Module:RenderRecipe: Difference between revisions
From Against the Storm Official Wiki
adding blank cells for recipes without 3 ingredients |
m adjusting empty ingredients |
||
| Line 172: | Line 172: | ||
"| " .. RenderRecipe.blTemplate(building) .. BR .. RenderRecipe.starTemplate(stars) .. BR .. speed .. NL | "| " .. RenderRecipe.blTemplate(building) .. BR .. RenderRecipe.starTemplate(stars) .. BR .. speed .. NL | ||
-- first fill in empty cells like in the recipe book | -- first fill in empty cells like in the recipe book, one for the blank ingredient with a border, then a space for a missing plus sign | ||
local blanks = 3 - #ingredients | local blanks = 3 - #ingredients | ||
for h = 1,blanks do | for h = 1,blanks do | ||
wikiTable = wikiTable .. "| " .. CSS_CLASS_EMPTY_INGREDIENT .. " | " .. NL | wikiTable = wikiTable .. "| " .. CSS_CLASS_EMPTY_INGREDIENT .. " | " .. NL .. | ||
"| " .. NL | |||
end | end | ||
Revision as of 02:34, 10 February 2023
Documentation for this module may be created at Module:RenderRecipe/doc
-------------------------------------------------------------------------------
-- Renders the {{recipe}} template
--
-- Takes at least one argument. The first, requried, is the name of the
-- resource for which the recipes are needed. Optionally, the second argument
-- is the name of the building.
-- This module renders small wikimarkup tables to represent one or more
-- recipes: one table if the building was specified. several tables
-- corresponding to all the buildings in which the resource can be produced.
-------------------------------------------------------------------------------
local RenderRecipe = {}
local RecipeData = require("Module:RecipeData") -- lookup table for recipes
-------------------------------------------------------------------------------
-- Constants
-------------------------------------------------------------------------------
--local CSS_CLASS_RECIPE_TABLE = "class=\"ATSrecipe\""
local CSS_CLASS_RECIPE_TABLE = "style=\"width:100%; background-color: #412d21; color: #c3cbd4; border: 3px solid #4e473a; border-style: outset\""
local CSS_CLASS_RECIPE_CAPTION = "style=\"font-weight: bold; text-align:left; background-color: #170202; color: #c3cbd4\""
--local CSS_CLASS_REQUIRED_INGREDIENT = "class=\"ATSrequired\""
local CSS_CLASS_REQUIRED_INGREDIENT = "style=\"border: 3px outset #94735a\""
--local CSS_CLASS_SWAPPABLE_INGREDIENT = "class=\"ATSswappable\""
local CSS_CLASS_SWAPPABLE_INGREDIENT = "style=\"border: 3px solid #cbb787; border-radius: 8px\""
--local CSS_CLASS_EMPTY_INGREDIENT = "class=\"ATSempty\""
local CSS_CLASS_EMPTY_INGREDIENT = "style=\"border: 3px outset #4e473a\""
local TEMPLATE_BUILDING_LINK = "Building_link"
local TEMPLATE_RESOURCE_LINK = "Resource_link"
local TEMPLATE_STAR_SUFFIX = "Star"
local BR = "<br />"
local NL = "\n\n"
-------------------------------------------------------------------------------
-- Main rendering function
-- uses ResourceData lookup function, parses the result and handles errors
-- with default values, then assembles a final string to return to the wiki
-------------------------------------------------------------------------------
-- need this in whole-class scope, sorry
local thisFrame = {}
function RenderRecipe.renderRecipe(frame)
-- need to set the class variable so expandTemplate can work later
thisFrame = frame
local argProductName = frame.args.product
local argBuildingName = frame.args.building
-- both product and building are specified
if argProductName and argProductName ~= "" and argBuildingName and argBuildingName ~= "" then
-- returns exactly one recipe with one place
local recipe = RecipeData.getRecipeAtBuilding(argProductName, argBuildingName)
if not recipe then
return "Render_Recipe Error: no recipe found with product=" .. argProductName .. " and building=" .. argBuildingName .. "."
end
-- only one to render
-- renderTable will use just the first place in the recipe, which is perfect for this version with only one place
return RenderRecipe.renderTable(recipe)
-- only product is specified
elseif argProductName and argProductName ~= "" then
-- gets a whole product's recipe stack, which may be any number of places (1-6)
local tRecipe = RecipeData.getRecipeForProduct(argProductName)
if not tRecipe then
return "Render_Recipe Error: no recipe found with product=" .. argProductName .. "."
end
local strToReturn = ""
-- go through each place and send a simplified (one place) version of tRecipe to the table renderer
for i, place in ipairs(tRecipe.places) do
local tempRecipe = { product=argProductName, pattern=tRecipe.pattern, places={place} }
if i > 1 then
strToReturn = strToReturn .. NL -- separate tables with new lines
end
-- concatenate the tables together
strToReturn = strToReturn .. RenderRecipe.renderTable(tempRecipe)
end
return strToReturn
-- only building is specified
elseif argBuildingName and argBuildingName ~= "" then
-- gets a table of recipes for different products, each one has exactly one place
local tableOfRecipes = RecipeData.getBuildingsRecipes(argBuildingName)
if not tableOfRecipes then
return "Render_Recipe Error: no recipes found at building=" .. argBuildingName .. "."
end
local strToReturn = ""
-- go through each recipe and just send it straight to the table renderer, since the place already matches
for j, recipe in ipairs(tableOfRecipes) do
if j > 1 then
strToReturn = strToReturn .. NL -- separate tables with new lines
end
-- concatenate the tables together
strToReturn = strToReturn .. RenderRecipe.renderTable(recipe)
end
return strToReturn
-- something was bad about the arguments; can't print them since they may be nil
else
return "Render_Recipe Error: invalid template parameters. at least a product or building is required"
end
-- does not get here, all if/else resulted in returns
end
-- writes the wiki table markup to represent a recipe
-- takes a recipe table (pattern and place), and uses only the first place
function RenderRecipe.renderTable(tRecipe)
if not tRecipe then
return nil
end
-- call the helper functions to extract the data, make sure we have something usable,
-- then get only the first values since we're assuming that there's only one top-level record in tRecipe
local building, stars = RecipeData.getBuildingsAndStarsLists(tRecipe)
if building and stars then
building, stars = building[1], stars[1]
else
return "Render_Recipe Error: did not find building or stars in recipe."
end
local speed = RecipeData.getProductionSpeed(tRecipe)
if speed then
speed = speed[1]
else
return "Render_Recipe Error: did not find production speed in recipe."
end
local product, number = RecipeData.getProductAndNumbers(tRecipe)
if product and number then
number = number[1]
else
return "Render_Recipe Error: did not find product or output numbers in recipe."
end
-- need separate error checking, because ingredients is the same structure as EACH
-- of the top-level elements of quantities
local ingredients, quantities = RecipeData.getIngredientsAndQuantities(tRecipe)
if not ingredients or 0 == #ingredients then
return "Render_Recipe Error: did not find ingredients in recipe."
end
-- just want the first values since we're assuming there's only one top-level record in tRecipe
if quantities then
quantities = quantities[1] -- now ingredients and quantities have the same structure
else
return "Render_Recipe Error: did not find quantities in recipe."
end
local wikiTable = "{| " .. CSS_CLASS_RECIPE_TABLE .. NL ..
"|+ " .. CSS_CLASS_RECIPE_CAPTION .. "| " .. product .. NL ..
"| " .. RenderRecipe.blTemplate(building) .. BR .. RenderRecipe.starTemplate(stars) .. BR .. speed .. NL
-- first fill in empty cells like in the recipe book, one for the blank ingredient with a border, then a space for a missing plus sign
local blanks = 3 - #ingredients
for h = 1,blanks do
wikiTable = wikiTable .. "| " .. CSS_CLASS_EMPTY_INGREDIENT .. " | " .. NL ..
"| " .. NL
end
-- looping over groups of alternative ingredients and quantities simultaneously,
-- so use local group and groupOfQuantities for each i
for i, group in ipairs(ingredients) do
local groupOfQuantities = quantities[i]
-- on all but the first group, create a new cell with a + sign to separate ingredient groups
if i > 1 then
wikiTable = wikiTable .. NL .. "| + " .. NL
end
-- prefix the table cell based on whether there's only one (required) or more (swappable) ingredients
-- in the group
if 1 == #group then
wikiTable = wikiTable ..
"| " .. CSS_CLASS_REQUIRED_INGREDIENT .. " | "
else
wikiTable = wikiTable ..
"| " .. CSS_CLASS_SWAPPABLE_INGREDIENT .. " | "
end
-- for every group, list out the required or alternatives within that group
for j, alt in ipairs(group) do
local quant = groupOfQuantities[j]
-- need to add breaks only between the first and any subsequent options
if j > 1 then
wikiTable = wikiTable .. BR
end
wikiTable = wikiTable .. quant .. " " .. RenderRecipe.rlTemplate(alt) -- line breaks handled by above if statement and addition below for close
end
end
wikiTable = wikiTable .. NL ..
"| = " .. NL ..
"| " .. number .. " " .. RenderRecipe.rlTemplate(product,"large") .. NL ..
"|}"
return wikiTable
end
-- redirect a rendering request to the recipe data and create appropriate
-- templates for the list. The caller can decide how to output the list
function RenderRecipe.getBuildingsAndStarsForProduct(frame)
local argProductName = frame.args.product
-- make sure there's an argument to work with
if not tableRecipe then
return "Render_Recipe Error: no product given."
end
-- get the associated recipe data, including all buildings
local tableRecipe = RecipeData.getAllRecipes(argProductName)
-- make sure what's returned is valid before we loop through it
if not tableRecipe or not tableRecipe.places or #tableRecipe.places < 1 then
return "Render_Recipe Error: no recipes found"
end
local listOfTemplates = {}
local buildings, stars = RecipeData.getBuildingsAndStarsLists(tRecipe)
-- loop through the buildings and stars and build the templates
for i, building in pairs(buildings) do
listOfTemplates[i] = RenderRecipe.blTemplate(building) .. " " .. RenderRecipe.pstarTemplate(stars[i])
end
return listOfTemplates
end
-------------------------------------------------------------------------------
-- Helper rendering functions
-- these do not call member functions, but write out the actual templates
-- (which will in turn invoke the code. this is to protect variations in the
-- modules, but we may decide later it should be different)
-------------------------------------------------------------------------------
--use huge size for recipes unless speified
function RenderRecipe.blTemplate(strBuilding,strSize)
if not strSize then
strSize = "huge"
end
--return "{{" .. TEMPLATE_BUILDING_LINK .. "|" .. strBuilding .. "|" .. strSize .. "}}"
return thisFrame:expandTemplate{ title=TEMPLATE_BUILDING_LINK, args={ strBuilding, strSize } }
end
-- use recipe-sized icons, "med", unless specified
function RenderRecipe.rlTemplate(strResource,strSize)
if not strSize then
strSize = "med"
end
--return "{{" .. TEMPLATE_RESOURCE_LINK .. "|" .. strResource .. "|" .. strSize .. "}}"
return thisFrame:expandTemplate{ title=TEMPLATE_RESOURCE_LINK, args={ strResource, strSize } }
end
-- use the parentheses version, with "P"
function RenderRecipe.pstarTemplate(intStars)
--return "{{P" .. intStars .. "star}}"
return thisFrame:expandTemplate{ title= "P" .. intStars .. TEMPLATE_STAR_SUFFIX}
end
-- no parens version
function RenderRecipe.starTemplate(intStars)
--return "{{" .. intStars .. "star}}"
return thisFrame:expandTemplate{ title= intStars .. TEMPLATE_STAR_SUFFIX}
end
-------------------------------------------------------------------------------
-- Return when required into another Module.
-------------------------------------------------------------------------------
return RenderRecipe


