Module:GatheringData/GathererHuts.json: Difference between revisions
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[ | [ | ||
{ | |||
"area": 8, | |||
"storage": 8, | |||
"recipes": [ | |||
{ | |||
"seekedDeposits": "[Food Raw] Grain", | |||
"grade": "Grade2", | |||
"gatheringTime": 17 | |||
}, | |||
{ | |||
"seekedDeposits": "[Food Raw] Roots", | |||
"grade": "Grade2", | |||
"gatheringTime": 17 | |||
}, | |||
{ | |||
"seekedDeposits": "[Food Raw] Vegetables", | |||
"grade": "Grade2", | |||
"gatheringTime": 17 | |||
} | |||
], | |||
"id": "Forager's Camp", | |||
"displayName": "Foragers' Camp", | |||
"description": "An advanced gathering camp. Can collect resources from large and giant gathering nodes in addition to small ones. Can collect: \u003Csprite name=[food raw] grain\u003E Grain (\u003Csprite name=grade2\u003E), \u003Csprite name=[food raw] roots\u003E Roots (\u003Csprite name=grade2\u003E), \u003Csprite name=[food raw] vegetables\u003E Vegetables (\u003Csprite name=grade2\u003E).", | |||
"category": "Resource Acquisition", | |||
"sizeX": 2, | |||
"sizeY": 2, | |||
"requiredGoods": [ | |||
{ | |||
"name": "[Mat Raw] Wood", | |||
"amount": 10 | |||
}, | |||
{ | |||
"name": "[Mat Processed] Parts", | |||
"amount": 3 | |||
} | |||
], | |||
"constructionTime": 14, | |||
"cityScore": 1, | |||
"movable": true, | |||
"initiallyEssential": false, | |||
"workplaces": 2, | |||
"tags": [ | |||
"Farming" | |||
] | |||
}, | |||
{ | |||
"area": 8, | |||
"storage": 8, | |||
"recipes": [ | |||
{ | |||
"seekedDeposits": "[Mat Raw] Plant Fibre", | |||
"grade": "Grade2", | |||
"gatheringTime": 8 | |||
}, | |||
{ | |||
"seekedDeposits": "[Mat Raw] Reeds", | |||
"grade": "Grade2", | |||
"gatheringTime": 8 | |||
}, | |||
{ | |||
"seekedDeposits": "[Mat Raw] Leather", | |||
"grade": "Grade2", | |||
"gatheringTime": 8 | |||
} | |||
], | |||
"id": "Harvester Camp", | |||
"displayName": "Harvesters' Camp", | |||
"description": "An advanced gathering camp. Can collect resources from large and giant gathering nodes in addition to small ones. Can collect: \u003Csprite name=[mat raw] plant fibre\u003E Plant Fiber (\u003Csprite name=grade2\u003E), \u003Csprite name=[mat raw] reeds\u003E Reed (\u003Csprite name=grade2\u003E), \u003Csprite name=[mat raw] leather\u003E Leather (\u003Csprite name=grade2\u003E).", | |||
"category": "Resource Acquisition", | |||
"sizeX": 2, | |||
"sizeY": 2, | |||
"requiredGoods": [ | |||
{ | |||
"name": "[Mat Raw] Wood", | |||
"amount": 10 | |||
}, | |||
{ | |||
"name": "[Mat Processed] Parts", | |||
"amount": 3 | |||
} | |||
], | |||
"constructionTime": 14, | |||
"cityScore": 1, | |||
"movable": true, | |||
"initiallyEssential": false, | |||
"workplaces": 2, | |||
"tags": [] | |||
}, | |||
{ | |||
"area": 8, | |||
"storage": 10, | |||
"recipes": [ | |||
{ | |||
"seekedDeposits": "[Food Raw] Herbs", | |||
"grade": "Grade2", | |||
"gatheringTime": 17 | |||
}, | |||
{ | |||
"seekedDeposits": "[Food Raw] Berries", | |||
"grade": "Grade2", | |||
"gatheringTime": 17 | |||
}, | |||
{ | |||
"seekedDeposits": "[Food Raw] Mushrooms", | |||
"grade": "Grade2", | |||
"gatheringTime": 17 | |||
} | |||
], | |||
"id": "Herbalist's Camp", | |||
"displayName": "Herbalists' Camp", | |||
"description": "An advanced gathering camp. Can collect resources from large and giant gathering nodes in addition to small ones. Can collect: \u003Csprite name=[food raw] herbs\u003E Herbs (\u003Csprite name=grade2\u003E), \u003Csprite name=[food raw] berries\u003E Berries (\u003Csprite name=grade2\u003E), \u003Csprite name=[food raw] mushrooms\u003E Mushrooms (\u003Csprite name=grade2\u003E).", | |||
"category": "Resource Acquisition", | |||
"sizeX": 2, | |||
"sizeY": 2, | |||
"requiredGoods": [ | |||
{ | |||
"name": "[Mat Raw] Wood", | |||
"amount": 10 | |||
}, | |||
{ | |||
"name": "[Mat Processed] Parts", | |||
"amount": 3 | |||
} | |||
], | |||
"constructionTime": 14, | |||
"cityScore": 1, | |||
"movable": true, | |||
"initiallyEssential": false, | |||
"workplaces": 2, | |||
"tags": [ | |||
"Alchemy" | |||
] | |||
}, | |||
{ | |||
"area": 6, | |||
"storage": 8, | |||
"recipes": [ | |||
{ | |||
"seekedDeposits": "[Food Raw] Grain", | |||
"grade": "Grade1", | |||
"gatheringTime": 25 | |||
}, | |||
{ | |||
"seekedDeposits": "[Food Raw] Roots", | |||
"grade": "Grade1", | |||
"gatheringTime": 25 | |||
}, | |||
{ | |||
"seekedDeposits": "[Food Raw] Vegetables", | |||
"grade": "Grade1", | |||
"gatheringTime": 25 | |||
} | |||
], | |||
"id": "Primitive Forager's Camp", | |||
"displayName": "Small Foragers' Camp", | |||
"description": "A small, crude version of a specialized gathering camp. It's slower, and can only collect resources from small gathering nodes. Can collect: \u003Csprite name=[food raw] grain\u003E Grain (\u003Csprite name=grade1\u003E), \u003Csprite name=[food raw] roots\u003E Roots (\u003Csprite name=grade1\u003E), \u003Csprite name=[food raw] vegetables\u003E Vegetables (\u003Csprite name=grade1\u003E).", | |||
"category": "Resource Acquisition", | |||
"sizeX": 2, | |||
"sizeY": 2, | |||
"requiredGoods": [ | |||
{ | |||
"name": "[Mat Raw] Wood", | |||
"amount": 10 | |||
}, | |||
{ | |||
"name": "[Mat Processed] Parts", | |||
"amount": 3 | |||
} | |||
], | |||
"constructionTime": 14, | |||
"cityScore": 1, | |||
"movable": true, | |||
"initiallyEssential": false, | |||
"workplaces": 2, | |||
"tags": [ | |||
"Farming" | |||
] | |||
}, | |||
{ | |||
"area": 6, | |||
"storage": 8, | |||
"recipes": [ | |||
{ | |||
"seekedDeposits": "[Food Raw] Herbs", | |||
"grade": "Grade1", | |||
"gatheringTime": 25 | |||
}, | |||
{ | |||
"seekedDeposits": "[Food Raw] Berries", | |||
"grade": "Grade1", | |||
"gatheringTime": 25 | |||
}, | |||
{ | |||
"seekedDeposits": "[Food Raw] Mushrooms", | |||
"grade": "Grade1", | |||
"gatheringTime": 25 | |||
} | |||
], | |||
"id": "Primitive Herbalist's Camp", | |||
"displayName": "Small Herbalists' Camp", | |||
"description": "A small, crude version of a specialized gathering camp. It's slower, and can only collect resources from small gathering nodes. Can collect: \u003Csprite name=[food raw] herbs\u003E Herbs (\u003Csprite name=grade1\u003E), \u003Csprite name=[food raw] berries\u003E Berries (\u003Csprite name=grade1\u003E), \u003Csprite name=[food raw] mushrooms\u003E Mushrooms (\u003Csprite name=grade1\u003E).", | |||
"category": "Resource Acquisition", | |||
"sizeX": 2, | |||
"sizeY": 2, | |||
"requiredGoods": [ | |||
{ | |||
"name": "[Mat Raw] Wood", | |||
"amount": 10 | |||
}, | |||
{ | |||
"name": "[Mat Processed] Parts", | |||
"amount": 3 | |||
} | |||
], | |||
"constructionTime": 14, | |||
"cityScore": 1, | |||
"movable": true, | |||
"initiallyEssential": false, | |||
"workplaces": 2, | |||
"tags": [ | |||
"Alchemy" | |||
] | |||
}, | |||
{ | |||
"area": 6, | |||
"storage": 8, | |||
"recipes": [ | |||
{ | |||
"seekedDeposits": "[Food Raw] Meat", | |||
"grade": "Grade1", | |||
"gatheringTime": 25 | |||
}, | |||
{ | |||
"seekedDeposits": "[Food Raw] Insects", | |||
"grade": "Grade1", | |||
"gatheringTime": 25 | |||
}, | |||
{ | |||
"seekedDeposits": "[Food Raw] Eggs", | |||
"grade": "Grade1", | |||
"gatheringTime": 25 | |||
} | |||
], | |||
"id": "Primitive Trapper's Camp", | |||
"displayName": "Small Trappers' Camp", | |||
"description": "A small, crude version of a specialized gathering camp. It's slower, and can only collect resources from small gathering nodes. Can collect: \u003Csprite name=[food raw] meat\u003E Meat (\u003Csprite name=grade1\u003E), \u003Csprite name=[food raw] insects\u003E Insects (\u003Csprite name=grade1\u003E), \u003Csprite name=[food raw] eggs\u003E Eggs (\u003Csprite name=grade1\u003E).", | |||
"category": "Resource Acquisition", | |||
"sizeX": 2, | |||
"sizeY": 2, | |||
"requiredGoods": [ | |||
{ | |||
"name": "[Mat Raw] Wood", | |||
"amount": 10 | |||
}, | |||
{ | |||
"name": "[Mat Processed] Parts", | |||
"amount": 3 | |||
} | |||
], | |||
"constructionTime": 14, | |||
"cityScore": 1, | |||
"movable": true, | |||
"initiallyEssential": false, | |||
"workplaces": 2, | |||
"tags": [ | |||
"Animals" | |||
] | |||
}, | |||
{ | |||
"area": 8, | |||
"storage": 8, | |||
"recipes": [ | |||
{ | |||
"seekedDeposits": "[Mat Raw] Stone", | |||
"grade": "Grade2", | |||
"gatheringTime": 8 | |||
}, | |||
{ | |||
"seekedDeposits": "[Mat Raw] Clay", | |||
"grade": "Grade2", | |||
"gatheringTime": 8 | |||
}, | |||
{ | |||
"seekedDeposits": "[Crafting] Sea Marrow", | |||
"grade": "Grade2", | |||
"gatheringTime": 8 | |||
} | |||
], | |||
"id": "Stonecutter's Camp", | |||
"displayName": "Stonecutters' Camp", | |||
"description": "An advanced gathering camp. Can collect resources from large and giant gathering nodes in addition to small ones. Can collect: \u003Csprite name=[mat raw] stone\u003E Stone (\u003Csprite name=grade2\u003E), \u003Csprite name=[mat raw] clay\u003E Clay (\u003Csprite name=grade2\u003E), \u003Csprite name=[crafting] sea marrow\u003E Sea Marrow (\u003Csprite name=grade2\u003E).", | |||
"category": "Resource Acquisition", | |||
"sizeX": 2, | |||
"sizeY": 2, | |||
"requiredGoods": [ | |||
{ | |||
"name": "[Mat Raw] Wood", | |||
"amount": 10 | |||
}, | |||
{ | |||
"name": "[Mat Processed] Parts", | |||
"amount": 3 | |||
} | |||
], | |||
"constructionTime": 14, | |||
"cityScore": 1, | |||
"movable": true, | |||
"initiallyEssential": false, | |||
"workplaces": 2, | |||
"tags": [ | |||
"Stone" | |||
] | |||
}, | |||
{ | |||
"area": 8, | |||
"storage": 8, | |||
"recipes": [ | |||
{ | |||
"seekedDeposits": "[Food Raw] Meat", | |||
"grade": "Grade2", | |||
"gatheringTime": 17 | |||
}, | |||
{ | |||
"seekedDeposits": "[Food Raw] Insects", | |||
"grade": "Grade2", | |||
"gatheringTime": 17 | |||
}, | |||
{ | |||
"seekedDeposits": "[Food Raw] Eggs", | |||
"grade": "Grade2", | |||
"gatheringTime": 17 | |||
} | |||
], | |||
"id": "Trapper's Camp", | |||
"displayName": "Trappers' Camp", | |||
"description": "An advanced gathering camp. Can collect resources from large and giant gathering nodes in addition to small ones. Can collect: \u003Csprite name=[food raw] meat\u003E Meat (\u003Csprite name=grade2\u003E), \u003Csprite name=[food raw] insects\u003E Insects (\u003Csprite name=grade2\u003E), \u003Csprite name=[food raw] eggs\u003E Eggs (\u003Csprite name=grade2\u003E).", | |||
"category": "Resource Acquisition", | |||
"sizeX": 2, | |||
"sizeY": 2, | |||
"requiredGoods": [ | |||
{ | |||
"name": "[Mat Raw] Wood", | |||
"amount": 10 | |||
}, | |||
{ | |||
"name": "[Mat Processed] Parts", | |||
"amount": 3 | |||
} | |||
], | |||
"constructionTime": 14, | |||
"cityScore": 1, | |||
"movable": true, | |||
"initiallyEssential": false, | |||
"workplaces": 2, | |||
"tags": [ | |||
"Animals" | |||
] | |||
} | |||
] | ] | ||
Latest revision as of 06:40, 23 October 2025
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