Seasons: Difference between revisions

From Against the Storm Official Wiki
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| [[File:SpellBookPage09 70.png|25px]] Untapped Wealth || +50% Chance to collect additional resources from resource nodes
| [[File:SpellBookPage09 70.png|25px]] Untapped Wealth || +50% Chance to collect additional resources from resource nodes
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| Warm Welcome || Rouble Reputation from Resolve
| [[File:SGI 02.png|25px]] Warm Welcome || Rouble Reputation from Resolve
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| [[File:Gr 12.png|25px]] Worms After the Rain || Scavengers' Camp buildings can harvest Insect nodes
| [[File:Gr 12.png|25px]] Worms After the Rain || Scavengers' Camp buildings can harvest Insect nodes

Revision as of 14:15, 29 October 2022

Each settlement goes 3 cycling seasons:

  1. Dizzle lasts 6:00 minutes. Crops are planted and positive Forest Mysteries are active.
  2. Clearance lasts 4:15 minutes. Crops are harvested.
  3. Storm lasts 1:40 minutes. Crops that are not harvested die and negative Forest Mysteries are active. Traders will not arrive. If Blightroot is present it will attempt to corrupt the Ancient Hearth.

Forest Mysteries

Forest Mysteries are generated at the start of each game, based on the map’s difficulty and biome. Some effects are simple modifiers influencing production, lowering speed or destroying buildings, but some are based on your villagers' needs. For example: Hailstorm can kill villagers during the Storm, but if they have a home, they are safe.

Positive Forest Mysteries

Positive Forest mysteries are active during the Dizzle season.

Forest Mystery Effects
Aurora +1 Resolve every minute from Service
Berry New Year +3 Berry production
Clear Skies +300% Trade arrival speed
Cricket Mating Grounds +30 Insects per discovered Glade
Euphoric Vapors +1 Resolve from Complex Food
Fermented Rain Rain Collector buildings produce Wine
Fresh Breeze Villagers with Complex Food and Housing move 20% faster
Heavy Drops +5 Sparkdew production
Lightweight Wood +10 Woodcutter carry capacity
Mushrooms After the Rain +3 Mushroom Production
Untapped Wealth +50% Chance to collect additional resources from resource nodes
Warm Welcome Rouble Reputation from Resolve
Worms After the Rain Scavengers' Camp buildings can harvest Insect nodes

Negative Forest Mysteries

Negazite Forest mysteries are active during the Storm season. Some of them require a certain Hostility level to become active.

Forest Mystery Effects Hostility Level Description
Looming Darkness -4 Global Resolve per Hostility level 0 The rampaging storm stifles the spirit of all living creatures.
Creeping Shadows -10 Global Resolve for 3 minutes after discovering a Glade 1 Discovering a Glade during the Storm will decrease Global Resolve.
Fog Villagers without Housing more 40% slower 1 A veil of moisture obscures vision. It is hard to walk in these conditions.
Greater Threat -2 Global Resolve for for each discovered Dangerous and Forbidden Glade 1 The penalty is added retroactively.
Muddy Ground -30% Villager speed outside Roads 1 Villagers' speed off roads is decreased.
Regular Storm Villagers without Shelter have a 10% chance to die every 60 seconds 1 Homeless villagers are especially vulnerable during the Storm.
Under an Open Sky Villagers without Housing have -5 Resolve 1 Lack of shelter in such a malevolent Storm is gross neglect of villagers.
Faint Flame -40% Sacrifice duration 3 Strong gusts of wind strike the Holy Flame.
Strange Lights Villagers without Services have a 20% chance to destroy the yield 4 People report seeing strange visages in the woods. They need something to put their minds at ease.
Eerie Song Villagers without Services have a 5% chance to die every 15 seconds 5 There are no words or even a melody. Those who go looking for the song usually don't return...