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An arrow will indicate when a resource or type or resource is increasing or decreasing.


== Food ==
Every few minutes villagers will go on a break, gather around the Hearth, and try to eat food from the Storage. If they cannot eat they will get one stack of the Hunger effect. Each stack is a Resolve penalty, and if the Resolve of a species reaches 0, they will start to leave the settlement.
=== Raw food ===
Initially only raw food will be available, which will prevent villagers from getting hungry but will not satisfy their needs.
{| class="wikitable"
! Raw Food !! Cost !! Obtained in
|-
| [[File:Berries.png|50px]] Berries || 0.20 || Herbalists' Camp<br>Plantation<br>Herb Garden<br>Hallowed Herb Garden
|-
| [[File:Eggs.png|50px]] Eggs || 0.20 || Foragers' Camp<br>Trappers' Camp<br>Ranch
|-
| [[File:Insects.png|50px]] Insects ||0.20 || Scavengers' Camp<br>Trappers' Camp
|-
| [[File:Meat.png|50px]] Meat || 0.20 || Trappers' Camp<br>Ranch
|-
| [[File:Mushrooms.png|50px]] Mushrooms || 0.20 || Herbalists' Camp<br>Greengouse<br>Homestead
|-
| [[File:Roots.png|50px]] Roots || 0.20 || Scavengers' Camp<br>Herb Garden<br>Hallowed Herb Garden
|-
| [[File:Vegetables.png|50px]] Vegetables || 0.20 || Foragers' Camp<br>Homestead<br>Small Farm<br>Hallowed Small Farm
|}
=== Complex food ===
Complex food is cooked from Recipes and will satisfy the villagers' needs. Feeding complex food is also more efficient, as most Recipes in the game yield more goods than raw ingredients used in them.
{| class="wikitable"
! rowspan=2 | Complex Food !! rowspan=2 | Cost !! colspan=6 | Recipe
|-
! Amount produced !! Ingredient 1 !! Ingredient 2 !! Time !! Building !! Blightroot Footprint
|-
| [[File:Biscuits.png|50px]] Biscuits || 0.25 || 10 || [[File:Flour.png|25px]] 8 Flour || [[File:Berries.png|25px]] 3 Berries<br>[[File:Herbs.png|25px]] 3 Herbs<br>[[File:Roots.png|25px]] 3 Roots || 1:30 || [[File:Bakery icon.png|25px]] Bakery<br>[[File:Cookhouse icon.png|25px]] Cookhouse || [[File:FRAME Grade Blight 1.png]] 2%
|-
| [[File:Jerky.png|50px]] Jerky || 0.14 || 10 || [[File:Insects.png|25px]] 4 Insects<br>[[File:Meat.png|25px]] 4 Meat || [[File:Wood.png|25px]] 5 Wood<br>[[File:Oil.png|25px]] 2 Oil<br>[[File:Coal.png|25px]] 1 Coal<br>[[File:SeaMarrow.png|25px]] 1 Sea Marrow || 1:15 || [[File:Kiln icon.png|25px]] Kiln<br>[[File:Smokehouse icon.png|25px]] Smokehouse || [[File:FRAME Grade Blight 1.png]] 2%
|-
| [[File:PickledGoods.png|50px]] Pickled Goods || 0.20 || 10 || [[File:Barrels.png|25px]] 3 Barrels<br>[[File:Pottery.png|25px]] 3 Pottery<br>[[File:Waterskins.png|25px]] 3 Waterskins || [[File:Berries.png|25px]] 6 Berries<br>[[File:Mushrooms.png|25px]] 6 Mushrooms<br>[[File:Roots.png|25px]] 6 Roots<br>[[File:Vegetables.png|25px]] 6 Vegetables || 1:30 || [[File:Brewery icon.png|25px]] Brewery || [[File:FRAME Grade Blight 1.png]] 2%
|-
| [[File:Pie.png|50px]] Pie || 0.25 || 10 || [[File:Flour.png|25px]] 6 Flour || [[File:Berries.png|25px]] 4 Berries<br>[[File:Eggs.png|25px]] 4 Eggs<br>[[File:Herbs.png|25px]] 4 Herbs<br>[[File:Insects.png|25px]] 4 Insects<br>[[File:Meat.png|25px]] 4 Meat || 1:30 || [[File:Bakery icon.png|25px]] Bakery || [[File:FRAME Grade Blight 1.png]] 2%
|-
| [[File:Skewers.png|50px]] Skewers || 0.20 || 10 || [[File:Jerky.png|25px]] 3 Jerky<br>[[File:Insects.png|25px]] 4 Insects<br>[[File:Meat.png|25px]] 4 Meat<br>[[File:Mushrooms.png|25px]] 4 Mushrooms || [[File:Berries.png|25px]] 4 Berries<br>[[File:Eggs.png|25px]] 4 Eggs<br>[[File:Roots.png|25px]] 4 Roots<br>[[File:Vegetables.png|25px]] 4 Vegetables || 1:30 || [[File:Cookhouse icon.png|25px]] Cookhouse || [[File:FRAME Grade Blight 1.png]] 2%
|}
== Building materials ==
Building materials are used for construction. All materials are refunded if a building is demolished.
{| class="wikitable"
! rowspan=2 | Building Material !! rowspan=2 | Cost !! colspan=6 | Recipe
|-
! Amount produced !! Ingredient 1 !! Ingredient 2 !! Time !! Building !! Blightroot Footprint
|-
| [[File:Bricks.png|50px]] Bricks || 0.31 || 2 || [[File:Clay.png|25px]] 3 Clay<br>[[File:Stone.png|25px]] 3 Stone || - || 0:30 || [[File:Brickyard icon.png|25px]] Brickyard<br>[[File:Kiln icon.png|25px]] Kiln (33% more ingredients)<br>[[File:Crude Workstation icon.png|25px]] Crude Workstation (100% more ingredients) || [[File:FRAME Grade Blight 1.png]] 2%
|-
| [[File:Fabric.png|50px]] Fabric || 0.31 || 2 || [[File:Leather.png|25px]] 2 Leather<br>[[File:PlantFiber.png|25px]] 2 Plant Fiber<br>[[File:Reeds.png|25px]] 2 Reed || - || 0:20 || [[File:Weaver icon.png|25px]] Weaver<br>[[File:Leatherworks icon.png|25px]] Leatherworker (50% more ingredients) || [[File:FRAME Grade Blight 1.png]] 2%
|-
| [[File:Planks.png|50px]] Planks || 0.18 || 2 || [[File:Wood.png|25px]] 3 Wood || - || 0:20 || [[File:Lumbermill icon.png|25px]] Lumber Mill<br>[[File:Carpenter icon.png|25px]] Carpenter (66% more ingredients)<br>[[File:Crude Workstation icon.png|25px]] Crude Workstation (166% more ingredients) || [[File:FRAME Grade Blight 1.png]] 2%
|-
| [[File:Parts.png|50px]] Parts || 2.39 || 1 || [[File:Wood.png|25px]] 5 Wood<br>[[File:Oil.png|25px]] 2 Oil<br>[[File:Coal.png|25px]] 1 Coal || [[File:Clay.png|25px]] 15 Clay<br>[[File:Stone.png|25px]] 15 Stone<br>[[File:CopperBar.png|25px]] 4 Copper Bars<br>[[File:CrystalizedDew.png|25px]] 4 Crystalized Dew || 2:00 || [[File:Rainpunk Foundry icon.png|25px]] Rainpunk Foundry || [[File:FRAME Grade Blight 3.png]] 4%
|-
| [[File:Wildfire Essence.png|50px]] Wildfire Essence || 5.00 || colspan=6 | Cannot be obtained from recipes
|}
== Consumable items ==
Consumable items are used in various buildings to satisfy villagers' needs.
{| class="wikitable"
! rowspan=2 | Item !! rowspan=2 | Cost !! rowspan=2 | Used at !! colspan=6 | Recipe
|-
! Amount produced !! Ingredient 1 !! Ingredient 2 !! Time !! Building !! Blightroot Footprint
|-
| [[File:Coats.png|50px]] Coats || 0.10 || Directly || 10 || [[File:Fabric.png|25px]] 1 Fabric || - || 1:30 || [[File:Clothier icon.png|25px]] Clothier || [[File:FRAME Grade Blight 1.png]] 2%
|-
| [[File:Ale.png|50px]] Ale || 0.17 || Tavern<br>Monastery<br>Forum || 10 || [[File:Grain.png|25px]] 4 Grain<br>[[File:Roots.png|25px]] 4 Roots || [[File:Pottery.png|25px]] 2 Pottery<br>[[File:Waterskins.png|25px]] 2 Waterskins<br>[[File:Barrels.png|25px]] 1 Barrels || 1:15 || [[File:Brewery icon.png|25px]] Brewery || [[File:FRAME Grade Blight 3.png]] 4%
|-
| [[File:Incense.png|50px]] Incense || 0.18 || Clan Hall<br>Monastery<br>Temple<br>Holy Temple || 10 || [[File:Resin.png|25px]] 8 Resin<br>[[File:Herbs.png|25px]] 6 Herbs<br>[[File:Insects.png|25px]] 6 Insects<br>[[File:Roots.png|25px]] 6 Roots || [[File:Wood.png|25px]] 6 Wood<br>[[File:Oil.png|25px]] 3 Oil<br>[[File:Coal.png|25px]] 2 Coal<br>[[File:SeaMarrow.png|25px]] 2 Sea Marrow || 1:30 || [[File:Smokehouse icon.png|25px]] Smokehouse || [[File:FRAME Grade Blight 3.png]] 4%
|-
| [[File:Scrolls.png|50px]] Scrolls || 0.14 || Explorers' Lodge<br>Forum<br>Temple<br>Holy Temple || 8 || [[File:Pigment.png|25px]] 3 Pigment<br>[[File:Wine.png|25px]] 3 Wine || [[File:Wood.png|25px]] 10 Wood<br>[[File:Leather.png|25px]] 4 Leather<br>[[File:PlantFiber.png|25px]] 4 Plant Fiber || 1:00 || [[File:Clothier icon.png|25px]] Clothier<br>[[File:Lumbermill icon.png|25px]] Lumber Mill<br>[[File:Rain Mill icon.png|25px]] Rain Mill || [[File:FRAME Grade Blight 3.png]] 4%
|-
| [[File:TrainingGear.png|50px]] Training Gear || 0.21 || Clan Hall<br>Explorer's Lodge || 10 || [[File:Planks.png|25px]] 3 Planks<br>[[File:Reeds.png|25px]] 3 Reed || [[File:Stone.png|25px]] 8 Stone<br>[[File:CopperBar.png|25px]] 3 Copper Bars<br>[[File:CrystalizedDew.png|25px]] 3 Crystalized Dew || 1:30 || [[File:Weaver icon.png|25px]] Weaver || [[File:FRAME Grade Blight 3.png]] 4%
|}
== Crafting resources ==
Crafting resources are used in Recipes.
=== Raw resrouces ===
Raw resources are obtained directly from resource nodes.
{| class="wikitable"
! Resource !! Cost !! Obtained in
|-
| [[File:Clay.png|50px]] Clay || 0.14 || Stonecutters' Camp<br>Clay Pit
|-
| [[File:CopperBar.png|50px]] Copper Bars || 0.53 || Grill<br>Furnace<br>Stamping<br>Mill<br>Smelter
|-
| [[File:CopperOre.png|50px]] Copper Ore || 0.12 || Mine
|-
| [[File:Grain.png|50px]] Grain || 0.20 || Foragers' Camp<br>Small Farm<br>Hallowed Small Farm<br>Homestead
|-
| [[File:Herbs.png|50px]] Herbs || 0.20 || Herbalists' Camp<br>Greenhouse<br>Herb Garden<br>Hallowed Herb Garden
|-
| [[File:Leather.png|50px]] Leather || 0.14 || Ranch
|-
| [[File:PlantFiber.png|50px]] Plant Fiber || 0.14 || Plantation<br>Harvesters' Camp<br>Homestead
|-
| [[File:Reeds.png|50px]] Reed || 0.14 || Harvesters' Camp<br>Clay Pit
|-
| [[File:Resin.png|50px]] Resin || 0.14 || Grove
|-
| [[File:Stone.png|50px]] Stone || 0.14 || Stonecutter's Camp
|}
=== Refined resources ===
Refined resources are crafted from Recipes.
{| class="wikitable"
! rowspan=2 | Resource !! rowspan=2 | Cost !! colspan=7 | Recipe
|-
! Amount produced !! Ingredient 1 !! Ingredient 2 !! Ingredient 3 !! Time !! Building !! Blightroot Footprint
|-
| [[File:Flour.png|50px]] Flour || 0.18 || 10 || [[File:Grain.png|25px]] 5 Grain<br>[[File:Mushrooms.png|25px]] 5 Mushrooms<br>[[File:Roots.png|25px]] 5 Roots || - || - || 0:45 || [[File:Rain Mill icon.png|25px]] Rain Mill<br>[[File:Provisioner icon.png|25px]] Provisioner (40% more ingredients) || [[File:FRAME Grade Blight 2.png]] 3%
|-
| [[File:Pigment.png|50px]] Pigment || 0.12 || 10 || [[File:Coal.png|25px]] 3 Coal<br>[[File:Berries.png|25px]] 4 Berries<br>[[File:Insects.png|25px]] 4 Insects<br>[[File:CopperOre.png|25px]] 4 Copper Ore || - || - || 1:30 || [[File:Cookhouse icon.png|25px]] Cookhouse || [[File:FRAME Grade Blight 2.png]] 3%
|-
| [[File:Barrels.png|50px]] Barrels || 0.20 || 10 || [[File:Planks.png|25px]] 2 Planks || [[File:CopperBar.png|25px]] 2 Copper Bars<br>[[File:CrystalizedDew.png|25px]] 2 Crystalized Dew || - || 1:30 || [[File:Provisioner icon.png|25px]] Provisioner || [[File:FRAME Grade Blight 2.png]] 3%
|-
| [[File:Pottery.png|50px]] Pottery || 0.18 || 5 || [[File:Clay.png|25px]] 3 Clay || [[File:Wood.png|25px]] 5 Wood<br>[[File:Oil.png|25px]] 2 Oil<br>[[File:Coal.png|25px]] 1 Coal<br>[[File:SeaMarrow.png|25px]] 1 Sea Marrow || - || 1:00 || [[File:Bakery icon.png|25px]] Bakery<br>[[File:Brickyard icon.png|25px]] Brickyard<br>[[File:Smokehouse icon.png|25px]] Smokehouse || [[File:FRAME Grade Blight 2.png]] 3%
|-
| [[File:Waterskins.png|50px]] Waterskins || 0.18 || 10 || [[File:Leather.png|25px]] 4 Leather || [[File:Meat.png|25px]] 2 Meat<br>[[File:Oil.png|25px]] 3 Oil || - || 0:45 || [[File:Leatherworks icon.png|25px]] Leatherworker<br>[[File:Clothier icon.png|25px]] Clothier (50% more ingredients) || [[File:FRAME Grade Blight 2.png]] 3%
|-
| [[File:CrystalizedDew.png|50px]] Crystalized Dew || 0.59 || 2 || [[File:Sparkdew.png|25px]] 6 Sparkdew || [[File:Clay.png|25px]] 3 Clay<br>[[File:Stone.png|25px]] 3 Stone || [[File:Herbs.png|25px]] 2 Herbs<br>[[File:Insects.png|25px]] 2 Insects<br>[[File:Resin.png|25px]] 2 Resin<br>[[File:Vegetables.png|25px]] 2 Vegetables || 0:30 || [[File:Brickyard icon.png|25px]] Brickyard || [[File:FRAME Grade Blight 3.png]] 4%
|}
== Trade goods ==
Trand goods are used in Trades or Orders.
{| class="wikitable"
! rowspan=2 | Goods !! rowspan=2 | Cost !! colspan=6 | Recipe
|-
! Amount produced !! Ingredient 1 !! Ingredient 2 !! Time !! Building !! Blightroot Footprint
|-
| [[File:BuildingMaterials.png|50px]] Pack of Building Materials || 0.87 || 2 || [[File:CopperOre.png|25px]] 12 Copper Ore<br>[[File:Planks.png|25px]] 8 Planks<br>[[File:Bricks.png|25px]] 5 Bricks<br>[[File:Fabric.png|25px]] 5 Fabric || - || 0:30 || [[File:Rain Mill icon.png|25px]] Rain Mill<br>[[File:Makeshift Post icon.png|25px]] Makeship Post (20% more ingredients) || [[File:FRAME Grade Blight 1.png]] 2%
|-
| [[File:Crops.png|50px]] Pack of Crops || 0.59 || 2 || [[File:Grain.png|25px]] 5 Grain<br>[[File:Mushrooms.png|25px]] 5 Mushrooms<br>[[File:Roots.png|25px]] 5 Roots<br>[[File:Vegetables.png|25px]] 5 Vegetables || - || 0:30 || [[File:Brewery icon.png|25px]] Brewery<br>[[File:Makeshift Post icon.png|25px]] Makeship Post (20% more ingredients) || [[File:FRAME Grade Blight 1.png]] 2%
|-
| [[File:Luxury.png|50px]] Pack of Luxury Goods || 0.65 || 2 || [[File:Ale.png|25px]] 4 Ale<br>[[File:Cosmetics.png|25px]] 4 Cosmetics<br>[[File:Incense.png|25px]] 4 Incense<br>[[File:Scrolls.png|25px]] 4 Scrolls<br>[[File:TrainingGear.png|25px]] 4 Training Gear<br>[[File:Wine.png|25px]] 4 Wine || - || 0:30 || [[File:Carpenter icon.png|25px]] Carpenter<br>[[File:Leatherworks icon.png|25px]] Leatherworker (25% more ingredients) || [[File:FRAME Grade Blight 1.png]] 2%
|-
| [[File:Provisions.png|50px]] Pack of Provisions || 0.40 || 3 || [[File:Berries.png|25px]] 4 Berries<br>[[File:Eggs.png|25px]] 4 Eggs<br>[[File:Herbs.png|25px]] 4 Herbs<br>[[File:Insects.png|25px]] 4 Insects<br>[[File:Meat.png|25px]] 4 Meat || - || 0:30 || [[File:Provisioner icon.png|25px]] Provisioner<br>[[File:Makeshift Post icon.png|25px]] Makeship Post (50% more ingredients) || [[File:FRAME Grade Blight 1.png]] 2%
|-
| [[File:TradeGoods.png|50px]] Pack of Trade Goods || 0.80 || 2 || [[File:Oil.png|25px]] 8 Oil<br>[[File:Pigment.png|25px]] 8 Pigment<br>[[File:Barrels.png|25px]] 6 Barrels<br>[[File:Flour.png|25px]] 6 Flour<br>[[File:Pottery.png|25px]] 6 Pottery<br>[[File:Waterskins.png|25px]] 6 Waterskins || - || 0:30 || [[File:Lumbermill icon.png|25px]] Lumber Mill || [[File:FRAME Grade Blight 1.png]] 2%
|-
| [[File:Amber.png|50px]] Amber || 1.00 || 1 || [[File:Resin.png|25px]] 3 Resin || [[File:Sparkdew.png|25px]] 3 Sparkdew<br>[[File:Oil.png|25px]] 1 Oil || 0:30 || [[File:Finesmith icon.png|25px]] Finesmith || [[File:FRAME Grade Blight 3.png]] 4%
|-
| [[File:AncientTablet.png|50px]] AncientTablet || 8.00 || colspan=6 | Cannot be obtained from recipes
|}
== Fuel & exploration ==
{| class="wikitable"
! rowspan=2 | Resource !! rowspan=2 | Cost !! colspan=7 | Recipe
|-
! Amount produced !! Ingredient 1 !! Ingredient 2 !! Ingredient 3 !! Time !! Building !! Blightroot Footprint
|-
| [[File:Coal.png|50px]] Coal || 0.31 || 5 || [[File:Wood.png|25px]] 10 Wood || - || - || 1:00 || [[File:Kiln icon.png|25px]] Kiln || [[File:FRAME Grade Blight 1.png]] 2%
|-
| [[File:SimpleTools.png|50px]] Simple Tools || 1.38 || 2 || [[File:Wood.png|25px]] 8 Wood<br>[[File:Planks.png|25px]] 2 Planks || [[File:CopperBar.png|25px]] 3 Copper Bars<br>[[File:CrystalizedDew.png|25px]] 3 Crystalized Dew || - || 1:10 || [[File:Carpenter icon.png|25px]] Carpenter || [[File:FRAME Grade Blight 3.png]] 4%
|-
| [[File:InfusedTools.png|50px]] Infused Tools || 1.76 || 2 || [[File:Sparkdew.png|25px]] 4 Sparkdew || [[File:CopperBar.png|25px]] 2 Copper Bars<br>[[File:CrystalizedDew.png|25px]] 2 Crystalized Dew || [[File:Wood.png|25px]] 6 Wood<br>[[File:Planks.png|25px]] 1 Planks || 1:00 || [[File:Finesmith icon.png|25px]] Finesmith<br>[[File:Rainpunk Foundry icon.png|25px]] Rainpunk Foundry || [[File:FRAME Grade Blight 3.png]] 4%
|-
| [[File:Oil.png|50px]] Oil || 0.16 || colspan=7 | Cannot be obtained from recipes
|-
| [[File:SeaMarrow.png|50px]] Sea Marrow || 0.31 || colspan=7 | Cannot be obtained from recipes
|-
| [[File:Wood.png|50px]] Wood || 0.06 || colspan=7 | Cannot be obtained from recipes
|}
== Smoldering City resources ==
There are three resources that can be used to buy upgrades in Smoldering City:
* [[File:Icon MetaResource FoodStockpiles.png|25px]] Food Stockpiles: Basic currency in the realm. Workers are eager to exchange their labor for food for their families. Most used resource.
* [[File:Icon MetaResource Machinery.png|25px]] Machinery: Rainpunk technology ripped from the past. Repurposed with skill and labor.
* [[File:Icon MetaResource Artifact.png|25px]] Artifacts: Curiosities of varying nature. Fascinating, sinister, both and all between.

Revision as of 13:18, 29 October 2022

An arrow will indicate when a resource or type or resource is increasing or decreasing.

Food

Every few minutes villagers will go on a break, gather around the Hearth, and try to eat food from the Storage. If they cannot eat they will get one stack of the Hunger effect. Each stack is a Resolve penalty, and if the Resolve of a species reaches 0, they will start to leave the settlement.

Raw food

Initially only raw food will be available, which will prevent villagers from getting hungry but will not satisfy their needs.

Raw Food Cost Obtained in
Berries 0.20 Herbalists' Camp
Plantation
Herb Garden
Hallowed Herb Garden
Eggs 0.20 Foragers' Camp
Trappers' Camp
Ranch
Insects 0.20 Scavengers' Camp
Trappers' Camp
Meat 0.20 Trappers' Camp
Ranch
Mushrooms 0.20 Herbalists' Camp
Greengouse
Homestead
Roots 0.20 Scavengers' Camp
Herb Garden
Hallowed Herb Garden
Vegetables 0.20 Foragers' Camp
Homestead
Small Farm
Hallowed Small Farm

Complex food

Complex food is cooked from Recipes and will satisfy the villagers' needs. Feeding complex food is also more efficient, as most Recipes in the game yield more goods than raw ingredients used in them.

Complex Food Cost Recipe
Amount produced Ingredient 1 Ingredient 2 Time Building Blightroot Footprint
Biscuits 0.25 10 8 Flour 3 Berries
3 Herbs
3 Roots
1:30 Bakery
Cookhouse
2%
Jerky 0.14 10 4 Insects
4 Meat
5 Wood
2 Oil
1 Coal
1 Sea Marrow
1:15 Kiln
Smokehouse
2%
Pickled Goods 0.20 10 3 Barrels
3 Pottery
3 Waterskins
6 Berries
6 Mushrooms
6 Roots
6 Vegetables
1:30 Brewery 2%
Pie 0.25 10 6 Flour 4 Berries
4 Eggs
4 Herbs
4 Insects
4 Meat
1:30 Bakery 2%
Skewers 0.20 10 3 Jerky
4 Insects
4 Meat
4 Mushrooms
4 Berries
4 Eggs
4 Roots
4 Vegetables
1:30 Cookhouse 2%

Building materials

Building materials are used for construction. All materials are refunded if a building is demolished.

Building Material Cost Recipe
Amount produced Ingredient 1 Ingredient 2 Time Building Blightroot Footprint
Bricks 0.31 2 3 Clay
3 Stone
- 0:30 Brickyard
Kiln (33% more ingredients)
Crude Workstation (100% more ingredients)
2%
Fabric 0.31 2 2 Leather
2 Plant Fiber
2 Reed
- 0:20 Weaver
Leatherworker (50% more ingredients)
2%
Planks 0.18 2 3 Wood - 0:20 Lumber Mill
Carpenter (66% more ingredients)
Crude Workstation (166% more ingredients)
2%
Parts 2.39 1 5 Wood
2 Oil
1 Coal
15 Clay
15 Stone
4 Copper Bars
4 Crystalized Dew
2:00 Rainpunk Foundry 4%
Wildfire Essence 5.00 Cannot be obtained from recipes

Consumable items

Consumable items are used in various buildings to satisfy villagers' needs.

Item Cost Used at Recipe
Amount produced Ingredient 1 Ingredient 2 Time Building Blightroot Footprint
Coats 0.10 Directly 10 1 Fabric - 1:30 Clothier 2%
Ale 0.17 Tavern
Monastery
Forum
10 4 Grain
4 Roots
2 Pottery
2 Waterskins
1 Barrels
1:15 Brewery 4%
Incense 0.18 Clan Hall
Monastery
Temple
Holy Temple
10 8 Resin
6 Herbs
6 Insects
6 Roots
6 Wood
3 Oil
2 Coal
2 Sea Marrow
1:30 Smokehouse 4%
Scrolls 0.14 Explorers' Lodge
Forum
Temple
Holy Temple
8 3 Pigment
3 Wine
10 Wood
4 Leather
4 Plant Fiber
1:00 Clothier
Lumber Mill
Rain Mill
4%
Training Gear 0.21 Clan Hall
Explorer's Lodge
10 3 Planks
3 Reed
8 Stone
3 Copper Bars
3 Crystalized Dew
1:30 Weaver 4%

Crafting resources

Crafting resources are used in Recipes.

Raw resrouces

Raw resources are obtained directly from resource nodes.

Resource Cost Obtained in
Clay 0.14 Stonecutters' Camp
Clay Pit
Copper Bars 0.53 Grill
Furnace
Stamping
Mill
Smelter
Copper Ore 0.12 Mine
Grain 0.20 Foragers' Camp
Small Farm
Hallowed Small Farm
Homestead
Herbs 0.20 Herbalists' Camp
Greenhouse
Herb Garden
Hallowed Herb Garden
Leather 0.14 Ranch
Plant Fiber 0.14 Plantation
Harvesters' Camp
Homestead
Reed 0.14 Harvesters' Camp
Clay Pit
Resin 0.14 Grove
Stone 0.14 Stonecutter's Camp

Refined resources

Refined resources are crafted from Recipes.

Resource Cost Recipe
Amount produced Ingredient 1 Ingredient 2 Ingredient 3 Time Building Blightroot Footprint
Flour 0.18 10 5 Grain
5 Mushrooms
5 Roots
- - 0:45 Rain Mill
Provisioner (40% more ingredients)
3%
Pigment 0.12 10 3 Coal
4 Berries
4 Insects
4 Copper Ore
- - 1:30 Cookhouse 3%
Barrels 0.20 10 2 Planks 2 Copper Bars
2 Crystalized Dew
- 1:30 Provisioner 3%
Pottery 0.18 5 3 Clay 5 Wood
2 Oil
1 Coal
1 Sea Marrow
- 1:00 Bakery
Brickyard
Smokehouse
3%
Waterskins 0.18 10 4 Leather 2 Meat
3 Oil
- 0:45 Leatherworker
Clothier (50% more ingredients)
3%
Crystalized Dew 0.59 2 6 Sparkdew 3 Clay
3 Stone
2 Herbs
2 Insects
2 Resin
2 Vegetables
0:30 Brickyard 4%

Trade goods

Trand goods are used in Trades or Orders.

Goods Cost Recipe
Amount produced Ingredient 1 Ingredient 2 Time Building Blightroot Footprint
Pack of Building Materials 0.87 2 12 Copper Ore
8 Planks
5 Bricks
5 Fabric
- 0:30 Rain Mill
Makeship Post (20% more ingredients)
2%
Pack of Crops 0.59 2 5 Grain
5 Mushrooms
5 Roots
5 Vegetables
- 0:30 Brewery
Makeship Post (20% more ingredients)
2%
Pack of Luxury Goods 0.65 2 4 Ale
4 Cosmetics
4 Incense
4 Scrolls
4 Training Gear
4 Wine
- 0:30 Carpenter
Leatherworker (25% more ingredients)
2%
Pack of Provisions 0.40 3 4 Berries
4 Eggs
4 Herbs
4 Insects
4 Meat
- 0:30 Provisioner
Makeship Post (50% more ingredients)
2%
Pack of Trade Goods 0.80 2 8 Oil
8 Pigment
6 Barrels
6 Flour
6 Pottery
6 Waterskins
- 0:30 Lumber Mill 2%
Amber 1.00 1 3 Resin 3 Sparkdew
1 Oil
0:30 Finesmith 4%
AncientTablet 8.00 Cannot be obtained from recipes

Fuel & exploration

Resource Cost Recipe
Amount produced Ingredient 1 Ingredient 2 Ingredient 3 Time Building Blightroot Footprint
Coal 0.31 5 10 Wood - - 1:00 Kiln 2%
Simple Tools 1.38 2 8 Wood
2 Planks
3 Copper Bars
3 Crystalized Dew
- 1:10 Carpenter 4%
Infused Tools 1.76 2 4 Sparkdew 2 Copper Bars
2 Crystalized Dew
6 Wood
1 Planks
1:00 Finesmith
Rainpunk Foundry
4%
Oil 0.16 Cannot be obtained from recipes
Sea Marrow 0.31 Cannot be obtained from recipes
Wood 0.06 Cannot be obtained from recipes

Smoldering City resources

There are three resources that can be used to buy upgrades in Smoldering City:

  • Food Stockpiles: Basic currency in the realm. Workers are eager to exchange their labor for food for their families. Most used resource.
  • Machinery: Rainpunk technology ripped from the past. Repurposed with skill and labor.
  • Artifacts: Curiosities of varying nature. Fascinating, sinister, both and all between.