displayName | "Complete Trade Routes With Multiplier" |
|---|
| description | "Complete 2 trade routes with an offer multiplier of 3 or higher." |
|---|
|
| type | "Good" |
|---|
| amount | "10" |
|---|
| icon | "Icon_Resource_Amber" |
|---|
| displayName | "Deliver 10 Amber" |
|---|
| description | "Crystallized resin. The main currency of the kingdom." |
|---|
|
|
|---|
|
| difficulty | "Hard" |
|---|
| logics | | type | "TradeRouteFinishedWithAmount" |
|---|
| amount | "3" |
|---|
| icon | "Icon_UI_OrderTradeRouteMultiplier" |
|---|
| displayName | "Complete Trade Routes With Multiplier" |
|---|
| description | "Complete 3 trade routes with an offer multiplier of 3 or higher." |
|---|
|
| type | "Good" |
|---|
| amount | "15" |
|---|
| icon | "Icon_Resource_Amber" |
|---|
| displayName | "Deliver 15 Amber" |
|---|
| description | "Crystallized resin. The main currency of the kingdom." |
|---|
|
|
|---|
|
|
|---|
| rewards1 | | id | "Bricks +1" |
|---|
| displayName | "Reinforced Brick Mold" |
|---|
| description | "+1 to <sprite name="[mat processed] bricks"> Bricks production (from gathering, farming, fishing, or production)." |
|---|
|
|
|---|
| rewards2 | | id | "Wetstone 35" |
|---|
| displayName | "Crate of Stone" |
|---|
| description | "35 <sprite name="[mat raw] stone"> Stone" |
|---|
|
|
|---|
| rewards3 | | id | "Scales 35" |
|---|
| displayName | "Box of Scales" |
|---|
| description | "35 <sprite name="[mat raw] scales"> Scales" |
|---|
|
|
|---|
|
| id | "II Offering Butcher" |
|---|
| displayName | "Feast" |
|---|
| tiers | |
|---|
| isTimed | false |
|---|
| timeToFail | 0 |
|---|
| objectivesSets | | difficulty | "Easy" |
|---|
| logics | | type | "NeedsCategorySatisfiedForTime" |
|---|
| amount | "10" |
|---|
| icon | "Icon_UI_CategoryFood" |
|---|
| displayName | "Any Complex Food need fulfilled" |
|---|
| description | "Have at least 10 villagers with a need from the Complex Food category fulfilled for 30 seconds." |
|---|
|
| type | "Good" |
|---|
| amount | "15" |
|---|
| icon | "Icon_Resource_Oil" |
|---|
| displayName | "Deliver 15 Oil" |
|---|
| description | "Efficient fuel.
<b>Obtained in:</b>
Press<sprite name=grade3>,
Druid's Hut<sprite name=grade3>,
Butcher<sprite name=grade2>" |
|---|
|
|
|---|
|
| difficulty | "Medium" |
|---|
| logics | | type | "NeedsCategorySatisfiedForTime" |
|---|
| amount | "12" |
|---|
| icon | "Icon_UI_CategoryFood" |
|---|
| displayName | "Any Complex Food need fulfilled" |
|---|
| description | "Have at least 12 villagers with a need from the Complex Food category fulfilled for 30 seconds." |
|---|
|
| type | "Good" |
|---|
| amount | "20" |
|---|
| icon | "Icon_Resource_Oil" |
|---|
| displayName | "Deliver 20 Oil" |
|---|
| description | "Efficient fuel.
<b>Obtained in:</b>
Press<sprite name=grade3>,
Druid's Hut<sprite name=grade3>,
Butcher<sprite name=grade2>" |
|---|
|
|
|---|
|
| difficulty | "Hard" |
|---|
| logics | | type | "NeedsCategorySatisfiedForTime" |
|---|
| amount | "14" |
|---|
| icon | "Icon_UI_CategoryFood" |
|---|
| displayName | "Any Complex Food need fulfilled" |
|---|
| description | "Have at least 14 villagers with a need from the Complex Food category fulfilled for 30 seconds." |
|---|
|
| type | "Good" |
|---|
| amount | "25" |
|---|
| icon | "Icon_Resource_Oil" |
|---|
| displayName | "Deliver 25 Oil" |
|---|
| description | "Efficient fuel.
<b>Obtained in:</b>
Press<sprite name=grade3>,
Druid's Hut<sprite name=grade3>,
Butcher<sprite name=grade2>" |
|---|
|
|
|---|
|
|
|---|
| rewards1 | | id | "Food Production Speed +20" |
|---|
| displayName | "Viceroy's Survival Guide" |
|---|
| description | "A handy set of notes on how to survive in the wilderness, written by an anonymous viceroy. Increases global food production speed by 20%." |
|---|
|
|
|---|
| rewards2 | | id | "Oil +2" |
|---|
| displayName | "Heavy Press" |
|---|
| description | "+2 to <sprite name="[crafting] oil"> Oil production (from gathering, farming, fishing, or production)." |
|---|
|
|
|---|
| rewards3 | | id | "Coal 20" |
|---|
| displayName | "Chest of Coal" |
|---|
| description | "20 <sprite name="[crafting] coal"> Coal" |
|---|
|
|
|---|
|
| id | "II Outpost" |
|---|
| displayName | "Outposts" |
|---|
| tiers | |
|---|
| isTimed | false |
|---|
| timeToFail | 0 |
|---|
| objectivesSets | | difficulty | "Easy" |
|---|
| logics | | type | "HubLeveledUp" |
|---|
| amount | "1" |
|---|
| icon | "Icon_UI_Encampment" |
|---|
| displayName | "Encampment (Level 1)" |
|---|
| description | "Have at least 1 Hearths upgraded to level: Encampment (Level 1)." |
|---|
|
|
|---|
|
| difficulty | "Medium" |
|---|
| logics | | type | "HubLeveledUp" |
|---|
| amount | "2" |
|---|
| icon | "Icon_UI_Encampment" |
|---|
| displayName | "Encampment (Level 1)" |
|---|
| description | "Have at least 2 Hearths upgraded to level: Encampment (Level 1)." |
|---|
|
|
|---|
|
| difficulty | "Hard" |
|---|
| logics | | type | "HubLeveledUp" |
|---|
| amount | "2" |
|---|
| icon | "Icon_UI_Neighborhood" |
|---|
| displayName | "Neighborhood (Level 2)" |
|---|
| description | "Have at least 2 Hearths upgraded to level: Neighborhood (Level 2)." |
|---|
|
|
|---|
|
|
|---|
| rewards1 | | id | "Amber 15" |
|---|
| displayName | "Amber Pouch" |
|---|
| description | "15 <sprite name="[valuable] amber"> Amber" |
|---|
|
|
|---|
| rewards2 | | id | "Builder +5" |
|---|
| displayName | "Builder's Pack" |
|---|
| description | "Any Builder can carry 5 additional items." |
|---|
|
|
|---|
| rewards3 | | id | "Boots 35" |
|---|
| displayName | "Box of Boots" |
|---|
| description | "35 <sprite name="[needs] boots"> Boots" |
|---|
|
| id | "Coats 35" |
|---|
| displayName | "Bundle of Coats" |
|---|
| description | "35 <sprite name="[needs] coats"> Coats" |
|---|
|
|
|---|
|
| id | "II Paths" |
|---|
| displayName | "Infrastructure" |
|---|
| tiers | |
|---|
| isTimed | false |
|---|
| timeToFail | 0 |
|---|
| objectivesSets | | difficulty | "Easy" |
|---|
| logics | | type | "BuildingOwning" |
|---|
| amount | "50" |
|---|
| icon | "Path_icon" |
|---|
| displayName | "Path" |
|---|
| description | "A simple path, doesn't cost any resources. Grants a 5% speed increase to villagers." |
|---|
|
|
|---|
|
|
|---|
| rewards1 | | id | "Amber 5" |
|---|
| displayName | "Amber Pouch" |
|---|
| description | "5 <sprite name="[valuable] amber"> Amber" |
|---|
|
|
|---|
| rewards2 | | id | "Wetstone 15" |
|---|
| displayName | "Crate of Stone" |
|---|
| description | "15 <sprite name="[mat raw] stone"> Stone" |
|---|
|
|
|---|
| rewards3 | |
|---|
|
| id | "II Population Influx" |
|---|
| displayName | "Population Influx" |
|---|
| tiers | |
|---|
| isTimed | false |
|---|
| timeToFail | 0 |
|---|
| objectivesSets | | difficulty | "Medium, Hard" |
|---|
| logics | | type | "Good" |
|---|
| amount | "40" |
|---|
| icon | "Icon_Resource_Oil" |
|---|
| displayName | "Deliver 40 Oil" |
|---|
| description | "Efficient fuel.
<b>Obtained in:</b>
Press<sprite name=grade3>,
Druid's Hut<sprite name=grade3>,
Butcher<sprite name=grade2>" |
|---|
|
| type | "Good" |
|---|
| amount | "40" |
|---|
| icon | "Icon_Resource_Flour" |
|---|
| displayName | "Deliver 40 Flour" |
|---|
| description | "Used for cooking.
<b>Produced in:</b>
Rain Mill<sprite name=grade3>,
Provisioner<sprite name=grade2>,
Stamping Mill<sprite name=grade2>,
Supplier<sprite name=grade2>,
Press<sprite name=grade1>" |
|---|
|
|
|---|
|
|
|---|
| rewards1 | | id | "Farmer +5" |
|---|
| displayName | "Farmer's Pack" |
|---|
| description | "Any Farmer can carry 5 additional items." |
|---|
|
| id | "Flour +2" |
|---|
| displayName | "Heavy Millstone" |
|---|
| description | "+2 to <sprite name="[crafting] flour"> Flour production (from gathering, farming, fishing, or production)." |
|---|
|
|
|---|
| rewards2 | | id | "Hearth Parts 2" |
|---|
| displayName | "Wildfire Essence" |
|---|
| description | "2 <sprite name="hearth parts"> Wildfire Essence" |
|---|
|
|
|---|
| rewards3 | | id | "NewRandomVillagers 5" |
|---|
| displayName | "Villagers" |
|---|
| description | "A group of 5 villagers." |
|---|
|
|
|---|
|
| id | "II Rainwater" |
|---|
| displayName | "Water Delivery" |
|---|
| tiers | |
|---|
| isTimed | false |
|---|
| timeToFail | 0 |
|---|
| objectivesSets | | difficulty | "Easy" |
|---|
| logics | | type | "Good" |
|---|
| amount | "40" |
|---|
| icon | "Icon_Resource_DrizzleWater" |
|---|
| displayName | "Deliver 40 Drizzle Water" |
|---|
| description | "Highly concentrated green drizzle rainwater. Used to power Rain Engines in food-oriented buildings." |
|---|
|
|
|---|
|
| difficulty | "Medium" |
|---|
| logics | | type | "Good" |
|---|
| amount | "70" |
|---|
| icon | "Icon_Resource_DrizzleWater" |
|---|
| displayName | "Deliver 70 Drizzle Water" |
|---|
| description | "Highly concentrated green drizzle rainwater. Used to power Rain Engines in food-oriented buildings." |
|---|
|
|
|---|
|
| difficulty | "Hard" |
|---|
| logics | | type | "Good" |
|---|
| amount | "100" |
|---|
| icon | "Icon_Resource_DrizzleWater" |
|---|
| displayName | "Deliver 100 Drizzle Water" |
|---|
| description | "Highly concentrated green drizzle rainwater. Used to power Rain Engines in food-oriented buildings." |
|---|
|
|
|---|
|
|
|---|
| rewards1 | | id | "Copper Bar 20" |
|---|
| displayName | "Copper Bars" |
|---|
| description | "20 <sprite name="[metal] copper bar"> Copper Bars" |
|---|
|
|
|---|
| rewards2 | | id | "Coal 30" |
|---|
| displayName | "Chest of Coal" |
|---|
| description | "30 <sprite name="[crafting] coal"> Coal" |
|---|
|
|
|---|
| rewards3 | | id | "Amber 10" |
|---|
| displayName | "Amber Pouch" |
|---|
| description | "10 <sprite name="[valuable] amber"> Amber" |
|---|
|
|
|---|
|
| id | "II Route Value" |
|---|
| displayName | "Profit Margin" |
|---|
| tiers | |
|---|
| isTimed | false |
|---|
| timeToFail | 0 |
|---|
| objectivesSets | | difficulty | "Easy" |
|---|
| logics | | type | "TradeRouteWithMinValueFinished" |
|---|
| amount | "2" |
|---|
| icon | "Icon_UI_OrderTradeRoutes" |
|---|
| displayName | "High Value Trade Routes" |
|---|
| description | "Complete 2 trade routes worth at least 5 Amber each." |
|---|
|
|
|---|
|
| difficulty | "Medium" |
|---|
| logics | | type | "TradeRouteWithMinValueFinished" |
|---|
| amount | "3" |
|---|
| icon | "Icon_UI_OrderTradeRoutes" |
|---|
| displayName | "High Value Trade Routes" |
|---|
| description | "Complete 3 trade routes worth at least 6 Amber each." |
|---|
|
|
|---|
|
| difficulty | "Hard" |
|---|
| logics | | type | "TradeRouteWithMinValueFinished" |
|---|
| amount | "3" |
|---|
| icon | "Icon_UI_OrderTradeRoutes" |
|---|
| displayName | "High Value Trade Routes" |
|---|
| description | "Complete 3 trade routes worth at least 7 Amber each." |
|---|
|
|
|---|
|
|
|---|
| rewards1 | | id | "Supplier Blueprint" |
|---|
| displayName | "Supplier" |
|---|
| description | "Can produce: <sprite name=[crafting] flour> Flour (<sprite name=grade2>), <sprite name=[mat processed] planks> Planks (<sprite name=grade2>), <sprite name=[vessel] waterskin> Waterskins (<sprite name=grade2>).
Rain engine: <sprite name="[water] clearance water"> Clearance Water." |
|---|
|
|
|---|
| rewards2 | | id | "Amber 20" |
|---|
| displayName | "Amber Pouch" |
|---|
| description | "20 <sprite name="[valuable] amber"> Amber" |
|---|
|
|
|---|
| rewards3 | | id | "Porridge 30" |
|---|
| displayName | "Box of Porridge" |
|---|
| description | "30 <sprite name="[food processed] porridge"> Porridge" |
|---|
|
| id | "Paste 30" |
|---|
| displayName | "Bowl of Paste" |
|---|
| description | "30 <sprite name="[food processed] paste"> Paste" |
|---|
|
| id | "Jerky 30" |
|---|
| displayName | "Basket of Jerky" |
|---|
| description | "30 <sprite name="[food processed] jerky"> Jerky" |
|---|
|
| id | "Skewers 30" |
|---|
| displayName | "Pack of Skewers" |
|---|
| description | "30 <sprite name="[food processed] skewers"> Skewers" |
|---|
|
| id | "Biscuits 30" |
|---|
| displayName | "Basket of Biscuits" |
|---|
| description | "30 <sprite name="[food processed] biscuits"> Biscuits" |
|---|
|
| id | "Pie 30" |
|---|
| displayName | "Basket of Pies" |
|---|
| description | "30 <sprite name="[food processed] pie"> Pie" |
|---|
|
| id | "Pickled Goods 30" |
|---|
| displayName | "Pickled Goods" |
|---|
| description | "30 <sprite name="[food processed] pickled goods"> Pickled Goods" |
|---|
|
|
|---|
|
| id | "II Routes" |
|---|
| displayName | "Seller" |
|---|
| tiers | |
|---|
| isTimed | false |
|---|
| timeToFail | 0 |
|---|
| objectivesSets | | difficulty | "Easy" |
|---|
| logics | | type | "TradeRouteFinished" |
|---|
| amount | "4" |
|---|
| icon | "Icon_UI_OrderTradeRoutes" |
|---|
| displayName | "Trade Routes" |
|---|
| description | "Complete 4 trade routes." |
|---|
|
| type | "TraderValueSold" |
|---|
| amount | "10" |
|---|
| icon | "Icon_UI_OrderTrade" |
|---|
| displayName | "Value of Goods Sold" |
|---|
| description | "Sell goods worth at least 10 Amber to a trader or trade route." |
|---|
|
|
|---|
|
| difficulty | "Medium" |
|---|
| logics | | type | "TradeRouteFinished" |
|---|
| amount | "5" |
|---|
| icon | "Icon_UI_OrderTradeRoutes" |
|---|
| displayName | "Trade Routes" |
|---|
| description | "Complete 5 trade routes." |
|---|
|
| type | "TraderValueSold" |
|---|
| amount | "15" |
|---|
| icon | "Icon_UI_OrderTrade" |
|---|
| displayName | "Value of Goods Sold" |
|---|
| description | "Sell goods worth at least 15 Amber to a trader or trade route." |
|---|
|
|
|---|
|
| difficulty | "Hard" |
|---|
| logics | | type | "TradeRouteFinished" |
|---|
| amount | "6" |
|---|
| icon | "Icon_UI_OrderTradeRoutes" |
|---|
| displayName | "Trade Routes" |
|---|
| description | "Complete 6 trade routes." |
|---|
|
| type | "TraderValueSold" |
|---|
| amount | "20" |
|---|
| icon | "Icon_UI_OrderTrade" |
|---|
| displayName | "Value of Goods Sold" |
|---|
| description | "Sell goods worth at least 20 Amber to a trader or trade route." |
|---|
|
|
|---|
|
|
|---|
| rewards1 | | id | "Amber 15" |
|---|
| displayName | "Amber Pouch" |
|---|
| description | "15 <sprite name="[valuable] amber"> Amber" |
|---|
|
|
|---|
| rewards2 | | id | "Bricks 10" |
|---|
| displayName | "Crate of Bricks" |
|---|
| description | "10 <sprite name="[mat processed] bricks"> Bricks" |
|---|
|
|
|---|
| rewards3 | | id | "Waterskins +2" |
|---|
| displayName | "Advanced Leatherworking" |
|---|
| description | "+2 to <sprite name="[vessel] waterskin"> Waterskins production (from gathering, farming, fishing, or production)." |
|---|
|
|
|---|
|
| id | "II Sacrifice" |
|---|
| displayName | "Sacrificing" |
|---|
| tiers | |
|---|
| isTimed | false |
|---|
| timeToFail | 0 |
|---|
| objectivesSets | | difficulty | "Easy" |
|---|
| logics | | type | "GoodSacraficed" |
|---|
| amount | "15" |
|---|
| icon | "Icon_Resource_Coal" |
|---|
| displayName | "Sacrifice Coal" |
|---|
| description | "Sacrifice 15 Coal at the Ancient Hearth." |
|---|
|
| type | "GoodSacraficed" |
|---|
| amount | "15" |
|---|
| icon | "Icon_Resource_Wood" |
|---|
| displayName | "Sacrifice Wood" |
|---|
| description | "Sacrifice 15 Wood at the Ancient Hearth." |
|---|
|
|
|---|
|
| difficulty | "Medium" |
|---|
| logics | | type | "GoodSacraficed" |
|---|
| amount | "20" |
|---|
| icon | "Icon_Resource_Oil" |
|---|
| displayName | "Sacrifice Oil" |
|---|
| description | "Sacrifice 20 Oil at the Ancient Hearth." |
|---|
|
| type | "GoodSacraficed" |
|---|
| amount | "20" |
|---|
| icon | "Icon_Resource_Coal" |
|---|
| displayName | "Sacrifice Coal" |
|---|
| description | "Sacrifice 20 Coal at the Ancient Hearth." |
|---|
|
|
|---|
|
| difficulty | "Hard" |
|---|
| logics | | type | "GoodSacraficed" |
|---|
| amount | "30" |
|---|
| icon | "Icon_Resource_Oil" |
|---|
| displayName | "Sacrifice Oil" |
|---|
| description | "Sacrifice 30 Oil at the Ancient Hearth." |
|---|
|
| type | "GoodSacraficed" |
|---|
| amount | "30" |
|---|
| icon | "Icon_Resource_Coal" |
|---|
| displayName | "Sacrifice Coal" |
|---|
| description | "Sacrifice 30 Coal at the Ancient Hearth." |
|---|
|
| type | "GoodSacraficed" |
|---|
| amount | "50" |
|---|
| icon | "Icon_Resource_Wood" |
|---|
| displayName | "Sacrifice Wood" |
|---|
| description | "Sacrifice 50 Wood at the Ancient Hearth." |
|---|
|
|
|---|
|
|
|---|
| rewards1 | | id | "Resin +1" |
|---|
| displayName | "Resin Extractor" |
|---|
| description | "+1 to <sprite name="[mat raw] resin"> Resin production (from gathering, farming, fishing, or production)." |
|---|
|
|
|---|
| rewards2 | | id | "FuelConsumption -25" |
|---|
| displayName | "Secret Firekeeper Techniques" |
|---|
| description | "An old manuscript detailing long-forgotten burning rites. Fuel consumption in Hearths is decreased by 25%." |
|---|
|
|
|---|
| rewards3 | | id | "Copper Bar 20" |
|---|
| displayName | "Copper Bars" |
|---|
| description | "20 <sprite name="[metal] copper bar"> Copper Bars" |
|---|
|
|
|---|
|
| id | "II Standing" |
|---|
| displayName | "Making Connections" |
|---|
| tiers | |
|---|
| isTimed | false |
|---|
| timeToFail | 0 |
|---|
| objectivesSets | | difficulty | "Easy" |
|---|
| logics | | type | "TradeTownStandingLeveledUp" |
|---|
| amount | "1" |
|---|
| icon | "Icon_UI_OrderStanding" |
|---|
| displayName | "Standing Level" |
|---|
| description | "Reach standing level 1 with 1 settlements on trade routes." |
|---|
|
|
|---|
|
| difficulty | "Medium" |
|---|
| logics | | type | "TradeTownStandingLeveledUp" |
|---|
| amount | "2" |
|---|
| icon | "Icon_UI_OrderStanding" |
|---|
| displayName | "Standing Level" |
|---|
| description | "Reach standing level 1 with 2 settlements on trade routes." |
|---|
|
|
|---|
|
| difficulty | "Hard" |
|---|
| logics | | type | "TradeTownStandingLeveledUp" |
|---|
| amount | "3" |
|---|
| icon | "Icon_UI_OrderStanding" |
|---|
| displayName | "Standing Level" |
|---|
| description | "Reach standing level 1 with 3 settlements on trade routes." |
|---|
|
|
|---|
|
|
|---|
| rewards1 | | id | "Amber 20" |
|---|
| displayName | "Amber Pouch" |
|---|
| description | "20 <sprite name="[valuable] amber"> Amber" |
|---|
|
|
|---|
| rewards2 | | id | "Hearth Parts 2" |
|---|
| displayName | "Wildfire Essence" |
|---|
| description | "2 <sprite name="hearth parts"> Wildfire Essence" |
|---|
|
|
|---|
| rewards3 | | id | "Parts 5" |
|---|
| displayName | "Parts" |
|---|
| description | "5 <sprite name="[mat processed] parts"> Parts" |
|---|
|
|
|---|
|
| id | "II Tablets" |
|---|
| displayName | "Ancient Artifacts" |
|---|
| tiers | |
|---|
| isTimed | false |
|---|
| timeToFail | 0 |
|---|
| objectivesSets | | difficulty | "Medium" |
|---|
| logics | | type | "Good" |
|---|
| amount | "2" |
|---|
| icon | "Icon_Resource_AncientTablet" |
|---|
| displayName | "Deliver 2 Ancient Tablet" |
|---|
| description | "Valuable sources of knowledge, highly sought after by traders and the Queen herself. They can be found in Dangerous (<sprite name="dangerous">) or Forbidden Glades (<sprite name="forbidden">)." |
|---|
|
|
|---|
|
| difficulty | "Hard" |
|---|
| logics | | type | "Good" |
|---|
| amount | "3" |
|---|
| icon | "Icon_Resource_AncientTablet" |
|---|
| displayName | "Deliver 3 Ancient Tablet" |
|---|
| description | "Valuable sources of knowledge, highly sought after by traders and the Queen herself. They can be found in Dangerous (<sprite name="dangerous">) or Forbidden Glades (<sprite name="forbidden">)." |
|---|
|
|
|---|
|
|
|---|
| rewards1 | | id | "Packs of Goods +1" |
|---|
| displayName | "Export Specialization" |
|---|
| description | "Gain +1 to production yields for all packs of goods." |
|---|
|
|
|---|
| rewards2 | | id | "Amber 20" |
|---|
| displayName | "Amber Pouch" |
|---|
| description | "20 <sprite name="[valuable] amber"> Amber" |
|---|
|
|
|---|
| rewards3 | | id | "NewRandomVillagers 2" |
|---|
| displayName | "Villagers" |
|---|
| description | "A group of 2 villagers." |
|---|
|
|
|---|
|
| id | "II TO Cut NOTrees" |
|---|
| displayName | "Work Break" |
|---|
| tiers | |
|---|
| isTimed | true |
|---|
| timeToFail | 580 |
|---|
| objectivesSets | | difficulty | "Hard" |
|---|
| logics | | type | "NoNaturalResourceDepletedForTime" |
|---|
| amount | null |
|---|
| icon | "Icon_UI_OrderDontCutTrees" |
|---|
| displayName | "Don't Fell Trees" |
|---|
| description | "Don't fell any trees for 510 seconds." |
|---|
|
|
|---|
|
|
|---|
| rewards1 | | id | "Faster Woodcutters" |
|---|
| displayName | "Lightweight Axes" |
|---|
| description | "Woodcutters move +20% faster." |
|---|
|
|
|---|
| rewards2 | | id | "Amber 15" |
|---|
| displayName | "Amber Pouch" |
|---|
| description | "15 <sprite name="[valuable] amber"> Amber" |
|---|
|
|
|---|
| rewards3 | | id | "Coal 30" |
|---|
| displayName | "Chest of Coal" |
|---|
| description | "30 <sprite name="[crafting] coal"> Coal" |
|---|
|
|
|---|
|
| id | "II TO Cut Trees" |
|---|
| displayName | "Need for Timber" |
|---|
| tiers | |
|---|
| isTimed | true |
|---|
| timeToFail | 330 |
|---|
| objectivesSets | | difficulty | "Hard" |
|---|
| logics | | type | "NaturalResourceDepleted" |
|---|
| amount | "50" |
|---|
| icon | "Icon_UI_OrderCutTrees" |
|---|
| displayName | "Fell Trees" |
|---|
| description | "Fell 50 trees." |
|---|
|
|
|---|
|
|
|---|
| rewards1 | | id | "Fuel Recipes Rate 33" |
|---|
| displayName | "Advanced Fuel" |
|---|
| description | "All fuel recipes are 33% faster." |
|---|
|
|
|---|
| rewards2 | | id | "Planks 15" |
|---|
| displayName | "Box of Planks" |
|---|
| description | "15 <sprite name="[mat processed] planks"> Planks" |
|---|
|
|
|---|
| rewards3 | | id | "Hearth Parts 3" |
|---|
| displayName | "Wildfire Essence" |
|---|
| description | "3 <sprite name="hearth parts"> Wildfire Essence" |
|---|
|
|
|---|
|
| id | "II TO Discover Dangerous Glades" |
|---|
| displayName | "Adventurous Viceroy" |
|---|
| tiers | |
|---|
| isTimed | true |
|---|
| timeToFail | 540 |
|---|
| objectivesSets | | difficulty | "Medium" |
|---|
| logics | | type | "GladeDiscovery" |
|---|
| amount | "2" |
|---|
| icon | "Icon_Order_DangerousDiscovery" |
|---|
| displayName | "Dangerous Glades" |
|---|
| description | "Cut through the forest to discover 2 Dangerous (<sprite name="dangerous">) or Forbidden Glades (<sprite name="forbidden">)." |
|---|
|
|
|---|
|
| difficulty | "Hard" |
|---|
| logics | | type | "GladeDiscovery" |
|---|
| amount | "3" |
|---|
| icon | "Icon_Order_DangerousDiscovery" |
|---|
| displayName | "Dangerous Glades" |
|---|
| description | "Cut through the forest to discover 3 Dangerous (<sprite name="dangerous">) or Forbidden Glades (<sprite name="forbidden">)." |
|---|
|
|
|---|
|
|
|---|
| rewards1 | | id | "Toolshop Blueprint" |
|---|
| displayName | "Toolshop" |
|---|
| description | "Can produce: <sprite name=[tools] simple tools> Tools (<sprite name=grade3>), <sprite name=[mat processed] pipe> Pipes (<sprite name=grade2>), <sprite name=[needs] boots> Boots (<sprite name=grade2>).
Rain engine: <sprite name="[water] storm water"> Storm Water." |
|---|
|
|
|---|
| rewards2 | | id | "Jerky 40" |
|---|
| displayName | "Basket of Jerky" |
|---|
| description | "40 <sprite name="[food processed] jerky"> Jerky" |
|---|
|
| id | "Skewers 40" |
|---|
| displayName | "Pack of Skewers" |
|---|
| description | "40 <sprite name="[food processed] skewers"> Skewers" |
|---|
|
| id | "Biscuits 40" |
|---|
| displayName | "Basket of Biscuits" |
|---|
| description | "40 <sprite name="[food processed] biscuits"> Biscuits" |
|---|
|
| id | "Pie 40" |
|---|
| displayName | "Basket of Pies" |
|---|
| description | "40 <sprite name="[food processed] pie"> Pie" |
|---|
|
| id | "Paste 40" |
|---|
| displayName | "Bowl of Paste" |
|---|
| description | "40 <sprite name="[food processed] paste"> Paste" |
|---|
|
| id | "Porridge 40" |
|---|
| displayName | "Box of Porridge" |
|---|
| description | "40 <sprite name="[food processed] porridge"> Porridge" |
|---|
|
| id | "Pickled Goods 40" |
|---|
| displayName | "Pickled Goods" |
|---|
| description | "40 <sprite name="[food processed] pickled goods"> Pickled Goods" |
|---|
|
|
|---|
| rewards3 | | id | "Metal Tools 12" |
|---|
| displayName | "Box of Tools" |
|---|
| description | "12 <sprite name="[tools] simple tools"> Tools" |
|---|
|
|
|---|
|
| id | "II TO Forager Trial - CRW AT" |
|---|
| displayName | "Forager's Trial" |
|---|
| tiers | |
|---|
| isTimed | true |
|---|
| timeToFail | 480 |
|---|
| objectivesSets | | difficulty | "Easy" |
|---|
| logics | | type | "Good" |
|---|
| amount | "30" |
|---|
| icon | "Icon_Resource_Vegetables" |
|---|
| displayName | "Deliver 30 Vegetables" |
|---|
| description | "Common food source.
<b>Obtained in:</b>
Foragers' Camp<sprite name=grade2>,
Homestead<sprite name=grade2>,
Small Farm<sprite name=grade1>,
Small Foragers' Camp<sprite name=grade1>" |
|---|
|
| type | "Good" |
|---|
| amount | "30" |
|---|
| icon | "Icon_Resource_Grain" |
|---|
| displayName | "Deliver 30 Grain" |
|---|
| description | "Isn't eaten raw, but can be processed.
<b>Obtained in:</b>
Homestead<sprite name=grade3>,
Small Farm<sprite name=grade2>,
Foragers' Camp<sprite name=grade2>,
Small Foragers' Camp<sprite name=grade1>" |
|---|
|
|
|---|
|
| difficulty | "Medium" |
|---|
| logics | | type | "Good" |
|---|
| amount | "40" |
|---|
| icon | "Icon_Resource_Vegetables" |
|---|
| displayName | "Deliver 40 Vegetables" |
|---|
| description | "Common food source.
<b>Obtained in:</b>
Foragers' Camp<sprite name=grade2>,
Homestead<sprite name=grade2>,
Small Farm<sprite name=grade1>,
Small Foragers' Camp<sprite name=grade1>" |
|---|
|
| type | "Good" |
|---|
| amount | "40" |
|---|
| icon | "Icon_Resource_Grain" |
|---|
| displayName | "Deliver 40 Grain" |
|---|
| description | "Isn't eaten raw, but can be processed.
<b>Obtained in:</b>
Homestead<sprite name=grade3>,
Small Farm<sprite name=grade2>,
Foragers' Camp<sprite name=grade2>,
Small Foragers' Camp<sprite name=grade1>" |
|---|
|
|
|---|
|
| difficulty | "Hard" |
|---|
| logics | | type | "Good" |
|---|
| amount | "50" |
|---|
| icon | "Icon_Resource_Vegetables" |
|---|
| displayName | "Deliver 50 Vegetables" |
|---|
| description | "Common food source.
<b>Obtained in:</b>
Foragers' Camp<sprite name=grade2>,
Homestead<sprite name=grade2>,
Small Farm<sprite name=grade1>,
Small Foragers' Camp<sprite name=grade1>" |
|---|
|
| type | "Good" |
|---|
| amount | "50" |
|---|
| icon | "Icon_Resource_Grain" |
|---|
| displayName | "Deliver 50 Grain" |
|---|
| description | "Isn't eaten raw, but can be processed.
<b>Obtained in:</b>
Homestead<sprite name=grade3>,
Small Farm<sprite name=grade2>,
Foragers' Camp<sprite name=grade2>,
Small Foragers' Camp<sprite name=grade1>" |
|---|
|
|
|---|
|
|
|---|
| rewards1 | | id | "Porridge +3" |
|---|
| displayName | "Puffed Grain" |
|---|
| description | "+3 to <sprite name="[food processed] porridge"> Porridge production (from gathering, farming, fishing, or production)." |
|---|
|
| id | "Ale +3" |
|---|
| displayName | "Bigger Barrels" |
|---|
| description | "+3 to <sprite name="[needs] ale"> Ale production (from gathering, farming, fishing, or production)." |
|---|
|
| id | "Pickled Goods +3" |
|---|
| displayName | "Pickle Jars" |
|---|
| description | "+3 to <sprite name="[food processed] pickled goods"> Pickled Goods production (from gathering, farming, fishing, or production)." |
|---|
|
| id | "Skewers +3" |
|---|
| displayName | "Bigger Grill" |
|---|
| description | "+3 to <sprite name="[food processed] skewers"> Skewers production (from gathering, farming, fishing, or production)." |
|---|
|
| id | "Pie +3" |
|---|
| displayName | "Bigger Ovens" |
|---|
| description | "+3 to <sprite name="[food processed] pie"> Pie production (from gathering, farming, fishing, or production)." |
|---|
|
| id | "Biscuits +3" |
|---|
| displayName | "Bigger Pans" |
|---|
| description | "+3 to <sprite name="[food processed] biscuits"> Biscuits production (from gathering, farming, fishing, or production)." |
|---|
|
|
|---|
| rewards2 | | id | "Porridge 40" |
|---|
| displayName | "Box of Porridge" |
|---|
| description | "40 <sprite name="[food processed] porridge"> Porridge" |
|---|
|
| id | "Pickled Goods 40" |
|---|
| displayName | "Pickled Goods" |
|---|
| description | "40 <sprite name="[food processed] pickled goods"> Pickled Goods" |
|---|
|
| id | "Skewers 40" |
|---|
| displayName | "Pack of Skewers" |
|---|
| description | "40 <sprite name="[food processed] skewers"> Skewers" |
|---|
|
| id | "Pie 40" |
|---|
| displayName | "Basket of Pies" |
|---|
| description | "40 <sprite name="[food processed] pie"> Pie" |
|---|
|
| id | "Biscuits 40" |
|---|
| displayName | "Basket of Biscuits" |
|---|
| description | "40 <sprite name="[food processed] biscuits"> Biscuits" |
|---|
|
| id | "Ale 40" |
|---|
| displayName | "Barrels of Ale" |
|---|
| description | "40 <sprite name="[needs] ale"> Ale" |
|---|
|
|
|---|
| rewards3 | | id | "Plantation Blueprint" |
|---|
| displayName | "Plantation" |
|---|
| description | "Uses nearby farm fields to grow <sprite name=[food raw] berries> Berries (<sprite name=grade2>), <sprite name=[mat raw] plant fibre> Plant Fiber (<sprite name=grade2>)." |
|---|
|
|
|---|
|
| id | "II TO Forager Trial - RW" |
|---|
| displayName | "Forager's Trial" |
|---|
| tiers | |
|---|
| isTimed | true |
|---|
| timeToFail | 480 |
|---|
| objectivesSets | | difficulty | "Easy" |
|---|
| logics | | type | "Good" |
|---|
| amount | "30" |
|---|
| icon | "Icon_Resource_Vegetables" |
|---|
| displayName | "Deliver 30 Vegetables" |
|---|
| description | "Common food source.
<b>Obtained in:</b>
Foragers' Camp<sprite name=grade2>,
Homestead<sprite name=grade2>,
Small Farm<sprite name=grade1>,
Small Foragers' Camp<sprite name=grade1>" |
|---|
|
| type | "Good" |
|---|
| amount | "30" |
|---|
| icon | "Icon_Resource_Roots" |
|---|
| displayName | "Deliver 30 Roots" |
|---|
| description | "Common food source.
<b>Obtained in:</b>
Foragers' Camp<sprite name=grade2>,
Herb Garden<sprite name=grade1>,
Small Foragers' Camp<sprite name=grade1>" |
|---|
|
|
|---|
|
| difficulty | "Medium" |
|---|
| logics | | type | "Good" |
|---|
| amount | "40" |
|---|
| icon | "Icon_Resource_Vegetables" |
|---|
| displayName | "Deliver 40 Vegetables" |
|---|
| description | "Common food source.
<b>Obtained in:</b>
Foragers' Camp<sprite name=grade2>,
Homestead<sprite name=grade2>,
Small Farm<sprite name=grade1>,
Small Foragers' Camp<sprite name=grade1>" |
|---|
|
| type | "Good" |
|---|
| amount | "40" |
|---|
| icon | "Icon_Resource_Roots" |
|---|
| displayName | "Deliver 40 Roots" |
|---|
| description | "Common food source.
<b>Obtained in:</b>
Foragers' Camp<sprite name=grade2>,
Herb Garden<sprite name=grade1>,
Small Foragers' Camp<sprite name=grade1>" |
|---|
|
|
|---|
|
| difficulty | "Hard" |
|---|
| logics | | type | "Good" |
|---|
| amount | "50" |
|---|
| icon | "Icon_Resource_Vegetables" |
|---|
| displayName | "Deliver 50 Vegetables" |
|---|
| description | "Common food source.
<b>Obtained in:</b>
Foragers' Camp<sprite name=grade2>,
Homestead<sprite name=grade2>,
Small Farm<sprite name=grade1>,
Small Foragers' Camp<sprite name=grade1>" |
|---|
|
| type | "Good" |
|---|
| amount | "50" |
|---|
| icon | "Icon_Resource_Roots" |
|---|
| displayName | "Deliver 50 Roots" |
|---|
| description | "Common food source.
<b>Obtained in:</b>
Foragers' Camp<sprite name=grade2>,
Herb Garden<sprite name=grade1>,
Small Foragers' Camp<sprite name=grade1>" |
|---|
|
|
|---|
|
|
|---|
| rewards1 | | id | "Porridge +3" |
|---|
| displayName | "Puffed Grain" |
|---|
| description | "+3 to <sprite name="[food processed] porridge"> Porridge production (from gathering, farming, fishing, or production)." |
|---|
|
| id | "Ale +3" |
|---|
| displayName | "Bigger Barrels" |
|---|
| description | "+3 to <sprite name="[needs] ale"> Ale production (from gathering, farming, fishing, or production)." |
|---|
|
| id | "Pickled Goods +3" |
|---|
| displayName | "Pickle Jars" |
|---|
| description | "+3 to <sprite name="[food processed] pickled goods"> Pickled Goods production (from gathering, farming, fishing, or production)." |
|---|
|
| id | "Skewers +3" |
|---|
| displayName | "Bigger Grill" |
|---|
| description | "+3 to <sprite name="[food processed] skewers"> Skewers production (from gathering, farming, fishing, or production)." |
|---|
|
| id | "Pie +3" |
|---|
| displayName | "Bigger Ovens" |
|---|
| description | "+3 to <sprite name="[food processed] pie"> Pie production (from gathering, farming, fishing, or production)." |
|---|
|
| id | "Biscuits +3" |
|---|
| displayName | "Bigger Pans" |
|---|
| description | "+3 to <sprite name="[food processed] biscuits"> Biscuits production (from gathering, farming, fishing, or production)." |
|---|
|
|
|---|
| rewards2 | | id | "Porridge 40" |
|---|
| displayName | "Box of Porridge" |
|---|
| description | "40 <sprite name="[food processed] porridge"> Porridge" |
|---|
|
| id | "Pickled Goods 40" |
|---|
| displayName | "Pickled Goods" |
|---|
| description | "40 <sprite name="[food processed] pickled goods"> Pickled Goods" |
|---|
|
| id | "Skewers 40" |
|---|
| displayName | "Pack of Skewers" |
|---|
| description | "40 <sprite name="[food processed] skewers"> Skewers" |
|---|
|
| id | "Pie 40" |
|---|
| displayName | "Basket of Pies" |
|---|
| description | "40 <sprite name="[food processed] pie"> Pie" |
|---|
|
| id | "Biscuits 40" |
|---|
| displayName | "Basket of Biscuits" |
|---|
| description | "40 <sprite name="[food processed] biscuits"> Biscuits" |
|---|
|
| id | "Ale 40" |
|---|
| displayName | "Barrels of Ale" |
|---|
| description | "40 <sprite name="[needs] ale"> Ale" |
|---|
|
|
|---|
| rewards3 | | id | "Plantation Blueprint" |
|---|
| displayName | "Plantation" |
|---|
| description | "Uses nearby farm fields to grow <sprite name=[food raw] berries> Berries (<sprite name=grade2>), <sprite name=[mat raw] plant fibre> Plant Fiber (<sprite name=grade2>)." |
|---|
|
|
|---|
|
| id | "II TO Forager Trial - SO" |
|---|
| displayName | "Forager's Trial" |
|---|
| tiers | |
|---|
| isTimed | true |
|---|
| timeToFail | 480 |
|---|
| objectivesSets | | difficulty | "Easy" |
|---|
| logics | | type | "Good" |
|---|
| amount | "30" |
|---|
| icon | "Icon_Resource_Roots" |
|---|
| displayName | "Deliver 30 Roots" |
|---|
| description | "Common food source.
<b>Obtained in:</b>
Foragers' Camp<sprite name=grade2>,
Herb Garden<sprite name=grade1>,
Small Foragers' Camp<sprite name=grade1>" |
|---|
|
| type | "Good" |
|---|
| amount | "30" |
|---|
| icon | "Icon_Resource_Grain" |
|---|
| displayName | "Deliver 30 Grain" |
|---|
| description | "Isn't eaten raw, but can be processed.
<b>Obtained in:</b>
Homestead<sprite name=grade3>,
Small Farm<sprite name=grade2>,
Foragers' Camp<sprite name=grade2>,
Small Foragers' Camp<sprite name=grade1>" |
|---|
|
|
|---|
|
| difficulty | "Medium" |
|---|
| logics | | type | "Good" |
|---|
| amount | "40" |
|---|
| icon | "Icon_Resource_Roots" |
|---|
| displayName | "Deliver 40 Roots" |
|---|
| description | "Common food source.
<b>Obtained in:</b>
Foragers' Camp<sprite name=grade2>,
Herb Garden<sprite name=grade1>,
Small Foragers' Camp<sprite name=grade1>" |
|---|
|
| type | "Good" |
|---|
| amount | "40" |
|---|
| icon | "Icon_Resource_Grain" |
|---|
| displayName | "Deliver 40 Grain" |
|---|
| description | "Isn't eaten raw, but can be processed.
<b>Obtained in:</b>
Homestead<sprite name=grade3>,
Small Farm<sprite name=grade2>,
Foragers' Camp<sprite name=grade2>,
Small Foragers' Camp<sprite name=grade1>" |
|---|
|
|
|---|
|
| difficulty | "Hard" |
|---|
| logics | | type | "Good" |
|---|
| amount | "50" |
|---|
| icon | "Icon_Resource_Roots" |
|---|
| displayName | "Deliver 50 Roots" |
|---|
| description | "Common food source.
<b>Obtained in:</b>
Foragers' Camp<sprite name=grade2>,
Herb Garden<sprite name=grade1>,
Small Foragers' Camp<sprite name=grade1>" |
|---|
|
| type | "Good" |
|---|
| amount | "50" |
|---|
| icon | "Icon_Resource_Grain" |
|---|
| displayName | "Deliver 50 Grain" |
|---|
| description | "Isn't eaten raw, but can be processed.
<b>Obtained in:</b>
Homestead<sprite name=grade3>,
Small Farm<sprite name=grade2>,
Foragers' Camp<sprite name=grade2>,
Small Foragers' Camp<sprite name=grade1>" |
|---|
|
|
|---|
|
|
|---|
| rewards1 | | id | "Porridge +3" |
|---|
| displayName | "Puffed Grain" |
|---|
| description | "+3 to <sprite name="[food processed] porridge"> Porridge production (from gathering, farming, fishing, or production)." |
|---|
|
| id | "Ale +3" |
|---|
| displayName | "Bigger Barrels" |
|---|
| description | "+3 to <sprite name="[needs] ale"> Ale production (from gathering, farming, fishing, or production)." |
|---|
|
| id | "Pickled Goods +3" |
|---|
| displayName | "Pickle Jars" |
|---|
| description | "+3 to <sprite name="[food processed] pickled goods"> Pickled Goods production (from gathering, farming, fishing, or production)." |
|---|
|
| id | "Skewers +3" |
|---|
| displayName | "Bigger Grill" |
|---|
| description | "+3 to <sprite name="[food processed] skewers"> Skewers production (from gathering, farming, fishing, or production)." |
|---|
|
| id | "Pie +3" |
|---|
| displayName | "Bigger Ovens" |
|---|
| description | "+3 to <sprite name="[food processed] pie"> Pie production (from gathering, farming, fishing, or production)." |
|---|
|
| id | "Biscuits +3" |
|---|
| displayName | "Bigger Pans" |
|---|
| description | "+3 to <sprite name="[food processed] biscuits"> Biscuits production (from gathering, farming, fishing, or production)." |
|---|
|
|
|---|
| rewards2 | | id | "Porridge 40" |
|---|
| displayName | "Box of Porridge" |
|---|
| description | "40 <sprite name="[food processed] porridge"> Porridge" |
|---|
|
| id | "Pickled Goods 40" |
|---|
| displayName | "Pickled Goods" |
|---|
| description | "40 <sprite name="[food processed] pickled goods"> Pickled Goods" |
|---|
|
| id | "Skewers 40" |
|---|
| displayName | "Pack of Skewers" |
|---|
| description | "40 <sprite name="[food processed] skewers"> Skewers" |
|---|
|
| id | "Pie 40" |
|---|
| displayName | "Basket of Pies" |
|---|
| description | "40 <sprite name="[food processed] pie"> Pie" |
|---|
|
| id | "Biscuits 40" |
|---|
| displayName | "Basket of Biscuits" |
|---|
| description | "40 <sprite name="[food processed] biscuits"> Biscuits" |
|---|
|
| id | "Ale 40" |
|---|
| displayName | "Barrels of Ale" |
|---|
| description | "40 <sprite name="[needs] ale"> Ale" |
|---|
|
|
|---|
| rewards3 | | id | "Plantation Blueprint" |
|---|
| displayName | "Plantation" |
|---|
| description | "Uses nearby farm fields to grow <sprite name=[food raw] berries> Berries (<sprite name=grade2>), <sprite name=[mat raw] plant fibre> Plant Fiber (<sprite name=grade2>)." |
|---|
|
|
|---|
|
| id | "II TO Gathering Stone" |
|---|
| displayName | "Stonecutter's Trial" |
|---|
| tiers | |
|---|
| isTimed | true |
|---|
| timeToFail | 480 |
|---|
| objectivesSets | | difficulty | "Easy" |
|---|
| logics | | type | "Good" |
|---|
| amount | "30" |
|---|
| icon | "Icon_Resource_Clay" |
|---|
| displayName | "Deliver 30 Clay" |
|---|
| description | "Flesh of the earth. Used mostly for crafting.
<b>Obtained in:</b>
Stonecutters' Camp<sprite name=grade2>,
Clay Pit<sprite name=grade2>" |
|---|
|
| type | "Good" |
|---|
| amount | "30" |
|---|
| icon | "Icon_Resource_SeaMarrow" |
|---|
| displayName | "Deliver 30 Sea Marrow" |
|---|
| description | "Efficient fuel.
<b>Obtained in:</b>
Stonecutters' Camp<sprite name=grade2>" |
|---|
|
|
|---|
|
| difficulty | "Medium" |
|---|
| logics | | type | "Good" |
|---|
| amount | "40" |
|---|
| icon | "Icon_Resource_Clay" |
|---|
| displayName | "Deliver 40 Clay" |
|---|
| description | "Flesh of the earth. Used mostly for crafting.
<b>Obtained in:</b>
Stonecutters' Camp<sprite name=grade2>,
Clay Pit<sprite name=grade2>" |
|---|
|
| type | "Good" |
|---|
| amount | "40" |
|---|
| icon | "Icon_Resource_SeaMarrow" |
|---|
| displayName | "Deliver 40 Sea Marrow" |
|---|
| description | "Efficient fuel.
<b>Obtained in:</b>
Stonecutters' Camp<sprite name=grade2>" |
|---|
|
|
|---|
|
| difficulty | "Hard" |
|---|
| logics | | type | "Good" |
|---|
| amount | "50" |
|---|
| icon | "Icon_Resource_Clay" |
|---|
| displayName | "Deliver 50 Clay" |
|---|
| description | "Flesh of the earth. Used mostly for crafting.
<b>Obtained in:</b>
Stonecutters' Camp<sprite name=grade2>,
Clay Pit<sprite name=grade2>" |
|---|
|
| type | "Good" |
|---|
| amount | "50" |
|---|
| icon | "Icon_Resource_SeaMarrow" |
|---|
| displayName | "Deliver 50 Sea Marrow" |
|---|
| description | "Efficient fuel.
<b>Obtained in:</b>
Stonecutters' Camp<sprite name=grade2>" |
|---|
|
|
|---|
|
|
|---|
| rewards1 | | id | "Clay +1" |
|---|
| displayName | "Steel Shovels" |
|---|
| description | "+1 to <sprite name="[mat raw] clay"> Clay production (from gathering, farming, fishing, or production)." |
|---|
|
|
|---|
| rewards2 | | id | "Pie 40" |
|---|
| displayName | "Basket of Pies" |
|---|
| description | "40 <sprite name="[food processed] pie"> Pie" |
|---|
|
| id | "Biscuits 40" |
|---|
| displayName | "Basket of Biscuits" |
|---|
| description | "40 <sprite name="[food processed] biscuits"> Biscuits" |
|---|
|
| id | "Pickled Goods 40" |
|---|
| displayName | "Pickled Goods" |
|---|
| description | "40 <sprite name="[food processed] pickled goods"> Pickled Goods" |
|---|
|
| id | "Paste 40" |
|---|
| displayName | "Bowl of Paste" |
|---|
| description | "40 <sprite name="[food processed] paste"> Paste" |
|---|
|
| id | "Porridge 40" |
|---|
| displayName | "Box of Porridge" |
|---|
| description | "40 <sprite name="[food processed] porridge"> Porridge" |
|---|
|
| id | "Jerky 40" |
|---|
| displayName | "Basket of Jerky" |
|---|
| description | "40 <sprite name="[food processed] jerky"> Jerky" |
|---|
|
| id | "Skewers 40" |
|---|
| displayName | "Pack of Skewers" |
|---|
| description | "40 <sprite name="[food processed] skewers"> Skewers" |
|---|
|
|
|---|
| rewards3 | | id | "Clay Pit Blueprint" |
|---|
| displayName | "Clay Pit" |
|---|
| description | "Uses Clearance Water to produce goods regardless of the season. Must be placed on fertile soil. Can produce: <sprite name=[mat raw] clay> Clay (<sprite name=grade2>), <sprite name=[mat raw] reeds> Reed (<sprite name=grade2>), <sprite name=[mat raw] resin> Resin (<sprite name=grade2>)
Rain engine: <sprite name="[water] storm water"> Storm Water." |
|---|
|
|
|---|
|
| id | "II TO Glades Discovery" |
|---|
| displayName | "Venturesome Leader" |
|---|
| tiers | |
|---|
| isTimed | true |
|---|
| timeToFail | 420 |
|---|
| objectivesSets | | difficulty | "Easy" |
|---|
| logics | | type | "GladeDiscovery" |
|---|
| amount | "3" |
|---|
| icon | "Icon_UI_OrderGlades" |
|---|
| displayName | "Glades" |
|---|
| description | "Cut through the forest to discover 3 glades." |
|---|
|
|
|---|
|
| difficulty | "Medium" |
|---|
| logics | | type | "GladeDiscovery" |
|---|
| amount | "4" |
|---|
| icon | "Icon_UI_OrderGlades" |
|---|
| displayName | "Glades" |
|---|
| description | "Cut through the forest to discover 4 glades." |
|---|
|
|
|---|
|
| difficulty | "Hard" |
|---|
| logics | | type | "GladeDiscovery" |
|---|
| amount | "5" |
|---|
| icon | "Icon_UI_OrderGlades" |
|---|
| displayName | "Glades" |
|---|
| description | "Cut through the forest to discover 5 glades." |
|---|
|
|
|---|
|
|
|---|
| rewards1 | | id | "Exploration Contract" |
|---|
| displayName | "Exploration Contract" |
|---|
| description | "The Royal Academy wants a detailed map of the region, and will supply anyone willing to help. Gain 20 <sprite name="[mat raw] reeds"> Reed and 20 <sprite name="[mat raw] clay"> Clay for each discovered glade." |
|---|
|
|
|---|
| rewards2 | | id | "Metal Tools 15" |
|---|
| displayName | "Box of Tools" |
|---|
| description | "15 <sprite name="[tools] simple tools"> Tools" |
|---|
|
|
|---|
| rewards3 | | id | "Parts 10" |
|---|
| displayName | "Parts" |
|---|
| description | "10 <sprite name="[mat processed] parts"> Parts" |
|---|
|
|
|---|
|
| id | "II TO Herbalist Trial - CRW" |
|---|
| displayName | "Herbalist's Trial" |
|---|
| tiers | |
|---|
| isTimed | true |
|---|
| timeToFail | 480 |
|---|
| objectivesSets | | difficulty | "Easy" |
|---|
| logics | | type | "Good" |
|---|
| amount | "30" |
|---|
| icon | "Icon_Resource_Herbs" |
|---|
| displayName | "Deliver 30 Herbs" |
|---|
| description | "Isn't eaten raw, but can be processed.
<b>Obtained in:</b>
Herb Garden<sprite name=grade2>,
Greenhouse<sprite name=grade2>,
Herbalists' Camp<sprite name=grade2>,
Small Herbalists' Camp<sprite name=grade1>" |
|---|
|
| type | "Good" |
|---|
| amount | "30" |
|---|
| icon | "Icon_Resource_Mushrooms" |
|---|
| displayName | "Deliver 30 Mushrooms" |
|---|
| description | "Common food source.
<b>Obtained in:</b>
Greenhouse<sprite name=grade2>,
Herbalists' Camp<sprite name=grade2>,
Homestead<sprite name=grade2>,
Small Herbalists' Camp<sprite name=grade1>" |
|---|
|
|
|---|
|
| difficulty | "Medium" |
|---|
| logics | | type | "Good" |
|---|
| amount | "40" |
|---|
| icon | "Icon_Resource_Herbs" |
|---|
| displayName | "Deliver 40 Herbs" |
|---|
| description | "Isn't eaten raw, but can be processed.
<b>Obtained in:</b>
Herb Garden<sprite name=grade2>,
Greenhouse<sprite name=grade2>,
Herbalists' Camp<sprite name=grade2>,
Small Herbalists' Camp<sprite name=grade1>" |
|---|
|
| type | "Good" |
|---|
| amount | "40" |
|---|
| icon | "Icon_Resource_Mushrooms" |
|---|
| displayName | "Deliver 40 Mushrooms" |
|---|
| description | "Common food source.
<b>Obtained in:</b>
Greenhouse<sprite name=grade2>,
Herbalists' Camp<sprite name=grade2>,
Homestead<sprite name=grade2>,
Small Herbalists' Camp<sprite name=grade1>" |
|---|
|
|
|---|
|
| difficulty | "Hard" |
|---|
| logics | | type | "Good" |
|---|
| amount | "50" |
|---|
| icon | "Icon_Resource_Herbs" |
|---|
| displayName | "Deliver 50 Herbs" |
|---|
| description | "Isn't eaten raw, but can be processed.
<b>Obtained in:</b>
Herb Garden<sprite name=grade2>,
Greenhouse<sprite name=grade2>,
Herbalists' Camp<sprite name=grade2>,
Small Herbalists' Camp<sprite name=grade1>" |
|---|
|
| type | "Good" |
|---|
| amount | "50" |
|---|
| icon | "Icon_Resource_Mushrooms" |
|---|
| displayName | "Deliver 50 Mushrooms" |
|---|
| description | "Common food source.
<b>Obtained in:</b>
Greenhouse<sprite name=grade2>,
Herbalists' Camp<sprite name=grade2>,
Homestead<sprite name=grade2>,
Small Herbalists' Camp<sprite name=grade1>" |
|---|
|
|
|---|
|
|
|---|
| rewards1 | | id | "Tea +3" |
|---|
| displayName | "Tea Infuser" |
|---|
| description | "+3 to <sprite name="[needs] tea"> Tea production (from gathering, farming, fishing, or production)." |
|---|
|
| id | "Wine +3" |
|---|
| displayName | "Advanced Filters" |
|---|
| description | "+3 to <sprite name="[needs] wine"> Wine production (from gathering, farming, fishing, or production)." |
|---|
|
| id | "Crystalized Dew +1" |
|---|
| displayName | "Crystal Growth" |
|---|
| description | "+1 to <sprite name="[metal] crystalized dew"> Crystalized Dew production (from gathering, farming, fishing, or production)." |
|---|
|
|
|---|
| rewards2 | | id | "Pickled Goods 40" |
|---|
| displayName | "Pickled Goods" |
|---|
| description | "40 <sprite name="[food processed] pickled goods"> Pickled Goods" |
|---|
|
| id | "Porridge 40" |
|---|
| displayName | "Box of Porridge" |
|---|
| description | "40 <sprite name="[food processed] porridge"> Porridge" |
|---|
|
| id | "Paste 40" |
|---|
| displayName | "Bowl of Paste" |
|---|
| description | "40 <sprite name="[food processed] paste"> Paste" |
|---|
|
| id | "Jerky 40" |
|---|
| displayName | "Basket of Jerky" |
|---|
| description | "40 <sprite name="[food processed] jerky"> Jerky" |
|---|
|
| id | "Skewers 40" |
|---|
| displayName | "Pack of Skewers" |
|---|
| description | "40 <sprite name="[food processed] skewers"> Skewers" |
|---|
|
| id | "Biscuits 40" |
|---|
| displayName | "Basket of Biscuits" |
|---|
| description | "40 <sprite name="[food processed] biscuits"> Biscuits" |
|---|
|
| id | "Pie 40" |
|---|
| displayName | "Basket of Pies" |
|---|
| description | "40 <sprite name="[food processed] pie"> Pie" |
|---|
|
|
|---|
| rewards3 | | id | "Alchemist Blueprint" |
|---|
| displayName | "Alchemist's Hut" |
|---|
| description | "Can produce: <sprite name=[metal] crystalized dew> Crystalized Dew (<sprite name=grade2>), <sprite name=[needs] tea> Tea (<sprite name=grade2>), <sprite name=[needs] wine> Wine (<sprite name=grade2>).
Rain engine: <sprite name="[water] clearance water"> Clearance Water." |
|---|
|
|
|---|
|
| id | "II TO Herbalist Trial - RW SF" |
|---|
| displayName | "Herbalist's Trial" |
|---|
| tiers | |
|---|
| isTimed | true |
|---|
| timeToFail | 480 |
|---|
| objectivesSets | | difficulty | "Easy" |
|---|
| logics | | type | "Good" |
|---|
| amount | "30" |
|---|
| icon | "Icon_Resource_Berries" |
|---|
| displayName | "Deliver 30 Berries" |
|---|
| description | "Common food source.
<b>Obtained in:</b>
Plantation<sprite name=grade2>,
Herbalists' Camp<sprite name=grade2>,
Small Herbalists' Camp<sprite name=grade1>" |
|---|
|
| type | "Good" |
|---|
| amount | "30" |
|---|
| icon | "Icon_Resource_Mushrooms" |
|---|
| displayName | "Deliver 30 Mushrooms" |
|---|
| description | "Common food source.
<b>Obtained in:</b>
Greenhouse<sprite name=grade2>,
Herbalists' Camp<sprite name=grade2>,
Homestead<sprite name=grade2>,
Small Herbalists' Camp<sprite name=grade1>" |
|---|
|
|
|---|
|
| difficulty | "Medium" |
|---|
| logics | | type | "Good" |
|---|
| amount | "40" |
|---|
| icon | "Icon_Resource_Berries" |
|---|
| displayName | "Deliver 40 Berries" |
|---|
| description | "Common food source.
<b>Obtained in:</b>
Plantation<sprite name=grade2>,
Herbalists' Camp<sprite name=grade2>,
Small Herbalists' Camp<sprite name=grade1>" |
|---|
|
| type | "Good" |
|---|
| amount | "40" |
|---|
| icon | "Icon_Resource_Mushrooms" |
|---|
| displayName | "Deliver 40 Mushrooms" |
|---|
| description | "Common food source.
<b>Obtained in:</b>
Greenhouse<sprite name=grade2>,
Herbalists' Camp<sprite name=grade2>,
Homestead<sprite name=grade2>,
Small Herbalists' Camp<sprite name=grade1>" |
|---|
|
|
|---|
|
| difficulty | "Hard" |
|---|
| logics | | type | "Good" |
|---|
| amount | "50" |
|---|
| icon | "Icon_Resource_Berries" |
|---|
| displayName | "Deliver 50 Berries" |
|---|
| description | "Common food source.
<b>Obtained in:</b>
Plantation<sprite name=grade2>,
Herbalists' Camp<sprite name=grade2>,
Small Herbalists' Camp<sprite name=grade1>" |
|---|
|
| type | "Good" |
|---|
| amount | "50" |
|---|
| icon | "Icon_Resource_Mushrooms" |
|---|
| displayName | "Deliver 50 Mushrooms" |
|---|
| description | "Common food source.
<b>Obtained in:</b>
Greenhouse<sprite name=grade2>,
Herbalists' Camp<sprite name=grade2>,
Homestead<sprite name=grade2>,
Small Herbalists' Camp<sprite name=grade1>" |
|---|
|
|
|---|
|
|
|---|
| rewards1 | | id | "Tea +3" |
|---|
| displayName | "Tea Infuser" |
|---|
| description | "+3 to <sprite name="[needs] tea"> Tea production (from gathering, farming, fishing, or production)." |
|---|
|
| id | "Wine +3" |
|---|
| displayName | "Advanced Filters" |
|---|
| description | "+3 to <sprite name="[needs] wine"> Wine production (from gathering, farming, fishing, or production)." |
|---|
|
| id | "Crystalized Dew +1" |
|---|
| displayName | "Crystal Growth" |
|---|
| description | "+1 to <sprite name="[metal] crystalized dew"> Crystalized Dew production (from gathering, farming, fishing, or production)." |
|---|
|
|
|---|
| rewards2 | | id | "Pickled Goods 40" |
|---|
| displayName | "Pickled Goods" |
|---|
| description | "40 <sprite name="[food processed] pickled goods"> Pickled Goods" |
|---|
|
| id | "Porridge 40" |
|---|
| displayName | "Box of Porridge" |
|---|
| description | "40 <sprite name="[food processed] porridge"> Porridge" |
|---|
|
| id | "Paste 40" |
|---|
| displayName | "Bowl of Paste" |
|---|
| description | "40 <sprite name="[food processed] paste"> Paste" |
|---|
|
| id | "Jerky 40" |
|---|
| displayName | "Basket of Jerky" |
|---|
| description | "40 <sprite name="[food processed] jerky"> Jerky" |
|---|
|
| id | "Skewers 40" |
|---|
| displayName | "Pack of Skewers" |
|---|
| description | "40 <sprite name="[food processed] skewers"> Skewers" |
|---|
|
| id | "Biscuits 40" |
|---|
| displayName | "Basket of Biscuits" |
|---|
| description | "40 <sprite name="[food processed] biscuits"> Biscuits" |
|---|
|
| id | "Pie 40" |
|---|
| displayName | "Basket of Pies" |
|---|
| description | "40 <sprite name="[food processed] pie"> Pie" |
|---|
|
|
|---|
| rewards3 | | id | "Alchemist Blueprint" |
|---|
| displayName | "Alchemist's Hut" |
|---|
| description | "Can produce: <sprite name=[metal] crystalized dew> Crystalized Dew (<sprite name=grade2>), <sprite name=[needs] tea> Tea (<sprite name=grade2>), <sprite name=[needs] wine> Wine (<sprite name=grade2>).
Rain engine: <sprite name="[water] clearance water"> Clearance Water." |
|---|
|
|
|---|
|
| id | "II TO Herbalist Trial - SO" |
|---|
| displayName | "Herbalist's Trial" |
|---|
| tiers | |
|---|
| isTimed | true |
|---|
| timeToFail | 480 |
|---|
| objectivesSets | | difficulty | "Easy" |
|---|
| logics | | type | "Good" |
|---|
| amount | "30" |
|---|
| icon | "Icon_Resource_Berries" |
|---|
| displayName | "Deliver 30 Berries" |
|---|
| description | "Common food source.
<b>Obtained in:</b>
Plantation<sprite name=grade2>,
Herbalists' Camp<sprite name=grade2>,
Small Herbalists' Camp<sprite name=grade1>" |
|---|
|
| type | "Good" |
|---|
| amount | "30" |
|---|
| icon | "Icon_Resource_Herbs" |
|---|
| displayName | "Deliver 30 Herbs" |
|---|
| description | "Isn't eaten raw, but can be processed.
<b>Obtained in:</b>
Herb Garden<sprite name=grade2>,
Greenhouse<sprite name=grade2>,
Herbalists' Camp<sprite name=grade2>,
Small Herbalists' Camp<sprite name=grade1>" |
|---|
|
|
|---|
|
| difficulty | "Medium" |
|---|
| logics | | type | "Good" |
|---|
| amount | "40" |
|---|
| icon | "Icon_Resource_Berries" |
|---|
| displayName | "Deliver 40 Berries" |
|---|
| description | "Common food source.
<b>Obtained in:</b>
Plantation<sprite name=grade2>,
Herbalists' Camp<sprite name=grade2>,
Small Herbalists' Camp<sprite name=grade1>" |
|---|
|
| type | "Good" |
|---|
| amount | "40" |
|---|
| icon | "Icon_Resource_Herbs" |
|---|
| displayName | "Deliver 40 Herbs" |
|---|
| description | "Isn't eaten raw, but can be processed.
<b>Obtained in:</b>
Herb Garden<sprite name=grade2>,
Greenhouse<sprite name=grade2>,
Herbalists' Camp<sprite name=grade2>,
Small Herbalists' Camp<sprite name=grade1>" |
|---|
|
|
|---|
|
| difficulty | "Hard" |
|---|
| logics | | type | "Good" |
|---|
| amount | "50" |
|---|
| icon | "Icon_Resource_Berries" |
|---|
| displayName | "Deliver 50 Berries" |
|---|
| description | "Common food source.
<b>Obtained in:</b>
Plantation<sprite name=grade2>,
Herbalists' Camp<sprite name=grade2>,
Small Herbalists' Camp<sprite name=grade1>" |
|---|
|
| type | "Good" |
|---|
| amount | "50" |
|---|
| icon | "Icon_Resource_Herbs" |
|---|
| displayName | "Deliver 50 Herbs" |
|---|
| description | "Isn't eaten raw, but can be processed.
<b>Obtained in:</b>
Herb Garden<sprite name=grade2>,
Greenhouse<sprite name=grade2>,
Herbalists' Camp<sprite name=grade2>,
Small Herbalists' Camp<sprite name=grade1>" |
|---|
|
|
|---|
|
|
|---|
| rewards1 | | id | "Tea +3" |
|---|
| displayName | "Tea Infuser" |
|---|
| description | "+3 to <sprite name="[needs] tea"> Tea production (from gathering, farming, fishing, or production)." |
|---|
|
| id | "Wine +3" |
|---|
| displayName | "Advanced Filters" |
|---|
| description | "+3 to <sprite name="[needs] wine"> Wine production (from gathering, farming, fishing, or production)." |
|---|
|
| id | "Crystalized Dew +1" |
|---|
| displayName | "Crystal Growth" |
|---|
| description | "+1 to <sprite name="[metal] crystalized dew"> Crystalized Dew production (from gathering, farming, fishing, or production)." |
|---|
|
|
|---|
| rewards2 | | id | "Pickled Goods 40" |
|---|
| displayName | "Pickled Goods" |
|---|
| description | "40 <sprite name="[food processed] pickled goods"> Pickled Goods" |
|---|
|
| id | "Porridge 40" |
|---|
| displayName | "Box of Porridge" |
|---|
| description | "40 <sprite name="[food processed] porridge"> Porridge" |
|---|
|
| id | "Paste 40" |
|---|
| displayName | "Bowl of Paste" |
|---|
| description | "40 <sprite name="[food processed] paste"> Paste" |
|---|
|
| id | "Jerky 40" |
|---|
| displayName | "Basket of Jerky" |
|---|
| description | "40 <sprite name="[food processed] jerky"> Jerky" |
|---|
|
| id | "Skewers 40" |
|---|
| displayName | "Pack of Skewers" |
|---|
| description | "40 <sprite name="[food processed] skewers"> Skewers" |
|---|
|
| id | "Biscuits 40" |
|---|
| displayName | "Basket of Biscuits" |
|---|
| description | "40 <sprite name="[food processed] biscuits"> Biscuits" |
|---|
|
| id | "Pie 40" |
|---|
| displayName | "Basket of Pies" |
|---|
| description | "40 <sprite name="[food processed] pie"> Pie" |
|---|
|
|
|---|
| rewards3 | | id | "Alchemist Blueprint" |
|---|
| displayName | "Alchemist's Hut" |
|---|
| description | "Can produce: <sprite name=[metal] crystalized dew> Crystalized Dew (<sprite name=grade2>), <sprite name=[needs] tea> Tea (<sprite name=grade2>), <sprite name=[needs] wine> Wine (<sprite name=grade2>).
Rain engine: <sprite name="[water] clearance water"> Clearance Water." |
|---|
|
|
|---|
|
| id | "II TO Homes for Bats" |
|---|
| displayName | "Bat Colony" |
|---|
| tiers | |
|---|
| isTimed | true |
|---|
| timeToFail | 480 |
|---|
| objectivesSets | | difficulty | "Medium" |
|---|
| logics | | type | "BuildingOwning" |
|---|
| amount | "6" |
|---|
| icon | "Bat House_icon" |
|---|
| displayName | "Bat House" |
|---|
| description | "A building specially designed for Bats. Must be built near a hearth. Fulfills the need for Bat Housing and can accommodate 2 inhabitants." |
|---|
|
|
|---|
|
| difficulty | "Hard" |
|---|
| logics | | type | "BuildingOwning" |
|---|
| amount | "8" |
|---|
| icon | "Bat House_icon" |
|---|
| displayName | "Bat House" |
|---|
| description | "A building specially designed for Bats. Must be built near a hearth. Fulfills the need for Bat Housing and can accommodate 2 inhabitants." |
|---|
|
|
|---|
|
|
|---|
| rewards1 | | id | "Fish 5pm" |
|---|
| displayName | "Fish Delivery Line" |
|---|
| description | "5 <sprite name="[food raw] fish"> Fish per minute. Not affected by production bonuses and does not contribute to production-based perks" |
|---|
|
|
|---|
| rewards2 | | id | "Biscuits 30" |
|---|
| displayName | "Basket of Biscuits" |
|---|
| description | "30 <sprite name="[food processed] biscuits"> Biscuits" |
|---|
|
|
|---|
| rewards3 | | id | "Bat 5" |
|---|
| displayName | "Group of Bats" |
|---|
| description | "5 Bats will join the settlement." |
|---|
|
|
|---|
|
| id | "II TO Homes for Beavers" |
|---|
| displayName | "Beaver Colony" |
|---|
| tiers | |
|---|
| isTimed | true |
|---|
| timeToFail | 480 |
|---|
| objectivesSets | | difficulty | "Medium" |
|---|
| logics | | type | "BuildingOwning" |
|---|
| amount | "5" |
|---|
| icon | "Beaver House_icon" |
|---|
| displayName | "Beaver House" |
|---|
| description | "A building specially designed for Beavers. Must be built near a Hearth. Fulfills the need for Beaver housing and can accommodate 2 inhabitants." |
|---|
|
|
|---|
|
| difficulty | "Hard" |
|---|
| logics | | type | "BuildingOwning" |
|---|
| amount | "6" |
|---|
| icon | "Beaver House_icon" |
|---|
| displayName | "Beaver House" |
|---|
| description | "A building specially designed for Beavers. Must be built near a Hearth. Fulfills the need for Beaver housing and can accommodate 2 inhabitants." |
|---|
|
|
|---|
|
|
|---|
| rewards1 | | id | "Clay 5pm" |
|---|
| displayName | "Clay Delivery Line" |
|---|
| description | "5 <sprite name="[mat raw] clay"> Clay per minute. Not affected by production bonuses and does not contribute to production-based perks" |
|---|
|
|
|---|
| rewards2 | | id | "Pickled Goods 40" |
|---|
| displayName | "Pickled Goods" |
|---|
| description | "40 <sprite name="[food processed] pickled goods"> Pickled Goods" |
|---|
|
|
|---|
| rewards3 | | id | "Beaver 5" |
|---|
| displayName | "Group of Beavers" |
|---|
| description | "5 Beavers will join the settlement." |
|---|
|
|
|---|
|
| id | "II TO Homes for Foxes" |
|---|
| displayName | "Homes For Foxes" |
|---|
| tiers | |
|---|
| isTimed | true |
|---|
| timeToFail | 480 |
|---|
| objectivesSets | | difficulty | "Medium" |
|---|
| logics | | type | "BuildingOwning" |
|---|
| amount | "6" |
|---|
| icon | "Fox House_icon" |
|---|
| displayName | "Fox House" |
|---|
| description | "A building specially designed for Foxes. Must be built near a Hearth. Fulfills the need for Fox housing and can accommodate 2 inhabitants." |
|---|
|
|
|---|
|
| difficulty | "Hard" |
|---|
| logics | | type | "BuildingOwning" |
|---|
| amount | "8" |
|---|
| icon | "Fox House_icon" |
|---|
| displayName | "Fox House" |
|---|
| description | "A building specially designed for Foxes. Must be built near a Hearth. Fulfills the need for Fox housing and can accommodate 2 inhabitants." |
|---|
|
|
|---|
|
|
|---|
| rewards1 | | id | "Tea 5pm" |
|---|
| displayName | "Tea Delivery Line" |
|---|
| description | "5 <sprite name="[needs] tea"> Tea per minute. Not affected by production bonuses and does not contribute to production-based perks" |
|---|
|
|
|---|
| rewards2 | | id | "Pipes 10" |
|---|
| displayName | "Pipes" |
|---|
| description | "10 <sprite name="[mat processed] pipe"> Pipes" |
|---|
|
|
|---|
| rewards3 | | id | "Foxes 5" |
|---|
| displayName | "Group of Foxes" |
|---|
| description | "5 Foxes will join the settlement." |
|---|
|
|
|---|
|
| id | "II TO Homes for Frogs" |
|---|
| displayName | "Frog Colony" |
|---|
| tiers | |
|---|
| isTimed | true |
|---|
| timeToFail | 480 |
|---|
| objectivesSets | | difficulty | "Medium" |
|---|
| logics | | type | "BuildingOwning" |
|---|
| amount | "6" |
|---|
| icon | "Frog House_icon" |
|---|
| displayName | "Frog House" |
|---|
| description | "A building specially designed for Frogs. Must be built near a Hearth. Fulfills the need for Frog housing and can accommodate 2 inhabitants." |
|---|
|
|
|---|
|
| difficulty | "Hard" |
|---|
| logics | | type | "BuildingOwning" |
|---|
| amount | "8" |
|---|
| icon | "Frog House_icon" |
|---|
| displayName | "Frog House" |
|---|
| description | "A building specially designed for Frogs. Must be built near a Hearth. Fulfills the need for Frog housing and can accommodate 2 inhabitants." |
|---|
|
|
|---|
|
|
|---|
| rewards1 | | id | "Stone 5pm" |
|---|
| displayName | "Stone Delivery Line" |
|---|
| description | "5 <sprite name="[mat raw] stone"> Stone per minute. Not affected by production bonuses and does not contribute to production-based perks" |
|---|
|
|
|---|
| rewards2 | | id | "Paste 40" |
|---|
| displayName | "Bowl of Paste" |
|---|
| description | "40 <sprite name="[food processed] paste"> Paste" |
|---|
|
|
|---|
| rewards3 | | id | "Frog 5" |
|---|
| displayName | "Group of Frogs" |
|---|
| description | "5 Frogs will join the settlement." |
|---|
|
|
|---|
|
| id | "II TO Homes for Harpies" |
|---|
| displayName | "Harpy Colony" |
|---|
| tiers | |
|---|
| isTimed | true |
|---|
| timeToFail | 480 |
|---|
| objectivesSets | | difficulty | "Medium" |
|---|
| logics | | type | "BuildingOwning" |
|---|
| amount | "6" |
|---|
| icon | "Harpy House_icon" |
|---|
| displayName | "Harpy House" |
|---|
| description | "A building specially designed for Harpies. Must be built near a Hearth. Fulfills the need for Harpy housing and can accommodate 2 inhabitants." |
|---|
|
|
|---|
|
| difficulty | "Hard" |
|---|
| logics | | type | "BuildingOwning" |
|---|
| amount | "8" |
|---|
| icon | "Harpy House_icon" |
|---|
| displayName | "Harpy House" |
|---|
| description | "A building specially designed for Harpies. Must be built near a Hearth. Fulfills the need for Harpy housing and can accommodate 2 inhabitants." |
|---|
|
|
|---|
|
|
|---|
| rewards1 | | id | "Insects 5pm" |
|---|
| displayName | "Insect Delivery Line" |
|---|
| description | "5 <sprite name="[food raw] insects"> Insects per minute. Not affected by production bonuses and does not contribute to production-based perks" |
|---|
|
|
|---|
| rewards2 | | id | "Paste 30" |
|---|
| displayName | "Bowl of Paste" |
|---|
| description | "30 <sprite name="[food processed] paste"> Paste" |
|---|
|
|
|---|
| rewards3 | | id | "Harpy 5" |
|---|
| displayName | "Group of Harpies" |
|---|
| description | "5 Harpies will join the settlement." |
|---|
|
|
|---|
|
| id | "II TO Homes for Humans" |
|---|
| displayName | "Human Colony" |
|---|
| tiers | |
|---|
| isTimed | true |
|---|
| timeToFail | 480 |
|---|
| objectivesSets | | difficulty | "Medium" |
|---|
| logics | | type | "BuildingOwning" |
|---|
| amount | "6" |
|---|
| icon | "Human House_icon" |
|---|
| displayName | "Human House" |
|---|
| description | "A building specially designed for Humans. Must be built near a Hearth. Fulfills the need for Human housing and can accommodate 2 inhabitants." |
|---|
|
|
|---|
|
| difficulty | "Hard" |
|---|
| logics | | type | "BuildingOwning" |
|---|
| amount | "8" |
|---|
| icon | "Human House_icon" |
|---|
| displayName | "Human House" |
|---|
| description | "A building specially designed for Humans. Must be built near a Hearth. Fulfills the need for Human housing and can accommodate 2 inhabitants." |
|---|
|
|
|---|
|
|
|---|
| rewards1 | | id | "Clay 5pm" |
|---|
| displayName | "Clay Delivery Line" |
|---|
| description | "5 <sprite name="[mat raw] clay"> Clay per minute. Not affected by production bonuses and does not contribute to production-based perks" |
|---|
|
|
|---|
| rewards2 | | id | "Pie 30" |
|---|
| displayName | "Basket of Pies" |
|---|
| description | "30 <sprite name="[food processed] pie"> Pie" |
|---|
|
|
|---|
| rewards3 | | id | "Human 5" |
|---|
| displayName | "Group of Humans" |
|---|
| description | "5 Humans will join the settlement." |
|---|
|
|
|---|
|
| id | "II TO Homes for Lizards" |
|---|
| displayName | "Lizard Colony" |
|---|
| tiers | |
|---|
| isTimed | true |
|---|
| timeToFail | 480 |
|---|
| objectivesSets | | difficulty | "Medium" |
|---|
| logics | | type | "BuildingOwning" |
|---|
| amount | "6" |
|---|
| icon | "Lizard House_icon" |
|---|
| displayName | "Lizard House" |
|---|
| description | "A building specially designed for Lizards. Must be built near a Hearth. Fulfills the need for Lizard housing and can accommodate 2 inhabitants." |
|---|
|
|
|---|
|
| difficulty | "Hard" |
|---|
| logics | | type | "BuildingOwning" |
|---|
| amount | "8" |
|---|
| icon | "Lizard House_icon" |
|---|
| displayName | "Lizard House" |
|---|
| description | "A building specially designed for Lizards. Must be built near a Hearth. Fulfills the need for Lizard housing and can accommodate 2 inhabitants." |
|---|
|
|
|---|
|
|
|---|
| rewards1 | | id | "Coal 5pm" |
|---|
| displayName | "Coal Delivery Line" |
|---|
| description | "5 <sprite name="[crafting] coal"> Coal per minute. Not affected by production bonuses and does not contribute to production-based perks" |
|---|
|
|
|---|
| rewards2 | | id | "Jerky 30" |
|---|
| displayName | "Basket of Jerky" |
|---|
| description | "30 <sprite name="[food processed] jerky"> Jerky" |
|---|
|
|
|---|
| rewards3 | | id | "Lizard 5" |
|---|
| displayName | "Group of Lizards" |
|---|
| description | "5 Lizards will join the settlement." |
|---|
|
|
|---|
|
| id | "II TO HUBs" |
|---|
| displayName | "Outpost" |
|---|
| tiers | |
|---|
| isTimed | true |
|---|
| timeToFail | 360 |
|---|
| objectivesSets | | difficulty | "Hard" |
|---|
| logics | | type | "HubLeveledUp" |
|---|
| amount | "1" |
|---|
| icon | "Icon_UI_Neighborhood" |
|---|
| displayName | "Neighborhood (Level 2)" |
|---|
| description | "Have at least 1 Hearths upgraded to level: Neighborhood (Level 2)." |
|---|
|
| type | "Good" |
|---|
| amount | "10" |
|---|
| icon | "Icon_Resource_Amber" |
|---|
| displayName | "Deliver 10 Amber" |
|---|
| description | "Crystallized resin. The main currency of the kingdom." |
|---|
|
|
|---|
|
|
|---|
| rewards1 | | id | "Hearth Parts 3" |
|---|
| displayName | "Wildfire Essence" |
|---|
| description | "3 <sprite name="hearth parts"> Wildfire Essence" |
|---|
|
|
|---|
| rewards2 | | id | "Metal Tools 12" |
|---|
| displayName | "Box of Tools" |
|---|
| description | "12 <sprite name="[tools] simple tools"> Tools" |
|---|
|
|
|---|
| rewards3 | | id | "Parts 8" |
|---|
| displayName | "Parts" |
|---|
| description | "8 <sprite name="[mat processed] parts"> Parts" |
|---|
|
|
|---|
|
| id | "II TO Lumbermill" |
|---|
| displayName | "Efficiency Test" |
|---|
| tiers | |
|---|
| isTimed | true |
|---|
| timeToFail | 480 |
|---|
| objectivesSets | | difficulty | "Medium" |
|---|
| logics | | type | "Good" |
|---|
| amount | "35" |
|---|
| icon | "Icon_Resource_Planks" |
|---|
| displayName | "Deliver 35 Planks" |
|---|
| description | "Mostly used for construction.
<b>Produced in:</b>
Lumber Mill<sprite name=grade3>,
Workshop<sprite name=grade2>,
Carpenter<sprite name=grade2>,
Supplier<sprite name=grade2>,
Crude Workstation<sprite name=grade0>" |
|---|
|
| type | "Good" |
|---|
| amount | "40" |
|---|
| icon | "Icon_Resource_Scrolls" |
|---|
| displayName | "Deliver 40 Scrolls" |
|---|
| description | "Used for education at: Temple, Holy Guild House, Guild House, Academy, by: Beavers, <color=#a9a9a9>Locked</color>, <color=#a9a9a9>Locked</color>. Villagers with a satisfied need for education have a higher chance of producing double yields.
<b>Produced in:</b>
Scribe<sprite name=grade3>,
Artisan<sprite name=grade2>,
Lumber Mill<sprite name=grade1>,
Rain Mill<sprite name=grade1>" |
|---|
|
|
|---|
|
| difficulty | "Hard" |
|---|
| logics | | type | "Good" |
|---|
| amount | "55" |
|---|
| icon | "Icon_Resource_Planks" |
|---|
| displayName | "Deliver 55 Planks" |
|---|
| description | "Mostly used for construction.
<b>Produced in:</b>
Lumber Mill<sprite name=grade3>,
Workshop<sprite name=grade2>,
Carpenter<sprite name=grade2>,
Supplier<sprite name=grade2>,
Crude Workstation<sprite name=grade0>" |
|---|
|
| type | "Good" |
|---|
| amount | "60" |
|---|
| icon | "Icon_Resource_Scrolls" |
|---|
| displayName | "Deliver 60 Scrolls" |
|---|
| description | "Used for education at: Temple, Holy Guild House, Guild House, Academy, by: Beavers, <color=#a9a9a9>Locked</color>, <color=#a9a9a9>Locked</color>. Villagers with a satisfied need for education have a higher chance of producing double yields.
<b>Produced in:</b>
Scribe<sprite name=grade3>,
Artisan<sprite name=grade2>,
Lumber Mill<sprite name=grade1>,
Rain Mill<sprite name=grade1>" |
|---|
|
|
|---|
|
|
|---|
| rewards1 | | id | "Woodcuters +10" |
|---|
| displayName | "Light Timber" |
|---|
| description | "Any Woodcutter can carry 10 additional items." |
|---|
|
|
|---|
| rewards2 | | id | "Faster Woodcutters" |
|---|
| displayName | "Lightweight Axes" |
|---|
| description | "Woodcutters move +20% faster." |
|---|
|
|
|---|
| rewards3 | | id | "Planks +2" |
|---|
| displayName | "Reinforced Saw Blades" |
|---|
| description | "+2 to <sprite name="[mat processed] planks"> Planks production (from gathering, farming, fishing, or production)." |
|---|
|
|
|---|
|
| id | "II TO Sacrificies" |
|---|
| displayName | "Sacrificial Ceremony" |
|---|
| tiers | |
|---|
| isTimed | true |
|---|
| timeToFail | 630 |
|---|
| objectivesSets | | difficulty | "Medium" |
|---|
| logics | | type | "GoodSacraficed" |
|---|
| amount | "20" |
|---|
| icon | "Icon_Resource_Oil" |
|---|
| displayName | "Sacrifice Oil" |
|---|
| description | "Sacrifice 20 Oil at the Ancient Hearth." |
|---|
|
| type | "GoodSacraficed" |
|---|
| amount | "20" |
|---|
| icon | "Icon_Resource_Coal" |
|---|
| displayName | "Sacrifice Coal" |
|---|
| description | "Sacrifice 20 Coal at the Ancient Hearth." |
|---|
|
|
|---|
|
| difficulty | "Hard" |
|---|
| logics | | type | "GoodSacraficed" |
|---|
| amount | "40" |
|---|
| icon | "Icon_Resource_Oil" |
|---|
| displayName | "Sacrifice Oil" |
|---|
| description | "Sacrifice 40 Oil at the Ancient Hearth." |
|---|
|
| type | "GoodSacraficed" |
|---|
| amount | "40" |
|---|
| icon | "Icon_Resource_Coal" |
|---|
| displayName | "Sacrifice Coal" |
|---|
| description | "Sacrifice 40 Coal at the Ancient Hearth." |
|---|
|
| type | "GoodSacraficed" |
|---|
| amount | "80" |
|---|
| icon | "Icon_Resource_Wood" |
|---|
| displayName | "Sacrifice Wood" |
|---|
| description | "Sacrifice 80 Wood at the Ancient Hearth." |
|---|
|
|
|---|
|
|
|---|
| rewards1 | | id | "Oil 5pm" |
|---|
| displayName | "Oil Delivery Line" |
|---|
| description | "5 <sprite name="[crafting] oil"> Oil per minute. Not affected by production bonuses and does not contribute to production-based perks" |
|---|
|
|
|---|
| rewards2 | | id | "Smithy Blueprint" |
|---|
| displayName | "Smithy" |
|---|
| description | "Can produce: <sprite name=[tools] simple tools> Tools (<sprite name=grade2>), <sprite name=[mat processed] pipe> Pipes (<sprite name=grade2>), <sprite name=[packs] pack of trade goods> Pack of Trade Goods (<sprite name=grade2>).
Rain engine: <sprite name="[water] storm water"> Storm Water." |
|---|
|
|
|---|
| rewards3 | | id | "Ancient Artifact 3" |
|---|
| displayName | "Ancient Artifact" |
|---|
| description | "A strange device left behind by the Great Civilization. When soaked in rainwater, it radiates warm light and brings encouragement to those around it. (+3 to Global Resolve)" |
|---|
|
|
|---|
|
| id | "II TO Trappers Trial - CF SF" |
|---|
| displayName | "Trapper's Trial" |
|---|
| tiers | |
|---|
| isTimed | true |
|---|
| timeToFail | 480 |
|---|
| objectivesSets | | difficulty | "Easy" |
|---|
| logics | | type | "Good" |
|---|
| amount | "30" |
|---|
| icon | "Icon_Resource_Meat" |
|---|
| displayName | "Deliver 30 Meat" |
|---|
| description | "Common food source.
<b>Obtained in:</b>
Trappers' Camp<sprite name=grade2>,
Ranch<sprite name=grade1>,
Small Trappers' Camp<sprite name=grade1>" |
|---|
|
| type | "Good" |
|---|
| amount | "30" |
|---|
| icon | "Icon_Resource_Insects" |
|---|
| displayName | "Deliver 30 Insects" |
|---|
| description | "Common food source.
<b>Obtained in:</b>
Trappers' Camp<sprite name=grade2>,
Small Trappers' Camp<sprite name=grade1>" |
|---|
|
|
|---|
|
| difficulty | "Medium" |
|---|
| logics | | type | "Good" |
|---|
| amount | "40" |
|---|
| icon | "Icon_Resource_Meat" |
|---|
| displayName | "Deliver 40 Meat" |
|---|
| description | "Common food source.
<b>Obtained in:</b>
Trappers' Camp<sprite name=grade2>,
Ranch<sprite name=grade1>,
Small Trappers' Camp<sprite name=grade1>" |
|---|
|
| type | "Good" |
|---|
| amount | "40" |
|---|
| icon | "Icon_Resource_Insects" |
|---|
| displayName | "Deliver 40 Insects" |
|---|
| description | "Common food source.
<b>Obtained in:</b>
Trappers' Camp<sprite name=grade2>,
Small Trappers' Camp<sprite name=grade1>" |
|---|
|
|
|---|
|
| difficulty | "Hard" |
|---|
| logics | | type | "Good" |
|---|
| amount | "50" |
|---|
| icon | "Icon_Resource_Meat" |
|---|
| displayName | "Deliver 50 Meat" |
|---|
| description | "Common food source.
<b>Obtained in:</b>
Trappers' Camp<sprite name=grade2>,
Ranch<sprite name=grade1>,
Small Trappers' Camp<sprite name=grade1>" |
|---|
|
| type | "Good" |
|---|
| amount | "50" |
|---|
| icon | "Icon_Resource_Insects" |
|---|
| displayName | "Deliver 50 Insects" |
|---|
| description | "Common food source.
<b>Obtained in:</b>
Trappers' Camp<sprite name=grade2>,
Small Trappers' Camp<sprite name=grade1>" |
|---|
|
|
|---|
|
|
|---|
| rewards1 | | id | "Jerky +3" |
|---|
| displayName | "Salted Jerky" |
|---|
| description | "+3 to <sprite name="[food processed] jerky"> Jerky production (from gathering, farming, fishing, or production)." |
|---|
|
| id | "Incense +3" |
|---|
| displayName | "Vessel of Incense" |
|---|
| description | "+3 to <sprite name="[needs] incense"> Incense production (from gathering, farming, fishing, or production)." |
|---|
|
| id | "Pottery +2" |
|---|
| displayName | "Rain-Powered Pottery Wheel" |
|---|
| description | "+2 to <sprite name="[vessel] pottery"> Pottery production (from gathering, farming, fishing, or production)." |
|---|
|
|
|---|
| rewards2 | | id | "Skewers 40" |
|---|
| displayName | "Pack of Skewers" |
|---|
| description | "40 <sprite name="[food processed] skewers"> Skewers" |
|---|
|
| id | "Jerky 40" |
|---|
| displayName | "Basket of Jerky" |
|---|
| description | "40 <sprite name="[food processed] jerky"> Jerky" |
|---|
|
| id | "Biscuits 40" |
|---|
| displayName | "Basket of Biscuits" |
|---|
| description | "40 <sprite name="[food processed] biscuits"> Biscuits" |
|---|
|
| id | "Pie 40" |
|---|
| displayName | "Basket of Pies" |
|---|
| description | "40 <sprite name="[food processed] pie"> Pie" |
|---|
|
| id | "Pickled Goods 40" |
|---|
| displayName | "Pickled Goods" |
|---|
| description | "40 <sprite name="[food processed] pickled goods"> Pickled Goods" |
|---|
|
| id | "Paste 40" |
|---|
| displayName | "Bowl of Paste" |
|---|
| description | "40 <sprite name="[food processed] paste"> Paste" |
|---|
|
| id | "Porridge 40" |
|---|
| displayName | "Box of Porridge" |
|---|
| description | "40 <sprite name="[food processed] porridge"> Porridge" |
|---|
|
|
|---|
| rewards3 | | id | "Smokehouse Blueprint" |
|---|
| displayName | "Smokehouse" |
|---|
| description | "Can produce: <sprite name=[food processed] jerky> Jerky (<sprite name=grade3>), <sprite name=[vessel] pottery> Pottery (<sprite name=grade1>), <sprite name=[needs] incense> Incense (<sprite name=grade1>).
Rain engine: <sprite name="[water] drizzle water"> Drizzle Water." |
|---|
|
|
|---|
|
| id | "II TO Trappers Trial - RW M" |
|---|
| displayName | "Trapper's Trial" |
|---|
| tiers | |
|---|
| isTimed | true |
|---|
| timeToFail | 480 |
|---|
| objectivesSets | | difficulty | "Easy" |
|---|
| logics | | type | "Good" |
|---|
| amount | "30" |
|---|
| icon | "Icon_Resource_Meat" |
|---|
| displayName | "Deliver 30 Meat" |
|---|
| description | "Common food source.
<b>Obtained in:</b>
Trappers' Camp<sprite name=grade2>,
Ranch<sprite name=grade1>,
Small Trappers' Camp<sprite name=grade1>" |
|---|
|
| type | "Good" |
|---|
| amount | "30" |
|---|
| icon | "Icon_Resource_Eggs" |
|---|
| displayName | "Deliver 30 Eggs" |
|---|
| description | "Common food source.
<b>Obtained in:</b>
Trappers' Camp<sprite name=grade2>,
Ranch<sprite name=grade1>,
Small Trappers' Camp<sprite name=grade1>" |
|---|
|
|
|---|
|
| difficulty | "Medium" |
|---|
| logics | | type | "Good" |
|---|
| amount | "40" |
|---|
| icon | "Icon_Resource_Meat" |
|---|
| displayName | "Deliver 40 Meat" |
|---|
| description | "Common food source.
<b>Obtained in:</b>
Trappers' Camp<sprite name=grade2>,
Ranch<sprite name=grade1>,
Small Trappers' Camp<sprite name=grade1>" |
|---|
|
| type | "Good" |
|---|
| amount | "40" |
|---|
| icon | "Icon_Resource_Eggs" |
|---|
| displayName | "Deliver 40 Eggs" |
|---|
| description | "Common food source.
<b>Obtained in:</b>
Trappers' Camp<sprite name=grade2>,
Ranch<sprite name=grade1>,
Small Trappers' Camp<sprite name=grade1>" |
|---|
|
|
|---|
|
| difficulty | "Hard" |
|---|
| logics | | type | "Good" |
|---|
| amount | "50" |
|---|
| icon | "Icon_Resource_Meat" |
|---|
| displayName | "Deliver 50 Meat" |
|---|
| description | "Common food source.
<b>Obtained in:</b>
Trappers' Camp<sprite name=grade2>,
Ranch<sprite name=grade1>,
Small Trappers' Camp<sprite name=grade1>" |
|---|
|
| type | "Good" |
|---|
| amount | "50" |
|---|
| icon | "Icon_Resource_Eggs" |
|---|
| displayName | "Deliver 50 Eggs" |
|---|
| description | "Common food source.
<b>Obtained in:</b>
Trappers' Camp<sprite name=grade2>,
Ranch<sprite name=grade1>,
Small Trappers' Camp<sprite name=grade1>" |
|---|
|
|
|---|
|
|
|---|
| rewards1 | | id | "Jerky +3" |
|---|
| displayName | "Salted Jerky" |
|---|
| description | "+3 to <sprite name="[food processed] jerky"> Jerky production (from gathering, farming, fishing, or production)." |
|---|
|
| id | "Incense +3" |
|---|
| displayName | "Vessel of Incense" |
|---|
| description | "+3 to <sprite name="[needs] incense"> Incense production (from gathering, farming, fishing, or production)." |
|---|
|
| id | "Pottery +2" |
|---|
| displayName | "Rain-Powered Pottery Wheel" |
|---|
| description | "+2 to <sprite name="[vessel] pottery"> Pottery production (from gathering, farming, fishing, or production)." |
|---|
|
|
|---|
| rewards2 | | id | "Skewers 40" |
|---|
| displayName | "Pack of Skewers" |
|---|
| description | "40 <sprite name="[food processed] skewers"> Skewers" |
|---|
|
| id | "Jerky 40" |
|---|
| displayName | "Basket of Jerky" |
|---|
| description | "40 <sprite name="[food processed] jerky"> Jerky" |
|---|
|
| id | "Biscuits 40" |
|---|
| displayName | "Basket of Biscuits" |
|---|
| description | "40 <sprite name="[food processed] biscuits"> Biscuits" |
|---|
|
| id | "Pie 40" |
|---|
| displayName | "Basket of Pies" |
|---|
| description | "40 <sprite name="[food processed] pie"> Pie" |
|---|
|
| id | "Pickled Goods 40" |
|---|
| displayName | "Pickled Goods" |
|---|
| description | "40 <sprite name="[food processed] pickled goods"> Pickled Goods" |
|---|
|
| id | "Paste 40" |
|---|
| displayName | "Bowl of Paste" |
|---|
| description | "40 <sprite name="[food processed] paste"> Paste" |
|---|
|
| id | "Porridge 40" |
|---|
| displayName | "Box of Porridge" |
|---|
| description | "40 <sprite name="[food processed] porridge"> Porridge" |
|---|
|
|
|---|
| rewards3 | | id | "Smokehouse Blueprint" |
|---|
| displayName | "Smokehouse" |
|---|
| description | "Can produce: <sprite name=[food processed] jerky> Jerky (<sprite name=grade3>), <sprite name=[vessel] pottery> Pottery (<sprite name=grade1>), <sprite name=[needs] incense> Incense (<sprite name=grade1>).
Rain engine: <sprite name="[water] drizzle water"> Drizzle Water." |
|---|
|
|
|---|
|
| id | "II Trade Connections" |
|---|
| displayName | "Trade Connections" |
|---|
| tiers | |
|---|
| isTimed | false |
|---|
| timeToFail | 0 |
|---|
| objectivesSets | | difficulty | "Easy" |
|---|
| logics | | type | "Good" |
|---|
| amount | "5" |
|---|
| icon | "Icon_Resource_TradeGoods" |
|---|
| displayName | "Deliver 5 Pack of Trade Goods" |
|---|
| description | "Goods highly sought after by traders. Can be used to fulfill orders, or sold for a large profit.
<b>Produced in:</b>
Smithy<sprite name=grade2>,
Scribe<sprite name=grade2>,
Lumber Mill<sprite name=grade1>" |
|---|
|
| type | "Good" |
|---|
| amount | "8" |
|---|
| icon | "Icon_Resource_Amber" |
|---|
| displayName | "Deliver 8 Amber" |
|---|
| description | "Crystallized resin. The main currency of the kingdom." |
|---|
|
|
|---|
|
| difficulty | "Medium" |
|---|
| logics | | type | "Good" |
|---|
| amount | "10" |
|---|
| icon | "Icon_Resource_TradeGoods" |
|---|
| displayName | "Deliver 10 Pack of Trade Goods" |
|---|
| description | "Goods highly sought after by traders. Can be used to fulfill orders, or sold for a large profit.
<b>Produced in:</b>
Smithy<sprite name=grade2>,
Scribe<sprite name=grade2>,
Lumber Mill<sprite name=grade1>" |
|---|
|
| type | "Good" |
|---|
| amount | "10" |
|---|
| icon | "Icon_Resource_Amber" |
|---|
| displayName | "Deliver 10 Amber" |
|---|
| description | "Crystallized resin. The main currency of the kingdom." |
|---|
|
|
|---|
|
| difficulty | "Hard" |
|---|
| logics | | type | "Good" |
|---|
| amount | "12" |
|---|
| icon | "Icon_Resource_Luxury" |
|---|
| displayName | "Deliver 12 Pack of Luxury Goods" |
|---|
| description | "Goods highly sought after by traders. Can be used to fulfill orders, or sold for a large profit.
<b>Produced in:</b>
Carpenter<sprite name=grade2>,
Pantry<sprite name=grade2>,
Cooperage<sprite name=grade1>" |
|---|
|
| type | "Good" |
|---|
| amount | "12" |
|---|
| icon | "Icon_Resource_TradeGoods" |
|---|
| displayName | "Deliver 12 Pack of Trade Goods" |
|---|
| description | "Goods highly sought after by traders. Can be used to fulfill orders, or sold for a large profit.
<b>Produced in:</b>
Smithy<sprite name=grade2>,
Scribe<sprite name=grade2>,
Lumber Mill<sprite name=grade1>" |
|---|
|
| type | "Good" |
|---|
| amount | "12" |
|---|
| icon | "Icon_Resource_Amber" |
|---|
| displayName | "Deliver 12 Amber" |
|---|
| description | "Crystallized resin. The main currency of the kingdom." |
|---|
|
|
|---|
|
|
|---|
| rewards1 | | id | "Trader Interval +15" |
|---|
| displayName | "Beneficial Agreement" |
|---|
| description | "Traders will arrive 15% quicker." |
|---|
|
|
|---|
| rewards2 | | id | "Parts 5" |
|---|
| displayName | "Parts" |
|---|
| description | "5 <sprite name="[mat processed] parts"> Parts" |
|---|
|
|
|---|
| rewards3 | | id | "NewRandomVillagers 2" |
|---|
| displayName | "Villagers" |
|---|
| description | "A group of 2 villagers." |
|---|
|
|
|---|
|
| id | "II Use Water" |
|---|
| displayName | "Rainpunk Engineer" |
|---|
| tiers | |
|---|
| isTimed | false |
|---|
| timeToFail | 0 |
|---|
| objectivesSets | | difficulty | "Easy" |
|---|
| logics | | type | "WaterUsed" |
|---|
| amount | "60" |
|---|
| icon | "Icon_UI_OrderUseWater" |
|---|
| displayName | "Use Any Rainwater" |
|---|
| description | "Use 60 units of rainwater (any type) in Rain Engines in production buildings." |
|---|
|
|
|---|
|
| difficulty | "Medium" |
|---|
| logics | | type | "WaterUsed" |
|---|
| amount | "120" |
|---|
| icon | "Icon_UI_OrderUseWater" |
|---|
| displayName | "Use Any Rainwater" |
|---|
| description | "Use 120 units of rainwater (any type) in Rain Engines in production buildings." |
|---|
|
|
|---|
|
| difficulty | "Hard" |
|---|
| logics | | type | "WaterUsed" |
|---|
| amount | "180" |
|---|
| icon | "Icon_UI_OrderUseWater" |
|---|
| displayName | "Use Any Rainwater" |
|---|
| description | "Use 180 units of rainwater (any type) in Rain Engines in production buildings." |
|---|
|
|
|---|
|
|
|---|
| rewards1 | | id | "Parts 4" |
|---|
| displayName | "Parts" |
|---|
| description | "4 <sprite name="[mat processed] parts"> Parts" |
|---|
|
|
|---|
| rewards2 | | id | "Skewers 30" |
|---|
| displayName | "Pack of Skewers" |
|---|
| description | "30 <sprite name="[food processed] skewers"> Skewers" |
|---|
|
| id | "Jerky 30" |
|---|
| displayName | "Basket of Jerky" |
|---|
| description | "30 <sprite name="[food processed] jerky"> Jerky" |
|---|
|
| id | "Pie 30" |
|---|
| displayName | "Basket of Pies" |
|---|
| description | "30 <sprite name="[food processed] pie"> Pie" |
|---|
|
| id | "Biscuits 30" |
|---|
| displayName | "Basket of Biscuits" |
|---|
| description | "30 <sprite name="[food processed] biscuits"> Biscuits" |
|---|
|
| id | "Porridge 30" |
|---|
| displayName | "Box of Porridge" |
|---|
| description | "30 <sprite name="[food processed] porridge"> Porridge" |
|---|
|
| id | "Paste 30" |
|---|
| displayName | "Bowl of Paste" |
|---|
| description | "30 <sprite name="[food processed] paste"> Paste" |
|---|
|
| id | "Pickled Goods 30" |
|---|
| displayName | "Pickled Goods" |
|---|
| description | "30 <sprite name="[food processed] pickled goods"> Pickled Goods" |
|---|
|
|
|---|
| rewards3 | | id | "NewRandomVillagers 3" |
|---|
| displayName | "Villagers" |
|---|
| description | "A group of 3 villagers." |
|---|
|
|
|---|
|
| id | "III Pump Upgrade" |
|---|
| displayName | "Water Industry" |
|---|
| tiers | |
|---|
| isTimed | false |
|---|
| timeToFail | 0 |
|---|
| objectivesSets | | difficulty | "Easy" |
|---|
| logics | | type | "UpgradedBuildingOwned" |
|---|
| amount | "1" |
|---|
| icon | "Icon_UI_OrderUpgradeBuilding" |
|---|
| displayName | "Upgrade a building: Geyser Pump" |
|---|
| description | "Upgrade 1 building(s) to level 1: Geyser Pump. You can do this by selecting it and opening the upgrade tab in the building panel." |
|---|
|
| type | "Good" |
|---|
| amount | "10" |
|---|
| icon | "Icon_Resource_Bricks" |
|---|
| displayName | "Deliver 10 Bricks" |
|---|
| description | "Mostly used for construction.
<b>Produced in:</b>
Brickyard<sprite name=grade3>,
Workshop<sprite name=grade2>,
Stamping Mill<sprite name=grade2>,
Kiln<sprite name=grade1>,
Crude Workstation<sprite name=grade0>" |
|---|
|
| type | "Good" |
|---|
| amount | "10" |
|---|
| icon | "Icon_Resource_Fabric" |
|---|
| displayName | "Deliver 10 Fabric" |
|---|
| description | "Used for construction or production of clothes.
<b>Produced in:</b>
Weaver<sprite name=grade3>,
Workshop<sprite name=grade2>,
Granary<sprite name=grade2>,
Manufactory<sprite name=grade2>,
Crude Workstation<sprite name=grade0>" |
|---|
|
|
|---|
|
| difficulty | "Medium" |
|---|
| logics | | type | "UpgradedBuildingOwned" |
|---|
| amount | "1" |
|---|
| icon | "Icon_UI_OrderUpgradeBuilding" |
|---|
| displayName | "Upgrade a building: Geyser Pump" |
|---|
| description | "Upgrade 1 building(s) to level 2: Geyser Pump. You can do this by selecting it and opening the upgrade tab in the building panel." |
|---|
|
| type | "Good" |
|---|
| amount | "15" |
|---|
| icon | "Icon_Resource_Bricks" |
|---|
| displayName | "Deliver 15 Bricks" |
|---|
| description | "Mostly used for construction.
<b>Produced in:</b>
Brickyard<sprite name=grade3>,
Workshop<sprite name=grade2>,
Stamping Mill<sprite name=grade2>,
Kiln<sprite name=grade1>,
Crude Workstation<sprite name=grade0>" |
|---|
|
| type | "Good" |
|---|
| amount | "15" |
|---|
| icon | "Icon_Resource_Fabric" |
|---|
| displayName | "Deliver 15 Fabric" |
|---|
| description | "Used for construction or production of clothes.
<b>Produced in:</b>
Weaver<sprite name=grade3>,
Workshop<sprite name=grade2>,
Granary<sprite name=grade2>,
Manufactory<sprite name=grade2>,
Crude Workstation<sprite name=grade0>" |
|---|
|
|
|---|
|
| difficulty | "Hard" |
|---|
| logics | | type | "UpgradedBuildingOwned" |
|---|
| amount | "2" |
|---|
| icon | "Icon_UI_OrderUpgradeBuilding" |
|---|
| displayName | "Upgrade a building: Geyser Pump" |
|---|
| description | "Upgrade 2 building(s) to level 2: Geyser Pump. You can do this by selecting it and opening the upgrade tab in the building panel." |
|---|
|
| type | "Good" |
|---|
| amount | "20" |
|---|
| icon | "Icon_Resource_Bricks" |
|---|
| displayName | "Deliver 20 Bricks" |
|---|
| description | "Mostly used for construction.
<b>Produced in:</b>
Brickyard<sprite name=grade3>,
Workshop<sprite name=grade2>,
Stamping Mill<sprite name=grade2>,
Kiln<sprite name=grade1>,
Crude Workstation<sprite name=grade0>" |
|---|
|
| type | "Good" |
|---|
| amount | "20" |
|---|
| icon | "Icon_Resource_Fabric" |
|---|
| displayName | "Deliver 20 Fabric" |
|---|
| description | "Used for construction or production of clothes.
<b>Produced in:</b>
Weaver<sprite name=grade3>,
Workshop<sprite name=grade2>,
Granary<sprite name=grade2>,
Manufactory<sprite name=grade2>,
Crude Workstation<sprite name=grade0>" |
|---|
|
|
|---|
|
|
|---|
| rewards1 | | id | "Planks +1" |
|---|
| displayName | "Reinforced Saw Blades" |
|---|
| description | "+1 to <sprite name="[mat processed] planks"> Planks production (from gathering, farming, fishing, or production)." |
|---|
|
|
|---|
| rewards2 | | id | "Bricks +1" |
|---|
| displayName | "Reinforced Brick Mold" |
|---|
| description | "+1 to <sprite name="[mat processed] bricks"> Bricks production (from gathering, farming, fishing, or production)." |
|---|
|
|
|---|
| rewards3 | | id | "Parts 4" |
|---|
| displayName | "Parts" |
|---|
| description | "4 <sprite name="[mat processed] parts"> Parts" |
|---|
|
|
|---|
|
| id | "III Aesthethics" |
|---|
| displayName | "Royal Gardens" |
|---|
| tiers | |
|---|
| isTimed | false |
|---|
| timeToFail | 0 |
|---|
| objectivesSets | | difficulty | "Easy" |
|---|
| logics | | type | "DecorationTypeOwning" |
|---|
| amount | "10" |
|---|
| icon | "Icon_UI_DecorHarmony" |
|---|
| displayName | "Harmony" |
|---|
| description | "Have at least 10 Harmony decorations." |
|---|
|
|
|---|
|
| difficulty | "Medium" |
|---|
| logics | | type | "DecorationTypeOwning" |
|---|
| amount | "15" |
|---|
| icon | "Icon_UI_DecorHarmony" |
|---|
| displayName | "Harmony" |
|---|
| description | "Have at least 15 Harmony decorations." |
|---|
|
|
|---|
|
| difficulty | "Hard" |
|---|
| logics | | type | "DecorationTypeOwning" |
|---|
| amount | "20" |
|---|
| icon | "Icon_UI_DecorHarmony" |
|---|
| displayName | "Harmony" |
|---|
| description | "Have at least 20 Harmony decorations." |
|---|
|
|
|---|
|
|
|---|
| rewards1 | | id | "Packs of Goods +1" |
|---|
| displayName | "Export Specialization" |
|---|
| description | "Gain +1 to production yields for all packs of goods." |
|---|
|
|
|---|
| rewards2 | | id | "Paper 30" |
|---|
| displayName | "Bundle of Scrolls" |
|---|
| description | "30 <sprite name="[needs] scrolls"> Scrolls" |
|---|
|
| id | "Incense 30" |
|---|
| displayName | "Vessel of Incense" |
|---|
| description | "30 <sprite name="[needs] incense"> Incense" |
|---|
|
| id | "Ale 30" |
|---|
| displayName | "Barrels of Ale" |
|---|
| description | "30 <sprite name="[needs] ale"> Ale" |
|---|
|
| id | "Wine 30" |
|---|
| displayName | "Barrels of Wine" |
|---|
| description | "30 <sprite name="[needs] wine"> Wine" |
|---|
|
| id | "Training Gear 30" |
|---|
| displayName | "Training Gear" |
|---|
| description | "30 <sprite name="[needs] training gear"> Training Gear" |
|---|
|
| id | "Tea 30" |
|---|
| displayName | "Crate of Tea" |
|---|
| description | "30 <sprite name="[needs] tea"> Tea" |
|---|
|
|
|---|
| rewards3 | | id | "Hearth Parts 3" |
|---|
| displayName | "Wildfire Essence" |
|---|
| description | "3 <sprite name="hearth parts"> Wildfire Essence" |
|---|
|
|
|---|
|
| id | "III Ale and Tavern" |
|---|
| displayName | "Cups and Glasses" |
|---|
| tiers | |
|---|
| isTimed | false |
|---|
| timeToFail | 0 |
|---|
| objectivesSets | | difficulty | "Easy" |
|---|
| logics | | type | "Good" |
|---|
| amount | "30" |
|---|
| icon | "Icon_Resource_Ale" |
|---|
| displayName | "Deliver 30 Ale" |
|---|
| description | "Used for leisure at: Tavern, Monastery, Market, by Humans, Beavers. Villagers with a satisfied need for leisure have a higher chance of producing double yields.
<b>Produced in:</b>
Brewery<sprite name=grade3>,
Distillery<sprite name=grade2>,
Tinctury<sprite name=grade2>,
Scribe<sprite name=grade1>" |
|---|
|
| type | "BuildingOwning" |
|---|
| amount | "1" |
|---|
| icon | "Tavern_icon" |
|---|
| displayName | "Tavern" |
|---|
| description | "A place where villagers can fulfill their need for: Leisure, Luxury. Passive effects: Gleeman's Tales." |
|---|
|
|
|---|
|
| difficulty | "Medium" |
|---|
| logics | | type | "Good" |
|---|
| amount | "40" |
|---|
| icon | "Icon_Resource_Ale" |
|---|
| displayName | "Deliver 40 Ale" |
|---|
| description | "Used for leisure at: Tavern, Monastery, Market, by Humans, Beavers. Villagers with a satisfied need for leisure have a higher chance of producing double yields.
<b>Produced in:</b>
Brewery<sprite name=grade3>,
Distillery<sprite name=grade2>,
Tinctury<sprite name=grade2>,
Scribe<sprite name=grade1>" |
|---|
|
| type | "BuildingOwning" |
|---|
| amount | "1" |
|---|
| icon | "Tavern_icon" |
|---|
| displayName | "Tavern" |
|---|
| description | "A place where villagers can fulfill their need for: Leisure, Luxury. Passive effects: Gleeman's Tales." |
|---|
|
|
|---|
|
| difficulty | "Hard" |
|---|
| logics | | type | "Good" |
|---|
| amount | "50" |
|---|
| icon | "Icon_Resource_Ale" |
|---|
| displayName | "Deliver 50 Ale" |
|---|
| description | "Used for leisure at: Tavern, Monastery, Market, by Humans, Beavers. Villagers with a satisfied need for leisure have a higher chance of producing double yields.
<b>Produced in:</b>
Brewery<sprite name=grade3>,
Distillery<sprite name=grade2>,
Tinctury<sprite name=grade2>,
Scribe<sprite name=grade1>" |
|---|
|
| type | "BuildingOwning" |
|---|
| amount | "1" |
|---|
| icon | "Tavern_icon" |
|---|
| displayName | "Tavern" |
|---|
| description | "A place where villagers can fulfill their need for: Leisure, Luxury. Passive effects: Gleeman's Tales." |
|---|
|
|
|---|
|
|
|---|
| rewards1 | | id | "Ale +2" |
|---|
| displayName | "Bigger Barrels" |
|---|
| description | "+2 to <sprite name="[needs] ale"> Ale production (from gathering, farming, fishing, or production)." |
|---|
|
|
|---|
| rewards2 | | id | "Ale 30" |
|---|
| displayName | "Barrels of Ale" |
|---|
| description | "30 <sprite name="[needs] ale"> Ale" |
|---|
|
|
|---|
| rewards3 | | id | "Waterskins 30" |
|---|
| displayName | "Crate of Waterskins" |
|---|
| description | "30 <sprite name="[vessel] waterskin"> Waterskins" |
|---|
|
|
|---|
|
| id | "III Amber and Market" |
|---|
| displayName | "Charity Fair" |
|---|
| tiers | |
|---|
| isTimed | false |
|---|
| timeToFail | 0 |
|---|
| objectivesSets | | difficulty | "Easy" |
|---|
| logics | | type | "Good" |
|---|
| amount | "30" |
|---|
| icon | "Icon_Resource_Amber" |
|---|
| displayName | "Deliver 30 Amber" |
|---|
| description | "Crystallized resin. The main currency of the kingdom." |
|---|
|
| type | "BuildingOwning" |
|---|
| amount | "1" |
|---|
| icon | "Market_icon" |
|---|
| displayName | "Market" |
|---|
| description | "A place where villagers can fulfill their need for: Leisure, Treatment. Passive effects: Market Carts." |
|---|
|
|
|---|
|
| difficulty | "Medium" |
|---|
| logics | | type | "Good" |
|---|
| amount | "40" |
|---|
| icon | "Icon_Resource_Amber" |
|---|
| displayName | "Deliver 40 Amber" |
|---|
| description | "Crystallized resin. The main currency of the kingdom." |
|---|
|
| type | "BuildingOwning" |
|---|
| amount | "1" |
|---|
| icon | "Market_icon" |
|---|
| displayName | "Market" |
|---|
| description | "A place where villagers can fulfill their need for: Leisure, Treatment. Passive effects: Market Carts." |
|---|
|
|
|---|
|
| difficulty | "Hard" |
|---|
| logics | | type | "Good" |
|---|
| amount | "50" |
|---|
| icon | "Icon_Resource_Amber" |
|---|
| displayName | "Deliver 50 Amber" |
|---|
| description | "Crystallized resin. The main currency of the kingdom." |
|---|
|
| type | "BuildingOwning" |
|---|
| amount | "1" |
|---|
| icon | "Market_icon" |
|---|
| displayName | "Market" |
|---|
| description | "A place where villagers can fulfill their need for: Leisure, Treatment. Passive effects: Market Carts." |
|---|
|
|
|---|
|
|
|---|
| rewards1 | | id | "Trading Packs" |
|---|
| displayName | "Trade Logs" |
|---|
| description | "Detailed notes on different traders and their wares. Gain 1 additional active trade route slot. Traders will arrive 25% quicker." |
|---|
|
| id | "Ale +3" |
|---|
| displayName | "Bigger Barrels" |
|---|
| description | "+3 to <sprite name="[needs] ale"> Ale production (from gathering, farming, fishing, or production)." |
|---|
|
| id | "Tea +3" |
|---|
| displayName | "Tea Infuser" |
|---|
| description | "+3 to <sprite name="[needs] tea"> Tea production (from gathering, farming, fishing, or production)." |
|---|
|
| id | "Scout +10" |
|---|
| displayName | "Scout's Pack" |
|---|
| description | "Workers assigned to Glade Events can carry 10 more items." |
|---|
|
|
|---|
| rewards2 | | id | "Pie 30" |
|---|
| displayName | "Basket of Pies" |
|---|
| description | "30 <sprite name="[food processed] pie"> Pie" |
|---|
|
| id | "Pickled Goods 30" |
|---|
| displayName | "Pickled Goods" |
|---|
| description | "30 <sprite name="[food processed] pickled goods"> Pickled Goods" |
|---|
|
| id | "Paste 30" |
|---|
| displayName | "Bowl of Paste" |
|---|
| description | "30 <sprite name="[food processed] paste"> Paste" |
|---|
|
| id | "Coats 30" |
|---|
| displayName | "Bundle of Coats" |
|---|
| description | "30 <sprite name="[needs] coats"> Coats" |
|---|
|
| id | "Boots 30" |
|---|
| displayName | "Box of Boots" |
|---|
| description | "30 <sprite name="[needs] boots"> Boots" |
|---|
|
|
|---|
| rewards3 | | id | "Porridge 30" |
|---|
| displayName | "Box of Porridge" |
|---|
| description | "30 <sprite name="[food processed] porridge"> Porridge" |
|---|
|
| id | "Biscuits 30" |
|---|
| displayName | "Basket of Biscuits" |
|---|
| description | "30 <sprite name="[food processed] biscuits"> Biscuits" |
|---|
|
| id | "Jerky 30" |
|---|
| displayName | "Basket of Jerky" |
|---|
| description | "30 <sprite name="[food processed] jerky"> Jerky" |
|---|
|
| id | "Skewers 30" |
|---|
| displayName | "Pack of Skewers" |
|---|
| description | "30 <sprite name="[food processed] skewers"> Skewers" |
|---|
|
|
|---|
|
| id | "III Ancient Tablets" |
|---|
| displayName | "Lost Knowledge" |
|---|
| tiers | |
|---|
| isTimed | false |
|---|
| timeToFail | 0 |
|---|
| objectivesSets | | difficulty | "Easy" |
|---|
| logics | | type | "Good" |
|---|
| amount | "2" |
|---|
| icon | "Icon_Resource_AncientTablet" |
|---|
| displayName | "Deliver 2 Ancient Tablet" |
|---|
| description | "Valuable sources of knowledge, highly sought after by traders and the Queen herself. They can be found in Dangerous (<sprite name="dangerous">) or Forbidden Glades (<sprite name="forbidden">)." |
|---|
|
|
|---|
|
| difficulty | "Medium" |
|---|
| logics | | type | "Good" |
|---|
| amount | "3" |
|---|
| icon | "Icon_Resource_AncientTablet" |
|---|
| displayName | "Deliver 3 Ancient Tablet" |
|---|
| description | "Valuable sources of knowledge, highly sought after by traders and the Queen herself. They can be found in Dangerous (<sprite name="dangerous">) or Forbidden Glades (<sprite name="forbidden">)." |
|---|
|
|
|---|
|
| difficulty | "Hard" |
|---|
| logics | | type | "Good" |
|---|
| amount | "4" |
|---|
| icon | "Icon_Resource_AncientTablet" |
|---|
| displayName | "Deliver 4 Ancient Tablet" |
|---|
| description | "Valuable sources of knowledge, highly sought after by traders and the Queen herself. They can be found in Dangerous (<sprite name="dangerous">) or Forbidden Glades (<sprite name="forbidden">)." |
|---|
|
|
|---|
|
|
|---|
| rewards1 | | id | "Jerky 40" |
|---|
| displayName | "Basket of Jerky" |
|---|
| description | "40 <sprite name="[food processed] jerky"> Jerky" |
|---|
|
| id | "Skewers 40" |
|---|
| displayName | "Pack of Skewers" |
|---|
| description | "40 <sprite name="[food processed] skewers"> Skewers" |
|---|
|
| id | "Porridge 40" |
|---|
| displayName | "Box of Porridge" |
|---|
| description | "40 <sprite name="[food processed] porridge"> Porridge" |
|---|
|
| id | "Biscuits 40" |
|---|
| displayName | "Basket of Biscuits" |
|---|
| description | "40 <sprite name="[food processed] biscuits"> Biscuits" |
|---|
|
|
|---|
| rewards2 | | id | "Pie 40" |
|---|
| displayName | "Basket of Pies" |
|---|
| description | "40 <sprite name="[food processed] pie"> Pie" |
|---|
|
| id | "Pickled Goods 40" |
|---|
| displayName | "Pickled Goods" |
|---|
| description | "40 <sprite name="[food processed] pickled goods"> Pickled Goods" |
|---|
|
| id | "Paste 40" |
|---|
| displayName | "Bowl of Paste" |
|---|
| description | "40 <sprite name="[food processed] paste"> Paste" |
|---|
|
| id | "Coats 40" |
|---|
| displayName | "Bundle of Coats" |
|---|
| description | "40 <sprite name="[needs] coats"> Coats" |
|---|
|
| id | "Boots 40" |
|---|
| displayName | "Box of Boots" |
|---|
| description | "40 <sprite name="[needs] boots"> Boots" |
|---|
|
|
|---|
| rewards3 | | id | "Wine 40" |
|---|
| displayName | "Barrels of Wine" |
|---|
| description | "40 <sprite name="[needs] wine"> Wine" |
|---|
|
| id | "Ale 40" |
|---|
| displayName | "Barrels of Ale" |
|---|
| description | "40 <sprite name="[needs] ale"> Ale" |
|---|
|
| id | "Training Gear 40" |
|---|
| displayName | "Training Gear" |
|---|
| description | "40 <sprite name="[needs] training gear"> Training Gear" |
|---|
|
| id | "Paper 40" |
|---|
| displayName | "Bundle of Scrolls" |
|---|
| description | "40 <sprite name="[needs] scrolls"> Scrolls" |
|---|
|
| id | "Tea 40" |
|---|
| displayName | "Crate of Tea" |
|---|
| description | "40 <sprite name="[needs] tea"> Tea" |
|---|
|
| id | "Incense 40" |
|---|
| displayName | "Vessel of Incense" |
|---|
| description | "40 <sprite name="[needs] incense"> Incense" |
|---|
|
|
|---|
|
| id | "III Archaeology" |
|---|
| displayName | "Archaeology" |
|---|
| tiers | |
|---|
| isTimed | false |
|---|
| timeToFail | 0 |
|---|
| objectivesSets | | difficulty | "Easy" |
|---|
| logics | | type | "Good" |
|---|
| amount | "2" |
|---|
| icon | "Icon_Resource_AncientTablet" |
|---|
| displayName | "Deliver 2 Ancient Tablet" |
|---|
| description | "Valuable sources of knowledge, highly sought after by traders and the Queen herself. They can be found in Dangerous (<sprite name="dangerous">) or Forbidden Glades (<sprite name="forbidden">)." |
|---|
|
| type | "GladeDiscovery" |
|---|
| amount | "2" |
|---|
| icon | "Icon_UI_OrderGlades" |
|---|
| displayName | "Glades" |
|---|
| description | "Cut through the forest to discover 2 glades." |
|---|
|
|
|---|
|
| difficulty | "Medium" |
|---|
| logics | | type | "Good" |
|---|
| amount | "2" |
|---|
| icon | "Icon_Resource_AncientTablet" |
|---|
| displayName | "Deliver 2 Ancient Tablet" |
|---|
| description | "Valuable sources of knowledge, highly sought after by traders and the Queen herself. They can be found in Dangerous (<sprite name="dangerous">) or Forbidden Glades (<sprite name="forbidden">)." |
|---|
|
| type | "GladeDiscovery" |
|---|
| amount | "3" |
|---|
| icon | "Icon_UI_OrderGlades" |
|---|
| displayName | "Glades" |
|---|
| description | "Cut through the forest to discover 3 glades." |
|---|
|
|
|---|
|
| difficulty | "Hard" |
|---|
| logics | | type | "Good" |
|---|
| amount | "3" |
|---|
| icon | "Icon_Resource_AncientTablet" |
|---|
| displayName | "Deliver 3 Ancient Tablet" |
|---|
| description | "Valuable sources of knowledge, highly sought after by traders and the Queen herself. They can be found in Dangerous (<sprite name="dangerous">) or Forbidden Glades (<sprite name="forbidden">)." |
|---|
|
| type | "GladeDiscovery" |
|---|
| amount | "4" |
|---|
| icon | "Icon_UI_OrderGlades" |
|---|
| displayName | "Glades" |
|---|
| description | "Cut through the forest to discover 4 glades." |
|---|
|
|
|---|
|
|
|---|
| rewards1 | | id | "Pottery for Glade" |
|---|
| displayName | "Archaeological Tools" |
|---|
| description | "Glades are examined more carefully. Gain 20 <sprite name="[vessel] pottery"> Pottery every time you discover a new glade." |
|---|
|
|
|---|
| rewards2 | | id | "Hearth Parts 2" |
|---|
| displayName | "Wildfire Essence" |
|---|
| description | "2 <sprite name="hearth parts"> Wildfire Essence" |
|---|
|
|
|---|
| rewards3 | | id | "Metal Tools 12" |
|---|
| displayName | "Box of Tools" |
|---|
| description | "12 <sprite name="[tools] simple tools"> Tools" |
|---|
|
|
|---|
|
| id | "III Bat Relatives" |
|---|
| displayName | "Bat Relatives" |
|---|
| tiers | |
|---|
| isTimed | false |
|---|
| timeToFail | 0 |
|---|
| objectivesSets | | difficulty | "Easy" |
|---|
| logics | | type | "NeedServed" |
|---|
| amount | "30" |
|---|
| icon | "Icon_Resource_Skewers" |
|---|
| displayName | "Need for Skewers fulfilled" |
|---|
| description | "Fulfill your villagers' need for eating skewers 30 times." |
|---|
|
| type | "BuildingOwning" |
|---|
| amount | "4" |
|---|
| icon | "Bat House_icon" |
|---|
| displayName | "Bat House" |
|---|
| description | "A building specially designed for Bats. Must be built near a hearth. Fulfills the need for Bat Housing and can accommodate 2 inhabitants." |
|---|
|
|
|---|
|
| difficulty | "Medium" |
|---|
| logics | | type | "NeedServed" |
|---|
| amount | "40" |
|---|
| icon | "Icon_Resource_Skewers" |
|---|
| displayName | "Need for Skewers fulfilled" |
|---|
| description | "Fulfill your villagers' need for eating skewers 40 times." |
|---|
|
| type | "BuildingOwning" |
|---|
| amount | "6" |
|---|
| icon | "Bat House_icon" |
|---|
| displayName | "Bat House" |
|---|
| description | "A building specially designed for Bats. Must be built near a hearth. Fulfills the need for Bat Housing and can accommodate 2 inhabitants." |
|---|
|
|
|---|
|
| difficulty | "Hard" |
|---|
| logics | | type | "NeedServed" |
|---|
| amount | "50" |
|---|
| icon | "Icon_Resource_Skewers" |
|---|
| displayName | "Need for Skewers fulfilled" |
|---|
| description | "Fulfill your villagers' need for eating skewers 50 times." |
|---|
|
| type | "BuildingOwning" |
|---|
| amount | "8" |
|---|
| icon | "Bat House_icon" |
|---|
| displayName | "Bat House" |
|---|
| description | "A building specially designed for Bats. Must be built near a hearth. Fulfills the need for Bat Housing and can accommodate 2 inhabitants." |
|---|
|
|
|---|
|
|
|---|
| rewards1 | | id | "Bat Faction Support" |
|---|
| displayName | "Bat Clan Support" |
|---|
| description | "Bats have always been wary and somewhat hostile, but you've proven yourself worthy of their trust. (+3 to Bats Resolve)" |
|---|
|
|
|---|
| rewards2 | | id | "Bat 5" |
|---|
| displayName | "Group of Bats" |
|---|
| description | "5 Bats will join the settlement." |
|---|
|
|
|---|
| rewards3 | | id | "Copper Bar 30" |
|---|
| displayName | "Copper Bars" |
|---|
| description | "30 <sprite name="[metal] copper bar"> Copper Bars" |
|---|
|
|
|---|
|
| id | "III Beaver Relatives" |
|---|
| displayName | "Beaver Relatives" |
|---|
| tiers | |
|---|
| isTimed | false |
|---|
| timeToFail | 0 |
|---|
| objectivesSets | | difficulty | "Easy" |
|---|
| logics | | type | "NeedServed" |
|---|
| amount | "30" |
|---|
| icon | "Icon_Resource_PickledGoods" |
|---|
| displayName | "Need for Pickled Goods fulfilled" |
|---|
| description | "Fulfill your villagers' need for eating pickled goods 30 times." |
|---|
|
| type | "BuildingOwning" |
|---|
| amount | "4" |
|---|
| icon | "Beaver House_icon" |
|---|
| displayName | "Beaver House" |
|---|
| description | "A building specially designed for Beavers. Must be built near a Hearth. Fulfills the need for Beaver housing and can accommodate 2 inhabitants." |
|---|
|
|
|---|
|
| difficulty | "Medium" |
|---|
| logics | | type | "NeedServed" |
|---|
| amount | "40" |
|---|
| icon | "Icon_Resource_PickledGoods" |
|---|
| displayName | "Need for Pickled Goods fulfilled" |
|---|
| description | "Fulfill your villagers' need for eating pickled goods 40 times." |
|---|
|
| type | "BuildingOwning" |
|---|
| amount | "6" |
|---|
| icon | "Beaver House_icon" |
|---|
| displayName | "Beaver House" |
|---|
| description | "A building specially designed for Beavers. Must be built near a Hearth. Fulfills the need for Beaver housing and can accommodate 2 inhabitants." |
|---|
|
|
|---|
|
| difficulty | "Hard" |
|---|
| logics | | type | "NeedServed" |
|---|
| amount | "50" |
|---|
| icon | "Icon_Resource_PickledGoods" |
|---|
| displayName | "Need for Pickled Goods fulfilled" |
|---|
| description | "Fulfill your villagers' need for eating pickled goods 50 times." |
|---|
|
| type | "BuildingOwning" |
|---|
| amount | "8" |
|---|
| icon | "Beaver House_icon" |
|---|
| displayName | "Beaver House" |
|---|
| description | "A building specially designed for Beavers. Must be built near a Hearth. Fulfills the need for Beaver housing and can accommodate 2 inhabitants." |
|---|
|
|
|---|
|
|
|---|
| rewards1 | | id | "Beaver Faction Support" |
|---|
| displayName | "Beaver Clan Support" |
|---|
| description | "Ever since the Great Civil War, all species have been locked in a constant struggle to gain the Queen's favor. The Beaver clan remembers your help. (+3 to Beavers Resolve)" |
|---|
|
|
|---|
| rewards2 | | id | "Roots 50" |
|---|
| displayName | "Pack of Roots" |
|---|
| description | "50 <sprite name="[food raw] roots"> Roots" |
|---|
|
|
|---|
| rewards3 | | id | "Beaver 5" |
|---|
| displayName | "Group of Beavers" |
|---|
| description | "5 Beavers will join the settlement." |
|---|
|
|
|---|
|
| id | "III Building Packs" |
|---|
| displayName | "Building the Citadel" |
|---|
| tiers | |
|---|
| isTimed | false |
|---|
| timeToFail | 0 |
|---|
| objectivesSets | | difficulty | "Easy" |
|---|
| logics | | type | "Good" |
|---|
| amount | "12" |
|---|
| icon | "Icon_Resource_BuildingMaterials" |
|---|
| displayName | "Deliver 12 Pack of Building Materials" |
|---|
| description | "Building materials packaged for delivery, used to fulfill orders, upgrade buildings, and trade.
<b>Produced in:</b>
Cobbler<sprite name=grade2>,
Clothier<sprite name=grade2>,
Makeshift Post<sprite name=grade0>" |
|---|
|
|
|---|
|
| difficulty | "Medium" |
|---|
| logics | | type | "Good" |
|---|
| amount | "15" |
|---|
| icon | "Icon_Resource_BuildingMaterials" |
|---|
| displayName | "Deliver 15 Pack of Building Materials" |
|---|
| description | "Building materials packaged for delivery, used to fulfill orders, upgrade buildings, and trade.
<b>Produced in:</b>
Cobbler<sprite name=grade2>,
Clothier<sprite name=grade2>,
Makeshift Post<sprite name=grade0>" |
|---|
|
|
|---|
|
| difficulty | "Hard" |
|---|
| logics | | type | "Good" |
|---|
| amount | "20" |
|---|
| icon | "Icon_Resource_BuildingMaterials" |
|---|
| displayName | "Deliver 20 Pack of Building Materials" |
|---|
| description | "Building materials packaged for delivery, used to fulfill orders, upgrade buildings, and trade.
<b>Produced in:</b>
Cobbler<sprite name=grade2>,
Clothier<sprite name=grade2>,
Makeshift Post<sprite name=grade0>" |
|---|
|
|
|---|
|
|
|---|
| rewards1 | | id | "VillagerSpeed10" |
|---|
| displayName | "Settlement Map" |
|---|
| description | "Villagers move 10% quicker." |
|---|
|
|
|---|
| rewards2 | | id | "Copper Bar 30" |
|---|
| displayName | "Copper Bars" |
|---|
| description | "30 <sprite name="[metal] copper bar"> Copper Bars" |
|---|
|
|
|---|
| rewards3 | | id | "Parts 5" |
|---|
| displayName | "Parts" |
|---|
| description | "5 <sprite name="[mat processed] parts"> Parts" |
|---|
|
|
|---|
|
| id | "III Coats NeedForTime" |
|---|
| displayName | "New Clothes" |
|---|
| tiers | |
|---|
| isTimed | false |
|---|
| timeToFail | 0 |
|---|
| objectivesSets | | difficulty | "Easy" |
|---|
| logics | | type | "NeedSatisfiedForTime" |
|---|
| amount | "10" |
|---|
| icon | "Icon_Resource_Coats" |
|---|
| displayName | "Need for Coats fulfilled" |
|---|
| description | "Have at least 10 villagers with the Coats need fulfilled for 120 seconds." |
|---|
|
|
|---|
|
| difficulty | "Medium" |
|---|
| logics | | type | "NeedSatisfiedForTime" |
|---|
| amount | "14" |
|---|
| icon | "Icon_Resource_Coats" |
|---|
| displayName | "Need for Coats fulfilled" |
|---|
| description | "Have at least 14 villagers with the Coats need fulfilled for 120 seconds." |
|---|
|
|
|---|
|
| difficulty | "Hard" |
|---|
| logics | | type | "NeedSatisfiedForTime" |
|---|
| amount | "18" |
|---|
| icon | "Icon_Resource_Coats" |
|---|
| displayName | "Need for Coats fulfilled" |
|---|
| description | "Have at least 18 villagers with the Coats need fulfilled for 120 seconds." |
|---|
|
|
|---|
|
|
|---|
| rewards1 | | id | "Coats +2" |
|---|
| displayName | "Ancient Sewing Technique" |
|---|
| description | "+2 to <sprite name="[needs] coats"> Coats production (from gathering, farming, fishing, or production)." |
|---|
|
|
|---|
| rewards2 | | id | "Leather +1" |
|---|
| displayName | "Tanning Racks" |
|---|
| description | "+1 to <sprite name="[mat raw] leather"> Leather production (from gathering, farming, fishing, or production)." |
|---|
|
|
|---|
| rewards3 | | id | "Fabric 20" |
|---|
| displayName | "Bundle of Fabric" |
|---|
| description | "20 <sprite name="[mat processed] fabric"> Fabric" |
|---|
|
|
|---|
|
| id | "III Copper" |
|---|
| displayName | "Industry" |
|---|
| tiers | |
|---|
| isTimed | false |
|---|
| timeToFail | 0 |
|---|
| objectivesSets | | difficulty | "Medium" |
|---|
| logics | | type | "Good" |
|---|
| amount | "50" |
|---|
| icon | "Icon_Resource_CopperOre" |
|---|
| displayName | "Deliver 50 Copper Ore" |
|---|
| description | "A soft and malleable metal.
<b>Obtained in:</b>
Mine<sprite name=grade2>" |
|---|
|
|
|---|
|
|
|---|
| rewards1 | | id | "NewRandomVillagers 4" |
|---|
| displayName | "Villagers" |
|---|
| description | "A group of 4 villagers." |
|---|
|
|
|---|
| rewards2 | | id | "Parts 10" |
|---|
| displayName | "Parts" |
|---|
| description | "10 <sprite name="[mat processed] parts"> Parts" |
|---|
|
|
|---|
| rewards3 | | id | "Metal Tools 6" |
|---|
| displayName | "Box of Tools" |
|---|
| description | "6 <sprite name="[tools] simple tools"> Tools" |
|---|
|
|
|---|
|
| id | "III Costly Route" |
|---|
| displayName | "Profitable Trade" |
|---|
| tiers | |
|---|
| isTimed | false |
|---|
| timeToFail | 0 |
|---|
| objectivesSets | | difficulty | "Easy" |
|---|
| logics | | type | "TradeRouteWithMinValueFinished" |
|---|
| amount | "4" |
|---|
| icon | "Icon_UI_OrderTradeRoutes" |
|---|
| displayName | "High Value Trade Routes" |
|---|
| description | "Complete 4 trade routes worth at least 7 Amber each." |
|---|
|
| type | "Good" |
|---|
| amount | "6" |
|---|
| icon | "Icon_Resource_Provisions" |
|---|
| displayName | "Deliver 6 Pack of Provisions" |
|---|
| description | "Provisions necessary for sending caravans into the wild. Used to fulfill orders, trade, and pay for trade routes.
<b>Produced in:</b>
Provisioner<sprite name=grade2>,
Cellar<sprite name=grade1>,
Makeshift Post<sprite name=grade0>" |
|---|
|
|
|---|
|
| difficulty | "Medium" |
|---|
| logics | | type | "TradeRouteWithMinValueFinished" |
|---|
| amount | "4" |
|---|
| icon | "Icon_UI_OrderTradeRoutes" |
|---|
| displayName | "High Value Trade Routes" |
|---|
| description | "Complete 4 trade routes worth at least 8 Amber each." |
|---|
|
| type | "Good" |
|---|
| amount | "9" |
|---|
| icon | "Icon_Resource_Provisions" |
|---|
| displayName | "Deliver 9 Pack of Provisions" |
|---|
| description | "Provisions necessary for sending caravans into the wild. Used to fulfill orders, trade, and pay for trade routes.
<b>Produced in:</b>
Provisioner<sprite name=grade2>,
Cellar<sprite name=grade1>,
Makeshift Post<sprite name=grade0>" |
|---|
|
|
|---|
|
| difficulty | "Hard" |
|---|
| logics | | type | "TradeRouteWithMinValueFinished" |
|---|
| amount | "4" |
|---|
| icon | "Icon_UI_OrderTradeRoutes" |
|---|
| displayName | "High Value Trade Routes" |
|---|
| description | "Complete 4 trade routes worth at least 9 Amber each." |
|---|
|
| type | "Good" |
|---|
| amount | "12" |
|---|
| icon | "Icon_Resource_Provisions" |
|---|
| displayName | "Deliver 12 Pack of Provisions" |
|---|
| description | "Provisions necessary for sending caravans into the wild. Used to fulfill orders, trade, and pay for trade routes.
<b>Produced in:</b>
Provisioner<sprite name=grade2>,
Cellar<sprite name=grade1>,
Makeshift Post<sprite name=grade0>" |
|---|
|
|
|---|
|
|
|---|
| rewards1 | | id | "Planks +1" |
|---|
| displayName | "Reinforced Saw Blades" |
|---|
| description | "+1 to <sprite name="[mat processed] planks"> Planks production (from gathering, farming, fishing, or production)." |
|---|
|
|
|---|
| rewards2 | | id | "Coats 35" |
|---|
| displayName | "Bundle of Coats" |
|---|
| description | "35 <sprite name="[needs] coats"> Coats" |
|---|
|
| id | "Boots 35" |
|---|
| displayName | "Box of Boots" |
|---|
| description | "35 <sprite name="[needs] boots"> Boots" |
|---|
|
|
|---|
| rewards3 | | id | "Sea Marrow 30" |
|---|
| displayName | "Crate of Sea Marrow" |
|---|
| description | "30 <sprite name="[crafting] sea marrow"> Sea Marrow" |
|---|
|
|
|---|
|
| id | "III Cysts" |
|---|
| displayName | "Pyromania" |
|---|
| tiers | |
|---|
| isTimed | false |
|---|
| timeToFail | 0 |
|---|
| objectivesSets | | difficulty | "Medium" |
|---|
| logics | | type | "CystsRemoved" |
|---|
| amount | "14" |
|---|
| icon | "Icon_UI_OrderBurnCysts" |
|---|
| displayName | "Burn Blightrot Cysts" |
|---|
| description | "Burn at least 14 Blightrot Cysts." |
|---|
|
|
|---|
|
| difficulty | "Hard" |
|---|
| logics | | type | "CystsRemoved" |
|---|
| amount | "18" |
|---|
| icon | "Icon_UI_OrderBurnCysts" |
|---|
| displayName | "Burn Blightrot Cysts" |
|---|
| description | "Burn at least 18 Blightrot Cysts." |
|---|
|
|
|---|
|
|
|---|
| rewards1 | | id | "Coal +1" |
|---|
| displayName | "Specialized Mining" |
|---|
| description | "+1 to <sprite name="[crafting] coal"> Coal production (from gathering, farming, fishing, or production)." |
|---|
|
|
|---|
| rewards2 | | id | "Blight Fuel +1" |
|---|
| displayName | "Fuel Mix" |
|---|
| description | "+1 to <sprite name="blight fuel"> Purging Fire production (from gathering, farming, fishing, or production)." |
|---|
|
|
|---|
| rewards3 | | id | "Coal 30" |
|---|
| displayName | "Chest of Coal" |
|---|
| description | "30 <sprite name="[crafting] coal"> Coal" |
|---|
|
|
|---|
|
| id | "III Farmfields" |
|---|
| displayName | "Agriculture" |
|---|
| tiers | |
|---|
| isTimed | false |
|---|
| timeToFail | 0 |
|---|
| objectivesSets | | difficulty | "Easy" |
|---|
| logics | | type | "BuildingOwning" |
|---|
| amount | "16" |
|---|
| icon | "Farmfield_icon" |
|---|
| displayName | "Farm Field" |
|---|
| description | "Can only be placed on fertile soil. Requires a Small Farm, Plantation, Herb Garden, Forester's Hut, or Homestead nearby to produce crops." |
|---|
|
| type | "Good" |
|---|
| amount | "15" |
|---|
| icon | "Icon_Resource_Crops" |
|---|
| displayName | "Deliver 15 Pack of Crops" |
|---|
| description | "Crops packaged for delivery, used to fulfill orders and trade.
<b>Produced in:</b>
Granary<sprite name=grade2>,
Brewery<sprite name=grade1>,
Makeshift Post<sprite name=grade0>" |
|---|
|
|
|---|
|
| difficulty | "Medium" |
|---|
| logics | | type | "BuildingOwning" |
|---|
| amount | "24" |
|---|
| icon | "Farmfield_icon" |
|---|
| displayName | "Farm Field" |
|---|
| description | "Can only be placed on fertile soil. Requires a Small Farm, Plantation, Herb Garden, Forester's Hut, or Homestead nearby to produce crops." |
|---|
|
| type | "Good" |
|---|
| amount | "20" |
|---|
| icon | "Icon_Resource_Crops" |
|---|
| displayName | "Deliver 20 Pack of Crops" |
|---|
| description | "Crops packaged for delivery, used to fulfill orders and trade.
<b>Produced in:</b>
Granary<sprite name=grade2>,
Brewery<sprite name=grade1>,
Makeshift Post<sprite name=grade0>" |
|---|
|
|
|---|
|
| difficulty | "Hard" |
|---|
| logics | | type | "BuildingOwning" |
|---|
| amount | "30" |
|---|
| icon | "Farmfield_icon" |
|---|
| displayName | "Farm Field" |
|---|
| description | "Can only be placed on fertile soil. Requires a Small Farm, Plantation, Herb Garden, Forester's Hut, or Homestead nearby to produce crops." |
|---|
|
| type | "Good" |
|---|
| amount | "25" |
|---|
| icon | "Icon_Resource_Crops" |
|---|
| displayName | "Deliver 25 Pack of Crops" |
|---|
| description | "Crops packaged for delivery, used to fulfill orders and trade.
<b>Produced in:</b>
Granary<sprite name=grade2>,
Brewery<sprite name=grade1>,
Makeshift Post<sprite name=grade0>" |
|---|
|
|
|---|
|
|
|---|
| rewards1 | | id | "NewRandomVillagers 4" |
|---|
| displayName | "Villagers" |
|---|
| description | "A group of 4 villagers." |
|---|
|
|
|---|
| rewards2 | | id | "Grain +1" |
|---|
| displayName | "Mold Supply" |
|---|
| description | "+1 to <sprite name="[food raw] grain"> Grain production (from gathering, farming, fishing, or production)." |
|---|
|
|
|---|
| rewards3 | | id | "Parts 8" |
|---|
| displayName | "Parts" |
|---|
| description | "8 <sprite name="[mat processed] parts"> Parts" |
|---|
|
|
|---|
|
| id | "III Forum" |
|---|
| displayName | "The Forum" |
|---|
| tiers | |
|---|
| isTimed | false |
|---|
| timeToFail | 0 |
|---|
| objectivesSets | | difficulty | "Easy" |
|---|
| logics | | type | "Good" |
|---|
| amount | "30" |
|---|
| icon | "Icon_Resource_TrainingGear" |
|---|
| displayName | "Deliver 30 Training Gear" |
|---|
| description | "Used for brawling at: Clan Hall, Forum, Academy, by: Lizards, <color=#a9a9a9>Locked</color>, <color=#a9a9a9>Locked</color>. Villagers with a satisfied need for brawling have a higher chance of producing double yields.
<b>Produced in:</b>
Smelter<sprite name=grade2>,
Tinkerer<sprite name=grade2>,
Weaver<sprite name=grade1>,
Leatherworker<sprite name=grade1>" |
|---|
|
| type | "Good" |
|---|
| amount | "30" |
|---|
| icon | "Icon_Resource_Wine" |
|---|
| displayName | "Deliver 30 Wine" |
|---|
| description | "Used for luxury at: Tavern, Holy Guild House, Forum, Guild House, by: Beavers, <color=#a9a9a9>Locked</color>. Villagers with a satisfied need for luxury have a higher chance of producing double yields.
<b>Produced in:</b>
Cellar<sprite name=grade3>,
Cannery<sprite name=grade2>,
Alchemist's Hut<sprite name=grade2>,
Tinctury<sprite name=grade1>" |
|---|
|
|
|---|
|
| difficulty | "Medium" |
|---|
| logics | | type | "Good" |
|---|
| amount | "40" |
|---|
| icon | "Icon_Resource_TrainingGear" |
|---|
| displayName | "Deliver 40 Training Gear" |
|---|
| description | "Used for brawling at: Clan Hall, Forum, Academy, by: Lizards, <color=#a9a9a9>Locked</color>, <color=#a9a9a9>Locked</color>. Villagers with a satisfied need for brawling have a higher chance of producing double yields.
<b>Produced in:</b>
Smelter<sprite name=grade2>,
Tinkerer<sprite name=grade2>,
Weaver<sprite name=grade1>,
Leatherworker<sprite name=grade1>" |
|---|
|
| type | "Good" |
|---|
| amount | "40" |
|---|
| icon | "Icon_Resource_Wine" |
|---|
| displayName | "Deliver 40 Wine" |
|---|
| description | "Used for luxury at: Tavern, Holy Guild House, Forum, Guild House, by: Beavers, <color=#a9a9a9>Locked</color>. Villagers with a satisfied need for luxury have a higher chance of producing double yields.
<b>Produced in:</b>
Cellar<sprite name=grade3>,
Cannery<sprite name=grade2>,
Alchemist's Hut<sprite name=grade2>,
Tinctury<sprite name=grade1>" |
|---|
|
|
|---|
|
| difficulty | "Hard" |
|---|
| logics | | type | "Good" |
|---|
| amount | "50" |
|---|
| icon | "Icon_Resource_TrainingGear" |
|---|
| displayName | "Deliver 50 Training Gear" |
|---|
| description | "Used for brawling at: Clan Hall, Forum, Academy, by: Lizards, <color=#a9a9a9>Locked</color>, <color=#a9a9a9>Locked</color>. Villagers with a satisfied need for brawling have a higher chance of producing double yields.
<b>Produced in:</b>
Smelter<sprite name=grade2>,
Tinkerer<sprite name=grade2>,
Weaver<sprite name=grade1>,
Leatherworker<sprite name=grade1>" |
|---|
|
| type | "Good" |
|---|
| amount | "50" |
|---|
| icon | "Icon_Resource_Wine" |
|---|
| displayName | "Deliver 50 Wine" |
|---|
| description | "Used for luxury at: Tavern, Holy Guild House, Forum, Guild House, by: Beavers, <color=#a9a9a9>Locked</color>. Villagers with a satisfied need for luxury have a higher chance of producing double yields.
<b>Produced in:</b>
Cellar<sprite name=grade3>,
Cannery<sprite name=grade2>,
Alchemist's Hut<sprite name=grade2>,
Tinctury<sprite name=grade1>" |
|---|
|
|
|---|
|
|
|---|
| rewards1 | | id | "Forum Blueprint" |
|---|
| displayName | "Forum" |
|---|
| description | "A place where villagers can fulfill their need for: Brawling, Luxury. Passive effects: Public Performances." |
|---|
|
|
|---|
| rewards2 | | id | "Reeds 40" |
|---|
| displayName | "Bundle of Reeds" |
|---|
| description | "40 <sprite name="[mat raw] reeds"> Reed" |
|---|
|
|
|---|
| rewards3 | | id | "Training Gear +2" |
|---|
| displayName | "Woodworking Tools" |
|---|
| description | "+2 to <sprite name="[needs] training gear"> Training Gear production (from gathering, farming, fishing, or production)." |
|---|
|
|
|---|
|
| id | "III Fox Relatives" |
|---|
| displayName | "Fox Relatives" |
|---|
| tiers | |
|---|
| isTimed | false |
|---|
| timeToFail | 0 |
|---|
| objectivesSets | | difficulty | "Easy" |
|---|
| logics | | type | "NeedServed" |
|---|
| amount | "30" |
|---|
| icon | "Icon_Resource_Porridge" |
|---|
| displayName | "Need for Porridge fulfilled" |
|---|
| description | "Fulfill your villagers' need for eating porridge 30 times." |
|---|
|
| type | "BuildingOwning" |
|---|
| amount | "4" |
|---|
| icon | "Fox House_icon" |
|---|
| displayName | "Fox House" |
|---|
| description | "A building specially designed for Foxes. Must be built near a Hearth. Fulfills the need for Fox housing and can accommodate 2 inhabitants." |
|---|
|
|
|---|
|
| difficulty | "Medium" |
|---|
| logics | | type | "NeedServed" |
|---|
| amount | "40" |
|---|
| icon | "Icon_Resource_Porridge" |
|---|
| displayName | "Need for Porridge fulfilled" |
|---|
| description | "Fulfill your villagers' need for eating porridge 40 times." |
|---|
|
| type | "BuildingOwning" |
|---|
| amount | "6" |
|---|
| icon | "Fox House_icon" |
|---|
| displayName | "Fox House" |
|---|
| description | "A building specially designed for Foxes. Must be built near a Hearth. Fulfills the need for Fox housing and can accommodate 2 inhabitants." |
|---|
|
|
|---|
|
| difficulty | "Hard" |
|---|
| logics | | type | "NeedServed" |
|---|
| amount | "50" |
|---|
| icon | "Icon_Resource_Porridge" |
|---|
| displayName | "Need for Porridge fulfilled" |
|---|
| description | "Fulfill your villagers' need for eating porridge 50 times." |
|---|
|
| type | "BuildingOwning" |
|---|
| amount | "8" |
|---|
| icon | "Fox House_icon" |
|---|
| displayName | "Fox House" |
|---|
| description | "A building specially designed for Foxes. Must be built near a Hearth. Fulfills the need for Fox housing and can accommodate 2 inhabitants." |
|---|
|
|
|---|
|
|
|---|
| rewards1 | | id | "Fox Faction Support" |
|---|
| displayName | "Fox Pack Support" |
|---|
| description | "Ever since the Great Civil War, all species have been locked in a constant struggle to gain the Queen's favor. The Fox tribe remembers your help. (+3 to Foxes Resolve)" |
|---|
|
|
|---|
| rewards2 | | id | "Foxes 5" |
|---|
| displayName | "Group of Foxes" |
|---|
| description | "5 Foxes will join the settlement." |
|---|
|
|
|---|
| rewards3 | | id | "Tea 30" |
|---|
| displayName | "Crate of Tea" |
|---|
| description | "30 <sprite name="[needs] tea"> Tea" |
|---|
|
|
|---|
|
| id | "III Frog Relatives" |
|---|
| displayName | "Frog Relatives" |
|---|
| tiers | |
|---|
| isTimed | false |
|---|
| timeToFail | 0 |
|---|
| objectivesSets | | difficulty | "Easy" |
|---|
| logics | | type | "NeedServed" |
|---|
| amount | "30" |
|---|
| icon | "Icon_Resource_Paste 1" |
|---|
| displayName | "Need for Paste fulfilled" |
|---|
| description | "Fulfill your villagers' need for eating paste 30 times." |
|---|
|
| type | "BuildingOwning" |
|---|
| amount | "4" |
|---|
| icon | "Frog House_icon" |
|---|
| displayName | "Frog House" |
|---|
| description | "A building specially designed for Frogs. Must be built near a Hearth. Fulfills the need for Frog housing and can accommodate 2 inhabitants." |
|---|
|
|
|---|
|
| difficulty | "Medium" |
|---|
| logics | | type | "NeedServed" |
|---|
| amount | "40" |
|---|
| icon | "Icon_Resource_Paste 1" |
|---|
| displayName | "Need for Paste fulfilled" |
|---|
| description | "Fulfill your villagers' need for eating paste 40 times." |
|---|
|
| type | "BuildingOwning" |
|---|
| amount | "6" |
|---|
| icon | "Frog House_icon" |
|---|
| displayName | "Frog House" |
|---|
| description | "A building specially designed for Frogs. Must be built near a Hearth. Fulfills the need for Frog housing and can accommodate 2 inhabitants." |
|---|
|
|
|---|
|
| difficulty | "Hard" |
|---|
| logics | | type | "NeedServed" |
|---|
| amount | "50" |
|---|
| icon | "Icon_Resource_Paste 1" |
|---|
| displayName | "Need for Paste fulfilled" |
|---|
| description | "Fulfill your villagers' need for eating paste 50 times." |
|---|
|
| type | "BuildingOwning" |
|---|
| amount | "8" |
|---|
| icon | "Frog House_icon" |
|---|
| displayName | "Frog House" |
|---|
| description | "A building specially designed for Frogs. Must be built near a Hearth. Fulfills the need for Frog housing and can accommodate 2 inhabitants." |
|---|
|
|
|---|
|
|
|---|
| rewards1 | | id | "Frog Faction Support" |
|---|
| displayName | "Frog Clan Support" |
|---|
| description | "Ever since the Great Civil War, all species have been locked in a constant struggle to gain the Queen's favor. The Frogs remember your help. (+3 to Frogs Resolve)" |
|---|
|
|
|---|
| rewards2 | | id | "Frog 5" |
|---|
| displayName | "Group of Frogs" |
|---|
| description | "5 Frogs will join the settlement." |
|---|
|
|
|---|
| rewards3 | | id | "Boots 35" |
|---|
| displayName | "Box of Boots" |
|---|
| description | "35 <sprite name="[needs] boots"> Boots" |
|---|
|
|
|---|
|
| id | "III Frog Upgrades" |
|---|
| displayName | "Upgraded Living" |
|---|
| tiers | |
|---|
| isTimed | false |
|---|
| timeToFail | 0 |
|---|
| objectivesSets | | difficulty | "Easy" |
|---|
| logics | | type | "UpgradedBuildingOwned" |
|---|
| amount | "4" |
|---|
| icon | "Icon_UI_OrderUpgradeBuilding" |
|---|
| displayName | "Upgrade a building: Frog House" |
|---|
| description | "Upgrade 4 building(s) to level 1: Frog House. You can do this by selecting it and opening the upgrade tab in the building panel." |
|---|
|
|
|---|
|
| difficulty | "Medium" |
|---|
| logics | | type | "UpgradedBuildingOwned" |
|---|
| amount | "4" |
|---|
| icon | "Icon_UI_OrderUpgradeBuilding" |
|---|
| displayName | "Upgrade a building: Frog House" |
|---|
| description | "Upgrade 4 building(s) to level 2: Frog House. You can do this by selecting it and opening the upgrade tab in the building panel." |
|---|
|
|
|---|
|
| difficulty | "Hard" |
|---|
| logics | | type | "UpgradedBuildingOwned" |
|---|
| amount | "4" |
|---|
| icon | "Icon_UI_OrderUpgradeBuilding" |
|---|
| displayName | "Upgrade a building: Frog House" |
|---|
| description | "Upgrade 4 building(s) to level 3: Frog House. You can do this by selecting it and opening the upgrade tab in the building panel." |
|---|
|
|
|---|
|
|
|---|
| rewards1 | | id | "Paste +2" |
|---|
| displayName | "Steel Grater" |
|---|
| description | "+2 to <sprite name="[food processed] paste"> Paste production (from gathering, farming, fishing, or production)." |
|---|
|
|
|---|
| rewards2 | | id | "Frog 3" |
|---|
| displayName | "Group of Frogs" |
|---|
| description | "3 Frogs will join the settlement." |
|---|
|
|
|---|
| rewards3 | | id | "Incense 30" |
|---|
| displayName | "Vessel of Incense" |
|---|
| description | "30 <sprite name="[needs] incense"> Incense" |
|---|
|
|
|---|
|
| id | "III Glades in Time" |
|---|
| displayName | "Hasty Explorer" |
|---|
| tiers | |
|---|
| isTimed | false |
|---|
| timeToFail | 0 |
|---|
| objectivesSets | | difficulty | "Easy" |
|---|
| logics | | type | "GladeDiscoveryInTime" |
|---|
| amount | "2" |
|---|
| icon | "Icon_Order_DangerousDiscovery" |
|---|
| displayName | "Dangerous Glades in Time" |
|---|
| description | "Discover 2 Dangerous (<sprite name="dangerous">) or Forbidden Glades (<sprite name="forbidden">) within 240 seconds of each other. Progress will reset if the time between discoveries exceeds the limit." |
|---|
|
|
|---|
|
| difficulty | "Medium" |
|---|
| logics | | type | "GladeDiscoveryInTime" |
|---|
| amount | "2" |
|---|
| icon | "Icon_Order_DangerousDiscovery" |
|---|
| displayName | "Dangerous Glades in Time" |
|---|
| description | "Discover 2 Dangerous (<sprite name="dangerous">) or Forbidden Glades (<sprite name="forbidden">) within 210 seconds of each other. Progress will reset if the time between discoveries exceeds the limit." |
|---|
|
|
|---|
|
| difficulty | "Hard" |
|---|
| logics | | type | "GladeDiscoveryInTime" |
|---|
| amount | "2" |
|---|
| icon | "Icon_Order_DangerousDiscovery" |
|---|
| displayName | "Dangerous Glades in Time" |
|---|
| description | "Discover 2 Dangerous (<sprite name="dangerous">) or Forbidden Glades (<sprite name="forbidden">) within 180 seconds of each other. Progress will reset if the time between discoveries exceeds the limit." |
|---|
|
|
|---|
|
|
|---|
| rewards1 | | id | "Pipes +1" |
|---|
| displayName | "Stamping Die" |
|---|
| description | "+1 to <sprite name="[mat processed] pipe"> Pipes production (from gathering, farming, fishing, or production)." |
|---|
|
|
|---|
| rewards2 | | id | "Pipes 20" |
|---|
| displayName | "Pipes" |
|---|
| description | "20 <sprite name="[mat processed] pipe"> Pipes" |
|---|
|
|
|---|
| rewards3 | | id | "Parts 5" |
|---|
| displayName | "Parts" |
|---|
| description | "5 <sprite name="[mat processed] parts"> Parts" |
|---|
|
|
|---|
|
| id | "III Glades" |
|---|
| displayName | "Trailblazing" |
|---|
| tiers | |
|---|
| isTimed | false |
|---|
| timeToFail | 0 |
|---|
| objectivesSets | | difficulty | "Easy" |
|---|
| logics | | type | "GladeDiscovery" |
|---|
| amount | "4" |
|---|
| icon | "Icon_UI_OrderGlades" |
|---|
| displayName | "Glades" |
|---|
| description | "Cut through the forest to discover 4 glades." |
|---|
|
|
|---|
|
| difficulty | "Medium" |
|---|
| logics | | type | "GladeDiscovery" |
|---|
| amount | "5" |
|---|
| icon | "Icon_UI_OrderGlades" |
|---|
| displayName | "Glades" |
|---|
| description | "Cut through the forest to discover 5 glades." |
|---|
|
|
|---|
|
| difficulty | "Hard" |
|---|
| logics | | type | "GladeDiscovery" |
|---|
| amount | "6" |
|---|
| icon | "Icon_UI_OrderGlades" |
|---|
| displayName | "Glades" |
|---|
| description | "Cut through the forest to discover 6 glades." |
|---|
|
| type | "Good" |
|---|
| amount | "10" |
|---|
| icon | "Icon_Resource_SimpleTools" |
|---|
| displayName | "Deliver 10 Tools" |
|---|
| description | "Used primarily for exploration, opening caches, and completing difficult events.
<b>Produced in:</b>
Toolshop<sprite name=grade3>,
Finesmith<sprite name=grade3>,
Carpenter<sprite name=grade2>,
Smithy<sprite name=grade2>,
Tinkerer<sprite name=grade2>" |
|---|
|
|
|---|
|
|
|---|
| rewards1 | | id | "Pickled Goods +3" |
|---|
| displayName | "Pickle Jars" |
|---|
| description | "+3 to <sprite name="[food processed] pickled goods"> Pickled Goods production (from gathering, farming, fishing, or production)." |
|---|
|
| id | "Porridge +3" |
|---|
| displayName | "Puffed Grain" |
|---|
| description | "+3 to <sprite name="[food processed] porridge"> Porridge production (from gathering, farming, fishing, or production)." |
|---|
|
| id | "Jerky +3" |
|---|
| displayName | "Salted Jerky" |
|---|
| description | "+3 to <sprite name="[food processed] jerky"> Jerky production (from gathering, farming, fishing, or production)." |
|---|
|
| id | "Skewers +3" |
|---|
| displayName | "Bigger Grill" |
|---|
| description | "+3 to <sprite name="[food processed] skewers"> Skewers production (from gathering, farming, fishing, or production)." |
|---|
|
| id | "Biscuits +3" |
|---|
| displayName | "Bigger Pans" |
|---|
| description | "+3 to <sprite name="[food processed] biscuits"> Biscuits production (from gathering, farming, fishing, or production)." |
|---|
|
| id | "Pie +3" |
|---|
| displayName | "Bigger Ovens" |
|---|
| description | "+3 to <sprite name="[food processed] pie"> Pie production (from gathering, farming, fishing, or production)." |
|---|
|
| id | "Paste +3" |
|---|
| displayName | "Steel Grater" |
|---|
| description | "+3 to <sprite name="[food processed] paste"> Paste production (from gathering, farming, fishing, or production)." |
|---|
|
|
|---|
| rewards2 | | id | "Amber 30" |
|---|
| displayName | "Amber Pouch" |
|---|
| description | "30 <sprite name="[valuable] amber"> Amber" |
|---|
|
|
|---|
| rewards3 | | id | "Crystalized Dew 30" |
|---|
| displayName | "Box of Crystalized Dew" |
|---|
| description | "30 <sprite name="[metal] crystalized dew"> Crystalized Dew" |
|---|
|
|
|---|
|
| id | "III Harpy Relatives" |
|---|
| displayName | "Harpy Relatives" |
|---|
| tiers | |
|---|
| isTimed | false |
|---|
| timeToFail | 0 |
|---|
| objectivesSets | | difficulty | "Easy" |
|---|
| logics | | type | "NeedServed" |
|---|
| amount | "30" |
|---|
| icon | "Icon_Resource_Jerky" |
|---|
| displayName | "Need for Jerky fulfilled" |
|---|
| description | "Fulfill your villagers' need for eating jerky 30 times." |
|---|
|
| type | "BuildingOwning" |
|---|
| amount | "4" |
|---|
| icon | "Harpy House_icon" |
|---|
| displayName | "Harpy House" |
|---|
| description | "A building specially designed for Harpies. Must be built near a Hearth. Fulfills the need for Harpy housing and can accommodate 2 inhabitants." |
|---|
|
|
|---|
|
| difficulty | "Medium" |
|---|
| logics | | type | "NeedServed" |
|---|
| amount | "40" |
|---|
| icon | "Icon_Resource_Jerky" |
|---|
| displayName | "Need for Jerky fulfilled" |
|---|
| description | "Fulfill your villagers' need for eating jerky 40 times." |
|---|
|
| type | "BuildingOwning" |
|---|
| amount | "6" |
|---|
| icon | "Harpy House_icon" |
|---|
| displayName | "Harpy House" |
|---|
| description | "A building specially designed for Harpies. Must be built near a Hearth. Fulfills the need for Harpy housing and can accommodate 2 inhabitants." |
|---|
|
|
|---|
|
| difficulty | "Hard" |
|---|
| logics | | type | "NeedServed" |
|---|
| amount | "50" |
|---|
| icon | "Icon_Resource_Jerky" |
|---|
| displayName | "Need for Jerky fulfilled" |
|---|
| description | "Fulfill your villagers' need for eating jerky 50 times." |
|---|
|
| type | "BuildingOwning" |
|---|
| amount | "8" |
|---|
| icon | "Harpy House_icon" |
|---|
| displayName | "Harpy House" |
|---|
| description | "A building specially designed for Harpies. Must be built near a Hearth. Fulfills the need for Harpy housing and can accommodate 2 inhabitants." |
|---|
|
|
|---|
|
|
|---|
| rewards1 | | id | "Harpy Faction Support" |
|---|
| displayName | "Harpy Clan Support" |
|---|
| description | "The Flock was neutral during the Great Civil War, but you've proven your worth to them now. (+3 to Harpies Resolve)" |
|---|
|
|
|---|
| rewards2 | | id | "Harpy 5" |
|---|
| displayName | "Group of Harpies" |
|---|
| description | "5 Harpies will join the settlement." |
|---|
|
|
|---|
| rewards3 | | id | "Insects 50" |
|---|
| displayName | "Basket of Insects" |
|---|
| description | "50 <sprite name="[food raw] insects"> Insects" |
|---|
|
|
|---|
|
| id | "III Higene" |
|---|
| displayName | "Cleanliness" |
|---|
| tiers | |
|---|
| isTimed | false |
|---|
| timeToFail | 0 |
|---|
| objectivesSets | | difficulty | "Easy" |
|---|
| logics | | type | "NeedServed" |
|---|
| amount | "40" |
|---|
| icon | "Icon_Need_Treatment" |
|---|
| displayName | "Need for Treatment fulfilled" |
|---|
| description | "Fulfill your villagers' need for treatment 40 times." |
|---|
|
|
|---|
|
| difficulty | "Medium" |
|---|
| logics | | type | "NeedServed" |
|---|
| amount | "50" |
|---|
| icon | "Icon_Need_Treatment" |
|---|
| displayName | "Need for Treatment fulfilled" |
|---|
| description | "Fulfill your villagers' need for treatment 50 times." |
|---|
|
|
|---|
|
| difficulty | "Hard" |
|---|
| logics | | type | "NeedServed" |
|---|
| amount | "60" |
|---|
| icon | "Icon_Need_Treatment" |
|---|
| displayName | "Need for Treatment fulfilled" |
|---|
| description | "Fulfill your villagers' need for treatment 60 times." |
|---|
|
|
|---|
|
|
|---|
| rewards1 | | id | "Tea +2" |
|---|
| displayName | "Tea Infuser" |
|---|
| description | "+2 to <sprite name="[needs] tea"> Tea production (from gathering, farming, fishing, or production)." |
|---|
|
|
|---|
| rewards2 | | id | "Harpy 3" |
|---|
| displayName | "Group of Harpies" |
|---|
| description | "3 Harpies will join the settlement." |
|---|
|
|
|---|
| rewards3 | | id | "Herbs 40" |
|---|
| displayName | "Bundle of Herbs" |
|---|
| description | "40 <sprite name="[food raw] herbs"> Herbs" |
|---|
|
|
|---|
|
| id | "III Hub" |
|---|
| displayName | "Advanced District" |
|---|
| tiers | |
|---|
| isTimed | false |
|---|
| timeToFail | 0 |
|---|
| objectivesSets | | difficulty | "Easy" |
|---|
| logics | | type | "HubLeveledUp" |
|---|
| amount | "2" |
|---|
| icon | "Icon_UI_Encampment" |
|---|
| displayName | "Encampment (Level 1)" |
|---|
| description | "Have at least 2 Hearths upgraded to level: Encampment (Level 1)." |
|---|
|
|
|---|
|
| difficulty | "Medium" |
|---|
| logics | | type | "HubLeveledUp" |
|---|
| amount | "1" |
|---|
| icon | "Icon_UI_Neighborhood" |
|---|
| displayName | "Neighborhood (Level 2)" |
|---|
| description | "Have at least 1 Hearths upgraded to level: Neighborhood (Level 2)." |
|---|
|
|
|---|
|
| difficulty | "Hard" |
|---|
| logics | | type | "HubLeveledUp" |
|---|
| amount | "2" |
|---|
| icon | "Icon_UI_Neighborhood" |
|---|
| displayName | "Neighborhood (Level 2)" |
|---|
| description | "Have at least 2 Hearths upgraded to level: Neighborhood (Level 2)." |
|---|
|
|
|---|
|
|
|---|
| rewards1 | | id | "Planks +1" |
|---|
| displayName | "Reinforced Saw Blades" |
|---|
| description | "+1 to <sprite name="[mat processed] planks"> Planks production (from gathering, farming, fishing, or production)." |
|---|
|
|
|---|
| rewards2 | | id | "Leather 40" |
|---|
| displayName | "Bundle of Leather" |
|---|
| description | "40 <sprite name="[mat raw] leather"> Leather" |
|---|
|
|
|---|
| rewards3 | | id | "Crystalized Dew 20" |
|---|
| displayName | "Box of Crystalized Dew" |
|---|
| description | "20 <sprite name="[metal] crystalized dew"> Crystalized Dew" |
|---|
|
|
|---|
|
| id | "III Human Relatives" |
|---|
| displayName | "Human Relatives" |
|---|
| tiers | |
|---|
| isTimed | false |
|---|
| timeToFail | 0 |
|---|
| objectivesSets | | difficulty | "Easy" |
|---|
| logics | | type | "NeedServed" |
|---|
| amount | "30" |
|---|
| icon | "Icon_Resource_Biscuits" |
|---|
| displayName | "Need for Biscuits fulfilled" |
|---|
| description | "Fulfill your villagers' need for eating biscuits 30 times." |
|---|
|
| type | "BuildingOwning" |
|---|
| amount | "4" |
|---|
| icon | "Human House_icon" |
|---|
| displayName | "Human House" |
|---|
| description | "A building specially designed for Humans. Must be built near a Hearth. Fulfills the need for Human housing and can accommodate 2 inhabitants." |
|---|
|
|
|---|
|
| difficulty | "Medium" |
|---|
| logics | | type | "NeedServed" |
|---|
| amount | "40" |
|---|
| icon | "Icon_Resource_Biscuits" |
|---|
| displayName | "Need for Biscuits fulfilled" |
|---|
| description | "Fulfill your villagers' need for eating biscuits 40 times." |
|---|
|
| type | "BuildingOwning" |
|---|
| amount | "6" |
|---|
| icon | "Human House_icon" |
|---|
| displayName | "Human House" |
|---|
| description | "A building specially designed for Humans. Must be built near a Hearth. Fulfills the need for Human housing and can accommodate 2 inhabitants." |
|---|
|
|
|---|
|
| difficulty | "Hard" |
|---|
| logics | | type | "NeedServed" |
|---|
| amount | "50" |
|---|
| icon | "Icon_Resource_Biscuits" |
|---|
| displayName | "Need for Biscuits fulfilled" |
|---|
| description | "Fulfill your villagers' need for eating biscuits 50 times." |
|---|
|
| type | "BuildingOwning" |
|---|
| amount | "8" |
|---|
| icon | "Human House_icon" |
|---|
| displayName | "Human House" |
|---|
| description | "A building specially designed for Humans. Must be built near a Hearth. Fulfills the need for Human housing and can accommodate 2 inhabitants." |
|---|
|
|
|---|
|
|
|---|
| rewards1 | | id | "Human Faction Support" |
|---|
| displayName | "Human Clan Support" |
|---|
| description | "Ever since the Great Civil War, all species have been locked in a constant struggle to gain the Queen's favor. The Humans remember your help. (+3 to Humans Resolve)" |
|---|
|
|
|---|
| rewards2 | | id | "Human 5" |
|---|
| displayName | "Group of Humans" |
|---|
| description | "5 Humans will join the settlement." |
|---|
|
|
|---|
| rewards3 | | id | "Vegetables 50" |
|---|
| displayName | "Crate of Vegetables" |
|---|
| description | "50 <sprite name="[food raw] vegetables"> Vegetables" |
|---|
|
|
|---|
|
| id | "III Leisure for Time" |
|---|
| displayName | "Basic Rights" |
|---|
| tiers | |
|---|
| isTimed | false |
|---|
| timeToFail | 0 |
|---|
| objectivesSets | | difficulty | "Easy" |
|---|
| logics | | type | "NeedSatisfiedForTime" |
|---|
| amount | "10" |
|---|
| icon | "Icon_Need_Leisure" |
|---|
| displayName | "Need for Leisure fulfilled" |
|---|
| description | "Have at least 10 villagers with the Leisure need fulfilled for 120 seconds." |
|---|
|
|
|---|
|
| difficulty | "Medium" |
|---|
| logics | | type | "NeedSatisfiedForTime" |
|---|
| amount | "14" |
|---|
| icon | "Icon_Need_Leisure" |
|---|
| displayName | "Need for Leisure fulfilled" |
|---|
| description | "Have at least 14 villagers with the Leisure need fulfilled for 120 seconds." |
|---|
|
|
|---|
|
| difficulty | "Hard" |
|---|
| logics | | type | "NeedSatisfiedForTime" |
|---|
| amount | "18" |
|---|
| icon | "Icon_Need_Leisure" |
|---|
| displayName | "Need for Leisure fulfilled" |
|---|
| description | "Have at least 18 villagers with the Leisure need fulfilled for 120 seconds." |
|---|
|
|
|---|
|
|
|---|
| rewards1 | | id | "Tinctury Blueprint" |
|---|
| displayName | "Tinctury" |
|---|
| description | "Can produce: <sprite name=[crafting] dye> Dye (<sprite name=grade3>), <sprite name=[needs] ale> Ale (<sprite name=grade2>), <sprite name=[needs] wine> Wine (<sprite name=grade1>).
Rain engine: <sprite name="[water] drizzle water"> Drizzle Water." |
|---|
|
|
|---|
| rewards2 | | id | "Barrels 30" |
|---|
| displayName | "Barrels" |
|---|
| description | "30 <sprite name="[vessel] barrels"> Barrels" |
|---|
|
|
|---|
| rewards3 | | id | "Pickled Goods 30" |
|---|
| displayName | "Pickled Goods" |
|---|
| description | "30 <sprite name="[food processed] pickled goods"> Pickled Goods" |
|---|
|
| id | "Paste 30" |
|---|
| displayName | "Bowl of Paste" |
|---|
| description | "30 <sprite name="[food processed] paste"> Paste" |
|---|
|
| id | "Porridge 30" |
|---|
| displayName | "Box of Porridge" |
|---|
| description | "30 <sprite name="[food processed] porridge"> Porridge" |
|---|
|
| id | "Biscuits 30" |
|---|
| displayName | "Basket of Biscuits" |
|---|
| description | "30 <sprite name="[food processed] biscuits"> Biscuits" |
|---|
|
| id | "Pie 30" |
|---|
| displayName | "Basket of Pies" |
|---|
| description | "30 <sprite name="[food processed] pie"> Pie" |
|---|
|
| id | "Jerky 30" |
|---|
| displayName | "Basket of Jerky" |
|---|
| description | "30 <sprite name="[food processed] jerky"> Jerky" |
|---|
|
| id | "Pie 30" |
|---|
| displayName | "Basket of Pies" |
|---|
| description | "30 <sprite name="[food processed] pie"> Pie" |
|---|
|
|
|---|
|
| id | "III Lizard Relatives" |
|---|
| displayName | "Lizard Relatives" |
|---|
| tiers | |
|---|
| isTimed | false |
|---|
| timeToFail | 0 |
|---|
| objectivesSets | | difficulty | "Easy" |
|---|
| logics | | type | "NeedServed" |
|---|
| amount | "30" |
|---|
| icon | "Icon_Resource_Skewers" |
|---|
| displayName | "Need for Skewers fulfilled" |
|---|
| description | "Fulfill your villagers' need for eating skewers 30 times." |
|---|
|
| type | "BuildingOwning" |
|---|
| amount | "4" |
|---|
| icon | "Lizard House_icon" |
|---|
| displayName | "Lizard House" |
|---|
| description | "A building specially designed for Lizards. Must be built near a Hearth. Fulfills the need for Lizard housing and can accommodate 2 inhabitants." |
|---|
|
|
|---|
|
| difficulty | "Medium" |
|---|
| logics | | type | "NeedServed" |
|---|
| amount | "40" |
|---|
| icon | "Icon_Resource_Skewers" |
|---|
| displayName | "Need for Skewers fulfilled" |
|---|
| description | "Fulfill your villagers' need for eating skewers 40 times." |
|---|
|
| type | "BuildingOwning" |
|---|
| amount | "6" |
|---|
| icon | "Lizard House_icon" |
|---|
| displayName | "Lizard House" |
|---|
| description | "A building specially designed for Lizards. Must be built near a Hearth. Fulfills the need for Lizard housing and can accommodate 2 inhabitants." |
|---|
|
|
|---|
|
| difficulty | "Hard" |
|---|
| logics | | type | "NeedServed" |
|---|
| amount | "50" |
|---|
| icon | "Icon_Resource_Skewers" |
|---|
| displayName | "Need for Skewers fulfilled" |
|---|
| description | "Fulfill your villagers' need for eating skewers 50 times." |
|---|
|
| type | "BuildingOwning" |
|---|
| amount | "8" |
|---|
| icon | "Lizard House_icon" |
|---|
| displayName | "Lizard House" |
|---|
| description | "A building specially designed for Lizards. Must be built near a Hearth. Fulfills the need for Lizard housing and can accommodate 2 inhabitants." |
|---|
|
|
|---|
|
|
|---|
| rewards1 | | id | "Lizard Faction Support" |
|---|
| displayName | "Lizard Clan Support" |
|---|
| description | "Ever since the Great Civil War, all species have been locked in a constant struggle to gain the Queen's favor. The Lizard elders remember your help. (+3 to Lizards Resolve)" |
|---|
|
|
|---|
| rewards2 | | id | "Lizard 5" |
|---|
| displayName | "Group of Lizards" |
|---|
| description | "5 Lizards will join the settlement." |
|---|
|
|
|---|
| rewards3 | | id | "Skewers 30" |
|---|
| displayName | "Pack of Skewers" |
|---|
| description | "30 <sprite name="[food processed] skewers"> Skewers" |
|---|
|
|
|---|
|
| id | "III Lost Villagers" |
|---|
| displayName | "Lost in the Woods" |
|---|
| tiers | |
|---|
| isTimed | false |
|---|
| timeToFail | 0 |
|---|
| objectivesSets | | difficulty | "Medium, Hard" |
|---|
| logics | | type | "RelicResolvedWithReward" |
|---|
| amount | "2" |
|---|
| icon | "Icon_UI_OrderWelcomePeople" |
|---|
| displayName | "Empathy" |
|---|
| description | "Complete at least 2 events by making a decision: Empathy <sprite name=dec_empathy>." |
|---|
|
|
|---|
|
|
|---|
| rewards1 | | id | "Packs of Goods +1" |
|---|
| displayName | "Export Specialization" |
|---|
| description | "Gain +1 to production yields for all packs of goods." |
|---|
|
|
|---|
| rewards2 | | id | "Pack of Provisions 15" |
|---|
| displayName | "Packs of Provisions" |
|---|
| description | "15 <sprite name="[packs] pack of provisions"> Pack of Provisions" |
|---|
|
|
|---|
| rewards3 | | id | "Metal Tools 8" |
|---|
| displayName | "Box of Tools" |
|---|
| description | "8 <sprite name="[tools] simple tools"> Tools" |
|---|
|
|
|---|
|
| id | "III Luxury" |
|---|
| displayName | "Luxury" |
|---|
| tiers | |
|---|
| isTimed | false |
|---|
| timeToFail | 0 |
|---|
| objectivesSets | | difficulty | "Easy" |
|---|
| logics | | type | "NeedServed" |
|---|
| amount | "40" |
|---|
| icon | "Icon_Need_Luxury" |
|---|
| displayName | "Need for Luxury fulfilled" |
|---|
| description | "Fulfill your villagers' need for luxury 40 times." |
|---|
|
|
|---|
|
| difficulty | "Medium" |
|---|
| logics | | type | "NeedServed" |
|---|
| amount | "50" |
|---|
| icon | "Icon_Need_Luxury" |
|---|
| displayName | "Need for Luxury fulfilled" |
|---|
| description | "Fulfill your villagers' need for luxury 50 times." |
|---|
|
|
|---|
|
| difficulty | "Hard" |
|---|
| logics | | type | "NeedServed" |
|---|
| amount | "60" |
|---|
| icon | "Icon_Need_Luxury" |
|---|
| displayName | "Need for Luxury fulfilled" |
|---|
| description | "Fulfill your villagers' need for luxury 60 times." |
|---|
|
|
|---|
|
|
|---|
| rewards1 | | id | "More Resolve for Comfortable" |
|---|
| displayName | "Long Term Contract" |
|---|
| description | "Workers who are assigned to a workplace that matches their comfort specialization receive an additional +2 Resolve from the "Comfortable" effect." |
|---|
|
|
|---|
| rewards2 | | id | "Biscuits 40" |
|---|
| displayName | "Basket of Biscuits" |
|---|
| description | "40 <sprite name="[food processed] biscuits"> Biscuits" |
|---|
|
| id | "Pie 40" |
|---|
| displayName | "Basket of Pies" |
|---|
| description | "40 <sprite name="[food processed] pie"> Pie" |
|---|
|
| id | "Pickled Goods 40" |
|---|
| displayName | "Pickled Goods" |
|---|
| description | "40 <sprite name="[food processed] pickled goods"> Pickled Goods" |
|---|
|
| id | "Paste 40" |
|---|
| displayName | "Bowl of Paste" |
|---|
| description | "40 <sprite name="[food processed] paste"> Paste" |
|---|
|
| id | "Porridge 40" |
|---|
| displayName | "Box of Porridge" |
|---|
| description | "40 <sprite name="[food processed] porridge"> Porridge" |
|---|
|
| id | "Jerky 40" |
|---|
| displayName | "Basket of Jerky" |
|---|
| description | "40 <sprite name="[food processed] jerky"> Jerky" |
|---|
|
| id | "Skewers 40" |
|---|
| displayName | "Pack of Skewers" |
|---|
| description | "40 <sprite name="[food processed] skewers"> Skewers" |
|---|
|
|
|---|
| rewards3 | | id | "Barrels 40" |
|---|
| displayName | "Barrels" |
|---|
| description | "40 <sprite name="[vessel] barrels"> Barrels" |
|---|
|
|
|---|
|
| id | "III Provisions and Crops" |
|---|
| displayName | "Rations for the Citadel" |
|---|
| tiers | |
|---|
| isTimed | false |
|---|
| timeToFail | 0 |
|---|
| objectivesSets | | difficulty | "Easy" |
|---|
| logics | | type | "Good" |
|---|
| amount | "12" |
|---|
| icon | "Icon_Resource_Provisions" |
|---|
| displayName | "Deliver 12 Pack of Provisions" |
|---|
| description | "Provisions necessary for sending caravans into the wild. Used to fulfill orders, trade, and pay for trade routes.
<b>Produced in:</b>
Provisioner<sprite name=grade2>,
Cellar<sprite name=grade1>,
Makeshift Post<sprite name=grade0>" |
|---|
|
| type | "Good" |
|---|
| amount | "12" |
|---|
| icon | "Icon_Resource_Crops" |
|---|
| displayName | "Deliver 12 Pack of Crops" |
|---|
| description | "Crops packaged for delivery, used to fulfill orders and trade.
<b>Produced in:</b>
Granary<sprite name=grade2>,
Brewery<sprite name=grade1>,
Makeshift Post<sprite name=grade0>" |
|---|
|
|
|---|
|
| difficulty | "Medium" |
|---|
| logics | | type | "Good" |
|---|
| amount | "15" |
|---|
| icon | "Icon_Resource_Provisions" |
|---|
| displayName | "Deliver 15 Pack of Provisions" |
|---|
| description | "Provisions necessary for sending caravans into the wild. Used to fulfill orders, trade, and pay for trade routes.
<b>Produced in:</b>
Provisioner<sprite name=grade2>,
Cellar<sprite name=grade1>,
Makeshift Post<sprite name=grade0>" |
|---|
|
| type | "Good" |
|---|
| amount | "15" |
|---|
| icon | "Icon_Resource_Crops" |
|---|
| displayName | "Deliver 15 Pack of Crops" |
|---|
| description | "Crops packaged for delivery, used to fulfill orders and trade.
<b>Produced in:</b>
Granary<sprite name=grade2>,
Brewery<sprite name=grade1>,
Makeshift Post<sprite name=grade0>" |
|---|
|
|
|---|
|
| difficulty | "Hard" |
|---|
| logics | | type | "Good" |
|---|
| amount | "15" |
|---|
| icon | "Icon_Resource_Provisions" |
|---|
| displayName | "Deliver 15 Pack of Provisions" |
|---|
| description | "Provisions necessary for sending caravans into the wild. Used to fulfill orders, trade, and pay for trade routes.
<b>Produced in:</b>
Provisioner<sprite name=grade2>,
Cellar<sprite name=grade1>,
Makeshift Post<sprite name=grade0>" |
|---|
|
| type | "Good" |
|---|
| amount | "15" |
|---|
| icon | "Icon_Resource_Crops" |
|---|
| displayName | "Deliver 15 Pack of Crops" |
|---|
| description | "Crops packaged for delivery, used to fulfill orders and trade.
<b>Produced in:</b>
Granary<sprite name=grade2>,
Brewery<sprite name=grade1>,
Makeshift Post<sprite name=grade0>" |
|---|
|
| type | "Good" |
|---|
| amount | "15" |
|---|
| icon | "Icon_Resource_BuildingMaterials" |
|---|
| displayName | "Deliver 15 Pack of Building Materials" |
|---|
| description | "Building materials packaged for delivery, used to fulfill orders, upgrade buildings, and trade.
<b>Produced in:</b>
Cobbler<sprite name=grade2>,
Clothier<sprite name=grade2>,
Makeshift Post<sprite name=grade0>" |
|---|
|
|
|---|
|
|
|---|
| rewards1 | | id | "Packs Production Speed Boost 33" |
|---|
| displayName | "Quick Deliveries" |
|---|
| description | "All packs of goods are produced 33% faster." |
|---|
|
|
|---|
| rewards2 | | id | "Waterskins 30" |
|---|
| displayName | "Crate of Waterskins" |
|---|
| description | "30 <sprite name="[vessel] waterskin"> Waterskins" |
|---|
|
|
|---|
| rewards3 | | id | "Porridge 30" |
|---|
| displayName | "Box of Porridge" |
|---|
| description | "30 <sprite name="[food processed] porridge"> Porridge" |
|---|
|
| id | "Paste 30" |
|---|
| displayName | "Bowl of Paste" |
|---|
| description | "30 <sprite name="[food processed] paste"> Paste" |
|---|
|
| id | "Skewers 30" |
|---|
| displayName | "Pack of Skewers" |
|---|
| description | "30 <sprite name="[food processed] skewers"> Skewers" |
|---|
|
| id | "Jerky 30" |
|---|
| displayName | "Basket of Jerky" |
|---|
| description | "30 <sprite name="[food processed] jerky"> Jerky" |
|---|
|
| id | "Pickled Goods 30" |
|---|
| displayName | "Pickled Goods" |
|---|
| description | "30 <sprite name="[food processed] pickled goods"> Pickled Goods" |
|---|
|
| id | "Biscuits 30" |
|---|
| displayName | "Basket of Biscuits" |
|---|
| description | "30 <sprite name="[food processed] biscuits"> Biscuits" |
|---|
|
| id | "Pie 30" |
|---|
| displayName | "Basket of Pies" |
|---|
| description | "30 <sprite name="[food processed] pie"> Pie" |
|---|
|
|
|---|
|
| id | "III Rain Collector" |
|---|
| displayName | "Advanced Logistics" |
|---|
| tiers | |
|---|
| isTimed | false |
|---|
| timeToFail | 0 |
|---|
| objectivesSets | | difficulty | "Easy" |
|---|
| logics | | type | "BuildingOwning" |
|---|
| amount | "2" |
|---|
| icon | "Rain Collector_icon" |
|---|
| displayName | "Rain Collector" |
|---|
| description | "Can collect rainwater used for crafting and powering Rain Engines in production buildings. The type of collected rainwater depends on the season. Has a tank capacity of 50." |
|---|
|
| type | "Good" |
|---|
| amount | "25" |
|---|
| icon | "Icon_Resource_DrizzleWater" |
|---|
| displayName | "Deliver 25 Drizzle Water" |
|---|
| description | "Highly concentrated green drizzle rainwater. Used to power Rain Engines in food-oriented buildings." |
|---|
|
|
|---|
|
| difficulty | "Medium" |
|---|
| logics | | type | "BuildingOwning" |
|---|
| amount | "2" |
|---|
| icon | "Rain Collector_icon" |
|---|
| displayName | "Rain Collector" |
|---|
| description | "Can collect rainwater used for crafting and powering Rain Engines in production buildings. The type of collected rainwater depends on the season. Has a tank capacity of 50." |
|---|
|
| type | "Good" |
|---|
| amount | "35" |
|---|
| icon | "Icon_Resource_DrizzleWater" |
|---|
| displayName | "Deliver 35 Drizzle Water" |
|---|
| description | "Highly concentrated green drizzle rainwater. Used to power Rain Engines in food-oriented buildings." |
|---|
|
| type | "Good" |
|---|
| amount | "35" |
|---|
| icon | "Icon_Resource_StormWater" |
|---|
| displayName | "Deliver 35 Storm Water" |
|---|
| description | "Highly concentrated blue storm rainwater. Used to power Rain Engines in industry-oriented buildings." |
|---|
|
|
|---|
|
|
|---|
| rewards1 | | id | "Copper Bar +2" |
|---|
| displayName | "Advanced Smelting" |
|---|
| description | "+2 to <sprite name="[metal] copper bar"> Copper Bars production (from gathering, farming, fishing, or production)." |
|---|
|
|
|---|
| rewards2 | | id | "Pottery 35" |
|---|
| displayName | "Box of Pottery" |
|---|
| description | "35 <sprite name="[vessel] pottery"> Pottery" |
|---|
|
|
|---|
| rewards3 | | id | "Hearth Parts 3" |
|---|
| displayName | "Wildfire Essence" |
|---|
| description | "3 <sprite name="hearth parts"> Wildfire Essence" |
|---|
|
|
|---|
|
| id | "III Religion" |
|---|
| displayName | "Religion" |
|---|
| tiers | |
|---|
| isTimed | false |
|---|
| timeToFail | 0 |
|---|
| objectivesSets | | difficulty | "Easy" |
|---|
| logics | | type | "NeedServed" |
|---|
| amount | "50" |
|---|
| icon | "Icon_Need_Religion" |
|---|
| displayName | "Need for Religion fulfilled" |
|---|
| description | "Fulfill your villagers' need for religion 50 times." |
|---|
|
|
|---|
|
| difficulty | "Medium" |
|---|
| logics | | type | "NeedServed" |
|---|
| amount | "60" |
|---|
| icon | "Icon_Need_Religion" |
|---|
| displayName | "Need for Religion fulfilled" |
|---|
| description | "Fulfill your villagers' need for religion 60 times." |
|---|
|
|
|---|
|
| difficulty | "Hard" |
|---|
| logics | | type | "NeedServed" |
|---|
| amount | "70" |
|---|
| icon | "Icon_Need_Religion" |
|---|
| displayName | "Need for Religion fulfilled" |
|---|
| description | "Fulfill your villagers' need for religion 70 times." |
|---|
|
|
|---|
|
|
|---|
| rewards1 | | id | "Grain +1" |
|---|
| displayName | "Mold Supply" |
|---|
| description | "+1 to <sprite name="[food raw] grain"> Grain production (from gathering, farming, fishing, or production)." |
|---|
|
|
|---|
| rewards2 | | id | "Coal 40" |
|---|
| displayName | "Chest of Coal" |
|---|
| description | "40 <sprite name="[crafting] coal"> Coal" |
|---|
|
|
|---|
| rewards3 | | id | "Herbs 40" |
|---|
| displayName | "Bundle of Herbs" |
|---|
| description | "40 <sprite name="[food raw] herbs"> Herbs" |
|---|
|
|
|---|
|
| id | "III Resolve Bats" |
|---|
| displayName | "Bat Villagers" |
|---|
| tiers | |
|---|
| isTimed | false |
|---|
| timeToFail | 0 |
|---|
| objectivesSets | | difficulty | "Easy" |
|---|
| logics | | type | "RaceAmountForTime" |
|---|
| amount | "8" |
|---|
| icon | "bats_temp" |
|---|
| displayName | "Bats" |
|---|
| description | "Have at least 8 Bats for 60 seconds" |
|---|
|
| type | "NeedSatisfiedForTime" |
|---|
| amount | "6" |
|---|
| icon | "Icon_Resource_Biscuits" |
|---|
| displayName | "Need for Biscuits fulfilled" |
|---|
| description | "Have at least 6 villagers with the Biscuits need fulfilled for 60 seconds." |
|---|
|
|
|---|
|
| difficulty | "Medium" |
|---|
| logics | | type | "RaceAmountForTime" |
|---|
| amount | "10" |
|---|
| icon | "bats_temp" |
|---|
| displayName | "Bats" |
|---|
| description | "Have at least 10 Bats for 120 seconds" |
|---|
|
| type | "NeedSatisfiedForTime" |
|---|
| amount | "8" |
|---|
| icon | "Icon_Resource_Biscuits" |
|---|
| displayName | "Need for Biscuits fulfilled" |
|---|
| description | "Have at least 8 villagers with the Biscuits need fulfilled for 60 seconds." |
|---|
|
|
|---|
|
| difficulty | "Hard" |
|---|
| logics | | type | "RaceAmountForTime" |
|---|
| amount | "12" |
|---|
| icon | "bats_temp" |
|---|
| displayName | "Bats" |
|---|
| description | "Have at least 12 Bats for 120 seconds" |
|---|
|
| type | "NeedSatisfiedForTime" |
|---|
| amount | "10" |
|---|
| icon | "Icon_Resource_Biscuits" |
|---|
| displayName | "Need for Biscuits fulfilled" |
|---|
| description | "Have at least 10 villagers with the Biscuits need fulfilled for 60 seconds." |
|---|
|
|
|---|
|
|
|---|
| rewards1 | | id | "Copper Ore +1" |
|---|
| displayName | "Steel Drills" |
|---|
| description | "+1 to <sprite name="[metal] copper ore"> Copper Ore production (from gathering, farming, fishing, or production)." |
|---|
|
|
|---|
| rewards2 | | id | "Bat 4" |
|---|
| displayName | "Group of Bats" |
|---|
| description | "4 Bats will join the settlement." |
|---|
|
|
|---|
| rewards3 | | id | "Paper 30" |
|---|
| displayName | "Bundle of Scrolls" |
|---|
| description | "30 <sprite name="[needs] scrolls"> Scrolls" |
|---|
|
|
|---|
|
| id | "III Resolve Beavers" |
|---|
| displayName | "Beaver Resolve" |
|---|
| tiers | |
|---|
| isTimed | false |
|---|
| timeToFail | 0 |
|---|
| objectivesSets | | difficulty | "Easy" |
|---|
| logics | | type | "RaceResolveForTime" |
|---|
| amount | "22" |
|---|
| icon | "Icon_UI_OrderBeaverResolve" |
|---|
| displayName | "Beavers Resolve" |
|---|
| description | "Keep Beavers Resolve above 22 for 60 seconds" |
|---|
|
|
|---|
|
| difficulty | "Medium" |
|---|
| logics | | type | "RaceResolveForTime" |
|---|
| amount | "26" |
|---|
| icon | "Icon_UI_OrderBeaverResolve" |
|---|
| displayName | "Beavers Resolve" |
|---|
| description | "Keep Beavers Resolve above 26 for 120 seconds" |
|---|
|
|
|---|
|
| difficulty | "Hard" |
|---|
| logics | | type | "RaceResolveForTime" |
|---|
| amount | "30" |
|---|
| icon | "Icon_UI_OrderBeaverResolve" |
|---|
| displayName | "Beavers Resolve" |
|---|
| description | "Keep Beavers Resolve above 30 for 120 seconds" |
|---|
|
|
|---|
|
|
|---|
| rewards1 | | id | "Roots +1" |
|---|
| displayName | "Steel Penknives" |
|---|
| description | "+1 to <sprite name="[food raw] roots"> Roots production (from gathering, farming, fishing, or production)." |
|---|
|
|
|---|
| rewards2 | | id | "Beaver 4" |
|---|
| displayName | "Group of Beavers" |
|---|
| description | "4 Beavers will join the settlement." |
|---|
|
|
|---|
| rewards3 | | id | "Amber 20" |
|---|
| displayName | "Amber Pouch" |
|---|
| description | "20 <sprite name="[valuable] amber"> Amber" |
|---|
|
|
|---|
|
| id | "III Resolve Foxes" |
|---|
| displayName | "Fox Villagers" |
|---|
| tiers | |
|---|
| isTimed | false |
|---|
| timeToFail | 0 |
|---|
| objectivesSets | | difficulty | "Easy" |
|---|
| logics | | type | "RaceResolveForTime" |
|---|
| amount | "16" |
|---|
| icon | "Icon_UI_OrderFoxResolve" |
|---|
| displayName | "Foxes Resolve" |
|---|
| description | "Keep Foxes Resolve above 16 for 60 seconds" |
|---|
|
| type | "Good" |
|---|
| amount | "10" |
|---|
| icon | "Icon_Resource_Tea" |
|---|
| displayName | "Deliver 10 Tea" |
|---|
| description | "Used for treatment at: Market, Tea Doctor, Bath House, by: <color=#a9a9a9>Locked</color>, <color=#a9a9a9>Locked</color>. Villagers with a satisfied need for treatment have a higher chance of producing double yields.
<b>Produced in:</b>
Teahouse<sprite name=grade3>,
Apothecary<sprite name=grade2>,
Alchemist's Hut<sprite name=grade2>,
Druid's Hut<sprite name=grade2>" |
|---|
|
|
|---|
|
| difficulty | "Medium" |
|---|
| logics | | type | "RaceResolveForTime" |
|---|
| amount | "20" |
|---|
| icon | "Icon_UI_OrderFoxResolve" |
|---|
| displayName | "Foxes Resolve" |
|---|
| description | "Keep Foxes Resolve above 20 for 120 seconds" |
|---|
|
| type | "Good" |
|---|
| amount | "15" |
|---|
| icon | "Icon_Resource_Tea" |
|---|
| displayName | "Deliver 15 Tea" |
|---|
| description | "Used for treatment at: Market, Tea Doctor, Bath House, by: <color=#a9a9a9>Locked</color>, <color=#a9a9a9>Locked</color>. Villagers with a satisfied need for treatment have a higher chance of producing double yields.
<b>Produced in:</b>
Teahouse<sprite name=grade3>,
Apothecary<sprite name=grade2>,
Alchemist's Hut<sprite name=grade2>,
Druid's Hut<sprite name=grade2>" |
|---|
|
|
|---|
|
| difficulty | "Hard" |
|---|
| logics | | type | "RaceResolveForTime" |
|---|
| amount | "24" |
|---|
| icon | "Icon_UI_OrderFoxResolve" |
|---|
| displayName | "Foxes Resolve" |
|---|
| description | "Keep Foxes Resolve above 24 for 120 seconds" |
|---|
|
| type | "Good" |
|---|
| amount | "20" |
|---|
| icon | "Icon_Resource_Tea" |
|---|
| displayName | "Deliver 20 Tea" |
|---|
| description | "Used for treatment at: Market, Tea Doctor, Bath House, by: <color=#a9a9a9>Locked</color>, <color=#a9a9a9>Locked</color>. Villagers with a satisfied need for treatment have a higher chance of producing double yields.
<b>Produced in:</b>
Teahouse<sprite name=grade3>,
Apothecary<sprite name=grade2>,
Alchemist's Hut<sprite name=grade2>,
Druid's Hut<sprite name=grade2>" |
|---|
|
|
|---|
|
|
|---|
| rewards1 | | id | "Porridge +2" |
|---|
| displayName | "Puffed Grain" |
|---|
| description | "+2 to <sprite name="[food processed] porridge"> Porridge production (from gathering, farming, fishing, or production)." |
|---|
|
|
|---|
| rewards2 | | id | "Foxes 4" |
|---|
| displayName | "Group of Foxes" |
|---|
| description | "4 Foxes will join the settlement." |
|---|
|
|
|---|
| rewards3 | | id | "Parts 5" |
|---|
| displayName | "Parts" |
|---|
| description | "5 <sprite name="[mat processed] parts"> Parts" |
|---|
|
|
|---|
|
| id | "III Resolve Frogs" |
|---|
| displayName | "Frog Resolve" |
|---|
| tiers | |
|---|
| isTimed | false |
|---|
| timeToFail | 0 |
|---|
| objectivesSets | | difficulty | "Easy" |
|---|
| logics | | type | "RaceResolveForTime" |
|---|
| amount | "22" |
|---|
| icon | "Icon_UI_OrderFrogResolve 1" |
|---|
| displayName | "Frogs Resolve" |
|---|
| description | "Keep Frogs Resolve above 22 for 60 seconds" |
|---|
|
|
|---|
|
| difficulty | "Medium" |
|---|
| logics | | type | "RaceResolveForTime" |
|---|
| amount | "26" |
|---|
| icon | "Icon_UI_OrderFrogResolve 1" |
|---|
| displayName | "Frogs Resolve" |
|---|
| description | "Keep Frogs Resolve above 26 for 120 seconds" |
|---|
|
|
|---|
|
| difficulty | "Hard" |
|---|
| logics | | type | "RaceResolveForTime" |
|---|
| amount | "30" |
|---|
| icon | "Icon_UI_OrderFrogResolve 1" |
|---|
| displayName | "Frogs Resolve" |
|---|
| description | "Keep Frogs Resolve above 30 for 120 seconds" |
|---|
|
|
|---|
|
|
|---|
| rewards1 | | id | "Stone +1" |
|---|
| displayName | "Steel Pickaxes" |
|---|
| description | "+1 to <sprite name="[mat raw] stone"> Stone production (from gathering, farming, fishing, or production)." |
|---|
|
| id | "Clay +1" |
|---|
| displayName | "Steel Shovels" |
|---|
| description | "+1 to <sprite name="[mat raw] clay"> Clay production (from gathering, farming, fishing, or production)." |
|---|
|
|
|---|
| rewards2 | | id | "Frog 4" |
|---|
| displayName | "Group of Frogs" |
|---|
| description | "4 Frogs will join the settlement." |
|---|
|
|
|---|
| rewards3 | | id | "Wine 40" |
|---|
| displayName | "Barrels of Wine" |
|---|
| description | "40 <sprite name="[needs] wine"> Wine" |
|---|
|
|
|---|
|
| id | "III Resolve Harpies" |
|---|
| displayName | "Harpy Villagers" |
|---|
| tiers | |
|---|
| isTimed | false |
|---|
| timeToFail | 0 |
|---|
| objectivesSets | | difficulty | "Easy" |
|---|
| logics | | type | "RaceAmountForTime" |
|---|
| amount | "8" |
|---|
| icon | "harpy_temp" |
|---|
| displayName | "Harpies" |
|---|
| description | "Have at least 8 Harpies for 60 seconds" |
|---|
|
| type | "NeedSatisfiedForTime" |
|---|
| amount | "6" |
|---|
| icon | "Icon_Resource_Jerky" |
|---|
| displayName | "Need for Jerky fulfilled" |
|---|
| description | "Have at least 6 villagers with the Jerky need fulfilled for 60 seconds." |
|---|
|
|
|---|
|
| difficulty | "Medium" |
|---|
| logics | | type | "RaceAmountForTime" |
|---|
| amount | "10" |
|---|
| icon | "harpy_temp" |
|---|
| displayName | "Harpies" |
|---|
| description | "Have at least 10 Harpies for 120 seconds" |
|---|
|
| type | "NeedSatisfiedForTime" |
|---|
| amount | "8" |
|---|
| icon | "Icon_Resource_Jerky" |
|---|
| displayName | "Need for Jerky fulfilled" |
|---|
| description | "Have at least 8 villagers with the Jerky need fulfilled for 60 seconds." |
|---|
|
|
|---|
|
| difficulty | "Hard" |
|---|
| logics | | type | "RaceAmountForTime" |
|---|
| amount | "12" |
|---|
| icon | "harpy_temp" |
|---|
| displayName | "Harpies" |
|---|
| description | "Have at least 12 Harpies for 120 seconds" |
|---|
|
| type | "NeedSatisfiedForTime" |
|---|
| amount | "10" |
|---|
| icon | "Icon_Resource_Jerky" |
|---|
| displayName | "Need for Jerky fulfilled" |
|---|
| description | "Have at least 10 villagers with the Jerky need fulfilled for 60 seconds." |
|---|
|
|
|---|
|
|
|---|
| rewards1 | | id | "Berries +1" |
|---|
| displayName | "Large Berry Baskets" |
|---|
| description | "+1 to <sprite name="[food raw] berries"> Berries production (from gathering, farming, fishing, or production)." |
|---|
|
|
|---|
| rewards2 | | id | "Harpy 4" |
|---|
| displayName | "Group of Harpies" |
|---|
| description | "3 Harpies will join the settlement." |
|---|
|
|
|---|
| rewards3 | | id | "Paper 30" |
|---|
| displayName | "Bundle of Scrolls" |
|---|
| description | "30 <sprite name="[needs] scrolls"> Scrolls" |
|---|
|
|
|---|
|
| id | "III Resolve Humans" |
|---|
| displayName | "Human Villagers" |
|---|
| tiers | |
|---|
| isTimed | false |
|---|
| timeToFail | 0 |
|---|
| objectivesSets | | difficulty | "Easy" |
|---|
| logics | | type | "RaceAmountForTime" |
|---|
| amount | "8" |
|---|
| icon | "human_temp" |
|---|
| displayName | "Humans" |
|---|
| description | "Have at least 8 Humans for 60 seconds" |
|---|
|
| type | "NeedSatisfiedForTime" |
|---|
| amount | "6" |
|---|
| icon | "Icon_Resource_Coats" |
|---|
| displayName | "Need for Coats fulfilled" |
|---|
| description | "Have at least 6 villagers with the Coats need fulfilled for 60 seconds." |
|---|
|
|
|---|
|
| difficulty | "Medium" |
|---|
| logics | | type | "RaceAmountForTime" |
|---|
| amount | "10" |
|---|
| icon | "human_temp" |
|---|
| displayName | "Humans" |
|---|
| description | "Have at least 10 Humans for 120 seconds" |
|---|
|
| type | "NeedSatisfiedForTime" |
|---|
| amount | "8" |
|---|
| icon | "Icon_Resource_Coats" |
|---|
| displayName | "Need for Coats fulfilled" |
|---|
| description | "Have at least 8 villagers with the Coats need fulfilled for 60 seconds." |
|---|
|
|
|---|
|
| difficulty | "Hard" |
|---|
| logics | | type | "RaceAmountForTime" |
|---|
| amount | "12" |
|---|
| icon | "human_temp" |
|---|
| displayName | "Humans" |
|---|
| description | "Have at least 12 Humans for 120 seconds" |
|---|
|
| type | "NeedSatisfiedForTime" |
|---|
| amount | "10" |
|---|
| icon | "Icon_Resource_Coats" |
|---|
| displayName | "Need for Coats fulfilled" |
|---|
| description | "Have at least 10 villagers with the Coats need fulfilled for 60 seconds." |
|---|
|
|
|---|
|
|
|---|
| rewards1 | | id | "Fabric +1" |
|---|
| displayName | "Reinforced Needles" |
|---|
| description | "+1 to <sprite name="[mat processed] fabric"> Fabric production (from gathering, farming, fishing, or production)." |
|---|
|
|
|---|
| rewards2 | | id | "Human 4" |
|---|
| displayName | "Group of Humans" |
|---|
| description | "3 Humans will join the settlement." |
|---|
|
|
|---|
| rewards3 | | id | "Parts 5" |
|---|
| displayName | "Parts" |
|---|
| description | "5 <sprite name="[mat processed] parts"> Parts" |
|---|
|
|
|---|
|
| id | "III Resolve Lizards" |
|---|
| displayName | "Lizard Villagers" |
|---|
| tiers | |
|---|
| isTimed | false |
|---|
| timeToFail | 0 |
|---|
| objectivesSets | | difficulty | "Easy" |
|---|
| logics | | type | "RaceResolveForTime" |
|---|
| amount | "16" |
|---|
| icon | "Icon_UI_OrderLizardResolve" |
|---|
| displayName | "Lizards Resolve" |
|---|
| description | "Keep Lizards Resolve above 16 for 60 seconds" |
|---|
|
| type | "Good" |
|---|
| amount | "5" |
|---|
| icon | "Icon_Resource_Provisions" |
|---|
| displayName | "Deliver 5 Pack of Provisions" |
|---|
| description | "Provisions necessary for sending caravans into the wild. Used to fulfill orders, trade, and pay for trade routes.
<b>Produced in:</b>
Provisioner<sprite name=grade2>,
Cellar<sprite name=grade1>,
Makeshift Post<sprite name=grade0>" |
|---|
|
|
|---|
|
| difficulty | "Medium" |
|---|
| logics | | type | "RaceResolveForTime" |
|---|
| amount | "20" |
|---|
| icon | "Icon_UI_OrderLizardResolve" |
|---|
| displayName | "Lizards Resolve" |
|---|
| description | "Keep Lizards Resolve above 20 for 120 seconds" |
|---|
|
| type | "Good" |
|---|
| amount | "5" |
|---|
| icon | "Icon_Resource_Provisions" |
|---|
| displayName | "Deliver 5 Pack of Provisions" |
|---|
| description | "Provisions necessary for sending caravans into the wild. Used to fulfill orders, trade, and pay for trade routes.
<b>Produced in:</b>
Provisioner<sprite name=grade2>,
Cellar<sprite name=grade1>,
Makeshift Post<sprite name=grade0>" |
|---|
|
|
|---|
|
| difficulty | "Hard" |
|---|
| logics | | type | "RaceResolveForTime" |
|---|
| amount | "24" |
|---|
| icon | "Icon_UI_OrderLizardResolve" |
|---|
| displayName | "Lizards Resolve" |
|---|
| description | "Keep Lizards Resolve above 24 for 120 seconds" |
|---|
|
| type | "Good" |
|---|
| amount | "5" |
|---|
| icon | "Icon_Resource_Provisions" |
|---|
| displayName | "Deliver 5 Pack of Provisions" |
|---|
| description | "Provisions necessary for sending caravans into the wild. Used to fulfill orders, trade, and pay for trade routes.
<b>Produced in:</b>
Provisioner<sprite name=grade2>,
Cellar<sprite name=grade1>,
Makeshift Post<sprite name=grade0>" |
|---|
|
|
|---|
|
|
|---|
| rewards1 | | id | "Meat +1" |
|---|
| displayName | "Nets" |
|---|
| description | "+1 to <sprite name="[food raw] meat"> Meat production (from gathering, farming, fishing, or production)." |
|---|
|
|
|---|
| rewards2 | | id | "Lizard 4" |
|---|
| displayName | "Group of Lizards" |
|---|
| description | "3 Lizards will join the settlement." |
|---|
|
|
|---|
| rewards3 | | id | "Parts 5" |
|---|
| displayName | "Parts" |
|---|
| description | "5 <sprite name="[mat processed] parts"> Parts" |
|---|
|
|
|---|
|
| id | "III Route Value" |
|---|
| displayName | "Fair Exchange" |
|---|
| tiers | |
|---|
| isTimed | false |
|---|
| timeToFail | 0 |
|---|
| objectivesSets | | difficulty | "Easy" |
|---|
| logics | | type | "TradeRouteWithMinValueFinished" |
|---|
| amount | "4" |
|---|
| icon | "Icon_UI_OrderTradeRoutes" |
|---|
| displayName | "High Value Trade Routes" |
|---|
| description | "Complete 4 trade routes worth at least 10 Amber each." |
|---|
|
|
|---|
|
| difficulty | "Medium" |
|---|
| logics | | type | "TradeRouteWithMinValueFinished" |
|---|
| amount | "5" |
|---|
| icon | "Icon_UI_OrderTradeRoutes" |
|---|
| displayName | "High Value Trade Routes" |
|---|
| description | "Complete 5 trade routes worth at least 11 Amber each." |
|---|
|
|
|---|
|
| difficulty | "Hard" |
|---|
| logics | | type | "TradeRouteWithMinValueFinished" |
|---|
| amount | "5" |
|---|
| icon | "Icon_UI_OrderTradeRoutes" |
|---|
| displayName | "High Value Trade Routes" |
|---|
| description | "Complete 5 trade routes worth at least 12 Amber each." |
|---|
|
|
|---|
|
|
|---|
| rewards1 | | id | "Porridge +2" |
|---|
| displayName | "Puffed Grain" |
|---|
| description | "+2 to <sprite name="[food processed] porridge"> Porridge production (from gathering, farming, fishing, or production)." |
|---|
|
| id | "Paste +2" |
|---|
| displayName | "Steel Grater" |
|---|
| description | "+2 to <sprite name="[food processed] paste"> Paste production (from gathering, farming, fishing, or production)." |
|---|
|
| id | "Pickled Goods +2" |
|---|
| displayName | "Pickle Jars" |
|---|
| description | "+2 to <sprite name="[food processed] pickled goods"> Pickled Goods production (from gathering, farming, fishing, or production)." |
|---|
|
| id | "Skewers +2" |
|---|
| displayName | "Bigger Grill" |
|---|
| description | "+2 to <sprite name="[food processed] skewers"> Skewers production (from gathering, farming, fishing, or production)." |
|---|
|
| id | "Jerky +2" |
|---|
| displayName | "Salted Jerky" |
|---|
| description | "+2 to <sprite name="[food processed] jerky"> Jerky production (from gathering, farming, fishing, or production)." |
|---|
|
| id | "Pie +2" |
|---|
| displayName | "Bigger Ovens" |
|---|
| description | "+2 to <sprite name="[food processed] pie"> Pie production (from gathering, farming, fishing, or production)." |
|---|
|
| id | "Biscuits +2" |
|---|
| displayName | "Bigger Pans" |
|---|
| description | "+2 to <sprite name="[food processed] biscuits"> Biscuits production (from gathering, farming, fishing, or production)." |
|---|
|
|
|---|
| rewards2 | | id | "Pipes 20" |
|---|
| displayName | "Pipes" |
|---|
| description | "20 <sprite name="[mat processed] pipe"> Pipes" |
|---|
|
|
|---|
| rewards3 | | id | "Incense 30" |
|---|
| displayName | "Vessel of Incense" |
|---|
| description | "30 <sprite name="[needs] incense"> Incense" |
|---|
|
| id | "Paper 30" |
|---|
| displayName | "Bundle of Scrolls" |
|---|
| description | "30 <sprite name="[needs] scrolls"> Scrolls" |
|---|
|
| id | "Tea 30" |
|---|
| displayName | "Crate of Tea" |
|---|
| description | "30 <sprite name="[needs] tea"> Tea" |
|---|
|
| id | "Training Gear 30" |
|---|
| displayName | "Training Gear" |
|---|
| description | "30 <sprite name="[needs] training gear"> Training Gear" |
|---|
|
| id | "Ale 30" |
|---|
| displayName | "Barrels of Ale" |
|---|
| description | "30 <sprite name="[needs] ale"> Ale" |
|---|
|
| id | "Wine 30" |
|---|
| displayName | "Barrels of Wine" |
|---|
| description | "30 <sprite name="[needs] wine"> Wine" |
|---|
|
|
|---|
|
| id | "III Routes And Amber" |
|---|
| displayName | "Income Tax" |
|---|
| tiers | |
|---|
| isTimed | false |
|---|
| timeToFail | 0 |
|---|
| objectivesSets | | difficulty | "Easy" |
|---|
| logics | | type | "TradeRouteFinished" |
|---|
| amount | "6" |
|---|
| icon | "Icon_UI_OrderTradeRoutes" |
|---|
| displayName | "Trade Routes" |
|---|
| description | "Complete 6 trade routes." |
|---|
|
| type | "Good" |
|---|
| amount | "10" |
|---|
| icon | "Icon_Resource_Amber" |
|---|
| displayName | "Deliver 10 Amber" |
|---|
| description | "Crystallized resin. The main currency of the kingdom." |
|---|
|
|
|---|
|
| difficulty | "Medium" |
|---|
| logics | | type | "TradeRouteFinished" |
|---|
| amount | "8" |
|---|
| icon | "Icon_UI_OrderTradeRoutes" |
|---|
| displayName | "Trade Routes" |
|---|
| description | "Complete 8 trade routes." |
|---|
|
| type | "Good" |
|---|
| amount | "15" |
|---|
| icon | "Icon_Resource_Amber" |
|---|
| displayName | "Deliver 15 Amber" |
|---|
| description | "Crystallized resin. The main currency of the kingdom." |
|---|
|
|
|---|
|
| difficulty | "Hard" |
|---|
| logics | | type | "TradeRouteFinished" |
|---|
| amount | "10" |
|---|
| icon | "Icon_UI_OrderTradeRoutes" |
|---|
| displayName | "Trade Routes" |
|---|
| description | "Complete 10 trade routes." |
|---|
|
| type | "Good" |
|---|
| amount | "20" |
|---|
| icon | "Icon_Resource_Amber" |
|---|
| displayName | "Deliver 20 Amber" |
|---|
| description | "Crystallized resin. The main currency of the kingdom." |
|---|
|
|
|---|
|
|
|---|
| rewards1 | | id | "Trader Interval +15" |
|---|
| displayName | "Beneficial Agreement" |
|---|
| description | "Traders will arrive 15% quicker." |
|---|
|
|
|---|
| rewards2 | | id | "Hearth Parts 3" |
|---|
| displayName | "Wildfire Essence" |
|---|
| description | "3 <sprite name="hearth parts"> Wildfire Essence" |
|---|
|
|
|---|
| rewards3 | | id | "Parts 8" |
|---|
| displayName | "Parts" |
|---|
| description | "8 <sprite name="[mat processed] parts"> Parts" |
|---|
|
|
|---|
|
| id | "III Routes" |
|---|
| displayName | "Export" |
|---|
| tiers | |
|---|
| isTimed | false |
|---|
| timeToFail | 0 |
|---|
| objectivesSets | | difficulty | "Easy" |
|---|
| logics | | type | "TradeRouteFinished" |
|---|
| amount | "8" |
|---|
| icon | "Icon_UI_OrderTradeRoutes" |
|---|
| displayName | "Trade Routes" |
|---|
| description | "Complete 8 trade routes." |
|---|
|
|
|---|
|
| difficulty | "Medium" |
|---|
| logics | | type | "TradeRouteFinished" |
|---|
| amount | "10" |
|---|
| icon | "Icon_UI_OrderTradeRoutes" |
|---|
| displayName | "Trade Routes" |
|---|
| description | "Complete 10 trade routes." |
|---|
|
|
|---|
|
| difficulty | "Hard" |
|---|
| logics | | type | "TradeRouteFinished" |
|---|
| amount | "12" |
|---|
| icon | "Icon_UI_OrderTradeRoutes" |
|---|
| displayName | "Trade Routes" |
|---|
| description | "Complete 12 trade routes." |
|---|
|
|
|---|
|
|
|---|
| rewards1 | | id | "Packs of Goods +1" |
|---|
| displayName | "Export Specialization" |
|---|
| description | "Gain +1 to production yields for all packs of goods." |
|---|
|
|
|---|
| rewards2 | | id | "NewRandomVillagers 4" |
|---|
| displayName | "Villagers" |
|---|
| description | "A group of 4 villagers." |
|---|
|
|
|---|
| rewards3 | | id | "Parts 8" |
|---|
| displayName | "Parts" |
|---|
| description | "8 <sprite name="[mat processed] parts"> Parts" |
|---|
|
|
|---|
|
| id | "III Royal Gardens" |
|---|
| displayName | "Aesthetics" |
|---|
| tiers | |
|---|
| isTimed | false |
|---|
| timeToFail | 0 |
|---|
| objectivesSets | | difficulty | "Easy" |
|---|
| logics | | type | "DecorationTypeOwning" |
|---|
| amount | "10" |
|---|
| icon | "Icon_UI_DecorAesthetics" |
|---|
| displayName | "Aesthetics" |
|---|
| description | "Have at least 10 Aesthetics decorations." |
|---|
|
|
|---|
|
| difficulty | "Medium" |
|---|
| logics | | type | "DecorationTypeOwning" |
|---|
| amount | "15" |
|---|
| icon | "Icon_UI_DecorAesthetics" |
|---|
| displayName | "Aesthetics" |
|---|
| description | "Have at least 15 Aesthetics decorations." |
|---|
|
|
|---|
|
| difficulty | "Hard" |
|---|
| logics | | type | "DecorationTypeOwning" |
|---|
| amount | "20" |
|---|
| icon | "Icon_UI_DecorAesthetics" |
|---|
| displayName | "Aesthetics" |
|---|
| description | "Have at least 20 Aesthetics decorations." |
|---|
|
|
|---|
|
|
|---|
| rewards1 | | id | "Berries +1" |
|---|
| displayName | "Large Berry Baskets" |
|---|
| description | "+1 to <sprite name="[food raw] berries"> Berries production (from gathering, farming, fishing, or production)." |
|---|
|
|
|---|
| rewards2 | | id | "Jerky 30" |
|---|
| displayName | "Basket of Jerky" |
|---|
| description | "30 <sprite name="[food processed] jerky"> Jerky" |
|---|
|
| id | "Skewers 30" |
|---|
| displayName | "Pack of Skewers" |
|---|
| description | "30 <sprite name="[food processed] skewers"> Skewers" |
|---|
|
| id | "Porridge 30" |
|---|
| displayName | "Box of Porridge" |
|---|
| description | "30 <sprite name="[food processed] porridge"> Porridge" |
|---|
|
| id | "Paste 30" |
|---|
| displayName | "Bowl of Paste" |
|---|
| description | "30 <sprite name="[food processed] paste"> Paste" |
|---|
|
| id | "Pie 30" |
|---|
| displayName | "Basket of Pies" |
|---|
| description | "30 <sprite name="[food processed] pie"> Pie" |
|---|
|
| id | "Biscuits 30" |
|---|
| displayName | "Basket of Biscuits" |
|---|
| description | "30 <sprite name="[food processed] biscuits"> Biscuits" |
|---|
|
| id | "Pickled Goods 30" |
|---|
| displayName | "Pickled Goods" |
|---|
| description | "30 <sprite name="[food processed] pickled goods"> Pickled Goods" |
|---|
|
|
|---|
| rewards3 | | id | "Crystalized Dew 30" |
|---|
| displayName | "Box of Crystalized Dew" |
|---|
| description | "30 <sprite name="[metal] crystalized dew"> Crystalized Dew" |
|---|
|
|
|---|
|
| id | "III Ruins" |
|---|
| displayName | "Ruins" |
|---|
| tiers | |
|---|
| isTimed | false |
|---|
| timeToFail | 0 |
|---|
| objectivesSets | | difficulty | "Easy" |
|---|
| logics | | type | "RelicResolved" |
|---|
| amount | "1" |
|---|
| icon | "Icon_UI_OrderRebuild" |
|---|
| displayName | "Rebuild or Salvage Ruins" |
|---|
| description | "Rebuild or salvage 1 destroyed buildings found in the forest. Haunted ruins also count." |
|---|
|
| type | "Good" |
|---|
| amount | "10" |
|---|
| icon | "Icon_Resource_Provisions" |
|---|
| displayName | "Deliver 10 Pack of Provisions" |
|---|
| description | "Provisions necessary for sending caravans into the wild. Used to fulfill orders, trade, and pay for trade routes.
<b>Produced in:</b>
Provisioner<sprite name=grade2>,
Cellar<sprite name=grade1>,
Makeshift Post<sprite name=grade0>" |
|---|
|
|
|---|
|
| difficulty | "Medium" |
|---|
| logics | | type | "RelicResolved" |
|---|
| amount | "2" |
|---|
| icon | "Icon_UI_OrderRebuild" |
|---|
| displayName | "Rebuild or Salvage Ruins" |
|---|
| description | "Rebuild or salvage 2 destroyed buildings found in the forest. Haunted ruins also count." |
|---|
|
| type | "Good" |
|---|
| amount | "12" |
|---|
| icon | "Icon_Resource_Provisions" |
|---|
| displayName | "Deliver 12 Pack of Provisions" |
|---|
| description | "Provisions necessary for sending caravans into the wild. Used to fulfill orders, trade, and pay for trade routes.
<b>Produced in:</b>
Provisioner<sprite name=grade2>,
Cellar<sprite name=grade1>,
Makeshift Post<sprite name=grade0>" |
|---|
|
|
|---|
|
| difficulty | "Hard" |
|---|
| logics | | type | "RelicResolved" |
|---|
| amount | "3" |
|---|
| icon | "Icon_UI_OrderRebuild" |
|---|
| displayName | "Rebuild or Salvage Ruins" |
|---|
| description | "Rebuild or salvage 3 destroyed buildings found in the forest. Haunted ruins also count." |
|---|
|
| type | "Good" |
|---|
| amount | "15" |
|---|
| icon | "Icon_Resource_Provisions" |
|---|
| displayName | "Deliver 15 Pack of Provisions" |
|---|
| description | "Provisions necessary for sending caravans into the wild. Used to fulfill orders, trade, and pay for trade routes.
<b>Produced in:</b>
Provisioner<sprite name=grade2>,
Cellar<sprite name=grade1>,
Makeshift Post<sprite name=grade0>" |
|---|
|
|
|---|
|
|
|---|
| rewards1 | | id | "Scout +5" |
|---|
| displayName | "Scout's Pack" |
|---|
| description | "Workers assigned to Glade Events can carry 5 more items." |
|---|
|
|
|---|
| rewards2 | | id | "Metal Tools 12" |
|---|
| displayName | "Box of Tools" |
|---|
| description | "12 <sprite name="[tools] simple tools"> Tools" |
|---|
|
|
|---|
| rewards3 | | id | "Pottery 35" |
|---|
| displayName | "Box of Pottery" |
|---|
| description | "35 <sprite name="[vessel] pottery"> Pottery" |
|---|
|
|
|---|
|
| id | "III Salt" |
|---|
| displayName | "Salty Delivery" |
|---|
| tiers | |
|---|
| isTimed | false |
|---|
| timeToFail | 0 |
|---|
| objectivesSets | | difficulty | "Medium" |
|---|
| logics | | type | "Good" |
|---|
| amount | "50" |
|---|
| icon | "Icon_Resource_SaltNEW" |
|---|
| displayName | "Deliver 50 Salt" |
|---|
| description | "A valuable and highly absorbent mineral.
<b>Obtained in:</b>
Mine<sprite name=grade2>" |
|---|
|
|
|---|
|
|
|---|
| rewards1 | | id | "Parts 10" |
|---|
| displayName | "Parts" |
|---|
| description | "10 <sprite name="[mat processed] parts"> Parts" |
|---|
|
|
|---|
| rewards2 | | id | "NewRandomVillagers 4" |
|---|
| displayName | "Villagers" |
|---|
| description | "A group of 4 villagers." |
|---|
|
|
|---|
| rewards3 | | id | "Salt +1" |
|---|
| displayName | "Salt Pick" |
|---|
| description | "+1 to <sprite name="[crafting] salt"> Salt production (from gathering, farming, fishing, or production)." |
|---|
|
|
|---|
|
| id | "III Scrolls and Temple" |
|---|
| displayName | "Brotherhood" |
|---|
| tiers | |
|---|
| isTimed | false |
|---|
| timeToFail | 0 |
|---|
| objectivesSets | | difficulty | "Easy" |
|---|
| logics | | type | "Good" |
|---|
| amount | "30" |
|---|
| icon | "Icon_Resource_Scrolls" |
|---|
| displayName | "Deliver 30 Scrolls" |
|---|
| description | "Used for education at: Temple, Holy Guild House, Guild House, Academy, by: Beavers, <color=#a9a9a9>Locked</color>, <color=#a9a9a9>Locked</color>. Villagers with a satisfied need for education have a higher chance of producing double yields.
<b>Produced in:</b>
Scribe<sprite name=grade3>,
Artisan<sprite name=grade2>,
Lumber Mill<sprite name=grade1>,
Rain Mill<sprite name=grade1>" |
|---|
|
| type | "BuildingOwning" |
|---|
| amount | "1" |
|---|
| icon | "Temple_icon" |
|---|
| displayName | "Temple" |
|---|
| description | "A place where villagers can fulfill their need for: Religion, Education. Passive effects: Sacrament of the Flame." |
|---|
|
|
|---|
|
| difficulty | "Medium" |
|---|
| logics | | type | "Good" |
|---|
| amount | "40" |
|---|
| icon | "Icon_Resource_Scrolls" |
|---|
| displayName | "Deliver 40 Scrolls" |
|---|
| description | "Used for education at: Temple, Holy Guild House, Guild House, Academy, by: Beavers, <color=#a9a9a9>Locked</color>, <color=#a9a9a9>Locked</color>. Villagers with a satisfied need for education have a higher chance of producing double yields.
<b>Produced in:</b>
Scribe<sprite name=grade3>,
Artisan<sprite name=grade2>,
Lumber Mill<sprite name=grade1>,
Rain Mill<sprite name=grade1>" |
|---|
|
| type | "BuildingOwning" |
|---|
| amount | "1" |
|---|
| icon | "Temple_icon" |
|---|
| displayName | "Temple" |
|---|
| description | "A place where villagers can fulfill their need for: Religion, Education. Passive effects: Sacrament of the Flame." |
|---|
|
|
|---|
|
| difficulty | "Hard" |
|---|
| logics | | type | "Good" |
|---|
| amount | "50" |
|---|
| icon | "Icon_Resource_Scrolls" |
|---|
| displayName | "Deliver 50 Scrolls" |
|---|
| description | "Used for education at: Temple, Holy Guild House, Guild House, Academy, by: Beavers, <color=#a9a9a9>Locked</color>, <color=#a9a9a9>Locked</color>. Villagers with a satisfied need for education have a higher chance of producing double yields.
<b>Produced in:</b>
Scribe<sprite name=grade3>,
Artisan<sprite name=grade2>,
Lumber Mill<sprite name=grade1>,
Rain Mill<sprite name=grade1>" |
|---|
|
| type | "BuildingOwning" |
|---|
| amount | "1" |
|---|
| icon | "Temple_icon" |
|---|
| displayName | "Temple" |
|---|
| description | "A place where villagers can fulfill their need for: Religion, Education. Passive effects: Sacrament of the Flame." |
|---|
|
|
|---|
|
|
|---|
| rewards1 | | id | "Incense +2" |
|---|
| displayName | "Vessel of Incense" |
|---|
| description | "+2 to <sprite name="[needs] incense"> Incense production (from gathering, farming, fishing, or production)." |
|---|
|
| id | "Paper +2" |
|---|
| displayName | "Advanced Press" |
|---|
| description | "+2 to <sprite name="[needs] scrolls"> Scrolls production (from gathering, farming, fishing, or production)." |
|---|
|
| id | "Oil +2" |
|---|
| displayName | "Heavy Press" |
|---|
| description | "+2 to <sprite name="[crafting] oil"> Oil production (from gathering, farming, fishing, or production)." |
|---|
|
|
|---|
| rewards2 | | id | "Oil 30" |
|---|
| displayName | "Oil Vessels" |
|---|
| description | "30 <sprite name="[crafting] oil"> Oil" |
|---|
|
|
|---|
| rewards3 | | id | "Flour 40" |
|---|
| displayName | "Sacks of Flour" |
|---|
| description | "35 <sprite name="[crafting] flour"> Flour" |
|---|
|
|
|---|
|
| id | "III Send to Citadel" |
|---|
| displayName | "Gifts for the Queen" |
|---|
| tiers | |
|---|
| isTimed | false |
|---|
| timeToFail | 0 |
|---|
| objectivesSets | | difficulty | "Easy" |
|---|
| logics | | type | "RelicResolvedWithReward" |
|---|
| amount | "1" |
|---|
| icon | "Icon_UI_OrderSendGoods" |
|---|
| displayName | "Loyalty" |
|---|
| description | "Complete at least 1 events by making a decision: Loyalty <sprite name=dec_loyalty>." |
|---|
|
|
|---|
|
| difficulty | "Medium" |
|---|
| logics | | type | "RelicResolvedWithReward" |
|---|
| amount | "2" |
|---|
| icon | "Icon_UI_OrderSendGoods" |
|---|
| displayName | "Loyalty" |
|---|
| description | "Complete at least 2 events by making a decision: Loyalty <sprite name=dec_loyalty>." |
|---|
|
|
|---|
|
| difficulty | "Hard" |
|---|
| logics | | type | "RelicResolvedWithReward" |
|---|
| amount | "3" |
|---|
| icon | "Icon_UI_OrderSendGoods" |
|---|
| displayName | "Loyalty" |
|---|
| description | "Complete at least 3 events by making a decision: Loyalty <sprite name=dec_loyalty>." |
|---|
|
|
|---|
|
|
|---|
| rewards1 | | id | "Random Goods for Dearth" |
|---|
| displayName | "Seized Inheritance" |
|---|
| description | "The property of the deceased is seized for the benefit of the whole settlement. Gain 20 random goods every time a villager leaves or dies." |
|---|
|
|
|---|
| rewards2 | | id | "Parts 5" |
|---|
| displayName | "Parts" |
|---|
| description | "5 <sprite name="[mat processed] parts"> Parts" |
|---|
|
|
|---|
| rewards3 | | id | "NewRandomVillagers 3" |
|---|
| displayName | "Villagers" |
|---|
| description | "A group of 3 villagers." |
|---|
|
|
|---|
|
| id | "III Service Bats" |
|---|
| displayName | "Training" |
|---|
| tiers | |
|---|
| isTimed | false |
|---|
| timeToFail | 0 |
|---|
| objectivesSets | | difficulty | "Easy" |
|---|
| logics | | type | "Good" |
|---|
| amount | "30" |
|---|
| icon | "Icon_Resource_TrainingGear" |
|---|
| displayName | "Deliver 30 Training Gear" |
|---|
| description | "Used for brawling at: Clan Hall, Forum, Academy, by: Lizards, <color=#a9a9a9>Locked</color>, <color=#a9a9a9>Locked</color>. Villagers with a satisfied need for brawling have a higher chance of producing double yields.
<b>Produced in:</b>
Smelter<sprite name=grade2>,
Tinkerer<sprite name=grade2>,
Weaver<sprite name=grade1>,
Leatherworker<sprite name=grade1>" |
|---|
|
| type | "BuildingOwning" |
|---|
| amount | "1" |
|---|
| icon | "Academy_icon" |
|---|
| displayName | "Academy" |
|---|
| description | "A place where villagers can fulfill their need for: Brawling, Education. Passive effects: The Crown Chronicles." |
|---|
|
|
|---|
|
| difficulty | "Medium" |
|---|
| logics | | type | "Good" |
|---|
| amount | "40" |
|---|
| icon | "Icon_Resource_TrainingGear" |
|---|
| displayName | "Deliver 40 Training Gear" |
|---|
| description | "Used for brawling at: Clan Hall, Forum, Academy, by: Lizards, <color=#a9a9a9>Locked</color>, <color=#a9a9a9>Locked</color>. Villagers with a satisfied need for brawling have a higher chance of producing double yields.
<b>Produced in:</b>
Smelter<sprite name=grade2>,
Tinkerer<sprite name=grade2>,
Weaver<sprite name=grade1>,
Leatherworker<sprite name=grade1>" |
|---|
|
| type | "BuildingOwning" |
|---|
| amount | "1" |
|---|
| icon | "Academy_icon" |
|---|
| displayName | "Academy" |
|---|
| description | "A place where villagers can fulfill their need for: Brawling, Education. Passive effects: The Crown Chronicles." |
|---|
|
|
|---|
|
| difficulty | "Hard" |
|---|
| logics | | type | "Good" |
|---|
| amount | "50" |
|---|
| icon | "Icon_Resource_TrainingGear" |
|---|
| displayName | "Deliver 50 Training Gear" |
|---|
| description | "Used for brawling at: Clan Hall, Forum, Academy, by: Lizards, <color=#a9a9a9>Locked</color>, <color=#a9a9a9>Locked</color>. Villagers with a satisfied need for brawling have a higher chance of producing double yields.
<b>Produced in:</b>
Smelter<sprite name=grade2>,
Tinkerer<sprite name=grade2>,
Weaver<sprite name=grade1>,
Leatherworker<sprite name=grade1>" |
|---|
|
| type | "BuildingOwning" |
|---|
| amount | "1" |
|---|
| icon | "Academy_icon" |
|---|
| displayName | "Academy" |
|---|
| description | "A place where villagers can fulfill their need for: Brawling, Education. Passive effects: The Crown Chronicles." |
|---|
|
|
|---|
|
|
|---|
| rewards1 | | id | "Training Gear +3" |
|---|
| displayName | "Woodworking Tools" |
|---|
| description | "+3 to <sprite name="[needs] training gear"> Training Gear production (from gathering, farming, fishing, or production)." |
|---|
|
|
|---|
| rewards2 | | id | "Coal 30" |
|---|
| displayName | "Chest of Coal" |
|---|
| description | "30 <sprite name="[crafting] coal"> Coal" |
|---|
|
|
|---|
| rewards3 | | id | "Biscuits 30" |
|---|
| displayName | "Basket of Biscuits" |
|---|
| description | "30 <sprite name="[food processed] biscuits"> Biscuits" |
|---|
|
|
|---|
|
| id | "III Service Harpy" |
|---|
| displayName | "Healing" |
|---|
| tiers | |
|---|
| isTimed | false |
|---|
| timeToFail | 0 |
|---|
| objectivesSets | | difficulty | "Easy" |
|---|
| logics | | type | "Good" |
|---|
| amount | "30" |
|---|
| icon | "Icon_Resource_Tea" |
|---|
| displayName | "Deliver 30 Tea" |
|---|
| description | "Used for treatment at: Market, Tea Doctor, Bath House, by: <color=#a9a9a9>Locked</color>, <color=#a9a9a9>Locked</color>. Villagers with a satisfied need for treatment have a higher chance of producing double yields.
<b>Produced in:</b>
Teahouse<sprite name=grade3>,
Apothecary<sprite name=grade2>,
Alchemist's Hut<sprite name=grade2>,
Druid's Hut<sprite name=grade2>" |
|---|
|
| type | "BuildingOwning" |
|---|
| amount | "1" |
|---|
| icon | "Bath House_icon" |
|---|
| displayName | "Bath House" |
|---|
| description | "A place where villagers can fulfill their need for: Treatment. Passive effects: Regular Baths, Good Health." |
|---|
|
|
|---|
|
| difficulty | "Medium" |
|---|
| logics | | type | "Good" |
|---|
| amount | "40" |
|---|
| icon | "Icon_Resource_Tea" |
|---|
| displayName | "Deliver 40 Tea" |
|---|
| description | "Used for treatment at: Market, Tea Doctor, Bath House, by: <color=#a9a9a9>Locked</color>, <color=#a9a9a9>Locked</color>. Villagers with a satisfied need for treatment have a higher chance of producing double yields.
<b>Produced in:</b>
Teahouse<sprite name=grade3>,
Apothecary<sprite name=grade2>,
Alchemist's Hut<sprite name=grade2>,
Druid's Hut<sprite name=grade2>" |
|---|
|
| type | "BuildingOwning" |
|---|
| amount | "1" |
|---|
| icon | "Bath House_icon" |
|---|
| displayName | "Bath House" |
|---|
| description | "A place where villagers can fulfill their need for: Treatment. Passive effects: Regular Baths, Good Health." |
|---|
|
|
|---|
|
| difficulty | "Hard" |
|---|
| logics | | type | "Good" |
|---|
| amount | "50" |
|---|
| icon | "Icon_Resource_Tea" |
|---|
| displayName | "Deliver 50 Tea" |
|---|
| description | "Used for treatment at: Market, Tea Doctor, Bath House, by: <color=#a9a9a9>Locked</color>, <color=#a9a9a9>Locked</color>. Villagers with a satisfied need for treatment have a higher chance of producing double yields.
<b>Produced in:</b>
Teahouse<sprite name=grade3>,
Apothecary<sprite name=grade2>,
Alchemist's Hut<sprite name=grade2>,
Druid's Hut<sprite name=grade2>" |
|---|
|
| type | "BuildingOwning" |
|---|
| amount | "1" |
|---|
| icon | "Bath House_icon" |
|---|
| displayName | "Bath House" |
|---|
| description | "A place where villagers can fulfill their need for: Treatment. Passive effects: Regular Baths, Good Health." |
|---|
|
|
|---|
|
|
|---|
| rewards1 | | id | "Accidental Pigment" |
|---|
| displayName | "Dye Extractor" |
|---|
| description | "Gain 5 <sprite name="[crafting] dye"> Dye for every 10 <sprite name="[food raw] insects"> Insects produced." |
|---|
|
| id | "Extra Harpy Newcommers" |
|---|
| displayName | "Harpy Friendship" |
|---|
| description | "2 additional Harpies will come with each group of newcomers." |
|---|
|
|
|---|
| rewards2 | | id | "Sea Marrow 30" |
|---|
| displayName | "Crate of Sea Marrow" |
|---|
| description | "30 <sprite name="[crafting] sea marrow"> Sea Marrow" |
|---|
|
|
|---|
| rewards3 | | id | "Paste 30" |
|---|
| displayName | "Bowl of Paste" |
|---|
| description | "30 <sprite name="[food processed] paste"> Paste" |
|---|
|
|
|---|
|
| id | "III Service Human" |
|---|
| displayName | "Religious Rites" |
|---|
| tiers | |
|---|
| isTimed | false |
|---|
| timeToFail | 0 |
|---|
| objectivesSets | | difficulty | "Easy" |
|---|
| logics | | type | "Good" |
|---|
| amount | "30" |
|---|
| icon | "Icon_Resource_Incense" |
|---|
| displayName | "Deliver 30 Incense" |
|---|
| description | "Used for religion at: Temple, Monastery, Tea Doctor, by Humans, <color=#a9a9a9>Locked</color>, <color=#a9a9a9>Locked</color>. Villagers with a satisfied need for religion have a higher chance of producing double yields.
<b>Produced in:</b>
Brick Oven<sprite name=grade2>,
Teahouse<sprite name=grade2>,
Distillery<sprite name=grade2>,
Smokehouse<sprite name=grade1>" |
|---|
|
| type | "BuildingOwning" |
|---|
| amount | "1" |
|---|
| icon | "Monastery_icon" |
|---|
| displayName | "Monastery" |
|---|
| description | "A place where villagers can fulfill their need for: Religion, Leisure. Passive effects: The Green Brew." |
|---|
|
|
|---|
|
| difficulty | "Medium" |
|---|
| logics | | type | "Good" |
|---|
| amount | "40" |
|---|
| icon | "Icon_Resource_Incense" |
|---|
| displayName | "Deliver 40 Incense" |
|---|
| description | "Used for religion at: Temple, Monastery, Tea Doctor, by Humans, <color=#a9a9a9>Locked</color>, <color=#a9a9a9>Locked</color>. Villagers with a satisfied need for religion have a higher chance of producing double yields.
<b>Produced in:</b>
Brick Oven<sprite name=grade2>,
Teahouse<sprite name=grade2>,
Distillery<sprite name=grade2>,
Smokehouse<sprite name=grade1>" |
|---|
|
| type | "BuildingOwning" |
|---|
| amount | "1" |
|---|
| icon | "Monastery_icon" |
|---|
| displayName | "Monastery" |
|---|
| description | "A place where villagers can fulfill their need for: Religion, Leisure. Passive effects: The Green Brew." |
|---|
|
|
|---|
|
| difficulty | "Hard" |
|---|
| logics | | type | "Good" |
|---|
| amount | "50" |
|---|
| icon | "Icon_Resource_Incense" |
|---|
| displayName | "Deliver 50 Incense" |
|---|
| description | "Used for religion at: Temple, Monastery, Tea Doctor, by Humans, <color=#a9a9a9>Locked</color>, <color=#a9a9a9>Locked</color>. Villagers with a satisfied need for religion have a higher chance of producing double yields.
<b>Produced in:</b>
Brick Oven<sprite name=grade2>,
Teahouse<sprite name=grade2>,
Distillery<sprite name=grade2>,
Smokehouse<sprite name=grade1>" |
|---|
|
| type | "BuildingOwning" |
|---|
| amount | "1" |
|---|
| icon | "Monastery_icon" |
|---|
| displayName | "Monastery" |
|---|
| description | "A place where villagers can fulfill their need for: Religion, Leisure. Passive effects: The Green Brew." |
|---|
|
|
|---|
|
|
|---|
| rewards1 | | id | "Fuel Recipes Rate 33" |
|---|
| displayName | "Advanced Fuel" |
|---|
| description | "All fuel recipes are 33% faster." |
|---|
|
|
|---|
| rewards2 | | id | "Pie 30" |
|---|
| displayName | "Basket of Pies" |
|---|
| description | "30 <sprite name="[food processed] pie"> Pie" |
|---|
|
|
|---|
| rewards3 | | id | "Ale 30" |
|---|
| displayName | "Barrels of Ale" |
|---|
| description | "30 <sprite name="[needs] ale"> Ale" |
|---|
|
|
|---|
|
| id | "III Service Lizard" |
|---|
| displayName | "Arena" |
|---|
| tiers | |
|---|
| isTimed | false |
|---|
| timeToFail | 0 |
|---|
| objectivesSets | | difficulty | "Easy" |
|---|
| logics | | type | "Good" |
|---|
| amount | "30" |
|---|
| icon | "Icon_Resource_TrainingGear" |
|---|
| displayName | "Deliver 30 Training Gear" |
|---|
| description | "Used for brawling at: Clan Hall, Forum, Academy, by: Lizards, <color=#a9a9a9>Locked</color>, <color=#a9a9a9>Locked</color>. Villagers with a satisfied need for brawling have a higher chance of producing double yields.
<b>Produced in:</b>
Smelter<sprite name=grade2>,
Tinkerer<sprite name=grade2>,
Weaver<sprite name=grade1>,
Leatherworker<sprite name=grade1>" |
|---|
|
| type | "BuildingOwning" |
|---|
| amount | "1" |
|---|
| icon | "Clan Hall_icon" |
|---|
| displayName | "Clan Hall" |
|---|
| description | "A place where villagers can fulfill their need for: Brawling. Passive effects: Carnivorous Tradition, Ancient Ways." |
|---|
|
|
|---|
|
| difficulty | "Medium" |
|---|
| logics | | type | "Good" |
|---|
| amount | "40" |
|---|
| icon | "Icon_Resource_TrainingGear" |
|---|
| displayName | "Deliver 40 Training Gear" |
|---|
| description | "Used for brawling at: Clan Hall, Forum, Academy, by: Lizards, <color=#a9a9a9>Locked</color>, <color=#a9a9a9>Locked</color>. Villagers with a satisfied need for brawling have a higher chance of producing double yields.
<b>Produced in:</b>
Smelter<sprite name=grade2>,
Tinkerer<sprite name=grade2>,
Weaver<sprite name=grade1>,
Leatherworker<sprite name=grade1>" |
|---|
|
| type | "BuildingOwning" |
|---|
| amount | "1" |
|---|
| icon | "Clan Hall_icon" |
|---|
| displayName | "Clan Hall" |
|---|
| description | "A place where villagers can fulfill their need for: Brawling. Passive effects: Carnivorous Tradition, Ancient Ways." |
|---|
|
|
|---|
|
| difficulty | "Hard" |
|---|
| logics | | type | "Good" |
|---|
| amount | "50" |
|---|
| icon | "Icon_Resource_TrainingGear" |
|---|
| displayName | "Deliver 50 Training Gear" |
|---|
| description | "Used for brawling at: Clan Hall, Forum, Academy, by: Lizards, <color=#a9a9a9>Locked</color>, <color=#a9a9a9>Locked</color>. Villagers with a satisfied need for brawling have a higher chance of producing double yields.
<b>Produced in:</b>
Smelter<sprite name=grade2>,
Tinkerer<sprite name=grade2>,
Weaver<sprite name=grade1>,
Leatherworker<sprite name=grade1>" |
|---|
|
| type | "BuildingOwning" |
|---|
| amount | "1" |
|---|
| icon | "Clan Hall_icon" |
|---|
| displayName | "Clan Hall" |
|---|
| description | "A place where villagers can fulfill their need for: Brawling. Passive effects: Carnivorous Tradition, Ancient Ways." |
|---|
|
|
|---|
|
|
|---|
| rewards1 | | id | "Lizard Resolve for Training Gear Prod" |
|---|
| displayName | "Training Grounds" |
|---|
| description | "The settlement specializes in training gear production. Gain +1 to Lizard Resolve for every 70 <sprite name="[needs] training gear"> Training Gear produced." |
|---|
|
|
|---|
| rewards2 | | id | "Oil 30" |
|---|
| displayName | "Oil Vessels" |
|---|
| description | "30 <sprite name="[crafting] oil"> Oil" |
|---|
|
|
|---|
| rewards3 | | id | "Jerky 30" |
|---|
| displayName | "Basket of Jerky" |
|---|
| description | "30 <sprite name="[food processed] jerky"> Jerky" |
|---|
|
|
|---|
|
| id | "III Serving Ale" |
|---|
| displayName | "Serving Ale" |
|---|
| tiers | |
|---|
| isTimed | false |
|---|
| timeToFail | 0 |
|---|
| objectivesSets | | difficulty | "Easy" |
|---|
| logics | | type | "NeedServed" |
|---|
| amount | "50" |
|---|
| icon | "Icon_Need_Leisure" |
|---|
| displayName | "Need for Leisure fulfilled" |
|---|
| description | "Fulfill your villagers' need for leisure 50 times." |
|---|
|
|
|---|
|
| difficulty | "Medium" |
|---|
| logics | | type | "NeedServed" |
|---|
| amount | "60" |
|---|
| icon | "Icon_Need_Leisure" |
|---|
| displayName | "Need for Leisure fulfilled" |
|---|
| description | "Fulfill your villagers' need for leisure 60 times." |
|---|
|
|
|---|
|
| difficulty | "Hard" |
|---|
| logics | | type | "NeedServed" |
|---|
| amount | "70" |
|---|
| icon | "Icon_Need_Leisure" |
|---|
| displayName | "Need for Leisure fulfilled" |
|---|
| description | "Fulfill your villagers' need for leisure 70 times." |
|---|
|
|
|---|
|
|
|---|
| rewards1 | | id | "Ale +2" |
|---|
| displayName | "Bigger Barrels" |
|---|
| description | "+2 to <sprite name="[needs] ale"> Ale production (from gathering, farming, fishing, or production)." |
|---|
|
|
|---|
| rewards2 | | id | "Amber 20" |
|---|
| displayName | "Amber Pouch" |
|---|
| description | "20 <sprite name="[valuable] amber"> Amber" |
|---|
|
|
|---|
| rewards3 | | id | "Parts 5" |
|---|
| displayName | "Parts" |
|---|
| description | "5 <sprite name="[mat processed] parts"> Parts" |
|---|
|
|
|---|
|
| id | "III Solve Chests" |
|---|
| displayName | "Open or send caches" |
|---|
| tiers | |
|---|
| isTimed | false |
|---|
| timeToFail | 0 |
|---|
| objectivesSets | | difficulty | "Easy" |
|---|
| logics | | type | "RelicResolved" |
|---|
| amount | "2" |
|---|
| icon | "Icon_UI_OrderCaches" |
|---|
| displayName | "Open or send caches" |
|---|
| description | "Open or send 2 Abandoned Caches of any size to the Citadel." |
|---|
|
|
|---|
|
| difficulty | "Medium" |
|---|
| logics | | type | "RelicResolved" |
|---|
| amount | "3" |
|---|
| icon | "Icon_UI_OrderCaches" |
|---|
| displayName | "Open or send caches" |
|---|
| description | "Open or send 3 Abandoned Caches of any size to the Citadel." |
|---|
|
|
|---|
|
| difficulty | "Hard" |
|---|
| logics | | type | "RelicResolved" |
|---|
| amount | "4" |
|---|
| icon | "Icon_UI_OrderCaches" |
|---|
| displayName | "Open or send caches" |
|---|
| description | "Open or send 4 Abandoned Caches of any size to the Citadel." |
|---|
|
|
|---|
|
|
|---|
| rewards1 | | id | "Scout +10" |
|---|
| displayName | "Scout's Pack" |
|---|
| description | "Workers assigned to Glade Events can carry 10 more items." |
|---|
|
|
|---|
| rewards2 | | id | "NewRandomVillagers 4" |
|---|
| displayName | "Villagers" |
|---|
| description | "A group of 4 villagers." |
|---|
|
|
|---|
| rewards3 | | id | "Parts 5" |
|---|
| displayName | "Parts" |
|---|
| description | "5 <sprite name="[mat processed] parts"> Parts" |
|---|
|
|
|---|
|
| id | "III Solve Dangerous Relic" |
|---|
| displayName | "Profitable Caution" |
|---|
| tiers | |
|---|
| isTimed | false |
|---|
| timeToFail | 0 |
|---|
| objectivesSets | | difficulty | "Easy" |
|---|
| logics | | type | "RelicResolved" |
|---|
| amount | "2" |
|---|
| icon | "Icon_UI_OrderDangerousGlades" |
|---|
| displayName | "Dangerous Glade Events completed" |
|---|
| description | "Complete any 2 Dangerous or Forbidden Glade Events." |
|---|
|
|
|---|
|
| difficulty | "Medium" |
|---|
| logics | | type | "RelicResolved" |
|---|
| amount | "3" |
|---|
| icon | "Icon_UI_OrderDangerousGlades" |
|---|
| displayName | "Dangerous Glade Events completed" |
|---|
| description | "Complete any 3 Dangerous or Forbidden Glade Events." |
|---|
|
|
|---|
|
| difficulty | "Hard" |
|---|
| logics | | type | "RelicResolved" |
|---|
| amount | "4" |
|---|
| icon | "Icon_UI_OrderDangerousGlades" |
|---|
| displayName | "Dangerous Glade Events completed" |
|---|
| description | "Complete any 4 Dangerous or Forbidden Glade Events." |
|---|
|
|
|---|
|
|
|---|
| rewards1 | | id | "Vegetables +1" |
|---|
| displayName | "Giant Vegetables" |
|---|
| description | "+1 to <sprite name="[food raw] vegetables"> Vegetables production (from gathering, farming, fishing, or production)." |
|---|
|
|
|---|
| rewards2 | | id | "Parts 5" |
|---|
| displayName | "Parts" |
|---|
| description | "5 <sprite name="[mat processed] parts"> Parts" |
|---|
|
|
|---|
| rewards3 | | id | "Furnace Blueprint" |
|---|
| displayName | "Furnace" |
|---|
| description | "Can produce: <sprite name=[food processed] pie> Pie (<sprite name=grade2>), <sprite name=[food processed] skewers> Skewers (<sprite name=grade2>), <sprite name=[metal] copper bar> Copper Bars (<sprite name=grade2>).
Rain engine: <sprite name="[water] drizzle water"> Drizzle Water." |
|---|
|
|
|---|
|
| id | "III Standing" |
|---|
| displayName | "Good Friends" |
|---|
| tiers | |
|---|
| isTimed | false |
|---|
| timeToFail | 0 |
|---|
| objectivesSets | | difficulty | "Easy" |
|---|
| logics | | type | "TradeTownStandingLeveledUp" |
|---|
| amount | "1" |
|---|
| icon | "Icon_UI_OrderStanding" |
|---|
| displayName | "Standing Level" |
|---|
| description | "Reach standing level 2 with 1 settlements on trade routes." |
|---|
|
|
|---|
|
| difficulty | "Medium" |
|---|
| logics | | type | "TradeTownStandingLeveledUp" |
|---|
| amount | "2" |
|---|
| icon | "Icon_UI_OrderStanding" |
|---|
| displayName | "Standing Level" |
|---|
| description | "Reach standing level 2 with 2 settlements on trade routes." |
|---|
|
|
|---|
|
| difficulty | "Hard" |
|---|
| logics | | type | "TradeTownStandingLeveledUp" |
|---|
| amount | "3" |
|---|
| icon | "Icon_UI_OrderStanding" |
|---|
| displayName | "Standing Level" |
|---|
| description | "Reach standing level 2 with 3 settlements on trade routes." |
|---|
|
|
|---|
|
|
|---|
| rewards1 | | id | "Boots 40" |
|---|
| displayName | "Box of Boots" |
|---|
| description | "40 <sprite name="[needs] boots"> Boots" |
|---|
|
| id | "Coats 40" |
|---|
| displayName | "Bundle of Coats" |
|---|
| description | "40 <sprite name="[needs] coats"> Coats" |
|---|
|
|
|---|
| rewards2 | | id | "Amber 30" |
|---|
| displayName | "Amber Pouch" |
|---|
| description | "30 <sprite name="[valuable] amber"> Amber" |
|---|
|
|
|---|
| rewards3 | | id | "Waterskins 40" |
|---|
| displayName | "Crate of Waterskins" |
|---|
| description | "40 <sprite name="[vessel] waterskin"> Waterskins" |
|---|
|
|
|---|
|
| id | "III TO Basic Packs" |
|---|
| displayName | "Basic Packages" |
|---|
| tiers | |
|---|
| isTimed | true |
|---|
| timeToFail | 360 |
|---|
| objectivesSets | | difficulty | "Medium" |
|---|
| logics | | type | "Good" |
|---|
| amount | "15" |
|---|
| icon | "Icon_Resource_Provisions" |
|---|
| displayName | "Deliver 15 Pack of Provisions" |
|---|
| description | "Provisions necessary for sending caravans into the wild. Used to fulfill orders, trade, and pay for trade routes.
<b>Produced in:</b>
Provisioner<sprite name=grade2>,
Cellar<sprite name=grade1>,
Makeshift Post<sprite name=grade0>" |
|---|
|
| type | "Good" |
|---|
| amount | "15" |
|---|
| icon | "Icon_Resource_Crops" |
|---|
| displayName | "Deliver 15 Pack of Crops" |
|---|
| description | "Crops packaged for delivery, used to fulfill orders and trade.
<b>Produced in:</b>
Granary<sprite name=grade2>,
Brewery<sprite name=grade1>,
Makeshift Post<sprite name=grade0>" |
|---|
|
|
|---|
|
| difficulty | "Hard" |
|---|
| logics | | type | "Good" |
|---|
| amount | "20" |
|---|
| icon | "Icon_Resource_Provisions" |
|---|
| displayName | "Deliver 20 Pack of Provisions" |
|---|
| description | "Provisions necessary for sending caravans into the wild. Used to fulfill orders, trade, and pay for trade routes.
<b>Produced in:</b>
Provisioner<sprite name=grade2>,
Cellar<sprite name=grade1>,
Makeshift Post<sprite name=grade0>" |
|---|
|
| type | "Good" |
|---|
| amount | "20" |
|---|
| icon | "Icon_Resource_Crops" |
|---|
| displayName | "Deliver 20 Pack of Crops" |
|---|
| description | "Crops packaged for delivery, used to fulfill orders and trade.
<b>Produced in:</b>
Granary<sprite name=grade2>,
Brewery<sprite name=grade1>,
Makeshift Post<sprite name=grade0>" |
|---|
|
| type | "Good" |
|---|
| amount | "10" |
|---|
| icon | "Icon_Resource_TradeGoods" |
|---|
| displayName | "Deliver 10 Pack of Trade Goods" |
|---|
| description | "Goods highly sought after by traders. Can be used to fulfill orders, or sold for a large profit.
<b>Produced in:</b>
Smithy<sprite name=grade2>,
Scribe<sprite name=grade2>,
Lumber Mill<sprite name=grade1>" |
|---|
|
|
|---|
|
|
|---|
| rewards1 | | id | "Packs of Goods +1" |
|---|
| displayName | "Export Specialization" |
|---|
| description | "Gain +1 to production yields for all packs of goods." |
|---|
|
|
|---|
| rewards2 | | id | "Metal Tools 15" |
|---|
| displayName | "Box of Tools" |
|---|
| description | "15 <sprite name="[tools] simple tools"> Tools" |
|---|
|
|
|---|
| rewards3 | | id | "Bakery Blueprint" |
|---|
| displayName | "Bakery" |
|---|
| description | "Can produce: <sprite name=[food processed] biscuits> Biscuits (<sprite name=grade2>), <sprite name=[food processed] pie> Pie (<sprite name=grade2>), <sprite name=[vessel] pottery> Pottery (<sprite name=grade2>).
Rain engine: <sprite name="[water] drizzle water"> Drizzle Water." |
|---|
|
|
|---|
|
| id | "III TO Building Packs" |
|---|
| displayName | "Building Rush" |
|---|
| tiers | |
|---|
| isTimed | true |
|---|
| timeToFail | 330 |
|---|
| objectivesSets | | difficulty | "Medium" |
|---|
| logics | | type | "DecorationTypeOwning" |
|---|
| amount | "8" |
|---|
| icon | "Icon_UI_DecorAesthetics" |
|---|
| displayName | "Aesthetics" |
|---|
| description | "Have at least 8 Aesthetics decorations." |
|---|
|
| type | "DecorationTypeOwning" |
|---|
| amount | "8" |
|---|
| icon | "Icon_UI_DecorHarmony" |
|---|
| displayName | "Harmony" |
|---|
| description | "Have at least 8 Harmony decorations." |
|---|
|
|
|---|
|
| difficulty | "Hard" |
|---|
| logics | | type | "DecorationTypeOwning" |
|---|
| amount | "10" |
|---|
| icon | "Icon_UI_DecorAesthetics" |
|---|
| displayName | "Aesthetics" |
|---|
| description | "Have at least 10 Aesthetics decorations." |
|---|
|
| type | "DecorationTypeOwning" |
|---|
| amount | "10" |
|---|
| icon | "Icon_UI_DecorHarmony" |
|---|
| displayName | "Harmony" |
|---|
| description | "Have at least 10 Harmony decorations." |
|---|
|
|
|---|
|
|
|---|
| rewards1 | | id | "Barrels +3" |
|---|
| displayName | "Advanced Coopering" |
|---|
| description | "+3 to <sprite name="[vessel] barrels"> Barrels production (from gathering, farming, fishing, or production)." |
|---|
|
| id | "Fabric +3" |
|---|
| displayName | "Reinforced Needles" |
|---|
| description | "+3 to <sprite name="[mat processed] fabric"> Fabric production (from gathering, farming, fishing, or production)." |
|---|
|
| id | "Ink +3" |
|---|
| displayName | "Big Phials" |
|---|
| description | "+3 to <sprite name="[crafting] dye"> Dye production (from gathering, farming, fishing, or production)." |
|---|
|
|
|---|
| rewards2 | | id | "Hearth Parts 6" |
|---|
| displayName | "Wildfire Essence" |
|---|
| description | "6 <sprite name="hearth parts"> Wildfire Essence" |
|---|
|
|
|---|
| rewards3 | | id | "Manufactory Blueprint" |
|---|
| displayName | "Manufactory" |
|---|
| description | "Can produce: <sprite name=[mat processed] fabric> Fabric (<sprite name=grade2>), <sprite name=[vessel] barrels> Barrels (<sprite name=grade2>), <sprite name=[crafting] dye> Dye (<sprite name=grade2>).
Rain engine: <sprite name="[water] storm water"> Storm Water." |
|---|
|
|
|---|
|
| id | "III TO Chest Chaser" |
|---|
| displayName | "Chest Chaser" |
|---|
| tiers | |
|---|
| isTimed | true |
|---|
| timeToFail | 630 |
|---|
| objectivesSets | | difficulty | "Easy" |
|---|
| logics | | type | "RelicResolved" |
|---|
| amount | "2" |
|---|
| icon | "Icon_UI_OrderCaches" |
|---|
| displayName | "Open or send caches" |
|---|
| description | "Open or send 2 Abandoned Caches of any size to the Citadel." |
|---|
|
|
|---|
|
| difficulty | "Medium" |
|---|
| logics | | type | "RelicResolved" |
|---|
| amount | "3" |
|---|
| icon | "Icon_UI_OrderCaches" |
|---|
| displayName | "Open or send caches" |
|---|
| description | "Open or send 3 Abandoned Caches of any size to the Citadel." |
|---|
|
|
|---|
|
| difficulty | "Hard" |
|---|
| logics | | type | "RelicResolved" |
|---|
| amount | "4" |
|---|
| icon | "Icon_UI_OrderCaches" |
|---|
| displayName | "Open or send caches" |
|---|
| description | "Open or send 4 Abandoned Caches of any size to the Citadel." |
|---|
|
|
|---|
|
|
|---|
| rewards1 | | id | "Training Gear 5pm" |
|---|
| displayName | "Training Gear Delivery Line" |
|---|
| description | "5 <sprite name="[needs] training gear"> Training Gear per minute. Not affected by production bonuses and does not contribute to production-based perks" |
|---|
|
|
|---|
| rewards2 | | id | "Packs of Goods +2" |
|---|
| displayName | "Export Specialization" |
|---|
| description | "Gain +2 to production yields for all packs of goods." |
|---|
|
|
|---|
| rewards3 | | id | "Metal Tools 15" |
|---|
| displayName | "Box of Tools" |
|---|
| description | "15 <sprite name="[tools] simple tools"> Tools" |
|---|
|
|
|---|
|
| id | "III TO Dangerous Stuff" |
|---|
| displayName | "Foolhardy Man" |
|---|
| tiers | |
|---|
| isTimed | true |
|---|
| timeToFail | 1230 |
|---|
| objectivesSets | | difficulty | "Medium" |
|---|
| logics | | type | "RelicResolved" |
|---|
| amount | "3" |
|---|
| icon | "Icon_UI_OrderDangerousGlades" |
|---|
| displayName | "Dangerous Glade Events completed" |
|---|
| description | "Complete any 3 Dangerous or Forbidden Glade Events." |
|---|
|
|
|---|
|
| difficulty | "Hard" |
|---|
| logics | | type | "RelicResolved" |
|---|
| amount | "4" |
|---|
| icon | "Icon_UI_OrderDangerousGlades" |
|---|
| displayName | "Dangerous Glade Events completed" |
|---|
| description | "Complete any 4 Dangerous or Forbidden Glade Events." |
|---|
|
|
|---|
|
|
|---|
| rewards1 | | id | "Barrels 5pm" |
|---|
| displayName | "Barrel Delivery Line" |
|---|
| description | "5 <sprite name="[vessel] barrels"> Barrels per minute. Not affected by production bonuses and does not contribute to production-based perks" |
|---|
|
|
|---|
| rewards2 | | id | "Market Blueprint" |
|---|
| displayName | "Market" |
|---|
| description | "A place where villagers can fulfill their need for: Leisure, Treatment. Passive effects: Market Carts." |
|---|
|
|
|---|
| rewards3 | | id | "Parts 10" |
|---|
| displayName | "Parts" |
|---|
| description | "10 <sprite name="[mat processed] parts"> Parts" |
|---|
|
|
|---|
|
| id | "III TO Digging Coal" |
|---|
| displayName | "Coal Fever" |
|---|
| tiers | |
|---|
| isTimed | true |
|---|
| timeToFail | 750 |
|---|
| objectivesSets | | difficulty | "Medium, Hard" |
|---|
| logics | | type | "Good" |
|---|
| amount | "100" |
|---|
| icon | "Icon_Resource_Coal" |
|---|
| displayName | "Deliver 100 Coal" |
|---|
| description | "Efficient fuel.
<b>Obtained in:</b>
Kiln<sprite name=grade3>,
Mine<sprite name=grade2>,
Brick Oven<sprite name=grade1>" |
|---|
|
|
|---|
|
|
|---|
| rewards1 | | id | "Mine +100" |
|---|
| displayName | "Rainpunk Drills" |
|---|
| description | "+100% to amount of goods produced in the Mine." |
|---|
|
|
|---|
| rewards2 | | id | "Porridge 40" |
|---|
| displayName | "Box of Porridge" |
|---|
| description | "40 <sprite name="[food processed] porridge"> Porridge" |
|---|
|
| id | "Paste 40" |
|---|
| displayName | "Bowl of Paste" |
|---|
| description | "40 <sprite name="[food processed] paste"> Paste" |
|---|
|
| id | "Jerky 40" |
|---|
| displayName | "Basket of Jerky" |
|---|
| description | "40 <sprite name="[food processed] jerky"> Jerky" |
|---|
|
| id | "Skewers 40" |
|---|
| displayName | "Pack of Skewers" |
|---|
| description | "40 <sprite name="[food processed] skewers"> Skewers" |
|---|
|
| id | "Biscuits 40" |
|---|
| displayName | "Basket of Biscuits" |
|---|
| description | "40 <sprite name="[food processed] biscuits"> Biscuits" |
|---|
|
| id | "Pie 40" |
|---|
| displayName | "Basket of Pies" |
|---|
| description | "40 <sprite name="[food processed] pie"> Pie" |
|---|
|
| id | "Pickled Goods 40" |
|---|
| displayName | "Pickled Goods" |
|---|
| description | "40 <sprite name="[food processed] pickled goods"> Pickled Goods" |
|---|
|
|
|---|
| rewards3 | | id | "Parts 10" |
|---|
| displayName | "Parts" |
|---|
| description | "10 <sprite name="[mat processed] parts"> Parts" |
|---|
|
|
|---|
|
| id | "III TO Digging Ore" |
|---|
| displayName | "Copper Fever" |
|---|
| tiers | |
|---|
| isTimed | true |
|---|
| timeToFail | 750 |
|---|
| objectivesSets | | difficulty | "Medium, Hard" |
|---|
| logics | | type | "Good" |
|---|
| amount | "100" |
|---|
| icon | "Icon_Resource_CopperOre" |
|---|
| displayName | "Deliver 100 Copper Ore" |
|---|
| description | "A soft and malleable metal.
<b>Obtained in:</b>
Mine<sprite name=grade2>" |
|---|
|
|
|---|
|
|
|---|
| rewards1 | | id | "Mine +100" |
|---|
| displayName | "Rainpunk Drills" |
|---|
| description | "+100% to amount of goods produced in the Mine." |
|---|
|
|
|---|
| rewards2 | | id | "Porridge 40" |
|---|
| displayName | "Box of Porridge" |
|---|
| description | "40 <sprite name="[food processed] porridge"> Porridge" |
|---|
|
| id | "Paste 40" |
|---|
| displayName | "Bowl of Paste" |
|---|
| description | "40 <sprite name="[food processed] paste"> Paste" |
|---|
|
| id | "Jerky 40" |
|---|
| displayName | "Basket of Jerky" |
|---|
| description | "40 <sprite name="[food processed] jerky"> Jerky" |
|---|
|
| id | "Skewers 40" |
|---|
| displayName | "Pack of Skewers" |
|---|
| description | "40 <sprite name="[food processed] skewers"> Skewers" |
|---|
|
| id | "Biscuits 40" |
|---|
| displayName | "Basket of Biscuits" |
|---|
| description | "40 <sprite name="[food processed] biscuits"> Biscuits" |
|---|
|
| id | "Pie 40" |
|---|
| displayName | "Basket of Pies" |
|---|
| description | "40 <sprite name="[food processed] pie"> Pie" |
|---|
|
| id | "Pickled Goods 40" |
|---|
| displayName | "Pickled Goods" |
|---|
| description | "40 <sprite name="[food processed] pickled goods"> Pickled Goods" |
|---|
|
|
|---|
| rewards3 | | id | "Parts 10" |
|---|
| displayName | "Parts" |
|---|
| description | "10 <sprite name="[mat processed] parts"> Parts" |
|---|
|
|
|---|
|
| id | "III TO Digging Salt" |
|---|
| displayName | "Salt Fever" |
|---|
| tiers | |
|---|
| isTimed | true |
|---|
| timeToFail | 750 |
|---|
| objectivesSets | | difficulty | "Medium, Hard" |
|---|
| logics | | type | "Good" |
|---|
| amount | "100" |
|---|
| icon | "Icon_Resource_SaltNEW" |
|---|
| displayName | "Deliver 100 Salt" |
|---|
| description | "A valuable and highly absorbent mineral.
<b>Obtained in:</b>
Mine<sprite name=grade2>" |
|---|
|
|
|---|
|
|
|---|
| rewards1 | | id | "Mine +100" |
|---|
| displayName | "Rainpunk Drills" |
|---|
| description | "+100% to amount of goods produced in the Mine." |
|---|
|
|
|---|
| rewards2 | | id | "Porridge 40" |
|---|
| displayName | "Box of Porridge" |
|---|
| description | "40 <sprite name="[food processed] porridge"> Porridge" |
|---|
|
| id | "Paste 40" |
|---|
| displayName | "Bowl of Paste" |
|---|
| description | "40 <sprite name="[food processed] paste"> Paste" |
|---|
|
| id | "Jerky 40" |
|---|
| displayName | "Basket of Jerky" |
|---|
| description | "40 <sprite name="[food processed] jerky"> Jerky" |
|---|
|
| id | "Skewers 40" |
|---|
| displayName | "Pack of Skewers" |
|---|
| description | "40 <sprite name="[food processed] skewers"> Skewers" |
|---|
|
| id | "Biscuits 40" |
|---|
| displayName | "Basket of Biscuits" |
|---|
| description | "40 <sprite name="[food processed] biscuits"> Biscuits" |
|---|
|
| id | "Pie 40" |
|---|
| displayName | "Basket of Pies" |
|---|
| description | "40 <sprite name="[food processed] pie"> Pie" |
|---|
|
| id | "Pickled Goods 40" |
|---|
| displayName | "Pickled Goods" |
|---|
| description | "40 <sprite name="[food processed] pickled goods"> Pickled Goods" |
|---|
|
|
|---|
| rewards3 | | id | "Parts 10" |
|---|
| displayName | "Parts" |
|---|
| description | "10 <sprite name="[mat processed] parts"> Parts" |
|---|
|
|
|---|
|
| id | "III TO Engines and Water" |
|---|
| displayName | "Let It Rain" |
|---|
| tiers | |
|---|
| isTimed | true |
|---|
| timeToFail | 600 |
|---|
| objectivesSets | | difficulty | "Medium" |
|---|
| logics | | type | "EnginesAmount" |
|---|
| amount | "6" |
|---|
| icon | "en_craft_61" |
|---|
| displayName | "Rain Engines Installed" |
|---|
| description | "Have at least 6 buildings with Rain Engines installed in your settlement." |
|---|
|
| type | "Good" |
|---|
| amount | "150" |
|---|
| icon | "Icon_Resource_DrizzleWater" |
|---|
| displayName | "Deliver 150 Drizzle Water" |
|---|
| description | "Highly concentrated green drizzle rainwater. Used to power Rain Engines in food-oriented buildings." |
|---|
|
|
|---|
|
| difficulty | "Hard" |
|---|
| logics | | type | "EnginesAmount" |
|---|
| amount | "8" |
|---|
| icon | "en_craft_61" |
|---|
| displayName | "Rain Engines Installed" |
|---|
| description | "Have at least 8 buildings with Rain Engines installed in your settlement." |
|---|
|
| type | "Good" |
|---|
| amount | "150" |
|---|
| icon | "Icon_Resource_DrizzleWater" |
|---|
| displayName | "Deliver 150 Drizzle Water" |
|---|
| description | "Highly concentrated green drizzle rainwater. Used to power Rain Engines in food-oriented buildings." |
|---|
|
| type | "Good" |
|---|
| amount | "150" |
|---|
| icon | "Icon_Resource_ClearanceWater" |
|---|
| displayName | "Deliver 150 Clearance Water" |
|---|
| description | "Highly concentrated yellow clearance rainwater. Used to power Rain Engines in crafting-oriented buildings." |
|---|
|
|
|---|
|
|
|---|
| rewards1 | | id | "Ale 5pm" |
|---|
| displayName | "Ale Delivery Line" |
|---|
| description | "5 <sprite name="[needs] ale"> Ale per minute. Not affected by production bonuses and does not contribute to production-based perks" |
|---|
|
|
|---|
| rewards2 | | id | "NeedPerk Ale Resolve" |
|---|
| displayName | "Spiced Ale" |
|---|
| description | "Spiced ale is even better than regular ale. Additional +5 to Resolve when under the effect of <sprite name="[needs] ale"> leisure." |
|---|
|
|
|---|
| rewards3 | | id | "Tavern Blueprint" |
|---|
| displayName | "Tavern" |
|---|
| description | "A place where villagers can fulfill their need for: Leisure, Luxury. Passive effects: Gleeman's Tales." |
|---|
|
|
|---|
|
| id | "III TO Explore and Deliver" |
|---|
| displayName | "Disturbing the Ancients" |
|---|
| tiers | |
|---|
| isTimed | true |
|---|
| timeToFail | 1230 |
|---|
| objectivesSets | | difficulty | "Medium" |
|---|
| logics | | type | "Good" |
|---|
| amount | "2" |
|---|
| icon | "Icon_Resource_AncientTablet" |
|---|
| displayName | "Deliver 2 Ancient Tablet" |
|---|
| description | "Valuable sources of knowledge, highly sought after by traders and the Queen herself. They can be found in Dangerous (<sprite name="dangerous">) or Forbidden Glades (<sprite name="forbidden">)." |
|---|
|
| type | "GladeDiscovery" |
|---|
| amount | "3" |
|---|
| icon | "Icon_UI_OrderGlades" |
|---|
| displayName | "Glades" |
|---|
| description | "Cut through the forest to discover 3 glades." |
|---|
|
|
|---|
|
| difficulty | "Hard" |
|---|
| logics | | type | "Good" |
|---|
| amount | "3" |
|---|
| icon | "Icon_Resource_AncientTablet" |
|---|
| displayName | "Deliver 3 Ancient Tablet" |
|---|
| description | "Valuable sources of knowledge, highly sought after by traders and the Queen herself. They can be found in Dangerous (<sprite name="dangerous">) or Forbidden Glades (<sprite name="forbidden">)." |
|---|
|
| type | "GladeDiscovery" |
|---|
| amount | "4" |
|---|
| icon | "Icon_UI_OrderGlades" |
|---|
| displayName | "Glades" |
|---|
| description | "Cut through the forest to discover 4 glades." |
|---|
|
|
|---|
|
|
|---|
| rewards1 | | id | "Pottery 5pm" |
|---|
| displayName | "Pottery Delivery Line" |
|---|
| description | "5 <sprite name="[vessel] pottery"> Pottery per minute. Not affected by production bonuses and does not contribute to production-based perks" |
|---|
|
|
|---|
| rewards2 | | id | "Press Blueprint" |
|---|
| displayName | "Press" |
|---|
| description | "Can produce: <sprite name=[crafting] oil> Oil (<sprite name=grade3>), <sprite name=[crafting] flour> Flour (<sprite name=grade1>), <sprite name=[food processed] paste> Paste (<sprite name=grade1>).
Rain engine: <sprite name="[water] clearance water"> Clearance Water." |
|---|
|
|
|---|
| rewards3 | | id | "Metal Tools 20" |
|---|
| displayName | "Box of Tools" |
|---|
| description | "20 <sprite name="[tools] simple tools"> Tools" |
|---|
|
|
|---|
|
| id | "III TO Forbidden Glade" |
|---|
| displayName | "Devilish Curiosity" |
|---|
| tiers | |
|---|
| isTimed | true |
|---|
| timeToFail | 480 |
|---|
| objectivesSets | | difficulty | "Medium, Hard" |
|---|
| logics | | type | "GladeDiscovery" |
|---|
| amount | "1" |
|---|
| icon | "Icon_Order_ForbiddenDiscovery" |
|---|
| displayName | "Forbidden Glades" |
|---|
| description | "Cut through the forest to discover 1 Forbidden Glades (<sprite name="forbidden">)." |
|---|
|
|
|---|
|
|
|---|
| rewards1 | | id | "Planks +5" |
|---|
| displayName | "Reinforced Saw Blades" |
|---|
| description | "+5 to <sprite name="[mat processed] planks"> Planks production (from gathering, farming, fishing, or production)." |
|---|
|
|
|---|
| rewards2 | | id | "Pickled Goods 40" |
|---|
| displayName | "Pickled Goods" |
|---|
| description | "40 <sprite name="[food processed] pickled goods"> Pickled Goods" |
|---|
|
| id | "Paste 40" |
|---|
| displayName | "Bowl of Paste" |
|---|
| description | "40 <sprite name="[food processed] paste"> Paste" |
|---|
|
| id | "Porridge 40" |
|---|
| displayName | "Box of Porridge" |
|---|
| description | "40 <sprite name="[food processed] porridge"> Porridge" |
|---|
|
| id | "Pie 40" |
|---|
| displayName | "Basket of Pies" |
|---|
| description | "40 <sprite name="[food processed] pie"> Pie" |
|---|
|
| id | "Biscuits 40" |
|---|
| displayName | "Basket of Biscuits" |
|---|
| description | "40 <sprite name="[food processed] biscuits"> Biscuits" |
|---|
|
| id | "Skewers 40" |
|---|
| displayName | "Pack of Skewers" |
|---|
| description | "40 <sprite name="[food processed] skewers"> Skewers" |
|---|
|
| id | "Jerky 40" |
|---|
| displayName | "Basket of Jerky" |
|---|
| description | "40 <sprite name="[food processed] jerky"> Jerky" |
|---|
|
|
|---|
| rewards3 | | id | "Metalurgic Proficiency 33" |
|---|
| displayName | "Metallurgic Proficiency" |
|---|
| description | "Increases the production speed of Copper Bars, Crystalized Dew, and all recipes that use metal ingots by +33%." |
|---|
|
|
|---|
|
| id | "III TO Glades and Tools" |
|---|
| displayName | "Forest Fascination" |
|---|
| tiers | |
|---|
| isTimed | true |
|---|
| timeToFail | 630 |
|---|
| objectivesSets | | difficulty | "Medium" |
|---|
| logics | | type | "GladeDiscovery" |
|---|
| amount | "5" |
|---|
| icon | "Icon_UI_OrderGlades" |
|---|
| displayName | "Glades" |
|---|
| description | "Cut through the forest to discover 5 glades." |
|---|
|
|
|---|
|
| difficulty | "Hard" |
|---|
| logics | | type | "GladeDiscovery" |
|---|
| amount | "6" |
|---|
| icon | "Icon_UI_OrderGlades" |
|---|
| displayName | "Glades" |
|---|
| description | "Cut through the forest to discover 6 glades." |
|---|
|
| type | "Good" |
|---|
| amount | "10" |
|---|
| icon | "Icon_Resource_SimpleTools" |
|---|
| displayName | "Deliver 10 Tools" |
|---|
| description | "Used primarily for exploration, opening caches, and completing difficult events.
<b>Produced in:</b>
Toolshop<sprite name=grade3>,
Finesmith<sprite name=grade3>,
Carpenter<sprite name=grade2>,
Smithy<sprite name=grade2>,
Tinkerer<sprite name=grade2>" |
|---|
|
|
|---|
|
|
|---|
| rewards1 | | id | "Copper Bar +5" |
|---|
| displayName | "Advanced Smelting" |
|---|
| description | "+5 to <sprite name="[metal] copper bar"> Copper Bars production (from gathering, farming, fishing, or production)." |
|---|
|
|
|---|
| rewards2 | | id | "Amber 25" |
|---|
| displayName | "Amber Pouch" |
|---|
| description | "25 <sprite name="[valuable] amber"> Amber" |
|---|
|
|
|---|
| rewards3 | | id | "Ancient Artifact 3" |
|---|
| displayName | "Ancient Artifact" |
|---|
| description | "A strange device left behind by the Great Civilization. When soaked in rainwater, it radiates warm light and brings encouragement to those around it. (+3 to Global Resolve)" |
|---|
|
|
|---|
|
| id | "III TO Rich Trader" |
|---|
| displayName | "Wealthy Trader" |
|---|
| tiers | |
|---|
| isTimed | true |
|---|
| timeToFail | 330 |
|---|
| objectivesSets | | difficulty | "Hard" |
|---|
| logics | | type | "TraderValueSold" |
|---|
| amount | "70" |
|---|
| icon | "Icon_UI_OrderTrade" |
|---|
| displayName | "Value of Goods Sold" |
|---|
| description | "Sell goods worth at least 70 Amber to a trader or trade route." |
|---|
|
|
|---|
|
|
|---|
| rewards1 | | id | "Biscuits 5pm" |
|---|
| displayName | "Biscuit Delivery Line" |
|---|
| description | "5 <sprite name="[food processed] biscuits"> Biscuits per minute. Not affected by production bonuses and does not contribute to production-based perks" |
|---|
|
| id | "Jerky 5pm" |
|---|
| displayName | "Jerky Delivery Line" |
|---|
| description | "5 <sprite name="[food processed] jerky"> Jerky per minute. Not affected by production bonuses and does not contribute to production-based perks" |
|---|
|
| id | "Pie 5pm" |
|---|
| displayName | "Pie Delivery Line" |
|---|
| description | "5 <sprite name="[food processed] pie"> Pie per minute. Not affected by production bonuses and does not contribute to production-based perks" |
|---|
|
| id | "Skewers 5pm" |
|---|
| displayName | "Skewers Delivery Line" |
|---|
| description | "5 <sprite name="[food processed] skewers"> Skewers per minute. Not affected by production bonuses and does not contribute to production-based perks" |
|---|
|
|
|---|
| rewards2 | | id | "Waterskins +5" |
|---|
| displayName | "Advanced Leatherworking" |
|---|
| description | "+5 to <sprite name="[vessel] waterskin"> Waterskins production (from gathering, farming, fishing, or production)." |
|---|
|
|
|---|
| rewards3 | | id | "Market Blueprint" |
|---|
| displayName | "Market" |
|---|
| description | "A place where villagers can fulfill their need for: Leisure, Treatment. Passive effects: Market Carts." |
|---|
|
|
|---|
|
| id | "III TO Ruins and Planks" |
|---|
| displayName | "Into the Ruins" |
|---|
| tiers | |
|---|
| isTimed | true |
|---|
| timeToFail | 1030 |
|---|
| objectivesSets | | difficulty | "Hard" |
|---|
| logics | | type | "RelicResolved" |
|---|
| amount | "2" |
|---|
| icon | "Icon_UI_OrderRebuild" |
|---|
| displayName | "Rebuild or Salvage Ruins" |
|---|
| description | "Rebuild or salvage 2 destroyed buildings found in the forest. Haunted ruins also count." |
|---|
|
| type | "RelicResolvedWithReward" |
|---|
| amount | "1" |
|---|
| icon | "Icon_UI_OrderConvertEvent" |
|---|
| displayName | "Corruption" |
|---|
| description | "Complete at least 1 events by making a decision: Corruption <sprite name=dec_corruption>." |
|---|
|
|
|---|
|
|
|---|
| rewards1 | | id | "Planks +2" |
|---|
| displayName | "Reinforced Saw Blades" |
|---|
| description | "+2 to <sprite name="[mat processed] planks"> Planks production (from gathering, farming, fishing, or production)." |
|---|
|
|
|---|
| rewards2 | | id | "Carpenter Blueprint" |
|---|
| displayName | "Carpenter" |
|---|
| description | "Can produce: <sprite name=[mat processed] planks> Planks (<sprite name=grade2>), <sprite name=[tools] simple tools> Tools (<sprite name=grade2>), <sprite name=[packs] pack of luxury goods> Pack of Luxury Goods (<sprite name=grade2>).
Rain engine: <sprite name="[water] storm water"> Storm Water." |
|---|
|
|
|---|
| rewards3 | | id | "Metal Tools 24" |
|---|
| displayName | "Box of Tools" |
|---|
| description | "24 <sprite name="[tools] simple tools"> Tools" |
|---|
|
|
|---|
|
| id | "III TO Shiny" |
|---|
| displayName | "Bling-Bling" |
|---|
| tiers | |
|---|
| isTimed | true |
|---|
| timeToFail | 390 |
|---|
| objectivesSets | | difficulty | "Hard" |
|---|
| logics | | type | "Good" |
|---|
| amount | "70" |
|---|
| icon | "Icon_Resource_Amber" |
|---|
| displayName | "Deliver 70 Amber" |
|---|
| description | "Crystallized resin. The main currency of the kingdom." |
|---|
|
|
|---|
|
|
|---|
| rewards1 | | id | "Jerky +5" |
|---|
| displayName | "Salted Jerky" |
|---|
| description | "+5 to <sprite name="[food processed] jerky"> Jerky production (from gathering, farming, fishing, or production)." |
|---|
|
| id | "Biscuits +5" |
|---|
| displayName | "Bigger Pans" |
|---|
| description | "+5 to <sprite name="[food processed] biscuits"> Biscuits production (from gathering, farming, fishing, or production)." |
|---|
|
| id | "Porridge +5" |
|---|
| displayName | "Puffed Grain" |
|---|
| description | "+5 to <sprite name="[food processed] porridge"> Porridge production (from gathering, farming, fishing, or production)." |
|---|
|
| id | "Skewers +5" |
|---|
| displayName | "Bigger Grill" |
|---|
| description | "+5 to <sprite name="[food processed] skewers"> Skewers production (from gathering, farming, fishing, or production)." |
|---|
|
|
|---|
| rewards2 | | id | "Pie +5" |
|---|
| displayName | "Bigger Ovens" |
|---|
| description | "+5 to <sprite name="[food processed] pie"> Pie production (from gathering, farming, fishing, or production)." |
|---|
|
| id | "Pickled Goods +5" |
|---|
| displayName | "Pickle Jars" |
|---|
| description | "+5 to <sprite name="[food processed] pickled goods"> Pickled Goods production (from gathering, farming, fishing, or production)." |
|---|
|
| id | "Paste +5" |
|---|
| displayName | "Steel Grater" |
|---|
| description | "+3 to <sprite name="[food processed] paste"> Paste production (from gathering, farming, fishing, or production)." |
|---|
|
| id | "Coats +5" |
|---|
| displayName | "Ancient Sewing Technique" |
|---|
| description | "+5 to <sprite name="[needs] coats"> Coats production (from gathering, farming, fishing, or production)." |
|---|
|
| id | "Boots +5" |
|---|
| displayName | "Shoe Mold" |
|---|
| description | "+5 to <sprite name="[needs] boots"> Boots production (from gathering, farming, fishing, or production)." |
|---|
|
|
|---|
| rewards3 | | id | "Parts 14" |
|---|
| displayName | "Parts" |
|---|
| description | "14 <sprite name="[mat processed] parts"> Parts" |
|---|
|
|
|---|
|
| id | "III TO Thirsty Trader" |
|---|
| displayName | "Thirsty Trader" |
|---|
| tiers | |
|---|
| isTimed | true |
|---|
| timeToFail | 330 |
|---|
| objectivesSets | | difficulty | "Medium" |
|---|
| logics | | type | "TraderValueSold" |
|---|
| amount | "35" |
|---|
| icon | "Icon_UI_OrderTrade" |
|---|
| displayName | "Value of Goods Sold" |
|---|
| description | "Sell goods worth at least 35 Amber to a trader or trade route." |
|---|
|
| type | "Good" |
|---|
| amount | "30" |
|---|
| icon | "Icon_Resource_Wine" |
|---|
| displayName | "Deliver 30 Wine" |
|---|
| description | "Used for luxury at: Tavern, Holy Guild House, Forum, Guild House, by: Beavers, <color=#a9a9a9>Locked</color>. Villagers with a satisfied need for luxury have a higher chance of producing double yields.
<b>Produced in:</b>
Cellar<sprite name=grade3>,
Cannery<sprite name=grade2>,
Alchemist's Hut<sprite name=grade2>,
Tinctury<sprite name=grade1>" |
|---|
|
|
|---|
|
| difficulty | "Hard" |
|---|
| logics | | type | "TraderValueSold" |
|---|
| amount | "45" |
|---|
| icon | "Icon_UI_OrderTrade" |
|---|
| displayName | "Value of Goods Sold" |
|---|
| description | "Sell goods worth at least 45 Amber to a trader or trade route." |
|---|
|
| type | "Good" |
|---|
| amount | "40" |
|---|
| icon | "Icon_Resource_Wine" |
|---|
| displayName | "Deliver 40 Wine" |
|---|
| description | "Used for luxury at: Tavern, Holy Guild House, Forum, Guild House, by: Beavers, <color=#a9a9a9>Locked</color>. Villagers with a satisfied need for luxury have a higher chance of producing double yields.
<b>Produced in:</b>
Cellar<sprite name=grade3>,
Cannery<sprite name=grade2>,
Alchemist's Hut<sprite name=grade2>,
Tinctury<sprite name=grade1>" |
|---|
|
|
|---|
|
|
|---|
| rewards1 | | id | "Copper Bars 4pm" |
|---|
| displayName | "Metal Delivery Line" |
|---|
| description | "4 <sprite name="[metal] copper bar"> Copper Bars per minute. Not affected by production bonuses and does not contribute to production-based perks" |
|---|
|
|
|---|
| rewards2 | | id | "Crystalized Dew 40" |
|---|
| displayName | "Box of Crystalized Dew" |
|---|
| description | "40 <sprite name="[metal] crystalized dew"> Crystalized Dew" |
|---|
|
|
|---|
| rewards3 | | id | "Amber 35" |
|---|
| displayName | "Amber Pouch" |
|---|
| description | "35 <sprite name="[valuable] amber"> Amber" |
|---|
|
|
|---|
|
| id | "III TO Water Used" |
|---|
| displayName | "The Source" |
|---|
| tiers | |
|---|
| isTimed | true |
|---|
| timeToFail | 600 |
|---|
| objectivesSets | | difficulty | "Easy" |
|---|
| logics | | type | "WaterUsed" |
|---|
| amount | "100" |
|---|
| icon | "Icon_Resource_DrizzleWater" |
|---|
| displayName | "Use Drizzle Water in engines" |
|---|
| description | "Use 100 units of <sprite name="[water] drizzle water"> Drizzle Water in Rain Engines in production buildings." |
|---|
|
|
|---|
|
| difficulty | "Medium" |
|---|
| logics | | type | "WaterUsed" |
|---|
| amount | "125" |
|---|
| icon | "Icon_Resource_ClearanceWater" |
|---|
| displayName | "Use Clearance Water in engines" |
|---|
| description | "Use 125 units of <sprite name="[water] clearance water"> Clearance Water in Rain Engines in production buildings." |
|---|
|
|
|---|
|
| difficulty | "Hard" |
|---|
| logics | | type | "WaterUsed" |
|---|
| amount | "150" |
|---|
| icon | "Icon_Resource_StormWater" |
|---|
| displayName | "Use Storm Water in engines" |
|---|
| description | "Use 150 units of <sprite name="[water] storm water"> Storm Water in Rain Engines in production buildings." |
|---|
|
|
|---|
|
|
|---|
| rewards1 | | id | "Brewery +60 (Composite)" |
|---|
| displayName | "Advanced Brewing" |
|---|
| description | "+60% to amount of goods produced in the Brewery." |
|---|
|
|
|---|
| rewards2 | | id | "AncientGate_Hardships" |
|---|
| displayName | "Survivor Bonding" |
|---|
| description | "The people in your settlement have survived many hardships, bringing them closer together (+10% villager speed, 1 Global Resolve)." |
|---|
|
|
|---|
| rewards3 | | id | "Amber 80" |
|---|
| displayName | "Amber Pouch" |
|---|
| description | "80 <sprite name="[valuable] amber"> Amber" |
|---|
|
|
|---|
|
| id | "III Trade and Spark" |
|---|
| displayName | "Trade and Industry" |
|---|
| tiers | |
|---|
| isTimed | false |
|---|
| timeToFail | 0 |
|---|
| objectivesSets | | difficulty | "Easy" |
|---|
| logics | | type | "TraderValueSold" |
|---|
| amount | "25" |
|---|
| icon | "Icon_UI_OrderTrade" |
|---|
| displayName | "Value of Goods Sold" |
|---|
| description | "Sell goods worth at least 25 Amber to a trader or trade route." |
|---|
|
| type | "WaterUsed" |
|---|
| amount | "50" |
|---|
| icon | "Icon_UI_OrderUseWater" |
|---|
| displayName | "Use Any Rainwater" |
|---|
| description | "Use 50 units of rainwater (any type) in Rain Engines in production buildings." |
|---|
|
|
|---|
|
| difficulty | "Medium" |
|---|
| logics | | type | "TraderValueSold" |
|---|
| amount | "35" |
|---|
| icon | "Icon_UI_OrderTrade" |
|---|
| displayName | "Value of Goods Sold" |
|---|
| description | "Sell goods worth at least 35 Amber to a trader or trade route." |
|---|
|
| type | "WaterUsed" |
|---|
| amount | "90" |
|---|
| icon | "Icon_UI_OrderUseWater" |
|---|
| displayName | "Use Any Rainwater" |
|---|
| description | "Use 90 units of rainwater (any type) in Rain Engines in production buildings." |
|---|
|
|
|---|
|
| difficulty | "Hard" |
|---|
| logics | | type | "TraderValueSold" |
|---|
| amount | "45" |
|---|
| icon | "Icon_UI_OrderTrade" |
|---|
| displayName | "Value of Goods Sold" |
|---|
| description | "Sell goods worth at least 45 Amber to a trader or trade route." |
|---|
|
| type | "WaterUsed" |
|---|
| amount | "130" |
|---|
| icon | "Icon_UI_OrderUseWater" |
|---|
| displayName | "Use Any Rainwater" |
|---|
| description | "Use 130 units of rainwater (any type) in Rain Engines in production buildings." |
|---|
|
|
|---|
|
|
|---|
| rewards1 | | id | "Trader Interval +15" |
|---|
| displayName | "Beneficial Agreement" |
|---|
| description | "Traders will arrive 15% quicker." |
|---|
|
|
|---|
| rewards2 | | id | "Builder +5" |
|---|
| displayName | "Builder's Pack" |
|---|
| description | "Any Builder can carry 5 additional items." |
|---|
|
|
|---|
| rewards3 | | id | "Hearth Parts 3" |
|---|
| displayName | "Wildfire Essence" |
|---|
| description | "3 <sprite name="hearth parts"> Wildfire Essence" |
|---|
|
|
|---|
|
| id | "III TradePacks" |
|---|
| displayName | "Trading Goods" |
|---|
| tiers | |
|---|
| isTimed | false |
|---|
| timeToFail | 0 |
|---|
| objectivesSets | | difficulty | "Easy" |
|---|
| logics | | type | "Good" |
|---|
| amount | "20" |
|---|
| icon | "Icon_Resource_TradeGoods" |
|---|
| displayName | "Deliver 20 Pack of Trade Goods" |
|---|
| description | "Goods highly sought after by traders. Can be used to fulfill orders, or sold for a large profit.
<b>Produced in:</b>
Smithy<sprite name=grade2>,
Scribe<sprite name=grade2>,
Lumber Mill<sprite name=grade1>" |
|---|
|
|
|---|
|
| difficulty | "Medium" |
|---|
| logics | | type | "Good" |
|---|
| amount | "25" |
|---|
| icon | "Icon_Resource_TradeGoods" |
|---|
| displayName | "Deliver 25 Pack of Trade Goods" |
|---|
| description | "Goods highly sought after by traders. Can be used to fulfill orders, or sold for a large profit.
<b>Produced in:</b>
Smithy<sprite name=grade2>,
Scribe<sprite name=grade2>,
Lumber Mill<sprite name=grade1>" |
|---|
|
|
|---|
|
| difficulty | "Hard" |
|---|
| logics | | type | "Good" |
|---|
| amount | "30" |
|---|
| icon | "Icon_Resource_TradeGoods" |
|---|
| displayName | "Deliver 30 Pack of Trade Goods" |
|---|
| description | "Goods highly sought after by traders. Can be used to fulfill orders, or sold for a large profit.
<b>Produced in:</b>
Smithy<sprite name=grade2>,
Scribe<sprite name=grade2>,
Lumber Mill<sprite name=grade1>" |
|---|
|
|
|---|
|
|
|---|
| rewards1 | | id | "Bricks 15" |
|---|
| displayName | "Crate of Bricks" |
|---|
| description | "15 <sprite name="[mat processed] bricks"> Bricks" |
|---|
|
|
|---|
| rewards2 | | id | "Fabric 20" |
|---|
| displayName | "Bundle of Fabric" |
|---|
| description | "20 <sprite name="[mat processed] fabric"> Fabric" |
|---|
|
|
|---|
| rewards3 | | id | "Amber 20" |
|---|
| displayName | "Amber Pouch" |
|---|
| description | "20 <sprite name="[valuable] amber"> Amber" |
|---|
|
|
|---|
|
| id | "III Trader Value Sold" |
|---|
| displayName | "Booming Economy" |
|---|
| tiers | |
|---|
| isTimed | false |
|---|
| timeToFail | 0 |
|---|
| objectivesSets | | difficulty | "Easy" |
|---|
| logics | | type | "TraderValueSold" |
|---|
| amount | "30" |
|---|
| icon | "Icon_UI_OrderTrade" |
|---|
| displayName | "Value of Goods Sold" |
|---|
| description | "Sell goods worth at least 30 Amber to a trader or trade route." |
|---|
|
|
|---|
|
| difficulty | "Medium" |
|---|
| logics | | type | "TraderValueSold" |
|---|
| amount | "45" |
|---|
| icon | "Icon_UI_OrderTrade" |
|---|
| displayName | "Value of Goods Sold" |
|---|
| description | "Sell goods worth at least 45 Amber to a trader or trade route." |
|---|
|
|
|---|
|
| difficulty | "Hard" |
|---|
| logics | | type | "TraderValueSold" |
|---|
| amount | "60" |
|---|
| icon | "Icon_UI_OrderTrade" |
|---|
| displayName | "Value of Goods Sold" |
|---|
| description | "Sell goods worth at least 60 Amber to a trader or trade route." |
|---|
|
|
|---|
|
|
|---|
| rewards1 | | id | "Trader Interval +25" |
|---|
| displayName | "Trade Contract" |
|---|
| description | "Traders will arrive 25% quicker." |
|---|
|
|
|---|
| rewards2 | | id | "Metal Tools 12" |
|---|
| displayName | "Box of Tools" |
|---|
| description | "12 <sprite name="[tools] simple tools"> Tools" |
|---|
|
|
|---|
| rewards3 | | id | "NewRandomVillagers 3" |
|---|
| displayName | "Villagers" |
|---|
| description | "A group of 3 villagers." |
|---|
|
|
|---|
|
| id | "III Upgrade Mine - Coal" |
|---|
| displayName | "Lumps of Coal" |
|---|
| tiers | |
|---|
| isTimed | false |
|---|
| timeToFail | 0 |
|---|
| objectivesSets | | difficulty | "Easy" |
|---|
| logics | | type | "UpgradedBuildingOwned" |
|---|
| amount | "1" |
|---|
| icon | "Icon_UI_OrderUpgradeBuilding" |
|---|
| displayName | "Upgrade a building: Mine" |
|---|
| description | "Upgrade 1 building(s) to level 1: Mine. You can do this by selecting it and opening the upgrade tab in the building panel." |
|---|
|
| type | "Good" |
|---|
| amount | "20" |
|---|
| icon | "Icon_Resource_Coal" |
|---|
| displayName | "Deliver 20 Coal" |
|---|
| description | "Efficient fuel.
<b>Obtained in:</b>
Kiln<sprite name=grade3>,
Mine<sprite name=grade2>,
Brick Oven<sprite name=grade1>" |
|---|
|
|
|---|
|
| difficulty | "Medium" |
|---|
| logics | | type | "UpgradedBuildingOwned" |
|---|
| amount | "1" |
|---|
| icon | "Icon_UI_OrderUpgradeBuilding" |
|---|
| displayName | "Upgrade a building: Mine" |
|---|
| description | "Upgrade 1 building(s) to level 2: Mine. You can do this by selecting it and opening the upgrade tab in the building panel." |
|---|
|
| type | "Good" |
|---|
| amount | "40" |
|---|
| icon | "Icon_Resource_Coal" |
|---|
| displayName | "Deliver 40 Coal" |
|---|
| description | "Efficient fuel.
<b>Obtained in:</b>
Kiln<sprite name=grade3>,
Mine<sprite name=grade2>,
Brick Oven<sprite name=grade1>" |
|---|
|
|
|---|
|
| difficulty | "Hard" |
|---|
| logics | | type | "UpgradedBuildingOwned" |
|---|
| amount | "1" |
|---|
| icon | "Icon_UI_OrderUpgradeBuilding" |
|---|
| displayName | "Upgrade a building: Mine" |
|---|
| description | "Upgrade 1 building(s) to level 2: Mine. You can do this by selecting it and opening the upgrade tab in the building panel." |
|---|
|
| type | "Good" |
|---|
| amount | "60" |
|---|
| icon | "Icon_Resource_Coal" |
|---|
| displayName | "Deliver 60 Coal" |
|---|
| description | "Efficient fuel.
<b>Obtained in:</b>
Kiln<sprite name=grade3>,
Mine<sprite name=grade2>,
Brick Oven<sprite name=grade1>" |
|---|
|
|
|---|
|
|
|---|
| rewards1 | | id | "Coal +1" |
|---|
| displayName | "Specialized Mining" |
|---|
| description | "+1 to <sprite name="[crafting] coal"> Coal production (from gathering, farming, fishing, or production)." |
|---|
|
|
|---|
| rewards2 | | id | "Glow Oil 30" |
|---|
| displayName | "Oil Vessels" |
|---|
| description | "30 <sprite name="[crafting] oil"> Oil" |
|---|
|
|
|---|
| rewards3 | | id | "Ink 35" |
|---|
| displayName | "Vials of Dye" |
|---|
| description | "35 <sprite name="[crafting] dye"> Dye" |
|---|
|
|
|---|
|
| id | "III Upgrade Mine - Copper" |
|---|
| displayName | "Ore Mining" |
|---|
| tiers | |
|---|
| isTimed | false |
|---|
| timeToFail | 0 |
|---|
| objectivesSets | | difficulty | "Easy" |
|---|
| logics | | type | "UpgradedBuildingOwned" |
|---|
| amount | "1" |
|---|
| icon | "Icon_UI_OrderUpgradeBuilding" |
|---|
| displayName | "Upgrade a building: Mine" |
|---|
| description | "Upgrade 1 building(s) to level 1: Mine. You can do this by selecting it and opening the upgrade tab in the building panel." |
|---|
|
| type | "Good" |
|---|
| amount | "20" |
|---|
| icon | "Icon_Resource_CopperOre" |
|---|
| displayName | "Deliver 20 Copper Ore" |
|---|
| description | "A soft and malleable metal.
<b>Obtained in:</b>
Mine<sprite name=grade2>" |
|---|
|
|
|---|
|
| difficulty | "Medium" |
|---|
| logics | | type | "UpgradedBuildingOwned" |
|---|
| amount | "1" |
|---|
| icon | "Icon_UI_OrderUpgradeBuilding" |
|---|
| displayName | "Upgrade a building: Mine" |
|---|
| description | "Upgrade 1 building(s) to level 2: Mine. You can do this by selecting it and opening the upgrade tab in the building panel." |
|---|
|
| type | "Good" |
|---|
| amount | "40" |
|---|
| icon | "Icon_Resource_CopperOre" |
|---|
| displayName | "Deliver 40 Copper Ore" |
|---|
| description | "A soft and malleable metal.
<b>Obtained in:</b>
Mine<sprite name=grade2>" |
|---|
|
|
|---|
|
| difficulty | "Hard" |
|---|
| logics | | type | "UpgradedBuildingOwned" |
|---|
| amount | "1" |
|---|
| icon | "Icon_UI_OrderUpgradeBuilding" |
|---|
| displayName | "Upgrade a building: Mine" |
|---|
| description | "Upgrade 1 building(s) to level 2: Mine. You can do this by selecting it and opening the upgrade tab in the building panel." |
|---|
|
| type | "Good" |
|---|
| amount | "60" |
|---|
| icon | "Icon_Resource_CopperOre" |
|---|
| displayName | "Deliver 60 Copper Ore" |
|---|
| description | "A soft and malleable metal.
<b>Obtained in:</b>
Mine<sprite name=grade2>" |
|---|
|
|
|---|
|
|
|---|
| rewards1 | | id | "Copper Ore +1" |
|---|
| displayName | "Steel Drills" |
|---|
| description | "+1 to <sprite name="[metal] copper ore"> Copper Ore production (from gathering, farming, fishing, or production)." |
|---|
|
|
|---|
| rewards2 | | id | "Metal Tools 10" |
|---|
| displayName | "Box of Tools" |
|---|
| description | "10 <sprite name="[tools] simple tools"> Tools" |
|---|
|
|
|---|
| rewards3 | | id | "Sea Marrow 30" |
|---|
| displayName | "Crate of Sea Marrow" |
|---|
| description | "30 <sprite name="[crafting] sea marrow"> Sea Marrow" |
|---|
|
|
|---|
|
| id | "III Use Blue Water" |
|---|
| displayName | "Power of the Storm" |
|---|
| tiers | |
|---|
| isTimed | false |
|---|
| timeToFail | 0 |
|---|
| objectivesSets | | difficulty | "Easy" |
|---|
| logics | | type | "WaterUsed" |
|---|
| amount | "75" |
|---|
| icon | "Icon_Resource_StormWater" |
|---|
| displayName | "Use Storm Water in engines" |
|---|
| description | "Use 75 units of <sprite name="[water] storm water"> Storm Water in Rain Engines in production buildings." |
|---|
|
|
|---|
|
| difficulty | "Medium" |
|---|
| logics | | type | "WaterUsed" |
|---|
| amount | "125" |
|---|
| icon | "Icon_Resource_StormWater" |
|---|
| displayName | "Use Storm Water in engines" |
|---|
| description | "Use 125 units of <sprite name="[water] storm water"> Storm Water in Rain Engines in production buildings." |
|---|
|
|
|---|
|
| difficulty | "Hard" |
|---|
| logics | | type | "WaterUsed" |
|---|
| amount | "175" |
|---|
| icon | "Icon_Resource_StormWater" |
|---|
| displayName | "Use Storm Water in engines" |
|---|
| description | "Use 175 units of <sprite name="[water] storm water"> Storm Water in Rain Engines in production buildings." |
|---|
|
|
|---|
|
|
|---|
| rewards1 | | id | "Metal Tools 10" |
|---|
| displayName | "Box of Tools" |
|---|
| description | "10 <sprite name="[tools] simple tools"> Tools" |
|---|
|
|
|---|
| rewards2 | | id | "Storm Water +2" |
|---|
| displayName | "Rainwater Condenser" |
|---|
| description | "+2 to <sprite name="[water] storm water"> Storm Water production (from gathering, farming, fishing, or production)." |
|---|
|
|
|---|
| rewards3 | | id | "Parts 8" |
|---|
| displayName | "Parts" |
|---|
| description | "8 <sprite name="[mat processed] parts"> Parts" |
|---|
|
|
|---|
|
| id | "III Use Green Water" |
|---|
| displayName | "Power of the Drizzle" |
|---|
| tiers | |
|---|
| isTimed | false |
|---|
| timeToFail | 0 |
|---|
| objectivesSets | | difficulty | "Easy" |
|---|
| logics | | type | "WaterUsed" |
|---|
| amount | "75" |
|---|
| icon | "Icon_Resource_DrizzleWater" |
|---|
| displayName | "Use Drizzle Water in engines" |
|---|
| description | "Use 75 units of <sprite name="[water] drizzle water"> Drizzle Water in Rain Engines in production buildings." |
|---|
|
|
|---|
|
| difficulty | "Medium" |
|---|
| logics | | type | "WaterUsed" |
|---|
| amount | "125" |
|---|
| icon | "Icon_Resource_DrizzleWater" |
|---|
| displayName | "Use Drizzle Water in engines" |
|---|
| description | "Use 125 units of <sprite name="[water] drizzle water"> Drizzle Water in Rain Engines in production buildings." |
|---|
|
|
|---|
|
| difficulty | "Hard" |
|---|
| logics | | type | "WaterUsed" |
|---|
| amount | "175" |
|---|
| icon | "Icon_Resource_DrizzleWater" |
|---|
| displayName | "Use Drizzle Water in engines" |
|---|
| description | "Use 175 units of <sprite name="[water] drizzle water"> Drizzle Water in Rain Engines in production buildings." |
|---|
|
|
|---|
|
|
|---|
| rewards1 | | id | "NewRandomVillagers 4" |
|---|
| displayName | "Villagers" |
|---|
| description | "A group of 4 villagers." |
|---|
|
|
|---|
| rewards2 | | id | "Amber 20" |
|---|
| displayName | "Amber Pouch" |
|---|
| description | "20 <sprite name="[valuable] amber"> Amber" |
|---|
|
|
|---|
| rewards3 | | id | "Pipes 10" |
|---|
| displayName | "Pipes" |
|---|
| description | "10 <sprite name="[mat processed] pipe"> Pipes" |
|---|
|
|
|---|
|
| id | "III Use Yellow Water" |
|---|
| displayName | "Power of the Clearance" |
|---|
| tiers | |
|---|
| isTimed | false |
|---|
| timeToFail | 0 |
|---|
| objectivesSets | | difficulty | "Easy" |
|---|
| logics | | type | "WaterUsed" |
|---|
| amount | "75" |
|---|
| icon | "Icon_Resource_ClearanceWater" |
|---|
| displayName | "Use Clearance Water in engines" |
|---|
| description | "Use 75 units of <sprite name="[water] clearance water"> Clearance Water in Rain Engines in production buildings." |
|---|
|
|
|---|
|
| difficulty | "Medium" |
|---|
| logics | | type | "WaterUsed" |
|---|
| amount | "125" |
|---|
| icon | "Icon_Resource_ClearanceWater" |
|---|
| displayName | "Use Clearance Water in engines" |
|---|
| description | "Use 125 units of <sprite name="[water] clearance water"> Clearance Water in Rain Engines in production buildings." |
|---|
|
|
|---|
|
| difficulty | "Hard" |
|---|
| logics | | type | "WaterUsed" |
|---|
| amount | "175" |
|---|
| icon | "Icon_Resource_ClearanceWater" |
|---|
| displayName | "Use Clearance Water in engines" |
|---|
| description | "Use 175 units of <sprite name="[water] clearance water"> Clearance Water in Rain Engines in production buildings." |
|---|
|
|
|---|
|
|
|---|
| rewards1 | | id | "Pipes 10" |
|---|
| displayName | "Pipes" |
|---|
| description | "10 <sprite name="[mat processed] pipe"> Pipes" |
|---|
|
|
|---|
| rewards2 | | id | "NewRandomVillagers 4" |
|---|
| displayName | "Villagers" |
|---|
| description | "A group of 4 villagers." |
|---|
|
|
|---|
| rewards3 | | id | "Barrels +2" |
|---|
| displayName | "Advanced Coopering" |
|---|
| description | "+2 to <sprite name="[vessel] barrels"> Barrels production (from gathering, farming, fishing, or production)." |
|---|
|
|
|---|
|
| id | "III Valuables" |
|---|
| displayName | "Luxury Goods" |
|---|
| tiers | |
|---|
| isTimed | false |
|---|
| timeToFail | 0 |
|---|
| objectivesSets | | difficulty | "Easy" |
|---|
| logics | | type | "Good" |
|---|
| amount | "15" |
|---|
| icon | "Icon_Resource_Luxury" |
|---|
| displayName | "Deliver 15 Pack of Luxury Goods" |
|---|
| description | "Goods highly sought after by traders. Can be used to fulfill orders, or sold for a large profit.
<b>Produced in:</b>
Carpenter<sprite name=grade2>,
Pantry<sprite name=grade2>,
Cooperage<sprite name=grade1>" |
|---|
|
|
|---|
|
| difficulty | "Medium" |
|---|
| logics | | type | "Good" |
|---|
| amount | "20" |
|---|
| icon | "Icon_Resource_Luxury" |
|---|
| displayName | "Deliver 20 Pack of Luxury Goods" |
|---|
| description | "Goods highly sought after by traders. Can be used to fulfill orders, or sold for a large profit.
<b>Produced in:</b>
Carpenter<sprite name=grade2>,
Pantry<sprite name=grade2>,
Cooperage<sprite name=grade1>" |
|---|
|
|
|---|
|
| difficulty | "Hard" |
|---|
| logics | | type | "Good" |
|---|
| amount | "20" |
|---|
| icon | "Icon_Resource_Luxury" |
|---|
| displayName | "Deliver 20 Pack of Luxury Goods" |
|---|
| description | "Goods highly sought after by traders. Can be used to fulfill orders, or sold for a large profit.
<b>Produced in:</b>
Carpenter<sprite name=grade2>,
Pantry<sprite name=grade2>,
Cooperage<sprite name=grade1>" |
|---|
|
| type | "Good" |
|---|
| amount | "10" |
|---|
| icon | "Icon_Resource_Amber" |
|---|
| displayName | "Deliver 10 Amber" |
|---|
| description | "Crystallized resin. The main currency of the kingdom." |
|---|
|
|
|---|
|
|
|---|
| rewards1 | | id | "Parts 10" |
|---|
| displayName | "Parts" |
|---|
| description | "10 <sprite name="[mat processed] parts"> Parts" |
|---|
|
|
|---|
| rewards2 | | id | "NewRandomVillagers 4" |
|---|
| displayName | "Villagers" |
|---|
| description | "A group of 4 villagers." |
|---|
|
|
|---|
| rewards3 | | id | "Jerky +2" |
|---|
| displayName | "Salted Jerky" |
|---|
| description | "+2 to <sprite name="[food processed] jerky"> Jerky production (from gathering, farming, fishing, or production)." |
|---|
|
| id | "Skewers +2" |
|---|
| displayName | "Bigger Grill" |
|---|
| description | "+2 to <sprite name="[food processed] skewers"> Skewers production (from gathering, farming, fishing, or production)." |
|---|
|
| id | "Porridge +2" |
|---|
| displayName | "Puffed Grain" |
|---|
| description | "+2 to <sprite name="[food processed] porridge"> Porridge production (from gathering, farming, fishing, or production)." |
|---|
|
| id | "Paste +2" |
|---|
| displayName | "Steel Grater" |
|---|
| description | "+2 to <sprite name="[food processed] paste"> Paste production (from gathering, farming, fishing, or production)." |
|---|
|
| id | "Pie +2" |
|---|
| displayName | "Bigger Ovens" |
|---|
| description | "+2 to <sprite name="[food processed] pie"> Pie production (from gathering, farming, fishing, or production)." |
|---|
|
| id | "Biscuits +2" |
|---|
| displayName | "Bigger Pans" |
|---|
| description | "+2 to <sprite name="[food processed] biscuits"> Biscuits production (from gathering, farming, fishing, or production)." |
|---|
|
| id | "Pickled Goods +2" |
|---|
| displayName | "Pickle Jars" |
|---|
| description | "+2 to <sprite name="[food processed] pickled goods"> Pickled Goods production (from gathering, farming, fishing, or production)." |
|---|
|
|
|---|
|
| id | "III Varied Delivery" |
|---|
| displayName | "Varied Delivery" |
|---|
| tiers | |
|---|
| isTimed | false |
|---|
| timeToFail | 0 |
|---|
| objectivesSets | | difficulty | "Easy" |
|---|
| logics | | type | "Good" |
|---|
| amount | "10" |
|---|
| icon | "Icon_Resource_TradeGoods" |
|---|
| displayName | "Deliver 10 Pack of Trade Goods" |
|---|
| description | "Goods highly sought after by traders. Can be used to fulfill orders, or sold for a large profit.
<b>Produced in:</b>
Smithy<sprite name=grade2>,
Scribe<sprite name=grade2>,
Lumber Mill<sprite name=grade1>" |
|---|
|
| type | "Good" |
|---|
| amount | "10" |
|---|
| icon | "Icon_Resource_BuildingMaterials" |
|---|
| displayName | "Deliver 10 Pack of Building Materials" |
|---|
| description | "Building materials packaged for delivery, used to fulfill orders, upgrade buildings, and trade.
<b>Produced in:</b>
Cobbler<sprite name=grade2>,
Clothier<sprite name=grade2>,
Makeshift Post<sprite name=grade0>" |
|---|
|
|
|---|
|
| difficulty | "Medium" |
|---|
| logics | | type | "Good" |
|---|
| amount | "15" |
|---|
| icon | "Icon_Resource_TradeGoods" |
|---|
| displayName | "Deliver 15 Pack of Trade Goods" |
|---|
| description | "Goods highly sought after by traders. Can be used to fulfill orders, or sold for a large profit.
<b>Produced in:</b>
Smithy<sprite name=grade2>,
Scribe<sprite name=grade2>,
Lumber Mill<sprite name=grade1>" |
|---|
|
| type | "Good" |
|---|
| amount | "15" |
|---|
| icon | "Icon_Resource_BuildingMaterials" |
|---|
| displayName | "Deliver 15 Pack of Building Materials" |
|---|
| description | "Building materials packaged for delivery, used to fulfill orders, upgrade buildings, and trade.
<b>Produced in:</b>
Cobbler<sprite name=grade2>,
Clothier<sprite name=grade2>,
Makeshift Post<sprite name=grade0>" |
|---|
|
|
|---|
|
| difficulty | "Hard" |
|---|
| logics | | type | "Good" |
|---|
| amount | "15" |
|---|
| icon | "Icon_Resource_TradeGoods" |
|---|
| displayName | "Deliver 15 Pack of Trade Goods" |
|---|
| description | "Goods highly sought after by traders. Can be used to fulfill orders, or sold for a large profit.
<b>Produced in:</b>
Smithy<sprite name=grade2>,
Scribe<sprite name=grade2>,
Lumber Mill<sprite name=grade1>" |
|---|
|
| type | "Good" |
|---|
| amount | "15" |
|---|
| icon | "Icon_Resource_BuildingMaterials" |
|---|
| displayName | "Deliver 15 Pack of Building Materials" |
|---|
| description | "Building materials packaged for delivery, used to fulfill orders, upgrade buildings, and trade.
<b>Produced in:</b>
Cobbler<sprite name=grade2>,
Clothier<sprite name=grade2>,
Makeshift Post<sprite name=grade0>" |
|---|
|
| type | "Good" |
|---|
| amount | "15" |
|---|
| icon | "Icon_Resource_Crops" |
|---|
| displayName | "Deliver 15 Pack of Crops" |
|---|
| description | "Crops packaged for delivery, used to fulfill orders and trade.
<b>Produced in:</b>
Granary<sprite name=grade2>,
Brewery<sprite name=grade1>,
Makeshift Post<sprite name=grade0>" |
|---|
|
|
|---|
|
|
|---|
| rewards1 | | id | "Ale +2" |
|---|
| displayName | "Bigger Barrels" |
|---|
| description | "+2 to <sprite name="[needs] ale"> Ale production (from gathering, farming, fishing, or production)." |
|---|
|
| id | "Wine +2" |
|---|
| displayName | "Advanced Filters" |
|---|
| description | "+2 to <sprite name="[needs] wine"> Wine production (from gathering, farming, fishing, or production)." |
|---|
|
| id | "Training Gear +2" |
|---|
| displayName | "Woodworking Tools" |
|---|
| description | "+2 to <sprite name="[needs] training gear"> Training Gear production (from gathering, farming, fishing, or production)." |
|---|
|
| id | "Paper +2" |
|---|
| displayName | "Advanced Press" |
|---|
| description | "+2 to <sprite name="[needs] scrolls"> Scrolls production (from gathering, farming, fishing, or production)." |
|---|
|
| id | "Incense +2" |
|---|
| displayName | "Vessel of Incense" |
|---|
| description | "+2 to <sprite name="[needs] incense"> Incense production (from gathering, farming, fishing, or production)." |
|---|
|
| id | "Tea +2" |
|---|
| displayName | "Tea Infuser" |
|---|
| description | "+2 to <sprite name="[needs] tea"> Tea production (from gathering, farming, fishing, or production)." |
|---|
|
|
|---|
| rewards2 | | id | "Ale 30" |
|---|
| displayName | "Barrels of Ale" |
|---|
| description | "30 <sprite name="[needs] ale"> Ale" |
|---|
|
| id | "Wine 30" |
|---|
| displayName | "Barrels of Wine" |
|---|
| description | "30 <sprite name="[needs] wine"> Wine" |
|---|
|
| id | "Tea 30" |
|---|
| displayName | "Crate of Tea" |
|---|
| description | "30 <sprite name="[needs] tea"> Tea" |
|---|
|
| id | "Boots 30" |
|---|
| displayName | "Box of Boots" |
|---|
| description | "30 <sprite name="[needs] boots"> Boots" |
|---|
|
| id | "Coats 30" |
|---|
| displayName | "Bundle of Coats" |
|---|
| description | "30 <sprite name="[needs] coats"> Coats" |
|---|
|
|
|---|
| rewards3 | | id | "Paper 30" |
|---|
| displayName | "Bundle of Scrolls" |
|---|
| description | "30 <sprite name="[needs] scrolls"> Scrolls" |
|---|
|
| id | "Training Gear 30" |
|---|
| displayName | "Training Gear" |
|---|
| description | "30 <sprite name="[needs] training gear"> Training Gear" |
|---|
|
| id | "Incense 30" |
|---|
| displayName | "Vessel of Incense" |
|---|
| description | "30 <sprite name="[needs] incense"> Incense" |
|---|
|
|
|---|
|
| id | "III Wine and Guild House" |
|---|
| displayName | "Liquid Luck" |
|---|
| tiers | |
|---|
| isTimed | false |
|---|
| timeToFail | 0 |
|---|
| objectivesSets | | difficulty | "Easy" |
|---|
| logics | | type | "Good" |
|---|
| amount | "30" |
|---|
| icon | "Icon_Resource_Wine" |
|---|
| displayName | "Deliver 30 Wine" |
|---|
| description | "Used for luxury at: Tavern, Holy Guild House, Forum, Guild House, by: Beavers, <color=#a9a9a9>Locked</color>. Villagers with a satisfied need for luxury have a higher chance of producing double yields.
<b>Produced in:</b>
Cellar<sprite name=grade3>,
Cannery<sprite name=grade2>,
Alchemist's Hut<sprite name=grade2>,
Tinctury<sprite name=grade1>" |
|---|
|
| type | "BuildingOwning" |
|---|
| amount | "1" |
|---|
| icon | "Guild House_icon" |
|---|
| displayName | "Guild House" |
|---|
| description | "A place where villagers can fulfill their need for: Luxury, Education. Passive effects: The Guild's Welfare." |
|---|
|
|
|---|
|
| difficulty | "Medium" |
|---|
| logics | | type | "Good" |
|---|
| amount | "40" |
|---|
| icon | "Icon_Resource_Wine" |
|---|
| displayName | "Deliver 40 Wine" |
|---|
| description | "Used for luxury at: Tavern, Holy Guild House, Forum, Guild House, by: Beavers, <color=#a9a9a9>Locked</color>. Villagers with a satisfied need for luxury have a higher chance of producing double yields.
<b>Produced in:</b>
Cellar<sprite name=grade3>,
Cannery<sprite name=grade2>,
Alchemist's Hut<sprite name=grade2>,
Tinctury<sprite name=grade1>" |
|---|
|
| type | "BuildingOwning" |
|---|
| amount | "1" |
|---|
| icon | "Guild House_icon" |
|---|
| displayName | "Guild House" |
|---|
| description | "A place where villagers can fulfill their need for: Luxury, Education. Passive effects: The Guild's Welfare." |
|---|
|
|
|---|
|
| difficulty | "Hard" |
|---|
| logics | | type | "Good" |
|---|
| amount | "50" |
|---|
| icon | "Icon_Resource_Wine" |
|---|
| displayName | "Deliver 50 Wine" |
|---|
| description | "Used for luxury at: Tavern, Holy Guild House, Forum, Guild House, by: Beavers, <color=#a9a9a9>Locked</color>. Villagers with a satisfied need for luxury have a higher chance of producing double yields.
<b>Produced in:</b>
Cellar<sprite name=grade3>,
Cannery<sprite name=grade2>,
Alchemist's Hut<sprite name=grade2>,
Tinctury<sprite name=grade1>" |
|---|
|
| type | "BuildingOwning" |
|---|
| amount | "1" |
|---|
| icon | "Guild House_icon" |
|---|
| displayName | "Guild House" |
|---|
| description | "A place where villagers can fulfill their need for: Luxury, Education. Passive effects: The Guild's Welfare." |
|---|
|
|
|---|
|
|
|---|
| rewards1 | | id | "Beaver Resolve for Wine Prod" |
|---|
| displayName | "Vineyard Town" |
|---|
| description | "The settlement specializes in wine production. Gain +1 to Beaver Resolve for every 70 <sprite name="[needs] wine"> Wine produced." |
|---|
|
|
|---|
| rewards2 | | id | "Wine +2" |
|---|
| displayName | "Advanced Filters" |
|---|
| description | "+2 to <sprite name="[needs] wine"> Wine production (from gathering, farming, fishing, or production)." |
|---|
|
|
|---|
| rewards3 | | id | "Wine 30" |
|---|
| displayName | "Barrels of Wine" |
|---|
| description | "30 <sprite name="[needs] wine"> Wine" |
|---|
|
|
|---|
|
| id | "IV 2 Complex Food for Time" |
|---|
| displayName | "Folks Gotta Eat!" |
|---|
| tiers | |
|---|
| isTimed | false |
|---|
| timeToFail | 0 |
|---|
| objectivesSets | | difficulty | "Easy" |
|---|
| logics | | type | "NeedSatisfiedForTime" |
|---|
| amount | "12" |
|---|
| icon | "Icon_Resource_Pie" |
|---|
| displayName | "Need for Pie fulfilled" |
|---|
| description | "Have at least 12 villagers with the Pie need fulfilled for 120 seconds." |
|---|
|
| type | "NeedSatisfiedForTime" |
|---|
| amount | "12" |
|---|
| icon | "Icon_Resource_Biscuits" |
|---|
| displayName | "Need for Biscuits fulfilled" |
|---|
| description | "Have at least 12 villagers with the Biscuits need fulfilled for 120 seconds." |
|---|
|
|
|---|
|
| difficulty | "Medium" |
|---|
| logics | | type | "NeedSatisfiedForTime" |
|---|
| amount | "16" |
|---|
| icon | "Icon_Resource_Jerky" |
|---|
| displayName | "Need for Jerky fulfilled" |
|---|
| description | "Have at least 16 villagers with the Jerky need fulfilled for 120 seconds." |
|---|
|
| type | "NeedSatisfiedForTime" |
|---|
| amount | "16" |
|---|
| icon | "Icon_Resource_Biscuits" |
|---|
| displayName | "Need for Biscuits fulfilled" |
|---|
| description | "Have at least 16 villagers with the Biscuits need fulfilled for 120 seconds." |
|---|
|
|
|---|
|
| difficulty | "Hard" |
|---|
| logics | | type | "NeedSatisfiedForTime" |
|---|
| amount | "20" |
|---|
| icon | "Icon_Resource_Jerky" |
|---|
| displayName | "Need for Jerky fulfilled" |
|---|
| description | "Have at least 20 villagers with the Jerky need fulfilled for 120 seconds." |
|---|
|
| type | "NeedSatisfiedForTime" |
|---|
| amount | "20" |
|---|
| icon | "Icon_Resource_Biscuits" |
|---|
| displayName | "Need for Biscuits fulfilled" |
|---|
| description | "Have at least 20 villagers with the Biscuits need fulfilled for 120 seconds." |
|---|
|
|
|---|
|
|
|---|
| rewards1 | | id | "Market Blueprint" |
|---|
| displayName | "Market" |
|---|
| description | "A place where villagers can fulfill their need for: Leisure, Treatment. Passive effects: Market Carts." |
|---|
|
|
|---|
| rewards2 | | id | "Amber 30" |
|---|
| displayName | "Amber Pouch" |
|---|
| description | "30 <sprite name="[valuable] amber"> Amber" |
|---|
|
|
|---|
| rewards3 | | id | "Flour 50" |
|---|
| displayName | "Sacks of Flour" |
|---|
| description | "45 <sprite name="[crafting] flour"> Flour" |
|---|
|
|
|---|
|
| id | "IV Cysts" |
|---|
| displayName | "Pyromancer" |
|---|
| tiers | |
|---|
| isTimed | false |
|---|
| timeToFail | 0 |
|---|
| objectivesSets | | difficulty | "Medium" |
|---|
| logics | | type | "CystsRemoved" |
|---|
| amount | "12" |
|---|
| icon | "Icon_UI_OrderBurnCysts" |
|---|
| displayName | "Burn Blightrot Cysts" |
|---|
| description | "Burn at least 12 Blightrot Cysts." |
|---|
|
| type | "Good" |
|---|
| amount | "15" |
|---|
| icon | "Icon_Resource_PurgingFire" |
|---|
| displayName | "Deliver 15 Purging Fire" |
|---|
| description | "A unique resource used by Blight Fighters to burn down Blightrot Cysts.
<b>Produced in:</b>
Blight Post<sprite name=grade3>" |
|---|
|
|
|---|
|
| difficulty | "Hard" |
|---|
| logics | | type | "CystsRemoved" |
|---|
| amount | "14" |
|---|
| icon | "Icon_UI_OrderBurnCysts" |
|---|
| displayName | "Burn Blightrot Cysts" |
|---|
| description | "Burn at least 14 Blightrot Cysts." |
|---|
|
| type | "Good" |
|---|
| amount | "20" |
|---|
| icon | "Icon_Resource_PurgingFire" |
|---|
| displayName | "Deliver 20 Purging Fire" |
|---|
| description | "A unique resource used by Blight Fighters to burn down Blightrot Cysts.
<b>Produced in:</b>
Blight Post<sprite name=grade3>" |
|---|
|
|
|---|
|
|
|---|
| rewards1 | | id | "Blight Fuel +1" |
|---|
| displayName | "Fuel Mix" |
|---|
| description | "+1 to <sprite name="blight fuel"> Purging Fire production (from gathering, farming, fishing, or production)." |
|---|
|
|
|---|
| rewards2 | | id | "Porridge 50" |
|---|
| displayName | "Box of Porridge" |
|---|
| description | "50 <sprite name="[food processed] porridge"> Porridge" |
|---|
|
| id | "Paste 50" |
|---|
| displayName | "Bowl of Paste" |
|---|
| description | "50 <sprite name="[food processed] paste"> Paste" |
|---|
|
| id | "Pickled Goods 50" |
|---|
| displayName | "Pickled Goods" |
|---|
| description | "50 <sprite name="[food processed] pickled goods"> Pickled Goods" |
|---|
|
| id | "Jerky 50" |
|---|
| displayName | "Basket of Jerky" |
|---|
| description | "50 <sprite name="[food processed] jerky"> Jerky" |
|---|
|
| id | "Skewers 50" |
|---|
| displayName | "Pack of Skewers" |
|---|
| description | "50 <sprite name="[food processed] skewers"> Skewers" |
|---|
|
| id | "Biscuits 50" |
|---|
| displayName | "Basket of Biscuits" |
|---|
| description | "50 <sprite name="[food processed] biscuits"> Biscuits" |
|---|
|
| id | "Pie 50" |
|---|
| displayName | "Basket of Pies" |
|---|
| description | "50 <sprite name="[food processed] pie"> Pie" |
|---|
|
|
|---|
| rewards3 | | id | "NewRandomVillagers 6" |
|---|
| displayName | "Villagers" |
|---|
| description | "A group of 6 villagers." |
|---|
|
|
|---|
|
| id | "IV Dangerous Glades" |
|---|
| displayName | "Playing With Fire" |
|---|
| tiers | |
|---|
| isTimed | false |
|---|
| timeToFail | 0 |
|---|
| objectivesSets | | difficulty | "Easy" |
|---|
| logics | | type | "GladeDiscovery" |
|---|
| amount | "2" |
|---|
| icon | "Icon_Order_DangerousDiscovery" |
|---|
| displayName | "Dangerous Glades" |
|---|
| description | "Cut through the forest to discover 2 Dangerous (<sprite name="dangerous">) or Forbidden Glades (<sprite name="forbidden">)." |
|---|
|
| type | "RelicResolved" |
|---|
| amount | "1" |
|---|
| icon | "Icon_UI_Order_GladeEvent" |
|---|
| displayName | "Events Completed" |
|---|
| description | "Complete any 1 Glade Events." |
|---|
|
|
|---|
|
| difficulty | "Medium" |
|---|
| logics | | type | "GladeDiscovery" |
|---|
| amount | "3" |
|---|
| icon | "Icon_Order_DangerousDiscovery" |
|---|
| displayName | "Dangerous Glades" |
|---|
| description | "Cut through the forest to discover 3 Dangerous (<sprite name="dangerous">) or Forbidden Glades (<sprite name="forbidden">)." |
|---|
|
| type | "RelicResolved" |
|---|
| amount | "2" |
|---|
| icon | "Icon_UI_Order_GladeEvent" |
|---|
| displayName | "Events Completed" |
|---|
| description | "Complete any 2 Glade Events." |
|---|
|
|
|---|
|
| difficulty | "Hard" |
|---|
| logics | | type | "GladeDiscovery" |
|---|
| amount | "4" |
|---|
| icon | "Icon_Order_DangerousDiscovery" |
|---|
| displayName | "Dangerous Glades" |
|---|
| description | "Cut through the forest to discover 4 Dangerous (<sprite name="dangerous">) or Forbidden Glades (<sprite name="forbidden">)." |
|---|
|
| type | "RelicResolved" |
|---|
| amount | "3" |
|---|
| icon | "Icon_UI_Order_GladeEvent" |
|---|
| displayName | "Events Completed" |
|---|
| description | "Complete any 3 Glade Events." |
|---|
|
|
|---|
|
|
|---|
| rewards1 | | id | "Copper Bar +2" |
|---|
| displayName | "Advanced Smelting" |
|---|
| description | "+2 to <sprite name="[metal] copper bar"> Copper Bars production (from gathering, farming, fishing, or production)." |
|---|
|
|
|---|
| rewards2 | | id | "Copper Ore 40" |
|---|
| displayName | "Crate of Copper Ore" |
|---|
| description | "40 <sprite name="[metal] copper ore"> Copper Ore" |
|---|
|
|
|---|
| rewards3 | | id | "NewRandomVillagers 3" |
|---|
| displayName | "Villagers" |
|---|
| description | "A group of 3 villagers." |
|---|
|
|
|---|
|
| id | "IV Glades in Time" |
|---|
| displayName | "All at Once" |
|---|
| tiers | |
|---|
| isTimed | false |
|---|
| timeToFail | 0 |
|---|
| objectivesSets | | difficulty | "Easy" |
|---|
| logics | | type | "GladeDiscoveryInTime" |
|---|
| amount | "2" |
|---|
| icon | "Icon_Order_ForbiddenDiscovery" |
|---|
| displayName | "Forbidden Glades in Time" |
|---|
| description | "Discover 2 Forbidden Glades (<sprite name="forbidden">) within 480 seconds of each other. Progress will reset if the time between discoveries exceeds the limit." |
|---|
|
|
|---|
|
| difficulty | "Medium" |
|---|
| logics | | type | "GladeDiscoveryInTime" |
|---|
| amount | "2" |
|---|
| icon | "Icon_Order_ForbiddenDiscovery" |
|---|
| displayName | "Forbidden Glades in Time" |
|---|
| description | "Discover 2 Forbidden Glades (<sprite name="forbidden">) within 450 seconds of each other. Progress will reset if the time between discoveries exceeds the limit." |
|---|
|
|
|---|
|
| difficulty | "Hard" |
|---|
| logics | | type | "GladeDiscoveryInTime" |
|---|
| amount | "2" |
|---|
| icon | "Icon_Order_ForbiddenDiscovery" |
|---|
| displayName | "Forbidden Glades in Time" |
|---|
| description | "Discover 2 Forbidden Glades (<sprite name="forbidden">) within 420 seconds of each other. Progress will reset if the time between discoveries exceeds the limit." |
|---|
|
|
|---|
|
|
|---|
| rewards1 | | id | "Hostility Lower 50" |
|---|
| displayName | "Ways of the Forest" |
|---|
| description | "A book by the renowned Stormwalker, Pervun Runebeak. Lowers Hostility by 50 points." |
|---|
|
|
|---|
| rewards2 | | id | "Paper 40" |
|---|
| displayName | "Bundle of Scrolls" |
|---|
| description | "40 <sprite name="[needs] scrolls"> Scrolls" |
|---|
|
| id | "Incense 40" |
|---|
| displayName | "Vessel of Incense" |
|---|
| description | "40 <sprite name="[needs] incense"> Incense" |
|---|
|
| id | "Training Gear 40" |
|---|
| displayName | "Training Gear" |
|---|
| description | "40 <sprite name="[needs] training gear"> Training Gear" |
|---|
|
|
|---|
| rewards3 | | id | "Ale 40" |
|---|
| displayName | "Barrels of Ale" |
|---|
| description | "40 <sprite name="[needs] ale"> Ale" |
|---|
|
| id | "Wine 40" |
|---|
| displayName | "Barrels of Wine" |
|---|
| description | "40 <sprite name="[needs] wine"> Wine" |
|---|
|
| id | "Tea 40" |
|---|
| displayName | "Crate of Tea" |
|---|
| description | "40 <sprite name="[needs] tea"> Tea" |
|---|
|
| id | "Boots 40" |
|---|
| displayName | "Box of Boots" |
|---|
| description | "40 <sprite name="[needs] boots"> Boots" |
|---|
|
| id | "Coats 40" |
|---|
| displayName | "Bundle of Coats" |
|---|
| description | "40 <sprite name="[needs] coats"> Coats" |
|---|
|
|
|---|
|
| id | "IV Peddler" |
|---|
| displayName | "Peddler" |
|---|
| tiers | |
|---|
| isTimed | false |
|---|
| timeToFail | 0 |
|---|
| objectivesSets | | difficulty | "Easy" |
|---|
| logics | | type | "GoodSold" |
|---|
| amount | "2" |
|---|
| icon | "Icon_Resource_AncientTablet" |
|---|
| displayName | "Sell Ancient Tablet" |
|---|
| description | "Sell 2 Ancient Tablet to any trader. " |
|---|
|
| type | "GoodSold" |
|---|
| amount | "15" |
|---|
| icon | "Icon_Resource_Provisions" |
|---|
| displayName | "Sell Pack of Provisions" |
|---|
| description | "Sell 15 Pack of Provisions to any trader. Obtained by:
Provisioner<sprite name=grade2>,
Cellar<sprite name=grade1>,
Makeshift Post<sprite name=grade0>" |
|---|
|
|
|---|
|
| difficulty | "Medium" |
|---|
| logics | | type | "GoodSold" |
|---|
| amount | "3" |
|---|
| icon | "Icon_Resource_AncientTablet" |
|---|
| displayName | "Sell Ancient Tablet" |
|---|
| description | "Sell 3 Ancient Tablet to any trader. " |
|---|
|
| type | "GoodSold" |
|---|
| amount | "20" |
|---|
| icon | "Icon_Resource_Crops" |
|---|
| displayName | "Sell Pack of Crops" |
|---|
| description | "Sell 20 Pack of Crops to any trader. Obtained by:
Granary<sprite name=grade2>,
Brewery<sprite name=grade1>,
Makeshift Post<sprite name=grade0>" |
|---|
|
|
|---|
|
| difficulty | "Hard" |
|---|
| logics | | type | "GoodSold" |
|---|
| amount | "4" |
|---|
| icon | "Icon_Resource_AncientTablet" |
|---|
| displayName | "Sell Ancient Tablet" |
|---|
| description | "Sell 4 Ancient Tablet to any trader. " |
|---|
|
| type | "GoodSold" |
|---|
| amount | "30" |
|---|
| icon | "Icon_Resource_TradeGoods" |
|---|
| displayName | "Sell Pack of Trade Goods" |
|---|
| description | "Sell 30 Pack of Trade Goods to any trader. Obtained by:
Smithy<sprite name=grade2>,
Scribe<sprite name=grade2>,
Lumber Mill<sprite name=grade1>" |
|---|
|
|
|---|
|
|
|---|
| rewards1 | | id | "Sea Marrow 40" |
|---|
| displayName | "Crate of Sea Marrow" |
|---|
| description | "40 <sprite name="[crafting] sea marrow"> Sea Marrow" |
|---|
|
|
|---|
| rewards2 | | id | "Amber 20" |
|---|
| displayName | "Amber Pouch" |
|---|
| description | "20 <sprite name="[valuable] amber"> Amber" |
|---|
|
|
|---|
| rewards3 | | id | "Furnace Blueprint" |
|---|
| displayName | "Furnace" |
|---|
| description | "Can produce: <sprite name=[food processed] pie> Pie (<sprite name=grade2>), <sprite name=[food processed] skewers> Skewers (<sprite name=grade2>), <sprite name=[metal] copper bar> Copper Bars (<sprite name=grade2>).
Rain engine: <sprite name="[water] drizzle water"> Drizzle Water." |
|---|
|
|
|---|
|
| id | "IV Rainwater" |
|---|
| displayName | "Infused Rainwater" |
|---|
| tiers | |
|---|
| isTimed | false |
|---|
| timeToFail | 0 |
|---|
| objectivesSets | | difficulty | "Easy" |
|---|
| logics | | type | "Good" |
|---|
| amount | "50" |
|---|
| icon | "Icon_Resource_ClearanceWater" |
|---|
| displayName | "Deliver 50 Clearance Water" |
|---|
| description | "Highly concentrated yellow clearance rainwater. Used to power Rain Engines in crafting-oriented buildings." |
|---|
|
| type | "Good" |
|---|
| amount | "50" |
|---|
| icon | "Icon_Resource_StormWater" |
|---|
| displayName | "Deliver 50 Storm Water" |
|---|
| description | "Highly concentrated blue storm rainwater. Used to power Rain Engines in industry-oriented buildings." |
|---|
|
|
|---|
|
| difficulty | "Medium" |
|---|
| logics | | type | "Good" |
|---|
| amount | "75" |
|---|
| icon | "Icon_Resource_ClearanceWater" |
|---|
| displayName | "Deliver 75 Clearance Water" |
|---|
| description | "Highly concentrated yellow clearance rainwater. Used to power Rain Engines in crafting-oriented buildings." |
|---|
|
| type | "Good" |
|---|
| amount | "75" |
|---|
| icon | "Icon_Resource_StormWater" |
|---|
| displayName | "Deliver 75 Storm Water" |
|---|
| description | "Highly concentrated blue storm rainwater. Used to power Rain Engines in industry-oriented buildings." |
|---|
|
|
|---|
|
| difficulty | "Hard" |
|---|
| logics | | type | "Good" |
|---|
| amount | "100" |
|---|
| icon | "Icon_Resource_ClearanceWater" |
|---|
| displayName | "Deliver 100 Clearance Water" |
|---|
| description | "Highly concentrated yellow clearance rainwater. Used to power Rain Engines in crafting-oriented buildings." |
|---|
|
| type | "Good" |
|---|
| amount | "100" |
|---|
| icon | "Icon_Resource_StormWater" |
|---|
| displayName | "Deliver 100 Storm Water" |
|---|
| description | "Highly concentrated blue storm rainwater. Used to power Rain Engines in industry-oriented buildings." |
|---|
|
|
|---|
|
|
|---|
| rewards1 | | id | "Hearth Parts 4" |
|---|
| displayName | "Wildfire Essence" |
|---|
| description | "4 <sprite name="hearth parts"> Wildfire Essence" |
|---|
|
|
|---|
| rewards2 | | id | "Fabric 30" |
|---|
| displayName | "Bundle of Fabric" |
|---|
| description | "30 <sprite name="[mat processed] fabric"> Fabric" |
|---|
|
|
|---|
| rewards3 | | id | "Bricks 30" |
|---|
| displayName | "Crate of Bricks" |
|---|
| description | "30 <sprite name="[mat processed] bricks"> Bricks" |
|---|
|
|
|---|
|
| id | "IV Religion for Time" |
|---|
| displayName | "The Cult of Fire" |
|---|
| tiers | |
|---|
| isTimed | false |
|---|
| timeToFail | 0 |
|---|
| objectivesSets | | difficulty | "Easy" |
|---|
| logics | | type | "NeedSatisfiedForTime" |
|---|
| amount | "14" |
|---|
| icon | "Icon_Need_Religion" |
|---|
| displayName | "Need for Religion fulfilled" |
|---|
| description | "Have at least 14 villagers with the Religion need fulfilled for 120 seconds." |
|---|
|
|
|---|
|
| difficulty | "Medium" |
|---|
| logics | | type | "NeedSatisfiedForTime" |
|---|
| amount | "18" |
|---|
| icon | "Icon_Need_Religion" |
|---|
| displayName | "Need for Religion fulfilled" |
|---|
| description | "Have at least 18 villagers with the Religion need fulfilled for 120 seconds." |
|---|
|
| type | "Good" |
|---|
| amount | "10" |
|---|
| icon | "Icon_Resource_Incense" |
|---|
| displayName | "Deliver 10 Incense" |
|---|
| description | "Used for religion at: Temple, Monastery, Tea Doctor, by Humans, <color=#a9a9a9>Locked</color>, <color=#a9a9a9>Locked</color>. Villagers with a satisfied need for religion have a higher chance of producing double yields.
<b>Produced in:</b>
Brick Oven<sprite name=grade2>,
Teahouse<sprite name=grade2>,
Distillery<sprite name=grade2>,
Smokehouse<sprite name=grade1>" |
|---|
|
|
|---|
|
| difficulty | "Hard" |
|---|
| logics | | type | "NeedSatisfiedForTime" |
|---|
| amount | "20" |
|---|
| icon | "Icon_Need_Religion" |
|---|
| displayName | "Need for Religion fulfilled" |
|---|
| description | "Have at least 20 villagers with the Religion need fulfilled for 120 seconds." |
|---|
|
| type | "Good" |
|---|
| amount | "30" |
|---|
| icon | "Icon_Resource_Incense" |
|---|
| displayName | "Deliver 30 Incense" |
|---|
| description | "Used for religion at: Temple, Monastery, Tea Doctor, by Humans, <color=#a9a9a9>Locked</color>, <color=#a9a9a9>Locked</color>. Villagers with a satisfied need for religion have a higher chance of producing double yields.
<b>Produced in:</b>
Brick Oven<sprite name=grade2>,
Teahouse<sprite name=grade2>,
Distillery<sprite name=grade2>,
Smokehouse<sprite name=grade1>" |
|---|
|
|
|---|
|
|
|---|
| rewards1 | | id | "Coal +1" |
|---|
| displayName | "Specialized Mining" |
|---|
| description | "+1 to <sprite name="[crafting] coal"> Coal production (from gathering, farming, fishing, or production)." |
|---|
|
|
|---|
| rewards2 | | id | "Parts 10" |
|---|
| displayName | "Parts" |
|---|
| description | "10 <sprite name="[mat processed] parts"> Parts" |
|---|
|
|
|---|
| rewards3 | | id | "NewRandomVillagers 4" |
|---|
| displayName | "Villagers" |
|---|
| description | "A group of 4 villagers." |
|---|
|
|
|---|
|
| id | "IV Route Value" |
|---|
| displayName | "Export Hub" |
|---|
| tiers | |
|---|
| isTimed | false |
|---|
| timeToFail | 0 |
|---|
| objectivesSets | | difficulty | "Easy" |
|---|
| logics | | type | "TradeRouteWithMinValueFinished" |
|---|
| amount | "5" |
|---|
| icon | "Icon_UI_OrderTradeRoutes" |
|---|
| displayName | "High Value Trade Routes" |
|---|
| description | "Complete 5 trade routes worth at least 15 Amber each." |
|---|
|
|
|---|
|
| difficulty | "Medium" |
|---|
| logics | | type | "TradeRouteWithMinValueFinished" |
|---|
| amount | "5" |
|---|
| icon | "Icon_UI_OrderTradeRoutes" |
|---|
| displayName | "High Value Trade Routes" |
|---|
| description | "Complete 5 trade routes worth at least 16 Amber each." |
|---|
|
|
|---|
|
| difficulty | "Hard" |
|---|
| logics | | type | "TradeRouteWithMinValueFinished" |
|---|
| amount | "5" |
|---|
| icon | "Icon_UI_OrderTradeRoutes" |
|---|
| displayName | "High Value Trade Routes" |
|---|
| description | "Complete 5 trade routes worth at least 17 Amber each." |
|---|
|
|
|---|
|
|
|---|
| rewards1 | | id | "Wine 40" |
|---|
| displayName | "Barrels of Wine" |
|---|
| description | "40 <sprite name="[needs] wine"> Wine" |
|---|
|
| id | "Tea 40" |
|---|
| displayName | "Crate of Tea" |
|---|
| description | "40 <sprite name="[needs] tea"> Tea" |
|---|
|
| id | "Ale 40" |
|---|
| displayName | "Barrels of Ale" |
|---|
| description | "40 <sprite name="[needs] ale"> Ale" |
|---|
|
| id | "Boots 40" |
|---|
| displayName | "Box of Boots" |
|---|
| description | "40 <sprite name="[needs] boots"> Boots" |
|---|
|
| id | "Coats 40" |
|---|
| displayName | "Bundle of Coats" |
|---|
| description | "40 <sprite name="[needs] coats"> Coats" |
|---|
|
|
|---|
| rewards2 | | id | "Paper 40" |
|---|
| displayName | "Bundle of Scrolls" |
|---|
| description | "40 <sprite name="[needs] scrolls"> Scrolls" |
|---|
|
| id | "Training Gear 40" |
|---|
| displayName | "Training Gear" |
|---|
| description | "40 <sprite name="[needs] training gear"> Training Gear" |
|---|
|
| id | "Incense 40" |
|---|
| displayName | "Vessel of Incense" |
|---|
| description | "40 <sprite name="[needs] incense"> Incense" |
|---|
|
|
|---|
| rewards3 | | id | "Jerky 40" |
|---|
| displayName | "Basket of Jerky" |
|---|
| description | "40 <sprite name="[food processed] jerky"> Jerky" |
|---|
|
| id | "Skewers 40" |
|---|
| displayName | "Pack of Skewers" |
|---|
| description | "40 <sprite name="[food processed] skewers"> Skewers" |
|---|
|
| id | "Biscuits 40" |
|---|
| displayName | "Basket of Biscuits" |
|---|
| description | "40 <sprite name="[food processed] biscuits"> Biscuits" |
|---|
|
| id | "Pie 40" |
|---|
| displayName | "Basket of Pies" |
|---|
| description | "40 <sprite name="[food processed] pie"> Pie" |
|---|
|
| id | "Porridge 40" |
|---|
| displayName | "Box of Porridge" |
|---|
| description | "40 <sprite name="[food processed] porridge"> Porridge" |
|---|
|
| id | "Paste 40" |
|---|
| displayName | "Bowl of Paste" |
|---|
| description | "40 <sprite name="[food processed] paste"> Paste" |
|---|
|
| id | "Pickled Goods 40" |
|---|
| displayName | "Pickled Goods" |
|---|
| description | "40 <sprite name="[food processed] pickled goods"> Pickled Goods" |
|---|
|
|
|---|
|
| id | "IV Routes" |
|---|
| displayName | "Trade Baron" |
|---|
| tiers | |
|---|
| isTimed | false |
|---|
| timeToFail | 0 |
|---|
| objectivesSets | | difficulty | "Easy" |
|---|
| logics | | type | "TradeRouteFinished" |
|---|
| amount | "10" |
|---|
| icon | "Icon_UI_OrderTradeRoutes" |
|---|
| displayName | "Trade Routes" |
|---|
| description | "Complete 10 trade routes." |
|---|
|
| type | "Good" |
|---|
| amount | "30" |
|---|
| icon | "Icon_Resource_Amber" |
|---|
| displayName | "Deliver 30 Amber" |
|---|
| description | "Crystallized resin. The main currency of the kingdom." |
|---|
|
|
|---|
|
| difficulty | "Medium" |
|---|
| logics | | type | "TradeRouteFinished" |
|---|
| amount | "12" |
|---|
| icon | "Icon_UI_OrderTradeRoutes" |
|---|
| displayName | "Trade Routes" |
|---|
| description | "Complete 12 trade routes." |
|---|
|
| type | "Good" |
|---|
| amount | "35" |
|---|
| icon | "Icon_Resource_Amber" |
|---|
| displayName | "Deliver 35 Amber" |
|---|
| description | "Crystallized resin. The main currency of the kingdom." |
|---|
|
|
|---|
|
| difficulty | "Hard" |
|---|
| logics | | type | "TradeRouteFinished" |
|---|
| amount | "14" |
|---|
| icon | "Icon_UI_OrderTradeRoutes" |
|---|
| displayName | "Trade Routes" |
|---|
| description | "Complete 14 trade routes." |
|---|
|
| type | "Good" |
|---|
| amount | "40" |
|---|
| icon | "Icon_Resource_Amber" |
|---|
| displayName | "Deliver 40 Amber" |
|---|
| description | "Crystallized resin. The main currency of the kingdom." |
|---|
|
|
|---|
|
|
|---|
| rewards1 | | id | "Route Less Travel Time" |
|---|
| displayName | "Stormwalker Training" |
|---|
| description | "Your villagers learn how to travel the wilderness from the very best - the Royal Stormwalkers. All trade routes are faster by 40%." |
|---|
|
|
|---|
| rewards2 | | id | "Parts 12" |
|---|
| displayName | "Parts" |
|---|
| description | "12 <sprite name="[mat processed] parts"> Parts" |
|---|
|
|
|---|
| rewards3 | | id | "Provisions for Glade" |
|---|
| displayName | "Gathering Tools" |
|---|
| description | "Vital equipment when exploring the wilds. Gain 6 <sprite name="[packs] pack of provisions"> Pack of Provisions every time you discover a new glade." |
|---|
|
|
|---|
|
| id | "IV TO Fearless" |
|---|
| displayName | "Fearless" |
|---|
| tiers | |
|---|
| isTimed | true |
|---|
| timeToFail | 900 |
|---|
| objectivesSets | | difficulty | "Medium, Hard" |
|---|
| logics | | type | "GladeDiscovery" |
|---|
| amount | "2" |
|---|
| icon | "Icon_Order_ForbiddenDiscovery" |
|---|
| displayName | "Forbidden Glades" |
|---|
| description | "Cut through the forest to discover 2 Forbidden Glades (<sprite name="forbidden">)." |
|---|
|
|
|---|
|
|
|---|
| rewards1 | | id | "Woodcutters Camp +100" |
|---|
| displayName | "Woodcutter's Tools" |
|---|
| description | "+100% to amount of goods produced in the Woodcutters' Camp." |
|---|
|
|
|---|
| rewards2 | | id | "Ancient Artifact 3" |
|---|
| displayName | "Ancient Artifact" |
|---|
| description | "A strange device left behind by the Great Civilization. When soaked in rainwater, it radiates warm light and brings encouragement to those around it. (+3 to Global Resolve)" |
|---|
|
|
|---|
| rewards3 | | id | "Amber 80" |
|---|
| displayName | "Amber Pouch" |
|---|
| description | "80 <sprite name="[valuable] amber"> Amber" |
|---|
|
|
|---|
|
| id | "IV TO Forbidden Glade" |
|---|
| displayName | "Ultimate Challenge" |
|---|
| tiers | |
|---|
| isTimed | true |
|---|
| timeToFail | 420 |
|---|
| objectivesSets | | difficulty | "Medium, Hard" |
|---|
| logics | | type | "GladeDiscovery" |
|---|
| amount | "1" |
|---|
| icon | "Icon_Order_ForbiddenDiscovery" |
|---|
| displayName | "Forbidden Glades" |
|---|
| description | "Cut through the forest to discover 1 Forbidden Glades (<sprite name="forbidden">)." |
|---|
|
|
|---|
|
|
|---|
| rewards1 | | id | "Pottery +5" |
|---|
| displayName | "Rain-Powered Pottery Wheel" |
|---|
| description | "+5 to <sprite name="[vessel] pottery"> Pottery production (from gathering, farming, fishing, or production)." |
|---|
|
|
|---|
| rewards2 | | id | "Amber 70" |
|---|
| displayName | "Amber Pouch" |
|---|
| description | "70 <sprite name="[valuable] amber"> Amber" |
|---|
|
|
|---|
| rewards3 | | id | "Scout +10" |
|---|
| displayName | "Scout's Pack" |
|---|
| description | "Workers assigned to Glade Events can carry 10 more items." |
|---|
|
|
|---|
|
| id | "IV TO Greedy Merchant" |
|---|
| displayName | "Greedy Merchant" |
|---|
| tiers | |
|---|
| isTimed | true |
|---|
| timeToFail | 930 |
|---|
| objectivesSets | | difficulty | "Easy" |
|---|
| logics | | type | "TraderValueSold" |
|---|
| amount | "50" |
|---|
| icon | "Icon_UI_OrderTrade" |
|---|
| displayName | "Value of Goods Sold" |
|---|
| description | "Sell goods worth at least 50 Amber to a trader or trade route." |
|---|
|
|
|---|
|
| difficulty | "Medium" |
|---|
| logics | | type | "TraderValueSold" |
|---|
| amount | "70" |
|---|
| icon | "Icon_UI_OrderTrade" |
|---|
| displayName | "Value of Goods Sold" |
|---|
| description | "Sell goods worth at least 70 Amber to a trader or trade route." |
|---|
|
|
|---|
|
| difficulty | "Hard" |
|---|
| logics | | type | "TraderValueSold" |
|---|
| amount | "80" |
|---|
| icon | "Icon_UI_OrderTrade" |
|---|
| displayName | "Value of Goods Sold" |
|---|
| description | "Sell goods worth at least 80 Amber to a trader or trade route." |
|---|
|
|
|---|
|
|
|---|
| rewards1 | | id | "Pickled goods 5pm" |
|---|
| displayName | "Pickled Goods Delivery Line" |
|---|
| description | "5 <sprite name="[food processed] pickled goods"> Pickled Goods per minute. Not affected by production bonuses and does not contribute to production-based perks" |
|---|
|
| id | "Biscuits 5pm" |
|---|
| displayName | "Biscuit Delivery Line" |
|---|
| description | "5 <sprite name="[food processed] biscuits"> Biscuits per minute. Not affected by production bonuses and does not contribute to production-based perks" |
|---|
|
| id | "Jerky 5pm" |
|---|
| displayName | "Jerky Delivery Line" |
|---|
| description | "5 <sprite name="[food processed] jerky"> Jerky per minute. Not affected by production bonuses and does not contribute to production-based perks" |
|---|
|
| id | "Skewers 5pm" |
|---|
| displayName | "Skewers Delivery Line" |
|---|
| description | "5 <sprite name="[food processed] skewers"> Skewers per minute. Not affected by production bonuses and does not contribute to production-based perks" |
|---|
|
| id | "Pie 5pm" |
|---|
| displayName | "Pie Delivery Line" |
|---|
| description | "5 <sprite name="[food processed] pie"> Pie per minute. Not affected by production bonuses and does not contribute to production-based perks" |
|---|
|
|
|---|
| rewards2 | | id | "Amber 35" |
|---|
| displayName | "Amber Pouch" |
|---|
| description | "35 <sprite name="[valuable] amber"> Amber" |
|---|
|
|
|---|
| rewards3 | | id | "Tinkerer Blueprint" |
|---|
| displayName | "Tinkerer" |
|---|
| description | "Can produce: <sprite name=[tools] simple tools> Tools (<sprite name=grade2>), <sprite name=[needs] training gear> Training Gear (<sprite name=grade2>), <sprite name=[vessel] pottery> Pottery (<sprite name=grade2>).
Rain engine: <sprite name="[water] storm water"> Storm Water." |
|---|
|
|
|---|
|
| id | "IV TO Trading Master" |
|---|
| displayName | "Trading Master" |
|---|
| tiers | |
|---|
| isTimed | true |
|---|
| timeToFail | 930 |
|---|
| objectivesSets | | difficulty | "Medium" |
|---|
| logics | | type | "TradeRouteWithMinValueFinished" |
|---|
| amount | "3" |
|---|
| icon | "Icon_UI_OrderTradeRoutes" |
|---|
| displayName | "High Value Trade Routes" |
|---|
| description | "Complete 3 trade routes worth at least 20 Amber each." |
|---|
|
|
|---|
|
| difficulty | "Hard" |
|---|
| logics | | type | "TradeRouteWithMinValueFinished" |
|---|
| amount | "3" |
|---|
| icon | "Icon_UI_OrderTradeRoutes" |
|---|
| displayName | "High Value Trade Routes" |
|---|
| description | "Complete 3 trade routes worth at least 25 Amber each." |
|---|
|
|
|---|
|
|
|---|
| rewards1 | | id | "Pack of Trade Goods Worth More" |
|---|
| displayName | "Value Added Tax" |
|---|
| description | "Specializing in a particular branch of commerce can bring a lot of profit. <sprite name="[packs] pack of trade goods"> Packs of trade goods are worth 25% more when sold through trade routes or directly to traders." |
|---|
|
|
|---|
| rewards2 | | id | "Amber 60" |
|---|
| displayName | "Amber Pouch" |
|---|
| description | "60 <sprite name="[valuable] amber"> Amber" |
|---|
|
|
|---|
| rewards3 | | id | "Metal Tools 24" |
|---|
| displayName | "Box of Tools" |
|---|
| description | "24 <sprite name="[tools] simple tools"> Tools" |
|---|
|
|
|---|
|
| id | "IV Trade and Luxury Packs" |
|---|
| displayName | "Trade and Luxury" |
|---|
| tiers | |
|---|
| isTimed | false |
|---|
| timeToFail | 0 |
|---|
| objectivesSets | | difficulty | "Easy" |
|---|
| logics | | type | "Good" |
|---|
| amount | "15" |
|---|
| icon | "Icon_Resource_TradeGoods" |
|---|
| displayName | "Deliver 15 Pack of Trade Goods" |
|---|
| description | "Goods highly sought after by traders. Can be used to fulfill orders, or sold for a large profit.
<b>Produced in:</b>
Smithy<sprite name=grade2>,
Scribe<sprite name=grade2>,
Lumber Mill<sprite name=grade1>" |
|---|
|
| type | "Good" |
|---|
| amount | "12" |
|---|
| icon | "Icon_Resource_Luxury" |
|---|
| displayName | "Deliver 12 Pack of Luxury Goods" |
|---|
| description | "Goods highly sought after by traders. Can be used to fulfill orders, or sold for a large profit.
<b>Produced in:</b>
Carpenter<sprite name=grade2>,
Pantry<sprite name=grade2>,
Cooperage<sprite name=grade1>" |
|---|
|
|
|---|
|
| difficulty | "Medium" |
|---|
| logics | | type | "Good" |
|---|
| amount | "25" |
|---|
| icon | "Icon_Resource_TradeGoods" |
|---|
| displayName | "Deliver 25 Pack of Trade Goods" |
|---|
| description | "Goods highly sought after by traders. Can be used to fulfill orders, or sold for a large profit.
<b>Produced in:</b>
Smithy<sprite name=grade2>,
Scribe<sprite name=grade2>,
Lumber Mill<sprite name=grade1>" |
|---|
|
| type | "Good" |
|---|
| amount | "20" |
|---|
| icon | "Icon_Resource_Luxury" |
|---|
| displayName | "Deliver 20 Pack of Luxury Goods" |
|---|
| description | "Goods highly sought after by traders. Can be used to fulfill orders, or sold for a large profit.
<b>Produced in:</b>
Carpenter<sprite name=grade2>,
Pantry<sprite name=grade2>,
Cooperage<sprite name=grade1>" |
|---|
|
|
|---|
|
| difficulty | "Hard" |
|---|
| logics | | type | "Good" |
|---|
| amount | "25" |
|---|
| icon | "Icon_Resource_TradeGoods" |
|---|
| displayName | "Deliver 25 Pack of Trade Goods" |
|---|
| description | "Goods highly sought after by traders. Can be used to fulfill orders, or sold for a large profit.
<b>Produced in:</b>
Smithy<sprite name=grade2>,
Scribe<sprite name=grade2>,
Lumber Mill<sprite name=grade1>" |
|---|
|
| type | "Good" |
|---|
| amount | "25" |
|---|
| icon | "Icon_Resource_Luxury" |
|---|
| displayName | "Deliver 25 Pack of Luxury Goods" |
|---|
| description | "Goods highly sought after by traders. Can be used to fulfill orders, or sold for a large profit.
<b>Produced in:</b>
Carpenter<sprite name=grade2>,
Pantry<sprite name=grade2>,
Cooperage<sprite name=grade1>" |
|---|
|
|
|---|
|
|
|---|
| rewards1 | | id | "Amber 35" |
|---|
| displayName | "Amber Pouch" |
|---|
| description | "35 <sprite name="[valuable] amber"> Amber" |
|---|
|
|
|---|
| rewards2 | | id | "Pie 40" |
|---|
| displayName | "Basket of Pies" |
|---|
| description | "40 <sprite name="[food processed] pie"> Pie" |
|---|
|
| id | "Biscuits 40" |
|---|
| displayName | "Basket of Biscuits" |
|---|
| description | "40 <sprite name="[food processed] biscuits"> Biscuits" |
|---|
|
| id | "Skewers 40" |
|---|
| displayName | "Pack of Skewers" |
|---|
| description | "40 <sprite name="[food processed] skewers"> Skewers" |
|---|
|
| id | "Jerky 40" |
|---|
| displayName | "Basket of Jerky" |
|---|
| description | "40 <sprite name="[food processed] jerky"> Jerky" |
|---|
|
| id | "Porridge 40" |
|---|
| displayName | "Box of Porridge" |
|---|
| description | "40 <sprite name="[food processed] porridge"> Porridge" |
|---|
|
| id | "Paste 40" |
|---|
| displayName | "Bowl of Paste" |
|---|
| description | "40 <sprite name="[food processed] paste"> Paste" |
|---|
|
| id | "Pickled Goods 40" |
|---|
| displayName | "Pickled Goods" |
|---|
| description | "40 <sprite name="[food processed] pickled goods"> Pickled Goods" |
|---|
|
|
|---|
| rewards3 | | id | "Metal Tools 20" |
|---|
| displayName | "Box of Tools" |
|---|
| description | "20 <sprite name="[tools] simple tools"> Tools" |
|---|
|
|
|---|
|
| id | "IV Use Water" |
|---|
| displayName | "Rainpunk Enthusiast" |
|---|
| tiers | |
|---|
| isTimed | false |
|---|
| timeToFail | 0 |
|---|
| objectivesSets | | difficulty | "Easy" |
|---|
| logics | | type | "WaterUsed" |
|---|
| amount | "50" |
|---|
| icon | "Icon_Resource_DrizzleWater" |
|---|
| displayName | "Use Drizzle Water in engines" |
|---|
| description | "Use 50 units of <sprite name="[water] drizzle water"> Drizzle Water in Rain Engines in production buildings." |
|---|
|
| type | "WaterUsed" |
|---|
| amount | "50" |
|---|
| icon | "Icon_Resource_ClearanceWater" |
|---|
| displayName | "Use Clearance Water in engines" |
|---|
| description | "Use 50 units of <sprite name="[water] clearance water"> Clearance Water in Rain Engines in production buildings." |
|---|
|
| type | "WaterUsed" |
|---|
| amount | "50" |
|---|
| icon | "Icon_Resource_StormWater" |
|---|
| displayName | "Use Storm Water in engines" |
|---|
| description | "Use 50 units of <sprite name="[water] storm water"> Storm Water in Rain Engines in production buildings." |
|---|
|
|
|---|
|
| difficulty | "Medium" |
|---|
| logics | | type | "WaterUsed" |
|---|
| amount | "100" |
|---|
| icon | "Icon_Resource_DrizzleWater" |
|---|
| displayName | "Use Drizzle Water in engines" |
|---|
| description | "Use 100 units of <sprite name="[water] drizzle water"> Drizzle Water in Rain Engines in production buildings." |
|---|
|
| type | "WaterUsed" |
|---|
| amount | "100" |
|---|
| icon | "Icon_Resource_ClearanceWater" |
|---|
| displayName | "Use Clearance Water in engines" |
|---|
| description | "Use 100 units of <sprite name="[water] clearance water"> Clearance Water in Rain Engines in production buildings." |
|---|
|
| type | "WaterUsed" |
|---|
| amount | "100" |
|---|
| icon | "Icon_Resource_StormWater" |
|---|
| displayName | "Use Storm Water in engines" |
|---|
| description | "Use 100 units of <sprite name="[water] storm water"> Storm Water in Rain Engines in production buildings." |
|---|
|
|
|---|
|
| difficulty | "Hard" |
|---|
| logics | | type | "WaterUsed" |
|---|
| amount | "150" |
|---|
| icon | "Icon_Resource_DrizzleWater" |
|---|
| displayName | "Use Drizzle Water in engines" |
|---|
| description | "Use 150 units of <sprite name="[water] drizzle water"> Drizzle Water in Rain Engines in production buildings." |
|---|
|
| type | "WaterUsed" |
|---|
| amount | "150" |
|---|
| icon | "Icon_Resource_ClearanceWater" |
|---|
| displayName | "Use Clearance Water in engines" |
|---|
| description | "Use 150 units of <sprite name="[water] clearance water"> Clearance Water in Rain Engines in production buildings." |
|---|
|
| type | "WaterUsed" |
|---|
| amount | "150" |
|---|
| icon | "Icon_Resource_StormWater" |
|---|
| displayName | "Use Storm Water in engines" |
|---|
| description | "Use 150 units of <sprite name="[water] storm water"> Storm Water in Rain Engines in production buildings." |
|---|
|
|
|---|
|
|
|---|
| rewards1 | | id | "Copper Bar +2" |
|---|
| displayName | "Advanced Smelting" |
|---|
| description | "+2 to <sprite name="[metal] copper bar"> Copper Bars production (from gathering, farming, fishing, or production)." |
|---|
|
|
|---|
| rewards2 | | id | "Barrels 40" |
|---|
| displayName | "Barrels" |
|---|
| description | "40 <sprite name="[vessel] barrels"> Barrels" |
|---|
|
|
|---|
| rewards3 | | id | "Metal Tools 30" |
|---|
| displayName | "Box of Tools" |
|---|
| description | "30 <sprite name="[tools] simple tools"> Tools" |
|---|
|
|
|---|
|
| id | "IVA Building and Crops Packs" |
|---|
| displayName | "Funding an Outpost" |
|---|
| tiers | |
|---|
| isTimed | false |
|---|
| timeToFail | 0 |
|---|
| objectivesSets | | difficulty | "Easy" |
|---|
| logics | | type | "Good" |
|---|
| amount | "15" |
|---|
| icon | "Icon_Resource_BuildingMaterials" |
|---|
| displayName | "Deliver 15 Pack of Building Materials" |
|---|
| description | "Building materials packaged for delivery, used to fulfill orders, upgrade buildings, and trade.
<b>Produced in:</b>
Cobbler<sprite name=grade2>,
Clothier<sprite name=grade2>,
Makeshift Post<sprite name=grade0>" |
|---|
|
| type | "Good" |
|---|
| amount | "20" |
|---|
| icon | "Icon_Resource_Crops" |
|---|
| displayName | "Deliver 20 Pack of Crops" |
|---|
| description | "Crops packaged for delivery, used to fulfill orders and trade.
<b>Produced in:</b>
Granary<sprite name=grade2>,
Brewery<sprite name=grade1>,
Makeshift Post<sprite name=grade0>" |
|---|
|
|
|---|
|
| difficulty | "Medium" |
|---|
| logics | | type | "Good" |
|---|
| amount | "20" |
|---|
| icon | "Icon_Resource_BuildingMaterials" |
|---|
| displayName | "Deliver 20 Pack of Building Materials" |
|---|
| description | "Building materials packaged for delivery, used to fulfill orders, upgrade buildings, and trade.
<b>Produced in:</b>
Cobbler<sprite name=grade2>,
Clothier<sprite name=grade2>,
Makeshift Post<sprite name=grade0>" |
|---|
|
| type | "Good" |
|---|
| amount | "25" |
|---|
| icon | "Icon_Resource_Crops" |
|---|
| displayName | "Deliver 25 Pack of Crops" |
|---|
| description | "Crops packaged for delivery, used to fulfill orders and trade.
<b>Produced in:</b>
Granary<sprite name=grade2>,
Brewery<sprite name=grade1>,
Makeshift Post<sprite name=grade0>" |
|---|
|
|
|---|
|
| difficulty | "Hard" |
|---|
| logics | | type | "Good" |
|---|
| amount | "25" |
|---|
| icon | "Icon_Resource_BuildingMaterials" |
|---|
| displayName | "Deliver 25 Pack of Building Materials" |
|---|
| description | "Building materials packaged for delivery, used to fulfill orders, upgrade buildings, and trade.
<b>Produced in:</b>
Cobbler<sprite name=grade2>,
Clothier<sprite name=grade2>,
Makeshift Post<sprite name=grade0>" |
|---|
|
| type | "Good" |
|---|
| amount | "30" |
|---|
| icon | "Icon_Resource_Crops" |
|---|
| displayName | "Deliver 30 Pack of Crops" |
|---|
| description | "Crops packaged for delivery, used to fulfill orders and trade.
<b>Produced in:</b>
Granary<sprite name=grade2>,
Brewery<sprite name=grade1>,
Makeshift Post<sprite name=grade0>" |
|---|
|
|
|---|
|
|
|---|
| rewards1 | | id | "Metal Tools 24" |
|---|
| displayName | "Box of Tools" |
|---|
| description | "24 <sprite name="[tools] simple tools"> Tools" |
|---|
|
|
|---|
| rewards2 | | id | "Pie +2" |
|---|
| displayName | "Bigger Ovens" |
|---|
| description | "+2 to <sprite name="[food processed] pie"> Pie production (from gathering, farming, fishing, or production)." |
|---|
|
| id | "Biscuits +2" |
|---|
| displayName | "Bigger Pans" |
|---|
| description | "+2 to <sprite name="[food processed] biscuits"> Biscuits production (from gathering, farming, fishing, or production)." |
|---|
|
| id | "Jerky +2" |
|---|
| displayName | "Salted Jerky" |
|---|
| description | "+2 to <sprite name="[food processed] jerky"> Jerky production (from gathering, farming, fishing, or production)." |
|---|
|
| id | "Skewers +2" |
|---|
| displayName | "Bigger Grill" |
|---|
| description | "+2 to <sprite name="[food processed] skewers"> Skewers production (from gathering, farming, fishing, or production)." |
|---|
|
| id | "Pickled Goods +2" |
|---|
| displayName | "Pickle Jars" |
|---|
| description | "+2 to <sprite name="[food processed] pickled goods"> Pickled Goods production (from gathering, farming, fishing, or production)." |
|---|
|
| id | "Porridge +2" |
|---|
| displayName | "Puffed Grain" |
|---|
| description | "+2 to <sprite name="[food processed] porridge"> Porridge production (from gathering, farming, fishing, or production)." |
|---|
|
| id | "Paste +2" |
|---|
| displayName | "Steel Grater" |
|---|
| description | "+2 to <sprite name="[food processed] paste"> Paste production (from gathering, farming, fishing, or production)." |
|---|
|
|
|---|
| rewards3 | | id | "Hearth Parts 4" |
|---|
| displayName | "Wildfire Essence" |
|---|
| description | "4 <sprite name="hearth parts"> Wildfire Essence" |
|---|
|
|
|---|
|
| id | "IVA Farmfields" |
|---|
| displayName | "Focus on Farming" |
|---|
| tiers | |
|---|
| isTimed | false |
|---|
| timeToFail | 0 |
|---|
| objectivesSets | | difficulty | "Easy" |
|---|
| logics | | type | "BuildingOwning" |
|---|
| amount | "24" |
|---|
| icon | "Farmfield_icon" |
|---|
| displayName | "Farm Field" |
|---|
| description | "Can only be placed on fertile soil. Requires a Small Farm, Plantation, Herb Garden, Forester's Hut, or Homestead nearby to produce crops." |
|---|
|
| type | "Good" |
|---|
| amount | "20" |
|---|
| icon | "Icon_Resource_Crops" |
|---|
| displayName | "Deliver 20 Pack of Crops" |
|---|
| description | "Crops packaged for delivery, used to fulfill orders and trade.
<b>Produced in:</b>
Granary<sprite name=grade2>,
Brewery<sprite name=grade1>,
Makeshift Post<sprite name=grade0>" |
|---|
|
|
|---|
|
| difficulty | "Medium" |
|---|
| logics | | type | "BuildingOwning" |
|---|
| amount | "40" |
|---|
| icon | "Farmfield_icon" |
|---|
| displayName | "Farm Field" |
|---|
| description | "Can only be placed on fertile soil. Requires a Small Farm, Plantation, Herb Garden, Forester's Hut, or Homestead nearby to produce crops." |
|---|
|
| type | "Good" |
|---|
| amount | "25" |
|---|
| icon | "Icon_Resource_Crops" |
|---|
| displayName | "Deliver 25 Pack of Crops" |
|---|
| description | "Crops packaged for delivery, used to fulfill orders and trade.
<b>Produced in:</b>
Granary<sprite name=grade2>,
Brewery<sprite name=grade1>,
Makeshift Post<sprite name=grade0>" |
|---|
|
|
|---|
|
| difficulty | "Hard" |
|---|
| logics | | type | "BuildingOwning" |
|---|
| amount | "40" |
|---|
| icon | "Farmfield_icon" |
|---|
| displayName | "Farm Field" |
|---|
| description | "Can only be placed on fertile soil. Requires a Small Farm, Plantation, Herb Garden, Forester's Hut, or Homestead nearby to produce crops." |
|---|
|
| type | "Good" |
|---|
| amount | "30" |
|---|
| icon | "Icon_Resource_Crops" |
|---|
| displayName | "Deliver 30 Pack of Crops" |
|---|
| description | "Crops packaged for delivery, used to fulfill orders and trade.
<b>Produced in:</b>
Granary<sprite name=grade2>,
Brewery<sprite name=grade1>,
Makeshift Post<sprite name=grade0>" |
|---|
|
|
|---|
|
|
|---|
| rewards1 | | id | "Farmer +10" |
|---|
| displayName | "Farmer's Pack" |
|---|
| description | "Any Farmer can carry 10 additional items." |
|---|
|
|
|---|
| rewards2 | | id | "Parts 10" |
|---|
| displayName | "Parts" |
|---|
| description | "10 <sprite name="[mat processed] parts"> Parts" |
|---|
|
|
|---|
| rewards3 | | id | "NewRandomVillagers 4" |
|---|
| displayName | "Villagers" |
|---|
| description | "A group of 4 villagers." |
|---|
|
|
|---|
|
| id | "IVA Luxury Goods" |
|---|
| displayName | "Luxuries for the Citadel" |
|---|
| tiers | |
|---|
| isTimed | false |
|---|
| timeToFail | 0 |
|---|
| objectivesSets | | difficulty | "Easy" |
|---|
| logics | | type | "Good" |
|---|
| amount | "20" |
|---|
| icon | "Icon_Resource_Luxury" |
|---|
| displayName | "Deliver 20 Pack of Luxury Goods" |
|---|
| description | "Goods highly sought after by traders. Can be used to fulfill orders, or sold for a large profit.
<b>Produced in:</b>
Carpenter<sprite name=grade2>,
Pantry<sprite name=grade2>,
Cooperage<sprite name=grade1>" |
|---|
|
|
|---|
|
| difficulty | "Medium" |
|---|
| logics | | type | "Good" |
|---|
| amount | "25" |
|---|
| icon | "Icon_Resource_Luxury" |
|---|
| displayName | "Deliver 25 Pack of Luxury Goods" |
|---|
| description | "Goods highly sought after by traders. Can be used to fulfill orders, or sold for a large profit.
<b>Produced in:</b>
Carpenter<sprite name=grade2>,
Pantry<sprite name=grade2>,
Cooperage<sprite name=grade1>" |
|---|
|
|
|---|
|
| difficulty | "Hard" |
|---|
| logics | | type | "Good" |
|---|
| amount | "30" |
|---|
| icon | "Icon_Resource_Luxury" |
|---|
| displayName | "Deliver 30 Pack of Luxury Goods" |
|---|
| description | "Goods highly sought after by traders. Can be used to fulfill orders, or sold for a large profit.
<b>Produced in:</b>
Carpenter<sprite name=grade2>,
Pantry<sprite name=grade2>,
Cooperage<sprite name=grade1>" |
|---|
|
|
|---|
|
|
|---|
| rewards1 | | id | "Hearth Parts 4" |
|---|
| displayName | "Wildfire Essence" |
|---|
| description | "4 <sprite name="hearth parts"> Wildfire Essence" |
|---|
|
|
|---|
| rewards2 | | id | "NewRandomVillagers 5" |
|---|
| displayName | "Villagers" |
|---|
| description | "A group of 5 villagers." |
|---|
|
|
|---|
| rewards3 | | id | "Bricks 30" |
|---|
| displayName | "Crate of Bricks" |
|---|
| description | "30 <sprite name="[mat processed] bricks"> Bricks" |
|---|
|
|
|---|
|
| id | "IVA Master of Exploration" |
|---|
| displayName | "Master of Exploration" |
|---|
| tiers | |
|---|
| isTimed | false |
|---|
| timeToFail | 0 |
|---|
| objectivesSets | | difficulty | "Easy" |
|---|
| logics | | type | "GladeDiscovery" |
|---|
| amount | "3" |
|---|
| icon | "Icon_UI_OrderGlades" |
|---|
| displayName | "Glades" |
|---|
| description | "Cut through the forest to discover 3 glades." |
|---|
|
| type | "RelicResolved" |
|---|
| amount | "1" |
|---|
| icon | "Icon_UI_OrderDangerousGlades" |
|---|
| displayName | "Dangerous Glade Events completed" |
|---|
| description | "Complete any 1 Dangerous or Forbidden Glade Events." |
|---|
|
|
|---|
|
| difficulty | "Medium" |
|---|
| logics | | type | "GladeDiscovery" |
|---|
| amount | "3" |
|---|
| icon | "Icon_UI_OrderGlades" |
|---|
| displayName | "Glades" |
|---|
| description | "Cut through the forest to discover 3 glades." |
|---|
|
| type | "Good" |
|---|
| amount | "2" |
|---|
| icon | "Icon_Resource_AncientTablet" |
|---|
| displayName | "Deliver 2 Ancient Tablet" |
|---|
| description | "Valuable sources of knowledge, highly sought after by traders and the Queen herself. They can be found in Dangerous (<sprite name="dangerous">) or Forbidden Glades (<sprite name="forbidden">)." |
|---|
|
| type | "RelicResolved" |
|---|
| amount | "1" |
|---|
| icon | "Icon_UI_OrderDangerousGlades" |
|---|
| displayName | "Dangerous Glade Events completed" |
|---|
| description | "Complete any 1 Dangerous or Forbidden Glade Events." |
|---|
|
|
|---|
|
| difficulty | "Hard" |
|---|
| logics | | type | "GladeDiscovery" |
|---|
| amount | "3" |
|---|
| icon | "Icon_UI_OrderGlades" |
|---|
| displayName | "Glades" |
|---|
| description | "Cut through the forest to discover 3 glades." |
|---|
|
| type | "Good" |
|---|
| amount | "3" |
|---|
| icon | "Icon_Resource_AncientTablet" |
|---|
| displayName | "Deliver 3 Ancient Tablet" |
|---|
| description | "Valuable sources of knowledge, highly sought after by traders and the Queen herself. They can be found in Dangerous (<sprite name="dangerous">) or Forbidden Glades (<sprite name="forbidden">)." |
|---|
|
| type | "RelicResolved" |
|---|
| amount | "2" |
|---|
| icon | "Icon_UI_OrderDangerousGlades" |
|---|
| displayName | "Dangerous Glade Events completed" |
|---|
| description | "Complete any 2 Dangerous or Forbidden Glade Events." |
|---|
|
|
|---|
|
|
|---|
| rewards1 | | id | "Crystalized Dew +1" |
|---|
| displayName | "Crystal Growth" |
|---|
| description | "+1 to <sprite name="[metal] crystalized dew"> Crystalized Dew production (from gathering, farming, fishing, or production)." |
|---|
|
|
|---|
| rewards2 | | id | "Amber 25" |
|---|
| displayName | "Amber Pouch" |
|---|
| description | "25 <sprite name="[valuable] amber"> Amber" |
|---|
|
|
|---|
| rewards3 | | id | "Parts 10" |
|---|
| displayName | "Parts" |
|---|
| description | "10 <sprite name="[mat processed] parts"> Parts" |
|---|
|
|
|---|
|
| id | "IVA Outpost" |
|---|
| displayName | "Advanced Outposts" |
|---|
| tiers | |
|---|
| isTimed | false |
|---|
| timeToFail | 0 |
|---|
| objectivesSets | | difficulty | "Easy" |
|---|
| logics | | type | "HubLeveledUp" |
|---|
| amount | "1" |
|---|
| icon | "Icon_UI_Disctrict" |
|---|
| displayName | "District (Level 3)" |
|---|
| description | "Have at least 1 Hearths upgraded to level: District (Level 3)." |
|---|
|
|
|---|
|
| difficulty | "Medium" |
|---|
| logics | | type | "HubLeveledUp" |
|---|
| amount | "2" |
|---|
| icon | "Icon_UI_Disctrict" |
|---|
| displayName | "District (Level 3)" |
|---|
| description | "Have at least 2 Hearths upgraded to level: District (Level 3)." |
|---|
|
|
|---|
|
| difficulty | "Hard" |
|---|
| logics | | type | "HubLeveledUp" |
|---|
| amount | "2" |
|---|
| icon | "Icon_UI_Disctrict" |
|---|
| displayName | "District (Level 3)" |
|---|
| description | "Have at least 2 Hearths upgraded to level: District (Level 3)." |
|---|
|
| type | "BuildingOwning" |
|---|
| amount | "1" |
|---|
| icon | "Storage (buildable)_icon" |
|---|
| displayName | "Small Warehouse" |
|---|
| description | "Stores a large amount of goods and protects them from the rain. Workers always deliver and take goods from the Warehouse nearest to them." |
|---|
|
|
|---|
|
|
|---|
| rewards1 | | id | "Mushroom +1" |
|---|
| displayName | "Fungal Growth" |
|---|
| description | "+1 to <sprite name="[food raw] mushrooms"> Mushrooms production (from gathering, farming, fishing, or production)." |
|---|
|
|
|---|
| rewards2 | | id | "Planks 20" |
|---|
| displayName | "Box of Planks" |
|---|
| description | "20 <sprite name="[mat processed] planks"> Planks" |
|---|
|
|
|---|
| rewards3 | | id | "NewRandomVillagers 3" |
|---|
| displayName | "Villagers" |
|---|
| description | "A group of 3 villagers." |
|---|
|
|
|---|
|
| id | "IVA Pastries" |
|---|
| displayName | "Pastries" |
|---|
| tiers | |
|---|
| isTimed | false |
|---|
| timeToFail | 0 |
|---|
| objectivesSets | | difficulty | "Easy" |
|---|
| logics | | type | "NeedServed" |
|---|
| amount | "50" |
|---|
| icon | "Icon_Resource_Pie" |
|---|
| displayName | "Need for Pie fulfilled" |
|---|
| description | "Fulfill your villagers' need for eating pie 50 times." |
|---|
|
| type | "NeedServed" |
|---|
| amount | "50" |
|---|
| icon | "Icon_Resource_Biscuits" |
|---|
| displayName | "Need for Biscuits fulfilled" |
|---|
| description | "Fulfill your villagers' need for eating biscuits 50 times." |
|---|
|
|
|---|
|
| difficulty | "Medium" |
|---|
| logics | | type | "NeedServed" |
|---|
| amount | "60" |
|---|
| icon | "Icon_Resource_Pie" |
|---|
| displayName | "Need for Pie fulfilled" |
|---|
| description | "Fulfill your villagers' need for eating pie 60 times." |
|---|
|
| type | "NeedServed" |
|---|
| amount | "60" |
|---|
| icon | "Icon_Resource_Biscuits" |
|---|
| displayName | "Need for Biscuits fulfilled" |
|---|
| description | "Fulfill your villagers' need for eating biscuits 60 times." |
|---|
|
|
|---|
|
| difficulty | "Hard" |
|---|
| logics | | type | "NeedServed" |
|---|
| amount | "70" |
|---|
| icon | "Icon_Resource_Pie" |
|---|
| displayName | "Need for Pie fulfilled" |
|---|
| description | "Fulfill your villagers' need for eating pie 70 times." |
|---|
|
| type | "NeedServed" |
|---|
| amount | "70" |
|---|
| icon | "Icon_Resource_Biscuits" |
|---|
| displayName | "Need for Biscuits fulfilled" |
|---|
| description | "Fulfill your villagers' need for eating biscuits 70 times." |
|---|
|
|
|---|
|
|
|---|
| rewards1 | | id | "Sea Marrow 50" |
|---|
| displayName | "Crate of Sea Marrow" |
|---|
| description | "50 <sprite name="[crafting] sea marrow"> Sea Marrow" |
|---|
|
|
|---|
| rewards2 | | id | "NewRandomVillagers 4" |
|---|
| displayName | "Villagers" |
|---|
| description | "A group of 4 villagers." |
|---|
|
|
|---|
| rewards3 | | id | "Parts 8" |
|---|
| displayName | "Parts" |
|---|
| description | "8 <sprite name="[mat processed] parts"> Parts" |
|---|
|
|
|---|
|
| id | "IVA Serving the People" |
|---|
| displayName | "Serving the People" |
|---|
| tiers | |
|---|
| isTimed | false |
|---|
| timeToFail | 0 |
|---|
| objectivesSets | | difficulty | "Easy" |
|---|
| logics | | type | "NeedServed" |
|---|
| amount | "40" |
|---|
| icon | "Icon_Resource_PickledGoods" |
|---|
| displayName | "Need for Pickled Goods fulfilled" |
|---|
| description | "Fulfill your villagers' need for eating pickled goods 40 times." |
|---|
|
| type | "NeedServed" |
|---|
| amount | "40" |
|---|
| icon | "Icon_Resource_Skewers" |
|---|
| displayName | "Need for Skewers fulfilled" |
|---|
| description | "Fulfill your villagers' need for eating skewers 40 times." |
|---|
|
| type | "NeedServed" |
|---|
| amount | "40" |
|---|
| icon | "Icon_Resource_Jerky" |
|---|
| displayName | "Need for Jerky fulfilled" |
|---|
| description | "Fulfill your villagers' need for eating jerky 40 times." |
|---|
|
|
|---|
|
| difficulty | "Medium" |
|---|
| logics | | type | "NeedServed" |
|---|
| amount | "50" |
|---|
| icon | "Icon_Resource_PickledGoods" |
|---|
| displayName | "Need for Pickled Goods fulfilled" |
|---|
| description | "Fulfill your villagers' need for eating pickled goods 50 times." |
|---|
|
| type | "NeedServed" |
|---|
| amount | "50" |
|---|
| icon | "Icon_Resource_Skewers" |
|---|
| displayName | "Need for Skewers fulfilled" |
|---|
| description | "Fulfill your villagers' need for eating skewers 50 times." |
|---|
|
| type | "NeedServed" |
|---|
| amount | "50" |
|---|
| icon | "Icon_Resource_Jerky" |
|---|
| displayName | "Need for Jerky fulfilled" |
|---|
| description | "Fulfill your villagers' need for eating jerky 50 times." |
|---|
|
|
|---|
|
| difficulty | "Hard" |
|---|
| logics | | type | "NeedServed" |
|---|
| amount | "60" |
|---|
| icon | "Icon_Resource_PickledGoods" |
|---|
| displayName | "Need for Pickled Goods fulfilled" |
|---|
| description | "Fulfill your villagers' need for eating pickled goods 60 times." |
|---|
|
| type | "NeedServed" |
|---|
| amount | "60" |
|---|
| icon | "Icon_Resource_Skewers" |
|---|
| displayName | "Need for Skewers fulfilled" |
|---|
| description | "Fulfill your villagers' need for eating skewers 60 times." |
|---|
|
| type | "NeedServed" |
|---|
| amount | "60" |
|---|
| icon | "Icon_Resource_Jerky" |
|---|
| displayName | "Need for Jerky fulfilled" |
|---|
| description | "Fulfill your villagers' need for eating jerky 60 times." |
|---|
|
|
|---|
|
|
|---|
| rewards1 | | id | "Metal Tools 24" |
|---|
| displayName | "Box of Tools" |
|---|
| description | "24 <sprite name="[tools] simple tools"> Tools" |
|---|
|
|
|---|
| rewards2 | | id | "Food Production Speed +20" |
|---|
| displayName | "Viceroy's Survival Guide" |
|---|
| description | "A handy set of notes on how to survive in the wilderness, written by an anonymous viceroy. Increases global food production speed by 20%." |
|---|
|
|
|---|
| rewards3 | | id | "Oil 50" |
|---|
| displayName | "Oil Vessels" |
|---|
| description | "50 <sprite name="[crafting] oil"> Oil" |
|---|
|
|
|---|
|
| id | "IVA Stone Roads" |
|---|
| displayName | "Stone Roads" |
|---|
| tiers | |
|---|
| isTimed | false |
|---|
| timeToFail | 0 |
|---|
| objectivesSets | | difficulty | "Easy" |
|---|
| logics | | type | "BuildingOwning" |
|---|
| amount | "30" |
|---|
| icon | "Paved Road_icon" |
|---|
| displayName | "Paved Road" |
|---|
| description | "A road made out of stone. Grants a 15% speed increase to villagers. Road construction cost is not affected by effects, modifiers, or perks." |
|---|
|
|
|---|
|
| difficulty | "Medium" |
|---|
| logics | | type | "BuildingOwning" |
|---|
| amount | "50" |
|---|
| icon | "Paved Road_icon" |
|---|
| displayName | "Paved Road" |
|---|
| description | "A road made out of stone. Grants a 15% speed increase to villagers. Road construction cost is not affected by effects, modifiers, or perks." |
|---|
|
|
|---|
|
|
|---|
| rewards1 | | id | "Amber 20" |
|---|
| displayName | "Amber Pouch" |
|---|
| description | "20 <sprite name="[valuable] amber"> Amber" |
|---|
|
|
|---|
| rewards2 | | id | "Metal Tools 24" |
|---|
| displayName | "Box of Tools" |
|---|
| description | "24 <sprite name="[tools] simple tools"> Tools" |
|---|
|
|
|---|
| rewards3 | | id | "Pottery 40" |
|---|
| displayName | "Box of Pottery" |
|---|
| description | "40 <sprite name="[vessel] pottery"> Pottery" |
|---|
|
|
|---|
|
| id | "IVA Tablets" |
|---|
| displayName | "Deeper into the Wilds" |
|---|
| tiers | |
|---|
| isTimed | false |
|---|
| timeToFail | 0 |
|---|
| objectivesSets | | difficulty | "Easy" |
|---|
| logics | | type | "Good" |
|---|
| amount | "4" |
|---|
| icon | "Icon_Resource_AncientTablet" |
|---|
| displayName | "Deliver 4 Ancient Tablet" |
|---|
| description | "Valuable sources of knowledge, highly sought after by traders and the Queen herself. They can be found in Dangerous (<sprite name="dangerous">) or Forbidden Glades (<sprite name="forbidden">)." |
|---|
|
|
|---|
|
| difficulty | "Medium" |
|---|
| logics | | type | "Good" |
|---|
| amount | "5" |
|---|
| icon | "Icon_Resource_AncientTablet" |
|---|
| displayName | "Deliver 5 Ancient Tablet" |
|---|
| description | "Valuable sources of knowledge, highly sought after by traders and the Queen herself. They can be found in Dangerous (<sprite name="dangerous">) or Forbidden Glades (<sprite name="forbidden">)." |
|---|
|
|
|---|
|
| difficulty | "Hard" |
|---|
| logics | | type | "Good" |
|---|
| amount | "6" |
|---|
| icon | "Icon_Resource_AncientTablet" |
|---|
| displayName | "Deliver 6 Ancient Tablet" |
|---|
| description | "Valuable sources of knowledge, highly sought after by traders and the Queen herself. They can be found in Dangerous (<sprite name="dangerous">) or Forbidden Glades (<sprite name="forbidden">)." |
|---|
|
|
|---|
|
|
|---|
| rewards1 | | id | "Root for every glade" |
|---|
| displayName | "Grubbing Tools" |
|---|
| description | "A set of tools designed for grubbing tree stumps. Gain 15 <sprite name="[food raw] roots"> Roots every time you discover a new glade." |
|---|
|
|
|---|
| rewards2 | | id | "NewRandomVillagers 5" |
|---|
| displayName | "Villagers" |
|---|
| description | "A group of 5 villagers." |
|---|
|
|
|---|
| rewards3 | | id | "Skewers 40" |
|---|
| displayName | "Pack of Skewers" |
|---|
| description | "40 <sprite name="[food processed] skewers"> Skewers" |
|---|
|
| id | "Jerky 40" |
|---|
| displayName | "Basket of Jerky" |
|---|
| description | "40 <sprite name="[food processed] jerky"> Jerky" |
|---|
|
| id | "Biscuits 40" |
|---|
| displayName | "Basket of Biscuits" |
|---|
| description | "40 <sprite name="[food processed] biscuits"> Biscuits" |
|---|
|
| id | "Pie 40" |
|---|
| displayName | "Basket of Pies" |
|---|
| description | "40 <sprite name="[food processed] pie"> Pie" |
|---|
|
| id | "Pickled Goods 40" |
|---|
| displayName | "Pickled Goods" |
|---|
| description | "40 <sprite name="[food processed] pickled goods"> Pickled Goods" |
|---|
|
| id | "Porridge 40" |
|---|
| displayName | "Box of Porridge" |
|---|
| description | "40 <sprite name="[food processed] porridge"> Porridge" |
|---|
|
| id | "Paste 40" |
|---|
| displayName | "Bowl of Paste" |
|---|
| description | "40 <sprite name="[food processed] paste"> Paste" |
|---|
|
|
|---|
|
| id | "IVA TO Bonfire" |
|---|
| displayName | "Great Expansion" |
|---|
| tiers | |
|---|
| isTimed | true |
|---|
| timeToFail | 600 |
|---|
| objectivesSets | | difficulty | "Hard" |
|---|
| logics | | type | "HubLeveledUp" |
|---|
| amount | "2" |
|---|
| icon | "Icon_UI_Neighborhood" |
|---|
| displayName | "Neighborhood (Level 2)" |
|---|
| description | "Have at least 2 Hearths upgraded to level: Neighborhood (Level 2)." |
|---|
|
| type | "HubLeveledUp" |
|---|
| amount | "1" |
|---|
| icon | "Icon_UI_Disctrict" |
|---|
| displayName | "District (Level 3)" |
|---|
| description | "Have at least 1 Hearths upgraded to level: District (Level 3)." |
|---|
|
|
|---|
|
|
|---|
| rewards1 | | id | "Lumber Speed +50" |
|---|
| displayName | "Reinforced Axes" |
|---|
| description | "Woodcutting is a lot easier. Woodcutters' Camp production is 35% quicker." |
|---|
|
|
|---|
| rewards2 | | id | "Planks 30" |
|---|
| displayName | "Box of Planks" |
|---|
| description | "30 <sprite name="[mat processed] planks"> Planks" |
|---|
|
|
|---|
| rewards3 | | id | "Temple Blueprint" |
|---|
| displayName | "Temple" |
|---|
| description | "A place where villagers can fulfill their need for: Religion, Education. Passive effects: Sacrament of the Flame." |
|---|
|
|
|---|
|
| id | "IVA TO Cooking" |
|---|
| displayName | "Advanced Cuisine" |
|---|
| tiers | |
|---|
| isTimed | true |
|---|
| timeToFail | 600 |
|---|
| objectivesSets | | difficulty | "Easy" |
|---|
| logics | | type | "Good" |
|---|
| amount | "40" |
|---|
| icon | "Icon_Resource_Skewers" |
|---|
| displayName | "Deliver 40 Skewers" |
|---|
| description | "A Lizard specialty. Liked by: Lizards, <color=#a9a9a9>Locked</color>, <color=#a9a9a9>Locked</color>. Villagers with a satisfied need for skewers have an increased chance of producing double yields.
<b>Produced in:</b>
Grill<sprite name=grade3>,
Cookhouse<sprite name=grade2>,
Butcher<sprite name=grade2>,
Furnace<sprite name=grade2>,
Field Kitchen<sprite name=grade0>" |
|---|
|
| type | "Good" |
|---|
| amount | "40" |
|---|
| icon | "Icon_Resource_Jerky" |
|---|
| displayName | "Deliver 40 Jerky" |
|---|
| description | "Preserved, dried meat. Liked by: Lizards, <color=#a9a9a9>Locked</color>. Villagers with a satisfied need for jerky have an increased chance of producing double yields.
<b>Produced in:</b>
Smokehouse<sprite name=grade3>,
Butcher<sprite name=grade2>,
Apothecary<sprite name=grade2>,
Kiln<sprite name=grade1>" |
|---|
|
|
|---|
|
| difficulty | "Medium" |
|---|
| logics | | type | "Good" |
|---|
| amount | "50" |
|---|
| icon | "Icon_Resource_Skewers" |
|---|
| displayName | "Deliver 50 Skewers" |
|---|
| description | "A Lizard specialty. Liked by: Lizards, <color=#a9a9a9>Locked</color>, <color=#a9a9a9>Locked</color>. Villagers with a satisfied need for skewers have an increased chance of producing double yields.
<b>Produced in:</b>
Grill<sprite name=grade3>,
Cookhouse<sprite name=grade2>,
Butcher<sprite name=grade2>,
Furnace<sprite name=grade2>,
Field Kitchen<sprite name=grade0>" |
|---|
|
| type | "Good" |
|---|
| amount | "50" |
|---|
| icon | "Icon_Resource_Jerky" |
|---|
| displayName | "Deliver 50 Jerky" |
|---|
| description | "Preserved, dried meat. Liked by: Lizards, <color=#a9a9a9>Locked</color>. Villagers with a satisfied need for jerky have an increased chance of producing double yields.
<b>Produced in:</b>
Smokehouse<sprite name=grade3>,
Butcher<sprite name=grade2>,
Apothecary<sprite name=grade2>,
Kiln<sprite name=grade1>" |
|---|
|
|
|---|
|
| difficulty | "Hard" |
|---|
| logics | | type | "Good" |
|---|
| amount | "50" |
|---|
| icon | "Icon_Resource_Skewers" |
|---|
| displayName | "Deliver 50 Skewers" |
|---|
| description | "A Lizard specialty. Liked by: Lizards, <color=#a9a9a9>Locked</color>, <color=#a9a9a9>Locked</color>. Villagers with a satisfied need for skewers have an increased chance of producing double yields.
<b>Produced in:</b>
Grill<sprite name=grade3>,
Cookhouse<sprite name=grade2>,
Butcher<sprite name=grade2>,
Furnace<sprite name=grade2>,
Field Kitchen<sprite name=grade0>" |
|---|
|
| type | "Good" |
|---|
| amount | "50" |
|---|
| icon | "Icon_Resource_Jerky" |
|---|
| displayName | "Deliver 50 Jerky" |
|---|
| description | "Preserved, dried meat. Liked by: Lizards, <color=#a9a9a9>Locked</color>. Villagers with a satisfied need for jerky have an increased chance of producing double yields.
<b>Produced in:</b>
Smokehouse<sprite name=grade3>,
Butcher<sprite name=grade2>,
Apothecary<sprite name=grade2>,
Kiln<sprite name=grade1>" |
|---|
|
| type | "Good" |
|---|
| amount | "50" |
|---|
| icon | "Icon_Resource_Porridge" |
|---|
| displayName | "Deliver 50 Porridge" |
|---|
| description | "A nutritious and warming meal. Liked by: Humans, <color=#a9a9a9>Locked</color>, <color=#a9a9a9>Locked</color>. Villagers with a satisfied need for porridge have an increased chance of producing double yields.
<b>Produced in:</b>
Beanery<sprite name=grade3>,
Cookhouse<sprite name=grade2>,
Pantry<sprite name=grade2>,
Brewery<sprite name=grade2>" |
|---|
|
|
|---|
|
|
|---|
| rewards1 | | id | "Ale +3" |
|---|
| displayName | "Bigger Barrels" |
|---|
| description | "+3 to <sprite name="[needs] ale"> Ale production (from gathering, farming, fishing, or production)." |
|---|
|
| id | "Wine +3" |
|---|
| displayName | "Advanced Filters" |
|---|
| description | "+3 to <sprite name="[needs] wine"> Wine production (from gathering, farming, fishing, or production)." |
|---|
|
| id | "Pickled Goods +3" |
|---|
| displayName | "Pickle Jars" |
|---|
| description | "+3 to <sprite name="[food processed] pickled goods"> Pickled Goods production (from gathering, farming, fishing, or production)." |
|---|
|
| id | "Paste +3" |
|---|
| displayName | "Steel Grater" |
|---|
| description | "+3 to <sprite name="[food processed] paste"> Paste production (from gathering, farming, fishing, or production)." |
|---|
|
| id | "Skewers +3" |
|---|
| displayName | "Bigger Grill" |
|---|
| description | "+3 to <sprite name="[food processed] skewers"> Skewers production (from gathering, farming, fishing, or production)." |
|---|
|
| id | "Jerky +3" |
|---|
| displayName | "Salted Jerky" |
|---|
| description | "+3 to <sprite name="[food processed] jerky"> Jerky production (from gathering, farming, fishing, or production)." |
|---|
|
|
|---|
| rewards2 | | id | "Food Production Speed +33" |
|---|
| displayName | "Viceroy's Survival Guide" |
|---|
| description | "A handy set of notes on how to survive in the wilderness, written by an anonymous viceroy. Increases global food production speed by 33%." |
|---|
|
|
|---|
| rewards3 | | id | "Tavern Blueprint" |
|---|
| displayName | "Tavern" |
|---|
| description | "A place where villagers can fulfill their need for: Leisure, Luxury. Passive effects: Gleeman's Tales." |
|---|
|
|
|---|
|
| id | "IVA TO Glades Tablets Relics" |
|---|
| displayName | "Time of Courage" |
|---|
| tiers | |
|---|
| isTimed | true |
|---|
| timeToFail | 900 |
|---|
| objectivesSets | | difficulty | "Easy" |
|---|
| logics | | type | "GladeDiscovery" |
|---|
| amount | "1" |
|---|
| icon | "Icon_UI_OrderGlades" |
|---|
| displayName | "Glades" |
|---|
| description | "Cut through the forest to discover 1 glades." |
|---|
|
| type | "RelicResolved" |
|---|
| amount | "1" |
|---|
| icon | "Icon_UI_OrderDangerousGlades" |
|---|
| displayName | "Dangerous Glade Events completed" |
|---|
| description | "Complete any 1 Dangerous or Forbidden Glade Events." |
|---|
|
|
|---|
|
| difficulty | "Medium" |
|---|
| logics | | type | "GladeDiscovery" |
|---|
| amount | "2" |
|---|
| icon | "Icon_UI_OrderGlades" |
|---|
| displayName | "Glades" |
|---|
| description | "Cut through the forest to discover 2 glades." |
|---|
|
| type | "Good" |
|---|
| amount | "2" |
|---|
| icon | "Icon_Resource_AncientTablet" |
|---|
| displayName | "Deliver 2 Ancient Tablet" |
|---|
| description | "Valuable sources of knowledge, highly sought after by traders and the Queen herself. They can be found in Dangerous (<sprite name="dangerous">) or Forbidden Glades (<sprite name="forbidden">)." |
|---|
|
| type | "RelicResolved" |
|---|
| amount | "1" |
|---|
| icon | "Icon_UI_OrderDangerousGlades" |
|---|
| displayName | "Dangerous Glade Events completed" |
|---|
| description | "Complete any 1 Dangerous or Forbidden Glade Events." |
|---|
|
|
|---|
|
| difficulty | "Hard" |
|---|
| logics | | type | "GladeDiscovery" |
|---|
| amount | "3" |
|---|
| icon | "Icon_UI_OrderGlades" |
|---|
| displayName | "Glades" |
|---|
| description | "Cut through the forest to discover 3 glades." |
|---|
|
| type | "Good" |
|---|
| amount | "4" |
|---|
| icon | "Icon_Resource_AncientTablet" |
|---|
| displayName | "Deliver 4 Ancient Tablet" |
|---|
| description | "Valuable sources of knowledge, highly sought after by traders and the Queen herself. They can be found in Dangerous (<sprite name="dangerous">) or Forbidden Glades (<sprite name="forbidden">)." |
|---|
|
| type | "RelicResolved" |
|---|
| amount | "2" |
|---|
| icon | "Icon_UI_OrderDangerousGlades" |
|---|
| displayName | "Dangerous Glade Events completed" |
|---|
| description | "Complete any 2 Dangerous or Forbidden Glade Events." |
|---|
|
|
|---|
|
|
|---|
| rewards1 | | id | "Amber 40" |
|---|
| displayName | "Amber Pouch" |
|---|
| description | "40 <sprite name="[valuable] amber"> Amber" |
|---|
|
|
|---|
| rewards2 | | id | "Hearth Parts 6" |
|---|
| displayName | "Wildfire Essence" |
|---|
| description | "6 <sprite name="hearth parts"> Wildfire Essence" |
|---|
|
|
|---|
| rewards3 | | id | "Temple Blueprint" |
|---|
| displayName | "Temple" |
|---|
| description | "A place where villagers can fulfill their need for: Religion, Education. Passive effects: Sacrament of the Flame." |
|---|
|
|
|---|
|
| id | "IVA TO Packing" |
|---|
| displayName | "Large Parcel" |
|---|
| tiers | |
|---|
| isTimed | true |
|---|
| timeToFail | 600 |
|---|
| objectivesSets | | difficulty | "Easy" |
|---|
| logics | | type | "Good" |
|---|
| amount | "20" |
|---|
| icon | "Icon_Resource_BuildingMaterials" |
|---|
| displayName | "Deliver 20 Pack of Building Materials" |
|---|
| description | "Building materials packaged for delivery, used to fulfill orders, upgrade buildings, and trade.
<b>Produced in:</b>
Cobbler<sprite name=grade2>,
Clothier<sprite name=grade2>,
Makeshift Post<sprite name=grade0>" |
|---|
|
| type | "Good" |
|---|
| amount | "20" |
|---|
| icon | "Icon_Resource_Oil" |
|---|
| displayName | "Deliver 20 Oil" |
|---|
| description | "Efficient fuel.
<b>Obtained in:</b>
Press<sprite name=grade3>,
Druid's Hut<sprite name=grade3>,
Butcher<sprite name=grade2>" |
|---|
|
|
|---|
|
| difficulty | "Medium" |
|---|
| logics | | type | "Good" |
|---|
| amount | "25" |
|---|
| icon | "Icon_Resource_BuildingMaterials" |
|---|
| displayName | "Deliver 25 Pack of Building Materials" |
|---|
| description | "Building materials packaged for delivery, used to fulfill orders, upgrade buildings, and trade.
<b>Produced in:</b>
Cobbler<sprite name=grade2>,
Clothier<sprite name=grade2>,
Makeshift Post<sprite name=grade0>" |
|---|
|
| type | "Good" |
|---|
| amount | "25" |
|---|
| icon | "Icon_Resource_Oil" |
|---|
| displayName | "Deliver 25 Oil" |
|---|
| description | "Efficient fuel.
<b>Obtained in:</b>
Press<sprite name=grade3>,
Druid's Hut<sprite name=grade3>,
Butcher<sprite name=grade2>" |
|---|
|
|
|---|
|
| difficulty | "Hard" |
|---|
| logics | | type | "Good" |
|---|
| amount | "30" |
|---|
| icon | "Icon_Resource_BuildingMaterials" |
|---|
| displayName | "Deliver 30 Pack of Building Materials" |
|---|
| description | "Building materials packaged for delivery, used to fulfill orders, upgrade buildings, and trade.
<b>Produced in:</b>
Cobbler<sprite name=grade2>,
Clothier<sprite name=grade2>,
Makeshift Post<sprite name=grade0>" |
|---|
|
| type | "Good" |
|---|
| amount | "30" |
|---|
| icon | "Icon_Resource_Oil" |
|---|
| displayName | "Deliver 30 Oil" |
|---|
| description | "Efficient fuel.
<b>Obtained in:</b>
Press<sprite name=grade3>,
Druid's Hut<sprite name=grade3>,
Butcher<sprite name=grade2>" |
|---|
|
|
|---|
|
|
|---|
| rewards1 | | id | "Oil +3" |
|---|
| displayName | "Heavy Press" |
|---|
| description | "+3 to <sprite name="[crafting] oil"> Oil production (from gathering, farming, fishing, or production)." |
|---|
|
|
|---|
| rewards2 | | id | "Metal Tools 24" |
|---|
| displayName | "Box of Tools" |
|---|
| description | "24 <sprite name="[tools] simple tools"> Tools" |
|---|
|
|
|---|
| rewards3 | | id | "Scout +10" |
|---|
| displayName | "Scout's Pack" |
|---|
| description | "Workers assigned to Glade Events can carry 10 more items." |
|---|
|
|
|---|
|
| id | "IVA TO Wood and Packs" |
|---|
| displayName | "Ravenous Axes" |
|---|
| tiers | |
|---|
| isTimed | true |
|---|
| timeToFail | 630 |
|---|
| objectivesSets | | difficulty | "Easy" |
|---|
| logics | | type | "BuildingProduction" |
|---|
| amount | "200" |
|---|
| icon | "Icon_Resource_Wood" |
|---|
| displayName | "Wood in Woodcutters' Camp" |
|---|
| description | "Produce 200 Wood in the building: Woodcutters' Camp." |
|---|
|
| type | "Good" |
|---|
| amount | "15" |
|---|
| icon | "Icon_Resource_Provisions" |
|---|
| displayName | "Deliver 15 Pack of Provisions" |
|---|
| description | "Provisions necessary for sending caravans into the wild. Used to fulfill orders, trade, and pay for trade routes.
<b>Produced in:</b>
Provisioner<sprite name=grade2>,
Cellar<sprite name=grade1>,
Makeshift Post<sprite name=grade0>" |
|---|
|
|
|---|
|
| difficulty | "Medium" |
|---|
| logics | | type | "BuildingProduction" |
|---|
| amount | "250" |
|---|
| icon | "Icon_Resource_Wood" |
|---|
| displayName | "Wood in Woodcutters' Camp" |
|---|
| description | "Produce 250 Wood in the building: Woodcutters' Camp." |
|---|
|
| type | "Good" |
|---|
| amount | "20" |
|---|
| icon | "Icon_Resource_Provisions" |
|---|
| displayName | "Deliver 20 Pack of Provisions" |
|---|
| description | "Provisions necessary for sending caravans into the wild. Used to fulfill orders, trade, and pay for trade routes.
<b>Produced in:</b>
Provisioner<sprite name=grade2>,
Cellar<sprite name=grade1>,
Makeshift Post<sprite name=grade0>" |
|---|
|
|
|---|
|
| difficulty | "Hard" |
|---|
| logics | | type | "BuildingProduction" |
|---|
| amount | "300" |
|---|
| icon | "Icon_Resource_Wood" |
|---|
| displayName | "Wood in Woodcutters' Camp" |
|---|
| description | "Produce 300 Wood in the building: Woodcutters' Camp." |
|---|
|
| type | "Good" |
|---|
| amount | "30" |
|---|
| icon | "Icon_Resource_Provisions" |
|---|
| displayName | "Deliver 30 Pack of Provisions" |
|---|
| description | "Provisions necessary for sending caravans into the wild. Used to fulfill orders, trade, and pay for trade routes.
<b>Produced in:</b>
Provisioner<sprite name=grade2>,
Cellar<sprite name=grade1>,
Makeshift Post<sprite name=grade0>" |
|---|
|
|
|---|
|
|
|---|
| rewards1 | | id | "Paper +5" |
|---|
| displayName | "Advanced Press" |
|---|
| description | "+5 to <sprite name="[needs] scrolls"> Scrolls production (from gathering, farming, fishing, or production)." |
|---|
|
| id | "Ale +5" |
|---|
| displayName | "Bigger Barrels" |
|---|
| description | "+5 to <sprite name="[needs] ale"> Ale production (from gathering, farming, fishing, or production)." |
|---|
|
| id | "Wine +5" |
|---|
| displayName | "Advanced Filters" |
|---|
| description | "+5 to <sprite name="[needs] wine"> Wine production (from gathering, farming, fishing, or production)." |
|---|
|
| id | "Training Gear +5" |
|---|
| displayName | "Woodworking Tools" |
|---|
| description | "+5 to <sprite name="[needs] training gear"> Training Gear production (from gathering, farming, fishing, or production)." |
|---|
|
| id | "Incense +5" |
|---|
| displayName | "Vessel of Incense" |
|---|
| description | "+5 to <sprite name="[needs] incense"> Incense production (from gathering, farming, fishing, or production)." |
|---|
|
| id | "Tea +5" |
|---|
| displayName | "Tea Infuser" |
|---|
| description | "+5 to <sprite name="[needs] tea"> Tea production (from gathering, farming, fishing, or production)." |
|---|
|
|
|---|
| rewards2 | | id | "Parts 15" |
|---|
| displayName | "Parts" |
|---|
| description | "15 <sprite name="[mat processed] parts"> Parts" |
|---|
|
|
|---|
| rewards3 | | id | "Flour 5pm" |
|---|
| displayName | "Flour Delivery Line" |
|---|
| description | "5 <sprite name="[crafting] flour"> Flour per minute. Not affected by production bonuses and does not contribute to production-based perks" |
|---|
|
|
|---|
|
| id | "IVA Trade Goods" |
|---|
| displayName | "Goods for the Citadel" |
|---|
| tiers | |
|---|
| isTimed | false |
|---|
| timeToFail | 0 |
|---|
| objectivesSets | | difficulty | "Easy" |
|---|
| logics | | type | "Good" |
|---|
| amount | "20" |
|---|
| icon | "Icon_Resource_TradeGoods" |
|---|
| displayName | "Deliver 20 Pack of Trade Goods" |
|---|
| description | "Goods highly sought after by traders. Can be used to fulfill orders, or sold for a large profit.
<b>Produced in:</b>
Smithy<sprite name=grade2>,
Scribe<sprite name=grade2>,
Lumber Mill<sprite name=grade1>" |
|---|
|
|
|---|
|
| difficulty | "Medium" |
|---|
| logics | | type | "Good" |
|---|
| amount | "25" |
|---|
| icon | "Icon_Resource_TradeGoods" |
|---|
| displayName | "Deliver 25 Pack of Trade Goods" |
|---|
| description | "Goods highly sought after by traders. Can be used to fulfill orders, or sold for a large profit.
<b>Produced in:</b>
Smithy<sprite name=grade2>,
Scribe<sprite name=grade2>,
Lumber Mill<sprite name=grade1>" |
|---|
|
|
|---|
|
| difficulty | "Hard" |
|---|
| logics | | type | "Good" |
|---|
| amount | "25" |
|---|
| icon | "Icon_Resource_TradeGoods" |
|---|
| displayName | "Deliver 25 Pack of Trade Goods" |
|---|
| description | "Goods highly sought after by traders. Can be used to fulfill orders, or sold for a large profit.
<b>Produced in:</b>
Smithy<sprite name=grade2>,
Scribe<sprite name=grade2>,
Lumber Mill<sprite name=grade1>" |
|---|
|
| type | "Good" |
|---|
| amount | "15" |
|---|
| icon | "Icon_Resource_Amber" |
|---|
| displayName | "Deliver 15 Amber" |
|---|
| description | "Crystallized resin. The main currency of the kingdom." |
|---|
|
|
|---|
|
|
|---|
| rewards1 | | id | "NewRandomVillagers 5" |
|---|
| displayName | "Villagers" |
|---|
| description | "A group of 5 villagers." |
|---|
|
|
|---|
| rewards2 | | id | "Pie 40" |
|---|
| displayName | "Basket of Pies" |
|---|
| description | "40 <sprite name="[food processed] pie"> Pie" |
|---|
|
| id | "Biscuits 40" |
|---|
| displayName | "Basket of Biscuits" |
|---|
| description | "40 <sprite name="[food processed] biscuits"> Biscuits" |
|---|
|
| id | "Pickled Goods 40" |
|---|
| displayName | "Pickled Goods" |
|---|
| description | "40 <sprite name="[food processed] pickled goods"> Pickled Goods" |
|---|
|
| id | "Paste 40" |
|---|
| displayName | "Bowl of Paste" |
|---|
| description | "40 <sprite name="[food processed] paste"> Paste" |
|---|
|
| id | "Porridge 40" |
|---|
| displayName | "Box of Porridge" |
|---|
| description | "40 <sprite name="[food processed] porridge"> Porridge" |
|---|
|
| id | "Jerky 40" |
|---|
| displayName | "Basket of Jerky" |
|---|
| description | "40 <sprite name="[food processed] jerky"> Jerky" |
|---|
|
| id | "Skewers 40" |
|---|
| displayName | "Pack of Skewers" |
|---|
| description | "40 <sprite name="[food processed] skewers"> Skewers" |
|---|
|
|
|---|
| rewards3 | | id | "Parts 10" |
|---|
| displayName | "Parts" |
|---|
| description | "10 <sprite name="[mat processed] parts"> Parts" |
|---|
|
|
|---|
|
| id | "IVA Wood" |
|---|
| displayName | "Wood and Provisions" |
|---|
| tiers | |
|---|
| isTimed | false |
|---|
| timeToFail | 0 |
|---|
| objectivesSets | | difficulty | "Easy" |
|---|
| logics | | type | "Good" |
|---|
| amount | "150" |
|---|
| icon | "Icon_Resource_Wood" |
|---|
| displayName | "Deliver 150 Wood" |
|---|
| description | "An abundant, yet crucial resource.
<b>Obtained in:</b>
Woodcutters' Camp<sprite name=grade1>" |
|---|
|
| type | "Good" |
|---|
| amount | "15" |
|---|
| icon | "Icon_Resource_Provisions" |
|---|
| displayName | "Deliver 15 Pack of Provisions" |
|---|
| description | "Provisions necessary for sending caravans into the wild. Used to fulfill orders, trade, and pay for trade routes.
<b>Produced in:</b>
Provisioner<sprite name=grade2>,
Cellar<sprite name=grade1>,
Makeshift Post<sprite name=grade0>" |
|---|
|
|
|---|
|
| difficulty | "Medium" |
|---|
| logics | | type | "Good" |
|---|
| amount | "200" |
|---|
| icon | "Icon_Resource_Wood" |
|---|
| displayName | "Deliver 200 Wood" |
|---|
| description | "An abundant, yet crucial resource.
<b>Obtained in:</b>
Woodcutters' Camp<sprite name=grade1>" |
|---|
|
| type | "Good" |
|---|
| amount | "20" |
|---|
| icon | "Icon_Resource_Provisions" |
|---|
| displayName | "Deliver 20 Pack of Provisions" |
|---|
| description | "Provisions necessary for sending caravans into the wild. Used to fulfill orders, trade, and pay for trade routes.
<b>Produced in:</b>
Provisioner<sprite name=grade2>,
Cellar<sprite name=grade1>,
Makeshift Post<sprite name=grade0>" |
|---|
|
|
|---|
|
| difficulty | "Hard" |
|---|
| logics | | type | "Good" |
|---|
| amount | "250" |
|---|
| icon | "Icon_Resource_Wood" |
|---|
| displayName | "Deliver 250 Wood" |
|---|
| description | "An abundant, yet crucial resource.
<b>Obtained in:</b>
Woodcutters' Camp<sprite name=grade1>" |
|---|
|
| type | "Good" |
|---|
| amount | "30" |
|---|
| icon | "Icon_Resource_Provisions" |
|---|
| displayName | "Deliver 30 Pack of Provisions" |
|---|
| description | "Provisions necessary for sending caravans into the wild. Used to fulfill orders, trade, and pay for trade routes.
<b>Produced in:</b>
Provisioner<sprite name=grade2>,
Cellar<sprite name=grade1>,
Makeshift Post<sprite name=grade0>" |
|---|
|
|
|---|
|
|
|---|
| rewards1 | | id | "Hearth Parts 4" |
|---|
| displayName | "Wildfire Essence" |
|---|
| description | "4 <sprite name="hearth parts"> Wildfire Essence" |
|---|
|
|
|---|
| rewards2 | | id | "Parts 10" |
|---|
| displayName | "Parts" |
|---|
| description | "10 <sprite name="[mat processed] parts"> Parts" |
|---|
|
|
|---|
| rewards3 | | id | "NewRandomVillagers 4" |
|---|
| displayName | "Villagers" |
|---|
| description | "A group of 4 villagers." |
|---|
|
|
|---|
|
| id | "IVB Bat Majority" |
|---|
| displayName | "Bat Majority" |
|---|
| tiers | |
|---|
| isTimed | false |
|---|
| timeToFail | 0 |
|---|
| objectivesSets | | difficulty | "Easy" |
|---|
| logics | | type | "RaceAmountForTime" |
|---|
| amount | "16" |
|---|
| icon | "bats_temp" |
|---|
| displayName | "Bats" |
|---|
| description | "Have at least 16 Bats for 30 seconds" |
|---|
|
|
|---|
|
| difficulty | "Medium" |
|---|
| logics | | type | "RaceAmountForTime" |
|---|
| amount | "18" |
|---|
| icon | "bats_temp" |
|---|
| displayName | "Bats" |
|---|
| description | "Have at least 18 Bats for 30 seconds" |
|---|
|
|
|---|
|
| difficulty | "Hard" |
|---|
| logics | | type | "RaceAmountForTime" |
|---|
| amount | "22" |
|---|
| icon | "bats_temp" |
|---|
| displayName | "Bats" |
|---|
| description | "Have at least 22 Bats for 30 seconds" |
|---|
|
| type | "Good" |
|---|
| amount | "20" |
|---|
| icon | "Icon_Resource_Scrolls" |
|---|
| displayName | "Deliver 20 Scrolls" |
|---|
| description | "Used for education at: Temple, Holy Guild House, Guild House, Academy, by: Beavers, <color=#a9a9a9>Locked</color>, <color=#a9a9a9>Locked</color>. Villagers with a satisfied need for education have a higher chance of producing double yields.
<b>Produced in:</b>
Scribe<sprite name=grade3>,
Artisan<sprite name=grade2>,
Lumber Mill<sprite name=grade1>,
Rain Mill<sprite name=grade1>" |
|---|
|
|
|---|
|
|
|---|
| rewards1 | | id | "Coal +1" |
|---|
| displayName | "Specialized Mining" |
|---|
| description | "+1 to <sprite name="[crafting] coal"> Coal production (from gathering, farming, fishing, or production)." |
|---|
|
|
|---|
| rewards2 | | id | "Amber 20" |
|---|
| displayName | "Amber Pouch" |
|---|
| description | "20 <sprite name="[valuable] amber"> Amber" |
|---|
|
|
|---|
| rewards3 | | id | "Paper +2" |
|---|
| displayName | "Advanced Press" |
|---|
| description | "+2 to <sprite name="[needs] scrolls"> Scrolls production (from gathering, farming, fishing, or production)." |
|---|
|
|
|---|
|
| id | "IVB Beaver Majority" |
|---|
| displayName | "Beaver Majority" |
|---|
| tiers | |
|---|
| isTimed | false |
|---|
| timeToFail | 0 |
|---|
| objectivesSets | | difficulty | "Easy" |
|---|
| logics | | type | "RaceAmountForTime" |
|---|
| amount | "16" |
|---|
| icon | "beaver_temp" |
|---|
| displayName | "Beavers" |
|---|
| description | "Have at least 16 Beavers for 30 seconds" |
|---|
|
|
|---|
|
| difficulty | "Medium" |
|---|
| logics | | type | "RaceAmountForTime" |
|---|
| amount | "18" |
|---|
| icon | "beaver_temp" |
|---|
| displayName | "Beavers" |
|---|
| description | "Have at least 18 Beavers for 30 seconds" |
|---|
|
|
|---|
|
| difficulty | "Hard" |
|---|
| logics | | type | "RaceAmountForTime" |
|---|
| amount | "22" |
|---|
| icon | "beaver_temp" |
|---|
| displayName | "Beavers" |
|---|
| description | "Have at least 22 Beavers for 30 seconds" |
|---|
|
| type | "NeedServed" |
|---|
| amount | "50" |
|---|
| icon | "Icon_Need_Education" |
|---|
| displayName | "Need for Education fulfilled" |
|---|
| description | "Fulfill your villagers' need for education 50 times." |
|---|
|
|
|---|
|
|
|---|
| rewards1 | | id | "Pickled Goods +2" |
|---|
| displayName | "Pickle Jars" |
|---|
| description | "+2 to <sprite name="[food processed] pickled goods"> Pickled Goods production (from gathering, farming, fishing, or production)." |
|---|
|
|
|---|
| rewards2 | | id | "Pickled Goods 30" |
|---|
| displayName | "Pickled Goods" |
|---|
| description | "30 <sprite name="[food processed] pickled goods"> Pickled Goods" |
|---|
|
|
|---|
| rewards3 | | id | "Beaver Faction Support" |
|---|
| displayName | "Beaver Clan Support" |
|---|
| description | "Ever since the Great Civil War, all species have been locked in a constant struggle to gain the Queen's favor. The Beaver clan remembers your help. (+3 to Beavers Resolve)" |
|---|
|
|
|---|
|
| id | "IVB Brawling" |
|---|
| displayName | "Brawling" |
|---|
| tiers | |
|---|
| isTimed | false |
|---|
| timeToFail | 0 |
|---|
| objectivesSets | | difficulty | "Easy" |
|---|
| logics | | type | "NeedSatisfiedForTime" |
|---|
| amount | "14" |
|---|
| icon | "Icon_Need_Brawling" |
|---|
| displayName | "Need for Brawling fulfilled" |
|---|
| description | "Have at least 14 villagers with the Brawling need fulfilled for 30 seconds." |
|---|
|
|
|---|
|
| difficulty | "Medium" |
|---|
| logics | | type | "NeedSatisfiedForTime" |
|---|
| amount | "18" |
|---|
| icon | "Icon_Need_Brawling" |
|---|
| displayName | "Need for Brawling fulfilled" |
|---|
| description | "Have at least 18 villagers with the Brawling need fulfilled for 30 seconds." |
|---|
|
| type | "Good" |
|---|
| amount | "20" |
|---|
| icon | "Icon_Resource_TrainingGear" |
|---|
| displayName | "Deliver 20 Training Gear" |
|---|
| description | "Used for brawling at: Clan Hall, Forum, Academy, by: Lizards, <color=#a9a9a9>Locked</color>, <color=#a9a9a9>Locked</color>. Villagers with a satisfied need for brawling have a higher chance of producing double yields.
<b>Produced in:</b>
Smelter<sprite name=grade2>,
Tinkerer<sprite name=grade2>,
Weaver<sprite name=grade1>,
Leatherworker<sprite name=grade1>" |
|---|
|
|
|---|
|
| difficulty | "Hard" |
|---|
| logics | | type | "NeedSatisfiedForTime" |
|---|
| amount | "20" |
|---|
| icon | "Icon_Need_Brawling" |
|---|
| displayName | "Need for Brawling fulfilled" |
|---|
| description | "Have at least 20 villagers with the Brawling need fulfilled for 30 seconds." |
|---|
|
| type | "Good" |
|---|
| amount | "30" |
|---|
| icon | "Icon_Resource_TrainingGear" |
|---|
| displayName | "Deliver 30 Training Gear" |
|---|
| description | "Used for brawling at: Clan Hall, Forum, Academy, by: Lizards, <color=#a9a9a9>Locked</color>, <color=#a9a9a9>Locked</color>. Villagers with a satisfied need for brawling have a higher chance of producing double yields.
<b>Produced in:</b>
Smelter<sprite name=grade2>,
Tinkerer<sprite name=grade2>,
Weaver<sprite name=grade1>,
Leatherworker<sprite name=grade1>" |
|---|
|
|
|---|
|
|
|---|
| rewards1 | | id | "Training Gear +2" |
|---|
| displayName | "Woodworking Tools" |
|---|
| description | "+2 to <sprite name="[needs] training gear"> Training Gear production (from gathering, farming, fishing, or production)." |
|---|
|
|
|---|
| rewards2 | | id | "Amber 25" |
|---|
| displayName | "Amber Pouch" |
|---|
| description | "25 <sprite name="[valuable] amber"> Amber" |
|---|
|
|
|---|
| rewards3 | | id | "NewRandomVillagers 5" |
|---|
| displayName | "Villagers" |
|---|
| description | "A group of 5 villagers." |
|---|
|
|
|---|
|
| id | "IVB Builders Tools" |
|---|
| displayName | "Builder's Tools" |
|---|
| tiers | |
|---|
| isTimed | false |
|---|
| timeToFail | 0 |
|---|
| objectivesSets | | difficulty | "Easy" |
|---|
| logics | | type | "Good" |
|---|
| amount | "10" |
|---|
| icon | "Icon_Resource_SimpleTools" |
|---|
| displayName | "Deliver 10 Tools" |
|---|
| description | "Used primarily for exploration, opening caches, and completing difficult events.
<b>Produced in:</b>
Toolshop<sprite name=grade3>,
Finesmith<sprite name=grade3>,
Carpenter<sprite name=grade2>,
Smithy<sprite name=grade2>,
Tinkerer<sprite name=grade2>" |
|---|
|
| type | "Good" |
|---|
| amount | "10" |
|---|
| icon | "Icon_Resource_BuildingMaterials" |
|---|
| displayName | "Deliver 10 Pack of Building Materials" |
|---|
| description | "Building materials packaged for delivery, used to fulfill orders, upgrade buildings, and trade.
<b>Produced in:</b>
Cobbler<sprite name=grade2>,
Clothier<sprite name=grade2>,
Makeshift Post<sprite name=grade0>" |
|---|
|
|
|---|
|
| difficulty | "Medium" |
|---|
| logics | | type | "Good" |
|---|
| amount | "15" |
|---|
| icon | "Icon_Resource_SimpleTools" |
|---|
| displayName | "Deliver 15 Tools" |
|---|
| description | "Used primarily for exploration, opening caches, and completing difficult events.
<b>Produced in:</b>
Toolshop<sprite name=grade3>,
Finesmith<sprite name=grade3>,
Carpenter<sprite name=grade2>,
Smithy<sprite name=grade2>,
Tinkerer<sprite name=grade2>" |
|---|
|
| type | "Good" |
|---|
| amount | "15" |
|---|
| icon | "Icon_Resource_BuildingMaterials" |
|---|
| displayName | "Deliver 15 Pack of Building Materials" |
|---|
| description | "Building materials packaged for delivery, used to fulfill orders, upgrade buildings, and trade.
<b>Produced in:</b>
Cobbler<sprite name=grade2>,
Clothier<sprite name=grade2>,
Makeshift Post<sprite name=grade0>" |
|---|
|
|
|---|
|
| difficulty | "Hard" |
|---|
| logics | | type | "Good" |
|---|
| amount | "20" |
|---|
| icon | "Icon_Resource_SimpleTools" |
|---|
| displayName | "Deliver 20 Tools" |
|---|
| description | "Used primarily for exploration, opening caches, and completing difficult events.
<b>Produced in:</b>
Toolshop<sprite name=grade3>,
Finesmith<sprite name=grade3>,
Carpenter<sprite name=grade2>,
Smithy<sprite name=grade2>,
Tinkerer<sprite name=grade2>" |
|---|
|
| type | "Good" |
|---|
| amount | "20" |
|---|
| icon | "Icon_Resource_BuildingMaterials" |
|---|
| displayName | "Deliver 20 Pack of Building Materials" |
|---|
| description | "Building materials packaged for delivery, used to fulfill orders, upgrade buildings, and trade.
<b>Produced in:</b>
Cobbler<sprite name=grade2>,
Clothier<sprite name=grade2>,
Makeshift Post<sprite name=grade0>" |
|---|
|
|
|---|
|
|
|---|
| rewards1 | | id | "Biscuits +2" |
|---|
| displayName | "Bigger Pans" |
|---|
| description | "+2 to <sprite name="[food processed] biscuits"> Biscuits production (from gathering, farming, fishing, or production)." |
|---|
|
| id | "Pie +2" |
|---|
| displayName | "Bigger Ovens" |
|---|
| description | "+2 to <sprite name="[food processed] pie"> Pie production (from gathering, farming, fishing, or production)." |
|---|
|
| id | "Jerky +2" |
|---|
| displayName | "Salted Jerky" |
|---|
| description | "+2 to <sprite name="[food processed] jerky"> Jerky production (from gathering, farming, fishing, or production)." |
|---|
|
| id | "Skewers +2" |
|---|
| displayName | "Bigger Grill" |
|---|
| description | "+2 to <sprite name="[food processed] skewers"> Skewers production (from gathering, farming, fishing, or production)." |
|---|
|
| id | "Pickled Goods +2" |
|---|
| displayName | "Pickle Jars" |
|---|
| description | "+2 to <sprite name="[food processed] pickled goods"> Pickled Goods production (from gathering, farming, fishing, or production)." |
|---|
|
| id | "Porridge +2" |
|---|
| displayName | "Puffed Grain" |
|---|
| description | "+2 to <sprite name="[food processed] porridge"> Porridge production (from gathering, farming, fishing, or production)." |
|---|
|
| id | "Paste +2" |
|---|
| displayName | "Steel Grater" |
|---|
| description | "+2 to <sprite name="[food processed] paste"> Paste production (from gathering, farming, fishing, or production)." |
|---|
|
|
|---|
| rewards2 | | id | "PlantingRate +25" |
|---|
| displayName | "Seed Pouch" |
|---|
| description | "Planting crops is 25% faster." |
|---|
|
|
|---|
| rewards3 | | id | "HarvestingRate +25" |
|---|
| displayName | "Obsidian Sickles" |
|---|
| description | "Harvesting crops is 25% faster." |
|---|
|
|
|---|
|
| id | "IVB Education" |
|---|
| displayName | "Knowledge" |
|---|
| tiers | |
|---|
| isTimed | false |
|---|
| timeToFail | 0 |
|---|
| objectivesSets | | difficulty | "Easy" |
|---|
| logics | | type | "NeedSatisfiedForTime" |
|---|
| amount | "14" |
|---|
| icon | "Icon_Need_Education" |
|---|
| displayName | "Need for Education fulfilled" |
|---|
| description | "Have at least 14 villagers with the Education need fulfilled for 30 seconds." |
|---|
|
|
|---|
|
| difficulty | "Medium" |
|---|
| logics | | type | "NeedSatisfiedForTime" |
|---|
| amount | "16" |
|---|
| icon | "Icon_Need_Education" |
|---|
| displayName | "Need for Education fulfilled" |
|---|
| description | "Have at least 16 villagers with the Education need fulfilled for 30 seconds." |
|---|
|
| type | "Good" |
|---|
| amount | "20" |
|---|
| icon | "Icon_Resource_Scrolls" |
|---|
| displayName | "Deliver 20 Scrolls" |
|---|
| description | "Used for education at: Temple, Holy Guild House, Guild House, Academy, by: Beavers, <color=#a9a9a9>Locked</color>, <color=#a9a9a9>Locked</color>. Villagers with a satisfied need for education have a higher chance of producing double yields.
<b>Produced in:</b>
Scribe<sprite name=grade3>,
Artisan<sprite name=grade2>,
Lumber Mill<sprite name=grade1>,
Rain Mill<sprite name=grade1>" |
|---|
|
|
|---|
|
| difficulty | "Hard" |
|---|
| logics | | type | "NeedSatisfiedForTime" |
|---|
| amount | "20" |
|---|
| icon | "Icon_Need_Education" |
|---|
| displayName | "Need for Education fulfilled" |
|---|
| description | "Have at least 20 villagers with the Education need fulfilled for 30 seconds." |
|---|
|
| type | "Good" |
|---|
| amount | "30" |
|---|
| icon | "Icon_Resource_Scrolls" |
|---|
| displayName | "Deliver 30 Scrolls" |
|---|
| description | "Used for education at: Temple, Holy Guild House, Guild House, Academy, by: Beavers, <color=#a9a9a9>Locked</color>, <color=#a9a9a9>Locked</color>. Villagers with a satisfied need for education have a higher chance of producing double yields.
<b>Produced in:</b>
Scribe<sprite name=grade3>,
Artisan<sprite name=grade2>,
Lumber Mill<sprite name=grade1>,
Rain Mill<sprite name=grade1>" |
|---|
|
|
|---|
|
|
|---|
| rewards1 | | id | "Paper +2" |
|---|
| displayName | "Advanced Press" |
|---|
| description | "+2 to <sprite name="[needs] scrolls"> Scrolls production (from gathering, farming, fishing, or production)." |
|---|
|
| id | "Incense +2" |
|---|
| displayName | "Vessel of Incense" |
|---|
| description | "+2 to <sprite name="[needs] incense"> Incense production (from gathering, farming, fishing, or production)." |
|---|
|
| id | "Tea +2" |
|---|
| displayName | "Tea Infuser" |
|---|
| description | "+2 to <sprite name="[needs] tea"> Tea production (from gathering, farming, fishing, or production)." |
|---|
|
| id | "Training Gear +2" |
|---|
| displayName | "Woodworking Tools" |
|---|
| description | "+2 to <sprite name="[needs] training gear"> Training Gear production (from gathering, farming, fishing, or production)." |
|---|
|
| id | "Ale +2" |
|---|
| displayName | "Bigger Barrels" |
|---|
| description | "+2 to <sprite name="[needs] ale"> Ale production (from gathering, farming, fishing, or production)." |
|---|
|
| id | "Wine +2" |
|---|
| displayName | "Advanced Filters" |
|---|
| description | "+2 to <sprite name="[needs] wine"> Wine production (from gathering, farming, fishing, or production)." |
|---|
|
|
|---|
| rewards2 | | id | "Porridge 40" |
|---|
| displayName | "Box of Porridge" |
|---|
| description | "40 <sprite name="[food processed] porridge"> Porridge" |
|---|
|
| id | "Paste 40" |
|---|
| displayName | "Bowl of Paste" |
|---|
| description | "40 <sprite name="[food processed] paste"> Paste" |
|---|
|
| id | "Pickled Goods 40" |
|---|
| displayName | "Pickled Goods" |
|---|
| description | "40 <sprite name="[food processed] pickled goods"> Pickled Goods" |
|---|
|
| id | "Biscuits 40" |
|---|
| displayName | "Basket of Biscuits" |
|---|
| description | "40 <sprite name="[food processed] biscuits"> Biscuits" |
|---|
|
| id | "Pie 40" |
|---|
| displayName | "Basket of Pies" |
|---|
| description | "40 <sprite name="[food processed] pie"> Pie" |
|---|
|
| id | "Jerky 40" |
|---|
| displayName | "Basket of Jerky" |
|---|
| description | "40 <sprite name="[food processed] jerky"> Jerky" |
|---|
|
| id | "Skewers 40" |
|---|
| displayName | "Pack of Skewers" |
|---|
| description | "40 <sprite name="[food processed] skewers"> Skewers" |
|---|
|
|
|---|
| rewards3 | | id | "Parts 10" |
|---|
| displayName | "Parts" |
|---|
| description | "10 <sprite name="[mat processed] parts"> Parts" |
|---|
|
|
|---|
|
| id | "IVB Fox Majority" |
|---|
| displayName | "Fox Majority" |
|---|
| tiers | |
|---|
| isTimed | false |
|---|
| timeToFail | 0 |
|---|
| objectivesSets | | difficulty | "Easy" |
|---|
| logics | | type | "RaceAmountForTime" |
|---|
| amount | "16" |
|---|
| icon | "fox_temp" |
|---|
| displayName | "Foxes" |
|---|
| description | "Have at least 16 Foxes for 30 seconds" |
|---|
|
|
|---|
|
| difficulty | "Medium" |
|---|
| logics | | type | "RaceAmountForTime" |
|---|
| amount | "18" |
|---|
| icon | "fox_temp" |
|---|
| displayName | "Foxes" |
|---|
| description | "Have at least 18 Foxes for 30 seconds" |
|---|
|
|
|---|
|
| difficulty | "Hard" |
|---|
| logics | | type | "RaceAmountForTime" |
|---|
| amount | "20" |
|---|
| icon | "fox_temp" |
|---|
| displayName | "Foxes" |
|---|
| description | "Have at least 20 Foxes for 30 seconds" |
|---|
|
| type | "Good" |
|---|
| amount | "40" |
|---|
| icon | "Icon_Resource_Porridge" |
|---|
| displayName | "Deliver 40 Porridge" |
|---|
| description | "A nutritious and warming meal. Liked by: Humans, <color=#a9a9a9>Locked</color>, <color=#a9a9a9>Locked</color>. Villagers with a satisfied need for porridge have an increased chance of producing double yields.
<b>Produced in:</b>
Beanery<sprite name=grade3>,
Cookhouse<sprite name=grade2>,
Pantry<sprite name=grade2>,
Brewery<sprite name=grade2>" |
|---|
|
|
|---|
|
|
|---|
| rewards1 | | id | "Grain 50" |
|---|
| displayName | "Box of Grain" |
|---|
| description | "50 <sprite name="[food raw] grain"> Grain" |
|---|
|
|
|---|
| rewards2 | | id | "Porridge +2" |
|---|
| displayName | "Puffed Grain" |
|---|
| description | "+2 to <sprite name="[food processed] porridge"> Porridge production (from gathering, farming, fishing, or production)." |
|---|
|
|
|---|
| rewards3 | | id | "Amber 25" |
|---|
| displayName | "Amber Pouch" |
|---|
| description | "25 <sprite name="[valuable] amber"> Amber" |
|---|
|
|
|---|
|
| id | "IVB Frog Majority" |
|---|
| displayName | "Frog Majority" |
|---|
| tiers | |
|---|
| isTimed | false |
|---|
| timeToFail | 0 |
|---|
| objectivesSets | | difficulty | "Easy" |
|---|
| logics | | type | "RaceAmountForTime" |
|---|
| amount | "16" |
|---|
| icon | "frog_temp" |
|---|
| displayName | "Frogs" |
|---|
| description | "Have at least 16 Frogs for 30 seconds" |
|---|
|
|
|---|
|
| difficulty | "Medium" |
|---|
| logics | | type | "RaceAmountForTime" |
|---|
| amount | "18" |
|---|
| icon | "frog_temp" |
|---|
| displayName | "Frogs" |
|---|
| description | "Have at least 18 Frogs for 30 seconds" |
|---|
|
|
|---|
|
| difficulty | "Hard" |
|---|
| logics | | type | "RaceAmountForTime" |
|---|
| amount | "22" |
|---|
| icon | "frog_temp" |
|---|
| displayName | "Frogs" |
|---|
| description | "Have at least 22 Frogs for 30 seconds" |
|---|
|
| type | "NeedServed" |
|---|
| amount | "50" |
|---|
| icon | "Icon_Need_Brawling" |
|---|
| displayName | "Need for Brawling fulfilled" |
|---|
| description | "Fulfill your villagers' need for brawling 50 times." |
|---|
|
|
|---|
|
|
|---|
| rewards1 | | id | "Paste +2" |
|---|
| displayName | "Steel Grater" |
|---|
| description | "+2 to <sprite name="[food processed] paste"> Paste production (from gathering, farming, fishing, or production)." |
|---|
|
|
|---|
| rewards2 | | id | "Fishing Huts Speed" |
|---|
| displayName | "Wide Nets" |
|---|
| description | "More durable and much wider nets. Fishing speed is increased by 25%." |
|---|
|
|
|---|
| rewards3 | | id | "Bricks 20" |
|---|
| displayName | "Crate of Bricks" |
|---|
| description | "20 <sprite name="[mat processed] bricks"> Bricks" |
|---|
|
|
|---|
|
| id | "IVB Harpy Majority" |
|---|
| displayName | "Harpy Majority" |
|---|
| tiers | |
|---|
| isTimed | false |
|---|
| timeToFail | 0 |
|---|
| objectivesSets | | difficulty | "Easy" |
|---|
| logics | | type | "RaceAmountForTime" |
|---|
| amount | "16" |
|---|
| icon | "harpy_temp" |
|---|
| displayName | "Harpies" |
|---|
| description | "Have at least 16 Harpies for 30 seconds" |
|---|
|
|
|---|
|
| difficulty | "Medium" |
|---|
| logics | | type | "RaceAmountForTime" |
|---|
| amount | "18" |
|---|
| icon | "harpy_temp" |
|---|
| displayName | "Harpies" |
|---|
| description | "Have at least 18 Harpies for 30 seconds" |
|---|
|
|
|---|
|
| difficulty | "Hard" |
|---|
| logics | | type | "RaceAmountForTime" |
|---|
| amount | "22" |
|---|
| icon | "harpy_temp" |
|---|
| displayName | "Harpies" |
|---|
| description | "Have at least 22 Harpies for 30 seconds" |
|---|
|
| type | "Good" |
|---|
| amount | "20" |
|---|
| icon | "Icon_Resource_Tea" |
|---|
| displayName | "Deliver 20 Tea" |
|---|
| description | "Used for treatment at: Market, Tea Doctor, Bath House, by: <color=#a9a9a9>Locked</color>, <color=#a9a9a9>Locked</color>. Villagers with a satisfied need for treatment have a higher chance of producing double yields.
<b>Produced in:</b>
Teahouse<sprite name=grade3>,
Apothecary<sprite name=grade2>,
Alchemist's Hut<sprite name=grade2>,
Druid's Hut<sprite name=grade2>" |
|---|
|
|
|---|
|
|
|---|
| rewards1 | | id | "Berries +1" |
|---|
| displayName | "Large Berry Baskets" |
|---|
| description | "+1 to <sprite name="[food raw] berries"> Berries production (from gathering, farming, fishing, or production)." |
|---|
|
|
|---|
| rewards2 | | id | "Amber 20" |
|---|
| displayName | "Amber Pouch" |
|---|
| description | "20 <sprite name="[valuable] amber"> Amber" |
|---|
|
|
|---|
| rewards3 | | id | "Tea +2" |
|---|
| displayName | "Tea Infuser" |
|---|
| description | "+2 to <sprite name="[needs] tea"> Tea production (from gathering, farming, fishing, or production)." |
|---|
|
|
|---|
|
| id | "IVB Human Majority" |
|---|
| displayName | "Human Majority" |
|---|
| tiers | |
|---|
| isTimed | false |
|---|
| timeToFail | 0 |
|---|
| objectivesSets | | difficulty | "Easy" |
|---|
| logics | | type | "RaceAmountForTime" |
|---|
| amount | "16" |
|---|
| icon | "human_temp" |
|---|
| displayName | "Humans" |
|---|
| description | "Have at least 16 Humans for 30 seconds" |
|---|
|
|
|---|
|
| difficulty | "Medium" |
|---|
| logics | | type | "RaceAmountForTime" |
|---|
| amount | "20" |
|---|
| icon | "human_temp" |
|---|
| displayName | "Humans" |
|---|
| description | "Have at least 20 Humans for 30 seconds" |
|---|
|
|
|---|
|
| difficulty | "Hard" |
|---|
| logics | | type | "RaceAmountForTime" |
|---|
| amount | "22" |
|---|
| icon | "human_temp" |
|---|
| displayName | "Humans" |
|---|
| description | "Have at least 22 Humans for 30 seconds" |
|---|
|
| type | "Good" |
|---|
| amount | "10" |
|---|
| icon | "Icon_Resource_Crops" |
|---|
| displayName | "Deliver 10 Pack of Crops" |
|---|
| description | "Crops packaged for delivery, used to fulfill orders and trade.
<b>Produced in:</b>
Granary<sprite name=grade2>,
Brewery<sprite name=grade1>,
Makeshift Post<sprite name=grade0>" |
|---|
|
|
|---|
|
|
|---|
| rewards1 | | id | "Pottery +2" |
|---|
| displayName | "Rain-Powered Pottery Wheel" |
|---|
| description | "+2 to <sprite name="[vessel] pottery"> Pottery production (from gathering, farming, fishing, or production)." |
|---|
|
|
|---|
| rewards2 | | id | "Amber 25" |
|---|
| displayName | "Amber Pouch" |
|---|
| description | "25 <sprite name="[valuable] amber"> Amber" |
|---|
|
|
|---|
| rewards3 | | id | "Planks 20" |
|---|
| displayName | "Box of Planks" |
|---|
| description | "20 <sprite name="[mat processed] planks"> Planks" |
|---|
|
|
|---|
|
| id | "IVB Leisure" |
|---|
| displayName | "Leisure" |
|---|
| tiers | |
|---|
| isTimed | false |
|---|
| timeToFail | 0 |
|---|
| objectivesSets | | difficulty | "Easy" |
|---|
| logics | | type | "NeedSatisfiedForTime" |
|---|
| amount | "14" |
|---|
| icon | "Icon_Need_Leisure" |
|---|
| displayName | "Need for Leisure fulfilled" |
|---|
| description | "Have at least 14 villagers with the Leisure need fulfilled for 30 seconds." |
|---|
|
|
|---|
|
| difficulty | "Medium" |
|---|
| logics | | type | "NeedSatisfiedForTime" |
|---|
| amount | "18" |
|---|
| icon | "Icon_Need_Leisure" |
|---|
| displayName | "Need for Leisure fulfilled" |
|---|
| description | "Have at least 18 villagers with the Leisure need fulfilled for 30 seconds." |
|---|
|
| type | "Good" |
|---|
| amount | "20" |
|---|
| icon | "Icon_Resource_Ale" |
|---|
| displayName | "Deliver 20 Ale" |
|---|
| description | "Used for leisure at: Tavern, Monastery, Market, by Humans, Beavers. Villagers with a satisfied need for leisure have a higher chance of producing double yields.
<b>Produced in:</b>
Brewery<sprite name=grade3>,
Distillery<sprite name=grade2>,
Tinctury<sprite name=grade2>,
Scribe<sprite name=grade1>" |
|---|
|
|
|---|
|
| difficulty | "Hard" |
|---|
| logics | | type | "NeedSatisfiedForTime" |
|---|
| amount | "22" |
|---|
| icon | "Icon_Need_Leisure" |
|---|
| displayName | "Need for Leisure fulfilled" |
|---|
| description | "Have at least 22 villagers with the Leisure need fulfilled for 30 seconds." |
|---|
|
| type | "Good" |
|---|
| amount | "30" |
|---|
| icon | "Icon_Resource_Ale" |
|---|
| displayName | "Deliver 30 Ale" |
|---|
| description | "Used for leisure at: Tavern, Monastery, Market, by Humans, Beavers. Villagers with a satisfied need for leisure have a higher chance of producing double yields.
<b>Produced in:</b>
Brewery<sprite name=grade3>,
Distillery<sprite name=grade2>,
Tinctury<sprite name=grade2>,
Scribe<sprite name=grade1>" |
|---|
|
|
|---|
|
|
|---|
| rewards1 | | id | "Ale +2" |
|---|
| displayName | "Bigger Barrels" |
|---|
| description | "+2 to <sprite name="[needs] ale"> Ale production (from gathering, farming, fishing, or production)." |
|---|
|
|
|---|
| rewards2 | | id | "Roots 30" |
|---|
| displayName | "Pack of Roots" |
|---|
| description | "30 <sprite name="[food raw] roots"> Roots" |
|---|
|
|
|---|
| rewards3 | | id | "Pottery 40" |
|---|
| displayName | "Box of Pottery" |
|---|
| description | "40 <sprite name="[vessel] pottery"> Pottery" |
|---|
|
|
|---|
|
| id | "IVB Lizard Majority" |
|---|
| displayName | "Lizard Majority" |
|---|
| tiers | |
|---|
| isTimed | false |
|---|
| timeToFail | 0 |
|---|
| objectivesSets | | difficulty | "Easy" |
|---|
| logics | | type | "RaceAmountForTime" |
|---|
| amount | "16" |
|---|
| icon | "lizard_temp" |
|---|
| displayName | "Lizards" |
|---|
| description | "Have at least 16 Lizards for 30 seconds" |
|---|
|
|
|---|
|
| difficulty | "Medium" |
|---|
| logics | | type | "RaceAmountForTime" |
|---|
| amount | "18" |
|---|
| icon | "lizard_temp" |
|---|
| displayName | "Lizards" |
|---|
| description | "Have at least 18 Lizards for 30 seconds" |
|---|
|
|
|---|
|
| difficulty | "Hard" |
|---|
| logics | | type | "RaceAmountForTime" |
|---|
| amount | "20" |
|---|
| icon | "lizard_temp" |
|---|
| displayName | "Lizards" |
|---|
| description | "Have at least 20 Lizards for 30 seconds" |
|---|
|
| type | "Good" |
|---|
| amount | "60" |
|---|
| icon | "Icon_Resource_Meat" |
|---|
| displayName | "Deliver 60 Meat" |
|---|
| description | "Common food source.
<b>Obtained in:</b>
Trappers' Camp<sprite name=grade2>,
Ranch<sprite name=grade1>,
Small Trappers' Camp<sprite name=grade1>" |
|---|
|
|
|---|
|
|
|---|
| rewards1 | | id | "Meat +1" |
|---|
| displayName | "Nets" |
|---|
| description | "+1 to <sprite name="[food raw] meat"> Meat production (from gathering, farming, fishing, or production)." |
|---|
|
|
|---|
| rewards2 | | id | "Skewers 40" |
|---|
| displayName | "Pack of Skewers" |
|---|
| description | "40 <sprite name="[food processed] skewers"> Skewers" |
|---|
|
|
|---|
| rewards3 | | id | "Amber 25" |
|---|
| displayName | "Amber Pouch" |
|---|
| description | "25 <sprite name="[valuable] amber"> Amber" |
|---|
|
|
|---|
|
| id | "IVB Rainproof Coats" |
|---|
| displayName | "Rainproof Coats" |
|---|
| tiers | |
|---|
| isTimed | false |
|---|
| timeToFail | 0 |
|---|
| objectivesSets | | difficulty | "Easy" |
|---|
| logics | | type | "NeedServed" |
|---|
| amount | "40" |
|---|
| icon | "Icon_Resource_Coats" |
|---|
| displayName | "Need for Coats fulfilled" |
|---|
| description | "Fulfill your villagers' need for coats 40 times." |
|---|
|
| type | "Good" |
|---|
| amount | "15" |
|---|
| icon | "Icon_Resource_Leather" |
|---|
| displayName | "Deliver 15 Leather" |
|---|
| description | "Used for crafting.
<b>Obtained in:</b>
Harvesters' Camp<sprite name=grade2>,
Ranch<sprite name=grade1>" |
|---|
|
|
|---|
|
| difficulty | "Medium" |
|---|
| logics | | type | "NeedServed" |
|---|
| amount | "50" |
|---|
| icon | "Icon_Resource_Coats" |
|---|
| displayName | "Need for Coats fulfilled" |
|---|
| description | "Fulfill your villagers' need for coats 50 times." |
|---|
|
| type | "Good" |
|---|
| amount | "30" |
|---|
| icon | "Icon_Resource_Oil" |
|---|
| displayName | "Deliver 30 Oil" |
|---|
| description | "Efficient fuel.
<b>Obtained in:</b>
Press<sprite name=grade3>,
Druid's Hut<sprite name=grade3>,
Butcher<sprite name=grade2>" |
|---|
|
|
|---|
|
| difficulty | "Hard" |
|---|
| logics | | type | "Good" |
|---|
| amount | "50" |
|---|
| icon | "Icon_Resource_Oil" |
|---|
| displayName | "Deliver 50 Oil" |
|---|
| description | "Efficient fuel.
<b>Obtained in:</b>
Press<sprite name=grade3>,
Druid's Hut<sprite name=grade3>,
Butcher<sprite name=grade2>" |
|---|
|
| type | "Good" |
|---|
| amount | "50" |
|---|
| icon | "Icon_Resource_Coats" |
|---|
| displayName | "Deliver 50 Coats" |
|---|
| description | "Reliable protection from the rain. Used as clothing by: Humans, Beavers, <color=#a9a9a9>Locked</color>, <color=#a9a9a9>Locked</color>. Grants an additional Resolve bonus during the storm.
<b>Produced in:</b>
Clothier<sprite name=grade3>,
Cooperage<sprite name=grade2>,
Artisan<sprite name=grade2>,
Druid's Hut<sprite name=grade1>" |
|---|
|
|
|---|
|
|
|---|
| rewards1 | | id | "Coats +3" |
|---|
| displayName | "Ancient Sewing Technique" |
|---|
| description | "+3 to <sprite name="[needs] coats"> Coats production (from gathering, farming, fishing, or production)." |
|---|
|
|
|---|
| rewards2 | | id | "Fabric 40" |
|---|
| displayName | "Bundle of Fabric" |
|---|
| description | "40 <sprite name="[mat processed] fabric"> Fabric" |
|---|
|
|
|---|
| rewards3 | | id | "NewRandomVillagers 5" |
|---|
| displayName | "Villagers" |
|---|
| description | "A group of 5 villagers." |
|---|
|
|
|---|
|
| id | "IVB Rich Delivery" |
|---|
| displayName | "Expensive Delivery" |
|---|
| tiers | |
|---|
| isTimed | false |
|---|
| timeToFail | 0 |
|---|
| objectivesSets | | difficulty | "Easy" |
|---|
| logics | | type | "Good" |
|---|
| amount | "15" |
|---|
| icon | "Icon_Resource_BuildingMaterials" |
|---|
| displayName | "Deliver 15 Pack of Building Materials" |
|---|
| description | "Building materials packaged for delivery, used to fulfill orders, upgrade buildings, and trade.
<b>Produced in:</b>
Cobbler<sprite name=grade2>,
Clothier<sprite name=grade2>,
Makeshift Post<sprite name=grade0>" |
|---|
|
| type | "Good" |
|---|
| amount | "20" |
|---|
| icon | "Icon_Resource_TradeGoods" |
|---|
| displayName | "Deliver 20 Pack of Trade Goods" |
|---|
| description | "Goods highly sought after by traders. Can be used to fulfill orders, or sold for a large profit.
<b>Produced in:</b>
Smithy<sprite name=grade2>,
Scribe<sprite name=grade2>,
Lumber Mill<sprite name=grade1>" |
|---|
|
|
|---|
|
| difficulty | "Medium" |
|---|
| logics | | type | "Good" |
|---|
| amount | "20" |
|---|
| icon | "Icon_Resource_BuildingMaterials" |
|---|
| displayName | "Deliver 20 Pack of Building Materials" |
|---|
| description | "Building materials packaged for delivery, used to fulfill orders, upgrade buildings, and trade.
<b>Produced in:</b>
Cobbler<sprite name=grade2>,
Clothier<sprite name=grade2>,
Makeshift Post<sprite name=grade0>" |
|---|
|
| type | "Good" |
|---|
| amount | "25" |
|---|
| icon | "Icon_Resource_TradeGoods" |
|---|
| displayName | "Deliver 25 Pack of Trade Goods" |
|---|
| description | "Goods highly sought after by traders. Can be used to fulfill orders, or sold for a large profit.
<b>Produced in:</b>
Smithy<sprite name=grade2>,
Scribe<sprite name=grade2>,
Lumber Mill<sprite name=grade1>" |
|---|
|
|
|---|
|
| difficulty | "Hard" |
|---|
| logics | | type | "Good" |
|---|
| amount | "25" |
|---|
| icon | "Icon_Resource_BuildingMaterials" |
|---|
| displayName | "Deliver 25 Pack of Building Materials" |
|---|
| description | "Building materials packaged for delivery, used to fulfill orders, upgrade buildings, and trade.
<b>Produced in:</b>
Cobbler<sprite name=grade2>,
Clothier<sprite name=grade2>,
Makeshift Post<sprite name=grade0>" |
|---|
|
| type | "Good" |
|---|
| amount | "25" |
|---|
| icon | "Icon_Resource_TradeGoods" |
|---|
| displayName | "Deliver 25 Pack of Trade Goods" |
|---|
| description | "Goods highly sought after by traders. Can be used to fulfill orders, or sold for a large profit.
<b>Produced in:</b>
Smithy<sprite name=grade2>,
Scribe<sprite name=grade2>,
Lumber Mill<sprite name=grade1>" |
|---|
|
|
|---|
|
|
|---|
| rewards1 | | id | "Plant Fibre +1" |
|---|
| displayName | "Rich in Fiber" |
|---|
| description | "+1 to <sprite name="[mat raw] plant fibre"> Plant Fiber production (from gathering, farming, fishing, or production)." |
|---|
|
|
|---|
| rewards2 | | id | "Grain +1" |
|---|
| displayName | "Mold Supply" |
|---|
| description | "+1 to <sprite name="[food raw] grain"> Grain production (from gathering, farming, fishing, or production)." |
|---|
|
|
|---|
| rewards3 | | id | "Ale 30" |
|---|
| displayName | "Barrels of Ale" |
|---|
| description | "30 <sprite name="[needs] ale"> Ale" |
|---|
|
| id | "Wine 30" |
|---|
| displayName | "Barrels of Wine" |
|---|
| description | "30 <sprite name="[needs] wine"> Wine" |
|---|
|
| id | "Incense 30" |
|---|
| displayName | "Vessel of Incense" |
|---|
| description | "30 <sprite name="[needs] incense"> Incense" |
|---|
|
| id | "Paper 30" |
|---|
| displayName | "Bundle of Scrolls" |
|---|
| description | "30 <sprite name="[needs] scrolls"> Scrolls" |
|---|
|
| id | "Training Gear 30" |
|---|
| displayName | "Training Gear" |
|---|
| description | "30 <sprite name="[needs] training gear"> Training Gear" |
|---|
|
| id | "Tea 30" |
|---|
| displayName | "Crate of Tea" |
|---|
| description | "30 <sprite name="[needs] tea"> Tea" |
|---|
|
|
|---|
|
| id | "IVB TO Building Tools" |
|---|
| displayName | "Construction Work" |
|---|
| tiers | |
|---|
| isTimed | true |
|---|
| timeToFail | 480 |
|---|
| objectivesSets | | difficulty | "Easy" |
|---|
| logics | | type | "Good" |
|---|
| amount | "10" |
|---|
| icon | "Icon_Resource_SimpleTools" |
|---|
| displayName | "Deliver 10 Tools" |
|---|
| description | "Used primarily for exploration, opening caches, and completing difficult events.
<b>Produced in:</b>
Toolshop<sprite name=grade3>,
Finesmith<sprite name=grade3>,
Carpenter<sprite name=grade2>,
Smithy<sprite name=grade2>,
Tinkerer<sprite name=grade2>" |
|---|
|
| type | "Good" |
|---|
| amount | "10" |
|---|
| icon | "Icon_Resource_Pipes" |
|---|
| displayName | "Deliver 10 Pipes" |
|---|
| description | "Used to install Rainpunk Engines in production buildings and build Geyser Pumps.
<b>Produced in:</b>
Smithy<sprite name=grade2>,
Toolshop<sprite name=grade2>,
Crude Workstation<sprite name=grade0>,
Workshop<sprite name=grade0>" |
|---|
|
|
|---|
|
| difficulty | "Medium" |
|---|
| logics | | type | "Good" |
|---|
| amount | "15" |
|---|
| icon | "Icon_Resource_SimpleTools" |
|---|
| displayName | "Deliver 15 Tools" |
|---|
| description | "Used primarily for exploration, opening caches, and completing difficult events.
<b>Produced in:</b>
Toolshop<sprite name=grade3>,
Finesmith<sprite name=grade3>,
Carpenter<sprite name=grade2>,
Smithy<sprite name=grade2>,
Tinkerer<sprite name=grade2>" |
|---|
|
| type | "Good" |
|---|
| amount | "14" |
|---|
| icon | "Icon_Resource_Pipes" |
|---|
| displayName | "Deliver 14 Pipes" |
|---|
| description | "Used to install Rainpunk Engines in production buildings and build Geyser Pumps.
<b>Produced in:</b>
Smithy<sprite name=grade2>,
Toolshop<sprite name=grade2>,
Crude Workstation<sprite name=grade0>,
Workshop<sprite name=grade0>" |
|---|
|
|
|---|
|
| difficulty | "Hard" |
|---|
| logics | | type | "Good" |
|---|
| amount | "20" |
|---|
| icon | "Icon_Resource_SimpleTools" |
|---|
| displayName | "Deliver 20 Tools" |
|---|
| description | "Used primarily for exploration, opening caches, and completing difficult events.
<b>Produced in:</b>
Toolshop<sprite name=grade3>,
Finesmith<sprite name=grade3>,
Carpenter<sprite name=grade2>,
Smithy<sprite name=grade2>,
Tinkerer<sprite name=grade2>" |
|---|
|
| type | "Good" |
|---|
| amount | "18" |
|---|
| icon | "Icon_Resource_Pipes" |
|---|
| displayName | "Deliver 18 Pipes" |
|---|
| description | "Used to install Rainpunk Engines in production buildings and build Geyser Pumps.
<b>Produced in:</b>
Smithy<sprite name=grade2>,
Toolshop<sprite name=grade2>,
Crude Workstation<sprite name=grade0>,
Workshop<sprite name=grade0>" |
|---|
|
|
|---|
|
|
|---|
| rewards1 | | id | "Oil 5pm" |
|---|
| displayName | "Oil Delivery Line" |
|---|
| description | "5 <sprite name="[crafting] oil"> Oil per minute. Not affected by production bonuses and does not contribute to production-based perks" |
|---|
|
|
|---|
| rewards2 | | id | "Copper Tools +1" |
|---|
| displayName | "Advanced Smithing" |
|---|
| description | "+1 to <sprite name="[tools] simple tools"> Tools production (from gathering, farming, fishing, or production)." |
|---|
|
|
|---|
| rewards3 | | id | "Planks 30" |
|---|
| displayName | "Box of Planks" |
|---|
| description | "30 <sprite name="[mat processed] planks"> Planks" |
|---|
|
|
|---|
|
| id | "IVB TO Engines Amount" |
|---|
| displayName | "Technological Progress" |
|---|
| tiers | |
|---|
| isTimed | true |
|---|
| timeToFail | 600 |
|---|
| objectivesSets | | difficulty | "Medium" |
|---|
| logics | | type | "EnginesAmount" |
|---|
| amount | "8" |
|---|
| icon | "en_craft_61" |
|---|
| displayName | "Rain Engines Installed" |
|---|
| description | "Have at least 8 buildings with Rain Engines installed in your settlement." |
|---|
|
|
|---|
|
| difficulty | "Hard" |
|---|
| logics | | type | "EnginesAmount" |
|---|
| amount | "10" |
|---|
| icon | "en_craft_61" |
|---|
| displayName | "Rain Engines Installed" |
|---|
| description | "Have at least 10 buildings with Rain Engines installed in your settlement." |
|---|
|
|
|---|
|
|
|---|
| rewards1 | | id | "Incense 5pm" |
|---|
| displayName | "Incense Delivery Line" |
|---|
| description | "5 <sprite name="[needs] incense"> Incense per minute. Not affected by production bonuses and does not contribute to production-based perks" |
|---|
|
| id | "Manuscripts (paper) 5pm" |
|---|
| displayName | "Scroll Delivery Line" |
|---|
| description | "5 <sprite name="[needs] scrolls"> Scrolls per minute. Not affected by production bonuses and does not contribute to production-based perks" |
|---|
|
| id | "Training Gear 5pm" |
|---|
| displayName | "Training Gear Delivery Line" |
|---|
| description | "5 <sprite name="[needs] training gear"> Training Gear per minute. Not affected by production bonuses and does not contribute to production-based perks" |
|---|
|
| id | "Ale 5pm" |
|---|
| displayName | "Ale Delivery Line" |
|---|
| description | "5 <sprite name="[needs] ale"> Ale per minute. Not affected by production bonuses and does not contribute to production-based perks" |
|---|
|
| id | "Wine 5pm" |
|---|
| displayName | "Wine Delivery Line" |
|---|
| description | "5 <sprite name="[needs] wine"> Wine per minute. Not affected by production bonuses and does not contribute to production-based perks" |
|---|
|
| id | "Tea 5pm" |
|---|
| displayName | "Tea Delivery Line" |
|---|
| description | "5 <sprite name="[needs] tea"> Tea per minute. Not affected by production bonuses and does not contribute to production-based perks" |
|---|
|
|
|---|
| rewards2 | | id | "Accidental Skewers" |
|---|
| displayName | "Zhorg's Secret Ingredient" |
|---|
| description | "A mysterious ingredient discovered by the famous chef and businessman Zhorg. Gain 10 <sprite name="[food processed] skewers"> Skewers for every 10 <sprite name="[food processed] pickled goods"> Pickled Goods produced." |
|---|
|
|
|---|
| rewards3 | | id | "Amber 50" |
|---|
| displayName | "Amber Pouch" |
|---|
| description | "50 <sprite name="[valuable] amber"> Amber" |
|---|
|
|
|---|
|
| id | "IVB TO Food Provision" |
|---|
| displayName | "Food Provision" |
|---|
| tiers | |
|---|
| isTimed | true |
|---|
| timeToFail | 360 |
|---|
| objectivesSets | | difficulty | "Easy" |
|---|
| logics | | type | "Good" |
|---|
| amount | "30" |
|---|
| icon | "Icon_Resource_Provisions" |
|---|
| displayName | "Deliver 30 Pack of Provisions" |
|---|
| description | "Provisions necessary for sending caravans into the wild. Used to fulfill orders, trade, and pay for trade routes.
<b>Produced in:</b>
Provisioner<sprite name=grade2>,
Cellar<sprite name=grade1>,
Makeshift Post<sprite name=grade0>" |
|---|
|
|
|---|
|
| difficulty | "Medium" |
|---|
| logics | | type | "Good" |
|---|
| amount | "35" |
|---|
| icon | "Icon_Resource_Provisions" |
|---|
| displayName | "Deliver 35 Pack of Provisions" |
|---|
| description | "Provisions necessary for sending caravans into the wild. Used to fulfill orders, trade, and pay for trade routes.
<b>Produced in:</b>
Provisioner<sprite name=grade2>,
Cellar<sprite name=grade1>,
Makeshift Post<sprite name=grade0>" |
|---|
|
|
|---|
|
| difficulty | "Hard" |
|---|
| logics | | type | "Good" |
|---|
| amount | "40" |
|---|
| icon | "Icon_Resource_Provisions" |
|---|
| displayName | "Deliver 40 Pack of Provisions" |
|---|
| description | "Provisions necessary for sending caravans into the wild. Used to fulfill orders, trade, and pay for trade routes.
<b>Produced in:</b>
Provisioner<sprite name=grade2>,
Cellar<sprite name=grade1>,
Makeshift Post<sprite name=grade0>" |
|---|
|
|
|---|
|
|
|---|
| rewards1 | | id | "Ink +5" |
|---|
| displayName | "Big Phials" |
|---|
| description | "+5 to <sprite name="[crafting] dye"> Dye production (from gathering, farming, fishing, or production)." |
|---|
|
|
|---|
| rewards2 | | id | "Glow Oil 40" |
|---|
| displayName | "Oil Vessels" |
|---|
| description | "40 <sprite name="[crafting] oil"> Oil" |
|---|
|
|
|---|
| rewards3 | | id | "Temple Blueprint" |
|---|
| displayName | "Temple" |
|---|
| description | "A place where villagers can fulfill their need for: Religion, Education. Passive effects: Sacrament of the Flame." |
|---|
|
|
|---|
|
| id | "IVB Travel Rations" |
|---|
| displayName | "Travel Rations" |
|---|
| tiers | |
|---|
| isTimed | false |
|---|
| timeToFail | 0 |
|---|
| objectivesSets | | difficulty | "Easy" |
|---|
| logics | | type | "Good" |
|---|
| amount | "25" |
|---|
| icon | "Icon_Resource_Provisions" |
|---|
| displayName | "Deliver 25 Pack of Provisions" |
|---|
| description | "Provisions necessary for sending caravans into the wild. Used to fulfill orders, trade, and pay for trade routes.
<b>Produced in:</b>
Provisioner<sprite name=grade2>,
Cellar<sprite name=grade1>,
Makeshift Post<sprite name=grade0>" |
|---|
|
|
|---|
|
| difficulty | "Medium" |
|---|
| logics | | type | "Good" |
|---|
| amount | "30" |
|---|
| icon | "Icon_Resource_Provisions" |
|---|
| displayName | "Deliver 30 Pack of Provisions" |
|---|
| description | "Provisions necessary for sending caravans into the wild. Used to fulfill orders, trade, and pay for trade routes.
<b>Produced in:</b>
Provisioner<sprite name=grade2>,
Cellar<sprite name=grade1>,
Makeshift Post<sprite name=grade0>" |
|---|
|
|
|---|
|
| difficulty | "Hard" |
|---|
| logics | | type | "Good" |
|---|
| amount | "35" |
|---|
| icon | "Icon_Resource_Provisions" |
|---|
| displayName | "Deliver 35 Pack of Provisions" |
|---|
| description | "Provisions necessary for sending caravans into the wild. Used to fulfill orders, trade, and pay for trade routes.
<b>Produced in:</b>
Provisioner<sprite name=grade2>,
Cellar<sprite name=grade1>,
Makeshift Post<sprite name=grade0>" |
|---|
|
|
|---|
|
|
|---|
| rewards1 | | id | "NewRandomVillagers 4" |
|---|
| displayName | "Villagers" |
|---|
| description | "A group of 4 villagers." |
|---|
|
|
|---|
| rewards2 | | id | "Skewers 40" |
|---|
| displayName | "Pack of Skewers" |
|---|
| description | "40 <sprite name="[food processed] skewers"> Skewers" |
|---|
|
| id | "Jerky 40" |
|---|
| displayName | "Basket of Jerky" |
|---|
| description | "40 <sprite name="[food processed] jerky"> Jerky" |
|---|
|
| id | "Paste 40" |
|---|
| displayName | "Bowl of Paste" |
|---|
| description | "40 <sprite name="[food processed] paste"> Paste" |
|---|
|
| id | "Porridge 40" |
|---|
| displayName | "Box of Porridge" |
|---|
| description | "40 <sprite name="[food processed] porridge"> Porridge" |
|---|
|
| id | "Pickled Goods 40" |
|---|
| displayName | "Pickled Goods" |
|---|
| description | "40 <sprite name="[food processed] pickled goods"> Pickled Goods" |
|---|
|
| id | "Biscuits 40" |
|---|
| displayName | "Basket of Biscuits" |
|---|
| description | "40 <sprite name="[food processed] biscuits"> Biscuits" |
|---|
|
| id | "Pie 40" |
|---|
| displayName | "Basket of Pies" |
|---|
| description | "40 <sprite name="[food processed] pie"> Pie" |
|---|
|
|
|---|
| rewards3 | | id | "Ranch Blueprint" |
|---|
| displayName | "Ranch" |
|---|
| description | "Can produce: <sprite name=[food raw] meat> Meat (<sprite name=grade1>), <sprite name=[mat raw] leather> Leather (<sprite name=grade1>), <sprite name=[food raw] eggs> Eggs (<sprite name=grade1>).
Rain engine: <sprite name="[water] drizzle water"> Drizzle Water." |
|---|
|
|
|---|
|
| id | "IVB Utopia" |
|---|
| displayName | "Utopia" |
|---|
| tiers | |
|---|
| isTimed | false |
|---|
| timeToFail | 0 |
|---|
| objectivesSets | | difficulty | "Easy" |
|---|
| logics | | type | "NeedSatisfiedForTime" |
|---|
| amount | "12" |
|---|
| icon | "Icon_Resource_Jerky" |
|---|
| displayName | "Need for Jerky fulfilled" |
|---|
| description | "Have at least 12 villagers with the Jerky need fulfilled for 30 seconds." |
|---|
|
| type | "NeedSatisfiedForTime" |
|---|
| amount | "12" |
|---|
| icon | "Icon_Resource_Pie" |
|---|
| displayName | "Need for Pie fulfilled" |
|---|
| description | "Have at least 12 villagers with the Pie need fulfilled for 30 seconds." |
|---|
|
| type | "NeedSatisfiedForTime" |
|---|
| amount | "12" |
|---|
| icon | "Icon_Resource_Skewers" |
|---|
| displayName | "Need for Skewers fulfilled" |
|---|
| description | "Have at least 12 villagers with the Skewers need fulfilled for 30 seconds." |
|---|
|
|
|---|
|
| difficulty | "Medium" |
|---|
| logics | | type | "NeedSatisfiedForTime" |
|---|
| amount | "14" |
|---|
| icon | "Icon_Resource_Jerky" |
|---|
| displayName | "Need for Jerky fulfilled" |
|---|
| description | "Have at least 14 villagers with the Jerky need fulfilled for 30 seconds." |
|---|
|
| type | "NeedSatisfiedForTime" |
|---|
| amount | "14" |
|---|
| icon | "Icon_Resource_Pie" |
|---|
| displayName | "Need for Pie fulfilled" |
|---|
| description | "Have at least 14 villagers with the Pie need fulfilled for 30 seconds." |
|---|
|
| type | "NeedSatisfiedForTime" |
|---|
| amount | "14" |
|---|
| icon | "Icon_Resource_Skewers" |
|---|
| displayName | "Need for Skewers fulfilled" |
|---|
| description | "Have at least 14 villagers with the Skewers need fulfilled for 30 seconds." |
|---|
|
|
|---|
|
| difficulty | "Hard" |
|---|
| logics | | type | "NeedSatisfiedForTime" |
|---|
| amount | "16" |
|---|
| icon | "Icon_Resource_Jerky" |
|---|
| displayName | "Need for Jerky fulfilled" |
|---|
| description | "Have at least 16 villagers with the Jerky need fulfilled for 30 seconds." |
|---|
|
| type | "NeedSatisfiedForTime" |
|---|
| amount | "16" |
|---|
| icon | "Icon_Resource_Pie" |
|---|
| displayName | "Need for Pie fulfilled" |
|---|
| description | "Have at least 16 villagers with the Pie need fulfilled for 30 seconds." |
|---|
|
| type | "NeedSatisfiedForTime" |
|---|
| amount | "16" |
|---|
| icon | "Icon_Resource_Skewers" |
|---|
| displayName | "Need for Skewers fulfilled" |
|---|
| description | "Have at least 16 villagers with the Skewers need fulfilled for 30 seconds." |
|---|
|
|
|---|
|
|
|---|
| rewards1 | | id | "Pack of Trade Goods Worth More" |
|---|
| displayName | "Value Added Tax" |
|---|
| description | "Specializing in a particular branch of commerce can bring a lot of profit. <sprite name="[packs] pack of trade goods"> Packs of trade goods are worth 25% more when sold through trade routes or directly to traders." |
|---|
|
| id | "Biscuits +3" |
|---|
| displayName | "Bigger Pans" |
|---|
| description | "+3 to <sprite name="[food processed] biscuits"> Biscuits production (from gathering, farming, fishing, or production)." |
|---|
|
| id | "Pickled Goods +3" |
|---|
| displayName | "Pickle Jars" |
|---|
| description | "+3 to <sprite name="[food processed] pickled goods"> Pickled Goods production (from gathering, farming, fishing, or production)." |
|---|
|
| id | "Porridge +3" |
|---|
| displayName | "Puffed Grain" |
|---|
| description | "+3 to <sprite name="[food processed] porridge"> Porridge production (from gathering, farming, fishing, or production)." |
|---|
|
| id | "Paste +3" |
|---|
| displayName | "Steel Grater" |
|---|
| description | "+3 to <sprite name="[food processed] paste"> Paste production (from gathering, farming, fishing, or production)." |
|---|
|
|
|---|
| rewards2 | | id | "Biscuits 60" |
|---|
| displayName | "Basket of Biscuits" |
|---|
| description | "60 <sprite name="[food processed] biscuits"> Biscuits" |
|---|
|
| id | "Pickled Goods 60" |
|---|
| displayName | "Pickled Goods" |
|---|
| description | "60 <sprite name="[food processed] pickled goods"> Pickled Goods" |
|---|
|
| id | "Porridge 60" |
|---|
| displayName | "Box of Porridge" |
|---|
| description | "60 <sprite name="[food processed] porridge"> Porridge" |
|---|
|
| id | "Paste 60" |
|---|
| displayName | "Bowl of Paste" |
|---|
| description | "60 <sprite name="[food processed] paste"> Paste" |
|---|
|
|
|---|
| rewards3 | | id | "Metal Tools 30" |
|---|
| displayName | "Box of Tools" |
|---|
| description | "30 <sprite name="[tools] simple tools"> Tools" |
|---|
|
|
|---|
|
| id | "TI Building Blocks" |
|---|
| displayName | "Building Blocks" |
|---|
| tiers | |
|---|
| isTimed | false |
|---|
| timeToFail | 0 |
|---|
| objectivesSets | | difficulty | "Easy" |
|---|
| logics | | type | "BuildingProduction" |
|---|
| amount | "4" |
|---|
| icon | "Icon_Resource_Planks" |
|---|
| displayName | "Planks in Crude Workstation" |
|---|
| description | "Produce 4 Planks in the building: Crude Workstation." |
|---|
|
| type | "BuildingProduction" |
|---|
| amount | "4" |
|---|
| icon | "Icon_Resource_Bricks" |
|---|
| displayName | "Bricks in Crude Workstation" |
|---|
| description | "Produce 4 Bricks in the building: Crude Workstation." |
|---|
|
| type | "BuildingProduction" |
|---|
| amount | "4" |
|---|
| icon | "Icon_Resource_Fabric" |
|---|
| displayName | "Fabric in Crude Workstation" |
|---|
| description | "Produce 4 Fabric in the building: Crude Workstation." |
|---|
|
|
|---|
|
|
|---|
| rewards1 | | id | "Crude Workstation +50" |
|---|
| displayName | "Workstation Upgrade" |
|---|
| description | "+50% to amount of goods produced in the Crude Workstation." |
|---|
|
|
|---|
| rewards2 | | id | "Parts 10" |
|---|
| displayName | "Parts" |
|---|
| description | "10 <sprite name="[mat processed] parts"> Parts" |
|---|
|
|
|---|
| rewards3 | |
|---|
|
| id | "TI Deep Exploration" |
|---|
| displayName | "Ancient Tablets" |
|---|
| tiers | |
|---|
| isTimed | false |
|---|
| timeToFail | 0 |
|---|
| objectivesSets | | difficulty | "Easy" |
|---|
| logics | | type | "GladeDiscovery" |
|---|
| amount | "1" |
|---|
| icon | "Icon_Order_DangerousDiscovery" |
|---|
| displayName | "Dangerous Glades" |
|---|
| description | "Cut through the forest to discover 1 Dangerous (<sprite name="dangerous">) or Forbidden Glades (<sprite name="forbidden">)." |
|---|
|
| type | "RelicIngredientChanged" |
|---|
| amount | "1" |
|---|
| icon | "Icon_Resource_Fabric" |
|---|
| displayName | "Change Scrolls to Fabric in the Ancient Shrine" |
|---|
| description | "Change the <b>resource</b> from <sprite name="[needs] scrolls"> Scrolls to <sprite name="[mat processed] fabric"> Fabric in the Ancient Shrine found in the Dangerous Glade." |
|---|
|
| type | "Good" |
|---|
| amount | "1" |
|---|
| icon | "Icon_Resource_AncientTablet" |
|---|
| displayName | "Deliver 1 Ancient Tablet" |
|---|
| description | "Valuable sources of knowledge, highly sought after by traders and the Queen herself. They can be found in Dangerous (<sprite name="dangerous">) or Forbidden Glades (<sprite name="forbidden">)." |
|---|
|
|
|---|
|
|
|---|
| rewards1 | | id | "Amber 30" |
|---|
| displayName | "Amber Pouch" |
|---|
| description | "30 <sprite name="[valuable] amber"> Amber" |
|---|
|
|
|---|
| rewards2 | |
|---|
| rewards3 | |
|---|
|
| id | "TI Forager" |
|---|
| displayName | "Food Supplies" |
|---|
| tiers | |
|---|
| isTimed | false |
|---|
| timeToFail | 0 |
|---|
| objectivesSets | | difficulty | "Easy" |
|---|
| logics | | type | "BuildingOwning" |
|---|
| amount | "1" |
|---|
| icon | "Primitive Forager's Camp_icon" |
|---|
| displayName | "Small Foragers' Camp" |
|---|
| description | "A small, crude version of a specialized gathering camp. It's slower, and can only collect resources from small gathering nodes. Can collect: <sprite name=[food raw] grain> Grain (<sprite name=grade1>), <sprite name=[food raw] roots> Roots (<sprite name=grade1>), <sprite name=[food raw] vegetables> Vegetables (<sprite name=grade1>)." |
|---|
|
| type | "BuildingProduction" |
|---|
| amount | "5" |
|---|
| icon | "Icon_Resource_Vegetables" |
|---|
| displayName | "Vegetables in Small Foragers' Camp" |
|---|
| description | "Produce 5 Vegetables in the building: Small Foragers' Camp." |
|---|
|
|
|---|
|
|
|---|
| rewards1 | | id | "Vegetables +1" |
|---|
| displayName | "Giant Vegetables" |
|---|
| description | "+1 to <sprite name="[food raw] vegetables"> Vegetables production (from gathering, farming, fishing, or production)." |
|---|
|
|
|---|
| rewards2 | |
|---|
| rewards3 | |
|---|
|
| id | "TI Glades" |
|---|
| displayName | "Exploring the Wilds" |
|---|
| tiers | |
|---|
| isTimed | false |
|---|
| timeToFail | 0 |
|---|
| objectivesSets | | difficulty | "Easy" |
|---|
| logics | | type | "GladeDiscovery" |
|---|
| amount | "2" |
|---|
| icon | "Icon_UI_OrderGlades" |
|---|
| displayName | "Glades" |
|---|
| description | "Cut through the forest to discover 2 glades." |
|---|
|
| type | "ProfessionRaceAmount" |
|---|
| amount | "5" |
|---|
| icon | "beaver_temp" |
|---|
| displayName | "Beavers - Woodcutter" |
|---|
| description | "Assign 5 Beavers as Woodcutters." |
|---|
|
|
|---|
|
|
|---|
| rewards1 | | id | "Human 3" |
|---|
| displayName | "Group of Humans" |
|---|
| description | "3 Humans will join the settlement." |
|---|
|
|
|---|
| rewards2 | | id | "Moth Larvae Meat 30" |
|---|
| displayName | "Pack of Meat" |
|---|
| description | "30 <sprite name="[food raw] meat"> Meat" |
|---|
|
|
|---|
| rewards3 | |
|---|
|
| id | "TI Scavenger" |
|---|
| displayName | "Harvesters' Camp" |
|---|
| tiers | |
|---|
| isTimed | false |
|---|
| timeToFail | 0 |
|---|
| objectivesSets | | difficulty | "Easy" |
|---|
| logics | | type | "BuildingOwning" |
|---|
| amount | "1" |
|---|
| icon | "Harvester Camp_icon" |
|---|
| displayName | "Harvesters' Camp" |
|---|
| description | "An advanced gathering camp. Can collect resources from large and giant gathering nodes in addition to small ones. Can collect: <sprite name=[mat raw] plant fibre> Plant Fiber (<sprite name=grade2>), <sprite name=[mat raw] reeds> Reed (<sprite name=grade2>), <sprite name=[mat raw] leather> Leather (<sprite name=grade2>)." |
|---|
|
| type | "BuildingProduction" |
|---|
| amount | "5" |
|---|
| icon | "Icon_Resource_PlantFiber" |
|---|
| displayName | "Plant Fiber in Harvesters' Camp" |
|---|
| description | "Produce 5 Plant Fiber in the building: Harvesters' Camp." |
|---|
|
|
|---|
|
|
|---|
| rewards1 | | id | "Plant Fibre +1" |
|---|
| displayName | "Rich in Fiber" |
|---|
| description | "+1 to <sprite name="[mat raw] plant fibre"> Plant Fiber production (from gathering, farming, fishing, or production)." |
|---|
|
|
|---|
| rewards2 | |
|---|
| rewards3 | |
|---|
|
| id | "TI Stonecutter" |
|---|
| displayName | "Stonecutters' Camp" |
|---|
| tiers | |
|---|
| isTimed | false |
|---|
| timeToFail | 0 |
|---|
| objectivesSets | | difficulty | "Easy" |
|---|
| logics | | type | "BuildingOwning" |
|---|
| amount | "1" |
|---|
| icon | "Stonecutter's Camp_icon" |
|---|
| displayName | "Stonecutters' Camp" |
|---|
| description | "An advanced gathering camp. Can collect resources from large and giant gathering nodes in addition to small ones. Can collect: <sprite name=[mat raw] stone> Stone (<sprite name=grade2>), <sprite name=[mat raw] clay> Clay (<sprite name=grade2>), <sprite name=[crafting] sea marrow> Sea Marrow (<sprite name=grade2>)." |
|---|
|
| type | "BuildingProduction" |
|---|
| amount | "5" |
|---|
| icon | "Icon_Resource_Clay" |
|---|
| displayName | "Clay in Stonecutters' Camp" |
|---|
| description | "Produce 5 Clay in the building: Stonecutters' Camp." |
|---|
|
|
|---|
|
|
|---|
| rewards1 | | id | "Clay +1" |
|---|
| displayName | "Steel Shovels" |
|---|
| description | "+1 to <sprite name="[mat raw] clay"> Clay production (from gathering, farming, fishing, or production)." |
|---|
|
|
|---|
| rewards2 | | id | "Wetstone 20" |
|---|
| displayName | "Crate of Stone" |
|---|
| description | "20 <sprite name="[mat raw] stone"> Stone" |
|---|
|
|
|---|
| rewards3 | |
|---|
|
| id | "TI Woodcutters Camp" |
|---|
| displayName | "Woodcutters' Camps" |
|---|
| tiers | |
|---|
| isTimed | false |
|---|
| timeToFail | 0 |
|---|
| objectivesSets | | difficulty | "Easy" |
|---|
| logics | | type | "BuildingOwning" |
|---|
| amount | "2" |
|---|
| icon | "Woodcutters Camp_icon" |
|---|
| displayName | "Woodcutters' Camp" |
|---|
| description | "Starting point for woodcutters going out into the wild to cut down trees." |
|---|
|
| type | "BuildingProduction" |
|---|
| amount | "10" |
|---|
| icon | "Icon_Resource_Wood" |
|---|
| displayName | "Wood in Woodcutters' Camp" |
|---|
| description | "Produce 10 Wood in the building: Woodcutters' Camp." |
|---|
|
|
|---|
|
|
|---|
| rewards1 | | id | "Beaver 3" |
|---|
| displayName | "Group of Beavers" |
|---|
| description | "3 Beavers will join the settlement." |
|---|
|
|
|---|
| rewards2 | | id | "Lumber Speed +50" |
|---|
| displayName | "Reinforced Axes" |
|---|
| description | "Woodcutting is a lot easier. Woodcutters' Camp production is 35% quicker." |
|---|
|
|
|---|
| rewards3 | |
|---|
|
| id | "T II Brewery" |
|---|
| displayName | "Brewing Ale" |
|---|
| tiers | |
|---|
| isTimed | false |
|---|
| timeToFail | 0 |
|---|
| objectivesSets | | difficulty | "Easy" |
|---|
| logics | | type | "BuildingOwning" |
|---|
| amount | "1" |
|---|
| icon | "Brewery_icon" |
|---|
| displayName | "Brewery" |
|---|
| description | "Can produce: <sprite name=[needs] ale> Ale (<sprite name=grade3>), <sprite name=[food processed] porridge> Porridge (<sprite name=grade2>), <sprite name=[packs] pack of crops> Pack of Crops (<sprite name=grade1>).
Rain engine: <sprite name="[water] drizzle water"> Drizzle Water." |
|---|
|
| type | "IngredientChanged" |
|---|
| amount | "1" |
|---|
| icon | "Icon_Resource_Barrels" |
|---|
| displayName | "Enable Barrels in the Ale recipe" |
|---|
| description | "Change the <b>ingredient</b> from <sprite name="[vessel] pottery"> pottery to <sprite name="[vessel] barrels"> barrels in the <sprite name="[needs] ale"> ale recipe in the Brewery." |
|---|
|
| type | "BuildingProduction" |
|---|
| amount | "20" |
|---|
| icon | "Icon_Resource_Ale" |
|---|
| displayName | "Ale in Brewery" |
|---|
| description | "Produce 20 Ale in the building: Brewery." |
|---|
|
|
|---|
|
|
|---|
| rewards1 | | id | "Milk-cap Mushroom 30" |
|---|
| displayName | "Pack of Mushrooms" |
|---|
| description | "30 <sprite name="[food raw] mushrooms"> Mushrooms" |
|---|
|
|
|---|
| rewards2 | | id | "Barrels 30" |
|---|
| displayName | "Barrels" |
|---|
| description | "30 <sprite name="[vessel] barrels"> Barrels" |
|---|
|
|
|---|
| rewards3 | | id | "Planks 10" |
|---|
| displayName | "Box of Planks" |
|---|
| description | "10 <sprite name="[mat processed] planks"> Planks" |
|---|
|
|
|---|
|
| id | "T II Farm" |
|---|
| displayName | "Farming" |
|---|
| tiers | |
|---|
| isTimed | false |
|---|
| timeToFail | 0 |
|---|
| objectivesSets | | difficulty | "Easy" |
|---|
| logics | | type | "BuildingOwning" |
|---|
| amount | "1" |
|---|
| icon | "SmallFarm_icon" |
|---|
| displayName | "Small Farm" |
|---|
| description | "Uses nearby farm fields to grow <sprite name=[food raw] vegetables> Vegetables (<sprite name=grade1>), <sprite name=[food raw] grain> Grain (<sprite name=grade2>)." |
|---|
|
| type | "BuildingOwning" |
|---|
| amount | "6" |
|---|
| icon | "Farmfield_icon" |
|---|
| displayName | "Farm Field" |
|---|
| description | "Can only be placed on fertile soil. Requires a Small Farm, Plantation, Herb Garden, Forester's Hut, or Homestead nearby to produce crops." |
|---|
|
|
|---|
|
|
|---|
| rewards1 | | id | "Human 2" |
|---|
| displayName | "Group of Humans" |
|---|
| description | "2 Humans will join the settlement." |
|---|
|
|
|---|
| rewards2 | | id | "Barrels 25" |
|---|
| displayName | "Barrels" |
|---|
| description | "25 <sprite name="[vessel] barrels"> Barrels" |
|---|
|
|
|---|
| rewards3 | |
|---|
|
| id | "T II Provisions" |
|---|
| displayName | "Provisions" |
|---|
| tiers | |
|---|
| isTimed | false |
|---|
| timeToFail | 0 |
|---|
| objectivesSets | | difficulty | "Easy" |
|---|
| logics | | type | "Good" |
|---|
| amount | "10" |
|---|
| icon | "Icon_Resource_Provisions" |
|---|
| displayName | "Deliver 10 Pack of Provisions" |
|---|
| description | "Provisions necessary for sending caravans into the wild. Used to fulfill orders, trade, and pay for trade routes.
<b>Produced in:</b>
Provisioner<sprite name=grade2>,
Cellar<sprite name=grade1>,
Makeshift Post<sprite name=grade0>" |
|---|
|
|
|---|
|
|
|---|
| rewards1 | | id | "Jerky +2" |
|---|
| displayName | "Salted Jerky" |
|---|
| description | "+2 to <sprite name="[food processed] jerky"> Jerky production (from gathering, farming, fishing, or production)." |
|---|
|
|
|---|
| rewards2 | | id | "Parts 3" |
|---|
| displayName | "Parts" |
|---|
| description | "3 <sprite name="[mat processed] parts"> Parts" |
|---|
|
|
|---|
| rewards3 | |
|---|
|
| id | "T II Resolve" |
|---|
| displayName | "High Society" |
|---|
| tiers | |
|---|
| isTimed | false |
|---|
| timeToFail | 0 |
|---|
| objectivesSets | | difficulty | "Easy" |
|---|
| logics | | type | "RaceResolveForTime" |
|---|
| amount | "25" |
|---|
| icon | "Icon_UI_OrderResolve" |
|---|
| displayName | "Humans Resolve" |
|---|
| description | "Keep Humans Resolve above 25 for 30 seconds" |
|---|
|
|
|---|
|
|
|---|
| rewards1 | | id | "Grain +1" |
|---|
| displayName | "Mold Supply" |
|---|
| description | "+1 to <sprite name="[food raw] grain"> Grain production (from gathering, farming, fishing, or production)." |
|---|
|
|
|---|
| rewards2 | | id | "Reeds 20" |
|---|
| displayName | "Bundle of Reeds" |
|---|
| description | "20 <sprite name="[mat raw] reeds"> Reed" |
|---|
|
|
|---|
| rewards3 | |
|---|
|
| id | "T II Smokehouse" |
|---|
| displayName | "Smokehouse" |
|---|
| tiers | |
|---|
| isTimed | false |
|---|
| timeToFail | 0 |
|---|
| objectivesSets | | difficulty | "Easy" |
|---|
| logics | | type | "BuildingOwning" |
|---|
| amount | "1" |
|---|
| icon | "Smokehouse_icon" |
|---|
| displayName | "Smokehouse" |
|---|
| description | "Can produce: <sprite name=[food processed] jerky> Jerky (<sprite name=grade3>), <sprite name=[vessel] pottery> Pottery (<sprite name=grade1>), <sprite name=[needs] incense> Incense (<sprite name=grade1>).
Rain engine: <sprite name="[water] drizzle water"> Drizzle Water." |
|---|
|
| type | "IngredientChanged" |
|---|
| amount | "1" |
|---|
| icon | "Icon_Resource_Meat" |
|---|
| displayName | "Enable Meat in the Jerky recipe" |
|---|
| description | "Change the <b>ingredient</b> from <sprite name="[food raw] insects"> insects to <sprite name="[food raw] meat"> meat in the <sprite name="[food processed] jerky"> jerky recipe in the Smokehouse." |
|---|
|
| type | "BuildingProduction" |
|---|
| amount | "20" |
|---|
| icon | "Icon_Resource_Jerky" |
|---|
| displayName | "Jerky in Smokehouse" |
|---|
| description | "Produce 20 Jerky in the building: Smokehouse." |
|---|
|
|
|---|
|
|
|---|
| rewards1 | | id | "Builder +5" |
|---|
| displayName | "Builder's Pack" |
|---|
| description | "Any Builder can carry 5 additional items." |
|---|
|
|
|---|
| rewards2 | | id | "Barrels 20" |
|---|
| displayName | "Barrels" |
|---|
| description | "20 <sprite name="[vessel] barrels"> Barrels" |
|---|
|
|
|---|
| rewards3 | | id | "Meat +1" |
|---|
| displayName | "Nets" |
|---|
| description | "+1 to <sprite name="[food raw] meat"> Meat production (from gathering, farming, fishing, or production)." |
|---|
|
|
|---|
|
| id | "T II Tavern" |
|---|
| displayName | "A Place for Rest" |
|---|
| tiers | |
|---|
| isTimed | false |
|---|
| timeToFail | 0 |
|---|
| objectivesSets | | difficulty | "Easy" |
|---|
| logics | | type | "BuildingOwning" |
|---|
| amount | "1" |
|---|
| icon | "Tavern_icon" |
|---|
| displayName | "Tavern" |
|---|
| description | "A place where villagers can fulfill their need for: Leisure, Luxury. Passive effects: Gleeman's Tales." |
|---|
|
| type | "NeedServed" |
|---|
| amount | "20" |
|---|
| icon | "Icon_Need_Leisure" |
|---|
| displayName | "Need for Leisure fulfilled" |
|---|
| description | "Fulfill your villagers' need for leisure 20 times." |
|---|
|
|
|---|
|
|
|---|
| rewards1 | | id | "Beaver 2" |
|---|
| displayName | "Group of Beavers" |
|---|
| description | "2 Beavers will join the settlement." |
|---|
|
|
|---|
| rewards2 | | id | "Metal Tools 6" |
|---|
| displayName | "Box of Tools" |
|---|
| description | "6 <sprite name="[tools] simple tools"> Tools" |
|---|
|
|
|---|
| rewards3 | | id | "Barrels 50" |
|---|
| displayName | "Barrels" |
|---|
| description | "50 <sprite name="[vessel] barrels"> Barrels" |
|---|
|
|
|---|
|
| id | "T II Trapper" |
|---|
| displayName | "First Yield" |
|---|
| tiers | |
|---|
| isTimed | false |
|---|
| timeToFail | 0 |
|---|
| objectivesSets | | difficulty | "Easy" |
|---|
| logics | | type | "BuildingOwning" |
|---|
| amount | "1" |
|---|
| icon | "Primitive Trapper's Camp_icon" |
|---|
| displayName | "Small Trappers' Camp" |
|---|
| description | "A small, crude version of a specialized gathering camp. It's slower, and can only collect resources from small gathering nodes. Can collect: <sprite name=[food raw] meat> Meat (<sprite name=grade1>), <sprite name=[food raw] insects> Insects (<sprite name=grade1>), <sprite name=[food raw] eggs> Eggs (<sprite name=grade1>)." |
|---|
|
| type | "BuildingProduction" |
|---|
| amount | "5" |
|---|
| icon | "Icon_Resource_Meat" |
|---|
| displayName | "Meat in Small Trappers' Camp" |
|---|
| description | "Produce 5 Meat in the building: Small Trappers' Camp." |
|---|
|
|
|---|
|
|
|---|
| rewards1 | | id | "Fabric 10" |
|---|
| displayName | "Bundle of Fabric" |
|---|
| description | "10 <sprite name="[mat processed] fabric"> Fabric" |
|---|
|
|
|---|
| rewards2 | | id | "Bricks 10" |
|---|
| displayName | "Crate of Bricks" |
|---|
| description | "10 <sprite name="[mat processed] bricks"> Bricks" |
|---|
|
|
|---|
| rewards3 | | id | "Planks 15" |
|---|
| displayName | "Box of Planks" |
|---|
| description | "15 <sprite name="[mat processed] planks"> Planks" |
|---|
|
|
|---|
|
| id | "T II Woodcutters Camp" |
|---|
| displayName | "Home & Hearth" |
|---|
| tiers | |
|---|
| isTimed | false |
|---|
| timeToFail | 0 |
|---|
| objectivesSets | | difficulty | "Easy" |
|---|
| logics | | type | "BuildingOwning" |
|---|
| amount | "2" |
|---|
| icon | "Woodcutters Camp_icon" |
|---|
| displayName | "Woodcutters' Camp" |
|---|
| description | "Starting point for woodcutters going out into the wild to cut down trees." |
|---|
|
| type | "BuildingOwning" |
|---|
| amount | "2" |
|---|
| icon | "Shelter_icon" |
|---|
| displayName | "Shelter" |
|---|
| description | "Can accommodate most villagers, but won't satisfy the need for species-specific housing. Has to be built near a Hearth. Can house 3 residents." |
|---|
|
|
|---|
|
|
|---|
| rewards1 | | id | "Parts 3" |
|---|
| displayName | "Parts" |
|---|
| description | "3 <sprite name="[mat processed] parts"> Parts" |
|---|
|
|
|---|
| rewards2 | | id | "Wetstone 20" |
|---|
| displayName | "Crate of Stone" |
|---|
| description | "20 <sprite name="[mat raw] stone"> Stone" |
|---|
|
|
|---|
| rewards3 | | id | "Beaver 2" |
|---|
| displayName | "Group of Beavers" |
|---|
| description | "2 Beavers will join the settlement." |
|---|
|
|
|---|
|
| id | "T III Amber" |
|---|
| displayName | "Get Rich" |
|---|
| tiers | |
|---|
| isTimed | false |
|---|
| timeToFail | 0 |
|---|
| objectivesSets | | difficulty | "Easy" |
|---|
| logics | | type | "Good" |
|---|
| amount | "40" |
|---|
| icon | "Icon_Resource_Amber" |
|---|
| displayName | "Deliver 40 Amber" |
|---|
| description | "Crystallized resin. The main currency of the kingdom." |
|---|
|
|
|---|
|
|
|---|
| rewards1 | | id | "Resin +1" |
|---|
| displayName | "Resin Extractor" |
|---|
| description | "+1 to <sprite name="[mat raw] resin"> Resin production (from gathering, farming, fishing, or production)." |
|---|
|
|
|---|
| rewards2 | | id | "Human 3" |
|---|
| displayName | "Group of Humans" |
|---|
| description | "3 Humans will join the settlement." |
|---|
|
|
|---|
| rewards3 | | id | "Glow Oil 20" |
|---|
| displayName | "Oil Vessels" |
|---|
| description | "20 <sprite name="[crafting] oil"> Oil" |
|---|
|
|
|---|
|
| id | "T III Beavers Resolve" |
|---|
| displayName | "High Resolve" |
|---|
| tiers | |
|---|
| isTimed | false |
|---|
| timeToFail | 0 |
|---|
| objectivesSets | | difficulty | "Easy" |
|---|
| logics | | type | "RaceResolveForTime" |
|---|
| amount | "25" |
|---|
| icon | "Icon_UI_OrderBeaverResolve" |
|---|
| displayName | "Beavers Resolve" |
|---|
| description | "Keep Beavers Resolve above 25 for 120 seconds" |
|---|
|
|
|---|
|
|
|---|
| rewards1 | | id | "Parts 3" |
|---|
| displayName | "Parts" |
|---|
| description | "3 <sprite name="[mat processed] parts"> Parts" |
|---|
|
|
|---|
| rewards2 | | id | "Beaver 3" |
|---|
| displayName | "Group of Beavers" |
|---|
| description | "3 Beavers will join the settlement." |
|---|
|
|
|---|
| rewards3 | | id | "Vegetables 30" |
|---|
| displayName | "Crate of Vegetables" |
|---|
| description | "30 <sprite name="[food raw] vegetables"> Vegetables" |
|---|
|
|
|---|
|
| id | "T III Berries" |
|---|
| displayName | "Collecting Berries" |
|---|
| tiers | |
|---|
| isTimed | false |
|---|
| timeToFail | 0 |
|---|
| objectivesSets | | difficulty | "Easy" |
|---|
| logics | | type | "GoodProduced" |
|---|
| amount | "20" |
|---|
| icon | "Icon_Resource_Berries" |
|---|
| displayName | "Produce Berries" |
|---|
| description | "Produce Berries in any capable building." |
|---|
|
|
|---|
|
|
|---|
| rewards1 | | id | "NewRandomVillagers 3" |
|---|
| displayName | "Villagers" |
|---|
| description | "A group of 3 villagers." |
|---|
|
|
|---|
| rewards2 | | id | "Moth Larvae Meat 20" |
|---|
| displayName | "Pack of Meat" |
|---|
| description | "20 <sprite name="[food raw] meat"> Meat" |
|---|
|
|
|---|
| rewards3 | | id | "Wetstone 20" |
|---|
| displayName | "Crate of Stone" |
|---|
| description | "20 <sprite name="[mat raw] stone"> Stone" |
|---|
|
|
|---|
|
| id | "T III Food" |
|---|
| displayName | "Happy Meal" |
|---|
| tiers | |
|---|
| isTimed | false |
|---|
| timeToFail | 0 |
|---|
| objectivesSets | | difficulty | "Easy" |
|---|
| logics | | type | "GoodProduced" |
|---|
| amount | "30" |
|---|
| icon | "Icon_Resource_Porridge" |
|---|
| displayName | "Produce Porridge" |
|---|
| description | "Produce Porridge in any capable building." |
|---|
|
| type | "GoodProduced" |
|---|
| amount | "30" |
|---|
| icon | "Icon_Resource_PickledGoods" |
|---|
| displayName | "Produce Pickled Goods" |
|---|
| description | "Produce Pickled Goods in any capable building." |
|---|
|
|
|---|
|
|
|---|
| rewards1 | | id | "Porridge +2" |
|---|
| displayName | "Puffed Grain" |
|---|
| description | "+2 to <sprite name="[food processed] porridge"> Porridge production (from gathering, farming, fishing, or production)." |
|---|
|
|
|---|
| rewards2 | | id | "Parts 3" |
|---|
| displayName | "Parts" |
|---|
| description | "3 <sprite name="[mat processed] parts"> Parts" |
|---|
|
|
|---|
| rewards3 | |
|---|
|
| id | "T III Guild House" |
|---|
| displayName | "Fulfilling Needs" |
|---|
| tiers | |
|---|
| isTimed | false |
|---|
| timeToFail | 0 |
|---|
| objectivesSets | | difficulty | "Easy" |
|---|
| logics | | type | "BuildingOwning" |
|---|
| amount | "1" |
|---|
| icon | "Guild House_icon" |
|---|
| displayName | "Guild House" |
|---|
| description | "A place where villagers can fulfill their need for: Luxury, Education. Passive effects: The Guild's Welfare." |
|---|
|
| type | "NeedServed" |
|---|
| amount | "30" |
|---|
| icon | "Icon_Need_Luxury" |
|---|
| displayName | "Need for Luxury fulfilled" |
|---|
| description | "Fulfill your villagers' need for luxury 30 times." |
|---|
|
|
|---|
|
|
|---|
| rewards1 | | id | "NewRandomVillagers 3" |
|---|
| displayName | "Villagers" |
|---|
| description | "A group of 3 villagers." |
|---|
|
|
|---|
| rewards2 | | id | "Parts 3" |
|---|
| displayName | "Parts" |
|---|
| description | "3 <sprite name="[mat processed] parts"> Parts" |
|---|
|
|
|---|
| rewards3 | | id | "Roots 30" |
|---|
| displayName | "Pack of Roots" |
|---|
| description | "30 <sprite name="[food raw] roots"> Roots" |
|---|
|
|
|---|
|
| id | "T III Packs" |
|---|
| displayName | "Buying & Selling" |
|---|
| tiers | |
|---|
| isTimed | false |
|---|
| timeToFail | 0 |
|---|
| objectivesSets | | difficulty | "Easy" |
|---|
| logics | | type | "GoodSold" |
|---|
| amount | "15" |
|---|
| icon | "Icon_Resource_Luxury" |
|---|
| displayName | "Sell Pack of Luxury Goods" |
|---|
| description | "Sell 15 Pack of Luxury Goods to any trader. Obtained by:
Carpenter<sprite name=grade2>,
Pantry<sprite name=grade2>,
Cooperage<sprite name=grade1>" |
|---|
|
| type | "TraderMerchandiseBought" |
|---|
| amount | "3" |
|---|
| icon | "Icon_MetaReward_QuickTraders" |
|---|
| displayName | "Buy Perks or Blueprints" |
|---|
| description | "Buy at least 3 perks or blueprints from traders." |
|---|
|
|
|---|
|
|
|---|
| rewards1 | | id | "Wine +2" |
|---|
| displayName | "Advanced Filters" |
|---|
| description | "+2 to <sprite name="[needs] wine"> Wine production (from gathering, farming, fishing, or production)." |
|---|
|
|
|---|
| rewards2 | | id | "Bricks 10" |
|---|
| displayName | "Crate of Bricks" |
|---|
| description | "10 <sprite name="[mat processed] bricks"> Bricks" |
|---|
|
|
|---|
| rewards3 | | id | "Metal Tools 6" |
|---|
| displayName | "Box of Tools" |
|---|
| description | "6 <sprite name="[tools] simple tools"> Tools" |
|---|
|
|
|---|
|
| id | "T III Rain" |
|---|
| displayName | "Catching Rainwater" |
|---|
| tiers | |
|---|
| isTimed | false |
|---|
| timeToFail | 0 |
|---|
| objectivesSets | | difficulty | "Easy" |
|---|
| logics | | type | "BuildingOwning" |
|---|
| amount | "1" |
|---|
| icon | "Rain Collector_icon" |
|---|
| displayName | "Rain Collector" |
|---|
| description | "Can collect rainwater used for crafting and powering Rain Engines in production buildings. The type of collected rainwater depends on the season. Has a tank capacity of 50." |
|---|
|
| type | "GoodProduced" |
|---|
| amount | "25" |
|---|
| icon | "Icon_Resource_DrizzleWater" |
|---|
| displayName | "Produce Drizzle Water" |
|---|
| description | "Produce Drizzle Water in any capable building." |
|---|
|
|
|---|
|
|
|---|
| rewards1 | | id | "Beaver 2" |
|---|
| displayName | "Group of Beavers" |
|---|
| description | "2 Beavers will join the settlement." |
|---|
|
|
|---|
| rewards2 | | id | "Planks 10" |
|---|
| displayName | "Box of Planks" |
|---|
| description | "10 <sprite name="[mat processed] planks"> Planks" |
|---|
|
|
|---|
| rewards3 | |
|---|
|
| id | "T III Sacrifice" |
|---|
| displayName | "Surviving Requires Sacrifice" |
|---|
| tiers | |
|---|
| isTimed | false |
|---|
| timeToFail | 0 |
|---|
| objectivesSets | | difficulty | "Easy" |
|---|
| logics | | type | "GoodSacraficed" |
|---|
| amount | "50" |
|---|
| icon | "Icon_Resource_Wood" |
|---|
| displayName | "Sacrifice Wood" |
|---|
| description | "Sacrifice 50 Wood at the Ancient Hearth." |
|---|
|
|
|---|
|
|
|---|
| rewards1 | | id | "Amber 10" |
|---|
| displayName | "Amber Pouch" |
|---|
| description | "10 <sprite name="[valuable] amber"> Amber" |
|---|
|
|
|---|
| rewards2 | | id | "Hearth Parts 3" |
|---|
| displayName | "Wildfire Essence" |
|---|
| description | "3 <sprite name="hearth parts"> Wildfire Essence" |
|---|
|
|
|---|
| rewards3 | | id | "Planks 10" |
|---|
| displayName | "Box of Planks" |
|---|
| description | "10 <sprite name="[mat processed] planks"> Planks" |
|---|
|
|
|---|
|
| id | "T III Trading Post" |
|---|
| displayName | "Traders & Currency" |
|---|
| tiers | |
|---|
| isTimed | false |
|---|
| timeToFail | 0 |
|---|
| objectivesSets | | difficulty | "Easy" |
|---|
| logics | | type | "BuildingOwning" |
|---|
| amount | "1" |
|---|
| icon | "Trading Post_icon" |
|---|
| displayName | "Trading Post" |
|---|
| description | "Traders from the Smoldering City can station here and offer their wares." |
|---|
|
| type | "TraderValueSold" |
|---|
| amount | "10" |
|---|
| icon | "Icon_UI_OrderTrade" |
|---|
| displayName | "Value of Goods Sold" |
|---|
| description | "Sell goods worth at least 10 Amber to a trader or trade route." |
|---|
|
|
|---|
|
|
|---|
| rewards1 | | id | "Planks +1" |
|---|
| displayName | "Reinforced Saw Blades" |
|---|
| description | "+1 to <sprite name="[mat processed] planks"> Planks production (from gathering, farming, fishing, or production)." |
|---|
|
|
|---|
| rewards2 | | id | "Ancient Tablet 3" |
|---|
| displayName | "Chest of Ancient Tablets" |
|---|
| description | "3 <sprite name="[valuable] ancient tablet"> Ancient Tablet" |
|---|
|
|
|---|
| rewards3 | | id | "Milk-cap Mushroom 30" |
|---|
| displayName | "Pack of Mushrooms" |
|---|
| description | "30 <sprite name="[food raw] mushrooms"> Mushrooms" |
|---|
|
|
|---|
|
| id | "T III Wine" |
|---|
| displayName | "Winemaking" |
|---|
| tiers | |
|---|
| isTimed | false |
|---|
| timeToFail | 0 |
|---|
| objectivesSets | | difficulty | "Easy" |
|---|
| logics | | type | "GoodProduced" |
|---|
| amount | "30" |
|---|
| icon | "Icon_Resource_Wine" |
|---|
| displayName | "Produce Wine" |
|---|
| description | "Produce Wine in any capable building." |
|---|
|
|
|---|
|
|
|---|
| rewards1 | | id | "Amber 10" |
|---|
| displayName | "Amber Pouch" |
|---|
| description | "10 <sprite name="[valuable] amber"> Amber" |
|---|
|
|
|---|
| rewards2 | | id | "Coal 25" |
|---|
| displayName | "Chest of Coal" |
|---|
| description | "25 <sprite name="[crafting] coal"> Coal" |
|---|
|
|
|---|
| rewards3 | | id | "Fabric 10" |
|---|
| displayName | "Bundle of Fabric" |
|---|
| description | "10 <sprite name="[mat processed] fabric"> Fabric" |
|---|
|
|
|---|
|
| id | "T IV Blightpost" |
|---|
| displayName | "Blight Fighters" |
|---|
| tiers | |
|---|
| isTimed | false |
|---|
| timeToFail | 0 |
|---|
| objectivesSets | | difficulty | "Easy" |
|---|
| logics | | type | "BuildingOwning" |
|---|
| amount | "1" |
|---|
| icon | "Blight Post_icon" |
|---|
| displayName | "Blight Post" |
|---|
| description | "A specialized building dedicated to fighting Blightrot. Blight Fighters will prepare <sprite name="blight fuel"> Purging Fire during drizzle and clearance seasons, and use it to burn Blightrot Cysts during the storm." |
|---|
|
| type | "GoodProduced" |
|---|
| amount | "5" |
|---|
| icon | "Icon_Resource_PurgingFire" |
|---|
| displayName | "Produce Purging Fire" |
|---|
| description | "Produce Purging Fire in any capable building." |
|---|
|
|
|---|
|
|
|---|
| rewards1 | | id | "Lizard 3" |
|---|
| displayName | "Group of Lizards" |
|---|
| description | "3 Lizards will join the settlement." |
|---|
|
|
|---|
| rewards2 | | id | "Jerky 30" |
|---|
| displayName | "Basket of Jerky" |
|---|
| description | "30 <sprite name="[food processed] jerky"> Jerky" |
|---|
|
|
|---|
| rewards3 | | id | "Glow Oil 20" |
|---|
| displayName | "Oil Vessels" |
|---|
| description | "20 <sprite name="[crafting] oil"> Oil" |
|---|
|
|
|---|
|
| id | "T IV Caches" |
|---|
| displayName | "Finders Keepers" |
|---|
| tiers | |
|---|
| isTimed | false |
|---|
| timeToFail | 0 |
|---|
| objectivesSets | | difficulty | "Easy" |
|---|
| logics | | type | "RelicResolved" |
|---|
| amount | "3" |
|---|
| icon | "Icon_UI_OrderCaches" |
|---|
| displayName | "Open or send caches" |
|---|
| description | "Open or send 3 Abandoned Caches of any size to the Citadel." |
|---|
|
|
|---|
|
|
|---|
| rewards1 | | id | "Parts 3" |
|---|
| displayName | "Parts" |
|---|
| description | "3 <sprite name="[mat processed] parts"> Parts" |
|---|
|
|
|---|
| rewards2 | | id | "Eggs 25" |
|---|
| displayName | "Basket of Eggs" |
|---|
| description | "25 <sprite name="[food raw] eggs"> Eggs" |
|---|
|
|
|---|
| rewards3 | | id | "Wetstone 30" |
|---|
| displayName | "Crate of Stone" |
|---|
| description | "30 <sprite name="[mat raw] stone"> Stone" |
|---|
|
|
|---|
|
| id | "T IV Clan Hall" |
|---|
| displayName | "Stay in Shape" |
|---|
| tiers | |
|---|
| isTimed | false |
|---|
| timeToFail | 0 |
|---|
| objectivesSets | | difficulty | "Easy" |
|---|
| logics | | type | "BuildingOwning" |
|---|
| amount | "1" |
|---|
| icon | "Clan Hall_icon" |
|---|
| displayName | "Clan Hall" |
|---|
| description | "A place where villagers can fulfill their need for: Brawling. Passive effects: Carnivorous Tradition, Ancient Ways." |
|---|
|
|
|---|
|
| difficulty | "Easy" |
|---|
| logics | | type | "NeedServed" |
|---|
| amount | "30" |
|---|
| icon | "Icon_Need_Brawling" |
|---|
| displayName | "Need for Brawling fulfilled" |
|---|
| description | "Fulfill your villagers' need for brawling 30 times." |
|---|
|
|
|---|
|
|
|---|
| rewards1 | | id | "Human 3" |
|---|
| displayName | "Group of Humans" |
|---|
| description | "3 Humans will join the settlement." |
|---|
|
|
|---|
| rewards2 | | id | "Planks 10" |
|---|
| displayName | "Box of Planks" |
|---|
| description | "10 <sprite name="[mat processed] planks"> Planks" |
|---|
|
|
|---|
| rewards3 | | id | "Roots 20" |
|---|
| displayName | "Pack of Roots" |
|---|
| description | "20 <sprite name="[food raw] roots"> Roots" |
|---|
|
|
|---|
|
| id | "T IV Engines" |
|---|
| displayName | "Rainpunk Technology" |
|---|
| tiers | |
|---|
| isTimed | false |
|---|
| timeToFail | 0 |
|---|
| objectivesSets | | difficulty | "Easy" |
|---|
| logics | | type | "EnginesConnected" |
|---|
| amount | "3" |
|---|
| icon | "Icon_UI_OrderInstallEngines" |
|---|
| displayName | "Install Rain Engines" |
|---|
| description | "Install at least 3 Rain Engines in production buildings." |
|---|
|
|
|---|
|
|
|---|
| rewards1 | | id | "Parts 3" |
|---|
| displayName | "Parts" |
|---|
| description | "3 <sprite name="[mat processed] parts"> Parts" |
|---|
|
|
|---|
| rewards2 | | id | "Coats 25" |
|---|
| displayName | "Bundle of Coats" |
|---|
| description | "25 <sprite name="[needs] coats"> Coats" |
|---|
|
|
|---|
| rewards3 | | id | "Barrels 20" |
|---|
| displayName | "Barrels" |
|---|
| description | "20 <sprite name="[vessel] barrels"> Barrels" |
|---|
|
|
|---|
|
| id | "T IV Frobidden" |
|---|
| displayName | "Forbidden Fruit" |
|---|
| tiers | |
|---|
| isTimed | false |
|---|
| timeToFail | 0 |
|---|
| objectivesSets | | difficulty | "Easy" |
|---|
| logics | | type | "RelicResolved" |
|---|
| amount | "1" |
|---|
| icon | "Icon_UI_OrderForbiddenInTime" |
|---|
| displayName | "Complete a Forbidden Glade Event" |
|---|
| description | "Complete any Forbidden Glade Event." |
|---|
|
|
|---|
|
|
|---|
| rewards1 | | id | "Copper Tools +1" |
|---|
| displayName | "Advanced Smithing" |
|---|
| description | "+1 to <sprite name="[tools] simple tools"> Tools production (from gathering, farming, fishing, or production)." |
|---|
|
|
|---|
| rewards2 | | id | "Porridge 25" |
|---|
| displayName | "Box of Porridge" |
|---|
| description | "25 <sprite name="[food processed] porridge"> Porridge" |
|---|
|
|
|---|
| rewards3 | | id | "Parts 3" |
|---|
| displayName | "Parts" |
|---|
| description | "3 <sprite name="[mat processed] parts"> Parts" |
|---|
|
|
|---|
|
| id | "T IV Metal" |
|---|
| displayName | "Metallurgy" |
|---|
| tiers | |
|---|
| isTimed | false |
|---|
| timeToFail | 0 |
|---|
| objectivesSets | | difficulty | "Easy" |
|---|
| logics | | type | "GoodProduced" |
|---|
| amount | "20" |
|---|
| icon | "Icon_Resource_Coal" |
|---|
| displayName | "Produce Coal" |
|---|
| description | "Produce Coal in any capable building." |
|---|
|
| type | "GoodProduced" |
|---|
| amount | "10" |
|---|
| icon | "Icon_Resource_CopperBar" |
|---|
| displayName | "Produce Copper Bars" |
|---|
| description | "Produce Copper Bars in any capable building." |
|---|
|
|
|---|
|
|
|---|
| rewards1 | | id | "Copper Bar +2" |
|---|
| displayName | "Advanced Smelting" |
|---|
| description | "+2 to <sprite name="[metal] copper bar"> Copper Bars production (from gathering, farming, fishing, or production)." |
|---|
|
|
|---|
| rewards2 | | id | "Pie 20" |
|---|
| displayName | "Basket of Pies" |
|---|
| description | "20 <sprite name="[food processed] pie"> Pie" |
|---|
|
|
|---|
| rewards3 | | id | "NewRandomVillagers 3" |
|---|
| displayName | "Villagers" |
|---|
| description | "A group of 3 villagers." |
|---|
|
|
|---|
|
| id | "T IV Mine" |
|---|
| displayName | "Mining Basics" |
|---|
| tiers | |
|---|
| isTimed | false |
|---|
| timeToFail | 0 |
|---|
| objectivesSets | | difficulty | "Easy" |
|---|
| logics | | type | "BuildingOwning" |
|---|
| amount | "1" |
|---|
| icon | "Mine_icon" |
|---|
| displayName | "Mine" |
|---|
| description | "Can only be placed on coal, copper, or salt veins. Can produce: <sprite name=[crafting] coal> Coal (<sprite name=grade2>), <sprite name=[metal] copper ore> Copper Ore (<sprite name=grade2>), <sprite name=[crafting] salt> Salt (<sprite name=grade2>)." |
|---|
|
| type | "GoodProduced" |
|---|
| amount | "20" |
|---|
| icon | "Icon_Resource_CopperOre" |
|---|
| displayName | "Produce Copper Ore" |
|---|
| description | "Produce Copper Ore in any capable building." |
|---|
|
|
|---|
|
|
|---|
| rewards1 | | id | "Beaver 3" |
|---|
| displayName | "Group of Beavers" |
|---|
| description | "3 Beavers will join the settlement." |
|---|
|
|
|---|
| rewards2 | | id | "Parts 3" |
|---|
| displayName | "Parts" |
|---|
| description | "3 <sprite name="[mat processed] parts"> Parts" |
|---|
|
|
|---|
| rewards3 | | id | "Biscuits 30" |
|---|
| displayName | "Basket of Biscuits" |
|---|
| description | "30 <sprite name="[food processed] biscuits"> Biscuits" |
|---|
|
|
|---|
|
| id | "T IV Pipes" |
|---|
| displayName | "Pipe Manufacturing" |
|---|
| tiers | |
|---|
| isTimed | false |
|---|
| timeToFail | 0 |
|---|
| objectivesSets | | difficulty | "Easy" |
|---|
| logics | | type | "GoodProduced" |
|---|
| amount | "12" |
|---|
| icon | "Icon_Resource_Pipes" |
|---|
| displayName | "Produce Pipes" |
|---|
| description | "Produce Pipes in any capable building." |
|---|
|
|
|---|
|
|
|---|
| rewards1 | | id | "Mushroom +1" |
|---|
| displayName | "Fungal Growth" |
|---|
| description | "+1 to <sprite name="[food raw] mushrooms"> Mushrooms production (from gathering, farming, fishing, or production)." |
|---|
|
|
|---|
| rewards2 | | id | "Hearth Parts 3" |
|---|
| displayName | "Wildfire Essence" |
|---|
| description | "3 <sprite name="hearth parts"> Wildfire Essence" |
|---|
|
|
|---|
| rewards3 | | id | "Reeds 20" |
|---|
| displayName | "Bundle of Reeds" |
|---|
| description | "20 <sprite name="[mat raw] reeds"> Reed" |
|---|
|
|
|---|
|
| id | "T IV Pump" |
|---|
| displayName | "Water Extraction" |
|---|
| tiers | |
|---|
| isTimed | false |
|---|
| timeToFail | 0 |
|---|
| objectivesSets | | difficulty | "Easy" |
|---|
| logics | | type | "BuildingOwning" |
|---|
| amount | "1" |
|---|
| icon | "Water Extractor_icon" |
|---|
| displayName | "Geyser Pump" |
|---|
| description | "Used to extract and pump infused rainwater through underground pipes to production buildings, where it can be used to increase productivity. Must be placed on an active geyser. Has a tank capacity of 50." |
|---|
|
| type | "UpgradedBuildingOwned" |
|---|
| amount | "1" |
|---|
| icon | "Icon_UI_OrderUpgradeBuilding" |
|---|
| displayName | "Upgrade a building: Geyser Pump" |
|---|
| description | "Upgrade 1 building(s) to level 1: Geyser Pump. You can do this by selecting it and opening the upgrade tab in the building panel." |
|---|
|
|
|---|
|
|
|---|
| rewards1 | | id | "Storm Water +1" |
|---|
| displayName | "Rainwater Condenser" |
|---|
| description | "+1 to <sprite name="[water] storm water"> Storm Water production (from gathering, farming, fishing, or production)." |
|---|
|
|
|---|
| rewards2 | | id | "Milk-cap Mushroom 30" |
|---|
| displayName | "Pack of Mushrooms" |
|---|
| description | "30 <sprite name="[food raw] mushrooms"> Mushrooms" |
|---|
|
|
|---|
| rewards3 | | id | "NewRandomVillagers 3" |
|---|
| displayName | "Villagers" |
|---|
| description | "A group of 3 villagers." |
|---|
|
|
|---|
|
| id | "T IV Water & Cysts" |
|---|
| displayName | "Effects of Technology" |
|---|
| tiers | |
|---|
| isTimed | false |
|---|
| timeToFail | 0 |
|---|
| objectivesSets | | difficulty | "Easy" |
|---|
| logics | | type | "WaterUsed" |
|---|
| amount | "100" |
|---|
| icon | "Icon_Resource_StormWater" |
|---|
| displayName | "Use Storm Water in engines" |
|---|
| description | "Use 100 units of <sprite name="[water] storm water"> Storm Water in Rain Engines in production buildings." |
|---|
|
| type | "CystsRemoved" |
|---|
| amount | "2" |
|---|
| icon | "Icon_UI_OrderBurnCysts" |
|---|
| displayName | "Burn Blightrot Cysts" |
|---|
| description | "Burn at least 2 Blightrot Cysts." |
|---|
|
|
|---|
|
|
|---|
| rewards1 | | id | "Metal Tools 8" |
|---|
| displayName | "Box of Tools" |
|---|
| description | "8 <sprite name="[tools] simple tools"> Tools" |
|---|
|
|
|---|
| rewards2 | | id | "Milk-cap Mushroom 30" |
|---|
| displayName | "Pack of Mushrooms" |
|---|
| description | "30 <sprite name="[food raw] mushrooms"> Mushrooms" |
|---|
|
|
|---|
| rewards3 | | id | "Barrels 30" |
|---|
| displayName | "Barrels" |
|---|
| description | "30 <sprite name="[vessel] barrels"> Barrels" |
|---|
|
|
|---|
|
|