Perks: Difference between revisions

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| [[File:PlantFiber.png|25px]] Rich in Fiber || +1 Plant Fiber production
| [[File:PlantFiber.png|25px]] Rich in Fiber || +1 Plant Fiber production
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| [[File:Jerky.png|25px]] Salted Jerky || +5 Jerky production
| [[File:Jerky.png|25px]] Salted Jerky || +1 Jerky production
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| [[File:Stone.png|25px]] Steel Pickaxes || +1 Stone production
| [[File:Stone.png|25px]] Steel Pickaxes || +1 Stone production

Revision as of 12:14, 28 October 2022

Perks are obtained from Cornerstones, Traders, Grove Events and certain buildings and provide a continuous bonus bonus to the settlement. The same perk can be ombtained multiple times, increasing its effect.

The choice of a Cornerstone can be delayed. However certain Cornerstones will be marked as Ethereal, meaning they will disappear if the game is unpaused.

Perk Effects
Ancient Artifact +3 Global Resolve
Barrel Delivery +5 Barrels per minute
Beneficial Agreement +15% Trader arrival speed
Builder's Pack +5 Builder carry capacity
Cannibalism +30 Meat when a villager dies
Carpenter's Tools +50% Crude Workstation production
Efficient Brewing +50% Brewery goods
Egg Delivery Line +15 Eggs per minute
Exploration Contract +20 Clay and +20 Reed for every discovered Glade
Fiber Delivery Line +15 Planet Fiber per minute
Firekeeper's Secret Techniques +25% Fuel duration
Fragrant Roots +3 Incense per 10 Roots produced
Fungal Guide +1 Mushrooms production per every 25 Mushrooms produced
Giant Vegetables +1 Vegatables production
Golden Marrow +2 Amber per 20 Sea Marrow produced
Grain Bags +1 Grain production per every 25 Grain produced
Grain Delivery Line +3 Grain per minute
Local Taxes +20 Amber per 100 Ale produced
Metallurgic Proficiency +33% Production speed for Recipes with metal or ore ingredients
Mold Supply +1 Grain production
Nets +1 Meat production
Pocket knives +4 Plant Fiber per 12 Vegetables produced
Reinforced Axes +40% Woodcutters' Camp production
Reinforced Needles +1 Fabric production
Reinforced Tools +50% Small Farm goods
Rich in Fiber +1 Plant Fiber production
Salted Jerky +1 Jerky production
Steel Pickaxes +1 Stone production
Steel Shovels +1 Clay production
Sturdy Boots +10% Villager movement speed
Tanning Racks +1 Leather production
Trade Contract +25% Trader arrival speed
Training Grounds +1 Lizard Resolve per 70 Training Gear produced
Vineyard Town +1 Beaver Resolve per 70 Wine produced
Well-rested Workers +10% Double yield chance from villagers with Leisure fulfilled
Workstation Upgrade +50% Crude Workstation goods

Gleeman's Tales

Gleeman's Tales is a perk that can be obtained if at least one Brewery building is working. It provides +3 Global Resolve.