Module:RenderRecipe: Difference between revisions
From Against the Storm Official Wiki
breaking things to see raw output |
No edit summary |
||
| Line 135: | Line 135: | ||
end | end | ||
local wikiTable = " | local wikiTable = "<nowiki>{| " .. CSS_CLASS_RECIPE_TABLE .. NL .. | ||
"| " .. RenderRecipe.blTemplate(building) .. BR .. RenderRecipe.starTemplate(stars) .. BR .. speed .. NL | "| " .. RenderRecipe.blTemplate(building) .. BR .. RenderRecipe.starTemplate(stars) .. BR .. speed .. NL | ||
| Line 175: | Line 175: | ||
"| = " .. NL .. | "| = " .. NL .. | ||
"| " .. number .. " " .. RenderRecipe.rlTemplate(product,"large") .. NL .. | "| " .. number .. " " .. RenderRecipe.rlTemplate(product,"large") .. NL .. | ||
"| | "|}</nowiki>" | ||
return wikiTable | return wikiTable | ||
Revision as of 19:52, 8 February 2023
Documentation for this module may be created at Module:RenderRecipe/doc
-------------------------------------------------------------------------------
-- Renders the {{recipe}} template
--
-- Takes at least one argument. The first, requried, is the name of the
-- resource for which the recipes are needed. Optionally, the second argument
-- is the name of the building.
-- This module renders small wikimarkup tables to represent one or more
-- recipes: one table if the building was specified. several tables
-- corresponding to all the buildings in which the resource can be produced.
-------------------------------------------------------------------------------
local RenderRecipe = {}
local RecipeData = require("Module:RecipeData") -- lookup table for recipes
-------------------------------------------------------------------------------
-- Constants
-------------------------------------------------------------------------------
local CSS_CLASS_RECIPE_TABLE = "class=\"ATSrecipe\""
local CSS_CLASS_REQUIRED_INGREDIENT = "class=\"ATSrequired\""
local CSS_CLASS_SWAPPABLE_INGREDIENT = "class=\"ATSswappable\""
local TEMPLATE_BUILDING_LINK = "Building_link"
local TEMPLATE_RESOURCE_LINK = "Resource_link"
local TEMPLATE_STAR_SUFFIX = "Star"
local BR = " <br /> "
local NL = " \n "
-------------------------------------------------------------------------------
-- Main rendering function
-- uses ResourceData lookup function, parses the result and handles errors
-- with default values, then assembles a final string to return to the wiki
-------------------------------------------------------------------------------
-- need this in whole-class scope, sorry
local thisFrame = {}
function RenderRecipe.renderRecipe(frame)
thisFrame = frame
local argProductName = frame.args.product
local argBuildingName = frame.args.building
if not argProductName then
return "Render_Recipe Error: no product given."
end
-- used by second case where we need to loop over the results
local strToReturn = ""
-- decide how to proceed based on whether the building was specified
if argBuildingName then -- 1. easier case, when the building was specified
local tRecipe = RecipeData.getRecipeAtBuilding(argProductName, argBuildingName)
if not tRecipe then
return "Render_Recipe Error: no recipe found."
end
--renderTable will use just the first place in the recipe, which is perfect for this version
return RenderRecipe.renderTable(tRecipe)
else -- 2. harder case, when no building was specified, need to loop
local tRecipe = RecipeData.getAllRecipes(argProductName)
if not tRecipe then
return "Render_Recipe Error: no recipe found."
end
-- go through each place and send a shallow copy version of tRecipe to the table renderer,
-- then concatenate them with appropriate wiki markup
for i, place in pairs(tRecipe.places) do
local tempRecipe = { product=argProductName, pattern=tRecipe.pattern, places={place} }
-- add newlines between tables
if i > 1 then
strToReturn = strToReturn .. "\n\n"
end
strToReturn = strToReturn .. RenderRecipe.renderTable(tRecipe)
end
end
return strToReturn
end
-- writes the wiki table markup to represent a recipe
-- takes a recipe table (pattern and place), and uses only the first place
function RenderRecipe.renderTable(tRecipe)
if not tRecipe then
return nil
end
-- call the helper functions to extract the data, make sure we have something usable,
-- then get only the first values since we're assuming that there's only one top-level record in tRecipe
local building, stars = RecipeData.getBuildingsAndStarsLists(tRecipe)
if building and stars then
building, stars = building[1], stars[1]
else
return "Render_Recipe Error: did not find building or stars in recipe."
end
local speed = RecipeData.getProductionSpeed(tRecipe)
if speed then
speed = speed[1]
else
return "Render_Recipe Error: did not find production speed in recipe."
end
local product, number = RecipeData.getProductAndNumbers(tRecipe)
if product and number then
number = number[1]
else
return "Render_Recipe Error: did not find product or output numbers in recipe."
end
-- need separate error checking, because ingredients is the same structure as EACH
-- of the top-level elements of quantities
local ingredients, quantities = RecipeData.getIngredientsAndQuantities(tRecipe)
if not ingredients or 0 == #ingredients then
return "Render_Recipe Error: did not find ingredients in recipe."
end
-- just want the first values since we're assuming there's only one top-level record in tRecipe
if quantities then
quantities = quantities[1] -- now ingredients and quantities have the same structure
else
return "Render_Recipe Error: did not find quantities in recipe."
end
local wikiTable = "<nowiki>{| " .. CSS_CLASS_RECIPE_TABLE .. NL ..
"| " .. RenderRecipe.blTemplate(building) .. BR .. RenderRecipe.starTemplate(stars) .. BR .. speed .. NL
-- looping over groups of alternative ingredients and quantities simultaneously,
-- so use local group and groupOfQuantities for each i
for i, group in ipairs(ingredients) do
local groupOfQuantities = quantities[i]
-- on all but the first group, create a new cell with a + sign to separate ingredient groups
if i > 1 then
wikiTable = wikiTable .. " || + "
end
-- prefix the table cell based on whether there's only one (required) or more (swappable) ingredients
-- in the group
if 1 == #group then
wikiTable = wikiTable ..
"|" .. CSS_CLASS_REQUIRED_INGREDIENT .. "| "
else
wikiTable = wikiTable ..
"|" .. CSS_CLASS_SWAPPABLE_INGREDIENT .. "| "
end
-- for every group, list out the required or alternatives within that group
for j, alt in ipairs(group) do
local quant = groupOfQuantities[j]
-- need to add breaks only between the first and any subsequent options
if j > 1 then
wikiTable = wikiTable .. BR
end
wikiTable = wikiTable .. quant .. " " .. RenderRecipe.rlTemplate(alt)
end
end
wikiTable = wikiTable .. NL ..
"| = " .. NL ..
"| " .. number .. " " .. RenderRecipe.rlTemplate(product,"large") .. NL ..
"|}</nowiki>"
return wikiTable
end
-- redirect a rendering request to the recipe data and create appropriate
-- templates for the list. The caller can decide how to output the list
function RenderRecipe.getBuildingsAndStarsForProduct(frame)
local argProductName = frame.args.product
-- make sure there's an argument to work with
if not tableRecipe then
return "Render_Recipe Error: no product given."
end
-- get the associated recipe data, including all buildings
local tableRecipe = RecipeData.getAllRecipes(argProductName)
-- make sure what's returned is valid before we loop through it
if not tableRecipe or not tableRecipe.places or #tableRecipe.places < 1 then
return "Render_Recipe Error: no recipes found"
end
local listOfTemplates = {}
local buildings, stars = RecipeData.getBuildingsAndStarsLists(tRecipe)
-- loop through the buildings and stars and build the templates
for i, building in pairs(buildings) do
listOfTemplates[i] = RenderRecipe.blTemplate(building) .. " " .. RenderRecipe.pstarTemplate(stars[i])
end
return listOfTemplates
end
-------------------------------------------------------------------------------
-- Helper rendering functions
-- these do not call member functions, but write out the actual templates
-- (which will in turn invoke the code. this is to protect variations in the
-- modules, but we may decide later it should be different)
-------------------------------------------------------------------------------
--use huge size for recipes unless speified
function RenderRecipe.blTemplate(strBuilding,strSize)
if not strSize then
strSize = "huge"
end
return "{{" .. TEMPLATE_BUILDING_LINK .. "|" .. strBuilding .. "|" .. strSize .. "}}"
--return thisFrame:expandTemplate{ title=TEMPLATE_BUILDING_LINK, args={ strBuilding, strSize } }
end
-- use recipe-sized icons, "med", unless specified
function RenderRecipe.rlTemplate(strResource,strSize)
if not strSize then
strSize = "med"
end
return "{{" .. TEMPLATE_RESOURCE_LINK .. "|" .. strResource .. "|" .. strSize .. "}}"
--return thisFrame:expandTemplate{ title=TEMPLATE_RESOURCE_LINK, args={ strResource, strSize } }
end
-- use the parentheses version, with "P"
function RenderRecipe.pstarTemplate(intStars)
return "{{P" .. intStars .. "star}}"
--return thisFrame:expandTemplate{ title= "P" .. intStars .. TEMPLATE_STAR_SUFFIX}
end
-- no parens version
function RenderRecipe.starTemplate(intStars)
return "{{" .. intStars .. "star}}"
--return thisFrame:expandTemplate{ title= intStars .. TEMPLATE_STAR_SUFFIX}
end
-------------------------------------------------------------------------------
-- Return when required into another Module.
-------------------------------------------------------------------------------
return RenderRecipe


