Module:OrdersData/Orders.json

From Against the Storm Official Wiki
id"[R] Ghost Assault Trader"
displayName">Missing key<"
tiers
Empty array
isTimedfalse
timeToFail0
objectivesSets
difficulty"Medium, Hard"
logics
type"TraderAssault"
amount"1"
icon"Icon_UI_OrderAttackTrader"
displayName"Attack a Trader"
description"Attack any trader."
rewards1
Empty array
rewards2
Empty array
rewards3
Empty array
id"[R] Ghost Cut Trees"
displayName">Missing key<"
tiers
Empty array
isTimedfalse
timeToFail0
objectivesSets
difficulty"Medium, Hard"
logics
type"NaturalResourceDepleted"
amount"100"
icon"Icon_UI_OrderCutTrees"
displayName"Fell Trees"
description"Fell 100 trees."
rewards1
Empty array
rewards2
Empty array
rewards3
Empty array
id"[R] Ghost Decorations Aesthetics"
displayName">Missing key<"
tiers
Empty array
isTimedfalse
timeToFail0
objectivesSets
difficulty"Medium, Hard"
logics
type"DecorationTypeOwning"
amount"20"
icon"Icon_UI_DecorAesthetics"
displayName"Aesthetics"
description"Have at least 20 Aesthetics decorations."
rewards1
Empty array
rewards2
Empty array
rewards3
Empty array
id"[R] Ghost Decorations Harmony"
displayName">Missing key<"
tiers
Empty array
isTimedfalse
timeToFail0
objectivesSets
difficulty"Medium, Hard"
logics
type"DecorationTypeOwning"
amount"15"
icon"Icon_UI_DecorHarmony"
displayName"Harmony"
description"Have at least 15 Harmony decorations."
rewards1
Empty array
rewards2
Empty array
rewards3
Empty array
id"[R] Ghost Discover DangGlades in Time"
displayName">Missing key<"
tiers
Empty array
isTimedfalse
timeToFail0
objectivesSets
difficulty"Medium, Hard"
logics
type"GladeDiscoveryInTime"
amount"2"
icon"Icon_Order_DangerousDiscovery"
displayName"Dangerous Glades in Time"
description"Discover 2 Dangerous (<sprite name="dangerous">) or Forbidden Glades (<sprite name="forbidden">) within 180 seconds of each other. Progress will reset if the time between discoveries exceeds the limit."
rewards1
Empty array
rewards2
Empty array
rewards3
Empty array
id"[R] Ghost Discover DangGlades"
displayName">Missing key<"
tiers
Empty array
isTimedfalse
timeToFail0
objectivesSets
difficulty"Medium, Hard"
logics
type"GladeDiscovery"
amount"2"
icon"Icon_Order_DangerousDiscovery"
displayName"Dangerous Glades"
description"Cut through the forest to discover 2 Dangerous (<sprite name="dangerous">) or Forbidden Glades (<sprite name="forbidden">)."
rewards1
Empty array
rewards2
Empty array
rewards3
Empty array
id"[R] Ghost Engines"
displayName">Missing key<"
tiers
Empty array
isTimedfalse
timeToFail0
objectivesSets
difficulty"None"
logics
type"EnginesConnected"
amount"5"
icon"Icon_UI_OrderInstallEngines"
displayName"Install Rain Engines"
description"Install at least 5 Rain Engines in production buildings."
rewards1
Empty array
rewards2
Empty array
rewards3
Empty array
id"[R] Ghost Exile Villagers"
displayName">Missing key<"
tiers
Empty array
isTimedfalse
timeToFail0
objectivesSets
difficulty"Easy, Medium, Hard"
logics
type"VillagersDeath"
amount"6"
icon"Icon_UI_OrderExileVillagers"
displayName"Exile villagers"
description"Use the Manorial Court to exile 6 villagers from your settlement."
rewards1
Empty array
rewards2
Empty array
rewards3
Empty array
id"[R] Ghost Forbid Needs Beavers"
displayName">Missing key<"
tiers
Empty array
isTimedfalse
timeToFail0
objectivesSets
difficulty"Medium, Hard"
logics
type"NeedsNotAllowedForTime"
amountnull
icon"Icon_UI_OrderForbidNeeds"
displayName"Forbid need fulfillment"
description"Forbid your villagers (Beavers) from fulfilling needs: Leisure, Education, Biscuits for 600 seconds."
rewards1
Empty array
rewards2
Empty array
rewards3
Empty array
id"[R] Ghost Forbid Needs Foxes"
displayName">Missing key<"
tiers
Empty array
isTimedfalse
timeToFail0
objectivesSets
difficulty"Medium, Hard"
logics
type"NeedsNotAllowedForTime"
amountnull
icon"Icon_UI_OrderForbidNeeds"
displayName"Forbid need fulfillment"
description"Forbid your villagers (Foxes) from fulfilling needs: Treatment, Religion, Porridge for 600 seconds."
rewards1
Empty array
rewards2
Empty array
rewards3
Empty array
id"[R] Ghost Forbid Needs Harpies"
displayName">Missing key<"
tiers
Empty array
isTimedfalse
timeToFail0
objectivesSets
difficulty"Medium, Hard"
logics
type"NeedsNotAllowedForTime"
amountnull
icon"Icon_UI_OrderForbidNeeds"
displayName"Forbid need fulfillment"
description"Forbid your villagers (Harpies) from fulfilling needs: Jerky, Coats, Treatment for 600 seconds."
rewards1
Empty array
rewards2
Empty array
rewards3
Empty array
id"[R] Ghost Forbid Needs Humans"
displayName">Missing key<"
tiers
Empty array
isTimedfalse
timeToFail0
objectivesSets
difficulty"Medium, Hard"
logics
type"NeedsNotAllowedForTime"
amountnull
icon"Icon_UI_OrderForbidNeeds"
displayName"Forbid need fulfillment"
description"Forbid your villagers (Humans) from fulfilling needs: Leisure, Religion, Coats for 600 seconds."
rewards1
Empty array
rewards2
Empty array
rewards3
Empty array
id"[R] Ghost Forbid Needs Lizards"
displayName">Missing key<"
tiers
Empty array
isTimedfalse
timeToFail0
objectivesSets
difficulty"Medium, Hard"
logics
type"NeedsNotAllowedForTime"
amountnull
icon"Icon_UI_OrderForbidNeeds"
displayName"Forbid need fulfillment"
description"Forbid your villagers (Lizards) from fulfilling needs: Brawling, Skewers, Jerky for 600 seconds."
rewards1
Empty array
rewards2
Empty array
rewards3
Empty array
id"[R] Ghost Generate Cysts"
displayName">Missing key<"
tiers
Empty array
isTimedfalse
timeToFail0
objectivesSets
difficulty"Medium, Hard"
logics
type"CystsAmount"
amount"14"
icon"Icon_UI_OrderCysts"
displayName"Acquire Blightrot Cysts"
description"Have at least 14 Blightrot Cysts at the same time."
rewards1
Empty array
rewards2
Empty array
rewards3
Empty array
id"[R] Ghost Hostility High"
displayName">Missing key<"
tiers
Empty array
isTimedfalse
timeToFail0
objectivesSets
difficulty"Medium, Hard"
logics
type"HostilityForTime"
amount"5"
icon"HUD_HostilityIcon"
displayName"Keep Hostility"
description"Keep the Hostility level at 5 or <b>higher</b> for 120 seconds."
rewards1
Empty array
rewards2
Empty array
rewards3
Empty array
id"[R] Ghost Hostility Low"
displayName">Missing key<"
tiers
Empty array
isTimedfalse
timeToFail0
objectivesSets
difficulty"Medium, Hard"
logics
type"HostilityBelowForTime"
amount"1"
icon"HUD_HostilityIcon"
displayName"Avoid Hostility"
description"Keep the Hostility level at 1 or <b>below</b> for 120 seconds."
rewards1
Empty array
rewards2
Empty array
rewards3
Empty array
id"[R] Ghost Housing Needs"
displayName">Missing key<"
tiers
Empty array
isTimedfalse
timeToFail0
objectivesSets
difficulty"None"
logics
type"NeedsCategorySatisfiedForTime"
amount"15"
icon"Icon_Need_HumanHousing"
displayName"Any Housing need fulfilled"
description"Have at least 15 villagers with a need from the Housing category fulfilled for 30 seconds."
rewards1
Empty array
rewards2
Empty array
rewards3
Empty array
id"[R] Ghost HUBs upgrade"
displayName">Missing key<"
tiers
Empty array
isTimedfalse
timeToFail0
objectivesSets
difficulty"Medium, Hard"
logics
type"HubLeveledUp"
amount"2"
icon"Icon_UI_Disctrict"
displayName"District (Level 3)"
description"Have at least 2 Hearths upgraded to level: District (Level 3)."
rewards1
Empty array
rewards2
Empty array
rewards3
Empty array
id"[R] Ghost Human Houses"
displayName">Missing key<"
tiers
Empty array
isTimedfalse
timeToFail0
objectivesSets
difficulty"Medium, Hard"
logics
type"BuildingOwning"
amount"10"
icon"Human House_icon"
displayName"Human House"
description"A building specially designed for Humans. Must be built near a Hearth. Fulfills the need for Human housing and can accommodate 2 inhabitants."
rewards1
Empty array
rewards2
Empty array
rewards3
Empty array
id"[R] Ghost Keep Goods"
displayName">Missing key<"
tiers
Empty array
isTimedfalse
timeToFail0
objectivesSets
difficulty"Medium, Hard"
logics
type"RelicResolvedWithReward"
amount"1"
icon"Icon_UI_OrderConvertEvent"
displayName"Corruption"
description"Complete at least 1 events by making a decision: Corruption <sprite name=dec_corruption>."
rewards1
Empty array
rewards2
Empty array
rewards3
Empty array
id"[R] Ghost Keep Villagers"
displayName">Missing key<"
tiers
Empty array
isTimedfalse
timeToFail0
objectivesSets
difficulty"Medium, Hard"
logics
type"RelicResolvedWithReward"
amount"1"
icon"Icon_UI_OrderWelcomePeople"
displayName"Empathy"
description"Complete at least 1 events by making a decision: Empathy <sprite name=dec_empathy>."
rewards1
Empty array
rewards2
Empty array
rewards3
Empty array
id"[R] Ghost Leisure"
displayName">Missing key<"
tiers
Empty array
isTimedfalse
timeToFail0
objectivesSets
difficulty"Medium, Hard"
logics
type"NeedServed"
amount"20"
icon"Icon_Need_Leisure"
displayName"Need for Leisure fulfilled"
description"Fulfill your villagers' need for leisure 20 times."
rewards1
Empty array
rewards2
Empty array
rewards3
Empty array
id"[R] Ghost Luxury"
displayName">Missing key<"
tiers
Empty array
isTimedfalse
timeToFail0
objectivesSets
difficulty"Medium, Hard"
logics
type"NeedServed"
amount"20"
icon"Icon_Need_Luxury"
displayName"Need for Luxury fulfilled"
description"Fulfill your villagers' need for luxury 20 times."
rewards1
Empty array
rewards2
Empty array
rewards3
Empty array
id"[R] Ghost Rebuild Ruins"
displayName">Missing key<"
tiers
Empty array
isTimedfalse
timeToFail0
objectivesSets
difficulty"None"
logics
type"RelicResolved"
amount"1"
icon"Icon_UI_Order_GladeEvent"
displayName"Rebuild or Salvage Ruins"
description"Rebuild or salvage 1 destroyed buildings found in the forest. Haunted ruins also count."
rewards1
Empty array
rewards2
Empty array
rewards3
Empty array
id"[R] Ghost Religion"
displayName">Missing key<"
tiers
Empty array
isTimedfalse
timeToFail0
objectivesSets
difficulty"Medium, Hard"
logics
type"NeedServed"
amount"20"
icon"Icon_Need_Religion"
displayName"Need for Religion fulfilled"
description"Fulfill your villagers' need for religion 20 times."
rewards1
Empty array
rewards2
Empty array
rewards3
Empty array
id"[R] Ghost Remove Cysts"
displayName">Missing key<"
tiers
Empty array
isTimedfalse
timeToFail0
objectivesSets
difficulty"Medium, Hard"
logics
type"CystsRemoved"
amount"12"
icon"Icon_UI_OrderBurnCysts"
displayName"Burn Blightrot Cysts"
description"Burn at least 12 Blightrot Cysts."
rewards1
Empty array
rewards2
Empty array
rewards3
Empty array
id"[R] Ghost Resolve Foxes"
displayName">Missing key<"
tiers
Empty array
isTimedfalse
timeToFail0
objectivesSets
difficulty"Medium, Hard"
logics
type"RaceResolveForTime"
amount"20"
icon"Icon_UI_OrderFoxResolve"
displayName"Foxes Resolve"
description"Keep Foxes Resolve above 20 for 120 seconds"
rewards1
Empty array
rewards2
Empty array
rewards3
Empty array
id"[R] Ghost Resolve Harpies"
displayName">Missing key<"
tiers
Empty array
isTimedfalse
timeToFail0
objectivesSets
difficulty"Medium, Hard"
logics
type"RaceResolveForTime"
amount"20"
icon"Icon_UI_OrderHarpyResolve"
displayName"Harpies Resolve"
description"Keep Harpies Resolve above 20 for 120 seconds"
rewards1
Empty array
rewards2
Empty array
rewards3
Empty array
id"[R] Ghost Resolve Lizards"
displayName">Missing key<"
tiers
Empty array
isTimedfalse
timeToFail0
objectivesSets
difficulty"Medium, Hard"
logics
type"RaceResolveForTime"
amount"20"
icon"Icon_UI_OrderLizardResolve"
displayName"Lizards Resolve"
description"Keep Lizards Resolve above 20 for 120 seconds"
rewards1
Empty array
rewards2
Empty array
rewards3
Empty array
id"[R] Ghost Sacrifice Goods"
displayName">Missing key<"
tiers
Empty array
isTimedfalse
timeToFail0
objectivesSets
difficulty"Medium, Hard"
logics
type"GoodSacraficed"
amount"30"
icon"Icon_Resource_Oil"
displayName"Sacrifice Oil"
description"Sacrifice 30 Oil at the Ancient Hearth."
type"GoodSacraficed"
amount"30"
icon"Icon_Resource_Coal"
displayName"Sacrifice Coal"
description"Sacrifice 30 Coal at the Ancient Hearth."
rewards1
Empty array
rewards2
Empty array
rewards3
Empty array
id"[R] Ghost Salvage Ruins"
displayName">Missing key<"
tiers
Empty array
isTimedfalse
timeToFail0
objectivesSets
difficulty"Medium, Hard"
logics
type"RelicResolvedWithReward"
amount"1"
icon"Icon_UI_OrderConvertEvent"
displayName"Corruption"
description"Complete at least 1 events by making a decision: Corruption <sprite name=dec_corruption>."
rewards1
Empty array
rewards2
Empty array
rewards3
Empty array
id"[R] Ghost Send Goods to Citadel"
displayName">Missing key<"
tiers
Empty array
isTimedfalse
timeToFail0
objectivesSets
difficulty"Medium, Hard"
logics
type"RelicResolvedWithReward"
amount"2"
icon"Icon_UI_OrderSendGoods"
displayName"Loyalty"
description"Complete at least 2 events by making a decision: Loyalty <sprite name=dec_loyalty>."
rewards1
Empty array
rewards2
Empty array
rewards3
Empty array
id"[R] Ghost Service Needs"
displayName">Missing key<"
tiers
Empty array
isTimedfalse
timeToFail0
objectivesSets
difficulty"None"
logics
type"NeedsCategorySatisfiedForTime"
amount"12"
icon"Icon_UI_Services"
displayName"Any Services need fulfilled"
description"Have at least 12 villagers with a need from the Services category fulfilled for 30 seconds."
rewards1
Empty array
rewards2
Empty array
rewards3
Empty array
id"[R] Ghost Solve DangRelics"
displayName">Missing key<"
tiers
Empty array
isTimedfalse
timeToFail0
objectivesSets
difficulty"Medium, Hard"
logics
type"RelicResolved"
amount"2"
icon"Icon_UI_OrderDangerousGlades"
displayName"Dangerous Glade Events completed"
description"Complete any 2 Dangerous or Forbidden Glade Events."
rewards1
Empty array
rewards2
Empty array
rewards3
Empty array
id"[R] Ghost Starve Beavers"
displayName">Missing key<"
tiers
Empty array
isTimedfalse
timeToFail0
objectivesSets
difficulty"Medium, Hard"
logics
type"StarvingVillagersAmount"
amount"8"
icon"Icon_UI_OrderStarve"
displayName"Starve Beavers"
description"Have at least 8 starving Beavers at the same time."
rewards1
Empty array
rewards2
Empty array
rewards3
Empty array
id"[R] Ghost Starve Frogs"
displayName">Missing key<"
tiers
Empty array
isTimedfalse
timeToFail0
objectivesSets
difficulty"Medium, Hard"
logics
type"StarvingVillagersAmount"
amount"8"
icon"Icon_UI_OrderStarve"
displayName"Starve Frogs"
description"Have at least 8 starving Frogs at the same time."
rewards1
Empty array
rewards2
Empty array
rewards3
Empty array
id"[R] Ghost Starve Humans"
displayName">Missing key<"
tiers
Empty array
isTimedfalse
timeToFail0
objectivesSets
difficulty"Medium, Hard"
logics
type"StarvingVillagersAmount"
amount"8"
icon"Icon_UI_OrderStarve"
displayName"Starve Humans"
description"Have at least 8 starving Humans at the same time."
rewards1
Empty array
rewards2
Empty array
rewards3
Empty array
id"[R] Ghost Trade Routes with Value Many"
displayName">Missing key<"
tiers
Empty array
isTimedfalse
timeToFail0
objectivesSets
difficulty"Medium, Hard"
logics
type"TradeRouteWithMinValueFinished"
amount"3"
icon"Icon_UI_OrderTradeRoutes"
displayName"High Value Trade Routes"
description"Complete 3 trade routes worth at least 10 Amber each."
rewards1
Empty array
rewards2
Empty array
rewards3
Empty array
id"[R] Ghost Trade Routes with Value"
displayName">Missing key<"
tiers
Empty array
isTimedfalse
timeToFail0
objectivesSets
difficulty"Medium, Hard"
logics
type"TradeRouteWithMinValueFinished"
amount"1"
icon"Icon_UI_OrderTradeRoutes"
displayName"High Value Trade Routes"
description"Complete 1 trade routes worth at least 20 Amber each."
rewards1
Empty array
rewards2
Empty array
rewards3
Empty array
id"[R] Ghost Trade Routes"
displayName">Missing key<"
tiers
Empty array
isTimedfalse
timeToFail0
objectivesSets
difficulty"Medium, Hard"
logics
type"TradeRouteFinished"
amount"4"
icon"Icon_UI_OrderTradeRoutes"
displayName"Trade Routes"
description"Complete 4 trade routes."
rewards1
Empty array
rewards2
Empty array
rewards3
Empty array
id"[R] Ghost Upgrade Houses"
displayName">Missing key<"
tiers
Empty array
isTimedfalse
timeToFail0
objectivesSets
difficulty"None"
logics
type"UpgradedBuildingOwned"
amount"4"
icon"Icon_UI_OrderUpgradeBuilding"
displayName"Upgrade a building: Frog House"
description"Upgrade 4 building(s) to level 2: Frog House. You can do this by selecting it and opening the upgrade tab in the building panel."
rewards1
Empty array
rewards2
Empty array
rewards3
Empty array
id"[R] Ghost Upgrade Mine"
displayName">Missing key<"
tiers
Empty array
isTimedfalse
timeToFail0
objectivesSets
difficulty"Medium, Hard"
logics
type"UpgradedBuildingOwned"
amount"1"
icon"Icon_UI_OrderUpgradeBuilding"
displayName"Upgrade a building: Mine"
description"Upgrade 1 building(s) to level 2: Mine. You can do this by selecting it and opening the upgrade tab in the building panel."
rewards1
Empty array
rewards2
Empty array
rewards3
Empty array
id"[R] Ghost Use Water"
displayName">Missing key<"
tiers
Empty array
isTimedfalse
timeToFail0
objectivesSets
difficulty"Medium, Hard"
logics
type"WaterUsed"
amount"150"
icon"Icon_UI_OrderUseWater"
displayName"Use Any Rainwater"
description"Use 150 units of rainwater (any type) in Rain Engines in production buildings."
rewards1
Empty array
rewards2
Empty array
rewards3
Empty array
id"Amber Transaction"
displayName"Crystal Feathers"
tiers
Empty array
isTimedfalse
timeToFail0
objectivesSets
difficulty"None"
logics
type"Good"
amount"80"
icon"Icon_Resource_Amber"
displayName"Deliver 80 Amber"
description"Crystallized resin. The main currency of the kingdom."
rewards1
Empty array
rewards2
Empty array
rewards3
Empty array
id"Ancient Tablets"
displayName"Forbidden Essence"
tiers
Empty array
isTimedfalse
timeToFail0
objectivesSets
difficulty"None"
logics
type"RelicsResolvedInTime"
amount"2"
icon"Icon_UI_OrderForbiddenInTime"
displayName"Forbidden Glade Events Completed in Time"
description"Complete 2 Forbidden Glade Events with no more than 1200 seconds between them. Progress will reset if the time between completions exceeds the limit."
rewards1
Empty array
rewards2
Empty array
rewards3
Empty array
id"Caches"
displayName"Heart of the Forest"
tiers
Empty array
isTimedfalse
timeToFail0
objectivesSets
difficulty"None"
logics
type"RelicResolved"
amount"3"
icon"Icon_UI_OrderCaches"
displayName"Open or send caches"
description"Open or send caches"
rewards1
Empty array
rewards2
Empty array
rewards3
Empty array
id"CystsBurned"
displayName"Essence of Corruption"
tiers
Empty array
isTimedfalse
timeToFail0
objectivesSets
difficulty"None"
logics
type"CystsBurnedInYear"
amount"20"
icon"Icon_UI_OrderBurnCysts"
displayName"Burn cysts in a year"
description"Burn at least 20 Blightrot Cysts in one year (progress resets at the start of drizzle season)."
rewards1
Empty array
rewards2
Empty array
rewards3
Empty array
id"Deliver Packs"
displayName"Heart of Amber"
tiers
Empty array
isTimedfalse
timeToFail0
objectivesSets
difficulty"None"
logics
type"Good"
amount"12"
icon"Icon_Resource_Crops"
displayName"Deliver 12 Pack of Crops"
description"Crops packaged for delivery, used to fulfill orders and trade. <b>Produced in:</b> Granary<sprite name=grade2>, Brewery<sprite name=grade1>, Makeshift Post<sprite name=grade0>"
type"Good"
amount"12"
icon"Icon_Resource_Provisions"
displayName"Deliver 12 Pack of Provisions"
description"Provisions necessary for sending caravans into the wild. Used to fulfill orders, trade, and pay for trade routes. <b>Produced in:</b> Provisioner<sprite name=grade2>, Cellar<sprite name=grade1>, Makeshift Post<sprite name=grade0>"
type"Good"
amount"12"
icon"Icon_Resource_BuildingMaterials"
displayName"Deliver 12 Pack of Building Materials"
description"Building materials packaged for delivery, used to fulfill orders, upgrade buildings, and trade. <b>Produced in:</b> Cobbler<sprite name=grade2>, Clothier<sprite name=grade2>, Makeshift Post<sprite name=grade0>"
rewards1
Empty array
rewards2
Empty array
rewards3
Empty array
id"Deliver Tools"
displayName"Metal Feathers"
tiers
Empty array
isTimedfalse
timeToFail0
objectivesSets
difficulty"None"
logics
type"Good"
amount"40"
icon"Icon_Resource_SimpleTools"
displayName"Deliver 40 Tools"
description"Used primarily for exploration, opening caches, and completing difficult events. <b>Produced in:</b> Toolshop<sprite name=grade3>, Finesmith<sprite name=grade3>, Carpenter<sprite name=grade2>, Smithy<sprite name=grade2>, Tinkerer<sprite name=grade2>"
type"Good"
amount"25"
icon"Icon_Resource_Pipes"
displayName"Deliver 25 Pipes"
description"Used to install Rainpunk Engines in production buildings and build Geyser Pumps. <b>Produced in:</b> Smithy<sprite name=grade2>, Toolshop<sprite name=grade2>, Crude Workstation<sprite name=grade0>, Workshop<sprite name=grade0>"
type"Good"
amount"10"
icon"Icon_Resource_Parts"
displayName"Deliver 10 Parts"
description"Rare items used for construction. Difficult to produce in this harsh environment."
rewards1
Empty array
rewards2
Empty array
rewards3
Empty array
id"Engines Connected"
displayName"Mechanical Heart"
tiers
Empty array
isTimedfalse
timeToFail0
objectivesSets
difficulty"None"
logics
type"EnginesConnected"
amount"8"
icon"Icon_UI_OrderInstallEngines"
displayName"Install Rain Engines"
description"Install at least 8 Rain Engines in production buildings."
rewards1
Empty array
rewards2
Empty array
rewards3
Empty array
id"Needs Served"
displayName"Queen's Feathers"
tiers
Empty array
isTimedfalse
timeToFail0
objectivesSets
difficulty"None"
logics
type"NeedsCategorySatisfiedForTime"
amount"25"
icon"Icon_UI_CategoryFood"
displayName"Any Complex Food need fulfilled"
description"Have at least 25 villagers with a need from the Complex Food category fulfilled for 60 seconds."
type"NeedsCategorySatisfiedForTime"
amount"25"
icon"Icon_UI_Services"
displayName"Any Services need fulfilled"
description"Have at least 25 villagers with a need from the Services category fulfilled for 60 seconds."
rewards1
Empty array
rewards2
Empty array
rewards3
Empty array
id"Rep from Events"
displayName"Blood of the Stag"
tiers
Empty array
isTimedfalse
timeToFail0
objectivesSets
difficulty"None"
logics
type"ReputationGainedFromSource"
amount"5"
icon"Icon_UI_OrderGainRep"
displayName"Earn Reputation Points"
description"Earn 5 Reputation Points from: Events. Points continue to be counted even if you have a full Reputation bar."
rewards1
Empty array
rewards2
Empty array
rewards3
Empty array
id"Rep from Resolve"
displayName"Mortal Blood"
tiers
Empty array
isTimedfalse
timeToFail0
objectivesSets
difficulty"None"
logics
type"ReputationGainedFromSource"
amount"5"
icon"Icon_UI_OrderGainRep"
displayName"Earn Reputation Points"
description"Earn 5 Reputation Points from: Resolve. Points continue to be counted even if you have a full Reputation bar."
rewards1
Empty array
rewards2
Empty array
rewards3
Empty array
id"Resolve"
displayName"Fire Essence"
tiers
Empty array
isTimedfalse
timeToFail0
objectivesSets
difficulty"Easy, Medium, Hard"
logics
type"DynamicRaceResolveForTime"
amount"40"
icon"Icon_UI_OrderResolve"
displayName"Humans Resolve"
description"Keep Humans Resolve above 40 for 300 seconds"
type"DynamicRaceResolveForTime"
amount"35"
icon"Icon_UI_OrderBeaverResolve"
displayName"Beavers Resolve"
description"Keep Beavers Resolve above 35 for 300 seconds"
type"DynamicRaceResolveForTime"
amount"30"
icon"Icon_UI_OrderLizardResolve"
displayName"Lizards Resolve"
description"Keep Lizards Resolve above 30 for 300 seconds"
rewards1
Empty array
rewards2
Empty array
rewards3
Empty array
id"Standing"
displayName"Golden Blood"
tiers
Empty array
isTimedfalse
timeToFail0
objectivesSets
difficulty"None"
logics
type"TradeTownStandingLeveledUp"
amount"3"
icon"Icon_UI_OrderStanding"
displayName"Standing Level"
description"Reach standing level 2 with 3 settlements on trade routes."
rewards1
Empty array
rewards2
Empty array
rewards3
Empty array
id"Amber Transaction HIGH"
displayName"Crystal Feathers"
tiers
Empty array
isTimedfalse
timeToFail0
objectivesSets
difficulty"None"
logics
type"Good"
amount"100"
icon"Icon_Resource_Amber"
displayName"Deliver 100 Amber"
description"Crystallized resin. The main currency of the kingdom."
rewards1
Empty array
rewards2
Empty array
rewards3
Empty array
id"Ancient Tablets HIGH"
displayName"Forbidden Essence"
tiers
Empty array
isTimedfalse
timeToFail0
objectivesSets
difficulty"None"
logics
type"RelicsResolvedInTime"
amount"2"
icon"Icon_UI_OrderForbiddenInTime"
displayName"Forbidden Glade Events Completed in Time"
description"Complete 2 Forbidden Glade Events with no more than 1000 seconds between them. Progress will reset if the time between completions exceeds the limit."
rewards1
Empty array
rewards2
Empty array
rewards3
Empty array
id"Caches HIGH"
displayName"Heart of the Forest"
tiers
Empty array
isTimedfalse
timeToFail0
objectivesSets
difficulty"None"
logics
type"RelicResolved"
amount"4"
icon"Icon_UI_OrderCaches"
displayName"Open or send caches"
description"Open or send caches"
rewards1
Empty array
rewards2
Empty array
rewards3
Empty array
id"Deliver Packs HIGH"
displayName"Heart of Amber"
tiers
Empty array
isTimedfalse
timeToFail0
objectivesSets
difficulty"None"
logics
type"Good"
amount"15"
icon"Icon_Resource_Crops"
displayName"Deliver 15 Pack of Crops"
description"Crops packaged for delivery, used to fulfill orders and trade. <b>Produced in:</b> Granary<sprite name=grade2>, Brewery<sprite name=grade1>, Makeshift Post<sprite name=grade0>"
type"Good"
amount"15"
icon"Icon_Resource_Provisions"
displayName"Deliver 15 Pack of Provisions"
description"Provisions necessary for sending caravans into the wild. Used to fulfill orders, trade, and pay for trade routes. <b>Produced in:</b> Provisioner<sprite name=grade2>, Cellar<sprite name=grade1>, Makeshift Post<sprite name=grade0>"
type"Good"
amount"15"
icon"Icon_Resource_BuildingMaterials"
displayName"Deliver 15 Pack of Building Materials"
description"Building materials packaged for delivery, used to fulfill orders, upgrade buildings, and trade. <b>Produced in:</b> Cobbler<sprite name=grade2>, Clothier<sprite name=grade2>, Makeshift Post<sprite name=grade0>"
rewards1
Empty array
rewards2
Empty array
rewards3
Empty array
id"Deliver Tools HIGH"
displayName"Metal Feathers"
tiers
Empty array
isTimedfalse
timeToFail0
objectivesSets
difficulty"None"
logics
type"Good"
amount"50"
icon"Icon_Resource_SimpleTools"
displayName"Deliver 50 Tools"
description"Used primarily for exploration, opening caches, and completing difficult events. <b>Produced in:</b> Toolshop<sprite name=grade3>, Finesmith<sprite name=grade3>, Carpenter<sprite name=grade2>, Smithy<sprite name=grade2>, Tinkerer<sprite name=grade2>"
type"Good"
amount"30"
icon"Icon_Resource_Pipes"
displayName"Deliver 30 Pipes"
description"Used to install Rainpunk Engines in production buildings and build Geyser Pumps. <b>Produced in:</b> Smithy<sprite name=grade2>, Toolshop<sprite name=grade2>, Crude Workstation<sprite name=grade0>, Workshop<sprite name=grade0>"
type"Good"
amount"12"
icon"Icon_Resource_Parts"
displayName"Deliver 12 Parts"
description"Rare items used for construction. Difficult to produce in this harsh environment."
rewards1
Empty array
rewards2
Empty array
rewards3
Empty array
id"Engines Connected HIGH"
displayName"Mechanical Heart"
tiers
Empty array
isTimedfalse
timeToFail0
objectivesSets
difficulty"None"
logics
type"EnginesConnected"
amount"10"
icon"Icon_UI_OrderInstallEngines"
displayName"Install Rain Engines"
description"Install at least 10 Rain Engines in production buildings."
rewards1
Empty array
rewards2
Empty array
rewards3
Empty array
id"Needs Served HIGH"
displayName"Queen's Feathers"
tiers
Empty array
isTimedfalse
timeToFail0
objectivesSets
difficulty"None"
logics
type"NeedsCategorySatisfiedForTime"
amount"25"
icon"Icon_UI_CategoryFood"
displayName"Any Complex Food need fulfilled"
description"Have at least 25 villagers with a need from the Complex Food category fulfilled for 60 seconds."
type"NeedsCategorySatisfiedForTime"
amount"25"
icon"Icon_UI_Services"
displayName"Any Services need fulfilled"
description"Have at least 25 villagers with a need from the Services category fulfilled for 60 seconds."
type"NeedsCategorySatisfiedForTime"
amount"25"
icon"Icon_UI_OrderClothing"
displayName"Any Clothing need fulfilled"
description"Have at least 25 villagers with a need from the Clothing category fulfilled for 60 seconds."
rewards1
Empty array
rewards2
Empty array
rewards3
Empty array
id"Rep from Events HIGH"
displayName"Blood of the Stag"
tiers
Empty array
isTimedfalse
timeToFail0
objectivesSets
difficulty"None"
logics
type"ReputationGainedFromSource"
amount"6"
icon"Icon_UI_OrderGainRep"
displayName"Earn Reputation Points"
description"Earn 6 Reputation Points from: Events. Points continue to be counted even if you have a full Reputation bar."
rewards1
Empty array
rewards2
Empty array
rewards3
Empty array
id"Rep from Resolve HIGH"
displayName"Mortal Blood"
tiers
Empty array
isTimedfalse
timeToFail0
objectivesSets
difficulty"None"
logics
type"ReputationGainedFromSource"
amount"6"
icon"Icon_UI_OrderGainRep"
displayName"Earn Reputation Points"
description"Earn 6 Reputation Points from: Resolve. Points continue to be counted even if you have a full Reputation bar."
rewards1
Empty array
rewards2
Empty array
rewards3
Empty array
id"Resolve HIGH"
displayName"Fire Essence"
tiers
Empty array
isTimedfalse
timeToFail0
objectivesSets
difficulty"Easy, Medium, Hard"
logics
type"DynamicRaceResolveForTime"
amount"45"
icon"Icon_UI_OrderResolve"
displayName"Humans Resolve"
description"Keep Humans Resolve above 45 for 300 seconds"
type"DynamicRaceResolveForTime"
amount"40"
icon"Icon_UI_OrderBeaverResolve"
displayName"Beavers Resolve"
description"Keep Beavers Resolve above 40 for 300 seconds"
type"DynamicRaceResolveForTime"
amount"35"
icon"Icon_UI_OrderLizardResolve"
displayName"Lizards Resolve"
description"Keep Lizards Resolve above 35 for 300 seconds"
rewards1
Empty array
rewards2
Empty array
rewards3
Empty array
id"Standing HIGH"
displayName"Golden Blood"
tiers
Empty array
isTimedfalse
timeToFail0
objectivesSets
difficulty"None"
logics
type"TradeTownStandingLeveledUp"
amount"3"
icon"Icon_UI_OrderStanding"
displayName"Standing Level"
description"Reach standing level 3 with 3 settlements on trade routes."
rewards1
Empty array
rewards2
Empty array
rewards3
Empty array
id"Amber and Luxury LOW"
displayName"Essence of Wealth"
tiers
Empty array
isTimedfalse
timeToFail0
objectivesSets
difficulty"None"
logics
type"TraderValueSold"
amount"50"
icon"Icon_UI_OrderTrade"
displayName"Value of Goods Sold"
description"Sell goods worth at least 50 Amber to a trader or trade route."
type"Good"
amount"50"
icon"Icon_Resource_Luxury"
displayName"Deliver 50 Pack of Luxury Goods"
description"Goods highly sought after by traders. Can be used to fulfill orders, or sold for a large profit. <b>Produced in:</b> Carpenter<sprite name=grade2>, Pantry<sprite name=grade2>, Cooperage<sprite name=grade1>"
rewards1
Empty array
rewards2
Empty array
rewards3
Empty array
id"Amber Transaction LOW"
displayName"Crystal Feathers"
tiers
Empty array
isTimedfalse
timeToFail0
objectivesSets
difficulty"None"
logics
type"Good"
amount"40"
icon"Icon_Resource_Amber"
displayName"Deliver 40 Amber"
description"Crystallized resin. The main currency of the kingdom."
rewards1
Empty array
rewards2
Empty array
rewards3
Empty array
id"Ancient Tablets LOW"
displayName"Forbidden Essence"
tiers
Empty array
isTimedfalse
timeToFail0
objectivesSets
difficulty"None"
logics
type"Good"
amount"4"
icon"Icon_Resource_AncientTablet"
displayName"Deliver 4 Ancient Tablet"
description"Valuable sources of knowledge, highly sought after by traders and the Queen herself. They can be found in Dangerous (<sprite name="dangerous">) or Forbidden Glades (<sprite name="forbidden">)."
type"RelicsResolvedInTime"
amount"2"
icon"Icon_UI_OrderDangerousGlades"
displayName"Dangerous Glade Events Completed in Time"
description"Complete 2 Dangerous or Forbidden Glade Events with no more than 1200 seconds between them. Progress will reset if the time between completions exceeds the limit."
rewards1
Empty array
rewards2
Empty array
rewards3
Empty array
id"Caches LOW"
displayName"Heart of the Forest"
tiers
Empty array
isTimedfalse
timeToFail0
objectivesSets
difficulty"None"
logics
type"RelicResolved"
amount"2"
icon"Icon_UI_OrderCaches"
displayName"Open or send caches"
description"Open or send caches"
rewards1
Empty array
rewards2
Empty array
rewards3
Empty array
id"Deliver Packs LOW"
displayName"Heart of Amber"
tiers
Empty array
isTimedfalse
timeToFail0
objectivesSets
difficulty"None"
logics
type"Good"
amount"8"
icon"Icon_Resource_Crops"
displayName"Deliver 8 Pack of Crops"
description"Crops packaged for delivery, used to fulfill orders and trade. <b>Produced in:</b> Granary<sprite name=grade2>, Brewery<sprite name=grade1>, Makeshift Post<sprite name=grade0>"
type"Good"
amount"8"
icon"Icon_Resource_Provisions"
displayName"Deliver 8 Pack of Provisions"
description"Provisions necessary for sending caravans into the wild. Used to fulfill orders, trade, and pay for trade routes. <b>Produced in:</b> Provisioner<sprite name=grade2>, Cellar<sprite name=grade1>, Makeshift Post<sprite name=grade0>"
type"Good"
amount"8"
icon"Icon_Resource_BuildingMaterials"
displayName"Deliver 8 Pack of Building Materials"
description"Building materials packaged for delivery, used to fulfill orders, upgrade buildings, and trade. <b>Produced in:</b> Cobbler<sprite name=grade2>, Clothier<sprite name=grade2>, Makeshift Post<sprite name=grade0>"
rewards1
Empty array
rewards2
Empty array
rewards3
Empty array
id"Discover Forbidden LOW"
displayName"Stormbird Feathers"
tiers
Empty array
isTimedfalse
timeToFail0
objectivesSets
difficulty"None"
logics
type"RelicResolved"
amount"1"
icon"Icon_UI_OrderForbiddenInTime"
displayName"Complete a Forbidden Glade Event"
description"Complete any Forbidden Glade Event."
rewards1
Empty array
rewards2
Empty array
rewards3
Empty array
id"Heart Parts and Sacrifice LOW"
displayName"Heart of the Ancient Flame"
tiers
Empty array
isTimedfalse
timeToFail0
objectivesSets
difficulty"None"
logics
type"GoodSacraficed"
amount"125"
icon"Icon_Resource_Wood"
displayName"Sacrifice Wood"
description"Sacrifice 125 Wood at the Ancient Hearth."
type"Good"
amount"3"
icon"Icon_Resource_Wildfire"
displayName"Deliver 3 Wildfire Essence"
description"A sentient flame trapped in a bottle. This rare material is used to light the Holy Flame in Hearths. Can be acquired from orders, Glade Events, or traders."
rewards1
Empty array
rewards2
Empty array
rewards3
Empty array
id"Needs Served LOW"
displayName"Queen's Feathers"
tiers
Empty array
isTimedfalse
timeToFail0
objectivesSets
difficulty"None"
logics
type"NeedsCategorySatisfiedForTime"
amount"15"
icon"Icon_UI_CategoryFood"
displayName"Any Complex Food need fulfilled"
description"Have at least 15 villagers with a need from the Complex Food category fulfilled for 60 seconds."
type"NeedsCategorySatisfiedForTime"
amount"15"
icon"Icon_UI_Services"
displayName"Any Services need fulfilled"
description"Have at least 15 villagers with a need from the Services category fulfilled for 60 seconds."
rewards1
Empty array
rewards2
Empty array
rewards3
Empty array
id"Rep from Events LOW"
displayName"Blood of the Stag"
tiers
Empty array
isTimedfalse
timeToFail0
objectivesSets
difficulty"None"
logics
type"ReputationGainedFromSource"
amount"3"
icon"Icon_UI_OrderGainRep"
displayName"Earn Reputation Points"
description"Earn 3 Reputation Points from: Events. Points continue to be counted even if you have a full Reputation bar."
rewards1
Empty array
rewards2
Empty array
rewards3
Empty array
id"Rep from Resolve LOW"
displayName"Mortal Blood"
tiers
Empty array
isTimedfalse
timeToFail0
objectivesSets
difficulty"None"
logics
type"ReputationGainedFromSource"
amount"3"
icon"Icon_UI_OrderGainRep"
displayName"Earn Reputation Points"
description"Earn 3 Reputation Points from: Resolve. Points continue to be counted even if you have a full Reputation bar."
rewards1
Empty array
rewards2
Empty array
rewards3
Empty array
id"Resolve LOW"
displayName"Fire Essence"
tiers
Empty array
isTimedfalse
timeToFail0
objectivesSets
difficulty"Easy, Medium, Hard"
logics
type"DynamicRaceResolveForTime"
amount"35"
icon"Icon_UI_OrderResolve"
displayName"Humans Resolve"
description"Keep Humans Resolve above 35 for 300 seconds"
type"DynamicRaceResolveForTime"
amount"30"
icon"Icon_UI_OrderBeaverResolve"
displayName"Beavers Resolve"
description"Keep Beavers Resolve above 30 for 300 seconds"
rewards1
Empty array
rewards2
Empty array
rewards3
Empty array
id"Trade Packs and Perks LOW"
displayName"Golden Blood"
tiers
Empty array
isTimedfalse
timeToFail0
objectivesSets
difficulty"None"
logics
type"GoodSold"
amount"30"
icon"Icon_Resource_TradeGoods"
displayName"Sell Pack of Trade Goods"
description"Sell 30 Pack of Trade Goods to any trader. Obtained by: Smithy<sprite name=grade2>, Scribe<sprite name=grade2>, Lumber Mill<sprite name=grade1>"
type"TraderMerchandiseBought"
amount"5"
icon"Icon_MetaReward_QuickTraders"
displayName"Buy Perks or Blueprints"
description"Buy at least 5 perks or blueprints from traders."
rewards1
Empty array
rewards2
Empty array
rewards3
Empty array
id"I Amber"
displayName"Amber Trade"
tiers
"I"
isTimedfalse
timeToFail0
objectivesSets
difficulty"Easy"
logics
type"TraderValueSold"
amount"8"
icon"Icon_UI_OrderTrade"
displayName"Value of Goods Sold"
description"Sell goods worth at least 8 Amber to a trader or trade route."
type"Good"
amount"4"
icon"Icon_Resource_Amber"
displayName"Deliver 4 Amber"
description"Crystallized resin. The main currency of the kingdom."
difficulty"Medium"
logics
type"TraderValueSold"
amount"12"
icon"Icon_UI_OrderTrade"
displayName"Value of Goods Sold"
description"Sell goods worth at least 12 Amber to a trader or trade route."
type"Good"
amount"7"
icon"Icon_Resource_Amber"
displayName"Deliver 7 Amber"
description"Crystallized resin. The main currency of the kingdom."
difficulty"Hard"
logics
type"TraderValueSold"
amount"16"
icon"Icon_UI_OrderTrade"
displayName"Value of Goods Sold"
description"Sell goods worth at least 16 Amber to a trader or trade route."
type"Good"
amount"10"
icon"Icon_Resource_Amber"
displayName"Deliver 10 Amber"
description"Crystallized resin. The main currency of the kingdom."
rewards1
id"Metal Tools 6"
displayName"Box of Tools"
description"6 <sprite name="[tools] simple tools"> Tools"
rewards2
id"Hearth Parts 2"
displayName"Wildfire Essence"
description"2 <sprite name="hearth parts"> Wildfire Essence"
rewards3
id"NewRandomVillagers 2"
displayName"Villagers"
description"A group of 2 villagers."
id"I Blighfuel"
displayName"Call to Arms"
tiers
"I"
isTimedfalse
timeToFail0
objectivesSets
difficulty"Easy"
logics
type"Good"
amount"3"
icon"Icon_Resource_PurgingFire"
displayName"Deliver 3 Purging Fire"
description"A unique resource used by Blight Fighters to burn down Blightrot Cysts. <b>Produced in:</b> Blight Post<sprite name=grade3>"
difficulty"Medium"
logics
type"Good"
amount"4"
icon"Icon_Resource_PurgingFire"
displayName"Deliver 4 Purging Fire"
description"A unique resource used by Blight Fighters to burn down Blightrot Cysts. <b>Produced in:</b> Blight Post<sprite name=grade3>"
difficulty"Hard"
logics
type"Good"
amount"5"
icon"Icon_Resource_PurgingFire"
displayName"Deliver 5 Purging Fire"
description"A unique resource used by Blight Fighters to burn down Blightrot Cysts. <b>Produced in:</b> Blight Post<sprite name=grade3>"
rewards1
id"Oil +1"
displayName"Heavy Press"
description"+1 to <sprite name="[crafting] oil"> Oil production (from gathering, farming, fishing, or production)."
rewards2
id"Parts 3"
displayName"Parts"
description"3 <sprite name="[mat processed] parts"> Parts"
rewards3
id"NewRandomVillagers 2"
displayName"Villagers"
description"A group of 2 villagers."
id"I Blue Metal"
displayName"Blue Metal"
tiers
"I"
isTimedfalse
timeToFail0
objectivesSets
difficulty"Hard"
logics
type"Good"
amount"5"
icon"Icon_Resource_CrystalizedDew"
displayName"Deliver 5 Crystalized Dew"
description"Crystalized rain essence. <b>Produced in:</b> Forester's Hut<sprite name=grade2>, Alchemist's Hut<sprite name=grade2>, Brickyard<sprite name=grade1>, Beanery<sprite name=grade1>"
rewards1
id"Parts 5"
displayName"Parts"
description"5 <sprite name="[mat processed] parts"> Parts"
rewards2
id"Fabric 15"
displayName"Bundle of Fabric"
description"15 <sprite name="[mat processed] fabric"> Fabric"
rewards3
id"NewRandomVillagers 3"
displayName"Villagers"
description"A group of 3 villagers."
id"I Botanist"
displayName"Botanist"
tiers
"I"
isTimedfalse
timeToFail0
objectivesSets
difficulty"Easy"
logics
type"BuildingOwning"
amount"1"
icon"Plantation_icon"
displayName"Plantation"
description"Uses nearby farm fields to grow <sprite name=[food raw] berries> Berries (<sprite name=grade2>), <sprite name=[mat raw] plant fibre> Plant Fiber (<sprite name=grade2>)."
type"Good"
amount"10"
icon"Icon_Resource_Berries"
displayName"Deliver 10 Berries"
description"Common food source. <b>Obtained in:</b> Plantation<sprite name=grade2>, Herbalists' Camp<sprite name=grade2>, Small Herbalists' Camp<sprite name=grade1>"
type"Good"
amount"10"
icon"Icon_Resource_PlantFiber"
displayName"Deliver 10 Plant Fiber"
description"Used for crafting. <b>Obtained in:</b> Homestead<sprite name=grade3>, Plantation<sprite name=grade2>, Harvesters' Camp<sprite name=grade2>"
difficulty"Medium"
logics
type"BuildingOwning"
amount"1"
icon"Plantation_icon"
displayName"Plantation"
description"Uses nearby farm fields to grow <sprite name=[food raw] berries> Berries (<sprite name=grade2>), <sprite name=[mat raw] plant fibre> Plant Fiber (<sprite name=grade2>)."
type"Good"
amount"15"
icon"Icon_Resource_Berries"
displayName"Deliver 15 Berries"
description"Common food source. <b>Obtained in:</b> Plantation<sprite name=grade2>, Herbalists' Camp<sprite name=grade2>, Small Herbalists' Camp<sprite name=grade1>"
type"Good"
amount"15"
icon"Icon_Resource_PlantFiber"
displayName"Deliver 15 Plant Fiber"
description"Used for crafting. <b>Obtained in:</b> Homestead<sprite name=grade3>, Plantation<sprite name=grade2>, Harvesters' Camp<sprite name=grade2>"
difficulty"Hard"
logics
type"BuildingOwning"
amount"1"
icon"Plantation_icon"
displayName"Plantation"
description"Uses nearby farm fields to grow <sprite name=[food raw] berries> Berries (<sprite name=grade2>), <sprite name=[mat raw] plant fibre> Plant Fiber (<sprite name=grade2>)."
type"Good"
amount"20"
icon"Icon_Resource_Berries"
displayName"Deliver 20 Berries"
description"Common food source. <b>Obtained in:</b> Plantation<sprite name=grade2>, Herbalists' Camp<sprite name=grade2>, Small Herbalists' Camp<sprite name=grade1>"
type"Good"
amount"20"
icon"Icon_Resource_PlantFiber"
displayName"Deliver 20 Plant Fiber"
description"Used for crafting. <b>Obtained in:</b> Homestead<sprite name=grade3>, Plantation<sprite name=grade2>, Harvesters' Camp<sprite name=grade2>"
rewards1
id"Berries +1"
displayName"Large Berry Baskets"
description"+1 to <sprite name="[food raw] berries"> Berries production (from gathering, farming, fishing, or production)."
rewards2
id"Vegetables 30"
displayName"Crate of Vegetables"
description"30 <sprite name="[food raw] vegetables"> Vegetables"
rewards3
id"NewRandomVillagers 2"
displayName"Villagers"
description"A group of 2 villagers."
id"I Clearing Glades"
displayName"Clearing Glades"
tiers
"I"
isTimedfalse
timeToFail0
objectivesSets
difficulty"Easy"
logics
type"RelicResolved"
amount"1"
icon"Icon_UI_Order_GladeEvent"
displayName"Events Completed"
description"Complete any 1 Glade Events."
difficulty"Medium"
logics
type"RelicResolved"
amount"2"
icon"Icon_UI_Order_GladeEvent"
displayName"Events Completed"
description"Complete any 2 Glade Events."
type"Good"
amount"3"
icon"Icon_Resource_BuildingMaterials"
displayName"Deliver 3 Pack of Building Materials"
description"Building materials packaged for delivery, used to fulfill orders, upgrade buildings, and trade. <b>Produced in:</b> Cobbler<sprite name=grade2>, Clothier<sprite name=grade2>, Makeshift Post<sprite name=grade0>"
difficulty"Hard"
logics
type"RelicResolved"
amount"2"
icon"Icon_UI_Order_GladeEvent"
displayName"Events Completed"
description"Complete any 2 Glade Events."
type"Good"
amount"5"
icon"Icon_Resource_BuildingMaterials"
displayName"Deliver 5 Pack of Building Materials"
description"Building materials packaged for delivery, used to fulfill orders, upgrade buildings, and trade. <b>Produced in:</b> Cobbler<sprite name=grade2>, Clothier<sprite name=grade2>, Makeshift Post<sprite name=grade0>"
rewards1
id"Jerky 30"
displayName"Basket of Jerky"
description"30 <sprite name="[food processed] jerky"> Jerky"
id"Biscuits 30"
displayName"Basket of Biscuits"
description"30 <sprite name="[food processed] biscuits"> Biscuits"
id"Pie 30"
displayName"Basket of Pies"
description"30 <sprite name="[food processed] pie"> Pie"
id"Paste 30"
displayName"Bowl of Paste"
description"30 <sprite name="[food processed] paste"> Paste"
id"Skewers 30"
displayName"Pack of Skewers"
description"30 <sprite name="[food processed] skewers"> Skewers"
id"Porridge 30"
displayName"Box of Porridge"
description"30 <sprite name="[food processed] porridge"> Porridge"
id"Pickled Goods 30"
displayName"Pickled Goods"
description"30 <sprite name="[food processed] pickled goods"> Pickled Goods"
rewards2
id"Parts 3"
displayName"Parts"
description"3 <sprite name="[mat processed] parts"> Parts"
rewards3
id"NewRandomVillagers 4"
displayName"Villagers"
description"A group of 4 villagers."
id"I Clothing"
displayName"Rain Protection"
tiers
"I"
isTimedfalse
timeToFail0
objectivesSets
difficulty"Easy"
logics
type"NeedServed"
amount"10"
icon"Icon_Resource_Coats"
displayName"Need for Coats fulfilled"
description"Fulfill your villagers' need for coats 10 times."
difficulty"Medium"
logics
type"NeedServed"
amount"15"
icon"Icon_Resource_Coats"
displayName"Need for Coats fulfilled"
description"Fulfill your villagers' need for coats 15 times."
difficulty"Hard"
logics
type"NeedServed"
amount"20"
icon"Icon_Resource_Coats"
displayName"Need for Coats fulfilled"
description"Fulfill your villagers' need for coats 20 times."
rewards1
id"Coats +2"
displayName"Ancient Sewing Technique"
description"+2 to <sprite name="[needs] coats"> Coats production (from gathering, farming, fishing, or production)."
rewards2
id"Fabric 10"
displayName"Bundle of Fabric"
description"10 <sprite name="[mat processed] fabric"> Fabric"
rewards3
id"Parts 3"
displayName"Parts"
description"3 <sprite name="[mat processed] parts"> Parts"
id"I Cysts amount"
displayName"Cyst Cultivation"
tiers
"I"
isTimedfalse
timeToFail0
objectivesSets
difficulty"Easy"
logics
type"CystsAmount"
amount"1"
icon"Icon_UI_OrderCysts"
displayName"Acquire Blightrot Cysts"
description"Have at least 1 Blightrot Cysts at the same time."
difficulty"Medium"
logics
type"CystsAmount"
amount"2"
icon"Icon_UI_OrderCysts"
displayName"Acquire Blightrot Cysts"
description"Have at least 2 Blightrot Cysts at the same time."
difficulty"Hard"
logics
type"CystsAmount"
amount"3"
icon"Icon_UI_OrderCysts"
displayName"Acquire Blightrot Cysts"
description"Have at least 3 Blightrot Cysts at the same time."
rewards1
id"Paste 30"
displayName"Bowl of Paste"
description"30 <sprite name="[food processed] paste"> Paste"
id"Jerky 30"
displayName"Basket of Jerky"
description"30 <sprite name="[food processed] jerky"> Jerky"
id"Biscuits 30"
displayName"Basket of Biscuits"
description"30 <sprite name="[food processed] biscuits"> Biscuits"
id"Pie 30"
displayName"Basket of Pies"
description"30 <sprite name="[food processed] pie"> Pie"
id"Skewers 30"
displayName"Pack of Skewers"
description"30 <sprite name="[food processed] skewers"> Skewers"
id"Porridge 30"
displayName"Box of Porridge"
description"30 <sprite name="[food processed] porridge"> Porridge"
id"Pickled Goods 30"
displayName"Pickled Goods"
description"30 <sprite name="[food processed] pickled goods"> Pickled Goods"
rewards2
id"Blight Fuel +1"
displayName"Fuel Mix"
description"+1 to <sprite name="blight fuel"> Purging Fire production (from gathering, farming, fishing, or production)."
rewards3
id"Hearth Bonus HP +100"
displayName"Ancient Stabilizer"
description"The Ancient Hearth's resistance to corruption is increased by 100."
id"I Cysts"
displayName"The Purge"
tiers
"I"
isTimedfalse
timeToFail0
objectivesSets
difficulty"Easy"
logics
type"CystsRemoved"
amount"1"
icon"Icon_UI_OrderBurnCysts"
displayName"Burn Blightrot Cysts"
description"Burn at least 1 Blightrot Cysts."
difficulty"Medium"
logics
type"CystsRemoved"
amount"2"
icon"Icon_UI_OrderBurnCysts"
displayName"Burn Blightrot Cysts"
description"Burn at least 2 Blightrot Cysts."
difficulty"Hard"
logics
type"CystsRemoved"
amount"3"
icon"Icon_UI_OrderBurnCysts"
displayName"Burn Blightrot Cysts"
description"Burn at least 3 Blightrot Cysts."
rewards1
id"Parts 5"
displayName"Parts"
description"5 <sprite name="[mat processed] parts"> Parts"
rewards2
id"Vegetables 30"
displayName"Crate of Vegetables"
description"30 <sprite name="[food raw] vegetables"> Vegetables"
rewards3
id"NewRandomVillagers 3"
displayName"Villagers"
description"A group of 3 villagers."
id"I Eggs"
displayName"Egg Collection"
tiers
"I"
isTimedfalse
timeToFail0
objectivesSets
difficulty"Easy"
logics
type"Good"
amount"15"
icon"Icon_Resource_Eggs"
displayName"Deliver 15 Eggs"
description"Common food source. <b>Obtained in:</b> Trappers' Camp<sprite name=grade2>, Ranch<sprite name=grade1>, Small Trappers' Camp<sprite name=grade1>"
difficulty"Medium"
logics
type"Good"
amount"25"
icon"Icon_Resource_Eggs"
displayName"Deliver 25 Eggs"
description"Common food source. <b>Obtained in:</b> Trappers' Camp<sprite name=grade2>, Ranch<sprite name=grade1>, Small Trappers' Camp<sprite name=grade1>"
difficulty"Hard"
logics
type"Good"
amount"35"
icon"Icon_Resource_Eggs"
displayName"Deliver 35 Eggs"
description"Common food source. <b>Obtained in:</b> Trappers' Camp<sprite name=grade2>, Ranch<sprite name=grade1>, Small Trappers' Camp<sprite name=grade1>"
rewards1
id"Biscuits +2"
displayName"Bigger Pans"
description"+2 to <sprite name="[food processed] biscuits"> Biscuits production (from gathering, farming, fishing, or production)."
id"Pickled Goods +2"
displayName"Pickle Jars"
description"+2 to <sprite name="[food processed] pickled goods"> Pickled Goods production (from gathering, farming, fishing, or production)."
id"Paste +2"
displayName"Steel Grater"
description"+2 to <sprite name="[food processed] paste"> Paste production (from gathering, farming, fishing, or production)."
id"Skewers +2"
displayName"Bigger Grill"
description"+2 to <sprite name="[food processed] skewers"> Skewers production (from gathering, farming, fishing, or production)."
rewards2
id"Berries 25"
displayName"Basket of Berries"
description"25 <sprite name="[food raw] berries"> Berries"
rewards3
id"NewRandomVillagers 2"
displayName"Villagers"
description"A group of 2 villagers."
id"I Engines"
displayName"Start Your Engines"
tiers
"I"
isTimedfalse
timeToFail0
objectivesSets
difficulty"Easy"
logics
type"EnginesAmount"
amount"1"
icon"Icon_UI_OrderInstallEngines"
displayName"Rain Engines Installed"
description"Have at least 1 buildings with Rain Engines installed in your settlement."
difficulty"Medium, Hard"
logics
type"EnginesAmount"
amount"2"
icon"Icon_UI_OrderInstallEngines"
displayName"Rain Engines Installed"
description"Have at least 2 buildings with Rain Engines installed in your settlement."
rewards1
id"Glow Oil 30"
displayName"Oil Vessels"
description"30 <sprite name="[crafting] oil"> Oil"
rewards2
id"Parts 4"
displayName"Parts"
description"4 <sprite name="[mat processed] parts"> Parts"
rewards3
id"NewRandomVillagers 2"
displayName"Villagers"
description"A group of 2 villagers."
id"I Farm Life"
displayName"Farm Life"
tiers
"I"
isTimedfalse
timeToFail0
objectivesSets
difficulty"Easy"
logics
type"BuildingOwning"
amount"1"
icon"SmallFarm_icon"
displayName"Small Farm"
description"Uses nearby farm fields to grow <sprite name=[food raw] vegetables> Vegetables (<sprite name=grade1>), <sprite name=[food raw] grain> Grain (<sprite name=grade2>)."
type"Good"
amount"10"
icon"Icon_Resource_Vegetables"
displayName"Deliver 10 Vegetables"
description"Common food source. <b>Obtained in:</b> Foragers' Camp<sprite name=grade2>, Homestead<sprite name=grade2>, Small Farm<sprite name=grade1>, Small Foragers' Camp<sprite name=grade1>"
type"Good"
amount"10"
icon"Icon_Resource_Grain"
displayName"Deliver 10 Grain"
description"Isn't eaten raw, but can be processed. <b>Obtained in:</b> Homestead<sprite name=grade3>, Small Farm<sprite name=grade2>, Foragers' Camp<sprite name=grade2>, Small Foragers' Camp<sprite name=grade1>"
difficulty"Medium"
logics
type"BuildingOwning"
amount"1"
icon"SmallFarm_icon"
displayName"Small Farm"
description"Uses nearby farm fields to grow <sprite name=[food raw] vegetables> Vegetables (<sprite name=grade1>), <sprite name=[food raw] grain> Grain (<sprite name=grade2>)."
type"Good"
amount"15"
icon"Icon_Resource_Vegetables"
displayName"Deliver 15 Vegetables"
description"Common food source. <b>Obtained in:</b> Foragers' Camp<sprite name=grade2>, Homestead<sprite name=grade2>, Small Farm<sprite name=grade1>, Small Foragers' Camp<sprite name=grade1>"
type"Good"
amount"15"
icon"Icon_Resource_Grain"
displayName"Deliver 15 Grain"
description"Isn't eaten raw, but can be processed. <b>Obtained in:</b> Homestead<sprite name=grade3>, Small Farm<sprite name=grade2>, Foragers' Camp<sprite name=grade2>, Small Foragers' Camp<sprite name=grade1>"
difficulty"Hard"
logics
type"BuildingOwning"
amount"1"
icon"SmallFarm_icon"
displayName"Small Farm"
description"Uses nearby farm fields to grow <sprite name=[food raw] vegetables> Vegetables (<sprite name=grade1>), <sprite name=[food raw] grain> Grain (<sprite name=grade2>)."
type"Good"
amount"20"
icon"Icon_Resource_Vegetables"
displayName"Deliver 20 Vegetables"
description"Common food source. <b>Obtained in:</b> Foragers' Camp<sprite name=grade2>, Homestead<sprite name=grade2>, Small Farm<sprite name=grade1>, Small Foragers' Camp<sprite name=grade1>"
type"Good"
amount"20"
icon"Icon_Resource_Grain"
displayName"Deliver 20 Grain"
description"Isn't eaten raw, but can be processed. <b>Obtained in:</b> Homestead<sprite name=grade3>, Small Farm<sprite name=grade2>, Foragers' Camp<sprite name=grade2>, Small Foragers' Camp<sprite name=grade1>"
rewards1
id"Grain +1"
displayName"Mold Supply"
description"+1 to <sprite name="[food raw] grain"> Grain production (from gathering, farming, fishing, or production)."
rewards2
id"Milk-cap Mushroom 30"
displayName"Pack of Mushrooms"
description"30 <sprite name="[food raw] mushrooms"> Mushrooms"
rewards3
id"NewRandomVillagers 2"
displayName"Villagers"
description"A group of 2 villagers."
id"I Foragers Camp"
displayName"Foragers' Camp"
tiers
"I"
isTimedfalse
timeToFail0
objectivesSets
difficulty"Easy"
logics
type"BuildingOwning"
amount"1"
icon"Forager's Camp_icon"
displayName"Foragers' Camp"
description"An advanced gathering camp. Can collect resources from large and giant gathering nodes in addition to small ones. Can collect: <sprite name=[food raw] grain> Grain (<sprite name=grade2>), <sprite name=[food raw] roots> Roots (<sprite name=grade2>), <sprite name=[food raw] vegetables> Vegetables (<sprite name=grade2>)."
type"Good"
amount"15"
icon"Icon_Resource_Vegetables"
displayName"Deliver 15 Vegetables"
description"Common food source. <b>Obtained in:</b> Foragers' Camp<sprite name=grade2>, Homestead<sprite name=grade2>, Small Farm<sprite name=grade1>, Small Foragers' Camp<sprite name=grade1>"
difficulty"Medium"
logics
type"BuildingOwning"
amount"1"
icon"Forager's Camp_icon"
displayName"Foragers' Camp"
description"An advanced gathering camp. Can collect resources from large and giant gathering nodes in addition to small ones. Can collect: <sprite name=[food raw] grain> Grain (<sprite name=grade2>), <sprite name=[food raw] roots> Roots (<sprite name=grade2>), <sprite name=[food raw] vegetables> Vegetables (<sprite name=grade2>)."
type"Good"
amount"20"
icon"Icon_Resource_Vegetables"
displayName"Deliver 20 Vegetables"
description"Common food source. <b>Obtained in:</b> Foragers' Camp<sprite name=grade2>, Homestead<sprite name=grade2>, Small Farm<sprite name=grade1>, Small Foragers' Camp<sprite name=grade1>"
difficulty"Hard"
logics
type"BuildingOwning"
amount"1"
icon"Forager's Camp_icon"
displayName"Foragers' Camp"
description"An advanced gathering camp. Can collect resources from large and giant gathering nodes in addition to small ones. Can collect: <sprite name=[food raw] grain> Grain (<sprite name=grade2>), <sprite name=[food raw] roots> Roots (<sprite name=grade2>), <sprite name=[food raw] vegetables> Vegetables (<sprite name=grade2>)."
type"Good"
amount"25"
icon"Icon_Resource_Vegetables"
displayName"Deliver 25 Vegetables"
description"Common food source. <b>Obtained in:</b> Foragers' Camp<sprite name=grade2>, Homestead<sprite name=grade2>, Small Farm<sprite name=grade1>, Small Foragers' Camp<sprite name=grade1>"
rewards1
id"Vegetables +1"
displayName"Giant Vegetables"
description"+1 to <sprite name="[food raw] vegetables"> Vegetables production (from gathering, farming, fishing, or production)."
rewards2
id"Wetstone 30"
displayName"Crate of Stone"
description"30 <sprite name="[mat raw] stone"> Stone"
rewards3
id"NewRandomVillagers 2"
displayName"Villagers"
description"A group of 2 villagers."
id"I Funding the Expedition"
displayName"Funding the Expedition"
tiers
"I"
isTimedfalse
timeToFail0
objectivesSets
difficulty"Easy"
logics
type"Good"
amount"10"
icon"Icon_Resource_Planks"
displayName"Deliver 10 Planks"
description"Mostly used for construction. <b>Produced in:</b> Lumber Mill<sprite name=grade3>, Workshop<sprite name=grade2>, Carpenter<sprite name=grade2>, Supplier<sprite name=grade2>, Crude Workstation<sprite name=grade0>"
difficulty"Medium, Hard"
logics
type"Good"
amount"5"
icon"Icon_Resource_SimpleTools"
displayName"Deliver 5 Tools"
description"Used primarily for exploration, opening caches, and completing difficult events. <b>Produced in:</b> Toolshop<sprite name=grade3>, Finesmith<sprite name=grade3>, Carpenter<sprite name=grade2>, Smithy<sprite name=grade2>, Tinkerer<sprite name=grade2>"
rewards1
id"Parts 5"
displayName"Parts"
description"5 <sprite name="[mat processed] parts"> Parts"
rewards2
id"Fabric 10"
displayName"Bundle of Fabric"
description"10 <sprite name="[mat processed] fabric"> Fabric"
rewards3
id"Bricks 10"
displayName"Crate of Bricks"
description"10 <sprite name="[mat processed] bricks"> Bricks"
id"I Garden Life"
displayName"Garden Life"
tiers
"I"
isTimedfalse
timeToFail0
objectivesSets
difficulty"Easy"
logics
type"BuildingOwning"
amount"1"
icon"Herb Garden_icon"
displayName"Herb Garden"
description"Uses nearby farm fields to grow <sprite name=[food raw] roots> Roots (<sprite name=grade1>), <sprite name=[food raw] herbs> Herbs (<sprite name=grade2>)."
type"Good"
amount"10"
icon"Icon_Resource_Roots"
displayName"Deliver 10 Roots"
description"Common food source. <b>Obtained in:</b> Foragers' Camp<sprite name=grade2>, Herb Garden<sprite name=grade1>, Small Foragers' Camp<sprite name=grade1>"
type"Good"
amount"10"
icon"Icon_Resource_Herbs"
displayName"Deliver 10 Herbs"
description"Isn't eaten raw, but can be processed. <b>Obtained in:</b> Herb Garden<sprite name=grade2>, Greenhouse<sprite name=grade2>, Herbalists' Camp<sprite name=grade2>, Small Herbalists' Camp<sprite name=grade1>"
difficulty"Medium"
logics
type"BuildingOwning"
amount"1"
icon"Herb Garden_icon"
displayName"Herb Garden"
description"Uses nearby farm fields to grow <sprite name=[food raw] roots> Roots (<sprite name=grade1>), <sprite name=[food raw] herbs> Herbs (<sprite name=grade2>)."
type"Good"
amount"15"
icon"Icon_Resource_Roots"
displayName"Deliver 15 Roots"
description"Common food source. <b>Obtained in:</b> Foragers' Camp<sprite name=grade2>, Herb Garden<sprite name=grade1>, Small Foragers' Camp<sprite name=grade1>"
type"Good"
amount"15"
icon"Icon_Resource_Herbs"
displayName"Deliver 15 Herbs"
description"Isn't eaten raw, but can be processed. <b>Obtained in:</b> Herb Garden<sprite name=grade2>, Greenhouse<sprite name=grade2>, Herbalists' Camp<sprite name=grade2>, Small Herbalists' Camp<sprite name=grade1>"
difficulty"Hard"
logics
type"BuildingOwning"
amount"1"
icon"Herb Garden_icon"
displayName"Herb Garden"
description"Uses nearby farm fields to grow <sprite name=[food raw] roots> Roots (<sprite name=grade1>), <sprite name=[food raw] herbs> Herbs (<sprite name=grade2>)."
type"Good"
amount"20"
icon"Icon_Resource_Roots"
displayName"Deliver 20 Roots"
description"Common food source. <b>Obtained in:</b> Foragers' Camp<sprite name=grade2>, Herb Garden<sprite name=grade1>, Small Foragers' Camp<sprite name=grade1>"
type"Good"
amount"20"
icon"Icon_Resource_Herbs"
displayName"Deliver 20 Herbs"
description"Isn't eaten raw, but can be processed. <b>Obtained in:</b> Herb Garden<sprite name=grade2>, Greenhouse<sprite name=grade2>, Herbalists' Camp<sprite name=grade2>, Small Herbalists' Camp<sprite name=grade1>"
rewards1
id"Roots +1"
displayName"Steel Penknives"
description"+1 to <sprite name="[food raw] roots"> Roots production (from gathering, farming, fishing, or production)."
rewards2
id"Fabric 10"
displayName"Bundle of Fabric"
description"10 <sprite name="[mat processed] fabric"> Fabric"
rewards3
id"NewRandomVillagers 2"
displayName"Villagers"
description"A group of 2 villagers."
id"I Herbalist"
displayName"Herbalist"
tiers
"I"
isTimedfalse
timeToFail0
objectivesSets
difficulty"Easy"
logics
type"BuildingOwning"
amount"1"
icon"Herbalist's Camp_icon"
displayName"Herbalists' Camp"
description"An advanced gathering camp. Can collect resources from large and giant gathering nodes in addition to small ones. Can collect: <sprite name=[food raw] herbs> Herbs (<sprite name=grade2>), <sprite name=[food raw] berries> Berries (<sprite name=grade2>), <sprite name=[food raw] mushrooms> Mushrooms (<sprite name=grade2>)."
type"Good"
amount"15"
icon"Icon_Resource_Mushrooms"
displayName"Deliver 15 Mushrooms"
description"Common food source. <b>Obtained in:</b> Greenhouse<sprite name=grade2>, Herbalists' Camp<sprite name=grade2>, Homestead<sprite name=grade2>, Small Herbalists' Camp<sprite name=grade1>"
difficulty"Medium"
logics
type"BuildingOwning"
amount"1"
icon"Herbalist's Camp_icon"
displayName"Herbalists' Camp"
description"An advanced gathering camp. Can collect resources from large and giant gathering nodes in addition to small ones. Can collect: <sprite name=[food raw] herbs> Herbs (<sprite name=grade2>), <sprite name=[food raw] berries> Berries (<sprite name=grade2>), <sprite name=[food raw] mushrooms> Mushrooms (<sprite name=grade2>)."
type"Good"
amount"20"
icon"Icon_Resource_Mushrooms"
displayName"Deliver 20 Mushrooms"
description"Common food source. <b>Obtained in:</b> Greenhouse<sprite name=grade2>, Herbalists' Camp<sprite name=grade2>, Homestead<sprite name=grade2>, Small Herbalists' Camp<sprite name=grade1>"
difficulty"Hard"
logics
type"BuildingOwning"
amount"1"
icon"Herbalist's Camp_icon"
displayName"Herbalists' Camp"
description"An advanced gathering camp. Can collect resources from large and giant gathering nodes in addition to small ones. Can collect: <sprite name=[food raw] herbs> Herbs (<sprite name=grade2>), <sprite name=[food raw] berries> Berries (<sprite name=grade2>), <sprite name=[food raw] mushrooms> Mushrooms (<sprite name=grade2>)."
type"Good"
amount"25"
icon"Icon_Resource_Mushrooms"
displayName"Deliver 25 Mushrooms"
description"Common food source. <b>Obtained in:</b> Greenhouse<sprite name=grade2>, Herbalists' Camp<sprite name=grade2>, Homestead<sprite name=grade2>, Small Herbalists' Camp<sprite name=grade1>"
rewards1
id"Mushroom +1"
displayName"Fungal Growth"
description"+1 to <sprite name="[food raw] mushrooms"> Mushrooms production (from gathering, farming, fishing, or production)."
rewards2
id"Herbs 30"
displayName"Bundle of Herbs"
description"30 <sprite name="[food raw] herbs"> Herbs"
rewards3
id"NewRandomVillagers 2"
displayName"Villagers"
description"A group of 2 villagers."
id"I Houses v2"
displayName"Safe Place"
tiers
"I"
isTimedfalse
timeToFail0
objectivesSets
difficulty"Easy"
logics
type"BuildingOwning"
amount"2"
icon"Human House_icon"
displayName"Human House"
description"A building specially designed for Humans. Must be built near a Hearth. Fulfills the need for Human housing and can accommodate 2 inhabitants."
type"BuildingOwning"
amount"2"
icon"Beaver House_icon"
displayName"Beaver House"
description"A building specially designed for Beavers. Must be built near a Hearth. Fulfills the need for Beaver housing and can accommodate 2 inhabitants."
difficulty"Medium, Hard"
logics
type"BuildingOwning"
amount"3"
icon"Human House_icon"
displayName"Human House"
description"A building specially designed for Humans. Must be built near a Hearth. Fulfills the need for Human housing and can accommodate 2 inhabitants."
type"BuildingOwning"
amount"3"
icon"Beaver House_icon"
displayName"Beaver House"
description"A building specially designed for Beavers. Must be built near a Hearth. Fulfills the need for Beaver housing and can accommodate 2 inhabitants."
rewards1
id"Flour +2"
displayName"Heavy Millstone"
description"+2 to <sprite name="[crafting] flour"> Flour production (from gathering, farming, fishing, or production)."
rewards2
id"Bricks 10"
displayName"Crate of Bricks"
description"10 <sprite name="[mat processed] bricks"> Bricks"
rewards3
id"NewRandomVillagers 3"
displayName"Villagers"
description"A group of 3 villagers."
id"I Houses v3"
displayName"Dwellings"
tiers
"I"
isTimedfalse
timeToFail0
objectivesSets
difficulty"Easy"
logics
type"BuildingOwning"
amount"2"
icon"Bat House_icon"
displayName"Bat House"
description"A building specially designed for Bats. Must be built near a hearth. Fulfills the need for Bat Housing and can accommodate 2 inhabitants."
type"BuildingOwning"
amount"2"
icon"Fox House_icon"
displayName"Fox House"
description"A building specially designed for Foxes. Must be built near a Hearth. Fulfills the need for Fox housing and can accommodate 2 inhabitants."
difficulty"Medium, Hard"
logics
type"BuildingOwning"
amount"3"
icon"Bat House_icon"
displayName"Bat House"
description"A building specially designed for Bats. Must be built near a hearth. Fulfills the need for Bat Housing and can accommodate 2 inhabitants."
type"BuildingOwning"
amount"3"
icon"Fox House_icon"
displayName"Fox House"
description"A building specially designed for Foxes. Must be built near a Hearth. Fulfills the need for Fox housing and can accommodate 2 inhabitants."
rewards1
id"Ink +2"
displayName"Big Phials"
description"+2 to <sprite name="[crafting] dye"> Dye production (from gathering, farming, fishing, or production)."
rewards2
id"Copper Bar 15"
displayName"Copper Bars"
description"15 <sprite name="[metal] copper bar"> Copper Bars"
rewards3
id"NewRandomVillagers 3"
displayName"Villagers"
description"A group of 3 villagers."
id"I Houses"
displayName"No Place Like Home"
tiers
"I"
isTimedfalse
timeToFail0
objectivesSets
difficulty"Easy"
logics
type"BuildingOwning"
amount"2"
icon"Lizard House_icon"
displayName"Lizard House"
description"A building specially designed for Lizards. Must be built near a Hearth. Fulfills the need for Lizard housing and can accommodate 2 inhabitants."
type"BuildingOwning"
amount"2"
icon"Harpy House_icon"
displayName"Harpy House"
description"A building specially designed for Harpies. Must be built near a Hearth. Fulfills the need for Harpy housing and can accommodate 2 inhabitants."
difficulty"Medium, Hard"
logics
type"BuildingOwning"
amount"3"
icon"Lizard House_icon"
displayName"Lizard House"
description"A building specially designed for Lizards. Must be built near a Hearth. Fulfills the need for Lizard housing and can accommodate 2 inhabitants."
type"BuildingOwning"
amount"3"
icon"Harpy House_icon"
displayName"Harpy House"
description"A building specially designed for Harpies. Must be built near a Hearth. Fulfills the need for Harpy housing and can accommodate 2 inhabitants."
rewards1
id"Meat +1"
displayName"Nets"
description"+1 to <sprite name="[food raw] meat"> Meat production (from gathering, farming, fishing, or production)."
rewards2
id"Fabric 10"
displayName"Bundle of Fabric"
description"10 <sprite name="[mat processed] fabric"> Fabric"
rewards3
id"NewRandomVillagers 3"
displayName"Villagers"
description"A group of 3 villagers."
id"I Hunters"
displayName"Hunters"
tiers
"I"
isTimedfalse
timeToFail0
objectivesSets
difficulty"Easy"
logics
type"BuildingOwning"
amount"1"
icon"Trapper's Camp_icon"
displayName"Trappers' Camp"
description"An advanced gathering camp. Can collect resources from large and giant gathering nodes in addition to small ones. Can collect: <sprite name=[food raw] meat> Meat (<sprite name=grade2>), <sprite name=[food raw] insects> Insects (<sprite name=grade2>), <sprite name=[food raw] eggs> Eggs (<sprite name=grade2>)."
type"Good"
amount"20"
icon"Icon_Resource_Meat"
displayName"Deliver 20 Meat"
description"Common food source. <b>Obtained in:</b> Trappers' Camp<sprite name=grade2>, Ranch<sprite name=grade1>, Small Trappers' Camp<sprite name=grade1>"
difficulty"Medium"
logics
type"BuildingOwning"
amount"1"
icon"Trapper's Camp_icon"
displayName"Trappers' Camp"
description"An advanced gathering camp. Can collect resources from large and giant gathering nodes in addition to small ones. Can collect: <sprite name=[food raw] meat> Meat (<sprite name=grade2>), <sprite name=[food raw] insects> Insects (<sprite name=grade2>), <sprite name=[food raw] eggs> Eggs (<sprite name=grade2>)."
type"Good"
amount"25"
icon"Icon_Resource_Meat"
displayName"Deliver 25 Meat"
description"Common food source. <b>Obtained in:</b> Trappers' Camp<sprite name=grade2>, Ranch<sprite name=grade1>, Small Trappers' Camp<sprite name=grade1>"
difficulty"Hard"
logics
type"BuildingOwning"
amount"1"
icon"Trapper's Camp_icon"
displayName"Trappers' Camp"
description"An advanced gathering camp. Can collect resources from large and giant gathering nodes in addition to small ones. Can collect: <sprite name=[food raw] meat> Meat (<sprite name=grade2>), <sprite name=[food raw] insects> Insects (<sprite name=grade2>), <sprite name=[food raw] eggs> Eggs (<sprite name=grade2>)."
type"Good"
amount"30"
icon"Icon_Resource_Meat"
displayName"Deliver 30 Meat"
description"Common food source. <b>Obtained in:</b> Trappers' Camp<sprite name=grade2>, Ranch<sprite name=grade1>, Small Trappers' Camp<sprite name=grade1>"
rewards1
id"Meat +1"
displayName"Nets"
description"+1 to <sprite name="[food raw] meat"> Meat production (from gathering, farming, fishing, or production)."
rewards2
id"Parts 3"
displayName"Parts"
description"3 <sprite name="[mat processed] parts"> Parts"
rewards3
id"NewRandomVillagers 2"
displayName"Villagers"
description"A group of 2 villagers."
id"I Jerky"
displayName"Meat Lover"
tiers
"I"
isTimedfalse
timeToFail0
objectivesSets
difficulty"Easy"
logics
type"NeedServed"
amount"20"
icon"Icon_Resource_Jerky"
displayName"Need for Jerky fulfilled"
description"Fulfill your villagers' need for eating jerky 20 times."
difficulty"Medium"
logics
type"NeedServed"
amount"25"
icon"Icon_Resource_Jerky"
displayName"Need for Jerky fulfilled"
description"Fulfill your villagers' need for eating jerky 25 times."
difficulty"Hard"
logics
type"NeedServed"
amount"30"
icon"Icon_Resource_Jerky"
displayName"Need for Jerky fulfilled"
description"Fulfill your villagers' need for eating jerky 30 times."
rewards1
id"Insects +1"
displayName"Insect Lure"
description"+1 to <sprite name="[food raw] insects"> Insects production (from gathering, farming, fishing, or production)."
rewards2
id"Parts 3"
displayName"Parts"
description"3 <sprite name="[mat processed] parts"> Parts"
rewards3
id"NewRandomVillagers 2"
displayName"Villagers"
description"A group of 2 villagers."
id"I Metal Veins"
displayName"Metal Veins"
tiers
"I"
isTimedfalse
timeToFail0
objectivesSets
difficulty"Medium, Hard"
logics
type"Good"
amount"15"
icon"Icon_Resource_CopperOre"
displayName"Deliver 15 Copper Ore"
description"A soft and malleable metal. <b>Obtained in:</b> Mine<sprite name=grade2>"
rewards1
id"Copper Bar +2"
displayName"Advanced Smelting"
description"+2 to <sprite name="[metal] copper bar"> Copper Bars production (from gathering, farming, fishing, or production)."
rewards2
id"Coal 15"
displayName"Chest of Coal"
description"15 <sprite name="[crafting] coal"> Coal"
rewards3
id"Metal Tools 6"
displayName"Box of Tools"
description"6 <sprite name="[tools] simple tools"> Tools"
id"I Multiply Routes"
displayName"Raising the Stakes"
tiers
"I"
isTimedfalse
timeToFail0
objectivesSets
difficulty"Easy"
logics
type"TradeRouteFinishedWithAmount"
amount"1"
icon"Icon_UI_OrderTradeRouteMultiplier"
displayName"Complete Trade Routes With Multiplier"
description"Complete 1 trade routes with an offer multiplier of 2 or higher."
difficulty"Medium, Hard"
logics
type"TradeRouteFinishedWithAmount"
amount"2"
icon"Icon_UI_OrderTradeRouteMultiplier"
displayName"Complete Trade Routes With Multiplier"
description"Complete 2 trade routes with an offer multiplier of 2 or higher."
difficulty"Hard"
logics
type"TradeRouteFinishedWithAmount"
amount"3"
icon"Icon_UI_OrderTradeRouteMultiplier"
displayName"Complete Trade Routes With Multiplier"
description"Complete 3 trade routes with an offer multiplier of 2 or higher."
rewards1
id"Planks +1"
displayName"Reinforced Saw Blades"
description"+1 to <sprite name="[mat processed] planks"> Planks production (from gathering, farming, fishing, or production)."
rewards2
id"Oil 20"
displayName"Oil Vessels"
description"20 <sprite name="[crafting] oil"> Oil"
rewards3
id"Parts 3"
displayName"Parts"
description"3 <sprite name="[mat processed] parts"> Parts"
id"I Pipes"
displayName"Hydraulics"
tiers
"I"
isTimedfalse
timeToFail0
objectivesSets
difficulty"Medium"
logics
type"GoodProduced"
amount"4"
icon"Icon_Resource_Pipes"
displayName"Produce Pipes"
description"Produce Pipes in any capable building."
type"Good"
amount"4"
icon"Icon_Resource_Pipes"
displayName"Deliver 4 Pipes"
description"Used to install Rainpunk Engines in production buildings and build Geyser Pumps. <b>Produced in:</b> Smithy<sprite name=grade2>, Toolshop<sprite name=grade2>, Crude Workstation<sprite name=grade0>, Workshop<sprite name=grade0>"
difficulty"Hard"
logics
type"GoodProduced"
amount"6"
icon"Icon_Resource_Pipes"
displayName"Produce Pipes"
description"Produce Pipes in any capable building."
type"Good"
amount"6"
icon"Icon_Resource_Pipes"
displayName"Deliver 6 Pipes"
description"Used to install Rainpunk Engines in production buildings and build Geyser Pumps. <b>Produced in:</b> Smithy<sprite name=grade2>, Toolshop<sprite name=grade2>, Crude Workstation<sprite name=grade0>, Workshop<sprite name=grade0>"
rewards1
id"Pipes +1"
displayName"Stamping Die"
description"+1 to <sprite name="[mat processed] pipe"> Pipes production (from gathering, farming, fishing, or production)."
rewards2
id"Parts 5"
displayName"Parts"
description"5 <sprite name="[mat processed] parts"> Parts"
rewards3
id"NewRandomVillagers 3"
displayName"Villagers"
description"A group of 3 villagers."
id"I Porridge"
displayName"Healthy Breakfast"
tiers
"I"
isTimedfalse
timeToFail0
objectivesSets
difficulty"Easy, Medium"
logics
type"NeedServed"
amount"20"
icon"Icon_Resource_Porridge"
displayName"Need for Porridge fulfilled"
description"Fulfill your villagers' need for eating porridge 20 times."
difficulty"Hard"
logics
type"NeedServed"
amount"30"
icon"Icon_Resource_Porridge"
displayName"Need for Porridge fulfilled"
description"Fulfill your villagers' need for eating porridge 30 times."
rewards1
id"Vegetables 30"
displayName"Crate of Vegetables"
description"30 <sprite name="[food raw] vegetables"> Vegetables"
rewards2
id"Herbs 30"
displayName"Bundle of Herbs"
description"30 <sprite name="[food raw] herbs"> Herbs"
rewards3
id"NewRandomVillagers 2"
displayName"Villagers"
description"A group of 2 villagers."
id"I Pump"
displayName"Beginner Engineer"
tiers
"I"
isTimedfalse
timeToFail0
objectivesSets
difficulty"Easy, Medium"
logics
type"BuildingOwning"
amount"1"
icon"Water Extractor_icon"
displayName"Geyser Pump"
description"Used to extract and pump infused rainwater through underground pipes to production buildings, where it can be used to increase productivity. Must be placed on an active geyser. Has a tank capacity of 50."
difficulty"Medium"
logics
type"BuildingOwning"
amount"2"
icon"Water Extractor_icon"
displayName"Geyser Pump"
description"Used to extract and pump infused rainwater through underground pipes to production buildings, where it can be used to increase productivity. Must be placed on an active geyser. Has a tank capacity of 50."
rewards1
id"Clay 30"
displayName"Crate of Clay"
description"30 <sprite name="[mat raw] clay"> Clay"
rewards2
id"Pipes 5"
displayName"Pipes"
description"5 <sprite name="[mat processed] pipe"> Pipes"
rewards3
id"NewRandomVillagers 2"
displayName"Villagers"
description"A group of 2 villagers."
id"I Ranch Life"
displayName"Ranch Life"
tiers
"I"
isTimedfalse
timeToFail0
objectivesSets
difficulty"Easy"
logics
type"BuildingOwning"
amount"1"
icon"Ranch_icon"
displayName"Ranch"
description"Can produce: <sprite name=[food raw] meat> Meat (<sprite name=grade1>), <sprite name=[mat raw] leather> Leather (<sprite name=grade1>), <sprite name=[food raw] eggs> Eggs (<sprite name=grade1>). Rain engine: <sprite name="[water] drizzle water"> Drizzle Water."
type"Good"
amount"10"
icon"Icon_Resource_Meat"
displayName"Deliver 10 Meat"
description"Common food source. <b>Obtained in:</b> Trappers' Camp<sprite name=grade2>, Ranch<sprite name=grade1>, Small Trappers' Camp<sprite name=grade1>"
type"Good"
amount"10"
icon"Icon_Resource_Leather"
displayName"Deliver 10 Leather"
description"Used for crafting. <b>Obtained in:</b> Harvesters' Camp<sprite name=grade2>, Ranch<sprite name=grade1>"
difficulty"Medium"
logics
type"BuildingOwning"
amount"1"
icon"Ranch_icon"
displayName"Ranch"
description"Can produce: <sprite name=[food raw] meat> Meat (<sprite name=grade1>), <sprite name=[mat raw] leather> Leather (<sprite name=grade1>), <sprite name=[food raw] eggs> Eggs (<sprite name=grade1>). Rain engine: <sprite name="[water] drizzle water"> Drizzle Water."
type"Good"
amount"15"
icon"Icon_Resource_Meat"
displayName"Deliver 15 Meat"
description"Common food source. <b>Obtained in:</b> Trappers' Camp<sprite name=grade2>, Ranch<sprite name=grade1>, Small Trappers' Camp<sprite name=grade1>"
type"Good"
amount"15"
icon"Icon_Resource_Leather"
displayName"Deliver 15 Leather"
description"Used for crafting. <b>Obtained in:</b> Harvesters' Camp<sprite name=grade2>, Ranch<sprite name=grade1>"
difficulty"Hard"
logics
type"BuildingOwning"
amount"1"
icon"Ranch_icon"
displayName"Ranch"
description"Can produce: <sprite name=[food raw] meat> Meat (<sprite name=grade1>), <sprite name=[mat raw] leather> Leather (<sprite name=grade1>), <sprite name=[food raw] eggs> Eggs (<sprite name=grade1>). Rain engine: <sprite name="[water] drizzle water"> Drizzle Water."
type"Good"
amount"20"
icon"Icon_Resource_Meat"
displayName"Deliver 20 Meat"
description"Common food source. <b>Obtained in:</b> Trappers' Camp<sprite name=grade2>, Ranch<sprite name=grade1>, Small Trappers' Camp<sprite name=grade1>"
type"Good"
amount"20"
icon"Icon_Resource_Leather"
displayName"Deliver 20 Leather"
description"Used for crafting. <b>Obtained in:</b> Harvesters' Camp<sprite name=grade2>, Ranch<sprite name=grade1>"
rewards1
id"Leather +1"
displayName"Tanning Racks"
description"+1 to <sprite name="[mat raw] leather"> Leather production (from gathering, farming, fishing, or production)."
rewards2
id"Moth Larvae Meat 25"
displayName"Pack of Meat"
description"25 <sprite name="[food raw] meat"> Meat"
rewards3
id"NewRandomVillagers 2"
displayName"Villagers"
description"A group of 2 villagers."
id"I Resolve Beavers"
displayName"The Guild"
tiers
"I"
isTimedfalse
timeToFail0
objectivesSets
difficulty"Easy"
logics
type"RaceResolveForTime"
amount"16"
icon"Icon_UI_OrderBeaverResolve"
displayName"Beavers Resolve"
description"Keep Beavers Resolve above 16 for 30 seconds"
difficulty"Medium"
logics
type"RaceResolveForTime"
amount"18"
icon"Icon_UI_OrderBeaverResolve"
displayName"Beavers Resolve"
description"Keep Beavers Resolve above 18 for 30 seconds"
difficulty"Hard"
logics
type"RaceResolveForTime"
amount"20"
icon"Icon_UI_OrderBeaverResolve"
displayName"Beavers Resolve"
description"Keep Beavers Resolve above 20 for 30 seconds"
rewards1
id"Beaver 2"
displayName"Group of Beavers"
description"2 Beavers will join the settlement."
rewards2
id"Roots 30"
displayName"Pack of Roots"
description"30 <sprite name="[food raw] roots"> Roots"
rewards3
id"Parts 3"
displayName"Parts"
description"3 <sprite name="[mat processed] parts"> Parts"
id"I Resolve Foxes"
displayName"The Pack"
tiers
"I"
isTimedfalse
timeToFail0
objectivesSets
difficulty"Easy"
logics
type"RaceResolveForTime"
amount"10"
icon"Icon_UI_OrderFoxResolve"
displayName"Foxes Resolve"
description"Keep Foxes Resolve above 10 for 30 seconds"
difficulty"Medium"
logics
type"RaceResolveForTime"
amount"13"
icon"Icon_UI_OrderFoxResolve"
displayName"Foxes Resolve"
description"Keep Foxes Resolve above 13 for 30 seconds"
difficulty"Hard"
logics
type"RaceResolveForTime"
amount"15"
icon"Icon_UI_OrderFoxResolve"
displayName"Foxes Resolve"
description"Keep Foxes Resolve above 15 for 30 seconds"
rewards1
id"Foxes 2"
displayName"Group of Foxes"
description"2 Foxes will join the settlement."
rewards2
id"Milk-cap Mushroom 30"
displayName"Pack of Mushrooms"
description"30 <sprite name="[food raw] mushrooms"> Mushrooms"
rewards3
id"Parts 3"
displayName"Parts"
description"3 <sprite name="[mat processed] parts"> Parts"
id"I Resolve Frogs"
displayName"The Collegium"
tiers
"I"
isTimedfalse
timeToFail0
objectivesSets
difficulty"Easy"
logics
type"RaceResolveForTime"
amount"16"
icon"Icon_UI_OrderFrogResolve 1"
displayName"Frogs Resolve"
description"Keep Frogs Resolve above 16 for 30 seconds"
difficulty"Medium"
logics
type"RaceResolveForTime"
amount"18"
icon"Icon_UI_OrderFrogResolve 1"
displayName"Frogs Resolve"
description"Keep Frogs Resolve above 18 for 30 seconds"
difficulty"Hard"
logics
type"RaceResolveForTime"
amount"20"
icon"Icon_UI_OrderFrogResolve 1"
displayName"Frogs Resolve"
description"Keep Frogs Resolve above 20 for 30 seconds"
rewards1
id"Frog 2"
displayName"Group of Frogs"
description"2 Frogs will join the settlement."
rewards2
id"Fish 20"
displayName"Basket of Fish"
description"20 <sprite name="[food raw] fish"> Fish"
rewards3
id"Parts 3"
displayName"Parts"
description"3 <sprite name="[mat processed] parts"> Parts"
id"I Resolve Harpies"
displayName"The Flock"
tiers
"I"
isTimedfalse
timeToFail0
objectivesSets
difficulty"Easy"
logics
type"RaceResolveForTime"
amount"10"
icon"Icon_UI_OrderHarpyResolve"
displayName"Harpies Resolve"
description"Keep Harpies Resolve above 10 for 30 seconds"
difficulty"Medium"
logics
type"RaceResolveForTime"
amount"13"
icon"Icon_UI_OrderHarpyResolve"
displayName"Harpies Resolve"
description"Keep Harpies Resolve above 13 for 30 seconds"
difficulty"Hard"
logics
type"RaceResolveForTime"
amount"15"
icon"Icon_UI_OrderHarpyResolve"
displayName"Harpies Resolve"
description"Keep Harpies Resolve above 15 for 30 seconds"
rewards1
id"Harpy 2"
displayName"Group of Harpies"
description"2 Harpies will join the settlement."
rewards2
id"Berries 30"
displayName"Basket of Berries"
description"30 <sprite name="[food raw] berries"> Berries"
rewards3
id"Parts 3"
displayName"Parts"
description"3 <sprite name="[mat processed] parts"> Parts"
id"I Resolve Humans"
displayName"People's Resolve"
tiers
"I"
isTimedfalse
timeToFail0
objectivesSets
difficulty"Easy"
logics
type"RaceResolveForTime"
amount"20"
icon"Icon_UI_OrderResolve"
displayName"Humans Resolve"
description"Keep Humans Resolve above 20 for 30 seconds"
difficulty"Medium"
logics
type"RaceResolveForTime"
amount"22"
icon"Icon_UI_OrderResolve"
displayName"Humans Resolve"
description"Keep Humans Resolve above 22 for 30 seconds"
difficulty"Hard"
logics
type"RaceResolveForTime"
amount"25"
icon"Icon_UI_OrderResolve"
displayName"Humans Resolve"
description"Keep Humans Resolve above 25 for 30 seconds"
rewards1
id"Human 2"
displayName"Group of Humans"
description"2 Humans will join the settlement."
rewards2
id"Grain 30"
displayName"Box of Grain"
description"30 <sprite name="[food raw] grain"> Grain"
rewards3
id"Parts 3"
displayName"Parts"
description"3 <sprite name="[mat processed] parts"> Parts"
id"I Resolve Lizards"
displayName"The Clan"
tiers
"I"
isTimedfalse
timeToFail0
objectivesSets
difficulty"Easy"
logics
type"RaceResolveForTime"
amount"10"
icon"Icon_UI_OrderLizardResolve"
displayName"Lizards Resolve"
description"Keep Lizards Resolve above 10 for 30 seconds"
difficulty"Medium"
logics
type"RaceResolveForTime"
amount"13"
icon"Icon_UI_OrderLizardResolve"
displayName"Lizards Resolve"
description"Keep Lizards Resolve above 13 for 30 seconds"
difficulty"Hard"
logics
type"RaceResolveForTime"
amount"15"
icon"Icon_UI_OrderLizardResolve"
displayName"Lizards Resolve"
description"Keep Lizards Resolve above 15 for 30 seconds"
rewards1
id"Lizard 2"
displayName"Group of Lizards"
description"2 Lizards will join the settlement."
rewards2
id"Moth Larvae Meat 30"
displayName"Pack of Meat"
description"30 <sprite name="[food raw] meat"> Meat"
rewards3
id"Parts 3"
displayName"Parts"
description"3 <sprite name="[mat processed] parts"> Parts"
id"I Ruins"
displayName"Reconnaissance"
tiers
"I"
isTimedfalse
timeToFail0
objectivesSets
difficulty"Easy"
logics
type"GladeDiscovery"
amount"2"
icon"Icon_UI_OrderGlades"
displayName"Glades"
description"Cut through the forest to discover 2 glades."
difficulty"Medium"
logics
type"GladeDiscovery"
amount"2"
icon"Icon_UI_OrderGlades"
displayName"Glades"
description"Cut through the forest to discover 2 glades."
type"RelicResolved"
amount"1"
icon"Icon_UI_OrderRebuild"
displayName"Rebuild or Salvage Ruins"
description"Rebuild or salvage 1 destroyed buildings found in the forest. Haunted ruins also count."
difficulty"Hard"
logics
type"GladeDiscovery"
amount"3"
icon"Icon_UI_OrderGlades"
displayName"Glades"
description"Cut through the forest to discover 3 glades."
type"RelicResolved"
amount"1"
icon"Icon_UI_OrderRebuild"
displayName"Rebuild or Salvage Ruins"
description"Rebuild or salvage 1 destroyed buildings found in the forest. Haunted ruins also count."
rewards1
id"Stone +1"
displayName"Steel Pickaxes"
description"+1 to <sprite name="[mat raw] stone"> Stone production (from gathering, farming, fishing, or production)."
id"Clay +1"
displayName"Steel Shovels"
description"+1 to <sprite name="[mat raw] clay"> Clay production (from gathering, farming, fishing, or production)."
rewards2
id"Metal Tools 6"
displayName"Box of Tools"
description"6 <sprite name="[tools] simple tools"> Tools"
rewards3
id"Bricks 10"
displayName"Crate of Bricks"
description"10 <sprite name="[mat processed] bricks"> Bricks"
id"I Salt"
displayName"Salt Miner"
tiers
"I"
isTimedfalse
timeToFail0
objectivesSets
difficulty"Medium, Hard"
logics
type"Good"
amount"15"
icon"Icon_Resource_SaltNEW"
displayName"Deliver 15 Salt"
description"A valuable and highly absorbent mineral. <b>Obtained in:</b> Mine<sprite name=grade2>"
rewards1
id"Salt +1"
displayName"Salt Pick"
description"+1 to <sprite name="[crafting] salt"> Salt production (from gathering, farming, fishing, or production)."
rewards2
id"Sea Marrow 25"
displayName"Crate of Sea Marrow"
description"25 <sprite name="[crafting] sea marrow"> Sea Marrow"
rewards3
id"Parts 4"
displayName"Parts"
description"4 <sprite name="[mat processed] parts"> Parts"
id"I Skewers"
displayName"Barbecue"
tiers
"I"
isTimedfalse
timeToFail0
objectivesSets
difficulty"Easy, Medium"
logics
type"NeedServed"
amount"10"
icon"Icon_Resource_Skewers"
displayName"Need for Skewers fulfilled"
description"Fulfill your villagers' need for eating skewers 10 times."
difficulty"Hard"
logics
type"NeedServed"
amount"20"
icon"Icon_Resource_Skewers"
displayName"Need for Skewers fulfilled"
description"Fulfill your villagers' need for eating skewers 20 times."
rewards1
id"Leather 30"
displayName"Bundle of Leather"
description"30 <sprite name="[mat raw] leather"> Leather"
rewards2
id"Sea Marrow 25"
displayName"Crate of Sea Marrow"
description"25 <sprite name="[crafting] sea marrow"> Sea Marrow"
rewards3
id"NewRandomVillagers 2"
displayName"Villagers"
description"A group of 2 villagers."
id"I Solve Any Relic"
displayName"Problem Solver"
tiers
"I"
isTimedfalse
timeToFail0
objectivesSets
difficulty"Easy, Medium"
logics
type"RelicResolved"
amount"2"
icon"Icon_UI_Order_GladeEvent"
displayName"Events Completed"
description"Complete any 2 Glade Events."
difficulty"Hard"
logics
type"RelicResolved"
amount"3"
icon"Icon_UI_Order_GladeEvent"
displayName"Events Completed"
description"Complete any 3 Glade Events."
rewards1
id"Planks 10"
displayName"Box of Planks"
description"10 <sprite name="[mat processed] planks"> Planks"
rewards2
id"Metal Tools 6"
displayName"Box of Tools"
description"6 <sprite name="[tools] simple tools"> Tools"
rewards3
id"NewRandomVillagers 3"
displayName"Villagers"
description"A group of 3 villagers."
id"I Solve Dangerous Relic"
displayName"Tick Tock"
tiers
"I"
isTimedfalse
timeToFail0
objectivesSets
difficulty"Medium, Hard"
logics
type"RelicResolved"
amount"2"
icon"Icon_UI_OrderDangerousGlades"
displayName"Dangerous Glade Events completed"
description"Complete any 2 Dangerous or Forbidden Glade Events."
rewards1
id"Copper Ore +1"
displayName"Steel Drills"
description"+1 to <sprite name="[metal] copper ore"> Copper Ore production (from gathering, farming, fishing, or production)."
rewards2
id"Hearth Parts 2"
displayName"Wildfire Essence"
description"2 <sprite name="hearth parts"> Wildfire Essence"
rewards3
id"Coal 25"
displayName"Chest of Coal"
description"25 <sprite name="[crafting] coal"> Coal"
id"I Storm Water"
displayName"Basic Ingredient"
tiers
"I"
isTimedfalse
timeToFail0
objectivesSets
difficulty"Easy"
logics
type"Good"
amount"25"
icon"Icon_Resource_StormWater"
displayName"Deliver 25 Storm Water"
description"Highly concentrated blue storm rainwater. Used to power Rain Engines in industry-oriented buildings."
difficulty"Medium"
logics
type"Good"
amount"35"
icon"Icon_Resource_StormWater"
displayName"Deliver 35 Storm Water"
description"Highly concentrated blue storm rainwater. Used to power Rain Engines in industry-oriented buildings."
difficulty"Hard"
logics
type"Good"
amount"40"
icon"Icon_Resource_StormWater"
displayName"Deliver 40 Storm Water"
description"Highly concentrated blue storm rainwater. Used to power Rain Engines in industry-oriented buildings."
rewards1
id"Storm Water +1"
displayName"Rainwater Condenser"
description"+1 to <sprite name="[water] storm water"> Storm Water production (from gathering, farming, fishing, or production)."
rewards2
id"Pipes 5"
displayName"Pipes"
description"5 <sprite name="[mat processed] pipe"> Pipes"
rewards3
id"NewRandomVillagers 2"
displayName"Villagers"
description"A group of 2 villagers."
id"I TO Bat Resolve"
displayName"Determined Bats"
tiers
"I"
isTimedtrue
timeToFail180
objectivesSets
difficulty"Medium"
logics
type"ResolveEffectStacksForTime"
amount"1"
icon"Icon_Effect_Dedication"
displayName"Dedication"
description"Maintain at least 1 stack(s) of the Bats' Dedication effect for 60 seconds."
difficulty"Hard"
logics
type"ResolveEffectStacksForTime"
amount"2"
icon"Icon_Effect_Dedication"
displayName"Dedication"
description"Maintain at least 2 stack(s) of the Bats' Dedication effect for 90 seconds."
rewards1
id"Copper Ore 3pm"
displayName"Ore Delivery Line"
description"3 <sprite name="[metal] copper ore"> Copper Ore per minute. Not affected by production bonuses and does not contribute to production-based perks"
rewards2
id"Parts 5"
displayName"Parts"
description"5 <sprite name="[mat processed] parts"> Parts"
rewards3
id"Bat 2"
displayName"Group of Bats"
description"2 Bats will join the settlement."
id"I TO Beaver Resolve"
displayName"Joyful Beavers"
tiers
"I"
isTimedtrue
timeToFail450
objectivesSets
difficulty"Easy"
logics
type"RaceResolveForTime"
amount"18"
icon"Icon_UI_OrderBeaverResolve"
displayName"Beavers Resolve"
description"Keep Beavers Resolve above 18 for 30 seconds"
difficulty"Medium"
logics
type"RaceResolveForTime"
amount"20"
icon"Icon_UI_OrderBeaverResolve"
displayName"Beavers Resolve"
description"Keep Beavers Resolve above 20 for 30 seconds"
difficulty"Hard"
logics
type"RaceResolveForTime"
amount"22"
icon"Icon_UI_OrderBeaverResolve"
displayName"Beavers Resolve"
description"Keep Beavers Resolve above 22 for 30 seconds"
rewards1
id"Roots 5pm"
displayName"Root Delivery Line"
description"5 <sprite name="[food raw] roots"> Roots per minute. Not affected by production bonuses and does not contribute to production-based perks"
rewards2
id"Metal Tools 10"
displayName"Box of Tools"
description"10 <sprite name="[tools] simple tools"> Tools"
rewards3
id"Beaver 3"
displayName"Group of Beavers"
description"3 Beavers will join the settlement."
id"I TO Dangerous Relics"
displayName"Zealous Scouts"
tiers
"I"
isTimedtrue
timeToFail900
objectivesSets
difficulty"Medium, Hard"
logics
type"RelicResolved"
amount"2"
icon"Icon_UI_OrderDangerousGlades"
displayName"Dangerous Glade Events completed"
description"Complete any 2 Dangerous or Forbidden Glade Events."
rewards1
id"Coal 30"
displayName"Chest of Coal"
description"30 <sprite name="[crafting] coal"> Coal"
rewards2
id"Cobbler Blueprint"
displayName"Cobbler"
description"Can produce: <sprite name=[needs] boots> Boots (<sprite name=grade3>), <sprite name=[packs] pack of building materials> Pack of Building Materials (<sprite name=grade2>), <sprite name=[crafting] dye> Dye (<sprite name=grade1>). Rain engine: <sprite name="[water] clearance water"> Clearance Water."
rewards3
id"Boots +2"
displayName"Shoe Mold"
description"+2 to <sprite name="[needs] boots"> Boots production (from gathering, farming, fishing, or production)."
id"Ink +2"
displayName"Big Phials"
description"+2 to <sprite name="[crafting] dye"> Dye production (from gathering, farming, fishing, or production)."
id"Pack of Building Materials +2"
displayName"Building Materials"
description"+2 to <sprite name="[packs] pack of building materials"> Pack of Building Materials production."
id"I TO Fox Resolve"
displayName"Joyful Foxes"
tiers
"I"
isTimedtrue
timeToFail450
objectivesSets
difficulty"Easy"
logics
type"RaceResolveForTime"
amount"14"
icon"Icon_UI_OrderFoxResolve"
displayName"Foxes Resolve"
description"Keep Foxes Resolve above 14 for 30 seconds"
difficulty"Medium"
logics
type"RaceResolveForTime"
amount"16"
icon"Icon_UI_OrderFoxResolve"
displayName"Foxes Resolve"
description"Keep Foxes Resolve above 16 for 30 seconds"
difficulty"Hard"
logics
type"RaceResolveForTime"
amount"18"
icon"Icon_UI_OrderFoxResolve"
displayName"Foxes Resolve"
description"Keep Foxes Resolve above 18 for 30 seconds"
rewards1
id"Mushrooms 5pm"
displayName"Mushroom Delivery Line"
description"5 <sprite name="[food raw] mushrooms"> Mushrooms per minute. Not affected by production bonuses and does not contribute to production-based perks"
rewards2
id"Boots 35"
displayName"Box of Boots"
description"35 <sprite name="[needs] boots"> Boots"
rewards3
id"Foxes 3"
displayName"Group of Foxes"
description"3 Foxes will join the settlement."
id"I TO Frog Resolve"
displayName"Joyful Frogs"
tiers
"I"
isTimedtrue
timeToFail450
objectivesSets
difficulty"Easy"
logics
type"RaceResolveForTime"
amount"18"
icon"Icon_UI_OrderFrogResolve 1"
displayName"Frogs Resolve"
description"Keep Frogs Resolve above 18 for 30 seconds"
difficulty"Medium"
logics
type"RaceResolveForTime"
amount"20"
icon"Icon_UI_OrderFrogResolve 1"
displayName"Frogs Resolve"
description"Keep Frogs Resolve above 20 for 30 seconds"
difficulty"Hard"
logics
type"RaceResolveForTime"
amount"22"
icon"Icon_UI_OrderFrogResolve 1"
displayName"Frogs Resolve"
description"Keep Frogs Resolve above 22 for 30 seconds"
rewards1
id"Fish 5pm"
displayName"Fish Delivery Line"
description"5 <sprite name="[food raw] fish"> Fish per minute. Not affected by production bonuses and does not contribute to production-based perks"
rewards2
id"Pipes 15"
displayName"Pipes"
description"15 <sprite name="[mat processed] pipe"> Pipes"
rewards3
id"Frog 3"
displayName"Group of Frogs"
description"3 Frogs will join the settlement."
id"I TO Harpy Resolve"
displayName"Joyful Harpies"
tiers
"I"
isTimedtrue
timeToFail450
objectivesSets
difficulty"Easy"
logics
type"RaceResolveForTime"
amount"14"
icon"Icon_UI_OrderHarpyResolve"
displayName"Harpies Resolve"
description"Keep Harpies Resolve above 14 for 30 seconds"
difficulty"Medium"
logics
type"RaceResolveForTime"
amount"16"
icon"Icon_UI_OrderHarpyResolve"
displayName"Harpies Resolve"
description"Keep Harpies Resolve above 16 for 30 seconds"
difficulty"Hard"
logics
type"RaceResolveForTime"
amount"18"
icon"Icon_UI_OrderHarpyResolve"
displayName"Harpies Resolve"
description"Keep Harpies Resolve above 18 for 30 seconds"
rewards1
id"Herbs 5pm"
displayName"Herb Delivery Line"
description"5 <sprite name="[food raw] herbs"> Herbs per minute. Not affected by production bonuses and does not contribute to production-based perks"
rewards2
id"Parts 5"
displayName"Parts"
description"5 <sprite name="[mat processed] parts"> Parts"
rewards3
id"Harpy 3"
displayName"Group of Harpies"
description"3 Harpies will join the settlement."
id"I TO HUB"
displayName"Speedy Real Estate"
tiers
"I"
isTimedtrue
timeToFail150
objectivesSets
difficulty"Easy, Medium, Hard"
logics
type"HubLeveledUp"
amount"1"
icon"Icon_UI_Encampment"
displayName"Encampment (Level 1)"
description"Have at least 1 Hearths upgraded to level: Encampment (Level 1)."
rewards1
id"Boots 25"
displayName"Box of Boots"
description"25 <sprite name="[needs] boots"> Boots"
id"Coats 25"
displayName"Bundle of Coats"
description"25 <sprite name="[needs] coats"> Coats"
rewards2
id"Hearth Parts 2"
displayName"Wildfire Essence"
description"2 <sprite name="hearth parts"> Wildfire Essence"
rewards3
id"Parts 3"
displayName"Parts"
description"3 <sprite name="[mat processed] parts"> Parts"
id"I TO Human Resolve"
displayName"Joyful Humans"
tiers
"I"
isTimedtrue
timeToFail450
objectivesSets
difficulty"Easy"
logics
type"RaceResolveForTime"
amount"23"
icon"Icon_UI_OrderResolve"
displayName"Humans Resolve"
description"Keep Humans Resolve above 23 for 30 seconds"
difficulty"Medium"
logics
type"RaceResolveForTime"
amount"25"
icon"Icon_UI_OrderResolve"
displayName"Humans Resolve"
description"Keep Humans Resolve above 25 for 30 seconds"
difficulty"Hard"
logics
type"RaceResolveForTime"
amount"27"
icon"Icon_UI_OrderResolve"
displayName"Humans Resolve"
description"Keep Humans Resolve above 27 for 30 seconds"
rewards1
id"Grain 5pm"
displayName"Grain Delivery Line"
description"5 <sprite name="[food raw] grain"> Grain per minute. Not affected by production bonuses and does not contribute to production-based perks"
rewards2
id"Parts 5"
displayName"Parts"
description"5 <sprite name="[mat processed] parts"> Parts"
rewards3
id"Human 3"
displayName"Group of Humans"
description"3 Humans will join the settlement."
id"I TO Lizard Resolve"
displayName"Joyful Lizards"
tiers
"I"
isTimedtrue
timeToFail450
objectivesSets
difficulty"Easy"
logics
type"RaceResolveForTime"
amount"14"
icon"Icon_UI_OrderLizardResolve"
displayName"Lizards Resolve"
description"Keep Lizards Resolve above 14 for 30 seconds"
difficulty"Medium"
logics
type"RaceResolveForTime"
amount"16"
icon"Icon_UI_OrderLizardResolve"
displayName"Lizards Resolve"
description"Keep Lizards Resolve above 16 for 30 seconds"
difficulty"Hard"
logics
type"RaceResolveForTime"
amount"18"
icon"Icon_UI_OrderLizardResolve"
displayName"Lizards Resolve"
description"Keep Lizards Resolve above 18 for 30 seconds"
rewards1
id"Meat 5pm"
displayName"Meat Delivery Line"
description"5 <sprite name="[food raw] meat"> Meat per minute. Not affected by production bonuses and does not contribute to production-based perks"
rewards2
id"Metal Tools 6"
displayName"Box of Tools"
description"6 <sprite name="[tools] simple tools"> Tools"
rewards3
id"Lizard 3"
displayName"Group of Lizards"
description"3 Lizards will join the settlement."
id"I TO Relic Resolve"
displayName"Hurried Expedition"
tiers
"I"
isTimedtrue
timeToFail630
objectivesSets
difficulty"Medium"
logics
type"RelicResolved"
amount"2"
icon"Icon_UI_Order_GladeEvent"
displayName"Events Completed"
description"Complete any 2 Glade Events."
difficulty"Hard"
logics
type"RelicResolved"
amount"1"
icon"Icon_UI_OrderDangerousGlades"
displayName"Dangerous Glade Events completed"
description"Complete any 1 Dangerous or Forbidden Glade Events."
rewards1
id"Provisioner Blueprint"
displayName"Provisioner"
description"Can produce: <sprite name=[crafting] flour> Flour (<sprite name=grade2>), <sprite name=[vessel] barrels> Barrels (<sprite name=grade2>), <sprite name=[packs] pack of provisions> Pack of Provisions (<sprite name=grade2>). Rain engine: <sprite name="[water] clearance water"> Clearance Water."
rewards2
id"Flour +3"
displayName"Heavy Millstone"
description"+3 to <sprite name="[crafting] flour"> Flour production (from gathering, farming, fishing, or production)."
id"Barrels +3"
displayName"Advanced Coopering"
description"+3 to <sprite name="[vessel] barrels"> Barrels production (from gathering, farming, fishing, or production)."
id"Pack of Provisions +2"
displayName"Provisioner's Toolkit"
description"+2 to <sprite name="[packs] pack of provisions"> Pack of Provisions production (from gathering, farming, fishing, or production)."
rewards3
id"Parts 5"
displayName"Parts"
description"5 <sprite name="[mat processed] parts"> Parts"
id"I TO Ruins and Glades"
displayName"Call of the Ruins"
tiers
"I"
isTimedtrue
timeToFail540
objectivesSets
difficulty"Medium"
logics
type"GladeDiscovery"
amount"2"
icon"Icon_UI_OrderGlades"
displayName"Glades"
description"Cut through the forest to discover 2 glades."
type"RelicResolved"
amount"1"
icon"Icon_UI_OrderRebuild"
displayName"Rebuild or Salvage Ruins"
description"Rebuild or salvage 1 destroyed buildings found in the forest. Haunted ruins also count."
difficulty"Hard"
logics
type"GladeDiscovery"
amount"3"
icon"Icon_UI_OrderGlades"
displayName"Glades"
description"Cut through the forest to discover 3 glades."
type"RelicResolved"
amount"1"
icon"Icon_UI_OrderRebuild"
displayName"Rebuild or Salvage Ruins"
description"Rebuild or salvage 1 destroyed buildings found in the forest. Haunted ruins also count."
rewards1
id"Reeds 5pm"
displayName"Reed Delivery Line"
description"5 <sprite name="[mat raw] reeds"> Reed per minute. Not affected by production bonuses and does not contribute to production-based perks"
rewards2
id"Toolshop Blueprint"
displayName"Toolshop"
description"Can produce: <sprite name=[tools] simple tools> Tools (<sprite name=grade3>), <sprite name=[mat processed] pipe> Pipes (<sprite name=grade2>), <sprite name=[needs] boots> Boots (<sprite name=grade2>). Rain engine: <sprite name="[water] storm water"> Storm Water."
rewards3
id"Metal Tools 12"
displayName"Box of Tools"
description"12 <sprite name="[tools] simple tools"> Tools"
id"I TO Sold Amber"
displayName"Quick Transaction"
tiers
"I"
isTimedtrue
timeToFail510
objectivesSets
difficulty"Medium"
logics
type"TraderValueSold"
amount"12"
icon"Icon_UI_OrderTrade"
displayName"Value of Goods Sold"
description"Sell goods worth at least 12 Amber to a trader or trade route."
type"Good"
amount"7"
icon"Icon_Resource_Amber"
displayName"Deliver 7 Amber"
description"Crystallized resin. The main currency of the kingdom."
difficulty"Hard"
logics
type"TraderValueSold"
amount"16"
icon"Icon_UI_OrderTrade"
displayName"Value of Goods Sold"
description"Sell goods worth at least 16 Amber to a trader or trade route."
type"Good"
amount"10"
icon"Icon_Resource_Amber"
displayName"Deliver 10 Amber"
description"Crystallized resin. The main currency of the kingdom."
rewards1
id"Packs of Goods +1"
displayName"Export Specialization"
description"Gain +1 to production yields for all packs of goods."
rewards2
id"Coats 25"
displayName"Bundle of Coats"
description"25 <sprite name="[needs] coats"> Coats"
id"Boots 25"
displayName"Box of Boots"
description"25 <sprite name="[needs] boots"> Boots"
rewards3
id"Sewer Blueprint"
displayName"Clothier"
description"Can produce: <sprite name=[needs] coats> Coats (<sprite name=grade3>), <sprite name=[packs] pack of building materials> Pack of Building Materials (<sprite name=grade2>), <sprite name=[vessel] waterskin> Waterskins (<sprite name=grade1>). Rain engine: <sprite name="[water] clearance water"> Clearance Water."
id"I TO Solve Relics"
displayName"Impetuous Explorer"
tiers
"I"
isTimedtrue
timeToFail1020
objectivesSets
difficulty"Easy, Medium"
logics
type"RelicResolved"
amount"2"
icon"Icon_UI_Order_GladeEvent"
displayName"Events Completed"
description"Complete any 2 Glade Events."
difficulty"Hard"
logics
type"RelicResolved"
amount"3"
icon"Icon_UI_Order_GladeEvent"
displayName"Events Completed"
description"Complete any 3 Glade Events."
rewards1
id"Pickled Goods +3"
displayName"Pickle Jars"
description"+3 to <sprite name="[food processed] pickled goods"> Pickled Goods production (from gathering, farming, fishing, or production)."
id"Jerky +3"
displayName"Salted Jerky"
description"+3 to <sprite name="[food processed] jerky"> Jerky production (from gathering, farming, fishing, or production)."
id"Pie +3"
displayName"Bigger Ovens"
description"+3 to <sprite name="[food processed] pie"> Pie production (from gathering, farming, fishing, or production)."
id"Biscuits +3"
displayName"Bigger Pans"
description"+3 to <sprite name="[food processed] biscuits"> Biscuits production (from gathering, farming, fishing, or production)."
id"Paste +3"
displayName"Steel Grater"
description"+3 to <sprite name="[food processed] paste"> Paste production (from gathering, farming, fishing, or production)."
id"Porridge +3"
displayName"Puffed Grain"
description"+3 to <sprite name="[food processed] porridge"> Porridge production (from gathering, farming, fishing, or production)."
id"Skewers +3"
displayName"Bigger Grill"
description"+3 to <sprite name="[food processed] skewers"> Skewers production (from gathering, farming, fishing, or production)."
rewards2
id"Weaver Blueprint"
displayName"Weaver"
description"Can produce: <sprite name=[mat processed] fabric> Fabric (<sprite name=grade3>), <sprite name=[needs] boots> Boots (<sprite name=grade1>), <sprite name=[needs] training gear> Training Gear (<sprite name=grade1>). Rain engine: <sprite name="[water] clearance water"> Clearance Water."
rewards3
id"Parts 3"
displayName"Parts"
description"3 <sprite name="[mat processed] parts"> Parts"
id"I TO Trade Routes With Value"
displayName"Supply Thy Neighbor"
tiers
"I"
isTimedtrue
timeToFail480
objectivesSets
difficulty"Medium"
logics
type"TradeRouteWithMinValueFinished"
amount"3"
icon"Icon_UI_OrderTradeRoutes"
displayName"High Value Trade Routes"
description"Complete 3 trade routes worth at least 5 Amber each."
difficulty"Hard"
logics
type"TradeRouteWithMinValueFinished"
amount"4"
icon"Icon_UI_OrderTradeRoutes"
displayName"High Value Trade Routes"
description"Complete 4 trade routes worth at least 6 Amber each."
rewards1
id"Coats 5pm"
displayName"Coat Delivery Line"
description"5 <sprite name="[needs] coats"> Coats per minute. Not affected by production bonuses and does not contribute to production-based perks"
id"Boots 5pm"
displayName"Boot Delivery Line"
description"5 <sprite name="[needs] boots"> Boots per minute. Not affected by production bonuses and does not contribute to production-based perks"
rewards2
id"Trade Route Speed for Packs"
displayName"Full Stock"
description"A Warehouse full of provisions makes it easier to prepare your caravans. Trade routes are faster by 5% for every 10 <sprite name="[packs] pack of provisions"> Pack of Provisions in your settlement's Warehouses."
rewards3
id"Fabric 30"
displayName"Bundle of Fabric"
description"30 <sprite name="[mat processed] fabric"> Fabric"
id"I Trade Routes"
displayName"Businessman"
tiers
"I"
isTimedfalse
timeToFail0
objectivesSets
difficulty"Easy"
logics
type"TradeRouteFinished"
amount"3"
icon"Icon_UI_OrderTradeRoutes"
displayName"Trade Routes"
description"Complete 3 trade routes."
difficulty"Medium, Hard"
logics
type"TradeRouteFinished"
amount"4"
icon"Icon_UI_OrderTradeRoutes"
displayName"Trade Routes"
description"Complete 4 trade routes."
rewards1
id"Amber 15"
displayName"Amber Pouch"
description"15 <sprite name="[valuable] amber"> Amber"
rewards2
id"Hearth Parts 2"
displayName"Wildfire Essence"
description"2 <sprite name="hearth parts"> Wildfire Essence"
rewards3
id"NewRandomVillagers 2"
displayName"Villagers"
description"A group of 2 villagers."
id"I Trader Value Sold"
displayName"Booming Economy"
tiers
"I"
isTimedfalse
timeToFail0
objectivesSets
difficulty"Easy"
logics
type"TraderValueSold"
amount"10"
icon"Icon_UI_OrderTrade"
displayName"Value of Goods Sold"
description"Sell goods worth at least 10 Amber to a trader or trade route."
difficulty"Medium"
logics
type"TraderValueSold"
amount"15"
icon"Icon_UI_OrderTrade"
displayName"Value of Goods Sold"
description"Sell goods worth at least 15 Amber to a trader or trade route."
difficulty"Hard"
logics
type"TraderValueSold"
amount"20"
icon"Icon_UI_OrderTrade"
displayName"Value of Goods Sold"
description"Sell goods worth at least 20 Amber to a trader or trade route."
rewards1
id"Amber 10"
displayName"Amber Pouch"
description"10 <sprite name="[valuable] amber"> Amber"
rewards2
id"Oil 20"
displayName"Oil Vessels"
description"20 <sprite name="[crafting] oil"> Oil"
rewards3
id"NewRandomVillagers 2"
displayName"Villagers"
description"A group of 2 villagers."
id"I Upgrade Pump"
displayName"Water Extraction"
tiers
"I"
isTimedfalse
timeToFail0
objectivesSets
difficulty"Hard"
logics
type"UpgradedBuildingOwned"
amount"1"
icon"Icon_UI_OrderUpgradeBuilding"
displayName"Upgrade a building: Geyser Pump"
description"Upgrade 1 building(s) to level 1: Geyser Pump. You can do this by selecting it and opening the upgrade tab in the building panel."
rewards1
id"Bricks 15"
displayName"Crate of Bricks"
description"15 <sprite name="[mat processed] bricks"> Bricks"
rewards2
id"Parts 5"
displayName"Parts"
description"5 <sprite name="[mat processed] parts"> Parts"
rewards3
id"NewRandomVillagers 2"
displayName"Villagers"
description"A group of 2 villagers."
id"I Water"
displayName"Fill the Engines"
tiers
"I"
isTimedfalse
timeToFail0
objectivesSets
difficulty"Medium"
logics
type"WaterUsed"
amount"25"
icon"Icon_UI_OrderUseWater"
displayName"Use Any Rainwater"
description"Use 25 units of rainwater (any type) in Rain Engines in production buildings."
difficulty"Hard"
logics
type"WaterUsed"
amount"40"
icon"Icon_UI_OrderUseWater"
displayName"Use Any Rainwater"
description"Use 40 units of rainwater (any type) in Rain Engines in production buildings."
rewards1
id"Pipes 5"
displayName"Pipes"
description"5 <sprite name="[mat processed] pipe"> Pipes"
rewards2
id"Parts 5"
displayName"Parts"
description"5 <sprite name="[mat processed] parts"> Parts"
rewards3
id"NewRandomVillagers 3"
displayName"Villagers"
description"A group of 3 villagers."
id"IA Glades"
displayName"Exploration"
tiers
"I"
isTimedfalse
timeToFail0
objectivesSets
difficulty"Easy"
logics
type"GladeDiscovery"
amount"3"
icon"Icon_UI_OrderGlades"
displayName"Glades"
description"Cut through the forest to discover 3 glades."
difficulty"Medium"
logics
type"GladeDiscovery"
amount"4"
icon"Icon_UI_OrderGlades"
displayName"Glades"
description"Cut through the forest to discover 4 glades."
difficulty"Hard"
logics
type"GladeDiscovery"
amount"5"
icon"Icon_UI_OrderGlades"
displayName"Glades"
description"Cut through the forest to discover 5 glades."
rewards1
id"Scout +5"
displayName"Scout's Pack"
description"Workers assigned to Glade Events can carry 5 more items."
rewards2
id"Bricks 10"
displayName"Crate of Bricks"
description"10 <sprite name="[mat processed] bricks"> Bricks"
rewards3
id"Planks 10"
displayName"Box of Planks"
description"10 <sprite name="[mat processed] planks"> Planks"
id"IA Shelters"
displayName"Shelters"
tiers
"I"
isTimedfalse
timeToFail0
objectivesSets
difficulty"Easy"
logics
type"NeedSatisfiedForTime"
amount"8"
icon"Icon_Need_Shelter"
displayName"Need for Basic Housing fulfilled"
description"Have at least 8 villagers with the Basic Housing need fulfilled for 20 seconds."
type"Good"
amount"20"
icon"Icon_Resource_Wood"
displayName"Deliver 20 Wood"
description"An abundant, yet crucial resource. <b>Obtained in:</b> Woodcutters' Camp<sprite name=grade1>"
rewards1
id"Planks 5"
displayName"Box of Planks"
description"5 <sprite name="[mat processed] planks"> Planks"
rewards2
id"Fish 20"
displayName"Basket of Fish"
description"20 <sprite name="[food raw] fish"> Fish"
rewards3
id"NewRandomVillagers 3"
displayName"Villagers"
description"A group of 3 villagers."
id"IA TO Build Shelters"
displayName"Housing Estate"
tiers
"I"
isTimedtrue
timeToFail180
objectivesSets
difficulty"Medium, Hard"
logics
type"BuildingOwning"
amount"6"
icon"Shelter_icon"
displayName"Shelter"
description"Can accommodate most villagers, but won't satisfy the need for species-specific housing. Has to be built near a Hearth. Can house 3 residents."
rewards1
id"Packs of Goods +1"
displayName"Export Specialization"
description"Gain +1 to production yields for all packs of goods."
rewards2
id"Bath House Blueprint"
displayName"Bath House"
description"A place where villagers can fulfill their need for: Treatment. Passive effects: Regular Baths, Good Health."
id"Hearth Parts 3"
displayName"Wildfire Essence"
description"3 <sprite name="hearth parts"> Wildfire Essence"
rewards3
id"Parts 5"
displayName"Parts"
description"5 <sprite name="[mat processed] parts"> Parts"
id"IA TO Discover Glades"
displayName"Distant Journey"
tiers
"I"
isTimedtrue
timeToFail360
objectivesSets
difficulty"Medium"
logics
type"GladeDiscovery"
amount"4"
icon"Icon_UI_OrderGlades"
displayName"Glades"
description"Cut through the forest to discover 4 glades."
difficulty"Hard"
logics
type"GladeDiscovery"
amount"5"
icon"Icon_UI_OrderGlades"
displayName"Glades"
description"Cut through the forest to discover 5 glades."
rewards1
id"Stone 5pm"
displayName"Stone Delivery Line"
description"5 <sprite name="[mat raw] stone"> Stone per minute. Not affected by production bonuses and does not contribute to production-based perks"
rewards2
id"Brickyard Blueprint"
displayName"Brickyard"
description"Can produce: <sprite name=[mat processed] bricks> Bricks (<sprite name=grade3>), <sprite name=[vessel] pottery> Pottery (<sprite name=grade2>), <sprite name=[metal] crystalized dew> Crystalized Dew (<sprite name=grade1>). Rain engine: <sprite name="[water] storm water"> Storm Water."
rewards3
id"Copper Bar 30"
displayName"Copper Bars"
description"30 <sprite name="[metal] copper bar"> Copper Bars"
id"IA Woodcutters Camp"
displayName"Woodcutters"
tiers
"I"
isTimedfalse
timeToFail0
objectivesSets
difficulty"Easy"
logics
type"BuildingOwning"
amount"2"
icon"Woodcutters Camp_icon"
displayName"Woodcutters' Camp"
description"Starting point for woodcutters going out into the wild to cut down trees."
type"Good"
amount"30"
icon"Icon_Resource_Wood"
displayName"Deliver 30 Wood"
description"An abundant, yet crucial resource. <b>Obtained in:</b> Woodcutters' Camp<sprite name=grade1>"
rewards1
id"Resin 10"
displayName"Resin"
description"10 <sprite name="[mat raw] resin"> Resin"
rewards2
id"Parts 3"
displayName"Parts"
description"3 <sprite name="[mat processed] parts"> Parts"
rewards3
id"NewRandomVillagers 2"
displayName"Villagers"
description"A group of 2 villagers."
id"IB Beavers"
displayName"The Grove"
tiers
"I"
isTimedfalse
timeToFail0
objectivesSets
difficulty"Easy"
logics
type"RaceAmountForTime"
amount"6"
icon"beaver_temp"
displayName"Beavers"
description"Have at least 6 Beavers for 30 seconds"
rewards1
id"Grove Blueprint"
displayName"Forester's Hut"
description"Uses nearby farm fields to grow <sprite name=[mat raw] resin> Resin (<sprite name=grade2>), <sprite name=[metal] crystalized dew> Crystalized Dew (<sprite name=grade2>)."
rewards2
id"Roots 20"
displayName"Pack of Roots"
description"20 <sprite name="[food raw] roots"> Roots"
rewards3
Empty array
id"IB Building Packs"
displayName"Big Delivery"
tiers
"I"
isTimedfalse
timeToFail0
objectivesSets
difficulty"Easy"
logics
type"Good"
amount"3"
icon"Icon_Resource_BuildingMaterials"
displayName"Deliver 3 Pack of Building Materials"
description"Building materials packaged for delivery, used to fulfill orders, upgrade buildings, and trade. <b>Produced in:</b> Cobbler<sprite name=grade2>, Clothier<sprite name=grade2>, Makeshift Post<sprite name=grade0>"
difficulty"Medium"
logics
type"Good"
amount"5"
icon"Icon_Resource_BuildingMaterials"
displayName"Deliver 5 Pack of Building Materials"
description"Building materials packaged for delivery, used to fulfill orders, upgrade buildings, and trade. <b>Produced in:</b> Cobbler<sprite name=grade2>, Clothier<sprite name=grade2>, Makeshift Post<sprite name=grade0>"
difficulty"Hard"
logics
type"Good"
amount"7"
icon"Icon_Resource_BuildingMaterials"
displayName"Deliver 7 Pack of Building Materials"
description"Building materials packaged for delivery, used to fulfill orders, upgrade buildings, and trade. <b>Produced in:</b> Cobbler<sprite name=grade2>, Clothier<sprite name=grade2>, Makeshift Post<sprite name=grade0>"
rewards1
id"Planks +1"
displayName"Reinforced Saw Blades"
description"+1 to <sprite name="[mat processed] planks"> Planks production (from gathering, farming, fishing, or production)."
rewards2
id"Bricks 20"
displayName"Crate of Bricks"
description"20 <sprite name="[mat processed] bricks"> Bricks"
rewards3
id"Metal Tools 4"
displayName"Box of Tools"
description"4 <sprite name="[tools] simple tools"> Tools"
id"IB Camps"
displayName"Camps"
tiers
"I"
isTimedfalse
timeToFail0
objectivesSets
difficulty"Easy"
logics
type"BuildingOwning"
amount"1"
icon"Harvester Camp_icon"
displayName"Harvesters' Camp"
description"An advanced gathering camp. Can collect resources from large and giant gathering nodes in addition to small ones. Can collect: <sprite name=[mat raw] plant fibre> Plant Fiber (<sprite name=grade2>), <sprite name=[mat raw] reeds> Reed (<sprite name=grade2>), <sprite name=[mat raw] leather> Leather (<sprite name=grade2>)."
type"BuildingOwning"
amount"1"
icon"Stonecutter's Camp_icon"
displayName"Stonecutters' Camp"
description"An advanced gathering camp. Can collect resources from large and giant gathering nodes in addition to small ones. Can collect: <sprite name=[mat raw] stone> Stone (<sprite name=grade2>), <sprite name=[mat raw] clay> Clay (<sprite name=grade2>), <sprite name=[crafting] sea marrow> Sea Marrow (<sprite name=grade2>)."
difficulty"Medium, Hard"
logics
type"BuildingOwning"
amount"1"
icon"Harvester Camp_icon"
displayName"Harvesters' Camp"
description"An advanced gathering camp. Can collect resources from large and giant gathering nodes in addition to small ones. Can collect: <sprite name=[mat raw] plant fibre> Plant Fiber (<sprite name=grade2>), <sprite name=[mat raw] reeds> Reed (<sprite name=grade2>), <sprite name=[mat raw] leather> Leather (<sprite name=grade2>)."
type"BuildingOwning"
amount"1"
icon"Stonecutter's Camp_icon"
displayName"Stonecutters' Camp"
description"An advanced gathering camp. Can collect resources from large and giant gathering nodes in addition to small ones. Can collect: <sprite name=[mat raw] stone> Stone (<sprite name=grade2>), <sprite name=[mat raw] clay> Clay (<sprite name=grade2>), <sprite name=[crafting] sea marrow> Sea Marrow (<sprite name=grade2>)."
type"Good"
amount"10"
icon"Icon_Resource_Bricks"
displayName"Deliver 10 Bricks"
description"Mostly used for construction. <b>Produced in:</b> Brickyard<sprite name=grade3>, Workshop<sprite name=grade2>, Stamping Mill<sprite name=grade2>, Kiln<sprite name=grade1>, Crude Workstation<sprite name=grade0>"
rewards1
id"Clay 15"
displayName"Crate of Clay"
description"15 <sprite name="[mat raw] clay"> Clay"
rewards2
id"Reeds 15"
displayName"Bundle of Reeds"
description"15 <sprite name="[mat raw] reeds"> Reed"
rewards3
id"Parts 3"
displayName"Parts"
description"3 <sprite name="[mat processed] parts"> Parts"
id"IB Crops"
displayName"Rich Harvest"
tiers
"I"
isTimedfalse
timeToFail0
objectivesSets
difficulty"Easy"
logics
type"Good"
amount"3"
icon"Icon_Resource_Crops"
displayName"Deliver 3 Pack of Crops"
description"Crops packaged for delivery, used to fulfill orders and trade. <b>Produced in:</b> Granary<sprite name=grade2>, Brewery<sprite name=grade1>, Makeshift Post<sprite name=grade0>"
difficulty"Medium"
logics
type"Good"
amount"5"
icon"Icon_Resource_Crops"
displayName"Deliver 5 Pack of Crops"
description"Crops packaged for delivery, used to fulfill orders and trade. <b>Produced in:</b> Granary<sprite name=grade2>, Brewery<sprite name=grade1>, Makeshift Post<sprite name=grade0>"
difficulty"Hard"
logics
type"Good"
amount"7"
icon"Icon_Resource_Crops"
displayName"Deliver 7 Pack of Crops"
description"Crops packaged for delivery, used to fulfill orders and trade. <b>Produced in:</b> Granary<sprite name=grade2>, Brewery<sprite name=grade1>, Makeshift Post<sprite name=grade0>"
rewards1
id"Amber 10"
displayName"Amber Pouch"
description"10 <sprite name="[valuable] amber"> Amber"
rewards2
id"Pack of Crops +1"
displayName"Industrialized Farming"
description"+1 to <sprite name="[packs] pack of crops"> Pack of Crops production (from gathering, farming, fishing, or production)."
rewards3
id"Parts 3"
displayName"Parts"
description"3 <sprite name="[mat processed] parts"> Parts"
id"IB Foxes"
displayName"People of the Forest"
tiers
"I"
isTimedfalse
timeToFail0
objectivesSets
difficulty"Easy"
logics
type"RaceAmountForTime"
amount"6"
icon"fox_temp"
displayName"Foxes"
description"Have at least 6 Foxes for 30 seconds"
rewards1
id"Forager's Camp Blueprint"
displayName"Foragers' Camp"
description"An advanced gathering camp. Can collect resources from large and giant gathering nodes in addition to small ones. Can collect: <sprite name=[food raw] grain> Grain (<sprite name=grade2>), <sprite name=[food raw] roots> Roots (<sprite name=grade2>), <sprite name=[food raw] vegetables> Vegetables (<sprite name=grade2>)."
rewards2
id"Vegetables 30"
displayName"Crate of Vegetables"
description"30 <sprite name="[food raw] vegetables"> Vegetables"
rewards3
Empty array
id"IB Frogs"
displayName"Architects"
tiers
"I"
isTimedfalse
timeToFail0
objectivesSets
difficulty"Easy"
logics
type"RaceAmountForTime"
amount"6"
icon"frog_temp"
displayName"Frogs"
description"Have at least 6 Frogs for 30 seconds"
rewards1
id"Brickyard Blueprint"
displayName"Brickyard"
description"Can produce: <sprite name=[mat processed] bricks> Bricks (<sprite name=grade3>), <sprite name=[vessel] pottery> Pottery (<sprite name=grade2>), <sprite name=[metal] crystalized dew> Crystalized Dew (<sprite name=grade1>). Rain engine: <sprite name="[water] storm water"> Storm Water."
rewards2
id"Scales 25"
displayName"Box of Scales"
description"25 <sprite name="[mat raw] scales"> Scales"
rewards3
Empty array
id"IB Harpies"
displayName"The Nest"
tiers
"I"
isTimedfalse
timeToFail0
objectivesSets
difficulty"Easy"
logics
type"RaceAmountForTime"
amount"6"
icon"harpy_temp"
displayName"Harpies"
description"Have at least 6 Harpies for 30 seconds"
rewards1
id"Herbalist Camp Blueprint"
displayName"Herbalists' Camp"
description"An advanced gathering camp. Can collect resources from large and giant gathering nodes in addition to small ones. Can collect: <sprite name=[food raw] herbs> Herbs (<sprite name=grade2>), <sprite name=[food raw] berries> Berries (<sprite name=grade2>), <sprite name=[food raw] mushrooms> Mushrooms (<sprite name=grade2>)."
rewards2
id"Coats 20"
displayName"Bundle of Coats"
description"20 <sprite name="[needs] coats"> Coats"
rewards3
Empty array
id"IB Humans"
displayName"Help From the Queen"
tiers
"I"
isTimedfalse
timeToFail0
objectivesSets
difficulty"Easy"
logics
type"RaceAmountForTime"
amount"6"
icon"human_temp"
displayName"Humans"
description"Have at least 6 Humans for 30 seconds"
rewards1
id"Grain 20"
displayName"Box of Grain"
description"20 <sprite name="[food raw] grain"> Grain"
rewards2
id"Grain +1"
displayName"Mold Supply"
description"+1 to <sprite name="[food raw] grain"> Grain production (from gathering, farming, fishing, or production)."
rewards3
id"SmallFarm Blueprint"
displayName"Small Farm"
description"Uses nearby farm fields to grow <sprite name=[food raw] vegetables> Vegetables (<sprite name=grade1>), <sprite name=[food raw] grain> Grain (<sprite name=grade2>)."
id"IB Lizards"
displayName"Trappers"
tiers
"I"
isTimedfalse
timeToFail0
objectivesSets
difficulty"Easy"
logics
type"RaceAmountForTime"
amount"6"
icon"lizard_temp"
displayName"Lizards"
description"Have at least 6 Lizards for 30 seconds"
rewards1
id"Trapper's Camp Blueprint"
displayName"Trappers' Camp"
description"An advanced gathering camp. Can collect resources from large and giant gathering nodes in addition to small ones. Can collect: <sprite name=[food raw] meat> Meat (<sprite name=grade2>), <sprite name=[food raw] insects> Insects (<sprite name=grade2>), <sprite name=[food raw] eggs> Eggs (<sprite name=grade2>)."
rewards2
id"Leather +1"
displayName"Tanning Racks"
description"+1 to <sprite name="[mat raw] leather"> Leather production (from gathering, farming, fishing, or production)."
rewards3
id"Insects 30"
displayName"Basket of Insects"
description"30 <sprite name="[food raw] insects"> Insects"
id"IB Paths"
displayName"Basic Logistics"
tiers
"I"
isTimedfalse
timeToFail0
objectivesSets
difficulty"Easy"
logics
type"BuildingOwning"
amount"35"
icon"Path_icon"
displayName"Path"
description"A simple path, doesn't cost any resources. Grants a 5% speed increase to villagers."
rewards1
id"0_10 On Roads"
displayName"Shovels"
description"Useful tools for creating drainage ditches. Villagers move 10% faster on roads."
rewards2
id"Wetstone 10"
displayName"Crate of Stone"
description"10 <sprite name="[mat raw] stone"> Stone"
rewards3
Empty array
id"IB Provisions and Crops"
displayName"Delivery"
tiers
"I"
isTimedfalse
timeToFail0
objectivesSets
difficulty"Easy"
logics
type"TradeRouteFinished"
amount"1"
icon"Icon_UI_OrderTradeRoutes"
displayName"Trade Routes"
description"Complete 1 trade routes."
type"Good"
amount"3"
icon"Icon_Resource_Crops"
displayName"Deliver 3 Pack of Crops"
description"Crops packaged for delivery, used to fulfill orders and trade. <b>Produced in:</b> Granary<sprite name=grade2>, Brewery<sprite name=grade1>, Makeshift Post<sprite name=grade0>"
difficulty"Medium"
logics
type"TradeRouteFinished"
amount"2"
icon"Icon_UI_OrderTradeRoutes"
displayName"Trade Routes"
description"Complete 2 trade routes."
type"Good"
amount"4"
icon"Icon_Resource_Crops"
displayName"Deliver 4 Pack of Crops"
description"Crops packaged for delivery, used to fulfill orders and trade. <b>Produced in:</b> Granary<sprite name=grade2>, Brewery<sprite name=grade1>, Makeshift Post<sprite name=grade0>"
difficulty"Hard"
logics
type"TradeRouteFinished"
amount"3"
icon"Icon_UI_OrderTradeRoutes"
displayName"Trade Routes"
description"Complete 3 trade routes."
type"Good"
amount"5"
icon"Icon_Resource_Crops"
displayName"Deliver 5 Pack of Crops"
description"Crops packaged for delivery, used to fulfill orders and trade. <b>Produced in:</b> Granary<sprite name=grade2>, Brewery<sprite name=grade1>, Makeshift Post<sprite name=grade0>"
rewards1
id"Amber 10"
displayName"Amber Pouch"
description"10 <sprite name="[valuable] amber"> Amber"
rewards2
id"Grain 20"
displayName"Box of Grain"
description"20 <sprite name="[food raw] grain"> Grain"
rewards3
id"NewRandomVillagers 4"
displayName"Villagers"
description"A group of 4 villagers."
id"IB Tablet"
displayName"Relics"
tiers
"I"
isTimedfalse
timeToFail0
objectivesSets
difficulty"Medium, Hard"
logics
type"Good"
amount"1"
icon"Icon_Resource_AncientTablet"
displayName"Deliver 1 Ancient Tablet"
description"Valuable sources of knowledge, highly sought after by traders and the Queen herself. They can be found in Dangerous (<sprite name="dangerous">) or Forbidden Glades (<sprite name="forbidden">)."
rewards1
id"Eggs 30"
displayName"Basket of Eggs"
description"30 <sprite name="[food raw] eggs"> Eggs"
rewards2
id"Berries 30"
displayName"Basket of Berries"
description"30 <sprite name="[food raw] berries"> Berries"
rewards3
id"Hearth Parts 2"
displayName"Wildfire Essence"
description"2 <sprite name="hearth parts"> Wildfire Essence"
id"IB Three Packs"
displayName"Three Packs"
tiers
"I"
isTimedfalse
timeToFail0
objectivesSets
difficulty"Easy"
logics
type"Good"
amount"2"
icon"Icon_Resource_BuildingMaterials"
displayName"Deliver 2 Pack of Building Materials"
description"Building materials packaged for delivery, used to fulfill orders, upgrade buildings, and trade. <b>Produced in:</b> Cobbler<sprite name=grade2>, Clothier<sprite name=grade2>, Makeshift Post<sprite name=grade0>"
type"Good"
amount"2"
icon"Icon_Resource_Crops"
displayName"Deliver 2 Pack of Crops"
description"Crops packaged for delivery, used to fulfill orders and trade. <b>Produced in:</b> Granary<sprite name=grade2>, Brewery<sprite name=grade1>, Makeshift Post<sprite name=grade0>"
type"Good"
amount"2"
icon"Icon_Resource_Provisions"
displayName"Deliver 2 Pack of Provisions"
description"Provisions necessary for sending caravans into the wild. Used to fulfill orders, trade, and pay for trade routes. <b>Produced in:</b> Provisioner<sprite name=grade2>, Cellar<sprite name=grade1>, Makeshift Post<sprite name=grade0>"
difficulty"Medium"
logics
type"Good"
amount"4"
icon"Icon_Resource_BuildingMaterials"
displayName"Deliver 4 Pack of Building Materials"
description"Building materials packaged for delivery, used to fulfill orders, upgrade buildings, and trade. <b>Produced in:</b> Cobbler<sprite name=grade2>, Clothier<sprite name=grade2>, Makeshift Post<sprite name=grade0>"
type"Good"
amount"3"
icon"Icon_Resource_Crops"
displayName"Deliver 3 Pack of Crops"
description"Crops packaged for delivery, used to fulfill orders and trade. <b>Produced in:</b> Granary<sprite name=grade2>, Brewery<sprite name=grade1>, Makeshift Post<sprite name=grade0>"
type"Good"
amount"3"
icon"Icon_Resource_Provisions"
displayName"Deliver 3 Pack of Provisions"
description"Provisions necessary for sending caravans into the wild. Used to fulfill orders, trade, and pay for trade routes. <b>Produced in:</b> Provisioner<sprite name=grade2>, Cellar<sprite name=grade1>, Makeshift Post<sprite name=grade0>"
difficulty"Hard"
logics
type"Good"
amount"5"
icon"Icon_Resource_BuildingMaterials"
displayName"Deliver 5 Pack of Building Materials"
description"Building materials packaged for delivery, used to fulfill orders, upgrade buildings, and trade. <b>Produced in:</b> Cobbler<sprite name=grade2>, Clothier<sprite name=grade2>, Makeshift Post<sprite name=grade0>"
type"Good"
amount"5"
icon"Icon_Resource_Crops"
displayName"Deliver 5 Pack of Crops"
description"Crops packaged for delivery, used to fulfill orders and trade. <b>Produced in:</b> Granary<sprite name=grade2>, Brewery<sprite name=grade1>, Makeshift Post<sprite name=grade0>"
type"Good"
amount"5"
icon"Icon_Resource_Provisions"
displayName"Deliver 5 Pack of Provisions"
description"Provisions necessary for sending caravans into the wild. Used to fulfill orders, trade, and pay for trade routes. <b>Produced in:</b> Provisioner<sprite name=grade2>, Cellar<sprite name=grade1>, Makeshift Post<sprite name=grade0>"
rewards1
id"Grain +1"
displayName"Mold Supply"
description"+1 to <sprite name="[food raw] grain"> Grain production (from gathering, farming, fishing, or production)."
rewards2
id"Fabric +1"
displayName"Reinforced Needles"
description"+1 to <sprite name="[mat processed] fabric"> Fabric production (from gathering, farming, fishing, or production)."
rewards3
id"Parts 4"
displayName"Parts"
description"4 <sprite name="[mat processed] parts"> Parts"
id"IB TO Three Packs"
displayName"Quick Packaging"
tiers
"I"
isTimedtrue
timeToFail330
objectivesSets
difficulty"Medium"
logics
type"Good"
amount"4"
icon"Icon_Resource_BuildingMaterials"
displayName"Deliver 4 Pack of Building Materials"
description"Building materials packaged for delivery, used to fulfill orders, upgrade buildings, and trade. <b>Produced in:</b> Cobbler<sprite name=grade2>, Clothier<sprite name=grade2>, Makeshift Post<sprite name=grade0>"
type"Good"
amount"4"
icon"Icon_Resource_Crops"
displayName"Deliver 4 Pack of Crops"
description"Crops packaged for delivery, used to fulfill orders and trade. <b>Produced in:</b> Granary<sprite name=grade2>, Brewery<sprite name=grade1>, Makeshift Post<sprite name=grade0>"
type"Good"
amount"4"
icon"Icon_Resource_Provisions"
displayName"Deliver 4 Pack of Provisions"
description"Provisions necessary for sending caravans into the wild. Used to fulfill orders, trade, and pay for trade routes. <b>Produced in:</b> Provisioner<sprite name=grade2>, Cellar<sprite name=grade1>, Makeshift Post<sprite name=grade0>"
difficulty"Hard"
logics
type"Good"
amount"6"
icon"Icon_Resource_BuildingMaterials"
displayName"Deliver 6 Pack of Building Materials"
description"Building materials packaged for delivery, used to fulfill orders, upgrade buildings, and trade. <b>Produced in:</b> Cobbler<sprite name=grade2>, Clothier<sprite name=grade2>, Makeshift Post<sprite name=grade0>"
type"Good"
amount"6"
icon"Icon_Resource_Crops"
displayName"Deliver 6 Pack of Crops"
description"Crops packaged for delivery, used to fulfill orders and trade. <b>Produced in:</b> Granary<sprite name=grade2>, Brewery<sprite name=grade1>, Makeshift Post<sprite name=grade0>"
type"Good"
amount"6"
icon"Icon_Resource_Provisions"
displayName"Deliver 6 Pack of Provisions"
description"Provisions necessary for sending caravans into the wild. Used to fulfill orders, trade, and pay for trade routes. <b>Produced in:</b> Provisioner<sprite name=grade2>, Cellar<sprite name=grade1>, Makeshift Post<sprite name=grade0>"
rewards1
id"NewRandomVillagers 3"
displayName"Villagers"
description"A group of 3 villagers."
rewards2
id"Makeshift Post +50"
displayName"Worker Mobilization"
description"+50% to amount of goods produced in the Makeshift Post."
rewards3
id"Trade Pack in Makeshift Post"
displayName"Better Packaging"
description"<sprite name="[packs] pack of trade goods"> packs of trade goods (<sprite name=grade2>) can be produced at the Makeshift Post."
id"IB Trading Post"
displayName"Trading Post"
tiers
"I"
isTimedfalse
timeToFail0
objectivesSets
difficulty"Easy"
logics
type"BuildingOwning"
amount"1"
icon"Trading Post_icon"
displayName"Trading Post"
description"Traders from the Smoldering City can station here and offer their wares."
type"Good"
amount"5"
icon"Icon_Resource_Amber"
displayName"Deliver 5 Amber"
description"Crystallized resin. The main currency of the kingdom."
difficulty"Medium, Hard"
logics
type"BuildingOwning"
amount"1"
icon"Trading Post_icon"
displayName"Trading Post"
description"Traders from the Smoldering City can station here and offer their wares."
type"Good"
amount"10"
icon"Icon_Resource_Amber"
displayName"Deliver 10 Amber"
description"Crystallized resin. The main currency of the kingdom."
rewards1
id"Biscuits 20"
displayName"Basket of Biscuits"
description"20 <sprite name="[food processed] biscuits"> Biscuits"
id"Pie 20"
displayName"Basket of Pies"
description"20 <sprite name="[food processed] pie"> Pie"
id"Jerky 20"
displayName"Basket of Jerky"
description"20 <sprite name="[food processed] jerky"> Jerky"
id"Skewers 20"
displayName"Pack of Skewers"
description"20 <sprite name="[food processed] skewers"> Skewers"
id"Paste 20"
displayName"Bowl of Paste"
description"20 <sprite name="[food processed] paste"> Paste"
id"Porridge 20"
displayName"Box of Porridge"
description"20 <sprite name="[food processed] porridge"> Porridge"
id"Pickled Goods 20"
displayName"Pickled Goods"
description"20 <sprite name="[food processed] pickled goods"> Pickled Goods"
rewards2
id"Parts 5"
displayName"Parts"
description"5 <sprite name="[mat processed] parts"> Parts"
rewards3
id"Metal Tools 6"
displayName"Box of Tools"
description"6 <sprite name="[tools] simple tools"> Tools"
id"IB Wood"
displayName"Wood Delivery"
tiers
"I"
isTimedfalse
timeToFail0
objectivesSets
difficulty"Easy"
logics
type"Good"
amount"35"
icon"Icon_Resource_Wood"
displayName"Deliver 35 Wood"
description"An abundant, yet crucial resource. <b>Obtained in:</b> Woodcutters' Camp<sprite name=grade1>"
rewards1
id"Parts 3"
displayName"Parts"
description"3 <sprite name="[mat processed] parts"> Parts"
rewards2
id"NewRandomVillagers 2"
displayName"Villagers"
description"A group of 2 villagers."
rewards3
Empty array
id"II Advanced Trading"
displayName"Advanced Trading"
tiers
"II"
isTimedfalse
timeToFail0
objectivesSets
difficulty"Easy"
logics
type"Good"
amount"10"
icon"Icon_Resource_TradeGoods"
displayName"Deliver 10 Pack of Trade Goods"
description"Goods highly sought after by traders. Can be used to fulfill orders, or sold for a large profit. <b>Produced in:</b> Smithy<sprite name=grade2>, Scribe<sprite name=grade2>, Lumber Mill<sprite name=grade1>"
type"Good"
amount"10"
icon"Icon_Resource_Provisions"
displayName"Deliver 10 Pack of Provisions"
description"Provisions necessary for sending caravans into the wild. Used to fulfill orders, trade, and pay for trade routes. <b>Produced in:</b> Provisioner<sprite name=grade2>, Cellar<sprite name=grade1>, Makeshift Post<sprite name=grade0>"
difficulty"Medium"
logics
type"Good"
amount"15"
icon"Icon_Resource_TradeGoods"
displayName"Deliver 15 Pack of Trade Goods"
description"Goods highly sought after by traders. Can be used to fulfill orders, or sold for a large profit. <b>Produced in:</b> Smithy<sprite name=grade2>, Scribe<sprite name=grade2>, Lumber Mill<sprite name=grade1>"
type"Good"
amount"15"
icon"Icon_Resource_Crops"
displayName"Deliver 15 Pack of Crops"
description"Crops packaged for delivery, used to fulfill orders and trade. <b>Produced in:</b> Granary<sprite name=grade2>, Brewery<sprite name=grade1>, Makeshift Post<sprite name=grade0>"
difficulty"Hard"
logics
type"Good"
amount"15"
icon"Icon_Resource_TradeGoods"
displayName"Deliver 15 Pack of Trade Goods"
description"Goods highly sought after by traders. Can be used to fulfill orders, or sold for a large profit. <b>Produced in:</b> Smithy<sprite name=grade2>, Scribe<sprite name=grade2>, Lumber Mill<sprite name=grade1>"
type"Good"
amount"10"
icon"Icon_Resource_BuildingMaterials"
displayName"Deliver 10 Pack of Building Materials"
description"Building materials packaged for delivery, used to fulfill orders, upgrade buildings, and trade. <b>Produced in:</b> Cobbler<sprite name=grade2>, Clothier<sprite name=grade2>, Makeshift Post<sprite name=grade0>"
type"Good"
amount"10"
icon"Icon_Resource_Crops"
displayName"Deliver 10 Pack of Crops"
description"Crops packaged for delivery, used to fulfill orders and trade. <b>Produced in:</b> Granary<sprite name=grade2>, Brewery<sprite name=grade1>, Makeshift Post<sprite name=grade0>"
rewards1
id"Packs of Goods +1"
displayName"Export Specialization"
description"Gain +1 to production yields for all packs of goods."
rewards2
id"Packs Production Speed Boost 33"
displayName"Quick Deliveries"
description"All packs of goods are produced 33% faster."
rewards3
id"Leather 30"
displayName"Bundle of Leather"
description"30 <sprite name="[mat raw] leather"> Leather"
id"II Aid for the Bat Faction"
displayName"Aid for the Bat Clan"
tiers
"II"
isTimedfalse
timeToFail0
objectivesSets
difficulty"Easy"
logics
type"Good"
amount"20"
icon"Icon_Resource_CopperOre"
displayName"Deliver 20 Copper Ore"
description"A soft and malleable metal. <b>Obtained in:</b> Mine<sprite name=grade2>"
difficulty"Medium"
logics
type"Good"
amount"25"
icon"Icon_Resource_CopperOre"
displayName"Deliver 25 Copper Ore"
description"A soft and malleable metal. <b>Obtained in:</b> Mine<sprite name=grade2>"
difficulty"Hard"
logics
type"Good"
amount"30"
icon"Icon_Resource_CopperOre"
displayName"Deliver 30 Copper Ore"
description"A soft and malleable metal. <b>Obtained in:</b> Mine<sprite name=grade2>"
rewards1
id"Bat 3"
displayName"Group of Bats"
description"3 Bats will join the settlement."
rewards2
id"Bat Faction Support"
displayName"Bat Clan Support"
description"Bats have always been wary and somewhat hostile, but you've proven yourself worthy of their trust. (+3 to Bats Resolve)"
rewards3
id"Parts 2"
displayName"Parts"
description"2 <sprite name="[mat processed] parts"> Parts"
id"II Aid for the Beaver Faction"
displayName"Aid For the Beaver Clan"
tiers
"II"
isTimedfalse
timeToFail0
objectivesSets
difficulty"Easy"
logics
type"Good"
amount"8"
icon"Icon_Resource_BuildingMaterials"
displayName"Deliver 8 Pack of Building Materials"
description"Building materials packaged for delivery, used to fulfill orders, upgrade buildings, and trade. <b>Produced in:</b> Cobbler<sprite name=grade2>, Clothier<sprite name=grade2>, Makeshift Post<sprite name=grade0>"
difficulty"Medium"
logics
type"Good"
amount"12"
icon"Icon_Resource_BuildingMaterials"
displayName"Deliver 12 Pack of Building Materials"
description"Building materials packaged for delivery, used to fulfill orders, upgrade buildings, and trade. <b>Produced in:</b> Cobbler<sprite name=grade2>, Clothier<sprite name=grade2>, Makeshift Post<sprite name=grade0>"
difficulty"Hard"
logics
type"Good"
amount"15"
icon"Icon_Resource_BuildingMaterials"
displayName"Deliver 15 Pack of Building Materials"
description"Building materials packaged for delivery, used to fulfill orders, upgrade buildings, and trade. <b>Produced in:</b> Cobbler<sprite name=grade2>, Clothier<sprite name=grade2>, Makeshift Post<sprite name=grade0>"
rewards1
id"Beaver 3"
displayName"Group of Beavers"
description"3 Beavers will join the settlement."
rewards2
id"Beaver Faction Support"
displayName"Beaver Clan Support"
description"Ever since the Great Civil War, all species have been locked in a constant struggle to gain the Queen's favor. The Beaver clan remembers your help. (+3 to Beavers Resolve)"
rewards3
id"Parts 2"
displayName"Parts"
description"2 <sprite name="[mat processed] parts"> Parts"
id"II Aid for the Fox Faction"
displayName"Aid for the Fox Pack"
tiers
"II"
isTimedfalse
timeToFail0
objectivesSets
difficulty"Easy"
logics
type"Good"
amount"3"
icon"Icon_Resource_Provisions"
displayName"Deliver 3 Pack of Provisions"
description"Provisions necessary for sending caravans into the wild. Used to fulfill orders, trade, and pay for trade routes. <b>Produced in:</b> Provisioner<sprite name=grade2>, Cellar<sprite name=grade1>, Makeshift Post<sprite name=grade0>"
type"GladeDiscovery"
amount"1"
icon"Icon_UI_OrderGlades"
displayName"Glades"
description"Cut through the forest to discover 1 glades."
difficulty"Medium"
logics
type"Good"
amount"4"
icon"Icon_Resource_Provisions"
displayName"Deliver 4 Pack of Provisions"
description"Provisions necessary for sending caravans into the wild. Used to fulfill orders, trade, and pay for trade routes. <b>Produced in:</b> Provisioner<sprite name=grade2>, Cellar<sprite name=grade1>, Makeshift Post<sprite name=grade0>"
type"GladeDiscovery"
amount"1"
icon"Icon_UI_OrderGlades"
displayName"Glades"
description"Cut through the forest to discover 1 glades."
difficulty"Hard"
logics
type"Good"
amount"5"
icon"Icon_Resource_Provisions"
displayName"Deliver 5 Pack of Provisions"
description"Provisions necessary for sending caravans into the wild. Used to fulfill orders, trade, and pay for trade routes. <b>Produced in:</b> Provisioner<sprite name=grade2>, Cellar<sprite name=grade1>, Makeshift Post<sprite name=grade0>"
type"GladeDiscovery"
amount"2"
icon"Icon_UI_OrderGlades"
displayName"Glades"
description"Cut through the forest to discover 2 glades."
rewards1
id"Foxes 3"
displayName"Group of Foxes"
description"3 Foxes will join the settlement."
rewards2
id"Fox Faction Support"
displayName"Fox Pack Support"
description"Ever since the Great Civil War, all species have been locked in a constant struggle to gain the Queen's favor. The Fox tribe remembers your help. (+3 to Foxes Resolve)"
rewards3
id"Parts 2"
displayName"Parts"
description"2 <sprite name="[mat processed] parts"> Parts"
id"II Aid for the Frog Faction"
displayName"Aid for the Frog Clan"
tiers
"II"
isTimedfalse
timeToFail0
objectivesSets
difficulty"Easy"
logics
type"Good"
amount"3"
icon"Icon_Resource_BuildingMaterials"
displayName"Deliver 3 Pack of Building Materials"
description"Building materials packaged for delivery, used to fulfill orders, upgrade buildings, and trade. <b>Produced in:</b> Cobbler<sprite name=grade2>, Clothier<sprite name=grade2>, Makeshift Post<sprite name=grade0>"
type"Good"
amount"30"
icon"Icon_Resource_DrizzleWater"
displayName"Deliver 30 Drizzle Water"
description"Highly concentrated green drizzle rainwater. Used to power Rain Engines in food-oriented buildings."
difficulty"Medium"
logics
type"Good"
amount"4"
icon"Icon_Resource_BuildingMaterials"
displayName"Deliver 4 Pack of Building Materials"
description"Building materials packaged for delivery, used to fulfill orders, upgrade buildings, and trade. <b>Produced in:</b> Cobbler<sprite name=grade2>, Clothier<sprite name=grade2>, Makeshift Post<sprite name=grade0>"
type"Good"
amount"40"
icon"Icon_Resource_ClearanceWater"
displayName"Deliver 40 Clearance Water"
description"Highly concentrated yellow clearance rainwater. Used to power Rain Engines in crafting-oriented buildings."
difficulty"Hard"
logics
type"Good"
amount"5"
icon"Icon_Resource_BuildingMaterials"
displayName"Deliver 5 Pack of Building Materials"
description"Building materials packaged for delivery, used to fulfill orders, upgrade buildings, and trade. <b>Produced in:</b> Cobbler<sprite name=grade2>, Clothier<sprite name=grade2>, Makeshift Post<sprite name=grade0>"
type"Good"
amount"50"
icon"Icon_Resource_StormWater"
displayName"Deliver 50 Storm Water"
description"Highly concentrated blue storm rainwater. Used to power Rain Engines in industry-oriented buildings."
rewards1
id"Frog 3"
displayName"Group of Frogs"
description"3 Frogs will join the settlement."
rewards2
id"Frog Faction Support"
displayName"Frog Clan Support"
description"Ever since the Great Civil War, all species have been locked in a constant struggle to gain the Queen's favor. The Frogs remember your help. (+3 to Frogs Resolve)"
rewards3
id"Parts 3"
displayName"Parts"
description"3 <sprite name="[mat processed] parts"> Parts"
id"II Aid for the Harpy Faction"
displayName"Aiding the Flock"
tiers
"II"
isTimedfalse
timeToFail0
objectivesSets
difficulty"Easy"
logics
type"Good"
amount"15"
icon"Icon_Resource_Boots 1"
displayName"Deliver 15 Boots"
description"Sturdy and waterproof. Used as clothing by: Lizards, <color=#a9a9a9>Locked</color>, <color=#a9a9a9>Locked</color>, <color=#a9a9a9>Locked</color>. Grants a movement speed bonus to villagers wearing them. <b>Produced in:</b> Cobbler<sprite name=grade3>, Leatherworker<sprite name=grade2>, Toolshop<sprite name=grade2>, Weaver<sprite name=grade1>"
type"Good"
amount"10"
icon"Icon_Resource_Coats"
displayName"Deliver 10 Coats"
description"Reliable protection from the rain. Used as clothing by: Humans, Beavers, <color=#a9a9a9>Locked</color>, <color=#a9a9a9>Locked</color>. Grants an additional Resolve bonus during the storm. <b>Produced in:</b> Clothier<sprite name=grade3>, Cooperage<sprite name=grade2>, Artisan<sprite name=grade2>, Druid's Hut<sprite name=grade1>"
difficulty"Medium"
logics
type"Good"
amount"20"
icon"Icon_Resource_Boots 1"
displayName"Deliver 20 Boots"
description"Sturdy and waterproof. Used as clothing by: Lizards, <color=#a9a9a9>Locked</color>, <color=#a9a9a9>Locked</color>, <color=#a9a9a9>Locked</color>. Grants a movement speed bonus to villagers wearing them. <b>Produced in:</b> Cobbler<sprite name=grade3>, Leatherworker<sprite name=grade2>, Toolshop<sprite name=grade2>, Weaver<sprite name=grade1>"
type"Good"
amount"15"
icon"Icon_Resource_Coats"
displayName"Deliver 15 Coats"
description"Reliable protection from the rain. Used as clothing by: Humans, Beavers, <color=#a9a9a9>Locked</color>, <color=#a9a9a9>Locked</color>. Grants an additional Resolve bonus during the storm. <b>Produced in:</b> Clothier<sprite name=grade3>, Cooperage<sprite name=grade2>, Artisan<sprite name=grade2>, Druid's Hut<sprite name=grade1>"
difficulty"Hard"
logics
type"Good"
amount"25"
icon"Icon_Resource_Boots 1"
displayName"Deliver 25 Boots"
description"Sturdy and waterproof. Used as clothing by: Lizards, <color=#a9a9a9>Locked</color>, <color=#a9a9a9>Locked</color>, <color=#a9a9a9>Locked</color>. Grants a movement speed bonus to villagers wearing them. <b>Produced in:</b> Cobbler<sprite name=grade3>, Leatherworker<sprite name=grade2>, Toolshop<sprite name=grade2>, Weaver<sprite name=grade1>"
type"Good"
amount"20"
icon"Icon_Resource_Coats"
displayName"Deliver 20 Coats"
description"Reliable protection from the rain. Used as clothing by: Humans, Beavers, <color=#a9a9a9>Locked</color>, <color=#a9a9a9>Locked</color>. Grants an additional Resolve bonus during the storm. <b>Produced in:</b> Clothier<sprite name=grade3>, Cooperage<sprite name=grade2>, Artisan<sprite name=grade2>, Druid's Hut<sprite name=grade1>"
rewards1
id"Harpy 3"
displayName"Group of Harpies"
description"3 Harpies will join the settlement."
rewards2
id"Harpy Faction Support"
displayName"Harpy Clan Support"
description"The Flock was neutral during the Great Civil War, but you've proven your worth to them now. (+3 to Harpies Resolve)"
rewards3
id"Boots +2"
displayName"Shoe Mold"
description"+2 to <sprite name="[needs] boots"> Boots production (from gathering, farming, fishing, or production)."
id"II Aid for the Human Faction"
displayName"Aid for the Human Clan"
tiers
"II"
isTimedfalse
timeToFail0
objectivesSets
difficulty"Easy"
logics
type"Good"
amount"6"
icon"Icon_Resource_Crops"
displayName"Deliver 6 Pack of Crops"
description"Crops packaged for delivery, used to fulfill orders and trade. <b>Produced in:</b> Granary<sprite name=grade2>, Brewery<sprite name=grade1>, Makeshift Post<sprite name=grade0>"
type"DecorationTypeOwning"
amount"8"
icon"Icon_UI_DecorComfort"
displayName"Comfort"
description"Have at least 8 Comfort decorations."
difficulty"Medium"
logics
type"Good"
amount"8"
icon"Icon_Resource_Crops"
displayName"Deliver 8 Pack of Crops"
description"Crops packaged for delivery, used to fulfill orders and trade. <b>Produced in:</b> Granary<sprite name=grade2>, Brewery<sprite name=grade1>, Makeshift Post<sprite name=grade0>"
type"DecorationTypeOwning"
amount"10"
icon"Icon_UI_DecorComfort"
displayName"Comfort"
description"Have at least 10 Comfort decorations."
difficulty"Hard"
logics
type"Good"
amount"10"
icon"Icon_Resource_Crops"
displayName"Deliver 10 Pack of Crops"
description"Crops packaged for delivery, used to fulfill orders and trade. <b>Produced in:</b> Granary<sprite name=grade2>, Brewery<sprite name=grade1>, Makeshift Post<sprite name=grade0>"
type"DecorationTypeOwning"
amount"12"
icon"Icon_UI_DecorComfort"
displayName"Comfort"
description"Have at least 12 Comfort decorations."
rewards1
id"Human 3"
displayName"Group of Humans"
description"3 Humans will join the settlement."
rewards2
id"Human Faction Support"
displayName"Human Clan Support"
description"Ever since the Great Civil War, all species have been locked in a constant struggle to gain the Queen's favor. The Humans remember your help. (+3 to Humans Resolve)"
rewards3
id"Parts 2"
displayName"Parts"
description"2 <sprite name="[mat processed] parts"> Parts"
id"II Aid for the Lizard Faction"
displayName"Aid for the Lizard Clan"
tiers
"II"
isTimedfalse
timeToFail0
objectivesSets
difficulty"Easy"
logics
type"Good"
amount"6"
icon"Icon_Resource_Provisions"
displayName"Deliver 6 Pack of Provisions"
description"Provisions necessary for sending caravans into the wild. Used to fulfill orders, trade, and pay for trade routes. <b>Produced in:</b> Provisioner<sprite name=grade2>, Cellar<sprite name=grade1>, Makeshift Post<sprite name=grade0>"
difficulty"Medium"
logics
type"Good"
amount"8"
icon"Icon_Resource_Provisions"
displayName"Deliver 8 Pack of Provisions"
description"Provisions necessary for sending caravans into the wild. Used to fulfill orders, trade, and pay for trade routes. <b>Produced in:</b> Provisioner<sprite name=grade2>, Cellar<sprite name=grade1>, Makeshift Post<sprite name=grade0>"
difficulty"Hard"
logics
type"Good"
amount"10"
icon"Icon_Resource_Provisions"
displayName"Deliver 10 Pack of Provisions"
description"Provisions necessary for sending caravans into the wild. Used to fulfill orders, trade, and pay for trade routes. <b>Produced in:</b> Provisioner<sprite name=grade2>, Cellar<sprite name=grade1>, Makeshift Post<sprite name=grade0>"
rewards1
id"Lizard 3"
displayName"Group of Lizards"
description"3 Lizards will join the settlement."
rewards2
id"Lizard Faction Support"
displayName"Lizard Clan Support"
description"Ever since the Great Civil War, all species have been locked in a constant struggle to gain the Queen's favor. The Lizard elders remember your help. (+3 to Lizards Resolve)"
rewards3
id"Parts 2"
displayName"Parts"
description"2 <sprite name="[mat processed] parts"> Parts"
id"II Artisan"
displayName"Pottery and Wine"
tiers
"II"
isTimedfalse
timeToFail0
objectivesSets
difficulty"Easy"
logics
type"Good"
amount"20"
icon"Icon_Resource_Wine"
displayName"Deliver 20 Wine"
description"Used for luxury at: Tavern, Holy Guild House, Forum, Guild House, by: Beavers, <color=#a9a9a9>Locked</color>. Villagers with a satisfied need for luxury have a higher chance of producing double yields. <b>Produced in:</b> Cellar<sprite name=grade3>, Cannery<sprite name=grade2>, Alchemist's Hut<sprite name=grade2>, Tinctury<sprite name=grade1>"
type"Good"
amount"15"
icon"Icon_Resource_Pottery"
displayName"Deliver 15 Pottery"
description"Used for crafting. <b>Produced in:</b> Bakery<sprite name=grade2>, Brickyard<sprite name=grade2>, Tinkerer<sprite name=grade2>, Smokehouse<sprite name=grade1>"
difficulty"Medium"
logics
type"Good"
amount"30"
icon"Icon_Resource_Wine"
displayName"Deliver 30 Wine"
description"Used for luxury at: Tavern, Holy Guild House, Forum, Guild House, by: Beavers, <color=#a9a9a9>Locked</color>. Villagers with a satisfied need for luxury have a higher chance of producing double yields. <b>Produced in:</b> Cellar<sprite name=grade3>, Cannery<sprite name=grade2>, Alchemist's Hut<sprite name=grade2>, Tinctury<sprite name=grade1>"
type"Good"
amount"25"
icon"Icon_Resource_Pottery"
displayName"Deliver 25 Pottery"
description"Used for crafting. <b>Produced in:</b> Bakery<sprite name=grade2>, Brickyard<sprite name=grade2>, Tinkerer<sprite name=grade2>, Smokehouse<sprite name=grade1>"
difficulty"Hard"
logics
type"Good"
amount"40"
icon"Icon_Resource_Wine"
displayName"Deliver 40 Wine"
description"Used for luxury at: Tavern, Holy Guild House, Forum, Guild House, by: Beavers, <color=#a9a9a9>Locked</color>. Villagers with a satisfied need for luxury have a higher chance of producing double yields. <b>Produced in:</b> Cellar<sprite name=grade3>, Cannery<sprite name=grade2>, Alchemist's Hut<sprite name=grade2>, Tinctury<sprite name=grade1>"
type"Good"
amount"35"
icon"Icon_Resource_Pottery"
displayName"Deliver 35 Pottery"
description"Used for crafting. <b>Produced in:</b> Bakery<sprite name=grade2>, Brickyard<sprite name=grade2>, Tinkerer<sprite name=grade2>, Smokehouse<sprite name=grade1>"
rewards1
id"More Resolve for Comfortable"
displayName"Long Term Contract"
description"Workers who are assigned to a workplace that matches their comfort specialization receive an additional +2 Resolve from the "Comfortable" effect."
rewards2
id"Reeds 35"
displayName"Bundle of Reeds"
description"35 <sprite name="[mat raw] reeds"> Reed"
rewards3
id"Metal Tools 6"
displayName"Box of Tools"
description"6 <sprite name="[tools] simple tools"> Tools"
id"II Bat Influx"
displayName"Bat Influx"
tiers
"II"
isTimedfalse
timeToFail0
objectivesSets
difficulty"Easy"
logics
type"Good"
amount"35"
icon"Icon_Resource_CopperOre"
displayName"Deliver 35 Copper Ore"
description"A soft and malleable metal. <b>Obtained in:</b> Mine<sprite name=grade2>"
difficulty"Medium"
logics
type"Good"
amount"50"
icon"Icon_Resource_CopperOre"
displayName"Deliver 50 Copper Ore"
description"A soft and malleable metal. <b>Obtained in:</b> Mine<sprite name=grade2>"
difficulty"Hard"
logics
type"Good"
amount"65"
icon"Icon_Resource_CopperOre"
displayName"Deliver 65 Copper Ore"
description"A soft and malleable metal. <b>Obtained in:</b> Mine<sprite name=grade2>"
rewards1
id"Bat 5"
displayName"Group of Bats"
description"5 Bats will join the settlement."
rewards2
id"Copper Bar +1"
displayName"Advanced Smelting"
description"+1 to <sprite name="[metal] copper bar"> Copper Bars production (from gathering, farming, fishing, or production)."
rewards3
id"Paper 25"
displayName"Bundle of Scrolls"
description"25 <sprite name="[needs] scrolls"> Scrolls"
id"II Bat Population"
displayName"Bat Population"
tiers
"II"
isTimedfalse
timeToFail0
objectivesSets
difficulty"Easy"
logics
type"RaceAmountForTime"
amount"6"
icon"bats_temp"
displayName"Bats"
description"Have at least 6 Bats for 30 seconds"
type"RaceResolveForTime"
amount"14"
icon"Icon_UI_OrderBatResolve"
displayName"Bats Resolve"
description"Keep Bats Resolve above 14 for 30 seconds"
difficulty"Medium"
logics
type"RaceAmountForTime"
amount"8"
icon"bats_temp"
displayName"Bats"
description"Have at least 8 Bats for 30 seconds"
type"RaceResolveForTime"
amount"18"
icon"Icon_UI_OrderBatResolve"
displayName"Bats Resolve"
description"Keep Bats Resolve above 18 for 60 seconds"
difficulty"Hard"
logics
type"RaceAmountForTime"
amount"10"
icon"bats_temp"
displayName"Bats"
description"Have at least 10 Bats for 30 seconds"
type"RaceResolveForTime"
amount"22"
icon"Icon_UI_OrderBatResolve"
displayName"Bats Resolve"
description"Keep Bats Resolve above 22 for 120 seconds"
rewards1
id"Skewers 30"
displayName"Pack of Skewers"
description"30 <sprite name="[food processed] skewers"> Skewers"
rewards2
id"Parts 5"
displayName"Parts"
description"5 <sprite name="[mat processed] parts"> Parts"
rewards3
id"Grill Blueprint"
displayName"Grill"
description"Can produce: <sprite name=[food processed] skewers> Skewers (<sprite name=grade3>), <sprite name=[food processed] paste> Paste (<sprite name=grade2>), <sprite name=[metal] copper bar> Copper Bars (<sprite name=grade1>). Rain engine: <sprite name="[water] drizzle water"> Drizzle Water."
id"II Beaver Influx"
displayName"Beaver Influx"
tiers
"II"
isTimedfalse
timeToFail0
objectivesSets
difficulty"Easy"
logics
type"Good"
amount"35"
icon"Icon_Resource_Roots"
displayName"Deliver 35 Roots"
description"Common food source. <b>Obtained in:</b> Foragers' Camp<sprite name=grade2>, Herb Garden<sprite name=grade1>, Small Foragers' Camp<sprite name=grade1>"
difficulty"Medium"
logics
type"Good"
amount"50"
icon"Icon_Resource_Roots"
displayName"Deliver 50 Roots"
description"Common food source. <b>Obtained in:</b> Foragers' Camp<sprite name=grade2>, Herb Garden<sprite name=grade1>, Small Foragers' Camp<sprite name=grade1>"
difficulty"Hard"
logics
type"Good"
amount"65"
icon"Icon_Resource_Roots"
displayName"Deliver 65 Roots"
description"Common food source. <b>Obtained in:</b> Foragers' Camp<sprite name=grade2>, Herb Garden<sprite name=grade1>, Small Foragers' Camp<sprite name=grade1>"
rewards1
id"Beaver 5"
displayName"Group of Beavers"
description"5 Beavers will join the settlement."
rewards2
id"Planks 10"
displayName"Box of Planks"
description"10 <sprite name="[mat processed] planks"> Planks"
rewards3
id"Ale 15"
displayName"Barrels of Ale"
description"15 <sprite name="[needs] ale"> Ale"
id"II Beaver Population"
displayName"Beaver Population"
tiers
"II"
isTimedfalse
timeToFail0
objectivesSets
difficulty"Easy"
logics
type"RaceAmountForTime"
amount"8"
icon"beaver_temp"
displayName"Beavers"
description"Have at least 8 Beavers for 30 seconds"
type"RaceResolveForTime"
amount"20"
icon"Icon_UI_OrderBeaverResolve"
displayName"Beavers Resolve"
description"Keep Beavers Resolve above 20 for 30 seconds"
difficulty"Medium"
logics
type"RaceAmountForTime"
amount"10"
icon"beaver_temp"
displayName"Beavers"
description"Have at least 10 Beavers for 30 seconds"
type"RaceResolveForTime"
amount"24"
icon"Icon_UI_OrderBeaverResolve"
displayName"Beavers Resolve"
description"Keep Beavers Resolve above 24 for 30 seconds"
difficulty"Hard"
logics
type"RaceAmountForTime"
amount"12"
icon"beaver_temp"
displayName"Beavers"
description"Have at least 12 Beavers for 30 seconds"
type"RaceResolveForTime"
amount"28"
icon"Icon_UI_OrderBeaverResolve"
displayName"Beavers Resolve"
description"Keep Beavers Resolve above 28 for 30 seconds"
rewards1
id"Lumbermill Blueprint"
displayName"Lumber Mill"
description"Can produce: <sprite name=[mat processed] planks> Planks (<sprite name=grade3>), <sprite name=[needs] scrolls> Scrolls (<sprite name=grade1>), <sprite name=[packs] pack of trade goods> Pack of Trade Goods (<sprite name=grade1>). Rain engine: <sprite name="[water] storm water"> Storm Water."
rewards2
id"Pickled Goods 30"
displayName"Pickled Goods"
description"30 <sprite name="[food processed] pickled goods"> Pickled Goods"
rewards3
id"Parts 5"
displayName"Parts"
description"5 <sprite name="[mat processed] parts"> Parts"
id"II Blight Post"
displayName"Fighting the Storm"
tiers
"II"
isTimedfalse
timeToFail0
objectivesSets
difficulty"Easy"
logics
type"BuildingOwning"
amount"1"
icon"Blight Post_icon"
displayName"Blight Post"
description"A specialized building dedicated to fighting Blightrot. Blight Fighters will prepare <sprite name="blight fuel"> Purging Fire during drizzle and clearance seasons, and use it to burn Blightrot Cysts during the storm."
type"BuildingProduction"
amount"10"
icon"Icon_Resource_PurgingFire"
displayName"Purging Fire in Blight Post"
description"Produce 10 Purging Fire in the building: Blight Post."
difficulty"Medium"
logics
type"BuildingOwning"
amount"1"
icon"Blight Post_icon"
displayName"Blight Post"
description"A specialized building dedicated to fighting Blightrot. Blight Fighters will prepare <sprite name="blight fuel"> Purging Fire during drizzle and clearance seasons, and use it to burn Blightrot Cysts during the storm."
type"BuildingProduction"
amount"30"
icon"Icon_Resource_PurgingFire"
displayName"Purging Fire in Blight Post"
description"Produce 30 Purging Fire in the building: Blight Post."
rewards1
id"Queens Gift 10"
displayName"Purging Fire"
description"10 <sprite name="blight fuel"> Purging Fire"
rewards2
id"Sea Marrow 30"
displayName"Crate of Sea Marrow"
description"30 <sprite name="[crafting] sea marrow"> Sea Marrow"
rewards3
id"Parts 5"
displayName"Parts"
description"5 <sprite name="[mat processed] parts"> Parts"
id"II Brewery"
displayName"Happy Brewing"
tiers
"II"
isTimedfalse
timeToFail0
objectivesSets
difficulty"Easy"
logics
type"NeedsCategoryServed"
amount"30"
icon"Icon_UI_Services"
displayName"Any Services need fulfilled"
description"Fulfill any need from the Services category 30 times."
type"Good"
amount"30"
icon"Icon_Resource_Ale"
displayName"Deliver 30 Ale"
description"Used for leisure at: Tavern, Monastery, Market, by Humans, Beavers. Villagers with a satisfied need for leisure have a higher chance of producing double yields. <b>Produced in:</b> Brewery<sprite name=grade3>, Distillery<sprite name=grade2>, Tinctury<sprite name=grade2>, Scribe<sprite name=grade1>"
difficulty"Medium"
logics
type"NeedsCategoryServed"
amount"35"
icon"Icon_UI_Services"
displayName"Any Services need fulfilled"
description"Fulfill any need from the Services category 35 times."
type"Good"
amount"35"
icon"Icon_Resource_Ale"
displayName"Deliver 35 Ale"
description"Used for leisure at: Tavern, Monastery, Market, by Humans, Beavers. Villagers with a satisfied need for leisure have a higher chance of producing double yields. <b>Produced in:</b> Brewery<sprite name=grade3>, Distillery<sprite name=grade2>, Tinctury<sprite name=grade2>, Scribe<sprite name=grade1>"
difficulty"Hard"
logics
type"NeedsCategoryServed"
amount"40"
icon"Icon_UI_Services"
displayName"Any Services need fulfilled"
description"Fulfill any need from the Services category 40 times."
type"Good"
amount"40"
icon"Icon_Resource_Ale"
displayName"Deliver 40 Ale"
description"Used for leisure at: Tavern, Monastery, Market, by Humans, Beavers. Villagers with a satisfied need for leisure have a higher chance of producing double yields. <b>Produced in:</b> Brewery<sprite name=grade3>, Distillery<sprite name=grade2>, Tinctury<sprite name=grade2>, Scribe<sprite name=grade1>"
rewards1
id"Accidental Bricks"
displayName"Repurposed Clay"
description"Nothing goes to waste. Gain 2 <sprite name="[mat processed] bricks"> Bricks for every 10 <sprite name="[vessel] pottery"> Pottery produced."
rewards2
id"Pottery +2"
displayName"Rain-Powered Pottery Wheel"
description"+2 to <sprite name="[vessel] pottery"> Pottery production (from gathering, farming, fishing, or production)."
rewards3
id"Pickled Goods 20"
displayName"Pickled Goods"
description"20 <sprite name="[food processed] pickled goods"> Pickled Goods"
id"Jerky 20"
displayName"Basket of Jerky"
description"20 <sprite name="[food processed] jerky"> Jerky"
id"Skewers 20"
displayName"Pack of Skewers"
description"20 <sprite name="[food processed] skewers"> Skewers"
id"Porridge 20"
displayName"Box of Porridge"
description"20 <sprite name="[food processed] porridge"> Porridge"
id"Paste 20"
displayName"Bowl of Paste"
description"20 <sprite name="[food processed] paste"> Paste"
id"Biscuits 20"
displayName"Basket of Biscuits"
description"20 <sprite name="[food processed] biscuits"> Biscuits"
id"Pie 20"
displayName"Basket of Pies"
description"20 <sprite name="[food processed] pie"> Pie"
id"II Coats"
displayName"Clothing the People"
tiers
"II"
isTimedfalse
timeToFail0
objectivesSets
difficulty"Easy"
logics
type"NeedServed"
amount"25"
icon"Icon_Resource_Coats"
displayName"Need for Coats fulfilled"
description"Fulfill your villagers' need for coats 25 times."
difficulty"Medium"
logics
type"NeedServed"
amount"30"
icon"Icon_Resource_Coats"
displayName"Need for Coats fulfilled"
description"Fulfill your villagers' need for coats 30 times."
difficulty"Hard"
logics
type"NeedServed"
amount"35"
icon"Icon_Resource_Coats"
displayName"Need for Coats fulfilled"
description"Fulfill your villagers' need for coats 35 times."
rewards1
id"Fabric +1"
displayName"Reinforced Needles"
description"+1 to <sprite name="[mat processed] fabric"> Fabric production (from gathering, farming, fishing, or production)."
rewards2
id"Pack of Provisions 5"
displayName"Packs of Provisions"
description"5 <sprite name="[packs] pack of provisions"> Pack of Provisions"
rewards3
id"Parts 5"
displayName"Parts"
description"5 <sprite name="[mat processed] parts"> Parts"
id"II Convert"
displayName"Restoration"
tiers
"II"
isTimedfalse
timeToFail0
objectivesSets
difficulty"Medium"
logics
type"RelicResolvedWithReward"
amount"1"
icon"Icon_UI_OrderWelcomePeople"
displayName"Empathy"
description"Complete at least 1 events by making a decision: Empathy <sprite name=dec_empathy>."
difficulty"Hard"
logics
type"RelicResolvedWithReward"
amount"2"
icon"Icon_UI_OrderWelcomePeople"
displayName"Empathy"
description"Complete at least 2 events by making a decision: Empathy <sprite name=dec_empathy>."
rewards1
id"Ancient Tablet 3"
displayName"Chest of Ancient Tablets"
description"3 <sprite name="[valuable] ancient tablet"> Ancient Tablet"
rewards2
id"Metal Tools 10"
displayName"Box of Tools"
description"10 <sprite name="[tools] simple tools"> Tools"
rewards3
id"Berries 30"
displayName"Basket of Berries"
description"30 <sprite name="[food raw] berries"> Berries"
id"II Crops"
displayName"Advanced Farming"
tiers
"II"
isTimedfalse
timeToFail0
objectivesSets
difficulty"Easy"
logics
type"Good"
amount"15"
icon"Icon_Resource_Crops"
displayName"Deliver 15 Pack of Crops"
description"Crops packaged for delivery, used to fulfill orders and trade. <b>Produced in:</b> Granary<sprite name=grade2>, Brewery<sprite name=grade1>, Makeshift Post<sprite name=grade0>"
difficulty"Medium"
logics
type"Good"
amount"18"
icon"Icon_Resource_Crops"
displayName"Deliver 18 Pack of Crops"
description"Crops packaged for delivery, used to fulfill orders and trade. <b>Produced in:</b> Granary<sprite name=grade2>, Brewery<sprite name=grade1>, Makeshift Post<sprite name=grade0>"
difficulty"Hard"
logics
type"Good"
amount"20"
icon"Icon_Resource_Crops"
displayName"Deliver 20 Pack of Crops"
description"Crops packaged for delivery, used to fulfill orders and trade. <b>Produced in:</b> Granary<sprite name=grade2>, Brewery<sprite name=grade1>, Makeshift Post<sprite name=grade0>"
rewards1
id"SmallFarm +25 (Composite)"
displayName"Old Ghran's Technique"
description"+25% to amount of goods produced in the Small Farm."
rewards2
id"Plantation +25"
displayName"Large Baskets"
description"+25% to amount of goods produced in the Plantation."
rewards3
id"Herb Garden +25 (Composite)"
displayName"Advanced Herbalism"
description"+25% to amount of goods produced in the Herb Garden."
id"II Cysts"
displayName"Firestarter"
tiers
"II"
isTimedfalse
timeToFail0
objectivesSets
difficulty"Medium"
logics
type"CystsRemoved"
amount"6"
icon"Icon_UI_OrderBurnCysts"
displayName"Burn Blightrot Cysts"
description"Burn at least 6 Blightrot Cysts."
difficulty"Hard"
logics
type"CystsRemoved"
amount"8"
icon"Icon_UI_OrderBurnCysts"
displayName"Burn Blightrot Cysts"
description"Burn at least 8 Blightrot Cysts."
rewards1
id"Blight Fuel +1"
displayName"Fuel Mix"
description"+1 to <sprite name="blight fuel"> Purging Fire production (from gathering, farming, fishing, or production)."
rewards2
id"NewRandomVillagers 3"
displayName"Villagers"
description"A group of 3 villagers."
rewards3
id"Porridge 40"
displayName"Box of Porridge"
description"40 <sprite name="[food processed] porridge"> Porridge"
id"Jerky 40"
displayName"Basket of Jerky"
description"40 <sprite name="[food processed] jerky"> Jerky"
id"Skewers 40"
displayName"Pack of Skewers"
description"40 <sprite name="[food processed] skewers"> Skewers"
id"Pie 40"
displayName"Basket of Pies"
description"40 <sprite name="[food processed] pie"> Pie"
id"Biscuits 40"
displayName"Basket of Biscuits"
description"40 <sprite name="[food processed] biscuits"> Biscuits"
id"Paste 40"
displayName"Bowl of Paste"
description"40 <sprite name="[food processed] paste"> Paste"
id"Pickled Goods 40"
displayName"Pickled Goods"
description"40 <sprite name="[food processed] pickled goods"> Pickled Goods"
id"II Dangerous Glades"
displayName"Risky Expedition"
tiers
"II"
isTimedfalse
timeToFail0
objectivesSets
difficulty"Easy"
logics
type"GladeDiscovery"
amount"1"
icon"Icon_Order_DangerousDiscovery"
displayName"Dangerous Glades"
description"Cut through the forest to discover 1 Dangerous (<sprite name="dangerous">) or Forbidden Glades (<sprite name="forbidden">)."
difficulty"Medium"
logics
type"GladeDiscovery"
amount"2"
icon"Icon_Order_DangerousDiscovery"
displayName"Dangerous Glades"
description"Cut through the forest to discover 2 Dangerous (<sprite name="dangerous">) or Forbidden Glades (<sprite name="forbidden">)."
difficulty"Hard"
logics
type"GladeDiscovery"
amount"3"
icon"Icon_Order_DangerousDiscovery"
displayName"Dangerous Glades"
description"Cut through the forest to discover 3 Dangerous (<sprite name="dangerous">) or Forbidden Glades (<sprite name="forbidden">)."
rewards1
id"Eggs 40"
displayName"Basket of Eggs"
description"40 <sprite name="[food raw] eggs"> Eggs"
rewards2
id"Plant Fiber 35"
displayName"Bundle of Plant Fiber"
description"35 <sprite name="[mat raw] plant fibre"> Plant Fiber"
rewards3
id"Metal Tools 7"
displayName"Box of Tools"
description"7 <sprite name="[tools] simple tools"> Tools"
id"II Engines"
displayName"Rain Engines"
tiers
"II"
isTimedfalse
timeToFail0
objectivesSets
difficulty"Easy"
logics
type"EnginesAmount"
amount"2"
icon"en_craft_61"
displayName"Rain Engines Installed"
description"Have at least 2 buildings with Rain Engines installed in your settlement."
difficulty"Medium"
logics
type"EnginesAmount"
amount"3"
icon"en_craft_61"
displayName"Rain Engines Installed"
description"Have at least 3 buildings with Rain Engines installed in your settlement."
difficulty"Hard"
logics
type"EnginesAmount"
amount"4"
icon"en_craft_61"
displayName"Rain Engines Installed"
description"Have at least 4 buildings with Rain Engines installed in your settlement."
rewards1
id"Wetstone 30"
displayName"Crate of Stone"
description"30 <sprite name="[mat raw] stone"> Stone"
rewards2
id"Plant Fiber 30"
displayName"Bundle of Plant Fiber"
description"30 <sprite name="[mat raw] plant fibre"> Plant Fiber"
rewards3
id"Oil 30"
displayName"Oil Vessels"
description"30 <sprite name="[crafting] oil"> Oil"
id"II Fishing Trial M S NB"
displayName"Algal Bloom"
tiers
"II"
isTimedfalse
timeToFail0
objectivesSets
difficulty"Easy"
logics
type"Good"
amount"30"
icon"Icon_Resource_Algae 1"
displayName"Deliver 30 Algae"
description"Slimy, tough fibers fished from murky waters. Used for crafting. <b>Obtained at:</b> Fishing Hut<sprite name=grade2>, Small Fishing Hut<sprite name=grade1>"
difficulty"Medium"
logics
type"Good"
amount"40"
icon"Icon_Resource_Algae 1"
displayName"Deliver 40 Algae"
description"Slimy, tough fibers fished from murky waters. Used for crafting. <b>Obtained at:</b> Fishing Hut<sprite name=grade2>, Small Fishing Hut<sprite name=grade1>"
difficulty"Hard"
logics
type"Good"
amount"50"
icon"Icon_Resource_Algae 1"
displayName"Deliver 50 Algae"
description"Slimy, tough fibers fished from murky waters. Used for crafting. <b>Obtained at:</b> Fishing Hut<sprite name=grade2>, Small Fishing Hut<sprite name=grade1>"
rewards1
id"Fabric +1"
displayName"Reinforced Needles"
description"+1 to <sprite name="[mat processed] fabric"> Fabric production (from gathering, farming, fishing, or production)."
rewards2
id"Paste 30"
displayName"Bowl of Paste"
description"30 <sprite name="[food processed] paste"> Paste"
id"Porridge 30"
displayName"Box of Porridge"
description"30 <sprite name="[food processed] porridge"> Porridge"
id"Jerky 30"
displayName"Basket of Jerky"
description"30 <sprite name="[food processed] jerky"> Jerky"
id"Skewers 30"
displayName"Pack of Skewers"
description"30 <sprite name="[food processed] skewers"> Skewers"
id"Pie 30"
displayName"Basket of Pies"
description"30 <sprite name="[food processed] pie"> Pie"
id"Biscuits 30"
displayName"Basket of Biscuits"
description"30 <sprite name="[food processed] biscuits"> Biscuits"
id"Pickled Goods 30"
displayName"Pickled Goods"
description"30 <sprite name="[food processed] pickled goods"> Pickled Goods"
rewards3
id"Metal Tools 6"
displayName"Box of Tools"
description"6 <sprite name="[tools] simple tools"> Tools"
id"II Fishing Trial RW CF S"
displayName"Scaling Up"
tiers
"II"
isTimedfalse
timeToFail0
objectivesSets
difficulty"Easy"
logics
type"Good"
amount"30"
icon"Icon_Resource_Scales 1"
displayName"Deliver 30 Scales"
description"Durable fish skin, richly infused with copper. Used for crafting. <b>Obtained at:</b> Fishing Hut<sprite name=grade2>, Small Fishing Hut<sprite name=grade1>"
difficulty"Medium"
logics
type"Good"
amount"40"
icon"Icon_Resource_Scales 1"
displayName"Deliver 40 Scales"
description"Durable fish skin, richly infused with copper. Used for crafting. <b>Obtained at:</b> Fishing Hut<sprite name=grade2>, Small Fishing Hut<sprite name=grade1>"
difficulty"Hard"
logics
type"Good"
amount"50"
icon"Icon_Resource_Scales 1"
displayName"Deliver 50 Scales"
description"Durable fish skin, richly infused with copper. Used for crafting. <b>Obtained at:</b> Fishing Hut<sprite name=grade2>, Small Fishing Hut<sprite name=grade1>"
rewards1
id"Boots +2"
displayName"Shoe Mold"
description"+2 to <sprite name="[needs] boots"> Boots production (from gathering, farming, fishing, or production)."
id"Ink +2"
displayName"Big Phials"
description"+2 to <sprite name="[crafting] dye"> Dye production (from gathering, farming, fishing, or production)."
rewards2
id"Coats 25"
displayName"Bundle of Coats"
description"25 <sprite name="[needs] coats"> Coats"
id"Boots 25"
displayName"Box of Boots"
description"25 <sprite name="[needs] boots"> Boots"
rewards3
id"Porridge 30"
displayName"Box of Porridge"
description"30 <sprite name="[food processed] porridge"> Porridge"
id"Paste 30"
displayName"Bowl of Paste"
description"30 <sprite name="[food processed] paste"> Paste"
id"Pie 30"
displayName"Basket of Pies"
description"30 <sprite name="[food processed] pie"> Pie"
id"Biscuits 30"
displayName"Basket of Biscuits"
description"30 <sprite name="[food processed] biscuits"> Biscuits"
id"Pickled Goods 30"
displayName"Pickled Goods"
description"30 <sprite name="[food processed] pickled goods"> Pickled Goods"
id"Jerky 30"
displayName"Basket of Jerky"
description"30 <sprite name="[food processed] jerky"> Jerky"
id"Skewers 30"
displayName"Pack of Skewers"
description"30 <sprite name="[food processed] skewers"> Skewers"
id"II Fishing Trial SO M CRW NB"
displayName"Out Fishing"
tiers
"II"
isTimedfalse
timeToFail0
objectivesSets
difficulty"Easy"
logics
type"Good"
amount"30"
icon"Icon_Resource_Fish 1"
displayName"Deliver 30 Fish"
description"Plenty of them in the sea. A common food source. <b>Obtained at:</b> Fishing Hut<sprite name=grade2>, Small Fishing Hut<sprite name=grade1>"
difficulty"Medium"
logics
type"Good"
amount"40"
icon"Icon_Resource_Fish 1"
displayName"Deliver 40 Fish"
description"Plenty of them in the sea. A common food source. <b>Obtained at:</b> Fishing Hut<sprite name=grade2>, Small Fishing Hut<sprite name=grade1>"
difficulty"Hard"
logics
type"Good"
amount"50"
icon"Icon_Resource_Fish 1"
displayName"Deliver 50 Fish"
description"Plenty of them in the sea. A common food source. <b>Obtained at:</b> Fishing Hut<sprite name=grade2>, Small Fishing Hut<sprite name=grade1>"
rewards1
id"Food Production Speed +20"
displayName"Viceroy's Survival Guide"
description"A handy set of notes on how to survive in the wilderness, written by an anonymous viceroy. Increases global food production speed by 20%."
rewards2
id"Boots 30"
displayName"Box of Boots"
description"30 <sprite name="[needs] boots"> Boots"
id"Coats 30"
displayName"Bundle of Coats"
description"30 <sprite name="[needs] coats"> Coats"
rewards3
id"Parts 4"
displayName"Parts"
description"4 <sprite name="[mat processed] parts"> Parts"
id"II Fox Influx"
displayName"Fox Influx"
tiers
"II"
isTimedfalse
timeToFail0
objectivesSets
difficulty"Easy"
logics
type"Good"
amount"35"
icon"Icon_Resource_Herbs"
displayName"Deliver 35 Herbs"
description"Isn't eaten raw, but can be processed. <b>Obtained in:</b> Herb Garden<sprite name=grade2>, Greenhouse<sprite name=grade2>, Herbalists' Camp<sprite name=grade2>, Small Herbalists' Camp<sprite name=grade1>"
difficulty"Medium"
logics
type"Good"
amount"50"
icon"Icon_Resource_Herbs"
displayName"Deliver 50 Herbs"
description"Isn't eaten raw, but can be processed. <b>Obtained in:</b> Herb Garden<sprite name=grade2>, Greenhouse<sprite name=grade2>, Herbalists' Camp<sprite name=grade2>, Small Herbalists' Camp<sprite name=grade1>"
difficulty"Hard"
logics
type"Good"
amount"65"
icon"Icon_Resource_Herbs"
displayName"Deliver 65 Herbs"
description"Isn't eaten raw, but can be processed. <b>Obtained in:</b> Herb Garden<sprite name=grade2>, Greenhouse<sprite name=grade2>, Herbalists' Camp<sprite name=grade2>, Small Herbalists' Camp<sprite name=grade1>"
rewards1
id"Foxes 5"
displayName"Group of Foxes"
description"5 Foxes will join the settlement."
rewards2
id"Porridge 25"
displayName"Box of Porridge"
description"25 <sprite name="[food processed] porridge"> Porridge"
rewards3
id"Tea 20"
displayName"Crate of Tea"
description"20 <sprite name="[needs] tea"> Tea"
id"II Fox Population"
displayName"Fox Population"
tiers
"II"
isTimedfalse
timeToFail0
objectivesSets
difficulty"Easy"
logics
type"RaceAmountForTime"
amount"8"
icon"fox_temp"
displayName"Foxes"
description"Have at least 8 Foxes for 30 seconds"
type"RaceResolveForTime"
amount"14"
icon"Icon_UI_OrderFoxResolve"
displayName"Foxes Resolve"
description"Keep Foxes Resolve above 14 for 30 seconds"
difficulty"Medium"
logics
type"RaceAmountForTime"
amount"10"
icon"fox_temp"
displayName"Foxes"
description"Have at least 10 Foxes for 30 seconds"
type"RaceResolveForTime"
amount"16"
icon"Icon_UI_OrderFoxResolve"
displayName"Foxes Resolve"
description"Keep Foxes Resolve above 16 for 30 seconds"
difficulty"Hard"
logics
type"RaceAmountForTime"
amount"12"
icon"fox_temp"
displayName"Foxes"
description"Have at least 12 Foxes for 30 seconds"
type"RaceResolveForTime"
amount"18"
icon"Icon_UI_OrderFoxResolve"
displayName"Foxes Resolve"
description"Keep Foxes Resolve above 18 for 30 seconds"
rewards1
id"Druid Blueprint"
displayName"Druid's Hut"
description"Can produce: <sprite name=[crafting] oil> Oil (<sprite name=grade3>), <sprite name=[needs] tea> Tea (<sprite name=grade2>), <sprite name=[needs] coats> Coats (<sprite name=grade1>). Rain engine: <sprite name="[water] clearance water"> Clearance Water."
rewards2
id"Pickled Goods 30"
displayName"Pickled Goods"
description"30 <sprite name="[food processed] pickled goods"> Pickled Goods"
rewards3
id"Parts 5"
displayName"Parts"
description"5 <sprite name="[mat processed] parts"> Parts"
id"II Frog Influx"
displayName"Frog Influx"
tiers
"II"
isTimedfalse
timeToFail0
objectivesSets
difficulty"Easy"
logics
type"Good"
amount"30"
icon"Icon_Resource_Stone"
displayName"Deliver 30 Stone"
description"Bones of the earth. Used mostly for crafting. <b>Obtained in:</b> Stonecutters' Camp<sprite name=grade2>"
difficulty"Medium"
logics
type"Good"
amount"45"
icon"Icon_Resource_Stone"
displayName"Deliver 45 Stone"
description"Bones of the earth. Used mostly for crafting. <b>Obtained in:</b> Stonecutters' Camp<sprite name=grade2>"
difficulty"Hard"
logics
type"Good"
amount"60"
icon"Icon_Resource_Stone"
displayName"Deliver 60 Stone"
description"Bones of the earth. Used mostly for crafting. <b>Obtained in:</b> Stonecutters' Camp<sprite name=grade2>"
rewards1
id"Frog 5"
displayName"Group of Frogs"
description"5 Frogs will join the settlement."
rewards2
id"Bricks +1"
displayName"Reinforced Brick Mold"
description"+1 to <sprite name="[mat processed] bricks"> Bricks production (from gathering, farming, fishing, or production)."
rewards3
id"Boots 25"
displayName"Box of Boots"
description"25 <sprite name="[needs] boots"> Boots"
id"II Frog Population"
displayName"Frog Population"
tiers
"II"
isTimedfalse
timeToFail0
objectivesSets
difficulty"Easy"
logics
type"RaceAmountForTime"
amount"8"
icon"frog_temp"
displayName"Frogs"
description"Have at least 8 Frogs for 30 seconds"
type"RaceResolveForTime"
amount"20"
icon"Icon_UI_OrderFrogResolve 1"
displayName"Frogs Resolve"
description"Keep Frogs Resolve above 20 for 30 seconds"
difficulty"Medium"
logics
type"RaceAmountForTime"
amount"10"
icon"frog_temp"
displayName"Frogs"
description"Have at least 10 Frogs for 30 seconds"
type"RaceResolveForTime"
amount"24"
icon"Icon_UI_OrderFrogResolve 1"
displayName"Frogs Resolve"
description"Keep Frogs Resolve above 24 for 30 seconds"
difficulty"Hard"
logics
type"RaceAmountForTime"
amount"12"
icon"frog_temp"
displayName"Frogs"
description"Have at least 12 Frogs for 30 seconds"
type"RaceResolveForTime"
amount"28"
icon"Icon_UI_OrderFrogResolve 1"
displayName"Frogs Resolve"
description"Keep Frogs Resolve above 28 for 30 seconds"
rewards1
id"Cannery Blueprint"
displayName"Cannery"
description"Can produce: <sprite name=[food processed] paste> Paste (<sprite name=grade3>), <sprite name=[needs] wine> Wine (<sprite name=grade2>), <sprite name=[food processed] biscuits> Biscuits (<sprite name=grade1>). Rain engine: <sprite name="[water] drizzle water"> Drizzle Water."
rewards2
id"Paste 30"
displayName"Bowl of Paste"
description"30 <sprite name="[food processed] paste"> Paste"
rewards3
id"Parts 5"
displayName"Parts"
description"5 <sprite name="[mat processed] parts"> Parts"
id"II Fuel and Building"
displayName"Important Delivery"
tiers
"II"
isTimedfalse
timeToFail0
objectivesSets
difficulty"Easy"
logics
type"Good"
amount"8"
icon"Icon_Resource_Coal"
displayName"Deliver 8 Coal"
description"Efficient fuel. <b>Obtained in:</b> Kiln<sprite name=grade3>, Mine<sprite name=grade2>, Brick Oven<sprite name=grade1>"
type"Good"
amount"8"
icon"Icon_Resource_BuildingMaterials"
displayName"Deliver 8 Pack of Building Materials"
description"Building materials packaged for delivery, used to fulfill orders, upgrade buildings, and trade. <b>Produced in:</b> Cobbler<sprite name=grade2>, Clothier<sprite name=grade2>, Makeshift Post<sprite name=grade0>"
difficulty"Medium"
logics
type"Good"
amount"10"
icon"Icon_Resource_Coal"
displayName"Deliver 10 Coal"
description"Efficient fuel. <b>Obtained in:</b> Kiln<sprite name=grade3>, Mine<sprite name=grade2>, Brick Oven<sprite name=grade1>"
type"Good"
amount"10"
icon"Icon_Resource_BuildingMaterials"
displayName"Deliver 10 Pack of Building Materials"
description"Building materials packaged for delivery, used to fulfill orders, upgrade buildings, and trade. <b>Produced in:</b> Cobbler<sprite name=grade2>, Clothier<sprite name=grade2>, Makeshift Post<sprite name=grade0>"
difficulty"Hard"
logics
type"Good"
amount"20"
icon"Icon_Resource_Coal"
displayName"Deliver 20 Coal"
description"Efficient fuel. <b>Obtained in:</b> Kiln<sprite name=grade3>, Mine<sprite name=grade2>, Brick Oven<sprite name=grade1>"
type"Good"
amount"12"
icon"Icon_Resource_BuildingMaterials"
displayName"Deliver 12 Pack of Building Materials"
description"Building materials packaged for delivery, used to fulfill orders, upgrade buildings, and trade. <b>Produced in:</b> Cobbler<sprite name=grade2>, Clothier<sprite name=grade2>, Makeshift Post<sprite name=grade0>"
rewards1
id"Hearth Parts 2"
displayName"Wildfire Essence"
description"2 <sprite name="hearth parts"> Wildfire Essence"
rewards2
id"Metal Tools 6"
displayName"Box of Tools"
description"6 <sprite name="[tools] simple tools"> Tools"
rewards3
id"Coats 40"
displayName"Bundle of Coats"
description"40 <sprite name="[needs] coats"> Coats"
id"Boots 40"
displayName"Box of Boots"
description"40 <sprite name="[needs] boots"> Boots"
id"II Glades in Time"
displayName"Into the Unknown"
tiers
"II"
isTimedfalse
timeToFail0
objectivesSets
difficulty"Easy"
logics
type"GladeDiscoveryInTime"
amount"2"
icon"Icon_UI_OrderGlades"
displayName"Glades in Time"
description"Discover 2 glades at an interval of 210 seconds. Progress will reset if the time between discoveries exceeds the limit."
difficulty"Medium"
logics
type"GladeDiscoveryInTime"
amount"2"
icon"Icon_UI_OrderGlades"
displayName"Glades in Time"
description"Discover 2 glades at an interval of 180 seconds. Progress will reset if the time between discoveries exceeds the limit."
difficulty"Hard"
logics
type"GladeDiscoveryInTime"
amount"2"
icon"Icon_UI_OrderGlades"
displayName"Glades in Time"
description"Discover 2 glades at an interval of 150 seconds. Progress will reset if the time between discoveries exceeds the limit."
rewards1
id"Metal Tools 10"
displayName"Box of Tools"
description"10 <sprite name="[tools] simple tools"> Tools"
rewards2
id"Incense 30"
displayName"Vessel of Incense"
description"30 <sprite name="[needs] incense"> Incense"
id"Tea 30"
displayName"Crate of Tea"
description"30 <sprite name="[needs] tea"> Tea"
id"Paper 30"
displayName"Bundle of Scrolls"
description"30 <sprite name="[needs] scrolls"> Scrolls"
id"Ale 30"
displayName"Barrels of Ale"
description"30 <sprite name="[needs] ale"> Ale"
id"Wine 30"
displayName"Barrels of Wine"
description"30 <sprite name="[needs] wine"> Wine"
id"Training Gear 30"
displayName"Training Gear"
description"30 <sprite name="[needs] training gear"> Training Gear"
rewards3
id"NewRandomVillagers 3"
displayName"Villagers"
description"A group of 3 villagers."
id"II Glades"
displayName"Into the Wilds"
tiers
"II"
isTimedfalse
timeToFail0
objectivesSets
difficulty"Easy"
logics
type"GladeDiscovery"
amount"3"
icon"Icon_UI_OrderGlades"
displayName"Glades"
description"Cut through the forest to discover 3 glades."
difficulty"Medium"
logics
type"GladeDiscovery"
amount"4"
icon"Icon_UI_OrderGlades"
displayName"Glades"
description"Cut through the forest to discover 4 glades."
difficulty"Hard"
logics
type"GladeDiscovery"
amount"5"
icon"Icon_UI_OrderGlades"
displayName"Glades"
description"Cut through the forest to discover 5 glades."
rewards1
id"Amber 10"
displayName"Amber Pouch"
description"10 <sprite name="[valuable] amber"> Amber"
rewards2
id"Metal Tools 10"
displayName"Box of Tools"
description"10 <sprite name="[tools] simple tools"> Tools"
rewards3
id"Insects 30"
displayName"Basket of Insects"
description"30 <sprite name="[food raw] insects"> Insects"
id"II Happy Beavers"
displayName"Happy Beavers"
tiers
"II"
isTimedfalse
timeToFail0
objectivesSets
difficulty"Easy"
logics
type"RaceResolveForTime"
amount"20"
icon"Icon_UI_OrderBeaverResolve"
displayName"Beavers Resolve"
description"Keep Beavers Resolve above 20 for 60 seconds"
type"TraderValueSold"
amount"8"
icon"Icon_UI_OrderTrade"
displayName"Value of Goods Sold"
description"Sell goods worth at least 8 Amber to a trader or trade route."
difficulty"Medium"
logics
type"RaceResolveForTime"
amount"22"
icon"Icon_UI_OrderBeaverResolve"
displayName"Beavers Resolve"
description"Keep Beavers Resolve above 22 for 60 seconds"
type"TraderValueSold"
amount"12"
icon"Icon_UI_OrderTrade"
displayName"Value of Goods Sold"
description"Sell goods worth at least 12 Amber to a trader or trade route."
difficulty"Hard"
logics
type"RaceResolveForTime"
amount"24"
icon"Icon_UI_OrderBeaverResolve"
displayName"Beavers Resolve"
description"Keep Beavers Resolve above 24 for 60 seconds"
type"TraderValueSold"
amount"16"
icon"Icon_UI_OrderTrade"
displayName"Value of Goods Sold"
description"Sell goods worth at least 16 Amber to a trader or trade route."
rewards1
id"Lumber Speed +15"
displayName"Reinforced Axes"
description"Woodcutting is a lot easier. Woodcutters' Camp production is 15% quicker."
rewards2
id"Biscuits 30"
displayName"Basket of Biscuits"
description"30 <sprite name="[food processed] biscuits"> Biscuits"
rewards3
id"Metal Tools 10"
displayName"Box of Tools"
description"10 <sprite name="[tools] simple tools"> Tools"
id"II Happy Foxes"
displayName"Happy Foxes"
tiers
"II"
isTimedfalse
timeToFail0
objectivesSets
difficulty"Easy"
logics
type"RaceResolveForTime"
amount"14"
icon"Icon_UI_OrderFoxResolve"
displayName"Foxes Resolve"
description"Keep Foxes Resolve above 14 for 30 seconds"
type"RelicResolved"
amount"1"
icon"Icon_UI_Order_GladeEvent"
displayName"Events Completed"
description"Complete any 1 Glade Events."
difficulty"Medium"
logics
type"RaceResolveForTime"
amount"16"
icon"Icon_UI_OrderFoxResolve"
displayName"Foxes Resolve"
description"Keep Foxes Resolve above 16 for 30 seconds"
type"RelicResolved"
amount"2"
icon"Icon_UI_Order_GladeEvent"
displayName"Events Completed"
description"Complete any 2 Glade Events."
difficulty"Hard"
logics
type"RaceResolveForTime"
amount"18"
icon"Icon_UI_OrderFoxResolve"
displayName"Foxes Resolve"
description"Keep Foxes Resolve above 18 for 30 seconds"
type"RelicResolved"
amount"3"
icon"Icon_UI_Order_GladeEvent"
displayName"Events Completed"
description"Complete any 3 Glade Events."
rewards1
id"Tea +2"
displayName"Tea Infuser"
description"+2 to <sprite name="[needs] tea"> Tea production (from gathering, farming, fishing, or production)."
rewards2
id"Amber 10"
displayName"Amber Pouch"
description"10 <sprite name="[valuable] amber"> Amber"
rewards3
id"Extra Fox Newcommers"
displayName"Fox Friendship"
description"2 additional Foxes will come with each group of newcomers."
id"II Happy Frogs"
displayName"Happy Frogs"
tiers
"II"
isTimedfalse
timeToFail0
objectivesSets
difficulty"Easy"
logics
type"RaceResolveForTime"
amount"20"
icon"Icon_UI_OrderFrogResolve 1"
displayName"Frogs Resolve"
description"Keep Frogs Resolve above 20 for 60 seconds"
type"WaterUsed"
amount"25"
icon"Icon_UI_OrderUseWater"
displayName"Use Any Rainwater"
description"Use 25 units of rainwater (any type) in Rain Engines in production buildings."
difficulty"Medium"
logics
type"RaceResolveForTime"
amount"22"
icon"Icon_UI_OrderFrogResolve 1"
displayName"Frogs Resolve"
description"Keep Frogs Resolve above 22 for 60 seconds"
type"WaterUsed"
amount"50"
icon"Icon_UI_OrderUseWater"
displayName"Use Any Rainwater"
description"Use 50 units of rainwater (any type) in Rain Engines in production buildings."
difficulty"Hard"
logics
type"RaceResolveForTime"
amount"24"
icon"Icon_UI_OrderFrogResolve 1"
displayName"Frogs Resolve"
description"Keep Frogs Resolve above 24 for 60 seconds"
type"WaterUsed"
amount"75"
icon"Icon_UI_OrderUseWater"
displayName"Use Any Rainwater"
description"Use 75 units of rainwater (any type) in Rain Engines in production buildings."
rewards1
id"Extra Frog Newcommers"
displayName"Frog Friendship"
description"2 additional Frogs will come with each group of newcomers."
rewards2
id"Paste 30"
displayName"Bowl of Paste"
description"30 <sprite name="[food processed] paste"> Paste"
rewards3
id"Pipes +1"
displayName"Stamping Die"
description"+1 to <sprite name="[mat processed] pipe"> Pipes production (from gathering, farming, fishing, or production)."
id"II Happy Harpies"
displayName"Happy Harpies"
tiers
"II"
isTimedfalse
timeToFail0
objectivesSets
difficulty"Easy"
logics
type"RaceResolveForTime"
amount"14"
icon"Icon_UI_OrderHarpyResolve"
displayName"Harpies Resolve"
description"Keep Harpies Resolve above 14 for 30 seconds"
type"DecorationTypeOwning"
amount"4"
icon"Icon_UI_DecorAesthetics"
displayName"Aesthetics"
description"Have at least 4 Aesthetics decorations."
difficulty"Medium"
logics
type"RaceResolveForTime"
amount"16"
icon"Icon_UI_OrderHarpyResolve"
displayName"Harpies Resolve"
description"Keep Harpies Resolve above 16 for 30 seconds"
type"DecorationTypeOwning"
amount"6"
icon"Icon_UI_DecorAesthetics"
displayName"Aesthetics"
description"Have at least 6 Aesthetics decorations."
difficulty"Hard"
logics
type"RaceResolveForTime"
amount"18"
icon"Icon_UI_OrderHarpyResolve"
displayName"Harpies Resolve"
description"Keep Harpies Resolve above 18 for 30 seconds"
type"DecorationTypeOwning"
amount"8"
icon"Icon_UI_DecorAesthetics"
displayName"Aesthetics"
description"Have at least 8 Aesthetics decorations."
rewards1
id"Paste +2"
displayName"Steel Grater"
description"+2 to <sprite name="[food processed] paste"> Paste production (from gathering, farming, fishing, or production)."
rewards2
id"Ink 25"
displayName"Vials of Dye"
description"25 <sprite name="[crafting] dye"> Dye"
rewards3
id"Fabric 30"
displayName"Bundle of Fabric"
description"30 <sprite name="[mat processed] fabric"> Fabric"
id"II Happy Humans"
displayName"Happy Humans"
tiers
"II"
isTimedfalse
timeToFail0
objectivesSets
difficulty"Easy"
logics
type"RaceResolveForTime"
amount"24"
icon"Icon_UI_OrderResolve"
displayName"Humans Resolve"
description"Keep Humans Resolve above 24 for 30 seconds"
type"Good"
amount"20"
icon"Icon_Resource_Grain"
displayName"Deliver 20 Grain"
description"Isn't eaten raw, but can be processed. <b>Obtained in:</b> Homestead<sprite name=grade3>, Small Farm<sprite name=grade2>, Foragers' Camp<sprite name=grade2>, Small Foragers' Camp<sprite name=grade1>"
difficulty"Medium"
logics
type"RaceResolveForTime"
amount"26"
icon"Icon_UI_OrderResolve"
displayName"Humans Resolve"
description"Keep Humans Resolve above 26 for 30 seconds"
type"Good"
amount"25"
icon"Icon_Resource_Grain"
displayName"Deliver 25 Grain"
description"Isn't eaten raw, but can be processed. <b>Obtained in:</b> Homestead<sprite name=grade3>, Small Farm<sprite name=grade2>, Foragers' Camp<sprite name=grade2>, Small Foragers' Camp<sprite name=grade1>"
difficulty"Hard"
logics
type"RaceResolveForTime"
amount"28"
icon"Icon_UI_OrderResolve"
displayName"Humans Resolve"
description"Keep Humans Resolve above 28 for 30 seconds"
type"Good"
amount"30"
icon"Icon_Resource_Grain"
displayName"Deliver 30 Grain"
description"Isn't eaten raw, but can be processed. <b>Obtained in:</b> Homestead<sprite name=grade3>, Small Farm<sprite name=grade2>, Foragers' Camp<sprite name=grade2>, Small Foragers' Camp<sprite name=grade1>"
rewards1
id"Coats +2"
displayName"Ancient Sewing Technique"
description"+2 to <sprite name="[needs] coats"> Coats production (from gathering, farming, fishing, or production)."
rewards2
id"Pie 30"
displayName"Basket of Pies"
description"30 <sprite name="[food processed] pie"> Pie"
rewards3
id"Extra Human Newcommers"
displayName"Human Friendship"
description"2 additional Humans will come with each group of newcomers."
id"II Happy Lizards"
displayName"Happy Lizards"
tiers
"II"
isTimedfalse
timeToFail0
objectivesSets
difficulty"Easy"
logics
type"RaceResolveForTime"
amount"14"
icon"Icon_UI_OrderLizardResolve"
displayName"Lizards Resolve"
description"Keep Lizards Resolve above 14 for 30 seconds"
type"GladeDiscovery"
amount"1"
icon"Icon_UI_OrderGlades"
displayName"Glades"
description"Cut through the forest to discover 1 glades."
difficulty"Medium"
logics
type"RaceResolveForTime"
amount"16"
icon"Icon_UI_OrderLizardResolve"
displayName"Lizards Resolve"
description"Keep Lizards Resolve above 16 for 30 seconds"
type"GladeDiscovery"
amount"2"
icon"Icon_UI_OrderGlades"
displayName"Glades"
description"Cut through the forest to discover 2 glades."
difficulty"Hard"
logics
type"RaceResolveForTime"
amount"18"
icon"Icon_UI_OrderLizardResolve"
displayName"Lizards Resolve"
description"Keep Lizards Resolve above 18 for 30 seconds"
type"GladeDiscovery"
amount"3"
icon"Icon_UI_OrderGlades"
displayName"Glades"
description"Cut through the forest to discover 3 glades."
rewards1
id"Jerky +2"
displayName"Salted Jerky"
description"+2 to <sprite name="[food processed] jerky"> Jerky production (from gathering, farming, fishing, or production)."
rewards2
id"Amber 10"
displayName"Amber Pouch"
description"10 <sprite name="[valuable] amber"> Amber"
rewards3
id"Extra Lizard Newcommers"
displayName"Lizard Friendship"
description"2 additional Lizards will come with each group of newcomers."
id"II Harpy Influx"
displayName"Harpy Influx"
tiers
"II"
isTimedfalse
timeToFail0
objectivesSets
difficulty"Easy"
logics
type"Good"
amount"35"
icon"Icon_Resource_Mushrooms"
displayName"Deliver 35 Mushrooms"
description"Common food source. <b>Obtained in:</b> Greenhouse<sprite name=grade2>, Herbalists' Camp<sprite name=grade2>, Homestead<sprite name=grade2>, Small Herbalists' Camp<sprite name=grade1>"
difficulty"Medium"
logics
type"Good"
amount"50"
icon"Icon_Resource_Mushrooms"
displayName"Deliver 50 Mushrooms"
description"Common food source. <b>Obtained in:</b> Greenhouse<sprite name=grade2>, Herbalists' Camp<sprite name=grade2>, Homestead<sprite name=grade2>, Small Herbalists' Camp<sprite name=grade1>"
difficulty"Hard"
logics
type"Good"
amount"65"
icon"Icon_Resource_Mushrooms"
displayName"Deliver 65 Mushrooms"
description"Common food source. <b>Obtained in:</b> Greenhouse<sprite name=grade2>, Herbalists' Camp<sprite name=grade2>, Homestead<sprite name=grade2>, Small Herbalists' Camp<sprite name=grade1>"
rewards1
id"Harpy 5"
displayName"Group of Harpies"
description"5 Harpies will join the settlement."
rewards2
id"Coats +2"
displayName"Ancient Sewing Technique"
description"+2 to <sprite name="[needs] coats"> Coats production (from gathering, farming, fishing, or production)."
rewards3
id"Coats 25"
displayName"Bundle of Coats"
description"25 <sprite name="[needs] coats"> Coats"
id"II Harpy Population"
displayName"Harpy Population"
tiers
"II"
isTimedfalse
timeToFail0
objectivesSets
difficulty"Easy"
logics
type"RaceAmountForTime"
amount"6"
icon"harpy_temp"
displayName"Harpies"
description"Have at least 6 Harpies for 30 seconds"
type"RaceResolveForTime"
amount"14"
icon"Icon_UI_OrderHarpyResolve"
displayName"Harpies Resolve"
description"Keep Harpies Resolve above 14 for 30 seconds"
difficulty"Medium"
logics
type"RaceAmountForTime"
amount"8"
icon"harpy_temp"
displayName"Harpies"
description"Have at least 8 Harpies for 30 seconds"
type"RaceResolveForTime"
amount"18"
icon"Icon_UI_OrderHarpyResolve"
displayName"Harpies Resolve"
description"Keep Harpies Resolve above 18 for 60 seconds"
difficulty"Hard"
logics
type"RaceAmountForTime"
amount"10"
icon"harpy_temp"
displayName"Harpies"
description"Have at least 10 Harpies for 30 seconds"
type"RaceResolveForTime"
amount"22"
icon"Icon_UI_OrderHarpyResolve"
displayName"Harpies Resolve"
description"Keep Harpies Resolve above 22 for 120 seconds"
rewards1
id"Paste 30"
displayName"Bowl of Paste"
description"30 <sprite name="[food processed] paste"> Paste"
rewards2
id"Parts 5"
displayName"Parts"
description"5 <sprite name="[mat processed] parts"> Parts"
rewards3
id"Alchemist Blueprint"
displayName"Alchemist's Hut"
description"Can produce: <sprite name=[metal] crystalized dew> Crystalized Dew (<sprite name=grade2>), <sprite name=[needs] tea> Tea (<sprite name=grade2>), <sprite name=[needs] wine> Wine (<sprite name=grade2>). Rain engine: <sprite name="[water] clearance water"> Clearance Water."
id"II Human Houses"
displayName"More Houses"
tiers
"II"
isTimedfalse
timeToFail0
objectivesSets
difficulty"Easy"
logics
type"NeedSatisfiedForTime"
amount"16"
icon"Icon_Need_Shelter"
displayName"Need for Basic Housing fulfilled"
description"Have at least 16 villagers with the Basic Housing need fulfilled for 20 seconds."
rewards1
id"NewRandomVillagers 2"
displayName"Villagers"
description"A group of 2 villagers."
rewards2
id"Fish 30"
displayName"Basket of Fish"
description"30 <sprite name="[food raw] fish"> Fish"
rewards3
id"Parts 4"
displayName"Parts"
description"4 <sprite name="[mat processed] parts"> Parts"
id"II Human Influx"
displayName"Human Influx"
tiers
"II"
isTimedfalse
timeToFail0
objectivesSets
difficulty"Easy"
logics
type"Good"
amount"35"
icon"Icon_Resource_Grain"
displayName"Deliver 35 Grain"
description"Isn't eaten raw, but can be processed. <b>Obtained in:</b> Homestead<sprite name=grade3>, Small Farm<sprite name=grade2>, Foragers' Camp<sprite name=grade2>, Small Foragers' Camp<sprite name=grade1>"
difficulty"Medium"
logics
type"Good"
amount"50"
icon"Icon_Resource_Grain"
displayName"Deliver 50 Grain"
description"Isn't eaten raw, but can be processed. <b>Obtained in:</b> Homestead<sprite name=grade3>, Small Farm<sprite name=grade2>, Foragers' Camp<sprite name=grade2>, Small Foragers' Camp<sprite name=grade1>"
difficulty"Hard"
logics
type"Good"
amount"65"
icon"Icon_Resource_Grain"
displayName"Deliver 65 Grain"
description"Isn't eaten raw, but can be processed. <b>Obtained in:</b> Homestead<sprite name=grade3>, Small Farm<sprite name=grade2>, Foragers' Camp<sprite name=grade2>, Small Foragers' Camp<sprite name=grade1>"
rewards1
id"Human 5"
displayName"Group of Humans"
description"5 Humans will join the settlement."
rewards2
id"Bricks 15"
displayName"Crate of Bricks"
description"15 <sprite name="[mat processed] bricks"> Bricks"
rewards3
id"Porridge 25"
displayName"Box of Porridge"
description"25 <sprite name="[food processed] porridge"> Porridge"
id"II Human Population"
displayName"Human Population"
tiers
"II"
isTimedfalse
timeToFail0
objectivesSets
difficulty"Easy"
logics
type"RaceAmountForTime"
amount"6"
icon"human_temp"
displayName"Humans"
description"Have at least 6 Humans for 30 seconds"
type"RaceResolveForTime"
amount"24"
icon"Icon_UI_OrderResolve"
displayName"Humans Resolve"
description"Keep Humans Resolve above 24 for 30 seconds"
difficulty"Medium"
logics
type"RaceAmountForTime"
amount"8"
icon"human_temp"
displayName"Humans"
description"Have at least 8 Humans for 30 seconds"
type"RaceResolveForTime"
amount"28"
icon"Icon_UI_OrderResolve"
displayName"Humans Resolve"
description"Keep Humans Resolve above 28 for 60 seconds"
difficulty"Hard"
logics
type"RaceAmountForTime"
amount"10"
icon"human_temp"
displayName"Humans"
description"Have at least 10 Humans for 30 seconds"
type"RaceResolveForTime"
amount"32"
icon"Icon_UI_OrderResolve"
displayName"Humans Resolve"
description"Keep Humans Resolve above 32 for 120 seconds"
rewards1
id"Pie 30"
displayName"Basket of Pies"
description"30 <sprite name="[food processed] pie"> Pie"
rewards2
id"Amber 15"
displayName"Amber Pouch"
description"15 <sprite name="[valuable] amber"> Amber"
rewards3
id"Brick Oven Blueprint"
displayName"Brick Oven"
description"Can produce: <sprite name=[food processed] biscuits> Biscuits (<sprite name=grade3>), <sprite name=[needs] incense> Incense (<sprite name=grade2>), <sprite name=[crafting] coal> Coal (<sprite name=grade1>). Rain engine: <sprite name="[water] clearance water"> Clearance Water."
id"II Jerky For Time"
displayName"Meat Treats"
tiers
"II"
isTimedfalse
timeToFail0
objectivesSets
difficulty"Easy"
logics
type"NeedSatisfiedForTime"
amount"8"
icon"Icon_Resource_Jerky"
displayName"Need for Jerky fulfilled"
description"Have at least 8 villagers with the Jerky need fulfilled for 120 seconds."
difficulty"Medium"
logics
type"NeedSatisfiedForTime"
amount"10"
icon"Icon_Resource_Jerky"
displayName"Need for Jerky fulfilled"
description"Have at least 10 villagers with the Jerky need fulfilled for 120 seconds."
difficulty"Hard"
logics
type"NeedSatisfiedForTime"
amount"12"
icon"Icon_Resource_Jerky"
displayName"Need for Jerky fulfilled"
description"Have at least 12 villagers with the Jerky need fulfilled for 120 seconds."
rewards1
id"Jerky +2"
displayName"Salted Jerky"
description"+2 to <sprite name="[food processed] jerky"> Jerky production (from gathering, farming, fishing, or production)."
rewards2
id"Moth Larvae Meat 40"
displayName"Pack of Meat"
description"40 <sprite name="[food raw] meat"> Meat"
rewards3
id"NewRandomVillagers 2"
displayName"Villagers"
description"A group of 2 villagers."
id"II Jerky"
displayName"Meat Diet"
tiers
"II"
isTimedfalse
timeToFail0
objectivesSets
difficulty"Easy"
logics
type"NeedServed"
amount"30"
icon"Icon_Resource_Jerky"
displayName"Need for Jerky fulfilled"
description"Fulfill your villagers' need for eating jerky 30 times."
difficulty"Medium"
logics
type"NeedServed"
amount"40"
icon"Icon_Resource_Jerky"
displayName"Need for Jerky fulfilled"
description"Fulfill your villagers' need for eating jerky 40 times."
difficulty"Hard"
logics
type"NeedServed"
amount"50"
icon"Icon_Resource_Jerky"
displayName"Need for Jerky fulfilled"
description"Fulfill your villagers' need for eating jerky 50 times."
rewards1
id"Eggs +1"
displayName"Egg Containers"
description"+1 to <sprite name="[food raw] eggs"> Eggs production (from gathering, farming, fishing, or production)."
rewards2
id"Eggs 30"
displayName"Basket of Eggs"
description"30 <sprite name="[food raw] eggs"> Eggs"
rewards3
id"Flour 30"
displayName"Sacks of Flour"
description"30 <sprite name="[crafting] flour"> Flour"
id"II Judgement"
displayName"Judgment"
tiers
"II"
isTimedfalse
timeToFail0
objectivesSets
difficulty"Easy"
logics
type"VillagersDeath"
amount"4"
icon"Icon_UI_OrderExileVillagers"
displayName"Exile villagers"
description"Use the Manorial Court to exile 4 villagers from your settlement."
difficulty"Medium"
logics
type"VillagersDeath"
amount"5"
icon"Icon_UI_OrderExileVillagers"
displayName"Exile villagers"
description"Use the Manorial Court to exile 5 villagers from your settlement."
difficulty"Hard"
logics
type"VillagersDeath"
amount"6"
icon"Icon_UI_OrderExileVillagers"
displayName"Exile villagers"
description"Use the Manorial Court to exile 6 villagers from your settlement."
rewards1
id"Copper Bar 20"
displayName"Copper Bars"
description"20 <sprite name="[metal] copper bar"> Copper Bars"
rewards2
id"Pipes +1"
displayName"Stamping Die"
description"+1 to <sprite name="[mat processed] pipe"> Pipes production (from gathering, farming, fishing, or production)."
rewards3
id"Bat 3"
displayName"Group of Bats"
description"3 Bats will join the settlement."
id"II Lizard Influx"
displayName"Lizard Influx"
tiers
"II"
isTimedfalse
timeToFail0
objectivesSets
difficulty"Easy"
logics
type"Good"
amount"35"
icon"Icon_Resource_Meat"
displayName"Deliver 35 Meat"
description"Common food source. <b>Obtained in:</b> Trappers' Camp<sprite name=grade2>, Ranch<sprite name=grade1>, Small Trappers' Camp<sprite name=grade1>"
difficulty"Medium"
logics
type"Good"
amount"50"
icon"Icon_Resource_Meat"
displayName"Deliver 50 Meat"
description"Common food source. <b>Obtained in:</b> Trappers' Camp<sprite name=grade2>, Ranch<sprite name=grade1>, Small Trappers' Camp<sprite name=grade1>"
difficulty"Hard"
logics
type"Good"
amount"65"
icon"Icon_Resource_Meat"
displayName"Deliver 65 Meat"
description"Common food source. <b>Obtained in:</b> Trappers' Camp<sprite name=grade2>, Ranch<sprite name=grade1>, Small Trappers' Camp<sprite name=grade1>"
rewards1
id"Lizard 5"
displayName"Group of Lizards"
description"5 Lizards will join the settlement."
rewards2
id"Training Gear 20"
displayName"Training Gear"
description"20 <sprite name="[needs] training gear"> Training Gear"
rewards3
id"Coal 25"
displayName"Chest of Coal"
description"25 <sprite name="[crafting] coal"> Coal"
id"II Lizard Population"
displayName"Lizard Population"
tiers
"II"
isTimedfalse
timeToFail0
objectivesSets
difficulty"Easy"
logics
type"RaceAmountForTime"
amount"6"
icon"lizard_temp"
displayName"Lizards"
description"Have at least 6 Lizards for 30 seconds"
type"RaceResolveForTime"
amount"14"
icon"Icon_UI_OrderLizardResolve"
displayName"Lizards Resolve"
description"Keep Lizards Resolve above 14 for 30 seconds"
difficulty"Medium"
logics
type"RaceAmountForTime"
amount"8"
icon"lizard_temp"
displayName"Lizards"
description"Have at least 8 Lizards for 30 seconds"
type"RaceResolveForTime"
amount"18"
icon"Icon_UI_OrderLizardResolve"
displayName"Lizards Resolve"
description"Keep Lizards Resolve above 18 for 30 seconds"
difficulty"Hard"
logics
type"RaceAmountForTime"
amount"10"
icon"lizard_temp"
displayName"Lizards"
description"Have at least 10 Lizards for 30 seconds"
type"RaceResolveForTime"
amount"22"
icon"Icon_UI_OrderLizardResolve"
displayName"Lizards Resolve"
description"Keep Lizards Resolve above 22 for 120 seconds"
rewards1
id"Meat +1"
displayName"Nets"
description"+1 to <sprite name="[food raw] meat"> Meat production (from gathering, farming, fishing, or production)."
rewards2
id"Skewers 40"
displayName"Pack of Skewers"
description"40 <sprite name="[food processed] skewers"> Skewers"
rewards3
id"Butcher Blueprint"
displayName"Butcher"
description"Can produce: <sprite name=[food processed] skewers> Skewers (<sprite name=grade2>), <sprite name=[food processed] jerky> Jerky (<sprite name=grade2>), <sprite name=[crafting] oil> Oil (<sprite name=grade2>). Rain engine: <sprite name="[water] drizzle water"> Drizzle Water."
id"II Luxury Packs"
displayName"Luxurious Delivery"
tiers
"II"
isTimedfalse
timeToFail0
objectivesSets
difficulty"Easy"
logics
type"Good"
amount"8"
icon"Icon_Resource_Luxury"
displayName"Deliver 8 Pack of Luxury Goods"
description"Goods highly sought after by traders. Can be used to fulfill orders, or sold for a large profit. <b>Produced in:</b> Carpenter<sprite name=grade2>, Pantry<sprite name=grade2>, Cooperage<sprite name=grade1>"
difficulty"Medium"
logics
type"Good"
amount"10"
icon"Icon_Resource_Luxury"
displayName"Deliver 10 Pack of Luxury Goods"
description"Goods highly sought after by traders. Can be used to fulfill orders, or sold for a large profit. <b>Produced in:</b> Carpenter<sprite name=grade2>, Pantry<sprite name=grade2>, Cooperage<sprite name=grade1>"
difficulty"Hard"
logics
type"Good"
amount"12"
icon"Icon_Resource_Luxury"
displayName"Deliver 12 Pack of Luxury Goods"
description"Goods highly sought after by traders. Can be used to fulfill orders, or sold for a large profit. <b>Produced in:</b> Carpenter<sprite name=grade2>, Pantry<sprite name=grade2>, Cooperage<sprite name=grade1>"
rewards1
id"Flour +2"
displayName"Heavy Millstone"
description"+2 to <sprite name="[crafting] flour"> Flour production (from gathering, farming, fishing, or production)."
rewards2
id"Amber 15"
displayName"Amber Pouch"
description"15 <sprite name="[valuable] amber"> Amber"
rewards3
id"NewRandomVillagers 4"
displayName"Villagers"
description"A group of 4 villagers."
id"II Means of Production"
displayName"Building Materials"
tiers
"II"
isTimedfalse
timeToFail0
objectivesSets
difficulty"Easy"
logics
type"Good"
amount"8"
icon"Icon_Resource_Planks"
displayName"Deliver 8 Planks"
description"Mostly used for construction. <b>Produced in:</b> Lumber Mill<sprite name=grade3>, Workshop<sprite name=grade2>, Carpenter<sprite name=grade2>, Supplier<sprite name=grade2>, Crude Workstation<sprite name=grade0>"
type"Good"
amount"6"
icon"Icon_Resource_Bricks"
displayName"Deliver 6 Bricks"
description"Mostly used for construction. <b>Produced in:</b> Brickyard<sprite name=grade3>, Workshop<sprite name=grade2>, Stamping Mill<sprite name=grade2>, Kiln<sprite name=grade1>, Crude Workstation<sprite name=grade0>"
type"Good"
amount"6"
icon"Icon_Resource_Fabric"
displayName"Deliver 6 Fabric"
description"Used for construction or production of clothes. <b>Produced in:</b> Weaver<sprite name=grade3>, Workshop<sprite name=grade2>, Granary<sprite name=grade2>, Manufactory<sprite name=grade2>, Crude Workstation<sprite name=grade0>"
difficulty"Medium"
logics
type"Good"
amount"10"
icon"Icon_Resource_Planks"
displayName"Deliver 10 Planks"
description"Mostly used for construction. <b>Produced in:</b> Lumber Mill<sprite name=grade3>, Workshop<sprite name=grade2>, Carpenter<sprite name=grade2>, Supplier<sprite name=grade2>, Crude Workstation<sprite name=grade0>"
type"Good"
amount"8"
icon"Icon_Resource_Bricks"
displayName"Deliver 8 Bricks"
description"Mostly used for construction. <b>Produced in:</b> Brickyard<sprite name=grade3>, Workshop<sprite name=grade2>, Stamping Mill<sprite name=grade2>, Kiln<sprite name=grade1>, Crude Workstation<sprite name=grade0>"
type"Good"
amount"8"
icon"Icon_Resource_Fabric"
displayName"Deliver 8 Fabric"
description"Used for construction or production of clothes. <b>Produced in:</b> Weaver<sprite name=grade3>, Workshop<sprite name=grade2>, Granary<sprite name=grade2>, Manufactory<sprite name=grade2>, Crude Workstation<sprite name=grade0>"
difficulty"Hard"
logics
type"Good"
amount"14"
icon"Icon_Resource_Planks"
displayName"Deliver 14 Planks"
description"Mostly used for construction. <b>Produced in:</b> Lumber Mill<sprite name=grade3>, Workshop<sprite name=grade2>, Carpenter<sprite name=grade2>, Supplier<sprite name=grade2>, Crude Workstation<sprite name=grade0>"
type"Good"
amount"10"
icon"Icon_Resource_Bricks"
displayName"Deliver 10 Bricks"
description"Mostly used for construction. <b>Produced in:</b> Brickyard<sprite name=grade3>, Workshop<sprite name=grade2>, Stamping Mill<sprite name=grade2>, Kiln<sprite name=grade1>, Crude Workstation<sprite name=grade0>"
type"Good"
amount"10"
icon"Icon_Resource_Fabric"
displayName"Deliver 10 Fabric"
description"Used for construction or production of clothes. <b>Produced in:</b> Weaver<sprite name=grade3>, Workshop<sprite name=grade2>, Granary<sprite name=grade2>, Manufactory<sprite name=grade2>, Crude Workstation<sprite name=grade0>"
rewards1
id"Hearth Parts 2"
displayName"Wildfire Essence"
description"2 <sprite name="hearth parts"> Wildfire Essence"
rewards2
id"Clay 40"
displayName"Crate of Clay"
description"40 <sprite name="[mat raw] clay"> Clay"
rewards3
id"Leather 40"
displayName"Bundle of Leather"
description"40 <sprite name="[mat raw] leather"> Leather"
id"II Multiply Routes"
displayName"Stacking Amber"
tiers
"II"
isTimedfalse
timeToFail0
objectivesSets
difficulty"Easy"
logics
type"TradeRouteFinishedWithAmount"
amount"1"
icon"Icon_UI_OrderTradeRouteMultiplier"
displayName"Complete Trade Routes With Multiplier"
description"Complete 1 trade routes with an offer multiplier of 3 or higher."
type"Good"
amount"5"
icon"Icon_Resource_Amber"
displayName"Deliver 5 Amber"
description"Crystallized resin. The main currency of the kingdom."
difficulty"Medium, Hard"
logics
type"TradeRouteFinishedWithAmount"
amount"2"
icon"Icon_UI_OrderTradeRouteMultiplier"
displayName"Complete Trade Routes With Multiplier"
description"Complete 2 trade routes with an offer multiplier of 3 or higher."
type"Good"
amount"10"
icon"Icon_Resource_Amber"
displayName"Deliver 10 Amber"
description"Crystallized resin. The main currency of the kingdom."
difficulty"Hard"
logics
type"TradeRouteFinishedWithAmount"
amount"3"
icon"Icon_UI_OrderTradeRouteMultiplier"
displayName"Complete Trade Routes With Multiplier"
description"Complete 3 trade routes with an offer multiplier of 3 or higher."
type"Good"
amount"15"
icon"Icon_Resource_Amber"
displayName"Deliver 15 Amber"
description"Crystallized resin. The main currency of the kingdom."
rewards1
id"Bricks +1"
displayName"Reinforced Brick Mold"
description"+1 to <sprite name="[mat processed] bricks"> Bricks production (from gathering, farming, fishing, or production)."
rewards2
id"Wetstone 35"
displayName"Crate of Stone"
description"35 <sprite name="[mat raw] stone"> Stone"
rewards3
id"Scales 35"
displayName"Box of Scales"
description"35 <sprite name="[mat raw] scales"> Scales"
id"II Offering Butcher"
displayName"Feast"
tiers
"II"
isTimedfalse
timeToFail0
objectivesSets
difficulty"Easy"
logics
type"NeedsCategorySatisfiedForTime"
amount"10"
icon"Icon_UI_CategoryFood"
displayName"Any Complex Food need fulfilled"
description"Have at least 10 villagers with a need from the Complex Food category fulfilled for 30 seconds."
type"Good"
amount"15"
icon"Icon_Resource_Oil"
displayName"Deliver 15 Oil"
description"Efficient fuel. <b>Obtained in:</b> Press<sprite name=grade3>, Druid's Hut<sprite name=grade3>, Butcher<sprite name=grade2>"
difficulty"Medium"
logics
type"NeedsCategorySatisfiedForTime"
amount"12"
icon"Icon_UI_CategoryFood"
displayName"Any Complex Food need fulfilled"
description"Have at least 12 villagers with a need from the Complex Food category fulfilled for 30 seconds."
type"Good"
amount"20"
icon"Icon_Resource_Oil"
displayName"Deliver 20 Oil"
description"Efficient fuel. <b>Obtained in:</b> Press<sprite name=grade3>, Druid's Hut<sprite name=grade3>, Butcher<sprite name=grade2>"
difficulty"Hard"
logics
type"NeedsCategorySatisfiedForTime"
amount"14"
icon"Icon_UI_CategoryFood"
displayName"Any Complex Food need fulfilled"
description"Have at least 14 villagers with a need from the Complex Food category fulfilled for 30 seconds."
type"Good"
amount"25"
icon"Icon_Resource_Oil"
displayName"Deliver 25 Oil"
description"Efficient fuel. <b>Obtained in:</b> Press<sprite name=grade3>, Druid's Hut<sprite name=grade3>, Butcher<sprite name=grade2>"
rewards1
id"Food Production Speed +20"
displayName"Viceroy's Survival Guide"
description"A handy set of notes on how to survive in the wilderness, written by an anonymous viceroy. Increases global food production speed by 20%."
rewards2
id"Oil +2"
displayName"Heavy Press"
description"+2 to <sprite name="[crafting] oil"> Oil production (from gathering, farming, fishing, or production)."
rewards3
id"Coal 20"
displayName"Chest of Coal"
description"20 <sprite name="[crafting] coal"> Coal"
id"II Outpost"
displayName"Outposts"
tiers
"II"
isTimedfalse
timeToFail0
objectivesSets
difficulty"Easy"
logics
type"HubLeveledUp"
amount"1"
icon"Icon_UI_Encampment"
displayName"Encampment (Level 1)"
description"Have at least 1 Hearths upgraded to level: Encampment (Level 1)."
difficulty"Medium"
logics
type"HubLeveledUp"
amount"2"
icon"Icon_UI_Encampment"
displayName"Encampment (Level 1)"
description"Have at least 2 Hearths upgraded to level: Encampment (Level 1)."
difficulty"Hard"
logics
type"HubLeveledUp"
amount"2"
icon"Icon_UI_Neighborhood"
displayName"Neighborhood (Level 2)"
description"Have at least 2 Hearths upgraded to level: Neighborhood (Level 2)."
rewards1
id"Amber 15"
displayName"Amber Pouch"
description"15 <sprite name="[valuable] amber"> Amber"
rewards2
id"Builder +5"
displayName"Builder's Pack"
description"Any Builder can carry 5 additional items."
rewards3
id"Boots 35"
displayName"Box of Boots"
description"35 <sprite name="[needs] boots"> Boots"
id"Coats 35"
displayName"Bundle of Coats"
description"35 <sprite name="[needs] coats"> Coats"
id"II Paths"
displayName"Infrastructure"
tiers
"II"
isTimedfalse
timeToFail0
objectivesSets
difficulty"Easy"
logics
type"BuildingOwning"
amount"50"
icon"Path_icon"
displayName"Path"
description"A simple path, doesn't cost any resources. Grants a 5% speed increase to villagers."
rewards1
id"Amber 5"
displayName"Amber Pouch"
description"5 <sprite name="[valuable] amber"> Amber"
rewards2
id"Wetstone 15"
displayName"Crate of Stone"
description"15 <sprite name="[mat raw] stone"> Stone"
rewards3
Empty array
id"II Population Influx"
displayName"Population Influx"
tiers
"II"
isTimedfalse
timeToFail0
objectivesSets
difficulty"Medium, Hard"
logics
type"Good"
amount"40"
icon"Icon_Resource_Oil"
displayName"Deliver 40 Oil"
description"Efficient fuel. <b>Obtained in:</b> Press<sprite name=grade3>, Druid's Hut<sprite name=grade3>, Butcher<sprite name=grade2>"
type"Good"
amount"40"
icon"Icon_Resource_Flour"
displayName"Deliver 40 Flour"
description"Used for cooking. <b>Produced in:</b> Rain Mill<sprite name=grade3>, Provisioner<sprite name=grade2>, Stamping Mill<sprite name=grade2>, Supplier<sprite name=grade2>, Press<sprite name=grade1>"
rewards1
id"Farmer +5"
displayName"Farmer's Pack"
description"Any Farmer can carry 5 additional items."
id"Flour +2"
displayName"Heavy Millstone"
description"+2 to <sprite name="[crafting] flour"> Flour production (from gathering, farming, fishing, or production)."
rewards2
id"Hearth Parts 2"
displayName"Wildfire Essence"
description"2 <sprite name="hearth parts"> Wildfire Essence"
rewards3
id"NewRandomVillagers 5"
displayName"Villagers"
description"A group of 5 villagers."
id"II Rainwater"
displayName"Water Delivery"
tiers
"II"
isTimedfalse
timeToFail0
objectivesSets
difficulty"Easy"
logics
type"Good"
amount"40"
icon"Icon_Resource_DrizzleWater"
displayName"Deliver 40 Drizzle Water"
description"Highly concentrated green drizzle rainwater. Used to power Rain Engines in food-oriented buildings."
difficulty"Medium"
logics
type"Good"
amount"70"
icon"Icon_Resource_DrizzleWater"
displayName"Deliver 70 Drizzle Water"
description"Highly concentrated green drizzle rainwater. Used to power Rain Engines in food-oriented buildings."
difficulty"Hard"
logics
type"Good"
amount"100"
icon"Icon_Resource_DrizzleWater"
displayName"Deliver 100 Drizzle Water"
description"Highly concentrated green drizzle rainwater. Used to power Rain Engines in food-oriented buildings."
rewards1
id"Copper Bar 20"
displayName"Copper Bars"
description"20 <sprite name="[metal] copper bar"> Copper Bars"
rewards2
id"Coal 30"
displayName"Chest of Coal"
description"30 <sprite name="[crafting] coal"> Coal"
rewards3
id"Amber 10"
displayName"Amber Pouch"
description"10 <sprite name="[valuable] amber"> Amber"
id"II Route Value"
displayName"Profit Margin"
tiers
"II"
isTimedfalse
timeToFail0
objectivesSets
difficulty"Easy"
logics
type"TradeRouteWithMinValueFinished"
amount"2"
icon"Icon_UI_OrderTradeRoutes"
displayName"High Value Trade Routes"
description"Complete 2 trade routes worth at least 5 Amber each."
difficulty"Medium"
logics
type"TradeRouteWithMinValueFinished"
amount"3"
icon"Icon_UI_OrderTradeRoutes"
displayName"High Value Trade Routes"
description"Complete 3 trade routes worth at least 6 Amber each."
difficulty"Hard"
logics
type"TradeRouteWithMinValueFinished"
amount"3"
icon"Icon_UI_OrderTradeRoutes"
displayName"High Value Trade Routes"
description"Complete 3 trade routes worth at least 7 Amber each."
rewards1
id"Supplier Blueprint"
displayName"Supplier"
description"Can produce: <sprite name=[crafting] flour> Flour (<sprite name=grade2>), <sprite name=[mat processed] planks> Planks (<sprite name=grade2>), <sprite name=[vessel] waterskin> Waterskins (<sprite name=grade2>). Rain engine: <sprite name="[water] clearance water"> Clearance Water."
rewards2
id"Amber 20"
displayName"Amber Pouch"
description"20 <sprite name="[valuable] amber"> Amber"
rewards3
id"Porridge 30"
displayName"Box of Porridge"
description"30 <sprite name="[food processed] porridge"> Porridge"
id"Paste 30"
displayName"Bowl of Paste"
description"30 <sprite name="[food processed] paste"> Paste"
id"Jerky 30"
displayName"Basket of Jerky"
description"30 <sprite name="[food processed] jerky"> Jerky"
id"Skewers 30"
displayName"Pack of Skewers"
description"30 <sprite name="[food processed] skewers"> Skewers"
id"Biscuits 30"
displayName"Basket of Biscuits"
description"30 <sprite name="[food processed] biscuits"> Biscuits"
id"Pie 30"
displayName"Basket of Pies"
description"30 <sprite name="[food processed] pie"> Pie"
id"Pickled Goods 30"
displayName"Pickled Goods"
description"30 <sprite name="[food processed] pickled goods"> Pickled Goods"
id"II Routes"
displayName"Seller"
tiers
"II"
isTimedfalse
timeToFail0
objectivesSets
difficulty"Easy"
logics
type"TradeRouteFinished"
amount"4"
icon"Icon_UI_OrderTradeRoutes"
displayName"Trade Routes"
description"Complete 4 trade routes."
type"TraderValueSold"
amount"10"
icon"Icon_UI_OrderTrade"
displayName"Value of Goods Sold"
description"Sell goods worth at least 10 Amber to a trader or trade route."
difficulty"Medium"
logics
type"TradeRouteFinished"
amount"5"
icon"Icon_UI_OrderTradeRoutes"
displayName"Trade Routes"
description"Complete 5 trade routes."
type"TraderValueSold"
amount"15"
icon"Icon_UI_OrderTrade"
displayName"Value of Goods Sold"
description"Sell goods worth at least 15 Amber to a trader or trade route."
difficulty"Hard"
logics
type"TradeRouteFinished"
amount"6"
icon"Icon_UI_OrderTradeRoutes"
displayName"Trade Routes"
description"Complete 6 trade routes."
type"TraderValueSold"
amount"20"
icon"Icon_UI_OrderTrade"
displayName"Value of Goods Sold"
description"Sell goods worth at least 20 Amber to a trader or trade route."
rewards1
id"Amber 15"
displayName"Amber Pouch"
description"15 <sprite name="[valuable] amber"> Amber"
rewards2
id"Bricks 10"
displayName"Crate of Bricks"
description"10 <sprite name="[mat processed] bricks"> Bricks"
rewards3
id"Waterskins +2"
displayName"Advanced Leatherworking"
description"+2 to <sprite name="[vessel] waterskin"> Waterskins production (from gathering, farming, fishing, or production)."
id"II Sacrifice"
displayName"Sacrificing"
tiers
"II"
isTimedfalse
timeToFail0
objectivesSets
difficulty"Easy"
logics
type"GoodSacraficed"
amount"15"
icon"Icon_Resource_Coal"
displayName"Sacrifice Coal"
description"Sacrifice 15 Coal at the Ancient Hearth."
type"GoodSacraficed"
amount"15"
icon"Icon_Resource_Wood"
displayName"Sacrifice Wood"
description"Sacrifice 15 Wood at the Ancient Hearth."
difficulty"Medium"
logics
type"GoodSacraficed"
amount"20"
icon"Icon_Resource_Oil"
displayName"Sacrifice Oil"
description"Sacrifice 20 Oil at the Ancient Hearth."
type"GoodSacraficed"
amount"20"
icon"Icon_Resource_Coal"
displayName"Sacrifice Coal"
description"Sacrifice 20 Coal at the Ancient Hearth."
difficulty"Hard"
logics
type"GoodSacraficed"
amount"30"
icon"Icon_Resource_Oil"
displayName"Sacrifice Oil"
description"Sacrifice 30 Oil at the Ancient Hearth."
type"GoodSacraficed"
amount"30"
icon"Icon_Resource_Coal"
displayName"Sacrifice Coal"
description"Sacrifice 30 Coal at the Ancient Hearth."
type"GoodSacraficed"
amount"50"
icon"Icon_Resource_Wood"
displayName"Sacrifice Wood"
description"Sacrifice 50 Wood at the Ancient Hearth."
rewards1
id"Resin +1"
displayName"Resin Extractor"
description"+1 to <sprite name="[mat raw] resin"> Resin production (from gathering, farming, fishing, or production)."
rewards2
id"FuelConsumption -25"
displayName"Secret Firekeeper Techniques"
description"An old manuscript detailing long-forgotten burning rites. Fuel consumption in Hearths is decreased by 25%."
rewards3
id"Copper Bar 20"
displayName"Copper Bars"
description"20 <sprite name="[metal] copper bar"> Copper Bars"
id"II Standing"
displayName"Making Connections"
tiers
"II"
isTimedfalse
timeToFail0
objectivesSets
difficulty"Easy"
logics
type"TradeTownStandingLeveledUp"
amount"1"
icon"Icon_UI_OrderStanding"
displayName"Standing Level"
description"Reach standing level 1 with 1 settlements on trade routes."
difficulty"Medium"
logics
type"TradeTownStandingLeveledUp"
amount"2"
icon"Icon_UI_OrderStanding"
displayName"Standing Level"
description"Reach standing level 1 with 2 settlements on trade routes."
difficulty"Hard"
logics
type"TradeTownStandingLeveledUp"
amount"3"
icon"Icon_UI_OrderStanding"
displayName"Standing Level"
description"Reach standing level 1 with 3 settlements on trade routes."
rewards1
id"Amber 20"
displayName"Amber Pouch"
description"20 <sprite name="[valuable] amber"> Amber"
rewards2
id"Hearth Parts 2"
displayName"Wildfire Essence"
description"2 <sprite name="hearth parts"> Wildfire Essence"
rewards3
id"Parts 5"
displayName"Parts"
description"5 <sprite name="[mat processed] parts"> Parts"
id"II Tablets"
displayName"Ancient Artifacts"
tiers
"II"
isTimedfalse
timeToFail0
objectivesSets
difficulty"Medium"
logics
type"Good"
amount"2"
icon"Icon_Resource_AncientTablet"
displayName"Deliver 2 Ancient Tablet"
description"Valuable sources of knowledge, highly sought after by traders and the Queen herself. They can be found in Dangerous (<sprite name="dangerous">) or Forbidden Glades (<sprite name="forbidden">)."
difficulty"Hard"
logics
type"Good"
amount"3"
icon"Icon_Resource_AncientTablet"
displayName"Deliver 3 Ancient Tablet"
description"Valuable sources of knowledge, highly sought after by traders and the Queen herself. They can be found in Dangerous (<sprite name="dangerous">) or Forbidden Glades (<sprite name="forbidden">)."
rewards1
id"Packs of Goods +1"
displayName"Export Specialization"
description"Gain +1 to production yields for all packs of goods."
rewards2
id"Amber 20"
displayName"Amber Pouch"
description"20 <sprite name="[valuable] amber"> Amber"
rewards3
id"NewRandomVillagers 2"
displayName"Villagers"
description"A group of 2 villagers."
id"II TO Cut NOTrees"
displayName"Work Break"
tiers
"II"
isTimedtrue
timeToFail580
objectivesSets
difficulty"Hard"
logics
type"NoNaturalResourceDepletedForTime"
amountnull
icon"Icon_UI_OrderDontCutTrees"
displayName"Don't Fell Trees"
description"Don't fell any trees for 510 seconds."
rewards1
id"Faster Woodcutters"
displayName"Lightweight Axes"
description"Woodcutters move +20% faster."
rewards2
id"Amber 15"
displayName"Amber Pouch"
description"15 <sprite name="[valuable] amber"> Amber"
rewards3
id"Coal 30"
displayName"Chest of Coal"
description"30 <sprite name="[crafting] coal"> Coal"
id"II TO Cut Trees"
displayName"Need for Timber"
tiers
"II"
isTimedtrue
timeToFail330
objectivesSets
difficulty"Hard"
logics
type"NaturalResourceDepleted"
amount"50"
icon"Icon_UI_OrderCutTrees"
displayName"Fell Trees"
description"Fell 50 trees."
rewards1
id"Fuel Recipes Rate 33"
displayName"Advanced Fuel"
description"All fuel recipes are 33% faster."
rewards2
id"Planks 15"
displayName"Box of Planks"
description"15 <sprite name="[mat processed] planks"> Planks"
rewards3
id"Hearth Parts 3"
displayName"Wildfire Essence"
description"3 <sprite name="hearth parts"> Wildfire Essence"
id"II TO Discover Dangerous Glades"
displayName"Adventurous Viceroy"
tiers
"II"
isTimedtrue
timeToFail540
objectivesSets
difficulty"Medium"
logics
type"GladeDiscovery"
amount"2"
icon"Icon_Order_DangerousDiscovery"
displayName"Dangerous Glades"
description"Cut through the forest to discover 2 Dangerous (<sprite name="dangerous">) or Forbidden Glades (<sprite name="forbidden">)."
difficulty"Hard"
logics
type"GladeDiscovery"
amount"3"
icon"Icon_Order_DangerousDiscovery"
displayName"Dangerous Glades"
description"Cut through the forest to discover 3 Dangerous (<sprite name="dangerous">) or Forbidden Glades (<sprite name="forbidden">)."
rewards1
id"Toolshop Blueprint"
displayName"Toolshop"
description"Can produce: <sprite name=[tools] simple tools> Tools (<sprite name=grade3>), <sprite name=[mat processed] pipe> Pipes (<sprite name=grade2>), <sprite name=[needs] boots> Boots (<sprite name=grade2>). Rain engine: <sprite name="[water] storm water"> Storm Water."
rewards2
id"Jerky 40"
displayName"Basket of Jerky"
description"40 <sprite name="[food processed] jerky"> Jerky"
id"Skewers 40"
displayName"Pack of Skewers"
description"40 <sprite name="[food processed] skewers"> Skewers"
id"Biscuits 40"
displayName"Basket of Biscuits"
description"40 <sprite name="[food processed] biscuits"> Biscuits"
id"Pie 40"
displayName"Basket of Pies"
description"40 <sprite name="[food processed] pie"> Pie"
id"Paste 40"
displayName"Bowl of Paste"
description"40 <sprite name="[food processed] paste"> Paste"
id"Porridge 40"
displayName"Box of Porridge"
description"40 <sprite name="[food processed] porridge"> Porridge"
id"Pickled Goods 40"
displayName"Pickled Goods"
description"40 <sprite name="[food processed] pickled goods"> Pickled Goods"
rewards3
id"Metal Tools 12"
displayName"Box of Tools"
description"12 <sprite name="[tools] simple tools"> Tools"
id"II TO Forager Trial - CRW AT"
displayName"Forager's Trial"
tiers
"II"
isTimedtrue
timeToFail480
objectivesSets
difficulty"Easy"
logics
type"Good"
amount"30"
icon"Icon_Resource_Vegetables"
displayName"Deliver 30 Vegetables"
description"Common food source. <b>Obtained in:</b> Foragers' Camp<sprite name=grade2>, Homestead<sprite name=grade2>, Small Farm<sprite name=grade1>, Small Foragers' Camp<sprite name=grade1>"
type"Good"
amount"30"
icon"Icon_Resource_Grain"
displayName"Deliver 30 Grain"
description"Isn't eaten raw, but can be processed. <b>Obtained in:</b> Homestead<sprite name=grade3>, Small Farm<sprite name=grade2>, Foragers' Camp<sprite name=grade2>, Small Foragers' Camp<sprite name=grade1>"
difficulty"Medium"
logics
type"Good"
amount"40"
icon"Icon_Resource_Vegetables"
displayName"Deliver 40 Vegetables"
description"Common food source. <b>Obtained in:</b> Foragers' Camp<sprite name=grade2>, Homestead<sprite name=grade2>, Small Farm<sprite name=grade1>, Small Foragers' Camp<sprite name=grade1>"
type"Good"
amount"40"
icon"Icon_Resource_Grain"
displayName"Deliver 40 Grain"
description"Isn't eaten raw, but can be processed. <b>Obtained in:</b> Homestead<sprite name=grade3>, Small Farm<sprite name=grade2>, Foragers' Camp<sprite name=grade2>, Small Foragers' Camp<sprite name=grade1>"
difficulty"Hard"
logics
type"Good"
amount"50"
icon"Icon_Resource_Vegetables"
displayName"Deliver 50 Vegetables"
description"Common food source. <b>Obtained in:</b> Foragers' Camp<sprite name=grade2>, Homestead<sprite name=grade2>, Small Farm<sprite name=grade1>, Small Foragers' Camp<sprite name=grade1>"
type"Good"
amount"50"
icon"Icon_Resource_Grain"
displayName"Deliver 50 Grain"
description"Isn't eaten raw, but can be processed. <b>Obtained in:</b> Homestead<sprite name=grade3>, Small Farm<sprite name=grade2>, Foragers' Camp<sprite name=grade2>, Small Foragers' Camp<sprite name=grade1>"
rewards1
id"Porridge +3"
displayName"Puffed Grain"
description"+3 to <sprite name="[food processed] porridge"> Porridge production (from gathering, farming, fishing, or production)."
id"Ale +3"
displayName"Bigger Barrels"
description"+3 to <sprite name="[needs] ale"> Ale production (from gathering, farming, fishing, or production)."
id"Pickled Goods +3"
displayName"Pickle Jars"
description"+3 to <sprite name="[food processed] pickled goods"> Pickled Goods production (from gathering, farming, fishing, or production)."
id"Skewers +3"
displayName"Bigger Grill"
description"+3 to <sprite name="[food processed] skewers"> Skewers production (from gathering, farming, fishing, or production)."
id"Pie +3"
displayName"Bigger Ovens"
description"+3 to <sprite name="[food processed] pie"> Pie production (from gathering, farming, fishing, or production)."
id"Biscuits +3"
displayName"Bigger Pans"
description"+3 to <sprite name="[food processed] biscuits"> Biscuits production (from gathering, farming, fishing, or production)."
rewards2
id"Porridge 40"
displayName"Box of Porridge"
description"40 <sprite name="[food processed] porridge"> Porridge"
id"Pickled Goods 40"
displayName"Pickled Goods"
description"40 <sprite name="[food processed] pickled goods"> Pickled Goods"
id"Skewers 40"
displayName"Pack of Skewers"
description"40 <sprite name="[food processed] skewers"> Skewers"
id"Pie 40"
displayName"Basket of Pies"
description"40 <sprite name="[food processed] pie"> Pie"
id"Biscuits 40"
displayName"Basket of Biscuits"
description"40 <sprite name="[food processed] biscuits"> Biscuits"
id"Ale 40"
displayName"Barrels of Ale"
description"40 <sprite name="[needs] ale"> Ale"
rewards3
id"Plantation Blueprint"
displayName"Plantation"
description"Uses nearby farm fields to grow <sprite name=[food raw] berries> Berries (<sprite name=grade2>), <sprite name=[mat raw] plant fibre> Plant Fiber (<sprite name=grade2>)."
id"II TO Forager Trial - RW"
displayName"Forager's Trial"
tiers
"II"
isTimedtrue
timeToFail480
objectivesSets
difficulty"Easy"
logics
type"Good"
amount"30"
icon"Icon_Resource_Vegetables"
displayName"Deliver 30 Vegetables"
description"Common food source. <b>Obtained in:</b> Foragers' Camp<sprite name=grade2>, Homestead<sprite name=grade2>, Small Farm<sprite name=grade1>, Small Foragers' Camp<sprite name=grade1>"
type"Good"
amount"30"
icon"Icon_Resource_Roots"
displayName"Deliver 30 Roots"
description"Common food source. <b>Obtained in:</b> Foragers' Camp<sprite name=grade2>, Herb Garden<sprite name=grade1>, Small Foragers' Camp<sprite name=grade1>"
difficulty"Medium"
logics
type"Good"
amount"40"
icon"Icon_Resource_Vegetables"
displayName"Deliver 40 Vegetables"
description"Common food source. <b>Obtained in:</b> Foragers' Camp<sprite name=grade2>, Homestead<sprite name=grade2>, Small Farm<sprite name=grade1>, Small Foragers' Camp<sprite name=grade1>"
type"Good"
amount"40"
icon"Icon_Resource_Roots"
displayName"Deliver 40 Roots"
description"Common food source. <b>Obtained in:</b> Foragers' Camp<sprite name=grade2>, Herb Garden<sprite name=grade1>, Small Foragers' Camp<sprite name=grade1>"
difficulty"Hard"
logics
type"Good"
amount"50"
icon"Icon_Resource_Vegetables"
displayName"Deliver 50 Vegetables"
description"Common food source. <b>Obtained in:</b> Foragers' Camp<sprite name=grade2>, Homestead<sprite name=grade2>, Small Farm<sprite name=grade1>, Small Foragers' Camp<sprite name=grade1>"
type"Good"
amount"50"
icon"Icon_Resource_Roots"
displayName"Deliver 50 Roots"
description"Common food source. <b>Obtained in:</b> Foragers' Camp<sprite name=grade2>, Herb Garden<sprite name=grade1>, Small Foragers' Camp<sprite name=grade1>"
rewards1
id"Porridge +3"
displayName"Puffed Grain"
description"+3 to <sprite name="[food processed] porridge"> Porridge production (from gathering, farming, fishing, or production)."
id"Ale +3"
displayName"Bigger Barrels"
description"+3 to <sprite name="[needs] ale"> Ale production (from gathering, farming, fishing, or production)."
id"Pickled Goods +3"
displayName"Pickle Jars"
description"+3 to <sprite name="[food processed] pickled goods"> Pickled Goods production (from gathering, farming, fishing, or production)."
id"Skewers +3"
displayName"Bigger Grill"
description"+3 to <sprite name="[food processed] skewers"> Skewers production (from gathering, farming, fishing, or production)."
id"Pie +3"
displayName"Bigger Ovens"
description"+3 to <sprite name="[food processed] pie"> Pie production (from gathering, farming, fishing, or production)."
id"Biscuits +3"
displayName"Bigger Pans"
description"+3 to <sprite name="[food processed] biscuits"> Biscuits production (from gathering, farming, fishing, or production)."
rewards2
id"Porridge 40"
displayName"Box of Porridge"
description"40 <sprite name="[food processed] porridge"> Porridge"
id"Pickled Goods 40"
displayName"Pickled Goods"
description"40 <sprite name="[food processed] pickled goods"> Pickled Goods"
id"Skewers 40"
displayName"Pack of Skewers"
description"40 <sprite name="[food processed] skewers"> Skewers"
id"Pie 40"
displayName"Basket of Pies"
description"40 <sprite name="[food processed] pie"> Pie"
id"Biscuits 40"
displayName"Basket of Biscuits"
description"40 <sprite name="[food processed] biscuits"> Biscuits"
id"Ale 40"
displayName"Barrels of Ale"
description"40 <sprite name="[needs] ale"> Ale"
rewards3
id"Plantation Blueprint"
displayName"Plantation"
description"Uses nearby farm fields to grow <sprite name=[food raw] berries> Berries (<sprite name=grade2>), <sprite name=[mat raw] plant fibre> Plant Fiber (<sprite name=grade2>)."
id"II TO Forager Trial - SO"
displayName"Forager's Trial"
tiers
"II"
isTimedtrue
timeToFail480
objectivesSets
difficulty"Easy"
logics
type"Good"
amount"30"
icon"Icon_Resource_Roots"
displayName"Deliver 30 Roots"
description"Common food source. <b>Obtained in:</b> Foragers' Camp<sprite name=grade2>, Herb Garden<sprite name=grade1>, Small Foragers' Camp<sprite name=grade1>"
type"Good"
amount"30"
icon"Icon_Resource_Grain"
displayName"Deliver 30 Grain"
description"Isn't eaten raw, but can be processed. <b>Obtained in:</b> Homestead<sprite name=grade3>, Small Farm<sprite name=grade2>, Foragers' Camp<sprite name=grade2>, Small Foragers' Camp<sprite name=grade1>"
difficulty"Medium"
logics
type"Good"
amount"40"
icon"Icon_Resource_Roots"
displayName"Deliver 40 Roots"
description"Common food source. <b>Obtained in:</b> Foragers' Camp<sprite name=grade2>, Herb Garden<sprite name=grade1>, Small Foragers' Camp<sprite name=grade1>"
type"Good"
amount"40"
icon"Icon_Resource_Grain"
displayName"Deliver 40 Grain"
description"Isn't eaten raw, but can be processed. <b>Obtained in:</b> Homestead<sprite name=grade3>, Small Farm<sprite name=grade2>, Foragers' Camp<sprite name=grade2>, Small Foragers' Camp<sprite name=grade1>"
difficulty"Hard"
logics
type"Good"
amount"50"
icon"Icon_Resource_Roots"
displayName"Deliver 50 Roots"
description"Common food source. <b>Obtained in:</b> Foragers' Camp<sprite name=grade2>, Herb Garden<sprite name=grade1>, Small Foragers' Camp<sprite name=grade1>"
type"Good"
amount"50"
icon"Icon_Resource_Grain"
displayName"Deliver 50 Grain"
description"Isn't eaten raw, but can be processed. <b>Obtained in:</b> Homestead<sprite name=grade3>, Small Farm<sprite name=grade2>, Foragers' Camp<sprite name=grade2>, Small Foragers' Camp<sprite name=grade1>"
rewards1
id"Porridge +3"
displayName"Puffed Grain"
description"+3 to <sprite name="[food processed] porridge"> Porridge production (from gathering, farming, fishing, or production)."
id"Ale +3"
displayName"Bigger Barrels"
description"+3 to <sprite name="[needs] ale"> Ale production (from gathering, farming, fishing, or production)."
id"Pickled Goods +3"
displayName"Pickle Jars"
description"+3 to <sprite name="[food processed] pickled goods"> Pickled Goods production (from gathering, farming, fishing, or production)."
id"Skewers +3"
displayName"Bigger Grill"
description"+3 to <sprite name="[food processed] skewers"> Skewers production (from gathering, farming, fishing, or production)."
id"Pie +3"
displayName"Bigger Ovens"
description"+3 to <sprite name="[food processed] pie"> Pie production (from gathering, farming, fishing, or production)."
id"Biscuits +3"
displayName"Bigger Pans"
description"+3 to <sprite name="[food processed] biscuits"> Biscuits production (from gathering, farming, fishing, or production)."
rewards2
id"Porridge 40"
displayName"Box of Porridge"
description"40 <sprite name="[food processed] porridge"> Porridge"
id"Pickled Goods 40"
displayName"Pickled Goods"
description"40 <sprite name="[food processed] pickled goods"> Pickled Goods"
id"Skewers 40"
displayName"Pack of Skewers"
description"40 <sprite name="[food processed] skewers"> Skewers"
id"Pie 40"
displayName"Basket of Pies"
description"40 <sprite name="[food processed] pie"> Pie"
id"Biscuits 40"
displayName"Basket of Biscuits"
description"40 <sprite name="[food processed] biscuits"> Biscuits"
id"Ale 40"
displayName"Barrels of Ale"
description"40 <sprite name="[needs] ale"> Ale"
rewards3
id"Plantation Blueprint"
displayName"Plantation"
description"Uses nearby farm fields to grow <sprite name=[food raw] berries> Berries (<sprite name=grade2>), <sprite name=[mat raw] plant fibre> Plant Fiber (<sprite name=grade2>)."
id"II TO Gathering Stone"
displayName"Stonecutter's Trial"
tiers
"II"
isTimedtrue
timeToFail480
objectivesSets
difficulty"Easy"
logics
type"Good"
amount"30"
icon"Icon_Resource_Clay"
displayName"Deliver 30 Clay"
description"Flesh of the earth. Used mostly for crafting. <b>Obtained in:</b> Stonecutters' Camp<sprite name=grade2>, Clay Pit<sprite name=grade2>"
type"Good"
amount"30"
icon"Icon_Resource_SeaMarrow"
displayName"Deliver 30 Sea Marrow"
description"Efficient fuel. <b>Obtained in:</b> Stonecutters' Camp<sprite name=grade2>"
difficulty"Medium"
logics
type"Good"
amount"40"
icon"Icon_Resource_Clay"
displayName"Deliver 40 Clay"
description"Flesh of the earth. Used mostly for crafting. <b>Obtained in:</b> Stonecutters' Camp<sprite name=grade2>, Clay Pit<sprite name=grade2>"
type"Good"
amount"40"
icon"Icon_Resource_SeaMarrow"
displayName"Deliver 40 Sea Marrow"
description"Efficient fuel. <b>Obtained in:</b> Stonecutters' Camp<sprite name=grade2>"
difficulty"Hard"
logics
type"Good"
amount"50"
icon"Icon_Resource_Clay"
displayName"Deliver 50 Clay"
description"Flesh of the earth. Used mostly for crafting. <b>Obtained in:</b> Stonecutters' Camp<sprite name=grade2>, Clay Pit<sprite name=grade2>"
type"Good"
amount"50"
icon"Icon_Resource_SeaMarrow"
displayName"Deliver 50 Sea Marrow"
description"Efficient fuel. <b>Obtained in:</b> Stonecutters' Camp<sprite name=grade2>"
rewards1
id"Clay +1"
displayName"Steel Shovels"
description"+1 to <sprite name="[mat raw] clay"> Clay production (from gathering, farming, fishing, or production)."
rewards2
id"Pie 40"
displayName"Basket of Pies"
description"40 <sprite name="[food processed] pie"> Pie"
id"Biscuits 40"
displayName"Basket of Biscuits"
description"40 <sprite name="[food processed] biscuits"> Biscuits"
id"Pickled Goods 40"
displayName"Pickled Goods"
description"40 <sprite name="[food processed] pickled goods"> Pickled Goods"
id"Paste 40"
displayName"Bowl of Paste"
description"40 <sprite name="[food processed] paste"> Paste"
id"Porridge 40"
displayName"Box of Porridge"
description"40 <sprite name="[food processed] porridge"> Porridge"
id"Jerky 40"
displayName"Basket of Jerky"
description"40 <sprite name="[food processed] jerky"> Jerky"
id"Skewers 40"
displayName"Pack of Skewers"
description"40 <sprite name="[food processed] skewers"> Skewers"
rewards3
id"Clay Pit Blueprint"
displayName"Clay Pit"
description"Uses Clearance Water to produce goods regardless of the season. Must be placed on fertile soil. Can produce: <sprite name=[mat raw] clay> Clay (<sprite name=grade2>), <sprite name=[mat raw] reeds> Reed (<sprite name=grade2>), <sprite name=[mat raw] resin> Resin (<sprite name=grade2>) Rain engine: <sprite name="[water] storm water"> Storm Water."
id"II TO Glades Discovery"
displayName"Venturesome Leader"
tiers
"II"
isTimedtrue
timeToFail420
objectivesSets
difficulty"Easy"
logics
type"GladeDiscovery"
amount"3"
icon"Icon_UI_OrderGlades"
displayName"Glades"
description"Cut through the forest to discover 3 glades."
difficulty"Medium"
logics
type"GladeDiscovery"
amount"4"
icon"Icon_UI_OrderGlades"
displayName"Glades"
description"Cut through the forest to discover 4 glades."
difficulty"Hard"
logics
type"GladeDiscovery"
amount"5"
icon"Icon_UI_OrderGlades"
displayName"Glades"
description"Cut through the forest to discover 5 glades."
rewards1
id"Exploration Contract"
displayName"Exploration Contract"
description"The Royal Academy wants a detailed map of the region, and will supply anyone willing to help. Gain 20 <sprite name="[mat raw] reeds"> Reed and 20 <sprite name="[mat raw] clay"> Clay for each discovered glade."
rewards2
id"Metal Tools 15"
displayName"Box of Tools"
description"15 <sprite name="[tools] simple tools"> Tools"
rewards3
id"Parts 10"
displayName"Parts"
description"10 <sprite name="[mat processed] parts"> Parts"
id"II TO Herbalist Trial - CRW"
displayName"Herbalist's Trial"
tiers
"II"
isTimedtrue
timeToFail480
objectivesSets
difficulty"Easy"
logics
type"Good"
amount"30"
icon"Icon_Resource_Herbs"
displayName"Deliver 30 Herbs"
description"Isn't eaten raw, but can be processed. <b>Obtained in:</b> Herb Garden<sprite name=grade2>, Greenhouse<sprite name=grade2>, Herbalists' Camp<sprite name=grade2>, Small Herbalists' Camp<sprite name=grade1>"
type"Good"
amount"30"
icon"Icon_Resource_Mushrooms"
displayName"Deliver 30 Mushrooms"
description"Common food source. <b>Obtained in:</b> Greenhouse<sprite name=grade2>, Herbalists' Camp<sprite name=grade2>, Homestead<sprite name=grade2>, Small Herbalists' Camp<sprite name=grade1>"
difficulty"Medium"
logics
type"Good"
amount"40"
icon"Icon_Resource_Herbs"
displayName"Deliver 40 Herbs"
description"Isn't eaten raw, but can be processed. <b>Obtained in:</b> Herb Garden<sprite name=grade2>, Greenhouse<sprite name=grade2>, Herbalists' Camp<sprite name=grade2>, Small Herbalists' Camp<sprite name=grade1>"
type"Good"
amount"40"
icon"Icon_Resource_Mushrooms"
displayName"Deliver 40 Mushrooms"
description"Common food source. <b>Obtained in:</b> Greenhouse<sprite name=grade2>, Herbalists' Camp<sprite name=grade2>, Homestead<sprite name=grade2>, Small Herbalists' Camp<sprite name=grade1>"
difficulty"Hard"
logics
type"Good"
amount"50"
icon"Icon_Resource_Herbs"
displayName"Deliver 50 Herbs"
description"Isn't eaten raw, but can be processed. <b>Obtained in:</b> Herb Garden<sprite name=grade2>, Greenhouse<sprite name=grade2>, Herbalists' Camp<sprite name=grade2>, Small Herbalists' Camp<sprite name=grade1>"
type"Good"
amount"50"
icon"Icon_Resource_Mushrooms"
displayName"Deliver 50 Mushrooms"
description"Common food source. <b>Obtained in:</b> Greenhouse<sprite name=grade2>, Herbalists' Camp<sprite name=grade2>, Homestead<sprite name=grade2>, Small Herbalists' Camp<sprite name=grade1>"
rewards1
id"Tea +3"
displayName"Tea Infuser"
description"+3 to <sprite name="[needs] tea"> Tea production (from gathering, farming, fishing, or production)."
id"Wine +3"
displayName"Advanced Filters"
description"+3 to <sprite name="[needs] wine"> Wine production (from gathering, farming, fishing, or production)."
id"Crystalized Dew +1"
displayName"Crystal Growth"
description"+1 to <sprite name="[metal] crystalized dew"> Crystalized Dew production (from gathering, farming, fishing, or production)."
rewards2
id"Pickled Goods 40"
displayName"Pickled Goods"
description"40 <sprite name="[food processed] pickled goods"> Pickled Goods"
id"Porridge 40"
displayName"Box of Porridge"
description"40 <sprite name="[food processed] porridge"> Porridge"
id"Paste 40"
displayName"Bowl of Paste"
description"40 <sprite name="[food processed] paste"> Paste"
id"Jerky 40"
displayName"Basket of Jerky"
description"40 <sprite name="[food processed] jerky"> Jerky"
id"Skewers 40"
displayName"Pack of Skewers"
description"40 <sprite name="[food processed] skewers"> Skewers"
id"Biscuits 40"
displayName"Basket of Biscuits"
description"40 <sprite name="[food processed] biscuits"> Biscuits"
id"Pie 40"
displayName"Basket of Pies"
description"40 <sprite name="[food processed] pie"> Pie"
rewards3
id"Alchemist Blueprint"
displayName"Alchemist's Hut"
description"Can produce: <sprite name=[metal] crystalized dew> Crystalized Dew (<sprite name=grade2>), <sprite name=[needs] tea> Tea (<sprite name=grade2>), <sprite name=[needs] wine> Wine (<sprite name=grade2>). Rain engine: <sprite name="[water] clearance water"> Clearance Water."
id"II TO Herbalist Trial - RW SF"
displayName"Herbalist's Trial"
tiers
"II"
isTimedtrue
timeToFail480
objectivesSets
difficulty"Easy"
logics
type"Good"
amount"30"
icon"Icon_Resource_Berries"
displayName"Deliver 30 Berries"
description"Common food source. <b>Obtained in:</b> Plantation<sprite name=grade2>, Herbalists' Camp<sprite name=grade2>, Small Herbalists' Camp<sprite name=grade1>"
type"Good"
amount"30"
icon"Icon_Resource_Mushrooms"
displayName"Deliver 30 Mushrooms"
description"Common food source. <b>Obtained in:</b> Greenhouse<sprite name=grade2>, Herbalists' Camp<sprite name=grade2>, Homestead<sprite name=grade2>, Small Herbalists' Camp<sprite name=grade1>"
difficulty"Medium"
logics
type"Good"
amount"40"
icon"Icon_Resource_Berries"
displayName"Deliver 40 Berries"
description"Common food source. <b>Obtained in:</b> Plantation<sprite name=grade2>, Herbalists' Camp<sprite name=grade2>, Small Herbalists' Camp<sprite name=grade1>"
type"Good"
amount"40"
icon"Icon_Resource_Mushrooms"
displayName"Deliver 40 Mushrooms"
description"Common food source. <b>Obtained in:</b> Greenhouse<sprite name=grade2>, Herbalists' Camp<sprite name=grade2>, Homestead<sprite name=grade2>, Small Herbalists' Camp<sprite name=grade1>"
difficulty"Hard"
logics
type"Good"
amount"50"
icon"Icon_Resource_Berries"
displayName"Deliver 50 Berries"
description"Common food source. <b>Obtained in:</b> Plantation<sprite name=grade2>, Herbalists' Camp<sprite name=grade2>, Small Herbalists' Camp<sprite name=grade1>"
type"Good"
amount"50"
icon"Icon_Resource_Mushrooms"
displayName"Deliver 50 Mushrooms"
description"Common food source. <b>Obtained in:</b> Greenhouse<sprite name=grade2>, Herbalists' Camp<sprite name=grade2>, Homestead<sprite name=grade2>, Small Herbalists' Camp<sprite name=grade1>"
rewards1
id"Tea +3"
displayName"Tea Infuser"
description"+3 to <sprite name="[needs] tea"> Tea production (from gathering, farming, fishing, or production)."
id"Wine +3"
displayName"Advanced Filters"
description"+3 to <sprite name="[needs] wine"> Wine production (from gathering, farming, fishing, or production)."
id"Crystalized Dew +1"
displayName"Crystal Growth"
description"+1 to <sprite name="[metal] crystalized dew"> Crystalized Dew production (from gathering, farming, fishing, or production)."
rewards2
id"Pickled Goods 40"
displayName"Pickled Goods"
description"40 <sprite name="[food processed] pickled goods"> Pickled Goods"
id"Porridge 40"
displayName"Box of Porridge"
description"40 <sprite name="[food processed] porridge"> Porridge"
id"Paste 40"
displayName"Bowl of Paste"
description"40 <sprite name="[food processed] paste"> Paste"
id"Jerky 40"
displayName"Basket of Jerky"
description"40 <sprite name="[food processed] jerky"> Jerky"
id"Skewers 40"
displayName"Pack of Skewers"
description"40 <sprite name="[food processed] skewers"> Skewers"
id"Biscuits 40"
displayName"Basket of Biscuits"
description"40 <sprite name="[food processed] biscuits"> Biscuits"
id"Pie 40"
displayName"Basket of Pies"
description"40 <sprite name="[food processed] pie"> Pie"
rewards3
id"Alchemist Blueprint"
displayName"Alchemist's Hut"
description"Can produce: <sprite name=[metal] crystalized dew> Crystalized Dew (<sprite name=grade2>), <sprite name=[needs] tea> Tea (<sprite name=grade2>), <sprite name=[needs] wine> Wine (<sprite name=grade2>). Rain engine: <sprite name="[water] clearance water"> Clearance Water."
id"II TO Herbalist Trial - SO"
displayName"Herbalist's Trial"
tiers
"II"
isTimedtrue
timeToFail480
objectivesSets
difficulty"Easy"
logics
type"Good"
amount"30"
icon"Icon_Resource_Berries"
displayName"Deliver 30 Berries"
description"Common food source. <b>Obtained in:</b> Plantation<sprite name=grade2>, Herbalists' Camp<sprite name=grade2>, Small Herbalists' Camp<sprite name=grade1>"
type"Good"
amount"30"
icon"Icon_Resource_Herbs"
displayName"Deliver 30 Herbs"
description"Isn't eaten raw, but can be processed. <b>Obtained in:</b> Herb Garden<sprite name=grade2>, Greenhouse<sprite name=grade2>, Herbalists' Camp<sprite name=grade2>, Small Herbalists' Camp<sprite name=grade1>"
difficulty"Medium"
logics
type"Good"
amount"40"
icon"Icon_Resource_Berries"
displayName"Deliver 40 Berries"
description"Common food source. <b>Obtained in:</b> Plantation<sprite name=grade2>, Herbalists' Camp<sprite name=grade2>, Small Herbalists' Camp<sprite name=grade1>"
type"Good"
amount"40"
icon"Icon_Resource_Herbs"
displayName"Deliver 40 Herbs"
description"Isn't eaten raw, but can be processed. <b>Obtained in:</b> Herb Garden<sprite name=grade2>, Greenhouse<sprite name=grade2>, Herbalists' Camp<sprite name=grade2>, Small Herbalists' Camp<sprite name=grade1>"
difficulty"Hard"
logics
type"Good"
amount"50"
icon"Icon_Resource_Berries"
displayName"Deliver 50 Berries"
description"Common food source. <b>Obtained in:</b> Plantation<sprite name=grade2>, Herbalists' Camp<sprite name=grade2>, Small Herbalists' Camp<sprite name=grade1>"
type"Good"
amount"50"
icon"Icon_Resource_Herbs"
displayName"Deliver 50 Herbs"
description"Isn't eaten raw, but can be processed. <b>Obtained in:</b> Herb Garden<sprite name=grade2>, Greenhouse<sprite name=grade2>, Herbalists' Camp<sprite name=grade2>, Small Herbalists' Camp<sprite name=grade1>"
rewards1
id"Tea +3"
displayName"Tea Infuser"
description"+3 to <sprite name="[needs] tea"> Tea production (from gathering, farming, fishing, or production)."
id"Wine +3"
displayName"Advanced Filters"
description"+3 to <sprite name="[needs] wine"> Wine production (from gathering, farming, fishing, or production)."
id"Crystalized Dew +1"
displayName"Crystal Growth"
description"+1 to <sprite name="[metal] crystalized dew"> Crystalized Dew production (from gathering, farming, fishing, or production)."
rewards2
id"Pickled Goods 40"
displayName"Pickled Goods"
description"40 <sprite name="[food processed] pickled goods"> Pickled Goods"
id"Porridge 40"
displayName"Box of Porridge"
description"40 <sprite name="[food processed] porridge"> Porridge"
id"Paste 40"
displayName"Bowl of Paste"
description"40 <sprite name="[food processed] paste"> Paste"
id"Jerky 40"
displayName"Basket of Jerky"
description"40 <sprite name="[food processed] jerky"> Jerky"
id"Skewers 40"
displayName"Pack of Skewers"
description"40 <sprite name="[food processed] skewers"> Skewers"
id"Biscuits 40"
displayName"Basket of Biscuits"
description"40 <sprite name="[food processed] biscuits"> Biscuits"
id"Pie 40"
displayName"Basket of Pies"
description"40 <sprite name="[food processed] pie"> Pie"
rewards3
id"Alchemist Blueprint"
displayName"Alchemist's Hut"
description"Can produce: <sprite name=[metal] crystalized dew> Crystalized Dew (<sprite name=grade2>), <sprite name=[needs] tea> Tea (<sprite name=grade2>), <sprite name=[needs] wine> Wine (<sprite name=grade2>). Rain engine: <sprite name="[water] clearance water"> Clearance Water."
id"II TO Homes for Bats"
displayName"Bat Colony"
tiers
"II"
isTimedtrue
timeToFail480
objectivesSets
difficulty"Medium"
logics
type"BuildingOwning"
amount"6"
icon"Bat House_icon"
displayName"Bat House"
description"A building specially designed for Bats. Must be built near a hearth. Fulfills the need for Bat Housing and can accommodate 2 inhabitants."
difficulty"Hard"
logics
type"BuildingOwning"
amount"8"
icon"Bat House_icon"
displayName"Bat House"
description"A building specially designed for Bats. Must be built near a hearth. Fulfills the need for Bat Housing and can accommodate 2 inhabitants."
rewards1
id"Fish 5pm"
displayName"Fish Delivery Line"
description"5 <sprite name="[food raw] fish"> Fish per minute. Not affected by production bonuses and does not contribute to production-based perks"
rewards2
id"Biscuits 30"
displayName"Basket of Biscuits"
description"30 <sprite name="[food processed] biscuits"> Biscuits"
rewards3
id"Bat 5"
displayName"Group of Bats"
description"5 Bats will join the settlement."
id"II TO Homes for Beavers"
displayName"Beaver Colony"
tiers
"II"
isTimedtrue
timeToFail480
objectivesSets
difficulty"Medium"
logics
type"BuildingOwning"
amount"5"
icon"Beaver House_icon"
displayName"Beaver House"
description"A building specially designed for Beavers. Must be built near a Hearth. Fulfills the need for Beaver housing and can accommodate 2 inhabitants."
difficulty"Hard"
logics
type"BuildingOwning"
amount"6"
icon"Beaver House_icon"
displayName"Beaver House"
description"A building specially designed for Beavers. Must be built near a Hearth. Fulfills the need for Beaver housing and can accommodate 2 inhabitants."
rewards1
id"Clay 5pm"
displayName"Clay Delivery Line"
description"5 <sprite name="[mat raw] clay"> Clay per minute. Not affected by production bonuses and does not contribute to production-based perks"
rewards2
id"Pickled Goods 40"
displayName"Pickled Goods"
description"40 <sprite name="[food processed] pickled goods"> Pickled Goods"
rewards3
id"Beaver 5"
displayName"Group of Beavers"
description"5 Beavers will join the settlement."
id"II TO Homes for Foxes"
displayName"Homes For Foxes"
tiers
"II"
isTimedtrue
timeToFail480
objectivesSets
difficulty"Medium"
logics
type"BuildingOwning"
amount"6"
icon"Fox House_icon"
displayName"Fox House"
description"A building specially designed for Foxes. Must be built near a Hearth. Fulfills the need for Fox housing and can accommodate 2 inhabitants."
difficulty"Hard"
logics
type"BuildingOwning"
amount"8"
icon"Fox House_icon"
displayName"Fox House"
description"A building specially designed for Foxes. Must be built near a Hearth. Fulfills the need for Fox housing and can accommodate 2 inhabitants."
rewards1
id"Tea 5pm"
displayName"Tea Delivery Line"
description"5 <sprite name="[needs] tea"> Tea per minute. Not affected by production bonuses and does not contribute to production-based perks"
rewards2
id"Pipes 10"
displayName"Pipes"
description"10 <sprite name="[mat processed] pipe"> Pipes"
rewards3
id"Foxes 5"
displayName"Group of Foxes"
description"5 Foxes will join the settlement."
id"II TO Homes for Frogs"
displayName"Frog Colony"
tiers
"II"
isTimedtrue
timeToFail480
objectivesSets
difficulty"Medium"
logics
type"BuildingOwning"
amount"6"
icon"Frog House_icon"
displayName"Frog House"
description"A building specially designed for Frogs. Must be built near a Hearth. Fulfills the need for Frog housing and can accommodate 2 inhabitants."
difficulty"Hard"
logics
type"BuildingOwning"
amount"8"
icon"Frog House_icon"
displayName"Frog House"
description"A building specially designed for Frogs. Must be built near a Hearth. Fulfills the need for Frog housing and can accommodate 2 inhabitants."
rewards1
id"Stone 5pm"
displayName"Stone Delivery Line"
description"5 <sprite name="[mat raw] stone"> Stone per minute. Not affected by production bonuses and does not contribute to production-based perks"
rewards2
id"Paste 40"
displayName"Bowl of Paste"
description"40 <sprite name="[food processed] paste"> Paste"
rewards3
id"Frog 5"
displayName"Group of Frogs"
description"5 Frogs will join the settlement."
id"II TO Homes for Harpies"
displayName"Harpy Colony"
tiers
"II"
isTimedtrue
timeToFail480
objectivesSets
difficulty"Medium"
logics
type"BuildingOwning"
amount"6"
icon"Harpy House_icon"
displayName"Harpy House"
description"A building specially designed for Harpies. Must be built near a Hearth. Fulfills the need for Harpy housing and can accommodate 2 inhabitants."
difficulty"Hard"
logics
type"BuildingOwning"
amount"8"
icon"Harpy House_icon"
displayName"Harpy House"
description"A building specially designed for Harpies. Must be built near a Hearth. Fulfills the need for Harpy housing and can accommodate 2 inhabitants."
rewards1
id"Insects 5pm"
displayName"Insect Delivery Line"
description"5 <sprite name="[food raw] insects"> Insects per minute. Not affected by production bonuses and does not contribute to production-based perks"
rewards2
id"Paste 30"
displayName"Bowl of Paste"
description"30 <sprite name="[food processed] paste"> Paste"
rewards3
id"Harpy 5"
displayName"Group of Harpies"
description"5 Harpies will join the settlement."
id"II TO Homes for Humans"
displayName"Human Colony"
tiers
"II"
isTimedtrue
timeToFail480
objectivesSets
difficulty"Medium"
logics
type"BuildingOwning"
amount"6"
icon"Human House_icon"
displayName"Human House"
description"A building specially designed for Humans. Must be built near a Hearth. Fulfills the need for Human housing and can accommodate 2 inhabitants."
difficulty"Hard"
logics
type"BuildingOwning"
amount"8"
icon"Human House_icon"
displayName"Human House"
description"A building specially designed for Humans. Must be built near a Hearth. Fulfills the need for Human housing and can accommodate 2 inhabitants."
rewards1
id"Clay 5pm"
displayName"Clay Delivery Line"
description"5 <sprite name="[mat raw] clay"> Clay per minute. Not affected by production bonuses and does not contribute to production-based perks"
rewards2
id"Pie 30"
displayName"Basket of Pies"
description"30 <sprite name="[food processed] pie"> Pie"
rewards3
id"Human 5"
displayName"Group of Humans"
description"5 Humans will join the settlement."
id"II TO Homes for Lizards"
displayName"Lizard Colony"
tiers
"II"
isTimedtrue
timeToFail480
objectivesSets
difficulty"Medium"
logics
type"BuildingOwning"
amount"6"
icon"Lizard House_icon"
displayName"Lizard House"
description"A building specially designed for Lizards. Must be built near a Hearth. Fulfills the need for Lizard housing and can accommodate 2 inhabitants."
difficulty"Hard"
logics
type"BuildingOwning"
amount"8"
icon"Lizard House_icon"
displayName"Lizard House"
description"A building specially designed for Lizards. Must be built near a Hearth. Fulfills the need for Lizard housing and can accommodate 2 inhabitants."
rewards1
id"Coal 5pm"
displayName"Coal Delivery Line"
description"5 <sprite name="[crafting] coal"> Coal per minute. Not affected by production bonuses and does not contribute to production-based perks"
rewards2
id"Jerky 30"
displayName"Basket of Jerky"
description"30 <sprite name="[food processed] jerky"> Jerky"
rewards3
id"Lizard 5"
displayName"Group of Lizards"
description"5 Lizards will join the settlement."
id"II TO HUBs"
displayName"Outpost"
tiers
"II"
isTimedtrue
timeToFail360
objectivesSets
difficulty"Hard"
logics
type"HubLeveledUp"
amount"1"
icon"Icon_UI_Neighborhood"
displayName"Neighborhood (Level 2)"
description"Have at least 1 Hearths upgraded to level: Neighborhood (Level 2)."
type"Good"
amount"10"
icon"Icon_Resource_Amber"
displayName"Deliver 10 Amber"
description"Crystallized resin. The main currency of the kingdom."
rewards1
id"Hearth Parts 3"
displayName"Wildfire Essence"
description"3 <sprite name="hearth parts"> Wildfire Essence"
rewards2
id"Metal Tools 12"
displayName"Box of Tools"
description"12 <sprite name="[tools] simple tools"> Tools"
rewards3
id"Parts 8"
displayName"Parts"
description"8 <sprite name="[mat processed] parts"> Parts"
id"II TO Lumbermill"
displayName"Efficiency Test"
tiers
"II"
isTimedtrue
timeToFail480
objectivesSets
difficulty"Medium"
logics
type"Good"
amount"35"
icon"Icon_Resource_Planks"
displayName"Deliver 35 Planks"
description"Mostly used for construction. <b>Produced in:</b> Lumber Mill<sprite name=grade3>, Workshop<sprite name=grade2>, Carpenter<sprite name=grade2>, Supplier<sprite name=grade2>, Crude Workstation<sprite name=grade0>"
type"Good"
amount"40"
icon"Icon_Resource_Scrolls"
displayName"Deliver 40 Scrolls"
description"Used for education at: Temple, Holy Guild House, Guild House, Academy, by: Beavers, <color=#a9a9a9>Locked</color>, <color=#a9a9a9>Locked</color>. Villagers with a satisfied need for education have a higher chance of producing double yields. <b>Produced in:</b> Scribe<sprite name=grade3>, Artisan<sprite name=grade2>, Lumber Mill<sprite name=grade1>, Rain Mill<sprite name=grade1>"
difficulty"Hard"
logics
type"Good"
amount"55"
icon"Icon_Resource_Planks"
displayName"Deliver 55 Planks"
description"Mostly used for construction. <b>Produced in:</b> Lumber Mill<sprite name=grade3>, Workshop<sprite name=grade2>, Carpenter<sprite name=grade2>, Supplier<sprite name=grade2>, Crude Workstation<sprite name=grade0>"
type"Good"
amount"60"
icon"Icon_Resource_Scrolls"
displayName"Deliver 60 Scrolls"
description"Used for education at: Temple, Holy Guild House, Guild House, Academy, by: Beavers, <color=#a9a9a9>Locked</color>, <color=#a9a9a9>Locked</color>. Villagers with a satisfied need for education have a higher chance of producing double yields. <b>Produced in:</b> Scribe<sprite name=grade3>, Artisan<sprite name=grade2>, Lumber Mill<sprite name=grade1>, Rain Mill<sprite name=grade1>"
rewards1
id"Woodcuters +10"
displayName"Light Timber"
description"Any Woodcutter can carry 10 additional items."
rewards2
id"Faster Woodcutters"
displayName"Lightweight Axes"
description"Woodcutters move +20% faster."
rewards3
id"Planks +2"
displayName"Reinforced Saw Blades"
description"+2 to <sprite name="[mat processed] planks"> Planks production (from gathering, farming, fishing, or production)."
id"II TO Sacrificies"
displayName"Sacrificial Ceremony"
tiers
"II"
isTimedtrue
timeToFail630
objectivesSets
difficulty"Medium"
logics
type"GoodSacraficed"
amount"20"
icon"Icon_Resource_Oil"
displayName"Sacrifice Oil"
description"Sacrifice 20 Oil at the Ancient Hearth."
type"GoodSacraficed"
amount"20"
icon"Icon_Resource_Coal"
displayName"Sacrifice Coal"
description"Sacrifice 20 Coal at the Ancient Hearth."
difficulty"Hard"
logics
type"GoodSacraficed"
amount"40"
icon"Icon_Resource_Oil"
displayName"Sacrifice Oil"
description"Sacrifice 40 Oil at the Ancient Hearth."
type"GoodSacraficed"
amount"40"
icon"Icon_Resource_Coal"
displayName"Sacrifice Coal"
description"Sacrifice 40 Coal at the Ancient Hearth."
type"GoodSacraficed"
amount"80"
icon"Icon_Resource_Wood"
displayName"Sacrifice Wood"
description"Sacrifice 80 Wood at the Ancient Hearth."
rewards1
id"Oil 5pm"
displayName"Oil Delivery Line"
description"5 <sprite name="[crafting] oil"> Oil per minute. Not affected by production bonuses and does not contribute to production-based perks"
rewards2
id"Smithy Blueprint"
displayName"Smithy"
description"Can produce: <sprite name=[tools] simple tools> Tools (<sprite name=grade2>), <sprite name=[mat processed] pipe> Pipes (<sprite name=grade2>), <sprite name=[packs] pack of trade goods> Pack of Trade Goods (<sprite name=grade2>). Rain engine: <sprite name="[water] storm water"> Storm Water."
rewards3
id"Ancient Artifact 3"
displayName"Ancient Artifact"
description"A strange device left behind by the Great Civilization. When soaked in rainwater, it radiates warm light and brings encouragement to those around it. (+3 to Global Resolve)"
id"II TO Trappers Trial - CF SF"
displayName"Trapper's Trial"
tiers
"II"
isTimedtrue
timeToFail480
objectivesSets
difficulty"Easy"
logics
type"Good"
amount"30"
icon"Icon_Resource_Meat"
displayName"Deliver 30 Meat"
description"Common food source. <b>Obtained in:</b> Trappers' Camp<sprite name=grade2>, Ranch<sprite name=grade1>, Small Trappers' Camp<sprite name=grade1>"
type"Good"
amount"30"
icon"Icon_Resource_Insects"
displayName"Deliver 30 Insects"
description"Common food source. <b>Obtained in:</b> Trappers' Camp<sprite name=grade2>, Small Trappers' Camp<sprite name=grade1>"
difficulty"Medium"
logics
type"Good"
amount"40"
icon"Icon_Resource_Meat"
displayName"Deliver 40 Meat"
description"Common food source. <b>Obtained in:</b> Trappers' Camp<sprite name=grade2>, Ranch<sprite name=grade1>, Small Trappers' Camp<sprite name=grade1>"
type"Good"
amount"40"
icon"Icon_Resource_Insects"
displayName"Deliver 40 Insects"
description"Common food source. <b>Obtained in:</b> Trappers' Camp<sprite name=grade2>, Small Trappers' Camp<sprite name=grade1>"
difficulty"Hard"
logics
type"Good"
amount"50"
icon"Icon_Resource_Meat"
displayName"Deliver 50 Meat"
description"Common food source. <b>Obtained in:</b> Trappers' Camp<sprite name=grade2>, Ranch<sprite name=grade1>, Small Trappers' Camp<sprite name=grade1>"
type"Good"
amount"50"
icon"Icon_Resource_Insects"
displayName"Deliver 50 Insects"
description"Common food source. <b>Obtained in:</b> Trappers' Camp<sprite name=grade2>, Small Trappers' Camp<sprite name=grade1>"
rewards1
id"Jerky +3"
displayName"Salted Jerky"
description"+3 to <sprite name="[food processed] jerky"> Jerky production (from gathering, farming, fishing, or production)."
id"Incense +3"
displayName"Vessel of Incense"
description"+3 to <sprite name="[needs] incense"> Incense production (from gathering, farming, fishing, or production)."
id"Pottery +2"
displayName"Rain-Powered Pottery Wheel"
description"+2 to <sprite name="[vessel] pottery"> Pottery production (from gathering, farming, fishing, or production)."
rewards2
id"Skewers 40"
displayName"Pack of Skewers"
description"40 <sprite name="[food processed] skewers"> Skewers"
id"Jerky 40"
displayName"Basket of Jerky"
description"40 <sprite name="[food processed] jerky"> Jerky"
id"Biscuits 40"
displayName"Basket of Biscuits"
description"40 <sprite name="[food processed] biscuits"> Biscuits"
id"Pie 40"
displayName"Basket of Pies"
description"40 <sprite name="[food processed] pie"> Pie"
id"Pickled Goods 40"
displayName"Pickled Goods"
description"40 <sprite name="[food processed] pickled goods"> Pickled Goods"
id"Paste 40"
displayName"Bowl of Paste"
description"40 <sprite name="[food processed] paste"> Paste"
id"Porridge 40"
displayName"Box of Porridge"
description"40 <sprite name="[food processed] porridge"> Porridge"
rewards3
id"Smokehouse Blueprint"
displayName"Smokehouse"
description"Can produce: <sprite name=[food processed] jerky> Jerky (<sprite name=grade3>), <sprite name=[vessel] pottery> Pottery (<sprite name=grade1>), <sprite name=[needs] incense> Incense (<sprite name=grade1>). Rain engine: <sprite name="[water] drizzle water"> Drizzle Water."
id"II TO Trappers Trial - RW M"
displayName"Trapper's Trial"
tiers
"II"
isTimedtrue
timeToFail480
objectivesSets
difficulty"Easy"
logics
type"Good"
amount"30"
icon"Icon_Resource_Meat"
displayName"Deliver 30 Meat"
description"Common food source. <b>Obtained in:</b> Trappers' Camp<sprite name=grade2>, Ranch<sprite name=grade1>, Small Trappers' Camp<sprite name=grade1>"
type"Good"
amount"30"
icon"Icon_Resource_Eggs"
displayName"Deliver 30 Eggs"
description"Common food source. <b>Obtained in:</b> Trappers' Camp<sprite name=grade2>, Ranch<sprite name=grade1>, Small Trappers' Camp<sprite name=grade1>"
difficulty"Medium"
logics
type"Good"
amount"40"
icon"Icon_Resource_Meat"
displayName"Deliver 40 Meat"
description"Common food source. <b>Obtained in:</b> Trappers' Camp<sprite name=grade2>, Ranch<sprite name=grade1>, Small Trappers' Camp<sprite name=grade1>"
type"Good"
amount"40"
icon"Icon_Resource_Eggs"
displayName"Deliver 40 Eggs"
description"Common food source. <b>Obtained in:</b> Trappers' Camp<sprite name=grade2>, Ranch<sprite name=grade1>, Small Trappers' Camp<sprite name=grade1>"
difficulty"Hard"
logics
type"Good"
amount"50"
icon"Icon_Resource_Meat"
displayName"Deliver 50 Meat"
description"Common food source. <b>Obtained in:</b> Trappers' Camp<sprite name=grade2>, Ranch<sprite name=grade1>, Small Trappers' Camp<sprite name=grade1>"
type"Good"
amount"50"
icon"Icon_Resource_Eggs"
displayName"Deliver 50 Eggs"
description"Common food source. <b>Obtained in:</b> Trappers' Camp<sprite name=grade2>, Ranch<sprite name=grade1>, Small Trappers' Camp<sprite name=grade1>"
rewards1
id"Jerky +3"
displayName"Salted Jerky"
description"+3 to <sprite name="[food processed] jerky"> Jerky production (from gathering, farming, fishing, or production)."
id"Incense +3"
displayName"Vessel of Incense"
description"+3 to <sprite name="[needs] incense"> Incense production (from gathering, farming, fishing, or production)."
id"Pottery +2"
displayName"Rain-Powered Pottery Wheel"
description"+2 to <sprite name="[vessel] pottery"> Pottery production (from gathering, farming, fishing, or production)."
rewards2
id"Skewers 40"
displayName"Pack of Skewers"
description"40 <sprite name="[food processed] skewers"> Skewers"
id"Jerky 40"
displayName"Basket of Jerky"
description"40 <sprite name="[food processed] jerky"> Jerky"
id"Biscuits 40"
displayName"Basket of Biscuits"
description"40 <sprite name="[food processed] biscuits"> Biscuits"
id"Pie 40"
displayName"Basket of Pies"
description"40 <sprite name="[food processed] pie"> Pie"
id"Pickled Goods 40"
displayName"Pickled Goods"
description"40 <sprite name="[food processed] pickled goods"> Pickled Goods"
id"Paste 40"
displayName"Bowl of Paste"
description"40 <sprite name="[food processed] paste"> Paste"
id"Porridge 40"
displayName"Box of Porridge"
description"40 <sprite name="[food processed] porridge"> Porridge"
rewards3
id"Smokehouse Blueprint"
displayName"Smokehouse"
description"Can produce: <sprite name=[food processed] jerky> Jerky (<sprite name=grade3>), <sprite name=[vessel] pottery> Pottery (<sprite name=grade1>), <sprite name=[needs] incense> Incense (<sprite name=grade1>). Rain engine: <sprite name="[water] drizzle water"> Drizzle Water."
id"II Trade Connections"
displayName"Trade Connections"
tiers
"II"
isTimedfalse
timeToFail0
objectivesSets
difficulty"Easy"
logics
type"Good"
amount"5"
icon"Icon_Resource_TradeGoods"
displayName"Deliver 5 Pack of Trade Goods"
description"Goods highly sought after by traders. Can be used to fulfill orders, or sold for a large profit. <b>Produced in:</b> Smithy<sprite name=grade2>, Scribe<sprite name=grade2>, Lumber Mill<sprite name=grade1>"
type"Good"
amount"8"
icon"Icon_Resource_Amber"
displayName"Deliver 8 Amber"
description"Crystallized resin. The main currency of the kingdom."
difficulty"Medium"
logics
type"Good"
amount"10"
icon"Icon_Resource_TradeGoods"
displayName"Deliver 10 Pack of Trade Goods"
description"Goods highly sought after by traders. Can be used to fulfill orders, or sold for a large profit. <b>Produced in:</b> Smithy<sprite name=grade2>, Scribe<sprite name=grade2>, Lumber Mill<sprite name=grade1>"
type"Good"
amount"10"
icon"Icon_Resource_Amber"
displayName"Deliver 10 Amber"
description"Crystallized resin. The main currency of the kingdom."
difficulty"Hard"
logics
type"Good"
amount"12"
icon"Icon_Resource_Luxury"
displayName"Deliver 12 Pack of Luxury Goods"
description"Goods highly sought after by traders. Can be used to fulfill orders, or sold for a large profit. <b>Produced in:</b> Carpenter<sprite name=grade2>, Pantry<sprite name=grade2>, Cooperage<sprite name=grade1>"
type"Good"
amount"12"
icon"Icon_Resource_TradeGoods"
displayName"Deliver 12 Pack of Trade Goods"
description"Goods highly sought after by traders. Can be used to fulfill orders, or sold for a large profit. <b>Produced in:</b> Smithy<sprite name=grade2>, Scribe<sprite name=grade2>, Lumber Mill<sprite name=grade1>"
type"Good"
amount"12"
icon"Icon_Resource_Amber"
displayName"Deliver 12 Amber"
description"Crystallized resin. The main currency of the kingdom."
rewards1
id"Trader Interval +15"
displayName"Beneficial Agreement"
description"Traders will arrive 15% quicker."
rewards2
id"Parts 5"
displayName"Parts"
description"5 <sprite name="[mat processed] parts"> Parts"
rewards3
id"NewRandomVillagers 2"
displayName"Villagers"
description"A group of 2 villagers."
id"II Use Water"
displayName"Rainpunk Engineer"
tiers
"II"
isTimedfalse
timeToFail0
objectivesSets
difficulty"Easy"
logics
type"WaterUsed"
amount"60"
icon"Icon_UI_OrderUseWater"
displayName"Use Any Rainwater"
description"Use 60 units of rainwater (any type) in Rain Engines in production buildings."
difficulty"Medium"
logics
type"WaterUsed"
amount"120"
icon"Icon_UI_OrderUseWater"
displayName"Use Any Rainwater"
description"Use 120 units of rainwater (any type) in Rain Engines in production buildings."
difficulty"Hard"
logics
type"WaterUsed"
amount"180"
icon"Icon_UI_OrderUseWater"
displayName"Use Any Rainwater"
description"Use 180 units of rainwater (any type) in Rain Engines in production buildings."
rewards1
id"Parts 4"
displayName"Parts"
description"4 <sprite name="[mat processed] parts"> Parts"
rewards2
id"Skewers 30"
displayName"Pack of Skewers"
description"30 <sprite name="[food processed] skewers"> Skewers"
id"Jerky 30"
displayName"Basket of Jerky"
description"30 <sprite name="[food processed] jerky"> Jerky"
id"Pie 30"
displayName"Basket of Pies"
description"30 <sprite name="[food processed] pie"> Pie"
id"Biscuits 30"
displayName"Basket of Biscuits"
description"30 <sprite name="[food processed] biscuits"> Biscuits"
id"Porridge 30"
displayName"Box of Porridge"
description"30 <sprite name="[food processed] porridge"> Porridge"
id"Paste 30"
displayName"Bowl of Paste"
description"30 <sprite name="[food processed] paste"> Paste"
id"Pickled Goods 30"
displayName"Pickled Goods"
description"30 <sprite name="[food processed] pickled goods"> Pickled Goods"
rewards3
id"NewRandomVillagers 3"
displayName"Villagers"
description"A group of 3 villagers."
id"III Pump Upgrade"
displayName"Water Industry"
tiers
"III"
isTimedfalse
timeToFail0
objectivesSets
difficulty"Easy"
logics
type"UpgradedBuildingOwned"
amount"1"
icon"Icon_UI_OrderUpgradeBuilding"
displayName"Upgrade a building: Geyser Pump"
description"Upgrade 1 building(s) to level 1: Geyser Pump. You can do this by selecting it and opening the upgrade tab in the building panel."
type"Good"
amount"10"
icon"Icon_Resource_Bricks"
displayName"Deliver 10 Bricks"
description"Mostly used for construction. <b>Produced in:</b> Brickyard<sprite name=grade3>, Workshop<sprite name=grade2>, Stamping Mill<sprite name=grade2>, Kiln<sprite name=grade1>, Crude Workstation<sprite name=grade0>"
type"Good"
amount"10"
icon"Icon_Resource_Fabric"
displayName"Deliver 10 Fabric"
description"Used for construction or production of clothes. <b>Produced in:</b> Weaver<sprite name=grade3>, Workshop<sprite name=grade2>, Granary<sprite name=grade2>, Manufactory<sprite name=grade2>, Crude Workstation<sprite name=grade0>"
difficulty"Medium"
logics
type"UpgradedBuildingOwned"
amount"1"
icon"Icon_UI_OrderUpgradeBuilding"
displayName"Upgrade a building: Geyser Pump"
description"Upgrade 1 building(s) to level 2: Geyser Pump. You can do this by selecting it and opening the upgrade tab in the building panel."
type"Good"
amount"15"
icon"Icon_Resource_Bricks"
displayName"Deliver 15 Bricks"
description"Mostly used for construction. <b>Produced in:</b> Brickyard<sprite name=grade3>, Workshop<sprite name=grade2>, Stamping Mill<sprite name=grade2>, Kiln<sprite name=grade1>, Crude Workstation<sprite name=grade0>"
type"Good"
amount"15"
icon"Icon_Resource_Fabric"
displayName"Deliver 15 Fabric"
description"Used for construction or production of clothes. <b>Produced in:</b> Weaver<sprite name=grade3>, Workshop<sprite name=grade2>, Granary<sprite name=grade2>, Manufactory<sprite name=grade2>, Crude Workstation<sprite name=grade0>"
difficulty"Hard"
logics
type"UpgradedBuildingOwned"
amount"2"
icon"Icon_UI_OrderUpgradeBuilding"
displayName"Upgrade a building: Geyser Pump"
description"Upgrade 2 building(s) to level 2: Geyser Pump. You can do this by selecting it and opening the upgrade tab in the building panel."
type"Good"
amount"20"
icon"Icon_Resource_Bricks"
displayName"Deliver 20 Bricks"
description"Mostly used for construction. <b>Produced in:</b> Brickyard<sprite name=grade3>, Workshop<sprite name=grade2>, Stamping Mill<sprite name=grade2>, Kiln<sprite name=grade1>, Crude Workstation<sprite name=grade0>"
type"Good"
amount"20"
icon"Icon_Resource_Fabric"
displayName"Deliver 20 Fabric"
description"Used for construction or production of clothes. <b>Produced in:</b> Weaver<sprite name=grade3>, Workshop<sprite name=grade2>, Granary<sprite name=grade2>, Manufactory<sprite name=grade2>, Crude Workstation<sprite name=grade0>"
rewards1
id"Planks +1"
displayName"Reinforced Saw Blades"
description"+1 to <sprite name="[mat processed] planks"> Planks production (from gathering, farming, fishing, or production)."
rewards2
id"Bricks +1"
displayName"Reinforced Brick Mold"
description"+1 to <sprite name="[mat processed] bricks"> Bricks production (from gathering, farming, fishing, or production)."
rewards3
id"Parts 4"
displayName"Parts"
description"4 <sprite name="[mat processed] parts"> Parts"
id"III Aesthethics"
displayName"Royal Gardens"
tiers
"III"
isTimedfalse
timeToFail0
objectivesSets
difficulty"Easy"
logics
type"DecorationTypeOwning"
amount"10"
icon"Icon_UI_DecorHarmony"
displayName"Harmony"
description"Have at least 10 Harmony decorations."
difficulty"Medium"
logics
type"DecorationTypeOwning"
amount"15"
icon"Icon_UI_DecorHarmony"
displayName"Harmony"
description"Have at least 15 Harmony decorations."
difficulty"Hard"
logics
type"DecorationTypeOwning"
amount"20"
icon"Icon_UI_DecorHarmony"
displayName"Harmony"
description"Have at least 20 Harmony decorations."
rewards1
id"Packs of Goods +1"
displayName"Export Specialization"
description"Gain +1 to production yields for all packs of goods."
rewards2
id"Paper 30"
displayName"Bundle of Scrolls"
description"30 <sprite name="[needs] scrolls"> Scrolls"
id"Incense 30"
displayName"Vessel of Incense"
description"30 <sprite name="[needs] incense"> Incense"
id"Ale 30"
displayName"Barrels of Ale"
description"30 <sprite name="[needs] ale"> Ale"
id"Wine 30"
displayName"Barrels of Wine"
description"30 <sprite name="[needs] wine"> Wine"
id"Training Gear 30"
displayName"Training Gear"
description"30 <sprite name="[needs] training gear"> Training Gear"
id"Tea 30"
displayName"Crate of Tea"
description"30 <sprite name="[needs] tea"> Tea"
rewards3
id"Hearth Parts 3"
displayName"Wildfire Essence"
description"3 <sprite name="hearth parts"> Wildfire Essence"
id"III Ale and Tavern"
displayName"Cups and Glasses"
tiers
"III"
isTimedfalse
timeToFail0
objectivesSets
difficulty"Easy"
logics
type"Good"
amount"30"
icon"Icon_Resource_Ale"
displayName"Deliver 30 Ale"
description"Used for leisure at: Tavern, Monastery, Market, by Humans, Beavers. Villagers with a satisfied need for leisure have a higher chance of producing double yields. <b>Produced in:</b> Brewery<sprite name=grade3>, Distillery<sprite name=grade2>, Tinctury<sprite name=grade2>, Scribe<sprite name=grade1>"
type"BuildingOwning"
amount"1"
icon"Tavern_icon"
displayName"Tavern"
description"A place where villagers can fulfill their need for: Leisure, Luxury. Passive effects: Gleeman's Tales."
difficulty"Medium"
logics
type"Good"
amount"40"
icon"Icon_Resource_Ale"
displayName"Deliver 40 Ale"
description"Used for leisure at: Tavern, Monastery, Market, by Humans, Beavers. Villagers with a satisfied need for leisure have a higher chance of producing double yields. <b>Produced in:</b> Brewery<sprite name=grade3>, Distillery<sprite name=grade2>, Tinctury<sprite name=grade2>, Scribe<sprite name=grade1>"
type"BuildingOwning"
amount"1"
icon"Tavern_icon"
displayName"Tavern"
description"A place where villagers can fulfill their need for: Leisure, Luxury. Passive effects: Gleeman's Tales."
difficulty"Hard"
logics
type"Good"
amount"50"
icon"Icon_Resource_Ale"
displayName"Deliver 50 Ale"
description"Used for leisure at: Tavern, Monastery, Market, by Humans, Beavers. Villagers with a satisfied need for leisure have a higher chance of producing double yields. <b>Produced in:</b> Brewery<sprite name=grade3>, Distillery<sprite name=grade2>, Tinctury<sprite name=grade2>, Scribe<sprite name=grade1>"
type"BuildingOwning"
amount"1"
icon"Tavern_icon"
displayName"Tavern"
description"A place where villagers can fulfill their need for: Leisure, Luxury. Passive effects: Gleeman's Tales."
rewards1
id"Ale +2"
displayName"Bigger Barrels"
description"+2 to <sprite name="[needs] ale"> Ale production (from gathering, farming, fishing, or production)."
rewards2
id"Ale 30"
displayName"Barrels of Ale"
description"30 <sprite name="[needs] ale"> Ale"
rewards3
id"Waterskins 30"
displayName"Crate of Waterskins"
description"30 <sprite name="[vessel] waterskin"> Waterskins"
id"III Amber and Market"
displayName"Charity Fair"
tiers
"III"
isTimedfalse
timeToFail0
objectivesSets
difficulty"Easy"
logics
type"Good"
amount"30"
icon"Icon_Resource_Amber"
displayName"Deliver 30 Amber"
description"Crystallized resin. The main currency of the kingdom."
type"BuildingOwning"
amount"1"
icon"Market_icon"
displayName"Market"
description"A place where villagers can fulfill their need for: Leisure, Treatment. Passive effects: Market Carts."
difficulty"Medium"
logics
type"Good"
amount"40"
icon"Icon_Resource_Amber"
displayName"Deliver 40 Amber"
description"Crystallized resin. The main currency of the kingdom."
type"BuildingOwning"
amount"1"
icon"Market_icon"
displayName"Market"
description"A place where villagers can fulfill their need for: Leisure, Treatment. Passive effects: Market Carts."
difficulty"Hard"
logics
type"Good"
amount"50"
icon"Icon_Resource_Amber"
displayName"Deliver 50 Amber"
description"Crystallized resin. The main currency of the kingdom."
type"BuildingOwning"
amount"1"
icon"Market_icon"
displayName"Market"
description"A place where villagers can fulfill their need for: Leisure, Treatment. Passive effects: Market Carts."
rewards1
id"Trading Packs"
displayName"Trade Logs"
description"Detailed notes on different traders and their wares. Gain 1 additional active trade route slot. Traders will arrive 25% quicker."
id"Ale +3"
displayName"Bigger Barrels"
description"+3 to <sprite name="[needs] ale"> Ale production (from gathering, farming, fishing, or production)."
id"Tea +3"
displayName"Tea Infuser"
description"+3 to <sprite name="[needs] tea"> Tea production (from gathering, farming, fishing, or production)."
id"Scout +10"
displayName"Scout's Pack"
description"Workers assigned to Glade Events can carry 10 more items."
rewards2
id"Pie 30"
displayName"Basket of Pies"
description"30 <sprite name="[food processed] pie"> Pie"
id"Pickled Goods 30"
displayName"Pickled Goods"
description"30 <sprite name="[food processed] pickled goods"> Pickled Goods"
id"Paste 30"
displayName"Bowl of Paste"
description"30 <sprite name="[food processed] paste"> Paste"
id"Coats 30"
displayName"Bundle of Coats"
description"30 <sprite name="[needs] coats"> Coats"
id"Boots 30"
displayName"Box of Boots"
description"30 <sprite name="[needs] boots"> Boots"
rewards3
id"Porridge 30"
displayName"Box of Porridge"
description"30 <sprite name="[food processed] porridge"> Porridge"
id"Biscuits 30"
displayName"Basket of Biscuits"
description"30 <sprite name="[food processed] biscuits"> Biscuits"
id"Jerky 30"
displayName"Basket of Jerky"
description"30 <sprite name="[food processed] jerky"> Jerky"
id"Skewers 30"
displayName"Pack of Skewers"
description"30 <sprite name="[food processed] skewers"> Skewers"
id"III Ancient Tablets"
displayName"Lost Knowledge"
tiers
"III"
isTimedfalse
timeToFail0
objectivesSets
difficulty"Easy"
logics
type"Good"
amount"2"
icon"Icon_Resource_AncientTablet"
displayName"Deliver 2 Ancient Tablet"
description"Valuable sources of knowledge, highly sought after by traders and the Queen herself. They can be found in Dangerous (<sprite name="dangerous">) or Forbidden Glades (<sprite name="forbidden">)."
difficulty"Medium"
logics
type"Good"
amount"3"
icon"Icon_Resource_AncientTablet"
displayName"Deliver 3 Ancient Tablet"
description"Valuable sources of knowledge, highly sought after by traders and the Queen herself. They can be found in Dangerous (<sprite name="dangerous">) or Forbidden Glades (<sprite name="forbidden">)."
difficulty"Hard"
logics
type"Good"
amount"4"
icon"Icon_Resource_AncientTablet"
displayName"Deliver 4 Ancient Tablet"
description"Valuable sources of knowledge, highly sought after by traders and the Queen herself. They can be found in Dangerous (<sprite name="dangerous">) or Forbidden Glades (<sprite name="forbidden">)."
rewards1
id"Jerky 40"
displayName"Basket of Jerky"
description"40 <sprite name="[food processed] jerky"> Jerky"
id"Skewers 40"
displayName"Pack of Skewers"
description"40 <sprite name="[food processed] skewers"> Skewers"
id"Porridge 40"
displayName"Box of Porridge"
description"40 <sprite name="[food processed] porridge"> Porridge"
id"Biscuits 40"
displayName"Basket of Biscuits"
description"40 <sprite name="[food processed] biscuits"> Biscuits"
rewards2
id"Pie 40"
displayName"Basket of Pies"
description"40 <sprite name="[food processed] pie"> Pie"
id"Pickled Goods 40"
displayName"Pickled Goods"
description"40 <sprite name="[food processed] pickled goods"> Pickled Goods"
id"Paste 40"
displayName"Bowl of Paste"
description"40 <sprite name="[food processed] paste"> Paste"
id"Coats 40"
displayName"Bundle of Coats"
description"40 <sprite name="[needs] coats"> Coats"
id"Boots 40"
displayName"Box of Boots"
description"40 <sprite name="[needs] boots"> Boots"
rewards3
id"Wine 40"
displayName"Barrels of Wine"
description"40 <sprite name="[needs] wine"> Wine"
id"Ale 40"
displayName"Barrels of Ale"
description"40 <sprite name="[needs] ale"> Ale"
id"Training Gear 40"
displayName"Training Gear"
description"40 <sprite name="[needs] training gear"> Training Gear"
id"Paper 40"
displayName"Bundle of Scrolls"
description"40 <sprite name="[needs] scrolls"> Scrolls"
id"Tea 40"
displayName"Crate of Tea"
description"40 <sprite name="[needs] tea"> Tea"
id"Incense 40"
displayName"Vessel of Incense"
description"40 <sprite name="[needs] incense"> Incense"
id"III Archaeology"
displayName"Archaeology"
tiers
"III"
isTimedfalse
timeToFail0
objectivesSets
difficulty"Easy"
logics
type"Good"
amount"2"
icon"Icon_Resource_AncientTablet"
displayName"Deliver 2 Ancient Tablet"
description"Valuable sources of knowledge, highly sought after by traders and the Queen herself. They can be found in Dangerous (<sprite name="dangerous">) or Forbidden Glades (<sprite name="forbidden">)."
type"GladeDiscovery"
amount"2"
icon"Icon_UI_OrderGlades"
displayName"Glades"
description"Cut through the forest to discover 2 glades."
difficulty"Medium"
logics
type"Good"
amount"2"
icon"Icon_Resource_AncientTablet"
displayName"Deliver 2 Ancient Tablet"
description"Valuable sources of knowledge, highly sought after by traders and the Queen herself. They can be found in Dangerous (<sprite name="dangerous">) or Forbidden Glades (<sprite name="forbidden">)."
type"GladeDiscovery"
amount"3"
icon"Icon_UI_OrderGlades"
displayName"Glades"
description"Cut through the forest to discover 3 glades."
difficulty"Hard"
logics
type"Good"
amount"3"
icon"Icon_Resource_AncientTablet"
displayName"Deliver 3 Ancient Tablet"
description"Valuable sources of knowledge, highly sought after by traders and the Queen herself. They can be found in Dangerous (<sprite name="dangerous">) or Forbidden Glades (<sprite name="forbidden">)."
type"GladeDiscovery"
amount"4"
icon"Icon_UI_OrderGlades"
displayName"Glades"
description"Cut through the forest to discover 4 glades."
rewards1
id"Pottery for Glade"
displayName"Archaeological Tools"
description"Glades are examined more carefully. Gain 20 <sprite name="[vessel] pottery"> Pottery every time you discover a new glade."
rewards2
id"Hearth Parts 2"
displayName"Wildfire Essence"
description"2 <sprite name="hearth parts"> Wildfire Essence"
rewards3
id"Metal Tools 12"
displayName"Box of Tools"
description"12 <sprite name="[tools] simple tools"> Tools"
id"III Bat Relatives"
displayName"Bat Relatives"
tiers
"II"
isTimedfalse
timeToFail0
objectivesSets
difficulty"Easy"
logics
type"NeedServed"
amount"30"
icon"Icon_Resource_Skewers"
displayName"Need for Skewers fulfilled"
description"Fulfill your villagers' need for eating skewers 30 times."
type"BuildingOwning"
amount"4"
icon"Bat House_icon"
displayName"Bat House"
description"A building specially designed for Bats. Must be built near a hearth. Fulfills the need for Bat Housing and can accommodate 2 inhabitants."
difficulty"Medium"
logics
type"NeedServed"
amount"40"
icon"Icon_Resource_Skewers"
displayName"Need for Skewers fulfilled"
description"Fulfill your villagers' need for eating skewers 40 times."
type"BuildingOwning"
amount"6"
icon"Bat House_icon"
displayName"Bat House"
description"A building specially designed for Bats. Must be built near a hearth. Fulfills the need for Bat Housing and can accommodate 2 inhabitants."
difficulty"Hard"
logics
type"NeedServed"
amount"50"
icon"Icon_Resource_Skewers"
displayName"Need for Skewers fulfilled"
description"Fulfill your villagers' need for eating skewers 50 times."
type"BuildingOwning"
amount"8"
icon"Bat House_icon"
displayName"Bat House"
description"A building specially designed for Bats. Must be built near a hearth. Fulfills the need for Bat Housing and can accommodate 2 inhabitants."
rewards1
id"Bat Faction Support"
displayName"Bat Clan Support"
description"Bats have always been wary and somewhat hostile, but you've proven yourself worthy of their trust. (+3 to Bats Resolve)"
rewards2
id"Bat 5"
displayName"Group of Bats"
description"5 Bats will join the settlement."
rewards3
id"Copper Bar 30"
displayName"Copper Bars"
description"30 <sprite name="[metal] copper bar"> Copper Bars"
id"III Beaver Relatives"
displayName"Beaver Relatives"
tiers
"II"
isTimedfalse
timeToFail0
objectivesSets
difficulty"Easy"
logics
type"NeedServed"
amount"30"
icon"Icon_Resource_PickledGoods"
displayName"Need for Pickled Goods fulfilled"
description"Fulfill your villagers' need for eating pickled goods 30 times."
type"BuildingOwning"
amount"4"
icon"Beaver House_icon"
displayName"Beaver House"
description"A building specially designed for Beavers. Must be built near a Hearth. Fulfills the need for Beaver housing and can accommodate 2 inhabitants."
difficulty"Medium"
logics
type"NeedServed"
amount"40"
icon"Icon_Resource_PickledGoods"
displayName"Need for Pickled Goods fulfilled"
description"Fulfill your villagers' need for eating pickled goods 40 times."
type"BuildingOwning"
amount"6"
icon"Beaver House_icon"
displayName"Beaver House"
description"A building specially designed for Beavers. Must be built near a Hearth. Fulfills the need for Beaver housing and can accommodate 2 inhabitants."
difficulty"Hard"
logics
type"NeedServed"
amount"50"
icon"Icon_Resource_PickledGoods"
displayName"Need for Pickled Goods fulfilled"
description"Fulfill your villagers' need for eating pickled goods 50 times."
type"BuildingOwning"
amount"8"
icon"Beaver House_icon"
displayName"Beaver House"
description"A building specially designed for Beavers. Must be built near a Hearth. Fulfills the need for Beaver housing and can accommodate 2 inhabitants."
rewards1
id"Beaver Faction Support"
displayName"Beaver Clan Support"
description"Ever since the Great Civil War, all species have been locked in a constant struggle to gain the Queen's favor. The Beaver clan remembers your help. (+3 to Beavers Resolve)"
rewards2
id"Roots 50"
displayName"Pack of Roots"
description"50 <sprite name="[food raw] roots"> Roots"
rewards3
id"Beaver 5"
displayName"Group of Beavers"
description"5 Beavers will join the settlement."
id"III Building Packs"
displayName"Building the Citadel"
tiers
"III"
isTimedfalse
timeToFail0
objectivesSets
difficulty"Easy"
logics
type"Good"
amount"12"
icon"Icon_Resource_BuildingMaterials"
displayName"Deliver 12 Pack of Building Materials"
description"Building materials packaged for delivery, used to fulfill orders, upgrade buildings, and trade. <b>Produced in:</b> Cobbler<sprite name=grade2>, Clothier<sprite name=grade2>, Makeshift Post<sprite name=grade0>"
difficulty"Medium"
logics
type"Good"
amount"15"
icon"Icon_Resource_BuildingMaterials"
displayName"Deliver 15 Pack of Building Materials"
description"Building materials packaged for delivery, used to fulfill orders, upgrade buildings, and trade. <b>Produced in:</b> Cobbler<sprite name=grade2>, Clothier<sprite name=grade2>, Makeshift Post<sprite name=grade0>"
difficulty"Hard"
logics
type"Good"
amount"20"
icon"Icon_Resource_BuildingMaterials"
displayName"Deliver 20 Pack of Building Materials"
description"Building materials packaged for delivery, used to fulfill orders, upgrade buildings, and trade. <b>Produced in:</b> Cobbler<sprite name=grade2>, Clothier<sprite name=grade2>, Makeshift Post<sprite name=grade0>"
rewards1
id"VillagerSpeed10"
displayName"Settlement Map"
description"Villagers move 10% quicker."
rewards2
id"Copper Bar 30"
displayName"Copper Bars"
description"30 <sprite name="[metal] copper bar"> Copper Bars"
rewards3
id"Parts 5"
displayName"Parts"
description"5 <sprite name="[mat processed] parts"> Parts"
id"III Coats NeedForTime"
displayName"New Clothes"
tiers
"III"
isTimedfalse
timeToFail0
objectivesSets
difficulty"Easy"
logics
type"NeedSatisfiedForTime"
amount"10"
icon"Icon_Resource_Coats"
displayName"Need for Coats fulfilled"
description"Have at least 10 villagers with the Coats need fulfilled for 120 seconds."
difficulty"Medium"
logics
type"NeedSatisfiedForTime"
amount"14"
icon"Icon_Resource_Coats"
displayName"Need for Coats fulfilled"
description"Have at least 14 villagers with the Coats need fulfilled for 120 seconds."
difficulty"Hard"
logics
type"NeedSatisfiedForTime"
amount"18"
icon"Icon_Resource_Coats"
displayName"Need for Coats fulfilled"
description"Have at least 18 villagers with the Coats need fulfilled for 120 seconds."
rewards1
id"Coats +2"
displayName"Ancient Sewing Technique"
description"+2 to <sprite name="[needs] coats"> Coats production (from gathering, farming, fishing, or production)."
rewards2
id"Leather +1"
displayName"Tanning Racks"
description"+1 to <sprite name="[mat raw] leather"> Leather production (from gathering, farming, fishing, or production)."
rewards3
id"Fabric 20"
displayName"Bundle of Fabric"
description"20 <sprite name="[mat processed] fabric"> Fabric"
id"III Copper"
displayName"Industry"
tiers
"III"
isTimedfalse
timeToFail0
objectivesSets
difficulty"Medium"
logics
type"Good"
amount"50"
icon"Icon_Resource_CopperOre"
displayName"Deliver 50 Copper Ore"
description"A soft and malleable metal. <b>Obtained in:</b> Mine<sprite name=grade2>"
rewards1
id"NewRandomVillagers 4"
displayName"Villagers"
description"A group of 4 villagers."
rewards2
id"Parts 10"
displayName"Parts"
description"10 <sprite name="[mat processed] parts"> Parts"
rewards3
id"Metal Tools 6"
displayName"Box of Tools"
description"6 <sprite name="[tools] simple tools"> Tools"
id"III Costly Route"
displayName"Profitable Trade"
tiers
"III"
isTimedfalse
timeToFail0
objectivesSets
difficulty"Easy"
logics
type"TradeRouteWithMinValueFinished"
amount"4"
icon"Icon_UI_OrderTradeRoutes"
displayName"High Value Trade Routes"
description"Complete 4 trade routes worth at least 7 Amber each."
type"Good"
amount"6"
icon"Icon_Resource_Provisions"
displayName"Deliver 6 Pack of Provisions"
description"Provisions necessary for sending caravans into the wild. Used to fulfill orders, trade, and pay for trade routes. <b>Produced in:</b> Provisioner<sprite name=grade2>, Cellar<sprite name=grade1>, Makeshift Post<sprite name=grade0>"
difficulty"Medium"
logics
type"TradeRouteWithMinValueFinished"
amount"4"
icon"Icon_UI_OrderTradeRoutes"
displayName"High Value Trade Routes"
description"Complete 4 trade routes worth at least 8 Amber each."
type"Good"
amount"9"
icon"Icon_Resource_Provisions"
displayName"Deliver 9 Pack of Provisions"
description"Provisions necessary for sending caravans into the wild. Used to fulfill orders, trade, and pay for trade routes. <b>Produced in:</b> Provisioner<sprite name=grade2>, Cellar<sprite name=grade1>, Makeshift Post<sprite name=grade0>"
difficulty"Hard"
logics
type"TradeRouteWithMinValueFinished"
amount"4"
icon"Icon_UI_OrderTradeRoutes"
displayName"High Value Trade Routes"
description"Complete 4 trade routes worth at least 9 Amber each."
type"Good"
amount"12"
icon"Icon_Resource_Provisions"
displayName"Deliver 12 Pack of Provisions"
description"Provisions necessary for sending caravans into the wild. Used to fulfill orders, trade, and pay for trade routes. <b>Produced in:</b> Provisioner<sprite name=grade2>, Cellar<sprite name=grade1>, Makeshift Post<sprite name=grade0>"
rewards1
id"Planks +1"
displayName"Reinforced Saw Blades"
description"+1 to <sprite name="[mat processed] planks"> Planks production (from gathering, farming, fishing, or production)."
rewards2
id"Coats 35"
displayName"Bundle of Coats"
description"35 <sprite name="[needs] coats"> Coats"
id"Boots 35"
displayName"Box of Boots"
description"35 <sprite name="[needs] boots"> Boots"
rewards3
id"Sea Marrow 30"
displayName"Crate of Sea Marrow"
description"30 <sprite name="[crafting] sea marrow"> Sea Marrow"
id"III Cysts"
displayName"Pyromania"
tiers
"III"
isTimedfalse
timeToFail0
objectivesSets
difficulty"Medium"
logics
type"CystsRemoved"
amount"14"
icon"Icon_UI_OrderBurnCysts"
displayName"Burn Blightrot Cysts"
description"Burn at least 14 Blightrot Cysts."
difficulty"Hard"
logics
type"CystsRemoved"
amount"18"
icon"Icon_UI_OrderBurnCysts"
displayName"Burn Blightrot Cysts"
description"Burn at least 18 Blightrot Cysts."
rewards1
id"Coal +1"
displayName"Specialized Mining"
description"+1 to <sprite name="[crafting] coal"> Coal production (from gathering, farming, fishing, or production)."
rewards2
id"Blight Fuel +1"
displayName"Fuel Mix"
description"+1 to <sprite name="blight fuel"> Purging Fire production (from gathering, farming, fishing, or production)."
rewards3
id"Coal 30"
displayName"Chest of Coal"
description"30 <sprite name="[crafting] coal"> Coal"
id"III Farmfields"
displayName"Agriculture"
tiers
"III"
isTimedfalse
timeToFail0
objectivesSets
difficulty"Easy"
logics
type"BuildingOwning"
amount"16"
icon"Farmfield_icon"
displayName"Farm Field"
description"Can only be placed on fertile soil. Requires a Small Farm, Plantation, Herb Garden, Forester's Hut, or Homestead nearby to produce crops."
type"Good"
amount"15"
icon"Icon_Resource_Crops"
displayName"Deliver 15 Pack of Crops"
description"Crops packaged for delivery, used to fulfill orders and trade. <b>Produced in:</b> Granary<sprite name=grade2>, Brewery<sprite name=grade1>, Makeshift Post<sprite name=grade0>"
difficulty"Medium"
logics
type"BuildingOwning"
amount"24"
icon"Farmfield_icon"
displayName"Farm Field"
description"Can only be placed on fertile soil. Requires a Small Farm, Plantation, Herb Garden, Forester's Hut, or Homestead nearby to produce crops."
type"Good"
amount"20"
icon"Icon_Resource_Crops"
displayName"Deliver 20 Pack of Crops"
description"Crops packaged for delivery, used to fulfill orders and trade. <b>Produced in:</b> Granary<sprite name=grade2>, Brewery<sprite name=grade1>, Makeshift Post<sprite name=grade0>"
difficulty"Hard"
logics
type"BuildingOwning"
amount"30"
icon"Farmfield_icon"
displayName"Farm Field"
description"Can only be placed on fertile soil. Requires a Small Farm, Plantation, Herb Garden, Forester's Hut, or Homestead nearby to produce crops."
type"Good"
amount"25"
icon"Icon_Resource_Crops"
displayName"Deliver 25 Pack of Crops"
description"Crops packaged for delivery, used to fulfill orders and trade. <b>Produced in:</b> Granary<sprite name=grade2>, Brewery<sprite name=grade1>, Makeshift Post<sprite name=grade0>"
rewards1
id"NewRandomVillagers 4"
displayName"Villagers"
description"A group of 4 villagers."
rewards2
id"Grain +1"
displayName"Mold Supply"
description"+1 to <sprite name="[food raw] grain"> Grain production (from gathering, farming, fishing, or production)."
rewards3
id"Parts 8"
displayName"Parts"
description"8 <sprite name="[mat processed] parts"> Parts"
id"III Forum"
displayName"The Forum"
tiers
"III"
isTimedfalse
timeToFail0
objectivesSets
difficulty"Easy"
logics
type"Good"
amount"30"
icon"Icon_Resource_TrainingGear"
displayName"Deliver 30 Training Gear"
description"Used for brawling at: Clan Hall, Forum, Academy, by: Lizards, <color=#a9a9a9>Locked</color>, <color=#a9a9a9>Locked</color>. Villagers with a satisfied need for brawling have a higher chance of producing double yields. <b>Produced in:</b> Smelter<sprite name=grade2>, Tinkerer<sprite name=grade2>, Weaver<sprite name=grade1>, Leatherworker<sprite name=grade1>"
type"Good"
amount"30"
icon"Icon_Resource_Wine"
displayName"Deliver 30 Wine"
description"Used for luxury at: Tavern, Holy Guild House, Forum, Guild House, by: Beavers, <color=#a9a9a9>Locked</color>. Villagers with a satisfied need for luxury have a higher chance of producing double yields. <b>Produced in:</b> Cellar<sprite name=grade3>, Cannery<sprite name=grade2>, Alchemist's Hut<sprite name=grade2>, Tinctury<sprite name=grade1>"
difficulty"Medium"
logics
type"Good"
amount"40"
icon"Icon_Resource_TrainingGear"
displayName"Deliver 40 Training Gear"
description"Used for brawling at: Clan Hall, Forum, Academy, by: Lizards, <color=#a9a9a9>Locked</color>, <color=#a9a9a9>Locked</color>. Villagers with a satisfied need for brawling have a higher chance of producing double yields. <b>Produced in:</b> Smelter<sprite name=grade2>, Tinkerer<sprite name=grade2>, Weaver<sprite name=grade1>, Leatherworker<sprite name=grade1>"
type"Good"
amount"40"
icon"Icon_Resource_Wine"
displayName"Deliver 40 Wine"
description"Used for luxury at: Tavern, Holy Guild House, Forum, Guild House, by: Beavers, <color=#a9a9a9>Locked</color>. Villagers with a satisfied need for luxury have a higher chance of producing double yields. <b>Produced in:</b> Cellar<sprite name=grade3>, Cannery<sprite name=grade2>, Alchemist's Hut<sprite name=grade2>, Tinctury<sprite name=grade1>"
difficulty"Hard"
logics
type"Good"
amount"50"
icon"Icon_Resource_TrainingGear"
displayName"Deliver 50 Training Gear"
description"Used for brawling at: Clan Hall, Forum, Academy, by: Lizards, <color=#a9a9a9>Locked</color>, <color=#a9a9a9>Locked</color>. Villagers with a satisfied need for brawling have a higher chance of producing double yields. <b>Produced in:</b> Smelter<sprite name=grade2>, Tinkerer<sprite name=grade2>, Weaver<sprite name=grade1>, Leatherworker<sprite name=grade1>"
type"Good"
amount"50"
icon"Icon_Resource_Wine"
displayName"Deliver 50 Wine"
description"Used for luxury at: Tavern, Holy Guild House, Forum, Guild House, by: Beavers, <color=#a9a9a9>Locked</color>. Villagers with a satisfied need for luxury have a higher chance of producing double yields. <b>Produced in:</b> Cellar<sprite name=grade3>, Cannery<sprite name=grade2>, Alchemist's Hut<sprite name=grade2>, Tinctury<sprite name=grade1>"
rewards1
id"Forum Blueprint"
displayName"Forum"
description"A place where villagers can fulfill their need for: Brawling, Luxury. Passive effects: Public Performances."
rewards2
id"Reeds 40"
displayName"Bundle of Reeds"
description"40 <sprite name="[mat raw] reeds"> Reed"
rewards3
id"Training Gear +2"
displayName"Woodworking Tools"
description"+2 to <sprite name="[needs] training gear"> Training Gear production (from gathering, farming, fishing, or production)."
id"III Fox Relatives"
displayName"Fox Relatives"
tiers
"II"
isTimedfalse
timeToFail0
objectivesSets
difficulty"Easy"
logics
type"NeedServed"
amount"30"
icon"Icon_Resource_Porridge"
displayName"Need for Porridge fulfilled"
description"Fulfill your villagers' need for eating porridge 30 times."
type"BuildingOwning"
amount"4"
icon"Fox House_icon"
displayName"Fox House"
description"A building specially designed for Foxes. Must be built near a Hearth. Fulfills the need for Fox housing and can accommodate 2 inhabitants."
difficulty"Medium"
logics
type"NeedServed"
amount"40"
icon"Icon_Resource_Porridge"
displayName"Need for Porridge fulfilled"
description"Fulfill your villagers' need for eating porridge 40 times."
type"BuildingOwning"
amount"6"
icon"Fox House_icon"
displayName"Fox House"
description"A building specially designed for Foxes. Must be built near a Hearth. Fulfills the need for Fox housing and can accommodate 2 inhabitants."
difficulty"Hard"
logics
type"NeedServed"
amount"50"
icon"Icon_Resource_Porridge"
displayName"Need for Porridge fulfilled"
description"Fulfill your villagers' need for eating porridge 50 times."
type"BuildingOwning"
amount"8"
icon"Fox House_icon"
displayName"Fox House"
description"A building specially designed for Foxes. Must be built near a Hearth. Fulfills the need for Fox housing and can accommodate 2 inhabitants."
rewards1
id"Fox Faction Support"
displayName"Fox Pack Support"
description"Ever since the Great Civil War, all species have been locked in a constant struggle to gain the Queen's favor. The Fox tribe remembers your help. (+3 to Foxes Resolve)"
rewards2
id"Foxes 5"
displayName"Group of Foxes"
description"5 Foxes will join the settlement."
rewards3
id"Tea 30"
displayName"Crate of Tea"
description"30 <sprite name="[needs] tea"> Tea"
id"III Frog Relatives"
displayName"Frog Relatives"
tiers
"II"
isTimedfalse
timeToFail0
objectivesSets
difficulty"Easy"
logics
type"NeedServed"
amount"30"
icon"Icon_Resource_Paste 1"
displayName"Need for Paste fulfilled"
description"Fulfill your villagers' need for eating paste 30 times."
type"BuildingOwning"
amount"4"
icon"Frog House_icon"
displayName"Frog House"
description"A building specially designed for Frogs. Must be built near a Hearth. Fulfills the need for Frog housing and can accommodate 2 inhabitants."
difficulty"Medium"
logics
type"NeedServed"
amount"40"
icon"Icon_Resource_Paste 1"
displayName"Need for Paste fulfilled"
description"Fulfill your villagers' need for eating paste 40 times."
type"BuildingOwning"
amount"6"
icon"Frog House_icon"
displayName"Frog House"
description"A building specially designed for Frogs. Must be built near a Hearth. Fulfills the need for Frog housing and can accommodate 2 inhabitants."
difficulty"Hard"
logics
type"NeedServed"
amount"50"
icon"Icon_Resource_Paste 1"
displayName"Need for Paste fulfilled"
description"Fulfill your villagers' need for eating paste 50 times."
type"BuildingOwning"
amount"8"
icon"Frog House_icon"
displayName"Frog House"
description"A building specially designed for Frogs. Must be built near a Hearth. Fulfills the need for Frog housing and can accommodate 2 inhabitants."
rewards1
id"Frog Faction Support"
displayName"Frog Clan Support"
description"Ever since the Great Civil War, all species have been locked in a constant struggle to gain the Queen's favor. The Frogs remember your help. (+3 to Frogs Resolve)"
rewards2
id"Frog 5"
displayName"Group of Frogs"
description"5 Frogs will join the settlement."
rewards3
id"Boots 35"
displayName"Box of Boots"
description"35 <sprite name="[needs] boots"> Boots"
id"III Frog Upgrades"
displayName"Upgraded Living"
tiers
"III"
isTimedfalse
timeToFail0
objectivesSets
difficulty"Easy"
logics
type"UpgradedBuildingOwned"
amount"4"
icon"Icon_UI_OrderUpgradeBuilding"
displayName"Upgrade a building: Frog House"
description"Upgrade 4 building(s) to level 1: Frog House. You can do this by selecting it and opening the upgrade tab in the building panel."
difficulty"Medium"
logics
type"UpgradedBuildingOwned"
amount"4"
icon"Icon_UI_OrderUpgradeBuilding"
displayName"Upgrade a building: Frog House"
description"Upgrade 4 building(s) to level 2: Frog House. You can do this by selecting it and opening the upgrade tab in the building panel."
difficulty"Hard"
logics
type"UpgradedBuildingOwned"
amount"4"
icon"Icon_UI_OrderUpgradeBuilding"
displayName"Upgrade a building: Frog House"
description"Upgrade 4 building(s) to level 3: Frog House. You can do this by selecting it and opening the upgrade tab in the building panel."
rewards1
id"Paste +2"
displayName"Steel Grater"
description"+2 to <sprite name="[food processed] paste"> Paste production (from gathering, farming, fishing, or production)."
rewards2
id"Frog 3"
displayName"Group of Frogs"
description"3 Frogs will join the settlement."
rewards3
id"Incense 30"
displayName"Vessel of Incense"
description"30 <sprite name="[needs] incense"> Incense"
id"III Glades in Time"
displayName"Hasty Explorer"
tiers
"III"
isTimedfalse
timeToFail0
objectivesSets
difficulty"Easy"
logics
type"GladeDiscoveryInTime"
amount"2"
icon"Icon_Order_DangerousDiscovery"
displayName"Dangerous Glades in Time"
description"Discover 2 Dangerous (<sprite name="dangerous">) or Forbidden Glades (<sprite name="forbidden">) within 240 seconds of each other. Progress will reset if the time between discoveries exceeds the limit."
difficulty"Medium"
logics
type"GladeDiscoveryInTime"
amount"2"
icon"Icon_Order_DangerousDiscovery"
displayName"Dangerous Glades in Time"
description"Discover 2 Dangerous (<sprite name="dangerous">) or Forbidden Glades (<sprite name="forbidden">) within 210 seconds of each other. Progress will reset if the time between discoveries exceeds the limit."
difficulty"Hard"
logics
type"GladeDiscoveryInTime"
amount"2"
icon"Icon_Order_DangerousDiscovery"
displayName"Dangerous Glades in Time"
description"Discover 2 Dangerous (<sprite name="dangerous">) or Forbidden Glades (<sprite name="forbidden">) within 180 seconds of each other. Progress will reset if the time between discoveries exceeds the limit."
rewards1
id"Pipes +1"
displayName"Stamping Die"
description"+1 to <sprite name="[mat processed] pipe"> Pipes production (from gathering, farming, fishing, or production)."
rewards2
id"Pipes 20"
displayName"Pipes"
description"20 <sprite name="[mat processed] pipe"> Pipes"
rewards3
id"Parts 5"
displayName"Parts"
description"5 <sprite name="[mat processed] parts"> Parts"
id"III Glades"
displayName"Trailblazing"
tiers
"III"
isTimedfalse
timeToFail0
objectivesSets
difficulty"Easy"
logics
type"GladeDiscovery"
amount"4"
icon"Icon_UI_OrderGlades"
displayName"Glades"
description"Cut through the forest to discover 4 glades."
difficulty"Medium"
logics
type"GladeDiscovery"
amount"5"
icon"Icon_UI_OrderGlades"
displayName"Glades"
description"Cut through the forest to discover 5 glades."
difficulty"Hard"
logics
type"GladeDiscovery"
amount"6"
icon"Icon_UI_OrderGlades"
displayName"Glades"
description"Cut through the forest to discover 6 glades."
type"Good"
amount"10"
icon"Icon_Resource_SimpleTools"
displayName"Deliver 10 Tools"
description"Used primarily for exploration, opening caches, and completing difficult events. <b>Produced in:</b> Toolshop<sprite name=grade3>, Finesmith<sprite name=grade3>, Carpenter<sprite name=grade2>, Smithy<sprite name=grade2>, Tinkerer<sprite name=grade2>"
rewards1
id"Pickled Goods +3"
displayName"Pickle Jars"
description"+3 to <sprite name="[food processed] pickled goods"> Pickled Goods production (from gathering, farming, fishing, or production)."
id"Porridge +3"
displayName"Puffed Grain"
description"+3 to <sprite name="[food processed] porridge"> Porridge production (from gathering, farming, fishing, or production)."
id"Jerky +3"
displayName"Salted Jerky"
description"+3 to <sprite name="[food processed] jerky"> Jerky production (from gathering, farming, fishing, or production)."
id"Skewers +3"
displayName"Bigger Grill"
description"+3 to <sprite name="[food processed] skewers"> Skewers production (from gathering, farming, fishing, or production)."
id"Biscuits +3"
displayName"Bigger Pans"
description"+3 to <sprite name="[food processed] biscuits"> Biscuits production (from gathering, farming, fishing, or production)."
id"Pie +3"
displayName"Bigger Ovens"
description"+3 to <sprite name="[food processed] pie"> Pie production (from gathering, farming, fishing, or production)."
id"Paste +3"
displayName"Steel Grater"
description"+3 to <sprite name="[food processed] paste"> Paste production (from gathering, farming, fishing, or production)."
rewards2
id"Amber 30"
displayName"Amber Pouch"
description"30 <sprite name="[valuable] amber"> Amber"
rewards3
id"Crystalized Dew 30"
displayName"Box of Crystalized Dew"
description"30 <sprite name="[metal] crystalized dew"> Crystalized Dew"
id"III Harpy Relatives"
displayName"Harpy Relatives"
tiers
"II"
isTimedfalse
timeToFail0
objectivesSets
difficulty"Easy"
logics
type"NeedServed"
amount"30"
icon"Icon_Resource_Jerky"
displayName"Need for Jerky fulfilled"
description"Fulfill your villagers' need for eating jerky 30 times."
type"BuildingOwning"
amount"4"
icon"Harpy House_icon"
displayName"Harpy House"
description"A building specially designed for Harpies. Must be built near a Hearth. Fulfills the need for Harpy housing and can accommodate 2 inhabitants."
difficulty"Medium"
logics
type"NeedServed"
amount"40"
icon"Icon_Resource_Jerky"
displayName"Need for Jerky fulfilled"
description"Fulfill your villagers' need for eating jerky 40 times."
type"BuildingOwning"
amount"6"
icon"Harpy House_icon"
displayName"Harpy House"
description"A building specially designed for Harpies. Must be built near a Hearth. Fulfills the need for Harpy housing and can accommodate 2 inhabitants."
difficulty"Hard"
logics
type"NeedServed"
amount"50"
icon"Icon_Resource_Jerky"
displayName"Need for Jerky fulfilled"
description"Fulfill your villagers' need for eating jerky 50 times."
type"BuildingOwning"
amount"8"
icon"Harpy House_icon"
displayName"Harpy House"
description"A building specially designed for Harpies. Must be built near a Hearth. Fulfills the need for Harpy housing and can accommodate 2 inhabitants."
rewards1
id"Harpy Faction Support"
displayName"Harpy Clan Support"
description"The Flock was neutral during the Great Civil War, but you've proven your worth to them now. (+3 to Harpies Resolve)"
rewards2
id"Harpy 5"
displayName"Group of Harpies"
description"5 Harpies will join the settlement."
rewards3
id"Insects 50"
displayName"Basket of Insects"
description"50 <sprite name="[food raw] insects"> Insects"
id"III Higene"
displayName"Cleanliness"
tiers
"III"
isTimedfalse
timeToFail0
objectivesSets
difficulty"Easy"
logics
type"NeedServed"
amount"40"
icon"Icon_Need_Treatment"
displayName"Need for Treatment fulfilled"
description"Fulfill your villagers' need for treatment 40 times."
difficulty"Medium"
logics
type"NeedServed"
amount"50"
icon"Icon_Need_Treatment"
displayName"Need for Treatment fulfilled"
description"Fulfill your villagers' need for treatment 50 times."
difficulty"Hard"
logics
type"NeedServed"
amount"60"
icon"Icon_Need_Treatment"
displayName"Need for Treatment fulfilled"
description"Fulfill your villagers' need for treatment 60 times."
rewards1
id"Tea +2"
displayName"Tea Infuser"
description"+2 to <sprite name="[needs] tea"> Tea production (from gathering, farming, fishing, or production)."
rewards2
id"Harpy 3"
displayName"Group of Harpies"
description"3 Harpies will join the settlement."
rewards3
id"Herbs 40"
displayName"Bundle of Herbs"
description"40 <sprite name="[food raw] herbs"> Herbs"
id"III Hub"
displayName"Advanced District"
tiers
"III"
isTimedfalse
timeToFail0
objectivesSets
difficulty"Easy"
logics
type"HubLeveledUp"
amount"2"
icon"Icon_UI_Encampment"
displayName"Encampment (Level 1)"
description"Have at least 2 Hearths upgraded to level: Encampment (Level 1)."
difficulty"Medium"
logics
type"HubLeveledUp"
amount"1"
icon"Icon_UI_Neighborhood"
displayName"Neighborhood (Level 2)"
description"Have at least 1 Hearths upgraded to level: Neighborhood (Level 2)."
difficulty"Hard"
logics
type"HubLeveledUp"
amount"2"
icon"Icon_UI_Neighborhood"
displayName"Neighborhood (Level 2)"
description"Have at least 2 Hearths upgraded to level: Neighborhood (Level 2)."
rewards1
id"Planks +1"
displayName"Reinforced Saw Blades"
description"+1 to <sprite name="[mat processed] planks"> Planks production (from gathering, farming, fishing, or production)."
rewards2
id"Leather 40"
displayName"Bundle of Leather"
description"40 <sprite name="[mat raw] leather"> Leather"
rewards3
id"Crystalized Dew 20"
displayName"Box of Crystalized Dew"
description"20 <sprite name="[metal] crystalized dew"> Crystalized Dew"
id"III Human Relatives"
displayName"Human Relatives"
tiers
"II"
isTimedfalse
timeToFail0
objectivesSets
difficulty"Easy"
logics
type"NeedServed"
amount"30"
icon"Icon_Resource_Biscuits"
displayName"Need for Biscuits fulfilled"
description"Fulfill your villagers' need for eating biscuits 30 times."
type"BuildingOwning"
amount"4"
icon"Human House_icon"
displayName"Human House"
description"A building specially designed for Humans. Must be built near a Hearth. Fulfills the need for Human housing and can accommodate 2 inhabitants."
difficulty"Medium"
logics
type"NeedServed"
amount"40"
icon"Icon_Resource_Biscuits"
displayName"Need for Biscuits fulfilled"
description"Fulfill your villagers' need for eating biscuits 40 times."
type"BuildingOwning"
amount"6"
icon"Human House_icon"
displayName"Human House"
description"A building specially designed for Humans. Must be built near a Hearth. Fulfills the need for Human housing and can accommodate 2 inhabitants."
difficulty"Hard"
logics
type"NeedServed"
amount"50"
icon"Icon_Resource_Biscuits"
displayName"Need for Biscuits fulfilled"
description"Fulfill your villagers' need for eating biscuits 50 times."
type"BuildingOwning"
amount"8"
icon"Human House_icon"
displayName"Human House"
description"A building specially designed for Humans. Must be built near a Hearth. Fulfills the need for Human housing and can accommodate 2 inhabitants."
rewards1
id"Human Faction Support"
displayName"Human Clan Support"
description"Ever since the Great Civil War, all species have been locked in a constant struggle to gain the Queen's favor. The Humans remember your help. (+3 to Humans Resolve)"
rewards2
id"Human 5"
displayName"Group of Humans"
description"5 Humans will join the settlement."
rewards3
id"Vegetables 50"
displayName"Crate of Vegetables"
description"50 <sprite name="[food raw] vegetables"> Vegetables"
id"III Leisure for Time"
displayName"Basic Rights"
tiers
"III"
isTimedfalse
timeToFail0
objectivesSets
difficulty"Easy"
logics
type"NeedSatisfiedForTime"
amount"10"
icon"Icon_Need_Leisure"
displayName"Need for Leisure fulfilled"
description"Have at least 10 villagers with the Leisure need fulfilled for 120 seconds."
difficulty"Medium"
logics
type"NeedSatisfiedForTime"
amount"14"
icon"Icon_Need_Leisure"
displayName"Need for Leisure fulfilled"
description"Have at least 14 villagers with the Leisure need fulfilled for 120 seconds."
difficulty"Hard"
logics
type"NeedSatisfiedForTime"
amount"18"
icon"Icon_Need_Leisure"
displayName"Need for Leisure fulfilled"
description"Have at least 18 villagers with the Leisure need fulfilled for 120 seconds."
rewards1
id"Tinctury Blueprint"
displayName"Tinctury"
description"Can produce: <sprite name=[crafting] dye> Dye (<sprite name=grade3>), <sprite name=[needs] ale> Ale (<sprite name=grade2>), <sprite name=[needs] wine> Wine (<sprite name=grade1>). Rain engine: <sprite name="[water] drizzle water"> Drizzle Water."
rewards2
id"Barrels 30"
displayName"Barrels"
description"30 <sprite name="[vessel] barrels"> Barrels"
rewards3
id"Pickled Goods 30"
displayName"Pickled Goods"
description"30 <sprite name="[food processed] pickled goods"> Pickled Goods"
id"Paste 30"
displayName"Bowl of Paste"
description"30 <sprite name="[food processed] paste"> Paste"
id"Porridge 30"
displayName"Box of Porridge"
description"30 <sprite name="[food processed] porridge"> Porridge"
id"Biscuits 30"
displayName"Basket of Biscuits"
description"30 <sprite name="[food processed] biscuits"> Biscuits"
id"Pie 30"
displayName"Basket of Pies"
description"30 <sprite name="[food processed] pie"> Pie"
id"Jerky 30"
displayName"Basket of Jerky"
description"30 <sprite name="[food processed] jerky"> Jerky"
id"Pie 30"
displayName"Basket of Pies"
description"30 <sprite name="[food processed] pie"> Pie"
id"III Lizard Relatives"
displayName"Lizard Relatives"
tiers
"II"
isTimedfalse
timeToFail0
objectivesSets
difficulty"Easy"
logics
type"NeedServed"
amount"30"
icon"Icon_Resource_Skewers"
displayName"Need for Skewers fulfilled"
description"Fulfill your villagers' need for eating skewers 30 times."
type"BuildingOwning"
amount"4"
icon"Lizard House_icon"
displayName"Lizard House"
description"A building specially designed for Lizards. Must be built near a Hearth. Fulfills the need for Lizard housing and can accommodate 2 inhabitants."
difficulty"Medium"
logics
type"NeedServed"
amount"40"
icon"Icon_Resource_Skewers"
displayName"Need for Skewers fulfilled"
description"Fulfill your villagers' need for eating skewers 40 times."
type"BuildingOwning"
amount"6"
icon"Lizard House_icon"
displayName"Lizard House"
description"A building specially designed for Lizards. Must be built near a Hearth. Fulfills the need for Lizard housing and can accommodate 2 inhabitants."
difficulty"Hard"
logics
type"NeedServed"
amount"50"
icon"Icon_Resource_Skewers"
displayName"Need for Skewers fulfilled"
description"Fulfill your villagers' need for eating skewers 50 times."
type"BuildingOwning"
amount"8"
icon"Lizard House_icon"
displayName"Lizard House"
description"A building specially designed for Lizards. Must be built near a Hearth. Fulfills the need for Lizard housing and can accommodate 2 inhabitants."
rewards1
id"Lizard Faction Support"
displayName"Lizard Clan Support"
description"Ever since the Great Civil War, all species have been locked in a constant struggle to gain the Queen's favor. The Lizard elders remember your help. (+3 to Lizards Resolve)"
rewards2
id"Lizard 5"
displayName"Group of Lizards"
description"5 Lizards will join the settlement."
rewards3
id"Skewers 30"
displayName"Pack of Skewers"
description"30 <sprite name="[food processed] skewers"> Skewers"
id"III Lost Villagers"
displayName"Lost in the Woods"
tiers
"III"
isTimedfalse
timeToFail0
objectivesSets
difficulty"Medium, Hard"
logics
type"RelicResolvedWithReward"
amount"2"
icon"Icon_UI_OrderWelcomePeople"
displayName"Empathy"
description"Complete at least 2 events by making a decision: Empathy <sprite name=dec_empathy>."
rewards1
id"Packs of Goods +1"
displayName"Export Specialization"
description"Gain +1 to production yields for all packs of goods."
rewards2
id"Pack of Provisions 15"
displayName"Packs of Provisions"
description"15 <sprite name="[packs] pack of provisions"> Pack of Provisions"
rewards3
id"Metal Tools 8"
displayName"Box of Tools"
description"8 <sprite name="[tools] simple tools"> Tools"
id"III Luxury"
displayName"Luxury"
tiers
"III"
isTimedfalse
timeToFail0
objectivesSets
difficulty"Easy"
logics
type"NeedServed"
amount"40"
icon"Icon_Need_Luxury"
displayName"Need for Luxury fulfilled"
description"Fulfill your villagers' need for luxury 40 times."
difficulty"Medium"
logics
type"NeedServed"
amount"50"
icon"Icon_Need_Luxury"
displayName"Need for Luxury fulfilled"
description"Fulfill your villagers' need for luxury 50 times."
difficulty"Hard"
logics
type"NeedServed"
amount"60"
icon"Icon_Need_Luxury"
displayName"Need for Luxury fulfilled"
description"Fulfill your villagers' need for luxury 60 times."
rewards1
id"More Resolve for Comfortable"
displayName"Long Term Contract"
description"Workers who are assigned to a workplace that matches their comfort specialization receive an additional +2 Resolve from the "Comfortable" effect."
rewards2
id"Biscuits 40"
displayName"Basket of Biscuits"
description"40 <sprite name="[food processed] biscuits"> Biscuits"
id"Pie 40"
displayName"Basket of Pies"
description"40 <sprite name="[food processed] pie"> Pie"
id"Pickled Goods 40"
displayName"Pickled Goods"
description"40 <sprite name="[food processed] pickled goods"> Pickled Goods"
id"Paste 40"
displayName"Bowl of Paste"
description"40 <sprite name="[food processed] paste"> Paste"
id"Porridge 40"
displayName"Box of Porridge"
description"40 <sprite name="[food processed] porridge"> Porridge"
id"Jerky 40"
displayName"Basket of Jerky"
description"40 <sprite name="[food processed] jerky"> Jerky"
id"Skewers 40"
displayName"Pack of Skewers"
description"40 <sprite name="[food processed] skewers"> Skewers"
rewards3
id"Barrels 40"
displayName"Barrels"
description"40 <sprite name="[vessel] barrels"> Barrels"
id"III Provisions and Crops"
displayName"Rations for the Citadel"
tiers
"III"
isTimedfalse
timeToFail0
objectivesSets
difficulty"Easy"
logics
type"Good"
amount"12"
icon"Icon_Resource_Provisions"
displayName"Deliver 12 Pack of Provisions"
description"Provisions necessary for sending caravans into the wild. Used to fulfill orders, trade, and pay for trade routes. <b>Produced in:</b> Provisioner<sprite name=grade2>, Cellar<sprite name=grade1>, Makeshift Post<sprite name=grade0>"
type"Good"
amount"12"
icon"Icon_Resource_Crops"
displayName"Deliver 12 Pack of Crops"
description"Crops packaged for delivery, used to fulfill orders and trade. <b>Produced in:</b> Granary<sprite name=grade2>, Brewery<sprite name=grade1>, Makeshift Post<sprite name=grade0>"
difficulty"Medium"
logics
type"Good"
amount"15"
icon"Icon_Resource_Provisions"
displayName"Deliver 15 Pack of Provisions"
description"Provisions necessary for sending caravans into the wild. Used to fulfill orders, trade, and pay for trade routes. <b>Produced in:</b> Provisioner<sprite name=grade2>, Cellar<sprite name=grade1>, Makeshift Post<sprite name=grade0>"
type"Good"
amount"15"
icon"Icon_Resource_Crops"
displayName"Deliver 15 Pack of Crops"
description"Crops packaged for delivery, used to fulfill orders and trade. <b>Produced in:</b> Granary<sprite name=grade2>, Brewery<sprite name=grade1>, Makeshift Post<sprite name=grade0>"
difficulty"Hard"
logics
type"Good"
amount"15"
icon"Icon_Resource_Provisions"
displayName"Deliver 15 Pack of Provisions"
description"Provisions necessary for sending caravans into the wild. Used to fulfill orders, trade, and pay for trade routes. <b>Produced in:</b> Provisioner<sprite name=grade2>, Cellar<sprite name=grade1>, Makeshift Post<sprite name=grade0>"
type"Good"
amount"15"
icon"Icon_Resource_Crops"
displayName"Deliver 15 Pack of Crops"
description"Crops packaged for delivery, used to fulfill orders and trade. <b>Produced in:</b> Granary<sprite name=grade2>, Brewery<sprite name=grade1>, Makeshift Post<sprite name=grade0>"
type"Good"
amount"15"
icon"Icon_Resource_BuildingMaterials"
displayName"Deliver 15 Pack of Building Materials"
description"Building materials packaged for delivery, used to fulfill orders, upgrade buildings, and trade. <b>Produced in:</b> Cobbler<sprite name=grade2>, Clothier<sprite name=grade2>, Makeshift Post<sprite name=grade0>"
rewards1
id"Packs Production Speed Boost 33"
displayName"Quick Deliveries"
description"All packs of goods are produced 33% faster."
rewards2
id"Waterskins 30"
displayName"Crate of Waterskins"
description"30 <sprite name="[vessel] waterskin"> Waterskins"
rewards3
id"Porridge 30"
displayName"Box of Porridge"
description"30 <sprite name="[food processed] porridge"> Porridge"
id"Paste 30"
displayName"Bowl of Paste"
description"30 <sprite name="[food processed] paste"> Paste"
id"Skewers 30"
displayName"Pack of Skewers"
description"30 <sprite name="[food processed] skewers"> Skewers"
id"Jerky 30"
displayName"Basket of Jerky"
description"30 <sprite name="[food processed] jerky"> Jerky"
id"Pickled Goods 30"
displayName"Pickled Goods"
description"30 <sprite name="[food processed] pickled goods"> Pickled Goods"
id"Biscuits 30"
displayName"Basket of Biscuits"
description"30 <sprite name="[food processed] biscuits"> Biscuits"
id"Pie 30"
displayName"Basket of Pies"
description"30 <sprite name="[food processed] pie"> Pie"
id"III Rain Collector"
displayName"Advanced Logistics"
tiers
"III"
isTimedfalse
timeToFail0
objectivesSets
difficulty"Easy"
logics
type"BuildingOwning"
amount"2"
icon"Rain Collector_icon"
displayName"Rain Collector"
description"Can collect rainwater used for crafting and powering Rain Engines in production buildings. The type of collected rainwater depends on the season. Has a tank capacity of 50."
type"Good"
amount"25"
icon"Icon_Resource_DrizzleWater"
displayName"Deliver 25 Drizzle Water"
description"Highly concentrated green drizzle rainwater. Used to power Rain Engines in food-oriented buildings."
difficulty"Medium"
logics
type"BuildingOwning"
amount"2"
icon"Rain Collector_icon"
displayName"Rain Collector"
description"Can collect rainwater used for crafting and powering Rain Engines in production buildings. The type of collected rainwater depends on the season. Has a tank capacity of 50."
type"Good"
amount"35"
icon"Icon_Resource_DrizzleWater"
displayName"Deliver 35 Drizzle Water"
description"Highly concentrated green drizzle rainwater. Used to power Rain Engines in food-oriented buildings."
type"Good"
amount"35"
icon"Icon_Resource_StormWater"
displayName"Deliver 35 Storm Water"
description"Highly concentrated blue storm rainwater. Used to power Rain Engines in industry-oriented buildings."
rewards1
id"Copper Bar +2"
displayName"Advanced Smelting"
description"+2 to <sprite name="[metal] copper bar"> Copper Bars production (from gathering, farming, fishing, or production)."
rewards2
id"Pottery 35"
displayName"Box of Pottery"
description"35 <sprite name="[vessel] pottery"> Pottery"
rewards3
id"Hearth Parts 3"
displayName"Wildfire Essence"
description"3 <sprite name="hearth parts"> Wildfire Essence"
id"III Religion"
displayName"Religion"
tiers
"III"
isTimedfalse
timeToFail0
objectivesSets
difficulty"Easy"
logics
type"NeedServed"
amount"50"
icon"Icon_Need_Religion"
displayName"Need for Religion fulfilled"
description"Fulfill your villagers' need for religion 50 times."
difficulty"Medium"
logics
type"NeedServed"
amount"60"
icon"Icon_Need_Religion"
displayName"Need for Religion fulfilled"
description"Fulfill your villagers' need for religion 60 times."
difficulty"Hard"
logics
type"NeedServed"
amount"70"
icon"Icon_Need_Religion"
displayName"Need for Religion fulfilled"
description"Fulfill your villagers' need for religion 70 times."
rewards1
id"Grain +1"
displayName"Mold Supply"
description"+1 to <sprite name="[food raw] grain"> Grain production (from gathering, farming, fishing, or production)."
rewards2
id"Coal 40"
displayName"Chest of Coal"
description"40 <sprite name="[crafting] coal"> Coal"
rewards3
id"Herbs 40"
displayName"Bundle of Herbs"
description"40 <sprite name="[food raw] herbs"> Herbs"
id"III Resolve Bats"
displayName"Bat Villagers"
tiers
"III"
isTimedfalse
timeToFail0
objectivesSets
difficulty"Easy"
logics
type"RaceAmountForTime"
amount"8"
icon"bats_temp"
displayName"Bats"
description"Have at least 8 Bats for 60 seconds"
type"NeedSatisfiedForTime"
amount"6"
icon"Icon_Resource_Biscuits"
displayName"Need for Biscuits fulfilled"
description"Have at least 6 villagers with the Biscuits need fulfilled for 60 seconds."
difficulty"Medium"
logics
type"RaceAmountForTime"
amount"10"
icon"bats_temp"
displayName"Bats"
description"Have at least 10 Bats for 120 seconds"
type"NeedSatisfiedForTime"
amount"8"
icon"Icon_Resource_Biscuits"
displayName"Need for Biscuits fulfilled"
description"Have at least 8 villagers with the Biscuits need fulfilled for 60 seconds."
difficulty"Hard"
logics
type"RaceAmountForTime"
amount"12"
icon"bats_temp"
displayName"Bats"
description"Have at least 12 Bats for 120 seconds"
type"NeedSatisfiedForTime"
amount"10"
icon"Icon_Resource_Biscuits"
displayName"Need for Biscuits fulfilled"
description"Have at least 10 villagers with the Biscuits need fulfilled for 60 seconds."
rewards1
id"Copper Ore +1"
displayName"Steel Drills"
description"+1 to <sprite name="[metal] copper ore"> Copper Ore production (from gathering, farming, fishing, or production)."
rewards2
id"Bat 4"
displayName"Group of Bats"
description"4 Bats will join the settlement."
rewards3
id"Paper 30"
displayName"Bundle of Scrolls"
description"30 <sprite name="[needs] scrolls"> Scrolls"
id"III Resolve Beavers"
displayName"Beaver Resolve"
tiers
"III"
isTimedfalse
timeToFail0
objectivesSets
difficulty"Easy"
logics
type"RaceResolveForTime"
amount"22"
icon"Icon_UI_OrderBeaverResolve"
displayName"Beavers Resolve"
description"Keep Beavers Resolve above 22 for 60 seconds"
difficulty"Medium"
logics
type"RaceResolveForTime"
amount"26"
icon"Icon_UI_OrderBeaverResolve"
displayName"Beavers Resolve"
description"Keep Beavers Resolve above 26 for 120 seconds"
difficulty"Hard"
logics
type"RaceResolveForTime"
amount"30"
icon"Icon_UI_OrderBeaverResolve"
displayName"Beavers Resolve"
description"Keep Beavers Resolve above 30 for 120 seconds"
rewards1
id"Roots +1"
displayName"Steel Penknives"
description"+1 to <sprite name="[food raw] roots"> Roots production (from gathering, farming, fishing, or production)."
rewards2
id"Beaver 4"
displayName"Group of Beavers"
description"4 Beavers will join the settlement."
rewards3
id"Amber 20"
displayName"Amber Pouch"
description"20 <sprite name="[valuable] amber"> Amber"
id"III Resolve Foxes"
displayName"Fox Villagers"
tiers
"III"
isTimedfalse
timeToFail0
objectivesSets
difficulty"Easy"
logics
type"RaceResolveForTime"
amount"16"
icon"Icon_UI_OrderFoxResolve"
displayName"Foxes Resolve"
description"Keep Foxes Resolve above 16 for 60 seconds"
type"Good"
amount"10"
icon"Icon_Resource_Tea"
displayName"Deliver 10 Tea"
description"Used for treatment at: Market, Tea Doctor, Bath House, by: <color=#a9a9a9>Locked</color>, <color=#a9a9a9>Locked</color>. Villagers with a satisfied need for treatment have a higher chance of producing double yields. <b>Produced in:</b> Teahouse<sprite name=grade3>, Apothecary<sprite name=grade2>, Alchemist's Hut<sprite name=grade2>, Druid's Hut<sprite name=grade2>"
difficulty"Medium"
logics
type"RaceResolveForTime"
amount"20"
icon"Icon_UI_OrderFoxResolve"
displayName"Foxes Resolve"
description"Keep Foxes Resolve above 20 for 120 seconds"
type"Good"
amount"15"
icon"Icon_Resource_Tea"
displayName"Deliver 15 Tea"
description"Used for treatment at: Market, Tea Doctor, Bath House, by: <color=#a9a9a9>Locked</color>, <color=#a9a9a9>Locked</color>. Villagers with a satisfied need for treatment have a higher chance of producing double yields. <b>Produced in:</b> Teahouse<sprite name=grade3>, Apothecary<sprite name=grade2>, Alchemist's Hut<sprite name=grade2>, Druid's Hut<sprite name=grade2>"
difficulty"Hard"
logics
type"RaceResolveForTime"
amount"24"
icon"Icon_UI_OrderFoxResolve"
displayName"Foxes Resolve"
description"Keep Foxes Resolve above 24 for 120 seconds"
type"Good"
amount"20"
icon"Icon_Resource_Tea"
displayName"Deliver 20 Tea"
description"Used for treatment at: Market, Tea Doctor, Bath House, by: <color=#a9a9a9>Locked</color>, <color=#a9a9a9>Locked</color>. Villagers with a satisfied need for treatment have a higher chance of producing double yields. <b>Produced in:</b> Teahouse<sprite name=grade3>, Apothecary<sprite name=grade2>, Alchemist's Hut<sprite name=grade2>, Druid's Hut<sprite name=grade2>"
rewards1
id"Porridge +2"
displayName"Puffed Grain"
description"+2 to <sprite name="[food processed] porridge"> Porridge production (from gathering, farming, fishing, or production)."
rewards2
id"Foxes 4"
displayName"Group of Foxes"
description"4 Foxes will join the settlement."
rewards3
id"Parts 5"
displayName"Parts"
description"5 <sprite name="[mat processed] parts"> Parts"
id"III Resolve Frogs"
displayName"Frog Resolve"
tiers
"III"
isTimedfalse
timeToFail0
objectivesSets
difficulty"Easy"
logics
type"RaceResolveForTime"
amount"22"
icon"Icon_UI_OrderFrogResolve 1"
displayName"Frogs Resolve"
description"Keep Frogs Resolve above 22 for 60 seconds"
difficulty"Medium"
logics
type"RaceResolveForTime"
amount"26"
icon"Icon_UI_OrderFrogResolve 1"
displayName"Frogs Resolve"
description"Keep Frogs Resolve above 26 for 120 seconds"
difficulty"Hard"
logics
type"RaceResolveForTime"
amount"30"
icon"Icon_UI_OrderFrogResolve 1"
displayName"Frogs Resolve"
description"Keep Frogs Resolve above 30 for 120 seconds"
rewards1
id"Stone +1"
displayName"Steel Pickaxes"
description"+1 to <sprite name="[mat raw] stone"> Stone production (from gathering, farming, fishing, or production)."
id"Clay +1"
displayName"Steel Shovels"
description"+1 to <sprite name="[mat raw] clay"> Clay production (from gathering, farming, fishing, or production)."
rewards2
id"Frog 4"
displayName"Group of Frogs"
description"4 Frogs will join the settlement."
rewards3
id"Wine 40"
displayName"Barrels of Wine"
description"40 <sprite name="[needs] wine"> Wine"
id"III Resolve Harpies"
displayName"Harpy Villagers"
tiers
"III"
isTimedfalse
timeToFail0
objectivesSets
difficulty"Easy"
logics
type"RaceAmountForTime"
amount"8"
icon"harpy_temp"
displayName"Harpies"
description"Have at least 8 Harpies for 60 seconds"
type"NeedSatisfiedForTime"
amount"6"
icon"Icon_Resource_Jerky"
displayName"Need for Jerky fulfilled"
description"Have at least 6 villagers with the Jerky need fulfilled for 60 seconds."
difficulty"Medium"
logics
type"RaceAmountForTime"
amount"10"
icon"harpy_temp"
displayName"Harpies"
description"Have at least 10 Harpies for 120 seconds"
type"NeedSatisfiedForTime"
amount"8"
icon"Icon_Resource_Jerky"
displayName"Need for Jerky fulfilled"
description"Have at least 8 villagers with the Jerky need fulfilled for 60 seconds."
difficulty"Hard"
logics
type"RaceAmountForTime"
amount"12"
icon"harpy_temp"
displayName"Harpies"
description"Have at least 12 Harpies for 120 seconds"
type"NeedSatisfiedForTime"
amount"10"
icon"Icon_Resource_Jerky"
displayName"Need for Jerky fulfilled"
description"Have at least 10 villagers with the Jerky need fulfilled for 60 seconds."
rewards1
id"Berries +1"
displayName"Large Berry Baskets"
description"+1 to <sprite name="[food raw] berries"> Berries production (from gathering, farming, fishing, or production)."
rewards2
id"Harpy 4"
displayName"Group of Harpies"
description"3 Harpies will join the settlement."
rewards3
id"Paper 30"
displayName"Bundle of Scrolls"
description"30 <sprite name="[needs] scrolls"> Scrolls"
id"III Resolve Humans"
displayName"Human Villagers"
tiers
"III"
isTimedfalse
timeToFail0
objectivesSets
difficulty"Easy"
logics
type"RaceAmountForTime"
amount"8"
icon"human_temp"
displayName"Humans"
description"Have at least 8 Humans for 60 seconds"
type"NeedSatisfiedForTime"
amount"6"
icon"Icon_Resource_Coats"
displayName"Need for Coats fulfilled"
description"Have at least 6 villagers with the Coats need fulfilled for 60 seconds."
difficulty"Medium"
logics
type"RaceAmountForTime"
amount"10"
icon"human_temp"
displayName"Humans"
description"Have at least 10 Humans for 120 seconds"
type"NeedSatisfiedForTime"
amount"8"
icon"Icon_Resource_Coats"
displayName"Need for Coats fulfilled"
description"Have at least 8 villagers with the Coats need fulfilled for 60 seconds."
difficulty"Hard"
logics
type"RaceAmountForTime"
amount"12"
icon"human_temp"
displayName"Humans"
description"Have at least 12 Humans for 120 seconds"
type"NeedSatisfiedForTime"
amount"10"
icon"Icon_Resource_Coats"
displayName"Need for Coats fulfilled"
description"Have at least 10 villagers with the Coats need fulfilled for 60 seconds."
rewards1
id"Fabric +1"
displayName"Reinforced Needles"
description"+1 to <sprite name="[mat processed] fabric"> Fabric production (from gathering, farming, fishing, or production)."
rewards2
id"Human 4"
displayName"Group of Humans"
description"3 Humans will join the settlement."
rewards3
id"Parts 5"
displayName"Parts"
description"5 <sprite name="[mat processed] parts"> Parts"
id"III Resolve Lizards"
displayName"Lizard Villagers"
tiers
"III"
isTimedfalse
timeToFail0
objectivesSets
difficulty"Easy"
logics
type"RaceResolveForTime"
amount"16"
icon"Icon_UI_OrderLizardResolve"
displayName"Lizards Resolve"
description"Keep Lizards Resolve above 16 for 60 seconds"
type"Good"
amount"5"
icon"Icon_Resource_Provisions"
displayName"Deliver 5 Pack of Provisions"
description"Provisions necessary for sending caravans into the wild. Used to fulfill orders, trade, and pay for trade routes. <b>Produced in:</b> Provisioner<sprite name=grade2>, Cellar<sprite name=grade1>, Makeshift Post<sprite name=grade0>"
difficulty"Medium"
logics
type"RaceResolveForTime"
amount"20"
icon"Icon_UI_OrderLizardResolve"
displayName"Lizards Resolve"
description"Keep Lizards Resolve above 20 for 120 seconds"
type"Good"
amount"5"
icon"Icon_Resource_Provisions"
displayName"Deliver 5 Pack of Provisions"
description"Provisions necessary for sending caravans into the wild. Used to fulfill orders, trade, and pay for trade routes. <b>Produced in:</b> Provisioner<sprite name=grade2>, Cellar<sprite name=grade1>, Makeshift Post<sprite name=grade0>"
difficulty"Hard"
logics
type"RaceResolveForTime"
amount"24"
icon"Icon_UI_OrderLizardResolve"
displayName"Lizards Resolve"
description"Keep Lizards Resolve above 24 for 120 seconds"
type"Good"
amount"5"
icon"Icon_Resource_Provisions"
displayName"Deliver 5 Pack of Provisions"
description"Provisions necessary for sending caravans into the wild. Used to fulfill orders, trade, and pay for trade routes. <b>Produced in:</b> Provisioner<sprite name=grade2>, Cellar<sprite name=grade1>, Makeshift Post<sprite name=grade0>"
rewards1
id"Meat +1"
displayName"Nets"
description"+1 to <sprite name="[food raw] meat"> Meat production (from gathering, farming, fishing, or production)."
rewards2
id"Lizard 4"
displayName"Group of Lizards"
description"3 Lizards will join the settlement."
rewards3
id"Parts 5"
displayName"Parts"
description"5 <sprite name="[mat processed] parts"> Parts"
id"III Route Value"
displayName"Fair Exchange"
tiers
"III"
isTimedfalse
timeToFail0
objectivesSets
difficulty"Easy"
logics
type"TradeRouteWithMinValueFinished"
amount"4"
icon"Icon_UI_OrderTradeRoutes"
displayName"High Value Trade Routes"
description"Complete 4 trade routes worth at least 10 Amber each."
difficulty"Medium"
logics
type"TradeRouteWithMinValueFinished"
amount"5"
icon"Icon_UI_OrderTradeRoutes"
displayName"High Value Trade Routes"
description"Complete 5 trade routes worth at least 11 Amber each."
difficulty"Hard"
logics
type"TradeRouteWithMinValueFinished"
amount"5"
icon"Icon_UI_OrderTradeRoutes"
displayName"High Value Trade Routes"
description"Complete 5 trade routes worth at least 12 Amber each."
rewards1
id"Porridge +2"
displayName"Puffed Grain"
description"+2 to <sprite name="[food processed] porridge"> Porridge production (from gathering, farming, fishing, or production)."
id"Paste +2"
displayName"Steel Grater"
description"+2 to <sprite name="[food processed] paste"> Paste production (from gathering, farming, fishing, or production)."
id"Pickled Goods +2"
displayName"Pickle Jars"
description"+2 to <sprite name="[food processed] pickled goods"> Pickled Goods production (from gathering, farming, fishing, or production)."
id"Skewers +2"
displayName"Bigger Grill"
description"+2 to <sprite name="[food processed] skewers"> Skewers production (from gathering, farming, fishing, or production)."
id"Jerky +2"
displayName"Salted Jerky"
description"+2 to <sprite name="[food processed] jerky"> Jerky production (from gathering, farming, fishing, or production)."
id"Pie +2"
displayName"Bigger Ovens"
description"+2 to <sprite name="[food processed] pie"> Pie production (from gathering, farming, fishing, or production)."
id"Biscuits +2"
displayName"Bigger Pans"
description"+2 to <sprite name="[food processed] biscuits"> Biscuits production (from gathering, farming, fishing, or production)."
rewards2
id"Pipes 20"
displayName"Pipes"
description"20 <sprite name="[mat processed] pipe"> Pipes"
rewards3
id"Incense 30"
displayName"Vessel of Incense"
description"30 <sprite name="[needs] incense"> Incense"
id"Paper 30"
displayName"Bundle of Scrolls"
description"30 <sprite name="[needs] scrolls"> Scrolls"
id"Tea 30"
displayName"Crate of Tea"
description"30 <sprite name="[needs] tea"> Tea"
id"Training Gear 30"
displayName"Training Gear"
description"30 <sprite name="[needs] training gear"> Training Gear"
id"Ale 30"
displayName"Barrels of Ale"
description"30 <sprite name="[needs] ale"> Ale"
id"Wine 30"
displayName"Barrels of Wine"
description"30 <sprite name="[needs] wine"> Wine"
id"III Routes And Amber"
displayName"Income Tax"
tiers
"III"
isTimedfalse
timeToFail0
objectivesSets
difficulty"Easy"
logics
type"TradeRouteFinished"
amount"6"
icon"Icon_UI_OrderTradeRoutes"
displayName"Trade Routes"
description"Complete 6 trade routes."
type"Good"
amount"10"
icon"Icon_Resource_Amber"
displayName"Deliver 10 Amber"
description"Crystallized resin. The main currency of the kingdom."
difficulty"Medium"
logics
type"TradeRouteFinished"
amount"8"
icon"Icon_UI_OrderTradeRoutes"
displayName"Trade Routes"
description"Complete 8 trade routes."
type"Good"
amount"15"
icon"Icon_Resource_Amber"
displayName"Deliver 15 Amber"
description"Crystallized resin. The main currency of the kingdom."
difficulty"Hard"
logics
type"TradeRouteFinished"
amount"10"
icon"Icon_UI_OrderTradeRoutes"
displayName"Trade Routes"
description"Complete 10 trade routes."
type"Good"
amount"20"
icon"Icon_Resource_Amber"
displayName"Deliver 20 Amber"
description"Crystallized resin. The main currency of the kingdom."
rewards1
id"Trader Interval +15"
displayName"Beneficial Agreement"
description"Traders will arrive 15% quicker."
rewards2
id"Hearth Parts 3"
displayName"Wildfire Essence"
description"3 <sprite name="hearth parts"> Wildfire Essence"
rewards3
id"Parts 8"
displayName"Parts"
description"8 <sprite name="[mat processed] parts"> Parts"
id"III Routes"
displayName"Export"
tiers
"III"
isTimedfalse
timeToFail0
objectivesSets
difficulty"Easy"
logics
type"TradeRouteFinished"
amount"8"
icon"Icon_UI_OrderTradeRoutes"
displayName"Trade Routes"
description"Complete 8 trade routes."
difficulty"Medium"
logics
type"TradeRouteFinished"
amount"10"
icon"Icon_UI_OrderTradeRoutes"
displayName"Trade Routes"
description"Complete 10 trade routes."
difficulty"Hard"
logics
type"TradeRouteFinished"
amount"12"
icon"Icon_UI_OrderTradeRoutes"
displayName"Trade Routes"
description"Complete 12 trade routes."
rewards1
id"Packs of Goods +1"
displayName"Export Specialization"
description"Gain +1 to production yields for all packs of goods."
rewards2
id"NewRandomVillagers 4"
displayName"Villagers"
description"A group of 4 villagers."
rewards3
id"Parts 8"
displayName"Parts"
description"8 <sprite name="[mat processed] parts"> Parts"
id"III Royal Gardens"
displayName"Aesthetics"
tiers
"III"
isTimedfalse
timeToFail0
objectivesSets
difficulty"Easy"
logics
type"DecorationTypeOwning"
amount"10"
icon"Icon_UI_DecorAesthetics"
displayName"Aesthetics"
description"Have at least 10 Aesthetics decorations."
difficulty"Medium"
logics
type"DecorationTypeOwning"
amount"15"
icon"Icon_UI_DecorAesthetics"
displayName"Aesthetics"
description"Have at least 15 Aesthetics decorations."
difficulty"Hard"
logics
type"DecorationTypeOwning"
amount"20"
icon"Icon_UI_DecorAesthetics"
displayName"Aesthetics"
description"Have at least 20 Aesthetics decorations."
rewards1
id"Berries +1"
displayName"Large Berry Baskets"
description"+1 to <sprite name="[food raw] berries"> Berries production (from gathering, farming, fishing, or production)."
rewards2
id"Jerky 30"
displayName"Basket of Jerky"
description"30 <sprite name="[food processed] jerky"> Jerky"
id"Skewers 30"
displayName"Pack of Skewers"
description"30 <sprite name="[food processed] skewers"> Skewers"
id"Porridge 30"
displayName"Box of Porridge"
description"30 <sprite name="[food processed] porridge"> Porridge"
id"Paste 30"
displayName"Bowl of Paste"
description"30 <sprite name="[food processed] paste"> Paste"
id"Pie 30"
displayName"Basket of Pies"
description"30 <sprite name="[food processed] pie"> Pie"
id"Biscuits 30"
displayName"Basket of Biscuits"
description"30 <sprite name="[food processed] biscuits"> Biscuits"
id"Pickled Goods 30"
displayName"Pickled Goods"
description"30 <sprite name="[food processed] pickled goods"> Pickled Goods"
rewards3
id"Crystalized Dew 30"
displayName"Box of Crystalized Dew"
description"30 <sprite name="[metal] crystalized dew"> Crystalized Dew"
id"III Ruins"
displayName"Ruins"
tiers
"III"
isTimedfalse
timeToFail0
objectivesSets
difficulty"Easy"
logics
type"RelicResolved"
amount"1"
icon"Icon_UI_OrderRebuild"
displayName"Rebuild or Salvage Ruins"
description"Rebuild or salvage 1 destroyed buildings found in the forest. Haunted ruins also count."
type"Good"
amount"10"
icon"Icon_Resource_Provisions"
displayName"Deliver 10 Pack of Provisions"
description"Provisions necessary for sending caravans into the wild. Used to fulfill orders, trade, and pay for trade routes. <b>Produced in:</b> Provisioner<sprite name=grade2>, Cellar<sprite name=grade1>, Makeshift Post<sprite name=grade0>"
difficulty"Medium"
logics
type"RelicResolved"
amount"2"
icon"Icon_UI_OrderRebuild"
displayName"Rebuild or Salvage Ruins"
description"Rebuild or salvage 2 destroyed buildings found in the forest. Haunted ruins also count."
type"Good"
amount"12"
icon"Icon_Resource_Provisions"
displayName"Deliver 12 Pack of Provisions"
description"Provisions necessary for sending caravans into the wild. Used to fulfill orders, trade, and pay for trade routes. <b>Produced in:</b> Provisioner<sprite name=grade2>, Cellar<sprite name=grade1>, Makeshift Post<sprite name=grade0>"
difficulty"Hard"
logics
type"RelicResolved"
amount"3"
icon"Icon_UI_OrderRebuild"
displayName"Rebuild or Salvage Ruins"
description"Rebuild or salvage 3 destroyed buildings found in the forest. Haunted ruins also count."
type"Good"
amount"15"
icon"Icon_Resource_Provisions"
displayName"Deliver 15 Pack of Provisions"
description"Provisions necessary for sending caravans into the wild. Used to fulfill orders, trade, and pay for trade routes. <b>Produced in:</b> Provisioner<sprite name=grade2>, Cellar<sprite name=grade1>, Makeshift Post<sprite name=grade0>"
rewards1
id"Scout +5"
displayName"Scout's Pack"
description"Workers assigned to Glade Events can carry 5 more items."
rewards2
id"Metal Tools 12"
displayName"Box of Tools"
description"12 <sprite name="[tools] simple tools"> Tools"
rewards3
id"Pottery 35"
displayName"Box of Pottery"
description"35 <sprite name="[vessel] pottery"> Pottery"
id"III Salt"
displayName"Salty Delivery"
tiers
"III"
isTimedfalse
timeToFail0
objectivesSets
difficulty"Medium"
logics
type"Good"
amount"50"
icon"Icon_Resource_SaltNEW"
displayName"Deliver 50 Salt"
description"A valuable and highly absorbent mineral. <b>Obtained in:</b> Mine<sprite name=grade2>"
rewards1
id"Parts 10"
displayName"Parts"
description"10 <sprite name="[mat processed] parts"> Parts"
rewards2
id"NewRandomVillagers 4"
displayName"Villagers"
description"A group of 4 villagers."
rewards3
id"Salt +1"
displayName"Salt Pick"
description"+1 to <sprite name="[crafting] salt"> Salt production (from gathering, farming, fishing, or production)."
id"III Scrolls and Temple"
displayName"Brotherhood"
tiers
"III"
isTimedfalse
timeToFail0
objectivesSets
difficulty"Easy"
logics
type"Good"
amount"30"
icon"Icon_Resource_Scrolls"
displayName"Deliver 30 Scrolls"
description"Used for education at: Temple, Holy Guild House, Guild House, Academy, by: Beavers, <color=#a9a9a9>Locked</color>, <color=#a9a9a9>Locked</color>. Villagers with a satisfied need for education have a higher chance of producing double yields. <b>Produced in:</b> Scribe<sprite name=grade3>, Artisan<sprite name=grade2>, Lumber Mill<sprite name=grade1>, Rain Mill<sprite name=grade1>"
type"BuildingOwning"
amount"1"
icon"Temple_icon"
displayName"Temple"
description"A place where villagers can fulfill their need for: Religion, Education. Passive effects: Sacrament of the Flame."
difficulty"Medium"
logics
type"Good"
amount"40"
icon"Icon_Resource_Scrolls"
displayName"Deliver 40 Scrolls"
description"Used for education at: Temple, Holy Guild House, Guild House, Academy, by: Beavers, <color=#a9a9a9>Locked</color>, <color=#a9a9a9>Locked</color>. Villagers with a satisfied need for education have a higher chance of producing double yields. <b>Produced in:</b> Scribe<sprite name=grade3>, Artisan<sprite name=grade2>, Lumber Mill<sprite name=grade1>, Rain Mill<sprite name=grade1>"
type"BuildingOwning"
amount"1"
icon"Temple_icon"
displayName"Temple"
description"A place where villagers can fulfill their need for: Religion, Education. Passive effects: Sacrament of the Flame."
difficulty"Hard"
logics
type"Good"
amount"50"
icon"Icon_Resource_Scrolls"
displayName"Deliver 50 Scrolls"
description"Used for education at: Temple, Holy Guild House, Guild House, Academy, by: Beavers, <color=#a9a9a9>Locked</color>, <color=#a9a9a9>Locked</color>. Villagers with a satisfied need for education have a higher chance of producing double yields. <b>Produced in:</b> Scribe<sprite name=grade3>, Artisan<sprite name=grade2>, Lumber Mill<sprite name=grade1>, Rain Mill<sprite name=grade1>"
type"BuildingOwning"
amount"1"
icon"Temple_icon"
displayName"Temple"
description"A place where villagers can fulfill their need for: Religion, Education. Passive effects: Sacrament of the Flame."
rewards1
id"Incense +2"
displayName"Vessel of Incense"
description"+2 to <sprite name="[needs] incense"> Incense production (from gathering, farming, fishing, or production)."
id"Paper +2"
displayName"Advanced Press"
description"+2 to <sprite name="[needs] scrolls"> Scrolls production (from gathering, farming, fishing, or production)."
id"Oil +2"
displayName"Heavy Press"
description"+2 to <sprite name="[crafting] oil"> Oil production (from gathering, farming, fishing, or production)."
rewards2
id"Oil 30"
displayName"Oil Vessels"
description"30 <sprite name="[crafting] oil"> Oil"
rewards3
id"Flour 40"
displayName"Sacks of Flour"
description"35 <sprite name="[crafting] flour"> Flour"
id"III Send to Citadel"
displayName"Gifts for the Queen"
tiers
"III"
isTimedfalse
timeToFail0
objectivesSets
difficulty"Easy"
logics
type"RelicResolvedWithReward"
amount"1"
icon"Icon_UI_OrderSendGoods"
displayName"Loyalty"
description"Complete at least 1 events by making a decision: Loyalty <sprite name=dec_loyalty>."
difficulty"Medium"
logics
type"RelicResolvedWithReward"
amount"2"
icon"Icon_UI_OrderSendGoods"
displayName"Loyalty"
description"Complete at least 2 events by making a decision: Loyalty <sprite name=dec_loyalty>."
difficulty"Hard"
logics
type"RelicResolvedWithReward"
amount"3"
icon"Icon_UI_OrderSendGoods"
displayName"Loyalty"
description"Complete at least 3 events by making a decision: Loyalty <sprite name=dec_loyalty>."
rewards1
id"Random Goods for Dearth"
displayName"Seized Inheritance"
description"The property of the deceased is seized for the benefit of the whole settlement. Gain 20 random goods every time a villager leaves or dies."
rewards2
id"Parts 5"
displayName"Parts"
description"5 <sprite name="[mat processed] parts"> Parts"
rewards3
id"NewRandomVillagers 3"
displayName"Villagers"
description"A group of 3 villagers."
id"III Service Bats"
displayName"Training"
tiers
"III"
isTimedfalse
timeToFail0
objectivesSets
difficulty"Easy"
logics
type"Good"
amount"30"
icon"Icon_Resource_TrainingGear"
displayName"Deliver 30 Training Gear"
description"Used for brawling at: Clan Hall, Forum, Academy, by: Lizards, <color=#a9a9a9>Locked</color>, <color=#a9a9a9>Locked</color>. Villagers with a satisfied need for brawling have a higher chance of producing double yields. <b>Produced in:</b> Smelter<sprite name=grade2>, Tinkerer<sprite name=grade2>, Weaver<sprite name=grade1>, Leatherworker<sprite name=grade1>"
type"BuildingOwning"
amount"1"
icon"Academy_icon"
displayName"Academy"
description"A place where villagers can fulfill their need for: Brawling, Education. Passive effects: The Crown Chronicles."
difficulty"Medium"
logics
type"Good"
amount"40"
icon"Icon_Resource_TrainingGear"
displayName"Deliver 40 Training Gear"
description"Used for brawling at: Clan Hall, Forum, Academy, by: Lizards, <color=#a9a9a9>Locked</color>, <color=#a9a9a9>Locked</color>. Villagers with a satisfied need for brawling have a higher chance of producing double yields. <b>Produced in:</b> Smelter<sprite name=grade2>, Tinkerer<sprite name=grade2>, Weaver<sprite name=grade1>, Leatherworker<sprite name=grade1>"
type"BuildingOwning"
amount"1"
icon"Academy_icon"
displayName"Academy"
description"A place where villagers can fulfill their need for: Brawling, Education. Passive effects: The Crown Chronicles."
difficulty"Hard"
logics
type"Good"
amount"50"
icon"Icon_Resource_TrainingGear"
displayName"Deliver 50 Training Gear"
description"Used for brawling at: Clan Hall, Forum, Academy, by: Lizards, <color=#a9a9a9>Locked</color>, <color=#a9a9a9>Locked</color>. Villagers with a satisfied need for brawling have a higher chance of producing double yields. <b>Produced in:</b> Smelter<sprite name=grade2>, Tinkerer<sprite name=grade2>, Weaver<sprite name=grade1>, Leatherworker<sprite name=grade1>"
type"BuildingOwning"
amount"1"
icon"Academy_icon"
displayName"Academy"
description"A place where villagers can fulfill their need for: Brawling, Education. Passive effects: The Crown Chronicles."
rewards1
id"Training Gear +3"
displayName"Woodworking Tools"
description"+3 to <sprite name="[needs] training gear"> Training Gear production (from gathering, farming, fishing, or production)."
rewards2
id"Coal 30"
displayName"Chest of Coal"
description"30 <sprite name="[crafting] coal"> Coal"
rewards3
id"Biscuits 30"
displayName"Basket of Biscuits"
description"30 <sprite name="[food processed] biscuits"> Biscuits"
id"III Service Harpy"
displayName"Healing"
tiers
"III"
isTimedfalse
timeToFail0
objectivesSets
difficulty"Easy"
logics
type"Good"
amount"30"
icon"Icon_Resource_Tea"
displayName"Deliver 30 Tea"
description"Used for treatment at: Market, Tea Doctor, Bath House, by: <color=#a9a9a9>Locked</color>, <color=#a9a9a9>Locked</color>. Villagers with a satisfied need for treatment have a higher chance of producing double yields. <b>Produced in:</b> Teahouse<sprite name=grade3>, Apothecary<sprite name=grade2>, Alchemist's Hut<sprite name=grade2>, Druid's Hut<sprite name=grade2>"
type"BuildingOwning"
amount"1"
icon"Bath House_icon"
displayName"Bath House"
description"A place where villagers can fulfill their need for: Treatment. Passive effects: Regular Baths, Good Health."
difficulty"Medium"
logics
type"Good"
amount"40"
icon"Icon_Resource_Tea"
displayName"Deliver 40 Tea"
description"Used for treatment at: Market, Tea Doctor, Bath House, by: <color=#a9a9a9>Locked</color>, <color=#a9a9a9>Locked</color>. Villagers with a satisfied need for treatment have a higher chance of producing double yields. <b>Produced in:</b> Teahouse<sprite name=grade3>, Apothecary<sprite name=grade2>, Alchemist's Hut<sprite name=grade2>, Druid's Hut<sprite name=grade2>"
type"BuildingOwning"
amount"1"
icon"Bath House_icon"
displayName"Bath House"
description"A place where villagers can fulfill their need for: Treatment. Passive effects: Regular Baths, Good Health."
difficulty"Hard"
logics
type"Good"
amount"50"
icon"Icon_Resource_Tea"
displayName"Deliver 50 Tea"
description"Used for treatment at: Market, Tea Doctor, Bath House, by: <color=#a9a9a9>Locked</color>, <color=#a9a9a9>Locked</color>. Villagers with a satisfied need for treatment have a higher chance of producing double yields. <b>Produced in:</b> Teahouse<sprite name=grade3>, Apothecary<sprite name=grade2>, Alchemist's Hut<sprite name=grade2>, Druid's Hut<sprite name=grade2>"
type"BuildingOwning"
amount"1"
icon"Bath House_icon"
displayName"Bath House"
description"A place where villagers can fulfill their need for: Treatment. Passive effects: Regular Baths, Good Health."
rewards1
id"Accidental Pigment"
displayName"Dye Extractor"
description"Gain 5 <sprite name="[crafting] dye"> Dye for every 10 <sprite name="[food raw] insects"> Insects produced."
id"Extra Harpy Newcommers"
displayName"Harpy Friendship"
description"2 additional Harpies will come with each group of newcomers."
rewards2
id"Sea Marrow 30"
displayName"Crate of Sea Marrow"
description"30 <sprite name="[crafting] sea marrow"> Sea Marrow"
rewards3
id"Paste 30"
displayName"Bowl of Paste"
description"30 <sprite name="[food processed] paste"> Paste"
id"III Service Human"
displayName"Religious Rites"
tiers
"III"
isTimedfalse
timeToFail0
objectivesSets
difficulty"Easy"
logics
type"Good"
amount"30"
icon"Icon_Resource_Incense"
displayName"Deliver 30 Incense"
description"Used for religion at: Temple, Monastery, Tea Doctor, by Humans, <color=#a9a9a9>Locked</color>, <color=#a9a9a9>Locked</color>. Villagers with a satisfied need for religion have a higher chance of producing double yields. <b>Produced in:</b> Brick Oven<sprite name=grade2>, Teahouse<sprite name=grade2>, Distillery<sprite name=grade2>, Smokehouse<sprite name=grade1>"
type"BuildingOwning"
amount"1"
icon"Monastery_icon"
displayName"Monastery"
description"A place where villagers can fulfill their need for: Religion, Leisure. Passive effects: The Green Brew."
difficulty"Medium"
logics
type"Good"
amount"40"
icon"Icon_Resource_Incense"
displayName"Deliver 40 Incense"
description"Used for religion at: Temple, Monastery, Tea Doctor, by Humans, <color=#a9a9a9>Locked</color>, <color=#a9a9a9>Locked</color>. Villagers with a satisfied need for religion have a higher chance of producing double yields. <b>Produced in:</b> Brick Oven<sprite name=grade2>, Teahouse<sprite name=grade2>, Distillery<sprite name=grade2>, Smokehouse<sprite name=grade1>"
type"BuildingOwning"
amount"1"
icon"Monastery_icon"
displayName"Monastery"
description"A place where villagers can fulfill their need for: Religion, Leisure. Passive effects: The Green Brew."
difficulty"Hard"
logics
type"Good"
amount"50"
icon"Icon_Resource_Incense"
displayName"Deliver 50 Incense"
description"Used for religion at: Temple, Monastery, Tea Doctor, by Humans, <color=#a9a9a9>Locked</color>, <color=#a9a9a9>Locked</color>. Villagers with a satisfied need for religion have a higher chance of producing double yields. <b>Produced in:</b> Brick Oven<sprite name=grade2>, Teahouse<sprite name=grade2>, Distillery<sprite name=grade2>, Smokehouse<sprite name=grade1>"
type"BuildingOwning"
amount"1"
icon"Monastery_icon"
displayName"Monastery"
description"A place where villagers can fulfill their need for: Religion, Leisure. Passive effects: The Green Brew."
rewards1
id"Fuel Recipes Rate 33"
displayName"Advanced Fuel"
description"All fuel recipes are 33% faster."
rewards2
id"Pie 30"
displayName"Basket of Pies"
description"30 <sprite name="[food processed] pie"> Pie"
rewards3
id"Ale 30"
displayName"Barrels of Ale"
description"30 <sprite name="[needs] ale"> Ale"
id"III Service Lizard"
displayName"Arena"
tiers
"III"
isTimedfalse
timeToFail0
objectivesSets
difficulty"Easy"
logics
type"Good"
amount"30"
icon"Icon_Resource_TrainingGear"
displayName"Deliver 30 Training Gear"
description"Used for brawling at: Clan Hall, Forum, Academy, by: Lizards, <color=#a9a9a9>Locked</color>, <color=#a9a9a9>Locked</color>. Villagers with a satisfied need for brawling have a higher chance of producing double yields. <b>Produced in:</b> Smelter<sprite name=grade2>, Tinkerer<sprite name=grade2>, Weaver<sprite name=grade1>, Leatherworker<sprite name=grade1>"
type"BuildingOwning"
amount"1"
icon"Clan Hall_icon"
displayName"Clan Hall"
description"A place where villagers can fulfill their need for: Brawling. Passive effects: Carnivorous Tradition, Ancient Ways."
difficulty"Medium"
logics
type"Good"
amount"40"
icon"Icon_Resource_TrainingGear"
displayName"Deliver 40 Training Gear"
description"Used for brawling at: Clan Hall, Forum, Academy, by: Lizards, <color=#a9a9a9>Locked</color>, <color=#a9a9a9>Locked</color>. Villagers with a satisfied need for brawling have a higher chance of producing double yields. <b>Produced in:</b> Smelter<sprite name=grade2>, Tinkerer<sprite name=grade2>, Weaver<sprite name=grade1>, Leatherworker<sprite name=grade1>"
type"BuildingOwning"
amount"1"
icon"Clan Hall_icon"
displayName"Clan Hall"
description"A place where villagers can fulfill their need for: Brawling. Passive effects: Carnivorous Tradition, Ancient Ways."
difficulty"Hard"
logics
type"Good"
amount"50"
icon"Icon_Resource_TrainingGear"
displayName"Deliver 50 Training Gear"
description"Used for brawling at: Clan Hall, Forum, Academy, by: Lizards, <color=#a9a9a9>Locked</color>, <color=#a9a9a9>Locked</color>. Villagers with a satisfied need for brawling have a higher chance of producing double yields. <b>Produced in:</b> Smelter<sprite name=grade2>, Tinkerer<sprite name=grade2>, Weaver<sprite name=grade1>, Leatherworker<sprite name=grade1>"
type"BuildingOwning"
amount"1"
icon"Clan Hall_icon"
displayName"Clan Hall"
description"A place where villagers can fulfill their need for: Brawling. Passive effects: Carnivorous Tradition, Ancient Ways."
rewards1
id"Lizard Resolve for Training Gear Prod"
displayName"Training Grounds"
description"The settlement specializes in training gear production. Gain +1 to Lizard Resolve for every 70 <sprite name="[needs] training gear"> Training Gear produced."
rewards2
id"Oil 30"
displayName"Oil Vessels"
description"30 <sprite name="[crafting] oil"> Oil"
rewards3
id"Jerky 30"
displayName"Basket of Jerky"
description"30 <sprite name="[food processed] jerky"> Jerky"
id"III Serving Ale"
displayName"Serving Ale"
tiers
"III"
isTimedfalse
timeToFail0
objectivesSets
difficulty"Easy"
logics
type"NeedServed"
amount"50"
icon"Icon_Need_Leisure"
displayName"Need for Leisure fulfilled"
description"Fulfill your villagers' need for leisure 50 times."
difficulty"Medium"
logics
type"NeedServed"
amount"60"
icon"Icon_Need_Leisure"
displayName"Need for Leisure fulfilled"
description"Fulfill your villagers' need for leisure 60 times."
difficulty"Hard"
logics
type"NeedServed"
amount"70"
icon"Icon_Need_Leisure"
displayName"Need for Leisure fulfilled"
description"Fulfill your villagers' need for leisure 70 times."
rewards1
id"Ale +2"
displayName"Bigger Barrels"
description"+2 to <sprite name="[needs] ale"> Ale production (from gathering, farming, fishing, or production)."
rewards2
id"Amber 20"
displayName"Amber Pouch"
description"20 <sprite name="[valuable] amber"> Amber"
rewards3
id"Parts 5"
displayName"Parts"
description"5 <sprite name="[mat processed] parts"> Parts"
id"III Solve Chests"
displayName"Open or send caches"
tiers
"III"
isTimedfalse
timeToFail0
objectivesSets
difficulty"Easy"
logics
type"RelicResolved"
amount"2"
icon"Icon_UI_OrderCaches"
displayName"Open or send caches"
description"Open or send 2 Abandoned Caches of any size to the Citadel."
difficulty"Medium"
logics
type"RelicResolved"
amount"3"
icon"Icon_UI_OrderCaches"
displayName"Open or send caches"
description"Open or send 3 Abandoned Caches of any size to the Citadel."
difficulty"Hard"
logics
type"RelicResolved"
amount"4"
icon"Icon_UI_OrderCaches"
displayName"Open or send caches"
description"Open or send 4 Abandoned Caches of any size to the Citadel."
rewards1
id"Scout +10"
displayName"Scout's Pack"
description"Workers assigned to Glade Events can carry 10 more items."
rewards2
id"NewRandomVillagers 4"
displayName"Villagers"
description"A group of 4 villagers."
rewards3
id"Parts 5"
displayName"Parts"
description"5 <sprite name="[mat processed] parts"> Parts"
id"III Solve Dangerous Relic"
displayName"Profitable Caution"
tiers
"III"
isTimedfalse
timeToFail0
objectivesSets
difficulty"Easy"
logics
type"RelicResolved"
amount"2"
icon"Icon_UI_OrderDangerousGlades"
displayName"Dangerous Glade Events completed"
description"Complete any 2 Dangerous or Forbidden Glade Events."
difficulty"Medium"
logics
type"RelicResolved"
amount"3"
icon"Icon_UI_OrderDangerousGlades"
displayName"Dangerous Glade Events completed"
description"Complete any 3 Dangerous or Forbidden Glade Events."
difficulty"Hard"
logics
type"RelicResolved"
amount"4"
icon"Icon_UI_OrderDangerousGlades"
displayName"Dangerous Glade Events completed"
description"Complete any 4 Dangerous or Forbidden Glade Events."
rewards1
id"Vegetables +1"
displayName"Giant Vegetables"
description"+1 to <sprite name="[food raw] vegetables"> Vegetables production (from gathering, farming, fishing, or production)."
rewards2
id"Parts 5"
displayName"Parts"
description"5 <sprite name="[mat processed] parts"> Parts"
rewards3
id"Furnace Blueprint"
displayName"Furnace"
description"Can produce: <sprite name=[food processed] pie> Pie (<sprite name=grade2>), <sprite name=[food processed] skewers> Skewers (<sprite name=grade2>), <sprite name=[metal] copper bar> Copper Bars (<sprite name=grade2>). Rain engine: <sprite name="[water] drizzle water"> Drizzle Water."
id"III Standing"
displayName"Good Friends"
tiers
"III"
isTimedfalse
timeToFail0
objectivesSets
difficulty"Easy"
logics
type"TradeTownStandingLeveledUp"
amount"1"
icon"Icon_UI_OrderStanding"
displayName"Standing Level"
description"Reach standing level 2 with 1 settlements on trade routes."
difficulty"Medium"
logics
type"TradeTownStandingLeveledUp"
amount"2"
icon"Icon_UI_OrderStanding"
displayName"Standing Level"
description"Reach standing level 2 with 2 settlements on trade routes."
difficulty"Hard"
logics
type"TradeTownStandingLeveledUp"
amount"3"
icon"Icon_UI_OrderStanding"
displayName"Standing Level"
description"Reach standing level 2 with 3 settlements on trade routes."
rewards1
id"Boots 40"
displayName"Box of Boots"
description"40 <sprite name="[needs] boots"> Boots"
id"Coats 40"
displayName"Bundle of Coats"
description"40 <sprite name="[needs] coats"> Coats"
rewards2
id"Amber 30"
displayName"Amber Pouch"
description"30 <sprite name="[valuable] amber"> Amber"
rewards3
id"Waterskins 40"
displayName"Crate of Waterskins"
description"40 <sprite name="[vessel] waterskin"> Waterskins"
id"III TO Basic Packs"
displayName"Basic Packages"
tiers
"III"
isTimedtrue
timeToFail360
objectivesSets
difficulty"Medium"
logics
type"Good"
amount"15"
icon"Icon_Resource_Provisions"
displayName"Deliver 15 Pack of Provisions"
description"Provisions necessary for sending caravans into the wild. Used to fulfill orders, trade, and pay for trade routes. <b>Produced in:</b> Provisioner<sprite name=grade2>, Cellar<sprite name=grade1>, Makeshift Post<sprite name=grade0>"
type"Good"
amount"15"
icon"Icon_Resource_Crops"
displayName"Deliver 15 Pack of Crops"
description"Crops packaged for delivery, used to fulfill orders and trade. <b>Produced in:</b> Granary<sprite name=grade2>, Brewery<sprite name=grade1>, Makeshift Post<sprite name=grade0>"
difficulty"Hard"
logics
type"Good"
amount"20"
icon"Icon_Resource_Provisions"
displayName"Deliver 20 Pack of Provisions"
description"Provisions necessary for sending caravans into the wild. Used to fulfill orders, trade, and pay for trade routes. <b>Produced in:</b> Provisioner<sprite name=grade2>, Cellar<sprite name=grade1>, Makeshift Post<sprite name=grade0>"
type"Good"
amount"20"
icon"Icon_Resource_Crops"
displayName"Deliver 20 Pack of Crops"
description"Crops packaged for delivery, used to fulfill orders and trade. <b>Produced in:</b> Granary<sprite name=grade2>, Brewery<sprite name=grade1>, Makeshift Post<sprite name=grade0>"
type"Good"
amount"10"
icon"Icon_Resource_TradeGoods"
displayName"Deliver 10 Pack of Trade Goods"
description"Goods highly sought after by traders. Can be used to fulfill orders, or sold for a large profit. <b>Produced in:</b> Smithy<sprite name=grade2>, Scribe<sprite name=grade2>, Lumber Mill<sprite name=grade1>"
rewards1
id"Packs of Goods +1"
displayName"Export Specialization"
description"Gain +1 to production yields for all packs of goods."
rewards2
id"Metal Tools 15"
displayName"Box of Tools"
description"15 <sprite name="[tools] simple tools"> Tools"
rewards3
id"Bakery Blueprint"
displayName"Bakery"
description"Can produce: <sprite name=[food processed] biscuits> Biscuits (<sprite name=grade2>), <sprite name=[food processed] pie> Pie (<sprite name=grade2>), <sprite name=[vessel] pottery> Pottery (<sprite name=grade2>). Rain engine: <sprite name="[water] drizzle water"> Drizzle Water."
id"III TO Building Packs"
displayName"Building Rush"
tiers
"III"
isTimedtrue
timeToFail330
objectivesSets
difficulty"Medium"
logics
type"DecorationTypeOwning"
amount"8"
icon"Icon_UI_DecorAesthetics"
displayName"Aesthetics"
description"Have at least 8 Aesthetics decorations."
type"DecorationTypeOwning"
amount"8"
icon"Icon_UI_DecorHarmony"
displayName"Harmony"
description"Have at least 8 Harmony decorations."
difficulty"Hard"
logics
type"DecorationTypeOwning"
amount"10"
icon"Icon_UI_DecorAesthetics"
displayName"Aesthetics"
description"Have at least 10 Aesthetics decorations."
type"DecorationTypeOwning"
amount"10"
icon"Icon_UI_DecorHarmony"
displayName"Harmony"
description"Have at least 10 Harmony decorations."
rewards1
id"Barrels +3"
displayName"Advanced Coopering"
description"+3 to <sprite name="[vessel] barrels"> Barrels production (from gathering, farming, fishing, or production)."
id"Fabric +3"
displayName"Reinforced Needles"
description"+3 to <sprite name="[mat processed] fabric"> Fabric production (from gathering, farming, fishing, or production)."
id"Ink +3"
displayName"Big Phials"
description"+3 to <sprite name="[crafting] dye"> Dye production (from gathering, farming, fishing, or production)."
rewards2
id"Hearth Parts 6"
displayName"Wildfire Essence"
description"6 <sprite name="hearth parts"> Wildfire Essence"
rewards3
id"Manufactory Blueprint"
displayName"Manufactory"
description"Can produce: <sprite name=[mat processed] fabric> Fabric (<sprite name=grade2>), <sprite name=[vessel] barrels> Barrels (<sprite name=grade2>), <sprite name=[crafting] dye> Dye (<sprite name=grade2>). Rain engine: <sprite name="[water] storm water"> Storm Water."
id"III TO Chest Chaser"
displayName"Chest Chaser"
tiers
"III"
isTimedtrue
timeToFail630
objectivesSets
difficulty"Easy"
logics
type"RelicResolved"
amount"2"
icon"Icon_UI_OrderCaches"
displayName"Open or send caches"
description"Open or send 2 Abandoned Caches of any size to the Citadel."
difficulty"Medium"
logics
type"RelicResolved"
amount"3"
icon"Icon_UI_OrderCaches"
displayName"Open or send caches"
description"Open or send 3 Abandoned Caches of any size to the Citadel."
difficulty"Hard"
logics
type"RelicResolved"
amount"4"
icon"Icon_UI_OrderCaches"
displayName"Open or send caches"
description"Open or send 4 Abandoned Caches of any size to the Citadel."
rewards1
id"Training Gear 5pm"
displayName"Training Gear Delivery Line"
description"5 <sprite name="[needs] training gear"> Training Gear per minute. Not affected by production bonuses and does not contribute to production-based perks"
rewards2
id"Packs of Goods +2"
displayName"Export Specialization"
description"Gain +2 to production yields for all packs of goods."
rewards3
id"Metal Tools 15"
displayName"Box of Tools"
description"15 <sprite name="[tools] simple tools"> Tools"
id"III TO Dangerous Stuff"
displayName"Foolhardy Man"
tiers
"III"
isTimedtrue
timeToFail1230
objectivesSets
difficulty"Medium"
logics
type"RelicResolved"
amount"3"
icon"Icon_UI_OrderDangerousGlades"
displayName"Dangerous Glade Events completed"
description"Complete any 3 Dangerous or Forbidden Glade Events."
difficulty"Hard"
logics
type"RelicResolved"
amount"4"
icon"Icon_UI_OrderDangerousGlades"
displayName"Dangerous Glade Events completed"
description"Complete any 4 Dangerous or Forbidden Glade Events."
rewards1
id"Barrels 5pm"
displayName"Barrel Delivery Line"
description"5 <sprite name="[vessel] barrels"> Barrels per minute. Not affected by production bonuses and does not contribute to production-based perks"
rewards2
id"Market Blueprint"
displayName"Market"
description"A place where villagers can fulfill their need for: Leisure, Treatment. Passive effects: Market Carts."
rewards3
id"Parts 10"
displayName"Parts"
description"10 <sprite name="[mat processed] parts"> Parts"
id"III TO Digging Coal"
displayName"Coal Fever"
tiers
"III"
isTimedtrue
timeToFail750
objectivesSets
difficulty"Medium, Hard"
logics
type"Good"
amount"100"
icon"Icon_Resource_Coal"
displayName"Deliver 100 Coal"
description"Efficient fuel. <b>Obtained in:</b> Kiln<sprite name=grade3>, Mine<sprite name=grade2>, Brick Oven<sprite name=grade1>"
rewards1
id"Mine +100"
displayName"Rainpunk Drills"
description"+100% to amount of goods produced in the Mine."
rewards2
id"Porridge 40"
displayName"Box of Porridge"
description"40 <sprite name="[food processed] porridge"> Porridge"
id"Paste 40"
displayName"Bowl of Paste"
description"40 <sprite name="[food processed] paste"> Paste"
id"Jerky 40"
displayName"Basket of Jerky"
description"40 <sprite name="[food processed] jerky"> Jerky"
id"Skewers 40"
displayName"Pack of Skewers"
description"40 <sprite name="[food processed] skewers"> Skewers"
id"Biscuits 40"
displayName"Basket of Biscuits"
description"40 <sprite name="[food processed] biscuits"> Biscuits"
id"Pie 40"
displayName"Basket of Pies"
description"40 <sprite name="[food processed] pie"> Pie"
id"Pickled Goods 40"
displayName"Pickled Goods"
description"40 <sprite name="[food processed] pickled goods"> Pickled Goods"
rewards3
id"Parts 10"
displayName"Parts"
description"10 <sprite name="[mat processed] parts"> Parts"
id"III TO Digging Ore"
displayName"Copper Fever"
tiers
"III"
isTimedtrue
timeToFail750
objectivesSets
difficulty"Medium, Hard"
logics
type"Good"
amount"100"
icon"Icon_Resource_CopperOre"
displayName"Deliver 100 Copper Ore"
description"A soft and malleable metal. <b>Obtained in:</b> Mine<sprite name=grade2>"
rewards1
id"Mine +100"
displayName"Rainpunk Drills"
description"+100% to amount of goods produced in the Mine."
rewards2
id"Porridge 40"
displayName"Box of Porridge"
description"40 <sprite name="[food processed] porridge"> Porridge"
id"Paste 40"
displayName"Bowl of Paste"
description"40 <sprite name="[food processed] paste"> Paste"
id"Jerky 40"
displayName"Basket of Jerky"
description"40 <sprite name="[food processed] jerky"> Jerky"
id"Skewers 40"
displayName"Pack of Skewers"
description"40 <sprite name="[food processed] skewers"> Skewers"
id"Biscuits 40"
displayName"Basket of Biscuits"
description"40 <sprite name="[food processed] biscuits"> Biscuits"
id"Pie 40"
displayName"Basket of Pies"
description"40 <sprite name="[food processed] pie"> Pie"
id"Pickled Goods 40"
displayName"Pickled Goods"
description"40 <sprite name="[food processed] pickled goods"> Pickled Goods"
rewards3
id"Parts 10"
displayName"Parts"
description"10 <sprite name="[mat processed] parts"> Parts"
id"III TO Digging Salt"
displayName"Salt Fever"
tiers
"III"
isTimedtrue
timeToFail750
objectivesSets
difficulty"Medium, Hard"
logics
type"Good"
amount"100"
icon"Icon_Resource_SaltNEW"
displayName"Deliver 100 Salt"
description"A valuable and highly absorbent mineral. <b>Obtained in:</b> Mine<sprite name=grade2>"
rewards1
id"Mine +100"
displayName"Rainpunk Drills"
description"+100% to amount of goods produced in the Mine."
rewards2
id"Porridge 40"
displayName"Box of Porridge"
description"40 <sprite name="[food processed] porridge"> Porridge"
id"Paste 40"
displayName"Bowl of Paste"
description"40 <sprite name="[food processed] paste"> Paste"
id"Jerky 40"
displayName"Basket of Jerky"
description"40 <sprite name="[food processed] jerky"> Jerky"
id"Skewers 40"
displayName"Pack of Skewers"
description"40 <sprite name="[food processed] skewers"> Skewers"
id"Biscuits 40"
displayName"Basket of Biscuits"
description"40 <sprite name="[food processed] biscuits"> Biscuits"
id"Pie 40"
displayName"Basket of Pies"
description"40 <sprite name="[food processed] pie"> Pie"
id"Pickled Goods 40"
displayName"Pickled Goods"
description"40 <sprite name="[food processed] pickled goods"> Pickled Goods"
rewards3
id"Parts 10"
displayName"Parts"
description"10 <sprite name="[mat processed] parts"> Parts"
id"III TO Engines and Water"
displayName"Let It Rain"
tiers
"III"
isTimedtrue
timeToFail600
objectivesSets
difficulty"Medium"
logics
type"EnginesAmount"
amount"6"
icon"en_craft_61"
displayName"Rain Engines Installed"
description"Have at least 6 buildings with Rain Engines installed in your settlement."
type"Good"
amount"150"
icon"Icon_Resource_DrizzleWater"
displayName"Deliver 150 Drizzle Water"
description"Highly concentrated green drizzle rainwater. Used to power Rain Engines in food-oriented buildings."
difficulty"Hard"
logics
type"EnginesAmount"
amount"8"
icon"en_craft_61"
displayName"Rain Engines Installed"
description"Have at least 8 buildings with Rain Engines installed in your settlement."
type"Good"
amount"150"
icon"Icon_Resource_DrizzleWater"
displayName"Deliver 150 Drizzle Water"
description"Highly concentrated green drizzle rainwater. Used to power Rain Engines in food-oriented buildings."
type"Good"
amount"150"
icon"Icon_Resource_ClearanceWater"
displayName"Deliver 150 Clearance Water"
description"Highly concentrated yellow clearance rainwater. Used to power Rain Engines in crafting-oriented buildings."
rewards1
id"Ale 5pm"
displayName"Ale Delivery Line"
description"5 <sprite name="[needs] ale"> Ale per minute. Not affected by production bonuses and does not contribute to production-based perks"
rewards2
id"NeedPerk Ale Resolve"
displayName"Spiced Ale"
description"Spiced ale is even better than regular ale. Additional +5 to Resolve when under the effect of <sprite name="[needs] ale"> leisure."
rewards3
id"Tavern Blueprint"
displayName"Tavern"
description"A place where villagers can fulfill their need for: Leisure, Luxury. Passive effects: Gleeman's Tales."
id"III TO Explore and Deliver"
displayName"Disturbing the Ancients"
tiers
"III"
isTimedtrue
timeToFail1230
objectivesSets
difficulty"Medium"
logics
type"Good"
amount"2"
icon"Icon_Resource_AncientTablet"
displayName"Deliver 2 Ancient Tablet"
description"Valuable sources of knowledge, highly sought after by traders and the Queen herself. They can be found in Dangerous (<sprite name="dangerous">) or Forbidden Glades (<sprite name="forbidden">)."
type"GladeDiscovery"
amount"3"
icon"Icon_UI_OrderGlades"
displayName"Glades"
description"Cut through the forest to discover 3 glades."
difficulty"Hard"
logics
type"Good"
amount"3"
icon"Icon_Resource_AncientTablet"
displayName"Deliver 3 Ancient Tablet"
description"Valuable sources of knowledge, highly sought after by traders and the Queen herself. They can be found in Dangerous (<sprite name="dangerous">) or Forbidden Glades (<sprite name="forbidden">)."
type"GladeDiscovery"
amount"4"
icon"Icon_UI_OrderGlades"
displayName"Glades"
description"Cut through the forest to discover 4 glades."
rewards1
id"Pottery 5pm"
displayName"Pottery Delivery Line"
description"5 <sprite name="[vessel] pottery"> Pottery per minute. Not affected by production bonuses and does not contribute to production-based perks"
rewards2
id"Press Blueprint"
displayName"Press"
description"Can produce: <sprite name=[crafting] oil> Oil (<sprite name=grade3>), <sprite name=[crafting] flour> Flour (<sprite name=grade1>), <sprite name=[food processed] paste> Paste (<sprite name=grade1>). Rain engine: <sprite name="[water] clearance water"> Clearance Water."
rewards3
id"Metal Tools 20"
displayName"Box of Tools"
description"20 <sprite name="[tools] simple tools"> Tools"
id"III TO Forbidden Glade"
displayName"Devilish Curiosity"
tiers
"III"
isTimedtrue
timeToFail480
objectivesSets
difficulty"Medium, Hard"
logics
type"GladeDiscovery"
amount"1"
icon"Icon_Order_ForbiddenDiscovery"
displayName"Forbidden Glades"
description"Cut through the forest to discover 1 Forbidden Glades (<sprite name="forbidden">)."
rewards1
id"Planks +5"
displayName"Reinforced Saw Blades"
description"+5 to <sprite name="[mat processed] planks"> Planks production (from gathering, farming, fishing, or production)."
rewards2
id"Pickled Goods 40"
displayName"Pickled Goods"
description"40 <sprite name="[food processed] pickled goods"> Pickled Goods"
id"Paste 40"
displayName"Bowl of Paste"
description"40 <sprite name="[food processed] paste"> Paste"
id"Porridge 40"
displayName"Box of Porridge"
description"40 <sprite name="[food processed] porridge"> Porridge"
id"Pie 40"
displayName"Basket of Pies"
description"40 <sprite name="[food processed] pie"> Pie"
id"Biscuits 40"
displayName"Basket of Biscuits"
description"40 <sprite name="[food processed] biscuits"> Biscuits"
id"Skewers 40"
displayName"Pack of Skewers"
description"40 <sprite name="[food processed] skewers"> Skewers"
id"Jerky 40"
displayName"Basket of Jerky"
description"40 <sprite name="[food processed] jerky"> Jerky"
rewards3
id"Metalurgic Proficiency 33"
displayName"Metallurgic Proficiency"
description"Increases the production speed of Copper Bars, Crystalized Dew, and all recipes that use metal ingots by +33%."
id"III TO Glades and Tools"
displayName"Forest Fascination"
tiers
"III"
isTimedtrue
timeToFail630
objectivesSets
difficulty"Medium"
logics
type"GladeDiscovery"
amount"5"
icon"Icon_UI_OrderGlades"
displayName"Glades"
description"Cut through the forest to discover 5 glades."
difficulty"Hard"
logics
type"GladeDiscovery"
amount"6"
icon"Icon_UI_OrderGlades"
displayName"Glades"
description"Cut through the forest to discover 6 glades."
type"Good"
amount"10"
icon"Icon_Resource_SimpleTools"
displayName"Deliver 10 Tools"
description"Used primarily for exploration, opening caches, and completing difficult events. <b>Produced in:</b> Toolshop<sprite name=grade3>, Finesmith<sprite name=grade3>, Carpenter<sprite name=grade2>, Smithy<sprite name=grade2>, Tinkerer<sprite name=grade2>"
rewards1
id"Copper Bar +5"
displayName"Advanced Smelting"
description"+5 to <sprite name="[metal] copper bar"> Copper Bars production (from gathering, farming, fishing, or production)."
rewards2
id"Amber 25"
displayName"Amber Pouch"
description"25 <sprite name="[valuable] amber"> Amber"
rewards3
id"Ancient Artifact 3"
displayName"Ancient Artifact"
description"A strange device left behind by the Great Civilization. When soaked in rainwater, it radiates warm light and brings encouragement to those around it. (+3 to Global Resolve)"
id"III TO Rich Trader"
displayName"Wealthy Trader"
tiers
"III"
isTimedtrue
timeToFail330
objectivesSets
difficulty"Hard"
logics
type"TraderValueSold"
amount"70"
icon"Icon_UI_OrderTrade"
displayName"Value of Goods Sold"
description"Sell goods worth at least 70 Amber to a trader or trade route."
rewards1
id"Biscuits 5pm"
displayName"Biscuit Delivery Line"
description"5 <sprite name="[food processed] biscuits"> Biscuits per minute. Not affected by production bonuses and does not contribute to production-based perks"
id"Jerky 5pm"
displayName"Jerky Delivery Line"
description"5 <sprite name="[food processed] jerky"> Jerky per minute. Not affected by production bonuses and does not contribute to production-based perks"
id"Pie 5pm"
displayName"Pie Delivery Line"
description"5 <sprite name="[food processed] pie"> Pie per minute. Not affected by production bonuses and does not contribute to production-based perks"
id"Skewers 5pm"
displayName"Skewers Delivery Line"
description"5 <sprite name="[food processed] skewers"> Skewers per minute. Not affected by production bonuses and does not contribute to production-based perks"
rewards2
id"Waterskins +5"
displayName"Advanced Leatherworking"
description"+5 to <sprite name="[vessel] waterskin"> Waterskins production (from gathering, farming, fishing, or production)."
rewards3
id"Market Blueprint"
displayName"Market"
description"A place where villagers can fulfill their need for: Leisure, Treatment. Passive effects: Market Carts."
id"III TO Ruins and Planks"
displayName"Into the Ruins"
tiers
"III"
isTimedtrue
timeToFail1030
objectivesSets
difficulty"Hard"
logics
type"RelicResolved"
amount"2"
icon"Icon_UI_OrderRebuild"
displayName"Rebuild or Salvage Ruins"
description"Rebuild or salvage 2 destroyed buildings found in the forest. Haunted ruins also count."
type"RelicResolvedWithReward"
amount"1"
icon"Icon_UI_OrderConvertEvent"
displayName"Corruption"
description"Complete at least 1 events by making a decision: Corruption <sprite name=dec_corruption>."
rewards1
id"Planks +2"
displayName"Reinforced Saw Blades"
description"+2 to <sprite name="[mat processed] planks"> Planks production (from gathering, farming, fishing, or production)."
rewards2
id"Carpenter Blueprint"
displayName"Carpenter"
description"Can produce: <sprite name=[mat processed] planks> Planks (<sprite name=grade2>), <sprite name=[tools] simple tools> Tools (<sprite name=grade2>), <sprite name=[packs] pack of luxury goods> Pack of Luxury Goods (<sprite name=grade2>). Rain engine: <sprite name="[water] storm water"> Storm Water."
rewards3
id"Metal Tools 24"
displayName"Box of Tools"
description"24 <sprite name="[tools] simple tools"> Tools"
id"III TO Shiny"
displayName"Bling-Bling"
tiers
"III"
isTimedtrue
timeToFail390
objectivesSets
difficulty"Hard"
logics
type"Good"
amount"70"
icon"Icon_Resource_Amber"
displayName"Deliver 70 Amber"
description"Crystallized resin. The main currency of the kingdom."
rewards1
id"Jerky +5"
displayName"Salted Jerky"
description"+5 to <sprite name="[food processed] jerky"> Jerky production (from gathering, farming, fishing, or production)."
id"Biscuits +5"
displayName"Bigger Pans"
description"+5 to <sprite name="[food processed] biscuits"> Biscuits production (from gathering, farming, fishing, or production)."
id"Porridge +5"
displayName"Puffed Grain"
description"+5 to <sprite name="[food processed] porridge"> Porridge production (from gathering, farming, fishing, or production)."
id"Skewers +5"
displayName"Bigger Grill"
description"+5 to <sprite name="[food processed] skewers"> Skewers production (from gathering, farming, fishing, or production)."
rewards2
id"Pie +5"
displayName"Bigger Ovens"
description"+5 to <sprite name="[food processed] pie"> Pie production (from gathering, farming, fishing, or production)."
id"Pickled Goods +5"
displayName"Pickle Jars"
description"+5 to <sprite name="[food processed] pickled goods"> Pickled Goods production (from gathering, farming, fishing, or production)."
id"Paste +5"
displayName"Steel Grater"
description"+3 to <sprite name="[food processed] paste"> Paste production (from gathering, farming, fishing, or production)."
id"Coats +5"
displayName"Ancient Sewing Technique"
description"+5 to <sprite name="[needs] coats"> Coats production (from gathering, farming, fishing, or production)."
id"Boots +5"
displayName"Shoe Mold"
description"+5 to <sprite name="[needs] boots"> Boots production (from gathering, farming, fishing, or production)."
rewards3
id"Parts 14"
displayName"Parts"
description"14 <sprite name="[mat processed] parts"> Parts"
id"III TO Thirsty Trader"
displayName"Thirsty Trader"
tiers
"III"
isTimedtrue
timeToFail330
objectivesSets
difficulty"Medium"
logics
type"TraderValueSold"
amount"35"
icon"Icon_UI_OrderTrade"
displayName"Value of Goods Sold"
description"Sell goods worth at least 35 Amber to a trader or trade route."
type"Good"
amount"30"
icon"Icon_Resource_Wine"
displayName"Deliver 30 Wine"
description"Used for luxury at: Tavern, Holy Guild House, Forum, Guild House, by: Beavers, <color=#a9a9a9>Locked</color>. Villagers with a satisfied need for luxury have a higher chance of producing double yields. <b>Produced in:</b> Cellar<sprite name=grade3>, Cannery<sprite name=grade2>, Alchemist's Hut<sprite name=grade2>, Tinctury<sprite name=grade1>"
difficulty"Hard"
logics
type"TraderValueSold"
amount"45"
icon"Icon_UI_OrderTrade"
displayName"Value of Goods Sold"
description"Sell goods worth at least 45 Amber to a trader or trade route."
type"Good"
amount"40"
icon"Icon_Resource_Wine"
displayName"Deliver 40 Wine"
description"Used for luxury at: Tavern, Holy Guild House, Forum, Guild House, by: Beavers, <color=#a9a9a9>Locked</color>. Villagers with a satisfied need for luxury have a higher chance of producing double yields. <b>Produced in:</b> Cellar<sprite name=grade3>, Cannery<sprite name=grade2>, Alchemist's Hut<sprite name=grade2>, Tinctury<sprite name=grade1>"
rewards1
id"Copper Bars 4pm"
displayName"Metal Delivery Line"
description"4 <sprite name="[metal] copper bar"> Copper Bars per minute. Not affected by production bonuses and does not contribute to production-based perks"
rewards2
id"Crystalized Dew 40"
displayName"Box of Crystalized Dew"
description"40 <sprite name="[metal] crystalized dew"> Crystalized Dew"
rewards3
id"Amber 35"
displayName"Amber Pouch"
description"35 <sprite name="[valuable] amber"> Amber"
id"III TO Water Used"
displayName"The Source"
tiers
"III"
isTimedtrue
timeToFail600
objectivesSets
difficulty"Easy"
logics
type"WaterUsed"
amount"100"
icon"Icon_Resource_DrizzleWater"
displayName"Use Drizzle Water in engines"
description"Use 100 units of <sprite name="[water] drizzle water"> Drizzle Water in Rain Engines in production buildings."
difficulty"Medium"
logics
type"WaterUsed"
amount"125"
icon"Icon_Resource_ClearanceWater"
displayName"Use Clearance Water in engines"
description"Use 125 units of <sprite name="[water] clearance water"> Clearance Water in Rain Engines in production buildings."
difficulty"Hard"
logics
type"WaterUsed"
amount"150"
icon"Icon_Resource_StormWater"
displayName"Use Storm Water in engines"
description"Use 150 units of <sprite name="[water] storm water"> Storm Water in Rain Engines in production buildings."
rewards1
id"Brewery +60 (Composite)"
displayName"Advanced Brewing"
description"+60% to amount of goods produced in the Brewery."
rewards2
id"AncientGate_Hardships"
displayName"Survivor Bonding"
description"The people in your settlement have survived many hardships, bringing them closer together (+10% villager speed, 1 Global Resolve)."
rewards3
id"Amber 80"
displayName"Amber Pouch"
description"80 <sprite name="[valuable] amber"> Amber"
id"III Trade and Spark"
displayName"Trade and Industry"
tiers
"III"
isTimedfalse
timeToFail0
objectivesSets
difficulty"Easy"
logics
type"TraderValueSold"
amount"25"
icon"Icon_UI_OrderTrade"
displayName"Value of Goods Sold"
description"Sell goods worth at least 25 Amber to a trader or trade route."
type"WaterUsed"
amount"50"
icon"Icon_UI_OrderUseWater"
displayName"Use Any Rainwater"
description"Use 50 units of rainwater (any type) in Rain Engines in production buildings."
difficulty"Medium"
logics
type"TraderValueSold"
amount"35"
icon"Icon_UI_OrderTrade"
displayName"Value of Goods Sold"
description"Sell goods worth at least 35 Amber to a trader or trade route."
type"WaterUsed"
amount"90"
icon"Icon_UI_OrderUseWater"
displayName"Use Any Rainwater"
description"Use 90 units of rainwater (any type) in Rain Engines in production buildings."
difficulty"Hard"
logics
type"TraderValueSold"
amount"45"
icon"Icon_UI_OrderTrade"
displayName"Value of Goods Sold"
description"Sell goods worth at least 45 Amber to a trader or trade route."
type"WaterUsed"
amount"130"
icon"Icon_UI_OrderUseWater"
displayName"Use Any Rainwater"
description"Use 130 units of rainwater (any type) in Rain Engines in production buildings."
rewards1
id"Trader Interval +15"
displayName"Beneficial Agreement"
description"Traders will arrive 15% quicker."
rewards2
id"Builder +5"
displayName"Builder's Pack"
description"Any Builder can carry 5 additional items."
rewards3
id"Hearth Parts 3"
displayName"Wildfire Essence"
description"3 <sprite name="hearth parts"> Wildfire Essence"
id"III TradePacks"
displayName"Trading Goods"
tiers
"III"
isTimedfalse
timeToFail0
objectivesSets
difficulty"Easy"
logics
type"Good"
amount"20"
icon"Icon_Resource_TradeGoods"
displayName"Deliver 20 Pack of Trade Goods"
description"Goods highly sought after by traders. Can be used to fulfill orders, or sold for a large profit. <b>Produced in:</b> Smithy<sprite name=grade2>, Scribe<sprite name=grade2>, Lumber Mill<sprite name=grade1>"
difficulty"Medium"
logics
type"Good"
amount"25"
icon"Icon_Resource_TradeGoods"
displayName"Deliver 25 Pack of Trade Goods"
description"Goods highly sought after by traders. Can be used to fulfill orders, or sold for a large profit. <b>Produced in:</b> Smithy<sprite name=grade2>, Scribe<sprite name=grade2>, Lumber Mill<sprite name=grade1>"
difficulty"Hard"
logics
type"Good"
amount"30"
icon"Icon_Resource_TradeGoods"
displayName"Deliver 30 Pack of Trade Goods"
description"Goods highly sought after by traders. Can be used to fulfill orders, or sold for a large profit. <b>Produced in:</b> Smithy<sprite name=grade2>, Scribe<sprite name=grade2>, Lumber Mill<sprite name=grade1>"
rewards1
id"Bricks 15"
displayName"Crate of Bricks"
description"15 <sprite name="[mat processed] bricks"> Bricks"
rewards2
id"Fabric 20"
displayName"Bundle of Fabric"
description"20 <sprite name="[mat processed] fabric"> Fabric"
rewards3
id"Amber 20"
displayName"Amber Pouch"
description"20 <sprite name="[valuable] amber"> Amber"
id"III Trader Value Sold"
displayName"Booming Economy"
tiers
"III"
isTimedfalse
timeToFail0
objectivesSets
difficulty"Easy"
logics
type"TraderValueSold"
amount"30"
icon"Icon_UI_OrderTrade"
displayName"Value of Goods Sold"
description"Sell goods worth at least 30 Amber to a trader or trade route."
difficulty"Medium"
logics
type"TraderValueSold"
amount"45"
icon"Icon_UI_OrderTrade"
displayName"Value of Goods Sold"
description"Sell goods worth at least 45 Amber to a trader or trade route."
difficulty"Hard"
logics
type"TraderValueSold"
amount"60"
icon"Icon_UI_OrderTrade"
displayName"Value of Goods Sold"
description"Sell goods worth at least 60 Amber to a trader or trade route."
rewards1
id"Trader Interval +25"
displayName"Trade Contract"
description"Traders will arrive 25% quicker."
rewards2
id"Metal Tools 12"
displayName"Box of Tools"
description"12 <sprite name="[tools] simple tools"> Tools"
rewards3
id"NewRandomVillagers 3"
displayName"Villagers"
description"A group of 3 villagers."
id"III Upgrade Mine - Coal"
displayName"Lumps of Coal"
tiers
"III"
isTimedfalse
timeToFail0
objectivesSets
difficulty"Easy"
logics
type"UpgradedBuildingOwned"
amount"1"
icon"Icon_UI_OrderUpgradeBuilding"
displayName"Upgrade a building: Mine"
description"Upgrade 1 building(s) to level 1: Mine. You can do this by selecting it and opening the upgrade tab in the building panel."
type"Good"
amount"20"
icon"Icon_Resource_Coal"
displayName"Deliver 20 Coal"
description"Efficient fuel. <b>Obtained in:</b> Kiln<sprite name=grade3>, Mine<sprite name=grade2>, Brick Oven<sprite name=grade1>"
difficulty"Medium"
logics
type"UpgradedBuildingOwned"
amount"1"
icon"Icon_UI_OrderUpgradeBuilding"
displayName"Upgrade a building: Mine"
description"Upgrade 1 building(s) to level 2: Mine. You can do this by selecting it and opening the upgrade tab in the building panel."
type"Good"
amount"40"
icon"Icon_Resource_Coal"
displayName"Deliver 40 Coal"
description"Efficient fuel. <b>Obtained in:</b> Kiln<sprite name=grade3>, Mine<sprite name=grade2>, Brick Oven<sprite name=grade1>"
difficulty"Hard"
logics
type"UpgradedBuildingOwned"
amount"1"
icon"Icon_UI_OrderUpgradeBuilding"
displayName"Upgrade a building: Mine"
description"Upgrade 1 building(s) to level 2: Mine. You can do this by selecting it and opening the upgrade tab in the building panel."
type"Good"
amount"60"
icon"Icon_Resource_Coal"
displayName"Deliver 60 Coal"
description"Efficient fuel. <b>Obtained in:</b> Kiln<sprite name=grade3>, Mine<sprite name=grade2>, Brick Oven<sprite name=grade1>"
rewards1
id"Coal +1"
displayName"Specialized Mining"
description"+1 to <sprite name="[crafting] coal"> Coal production (from gathering, farming, fishing, or production)."
rewards2
id"Glow Oil 30"
displayName"Oil Vessels"
description"30 <sprite name="[crafting] oil"> Oil"
rewards3
id"Ink 35"
displayName"Vials of Dye"
description"35 <sprite name="[crafting] dye"> Dye"
id"III Upgrade Mine - Copper"
displayName"Ore Mining"
tiers
"III"
isTimedfalse
timeToFail0
objectivesSets
difficulty"Easy"
logics
type"UpgradedBuildingOwned"
amount"1"
icon"Icon_UI_OrderUpgradeBuilding"
displayName"Upgrade a building: Mine"
description"Upgrade 1 building(s) to level 1: Mine. You can do this by selecting it and opening the upgrade tab in the building panel."
type"Good"
amount"20"
icon"Icon_Resource_CopperOre"
displayName"Deliver 20 Copper Ore"
description"A soft and malleable metal. <b>Obtained in:</b> Mine<sprite name=grade2>"
difficulty"Medium"
logics
type"UpgradedBuildingOwned"
amount"1"
icon"Icon_UI_OrderUpgradeBuilding"
displayName"Upgrade a building: Mine"
description"Upgrade 1 building(s) to level 2: Mine. You can do this by selecting it and opening the upgrade tab in the building panel."
type"Good"
amount"40"
icon"Icon_Resource_CopperOre"
displayName"Deliver 40 Copper Ore"
description"A soft and malleable metal. <b>Obtained in:</b> Mine<sprite name=grade2>"
difficulty"Hard"
logics
type"UpgradedBuildingOwned"
amount"1"
icon"Icon_UI_OrderUpgradeBuilding"
displayName"Upgrade a building: Mine"
description"Upgrade 1 building(s) to level 2: Mine. You can do this by selecting it and opening the upgrade tab in the building panel."
type"Good"
amount"60"
icon"Icon_Resource_CopperOre"
displayName"Deliver 60 Copper Ore"
description"A soft and malleable metal. <b>Obtained in:</b> Mine<sprite name=grade2>"
rewards1
id"Copper Ore +1"
displayName"Steel Drills"
description"+1 to <sprite name="[metal] copper ore"> Copper Ore production (from gathering, farming, fishing, or production)."
rewards2
id"Metal Tools 10"
displayName"Box of Tools"
description"10 <sprite name="[tools] simple tools"> Tools"
rewards3
id"Sea Marrow 30"
displayName"Crate of Sea Marrow"
description"30 <sprite name="[crafting] sea marrow"> Sea Marrow"
id"III Use Blue Water"
displayName"Power of the Storm"
tiers
"III"
isTimedfalse
timeToFail0
objectivesSets
difficulty"Easy"
logics
type"WaterUsed"
amount"75"
icon"Icon_Resource_StormWater"
displayName"Use Storm Water in engines"
description"Use 75 units of <sprite name="[water] storm water"> Storm Water in Rain Engines in production buildings."
difficulty"Medium"
logics
type"WaterUsed"
amount"125"
icon"Icon_Resource_StormWater"
displayName"Use Storm Water in engines"
description"Use 125 units of <sprite name="[water] storm water"> Storm Water in Rain Engines in production buildings."
difficulty"Hard"
logics
type"WaterUsed"
amount"175"
icon"Icon_Resource_StormWater"
displayName"Use Storm Water in engines"
description"Use 175 units of <sprite name="[water] storm water"> Storm Water in Rain Engines in production buildings."
rewards1
id"Metal Tools 10"
displayName"Box of Tools"
description"10 <sprite name="[tools] simple tools"> Tools"
rewards2
id"Storm Water +2"
displayName"Rainwater Condenser"
description"+2 to <sprite name="[water] storm water"> Storm Water production (from gathering, farming, fishing, or production)."
rewards3
id"Parts 8"
displayName"Parts"
description"8 <sprite name="[mat processed] parts"> Parts"
id"III Use Green Water"
displayName"Power of the Drizzle"
tiers
"III"
isTimedfalse
timeToFail0
objectivesSets
difficulty"Easy"
logics
type"WaterUsed"
amount"75"
icon"Icon_Resource_DrizzleWater"
displayName"Use Drizzle Water in engines"
description"Use 75 units of <sprite name="[water] drizzle water"> Drizzle Water in Rain Engines in production buildings."
difficulty"Medium"
logics
type"WaterUsed"
amount"125"
icon"Icon_Resource_DrizzleWater"
displayName"Use Drizzle Water in engines"
description"Use 125 units of <sprite name="[water] drizzle water"> Drizzle Water in Rain Engines in production buildings."
difficulty"Hard"
logics
type"WaterUsed"
amount"175"
icon"Icon_Resource_DrizzleWater"
displayName"Use Drizzle Water in engines"
description"Use 175 units of <sprite name="[water] drizzle water"> Drizzle Water in Rain Engines in production buildings."
rewards1
id"NewRandomVillagers 4"
displayName"Villagers"
description"A group of 4 villagers."
rewards2
id"Amber 20"
displayName"Amber Pouch"
description"20 <sprite name="[valuable] amber"> Amber"
rewards3
id"Pipes 10"
displayName"Pipes"
description"10 <sprite name="[mat processed] pipe"> Pipes"
id"III Use Yellow Water"
displayName"Power of the Clearance"
tiers
"III"
isTimedfalse
timeToFail0
objectivesSets
difficulty"Easy"
logics
type"WaterUsed"
amount"75"
icon"Icon_Resource_ClearanceWater"
displayName"Use Clearance Water in engines"
description"Use 75 units of <sprite name="[water] clearance water"> Clearance Water in Rain Engines in production buildings."
difficulty"Medium"
logics
type"WaterUsed"
amount"125"
icon"Icon_Resource_ClearanceWater"
displayName"Use Clearance Water in engines"
description"Use 125 units of <sprite name="[water] clearance water"> Clearance Water in Rain Engines in production buildings."
difficulty"Hard"
logics
type"WaterUsed"
amount"175"
icon"Icon_Resource_ClearanceWater"
displayName"Use Clearance Water in engines"
description"Use 175 units of <sprite name="[water] clearance water"> Clearance Water in Rain Engines in production buildings."
rewards1
id"Pipes 10"
displayName"Pipes"
description"10 <sprite name="[mat processed] pipe"> Pipes"
rewards2
id"NewRandomVillagers 4"
displayName"Villagers"
description"A group of 4 villagers."
rewards3
id"Barrels +2"
displayName"Advanced Coopering"
description"+2 to <sprite name="[vessel] barrels"> Barrels production (from gathering, farming, fishing, or production)."
id"III Valuables"
displayName"Luxury Goods"
tiers
"III"
isTimedfalse
timeToFail0
objectivesSets
difficulty"Easy"
logics
type"Good"
amount"15"
icon"Icon_Resource_Luxury"
displayName"Deliver 15 Pack of Luxury Goods"
description"Goods highly sought after by traders. Can be used to fulfill orders, or sold for a large profit. <b>Produced in:</b> Carpenter<sprite name=grade2>, Pantry<sprite name=grade2>, Cooperage<sprite name=grade1>"
difficulty"Medium"
logics
type"Good"
amount"20"
icon"Icon_Resource_Luxury"
displayName"Deliver 20 Pack of Luxury Goods"
description"Goods highly sought after by traders. Can be used to fulfill orders, or sold for a large profit. <b>Produced in:</b> Carpenter<sprite name=grade2>, Pantry<sprite name=grade2>, Cooperage<sprite name=grade1>"
difficulty"Hard"
logics
type"Good"
amount"20"
icon"Icon_Resource_Luxury"
displayName"Deliver 20 Pack of Luxury Goods"
description"Goods highly sought after by traders. Can be used to fulfill orders, or sold for a large profit. <b>Produced in:</b> Carpenter<sprite name=grade2>, Pantry<sprite name=grade2>, Cooperage<sprite name=grade1>"
type"Good"
amount"10"
icon"Icon_Resource_Amber"
displayName"Deliver 10 Amber"
description"Crystallized resin. The main currency of the kingdom."
rewards1
id"Parts 10"
displayName"Parts"
description"10 <sprite name="[mat processed] parts"> Parts"
rewards2
id"NewRandomVillagers 4"
displayName"Villagers"
description"A group of 4 villagers."
rewards3
id"Jerky +2"
displayName"Salted Jerky"
description"+2 to <sprite name="[food processed] jerky"> Jerky production (from gathering, farming, fishing, or production)."
id"Skewers +2"
displayName"Bigger Grill"
description"+2 to <sprite name="[food processed] skewers"> Skewers production (from gathering, farming, fishing, or production)."
id"Porridge +2"
displayName"Puffed Grain"
description"+2 to <sprite name="[food processed] porridge"> Porridge production (from gathering, farming, fishing, or production)."
id"Paste +2"
displayName"Steel Grater"
description"+2 to <sprite name="[food processed] paste"> Paste production (from gathering, farming, fishing, or production)."
id"Pie +2"
displayName"Bigger Ovens"
description"+2 to <sprite name="[food processed] pie"> Pie production (from gathering, farming, fishing, or production)."
id"Biscuits +2"
displayName"Bigger Pans"
description"+2 to <sprite name="[food processed] biscuits"> Biscuits production (from gathering, farming, fishing, or production)."
id"Pickled Goods +2"
displayName"Pickle Jars"
description"+2 to <sprite name="[food processed] pickled goods"> Pickled Goods production (from gathering, farming, fishing, or production)."
id"III Varied Delivery"
displayName"Varied Delivery"
tiers
"III"
isTimedfalse
timeToFail0
objectivesSets
difficulty"Easy"
logics
type"Good"
amount"10"
icon"Icon_Resource_TradeGoods"
displayName"Deliver 10 Pack of Trade Goods"
description"Goods highly sought after by traders. Can be used to fulfill orders, or sold for a large profit. <b>Produced in:</b> Smithy<sprite name=grade2>, Scribe<sprite name=grade2>, Lumber Mill<sprite name=grade1>"
type"Good"
amount"10"
icon"Icon_Resource_BuildingMaterials"
displayName"Deliver 10 Pack of Building Materials"
description"Building materials packaged for delivery, used to fulfill orders, upgrade buildings, and trade. <b>Produced in:</b> Cobbler<sprite name=grade2>, Clothier<sprite name=grade2>, Makeshift Post<sprite name=grade0>"
difficulty"Medium"
logics
type"Good"
amount"15"
icon"Icon_Resource_TradeGoods"
displayName"Deliver 15 Pack of Trade Goods"
description"Goods highly sought after by traders. Can be used to fulfill orders, or sold for a large profit. <b>Produced in:</b> Smithy<sprite name=grade2>, Scribe<sprite name=grade2>, Lumber Mill<sprite name=grade1>"
type"Good"
amount"15"
icon"Icon_Resource_BuildingMaterials"
displayName"Deliver 15 Pack of Building Materials"
description"Building materials packaged for delivery, used to fulfill orders, upgrade buildings, and trade. <b>Produced in:</b> Cobbler<sprite name=grade2>, Clothier<sprite name=grade2>, Makeshift Post<sprite name=grade0>"
difficulty"Hard"
logics
type"Good"
amount"15"
icon"Icon_Resource_TradeGoods"
displayName"Deliver 15 Pack of Trade Goods"
description"Goods highly sought after by traders. Can be used to fulfill orders, or sold for a large profit. <b>Produced in:</b> Smithy<sprite name=grade2>, Scribe<sprite name=grade2>, Lumber Mill<sprite name=grade1>"
type"Good"
amount"15"
icon"Icon_Resource_BuildingMaterials"
displayName"Deliver 15 Pack of Building Materials"
description"Building materials packaged for delivery, used to fulfill orders, upgrade buildings, and trade. <b>Produced in:</b> Cobbler<sprite name=grade2>, Clothier<sprite name=grade2>, Makeshift Post<sprite name=grade0>"
type"Good"
amount"15"
icon"Icon_Resource_Crops"
displayName"Deliver 15 Pack of Crops"
description"Crops packaged for delivery, used to fulfill orders and trade. <b>Produced in:</b> Granary<sprite name=grade2>, Brewery<sprite name=grade1>, Makeshift Post<sprite name=grade0>"
rewards1
id"Ale +2"
displayName"Bigger Barrels"
description"+2 to <sprite name="[needs] ale"> Ale production (from gathering, farming, fishing, or production)."
id"Wine +2"
displayName"Advanced Filters"
description"+2 to <sprite name="[needs] wine"> Wine production (from gathering, farming, fishing, or production)."
id"Training Gear +2"
displayName"Woodworking Tools"
description"+2 to <sprite name="[needs] training gear"> Training Gear production (from gathering, farming, fishing, or production)."
id"Paper +2"
displayName"Advanced Press"
description"+2 to <sprite name="[needs] scrolls"> Scrolls production (from gathering, farming, fishing, or production)."
id"Incense +2"
displayName"Vessel of Incense"
description"+2 to <sprite name="[needs] incense"> Incense production (from gathering, farming, fishing, or production)."
id"Tea +2"
displayName"Tea Infuser"
description"+2 to <sprite name="[needs] tea"> Tea production (from gathering, farming, fishing, or production)."
rewards2
id"Ale 30"
displayName"Barrels of Ale"
description"30 <sprite name="[needs] ale"> Ale"
id"Wine 30"
displayName"Barrels of Wine"
description"30 <sprite name="[needs] wine"> Wine"
id"Tea 30"
displayName"Crate of Tea"
description"30 <sprite name="[needs] tea"> Tea"
id"Boots 30"
displayName"Box of Boots"
description"30 <sprite name="[needs] boots"> Boots"
id"Coats 30"
displayName"Bundle of Coats"
description"30 <sprite name="[needs] coats"> Coats"
rewards3
id"Paper 30"
displayName"Bundle of Scrolls"
description"30 <sprite name="[needs] scrolls"> Scrolls"
id"Training Gear 30"
displayName"Training Gear"
description"30 <sprite name="[needs] training gear"> Training Gear"
id"Incense 30"
displayName"Vessel of Incense"
description"30 <sprite name="[needs] incense"> Incense"
id"III Wine and Guild House"
displayName"Liquid Luck"
tiers
"III"
isTimedfalse
timeToFail0
objectivesSets
difficulty"Easy"
logics
type"Good"
amount"30"
icon"Icon_Resource_Wine"
displayName"Deliver 30 Wine"
description"Used for luxury at: Tavern, Holy Guild House, Forum, Guild House, by: Beavers, <color=#a9a9a9>Locked</color>. Villagers with a satisfied need for luxury have a higher chance of producing double yields. <b>Produced in:</b> Cellar<sprite name=grade3>, Cannery<sprite name=grade2>, Alchemist's Hut<sprite name=grade2>, Tinctury<sprite name=grade1>"
type"BuildingOwning"
amount"1"
icon"Guild House_icon"
displayName"Guild House"
description"A place where villagers can fulfill their need for: Luxury, Education. Passive effects: The Guild's Welfare."
difficulty"Medium"
logics
type"Good"
amount"40"
icon"Icon_Resource_Wine"
displayName"Deliver 40 Wine"
description"Used for luxury at: Tavern, Holy Guild House, Forum, Guild House, by: Beavers, <color=#a9a9a9>Locked</color>. Villagers with a satisfied need for luxury have a higher chance of producing double yields. <b>Produced in:</b> Cellar<sprite name=grade3>, Cannery<sprite name=grade2>, Alchemist's Hut<sprite name=grade2>, Tinctury<sprite name=grade1>"
type"BuildingOwning"
amount"1"
icon"Guild House_icon"
displayName"Guild House"
description"A place where villagers can fulfill their need for: Luxury, Education. Passive effects: The Guild's Welfare."
difficulty"Hard"
logics
type"Good"
amount"50"
icon"Icon_Resource_Wine"
displayName"Deliver 50 Wine"
description"Used for luxury at: Tavern, Holy Guild House, Forum, Guild House, by: Beavers, <color=#a9a9a9>Locked</color>. Villagers with a satisfied need for luxury have a higher chance of producing double yields. <b>Produced in:</b> Cellar<sprite name=grade3>, Cannery<sprite name=grade2>, Alchemist's Hut<sprite name=grade2>, Tinctury<sprite name=grade1>"
type"BuildingOwning"
amount"1"
icon"Guild House_icon"
displayName"Guild House"
description"A place where villagers can fulfill their need for: Luxury, Education. Passive effects: The Guild's Welfare."
rewards1
id"Beaver Resolve for Wine Prod"
displayName"Vineyard Town"
description"The settlement specializes in wine production. Gain +1 to Beaver Resolve for every 70 <sprite name="[needs] wine"> Wine produced."
rewards2
id"Wine +2"
displayName"Advanced Filters"
description"+2 to <sprite name="[needs] wine"> Wine production (from gathering, farming, fishing, or production)."
rewards3
id"Wine 30"
displayName"Barrels of Wine"
description"30 <sprite name="[needs] wine"> Wine"
id"IV 2 Complex Food for Time"
displayName"Folks Gotta Eat!"
tiers
"IV"
isTimedfalse
timeToFail0
objectivesSets
difficulty"Easy"
logics
type"NeedSatisfiedForTime"
amount"12"
icon"Icon_Resource_Pie"
displayName"Need for Pie fulfilled"
description"Have at least 12 villagers with the Pie need fulfilled for 120 seconds."
type"NeedSatisfiedForTime"
amount"12"
icon"Icon_Resource_Biscuits"
displayName"Need for Biscuits fulfilled"
description"Have at least 12 villagers with the Biscuits need fulfilled for 120 seconds."
difficulty"Medium"
logics
type"NeedSatisfiedForTime"
amount"16"
icon"Icon_Resource_Jerky"
displayName"Need for Jerky fulfilled"
description"Have at least 16 villagers with the Jerky need fulfilled for 120 seconds."
type"NeedSatisfiedForTime"
amount"16"
icon"Icon_Resource_Biscuits"
displayName"Need for Biscuits fulfilled"
description"Have at least 16 villagers with the Biscuits need fulfilled for 120 seconds."
difficulty"Hard"
logics
type"NeedSatisfiedForTime"
amount"20"
icon"Icon_Resource_Jerky"
displayName"Need for Jerky fulfilled"
description"Have at least 20 villagers with the Jerky need fulfilled for 120 seconds."
type"NeedSatisfiedForTime"
amount"20"
icon"Icon_Resource_Biscuits"
displayName"Need for Biscuits fulfilled"
description"Have at least 20 villagers with the Biscuits need fulfilled for 120 seconds."
rewards1
id"Market Blueprint"
displayName"Market"
description"A place where villagers can fulfill their need for: Leisure, Treatment. Passive effects: Market Carts."
rewards2
id"Amber 30"
displayName"Amber Pouch"
description"30 <sprite name="[valuable] amber"> Amber"
rewards3
id"Flour 50"
displayName"Sacks of Flour"
description"45 <sprite name="[crafting] flour"> Flour"
id"IV Cysts"
displayName"Pyromancer"
tiers
"IV"
isTimedfalse
timeToFail0
objectivesSets
difficulty"Medium"
logics
type"CystsRemoved"
amount"12"
icon"Icon_UI_OrderBurnCysts"
displayName"Burn Blightrot Cysts"
description"Burn at least 12 Blightrot Cysts."
type"Good"
amount"15"
icon"Icon_Resource_PurgingFire"
displayName"Deliver 15 Purging Fire"
description"A unique resource used by Blight Fighters to burn down Blightrot Cysts. <b>Produced in:</b> Blight Post<sprite name=grade3>"
difficulty"Hard"
logics
type"CystsRemoved"
amount"14"
icon"Icon_UI_OrderBurnCysts"
displayName"Burn Blightrot Cysts"
description"Burn at least 14 Blightrot Cysts."
type"Good"
amount"20"
icon"Icon_Resource_PurgingFire"
displayName"Deliver 20 Purging Fire"
description"A unique resource used by Blight Fighters to burn down Blightrot Cysts. <b>Produced in:</b> Blight Post<sprite name=grade3>"
rewards1
id"Blight Fuel +1"
displayName"Fuel Mix"
description"+1 to <sprite name="blight fuel"> Purging Fire production (from gathering, farming, fishing, or production)."
rewards2
id"Porridge 50"
displayName"Box of Porridge"
description"50 <sprite name="[food processed] porridge"> Porridge"
id"Paste 50"
displayName"Bowl of Paste"
description"50 <sprite name="[food processed] paste"> Paste"
id"Pickled Goods 50"
displayName"Pickled Goods"
description"50 <sprite name="[food processed] pickled goods"> Pickled Goods"
id"Jerky 50"
displayName"Basket of Jerky"
description"50 <sprite name="[food processed] jerky"> Jerky"
id"Skewers 50"
displayName"Pack of Skewers"
description"50 <sprite name="[food processed] skewers"> Skewers"
id"Biscuits 50"
displayName"Basket of Biscuits"
description"50 <sprite name="[food processed] biscuits"> Biscuits"
id"Pie 50"
displayName"Basket of Pies"
description"50 <sprite name="[food processed] pie"> Pie"
rewards3
id"NewRandomVillagers 6"
displayName"Villagers"
description"A group of 6 villagers."
id"IV Dangerous Glades"
displayName"Playing With Fire"
tiers
"IV"
isTimedfalse
timeToFail0
objectivesSets
difficulty"Easy"
logics
type"GladeDiscovery"
amount"2"
icon"Icon_Order_DangerousDiscovery"
displayName"Dangerous Glades"
description"Cut through the forest to discover 2 Dangerous (<sprite name="dangerous">) or Forbidden Glades (<sprite name="forbidden">)."
type"RelicResolved"
amount"1"
icon"Icon_UI_Order_GladeEvent"
displayName"Events Completed"
description"Complete any 1 Glade Events."
difficulty"Medium"
logics
type"GladeDiscovery"
amount"3"
icon"Icon_Order_DangerousDiscovery"
displayName"Dangerous Glades"
description"Cut through the forest to discover 3 Dangerous (<sprite name="dangerous">) or Forbidden Glades (<sprite name="forbidden">)."
type"RelicResolved"
amount"2"
icon"Icon_UI_Order_GladeEvent"
displayName"Events Completed"
description"Complete any 2 Glade Events."
difficulty"Hard"
logics
type"GladeDiscovery"
amount"4"
icon"Icon_Order_DangerousDiscovery"
displayName"Dangerous Glades"
description"Cut through the forest to discover 4 Dangerous (<sprite name="dangerous">) or Forbidden Glades (<sprite name="forbidden">)."
type"RelicResolved"
amount"3"
icon"Icon_UI_Order_GladeEvent"
displayName"Events Completed"
description"Complete any 3 Glade Events."
rewards1
id"Copper Bar +2"
displayName"Advanced Smelting"
description"+2 to <sprite name="[metal] copper bar"> Copper Bars production (from gathering, farming, fishing, or production)."
rewards2
id"Copper Ore 40"
displayName"Crate of Copper Ore"
description"40 <sprite name="[metal] copper ore"> Copper Ore"
rewards3
id"NewRandomVillagers 3"
displayName"Villagers"
description"A group of 3 villagers."
id"IV Glades in Time"
displayName"All at Once"
tiers
"IV"
isTimedfalse
timeToFail0
objectivesSets
difficulty"Easy"
logics
type"GladeDiscoveryInTime"
amount"2"
icon"Icon_Order_ForbiddenDiscovery"
displayName"Forbidden Glades in Time"
description"Discover 2 Forbidden Glades (<sprite name="forbidden">) within 480 seconds of each other. Progress will reset if the time between discoveries exceeds the limit."
difficulty"Medium"
logics
type"GladeDiscoveryInTime"
amount"2"
icon"Icon_Order_ForbiddenDiscovery"
displayName"Forbidden Glades in Time"
description"Discover 2 Forbidden Glades (<sprite name="forbidden">) within 450 seconds of each other. Progress will reset if the time between discoveries exceeds the limit."
difficulty"Hard"
logics
type"GladeDiscoveryInTime"
amount"2"
icon"Icon_Order_ForbiddenDiscovery"
displayName"Forbidden Glades in Time"
description"Discover 2 Forbidden Glades (<sprite name="forbidden">) within 420 seconds of each other. Progress will reset if the time between discoveries exceeds the limit."
rewards1
id"Hostility Lower 50"
displayName"Ways of the Forest"
description"A book by the renowned Stormwalker, Pervun Runebeak. Lowers Hostility by 50 points."
rewards2
id"Paper 40"
displayName"Bundle of Scrolls"
description"40 <sprite name="[needs] scrolls"> Scrolls"
id"Incense 40"
displayName"Vessel of Incense"
description"40 <sprite name="[needs] incense"> Incense"
id"Training Gear 40"
displayName"Training Gear"
description"40 <sprite name="[needs] training gear"> Training Gear"
rewards3
id"Ale 40"
displayName"Barrels of Ale"
description"40 <sprite name="[needs] ale"> Ale"
id"Wine 40"
displayName"Barrels of Wine"
description"40 <sprite name="[needs] wine"> Wine"
id"Tea 40"
displayName"Crate of Tea"
description"40 <sprite name="[needs] tea"> Tea"
id"Boots 40"
displayName"Box of Boots"
description"40 <sprite name="[needs] boots"> Boots"
id"Coats 40"
displayName"Bundle of Coats"
description"40 <sprite name="[needs] coats"> Coats"
id"IV Peddler"
displayName"Peddler"
tiers
"IV"
isTimedfalse
timeToFail0
objectivesSets
difficulty"Easy"
logics
type"GoodSold"
amount"2"
icon"Icon_Resource_AncientTablet"
displayName"Sell Ancient Tablet"
description"Sell 2 Ancient Tablet to any trader. "
type"GoodSold"
amount"15"
icon"Icon_Resource_Provisions"
displayName"Sell Pack of Provisions"
description"Sell 15 Pack of Provisions to any trader. Obtained by: Provisioner<sprite name=grade2>, Cellar<sprite name=grade1>, Makeshift Post<sprite name=grade0>"
difficulty"Medium"
logics
type"GoodSold"
amount"3"
icon"Icon_Resource_AncientTablet"
displayName"Sell Ancient Tablet"
description"Sell 3 Ancient Tablet to any trader. "
type"GoodSold"
amount"20"
icon"Icon_Resource_Crops"
displayName"Sell Pack of Crops"
description"Sell 20 Pack of Crops to any trader. Obtained by: Granary<sprite name=grade2>, Brewery<sprite name=grade1>, Makeshift Post<sprite name=grade0>"
difficulty"Hard"
logics
type"GoodSold"
amount"4"
icon"Icon_Resource_AncientTablet"
displayName"Sell Ancient Tablet"
description"Sell 4 Ancient Tablet to any trader. "
type"GoodSold"
amount"30"
icon"Icon_Resource_TradeGoods"
displayName"Sell Pack of Trade Goods"
description"Sell 30 Pack of Trade Goods to any trader. Obtained by: Smithy<sprite name=grade2>, Scribe<sprite name=grade2>, Lumber Mill<sprite name=grade1>"
rewards1
id"Sea Marrow 40"
displayName"Crate of Sea Marrow"
description"40 <sprite name="[crafting] sea marrow"> Sea Marrow"
rewards2
id"Amber 20"
displayName"Amber Pouch"
description"20 <sprite name="[valuable] amber"> Amber"
rewards3
id"Furnace Blueprint"
displayName"Furnace"
description"Can produce: <sprite name=[food processed] pie> Pie (<sprite name=grade2>), <sprite name=[food processed] skewers> Skewers (<sprite name=grade2>), <sprite name=[metal] copper bar> Copper Bars (<sprite name=grade2>). Rain engine: <sprite name="[water] drizzle water"> Drizzle Water."
id"IV Rainwater"
displayName"Infused Rainwater"
tiers
"IV"
isTimedfalse
timeToFail0
objectivesSets
difficulty"Easy"
logics
type"Good"
amount"50"
icon"Icon_Resource_ClearanceWater"
displayName"Deliver 50 Clearance Water"
description"Highly concentrated yellow clearance rainwater. Used to power Rain Engines in crafting-oriented buildings."
type"Good"
amount"50"
icon"Icon_Resource_StormWater"
displayName"Deliver 50 Storm Water"
description"Highly concentrated blue storm rainwater. Used to power Rain Engines in industry-oriented buildings."
difficulty"Medium"
logics
type"Good"
amount"75"
icon"Icon_Resource_ClearanceWater"
displayName"Deliver 75 Clearance Water"
description"Highly concentrated yellow clearance rainwater. Used to power Rain Engines in crafting-oriented buildings."
type"Good"
amount"75"
icon"Icon_Resource_StormWater"
displayName"Deliver 75 Storm Water"
description"Highly concentrated blue storm rainwater. Used to power Rain Engines in industry-oriented buildings."
difficulty"Hard"
logics
type"Good"
amount"100"
icon"Icon_Resource_ClearanceWater"
displayName"Deliver 100 Clearance Water"
description"Highly concentrated yellow clearance rainwater. Used to power Rain Engines in crafting-oriented buildings."
type"Good"
amount"100"
icon"Icon_Resource_StormWater"
displayName"Deliver 100 Storm Water"
description"Highly concentrated blue storm rainwater. Used to power Rain Engines in industry-oriented buildings."
rewards1
id"Hearth Parts 4"
displayName"Wildfire Essence"
description"4 <sprite name="hearth parts"> Wildfire Essence"
rewards2
id"Fabric 30"
displayName"Bundle of Fabric"
description"30 <sprite name="[mat processed] fabric"> Fabric"
rewards3
id"Bricks 30"
displayName"Crate of Bricks"
description"30 <sprite name="[mat processed] bricks"> Bricks"
id"IV Religion for Time"
displayName"The Cult of Fire"
tiers
"IV"
isTimedfalse
timeToFail0
objectivesSets
difficulty"Easy"
logics
type"NeedSatisfiedForTime"
amount"14"
icon"Icon_Need_Religion"
displayName"Need for Religion fulfilled"
description"Have at least 14 villagers with the Religion need fulfilled for 120 seconds."
difficulty"Medium"
logics
type"NeedSatisfiedForTime"
amount"18"
icon"Icon_Need_Religion"
displayName"Need for Religion fulfilled"
description"Have at least 18 villagers with the Religion need fulfilled for 120 seconds."
type"Good"
amount"10"
icon"Icon_Resource_Incense"
displayName"Deliver 10 Incense"
description"Used for religion at: Temple, Monastery, Tea Doctor, by Humans, <color=#a9a9a9>Locked</color>, <color=#a9a9a9>Locked</color>. Villagers with a satisfied need for religion have a higher chance of producing double yields. <b>Produced in:</b> Brick Oven<sprite name=grade2>, Teahouse<sprite name=grade2>, Distillery<sprite name=grade2>, Smokehouse<sprite name=grade1>"
difficulty"Hard"
logics
type"NeedSatisfiedForTime"
amount"20"
icon"Icon_Need_Religion"
displayName"Need for Religion fulfilled"
description"Have at least 20 villagers with the Religion need fulfilled for 120 seconds."
type"Good"
amount"30"
icon"Icon_Resource_Incense"
displayName"Deliver 30 Incense"
description"Used for religion at: Temple, Monastery, Tea Doctor, by Humans, <color=#a9a9a9>Locked</color>, <color=#a9a9a9>Locked</color>. Villagers with a satisfied need for religion have a higher chance of producing double yields. <b>Produced in:</b> Brick Oven<sprite name=grade2>, Teahouse<sprite name=grade2>, Distillery<sprite name=grade2>, Smokehouse<sprite name=grade1>"
rewards1
id"Coal +1"
displayName"Specialized Mining"
description"+1 to <sprite name="[crafting] coal"> Coal production (from gathering, farming, fishing, or production)."
rewards2
id"Parts 10"
displayName"Parts"
description"10 <sprite name="[mat processed] parts"> Parts"
rewards3
id"NewRandomVillagers 4"
displayName"Villagers"
description"A group of 4 villagers."
id"IV Route Value"
displayName"Export Hub"
tiers
"IV"
isTimedfalse
timeToFail0
objectivesSets
difficulty"Easy"
logics
type"TradeRouteWithMinValueFinished"
amount"5"
icon"Icon_UI_OrderTradeRoutes"
displayName"High Value Trade Routes"
description"Complete 5 trade routes worth at least 15 Amber each."
difficulty"Medium"
logics
type"TradeRouteWithMinValueFinished"
amount"5"
icon"Icon_UI_OrderTradeRoutes"
displayName"High Value Trade Routes"
description"Complete 5 trade routes worth at least 16 Amber each."
difficulty"Hard"
logics
type"TradeRouteWithMinValueFinished"
amount"5"
icon"Icon_UI_OrderTradeRoutes"
displayName"High Value Trade Routes"
description"Complete 5 trade routes worth at least 17 Amber each."
rewards1
id"Wine 40"
displayName"Barrels of Wine"
description"40 <sprite name="[needs] wine"> Wine"
id"Tea 40"
displayName"Crate of Tea"
description"40 <sprite name="[needs] tea"> Tea"
id"Ale 40"
displayName"Barrels of Ale"
description"40 <sprite name="[needs] ale"> Ale"
id"Boots 40"
displayName"Box of Boots"
description"40 <sprite name="[needs] boots"> Boots"
id"Coats 40"
displayName"Bundle of Coats"
description"40 <sprite name="[needs] coats"> Coats"
rewards2
id"Paper 40"
displayName"Bundle of Scrolls"
description"40 <sprite name="[needs] scrolls"> Scrolls"
id"Training Gear 40"
displayName"Training Gear"
description"40 <sprite name="[needs] training gear"> Training Gear"
id"Incense 40"
displayName"Vessel of Incense"
description"40 <sprite name="[needs] incense"> Incense"
rewards3
id"Jerky 40"
displayName"Basket of Jerky"
description"40 <sprite name="[food processed] jerky"> Jerky"
id"Skewers 40"
displayName"Pack of Skewers"
description"40 <sprite name="[food processed] skewers"> Skewers"
id"Biscuits 40"
displayName"Basket of Biscuits"
description"40 <sprite name="[food processed] biscuits"> Biscuits"
id"Pie 40"
displayName"Basket of Pies"
description"40 <sprite name="[food processed] pie"> Pie"
id"Porridge 40"
displayName"Box of Porridge"
description"40 <sprite name="[food processed] porridge"> Porridge"
id"Paste 40"
displayName"Bowl of Paste"
description"40 <sprite name="[food processed] paste"> Paste"
id"Pickled Goods 40"
displayName"Pickled Goods"
description"40 <sprite name="[food processed] pickled goods"> Pickled Goods"
id"IV Routes"
displayName"Trade Baron"
tiers
"IV"
isTimedfalse
timeToFail0
objectivesSets
difficulty"Easy"
logics
type"TradeRouteFinished"
amount"10"
icon"Icon_UI_OrderTradeRoutes"
displayName"Trade Routes"
description"Complete 10 trade routes."
type"Good"
amount"30"
icon"Icon_Resource_Amber"
displayName"Deliver 30 Amber"
description"Crystallized resin. The main currency of the kingdom."
difficulty"Medium"
logics
type"TradeRouteFinished"
amount"12"
icon"Icon_UI_OrderTradeRoutes"
displayName"Trade Routes"
description"Complete 12 trade routes."
type"Good"
amount"35"
icon"Icon_Resource_Amber"
displayName"Deliver 35 Amber"
description"Crystallized resin. The main currency of the kingdom."
difficulty"Hard"
logics
type"TradeRouteFinished"
amount"14"
icon"Icon_UI_OrderTradeRoutes"
displayName"Trade Routes"
description"Complete 14 trade routes."
type"Good"
amount"40"
icon"Icon_Resource_Amber"
displayName"Deliver 40 Amber"
description"Crystallized resin. The main currency of the kingdom."
rewards1
id"Route Less Travel Time"
displayName"Stormwalker Training"
description"Your villagers learn how to travel the wilderness from the very best - the Royal Stormwalkers. All trade routes are faster by 40%."
rewards2
id"Parts 12"
displayName"Parts"
description"12 <sprite name="[mat processed] parts"> Parts"
rewards3
id"Provisions for Glade"
displayName"Gathering Tools"
description"Vital equipment when exploring the wilds. Gain 6 <sprite name="[packs] pack of provisions"> Pack of Provisions every time you discover a new glade."
id"IV TO Fearless"
displayName"Fearless"
tiers
"IV"
isTimedtrue
timeToFail900
objectivesSets
difficulty"Medium, Hard"
logics
type"GladeDiscovery"
amount"2"
icon"Icon_Order_ForbiddenDiscovery"
displayName"Forbidden Glades"
description"Cut through the forest to discover 2 Forbidden Glades (<sprite name="forbidden">)."
rewards1
id"Woodcutters Camp +100"
displayName"Woodcutter's Tools"
description"+100% to amount of goods produced in the Woodcutters' Camp."
rewards2
id"Ancient Artifact 3"
displayName"Ancient Artifact"
description"A strange device left behind by the Great Civilization. When soaked in rainwater, it radiates warm light and brings encouragement to those around it. (+3 to Global Resolve)"
rewards3
id"Amber 80"
displayName"Amber Pouch"
description"80 <sprite name="[valuable] amber"> Amber"
id"IV TO Forbidden Glade"
displayName"Ultimate Challenge"
tiers
"IV"
isTimedtrue
timeToFail420
objectivesSets
difficulty"Medium, Hard"
logics
type"GladeDiscovery"
amount"1"
icon"Icon_Order_ForbiddenDiscovery"
displayName"Forbidden Glades"
description"Cut through the forest to discover 1 Forbidden Glades (<sprite name="forbidden">)."
rewards1
id"Pottery +5"
displayName"Rain-Powered Pottery Wheel"
description"+5 to <sprite name="[vessel] pottery"> Pottery production (from gathering, farming, fishing, or production)."
rewards2
id"Amber 70"
displayName"Amber Pouch"
description"70 <sprite name="[valuable] amber"> Amber"
rewards3
id"Scout +10"
displayName"Scout's Pack"
description"Workers assigned to Glade Events can carry 10 more items."
id"IV TO Greedy Merchant"
displayName"Greedy Merchant"
tiers
"IV"
isTimedtrue
timeToFail930
objectivesSets
difficulty"Easy"
logics
type"TraderValueSold"
amount"50"
icon"Icon_UI_OrderTrade"
displayName"Value of Goods Sold"
description"Sell goods worth at least 50 Amber to a trader or trade route."
difficulty"Medium"
logics
type"TraderValueSold"
amount"70"
icon"Icon_UI_OrderTrade"
displayName"Value of Goods Sold"
description"Sell goods worth at least 70 Amber to a trader or trade route."
difficulty"Hard"
logics
type"TraderValueSold"
amount"80"
icon"Icon_UI_OrderTrade"
displayName"Value of Goods Sold"
description"Sell goods worth at least 80 Amber to a trader or trade route."
rewards1
id"Pickled goods 5pm"
displayName"Pickled Goods Delivery Line"
description"5 <sprite name="[food processed] pickled goods"> Pickled Goods per minute. Not affected by production bonuses and does not contribute to production-based perks"
id"Biscuits 5pm"
displayName"Biscuit Delivery Line"
description"5 <sprite name="[food processed] biscuits"> Biscuits per minute. Not affected by production bonuses and does not contribute to production-based perks"
id"Jerky 5pm"
displayName"Jerky Delivery Line"
description"5 <sprite name="[food processed] jerky"> Jerky per minute. Not affected by production bonuses and does not contribute to production-based perks"
id"Skewers 5pm"
displayName"Skewers Delivery Line"
description"5 <sprite name="[food processed] skewers"> Skewers per minute. Not affected by production bonuses and does not contribute to production-based perks"
id"Pie 5pm"
displayName"Pie Delivery Line"
description"5 <sprite name="[food processed] pie"> Pie per minute. Not affected by production bonuses and does not contribute to production-based perks"
rewards2
id"Amber 35"
displayName"Amber Pouch"
description"35 <sprite name="[valuable] amber"> Amber"
rewards3
id"Tinkerer Blueprint"
displayName"Tinkerer"
description"Can produce: <sprite name=[tools] simple tools> Tools (<sprite name=grade2>), <sprite name=[needs] training gear> Training Gear (<sprite name=grade2>), <sprite name=[vessel] pottery> Pottery (<sprite name=grade2>). Rain engine: <sprite name="[water] storm water"> Storm Water."
id"IV TO Trading Master"
displayName"Trading Master"
tiers
"IV"
isTimedtrue
timeToFail930
objectivesSets
difficulty"Medium"
logics
type"TradeRouteWithMinValueFinished"
amount"3"
icon"Icon_UI_OrderTradeRoutes"
displayName"High Value Trade Routes"
description"Complete 3 trade routes worth at least 20 Amber each."
difficulty"Hard"
logics
type"TradeRouteWithMinValueFinished"
amount"3"
icon"Icon_UI_OrderTradeRoutes"
displayName"High Value Trade Routes"
description"Complete 3 trade routes worth at least 25 Amber each."
rewards1
id"Pack of Trade Goods Worth More"
displayName"Value Added Tax"
description"Specializing in a particular branch of commerce can bring a lot of profit. <sprite name="[packs] pack of trade goods"> Packs of trade goods are worth 25% more when sold through trade routes or directly to traders."
rewards2
id"Amber 60"
displayName"Amber Pouch"
description"60 <sprite name="[valuable] amber"> Amber"
rewards3
id"Metal Tools 24"
displayName"Box of Tools"
description"24 <sprite name="[tools] simple tools"> Tools"
id"IV Trade and Luxury Packs"
displayName"Trade and Luxury"
tiers
"IV"
isTimedfalse
timeToFail0
objectivesSets
difficulty"Easy"
logics
type"Good"
amount"15"
icon"Icon_Resource_TradeGoods"
displayName"Deliver 15 Pack of Trade Goods"
description"Goods highly sought after by traders. Can be used to fulfill orders, or sold for a large profit. <b>Produced in:</b> Smithy<sprite name=grade2>, Scribe<sprite name=grade2>, Lumber Mill<sprite name=grade1>"
type"Good"
amount"12"
icon"Icon_Resource_Luxury"
displayName"Deliver 12 Pack of Luxury Goods"
description"Goods highly sought after by traders. Can be used to fulfill orders, or sold for a large profit. <b>Produced in:</b> Carpenter<sprite name=grade2>, Pantry<sprite name=grade2>, Cooperage<sprite name=grade1>"
difficulty"Medium"
logics
type"Good"
amount"25"
icon"Icon_Resource_TradeGoods"
displayName"Deliver 25 Pack of Trade Goods"
description"Goods highly sought after by traders. Can be used to fulfill orders, or sold for a large profit. <b>Produced in:</b> Smithy<sprite name=grade2>, Scribe<sprite name=grade2>, Lumber Mill<sprite name=grade1>"
type"Good"
amount"20"
icon"Icon_Resource_Luxury"
displayName"Deliver 20 Pack of Luxury Goods"
description"Goods highly sought after by traders. Can be used to fulfill orders, or sold for a large profit. <b>Produced in:</b> Carpenter<sprite name=grade2>, Pantry<sprite name=grade2>, Cooperage<sprite name=grade1>"
difficulty"Hard"
logics
type"Good"
amount"25"
icon"Icon_Resource_TradeGoods"
displayName"Deliver 25 Pack of Trade Goods"
description"Goods highly sought after by traders. Can be used to fulfill orders, or sold for a large profit. <b>Produced in:</b> Smithy<sprite name=grade2>, Scribe<sprite name=grade2>, Lumber Mill<sprite name=grade1>"
type"Good"
amount"25"
icon"Icon_Resource_Luxury"
displayName"Deliver 25 Pack of Luxury Goods"
description"Goods highly sought after by traders. Can be used to fulfill orders, or sold for a large profit. <b>Produced in:</b> Carpenter<sprite name=grade2>, Pantry<sprite name=grade2>, Cooperage<sprite name=grade1>"
rewards1
id"Amber 35"
displayName"Amber Pouch"
description"35 <sprite name="[valuable] amber"> Amber"
rewards2
id"Pie 40"
displayName"Basket of Pies"
description"40 <sprite name="[food processed] pie"> Pie"
id"Biscuits 40"
displayName"Basket of Biscuits"
description"40 <sprite name="[food processed] biscuits"> Biscuits"
id"Skewers 40"
displayName"Pack of Skewers"
description"40 <sprite name="[food processed] skewers"> Skewers"
id"Jerky 40"
displayName"Basket of Jerky"
description"40 <sprite name="[food processed] jerky"> Jerky"
id"Porridge 40"
displayName"Box of Porridge"
description"40 <sprite name="[food processed] porridge"> Porridge"
id"Paste 40"
displayName"Bowl of Paste"
description"40 <sprite name="[food processed] paste"> Paste"
id"Pickled Goods 40"
displayName"Pickled Goods"
description"40 <sprite name="[food processed] pickled goods"> Pickled Goods"
rewards3
id"Metal Tools 20"
displayName"Box of Tools"
description"20 <sprite name="[tools] simple tools"> Tools"
id"IV Use Water"
displayName"Rainpunk Enthusiast"
tiers
"IV"
isTimedfalse
timeToFail0
objectivesSets
difficulty"Easy"
logics
type"WaterUsed"
amount"50"
icon"Icon_Resource_DrizzleWater"
displayName"Use Drizzle Water in engines"
description"Use 50 units of <sprite name="[water] drizzle water"> Drizzle Water in Rain Engines in production buildings."
type"WaterUsed"
amount"50"
icon"Icon_Resource_ClearanceWater"
displayName"Use Clearance Water in engines"
description"Use 50 units of <sprite name="[water] clearance water"> Clearance Water in Rain Engines in production buildings."
type"WaterUsed"
amount"50"
icon"Icon_Resource_StormWater"
displayName"Use Storm Water in engines"
description"Use 50 units of <sprite name="[water] storm water"> Storm Water in Rain Engines in production buildings."
difficulty"Medium"
logics
type"WaterUsed"
amount"100"
icon"Icon_Resource_DrizzleWater"
displayName"Use Drizzle Water in engines"
description"Use 100 units of <sprite name="[water] drizzle water"> Drizzle Water in Rain Engines in production buildings."
type"WaterUsed"
amount"100"
icon"Icon_Resource_ClearanceWater"
displayName"Use Clearance Water in engines"
description"Use 100 units of <sprite name="[water] clearance water"> Clearance Water in Rain Engines in production buildings."
type"WaterUsed"
amount"100"
icon"Icon_Resource_StormWater"
displayName"Use Storm Water in engines"
description"Use 100 units of <sprite name="[water] storm water"> Storm Water in Rain Engines in production buildings."
difficulty"Hard"
logics
type"WaterUsed"
amount"150"
icon"Icon_Resource_DrizzleWater"
displayName"Use Drizzle Water in engines"
description"Use 150 units of <sprite name="[water] drizzle water"> Drizzle Water in Rain Engines in production buildings."
type"WaterUsed"
amount"150"
icon"Icon_Resource_ClearanceWater"
displayName"Use Clearance Water in engines"
description"Use 150 units of <sprite name="[water] clearance water"> Clearance Water in Rain Engines in production buildings."
type"WaterUsed"
amount"150"
icon"Icon_Resource_StormWater"
displayName"Use Storm Water in engines"
description"Use 150 units of <sprite name="[water] storm water"> Storm Water in Rain Engines in production buildings."
rewards1
id"Copper Bar +2"
displayName"Advanced Smelting"
description"+2 to <sprite name="[metal] copper bar"> Copper Bars production (from gathering, farming, fishing, or production)."
rewards2
id"Barrels 40"
displayName"Barrels"
description"40 <sprite name="[vessel] barrels"> Barrels"
rewards3
id"Metal Tools 30"
displayName"Box of Tools"
description"30 <sprite name="[tools] simple tools"> Tools"
id"IVA Building and Crops Packs"
displayName"Funding an Outpost"
tiers
"IV"
isTimedfalse
timeToFail0
objectivesSets
difficulty"Easy"
logics
type"Good"
amount"15"
icon"Icon_Resource_BuildingMaterials"
displayName"Deliver 15 Pack of Building Materials"
description"Building materials packaged for delivery, used to fulfill orders, upgrade buildings, and trade. <b>Produced in:</b> Cobbler<sprite name=grade2>, Clothier<sprite name=grade2>, Makeshift Post<sprite name=grade0>"
type"Good"
amount"20"
icon"Icon_Resource_Crops"
displayName"Deliver 20 Pack of Crops"
description"Crops packaged for delivery, used to fulfill orders and trade. <b>Produced in:</b> Granary<sprite name=grade2>, Brewery<sprite name=grade1>, Makeshift Post<sprite name=grade0>"
difficulty"Medium"
logics
type"Good"
amount"20"
icon"Icon_Resource_BuildingMaterials"
displayName"Deliver 20 Pack of Building Materials"
description"Building materials packaged for delivery, used to fulfill orders, upgrade buildings, and trade. <b>Produced in:</b> Cobbler<sprite name=grade2>, Clothier<sprite name=grade2>, Makeshift Post<sprite name=grade0>"
type"Good"
amount"25"
icon"Icon_Resource_Crops"
displayName"Deliver 25 Pack of Crops"
description"Crops packaged for delivery, used to fulfill orders and trade. <b>Produced in:</b> Granary<sprite name=grade2>, Brewery<sprite name=grade1>, Makeshift Post<sprite name=grade0>"
difficulty"Hard"
logics
type"Good"
amount"25"
icon"Icon_Resource_BuildingMaterials"
displayName"Deliver 25 Pack of Building Materials"
description"Building materials packaged for delivery, used to fulfill orders, upgrade buildings, and trade. <b>Produced in:</b> Cobbler<sprite name=grade2>, Clothier<sprite name=grade2>, Makeshift Post<sprite name=grade0>"
type"Good"
amount"30"
icon"Icon_Resource_Crops"
displayName"Deliver 30 Pack of Crops"
description"Crops packaged for delivery, used to fulfill orders and trade. <b>Produced in:</b> Granary<sprite name=grade2>, Brewery<sprite name=grade1>, Makeshift Post<sprite name=grade0>"
rewards1
id"Metal Tools 24"
displayName"Box of Tools"
description"24 <sprite name="[tools] simple tools"> Tools"
rewards2
id"Pie +2"
displayName"Bigger Ovens"
description"+2 to <sprite name="[food processed] pie"> Pie production (from gathering, farming, fishing, or production)."
id"Biscuits +2"
displayName"Bigger Pans"
description"+2 to <sprite name="[food processed] biscuits"> Biscuits production (from gathering, farming, fishing, or production)."
id"Jerky +2"
displayName"Salted Jerky"
description"+2 to <sprite name="[food processed] jerky"> Jerky production (from gathering, farming, fishing, or production)."
id"Skewers +2"
displayName"Bigger Grill"
description"+2 to <sprite name="[food processed] skewers"> Skewers production (from gathering, farming, fishing, or production)."
id"Pickled Goods +2"
displayName"Pickle Jars"
description"+2 to <sprite name="[food processed] pickled goods"> Pickled Goods production (from gathering, farming, fishing, or production)."
id"Porridge +2"
displayName"Puffed Grain"
description"+2 to <sprite name="[food processed] porridge"> Porridge production (from gathering, farming, fishing, or production)."
id"Paste +2"
displayName"Steel Grater"
description"+2 to <sprite name="[food processed] paste"> Paste production (from gathering, farming, fishing, or production)."
rewards3
id"Hearth Parts 4"
displayName"Wildfire Essence"
description"4 <sprite name="hearth parts"> Wildfire Essence"
id"IVA Farmfields"
displayName"Focus on Farming"
tiers
"IV"
isTimedfalse
timeToFail0
objectivesSets
difficulty"Easy"
logics
type"BuildingOwning"
amount"24"
icon"Farmfield_icon"
displayName"Farm Field"
description"Can only be placed on fertile soil. Requires a Small Farm, Plantation, Herb Garden, Forester's Hut, or Homestead nearby to produce crops."
type"Good"
amount"20"
icon"Icon_Resource_Crops"
displayName"Deliver 20 Pack of Crops"
description"Crops packaged for delivery, used to fulfill orders and trade. <b>Produced in:</b> Granary<sprite name=grade2>, Brewery<sprite name=grade1>, Makeshift Post<sprite name=grade0>"
difficulty"Medium"
logics
type"BuildingOwning"
amount"40"
icon"Farmfield_icon"
displayName"Farm Field"
description"Can only be placed on fertile soil. Requires a Small Farm, Plantation, Herb Garden, Forester's Hut, or Homestead nearby to produce crops."
type"Good"
amount"25"
icon"Icon_Resource_Crops"
displayName"Deliver 25 Pack of Crops"
description"Crops packaged for delivery, used to fulfill orders and trade. <b>Produced in:</b> Granary<sprite name=grade2>, Brewery<sprite name=grade1>, Makeshift Post<sprite name=grade0>"
difficulty"Hard"
logics
type"BuildingOwning"
amount"40"
icon"Farmfield_icon"
displayName"Farm Field"
description"Can only be placed on fertile soil. Requires a Small Farm, Plantation, Herb Garden, Forester's Hut, or Homestead nearby to produce crops."
type"Good"
amount"30"
icon"Icon_Resource_Crops"
displayName"Deliver 30 Pack of Crops"
description"Crops packaged for delivery, used to fulfill orders and trade. <b>Produced in:</b> Granary<sprite name=grade2>, Brewery<sprite name=grade1>, Makeshift Post<sprite name=grade0>"
rewards1
id"Farmer +10"
displayName"Farmer's Pack"
description"Any Farmer can carry 10 additional items."
rewards2
id"Parts 10"
displayName"Parts"
description"10 <sprite name="[mat processed] parts"> Parts"
rewards3
id"NewRandomVillagers 4"
displayName"Villagers"
description"A group of 4 villagers."
id"IVA Luxury Goods"
displayName"Luxuries for the Citadel"
tiers
"IV"
isTimedfalse
timeToFail0
objectivesSets
difficulty"Easy"
logics
type"Good"
amount"20"
icon"Icon_Resource_Luxury"
displayName"Deliver 20 Pack of Luxury Goods"
description"Goods highly sought after by traders. Can be used to fulfill orders, or sold for a large profit. <b>Produced in:</b> Carpenter<sprite name=grade2>, Pantry<sprite name=grade2>, Cooperage<sprite name=grade1>"
difficulty"Medium"
logics
type"Good"
amount"25"
icon"Icon_Resource_Luxury"
displayName"Deliver 25 Pack of Luxury Goods"
description"Goods highly sought after by traders. Can be used to fulfill orders, or sold for a large profit. <b>Produced in:</b> Carpenter<sprite name=grade2>, Pantry<sprite name=grade2>, Cooperage<sprite name=grade1>"
difficulty"Hard"
logics
type"Good"
amount"30"
icon"Icon_Resource_Luxury"
displayName"Deliver 30 Pack of Luxury Goods"
description"Goods highly sought after by traders. Can be used to fulfill orders, or sold for a large profit. <b>Produced in:</b> Carpenter<sprite name=grade2>, Pantry<sprite name=grade2>, Cooperage<sprite name=grade1>"
rewards1
id"Hearth Parts 4"
displayName"Wildfire Essence"
description"4 <sprite name="hearth parts"> Wildfire Essence"
rewards2
id"NewRandomVillagers 5"
displayName"Villagers"
description"A group of 5 villagers."
rewards3
id"Bricks 30"
displayName"Crate of Bricks"
description"30 <sprite name="[mat processed] bricks"> Bricks"
id"IVA Master of Exploration"
displayName"Master of Exploration"
tiers
"IV"
isTimedfalse
timeToFail0
objectivesSets
difficulty"Easy"
logics
type"GladeDiscovery"
amount"3"
icon"Icon_UI_OrderGlades"
displayName"Glades"
description"Cut through the forest to discover 3 glades."
type"RelicResolved"
amount"1"
icon"Icon_UI_OrderDangerousGlades"
displayName"Dangerous Glade Events completed"
description"Complete any 1 Dangerous or Forbidden Glade Events."
difficulty"Medium"
logics
type"GladeDiscovery"
amount"3"
icon"Icon_UI_OrderGlades"
displayName"Glades"
description"Cut through the forest to discover 3 glades."
type"Good"
amount"2"
icon"Icon_Resource_AncientTablet"
displayName"Deliver 2 Ancient Tablet"
description"Valuable sources of knowledge, highly sought after by traders and the Queen herself. They can be found in Dangerous (<sprite name="dangerous">) or Forbidden Glades (<sprite name="forbidden">)."
type"RelicResolved"
amount"1"
icon"Icon_UI_OrderDangerousGlades"
displayName"Dangerous Glade Events completed"
description"Complete any 1 Dangerous or Forbidden Glade Events."
difficulty"Hard"
logics
type"GladeDiscovery"
amount"3"
icon"Icon_UI_OrderGlades"
displayName"Glades"
description"Cut through the forest to discover 3 glades."
type"Good"
amount"3"
icon"Icon_Resource_AncientTablet"
displayName"Deliver 3 Ancient Tablet"
description"Valuable sources of knowledge, highly sought after by traders and the Queen herself. They can be found in Dangerous (<sprite name="dangerous">) or Forbidden Glades (<sprite name="forbidden">)."
type"RelicResolved"
amount"2"
icon"Icon_UI_OrderDangerousGlades"
displayName"Dangerous Glade Events completed"
description"Complete any 2 Dangerous or Forbidden Glade Events."
rewards1
id"Crystalized Dew +1"
displayName"Crystal Growth"
description"+1 to <sprite name="[metal] crystalized dew"> Crystalized Dew production (from gathering, farming, fishing, or production)."
rewards2
id"Amber 25"
displayName"Amber Pouch"
description"25 <sprite name="[valuable] amber"> Amber"
rewards3
id"Parts 10"
displayName"Parts"
description"10 <sprite name="[mat processed] parts"> Parts"
id"IVA Outpost"
displayName"Advanced Outposts"
tiers
"IV"
isTimedfalse
timeToFail0
objectivesSets
difficulty"Easy"
logics
type"HubLeveledUp"
amount"1"
icon"Icon_UI_Disctrict"
displayName"District (Level 3)"
description"Have at least 1 Hearths upgraded to level: District (Level 3)."
difficulty"Medium"
logics
type"HubLeveledUp"
amount"2"
icon"Icon_UI_Disctrict"
displayName"District (Level 3)"
description"Have at least 2 Hearths upgraded to level: District (Level 3)."
difficulty"Hard"
logics
type"HubLeveledUp"
amount"2"
icon"Icon_UI_Disctrict"
displayName"District (Level 3)"
description"Have at least 2 Hearths upgraded to level: District (Level 3)."
type"BuildingOwning"
amount"1"
icon"Storage (buildable)_icon"
displayName"Small Warehouse"
description"Stores a large amount of goods and protects them from the rain. Workers always deliver and take goods from the Warehouse nearest to them."
rewards1
id"Mushroom +1"
displayName"Fungal Growth"
description"+1 to <sprite name="[food raw] mushrooms"> Mushrooms production (from gathering, farming, fishing, or production)."
rewards2
id"Planks 20"
displayName"Box of Planks"
description"20 <sprite name="[mat processed] planks"> Planks"
rewards3
id"NewRandomVillagers 3"
displayName"Villagers"
description"A group of 3 villagers."
id"IVA Pastries"
displayName"Pastries"
tiers
"IV"
isTimedfalse
timeToFail0
objectivesSets
difficulty"Easy"
logics
type"NeedServed"
amount"50"
icon"Icon_Resource_Pie"
displayName"Need for Pie fulfilled"
description"Fulfill your villagers' need for eating pie 50 times."
type"NeedServed"
amount"50"
icon"Icon_Resource_Biscuits"
displayName"Need for Biscuits fulfilled"
description"Fulfill your villagers' need for eating biscuits 50 times."
difficulty"Medium"
logics
type"NeedServed"
amount"60"
icon"Icon_Resource_Pie"
displayName"Need for Pie fulfilled"
description"Fulfill your villagers' need for eating pie 60 times."
type"NeedServed"
amount"60"
icon"Icon_Resource_Biscuits"
displayName"Need for Biscuits fulfilled"
description"Fulfill your villagers' need for eating biscuits 60 times."
difficulty"Hard"
logics
type"NeedServed"
amount"70"
icon"Icon_Resource_Pie"
displayName"Need for Pie fulfilled"
description"Fulfill your villagers' need for eating pie 70 times."
type"NeedServed"
amount"70"
icon"Icon_Resource_Biscuits"
displayName"Need for Biscuits fulfilled"
description"Fulfill your villagers' need for eating biscuits 70 times."
rewards1
id"Sea Marrow 50"
displayName"Crate of Sea Marrow"
description"50 <sprite name="[crafting] sea marrow"> Sea Marrow"
rewards2
id"NewRandomVillagers 4"
displayName"Villagers"
description"A group of 4 villagers."
rewards3
id"Parts 8"
displayName"Parts"
description"8 <sprite name="[mat processed] parts"> Parts"
id"IVA Serving the People"
displayName"Serving the People"
tiers
"IV"
isTimedfalse
timeToFail0
objectivesSets
difficulty"Easy"
logics
type"NeedServed"
amount"40"
icon"Icon_Resource_PickledGoods"
displayName"Need for Pickled Goods fulfilled"
description"Fulfill your villagers' need for eating pickled goods 40 times."
type"NeedServed"
amount"40"
icon"Icon_Resource_Skewers"
displayName"Need for Skewers fulfilled"
description"Fulfill your villagers' need for eating skewers 40 times."
type"NeedServed"
amount"40"
icon"Icon_Resource_Jerky"
displayName"Need for Jerky fulfilled"
description"Fulfill your villagers' need for eating jerky 40 times."
difficulty"Medium"
logics
type"NeedServed"
amount"50"
icon"Icon_Resource_PickledGoods"
displayName"Need for Pickled Goods fulfilled"
description"Fulfill your villagers' need for eating pickled goods 50 times."
type"NeedServed"
amount"50"
icon"Icon_Resource_Skewers"
displayName"Need for Skewers fulfilled"
description"Fulfill your villagers' need for eating skewers 50 times."
type"NeedServed"
amount"50"
icon"Icon_Resource_Jerky"
displayName"Need for Jerky fulfilled"
description"Fulfill your villagers' need for eating jerky 50 times."
difficulty"Hard"
logics
type"NeedServed"
amount"60"
icon"Icon_Resource_PickledGoods"
displayName"Need for Pickled Goods fulfilled"
description"Fulfill your villagers' need for eating pickled goods 60 times."
type"NeedServed"
amount"60"
icon"Icon_Resource_Skewers"
displayName"Need for Skewers fulfilled"
description"Fulfill your villagers' need for eating skewers 60 times."
type"NeedServed"
amount"60"
icon"Icon_Resource_Jerky"
displayName"Need for Jerky fulfilled"
description"Fulfill your villagers' need for eating jerky 60 times."
rewards1
id"Metal Tools 24"
displayName"Box of Tools"
description"24 <sprite name="[tools] simple tools"> Tools"
rewards2
id"Food Production Speed +20"
displayName"Viceroy's Survival Guide"
description"A handy set of notes on how to survive in the wilderness, written by an anonymous viceroy. Increases global food production speed by 20%."
rewards3
id"Oil 50"
displayName"Oil Vessels"
description"50 <sprite name="[crafting] oil"> Oil"
id"IVA Stone Roads"
displayName"Stone Roads"
tiers
"IV"
isTimedfalse
timeToFail0
objectivesSets
difficulty"Easy"
logics
type"BuildingOwning"
amount"30"
icon"Paved Road_icon"
displayName"Paved Road"
description"A road made out of stone. Grants a 15% speed increase to villagers. Road construction cost is not affected by effects, modifiers, or perks."
difficulty"Medium"
logics
type"BuildingOwning"
amount"50"
icon"Paved Road_icon"
displayName"Paved Road"
description"A road made out of stone. Grants a 15% speed increase to villagers. Road construction cost is not affected by effects, modifiers, or perks."
rewards1
id"Amber 20"
displayName"Amber Pouch"
description"20 <sprite name="[valuable] amber"> Amber"
rewards2
id"Metal Tools 24"
displayName"Box of Tools"
description"24 <sprite name="[tools] simple tools"> Tools"
rewards3
id"Pottery 40"
displayName"Box of Pottery"
description"40 <sprite name="[vessel] pottery"> Pottery"
id"IVA Tablets"
displayName"Deeper into the Wilds"
tiers
"IV"
isTimedfalse
timeToFail0
objectivesSets
difficulty"Easy"
logics
type"Good"
amount"4"
icon"Icon_Resource_AncientTablet"
displayName"Deliver 4 Ancient Tablet"
description"Valuable sources of knowledge, highly sought after by traders and the Queen herself. They can be found in Dangerous (<sprite name="dangerous">) or Forbidden Glades (<sprite name="forbidden">)."
difficulty"Medium"
logics
type"Good"
amount"5"
icon"Icon_Resource_AncientTablet"
displayName"Deliver 5 Ancient Tablet"
description"Valuable sources of knowledge, highly sought after by traders and the Queen herself. They can be found in Dangerous (<sprite name="dangerous">) or Forbidden Glades (<sprite name="forbidden">)."
difficulty"Hard"
logics
type"Good"
amount"6"
icon"Icon_Resource_AncientTablet"
displayName"Deliver 6 Ancient Tablet"
description"Valuable sources of knowledge, highly sought after by traders and the Queen herself. They can be found in Dangerous (<sprite name="dangerous">) or Forbidden Glades (<sprite name="forbidden">)."
rewards1
id"Root for every glade"
displayName"Grubbing Tools"
description"A set of tools designed for grubbing tree stumps. Gain 15 <sprite name="[food raw] roots"> Roots every time you discover a new glade."
rewards2
id"NewRandomVillagers 5"
displayName"Villagers"
description"A group of 5 villagers."
rewards3
id"Skewers 40"
displayName"Pack of Skewers"
description"40 <sprite name="[food processed] skewers"> Skewers"
id"Jerky 40"
displayName"Basket of Jerky"
description"40 <sprite name="[food processed] jerky"> Jerky"
id"Biscuits 40"
displayName"Basket of Biscuits"
description"40 <sprite name="[food processed] biscuits"> Biscuits"
id"Pie 40"
displayName"Basket of Pies"
description"40 <sprite name="[food processed] pie"> Pie"
id"Pickled Goods 40"
displayName"Pickled Goods"
description"40 <sprite name="[food processed] pickled goods"> Pickled Goods"
id"Porridge 40"
displayName"Box of Porridge"
description"40 <sprite name="[food processed] porridge"> Porridge"
id"Paste 40"
displayName"Bowl of Paste"
description"40 <sprite name="[food processed] paste"> Paste"
id"IVA TO Bonfire"
displayName"Great Expansion"
tiers
"IV"
isTimedtrue
timeToFail600
objectivesSets
difficulty"Hard"
logics
type"HubLeveledUp"
amount"2"
icon"Icon_UI_Neighborhood"
displayName"Neighborhood (Level 2)"
description"Have at least 2 Hearths upgraded to level: Neighborhood (Level 2)."
type"HubLeveledUp"
amount"1"
icon"Icon_UI_Disctrict"
displayName"District (Level 3)"
description"Have at least 1 Hearths upgraded to level: District (Level 3)."
rewards1
id"Lumber Speed +50"
displayName"Reinforced Axes"
description"Woodcutting is a lot easier. Woodcutters' Camp production is 35% quicker."
rewards2
id"Planks 30"
displayName"Box of Planks"
description"30 <sprite name="[mat processed] planks"> Planks"
rewards3
id"Temple Blueprint"
displayName"Temple"
description"A place where villagers can fulfill their need for: Religion, Education. Passive effects: Sacrament of the Flame."
id"IVA TO Cooking"
displayName"Advanced Cuisine"
tiers
"IV"
isTimedtrue
timeToFail600
objectivesSets
difficulty"Easy"
logics
type"Good"
amount"40"
icon"Icon_Resource_Skewers"
displayName"Deliver 40 Skewers"
description"A Lizard specialty. Liked by: Lizards, <color=#a9a9a9>Locked</color>, <color=#a9a9a9>Locked</color>. Villagers with a satisfied need for skewers have an increased chance of producing double yields. <b>Produced in:</b> Grill<sprite name=grade3>, Cookhouse<sprite name=grade2>, Butcher<sprite name=grade2>, Furnace<sprite name=grade2>, Field Kitchen<sprite name=grade0>"
type"Good"
amount"40"
icon"Icon_Resource_Jerky"
displayName"Deliver 40 Jerky"
description"Preserved, dried meat. Liked by: Lizards, <color=#a9a9a9>Locked</color>. Villagers with a satisfied need for jerky have an increased chance of producing double yields. <b>Produced in:</b> Smokehouse<sprite name=grade3>, Butcher<sprite name=grade2>, Apothecary<sprite name=grade2>, Kiln<sprite name=grade1>"
difficulty"Medium"
logics
type"Good"
amount"50"
icon"Icon_Resource_Skewers"
displayName"Deliver 50 Skewers"
description"A Lizard specialty. Liked by: Lizards, <color=#a9a9a9>Locked</color>, <color=#a9a9a9>Locked</color>. Villagers with a satisfied need for skewers have an increased chance of producing double yields. <b>Produced in:</b> Grill<sprite name=grade3>, Cookhouse<sprite name=grade2>, Butcher<sprite name=grade2>, Furnace<sprite name=grade2>, Field Kitchen<sprite name=grade0>"
type"Good"
amount"50"
icon"Icon_Resource_Jerky"
displayName"Deliver 50 Jerky"
description"Preserved, dried meat. Liked by: Lizards, <color=#a9a9a9>Locked</color>. Villagers with a satisfied need for jerky have an increased chance of producing double yields. <b>Produced in:</b> Smokehouse<sprite name=grade3>, Butcher<sprite name=grade2>, Apothecary<sprite name=grade2>, Kiln<sprite name=grade1>"
difficulty"Hard"
logics
type"Good"
amount"50"
icon"Icon_Resource_Skewers"
displayName"Deliver 50 Skewers"
description"A Lizard specialty. Liked by: Lizards, <color=#a9a9a9>Locked</color>, <color=#a9a9a9>Locked</color>. Villagers with a satisfied need for skewers have an increased chance of producing double yields. <b>Produced in:</b> Grill<sprite name=grade3>, Cookhouse<sprite name=grade2>, Butcher<sprite name=grade2>, Furnace<sprite name=grade2>, Field Kitchen<sprite name=grade0>"
type"Good"
amount"50"
icon"Icon_Resource_Jerky"
displayName"Deliver 50 Jerky"
description"Preserved, dried meat. Liked by: Lizards, <color=#a9a9a9>Locked</color>. Villagers with a satisfied need for jerky have an increased chance of producing double yields. <b>Produced in:</b> Smokehouse<sprite name=grade3>, Butcher<sprite name=grade2>, Apothecary<sprite name=grade2>, Kiln<sprite name=grade1>"
type"Good"
amount"50"
icon"Icon_Resource_Porridge"
displayName"Deliver 50 Porridge"
description"A nutritious and warming meal. Liked by: Humans, <color=#a9a9a9>Locked</color>, <color=#a9a9a9>Locked</color>. Villagers with a satisfied need for porridge have an increased chance of producing double yields. <b>Produced in:</b> Beanery<sprite name=grade3>, Cookhouse<sprite name=grade2>, Pantry<sprite name=grade2>, Brewery<sprite name=grade2>"
rewards1
id"Ale +3"
displayName"Bigger Barrels"
description"+3 to <sprite name="[needs] ale"> Ale production (from gathering, farming, fishing, or production)."
id"Wine +3"
displayName"Advanced Filters"
description"+3 to <sprite name="[needs] wine"> Wine production (from gathering, farming, fishing, or production)."
id"Pickled Goods +3"
displayName"Pickle Jars"
description"+3 to <sprite name="[food processed] pickled goods"> Pickled Goods production (from gathering, farming, fishing, or production)."
id"Paste +3"
displayName"Steel Grater"
description"+3 to <sprite name="[food processed] paste"> Paste production (from gathering, farming, fishing, or production)."
id"Skewers +3"
displayName"Bigger Grill"
description"+3 to <sprite name="[food processed] skewers"> Skewers production (from gathering, farming, fishing, or production)."
id"Jerky +3"
displayName"Salted Jerky"
description"+3 to <sprite name="[food processed] jerky"> Jerky production (from gathering, farming, fishing, or production)."
rewards2
id"Food Production Speed +33"
displayName"Viceroy's Survival Guide"
description"A handy set of notes on how to survive in the wilderness, written by an anonymous viceroy. Increases global food production speed by 33%."
rewards3
id"Tavern Blueprint"
displayName"Tavern"
description"A place where villagers can fulfill their need for: Leisure, Luxury. Passive effects: Gleeman's Tales."
id"IVA TO Glades Tablets Relics"
displayName"Time of Courage"
tiers
"IV"
isTimedtrue
timeToFail900
objectivesSets
difficulty"Easy"
logics
type"GladeDiscovery"
amount"1"
icon"Icon_UI_OrderGlades"
displayName"Glades"
description"Cut through the forest to discover 1 glades."
type"RelicResolved"
amount"1"
icon"Icon_UI_OrderDangerousGlades"
displayName"Dangerous Glade Events completed"
description"Complete any 1 Dangerous or Forbidden Glade Events."
difficulty"Medium"
logics
type"GladeDiscovery"
amount"2"
icon"Icon_UI_OrderGlades"
displayName"Glades"
description"Cut through the forest to discover 2 glades."
type"Good"
amount"2"
icon"Icon_Resource_AncientTablet"
displayName"Deliver 2 Ancient Tablet"
description"Valuable sources of knowledge, highly sought after by traders and the Queen herself. They can be found in Dangerous (<sprite name="dangerous">) or Forbidden Glades (<sprite name="forbidden">)."
type"RelicResolved"
amount"1"
icon"Icon_UI_OrderDangerousGlades"
displayName"Dangerous Glade Events completed"
description"Complete any 1 Dangerous or Forbidden Glade Events."
difficulty"Hard"
logics
type"GladeDiscovery"
amount"3"
icon"Icon_UI_OrderGlades"
displayName"Glades"
description"Cut through the forest to discover 3 glades."
type"Good"
amount"4"
icon"Icon_Resource_AncientTablet"
displayName"Deliver 4 Ancient Tablet"
description"Valuable sources of knowledge, highly sought after by traders and the Queen herself. They can be found in Dangerous (<sprite name="dangerous">) or Forbidden Glades (<sprite name="forbidden">)."
type"RelicResolved"
amount"2"
icon"Icon_UI_OrderDangerousGlades"
displayName"Dangerous Glade Events completed"
description"Complete any 2 Dangerous or Forbidden Glade Events."
rewards1
id"Amber 40"
displayName"Amber Pouch"
description"40 <sprite name="[valuable] amber"> Amber"
rewards2
id"Hearth Parts 6"
displayName"Wildfire Essence"
description"6 <sprite name="hearth parts"> Wildfire Essence"
rewards3
id"Temple Blueprint"
displayName"Temple"
description"A place where villagers can fulfill their need for: Religion, Education. Passive effects: Sacrament of the Flame."
id"IVA TO Packing"
displayName"Large Parcel"
tiers
"IV"
isTimedtrue
timeToFail600
objectivesSets
difficulty"Easy"
logics
type"Good"
amount"20"
icon"Icon_Resource_BuildingMaterials"
displayName"Deliver 20 Pack of Building Materials"
description"Building materials packaged for delivery, used to fulfill orders, upgrade buildings, and trade. <b>Produced in:</b> Cobbler<sprite name=grade2>, Clothier<sprite name=grade2>, Makeshift Post<sprite name=grade0>"
type"Good"
amount"20"
icon"Icon_Resource_Oil"
displayName"Deliver 20 Oil"
description"Efficient fuel. <b>Obtained in:</b> Press<sprite name=grade3>, Druid's Hut<sprite name=grade3>, Butcher<sprite name=grade2>"
difficulty"Medium"
logics
type"Good"
amount"25"
icon"Icon_Resource_BuildingMaterials"
displayName"Deliver 25 Pack of Building Materials"
description"Building materials packaged for delivery, used to fulfill orders, upgrade buildings, and trade. <b>Produced in:</b> Cobbler<sprite name=grade2>, Clothier<sprite name=grade2>, Makeshift Post<sprite name=grade0>"
type"Good"
amount"25"
icon"Icon_Resource_Oil"
displayName"Deliver 25 Oil"
description"Efficient fuel. <b>Obtained in:</b> Press<sprite name=grade3>, Druid's Hut<sprite name=grade3>, Butcher<sprite name=grade2>"
difficulty"Hard"
logics
type"Good"
amount"30"
icon"Icon_Resource_BuildingMaterials"
displayName"Deliver 30 Pack of Building Materials"
description"Building materials packaged for delivery, used to fulfill orders, upgrade buildings, and trade. <b>Produced in:</b> Cobbler<sprite name=grade2>, Clothier<sprite name=grade2>, Makeshift Post<sprite name=grade0>"
type"Good"
amount"30"
icon"Icon_Resource_Oil"
displayName"Deliver 30 Oil"
description"Efficient fuel. <b>Obtained in:</b> Press<sprite name=grade3>, Druid's Hut<sprite name=grade3>, Butcher<sprite name=grade2>"
rewards1
id"Oil +3"
displayName"Heavy Press"
description"+3 to <sprite name="[crafting] oil"> Oil production (from gathering, farming, fishing, or production)."
rewards2
id"Metal Tools 24"
displayName"Box of Tools"
description"24 <sprite name="[tools] simple tools"> Tools"
rewards3
id"Scout +10"
displayName"Scout's Pack"
description"Workers assigned to Glade Events can carry 10 more items."
id"IVA TO Wood and Packs"
displayName"Ravenous Axes"
tiers
"IV"
isTimedtrue
timeToFail630
objectivesSets
difficulty"Easy"
logics
type"BuildingProduction"
amount"200"
icon"Icon_Resource_Wood"
displayName"Wood in Woodcutters' Camp"
description"Produce 200 Wood in the building: Woodcutters' Camp."
type"Good"
amount"15"
icon"Icon_Resource_Provisions"
displayName"Deliver 15 Pack of Provisions"
description"Provisions necessary for sending caravans into the wild. Used to fulfill orders, trade, and pay for trade routes. <b>Produced in:</b> Provisioner<sprite name=grade2>, Cellar<sprite name=grade1>, Makeshift Post<sprite name=grade0>"
difficulty"Medium"
logics
type"BuildingProduction"
amount"250"
icon"Icon_Resource_Wood"
displayName"Wood in Woodcutters' Camp"
description"Produce 250 Wood in the building: Woodcutters' Camp."
type"Good"
amount"20"
icon"Icon_Resource_Provisions"
displayName"Deliver 20 Pack of Provisions"
description"Provisions necessary for sending caravans into the wild. Used to fulfill orders, trade, and pay for trade routes. <b>Produced in:</b> Provisioner<sprite name=grade2>, Cellar<sprite name=grade1>, Makeshift Post<sprite name=grade0>"
difficulty"Hard"
logics
type"BuildingProduction"
amount"300"
icon"Icon_Resource_Wood"
displayName"Wood in Woodcutters' Camp"
description"Produce 300 Wood in the building: Woodcutters' Camp."
type"Good"
amount"30"
icon"Icon_Resource_Provisions"
displayName"Deliver 30 Pack of Provisions"
description"Provisions necessary for sending caravans into the wild. Used to fulfill orders, trade, and pay for trade routes. <b>Produced in:</b> Provisioner<sprite name=grade2>, Cellar<sprite name=grade1>, Makeshift Post<sprite name=grade0>"
rewards1
id"Paper +5"
displayName"Advanced Press"
description"+5 to <sprite name="[needs] scrolls"> Scrolls production (from gathering, farming, fishing, or production)."
id"Ale +5"
displayName"Bigger Barrels"
description"+5 to <sprite name="[needs] ale"> Ale production (from gathering, farming, fishing, or production)."
id"Wine +5"
displayName"Advanced Filters"
description"+5 to <sprite name="[needs] wine"> Wine production (from gathering, farming, fishing, or production)."
id"Training Gear +5"
displayName"Woodworking Tools"
description"+5 to <sprite name="[needs] training gear"> Training Gear production (from gathering, farming, fishing, or production)."
id"Incense +5"
displayName"Vessel of Incense"
description"+5 to <sprite name="[needs] incense"> Incense production (from gathering, farming, fishing, or production)."
id"Tea +5"
displayName"Tea Infuser"
description"+5 to <sprite name="[needs] tea"> Tea production (from gathering, farming, fishing, or production)."
rewards2
id"Parts 15"
displayName"Parts"
description"15 <sprite name="[mat processed] parts"> Parts"
rewards3
id"Flour 5pm"
displayName"Flour Delivery Line"
description"5 <sprite name="[crafting] flour"> Flour per minute. Not affected by production bonuses and does not contribute to production-based perks"
id"IVA Trade Goods"
displayName"Goods for the Citadel"
tiers
"IV"
isTimedfalse
timeToFail0
objectivesSets
difficulty"Easy"
logics
type"Good"
amount"20"
icon"Icon_Resource_TradeGoods"
displayName"Deliver 20 Pack of Trade Goods"
description"Goods highly sought after by traders. Can be used to fulfill orders, or sold for a large profit. <b>Produced in:</b> Smithy<sprite name=grade2>, Scribe<sprite name=grade2>, Lumber Mill<sprite name=grade1>"
difficulty"Medium"
logics
type"Good"
amount"25"
icon"Icon_Resource_TradeGoods"
displayName"Deliver 25 Pack of Trade Goods"
description"Goods highly sought after by traders. Can be used to fulfill orders, or sold for a large profit. <b>Produced in:</b> Smithy<sprite name=grade2>, Scribe<sprite name=grade2>, Lumber Mill<sprite name=grade1>"
difficulty"Hard"
logics
type"Good"
amount"25"
icon"Icon_Resource_TradeGoods"
displayName"Deliver 25 Pack of Trade Goods"
description"Goods highly sought after by traders. Can be used to fulfill orders, or sold for a large profit. <b>Produced in:</b> Smithy<sprite name=grade2>, Scribe<sprite name=grade2>, Lumber Mill<sprite name=grade1>"
type"Good"
amount"15"
icon"Icon_Resource_Amber"
displayName"Deliver 15 Amber"
description"Crystallized resin. The main currency of the kingdom."
rewards1
id"NewRandomVillagers 5"
displayName"Villagers"
description"A group of 5 villagers."
rewards2
id"Pie 40"
displayName"Basket of Pies"
description"40 <sprite name="[food processed] pie"> Pie"
id"Biscuits 40"
displayName"Basket of Biscuits"
description"40 <sprite name="[food processed] biscuits"> Biscuits"
id"Pickled Goods 40"
displayName"Pickled Goods"
description"40 <sprite name="[food processed] pickled goods"> Pickled Goods"
id"Paste 40"
displayName"Bowl of Paste"
description"40 <sprite name="[food processed] paste"> Paste"
id"Porridge 40"
displayName"Box of Porridge"
description"40 <sprite name="[food processed] porridge"> Porridge"
id"Jerky 40"
displayName"Basket of Jerky"
description"40 <sprite name="[food processed] jerky"> Jerky"
id"Skewers 40"
displayName"Pack of Skewers"
description"40 <sprite name="[food processed] skewers"> Skewers"
rewards3
id"Parts 10"
displayName"Parts"
description"10 <sprite name="[mat processed] parts"> Parts"
id"IVA Wood"
displayName"Wood and Provisions"
tiers
"IV"
isTimedfalse
timeToFail0
objectivesSets
difficulty"Easy"
logics
type"Good"
amount"150"
icon"Icon_Resource_Wood"
displayName"Deliver 150 Wood"
description"An abundant, yet crucial resource. <b>Obtained in:</b> Woodcutters' Camp<sprite name=grade1>"
type"Good"
amount"15"
icon"Icon_Resource_Provisions"
displayName"Deliver 15 Pack of Provisions"
description"Provisions necessary for sending caravans into the wild. Used to fulfill orders, trade, and pay for trade routes. <b>Produced in:</b> Provisioner<sprite name=grade2>, Cellar<sprite name=grade1>, Makeshift Post<sprite name=grade0>"
difficulty"Medium"
logics
type"Good"
amount"200"
icon"Icon_Resource_Wood"
displayName"Deliver 200 Wood"
description"An abundant, yet crucial resource. <b>Obtained in:</b> Woodcutters' Camp<sprite name=grade1>"
type"Good"
amount"20"
icon"Icon_Resource_Provisions"
displayName"Deliver 20 Pack of Provisions"
description"Provisions necessary for sending caravans into the wild. Used to fulfill orders, trade, and pay for trade routes. <b>Produced in:</b> Provisioner<sprite name=grade2>, Cellar<sprite name=grade1>, Makeshift Post<sprite name=grade0>"
difficulty"Hard"
logics
type"Good"
amount"250"
icon"Icon_Resource_Wood"
displayName"Deliver 250 Wood"
description"An abundant, yet crucial resource. <b>Obtained in:</b> Woodcutters' Camp<sprite name=grade1>"
type"Good"
amount"30"
icon"Icon_Resource_Provisions"
displayName"Deliver 30 Pack of Provisions"
description"Provisions necessary for sending caravans into the wild. Used to fulfill orders, trade, and pay for trade routes. <b>Produced in:</b> Provisioner<sprite name=grade2>, Cellar<sprite name=grade1>, Makeshift Post<sprite name=grade0>"
rewards1
id"Hearth Parts 4"
displayName"Wildfire Essence"
description"4 <sprite name="hearth parts"> Wildfire Essence"
rewards2
id"Parts 10"
displayName"Parts"
description"10 <sprite name="[mat processed] parts"> Parts"
rewards3
id"NewRandomVillagers 4"
displayName"Villagers"
description"A group of 4 villagers."
id"IVB Bat Majority"
displayName"Bat Majority"
tiers
"IV"
isTimedfalse
timeToFail0
objectivesSets
difficulty"Easy"
logics
type"RaceAmountForTime"
amount"16"
icon"bats_temp"
displayName"Bats"
description"Have at least 16 Bats for 30 seconds"
difficulty"Medium"
logics
type"RaceAmountForTime"
amount"18"
icon"bats_temp"
displayName"Bats"
description"Have at least 18 Bats for 30 seconds"
difficulty"Hard"
logics
type"RaceAmountForTime"
amount"22"
icon"bats_temp"
displayName"Bats"
description"Have at least 22 Bats for 30 seconds"
type"Good"
amount"20"
icon"Icon_Resource_Scrolls"
displayName"Deliver 20 Scrolls"
description"Used for education at: Temple, Holy Guild House, Guild House, Academy, by: Beavers, <color=#a9a9a9>Locked</color>, <color=#a9a9a9>Locked</color>. Villagers with a satisfied need for education have a higher chance of producing double yields. <b>Produced in:</b> Scribe<sprite name=grade3>, Artisan<sprite name=grade2>, Lumber Mill<sprite name=grade1>, Rain Mill<sprite name=grade1>"
rewards1
id"Coal +1"
displayName"Specialized Mining"
description"+1 to <sprite name="[crafting] coal"> Coal production (from gathering, farming, fishing, or production)."
rewards2
id"Amber 20"
displayName"Amber Pouch"
description"20 <sprite name="[valuable] amber"> Amber"
rewards3
id"Paper +2"
displayName"Advanced Press"
description"+2 to <sprite name="[needs] scrolls"> Scrolls production (from gathering, farming, fishing, or production)."
id"IVB Beaver Majority"
displayName"Beaver Majority"
tiers
"IV"
isTimedfalse
timeToFail0
objectivesSets
difficulty"Easy"
logics
type"RaceAmountForTime"
amount"16"
icon"beaver_temp"
displayName"Beavers"
description"Have at least 16 Beavers for 30 seconds"
difficulty"Medium"
logics
type"RaceAmountForTime"
amount"18"
icon"beaver_temp"
displayName"Beavers"
description"Have at least 18 Beavers for 30 seconds"
difficulty"Hard"
logics
type"RaceAmountForTime"
amount"22"
icon"beaver_temp"
displayName"Beavers"
description"Have at least 22 Beavers for 30 seconds"
type"NeedServed"
amount"50"
icon"Icon_Need_Education"
displayName"Need for Education fulfilled"
description"Fulfill your villagers' need for education 50 times."
rewards1
id"Pickled Goods +2"
displayName"Pickle Jars"
description"+2 to <sprite name="[food processed] pickled goods"> Pickled Goods production (from gathering, farming, fishing, or production)."
rewards2
id"Pickled Goods 30"
displayName"Pickled Goods"
description"30 <sprite name="[food processed] pickled goods"> Pickled Goods"
rewards3
id"Beaver Faction Support"
displayName"Beaver Clan Support"
description"Ever since the Great Civil War, all species have been locked in a constant struggle to gain the Queen's favor. The Beaver clan remembers your help. (+3 to Beavers Resolve)"
id"IVB Brawling"
displayName"Brawling"
tiers
"IV"
isTimedfalse
timeToFail0
objectivesSets
difficulty"Easy"
logics
type"NeedSatisfiedForTime"
amount"14"
icon"Icon_Need_Brawling"
displayName"Need for Brawling fulfilled"
description"Have at least 14 villagers with the Brawling need fulfilled for 30 seconds."
difficulty"Medium"
logics
type"NeedSatisfiedForTime"
amount"18"
icon"Icon_Need_Brawling"
displayName"Need for Brawling fulfilled"
description"Have at least 18 villagers with the Brawling need fulfilled for 30 seconds."
type"Good"
amount"20"
icon"Icon_Resource_TrainingGear"
displayName"Deliver 20 Training Gear"
description"Used for brawling at: Clan Hall, Forum, Academy, by: Lizards, <color=#a9a9a9>Locked</color>, <color=#a9a9a9>Locked</color>. Villagers with a satisfied need for brawling have a higher chance of producing double yields. <b>Produced in:</b> Smelter<sprite name=grade2>, Tinkerer<sprite name=grade2>, Weaver<sprite name=grade1>, Leatherworker<sprite name=grade1>"
difficulty"Hard"
logics
type"NeedSatisfiedForTime"
amount"20"
icon"Icon_Need_Brawling"
displayName"Need for Brawling fulfilled"
description"Have at least 20 villagers with the Brawling need fulfilled for 30 seconds."
type"Good"
amount"30"
icon"Icon_Resource_TrainingGear"
displayName"Deliver 30 Training Gear"
description"Used for brawling at: Clan Hall, Forum, Academy, by: Lizards, <color=#a9a9a9>Locked</color>, <color=#a9a9a9>Locked</color>. Villagers with a satisfied need for brawling have a higher chance of producing double yields. <b>Produced in:</b> Smelter<sprite name=grade2>, Tinkerer<sprite name=grade2>, Weaver<sprite name=grade1>, Leatherworker<sprite name=grade1>"
rewards1
id"Training Gear +2"
displayName"Woodworking Tools"
description"+2 to <sprite name="[needs] training gear"> Training Gear production (from gathering, farming, fishing, or production)."
rewards2
id"Amber 25"
displayName"Amber Pouch"
description"25 <sprite name="[valuable] amber"> Amber"
rewards3
id"NewRandomVillagers 5"
displayName"Villagers"
description"A group of 5 villagers."
id"IVB Builders Tools"
displayName"Builder's Tools"
tiers
"IV"
isTimedfalse
timeToFail0
objectivesSets
difficulty"Easy"
logics
type"Good"
amount"10"
icon"Icon_Resource_SimpleTools"
displayName"Deliver 10 Tools"
description"Used primarily for exploration, opening caches, and completing difficult events. <b>Produced in:</b> Toolshop<sprite name=grade3>, Finesmith<sprite name=grade3>, Carpenter<sprite name=grade2>, Smithy<sprite name=grade2>, Tinkerer<sprite name=grade2>"
type"Good"
amount"10"
icon"Icon_Resource_BuildingMaterials"
displayName"Deliver 10 Pack of Building Materials"
description"Building materials packaged for delivery, used to fulfill orders, upgrade buildings, and trade. <b>Produced in:</b> Cobbler<sprite name=grade2>, Clothier<sprite name=grade2>, Makeshift Post<sprite name=grade0>"
difficulty"Medium"
logics
type"Good"
amount"15"
icon"Icon_Resource_SimpleTools"
displayName"Deliver 15 Tools"
description"Used primarily for exploration, opening caches, and completing difficult events. <b>Produced in:</b> Toolshop<sprite name=grade3>, Finesmith<sprite name=grade3>, Carpenter<sprite name=grade2>, Smithy<sprite name=grade2>, Tinkerer<sprite name=grade2>"
type"Good"
amount"15"
icon"Icon_Resource_BuildingMaterials"
displayName"Deliver 15 Pack of Building Materials"
description"Building materials packaged for delivery, used to fulfill orders, upgrade buildings, and trade. <b>Produced in:</b> Cobbler<sprite name=grade2>, Clothier<sprite name=grade2>, Makeshift Post<sprite name=grade0>"
difficulty"Hard"
logics
type"Good"
amount"20"
icon"Icon_Resource_SimpleTools"
displayName"Deliver 20 Tools"
description"Used primarily for exploration, opening caches, and completing difficult events. <b>Produced in:</b> Toolshop<sprite name=grade3>, Finesmith<sprite name=grade3>, Carpenter<sprite name=grade2>, Smithy<sprite name=grade2>, Tinkerer<sprite name=grade2>"
type"Good"
amount"20"
icon"Icon_Resource_BuildingMaterials"
displayName"Deliver 20 Pack of Building Materials"
description"Building materials packaged for delivery, used to fulfill orders, upgrade buildings, and trade. <b>Produced in:</b> Cobbler<sprite name=grade2>, Clothier<sprite name=grade2>, Makeshift Post<sprite name=grade0>"
rewards1
id"Biscuits +2"
displayName"Bigger Pans"
description"+2 to <sprite name="[food processed] biscuits"> Biscuits production (from gathering, farming, fishing, or production)."
id"Pie +2"
displayName"Bigger Ovens"
description"+2 to <sprite name="[food processed] pie"> Pie production (from gathering, farming, fishing, or production)."
id"Jerky +2"
displayName"Salted Jerky"
description"+2 to <sprite name="[food processed] jerky"> Jerky production (from gathering, farming, fishing, or production)."
id"Skewers +2"
displayName"Bigger Grill"
description"+2 to <sprite name="[food processed] skewers"> Skewers production (from gathering, farming, fishing, or production)."
id"Pickled Goods +2"
displayName"Pickle Jars"
description"+2 to <sprite name="[food processed] pickled goods"> Pickled Goods production (from gathering, farming, fishing, or production)."
id"Porridge +2"
displayName"Puffed Grain"
description"+2 to <sprite name="[food processed] porridge"> Porridge production (from gathering, farming, fishing, or production)."
id"Paste +2"
displayName"Steel Grater"
description"+2 to <sprite name="[food processed] paste"> Paste production (from gathering, farming, fishing, or production)."
rewards2
id"PlantingRate +25"
displayName"Seed Pouch"
description"Planting crops is 25% faster."
rewards3
id"HarvestingRate +25"
displayName"Obsidian Sickles"
description"Harvesting crops is 25% faster."
id"IVB Education"
displayName"Knowledge"
tiers
"IV"
isTimedfalse
timeToFail0
objectivesSets
difficulty"Easy"
logics
type"NeedSatisfiedForTime"
amount"14"
icon"Icon_Need_Education"
displayName"Need for Education fulfilled"
description"Have at least 14 villagers with the Education need fulfilled for 30 seconds."
difficulty"Medium"
logics
type"NeedSatisfiedForTime"
amount"16"
icon"Icon_Need_Education"
displayName"Need for Education fulfilled"
description"Have at least 16 villagers with the Education need fulfilled for 30 seconds."
type"Good"
amount"20"
icon"Icon_Resource_Scrolls"
displayName"Deliver 20 Scrolls"
description"Used for education at: Temple, Holy Guild House, Guild House, Academy, by: Beavers, <color=#a9a9a9>Locked</color>, <color=#a9a9a9>Locked</color>. Villagers with a satisfied need for education have a higher chance of producing double yields. <b>Produced in:</b> Scribe<sprite name=grade3>, Artisan<sprite name=grade2>, Lumber Mill<sprite name=grade1>, Rain Mill<sprite name=grade1>"
difficulty"Hard"
logics
type"NeedSatisfiedForTime"
amount"20"
icon"Icon_Need_Education"
displayName"Need for Education fulfilled"
description"Have at least 20 villagers with the Education need fulfilled for 30 seconds."
type"Good"
amount"30"
icon"Icon_Resource_Scrolls"
displayName"Deliver 30 Scrolls"
description"Used for education at: Temple, Holy Guild House, Guild House, Academy, by: Beavers, <color=#a9a9a9>Locked</color>, <color=#a9a9a9>Locked</color>. Villagers with a satisfied need for education have a higher chance of producing double yields. <b>Produced in:</b> Scribe<sprite name=grade3>, Artisan<sprite name=grade2>, Lumber Mill<sprite name=grade1>, Rain Mill<sprite name=grade1>"
rewards1
id"Paper +2"
displayName"Advanced Press"
description"+2 to <sprite name="[needs] scrolls"> Scrolls production (from gathering, farming, fishing, or production)."
id"Incense +2"
displayName"Vessel of Incense"
description"+2 to <sprite name="[needs] incense"> Incense production (from gathering, farming, fishing, or production)."
id"Tea +2"
displayName"Tea Infuser"
description"+2 to <sprite name="[needs] tea"> Tea production (from gathering, farming, fishing, or production)."
id"Training Gear +2"
displayName"Woodworking Tools"
description"+2 to <sprite name="[needs] training gear"> Training Gear production (from gathering, farming, fishing, or production)."
id"Ale +2"
displayName"Bigger Barrels"
description"+2 to <sprite name="[needs] ale"> Ale production (from gathering, farming, fishing, or production)."
id"Wine +2"
displayName"Advanced Filters"
description"+2 to <sprite name="[needs] wine"> Wine production (from gathering, farming, fishing, or production)."
rewards2
id"Porridge 40"
displayName"Box of Porridge"
description"40 <sprite name="[food processed] porridge"> Porridge"
id"Paste 40"
displayName"Bowl of Paste"
description"40 <sprite name="[food processed] paste"> Paste"
id"Pickled Goods 40"
displayName"Pickled Goods"
description"40 <sprite name="[food processed] pickled goods"> Pickled Goods"
id"Biscuits 40"
displayName"Basket of Biscuits"
description"40 <sprite name="[food processed] biscuits"> Biscuits"
id"Pie 40"
displayName"Basket of Pies"
description"40 <sprite name="[food processed] pie"> Pie"
id"Jerky 40"
displayName"Basket of Jerky"
description"40 <sprite name="[food processed] jerky"> Jerky"
id"Skewers 40"
displayName"Pack of Skewers"
description"40 <sprite name="[food processed] skewers"> Skewers"
rewards3
id"Parts 10"
displayName"Parts"
description"10 <sprite name="[mat processed] parts"> Parts"
id"IVB Fox Majority"
displayName"Fox Majority"
tiers
"IV"
isTimedfalse
timeToFail0
objectivesSets
difficulty"Easy"
logics
type"RaceAmountForTime"
amount"16"
icon"fox_temp"
displayName"Foxes"
description"Have at least 16 Foxes for 30 seconds"
difficulty"Medium"
logics
type"RaceAmountForTime"
amount"18"
icon"fox_temp"
displayName"Foxes"
description"Have at least 18 Foxes for 30 seconds"
difficulty"Hard"
logics
type"RaceAmountForTime"
amount"20"
icon"fox_temp"
displayName"Foxes"
description"Have at least 20 Foxes for 30 seconds"
type"Good"
amount"40"
icon"Icon_Resource_Porridge"
displayName"Deliver 40 Porridge"
description"A nutritious and warming meal. Liked by: Humans, <color=#a9a9a9>Locked</color>, <color=#a9a9a9>Locked</color>. Villagers with a satisfied need for porridge have an increased chance of producing double yields. <b>Produced in:</b> Beanery<sprite name=grade3>, Cookhouse<sprite name=grade2>, Pantry<sprite name=grade2>, Brewery<sprite name=grade2>"
rewards1
id"Grain 50"
displayName"Box of Grain"
description"50 <sprite name="[food raw] grain"> Grain"
rewards2
id"Porridge +2"
displayName"Puffed Grain"
description"+2 to <sprite name="[food processed] porridge"> Porridge production (from gathering, farming, fishing, or production)."
rewards3
id"Amber 25"
displayName"Amber Pouch"
description"25 <sprite name="[valuable] amber"> Amber"
id"IVB Frog Majority"
displayName"Frog Majority"
tiers
"IV"
isTimedfalse
timeToFail0
objectivesSets
difficulty"Easy"
logics
type"RaceAmountForTime"
amount"16"
icon"frog_temp"
displayName"Frogs"
description"Have at least 16 Frogs for 30 seconds"
difficulty"Medium"
logics
type"RaceAmountForTime"
amount"18"
icon"frog_temp"
displayName"Frogs"
description"Have at least 18 Frogs for 30 seconds"
difficulty"Hard"
logics
type"RaceAmountForTime"
amount"22"
icon"frog_temp"
displayName"Frogs"
description"Have at least 22 Frogs for 30 seconds"
type"NeedServed"
amount"50"
icon"Icon_Need_Brawling"
displayName"Need for Brawling fulfilled"
description"Fulfill your villagers' need for brawling 50 times."
rewards1
id"Paste +2"
displayName"Steel Grater"
description"+2 to <sprite name="[food processed] paste"> Paste production (from gathering, farming, fishing, or production)."
rewards2
id"Fishing Huts Speed"
displayName"Wide Nets"
description"More durable and much wider nets. Fishing speed is increased by 25%."
rewards3
id"Bricks 20"
displayName"Crate of Bricks"
description"20 <sprite name="[mat processed] bricks"> Bricks"
id"IVB Harpy Majority"
displayName"Harpy Majority"
tiers
"IV"
isTimedfalse
timeToFail0
objectivesSets
difficulty"Easy"
logics
type"RaceAmountForTime"
amount"16"
icon"harpy_temp"
displayName"Harpies"
description"Have at least 16 Harpies for 30 seconds"
difficulty"Medium"
logics
type"RaceAmountForTime"
amount"18"
icon"harpy_temp"
displayName"Harpies"
description"Have at least 18 Harpies for 30 seconds"
difficulty"Hard"
logics
type"RaceAmountForTime"
amount"22"
icon"harpy_temp"
displayName"Harpies"
description"Have at least 22 Harpies for 30 seconds"
type"Good"
amount"20"
icon"Icon_Resource_Tea"
displayName"Deliver 20 Tea"
description"Used for treatment at: Market, Tea Doctor, Bath House, by: <color=#a9a9a9>Locked</color>, <color=#a9a9a9>Locked</color>. Villagers with a satisfied need for treatment have a higher chance of producing double yields. <b>Produced in:</b> Teahouse<sprite name=grade3>, Apothecary<sprite name=grade2>, Alchemist's Hut<sprite name=grade2>, Druid's Hut<sprite name=grade2>"
rewards1
id"Berries +1"
displayName"Large Berry Baskets"
description"+1 to <sprite name="[food raw] berries"> Berries production (from gathering, farming, fishing, or production)."
rewards2
id"Amber 20"
displayName"Amber Pouch"
description"20 <sprite name="[valuable] amber"> Amber"
rewards3
id"Tea +2"
displayName"Tea Infuser"
description"+2 to <sprite name="[needs] tea"> Tea production (from gathering, farming, fishing, or production)."
id"IVB Human Majority"
displayName"Human Majority"
tiers
"IV"
isTimedfalse
timeToFail0
objectivesSets
difficulty"Easy"
logics
type"RaceAmountForTime"
amount"16"
icon"human_temp"
displayName"Humans"
description"Have at least 16 Humans for 30 seconds"
difficulty"Medium"
logics
type"RaceAmountForTime"
amount"20"
icon"human_temp"
displayName"Humans"
description"Have at least 20 Humans for 30 seconds"
difficulty"Hard"
logics
type"RaceAmountForTime"
amount"22"
icon"human_temp"
displayName"Humans"
description"Have at least 22 Humans for 30 seconds"
type"Good"
amount"10"
icon"Icon_Resource_Crops"
displayName"Deliver 10 Pack of Crops"
description"Crops packaged for delivery, used to fulfill orders and trade. <b>Produced in:</b> Granary<sprite name=grade2>, Brewery<sprite name=grade1>, Makeshift Post<sprite name=grade0>"
rewards1
id"Pottery +2"
displayName"Rain-Powered Pottery Wheel"
description"+2 to <sprite name="[vessel] pottery"> Pottery production (from gathering, farming, fishing, or production)."
rewards2
id"Amber 25"
displayName"Amber Pouch"
description"25 <sprite name="[valuable] amber"> Amber"
rewards3
id"Planks 20"
displayName"Box of Planks"
description"20 <sprite name="[mat processed] planks"> Planks"
id"IVB Leisure"
displayName"Leisure"
tiers
"IV"
isTimedfalse
timeToFail0
objectivesSets
difficulty"Easy"
logics
type"NeedSatisfiedForTime"
amount"14"
icon"Icon_Need_Leisure"
displayName"Need for Leisure fulfilled"
description"Have at least 14 villagers with the Leisure need fulfilled for 30 seconds."
difficulty"Medium"
logics
type"NeedSatisfiedForTime"
amount"18"
icon"Icon_Need_Leisure"
displayName"Need for Leisure fulfilled"
description"Have at least 18 villagers with the Leisure need fulfilled for 30 seconds."
type"Good"
amount"20"
icon"Icon_Resource_Ale"
displayName"Deliver 20 Ale"
description"Used for leisure at: Tavern, Monastery, Market, by Humans, Beavers. Villagers with a satisfied need for leisure have a higher chance of producing double yields. <b>Produced in:</b> Brewery<sprite name=grade3>, Distillery<sprite name=grade2>, Tinctury<sprite name=grade2>, Scribe<sprite name=grade1>"
difficulty"Hard"
logics
type"NeedSatisfiedForTime"
amount"22"
icon"Icon_Need_Leisure"
displayName"Need for Leisure fulfilled"
description"Have at least 22 villagers with the Leisure need fulfilled for 30 seconds."
type"Good"
amount"30"
icon"Icon_Resource_Ale"
displayName"Deliver 30 Ale"
description"Used for leisure at: Tavern, Monastery, Market, by Humans, Beavers. Villagers with a satisfied need for leisure have a higher chance of producing double yields. <b>Produced in:</b> Brewery<sprite name=grade3>, Distillery<sprite name=grade2>, Tinctury<sprite name=grade2>, Scribe<sprite name=grade1>"
rewards1
id"Ale +2"
displayName"Bigger Barrels"
description"+2 to <sprite name="[needs] ale"> Ale production (from gathering, farming, fishing, or production)."
rewards2
id"Roots 30"
displayName"Pack of Roots"
description"30 <sprite name="[food raw] roots"> Roots"
rewards3
id"Pottery 40"
displayName"Box of Pottery"
description"40 <sprite name="[vessel] pottery"> Pottery"
id"IVB Lizard Majority"
displayName"Lizard Majority"
tiers
"IV"
isTimedfalse
timeToFail0
objectivesSets
difficulty"Easy"
logics
type"RaceAmountForTime"
amount"16"
icon"lizard_temp"
displayName"Lizards"
description"Have at least 16 Lizards for 30 seconds"
difficulty"Medium"
logics
type"RaceAmountForTime"
amount"18"
icon"lizard_temp"
displayName"Lizards"
description"Have at least 18 Lizards for 30 seconds"
difficulty"Hard"
logics
type"RaceAmountForTime"
amount"20"
icon"lizard_temp"
displayName"Lizards"
description"Have at least 20 Lizards for 30 seconds"
type"Good"
amount"60"
icon"Icon_Resource_Meat"
displayName"Deliver 60 Meat"
description"Common food source. <b>Obtained in:</b> Trappers' Camp<sprite name=grade2>, Ranch<sprite name=grade1>, Small Trappers' Camp<sprite name=grade1>"
rewards1
id"Meat +1"
displayName"Nets"
description"+1 to <sprite name="[food raw] meat"> Meat production (from gathering, farming, fishing, or production)."
rewards2
id"Skewers 40"
displayName"Pack of Skewers"
description"40 <sprite name="[food processed] skewers"> Skewers"
rewards3
id"Amber 25"
displayName"Amber Pouch"
description"25 <sprite name="[valuable] amber"> Amber"
id"IVB Rainproof Coats"
displayName"Rainproof Coats"
tiers
"IV"
isTimedfalse
timeToFail0
objectivesSets
difficulty"Easy"
logics
type"NeedServed"
amount"40"
icon"Icon_Resource_Coats"
displayName"Need for Coats fulfilled"
description"Fulfill your villagers' need for coats 40 times."
type"Good"
amount"15"
icon"Icon_Resource_Leather"
displayName"Deliver 15 Leather"
description"Used for crafting. <b>Obtained in:</b> Harvesters' Camp<sprite name=grade2>, Ranch<sprite name=grade1>"
difficulty"Medium"
logics
type"NeedServed"
amount"50"
icon"Icon_Resource_Coats"
displayName"Need for Coats fulfilled"
description"Fulfill your villagers' need for coats 50 times."
type"Good"
amount"30"
icon"Icon_Resource_Oil"
displayName"Deliver 30 Oil"
description"Efficient fuel. <b>Obtained in:</b> Press<sprite name=grade3>, Druid's Hut<sprite name=grade3>, Butcher<sprite name=grade2>"
difficulty"Hard"
logics
type"Good"
amount"50"
icon"Icon_Resource_Oil"
displayName"Deliver 50 Oil"
description"Efficient fuel. <b>Obtained in:</b> Press<sprite name=grade3>, Druid's Hut<sprite name=grade3>, Butcher<sprite name=grade2>"
type"Good"
amount"50"
icon"Icon_Resource_Coats"
displayName"Deliver 50 Coats"
description"Reliable protection from the rain. Used as clothing by: Humans, Beavers, <color=#a9a9a9>Locked</color>, <color=#a9a9a9>Locked</color>. Grants an additional Resolve bonus during the storm. <b>Produced in:</b> Clothier<sprite name=grade3>, Cooperage<sprite name=grade2>, Artisan<sprite name=grade2>, Druid's Hut<sprite name=grade1>"
rewards1
id"Coats +3"
displayName"Ancient Sewing Technique"
description"+3 to <sprite name="[needs] coats"> Coats production (from gathering, farming, fishing, or production)."
rewards2
id"Fabric 40"
displayName"Bundle of Fabric"
description"40 <sprite name="[mat processed] fabric"> Fabric"
rewards3
id"NewRandomVillagers 5"
displayName"Villagers"
description"A group of 5 villagers."
id"IVB Rich Delivery"
displayName"Expensive Delivery"
tiers
"IV"
isTimedfalse
timeToFail0
objectivesSets
difficulty"Easy"
logics
type"Good"
amount"15"
icon"Icon_Resource_BuildingMaterials"
displayName"Deliver 15 Pack of Building Materials"
description"Building materials packaged for delivery, used to fulfill orders, upgrade buildings, and trade. <b>Produced in:</b> Cobbler<sprite name=grade2>, Clothier<sprite name=grade2>, Makeshift Post<sprite name=grade0>"
type"Good"
amount"20"
icon"Icon_Resource_TradeGoods"
displayName"Deliver 20 Pack of Trade Goods"
description"Goods highly sought after by traders. Can be used to fulfill orders, or sold for a large profit. <b>Produced in:</b> Smithy<sprite name=grade2>, Scribe<sprite name=grade2>, Lumber Mill<sprite name=grade1>"
difficulty"Medium"
logics
type"Good"
amount"20"
icon"Icon_Resource_BuildingMaterials"
displayName"Deliver 20 Pack of Building Materials"
description"Building materials packaged for delivery, used to fulfill orders, upgrade buildings, and trade. <b>Produced in:</b> Cobbler<sprite name=grade2>, Clothier<sprite name=grade2>, Makeshift Post<sprite name=grade0>"
type"Good"
amount"25"
icon"Icon_Resource_TradeGoods"
displayName"Deliver 25 Pack of Trade Goods"
description"Goods highly sought after by traders. Can be used to fulfill orders, or sold for a large profit. <b>Produced in:</b> Smithy<sprite name=grade2>, Scribe<sprite name=grade2>, Lumber Mill<sprite name=grade1>"
difficulty"Hard"
logics
type"Good"
amount"25"
icon"Icon_Resource_BuildingMaterials"
displayName"Deliver 25 Pack of Building Materials"
description"Building materials packaged for delivery, used to fulfill orders, upgrade buildings, and trade. <b>Produced in:</b> Cobbler<sprite name=grade2>, Clothier<sprite name=grade2>, Makeshift Post<sprite name=grade0>"
type"Good"
amount"25"
icon"Icon_Resource_TradeGoods"
displayName"Deliver 25 Pack of Trade Goods"
description"Goods highly sought after by traders. Can be used to fulfill orders, or sold for a large profit. <b>Produced in:</b> Smithy<sprite name=grade2>, Scribe<sprite name=grade2>, Lumber Mill<sprite name=grade1>"
rewards1
id"Plant Fibre +1"
displayName"Rich in Fiber"
description"+1 to <sprite name="[mat raw] plant fibre"> Plant Fiber production (from gathering, farming, fishing, or production)."
rewards2
id"Grain +1"
displayName"Mold Supply"
description"+1 to <sprite name="[food raw] grain"> Grain production (from gathering, farming, fishing, or production)."
rewards3
id"Ale 30"
displayName"Barrels of Ale"
description"30 <sprite name="[needs] ale"> Ale"
id"Wine 30"
displayName"Barrels of Wine"
description"30 <sprite name="[needs] wine"> Wine"
id"Incense 30"
displayName"Vessel of Incense"
description"30 <sprite name="[needs] incense"> Incense"
id"Paper 30"
displayName"Bundle of Scrolls"
description"30 <sprite name="[needs] scrolls"> Scrolls"
id"Training Gear 30"
displayName"Training Gear"
description"30 <sprite name="[needs] training gear"> Training Gear"
id"Tea 30"
displayName"Crate of Tea"
description"30 <sprite name="[needs] tea"> Tea"
id"IVB TO Building Tools"
displayName"Construction Work"
tiers
"IV"
isTimedtrue
timeToFail480
objectivesSets
difficulty"Easy"
logics
type"Good"
amount"10"
icon"Icon_Resource_SimpleTools"
displayName"Deliver 10 Tools"
description"Used primarily for exploration, opening caches, and completing difficult events. <b>Produced in:</b> Toolshop<sprite name=grade3>, Finesmith<sprite name=grade3>, Carpenter<sprite name=grade2>, Smithy<sprite name=grade2>, Tinkerer<sprite name=grade2>"
type"Good"
amount"10"
icon"Icon_Resource_Pipes"
displayName"Deliver 10 Pipes"
description"Used to install Rainpunk Engines in production buildings and build Geyser Pumps. <b>Produced in:</b> Smithy<sprite name=grade2>, Toolshop<sprite name=grade2>, Crude Workstation<sprite name=grade0>, Workshop<sprite name=grade0>"
difficulty"Medium"
logics
type"Good"
amount"15"
icon"Icon_Resource_SimpleTools"
displayName"Deliver 15 Tools"
description"Used primarily for exploration, opening caches, and completing difficult events. <b>Produced in:</b> Toolshop<sprite name=grade3>, Finesmith<sprite name=grade3>, Carpenter<sprite name=grade2>, Smithy<sprite name=grade2>, Tinkerer<sprite name=grade2>"
type"Good"
amount"14"
icon"Icon_Resource_Pipes"
displayName"Deliver 14 Pipes"
description"Used to install Rainpunk Engines in production buildings and build Geyser Pumps. <b>Produced in:</b> Smithy<sprite name=grade2>, Toolshop<sprite name=grade2>, Crude Workstation<sprite name=grade0>, Workshop<sprite name=grade0>"
difficulty"Hard"
logics
type"Good"
amount"20"
icon"Icon_Resource_SimpleTools"
displayName"Deliver 20 Tools"
description"Used primarily for exploration, opening caches, and completing difficult events. <b>Produced in:</b> Toolshop<sprite name=grade3>, Finesmith<sprite name=grade3>, Carpenter<sprite name=grade2>, Smithy<sprite name=grade2>, Tinkerer<sprite name=grade2>"
type"Good"
amount"18"
icon"Icon_Resource_Pipes"
displayName"Deliver 18 Pipes"
description"Used to install Rainpunk Engines in production buildings and build Geyser Pumps. <b>Produced in:</b> Smithy<sprite name=grade2>, Toolshop<sprite name=grade2>, Crude Workstation<sprite name=grade0>, Workshop<sprite name=grade0>"
rewards1
id"Oil 5pm"
displayName"Oil Delivery Line"
description"5 <sprite name="[crafting] oil"> Oil per minute. Not affected by production bonuses and does not contribute to production-based perks"
rewards2
id"Copper Tools +1"
displayName"Advanced Smithing"
description"+1 to <sprite name="[tools] simple tools"> Tools production (from gathering, farming, fishing, or production)."
rewards3
id"Planks 30"
displayName"Box of Planks"
description"30 <sprite name="[mat processed] planks"> Planks"
id"IVB TO Engines Amount"
displayName"Technological Progress"
tiers
"IV"
isTimedtrue
timeToFail600
objectivesSets
difficulty"Medium"
logics
type"EnginesAmount"
amount"8"
icon"en_craft_61"
displayName"Rain Engines Installed"
description"Have at least 8 buildings with Rain Engines installed in your settlement."
difficulty"Hard"
logics
type"EnginesAmount"
amount"10"
icon"en_craft_61"
displayName"Rain Engines Installed"
description"Have at least 10 buildings with Rain Engines installed in your settlement."
rewards1
id"Incense 5pm"
displayName"Incense Delivery Line"
description"5 <sprite name="[needs] incense"> Incense per minute. Not affected by production bonuses and does not contribute to production-based perks"
id"Manuscripts (paper) 5pm"
displayName"Scroll Delivery Line"
description"5 <sprite name="[needs] scrolls"> Scrolls per minute. Not affected by production bonuses and does not contribute to production-based perks"
id"Training Gear 5pm"
displayName"Training Gear Delivery Line"
description"5 <sprite name="[needs] training gear"> Training Gear per minute. Not affected by production bonuses and does not contribute to production-based perks"
id"Ale 5pm"
displayName"Ale Delivery Line"
description"5 <sprite name="[needs] ale"> Ale per minute. Not affected by production bonuses and does not contribute to production-based perks"
id"Wine 5pm"
displayName"Wine Delivery Line"
description"5 <sprite name="[needs] wine"> Wine per minute. Not affected by production bonuses and does not contribute to production-based perks"
id"Tea 5pm"
displayName"Tea Delivery Line"
description"5 <sprite name="[needs] tea"> Tea per minute. Not affected by production bonuses and does not contribute to production-based perks"
rewards2
id"Accidental Skewers"
displayName"Zhorg's Secret Ingredient"
description"A mysterious ingredient discovered by the famous chef and businessman Zhorg. Gain 10 <sprite name="[food processed] skewers"> Skewers for every 10 <sprite name="[food processed] pickled goods"> Pickled Goods produced."
rewards3
id"Amber 50"
displayName"Amber Pouch"
description"50 <sprite name="[valuable] amber"> Amber"
id"IVB TO Food Provision"
displayName"Food Provision"
tiers
"IV"
isTimedtrue
timeToFail360
objectivesSets
difficulty"Easy"
logics
type"Good"
amount"30"
icon"Icon_Resource_Provisions"
displayName"Deliver 30 Pack of Provisions"
description"Provisions necessary for sending caravans into the wild. Used to fulfill orders, trade, and pay for trade routes. <b>Produced in:</b> Provisioner<sprite name=grade2>, Cellar<sprite name=grade1>, Makeshift Post<sprite name=grade0>"
difficulty"Medium"
logics
type"Good"
amount"35"
icon"Icon_Resource_Provisions"
displayName"Deliver 35 Pack of Provisions"
description"Provisions necessary for sending caravans into the wild. Used to fulfill orders, trade, and pay for trade routes. <b>Produced in:</b> Provisioner<sprite name=grade2>, Cellar<sprite name=grade1>, Makeshift Post<sprite name=grade0>"
difficulty"Hard"
logics
type"Good"
amount"40"
icon"Icon_Resource_Provisions"
displayName"Deliver 40 Pack of Provisions"
description"Provisions necessary for sending caravans into the wild. Used to fulfill orders, trade, and pay for trade routes. <b>Produced in:</b> Provisioner<sprite name=grade2>, Cellar<sprite name=grade1>, Makeshift Post<sprite name=grade0>"
rewards1
id"Ink +5"
displayName"Big Phials"
description"+5 to <sprite name="[crafting] dye"> Dye production (from gathering, farming, fishing, or production)."
rewards2
id"Glow Oil 40"
displayName"Oil Vessels"
description"40 <sprite name="[crafting] oil"> Oil"
rewards3
id"Temple Blueprint"
displayName"Temple"
description"A place where villagers can fulfill their need for: Religion, Education. Passive effects: Sacrament of the Flame."
id"IVB Travel Rations"
displayName"Travel Rations"
tiers
"IV"
isTimedfalse
timeToFail0
objectivesSets
difficulty"Easy"
logics
type"Good"
amount"25"
icon"Icon_Resource_Provisions"
displayName"Deliver 25 Pack of Provisions"
description"Provisions necessary for sending caravans into the wild. Used to fulfill orders, trade, and pay for trade routes. <b>Produced in:</b> Provisioner<sprite name=grade2>, Cellar<sprite name=grade1>, Makeshift Post<sprite name=grade0>"
difficulty"Medium"
logics
type"Good"
amount"30"
icon"Icon_Resource_Provisions"
displayName"Deliver 30 Pack of Provisions"
description"Provisions necessary for sending caravans into the wild. Used to fulfill orders, trade, and pay for trade routes. <b>Produced in:</b> Provisioner<sprite name=grade2>, Cellar<sprite name=grade1>, Makeshift Post<sprite name=grade0>"
difficulty"Hard"
logics
type"Good"
amount"35"
icon"Icon_Resource_Provisions"
displayName"Deliver 35 Pack of Provisions"
description"Provisions necessary for sending caravans into the wild. Used to fulfill orders, trade, and pay for trade routes. <b>Produced in:</b> Provisioner<sprite name=grade2>, Cellar<sprite name=grade1>, Makeshift Post<sprite name=grade0>"
rewards1
id"NewRandomVillagers 4"
displayName"Villagers"
description"A group of 4 villagers."
rewards2
id"Skewers 40"
displayName"Pack of Skewers"
description"40 <sprite name="[food processed] skewers"> Skewers"
id"Jerky 40"
displayName"Basket of Jerky"
description"40 <sprite name="[food processed] jerky"> Jerky"
id"Paste 40"
displayName"Bowl of Paste"
description"40 <sprite name="[food processed] paste"> Paste"
id"Porridge 40"
displayName"Box of Porridge"
description"40 <sprite name="[food processed] porridge"> Porridge"
id"Pickled Goods 40"
displayName"Pickled Goods"
description"40 <sprite name="[food processed] pickled goods"> Pickled Goods"
id"Biscuits 40"
displayName"Basket of Biscuits"
description"40 <sprite name="[food processed] biscuits"> Biscuits"
id"Pie 40"
displayName"Basket of Pies"
description"40 <sprite name="[food processed] pie"> Pie"
rewards3
id"Ranch Blueprint"
displayName"Ranch"
description"Can produce: <sprite name=[food raw] meat> Meat (<sprite name=grade1>), <sprite name=[mat raw] leather> Leather (<sprite name=grade1>), <sprite name=[food raw] eggs> Eggs (<sprite name=grade1>). Rain engine: <sprite name="[water] drizzle water"> Drizzle Water."
id"IVB Utopia"
displayName"Utopia"
tiers
"IV"
isTimedfalse
timeToFail0
objectivesSets
difficulty"Easy"
logics
type"NeedSatisfiedForTime"
amount"12"
icon"Icon_Resource_Jerky"
displayName"Need for Jerky fulfilled"
description"Have at least 12 villagers with the Jerky need fulfilled for 30 seconds."
type"NeedSatisfiedForTime"
amount"12"
icon"Icon_Resource_Pie"
displayName"Need for Pie fulfilled"
description"Have at least 12 villagers with the Pie need fulfilled for 30 seconds."
type"NeedSatisfiedForTime"
amount"12"
icon"Icon_Resource_Skewers"
displayName"Need for Skewers fulfilled"
description"Have at least 12 villagers with the Skewers need fulfilled for 30 seconds."
difficulty"Medium"
logics
type"NeedSatisfiedForTime"
amount"14"
icon"Icon_Resource_Jerky"
displayName"Need for Jerky fulfilled"
description"Have at least 14 villagers with the Jerky need fulfilled for 30 seconds."
type"NeedSatisfiedForTime"
amount"14"
icon"Icon_Resource_Pie"
displayName"Need for Pie fulfilled"
description"Have at least 14 villagers with the Pie need fulfilled for 30 seconds."
type"NeedSatisfiedForTime"
amount"14"
icon"Icon_Resource_Skewers"
displayName"Need for Skewers fulfilled"
description"Have at least 14 villagers with the Skewers need fulfilled for 30 seconds."
difficulty"Hard"
logics
type"NeedSatisfiedForTime"
amount"16"
icon"Icon_Resource_Jerky"
displayName"Need for Jerky fulfilled"
description"Have at least 16 villagers with the Jerky need fulfilled for 30 seconds."
type"NeedSatisfiedForTime"
amount"16"
icon"Icon_Resource_Pie"
displayName"Need for Pie fulfilled"
description"Have at least 16 villagers with the Pie need fulfilled for 30 seconds."
type"NeedSatisfiedForTime"
amount"16"
icon"Icon_Resource_Skewers"
displayName"Need for Skewers fulfilled"
description"Have at least 16 villagers with the Skewers need fulfilled for 30 seconds."
rewards1
id"Pack of Trade Goods Worth More"
displayName"Value Added Tax"
description"Specializing in a particular branch of commerce can bring a lot of profit. <sprite name="[packs] pack of trade goods"> Packs of trade goods are worth 25% more when sold through trade routes or directly to traders."
id"Biscuits +3"
displayName"Bigger Pans"
description"+3 to <sprite name="[food processed] biscuits"> Biscuits production (from gathering, farming, fishing, or production)."
id"Pickled Goods +3"
displayName"Pickle Jars"
description"+3 to <sprite name="[food processed] pickled goods"> Pickled Goods production (from gathering, farming, fishing, or production)."
id"Porridge +3"
displayName"Puffed Grain"
description"+3 to <sprite name="[food processed] porridge"> Porridge production (from gathering, farming, fishing, or production)."
id"Paste +3"
displayName"Steel Grater"
description"+3 to <sprite name="[food processed] paste"> Paste production (from gathering, farming, fishing, or production)."
rewards2
id"Biscuits 60"
displayName"Basket of Biscuits"
description"60 <sprite name="[food processed] biscuits"> Biscuits"
id"Pickled Goods 60"
displayName"Pickled Goods"
description"60 <sprite name="[food processed] pickled goods"> Pickled Goods"
id"Porridge 60"
displayName"Box of Porridge"
description"60 <sprite name="[food processed] porridge"> Porridge"
id"Paste 60"
displayName"Bowl of Paste"
description"60 <sprite name="[food processed] paste"> Paste"
rewards3
id"Metal Tools 30"
displayName"Box of Tools"
description"30 <sprite name="[tools] simple tools"> Tools"
id"TI Building Blocks"
displayName"Building Blocks"
tiers
"TI VI"
isTimedfalse
timeToFail0
objectivesSets
difficulty"Easy"
logics
type"BuildingProduction"
amount"4"
icon"Icon_Resource_Planks"
displayName"Planks in Crude Workstation"
description"Produce 4 Planks in the building: Crude Workstation."
type"BuildingProduction"
amount"4"
icon"Icon_Resource_Bricks"
displayName"Bricks in Crude Workstation"
description"Produce 4 Bricks in the building: Crude Workstation."
type"BuildingProduction"
amount"4"
icon"Icon_Resource_Fabric"
displayName"Fabric in Crude Workstation"
description"Produce 4 Fabric in the building: Crude Workstation."
rewards1
id"Crude Workstation +50"
displayName"Workstation Upgrade"
description"+50% to amount of goods produced in the Crude Workstation."
rewards2
id"Parts 10"
displayName"Parts"
description"10 <sprite name="[mat processed] parts"> Parts"
rewards3
Empty array
id"TI Deep Exploration"
displayName"Ancient Tablets"
tiers
"TI VII"
isTimedfalse
timeToFail0
objectivesSets
difficulty"Easy"
logics
type"GladeDiscovery"
amount"1"
icon"Icon_Order_DangerousDiscovery"
displayName"Dangerous Glades"
description"Cut through the forest to discover 1 Dangerous (<sprite name="dangerous">) or Forbidden Glades (<sprite name="forbidden">)."
type"RelicIngredientChanged"
amount"1"
icon"Icon_Resource_Fabric"
displayName"Change Scrolls to Fabric in the Ancient Shrine"
description"Change the <b>resource</b> from <sprite name="[needs] scrolls"> Scrolls to <sprite name="[mat processed] fabric"> Fabric in the Ancient Shrine found in the Dangerous Glade."
type"Good"
amount"1"
icon"Icon_Resource_AncientTablet"
displayName"Deliver 1 Ancient Tablet"
description"Valuable sources of knowledge, highly sought after by traders and the Queen herself. They can be found in Dangerous (<sprite name="dangerous">) or Forbidden Glades (<sprite name="forbidden">)."
rewards1
id"Amber 30"
displayName"Amber Pouch"
description"30 <sprite name="[valuable] amber"> Amber"
rewards2
Empty array
rewards3
Empty array
id"TI Forager"
displayName"Food Supplies"
tiers
"TI III"
isTimedfalse
timeToFail0
objectivesSets
difficulty"Easy"
logics
type"BuildingOwning"
amount"1"
icon"Primitive Forager's Camp_icon"
displayName"Small Foragers' Camp"
description"A small, crude version of a specialized gathering camp. It's slower, and can only collect resources from small gathering nodes. Can collect: <sprite name=[food raw] grain> Grain (<sprite name=grade1>), <sprite name=[food raw] roots> Roots (<sprite name=grade1>), <sprite name=[food raw] vegetables> Vegetables (<sprite name=grade1>)."
type"BuildingProduction"
amount"5"
icon"Icon_Resource_Vegetables"
displayName"Vegetables in Small Foragers' Camp"
description"Produce 5 Vegetables in the building: Small Foragers' Camp."
rewards1
id"Vegetables +1"
displayName"Giant Vegetables"
description"+1 to <sprite name="[food raw] vegetables"> Vegetables production (from gathering, farming, fishing, or production)."
rewards2
Empty array
rewards3
Empty array
id"TI Glades"
displayName"Exploring the Wilds"
tiers
"TI II"
isTimedfalse
timeToFail0
objectivesSets
difficulty"Easy"
logics
type"GladeDiscovery"
amount"2"
icon"Icon_UI_OrderGlades"
displayName"Glades"
description"Cut through the forest to discover 2 glades."
type"ProfessionRaceAmount"
amount"5"
icon"beaver_temp"
displayName"Beavers - Woodcutter"
description"Assign 5 Beavers as Woodcutters."
rewards1
id"Human 3"
displayName"Group of Humans"
description"3 Humans will join the settlement."
rewards2
id"Moth Larvae Meat 30"
displayName"Pack of Meat"
description"30 <sprite name="[food raw] meat"> Meat"
rewards3
Empty array
id"TI Scavenger"
displayName"Harvesters' Camp"
tiers
"TI V"
isTimedfalse
timeToFail0
objectivesSets
difficulty"Easy"
logics
type"BuildingOwning"
amount"1"
icon"Harvester Camp_icon"
displayName"Harvesters' Camp"
description"An advanced gathering camp. Can collect resources from large and giant gathering nodes in addition to small ones. Can collect: <sprite name=[mat raw] plant fibre> Plant Fiber (<sprite name=grade2>), <sprite name=[mat raw] reeds> Reed (<sprite name=grade2>), <sprite name=[mat raw] leather> Leather (<sprite name=grade2>)."
type"BuildingProduction"
amount"5"
icon"Icon_Resource_PlantFiber"
displayName"Plant Fiber in Harvesters' Camp"
description"Produce 5 Plant Fiber in the building: Harvesters' Camp."
rewards1
id"Plant Fibre +1"
displayName"Rich in Fiber"
description"+1 to <sprite name="[mat raw] plant fibre"> Plant Fiber production (from gathering, farming, fishing, or production)."
rewards2
Empty array
rewards3
Empty array
id"TI Stonecutter"
displayName"Stonecutters' Camp"
tiers
"TI IV"
isTimedfalse
timeToFail0
objectivesSets
difficulty"Easy"
logics
type"BuildingOwning"
amount"1"
icon"Stonecutter's Camp_icon"
displayName"Stonecutters' Camp"
description"An advanced gathering camp. Can collect resources from large and giant gathering nodes in addition to small ones. Can collect: <sprite name=[mat raw] stone> Stone (<sprite name=grade2>), <sprite name=[mat raw] clay> Clay (<sprite name=grade2>), <sprite name=[crafting] sea marrow> Sea Marrow (<sprite name=grade2>)."
type"BuildingProduction"
amount"5"
icon"Icon_Resource_Clay"
displayName"Clay in Stonecutters' Camp"
description"Produce 5 Clay in the building: Stonecutters' Camp."
rewards1
id"Clay +1"
displayName"Steel Shovels"
description"+1 to <sprite name="[mat raw] clay"> Clay production (from gathering, farming, fishing, or production)."
rewards2
id"Wetstone 20"
displayName"Crate of Stone"
description"20 <sprite name="[mat raw] stone"> Stone"
rewards3
Empty array
id"TI Woodcutters Camp"
displayName"Woodcutters' Camps"
tiers
"TI I"
isTimedfalse
timeToFail0
objectivesSets
difficulty"Easy"
logics
type"BuildingOwning"
amount"2"
icon"Woodcutters Camp_icon"
displayName"Woodcutters' Camp"
description"Starting point for woodcutters going out into the wild to cut down trees."
type"BuildingProduction"
amount"10"
icon"Icon_Resource_Wood"
displayName"Wood in Woodcutters' Camp"
description"Produce 10 Wood in the building: Woodcutters' Camp."
rewards1
id"Beaver 3"
displayName"Group of Beavers"
description"3 Beavers will join the settlement."
rewards2
id"Lumber Speed +50"
displayName"Reinforced Axes"
description"Woodcutting is a lot easier. Woodcutters' Camp production is 35% quicker."
rewards3
Empty array
id"T II Brewery"
displayName"Brewing Ale"
tiers
"TII V"
isTimedfalse
timeToFail0
objectivesSets
difficulty"Easy"
logics
type"BuildingOwning"
amount"1"
icon"Brewery_icon"
displayName"Brewery"
description"Can produce: <sprite name=[needs] ale> Ale (<sprite name=grade3>), <sprite name=[food processed] porridge> Porridge (<sprite name=grade2>), <sprite name=[packs] pack of crops> Pack of Crops (<sprite name=grade1>). Rain engine: <sprite name="[water] drizzle water"> Drizzle Water."
type"IngredientChanged"
amount"1"
icon"Icon_Resource_Barrels"
displayName"Enable Barrels in the Ale recipe"
description"Change the <b>ingredient</b> from <sprite name="[vessel] pottery"> pottery to <sprite name="[vessel] barrels"> barrels in the <sprite name="[needs] ale"> ale recipe in the Brewery."
type"BuildingProduction"
amount"20"
icon"Icon_Resource_Ale"
displayName"Ale in Brewery"
description"Produce 20 Ale in the building: Brewery."
rewards1
id"Milk-cap Mushroom 30"
displayName"Pack of Mushrooms"
description"30 <sprite name="[food raw] mushrooms"> Mushrooms"
rewards2
id"Barrels 30"
displayName"Barrels"
description"30 <sprite name="[vessel] barrels"> Barrels"
rewards3
id"Planks 10"
displayName"Box of Planks"
description"10 <sprite name="[mat processed] planks"> Planks"
id"T II Farm"
displayName"Farming"
tiers
"TII I"
isTimedfalse
timeToFail0
objectivesSets
difficulty"Easy"
logics
type"BuildingOwning"
amount"1"
icon"SmallFarm_icon"
displayName"Small Farm"
description"Uses nearby farm fields to grow <sprite name=[food raw] vegetables> Vegetables (<sprite name=grade1>), <sprite name=[food raw] grain> Grain (<sprite name=grade2>)."
type"BuildingOwning"
amount"6"
icon"Farmfield_icon"
displayName"Farm Field"
description"Can only be placed on fertile soil. Requires a Small Farm, Plantation, Herb Garden, Forester's Hut, or Homestead nearby to produce crops."
rewards1
id"Human 2"
displayName"Group of Humans"
description"2 Humans will join the settlement."
rewards2
id"Barrels 25"
displayName"Barrels"
description"25 <sprite name="[vessel] barrels"> Barrels"
rewards3
Empty array
id"T II Provisions"
displayName"Provisions"
tiers
"TII VIII"
isTimedfalse
timeToFail0
objectivesSets
difficulty"Easy"
logics
type"Good"
amount"10"
icon"Icon_Resource_Provisions"
displayName"Deliver 10 Pack of Provisions"
description"Provisions necessary for sending caravans into the wild. Used to fulfill orders, trade, and pay for trade routes. <b>Produced in:</b> Provisioner<sprite name=grade2>, Cellar<sprite name=grade1>, Makeshift Post<sprite name=grade0>"
rewards1
id"Jerky +2"
displayName"Salted Jerky"
description"+2 to <sprite name="[food processed] jerky"> Jerky production (from gathering, farming, fishing, or production)."
rewards2
id"Parts 3"
displayName"Parts"
description"3 <sprite name="[mat processed] parts"> Parts"
rewards3
Empty array
id"T II Resolve"
displayName"High Society"
tiers
"TII VII"
isTimedfalse
timeToFail0
objectivesSets
difficulty"Easy"
logics
type"RaceResolveForTime"
amount"25"
icon"Icon_UI_OrderResolve"
displayName"Humans Resolve"
description"Keep Humans Resolve above 25 for 30 seconds"
rewards1
id"Grain +1"
displayName"Mold Supply"
description"+1 to <sprite name="[food raw] grain"> Grain production (from gathering, farming, fishing, or production)."
rewards2
id"Reeds 20"
displayName"Bundle of Reeds"
description"20 <sprite name="[mat raw] reeds"> Reed"
rewards3
Empty array
id"T II Smokehouse"
displayName"Smokehouse"
tiers
"TII IV"
isTimedfalse
timeToFail0
objectivesSets
difficulty"Easy"
logics
type"BuildingOwning"
amount"1"
icon"Smokehouse_icon"
displayName"Smokehouse"
description"Can produce: <sprite name=[food processed] jerky> Jerky (<sprite name=grade3>), <sprite name=[vessel] pottery> Pottery (<sprite name=grade1>), <sprite name=[needs] incense> Incense (<sprite name=grade1>). Rain engine: <sprite name="[water] drizzle water"> Drizzle Water."
type"IngredientChanged"
amount"1"
icon"Icon_Resource_Meat"
displayName"Enable Meat in the Jerky recipe"
description"Change the <b>ingredient</b> from <sprite name="[food raw] insects"> insects to <sprite name="[food raw] meat"> meat in the <sprite name="[food processed] jerky"> jerky recipe in the Smokehouse."
type"BuildingProduction"
amount"20"
icon"Icon_Resource_Jerky"
displayName"Jerky in Smokehouse"
description"Produce 20 Jerky in the building: Smokehouse."
rewards1
id"Builder +5"
displayName"Builder's Pack"
description"Any Builder can carry 5 additional items."
rewards2
id"Barrels 20"
displayName"Barrels"
description"20 <sprite name="[vessel] barrels"> Barrels"
rewards3
id"Meat +1"
displayName"Nets"
description"+1 to <sprite name="[food raw] meat"> Meat production (from gathering, farming, fishing, or production)."
id"T II Tavern"
displayName"A Place for Rest"
tiers
"TII VI"
isTimedfalse
timeToFail0
objectivesSets
difficulty"Easy"
logics
type"BuildingOwning"
amount"1"
icon"Tavern_icon"
displayName"Tavern"
description"A place where villagers can fulfill their need for: Leisure, Luxury. Passive effects: Gleeman's Tales."
type"NeedServed"
amount"20"
icon"Icon_Need_Leisure"
displayName"Need for Leisure fulfilled"
description"Fulfill your villagers' need for leisure 20 times."
rewards1
id"Beaver 2"
displayName"Group of Beavers"
description"2 Beavers will join the settlement."
rewards2
id"Metal Tools 6"
displayName"Box of Tools"
description"6 <sprite name="[tools] simple tools"> Tools"
rewards3
id"Barrels 50"
displayName"Barrels"
description"50 <sprite name="[vessel] barrels"> Barrels"
id"T II Trapper"
displayName"First Yield"
tiers
"TII III"
isTimedfalse
timeToFail0
objectivesSets
difficulty"Easy"
logics
type"BuildingOwning"
amount"1"
icon"Primitive Trapper's Camp_icon"
displayName"Small Trappers' Camp"
description"A small, crude version of a specialized gathering camp. It's slower, and can only collect resources from small gathering nodes. Can collect: <sprite name=[food raw] meat> Meat (<sprite name=grade1>), <sprite name=[food raw] insects> Insects (<sprite name=grade1>), <sprite name=[food raw] eggs> Eggs (<sprite name=grade1>)."
type"BuildingProduction"
amount"5"
icon"Icon_Resource_Meat"
displayName"Meat in Small Trappers' Camp"
description"Produce 5 Meat in the building: Small Trappers' Camp."
rewards1
id"Fabric 10"
displayName"Bundle of Fabric"
description"10 <sprite name="[mat processed] fabric"> Fabric"
rewards2
id"Bricks 10"
displayName"Crate of Bricks"
description"10 <sprite name="[mat processed] bricks"> Bricks"
rewards3
id"Planks 15"
displayName"Box of Planks"
description"15 <sprite name="[mat processed] planks"> Planks"
id"T II Woodcutters Camp"
displayName"Home & Hearth"
tiers
"TII II"
isTimedfalse
timeToFail0
objectivesSets
difficulty"Easy"
logics
type"BuildingOwning"
amount"2"
icon"Woodcutters Camp_icon"
displayName"Woodcutters' Camp"
description"Starting point for woodcutters going out into the wild to cut down trees."
type"BuildingOwning"
amount"2"
icon"Shelter_icon"
displayName"Shelter"
description"Can accommodate most villagers, but won't satisfy the need for species-specific housing. Has to be built near a Hearth. Can house 3 residents."
rewards1
id"Parts 3"
displayName"Parts"
description"3 <sprite name="[mat processed] parts"> Parts"
rewards2
id"Wetstone 20"
displayName"Crate of Stone"
description"20 <sprite name="[mat raw] stone"> Stone"
rewards3
id"Beaver 2"
displayName"Group of Beavers"
description"2 Beavers will join the settlement."
id"T III Amber"
displayName"Get Rich"
tiers
"TIII VIII"
isTimedfalse
timeToFail0
objectivesSets
difficulty"Easy"
logics
type"Good"
amount"40"
icon"Icon_Resource_Amber"
displayName"Deliver 40 Amber"
description"Crystallized resin. The main currency of the kingdom."
rewards1
id"Resin +1"
displayName"Resin Extractor"
description"+1 to <sprite name="[mat raw] resin"> Resin production (from gathering, farming, fishing, or production)."
rewards2
id"Human 3"
displayName"Group of Humans"
description"3 Humans will join the settlement."
rewards3
id"Glow Oil 20"
displayName"Oil Vessels"
description"20 <sprite name="[crafting] oil"> Oil"
id"T III Beavers Resolve"
displayName"High Resolve"
tiers
"TIII X"
isTimedfalse
timeToFail0
objectivesSets
difficulty"Easy"
logics
type"RaceResolveForTime"
amount"25"
icon"Icon_UI_OrderBeaverResolve"
displayName"Beavers Resolve"
description"Keep Beavers Resolve above 25 for 120 seconds"
rewards1
id"Parts 3"
displayName"Parts"
description"3 <sprite name="[mat processed] parts"> Parts"
rewards2
id"Beaver 3"
displayName"Group of Beavers"
description"3 Beavers will join the settlement."
rewards3
id"Vegetables 30"
displayName"Crate of Vegetables"
description"30 <sprite name="[food raw] vegetables"> Vegetables"
id"T III Berries"
displayName"Collecting Berries"
tiers
"TIII I"
isTimedfalse
timeToFail0
objectivesSets
difficulty"Easy"
logics
type"GoodProduced"
amount"20"
icon"Icon_Resource_Berries"
displayName"Produce Berries"
description"Produce Berries in any capable building."
rewards1
id"NewRandomVillagers 3"
displayName"Villagers"
description"A group of 3 villagers."
rewards2
id"Moth Larvae Meat 20"
displayName"Pack of Meat"
description"20 <sprite name="[food raw] meat"> Meat"
rewards3
id"Wetstone 20"
displayName"Crate of Stone"
description"20 <sprite name="[mat raw] stone"> Stone"
id"T III Food"
displayName"Happy Meal"
tiers
"TIII IV"
isTimedfalse
timeToFail0
objectivesSets
difficulty"Easy"
logics
type"GoodProduced"
amount"30"
icon"Icon_Resource_Porridge"
displayName"Produce Porridge"
description"Produce Porridge in any capable building."
type"GoodProduced"
amount"30"
icon"Icon_Resource_PickledGoods"
displayName"Produce Pickled Goods"
description"Produce Pickled Goods in any capable building."
rewards1
id"Porridge +2"
displayName"Puffed Grain"
description"+2 to <sprite name="[food processed] porridge"> Porridge production (from gathering, farming, fishing, or production)."
rewards2
id"Parts 3"
displayName"Parts"
description"3 <sprite name="[mat processed] parts"> Parts"
rewards3
Empty array
id"T III Guild House"
displayName"Fulfilling Needs"
tiers
"TIII IX"
isTimedfalse
timeToFail0
objectivesSets
difficulty"Easy"
logics
type"BuildingOwning"
amount"1"
icon"Guild House_icon"
displayName"Guild House"
description"A place where villagers can fulfill their need for: Luxury, Education. Passive effects: The Guild's Welfare."
type"NeedServed"
amount"30"
icon"Icon_Need_Luxury"
displayName"Need for Luxury fulfilled"
description"Fulfill your villagers' need for luxury 30 times."
rewards1
id"NewRandomVillagers 3"
displayName"Villagers"
description"A group of 3 villagers."
rewards2
id"Parts 3"
displayName"Parts"
description"3 <sprite name="[mat processed] parts"> Parts"
rewards3
id"Roots 30"
displayName"Pack of Roots"
description"30 <sprite name="[food raw] roots"> Roots"
id"T III Packs"
displayName"Buying & Selling"
tiers
"TIII VII"
isTimedfalse
timeToFail0
objectivesSets
difficulty"Easy"
logics
type"GoodSold"
amount"15"
icon"Icon_Resource_Luxury"
displayName"Sell Pack of Luxury Goods"
description"Sell 15 Pack of Luxury Goods to any trader. Obtained by: Carpenter<sprite name=grade2>, Pantry<sprite name=grade2>, Cooperage<sprite name=grade1>"
type"TraderMerchandiseBought"
amount"3"
icon"Icon_MetaReward_QuickTraders"
displayName"Buy Perks or Blueprints"
description"Buy at least 3 perks or blueprints from traders."
rewards1
id"Wine +2"
displayName"Advanced Filters"
description"+2 to <sprite name="[needs] wine"> Wine production (from gathering, farming, fishing, or production)."
rewards2
id"Bricks 10"
displayName"Crate of Bricks"
description"10 <sprite name="[mat processed] bricks"> Bricks"
rewards3
id"Metal Tools 6"
displayName"Box of Tools"
description"6 <sprite name="[tools] simple tools"> Tools"
id"T III Rain"
displayName"Catching Rainwater"
tiers
"TIII III"
isTimedfalse
timeToFail0
objectivesSets
difficulty"Easy"
logics
type"BuildingOwning"
amount"1"
icon"Rain Collector_icon"
displayName"Rain Collector"
description"Can collect rainwater used for crafting and powering Rain Engines in production buildings. The type of collected rainwater depends on the season. Has a tank capacity of 50."
type"GoodProduced"
amount"25"
icon"Icon_Resource_DrizzleWater"
displayName"Produce Drizzle Water"
description"Produce Drizzle Water in any capable building."
rewards1
id"Beaver 2"
displayName"Group of Beavers"
description"2 Beavers will join the settlement."
rewards2
id"Planks 10"
displayName"Box of Planks"
description"10 <sprite name="[mat processed] planks"> Planks"
rewards3
Empty array
id"T III Sacrifice"
displayName"Surviving Requires Sacrifice"
tiers
"TIII VI"
isTimedfalse
timeToFail0
objectivesSets
difficulty"Easy"
logics
type"GoodSacraficed"
amount"50"
icon"Icon_Resource_Wood"
displayName"Sacrifice Wood"
description"Sacrifice 50 Wood at the Ancient Hearth."
rewards1
id"Amber 10"
displayName"Amber Pouch"
description"10 <sprite name="[valuable] amber"> Amber"
rewards2
id"Hearth Parts 3"
displayName"Wildfire Essence"
description"3 <sprite name="hearth parts"> Wildfire Essence"
rewards3
id"Planks 10"
displayName"Box of Planks"
description"10 <sprite name="[mat processed] planks"> Planks"
id"T III Trading Post"
displayName"Traders & Currency"
tiers
"TIII II"
isTimedfalse
timeToFail0
objectivesSets
difficulty"Easy"
logics
type"BuildingOwning"
amount"1"
icon"Trading Post_icon"
displayName"Trading Post"
description"Traders from the Smoldering City can station here and offer their wares."
type"TraderValueSold"
amount"10"
icon"Icon_UI_OrderTrade"
displayName"Value of Goods Sold"
description"Sell goods worth at least 10 Amber to a trader or trade route."
rewards1
id"Planks +1"
displayName"Reinforced Saw Blades"
description"+1 to <sprite name="[mat processed] planks"> Planks production (from gathering, farming, fishing, or production)."
rewards2
id"Ancient Tablet 3"
displayName"Chest of Ancient Tablets"
description"3 <sprite name="[valuable] ancient tablet"> Ancient Tablet"
rewards3
id"Milk-cap Mushroom 30"
displayName"Pack of Mushrooms"
description"30 <sprite name="[food raw] mushrooms"> Mushrooms"
id"T III Wine"
displayName"Winemaking"
tiers
"TIII V"
isTimedfalse
timeToFail0
objectivesSets
difficulty"Easy"
logics
type"GoodProduced"
amount"30"
icon"Icon_Resource_Wine"
displayName"Produce Wine"
description"Produce Wine in any capable building."
rewards1
id"Amber 10"
displayName"Amber Pouch"
description"10 <sprite name="[valuable] amber"> Amber"
rewards2
id"Coal 25"
displayName"Chest of Coal"
description"25 <sprite name="[crafting] coal"> Coal"
rewards3
id"Fabric 10"
displayName"Bundle of Fabric"
description"10 <sprite name="[mat processed] fabric"> Fabric"
id"T IV Blightpost"
displayName"Blight Fighters"
tiers
"TIV VI"
isTimedfalse
timeToFail0
objectivesSets
difficulty"Easy"
logics
type"BuildingOwning"
amount"1"
icon"Blight Post_icon"
displayName"Blight Post"
description"A specialized building dedicated to fighting Blightrot. Blight Fighters will prepare <sprite name="blight fuel"> Purging Fire during drizzle and clearance seasons, and use it to burn Blightrot Cysts during the storm."
type"GoodProduced"
amount"5"
icon"Icon_Resource_PurgingFire"
displayName"Produce Purging Fire"
description"Produce Purging Fire in any capable building."
rewards1
id"Lizard 3"
displayName"Group of Lizards"
description"3 Lizards will join the settlement."
rewards2
id"Jerky 30"
displayName"Basket of Jerky"
description"30 <sprite name="[food processed] jerky"> Jerky"
rewards3
id"Glow Oil 20"
displayName"Oil Vessels"
description"20 <sprite name="[crafting] oil"> Oil"
id"T IV Caches"
displayName"Finders Keepers"
tiers
"TIV VIII"
isTimedfalse
timeToFail0
objectivesSets
difficulty"Easy"
logics
type"RelicResolved"
amount"3"
icon"Icon_UI_OrderCaches"
displayName"Open or send caches"
description"Open or send 3 Abandoned Caches of any size to the Citadel."
rewards1
id"Parts 3"
displayName"Parts"
description"3 <sprite name="[mat processed] parts"> Parts"
rewards2
id"Eggs 25"
displayName"Basket of Eggs"
description"25 <sprite name="[food raw] eggs"> Eggs"
rewards3
id"Wetstone 30"
displayName"Crate of Stone"
description"30 <sprite name="[mat raw] stone"> Stone"
id"T IV Clan Hall"
displayName"Stay in Shape"
tiers
"TIV X"
isTimedfalse
timeToFail0
objectivesSets
difficulty"Easy"
logics
type"BuildingOwning"
amount"1"
icon"Clan Hall_icon"
displayName"Clan Hall"
description"A place where villagers can fulfill their need for: Brawling. Passive effects: Carnivorous Tradition, Ancient Ways."
difficulty"Easy"
logics
type"NeedServed"
amount"30"
icon"Icon_Need_Brawling"
displayName"Need for Brawling fulfilled"
description"Fulfill your villagers' need for brawling 30 times."
rewards1
id"Human 3"
displayName"Group of Humans"
description"3 Humans will join the settlement."
rewards2
id"Planks 10"
displayName"Box of Planks"
description"10 <sprite name="[mat processed] planks"> Planks"
rewards3
id"Roots 20"
displayName"Pack of Roots"
description"20 <sprite name="[food raw] roots"> Roots"
id"T IV Engines"
displayName"Rainpunk Technology"
tiers
"TIV V"
isTimedfalse
timeToFail0
objectivesSets
difficulty"Easy"
logics
type"EnginesConnected"
amount"3"
icon"Icon_UI_OrderInstallEngines"
displayName"Install Rain Engines"
description"Install at least 3 Rain Engines in production buildings."
rewards1
id"Parts 3"
displayName"Parts"
description"3 <sprite name="[mat processed] parts"> Parts"
rewards2
id"Coats 25"
displayName"Bundle of Coats"
description"25 <sprite name="[needs] coats"> Coats"
rewards3
id"Barrels 20"
displayName"Barrels"
description"20 <sprite name="[vessel] barrels"> Barrels"
id"T IV Frobidden"
displayName"Forbidden Fruit"
tiers
"TIV IX"
isTimedfalse
timeToFail0
objectivesSets
difficulty"Easy"
logics
type"RelicResolved"
amount"1"
icon"Icon_UI_OrderForbiddenInTime"
displayName"Complete a Forbidden Glade Event"
description"Complete any Forbidden Glade Event."
rewards1
id"Copper Tools +1"
displayName"Advanced Smithing"
description"+1 to <sprite name="[tools] simple tools"> Tools production (from gathering, farming, fishing, or production)."
rewards2
id"Porridge 25"
displayName"Box of Porridge"
description"25 <sprite name="[food processed] porridge"> Porridge"
rewards3
id"Parts 3"
displayName"Parts"
description"3 <sprite name="[mat processed] parts"> Parts"
id"T IV Metal"
displayName"Metallurgy"
tiers
"TIV II"
isTimedfalse
timeToFail0
objectivesSets
difficulty"Easy"
logics
type"GoodProduced"
amount"20"
icon"Icon_Resource_Coal"
displayName"Produce Coal"
description"Produce Coal in any capable building."
type"GoodProduced"
amount"10"
icon"Icon_Resource_CopperBar"
displayName"Produce Copper Bars"
description"Produce Copper Bars in any capable building."
rewards1
id"Copper Bar +2"
displayName"Advanced Smelting"
description"+2 to <sprite name="[metal] copper bar"> Copper Bars production (from gathering, farming, fishing, or production)."
rewards2
id"Pie 20"
displayName"Basket of Pies"
description"20 <sprite name="[food processed] pie"> Pie"
rewards3
id"NewRandomVillagers 3"
displayName"Villagers"
description"A group of 3 villagers."
id"T IV Mine"
displayName"Mining Basics"
tiers
"TIV I"
isTimedfalse
timeToFail0
objectivesSets
difficulty"Easy"
logics
type"BuildingOwning"
amount"1"
icon"Mine_icon"
displayName"Mine"
description"Can only be placed on coal, copper, or salt veins. Can produce: <sprite name=[crafting] coal> Coal (<sprite name=grade2>), <sprite name=[metal] copper ore> Copper Ore (<sprite name=grade2>), <sprite name=[crafting] salt> Salt (<sprite name=grade2>)."
type"GoodProduced"
amount"20"
icon"Icon_Resource_CopperOre"
displayName"Produce Copper Ore"
description"Produce Copper Ore in any capable building."
rewards1
id"Beaver 3"
displayName"Group of Beavers"
description"3 Beavers will join the settlement."
rewards2
id"Parts 3"
displayName"Parts"
description"3 <sprite name="[mat processed] parts"> Parts"
rewards3
id"Biscuits 30"
displayName"Basket of Biscuits"
description"30 <sprite name="[food processed] biscuits"> Biscuits"
id"T IV Pipes"
displayName"Pipe Manufacturing"
tiers
"TIV III"
isTimedfalse
timeToFail0
objectivesSets
difficulty"Easy"
logics
type"GoodProduced"
amount"12"
icon"Icon_Resource_Pipes"
displayName"Produce Pipes"
description"Produce Pipes in any capable building."
rewards1
id"Mushroom +1"
displayName"Fungal Growth"
description"+1 to <sprite name="[food raw] mushrooms"> Mushrooms production (from gathering, farming, fishing, or production)."
rewards2
id"Hearth Parts 3"
displayName"Wildfire Essence"
description"3 <sprite name="hearth parts"> Wildfire Essence"
rewards3
id"Reeds 20"
displayName"Bundle of Reeds"
description"20 <sprite name="[mat raw] reeds"> Reed"
id"T IV Pump"
displayName"Water Extraction"
tiers
"TIV IV"
isTimedfalse
timeToFail0
objectivesSets
difficulty"Easy"
logics
type"BuildingOwning"
amount"1"
icon"Water Extractor_icon"
displayName"Geyser Pump"
description"Used to extract and pump infused rainwater through underground pipes to production buildings, where it can be used to increase productivity. Must be placed on an active geyser. Has a tank capacity of 50."
type"UpgradedBuildingOwned"
amount"1"
icon"Icon_UI_OrderUpgradeBuilding"
displayName"Upgrade a building: Geyser Pump"
description"Upgrade 1 building(s) to level 1: Geyser Pump. You can do this by selecting it and opening the upgrade tab in the building panel."
rewards1
id"Storm Water +1"
displayName"Rainwater Condenser"
description"+1 to <sprite name="[water] storm water"> Storm Water production (from gathering, farming, fishing, or production)."
rewards2
id"Milk-cap Mushroom 30"
displayName"Pack of Mushrooms"
description"30 <sprite name="[food raw] mushrooms"> Mushrooms"
rewards3
id"NewRandomVillagers 3"
displayName"Villagers"
description"A group of 3 villagers."
id"T IV Water & Cysts"
displayName"Effects of Technology"
tiers
"TIV VII"
isTimedfalse
timeToFail0
objectivesSets
difficulty"Easy"
logics
type"WaterUsed"
amount"100"
icon"Icon_Resource_StormWater"
displayName"Use Storm Water in engines"
description"Use 100 units of <sprite name="[water] storm water"> Storm Water in Rain Engines in production buildings."
type"CystsRemoved"
amount"2"
icon"Icon_UI_OrderBurnCysts"
displayName"Burn Blightrot Cysts"
description"Burn at least 2 Blightrot Cysts."
rewards1
id"Metal Tools 8"
displayName"Box of Tools"
description"8 <sprite name="[tools] simple tools"> Tools"
rewards2
id"Milk-cap Mushroom 30"
displayName"Pack of Mushrooms"
description"30 <sprite name="[food raw] mushrooms"> Mushrooms"
rewards3
id"Barrels 30"
displayName"Barrels"
description"30 <sprite name="[vessel] barrels"> Barrels"