Resources: Difference between revisions

From Against the Storm Official Wiki
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== Fuel & exploration ==
== Fuel & exploration ==
{| class="wikitable"
{| class="wikitable"
! Resource !! Cost !! Obtained in
! rowspan=2 | Resource !! rowspan=2 | Cost !! colspan=7 | Recipe
|-
|-
| [[File:Coal.png|50px]] Coal || 0.31 || Mine<br>Brick Oven<br>Kiln
! Amount produced !! Ingredient 1 !! Ingredient 2 !! Ingredient 3 !! Time !! Building !! Blightroot Footprint
|-
|-
| [[File:Oil.png|50px]] Oil || 0.16 || Butcher<br>Press<br>Druid's Hut
| [[File:Coal.png|50px]] Coal || 0.31 || 5 || [[File:Wood.png|25px]] 10 Wood || - || - || 1:00 || [[File:Kiln icon.png|25px]] Kiln || [[File:FRAME Grade Blight 1.png]] 2%
|-
|-
| [[File:SeaMarrow.png|50px]] Sea Marrow || 0.31 || Stonecutters' Camp
| [[File:SimpleTools.png|50px]] Simple Tools || 1.38 || 2 || [[File:Wood.png|25px]] 8 Wood<br>[[File:Planks.png|25px]] 2 Planks || [[File:CopperBar.png|25px]] 3 Copper Bars<br>[[File:CrystalizedDew.png|25px]] 3 Crystalized Dew || - || 1:10 || [[File:Carpenter icon.png|25px]] Carpenter || [[File:FRAME Grade Blight 3.png]] 4%
|-
|-
| [[File:SimpleTools.png|50px]] Simple Tools || 1.38 || Carpenter<br>Smithy<br>Toolshop<br>Tinkerer<br>Scribe
| [[File:Oil.png|50px]] Oil || 0.16 || colspan=7 | Cannot be obtained from recipes
|-
|-
| [[File:Wood.png|50px]] Wood || 0.06 || Woodcutters' Camp
| [[File:SeaMarrow.png|50px]] Sea Marrow || 0.31 || colspan=7 | Cannot be obtained from recipes
|-
| [[File:Wood.png|50px]] Wood || 0.06 || colspan=7 | Cannot be obtained from recipes
|}
|}



Revision as of 13:10, 29 October 2022

An arrow will indicate when a resource or type or resource is increasing or decreasing.

Food

Every few minutes villagers will go on a break, gather around the Hearth, and try to eat food from the Storage. If they cannot eat they will get one stack of the Hunger effect. Each stack is a Resolve penalty, and if the Resolve of a species reaches 0, they will start to leave the settlement.

Raw food

Initially only raw food will be available, which will prevent villagers from getting hungry but will not satisfy their needs.

Raw Food Cost Obtained in
Berries 0.20 Herbalists' Camp
Plantation
Herb Garden
Hallowed Herb Garden
Eggs 0.20 Foragers' Camp
Trappers' Camp
Ranch
Insects 0.20 Scavengers' Camp
Trappers' Camp
Meat 0.20 Trappers' Camp
Ranch
Mushrooms 0.20 Herbalists' Camp
Greengouse
Homestead
Roots 0.20 Scavengers' Camp
Herb Garden
Hallowed Herb Garden
Vegetables 0.20 Foragers' Camp
Homestead
Small Farm
Hallowed Small Farm

Complex food

Complex food is cooked from Recipes and will satisfy the villagers' needs. Feeding complex food is also more efficient, as most Recipes in the game yield more goods than raw ingredients used in them.

Complex Food Cost Recipe
Amount produced Ingredient 1 Ingredient 2 Time Building Blightroot Footprint
Biscuits 0.25 10 8 Flour 3 Berries
3 Herbs
3 Roots
1:30 Bakery
Cookhouse
2%
Jerky 0.14 10 4 Insects
4 Meat
5 Wood
2 Oil
1 Coal
1 Sea Marrow
1:15 Kiln
Smokehouse
2%
Pickled Goods 0.20 10 3 Barrels
3 Pottery
3 Waterskins
6 Berries
6 Mushrooms
6 Roots
6 Vegetables
1:30 Brewery 2%
Pie 0.25 10 6 Flour 4 Berries
4 Eggs
4 Herbs
4 Insects
4 Meat
1:30 Bakery 2%
Skewers 0.20 10 3 Jerky
4 Insects
4 Meat
4 Mushrooms
4 Berries
4 Eggs
4 Roots
4 Vegetables
1:30 Cookhouse 2%

Building materials

Building materials are used for construction. All materials are refunded if a building is demolished.

Building Material Cost Recipe
Amount produced Ingredient 1 Ingredient 2 Time Building Blightroot Footprint
Bricks 0.31 2 3 Clay
3 Stone
- 0:30 Brickyard
Kiln (33% more ingredients)
Crude Workstation (100% more ingredients)
2%
Fabric 0.31 2 2 Leather
2 Plant Fiber
2 Reed
- 0:20 Weaver
Leatherworker (50% more ingredients)
2%
Planks 0.18 2 3 Wood - 0:20 Lumber Mill
Carpenter (66% more ingredients)
Crude Workstation (166% more ingredients)
2%
Parts 2.39 1 5 Wood
2 Oil
1 Coal
15 Clay
15 Stone
4 Copper Bars
4 Crystalized Dew
2:00 Rainpunk Foundry 4%
Wildfire Essence 5.00 Cannot be obtained from recipes

Consumable items

Consumable items are used in various buildings to satisfy villagers' needs.

Item Cost Used at Recipe
Amount produced Ingredient 1 Ingredient 2 Time Building Blightroot Footprint
Coats 0.10 Directly 10 1 Fabric - 1:30 Clothier 2%
Ale 0.17 Tavern
Monastery
Forum
10 4 Grain
4 Roots
2 Pottery
2 Waterskins
1 Barrels
1:15 Brewery 4%
Incense 0.18 Clan Hall
Monastery
Temple
Holy Temple
10 8 Resin
6 Herbs
6 Insects
6 Roots
6 Wood
3 Oil
2 Coal
2 Sea Marrow
1:30 Smokehouse 4%
Training Gear 0.21 Clan Hall
Explorer's Lodge
10 3 Planks
3 Reed
8 Stone
3 Copper Bars
3 Crystalized Dew
1:30 Weaver 4%

Crafting resources

Crafting resources are used in Recipes.

Raw resrouces

Raw resources are obtained directly from resource nodes.

Resource Cost Obtained in
Clay 0.14 Stonecutters' Camp
Clay Pit
Copper Bars 0.53 Grill
Furnace
Stamping
Mill
Smelter
Copper Ore 0.12 Mine
Grain 0.20 Foragers' Camp
Small Farm
Hallowed Small Farm
Homestead
Herbs 0.20 Herbalists' Camp
Greenhouse
Herb Garden
Hallowed Herb Garden
Leather 0.14 Ranch
Plant Fiber 0.14 Plantation
Harvesters' Camp
Homestead
Reed 0.14 Harvesters' Camp
Clay Pit
Resin 0.14 Grove
Stone 0.14 Stonecutter's Camp

Refined resources

Refined resources are crafted from Recipes.

Resource Cost Recipe
Amount produced Ingredient 1 Ingredient 2 Ingredient 3 Time Building Blightroot Footprint
Flour 0.18 10 5 Grain
5 Mushrooms
5 Roots
- - 0:45 Rain Mill
Provisioner (40% more ingredients)
3%
Barrels 0.20 10 2 Planks 2 Copper Bars
2 Crystalized Dew
- 1:30 Provisioner 3%
Pottery 0.18 5 3 Clay 5 Wood
2 Oil
1 Coal
1 Sea Marrow
- 1:00 Bakery
Brickyard
Smokehouse
3%
Waterskins 0.18 10 4 Leather 2 Meat
3 Oil
- 0:45 Leatherworker
Clothier (50% more ingredients)
3%
Crystalized Dew 0.59 2 6 Sparkdew 3 Clay
3 Stone
2 Herbs
2 Insects
2 Resin
2 Vegetables
0:30 Brickyard 4%

Trade goods

Trand goods are used in Trades or Orders.

Goods Cost Recipe
Amount produced Ingredient 1 Ingredient 2 Time Building Blightroot Footprint
Pack of Building Materials 0.87 2 12 Copper Ore
8 Planks
5 Bricks
5 Fabric
- 0:30 Rain Mill
Makeship Post (20% more ingredients)
2%
Pack of Crops 0.59 2 5 Grain
5 Mushrooms
5 Roots
5 Vegetables
- 0:30 Brewery
Makeship Post (20% more ingredients)
2%
Pack of Luxury Goods 0.65 2 4 Ale
4 Cosmetics
4 Incense
4 Scrolls
4 Training Gear
4 Wine
- 0:30 Carpenter
Leatherworker (25% more ingredients)
2%
Pack of Provisions 0.40 3 4 Berries
4 Eggs
4 Herbs
4 Insects
4 Meat
- 0:30 Provisioner
Makeship Post (50% more ingredients)
2%
Pack of Trade Goods 0.80 2 8 Oil
8 Pigment
6 Barrels
6 Flour
6 Pottery
6 Waterskins
- 0:30 Lumber Mill 2%
Amber 1.00 1 3 Resin 3 Sparkdew
1 Oil
0:30 Finesmith 4%
AncientTablet 8.00 Cannot be obtained from recipes

Fuel & exploration

Resource Cost Recipe
Amount produced Ingredient 1 Ingredient 2 Ingredient 3 Time Building Blightroot Footprint
Coal 0.31 5 10 Wood - - 1:00 Kiln 2%
Simple Tools 1.38 2 8 Wood
2 Planks
3 Copper Bars
3 Crystalized Dew
- 1:10 Carpenter 4%
Oil 0.16 Cannot be obtained from recipes
Sea Marrow 0.31 Cannot be obtained from recipes
Wood 0.06 Cannot be obtained from recipes

Smoldering City resources

There are three resources that can be used to buy upgrades in Smoldering City:

  • Food Stockpiles: Basic currency in the realm. Workers are eager to exchange their labor for food for their families. Most used resource.
  • Machinery: Rainpunk technology ripped from the past. Repurposed with skill and labor.
  • Artifacts: Curiosities of varying nature. Fascinating, sinister, both and all between.