Module:Glade/glade events data: Difference between revisions

From Against the Storm Official Wiki
created to serve dev data on glade events to new data model
 
updated after scripts fix displayName collisions between ruined and non-ruined versions of the same building
Line 23: Line 23:
         _hasOrder = false,
         _hasOrder = false,
         _orderModel = nil,
         _orderModel = nil,
         _workTimeReducedPerWorker = 60,
         _workTimeReducedPerWorker = 60.0,
         _difficulties = {
         _difficulties = {
             {
             {
                 _difficulty = 0,
                 _difficulty = 0,
                 _effectTimeToStartRatio = 1,
                 _effectTimeToStartRatio = 1.0,
                 _decisions = {
                 _decisions = {
                 {
                 {
                     _workingTime = 210,
                     _workingTime = 210.0,
                     _label = "Calm Spirits",
                     _label = "Calm Spirits",
                     _decisionTag = "Empathy <sprite name=dec_empathy>",
                     _decisionTag = "Empathy <sprite name=dec_empathy>",
Line 49: Line 49:
                 },
                 },
                 {
                 {
                     _workingTime = 210,
                     _workingTime = 210.0,
                     _label = "Excavate",
                     _label = "Excavate",
                     _decisionTag = "Loyalty <sprite name=dec_loyalty>",
                     _decisionTag = "Loyalty <sprite name=dec_loyalty>",
Line 65: Line 65:
             {
             {
                 _difficulty = 1,
                 _difficulty = 1,
                 _effectTimeToStartRatio = 1,
                 _effectTimeToStartRatio = 1.0,
                 _decisions = {
                 _decisions = {
                 {
                 {
                     _workingTime = 240,
                     _workingTime = 240.0,
                     _label = "Calm Spirits",
                     _label = "Calm Spirits",
                     _decisionTag = "Empathy <sprite name=dec_empathy>",
                     _decisionTag = "Empathy <sprite name=dec_empathy>",
Line 87: Line 87:
                 },
                 },
                 {
                 {
                     _workingTime = 240,
                     _workingTime = 240.0,
                     _label = "Excavate",
                     _label = "Excavate",
                     _decisionTag = "Loyalty <sprite name=dec_loyalty>",
                     _decisionTag = "Loyalty <sprite name=dec_loyalty>",
Line 103: Line 103:
             {
             {
                 _difficulty = 2,
                 _difficulty = 2,
                 _effectTimeToStartRatio = 1,
                 _effectTimeToStartRatio = 1.0,
                 _decisions = {
                 _decisions = {
                 {
                 {
                     _workingTime = 270,
                     _workingTime = 270.0,
                     _label = "Calm Spirits",
                     _label = "Calm Spirits",
                     _decisionTag = "Empathy <sprite name=dec_empathy>",
                     _decisionTag = "Empathy <sprite name=dec_empathy>",
Line 125: Line 125:
                 },
                 },
                 {
                 {
                     _workingTime = 270,
                     _workingTime = 270.0,
                     _label = "Excavate",
                     _label = "Excavate",
                     _decisionTag = "Loyalty <sprite name=dec_loyalty>",
                     _decisionTag = "Loyalty <sprite name=dec_loyalty>",
Line 141: Line 141:
             {
             {
                 _difficulty = 3,
                 _difficulty = 3,
                 _effectTimeToStartRatio = 1,
                 _effectTimeToStartRatio = 1.0,
                 _decisions = {
                 _decisions = {
                 {
                 {
                     _workingTime = 300,
                     _workingTime = 300.0,
                     _label = "Calm Spirits",
                     _label = "Calm Spirits",
                     _decisionTag = "Empathy <sprite name=dec_empathy>",
                     _decisionTag = "Empathy <sprite name=dec_empathy>",
Line 163: Line 163:
                 },
                 },
                 {
                 {
                     _workingTime = 300,
                     _workingTime = 300.0,
                     _label = "Excavate",
                     _label = "Excavate",
                     _decisionTag = "Loyalty <sprite name=dec_loyalty>",
                     _decisionTag = "Loyalty <sprite name=dec_loyalty>",
Line 227: Line 227:
         _effectsTiers = {
         _effectsTiers = {
             {
             {
                 _timeToStart = 0,
                 _timeToStart = 0.0,
                 _effects = {
                 _effects = {
                 },
                 },
             },
             },
             {
             {
                 _timeToStart = 780,
                 _timeToStart = 780.0,
                 _effects = {
                 _effects = {
                     "Spawn Blightrot Around - Burial Site"
                     "Spawn Blightrot Around - Burial Site"
Line 263: Line 263:
         _hasOrder = false,
         _hasOrder = false,
         _orderModel = nil,
         _orderModel = nil,
         _workTimeReducedPerWorker = 60,
         _workTimeReducedPerWorker = 60.0,
         _difficulties = {
         _difficulties = {
             {
             {
                 _difficulty = 0,
                 _difficulty = 0,
                 _effectTimeToStartRatio = 1,
                 _effectTimeToStartRatio = 1.0,
                 _decisions = {
                 _decisions = {
                 {
                 {
                     _workingTime = 210,
                     _workingTime = 210.0,
                     _label = "Perform Ritual",
                     _label = "Perform Ritual",
                     _decisionTag = "Corruption <sprite name=dec_corruption>",
                     _decisionTag = "Corruption <sprite name=dec_corruption>",
Line 283: Line 283:
                 },
                 },
                 {
                 {
                     _workingTime = 210,
                     _workingTime = 210.0,
                     _label = "Seal Off",
                     _label = "Seal Off",
                     _decisionTag = "Loyalty <sprite name=dec_loyalty>",
                     _decisionTag = "Loyalty <sprite name=dec_loyalty>",
Line 299: Line 299:
             {
             {
                 _difficulty = 1,
                 _difficulty = 1,
                 _effectTimeToStartRatio = 1,
                 _effectTimeToStartRatio = 1.0,
                 _decisions = {
                 _decisions = {
                 {
                 {
                     _workingTime = 240,
                     _workingTime = 240.0,
                     _label = "Perform Ritual",
                     _label = "Perform Ritual",
                     _decisionTag = "Corruption <sprite name=dec_corruption>",
                     _decisionTag = "Corruption <sprite name=dec_corruption>",
Line 315: Line 315:
                 },
                 },
                 {
                 {
                     _workingTime = 240,
                     _workingTime = 240.0,
                     _label = "Seal Off",
                     _label = "Seal Off",
                     _decisionTag = "Loyalty <sprite name=dec_loyalty>",
                     _decisionTag = "Loyalty <sprite name=dec_loyalty>",
Line 331: Line 331:
             {
             {
                 _difficulty = 2,
                 _difficulty = 2,
                 _effectTimeToStartRatio = 1,
                 _effectTimeToStartRatio = 1.0,
                 _decisions = {
                 _decisions = {
                 {
                 {
                     _workingTime = 270,
                     _workingTime = 270.0,
                     _label = "Perform Ritual",
                     _label = "Perform Ritual",
                     _decisionTag = "Corruption <sprite name=dec_corruption>",
                     _decisionTag = "Corruption <sprite name=dec_corruption>",
Line 347: Line 347:
                 },
                 },
                 {
                 {
                     _workingTime = 270,
                     _workingTime = 270.0,
                     _label = "Seal Off",
                     _label = "Seal Off",
                     _decisionTag = "Loyalty <sprite name=dec_loyalty>",
                     _decisionTag = "Loyalty <sprite name=dec_loyalty>",
Line 363: Line 363:
             {
             {
                 _difficulty = 3,
                 _difficulty = 3,
                 _effectTimeToStartRatio = 1,
                 _effectTimeToStartRatio = 1.0,
                 _decisions = {
                 _decisions = {
                 {
                 {
                     _workingTime = 300,
                     _workingTime = 300.0,
                     _label = "Perform Ritual",
                     _label = "Perform Ritual",
                     _decisionTag = "Corruption <sprite name=dec_corruption>",
                     _decisionTag = "Corruption <sprite name=dec_corruption>",
Line 379: Line 379:
                 },
                 },
                 {
                 {
                     _workingTime = 300,
                     _workingTime = 300.0,
                     _label = "Seal Off",
                     _label = "Seal Off",
                     _decisionTag = "Loyalty <sprite name=dec_loyalty>",
                     _decisionTag = "Loyalty <sprite name=dec_loyalty>",
Line 443: Line 443:
         _effectsTiers = {
         _effectsTiers = {
             {
             {
                 _timeToStart = 0,
                 _timeToStart = 0.0,
                 _effects = {
                 _effects = {
                 },
                 },
             },
             },
             {
             {
                 _timeToStart = 780,
                 _timeToStart = 780.0,
                 _effects = {
                 _effects = {
                     "Random Killed 10"
                     "Random Killed 10"
Line 479: Line 479:
         _hasOrder = false,
         _hasOrder = false,
         _orderModel = nil,
         _orderModel = nil,
         _workTimeReducedPerWorker = 30,
         _workTimeReducedPerWorker = 30.0,
         _difficulties = {
         _difficulties = {
             {
             {
Line 486: Line 486:
                 _decisions = {
                 _decisions = {
                 {
                 {
                     _workingTime = 120,
                     _workingTime = 120.0,
                     _label = "Loot",
                     _label = "Loot",
                     _decisionTag = "None",
                     _decisionTag = "None",
Line 499: Line 499:
                 },
                 },
                 {
                 {
                     _workingTime = 120,
                     _workingTime = 120.0,
                     _label = "Excavate",
                     _label = "Excavate",
                     _decisionTag = "Loyalty <sprite name=dec_loyalty>",
                     _decisionTag = "Loyalty <sprite name=dec_loyalty>",
Line 515: Line 515:
             {
             {
                 _difficulty = 1,
                 _difficulty = 1,
                 _effectTimeToStartRatio = 1,
                 _effectTimeToStartRatio = 1.0,
                 _decisions = {
                 _decisions = {
                 {
                 {
                     _workingTime = 120,
                     _workingTime = 120.0,
                     _label = "Loot",
                     _label = "Loot",
                     _decisionTag = "None",
                     _decisionTag = "None",
Line 531: Line 531:
                 },
                 },
                 {
                 {
                     _workingTime = 120,
                     _workingTime = 120.0,
                     _label = "Excavate",
                     _label = "Excavate",
                     _decisionTag = "Loyalty <sprite name=dec_loyalty>",
                     _decisionTag = "Loyalty <sprite name=dec_loyalty>",
Line 550: Line 550:
                 _decisions = {
                 _decisions = {
                 {
                 {
                     _workingTime = 120,
                     _workingTime = 120.0,
                     _label = "Loot",
                     _label = "Loot",
                     _decisionTag = "None",
                     _decisionTag = "None",
Line 563: Line 563:
                 },
                 },
                 {
                 {
                     _workingTime = 120,
                     _workingTime = 120.0,
                     _label = "Excavate",
                     _label = "Excavate",
                     _decisionTag = "Loyalty <sprite name=dec_loyalty>",
                     _decisionTag = "Loyalty <sprite name=dec_loyalty>",
Line 582: Line 582:
                 _decisions = {
                 _decisions = {
                 {
                 {
                     _workingTime = 120,
                     _workingTime = 120.0,
                     _label = "Loot",
                     _label = "Loot",
                     _decisionTag = "None",
                     _decisionTag = "None",
Line 595: Line 595:
                 },
                 },
                 {
                 {
                     _workingTime = 120,
                     _workingTime = 120.0,
                     _label = "Excavate",
                     _label = "Excavate",
                     _decisionTag = "Loyalty <sprite name=dec_loyalty>",
                     _decisionTag = "Loyalty <sprite name=dec_loyalty>",
Line 658: Line 658:
         _effectsTiers = {
         _effectsTiers = {
             {
             {
                 _timeToStart = 0,
                 _timeToStart = 0.0,
                 _effects = {
                 _effects = {
                 },
                 },
             },
             },
             {
             {
                 _timeToStart = 624,
                 _timeToStart = 624.0,
                 _effects = {
                 _effects = {
                     "Random Killed 5 - Missiles"
                     "Random Killed 5 - Missiles"
Line 694: Line 694:
         _hasOrder = false,
         _hasOrder = false,
         _orderModel = nil,
         _orderModel = nil,
         _workTimeReducedPerWorker = 30,
         _workTimeReducedPerWorker = 30.0,
         _difficulties = {
         _difficulties = {
             {
             {
Line 701: Line 701:
                 _decisions = {
                 _decisions = {
                 {
                 {
                     _workingTime = 120,
                     _workingTime = 120.0,
                     _label = "Praise the Sun",
                     _label = "Praise the Sun",
                     _decisionTag = "None",
                     _decisionTag = "None",
Line 714: Line 714:
                 },
                 },
                 {
                 {
                     _workingTime = 120,
                     _workingTime = 120.0,
                     _label = "Excavate",
                     _label = "Excavate",
                     _decisionTag = "Loyalty <sprite name=dec_loyalty>",
                     _decisionTag = "Loyalty <sprite name=dec_loyalty>",
Line 730: Line 730:
             {
             {
                 _difficulty = 1,
                 _difficulty = 1,
                 _effectTimeToStartRatio = 1,
                 _effectTimeToStartRatio = 1.0,
                 _decisions = {
                 _decisions = {
                 {
                 {
                     _workingTime = 120,
                     _workingTime = 120.0,
                     _label = "Praise the Sun",
                     _label = "Praise the Sun",
                     _decisionTag = "None",
                     _decisionTag = "None",
Line 746: Line 746:
                 },
                 },
                 {
                 {
                     _workingTime = 120,
                     _workingTime = 120.0,
                     _label = "Excavate",
                     _label = "Excavate",
                     _decisionTag = "Loyalty <sprite name=dec_loyalty>",
                     _decisionTag = "Loyalty <sprite name=dec_loyalty>",
Line 765: Line 765:
                 _decisions = {
                 _decisions = {
                 {
                 {
                     _workingTime = 120,
                     _workingTime = 120.0,
                     _label = "Praise the Sun",
                     _label = "Praise the Sun",
                     _decisionTag = "None",
                     _decisionTag = "None",
Line 778: Line 778:
                 },
                 },
                 {
                 {
                     _workingTime = 120,
                     _workingTime = 120.0,
                     _label = "Excavate",
                     _label = "Excavate",
                     _decisionTag = "Loyalty <sprite name=dec_loyalty>",
                     _decisionTag = "Loyalty <sprite name=dec_loyalty>",
Line 797: Line 797:
                 _decisions = {
                 _decisions = {
                 {
                 {
                     _workingTime = 120,
                     _workingTime = 120.0,
                     _label = "Praise the Sun",
                     _label = "Praise the Sun",
                     _decisionTag = "None",
                     _decisionTag = "None",
Line 810: Line 810:
                 },
                 },
                 {
                 {
                     _workingTime = 120,
                     _workingTime = 120.0,
                     _label = "Excavate",
                     _label = "Excavate",
                     _decisionTag = "Loyalty <sprite name=dec_loyalty>",
                     _decisionTag = "Loyalty <sprite name=dec_loyalty>",
Line 873: Line 873:
         _effectsTiers = {
         _effectsTiers = {
             {
             {
                 _timeToStart = 0,
                 _timeToStart = 0.0,
                 _effects = {
                 _effects = {
                 },
                 },
             },
             },
             {
             {
                 _timeToStart = 624,
                 _timeToStart = 624.0,
                 _effects = {
                 _effects = {
                     "Temple All Luxury Lost"
                     "Temple All Luxury Lost"
Line 909: Line 909:
         _hasOrder = true,
         _hasOrder = true,
         _orderModel = "[R] Ghost Remove Cysts",
         _orderModel = "[R] Ghost Remove Cysts",
         _workTimeReducedPerWorker = 10,
         _workTimeReducedPerWorker = 10.0,
         _difficulties = {
         _difficulties = {
             {
             {
                 _difficulty = 0,
                 _difficulty = 0,
                 _effectTimeToStartRatio = 1,
                 _effectTimeToStartRatio = 1.0,
                 _decisions = {
                 _decisions = {
                 {
                 {
                     _workingTime = 0,
                     _workingTime = 0.0,
                     _label = "None",
                     _label = "None",
                     _decisionTag = "None",
                     _decisionTag = "None",
Line 932: Line 932:
             {
             {
                 _difficulty = 1,
                 _difficulty = 1,
                 _effectTimeToStartRatio = 1,
                 _effectTimeToStartRatio = 1.0,
                 _decisions = {
                 _decisions = {
                 {
                 {
                     _workingTime = 0,
                     _workingTime = 0.0,
                     _label = "None",
                     _label = "None",
                     _decisionTag = "None",
                     _decisionTag = "None",
Line 951: Line 951:
             {
             {
                 _difficulty = 2,
                 _difficulty = 2,
                 _effectTimeToStartRatio = 1,
                 _effectTimeToStartRatio = 1.0,
                 _decisions = {
                 _decisions = {
                 {
                 {
                     _workingTime = 0,
                     _workingTime = 0.0,
                     _label = "None",
                     _label = "None",
                     _decisionTag = "None",
                     _decisionTag = "None",
Line 970: Line 970:
             {
             {
                 _difficulty = 3,
                 _difficulty = 3,
                 _effectTimeToStartRatio = 1,
                 _effectTimeToStartRatio = 1.0,
                 _decisions = {
                 _decisions = {
                 {
                 {
                     _workingTime = 0,
                     _workingTime = 0.0,
                     _label = "None",
                     _label = "None",
                     _decisionTag = "None",
                     _decisionTag = "None",
Line 994: Line 994:
         _effectsTiers = {
         _effectsTiers = {
             {
             {
                 _timeToStart = 0,
                 _timeToStart = 0.0,
                 _effects = {
                 _effects = {
                 },
                 },
             },
             },
             {
             {
                 _timeToStart = 1800,
                 _timeToStart = 1800.0,
                 _effects = {
                 _effects = {
                     "Hostility +50",
                     "Hostility +50",
Line 1,031: Line 1,031:
         _hasOrder = true,
         _hasOrder = true,
         _orderModel = "[R] Ghost Keep Goods",
         _orderModel = "[R] Ghost Keep Goods",
         _workTimeReducedPerWorker = 10,
         _workTimeReducedPerWorker = 10.0,
         _difficulties = {
         _difficulties = {
             {
             {
                 _difficulty = 0,
                 _difficulty = 0,
                 _effectTimeToStartRatio = 1,
                 _effectTimeToStartRatio = 1.0,
                 _decisions = {
                 _decisions = {
                 {
                 {
                     _workingTime = 0,
                     _workingTime = 0.0,
                     _label = "None",
                     _label = "None",
                     _decisionTag = "None",
                     _decisionTag = "None",
Line 1,054: Line 1,054:
             {
             {
                 _difficulty = 1,
                 _difficulty = 1,
                 _effectTimeToStartRatio = 1,
                 _effectTimeToStartRatio = 1.0,
                 _decisions = {
                 _decisions = {
                 {
                 {
                     _workingTime = 0,
                     _workingTime = 0.0,
                     _label = "None",
                     _label = "None",
                     _decisionTag = "None",
                     _decisionTag = "None",
Line 1,073: Line 1,073:
             {
             {
                 _difficulty = 2,
                 _difficulty = 2,
                 _effectTimeToStartRatio = 1,
                 _effectTimeToStartRatio = 1.0,
                 _decisions = {
                 _decisions = {
                 {
                 {
                     _workingTime = 0,
                     _workingTime = 0.0,
                     _label = "None",
                     _label = "None",
                     _decisionTag = "None",
                     _decisionTag = "None",
Line 1,092: Line 1,092:
             {
             {
                 _difficulty = 3,
                 _difficulty = 3,
                 _effectTimeToStartRatio = 1,
                 _effectTimeToStartRatio = 1.0,
                 _decisions = {
                 _decisions = {
                 {
                 {
                     _workingTime = 0,
                     _workingTime = 0.0,
                     _label = "None",
                     _label = "None",
                     _decisionTag = "None",
                     _decisionTag = "None",
Line 1,116: Line 1,116:
         _effectsTiers = {
         _effectsTiers = {
             {
             {
                 _timeToStart = 0,
                 _timeToStart = 0.0,
                 _effects = {
                 _effects = {
                 },
                 },
             },
             },
             {
             {
                 _timeToStart = 1800,
                 _timeToStart = 1800.0,
                 _effects = {
                 _effects = {
                     "Ghost Parts Lost",
                     "Ghost Parts Lost",
Line 1,153: Line 1,153:
         _hasOrder = true,
         _hasOrder = true,
         _orderModel = "[R] Ghost Human Houses",
         _orderModel = "[R] Ghost Human Houses",
         _workTimeReducedPerWorker = 10,
         _workTimeReducedPerWorker = 10.0,
         _difficulties = {
         _difficulties = {
             {
             {
                 _difficulty = 0,
                 _difficulty = 0,
                 _effectTimeToStartRatio = 1,
                 _effectTimeToStartRatio = 1.0,
                 _decisions = {
                 _decisions = {
                 {
                 {
                     _workingTime = 0,
                     _workingTime = 0.0,
                     _label = "None",
                     _label = "None",
                     _decisionTag = "None",
                     _decisionTag = "None",
Line 1,176: Line 1,176:
             {
             {
                 _difficulty = 1,
                 _difficulty = 1,
                 _effectTimeToStartRatio = 1,
                 _effectTimeToStartRatio = 1.0,
                 _decisions = {
                 _decisions = {
                 {
                 {
                     _workingTime = 0,
                     _workingTime = 0.0,
                     _label = "None",
                     _label = "None",
                     _decisionTag = "None",
                     _decisionTag = "None",
Line 1,195: Line 1,195:
             {
             {
                 _difficulty = 2,
                 _difficulty = 2,
                 _effectTimeToStartRatio = 1,
                 _effectTimeToStartRatio = 1.0,
                 _decisions = {
                 _decisions = {
                 {
                 {
                     _workingTime = 0,
                     _workingTime = 0.0,
                     _label = "None",
                     _label = "None",
                     _decisionTag = "None",
                     _decisionTag = "None",
Line 1,214: Line 1,214:
             {
             {
                 _difficulty = 3,
                 _difficulty = 3,
                 _effectTimeToStartRatio = 1,
                 _effectTimeToStartRatio = 1.0,
                 _decisions = {
                 _decisions = {
                 {
                 {
                     _workingTime = 0,
                     _workingTime = 0.0,
                     _label = "None",
                     _label = "None",
                     _decisionTag = "None",
                     _decisionTag = "None",
Line 1,238: Line 1,238:
         _effectsTiers = {
         _effectsTiers = {
             {
             {
                 _timeToStart = 0,
                 _timeToStart = 0.0,
                 _effects = {
                 _effects = {
                 },
                 },
             },
             },
             {
             {
                 _timeToStart = 1800,
                 _timeToStart = 1800.0,
                 _effects = {
                 _effects = {
                     "Ghost Needs Lost",
                     "Ghost Needs Lost",
Line 1,275: Line 1,275:
         _hasOrder = true,
         _hasOrder = true,
         _orderModel = "[R] Ghost Discover DangGlades",
         _orderModel = "[R] Ghost Discover DangGlades",
         _workTimeReducedPerWorker = 10,
         _workTimeReducedPerWorker = 10.0,
         _difficulties = {
         _difficulties = {
             {
             {
                 _difficulty = 0,
                 _difficulty = 0,
                 _effectTimeToStartRatio = 1,
                 _effectTimeToStartRatio = 1.0,
                 _decisions = {
                 _decisions = {
                 {
                 {
                     _workingTime = 0,
                     _workingTime = 0.0,
                     _label = "None",
                     _label = "None",
                     _decisionTag = "None",
                     _decisionTag = "None",
Line 1,298: Line 1,298:
             {
             {
                 _difficulty = 1,
                 _difficulty = 1,
                 _effectTimeToStartRatio = 1,
                 _effectTimeToStartRatio = 1.0,
                 _decisions = {
                 _decisions = {
                 {
                 {
                     _workingTime = 0,
                     _workingTime = 0.0,
                     _label = "None",
                     _label = "None",
                     _decisionTag = "None",
                     _decisionTag = "None",
Line 1,317: Line 1,317:
             {
             {
                 _difficulty = 2,
                 _difficulty = 2,
                 _effectTimeToStartRatio = 1,
                 _effectTimeToStartRatio = 1.0,
                 _decisions = {
                 _decisions = {
                 {
                 {
                     _workingTime = 0,
                     _workingTime = 0.0,
                     _label = "None",
                     _label = "None",
                     _decisionTag = "None",
                     _decisionTag = "None",
Line 1,336: Line 1,336:
             {
             {
                 _difficulty = 3,
                 _difficulty = 3,
                 _effectTimeToStartRatio = 1,
                 _effectTimeToStartRatio = 1.0,
                 _decisions = {
                 _decisions = {
                 {
                 {
                     _workingTime = 0,
                     _workingTime = 0.0,
                     _label = "None",
                     _label = "None",
                     _decisionTag = "None",
                     _decisionTag = "None",
Line 1,360: Line 1,360:
         _effectsTiers = {
         _effectsTiers = {
             {
             {
                 _timeToStart = 0,
                 _timeToStart = 0.0,
                 _effects = {
                 _effects = {
                 },
                 },
             },
             },
             {
             {
                 _timeToStart = 1800,
                 _timeToStart = 1800.0,
                 _effects = {
                 _effects = {
                     "0_5 Reputation Penalty - Ghost",
                     "0_5 Reputation Penalty - Ghost",
Line 1,397: Line 1,397:
         _hasOrder = true,
         _hasOrder = true,
         _orderModel = "[R] Ghost Forbid Needs Beavers",
         _orderModel = "[R] Ghost Forbid Needs Beavers",
         _workTimeReducedPerWorker = 10,
         _workTimeReducedPerWorker = 10.0,
         _difficulties = {
         _difficulties = {
             {
             {
                 _difficulty = 0,
                 _difficulty = 0,
                 _effectTimeToStartRatio = 1,
                 _effectTimeToStartRatio = 1.0,
                 _decisions = {
                 _decisions = {
                 {
                 {
                     _workingTime = 0,
                     _workingTime = 0.0,
                     _label = "None",
                     _label = "None",
                     _decisionTag = "None",
                     _decisionTag = "None",
Line 1,420: Line 1,420:
             {
             {
                 _difficulty = 1,
                 _difficulty = 1,
                 _effectTimeToStartRatio = 1,
                 _effectTimeToStartRatio = 1.0,
                 _decisions = {
                 _decisions = {
                 {
                 {
                     _workingTime = 0,
                     _workingTime = 0.0,
                     _label = "None",
                     _label = "None",
                     _decisionTag = "None",
                     _decisionTag = "None",
Line 1,439: Line 1,439:
             {
             {
                 _difficulty = 2,
                 _difficulty = 2,
                 _effectTimeToStartRatio = 1,
                 _effectTimeToStartRatio = 1.0,
                 _decisions = {
                 _decisions = {
                 {
                 {
                     _workingTime = 0,
                     _workingTime = 0.0,
                     _label = "None",
                     _label = "None",
                     _decisionTag = "None",
                     _decisionTag = "None",
Line 1,458: Line 1,458:
             {
             {
                 _difficulty = 3,
                 _difficulty = 3,
                 _effectTimeToStartRatio = 1,
                 _effectTimeToStartRatio = 1.0,
                 _decisions = {
                 _decisions = {
                 {
                 {
                     _workingTime = 0,
                     _workingTime = 0.0,
                     _label = "None",
                     _label = "None",
                     _decisionTag = "None",
                     _decisionTag = "None",
Line 1,482: Line 1,482:
         _effectsTiers = {
         _effectsTiers = {
             {
             {
                 _timeToStart = 0,
                 _timeToStart = 0.0,
                 _effects = {
                 _effects = {
                 },
                 },
             },
             },
             {
             {
                 _timeToStart = 1800,
                 _timeToStart = 1800.0,
                 _effects = {
                 _effects = {
                     "Beavers Killed 3 - Missiles",
                     "Beavers Killed 3 - Missiles",
Line 1,519: Line 1,519:
         _hasOrder = true,
         _hasOrder = true,
         _orderModel = "[R] Ghost Forbid Needs Humans",
         _orderModel = "[R] Ghost Forbid Needs Humans",
         _workTimeReducedPerWorker = 10,
         _workTimeReducedPerWorker = 10.0,
         _difficulties = {
         _difficulties = {
             {
             {
                 _difficulty = 0,
                 _difficulty = 0,
                 _effectTimeToStartRatio = 1,
                 _effectTimeToStartRatio = 1.0,
                 _decisions = {
                 _decisions = {
                 {
                 {
                     _workingTime = 0,
                     _workingTime = 0.0,
                     _label = "None",
                     _label = "None",
                     _decisionTag = "None",
                     _decisionTag = "None",
Line 1,542: Line 1,542:
             {
             {
                 _difficulty = 1,
                 _difficulty = 1,
                 _effectTimeToStartRatio = 1,
                 _effectTimeToStartRatio = 1.0,
                 _decisions = {
                 _decisions = {
                 {
                 {
                     _workingTime = 0,
                     _workingTime = 0.0,
                     _label = "None",
                     _label = "None",
                     _decisionTag = "None",
                     _decisionTag = "None",
Line 1,561: Line 1,561:
             {
             {
                 _difficulty = 2,
                 _difficulty = 2,
                 _effectTimeToStartRatio = 1,
                 _effectTimeToStartRatio = 1.0,
                 _decisions = {
                 _decisions = {
                 {
                 {
                     _workingTime = 0,
                     _workingTime = 0.0,
                     _label = "None",
                     _label = "None",
                     _decisionTag = "None",
                     _decisionTag = "None",
Line 1,580: Line 1,580:
             {
             {
                 _difficulty = 3,
                 _difficulty = 3,
                 _effectTimeToStartRatio = 1,
                 _effectTimeToStartRatio = 1.0,
                 _decisions = {
                 _decisions = {
                 {
                 {
                     _workingTime = 0,
                     _workingTime = 0.0,
                     _label = "None",
                     _label = "None",
                     _decisionTag = "None",
                     _decisionTag = "None",
Line 1,604: Line 1,604:
         _effectsTiers = {
         _effectsTiers = {
             {
             {
                 _timeToStart = 0,
                 _timeToStart = 0.0,
                 _effects = {
                 _effects = {
                 },
                 },
             },
             },
             {
             {
                 _timeToStart = 1800,
                 _timeToStart = 1800.0,
                 _effects = {
                 _effects = {
                     "Humans Killed 3 - Missiles",
                     "Humans Killed 3 - Missiles",
Line 1,641: Line 1,641:
         _hasOrder = true,
         _hasOrder = true,
         _orderModel = "[R] Ghost Forbid Needs Lizards",
         _orderModel = "[R] Ghost Forbid Needs Lizards",
         _workTimeReducedPerWorker = 10,
         _workTimeReducedPerWorker = 10.0,
         _difficulties = {
         _difficulties = {
             {
             {
                 _difficulty = 0,
                 _difficulty = 0,
                 _effectTimeToStartRatio = 1,
                 _effectTimeToStartRatio = 1.0,
                 _decisions = {
                 _decisions = {
                 {
                 {
                     _workingTime = 0,
                     _workingTime = 0.0,
                     _label = "None",
                     _label = "None",
                     _decisionTag = "None",
                     _decisionTag = "None",
Line 1,664: Line 1,664:
             {
             {
                 _difficulty = 1,
                 _difficulty = 1,
                 _effectTimeToStartRatio = 1,
                 _effectTimeToStartRatio = 1.0,
                 _decisions = {
                 _decisions = {
                 {
                 {
                     _workingTime = 0,
                     _workingTime = 0.0,
                     _label = "None",
                     _label = "None",
                     _decisionTag = "None",
                     _decisionTag = "None",
Line 1,683: Line 1,683:
             {
             {
                 _difficulty = 2,
                 _difficulty = 2,
                 _effectTimeToStartRatio = 1,
                 _effectTimeToStartRatio = 1.0,
                 _decisions = {
                 _decisions = {
                 {
                 {
                     _workingTime = 0,
                     _workingTime = 0.0,
                     _label = "None",
                     _label = "None",
                     _decisionTag = "None",
                     _decisionTag = "None",
Line 1,702: Line 1,702:
             {
             {
                 _difficulty = 3,
                 _difficulty = 3,
                 _effectTimeToStartRatio = 1,
                 _effectTimeToStartRatio = 1.0,
                 _decisions = {
                 _decisions = {
                 {
                 {
                     _workingTime = 0,
                     _workingTime = 0.0,
                     _label = "None",
                     _label = "None",
                     _decisionTag = "None",
                     _decisionTag = "None",
Line 1,726: Line 1,726:
         _effectsTiers = {
         _effectsTiers = {
             {
             {
                 _timeToStart = 0,
                 _timeToStart = 0.0,
                 _effects = {
                 _effects = {
                 },
                 },
             },
             },
             {
             {
                 _timeToStart = 1800,
                 _timeToStart = 1800.0,
                 _effects = {
                 _effects = {
                     "Lizards Killed 3 - Missiles",
                     "Lizards Killed 3 - Missiles",
Line 1,763: Line 1,763:
         _hasOrder = true,
         _hasOrder = true,
         _orderModel = "[R] Ghost Forbid Needs Harpies",
         _orderModel = "[R] Ghost Forbid Needs Harpies",
         _workTimeReducedPerWorker = 10,
         _workTimeReducedPerWorker = 10.0,
         _difficulties = {
         _difficulties = {
             {
             {
                 _difficulty = 0,
                 _difficulty = 0,
                 _effectTimeToStartRatio = 1,
                 _effectTimeToStartRatio = 1.0,
                 _decisions = {
                 _decisions = {
                 {
                 {
                     _workingTime = 0,
                     _workingTime = 0.0,
                     _label = "None",
                     _label = "None",
                     _decisionTag = "None",
                     _decisionTag = "None",
Line 1,786: Line 1,786:
             {
             {
                 _difficulty = 1,
                 _difficulty = 1,
                 _effectTimeToStartRatio = 1,
                 _effectTimeToStartRatio = 1.0,
                 _decisions = {
                 _decisions = {
                 {
                 {
                     _workingTime = 0,
                     _workingTime = 0.0,
                     _label = "None",
                     _label = "None",
                     _decisionTag = "None",
                     _decisionTag = "None",
Line 1,805: Line 1,805:
             {
             {
                 _difficulty = 2,
                 _difficulty = 2,
                 _effectTimeToStartRatio = 1,
                 _effectTimeToStartRatio = 1.0,
                 _decisions = {
                 _decisions = {
                 {
                 {
                     _workingTime = 0,
                     _workingTime = 0.0,
                     _label = "None",
                     _label = "None",
                     _decisionTag = "None",
                     _decisionTag = "None",
Line 1,824: Line 1,824:
             {
             {
                 _difficulty = 3,
                 _difficulty = 3,
                 _effectTimeToStartRatio = 1,
                 _effectTimeToStartRatio = 1.0,
                 _decisions = {
                 _decisions = {
                 {
                 {
                     _workingTime = 0,
                     _workingTime = 0.0,
                     _label = "None",
                     _label = "None",
                     _decisionTag = "None",
                     _decisionTag = "None",
Line 1,848: Line 1,848:
         _effectsTiers = {
         _effectsTiers = {
             {
             {
                 _timeToStart = 0,
                 _timeToStart = 0.0,
                 _effects = {
                 _effects = {
                 },
                 },
             },
             },
             {
             {
                 _timeToStart = 1800,
                 _timeToStart = 1800.0,
                 _effects = {
                 _effects = {
                     "Harpies Killed 3 - Missiles",
                     "Harpies Killed 3 - Missiles",
Line 1,885: Line 1,885:
         _hasOrder = true,
         _hasOrder = true,
         _orderModel = "[R] Ghost Generate Cysts",
         _orderModel = "[R] Ghost Generate Cysts",
         _workTimeReducedPerWorker = 10,
         _workTimeReducedPerWorker = 10.0,
         _difficulties = {
         _difficulties = {
             {
             {
                 _difficulty = 0,
                 _difficulty = 0,
                 _effectTimeToStartRatio = 1,
                 _effectTimeToStartRatio = 1.0,
                 _decisions = {
                 _decisions = {
                 {
                 {
                     _workingTime = 0,
                     _workingTime = 0.0,
                     _label = "None",
                     _label = "None",
                     _decisionTag = "None",
                     _decisionTag = "None",
Line 1,908: Line 1,908:
             {
             {
                 _difficulty = 1,
                 _difficulty = 1,
                 _effectTimeToStartRatio = 1,
                 _effectTimeToStartRatio = 1.0,
                 _decisions = {
                 _decisions = {
                 {
                 {
                     _workingTime = 0,
                     _workingTime = 0.0,
                     _label = "None",
                     _label = "None",
                     _decisionTag = "None",
                     _decisionTag = "None",
Line 1,927: Line 1,927:
             {
             {
                 _difficulty = 2,
                 _difficulty = 2,
                 _effectTimeToStartRatio = 1,
                 _effectTimeToStartRatio = 1.0,
                 _decisions = {
                 _decisions = {
                 {
                 {
                     _workingTime = 0,
                     _workingTime = 0.0,
                     _label = "None",
                     _label = "None",
                     _decisionTag = "None",
                     _decisionTag = "None",
Line 1,946: Line 1,946:
             {
             {
                 _difficulty = 3,
                 _difficulty = 3,
                 _effectTimeToStartRatio = 1,
                 _effectTimeToStartRatio = 1.0,
                 _decisions = {
                 _decisions = {
                 {
                 {
                     _workingTime = 0,
                     _workingTime = 0.0,
                     _label = "None",
                     _label = "None",
                     _decisionTag = "None",
                     _decisionTag = "None",
Line 1,970: Line 1,970:
         _effectsTiers = {
         _effectsTiers = {
             {
             {
                 _timeToStart = 0,
                 _timeToStart = 0.0,
                 _effects = {
                 _effects = {
                 },
                 },
             },
             },
             {
             {
                 _timeToStart = 1800,
                 _timeToStart = 1800.0,
                 _effects = {
                 _effects = {
                     "Ghost Fuel Lost",
                     "Ghost Fuel Lost",
Line 2,007: Line 2,007:
         _hasOrder = true,
         _hasOrder = true,
         _orderModel = "[R] Ghost Starve Beavers",
         _orderModel = "[R] Ghost Starve Beavers",
         _workTimeReducedPerWorker = 10,
         _workTimeReducedPerWorker = 10.0,
         _difficulties = {
         _difficulties = {
             {
             {
                 _difficulty = 0,
                 _difficulty = 0,
                 _effectTimeToStartRatio = 1,
                 _effectTimeToStartRatio = 1.0,
                 _decisions = {
                 _decisions = {
                 {
                 {
                     _workingTime = 0,
                     _workingTime = 0.0,
                     _label = "None",
                     _label = "None",
                     _decisionTag = "None",
                     _decisionTag = "None",
Line 2,030: Line 2,030:
             {
             {
                 _difficulty = 1,
                 _difficulty = 1,
                 _effectTimeToStartRatio = 1,
                 _effectTimeToStartRatio = 1.0,
                 _decisions = {
                 _decisions = {
                 {
                 {
                     _workingTime = 0,
                     _workingTime = 0.0,
                     _label = "None",
                     _label = "None",
                     _decisionTag = "None",
                     _decisionTag = "None",
Line 2,049: Line 2,049:
             {
             {
                 _difficulty = 2,
                 _difficulty = 2,
                 _effectTimeToStartRatio = 1,
                 _effectTimeToStartRatio = 1.0,
                 _decisions = {
                 _decisions = {
                 {
                 {
                     _workingTime = 0,
                     _workingTime = 0.0,
                     _label = "None",
                     _label = "None",
                     _decisionTag = "None",
                     _decisionTag = "None",
Line 2,068: Line 2,068:
             {
             {
                 _difficulty = 3,
                 _difficulty = 3,
                 _effectTimeToStartRatio = 1,
                 _effectTimeToStartRatio = 1.0,
                 _decisions = {
                 _decisions = {
                 {
                 {
                     _workingTime = 0,
                     _workingTime = 0.0,
                     _label = "None",
                     _label = "None",
                     _decisionTag = "None",
                     _decisionTag = "None",
Line 2,092: Line 2,092:
         _effectsTiers = {
         _effectsTiers = {
             {
             {
                 _timeToStart = 0,
                 _timeToStart = 0.0,
                 _effects = {
                 _effects = {
                 },
                 },
             },
             },
             {
             {
                 _timeToStart = 1800,
                 _timeToStart = 1800.0,
                 _effects = {
                 _effects = {
                     "Beavers Killed 3 - Missiles",
                     "Beavers Killed 3 - Missiles",
Line 2,130: Line 2,130:
         _hasOrder = true,
         _hasOrder = true,
         _orderModel = "[R] Ghost Starve Humans",
         _orderModel = "[R] Ghost Starve Humans",
         _workTimeReducedPerWorker = 10,
         _workTimeReducedPerWorker = 10.0,
         _difficulties = {
         _difficulties = {
             {
             {
                 _difficulty = 0,
                 _difficulty = 0,
                 _effectTimeToStartRatio = 1,
                 _effectTimeToStartRatio = 1.0,
                 _decisions = {
                 _decisions = {
                 {
                 {
                     _workingTime = 0,
                     _workingTime = 0.0,
                     _label = "None",
                     _label = "None",
                     _decisionTag = "None",
                     _decisionTag = "None",
Line 2,153: Line 2,153:
             {
             {
                 _difficulty = 1,
                 _difficulty = 1,
                 _effectTimeToStartRatio = 1,
                 _effectTimeToStartRatio = 1.0,
                 _decisions = {
                 _decisions = {
                 {
                 {
                     _workingTime = 0,
                     _workingTime = 0.0,
                     _label = "None",
                     _label = "None",
                     _decisionTag = "None",
                     _decisionTag = "None",
Line 2,172: Line 2,172:
             {
             {
                 _difficulty = 2,
                 _difficulty = 2,
                 _effectTimeToStartRatio = 1,
                 _effectTimeToStartRatio = 1.0,
                 _decisions = {
                 _decisions = {
                 {
                 {
                     _workingTime = 0,
                     _workingTime = 0.0,
                     _label = "None",
                     _label = "None",
                     _decisionTag = "None",
                     _decisionTag = "None",
Line 2,191: Line 2,191:
             {
             {
                 _difficulty = 3,
                 _difficulty = 3,
                 _effectTimeToStartRatio = 1,
                 _effectTimeToStartRatio = 1.0,
                 _decisions = {
                 _decisions = {
                 {
                 {
                     _workingTime = 0,
                     _workingTime = 0.0,
                     _label = "None",
                     _label = "None",
                     _decisionTag = "None",
                     _decisionTag = "None",
Line 2,215: Line 2,215:
         _effectsTiers = {
         _effectsTiers = {
             {
             {
                 _timeToStart = 0,
                 _timeToStart = 0.0,
                 _effects = {
                 _effects = {
                 },
                 },
             },
             },
             {
             {
                 _timeToStart = 1800,
                 _timeToStart = 1800.0,
                 _effects = {
                 _effects = {
                     "Humans Killed 3 - Missiles",
                     "Humans Killed 3 - Missiles",
Line 2,253: Line 2,253:
         _hasOrder = true,
         _hasOrder = true,
         _orderModel = "[R] Ghost Leisure",
         _orderModel = "[R] Ghost Leisure",
         _workTimeReducedPerWorker = 10,
         _workTimeReducedPerWorker = 10.0,
         _difficulties = {
         _difficulties = {
             {
             {
                 _difficulty = 0,
                 _difficulty = 0,
                 _effectTimeToStartRatio = 1,
                 _effectTimeToStartRatio = 1.0,
                 _decisions = {
                 _decisions = {
                 {
                 {
                     _workingTime = 0,
                     _workingTime = 0.0,
                     _label = "None",
                     _label = "None",
                     _decisionTag = "None",
                     _decisionTag = "None",
Line 2,276: Line 2,276:
             {
             {
                 _difficulty = 1,
                 _difficulty = 1,
                 _effectTimeToStartRatio = 1,
                 _effectTimeToStartRatio = 1.0,
                 _decisions = {
                 _decisions = {
                 {
                 {
                     _workingTime = 0,
                     _workingTime = 0.0,
                     _label = "None",
                     _label = "None",
                     _decisionTag = "None",
                     _decisionTag = "None",
Line 2,295: Line 2,295:
             {
             {
                 _difficulty = 2,
                 _difficulty = 2,
                 _effectTimeToStartRatio = 1,
                 _effectTimeToStartRatio = 1.0,
                 _decisions = {
                 _decisions = {
                 {
                 {
                     _workingTime = 0,
                     _workingTime = 0.0,
                     _label = "None",
                     _label = "None",
                     _decisionTag = "None",
                     _decisionTag = "None",
Line 2,314: Line 2,314:
             {
             {
                 _difficulty = 3,
                 _difficulty = 3,
                 _effectTimeToStartRatio = 1,
                 _effectTimeToStartRatio = 1.0,
                 _decisions = {
                 _decisions = {
                 {
                 {
                     _workingTime = 0,
                     _workingTime = 0.0,
                     _label = "None",
                     _label = "None",
                     _decisionTag = "None",
                     _decisionTag = "None",
Line 2,338: Line 2,338:
         _effectsTiers = {
         _effectsTiers = {
             {
             {
                 _timeToStart = 0,
                 _timeToStart = 0.0,
                 _effects = {
                 _effects = {
                 },
                 },
             },
             },
             {
             {
                 _timeToStart = 2700,
                 _timeToStart = 2700.0,
                 _effects = {
                 _effects = {
                     "Ghost Complex Food Lost",
                     "Ghost Complex Food Lost",
Line 2,375: Line 2,375:
         _hasOrder = true,
         _hasOrder = true,
         _orderModel = "[R] Ghost Forbid Needs Foxes",
         _orderModel = "[R] Ghost Forbid Needs Foxes",
         _workTimeReducedPerWorker = 10,
         _workTimeReducedPerWorker = 10.0,
         _difficulties = {
         _difficulties = {
             {
             {
                 _difficulty = 0,
                 _difficulty = 0,
                 _effectTimeToStartRatio = 1,
                 _effectTimeToStartRatio = 1.0,
                 _decisions = {
                 _decisions = {
                 {
                 {
                     _workingTime = 0,
                     _workingTime = 0.0,
                     _label = "None",
                     _label = "None",
                     _decisionTag = "None",
                     _decisionTag = "None",
Line 2,398: Line 2,398:
             {
             {
                 _difficulty = 1,
                 _difficulty = 1,
                 _effectTimeToStartRatio = 1,
                 _effectTimeToStartRatio = 1.0,
                 _decisions = {
                 _decisions = {
                 {
                 {
                     _workingTime = 0,
                     _workingTime = 0.0,
                     _label = "None",
                     _label = "None",
                     _decisionTag = "None",
                     _decisionTag = "None",
Line 2,417: Line 2,417:
             {
             {
                 _difficulty = 2,
                 _difficulty = 2,
                 _effectTimeToStartRatio = 1,
                 _effectTimeToStartRatio = 1.0,
                 _decisions = {
                 _decisions = {
                 {
                 {
                     _workingTime = 0,
                     _workingTime = 0.0,
                     _label = "None",
                     _label = "None",
                     _decisionTag = "None",
                     _decisionTag = "None",
Line 2,436: Line 2,436:
             {
             {
                 _difficulty = 3,
                 _difficulty = 3,
                 _effectTimeToStartRatio = 1,
                 _effectTimeToStartRatio = 1.0,
                 _decisions = {
                 _decisions = {
                 {
                 {
                     _workingTime = 0,
                     _workingTime = 0.0,
                     _label = "None",
                     _label = "None",
                     _decisionTag = "None",
                     _decisionTag = "None",
Line 2,460: Line 2,460:
         _effectsTiers = {
         _effectsTiers = {
             {
             {
                 _timeToStart = 0,
                 _timeToStart = 0.0,
                 _effects = {
                 _effects = {
                 },
                 },
             },
             },
             {
             {
                 _timeToStart = 2700,
                 _timeToStart = 2700.0,
                 _effects = {
                 _effects = {
                     "Foxes Killed 3 - Missiles",
                     "Foxes Killed 3 - Missiles",
Line 2,497: Line 2,497:
         _hasOrder = true,
         _hasOrder = true,
         _orderModel = "[R] Ghost Discover DangGlades in Time",
         _orderModel = "[R] Ghost Discover DangGlades in Time",
         _workTimeReducedPerWorker = 10,
         _workTimeReducedPerWorker = 10.0,
         _difficulties = {
         _difficulties = {
             {
             {
                 _difficulty = 0,
                 _difficulty = 0,
                 _effectTimeToStartRatio = 1,
                 _effectTimeToStartRatio = 1.0,
                 _decisions = {
                 _decisions = {
                 {
                 {
                     _workingTime = 0,
                     _workingTime = 0.0,
                     _label = "None",
                     _label = "None",
                     _decisionTag = "None",
                     _decisionTag = "None",
Line 2,520: Line 2,520:
             {
             {
                 _difficulty = 1,
                 _difficulty = 1,
                 _effectTimeToStartRatio = 1,
                 _effectTimeToStartRatio = 1.0,
                 _decisions = {
                 _decisions = {
                 {
                 {
                     _workingTime = 0,
                     _workingTime = 0.0,
                     _label = "None",
                     _label = "None",
                     _decisionTag = "None",
                     _decisionTag = "None",
Line 2,539: Line 2,539:
             {
             {
                 _difficulty = 2,
                 _difficulty = 2,
                 _effectTimeToStartRatio = 1,
                 _effectTimeToStartRatio = 1.0,
                 _decisions = {
                 _decisions = {
                 {
                 {
                     _workingTime = 0,
                     _workingTime = 0.0,
                     _label = "None",
                     _label = "None",
                     _decisionTag = "None",
                     _decisionTag = "None",
Line 2,558: Line 2,558:
             {
             {
                 _difficulty = 3,
                 _difficulty = 3,
                 _effectTimeToStartRatio = 1,
                 _effectTimeToStartRatio = 1.0,
                 _decisions = {
                 _decisions = {
                 {
                 {
                     _workingTime = 0,
                     _workingTime = 0.0,
                     _label = "None",
                     _label = "None",
                     _decisionTag = "None",
                     _decisionTag = "None",
Line 2,582: Line 2,582:
         _effectsTiers = {
         _effectsTiers = {
             {
             {
                 _timeToStart = 0,
                 _timeToStart = 0.0,
                 _effects = {
                 _effects = {
                 },
                 },
             },
             },
             {
             {
                 _timeToStart = 2700,
                 _timeToStart = 2700.0,
                 _effects = {
                 _effects = {
                     "Ghost Needs Lost",
                     "Ghost Needs Lost",
Line 2,619: Line 2,619:
         _hasOrder = true,
         _hasOrder = true,
         _orderModel = "[R] Ghost Trade Routes with Value Many",
         _orderModel = "[R] Ghost Trade Routes with Value Many",
         _workTimeReducedPerWorker = 10,
         _workTimeReducedPerWorker = 10.0,
         _difficulties = {
         _difficulties = {
             {
             {
                 _difficulty = 0,
                 _difficulty = 0,
                 _effectTimeToStartRatio = 1,
                 _effectTimeToStartRatio = 1.0,
                 _decisions = {
                 _decisions = {
                 {
                 {
                     _workingTime = 0,
                     _workingTime = 0.0,
                     _label = "None",
                     _label = "None",
                     _decisionTag = "None",
                     _decisionTag = "None",
Line 2,642: Line 2,642:
             {
             {
                 _difficulty = 1,
                 _difficulty = 1,
                 _effectTimeToStartRatio = 1,
                 _effectTimeToStartRatio = 1.0,
                 _decisions = {
                 _decisions = {
                 {
                 {
                     _workingTime = 0,
                     _workingTime = 0.0,
                     _label = "None",
                     _label = "None",
                     _decisionTag = "None",
                     _decisionTag = "None",
Line 2,661: Line 2,661:
             {
             {
                 _difficulty = 2,
                 _difficulty = 2,
                 _effectTimeToStartRatio = 1,
                 _effectTimeToStartRatio = 1.0,
                 _decisions = {
                 _decisions = {
                 {
                 {
                     _workingTime = 0,
                     _workingTime = 0.0,
                     _label = "None",
                     _label = "None",
                     _decisionTag = "None",
                     _decisionTag = "None",
Line 2,680: Line 2,680:
             {
             {
                 _difficulty = 3,
                 _difficulty = 3,
                 _effectTimeToStartRatio = 1,
                 _effectTimeToStartRatio = 1.0,
                 _decisions = {
                 _decisions = {
                 {
                 {
                     _workingTime = 0,
                     _workingTime = 0.0,
                     _label = "None",
                     _label = "None",
                     _decisionTag = "None",
                     _decisionTag = "None",
Line 2,704: Line 2,704:
         _effectsTiers = {
         _effectsTiers = {
             {
             {
                 _timeToStart = 0,
                 _timeToStart = 0.0,
                 _effects = {
                 _effects = {
                 },
                 },
             },
             },
             {
             {
                 _timeToStart = 2700,
                 _timeToStart = 2700.0,
                 _effects = {
                 _effects = {
                     "Ghost Amber Tablets Lost",
                     "Ghost Amber Tablets Lost",
Line 2,741: Line 2,741:
         _hasOrder = true,
         _hasOrder = true,
         _orderModel = "[R] Ghost Hostility High",
         _orderModel = "[R] Ghost Hostility High",
         _workTimeReducedPerWorker = 10,
         _workTimeReducedPerWorker = 10.0,
         _difficulties = {
         _difficulties = {
             {
             {
                 _difficulty = 0,
                 _difficulty = 0,
                 _effectTimeToStartRatio = 1,
                 _effectTimeToStartRatio = 1.0,
                 _decisions = {
                 _decisions = {
                 {
                 {
                     _workingTime = 0,
                     _workingTime = 0.0,
                     _label = "None",
                     _label = "None",
                     _decisionTag = "None",
                     _decisionTag = "None",
Line 2,764: Line 2,764:
             {
             {
                 _difficulty = 1,
                 _difficulty = 1,
                 _effectTimeToStartRatio = 1,
                 _effectTimeToStartRatio = 1.0,
                 _decisions = {
                 _decisions = {
                 {
                 {
                     _workingTime = 0,
                     _workingTime = 0.0,
                     _label = "None",
                     _label = "None",
                     _decisionTag = "None",
                     _decisionTag = "None",
Line 2,783: Line 2,783:
             {
             {
                 _difficulty = 2,
                 _difficulty = 2,
                 _effectTimeToStartRatio = 1,
                 _effectTimeToStartRatio = 1.0,
                 _decisions = {
                 _decisions = {
                 {
                 {
                     _workingTime = 0,
                     _workingTime = 0.0,
                     _label = "None",
                     _label = "None",
                     _decisionTag = "None",
                     _decisionTag = "None",
Line 2,802: Line 2,802:
             {
             {
                 _difficulty = 3,
                 _difficulty = 3,
                 _effectTimeToStartRatio = 1,
                 _effectTimeToStartRatio = 1.0,
                 _decisions = {
                 _decisions = {
                 {
                 {
                     _workingTime = 0,
                     _workingTime = 0.0,
                     _label = "None",
                     _label = "None",
                     _decisionTag = "None",
                     _decisionTag = "None",
Line 2,826: Line 2,826:
         _effectsTiers = {
         _effectsTiers = {
             {
             {
                 _timeToStart = 0,
                 _timeToStart = 0.0,
                 _effects = {
                 _effects = {
                 },
                 },
             },
             },
             {
             {
                 _timeToStart = 1800,
                 _timeToStart = 1800.0,
                 _effects = {
                 _effects = {
                     "Hostility +50",
                     "Hostility +50",
Line 2,863: Line 2,863:
         _hasOrder = true,
         _hasOrder = true,
         _orderModel = "[R] Ghost Engines",
         _orderModel = "[R] Ghost Engines",
         _workTimeReducedPerWorker = 10,
         _workTimeReducedPerWorker = 10.0,
         _difficulties = {
         _difficulties = {
             {
             {
                 _difficulty = 0,
                 _difficulty = 0,
                 _effectTimeToStartRatio = 1,
                 _effectTimeToStartRatio = 1.0,
                 _decisions = {
                 _decisions = {
                 {
                 {
                     _workingTime = 0,
                     _workingTime = 0.0,
                     _label = "None",
                     _label = "None",
                     _decisionTag = "None",
                     _decisionTag = "None",
Line 2,886: Line 2,886:
             {
             {
                 _difficulty = 1,
                 _difficulty = 1,
                 _effectTimeToStartRatio = 1,
                 _effectTimeToStartRatio = 1.0,
                 _decisions = {
                 _decisions = {
                 {
                 {
                     _workingTime = 0,
                     _workingTime = 0.0,
                     _label = "None",
                     _label = "None",
                     _decisionTag = "None",
                     _decisionTag = "None",
Line 2,905: Line 2,905:
             {
             {
                 _difficulty = 2,
                 _difficulty = 2,
                 _effectTimeToStartRatio = 1,
                 _effectTimeToStartRatio = 1.0,
                 _decisions = {
                 _decisions = {
                 {
                 {
                     _workingTime = 0,
                     _workingTime = 0.0,
                     _label = "None",
                     _label = "None",
                     _decisionTag = "None",
                     _decisionTag = "None",
Line 2,924: Line 2,924:
             {
             {
                 _difficulty = 3,
                 _difficulty = 3,
                 _effectTimeToStartRatio = 1,
                 _effectTimeToStartRatio = 1.0,
                 _decisions = {
                 _decisions = {
                 {
                 {
                     _workingTime = 0,
                     _workingTime = 0.0,
                     _label = "None",
                     _label = "None",
                     _decisionTag = "None",
                     _decisionTag = "None",
Line 2,948: Line 2,948:
         _effectsTiers = {
         _effectsTiers = {
             {
             {
                 _timeToStart = 0,
                 _timeToStart = 0.0,
                 _effects = {
                 _effects = {
                 },
                 },
             },
             },
             {
             {
                 _timeToStart = 2700,
                 _timeToStart = 2700.0,
                 _effects = {
                 _effects = {
                     "Ghost Parts Lost",
                     "Ghost Parts Lost",
Line 2,985: Line 2,985:
         _hasOrder = true,
         _hasOrder = true,
         _orderModel = "[R] Ghost Exile Villagers",
         _orderModel = "[R] Ghost Exile Villagers",
         _workTimeReducedPerWorker = 10,
         _workTimeReducedPerWorker = 10.0,
         _difficulties = {
         _difficulties = {
             {
             {
                 _difficulty = 0,
                 _difficulty = 0,
                 _effectTimeToStartRatio = 1,
                 _effectTimeToStartRatio = 1.0,
                 _decisions = {
                 _decisions = {
                 {
                 {
                     _workingTime = 0,
                     _workingTime = 0.0,
                     _label = "None",
                     _label = "None",
                     _decisionTag = "None",
                     _decisionTag = "None",
Line 3,008: Line 3,008:
             {
             {
                 _difficulty = 1,
                 _difficulty = 1,
                 _effectTimeToStartRatio = 1,
                 _effectTimeToStartRatio = 1.0,
                 _decisions = {
                 _decisions = {
                 {
                 {
                     _workingTime = 0,
                     _workingTime = 0.0,
                     _label = "None",
                     _label = "None",
                     _decisionTag = "None",
                     _decisionTag = "None",
Line 3,027: Line 3,027:
             {
             {
                 _difficulty = 2,
                 _difficulty = 2,
                 _effectTimeToStartRatio = 1,
                 _effectTimeToStartRatio = 1.0,
                 _decisions = {
                 _decisions = {
                 {
                 {
                     _workingTime = 0,
                     _workingTime = 0.0,
                     _label = "None",
                     _label = "None",
                     _decisionTag = "None",
                     _decisionTag = "None",
Line 3,046: Line 3,046:
             {
             {
                 _difficulty = 3,
                 _difficulty = 3,
                 _effectTimeToStartRatio = 1,
                 _effectTimeToStartRatio = 1.0,
                 _decisions = {
                 _decisions = {
                 {
                 {
                     _workingTime = 0,
                     _workingTime = 0.0,
                     _label = "None",
                     _label = "None",
                     _decisionTag = "None",
                     _decisionTag = "None",
Line 3,070: Line 3,070:
         _effectsTiers = {
         _effectsTiers = {
             {
             {
                 _timeToStart = 0,
                 _timeToStart = 0.0,
                 _effects = {
                 _effects = {
                 },
                 },
             },
             },
             {
             {
                 _timeToStart = 2700,
                 _timeToStart = 2700.0,
                 _effects = {
                 _effects = {
                     "Ghost Complex Food Lost",
                     "Ghost Complex Food Lost",
Line 3,107: Line 3,107:
         _hasOrder = true,
         _hasOrder = true,
         _orderModel = "[R] Ghost Starve Frogs",
         _orderModel = "[R] Ghost Starve Frogs",
         _workTimeReducedPerWorker = 10,
         _workTimeReducedPerWorker = 10.0,
         _difficulties = {
         _difficulties = {
             {
             {
                 _difficulty = 0,
                 _difficulty = 0,
                 _effectTimeToStartRatio = 1,
                 _effectTimeToStartRatio = 1.0,
                 _decisions = {
                 _decisions = {
                 {
                 {
                     _workingTime = 0,
                     _workingTime = 0.0,
                     _label = "None",
                     _label = "None",
                     _decisionTag = "None",
                     _decisionTag = "None",
Line 3,130: Line 3,130:
             {
             {
                 _difficulty = 1,
                 _difficulty = 1,
                 _effectTimeToStartRatio = 1,
                 _effectTimeToStartRatio = 1.0,
                 _decisions = {
                 _decisions = {
                 {
                 {
                     _workingTime = 0,
                     _workingTime = 0.0,
                     _label = "None",
                     _label = "None",
                     _decisionTag = "None",
                     _decisionTag = "None",
Line 3,149: Line 3,149:
             {
             {
                 _difficulty = 2,
                 _difficulty = 2,
                 _effectTimeToStartRatio = 1,
                 _effectTimeToStartRatio = 1.0,
                 _decisions = {
                 _decisions = {
                 {
                 {
                     _workingTime = 0,
                     _workingTime = 0.0,
                     _label = "None",
                     _label = "None",
                     _decisionTag = "None",
                     _decisionTag = "None",
Line 3,168: Line 3,168:
             {
             {
                 _difficulty = 3,
                 _difficulty = 3,
                 _effectTimeToStartRatio = 1,
                 _effectTimeToStartRatio = 1.0,
                 _decisions = {
                 _decisions = {
                 {
                 {
                     _workingTime = 0,
                     _workingTime = 0.0,
                     _label = "None",
                     _label = "None",
                     _decisionTag = "None",
                     _decisionTag = "None",
Line 3,192: Line 3,192:
         _effectsTiers = {
         _effectsTiers = {
             {
             {
                 _timeToStart = 0,
                 _timeToStart = 0.0,
                 _effects = {
                 _effects = {
                 },
                 },
             },
             },
             {
             {
                 _timeToStart = 2700,
                 _timeToStart = 2700.0,
                 _effects = {
                 _effects = {
                     "Ghost Fuel Lost",
                     "Ghost Fuel Lost",
Line 3,229: Line 3,229:
         _hasOrder = true,
         _hasOrder = true,
         _orderModel = "[R] Ghost Assault Trader",
         _orderModel = "[R] Ghost Assault Trader",
         _workTimeReducedPerWorker = 10,
         _workTimeReducedPerWorker = 10.0,
         _difficulties = {
         _difficulties = {
             {
             {
                 _difficulty = 0,
                 _difficulty = 0,
                 _effectTimeToStartRatio = 1,
                 _effectTimeToStartRatio = 1.0,
                 _decisions = {
                 _decisions = {
                 {
                 {
                     _workingTime = 0,
                     _workingTime = 0.0,
                     _label = "None",
                     _label = "None",
                     _decisionTag = "None",
                     _decisionTag = "None",
Line 3,252: Line 3,252:
             {
             {
                 _difficulty = 1,
                 _difficulty = 1,
                 _effectTimeToStartRatio = 1,
                 _effectTimeToStartRatio = 1.0,
                 _decisions = {
                 _decisions = {
                 {
                 {
                     _workingTime = 0,
                     _workingTime = 0.0,
                     _label = "None",
                     _label = "None",
                     _decisionTag = "None",
                     _decisionTag = "None",
Line 3,271: Line 3,271:
             {
             {
                 _difficulty = 2,
                 _difficulty = 2,
                 _effectTimeToStartRatio = 1,
                 _effectTimeToStartRatio = 1.0,
                 _decisions = {
                 _decisions = {
                 {
                 {
                     _workingTime = 0,
                     _workingTime = 0.0,
                     _label = "None",
                     _label = "None",
                     _decisionTag = "None",
                     _decisionTag = "None",
Line 3,290: Line 3,290:
             {
             {
                 _difficulty = 3,
                 _difficulty = 3,
                 _effectTimeToStartRatio = 1,
                 _effectTimeToStartRatio = 1.0,
                 _decisions = {
                 _decisions = {
                 {
                 {
                     _workingTime = 0,
                     _workingTime = 0.0,
                     _label = "None",
                     _label = "None",
                     _decisionTag = "None",
                     _decisionTag = "None",
Line 3,314: Line 3,314:
         _effectsTiers = {
         _effectsTiers = {
             {
             {
                 _timeToStart = 0,
                 _timeToStart = 0.0,
                 _effects = {
                 _effects = {
                 },
                 },
             },
             },
             {
             {
                 _timeToStart = 1800,
                 _timeToStart = 1800.0,
                 _effects = {
                 _effects = {
                     "Ghost Amber Tablets Lost",
                     "Ghost Amber Tablets Lost",
Line 3,351: Line 3,351:
         _hasOrder = true,
         _hasOrder = true,
         _orderModel = "[R] Ghost Cut Trees",
         _orderModel = "[R] Ghost Cut Trees",
         _workTimeReducedPerWorker = 10,
         _workTimeReducedPerWorker = 10.0,
         _difficulties = {
         _difficulties = {
             {
             {
                 _difficulty = 0,
                 _difficulty = 0,
                 _effectTimeToStartRatio = 1,
                 _effectTimeToStartRatio = 1.0,
                 _decisions = {
                 _decisions = {
                 {
                 {
                     _workingTime = 0,
                     _workingTime = 0.0,
                     _label = "None",
                     _label = "None",
                     _decisionTag = "None",
                     _decisionTag = "None",
Line 3,374: Line 3,374:
             {
             {
                 _difficulty = 1,
                 _difficulty = 1,
                 _effectTimeToStartRatio = 1,
                 _effectTimeToStartRatio = 1.0,
                 _decisions = {
                 _decisions = {
                 {
                 {
                     _workingTime = 0,
                     _workingTime = 0.0,
                     _label = "None",
                     _label = "None",
                     _decisionTag = "None",
                     _decisionTag = "None",
Line 3,393: Line 3,393:
             {
             {
                 _difficulty = 2,
                 _difficulty = 2,
                 _effectTimeToStartRatio = 1,
                 _effectTimeToStartRatio = 1.0,
                 _decisions = {
                 _decisions = {
                 {
                 {
                     _workingTime = 0,
                     _workingTime = 0.0,
                     _label = "None",
                     _label = "None",
                     _decisionTag = "None",
                     _decisionTag = "None",
Line 3,412: Line 3,412:
             {
             {
                 _difficulty = 3,
                 _difficulty = 3,
                 _effectTimeToStartRatio = 1,
                 _effectTimeToStartRatio = 1.0,
                 _decisions = {
                 _decisions = {
                 {
                 {
                     _workingTime = 0,
                     _workingTime = 0.0,
                     _label = "None",
                     _label = "None",
                     _decisionTag = "None",
                     _decisionTag = "None",
Line 3,436: Line 3,436:
         _effectsTiers = {
         _effectsTiers = {
             {
             {
                 _timeToStart = 0,
                 _timeToStart = 0.0,
                 _effects = {
                 _effects = {
                 },
                 },
             },
             },
             {
             {
                 _timeToStart = 1800,
                 _timeToStart = 1800.0,
                 _effects = {
                 _effects = {
                     "Hostility +50",
                     "Hostility +50",
Line 3,473: Line 3,473:
         _hasOrder = true,
         _hasOrder = true,
         _orderModel = "[R] Ghost Send Goods to Citadel",
         _orderModel = "[R] Ghost Send Goods to Citadel",
         _workTimeReducedPerWorker = 10,
         _workTimeReducedPerWorker = 10.0,
         _difficulties = {
         _difficulties = {
             {
             {
                 _difficulty = 0,
                 _difficulty = 0,
                 _effectTimeToStartRatio = 1,
                 _effectTimeToStartRatio = 1.0,
                 _decisions = {
                 _decisions = {
                 {
                 {
                     _workingTime = 0,
                     _workingTime = 0.0,
                     _label = "None",
                     _label = "None",
                     _decisionTag = "None",
                     _decisionTag = "None",
Line 3,496: Line 3,496:
             {
             {
                 _difficulty = 1,
                 _difficulty = 1,
                 _effectTimeToStartRatio = 1,
                 _effectTimeToStartRatio = 1.0,
                 _decisions = {
                 _decisions = {
                 {
                 {
                     _workingTime = 0,
                     _workingTime = 0.0,
                     _label = "None",
                     _label = "None",
                     _decisionTag = "None",
                     _decisionTag = "None",
Line 3,515: Line 3,515:
             {
             {
                 _difficulty = 2,
                 _difficulty = 2,
                 _effectTimeToStartRatio = 1,
                 _effectTimeToStartRatio = 1.0,
                 _decisions = {
                 _decisions = {
                 {
                 {
                     _workingTime = 0,
                     _workingTime = 0.0,
                     _label = "None",
                     _label = "None",
                     _decisionTag = "None",
                     _decisionTag = "None",
Line 3,534: Line 3,534:
             {
             {
                 _difficulty = 3,
                 _difficulty = 3,
                 _effectTimeToStartRatio = 1,
                 _effectTimeToStartRatio = 1.0,
                 _decisions = {
                 _decisions = {
                 {
                 {
                     _workingTime = 0,
                     _workingTime = 0.0,
                     _label = "None",
                     _label = "None",
                     _decisionTag = "None",
                     _decisionTag = "None",
Line 3,558: Line 3,558:
         _effectsTiers = {
         _effectsTiers = {
             {
             {
                 _timeToStart = 0,
                 _timeToStart = 0.0,
                 _effects = {
                 _effects = {
                 },
                 },
             },
             },
             {
             {
                 _timeToStart = 1800,
                 _timeToStart = 1800.0,
                 _effects = {
                 _effects = {
                     "Ghost Tools Lost",
                     "Ghost Tools Lost",
Line 3,595: Line 3,595:
         _hasOrder = false,
         _hasOrder = false,
         _orderModel = nil,
         _orderModel = nil,
         _workTimeReducedPerWorker = 30,
         _workTimeReducedPerWorker = 30.0,
         _difficulties = {
         _difficulties = {
             {
             {
                 _difficulty = 0,
                 _difficulty = 0,
                 _effectTimeToStartRatio = 1,
                 _effectTimeToStartRatio = 1.0,
                 _decisions = {
                 _decisions = {
                 {
                 {
                     _workingTime = 60,
                     _workingTime = 60.0,
                     _label = "None",
                     _label = "None",
                     _decisionTag = "None",
                     _decisionTag = "None",
Line 3,612: Line 3,612:
             {
             {
                 _difficulty = 1,
                 _difficulty = 1,
                 _effectTimeToStartRatio = 1,
                 _effectTimeToStartRatio = 1.0,
                 _decisions = {
                 _decisions = {
                 {
                 {
                     _workingTime = 60,
                     _workingTime = 60.0,
                     _label = "None",
                     _label = "None",
                     _decisionTag = "None",
                     _decisionTag = "None",
Line 3,625: Line 3,625:
             {
             {
                 _difficulty = 2,
                 _difficulty = 2,
                 _effectTimeToStartRatio = 1,
                 _effectTimeToStartRatio = 1.0,
                 _decisions = {
                 _decisions = {
                 {
                 {
                     _workingTime = 60,
                     _workingTime = 60.0,
                     _label = "None",
                     _label = "None",
                     _decisionTag = "None",
                     _decisionTag = "None",
Line 3,638: Line 3,638:
             {
             {
                 _difficulty = 3,
                 _difficulty = 3,
                 _effectTimeToStartRatio = 1,
                 _effectTimeToStartRatio = 1.0,
                 _decisions = {
                 _decisions = {
                 {
                 {
                     _workingTime = 60,
                     _workingTime = 60.0,
                     _label = "None",
                     _label = "None",
                     _decisionTag = "None",
                     _decisionTag = "None",
Line 3,681: Line 3,681:
         _hasOrder = false,
         _hasOrder = false,
         _orderModel = nil,
         _orderModel = nil,
         _workTimeReducedPerWorker = 60,
         _workTimeReducedPerWorker = 60.0,
         _difficulties = {
         _difficulties = {
             {
             {
                 _difficulty = 0,
                 _difficulty = 0,
                 _effectTimeToStartRatio = 1,
                 _effectTimeToStartRatio = 1.0,
                 _decisions = {
                 _decisions = {
                 {
                 {
                     _workingTime = 210,
                     _workingTime = 210.0,
                     _label = "Rob the Dead",
                     _label = "Rob the Dead",
                     _decisionTag = "Corruption <sprite name=dec_corruption>",
                     _decisionTag = "Corruption <sprite name=dec_corruption>",
Line 3,695: Line 3,695:
                 },
                 },
                 {
                 {
                     _workingTime = 210,
                     _workingTime = 210.0,
                     _label = "Pay For Funeral",
                     _label = "Pay For Funeral",
                     _decisionTag = "Empathy <sprite name=dec_empathy>",
                     _decisionTag = "Empathy <sprite name=dec_empathy>",
Line 3,717: Line 3,717:
             {
             {
                 _difficulty = 1,
                 _difficulty = 1,
                 _effectTimeToStartRatio = 1,
                 _effectTimeToStartRatio = 1.0,
                 _decisions = {
                 _decisions = {
                 {
                 {
                     _workingTime = 240,
                     _workingTime = 240.0,
                     _label = "Rob the Dead",
                     _label = "Rob the Dead",
                     _decisionTag = "Corruption <sprite name=dec_corruption>",
                     _decisionTag = "Corruption <sprite name=dec_corruption>",
Line 3,727: Line 3,727:
                 },
                 },
                 {
                 {
                     _workingTime = 240,
                     _workingTime = 240.0,
                     _label = "Pay For Funeral",
                     _label = "Pay For Funeral",
                     _decisionTag = "Empathy <sprite name=dec_empathy>",
                     _decisionTag = "Empathy <sprite name=dec_empathy>",
Line 3,749: Line 3,749:
             {
             {
                 _difficulty = 2,
                 _difficulty = 2,
                 _effectTimeToStartRatio = 1,
                 _effectTimeToStartRatio = 1.0,
                 _decisions = {
                 _decisions = {
                 {
                 {
                     _workingTime = 270,
                     _workingTime = 270.0,
                     _label = "Rob the Dead",
                     _label = "Rob the Dead",
                     _decisionTag = "Corruption <sprite name=dec_corruption>",
                     _decisionTag = "Corruption <sprite name=dec_corruption>",
Line 3,759: Line 3,759:
                 },
                 },
                 {
                 {
                     _workingTime = 270,
                     _workingTime = 270.0,
                     _label = "Pay For Funeral",
                     _label = "Pay For Funeral",
                     _decisionTag = "Empathy <sprite name=dec_empathy>",
                     _decisionTag = "Empathy <sprite name=dec_empathy>",
Line 3,781: Line 3,781:
             {
             {
                 _difficulty = 3,
                 _difficulty = 3,
                 _effectTimeToStartRatio = 1,
                 _effectTimeToStartRatio = 1.0,
                 _decisions = {
                 _decisions = {
                 {
                 {
                     _workingTime = 300,
                     _workingTime = 300.0,
                     _label = "Rob the Dead",
                     _label = "Rob the Dead",
                     _decisionTag = "Corruption <sprite name=dec_corruption>",
                     _decisionTag = "Corruption <sprite name=dec_corruption>",
Line 3,791: Line 3,791:
                 },
                 },
                 {
                 {
                     _workingTime = 300,
                     _workingTime = 300.0,
                     _label = "Pay For Funeral",
                     _label = "Pay For Funeral",
                     _decisionTag = "Empathy <sprite name=dec_empathy>",
                     _decisionTag = "Empathy <sprite name=dec_empathy>",
Line 3,863: Line 3,863:
         _effectsTiers = {
         _effectsTiers = {
             {
             {
                 _timeToStart = 0,
                 _timeToStart = 0.0,
                 _effects = {
                 _effects = {
                 },
                 },
             },
             },
             {
             {
                 _timeToStart = 624,
                 _timeToStart = 624.0,
                 _effects = {
                 _effects = {
                     "Spawn Blightrot Around - Battleground"
                     "Spawn Blightrot Around - Battleground"
Line 3,899: Line 3,899:
         _hasOrder = false,
         _hasOrder = false,
         _orderModel = nil,
         _orderModel = nil,
         _workTimeReducedPerWorker = 60,
         _workTimeReducedPerWorker = 60.0,
         _difficulties = {
         _difficulties = {
             {
             {
                 _difficulty = 0,
                 _difficulty = 0,
                 _effectTimeToStartRatio = 1,
                 _effectTimeToStartRatio = 1.0,
                 _decisions = {
                 _decisions = {
                 {
                 {
                     _workingTime = 210,
                     _workingTime = 210.0,
                     _label = "Rob the Dead",
                     _label = "Rob the Dead",
                     _decisionTag = "Corruption <sprite name=dec_corruption>",
                     _decisionTag = "Corruption <sprite name=dec_corruption>",
Line 3,913: Line 3,913:
                 },
                 },
                 {
                 {
                     _workingTime = 210,
                     _workingTime = 210.0,
                     _label = "Pay For Funeral",
                     _label = "Pay For Funeral",
                     _decisionTag = "Empathy <sprite name=dec_empathy>",
                     _decisionTag = "Empathy <sprite name=dec_empathy>",
Line 3,935: Line 3,935:
             {
             {
                 _difficulty = 1,
                 _difficulty = 1,
                 _effectTimeToStartRatio = 1,
                 _effectTimeToStartRatio = 1.0,
                 _decisions = {
                 _decisions = {
                 {
                 {
                     _workingTime = 240,
                     _workingTime = 240.0,
                     _label = "Rob the Dead",
                     _label = "Rob the Dead",
                     _decisionTag = "Corruption <sprite name=dec_corruption>",
                     _decisionTag = "Corruption <sprite name=dec_corruption>",
Line 3,945: Line 3,945:
                 },
                 },
                 {
                 {
                     _workingTime = 240,
                     _workingTime = 240.0,
                     _label = "Pay For Funeral",
                     _label = "Pay For Funeral",
                     _decisionTag = "Empathy <sprite name=dec_empathy>",
                     _decisionTag = "Empathy <sprite name=dec_empathy>",
Line 3,967: Line 3,967:
             {
             {
                 _difficulty = 2,
                 _difficulty = 2,
                 _effectTimeToStartRatio = 1,
                 _effectTimeToStartRatio = 1.0,
                 _decisions = {
                 _decisions = {
                 {
                 {
                     _workingTime = 270,
                     _workingTime = 270.0,
                     _label = "Rob the Dead",
                     _label = "Rob the Dead",
                     _decisionTag = "Corruption <sprite name=dec_corruption>",
                     _decisionTag = "Corruption <sprite name=dec_corruption>",
Line 3,977: Line 3,977:
                 },
                 },
                 {
                 {
                     _workingTime = 270,
                     _workingTime = 270.0,
                     _label = "Pay For Funeral",
                     _label = "Pay For Funeral",
                     _decisionTag = "Empathy <sprite name=dec_empathy>",
                     _decisionTag = "Empathy <sprite name=dec_empathy>",
Line 3,999: Line 3,999:
             {
             {
                 _difficulty = 3,
                 _difficulty = 3,
                 _effectTimeToStartRatio = 1,
                 _effectTimeToStartRatio = 1.0,
                 _decisions = {
                 _decisions = {
                 {
                 {
                     _workingTime = 300,
                     _workingTime = 300.0,
                     _label = "Rob the Dead",
                     _label = "Rob the Dead",
                     _decisionTag = "Corruption <sprite name=dec_corruption>",
                     _decisionTag = "Corruption <sprite name=dec_corruption>",
Line 4,009: Line 4,009:
                 },
                 },
                 {
                 {
                     _workingTime = 300,
                     _workingTime = 300.0,
                     _label = "Pay For Funeral",
                     _label = "Pay For Funeral",
                     _decisionTag = "Empathy <sprite name=dec_empathy>",
                     _decisionTag = "Empathy <sprite name=dec_empathy>",
Line 4,081: Line 4,081:
         _effectsTiers = {
         _effectsTiers = {
             {
             {
                 _timeToStart = 0,
                 _timeToStart = 0.0,
                 _effects = {
                 _effects = {
                 },
                 },
             },
             },
             {
             {
                 _timeToStart = 624,
                 _timeToStart = 624.0,
                 _effects = {
                 _effects = {
                     "Spawn Blightrot Around - Battleground"
                     "Spawn Blightrot Around - Battleground"
Line 4,117: Line 4,117:
         _hasOrder = false,
         _hasOrder = false,
         _orderModel = nil,
         _orderModel = nil,
         _workTimeReducedPerWorker = 10,
         _workTimeReducedPerWorker = 10.0,
         _difficulties = {
         _difficulties = {
             {
             {
                 _difficulty = 0,
                 _difficulty = 0,
                 _effectTimeToStartRatio = 1,
                 _effectTimeToStartRatio = 1.0,
                 _decisions = {
                 _decisions = {
                 {
                 {
                     _workingTime = 0,
                     _workingTime = 0.0,
                     _label = "None",
                     _label = "None",
                     _decisionTag = "None",
                     _decisionTag = "None",
Line 4,140: Line 4,140:
             {
             {
                 _difficulty = 1,
                 _difficulty = 1,
                 _effectTimeToStartRatio = 1,
                 _effectTimeToStartRatio = 1.0,
                 _decisions = {
                 _decisions = {
                 {
                 {
                     _workingTime = 0,
                     _workingTime = 0.0,
                     _label = "None",
                     _label = "None",
                     _decisionTag = "None",
                     _decisionTag = "None",
Line 4,159: Line 4,159:
             {
             {
                 _difficulty = 2,
                 _difficulty = 2,
                 _effectTimeToStartRatio = 1,
                 _effectTimeToStartRatio = 1.0,
                 _decisions = {
                 _decisions = {
                 {
                 {
                     _workingTime = 0,
                     _workingTime = 0.0,
                     _label = "None",
                     _label = "None",
                     _decisionTag = "None",
                     _decisionTag = "None",
Line 4,178: Line 4,178:
             {
             {
                 _difficulty = 3,
                 _difficulty = 3,
                 _effectTimeToStartRatio = 1,
                 _effectTimeToStartRatio = 1.0,
                 _decisions = {
                 _decisions = {
                 {
                 {
                     _workingTime = 0,
                     _workingTime = 0.0,
                     _label = "None",
                     _label = "None",
                     _decisionTag = "None",
                     _decisionTag = "None",
Line 4,202: Line 4,202:
         _effectsTiers = {
         _effectsTiers = {
             {
             {
                 _timeToStart = 0,
                 _timeToStart = 0.0,
                 _effects = {
                 _effects = {
                 },
                 },
             },
             },
             {
             {
                 _timeToStart = 5,
                 _timeToStart = 5.0,
                 _effects = {
                 _effects = {
                 },
                 },
             },
             },
             {
             {
                 _timeToStart = 3,
                 _timeToStart = 3.0,
                 _effects = {
                 _effects = {
                     "Black Stag Reward Chase",
                     "Black Stag Reward Chase",
Line 4,244: Line 4,244:
         _hasOrder = false,
         _hasOrder = false,
         _orderModel = nil,
         _orderModel = nil,
         _workTimeReducedPerWorker = 60,
         _workTimeReducedPerWorker = 60.0,
         _difficulties = {
         _difficulties = {
             {
             {
                 _difficulty = 0,
                 _difficulty = 0,
                 _effectTimeToStartRatio = 1,
                 _effectTimeToStartRatio = 1.0,
                 _decisions = {
                 _decisions = {
                 {
                 {
                     _workingTime = 0,
                     _workingTime = 0.0,
                     _label = "Catch",
                     _label = "Catch",
                     _decisionTag = "Corruption <sprite name=dec_corruption>",
                     _decisionTag = "Corruption <sprite name=dec_corruption>",
Line 4,258: Line 4,258:
                 },
                 },
                 {
                 {
                     _workingTime = 0,
                     _workingTime = 0.0,
                     _label = "Release",
                     _label = "Release",
                     _decisionTag = "Empathy <sprite name=dec_empathy>",
                     _decisionTag = "Empathy <sprite name=dec_empathy>",
Line 4,268: Line 4,268:
             {
             {
                 _difficulty = 1,
                 _difficulty = 1,
                 _effectTimeToStartRatio = 1,
                 _effectTimeToStartRatio = 1.0,
                 _decisions = {
                 _decisions = {
                 {
                 {
                     _workingTime = 0,
                     _workingTime = 0.0,
                     _label = "Catch",
                     _label = "Catch",
                     _decisionTag = "Corruption <sprite name=dec_corruption>",
                     _decisionTag = "Corruption <sprite name=dec_corruption>",
Line 4,278: Line 4,278:
                 },
                 },
                 {
                 {
                     _workingTime = 0,
                     _workingTime = 0.0,
                     _label = "Release",
                     _label = "Release",
                     _decisionTag = "Empathy <sprite name=dec_empathy>",
                     _decisionTag = "Empathy <sprite name=dec_empathy>",
Line 4,288: Line 4,288:
             {
             {
                 _difficulty = 2,
                 _difficulty = 2,
                 _effectTimeToStartRatio = 1,
                 _effectTimeToStartRatio = 1.0,
                 _decisions = {
                 _decisions = {
                 {
                 {
                     _workingTime = 0,
                     _workingTime = 0.0,
                     _label = "Catch",
                     _label = "Catch",
                     _decisionTag = "Corruption <sprite name=dec_corruption>",
                     _decisionTag = "Corruption <sprite name=dec_corruption>",
Line 4,298: Line 4,298:
                 },
                 },
                 {
                 {
                     _workingTime = 0,
                     _workingTime = 0.0,
                     _label = "Release",
                     _label = "Release",
                     _decisionTag = "Empathy <sprite name=dec_empathy>",
                     _decisionTag = "Empathy <sprite name=dec_empathy>",
Line 4,308: Line 4,308:
             {
             {
                 _difficulty = 3,
                 _difficulty = 3,
                 _effectTimeToStartRatio = 1,
                 _effectTimeToStartRatio = 1.0,
                 _decisions = {
                 _decisions = {
                 {
                 {
                     _workingTime = 0,
                     _workingTime = 0.0,
                     _label = "Catch",
                     _label = "Catch",
                     _decisionTag = "Corruption <sprite name=dec_corruption>",
                     _decisionTag = "Corruption <sprite name=dec_corruption>",
Line 4,318: Line 4,318:
                 },
                 },
                 {
                 {
                     _workingTime = 0,
                     _workingTime = 0.0,
                     _label = "Release",
                     _label = "Release",
                     _decisionTag = "Empathy <sprite name=dec_empathy>",
                     _decisionTag = "Empathy <sprite name=dec_empathy>",
Line 4,349: Line 4,349:
         _effectsTiers = {
         _effectsTiers = {
             {
             {
                 _timeToStart = 0,
                 _timeToStart = 0.0,
                 _effects = {
                 _effects = {
                 },
                 },
             },
             },
             {
             {
                 _timeToStart = 90,
                 _timeToStart = 90.0,
                 _effects = {
                 _effects = {
                     "Treasure Stag Remove Self"
                     "Treasure Stag Remove Self"
Line 4,385: Line 4,385:
         _hasOrder = false,
         _hasOrder = false,
         _orderModel = nil,
         _orderModel = nil,
         _workTimeReducedPerWorker = 30,
         _workTimeReducedPerWorker = 30.0,
         _difficulties = {
         _difficulties = {
             {
             {
                 _difficulty = 0,
                 _difficulty = 0,
                 _effectTimeToStartRatio = 1,
                 _effectTimeToStartRatio = 1.0,
                 _decisions = {
                 _decisions = {
                 {
                 {
                     _workingTime = 150,
                     _workingTime = 150.0,
                     _label = "None",
                     _label = "None",
                     _decisionTag = "None",
                     _decisionTag = "None",
Line 4,402: Line 4,402:
             {
             {
                 _difficulty = 1,
                 _difficulty = 1,
                 _effectTimeToStartRatio = 1,
                 _effectTimeToStartRatio = 1.0,
                 _decisions = {
                 _decisions = {
                 {
                 {
                     _workingTime = 180,
                     _workingTime = 180.0,
                     _label = "None",
                     _label = "None",
                     _decisionTag = "None",
                     _decisionTag = "None",
Line 4,415: Line 4,415:
             {
             {
                 _difficulty = 2,
                 _difficulty = 2,
                 _effectTimeToStartRatio = 1,
                 _effectTimeToStartRatio = 1.0,
                 _decisions = {
                 _decisions = {
                 {
                 {
                     _workingTime = 210,
                     _workingTime = 210.0,
                     _label = "None",
                     _label = "None",
                     _decisionTag = "None",
                     _decisionTag = "None",
Line 4,428: Line 4,428:
             {
             {
                 _difficulty = 3,
                 _difficulty = 3,
                 _effectTimeToStartRatio = 1,
                 _effectTimeToStartRatio = 1.0,
                 _decisions = {
                 _decisions = {
                 {
                 {
                     _workingTime = 240,
                     _workingTime = 240.0,
                     _label = "None",
                     _label = "None",
                     _decisionTag = "None",
                     _decisionTag = "None",
Line 4,446: Line 4,446:
         _effectsTiers = {
         _effectsTiers = {
             {
             {
                 _timeToStart = 0,
                 _timeToStart = 0.0,
                 _effects = {
                 _effects = {
                 },
                 },
             },
             },
             {
             {
                 _timeToStart = 624,
                 _timeToStart = 624.0,
                 _effects = {
                 _effects = {
                     "Blightrot Resolve",
                     "Blightrot Resolve",
Line 4,483: Line 4,483:
         _hasOrder = false,
         _hasOrder = false,
         _orderModel = nil,
         _orderModel = nil,
         _workTimeReducedPerWorker = 60,
         _workTimeReducedPerWorker = 60.0,
         _difficulties = {
         _difficulties = {
             {
             {
                 _difficulty = 0,
                 _difficulty = 0,
                 _effectTimeToStartRatio = 1,
                 _effectTimeToStartRatio = 1.0,
                 _decisions = {
                 _decisions = {
                 {
                 {
                     _workingTime = 210,
                     _workingTime = 210.0,
                     _label = "Tear Down",
                     _label = "Tear Down",
                     _decisionTag = "None",
                     _decisionTag = "None",
Line 4,497: Line 4,497:
                 },
                 },
                 {
                 {
                     _workingTime = 210,
                     _workingTime = 210.0,
                     _label = "Cleanse",
                     _label = "Cleanse",
                     _decisionTag = "Empathy <sprite name=dec_empathy>",
                     _decisionTag = "Empathy <sprite name=dec_empathy>",
Line 4,519: Line 4,519:
             {
             {
                 _difficulty = 1,
                 _difficulty = 1,
                 _effectTimeToStartRatio = 1,
                 _effectTimeToStartRatio = 1.0,
                 _decisions = {
                 _decisions = {
                 {
                 {
                     _workingTime = 240,
                     _workingTime = 240.0,
                     _label = "Tear Down",
                     _label = "Tear Down",
                     _decisionTag = "None",
                     _decisionTag = "None",
Line 4,529: Line 4,529:
                 },
                 },
                 {
                 {
                     _workingTime = 240,
                     _workingTime = 240.0,
                     _label = "Cleanse",
                     _label = "Cleanse",
                     _decisionTag = "Empathy <sprite name=dec_empathy>",
                     _decisionTag = "Empathy <sprite name=dec_empathy>",
Line 4,551: Line 4,551:
             {
             {
                 _difficulty = 2,
                 _difficulty = 2,
                 _effectTimeToStartRatio = 1,
                 _effectTimeToStartRatio = 1.0,
                 _decisions = {
                 _decisions = {
                 {
                 {
                     _workingTime = 270,
                     _workingTime = 270.0,
                     _label = "Tear Down",
                     _label = "Tear Down",
                     _decisionTag = "None",
                     _decisionTag = "None",
Line 4,561: Line 4,561:
                 },
                 },
                 {
                 {
                     _workingTime = 270,
                     _workingTime = 270.0,
                     _label = "Cleanse",
                     _label = "Cleanse",
                     _decisionTag = "Empathy <sprite name=dec_empathy>",
                     _decisionTag = "Empathy <sprite name=dec_empathy>",
Line 4,583: Line 4,583:
             {
             {
                 _difficulty = 3,
                 _difficulty = 3,
                 _effectTimeToStartRatio = 1,
                 _effectTimeToStartRatio = 1.0,
                 _decisions = {
                 _decisions = {
                 {
                 {
                     _workingTime = 300,
                     _workingTime = 300.0,
                     _label = "Tear Down",
                     _label = "Tear Down",
                     _decisionTag = "None",
                     _decisionTag = "None",
Line 4,593: Line 4,593:
                 },
                 },
                 {
                 {
                     _workingTime = 300,
                     _workingTime = 300.0,
                     _label = "Cleanse",
                     _label = "Cleanse",
                     _decisionTag = "Empathy <sprite name=dec_empathy>",
                     _decisionTag = "Empathy <sprite name=dec_empathy>",
Line 4,666: Line 4,666:
         _effectsTiers = {
         _effectsTiers = {
             {
             {
                 _timeToStart = 0,
                 _timeToStart = 0.0,
                 _effects = {
                 _effects = {
                 },
                 },
             },
             },
             {
             {
                 _timeToStart = 780,
                 _timeToStart = 780.0,
                 _effects = {
                 _effects = {
                     "Engines Blight Rate +50"
                     "Engines Blight Rate +50"
Line 4,702: Line 4,702:
         _hasOrder = true,
         _hasOrder = true,
         _orderModel = "[R] Ghost Rebuild Ruins",
         _orderModel = "[R] Ghost Rebuild Ruins",
         _workTimeReducedPerWorker = 10,
         _workTimeReducedPerWorker = 10.0,
         _difficulties = {
         _difficulties = {
             {
             {
                 _difficulty = 0,
                 _difficulty = 0,
                 _effectTimeToStartRatio = 1,
                 _effectTimeToStartRatio = 1.0,
                 _decisions = {
                 _decisions = {
                 {
                 {
                     _workingTime = 0,
                     _workingTime = 0.0,
                     _label = "None",
                     _label = "None",
                     _decisionTag = "None",
                     _decisionTag = "None",
Line 4,725: Line 4,725:
             {
             {
                 _difficulty = 1,
                 _difficulty = 1,
                 _effectTimeToStartRatio = 1,
                 _effectTimeToStartRatio = 1.0,
                 _decisions = {
                 _decisions = {
                 {
                 {
                     _workingTime = 0,
                     _workingTime = 0.0,
                     _label = "None",
                     _label = "None",
                     _decisionTag = "None",
                     _decisionTag = "None",
Line 4,744: Line 4,744:
             {
             {
                 _difficulty = 2,
                 _difficulty = 2,
                 _effectTimeToStartRatio = 1,
                 _effectTimeToStartRatio = 1.0,
                 _decisions = {
                 _decisions = {
                 {
                 {
                     _workingTime = 0,
                     _workingTime = 0.0,
                     _label = "None",
                     _label = "None",
                     _decisionTag = "None",
                     _decisionTag = "None",
Line 4,763: Line 4,763:
             {
             {
                 _difficulty = 3,
                 _difficulty = 3,
                 _effectTimeToStartRatio = 1,
                 _effectTimeToStartRatio = 1.0,
                 _decisions = {
                 _decisions = {
                 {
                 {
                     _workingTime = 0,
                     _workingTime = 0.0,
                     _label = "None",
                     _label = "None",
                     _decisionTag = "None",
                     _decisionTag = "None",
Line 4,787: Line 4,787:
         _effectsTiers = {
         _effectsTiers = {
             {
             {
                 _timeToStart = 0,
                 _timeToStart = 0.0,
                 _effects = {
                 _effects = {
                 },
                 },
             },
             },
             {
             {
                 _timeToStart = 2700,
                 _timeToStart = 2700.0,
                 _effects = {
                 _effects = {
                     "Ghost Remove Self"
                     "Ghost Remove Self"
Line 4,823: Line 4,823:
         _hasOrder = true,
         _hasOrder = true,
         _orderModel = "[R] Ghost Decorations Harmony",
         _orderModel = "[R] Ghost Decorations Harmony",
         _workTimeReducedPerWorker = 10,
         _workTimeReducedPerWorker = 10.0,
         _difficulties = {
         _difficulties = {
             {
             {
                 _difficulty = 0,
                 _difficulty = 0,
                 _effectTimeToStartRatio = 1,
                 _effectTimeToStartRatio = 1.0,
                 _decisions = {
                 _decisions = {
                 {
                 {
                     _workingTime = 0,
                     _workingTime = 0.0,
                     _label = "None",
                     _label = "None",
                     _decisionTag = "None",
                     _decisionTag = "None",
Line 4,846: Line 4,846:
             {
             {
                 _difficulty = 1,
                 _difficulty = 1,
                 _effectTimeToStartRatio = 1,
                 _effectTimeToStartRatio = 1.0,
                 _decisions = {
                 _decisions = {
                 {
                 {
                     _workingTime = 0,
                     _workingTime = 0.0,
                     _label = "None",
                     _label = "None",
                     _decisionTag = "None",
                     _decisionTag = "None",
Line 4,865: Line 4,865:
             {
             {
                 _difficulty = 2,
                 _difficulty = 2,
                 _effectTimeToStartRatio = 1,
                 _effectTimeToStartRatio = 1.0,
                 _decisions = {
                 _decisions = {
                 {
                 {
                     _workingTime = 0,
                     _workingTime = 0.0,
                     _label = "None",
                     _label = "None",
                     _decisionTag = "None",
                     _decisionTag = "None",
Line 4,884: Line 4,884:
             {
             {
                 _difficulty = 3,
                 _difficulty = 3,
                 _effectTimeToStartRatio = 1,
                 _effectTimeToStartRatio = 1.0,
                 _decisions = {
                 _decisions = {
                 {
                 {
                     _workingTime = 0,
                     _workingTime = 0.0,
                     _label = "None",
                     _label = "None",
                     _decisionTag = "None",
                     _decisionTag = "None",
Line 4,908: Line 4,908:
         _effectsTiers = {
         _effectsTiers = {
             {
             {
                 _timeToStart = 0,
                 _timeToStart = 0.0,
                 _effects = {
                 _effects = {
                 },
                 },
             },
             },
             {
             {
                 _timeToStart = 1800,
                 _timeToStart = 1800.0,
                 _effects = {
                 _effects = {
                     "Ghost Remove Self"
                     "Ghost Remove Self"
Line 4,944: Line 4,944:
         _hasOrder = true,
         _hasOrder = true,
         _orderModel = "[R] Ghost Decorations Aesthetics",
         _orderModel = "[R] Ghost Decorations Aesthetics",
         _workTimeReducedPerWorker = 10,
         _workTimeReducedPerWorker = 10.0,
         _difficulties = {
         _difficulties = {
             {
             {
                 _difficulty = 0,
                 _difficulty = 0,
                 _effectTimeToStartRatio = 1,
                 _effectTimeToStartRatio = 1.0,
                 _decisions = {
                 _decisions = {
                 {
                 {
                     _workingTime = 0,
                     _workingTime = 0.0,
                     _label = "None",
                     _label = "None",
                     _decisionTag = "None",
                     _decisionTag = "None",
Line 4,967: Line 4,967:
             {
             {
                 _difficulty = 1,
                 _difficulty = 1,
                 _effectTimeToStartRatio = 1,
                 _effectTimeToStartRatio = 1.0,
                 _decisions = {
                 _decisions = {
                 {
                 {
                     _workingTime = 0,
                     _workingTime = 0.0,
                     _label = "None",
                     _label = "None",
                     _decisionTag = "None",
                     _decisionTag = "None",
Line 4,986: Line 4,986:
             {
             {
                 _difficulty = 2,
                 _difficulty = 2,
                 _effectTimeToStartRatio = 1,
                 _effectTimeToStartRatio = 1.0,
                 _decisions = {
                 _decisions = {
                 {
                 {
                     _workingTime = 0,
                     _workingTime = 0.0,
                     _label = "None",
                     _label = "None",
                     _decisionTag = "None",
                     _decisionTag = "None",
Line 5,005: Line 5,005:
             {
             {
                 _difficulty = 3,
                 _difficulty = 3,
                 _effectTimeToStartRatio = 1,
                 _effectTimeToStartRatio = 1.0,
                 _decisions = {
                 _decisions = {
                 {
                 {
                     _workingTime = 0,
                     _workingTime = 0.0,
                     _label = "None",
                     _label = "None",
                     _decisionTag = "None",
                     _decisionTag = "None",
Line 5,029: Line 5,029:
         _effectsTiers = {
         _effectsTiers = {
             {
             {
                 _timeToStart = 0,
                 _timeToStart = 0.0,
                 _effects = {
                 _effects = {
                 },
                 },
             },
             },
             {
             {
                 _timeToStart = 1800,
                 _timeToStart = 1800.0,
                 _effects = {
                 _effects = {
                     "Ghost Remove Self"
                     "Ghost Remove Self"
Line 5,065: Line 5,065:
         _hasOrder = true,
         _hasOrder = true,
         _orderModel = "[R] Ghost Solve DangRelics",
         _orderModel = "[R] Ghost Solve DangRelics",
         _workTimeReducedPerWorker = 10,
         _workTimeReducedPerWorker = 10.0,
         _difficulties = {
         _difficulties = {
             {
             {
                 _difficulty = 0,
                 _difficulty = 0,
                 _effectTimeToStartRatio = 1,
                 _effectTimeToStartRatio = 1.0,
                 _decisions = {
                 _decisions = {
                 {
                 {
                     _workingTime = 0,
                     _workingTime = 0.0,
                     _label = "None",
                     _label = "None",
                     _decisionTag = "None",
                     _decisionTag = "None",
Line 5,088: Line 5,088:
             {
             {
                 _difficulty = 1,
                 _difficulty = 1,
                 _effectTimeToStartRatio = 1,
                 _effectTimeToStartRatio = 1.0,
                 _decisions = {
                 _decisions = {
                 {
                 {
                     _workingTime = 0,
                     _workingTime = 0.0,
                     _label = "None",
                     _label = "None",
                     _decisionTag = "None",
                     _decisionTag = "None",
Line 5,107: Line 5,107:
             {
             {
                 _difficulty = 2,
                 _difficulty = 2,
                 _effectTimeToStartRatio = 1,
                 _effectTimeToStartRatio = 1.0,
                 _decisions = {
                 _decisions = {
                 {
                 {
                     _workingTime = 0,
                     _workingTime = 0.0,
                     _label = "None",
                     _label = "None",
                     _decisionTag = "None",
                     _decisionTag = "None",
Line 5,126: Line 5,126:
             {
             {
                 _difficulty = 3,
                 _difficulty = 3,
                 _effectTimeToStartRatio = 1,
                 _effectTimeToStartRatio = 1.0,
                 _decisions = {
                 _decisions = {
                 {
                 {
                     _workingTime = 0,
                     _workingTime = 0.0,
                     _label = "None",
                     _label = "None",
                     _decisionTag = "None",
                     _decisionTag = "None",
Line 5,150: Line 5,150:
         _effectsTiers = {
         _effectsTiers = {
             {
             {
                 _timeToStart = 0,
                 _timeToStart = 0.0,
                 _effects = {
                 _effects = {
                 },
                 },
             },
             },
             {
             {
                 _timeToStart = 2100,
                 _timeToStart = 2100.0,
                 _effects = {
                 _effects = {
                     "Ghost Remove Self"
                     "Ghost Remove Self"
Line 5,186: Line 5,186:
         _hasOrder = true,
         _hasOrder = true,
         _orderModel = "[R] Ghost Religion",
         _orderModel = "[R] Ghost Religion",
         _workTimeReducedPerWorker = 10,
         _workTimeReducedPerWorker = 10.0,
         _difficulties = {
         _difficulties = {
             {
             {
                 _difficulty = 0,
                 _difficulty = 0,
                 _effectTimeToStartRatio = 1,
                 _effectTimeToStartRatio = 1.0,
                 _decisions = {
                 _decisions = {
                 {
                 {
                     _workingTime = 0,
                     _workingTime = 0.0,
                     _label = "None",
                     _label = "None",
                     _decisionTag = "None",
                     _decisionTag = "None",
Line 5,209: Line 5,209:
             {
             {
                 _difficulty = 1,
                 _difficulty = 1,
                 _effectTimeToStartRatio = 1,
                 _effectTimeToStartRatio = 1.0,
                 _decisions = {
                 _decisions = {
                 {
                 {
                     _workingTime = 0,
                     _workingTime = 0.0,
                     _label = "None",
                     _label = "None",
                     _decisionTag = "None",
                     _decisionTag = "None",
Line 5,228: Line 5,228:
             {
             {
                 _difficulty = 2,
                 _difficulty = 2,
                 _effectTimeToStartRatio = 1,
                 _effectTimeToStartRatio = 1.0,
                 _decisions = {
                 _decisions = {
                 {
                 {
                     _workingTime = 0,
                     _workingTime = 0.0,
                     _label = "None",
                     _label = "None",
                     _decisionTag = "None",
                     _decisionTag = "None",
Line 5,247: Line 5,247:
             {
             {
                 _difficulty = 3,
                 _difficulty = 3,
                 _effectTimeToStartRatio = 1,
                 _effectTimeToStartRatio = 1.0,
                 _decisions = {
                 _decisions = {
                 {
                 {
                     _workingTime = 0,
                     _workingTime = 0.0,
                     _label = "None",
                     _label = "None",
                     _decisionTag = "None",
                     _decisionTag = "None",
Line 5,271: Line 5,271:
         _effectsTiers = {
         _effectsTiers = {
             {
             {
                 _timeToStart = 0,
                 _timeToStart = 0.0,
                 _effects = {
                 _effects = {
                 },
                 },
             },
             },
             {
             {
                 _timeToStart = 2700,
                 _timeToStart = 2700.0,
                 _effects = {
                 _effects = {
                     "Ghost Remove Self"
                     "Ghost Remove Self"
Line 5,307: Line 5,307:
         _hasOrder = true,
         _hasOrder = true,
         _orderModel = "[R] Ghost Luxury",
         _orderModel = "[R] Ghost Luxury",
         _workTimeReducedPerWorker = 10,
         _workTimeReducedPerWorker = 10.0,
         _difficulties = {
         _difficulties = {
             {
             {
                 _difficulty = 0,
                 _difficulty = 0,
                 _effectTimeToStartRatio = 1,
                 _effectTimeToStartRatio = 1.0,
                 _decisions = {
                 _decisions = {
                 {
                 {
                     _workingTime = 0,
                     _workingTime = 0.0,
                     _label = "None",
                     _label = "None",
                     _decisionTag = "None",
                     _decisionTag = "None",
Line 5,330: Line 5,330:
             {
             {
                 _difficulty = 1,
                 _difficulty = 1,
                 _effectTimeToStartRatio = 1,
                 _effectTimeToStartRatio = 1.0,
                 _decisions = {
                 _decisions = {
                 {
                 {
                     _workingTime = 0,
                     _workingTime = 0.0,
                     _label = "None",
                     _label = "None",
                     _decisionTag = "None",
                     _decisionTag = "None",
Line 5,349: Line 5,349:
             {
             {
                 _difficulty = 2,
                 _difficulty = 2,
                 _effectTimeToStartRatio = 1,
                 _effectTimeToStartRatio = 1.0,
                 _decisions = {
                 _decisions = {
                 {
                 {
                     _workingTime = 0,
                     _workingTime = 0.0,
                     _label = "None",
                     _label = "None",
                     _decisionTag = "None",
                     _decisionTag = "None",
Line 5,368: Line 5,368:
             {
             {
                 _difficulty = 3,
                 _difficulty = 3,
                 _effectTimeToStartRatio = 1,
                 _effectTimeToStartRatio = 1.0,
                 _decisions = {
                 _decisions = {
                 {
                 {
                     _workingTime = 0,
                     _workingTime = 0.0,
                     _label = "None",
                     _label = "None",
                     _decisionTag = "None",
                     _decisionTag = "None",
Line 5,392: Line 5,392:
         _effectsTiers = {
         _effectsTiers = {
             {
             {
                 _timeToStart = 0,
                 _timeToStart = 0.0,
                 _effects = {
                 _effects = {
                 },
                 },
             },
             },
             {
             {
                 _timeToStart = 2700,
                 _timeToStart = 2700.0,
                 _effects = {
                 _effects = {
                     "Ghost Remove Self"
                     "Ghost Remove Self"
Line 5,428: Line 5,428:
         _hasOrder = true,
         _hasOrder = true,
         _orderModel = "[R] Ghost HUBs upgrade",
         _orderModel = "[R] Ghost HUBs upgrade",
         _workTimeReducedPerWorker = 10,
         _workTimeReducedPerWorker = 10.0,
         _difficulties = {
         _difficulties = {
             {
             {
                 _difficulty = 0,
                 _difficulty = 0,
                 _effectTimeToStartRatio = 1,
                 _effectTimeToStartRatio = 1.0,
                 _decisions = {
                 _decisions = {
                 {
                 {
                     _workingTime = 0,
                     _workingTime = 0.0,
                     _label = "None",
                     _label = "None",
                     _decisionTag = "None",
                     _decisionTag = "None",
Line 5,451: Line 5,451:
             {
             {
                 _difficulty = 1,
                 _difficulty = 1,
                 _effectTimeToStartRatio = 1,
                 _effectTimeToStartRatio = 1.0,
                 _decisions = {
                 _decisions = {
                 {
                 {
                     _workingTime = 0,
                     _workingTime = 0.0,
                     _label = "None",
                     _label = "None",
                     _decisionTag = "None",
                     _decisionTag = "None",
Line 5,470: Line 5,470:
             {
             {
                 _difficulty = 2,
                 _difficulty = 2,
                 _effectTimeToStartRatio = 1,
                 _effectTimeToStartRatio = 1.0,
                 _decisions = {
                 _decisions = {
                 {
                 {
                     _workingTime = 0,
                     _workingTime = 0.0,
                     _label = "None",
                     _label = "None",
                     _decisionTag = "None",
                     _decisionTag = "None",
Line 5,489: Line 5,489:
             {
             {
                 _difficulty = 3,
                 _difficulty = 3,
                 _effectTimeToStartRatio = 1,
                 _effectTimeToStartRatio = 1.0,
                 _decisions = {
                 _decisions = {
                 {
                 {
                     _workingTime = 0,
                     _workingTime = 0.0,
                     _label = "None",
                     _label = "None",
                     _decisionTag = "None",
                     _decisionTag = "None",
Line 5,513: Line 5,513:
         _effectsTiers = {
         _effectsTiers = {
             {
             {
                 _timeToStart = 0,
                 _timeToStart = 0.0,
                 _effects = {
                 _effects = {
                 },
                 },
             },
             },
             {
             {
                 _timeToStart = 1800,
                 _timeToStart = 1800.0,
                 _effects = {
                 _effects = {
                     "Ghost Remove Self"
                     "Ghost Remove Self"
Line 5,549: Line 5,549:
         _hasOrder = true,
         _hasOrder = true,
         _orderModel = "[R] Ghost Trade Routes",
         _orderModel = "[R] Ghost Trade Routes",
         _workTimeReducedPerWorker = 10,
         _workTimeReducedPerWorker = 10.0,
         _difficulties = {
         _difficulties = {
             {
             {
                 _difficulty = 0,
                 _difficulty = 0,
                 _effectTimeToStartRatio = 1,
                 _effectTimeToStartRatio = 1.0,
                 _decisions = {
                 _decisions = {
                 {
                 {
                     _workingTime = 0,
                     _workingTime = 0.0,
                     _label = "None",
                     _label = "None",
                     _decisionTag = "None",
                     _decisionTag = "None",
Line 5,572: Line 5,572:
             {
             {
                 _difficulty = 1,
                 _difficulty = 1,
                 _effectTimeToStartRatio = 1,
                 _effectTimeToStartRatio = 1.0,
                 _decisions = {
                 _decisions = {
                 {
                 {
                     _workingTime = 0,
                     _workingTime = 0.0,
                     _label = "None",
                     _label = "None",
                     _decisionTag = "None",
                     _decisionTag = "None",
Line 5,591: Line 5,591:
             {
             {
                 _difficulty = 2,
                 _difficulty = 2,
                 _effectTimeToStartRatio = 1,
                 _effectTimeToStartRatio = 1.0,
                 _decisions = {
                 _decisions = {
                 {
                 {
                     _workingTime = 0,
                     _workingTime = 0.0,
                     _label = "None",
                     _label = "None",
                     _decisionTag = "None",
                     _decisionTag = "None",
Line 5,610: Line 5,610:
             {
             {
                 _difficulty = 3,
                 _difficulty = 3,
                 _effectTimeToStartRatio = 1,
                 _effectTimeToStartRatio = 1.0,
                 _decisions = {
                 _decisions = {
                 {
                 {
                     _workingTime = 0,
                     _workingTime = 0.0,
                     _label = "None",
                     _label = "None",
                     _decisionTag = "None",
                     _decisionTag = "None",
Line 5,634: Line 5,634:
         _effectsTiers = {
         _effectsTiers = {
             {
             {
                 _timeToStart = 0,
                 _timeToStart = 0.0,
                 _effects = {
                 _effects = {
                 },
                 },
             },
             },
             {
             {
                 _timeToStart = 1800,
                 _timeToStart = 1800.0,
                 _effects = {
                 _effects = {
                     "Ghost Remove Self"
                     "Ghost Remove Self"
Line 5,670: Line 5,670:
         _hasOrder = true,
         _hasOrder = true,
         _orderModel = "[R] Ghost Sacrifice Goods",
         _orderModel = "[R] Ghost Sacrifice Goods",
         _workTimeReducedPerWorker = 10,
         _workTimeReducedPerWorker = 10.0,
         _difficulties = {
         _difficulties = {
             {
             {
                 _difficulty = 0,
                 _difficulty = 0,
                 _effectTimeToStartRatio = 1,
                 _effectTimeToStartRatio = 1.0,
                 _decisions = {
                 _decisions = {
                 {
                 {
                     _workingTime = 0,
                     _workingTime = 0.0,
                     _label = "None",
                     _label = "None",
                     _decisionTag = "None",
                     _decisionTag = "None",
Line 5,693: Line 5,693:
             {
             {
                 _difficulty = 1,
                 _difficulty = 1,
                 _effectTimeToStartRatio = 1,
                 _effectTimeToStartRatio = 1.0,
                 _decisions = {
                 _decisions = {
                 {
                 {
                     _workingTime = 0,
                     _workingTime = 0.0,
                     _label = "None",
                     _label = "None",
                     _decisionTag = "None",
                     _decisionTag = "None",
Line 5,712: Line 5,712:
             {
             {
                 _difficulty = 2,
                 _difficulty = 2,
                 _effectTimeToStartRatio = 1,
                 _effectTimeToStartRatio = 1.0,
                 _decisions = {
                 _decisions = {
                 {
                 {
                     _workingTime = 0,
                     _workingTime = 0.0,
                     _label = "None",
                     _label = "None",
                     _decisionTag = "None",
                     _decisionTag = "None",
Line 5,731: Line 5,731:
             {
             {
                 _difficulty = 3,
                 _difficulty = 3,
                 _effectTimeToStartRatio = 1,
                 _effectTimeToStartRatio = 1.0,
                 _decisions = {
                 _decisions = {
                 {
                 {
                     _workingTime = 0,
                     _workingTime = 0.0,
                     _label = "None",
                     _label = "None",
                     _decisionTag = "None",
                     _decisionTag = "None",
Line 5,755: Line 5,755:
         _effectsTiers = {
         _effectsTiers = {
             {
             {
                 _timeToStart = 0,
                 _timeToStart = 0.0,
                 _effects = {
                 _effects = {
                 },
                 },
             },
             },
             {
             {
                 _timeToStart = 1800,
                 _timeToStart = 1800.0,
                 _effects = {
                 _effects = {
                     "Ghost Remove Self"
                     "Ghost Remove Self"
Line 5,791: Line 5,791:
         _hasOrder = true,
         _hasOrder = true,
         _orderModel = "[R] Ghost Resolve Harpies",
         _orderModel = "[R] Ghost Resolve Harpies",
         _workTimeReducedPerWorker = 10,
         _workTimeReducedPerWorker = 10.0,
         _difficulties = {
         _difficulties = {
             {
             {
                 _difficulty = 0,
                 _difficulty = 0,
                 _effectTimeToStartRatio = 1,
                 _effectTimeToStartRatio = 1.0,
                 _decisions = {
                 _decisions = {
                 {
                 {
                     _workingTime = 0,
                     _workingTime = 0.0,
                     _label = "None",
                     _label = "None",
                     _decisionTag = "None",
                     _decisionTag = "None",
Line 5,814: Line 5,814:
             {
             {
                 _difficulty = 1,
                 _difficulty = 1,
                 _effectTimeToStartRatio = 1,
                 _effectTimeToStartRatio = 1.0,
                 _decisions = {
                 _decisions = {
                 {
                 {
                     _workingTime = 0,
                     _workingTime = 0.0,
                     _label = "None",
                     _label = "None",
                     _decisionTag = "None",
                     _decisionTag = "None",
Line 5,833: Line 5,833:
             {
             {
                 _difficulty = 2,
                 _difficulty = 2,
                 _effectTimeToStartRatio = 1,
                 _effectTimeToStartRatio = 1.0,
                 _decisions = {
                 _decisions = {
                 {
                 {
                     _workingTime = 0,
                     _workingTime = 0.0,
                     _label = "None",
                     _label = "None",
                     _decisionTag = "None",
                     _decisionTag = "None",
Line 5,852: Line 5,852:
             {
             {
                 _difficulty = 3,
                 _difficulty = 3,
                 _effectTimeToStartRatio = 1,
                 _effectTimeToStartRatio = 1.0,
                 _decisions = {
                 _decisions = {
                 {
                 {
                     _workingTime = 0,
                     _workingTime = 0.0,
                     _label = "None",
                     _label = "None",
                     _decisionTag = "None",
                     _decisionTag = "None",
Line 5,876: Line 5,876:
         _effectsTiers = {
         _effectsTiers = {
             {
             {
                 _timeToStart = 0,
                 _timeToStart = 0.0,
                 _effects = {
                 _effects = {
                 },
                 },
             },
             },
             {
             {
                 _timeToStart = 1800,
                 _timeToStart = 1800.0,
                 _effects = {
                 _effects = {
                     "Ghost Remove Self"
                     "Ghost Remove Self"
Line 5,912: Line 5,912:
         _hasOrder = true,
         _hasOrder = true,
         _orderModel = "[R] Ghost Hostility Low",
         _orderModel = "[R] Ghost Hostility Low",
         _workTimeReducedPerWorker = 10,
         _workTimeReducedPerWorker = 10.0,
         _difficulties = {
         _difficulties = {
             {
             {
                 _difficulty = 0,
                 _difficulty = 0,
                 _effectTimeToStartRatio = 1,
                 _effectTimeToStartRatio = 1.0,
                 _decisions = {
                 _decisions = {
                 {
                 {
                     _workingTime = 0,
                     _workingTime = 0.0,
                     _label = "None",
                     _label = "None",
                     _decisionTag = "None",
                     _decisionTag = "None",
Line 5,935: Line 5,935:
             {
             {
                 _difficulty = 1,
                 _difficulty = 1,
                 _effectTimeToStartRatio = 1,
                 _effectTimeToStartRatio = 1.0,
                 _decisions = {
                 _decisions = {
                 {
                 {
                     _workingTime = 0,
                     _workingTime = 0.0,
                     _label = "None",
                     _label = "None",
                     _decisionTag = "None",
                     _decisionTag = "None",
Line 5,954: Line 5,954:
             {
             {
                 _difficulty = 2,
                 _difficulty = 2,
                 _effectTimeToStartRatio = 1,
                 _effectTimeToStartRatio = 1.0,
                 _decisions = {
                 _decisions = {
                 {
                 {
                     _workingTime = 0,
                     _workingTime = 0.0,
                     _label = "None",
                     _label = "None",
                     _decisionTag = "None",
                     _decisionTag = "None",
Line 5,973: Line 5,973:
             {
             {
                 _difficulty = 3,
                 _difficulty = 3,
                 _effectTimeToStartRatio = 1,
                 _effectTimeToStartRatio = 1.0,
                 _decisions = {
                 _decisions = {
                 {
                 {
                     _workingTime = 0,
                     _workingTime = 0.0,
                     _label = "None",
                     _label = "None",
                     _decisionTag = "None",
                     _decisionTag = "None",
Line 5,997: Line 5,997:
         _effectsTiers = {
         _effectsTiers = {
             {
             {
                 _timeToStart = 0,
                 _timeToStart = 0.0,
                 _effects = {
                 _effects = {
                 },
                 },
             },
             },
             {
             {
                 _timeToStart = 1800,
                 _timeToStart = 1800.0,
                 _effects = {
                 _effects = {
                     "Ghost Remove Self"
                     "Ghost Remove Self"
Line 6,033: Line 6,033:
         _hasOrder = true,
         _hasOrder = true,
         _orderModel = "[R] Ghost Resolve Lizards",
         _orderModel = "[R] Ghost Resolve Lizards",
         _workTimeReducedPerWorker = 10,
         _workTimeReducedPerWorker = 10.0,
         _difficulties = {
         _difficulties = {
             {
             {
                 _difficulty = 0,
                 _difficulty = 0,
                 _effectTimeToStartRatio = 1,
                 _effectTimeToStartRatio = 1.0,
                 _decisions = {
                 _decisions = {
                 {
                 {
                     _workingTime = 0,
                     _workingTime = 0.0,
                     _label = "None",
                     _label = "None",
                     _decisionTag = "None",
                     _decisionTag = "None",
Line 6,056: Line 6,056:
             {
             {
                 _difficulty = 1,
                 _difficulty = 1,
                 _effectTimeToStartRatio = 1,
                 _effectTimeToStartRatio = 1.0,
                 _decisions = {
                 _decisions = {
                 {
                 {
                     _workingTime = 0,
                     _workingTime = 0.0,
                     _label = "None",
                     _label = "None",
                     _decisionTag = "None",
                     _decisionTag = "None",
Line 6,075: Line 6,075:
             {
             {
                 _difficulty = 2,
                 _difficulty = 2,
                 _effectTimeToStartRatio = 1,
                 _effectTimeToStartRatio = 1.0,
                 _decisions = {
                 _decisions = {
                 {
                 {
                     _workingTime = 0,
                     _workingTime = 0.0,
                     _label = "None",
                     _label = "None",
                     _decisionTag = "None",
                     _decisionTag = "None",
Line 6,094: Line 6,094:
             {
             {
                 _difficulty = 3,
                 _difficulty = 3,
                 _effectTimeToStartRatio = 1,
                 _effectTimeToStartRatio = 1.0,
                 _decisions = {
                 _decisions = {
                 {
                 {
                     _workingTime = 0,
                     _workingTime = 0.0,
                     _label = "None",
                     _label = "None",
                     _decisionTag = "None",
                     _decisionTag = "None",
Line 6,118: Line 6,118:
         _effectsTiers = {
         _effectsTiers = {
             {
             {
                 _timeToStart = 0,
                 _timeToStart = 0.0,
                 _effects = {
                 _effects = {
                 },
                 },
             },
             },
             {
             {
                 _timeToStart = 1800,
                 _timeToStart = 1800.0,
                 _effects = {
                 _effects = {
                     "Ghost Remove Self"
                     "Ghost Remove Self"
Line 6,154: Line 6,154:
         _hasOrder = true,
         _hasOrder = true,
         _orderModel = "[R] Ghost Trade Routes with Value",
         _orderModel = "[R] Ghost Trade Routes with Value",
         _workTimeReducedPerWorker = 10,
         _workTimeReducedPerWorker = 10.0,
         _difficulties = {
         _difficulties = {
             {
             {
                 _difficulty = 0,
                 _difficulty = 0,
                 _effectTimeToStartRatio = 1,
                 _effectTimeToStartRatio = 1.0,
                 _decisions = {
                 _decisions = {
                 {
                 {
                     _workingTime = 0,
                     _workingTime = 0.0,
                     _label = "None",
                     _label = "None",
                     _decisionTag = "None",
                     _decisionTag = "None",
Line 6,177: Line 6,177:
             {
             {
                 _difficulty = 1,
                 _difficulty = 1,
                 _effectTimeToStartRatio = 1,
                 _effectTimeToStartRatio = 1.0,
                 _decisions = {
                 _decisions = {
                 {
                 {
                     _workingTime = 0,
                     _workingTime = 0.0,
                     _label = "None",
                     _label = "None",
                     _decisionTag = "None",
                     _decisionTag = "None",
Line 6,196: Line 6,196:
             {
             {
                 _difficulty = 2,
                 _difficulty = 2,
                 _effectTimeToStartRatio = 1,
                 _effectTimeToStartRatio = 1.0,
                 _decisions = {
                 _decisions = {
                 {
                 {
                     _workingTime = 0,
                     _workingTime = 0.0,
                     _label = "None",
                     _label = "None",
                     _decisionTag = "None",
                     _decisionTag = "None",
Line 6,215: Line 6,215:
             {
             {
                 _difficulty = 3,
                 _difficulty = 3,
                 _effectTimeToStartRatio = 1,
                 _effectTimeToStartRatio = 1.0,
                 _decisions = {
                 _decisions = {
                 {
                 {
                     _workingTime = 0,
                     _workingTime = 0.0,
                     _label = "None",
                     _label = "None",
                     _decisionTag = "None",
                     _decisionTag = "None",
Line 6,239: Line 6,239:
         _effectsTiers = {
         _effectsTiers = {
             {
             {
                 _timeToStart = 0,
                 _timeToStart = 0.0,
                 _effects = {
                 _effects = {
                 },
                 },
             },
             },
             {
             {
                 _timeToStart = 1800,
                 _timeToStart = 1800.0,
                 _effects = {
                 _effects = {
                     "Ghost Remove Self"
                     "Ghost Remove Self"
Line 6,275: Line 6,275:
         _hasOrder = true,
         _hasOrder = true,
         _orderModel = "[R] Ghost Use Water",
         _orderModel = "[R] Ghost Use Water",
         _workTimeReducedPerWorker = 10,
         _workTimeReducedPerWorker = 10.0,
         _difficulties = {
         _difficulties = {
             {
             {
                 _difficulty = 0,
                 _difficulty = 0,
                 _effectTimeToStartRatio = 1,
                 _effectTimeToStartRatio = 1.0,
                 _decisions = {
                 _decisions = {
                 {
                 {
                     _workingTime = 0,
                     _workingTime = 0.0,
                     _label = "None",
                     _label = "None",
                     _decisionTag = "None",
                     _decisionTag = "None",
Line 6,298: Line 6,298:
             {
             {
                 _difficulty = 1,
                 _difficulty = 1,
                 _effectTimeToStartRatio = 1,
                 _effectTimeToStartRatio = 1.0,
                 _decisions = {
                 _decisions = {
                 {
                 {
                     _workingTime = 0,
                     _workingTime = 0.0,
                     _label = "None",
                     _label = "None",
                     _decisionTag = "None",
                     _decisionTag = "None",
Line 6,317: Line 6,317:
             {
             {
                 _difficulty = 2,
                 _difficulty = 2,
                 _effectTimeToStartRatio = 1,
                 _effectTimeToStartRatio = 1.0,
                 _decisions = {
                 _decisions = {
                 {
                 {
                     _workingTime = 0,
                     _workingTime = 0.0,
                     _label = "None",
                     _label = "None",
                     _decisionTag = "None",
                     _decisionTag = "None",
Line 6,336: Line 6,336:
             {
             {
                 _difficulty = 3,
                 _difficulty = 3,
                 _effectTimeToStartRatio = 1,
                 _effectTimeToStartRatio = 1.0,
                 _decisions = {
                 _decisions = {
                 {
                 {
                     _workingTime = 0,
                     _workingTime = 0.0,
                     _label = "None",
                     _label = "None",
                     _decisionTag = "None",
                     _decisionTag = "None",
Line 6,360: Line 6,360:
         _effectsTiers = {
         _effectsTiers = {
             {
             {
                 _timeToStart = 0,
                 _timeToStart = 0.0,
                 _effects = {
                 _effects = {
                 },
                 },
             },
             },
             {
             {
                 _timeToStart = 1800,
                 _timeToStart = 1800.0,
                 _effects = {
                 _effects = {
                     "Ghost Remove Self"
                     "Ghost Remove Self"
Line 6,396: Line 6,396:
         _hasOrder = true,
         _hasOrder = true,
         _orderModel = "[R] Ghost Resolve Foxes",
         _orderModel = "[R] Ghost Resolve Foxes",
         _workTimeReducedPerWorker = 10,
         _workTimeReducedPerWorker = 10.0,
         _difficulties = {
         _difficulties = {
             {
             {
                 _difficulty = 0,
                 _difficulty = 0,
                 _effectTimeToStartRatio = 1,
                 _effectTimeToStartRatio = 1.0,
                 _decisions = {
                 _decisions = {
                 {
                 {
                     _workingTime = 0,
                     _workingTime = 0.0,
                     _label = "None",
                     _label = "None",
                     _decisionTag = "None",
                     _decisionTag = "None",
Line 6,419: Line 6,419:
             {
             {
                 _difficulty = 1,
                 _difficulty = 1,
                 _effectTimeToStartRatio = 1,
                 _effectTimeToStartRatio = 1.0,
                 _decisions = {
                 _decisions = {
                 {
                 {
                     _workingTime = 0,
                     _workingTime = 0.0,
                     _label = "None",
                     _label = "None",
                     _decisionTag = "None",
                     _decisionTag = "None",
Line 6,438: Line 6,438:
             {
             {
                 _difficulty = 2,
                 _difficulty = 2,
                 _effectTimeToStartRatio = 1,
                 _effectTimeToStartRatio = 1.0,
                 _decisions = {
                 _decisions = {
                 {
                 {
                     _workingTime = 0,
                     _workingTime = 0.0,
                     _label = "None",
                     _label = "None",
                     _decisionTag = "None",
                     _decisionTag = "None",
Line 6,457: Line 6,457:
             {
             {
                 _difficulty = 3,
                 _difficulty = 3,
                 _effectTimeToStartRatio = 1,
                 _effectTimeToStartRatio = 1.0,
                 _decisions = {
                 _decisions = {
                 {
                 {
                     _workingTime = 0,
                     _workingTime = 0.0,
                     _label = "None",
                     _label = "None",
                     _decisionTag = "None",
                     _decisionTag = "None",
Line 6,481: Line 6,481:
         _effectsTiers = {
         _effectsTiers = {
             {
             {
                 _timeToStart = 0,
                 _timeToStart = 0.0,
                 _effects = {
                 _effects = {
                 },
                 },
             },
             },
             {
             {
                 _timeToStart = 1800,
                 _timeToStart = 1800.0,
                 _effects = {
                 _effects = {
                     "Ghost Remove Self"
                     "Ghost Remove Self"
Line 6,517: Line 6,517:
         _hasOrder = true,
         _hasOrder = true,
         _orderModel = "[R] Ghost Upgrade Houses",
         _orderModel = "[R] Ghost Upgrade Houses",
         _workTimeReducedPerWorker = 10,
         _workTimeReducedPerWorker = 10.0,
         _difficulties = {
         _difficulties = {
             {
             {
                 _difficulty = 0,
                 _difficulty = 0,
                 _effectTimeToStartRatio = 1,
                 _effectTimeToStartRatio = 1.0,
                 _decisions = {
                 _decisions = {
                 {
                 {
                     _workingTime = 0,
                     _workingTime = 0.0,
                     _label = "None",
                     _label = "None",
                     _decisionTag = "None",
                     _decisionTag = "None",
Line 6,540: Line 6,540:
             {
             {
                 _difficulty = 1,
                 _difficulty = 1,
                 _effectTimeToStartRatio = 1,
                 _effectTimeToStartRatio = 1.0,
                 _decisions = {
                 _decisions = {
                 {
                 {
                     _workingTime = 0,
                     _workingTime = 0.0,
                     _label = "None",
                     _label = "None",
                     _decisionTag = "None",
                     _decisionTag = "None",
Line 6,559: Line 6,559:
             {
             {
                 _difficulty = 2,
                 _difficulty = 2,
                 _effectTimeToStartRatio = 1,
                 _effectTimeToStartRatio = 1.0,
                 _decisions = {
                 _decisions = {
                 {
                 {
                     _workingTime = 0,
                     _workingTime = 0.0,
                     _label = "None",
                     _label = "None",
                     _decisionTag = "None",
                     _decisionTag = "None",
Line 6,578: Line 6,578:
             {
             {
                 _difficulty = 3,
                 _difficulty = 3,
                 _effectTimeToStartRatio = 1,
                 _effectTimeToStartRatio = 1.0,
                 _decisions = {
                 _decisions = {
                 {
                 {
                     _workingTime = 0,
                     _workingTime = 0.0,
                     _label = "None",
                     _label = "None",
                     _decisionTag = "None",
                     _decisionTag = "None",
Line 6,602: Line 6,602:
         _effectsTiers = {
         _effectsTiers = {
             {
             {
                 _timeToStart = 0,
                 _timeToStart = 0.0,
                 _effects = {
                 _effects = {
                 },
                 },
             },
             },
             {
             {
                 _timeToStart = 1800,
                 _timeToStart = 1800.0,
                 _effects = {
                 _effects = {
                     "Ghost Remove Self"
                     "Ghost Remove Self"
Line 6,638: Line 6,638:
         _hasOrder = true,
         _hasOrder = true,
         _orderModel = "[R] Ghost Service Needs",
         _orderModel = "[R] Ghost Service Needs",
         _workTimeReducedPerWorker = 10,
         _workTimeReducedPerWorker = 10.0,
         _difficulties = {
         _difficulties = {
             {
             {
                 _difficulty = 0,
                 _difficulty = 0,
                 _effectTimeToStartRatio = 1,
                 _effectTimeToStartRatio = 1.0,
                 _decisions = {
                 _decisions = {
                 {
                 {
                     _workingTime = 0,
                     _workingTime = 0.0,
                     _label = "None",
                     _label = "None",
                     _decisionTag = "None",
                     _decisionTag = "None",
Line 6,661: Line 6,661:
             {
             {
                 _difficulty = 1,
                 _difficulty = 1,
                 _effectTimeToStartRatio = 1,
                 _effectTimeToStartRatio = 1.0,
                 _decisions = {
                 _decisions = {
                 {
                 {
                     _workingTime = 0,
                     _workingTime = 0.0,
                     _label = "None",
                     _label = "None",
                     _decisionTag = "None",
                     _decisionTag = "None",
Line 6,680: Line 6,680:
             {
             {
                 _difficulty = 2,
                 _difficulty = 2,
                 _effectTimeToStartRatio = 1,
                 _effectTimeToStartRatio = 1.0,
                 _decisions = {
                 _decisions = {
                 {
                 {
                     _workingTime = 0,
                     _workingTime = 0.0,
                     _label = "None",
                     _label = "None",
                     _decisionTag = "None",
                     _decisionTag = "None",
Line 6,699: Line 6,699:
             {
             {
                 _difficulty = 3,
                 _difficulty = 3,
                 _effectTimeToStartRatio = 1,
                 _effectTimeToStartRatio = 1.0,
                 _decisions = {
                 _decisions = {
                 {
                 {
                     _workingTime = 0,
                     _workingTime = 0.0,
                     _label = "None",
                     _label = "None",
                     _decisionTag = "None",
                     _decisionTag = "None",
Line 6,723: Line 6,723:
         _effectsTiers = {
         _effectsTiers = {
             {
             {
                 _timeToStart = 0,
                 _timeToStart = 0.0,
                 _effects = {
                 _effects = {
                 },
                 },
             },
             },
             {
             {
                 _timeToStart = 1800,
                 _timeToStart = 1800.0,
                 _effects = {
                 _effects = {
                     "Ghost Remove Self"
                     "Ghost Remove Self"
Line 6,759: Line 6,759:
         _hasOrder = true,
         _hasOrder = true,
         _orderModel = "[R] Ghost Housing Needs",
         _orderModel = "[R] Ghost Housing Needs",
         _workTimeReducedPerWorker = 10,
         _workTimeReducedPerWorker = 10.0,
         _difficulties = {
         _difficulties = {
             {
             {
                 _difficulty = 0,
                 _difficulty = 0,
                 _effectTimeToStartRatio = 1,
                 _effectTimeToStartRatio = 1.0,
                 _decisions = {
                 _decisions = {
                 {
                 {
                     _workingTime = 0,
                     _workingTime = 0.0,
                     _label = "None",
                     _label = "None",
                     _decisionTag = "None",
                     _decisionTag = "None",
Line 6,782: Line 6,782:
             {
             {
                 _difficulty = 1,
                 _difficulty = 1,
                 _effectTimeToStartRatio = 1,
                 _effectTimeToStartRatio = 1.0,
                 _decisions = {
                 _decisions = {
                 {
                 {
                     _workingTime = 0,
                     _workingTime = 0.0,
                     _label = "None",
                     _label = "None",
                     _decisionTag = "None",
                     _decisionTag = "None",
Line 6,801: Line 6,801:
             {
             {
                 _difficulty = 2,
                 _difficulty = 2,
                 _effectTimeToStartRatio = 1,
                 _effectTimeToStartRatio = 1.0,
                 _decisions = {
                 _decisions = {
                 {
                 {
                     _workingTime = 0,
                     _workingTime = 0.0,
                     _label = "None",
                     _label = "None",
                     _decisionTag = "None",
                     _decisionTag = "None",
Line 6,820: Line 6,820:
             {
             {
                 _difficulty = 3,
                 _difficulty = 3,
                 _effectTimeToStartRatio = 1,
                 _effectTimeToStartRatio = 1.0,
                 _decisions = {
                 _decisions = {
                 {
                 {
                     _workingTime = 0,
                     _workingTime = 0.0,
                     _label = "None",
                     _label = "None",
                     _decisionTag = "None",
                     _decisionTag = "None",
Line 6,844: Line 6,844:
         _effectsTiers = {
         _effectsTiers = {
             {
             {
                 _timeToStart = 0,
                 _timeToStart = 0.0,
                 _effects = {
                 _effects = {
                 },
                 },
             },
             },
             {
             {
                 _timeToStart = 1800,
                 _timeToStart = 1800.0,
                 _effects = {
                 _effects = {
                     "Ghost Remove Self"
                     "Ghost Remove Self"
Line 6,880: Line 6,880:
         _hasOrder = true,
         _hasOrder = true,
         _orderModel = "[R] Ghost Upgrade Mine",
         _orderModel = "[R] Ghost Upgrade Mine",
         _workTimeReducedPerWorker = 10,
         _workTimeReducedPerWorker = 10.0,
         _difficulties = {
         _difficulties = {
             {
             {
                 _difficulty = 0,
                 _difficulty = 0,
                 _effectTimeToStartRatio = 1,
                 _effectTimeToStartRatio = 1.0,
                 _decisions = {
                 _decisions = {
                 {
                 {
                     _workingTime = 0,
                     _workingTime = 0.0,
                     _label = "None",
                     _label = "None",
                     _decisionTag = "None",
                     _decisionTag = "None",
Line 6,903: Line 6,903:
             {
             {
                 _difficulty = 1,
                 _difficulty = 1,
                 _effectTimeToStartRatio = 1,
                 _effectTimeToStartRatio = 1.0,
                 _decisions = {
                 _decisions = {
                 {
                 {
                     _workingTime = 0,
                     _workingTime = 0.0,
                     _label = "None",
                     _label = "None",
                     _decisionTag = "None",
                     _decisionTag = "None",
Line 6,922: Line 6,922:
             {
             {
                 _difficulty = 2,
                 _difficulty = 2,
                 _effectTimeToStartRatio = 1,
                 _effectTimeToStartRatio = 1.0,
                 _decisions = {
                 _decisions = {
                 {
                 {
                     _workingTime = 0,
                     _workingTime = 0.0,
                     _label = "None",
                     _label = "None",
                     _decisionTag = "None",
                     _decisionTag = "None",
Line 6,941: Line 6,941:
             {
             {
                 _difficulty = 3,
                 _difficulty = 3,
                 _effectTimeToStartRatio = 1,
                 _effectTimeToStartRatio = 1.0,
                 _decisions = {
                 _decisions = {
                 {
                 {
                     _workingTime = 0,
                     _workingTime = 0.0,
                     _label = "None",
                     _label = "None",
                     _decisionTag = "None",
                     _decisionTag = "None",
Line 6,965: Line 6,965:
         _effectsTiers = {
         _effectsTiers = {
             {
             {
                 _timeToStart = 0,
                 _timeToStart = 0.0,
                 _effects = {
                 _effects = {
                 },
                 },
             },
             },
             {
             {
                 _timeToStart = 1800,
                 _timeToStart = 1800.0,
                 _effects = {
                 _effects = {
                     "Ghost Remove Self"
                     "Ghost Remove Self"
Line 7,001: Line 7,001:
         _hasOrder = true,
         _hasOrder = true,
         _orderModel = "[R] Ghost Salvage Ruins",
         _orderModel = "[R] Ghost Salvage Ruins",
         _workTimeReducedPerWorker = 10,
         _workTimeReducedPerWorker = 10.0,
         _difficulties = {
         _difficulties = {
             {
             {
                 _difficulty = 0,
                 _difficulty = 0,
                 _effectTimeToStartRatio = 1,
                 _effectTimeToStartRatio = 1.0,
                 _decisions = {
                 _decisions = {
                 {
                 {
                     _workingTime = 0,
                     _workingTime = 0.0,
                     _label = "None",
                     _label = "None",
                     _decisionTag = "None",
                     _decisionTag = "None",
Line 7,024: Line 7,024:
             {
             {
                 _difficulty = 1,
                 _difficulty = 1,
                 _effectTimeToStartRatio = 1,
                 _effectTimeToStartRatio = 1.0,
                 _decisions = {
                 _decisions = {
                 {
                 {
                     _workingTime = 0,
                     _workingTime = 0.0,
                     _label = "None",
                     _label = "None",
                     _decisionTag = "None",
                     _decisionTag = "None",
Line 7,043: Line 7,043:
             {
             {
                 _difficulty = 2,
                 _difficulty = 2,
                 _effectTimeToStartRatio = 1,
                 _effectTimeToStartRatio = 1.0,
                 _decisions = {
                 _decisions = {
                 {
                 {
                     _workingTime = 0,
                     _workingTime = 0.0,
                     _label = "None",
                     _label = "None",
                     _decisionTag = "None",
                     _decisionTag = "None",
Line 7,062: Line 7,062:
             {
             {
                 _difficulty = 3,
                 _difficulty = 3,
                 _effectTimeToStartRatio = 1,
                 _effectTimeToStartRatio = 1.0,
                 _decisions = {
                 _decisions = {
                 {
                 {
                     _workingTime = 0,
                     _workingTime = 0.0,
                     _label = "None",
                     _label = "None",
                     _decisionTag = "None",
                     _decisionTag = "None",
Line 7,086: Line 7,086:
         _effectsTiers = {
         _effectsTiers = {
             {
             {
                 _timeToStart = 0,
                 _timeToStart = 0.0,
                 _effects = {
                 _effects = {
                 },
                 },
             },
             },
             {
             {
                 _timeToStart = 2700,
                 _timeToStart = 2700.0,
                 _effects = {
                 _effects = {
                     "Ghost Remove Self"
                     "Ghost Remove Self"
Line 7,122: Line 7,122:
         _hasOrder = true,
         _hasOrder = true,
         _orderModel = "[R] Ghost Keep Villagers",
         _orderModel = "[R] Ghost Keep Villagers",
         _workTimeReducedPerWorker = 10,
         _workTimeReducedPerWorker = 10.0,
         _difficulties = {
         _difficulties = {
             {
             {
                 _difficulty = 0,
                 _difficulty = 0,
                 _effectTimeToStartRatio = 1,
                 _effectTimeToStartRatio = 1.0,
                 _decisions = {
                 _decisions = {
                 {
                 {
                     _workingTime = 0,
                     _workingTime = 0.0,
                     _label = "None",
                     _label = "None",
                     _decisionTag = "None",
                     _decisionTag = "None",
Line 7,145: Line 7,145:
             {
             {
                 _difficulty = 1,
                 _difficulty = 1,
                 _effectTimeToStartRatio = 1,
                 _effectTimeToStartRatio = 1.0,
                 _decisions = {
                 _decisions = {
                 {
                 {
                     _workingTime = 0,
                     _workingTime = 0.0,
                     _label = "None",
                     _label = "None",
                     _decisionTag = "None",
                     _decisionTag = "None",
Line 7,164: Line 7,164:
             {
             {
                 _difficulty = 2,
                 _difficulty = 2,
                 _effectTimeToStartRatio = 1,
                 _effectTimeToStartRatio = 1.0,
                 _decisions = {
                 _decisions = {
                 {
                 {
                     _workingTime = 0,
                     _workingTime = 0.0,
                     _label = "None",
                     _label = "None",
                     _decisionTag = "None",
                     _decisionTag = "None",
Line 7,183: Line 7,183:
             {
             {
                 _difficulty = 3,
                 _difficulty = 3,
                 _effectTimeToStartRatio = 1,
                 _effectTimeToStartRatio = 1.0,
                 _decisions = {
                 _decisions = {
                 {
                 {
                     _workingTime = 0,
                     _workingTime = 0.0,
                     _label = "None",
                     _label = "None",
                     _decisionTag = "None",
                     _decisionTag = "None",
Line 7,207: Line 7,207:
         _effectsTiers = {
         _effectsTiers = {
             {
             {
                 _timeToStart = 0,
                 _timeToStart = 0.0,
                 _effects = {
                 _effects = {
                 },
                 },
             },
             },
             {
             {
                 _timeToStart = 2700,
                 _timeToStart = 2700.0,
                 _effects = {
                 _effects = {
                     "Ghost Remove Self"
                     "Ghost Remove Self"
Line 7,243: Line 7,243:
         _hasOrder = false,
         _hasOrder = false,
         _orderModel = nil,
         _orderModel = nil,
         _workTimeReducedPerWorker = 30,
         _workTimeReducedPerWorker = 30.0,
         _difficulties = {
         _difficulties = {
             {
             {
                 _difficulty = 0,
                 _difficulty = 0,
                 _effectTimeToStartRatio = 1,
                 _effectTimeToStartRatio = 1.0,
                 _decisions = {
                 _decisions = {
                 {
                 {
                     _workingTime = 60,
                     _workingTime = 60.0,
                     _label = "None",
                     _label = "None",
                     _decisionTag = "None",
                     _decisionTag = "None",
Line 7,260: Line 7,260:
             {
             {
                 _difficulty = 1,
                 _difficulty = 1,
                 _effectTimeToStartRatio = 1,
                 _effectTimeToStartRatio = 1.0,
                 _decisions = {
                 _decisions = {
                 {
                 {
                     _workingTime = 60,
                     _workingTime = 60.0,
                     _label = "None",
                     _label = "None",
                     _decisionTag = "None",
                     _decisionTag = "None",
Line 7,273: Line 7,273:
             {
             {
                 _difficulty = 2,
                 _difficulty = 2,
                 _effectTimeToStartRatio = 1,
                 _effectTimeToStartRatio = 1.0,
                 _decisions = {
                 _decisions = {
                 {
                 {
                     _workingTime = 60,
                     _workingTime = 60.0,
                     _label = "None",
                     _label = "None",
                     _decisionTag = "None",
                     _decisionTag = "None",
Line 7,286: Line 7,286:
             {
             {
                 _difficulty = 3,
                 _difficulty = 3,
                 _effectTimeToStartRatio = 1,
                 _effectTimeToStartRatio = 1.0,
                 _decisions = {
                 _decisions = {
                 {
                 {
                     _workingTime = 60,
                     _workingTime = 60.0,
                     _label = "None",
                     _label = "None",
                     _decisionTag = "None",
                     _decisionTag = "None",
Line 7,329: Line 7,329:
         _hasOrder = false,
         _hasOrder = false,
         _orderModel = nil,
         _orderModel = nil,
         _workTimeReducedPerWorker = 30,
         _workTimeReducedPerWorker = 30.0,
         _difficulties = {
         _difficulties = {
             {
             {
                 _difficulty = 0,
                 _difficulty = 0,
                 _effectTimeToStartRatio = 1,
                 _effectTimeToStartRatio = 1.0,
                 _decisions = {
                 _decisions = {
                 {
                 {
                     _workingTime = 60,
                     _workingTime = 60.0,
                     _label = "Welcome New People",
                     _label = "Welcome New People",
                     _decisionTag = "None",
                     _decisionTag = "None",
Line 7,349: Line 7,349:
                 },
                 },
                 {
                 {
                     _workingTime = 60,
                     _workingTime = 60.0,
                     _label = "Send to the Citadel",
                     _label = "Send to the Citadel",
                     _decisionTag = "None",
                     _decisionTag = "None",
Line 7,365: Line 7,365:
             {
             {
                 _difficulty = 1,
                 _difficulty = 1,
                 _effectTimeToStartRatio = 1,
                 _effectTimeToStartRatio = 1.0,
                 _decisions = {
                 _decisions = {
                 {
                 {
                     _workingTime = 60,
                     _workingTime = 60.0,
                     _label = "Welcome New People",
                     _label = "Welcome New People",
                     _decisionTag = "None",
                     _decisionTag = "None",
Line 7,381: Line 7,381:
                 },
                 },
                 {
                 {
                     _workingTime = 60,
                     _workingTime = 60.0,
                     _label = "Send to the Citadel",
                     _label = "Send to the Citadel",
                     _decisionTag = "None",
                     _decisionTag = "None",
Line 7,397: Line 7,397:
             {
             {
                 _difficulty = 2,
                 _difficulty = 2,
                 _effectTimeToStartRatio = 1,
                 _effectTimeToStartRatio = 1.0,
                 _decisions = {
                 _decisions = {
                 {
                 {
                     _workingTime = 60,
                     _workingTime = 60.0,
                     _label = "Welcome New People",
                     _label = "Welcome New People",
                     _decisionTag = "None",
                     _decisionTag = "None",
Line 7,413: Line 7,413:
                 },
                 },
                 {
                 {
                     _workingTime = 60,
                     _workingTime = 60.0,
                     _label = "Send to the Citadel",
                     _label = "Send to the Citadel",
                     _decisionTag = "None",
                     _decisionTag = "None",
Line 7,429: Line 7,429:
             {
             {
                 _difficulty = 3,
                 _difficulty = 3,
                 _effectTimeToStartRatio = 1,
                 _effectTimeToStartRatio = 1.0,
                 _decisions = {
                 _decisions = {
                 {
                 {
                     _workingTime = 60,
                     _workingTime = 60.0,
                     _label = "Welcome New People",
                     _label = "Welcome New People",
                     _decisionTag = "None",
                     _decisionTag = "None",
Line 7,445: Line 7,445:
                 },
                 },
                 {
                 {
                     _workingTime = 60,
                     _workingTime = 60.0,
                     _label = "Send to the Citadel",
                     _label = "Send to the Citadel",
                     _decisionTag = "None",
                     _decisionTag = "None",
Line 7,512: Line 7,512:
         _hasOrder = false,
         _hasOrder = false,
         _orderModel = nil,
         _orderModel = nil,
         _workTimeReducedPerWorker = 30,
         _workTimeReducedPerWorker = 30.0,
         _difficulties = {
         _difficulties = {
             {
             {
                 _difficulty = 0,
                 _difficulty = 0,
                 _effectTimeToStartRatio = 1,
                 _effectTimeToStartRatio = 1.0,
                 _decisions = {
                 _decisions = {
                 {
                 {
                     _workingTime = 120,
                     _workingTime = 120.0,
                     _label = "Welcome New People",
                     _label = "Welcome New People",
                     _decisionTag = "None",
                     _decisionTag = "None",
Line 7,532: Line 7,532:
                 },
                 },
                 {
                 {
                     _workingTime = 120,
                     _workingTime = 120.0,
                     _label = "Send to the Citadel",
                     _label = "Send to the Citadel",
                     _decisionTag = "None",
                     _decisionTag = "None",
Line 7,548: Line 7,548:
             {
             {
                 _difficulty = 1,
                 _difficulty = 1,
                 _effectTimeToStartRatio = 1,
                 _effectTimeToStartRatio = 1.0,
                 _decisions = {
                 _decisions = {
                 {
                 {
                     _workingTime = 120,
                     _workingTime = 120.0,
                     _label = "Welcome New People",
                     _label = "Welcome New People",
                     _decisionTag = "None",
                     _decisionTag = "None",
Line 7,564: Line 7,564:
                 },
                 },
                 {
                 {
                     _workingTime = 120,
                     _workingTime = 120.0,
                     _label = "Send to the Citadel",
                     _label = "Send to the Citadel",
                     _decisionTag = "None",
                     _decisionTag = "None",
Line 7,580: Line 7,580:
             {
             {
                 _difficulty = 2,
                 _difficulty = 2,
                 _effectTimeToStartRatio = 1,
                 _effectTimeToStartRatio = 1.0,
                 _decisions = {
                 _decisions = {
                 {
                 {
                     _workingTime = 120,
                     _workingTime = 120.0,
                     _label = "Welcome New People",
                     _label = "Welcome New People",
                     _decisionTag = "None",
                     _decisionTag = "None",
Line 7,596: Line 7,596:
                 },
                 },
                 {
                 {
                     _workingTime = 120,
                     _workingTime = 120.0,
                     _label = "Send to the Citadel",
                     _label = "Send to the Citadel",
                     _decisionTag = "None",
                     _decisionTag = "None",
Line 7,612: Line 7,612:
             {
             {
                 _difficulty = 3,
                 _difficulty = 3,
                 _effectTimeToStartRatio = 1,
                 _effectTimeToStartRatio = 1.0,
                 _decisions = {
                 _decisions = {
                 {
                 {
                     _workingTime = 120,
                     _workingTime = 120.0,
                     _label = "Welcome New People",
                     _label = "Welcome New People",
                     _decisionTag = "None",
                     _decisionTag = "None",
Line 7,628: Line 7,628:
                 },
                 },
                 {
                 {
                     _workingTime = 120,
                     _workingTime = 120.0,
                     _label = "Send to the Citadel",
                     _label = "Send to the Citadel",
                     _decisionTag = "None",
                     _decisionTag = "None",
Line 7,695: Line 7,695:
         _hasOrder = false,
         _hasOrder = false,
         _orderModel = nil,
         _orderModel = nil,
         _workTimeReducedPerWorker = 60,
         _workTimeReducedPerWorker = 60.0,
         _difficulties = {
         _difficulties = {
             {
             {
                 _difficulty = 0,
                 _difficulty = 0,
                 _effectTimeToStartRatio = 1,
                 _effectTimeToStartRatio = 1.0,
                 _decisions = {
                 _decisions = {
                 {
                 {
                     _workingTime = 210,
                     _workingTime = 210.0,
                     _label = "Loot",
                     _label = "Loot",
                     _decisionTag = "Corruption <sprite name=dec_corruption>",
                     _decisionTag = "Corruption <sprite name=dec_corruption>",
Line 7,709: Line 7,709:
                 },
                 },
                 {
                 {
                     _workingTime = 210,
                     _workingTime = 210.0,
                     _label = "Send to the Citadel",
                     _label = "Send to the Citadel",
                     _decisionTag = "Loyalty <sprite name=dec_loyalty>",
                     _decisionTag = "Loyalty <sprite name=dec_loyalty>",
Line 7,731: Line 7,731:
             {
             {
                 _difficulty = 1,
                 _difficulty = 1,
                 _effectTimeToStartRatio = 1,
                 _effectTimeToStartRatio = 1.0,
                 _decisions = {
                 _decisions = {
                 {
                 {
                     _workingTime = 240,
                     _workingTime = 240.0,
                     _label = "Loot",
                     _label = "Loot",
                     _decisionTag = "Corruption <sprite name=dec_corruption>",
                     _decisionTag = "Corruption <sprite name=dec_corruption>",
Line 7,741: Line 7,741:
                 },
                 },
                 {
                 {
                     _workingTime = 240,
                     _workingTime = 240.0,
                     _label = "Send to the Citadel",
                     _label = "Send to the Citadel",
                     _decisionTag = "Loyalty <sprite name=dec_loyalty>",
                     _decisionTag = "Loyalty <sprite name=dec_loyalty>",
Line 7,763: Line 7,763:
             {
             {
                 _difficulty = 2,
                 _difficulty = 2,
                 _effectTimeToStartRatio = 1,
                 _effectTimeToStartRatio = 1.0,
                 _decisions = {
                 _decisions = {
                 {
                 {
                     _workingTime = 270,
                     _workingTime = 270.0,
                     _label = "Loot",
                     _label = "Loot",
                     _decisionTag = "Corruption <sprite name=dec_corruption>",
                     _decisionTag = "Corruption <sprite name=dec_corruption>",
Line 7,773: Line 7,773:
                 },
                 },
                 {
                 {
                     _workingTime = 270,
                     _workingTime = 270.0,
                     _label = "Send to the Citadel",
                     _label = "Send to the Citadel",
                     _decisionTag = "Loyalty <sprite name=dec_loyalty>",
                     _decisionTag = "Loyalty <sprite name=dec_loyalty>",
Line 7,795: Line 7,795:
             {
             {
                 _difficulty = 3,
                 _difficulty = 3,
                 _effectTimeToStartRatio = 1,
                 _effectTimeToStartRatio = 1.0,
                 _decisions = {
                 _decisions = {
                 {
                 {
                     _workingTime = 300,
                     _workingTime = 300.0,
                     _label = "Loot",
                     _label = "Loot",
                     _decisionTag = "Corruption <sprite name=dec_corruption>",
                     _decisionTag = "Corruption <sprite name=dec_corruption>",
Line 7,805: Line 7,805:
                 },
                 },
                 {
                 {
                     _workingTime = 300,
                     _workingTime = 300.0,
                     _label = "Send to the Citadel",
                     _label = "Send to the Citadel",
                     _decisionTag = "Loyalty <sprite name=dec_loyalty>",
                     _decisionTag = "Loyalty <sprite name=dec_loyalty>",
Line 7,885: Line 7,885:
         _effectsTiers = {
         _effectsTiers = {
             {
             {
                 _timeToStart = 0,
                 _timeToStart = 0.0,
                 _effects = {
                 _effects = {
                 },
                 },
             },
             },
             {
             {
                 _timeToStart = 780,
                 _timeToStart = 780.0,
                 _effects = {
                 _effects = {
                     "Effect_CaravanTradeBlock",
                     "Effect_CaravanTradeBlock",
Line 7,922: Line 7,922:
         _hasOrder = false,
         _hasOrder = false,
         _orderModel = nil,
         _orderModel = nil,
         _workTimeReducedPerWorker = 60,
         _workTimeReducedPerWorker = 60.0,
         _difficulties = {
         _difficulties = {
             {
             {
                 _difficulty = 0,
                 _difficulty = 0,
                 _effectTimeToStartRatio = 1,
                 _effectTimeToStartRatio = 1.0,
                 _decisions = {
                 _decisions = {
                 {
                 {
                     _workingTime = 210,
                     _workingTime = 210.0,
                     _label = "Loot",
                     _label = "Loot",
                     _decisionTag = "Corruption <sprite name=dec_corruption>",
                     _decisionTag = "Corruption <sprite name=dec_corruption>",
Line 7,936: Line 7,936:
                 },
                 },
                 {
                 {
                     _workingTime = 210,
                     _workingTime = 210.0,
                     _label = "Send to the Citadel",
                     _label = "Send to the Citadel",
                     _decisionTag = "Loyalty <sprite name=dec_loyalty>",
                     _decisionTag = "Loyalty <sprite name=dec_loyalty>",
Line 7,958: Line 7,958:
             {
             {
                 _difficulty = 1,
                 _difficulty = 1,
                 _effectTimeToStartRatio = 1,
                 _effectTimeToStartRatio = 1.0,
                 _decisions = {
                 _decisions = {
                 {
                 {
                     _workingTime = 240,
                     _workingTime = 240.0,
                     _label = "Loot",
                     _label = "Loot",
                     _decisionTag = "Corruption <sprite name=dec_corruption>",
                     _decisionTag = "Corruption <sprite name=dec_corruption>",
Line 7,968: Line 7,968:
                 },
                 },
                 {
                 {
                     _workingTime = 240,
                     _workingTime = 240.0,
                     _label = "Send to the Citadel",
                     _label = "Send to the Citadel",
                     _decisionTag = "Loyalty <sprite name=dec_loyalty>",
                     _decisionTag = "Loyalty <sprite name=dec_loyalty>",
Line 7,990: Line 7,990:
             {
             {
                 _difficulty = 2,
                 _difficulty = 2,
                 _effectTimeToStartRatio = 1,
                 _effectTimeToStartRatio = 1.0,
                 _decisions = {
                 _decisions = {
                 {
                 {
                     _workingTime = 270,
                     _workingTime = 270.0,
                     _label = "Loot",
                     _label = "Loot",
                     _decisionTag = "Corruption <sprite name=dec_corruption>",
                     _decisionTag = "Corruption <sprite name=dec_corruption>",
Line 8,000: Line 8,000:
                 },
                 },
                 {
                 {
                     _workingTime = 270,
                     _workingTime = 270.0,
                     _label = "Send to the Citadel",
                     _label = "Send to the Citadel",
                     _decisionTag = "Loyalty <sprite name=dec_loyalty>",
                     _decisionTag = "Loyalty <sprite name=dec_loyalty>",
Line 8,022: Line 8,022:
             {
             {
                 _difficulty = 3,
                 _difficulty = 3,
                 _effectTimeToStartRatio = 1,
                 _effectTimeToStartRatio = 1.0,
                 _decisions = {
                 _decisions = {
                 {
                 {
                     _workingTime = 300,
                     _workingTime = 300.0,
                     _label = "Loot",
                     _label = "Loot",
                     _decisionTag = "Corruption <sprite name=dec_corruption>",
                     _decisionTag = "Corruption <sprite name=dec_corruption>",
Line 8,032: Line 8,032:
                 },
                 },
                 {
                 {
                     _workingTime = 300,
                     _workingTime = 300.0,
                     _label = "Send to the Citadel",
                     _label = "Send to the Citadel",
                     _decisionTag = "Loyalty <sprite name=dec_loyalty>",
                     _decisionTag = "Loyalty <sprite name=dec_loyalty>",
Line 8,119: Line 8,119:
         _effectsTiers = {
         _effectsTiers = {
             {
             {
                 _timeToStart = 0,
                 _timeToStart = 0.0,
                 _effects = {
                 _effects = {
                 },
                 },
             },
             },
             {
             {
                 _timeToStart = 780,
                 _timeToStart = 780.0,
                 _effects = {
                 _effects = {
                     "Effect_CaravanTradeBlock",
                     "Effect_CaravanTradeBlock",
Line 8,156: Line 8,156:
         _hasOrder = false,
         _hasOrder = false,
         _orderModel = nil,
         _orderModel = nil,
         _workTimeReducedPerWorker = 60,
         _workTimeReducedPerWorker = 60.0,
         _difficulties = {
         _difficulties = {
             {
             {
                 _difficulty = 0,
                 _difficulty = 0,
                 _effectTimeToStartRatio = 1,
                 _effectTimeToStartRatio = 1.0,
                 _decisions = {
                 _decisions = {
                 {
                 {
                     _workingTime = 210,
                     _workingTime = 210.0,
                     _label = "Send Contaminated Goods",
                     _label = "Send Contaminated Goods",
                     _decisionTag = "Corruption <sprite name=dec_corruption>",
                     _decisionTag = "Corruption <sprite name=dec_corruption>",
Line 8,182: Line 8,182:
                 },
                 },
                 {
                 {
                     _workingTime = 210,
                     _workingTime = 210.0,
                     _label = "Cleanse",
                     _label = "Cleanse",
                     _decisionTag = "None",
                     _decisionTag = "None",
Line 8,204: Line 8,204:
             {
             {
                 _difficulty = 1,
                 _difficulty = 1,
                 _effectTimeToStartRatio = 1,
                 _effectTimeToStartRatio = 1.0,
                 _decisions = {
                 _decisions = {
                 {
                 {
                     _workingTime = 240,
                     _workingTime = 240.0,
                     _label = "Send Contaminated Goods",
                     _label = "Send Contaminated Goods",
                     _decisionTag = "Corruption <sprite name=dec_corruption>",
                     _decisionTag = "Corruption <sprite name=dec_corruption>",
Line 8,226: Line 8,226:
                 },
                 },
                 {
                 {
                     _workingTime = 240,
                     _workingTime = 240.0,
                     _label = "Cleanse",
                     _label = "Cleanse",
                     _decisionTag = "None",
                     _decisionTag = "None",
Line 8,248: Line 8,248:
             {
             {
                 _difficulty = 2,
                 _difficulty = 2,
                 _effectTimeToStartRatio = 1,
                 _effectTimeToStartRatio = 1.0,
                 _decisions = {
                 _decisions = {
                 {
                 {
                     _workingTime = 270,
                     _workingTime = 270.0,
                     _label = "Send Contaminated Goods",
                     _label = "Send Contaminated Goods",
                     _decisionTag = "Corruption <sprite name=dec_corruption>",
                     _decisionTag = "Corruption <sprite name=dec_corruption>",
Line 8,270: Line 8,270:
                 },
                 },
                 {
                 {
                     _workingTime = 270,
                     _workingTime = 270.0,
                     _label = "Cleanse",
                     _label = "Cleanse",
                     _decisionTag = "None",
                     _decisionTag = "None",
Line 8,292: Line 8,292:
             {
             {
                 _difficulty = 3,
                 _difficulty = 3,
                 _effectTimeToStartRatio = 1,
                 _effectTimeToStartRatio = 1.0,
                 _decisions = {
                 _decisions = {
                 {
                 {
                     _workingTime = 300,
                     _workingTime = 300.0,
                     _label = "Send Contaminated Goods",
                     _label = "Send Contaminated Goods",
                     _decisionTag = "Corruption <sprite name=dec_corruption>",
                     _decisionTag = "Corruption <sprite name=dec_corruption>",
Line 8,314: Line 8,314:
                 },
                 },
                 {
                 {
                     _workingTime = 300,
                     _workingTime = 300.0,
                     _label = "Cleanse",
                     _label = "Cleanse",
                     _decisionTag = "None",
                     _decisionTag = "None",
Line 8,357: Line 8,357:
         _effectsTiers = {
         _effectsTiers = {
             {
             {
                 _timeToStart = 0,
                 _timeToStart = 0.0,
                 _effects = {
                 _effects = {
                 },
                 },
             },
             },
             {
             {
                 _timeToStart = 780,
                 _timeToStart = 780.0,
                 _effects = {
                 _effects = {
                     "Hearth Corruption Rate +50",
                     "Hearth Corruption Rate +50",
Line 8,394: Line 8,394:
         _hasOrder = false,
         _hasOrder = false,
         _orderModel = nil,
         _orderModel = nil,
         _workTimeReducedPerWorker = 60,
         _workTimeReducedPerWorker = 60.0,
         _difficulties = {
         _difficulties = {
             {
             {
                 _difficulty = 0,
                 _difficulty = 0,
                 _effectTimeToStartRatio = 1,
                 _effectTimeToStartRatio = 1.0,
                 _decisions = {
                 _decisions = {
                 {
                 {
                     _workingTime = 210,
                     _workingTime = 210.0,
                     _label = "Tear Down",
                     _label = "Tear Down",
                     _decisionTag = "Loyalty <sprite name=dec_loyalty>",
                     _decisionTag = "Loyalty <sprite name=dec_loyalty>",
Line 8,414: Line 8,414:
                 },
                 },
                 {
                 {
                     _workingTime = 210,
                     _workingTime = 210.0,
                     _label = "Perform Ritual",
                     _label = "Perform Ritual",
                     _decisionTag = "Corruption <sprite name=dec_corruption>",
                     _decisionTag = "Corruption <sprite name=dec_corruption>",
Line 8,430: Line 8,430:
             {
             {
                 _difficulty = 1,
                 _difficulty = 1,
                 _effectTimeToStartRatio = 1,
                 _effectTimeToStartRatio = 1.0,
                 _decisions = {
                 _decisions = {
                 {
                 {
                     _workingTime = 240,
                     _workingTime = 240.0,
                     _label = "Tear Down",
                     _label = "Tear Down",
                     _decisionTag = "Loyalty <sprite name=dec_loyalty>",
                     _decisionTag = "Loyalty <sprite name=dec_loyalty>",
Line 8,446: Line 8,446:
                 },
                 },
                 {
                 {
                     _workingTime = 240,
                     _workingTime = 240.0,
                     _label = "Perform Ritual",
                     _label = "Perform Ritual",
                     _decisionTag = "Corruption <sprite name=dec_corruption>",
                     _decisionTag = "Corruption <sprite name=dec_corruption>",
Line 8,462: Line 8,462:
             {
             {
                 _difficulty = 2,
                 _difficulty = 2,
                 _effectTimeToStartRatio = 1,
                 _effectTimeToStartRatio = 1.0,
                 _decisions = {
                 _decisions = {
                 {
                 {
                     _workingTime = 270,
                     _workingTime = 270.0,
                     _label = "Tear Down",
                     _label = "Tear Down",
                     _decisionTag = "Loyalty <sprite name=dec_loyalty>",
                     _decisionTag = "Loyalty <sprite name=dec_loyalty>",
Line 8,478: Line 8,478:
                 },
                 },
                 {
                 {
                     _workingTime = 270,
                     _workingTime = 270.0,
                     _label = "Perform Ritual",
                     _label = "Perform Ritual",
                     _decisionTag = "Corruption <sprite name=dec_corruption>",
                     _decisionTag = "Corruption <sprite name=dec_corruption>",
Line 8,494: Line 8,494:
             {
             {
                 _difficulty = 3,
                 _difficulty = 3,
                 _effectTimeToStartRatio = 1,
                 _effectTimeToStartRatio = 1.0,
                 _decisions = {
                 _decisions = {
                 {
                 {
                     _workingTime = 300,
                     _workingTime = 300.0,
                     _label = "Tear Down",
                     _label = "Tear Down",
                     _decisionTag = "Loyalty <sprite name=dec_loyalty>",
                     _decisionTag = "Loyalty <sprite name=dec_loyalty>",
Line 8,510: Line 8,510:
                 },
                 },
                 {
                 {
                     _workingTime = 300,
                     _workingTime = 300.0,
                     _label = "Perform Ritual",
                     _label = "Perform Ritual",
                     _decisionTag = "Corruption <sprite name=dec_corruption>",
                     _decisionTag = "Corruption <sprite name=dec_corruption>",
Line 8,571: Line 8,571:
         _effectsTiers = {
         _effectsTiers = {
             {
             {
                 _timeToStart = 0,
                 _timeToStart = 0.0,
                 _effects = {
                 _effects = {
                 },
                 },
             },
             },
             {
             {
                 _timeToStart = 780,
                 _timeToStart = 780.0,
                 _effects = {
                 _effects = {
                     "Night's Embrace",
                     "Night's Embrace",
Line 8,608: Line 8,608:
         _hasOrder = false,
         _hasOrder = false,
         _orderModel = nil,
         _orderModel = nil,
         _workTimeReducedPerWorker = 60,
         _workTimeReducedPerWorker = 60.0,
         _difficulties = {
         _difficulties = {
             {
             {
                 _difficulty = 0,
                 _difficulty = 0,
                 _effectTimeToStartRatio = 1,
                 _effectTimeToStartRatio = 1.0,
                 _decisions = {
                 _decisions = {
                 {
                 {
                     _workingTime = 210,
                     _workingTime = 210.0,
                     _label = "Persuade",
                     _label = "Persuade",
                     _decisionTag = "Empathy <sprite name=dec_empathy>",
                     _decisionTag = "Empathy <sprite name=dec_empathy>",
Line 8,622: Line 8,622:
                 },
                 },
                 {
                 {
                     _workingTime = 210,
                     _workingTime = 210.0,
                     _label = "Arrest",
                     _label = "Arrest",
                     _decisionTag = "Loyalty <sprite name=dec_loyalty>",
                     _decisionTag = "Loyalty <sprite name=dec_loyalty>",
Line 8,638: Line 8,638:
             {
             {
                 _difficulty = 1,
                 _difficulty = 1,
                 _effectTimeToStartRatio = 1,
                 _effectTimeToStartRatio = 1.0,
                 _decisions = {
                 _decisions = {
                 {
                 {
                     _workingTime = 240,
                     _workingTime = 240.0,
                     _label = "Persuade",
                     _label = "Persuade",
                     _decisionTag = "Empathy <sprite name=dec_empathy>",
                     _decisionTag = "Empathy <sprite name=dec_empathy>",
Line 8,648: Line 8,648:
                 },
                 },
                 {
                 {
                     _workingTime = 240,
                     _workingTime = 240.0,
                     _label = "Arrest",
                     _label = "Arrest",
                     _decisionTag = "Loyalty <sprite name=dec_loyalty>",
                     _decisionTag = "Loyalty <sprite name=dec_loyalty>",
Line 8,664: Line 8,664:
             {
             {
                 _difficulty = 2,
                 _difficulty = 2,
                 _effectTimeToStartRatio = 1,
                 _effectTimeToStartRatio = 1.0,
                 _decisions = {
                 _decisions = {
                 {
                 {
                     _workingTime = 270,
                     _workingTime = 270.0,
                     _label = "Persuade",
                     _label = "Persuade",
                     _decisionTag = "Empathy <sprite name=dec_empathy>",
                     _decisionTag = "Empathy <sprite name=dec_empathy>",
Line 8,674: Line 8,674:
                 },
                 },
                 {
                 {
                     _workingTime = 270,
                     _workingTime = 270.0,
                     _label = "Arrest",
                     _label = "Arrest",
                     _decisionTag = "Loyalty <sprite name=dec_loyalty>",
                     _decisionTag = "Loyalty <sprite name=dec_loyalty>",
Line 8,690: Line 8,690:
             {
             {
                 _difficulty = 3,
                 _difficulty = 3,
                 _effectTimeToStartRatio = 1,
                 _effectTimeToStartRatio = 1.0,
                 _decisions = {
                 _decisions = {
                 {
                 {
                     _workingTime = 300,
                     _workingTime = 300.0,
                     _label = "Persuade",
                     _label = "Persuade",
                     _decisionTag = "Empathy <sprite name=dec_empathy>",
                     _decisionTag = "Empathy <sprite name=dec_empathy>",
Line 8,700: Line 8,700:
                 },
                 },
                 {
                 {
                     _workingTime = 300,
                     _workingTime = 300.0,
                     _label = "Arrest",
                     _label = "Arrest",
                     _decisionTag = "Loyalty <sprite name=dec_loyalty>",
                     _decisionTag = "Loyalty <sprite name=dec_loyalty>",
Line 8,777: Line 8,777:
         _effectsTiers = {
         _effectsTiers = {
             {
             {
                 _timeToStart = 0,
                 _timeToStart = 0.0,
                 _effects = {
                 _effects = {
                 },
                 },
             },
             },
             {
             {
                 _timeToStart = 780,
                 _timeToStart = 780.0,
                 _effects = {
                 _effects = {
                     "Remove Chests From Glades",
                     "Remove Chests From Glades",
Line 8,814: Line 8,814:
         _hasOrder = false,
         _hasOrder = false,
         _orderModel = nil,
         _orderModel = nil,
         _workTimeReducedPerWorker = 60,
         _workTimeReducedPerWorker = 60.0,
         _difficulties = {
         _difficulties = {
             {
             {
                 _difficulty = 0,
                 _difficulty = 0,
                 _effectTimeToStartRatio = 1,
                 _effectTimeToStartRatio = 1.0,
                 _decisions = {
                 _decisions = {
                 {
                 {
                     _workingTime = 210,
                     _workingTime = 210.0,
                     _label = "Bribe",
                     _label = "Bribe",
                     _decisionTag = "Corruption <sprite name=dec_corruption>",
                     _decisionTag = "Corruption <sprite name=dec_corruption>",
Line 8,840: Line 8,840:
                 },
                 },
                 {
                 {
                     _workingTime = 210,
                     _workingTime = 210.0,
                     _label = "Chase Away",
                     _label = "Chase Away",
                     _decisionTag = "Loyalty <sprite name=dec_loyalty>",
                     _decisionTag = "Loyalty <sprite name=dec_loyalty>",
Line 8,856: Line 8,856:
             {
             {
                 _difficulty = 1,
                 _difficulty = 1,
                 _effectTimeToStartRatio = 1,
                 _effectTimeToStartRatio = 1.0,
                 _decisions = {
                 _decisions = {
                 {
                 {
                     _workingTime = 240,
                     _workingTime = 240.0,
                     _label = "Bribe",
                     _label = "Bribe",
                     _decisionTag = "Corruption <sprite name=dec_corruption>",
                     _decisionTag = "Corruption <sprite name=dec_corruption>",
Line 8,878: Line 8,878:
                 },
                 },
                 {
                 {
                     _workingTime = 240,
                     _workingTime = 240.0,
                     _label = "Chase Away",
                     _label = "Chase Away",
                     _decisionTag = "Loyalty <sprite name=dec_loyalty>",
                     _decisionTag = "Loyalty <sprite name=dec_loyalty>",
Line 8,894: Line 8,894:
             {
             {
                 _difficulty = 2,
                 _difficulty = 2,
                 _effectTimeToStartRatio = 1,
                 _effectTimeToStartRatio = 1.0,
                 _decisions = {
                 _decisions = {
                 {
                 {
                     _workingTime = 270,
                     _workingTime = 270.0,
                     _label = "Bribe",
                     _label = "Bribe",
                     _decisionTag = "Corruption <sprite name=dec_corruption>",
                     _decisionTag = "Corruption <sprite name=dec_corruption>",
Line 8,916: Line 8,916:
                 },
                 },
                 {
                 {
                     _workingTime = 270,
                     _workingTime = 270.0,
                     _label = "Chase Away",
                     _label = "Chase Away",
                     _decisionTag = "Loyalty <sprite name=dec_loyalty>",
                     _decisionTag = "Loyalty <sprite name=dec_loyalty>",
Line 8,932: Line 8,932:
             {
             {
                 _difficulty = 3,
                 _difficulty = 3,
                 _effectTimeToStartRatio = 1,
                 _effectTimeToStartRatio = 1.0,
                 _decisions = {
                 _decisions = {
                 {
                 {
                     _workingTime = 300,
                     _workingTime = 300.0,
                     _label = "Bribe",
                     _label = "Bribe",
                     _decisionTag = "Corruption <sprite name=dec_corruption>",
                     _decisionTag = "Corruption <sprite name=dec_corruption>",
Line 8,954: Line 8,954:
                 },
                 },
                 {
                 {
                     _workingTime = 300,
                     _workingTime = 300.0,
                     _label = "Chase Away",
                     _label = "Chase Away",
                     _decisionTag = "Loyalty <sprite name=dec_loyalty>",
                     _decisionTag = "Loyalty <sprite name=dec_loyalty>",
Line 9,017: Line 9,017:
         _effectsTiers = {
         _effectsTiers = {
             {
             {
                 _timeToStart = 0,
                 _timeToStart = 0.0,
                 _effects = {
                 _effects = {
                 },
                 },
             },
             },
             {
             {
                 _timeToStart = 780,
                 _timeToStart = 780.0,
                 _effects = {
                 _effects = {
                     "Spawn 3 Fishmen Totems - Fishmen Cave",
                     "Spawn 3 Fishmen Totems - Fishmen Cave",
Line 9,054: Line 9,054:
         _hasOrder = false,
         _hasOrder = false,
         _orderModel = nil,
         _orderModel = nil,
         _workTimeReducedPerWorker = 60,
         _workTimeReducedPerWorker = 60.0,
         _difficulties = {
         _difficulties = {
             {
             {
                 _difficulty = 0,
                 _difficulty = 0,
                 _effectTimeToStartRatio = 1,
                 _effectTimeToStartRatio = 1.0,
                 _decisions = {
                 _decisions = {
                 {
                 {
                     _workingTime = 210,
                     _workingTime = 210.0,
                     _label = "Burn Down",
                     _label = "Burn Down",
                     _decisionTag = "Loyalty <sprite name=dec_loyalty>",
                     _decisionTag = "Loyalty <sprite name=dec_loyalty>",
Line 9,074: Line 9,074:
                 },
                 },
                 {
                 {
                     _workingTime = 210,
                     _workingTime = 210.0,
                     _label = "Cleanse",
                     _label = "Cleanse",
                     _decisionTag = "None",
                     _decisionTag = "None",
Line 9,090: Line 9,090:
             {
             {
                 _difficulty = 1,
                 _difficulty = 1,
                 _effectTimeToStartRatio = 1,
                 _effectTimeToStartRatio = 1.0,
                 _decisions = {
                 _decisions = {
                 {
                 {
                     _workingTime = 240,
                     _workingTime = 240.0,
                     _label = "Burn Down",
                     _label = "Burn Down",
                     _decisionTag = "Loyalty <sprite name=dec_loyalty>",
                     _decisionTag = "Loyalty <sprite name=dec_loyalty>",
Line 9,106: Line 9,106:
                 },
                 },
                 {
                 {
                     _workingTime = 240,
                     _workingTime = 240.0,
                     _label = "Cleanse",
                     _label = "Cleanse",
                     _decisionTag = "None",
                     _decisionTag = "None",
Line 9,122: Line 9,122:
             {
             {
                 _difficulty = 2,
                 _difficulty = 2,
                 _effectTimeToStartRatio = 1,
                 _effectTimeToStartRatio = 1.0,
                 _decisions = {
                 _decisions = {
                 {
                 {
                     _workingTime = 270,
                     _workingTime = 270.0,
                     _label = "Burn Down",
                     _label = "Burn Down",
                     _decisionTag = "Loyalty <sprite name=dec_loyalty>",
                     _decisionTag = "Loyalty <sprite name=dec_loyalty>",
Line 9,138: Line 9,138:
                 },
                 },
                 {
                 {
                     _workingTime = 270,
                     _workingTime = 270.0,
                     _label = "Cleanse",
                     _label = "Cleanse",
                     _decisionTag = "None",
                     _decisionTag = "None",
Line 9,154: Line 9,154:
             {
             {
                 _difficulty = 3,
                 _difficulty = 3,
                 _effectTimeToStartRatio = 1,
                 _effectTimeToStartRatio = 1.0,
                 _decisions = {
                 _decisions = {
                 {
                 {
                     _workingTime = 300,
                     _workingTime = 300.0,
                     _label = "Burn Down",
                     _label = "Burn Down",
                     _decisionTag = "Loyalty <sprite name=dec_loyalty>",
                     _decisionTag = "Loyalty <sprite name=dec_loyalty>",
Line 9,170: Line 9,170:
                 },
                 },
                 {
                 {
                     _workingTime = 300,
                     _workingTime = 300.0,
                     _label = "Cleanse",
                     _label = "Cleanse",
                     _decisionTag = "None",
                     _decisionTag = "None",
Line 9,237: Line 9,237:
         _effectsTiers = {
         _effectsTiers = {
             {
             {
                 _timeToStart = 0,
                 _timeToStart = 0.0,
                 _effects = {
                 _effects = {
                 },
                 },
             },
             },
             {
             {
                 _timeToStart = 780,
                 _timeToStart = 780.0,
                 _effects = {
                 _effects = {
                     "Lighthouse Scouts Curse",
                     "Lighthouse Scouts Curse",
Line 9,274: Line 9,274:
         _hasOrder = false,
         _hasOrder = false,
         _orderModel = nil,
         _orderModel = nil,
         _workTimeReducedPerWorker = 60,
         _workTimeReducedPerWorker = 60.0,
         _difficulties = {
         _difficulties = {
             {
             {
                 _difficulty = 0,
                 _difficulty = 0,
                 _effectTimeToStartRatio = 1,
                 _effectTimeToStartRatio = 1.0,
                 _decisions = {
                 _decisions = {
                 {
                 {
                     _workingTime = 210,
                     _workingTime = 210.0,
                     _label = "Bribe",
                     _label = "Bribe",
                     _decisionTag = "Corruption <sprite name=dec_corruption>",
                     _decisionTag = "Corruption <sprite name=dec_corruption>",
Line 9,300: Line 9,300:
                 },
                 },
                 {
                 {
                     _workingTime = 210,
                     _workingTime = 210.0,
                     _label = "Hunt Down",
                     _label = "Hunt Down",
                     _decisionTag = "Loyalty <sprite name=dec_loyalty>",
                     _decisionTag = "Loyalty <sprite name=dec_loyalty>",
Line 9,316: Line 9,316:
             {
             {
                 _difficulty = 1,
                 _difficulty = 1,
                 _effectTimeToStartRatio = 1,
                 _effectTimeToStartRatio = 1.0,
                 _decisions = {
                 _decisions = {
                 {
                 {
                     _workingTime = 240,
                     _workingTime = 240.0,
                     _label = "Bribe",
                     _label = "Bribe",
                     _decisionTag = "Corruption <sprite name=dec_corruption>",
                     _decisionTag = "Corruption <sprite name=dec_corruption>",
Line 9,338: Line 9,338:
                 },
                 },
                 {
                 {
                     _workingTime = 240,
                     _workingTime = 240.0,
                     _label = "Hunt Down",
                     _label = "Hunt Down",
                     _decisionTag = "Loyalty <sprite name=dec_loyalty>",
                     _decisionTag = "Loyalty <sprite name=dec_loyalty>",
Line 9,354: Line 9,354:
             {
             {
                 _difficulty = 2,
                 _difficulty = 2,
                 _effectTimeToStartRatio = 1,
                 _effectTimeToStartRatio = 1.0,
                 _decisions = {
                 _decisions = {
                 {
                 {
                     _workingTime = 270,
                     _workingTime = 270.0,
                     _label = "Bribe",
                     _label = "Bribe",
                     _decisionTag = "Corruption <sprite name=dec_corruption>",
                     _decisionTag = "Corruption <sprite name=dec_corruption>",
Line 9,376: Line 9,376:
                 },
                 },
                 {
                 {
                     _workingTime = 270,
                     _workingTime = 270.0,
                     _label = "Hunt Down",
                     _label = "Hunt Down",
                     _decisionTag = "Loyalty <sprite name=dec_loyalty>",
                     _decisionTag = "Loyalty <sprite name=dec_loyalty>",
Line 9,392: Line 9,392:
             {
             {
                 _difficulty = 3,
                 _difficulty = 3,
                 _effectTimeToStartRatio = 1,
                 _effectTimeToStartRatio = 1.0,
                 _decisions = {
                 _decisions = {
                 {
                 {
                     _workingTime = 300,
                     _workingTime = 300.0,
                     _label = "Bribe",
                     _label = "Bribe",
                     _decisionTag = "Corruption <sprite name=dec_corruption>",
                     _decisionTag = "Corruption <sprite name=dec_corruption>",
Line 9,414: Line 9,414:
                 },
                 },
                 {
                 {
                     _workingTime = 300,
                     _workingTime = 300.0,
                     _label = "Hunt Down",
                     _label = "Hunt Down",
                     _decisionTag = "Loyalty <sprite name=dec_loyalty>",
                     _decisionTag = "Loyalty <sprite name=dec_loyalty>",
Line 9,477: Line 9,477:
         _effectsTiers = {
         _effectsTiers = {
             {
             {
                 _timeToStart = 0,
                 _timeToStart = 0.0,
                 _effects = {
                 _effects = {
                 },
                 },
             },
             },
             {
             {
                 _timeToStart = 780,
                 _timeToStart = 780.0,
                 _effects = {
                 _effects = {
                     "VillagerFoodEffect Poisoned Food"
                     "VillagerFoodEffect Poisoned Food"
Line 9,513: Line 9,513:
         _hasOrder = false,
         _hasOrder = false,
         _orderModel = nil,
         _orderModel = nil,
         _workTimeReducedPerWorker = 60,
         _workTimeReducedPerWorker = 60.0,
         _difficulties = {
         _difficulties = {
             {
             {
                 _difficulty = 0,
                 _difficulty = 0,
                 _effectTimeToStartRatio = 1,
                 _effectTimeToStartRatio = 1.0,
                 _decisions = {
                 _decisions = {
                 {
                 {
                     _workingTime = 210,
                     _workingTime = 210.0,
                     _label = "Foretell",
                     _label = "Foretell",
                     _decisionTag = "Corruption <sprite name=dec_corruption>",
                     _decisionTag = "Corruption <sprite name=dec_corruption>",
Line 9,533: Line 9,533:
                 },
                 },
                 {
                 {
                     _workingTime = 210,
                     _workingTime = 210.0,
                     _label = "Capture",
                     _label = "Capture",
                     _decisionTag = "Loyalty <sprite name=dec_loyalty>",
                     _decisionTag = "Loyalty <sprite name=dec_loyalty>",
Line 9,549: Line 9,549:
             {
             {
                 _difficulty = 1,
                 _difficulty = 1,
                 _effectTimeToStartRatio = 1,
                 _effectTimeToStartRatio = 1.0,
                 _decisions = {
                 _decisions = {
                 {
                 {
                     _workingTime = 240,
                     _workingTime = 240.0,
                     _label = "Foretell",
                     _label = "Foretell",
                     _decisionTag = "Corruption <sprite name=dec_corruption>",
                     _decisionTag = "Corruption <sprite name=dec_corruption>",
Line 9,565: Line 9,565:
                 },
                 },
                 {
                 {
                     _workingTime = 240,
                     _workingTime = 240.0,
                     _label = "Capture",
                     _label = "Capture",
                     _decisionTag = "Loyalty <sprite name=dec_loyalty>",
                     _decisionTag = "Loyalty <sprite name=dec_loyalty>",
Line 9,581: Line 9,581:
             {
             {
                 _difficulty = 2,
                 _difficulty = 2,
                 _effectTimeToStartRatio = 1,
                 _effectTimeToStartRatio = 1.0,
                 _decisions = {
                 _decisions = {
                 {
                 {
                     _workingTime = 270,
                     _workingTime = 270.0,
                     _label = "Foretell",
                     _label = "Foretell",
                     _decisionTag = "Corruption <sprite name=dec_corruption>",
                     _decisionTag = "Corruption <sprite name=dec_corruption>",
Line 9,597: Line 9,597:
                 },
                 },
                 {
                 {
                     _workingTime = 270,
                     _workingTime = 270.0,
                     _label = "Capture",
                     _label = "Capture",
                     _decisionTag = "Loyalty <sprite name=dec_loyalty>",
                     _decisionTag = "Loyalty <sprite name=dec_loyalty>",
Line 9,613: Line 9,613:
             {
             {
                 _difficulty = 3,
                 _difficulty = 3,
                 _effectTimeToStartRatio = 1,
                 _effectTimeToStartRatio = 1.0,
                 _decisions = {
                 _decisions = {
                 {
                 {
                     _workingTime = 300,
                     _workingTime = 300.0,
                     _label = "Foretell",
                     _label = "Foretell",
                     _decisionTag = "Corruption <sprite name=dec_corruption>",
                     _decisionTag = "Corruption <sprite name=dec_corruption>",
Line 9,629: Line 9,629:
                 },
                 },
                 {
                 {
                     _workingTime = 300,
                     _workingTime = 300.0,
                     _label = "Capture",
                     _label = "Capture",
                     _decisionTag = "Loyalty <sprite name=dec_loyalty>",
                     _decisionTag = "Loyalty <sprite name=dec_loyalty>",
Line 9,694: Line 9,694:
         _effectsTiers = {
         _effectsTiers = {
             {
             {
                 _timeToStart = 0,
                 _timeToStart = 0.0,
                 _effects = {
                 _effects = {
                 },
                 },
             },
             },
             {
             {
                 _timeToStart = 780,
                 _timeToStart = 780.0,
                 _effects = {
                 _effects = {
                     "Fishmen Higher Negative Mysteries",
                     "Fishmen Higher Negative Mysteries",
Line 9,731: Line 9,731:
         _hasOrder = false,
         _hasOrder = false,
         _orderModel = nil,
         _orderModel = nil,
         _workTimeReducedPerWorker = 60,
         _workTimeReducedPerWorker = 60.0,
         _difficulties = {
         _difficulties = {
             {
             {
                 _difficulty = 0,
                 _difficulty = 0,
                 _effectTimeToStartRatio = 1,
                 _effectTimeToStartRatio = 1.0,
                 _decisions = {
                 _decisions = {
                 {
                 {
                     _workingTime = 210,
                     _workingTime = 210.0,
                     _label = "Tear Down",
                     _label = "Tear Down",
                     _decisionTag = "None",
                     _decisionTag = "None",
Line 9,751: Line 9,751:
                 },
                 },
                 {
                 {
                     _workingTime = 210,
                     _workingTime = 210.0,
                     _label = "Calm Spirits",
                     _label = "Calm Spirits",
                     _decisionTag = "Empathy <sprite name=dec_empathy>",
                     _decisionTag = "Empathy <sprite name=dec_empathy>",
Line 9,773: Line 9,773:
             {
             {
                 _difficulty = 1,
                 _difficulty = 1,
                 _effectTimeToStartRatio = 1,
                 _effectTimeToStartRatio = 1.0,
                 _decisions = {
                 _decisions = {
                 {
                 {
                     _workingTime = 240,
                     _workingTime = 240.0,
                     _label = "Tear Down",
                     _label = "Tear Down",
                     _decisionTag = "None",
                     _decisionTag = "None",
Line 9,789: Line 9,789:
                 },
                 },
                 {
                 {
                     _workingTime = 240,
                     _workingTime = 240.0,
                     _label = "Calm Spirits",
                     _label = "Calm Spirits",
                     _decisionTag = "Empathy <sprite name=dec_empathy>",
                     _decisionTag = "Empathy <sprite name=dec_empathy>",
Line 9,811: Line 9,811:
             {
             {
                 _difficulty = 2,
                 _difficulty = 2,
                 _effectTimeToStartRatio = 1,
                 _effectTimeToStartRatio = 1.0,
                 _decisions = {
                 _decisions = {
                 {
                 {
                     _workingTime = 270,
                     _workingTime = 270.0,
                     _label = "Tear Down",
                     _label = "Tear Down",
                     _decisionTag = "None",
                     _decisionTag = "None",
Line 9,827: Line 9,827:
                 },
                 },
                 {
                 {
                     _workingTime = 270,
                     _workingTime = 270.0,
                     _label = "Calm Spirits",
                     _label = "Calm Spirits",
                     _decisionTag = "Empathy <sprite name=dec_empathy>",
                     _decisionTag = "Empathy <sprite name=dec_empathy>",
Line 9,849: Line 9,849:
             {
             {
                 _difficulty = 3,
                 _difficulty = 3,
                 _effectTimeToStartRatio = 1,
                 _effectTimeToStartRatio = 1.0,
                 _decisions = {
                 _decisions = {
                 {
                 {
                     _workingTime = 300,
                     _workingTime = 300.0,
                     _label = "Tear Down",
                     _label = "Tear Down",
                     _decisionTag = "None",
                     _decisionTag = "None",
Line 9,865: Line 9,865:
                 },
                 },
                 {
                 {
                     _workingTime = 300,
                     _workingTime = 300.0,
                     _label = "Calm Spirits",
                     _label = "Calm Spirits",
                     _decisionTag = "Empathy <sprite name=dec_empathy>",
                     _decisionTag = "Empathy <sprite name=dec_empathy>",
Line 9,934: Line 9,934:
         _effectsTiers = {
         _effectsTiers = {
             {
             {
                 _timeToStart = 0,
                 _timeToStart = 0.0,
                 _effects = {
                 _effects = {
                 },
                 },
             },
             },
             {
             {
                 _timeToStart = 780,
                 _timeToStart = 780.0,
                 _effects = {
                 _effects = {
                     "Remove Amber and Wine",
                     "Remove Amber and Wine",
Line 9,971: Line 9,971:
         _hasOrder = false,
         _hasOrder = false,
         _orderModel = nil,
         _orderModel = nil,
         _workTimeReducedPerWorker = 60,
         _workTimeReducedPerWorker = 60.0,
         _difficulties = {
         _difficulties = {
             {
             {
                 _difficulty = 0,
                 _difficulty = 0,
                 _effectTimeToStartRatio = 1,
                 _effectTimeToStartRatio = 1.0,
                 _decisions = {
                 _decisions = {
                 {
                 {
                     _workingTime = 210,
                     _workingTime = 210.0,
                     _label = "Rob the Dead",
                     _label = "Rob the Dead",
                     _decisionTag = "Corruption <sprite name=dec_corruption>",
                     _decisionTag = "Corruption <sprite name=dec_corruption>",
Line 9,985: Line 9,985:
                 },
                 },
                 {
                 {
                     _workingTime = 210,
                     _workingTime = 210.0,
                     _label = "Pay For Funeral",
                     _label = "Pay For Funeral",
                     _decisionTag = "Empathy <sprite name=dec_empathy>",
                     _decisionTag = "Empathy <sprite name=dec_empathy>",
Line 10,007: Line 10,007:
             {
             {
                 _difficulty = 1,
                 _difficulty = 1,
                 _effectTimeToStartRatio = 1,
                 _effectTimeToStartRatio = 1.0,
                 _decisions = {
                 _decisions = {
                 {
                 {
                     _workingTime = 240,
                     _workingTime = 240.0,
                     _label = "Rob the Dead",
                     _label = "Rob the Dead",
                     _decisionTag = "Corruption <sprite name=dec_corruption>",
                     _decisionTag = "Corruption <sprite name=dec_corruption>",
Line 10,017: Line 10,017:
                 },
                 },
                 {
                 {
                     _workingTime = 240,
                     _workingTime = 240.0,
                     _label = "Pay For Funeral",
                     _label = "Pay For Funeral",
                     _decisionTag = "Empathy <sprite name=dec_empathy>",
                     _decisionTag = "Empathy <sprite name=dec_empathy>",
Line 10,039: Line 10,039:
             {
             {
                 _difficulty = 2,
                 _difficulty = 2,
                 _effectTimeToStartRatio = 1,
                 _effectTimeToStartRatio = 1.0,
                 _decisions = {
                 _decisions = {
                 {
                 {
                     _workingTime = 270,
                     _workingTime = 270.0,
                     _label = "Rob the Dead",
                     _label = "Rob the Dead",
                     _decisionTag = "Corruption <sprite name=dec_corruption>",
                     _decisionTag = "Corruption <sprite name=dec_corruption>",
Line 10,049: Line 10,049:
                 },
                 },
                 {
                 {
                     _workingTime = 270,
                     _workingTime = 270.0,
                     _label = "Pay For Funeral",
                     _label = "Pay For Funeral",
                     _decisionTag = "Empathy <sprite name=dec_empathy>",
                     _decisionTag = "Empathy <sprite name=dec_empathy>",
Line 10,071: Line 10,071:
             {
             {
                 _difficulty = 3,
                 _difficulty = 3,
                 _effectTimeToStartRatio = 1,
                 _effectTimeToStartRatio = 1.0,
                 _decisions = {
                 _decisions = {
                 {
                 {
                     _workingTime = 300,
                     _workingTime = 300.0,
                     _label = "Rob the Dead",
                     _label = "Rob the Dead",
                     _decisionTag = "Corruption <sprite name=dec_corruption>",
                     _decisionTag = "Corruption <sprite name=dec_corruption>",
Line 10,081: Line 10,081:
                 },
                 },
                 {
                 {
                     _workingTime = 300,
                     _workingTime = 300.0,
                     _label = "Pay For Funeral",
                     _label = "Pay For Funeral",
                     _decisionTag = "Empathy <sprite name=dec_empathy>",
                     _decisionTag = "Empathy <sprite name=dec_empathy>",
Line 10,153: Line 10,153:
         _effectsTiers = {
         _effectsTiers = {
             {
             {
                 _timeToStart = 0,
                 _timeToStart = 0.0,
                 _effects = {
                 _effects = {
                 },
                 },
             },
             },
             {
             {
                 _timeToStart = 480,
                 _timeToStart = 480.0,
                 _effects = {
                 _effects = {
                     "Spawn Blightrot Around - Battleground"
                     "Spawn Blightrot Around - Battleground"
Line 10,189: Line 10,189:
         _hasOrder = false,
         _hasOrder = false,
         _orderModel = nil,
         _orderModel = nil,
         _workTimeReducedPerWorker = 60,
         _workTimeReducedPerWorker = 60.0,
         _difficulties = {
         _difficulties = {
             {
             {
                 _difficulty = 0,
                 _difficulty = 0,
                 _effectTimeToStartRatio = 1,
                 _effectTimeToStartRatio = 1.0,
                 _decisions = {
                 _decisions = {
                 {
                 {
                     _workingTime = 210,
                     _workingTime = 210.0,
                     _label = "Rob the Dead",
                     _label = "Rob the Dead",
                     _decisionTag = "Corruption <sprite name=dec_corruption>",
                     _decisionTag = "Corruption <sprite name=dec_corruption>",
Line 10,203: Line 10,203:
                 },
                 },
                 {
                 {
                     _workingTime = 210,
                     _workingTime = 210.0,
                     _label = "Pay For Funeral",
                     _label = "Pay For Funeral",
                     _decisionTag = "Empathy <sprite name=dec_empathy>",
                     _decisionTag = "Empathy <sprite name=dec_empathy>",
Line 10,225: Line 10,225:
             {
             {
                 _difficulty = 1,
                 _difficulty = 1,
                 _effectTimeToStartRatio = 1,
                 _effectTimeToStartRatio = 1.0,
                 _decisions = {
                 _decisions = {
                 {
                 {
                     _workingTime = 240,
                     _workingTime = 240.0,
                     _label = "Rob the Dead",
                     _label = "Rob the Dead",
                     _decisionTag = "Corruption <sprite name=dec_corruption>",
                     _decisionTag = "Corruption <sprite name=dec_corruption>",
Line 10,235: Line 10,235:
                 },
                 },
                 {
                 {
                     _workingTime = 240,
                     _workingTime = 240.0,
                     _label = "Pay For Funeral",
                     _label = "Pay For Funeral",
                     _decisionTag = "Empathy <sprite name=dec_empathy>",
                     _decisionTag = "Empathy <sprite name=dec_empathy>",
Line 10,257: Line 10,257:
             {
             {
                 _difficulty = 2,
                 _difficulty = 2,
                 _effectTimeToStartRatio = 1,
                 _effectTimeToStartRatio = 1.0,
                 _decisions = {
                 _decisions = {
                 {
                 {
                     _workingTime = 270,
                     _workingTime = 270.0,
                     _label = "Rob the Dead",
                     _label = "Rob the Dead",
                     _decisionTag = "Corruption <sprite name=dec_corruption>",
                     _decisionTag = "Corruption <sprite name=dec_corruption>",
Line 10,267: Line 10,267:
                 },
                 },
                 {
                 {
                     _workingTime = 270,
                     _workingTime = 270.0,
                     _label = "Pay For Funeral",
                     _label = "Pay For Funeral",
                     _decisionTag = "Empathy <sprite name=dec_empathy>",
                     _decisionTag = "Empathy <sprite name=dec_empathy>",
Line 10,289: Line 10,289:
             {
             {
                 _difficulty = 3,
                 _difficulty = 3,
                 _effectTimeToStartRatio = 1,
                 _effectTimeToStartRatio = 1.0,
                 _decisions = {
                 _decisions = {
                 {
                 {
                     _workingTime = 300,
                     _workingTime = 300.0,
                     _label = "Rob the Dead",
                     _label = "Rob the Dead",
                     _decisionTag = "Corruption <sprite name=dec_corruption>",
                     _decisionTag = "Corruption <sprite name=dec_corruption>",
Line 10,299: Line 10,299:
                 },
                 },
                 {
                 {
                     _workingTime = 300,
                     _workingTime = 300.0,
                     _label = "Pay For Funeral",
                     _label = "Pay For Funeral",
                     _decisionTag = "Empathy <sprite name=dec_empathy>",
                     _decisionTag = "Empathy <sprite name=dec_empathy>",
Line 10,371: Line 10,371:
         _effectsTiers = {
         _effectsTiers = {
             {
             {
                 _timeToStart = 0,
                 _timeToStart = 0.0,
                 _effects = {
                 _effects = {
                 },
                 },
             },
             },
             {
             {
                 _timeToStart = 624,
                 _timeToStart = 624.0,
                 _effects = {
                 _effects = {
                     "Spawn Blightrot Around - Battleground"
                     "Spawn Blightrot Around - Battleground"
Line 10,407: Line 10,407:
         _hasOrder = false,
         _hasOrder = false,
         _orderModel = nil,
         _orderModel = nil,
         _workTimeReducedPerWorker = 30,
         _workTimeReducedPerWorker = 30.0,
         _difficulties = {
         _difficulties = {
             {
             {
Line 10,414: Line 10,414:
                 _decisions = {
                 _decisions = {
                 {
                 {
                     _workingTime = 120,
                     _workingTime = 120.0,
                     _label = "Tear Down",
                     _label = "Tear Down",
                     _decisionTag = "None",
                     _decisionTag = "None",
Line 10,433: Line 10,433:
                 },
                 },
                 {
                 {
                     _workingTime = 120,
                     _workingTime = 120.0,
                     _label = "Fix",
                     _label = "Fix",
                     _decisionTag = "None",
                     _decisionTag = "None",
Line 10,455: Line 10,455:
             {
             {
                 _difficulty = 1,
                 _difficulty = 1,
                 _effectTimeToStartRatio = 1,
                 _effectTimeToStartRatio = 1.0,
                 _decisions = {
                 _decisions = {
                 {
                 {
                     _workingTime = 150,
                     _workingTime = 150.0,
                     _label = "Tear Down",
                     _label = "Tear Down",
                     _decisionTag = "None",
                     _decisionTag = "None",
Line 10,477: Line 10,477:
                 },
                 },
                 {
                 {
                     _workingTime = 150,
                     _workingTime = 150.0,
                     _label = "Fix",
                     _label = "Fix",
                     _decisionTag = "None",
                     _decisionTag = "None",
Line 10,502: Line 10,502:
                 _decisions = {
                 _decisions = {
                 {
                 {
                     _workingTime = 180,
                     _workingTime = 180.0,
                     _label = "Tear Down",
                     _label = "Tear Down",
                     _decisionTag = "None",
                     _decisionTag = "None",
Line 10,521: Line 10,521:
                 },
                 },
                 {
                 {
                     _workingTime = 180,
                     _workingTime = 180.0,
                     _label = "Fix",
                     _label = "Fix",
                     _decisionTag = "None",
                     _decisionTag = "None",
Line 10,546: Line 10,546:
                 _decisions = {
                 _decisions = {
                 {
                 {
                     _workingTime = 210,
                     _workingTime = 210.0,
                     _label = "Tear Down",
                     _label = "Tear Down",
                     _decisionTag = "None",
                     _decisionTag = "None",
Line 10,565: Line 10,565:
                 },
                 },
                 {
                 {
                     _workingTime = 210,
                     _workingTime = 210.0,
                     _label = "Fix",
                     _label = "Fix",
                     _decisionTag = "None",
                     _decisionTag = "None",
Line 10,628: Line 10,628:
         _effectsTiers = {
         _effectsTiers = {
             {
             {
                 _timeToStart = 0,
                 _timeToStart = 0.0,
                 _effects = {
                 _effects = {
                 },
                 },
             },
             },
             {
             {
                 _timeToStart = 780,
                 _timeToStart = 780.0,
                 _effects = {
                 _effects = {
                     "Rainpunk Explosion - Smallest"
                     "Rainpunk Explosion - Smallest"
Line 10,639: Line 10,639:
             },
             },
             {
             {
                 _timeToStart = 780,
                 _timeToStart = 780.0,
                 _effects = {
                 _effects = {
                     "Rainpunk Explosion - Small"
                     "Rainpunk Explosion - Small"
Line 10,670: Line 10,670:
         _hasOrder = false,
         _hasOrder = false,
         _orderModel = nil,
         _orderModel = nil,
         _workTimeReducedPerWorker = 60,
         _workTimeReducedPerWorker = 60.0,
         _difficulties = {
         _difficulties = {
             {
             {
                 _difficulty = 0,
                 _difficulty = 0,
                 _effectTimeToStartRatio = 1,
                 _effectTimeToStartRatio = 1.0,
                 _decisions = {
                 _decisions = {
                 {
                 {
                     _workingTime = 0,
                     _workingTime = 0.0,
                     _label = "Catch",
                     _label = "Catch",
                     _decisionTag = "Corruption <sprite name=dec_corruption>",
                     _decisionTag = "Corruption <sprite name=dec_corruption>",
Line 10,684: Line 10,684:
                 },
                 },
                 {
                 {
                     _workingTime = 0,
                     _workingTime = 0.0,
                     _label = "Release",
                     _label = "Release",
                     _decisionTag = "Empathy <sprite name=dec_empathy>",
                     _decisionTag = "Empathy <sprite name=dec_empathy>",
Line 10,694: Line 10,694:
             {
             {
                 _difficulty = 1,
                 _difficulty = 1,
                 _effectTimeToStartRatio = 1,
                 _effectTimeToStartRatio = 1.0,
                 _decisions = {
                 _decisions = {
                 {
                 {
                     _workingTime = 0,
                     _workingTime = 0.0,
                     _label = "Catch",
                     _label = "Catch",
                     _decisionTag = "Corruption <sprite name=dec_corruption>",
                     _decisionTag = "Corruption <sprite name=dec_corruption>",
Line 10,704: Line 10,704:
                 },
                 },
                 {
                 {
                     _workingTime = 0,
                     _workingTime = 0.0,
                     _label = "Release",
                     _label = "Release",
                     _decisionTag = "Empathy <sprite name=dec_empathy>",
                     _decisionTag = "Empathy <sprite name=dec_empathy>",
Line 10,714: Line 10,714:
             {
             {
                 _difficulty = 2,
                 _difficulty = 2,
                 _effectTimeToStartRatio = 1,
                 _effectTimeToStartRatio = 1.0,
                 _decisions = {
                 _decisions = {
                 {
                 {
                     _workingTime = 0,
                     _workingTime = 0.0,
                     _label = "Catch",
                     _label = "Catch",
                     _decisionTag = "Corruption <sprite name=dec_corruption>",
                     _decisionTag = "Corruption <sprite name=dec_corruption>",
Line 10,724: Line 10,724:
                 },
                 },
                 {
                 {
                     _workingTime = 0,
                     _workingTime = 0.0,
                     _label = "Release",
                     _label = "Release",
                     _decisionTag = "Empathy <sprite name=dec_empathy>",
                     _decisionTag = "Empathy <sprite name=dec_empathy>",
Line 10,734: Line 10,734:
             {
             {
                 _difficulty = 3,
                 _difficulty = 3,
                 _effectTimeToStartRatio = 1,
                 _effectTimeToStartRatio = 1.0,
                 _decisions = {
                 _decisions = {
                 {
                 {
                     _workingTime = 0,
                     _workingTime = 0.0,
                     _label = "Catch",
                     _label = "Catch",
                     _decisionTag = "Corruption <sprite name=dec_corruption>",
                     _decisionTag = "Corruption <sprite name=dec_corruption>",
Line 10,744: Line 10,744:
                 },
                 },
                 {
                 {
                     _workingTime = 0,
                     _workingTime = 0.0,
                     _label = "Release",
                     _label = "Release",
                     _decisionTag = "Empathy <sprite name=dec_empathy>",
                     _decisionTag = "Empathy <sprite name=dec_empathy>",
Line 10,775: Line 10,775:
         _effectsTiers = {
         _effectsTiers = {
             {
             {
                 _timeToStart = 0,
                 _timeToStart = 0.0,
                 _effects = {
                 _effects = {
                 },
                 },
             },
             },
             {
             {
                 _timeToStart = 90,
                 _timeToStart = 90.0,
                 _effects = {
                 _effects = {
                     "Treasure Stag Remove Self"
                     "Treasure Stag Remove Self"
Line 10,811: Line 10,811:
         _hasOrder = false,
         _hasOrder = false,
         _orderModel = nil,
         _orderModel = nil,
         _workTimeReducedPerWorker = 60,
         _workTimeReducedPerWorker = 60.0,
         _difficulties = {
         _difficulties = {
             {
             {
                 _difficulty = 0,
                 _difficulty = 0,
                 _effectTimeToStartRatio = 1,
                 _effectTimeToStartRatio = 1.0,
                 _decisions = {
                 _decisions = {
                 {
                 {
                     _workingTime = 210,
                     _workingTime = 210.0,
                     _label = "Feed",
                     _label = "Feed",
                     _decisionTag = "Empathy <sprite name=dec_empathy>",
                     _decisionTag = "Empathy <sprite name=dec_empathy>",
Line 10,837: Line 10,837:
                 },
                 },
                 {
                 {
                     _workingTime = 210,
                     _workingTime = 210.0,
                     _label = "Tame",
                     _label = "Tame",
                     _decisionTag = "Corruption <sprite name=dec_corruption>",
                     _decisionTag = "Corruption <sprite name=dec_corruption>",
Line 10,847: Line 10,847:
             {
             {
                 _difficulty = 1,
                 _difficulty = 1,
                 _effectTimeToStartRatio = 1,
                 _effectTimeToStartRatio = 1.0,
                 _decisions = {
                 _decisions = {
                 {
                 {
                     _workingTime = 240,
                     _workingTime = 240.0,
                     _label = "Feed",
                     _label = "Feed",
                     _decisionTag = "Empathy <sprite name=dec_empathy>",
                     _decisionTag = "Empathy <sprite name=dec_empathy>",
Line 10,869: Line 10,869:
                 },
                 },
                 {
                 {
                     _workingTime = 240,
                     _workingTime = 240.0,
                     _label = "Tame",
                     _label = "Tame",
                     _decisionTag = "Corruption <sprite name=dec_corruption>",
                     _decisionTag = "Corruption <sprite name=dec_corruption>",
Line 10,879: Line 10,879:
             {
             {
                 _difficulty = 2,
                 _difficulty = 2,
                 _effectTimeToStartRatio = 1,
                 _effectTimeToStartRatio = 1.0,
                 _decisions = {
                 _decisions = {
                 {
                 {
                     _workingTime = 270,
                     _workingTime = 270.0,
                     _label = "Feed",
                     _label = "Feed",
                     _decisionTag = "Empathy <sprite name=dec_empathy>",
                     _decisionTag = "Empathy <sprite name=dec_empathy>",
Line 10,901: Line 10,901:
                 },
                 },
                 {
                 {
                     _workingTime = 270,
                     _workingTime = 270.0,
                     _label = "Tame",
                     _label = "Tame",
                     _decisionTag = "Corruption <sprite name=dec_corruption>",
                     _decisionTag = "Corruption <sprite name=dec_corruption>",
Line 10,911: Line 10,911:
             {
             {
                 _difficulty = 3,
                 _difficulty = 3,
                 _effectTimeToStartRatio = 1,
                 _effectTimeToStartRatio = 1.0,
                 _decisions = {
                 _decisions = {
                 {
                 {
                     _workingTime = 300,
                     _workingTime = 300.0,
                     _label = "Feed",
                     _label = "Feed",
                     _decisionTag = "Empathy <sprite name=dec_empathy>",
                     _decisionTag = "Empathy <sprite name=dec_empathy>",
Line 10,933: Line 10,933:
                 },
                 },
                 {
                 {
                     _workingTime = 300,
                     _workingTime = 300.0,
                     _label = "Tame",
                     _label = "Tame",
                     _decisionTag = "Corruption <sprite name=dec_corruption>",
                     _decisionTag = "Corruption <sprite name=dec_corruption>",
Line 10,989: Line 10,989:
         _effectsTiers = {
         _effectsTiers = {
             {
             {
                 _timeToStart = 0,
                 _timeToStart = 0.0,
                 _effects = {
                 _effects = {
                 },
                 },
             },
             },
             {
             {
                 _timeToStart = 780,
                 _timeToStart = 780.0,
                 _effects = {
                 _effects = {
                     "Worse Storms Hook - Permanent",
                     "Worse Storms Hook - Permanent",
Line 11,026: Line 11,026:
         _hasOrder = false,
         _hasOrder = false,
         _orderModel = nil,
         _orderModel = nil,
         _workTimeReducedPerWorker = 10,
         _workTimeReducedPerWorker = 10.0,
         _difficulties = {
         _difficulties = {
             {
             {
                 _difficulty = 0,
                 _difficulty = 0,
                 _effectTimeToStartRatio = 1,
                 _effectTimeToStartRatio = 1.0,
                 _decisions = {
                 _decisions = {
                 {
                 {
                     _workingTime = 0,
                     _workingTime = 0.0,
                     _label = "None",
                     _label = "None",
                     _decisionTag = "None",
                     _decisionTag = "None",
Line 11,054: Line 11,054:
         _effectsTiers = {
         _effectsTiers = {
             {
             {
                 _timeToStart = 0,
                 _timeToStart = 0.0,
                 _effects = {
                 _effects = {
                     "Spawn Trader - The Hermit"
                     "Spawn Trader - The Hermit"
Line 11,060: Line 11,060:
             },
             },
             {
             {
                 _timeToStart = 120,
                 _timeToStart = 120.0,
                 _effects = {
                 _effects = {
                     "Ghost Remove Self"
                     "Ghost Remove Self"
Line 11,091: Line 11,091:
         _hasOrder = false,
         _hasOrder = false,
         _orderModel = nil,
         _orderModel = nil,
         _workTimeReducedPerWorker = 10,
         _workTimeReducedPerWorker = 10.0,
         _difficulties = {
         _difficulties = {
             {
             {
                 _difficulty = 0,
                 _difficulty = 0,
                 _effectTimeToStartRatio = 1,
                 _effectTimeToStartRatio = 1.0,
                 _decisions = {
                 _decisions = {
                 {
                 {
                     _workingTime = 0,
                     _workingTime = 0.0,
                     _label = "None",
                     _label = "None",
                     _decisionTag = "None",
                     _decisionTag = "None",
Line 11,119: Line 11,119:
         _effectsTiers = {
         _effectsTiers = {
             {
             {
                 _timeToStart = 0,
                 _timeToStart = 0.0,
                 _effects = {
                 _effects = {
                     "Spawn Trader - The Seer"
                     "Spawn Trader - The Seer"
Line 11,125: Line 11,125:
             },
             },
             {
             {
                 _timeToStart = 120,
                 _timeToStart = 120.0,
                 _effects = {
                 _effects = {
                     "Ghost Remove Self"
                     "Ghost Remove Self"
Line 11,156: Line 11,156:
         _hasOrder = false,
         _hasOrder = false,
         _orderModel = nil,
         _orderModel = nil,
         _workTimeReducedPerWorker = 10,
         _workTimeReducedPerWorker = 10.0,
         _difficulties = {
         _difficulties = {
             {
             {
                 _difficulty = 0,
                 _difficulty = 0,
                 _effectTimeToStartRatio = 1,
                 _effectTimeToStartRatio = 1.0,
                 _decisions = {
                 _decisions = {
                 {
                 {
                     _workingTime = 0,
                     _workingTime = 0.0,
                     _label = "None",
                     _label = "None",
                     _decisionTag = "None",
                     _decisionTag = "None",
Line 11,184: Line 11,184:
         _effectsTiers = {
         _effectsTiers = {
             {
             {
                 _timeToStart = 0,
                 _timeToStart = 0.0,
                 _effects = {
                 _effects = {
                     "Spawn Trader - The Shaman"
                     "Spawn Trader - The Shaman"
Line 11,190: Line 11,190:
             },
             },
             {
             {
                 _timeToStart = 120,
                 _timeToStart = 120.0,
                 _effects = {
                 _effects = {
                     "Ghost Remove Self"
                     "Ghost Remove Self"
Line 11,221: Line 11,221:
         _hasOrder = false,
         _hasOrder = false,
         _orderModel = nil,
         _orderModel = nil,
         _workTimeReducedPerWorker = 10,
         _workTimeReducedPerWorker = 10.0,
         _difficulties = {
         _difficulties = {
             {
             {
                 _difficulty = 0,
                 _difficulty = 0,
                 _effectTimeToStartRatio = 1,
                 _effectTimeToStartRatio = 1.0,
                 _decisions = {
                 _decisions = {
                 {
                 {
                     _workingTime = 0,
                     _workingTime = 0.0,
                     _label = "None",
                     _label = "None",
                     _decisionTag = "None",
                     _decisionTag = "None",
Line 11,244: Line 11,244:
             {
             {
                 _difficulty = 1,
                 _difficulty = 1,
                 _effectTimeToStartRatio = 1,
                 _effectTimeToStartRatio = 1.0,
                 _decisions = {
                 _decisions = {
                 {
                 {
                     _workingTime = 0,
                     _workingTime = 0.0,
                     _label = "None",
                     _label = "None",
                     _decisionTag = "None",
                     _decisionTag = "None",
Line 11,263: Line 11,263:
             {
             {
                 _difficulty = 2,
                 _difficulty = 2,
                 _effectTimeToStartRatio = 1,
                 _effectTimeToStartRatio = 1.0,
                 _decisions = {
                 _decisions = {
                 {
                 {
                     _workingTime = 0,
                     _workingTime = 0.0,
                     _label = "None",
                     _label = "None",
                     _decisionTag = "None",
                     _decisionTag = "None",
Line 11,282: Line 11,282:
             {
             {
                 _difficulty = 3,
                 _difficulty = 3,
                 _effectTimeToStartRatio = 1,
                 _effectTimeToStartRatio = 1.0,
                 _decisions = {
                 _decisions = {
                 {
                 {
                     _workingTime = 0,
                     _workingTime = 0.0,
                     _label = "None",
                     _label = "None",
                     _decisionTag = "None",
                     _decisionTag = "None",
Line 11,306: Line 11,306:
         _effectsTiers = {
         _effectsTiers = {
             {
             {
                 _timeToStart = 0,
                 _timeToStart = 0.0,
                 _effects = {
                 _effects = {
                 },
                 },
             },
             },
             {
             {
                 _timeToStart = 5,
                 _timeToStart = 5.0,
                 _effects = {
                 _effects = {
                 },
                 },
             },
             },
             {
             {
                 _timeToStart = 3,
                 _timeToStart = 3.0,
                 _effects = {
                 _effects = {
                     "Gold Stag Reward Chase",
                     "Gold Stag Reward Chase",
Line 11,348: Line 11,348:
         _hasOrder = false,
         _hasOrder = false,
         _orderModel = nil,
         _orderModel = nil,
         _workTimeReducedPerWorker = 60,
         _workTimeReducedPerWorker = 60.0,
         _difficulties = {
         _difficulties = {
             {
             {
                 _difficulty = 0,
                 _difficulty = 0,
                 _effectTimeToStartRatio = 1,
                 _effectTimeToStartRatio = 1.0,
                 _decisions = {
                 _decisions = {
                 {
                 {
                     _workingTime = 0,
                     _workingTime = 0.0,
                     _label = "Catch",
                     _label = "Catch",
                     _decisionTag = "Corruption <sprite name=dec_corruption>",
                     _decisionTag = "Corruption <sprite name=dec_corruption>",
Line 11,362: Line 11,362:
                 },
                 },
                 {
                 {
                     _workingTime = 0,
                     _workingTime = 0.0,
                     _label = "Release",
                     _label = "Release",
                     _decisionTag = "Empathy <sprite name=dec_empathy>",
                     _decisionTag = "Empathy <sprite name=dec_empathy>",
Line 11,372: Line 11,372:
             {
             {
                 _difficulty = 1,
                 _difficulty = 1,
                 _effectTimeToStartRatio = 1,
                 _effectTimeToStartRatio = 1.0,
                 _decisions = {
                 _decisions = {
                 {
                 {
                     _workingTime = 0,
                     _workingTime = 0.0,
                     _label = "Catch",
                     _label = "Catch",
                     _decisionTag = "Corruption <sprite name=dec_corruption>",
                     _decisionTag = "Corruption <sprite name=dec_corruption>",
Line 11,382: Line 11,382:
                 },
                 },
                 {
                 {
                     _workingTime = 0,
                     _workingTime = 0.0,
                     _label = "Release",
                     _label = "Release",
                     _decisionTag = "Empathy <sprite name=dec_empathy>",
                     _decisionTag = "Empathy <sprite name=dec_empathy>",
Line 11,392: Line 11,392:
             {
             {
                 _difficulty = 2,
                 _difficulty = 2,
                 _effectTimeToStartRatio = 1,
                 _effectTimeToStartRatio = 1.0,
                 _decisions = {
                 _decisions = {
                 {
                 {
                     _workingTime = 0,
                     _workingTime = 0.0,
                     _label = "Catch",
                     _label = "Catch",
                     _decisionTag = "Corruption <sprite name=dec_corruption>",
                     _decisionTag = "Corruption <sprite name=dec_corruption>",
Line 11,402: Line 11,402:
                 },
                 },
                 {
                 {
                     _workingTime = 0,
                     _workingTime = 0.0,
                     _label = "Release",
                     _label = "Release",
                     _decisionTag = "Empathy <sprite name=dec_empathy>",
                     _decisionTag = "Empathy <sprite name=dec_empathy>",
Line 11,412: Line 11,412:
             {
             {
                 _difficulty = 3,
                 _difficulty = 3,
                 _effectTimeToStartRatio = 1,
                 _effectTimeToStartRatio = 1.0,
                 _decisions = {
                 _decisions = {
                 {
                 {
                     _workingTime = 0,
                     _workingTime = 0.0,
                     _label = "Catch",
                     _label = "Catch",
                     _decisionTag = "Corruption <sprite name=dec_corruption>",
                     _decisionTag = "Corruption <sprite name=dec_corruption>",
Line 11,422: Line 11,422:
                 },
                 },
                 {
                 {
                     _workingTime = 0,
                     _workingTime = 0.0,
                     _label = "Release",
                     _label = "Release",
                     _decisionTag = "Empathy <sprite name=dec_empathy>",
                     _decisionTag = "Empathy <sprite name=dec_empathy>",
Line 11,453: Line 11,453:
         _effectsTiers = {
         _effectsTiers = {
             {
             {
                 _timeToStart = 0,
                 _timeToStart = 0.0,
                 _effects = {
                 _effects = {
                 },
                 },
             },
             },
             {
             {
                 _timeToStart = 90,
                 _timeToStart = 90.0,
                 _effects = {
                 _effects = {
                     "Treasure Stag Remove Self"
                     "Treasure Stag Remove Self"
Line 11,489: Line 11,489:
         _hasOrder = false,
         _hasOrder = false,
         _orderModel = nil,
         _orderModel = nil,
         _workTimeReducedPerWorker = 60,
         _workTimeReducedPerWorker = 60.0,
         _difficulties = {
         _difficulties = {
             {
             {
                 _difficulty = 0,
                 _difficulty = 0,
                 _effectTimeToStartRatio = 1,
                 _effectTimeToStartRatio = 1.0,
                 _decisions = {
                 _decisions = {
                 {
                 {
                     _workingTime = 210,
                     _workingTime = 210.0,
                     _label = "Burn Down",
                     _label = "Burn Down",
                     _decisionTag = "Loyalty <sprite name=dec_loyalty>",
                     _decisionTag = "Loyalty <sprite name=dec_loyalty>",
Line 11,509: Line 11,509:
                 },
                 },
                 {
                 {
                     _workingTime = 210,
                     _workingTime = 210.0,
                     _label = "Calm Spirits",
                     _label = "Calm Spirits",
                     _decisionTag = "Empathy <sprite name=dec_empathy>",
                     _decisionTag = "Empathy <sprite name=dec_empathy>",
Line 11,531: Line 11,531:
             {
             {
                 _difficulty = 1,
                 _difficulty = 1,
                 _effectTimeToStartRatio = 1,
                 _effectTimeToStartRatio = 1.0,
                 _decisions = {
                 _decisions = {
                 {
                 {
                     _workingTime = 240,
                     _workingTime = 240.0,
                     _label = "Burn Down",
                     _label = "Burn Down",
                     _decisionTag = "Loyalty <sprite name=dec_loyalty>",
                     _decisionTag = "Loyalty <sprite name=dec_loyalty>",
Line 11,547: Line 11,547:
                 },
                 },
                 {
                 {
                     _workingTime = 240,
                     _workingTime = 240.0,
                     _label = "Calm Spirits",
                     _label = "Calm Spirits",
                     _decisionTag = "Empathy <sprite name=dec_empathy>",
                     _decisionTag = "Empathy <sprite name=dec_empathy>",
Line 11,569: Line 11,569:
             {
             {
                 _difficulty = 2,
                 _difficulty = 2,
                 _effectTimeToStartRatio = 1,
                 _effectTimeToStartRatio = 1.0,
                 _decisions = {
                 _decisions = {
                 {
                 {
                     _workingTime = 270,
                     _workingTime = 270.0,
                     _label = "Burn Down",
                     _label = "Burn Down",
                     _decisionTag = "Loyalty <sprite name=dec_loyalty>",
                     _decisionTag = "Loyalty <sprite name=dec_loyalty>",
Line 11,585: Line 11,585:
                 },
                 },
                 {
                 {
                     _workingTime = 270,
                     _workingTime = 270.0,
                     _label = "Calm Spirits",
                     _label = "Calm Spirits",
                     _decisionTag = "Empathy <sprite name=dec_empathy>",
                     _decisionTag = "Empathy <sprite name=dec_empathy>",
Line 11,607: Line 11,607:
             {
             {
                 _difficulty = 3,
                 _difficulty = 3,
                 _effectTimeToStartRatio = 1,
                 _effectTimeToStartRatio = 1.0,
                 _decisions = {
                 _decisions = {
                 {
                 {
                     _workingTime = 300,
                     _workingTime = 300.0,
                     _label = "Burn Down",
                     _label = "Burn Down",
                     _decisionTag = "Loyalty <sprite name=dec_loyalty>",
                     _decisionTag = "Loyalty <sprite name=dec_loyalty>",
Line 11,623: Line 11,623:
                 },
                 },
                 {
                 {
                     _workingTime = 300,
                     _workingTime = 300.0,
                     _label = "Calm Spirits",
                     _label = "Calm Spirits",
                     _decisionTag = "Empathy <sprite name=dec_empathy>",
                     _decisionTag = "Empathy <sprite name=dec_empathy>",
Line 11,690: Line 11,690:
         _effectsTiers = {
         _effectsTiers = {
             {
             {
                 _timeToStart = 0,
                 _timeToStart = 0.0,
                 _effects = {
                 _effects = {
                 },
                 },
             },
             },
             {
             {
                 _timeToStart = 780,
                 _timeToStart = 780.0,
                 _effects = {
                 _effects = {
                     "Chaos",
                     "Chaos",
Line 11,727: Line 11,727:
         _hasOrder = false,
         _hasOrder = false,
         _orderModel = nil,
         _orderModel = nil,
         _workTimeReducedPerWorker = 60,
         _workTimeReducedPerWorker = 60.0,
         _difficulties = {
         _difficulties = {
             {
             {
                 _difficulty = 0,
                 _difficulty = 0,
                 _effectTimeToStartRatio = 1,
                 _effectTimeToStartRatio = 1.0,
                 _decisions = {
                 _decisions = {
                 {
                 {
                     _workingTime = 210,
                     _workingTime = 210.0,
                     _label = "Rob the Dead",
                     _label = "Rob the Dead",
                     _decisionTag = "Corruption <sprite name=dec_corruption>",
                     _decisionTag = "Corruption <sprite name=dec_corruption>",
Line 11,741: Line 11,741:
                 },
                 },
                 {
                 {
                     _workingTime = 210,
                     _workingTime = 210.0,
                     _label = "Pay For Funeral",
                     _label = "Pay For Funeral",
                     _decisionTag = "Empathy <sprite name=dec_empathy>",
                     _decisionTag = "Empathy <sprite name=dec_empathy>",
Line 11,763: Line 11,763:
             {
             {
                 _difficulty = 1,
                 _difficulty = 1,
                 _effectTimeToStartRatio = 1,
                 _effectTimeToStartRatio = 1.0,
                 _decisions = {
                 _decisions = {
                 {
                 {
                     _workingTime = 240,
                     _workingTime = 240.0,
                     _label = "Rob the Dead",
                     _label = "Rob the Dead",
                     _decisionTag = "Corruption <sprite name=dec_corruption>",
                     _decisionTag = "Corruption <sprite name=dec_corruption>",
Line 11,773: Line 11,773:
                 },
                 },
                 {
                 {
                     _workingTime = 240,
                     _workingTime = 240.0,
                     _label = "Pay For Funeral",
                     _label = "Pay For Funeral",
                     _decisionTag = "Empathy <sprite name=dec_empathy>",
                     _decisionTag = "Empathy <sprite name=dec_empathy>",
Line 11,795: Line 11,795:
             {
             {
                 _difficulty = 2,
                 _difficulty = 2,
                 _effectTimeToStartRatio = 1,
                 _effectTimeToStartRatio = 1.0,
                 _decisions = {
                 _decisions = {
                 {
                 {
                     _workingTime = 270,
                     _workingTime = 270.0,
                     _label = "Rob the Dead",
                     _label = "Rob the Dead",
                     _decisionTag = "Corruption <sprite name=dec_corruption>",
                     _decisionTag = "Corruption <sprite name=dec_corruption>",
Line 11,805: Line 11,805:
                 },
                 },
                 {
                 {
                     _workingTime = 270,
                     _workingTime = 270.0,
                     _label = "Pay For Funeral",
                     _label = "Pay For Funeral",
                     _decisionTag = "Empathy <sprite name=dec_empathy>",
                     _decisionTag = "Empathy <sprite name=dec_empathy>",
Line 11,827: Line 11,827:
             {
             {
                 _difficulty = 3,
                 _difficulty = 3,
                 _effectTimeToStartRatio = 1,
                 _effectTimeToStartRatio = 1.0,
                 _decisions = {
                 _decisions = {
                 {
                 {
                     _workingTime = 300,
                     _workingTime = 300.0,
                     _label = "Rob the Dead",
                     _label = "Rob the Dead",
                     _decisionTag = "Corruption <sprite name=dec_corruption>",
                     _decisionTag = "Corruption <sprite name=dec_corruption>",
Line 11,837: Line 11,837:
                 },
                 },
                 {
                 {
                     _workingTime = 300,
                     _workingTime = 300.0,
                     _label = "Pay For Funeral",
                     _label = "Pay For Funeral",
                     _decisionTag = "Empathy <sprite name=dec_empathy>",
                     _decisionTag = "Empathy <sprite name=dec_empathy>",
Line 11,909: Line 11,909:
         _effectsTiers = {
         _effectsTiers = {
             {
             {
                 _timeToStart = 0,
                 _timeToStart = 0.0,
                 _effects = {
                 _effects = {
                 },
                 },
             },
             },
             {
             {
                 _timeToStart = 624,
                 _timeToStart = 624.0,
                 _effects = {
                 _effects = {
                     "Spawn Blightrot Around - Battleground"
                     "Spawn Blightrot Around - Battleground"
Line 11,924: Line 11,924:
     ["Haunted Ruined Bat House"] = {
     ["Haunted Ruined Bat House"] = {
         _id = "Haunted Ruined Bat House",
         _id = "Haunted Ruined Bat House",
         _displayName = "Haunted Bat House",
         _displayName = "Haunted Ruined Bat House",
         _description = "This building is haunted by evil spirits. They are protecting it because it's one of a kind. It can be rebuilt or destroyed.",
         _description = "This building is haunted by evil spirits. They are protecting it because it's one of a kind. It can be rebuilt or destroyed.",
         _iconFilename = "Haunted Ruined Bat House_icon.png",
         _iconFilename = "Haunted Ruined Bat House_icon.png",
Line 11,945: Line 11,945:
         _hasOrder = false,
         _hasOrder = false,
         _orderModel = nil,
         _orderModel = nil,
         _workTimeReducedPerWorker = 20,
         _workTimeReducedPerWorker = 20.0,
         _difficulties = {
         _difficulties = {
             {
             {
                 _difficulty = 0,
                 _difficulty = 0,
                 _effectTimeToStartRatio = 1,
                 _effectTimeToStartRatio = 1.0,
                 _decisions = {
                 _decisions = {
                 {
                 {
                     _workingTime = 140,
                     _workingTime = 140.0,
                     _label = "Burn Down",
                     _label = "Burn Down",
                     _decisionTag = "None",
                     _decisionTag = "None",
Line 11,965: Line 11,965:
                 },
                 },
                 {
                 {
                     _workingTime = 140,
                     _workingTime = 140.0,
                     _label = "Cleanse",
                     _label = "Cleanse",
                     _decisionTag = "None",
                     _decisionTag = "None",
Line 11,981: Line 11,981:
             {
             {
                 _difficulty = 1,
                 _difficulty = 1,
                 _effectTimeToStartRatio = 1,
                 _effectTimeToStartRatio = 1.0,
                 _decisions = {
                 _decisions = {
                 {
                 {
                     _workingTime = 170,
                     _workingTime = 170.0,
                     _label = "Burn Down",
                     _label = "Burn Down",
                     _decisionTag = "None",
                     _decisionTag = "None",
Line 11,997: Line 11,997:
                 },
                 },
                 {
                 {
                     _workingTime = 170,
                     _workingTime = 170.0,
                     _label = "Cleanse",
                     _label = "Cleanse",
                     _decisionTag = "None",
                     _decisionTag = "None",
Line 12,013: Line 12,013:
             {
             {
                 _difficulty = 2,
                 _difficulty = 2,
                 _effectTimeToStartRatio = 1,
                 _effectTimeToStartRatio = 1.0,
                 _decisions = {
                 _decisions = {
                 {
                 {
                     _workingTime = 200,
                     _workingTime = 200.0,
                     _label = "Burn Down",
                     _label = "Burn Down",
                     _decisionTag = "None",
                     _decisionTag = "None",
Line 12,029: Line 12,029:
                 },
                 },
                 {
                 {
                     _workingTime = 200,
                     _workingTime = 200.0,
                     _label = "Cleanse",
                     _label = "Cleanse",
                     _decisionTag = "None",
                     _decisionTag = "None",
Line 12,045: Line 12,045:
             {
             {
                 _difficulty = 3,
                 _difficulty = 3,
                 _effectTimeToStartRatio = 1,
                 _effectTimeToStartRatio = 1.0,
                 _decisions = {
                 _decisions = {
                 {
                 {
                     _workingTime = 230,
                     _workingTime = 230.0,
                     _label = "Burn Down",
                     _label = "Burn Down",
                     _decisionTag = "None",
                     _decisionTag = "None",
Line 12,061: Line 12,061:
                 },
                 },
                 {
                 {
                     _workingTime = 230,
                     _workingTime = 230.0,
                     _label = "Cleanse",
                     _label = "Cleanse",
                     _decisionTag = "None",
                     _decisionTag = "None",
Line 12,121: Line 12,121:
     ["Haunted Ruined Beaver House"] = {
     ["Haunted Ruined Beaver House"] = {
         _id = "Haunted Ruined Beaver House",
         _id = "Haunted Ruined Beaver House",
         _displayName = "Haunted Beaver House",
         _displayName = "Haunted Ruined Beaver House",
         _description = "This building is haunted by evil spirits. They are protecting it because it's one of a kind. It can be rebuilt or destroyed.",
         _description = "This building is haunted by evil spirits. They are protecting it because it's one of a kind. It can be rebuilt or destroyed.",
         _iconFilename = "Haunted Ruined Beaver House_icon.png",
         _iconFilename = "Haunted Ruined Beaver House_icon.png",
Line 12,142: Line 12,142:
         _hasOrder = false,
         _hasOrder = false,
         _orderModel = nil,
         _orderModel = nil,
         _workTimeReducedPerWorker = 30,
         _workTimeReducedPerWorker = 30.0,
         _difficulties = {
         _difficulties = {
             {
             {
                 _difficulty = 0,
                 _difficulty = 0,
                 _effectTimeToStartRatio = 1,
                 _effectTimeToStartRatio = 1.0,
                 _decisions = {
                 _decisions = {
                 {
                 {
                     _workingTime = 140,
                     _workingTime = 140.0,
                     _label = "Burn Down",
                     _label = "Burn Down",
                     _decisionTag = "None",
                     _decisionTag = "None",
Line 12,162: Line 12,162:
                 },
                 },
                 {
                 {
                     _workingTime = 140,
                     _workingTime = 140.0,
                     _label = "Cleanse",
                     _label = "Cleanse",
                     _decisionTag = "None",
                     _decisionTag = "None",
Line 12,172: Line 12,172:
             {
             {
                 _difficulty = 1,
                 _difficulty = 1,
                 _effectTimeToStartRatio = 1,
                 _effectTimeToStartRatio = 1.0,
                 _decisions = {
                 _decisions = {
                 {
                 {
                     _workingTime = 170,
                     _workingTime = 170.0,
                     _label = "Burn Down",
                     _label = "Burn Down",
                     _decisionTag = "None",
                     _decisionTag = "None",
Line 12,188: Line 12,188:
                 },
                 },
                 {
                 {
                     _workingTime = 170,
                     _workingTime = 170.0,
                     _label = "Cleanse",
                     _label = "Cleanse",
                     _decisionTag = "None",
                     _decisionTag = "None",
Line 12,198: Line 12,198:
             {
             {
                 _difficulty = 2,
                 _difficulty = 2,
                 _effectTimeToStartRatio = 1,
                 _effectTimeToStartRatio = 1.0,
                 _decisions = {
                 _decisions = {
                 {
                 {
                     _workingTime = 200,
                     _workingTime = 200.0,
                     _label = "Burn Down",
                     _label = "Burn Down",
                     _decisionTag = "None",
                     _decisionTag = "None",
Line 12,214: Line 12,214:
                 },
                 },
                 {
                 {
                     _workingTime = 200,
                     _workingTime = 200.0,
                     _label = "Cleanse",
                     _label = "Cleanse",
                     _decisionTag = "None",
                     _decisionTag = "None",
Line 12,224: Line 12,224:
             {
             {
                 _difficulty = 3,
                 _difficulty = 3,
                 _effectTimeToStartRatio = 1,
                 _effectTimeToStartRatio = 1.0,
                 _decisions = {
                 _decisions = {
                 {
                 {
                     _workingTime = 230,
                     _workingTime = 230.0,
                     _label = "Burn Down",
                     _label = "Burn Down",
                     _decisionTag = "None",
                     _decisionTag = "None",
Line 12,240: Line 12,240:
                 },
                 },
                 {
                 {
                     _workingTime = 230,
                     _workingTime = 230.0,
                     _label = "Cleanse",
                     _label = "Cleanse",
                     _decisionTag = "None",
                     _decisionTag = "None",
Line 12,294: Line 12,294:
     ["Haunted Ruined Brewery"] = {
     ["Haunted Ruined Brewery"] = {
         _id = "Haunted Ruined Brewery",
         _id = "Haunted Ruined Brewery",
         _displayName = "Haunted Brewery",
         _displayName = "Haunted Ruined Brewery",
         _description = "This building is haunted by evil spirits. They are protecting it because it's one of a kind. It can be rebuilt or destroyed.",
         _description = "This building is haunted by evil spirits. They are protecting it because it's one of a kind. It can be rebuilt or destroyed.",
         _iconFilename = "Haunted Ruined Brewery_icon.png",
         _iconFilename = "Haunted Ruined Brewery_icon.png",
Line 12,315: Line 12,315:
         _hasOrder = false,
         _hasOrder = false,
         _orderModel = nil,
         _orderModel = nil,
         _workTimeReducedPerWorker = 30,
         _workTimeReducedPerWorker = 30.0,
         _difficulties = {
         _difficulties = {
             {
             {
                 _difficulty = 0,
                 _difficulty = 0,
                 _effectTimeToStartRatio = 1,
                 _effectTimeToStartRatio = 1.0,
                 _decisions = {
                 _decisions = {
                 {
                 {
                     _workingTime = 140,
                     _workingTime = 140.0,
                     _label = "Burn Down",
                     _label = "Burn Down",
                     _decisionTag = "None",
                     _decisionTag = "None",
Line 12,335: Line 12,335:
                 },
                 },
                 {
                 {
                     _workingTime = 140,
                     _workingTime = 140.0,
                     _label = "Cleanse",
                     _label = "Cleanse",
                     _decisionTag = "None",
                     _decisionTag = "None",
Line 12,351: Line 12,351:
             {
             {
                 _difficulty = 1,
                 _difficulty = 1,
                 _effectTimeToStartRatio = 1,
                 _effectTimeToStartRatio = 1.0,
                 _decisions = {
                 _decisions = {
                 {
                 {
                     _workingTime = 170,
                     _workingTime = 170.0,
                     _label = "Burn Down",
                     _label = "Burn Down",
                     _decisionTag = "None",
                     _decisionTag = "None",
Line 12,367: Line 12,367:
                 },
                 },
                 {
                 {
                     _workingTime = 170,
                     _workingTime = 170.0,
                     _label = "Cleanse",
                     _label = "Cleanse",
                     _decisionTag = "None",
                     _decisionTag = "None",
Line 12,383: Line 12,383:
             {
             {
                 _difficulty = 2,
                 _difficulty = 2,
                 _effectTimeToStartRatio = 1,
                 _effectTimeToStartRatio = 1.0,
                 _decisions = {
                 _decisions = {
                 {
                 {
                     _workingTime = 200,
                     _workingTime = 200.0,
                     _label = "Burn Down",
                     _label = "Burn Down",
                     _decisionTag = "None",
                     _decisionTag = "None",
Line 12,399: Line 12,399:
                 },
                 },
                 {
                 {
                     _workingTime = 200,
                     _workingTime = 200.0,
                     _label = "Cleanse",
                     _label = "Cleanse",
                     _decisionTag = "None",
                     _decisionTag = "None",
Line 12,415: Line 12,415:
             {
             {
                 _difficulty = 3,
                 _difficulty = 3,
                 _effectTimeToStartRatio = 1,
                 _effectTimeToStartRatio = 1.0,
                 _decisions = {
                 _decisions = {
                 {
                 {
                     _workingTime = 230,
                     _workingTime = 230.0,
                     _label = "Burn Down",
                     _label = "Burn Down",
                     _decisionTag = "None",
                     _decisionTag = "None",
Line 12,431: Line 12,431:
                 },
                 },
                 {
                 {
                     _workingTime = 230,
                     _workingTime = 230.0,
                     _label = "Cleanse",
                     _label = "Cleanse",
                     _decisionTag = "None",
                     _decisionTag = "None",
Line 12,481: Line 12,481:
     ["Haunted Ruined Cellar"] = {
     ["Haunted Ruined Cellar"] = {
         _id = "Haunted Ruined Cellar",
         _id = "Haunted Ruined Cellar",
         _displayName = "Haunted Cellar",
         _displayName = "Haunted Ruined Cellar",
         _description = "This building is haunted by evil spirits. They are protecting it because it's one of a kind. It can be rebuilt or destroyed.",
         _description = "This building is haunted by evil spirits. They are protecting it because it's one of a kind. It can be rebuilt or destroyed.",
         _iconFilename = "Haunted Ruined Cellar_icon.png",
         _iconFilename = "Haunted Ruined Cellar_icon.png",
Line 12,502: Line 12,502:
         _hasOrder = false,
         _hasOrder = false,
         _orderModel = nil,
         _orderModel = nil,
         _workTimeReducedPerWorker = 30,
         _workTimeReducedPerWorker = 30.0,
         _difficulties = {
         _difficulties = {
             {
             {
                 _difficulty = 0,
                 _difficulty = 0,
                 _effectTimeToStartRatio = 1,
                 _effectTimeToStartRatio = 1.0,
                 _decisions = {
                 _decisions = {
                 {
                 {
                     _workingTime = 140,
                     _workingTime = 140.0,
                     _label = "Burn Down",
                     _label = "Burn Down",
                     _decisionTag = "None",
                     _decisionTag = "None",
Line 12,522: Line 12,522:
                 },
                 },
                 {
                 {
                     _workingTime = 140,
                     _workingTime = 140.0,
                     _label = "Cleanse",
                     _label = "Cleanse",
                     _decisionTag = "None",
                     _decisionTag = "None",
Line 12,538: Line 12,538:
             {
             {
                 _difficulty = 1,
                 _difficulty = 1,
                 _effectTimeToStartRatio = 1,
                 _effectTimeToStartRatio = 1.0,
                 _decisions = {
                 _decisions = {
                 {
                 {
                     _workingTime = 170,
                     _workingTime = 170.0,
                     _label = "Burn Down",
                     _label = "Burn Down",
                     _decisionTag = "None",
                     _decisionTag = "None",
Line 12,554: Line 12,554:
                 },
                 },
                 {
                 {
                     _workingTime = 170,
                     _workingTime = 170.0,
                     _label = "Cleanse",
                     _label = "Cleanse",
                     _decisionTag = "None",
                     _decisionTag = "None",
Line 12,570: Line 12,570:
             {
             {
                 _difficulty = 2,
                 _difficulty = 2,
                 _effectTimeToStartRatio = 1,
                 _effectTimeToStartRatio = 1.0,
                 _decisions = {
                 _decisions = {
                 {
                 {
                     _workingTime = 200,
                     _workingTime = 200.0,
                     _label = "Burn Down",
                     _label = "Burn Down",
                     _decisionTag = "None",
                     _decisionTag = "None",
Line 12,586: Line 12,586:
                 },
                 },
                 {
                 {
                     _workingTime = 200,
                     _workingTime = 200.0,
                     _label = "Cleanse",
                     _label = "Cleanse",
                     _decisionTag = "None",
                     _decisionTag = "None",
Line 12,602: Line 12,602:
             {
             {
                 _difficulty = 3,
                 _difficulty = 3,
                 _effectTimeToStartRatio = 1,
                 _effectTimeToStartRatio = 1.0,
                 _decisions = {
                 _decisions = {
                 {
                 {
                     _workingTime = 230,
                     _workingTime = 230.0,
                     _label = "Burn Down",
                     _label = "Burn Down",
                     _decisionTag = "None",
                     _decisionTag = "None",
Line 12,618: Line 12,618:
                 },
                 },
                 {
                 {
                     _workingTime = 230,
                     _workingTime = 230.0,
                     _label = "Cleanse",
                     _label = "Cleanse",
                     _decisionTag = "None",
                     _decisionTag = "None",
Line 12,668: Line 12,668:
     ["Haunted Ruined Cooperage"] = {
     ["Haunted Ruined Cooperage"] = {
         _id = "Haunted Ruined Cooperage",
         _id = "Haunted Ruined Cooperage",
         _displayName = "Haunted Cooperage",
         _displayName = "Haunted Ruined Cooperage",
         _description = "This building is haunted by evil spirits. They are protecting it because it's one of a kind. It can be rebuilt or destroyed.",
         _description = "This building is haunted by evil spirits. They are protecting it because it's one of a kind. It can be rebuilt or destroyed.",
         _iconFilename = "Haunted Ruined Cooperage_icon.png",
         _iconFilename = "Haunted Ruined Cooperage_icon.png",
Line 12,689: Line 12,689:
         _hasOrder = false,
         _hasOrder = false,
         _orderModel = nil,
         _orderModel = nil,
         _workTimeReducedPerWorker = 30,
         _workTimeReducedPerWorker = 30.0,
         _difficulties = {
         _difficulties = {
             {
             {
                 _difficulty = 0,
                 _difficulty = 0,
                 _effectTimeToStartRatio = 1,
                 _effectTimeToStartRatio = 1.0,
                 _decisions = {
                 _decisions = {
                 {
                 {
                     _workingTime = 140,
                     _workingTime = 140.0,
                     _label = "Burn Down",
                     _label = "Burn Down",
                     _decisionTag = "None",
                     _decisionTag = "None",
Line 12,709: Line 12,709:
                 },
                 },
                 {
                 {
                     _workingTime = 140,
                     _workingTime = 140.0,
                     _label = "Cleanse",
                     _label = "Cleanse",
                     _decisionTag = "None",
                     _decisionTag = "None",
Line 12,725: Line 12,725:
             {
             {
                 _difficulty = 1,
                 _difficulty = 1,
                 _effectTimeToStartRatio = 1,
                 _effectTimeToStartRatio = 1.0,
                 _decisions = {
                 _decisions = {
                 {
                 {
                     _workingTime = 170,
                     _workingTime = 170.0,
                     _label = "Burn Down",
                     _label = "Burn Down",
                     _decisionTag = "None",
                     _decisionTag = "None",
Line 12,741: Line 12,741:
                 },
                 },
                 {
                 {
                     _workingTime = 170,
                     _workingTime = 170.0,
                     _label = "Cleanse",
                     _label = "Cleanse",
                     _decisionTag = "None",
                     _decisionTag = "None",
Line 12,757: Line 12,757:
             {
             {
                 _difficulty = 2,
                 _difficulty = 2,
                 _effectTimeToStartRatio = 1,
                 _effectTimeToStartRatio = 1.0,
                 _decisions = {
                 _decisions = {
                 {
                 {
                     _workingTime = 200,
                     _workingTime = 200.0,
                     _label = "Burn Down",
                     _label = "Burn Down",
                     _decisionTag = "None",
                     _decisionTag = "None",
Line 12,773: Line 12,773:
                 },
                 },
                 {
                 {
                     _workingTime = 200,
                     _workingTime = 200.0,
                     _label = "Cleanse",
                     _label = "Cleanse",
                     _decisionTag = "None",
                     _decisionTag = "None",
Line 12,789: Line 12,789:
             {
             {
                 _difficulty = 3,
                 _difficulty = 3,
                 _effectTimeToStartRatio = 1,
                 _effectTimeToStartRatio = 1.0,
                 _decisions = {
                 _decisions = {
                 {
                 {
                     _workingTime = 230,
                     _workingTime = 230.0,
                     _label = "Burn Down",
                     _label = "Burn Down",
                     _decisionTag = "None",
                     _decisionTag = "None",
Line 12,805: Line 12,805:
                 },
                 },
                 {
                 {
                     _workingTime = 230,
                     _workingTime = 230.0,
                     _label = "Cleanse",
                     _label = "Cleanse",
                     _decisionTag = "None",
                     _decisionTag = "None",
Line 12,855: Line 12,855:
     ["Haunted Ruined Druid"] = {
     ["Haunted Ruined Druid"] = {
         _id = "Haunted Ruined Druid",
         _id = "Haunted Ruined Druid",
         _displayName = "Haunted Druid's Hut",
         _displayName = "Haunted Ruined Druid's Hut",
         _description = "This building is haunted by evil spirits. They are protecting it because it's one of a kind. It can be rebuilt or destroyed.",
         _description = "This building is haunted by evil spirits. They are protecting it because it's one of a kind. It can be rebuilt or destroyed.",
         _iconFilename = "Haunted Ruined Druid_icon.png",
         _iconFilename = "Haunted Ruined Druid_icon.png",
Line 12,876: Line 12,876:
         _hasOrder = false,
         _hasOrder = false,
         _orderModel = nil,
         _orderModel = nil,
         _workTimeReducedPerWorker = 30,
         _workTimeReducedPerWorker = 30.0,
         _difficulties = {
         _difficulties = {
             {
             {
                 _difficulty = 0,
                 _difficulty = 0,
                 _effectTimeToStartRatio = 1,
                 _effectTimeToStartRatio = 1.0,
                 _decisions = {
                 _decisions = {
                 {
                 {
                     _workingTime = 140,
                     _workingTime = 140.0,
                     _label = "Burn Down",
                     _label = "Burn Down",
                     _decisionTag = "None",
                     _decisionTag = "None",
Line 12,896: Line 12,896:
                 },
                 },
                 {
                 {
                     _workingTime = 140,
                     _workingTime = 140.0,
                     _label = "Cleanse",
                     _label = "Cleanse",
                     _decisionTag = "None",
                     _decisionTag = "None",
Line 12,912: Line 12,912:
             {
             {
                 _difficulty = 1,
                 _difficulty = 1,
                 _effectTimeToStartRatio = 1,
                 _effectTimeToStartRatio = 1.0,
                 _decisions = {
                 _decisions = {
                 {
                 {
                     _workingTime = 170,
                     _workingTime = 170.0,
                     _label = "Burn Down",
                     _label = "Burn Down",
                     _decisionTag = "None",
                     _decisionTag = "None",
Line 12,928: Line 12,928:
                 },
                 },
                 {
                 {
                     _workingTime = 170,
                     _workingTime = 170.0,
                     _label = "Cleanse",
                     _label = "Cleanse",
                     _decisionTag = "None",
                     _decisionTag = "None",
Line 12,944: Line 12,944:
             {
             {
                 _difficulty = 2,
                 _difficulty = 2,
                 _effectTimeToStartRatio = 1,
                 _effectTimeToStartRatio = 1.0,
                 _decisions = {
                 _decisions = {
                 {
                 {
                     _workingTime = 200,
                     _workingTime = 200.0,
                     _label = "Burn Down",
                     _label = "Burn Down",
                     _decisionTag = "None",
                     _decisionTag = "None",
Line 12,960: Line 12,960:
                 },
                 },
                 {
                 {
                     _workingTime = 200,
                     _workingTime = 200.0,
                     _label = "Cleanse",
                     _label = "Cleanse",
                     _decisionTag = "None",
                     _decisionTag = "None",
Line 12,976: Line 12,976:
             {
             {
                 _difficulty = 3,
                 _difficulty = 3,
                 _effectTimeToStartRatio = 1,
                 _effectTimeToStartRatio = 1.0,
                 _decisions = {
                 _decisions = {
                 {
                 {
                     _workingTime = 230,
                     _workingTime = 230.0,
                     _label = "Burn Down",
                     _label = "Burn Down",
                     _decisionTag = "None",
                     _decisionTag = "None",
Line 12,992: Line 12,992:
                 },
                 },
                 {
                 {
                     _workingTime = 230,
                     _workingTime = 230.0,
                     _label = "Cleanse",
                     _label = "Cleanse",
                     _decisionTag = "None",
                     _decisionTag = "None",
Line 13,042: Line 13,042:
     ["Haunted Ruined Fox House"] = {
     ["Haunted Ruined Fox House"] = {
         _id = "Haunted Ruined Fox House",
         _id = "Haunted Ruined Fox House",
         _displayName = "Haunted Fox House",
         _displayName = "Haunted Ruined Fox House",
         _description = "This building is haunted by evil spirits. They are protecting it because it's one of a kind. It can be rebuilt or destroyed.",
         _description = "This building is haunted by evil spirits. They are protecting it because it's one of a kind. It can be rebuilt or destroyed.",
         _iconFilename = "Haunted Ruined Fox House_icon.png",
         _iconFilename = "Haunted Ruined Fox House_icon.png",
Line 13,063: Line 13,063:
         _hasOrder = false,
         _hasOrder = false,
         _orderModel = nil,
         _orderModel = nil,
         _workTimeReducedPerWorker = 20,
         _workTimeReducedPerWorker = 20.0,
         _difficulties = {
         _difficulties = {
             {
             {
                 _difficulty = 0,
                 _difficulty = 0,
                 _effectTimeToStartRatio = 1,
                 _effectTimeToStartRatio = 1.0,
                 _decisions = {
                 _decisions = {
                 {
                 {
                     _workingTime = 140,
                     _workingTime = 140.0,
                     _label = "Burn Down",
                     _label = "Burn Down",
                     _decisionTag = "None",
                     _decisionTag = "None",
Line 13,083: Line 13,083:
                 },
                 },
                 {
                 {
                     _workingTime = 140,
                     _workingTime = 140.0,
                     _label = "Cleanse",
                     _label = "Cleanse",
                     _decisionTag = "None",
                     _decisionTag = "None",
Line 13,099: Line 13,099:
             {
             {
                 _difficulty = 1,
                 _difficulty = 1,
                 _effectTimeToStartRatio = 1,
                 _effectTimeToStartRatio = 1.0,
                 _decisions = {
                 _decisions = {
                 {
                 {
                     _workingTime = 170,
                     _workingTime = 170.0,
                     _label = "Burn Down",
                     _label = "Burn Down",
                     _decisionTag = "None",
                     _decisionTag = "None",
Line 13,115: Line 13,115:
                 },
                 },
                 {
                 {
                     _workingTime = 170,
                     _workingTime = 170.0,
                     _label = "Cleanse",
                     _label = "Cleanse",
                     _decisionTag = "None",
                     _decisionTag = "None",
Line 13,131: Line 13,131:
             {
             {
                 _difficulty = 2,
                 _difficulty = 2,
                 _effectTimeToStartRatio = 1,
                 _effectTimeToStartRatio = 1.0,
                 _decisions = {
                 _decisions = {
                 {
                 {
                     _workingTime = 200,
                     _workingTime = 200.0,
                     _label = "Burn Down",
                     _label = "Burn Down",
                     _decisionTag = "None",
                     _decisionTag = "None",
Line 13,147: Line 13,147:
                 },
                 },
                 {
                 {
                     _workingTime = 200,
                     _workingTime = 200.0,
                     _label = "Cleanse",
                     _label = "Cleanse",
                     _decisionTag = "None",
                     _decisionTag = "None",
Line 13,163: Line 13,163:
             {
             {
                 _difficulty = 3,
                 _difficulty = 3,
                 _effectTimeToStartRatio = 1,
                 _effectTimeToStartRatio = 1.0,
                 _decisions = {
                 _decisions = {
                 {
                 {
                     _workingTime = 230,
                     _workingTime = 230.0,
                     _label = "Burn Down",
                     _label = "Burn Down",
                     _decisionTag = "None",
                     _decisionTag = "None",
Line 13,179: Line 13,179:
                 },
                 },
                 {
                 {
                     _workingTime = 230,
                     _workingTime = 230.0,
                     _label = "Cleanse",
                     _label = "Cleanse",
                     _decisionTag = "None",
                     _decisionTag = "None",
Line 13,239: Line 13,239:
     ["Haunted Ruined Frog House"] = {
     ["Haunted Ruined Frog House"] = {
         _id = "Haunted Ruined Frog House",
         _id = "Haunted Ruined Frog House",
         _displayName = "Haunted Frog House",
         _displayName = "Haunted Ruined Frog House",
         _description = "This building is haunted by evil spirits. They are protecting it because it's one of a kind. It can be rebuilt or destroyed.",
         _description = "This building is haunted by evil spirits. They are protecting it because it's one of a kind. It can be rebuilt or destroyed.",
         _iconFilename = "Haunted Ruined Frog House_icon.png",
         _iconFilename = "Haunted Ruined Frog House_icon.png",
Line 13,260: Line 13,260:
         _hasOrder = false,
         _hasOrder = false,
         _orderModel = nil,
         _orderModel = nil,
         _workTimeReducedPerWorker = 20,
         _workTimeReducedPerWorker = 20.0,
         _difficulties = {
         _difficulties = {
             {
             {
                 _difficulty = 0,
                 _difficulty = 0,
                 _effectTimeToStartRatio = 1,
                 _effectTimeToStartRatio = 1.0,
                 _decisions = {
                 _decisions = {
                 {
                 {
                     _workingTime = 140,
                     _workingTime = 140.0,
                     _label = "Burn Down",
                     _label = "Burn Down",
                     _decisionTag = "None",
                     _decisionTag = "None",
Line 13,280: Line 13,280:
                 },
                 },
                 {
                 {
                     _workingTime = 140,
                     _workingTime = 140.0,
                     _label = "Cleanse",
                     _label = "Cleanse",
                     _decisionTag = "None",
                     _decisionTag = "None",
Line 13,296: Line 13,296:
             {
             {
                 _difficulty = 1,
                 _difficulty = 1,
                 _effectTimeToStartRatio = 1,
                 _effectTimeToStartRatio = 1.0,
                 _decisions = {
                 _decisions = {
                 {
                 {
                     _workingTime = 170,
                     _workingTime = 170.0,
                     _label = "Burn Down",
                     _label = "Burn Down",
                     _decisionTag = "None",
                     _decisionTag = "None",
Line 13,312: Line 13,312:
                 },
                 },
                 {
                 {
                     _workingTime = 170,
                     _workingTime = 170.0,
                     _label = "Cleanse",
                     _label = "Cleanse",
                     _decisionTag = "None",
                     _decisionTag = "None",
Line 13,328: Line 13,328:
             {
             {
                 _difficulty = 2,
                 _difficulty = 2,
                 _effectTimeToStartRatio = 1,
                 _effectTimeToStartRatio = 1.0,
                 _decisions = {
                 _decisions = {
                 {
                 {
                     _workingTime = 200,
                     _workingTime = 200.0,
                     _label = "Burn Down",
                     _label = "Burn Down",
                     _decisionTag = "None",
                     _decisionTag = "None",
Line 13,344: Line 13,344:
                 },
                 },
                 {
                 {
                     _workingTime = 200,
                     _workingTime = 200.0,
                     _label = "Cleanse",
                     _label = "Cleanse",
                     _decisionTag = "None",
                     _decisionTag = "None",
Line 13,360: Line 13,360:
             {
             {
                 _difficulty = 3,
                 _difficulty = 3,
                 _effectTimeToStartRatio = 1,
                 _effectTimeToStartRatio = 1.0,
                 _decisions = {
                 _decisions = {
                 {
                 {
                     _workingTime = 230,
                     _workingTime = 230.0,
                     _label = "Burn Down",
                     _label = "Burn Down",
                     _decisionTag = "None",
                     _decisionTag = "None",
Line 13,376: Line 13,376:
                 },
                 },
                 {
                 {
                     _workingTime = 230,
                     _workingTime = 230.0,
                     _label = "Cleanse",
                     _label = "Cleanse",
                     _decisionTag = "None",
                     _decisionTag = "None",
Line 13,436: Line 13,436:
     ["Haunted Ruined Guild House"] = {
     ["Haunted Ruined Guild House"] = {
         _id = "Haunted Ruined Guild House",
         _id = "Haunted Ruined Guild House",
         _displayName = "Haunted Guild House",
         _displayName = "Haunted Ruined Guild House",
         _description = "This building is haunted by evil spirits. They are protecting it because it's one of a kind. It can be rebuilt or destroyed.",
         _description = "This building is haunted by evil spirits. They are protecting it because it's one of a kind. It can be rebuilt or destroyed.",
         _iconFilename = "Haunted Ruined Guild House_icon.png",
         _iconFilename = "Haunted Ruined Guild House_icon.png",
Line 13,457: Line 13,457:
         _hasOrder = false,
         _hasOrder = false,
         _orderModel = nil,
         _orderModel = nil,
         _workTimeReducedPerWorker = 30,
         _workTimeReducedPerWorker = 30.0,
         _difficulties = {
         _difficulties = {
             {
             {
                 _difficulty = 0,
                 _difficulty = 0,
                 _effectTimeToStartRatio = 1,
                 _effectTimeToStartRatio = 1.0,
                 _decisions = {
                 _decisions = {
                 {
                 {
                     _workingTime = 140,
                     _workingTime = 140.0,
                     _label = "Burn Down",
                     _label = "Burn Down",
                     _decisionTag = "None",
                     _decisionTag = "None",
Line 13,477: Line 13,477:
                 },
                 },
                 {
                 {
                     _workingTime = 140,
                     _workingTime = 140.0,
                     _label = "Cleanse",
                     _label = "Cleanse",
                     _decisionTag = "None",
                     _decisionTag = "None",
Line 13,493: Line 13,493:
             {
             {
                 _difficulty = 1,
                 _difficulty = 1,
                 _effectTimeToStartRatio = 1,
                 _effectTimeToStartRatio = 1.0,
                 _decisions = {
                 _decisions = {
                 {
                 {
                     _workingTime = 170,
                     _workingTime = 170.0,
                     _label = "Burn Down",
                     _label = "Burn Down",
                     _decisionTag = "None",
                     _decisionTag = "None",
Line 13,509: Line 13,509:
                 },
                 },
                 {
                 {
                     _workingTime = 170,
                     _workingTime = 170.0,
                     _label = "Cleanse",
                     _label = "Cleanse",
                     _decisionTag = "None",
                     _decisionTag = "None",
Line 13,525: Line 13,525:
             {
             {
                 _difficulty = 2,
                 _difficulty = 2,
                 _effectTimeToStartRatio = 1,
                 _effectTimeToStartRatio = 1.0,
                 _decisions = {
                 _decisions = {
                 {
                 {
                     _workingTime = 200,
                     _workingTime = 200.0,
                     _label = "Burn Down",
                     _label = "Burn Down",
                     _decisionTag = "None",
                     _decisionTag = "None",
Line 13,541: Line 13,541:
                 },
                 },
                 {
                 {
                     _workingTime = 200,
                     _workingTime = 200.0,
                     _label = "Cleanse",
                     _label = "Cleanse",
                     _decisionTag = "None",
                     _decisionTag = "None",
Line 13,557: Line 13,557:
             {
             {
                 _difficulty = 3,
                 _difficulty = 3,
                 _effectTimeToStartRatio = 1,
                 _effectTimeToStartRatio = 1.0,
                 _decisions = {
                 _decisions = {
                 {
                 {
                     _workingTime = 230,
                     _workingTime = 230.0,
                     _label = "Burn Down",
                     _label = "Burn Down",
                     _decisionTag = "None",
                     _decisionTag = "None",
Line 13,573: Line 13,573:
                 },
                 },
                 {
                 {
                     _workingTime = 230,
                     _workingTime = 230.0,
                     _label = "Cleanse",
                     _label = "Cleanse",
                     _decisionTag = "None",
                     _decisionTag = "None",
Line 13,623: Line 13,623:
     ["Haunted Ruined Harpy House"] = {
     ["Haunted Ruined Harpy House"] = {
         _id = "Haunted Ruined Harpy House",
         _id = "Haunted Ruined Harpy House",
         _displayName = "Haunted Harpy House",
         _displayName = "Haunted Ruined Harpy House",
         _description = "This building is haunted by evil spirits. They are protecting it because it's one of a kind. It can be rebuilt or destroyed.",
         _description = "This building is haunted by evil spirits. They are protecting it because it's one of a kind. It can be rebuilt or destroyed.",
         _iconFilename = "Haunted Ruined Harpy House_icon.png",
         _iconFilename = "Haunted Ruined Harpy House_icon.png",
Line 13,644: Line 13,644:
         _hasOrder = false,
         _hasOrder = false,
         _orderModel = nil,
         _orderModel = nil,
         _workTimeReducedPerWorker = 20,
         _workTimeReducedPerWorker = 20.0,
         _difficulties = {
         _difficulties = {
             {
             {
                 _difficulty = 0,
                 _difficulty = 0,
                 _effectTimeToStartRatio = 1,
                 _effectTimeToStartRatio = 1.0,
                 _decisions = {
                 _decisions = {
                 {
                 {
                     _workingTime = 140,
                     _workingTime = 140.0,
                     _label = "Burn Down",
                     _label = "Burn Down",
                     _decisionTag = "None",
                     _decisionTag = "None",
Line 13,664: Line 13,664:
                 },
                 },
                 {
                 {
                     _workingTime = 140,
                     _workingTime = 140.0,
                     _label = "Cleanse",
                     _label = "Cleanse",
                     _decisionTag = "None",
                     _decisionTag = "None",
Line 13,680: Line 13,680:
             {
             {
                 _difficulty = 1,
                 _difficulty = 1,
                 _effectTimeToStartRatio = 1,
                 _effectTimeToStartRatio = 1.0,
                 _decisions = {
                 _decisions = {
                 {
                 {
                     _workingTime = 170,
                     _workingTime = 170.0,
                     _label = "Burn Down",
                     _label = "Burn Down",
                     _decisionTag = "None",
                     _decisionTag = "None",
Line 13,696: Line 13,696:
                 },
                 },
                 {
                 {
                     _workingTime = 170,
                     _workingTime = 170.0,
                     _label = "Cleanse",
                     _label = "Cleanse",
                     _decisionTag = "None",
                     _decisionTag = "None",
Line 13,712: Line 13,712:
             {
             {
                 _difficulty = 2,
                 _difficulty = 2,
                 _effectTimeToStartRatio = 1,
                 _effectTimeToStartRatio = 1.0,
                 _decisions = {
                 _decisions = {
                 {
                 {
                     _workingTime = 200,
                     _workingTime = 200.0,
                     _label = "Burn Down",
                     _label = "Burn Down",
                     _decisionTag = "None",
                     _decisionTag = "None",
Line 13,728: Line 13,728:
                 },
                 },
                 {
                 {
                     _workingTime = 200,
                     _workingTime = 200.0,
                     _label = "Cleanse",
                     _label = "Cleanse",
                     _decisionTag = "None",
                     _decisionTag = "None",
Line 13,744: Line 13,744:
             {
             {
                 _difficulty = 3,
                 _difficulty = 3,
                 _effectTimeToStartRatio = 1,
                 _effectTimeToStartRatio = 1.0,
                 _decisions = {
                 _decisions = {
                 {
                 {
                     _workingTime = 230,
                     _workingTime = 230.0,
                     _label = "Burn Down",
                     _label = "Burn Down",
                     _decisionTag = "None",
                     _decisionTag = "None",
Line 13,760: Line 13,760:
                 },
                 },
                 {
                 {
                     _workingTime = 230,
                     _workingTime = 230.0,
                     _label = "Cleanse",
                     _label = "Cleanse",
                     _decisionTag = "None",
                     _decisionTag = "None",
Line 13,820: Line 13,820:
     ["Haunted Ruined Herb Garden"] = {
     ["Haunted Ruined Herb Garden"] = {
         _id = "Haunted Ruined Herb Garden",
         _id = "Haunted Ruined Herb Garden",
         _displayName = "Haunted Herb Garden",
         _displayName = "Haunted Ruined Herb Garden",
         _description = "This building is haunted by evil spirits. They are protecting it because it's one of a kind. It can be rebuilt or destroyed.",
         _description = "This building is haunted by evil spirits. They are protecting it because it's one of a kind. It can be rebuilt or destroyed.",
         _iconFilename = "Haunted Ruined Herb Garden_icon.png",
         _iconFilename = "Haunted Ruined Herb Garden_icon.png",
Line 13,841: Line 13,841:
         _hasOrder = false,
         _hasOrder = false,
         _orderModel = nil,
         _orderModel = nil,
         _workTimeReducedPerWorker = 30,
         _workTimeReducedPerWorker = 30.0,
         _difficulties = {
         _difficulties = {
             {
             {
                 _difficulty = 0,
                 _difficulty = 0,
                 _effectTimeToStartRatio = 1,
                 _effectTimeToStartRatio = 1.0,
                 _decisions = {
                 _decisions = {
                 {
                 {
                     _workingTime = 140,
                     _workingTime = 140.0,
                     _label = "Burn Down",
                     _label = "Burn Down",
                     _decisionTag = "None",
                     _decisionTag = "None",
Line 13,861: Line 13,861:
                 },
                 },
                 {
                 {
                     _workingTime = 140,
                     _workingTime = 140.0,
                     _label = "Cleanse",
                     _label = "Cleanse",
                     _decisionTag = "None",
                     _decisionTag = "None",
Line 13,877: Line 13,877:
             {
             {
                 _difficulty = 1,
                 _difficulty = 1,
                 _effectTimeToStartRatio = 1,
                 _effectTimeToStartRatio = 1.0,
                 _decisions = {
                 _decisions = {
                 {
                 {
                     _workingTime = 170,
                     _workingTime = 170.0,
                     _label = "Burn Down",
                     _label = "Burn Down",
                     _decisionTag = "None",
                     _decisionTag = "None",
Line 13,893: Line 13,893:
                 },
                 },
                 {
                 {
                     _workingTime = 170,
                     _workingTime = 170.0,
                     _label = "Cleanse",
                     _label = "Cleanse",
                     _decisionTag = "None",
                     _decisionTag = "None",
Line 13,909: Line 13,909:
             {
             {
                 _difficulty = 2,
                 _difficulty = 2,
                 _effectTimeToStartRatio = 1,
                 _effectTimeToStartRatio = 1.0,
                 _decisions = {
                 _decisions = {
                 {
                 {
                     _workingTime = 200,
                     _workingTime = 200.0,
                     _label = "Burn Down",
                     _label = "Burn Down",
                     _decisionTag = "None",
                     _decisionTag = "None",
Line 13,925: Line 13,925:
                 },
                 },
                 {
                 {
                     _workingTime = 200,
                     _workingTime = 200.0,
                     _label = "Cleanse",
                     _label = "Cleanse",
                     _decisionTag = "None",
                     _decisionTag = "None",
Line 13,941: Line 13,941:
             {
             {
                 _difficulty = 3,
                 _difficulty = 3,
                 _effectTimeToStartRatio = 1,
                 _effectTimeToStartRatio = 1.0,
                 _decisions = {
                 _decisions = {
                 {
                 {
                     _workingTime = 230,
                     _workingTime = 230.0,
                     _label = "Burn Down",
                     _label = "Burn Down",
                     _decisionTag = "None",
                     _decisionTag = "None",
Line 13,957: Line 13,957:
                 },
                 },
                 {
                 {
                     _workingTime = 230,
                     _workingTime = 230.0,
                     _label = "Cleanse",
                     _label = "Cleanse",
                     _decisionTag = "None",
                     _decisionTag = "None",
Line 14,006: Line 14,006:
     ["Haunted Ruined Human House"] = {
     ["Haunted Ruined Human House"] = {
         _id = "Haunted Ruined Human House",
         _id = "Haunted Ruined Human House",
         _displayName = "Haunted Human House",
         _displayName = "Haunted Ruined Human House",
         _description = "This building is haunted by evil spirits. They are protecting it because it's one of a kind. It can be rebuilt or destroyed.",
         _description = "This building is haunted by evil spirits. They are protecting it because it's one of a kind. It can be rebuilt or destroyed.",
         _iconFilename = "Haunted Ruined Human House_icon.png",
         _iconFilename = "Haunted Ruined Human House_icon.png",
Line 14,027: Line 14,027:
         _hasOrder = false,
         _hasOrder = false,
         _orderModel = nil,
         _orderModel = nil,
         _workTimeReducedPerWorker = 30,
         _workTimeReducedPerWorker = 30.0,
         _difficulties = {
         _difficulties = {
             {
             {
                 _difficulty = 0,
                 _difficulty = 0,
                 _effectTimeToStartRatio = 1,
                 _effectTimeToStartRatio = 1.0,
                 _decisions = {
                 _decisions = {
                 {
                 {
                     _workingTime = 140,
                     _workingTime = 140.0,
                     _label = "Burn Down",
                     _label = "Burn Down",
                     _decisionTag = "None",
                     _decisionTag = "None",
Line 14,047: Line 14,047:
                 },
                 },
                 {
                 {
                     _workingTime = 140,
                     _workingTime = 140.0,
                     _label = "Cleanse",
                     _label = "Cleanse",
                     _decisionTag = "None",
                     _decisionTag = "None",
Line 14,063: Line 14,063:
             {
             {
                 _difficulty = 1,
                 _difficulty = 1,
                 _effectTimeToStartRatio = 1,
                 _effectTimeToStartRatio = 1.0,
                 _decisions = {
                 _decisions = {
                 {
                 {
                     _workingTime = 170,
                     _workingTime = 170.0,
                     _label = "Burn Down",
                     _label = "Burn Down",
                     _decisionTag = "None",
                     _decisionTag = "None",
Line 14,079: Line 14,079:
                 },
                 },
                 {
                 {
                     _workingTime = 170,
                     _workingTime = 170.0,
                     _label = "Cleanse",
                     _label = "Cleanse",
                     _decisionTag = "None",
                     _decisionTag = "None",
Line 14,095: Line 14,095:
             {
             {
                 _difficulty = 2,
                 _difficulty = 2,
                 _effectTimeToStartRatio = 1,
                 _effectTimeToStartRatio = 1.0,
                 _decisions = {
                 _decisions = {
                 {
                 {
                     _workingTime = 200,
                     _workingTime = 200.0,
                     _label = "Burn Down",
                     _label = "Burn Down",
                     _decisionTag = "None",
                     _decisionTag = "None",
Line 14,111: Line 14,111:
                 },
                 },
                 {
                 {
                     _workingTime = 200,
                     _workingTime = 200.0,
                     _label = "Cleanse",
                     _label = "Cleanse",
                     _decisionTag = "None",
                     _decisionTag = "None",
Line 14,127: Line 14,127:
             {
             {
                 _difficulty = 3,
                 _difficulty = 3,
                 _effectTimeToStartRatio = 1,
                 _effectTimeToStartRatio = 1.0,
                 _decisions = {
                 _decisions = {
                 {
                 {
                     _workingTime = 230,
                     _workingTime = 230.0,
                     _label = "Burn Down",
                     _label = "Burn Down",
                     _decisionTag = "None",
                     _decisionTag = "None",
Line 14,143: Line 14,143:
                 },
                 },
                 {
                 {
                     _workingTime = 230,
                     _workingTime = 230.0,
                     _label = "Cleanse",
                     _label = "Cleanse",
                     _decisionTag = "None",
                     _decisionTag = "None",
Line 14,203: Line 14,203:
     ["Haunted Ruined Leatherworks"] = {
     ["Haunted Ruined Leatherworks"] = {
         _id = "Haunted Ruined Leatherworks",
         _id = "Haunted Ruined Leatherworks",
         _displayName = "Haunted Leatherworker",
         _displayName = "Haunted Ruined Leatherworker",
         _description = "This building is haunted by evil spirits. They are protecting it because it's one of a kind. It can be rebuilt or destroyed.",
         _description = "This building is haunted by evil spirits. They are protecting it because it's one of a kind. It can be rebuilt or destroyed.",
         _iconFilename = "Haunted Ruined Leatherworks_icon.png",
         _iconFilename = "Haunted Ruined Leatherworks_icon.png",
Line 14,224: Line 14,224:
         _hasOrder = false,
         _hasOrder = false,
         _orderModel = nil,
         _orderModel = nil,
         _workTimeReducedPerWorker = 30,
         _workTimeReducedPerWorker = 30.0,
         _difficulties = {
         _difficulties = {
             {
             {
                 _difficulty = 0,
                 _difficulty = 0,
                 _effectTimeToStartRatio = 1,
                 _effectTimeToStartRatio = 1.0,
                 _decisions = {
                 _decisions = {
                 {
                 {
                     _workingTime = 140,
                     _workingTime = 140.0,
                     _label = "Burn Down",
                     _label = "Burn Down",
                     _decisionTag = "None",
                     _decisionTag = "None",
Line 14,244: Line 14,244:
                 },
                 },
                 {
                 {
                     _workingTime = 140,
                     _workingTime = 140.0,
                     _label = "Cleanse",
                     _label = "Cleanse",
                     _decisionTag = "None",
                     _decisionTag = "None",
Line 14,260: Line 14,260:
             {
             {
                 _difficulty = 1,
                 _difficulty = 1,
                 _effectTimeToStartRatio = 1,
                 _effectTimeToStartRatio = 1.0,
                 _decisions = {
                 _decisions = {
                 {
                 {
                     _workingTime = 170,
                     _workingTime = 170.0,
                     _label = "Burn Down",
                     _label = "Burn Down",
                     _decisionTag = "None",
                     _decisionTag = "None",
Line 14,276: Line 14,276:
                 },
                 },
                 {
                 {
                     _workingTime = 170,
                     _workingTime = 170.0,
                     _label = "Cleanse",
                     _label = "Cleanse",
                     _decisionTag = "None",
                     _decisionTag = "None",
Line 14,292: Line 14,292:
             {
             {
                 _difficulty = 2,
                 _difficulty = 2,
                 _effectTimeToStartRatio = 1,
                 _effectTimeToStartRatio = 1.0,
                 _decisions = {
                 _decisions = {
                 {
                 {
                     _workingTime = 200,
                     _workingTime = 200.0,
                     _label = "Burn Down",
                     _label = "Burn Down",
                     _decisionTag = "None",
                     _decisionTag = "None",
Line 14,308: Line 14,308:
                 },
                 },
                 {
                 {
                     _workingTime = 200,
                     _workingTime = 200.0,
                     _label = "Cleanse",
                     _label = "Cleanse",
                     _decisionTag = "None",
                     _decisionTag = "None",
Line 14,324: Line 14,324:
             {
             {
                 _difficulty = 3,
                 _difficulty = 3,
                 _effectTimeToStartRatio = 1,
                 _effectTimeToStartRatio = 1.0,
                 _decisions = {
                 _decisions = {
                 {
                 {
                     _workingTime = 230,
                     _workingTime = 230.0,
                     _label = "Burn Down",
                     _label = "Burn Down",
                     _decisionTag = "None",
                     _decisionTag = "None",
Line 14,340: Line 14,340:
                 },
                 },
                 {
                 {
                     _workingTime = 230,
                     _workingTime = 230.0,
                     _label = "Cleanse",
                     _label = "Cleanse",
                     _decisionTag = "None",
                     _decisionTag = "None",
Line 14,390: Line 14,390:
     ["Haunted Ruined Lizard House"] = {
     ["Haunted Ruined Lizard House"] = {
         _id = "Haunted Ruined Lizard House",
         _id = "Haunted Ruined Lizard House",
         _displayName = "Haunted Lizard House",
         _displayName = "Haunted Ruined Lizard House",
         _description = "This building is haunted by evil spirits. They are protecting it because it's one of a kind. It can be rebuilt or destroyed.",
         _description = "This building is haunted by evil spirits. They are protecting it because it's one of a kind. It can be rebuilt or destroyed.",
         _iconFilename = "Haunted Ruined Lizard House_icon.png",
         _iconFilename = "Haunted Ruined Lizard House_icon.png",
Line 14,411: Line 14,411:
         _hasOrder = false,
         _hasOrder = false,
         _orderModel = nil,
         _orderModel = nil,
         _workTimeReducedPerWorker = 20,
         _workTimeReducedPerWorker = 20.0,
         _difficulties = {
         _difficulties = {
             {
             {
                 _difficulty = 0,
                 _difficulty = 0,
                 _effectTimeToStartRatio = 1,
                 _effectTimeToStartRatio = 1.0,
                 _decisions = {
                 _decisions = {
                 {
                 {
                     _workingTime = 140,
                     _workingTime = 140.0,
                     _label = "Burn Down",
                     _label = "Burn Down",
                     _decisionTag = "None",
                     _decisionTag = "None",
Line 14,431: Line 14,431:
                 },
                 },
                 {
                 {
                     _workingTime = 140,
                     _workingTime = 140.0,
                     _label = "Cleanse",
                     _label = "Cleanse",
                     _decisionTag = "None",
                     _decisionTag = "None",
Line 14,447: Line 14,447:
             {
             {
                 _difficulty = 1,
                 _difficulty = 1,
                 _effectTimeToStartRatio = 1,
                 _effectTimeToStartRatio = 1.0,
                 _decisions = {
                 _decisions = {
                 {
                 {
                     _workingTime = 170,
                     _workingTime = 170.0,
                     _label = "Burn Down",
                     _label = "Burn Down",
                     _decisionTag = "None",
                     _decisionTag = "None",
Line 14,463: Line 14,463:
                 },
                 },
                 {
                 {
                     _workingTime = 170,
                     _workingTime = 170.0,
                     _label = "Cleanse",
                     _label = "Cleanse",
                     _decisionTag = "None",
                     _decisionTag = "None",
Line 14,479: Line 14,479:
             {
             {
                 _difficulty = 2,
                 _difficulty = 2,
                 _effectTimeToStartRatio = 1,
                 _effectTimeToStartRatio = 1.0,
                 _decisions = {
                 _decisions = {
                 {
                 {
                     _workingTime = 200,
                     _workingTime = 200.0,
                     _label = "Burn Down",
                     _label = "Burn Down",
                     _decisionTag = "None",
                     _decisionTag = "None",
Line 14,495: Line 14,495:
                 },
                 },
                 {
                 {
                     _workingTime = 200,
                     _workingTime = 200.0,
                     _label = "Cleanse",
                     _label = "Cleanse",
                     _decisionTag = "None",
                     _decisionTag = "None",
Line 14,511: Line 14,511:
             {
             {
                 _difficulty = 3,
                 _difficulty = 3,
                 _effectTimeToStartRatio = 1,
                 _effectTimeToStartRatio = 1.0,
                 _decisions = {
                 _decisions = {
                 {
                 {
                     _workingTime = 230,
                     _workingTime = 230.0,
                     _label = "Burn Down",
                     _label = "Burn Down",
                     _decisionTag = "None",
                     _decisionTag = "None",
Line 14,527: Line 14,527:
                 },
                 },
                 {
                 {
                     _workingTime = 230,
                     _workingTime = 230.0,
                     _label = "Cleanse",
                     _label = "Cleanse",
                     _decisionTag = "None",
                     _decisionTag = "None",
Line 14,587: Line 14,587:
     ["Haunted Ruined Market"] = {
     ["Haunted Ruined Market"] = {
         _id = "Haunted Ruined Market",
         _id = "Haunted Ruined Market",
         _displayName = "Haunted Market",
         _displayName = "Haunted Ruined Market",
         _description = "This building is haunted by evil spirits. They are protecting it because it's one of a kind. It can be rebuilt or destroyed.",
         _description = "This building is haunted by evil spirits. They are protecting it because it's one of a kind. It can be rebuilt or destroyed.",
         _iconFilename = "Haunted Ruined Market_icon.png",
         _iconFilename = "Haunted Ruined Market_icon.png",
Line 14,608: Line 14,608:
         _hasOrder = false,
         _hasOrder = false,
         _orderModel = nil,
         _orderModel = nil,
         _workTimeReducedPerWorker = 30,
         _workTimeReducedPerWorker = 30.0,
         _difficulties = {
         _difficulties = {
             {
             {
                 _difficulty = 0,
                 _difficulty = 0,
                 _effectTimeToStartRatio = 1,
                 _effectTimeToStartRatio = 1.0,
                 _decisions = {
                 _decisions = {
                 {
                 {
                     _workingTime = 140,
                     _workingTime = 140.0,
                     _label = "Burn Down",
                     _label = "Burn Down",
                     _decisionTag = "None",
                     _decisionTag = "None",
Line 14,628: Line 14,628:
                 },
                 },
                 {
                 {
                     _workingTime = 140,
                     _workingTime = 140.0,
                     _label = "Cleanse",
                     _label = "Cleanse",
                     _decisionTag = "None",
                     _decisionTag = "None",
Line 14,644: Line 14,644:
             {
             {
                 _difficulty = 1,
                 _difficulty = 1,
                 _effectTimeToStartRatio = 1,
                 _effectTimeToStartRatio = 1.0,
                 _decisions = {
                 _decisions = {
                 {
                 {
                     _workingTime = 170,
                     _workingTime = 170.0,
                     _label = "Burn Down",
                     _label = "Burn Down",
                     _decisionTag = "None",
                     _decisionTag = "None",
Line 14,660: Line 14,660:
                 },
                 },
                 {
                 {
                     _workingTime = 170,
                     _workingTime = 170.0,
                     _label = "Cleanse",
                     _label = "Cleanse",
                     _decisionTag = "None",
                     _decisionTag = "None",
Line 14,676: Line 14,676:
             {
             {
                 _difficulty = 2,
                 _difficulty = 2,
                 _effectTimeToStartRatio = 1,
                 _effectTimeToStartRatio = 1.0,
                 _decisions = {
                 _decisions = {
                 {
                 {
                     _workingTime = 200,
                     _workingTime = 200.0,
                     _label = "Burn Down",
                     _label = "Burn Down",
                     _decisionTag = "None",
                     _decisionTag = "None",
Line 14,692: Line 14,692:
                 },
                 },
                 {
                 {
                     _workingTime = 200,
                     _workingTime = 200.0,
                     _label = "Cleanse",
                     _label = "Cleanse",
                     _decisionTag = "None",
                     _decisionTag = "None",
Line 14,708: Line 14,708:
             {
             {
                 _difficulty = 3,
                 _difficulty = 3,
                 _effectTimeToStartRatio = 1,
                 _effectTimeToStartRatio = 1.0,
                 _decisions = {
                 _decisions = {
                 {
                 {
                     _workingTime = 230,
                     _workingTime = 230.0,
                     _label = "Burn Down",
                     _label = "Burn Down",
                     _decisionTag = "None",
                     _decisionTag = "None",
Line 14,724: Line 14,724:
                 },
                 },
                 {
                 {
                     _workingTime = 230,
                     _workingTime = 230.0,
                     _label = "Cleanse",
                     _label = "Cleanse",
                     _decisionTag = "None",
                     _decisionTag = "None",
Line 14,773: Line 14,773:
     ["Haunted Ruined Rainmill"] = {
     ["Haunted Ruined Rainmill"] = {
         _id = "Haunted Ruined Rainmill",
         _id = "Haunted Ruined Rainmill",
         _displayName = "Haunted Rain Mill",
         _displayName = "Haunted Ruined Rain Mill",
         _description = "This building is haunted by evil spirits. They are protecting it because it's one of a kind. It can be rebuilt or destroyed.",
         _description = "This building is haunted by evil spirits. They are protecting it because it's one of a kind. It can be rebuilt or destroyed.",
         _iconFilename = "Haunted Ruined Rainmill_icon.png",
         _iconFilename = "Haunted Ruined Rainmill_icon.png",
Line 14,794: Line 14,794:
         _hasOrder = false,
         _hasOrder = false,
         _orderModel = nil,
         _orderModel = nil,
         _workTimeReducedPerWorker = 30,
         _workTimeReducedPerWorker = 30.0,
         _difficulties = {
         _difficulties = {
             {
             {
                 _difficulty = 0,
                 _difficulty = 0,
                 _effectTimeToStartRatio = 1,
                 _effectTimeToStartRatio = 1.0,
                 _decisions = {
                 _decisions = {
                 {
                 {
                     _workingTime = 140,
                     _workingTime = 140.0,
                     _label = "Burn Down",
                     _label = "Burn Down",
                     _decisionTag = "None",
                     _decisionTag = "None",
Line 14,814: Line 14,814:
                 },
                 },
                 {
                 {
                     _workingTime = 140,
                     _workingTime = 140.0,
                     _label = "Cleanse",
                     _label = "Cleanse",
                     _decisionTag = "None",
                     _decisionTag = "None",
Line 14,830: Line 14,830:
             {
             {
                 _difficulty = 1,
                 _difficulty = 1,
                 _effectTimeToStartRatio = 1,
                 _effectTimeToStartRatio = 1.0,
                 _decisions = {
                 _decisions = {
                 {
                 {
                     _workingTime = 170,
                     _workingTime = 170.0,
                     _label = "Burn Down",
                     _label = "Burn Down",
                     _decisionTag = "None",
                     _decisionTag = "None",
Line 14,846: Line 14,846:
                 },
                 },
                 {
                 {
                     _workingTime = 170,
                     _workingTime = 170.0,
                     _label = "Cleanse",
                     _label = "Cleanse",
                     _decisionTag = "None",
                     _decisionTag = "None",
Line 14,862: Line 14,862:
             {
             {
                 _difficulty = 2,
                 _difficulty = 2,
                 _effectTimeToStartRatio = 1,
                 _effectTimeToStartRatio = 1.0,
                 _decisions = {
                 _decisions = {
                 {
                 {
                     _workingTime = 200,
                     _workingTime = 200.0,
                     _label = "Burn Down",
                     _label = "Burn Down",
                     _decisionTag = "None",
                     _decisionTag = "None",
Line 14,878: Line 14,878:
                 },
                 },
                 {
                 {
                     _workingTime = 200,
                     _workingTime = 200.0,
                     _label = "Cleanse",
                     _label = "Cleanse",
                     _decisionTag = "None",
                     _decisionTag = "None",
Line 14,894: Line 14,894:
             {
             {
                 _difficulty = 3,
                 _difficulty = 3,
                 _effectTimeToStartRatio = 1,
                 _effectTimeToStartRatio = 1.0,
                 _decisions = {
                 _decisions = {
                 {
                 {
                     _workingTime = 230,
                     _workingTime = 230.0,
                     _label = "Burn Down",
                     _label = "Burn Down",
                     _decisionTag = "None",
                     _decisionTag = "None",
Line 14,910: Line 14,910:
                 },
                 },
                 {
                 {
                     _workingTime = 230,
                     _workingTime = 230.0,
                     _label = "Cleanse",
                     _label = "Cleanse",
                     _decisionTag = "None",
                     _decisionTag = "None",
Line 14,960: Line 14,960:
     ["Haunted Ruined SmallFarm"] = {
     ["Haunted Ruined SmallFarm"] = {
         _id = "Haunted Ruined SmallFarm",
         _id = "Haunted Ruined SmallFarm",
         _displayName = "Haunted Small Farm",
         _displayName = "Haunted Ruined Small Farm",
         _description = "This building is haunted by evil spirits. They are protecting it because it's one of a kind. It can be rebuilt or destroyed.",
         _description = "This building is haunted by evil spirits. They are protecting it because it's one of a kind. It can be rebuilt or destroyed.",
         _iconFilename = "Haunted Ruined SmallFarm_icon.png",
         _iconFilename = "Haunted Ruined SmallFarm_icon.png",
Line 14,981: Line 14,981:
         _hasOrder = false,
         _hasOrder = false,
         _orderModel = nil,
         _orderModel = nil,
         _workTimeReducedPerWorker = 30,
         _workTimeReducedPerWorker = 30.0,
         _difficulties = {
         _difficulties = {
             {
             {
                 _difficulty = 0,
                 _difficulty = 0,
                 _effectTimeToStartRatio = 1,
                 _effectTimeToStartRatio = 1.0,
                 _decisions = {
                 _decisions = {
                 {
                 {
                     _workingTime = 140,
                     _workingTime = 140.0,
                     _label = "Burn Down",
                     _label = "Burn Down",
                     _decisionTag = "None",
                     _decisionTag = "None",
Line 15,001: Line 15,001:
                 },
                 },
                 {
                 {
                     _workingTime = 140,
                     _workingTime = 140.0,
                     _label = "Cleanse",
                     _label = "Cleanse",
                     _decisionTag = "None",
                     _decisionTag = "None",
Line 15,017: Line 15,017:
             {
             {
                 _difficulty = 1,
                 _difficulty = 1,
                 _effectTimeToStartRatio = 1,
                 _effectTimeToStartRatio = 1.0,
                 _decisions = {
                 _decisions = {
                 {
                 {
                     _workingTime = 170,
                     _workingTime = 170.0,
                     _label = "Burn Down",
                     _label = "Burn Down",
                     _decisionTag = "None",
                     _decisionTag = "None",
Line 15,033: Line 15,033:
                 },
                 },
                 {
                 {
                     _workingTime = 170,
                     _workingTime = 170.0,
                     _label = "Cleanse",
                     _label = "Cleanse",
                     _decisionTag = "None",
                     _decisionTag = "None",
Line 15,049: Line 15,049:
             {
             {
                 _difficulty = 2,
                 _difficulty = 2,
                 _effectTimeToStartRatio = 1,
                 _effectTimeToStartRatio = 1.0,
                 _decisions = {
                 _decisions = {
                 {
                 {
                     _workingTime = 200,
                     _workingTime = 200.0,
                     _label = "Burn Down",
                     _label = "Burn Down",
                     _decisionTag = "None",
                     _decisionTag = "None",
Line 15,065: Line 15,065:
                 },
                 },
                 {
                 {
                     _workingTime = 200,
                     _workingTime = 200.0,
                     _label = "Cleanse",
                     _label = "Cleanse",
                     _decisionTag = "None",
                     _decisionTag = "None",
Line 15,081: Line 15,081:
             {
             {
                 _difficulty = 3,
                 _difficulty = 3,
                 _effectTimeToStartRatio = 1,
                 _effectTimeToStartRatio = 1.0,
                 _decisions = {
                 _decisions = {
                 {
                 {
                     _workingTime = 230,
                     _workingTime = 230.0,
                     _label = "Burn Down",
                     _label = "Burn Down",
                     _decisionTag = "None",
                     _decisionTag = "None",
Line 15,097: Line 15,097:
                 },
                 },
                 {
                 {
                     _workingTime = 230,
                     _workingTime = 230.0,
                     _label = "Cleanse",
                     _label = "Cleanse",
                     _decisionTag = "None",
                     _decisionTag = "None",
Line 15,146: Line 15,146:
     ["Haunted Ruined Smelter"] = {
     ["Haunted Ruined Smelter"] = {
         _id = "Haunted Ruined Smelter",
         _id = "Haunted Ruined Smelter",
         _displayName = "Haunted Smelter",
         _displayName = "Haunted Ruined Smelter",
         _description = "This building is haunted by evil spirits. They are protecting it because it's one of a kind. It can be rebuilt or destroyed.",
         _description = "This building is haunted by evil spirits. They are protecting it because it's one of a kind. It can be rebuilt or destroyed.",
         _iconFilename = "Haunted Ruined Smelter_icon.png",
         _iconFilename = "Haunted Ruined Smelter_icon.png",
Line 15,167: Line 15,167:
         _hasOrder = false,
         _hasOrder = false,
         _orderModel = nil,
         _orderModel = nil,
         _workTimeReducedPerWorker = 30,
         _workTimeReducedPerWorker = 30.0,
         _difficulties = {
         _difficulties = {
             {
             {
                 _difficulty = 0,
                 _difficulty = 0,
                 _effectTimeToStartRatio = 1,
                 _effectTimeToStartRatio = 1.0,
                 _decisions = {
                 _decisions = {
                 {
                 {
                     _workingTime = 140,
                     _workingTime = 140.0,
                     _label = "Burn Down",
                     _label = "Burn Down",
                     _decisionTag = "None",
                     _decisionTag = "None",
Line 15,187: Line 15,187:
                 },
                 },
                 {
                 {
                     _workingTime = 140,
                     _workingTime = 140.0,
                     _label = "Cleanse",
                     _label = "Cleanse",
                     _decisionTag = "None",
                     _decisionTag = "None",
Line 15,203: Line 15,203:
             {
             {
                 _difficulty = 1,
                 _difficulty = 1,
                 _effectTimeToStartRatio = 1,
                 _effectTimeToStartRatio = 1.0,
                 _decisions = {
                 _decisions = {
                 {
                 {
                     _workingTime = 170,
                     _workingTime = 170.0,
                     _label = "Burn Down",
                     _label = "Burn Down",
                     _decisionTag = "None",
                     _decisionTag = "None",
Line 15,219: Line 15,219:
                 },
                 },
                 {
                 {
                     _workingTime = 170,
                     _workingTime = 170.0,
                     _label = "Cleanse",
                     _label = "Cleanse",
                     _decisionTag = "None",
                     _decisionTag = "None",
Line 15,235: Line 15,235:
             {
             {
                 _difficulty = 2,
                 _difficulty = 2,
                 _effectTimeToStartRatio = 1,
                 _effectTimeToStartRatio = 1.0,
                 _decisions = {
                 _decisions = {
                 {
                 {
                     _workingTime = 200,
                     _workingTime = 200.0,
                     _label = "Burn Down",
                     _label = "Burn Down",
                     _decisionTag = "None",
                     _decisionTag = "None",
Line 15,251: Line 15,251:
                 },
                 },
                 {
                 {
                     _workingTime = 200,
                     _workingTime = 200.0,
                     _label = "Cleanse",
                     _label = "Cleanse",
                     _decisionTag = "None",
                     _decisionTag = "None",
Line 15,267: Line 15,267:
             {
             {
                 _difficulty = 3,
                 _difficulty = 3,
                 _effectTimeToStartRatio = 1,
                 _effectTimeToStartRatio = 1.0,
                 _decisions = {
                 _decisions = {
                 {
                 {
                     _workingTime = 230,
                     _workingTime = 230.0,
                     _label = "Burn Down",
                     _label = "Burn Down",
                     _decisionTag = "None",
                     _decisionTag = "None",
Line 15,283: Line 15,283:
                 },
                 },
                 {
                 {
                     _workingTime = 230,
                     _workingTime = 230.0,
                     _label = "Cleanse",
                     _label = "Cleanse",
                     _decisionTag = "None",
                     _decisionTag = "None",
Line 15,333: Line 15,333:
     ["Haunted Ruined Temple"] = {
     ["Haunted Ruined Temple"] = {
         _id = "Haunted Ruined Temple",
         _id = "Haunted Ruined Temple",
         _displayName = "Haunted Temple",
         _displayName = "Haunted Ruined Temple",
         _description = "This building is haunted by evil spirits. They are protecting it because it's one of a kind. It can be rebuilt or destroyed.",
         _description = "This building is haunted by evil spirits. They are protecting it because it's one of a kind. It can be rebuilt or destroyed.",
         _iconFilename = "Haunted Ruined Temple_icon.png",
         _iconFilename = "Haunted Ruined Temple_icon.png",
Line 15,354: Line 15,354:
         _hasOrder = false,
         _hasOrder = false,
         _orderModel = nil,
         _orderModel = nil,
         _workTimeReducedPerWorker = 30,
         _workTimeReducedPerWorker = 30.0,
         _difficulties = {
         _difficulties = {
             {
             {
                 _difficulty = 0,
                 _difficulty = 0,
                 _effectTimeToStartRatio = 1,
                 _effectTimeToStartRatio = 1.0,
                 _decisions = {
                 _decisions = {
                 {
                 {
                     _workingTime = 140,
                     _workingTime = 140.0,
                     _label = "Burn Down",
                     _label = "Burn Down",
                     _decisionTag = "None",
                     _decisionTag = "None",
Line 15,374: Line 15,374:
                 },
                 },
                 {
                 {
                     _workingTime = 140,
                     _workingTime = 140.0,
                     _label = "Cleanse",
                     _label = "Cleanse",
                     _decisionTag = "None",
                     _decisionTag = "None",
Line 15,390: Line 15,390:
             {
             {
                 _difficulty = 1,
                 _difficulty = 1,
                 _effectTimeToStartRatio = 1,
                 _effectTimeToStartRatio = 1.0,
                 _decisions = {
                 _decisions = {
                 {
                 {
                     _workingTime = 170,
                     _workingTime = 170.0,
                     _label = "Burn Down",
                     _label = "Burn Down",
                     _decisionTag = "None",
                     _decisionTag = "None",
Line 15,406: Line 15,406:
                 },
                 },
                 {
                 {
                     _workingTime = 170,
                     _workingTime = 170.0,
                     _label = "Cleanse",
                     _label = "Cleanse",
                     _decisionTag = "None",
                     _decisionTag = "None",
Line 15,422: Line 15,422:
             {
             {
                 _difficulty = 2,
                 _difficulty = 2,
                 _effectTimeToStartRatio = 1,
                 _effectTimeToStartRatio = 1.0,
                 _decisions = {
                 _decisions = {
                 {
                 {
                     _workingTime = 200,
                     _workingTime = 200.0,
                     _label = "Burn Down",
                     _label = "Burn Down",
                     _decisionTag = "None",
                     _decisionTag = "None",
Line 15,438: Line 15,438:
                 },
                 },
                 {
                 {
                     _workingTime = 200,
                     _workingTime = 200.0,
                     _label = "Cleanse",
                     _label = "Cleanse",
                     _decisionTag = "None",
                     _decisionTag = "None",
Line 15,454: Line 15,454:
             {
             {
                 _difficulty = 3,
                 _difficulty = 3,
                 _effectTimeToStartRatio = 1,
                 _effectTimeToStartRatio = 1.0,
                 _decisions = {
                 _decisions = {
                 {
                 {
                     _workingTime = 230,
                     _workingTime = 230.0,
                     _label = "Burn Down",
                     _label = "Burn Down",
                     _decisionTag = "None",
                     _decisionTag = "None",
Line 15,470: Line 15,470:
                 },
                 },
                 {
                 {
                     _workingTime = 230,
                     _workingTime = 230.0,
                     _label = "Cleanse",
                     _label = "Cleanse",
                     _decisionTag = "None",
                     _decisionTag = "None",
Line 15,540: Line 15,540:
         _hasOrder = false,
         _hasOrder = false,
         _orderModel = nil,
         _orderModel = nil,
         _workTimeReducedPerWorker = 60,
         _workTimeReducedPerWorker = 60.0,
         _difficulties = {
         _difficulties = {
             {
             {
                 _difficulty = 0,
                 _difficulty = 0,
                 _effectTimeToStartRatio = 1,
                 _effectTimeToStartRatio = 1.0,
                 _decisions = {
                 _decisions = {
                 {
                 {
                     _workingTime = 210,
                     _workingTime = 210.0,
                     _label = "Rob the Dead",
                     _label = "Rob the Dead",
                     _decisionTag = "Corruption <sprite name=dec_corruption>",
                     _decisionTag = "Corruption <sprite name=dec_corruption>",
Line 15,554: Line 15,554:
                 },
                 },
                 {
                 {
                     _workingTime = 210,
                     _workingTime = 210.0,
                     _label = "Pay For Funeral",
                     _label = "Pay For Funeral",
                     _decisionTag = "Empathy <sprite name=dec_empathy>",
                     _decisionTag = "Empathy <sprite name=dec_empathy>",
Line 15,576: Line 15,576:
             {
             {
                 _difficulty = 1,
                 _difficulty = 1,
                 _effectTimeToStartRatio = 1,
                 _effectTimeToStartRatio = 1.0,
                 _decisions = {
                 _decisions = {
                 {
                 {
                     _workingTime = 240,
                     _workingTime = 240.0,
                     _label = "Rob the Dead",
                     _label = "Rob the Dead",
                     _decisionTag = "Corruption <sprite name=dec_corruption>",
                     _decisionTag = "Corruption <sprite name=dec_corruption>",
Line 15,586: Line 15,586:
                 },
                 },
                 {
                 {
                     _workingTime = 240,
                     _workingTime = 240.0,
                     _label = "Pay For Funeral",
                     _label = "Pay For Funeral",
                     _decisionTag = "Empathy <sprite name=dec_empathy>",
                     _decisionTag = "Empathy <sprite name=dec_empathy>",
Line 15,608: Line 15,608:
             {
             {
                 _difficulty = 2,
                 _difficulty = 2,
                 _effectTimeToStartRatio = 1,
                 _effectTimeToStartRatio = 1.0,
                 _decisions = {
                 _decisions = {
                 {
                 {
                     _workingTime = 270,
                     _workingTime = 270.0,
                     _label = "Rob the Dead",
                     _label = "Rob the Dead",
                     _decisionTag = "Corruption <sprite name=dec_corruption>",
                     _decisionTag = "Corruption <sprite name=dec_corruption>",
Line 15,618: Line 15,618:
                 },
                 },
                 {
                 {
                     _workingTime = 270,
                     _workingTime = 270.0,
                     _label = "Pay For Funeral",
                     _label = "Pay For Funeral",
                     _decisionTag = "Empathy <sprite name=dec_empathy>",
                     _decisionTag = "Empathy <sprite name=dec_empathy>",
Line 15,640: Line 15,640:
             {
             {
                 _difficulty = 3,
                 _difficulty = 3,
                 _effectTimeToStartRatio = 1,
                 _effectTimeToStartRatio = 1.0,
                 _decisions = {
                 _decisions = {
                 {
                 {
                     _workingTime = 300,
                     _workingTime = 300.0,
                     _label = "Rob the Dead",
                     _label = "Rob the Dead",
                     _decisionTag = "Corruption <sprite name=dec_corruption>",
                     _decisionTag = "Corruption <sprite name=dec_corruption>",
Line 15,650: Line 15,650:
                 },
                 },
                 {
                 {
                     _workingTime = 300,
                     _workingTime = 300.0,
                     _label = "Pay For Funeral",
                     _label = "Pay For Funeral",
                     _decisionTag = "Empathy <sprite name=dec_empathy>",
                     _decisionTag = "Empathy <sprite name=dec_empathy>",
Line 15,722: Line 15,722:
         _effectsTiers = {
         _effectsTiers = {
             {
             {
                 _timeToStart = 0,
                 _timeToStart = 0.0,
                 _effects = {
                 _effects = {
                 },
                 },
             },
             },
             {
             {
                 _timeToStart = 624,
                 _timeToStart = 624.0,
                 _effects = {
                 _effects = {
                     "Spawn Blightrot Around - Battleground"
                     "Spawn Blightrot Around - Battleground"
Line 15,758: Line 15,758:
         _hasOrder = false,
         _hasOrder = false,
         _orderModel = nil,
         _orderModel = nil,
         _workTimeReducedPerWorker = 60,
         _workTimeReducedPerWorker = 60.0,
         _difficulties = {
         _difficulties = {
             {
             {
                 _difficulty = 0,
                 _difficulty = 0,
                 _effectTimeToStartRatio = 1,
                 _effectTimeToStartRatio = 1.0,
                 _decisions = {
                 _decisions = {
                 {
                 {
                     _workingTime = 210,
                     _workingTime = 210.0,
                     _label = "Perform Ritual",
                     _label = "Perform Ritual",
                     _decisionTag = "Corruption <sprite name=dec_corruption>",
                     _decisionTag = "Corruption <sprite name=dec_corruption>",
Line 15,790: Line 15,790:
                 },
                 },
                 {
                 {
                     _workingTime = 210,
                     _workingTime = 210.0,
                     _label = "Heal",
                     _label = "Heal",
                     _decisionTag = "Empathy <sprite name=dec_empathy>",
                     _decisionTag = "Empathy <sprite name=dec_empathy>",
Line 15,806: Line 15,806:
             {
             {
                 _difficulty = 1,
                 _difficulty = 1,
                 _effectTimeToStartRatio = 1,
                 _effectTimeToStartRatio = 1.0,
                 _decisions = {
                 _decisions = {
                 {
                 {
                     _workingTime = 240,
                     _workingTime = 240.0,
                     _label = "Perform Ritual",
                     _label = "Perform Ritual",
                     _decisionTag = "Corruption <sprite name=dec_corruption>",
                     _decisionTag = "Corruption <sprite name=dec_corruption>",
Line 15,834: Line 15,834:
                 },
                 },
                 {
                 {
                     _workingTime = 240,
                     _workingTime = 240.0,
                     _label = "Heal",
                     _label = "Heal",
                     _decisionTag = "Empathy <sprite name=dec_empathy>",
                     _decisionTag = "Empathy <sprite name=dec_empathy>",
Line 15,850: Line 15,850:
             {
             {
                 _difficulty = 2,
                 _difficulty = 2,
                 _effectTimeToStartRatio = 1,
                 _effectTimeToStartRatio = 1.0,
                 _decisions = {
                 _decisions = {
                 {
                 {
                     _workingTime = 270,
                     _workingTime = 270.0,
                     _label = "Perform Ritual",
                     _label = "Perform Ritual",
                     _decisionTag = "Corruption <sprite name=dec_corruption>",
                     _decisionTag = "Corruption <sprite name=dec_corruption>",
Line 15,878: Line 15,878:
                 },
                 },
                 {
                 {
                     _workingTime = 270,
                     _workingTime = 270.0,
                     _label = "Heal",
                     _label = "Heal",
                     _decisionTag = "Empathy <sprite name=dec_empathy>",
                     _decisionTag = "Empathy <sprite name=dec_empathy>",
Line 15,894: Line 15,894:
             {
             {
                 _difficulty = 3,
                 _difficulty = 3,
                 _effectTimeToStartRatio = 1,
                 _effectTimeToStartRatio = 1.0,
                 _decisions = {
                 _decisions = {
                 {
                 {
                     _workingTime = 300,
                     _workingTime = 300.0,
                     _label = "Perform Ritual",
                     _label = "Perform Ritual",
                     _decisionTag = "Corruption <sprite name=dec_corruption>",
                     _decisionTag = "Corruption <sprite name=dec_corruption>",
Line 15,922: Line 15,922:
                 },
                 },
                 {
                 {
                     _workingTime = 300,
                     _workingTime = 300.0,
                     _label = "Heal",
                     _label = "Heal",
                     _decisionTag = "Empathy <sprite name=dec_empathy>",
                     _decisionTag = "Empathy <sprite name=dec_empathy>",
Line 15,987: Line 15,987:
         _effectsTiers = {
         _effectsTiers = {
             {
             {
                 _timeToStart = 0,
                 _timeToStart = 0.0,
                 _effects = {
                 _effects = {
                 },
                 },
             },
             },
             {
             {
                 _timeToStart = 780,
                 _timeToStart = 780.0,
                 _effects = {
                 _effects = {
                     "Mole Earthquake"
                     "Mole Earthquake"
Line 16,023: Line 16,023:
         _hasOrder = false,
         _hasOrder = false,
         _orderModel = nil,
         _orderModel = nil,
         _workTimeReducedPerWorker = 60,
         _workTimeReducedPerWorker = 60.0,
         _difficulties = {
         _difficulties = {
             {
             {
                 _difficulty = 0,
                 _difficulty = 0,
                 _effectTimeToStartRatio = 1,
                 _effectTimeToStartRatio = 1.0,
                 _decisions = {
                 _decisions = {
                 {
                 {
                     _workingTime = 210,
                     _workingTime = 210.0,
                     _label = "Cut Down",
                     _label = "Cut Down",
                     _decisionTag = "None",
                     _decisionTag = "None",
Line 16,037: Line 16,037:
                 },
                 },
                 {
                 {
                     _workingTime = 210,
                     _workingTime = 210.0,
                     _label = "Cleanse",
                     _label = "Cleanse",
                     _decisionTag = "None",
                     _decisionTag = "None",
Line 16,059: Line 16,059:
             {
             {
                 _difficulty = 1,
                 _difficulty = 1,
                 _effectTimeToStartRatio = 1,
                 _effectTimeToStartRatio = 1.0,
                 _decisions = {
                 _decisions = {
                 {
                 {
                     _workingTime = 240,
                     _workingTime = 240.0,
                     _label = "Cut Down",
                     _label = "Cut Down",
                     _decisionTag = "None",
                     _decisionTag = "None",
Line 16,069: Line 16,069:
                 },
                 },
                 {
                 {
                     _workingTime = 240,
                     _workingTime = 240.0,
                     _label = "Cleanse",
                     _label = "Cleanse",
                     _decisionTag = "None",
                     _decisionTag = "None",
Line 16,091: Line 16,091:
             {
             {
                 _difficulty = 2,
                 _difficulty = 2,
                 _effectTimeToStartRatio = 1,
                 _effectTimeToStartRatio = 1.0,
                 _decisions = {
                 _decisions = {
                 {
                 {
                     _workingTime = 270,
                     _workingTime = 270.0,
                     _label = "Cut Down",
                     _label = "Cut Down",
                     _decisionTag = "None",
                     _decisionTag = "None",
Line 16,101: Line 16,101:
                 },
                 },
                 {
                 {
                     _workingTime = 270,
                     _workingTime = 270.0,
                     _label = "Cleanse",
                     _label = "Cleanse",
                     _decisionTag = "None",
                     _decisionTag = "None",
Line 16,123: Line 16,123:
             {
             {
                 _difficulty = 3,
                 _difficulty = 3,
                 _effectTimeToStartRatio = 1,
                 _effectTimeToStartRatio = 1.0,
                 _decisions = {
                 _decisions = {
                 {
                 {
                     _workingTime = 300,
                     _workingTime = 300.0,
                     _label = "Cut Down",
                     _label = "Cut Down",
                     _decisionTag = "None",
                     _decisionTag = "None",
Line 16,133: Line 16,133:
                 },
                 },
                 {
                 {
                     _workingTime = 300,
                     _workingTime = 300.0,
                     _label = "Cleanse",
                     _label = "Cleanse",
                     _decisionTag = "None",
                     _decisionTag = "None",
Line 16,206: Line 16,206:
         _effectsTiers = {
         _effectsTiers = {
             {
             {
                 _timeToStart = 0,
                 _timeToStart = 0.0,
                 _effects = {
                 _effects = {
                 },
                 },
             },
             },
             {
             {
                 _timeToStart = 780,
                 _timeToStart = 780.0,
                 _effects = {
                 _effects = {
                     "Cysts Longer Burning 5"
                     "Cysts Longer Burning 5"
Line 16,242: Line 16,242:
         _hasOrder = false,
         _hasOrder = false,
         _orderModel = nil,
         _orderModel = nil,
         _workTimeReducedPerWorker = 60,
         _workTimeReducedPerWorker = 60.0,
         _difficulties = {
         _difficulties = {
             {
             {
                 _difficulty = 0,
                 _difficulty = 0,
                 _effectTimeToStartRatio = 1,
                 _effectTimeToStartRatio = 1.0,
                 _decisions = {
                 _decisions = {
                 {
                 {
                     _workingTime = 210,
                     _workingTime = 210.0,
                     _label = "Banish",
                     _label = "Banish",
                     _decisionTag = "None",
                     _decisionTag = "None",
Line 16,262: Line 16,262:
                 },
                 },
                 {
                 {
                     _workingTime = 210,
                     _workingTime = 210.0,
                     _label = "Mount",
                     _label = "Mount",
                     _decisionTag = "Loyalty <sprite name=dec_loyalty>",
                     _decisionTag = "Loyalty <sprite name=dec_loyalty>",
Line 16,278: Line 16,278:
             {
             {
                 _difficulty = 1,
                 _difficulty = 1,
                 _effectTimeToStartRatio = 1,
                 _effectTimeToStartRatio = 1.0,
                 _decisions = {
                 _decisions = {
                 {
                 {
                     _workingTime = 240,
                     _workingTime = 240.0,
                     _label = "Banish",
                     _label = "Banish",
                     _decisionTag = "None",
                     _decisionTag = "None",
Line 16,294: Line 16,294:
                 },
                 },
                 {
                 {
                     _workingTime = 240,
                     _workingTime = 240.0,
                     _label = "Mount",
                     _label = "Mount",
                     _decisionTag = "Loyalty <sprite name=dec_loyalty>",
                     _decisionTag = "Loyalty <sprite name=dec_loyalty>",
Line 16,310: Line 16,310:
             {
             {
                 _difficulty = 2,
                 _difficulty = 2,
                 _effectTimeToStartRatio = 1,
                 _effectTimeToStartRatio = 1.0,
                 _decisions = {
                 _decisions = {
                 {
                 {
                     _workingTime = 270,
                     _workingTime = 270.0,
                     _label = "Banish",
                     _label = "Banish",
                     _decisionTag = "None",
                     _decisionTag = "None",
Line 16,326: Line 16,326:
                 },
                 },
                 {
                 {
                     _workingTime = 270,
                     _workingTime = 270.0,
                     _label = "Mount",
                     _label = "Mount",
                     _decisionTag = "Loyalty <sprite name=dec_loyalty>",
                     _decisionTag = "Loyalty <sprite name=dec_loyalty>",
Line 16,342: Line 16,342:
             {
             {
                 _difficulty = 3,
                 _difficulty = 3,
                 _effectTimeToStartRatio = 1,
                 _effectTimeToStartRatio = 1.0,
                 _decisions = {
                 _decisions = {
                 {
                 {
                     _workingTime = 300,
                     _workingTime = 300.0,
                     _label = "Banish",
                     _label = "Banish",
                     _decisionTag = "None",
                     _decisionTag = "None",
Line 16,358: Line 16,358:
                 },
                 },
                 {
                 {
                     _workingTime = 300,
                     _workingTime = 300.0,
                     _label = "Mount",
                     _label = "Mount",
                     _decisionTag = "Loyalty <sprite name=dec_loyalty>",
                     _decisionTag = "Loyalty <sprite name=dec_loyalty>",
Line 16,396: Line 16,396:
         _effectsTiers = {
         _effectsTiers = {
             {
             {
                 _timeToStart = 0,
                 _timeToStart = 0.0,
                 _effects = {
                 _effects = {
                 },
                 },
             },
             },
             {
             {
                 _timeToStart = 780,
                 _timeToStart = 780.0,
                 _effects = {
                 _effects = {
                     "Random Killed 2 - Kelpie Missiles"
                     "Random Killed 2 - Kelpie Missiles"
Line 16,432: Line 16,432:
         _hasOrder = false,
         _hasOrder = false,
         _orderModel = nil,
         _orderModel = nil,
         _workTimeReducedPerWorker = 60,
         _workTimeReducedPerWorker = 60.0,
         _difficulties = {
         _difficulties = {
             {
             {
                 _difficulty = 0,
                 _difficulty = 0,
                 _effectTimeToStartRatio = 1,
                 _effectTimeToStartRatio = 1.0,
                 _decisions = {
                 _decisions = {
                 {
                 {
                     _workingTime = 210,
                     _workingTime = 210.0,
                     _label = "Burn Down",
                     _label = "Burn Down",
                     _decisionTag = "None",
                     _decisionTag = "None",
Line 16,452: Line 16,452:
                 },
                 },
                 {
                 {
                     _workingTime = 210,
                     _workingTime = 210.0,
                     _label = "Fix",
                     _label = "Fix",
                     _decisionTag = "Empathy <sprite name=dec_empathy>",
                     _decisionTag = "Empathy <sprite name=dec_empathy>",
Line 16,474: Line 16,474:
             {
             {
                 _difficulty = 1,
                 _difficulty = 1,
                 _effectTimeToStartRatio = 1,
                 _effectTimeToStartRatio = 1.0,
                 _decisions = {
                 _decisions = {
                 {
                 {
                     _workingTime = 240,
                     _workingTime = 240.0,
                     _label = "Burn Down",
                     _label = "Burn Down",
                     _decisionTag = "None",
                     _decisionTag = "None",
Line 16,490: Line 16,490:
                 },
                 },
                 {
                 {
                     _workingTime = 240,
                     _workingTime = 240.0,
                     _label = "Fix",
                     _label = "Fix",
                     _decisionTag = "Empathy <sprite name=dec_empathy>",
                     _decisionTag = "Empathy <sprite name=dec_empathy>",
Line 16,512: Line 16,512:
             {
             {
                 _difficulty = 2,
                 _difficulty = 2,
                 _effectTimeToStartRatio = 1,
                 _effectTimeToStartRatio = 1.0,
                 _decisions = {
                 _decisions = {
                 {
                 {
                     _workingTime = 270,
                     _workingTime = 270.0,
                     _label = "Burn Down",
                     _label = "Burn Down",
                     _decisionTag = "None",
                     _decisionTag = "None",
Line 16,528: Line 16,528:
                 },
                 },
                 {
                 {
                     _workingTime = 270,
                     _workingTime = 270.0,
                     _label = "Fix",
                     _label = "Fix",
                     _decisionTag = "Empathy <sprite name=dec_empathy>",
                     _decisionTag = "Empathy <sprite name=dec_empathy>",
Line 16,550: Line 16,550:
             {
             {
                 _difficulty = 3,
                 _difficulty = 3,
                 _effectTimeToStartRatio = 1,
                 _effectTimeToStartRatio = 1.0,
                 _decisions = {
                 _decisions = {
                 {
                 {
                     _workingTime = 300,
                     _workingTime = 300.0,
                     _label = "Burn Down",
                     _label = "Burn Down",
                     _decisionTag = "None",
                     _decisionTag = "None",
Line 16,566: Line 16,566:
                 },
                 },
                 {
                 {
                     _workingTime = 300,
                     _workingTime = 300.0,
                     _label = "Fix",
                     _label = "Fix",
                     _decisionTag = "Empathy <sprite name=dec_empathy>",
                     _decisionTag = "Empathy <sprite name=dec_empathy>",
Line 16,630: Line 16,630:
         _effectsTiers = {
         _effectsTiers = {
             {
             {
                 _timeToStart = 0,
                 _timeToStart = 0.0,
                 _effects = {
                 _effects = {
                 },
                 },
             },
             },
             {
             {
                 _timeToStart = 780,
                 _timeToStart = 780.0,
                 _effects = {
                 _effects = {
                     "Destroy All Crops",
                     "Destroy All Crops",
Line 16,667: Line 16,667:
         _hasOrder = false,
         _hasOrder = false,
         _orderModel = nil,
         _orderModel = nil,
         _workTimeReducedPerWorker = 60,
         _workTimeReducedPerWorker = 60.0,
         _difficulties = {
         _difficulties = {
             {
             {
                 _difficulty = 0,
                 _difficulty = 0,
                 _effectTimeToStartRatio = 1,
                 _effectTimeToStartRatio = 1.0,
                 _decisions = {
                 _decisions = {
                 {
                 {
                     _workingTime = 210,
                     _workingTime = 210.0,
                     _label = "Burn Down",
                     _label = "Burn Down",
                     _decisionTag = "None",
                     _decisionTag = "None",
Line 16,687: Line 16,687:
                 },
                 },
                 {
                 {
                     _workingTime = 240,
                     _workingTime = 240.0,
                     _label = "Fix",
                     _label = "Fix",
                     _decisionTag = "None",
                     _decisionTag = "None",
Line 16,709: Line 16,709:
             {
             {
                 _difficulty = 1,
                 _difficulty = 1,
                 _effectTimeToStartRatio = 1,
                 _effectTimeToStartRatio = 1.0,
                 _decisions = {
                 _decisions = {
                 {
                 {
                     _workingTime = 240,
                     _workingTime = 240.0,
                     _label = "Burn Down",
                     _label = "Burn Down",
                     _decisionTag = "None",
                     _decisionTag = "None",
Line 16,725: Line 16,725:
                 },
                 },
                 {
                 {
                     _workingTime = 270,
                     _workingTime = 270.0,
                     _label = "Fix",
                     _label = "Fix",
                     _decisionTag = "None",
                     _decisionTag = "None",
Line 16,747: Line 16,747:
             {
             {
                 _difficulty = 2,
                 _difficulty = 2,
                 _effectTimeToStartRatio = 1,
                 _effectTimeToStartRatio = 1.0,
                 _decisions = {
                 _decisions = {
                 {
                 {
                     _workingTime = 270,
                     _workingTime = 270.0,
                     _label = "Burn Down",
                     _label = "Burn Down",
                     _decisionTag = "None",
                     _decisionTag = "None",
Line 16,763: Line 16,763:
                 },
                 },
                 {
                 {
                     _workingTime = 300,
                     _workingTime = 300.0,
                     _label = "Fix",
                     _label = "Fix",
                     _decisionTag = "None",
                     _decisionTag = "None",
Line 16,785: Line 16,785:
             {
             {
                 _difficulty = 3,
                 _difficulty = 3,
                 _effectTimeToStartRatio = 1,
                 _effectTimeToStartRatio = 1.0,
                 _decisions = {
                 _decisions = {
                 {
                 {
                     _workingTime = 300,
                     _workingTime = 300.0,
                     _label = "Burn Down",
                     _label = "Burn Down",
                     _decisionTag = "None",
                     _decisionTag = "None",
Line 16,801: Line 16,801:
                 },
                 },
                 {
                 {
                     _workingTime = 330,
                     _workingTime = 330.0,
                     _label = "Fix",
                     _label = "Fix",
                     _decisionTag = "None",
                     _decisionTag = "None",
Line 16,865: Line 16,865:
         _effectsTiers = {
         _effectsTiers = {
             {
             {
                 _timeToStart = 0,
                 _timeToStart = 0.0,
                 _effects = {
                 _effects = {
                 },
                 },
             },
             },
             {
             {
                 _timeToStart = 780,
                 _timeToStart = 780.0,
                 _effects = {
                 _effects = {
                     "Remove Buildings Thunder"
                     "Remove Buildings Thunder"
Line 16,901: Line 16,901:
         _hasOrder = false,
         _hasOrder = false,
         _orderModel = nil,
         _orderModel = nil,
         _workTimeReducedPerWorker = 60,
         _workTimeReducedPerWorker = 60.0,
         _difficulties = {
         _difficulties = {
             {
             {
                 _difficulty = 0,
                 _difficulty = 0,
                 _effectTimeToStartRatio = 1,
                 _effectTimeToStartRatio = 1.0,
                 _decisions = {
                 _decisions = {
                 {
                 {
                     _workingTime = 210,
                     _workingTime = 210.0,
                     _label = "Rob the Dead",
                     _label = "Rob the Dead",
                     _decisionTag = "Corruption <sprite name=dec_corruption>",
                     _decisionTag = "Corruption <sprite name=dec_corruption>",
Line 16,915: Line 16,915:
                 },
                 },
                 {
                 {
                     _workingTime = 210,
                     _workingTime = 210.0,
                     _label = "Pay For Funeral",
                     _label = "Pay For Funeral",
                     _decisionTag = "Empathy <sprite name=dec_empathy>",
                     _decisionTag = "Empathy <sprite name=dec_empathy>",
Line 16,937: Line 16,937:
             {
             {
                 _difficulty = 1,
                 _difficulty = 1,
                 _effectTimeToStartRatio = 1,
                 _effectTimeToStartRatio = 1.0,
                 _decisions = {
                 _decisions = {
                 {
                 {
                     _workingTime = 240,
                     _workingTime = 240.0,
                     _label = "Rob the Dead",
                     _label = "Rob the Dead",
                     _decisionTag = "Corruption <sprite name=dec_corruption>",
                     _decisionTag = "Corruption <sprite name=dec_corruption>",
Line 16,947: Line 16,947:
                 },
                 },
                 {
                 {
                     _workingTime = 240,
                     _workingTime = 240.0,
                     _label = "Pay For Funeral",
                     _label = "Pay For Funeral",
                     _decisionTag = "Empathy <sprite name=dec_empathy>",
                     _decisionTag = "Empathy <sprite name=dec_empathy>",
Line 16,969: Line 16,969:
             {
             {
                 _difficulty = 2,
                 _difficulty = 2,
                 _effectTimeToStartRatio = 1,
                 _effectTimeToStartRatio = 1.0,
                 _decisions = {
                 _decisions = {
                 {
                 {
                     _workingTime = 270,
                     _workingTime = 270.0,
                     _label = "Rob the Dead",
                     _label = "Rob the Dead",
                     _decisionTag = "Corruption <sprite name=dec_corruption>",
                     _decisionTag = "Corruption <sprite name=dec_corruption>",
Line 16,979: Line 16,979:
                 },
                 },
                 {
                 {
                     _workingTime = 270,
                     _workingTime = 270.0,
                     _label = "Pay For Funeral",
                     _label = "Pay For Funeral",
                     _decisionTag = "Empathy <sprite name=dec_empathy>",
                     _decisionTag = "Empathy <sprite name=dec_empathy>",
Line 17,001: Line 17,001:
             {
             {
                 _difficulty = 3,
                 _difficulty = 3,
                 _effectTimeToStartRatio = 1,
                 _effectTimeToStartRatio = 1.0,
                 _decisions = {
                 _decisions = {
                 {
                 {
                     _workingTime = 300,
                     _workingTime = 300.0,
                     _label = "Rob the Dead",
                     _label = "Rob the Dead",
                     _decisionTag = "Corruption <sprite name=dec_corruption>",
                     _decisionTag = "Corruption <sprite name=dec_corruption>",
Line 17,011: Line 17,011:
                 },
                 },
                 {
                 {
                     _workingTime = 300,
                     _workingTime = 300.0,
                     _label = "Pay For Funeral",
                     _label = "Pay For Funeral",
                     _decisionTag = "Empathy <sprite name=dec_empathy>",
                     _decisionTag = "Empathy <sprite name=dec_empathy>",
Line 17,083: Line 17,083:
         _effectsTiers = {
         _effectsTiers = {
             {
             {
                 _timeToStart = 0,
                 _timeToStart = 0.0,
                 _effects = {
                 _effects = {
                 },
                 },
             },
             },
             {
             {
                 _timeToStart = 624,
                 _timeToStart = 624.0,
                 _effects = {
                 _effects = {
                     "Spawn Blightrot Around - Battleground"
                     "Spawn Blightrot Around - Battleground"
Line 17,119: Line 17,119:
         _hasOrder = false,
         _hasOrder = false,
         _orderModel = nil,
         _orderModel = nil,
         _workTimeReducedPerWorker = 60,
         _workTimeReducedPerWorker = 60.0,
         _difficulties = {
         _difficulties = {
             {
             {
                 _difficulty = 0,
                 _difficulty = 0,
                 _effectTimeToStartRatio = 1,
                 _effectTimeToStartRatio = 1.0,
                 _decisions = {
                 _decisions = {
                 {
                 {
                     _workingTime = 210,
                     _workingTime = 210.0,
                     _label = "Search the Upper Deck",
                     _label = "Search the Upper Deck",
                     _decisionTag = "None",
                     _decisionTag = "None",
Line 17,145: Line 17,145:
                 },
                 },
                 {
                 {
                     _workingTime = 210,
                     _workingTime = 210.0,
                     _label = "Search the Lower Deck",
                     _label = "Search the Lower Deck",
                     _decisionTag = "Loyalty <sprite name=dec_loyalty>",
                     _decisionTag = "Loyalty <sprite name=dec_loyalty>",
Line 17,161: Line 17,161:
             {
             {
                 _difficulty = 1,
                 _difficulty = 1,
                 _effectTimeToStartRatio = 1,
                 _effectTimeToStartRatio = 1.0,
                 _decisions = {
                 _decisions = {
                 {
                 {
                     _workingTime = 240,
                     _workingTime = 240.0,
                     _label = "Search the Upper Deck",
                     _label = "Search the Upper Deck",
                     _decisionTag = "None",
                     _decisionTag = "None",
Line 17,183: Line 17,183:
                 },
                 },
                 {
                 {
                     _workingTime = 240,
                     _workingTime = 240.0,
                     _label = "Search the Lower Deck",
                     _label = "Search the Lower Deck",
                     _decisionTag = "Loyalty <sprite name=dec_loyalty>",
                     _decisionTag = "Loyalty <sprite name=dec_loyalty>",
Line 17,199: Line 17,199:
             {
             {
                 _difficulty = 2,
                 _difficulty = 2,
                 _effectTimeToStartRatio = 1,
                 _effectTimeToStartRatio = 1.0,
                 _decisions = {
                 _decisions = {
                 {
                 {
                     _workingTime = 270,
                     _workingTime = 270.0,
                     _label = "Search the Upper Deck",
                     _label = "Search the Upper Deck",
                     _decisionTag = "None",
                     _decisionTag = "None",
Line 17,221: Line 17,221:
                 },
                 },
                 {
                 {
                     _workingTime = 270,
                     _workingTime = 270.0,
                     _label = "Search the Lower Deck",
                     _label = "Search the Lower Deck",
                     _decisionTag = "Loyalty <sprite name=dec_loyalty>",
                     _decisionTag = "Loyalty <sprite name=dec_loyalty>",
Line 17,237: Line 17,237:
             {
             {
                 _difficulty = 3,
                 _difficulty = 3,
                 _effectTimeToStartRatio = 1,
                 _effectTimeToStartRatio = 1.0,
                 _decisions = {
                 _decisions = {
                 {
                 {
                     _workingTime = 300,
                     _workingTime = 300.0,
                     _label = "Search the Upper Deck",
                     _label = "Search the Upper Deck",
                     _decisionTag = "None",
                     _decisionTag = "None",
Line 17,259: Line 17,259:
                 },
                 },
                 {
                 {
                     _workingTime = 300,
                     _workingTime = 300.0,
                     _label = "Search the Lower Deck",
                     _label = "Search the Lower Deck",
                     _decisionTag = "Loyalty <sprite name=dec_loyalty>",
                     _decisionTag = "Loyalty <sprite name=dec_loyalty>",
Line 17,324: Line 17,324:
         _effectsTiers = {
         _effectsTiers = {
             {
             {
                 _timeToStart = 0,
                 _timeToStart = 0.0,
                 _effects = {
                 _effects = {
                 },
                 },
             },
             },
             {
             {
                 _timeToStart = 780,
                 _timeToStart = 780.0,
                 _effects = {
                 _effects = {
                     "CaptainCurse"
                     "CaptainCurse"
Line 17,360: Line 17,360:
         _hasOrder = false,
         _hasOrder = false,
         _orderModel = nil,
         _orderModel = nil,
         _workTimeReducedPerWorker = 60,
         _workTimeReducedPerWorker = 60.0,
         _difficulties = {
         _difficulties = {
             {
             {
                 _difficulty = 0,
                 _difficulty = 0,
                 _effectTimeToStartRatio = 1,
                 _effectTimeToStartRatio = 1.0,
                 _decisions = {
                 _decisions = {
                 {
                 {
                     _workingTime = 210,
                     _workingTime = 210.0,
                     _label = "Feed",
                     _label = "Feed",
                     _decisionTag = "Empathy <sprite name=dec_empathy>",
                     _decisionTag = "Empathy <sprite name=dec_empathy>",
Line 17,380: Line 17,380:
                 },
                 },
                 {
                 {
                     _workingTime = 210,
                     _workingTime = 210.0,
                     _label = "Chase Away",
                     _label = "Chase Away",
                     _decisionTag = "None",
                     _decisionTag = "None",
Line 17,396: Line 17,396:
             {
             {
                 _difficulty = 1,
                 _difficulty = 1,
                 _effectTimeToStartRatio = 1,
                 _effectTimeToStartRatio = 1.0,
                 _decisions = {
                 _decisions = {
                 {
                 {
                     _workingTime = 240,
                     _workingTime = 240.0,
                     _label = "Feed",
                     _label = "Feed",
                     _decisionTag = "Empathy <sprite name=dec_empathy>",
                     _decisionTag = "Empathy <sprite name=dec_empathy>",
Line 17,412: Line 17,412:
                 },
                 },
                 {
                 {
                     _workingTime = 240,
                     _workingTime = 240.0,
                     _label = "Chase Away",
                     _label = "Chase Away",
                     _decisionTag = "None",
                     _decisionTag = "None",
Line 17,428: Line 17,428:
             {
             {
                 _difficulty = 2,
                 _difficulty = 2,
                 _effectTimeToStartRatio = 1,
                 _effectTimeToStartRatio = 1.0,
                 _decisions = {
                 _decisions = {
                 {
                 {
                     _workingTime = 270,
                     _workingTime = 270.0,
                     _label = "Feed",
                     _label = "Feed",
                     _decisionTag = "Empathy <sprite name=dec_empathy>",
                     _decisionTag = "Empathy <sprite name=dec_empathy>",
Line 17,444: Line 17,444:
                 },
                 },
                 {
                 {
                     _workingTime = 270,
                     _workingTime = 270.0,
                     _label = "Chase Away",
                     _label = "Chase Away",
                     _decisionTag = "None",
                     _decisionTag = "None",
Line 17,460: Line 17,460:
             {
             {
                 _difficulty = 3,
                 _difficulty = 3,
                 _effectTimeToStartRatio = 1,
                 _effectTimeToStartRatio = 1.0,
                 _decisions = {
                 _decisions = {
                 {
                 {
                     _workingTime = 300,
                     _workingTime = 300.0,
                     _label = "Feed",
                     _label = "Feed",
                     _decisionTag = "Empathy <sprite name=dec_empathy>",
                     _decisionTag = "Empathy <sprite name=dec_empathy>",
Line 17,476: Line 17,476:
                 },
                 },
                 {
                 {
                     _workingTime = 300,
                     _workingTime = 300.0,
                     _label = "Chase Away",
                     _label = "Chase Away",
                     _decisionTag = "None",
                     _decisionTag = "None",
Line 17,527: Line 17,527:
         _effectsTiers = {
         _effectsTiers = {
             {
             {
                 _timeToStart = 0,
                 _timeToStart = 0.0,
                 _effects = {
                 _effects = {
                 },
                 },
             },
             },
             {
             {
                 _timeToStart = 780,
                 _timeToStart = 780.0,
                 _effects = {
                 _effects = {
                     "Mistworm All Food Lost"
                     "Mistworm All Food Lost"
Line 17,563: Line 17,563:
         _hasOrder = false,
         _hasOrder = false,
         _orderModel = nil,
         _orderModel = nil,
         _workTimeReducedPerWorker = 60,
         _workTimeReducedPerWorker = 60.0,
         _difficulties = {
         _difficulties = {
             {
             {
                 _difficulty = 0,
                 _difficulty = 0,
                 _effectTimeToStartRatio = 1,
                 _effectTimeToStartRatio = 1.0,
                 _decisions = {
                 _decisions = {
                 {
                 {
                     _workingTime = 210,
                     _workingTime = 210.0,
                     _label = "Feed",
                     _label = "Feed",
                     _decisionTag = "Empathy <sprite name=dec_empathy>",
                     _decisionTag = "Empathy <sprite name=dec_empathy>",
Line 17,583: Line 17,583:
                 },
                 },
                 {
                 {
                     _workingTime = 210,
                     _workingTime = 210.0,
                     _label = "Chase Away",
                     _label = "Chase Away",
                     _decisionTag = "None",
                     _decisionTag = "None",
Line 17,599: Line 17,599:
             {
             {
                 _difficulty = 1,
                 _difficulty = 1,
                 _effectTimeToStartRatio = 1,
                 _effectTimeToStartRatio = 1.0,
                 _decisions = {
                 _decisions = {
                 {
                 {
                     _workingTime = 240,
                     _workingTime = 240.0,
                     _label = "Feed",
                     _label = "Feed",
                     _decisionTag = "Empathy <sprite name=dec_empathy>",
                     _decisionTag = "Empathy <sprite name=dec_empathy>",
Line 17,615: Line 17,615:
                 },
                 },
                 {
                 {
                     _workingTime = 240,
                     _workingTime = 240.0,
                     _label = "Chase Away",
                     _label = "Chase Away",
                     _decisionTag = "None",
                     _decisionTag = "None",
Line 17,631: Line 17,631:
             {
             {
                 _difficulty = 2,
                 _difficulty = 2,
                 _effectTimeToStartRatio = 1,
                 _effectTimeToStartRatio = 1.0,
                 _decisions = {
                 _decisions = {
                 {
                 {
                     _workingTime = 270,
                     _workingTime = 270.0,
                     _label = "Feed",
                     _label = "Feed",
                     _decisionTag = "Empathy <sprite name=dec_empathy>",
                     _decisionTag = "Empathy <sprite name=dec_empathy>",
Line 17,647: Line 17,647:
                 },
                 },
                 {
                 {
                     _workingTime = 270,
                     _workingTime = 270.0,
                     _label = "Chase Away",
                     _label = "Chase Away",
                     _decisionTag = "None",
                     _decisionTag = "None",
Line 17,663: Line 17,663:
             {
             {
                 _difficulty = 3,
                 _difficulty = 3,
                 _effectTimeToStartRatio = 1,
                 _effectTimeToStartRatio = 1.0,
                 _decisions = {
                 _decisions = {
                 {
                 {
                     _workingTime = 300,
                     _workingTime = 300.0,
                     _label = "Feed",
                     _label = "Feed",
                     _decisionTag = "Empathy <sprite name=dec_empathy>",
                     _decisionTag = "Empathy <sprite name=dec_empathy>",
Line 17,679: Line 17,679:
                 },
                 },
                 {
                 {
                     _workingTime = 300,
                     _workingTime = 300.0,
                     _label = "Chase Away",
                     _label = "Chase Away",
                     _decisionTag = "None",
                     _decisionTag = "None",
Line 17,736: Line 17,736:
         _effectsTiers = {
         _effectsTiers = {
             {
             {
                 _timeToStart = 0,
                 _timeToStart = 0.0,
                 _effects = {
                 _effects = {
                 },
                 },
             },
             },
             {
             {
                 _timeToStart = 780,
                 _timeToStart = 780.0,
                 _effects = {
                 _effects = {
                     "Mole Earthquake"
                     "Mole Earthquake"
Line 17,772: Line 17,772:
         _hasOrder = false,
         _hasOrder = false,
         _orderModel = nil,
         _orderModel = nil,
         _workTimeReducedPerWorker = 30,
         _workTimeReducedPerWorker = 30.0,
         _difficulties = {
         _difficulties = {
             {
             {
                 _difficulty = 1,
                 _difficulty = 1,
                 _effectTimeToStartRatio = 1,
                 _effectTimeToStartRatio = 1.0,
                 _decisions = {
                 _decisions = {
                 {
                 {
                     _workingTime = 90,
                     _workingTime = 90.0,
                     _label = "Tear Down",
                     _label = "Tear Down",
                     _decisionTag = "None",
                     _decisionTag = "None",
Line 17,798: Line 17,798:
                 },
                 },
                 {
                 {
                     _workingTime = 90,
                     _workingTime = 90.0,
                     _label = "Make an offering",
                     _label = "Make an offering",
                     _decisionTag = "Corruption <sprite name=dec_corruption>",
                     _decisionTag = "Corruption <sprite name=dec_corruption>",
Line 17,872: Line 17,872:
         _hasOrder = false,
         _hasOrder = false,
         _orderModel = nil,
         _orderModel = nil,
         _workTimeReducedPerWorker = 60,
         _workTimeReducedPerWorker = 60.0,
         _difficulties = {
         _difficulties = {
             {
             {
                 _difficulty = 0,
                 _difficulty = 0,
                 _effectTimeToStartRatio = 1,
                 _effectTimeToStartRatio = 1.0,
                 _decisions = {
                 _decisions = {
                 {
                 {
                     _workingTime = 210,
                     _workingTime = 210.0,
                     _label = "Tear Down",
                     _label = "Tear Down",
                     _decisionTag = "None",
                     _decisionTag = "None",
Line 17,886: Line 17,886:
                 },
                 },
                 {
                 {
                     _workingTime = 210,
                     _workingTime = 210.0,
                     _label = "Cleanse",
                     _label = "Cleanse",
                     _decisionTag = "None",
                     _decisionTag = "None",
Line 17,908: Line 17,908:
             {
             {
                 _difficulty = 1,
                 _difficulty = 1,
                 _effectTimeToStartRatio = 1,
                 _effectTimeToStartRatio = 1.0,
                 _decisions = {
                 _decisions = {
                 {
                 {
                     _workingTime = 240,
                     _workingTime = 240.0,
                     _label = "Tear Down",
                     _label = "Tear Down",
                     _decisionTag = "None",
                     _decisionTag = "None",
Line 17,918: Line 17,918:
                 },
                 },
                 {
                 {
                     _workingTime = 240,
                     _workingTime = 240.0,
                     _label = "Cleanse",
                     _label = "Cleanse",
                     _decisionTag = "None",
                     _decisionTag = "None",
Line 17,940: Line 17,940:
             {
             {
                 _difficulty = 2,
                 _difficulty = 2,
                 _effectTimeToStartRatio = 1,
                 _effectTimeToStartRatio = 1.0,
                 _decisions = {
                 _decisions = {
                 {
                 {
                     _workingTime = 270,
                     _workingTime = 270.0,
                     _label = "Tear Down",
                     _label = "Tear Down",
                     _decisionTag = "None",
                     _decisionTag = "None",
Line 17,950: Line 17,950:
                 },
                 },
                 {
                 {
                     _workingTime = 270,
                     _workingTime = 270.0,
                     _label = "Cleanse",
                     _label = "Cleanse",
                     _decisionTag = "None",
                     _decisionTag = "None",
Line 17,972: Line 17,972:
             {
             {
                 _difficulty = 3,
                 _difficulty = 3,
                 _effectTimeToStartRatio = 1,
                 _effectTimeToStartRatio = 1.0,
                 _decisions = {
                 _decisions = {
                 {
                 {
                     _workingTime = 300,
                     _workingTime = 300.0,
                     _label = "Tear Down",
                     _label = "Tear Down",
                     _decisionTag = "None",
                     _decisionTag = "None",
Line 17,982: Line 17,982:
                 },
                 },
                 {
                 {
                     _workingTime = 300,
                     _workingTime = 300.0,
                     _label = "Cleanse",
                     _label = "Cleanse",
                     _decisionTag = "None",
                     _decisionTag = "None",
Line 18,050: Line 18,050:
         _effectsTiers = {
         _effectsTiers = {
             {
             {
                 _timeToStart = 0,
                 _timeToStart = 0.0,
                 _effects = {
                 _effects = {
                 },
                 },
             },
             },
             {
             {
                 _timeToStart = 780,
                 _timeToStart = 780.0,
                 _effects = {
                 _effects = {
                     "Blightrot Outbreak"
                     "Blightrot Outbreak"
Line 18,086: Line 18,086:
         _hasOrder = false,
         _hasOrder = false,
         _orderModel = nil,
         _orderModel = nil,
         _workTimeReducedPerWorker = 60,
         _workTimeReducedPerWorker = 60.0,
         _difficulties = {
         _difficulties = {
             {
             {
                 _difficulty = 0,
                 _difficulty = 0,
                 _effectTimeToStartRatio = 1,
                 _effectTimeToStartRatio = 1.0,
                 _decisions = {
                 _decisions = {
                 {
                 {
                     _workingTime = 210,
                     _workingTime = 210.0,
                     _label = "Cut Down",
                     _label = "Cut Down",
                     _decisionTag = "None",
                     _decisionTag = "None",
Line 18,100: Line 18,100:
                 },
                 },
                 {
                 {
                     _workingTime = 210,
                     _workingTime = 210.0,
                     _label = "Heal",
                     _label = "Heal",
                     _decisionTag = "Empathy <sprite name=dec_empathy>",
                     _decisionTag = "Empathy <sprite name=dec_empathy>",
Line 18,116: Line 18,116:
             {
             {
                 _difficulty = 1,
                 _difficulty = 1,
                 _effectTimeToStartRatio = 1,
                 _effectTimeToStartRatio = 1.0,
                 _decisions = {
                 _decisions = {
                 {
                 {
                     _workingTime = 240,
                     _workingTime = 240.0,
                     _label = "Cut Down",
                     _label = "Cut Down",
                     _decisionTag = "None",
                     _decisionTag = "None",
Line 18,126: Line 18,126:
                 },
                 },
                 {
                 {
                     _workingTime = 240,
                     _workingTime = 240.0,
                     _label = "Heal",
                     _label = "Heal",
                     _decisionTag = "Empathy <sprite name=dec_empathy>",
                     _decisionTag = "Empathy <sprite name=dec_empathy>",
Line 18,142: Line 18,142:
             {
             {
                 _difficulty = 2,
                 _difficulty = 2,
                 _effectTimeToStartRatio = 1,
                 _effectTimeToStartRatio = 1.0,
                 _decisions = {
                 _decisions = {
                 {
                 {
                     _workingTime = 270,
                     _workingTime = 270.0,
                     _label = "Cut Down",
                     _label = "Cut Down",
                     _decisionTag = "None",
                     _decisionTag = "None",
Line 18,152: Line 18,152:
                 },
                 },
                 {
                 {
                     _workingTime = 270,
                     _workingTime = 270.0,
                     _label = "Heal",
                     _label = "Heal",
                     _decisionTag = "Empathy <sprite name=dec_empathy>",
                     _decisionTag = "Empathy <sprite name=dec_empathy>",
Line 18,168: Line 18,168:
             {
             {
                 _difficulty = 3,
                 _difficulty = 3,
                 _effectTimeToStartRatio = 1,
                 _effectTimeToStartRatio = 1.0,
                 _decisions = {
                 _decisions = {
                 {
                 {
                     _workingTime = 300,
                     _workingTime = 300.0,
                     _label = "Cut Down",
                     _label = "Cut Down",
                     _decisionTag = "None",
                     _decisionTag = "None",
Line 18,178: Line 18,178:
                 },
                 },
                 {
                 {
                     _workingTime = 300,
                     _workingTime = 300.0,
                     _label = "Heal",
                     _label = "Heal",
                     _decisionTag = "Empathy <sprite name=dec_empathy>",
                     _decisionTag = "Empathy <sprite name=dec_empathy>",
Line 18,238: Line 18,238:
         _effectsTiers = {
         _effectsTiers = {
             {
             {
                 _timeToStart = 0,
                 _timeToStart = 0.0,
                 _effects = {
                 _effects = {
                 },
                 },
             },
             },
             {
             {
                 _timeToStart = 780,
                 _timeToStart = 780.0,
                 _effects = {
                 _effects = {
                     "Tree Wood Lost"
                     "Tree Wood Lost"
Line 18,274: Line 18,274:
         _hasOrder = false,
         _hasOrder = false,
         _orderModel = nil,
         _orderModel = nil,
         _workTimeReducedPerWorker = 60,
         _workTimeReducedPerWorker = 60.0,
         _difficulties = {
         _difficulties = {
             {
             {
                 _difficulty = 0,
                 _difficulty = 0,
                 _effectTimeToStartRatio = 1,
                 _effectTimeToStartRatio = 1.0,
                 _decisions = {
                 _decisions = {
                 {
                 {
                     _workingTime = 210,
                     _workingTime = 210.0,
                     _label = "Burn Down",
                     _label = "Burn Down",
                     _decisionTag = "None",
                     _decisionTag = "None",
Line 18,294: Line 18,294:
                 },
                 },
                 {
                 {
                     _workingTime = 210,
                     _workingTime = 210.0,
                     _label = "Perform Ritual",
                     _label = "Perform Ritual",
                     _decisionTag = "Corruption <sprite name=dec_corruption>",
                     _decisionTag = "Corruption <sprite name=dec_corruption>",
Line 18,310: Line 18,310:
             {
             {
                 _difficulty = 1,
                 _difficulty = 1,
                 _effectTimeToStartRatio = 1,
                 _effectTimeToStartRatio = 1.0,
                 _decisions = {
                 _decisions = {
                 {
                 {
                     _workingTime = 240,
                     _workingTime = 240.0,
                     _label = "Burn Down",
                     _label = "Burn Down",
                     _decisionTag = "None",
                     _decisionTag = "None",
Line 18,326: Line 18,326:
                 },
                 },
                 {
                 {
                     _workingTime = 240,
                     _workingTime = 240.0,
                     _label = "Perform Ritual",
                     _label = "Perform Ritual",
                     _decisionTag = "Corruption <sprite name=dec_corruption>",
                     _decisionTag = "Corruption <sprite name=dec_corruption>",
Line 18,342: Line 18,342:
             {
             {
                 _difficulty = 2,
                 _difficulty = 2,
                 _effectTimeToStartRatio = 1,
                 _effectTimeToStartRatio = 1.0,
                 _decisions = {
                 _decisions = {
                 {
                 {
                     _workingTime = 270,
                     _workingTime = 270.0,
                     _label = "Burn Down",
                     _label = "Burn Down",
                     _decisionTag = "None",
                     _decisionTag = "None",
Line 18,358: Line 18,358:
                 },
                 },
                 {
                 {
                     _workingTime = 270,
                     _workingTime = 270.0,
                     _label = "Perform Ritual",
                     _label = "Perform Ritual",
                     _decisionTag = "Corruption <sprite name=dec_corruption>",
                     _decisionTag = "Corruption <sprite name=dec_corruption>",
Line 18,374: Line 18,374:
             {
             {
                 _difficulty = 3,
                 _difficulty = 3,
                 _effectTimeToStartRatio = 1,
                 _effectTimeToStartRatio = 1.0,
                 _decisions = {
                 _decisions = {
                 {
                 {
                     _workingTime = 300,
                     _workingTime = 300.0,
                     _label = "Burn Down",
                     _label = "Burn Down",
                     _decisionTag = "None",
                     _decisionTag = "None",
Line 18,390: Line 18,390:
                 },
                 },
                 {
                 {
                     _workingTime = 300,
                     _workingTime = 300.0,
                     _label = "Perform Ritual",
                     _label = "Perform Ritual",
                     _decisionTag = "Corruption <sprite name=dec_corruption>",
                     _decisionTag = "Corruption <sprite name=dec_corruption>",
Line 18,451: Line 18,451:
         _effectsTiers = {
         _effectsTiers = {
             {
             {
                 _timeToStart = 0,
                 _timeToStart = 0.0,
                 _effects = {
                 _effects = {
                 },
                 },
             },
             },
             {
             {
                 _timeToStart = 780,
                 _timeToStart = 780.0,
                 _effects = {
                 _effects = {
                     "Flooding Remove Roads",
                     "Flooding Remove Roads",
Line 18,488: Line 18,488:
         _hasOrder = false,
         _hasOrder = false,
         _orderModel = nil,
         _orderModel = nil,
         _workTimeReducedPerWorker = 30,
         _workTimeReducedPerWorker = 30.0,
         _difficulties = {
         _difficulties = {
             {
             {
                 _difficulty = 0,
                 _difficulty = 0,
                 _effectTimeToStartRatio = 1,
                 _effectTimeToStartRatio = 1.0,
                 _decisions = {
                 _decisions = {
                 {
                 {
                     _workingTime = 60,
                     _workingTime = 60.0,
                     _label = "Disassemble",
                     _label = "Disassemble",
                     _decisionTag = "None",
                     _decisionTag = "None",
Line 18,508: Line 18,508:
                 },
                 },
                 {
                 {
                     _workingTime = 120,
                     _workingTime = 120.0,
                     _label = "Fix",
                     _label = "Fix",
                     _decisionTag = "None",
                     _decisionTag = "None",
Line 18,524: Line 18,524:
             {
             {
                 _difficulty = 1,
                 _difficulty = 1,
                 _effectTimeToStartRatio = 1,
                 _effectTimeToStartRatio = 1.0,
                 _decisions = {
                 _decisions = {
                 {
                 {
                     _workingTime = 60,
                     _workingTime = 60.0,
                     _label = "Disassemble",
                     _label = "Disassemble",
                     _decisionTag = "None",
                     _decisionTag = "None",
Line 18,540: Line 18,540:
                 },
                 },
                 {
                 {
                     _workingTime = 120,
                     _workingTime = 120.0,
                     _label = "Fix",
                     _label = "Fix",
                     _decisionTag = "None",
                     _decisionTag = "None",
Line 18,556: Line 18,556:
             {
             {
                 _difficulty = 2,
                 _difficulty = 2,
                 _effectTimeToStartRatio = 1,
                 _effectTimeToStartRatio = 1.0,
                 _decisions = {
                 _decisions = {
                 {
                 {
                     _workingTime = 60,
                     _workingTime = 60.0,
                     _label = "Disassemble",
                     _label = "Disassemble",
                     _decisionTag = "None",
                     _decisionTag = "None",
Line 18,572: Line 18,572:
                 },
                 },
                 {
                 {
                     _workingTime = 120,
                     _workingTime = 120.0,
                     _label = "Fix",
                     _label = "Fix",
                     _decisionTag = "None",
                     _decisionTag = "None",
Line 18,588: Line 18,588:
             {
             {
                 _difficulty = 3,
                 _difficulty = 3,
                 _effectTimeToStartRatio = 1,
                 _effectTimeToStartRatio = 1.0,
                 _decisions = {
                 _decisions = {
                 {
                 {
                     _workingTime = 60,
                     _workingTime = 60.0,
                     _label = "Disassemble",
                     _label = "Disassemble",
                     _decisionTag = "None",
                     _decisionTag = "None",
Line 18,604: Line 18,604:
                 },
                 },
                 {
                 {
                     _workingTime = 120,
                     _workingTime = 120.0,
                     _label = "Fix",
                     _label = "Fix",
                     _decisionTag = "None",
                     _decisionTag = "None",
Line 18,671: Line 18,671:
         _hasOrder = false,
         _hasOrder = false,
         _orderModel = nil,
         _orderModel = nil,
         _workTimeReducedPerWorker = 30,
         _workTimeReducedPerWorker = 30.0,
         _difficulties = {
         _difficulties = {
             {
             {
                 _difficulty = 0,
                 _difficulty = 0,
                 _effectTimeToStartRatio = 1,
                 _effectTimeToStartRatio = 1.0,
                 _decisions = {
                 _decisions = {
                 {
                 {
                     _workingTime = 60,
                     _workingTime = 60.0,
                     _label = "Disassemble",
                     _label = "Disassemble",
                     _decisionTag = "None",
                     _decisionTag = "None",
Line 18,691: Line 18,691:
                 },
                 },
                 {
                 {
                     _workingTime = 120,
                     _workingTime = 120.0,
                     _label = "Fix",
                     _label = "Fix",
                     _decisionTag = "None",
                     _decisionTag = "None",
Line 18,707: Line 18,707:
             {
             {
                 _difficulty = 1,
                 _difficulty = 1,
                 _effectTimeToStartRatio = 1,
                 _effectTimeToStartRatio = 1.0,
                 _decisions = {
                 _decisions = {
                 {
                 {
                     _workingTime = 60,
                     _workingTime = 60.0,
                     _label = "Disassemble",
                     _label = "Disassemble",
                     _decisionTag = "None",
                     _decisionTag = "None",
Line 18,723: Line 18,723:
                 },
                 },
                 {
                 {
                     _workingTime = 120,
                     _workingTime = 120.0,
                     _label = "Fix",
                     _label = "Fix",
                     _decisionTag = "None",
                     _decisionTag = "None",
Line 18,739: Line 18,739:
             {
             {
                 _difficulty = 2,
                 _difficulty = 2,
                 _effectTimeToStartRatio = 1,
                 _effectTimeToStartRatio = 1.0,
                 _decisions = {
                 _decisions = {
                 {
                 {
                     _workingTime = 60,
                     _workingTime = 60.0,
                     _label = "Disassemble",
                     _label = "Disassemble",
                     _decisionTag = "None",
                     _decisionTag = "None",
Line 18,755: Line 18,755:
                 },
                 },
                 {
                 {
                     _workingTime = 120,
                     _workingTime = 120.0,
                     _label = "Fix",
                     _label = "Fix",
                     _decisionTag = "None",
                     _decisionTag = "None",
Line 18,771: Line 18,771:
             {
             {
                 _difficulty = 3,
                 _difficulty = 3,
                 _effectTimeToStartRatio = 1,
                 _effectTimeToStartRatio = 1.0,
                 _decisions = {
                 _decisions = {
                 {
                 {
                     _workingTime = 60,
                     _workingTime = 60.0,
                     _label = "Disassemble",
                     _label = "Disassemble",
                     _decisionTag = "None",
                     _decisionTag = "None",
Line 18,787: Line 18,787:
                 },
                 },
                 {
                 {
                     _workingTime = 120,
                     _workingTime = 120.0,
                     _label = "Fix",
                     _label = "Fix",
                     _decisionTag = "None",
                     _decisionTag = "None",
Line 18,854: Line 18,854:
         _hasOrder = false,
         _hasOrder = false,
         _orderModel = nil,
         _orderModel = nil,
         _workTimeReducedPerWorker = 30,
         _workTimeReducedPerWorker = 30.0,
         _difficulties = {
         _difficulties = {
             {
             {
                 _difficulty = 0,
                 _difficulty = 0,
                 _effectTimeToStartRatio = 1,
                 _effectTimeToStartRatio = 1.0,
                 _decisions = {
                 _decisions = {
                 {
                 {
                     _workingTime = 60,
                     _workingTime = 60.0,
                     _label = "Disassemble",
                     _label = "Disassemble",
                     _decisionTag = "None",
                     _decisionTag = "None",
Line 18,874: Line 18,874:
                 },
                 },
                 {
                 {
                     _workingTime = 120,
                     _workingTime = 120.0,
                     _label = "Fix",
                     _label = "Fix",
                     _decisionTag = "None",
                     _decisionTag = "None",
Line 18,890: Line 18,890:
             {
             {
                 _difficulty = 1,
                 _difficulty = 1,
                 _effectTimeToStartRatio = 1,
                 _effectTimeToStartRatio = 1.0,
                 _decisions = {
                 _decisions = {
                 {
                 {
                     _workingTime = 60,
                     _workingTime = 60.0,
                     _label = "Disassemble",
                     _label = "Disassemble",
                     _decisionTag = "None",
                     _decisionTag = "None",
Line 18,906: Line 18,906:
                 },
                 },
                 {
                 {
                     _workingTime = 120,
                     _workingTime = 120.0,
                     _label = "Fix",
                     _label = "Fix",
                     _decisionTag = "None",
                     _decisionTag = "None",
Line 18,922: Line 18,922:
             {
             {
                 _difficulty = 2,
                 _difficulty = 2,
                 _effectTimeToStartRatio = 1,
                 _effectTimeToStartRatio = 1.0,
                 _decisions = {
                 _decisions = {
                 {
                 {
                     _workingTime = 60,
                     _workingTime = 60.0,
                     _label = "Disassemble",
                     _label = "Disassemble",
                     _decisionTag = "None",
                     _decisionTag = "None",
Line 18,938: Line 18,938:
                 },
                 },
                 {
                 {
                     _workingTime = 120,
                     _workingTime = 120.0,
                     _label = "Fix",
                     _label = "Fix",
                     _decisionTag = "None",
                     _decisionTag = "None",
Line 18,954: Line 18,954:
             {
             {
                 _difficulty = 3,
                 _difficulty = 3,
                 _effectTimeToStartRatio = 1,
                 _effectTimeToStartRatio = 1.0,
                 _decisions = {
                 _decisions = {
                 {
                 {
                     _workingTime = 60,
                     _workingTime = 60.0,
                     _label = "Disassemble",
                     _label = "Disassemble",
                     _decisionTag = "None",
                     _decisionTag = "None",
Line 18,970: Line 18,970:
                 },
                 },
                 {
                 {
                     _workingTime = 120,
                     _workingTime = 120.0,
                     _label = "Fix",
                     _label = "Fix",
                     _decisionTag = "None",
                     _decisionTag = "None",
Line 19,037: Line 19,037:
         _hasOrder = false,
         _hasOrder = false,
         _orderModel = nil,
         _orderModel = nil,
         _workTimeReducedPerWorker = 60,
         _workTimeReducedPerWorker = 60.0,
         _difficulties = {
         _difficulties = {
             {
             {
                 _difficulty = 0,
                 _difficulty = 0,
                 _effectTimeToStartRatio = 1,
                 _effectTimeToStartRatio = 1.0,
                 _decisions = {
                 _decisions = {
                 {
                 {
                     _workingTime = 270,
                     _workingTime = 270.0,
                     _label = "Salvage",
                     _label = "Salvage",
                     _decisionTag = "None",
                     _decisionTag = "None",
Line 19,051: Line 19,051:
                 },
                 },
                 {
                 {
                     _workingTime = 270,
                     _workingTime = 270.0,
                     _label = "Rebuild",
                     _label = "Rebuild",
                     _decisionTag = "None",
                     _decisionTag = "None",
Line 19,073: Line 19,073:
             {
             {
                 _difficulty = 1,
                 _difficulty = 1,
                 _effectTimeToStartRatio = 1,
                 _effectTimeToStartRatio = 1.0,
                 _decisions = {
                 _decisions = {
                 {
                 {
                     _workingTime = 300,
                     _workingTime = 300.0,
                     _label = "Salvage",
                     _label = "Salvage",
                     _decisionTag = "None",
                     _decisionTag = "None",
Line 19,083: Line 19,083:
                 },
                 },
                 {
                 {
                     _workingTime = 300,
                     _workingTime = 300.0,
                     _label = "Rebuild",
                     _label = "Rebuild",
                     _decisionTag = "None",
                     _decisionTag = "None",
Line 19,105: Line 19,105:
             {
             {
                 _difficulty = 2,
                 _difficulty = 2,
                 _effectTimeToStartRatio = 1,
                 _effectTimeToStartRatio = 1.0,
                 _decisions = {
                 _decisions = {
                 {
                 {
                     _workingTime = 330,
                     _workingTime = 330.0,
                     _label = "Salvage",
                     _label = "Salvage",
                     _decisionTag = "None",
                     _decisionTag = "None",
Line 19,115: Line 19,115:
                 },
                 },
                 {
                 {
                     _workingTime = 330,
                     _workingTime = 330.0,
                     _label = "Rebuild",
                     _label = "Rebuild",
                     _decisionTag = "None",
                     _decisionTag = "None",
Line 19,137: Line 19,137:
             {
             {
                 _difficulty = 3,
                 _difficulty = 3,
                 _effectTimeToStartRatio = 1,
                 _effectTimeToStartRatio = 1.0,
                 _decisions = {
                 _decisions = {
                 {
                 {
                     _workingTime = 360,
                     _workingTime = 360.0,
                     _label = "Salvage",
                     _label = "Salvage",
                     _decisionTag = "None",
                     _decisionTag = "None",
Line 19,147: Line 19,147:
                 },
                 },
                 {
                 {
                     _workingTime = 360,
                     _workingTime = 360.0,
                     _label = "Rebuild",
                     _label = "Rebuild",
                     _decisionTag = "None",
                     _decisionTag = "None",
Line 19,211: Line 19,211:
         _effectsTiers = {
         _effectsTiers = {
             {
             {
                 _timeToStart = 0,
                 _timeToStart = 0.0,
                 _effects = {
                 _effects = {
                 },
                 },
             },
             },
             {
             {
                 _timeToStart = 780,
                 _timeToStart = 780.0,
                 _effects = {
                 _effects = {
                     "Rainpunk Explosion - Big"
                     "Rainpunk Explosion - Big"
Line 19,247: Line 19,247:
         _hasOrder = false,
         _hasOrder = false,
         _orderModel = nil,
         _orderModel = nil,
         _workTimeReducedPerWorker = 30,
         _workTimeReducedPerWorker = 30.0,
         _difficulties = {
         _difficulties = {
             {
             {
                 _difficulty = 0,
                 _difficulty = 0,
                 _effectTimeToStartRatio = 1,
                 _effectTimeToStartRatio = 1.0,
                 _decisions = {
                 _decisions = {
                 {
                 {
                     _workingTime = 60,
                     _workingTime = 60.0,
                     _label = "Break Open",
                     _label = "Break Open",
                     _decisionTag = "None",
                     _decisionTag = "None",
Line 19,267: Line 19,267:
                 },
                 },
                 {
                 {
                     _workingTime = 120,
                     _workingTime = 120.0,
                     _label = "Send to the Citadel",
                     _label = "Send to the Citadel",
                     _decisionTag = "Loyalty <sprite name=dec_loyalty>",
                     _decisionTag = "Loyalty <sprite name=dec_loyalty>",
Line 19,283: Line 19,283:
             {
             {
                 _difficulty = 1,
                 _difficulty = 1,
                 _effectTimeToStartRatio = 1,
                 _effectTimeToStartRatio = 1.0,
                 _decisions = {
                 _decisions = {
                 {
                 {
                     _workingTime = 60,
                     _workingTime = 60.0,
                     _label = "Break Open",
                     _label = "Break Open",
                     _decisionTag = "None",
                     _decisionTag = "None",
Line 19,299: Line 19,299:
                 },
                 },
                 {
                 {
                     _workingTime = 120,
                     _workingTime = 120.0,
                     _label = "Send to the Citadel",
                     _label = "Send to the Citadel",
                     _decisionTag = "Loyalty <sprite name=dec_loyalty>",
                     _decisionTag = "Loyalty <sprite name=dec_loyalty>",
Line 19,315: Line 19,315:
             {
             {
                 _difficulty = 2,
                 _difficulty = 2,
                 _effectTimeToStartRatio = 1,
                 _effectTimeToStartRatio = 1.0,
                 _decisions = {
                 _decisions = {
                 {
                 {
                     _workingTime = 60,
                     _workingTime = 60.0,
                     _label = "Break Open",
                     _label = "Break Open",
                     _decisionTag = "None",
                     _decisionTag = "None",
Line 19,331: Line 19,331:
                 },
                 },
                 {
                 {
                     _workingTime = 120,
                     _workingTime = 120.0,
                     _label = "Send to the Citadel",
                     _label = "Send to the Citadel",
                     _decisionTag = "Loyalty <sprite name=dec_loyalty>",
                     _decisionTag = "Loyalty <sprite name=dec_loyalty>",
Line 19,347: Line 19,347:
             {
             {
                 _difficulty = 3,
                 _difficulty = 3,
                 _effectTimeToStartRatio = 1,
                 _effectTimeToStartRatio = 1.0,
                 _decisions = {
                 _decisions = {
                 {
                 {
                     _workingTime = 60,
                     _workingTime = 60.0,
                     _label = "Break Open",
                     _label = "Break Open",
                     _decisionTag = "None",
                     _decisionTag = "None",
Line 19,363: Line 19,363:
                 },
                 },
                 {
                 {
                     _workingTime = 120,
                     _workingTime = 120.0,
                     _label = "Send to the Citadel",
                     _label = "Send to the Citadel",
                     _decisionTag = "Loyalty <sprite name=dec_loyalty>",
                     _decisionTag = "Loyalty <sprite name=dec_loyalty>",
Line 19,459: Line 19,459:
         _hasOrder = false,
         _hasOrder = false,
         _orderModel = nil,
         _orderModel = nil,
         _workTimeReducedPerWorker = 30,
         _workTimeReducedPerWorker = 30.0,
         _difficulties = {
         _difficulties = {
             {
             {
                 _difficulty = 0,
                 _difficulty = 0,
                 _effectTimeToStartRatio = 1,
                 _effectTimeToStartRatio = 1.0,
                 _decisions = {
                 _decisions = {
                 {
                 {
                     _workingTime = 60,
                     _workingTime = 60.0,
                     _label = "Break Open",
                     _label = "Break Open",
                     _decisionTag = "None",
                     _decisionTag = "None",
Line 19,479: Line 19,479:
                 },
                 },
                 {
                 {
                     _workingTime = 120,
                     _workingTime = 120.0,
                     _label = "Send to the Citadel",
                     _label = "Send to the Citadel",
                     _decisionTag = "Loyalty <sprite name=dec_loyalty>",
                     _decisionTag = "Loyalty <sprite name=dec_loyalty>",
Line 19,495: Line 19,495:
             {
             {
                 _difficulty = 1,
                 _difficulty = 1,
                 _effectTimeToStartRatio = 1,
                 _effectTimeToStartRatio = 1.0,
                 _decisions = {
                 _decisions = {
                 {
                 {
                     _workingTime = 60,
                     _workingTime = 60.0,
                     _label = "Break Open",
                     _label = "Break Open",
                     _decisionTag = "None",
                     _decisionTag = "None",
Line 19,511: Line 19,511:
                 },
                 },
                 {
                 {
                     _workingTime = 120,
                     _workingTime = 120.0,
                     _label = "Send to the Citadel",
                     _label = "Send to the Citadel",
                     _decisionTag = "Loyalty <sprite name=dec_loyalty>",
                     _decisionTag = "Loyalty <sprite name=dec_loyalty>",
Line 19,527: Line 19,527:
             {
             {
                 _difficulty = 2,
                 _difficulty = 2,
                 _effectTimeToStartRatio = 1,
                 _effectTimeToStartRatio = 1.0,
                 _decisions = {
                 _decisions = {
                 {
                 {
                     _workingTime = 60,
                     _workingTime = 60.0,
                     _label = "Break Open",
                     _label = "Break Open",
                     _decisionTag = "None",
                     _decisionTag = "None",
Line 19,543: Line 19,543:
                 },
                 },
                 {
                 {
                     _workingTime = 120,
                     _workingTime = 120.0,
                     _label = "Send to the Citadel",
                     _label = "Send to the Citadel",
                     _decisionTag = "Loyalty <sprite name=dec_loyalty>",
                     _decisionTag = "Loyalty <sprite name=dec_loyalty>",
Line 19,559: Line 19,559:
             {
             {
                 _difficulty = 3,
                 _difficulty = 3,
                 _effectTimeToStartRatio = 1,
                 _effectTimeToStartRatio = 1.0,
                 _decisions = {
                 _decisions = {
                 {
                 {
                     _workingTime = 60,
                     _workingTime = 60.0,
                     _label = "Break Open",
                     _label = "Break Open",
                     _decisionTag = "None",
                     _decisionTag = "None",
Line 19,575: Line 19,575:
                 },
                 },
                 {
                 {
                     _workingTime = 120,
                     _workingTime = 120.0,
                     _label = "Send to the Citadel",
                     _label = "Send to the Citadel",
                     _decisionTag = "Loyalty <sprite name=dec_loyalty>",
                     _decisionTag = "Loyalty <sprite name=dec_loyalty>",
Line 19,684: Line 19,684:
         _hasOrder = false,
         _hasOrder = false,
         _orderModel = nil,
         _orderModel = nil,
         _workTimeReducedPerWorker = 30,
         _workTimeReducedPerWorker = 30.0,
         _difficulties = {
         _difficulties = {
             {
             {
                 _difficulty = 0,
                 _difficulty = 0,
                 _effectTimeToStartRatio = 1,
                 _effectTimeToStartRatio = 1.0,
                 _decisions = {
                 _decisions = {
                 {
                 {
                     _workingTime = 60,
                     _workingTime = 60.0,
                     _label = "Break Open",
                     _label = "Break Open",
                     _decisionTag = "None",
                     _decisionTag = "None",
Line 19,704: Line 19,704:
                 },
                 },
                 {
                 {
                     _workingTime = 120,
                     _workingTime = 120.0,
                     _label = "Send to the Citadel",
                     _label = "Send to the Citadel",
                     _decisionTag = "Loyalty <sprite name=dec_loyalty>",
                     _decisionTag = "Loyalty <sprite name=dec_loyalty>",
Line 19,720: Line 19,720:
             {
             {
                 _difficulty = 1,
                 _difficulty = 1,
                 _effectTimeToStartRatio = 1,
                 _effectTimeToStartRatio = 1.0,
                 _decisions = {
                 _decisions = {
                 {
                 {
                     _workingTime = 60,
                     _workingTime = 60.0,
                     _label = "Break Open",
                     _label = "Break Open",
                     _decisionTag = "None",
                     _decisionTag = "None",
Line 19,736: Line 19,736:
                 },
                 },
                 {
                 {
                     _workingTime = 120,
                     _workingTime = 120.0,
                     _label = "Send to the Citadel",
                     _label = "Send to the Citadel",
                     _decisionTag = "Loyalty <sprite name=dec_loyalty>",
                     _decisionTag = "Loyalty <sprite name=dec_loyalty>",
Line 19,752: Line 19,752:
             {
             {
                 _difficulty = 2,
                 _difficulty = 2,
                 _effectTimeToStartRatio = 1,
                 _effectTimeToStartRatio = 1.0,
                 _decisions = {
                 _decisions = {
                 {
                 {
                     _workingTime = 60,
                     _workingTime = 60.0,
                     _label = "Break Open",
                     _label = "Break Open",
                     _decisionTag = "None",
                     _decisionTag = "None",
Line 19,768: Line 19,768:
                 },
                 },
                 {
                 {
                     _workingTime = 120,
                     _workingTime = 120.0,
                     _label = "Send to the Citadel",
                     _label = "Send to the Citadel",
                     _decisionTag = "Loyalty <sprite name=dec_loyalty>",
                     _decisionTag = "Loyalty <sprite name=dec_loyalty>",
Line 19,784: Line 19,784:
             {
             {
                 _difficulty = 3,
                 _difficulty = 3,
                 _effectTimeToStartRatio = 1,
                 _effectTimeToStartRatio = 1.0,
                 _decisions = {
                 _decisions = {
                 {
                 {
                     _workingTime = 60,
                     _workingTime = 60.0,
                     _label = "Break Open",
                     _label = "Break Open",
                     _decisionTag = "None",
                     _decisionTag = "None",
Line 19,800: Line 19,800:
                 },
                 },
                 {
                 {
                     _workingTime = 120,
                     _workingTime = 120.0,
                     _label = "Send to the Citadel",
                     _label = "Send to the Citadel",
                     _decisionTag = "Loyalty <sprite name=dec_loyalty>",
                     _decisionTag = "Loyalty <sprite name=dec_loyalty>",
Line 19,886: Line 19,886:
     ["Ruined Academy"] = {
     ["Ruined Academy"] = {
         _id = "Ruined Academy",
         _id = "Ruined Academy",
         _displayName = "Academy",
         _displayName = "Ruined Academy",
         _description = "A building destroyed by the storm. It can be rebuilt or salvaged.",
         _description = "A building destroyed by the storm. It can be rebuilt or salvaged.",
         _iconFilename = "Ruined Academy_icon.png",
         _iconFilename = "Ruined Academy_icon.png",
Line 19,907: Line 19,907:
         _hasOrder = false,
         _hasOrder = false,
         _orderModel = nil,
         _orderModel = nil,
         _workTimeReducedPerWorker = 30,
         _workTimeReducedPerWorker = 30.0,
         _difficulties = {
         _difficulties = {
             {
             {
                 _difficulty = 1,
                 _difficulty = 1,
                 _effectTimeToStartRatio = 1,
                 _effectTimeToStartRatio = 1.0,
                 _decisions = {
                 _decisions = {
                 {
                 {
                     _workingTime = 120,
                     _workingTime = 120.0,
                     _label = "Salvage",
                     _label = "Salvage",
                     _decisionTag = "None",
                     _decisionTag = "None",
Line 19,933: Line 19,933:
                 },
                 },
                 {
                 {
                     _workingTime = 120,
                     _workingTime = 120.0,
                     _label = "Rebuild",
                     _label = "Rebuild",
                     _decisionTag = "None",
                     _decisionTag = "None",
Line 19,995: Line 19,995:
     ["Ruined Advanced Rain Catcher"] = {
     ["Ruined Advanced Rain Catcher"] = {
         _id = "Ruined Advanced Rain Catcher",
         _id = "Ruined Advanced Rain Catcher",
         _displayName = "Advanced Rain Collector",
         _displayName = "Ruined Advanced Rain Collector",
         _description = "A building destroyed by the storm. It can be rebuilt or salvaged.",
         _description = "A building destroyed by the storm. It can be rebuilt or salvaged.",
         _iconFilename = "Ruined Advanced Rain Catcher_icon.png",
         _iconFilename = "Ruined Advanced Rain Catcher_icon.png",
Line 20,016: Line 20,016:
         _hasOrder = false,
         _hasOrder = false,
         _orderModel = nil,
         _orderModel = nil,
         _workTimeReducedPerWorker = 30,
         _workTimeReducedPerWorker = 30.0,
         _difficulties = {
         _difficulties = {
             {
             {
                 _difficulty = 1,
                 _difficulty = 1,
                 _effectTimeToStartRatio = 1,
                 _effectTimeToStartRatio = 1.0,
                 _decisions = {
                 _decisions = {
                 {
                 {
                     _workingTime = 90,
                     _workingTime = 90.0,
                     _label = "Salvage",
                     _label = "Salvage",
                     _decisionTag = "None",
                     _decisionTag = "None",
Line 20,042: Line 20,042:
                 },
                 },
                 {
                 {
                     _workingTime = 90,
                     _workingTime = 90.0,
                     _label = "Rebuild",
                     _label = "Rebuild",
                     _decisionTag = "None",
                     _decisionTag = "None",
Line 20,103: Line 20,103:
     ["Ruined Alchemist"] = {
     ["Ruined Alchemist"] = {
         _id = "Ruined Alchemist",
         _id = "Ruined Alchemist",
         _displayName = "Alchemist's Hut",
         _displayName = "Ruined Alchemist's Hut",
         _description = "A building destroyed by the storm. It can be rebuilt or salvaged.",
         _description = "A building destroyed by the storm. It can be rebuilt or salvaged.",
         _iconFilename = "Ruined Alchemist_icon.png",
         _iconFilename = "Ruined Alchemist_icon.png",
Line 20,124: Line 20,124:
         _hasOrder = false,
         _hasOrder = false,
         _orderModel = nil,
         _orderModel = nil,
         _workTimeReducedPerWorker = 30,
         _workTimeReducedPerWorker = 30.0,
         _difficulties = {
         _difficulties = {
             {
             {
                 _difficulty = 1,
                 _difficulty = 1,
                 _effectTimeToStartRatio = 1,
                 _effectTimeToStartRatio = 1.0,
                 _decisions = {
                 _decisions = {
                 {
                 {
                     _workingTime = 90,
                     _workingTime = 90.0,
                     _label = "Salvage",
                     _label = "Salvage",
                     _decisionTag = "None",
                     _decisionTag = "None",
Line 20,150: Line 20,150:
                 },
                 },
                 {
                 {
                     _workingTime = 90,
                     _workingTime = 90.0,
                     _label = "Rebuild",
                     _label = "Rebuild",
                     _decisionTag = "None",
                     _decisionTag = "None",
Line 20,206: Line 20,206:
     ["Ruined Apothecary"] = {
     ["Ruined Apothecary"] = {
         _id = "Ruined Apothecary",
         _id = "Ruined Apothecary",
         _displayName = "Apothecary",
         _displayName = "Ruined Apothecary",
         _description = "A building destroyed by the storm. It can be rebuilt or salvaged.",
         _description = "A building destroyed by the storm. It can be rebuilt or salvaged.",
         _iconFilename = "Ruined Apothecary_icon.png",
         _iconFilename = "Ruined Apothecary_icon.png",
Line 20,227: Line 20,227:
         _hasOrder = false,
         _hasOrder = false,
         _orderModel = nil,
         _orderModel = nil,
         _workTimeReducedPerWorker = 30,
         _workTimeReducedPerWorker = 30.0,
         _difficulties = {
         _difficulties = {
             {
             {
                 _difficulty = 1,
                 _difficulty = 1,
                 _effectTimeToStartRatio = 1,
                 _effectTimeToStartRatio = 1.0,
                 _decisions = {
                 _decisions = {
                 {
                 {
                     _workingTime = 90,
                     _workingTime = 90.0,
                     _label = "Salvage",
                     _label = "Salvage",
                     _decisionTag = "None",
                     _decisionTag = "None",
Line 20,253: Line 20,253:
                 },
                 },
                 {
                 {
                     _workingTime = 90,
                     _workingTime = 90.0,
                     _label = "Rebuild",
                     _label = "Rebuild",
                     _decisionTag = "None",
                     _decisionTag = "None",
Line 20,309: Line 20,309:
     ["Ruined Artisan"] = {
     ["Ruined Artisan"] = {
         _id = "Ruined Artisan",
         _id = "Ruined Artisan",
         _displayName = "Artisan",
         _displayName = "Ruined Artisan",
         _description = "A building destroyed by the storm. It can be rebuilt or salvaged.",
         _description = "A building destroyed by the storm. It can be rebuilt or salvaged.",
         _iconFilename = "Ruined Artisan_icon.png",
         _iconFilename = "Ruined Artisan_icon.png",
Line 20,330: Line 20,330:
         _hasOrder = false,
         _hasOrder = false,
         _orderModel = nil,
         _orderModel = nil,
         _workTimeReducedPerWorker = 30,
         _workTimeReducedPerWorker = 30.0,
         _difficulties = {
         _difficulties = {
             {
             {
                 _difficulty = 1,
                 _difficulty = 1,
                 _effectTimeToStartRatio = 1,
                 _effectTimeToStartRatio = 1.0,
                 _decisions = {
                 _decisions = {
                 {
                 {
                     _workingTime = 90,
                     _workingTime = 90.0,
                     _label = "Salvage",
                     _label = "Salvage",
                     _decisionTag = "None",
                     _decisionTag = "None",
Line 20,356: Line 20,356:
                 },
                 },
                 {
                 {
                     _workingTime = 90,
                     _workingTime = 90.0,
                     _label = "Rebuild",
                     _label = "Rebuild",
                     _decisionTag = "None",
                     _decisionTag = "None",
Line 20,412: Line 20,412:
     ["Ruined Bakery"] = {
     ["Ruined Bakery"] = {
         _id = "Ruined Bakery",
         _id = "Ruined Bakery",
         _displayName = "Bakery",
         _displayName = "Ruined Bakery",
         _description = "A building destroyed by the storm. It can be rebuilt or salvaged.",
         _description = "A building destroyed by the storm. It can be rebuilt or salvaged.",
         _iconFilename = "Ruined Bakery_icon.png",
         _iconFilename = "Ruined Bakery_icon.png",
Line 20,433: Line 20,433:
         _hasOrder = false,
         _hasOrder = false,
         _orderModel = nil,
         _orderModel = nil,
         _workTimeReducedPerWorker = 30,
         _workTimeReducedPerWorker = 30.0,
         _difficulties = {
         _difficulties = {
             {
             {
                 _difficulty = 1,
                 _difficulty = 1,
                 _effectTimeToStartRatio = 1,
                 _effectTimeToStartRatio = 1.0,
                 _decisions = {
                 _decisions = {
                 {
                 {
                     _workingTime = 90,
                     _workingTime = 90.0,
                     _label = "Salvage",
                     _label = "Salvage",
                     _decisionTag = "None",
                     _decisionTag = "None",
Line 20,459: Line 20,459:
                 },
                 },
                 {
                 {
                     _workingTime = 90,
                     _workingTime = 90.0,
                     _label = "Rebuild",
                     _label = "Rebuild",
                     _decisionTag = "None",
                     _decisionTag = "None",
Line 20,515: Line 20,515:
     ["Ruined Bat House"] = {
     ["Ruined Bat House"] = {
         _id = "Ruined Bat House",
         _id = "Ruined Bat House",
         _displayName = "Bat House",
         _displayName = "Ruined Bat House",
         _description = "A building destroyed by the storm. It can be rebuilt or demolished.",
         _description = "A building destroyed by the storm. It can be rebuilt or demolished.",
         _iconFilename = "Ruined Bat House_icon.png",
         _iconFilename = "Ruined Bat House_icon.png",
Line 20,536: Line 20,536:
         _hasOrder = false,
         _hasOrder = false,
         _orderModel = nil,
         _orderModel = nil,
         _workTimeReducedPerWorker = 20,
         _workTimeReducedPerWorker = 20.0,
         _difficulties = {
         _difficulties = {
             {
             {
                 _difficulty = 1,
                 _difficulty = 1,
                 _effectTimeToStartRatio = 1,
                 _effectTimeToStartRatio = 1.0,
                 _decisions = {
                 _decisions = {
                 {
                 {
                     _workingTime = 60,
                     _workingTime = 60.0,
                     _label = "Salvage",
                     _label = "Salvage",
                     _decisionTag = "None",
                     _decisionTag = "None",
Line 20,562: Line 20,562:
                 },
                 },
                 {
                 {
                     _workingTime = 60,
                     _workingTime = 60.0,
                     _label = "Rebuild",
                     _label = "Rebuild",
                     _decisionTag = "None",
                     _decisionTag = "None",
Line 20,622: Line 20,622:
     ["Ruined Bath House"] = {
     ["Ruined Bath House"] = {
         _id = "Ruined Bath House",
         _id = "Ruined Bath House",
         _displayName = "Bath House",
         _displayName = "Ruined Bath House",
         _description = "A building destroyed by the storm. It can be rebuilt or salvaged.",
         _description = "A building destroyed by the storm. It can be rebuilt or salvaged.",
         _iconFilename = "Ruined Bath House_icon.png",
         _iconFilename = "Ruined Bath House_icon.png",
Line 20,643: Line 20,643:
         _hasOrder = false,
         _hasOrder = false,
         _orderModel = nil,
         _orderModel = nil,
         _workTimeReducedPerWorker = 30,
         _workTimeReducedPerWorker = 30.0,
         _difficulties = {
         _difficulties = {
             {
             {
                 _difficulty = 1,
                 _difficulty = 1,
                 _effectTimeToStartRatio = 1,
                 _effectTimeToStartRatio = 1.0,
                 _decisions = {
                 _decisions = {
                 {
                 {
                     _workingTime = 120,
                     _workingTime = 120.0,
                     _label = "Salvage",
                     _label = "Salvage",
                     _decisionTag = "None",
                     _decisionTag = "None",
Line 20,669: Line 20,669:
                 },
                 },
                 {
                 {
                     _workingTime = 120,
                     _workingTime = 120.0,
                     _label = "Rebuild",
                     _label = "Rebuild",
                     _decisionTag = "None",
                     _decisionTag = "None",
Line 20,731: Line 20,731:
     ["Ruined Beanery"] = {
     ["Ruined Beanery"] = {
         _id = "Ruined Beanery",
         _id = "Ruined Beanery",
         _displayName = "Beanery",
         _displayName = "Ruined Beanery",
         _description = "A building destroyed by the storm. It can be rebuilt or salvaged.",
         _description = "A building destroyed by the storm. It can be rebuilt or salvaged.",
         _iconFilename = "Ruined Beanery_icon.png",
         _iconFilename = "Ruined Beanery_icon.png",
Line 20,752: Line 20,752:
         _hasOrder = false,
         _hasOrder = false,
         _orderModel = nil,
         _orderModel = nil,
         _workTimeReducedPerWorker = 30,
         _workTimeReducedPerWorker = 30.0,
         _difficulties = {
         _difficulties = {
             {
             {
                 _difficulty = 1,
                 _difficulty = 1,
                 _effectTimeToStartRatio = 1,
                 _effectTimeToStartRatio = 1.0,
                 _decisions = {
                 _decisions = {
                 {
                 {
                     _workingTime = 90,
                     _workingTime = 90.0,
                     _label = "Salvage",
                     _label = "Salvage",
                     _decisionTag = "None",
                     _decisionTag = "None",
Line 20,778: Line 20,778:
                 },
                 },
                 {
                 {
                     _workingTime = 90,
                     _workingTime = 90.0,
                     _label = "Rebuild",
                     _label = "Rebuild",
                     _decisionTag = "None",
                     _decisionTag = "None",
Line 20,835: Line 20,835:
     ["Ruined Beaver House"] = {
     ["Ruined Beaver House"] = {
         _id = "Ruined Beaver House",
         _id = "Ruined Beaver House",
         _displayName = "Beaver House",
         _displayName = "Ruined Beaver House",
         _description = "A building destroyed by the storm. It can be rebuilt or demolished.",
         _description = "A building destroyed by the storm. It can be rebuilt or demolished.",
         _iconFilename = "Ruined Beaver House_icon.png",
         _iconFilename = "Ruined Beaver House_icon.png",
Line 20,856: Line 20,856:
         _hasOrder = false,
         _hasOrder = false,
         _orderModel = nil,
         _orderModel = nil,
         _workTimeReducedPerWorker = 20,
         _workTimeReducedPerWorker = 20.0,
         _difficulties = {
         _difficulties = {
             {
             {
                 _difficulty = 1,
                 _difficulty = 1,
                 _effectTimeToStartRatio = 1,
                 _effectTimeToStartRatio = 1.0,
                 _decisions = {
                 _decisions = {
                 {
                 {
                     _workingTime = 60,
                     _workingTime = 60.0,
                     _label = "Salvage",
                     _label = "Salvage",
                     _decisionTag = "None",
                     _decisionTag = "None",
Line 20,882: Line 20,882:
                 },
                 },
                 {
                 {
                     _workingTime = 60,
                     _workingTime = 60.0,
                     _label = "Rebuild",
                     _label = "Rebuild",
                     _decisionTag = "None",
                     _decisionTag = "None",
Line 20,942: Line 20,942:
     ["Ruined Big Shelter"] = {
     ["Ruined Big Shelter"] = {
         _id = "Ruined Big Shelter",
         _id = "Ruined Big Shelter",
         _displayName = "Big Shelter",
         _displayName = "Ruined Big Shelter",
         _description = "A building destroyed by the storm. It can be rebuilt or demolished.",
         _description = "A building destroyed by the storm. It can be rebuilt or demolished.",
         _iconFilename = "Ruined Big Shelter_icon.png",
         _iconFilename = "Ruined Big Shelter_icon.png",
Line 20,963: Line 20,963:
         _hasOrder = false,
         _hasOrder = false,
         _orderModel = nil,
         _orderModel = nil,
         _workTimeReducedPerWorker = 20,
         _workTimeReducedPerWorker = 20.0,
         _difficulties = {
         _difficulties = {
             {
             {
                 _difficulty = 1,
                 _difficulty = 1,
                 _effectTimeToStartRatio = 1,
                 _effectTimeToStartRatio = 1.0,
                 _decisions = {
                 _decisions = {
                 {
                 {
                     _workingTime = 60,
                     _workingTime = 60.0,
                     _label = "Salvage",
                     _label = "Salvage",
                     _decisionTag = "None",
                     _decisionTag = "None",
Line 20,989: Line 20,989:
                 },
                 },
                 {
                 {
                     _workingTime = 60,
                     _workingTime = 60.0,
                     _label = "Rebuild",
                     _label = "Rebuild",
                     _decisionTag = "None",
                     _decisionTag = "None",
Line 21,049: Line 21,049:
     ["Ruined Brewery"] = {
     ["Ruined Brewery"] = {
         _id = "Ruined Brewery",
         _id = "Ruined Brewery",
         _displayName = "Brewery",
         _displayName = "Ruined Brewery",
         _description = "A building destroyed by the storm. It can be rebuilt or salvaged.",
         _description = "A building destroyed by the storm. It can be rebuilt or salvaged.",
         _iconFilename = "Ruined Brewery_icon.png",
         _iconFilename = "Ruined Brewery_icon.png",
Line 21,070: Line 21,070:
         _hasOrder = false,
         _hasOrder = false,
         _orderModel = nil,
         _orderModel = nil,
         _workTimeReducedPerWorker = 30,
         _workTimeReducedPerWorker = 30.0,
         _difficulties = {
         _difficulties = {
             {
             {
                 _difficulty = 1,
                 _difficulty = 1,
                 _effectTimeToStartRatio = 1,
                 _effectTimeToStartRatio = 1.0,
                 _decisions = {
                 _decisions = {
                 {
                 {
                     _workingTime = 90,
                     _workingTime = 90.0,
                     _label = "Salvage",
                     _label = "Salvage",
                     _decisionTag = "None",
                     _decisionTag = "None",
Line 21,096: Line 21,096:
                 },
                 },
                 {
                 {
                     _workingTime = 90,
                     _workingTime = 90.0,
                     _label = "Rebuild",
                     _label = "Rebuild",
                     _decisionTag = "None",
                     _decisionTag = "None",
Line 21,158: Line 21,158:
     ["Ruined Brick Oven"] = {
     ["Ruined Brick Oven"] = {
         _id = "Ruined Brick Oven",
         _id = "Ruined Brick Oven",
         _displayName = "Brick Oven",
         _displayName = "Ruined Brick Oven",
         _description = "A building destroyed by the storm. It can be rebuilt or salvaged.",
         _description = "A building destroyed by the storm. It can be rebuilt or salvaged.",
         _iconFilename = "Ruined Brick Oven_icon.png",
         _iconFilename = "Ruined Brick Oven_icon.png",
Line 21,179: Line 21,179:
         _hasOrder = false,
         _hasOrder = false,
         _orderModel = nil,
         _orderModel = nil,
         _workTimeReducedPerWorker = 30,
         _workTimeReducedPerWorker = 30.0,
         _difficulties = {
         _difficulties = {
             {
             {
                 _difficulty = 1,
                 _difficulty = 1,
                 _effectTimeToStartRatio = 1,
                 _effectTimeToStartRatio = 1.0,
                 _decisions = {
                 _decisions = {
                 {
                 {
                     _workingTime = 90,
                     _workingTime = 90.0,
                     _label = "Salvage",
                     _label = "Salvage",
                     _decisionTag = "None",
                     _decisionTag = "None",
Line 21,205: Line 21,205:
                 },
                 },
                 {
                 {
                     _workingTime = 90,
                     _workingTime = 90.0,
                     _label = "Rebuild",
                     _label = "Rebuild",
                     _decisionTag = "None",
                     _decisionTag = "None",
Line 21,255: Line 21,255:
     ["Ruined Brickyard"] = {
     ["Ruined Brickyard"] = {
         _id = "Ruined Brickyard",
         _id = "Ruined Brickyard",
         _displayName = "Brickyard",
         _displayName = "Ruined Brickyard",
         _description = "A building destroyed by the storm. It can be rebuilt or salvaged.",
         _description = "A building destroyed by the storm. It can be rebuilt or salvaged.",
         _iconFilename = "Ruined Brickyard_icon.png",
         _iconFilename = "Ruined Brickyard_icon.png",
Line 21,276: Line 21,276:
         _hasOrder = false,
         _hasOrder = false,
         _orderModel = nil,
         _orderModel = nil,
         _workTimeReducedPerWorker = 30,
         _workTimeReducedPerWorker = 30.0,
         _difficulties = {
         _difficulties = {
             {
             {
                 _difficulty = 1,
                 _difficulty = 1,
                 _effectTimeToStartRatio = 1,
                 _effectTimeToStartRatio = 1.0,
                 _decisions = {
                 _decisions = {
                 {
                 {
                     _workingTime = 90,
                     _workingTime = 90.0,
                     _label = "Salvage",
                     _label = "Salvage",
                     _decisionTag = "None",
                     _decisionTag = "None",
Line 21,302: Line 21,302:
                 },
                 },
                 {
                 {
                     _workingTime = 90,
                     _workingTime = 90.0,
                     _label = "Rebuild",
                     _label = "Rebuild",
                     _decisionTag = "None",
                     _decisionTag = "None",
Line 21,351: Line 21,351:
     ["Ruined Butcher"] = {
     ["Ruined Butcher"] = {
         _id = "Ruined Butcher",
         _id = "Ruined Butcher",
         _displayName = "Butcher",
         _displayName = "Ruined Butcher",
         _description = "A building destroyed by the storm. It can be rebuilt or salvaged.",
         _description = "A building destroyed by the storm. It can be rebuilt or salvaged.",
         _iconFilename = "Ruined Butcher_icon.png",
         _iconFilename = "Ruined Butcher_icon.png",
Line 21,372: Line 21,372:
         _hasOrder = false,
         _hasOrder = false,
         _orderModel = nil,
         _orderModel = nil,
         _workTimeReducedPerWorker = 30,
         _workTimeReducedPerWorker = 30.0,
         _difficulties = {
         _difficulties = {
             {
             {
                 _difficulty = 1,
                 _difficulty = 1,
                 _effectTimeToStartRatio = 1,
                 _effectTimeToStartRatio = 1.0,
                 _decisions = {
                 _decisions = {
                 {
                 {
                     _workingTime = 90,
                     _workingTime = 90.0,
                     _label = "Salvage",
                     _label = "Salvage",
                     _decisionTag = "None",
                     _decisionTag = "None",
Line 21,398: Line 21,398:
                 },
                 },
                 {
                 {
                     _workingTime = 90,
                     _workingTime = 90.0,
                     _label = "Rebuild",
                     _label = "Rebuild",
                     _decisionTag = "None",
                     _decisionTag = "None",
Line 21,454: Line 21,454:
     ["Ruined Cannery"] = {
     ["Ruined Cannery"] = {
         _id = "Ruined Cannery",
         _id = "Ruined Cannery",
         _displayName = "Cannery",
         _displayName = "Ruined Cannery",
         _description = "A building destroyed by the storm. It can be rebuilt or salvaged.",
         _description = "A building destroyed by the storm. It can be rebuilt or salvaged.",
         _iconFilename = "Ruined Cannery_icon.png",
         _iconFilename = "Ruined Cannery_icon.png",
Line 21,475: Line 21,475:
         _hasOrder = false,
         _hasOrder = false,
         _orderModel = nil,
         _orderModel = nil,
         _workTimeReducedPerWorker = 30,
         _workTimeReducedPerWorker = 30.0,
         _difficulties = {
         _difficulties = {
             {
             {
                 _difficulty = 1,
                 _difficulty = 1,
                 _effectTimeToStartRatio = 1,
                 _effectTimeToStartRatio = 1.0,
                 _decisions = {
                 _decisions = {
                 {
                 {
                     _workingTime = 90,
                     _workingTime = 90.0,
                     _label = "Salvage",
                     _label = "Salvage",
                     _decisionTag = "None",
                     _decisionTag = "None",
Line 21,501: Line 21,501:
                 },
                 },
                 {
                 {
                     _workingTime = 90,
                     _workingTime = 90.0,
                     _label = "Rebuild",
                     _label = "Rebuild",
                     _decisionTag = "None",
                     _decisionTag = "None",
Line 21,557: Line 21,557:
     ["Ruined Carpenter"] = {
     ["Ruined Carpenter"] = {
         _id = "Ruined Carpenter",
         _id = "Ruined Carpenter",
         _displayName = "Carpenter",
         _displayName = "Ruined Carpenter",
         _description = "A building destroyed by the storm. It can be rebuilt or salvaged.",
         _description = "A building destroyed by the storm. It can be rebuilt or salvaged.",
         _iconFilename = "Ruined Carpenter_icon.png",
         _iconFilename = "Ruined Carpenter_icon.png",
Line 21,578: Line 21,578:
         _hasOrder = false,
         _hasOrder = false,
         _orderModel = nil,
         _orderModel = nil,
         _workTimeReducedPerWorker = 30,
         _workTimeReducedPerWorker = 30.0,
         _difficulties = {
         _difficulties = {
             {
             {
                 _difficulty = 1,
                 _difficulty = 1,
                 _effectTimeToStartRatio = 1,
                 _effectTimeToStartRatio = 1.0,
                 _decisions = {
                 _decisions = {
                 {
                 {
                     _workingTime = 90,
                     _workingTime = 90.0,
                     _label = "Salvage",
                     _label = "Salvage",
                     _decisionTag = "None",
                     _decisionTag = "None",
Line 21,604: Line 21,604:
                 },
                 },
                 {
                 {
                     _workingTime = 90,
                     _workingTime = 90.0,
                     _label = "Rebuild",
                     _label = "Rebuild",
                     _decisionTag = "None",
                     _decisionTag = "None",
Line 21,660: Line 21,660:
     ["Ruined Cellar"] = {
     ["Ruined Cellar"] = {
         _id = "Ruined Cellar",
         _id = "Ruined Cellar",
         _displayName = "Cellar",
         _displayName = "Ruined Cellar",
         _description = "A building destroyed by the storm. It can be rebuilt or salvaged.",
         _description = "A building destroyed by the storm. It can be rebuilt or salvaged.",
         _iconFilename = "Ruined Cellar_icon.png",
         _iconFilename = "Ruined Cellar_icon.png",
Line 21,681: Line 21,681:
         _hasOrder = false,
         _hasOrder = false,
         _orderModel = nil,
         _orderModel = nil,
         _workTimeReducedPerWorker = 30,
         _workTimeReducedPerWorker = 30.0,
         _difficulties = {
         _difficulties = {
             {
             {
                 _difficulty = 1,
                 _difficulty = 1,
                 _effectTimeToStartRatio = 1,
                 _effectTimeToStartRatio = 1.0,
                 _decisions = {
                 _decisions = {
                 {
                 {
                     _workingTime = 90,
                     _workingTime = 90.0,
                     _label = "Salvage",
                     _label = "Salvage",
                     _decisionTag = "None",
                     _decisionTag = "None",
Line 21,707: Line 21,707:
                 },
                 },
                 {
                 {
                     _workingTime = 90,
                     _workingTime = 90.0,
                     _label = "Rebuild",
                     _label = "Rebuild",
                     _decisionTag = "None",
                     _decisionTag = "None",
Line 21,763: Line 21,763:
     ["Ruined Clan Hall"] = {
     ["Ruined Clan Hall"] = {
         _id = "Ruined Clan Hall",
         _id = "Ruined Clan Hall",
         _displayName = "Clan Hall",
         _displayName = "Ruined Clan Hall",
         _description = "A building destroyed by the storm. It can be rebuilt or salvaged.",
         _description = "A building destroyed by the storm. It can be rebuilt or salvaged.",
         _iconFilename = "Ruined Clan Hall_icon.png",
         _iconFilename = "Ruined Clan Hall_icon.png",
Line 21,784: Line 21,784:
         _hasOrder = false,
         _hasOrder = false,
         _orderModel = nil,
         _orderModel = nil,
         _workTimeReducedPerWorker = 30,
         _workTimeReducedPerWorker = 30.0,
         _difficulties = {
         _difficulties = {
             {
             {
                 _difficulty = 1,
                 _difficulty = 1,
                 _effectTimeToStartRatio = 1,
                 _effectTimeToStartRatio = 1.0,
                 _decisions = {
                 _decisions = {
                 {
                 {
                     _workingTime = 120,
                     _workingTime = 120.0,
                     _label = "Salvage",
                     _label = "Salvage",
                     _decisionTag = "None",
                     _decisionTag = "None",
Line 21,810: Line 21,810:
                 },
                 },
                 {
                 {
                     _workingTime = 120,
                     _workingTime = 120.0,
                     _label = "Rebuild",
                     _label = "Rebuild",
                     _decisionTag = "None",
                     _decisionTag = "None",
Line 21,870: Line 21,870:
     ["Ruined Clay Pit"] = {
     ["Ruined Clay Pit"] = {
         _id = "Ruined Clay Pit",
         _id = "Ruined Clay Pit",
         _displayName = "Clay Pit",
         _displayName = "Ruined Clay Pit",
         _description = "A building destroyed by the storm. It can be rebuilt or salvaged.",
         _description = "A building destroyed by the storm. It can be rebuilt or salvaged.",
         _iconFilename = "Ruined Clay Pit_icon.png",
         _iconFilename = "Ruined Clay Pit_icon.png",
Line 21,891: Line 21,891:
         _hasOrder = false,
         _hasOrder = false,
         _orderModel = nil,
         _orderModel = nil,
         _workTimeReducedPerWorker = 30,
         _workTimeReducedPerWorker = 30.0,
         _difficulties = {
         _difficulties = {
             {
             {
                 _difficulty = 1,
                 _difficulty = 1,
                 _effectTimeToStartRatio = 1,
                 _effectTimeToStartRatio = 1.0,
                 _decisions = {
                 _decisions = {
                 {
                 {
                     _workingTime = 90,
                     _workingTime = 90.0,
                     _label = "Salvage",
                     _label = "Salvage",
                     _decisionTag = "None",
                     _decisionTag = "None",
Line 21,917: Line 21,917:
                 },
                 },
                 {
                 {
                     _workingTime = 90,
                     _workingTime = 90.0,
                     _label = "Rebuild",
                     _label = "Rebuild",
                     _decisionTag = "None",
                     _decisionTag = "None",
Line 21,972: Line 21,972:
     ["Ruined Cobbler"] = {
     ["Ruined Cobbler"] = {
         _id = "Ruined Cobbler",
         _id = "Ruined Cobbler",
         _displayName = "Cobbler",
         _displayName = "Ruined Cobbler",
         _description = "A building destroyed by the storm. It can be rebuilt or salvaged.",
         _description = "A building destroyed by the storm. It can be rebuilt or salvaged.",
         _iconFilename = "Ruined Cobbler_icon.png",
         _iconFilename = "Ruined Cobbler_icon.png",
Line 21,993: Line 21,993:
         _hasOrder = false,
         _hasOrder = false,
         _orderModel = nil,
         _orderModel = nil,
         _workTimeReducedPerWorker = 30,
         _workTimeReducedPerWorker = 30.0,
         _difficulties = {
         _difficulties = {
             {
             {
                 _difficulty = 1,
                 _difficulty = 1,
                 _effectTimeToStartRatio = 1,
                 _effectTimeToStartRatio = 1.0,
                 _decisions = {
                 _decisions = {
                 {
                 {
                     _workingTime = 90,
                     _workingTime = 90.0,
                     _label = "Salvage",
                     _label = "Salvage",
                     _decisionTag = "None",
                     _decisionTag = "None",
Line 22,019: Line 22,019:
                 },
                 },
                 {
                 {
                     _workingTime = 90,
                     _workingTime = 90.0,
                     _label = "Rebuild",
                     _label = "Rebuild",
                     _decisionTag = "None",
                     _decisionTag = "None",
Line 22,069: Line 22,069:
     ["Ruined Cookhouse"] = {
     ["Ruined Cookhouse"] = {
         _id = "Ruined Cookhouse",
         _id = "Ruined Cookhouse",
         _displayName = "Cookhouse",
         _displayName = "Ruined Cookhouse",
         _description = "A building destroyed by the storm. It can be rebuilt or salvaged.",
         _description = "A building destroyed by the storm. It can be rebuilt or salvaged.",
         _iconFilename = "Ruined Cookhouse_icon.png",
         _iconFilename = "Ruined Cookhouse_icon.png",
Line 22,090: Line 22,090:
         _hasOrder = false,
         _hasOrder = false,
         _orderModel = nil,
         _orderModel = nil,
         _workTimeReducedPerWorker = 30,
         _workTimeReducedPerWorker = 30.0,
         _difficulties = {
         _difficulties = {
             {
             {
                 _difficulty = 1,
                 _difficulty = 1,
                 _effectTimeToStartRatio = 1,
                 _effectTimeToStartRatio = 1.0,
                 _decisions = {
                 _decisions = {
                 {
                 {
                     _workingTime = 90,
                     _workingTime = 90.0,
                     _label = "Salvage",
                     _label = "Salvage",
                     _decisionTag = "None",
                     _decisionTag = "None",
Line 22,116: Line 22,116:
                 },
                 },
                 {
                 {
                     _workingTime = 90,
                     _workingTime = 90.0,
                     _label = "Rebuild",
                     _label = "Rebuild",
                     _decisionTag = "None",
                     _decisionTag = "None",
Line 22,172: Line 22,172:
     ["Ruined Cooperage"] = {
     ["Ruined Cooperage"] = {
         _id = "Ruined Cooperage",
         _id = "Ruined Cooperage",
         _displayName = "Cooperage",
         _displayName = "Ruined Cooperage",
         _description = "A building destroyed by the storm. It can be rebuilt or salvaged.",
         _description = "A building destroyed by the storm. It can be rebuilt or salvaged.",
         _iconFilename = "Ruined Cooperage_icon.png",
         _iconFilename = "Ruined Cooperage_icon.png",
Line 22,193: Line 22,193:
         _hasOrder = false,
         _hasOrder = false,
         _orderModel = nil,
         _orderModel = nil,
         _workTimeReducedPerWorker = 30,
         _workTimeReducedPerWorker = 30.0,
         _difficulties = {
         _difficulties = {
             {
             {
                 _difficulty = 1,
                 _difficulty = 1,
                 _effectTimeToStartRatio = 1,
                 _effectTimeToStartRatio = 1.0,
                 _decisions = {
                 _decisions = {
                 {
                 {
                     _workingTime = 90,
                     _workingTime = 90.0,
                     _label = "Salvage",
                     _label = "Salvage",
                     _decisionTag = "None",
                     _decisionTag = "None",
Line 22,219: Line 22,219:
                 },
                 },
                 {
                 {
                     _workingTime = 90,
                     _workingTime = 90.0,
                     _label = "Rebuild",
                     _label = "Rebuild",
                     _decisionTag = "None",
                     _decisionTag = "None",
Line 22,275: Line 22,275:
     ["Ruined Distillery"] = {
     ["Ruined Distillery"] = {
         _id = "Ruined Distillery",
         _id = "Ruined Distillery",
         _displayName = "Distillery",
         _displayName = "Ruined Distillery",
         _description = "A building destroyed by the storm. It can be rebuilt or salvaged.",
         _description = "A building destroyed by the storm. It can be rebuilt or salvaged.",
         _iconFilename = "Ruined Distillery_icon.png",
         _iconFilename = "Ruined Distillery_icon.png",
Line 22,296: Line 22,296:
         _hasOrder = false,
         _hasOrder = false,
         _orderModel = nil,
         _orderModel = nil,
         _workTimeReducedPerWorker = 30,
         _workTimeReducedPerWorker = 30.0,
         _difficulties = {
         _difficulties = {
             {
             {
                 _difficulty = 1,
                 _difficulty = 1,
                 _effectTimeToStartRatio = 1,
                 _effectTimeToStartRatio = 1.0,
                 _decisions = {
                 _decisions = {
                 {
                 {
                     _workingTime = 90,
                     _workingTime = 90.0,
                     _label = "Salvage",
                     _label = "Salvage",
                     _decisionTag = "None",
                     _decisionTag = "None",
Line 22,322: Line 22,322:
                 },
                 },
                 {
                 {
                     _workingTime = 90,
                     _workingTime = 90.0,
                     _label = "Rebuild",
                     _label = "Rebuild",
                     _decisionTag = "None",
                     _decisionTag = "None",
Line 22,384: Line 22,384:
     ["Ruined Druid"] = {
     ["Ruined Druid"] = {
         _id = "Ruined Druid",
         _id = "Ruined Druid",
         _displayName = "Druid's Hut",
         _displayName = "Ruined Druid's Hut",
         _description = "A building destroyed by the storm. It can be rebuilt or salvaged.",
         _description = "A building destroyed by the storm. It can be rebuilt or salvaged.",
         _iconFilename = "Ruined Druid_icon.png",
         _iconFilename = "Ruined Druid_icon.png",
Line 22,405: Line 22,405:
         _hasOrder = false,
         _hasOrder = false,
         _orderModel = nil,
         _orderModel = nil,
         _workTimeReducedPerWorker = 30,
         _workTimeReducedPerWorker = 30.0,
         _difficulties = {
         _difficulties = {
             {
             {
                 _difficulty = 1,
                 _difficulty = 1,
                 _effectTimeToStartRatio = 1,
                 _effectTimeToStartRatio = 1.0,
                 _decisions = {
                 _decisions = {
                 {
                 {
                     _workingTime = 90,
                     _workingTime = 90.0,
                     _label = "Salvage",
                     _label = "Salvage",
                     _decisionTag = "None",
                     _decisionTag = "None",
Line 22,431: Line 22,431:
                 },
                 },
                 {
                 {
                     _workingTime = 90,
                     _workingTime = 90.0,
                     _label = "Rebuild",
                     _label = "Rebuild",
                     _decisionTag = "None",
                     _decisionTag = "None",
Line 22,487: Line 22,487:
     ["Ruined Farm"] = {
     ["Ruined Farm"] = {
         _id = "Ruined Farm",
         _id = "Ruined Farm",
         _displayName = "Homestead",
         _displayName = "Ruined Homestead",
         _description = "A building destroyed by the storm. It can be rebuilt or salvaged.",
         _description = "A building destroyed by the storm. It can be rebuilt or salvaged.",
         _iconFilename = "Ruined Farm_icon.png",
         _iconFilename = "Ruined Farm_icon.png",
Line 22,508: Line 22,508:
         _hasOrder = false,
         _hasOrder = false,
         _orderModel = nil,
         _orderModel = nil,
         _workTimeReducedPerWorker = 30,
         _workTimeReducedPerWorker = 30.0,
         _difficulties = {
         _difficulties = {
             {
             {
                 _difficulty = 1,
                 _difficulty = 1,
                 _effectTimeToStartRatio = 1,
                 _effectTimeToStartRatio = 1.0,
                 _decisions = {
                 _decisions = {
                 {
                 {
                     _workingTime = 90,
                     _workingTime = 90.0,
                     _label = "Salvage",
                     _label = "Salvage",
                     _decisionTag = "None",
                     _decisionTag = "None",
Line 22,534: Line 22,534:
                 },
                 },
                 {
                 {
                     _workingTime = 90,
                     _workingTime = 90.0,
                     _label = "Rebuild",
                     _label = "Rebuild",
                     _decisionTag = "None",
                     _decisionTag = "None",
Line 22,595: Line 22,595:
     ["Ruined Finesmith"] = {
     ["Ruined Finesmith"] = {
         _id = "Ruined Finesmith",
         _id = "Ruined Finesmith",
         _displayName = "Finesmith",
         _displayName = "Ruined Finesmith",
         _description = "A building destroyed by the storm. It can be rebuilt or salvaged.",
         _description = "A building destroyed by the storm. It can be rebuilt or salvaged.",
         _iconFilename = "Ruined Finesmith_icon.png",
         _iconFilename = "Ruined Finesmith_icon.png",
Line 22,616: Line 22,616:
         _hasOrder = false,
         _hasOrder = false,
         _orderModel = nil,
         _orderModel = nil,
         _workTimeReducedPerWorker = 30,
         _workTimeReducedPerWorker = 30.0,
         _difficulties = {
         _difficulties = {
             {
             {
                 _difficulty = 1,
                 _difficulty = 1,
                 _effectTimeToStartRatio = 1,
                 _effectTimeToStartRatio = 1.0,
                 _decisions = {
                 _decisions = {
                 {
                 {
                     _workingTime = 90,
                     _workingTime = 90.0,
                     _label = "Salvage",
                     _label = "Salvage",
                     _decisionTag = "None",
                     _decisionTag = "None",
Line 22,642: Line 22,642:
                 },
                 },
                 {
                 {
                     _workingTime = 90,
                     _workingTime = 90.0,
                     _label = "Rebuild",
                     _label = "Rebuild",
                     _decisionTag = "None",
                     _decisionTag = "None",
Line 22,698: Line 22,698:
     ["Ruined Fishing Hut"] = {
     ["Ruined Fishing Hut"] = {
         _id = "Ruined Fishing Hut",
         _id = "Ruined Fishing Hut",
         _displayName = "Fishing Hut",
         _displayName = "Ruined Fishing Hut",
         _description = "A building destroyed by the storm. It can be rebuilt or salvaged.",
         _description = "A building destroyed by the storm. It can be rebuilt or salvaged.",
         _iconFilename = "Ruined Fishing Hut_icon.png",
         _iconFilename = "Ruined Fishing Hut_icon.png",
Line 22,719: Line 22,719:
         _hasOrder = false,
         _hasOrder = false,
         _orderModel = nil,
         _orderModel = nil,
         _workTimeReducedPerWorker = 20,
         _workTimeReducedPerWorker = 20.0,
         _difficulties = {
         _difficulties = {
             {
             {
                 _difficulty = 1,
                 _difficulty = 1,
                 _effectTimeToStartRatio = 1,
                 _effectTimeToStartRatio = 1.0,
                 _decisions = {
                 _decisions = {
                 {
                 {
                     _workingTime = 60,
                     _workingTime = 60.0,
                     _label = "Salvage",
                     _label = "Salvage",
                     _decisionTag = "None",
                     _decisionTag = "None",
Line 22,745: Line 22,745:
                 },
                 },
                 {
                 {
                     _workingTime = 60,
                     _workingTime = 60.0,
                     _label = "Rebuild",
                     _label = "Rebuild",
                     _decisionTag = "None",
                     _decisionTag = "None",
Line 22,799: Line 22,799:
     ["Ruined Foragers Camp"] = {
     ["Ruined Foragers Camp"] = {
         _id = "Ruined Foragers Camp",
         _id = "Ruined Foragers Camp",
         _displayName = "Foragers' Camp",
         _displayName = "Ruined Foragers' Camp",
         _description = "A building destroyed by the storm. It can be rebuilt or salvaged.",
         _description = "A building destroyed by the storm. It can be rebuilt or salvaged.",
         _iconFilename = "Ruined Foragers Camp_icon.png",
         _iconFilename = "Ruined Foragers Camp_icon.png",
Line 22,820: Line 22,820:
         _hasOrder = false,
         _hasOrder = false,
         _orderModel = nil,
         _orderModel = nil,
         _workTimeReducedPerWorker = 20,
         _workTimeReducedPerWorker = 20.0,
         _difficulties = {
         _difficulties = {
             {
             {
                 _difficulty = 1,
                 _difficulty = 1,
                 _effectTimeToStartRatio = 1,
                 _effectTimeToStartRatio = 1.0,
                 _decisions = {
                 _decisions = {
                 {
                 {
                     _workingTime = 60,
                     _workingTime = 60.0,
                     _label = "Salvage",
                     _label = "Salvage",
                     _decisionTag = "None",
                     _decisionTag = "None",
Line 22,846: Line 22,846:
                 },
                 },
                 {
                 {
                     _workingTime = 60,
                     _workingTime = 60.0,
                     _label = "Rebuild",
                     _label = "Rebuild",
                     _decisionTag = "None",
                     _decisionTag = "None",
Line 22,904: Line 22,904:
     ["Ruined Forum"] = {
     ["Ruined Forum"] = {
         _id = "Ruined Forum",
         _id = "Ruined Forum",
         _displayName = "Forum",
         _displayName = "Ruined Forum",
         _description = "A building destroyed by the storm. It can be rebuilt or salvaged.",
         _description = "A building destroyed by the storm. It can be rebuilt or salvaged.",
         _iconFilename = "Ruined Forum_icon.png",
         _iconFilename = "Ruined Forum_icon.png",
Line 22,925: Line 22,925:
         _hasOrder = false,
         _hasOrder = false,
         _orderModel = nil,
         _orderModel = nil,
         _workTimeReducedPerWorker = 30,
         _workTimeReducedPerWorker = 30.0,
         _difficulties = {
         _difficulties = {
             {
             {
                 _difficulty = 1,
                 _difficulty = 1,
                 _effectTimeToStartRatio = 1,
                 _effectTimeToStartRatio = 1.0,
                 _decisions = {
                 _decisions = {
                 {
                 {
                     _workingTime = 120,
                     _workingTime = 120.0,
                     _label = "Salvage",
                     _label = "Salvage",
                     _decisionTag = "None",
                     _decisionTag = "None",
Line 22,951: Line 22,951:
                 },
                 },
                 {
                 {
                     _workingTime = 120,
                     _workingTime = 120.0,
                     _label = "Rebuild",
                     _label = "Rebuild",
                     _decisionTag = "None",
                     _decisionTag = "None",
Line 23,007: Line 23,007:
     ["Ruined Fox House"] = {
     ["Ruined Fox House"] = {
         _id = "Ruined Fox House",
         _id = "Ruined Fox House",
         _displayName = "Fox House",
         _displayName = "Ruined Fox House",
         _description = "A building destroyed by the storm. It can be rebuilt or demolished.",
         _description = "A building destroyed by the storm. It can be rebuilt or demolished.",
         _iconFilename = "Ruined Fox House_icon.png",
         _iconFilename = "Ruined Fox House_icon.png",
Line 23,028: Line 23,028:
         _hasOrder = false,
         _hasOrder = false,
         _orderModel = nil,
         _orderModel = nil,
         _workTimeReducedPerWorker = 20,
         _workTimeReducedPerWorker = 20.0,
         _difficulties = {
         _difficulties = {
             {
             {
                 _difficulty = 1,
                 _difficulty = 1,
                 _effectTimeToStartRatio = 1,
                 _effectTimeToStartRatio = 1.0,
                 _decisions = {
                 _decisions = {
                 {
                 {
                     _workingTime = 120,
                     _workingTime = 120.0,
                     _label = "Salvage",
                     _label = "Salvage",
                     _decisionTag = "None",
                     _decisionTag = "None",
Line 23,054: Line 23,054:
                 },
                 },
                 {
                 {
                     _workingTime = 120,
                     _workingTime = 120.0,
                     _label = "Rebuild",
                     _label = "Rebuild",
                     _decisionTag = "None",
                     _decisionTag = "None",
Line 23,120: Line 23,120:
     ["Ruined Furnace"] = {
     ["Ruined Furnace"] = {
         _id = "Ruined Furnace",
         _id = "Ruined Furnace",
         _displayName = "Furnace",
         _displayName = "Ruined Furnace",
         _description = "A building destroyed by the storm. It can be rebuilt or salvaged.",
         _description = "A building destroyed by the storm. It can be rebuilt or salvaged.",
         _iconFilename = "Ruined Furnace_icon.png",
         _iconFilename = "Ruined Furnace_icon.png",
Line 23,141: Line 23,141:
         _hasOrder = false,
         _hasOrder = false,
         _orderModel = nil,
         _orderModel = nil,
         _workTimeReducedPerWorker = 30,
         _workTimeReducedPerWorker = 30.0,
         _difficulties = {
         _difficulties = {
             {
             {
                 _difficulty = 1,
                 _difficulty = 1,
                 _effectTimeToStartRatio = 1,
                 _effectTimeToStartRatio = 1.0,
                 _decisions = {
                 _decisions = {
                 {
                 {
                     _workingTime = 90,
                     _workingTime = 90.0,
                     _label = "Salvage",
                     _label = "Salvage",
                     _decisionTag = "None",
                     _decisionTag = "None",
Line 23,167: Line 23,167:
                 },
                 },
                 {
                 {
                     _workingTime = 90,
                     _workingTime = 90.0,
                     _label = "Rebuild",
                     _label = "Rebuild",
                     _decisionTag = "None",
                     _decisionTag = "None",
Line 23,223: Line 23,223:
     ["Ruined Granary"] = {
     ["Ruined Granary"] = {
         _id = "Ruined Granary",
         _id = "Ruined Granary",
         _displayName = "Granary",
         _displayName = "Ruined Granary",
         _description = "A building destroyed by the storm. It can be rebuilt or salvaged.",
         _description = "A building destroyed by the storm. It can be rebuilt or salvaged.",
         _iconFilename = "Ruined Granary_icon.png",
         _iconFilename = "Ruined Granary_icon.png",
Line 23,244: Line 23,244:
         _hasOrder = false,
         _hasOrder = false,
         _orderModel = nil,
         _orderModel = nil,
         _workTimeReducedPerWorker = 30,
         _workTimeReducedPerWorker = 30.0,
         _difficulties = {
         _difficulties = {
             {
             {
                 _difficulty = 1,
                 _difficulty = 1,
                 _effectTimeToStartRatio = 1,
                 _effectTimeToStartRatio = 1.0,
                 _decisions = {
                 _decisions = {
                 {
                 {
                     _workingTime = 90,
                     _workingTime = 90.0,
                     _label = "Salvage",
                     _label = "Salvage",
                     _decisionTag = "None",
                     _decisionTag = "None",
Line 23,270: Line 23,270:
                 },
                 },
                 {
                 {
                     _workingTime = 90,
                     _workingTime = 90.0,
                     _label = "Rebuild",
                     _label = "Rebuild",
                     _decisionTag = "None",
                     _decisionTag = "None",
Line 23,326: Line 23,326:
     ["Ruined Greenhouse"] = {
     ["Ruined Greenhouse"] = {
         _id = "Ruined Greenhouse",
         _id = "Ruined Greenhouse",
         _displayName = "Greenhouse",
         _displayName = "Ruined Greenhouse",
         _description = "A building destroyed by the storm. It can be rebuilt or salvaged.",
         _description = "A building destroyed by the storm. It can be rebuilt or salvaged.",
         _iconFilename = "Ruined Greenhouse_icon.png",
         _iconFilename = "Ruined Greenhouse_icon.png",
Line 23,347: Line 23,347:
         _hasOrder = false,
         _hasOrder = false,
         _orderModel = nil,
         _orderModel = nil,
         _workTimeReducedPerWorker = 30,
         _workTimeReducedPerWorker = 30.0,
         _difficulties = {
         _difficulties = {
             {
             {
                 _difficulty = 1,
                 _difficulty = 1,
                 _effectTimeToStartRatio = 1,
                 _effectTimeToStartRatio = 1.0,
                 _decisions = {
                 _decisions = {
                 {
                 {
                     _workingTime = 90,
                     _workingTime = 90.0,
                     _label = "Salvage",
                     _label = "Salvage",
                     _decisionTag = "None",
                     _decisionTag = "None",
Line 23,373: Line 23,373:
                 },
                 },
                 {
                 {
                     _workingTime = 90,
                     _workingTime = 90.0,
                     _label = "Rebuild",
                     _label = "Rebuild",
                     _decisionTag = "None",
                     _decisionTag = "None",
Line 23,428: Line 23,428:
     ["Ruined Grill"] = {
     ["Ruined Grill"] = {
         _id = "Ruined Grill",
         _id = "Ruined Grill",
         _displayName = "Grill",
         _displayName = "Ruined Grill",
         _description = "A building destroyed by the storm. It can be rebuilt or salvaged.",
         _description = "A building destroyed by the storm. It can be rebuilt or salvaged.",
         _iconFilename = "Ruined Grill_icon.png",
         _iconFilename = "Ruined Grill_icon.png",
Line 23,449: Line 23,449:
         _hasOrder = false,
         _hasOrder = false,
         _orderModel = nil,
         _orderModel = nil,
         _workTimeReducedPerWorker = 30,
         _workTimeReducedPerWorker = 30.0,
         _difficulties = {
         _difficulties = {
             {
             {
                 _difficulty = 1,
                 _difficulty = 1,
                 _effectTimeToStartRatio = 1,
                 _effectTimeToStartRatio = 1.0,
                 _decisions = {
                 _decisions = {
                 {
                 {
                     _workingTime = 90,
                     _workingTime = 90.0,
                     _label = "Salvage",
                     _label = "Salvage",
                     _decisionTag = "None",
                     _decisionTag = "None",
Line 23,475: Line 23,475:
                 },
                 },
                 {
                 {
                     _workingTime = 90,
                     _workingTime = 90.0,
                     _label = "Rebuild",
                     _label = "Rebuild",
                     _decisionTag = "None",
                     _decisionTag = "None",
Line 23,531: Line 23,531:
     ["Ruined Grove"] = {
     ["Ruined Grove"] = {
         _id = "Ruined Grove",
         _id = "Ruined Grove",
         _displayName = "Forester's Hut",
         _displayName = "Ruined Forester's Hut",
         _description = "A building destroyed by the storm. It can be rebuilt or salvaged.",
         _description = "A building destroyed by the storm. It can be rebuilt or salvaged.",
         _iconFilename = "Ruined Grove_icon.png",
         _iconFilename = "Ruined Grove_icon.png",
Line 23,552: Line 23,552:
         _hasOrder = false,
         _hasOrder = false,
         _orderModel = nil,
         _orderModel = nil,
         _workTimeReducedPerWorker = 30,
         _workTimeReducedPerWorker = 30.0,
         _difficulties = {
         _difficulties = {
             {
             {
                 _difficulty = 1,
                 _difficulty = 1,
                 _effectTimeToStartRatio = 1,
                 _effectTimeToStartRatio = 1.0,
                 _decisions = {
                 _decisions = {
                 {
                 {
                     _workingTime = 90,
                     _workingTime = 90.0,
                     _label = "Salvage",
                     _label = "Salvage",
                     _decisionTag = "None",
                     _decisionTag = "None",
Line 23,578: Line 23,578:
                 },
                 },
                 {
                 {
                     _workingTime = 90,
                     _workingTime = 90.0,
                     _label = "Rebuild",
                     _label = "Rebuild",
                     _decisionTag = "None",
                     _decisionTag = "None",
Line 23,627: Line 23,627:
     ["Ruined Guild House"] = {
     ["Ruined Guild House"] = {
         _id = "Ruined Guild House",
         _id = "Ruined Guild House",
         _displayName = "Guild House",
         _displayName = "Ruined Guild House",
         _description = "A building destroyed by the storm. It can be rebuilt or salvaged.",
         _description = "A building destroyed by the storm. It can be rebuilt or salvaged.",
         _iconFilename = "Ruined Guild House_icon.png",
         _iconFilename = "Ruined Guild House_icon.png",
Line 23,648: Line 23,648:
         _hasOrder = false,
         _hasOrder = false,
         _orderModel = nil,
         _orderModel = nil,
         _workTimeReducedPerWorker = 30,
         _workTimeReducedPerWorker = 30.0,
         _difficulties = {
         _difficulties = {
             {
             {
                 _difficulty = 1,
                 _difficulty = 1,
                 _effectTimeToStartRatio = 1,
                 _effectTimeToStartRatio = 1.0,
                 _decisions = {
                 _decisions = {
                 {
                 {
                     _workingTime = 120,
                     _workingTime = 120.0,
                     _label = "Salvage",
                     _label = "Salvage",
                     _decisionTag = "None",
                     _decisionTag = "None",
Line 23,674: Line 23,674:
                 },
                 },
                 {
                 {
                     _workingTime = 120,
                     _workingTime = 120.0,
                     _label = "Rebuild",
                     _label = "Rebuild",
                     _decisionTag = "None",
                     _decisionTag = "None",
Line 23,730: Line 23,730:
     ["Ruined Harpy House"] = {
     ["Ruined Harpy House"] = {
         _id = "Ruined Harpy House",
         _id = "Ruined Harpy House",
         _displayName = "Harpy House",
         _displayName = "Ruined Harpy House",
         _description = "A building destroyed by the storm. It can be rebuilt or demolished.",
         _description = "A building destroyed by the storm. It can be rebuilt or demolished.",
         _iconFilename = "Ruined Harpy House_icon.png",
         _iconFilename = "Ruined Harpy House_icon.png",
Line 23,751: Line 23,751:
         _hasOrder = false,
         _hasOrder = false,
         _orderModel = nil,
         _orderModel = nil,
         _workTimeReducedPerWorker = 20,
         _workTimeReducedPerWorker = 20.0,
         _difficulties = {
         _difficulties = {
             {
             {
                 _difficulty = 1,
                 _difficulty = 1,
                 _effectTimeToStartRatio = 1,
                 _effectTimeToStartRatio = 1.0,
                 _decisions = {
                 _decisions = {
                 {
                 {
                     _workingTime = 60,
                     _workingTime = 60.0,
                     _label = "Salvage",
                     _label = "Salvage",
                     _decisionTag = "None",
                     _decisionTag = "None",
Line 23,777: Line 23,777:
                 },
                 },
                 {
                 {
                     _workingTime = 60,
                     _workingTime = 60.0,
                     _label = "Rebuild",
                     _label = "Rebuild",
                     _decisionTag = "None",
                     _decisionTag = "None",
Line 23,837: Line 23,837:
     ["Ruined Harvester Camp"] = {
     ["Ruined Harvester Camp"] = {
         _id = "Ruined Harvester Camp",
         _id = "Ruined Harvester Camp",
         _displayName = "Harvesters' Camp",
         _displayName = "Ruined Harvesters' Camp",
         _description = "A building destroyed by the storm. It can be rebuilt or salvaged.",
         _description = "A building destroyed by the storm. It can be rebuilt or salvaged.",
         _iconFilename = "Ruined Harvester Camp_icon.png",
         _iconFilename = "Ruined Harvester Camp_icon.png",
Line 23,858: Line 23,858:
         _hasOrder = false,
         _hasOrder = false,
         _orderModel = nil,
         _orderModel = nil,
         _workTimeReducedPerWorker = 20,
         _workTimeReducedPerWorker = 20.0,
         _difficulties = {
         _difficulties = {
             {
             {
                 _difficulty = 1,
                 _difficulty = 1,
                 _effectTimeToStartRatio = 1,
                 _effectTimeToStartRatio = 1.0,
                 _decisions = {
                 _decisions = {
                 {
                 {
                     _workingTime = 60,
                     _workingTime = 60.0,
                     _label = "Salvage",
                     _label = "Salvage",
                     _decisionTag = "None",
                     _decisionTag = "None",
Line 23,884: Line 23,884:
                 },
                 },
                 {
                 {
                     _workingTime = 60,
                     _workingTime = 60.0,
                     _label = "Rebuild",
                     _label = "Rebuild",
                     _decisionTag = "None",
                     _decisionTag = "None",
Line 23,942: Line 23,942:
     ["Ruined Herb Garden"] = {
     ["Ruined Herb Garden"] = {
         _id = "Ruined Herb Garden",
         _id = "Ruined Herb Garden",
         _displayName = "Herb Garden",
         _displayName = "Ruined Herb Garden",
         _description = "A building destroyed by the storm. It can be rebuilt or salvaged.",
         _description = "A building destroyed by the storm. It can be rebuilt or salvaged.",
         _iconFilename = "Ruined Herb Garden_icon.png",
         _iconFilename = "Ruined Herb Garden_icon.png",
Line 23,963: Line 23,963:
         _hasOrder = false,
         _hasOrder = false,
         _orderModel = nil,
         _orderModel = nil,
         _workTimeReducedPerWorker = 30,
         _workTimeReducedPerWorker = 30.0,
         _difficulties = {
         _difficulties = {
             {
             {
                 _difficulty = 1,
                 _difficulty = 1,
                 _effectTimeToStartRatio = 1,
                 _effectTimeToStartRatio = 1.0,
                 _decisions = {
                 _decisions = {
                 {
                 {
                     _workingTime = 90,
                     _workingTime = 90.0,
                     _label = "Salvage",
                     _label = "Salvage",
                     _decisionTag = "None",
                     _decisionTag = "None",
Line 23,989: Line 23,989:
                 },
                 },
                 {
                 {
                     _workingTime = 90,
                     _workingTime = 90.0,
                     _label = "Rebuild",
                     _label = "Rebuild",
                     _decisionTag = "None",
                     _decisionTag = "None",
Line 24,038: Line 24,038:
     ["Ruined Herbalist Camp"] = {
     ["Ruined Herbalist Camp"] = {
         _id = "Ruined Herbalist Camp",
         _id = "Ruined Herbalist Camp",
         _displayName = "Herbalists' Camp",
         _displayName = "Ruined Herbalists' Camp",
         _description = "A building destroyed by the storm. It can be rebuilt or salvaged.",
         _description = "A building destroyed by the storm. It can be rebuilt or salvaged.",
         _iconFilename = "Ruined Herbalist Camp_icon.png",
         _iconFilename = "Ruined Herbalist Camp_icon.png",
Line 24,059: Line 24,059:
         _hasOrder = false,
         _hasOrder = false,
         _orderModel = nil,
         _orderModel = nil,
         _workTimeReducedPerWorker = 20,
         _workTimeReducedPerWorker = 20.0,
         _difficulties = {
         _difficulties = {
             {
             {
                 _difficulty = 1,
                 _difficulty = 1,
                 _effectTimeToStartRatio = 1,
                 _effectTimeToStartRatio = 1.0,
                 _decisions = {
                 _decisions = {
                 {
                 {
                     _workingTime = 60,
                     _workingTime = 60.0,
                     _label = "Salvage",
                     _label = "Salvage",
                     _decisionTag = "None",
                     _decisionTag = "None",
Line 24,085: Line 24,085:
                 },
                 },
                 {
                 {
                     _workingTime = 60,
                     _workingTime = 60.0,
                     _label = "Rebuild",
                     _label = "Rebuild",
                     _decisionTag = "None",
                     _decisionTag = "None",
Line 24,143: Line 24,143:
     ["Ruined Human House"] = {
     ["Ruined Human House"] = {
         _id = "Ruined Human House",
         _id = "Ruined Human House",
         _displayName = "Human House",
         _displayName = "Ruined Human House",
         _description = "A building destroyed by the storm. It can be rebuilt or demolished.",
         _description = "A building destroyed by the storm. It can be rebuilt or demolished.",
         _iconFilename = "Ruined Human House_icon.png",
         _iconFilename = "Ruined Human House_icon.png",
Line 24,164: Line 24,164:
         _hasOrder = false,
         _hasOrder = false,
         _orderModel = nil,
         _orderModel = nil,
         _workTimeReducedPerWorker = 20,
         _workTimeReducedPerWorker = 20.0,
         _difficulties = {
         _difficulties = {
             {
             {
                 _difficulty = 1,
                 _difficulty = 1,
                 _effectTimeToStartRatio = 1,
                 _effectTimeToStartRatio = 1.0,
                 _decisions = {
                 _decisions = {
                 {
                 {
                     _workingTime = 60,
                     _workingTime = 60.0,
                     _label = "Salvage",
                     _label = "Salvage",
                     _decisionTag = "None",
                     _decisionTag = "None",
Line 24,190: Line 24,190:
                 },
                 },
                 {
                 {
                     _workingTime = 60,
                     _workingTime = 60.0,
                     _label = "Rebuild",
                     _label = "Rebuild",
                     _decisionTag = "None",
                     _decisionTag = "None",
Line 24,256: Line 24,256:
     ["Ruined Kiln"] = {
     ["Ruined Kiln"] = {
         _id = "Ruined Kiln",
         _id = "Ruined Kiln",
         _displayName = "Kiln",
         _displayName = "Ruined Kiln",
         _description = "A building destroyed by the storm. It can be rebuilt or salvaged.",
         _description = "A building destroyed by the storm. It can be rebuilt or salvaged.",
         _iconFilename = "Ruined Kiln_icon.png",
         _iconFilename = "Ruined Kiln_icon.png",
Line 24,277: Line 24,277:
         _hasOrder = false,
         _hasOrder = false,
         _orderModel = nil,
         _orderModel = nil,
         _workTimeReducedPerWorker = 30,
         _workTimeReducedPerWorker = 30.0,
         _difficulties = {
         _difficulties = {
             {
             {
                 _difficulty = 1,
                 _difficulty = 1,
                 _effectTimeToStartRatio = 1,
                 _effectTimeToStartRatio = 1.0,
                 _decisions = {
                 _decisions = {
                 {
                 {
                     _workingTime = 90,
                     _workingTime = 90.0,
                     _label = "Salvage",
                     _label = "Salvage",
                     _decisionTag = "None",
                     _decisionTag = "None",
Line 24,303: Line 24,303:
                 },
                 },
                 {
                 {
                     _workingTime = 90,
                     _workingTime = 90.0,
                     _label = "Rebuild",
                     _label = "Rebuild",
                     _decisionTag = "None",
                     _decisionTag = "None",
Line 24,353: Line 24,353:
     ["Ruined Leatherworks"] = {
     ["Ruined Leatherworks"] = {
         _id = "Ruined Leatherworks",
         _id = "Ruined Leatherworks",
         _displayName = "Leatherworker",
         _displayName = "Ruined Leatherworker",
         _description = "A building destroyed by the storm. It can be rebuilt or salvaged.",
         _description = "A building destroyed by the storm. It can be rebuilt or salvaged.",
         _iconFilename = "Ruined Leatherworks_icon.png",
         _iconFilename = "Ruined Leatherworks_icon.png",
Line 24,374: Line 24,374:
         _hasOrder = false,
         _hasOrder = false,
         _orderModel = nil,
         _orderModel = nil,
         _workTimeReducedPerWorker = 30,
         _workTimeReducedPerWorker = 30.0,
         _difficulties = {
         _difficulties = {
             {
             {
                 _difficulty = 1,
                 _difficulty = 1,
                 _effectTimeToStartRatio = 1,
                 _effectTimeToStartRatio = 1.0,
                 _decisions = {
                 _decisions = {
                 {
                 {
                     _workingTime = 90,
                     _workingTime = 90.0,
                     _label = "Salvage",
                     _label = "Salvage",
                     _decisionTag = "None",
                     _decisionTag = "None",
Line 24,400: Line 24,400:
                 },
                 },
                 {
                 {
                     _workingTime = 90,
                     _workingTime = 90.0,
                     _label = "Rebuild",
                     _label = "Rebuild",
                     _decisionTag = "None",
                     _decisionTag = "None",
Line 24,456: Line 24,456:
     ["Ruined Lizard House"] = {
     ["Ruined Lizard House"] = {
         _id = "Ruined Lizard House",
         _id = "Ruined Lizard House",
         _displayName = "Lizard House",
         _displayName = "Ruined Lizard House",
         _description = "A building destroyed by the storm. It can be rebuilt or demolished.",
         _description = "A building destroyed by the storm. It can be rebuilt or demolished.",
         _iconFilename = "Ruined Lizard House_icon.png",
         _iconFilename = "Ruined Lizard House_icon.png",
Line 24,477: Line 24,477:
         _hasOrder = false,
         _hasOrder = false,
         _orderModel = nil,
         _orderModel = nil,
         _workTimeReducedPerWorker = 20,
         _workTimeReducedPerWorker = 20.0,
         _difficulties = {
         _difficulties = {
             {
             {
                 _difficulty = 1,
                 _difficulty = 1,
                 _effectTimeToStartRatio = 1,
                 _effectTimeToStartRatio = 1.0,
                 _decisions = {
                 _decisions = {
                 {
                 {
                     _workingTime = 60,
                     _workingTime = 60.0,
                     _label = "Salvage",
                     _label = "Salvage",
                     _decisionTag = "None",
                     _decisionTag = "None",
Line 24,503: Line 24,503:
                 },
                 },
                 {
                 {
                     _workingTime = 60,
                     _workingTime = 60.0,
                     _label = "Rebuild",
                     _label = "Rebuild",
                     _decisionTag = "None",
                     _decisionTag = "None",
Line 24,569: Line 24,569:
     ["Ruined Lumbermill"] = {
     ["Ruined Lumbermill"] = {
         _id = "Ruined Lumbermill",
         _id = "Ruined Lumbermill",
         _displayName = "Lumber Mill",
         _displayName = "Ruined Lumber Mill",
         _description = "A building destroyed by the storm. It can be rebuilt or salvaged.",
         _description = "A building destroyed by the storm. It can be rebuilt or salvaged.",
         _iconFilename = "Ruined Lumbermill_icon.png",
         _iconFilename = "Ruined Lumbermill_icon.png",
Line 24,590: Line 24,590:
         _hasOrder = false,
         _hasOrder = false,
         _orderModel = nil,
         _orderModel = nil,
         _workTimeReducedPerWorker = 30,
         _workTimeReducedPerWorker = 30.0,
         _difficulties = {
         _difficulties = {
             {
             {
                 _difficulty = 1,
                 _difficulty = 1,
                 _effectTimeToStartRatio = 1,
                 _effectTimeToStartRatio = 1.0,
                 _decisions = {
                 _decisions = {
                 {
                 {
                     _workingTime = 90,
                     _workingTime = 90.0,
                     _label = "Salvage",
                     _label = "Salvage",
                     _decisionTag = "None",
                     _decisionTag = "None",
Line 24,616: Line 24,616:
                 },
                 },
                 {
                 {
                     _workingTime = 90,
                     _workingTime = 90.0,
                     _label = "Rebuild",
                     _label = "Rebuild",
                     _decisionTag = "None",
                     _decisionTag = "None",
Line 24,671: Line 24,671:
     ["Ruined Manufatory"] = {
     ["Ruined Manufatory"] = {
         _id = "Ruined Manufatory",
         _id = "Ruined Manufatory",
         _displayName = "Manufactory",
         _displayName = "Ruined Manufactory",
         _description = "A building destroyed by the storm. It can be rebuilt or salvaged.",
         _description = "A building destroyed by the storm. It can be rebuilt or salvaged.",
         _iconFilename = "Ruined Manufatory_icon.png",
         _iconFilename = "Ruined Manufatory_icon.png",
Line 24,692: Line 24,692:
         _hasOrder = false,
         _hasOrder = false,
         _orderModel = nil,
         _orderModel = nil,
         _workTimeReducedPerWorker = 30,
         _workTimeReducedPerWorker = 30.0,
         _difficulties = {
         _difficulties = {
             {
             {
                 _difficulty = 1,
                 _difficulty = 1,
                 _effectTimeToStartRatio = 1,
                 _effectTimeToStartRatio = 1.0,
                 _decisions = {
                 _decisions = {
                 {
                 {
                     _workingTime = 90,
                     _workingTime = 90.0,
                     _label = "Salvage",
                     _label = "Salvage",
                     _decisionTag = "None",
                     _decisionTag = "None",
Line 24,718: Line 24,718:
                 },
                 },
                 {
                 {
                     _workingTime = 90,
                     _workingTime = 90.0,
                     _label = "Rebuild",
                     _label = "Rebuild",
                     _decisionTag = "None",
                     _decisionTag = "None",
Line 24,773: Line 24,773:
     ["Ruined Market"] = {
     ["Ruined Market"] = {
         _id = "Ruined Market",
         _id = "Ruined Market",
         _displayName = "Market",
         _displayName = "Ruined Market",
         _description = "A building destroyed by the storm. It can be rebuilt or salvaged.",
         _description = "A building destroyed by the storm. It can be rebuilt or salvaged.",
         _iconFilename = "Ruined Market_icon.png",
         _iconFilename = "Ruined Market_icon.png",
Line 24,794: Line 24,794:
         _hasOrder = false,
         _hasOrder = false,
         _orderModel = nil,
         _orderModel = nil,
         _workTimeReducedPerWorker = 30,
         _workTimeReducedPerWorker = 30.0,
         _difficulties = {
         _difficulties = {
             {
             {
                 _difficulty = 1,
                 _difficulty = 1,
                 _effectTimeToStartRatio = 1,
                 _effectTimeToStartRatio = 1.0,
                 _decisions = {
                 _decisions = {
                 {
                 {
                     _workingTime = 120,
                     _workingTime = 120.0,
                     _label = "Salvage",
                     _label = "Salvage",
                     _decisionTag = "None",
                     _decisionTag = "None",
Line 24,820: Line 24,820:
                 },
                 },
                 {
                 {
                     _workingTime = 120,
                     _workingTime = 120.0,
                     _label = "Rebuild",
                     _label = "Rebuild",
                     _decisionTag = "None",
                     _decisionTag = "None",
Line 24,875: Line 24,875:
     ["Ruined Monastery"] = {
     ["Ruined Monastery"] = {
         _id = "Ruined Monastery",
         _id = "Ruined Monastery",
         _displayName = "Monastery",
         _displayName = "Ruined Monastery",
         _description = "A building destroyed by the storm. It can be rebuilt or salvaged.",
         _description = "A building destroyed by the storm. It can be rebuilt or salvaged.",
         _iconFilename = "Ruined Monastery_icon.png",
         _iconFilename = "Ruined Monastery_icon.png",
Line 24,896: Line 24,896:
         _hasOrder = false,
         _hasOrder = false,
         _orderModel = nil,
         _orderModel = nil,
         _workTimeReducedPerWorker = 30,
         _workTimeReducedPerWorker = 30.0,
         _difficulties = {
         _difficulties = {
             {
             {
                 _difficulty = 1,
                 _difficulty = 1,
                 _effectTimeToStartRatio = 1,
                 _effectTimeToStartRatio = 1.0,
                 _decisions = {
                 _decisions = {
                 {
                 {
                     _workingTime = 120,
                     _workingTime = 120.0,
                     _label = "Salvage",
                     _label = "Salvage",
                     _decisionTag = "None",
                     _decisionTag = "None",
Line 24,922: Line 24,922:
                 },
                 },
                 {
                 {
                     _workingTime = 120,
                     _workingTime = 120.0,
                     _label = "Rebuild",
                     _label = "Rebuild",
                     _decisionTag = "None",
                     _decisionTag = "None",
Line 24,971: Line 24,971:
     ["Ruined Pantry"] = {
     ["Ruined Pantry"] = {
         _id = "Ruined Pantry",
         _id = "Ruined Pantry",
         _displayName = "Pantry",
         _displayName = "Ruined Pantry",
         _description = "A building destroyed by the storm. It can be rebuilt or salvaged.",
         _description = "A building destroyed by the storm. It can be rebuilt or salvaged.",
         _iconFilename = "Ruined Pantry_icon.png",
         _iconFilename = "Ruined Pantry_icon.png",
Line 24,992: Line 24,992:
         _hasOrder = false,
         _hasOrder = false,
         _orderModel = nil,
         _orderModel = nil,
         _workTimeReducedPerWorker = 30,
         _workTimeReducedPerWorker = 30.0,
         _difficulties = {
         _difficulties = {
             {
             {
                 _difficulty = 1,
                 _difficulty = 1,
                 _effectTimeToStartRatio = 1,
                 _effectTimeToStartRatio = 1.0,
                 _decisions = {
                 _decisions = {
                 {
                 {
                     _workingTime = 90,
                     _workingTime = 90.0,
                     _label = "Salvage",
                     _label = "Salvage",
                     _decisionTag = "None",
                     _decisionTag = "None",
Line 25,018: Line 25,018:
                 },
                 },
                 {
                 {
                     _workingTime = 90,
                     _workingTime = 90.0,
                     _label = "Rebuild",
                     _label = "Rebuild",
                     _decisionTag = "None",
                     _decisionTag = "None",
Line 25,075: Line 25,075:
     ["Ruined Plantation"] = {
     ["Ruined Plantation"] = {
         _id = "Ruined Plantation",
         _id = "Ruined Plantation",
         _displayName = "Plantation",
         _displayName = "Ruined Plantation",
         _description = "A building destroyed by the storm. It can be rebuilt or salvaged.",
         _description = "A building destroyed by the storm. It can be rebuilt or salvaged.",
         _iconFilename = "Ruined Plantation_icon.png",
         _iconFilename = "Ruined Plantation_icon.png",
Line 25,096: Line 25,096:
         _hasOrder = false,
         _hasOrder = false,
         _orderModel = nil,
         _orderModel = nil,
         _workTimeReducedPerWorker = 30,
         _workTimeReducedPerWorker = 30.0,
         _difficulties = {
         _difficulties = {
             {
             {
                 _difficulty = 1,
                 _difficulty = 1,
                 _effectTimeToStartRatio = 1,
                 _effectTimeToStartRatio = 1.0,
                 _decisions = {
                 _decisions = {
                 {
                 {
                     _workingTime = 90,
                     _workingTime = 90.0,
                     _label = "Salvage",
                     _label = "Salvage",
                     _decisionTag = "None",
                     _decisionTag = "None",
Line 25,122: Line 25,122:
                 },
                 },
                 {
                 {
                     _workingTime = 90,
                     _workingTime = 90.0,
                     _label = "Rebuild",
                     _label = "Rebuild",
                     _decisionTag = "None",
                     _decisionTag = "None",
Line 25,171: Line 25,171:
     ["Ruined Press"] = {
     ["Ruined Press"] = {
         _id = "Ruined Press",
         _id = "Ruined Press",
         _displayName = "Press",
         _displayName = "Ruined Press",
         _description = "A building destroyed by the storm. It can be rebuilt or salvaged.",
         _description = "A building destroyed by the storm. It can be rebuilt or salvaged.",
         _iconFilename = "Ruined Press_icon.png",
         _iconFilename = "Ruined Press_icon.png",
Line 25,192: Line 25,192:
         _hasOrder = false,
         _hasOrder = false,
         _orderModel = nil,
         _orderModel = nil,
         _workTimeReducedPerWorker = 30,
         _workTimeReducedPerWorker = 30.0,
         _difficulties = {
         _difficulties = {
             {
             {
                 _difficulty = 1,
                 _difficulty = 1,
                 _effectTimeToStartRatio = 1,
                 _effectTimeToStartRatio = 1.0,
                 _decisions = {
                 _decisions = {
                 {
                 {
                     _workingTime = 90,
                     _workingTime = 90.0,
                     _label = "Salvage",
                     _label = "Salvage",
                     _decisionTag = "None",
                     _decisionTag = "None",
Line 25,218: Line 25,218:
                 },
                 },
                 {
                 {
                     _workingTime = 90,
                     _workingTime = 90.0,
                     _label = "Rebuild",
                     _label = "Rebuild",
                     _decisionTag = "None",
                     _decisionTag = "None",
Line 25,274: Line 25,274:
     ["Ruined Provisioner"] = {
     ["Ruined Provisioner"] = {
         _id = "Ruined Provisioner",
         _id = "Ruined Provisioner",
         _displayName = "Provisioner",
         _displayName = "Ruined Provisioner",
         _description = "A building destroyed by the storm. It can be rebuilt or salvaged.",
         _description = "A building destroyed by the storm. It can be rebuilt or salvaged.",
         _iconFilename = "Ruined Provisioner_icon.png",
         _iconFilename = "Ruined Provisioner_icon.png",
Line 25,295: Line 25,295:
         _hasOrder = false,
         _hasOrder = false,
         _orderModel = nil,
         _orderModel = nil,
         _workTimeReducedPerWorker = 30,
         _workTimeReducedPerWorker = 30.0,
         _difficulties = {
         _difficulties = {
             {
             {
                 _difficulty = 1,
                 _difficulty = 1,
                 _effectTimeToStartRatio = 1,
                 _effectTimeToStartRatio = 1.0,
                 _decisions = {
                 _decisions = {
                 {
                 {
                     _workingTime = 90,
                     _workingTime = 90.0,
                     _label = "Salvage",
                     _label = "Salvage",
                     _decisionTag = "None",
                     _decisionTag = "None",
Line 25,321: Line 25,321:
                 },
                 },
                 {
                 {
                     _workingTime = 90,
                     _workingTime = 90.0,
                     _label = "Rebuild",
                     _label = "Rebuild",
                     _decisionTag = "None",
                     _decisionTag = "None",
Line 25,377: Line 25,377:
     ["Ruined Rainmill"] = {
     ["Ruined Rainmill"] = {
         _id = "Ruined Rainmill",
         _id = "Ruined Rainmill",
         _displayName = "Rain Mill",
         _displayName = "Ruined Rain Mill",
         _description = "A building destroyed by the storm. It can be rebuilt or salvaged.",
         _description = "A building destroyed by the storm. It can be rebuilt or salvaged.",
         _iconFilename = "Ruined Rainmill_icon.png",
         _iconFilename = "Ruined Rainmill_icon.png",
Line 25,398: Line 25,398:
         _hasOrder = false,
         _hasOrder = false,
         _orderModel = nil,
         _orderModel = nil,
         _workTimeReducedPerWorker = 30,
         _workTimeReducedPerWorker = 30.0,
         _difficulties = {
         _difficulties = {
             {
             {
                 _difficulty = 1,
                 _difficulty = 1,
                 _effectTimeToStartRatio = 1,
                 _effectTimeToStartRatio = 1.0,
                 _decisions = {
                 _decisions = {
                 {
                 {
                     _workingTime = 90,
                     _workingTime = 90.0,
                     _label = "Salvage",
                     _label = "Salvage",
                     _decisionTag = "None",
                     _decisionTag = "None",
Line 25,424: Line 25,424:
                 },
                 },
                 {
                 {
                     _workingTime = 90,
                     _workingTime = 90.0,
                     _label = "Rebuild",
                     _label = "Rebuild",
                     _decisionTag = "None",
                     _decisionTag = "None",
Line 25,480: Line 25,480:
     ["Ruined Ranch"] = {
     ["Ruined Ranch"] = {
         _id = "Ruined Ranch",
         _id = "Ruined Ranch",
         _displayName = "Ranch",
         _displayName = "Ruined Ranch",
         _description = "A building destroyed by the storm. It can be rebuilt or salvaged.",
         _description = "A building destroyed by the storm. It can be rebuilt or salvaged.",
         _iconFilename = "Ruined Ranch_icon.png",
         _iconFilename = "Ruined Ranch_icon.png",
Line 25,501: Line 25,501:
         _hasOrder = false,
         _hasOrder = false,
         _orderModel = nil,
         _orderModel = nil,
         _workTimeReducedPerWorker = 30,
         _workTimeReducedPerWorker = 30.0,
         _difficulties = {
         _difficulties = {
             {
             {
                 _difficulty = 1,
                 _difficulty = 1,
                 _effectTimeToStartRatio = 1,
                 _effectTimeToStartRatio = 1.0,
                 _decisions = {
                 _decisions = {
                 {
                 {
                     _workingTime = 90,
                     _workingTime = 90.0,
                     _label = "Salvage",
                     _label = "Salvage",
                     _decisionTag = "None",
                     _decisionTag = "None",
Line 25,527: Line 25,527:
                 },
                 },
                 {
                 {
                     _workingTime = 90,
                     _workingTime = 90.0,
                     _label = "Rebuild",
                     _label = "Rebuild",
                     _decisionTag = "None",
                     _decisionTag = "None",
Line 25,576: Line 25,576:
     ["Ruined Scribe"] = {
     ["Ruined Scribe"] = {
         _id = "Ruined Scribe",
         _id = "Ruined Scribe",
         _displayName = "Scribe",
         _displayName = "Ruined Scribe",
         _description = "A building destroyed by the storm. It can be rebuilt or salvaged.",
         _description = "A building destroyed by the storm. It can be rebuilt or salvaged.",
         _iconFilename = "Ruined Scribe_icon.png",
         _iconFilename = "Ruined Scribe_icon.png",
Line 25,597: Line 25,597:
         _hasOrder = false,
         _hasOrder = false,
         _orderModel = nil,
         _orderModel = nil,
         _workTimeReducedPerWorker = 30,
         _workTimeReducedPerWorker = 30.0,
         _difficulties = {
         _difficulties = {
             {
             {
                 _difficulty = 1,
                 _difficulty = 1,
                 _effectTimeToStartRatio = 1,
                 _effectTimeToStartRatio = 1.0,
                 _decisions = {
                 _decisions = {
                 {
                 {
                     _workingTime = 90,
                     _workingTime = 90.0,
                     _label = "Salvage",
                     _label = "Salvage",
                     _decisionTag = "None",
                     _decisionTag = "None",
Line 25,623: Line 25,623:
                 },
                 },
                 {
                 {
                     _workingTime = 90,
                     _workingTime = 90.0,
                     _label = "Rebuild",
                     _label = "Rebuild",
                     _decisionTag = "None",
                     _decisionTag = "None",
Line 25,679: Line 25,679:
     ["Ruined Sewer"] = {
     ["Ruined Sewer"] = {
         _id = "Ruined Sewer",
         _id = "Ruined Sewer",
         _displayName = "Clothier",
         _displayName = "Ruined Clothier",
         _description = "A building destroyed by the storm. It can be rebuilt or salvaged.",
         _description = "A building destroyed by the storm. It can be rebuilt or salvaged.",
         _iconFilename = "Ruined Sewer_icon.png",
         _iconFilename = "Ruined Sewer_icon.png",
Line 25,700: Line 25,700:
         _hasOrder = false,
         _hasOrder = false,
         _orderModel = nil,
         _orderModel = nil,
         _workTimeReducedPerWorker = 30,
         _workTimeReducedPerWorker = 30.0,
         _difficulties = {
         _difficulties = {
             {
             {
                 _difficulty = 1,
                 _difficulty = 1,
                 _effectTimeToStartRatio = 1,
                 _effectTimeToStartRatio = 1.0,
                 _decisions = {
                 _decisions = {
                 {
                 {
                     _workingTime = 90,
                     _workingTime = 90.0,
                     _label = "Salvage",
                     _label = "Salvage",
                     _decisionTag = "None",
                     _decisionTag = "None",
Line 25,726: Line 25,726:
                 },
                 },
                 {
                 {
                     _workingTime = 90,
                     _workingTime = 90.0,
                     _label = "Rebuild",
                     _label = "Rebuild",
                     _decisionTag = "None",
                     _decisionTag = "None",
Line 25,781: Line 25,781:
     ["Ruined Shelter"] = {
     ["Ruined Shelter"] = {
         _id = "Ruined Shelter",
         _id = "Ruined Shelter",
         _displayName = "Shelter",
         _displayName = "Ruined Shelter",
         _description = "A building destroyed by the storm. It can be rebuilt or demolished.",
         _description = "A building destroyed by the storm. It can be rebuilt or demolished.",
         _iconFilename = "Ruined Shelter_icon.png",
         _iconFilename = "Ruined Shelter_icon.png",
Line 25,802: Line 25,802:
         _hasOrder = false,
         _hasOrder = false,
         _orderModel = nil,
         _orderModel = nil,
         _workTimeReducedPerWorker = 20,
         _workTimeReducedPerWorker = 20.0,
         _difficulties = {
         _difficulties = {
             {
             {
                 _difficulty = 1,
                 _difficulty = 1,
                 _effectTimeToStartRatio = 1,
                 _effectTimeToStartRatio = 1.0,
                 _decisions = {
                 _decisions = {
                 {
                 {
                     _workingTime = 60,
                     _workingTime = 60.0,
                     _label = "Salvage",
                     _label = "Salvage",
                     _decisionTag = "None",
                     _decisionTag = "None",
Line 25,828: Line 25,828:
                 },
                 },
                 {
                 {
                     _workingTime = 60,
                     _workingTime = 60.0,
                     _label = "Rebuild",
                     _label = "Rebuild",
                     _decisionTag = "None",
                     _decisionTag = "None",
Line 25,888: Line 25,888:
     ["Ruined SmallFarm"] = {
     ["Ruined SmallFarm"] = {
         _id = "Ruined SmallFarm",
         _id = "Ruined SmallFarm",
         _displayName = "Small Farm",
         _displayName = "Ruined Small Farm",
         _description = "A building destroyed by the storm. It can be rebuilt or salvaged.",
         _description = "A building destroyed by the storm. It can be rebuilt or salvaged.",
         _iconFilename = "Ruined SmallFarm_icon.png",
         _iconFilename = "Ruined SmallFarm_icon.png",
Line 25,909: Line 25,909:
         _hasOrder = false,
         _hasOrder = false,
         _orderModel = nil,
         _orderModel = nil,
         _workTimeReducedPerWorker = 30,
         _workTimeReducedPerWorker = 30.0,
         _difficulties = {
         _difficulties = {
             {
             {
                 _difficulty = 1,
                 _difficulty = 1,
                 _effectTimeToStartRatio = 1,
                 _effectTimeToStartRatio = 1.0,
                 _decisions = {
                 _decisions = {
                 {
                 {
                     _workingTime = 90,
                     _workingTime = 90.0,
                     _label = "Salvage",
                     _label = "Salvage",
                     _decisionTag = "None",
                     _decisionTag = "None",
Line 25,935: Line 25,935:
                 },
                 },
                 {
                 {
                     _workingTime = 90,
                     _workingTime = 90.0,
                     _label = "Rebuild",
                     _label = "Rebuild",
                     _decisionTag = "None",
                     _decisionTag = "None",
Line 25,984: Line 25,984:
     ["Ruined Smelter"] = {
     ["Ruined Smelter"] = {
         _id = "Ruined Smelter",
         _id = "Ruined Smelter",
         _displayName = "Smelter",
         _displayName = "Ruined Smelter",
         _description = "A building destroyed by the storm. It can be rebuilt or salvaged.",
         _description = "A building destroyed by the storm. It can be rebuilt or salvaged.",
         _iconFilename = "Ruined Smelter_icon.png",
         _iconFilename = "Ruined Smelter_icon.png",
Line 26,005: Line 26,005:
         _hasOrder = false,
         _hasOrder = false,
         _orderModel = nil,
         _orderModel = nil,
         _workTimeReducedPerWorker = 30,
         _workTimeReducedPerWorker = 30.0,
         _difficulties = {
         _difficulties = {
             {
             {
                 _difficulty = 1,
                 _difficulty = 1,
                 _effectTimeToStartRatio = 1,
                 _effectTimeToStartRatio = 1.0,
                 _decisions = {
                 _decisions = {
                 {
                 {
                     _workingTime = 90,
                     _workingTime = 90.0,
                     _label = "Salvage",
                     _label = "Salvage",
                     _decisionTag = "None",
                     _decisionTag = "None",
Line 26,031: Line 26,031:
                 },
                 },
                 {
                 {
                     _workingTime = 90,
                     _workingTime = 90.0,
                     _label = "Rebuild",
                     _label = "Rebuild",
                     _decisionTag = "None",
                     _decisionTag = "None",
Line 26,081: Line 26,081:
     ["Ruined Smithy"] = {
     ["Ruined Smithy"] = {
         _id = "Ruined Smithy",
         _id = "Ruined Smithy",
         _displayName = "Smithy",
         _displayName = "Ruined Smithy",
         _description = "A building destroyed by the storm. It can be rebuilt or salvaged.",
         _description = "A building destroyed by the storm. It can be rebuilt or salvaged.",
         _iconFilename = "Ruined Smithy_icon.png",
         _iconFilename = "Ruined Smithy_icon.png",
Line 26,102: Line 26,102:
         _hasOrder = false,
         _hasOrder = false,
         _orderModel = nil,
         _orderModel = nil,
         _workTimeReducedPerWorker = 30,
         _workTimeReducedPerWorker = 30.0,
         _difficulties = {
         _difficulties = {
             {
             {
                 _difficulty = 1,
                 _difficulty = 1,
                 _effectTimeToStartRatio = 1,
                 _effectTimeToStartRatio = 1.0,
                 _decisions = {
                 _decisions = {
                 {
                 {
                     _workingTime = 90,
                     _workingTime = 90.0,
                     _label = "Salvage",
                     _label = "Salvage",
                     _decisionTag = "None",
                     _decisionTag = "None",
Line 26,128: Line 26,128:
                 },
                 },
                 {
                 {
                     _workingTime = 90,
                     _workingTime = 90.0,
                     _label = "Rebuild",
                     _label = "Rebuild",
                     _decisionTag = "None",
                     _decisionTag = "None",
Line 26,184: Line 26,184:
     ["Ruined Smokehouse"] = {
     ["Ruined Smokehouse"] = {
         _id = "Ruined Smokehouse",
         _id = "Ruined Smokehouse",
         _displayName = "Smokehouse",
         _displayName = "Ruined Smokehouse",
         _description = "A building destroyed by the storm. It can be rebuilt or salvaged.",
         _description = "A building destroyed by the storm. It can be rebuilt or salvaged.",
         _iconFilename = "Ruined Smokehouse_icon.png",
         _iconFilename = "Ruined Smokehouse_icon.png",
Line 26,205: Line 26,205:
         _hasOrder = false,
         _hasOrder = false,
         _orderModel = nil,
         _orderModel = nil,
         _workTimeReducedPerWorker = 30,
         _workTimeReducedPerWorker = 30.0,
         _difficulties = {
         _difficulties = {
             {
             {
                 _difficulty = 1,
                 _difficulty = 1,
                 _effectTimeToStartRatio = 1,
                 _effectTimeToStartRatio = 1.0,
                 _decisions = {
                 _decisions = {
                 {
                 {
                     _workingTime = 90,
                     _workingTime = 90.0,
                     _label = "Salvage",
                     _label = "Salvage",
                     _decisionTag = "None",
                     _decisionTag = "None",
Line 26,231: Line 26,231:
                 },
                 },
                 {
                 {
                     _workingTime = 90,
                     _workingTime = 90.0,
                     _label = "Rebuild",
                     _label = "Rebuild",
                     _decisionTag = "None",
                     _decisionTag = "None",
Line 26,287: Line 26,287:
     ["Ruined Stamping Mill"] = {
     ["Ruined Stamping Mill"] = {
         _id = "Ruined Stamping Mill",
         _id = "Ruined Stamping Mill",
         _displayName = "Stamping Mill",
         _displayName = "Ruined Stamping Mill",
         _description = "A building destroyed by the storm. It can be rebuilt or salvaged.",
         _description = "A building destroyed by the storm. It can be rebuilt or salvaged.",
         _iconFilename = "Ruined Stamping Mill_icon.png",
         _iconFilename = "Ruined Stamping Mill_icon.png",
Line 26,308: Line 26,308:
         _hasOrder = false,
         _hasOrder = false,
         _orderModel = nil,
         _orderModel = nil,
         _workTimeReducedPerWorker = 30,
         _workTimeReducedPerWorker = 30.0,
         _difficulties = {
         _difficulties = {
             {
             {
                 _difficulty = 1,
                 _difficulty = 1,
                 _effectTimeToStartRatio = 1,
                 _effectTimeToStartRatio = 1.0,
                 _decisions = {
                 _decisions = {
                 {
                 {
                     _workingTime = 90,
                     _workingTime = 90.0,
                     _label = "Salvage",
                     _label = "Salvage",
                     _decisionTag = "None",
                     _decisionTag = "None",
Line 26,334: Line 26,334:
                 },
                 },
                 {
                 {
                     _workingTime = 90,
                     _workingTime = 90.0,
                     _label = "Rebuild",
                     _label = "Rebuild",
                     _decisionTag = "None",
                     _decisionTag = "None",
Line 26,389: Line 26,389:
     ["Ruined Stonecutter Camp"] = {
     ["Ruined Stonecutter Camp"] = {
         _id = "Ruined Stonecutter Camp",
         _id = "Ruined Stonecutter Camp",
         _displayName = "Stonecutters' Camp",
         _displayName = "Ruined Stonecutters' Camp",
         _description = "A building destroyed by the storm. It can be rebuilt or salvaged.",
         _description = "A building destroyed by the storm. It can be rebuilt or salvaged.",
         _iconFilename = "Ruined Stonecutter Camp_icon.png",
         _iconFilename = "Ruined Stonecutter Camp_icon.png",
Line 26,410: Line 26,410:
         _hasOrder = false,
         _hasOrder = false,
         _orderModel = nil,
         _orderModel = nil,
         _workTimeReducedPerWorker = 20,
         _workTimeReducedPerWorker = 20.0,
         _difficulties = {
         _difficulties = {
             {
             {
                 _difficulty = 1,
                 _difficulty = 1,
                 _effectTimeToStartRatio = 1,
                 _effectTimeToStartRatio = 1.0,
                 _decisions = {
                 _decisions = {
                 {
                 {
                     _workingTime = 60,
                     _workingTime = 60.0,
                     _label = "Salvage",
                     _label = "Salvage",
                     _decisionTag = "None",
                     _decisionTag = "None",
Line 26,436: Line 26,436:
                 },
                 },
                 {
                 {
                     _workingTime = 60,
                     _workingTime = 60.0,
                     _label = "Rebuild",
                     _label = "Rebuild",
                     _decisionTag = "None",
                     _decisionTag = "None",
Line 26,494: Line 26,494:
     ["Ruined Storage"] = {
     ["Ruined Storage"] = {
         _id = "Ruined Storage",
         _id = "Ruined Storage",
         _displayName = "Small Warehouse",
         _displayName = "Ruined Small Warehouse",
         _description = "A building destroyed by the storm. It can be rebuilt or salvaged.",
         _description = "A building destroyed by the storm. It can be rebuilt or salvaged.",
         _iconFilename = "Ruined Storage_icon.png",
         _iconFilename = "Ruined Storage_icon.png",
Line 26,515: Line 26,515:
         _hasOrder = false,
         _hasOrder = false,
         _orderModel = nil,
         _orderModel = nil,
         _workTimeReducedPerWorker = 30,
         _workTimeReducedPerWorker = 30.0,
         _difficulties = {
         _difficulties = {
             {
             {
                 _difficulty = 1,
                 _difficulty = 1,
                 _effectTimeToStartRatio = 1,
                 _effectTimeToStartRatio = 1.0,
                 _decisions = {
                 _decisions = {
                 {
                 {
                     _workingTime = 90,
                     _workingTime = 90.0,
                     _label = "Salvage",
                     _label = "Salvage",
                     _decisionTag = "None",
                     _decisionTag = "None",
Line 26,541: Line 26,541:
                 },
                 },
                 {
                 {
                     _workingTime = 90,
                     _workingTime = 90.0,
                     _label = "Rebuild",
                     _label = "Rebuild",
                     _decisionTag = "None",
                     _decisionTag = "None",
Line 26,609: Line 26,609:
     ["Ruined Supplier"] = {
     ["Ruined Supplier"] = {
         _id = "Ruined Supplier",
         _id = "Ruined Supplier",
         _displayName = "Supplier",
         _displayName = "Ruined Supplier",
         _description = "A building destroyed by the storm. It can be rebuilt or salvaged.",
         _description = "A building destroyed by the storm. It can be rebuilt or salvaged.",
         _iconFilename = "Ruined Supplier_icon.png",
         _iconFilename = "Ruined Supplier_icon.png",
Line 26,630: Line 26,630:
         _hasOrder = false,
         _hasOrder = false,
         _orderModel = nil,
         _orderModel = nil,
         _workTimeReducedPerWorker = 30,
         _workTimeReducedPerWorker = 30.0,
         _difficulties = {
         _difficulties = {
             {
             {
                 _difficulty = 1,
                 _difficulty = 1,
                 _effectTimeToStartRatio = 1,
                 _effectTimeToStartRatio = 1.0,
                 _decisions = {
                 _decisions = {
                 {
                 {
                     _workingTime = 90,
                     _workingTime = 90.0,
                     _label = "Salvage",
                     _label = "Salvage",
                     _decisionTag = "None",
                     _decisionTag = "None",
Line 26,656: Line 26,656:
                 },
                 },
                 {
                 {
                     _workingTime = 90,
                     _workingTime = 90.0,
                     _label = "Rebuild",
                     _label = "Rebuild",
                     _decisionTag = "None",
                     _decisionTag = "None",
Line 26,712: Line 26,712:
     ["Ruined Tavern"] = {
     ["Ruined Tavern"] = {
         _id = "Ruined Tavern",
         _id = "Ruined Tavern",
         _displayName = "Tavern",
         _displayName = "Ruined Tavern",
         _description = "A building destroyed by the storm. It can be rebuilt or salvaged.",
         _description = "A building destroyed by the storm. It can be rebuilt or salvaged.",
         _iconFilename = "Ruined Tavern_icon.png",
         _iconFilename = "Ruined Tavern_icon.png",
Line 26,733: Line 26,733:
         _hasOrder = false,
         _hasOrder = false,
         _orderModel = nil,
         _orderModel = nil,
         _workTimeReducedPerWorker = 30,
         _workTimeReducedPerWorker = 30.0,
         _difficulties = {
         _difficulties = {
             {
             {
                 _difficulty = 1,
                 _difficulty = 1,
                 _effectTimeToStartRatio = 1,
                 _effectTimeToStartRatio = 1.0,
                 _decisions = {
                 _decisions = {
                 {
                 {
                     _workingTime = 120,
                     _workingTime = 120.0,
                     _label = "Salvage",
                     _label = "Salvage",
                     _decisionTag = "None",
                     _decisionTag = "None",
Line 26,759: Line 26,759:
                 },
                 },
                 {
                 {
                     _workingTime = 120,
                     _workingTime = 120.0,
                     _label = "Rebuild",
                     _label = "Rebuild",
                     _decisionTag = "None",
                     _decisionTag = "None",
Line 26,821: Line 26,821:
     ["Ruined Tea Doctor"] = {
     ["Ruined Tea Doctor"] = {
         _id = "Ruined Tea Doctor",
         _id = "Ruined Tea Doctor",
         _displayName = "Tea Doctor",
         _displayName = "Ruined Tea Doctor",
         _description = "A building destroyed by the storm. It can be rebuilt or salvaged.",
         _description = "A building destroyed by the storm. It can be rebuilt or salvaged.",
         _iconFilename = "Ruined Tea Doctor_icon.png",
         _iconFilename = "Ruined Tea Doctor_icon.png",
Line 26,842: Line 26,842:
         _hasOrder = false,
         _hasOrder = false,
         _orderModel = nil,
         _orderModel = nil,
         _workTimeReducedPerWorker = 30,
         _workTimeReducedPerWorker = 30.0,
         _difficulties = {
         _difficulties = {
             {
             {
                 _difficulty = 1,
                 _difficulty = 1,
                 _effectTimeToStartRatio = 1,
                 _effectTimeToStartRatio = 1.0,
                 _decisions = {
                 _decisions = {
                 {
                 {
                     _workingTime = 120,
                     _workingTime = 120.0,
                     _label = "Salvage",
                     _label = "Salvage",
                     _decisionTag = "None",
                     _decisionTag = "None",
Line 26,868: Line 26,868:
                 },
                 },
                 {
                 {
                     _workingTime = 120,
                     _workingTime = 120.0,
                     _label = "Rebuild",
                     _label = "Rebuild",
                     _decisionTag = "None",
                     _decisionTag = "None",
Line 26,930: Line 26,930:
     ["Ruined Tea House"] = {
     ["Ruined Tea House"] = {
         _id = "Ruined Tea House",
         _id = "Ruined Tea House",
         _displayName = "Teahouse",
         _displayName = "Ruined Teahouse",
         _description = "A building destroyed by the storm. It can be rebuilt or salvaged.",
         _description = "A building destroyed by the storm. It can be rebuilt or salvaged.",
         _iconFilename = "Ruined Tea House_icon.png",
         _iconFilename = "Ruined Tea House_icon.png",
Line 26,951: Line 26,951:
         _hasOrder = false,
         _hasOrder = false,
         _orderModel = nil,
         _orderModel = nil,
         _workTimeReducedPerWorker = 30,
         _workTimeReducedPerWorker = 30.0,
         _difficulties = {
         _difficulties = {
             {
             {
                 _difficulty = 1,
                 _difficulty = 1,
                 _effectTimeToStartRatio = 1,
                 _effectTimeToStartRatio = 1.0,
                 _decisions = {
                 _decisions = {
                 {
                 {
                     _workingTime = 90,
                     _workingTime = 90.0,
                     _label = "Salvage",
                     _label = "Salvage",
                     _decisionTag = "None",
                     _decisionTag = "None",
Line 26,977: Line 26,977:
                 },
                 },
                 {
                 {
                     _workingTime = 90,
                     _workingTime = 90.0,
                     _label = "Rebuild",
                     _label = "Rebuild",
                     _decisionTag = "None",
                     _decisionTag = "None",
Line 27,033: Line 27,033:
     ["Ruined Temple"] = {
     ["Ruined Temple"] = {
         _id = "Ruined Temple",
         _id = "Ruined Temple",
         _displayName = "Temple",
         _displayName = "Ruined Temple",
         _description = "A building destroyed by the storm. It can be rebuilt or salvaged.",
         _description = "A building destroyed by the storm. It can be rebuilt or salvaged.",
         _iconFilename = "Ruined Temple_icon.png",
         _iconFilename = "Ruined Temple_icon.png",
Line 27,054: Line 27,054:
         _hasOrder = false,
         _hasOrder = false,
         _orderModel = nil,
         _orderModel = nil,
         _workTimeReducedPerWorker = 30,
         _workTimeReducedPerWorker = 30.0,
         _difficulties = {
         _difficulties = {
             {
             {
                 _difficulty = 1,
                 _difficulty = 1,
                 _effectTimeToStartRatio = 1,
                 _effectTimeToStartRatio = 1.0,
                 _decisions = {
                 _decisions = {
                 {
                 {
                     _workingTime = 120,
                     _workingTime = 120.0,
                     _label = "Salvage",
                     _label = "Salvage",
                     _decisionTag = "None",
                     _decisionTag = "None",
Line 27,080: Line 27,080:
                 },
                 },
                 {
                 {
                     _workingTime = 120,
                     _workingTime = 120.0,
                     _label = "Rebuild",
                     _label = "Rebuild",
                     _decisionTag = "None",
                     _decisionTag = "None",
Line 27,141: Line 27,141:
     ["Ruined Tinctury"] = {
     ["Ruined Tinctury"] = {
         _id = "Ruined Tinctury",
         _id = "Ruined Tinctury",
         _displayName = "Tinctury",
         _displayName = "Ruined Tinctury",
         _description = "A building destroyed by the storm. It can be rebuilt or salvaged.",
         _description = "A building destroyed by the storm. It can be rebuilt or salvaged.",
         _iconFilename = "Ruined Tinctury_icon.png",
         _iconFilename = "Ruined Tinctury_icon.png",
Line 27,162: Line 27,162:
         _hasOrder = false,
         _hasOrder = false,
         _orderModel = nil,
         _orderModel = nil,
         _workTimeReducedPerWorker = 30,
         _workTimeReducedPerWorker = 30.0,
         _difficulties = {
         _difficulties = {
             {
             {
                 _difficulty = 1,
                 _difficulty = 1,
                 _effectTimeToStartRatio = 1,
                 _effectTimeToStartRatio = 1.0,
                 _decisions = {
                 _decisions = {
                 {
                 {
                     _workingTime = 90,
                     _workingTime = 90.0,
                     _label = "Salvage",
                     _label = "Salvage",
                     _decisionTag = "None",
                     _decisionTag = "None",
Line 27,188: Line 27,188:
                 },
                 },
                 {
                 {
                     _workingTime = 90,
                     _workingTime = 90.0,
                     _label = "Rebuild",
                     _label = "Rebuild",
                     _decisionTag = "None",
                     _decisionTag = "None",
Line 27,244: Line 27,244:
     ["Ruined Tinkerer"] = {
     ["Ruined Tinkerer"] = {
         _id = "Ruined Tinkerer",
         _id = "Ruined Tinkerer",
         _displayName = "Tinkerer",
         _displayName = "Ruined Tinkerer",
         _description = "A building destroyed by the storm. It can be rebuilt or salvaged.",
         _description = "A building destroyed by the storm. It can be rebuilt or salvaged.",
         _iconFilename = "Ruined Tinkerer_icon.png",
         _iconFilename = "Ruined Tinkerer_icon.png",
Line 27,265: Line 27,265:
         _hasOrder = false,
         _hasOrder = false,
         _orderModel = nil,
         _orderModel = nil,
         _workTimeReducedPerWorker = 30,
         _workTimeReducedPerWorker = 30.0,
         _difficulties = {
         _difficulties = {
             {
             {
                 _difficulty = 1,
                 _difficulty = 1,
                 _effectTimeToStartRatio = 1,
                 _effectTimeToStartRatio = 1.0,
                 _decisions = {
                 _decisions = {
                 {
                 {
                     _workingTime = 90,
                     _workingTime = 90.0,
                     _label = "Salvage",
                     _label = "Salvage",
                     _decisionTag = "None",
                     _decisionTag = "None",
Line 27,291: Line 27,291:
                 },
                 },
                 {
                 {
                     _workingTime = 90,
                     _workingTime = 90.0,
                     _label = "Rebuild",
                     _label = "Rebuild",
                     _decisionTag = "None",
                     _decisionTag = "None",
Line 27,346: Line 27,346:
     ["Ruined Toolshop"] = {
     ["Ruined Toolshop"] = {
         _id = "Ruined Toolshop",
         _id = "Ruined Toolshop",
         _displayName = "Toolshop",
         _displayName = "Ruined Toolshop",
         _description = "A building destroyed by the storm. It can be rebuilt or salvaged.",
         _description = "A building destroyed by the storm. It can be rebuilt or salvaged.",
         _iconFilename = "Ruined Toolshop_icon.png",
         _iconFilename = "Ruined Toolshop_icon.png",
Line 27,367: Line 27,367:
         _hasOrder = false,
         _hasOrder = false,
         _orderModel = nil,
         _orderModel = nil,
         _workTimeReducedPerWorker = 30,
         _workTimeReducedPerWorker = 30.0,
         _difficulties = {
         _difficulties = {
             {
             {
                 _difficulty = 1,
                 _difficulty = 1,
                 _effectTimeToStartRatio = 1,
                 _effectTimeToStartRatio = 1.0,
                 _decisions = {
                 _decisions = {
                 {
                 {
                     _workingTime = 90,
                     _workingTime = 90.0,
                     _label = "Salvage",
                     _label = "Salvage",
                     _decisionTag = "None",
                     _decisionTag = "None",
Line 27,393: Line 27,393:
                 },
                 },
                 {
                 {
                     _workingTime = 90,
                     _workingTime = 90.0,
                     _label = "Rebuild",
                     _label = "Rebuild",
                     _decisionTag = "None",
                     _decisionTag = "None",
Line 27,448: Line 27,448:
     ["Ruined Trappers Camp"] = {
     ["Ruined Trappers Camp"] = {
         _id = "Ruined Trappers Camp",
         _id = "Ruined Trappers Camp",
         _displayName = "Trappers' Camp",
         _displayName = "Ruined Trappers' Camp",
         _description = "A building destroyed by the storm. It can be rebuilt or salvaged.",
         _description = "A building destroyed by the storm. It can be rebuilt or salvaged.",
         _iconFilename = "Ruined Trappers Camp_icon.png",
         _iconFilename = "Ruined Trappers Camp_icon.png",
Line 27,469: Line 27,469:
         _hasOrder = false,
         _hasOrder = false,
         _orderModel = nil,
         _orderModel = nil,
         _workTimeReducedPerWorker = 20,
         _workTimeReducedPerWorker = 20.0,
         _difficulties = {
         _difficulties = {
             {
             {
                 _difficulty = 1,
                 _difficulty = 1,
                 _effectTimeToStartRatio = 1,
                 _effectTimeToStartRatio = 1.0,
                 _decisions = {
                 _decisions = {
                 {
                 {
                     _workingTime = 60,
                     _workingTime = 60.0,
                     _label = "Salvage",
                     _label = "Salvage",
                     _decisionTag = "None",
                     _decisionTag = "None",
Line 27,495: Line 27,495:
                 },
                 },
                 {
                 {
                     _workingTime = 60,
                     _workingTime = 60.0,
                     _label = "Rebuild",
                     _label = "Rebuild",
                     _decisionTag = "None",
                     _decisionTag = "None",
Line 27,553: Line 27,553:
     ["Ruined Weaver"] = {
     ["Ruined Weaver"] = {
         _id = "Ruined Weaver",
         _id = "Ruined Weaver",
         _displayName = "Weaver",
         _displayName = "Ruined Weaver",
         _description = "A building destroyed by the storm. It can be rebuilt or salvaged.",
         _description = "A building destroyed by the storm. It can be rebuilt or salvaged.",
         _iconFilename = "Ruined Weaver_icon.png",
         _iconFilename = "Ruined Weaver_icon.png",
Line 27,574: Line 27,574:
         _hasOrder = false,
         _hasOrder = false,
         _orderModel = nil,
         _orderModel = nil,
         _workTimeReducedPerWorker = 30,
         _workTimeReducedPerWorker = 30.0,
         _difficulties = {
         _difficulties = {
             {
             {
                 _difficulty = 1,
                 _difficulty = 1,
                 _effectTimeToStartRatio = 1,
                 _effectTimeToStartRatio = 1.0,
                 _decisions = {
                 _decisions = {
                 {
                 {
                     _workingTime = 90,
                     _workingTime = 90.0,
                     _label = "Salvage",
                     _label = "Salvage",
                     _decisionTag = "None",
                     _decisionTag = "None",
Line 27,600: Line 27,600:
                 },
                 },
                 {
                 {
                     _workingTime = 90,
                     _workingTime = 90.0,
                     _label = "Rebuild",
                     _label = "Rebuild",
                     _decisionTag = "None",
                     _decisionTag = "None",
Line 27,649: Line 27,649:
     ["Ruined Woodcutters Camp"] = {
     ["Ruined Woodcutters Camp"] = {
         _id = "Ruined Woodcutters Camp",
         _id = "Ruined Woodcutters Camp",
         _displayName = "Woodcutters' Camp",
         _displayName = "Ruined Woodcutters' Camp",
         _description = "A building destroyed by the storm. It can be rebuilt or salvaged.",
         _description = "A building destroyed by the storm. It can be rebuilt or salvaged.",
         _iconFilename = "Ruined Woodcutters Camp_icon.png",
         _iconFilename = "Ruined Woodcutters Camp_icon.png",
Line 27,670: Line 27,670:
         _hasOrder = false,
         _hasOrder = false,
         _orderModel = nil,
         _orderModel = nil,
         _workTimeReducedPerWorker = 20,
         _workTimeReducedPerWorker = 20.0,
         _difficulties = {
         _difficulties = {
             {
             {
                 _difficulty = 1,
                 _difficulty = 1,
                 _effectTimeToStartRatio = 1,
                 _effectTimeToStartRatio = 1.0,
                 _decisions = {
                 _decisions = {
                 {
                 {
                     _workingTime = 60,
                     _workingTime = 60.0,
                     _label = "Salvage",
                     _label = "Salvage",
                     _decisionTag = "None",
                     _decisionTag = "None",
Line 27,696: Line 27,696:
                 },
                 },
                 {
                 {
                     _workingTime = 60,
                     _workingTime = 60.0,
                     _label = "Rebuild",
                     _label = "Rebuild",
                     _decisionTag = "None",
                     _decisionTag = "None",
Line 27,754: Line 27,754:
     ["Ruined Workshop"] = {
     ["Ruined Workshop"] = {
         _id = "Ruined Workshop",
         _id = "Ruined Workshop",
         _displayName = "Workshop",
         _displayName = "Ruined Workshop",
         _description = "A building destroyed by the storm. It can be rebuilt or salvaged.",
         _description = "A building destroyed by the storm. It can be rebuilt or salvaged.",
         _iconFilename = "Ruined Workshop_icon.png",
         _iconFilename = "Ruined Workshop_icon.png",
Line 27,775: Line 27,775:
         _hasOrder = false,
         _hasOrder = false,
         _orderModel = nil,
         _orderModel = nil,
         _workTimeReducedPerWorker = 30,
         _workTimeReducedPerWorker = 30.0,
         _difficulties = {
         _difficulties = {
             {
             {
                 _difficulty = 1,
                 _difficulty = 1,
                 _effectTimeToStartRatio = 1,
                 _effectTimeToStartRatio = 1.0,
                 _decisions = {
                 _decisions = {
                 {
                 {
                     _workingTime = 90,
                     _workingTime = 90.0,
                     _label = "Salvage",
                     _label = "Salvage",
                     _decisionTag = "None",
                     _decisionTag = "None",
Line 27,801: Line 27,801:
                 },
                 },
                 {
                 {
                     _workingTime = 90,
                     _workingTime = 90.0,
                     _label = "Rebuild",
                     _label = "Rebuild",
                     _decisionTag = "None",
                     _decisionTag = "None",
Line 27,882: Line 27,882:
         _hasOrder = false,
         _hasOrder = false,
         _orderModel = nil,
         _orderModel = nil,
         _workTimeReducedPerWorker = 60,
         _workTimeReducedPerWorker = 60.0,
         _difficulties = {
         _difficulties = {
             {
             {
                 _difficulty = 0,
                 _difficulty = 0,
                 _effectTimeToStartRatio = 1,
                 _effectTimeToStartRatio = 1.0,
                 _decisions = {
                 _decisions = {
                 {
                 {
                     _workingTime = 210,
                     _workingTime = 210.0,
                     _label = "Burn Down",
                     _label = "Burn Down",
                     _decisionTag = "None",
                     _decisionTag = "None",
Line 27,902: Line 27,902:
                 },
                 },
                 {
                 {
                     _workingTime = 210,
                     _workingTime = 210.0,
                     _label = "Perform Ritual",
                     _label = "Perform Ritual",
                     _decisionTag = "Corruption <sprite name=dec_corruption>",
                     _decisionTag = "Corruption <sprite name=dec_corruption>",
Line 27,918: Line 27,918:
             {
             {
                 _difficulty = 1,
                 _difficulty = 1,
                 _effectTimeToStartRatio = 1,
                 _effectTimeToStartRatio = 1.0,
                 _decisions = {
                 _decisions = {
                 {
                 {
                     _workingTime = 240,
                     _workingTime = 240.0,
                     _label = "Burn Down",
                     _label = "Burn Down",
                     _decisionTag = "None",
                     _decisionTag = "None",
Line 27,934: Line 27,934:
                 },
                 },
                 {
                 {
                     _workingTime = 240,
                     _workingTime = 240.0,
                     _label = "Perform Ritual",
                     _label = "Perform Ritual",
                     _decisionTag = "Corruption <sprite name=dec_corruption>",
                     _decisionTag = "Corruption <sprite name=dec_corruption>",
Line 27,950: Line 27,950:
             {
             {
                 _difficulty = 2,
                 _difficulty = 2,
                 _effectTimeToStartRatio = 1,
                 _effectTimeToStartRatio = 1.0,
                 _decisions = {
                 _decisions = {
                 {
                 {
                     _workingTime = 270,
                     _workingTime = 270.0,
                     _label = "Burn Down",
                     _label = "Burn Down",
                     _decisionTag = "None",
                     _decisionTag = "None",
Line 27,966: Line 27,966:
                 },
                 },
                 {
                 {
                     _workingTime = 270,
                     _workingTime = 270.0,
                     _label = "Perform Ritual",
                     _label = "Perform Ritual",
                     _decisionTag = "Corruption <sprite name=dec_corruption>",
                     _decisionTag = "Corruption <sprite name=dec_corruption>",
Line 27,982: Line 27,982:
             {
             {
                 _difficulty = 3,
                 _difficulty = 3,
                 _effectTimeToStartRatio = 1,
                 _effectTimeToStartRatio = 1.0,
                 _decisions = {
                 _decisions = {
                 {
                 {
                     _workingTime = 300,
                     _workingTime = 300.0,
                     _label = "Burn Down",
                     _label = "Burn Down",
                     _decisionTag = "None",
                     _decisionTag = "None",
Line 27,998: Line 27,998:
                 },
                 },
                 {
                 {
                     _workingTime = 300,
                     _workingTime = 300.0,
                     _label = "Perform Ritual",
                     _label = "Perform Ritual",
                     _decisionTag = "Corruption <sprite name=dec_corruption>",
                     _decisionTag = "Corruption <sprite name=dec_corruption>",
Line 28,059: Line 28,059:
         _effectsTiers = {
         _effectsTiers = {
             {
             {
                 _timeToStart = 0,
                 _timeToStart = 0.0,
                 _effects = {
                 _effects = {
                 },
                 },
             },
             },
             {
             {
                 _timeToStart = 780,
                 _timeToStart = 780.0,
                 _effects = {
                 _effects = {
                     "Longer Storm Rain Totem",
                     "Longer Storm Rain Totem",
Line 28,096: Line 28,096:
         _hasOrder = false,
         _hasOrder = false,
         _orderModel = nil,
         _orderModel = nil,
         _workTimeReducedPerWorker = 30,
         _workTimeReducedPerWorker = 30.0,
         _difficulties = {
         _difficulties = {
             {
             {
                 _difficulty = 0,
                 _difficulty = 0,
                 _effectTimeToStartRatio = 1,
                 _effectTimeToStartRatio = 1.0,
                 _decisions = {
                 _decisions = {
                 {
                 {
                     _workingTime = 120,
                     _workingTime = 120.0,
                     _label = "Salvage",
                     _label = "Salvage",
                     _decisionTag = "None",
                     _decisionTag = "None",
Line 28,122: Line 28,122:
                 },
                 },
                 {
                 {
                     _workingTime = 180,
                     _workingTime = 180.0,
                     _label = "Excavate",
                     _label = "Excavate",
                     _decisionTag = "None",
                     _decisionTag = "None",
Line 28,144: Line 28,144:
             {
             {
                 _difficulty = 1,
                 _difficulty = 1,
                 _effectTimeToStartRatio = 1,
                 _effectTimeToStartRatio = 1.0,
                 _decisions = {
                 _decisions = {
                 {
                 {
                     _workingTime = 150,
                     _workingTime = 150.0,
                     _label = "Salvage",
                     _label = "Salvage",
                     _decisionTag = "None",
                     _decisionTag = "None",
Line 28,166: Line 28,166:
                 },
                 },
                 {
                 {
                     _workingTime = 210,
                     _workingTime = 210.0,
                     _label = "Excavate",
                     _label = "Excavate",
                     _decisionTag = "None",
                     _decisionTag = "None",
Line 28,188: Line 28,188:
             {
             {
                 _difficulty = 2,
                 _difficulty = 2,
                 _effectTimeToStartRatio = 1,
                 _effectTimeToStartRatio = 1.0,
                 _decisions = {
                 _decisions = {
                 {
                 {
                     _workingTime = 180,
                     _workingTime = 180.0,
                     _label = "Salvage",
                     _label = "Salvage",
                     _decisionTag = "None",
                     _decisionTag = "None",
Line 28,210: Line 28,210:
                 },
                 },
                 {
                 {
                     _workingTime = 240,
                     _workingTime = 240.0,
                     _label = "Excavate",
                     _label = "Excavate",
                     _decisionTag = "None",
                     _decisionTag = "None",
Line 28,232: Line 28,232:
             {
             {
                 _difficulty = 3,
                 _difficulty = 3,
                 _effectTimeToStartRatio = 1,
                 _effectTimeToStartRatio = 1.0,
                 _decisions = {
                 _decisions = {
                 {
                 {
                     _workingTime = 210,
                     _workingTime = 210.0,
                     _label = "Salvage",
                     _label = "Salvage",
                     _decisionTag = "None",
                     _decisionTag = "None",
Line 28,254: Line 28,254:
                 },
                 },
                 {
                 {
                     _workingTime = 270,
                     _workingTime = 270.0,
                     _label = "Excavate",
                     _label = "Excavate",
                     _decisionTag = "None",
                     _decisionTag = "None",
Line 28,349: Line 28,349:
         _hasOrder = false,
         _hasOrder = false,
         _orderModel = nil,
         _orderModel = nil,
         _workTimeReducedPerWorker = 30,
         _workTimeReducedPerWorker = 30.0,
         _difficulties = {
         _difficulties = {
             {
             {
                 _difficulty = 0,
                 _difficulty = 0,
                 _effectTimeToStartRatio = 1,
                 _effectTimeToStartRatio = 1.0,
                 _decisions = {
                 _decisions = {
                 {
                 {
                     _workingTime = 120,
                     _workingTime = 120.0,
                     _label = "Salvage",
                     _label = "Salvage",
                     _decisionTag = "None",
                     _decisionTag = "None",
Line 28,375: Line 28,375:
                 },
                 },
                 {
                 {
                     _workingTime = 180,
                     _workingTime = 180.0,
                     _label = "Excavate",
                     _label = "Excavate",
                     _decisionTag = "None",
                     _decisionTag = "None",
Line 28,397: Line 28,397:
             {
             {
                 _difficulty = 1,
                 _difficulty = 1,
                 _effectTimeToStartRatio = 1,
                 _effectTimeToStartRatio = 1.0,
                 _decisions = {
                 _decisions = {
                 {
                 {
                     _workingTime = 150,
                     _workingTime = 150.0,
                     _label = "Salvage",
                     _label = "Salvage",
                     _decisionTag = "None",
                     _decisionTag = "None",
Line 28,419: Line 28,419:
                 },
                 },
                 {
                 {
                     _workingTime = 210,
                     _workingTime = 210.0,
                     _label = "Excavate",
                     _label = "Excavate",
                     _decisionTag = "None",
                     _decisionTag = "None",
Line 28,441: Line 28,441:
             {
             {
                 _difficulty = 2,
                 _difficulty = 2,
                 _effectTimeToStartRatio = 1,
                 _effectTimeToStartRatio = 1.0,
                 _decisions = {
                 _decisions = {
                 {
                 {
                     _workingTime = 180,
                     _workingTime = 180.0,
                     _label = "Salvage",
                     _label = "Salvage",
                     _decisionTag = "None",
                     _decisionTag = "None",
Line 28,463: Line 28,463:
                 },
                 },
                 {
                 {
                     _workingTime = 240,
                     _workingTime = 240.0,
                     _label = "Excavate",
                     _label = "Excavate",
                     _decisionTag = "None",
                     _decisionTag = "None",
Line 28,485: Line 28,485:
             {
             {
                 _difficulty = 3,
                 _difficulty = 3,
                 _effectTimeToStartRatio = 1,
                 _effectTimeToStartRatio = 1.0,
                 _decisions = {
                 _decisions = {
                 {
                 {
                     _workingTime = 210,
                     _workingTime = 210.0,
                     _label = "Salvage",
                     _label = "Salvage",
                     _decisionTag = "None",
                     _decisionTag = "None",
Line 28,507: Line 28,507:
                 },
                 },
                 {
                 {
                     _workingTime = 270,
                     _workingTime = 270.0,
                     _label = "Excavate",
                     _label = "Excavate",
                     _decisionTag = "None",
                     _decisionTag = "None",
Line 28,602: Line 28,602:
         _hasOrder = false,
         _hasOrder = false,
         _orderModel = nil,
         _orderModel = nil,
         _workTimeReducedPerWorker = 30,
         _workTimeReducedPerWorker = 30.0,
         _difficulties = {
         _difficulties = {
             {
             {
                 _difficulty = 0,
                 _difficulty = 0,
                 _effectTimeToStartRatio = 1,
                 _effectTimeToStartRatio = 1.0,
                 _decisions = {
                 _decisions = {
                 {
                 {
                     _workingTime = 120,
                     _workingTime = 120.0,
                     _label = "Salvage",
                     _label = "Salvage",
                     _decisionTag = "None",
                     _decisionTag = "None",
Line 28,628: Line 28,628:
                 },
                 },
                 {
                 {
                     _workingTime = 180,
                     _workingTime = 180.0,
                     _label = "Excavate",
                     _label = "Excavate",
                     _decisionTag = "None",
                     _decisionTag = "None",
Line 28,650: Line 28,650:
             {
             {
                 _difficulty = 1,
                 _difficulty = 1,
                 _effectTimeToStartRatio = 1,
                 _effectTimeToStartRatio = 1.0,
                 _decisions = {
                 _decisions = {
                 {
                 {
                     _workingTime = 150,
                     _workingTime = 150.0,
                     _label = "Salvage",
                     _label = "Salvage",
                     _decisionTag = "None",
                     _decisionTag = "None",
Line 28,672: Line 28,672:
                 },
                 },
                 {
                 {
                     _workingTime = 210,
                     _workingTime = 210.0,
                     _label = "Excavate",
                     _label = "Excavate",
                     _decisionTag = "None",
                     _decisionTag = "None",
Line 28,694: Line 28,694:
             {
             {
                 _difficulty = 2,
                 _difficulty = 2,
                 _effectTimeToStartRatio = 1,
                 _effectTimeToStartRatio = 1.0,
                 _decisions = {
                 _decisions = {
                 {
                 {
                     _workingTime = 180,
                     _workingTime = 180.0,
                     _label = "Salvage",
                     _label = "Salvage",
                     _decisionTag = "None",
                     _decisionTag = "None",
Line 28,716: Line 28,716:
                 },
                 },
                 {
                 {
                     _workingTime = 240,
                     _workingTime = 240.0,
                     _label = "Excavate",
                     _label = "Excavate",
                     _decisionTag = "None",
                     _decisionTag = "None",
Line 28,738: Line 28,738:
             {
             {
                 _difficulty = 3,
                 _difficulty = 3,
                 _effectTimeToStartRatio = 1,
                 _effectTimeToStartRatio = 1.0,
                 _decisions = {
                 _decisions = {
                 {
                 {
                     _workingTime = 210,
                     _workingTime = 210.0,
                     _label = "Salvage",
                     _label = "Salvage",
                     _decisionTag = "None",
                     _decisionTag = "None",
Line 28,760: Line 28,760:
                 },
                 },
                 {
                 {
                     _workingTime = 270,
                     _workingTime = 270.0,
                     _label = "Excavate",
                     _label = "Excavate",
                     _decisionTag = "None",
                     _decisionTag = "None",
Line 28,856: Line 28,856:
         _hasOrder = false,
         _hasOrder = false,
         _orderModel = nil,
         _orderModel = nil,
         _workTimeReducedPerWorker = 60,
         _workTimeReducedPerWorker = 60.0,
         _difficulties = {
         _difficulties = {
             {
             {
                 _difficulty = 0,
                 _difficulty = 0,
                 _effectTimeToStartRatio = 1,
                 _effectTimeToStartRatio = 1.0,
                 _decisions = {
                 _decisions = {
                 {
                 {
                     _workingTime = 210,
                     _workingTime = 210.0,
                     _label = "Perform Ritual",
                     _label = "Perform Ritual",
                     _decisionTag = "Corruption <sprite name=dec_corruption>",
                     _decisionTag = "Corruption <sprite name=dec_corruption>",
Line 28,876: Line 28,876:
                 },
                 },
                 {
                 {
                     _workingTime = 210,
                     _workingTime = 210.0,
                     _label = "Bury the Entrance",
                     _label = "Bury the Entrance",
                     _decisionTag = "Loyalty <sprite name=dec_loyalty>",
                     _decisionTag = "Loyalty <sprite name=dec_loyalty>",
Line 28,892: Line 28,892:
             {
             {
                 _difficulty = 1,
                 _difficulty = 1,
                 _effectTimeToStartRatio = 1,
                 _effectTimeToStartRatio = 1.0,
                 _decisions = {
                 _decisions = {
                 {
                 {
                     _workingTime = 240,
                     _workingTime = 240.0,
                     _label = "Perform Ritual",
                     _label = "Perform Ritual",
                     _decisionTag = "Corruption <sprite name=dec_corruption>",
                     _decisionTag = "Corruption <sprite name=dec_corruption>",
Line 28,908: Line 28,908:
                 },
                 },
                 {
                 {
                     _workingTime = 240,
                     _workingTime = 240.0,
                     _label = "Bury the Entrance",
                     _label = "Bury the Entrance",
                     _decisionTag = "Loyalty <sprite name=dec_loyalty>",
                     _decisionTag = "Loyalty <sprite name=dec_loyalty>",
Line 28,924: Line 28,924:
             {
             {
                 _difficulty = 2,
                 _difficulty = 2,
                 _effectTimeToStartRatio = 1,
                 _effectTimeToStartRatio = 1.0,
                 _decisions = {
                 _decisions = {
                 {
                 {
                     _workingTime = 270,
                     _workingTime = 270.0,
                     _label = "Perform Ritual",
                     _label = "Perform Ritual",
                     _decisionTag = "Corruption <sprite name=dec_corruption>",
                     _decisionTag = "Corruption <sprite name=dec_corruption>",
Line 28,940: Line 28,940:
                 },
                 },
                 {
                 {
                     _workingTime = 270,
                     _workingTime = 270.0,
                     _label = "Bury the Entrance",
                     _label = "Bury the Entrance",
                     _decisionTag = "Loyalty <sprite name=dec_loyalty>",
                     _decisionTag = "Loyalty <sprite name=dec_loyalty>",
Line 28,956: Line 28,956:
             {
             {
                 _difficulty = 3,
                 _difficulty = 3,
                 _effectTimeToStartRatio = 1,
                 _effectTimeToStartRatio = 1.0,
                 _decisions = {
                 _decisions = {
                 {
                 {
                     _workingTime = 300,
                     _workingTime = 300.0,
                     _label = "Perform Ritual",
                     _label = "Perform Ritual",
                     _decisionTag = "Corruption <sprite name=dec_corruption>",
                     _decisionTag = "Corruption <sprite name=dec_corruption>",
Line 28,972: Line 28,972:
                 },
                 },
                 {
                 {
                     _workingTime = 300,
                     _workingTime = 300.0,
                     _label = "Bury the Entrance",
                     _label = "Bury the Entrance",
                     _decisionTag = "Loyalty <sprite name=dec_loyalty>",
                     _decisionTag = "Loyalty <sprite name=dec_loyalty>",
Line 29,035: Line 29,035:
         _effectsTiers = {
         _effectsTiers = {
             {
             {
                 _timeToStart = 0,
                 _timeToStart = 0.0,
                 _effects = {
                 _effects = {
                 },
                 },
             },
             },
             {
             {
                 _timeToStart = 780,
                 _timeToStart = 780.0,
                 _effects = {
                 _effects = {
                     "Sealed Vault Explosion"
                     "Sealed Vault Explosion"
Line 29,071: Line 29,071:
         _hasOrder = false,
         _hasOrder = false,
         _orderModel = nil,
         _orderModel = nil,
         _workTimeReducedPerWorker = 30,
         _workTimeReducedPerWorker = 30.0,
         _difficulties = {
         _difficulties = {
             {
             {
                 _difficulty = 0,
                 _difficulty = 0,
                 _effectTimeToStartRatio = 1,
                 _effectTimeToStartRatio = 1.0,
                 _decisions = {
                 _decisions = {
                 {
                 {
                     _workingTime = 120,
                     _workingTime = 120.0,
                     _label = "Salvage",
                     _label = "Salvage",
                     _decisionTag = "None",
                     _decisionTag = "None",
Line 29,097: Line 29,097:
                 },
                 },
                 {
                 {
                     _workingTime = 180,
                     _workingTime = 180.0,
                     _label = "Excavate",
                     _label = "Excavate",
                     _decisionTag = "None",
                     _decisionTag = "None",
Line 29,119: Line 29,119:
             {
             {
                 _difficulty = 1,
                 _difficulty = 1,
                 _effectTimeToStartRatio = 1,
                 _effectTimeToStartRatio = 1.0,
                 _decisions = {
                 _decisions = {
                 {
                 {
                     _workingTime = 150,
                     _workingTime = 150.0,
                     _label = "Salvage",
                     _label = "Salvage",
                     _decisionTag = "None",
                     _decisionTag = "None",
Line 29,141: Line 29,141:
                 },
                 },
                 {
                 {
                     _workingTime = 210,
                     _workingTime = 210.0,
                     _label = "Excavate",
                     _label = "Excavate",
                     _decisionTag = "None",
                     _decisionTag = "None",
Line 29,163: Line 29,163:
             {
             {
                 _difficulty = 2,
                 _difficulty = 2,
                 _effectTimeToStartRatio = 1,
                 _effectTimeToStartRatio = 1.0,
                 _decisions = {
                 _decisions = {
                 {
                 {
                     _workingTime = 180,
                     _workingTime = 180.0,
                     _label = "Salvage",
                     _label = "Salvage",
                     _decisionTag = "None",
                     _decisionTag = "None",
Line 29,185: Line 29,185:
                 },
                 },
                 {
                 {
                     _workingTime = 240,
                     _workingTime = 240.0,
                     _label = "Excavate",
                     _label = "Excavate",
                     _decisionTag = "None",
                     _decisionTag = "None",
Line 29,207: Line 29,207:
             {
             {
                 _difficulty = 3,
                 _difficulty = 3,
                 _effectTimeToStartRatio = 1,
                 _effectTimeToStartRatio = 1.0,
                 _decisions = {
                 _decisions = {
                 {
                 {
                     _workingTime = 210,
                     _workingTime = 210.0,
                     _label = "Salvage",
                     _label = "Salvage",
                     _decisionTag = "None",
                     _decisionTag = "None",
Line 29,229: Line 29,229:
                 },
                 },
                 {
                 {
                     _workingTime = 270,
                     _workingTime = 270.0,
                     _label = "Excavate",
                     _label = "Excavate",
                     _decisionTag = "None",
                     _decisionTag = "None",
Line 29,324: Line 29,324:
         _hasOrder = false,
         _hasOrder = false,
         _orderModel = nil,
         _orderModel = nil,
         _workTimeReducedPerWorker = 30,
         _workTimeReducedPerWorker = 30.0,
         _difficulties = {
         _difficulties = {
             {
             {
                 _difficulty = 0,
                 _difficulty = 0,
                 _effectTimeToStartRatio = 1,
                 _effectTimeToStartRatio = 1.0,
                 _decisions = {
                 _decisions = {
                 {
                 {
                     _workingTime = 120,
                     _workingTime = 120.0,
                     _label = "Salvage",
                     _label = "Salvage",
                     _decisionTag = "None",
                     _decisionTag = "None",
Line 29,350: Line 29,350:
                 },
                 },
                 {
                 {
                     _workingTime = 180,
                     _workingTime = 180.0,
                     _label = "Excavate",
                     _label = "Excavate",
                     _decisionTag = "None",
                     _decisionTag = "None",
Line 29,372: Line 29,372:
             {
             {
                 _difficulty = 1,
                 _difficulty = 1,
                 _effectTimeToStartRatio = 1,
                 _effectTimeToStartRatio = 1.0,
                 _decisions = {
                 _decisions = {
                 {
                 {
                     _workingTime = 150,
                     _workingTime = 150.0,
                     _label = "Salvage",
                     _label = "Salvage",
                     _decisionTag = "None",
                     _decisionTag = "None",
Line 29,394: Line 29,394:
                 },
                 },
                 {
                 {
                     _workingTime = 210,
                     _workingTime = 210.0,
                     _label = "Excavate",
                     _label = "Excavate",
                     _decisionTag = "None",
                     _decisionTag = "None",
Line 29,416: Line 29,416:
             {
             {
                 _difficulty = 2,
                 _difficulty = 2,
                 _effectTimeToStartRatio = 1,
                 _effectTimeToStartRatio = 1.0,
                 _decisions = {
                 _decisions = {
                 {
                 {
                     _workingTime = 180,
                     _workingTime = 180.0,
                     _label = "Salvage",
                     _label = "Salvage",
                     _decisionTag = "None",
                     _decisionTag = "None",
Line 29,438: Line 29,438:
                 },
                 },
                 {
                 {
                     _workingTime = 240,
                     _workingTime = 240.0,
                     _label = "Excavate",
                     _label = "Excavate",
                     _decisionTag = "None",
                     _decisionTag = "None",
Line 29,460: Line 29,460:
             {
             {
                 _difficulty = 3,
                 _difficulty = 3,
                 _effectTimeToStartRatio = 1,
                 _effectTimeToStartRatio = 1.0,
                 _decisions = {
                 _decisions = {
                 {
                 {
                     _workingTime = 210,
                     _workingTime = 210.0,
                     _label = "Salvage",
                     _label = "Salvage",
                     _decisionTag = "None",
                     _decisionTag = "None",
Line 29,482: Line 29,482:
                 },
                 },
                 {
                 {
                     _workingTime = 270,
                     _workingTime = 270.0,
                     _label = "Excavate",
                     _label = "Excavate",
                     _decisionTag = "None",
                     _decisionTag = "None",
Line 29,577: Line 29,577:
         _hasOrder = false,
         _hasOrder = false,
         _orderModel = nil,
         _orderModel = nil,
         _workTimeReducedPerWorker = 30,
         _workTimeReducedPerWorker = 30.0,
         _difficulties = {
         _difficulties = {
             {
             {
                 _difficulty = 0,
                 _difficulty = 0,
                 _effectTimeToStartRatio = 1,
                 _effectTimeToStartRatio = 1.0,
                 _decisions = {
                 _decisions = {
                 {
                 {
                     _workingTime = 120,
                     _workingTime = 120.0,
                     _label = "Salvage",
                     _label = "Salvage",
                     _decisionTag = "None",
                     _decisionTag = "None",
Line 29,603: Line 29,603:
                 },
                 },
                 {
                 {
                     _workingTime = 180,
                     _workingTime = 180.0,
                     _label = "Excavate",
                     _label = "Excavate",
                     _decisionTag = "None",
                     _decisionTag = "None",
Line 29,625: Line 29,625:
             {
             {
                 _difficulty = 1,
                 _difficulty = 1,
                 _effectTimeToStartRatio = 1,
                 _effectTimeToStartRatio = 1.0,
                 _decisions = {
                 _decisions = {
                 {
                 {
                     _workingTime = 150,
                     _workingTime = 150.0,
                     _label = "Salvage",
                     _label = "Salvage",
                     _decisionTag = "None",
                     _decisionTag = "None",
Line 29,647: Line 29,647:
                 },
                 },
                 {
                 {
                     _workingTime = 210,
                     _workingTime = 210.0,
                     _label = "Excavate",
                     _label = "Excavate",
                     _decisionTag = "None",
                     _decisionTag = "None",
Line 29,669: Line 29,669:
             {
             {
                 _difficulty = 2,
                 _difficulty = 2,
                 _effectTimeToStartRatio = 1,
                 _effectTimeToStartRatio = 1.0,
                 _decisions = {
                 _decisions = {
                 {
                 {
                     _workingTime = 180,
                     _workingTime = 180.0,
                     _label = "Salvage",
                     _label = "Salvage",
                     _decisionTag = "None",
                     _decisionTag = "None",
Line 29,691: Line 29,691:
                 },
                 },
                 {
                 {
                     _workingTime = 240,
                     _workingTime = 240.0,
                     _label = "Excavate",
                     _label = "Excavate",
                     _decisionTag = "None",
                     _decisionTag = "None",
Line 29,713: Line 29,713:
             {
             {
                 _difficulty = 3,
                 _difficulty = 3,
                 _effectTimeToStartRatio = 1,
                 _effectTimeToStartRatio = 1.0,
                 _decisions = {
                 _decisions = {
                 {
                 {
                     _workingTime = 210,
                     _workingTime = 210.0,
                     _label = "Salvage",
                     _label = "Salvage",
                     _decisionTag = "None",
                     _decisionTag = "None",
Line 29,735: Line 29,735:
                 },
                 },
                 {
                 {
                     _workingTime = 270,
                     _workingTime = 270.0,
                     _label = "Excavate",
                     _label = "Excavate",
                     _decisionTag = "None",
                     _decisionTag = "None",
Line 29,831: Line 29,831:
         _hasOrder = false,
         _hasOrder = false,
         _orderModel = nil,
         _orderModel = nil,
         _workTimeReducedPerWorker = 30,
         _workTimeReducedPerWorker = 30.0,
         _difficulties = {
         _difficulties = {
             {
             {
                 _difficulty = 0,
                 _difficulty = 0,
                 _effectTimeToStartRatio = 1,
                 _effectTimeToStartRatio = 1.0,
                 _decisions = {
                 _decisions = {
                 {
                 {
                     _workingTime = 120,
                     _workingTime = 120.0,
                     _label = "Salvage",
                     _label = "Salvage",
                     _decisionTag = "None",
                     _decisionTag = "None",
Line 29,857: Line 29,857:
                 },
                 },
                 {
                 {
                     _workingTime = 180,
                     _workingTime = 180.0,
                     _label = "Excavate",
                     _label = "Excavate",
                     _decisionTag = "None",
                     _decisionTag = "None",
Line 29,879: Line 29,879:
             {
             {
                 _difficulty = 1,
                 _difficulty = 1,
                 _effectTimeToStartRatio = 1,
                 _effectTimeToStartRatio = 1.0,
                 _decisions = {
                 _decisions = {
                 {
                 {
                     _workingTime = 150,
                     _workingTime = 150.0,
                     _label = "Salvage",
                     _label = "Salvage",
                     _decisionTag = "None",
                     _decisionTag = "None",
Line 29,901: Line 29,901:
                 },
                 },
                 {
                 {
                     _workingTime = 210,
                     _workingTime = 210.0,
                     _label = "Excavate",
                     _label = "Excavate",
                     _decisionTag = "None",
                     _decisionTag = "None",
Line 29,923: Line 29,923:
             {
             {
                 _difficulty = 2,
                 _difficulty = 2,
                 _effectTimeToStartRatio = 1,
                 _effectTimeToStartRatio = 1.0,
                 _decisions = {
                 _decisions = {
                 {
                 {
                     _workingTime = 180,
                     _workingTime = 180.0,
                     _label = "Salvage",
                     _label = "Salvage",
                     _decisionTag = "None",
                     _decisionTag = "None",
Line 29,945: Line 29,945:
                 },
                 },
                 {
                 {
                     _workingTime = 240,
                     _workingTime = 240.0,
                     _label = "Excavate",
                     _label = "Excavate",
                     _decisionTag = "None",
                     _decisionTag = "None",
Line 29,967: Line 29,967:
             {
             {
                 _difficulty = 3,
                 _difficulty = 3,
                 _effectTimeToStartRatio = 1,
                 _effectTimeToStartRatio = 1.0,
                 _decisions = {
                 _decisions = {
                 {
                 {
                     _workingTime = 210,
                     _workingTime = 210.0,
                     _label = "Salvage",
                     _label = "Salvage",
                     _decisionTag = "None",
                     _decisionTag = "None",
Line 29,989: Line 29,989:
                 },
                 },
                 {
                 {
                     _workingTime = 270,
                     _workingTime = 270.0,
                     _label = "Excavate",
                     _label = "Excavate",
                     _decisionTag = "None",
                     _decisionTag = "None",
Line 30,084: Line 30,084:
         _hasOrder = false,
         _hasOrder = false,
         _orderModel = nil,
         _orderModel = nil,
         _workTimeReducedPerWorker = 30,
         _workTimeReducedPerWorker = 30.0,
         _difficulties = {
         _difficulties = {
             {
             {
                 _difficulty = 0,
                 _difficulty = 0,
                 _effectTimeToStartRatio = 1,
                 _effectTimeToStartRatio = 1.0,
                 _decisions = {
                 _decisions = {
                 {
                 {
                     _workingTime = 120,
                     _workingTime = 120.0,
                     _label = "Salvage",
                     _label = "Salvage",
                     _decisionTag = "None",
                     _decisionTag = "None",
Line 30,110: Line 30,110:
                 },
                 },
                 {
                 {
                     _workingTime = 180,
                     _workingTime = 180.0,
                     _label = "Excavate",
                     _label = "Excavate",
                     _decisionTag = "None",
                     _decisionTag = "None",
Line 30,132: Line 30,132:
             {
             {
                 _difficulty = 1,
                 _difficulty = 1,
                 _effectTimeToStartRatio = 1,
                 _effectTimeToStartRatio = 1.0,
                 _decisions = {
                 _decisions = {
                 {
                 {
                     _workingTime = 150,
                     _workingTime = 150.0,
                     _label = "Salvage",
                     _label = "Salvage",
                     _decisionTag = "None",
                     _decisionTag = "None",
Line 30,154: Line 30,154:
                 },
                 },
                 {
                 {
                     _workingTime = 210,
                     _workingTime = 210.0,
                     _label = "Excavate",
                     _label = "Excavate",
                     _decisionTag = "None",
                     _decisionTag = "None",
Line 30,176: Line 30,176:
             {
             {
                 _difficulty = 2,
                 _difficulty = 2,
                 _effectTimeToStartRatio = 1,
                 _effectTimeToStartRatio = 1.0,
                 _decisions = {
                 _decisions = {
                 {
                 {
                     _workingTime = 180,
                     _workingTime = 180.0,
                     _label = "Salvage",
                     _label = "Salvage",
                     _decisionTag = "None",
                     _decisionTag = "None",
Line 30,198: Line 30,198:
                 },
                 },
                 {
                 {
                     _workingTime = 240,
                     _workingTime = 240.0,
                     _label = "Excavate",
                     _label = "Excavate",
                     _decisionTag = "None",
                     _decisionTag = "None",
Line 30,220: Line 30,220:
             {
             {
                 _difficulty = 3,
                 _difficulty = 3,
                 _effectTimeToStartRatio = 1,
                 _effectTimeToStartRatio = 1.0,
                 _decisions = {
                 _decisions = {
                 {
                 {
                     _workingTime = 210,
                     _workingTime = 210.0,
                     _label = "Salvage",
                     _label = "Salvage",
                     _decisionTag = "None",
                     _decisionTag = "None",
Line 30,242: Line 30,242:
                 },
                 },
                 {
                 {
                     _workingTime = 270,
                     _workingTime = 270.0,
                     _label = "Excavate",
                     _label = "Excavate",
                     _decisionTag = "None",
                     _decisionTag = "None",
Line 30,337: Line 30,337:
         _hasOrder = false,
         _hasOrder = false,
         _orderModel = nil,
         _orderModel = nil,
         _workTimeReducedPerWorker = 30,
         _workTimeReducedPerWorker = 30.0,
         _difficulties = {
         _difficulties = {
             {
             {
                 _difficulty = 0,
                 _difficulty = 0,
                 _effectTimeToStartRatio = 1,
                 _effectTimeToStartRatio = 1.0,
                 _decisions = {
                 _decisions = {
                 {
                 {
                     _workingTime = 120,
                     _workingTime = 120.0,
                     _label = "Salvage",
                     _label = "Salvage",
                     _decisionTag = "None",
                     _decisionTag = "None",
Line 30,363: Line 30,363:
                 },
                 },
                 {
                 {
                     _workingTime = 180,
                     _workingTime = 180.0,
                     _label = "Excavate",
                     _label = "Excavate",
                     _decisionTag = "None",
                     _decisionTag = "None",
Line 30,385: Line 30,385:
             {
             {
                 _difficulty = 1,
                 _difficulty = 1,
                 _effectTimeToStartRatio = 1,
                 _effectTimeToStartRatio = 1.0,
                 _decisions = {
                 _decisions = {
                 {
                 {
                     _workingTime = 150,
                     _workingTime = 150.0,
                     _label = "Salvage",
                     _label = "Salvage",
                     _decisionTag = "None",
                     _decisionTag = "None",
Line 30,407: Line 30,407:
                 },
                 },
                 {
                 {
                     _workingTime = 210,
                     _workingTime = 210.0,
                     _label = "Excavate",
                     _label = "Excavate",
                     _decisionTag = "None",
                     _decisionTag = "None",
Line 30,429: Line 30,429:
             {
             {
                 _difficulty = 2,
                 _difficulty = 2,
                 _effectTimeToStartRatio = 1,
                 _effectTimeToStartRatio = 1.0,
                 _decisions = {
                 _decisions = {
                 {
                 {
                     _workingTime = 180,
                     _workingTime = 180.0,
                     _label = "Salvage",
                     _label = "Salvage",
                     _decisionTag = "None",
                     _decisionTag = "None",
Line 30,451: Line 30,451:
                 },
                 },
                 {
                 {
                     _workingTime = 240,
                     _workingTime = 240.0,
                     _label = "Excavate",
                     _label = "Excavate",
                     _decisionTag = "None",
                     _decisionTag = "None",
Line 30,473: Line 30,473:
             {
             {
                 _difficulty = 3,
                 _difficulty = 3,
                 _effectTimeToStartRatio = 1,
                 _effectTimeToStartRatio = 1.0,
                 _decisions = {
                 _decisions = {
                 {
                 {
                     _workingTime = 210,
                     _workingTime = 210.0,
                     _label = "Salvage",
                     _label = "Salvage",
                     _decisionTag = "None",
                     _decisionTag = "None",
Line 30,495: Line 30,495:
                 },
                 },
                 {
                 {
                     _workingTime = 270,
                     _workingTime = 270.0,
                     _label = "Excavate",
                     _label = "Excavate",
                     _decisionTag = "None",
                     _decisionTag = "None",
Line 30,591: Line 30,591:
         _hasOrder = false,
         _hasOrder = false,
         _orderModel = nil,
         _orderModel = nil,
         _workTimeReducedPerWorker = 60,
         _workTimeReducedPerWorker = 60.0,
         _difficulties = {
         _difficulties = {
             {
             {
                 _difficulty = 0,
                 _difficulty = 0,
                 _effectTimeToStartRatio = 1,
                 _effectTimeToStartRatio = 1.0,
                 _decisions = {
                 _decisions = {
                 {
                 {
                     _workingTime = 210,
                     _workingTime = 210.0,
                     _label = "Burn Down",
                     _label = "Burn Down",
                     _decisionTag = "None",
                     _decisionTag = "None",
Line 30,611: Line 30,611:
                 },
                 },
                 {
                 {
                     _workingTime = 210,
                     _workingTime = 210.0,
                     _label = "Tame",
                     _label = "Tame",
                     _decisionTag = "Empathy <sprite name=dec_empathy>",
                     _decisionTag = "Empathy <sprite name=dec_empathy>",
Line 30,627: Line 30,627:
             {
             {
                 _difficulty = 1,
                 _difficulty = 1,
                 _effectTimeToStartRatio = 1,
                 _effectTimeToStartRatio = 1.0,
                 _decisions = {
                 _decisions = {
                 {
                 {
                     _workingTime = 240,
                     _workingTime = 240.0,
                     _label = "Burn Down",
                     _label = "Burn Down",
                     _decisionTag = "None",
                     _decisionTag = "None",
Line 30,643: Line 30,643:
                 },
                 },
                 {
                 {
                     _workingTime = 240,
                     _workingTime = 240.0,
                     _label = "Tame",
                     _label = "Tame",
                     _decisionTag = "Empathy <sprite name=dec_empathy>",
                     _decisionTag = "Empathy <sprite name=dec_empathy>",
Line 30,659: Line 30,659:
             {
             {
                 _difficulty = 2,
                 _difficulty = 2,
                 _effectTimeToStartRatio = 1,
                 _effectTimeToStartRatio = 1.0,
                 _decisions = {
                 _decisions = {
                 {
                 {
                     _workingTime = 270,
                     _workingTime = 270.0,
                     _label = "Burn Down",
                     _label = "Burn Down",
                     _decisionTag = "None",
                     _decisionTag = "None",
Line 30,675: Line 30,675:
                 },
                 },
                 {
                 {
                     _workingTime = 270,
                     _workingTime = 270.0,
                     _label = "Tame",
                     _label = "Tame",
                     _decisionTag = "Empathy <sprite name=dec_empathy>",
                     _decisionTag = "Empathy <sprite name=dec_empathy>",
Line 30,691: Line 30,691:
             {
             {
                 _difficulty = 3,
                 _difficulty = 3,
                 _effectTimeToStartRatio = 1,
                 _effectTimeToStartRatio = 1.0,
                 _decisions = {
                 _decisions = {
                 {
                 {
                     _workingTime = 300,
                     _workingTime = 300.0,
                     _label = "Burn Down",
                     _label = "Burn Down",
                     _decisionTag = "None",
                     _decisionTag = "None",
Line 30,707: Line 30,707:
                 },
                 },
                 {
                 {
                     _workingTime = 300,
                     _workingTime = 300.0,
                     _label = "Tame",
                     _label = "Tame",
                     _decisionTag = "Empathy <sprite name=dec_empathy>",
                     _decisionTag = "Empathy <sprite name=dec_empathy>",
Line 30,765: Line 30,765:
         _effectsTiers = {
         _effectsTiers = {
             {
             {
                 _timeToStart = 0,
                 _timeToStart = 0.0,
                 _effects = {
                 _effects = {
                 },
                 },
             },
             },
             {
             {
                 _timeToStart = 780,
                 _timeToStart = 780.0,
                 _effects = {
                 _effects = {
                     "Termites Materials Lost"
                     "Termites Materials Lost"
Line 30,799: Line 30,799:
         _hasOrder = false,
         _hasOrder = false,
         _orderModel = nil,
         _orderModel = nil,
         _workTimeReducedPerWorker = 30,
         _workTimeReducedPerWorker = 30.0,
         _difficulties = {
         _difficulties = {
             {
             {
                 _difficulty = 1,
                 _difficulty = 1,
                 _effectTimeToStartRatio = 1,
                 _effectTimeToStartRatio = 1.0,
                 _decisions = {
                 _decisions = {
                 {
                 {
                     _workingTime = 90,
                     _workingTime = 90.0,
                     _label = "None",
                     _label = "None",
                     _decisionTag = "None",
                     _decisionTag = "None",
Line 30,833: Line 30,833:
         _effectsTiers = {
         _effectsTiers = {
             {
             {
                 _timeToStart = 0,
                 _timeToStart = 0.0,
                 _effects = {
                 _effects = {
                 },
                 },
             },
             },
             {
             {
                 _timeToStart = 45,
                 _timeToStart = 45.0,
                 _effects = {
                 _effects = {
                     "Tutorial Death Missile"
                     "Tutorial Death Missile"
Line 30,844: Line 30,844:
             },
             },
             {
             {
                 _timeToStart = 330,
                 _timeToStart = 330.0,
                 _effects = {
                 _effects = {
                     "Tutorial Death Missile"
                     "Tutorial Death Missile"
Line 30,875: Line 30,875:
         _hasOrder = false,
         _hasOrder = false,
         _orderModel = nil,
         _orderModel = nil,
         _workTimeReducedPerWorker = 60,
         _workTimeReducedPerWorker = 60.0,
         _difficulties = {
         _difficulties = {
             {
             {
                 _difficulty = 0,
                 _difficulty = 0,
                 _effectTimeToStartRatio = 1,
                 _effectTimeToStartRatio = 1.0,
                 _decisions = {
                 _decisions = {
                 {
                 {
                     _workingTime = 210,
                     _workingTime = 210.0,
                     _label = "Burn Down",
                     _label = "Burn Down",
                     _decisionTag = "Corruption <sprite name=dec_corruption>",
                     _decisionTag = "Corruption <sprite name=dec_corruption>",
Line 30,895: Line 30,895:
                 },
                 },
                 {
                 {
                     _workingTime = 210,
                     _workingTime = 210.0,
                     _label = "Report",
                     _label = "Report",
                     _decisionTag = "Loyalty <sprite name=dec_loyalty>",
                     _decisionTag = "Loyalty <sprite name=dec_loyalty>",
Line 30,920: Line 30,920:
                 _decisions = {
                 _decisions = {
                 {
                 {
                     _workingTime = 240,
                     _workingTime = 240.0,
                     _label = "Burn Down",
                     _label = "Burn Down",
                     _decisionTag = "Corruption <sprite name=dec_corruption>",
                     _decisionTag = "Corruption <sprite name=dec_corruption>",
Line 30,933: Line 30,933:
                 },
                 },
                 {
                 {
                     _workingTime = 240,
                     _workingTime = 240.0,
                     _label = "Report",
                     _label = "Report",
                     _decisionTag = "Loyalty <sprite name=dec_loyalty>",
                     _decisionTag = "Loyalty <sprite name=dec_loyalty>",
Line 30,955: Line 30,955:
             {
             {
                 _difficulty = 2,
                 _difficulty = 2,
                 _effectTimeToStartRatio = 1,
                 _effectTimeToStartRatio = 1.0,
                 _decisions = {
                 _decisions = {
                 {
                 {
                     _workingTime = 270,
                     _workingTime = 270.0,
                     _label = "Burn Down",
                     _label = "Burn Down",
                     _decisionTag = "Corruption <sprite name=dec_corruption>",
                     _decisionTag = "Corruption <sprite name=dec_corruption>",
Line 30,971: Line 30,971:
                 },
                 },
                 {
                 {
                     _workingTime = 270,
                     _workingTime = 270.0,
                     _label = "Report",
                     _label = "Report",
                     _decisionTag = "Loyalty <sprite name=dec_loyalty>",
                     _decisionTag = "Loyalty <sprite name=dec_loyalty>",
Line 30,993: Line 30,993:
             {
             {
                 _difficulty = 3,
                 _difficulty = 3,
                 _effectTimeToStartRatio = 1,
                 _effectTimeToStartRatio = 1.0,
                 _decisions = {
                 _decisions = {
                 {
                 {
                     _workingTime = 300,
                     _workingTime = 300.0,
                     _label = "Burn Down",
                     _label = "Burn Down",
                     _decisionTag = "Corruption <sprite name=dec_corruption>",
                     _decisionTag = "Corruption <sprite name=dec_corruption>",
Line 31,009: Line 31,009:
                 },
                 },
                 {
                 {
                     _workingTime = 300,
                     _workingTime = 300.0,
                     _label = "Report",
                     _label = "Report",
                     _decisionTag = "Loyalty <sprite name=dec_loyalty>",
                     _decisionTag = "Loyalty <sprite name=dec_loyalty>",
Line 31,079: Line 31,079:
         _effectsTiers = {
         _effectsTiers = {
             {
             {
                 _timeToStart = 0,
                 _timeToStart = 0.0,
                 _effects = {
                 _effects = {
                 },
                 },
             },
             },
             {
             {
                 _timeToStart = 780,
                 _timeToStart = 780.0,
                 _effects = {
                 _effects = {
                     "Traders Prices +50",
                     "Traders Prices +50",
Line 31,116: Line 31,116:
         _hasOrder = false,
         _hasOrder = false,
         _orderModel = nil,
         _orderModel = nil,
         _workTimeReducedPerWorker = 60,
         _workTimeReducedPerWorker = 60.0,
         _difficulties = {
         _difficulties = {
             {
             {
                 _difficulty = 0,
                 _difficulty = 0,
                 _effectTimeToStartRatio = 1,
                 _effectTimeToStartRatio = 1.0,
                 _decisions = {
                 _decisions = {
                 {
                 {
                     _workingTime = 210,
                     _workingTime = 210.0,
                     _label = "Cultivate the Decay",
                     _label = "Cultivate the Decay",
                     _decisionTag = "Corruption <sprite name=dec_corruption>",
                     _decisionTag = "Corruption <sprite name=dec_corruption>",
Line 31,130: Line 31,130:
                 },
                 },
                 {
                 {
                     _workingTime = 210,
                     _workingTime = 210.0,
                     _label = "Pay For Funeral",
                     _label = "Pay For Funeral",
                     _decisionTag = "Empathy <sprite name=dec_empathy>",
                     _decisionTag = "Empathy <sprite name=dec_empathy>",
Line 31,152: Line 31,152:
             {
             {
                 _difficulty = 1,
                 _difficulty = 1,
                 _effectTimeToStartRatio = 1,
                 _effectTimeToStartRatio = 1.0,
                 _decisions = {
                 _decisions = {
                 {
                 {
                     _workingTime = 240,
                     _workingTime = 240.0,
                     _label = "Cultivate the Decay",
                     _label = "Cultivate the Decay",
                     _decisionTag = "Corruption <sprite name=dec_corruption>",
                     _decisionTag = "Corruption <sprite name=dec_corruption>",
Line 31,162: Line 31,162:
                 },
                 },
                 {
                 {
                     _workingTime = 240,
                     _workingTime = 240.0,
                     _label = "Pay For Funeral",
                     _label = "Pay For Funeral",
                     _decisionTag = "Empathy <sprite name=dec_empathy>",
                     _decisionTag = "Empathy <sprite name=dec_empathy>",
Line 31,184: Line 31,184:
             {
             {
                 _difficulty = 2,
                 _difficulty = 2,
                 _effectTimeToStartRatio = 1,
                 _effectTimeToStartRatio = 1.0,
                 _decisions = {
                 _decisions = {
                 {
                 {
                     _workingTime = 270,
                     _workingTime = 270.0,
                     _label = "Cultivate the Decay",
                     _label = "Cultivate the Decay",
                     _decisionTag = "Corruption <sprite name=dec_corruption>",
                     _decisionTag = "Corruption <sprite name=dec_corruption>",
Line 31,194: Line 31,194:
                 },
                 },
                 {
                 {
                     _workingTime = 270,
                     _workingTime = 270.0,
                     _label = "Pay For Funeral",
                     _label = "Pay For Funeral",
                     _decisionTag = "Empathy <sprite name=dec_empathy>",
                     _decisionTag = "Empathy <sprite name=dec_empathy>",
Line 31,216: Line 31,216:
             {
             {
                 _difficulty = 3,
                 _difficulty = 3,
                 _effectTimeToStartRatio = 1,
                 _effectTimeToStartRatio = 1.0,
                 _decisions = {
                 _decisions = {
                 {
                 {
                     _workingTime = 300,
                     _workingTime = 300.0,
                     _label = "Cultivate the Decay",
                     _label = "Cultivate the Decay",
                     _decisionTag = "Corruption <sprite name=dec_corruption>",
                     _decisionTag = "Corruption <sprite name=dec_corruption>",
Line 31,226: Line 31,226:
                 },
                 },
                 {
                 {
                     _workingTime = 300,
                     _workingTime = 300.0,
                     _label = "Pay For Funeral",
                     _label = "Pay For Funeral",
                     _decisionTag = "Empathy <sprite name=dec_empathy>",
                     _decisionTag = "Empathy <sprite name=dec_empathy>",
Line 31,302: Line 31,302:
         _effectsTiers = {
         _effectsTiers = {
             {
             {
                 _timeToStart = 0,
                 _timeToStart = 0.0,
                 _effects = {
                 _effects = {
                 },
                 },
             },
             },
             {
             {
                 _timeToStart = 624,
                 _timeToStart = 624.0,
                 _effects = {
                 _effects = {
                     "War Beast Hostility",
                     "War Beast Hostility",
Line 31,339: Line 31,339:
         _hasOrder = false,
         _hasOrder = false,
         _orderModel = nil,
         _orderModel = nil,
         _workTimeReducedPerWorker = 10,
         _workTimeReducedPerWorker = 10.0,
         _difficulties = {
         _difficulties = {
             {
             {
                 _difficulty = 0,
                 _difficulty = 0,
                 _effectTimeToStartRatio = 1,
                 _effectTimeToStartRatio = 1.0,
                 _decisions = {
                 _decisions = {
                 {
                 {
                     _workingTime = 0,
                     _workingTime = 0.0,
                     _label = "None",
                     _label = "None",
                     _decisionTag = "None",
                     _decisionTag = "None",
Line 31,362: Line 31,362:
             {
             {
                 _difficulty = 1,
                 _difficulty = 1,
                 _effectTimeToStartRatio = 1,
                 _effectTimeToStartRatio = 1.0,
                 _decisions = {
                 _decisions = {
                 {
                 {
                     _workingTime = 0,
                     _workingTime = 0.0,
                     _label = "None",
                     _label = "None",
                     _decisionTag = "None",
                     _decisionTag = "None",
Line 31,381: Line 31,381:
             {
             {
                 _difficulty = 2,
                 _difficulty = 2,
                 _effectTimeToStartRatio = 1,
                 _effectTimeToStartRatio = 1.0,
                 _decisions = {
                 _decisions = {
                 {
                 {
                     _workingTime = 0,
                     _workingTime = 0.0,
                     _label = "None",
                     _label = "None",
                     _decisionTag = "None",
                     _decisionTag = "None",
Line 31,400: Line 31,400:
             {
             {
                 _difficulty = 3,
                 _difficulty = 3,
                 _effectTimeToStartRatio = 1,
                 _effectTimeToStartRatio = 1.0,
                 _decisions = {
                 _decisions = {
                 {
                 {
                     _workingTime = 0,
                     _workingTime = 0.0,
                     _label = "None",
                     _label = "None",
                     _decisionTag = "None",
                     _decisionTag = "None",
Line 31,424: Line 31,424:
         _effectsTiers = {
         _effectsTiers = {
             {
             {
                 _timeToStart = 0,
                 _timeToStart = 0.0,
                 _effects = {
                 _effects = {
                 },
                 },
             },
             },
             {
             {
                 _timeToStart = 5,
                 _timeToStart = 5.0,
                 _effects = {
                 _effects = {
                 },
                 },
             },
             },
             {
             {
                 _timeToStart = 3,
                 _timeToStart = 3.0,
                 _effects = {
                 _effects = {
                     "White Stag Reward Chase",
                     "White Stag Reward Chase",
Line 31,466: Line 31,466:
         _hasOrder = false,
         _hasOrder = false,
         _orderModel = nil,
         _orderModel = nil,
         _workTimeReducedPerWorker = 60,
         _workTimeReducedPerWorker = 60.0,
         _difficulties = {
         _difficulties = {
             {
             {
                 _difficulty = 0,
                 _difficulty = 0,
                 _effectTimeToStartRatio = 1,
                 _effectTimeToStartRatio = 1.0,
                 _decisions = {
                 _decisions = {
                 {
                 {
                     _workingTime = 0,
                     _workingTime = 0.0,
                     _label = "Catch",
                     _label = "Catch",
                     _decisionTag = "Corruption <sprite name=dec_corruption>",
                     _decisionTag = "Corruption <sprite name=dec_corruption>",
Line 31,480: Line 31,480:
                 },
                 },
                 {
                 {
                     _workingTime = 0,
                     _workingTime = 0.0,
                     _label = "Release",
                     _label = "Release",
                     _decisionTag = "Empathy <sprite name=dec_empathy>",
                     _decisionTag = "Empathy <sprite name=dec_empathy>",
Line 31,490: Line 31,490:
             {
             {
                 _difficulty = 1,
                 _difficulty = 1,
                 _effectTimeToStartRatio = 1,
                 _effectTimeToStartRatio = 1.0,
                 _decisions = {
                 _decisions = {
                 {
                 {
                     _workingTime = 0,
                     _workingTime = 0.0,
                     _label = "Catch",
                     _label = "Catch",
                     _decisionTag = "Corruption <sprite name=dec_corruption>",
                     _decisionTag = "Corruption <sprite name=dec_corruption>",
Line 31,500: Line 31,500:
                 },
                 },
                 {
                 {
                     _workingTime = 0,
                     _workingTime = 0.0,
                     _label = "Release",
                     _label = "Release",
                     _decisionTag = "Empathy <sprite name=dec_empathy>",
                     _decisionTag = "Empathy <sprite name=dec_empathy>",
Line 31,510: Line 31,510:
             {
             {
                 _difficulty = 2,
                 _difficulty = 2,
                 _effectTimeToStartRatio = 1,
                 _effectTimeToStartRatio = 1.0,
                 _decisions = {
                 _decisions = {
                 {
                 {
                     _workingTime = 0,
                     _workingTime = 0.0,
                     _label = "Catch",
                     _label = "Catch",
                     _decisionTag = "Corruption <sprite name=dec_corruption>",
                     _decisionTag = "Corruption <sprite name=dec_corruption>",
Line 31,520: Line 31,520:
                 },
                 },
                 {
                 {
                     _workingTime = 0,
                     _workingTime = 0.0,
                     _label = "Release",
                     _label = "Release",
                     _decisionTag = "Empathy <sprite name=dec_empathy>",
                     _decisionTag = "Empathy <sprite name=dec_empathy>",
Line 31,530: Line 31,530:
             {
             {
                 _difficulty = 3,
                 _difficulty = 3,
                 _effectTimeToStartRatio = 1,
                 _effectTimeToStartRatio = 1.0,
                 _decisions = {
                 _decisions = {
                 {
                 {
                     _workingTime = 0,
                     _workingTime = 0.0,
                     _label = "Catch",
                     _label = "Catch",
                     _decisionTag = "Corruption <sprite name=dec_corruption>",
                     _decisionTag = "Corruption <sprite name=dec_corruption>",
Line 31,540: Line 31,540:
                 },
                 },
                 {
                 {
                     _workingTime = 0,
                     _workingTime = 0.0,
                     _label = "Release",
                     _label = "Release",
                     _decisionTag = "Empathy <sprite name=dec_empathy>",
                     _decisionTag = "Empathy <sprite name=dec_empathy>",
Line 31,571: Line 31,571:
         _effectsTiers = {
         _effectsTiers = {
             {
             {
                 _timeToStart = 0,
                 _timeToStart = 0.0,
                 _effects = {
                 _effects = {
                 },
                 },
             },
             },
             {
             {
                 _timeToStart = 90,
                 _timeToStart = 90.0,
                 _effects = {
                 _effects = {
                     "Treasure Stag Remove Self"
                     "Treasure Stag Remove Self"
Line 31,607: Line 31,607:
         _hasOrder = false,
         _hasOrder = false,
         _orderModel = nil,
         _orderModel = nil,
         _workTimeReducedPerWorker = 60,
         _workTimeReducedPerWorker = 60.0,
         _difficulties = {
         _difficulties = {
             {
             {
                 _difficulty = 0,
                 _difficulty = 0,
                 _effectTimeToStartRatio = 1,
                 _effectTimeToStartRatio = 1.0,
                 _decisions = {
                 _decisions = {
                 {
                 {
                     _workingTime = 210,
                     _workingTime = 210.0,
                     _label = "Catch",
                     _label = "Catch",
                     _decisionTag = "None",
                     _decisionTag = "None",
Line 31,639: Line 31,639:
                 },
                 },
                 {
                 {
                     _workingTime = 210,
                     _workingTime = 210.0,
                     _label = "Return the Child",
                     _label = "Return the Child",
                     _decisionTag = "Empathy <sprite name=dec_empathy>",
                     _decisionTag = "Empathy <sprite name=dec_empathy>",
Line 31,655: Line 31,655:
             {
             {
                 _difficulty = 1,
                 _difficulty = 1,
                 _effectTimeToStartRatio = 1,
                 _effectTimeToStartRatio = 1.0,
                 _decisions = {
                 _decisions = {
                 {
                 {
                     _workingTime = 240,
                     _workingTime = 240.0,
                     _label = "Catch",
                     _label = "Catch",
                     _decisionTag = "None",
                     _decisionTag = "None",
Line 31,683: Line 31,683:
                 },
                 },
                 {
                 {
                     _workingTime = 240,
                     _workingTime = 240.0,
                     _label = "Return the Child",
                     _label = "Return the Child",
                     _decisionTag = "Empathy <sprite name=dec_empathy>",
                     _decisionTag = "Empathy <sprite name=dec_empathy>",
Line 31,699: Line 31,699:
             {
             {
                 _difficulty = 2,
                 _difficulty = 2,
                 _effectTimeToStartRatio = 1,
                 _effectTimeToStartRatio = 1.0,
                 _decisions = {
                 _decisions = {
                 {
                 {
                     _workingTime = 270,
                     _workingTime = 270.0,
                     _label = "Catch",
                     _label = "Catch",
                     _decisionTag = "None",
                     _decisionTag = "None",
Line 31,727: Line 31,727:
                 },
                 },
                 {
                 {
                     _workingTime = 270,
                     _workingTime = 270.0,
                     _label = "Return the Child",
                     _label = "Return the Child",
                     _decisionTag = "Empathy <sprite name=dec_empathy>",
                     _decisionTag = "Empathy <sprite name=dec_empathy>",
Line 31,743: Line 31,743:
             {
             {
                 _difficulty = 3,
                 _difficulty = 3,
                 _effectTimeToStartRatio = 1,
                 _effectTimeToStartRatio = 1.0,
                 _decisions = {
                 _decisions = {
                 {
                 {
                     _workingTime = 300,
                     _workingTime = 300.0,
                     _label = "Catch",
                     _label = "Catch",
                     _decisionTag = "None",
                     _decisionTag = "None",
Line 31,771: Line 31,771:
                 },
                 },
                 {
                 {
                     _workingTime = 300,
                     _workingTime = 300.0,
                     _label = "Return the Child",
                     _label = "Return the Child",
                     _decisionTag = "Empathy <sprite name=dec_empathy>",
                     _decisionTag = "Empathy <sprite name=dec_empathy>",
Line 31,828: Line 31,828:
         _effectsTiers = {
         _effectsTiers = {
             {
             {
                 _timeToStart = 0,
                 _timeToStart = 0.0,
                 _effects = {
                 _effects = {
                 },
                 },
             },
             },
             {
             {
                 _timeToStart = 780,
                 _timeToStart = 780.0,
                 _effects = {
                 _effects = {
                     "Wildfire Fuel Lost"
                     "Wildfire Fuel Lost"

Revision as of 01:47, 28 October 2025

Documentation for this module may be created at Module:Glade/glade events data/doc

return {
    ["AncientBurrialGrounds"] = {
        _id = "AncientBurrialGrounds",
        _displayName = "Ancient Burial Site",
        _description = "A strange place filled with gravestones inscribed in an ancient, long forgotten language.",
        _iconFilename = "AncientBurrialGrounds_icon.png",
        _category = "Glade Event",
        _categoryDisplay = "Glade Event",
        _sizeX = 4,
        _sizeY = 4,
        _constructionTime = 0,
        _cityScore = 0,
        _isMovable = false,
        _isInitiallyEssential = false,
        _workerCapacity = 2,
        _constructionCosts = {},
        _recipes = {},
        _levels = {},
        _tags = {
            "Forest"
        },
        _dangerLevel = "Forbidden",
        _hasOrder = false,
        _orderModel = nil,
        _workTimeReducedPerWorker = 60.0,
        _difficulties = {
            {
                _difficulty = 0,
                _effectTimeToStartRatio = 1.0,
                _decisions = {
                {
                    _workingTime = 210.0,
                    _label = "Calm Spirits",
                    _decisionTag = "Empathy <sprite name=dec_empathy>",
                    _requiredGoods = {
                        {
                            _goods = {
                                {_id = "[Food Processed] Pie", _amount = 20}, {_id = "[Food Processed] Jerky", _amount = 20}, {_id = "[Food Processed] Skewers", _amount = 20}, {_id = "[Food Processed] Biscuits", _amount = 20}, {_id = "[Food Processed] Pickled Goods", _amount = 20}, {_id = "[Food Processed] Porridge", _amount = 20}, {_id = "[Food Processed] Paste", _amount = 20}
                            }
                        }
,
                        {
                            _goods = {
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                    _workingTime = 120.0,
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                        {
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                _difficulty = 2,
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                {
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                            _goods = {
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            {
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                        {
                            _goods = {
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                {
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                            _goods = {
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                    },
                    _workingEffects = nil,
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        },
        _rewardsTiers = {},
        _decisionsRewards = {
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                _maxAmount = 3,
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                    {_effectId = "Ancient Tablet 3", _chance = 100},
                    {_effectId = "Biscuits 30", _chance = 25},
                    {_effectId = "Coal 30", _chance = 40},
                    {_effectId = "Copper Bar 15", _chance = 25},
                    {_effectId = "Crystalized Dew 20", _chance = 25},
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                    {_effectId = "Herbs 30", _chance = 40},
                    {_effectId = "Incense for Roots", _chance = 15},
                    {_effectId = "Ink 35", _chance = 40},
                    {_effectId = "Jerky 30", _chance = 25},
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                    {_effectId = "Paste 30", _chance = 25},
                    {_effectId = "Pie 30", _chance = 25},
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                    {_effectId = "Skewers 30", _chance = 25},
                    {_effectId = "Tea 30", _chance = 25},
                    {_effectId = "Training Gear 20", _chance = 25},
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                _tableId = "Loot Table - Ancient Relics - Send",
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        },
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                _timeToStart = 0.0,
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            },
            {
                _timeToStart = 624.0,
                _effects = {
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        },
        _activeEffects = {},
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    ["Angry Ghost 1"] = {
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        _dangerLevel = "None",
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        _orderModel = "[R] Ghost Remove Cysts",
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                _difficulty = 0,
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                        {
                            _goods = {
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            {
                _difficulty = 1,
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                    },
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            {
                _difficulty = 2,
                _effectTimeToStartRatio = 1.0,
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                            _goods = {
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            {
                _difficulty = 3,
                _effectTimeToStartRatio = 1.0,
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                        {
                            _goods = {
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        _rewardsTiers = {},
        _decisionsRewards = {
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        _areEffectsPermanent = true,
        _effectsTiers = {
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                _timeToStart = 0.0,
                _effects = {
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            },
            {
                _timeToStart = 1800.0,
                _effects = {
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                    "Ghost Remove Self"
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        },
        _activeEffects = {},
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    ["Angry Ghost 10"] = {
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        _displayName = "Ghost of a Suppressed Rebel",
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        _iconFilename = "Angry Ghost 10_icon.png",
        _category = "Battlefield Spirit",
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        _sizeY = 1,
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        _constructionCosts = {},
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        _tags = {
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        },
        _dangerLevel = "None",
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        _orderModel = "[R] Ghost Keep Goods",
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            },
            {
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                    "Ghost Remove Self"
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        _activeEffects = {},
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        _iconFilename = "Angry Ghost 14_icon.png",
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        },
        _dangerLevel = "None",
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        _orderModel = "[R] Ghost Human Houses",
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            {
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            {
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            {
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        _effectsTiers = {
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            },
            {
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                    "Ghost Remove Self"
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        },
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        _description = "I challenge you, viceroy! Do you consider yourself worthy of the Queen's glance? Prove it. Time is ticking.",
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        _category = "Battlefield Spirit",
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        _levels = {},
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        },
        _dangerLevel = "None",
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            },
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    ["Angry Ghost 16"] = {
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        _iconFilename = "Angry Ghost 16_icon.png",
        _category = "Battlefield Spirit",
        _categoryDisplay = "Glade Event",
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        _levels = {},
        _tags = {
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        _dangerLevel = "None",
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            {
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            {
                _difficulty = 2,
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            {
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    ["Angry Ghost 31"] = {
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        _description = "It was them! I'm sure of it! I remember their blank, blight-tainted gaze! They ambushed me in the forest! Please, avenge me!",
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                }
                },
            }
        },
        _rewardsTiers = {},
        _decisionsRewards = {
        },
        _areEffectsPermanent = false,
        _effectsTiers = {
            {
                _timeToStart = 0.0,
                _effects = {
                },
            },
            {
                _timeToStart = 2700.0,
                _effects = {
                    "Ghost Parts Lost",
                    "Ghost Remove Self"
                },
            }
        },
        _activeEffects = {},
    },
    ["Angry Ghost 42"] = {
        _id = "Angry Ghost 42",
        _displayName = "Ghost of a Corrupt Judge",
        _description = "They called me a tyrant for upholding order - for daring to keep the Frog scum in their place. They banished me, left me to rot, and called it justice? Hypocrites, all of them!",
        _iconFilename = "Angry Ghost 42_icon.png",
        _category = "Battlefield Spirit",
        _categoryDisplay = "Glade Event",
        _sizeX = 1,
        _sizeY = 1,
        _constructionTime = 0,
        _cityScore = 0,
        _isMovable = false,
        _isInitiallyEssential = true,
        _workerCapacity = 0,
        _constructionCosts = {},
        _recipes = {},
        _levels = {},
        _tags = {
            "Forest"
        },
        _dangerLevel = "None",
        _hasOrder = true,
        _orderModel = "[R] Ghost Exile Villagers",
        _workTimeReducedPerWorker = 10.0,
        _difficulties = {
            {
                _difficulty = 0,
                _effectTimeToStartRatio = 1.0,
                _decisions = {
                {
                    _workingTime = 0.0,
                    _label = "None",
                    _decisionTag = "None",
                    _requiredGoods = {
                        {
                            _goods = {
                                {_id = "[Needs] Incense", _amount = 10}, {_id = "[Crafting] Oil", _amount = 10}, {_id = "[Crafting] Sea Marrow", _amount = 10}, {_id = "[Water] Clearance Water", _amount = 20}, {_id = "[Tools] Simple Tools", _amount = 4}, {_id = "[Valuable] Ancient Tablet", _amount = 1}
                            }
                        }
                    },
                    _workingEffects = nil,
                }
                },
            },
            {
                _difficulty = 1,
                _effectTimeToStartRatio = 1.0,
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                {
                    _workingTime = 0.0,
                    _label = "None",
                    _decisionTag = "None",
                    _requiredGoods = {
                        {
                            _goods = {
                                {_id = "[Needs] Incense", _amount = 13}, {_id = "[Crafting] Oil", _amount = 13}, {_id = "[Crafting] Sea Marrow", _amount = 20}, {_id = "[Water] Clearance Water", _amount = 30}, {_id = "[Tools] Simple Tools", _amount = 6}, {_id = "[Valuable] Ancient Tablet", _amount = 1}
                            }
                        }
                    },
                    _workingEffects = nil,
                }
                },
            },
            {
                _difficulty = 2,
                _effectTimeToStartRatio = 1.0,
                _decisions = {
                {
                    _workingTime = 0.0,
                    _label = "None",
                    _decisionTag = "None",
                    _requiredGoods = {
                        {
                            _goods = {
                                {_id = "[Needs] Incense", _amount = 16}, {_id = "[Crafting] Oil", _amount = 16}, {_id = "[Crafting] Sea Marrow", _amount = 30}, {_id = "[Water] Clearance Water", _amount = 40}, {_id = "[Tools] Simple Tools", _amount = 8}, {_id = "[Valuable] Ancient Tablet", _amount = 2}
                            }
                        }
                    },
                    _workingEffects = nil,
                }
                },
            },
            {
                _difficulty = 3,
                _effectTimeToStartRatio = 1.0,
                _decisions = {
                {
                    _workingTime = 0.0,
                    _label = "None",
                    _decisionTag = "None",
                    _requiredGoods = {
                        {
                            _goods = {
                                {_id = "[Needs] Incense", _amount = 20}, {_id = "[Crafting] Oil", _amount = 20}, {_id = "[Crafting] Sea Marrow", _amount = 40}, {_id = "[Water] Clearance Water", _amount = 50}, {_id = "[Tools] Simple Tools", _amount = 10}, {_id = "[Valuable] Ancient Tablet", _amount = 2}
                            }
                        }
                    },
                    _workingEffects = nil,
                }
                },
            }
        },
        _rewardsTiers = {},
        _decisionsRewards = {
        },
        _areEffectsPermanent = false,
        _effectsTiers = {
            {
                _timeToStart = 0.0,
                _effects = {
                },
            },
            {
                _timeToStart = 2700.0,
                _effects = {
                    "Ghost Complex Food Lost",
                    "Ghost Remove Self"
                },
            }
        },
        _activeEffects = {},
    },
    ["Angry Ghost 43"] = {
        _id = "Angry Ghost 43",
        _displayName = "Ghost of a Royal Executioner",
        _description = "Fate has a cruel sense of humor - one day you're swinging the axe, the next you're kneeling at the executioner's block.",
        _iconFilename = "Angry Ghost 43_icon.png",
        _category = "Battlefield Spirit",
        _categoryDisplay = "Glade Event",
        _sizeX = 1,
        _sizeY = 1,
        _constructionTime = 0,
        _cityScore = 0,
        _isMovable = false,
        _isInitiallyEssential = true,
        _workerCapacity = 0,
        _constructionCosts = {},
        _recipes = {},
        _levels = {},
        _tags = {
            "Forest"
        },
        _dangerLevel = "None",
        _hasOrder = true,
        _orderModel = "[R] Ghost Starve Frogs",
        _workTimeReducedPerWorker = 10.0,
        _difficulties = {
            {
                _difficulty = 0,
                _effectTimeToStartRatio = 1.0,
                _decisions = {
                {
                    _workingTime = 0.0,
                    _label = "None",
                    _decisionTag = "None",
                    _requiredGoods = {
                        {
                            _goods = {
                                {_id = "[Needs] Incense", _amount = 10}, {_id = "[Crafting] Oil", _amount = 10}, {_id = "[Crafting] Sea Marrow", _amount = 10}, {_id = "[Water] Clearance Water", _amount = 20}, {_id = "[Tools] Simple Tools", _amount = 4}, {_id = "[Valuable] Ancient Tablet", _amount = 1}
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                        }
                    },
                    _workingEffects = nil,
                }
                },
            },
            {
                _difficulty = 1,
                _effectTimeToStartRatio = 1.0,
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                {
                    _workingTime = 0.0,
                    _label = "None",
                    _decisionTag = "None",
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                        {
                            _goods = {
                                {_id = "[Needs] Incense", _amount = 13}, {_id = "[Crafting] Oil", _amount = 13}, {_id = "[Crafting] Sea Marrow", _amount = 20}, {_id = "[Water] Clearance Water", _amount = 30}, {_id = "[Tools] Simple Tools", _amount = 6}, {_id = "[Valuable] Ancient Tablet", _amount = 1}
                            }
                        }
                    },
                    _workingEffects = nil,
                }
                },
            },
            {
                _difficulty = 2,
                _effectTimeToStartRatio = 1.0,
                _decisions = {
                {
                    _workingTime = 0.0,
                    _label = "None",
                    _decisionTag = "None",
                    _requiredGoods = {
                        {
                            _goods = {
                                {_id = "[Needs] Incense", _amount = 16}, {_id = "[Crafting] Oil", _amount = 16}, {_id = "[Crafting] Sea Marrow", _amount = 30}, {_id = "[Water] Clearance Water", _amount = 40}, {_id = "[Tools] Simple Tools", _amount = 8}, {_id = "[Valuable] Ancient Tablet", _amount = 2}
                            }
                        }
                    },
                    _workingEffects = nil,
                }
                },
            },
            {
                _difficulty = 3,
                _effectTimeToStartRatio = 1.0,
                _decisions = {
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                    _workingTime = 0.0,
                    _label = "None",
                    _decisionTag = "None",
                    _requiredGoods = {
                        {
                            _goods = {
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                        }
                    },
                    _workingEffects = nil,
                }
                },
            }
        },
        _rewardsTiers = {},
        _decisionsRewards = {
        },
        _areEffectsPermanent = false,
        _effectsTiers = {
            {
                _timeToStart = 0.0,
                _effects = {
                },
            },
            {
                _timeToStart = 2700.0,
                _effects = {
                    "Ghost Fuel Lost",
                    "Ghost Remove Self"
                },
            }
        },
        _activeEffects = {},
    },
    ["Angry Ghost 5"] = {
        _id = "Angry Ghost 5",
        _displayName = "Ghost of a Furious Villager",
        _description = "Those filthy little thieves are heartless! We were starving, and they just watched and laughed in our faces. It has to stop. Teach them a lesson.",
        _iconFilename = "Angry Ghost 5_icon.png",
        _category = "Battlefield Spirit",
        _categoryDisplay = "Glade Event",
        _sizeX = 1,
        _sizeY = 1,
        _constructionTime = 0,
        _cityScore = 0,
        _isMovable = false,
        _isInitiallyEssential = true,
        _workerCapacity = 0,
        _constructionCosts = {},
        _recipes = {},
        _levels = {},
        _tags = {
            "Forest"
        },
        _dangerLevel = "None",
        _hasOrder = true,
        _orderModel = "[R] Ghost Assault Trader",
        _workTimeReducedPerWorker = 10.0,
        _difficulties = {
            {
                _difficulty = 0,
                _effectTimeToStartRatio = 1.0,
                _decisions = {
                {
                    _workingTime = 0.0,
                    _label = "None",
                    _decisionTag = "None",
                    _requiredGoods = {
                        {
                            _goods = {
                                {_id = "[Needs] Incense", _amount = 10}, {_id = "[Crafting] Oil", _amount = 10}, {_id = "[Crafting] Sea Marrow", _amount = 10}, {_id = "[Water] Clearance Water", _amount = 20}, {_id = "[Tools] Simple Tools", _amount = 4}, {_id = "[Valuable] Ancient Tablet", _amount = 1}
                            }
                        }
                    },
                    _workingEffects = nil,
                }
                },
            },
            {
                _difficulty = 1,
                _effectTimeToStartRatio = 1.0,
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                {
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                    _decisionTag = "None",
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                        {
                            _goods = {
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                            }
                        }
                    },
                    _workingEffects = nil,
                }
                },
            },
            {
                _difficulty = 2,
                _effectTimeToStartRatio = 1.0,
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                    _label = "None",
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                        {
                            _goods = {
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                            }
                        }
                    },
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                }
                },
            },
            {
                _difficulty = 3,
                _effectTimeToStartRatio = 1.0,
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                    _label = "None",
                    _decisionTag = "None",
                    _requiredGoods = {
                        {
                            _goods = {
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                        }
                    },
                    _workingEffects = nil,
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                },
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        },
        _rewardsTiers = {},
        _decisionsRewards = {
        },
        _areEffectsPermanent = false,
        _effectsTiers = {
            {
                _timeToStart = 0.0,
                _effects = {
                },
            },
            {
                _timeToStart = 1800.0,
                _effects = {
                    "Ghost Amber Tablets Lost",
                    "Ghost Remove Self"
                },
            }
        },
        _activeEffects = {},
    },
    ["Angry Ghost 6"] = {
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        _displayName = "Ghost of a Scared Firekeeper",
        _description = "We cherished the Flame - it enveloped us with its warmth. But suddenly... It went out. I can't remember what happened. Please - you can’t let this happen again! Let the sound of axes echo through the forest.",
        _iconFilename = "Angry Ghost 6_icon.png",
        _category = "Battlefield Spirit",
        _categoryDisplay = "Glade Event",
        _sizeX = 1,
        _sizeY = 1,
        _constructionTime = 0,
        _cityScore = 0,
        _isMovable = false,
        _isInitiallyEssential = true,
        _workerCapacity = 0,
        _constructionCosts = {},
        _recipes = {},
        _levels = {},
        _tags = {
            "Forest"
        },
        _dangerLevel = "None",
        _hasOrder = true,
        _orderModel = "[R] Ghost Cut Trees",
        _workTimeReducedPerWorker = 10.0,
        _difficulties = {
            {
                _difficulty = 0,
                _effectTimeToStartRatio = 1.0,
                _decisions = {
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                    _label = "None",
                    _decisionTag = "None",
                    _requiredGoods = {
                        {
                            _goods = {
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                        }
                    },
                    _workingEffects = nil,
                }
                },
            },
            {
                _difficulty = 1,
                _effectTimeToStartRatio = 1.0,
                _decisions = {
                {
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                    _label = "None",
                    _decisionTag = "None",
                    _requiredGoods = {
                        {
                            _goods = {
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                        }
                    },
                    _workingEffects = nil,
                }
                },
            },
            {
                _difficulty = 2,
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                {
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                    _label = "None",
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                        {
                            _goods = {
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                    },
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                }
                },
            },
            {
                _difficulty = 3,
                _effectTimeToStartRatio = 1.0,
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                    _workingEffects = nil,
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                },
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        },
        _rewardsTiers = {},
        _decisionsRewards = {
        },
        _areEffectsPermanent = true,
        _effectsTiers = {
            {
                _timeToStart = 0.0,
                _effects = {
                },
            },
            {
                _timeToStart = 1800.0,
                _effects = {
                    "Hostility +50",
                    "Ghost Remove Self"
                },
            }
        },
        _activeEffects = {},
    },
    ["Angry Ghost 9"] = {
        _id = "Angry Ghost 9",
        _displayName = "Ghost of a Loyal Servant",
        _description = "Nothing matters except the Queen. It is an honor to serve her. Show how loyal you are. Otherwise, I will have to punish you.",
        _iconFilename = "Angry Ghost 9_icon.png",
        _category = "Battlefield Spirit",
        _categoryDisplay = "Glade Event",
        _sizeX = 1,
        _sizeY = 1,
        _constructionTime = 0,
        _cityScore = 0,
        _isMovable = false,
        _isInitiallyEssential = true,
        _workerCapacity = 0,
        _constructionCosts = {},
        _recipes = {},
        _levels = {},
        _tags = {
            "Forest"
        },
        _dangerLevel = "None",
        _hasOrder = true,
        _orderModel = "[R] Ghost Send Goods to Citadel",
        _workTimeReducedPerWorker = 10.0,
        _difficulties = {
            {
                _difficulty = 0,
                _effectTimeToStartRatio = 1.0,
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                    _label = "None",
                    _decisionTag = "None",
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                        {
                            _goods = {
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                    _workingEffects = nil,
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                },
            },
            {
                _difficulty = 1,
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                    _workingEffects = nil,
                }
                },
            },
            {
                _difficulty = 2,
                _effectTimeToStartRatio = 1.0,
                _decisions = {
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                    _label = "None",
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                        {
                            _goods = {
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                        }
                    },
                    _workingEffects = nil,
                }
                },
            },
            {
                _difficulty = 3,
                _effectTimeToStartRatio = 1.0,
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                    },
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                },
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        },
        _rewardsTiers = {},
        _decisionsRewards = {
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        _areEffectsPermanent = false,
        _effectsTiers = {
            {
                _timeToStart = 0.0,
                _effects = {
                },
            },
            {
                _timeToStart = 1800.0,
                _effects = {
                    "Ghost Tools Lost",
                    "Ghost Remove Self"
                },
            }
        },
        _activeEffects = {},
    },
    ["AngryGhostChest_T1"] = {
        _id = "AngryGhostChest_T1",
        _displayName = "Ghost Chest",
        _description = "A mysterious chest filled with treasure. It was left behind by a restless spirit as a token of appreciation.",
        _iconFilename = "AngryGhostChest_T1_icon.png",
        _category = "Glade Event",
        _categoryDisplay = "Glade Event",
        _sizeX = 1,
        _sizeY = 1,
        _constructionTime = 0,
        _cityScore = 0,
        _isMovable = false,
        _isInitiallyEssential = true,
        _workerCapacity = 2,
        _constructionCosts = {},
        _recipes = {},
        _levels = {},
        _tags = {
            "Forest"
        },
        _dangerLevel = "None",
        _hasOrder = false,
        _orderModel = nil,
        _workTimeReducedPerWorker = 30.0,
        _difficulties = {
            {
                _difficulty = 0,
                _effectTimeToStartRatio = 1.0,
                _decisions = {
                {
                    _workingTime = 60.0,
                    _label = "None",
                    _decisionTag = "None",
                    _requiredGoods = {},
                    _workingEffects = nil,
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                },
            },
            {
                _difficulty = 1,
                _effectTimeToStartRatio = 1.0,
                _decisions = {
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                    _label = "None",
                    _decisionTag = "None",
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                },
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            {
                _difficulty = 2,
                _effectTimeToStartRatio = 1.0,
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                    _label = "None",
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            {
                _difficulty = 3,
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                    _label = "None",
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                    _requiredGoods = {},
                    _workingEffects = nil,
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                },
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        },
        _rewardsTiers = {},
        _decisionsRewards = {
        },
        _areEffectsPermanent = false,
        _effectsTiers = {
        },
        _activeEffects = {},
    },
    ["BatBattleground_T1"] = {
        _id = "BatBattleground_T1",
        _displayName = "Fallen Bat Miners",
        _description = "A group of fallen Bat miners, their tools left where they dropped. It seems they were scouting for a new mining site when something struck them down. The sight of these bodies causes unrest among the Bat population.",
        _iconFilename = "BatBattleground_T1_icon.png",
        _category = "Glade Event",
        _categoryDisplay = "Glade Event",
        _sizeX = 2,
        _sizeY = 2,
        _constructionTime = 0,
        _cityScore = 0,
        _isMovable = false,
        _isInitiallyEssential = true,
        _workerCapacity = 2,
        _constructionCosts = {},
        _recipes = {},
        _levels = {},
        _tags = {
            "Forest"
        },
        _dangerLevel = "Dangerous",
        _hasOrder = false,
        _orderModel = nil,
        _workTimeReducedPerWorker = 60.0,
        _difficulties = {
            {
                _difficulty = 0,
                _effectTimeToStartRatio = 1.0,
                _decisions = {
                {
                    _workingTime = 210.0,
                    _label = "Rob the Dead",
                    _decisionTag = "Corruption <sprite name=dec_corruption>",
                    _requiredGoods = {},
                    _workingEffects = nil,
                },
                {
                    _workingTime = 210.0,
                    _label = "Pay For Funeral",
                    _decisionTag = "Empathy <sprite name=dec_empathy>",
                    _requiredGoods = {
                        {
                            _goods = {
                                {_id = "[Valuable] Amber", _amount = 5}
                            }
                        }
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                        {
                            _goods = {
                                {_id = "[Needs] Incense", _amount = 10}, {_id = "[Needs] Tea", _amount = 10}, {_id = "[Crafting] Oil", _amount = 10}, {_id = "[Mat Raw] Resin", _amount = 10}, {_id = "[Crafting] Salt", _amount = 15}
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                        }
                    },
                    _workingEffects = nil,
                }
                },
            },
            {
                _difficulty = 1,
                _effectTimeToStartRatio = 1.0,
                _decisions = {
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                    _label = "Rob the Dead",
                    _decisionTag = "Corruption <sprite name=dec_corruption>",
                    _requiredGoods = {},
                    _workingEffects = nil,
                },
                {
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                    _label = "Pay For Funeral",
                    _decisionTag = "Empathy <sprite name=dec_empathy>",
                    _requiredGoods = {
                        {
                            _goods = {
                                {_id = "[Valuable] Amber", _amount = 8}
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                        }
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                        {
                            _goods = {
                                {_id = "[Needs] Incense", _amount = 15}, {_id = "[Needs] Tea", _amount = 15}, {_id = "[Crafting] Oil", _amount = 15}, {_id = "[Mat Raw] Resin", _amount = 15}, {_id = "[Crafting] Salt", _amount = 20}
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                        }
                    },
                    _workingEffects = nil,
                }
                },
            },
            {
                _difficulty = 2,
                _effectTimeToStartRatio = 1.0,
                _decisions = {
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                    _label = "Rob the Dead",
                    _decisionTag = "Corruption <sprite name=dec_corruption>",
                    _requiredGoods = {},
                    _workingEffects = nil,
                },
                {
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                    _label = "Pay For Funeral",
                    _decisionTag = "Empathy <sprite name=dec_empathy>",
                    _requiredGoods = {
                        {
                            _goods = {
                                {_id = "[Valuable] Amber", _amount = 10}
                            }
                        }
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                        {
                            _goods = {
                                {_id = "[Needs] Incense", _amount = 20}, {_id = "[Needs] Tea", _amount = 20}, {_id = "[Crafting] Oil", _amount = 20}, {_id = "[Mat Raw] Resin", _amount = 20}, {_id = "[Crafting] Salt", _amount = 25}
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                        }
                    },
                    _workingEffects = nil,
                }
                },
            },
            {
                _difficulty = 3,
                _effectTimeToStartRatio = 1.0,
                _decisions = {
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                    _label = "Rob the Dead",
                    _decisionTag = "Corruption <sprite name=dec_corruption>",
                    _requiredGoods = {},
                    _workingEffects = nil,
                },
                {
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                    _label = "Pay For Funeral",
                    _decisionTag = "Empathy <sprite name=dec_empathy>",
                    _requiredGoods = {
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                            _goods = {
                                {_id = "[Valuable] Amber", _amount = 15}
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                        }
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                        {
                            _goods = {
                                {_id = "[Needs] Incense", _amount = 30}, {_id = "[Needs] Tea", _amount = 30}, {_id = "[Crafting] Oil", _amount = 30}, {_id = "[Mat Raw] Resin", _amount = 30}, {_id = "[Crafting] Salt", _amount = 35}
                            }
                        }
                    },
                    _workingEffects = nil,
                }
                },
            }
        },
        _rewardsTiers = {},
        _decisionsRewards = {
            {
                _tableId = "Loot Table - Battleground - Keep",
                _minAmount = 3,
                _maxAmount = 3,
                _effects = {
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                    {_effectId = "Ancient Tablet 3", _chance = 40},
                    {_effectId = "Barrel Recipes", _chance = 25},
                    {_effectId = "Biscuits +2", _chance = 20},
                    {_effectId = "Boots 25", _chance = 50},
                    {_effectId = "Coats 20", _chance = 50},
                    {_effectId = "Hearth Parts 2", _chance = 30},
                    {_effectId = "Hostility Lower 50", _chance = 10},
                    {_effectId = "Insects 30", _chance = 60},
                    {_effectId = "Jerky +2", _chance = 20},
                    {_effectId = "Jerky 20", _chance = 30},
                    {_effectId = "Lumber Speed +15", _chance = 25},
                    {_effectId = "Metal Tools 6", _chance = 25},
                    {_effectId = "Moth Larvae Meat 20", _chance = 50},
                    {_effectId = "Pack of Crops 10", _chance = 10},
                    {_effectId = "Paper 25", _chance = 30},
                    {_effectId = "Parts 5", _chance = 30},
                    {_effectId = "Paste 20", _chance = 30},
                    {_effectId = "Pickled Goods 20", _chance = 30},
                    {_effectId = "Pie +2", _chance = 20},
                    {_effectId = "Pie 20", _chance = 30},
                    {_effectId = "Plant Fiber 30", _chance = 40},
                    {_effectId = "Scout +5", _chance = 25},
                    {_effectId = "Skewers +2", _chance = 50},
                    {_effectId = "Skewers 20", _chance = 30},
                    {_effectId = "Training Gear +2", _chance = 20},
                    {_effectId = "Training Gear 20", _chance = 30},
                    {_effectId = "VillagerSpeed10", _chance = 25},
                    {_effectId = "Waterskins 30", _chance = 50},
                    {_effectId = "Wine 20", _chance = 40}
                },
            },
            {
                _tableId = "Loot Table - Battleground - Send",
                _minAmount = 1,
                _maxAmount = 1,
                _effects = {
                    {_effectId = "0_5 Reputation Exploration", _chance = 100}
                },
            }
        },
        _areEffectsPermanent = false,
        _effectsTiers = {
            {
                _timeToStart = 0.0,
                _effects = {
                },
            },
            {
                _timeToStart = 624.0,
                _effects = {
                    "Spawn Blightrot Around - Battleground"
                },
            }
        },
        _activeEffects = {},
    },
    ["BeaverBattleground_T1"] = {
        _id = "BeaverBattleground_T1",
        _displayName = "Fallen Beaver Traders",
        _description = "A group of fallen Beaver traders. They were probably assaulted by Fishmen. Or worse... The sight causes anxiety amongst the Beaver population.",
        _iconFilename = "BeaverBattleground_T1_icon.png",
        _category = "Glade Event",
        _categoryDisplay = "Glade Event",
        _sizeX = 2,
        _sizeY = 2,
        _constructionTime = 0,
        _cityScore = 0,
        _isMovable = false,
        _isInitiallyEssential = true,
        _workerCapacity = 2,
        _constructionCosts = {},
        _recipes = {},
        _levels = {},
        _tags = {
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        },
        _dangerLevel = "Dangerous",
        _hasOrder = false,
        _orderModel = nil,
        _workTimeReducedPerWorker = 60.0,
        _difficulties = {
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                _difficulty = 0,
                _effectTimeToStartRatio = 1.0,
                _decisions = {
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                    _label = "Rob the Dead",
                    _decisionTag = "Corruption <sprite name=dec_corruption>",
                    _requiredGoods = {},
                    _workingEffects = nil,
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                    _label = "Pay For Funeral",
                    _decisionTag = "Empathy <sprite name=dec_empathy>",
                    _requiredGoods = {
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                            _goods = {
                                {_id = "[Valuable] Amber", _amount = 5}
                            }
                        }
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                        {
                            _goods = {
                                {_id = "[Needs] Incense", _amount = 10}, {_id = "[Needs] Tea", _amount = 10}, {_id = "[Crafting] Oil", _amount = 10}, {_id = "[Mat Raw] Resin", _amount = 10}, {_id = "[Crafting] Salt", _amount = 15}
                            }
                        }
                    },
                    _workingEffects = nil,
                }
                },
            },
            {
                _difficulty = 1,
                _effectTimeToStartRatio = 1.0,
                _decisions = {
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                    _label = "Rob the Dead",
                    _decisionTag = "Corruption <sprite name=dec_corruption>",
                    _requiredGoods = {},
                    _workingEffects = nil,
                },
                {
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                    _label = "Pay For Funeral",
                    _decisionTag = "Empathy <sprite name=dec_empathy>",
                    _requiredGoods = {
                        {
                            _goods = {
                                {_id = "[Valuable] Amber", _amount = 8}
                            }
                        }
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                        {
                            _goods = {
                                {_id = "[Needs] Incense", _amount = 15}, {_id = "[Needs] Tea", _amount = 15}, {_id = "[Crafting] Oil", _amount = 15}, {_id = "[Mat Raw] Resin", _amount = 15}, {_id = "[Crafting] Salt", _amount = 20}
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                        }
                    },
                    _workingEffects = nil,
                }
                },
            },
            {
                _difficulty = 2,
                _effectTimeToStartRatio = 1.0,
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                    _label = "Rob the Dead",
                    _decisionTag = "Corruption <sprite name=dec_corruption>",
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                    _workingEffects = nil,
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                {
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                    _label = "Pay For Funeral",
                    _decisionTag = "Empathy <sprite name=dec_empathy>",
                    _requiredGoods = {
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                            _goods = {
                                {_id = "[Valuable] Amber", _amount = 10}
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                        {
                            _goods = {
                                {_id = "[Needs] Incense", _amount = 20}, {_id = "[Needs] Tea", _amount = 20}, {_id = "[Crafting] Oil", _amount = 20}, {_id = "[Mat Raw] Resin", _amount = 20}, {_id = "[Crafting] Salt", _amount = 25}
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                        }
                    },
                    _workingEffects = nil,
                }
                },
            },
            {
                _difficulty = 3,
                _effectTimeToStartRatio = 1.0,
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                    _label = "Rob the Dead",
                    _decisionTag = "Corruption <sprite name=dec_corruption>",
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                    _workingEffects = nil,
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                    _label = "Pay For Funeral",
                    _decisionTag = "Empathy <sprite name=dec_empathy>",
                    _requiredGoods = {
                        {
                            _goods = {
                                {_id = "[Valuable] Amber", _amount = 15}
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                        }
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                        {
                            _goods = {
                                {_id = "[Needs] Incense", _amount = 30}, {_id = "[Needs] Tea", _amount = 30}, {_id = "[Crafting] Oil", _amount = 30}, {_id = "[Mat Raw] Resin", _amount = 30}, {_id = "[Crafting] Salt", _amount = 35}
                            }
                        }
                    },
                    _workingEffects = nil,
                }
                },
            }
        },
        _rewardsTiers = {},
        _decisionsRewards = {
            {
                _tableId = "Loot Table - Battleground - Keep",
                _minAmount = 3,
                _maxAmount = 3,
                _effects = {
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                    {_effectId = "Ancient Tablet 3", _chance = 40},
                    {_effectId = "Barrel Recipes", _chance = 25},
                    {_effectId = "Biscuits +2", _chance = 20},
                    {_effectId = "Boots 25", _chance = 50},
                    {_effectId = "Coats 20", _chance = 50},
                    {_effectId = "Hearth Parts 2", _chance = 30},
                    {_effectId = "Hostility Lower 50", _chance = 10},
                    {_effectId = "Insects 30", _chance = 60},
                    {_effectId = "Jerky +2", _chance = 20},
                    {_effectId = "Jerky 20", _chance = 30},
                    {_effectId = "Lumber Speed +15", _chance = 25},
                    {_effectId = "Metal Tools 6", _chance = 25},
                    {_effectId = "Moth Larvae Meat 20", _chance = 50},
                    {_effectId = "Pack of Crops 10", _chance = 10},
                    {_effectId = "Paper 25", _chance = 30},
                    {_effectId = "Parts 5", _chance = 30},
                    {_effectId = "Paste 20", _chance = 30},
                    {_effectId = "Pickled Goods 20", _chance = 30},
                    {_effectId = "Pie +2", _chance = 20},
                    {_effectId = "Pie 20", _chance = 30},
                    {_effectId = "Plant Fiber 30", _chance = 40},
                    {_effectId = "Scout +5", _chance = 25},
                    {_effectId = "Skewers +2", _chance = 50},
                    {_effectId = "Skewers 20", _chance = 30},
                    {_effectId = "Training Gear +2", _chance = 20},
                    {_effectId = "Training Gear 20", _chance = 30},
                    {_effectId = "VillagerSpeed10", _chance = 25},
                    {_effectId = "Waterskins 30", _chance = 50},
                    {_effectId = "Wine 20", _chance = 40}
                },
            },
            {
                _tableId = "Loot Table - Battleground - Send",
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                _maxAmount = 1,
                _effects = {
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                },
            }
        },
        _areEffectsPermanent = false,
        _effectsTiers = {
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                _effects = {
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            },
            {
                _timeToStart = 624.0,
                _effects = {
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                },
            }
        },
        _activeEffects = {},
    },
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        _displayName = "Black Treasure Stag",
        _description = "A patron of the spirit world. Once discovered, it flees to a nearby Dangerous (<sprite name=\"dangerous\">) or Forbidden Glade (<sprite name=\"forbidden\">). It is said that a special treasure awaits the one who captures it.",
        _iconFilename = "Black Stag_icon.png",
        _category = "Glade Event",
        _categoryDisplay = "Glade Event",
        _sizeX = 1,
        _sizeY = 1,
        _constructionTime = 0,
        _cityScore = 0,
        _isMovable = false,
        _isInitiallyEssential = true,
        _workerCapacity = 0,
        _constructionCosts = {},
        _recipes = {},
        _levels = {},
        _tags = {
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        },
        _dangerLevel = "None",
        _hasOrder = false,
        _orderModel = nil,
        _workTimeReducedPerWorker = 10.0,
        _difficulties = {
            {
                _difficulty = 0,
                _effectTimeToStartRatio = 1.0,
                _decisions = {
                {
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                    _label = "None",
                    _decisionTag = "None",
                    _requiredGoods = {
                        {
                            _goods = {
                                {_id = "[Needs] Incense", _amount = 10}, {_id = "[Crafting] Oil", _amount = 10}, {_id = "[Crafting] Sea Marrow", _amount = 10}, {_id = "[Water] Clearance Water", _amount = 20}, {_id = "[Tools] Simple Tools", _amount = 4}, {_id = "[Valuable] Ancient Tablet", _amount = 1}
                            }
                        }
                    },
                    _workingEffects = nil,
                }
                },
            },
            {
                _difficulty = 1,
                _effectTimeToStartRatio = 1.0,
                _decisions = {
                {
                    _workingTime = 0.0,
                    _label = "None",
                    _decisionTag = "None",
                    _requiredGoods = {
                        {
                            _goods = {
                                {_id = "[Needs] Incense", _amount = 13}, {_id = "[Crafting] Oil", _amount = 13}, {_id = "[Crafting] Sea Marrow", _amount = 20}, {_id = "[Water] Clearance Water", _amount = 30}, {_id = "[Tools] Simple Tools", _amount = 6}, {_id = "[Valuable] Ancient Tablet", _amount = 1}
                            }
                        }
                    },
                    _workingEffects = nil,
                }
                },
            },
            {
                _difficulty = 2,
                _effectTimeToStartRatio = 1.0,
                _decisions = {
                {
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                    _label = "None",
                    _decisionTag = "None",
                    _requiredGoods = {
                        {
                            _goods = {
                                {_id = "[Needs] Incense", _amount = 16}, {_id = "[Crafting] Oil", _amount = 16}, {_id = "[Crafting] Sea Marrow", _amount = 30}, {_id = "[Water] Clearance Water", _amount = 40}, {_id = "[Tools] Simple Tools", _amount = 8}, {_id = "[Valuable] Ancient Tablet", _amount = 2}
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                        }
                    },
                    _workingEffects = nil,
                }
                },
            },
            {
                _difficulty = 3,
                _effectTimeToStartRatio = 1.0,
                _decisions = {
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                    _label = "None",
                    _decisionTag = "None",
                    _requiredGoods = {
                        {
                            _goods = {
                                {_id = "[Needs] Incense", _amount = 20}, {_id = "[Crafting] Oil", _amount = 20}, {_id = "[Crafting] Sea Marrow", _amount = 40}, {_id = "[Water] Clearance Water", _amount = 50}, {_id = "[Tools] Simple Tools", _amount = 10}, {_id = "[Valuable] Ancient Tablet", _amount = 2}
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                        }
                    },
                    _workingEffects = nil,
                }
                },
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        },
        _rewardsTiers = {},
        _decisionsRewards = {
        },
        _areEffectsPermanent = false,
        _effectsTiers = {
            {
                _timeToStart = 0.0,
                _effects = {
                },
            },
            {
                _timeToStart = 5.0,
                _effects = {
                },
            },
            {
                _timeToStart = 3.0,
                _effects = {
                    "Black Stag Reward Chase",
                    "Ghost Remove Self"
                },
            }
        },
        _activeEffects = {},
    },
    ["Black Treasure Stag"] = {
        _id = "Black Treasure Stag",
        _displayName = "Black Treasure Stag",
        _description = "Its elusive nature allows it to move like a ghost through the foggy thicket. It is believed that the beast is tied to the spirit world and the Ancestors. A special treasure awaits the one who finds it.",
        _iconFilename = "Black Treasure Stag_icon.png",
        _category = "Glade Event",
        _categoryDisplay = "Glade Event",
        _sizeX = 1,
        _sizeY = 1,
        _constructionTime = 0,
        _cityScore = 0,
        _isMovable = false,
        _isInitiallyEssential = true,
        _workerCapacity = 0,
        _constructionCosts = {},
        _recipes = {},
        _levels = {},
        _tags = {
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        },
        _dangerLevel = "None",
        _hasOrder = false,
        _orderModel = nil,
        _workTimeReducedPerWorker = 60.0,
        _difficulties = {
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                _difficulty = 0,
                _effectTimeToStartRatio = 1.0,
                _decisions = {
                {
                    _workingTime = 0.0,
                    _label = "Catch",
                    _decisionTag = "Corruption <sprite name=dec_corruption>",
                    _requiredGoods = {},
                    _workingEffects = nil,
                },
                {
                    _workingTime = 0.0,
                    _label = "Release",
                    _decisionTag = "Empathy <sprite name=dec_empathy>",
                    _requiredGoods = {},
                    _workingEffects = nil,
                }
                },
            },
            {
                _difficulty = 1,
                _effectTimeToStartRatio = 1.0,
                _decisions = {
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                    _label = "Catch",
                    _decisionTag = "Corruption <sprite name=dec_corruption>",
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                    _workingEffects = nil,
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                {
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                    _label = "Release",
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                    _workingEffects = nil,
                }
                },
            },
            {
                _difficulty = 2,
                _effectTimeToStartRatio = 1.0,
                _decisions = {
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                    _label = "Catch",
                    _decisionTag = "Corruption <sprite name=dec_corruption>",
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                    _workingEffects = nil,
                },
                {
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                    _label = "Release",
                    _decisionTag = "Empathy <sprite name=dec_empathy>",
                    _requiredGoods = {},
                    _workingEffects = nil,
                }
                },
            },
            {
                _difficulty = 3,
                _effectTimeToStartRatio = 1.0,
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                    _label = "Catch",
                    _decisionTag = "Corruption <sprite name=dec_corruption>",
                    _requiredGoods = {},
                    _workingEffects = nil,
                },
                {
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                    _label = "Release",
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                    _requiredGoods = {},
                    _workingEffects = nil,
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                },
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        },
        _rewardsTiers = {},
        _decisionsRewards = {
            {
                _tableId = "Loot Table - Black Stag - Catch",
                _minAmount = 1,
                _maxAmount = 1,
                _effects = {
                    {_effectId = "Black Stag Reward Catch", _chance = 100}
                },
            },
            {
                _tableId = "Loot Table - Black Stag - Release",
                _minAmount = 1,
                _maxAmount = 1,
                _effects = {
                    {_effectId = "Black Stag Reward Release", _chance = 100}
                },
            }
        },
        _areEffectsPermanent = true,
        _effectsTiers = {
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                _timeToStart = 0.0,
                _effects = {
                },
            },
            {
                _timeToStart = 90.0,
                _effects = {
                    "Treasure Stag Remove Self"
                },
            }
        },
        _activeEffects = {},
    },
    ["Blightrot"] = {
        _id = "Blightrot",
        _displayName = "Blood Flower",
        _description = "A deadly carrion organism that feeds on decaying matter. It spreads through contaminated rainwater and multiplies with time, becoming more and more dangerous. Blood Flowers are a source of extremely rare resources.",
        _iconFilename = "Blightrot_icon.png",
        _category = "Glade Event",
        _categoryDisplay = "Glade Event",
        _sizeX = 1,
        _sizeY = 1,
        _constructionTime = 0,
        _cityScore = 0,
        _isMovable = false,
        _isInitiallyEssential = true,
        _workerCapacity = 2,
        _constructionCosts = {},
        _recipes = {},
        _levels = {},
        _tags = {
            "Forest"
        },
        _dangerLevel = "Dangerous",
        _hasOrder = false,
        _orderModel = nil,
        _workTimeReducedPerWorker = 30.0,
        _difficulties = {
            {
                _difficulty = 0,
                _effectTimeToStartRatio = 1.0,
                _decisions = {
                {
                    _workingTime = 150.0,
                    _label = "None",
                    _decisionTag = "None",
                    _requiredGoods = {},
                    _workingEffects = nil,
                }
                },
            },
            {
                _difficulty = 1,
                _effectTimeToStartRatio = 1.0,
                _decisions = {
                {
                    _workingTime = 180.0,
                    _label = "None",
                    _decisionTag = "None",
                    _requiredGoods = {},
                    _workingEffects = nil,
                }
                },
            },
            {
                _difficulty = 2,
                _effectTimeToStartRatio = 1.0,
                _decisions = {
                {
                    _workingTime = 210.0,
                    _label = "None",
                    _decisionTag = "None",
                    _requiredGoods = {},
                    _workingEffects = nil,
                }
                },
            },
            {
                _difficulty = 3,
                _effectTimeToStartRatio = 1.0,
                _decisions = {
                {
                    _workingTime = 240.0,
                    _label = "None",
                    _decisionTag = "None",
                    _requiredGoods = {},
                    _workingEffects = nil,
                }
                },
            }
        },
        _rewardsTiers = {},
        _decisionsRewards = {
        },
        _areEffectsPermanent = false,
        _effectsTiers = {
            {
                _timeToStart = 0.0,
                _effects = {
                },
            },
            {
                _timeToStart = 624.0,
                _effects = {
                    "Blightrot Resolve",
                    "Blightrot Cloning"
                },
            }
        },
        _activeEffects = {},
    },
    ["Blightrot Cauldron"] = {
        _id = "Blightrot Cauldron",
        _displayName = "Blightrot Cauldron",
        _description = "A Rainpunk Cauldron filled with a Blightrot-contaminated liquid. A moving, living fluid spreads around.",
        _iconFilename = "Blightrot Cauldron_icon.png",
        _category = "Glade Event",
        _categoryDisplay = "Glade Event",
        _sizeX = 3,
        _sizeY = 3,
        _constructionTime = 0,
        _cityScore = 0,
        _isMovable = false,
        _isInitiallyEssential = true,
        _workerCapacity = 2,
        _constructionCosts = {},
        _recipes = {},
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                        {
                            _goods = {
                                {_id = "[Needs] Incense", _amount = 13}, {_id = "[Crafting] Oil", _amount = 13}, {_id = "[Crafting] Sea Marrow", _amount = 20}, {_id = "[Water] Clearance Water", _amount = 30}, {_id = "[Tools] Simple Tools", _amount = 6}, {_id = "[Valuable] Ancient Tablet", _amount = 1}
                            }
                        }
                    },
                    _workingEffects = nil,
                }
                },
            },
            {
                _difficulty = 2,
                _effectTimeToStartRatio = 1.0,
                _decisions = {
                {
                    _workingTime = 0.0,
                    _label = "None",
                    _decisionTag = "None",
                    _requiredGoods = {
                        {
                            _goods = {
                                {_id = "[Needs] Incense", _amount = 16}, {_id = "[Crafting] Oil", _amount = 16}, {_id = "[Crafting] Sea Marrow", _amount = 30}, {_id = "[Water] Clearance Water", _amount = 40}, {_id = "[Tools] Simple Tools", _amount = 8}, {_id = "[Valuable] Ancient Tablet", _amount = 2}
                            }
                        }
                    },
                    _workingEffects = nil,
                }
                },
            },
            {
                _difficulty = 3,
                _effectTimeToStartRatio = 1.0,
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                {
                    _workingTime = 0.0,
                    _label = "None",
                    _decisionTag = "None",
                    _requiredGoods = {
                        {
                            _goods = {
                                {_id = "[Needs] Incense", _amount = 20}, {_id = "[Crafting] Oil", _amount = 20}, {_id = "[Crafting] Sea Marrow", _amount = 40}, {_id = "[Water] Clearance Water", _amount = 50}, {_id = "[Tools] Simple Tools", _amount = 10}, {_id = "[Valuable] Ancient Tablet", _amount = 2}
                            }
                        }
                    },
                    _workingEffects = nil,
                }
                },
            }
        },
        _rewardsTiers = {},
        _decisionsRewards = {
        },
        _areEffectsPermanent = false,
        _effectsTiers = {
            {
                _timeToStart = 0.0,
                _effects = {
                },
            },
            {
                _timeToStart = 2700.0,
                _effects = {
                    "Ghost Remove Self"
                },
            }
        },
        _activeEffects = {},
    },
    ["Calm Ghost 25"] = {
        _id = "Calm Ghost 25",
        _displayName = "Ghost of a Treasure Hunter",
        _description = "If your eyes sparkle at the sight of gold, I have an offer for you. All you have to do is prove that you are one of us, and I will give you my treasure.",
        _iconFilename = "Calm Ghost 25_icon.png",
        _category = "Battlefield Spirit",
        _categoryDisplay = "Glade Event",
        _sizeX = 1,
        _sizeY = 1,
        _constructionTime = 0,
        _cityScore = 0,
        _isMovable = false,
        _isInitiallyEssential = true,
        _workerCapacity = 0,
        _constructionCosts = {},
        _recipes = {},
        _levels = {},
        _tags = {
            "Forest"
        },
        _dangerLevel = "None",
        _hasOrder = true,
        _orderModel = "[R] Ghost Luxury",
        _workTimeReducedPerWorker = 10.0,
        _difficulties = {
            {
                _difficulty = 0,
                _effectTimeToStartRatio = 1.0,
                _decisions = {
                {
                    _workingTime = 0.0,
                    _label = "None",
                    _decisionTag = "None",
                    _requiredGoods = {
                        {
                            _goods = {
                                {_id = "[Needs] Incense", _amount = 10}, {_id = "[Crafting] Oil", _amount = 10}, {_id = "[Crafting] Sea Marrow", _amount = 10}, {_id = "[Water] Clearance Water", _amount = 20}, {_id = "[Tools] Simple Tools", _amount = 4}, {_id = "[Valuable] Ancient Tablet", _amount = 1}
                            }
                        }
                    },
                    _workingEffects = nil,
                }
                },
            },
            {
                _difficulty = 1,
                _effectTimeToStartRatio = 1.0,
                _decisions = {
                {
                    _workingTime = 0.0,
                    _label = "None",
                    _decisionTag = "None",
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                        {
                            _goods = {
                                {_id = "[Needs] Incense", _amount = 13}, {_id = "[Crafting] Oil", _amount = 13}, {_id = "[Crafting] Sea Marrow", _amount = 20}, {_id = "[Water] Clearance Water", _amount = 30}, {_id = "[Tools] Simple Tools", _amount = 6}, {_id = "[Valuable] Ancient Tablet", _amount = 1}
                            }
                        }
                    },
                    _workingEffects = nil,
                }
                },
            },
            {
                _difficulty = 2,
                _effectTimeToStartRatio = 1.0,
                _decisions = {
                {
                    _workingTime = 0.0,
                    _label = "None",
                    _decisionTag = "None",
                    _requiredGoods = {
                        {
                            _goods = {
                                {_id = "[Needs] Incense", _amount = 16}, {_id = "[Crafting] Oil", _amount = 16}, {_id = "[Crafting] Sea Marrow", _amount = 30}, {_id = "[Water] Clearance Water", _amount = 40}, {_id = "[Tools] Simple Tools", _amount = 8}, {_id = "[Valuable] Ancient Tablet", _amount = 2}
                            }
                        }
                    },
                    _workingEffects = nil,
                }
                },
            },
            {
                _difficulty = 3,
                _effectTimeToStartRatio = 1.0,
                _decisions = {
                {
                    _workingTime = 0.0,
                    _label = "None",
                    _decisionTag = "None",
                    _requiredGoods = {
                        {
                            _goods = {
                                {_id = "[Needs] Incense", _amount = 20}, {_id = "[Crafting] Oil", _amount = 20}, {_id = "[Crafting] Sea Marrow", _amount = 40}, {_id = "[Water] Clearance Water", _amount = 50}, {_id = "[Tools] Simple Tools", _amount = 10}, {_id = "[Valuable] Ancient Tablet", _amount = 2}
                            }
                        }
                    },
                    _workingEffects = nil,
                }
                },
            }
        },
        _rewardsTiers = {},
        _decisionsRewards = {
        },
        _areEffectsPermanent = false,
        _effectsTiers = {
            {
                _timeToStart = 0.0,
                _effects = {
                },
            },
            {
                _timeToStart = 2700.0,
                _effects = {
                    "Ghost Remove Self"
                },
            }
        },
        _activeEffects = {},
    },
    ["Calm Ghost 26"] = {
        _id = "Calm Ghost 26",
        _displayName = "Ghost of a Royal Architect",
        _description = "The foundation of success is a thriving settlement. Without solid walls, you won't survive here. Create something you can be proud of.",
        _iconFilename = "Calm Ghost 26_icon.png",
        _category = "Battlefield Spirit",
        _categoryDisplay = "Glade Event",
        _sizeX = 1,
        _sizeY = 1,
        _constructionTime = 0,
        _cityScore = 0,
        _isMovable = false,
        _isInitiallyEssential = true,
        _workerCapacity = 0,
        _constructionCosts = {},
        _recipes = {},
        _levels = {},
        _tags = {
            "Forest"
        },
        _dangerLevel = "None",
        _hasOrder = true,
        _orderModel = "[R] Ghost HUBs upgrade",
        _workTimeReducedPerWorker = 10.0,
        _difficulties = {
            {
                _difficulty = 0,
                _effectTimeToStartRatio = 1.0,
                _decisions = {
                {
                    _workingTime = 0.0,
                    _label = "None",
                    _decisionTag = "None",
                    _requiredGoods = {
                        {
                            _goods = {
                                {_id = "[Needs] Incense", _amount = 10}, {_id = "[Crafting] Oil", _amount = 10}, {_id = "[Crafting] Sea Marrow", _amount = 10}, {_id = "[Water] Clearance Water", _amount = 20}, {_id = "[Tools] Simple Tools", _amount = 4}, {_id = "[Valuable] Ancient Tablet", _amount = 1}
                            }
                        }
                    },
                    _workingEffects = nil,
                }
                },
            },
            {
                _difficulty = 1,
                _effectTimeToStartRatio = 1.0,
                _decisions = {
                {
                    _workingTime = 0.0,
                    _label = "None",
                    _decisionTag = "None",
                    _requiredGoods = {
                        {
                            _goods = {
                                {_id = "[Needs] Incense", _amount = 13}, {_id = "[Crafting] Oil", _amount = 13}, {_id = "[Crafting] Sea Marrow", _amount = 20}, {_id = "[Water] Clearance Water", _amount = 30}, {_id = "[Tools] Simple Tools", _amount = 6}, {_id = "[Valuable] Ancient Tablet", _amount = 1}
                            }
                        }
                    },
                    _workingEffects = nil,
                }
                },
            },
            {
                _difficulty = 2,
                _effectTimeToStartRatio = 1.0,
                _decisions = {
                {
                    _workingTime = 0.0,
                    _label = "None",
                    _decisionTag = "None",
                    _requiredGoods = {
                        {
                            _goods = {
                                {_id = "[Needs] Incense", _amount = 16}, {_id = "[Crafting] Oil", _amount = 16}, {_id = "[Crafting] Sea Marrow", _amount = 30}, {_id = "[Water] Clearance Water", _amount = 40}, {_id = "[Tools] Simple Tools", _amount = 8}, {_id = "[Valuable] Ancient Tablet", _amount = 2}
                            }
                        }
                    },
                    _workingEffects = nil,
                }
                },
            },
            {
                _difficulty = 3,
                _effectTimeToStartRatio = 1.0,
                _decisions = {
                {
                    _workingTime = 0.0,
                    _label = "None",
                    _decisionTag = "None",
                    _requiredGoods = {
                        {
                            _goods = {
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                            }
                        }
                    },
                    _workingEffects = nil,
                }
                },
            }
        },
        _rewardsTiers = {},
        _decisionsRewards = {
        },
        _areEffectsPermanent = false,
        _effectsTiers = {
            {
                _timeToStart = 0.0,
                _effects = {
                },
            },
            {
                _timeToStart = 1800.0,
                _effects = {
                    "Ghost Remove Self"
                },
            }
        },
        _activeEffects = {},
    },
    ["Calm Ghost 27"] = {
        _id = "Calm Ghost 27",
        _displayName = "Ghost of a Worried Carter",
        _description = "The last thing I remember is lightning hitting my caravan. The settlements are still waiting for the goods they ordered. If you deliver them, I’ll see that you’re rewarded.",
        _iconFilename = "Calm Ghost 27_icon.png",
        _category = "Battlefield Spirit",
        _categoryDisplay = "Glade Event",
        _sizeX = 1,
        _sizeY = 1,
        _constructionTime = 0,
        _cityScore = 0,
        _isMovable = false,
        _isInitiallyEssential = true,
        _workerCapacity = 0,
        _constructionCosts = {},
        _recipes = {},
        _levels = {},
        _tags = {
            "Forest"
        },
        _dangerLevel = "None",
        _hasOrder = true,
        _orderModel = "[R] Ghost Trade Routes",
        _workTimeReducedPerWorker = 10.0,
        _difficulties = {
            {
                _difficulty = 0,
                _effectTimeToStartRatio = 1.0,
                _decisions = {
                {
                    _workingTime = 0.0,
                    _label = "None",
                    _decisionTag = "None",
                    _requiredGoods = {
                        {
                            _goods = {
                                {_id = "[Needs] Incense", _amount = 10}, {_id = "[Crafting] Oil", _amount = 10}, {_id = "[Crafting] Sea Marrow", _amount = 10}, {_id = "[Water] Clearance Water", _amount = 20}, {_id = "[Tools] Simple Tools", _amount = 4}, {_id = "[Valuable] Ancient Tablet", _amount = 1}
                            }
                        }
                    },
                    _workingEffects = nil,
                }
                },
            },
            {
                _difficulty = 1,
                _effectTimeToStartRatio = 1.0,
                _decisions = {
                {
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                    _label = "None",
                    _decisionTag = "None",
                    _requiredGoods = {
                        {
                            _goods = {
                                {_id = "[Needs] Incense", _amount = 13}, {_id = "[Crafting] Oil", _amount = 13}, {_id = "[Crafting] Sea Marrow", _amount = 20}, {_id = "[Water] Clearance Water", _amount = 30}, {_id = "[Tools] Simple Tools", _amount = 6}, {_id = "[Valuable] Ancient Tablet", _amount = 1}
                            }
                        }
                    },
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                }
                },
            },
            {
                _difficulty = 2,
                _effectTimeToStartRatio = 1.0,
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                    _label = "None",
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                        {
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                            }
                        }
                    },
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                }
                },
            },
            {
                _difficulty = 3,
                _effectTimeToStartRatio = 1.0,
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                {
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                    _label = "None",
                    _decisionTag = "None",
                    _requiredGoods = {
                        {
                            _goods = {
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                            }
                        }
                    },
                    _workingEffects = nil,
                }
                },
            }
        },
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        _decisionsRewards = {
        },
        _areEffectsPermanent = false,
        _effectsTiers = {
            {
                _timeToStart = 0.0,
                _effects = {
                },
            },
            {
                _timeToStart = 1800.0,
                _effects = {
                    "Ghost Remove Self"
                },
            }
        },
        _activeEffects = {},
    },
    ["Calm Ghost 28"] = {
        _id = "Calm Ghost 28",
        _displayName = "Ghost of a Storm Victim",
        _description = "Let the fire burn in the Hearth and grow in all its strength. Sacrifice your goods, and help the villagers weather the storm!",
        _iconFilename = "Calm Ghost 28_icon.png",
        _category = "Battlefield Spirit",
        _categoryDisplay = "Glade Event",
        _sizeX = 1,
        _sizeY = 1,
        _constructionTime = 0,
        _cityScore = 0,
        _isMovable = false,
        _isInitiallyEssential = true,
        _workerCapacity = 0,
        _constructionCosts = {},
        _recipes = {},
        _levels = {},
        _tags = {
            "Forest"
        },
        _dangerLevel = "None",
        _hasOrder = true,
        _orderModel = "[R] Ghost Sacrifice Goods",
        _workTimeReducedPerWorker = 10.0,
        _difficulties = {
            {
                _difficulty = 0,
                _effectTimeToStartRatio = 1.0,
                _decisions = {
                {
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                    _label = "None",
                    _decisionTag = "None",
                    _requiredGoods = {
                        {
                            _goods = {
                                {_id = "[Needs] Incense", _amount = 10}, {_id = "[Crafting] Oil", _amount = 10}, {_id = "[Crafting] Sea Marrow", _amount = 10}, {_id = "[Water] Clearance Water", _amount = 20}, {_id = "[Tools] Simple Tools", _amount = 4}, {_id = "[Valuable] Ancient Tablet", _amount = 1}
                            }
                        }
                    },
                    _workingEffects = nil,
                }
                },
            },
            {
                _difficulty = 1,
                _effectTimeToStartRatio = 1.0,
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                {
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                    _requiredGoods = {
                        {
                            _goods = {
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                            }
                        }
                    },
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                }
                },
            },
            {
                _difficulty = 2,
                _effectTimeToStartRatio = 1.0,
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                        {
                            _goods = {
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                            }
                        }
                    },
                    _workingEffects = nil,
                }
                },
            },
            {
                _difficulty = 3,
                _effectTimeToStartRatio = 1.0,
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                            }
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                    },
                    _workingEffects = nil,
                }
                },
            }
        },
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        _effectsTiers = {
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                _timeToStart = 0.0,
                _effects = {
                },
            },
            {
                _timeToStart = 1800.0,
                _effects = {
                    "Ghost Remove Self"
                },
            }
        },
        _activeEffects = {},
    },
    ["Calm Ghost 29"] = {
        _id = "Calm Ghost 29",
        _displayName = "Ghost of a Mourning Harpy",
        _description = "Our flock has been in mourning for many years. We will never forget the war. Please, rekindle the hope in the Harpies' hearts.",
        _iconFilename = "Calm Ghost 29_icon.png",
        _category = "Battlefield Spirit",
        _categoryDisplay = "Glade Event",
        _sizeX = 1,
        _sizeY = 1,
        _constructionTime = 0,
        _cityScore = 0,
        _isMovable = false,
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        _workerCapacity = 0,
        _constructionCosts = {},
        _recipes = {},
        _levels = {},
        _tags = {
            "Forest"
        },
        _dangerLevel = "None",
        _hasOrder = true,
        _orderModel = "[R] Ghost Resolve Harpies",
        _workTimeReducedPerWorker = 10.0,
        _difficulties = {
            {
                _difficulty = 0,
                _effectTimeToStartRatio = 1.0,
                _decisions = {
                {
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                    _label = "None",
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                        {
                            _goods = {
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                            }
                        }
                    },
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                }
                },
            },
            {
                _difficulty = 1,
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                            }
                        }
                    },
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                }
                },
            },
            {
                _difficulty = 2,
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                            }
                        }
                    },
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                }
                },
            },
            {
                _difficulty = 3,
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                            }
                        }
                    },
                    _workingEffects = nil,
                }
                },
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        },
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        _areEffectsPermanent = false,
        _effectsTiers = {
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                _timeToStart = 0.0,
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            },
            {
                _timeToStart = 1800.0,
                _effects = {
                    "Ghost Remove Self"
                },
            }
        },
        _activeEffects = {},
    },
    ["Calm Ghost 3"] = {
        _id = "Calm Ghost 3",
        _displayName = "Ghost of a Terrified Woodcutter",
        _description = "I lived in a very prosperous settlement, but our viceroy was greedy and didn't care about the forest at all! In the end, it brought doom upon us. Refrain from greed, and calm the forest.",
        _iconFilename = "Calm Ghost 3_icon.png",
        _category = "Battlefield Spirit",
        _categoryDisplay = "Glade Event",
        _sizeX = 1,
        _sizeY = 1,
        _constructionTime = 0,
        _cityScore = 0,
        _isMovable = false,
        _isInitiallyEssential = true,
        _workerCapacity = 0,
        _constructionCosts = {},
        _recipes = {},
        _levels = {},
        _tags = {
            "Forest"
        },
        _dangerLevel = "None",
        _hasOrder = true,
        _orderModel = "[R] Ghost Hostility Low",
        _workTimeReducedPerWorker = 10.0,
        _difficulties = {
            {
                _difficulty = 0,
                _effectTimeToStartRatio = 1.0,
                _decisions = {
                {
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                    _label = "None",
                    _decisionTag = "None",
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                        {
                            _goods = {
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                            }
                        }
                    },
                    _workingEffects = nil,
                }
                },
            },
            {
                _difficulty = 1,
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                            }
                        }
                    },
                    _workingEffects = nil,
                }
                },
            },
            {
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                    _requiredGoods = {
                        {
                            _goods = {
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                _difficulty = 3,
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                            _goods = {
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                    },
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                },
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        },
        _rewardsTiers = {},
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        _areEffectsPermanent = false,
        _effectsTiers = {
            {
                _timeToStart = 0.0,
                _effects = {
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            },
            {
                _timeToStart = 1800.0,
                _effects = {
                    "Ghost Remove Self"
                },
            }
        },
        _activeEffects = {},
    },
    ["Calm Ghost 30"] = {
        _id = "Calm Ghost 30",
        _displayName = "Ghost of a Lizard General",
        _description = "My army fought bravely against all odds. Many of us paid the ultimate price. Please, show your respect to those who survived. I'll take care of the fallen.",
        _iconFilename = "Calm Ghost 30_icon.png",
        _category = "Battlefield Spirit",
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        _levels = {},
        _tags = {
            "Forest"
        },
        _dangerLevel = "None",
        _hasOrder = true,
        _orderModel = "[R] Ghost Resolve Lizards",
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        _difficulties = {
            {
                _difficulty = 0,
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                        {
                            _goods = {
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                    },
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                },
            },
            {
                _difficulty = 1,
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                            _goods = {
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                    },
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                }
                },
            },
            {
                _difficulty = 2,
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                        {
                            _goods = {
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                        }
                    },
                    _workingEffects = nil,
                }
                },
            },
            {
                _difficulty = 3,
                _effectTimeToStartRatio = 1.0,
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                {
                    _workingTime = 0.0,
                    _label = "None",
                    _decisionTag = "None",
                    _requiredGoods = {
                        {
                            _goods = {
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                        }
                    },
                    _workingEffects = nil,
                }
                },
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        },
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        _decisionsRewards = {
        },
        _areEffectsPermanent = false,
        _effectsTiers = {
            {
                _timeToStart = 0.0,
                _effects = {
                },
            },
            {
                _timeToStart = 1800.0,
                _effects = {
                    "Ghost Remove Self"
                },
            }
        },
        _activeEffects = {},
    },
    ["Calm Ghost 33"] = {
        _id = "Calm Ghost 33",
        _displayName = "Ghost of an Old Merchant",
        _description = "I've lived a long and prosperous life, and I've never let a business opportunity pass me by. Good deals have a nasty habit of vanishing very quickly, so seize them!",
        _iconFilename = "Calm Ghost 33_icon.png",
        _category = "Battlefield Spirit",
        _categoryDisplay = "Glade Event",
        _sizeX = 1,
        _sizeY = 1,
        _constructionTime = 0,
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        _isMovable = false,
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        _levels = {},
        _tags = {
            "Forest"
        },
        _dangerLevel = "None",
        _hasOrder = true,
        _orderModel = "[R] Ghost Trade Routes with Value",
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        _difficulties = {
            {
                _difficulty = 0,
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                {
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                        {
                            _goods = {
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            },
            {
                _difficulty = 1,
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            {
                _difficulty = 2,
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                            _goods = {
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            {
                _difficulty = 3,
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        },
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            {
                _timeToStart = 0.0,
                _effects = {
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            },
            {
                _timeToStart = 1800.0,
                _effects = {
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                },
            }
        },
        _activeEffects = {},
    },
    ["Calm Ghost 35"] = {
        _id = "Calm Ghost 35",
        _displayName = "Ghost of a Fox Elder",
        _description = "The everlasting rain is a as much a gift as it is a curse. And yet it made us stronger, more resilient. Embrace it.",
        _iconFilename = "Calm Ghost 35_icon.png",
        _category = "Battlefield Spirit",
        _categoryDisplay = "Glade Event",
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        _sizeY = 1,
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        _cityScore = 0,
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        _constructionCosts = {},
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        _levels = {},
        _tags = {
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        },
        _dangerLevel = "None",
        _hasOrder = true,
        _orderModel = "[R] Ghost Use Water",
        _workTimeReducedPerWorker = 10.0,
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            {
                _difficulty = 0,
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                {
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                        {
                            _goods = {
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                },
            },
            {
                _difficulty = 1,
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                },
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            {
                _difficulty = 2,
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                _difficulty = 3,
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            },
            {
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                _effects = {
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            }
        },
        _activeEffects = {},
    },
    ["Calm Ghost 36"] = {
        _id = "Calm Ghost 36",
        _displayName = "Ghost of a Teadoctor",
        _description = "I was a Teadoctor for years, helping my kind endure the effects of our strange illness. In the end, the disease took me. Take care of my people for me, please.",
        _iconFilename = "Calm Ghost 36_icon.png",
        _category = "Battlefield Spirit",
        _categoryDisplay = "Glade Event",
        _sizeX = 1,
        _sizeY = 1,
        _constructionTime = 0,
        _cityScore = 0,
        _isMovable = false,
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        _constructionCosts = {},
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        _levels = {},
        _tags = {
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        },
        _dangerLevel = "None",
        _hasOrder = true,
        _orderModel = "[R] Ghost Resolve Foxes",
        _workTimeReducedPerWorker = 10.0,
        _difficulties = {
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                _difficulty = 0,
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                    _decisionTag = "None",
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                        {
                            _goods = {
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                },
            },
            {
                _difficulty = 1,
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            },
            {
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                _effects = {
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        },
        _activeEffects = {},
    },
    ["Calm Ghost 38"] = {
        _id = "Calm Ghost 38",
        _displayName = "Ghost of an Old Stonemason",
        _description = "These hands once built sturdy homes from raw stone; now I call upon you to restore and improve them so that they may stand the test of time.",
        _iconFilename = "Calm Ghost 38_icon.png",
        _category = "Battlefield Spirit",
        _categoryDisplay = "Glade Event",
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        _levels = {},
        _tags = {
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        },
        _dangerLevel = "None",
        _hasOrder = true,
        _orderModel = "[R] Ghost Upgrade Houses",
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            {
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            },
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    ["Calm Ghost 39"] = {
        _id = "Calm Ghost 39",
        _displayName = "Ghost of a Philosopher",
        _description = "In life I was a philosopher and a teacher. Now, in death, I long for those days. So let me teach you - lift the spirits of your people. Nourish their minds and bodies.",
        _iconFilename = "Calm Ghost 39_icon.png",
        _category = "Battlefield Spirit",
        _categoryDisplay = "Glade Event",
        _sizeX = 1,
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        _levels = {},
        _tags = {
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        },
        _dangerLevel = "None",
        _hasOrder = true,
        _orderModel = "[R] Ghost Service Needs",
        _workTimeReducedPerWorker = 10.0,
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                        }
                    },
                    _workingEffects = nil,
                }
                },
            },
            {
                _difficulty = 3,
                _effectTimeToStartRatio = 1.0,
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                    _label = "None",
                    _decisionTag = "None",
                    _requiredGoods = {
                        {
                            _goods = {
                                {_id = "[Needs] Incense", _amount = 20}, {_id = "[Crafting] Oil", _amount = 20}, {_id = "[Crafting] Sea Marrow", _amount = 40}, {_id = "[Water] Clearance Water", _amount = 50}, {_id = "[Tools] Simple Tools", _amount = 10}, {_id = "[Valuable] Ancient Tablet", _amount = 2}
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                }
                },
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        },
        _rewardsTiers = {},
        _decisionsRewards = {
        },
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        _effectsTiers = {
            {
                _timeToStart = 0.0,
                _effects = {
                },
            },
            {
                _timeToStart = 1800.0,
                _effects = {
                    "Ghost Remove Self"
                },
            }
        },
        _activeEffects = {},
    },
    ["Calm Ghost 40"] = {
        _id = "Calm Ghost 40",
        _displayName = "Ghost of a Homeless Man",
        _description = "In life I wandered without aim; in death I beg you to spare others the same fate. Build a sanctuary for those who have no roof over their heads.",
        _iconFilename = "Calm Ghost 40_icon.png",
        _category = "Battlefield Spirit",
        _categoryDisplay = "Glade Event",
        _sizeX = 1,
        _sizeY = 1,
        _constructionTime = 0,
        _cityScore = 0,
        _isMovable = false,
        _isInitiallyEssential = true,
        _workerCapacity = 0,
        _constructionCosts = {},
        _recipes = {},
        _levels = {},
        _tags = {
            "Forest"
        },
        _dangerLevel = "None",
        _hasOrder = true,
        _orderModel = "[R] Ghost Housing Needs",
        _workTimeReducedPerWorker = 10.0,
        _difficulties = {
            {
                _difficulty = 0,
                _effectTimeToStartRatio = 1.0,
                _decisions = {
                {
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                    _decisionTag = "None",
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                        {
                            _goods = {
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                        }
                    },
                    _workingEffects = nil,
                }
                },
            },
            {
                _difficulty = 1,
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                        {
                            _goods = {
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                        }
                    },
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                }
                },
            },
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                _difficulty = 2,
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                            _goods = {
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                        }
                    },
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                }
                },
            },
            {
                _difficulty = 3,
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                    _label = "None",
                    _decisionTag = "None",
                    _requiredGoods = {
                        {
                            _goods = {
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                        }
                    },
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                }
                },
            }
        },
        _rewardsTiers = {},
        _decisionsRewards = {
        },
        _areEffectsPermanent = false,
        _effectsTiers = {
            {
                _timeToStart = 0.0,
                _effects = {
                },
            },
            {
                _timeToStart = 1800.0,
                _effects = {
                    "Ghost Remove Self"
                },
            }
        },
        _activeEffects = {},
    },
    ["Calm Ghost 44"] = {
        _id = "Calm Ghost 44",
        _displayName = "Ghost of a Miner",
        _description = "The air turned to poison, and the dark took us all… Please, stranger - don't let this happen again.",
        _iconFilename = "Calm Ghost 44_icon.png",
        _category = "Battlefield Spirit",
        _categoryDisplay = "Glade Event",
        _sizeX = 1,
        _sizeY = 1,
        _constructionTime = 0,
        _cityScore = 0,
        _isMovable = false,
        _isInitiallyEssential = true,
        _workerCapacity = 0,
        _constructionCosts = {},
        _recipes = {},
        _levels = {},
        _tags = {
            "Forest"
        },
        _dangerLevel = "None",
        _hasOrder = true,
        _orderModel = "[R] Ghost Upgrade Mine",
        _workTimeReducedPerWorker = 10.0,
        _difficulties = {
            {
                _difficulty = 0,
                _effectTimeToStartRatio = 1.0,
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                {
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                    _label = "None",
                    _decisionTag = "None",
                    _requiredGoods = {
                        {
                            _goods = {
                                {_id = "[Needs] Incense", _amount = 10}, {_id = "[Crafting] Oil", _amount = 10}, {_id = "[Crafting] Sea Marrow", _amount = 10}, {_id = "[Water] Clearance Water", _amount = 20}, {_id = "[Tools] Simple Tools", _amount = 4}, {_id = "[Valuable] Ancient Tablet", _amount = 1}
                            }
                        }
                    },
                    _workingEffects = nil,
                }
                },
            },
            {
                _difficulty = 1,
                _effectTimeToStartRatio = 1.0,
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                {
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                    _label = "None",
                    _decisionTag = "None",
                    _requiredGoods = {
                        {
                            _goods = {
                                {_id = "[Needs] Incense", _amount = 13}, {_id = "[Crafting] Oil", _amount = 13}, {_id = "[Crafting] Sea Marrow", _amount = 20}, {_id = "[Water] Clearance Water", _amount = 30}, {_id = "[Tools] Simple Tools", _amount = 6}, {_id = "[Valuable] Ancient Tablet", _amount = 1}
                            }
                        }
                    },
                    _workingEffects = nil,
                }
                },
            },
            {
                _difficulty = 2,
                _effectTimeToStartRatio = 1.0,
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                {
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                    _decisionTag = "None",
                    _requiredGoods = {
                        {
                            _goods = {
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                        }
                    },
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                }
                },
            },
            {
                _difficulty = 3,
                _effectTimeToStartRatio = 1.0,
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                {
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                    _label = "None",
                    _decisionTag = "None",
                    _requiredGoods = {
                        {
                            _goods = {
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                        }
                    },
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                }
                },
            }
        },
        _rewardsTiers = {},
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        _areEffectsPermanent = false,
        _effectsTiers = {
            {
                _timeToStart = 0.0,
                _effects = {
                },
            },
            {
                _timeToStart = 1800.0,
                _effects = {
                    "Ghost Remove Self"
                },
            }
        },
        _activeEffects = {},
    },
    ["Calm Ghost 7"] = {
        _id = "Calm Ghost 7",
        _displayName = "Ghost of a Troublemaker",
        _description = "I've had enough of all these uptight do-gooders, with their pristine morals and boring attitudes. It's time to start some trouble!",
        _iconFilename = "Calm Ghost 7_icon.png",
        _category = "Battlefield Spirit",
        _categoryDisplay = "Glade Event",
        _sizeX = 1,
        _sizeY = 1,
        _constructionTime = 0,
        _cityScore = 0,
        _isMovable = false,
        _isInitiallyEssential = true,
        _workerCapacity = 0,
        _constructionCosts = {},
        _recipes = {},
        _levels = {},
        _tags = {
            "Forest"
        },
        _dangerLevel = "None",
        _hasOrder = true,
        _orderModel = "[R] Ghost Salvage Ruins",
        _workTimeReducedPerWorker = 10.0,
        _difficulties = {
            {
                _difficulty = 0,
                _effectTimeToStartRatio = 1.0,
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                {
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                    _label = "None",
                    _decisionTag = "None",
                    _requiredGoods = {
                        {
                            _goods = {
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                        }
                    },
                    _workingEffects = nil,
                }
                },
            },
            {
                _difficulty = 1,
                _effectTimeToStartRatio = 1.0,
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                {
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                    _label = "None",
                    _decisionTag = "None",
                    _requiredGoods = {
                        {
                            _goods = {
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                        }
                    },
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                }
                },
            },
            {
                _difficulty = 2,
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                            _goods = {
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                        }
                    },
                    _workingEffects = nil,
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                },
            },
            {
                _difficulty = 3,
                _effectTimeToStartRatio = 1.0,
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                    },
                    _workingEffects = nil,
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                },
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        },
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        _effectsTiers = {
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                _effects = {
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            },
            {
                _timeToStart = 2700.0,
                _effects = {
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                },
            }
        },
        _activeEffects = {},
    },
    ["Calm Ghost 8"] = {
        _id = "Calm Ghost 8",
        _displayName = "Ghost of a Fallen Newcomer",
        _description = "I wish I’d stayed with my loved ones in the Citadel. Now, all I'm left with is regret. Don't follow in my footsteps. Be kind to those around you.",
        _iconFilename = "Calm Ghost 8_icon.png",
        _category = "Battlefield Spirit",
        _categoryDisplay = "Glade Event",
        _sizeX = 1,
        _sizeY = 1,
        _constructionTime = 0,
        _cityScore = 0,
        _isMovable = false,
        _isInitiallyEssential = true,
        _workerCapacity = 0,
        _constructionCosts = {},
        _recipes = {},
        _levels = {},
        _tags = {
            "Forest"
        },
        _dangerLevel = "None",
        _hasOrder = true,
        _orderModel = "[R] Ghost Keep Villagers",
        _workTimeReducedPerWorker = 10.0,
        _difficulties = {
            {
                _difficulty = 0,
                _effectTimeToStartRatio = 1.0,
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                    _label = "None",
                    _decisionTag = "None",
                    _requiredGoods = {
                        {
                            _goods = {
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                        }
                    },
                    _workingEffects = nil,
                }
                },
            },
            {
                _difficulty = 1,
                _effectTimeToStartRatio = 1.0,
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                {
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                        {
                            _goods = {
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                        }
                    },
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                }
                },
            },
            {
                _difficulty = 2,
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                            }
                        }
                    },
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                }
                },
            },
            {
                _difficulty = 3,
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                    },
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                },
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        },
        _rewardsTiers = {},
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        _areEffectsPermanent = false,
        _effectsTiers = {
            {
                _timeToStart = 0.0,
                _effects = {
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            },
            {
                _timeToStart = 2700.0,
                _effects = {
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                },
            }
        },
        _activeEffects = {},
    },
    ["CalmGhostChest_T1"] = {
        _id = "CalmGhostChest_T1",
        _displayName = "Ghost Chest",
        _description = "A mysterious chest filled with treasure. It was left behind by a restless spirit as a token of appreciation.",
        _iconFilename = "CalmGhostChest_T1_icon.png",
        _category = "Glade Event",
        _categoryDisplay = "Glade Event",
        _sizeX = 1,
        _sizeY = 1,
        _constructionTime = 0,
        _cityScore = 0,
        _isMovable = false,
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        _workerCapacity = 2,
        _constructionCosts = {},
        _recipes = {},
        _levels = {},
        _tags = {
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        },
        _dangerLevel = "None",
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        _orderModel = nil,
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        _difficulties = {
            {
                _difficulty = 0,
                _effectTimeToStartRatio = 1.0,
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                    _label = "None",
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                },
            },
            {
                _difficulty = 1,
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                },
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                _difficulty = 2,
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            {
                _difficulty = 3,
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                },
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        },
        _rewardsTiers = {},
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        _areEffectsPermanent = false,
        _effectsTiers = {
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        _activeEffects = {},
    },
    ["Camp_T1"] = {
        _id = "Camp_T1",
        _displayName = "Small Encampment",
        _description = "A destroyed camp in the wilderness. There are still survivors in the area.",
        _iconFilename = "Camp_T1_icon.png",
        _category = "Glade Event",
        _categoryDisplay = "Glade Event",
        _sizeX = 2,
        _sizeY = 2,
        _constructionTime = 0,
        _cityScore = 0,
        _isMovable = false,
        _isInitiallyEssential = true,
        _workerCapacity = 2,
        _constructionCosts = {},
        _recipes = {},
        _levels = {},
        _tags = {
            "Forest"
        },
        _dangerLevel = "None",
        _hasOrder = false,
        _orderModel = nil,
        _workTimeReducedPerWorker = 30.0,
        _difficulties = {
            {
                _difficulty = 0,
                _effectTimeToStartRatio = 1.0,
                _decisions = {
                {
                    _workingTime = 60.0,
                    _label = "Welcome New People",
                    _decisionTag = "None",
                    _requiredGoods = {
                        {
                            _goods = {
                                {_id = "[Food Raw] Vegetables", _amount = 4}, {_id = "[Food Raw] Mushrooms", _amount = 4}, {_id = "[Food Raw] Roots", _amount = 4}, {_id = "[Food Raw] Berries", _amount = 4}
                            }
                        }
                    },
                    _workingEffects = nil,
                },
                {
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                    _label = "Send to the Citadel",
                    _decisionTag = "None",
                    _requiredGoods = {
                        {
                            _goods = {
                                {_id = "[Food Raw] Eggs", _amount = 4}, {_id = "[Food Raw] Insects", _amount = 4}, {_id = "[Food Raw] Meat", _amount = 4}, {_id = "[Food Raw] Fish", _amount = 4}
                            }
                        }
                    },
                    _workingEffects = nil,
                }
                },
            },
            {
                _difficulty = 1,
                _effectTimeToStartRatio = 1.0,
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                    _label = "Welcome New People",
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                    _requiredGoods = {
                        {
                            _goods = {
                                {_id = "[Food Raw] Vegetables", _amount = 6}, {_id = "[Food Raw] Mushrooms", _amount = 6}, {_id = "[Food Raw] Roots", _amount = 6}, {_id = "[Food Raw] Berries", _amount = 6}
                            }
                        }
                    },
                    _workingEffects = nil,
                },
                {
                    _workingTime = 60.0,
                    _label = "Send to the Citadel",
                    _decisionTag = "None",
                    _requiredGoods = {
                        {
                            _goods = {
                                {_id = "[Food Raw] Eggs", _amount = 6}, {_id = "[Food Raw] Insects", _amount = 6}, {_id = "[Food Raw] Meat", _amount = 6}, {_id = "[Food Raw] Fish", _amount = 6}
                            }
                        }
                    },
                    _workingEffects = nil,
                }
                },
            },
            {
                _difficulty = 2,
                _effectTimeToStartRatio = 1.0,
                _decisions = {
                {
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                    _label = "Welcome New People",
                    _decisionTag = "None",
                    _requiredGoods = {
                        {
                            _goods = {
                                {_id = "[Food Raw] Vegetables", _amount = 8}, {_id = "[Food Raw] Mushrooms", _amount = 8}, {_id = "[Food Raw] Roots", _amount = 8}, {_id = "[Food Raw] Berries", _amount = 8}
                            }
                        }
                    },
                    _workingEffects = nil,
                },
                {
                    _workingTime = 60.0,
                    _label = "Send to the Citadel",
                    _decisionTag = "None",
                    _requiredGoods = {
                        {
                            _goods = {
                                {_id = "[Food Raw] Eggs", _amount = 8}, {_id = "[Food Raw] Insects", _amount = 8}, {_id = "[Food Raw] Meat", _amount = 8}, {_id = "[Food Raw] Fish", _amount = 8}
                            }
                        }
                    },
                    _workingEffects = nil,
                }
                },
            },
            {
                _difficulty = 3,
                _effectTimeToStartRatio = 1.0,
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                {
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                    _label = "Welcome New People",
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                    _requiredGoods = {
                        {
                            _goods = {
                                {_id = "[Food Raw] Vegetables", _amount = 12}, {_id = "[Food Raw] Mushrooms", _amount = 12}, {_id = "[Food Raw] Roots", _amount = 12}, {_id = "[Food Raw] Berries", _amount = 12}
                            }
                        }
                    },
                    _workingEffects = nil,
                },
                {
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                        {
                            _goods = {
                                {_id = "[Food Raw] Eggs", _amount = 12}, {_id = "[Food Raw] Insects", _amount = 12}, {_id = "[Food Raw] Meat", _amount = 12}, {_id = "[Food Raw] Fish", _amount = 12}
                            }
                        }
                    },
                    _workingEffects = nil,
                }
                },
            }
        },
        _rewardsTiers = {},
        _decisionsRewards = {
            {
                _tableId = "Loot Table - Camp T1 - Keep",
                _minAmount = 2,
                _maxAmount = 3,
                _effects = {
                    {_effectId = "Beaver 1", _chance = 50},
                    {_effectId = "Human 1", _chance = 50},
                    {_effectId = "Lizard 1", _chance = 50},
                    {_effectId = "Harpy 1", _chance = 50},
                    {_effectId = "Foxes 1", _chance = 50},
                    {_effectId = "Frog 1", _chance = 50}
                },
            },
            {
                _tableId = "Loot Table - Camp T1 - Send",
                _minAmount = 1,
                _maxAmount = 1,
                _effects = {
                    {_effectId = "Amber 10", _chance = 100}
                },
            }
        },
        _areEffectsPermanent = false,
        _effectsTiers = {
        },
        _activeEffects = {},
    },
    ["Camp_T2"] = {
        _id = "Camp_T2",
        _displayName = "Large Encampment",
        _description = "A destroyed camp in the wilderness. There are still survivors in the area.",
        _iconFilename = "Camp_T2_icon.png",
        _category = "Glade Event",
        _categoryDisplay = "Glade Event",
        _sizeX = 3,
        _sizeY = 3,
        _constructionTime = 0,
        _cityScore = 0,
        _isMovable = false,
        _isInitiallyEssential = true,
        _workerCapacity = 2,
        _constructionCosts = {},
        _recipes = {},
        _levels = {},
        _tags = {
            "Forest"
        },
        _dangerLevel = "None",
        _hasOrder = false,
        _orderModel = nil,
        _workTimeReducedPerWorker = 30.0,
        _difficulties = {
            {
                _difficulty = 0,
                _effectTimeToStartRatio = 1.0,
                _decisions = {
                {
                    _workingTime = 120.0,
                    _label = "Welcome New People",
                    _decisionTag = "None",
                    _requiredGoods = {
                        {
                            _goods = {
                                {_id = "[Food Raw] Vegetables", _amount = 8}, {_id = "[Food Raw] Mushrooms", _amount = 8}, {_id = "[Food Raw] Roots", _amount = 8}, {_id = "[Food Raw] Berries", _amount = 8}
                            }
                        }
                    },
                    _workingEffects = nil,
                },
                {
                    _workingTime = 120.0,
                    _label = "Send to the Citadel",
                    _decisionTag = "None",
                    _requiredGoods = {
                        {
                            _goods = {
                                {_id = "[Food Raw] Eggs", _amount = 8}, {_id = "[Food Raw] Insects", _amount = 8}, {_id = "[Food Raw] Meat", _amount = 8}, {_id = "[Food Raw] Fish", _amount = 8}
                            }
                        }
                    },
                    _workingEffects = nil,
                }
                },
            },
            {
                _difficulty = 1,
                _effectTimeToStartRatio = 1.0,
                _decisions = {
                {
                    _workingTime = 120.0,
                    _label = "Welcome New People",
                    _decisionTag = "None",
                    _requiredGoods = {
                        {
                            _goods = {
                                {_id = "[Food Raw] Vegetables", _amount = 12}, {_id = "[Food Raw] Mushrooms", _amount = 12}, {_id = "[Food Raw] Roots", _amount = 12}, {_id = "[Food Raw] Berries", _amount = 12}
                            }
                        }
                    },
                    _workingEffects = nil,
                },
                {
                    _workingTime = 120.0,
                    _label = "Send to the Citadel",
                    _decisionTag = "None",
                    _requiredGoods = {
                        {
                            _goods = {
                                {_id = "[Food Raw] Eggs", _amount = 12}, {_id = "[Food Raw] Insects", _amount = 12}, {_id = "[Food Raw] Meat", _amount = 12}, {_id = "[Food Raw] Fish", _amount = 12}
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                        }
                    },
                    _workingEffects = nil,
                }
                },
            },
            {
                _difficulty = 2,
                _effectTimeToStartRatio = 1.0,
                _decisions = {
                {
                    _workingTime = 120.0,
                    _label = "Welcome New People",
                    _decisionTag = "None",
                    _requiredGoods = {
                        {
                            _goods = {
                                {_id = "[Food Raw] Vegetables", _amount = 16}, {_id = "[Food Raw] Mushrooms", _amount = 16}, {_id = "[Food Raw] Roots", _amount = 16}, {_id = "[Food Raw] Berries", _amount = 16}
                            }
                        }
                    },
                    _workingEffects = nil,
                },
                {
                    _workingTime = 120.0,
                    _label = "Send to the Citadel",
                    _decisionTag = "None",
                    _requiredGoods = {
                        {
                            _goods = {
                                {_id = "[Food Raw] Eggs", _amount = 16}, {_id = "[Food Raw] Insects", _amount = 16}, {_id = "[Food Raw] Meat", _amount = 16}, {_id = "[Food Raw] Fish", _amount = 16}
                            }
                        }
                    },
                    _workingEffects = nil,
                }
                },
            },
            {
                _difficulty = 3,
                _effectTimeToStartRatio = 1.0,
                _decisions = {
                {
                    _workingTime = 120.0,
                    _label = "Welcome New People",
                    _decisionTag = "None",
                    _requiredGoods = {
                        {
                            _goods = {
                                {_id = "[Food Raw] Vegetables", _amount = 24}, {_id = "[Food Raw] Mushrooms", _amount = 24}, {_id = "[Food Raw] Roots", _amount = 24}, {_id = "[Food Raw] Berries", _amount = 24}
                            }
                        }
                    },
                    _workingEffects = nil,
                },
                {
                    _workingTime = 120.0,
                    _label = "Send to the Citadel",
                    _decisionTag = "None",
                    _requiredGoods = {
                        {
                            _goods = {
                                {_id = "[Food Raw] Eggs", _amount = 24}, {_id = "[Food Raw] Insects", _amount = 24}, {_id = "[Food Raw] Meat", _amount = 24}, {_id = "[Food Raw] Fish", _amount = 24}
                            }
                        }
                    },
                    _workingEffects = nil,
                }
                },
            }
        },
        _rewardsTiers = {},
        _decisionsRewards = {
            {
                _tableId = "Loot Table - Camp T2 - Keep",
                _minAmount = 2,
                _maxAmount = 3,
                _effects = {
                    {_effectId = "Beaver 2", _chance = 50},
                    {_effectId = "Human 2", _chance = 50},
                    {_effectId = "Lizard 2", _chance = 50},
                    {_effectId = "Harpy 2", _chance = 50},
                    {_effectId = "Foxes 2", _chance = 50},
                    {_effectId = "Frog 2", _chance = 50}
                },
            },
            {
                _tableId = "Loot Table - Camp T2 - Send",
                _minAmount = 1,
                _maxAmount = 1,
                _effects = {
                    {_effectId = "Amber 15", _chance = 100}
                },
            }
        },
        _areEffectsPermanent = false,
        _effectsTiers = {
        },
        _activeEffects = {},
    },
    ["Caravan_T1"] = {
        _id = "Caravan_T1",
        _displayName = "Small Destroyed Caravan",
        _description = "A destroyed caravan was found in the newly discovered glade. There are drag marks leading deeper into the forest... What could have caused such mayhem?",
        _iconFilename = "Caravan_T1_icon.png",
        _category = "Glade Event",
        _categoryDisplay = "Glade Event",
        _sizeX = 2,
        _sizeY = 2,
        _constructionTime = 0,
        _cityScore = 0,
        _isMovable = false,
        _isInitiallyEssential = true,
        _workerCapacity = 2,
        _constructionCosts = {},
        _recipes = {},
        _levels = {},
        _tags = {
            "Forest"
        },
        _dangerLevel = "Dangerous",
        _hasOrder = false,
        _orderModel = nil,
        _workTimeReducedPerWorker = 60.0,
        _difficulties = {
            {
                _difficulty = 0,
                _effectTimeToStartRatio = 1.0,
                _decisions = {
                {
                    _workingTime = 210.0,
                    _label = "Loot",
                    _decisionTag = "Corruption <sprite name=dec_corruption>",
                    _requiredGoods = {},
                    _workingEffects = nil,
                },
                {
                    _workingTime = 210.0,
                    _label = "Send to the Citadel",
                    _decisionTag = "Loyalty <sprite name=dec_loyalty>",
                    _requiredGoods = {
                        {
                            _goods = {
                                {_id = "[Valuable] Amber", _amount = 5}
                            }
                        }
,
                        {
                            _goods = {
                                {_id = "[Packs] Pack of Provisions", _amount = 3}
                            }
                        }
                    },
                    _workingEffects = nil,
                }
                },
            },
            {
                _difficulty = 1,
                _effectTimeToStartRatio = 1.0,
                _decisions = {
                {
                    _workingTime = 240.0,
                    _label = "Loot",
                    _decisionTag = "Corruption <sprite name=dec_corruption>",
                    _requiredGoods = {},
                    _workingEffects = nil,
                },
                {
                    _workingTime = 240.0,
                    _label = "Send to the Citadel",
                    _decisionTag = "Loyalty <sprite name=dec_loyalty>",
                    _requiredGoods = {
                        {
                            _goods = {
                                {_id = "[Valuable] Amber", _amount = 8}
                            }
                        }
,
                        {
                            _goods = {
                                {_id = "[Packs] Pack of Provisions", _amount = 4}
                            }
                        }
                    },
                    _workingEffects = nil,
                }
                },
            },
            {
                _difficulty = 2,
                _effectTimeToStartRatio = 1.0,
                _decisions = {
                {
                    _workingTime = 270.0,
                    _label = "Loot",
                    _decisionTag = "Corruption <sprite name=dec_corruption>",
                    _requiredGoods = {},
                    _workingEffects = nil,
                },
                {
                    _workingTime = 270.0,
                    _label = "Send to the Citadel",
                    _decisionTag = "Loyalty <sprite name=dec_loyalty>",
                    _requiredGoods = {
                        {
                            _goods = {
                                {_id = "[Valuable] Amber", _amount = 10}
                            }
                        }
,
                        {
                            _goods = {
                                {_id = "[Packs] Pack of Provisions", _amount = 6}
                            }
                        }
                    },
                    _workingEffects = nil,
                }
                },
            },
            {
                _difficulty = 3,
                _effectTimeToStartRatio = 1.0,
                _decisions = {
                {
                    _workingTime = 300.0,
                    _label = "Loot",
                    _decisionTag = "Corruption <sprite name=dec_corruption>",
                    _requiredGoods = {},
                    _workingEffects = nil,
                },
                {
                    _workingTime = 300.0,
                    _label = "Send to the Citadel",
                    _decisionTag = "Loyalty <sprite name=dec_loyalty>",
                    _requiredGoods = {
                        {
                            _goods = {
                                {_id = "[Valuable] Amber", _amount = 15}
                            }
                        }
,
                        {
                            _goods = {
                                {_id = "[Packs] Pack of Provisions", _amount = 9}
                            }
                        }
                    },
                    _workingEffects = nil,
                }
                },
            }
        },
        _rewardsTiers = {},
        _decisionsRewards = {
            {
                _tableId = "Loot Table - Caravan T1 - Keep",
                _minAmount = 3,
                _maxAmount = 3,
                _effects = {
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                    {_effectId = "Ancient Tablet 1", _chance = 22},
                    {_effectId = "Barrels 20", _chance = 40},
                    {_effectId = "Berries 30", _chance = 40},
                    {_effectId = "Biscuits 20", _chance = 30},
                    {_effectId = "Boots 25", _chance = 40},
                    {_effectId = "Bricks 15", _chance = 40},
                    {_effectId = "Builder +5", _chance = 20},
                    {_effectId = "Coal 30", _chance = 40},
                    {_effectId = "Coats 25", _chance = 30},
                    {_effectId = "Eggs 30", _chance = 40},
                    {_effectId = "Flour +2", _chance = 20},
                    {_effectId = "Flour 25", _chance = 50},
                    {_effectId = "Grain +2", _chance = 20},
                    {_effectId = "Grain 30", _chance = 40},
                    {_effectId = "Hauler +5", _chance = 25},
                    {_effectId = "Hearth Parts 2", _chance = 25},
                    {_effectId = "Ink 25", _chance = 40},
                    {_effectId = "Leather 30", _chance = 30},
                    {_effectId = "Metal Tools 6", _chance = 20},
                    {_effectId = "Oil 30", _chance = 40},
                    {_effectId = "Pack of Building Materials 10", _chance = 20},
                    {_effectId = "Pack of Crops 10", _chance = 20},
                    {_effectId = "Pack of Provisions 10", _chance = 20},
                    {_effectId = "Paper 25", _chance = 30},
                    {_effectId = "Paste 20", _chance = 30},
                    {_effectId = "Pie 20", _chance = 30},
                    {_effectId = "Planks 15", _chance = 40},
                    {_effectId = "Porridge 20", _chance = 30},
                    {_effectId = "Reeds 25", _chance = 30},
                    {_effectId = "Root for every glade", _chance = 20},
                    {_effectId = "Roots 30", _chance = 40},
                    {_effectId = "Salt 30", _chance = 40},
                    {_effectId = "Scout +5", _chance = 20},
                    {_effectId = "Skewers 20", _chance = 30},
                    {_effectId = "Vegetables 30", _chance = 30},
                    {_effectId = "Wine 20", _chance = 30},
                    {_effectId = "Training Gear 20", _chance = 30}
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            },
            {
                _tableId = "Loot Table - Caravan T1 - Send",
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                _maxAmount = 1,
                _effects = {
                    {_effectId = "0_5 Reputation Exploration", _chance = 100}
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        },
        _areEffectsPermanent = false,
        _effectsTiers = {
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                _effects = {
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            },
            {
                _timeToStart = 780.0,
                _effects = {
                    "Effect_CaravanTradeBlock",
                    "1 Reputation Penalty - Caravan"
                },
            }
        },
        _activeEffects = {},
    },
    ["Caravan_T2"] = {
        _id = "Caravan_T2",
        _displayName = "Large Destroyed Caravan",
        _description = "A destroyed caravan, stranded in the wilderness. There are drag marks leading deeper into the forest... What could have caused such mayhem?",
        _iconFilename = "Caravan_T2_icon.png",
        _category = "Glade Event",
        _categoryDisplay = "Glade Event",
        _sizeX = 3,
        _sizeY = 3,
        _constructionTime = 0,
        _cityScore = 0,
        _isMovable = false,
        _isInitiallyEssential = true,
        _workerCapacity = 2,
        _constructionCosts = {},
        _recipes = {},
        _levels = {},
        _tags = {
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        },
        _dangerLevel = "Dangerous",
        _hasOrder = false,
        _orderModel = nil,
        _workTimeReducedPerWorker = 60.0,
        _difficulties = {
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                _difficulty = 0,
                _effectTimeToStartRatio = 1.0,
                _decisions = {
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                    _label = "Loot",
                    _decisionTag = "Corruption <sprite name=dec_corruption>",
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                    _workingEffects = nil,
                },
                {
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                    _label = "Send to the Citadel",
                    _decisionTag = "Loyalty <sprite name=dec_loyalty>",
                    _requiredGoods = {
                        {
                            _goods = {
                                {_id = "[Valuable] Amber", _amount = 10}
                            }
                        }
,
                        {
                            _goods = {
                                {_id = "[Packs] Pack of Provisions", _amount = 5}
                            }
                        }
                    },
                    _workingEffects = nil,
                }
                },
            },
            {
                _difficulty = 1,
                _effectTimeToStartRatio = 1.0,
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                {
                    _workingTime = 240.0,
                    _label = "Loot",
                    _decisionTag = "Corruption <sprite name=dec_corruption>",
                    _requiredGoods = {},
                    _workingEffects = nil,
                },
                {
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                    _label = "Send to the Citadel",
                    _decisionTag = "Loyalty <sprite name=dec_loyalty>",
                    _requiredGoods = {
                        {
                            _goods = {
                                {_id = "[Valuable] Amber", _amount = 15}
                            }
                        }
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                        {
                            _goods = {
                                {_id = "[Packs] Pack of Provisions", _amount = 8}
                            }
                        }
                    },
                    _workingEffects = nil,
                }
                },
            },
            {
                _difficulty = 2,
                _effectTimeToStartRatio = 1.0,
                _decisions = {
                {
                    _workingTime = 270.0,
                    _label = "Loot",
                    _decisionTag = "Corruption <sprite name=dec_corruption>",
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                    _workingEffects = nil,
                },
                {
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                    _label = "Send to the Citadel",
                    _decisionTag = "Loyalty <sprite name=dec_loyalty>",
                    _requiredGoods = {
                        {
                            _goods = {
                                {_id = "[Valuable] Amber", _amount = 20}
                            }
                        }
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                        {
                            _goods = {
                                {_id = "[Packs] Pack of Provisions", _amount = 10}
                            }
                        }
                    },
                    _workingEffects = nil,
                }
                },
            },
            {
                _difficulty = 3,
                _effectTimeToStartRatio = 1.0,
                _decisions = {
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                    _label = "Loot",
                    _decisionTag = "Corruption <sprite name=dec_corruption>",
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                    _workingEffects = nil,
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                {
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                    _label = "Send to the Citadel",
                    _decisionTag = "Loyalty <sprite name=dec_loyalty>",
                    _requiredGoods = {
                        {
                            _goods = {
                                {_id = "[Valuable] Amber", _amount = 30}
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                        }
,
                        {
                            _goods = {
                                {_id = "[Packs] Pack of Provisions", _amount = 15}
                            }
                        }
                    },
                    _workingEffects = nil,
                }
                },
            }
        },
        _rewardsTiers = {},
        _decisionsRewards = {
            {
                _tableId = "Loot Table - Caravan T2 - Keep",
                _minAmount = 3,
                _maxAmount = 4,
                _effects = {
                    {_effectId = "Ale 30", _chance = 40},
                    {_effectId = "Ancient Tablet 2", _chance = 25},
                    {_effectId = "Barrels 25", _chance = 40},
                    {_effectId = "Berries 30", _chance = 40},
                    {_effectId = "Biscuits 25", _chance = 25},
                    {_effectId = "Bricks 20", _chance = 40},
                    {_effectId = "Clay 30", _chance = 30},
                    {_effectId = "Coal 30", _chance = 40},
                    {_effectId = "Coats 25", _chance = 40},
                    {_effectId = "Copper Bar 10", _chance = 20},
                    {_effectId = "Copper Ore 20", _chance = 20},
                    {_effectId = "Eggs 30", _chance = 40},
                    {_effectId = "Flour 30", _chance = 40},
                    {_effectId = "HarvestingRate +25", _chance = 20},
                    {_effectId = "Hauler +5", _chance = 30},
                    {_effectId = "Hearth Parts 2", _chance = 30},
                    {_effectId = "Herbs 30", _chance = 40},
                    {_effectId = "Incense 25", _chance = 30},
                    {_effectId = "Incense for Roots", _chance = 20},
                    {_effectId = "Ink 25", _chance = 40},
                    {_effectId = "Leather 30", _chance = 30},
                    {_effectId = "Metal Tools 10", _chance = 20},
                    {_effectId = "Oil 30", _chance = 40},
                    {_effectId = "Pack of Crops 10", _chance = 20},
                    {_effectId = "Pack of Provisions 10", _chance = 20},
                    {_effectId = "Pack of Trade Good 10", _chance = 10},
                    {_effectId = "Pack of Valuables 10", _chance = 10},
                    {_effectId = "Paper 30", _chance = 30},
                    {_effectId = "Parts 5", _chance = 25},
                    {_effectId = "Pie 25", _chance = 25},
                    {_effectId = "Planks 20", _chance = 40},
                    {_effectId = "Porridge 25", _chance = 25},
                    {_effectId = "Queens Gift 5", _chance = 20},
                    {_effectId = "Reeds 30", _chance = 30},
                    {_effectId = "Roots 30", _chance = 40},
                    {_effectId = "Salt 35", _chance = 50},
                    {_effectId = "Scales 30", _chance = 30},
                    {_effectId = "Scout +5", _chance = 20},
                    {_effectId = "Skewers 25", _chance = 25},
                    {_effectId = "Tea 25", _chance = 25},
                    {_effectId = "Training Gear 30", _chance = 15},
                    {_effectId = "Vegetables 30", _chance = 40},
                    {_effectId = "Woodcuters +5", _chance = 20},
                    {_effectId = "Paste 25", _chance = 30},
                    {_effectId = "Wine 30", _chance = 30}
                },
            },
            {
                _tableId = "Loot Table - Caravan T2 - Send",
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                _maxAmount = 1,
                _effects = {
                    {_effectId = "0_75 Reputation Exploration", _chance = 100}
                },
            }
        },
        _areEffectsPermanent = false,
        _effectsTiers = {
            {
                _timeToStart = 0.0,
                _effects = {
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            },
            {
                _timeToStart = 780.0,
                _effects = {
                    "Effect_CaravanTradeBlock",
                    "1 Reputation Penalty - Caravan"
                },
            }
        },
        _activeEffects = {},
    },
    ["Corrupted Caravan"] = {
        _id = "Corrupted Caravan",
        _displayName = "Corrupted Caravan",
        _description = "A large caravan abandoned in the woods, overgrown with Blightrot Cysts. They must have fed on the transported goods... or people.",
        _iconFilename = "Corrupted Caravan_icon.png",
        _category = "Glade Event",
        _categoryDisplay = "Glade Event",
        _sizeX = 3,
        _sizeY = 3,
        _constructionTime = 0,
        _cityScore = 0,
        _isMovable = false,
        _isInitiallyEssential = true,
        _workerCapacity = 2,
        _constructionCosts = {},
        _recipes = {},
        _levels = {},
        _tags = {
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        },
        _dangerLevel = "Dangerous",
        _hasOrder = false,
        _orderModel = nil,
        _workTimeReducedPerWorker = 60.0,
        _difficulties = {
            {
                _difficulty = 0,
                _effectTimeToStartRatio = 1.0,
                _decisions = {
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                    _workingTime = 210.0,
                    _label = "Send Contaminated Goods",
                    _decisionTag = "Corruption <sprite name=dec_corruption>",
                    _requiredGoods = {
                        {
                            _goods = {
                                {_id = "[Vessel] Barrels", _amount = 10}, {_id = "[Vessel] Pottery", _amount = 10}, {_id = "[Vessel] Waterskin", _amount = 10}
                            }
                        }
,
                        {
                            _goods = {
                                {_id = "[Packs] Pack of Provisions", _amount = 5}
                            }
                        }
                    },
                    _workingEffects = nil,
                },
                {
                    _workingTime = 210.0,
                    _label = "Cleanse",
                    _decisionTag = "None",
                    _requiredGoods = {
                        {
                            _goods = {
                                {_id = "Blight Fuel", _amount = 2}
                            }
                        }
,
                        {
                            _goods = {
                                {_id = "[Needs] Coats", _amount = 5}, {_id = "[Needs] Boots", _amount = 10}, {_id = "[Mat Raw] Reeds", _amount = 10}, {_id = "[Metal] Copper Bar", _amount = 2}, {_id = "[Metal] Crystalized Dew", _amount = 2}
                            }
                        }
                    },
                    _workingEffects = nil,
                }
                },
            },
            {
                _difficulty = 1,
                _effectTimeToStartRatio = 1.0,
                _decisions = {
                {
                    _workingTime = 240.0,
                    _label = "Send Contaminated Goods",
                    _decisionTag = "Corruption <sprite name=dec_corruption>",
                    _requiredGoods = {
                        {
                            _goods = {
                                {_id = "[Vessel] Barrels", _amount = 15}, {_id = "[Vessel] Pottery", _amount = 15}, {_id = "[Vessel] Waterskin", _amount = 15}
                            }
                        }
,
                        {
                            _goods = {
                                {_id = "[Packs] Pack of Provisions", _amount = 8}
                            }
                        }
                    },
                    _workingEffects = nil,
                },
                {
                    _workingTime = 240.0,
                    _label = "Cleanse",
                    _decisionTag = "None",
                    _requiredGoods = {
                        {
                            _goods = {
                                {_id = "Blight Fuel", _amount = 3}
                            }
                        }
,
                        {
                            _goods = {
                                {_id = "[Needs] Coats", _amount = 8}, {_id = "[Needs] Boots", _amount = 15}, {_id = "[Mat Raw] Reeds", _amount = 15}, {_id = "[Metal] Copper Bar", _amount = 3}, {_id = "[Metal] Crystalized Dew", _amount = 3}
                            }
                        }
                    },
                    _workingEffects = nil,
                }
                },
            },
            {
                _difficulty = 2,
                _effectTimeToStartRatio = 1.0,
                _decisions = {
                {
                    _workingTime = 270.0,
                    _label = "Send Contaminated Goods",
                    _decisionTag = "Corruption <sprite name=dec_corruption>",
                    _requiredGoods = {
                        {
                            _goods = {
                                {_id = "[Vessel] Barrels", _amount = 20}, {_id = "[Vessel] Pottery", _amount = 20}, {_id = "[Vessel] Waterskin", _amount = 20}
                            }
                        }
,
                        {
                            _goods = {
                                {_id = "[Packs] Pack of Provisions", _amount = 10}
                            }
                        }
                    },
                    _workingEffects = nil,
                },
                {
                    _workingTime = 270.0,
                    _label = "Cleanse",
                    _decisionTag = "None",
                    _requiredGoods = {
                        {
                            _goods = {
                                {_id = "Blight Fuel", _amount = 4}
                            }
                        }
,
                        {
                            _goods = {
                                {_id = "[Needs] Coats", _amount = 10}, {_id = "[Needs] Boots", _amount = 20}, {_id = "[Mat Raw] Reeds", _amount = 20}, {_id = "[Metal] Copper Bar", _amount = 4}, {_id = "[Metal] Crystalized Dew", _amount = 4}
                            }
                        }
                    },
                    _workingEffects = nil,
                }
                },
            },
            {
                _difficulty = 3,
                _effectTimeToStartRatio = 1.0,
                _decisions = {
                {
                    _workingTime = 300.0,
                    _label = "Send Contaminated Goods",
                    _decisionTag = "Corruption <sprite name=dec_corruption>",
                    _requiredGoods = {
                        {
                            _goods = {
                                {_id = "[Vessel] Barrels", _amount = 30}, {_id = "[Vessel] Pottery", _amount = 30}, {_id = "[Vessel] Waterskin", _amount = 30}
                            }
                        }
,
                        {
                            _goods = {
                                {_id = "[Packs] Pack of Provisions", _amount = 15}
                            }
                        }
                    },
                    _workingEffects = nil,
                },
                {
                    _workingTime = 300.0,
                    _label = "Cleanse",
                    _decisionTag = "None",
                    _requiredGoods = {
                        {
                            _goods = {
                                {_id = "Blight Fuel", _amount = 6}
                            }
                        }
,
                        {
                            _goods = {
                                {_id = "[Needs] Coats", _amount = 15}, {_id = "[Needs] Boots", _amount = 30}, {_id = "[Mat Raw] Reeds", _amount = 30}, {_id = "[Metal] Copper Bar", _amount = 6}, {_id = "[Metal] Crystalized Dew", _amount = 6}
                            }
                        }
                    },
                    _workingEffects = nil,
                }
                },
            }
        },
        _rewardsTiers = {},
        _decisionsRewards = {
            {
                _tableId = "Loot Table - Infected Caravan - Amber",
                _minAmount = 1,
                _maxAmount = 1,
                _effects = {
                    {_effectId = "Amber 30", _chance = 30}
                },
            },
            {
                _tableId = "Loot Table - Corrupted Caravan T2 - Send",
                _minAmount = 1,
                _maxAmount = 1,
                _effects = {
                    {_effectId = "1 Reputation Exploration", _chance = 100}
                },
            }
        },
        _areEffectsPermanent = false,
        _effectsTiers = {
            {
                _timeToStart = 0.0,
                _effects = {
                },
            },
            {
                _timeToStart = 780.0,
                _effects = {
                    "Hearth Corruption Rate +50",
                    "1 Reputation Penalty - Corupted Caravan"
                },
            }
        },
        _activeEffects = {},
    },
    ["Decay Altar"] = {
        _id = "Decay Altar",
        _displayName = "Altar of Decay",
        _description = "A sinister stone structure created to worship the Blightrot. Cultists have engraved the inscription: \"Nothing escapes death\".",
        _iconFilename = "Decay Altar_icon.png",
        _category = "Glade Event",
        _categoryDisplay = "Glade Event",
        _sizeX = 3,
        _sizeY = 3,
        _constructionTime = 0,
        _cityScore = 0,
        _isMovable = false,
        _isInitiallyEssential = true,
        _workerCapacity = 2,
        _constructionCosts = {},
        _recipes = {},
        _levels = {},
        _tags = {
            "Forest"
        },
        _dangerLevel = "Dangerous",
        _hasOrder = false,
        _orderModel = nil,
        _workTimeReducedPerWorker = 60.0,
        _difficulties = {
            {
                _difficulty = 0,
                _effectTimeToStartRatio = 1.0,
                _decisions = {
                {
                    _workingTime = 210.0,
                    _label = "Tear Down",
                    _decisionTag = "Loyalty <sprite name=dec_loyalty>",
                    _requiredGoods = {
                        {
                            _goods = {
                                {_id = "[Crafting] Oil", _amount = 5}, {_id = "[Crafting] Coal", _amount = 5}, {_id = "[Crafting] Sea Marrow", _amount = 5}, {_id = "[Mat Processed] Planks", _amount = 8}
                            }
                        }
                    },
                    _workingEffects = nil,
                },
                {
                    _workingTime = 210.0,
                    _label = "Perform Ritual",
                    _decisionTag = "Corruption <sprite name=dec_corruption>",
                    _requiredGoods = {
                        {
                            _goods = {
                                {_id = "[Needs] Incense", _amount = 10}, {_id = "[Needs] Scrolls", _amount = 10}, {_id = "[Needs] Tea", _amount = 10}, {_id = "[Crafting] Oil", _amount = 10}, {_id = "[Mat Raw] Resin", _amount = 10}
                            }
                        }
                    },
                    _workingEffects = nil,
                }
                },
            },
            {
                _difficulty = 1,
                _effectTimeToStartRatio = 1.0,
                _decisions = {
                {
                    _workingTime = 240.0,
                    _label = "Tear Down",
                    _decisionTag = "Loyalty <sprite name=dec_loyalty>",
                    _requiredGoods = {
                        {
                            _goods = {
                                {_id = "[Crafting] Oil", _amount = 8}, {_id = "[Crafting] Coal", _amount = 8}, {_id = "[Crafting] Sea Marrow", _amount = 8}, {_id = "[Mat Processed] Planks", _amount = 12}
                            }
                        }
                    },
                    _workingEffects = nil,
                },
                {
                    _workingTime = 240.0,
                    _label = "Perform Ritual",
                    _decisionTag = "Corruption <sprite name=dec_corruption>",
                    _requiredGoods = {
                        {
                            _goods = {
                                {_id = "[Needs] Incense", _amount = 15}, {_id = "[Needs] Scrolls", _amount = 15}, {_id = "[Needs] Tea", _amount = 15}, {_id = "[Crafting] Oil", _amount = 15}, {_id = "[Mat Raw] Resin", _amount = 15}
                            }
                        }
                    },
                    _workingEffects = nil,
                }
                },
            },
            {
                _difficulty = 2,
                _effectTimeToStartRatio = 1.0,
                _decisions = {
                {
                    _workingTime = 270.0,
                    _label = "Tear Down",
                    _decisionTag = "Loyalty <sprite name=dec_loyalty>",
                    _requiredGoods = {
                        {
                            _goods = {
                                {_id = "[Crafting] Oil", _amount = 10}, {_id = "[Crafting] Coal", _amount = 10}, {_id = "[Crafting] Sea Marrow", _amount = 10}, {_id = "[Mat Processed] Planks", _amount = 16}
                            }
                        }
                    },
                    _workingEffects = nil,
                },
                {
                    _workingTime = 270.0,
                    _label = "Perform Ritual",
                    _decisionTag = "Corruption <sprite name=dec_corruption>",
                    _requiredGoods = {
                        {
                            _goods = {
                                {_id = "[Needs] Incense", _amount = 20}, {_id = "[Needs] Scrolls", _amount = 20}, {_id = "[Needs] Tea", _amount = 20}, {_id = "[Crafting] Oil", _amount = 20}, {_id = "[Mat Raw] Resin", _amount = 20}
                            }
                        }
                    },
                    _workingEffects = nil,
                }
                },
            },
            {
                _difficulty = 3,
                _effectTimeToStartRatio = 1.0,
                _decisions = {
                {
                    _workingTime = 300.0,
                    _label = "Tear Down",
                    _decisionTag = "Loyalty <sprite name=dec_loyalty>",
                    _requiredGoods = {
                        {
                            _goods = {
                                {_id = "[Crafting] Oil", _amount = 15}, {_id = "[Crafting] Coal", _amount = 15}, {_id = "[Crafting] Sea Marrow", _amount = 15}, {_id = "[Mat Processed] Planks", _amount = 24}
                            }
                        }
                    },
                    _workingEffects = nil,
                },
                {
                    _workingTime = 300.0,
                    _label = "Perform Ritual",
                    _decisionTag = "Corruption <sprite name=dec_corruption>",
                    _requiredGoods = {
                        {
                            _goods = {
                                {_id = "[Needs] Incense", _amount = 30}, {_id = "[Needs] Tea", _amount = 30}, {_id = "[Crafting] Oil", _amount = 30}, {_id = "[Mat Raw] Resin", _amount = 30}, {_id = "[Needs] Scrolls", _amount = 30}
                            }
                        }
                    },
                    _workingEffects = nil,
                }
                },
            }
        },
        _rewardsTiers = {},
        _decisionsRewards = {
            {
                _tableId = "Loot Table - Totems - Keep",
                _minAmount = 2,
                _maxAmount = 2,
                _effects = {
                    {_effectId = "Ancient Tablet 2", _chance = 70},
                    {_effectId = "Biscuits 30", _chance = 40},
                    {_effectId = "Boots 30", _chance = 40},
                    {_effectId = "Bricks +1", _chance = 20},
                    {_effectId = "Coats 30", _chance = 50},
                    {_effectId = "Crystalized Dew 25", _chance = 50},
                    {_effectId = "Fabric 20", _chance = 40},
                    {_effectId = "Grain 30", _chance = 50},
                    {_effectId = "Incense 30", _chance = 50},
                    {_effectId = "Jerky 30", _chance = 40},
                    {_effectId = "Leather 30", _chance = 50},
                    {_effectId = "Milk-cap Mushroom 30", _chance = 40},
                    {_effectId = "Pack of Provisions 10", _chance = 30},
                    {_effectId = "Paper 30", _chance = 40},
                    {_effectId = "Paste 30", _chance = 40},
                    {_effectId = "Pie 30", _chance = 40},
                    {_effectId = "Porridge 30", _chance = 40},
                    {_effectId = "Pottery 30", _chance = 40},
                    {_effectId = "Reeds 30", _chance = 50},
                    {_effectId = "Scales 30", _chance = 30},
                    {_effectId = "Skewers 30", _chance = 40},
                    {_effectId = "Tea 30", _chance = 40},
                    {_effectId = "Training Gear 30", _chance = 30},
                    {_effectId = "Wetstone 35", _chance = 30},
                    {_effectId = "Wine 30", _chance = 40}
                },
            },
            {
                _tableId = "Loot Table - Decay Altar - Convert",
                _minAmount = 1,
                _maxAmount = 1,
                _effects = {
                    {_effectId = "Replace Decay Altar", _chance = 100}
                },
            }
        },
        _areEffectsPermanent = false,
        _effectsTiers = {
            {
                _timeToStart = 0.0,
                _effects = {
                },
            },
            {
                _timeToStart = 780.0,
                _effects = {
                    "Night's Embrace",
                    "1 Reputation Penalty - Decay Altar"
                },
            }
        },
        _activeEffects = {},
    },
    ["Escaped Convicts"] = {
        _id = "Escaped Convicts",
        _displayName = "Escaped Convicts",
        _description = "Dangerous convicts from the Smoldering City are hiding in the forest. They somehow managed to free themselves during transport. You can decide their fate - welcome them and employ them in your settlement, or send them back to the Citadel where they will be punished.",
        _iconFilename = "Escaped Convicts_icon.png",
        _category = "Glade Event",
        _categoryDisplay = "Glade Event",
        _sizeX = 3,
        _sizeY = 3,
        _constructionTime = 0,
        _cityScore = 0,
        _isMovable = false,
        _isInitiallyEssential = true,
        _workerCapacity = 2,
        _constructionCosts = {},
        _recipes = {},
        _levels = {},
        _tags = {
            "Forest"
        },
        _dangerLevel = "Dangerous",
        _hasOrder = false,
        _orderModel = nil,
        _workTimeReducedPerWorker = 60.0,
        _difficulties = {
            {
                _difficulty = 0,
                _effectTimeToStartRatio = 1.0,
                _decisions = {
                {
                    _workingTime = 210.0,
                    _label = "Persuade",
                    _decisionTag = "Empathy <sprite name=dec_empathy>",
                    _requiredGoods = {},
                    _workingEffects = nil,
                },
                {
                    _workingTime = 210.0,
                    _label = "Arrest",
                    _decisionTag = "Loyalty <sprite name=dec_loyalty>",
                    _requiredGoods = {
                        {
                            _goods = {
                                {_id = "[Needs] Training Gear", _amount = 10}, {_id = "[Tools] Simple Tools", _amount = 5}, {_id = "[Mat Raw] Stone", _amount = 15}
                            }
                        }
                    },
                    _workingEffects = nil,
                }
                },
            },
            {
                _difficulty = 1,
                _effectTimeToStartRatio = 1.0,
                _decisions = {
                {
                    _workingTime = 240.0,
                    _label = "Persuade",
                    _decisionTag = "Empathy <sprite name=dec_empathy>",
                    _requiredGoods = {},
                    _workingEffects = nil,
                },
                {
                    _workingTime = 240.0,
                    _label = "Arrest",
                    _decisionTag = "Loyalty <sprite name=dec_loyalty>",
                    _requiredGoods = {
                        {
                            _goods = {
                                {_id = "[Needs] Training Gear", _amount = 15}, {_id = "[Tools] Simple Tools", _amount = 8}, {_id = "[Mat Raw] Stone", _amount = 22}
                            }
                        }
                    },
                    _workingEffects = nil,
                }
                },
            },
            {
                _difficulty = 2,
                _effectTimeToStartRatio = 1.0,
                _decisions = {
                {
                    _workingTime = 270.0,
                    _label = "Persuade",
                    _decisionTag = "Empathy <sprite name=dec_empathy>",
                    _requiredGoods = {},
                    _workingEffects = nil,
                },
                {
                    _workingTime = 270.0,
                    _label = "Arrest",
                    _decisionTag = "Loyalty <sprite name=dec_loyalty>",
                    _requiredGoods = {
                        {
                            _goods = {
                                {_id = "[Needs] Training Gear", _amount = 20}, {_id = "[Tools] Simple Tools", _amount = 10}, {_id = "[Mat Raw] Stone", _amount = 30}
                            }
                        }
                    },
                    _workingEffects = nil,
                }
                },
            },
            {
                _difficulty = 3,
                _effectTimeToStartRatio = 1.0,
                _decisions = {
                {
                    _workingTime = 300.0,
                    _label = "Persuade",
                    _decisionTag = "Empathy <sprite name=dec_empathy>",
                    _requiredGoods = {},
                    _workingEffects = nil,
                },
                {
                    _workingTime = 300.0,
                    _label = "Arrest",
                    _decisionTag = "Loyalty <sprite name=dec_loyalty>",
                    _requiredGoods = {
                        {
                            _goods = {
                                {_id = "[Needs] Training Gear", _amount = 30}, {_id = "[Tools] Simple Tools", _amount = 15}, {_id = "[Mat Raw] Stone", _amount = 45}
                            }
                        }
                    },
                    _workingEffects = nil,
                }
                },
            }
        },
        _rewardsTiers = {},
        _decisionsRewards = {
            {
                _tableId = "Loot Table - Convicts - Keep",
                _minAmount = 3,
                _maxAmount = 4,
                _effects = {
                    {_effectId = "Ale +2", _chance = 20},
                    {_effectId = "Ale 30", _chance = 30},
                    {_effectId = "Ancient Tablet 2", _chance = 25},
                    {_effectId = "Barrels 25", _chance = 40},
                    {_effectId = "Berries 40", _chance = 40},
                    {_effectId = "Biscuits 30", _chance = 30},
                    {_effectId = "Clay 30", _chance = 30},
                    {_effectId = "Coal 30", _chance = 40},
                    {_effectId = "Coats 25", _chance = 40},
                    {_effectId = "Copper Bar 10", _chance = 20},
                    {_effectId = "Copper Ore 20", _chance = 20},
                    {_effectId = "Eggs 30", _chance = 40},
                    {_effectId = "Fish 30", _chance = 30},
                    {_effectId = "Flour 30", _chance = 40},
                    {_effectId = "Hauler +5", _chance = 20},
                    {_effectId = "Hearth Parts 2", _chance = 25},
                    {_effectId = "Herbs 30", _chance = 40},
                    {_effectId = "Incense 25", _chance = 30},
                    {_effectId = "Incense for Roots", _chance = 20},
                    {_effectId = "Ink 25", _chance = 40},
                    {_effectId = "Leather 30", _chance = 30},
                    {_effectId = "Metal Tools 12", _chance = 20},
                    {_effectId = "Oil 30", _chance = 40},
                    {_effectId = "Pack of Building Materials 10", _chance = 20},
                    {_effectId = "Pack of Crops 10", _chance = 20},
                    {_effectId = "Pack of Provisions 10", _chance = 20},
                    {_effectId = "Pack of Trade Good 10", _chance = 10},
                    {_effectId = "Pack of Valuables 10", _chance = 10},
                    {_effectId = "Paper 30", _chance = 30},
                    {_effectId = "Planks 20", _chance = 40},
                    {_effectId = "Queens Gift 5", _chance = 20},
                    {_effectId = "Reeds 30", _chance = 30},
                    {_effectId = "Roots 30", _chance = 40},
                    {_effectId = "Scout +5", _chance = 20},
                    {_effectId = "Tea 30", _chance = 30},
                    {_effectId = "Training Gear +2", _chance = 20},
                    {_effectId = "Vegetables 30", _chance = 40},
                    {_effectId = "Waterskins +2", _chance = 20},
                    {_effectId = "Wine +2", _chance = 20},
                    {_effectId = "Woodcuters +5", _chance = 20}
                },
            },
            {
                _tableId = "Loot Table - Convicts - Send",
                _minAmount = 2,
                _maxAmount = 2,
                _effects = {
                    {_effectId = "Amber 20", _chance = 85},
                    {_effectId = "0_75 Reputation Exploration", _chance = 100}
                },
            }
        },
        _areEffectsPermanent = false,
        _effectsTiers = {
            {
                _timeToStart = 0.0,
                _effects = {
                },
            },
            {
                _timeToStart = 780.0,
                _effects = {
                    "Remove Chests From Glades",
                    "1 Reputation Penalty - Convicts"
                },
            }
        },
        _activeEffects = {},
    },
    ["Fishmen Cave"] = {
        _id = "Fishmen Cave",
        _displayName = "Fishmen Cave",
        _description = "It looks abandoned, but what if it's not? A terrible fishy smell comes from within.",
        _iconFilename = "Fishmen Cave_icon.png",
        _category = "Glade Event",
        _categoryDisplay = "Glade Event",
        _sizeX = 3,
        _sizeY = 3,
        _constructionTime = 0,
        _cityScore = 0,
        _isMovable = false,
        _isInitiallyEssential = true,
        _workerCapacity = 2,
        _constructionCosts = {},
        _recipes = {},
        _levels = {},
        _tags = {
            "Forest"
        },
        _dangerLevel = "Dangerous",
        _hasOrder = false,
        _orderModel = nil,
        _workTimeReducedPerWorker = 60.0,
        _difficulties = {
            {
                _difficulty = 0,
                _effectTimeToStartRatio = 1.0,
                _decisions = {
                {
                    _workingTime = 210.0,
                    _label = "Bribe",
                    _decisionTag = "Corruption <sprite name=dec_corruption>",
                    _requiredGoods = {
                        {
                            _goods = {
                                {_id = "[Valuable] Amber", _amount = 5}
                            }
                        }
,
                        {
                            _goods = {
                                {_id = "[Food Processed] Jerky", _amount = 10}, {_id = "[Food Processed] Skewers", _amount = 10}, {_id = "[Food Processed] Pie", _amount = 10}, {_id = "[Food Processed] Paste", _amount = 10}, {_id = "[Needs] Ale", _amount = 10}
                            }
                        }
                    },
                    _workingEffects = nil,
                },
                {
                    _workingTime = 210.0,
                    _label = "Chase Away",
                    _decisionTag = "Loyalty <sprite name=dec_loyalty>",
                    _requiredGoods = {
                        {
                            _goods = {
                                {_id = "[Needs] Training Gear", _amount = 10}, {_id = "[Tools] Simple Tools", _amount = 5}, {_id = "[Mat Raw] Stone", _amount = 15}
                            }
                        }
                    },
                    _workingEffects = nil,
                }
                },
            },
            {
                _difficulty = 1,
                _effectTimeToStartRatio = 1.0,
                _decisions = {
                {
                    _workingTime = 240.0,
                    _label = "Bribe",
                    _decisionTag = "Corruption <sprite name=dec_corruption>",
                    _requiredGoods = {
                        {
                            _goods = {
                                {_id = "[Valuable] Amber", _amount = 8}
                            }
                        }
,
                        {
                            _goods = {
                                {_id = "[Food Processed] Jerky", _amount = 15}, {_id = "[Food Processed] Skewers", _amount = 15}, {_id = "[Food Processed] Pie", _amount = 15}, {_id = "[Food Processed] Paste", _amount = 15}, {_id = "[Needs] Ale", _amount = 15}
                            }
                        }
                    },
                    _workingEffects = nil,
                },
                {
                    _workingTime = 240.0,
                    _label = "Chase Away",
                    _decisionTag = "Loyalty <sprite name=dec_loyalty>",
                    _requiredGoods = {
                        {
                            _goods = {
                                {_id = "[Needs] Training Gear", _amount = 15}, {_id = "[Tools] Simple Tools", _amount = 8}, {_id = "[Mat Raw] Stone", _amount = 22}
                            }
                        }
                    },
                    _workingEffects = nil,
                }
                },
            },
            {
                _difficulty = 2,
                _effectTimeToStartRatio = 1.0,
                _decisions = {
                {
                    _workingTime = 270.0,
                    _label = "Bribe",
                    _decisionTag = "Corruption <sprite name=dec_corruption>",
                    _requiredGoods = {
                        {
                            _goods = {
                                {_id = "[Valuable] Amber", _amount = 10}
                            }
                        }
,
                        {
                            _goods = {
                                {_id = "[Food Processed] Jerky", _amount = 20}, {_id = "[Food Processed] Skewers", _amount = 20}, {_id = "[Food Processed] Pie", _amount = 20}, {_id = "[Food Processed] Paste", _amount = 20}, {_id = "[Needs] Ale", _amount = 20}
                            }
                        }
                    },
                    _workingEffects = nil,
                },
                {
                    _workingTime = 270.0,
                    _label = "Chase Away",
                    _decisionTag = "Loyalty <sprite name=dec_loyalty>",
                    _requiredGoods = {
                        {
                            _goods = {
                                {_id = "[Needs] Training Gear", _amount = 20}, {_id = "[Tools] Simple Tools", _amount = 10}, {_id = "[Mat Raw] Stone", _amount = 30}
                            }
                        }
                    },
                    _workingEffects = nil,
                }
                },
            },
            {
                _difficulty = 3,
                _effectTimeToStartRatio = 1.0,
                _decisions = {
                {
                    _workingTime = 300.0,
                    _label = "Bribe",
                    _decisionTag = "Corruption <sprite name=dec_corruption>",
                    _requiredGoods = {
                        {
                            _goods = {
                                {_id = "[Valuable] Amber", _amount = 15}
                            }
                        }
,
                        {
                            _goods = {
                                {_id = "[Food Processed] Jerky", _amount = 30}, {_id = "[Food Processed] Skewers", _amount = 30}, {_id = "[Food Processed] Pie", _amount = 30}, {_id = "[Food Processed] Paste", _amount = 30}, {_id = "[Needs] Ale", _amount = 30}
                            }
                        }
                    },
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                        {
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        _rewardsTiers = {},
        _decisionsRewards = {
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                _tableId = "Loot Table - Fishmen Outpost - Keep",
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                _maxAmount = 3,
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                    {_effectId = "Berries +2", _chance = 25},
                    {_effectId = "Biscuits 40", _chance = 25},
                    {_effectId = "Bricks 30", _chance = 40},
                    {_effectId = "Clay 40", _chance = 50},
                    {_effectId = "Copper and Wood for Chests", _chance = 25},
                    {_effectId = "Eggs 40", _chance = 50},
                    {_effectId = "Fabric 20", _chance = 30},
                    {_effectId = "Fish 40", _chance = 80},
                    {_effectId = "Hauler +5", _chance = 20},
                    {_effectId = "Insect Traps", _chance = 25},
                    {_effectId = "Insects +2", _chance = 25},
                    {_effectId = "Insects 40", _chance = 50},
                    {_effectId = "Leather 40", _chance = 50},
                    {_effectId = "Milk-cap Mushroom 40", _chance = 50},
                    {_effectId = "Moth Larvae Meat 40", _chance = 50},
                    {_effectId = "Paste 40", _chance = 25},
                    {_effectId = "Pickled Goods 40", _chance = 25},
                    {_effectId = "Planks 30", _chance = 40},
                    {_effectId = "Porridge 40", _chance = 25},
                    {_effectId = "Salt 40", _chance = 40},
                    {_effectId = "Scales 40", _chance = 80},
                    {_effectId = "Scout +5", _chance = 20},
                    {_effectId = "Sea Marrow 40", _chance = 40},
                    {_effectId = "Woodcuters +5", _chance = 20}
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                _tableId = "Loot Table - Fishmen Outpost - Send",
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                _maxAmount = 3,
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                    {_effectId = "1 Reputation Exploration", _chance = 100},
                    {_effectId = "Amber 20", _chance = 85}
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        },
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        _effectsTiers = {
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                _effects = {
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            },
            {
                _timeToStart = 780.0,
                _effects = {
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                    "1 Reputation Penalty - Fishmen Cave"
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        },
        _activeEffects = {},
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        _displayName = "Fishmen Lighthouse",
        _description = "Once upon a time, there must have been a coast and a harbor here. Now this place is haunted by Fishmen and the waters have withdrawn. An ominous light is coming from the top of the lighthouse.",
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        _category = "Glade Event",
        _categoryDisplay = "Glade Event",
        _sizeX = 4,
        _sizeY = 4,
        _constructionTime = 0,
        _cityScore = 0,
        _isMovable = false,
        _isInitiallyEssential = true,
        _workerCapacity = 2,
        _constructionCosts = {},
        _recipes = {},
        _levels = {},
        _tags = {
            "Forest"
        },
        _dangerLevel = "Forbidden",
        _hasOrder = false,
        _orderModel = nil,
        _workTimeReducedPerWorker = 60.0,
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                _effectTimeToStartRatio = 1.0,
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                {
                    _workingTime = 210.0,
                    _label = "Burn Down",
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                        {
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                    },
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                },
                {
                    _workingTime = 210.0,
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                    _decisionTag = "None",
                    _requiredGoods = {
                        {
                            _goods = {
                                {_id = "[Needs] Incense", _amount = 10}, {_id = "[Needs] Scrolls", _amount = 10}, {_id = "[Needs] Tea", _amount = 10}, {_id = "[Crafting] Oil", _amount = 10}, {_id = "[Mat Raw] Resin", _amount = 10}
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                        }
                    },
                    _workingEffects = nil,
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                },
            },
            {
                _difficulty = 1,
                _effectTimeToStartRatio = 1.0,
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                {
                    _workingTime = 240.0,
                    _label = "Burn Down",
                    _decisionTag = "Loyalty <sprite name=dec_loyalty>",
                    _requiredGoods = {
                        {
                            _goods = {
                                {_id = "[Crafting] Oil", _amount = 15}, {_id = "[Crafting] Coal", _amount = 15}, {_id = "[Crafting] Sea Marrow", _amount = 15}, {_id = "[Mat Processed] Planks", _amount = 25}
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                    },
                    _workingEffects = nil,
                },
                {
                    _workingTime = 240.0,
                    _label = "Cleanse",
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                        {
                            _goods = {
                                {_id = "[Needs] Incense", _amount = 15}, {_id = "[Needs] Scrolls", _amount = 15}, {_id = "[Needs] Tea", _amount = 15}, {_id = "[Crafting] Oil", _amount = 15}, {_id = "[Mat Raw] Resin", _amount = 15}
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                        }
                    },
                    _workingEffects = nil,
                }
                },
            },
            {
                _difficulty = 2,
                _effectTimeToStartRatio = 1.0,
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                {
                    _workingTime = 270.0,
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                    _decisionTag = "Loyalty <sprite name=dec_loyalty>",
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                        {
                            _goods = {
                                {_id = "[Crafting] Oil", _amount = 20}, {_id = "[Crafting] Coal", _amount = 20}, {_id = "[Crafting] Sea Marrow", _amount = 20}, {_id = "[Mat Processed] Planks", _amount = 30}
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                    },
                    _workingEffects = nil,
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                {
                    _workingTime = 270.0,
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                    _decisionTag = "None",
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                        {
                            _goods = {
                                {_id = "[Needs] Incense", _amount = 20}, {_id = "[Needs] Scrolls", _amount = 20}, {_id = "[Needs] Tea", _amount = 20}, {_id = "[Crafting] Oil", _amount = 20}, {_id = "[Mat Raw] Resin", _amount = 20}
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                        }
                    },
                    _workingEffects = nil,
                }
                },
            },
            {
                _difficulty = 3,
                _effectTimeToStartRatio = 1.0,
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                    _workingTime = 300.0,
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                        {
                            _goods = {
                                {_id = "[Crafting] Oil", _amount = 30}, {_id = "[Crafting] Coal", _amount = 30}, {_id = "[Crafting] Sea Marrow", _amount = 30}, {_id = "[Mat Processed] Planks", _amount = 45}
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                    },
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                {
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                        {
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        _rewardsTiers = {},
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                _tableId = "Loot Table - Fishmen Lighthouse - Keep",
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                _maxAmount = 4,
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                    {_effectId = "Ancient Tablet 5", _chance = 55},
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                    {_effectId = "Biscuits 40", _chance = 30},
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                    {_effectId = "Clay +2", _chance = 20},
                    {_effectId = "Clay 40", _chance = 50},
                    {_effectId = "Coats +2", _chance = 20},
                    {_effectId = "Copper and Wood for Chests", _chance = 20},
                    {_effectId = "Eggs 50", _chance = 50},
                    {_effectId = "Fish 40", _chance = 80},
                    {_effectId = "Ink +2", _chance = 20},
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                    {_effectId = "Insects 50", _chance = 50},
                    {_effectId = "Jerky 40", _chance = 50},
                    {_effectId = "Leather 40", _chance = 50},
                    {_effectId = "Milk-cap Mushroom 50", _chance = 50},
                    {_effectId = "Moth Larvae Meat 40", _chance = 50},
                    {_effectId = "Paste 40", _chance = 50},
                    {_effectId = "Porridge 40", _chance = 30},
                    {_effectId = "Pottery 40", _chance = 50},
                    {_effectId = "Reed +2", _chance = 20},
                    {_effectId = "Roots +2", _chance = 20},
                    {_effectId = "Salt 40", _chance = 40},
                    {_effectId = "Scales 40", _chance = 80},
                    {_effectId = "Sea Marrow +1", _chance = 20},
                    {_effectId = "Skewers 40", _chance = 30},
                    {_effectId = "Tea 40", _chance = 30},
                    {_effectId = "Training Gear 40", _chance = 30},
                    {_effectId = "Waterskins 40", _chance = 40}
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            },
            {
                _tableId = "Loot Table - Fishmen Lighthouse  - Restore",
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                _maxAmount = 2,
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                    {_effectId = "Replace Fishmen Lighthouse", _chance = 100}
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        },
        _areEffectsPermanent = true,
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                _effects = {
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            },
            {
                _timeToStart = 780.0,
                _effects = {
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                    "1 Reputation Penalty - Fishmen Lighthouse"
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        },
        _activeEffects = {},
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        _displayName = "Fishmen Outpost",
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        _iconFilename = "Fishmen Outpost_icon.png",
        _category = "Glade Event",
        _categoryDisplay = "Glade Event",
        _sizeX = 3,
        _sizeY = 3,
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        _cityScore = 0,
        _isMovable = false,
        _isInitiallyEssential = true,
        _workerCapacity = 2,
        _constructionCosts = {},
        _recipes = {},
        _levels = {},
        _tags = {
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        _dangerLevel = "Forbidden",
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        _orderModel = nil,
        _workTimeReducedPerWorker = 60.0,
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            {
                _difficulty = 0,
                _effectTimeToStartRatio = 1.0,
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                {
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                    _label = "Bribe",
                    _decisionTag = "Corruption <sprite name=dec_corruption>",
                    _requiredGoods = {
                        {
                            _goods = {
                                {_id = "[Valuable] Amber", _amount = 10}
                            }
                        }
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                        {
                            _goods = {
                                {_id = "[Packs] Pack of Luxury Goods", _amount = 5}, {_id = "[Packs] Pack of Trade Goods", _amount = 6}, {_id = "[Packs] Pack of Crops", _amount = 10}
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                        }
                    },
                    _workingEffects = nil,
                },
                {
                    _workingTime = 210.0,
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                    _decisionTag = "Loyalty <sprite name=dec_loyalty>",
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                        {
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                    },
                    _workingEffects = nil,
                }
                },
            },
            {
                _difficulty = 1,
                _effectTimeToStartRatio = 1.0,
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                {
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                            _goods = {
                                {_id = "[Valuable] Amber", _amount = 15}
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                        {
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                    },
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                },
            },
            {
                _difficulty = 2,
                _effectTimeToStartRatio = 1.0,
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                {
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                                {_id = "[Valuable] Amber", _amount = 20}
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                        {
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                        {
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                },
            },
            {
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                {
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                        {
                            _goods = {
                                {_id = "[Valuable] Amber", _amount = 30}
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                        {
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                        {
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                    _workingEffects = nil,
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        _rewardsTiers = {},
        _decisionsRewards = {
            {
                _tableId = "Loot Table - Fishmen Outpost - Keep",
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                _maxAmount = 3,
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                    {_effectId = "Ancient Tablet 5", _chance = 52},
                    {_effectId = "Berries +2", _chance = 25},
                    {_effectId = "Biscuits 40", _chance = 25},
                    {_effectId = "Bricks 30", _chance = 40},
                    {_effectId = "Clay 40", _chance = 50},
                    {_effectId = "Copper and Wood for Chests", _chance = 25},
                    {_effectId = "Eggs 40", _chance = 50},
                    {_effectId = "Fabric 20", _chance = 30},
                    {_effectId = "Fish 40", _chance = 80},
                    {_effectId = "Hauler +5", _chance = 20},
                    {_effectId = "Insect Traps", _chance = 25},
                    {_effectId = "Insects +2", _chance = 25},
                    {_effectId = "Insects 40", _chance = 50},
                    {_effectId = "Leather 40", _chance = 50},
                    {_effectId = "Milk-cap Mushroom 40", _chance = 50},
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                    {_effectId = "Planks 30", _chance = 40},
                    {_effectId = "Porridge 40", _chance = 25},
                    {_effectId = "Salt 40", _chance = 40},
                    {_effectId = "Scales 40", _chance = 80},
                    {_effectId = "Scout +5", _chance = 20},
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                    {_effectId = "Woodcuters +5", _chance = 20}
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            {
                _tableId = "Loot Table - Fishmen Outpost - Send",
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        },
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                _effects = {
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            },
            {
                _timeToStart = 780.0,
                _effects = {
                    "VillagerFoodEffect Poisoned Food"
                },
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        },
        _activeEffects = {},
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    ["Fishmen Soothsayer"] = {
        _id = "Fishmen Soothsayer",
        _displayName = "Fishman Soothsayer",
        _description = "An old wandering soothsayer, teeming with magic. He does not speak, though you can hear his voice. His eyes are blank, yet you can feel his gaze. He is not afraid of death, he stands by its side.",
        _iconFilename = "Fishmen Soothsayer_icon.png",
        _category = "Glade Event",
        _categoryDisplay = "Glade Event",
        _sizeX = 2,
        _sizeY = 2,
        _constructionTime = 0,
        _cityScore = 0,
        _isMovable = false,
        _isInitiallyEssential = true,
        _workerCapacity = 2,
        _constructionCosts = {},
        _recipes = {},
        _levels = {},
        _tags = {
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        },
        _dangerLevel = "Forbidden",
        _hasOrder = false,
        _orderModel = nil,
        _workTimeReducedPerWorker = 60.0,
        _difficulties = {
            {
                _difficulty = 0,
                _effectTimeToStartRatio = 1.0,
                _decisions = {
                {
                    _workingTime = 210.0,
                    _label = "Foretell",
                    _decisionTag = "Corruption <sprite name=dec_corruption>",
                    _requiredGoods = {
                        {
                            _goods = {
                                {_id = "[Needs] Incense", _amount = 10}, {_id = "[Needs] Scrolls", _amount = 10}, {_id = "[Needs] Tea", _amount = 10}, {_id = "[Crafting] Oil", _amount = 10}, {_id = "[Mat Raw] Resin", _amount = 10}
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                    },
                    _workingEffects = nil,
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                    _workingTime = 210.0,
                    _label = "Capture",
                    _decisionTag = "Loyalty <sprite name=dec_loyalty>",
                    _requiredGoods = {
                        {
                            _goods = {
                                {_id = "[Needs] Training Gear", _amount = 10}, {_id = "[Tools] Simple Tools", _amount = 5}, {_id = "[Mat Raw] Stone", _amount = 15}
                            }
                        }
                    },
                    _workingEffects = nil,
                }
                },
            },
            {
                _difficulty = 1,
                _effectTimeToStartRatio = 1.0,
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                {
                    _workingTime = 240.0,
                    _label = "Foretell",
                    _decisionTag = "Corruption <sprite name=dec_corruption>",
                    _requiredGoods = {
                        {
                            _goods = {
                                {_id = "[Needs] Incense", _amount = 15}, {_id = "[Needs] Scrolls", _amount = 15}, {_id = "[Needs] Tea", _amount = 15}, {_id = "[Crafting] Oil", _amount = 15}, {_id = "[Mat Raw] Resin", _amount = 15}
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                    _workingEffects = nil,
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                    _workingTime = 240.0,
                    _label = "Capture",
                    _decisionTag = "Loyalty <sprite name=dec_loyalty>",
                    _requiredGoods = {
                        {
                            _goods = {
                                {_id = "[Needs] Training Gear", _amount = 15}, {_id = "[Tools] Simple Tools", _amount = 8}, {_id = "[Mat Raw] Stone", _amount = 22}
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                        }
                    },
                    _workingEffects = nil,
                }
                },
            },
            {
                _difficulty = 2,
                _effectTimeToStartRatio = 1.0,
                _decisions = {
                {
                    _workingTime = 270.0,
                    _label = "Foretell",
                    _decisionTag = "Corruption <sprite name=dec_corruption>",
                    _requiredGoods = {
                        {
                            _goods = {
                                {_id = "[Needs] Incense", _amount = 20}, {_id = "[Needs] Scrolls", _amount = 20}, {_id = "[Needs] Tea", _amount = 20}, {_id = "[Crafting] Oil", _amount = 20}, {_id = "[Mat Raw] Resin", _amount = 20}
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                    },
                    _workingEffects = nil,
                },
                {
                    _workingTime = 270.0,
                    _label = "Capture",
                    _decisionTag = "Loyalty <sprite name=dec_loyalty>",
                    _requiredGoods = {
                        {
                            _goods = {
                                {_id = "[Needs] Training Gear", _amount = 20}, {_id = "[Tools] Simple Tools", _amount = 10}, {_id = "[Mat Raw] Stone", _amount = 30}
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                        }
                    },
                    _workingEffects = nil,
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                },
            },
            {
                _difficulty = 3,
                _effectTimeToStartRatio = 1.0,
                _decisions = {
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                    _workingTime = 300.0,
                    _label = "Foretell",
                    _decisionTag = "Corruption <sprite name=dec_corruption>",
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                            _goods = {
                                {_id = "[Needs] Incense", _amount = 30}, {_id = "[Needs] Tea", _amount = 30}, {_id = "[Crafting] Oil", _amount = 30}, {_id = "[Mat Raw] Resin", _amount = 30}, {_id = "[Needs] Scrolls", _amount = 30}
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                        }
                    },
                    _workingEffects = nil,
                },
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                    _workingTime = 300.0,
                    _label = "Capture",
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                            _goods = {
                                {_id = "[Needs] Training Gear", _amount = 30}, {_id = "[Tools] Simple Tools", _amount = 15}, {_id = "[Mat Raw] Stone", _amount = 45}
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                    },
                    _workingEffects = nil,
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                },
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        },
        _rewardsTiers = {},
        _decisionsRewards = {
            {
                _tableId = "Loot Table - Fishmen Soothsayer - Keep",
                _minAmount = 4,
                _maxAmount = 4,
                _effects = {
                    {_effectId = "Algae 40", _chance = 80},
                    {_effectId = "Amber for Sea Marrow", _chance = 25},
                    {_effectId = "Ancient Tablet 5", _chance = 55},
                    {_effectId = "Barrels 40", _chance = 40},
                    {_effectId = "Biscuits 40", _chance = 30},
                    {_effectId = "Bricks 25", _chance = 40},
                    {_effectId = "Clay 40", _chance = 50},
                    {_effectId = "Eggs 40", _chance = 50},
                    {_effectId = "Fish 40", _chance = 80},
                    {_effectId = "Hauler +5", _chance = 25},
                    {_effectId = "Incense +5", _chance = 25},
                    {_effectId = "Insects 50", _chance = 50},
                    {_effectId = "Leather 40", _chance = 50},
                    {_effectId = "Milk-cap Mushroom 50", _chance = 50},
                    {_effectId = "Moth Larvae Meat 40", _chance = 50},
                    {_effectId = "Pickled Goods 40", _chance = 30},
                    {_effectId = "Pie 40", _chance = 30},
                    {_effectId = "Planks 30", _chance = 40},
                    {_effectId = "Porridge 40", _chance = 30},
                    {_effectId = "Pottery 40", _chance = 40},
                    {_effectId = "Salt 40", _chance = 40},
                    {_effectId = "Scales 40", _chance = 80},
                    {_effectId = "Sea Marrow +2", _chance = 25},
                    {_effectId = "Sea Marrow 40", _chance = 40},
                    {_effectId = "Skewers 40", _chance = 30},
                    {_effectId = "Tea +5", _chance = 25},
                    {_effectId = "Woodcuters +5", _chance = 25},
                    {_effectId = "Paste 40", _chance = 30}
                },
            },
            {
                _tableId = "Loot Table - Fishmen Soothsayer - Send",
                _minAmount = 2,
                _maxAmount = 3,
                _effects = {
                    {_effectId = "1 Reputation Exploration", _chance = 100},
                    {_effectId = "Amber 30", _chance = 85}
                },
            }
        },
        _areEffectsPermanent = false,
        _effectsTiers = {
            {
                _timeToStart = 0.0,
                _effects = {
                },
            },
            {
                _timeToStart = 780.0,
                _effects = {
                    "Fishmen Higher Negative Mysteries",
                    "1 Reputation Penalty - Fishmen Soothsyer"
                },
            }
        },
        _activeEffects = {},
    },
    ["ForsakenCrypt"] = {
        _id = "ForsakenCrypt",
        _displayName = "Forsaken Crypt",
        _description = "The Forsaken Crypt hides a frustrated, poor spirit. This place seems to have been plundered a long time ago.",
        _iconFilename = "ForsakenCrypt_icon.png",
        _category = "Glade Event",
        _categoryDisplay = "Glade Event",
        _sizeX = 2,
        _sizeY = 2,
        _constructionTime = 0,
        _cityScore = 0,
        _isMovable = false,
        _isInitiallyEssential = false,
        _workerCapacity = 2,
        _constructionCosts = {},
        _recipes = {},
        _levels = {},
        _tags = {
            "Forest"
        },
        _dangerLevel = "Dangerous",
        _hasOrder = false,
        _orderModel = nil,
        _workTimeReducedPerWorker = 60.0,
        _difficulties = {
            {
                _difficulty = 0,
                _effectTimeToStartRatio = 1.0,
                _decisions = {
                {
                    _workingTime = 210.0,
                    _label = "Tear Down",
                    _decisionTag = "None",
                    _requiredGoods = {
                        {
                            _goods = {
                                {_id = "[Mat Processed] Planks", _amount = 10}, {_id = "[Mat Processed] Fabric", _amount = 5}, {_id = "[Mat Processed] Bricks", _amount = 5}
                            }
                        }
                    },
                    _workingEffects = nil,
                },
                {
                    _workingTime = 210.0,
                    _label = "Calm Spirits",
                    _decisionTag = "Empathy <sprite name=dec_empathy>",
                    _requiredGoods = {
                        {
                            _goods = {
                                {_id = "[Needs] Ale", _amount = 10}, {_id = "[Needs] Wine", _amount = 10}, {_id = "[Needs] Incense", _amount = 10}, {_id = "[Needs] Tea", _amount = 10}, {_id = "[Needs] Scrolls", _amount = 10}
                            }
                        }
,
                        {
                            _goods = {
                                {_id = "[Valuable] Amber", _amount = 5}, {_id = "[Metal] Copper Bar", _amount = 2}, {_id = "[Metal] Crystalized Dew", _amount = 2}
                            }
                        }
                    },
                    _workingEffects = nil,
                }
                },
            },
            {
                _difficulty = 1,
                _effectTimeToStartRatio = 1.0,
                _decisions = {
                {
                    _workingTime = 240.0,
                    _label = "Tear Down",
                    _decisionTag = "None",
                    _requiredGoods = {
                        {
                            _goods = {
                                {_id = "[Mat Processed] Planks", _amount = 15}, {_id = "[Mat Processed] Fabric", _amount = 7}, {_id = "[Mat Processed] Bricks", _amount = 7}
                            }
                        }
                    },
                    _workingEffects = nil,
                },
                {
                    _workingTime = 240.0,
                    _label = "Calm Spirits",
                    _decisionTag = "Empathy <sprite name=dec_empathy>",
                    _requiredGoods = {
                        {
                            _goods = {
                                {_id = "[Needs] Ale", _amount = 15}, {_id = "[Needs] Wine", _amount = 15}, {_id = "[Needs] Incense", _amount = 15}, {_id = "[Needs] Tea", _amount = 15}, {_id = "[Needs] Scrolls", _amount = 15}
                            }
                        }
,
                        {
                            _goods = {
                                {_id = "[Valuable] Amber", _amount = 8}, {_id = "[Metal] Copper Bar", _amount = 3}, {_id = "[Metal] Crystalized Dew", _amount = 3}
                            }
                        }
                    },
                    _workingEffects = nil,
                }
                },
            },
            {
                _difficulty = 2,
                _effectTimeToStartRatio = 1.0,
                _decisions = {
                {
                    _workingTime = 270.0,
                    _label = "Tear Down",
                    _decisionTag = "None",
                    _requiredGoods = {
                        {
                            _goods = {
                                {_id = "[Mat Processed] Planks", _amount = 15}, {_id = "[Mat Processed] Fabric", _amount = 7}, {_id = "[Mat Processed] Bricks", _amount = 7}
                            }
                        }
                    },
                    _workingEffects = nil,
                },
                {
                    _workingTime = 270.0,
                    _label = "Calm Spirits",
                    _decisionTag = "Empathy <sprite name=dec_empathy>",
                    _requiredGoods = {
                        {
                            _goods = {
                                {_id = "[Needs] Ale", _amount = 20}, {_id = "[Needs] Wine", _amount = 20}, {_id = "[Needs] Incense", _amount = 20}, {_id = "[Needs] Tea", _amount = 20}, {_id = "[Needs] Scrolls", _amount = 20}
                            }
                        }
,
                        {
                            _goods = {
                                {_id = "[Valuable] Amber", _amount = 10}, {_id = "[Metal] Copper Bar", _amount = 4}, {_id = "[Metal] Crystalized Dew", _amount = 4}
                            }
                        }
                    },
                    _workingEffects = nil,
                }
                },
            },
            {
                _difficulty = 3,
                _effectTimeToStartRatio = 1.0,
                _decisions = {
                {
                    _workingTime = 300.0,
                    _label = "Tear Down",
                    _decisionTag = "None",
                    _requiredGoods = {
                        {
                            _goods = {
                                {_id = "[Mat Processed] Planks", _amount = 30}, {_id = "[Mat Processed] Fabric", _amount = 15}, {_id = "[Mat Processed] Bricks", _amount = 15}
                            }
                        }
                    },
                    _workingEffects = nil,
                },
                {
                    _workingTime = 300.0,
                    _label = "Calm Spirits",
                    _decisionTag = "Empathy <sprite name=dec_empathy>",
                    _requiredGoods = {
                        {
                            _goods = {
                                {_id = "[Needs] Ale", _amount = 30}, {_id = "[Needs] Wine", _amount = 30}, {_id = "[Needs] Incense", _amount = 30}, {_id = "[Needs] Tea", _amount = 30}, {_id = "[Needs] Scrolls", _amount = 30}
                            }
                        }
,
                        {
                            _goods = {
                                {_id = "[Valuable] Amber", _amount = 15}, {_id = "[Metal] Copper Bar", _amount = 6}, {_id = "[Metal] Crystalized Dew", _amount = 6}
                            }
                        }
                    },
                    _workingEffects = nil,
                }
                },
            }
        },
        _rewardsTiers = {},
        _decisionsRewards = {
            {
                _tableId = "Loot Table - Ancient Relics - Keep",
                _minAmount = 3,
                _maxAmount = 3,
                _effects = {
                    {_effectId = "Ancient Artifact 3", _chance = 15},
                    {_effectId = "Ancient Tablet 3", _chance = 100},
                    {_effectId = "Biscuits 30", _chance = 25},
                    {_effectId = "Coal 30", _chance = 40},
                    {_effectId = "Copper Bar 15", _chance = 25},
                    {_effectId = "Crystalized Dew 20", _chance = 25},
                    {_effectId = "Flour 35", _chance = 40},
                    {_effectId = "Herbs 30", _chance = 40},
                    {_effectId = "Incense for Roots", _chance = 15},
                    {_effectId = "Ink 35", _chance = 40},
                    {_effectId = "Jerky 30", _chance = 25},
                    {_effectId = "Leather 30", _chance = 40},
                    {_effectId = "Pack of Building Materials 10", _chance = 10},
                    {_effectId = "Pack of Valuables 10", _chance = 10},
                    {_effectId = "Paper 25", _chance = 25},
                    {_effectId = "Paste 30", _chance = 25},
                    {_effectId = "Pie 30", _chance = 25},
                    {_effectId = "Pottery 35", _chance = 35},
                    {_effectId = "Pottery for Glade", _chance = 15},
                    {_effectId = "Resolve for chests", _chance = 15},
                    {_effectId = "Scales 35", _chance = 25},
                    {_effectId = "Scout +5", _chance = 15},
                    {_effectId = "Sea Marrow 30", _chance = 40},
                    {_effectId = "Skewers 30", _chance = 25},
                    {_effectId = "Tea 30", _chance = 25},
                    {_effectId = "Training Gear 20", _chance = 25},
                    {_effectId = "Wetstone 30", _chance = 40}
                },
            },
            {
                _tableId = "Loot Table - Ancient Relics - Send",
                _minAmount = 1,
                _maxAmount = 1,
                _effects = {
                    {_effectId = "0_75 Reputation Exploration", _chance = 100}
                },
            }
        },
        _areEffectsPermanent = false,
        _effectsTiers = {
            {
                _timeToStart = 0.0,
                _effects = {
                },
            },
            {
                _timeToStart = 780.0,
                _effects = {
                    "Remove Amber and Wine",
                    "1 Reputation Penalty - Forsaken Crypt"
                },
            }
        },
        _activeEffects = {},
    },
    ["FoxBattleground_T1"] = {
        _id = "FoxBattleground_T1",
        _displayName = "Fallen Fox Scouts",
        _description = "A group of fallen Fox scouts. They must have been sent to search the area to make sure it was safe... Apparently, something stood in their way. This find is causing grief among the Fox population.",
        _iconFilename = "FoxBattleground_T1_icon.png",
        _category = "Glade Event",
        _categoryDisplay = "Glade Event",
        _sizeX = 2,
        _sizeY = 2,
        _constructionTime = 0,
        _cityScore = 0,
        _isMovable = false,
        _isInitiallyEssential = true,
        _workerCapacity = 2,
        _constructionCosts = {},
        _recipes = {},
        _levels = {},
        _tags = {
            "Forest"
        },
        _dangerLevel = "Dangerous",
        _hasOrder = false,
        _orderModel = nil,
        _workTimeReducedPerWorker = 60.0,
        _difficulties = {
            {
                _difficulty = 0,
                _effectTimeToStartRatio = 1.0,
                _decisions = {
                {
                    _workingTime = 210.0,
                    _label = "Rob the Dead",
                    _decisionTag = "Corruption <sprite name=dec_corruption>",
                    _requiredGoods = {},
                    _workingEffects = nil,
                },
                {
                    _workingTime = 210.0,
                    _label = "Pay For Funeral",
                    _decisionTag = "Empathy <sprite name=dec_empathy>",
                    _requiredGoods = {
                        {
                            _goods = {
                                {_id = "[Valuable] Amber", _amount = 5}
                            }
                        }
,
                        {
                            _goods = {
                                {_id = "[Needs] Incense", _amount = 10}, {_id = "[Needs] Tea", _amount = 10}, {_id = "[Crafting] Oil", _amount = 10}, {_id = "[Mat Raw] Resin", _amount = 10}, {_id = "[Crafting] Salt", _amount = 15}
                            }
                        }
                    },
                    _workingEffects = nil,
                }
                },
            },
            {
                _difficulty = 1,
                _effectTimeToStartRatio = 1.0,
                _decisions = {
                {
                    _workingTime = 240.0,
                    _label = "Rob the Dead",
                    _decisionTag = "Corruption <sprite name=dec_corruption>",
                    _requiredGoods = {},
                    _workingEffects = nil,
                },
                {
                    _workingTime = 240.0,
                    _label = "Pay For Funeral",
                    _decisionTag = "Empathy <sprite name=dec_empathy>",
                    _requiredGoods = {
                        {
                            _goods = {
                                {_id = "[Valuable] Amber", _amount = 8}
                            }
                        }
,
                        {
                            _goods = {
                                {_id = "[Needs] Incense", _amount = 15}, {_id = "[Needs] Tea", _amount = 15}, {_id = "[Crafting] Oil", _amount = 15}, {_id = "[Mat Raw] Resin", _amount = 15}, {_id = "[Crafting] Salt", _amount = 20}
                            }
                        }
                    },
                    _workingEffects = nil,
                }
                },
            },
            {
                _difficulty = 2,
                _effectTimeToStartRatio = 1.0,
                _decisions = {
                {
                    _workingTime = 270.0,
                    _label = "Rob the Dead",
                    _decisionTag = "Corruption <sprite name=dec_corruption>",
                    _requiredGoods = {},
                    _workingEffects = nil,
                },
                {
                    _workingTime = 270.0,
                    _label = "Pay For Funeral",
                    _decisionTag = "Empathy <sprite name=dec_empathy>",
                    _requiredGoods = {
                        {
                            _goods = {
                                {_id = "[Valuable] Amber", _amount = 10}
                            }
                        }
,
                        {
                            _goods = {
                                {_id = "[Needs] Incense", _amount = 20}, {_id = "[Needs] Tea", _amount = 20}, {_id = "[Crafting] Oil", _amount = 20}, {_id = "[Mat Raw] Resin", _amount = 20}, {_id = "[Crafting] Salt", _amount = 25}
                            }
                        }
                    },
                    _workingEffects = nil,
                }
                },
            },
            {
                _difficulty = 3,
                _effectTimeToStartRatio = 1.0,
                _decisions = {
                {
                    _workingTime = 300.0,
                    _label = "Rob the Dead",
                    _decisionTag = "Corruption <sprite name=dec_corruption>",
                    _requiredGoods = {},
                    _workingEffects = nil,
                },
                {
                    _workingTime = 300.0,
                    _label = "Pay For Funeral",
                    _decisionTag = "Empathy <sprite name=dec_empathy>",
                    _requiredGoods = {
                        {
                            _goods = {
                                {_id = "[Valuable] Amber", _amount = 15}
                            }
                        }
,
                        {
                            _goods = {
                                {_id = "[Needs] Incense", _amount = 30}, {_id = "[Needs] Tea", _amount = 30}, {_id = "[Crafting] Oil", _amount = 30}, {_id = "[Mat Raw] Resin", _amount = 30}, {_id = "[Crafting] Salt", _amount = 35}
                            }
                        }
                    },
                    _workingEffects = nil,
                }
                },
            }
        },
        _rewardsTiers = {},
        _decisionsRewards = {
            {
                _tableId = "Loot Table - Battleground - Keep",
                _minAmount = 3,
                _maxAmount = 3,
                _effects = {
                    {_effectId = "Ale 20", _chance = 30},
                    {_effectId = "Ancient Tablet 3", _chance = 40},
                    {_effectId = "Barrel Recipes", _chance = 25},
                    {_effectId = "Biscuits +2", _chance = 20},
                    {_effectId = "Boots 25", _chance = 50},
                    {_effectId = "Coats 20", _chance = 50},
                    {_effectId = "Hearth Parts 2", _chance = 30},
                    {_effectId = "Hostility Lower 50", _chance = 10},
                    {_effectId = "Insects 30", _chance = 60},
                    {_effectId = "Jerky +2", _chance = 20},
                    {_effectId = "Jerky 20", _chance = 30},
                    {_effectId = "Lumber Speed +15", _chance = 25},
                    {_effectId = "Metal Tools 6", _chance = 25},
                    {_effectId = "Moth Larvae Meat 20", _chance = 50},
                    {_effectId = "Pack of Crops 10", _chance = 10},
                    {_effectId = "Paper 25", _chance = 30},
                    {_effectId = "Parts 5", _chance = 30},
                    {_effectId = "Paste 20", _chance = 30},
                    {_effectId = "Pickled Goods 20", _chance = 30},
                    {_effectId = "Pie +2", _chance = 20},
                    {_effectId = "Pie 20", _chance = 30},
                    {_effectId = "Plant Fiber 30", _chance = 40},
                    {_effectId = "Scout +5", _chance = 25},
                    {_effectId = "Skewers +2", _chance = 50},
                    {_effectId = "Skewers 20", _chance = 30},
                    {_effectId = "Training Gear +2", _chance = 20},
                    {_effectId = "Training Gear 20", _chance = 30},
                    {_effectId = "VillagerSpeed10", _chance = 25},
                    {_effectId = "Waterskins 30", _chance = 50},
                    {_effectId = "Wine 20", _chance = 40}
                },
            },
            {
                _tableId = "Loot Table - Battleground - Send",
                _minAmount = 1,
                _maxAmount = 1,
                _effects = {
                    {_effectId = "0_5 Reputation Exploration", _chance = 100}
                },
            }
        },
        _areEffectsPermanent = false,
        _effectsTiers = {
            {
                _timeToStart = 0.0,
                _effects = {
                },
            },
            {
                _timeToStart = 480.0,
                _effects = {
                    "Spawn Blightrot Around - Battleground"
                },
            }
        },
        _activeEffects = {},
    },
    ["FrogBattleground_T1"] = {
        _id = "FrogBattleground_T1",
        _displayName = "Fallen Frog Architects",
        _description = "A group of fallen Frog architects. It seems they were in the middle of building some sort of monument. The mere sight of these bodies causes unrest among the Frog population.",
        _iconFilename = "FrogBattleground_T1_icon.png",
        _category = "Glade Event",
        _categoryDisplay = "Glade Event",
        _sizeX = 2,
        _sizeY = 2,
        _constructionTime = 0,
        _cityScore = 0,
        _isMovable = false,
        _isInitiallyEssential = true,
        _workerCapacity = 2,
        _constructionCosts = {},
        _recipes = {},
        _levels = {},
        _tags = {
            "Forest"
        },
        _dangerLevel = "Dangerous",
        _hasOrder = false,
        _orderModel = nil,
        _workTimeReducedPerWorker = 60.0,
        _difficulties = {
            {
                _difficulty = 0,
                _effectTimeToStartRatio = 1.0,
                _decisions = {
                {
                    _workingTime = 210.0,
                    _label = "Rob the Dead",
                    _decisionTag = "Corruption <sprite name=dec_corruption>",
                    _requiredGoods = {},
                    _workingEffects = nil,
                },
                {
                    _workingTime = 210.0,
                    _label = "Pay For Funeral",
                    _decisionTag = "Empathy <sprite name=dec_empathy>",
                    _requiredGoods = {
                        {
                            _goods = {
                                {_id = "[Valuable] Amber", _amount = 5}
                            }
                        }
,
                        {
                            _goods = {
                                {_id = "[Needs] Incense", _amount = 10}, {_id = "[Needs] Tea", _amount = 10}, {_id = "[Crafting] Oil", _amount = 10}, {_id = "[Mat Raw] Resin", _amount = 10}, {_id = "[Crafting] Salt", _amount = 15}
                            }
                        }
                    },
                    _workingEffects = nil,
                }
                },
            },
            {
                _difficulty = 1,
                _effectTimeToStartRatio = 1.0,
                _decisions = {
                {
                    _workingTime = 240.0,
                    _label = "Rob the Dead",
                    _decisionTag = "Corruption <sprite name=dec_corruption>",
                    _requiredGoods = {},
                    _workingEffects = nil,
                },
                {
                    _workingTime = 240.0,
                    _label = "Pay For Funeral",
                    _decisionTag = "Empathy <sprite name=dec_empathy>",
                    _requiredGoods = {
                        {
                            _goods = {
                                {_id = "[Valuable] Amber", _amount = 8}
                            }
                        }
,
                        {
                            _goods = {
                                {_id = "[Needs] Incense", _amount = 15}, {_id = "[Needs] Tea", _amount = 15}, {_id = "[Crafting] Oil", _amount = 15}, {_id = "[Mat Raw] Resin", _amount = 15}, {_id = "[Crafting] Salt", _amount = 20}
                            }
                        }
                    },
                    _workingEffects = nil,
                }
                },
            },
            {
                _difficulty = 2,
                _effectTimeToStartRatio = 1.0,
                _decisions = {
                {
                    _workingTime = 270.0,
                    _label = "Rob the Dead",
                    _decisionTag = "Corruption <sprite name=dec_corruption>",
                    _requiredGoods = {},
                    _workingEffects = nil,
                },
                {
                    _workingTime = 270.0,
                    _label = "Pay For Funeral",
                    _decisionTag = "Empathy <sprite name=dec_empathy>",
                    _requiredGoods = {
                        {
                            _goods = {
                                {_id = "[Valuable] Amber", _amount = 10}
                            }
                        }
,
                        {
                            _goods = {
                                {_id = "[Needs] Incense", _amount = 20}, {_id = "[Needs] Tea", _amount = 20}, {_id = "[Crafting] Oil", _amount = 20}, {_id = "[Mat Raw] Resin", _amount = 20}, {_id = "[Crafting] Salt", _amount = 25}
                            }
                        }
                    },
                    _workingEffects = nil,
                }
                },
            },
            {
                _difficulty = 3,
                _effectTimeToStartRatio = 1.0,
                _decisions = {
                {
                    _workingTime = 300.0,
                    _label = "Rob the Dead",
                    _decisionTag = "Corruption <sprite name=dec_corruption>",
                    _requiredGoods = {},
                    _workingEffects = nil,
                },
                {
                    _workingTime = 300.0,
                    _label = "Pay For Funeral",
                    _decisionTag = "Empathy <sprite name=dec_empathy>",
                    _requiredGoods = {
                        {
                            _goods = {
                                {_id = "[Valuable] Amber", _amount = 15}
                            }
                        }
,
                        {
                            _goods = {
                                {_id = "[Needs] Incense", _amount = 30}, {_id = "[Needs] Tea", _amount = 30}, {_id = "[Crafting] Oil", _amount = 30}, {_id = "[Mat Raw] Resin", _amount = 30}, {_id = "[Crafting] Salt", _amount = 35}
                            }
                        }
                    },
                    _workingEffects = nil,
                }
                },
            }
        },
        _rewardsTiers = {},
        _decisionsRewards = {
            {
                _tableId = "Loot Table - Battleground - Keep",
                _minAmount = 3,
                _maxAmount = 3,
                _effects = {
                    {_effectId = "Ale 20", _chance = 30},
                    {_effectId = "Ancient Tablet 3", _chance = 40},
                    {_effectId = "Barrel Recipes", _chance = 25},
                    {_effectId = "Biscuits +2", _chance = 20},
                    {_effectId = "Boots 25", _chance = 50},
                    {_effectId = "Coats 20", _chance = 50},
                    {_effectId = "Hearth Parts 2", _chance = 30},
                    {_effectId = "Hostility Lower 50", _chance = 10},
                    {_effectId = "Insects 30", _chance = 60},
                    {_effectId = "Jerky +2", _chance = 20},
                    {_effectId = "Jerky 20", _chance = 30},
                    {_effectId = "Lumber Speed +15", _chance = 25},
                    {_effectId = "Metal Tools 6", _chance = 25},
                    {_effectId = "Moth Larvae Meat 20", _chance = 50},
                    {_effectId = "Pack of Crops 10", _chance = 10},
                    {_effectId = "Paper 25", _chance = 30},
                    {_effectId = "Parts 5", _chance = 30},
                    {_effectId = "Paste 20", _chance = 30},
                    {_effectId = "Pickled Goods 20", _chance = 30},
                    {_effectId = "Pie +2", _chance = 20},
                    {_effectId = "Pie 20", _chance = 30},
                    {_effectId = "Plant Fiber 30", _chance = 40},
                    {_effectId = "Scout +5", _chance = 25},
                    {_effectId = "Skewers +2", _chance = 50},
                    {_effectId = "Skewers 20", _chance = 30},
                    {_effectId = "Training Gear +2", _chance = 20},
                    {_effectId = "Training Gear 20", _chance = 30},
                    {_effectId = "VillagerSpeed10", _chance = 25},
                    {_effectId = "Waterskins 30", _chance = 50},
                    {_effectId = "Wine 20", _chance = 40}
                },
            },
            {
                _tableId = "Loot Table - Battleground - Send",
                _minAmount = 1,
                _maxAmount = 1,
                _effects = {
                    {_effectId = "0_5 Reputation Exploration", _chance = 100}
                },
            }
        },
        _areEffectsPermanent = false,
        _effectsTiers = {
            {
                _timeToStart = 0.0,
                _effects = {
                },
            },
            {
                _timeToStart = 624.0,
                _effects = {
                    "Spawn Blightrot Around - Battleground"
                },
            }
        },
        _activeEffects = {},
    },
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        _id = "Fuming Machinery",
        _displayName = "Fuming Machinery",
        _description = "Old Rainpunk machinery left unsupervised. Unstable rainwater fumes fill the area.",
        _iconFilename = "Fuming Machinery_icon.png",
        _category = "Glade Event",
        _categoryDisplay = "Glade Event",
        _sizeX = 2,
        _sizeY = 2,
        _constructionTime = 0,
        _cityScore = 0,
        _isMovable = false,
        _isInitiallyEssential = true,
        _workerCapacity = 2,
        _constructionCosts = {},
        _recipes = {},
        _levels = {},
        _tags = {
            "Forest"
        },
        _dangerLevel = "Dangerous",
        _hasOrder = false,
        _orderModel = nil,
        _workTimeReducedPerWorker = 30.0,
        _difficulties = {
            {
                _difficulty = 0,
                _effectTimeToStartRatio = 1.125,
                _decisions = {
                {
                    _workingTime = 120.0,
                    _label = "Tear Down",
                    _decisionTag = "None",
                    _requiredGoods = {
                        {
                            _goods = {
                                {_id = "[Mat Processed] Planks", _amount = 8}, {_id = "[Mat Processed] Fabric", _amount = 4}, {_id = "[Mat Processed] Bricks", _amount = 4}
                            }
                        }
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                        {
                            _goods = {
                                {_id = "[Water] Storm Water", _amount = 8}, {_id = "[Water] Clearance Water", _amount = 10}, {_id = "[Water] Drizzle Water", _amount = 10}
                            }
                        }
                    },
                    _workingEffects = nil,
                },
                {
                    _workingTime = 120.0,
                    _label = "Fix",
                    _decisionTag = "None",
                    _requiredGoods = {
                        {
                            _goods = {
                                {_id = "[Tools] Simple Tools", _amount = 4}, {_id = "[Mat Processed] Pipe", _amount = 10}, {_id = "[Crafting] Oil", _amount = 20}, {_id = "[Mat Processed] Parts", _amount = 3}, {_id = "Hearth Parts", _amount = 1}
                            }
                        }
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                        {
                            _goods = {
                                {_id = "[Vessel] Barrels", _amount = 10}, {_id = "[Vessel] Waterskin", _amount = 10}, {_id = "[Vessel] Pottery", _amount = 10}
                            }
                        }
                    },
                    _workingEffects = nil,
                }
                },
            },
            {
                _difficulty = 1,
                _effectTimeToStartRatio = 1.0,
                _decisions = {
                {
                    _workingTime = 150.0,
                    _label = "Tear Down",
                    _decisionTag = "None",
                    _requiredGoods = {
                        {
                            _goods = {
                                {_id = "[Mat Processed] Planks", _amount = 12}, {_id = "[Mat Processed] Fabric", _amount = 6}, {_id = "[Mat Processed] Bricks", _amount = 6}
                            }
                        }
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                        {
                            _goods = {
                                {_id = "[Water] Storm Water", _amount = 12}, {_id = "[Water] Clearance Water", _amount = 15}, {_id = "[Water] Drizzle Water", _amount = 15}
                            }
                        }
                    },
                    _workingEffects = nil,
                },
                {
                    _workingTime = 150.0,
                    _label = "Fix",
                    _decisionTag = "None",
                    _requiredGoods = {
                        {
                            _goods = {
                                {_id = "[Tools] Simple Tools", _amount = 6}, {_id = "[Mat Processed] Pipe", _amount = 15}, {_id = "[Crafting] Oil", _amount = 30}, {_id = "[Mat Processed] Parts", _amount = 4}, {_id = "Hearth Parts", _amount = 2}
                            }
                        }
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                        {
                            _goods = {
                                {_id = "[Vessel] Barrels", _amount = 15}, {_id = "[Vessel] Waterskin", _amount = 15}, {_id = "[Vessel] Pottery", _amount = 15}
                            }
                        }
                    },
                    _workingEffects = nil,
                }
                },
            },
            {
                _difficulty = 2,
                _effectTimeToStartRatio = 0.875,
                _decisions = {
                {
                    _workingTime = 180.0,
                    _label = "Tear Down",
                    _decisionTag = "None",
                    _requiredGoods = {
                        {
                            _goods = {
                                {_id = "[Mat Processed] Planks", _amount = 16}, {_id = "[Mat Processed] Fabric", _amount = 8}, {_id = "[Mat Processed] Bricks", _amount = 8}
                            }
                        }
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                        {
                            _goods = {
                                {_id = "[Water] Storm Water", _amount = 16}, {_id = "[Water] Clearance Water", _amount = 20}, {_id = "[Water] Drizzle Water", _amount = 20}
                            }
                        }
                    },
                    _workingEffects = nil,
                },
                {
                    _workingTime = 180.0,
                    _label = "Fix",
                    _decisionTag = "None",
                    _requiredGoods = {
                        {
                            _goods = {
                                {_id = "[Tools] Simple Tools", _amount = 8}, {_id = "[Mat Processed] Pipe", _amount = 20}, {_id = "[Crafting] Oil", _amount = 40}, {_id = "[Mat Processed] Parts", _amount = 6}, {_id = "Hearth Parts", _amount = 2}
                            }
                        }
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                        {
                            _goods = {
                                {_id = "[Vessel] Barrels", _amount = 20}, {_id = "[Vessel] Waterskin", _amount = 20}, {_id = "[Vessel] Pottery", _amount = 20}
                            }
                        }
                    },
                    _workingEffects = nil,
                }
                },
            },
            {
                _difficulty = 3,
                _effectTimeToStartRatio = 0.75,
                _decisions = {
                {
                    _workingTime = 210.0,
                    _label = "Tear Down",
                    _decisionTag = "None",
                    _requiredGoods = {
                        {
                            _goods = {
                                {_id = "[Mat Processed] Planks", _amount = 24}, {_id = "[Mat Processed] Fabric", _amount = 12}, {_id = "[Mat Processed] Bricks", _amount = 12}
                            }
                        }
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                        {
                            _goods = {
                                {_id = "[Water] Storm Water", _amount = 24}, {_id = "[Water] Clearance Water", _amount = 30}, {_id = "[Water] Drizzle Water", _amount = 30}
                            }
                        }
                    },
                    _workingEffects = nil,
                },
                {
                    _workingTime = 210.0,
                    _label = "Fix",
                    _decisionTag = "None",
                    _requiredGoods = {
                        {
                            _goods = {
                                {_id = "[Tools] Simple Tools", _amount = 12}, {_id = "[Mat Processed] Pipe", _amount = 30}, {_id = "[Crafting] Oil", _amount = 60}, {_id = "[Mat Processed] Parts", _amount = 9}, {_id = "Hearth Parts", _amount = 3}
                            }
                        }
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                        {
                            _goods = {
                                {_id = "[Vessel] Barrels", _amount = 30}, {_id = "[Vessel] Waterskin", _amount = 30}, {_id = "[Vessel] Pottery", _amount = 30}
                            }
                        }
                    },
                    _workingEffects = nil,
                }
                },
            }
        },
        _rewardsTiers = {},
        _decisionsRewards = {
            {
                _tableId = "Loot Table - Fuming Machinery - Keep",
                _minAmount = 3,
                _maxAmount = 3,
                _effects = {
                    {_effectId = "Accidental Crystalized Dew", _chance = 20},
                    {_effectId = "Accidental Wine", _chance = 20},
                    {_effectId = "Ale 30", _chance = 50},
                    {_effectId = "Barrels 30", _chance = 50},
                    {_effectId = "Coal 30", _chance = 70},
                    {_effectId = "Copper Bar 15", _chance = 50},
                    {_effectId = "Copper Ore 30", _chance = 40},
                    {_effectId = "Crystalized Dew +2", _chance = 20},
                    {_effectId = "Crystalized Dew 15", _chance = 50},
                    {_effectId = "Hauler Speed", _chance = 20},
                    {_effectId = "Hearth Parts 2", _chance = 35},
                    {_effectId = "Ink 25", _chance = 35},
                    {_effectId = "Oil 30", _chance = 50},
                    {_effectId = "Pack of Building Materials 10", _chance = 20},
                    {_effectId = "Pack of Trade Good 10", _chance = 10},
                    {_effectId = "Parts 5", _chance = 60},
                    {_effectId = "Pipes 10", _chance = 30},
                    {_effectId = "Resolve for chests", _chance = 20},
                    {_effectId = "Sea Marrow 30", _chance = 50},
                    {_effectId = "Tea 30", _chance = 50},
                    {_effectId = "Wine 30", _chance = 50}
                },
            },
            {
                _tableId = "Loot Table - Fuming Machinery - Convert",
                _minAmount = 1,
                _maxAmount = 1,
                _effects = {
                    {_effectId = "Replace Fuming Machinery", _chance = 100}
                },
            }
        },
        _areEffectsPermanent = false,
        _effectsTiers = {
            {
                _timeToStart = 0.0,
                _effects = {
                },
            },
            {
                _timeToStart = 780.0,
                _effects = {
                    "Rainpunk Explosion - Smallest"
                },
            },
            {
                _timeToStart = 780.0,
                _effects = {
                    "Rainpunk Explosion - Small"
                },
            }
        },
        _activeEffects = {},
    },
    ["Ghost Treasure Stag"] = {
        _id = "Ghost Treasure Stag",
        _displayName = "Spectral Stag",
        _description = "A truly rare sight - a Spectral Treasure Stag, lured to this place by the lingering anguish of mortal souls. Those who manage to find it will be rewarded with a special treasure.",
        _iconFilename = "Ghost Treasure Stag_icon.png",
        _category = "Glade Event",
        _categoryDisplay = "Glade Event",
        _sizeX = 1,
        _sizeY = 1,
        _constructionTime = 0,
        _cityScore = 0,
        _isMovable = false,
        _isInitiallyEssential = true,
        _workerCapacity = 0,
        _constructionCosts = {},
        _recipes = {},
        _levels = {},
        _tags = {
            "Forest"
        },
        _dangerLevel = "None",
        _hasOrder = false,
        _orderModel = nil,
        _workTimeReducedPerWorker = 60.0,
        _difficulties = {
            {
                _difficulty = 0,
                _effectTimeToStartRatio = 1.0,
                _decisions = {
                {
                    _workingTime = 0.0,
                    _label = "Catch",
                    _decisionTag = "Corruption <sprite name=dec_corruption>",
                    _requiredGoods = {},
                    _workingEffects = nil,
                },
                {
                    _workingTime = 0.0,
                    _label = "Release",
                    _decisionTag = "Empathy <sprite name=dec_empathy>",
                    _requiredGoods = {},
                    _workingEffects = nil,
                }
                },
            },
            {
                _difficulty = 1,
                _effectTimeToStartRatio = 1.0,
                _decisions = {
                {
                    _workingTime = 0.0,
                    _label = "Catch",
                    _decisionTag = "Corruption <sprite name=dec_corruption>",
                    _requiredGoods = {},
                    _workingEffects = nil,
                },
                {
                    _workingTime = 0.0,
                    _label = "Release",
                    _decisionTag = "Empathy <sprite name=dec_empathy>",
                    _requiredGoods = {},
                    _workingEffects = nil,
                }
                },
            },
            {
                _difficulty = 2,
                _effectTimeToStartRatio = 1.0,
                _decisions = {
                {
                    _workingTime = 0.0,
                    _label = "Catch",
                    _decisionTag = "Corruption <sprite name=dec_corruption>",
                    _requiredGoods = {},
                    _workingEffects = nil,
                },
                {
                    _workingTime = 0.0,
                    _label = "Release",
                    _decisionTag = "Empathy <sprite name=dec_empathy>",
                    _requiredGoods = {},
                    _workingEffects = nil,
                }
                },
            },
            {
                _difficulty = 3,
                _effectTimeToStartRatio = 1.0,
                _decisions = {
                {
                    _workingTime = 0.0,
                    _label = "Catch",
                    _decisionTag = "Corruption <sprite name=dec_corruption>",
                    _requiredGoods = {},
                    _workingEffects = nil,
                },
                {
                    _workingTime = 0.0,
                    _label = "Release",
                    _decisionTag = "Empathy <sprite name=dec_empathy>",
                    _requiredGoods = {},
                    _workingEffects = nil,
                }
                },
            }
        },
        _rewardsTiers = {},
        _decisionsRewards = {
            {
                _tableId = "Loot Table - Ghost Stag - Catch",
                _minAmount = 1,
                _maxAmount = 1,
                _effects = {
                    {_effectId = "Ghost Stag Reward Catch", _chance = 100}
                },
            },
            {
                _tableId = "Loot Table - Ghost Stag - Release",
                _minAmount = 1,
                _maxAmount = 1,
                _effects = {
                    {_effectId = "Ghost Stag Reward Release", _chance = 100}
                },
            }
        },
        _areEffectsPermanent = true,
        _effectsTiers = {
            {
                _timeToStart = 0.0,
                _effects = {
                },
            },
            {
                _timeToStart = 90.0,
                _effects = {
                    "Treasure Stag Remove Self"
                },
            }
        },
        _activeEffects = {},
    },
    ["Giant Stormbird"] = {
        _id = "Giant Stormbird",
        _displayName = "Giant Stormbird's Nest",
        _description = "A never-before encountered Stormbird subspecies. She is fiercely guarding her nest. The clouds around the settlement have begun to darken...",
        _iconFilename = "Giant Stormbird_icon.png",
        _category = "Glade Event",
        _categoryDisplay = "Glade Event",
        _sizeX = 4,
        _sizeY = 4,
        _constructionTime = 0,
        _cityScore = 0,
        _isMovable = false,
        _isInitiallyEssential = true,
        _workerCapacity = 2,
        _constructionCosts = {},
        _recipes = {},
        _levels = {},
        _tags = {
            "Forest"
        },
        _dangerLevel = "Forbidden",
        _hasOrder = false,
        _orderModel = nil,
        _workTimeReducedPerWorker = 60.0,
        _difficulties = {
            {
                _difficulty = 0,
                _effectTimeToStartRatio = 1.0,
                _decisions = {
                {
                    _workingTime = 210.0,
                    _label = "Feed",
                    _decisionTag = "Empathy <sprite name=dec_empathy>",
                    _requiredGoods = {
                        {
                            _goods = {
                                {_id = "[Food Raw] Grain", _amount = 20}, {_id = "[Food Raw] Roots", _amount = 20}, {_id = "[Food Raw] Mushrooms", _amount = 20}
                            }
                        }
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                        {
                            _goods = {
                                {_id = "[Food Raw] Meat", _amount = 30}, {_id = "[Food Raw] Insects", _amount = 30}, {_id = "[Food Raw] Fish", _amount = 30}
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                        }
                    },
                    _workingEffects = nil,
                },
                {
                    _workingTime = 210.0,
                    _label = "Tame",
                    _decisionTag = "Corruption <sprite name=dec_corruption>",
                    _requiredGoods = {},
                    _workingEffects = nil,
                }
                },
            },
            {
                _difficulty = 1,
                _effectTimeToStartRatio = 1.0,
                _decisions = {
                {
                    _workingTime = 240.0,
                    _label = "Feed",
                    _decisionTag = "Empathy <sprite name=dec_empathy>",
                    _requiredGoods = {
                        {
                            _goods = {
                                {_id = "[Food Raw] Grain", _amount = 30}, {_id = "[Food Raw] Roots", _amount = 30}, {_id = "[Food Raw] Mushrooms", _amount = 30}
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                        }
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                        {
                            _goods = {
                                {_id = "[Food Raw] Meat", _amount = 45}, {_id = "[Food Raw] Insects", _amount = 45}, {_id = "[Food Raw] Fish", _amount = 45}
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                        }
                    },
                    _workingEffects = nil,
                },
                {
                    _workingTime = 240.0,
                    _label = "Tame",
                    _decisionTag = "Corruption <sprite name=dec_corruption>",
                    _requiredGoods = {},
                    _workingEffects = nil,
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                },
            },
            {
                _difficulty = 2,
                _effectTimeToStartRatio = 1.0,
                _decisions = {
                {
                    _workingTime = 270.0,
                    _label = "Feed",
                    _decisionTag = "Empathy <sprite name=dec_empathy>",
                    _requiredGoods = {
                        {
                            _goods = {
                                {_id = "[Food Raw] Grain", _amount = 40}, {_id = "[Food Raw] Roots", _amount = 40}, {_id = "[Food Raw] Mushrooms", _amount = 40}
                            }
                        }
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                        {
                            _goods = {
                                {_id = "[Food Raw] Meat", _amount = 60}, {_id = "[Food Raw] Insects", _amount = 60}, {_id = "[Food Raw] Fish", _amount = 60}
                            }
                        }
                    },
                    _workingEffects = nil,
                },
                {
                    _workingTime = 270.0,
                    _label = "Tame",
                    _decisionTag = "Corruption <sprite name=dec_corruption>",
                    _requiredGoods = {},
                    _workingEffects = nil,
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                },
            },
            {
                _difficulty = 3,
                _effectTimeToStartRatio = 1.0,
                _decisions = {
                {
                    _workingTime = 300.0,
                    _label = "Feed",
                    _decisionTag = "Empathy <sprite name=dec_empathy>",
                    _requiredGoods = {
                        {
                            _goods = {
                                {_id = "[Food Raw] Grain", _amount = 60}, {_id = "[Food Raw] Roots", _amount = 60}, {_id = "[Food Raw] Mushrooms", _amount = 60}
                            }
                        }
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                        {
                            _goods = {
                                {_id = "[Food Raw] Meat", _amount = 90}, {_id = "[Food Raw] Insects", _amount = 90}, {_id = "[Food Raw] Fish", _amount = 90}
                            }
                        }
                    },
                    _workingEffects = nil,
                },
                {
                    _workingTime = 300.0,
                    _label = "Tame",
                    _decisionTag = "Corruption <sprite name=dec_corruption>",
                    _requiredGoods = {},
                    _workingEffects = nil,
                }
                },
            }
        },
        _rewardsTiers = {},
        _decisionsRewards = {
            {
                _tableId = "Loot Table - Stormbird - Keep",
                _minAmount = 4,
                _maxAmount = 4,
                _effects = {
                    {_effectId = "Ancient Tablet 5", _chance = 50},
                    {_effectId = "Boots 40", _chance = 30},
                    {_effectId = "Coal 40", _chance = 30},
                    {_effectId = "Coats 40", _chance = 30},
                    {_effectId = "Copper Bar +2", _chance = 20},
                    {_effectId = "Copper Ore 30", _chance = 30},
                    {_effectId = "Crystalized Dew 30", _chance = 50},
                    {_effectId = "Eggs +2", _chance = 25},
                    {_effectId = "Eggs 40", _chance = 40},
                    {_effectId = "Fabric 30", _chance = 30},
                    {_effectId = "Flour 40", _chance = 40},
                    {_effectId = "Hostility Lower 50", _chance = 25},
                    {_effectId = "Metal Tools 10", _chance = 40},
                    {_effectId = "Parts 5", _chance = 40},
                    {_effectId = "Paste 40", _chance = 30},
                    {_effectId = "Pickled Goods 40", _chance = 30},
                    {_effectId = "Porridge 40", _chance = 30},
                    {_effectId = "Reeds 40", _chance = 40},
                    {_effectId = "Roots +2", _chance = 45},
                    {_effectId = "Sea Marrow 40", _chance = 50},
                    {_effectId = "Skewers 40", _chance = 30},
                    {_effectId = "Tea +2", _chance = 25},
                    {_effectId = "Vegetables 40", _chance = 40},
                    {_effectId = "Wine +2", _chance = 25},
                    {_effectId = "Wood 50", _chance = 50}
                },
            },
            {
                _tableId = "Loot Table - Stormbird - Convert",
                _minAmount = 2,
                _maxAmount = 2,
                _effects = {
                    {_effectId = "Replace Stormbird", _chance = 100},
                    {_effectId = "1 Reputation Exploration - Stormbird", _chance = 100}
                },
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        },
        _areEffectsPermanent = true,
        _effectsTiers = {
            {
                _timeToStart = 0.0,
                _effects = {
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            },
            {
                _timeToStart = 780.0,
                _effects = {
                    "Worse Storms Hook - Permanent",
                    "1 Reputation Penalty - Stormbird"
                },
            }
        },
        _activeEffects = {},
    },
    ["Glade Trader - The Hermit"] = {
        _id = "Glade Trader - The Hermit",
        _displayName = "Wandering Merchant - Hermit",
        _description = "The Hermit rarely visits royal settlements, and actively avoids the Crown's officials. But he seems eager to trade with you.",
        _iconFilename = "Glade Trader - The Hermit_icon.png",
        _category = "Glade Event",
        _categoryDisplay = "Glade Event",
        _sizeX = 2,
        _sizeY = 2,
        _constructionTime = 0,
        _cityScore = 0,
        _isMovable = false,
        _isInitiallyEssential = true,
        _workerCapacity = 0,
        _constructionCosts = {},
        _recipes = {},
        _levels = {},
        _tags = {
            "Forest"
        },
        _dangerLevel = "None",
        _hasOrder = false,
        _orderModel = nil,
        _workTimeReducedPerWorker = 10.0,
        _difficulties = {
            {
                _difficulty = 0,
                _effectTimeToStartRatio = 1.0,
                _decisions = {
                {
                    _workingTime = 0.0,
                    _label = "None",
                    _decisionTag = "None",
                    _requiredGoods = {
                        {
                            _goods = {
                                {_id = "[Needs] Incense", _amount = 10}, {_id = "[Crafting] Oil", _amount = 10}, {_id = "[Crafting] Sea Marrow", _amount = 10}, {_id = "[Water] Clearance Water", _amount = 20}, {_id = "[Tools] Simple Tools", _amount = 4}, {_id = "[Valuable] Ancient Tablet", _amount = 1}
                            }
                        }
                    },
                    _workingEffects = nil,
                }
                },
            }
        },
        _rewardsTiers = {},
        _decisionsRewards = {
        },
        _areEffectsPermanent = true,
        _effectsTiers = {
            {
                _timeToStart = 0.0,
                _effects = {
                    "Spawn Trader - The Hermit"
                },
            },
            {
                _timeToStart = 120.0,
                _effects = {
                    "Ghost Remove Self"
                },
            }
        },
        _activeEffects = {},
    },
    ["Glade Trader - The Seer"] = {
        _id = "Glade Trader - The Seer",
        _displayName = "Wandering Merchant - Seer",
        _description = "A strange woman is observing the settlement from afar.",
        _iconFilename = "Glade Trader - The Seer_icon.png",
        _category = "Glade Event",
        _categoryDisplay = "Glade Event",
        _sizeX = 2,
        _sizeY = 2,
        _constructionTime = 0,
        _cityScore = 0,
        _isMovable = false,
        _isInitiallyEssential = true,
        _workerCapacity = 0,
        _constructionCosts = {},
        _recipes = {},
        _levels = {},
        _tags = {
            "Forest"
        },
        _dangerLevel = "None",
        _hasOrder = false,
        _orderModel = nil,
        _workTimeReducedPerWorker = 10.0,
        _difficulties = {
            {
                _difficulty = 0,
                _effectTimeToStartRatio = 1.0,
                _decisions = {
                {
                    _workingTime = 0.0,
                    _label = "None",
                    _decisionTag = "None",
                    _requiredGoods = {
                        {
                            _goods = {
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        _decisionsRewards = {
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        _areEffectsPermanent = true,
        _effectsTiers = {
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                _effects = {
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                _timeToStart = 120.0,
                _effects = {
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                },
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        },
        _activeEffects = {},
    },
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        _id = "Glade Trader - The Shaman",
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        _description = "A mysterious and imposing figure has been spotted near the settlement. He is pulling a wagon full of herbs and ointments.",
        _iconFilename = "Glade Trader - The Shaman_icon.png",
        _category = "Glade Event",
        _categoryDisplay = "Glade Event",
        _sizeX = 2,
        _sizeY = 2,
        _constructionTime = 0,
        _cityScore = 0,
        _isMovable = false,
        _isInitiallyEssential = true,
        _workerCapacity = 0,
        _constructionCosts = {},
        _recipes = {},
        _levels = {},
        _tags = {
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        },
        _dangerLevel = "None",
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        _orderModel = nil,
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                _effectTimeToStartRatio = 1.0,
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                    _label = "None",
                    _decisionTag = "None",
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        _rewardsTiers = {},
        _decisionsRewards = {
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        _areEffectsPermanent = true,
        _effectsTiers = {
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                _effects = {
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                _effects = {
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                },
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        },
        _activeEffects = {},
    },
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        _displayName = "Golden Treasure Stag",
        _description = "A patron of the spirit world. Once discovered, it flees to a nearby Dangerous (<sprite name=\"dangerous\">) or Forbidden Glade (<sprite name=\"forbidden\">). It is said that a special treasure awaits the one who captures it.",
        _iconFilename = "Gold Stag_icon.png",
        _category = "Glade Event",
        _categoryDisplay = "Glade Event",
        _sizeX = 1,
        _sizeY = 1,
        _constructionTime = 0,
        _cityScore = 0,
        _isMovable = false,
        _isInitiallyEssential = true,
        _workerCapacity = 0,
        _constructionCosts = {},
        _recipes = {},
        _levels = {},
        _tags = {
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        _dangerLevel = "None",
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        _orderModel = nil,
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                _effectTimeToStartRatio = 1.0,
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                    _decisionTag = "None",
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                _effectTimeToStartRatio = 1.0,
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                    _label = "None",
                    _decisionTag = "None",
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            {
                _difficulty = 2,
                _effectTimeToStartRatio = 1.0,
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                    _label = "None",
                    _decisionTag = "None",
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                _effectTimeToStartRatio = 1.0,
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        _rewardsTiers = {},
        _decisionsRewards = {
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        _effectsTiers = {
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                _effects = {
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            },
            {
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                _effects = {
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            },
            {
                _timeToStart = 3.0,
                _effects = {
                    "Gold Stag Reward Chase",
                    "Ghost Remove Self"
                },
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        },
        _activeEffects = {},
    },
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        _description = "Its elusive nature allows it to move like a ghost through the foggy thicket. It is believed that the beast is tied to the spirit world and the Ancestors. A special treasure awaits the one who finds it.",
        _iconFilename = "Gold Treasure Stag_icon.png",
        _category = "Glade Event",
        _categoryDisplay = "Glade Event",
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        _sizeY = 1,
        _constructionTime = 0,
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        _constructionCosts = {},
        _recipes = {},
        _levels = {},
        _tags = {
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        _dangerLevel = "None",
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        _rewardsTiers = {},
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                _maxAmount = 1,
                _effects = {
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            },
            {
                _tableId = "Loot Table - Gold Stag - Release",
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                _maxAmount = 1,
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        },
        _areEffectsPermanent = true,
        _effectsTiers = {
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            },
            {
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        },
        _activeEffects = {},
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    ["Harmony Spirit Altar"] = {
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        _displayName = "Harmony Spirit Altar",
        _description = "An old altar found in the wilds. The ancient language carved into the stone proclaims: \"Light a fire at the altar to gain the blessing of the Spirit of Harmony\".",
        _iconFilename = "Harmony Spirit Altar_icon.png",
        _category = "Glade Event",
        _categoryDisplay = "Glade Event",
        _sizeX = 3,
        _sizeY = 3,
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        _cityScore = 0,
        _isMovable = false,
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        _workerCapacity = 2,
        _constructionCosts = {},
        _recipes = {},
        _levels = {},
        _tags = {
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        _dangerLevel = "Dangerous",
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        _orderModel = nil,
        _workTimeReducedPerWorker = 60.0,
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                _effectTimeToStartRatio = 1.0,
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                    _label = "Burn Down",
                    _decisionTag = "Loyalty <sprite name=dec_loyalty>",
                    _requiredGoods = {
                        {
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                            }
                        }
                    },
                    _workingEffects = nil,
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                        }
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                    },
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            {
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                _effectTimeToStartRatio = 1.0,
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                        {
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                    _workingEffects = nil,
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                    },
                    _workingEffects = nil,
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            {
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        _rewardsTiers = {},
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                _maxAmount = 2,
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                    {_effectId = "Boots 30", _chance = 40},
                    {_effectId = "Bricks +1", _chance = 20},
                    {_effectId = "Coats 30", _chance = 50},
                    {_effectId = "Crystalized Dew 25", _chance = 50},
                    {_effectId = "Fabric 20", _chance = 40},
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        _iconFilename = "HarpyBattleground_T1_icon.png",
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        _constructionCosts = {},
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        _levels = {},
        _tags = {
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            {
                _difficulty = 2,
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            {
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        _rewardsTiers = {},
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                    {_effectId = "Barrel Recipes", _chance = 25},
                    {_effectId = "Biscuits +2", _chance = 20},
                    {_effectId = "Boots 25", _chance = 50},
                    {_effectId = "Coats 20", _chance = 50},
                    {_effectId = "Hearth Parts 2", _chance = 30},
                    {_effectId = "Hostility Lower 50", _chance = 10},
                    {_effectId = "Insects 30", _chance = 60},
                    {_effectId = "Jerky +2", _chance = 20},
                    {_effectId = "Jerky 20", _chance = 30},
                    {_effectId = "Lumber Speed +15", _chance = 25},
                    {_effectId = "Metal Tools 6", _chance = 25},
                    {_effectId = "Moth Larvae Meat 20", _chance = 50},
                    {_effectId = "Pack of Crops 10", _chance = 10},
                    {_effectId = "Paper 25", _chance = 30},
                    {_effectId = "Parts 5", _chance = 30},
                    {_effectId = "Paste 20", _chance = 30},
                    {_effectId = "Pickled Goods 20", _chance = 30},
                    {_effectId = "Pie +2", _chance = 20},
                    {_effectId = "Pie 20", _chance = 30},
                    {_effectId = "Plant Fiber 30", _chance = 40},
                    {_effectId = "Scout +5", _chance = 25},
                    {_effectId = "Skewers +2", _chance = 50},
                    {_effectId = "Skewers 20", _chance = 30},
                    {_effectId = "Training Gear +2", _chance = 20},
                    {_effectId = "Training Gear 20", _chance = 30},
                    {_effectId = "VillagerSpeed10", _chance = 25},
                    {_effectId = "Waterskins 30", _chance = 50},
                    {_effectId = "Wine 20", _chance = 40}
                },
            },
            {
                _tableId = "Loot Table - Battleground - Send",
                _minAmount = 1,
                _maxAmount = 1,
                _effects = {
                    {_effectId = "0_5 Reputation Exploration", _chance = 100}
                },
            }
        },
        _areEffectsPermanent = false,
        _effectsTiers = {
            {
                _timeToStart = 0.0,
                _effects = {
                },
            },
            {
                _timeToStart = 624.0,
                _effects = {
                    "Spawn Blightrot Around - Battleground"
                },
            }
        },
        _activeEffects = {},
    },
    ["Haunted Ruined Bat House"] = {
        _id = "Haunted Ruined Bat House",
        _displayName = "Haunted Ruined Bat House",
        _description = "This building is haunted by evil spirits. They are protecting it because it's one of a kind. It can be rebuilt or destroyed.",
        _iconFilename = "Haunted Ruined Bat House_icon.png",
        _category = "Ruin",
        _categoryDisplay = "Glade Event",
        _sizeX = 2,
        _sizeY = 2,
        _constructionTime = 5,
        _cityScore = 0,
        _isMovable = false,
        _isInitiallyEssential = false,
        _workerCapacity = 3,
        _constructionCosts = {},
        _recipes = {},
        _levels = {},
        _tags = {
            "Forest"
        },
        _dangerLevel = "None",
        _hasOrder = false,
        _orderModel = nil,
        _workTimeReducedPerWorker = 20.0,
        _difficulties = {
            {
                _difficulty = 0,
                _effectTimeToStartRatio = 1.0,
                _decisions = {
                {
                    _workingTime = 140.0,
                    _label = "Burn Down",
                    _decisionTag = "None",
                    _requiredGoods = {
                        {
                            _goods = {
                                {_id = "[Crafting] Oil", _amount = 5}, {_id = "[Crafting] Coal", _amount = 5}, {_id = "[Crafting] Sea Marrow", _amount = 5}, {_id = "[Mat Processed] Planks", _amount = 8}
                            }
                        }
                    },
                    _workingEffects = nil,
                },
                {
                    _workingTime = 140.0,
                    _label = "Cleanse",
                    _decisionTag = "None",
                    _requiredGoods = {
                        {
                            _goods = {
                                {_id = "[Needs] Incense", _amount = 10}, {_id = "[Needs] Scrolls", _amount = 10}, {_id = "[Needs] Tea", _amount = 10}, {_id = "[Crafting] Oil", _amount = 10}, {_id = "[Mat Raw] Resin", _amount = 10}
                            }
                        }
                    },
                    _workingEffects = nil,
                }
                },
            },
            {
                _difficulty = 1,
                _effectTimeToStartRatio = 1.0,
                _decisions = {
                {
                    _workingTime = 170.0,
                    _label = "Burn Down",
                    _decisionTag = "None",
                    _requiredGoods = {
                        {
                            _goods = {
                                {_id = "[Crafting] Oil", _amount = 8}, {_id = "[Crafting] Coal", _amount = 8}, {_id = "[Crafting] Sea Marrow", _amount = 8}, {_id = "[Mat Processed] Planks", _amount = 12}
                            }
                        }
                    },
                    _workingEffects = nil,
                },
                {
                    _workingTime = 170.0,
                    _label = "Cleanse",
                    _decisionTag = "None",
                    _requiredGoods = {
                        {
                            _goods = {
                                {_id = "[Needs] Incense", _amount = 15}, {_id = "[Needs] Scrolls", _amount = 15}, {_id = "[Needs] Tea", _amount = 15}, {_id = "[Crafting] Oil", _amount = 15}, {_id = "[Mat Raw] Resin", _amount = 15}
                            }
                        }
                    },
                    _workingEffects = nil,
                }
                },
            },
            {
                _difficulty = 2,
                _effectTimeToStartRatio = 1.0,
                _decisions = {
                {
                    _workingTime = 200.0,
                    _label = "Burn Down",
                    _decisionTag = "None",
                    _requiredGoods = {
                        {
                            _goods = {
                                {_id = "[Crafting] Oil", _amount = 10}, {_id = "[Crafting] Coal", _amount = 10}, {_id = "[Crafting] Sea Marrow", _amount = 10}, {_id = "[Mat Processed] Planks", _amount = 16}
                            }
                        }
                    },
                    _workingEffects = nil,
                },
                {
                    _workingTime = 200.0,
                    _label = "Cleanse",
                    _decisionTag = "None",
                    _requiredGoods = {
                        {
                            _goods = {
                                {_id = "[Needs] Incense", _amount = 20}, {_id = "[Needs] Scrolls", _amount = 20}, {_id = "[Needs] Tea", _amount = 20}, {_id = "[Crafting] Oil", _amount = 20}, {_id = "[Mat Raw] Resin", _amount = 20}
                            }
                        }
                    },
                    _workingEffects = nil,
                }
                },
            },
            {
                _difficulty = 3,
                _effectTimeToStartRatio = 1.0,
                _decisions = {
                {
                    _workingTime = 230.0,
                    _label = "Burn Down",
                    _decisionTag = "None",
                    _requiredGoods = {
                        {
                            _goods = {
                                {_id = "[Crafting] Oil", _amount = 15}, {_id = "[Crafting] Coal", _amount = 15}, {_id = "[Crafting] Sea Marrow", _amount = 15}, {_id = "[Mat Processed] Planks", _amount = 24}
                            }
                        }
                    },
                    _workingEffects = nil,
                },
                {
                    _workingTime = 230.0,
                    _label = "Cleanse",
                    _decisionTag = "None",
                    _requiredGoods = {
                        {
                            _goods = {
                                {_id = "[Needs] Incense", _amount = 30}, {_id = "[Needs] Tea", _amount = 30}, {_id = "[Crafting] Oil", _amount = 30}, {_id = "[Mat Raw] Resin", _amount = 30}, {_id = "[Needs] Scrolls", _amount = 30}
                            }
                        }
                    },
                    _workingEffects = nil,
                }
                },
            }
        },
        _rewardsTiers = {},
        _decisionsRewards = {
            {
                _tableId = "Loot Table - Ruined Housing - Salvage",
                _minAmount = 2,
                _maxAmount = 2,
                _effects = {
                    {_effectId = "Amber 8", _chance = 10},
                    {_effectId = "Berries 25", _chance = 50},
                    {_effectId = "Biscuits 20", _chance = 50},
                    {_effectId = "Clay 20", _chance = 50},
                    {_effectId = "Coats 20", _chance = 40},
                    {_effectId = "Eggs 25", _chance = 50},
                    {_effectId = "Fabric 5", _chance = 30},
                    {_effectId = "Herbs 30", _chance = 50},
                    {_effectId = "Insects 30", _chance = 50},
                    {_effectId = "Parts 3", _chance = 30},
                    {_effectId = "Paste 20", _chance = 50},
                    {_effectId = "Pickled Goods 20", _chance = 30},
                    {_effectId = "Pie 20", _chance = 15},
                    {_effectId = "Planks 5", _chance = 30},
                    {_effectId = "Porridge 20", _chance = 50},
                    {_effectId = "Pottery 20", _chance = 20},
                    {_effectId = "Reeds 20", _chance = 50},
                    {_effectId = "Vegetables 30", _chance = 50},
                    {_effectId = "Wetstone 20", _chance = 50},
                    {_effectId = "Wood 30", _chance = 30}
                },
            },
            {
                _tableId = "Loot Table - Haunted Ruined Bat House - Rebuild",
                _minAmount = 1,
                _maxAmount = 1,
                _effects = {
                    {_effectId = "Replace Building Haunted Bat House", _chance = 100}
                },
            }
        },
        _areEffectsPermanent = false,
        _effectsTiers = {
        },
        _activeEffects = {},
    },
    ["Haunted Ruined Beaver House"] = {
        _id = "Haunted Ruined Beaver House",
        _displayName = "Haunted Ruined Beaver House",
        _description = "This building is haunted by evil spirits. They are protecting it because it's one of a kind. It can be rebuilt or destroyed.",
        _iconFilename = "Haunted Ruined Beaver House_icon.png",
        _category = "Ruin",
        _categoryDisplay = "Glade Event",
        _sizeX = 2,
        _sizeY = 2,
        _constructionTime = 5,
        _cityScore = 0,
        _isMovable = false,
        _isInitiallyEssential = false,
        _workerCapacity = 3,
        _constructionCosts = {},
        _recipes = {},
        _levels = {},
        _tags = {
            "Forest"
        },
        _dangerLevel = "None",
        _hasOrder = false,
        _orderModel = nil,
        _workTimeReducedPerWorker = 30.0,
        _difficulties = {
            {
                _difficulty = 0,
                _effectTimeToStartRatio = 1.0,
                _decisions = {
                {
                    _workingTime = 140.0,
                    _label = "Burn Down",
                    _decisionTag = "None",
                    _requiredGoods = {
                        {
                            _goods = {
                                {_id = "[Crafting] Oil", _amount = 5}, {_id = "[Crafting] Coal", _amount = 5}, {_id = "[Crafting] Sea Marrow", _amount = 5}, {_id = "[Mat Processed] Planks", _amount = 8}
                            }
                        }
                    },
                    _workingEffects = nil,
                },
                {
                    _workingTime = 140.0,
                    _label = "Cleanse",
                    _decisionTag = "None",
                    _requiredGoods = {},
                    _workingEffects = nil,
                }
                },
            },
            {
                _difficulty = 1,
                _effectTimeToStartRatio = 1.0,
                _decisions = {
                {
                    _workingTime = 170.0,
                    _label = "Burn Down",
                    _decisionTag = "None",
                    _requiredGoods = {
                        {
                            _goods = {
                                {_id = "[Crafting] Oil", _amount = 8}, {_id = "[Crafting] Coal", _amount = 8}, {_id = "[Crafting] Sea Marrow", _amount = 8}, {_id = "[Mat Processed] Planks", _amount = 12}
                            }
                        }
                    },
                    _workingEffects = nil,
                },
                {
                    _workingTime = 170.0,
                    _label = "Cleanse",
                    _decisionTag = "None",
                    _requiredGoods = {},
                    _workingEffects = nil,
                }
                },
            },
            {
                _difficulty = 2,
                _effectTimeToStartRatio = 1.0,
                _decisions = {
                {
                    _workingTime = 200.0,
                    _label = "Burn Down",
                    _decisionTag = "None",
                    _requiredGoods = {
                        {
                            _goods = {
                                {_id = "[Crafting] Oil", _amount = 10}, {_id = "[Crafting] Coal", _amount = 10}, {_id = "[Crafting] Sea Marrow", _amount = 10}, {_id = "[Mat Processed] Planks", _amount = 16}
                            }
                        }
                    },
                    _workingEffects = nil,
                },
                {
                    _workingTime = 200.0,
                    _label = "Cleanse",
                    _decisionTag = "None",
                    _requiredGoods = {},
                    _workingEffects = nil,
                }
                },
            },
            {
                _difficulty = 3,
                _effectTimeToStartRatio = 1.0,
                _decisions = {
                {
                    _workingTime = 230.0,
                    _label = "Burn Down",
                    _decisionTag = "None",
                    _requiredGoods = {
                        {
                            _goods = {
                                {_id = "[Crafting] Oil", _amount = 15}, {_id = "[Crafting] Coal", _amount = 15}, {_id = "[Crafting] Sea Marrow", _amount = 15}, {_id = "[Mat Processed] Planks", _amount = 24}
                            }
                        }
                    },
                    _workingEffects = nil,
                },
                {
                    _workingTime = 230.0,
                    _label = "Cleanse",
                    _decisionTag = "None",
                    _requiredGoods = {},
                    _workingEffects = nil,
                }
                },
            }
        },
        _rewardsTiers = {},
        _decisionsRewards = {
            {
                _tableId = "Loot Table - Ruined Housing - Salvage",
                _minAmount = 2,
                _maxAmount = 2,
                _effects = {
                    {_effectId = "Amber 8", _chance = 10},
                    {_effectId = "Berries 25", _chance = 50},
                    {_effectId = "Biscuits 20", _chance = 50},
                    {_effectId = "Clay 20", _chance = 50},
                    {_effectId = "Coats 20", _chance = 40},
                    {_effectId = "Eggs 25", _chance = 50},
                    {_effectId = "Fabric 5", _chance = 30},
                    {_effectId = "Herbs 30", _chance = 50},
                    {_effectId = "Insects 30", _chance = 50},
                    {_effectId = "Parts 3", _chance = 30},
                    {_effectId = "Paste 20", _chance = 50},
                    {_effectId = "Pickled Goods 20", _chance = 30},
                    {_effectId = "Pie 20", _chance = 15},
                    {_effectId = "Planks 5", _chance = 30},
                    {_effectId = "Porridge 20", _chance = 50},
                    {_effectId = "Pottery 20", _chance = 20},
                    {_effectId = "Reeds 20", _chance = 50},
                    {_effectId = "Vegetables 30", _chance = 50},
                    {_effectId = "Wetstone 20", _chance = 50},
                    {_effectId = "Wood 30", _chance = 30}
                },
            },
            {
                _tableId = "Loot Table - Haunted Ruined Beaver House - Rebuild",
                _minAmount = 1,
                _maxAmount = 1,
                _effects = {
                    {_effectId = "Replace Building Haunted Beaver House", _chance = 100}
                },
            }
        },
        _areEffectsPermanent = false,
        _effectsTiers = {
        },
        _activeEffects = {},
    },
    ["Haunted Ruined Brewery"] = {
        _id = "Haunted Ruined Brewery",
        _displayName = "Haunted Ruined Brewery",
        _description = "This building is haunted by evil spirits. They are protecting it because it's one of a kind. It can be rebuilt or destroyed.",
        _iconFilename = "Haunted Ruined Brewery_icon.png",
        _category = "Ruin",
        _categoryDisplay = "Glade Event",
        _sizeX = 3,
        _sizeY = 3,
        _constructionTime = 5,
        _cityScore = 0,
        _isMovable = false,
        _isInitiallyEssential = false,
        _workerCapacity = 3,
        _constructionCosts = {},
        _recipes = {},
        _levels = {},
        _tags = {
            "Forest"
        },
        _dangerLevel = "None",
        _hasOrder = false,
        _orderModel = nil,
        _workTimeReducedPerWorker = 30.0,
        _difficulties = {
            {
                _difficulty = 0,
                _effectTimeToStartRatio = 1.0,
                _decisions = {
                {
                    _workingTime = 140.0,
                    _label = "Burn Down",
                    _decisionTag = "None",
                    _requiredGoods = {
                        {
                            _goods = {
                                {_id = "[Crafting] Oil", _amount = 5}, {_id = "[Crafting] Coal", _amount = 5}, {_id = "[Crafting] Sea Marrow", _amount = 5}, {_id = "[Mat Processed] Planks", _amount = 8}
                            }
                        }
                    },
                    _workingEffects = nil,
                },
                {
                    _workingTime = 140.0,
                    _label = "Cleanse",
                    _decisionTag = "None",
                    _requiredGoods = {
                        {
                            _goods = {
                                {_id = "[Needs] Incense", _amount = 10}, {_id = "[Needs] Scrolls", _amount = 10}, {_id = "[Needs] Tea", _amount = 10}, {_id = "[Crafting] Oil", _amount = 10}, {_id = "[Mat Raw] Resin", _amount = 10}
                            }
                        }
                    },
                    _workingEffects = nil,
                }
                },
            },
            {
                _difficulty = 1,
                _effectTimeToStartRatio = 1.0,
                _decisions = {
                {
                    _workingTime = 170.0,
                    _label = "Burn Down",
                    _decisionTag = "None",
                    _requiredGoods = {
                        {
                            _goods = {
                                {_id = "[Crafting] Oil", _amount = 8}, {_id = "[Crafting] Coal", _amount = 8}, {_id = "[Crafting] Sea Marrow", _amount = 8}, {_id = "[Mat Processed] Planks", _amount = 12}
                            }
                        }
                    },
                    _workingEffects = nil,
                },
                {
                    _workingTime = 170.0,
                    _label = "Cleanse",
                    _decisionTag = "None",
                    _requiredGoods = {
                        {
                            _goods = {
                                {_id = "[Needs] Incense", _amount = 15}, {_id = "[Needs] Scrolls", _amount = 15}, {_id = "[Needs] Tea", _amount = 15}, {_id = "[Crafting] Oil", _amount = 15}, {_id = "[Mat Raw] Resin", _amount = 15}
                            }
                        }
                    },
                    _workingEffects = nil,
                }
                },
            },
            {
                _difficulty = 2,
                _effectTimeToStartRatio = 1.0,
                _decisions = {
                {
                    _workingTime = 200.0,
                    _label = "Burn Down",
                    _decisionTag = "None",
                    _requiredGoods = {
                        {
                            _goods = {
                                {_id = "[Crafting] Oil", _amount = 10}, {_id = "[Crafting] Coal", _amount = 10}, {_id = "[Crafting] Sea Marrow", _amount = 10}, {_id = "[Mat Processed] Planks", _amount = 16}
                            }
                        }
                    },
                    _workingEffects = nil,
                },
                {
                    _workingTime = 200.0,
                    _label = "Cleanse",
                    _decisionTag = "None",
                    _requiredGoods = {
                        {
                            _goods = {
                                {_id = "[Needs] Incense", _amount = 20}, {_id = "[Needs] Scrolls", _amount = 20}, {_id = "[Needs] Tea", _amount = 20}, {_id = "[Crafting] Oil", _amount = 20}, {_id = "[Mat Raw] Resin", _amount = 20}
                            }
                        }
                    },
                    _workingEffects = nil,
                }
                },
            },
            {
                _difficulty = 3,
                _effectTimeToStartRatio = 1.0,
                _decisions = {
                {
                    _workingTime = 230.0,
                    _label = "Burn Down",
                    _decisionTag = "None",
                    _requiredGoods = {
                        {
                            _goods = {
                                {_id = "[Crafting] Oil", _amount = 15}, {_id = "[Crafting] Coal", _amount = 15}, {_id = "[Crafting] Sea Marrow", _amount = 15}, {_id = "[Mat Processed] Planks", _amount = 24}
                            }
                        }
                    },
                    _workingEffects = nil,
                },
                {
                    _workingTime = 230.0,
                    _label = "Cleanse",
                    _decisionTag = "None",
                    _requiredGoods = {
                        {
                            _goods = {
                                {_id = "[Needs] Incense", _amount = 30}, {_id = "[Needs] Tea", _amount = 30}, {_id = "[Crafting] Oil", _amount = 30}, {_id = "[Mat Raw] Resin", _amount = 30}, {_id = "[Needs] Scrolls", _amount = 30}
                            }
                        }
                    },
                    _workingEffects = nil,
                }
                },
            }
        },
        _rewardsTiers = {},
        _decisionsRewards = {
            {
                _tableId = "Loot Table - Ruined Brewery - Salvage",
                _minAmount = 2,
                _maxAmount = 2,
                _effects = {
                    {_effectId = "Ale 20", _chance = 40},
                    {_effectId = "Barrels 25", _chance = 50},
                    {_effectId = "Berries 25", _chance = 20},
                    {_effectId = "Brewery Blueprint", _chance = 2},
                    {_effectId = "Grain 30", _chance = 10},
                    {_effectId = "Milk-cap Mushroom 20", _chance = 20},
                    {_effectId = "Pack of Crops 10", _chance = 20},
                    {_effectId = "Porridge 30", _chance = 50},
                    {_effectId = "Pottery 20", _chance = 20},
                    {_effectId = "Wine 20", _chance = 35}
                },
            },
            {
                _tableId = "Loot Table - Haunted Ruined Brewery - Rebuild",
                _minAmount = 1,
                _maxAmount = 1,
                _effects = {
                    {_effectId = "Replace Building Haunted Brewery", _chance = 100}
                },
            }
        },
        _areEffectsPermanent = false,
        _effectsTiers = {
        },
        _activeEffects = {},
    },
    ["Haunted Ruined Cellar"] = {
        _id = "Haunted Ruined Cellar",
        _displayName = "Haunted Ruined Cellar",
        _description = "This building is haunted by evil spirits. They are protecting it because it's one of a kind. It can be rebuilt or destroyed.",
        _iconFilename = "Haunted Ruined Cellar_icon.png",
        _category = "Ruin",
        _categoryDisplay = "Glade Event",
        _sizeX = 2,
        _sizeY = 2,
        _constructionTime = 5,
        _cityScore = 0,
        _isMovable = false,
        _isInitiallyEssential = false,
        _workerCapacity = 3,
        _constructionCosts = {},
        _recipes = {},
        _levels = {},
        _tags = {
            "Forest"
        },
        _dangerLevel = "None",
        _hasOrder = false,
        _orderModel = nil,
        _workTimeReducedPerWorker = 30.0,
        _difficulties = {
            {
                _difficulty = 0,
                _effectTimeToStartRatio = 1.0,
                _decisions = {
                {
                    _workingTime = 140.0,
                    _label = "Burn Down",
                    _decisionTag = "None",
                    _requiredGoods = {
                        {
                            _goods = {
                                {_id = "[Crafting] Oil", _amount = 5}, {_id = "[Crafting] Coal", _amount = 5}, {_id = "[Crafting] Sea Marrow", _amount = 5}, {_id = "[Mat Processed] Planks", _amount = 8}
                            }
                        }
                    },
                    _workingEffects = nil,
                },
                {
                    _workingTime = 140.0,
                    _label = "Cleanse",
                    _decisionTag = "None",
                    _requiredGoods = {
                        {
                            _goods = {
                                {_id = "[Needs] Incense", _amount = 10}, {_id = "[Needs] Scrolls", _amount = 10}, {_id = "[Needs] Tea", _amount = 10}, {_id = "[Crafting] Oil", _amount = 10}, {_id = "[Mat Raw] Resin", _amount = 10}
                            }
                        }
                    },
                    _workingEffects = nil,
                }
                },
            },
            {
                _difficulty = 1,
                _effectTimeToStartRatio = 1.0,
                _decisions = {
                {
                    _workingTime = 170.0,
                    _label = "Burn Down",
                    _decisionTag = "None",
                    _requiredGoods = {
                        {
                            _goods = {
                                {_id = "[Crafting] Oil", _amount = 8}, {_id = "[Crafting] Coal", _amount = 8}, {_id = "[Crafting] Sea Marrow", _amount = 8}, {_id = "[Mat Processed] Planks", _amount = 12}
                            }
                        }
                    },
                    _workingEffects = nil,
                },
                {
                    _workingTime = 170.0,
                    _label = "Cleanse",
                    _decisionTag = "None",
                    _requiredGoods = {
                        {
                            _goods = {
                                {_id = "[Needs] Incense", _amount = 15}, {_id = "[Needs] Scrolls", _amount = 15}, {_id = "[Needs] Tea", _amount = 15}, {_id = "[Crafting] Oil", _amount = 15}, {_id = "[Mat Raw] Resin", _amount = 15}
                            }
                        }
                    },
                    _workingEffects = nil,
                }
                },
            },
            {
                _difficulty = 2,
                _effectTimeToStartRatio = 1.0,
                _decisions = {
                {
                    _workingTime = 200.0,
                    _label = "Burn Down",
                    _decisionTag = "None",
                    _requiredGoods = {
                        {
                            _goods = {
                                {_id = "[Crafting] Oil", _amount = 10}, {_id = "[Crafting] Coal", _amount = 10}, {_id = "[Crafting] Sea Marrow", _amount = 10}, {_id = "[Mat Processed] Planks", _amount = 16}
                            }
                        }
                    },
                    _workingEffects = nil,
                },
                {
                    _workingTime = 200.0,
                    _label = "Cleanse",
                    _decisionTag = "None",
                    _requiredGoods = {
                        {
                            _goods = {
                                {_id = "[Needs] Incense", _amount = 20}, {_id = "[Needs] Scrolls", _amount = 20}, {_id = "[Needs] Tea", _amount = 20}, {_id = "[Crafting] Oil", _amount = 20}, {_id = "[Mat Raw] Resin", _amount = 20}
                            }
                        }
                    },
                    _workingEffects = nil,
                }
                },
            },
            {
                _difficulty = 3,
                _effectTimeToStartRatio = 1.0,
                _decisions = {
                {
                    _workingTime = 230.0,
                    _label = "Burn Down",
                    _decisionTag = "None",
                    _requiredGoods = {
                        {
                            _goods = {
                                {_id = "[Crafting] Oil", _amount = 15}, {_id = "[Crafting] Coal", _amount = 15}, {_id = "[Crafting] Sea Marrow", _amount = 15}, {_id = "[Mat Processed] Planks", _amount = 24}
                            }
                        }
                    },
                    _workingEffects = nil,
                },
                {
                    _workingTime = 230.0,
                    _label = "Cleanse",
                    _decisionTag = "None",
                    _requiredGoods = {
                        {
                            _goods = {
                                {_id = "[Needs] Incense", _amount = 30}, {_id = "[Needs] Tea", _amount = 30}, {_id = "[Crafting] Oil", _amount = 30}, {_id = "[Mat Raw] Resin", _amount = 30}, {_id = "[Needs] Scrolls", _amount = 30}
                            }
                        }
                    },
                    _workingEffects = nil,
                }
                },
            }
        },
        _rewardsTiers = {},
        _decisionsRewards = {
            {
                _tableId = "Loot Table - Ruined Cellar - Salvage",
                _minAmount = 2,
                _maxAmount = 2,
                _effects = {
                    {_effectId = "Planks 10", _chance = 10},
                    {_effectId = "Pickled Goods 30", _chance = 40},
                    {_effectId = "Barrels 20", _chance = 30},
                    {_effectId = "Wine 20", _chance = 30},
                    {_effectId = "Pack of Crops 10", _chance = 20},
                    {_effectId = "Insects 30", _chance = 10},
                    {_effectId = "Roots 20", _chance = 30},
                    {_effectId = "Cellar Blueprint", _chance = 2},
                    {_effectId = "Pack of Provisions 10", _chance = 50},
                    {_effectId = "Salt 30", _chance = 40}
                },
            },
            {
                _tableId = "Loot Table - Haunted Ruined Cellar - Rebuild",
                _minAmount = 1,
                _maxAmount = 1,
                _effects = {
                    {_effectId = "Replace Building Haunted Cellar", _chance = 100}
                },
            }
        },
        _areEffectsPermanent = false,
        _effectsTiers = {
        },
        _activeEffects = {},
    },
    ["Haunted Ruined Cooperage"] = {
        _id = "Haunted Ruined Cooperage",
        _displayName = "Haunted Ruined Cooperage",
        _description = "This building is haunted by evil spirits. They are protecting it because it's one of a kind. It can be rebuilt or destroyed.",
        _iconFilename = "Haunted Ruined Cooperage_icon.png",
        _category = "Ruin",
        _categoryDisplay = "Glade Event",
        _sizeX = 3,
        _sizeY = 2,
        _constructionTime = 5,
        _cityScore = 0,
        _isMovable = false,
        _isInitiallyEssential = false,
        _workerCapacity = 3,
        _constructionCosts = {},
        _recipes = {},
        _levels = {},
        _tags = {
            "Forest"
        },
        _dangerLevel = "None",
        _hasOrder = false,
        _orderModel = nil,
        _workTimeReducedPerWorker = 30.0,
        _difficulties = {
            {
                _difficulty = 0,
                _effectTimeToStartRatio = 1.0,
                _decisions = {
                {
                    _workingTime = 140.0,
                    _label = "Burn Down",
                    _decisionTag = "None",
                    _requiredGoods = {
                        {
                            _goods = {
                                {_id = "[Crafting] Oil", _amount = 5}, {_id = "[Crafting] Coal", _amount = 5}, {_id = "[Crafting] Sea Marrow", _amount = 5}, {_id = "[Mat Processed] Planks", _amount = 8}
                            }
                        }
                    },
                    _workingEffects = nil,
                },
                {
                    _workingTime = 140.0,
                    _label = "Cleanse",
                    _decisionTag = "None",
                    _requiredGoods = {
                        {
                            _goods = {
                                {_id = "[Needs] Incense", _amount = 10}, {_id = "[Needs] Scrolls", _amount = 10}, {_id = "[Needs] Tea", _amount = 10}, {_id = "[Crafting] Oil", _amount = 10}, {_id = "[Mat Raw] Resin", _amount = 10}
                            }
                        }
                    },
                    _workingEffects = nil,
                }
                },
            },
            {
                _difficulty = 1,
                _effectTimeToStartRatio = 1.0,
                _decisions = {
                {
                    _workingTime = 170.0,
                    _label = "Burn Down",
                    _decisionTag = "None",
                    _requiredGoods = {
                        {
                            _goods = {
                                {_id = "[Crafting] Oil", _amount = 8}, {_id = "[Crafting] Coal", _amount = 8}, {_id = "[Crafting] Sea Marrow", _amount = 8}, {_id = "[Mat Processed] Planks", _amount = 12}
                            }
                        }
                    },
                    _workingEffects = nil,
                },
                {
                    _workingTime = 170.0,
                    _label = "Cleanse",
                    _decisionTag = "None",
                    _requiredGoods = {
                        {
                            _goods = {
                                {_id = "[Needs] Incense", _amount = 15}, {_id = "[Needs] Scrolls", _amount = 15}, {_id = "[Needs] Tea", _amount = 15}, {_id = "[Crafting] Oil", _amount = 15}, {_id = "[Mat Raw] Resin", _amount = 15}
                            }
                        }
                    },
                    _workingEffects = nil,
                }
                },
            },
            {
                _difficulty = 2,
                _effectTimeToStartRatio = 1.0,
                _decisions = {
                {
                    _workingTime = 200.0,
                    _label = "Burn Down",
                    _decisionTag = "None",
                    _requiredGoods = {
                        {
                            _goods = {
                                {_id = "[Crafting] Oil", _amount = 10}, {_id = "[Crafting] Coal", _amount = 10}, {_id = "[Crafting] Sea Marrow", _amount = 10}, {_id = "[Mat Processed] Planks", _amount = 16}
                            }
                        }
                    },
                    _workingEffects = nil,
                },
                {
                    _workingTime = 200.0,
                    _label = "Cleanse",
                    _decisionTag = "None",
                    _requiredGoods = {
                        {
                            _goods = {
                                {_id = "[Needs] Incense", _amount = 20}, {_id = "[Needs] Scrolls", _amount = 20}, {_id = "[Needs] Tea", _amount = 20}, {_id = "[Crafting] Oil", _amount = 20}, {_id = "[Mat Raw] Resin", _amount = 20}
                            }
                        }
                    },
                    _workingEffects = nil,
                }
                },
            },
            {
                _difficulty = 3,
                _effectTimeToStartRatio = 1.0,
                _decisions = {
                {
                    _workingTime = 230.0,
                    _label = "Burn Down",
                    _decisionTag = "None",
                    _requiredGoods = {
                        {
                            _goods = {
                                {_id = "[Crafting] Oil", _amount = 15}, {_id = "[Crafting] Coal", _amount = 15}, {_id = "[Crafting] Sea Marrow", _amount = 15}, {_id = "[Mat Processed] Planks", _amount = 24}
                            }
                        }
                    },
                    _workingEffects = nil,
                },
                {
                    _workingTime = 230.0,
                    _label = "Cleanse",
                    _decisionTag = "None",
                    _requiredGoods = {
                        {
                            _goods = {
                                {_id = "[Needs] Incense", _amount = 30}, {_id = "[Needs] Tea", _amount = 30}, {_id = "[Crafting] Oil", _amount = 30}, {_id = "[Mat Raw] Resin", _amount = 30}, {_id = "[Needs] Scrolls", _amount = 30}
                            }
                        }
                    },
                    _workingEffects = nil,
                }
                },
            }
        },
        _rewardsTiers = {},
        _decisionsRewards = {
            {
                _tableId = "Loot Table - Ruined Cooperage - Salvage",
                _minAmount = 2,
                _maxAmount = 2,
                _effects = {
                    {_effectId = "Barrels 30", _chance = 50},
                    {_effectId = "Berries 30", _chance = 50},
                    {_effectId = "Boots 30", _chance = 50},
                    {_effectId = "Bricks 10", _chance = 20},
                    {_effectId = "Cooperage Blueprint", _chance = 2},
                    {_effectId = "Copper Bar 10", _chance = 20},
                    {_effectId = "Pack of Provisions 10", _chance = 30},
                    {_effectId = "Pack of Valuables 10", _chance = 10},
                    {_effectId = "Planks 10", _chance = 20},
                    {_effectId = "Wood 30", _chance = 15}
                },
            },
            {
                _tableId = "Loot Table - Haunted Ruined Cooperage - Rebuild",
                _minAmount = 1,
                _maxAmount = 1,
                _effects = {
                    {_effectId = "Replace Building Haunted Cooperage", _chance = 100}
                },
            }
        },
        _areEffectsPermanent = false,
        _effectsTiers = {
        },
        _activeEffects = {},
    },
    ["Haunted Ruined Druid"] = {
        _id = "Haunted Ruined Druid",
        _displayName = "Haunted Ruined Druid's Hut",
        _description = "This building is haunted by evil spirits. They are protecting it because it's one of a kind. It can be rebuilt or destroyed.",
        _iconFilename = "Haunted Ruined Druid_icon.png",
        _category = "Ruin",
        _categoryDisplay = "Glade Event",
        _sizeX = 2,
        _sizeY = 2,
        _constructionTime = 5,
        _cityScore = 0,
        _isMovable = false,
        _isInitiallyEssential = false,
        _workerCapacity = 3,
        _constructionCosts = {},
        _recipes = {},
        _levels = {},
        _tags = {
            "Forest"
        },
        _dangerLevel = "None",
        _hasOrder = false,
        _orderModel = nil,
        _workTimeReducedPerWorker = 30.0,
        _difficulties = {
            {
                _difficulty = 0,
                _effectTimeToStartRatio = 1.0,
                _decisions = {
                {
                    _workingTime = 140.0,
                    _label = "Burn Down",
                    _decisionTag = "None",
                    _requiredGoods = {
                        {
                            _goods = {
                                {_id = "[Crafting] Oil", _amount = 5}, {_id = "[Crafting] Coal", _amount = 5}, {_id = "[Crafting] Sea Marrow", _amount = 5}, {_id = "[Mat Processed] Planks", _amount = 8}
                            }
                        }
                    },
                    _workingEffects = nil,
                },
                {
                    _workingTime = 140.0,
                    _label = "Cleanse",
                    _decisionTag = "None",
                    _requiredGoods = {
                        {
                            _goods = {
                                {_id = "[Needs] Incense", _amount = 10}, {_id = "[Needs] Scrolls", _amount = 10}, {_id = "[Needs] Tea", _amount = 10}, {_id = "[Crafting] Oil", _amount = 10}, {_id = "[Mat Raw] Resin", _amount = 10}
                            }
                        }
                    },
                    _workingEffects = nil,
                }
                },
            },
            {
                _difficulty = 1,
                _effectTimeToStartRatio = 1.0,
                _decisions = {
                {
                    _workingTime = 170.0,
                    _label = "Burn Down",
                    _decisionTag = "None",
                    _requiredGoods = {
                        {
                            _goods = {
                                {_id = "[Crafting] Oil", _amount = 8}, {_id = "[Crafting] Coal", _amount = 8}, {_id = "[Crafting] Sea Marrow", _amount = 8}, {_id = "[Mat Processed] Planks", _amount = 12}
                            }
                        }
                    },
                    _workingEffects = nil,
                },
                {
                    _workingTime = 170.0,
                    _label = "Cleanse",
                    _decisionTag = "None",
                    _requiredGoods = {
                        {
                            _goods = {
                                {_id = "[Needs] Incense", _amount = 15}, {_id = "[Needs] Scrolls", _amount = 15}, {_id = "[Needs] Tea", _amount = 15}, {_id = "[Crafting] Oil", _amount = 15}, {_id = "[Mat Raw] Resin", _amount = 15}
                            }
                        }
                    },
                    _workingEffects = nil,
                }
                },
            },
            {
                _difficulty = 2,
                _effectTimeToStartRatio = 1.0,
                _decisions = {
                {
                    _workingTime = 200.0,
                    _label = "Burn Down",
                    _decisionTag = "None",
                    _requiredGoods = {
                        {
                            _goods = {
                                {_id = "[Crafting] Oil", _amount = 10}, {_id = "[Crafting] Coal", _amount = 10}, {_id = "[Crafting] Sea Marrow", _amount = 10}, {_id = "[Mat Processed] Planks", _amount = 16}
                            }
                        }
                    },
                    _workingEffects = nil,
                },
                {
                    _workingTime = 200.0,
                    _label = "Cleanse",
                    _decisionTag = "None",
                    _requiredGoods = {
                        {
                            _goods = {
                                {_id = "[Needs] Incense", _amount = 20}, {_id = "[Needs] Scrolls", _amount = 20}, {_id = "[Needs] Tea", _amount = 20}, {_id = "[Crafting] Oil", _amount = 20}, {_id = "[Mat Raw] Resin", _amount = 20}
                            }
                        }
                    },
                    _workingEffects = nil,
                }
                },
            },
            {
                _difficulty = 3,
                _effectTimeToStartRatio = 1.0,
                _decisions = {
                {
                    _workingTime = 230.0,
                    _label = "Burn Down",
                    _decisionTag = "None",
                    _requiredGoods = {
                        {
                            _goods = {
                                {_id = "[Crafting] Oil", _amount = 15}, {_id = "[Crafting] Coal", _amount = 15}, {_id = "[Crafting] Sea Marrow", _amount = 15}, {_id = "[Mat Processed] Planks", _amount = 24}
                            }
                        }
                    },
                    _workingEffects = nil,
                },
                {
                    _workingTime = 230.0,
                    _label = "Cleanse",
                    _decisionTag = "None",
                    _requiredGoods = {
                        {
                            _goods = {
                                {_id = "[Needs] Incense", _amount = 30}, {_id = "[Needs] Tea", _amount = 30}, {_id = "[Crafting] Oil", _amount = 30}, {_id = "[Mat Raw] Resin", _amount = 30}, {_id = "[Needs] Scrolls", _amount = 30}
                            }
                        }
                    },
                    _workingEffects = nil,
                }
                },
            }
        },
        _rewardsTiers = {},
        _decisionsRewards = {
            {
                _tableId = "Loot Table - Ruined Druid - Salvage",
                _minAmount = 2,
                _maxAmount = 2,
                _effects = {
                    {_effectId = "Fabric 10", _chance = 10},
                    {_effectId = "Pie 20", _chance = 50},
                    {_effectId = "Oil 30", _chance = 50},
                    {_effectId = "Tea 20", _chance = 20},
                    {_effectId = "Insects 30", _chance = 20},
                    {_effectId = "Milk-cap Mushroom 30", _chance = 20},
                    {_effectId = "Druid Blueprint", _chance = 2},
                    {_effectId = "Incense 30", _chance = 50},
                    {_effectId = "Coats 35", _chance = 50},
                    {_effectId = "Salt 35", _chance = 40}
                },
            },
            {
                _tableId = "Loot Table - Haunted Ruined Druid - Rebuild",
                _minAmount = 1,
                _maxAmount = 1,
                _effects = {
                    {_effectId = "Replace Building Haunted Druid", _chance = 100}
                },
            }
        },
        _areEffectsPermanent = false,
        _effectsTiers = {
        },
        _activeEffects = {},
    },
    ["Haunted Ruined Fox House"] = {
        _id = "Haunted Ruined Fox House",
        _displayName = "Haunted Ruined Fox House",
        _description = "This building is haunted by evil spirits. They are protecting it because it's one of a kind. It can be rebuilt or destroyed.",
        _iconFilename = "Haunted Ruined Fox House_icon.png",
        _category = "Ruin",
        _categoryDisplay = "Glade Event",
        _sizeX = 2,
        _sizeY = 2,
        _constructionTime = 5,
        _cityScore = 0,
        _isMovable = false,
        _isInitiallyEssential = false,
        _workerCapacity = 3,
        _constructionCosts = {},
        _recipes = {},
        _levels = {},
        _tags = {
            "Forest"
        },
        _dangerLevel = "None",
        _hasOrder = false,
        _orderModel = nil,
        _workTimeReducedPerWorker = 20.0,
        _difficulties = {
            {
                _difficulty = 0,
                _effectTimeToStartRatio = 1.0,
                _decisions = {
                {
                    _workingTime = 140.0,
                    _label = "Burn Down",
                    _decisionTag = "None",
                    _requiredGoods = {
                        {
                            _goods = {
                                {_id = "[Crafting] Oil", _amount = 5}, {_id = "[Crafting] Coal", _amount = 5}, {_id = "[Crafting] Sea Marrow", _amount = 5}, {_id = "[Mat Processed] Planks", _amount = 8}
                            }
                        }
                    },
                    _workingEffects = nil,
                },
                {
                    _workingTime = 140.0,
                    _label = "Cleanse",
                    _decisionTag = "None",
                    _requiredGoods = {
                        {
                            _goods = {
                                {_id = "[Needs] Incense", _amount = 10}, {_id = "[Needs] Scrolls", _amount = 10}, {_id = "[Needs] Tea", _amount = 10}, {_id = "[Crafting] Oil", _amount = 10}, {_id = "[Mat Raw] Resin", _amount = 10}
                            }
                        }
                    },
                    _workingEffects = nil,
                }
                },
            },
            {
                _difficulty = 1,
                _effectTimeToStartRatio = 1.0,
                _decisions = {
                {
                    _workingTime = 170.0,
                    _label = "Burn Down",
                    _decisionTag = "None",
                    _requiredGoods = {
                        {
                            _goods = {
                                {_id = "[Crafting] Oil", _amount = 8}, {_id = "[Crafting] Coal", _amount = 8}, {_id = "[Crafting] Sea Marrow", _amount = 8}, {_id = "[Mat Processed] Planks", _amount = 12}
                            }
                        }
                    },
                    _workingEffects = nil,
                },
                {
                    _workingTime = 170.0,
                    _label = "Cleanse",
                    _decisionTag = "None",
                    _requiredGoods = {
                        {
                            _goods = {
                                {_id = "[Needs] Incense", _amount = 15}, {_id = "[Needs] Scrolls", _amount = 15}, {_id = "[Needs] Tea", _amount = 15}, {_id = "[Crafting] Oil", _amount = 15}, {_id = "[Mat Raw] Resin", _amount = 15}
                            }
                        }
                    },
                    _workingEffects = nil,
                }
                },
            },
            {
                _difficulty = 2,
                _effectTimeToStartRatio = 1.0,
                _decisions = {
                {
                    _workingTime = 200.0,
                    _label = "Burn Down",
                    _decisionTag = "None",
                    _requiredGoods = {
                        {
                            _goods = {
                                {_id = "[Crafting] Oil", _amount = 10}, {_id = "[Crafting] Coal", _amount = 10}, {_id = "[Crafting] Sea Marrow", _amount = 10}, {_id = "[Mat Processed] Planks", _amount = 16}
                            }
                        }
                    },
                    _workingEffects = nil,
                },
                {
                    _workingTime = 200.0,
                    _label = "Cleanse",
                    _decisionTag = "None",
                    _requiredGoods = {
                        {
                            _goods = {
                                {_id = "[Needs] Incense", _amount = 20}, {_id = "[Needs] Scrolls", _amount = 20}, {_id = "[Needs] Tea", _amount = 20}, {_id = "[Crafting] Oil", _amount = 20}, {_id = "[Mat Raw] Resin", _amount = 20}
                            }
                        }
                    },
                    _workingEffects = nil,
                }
                },
            },
            {
                _difficulty = 3,
                _effectTimeToStartRatio = 1.0,
                _decisions = {
                {
                    _workingTime = 230.0,
                    _label = "Burn Down",
                    _decisionTag = "None",
                    _requiredGoods = {
                        {
                            _goods = {
                                {_id = "[Crafting] Oil", _amount = 15}, {_id = "[Crafting] Coal", _amount = 15}, {_id = "[Crafting] Sea Marrow", _amount = 15}, {_id = "[Mat Processed] Planks", _amount = 24}
                            }
                        }
                    },
                    _workingEffects = nil,
                },
                {
                    _workingTime = 230.0,
                    _label = "Cleanse",
                    _decisionTag = "None",
                    _requiredGoods = {
                        {
                            _goods = {
                                {_id = "[Needs] Incense", _amount = 30}, {_id = "[Needs] Tea", _amount = 30}, {_id = "[Crafting] Oil", _amount = 30}, {_id = "[Mat Raw] Resin", _amount = 30}, {_id = "[Needs] Scrolls", _amount = 30}
                            }
                        }
                    },
                    _workingEffects = nil,
                }
                },
            }
        },
        _rewardsTiers = {},
        _decisionsRewards = {
            {
                _tableId = "Loot Table - Ruined Housing - Salvage",
                _minAmount = 2,
                _maxAmount = 2,
                _effects = {
                    {_effectId = "Amber 8", _chance = 10},
                    {_effectId = "Berries 25", _chance = 50},
                    {_effectId = "Biscuits 20", _chance = 50},
                    {_effectId = "Clay 20", _chance = 50},
                    {_effectId = "Coats 20", _chance = 40},
                    {_effectId = "Eggs 25", _chance = 50},
                    {_effectId = "Fabric 5", _chance = 30},
                    {_effectId = "Herbs 30", _chance = 50},
                    {_effectId = "Insects 30", _chance = 50},
                    {_effectId = "Parts 3", _chance = 30},
                    {_effectId = "Paste 20", _chance = 50},
                    {_effectId = "Pickled Goods 20", _chance = 30},
                    {_effectId = "Pie 20", _chance = 15},
                    {_effectId = "Planks 5", _chance = 30},
                    {_effectId = "Porridge 20", _chance = 50},
                    {_effectId = "Pottery 20", _chance = 20},
                    {_effectId = "Reeds 20", _chance = 50},
                    {_effectId = "Vegetables 30", _chance = 50},
                    {_effectId = "Wetstone 20", _chance = 50},
                    {_effectId = "Wood 30", _chance = 30}
                },
            },
            {
                _tableId = "Loot Table - Haunted Ruined Fox House - Rebuild",
                _minAmount = 1,
                _maxAmount = 1,
                _effects = {
                    {_effectId = "Replace Building Haunted Fox House", _chance = 100}
                },
            }
        },
        _areEffectsPermanent = false,
        _effectsTiers = {
        },
        _activeEffects = {},
    },
    ["Haunted Ruined Frog House"] = {
        _id = "Haunted Ruined Frog House",
        _displayName = "Haunted Ruined Frog House",
        _description = "This building is haunted by evil spirits. They are protecting it because it's one of a kind. It can be rebuilt or destroyed.",
        _iconFilename = "Haunted Ruined Frog House_icon.png",
        _category = "Ruin",
        _categoryDisplay = "Glade Event",
        _sizeX = 2,
        _sizeY = 2,
        _constructionTime = 5,
        _cityScore = 0,
        _isMovable = false,
        _isInitiallyEssential = false,
        _workerCapacity = 3,
        _constructionCosts = {},
        _recipes = {},
        _levels = {},
        _tags = {
            "Forest"
        },
        _dangerLevel = "None",
        _hasOrder = false,
        _orderModel = nil,
        _workTimeReducedPerWorker = 20.0,
        _difficulties = {
            {
                _difficulty = 0,
                _effectTimeToStartRatio = 1.0,
                _decisions = {
                {
                    _workingTime = 140.0,
                    _label = "Burn Down",
                    _decisionTag = "None",
                    _requiredGoods = {
                        {
                            _goods = {
                                {_id = "[Crafting] Oil", _amount = 5}, {_id = "[Crafting] Coal", _amount = 5}, {_id = "[Crafting] Sea Marrow", _amount = 5}, {_id = "[Mat Processed] Planks", _amount = 8}
                            }
                        }
                    },
                    _workingEffects = nil,
                },
                {
                    _workingTime = 140.0,
                    _label = "Cleanse",
                    _decisionTag = "None",
                    _requiredGoods = {
                        {
                            _goods = {
                                {_id = "[Needs] Incense", _amount = 10}, {_id = "[Needs] Scrolls", _amount = 10}, {_id = "[Needs] Tea", _amount = 10}, {_id = "[Crafting] Oil", _amount = 10}, {_id = "[Mat Raw] Resin", _amount = 10}
                            }
                        }
                    },
                    _workingEffects = nil,
                }
                },
            },
            {
                _difficulty = 1,
                _effectTimeToStartRatio = 1.0,
                _decisions = {
                {
                    _workingTime = 170.0,
                    _label = "Burn Down",
                    _decisionTag = "None",
                    _requiredGoods = {
                        {
                            _goods = {
                                {_id = "[Crafting] Oil", _amount = 8}, {_id = "[Crafting] Coal", _amount = 8}, {_id = "[Crafting] Sea Marrow", _amount = 8}, {_id = "[Mat Processed] Planks", _amount = 12}
                            }
                        }
                    },
                    _workingEffects = nil,
                },
                {
                    _workingTime = 170.0,
                    _label = "Cleanse",
                    _decisionTag = "None",
                    _requiredGoods = {
                        {
                            _goods = {
                                {_id = "[Needs] Incense", _amount = 15}, {_id = "[Needs] Scrolls", _amount = 15}, {_id = "[Needs] Tea", _amount = 15}, {_id = "[Crafting] Oil", _amount = 15}, {_id = "[Mat Raw] Resin", _amount = 15}
                            }
                        }
                    },
                    _workingEffects = nil,
                }
                },
            },
            {
                _difficulty = 2,
                _effectTimeToStartRatio = 1.0,
                _decisions = {
                {
                    _workingTime = 200.0,
                    _label = "Burn Down",
                    _decisionTag = "None",
                    _requiredGoods = {
                        {
                            _goods = {
                                {_id = "[Crafting] Oil", _amount = 10}, {_id = "[Crafting] Coal", _amount = 10}, {_id = "[Crafting] Sea Marrow", _amount = 10}, {_id = "[Mat Processed] Planks", _amount = 16}
                            }
                        }
                    },
                    _workingEffects = nil,
                },
                {
                    _workingTime = 200.0,
                    _label = "Cleanse",
                    _decisionTag = "None",
                    _requiredGoods = {
                        {
                            _goods = {
                                {_id = "[Needs] Incense", _amount = 20}, {_id = "[Needs] Scrolls", _amount = 20}, {_id = "[Needs] Tea", _amount = 20}, {_id = "[Crafting] Oil", _amount = 20}, {_id = "[Mat Raw] Resin", _amount = 20}
                            }
                        }
                    },
                    _workingEffects = nil,
                }
                },
            },
            {
                _difficulty = 3,
                _effectTimeToStartRatio = 1.0,
                _decisions = {
                {
                    _workingTime = 230.0,
                    _label = "Burn Down",
                    _decisionTag = "None",
                    _requiredGoods = {
                        {
                            _goods = {
                                {_id = "[Crafting] Oil", _amount = 15}, {_id = "[Crafting] Coal", _amount = 15}, {_id = "[Crafting] Sea Marrow", _amount = 15}, {_id = "[Mat Processed] Planks", _amount = 24}
                            }
                        }
                    },
                    _workingEffects = nil,
                },
                {
                    _workingTime = 230.0,
                    _label = "Cleanse",
                    _decisionTag = "None",
                    _requiredGoods = {
                        {
                            _goods = {
                                {_id = "[Needs] Incense", _amount = 30}, {_id = "[Needs] Tea", _amount = 30}, {_id = "[Crafting] Oil", _amount = 30}, {_id = "[Mat Raw] Resin", _amount = 30}, {_id = "[Needs] Scrolls", _amount = 30}
                            }
                        }
                    },
                    _workingEffects = nil,
                }
                },
            }
        },
        _rewardsTiers = {},
        _decisionsRewards = {
            {
                _tableId = "Loot Table - Ruined Housing - Salvage",
                _minAmount = 2,
                _maxAmount = 2,
                _effects = {
                    {_effectId = "Amber 8", _chance = 10},
                    {_effectId = "Berries 25", _chance = 50},
                    {_effectId = "Biscuits 20", _chance = 50},
                    {_effectId = "Clay 20", _chance = 50},
                    {_effectId = "Coats 20", _chance = 40},
                    {_effectId = "Eggs 25", _chance = 50},
                    {_effectId = "Fabric 5", _chance = 30},
                    {_effectId = "Herbs 30", _chance = 50},
                    {_effectId = "Insects 30", _chance = 50},
                    {_effectId = "Parts 3", _chance = 30},
                    {_effectId = "Paste 20", _chance = 50},
                    {_effectId = "Pickled Goods 20", _chance = 30},
                    {_effectId = "Pie 20", _chance = 15},
                    {_effectId = "Planks 5", _chance = 30},
                    {_effectId = "Porridge 20", _chance = 50},
                    {_effectId = "Pottery 20", _chance = 20},
                    {_effectId = "Reeds 20", _chance = 50},
                    {_effectId = "Vegetables 30", _chance = 50},
                    {_effectId = "Wetstone 20", _chance = 50},
                    {_effectId = "Wood 30", _chance = 30}
                },
            },
            {
                _tableId = "Loot Table - Haunted Ruined Frog House - Rebuild",
                _minAmount = 1,
                _maxAmount = 1,
                _effects = {
                    {_effectId = "Replace Building Haunted Frog House", _chance = 100}
                },
            }
        },
        _areEffectsPermanent = false,
        _effectsTiers = {
        },
        _activeEffects = {},
    },
    ["Haunted Ruined Guild House"] = {
        _id = "Haunted Ruined Guild House",
        _displayName = "Haunted Ruined Guild House",
        _description = "This building is haunted by evil spirits. They are protecting it because it's one of a kind. It can be rebuilt or destroyed.",
        _iconFilename = "Haunted Ruined Guild House_icon.png",
        _category = "Ruin",
        _categoryDisplay = "Glade Event",
        _sizeX = 4,
        _sizeY = 3,
        _constructionTime = 5,
        _cityScore = 0,
        _isMovable = false,
        _isInitiallyEssential = false,
        _workerCapacity = 3,
        _constructionCosts = {},
        _recipes = {},
        _levels = {},
        _tags = {
            "Forest"
        },
        _dangerLevel = "None",
        _hasOrder = false,
        _orderModel = nil,
        _workTimeReducedPerWorker = 30.0,
        _difficulties = {
            {
                _difficulty = 0,
                _effectTimeToStartRatio = 1.0,
                _decisions = {
                {
                    _workingTime = 140.0,
                    _label = "Burn Down",
                    _decisionTag = "None",
                    _requiredGoods = {
                        {
                            _goods = {
                                {_id = "[Crafting] Oil", _amount = 5}, {_id = "[Crafting] Coal", _amount = 5}, {_id = "[Crafting] Sea Marrow", _amount = 5}, {_id = "[Mat Processed] Planks", _amount = 8}
                            }
                        }
                    },
                    _workingEffects = nil,
                },
                {
                    _workingTime = 140.0,
                    _label = "Cleanse",
                    _decisionTag = "None",
                    _requiredGoods = {
                        {
                            _goods = {
                                {_id = "[Needs] Incense", _amount = 10}, {_id = "[Needs] Scrolls", _amount = 10}, {_id = "[Needs] Tea", _amount = 10}, {_id = "[Crafting] Oil", _amount = 10}, {_id = "[Mat Raw] Resin", _amount = 10}
                            }
                        }
                    },
                    _workingEffects = nil,
                }
                },
            },
            {
                _difficulty = 1,
                _effectTimeToStartRatio = 1.0,
                _decisions = {
                {
                    _workingTime = 170.0,
                    _label = "Burn Down",
                    _decisionTag = "None",
                    _requiredGoods = {
                        {
                            _goods = {
                                {_id = "[Crafting] Oil", _amount = 8}, {_id = "[Crafting] Coal", _amount = 8}, {_id = "[Crafting] Sea Marrow", _amount = 8}, {_id = "[Mat Processed] Planks", _amount = 12}
                            }
                        }
                    },
                    _workingEffects = nil,
                },
                {
                    _workingTime = 170.0,
                    _label = "Cleanse",
                    _decisionTag = "None",
                    _requiredGoods = {
                        {
                            _goods = {
                                {_id = "[Needs] Incense", _amount = 15}, {_id = "[Needs] Scrolls", _amount = 15}, {_id = "[Needs] Tea", _amount = 15}, {_id = "[Crafting] Oil", _amount = 15}, {_id = "[Mat Raw] Resin", _amount = 15}
                            }
                        }
                    },
                    _workingEffects = nil,
                }
                },
            },
            {
                _difficulty = 2,
                _effectTimeToStartRatio = 1.0,
                _decisions = {
                {
                    _workingTime = 200.0,
                    _label = "Burn Down",
                    _decisionTag = "None",
                    _requiredGoods = {
                        {
                            _goods = {
                                {_id = "[Crafting] Oil", _amount = 10}, {_id = "[Crafting] Coal", _amount = 10}, {_id = "[Crafting] Sea Marrow", _amount = 10}, {_id = "[Mat Processed] Planks", _amount = 16}
                            }
                        }
                    },
                    _workingEffects = nil,
                },
                {
                    _workingTime = 200.0,
                    _label = "Cleanse",
                    _decisionTag = "None",
                    _requiredGoods = {
                        {
                            _goods = {
                                {_id = "[Needs] Incense", _amount = 20}, {_id = "[Needs] Scrolls", _amount = 20}, {_id = "[Needs] Tea", _amount = 20}, {_id = "[Crafting] Oil", _amount = 20}, {_id = "[Mat Raw] Resin", _amount = 20}
                            }
                        }
                    },
                    _workingEffects = nil,
                }
                },
            },
            {
                _difficulty = 3,
                _effectTimeToStartRatio = 1.0,
                _decisions = {
                {
                    _workingTime = 230.0,
                    _label = "Burn Down",
                    _decisionTag = "None",
                    _requiredGoods = {
                        {
                            _goods = {
                                {_id = "[Crafting] Oil", _amount = 15}, {_id = "[Crafting] Coal", _amount = 15}, {_id = "[Crafting] Sea Marrow", _amount = 15}, {_id = "[Mat Processed] Planks", _amount = 24}
                            }
                        }
                    },
                    _workingEffects = nil,
                },
                {
                    _workingTime = 230.0,
                    _label = "Cleanse",
                    _decisionTag = "None",
                    _requiredGoods = {
                        {
                            _goods = {
                                {_id = "[Needs] Incense", _amount = 30}, {_id = "[Needs] Tea", _amount = 30}, {_id = "[Crafting] Oil", _amount = 30}, {_id = "[Mat Raw] Resin", _amount = 30}, {_id = "[Needs] Scrolls", _amount = 30}
                            }
                        }
                    },
                    _workingEffects = nil,
                }
                },
            }
        },
        _rewardsTiers = {},
        _decisionsRewards = {
            {
                _tableId = "Loot Table - Ruined Guild House - Salvage",
                _minAmount = 2,
                _maxAmount = 2,
                _effects = {
                    {_effectId = "Ale 35", _chance = 50},
                    {_effectId = "Amber 20", _chance = 15},
                    {_effectId = "Ancient Tablet 1", _chance = 1},
                    {_effectId = "Coats 40", _chance = 33},
                    {_effectId = "Guild House Blueprint", _chance = 1},
                    {_effectId = "Ink 35", _chance = 30},
                    {_effectId = "Pack of Trade Good 15", _chance = 50},
                    {_effectId = "Pack of Valuables 15", _chance = 33},
                    {_effectId = "Paper 30", _chance = 50},
                    {_effectId = "Wine 30", _chance = 50}
                },
            },
            {
                _tableId = "Loot Table - Haunted Ruined Guild House - Rebuild",
                _minAmount = 1,
                _maxAmount = 1,
                _effects = {
                    {_effectId = "Replace Building Haunted Guild House", _chance = 100}
                },
            }
        },
        _areEffectsPermanent = false,
        _effectsTiers = {
        },
        _activeEffects = {},
    },
    ["Haunted Ruined Harpy House"] = {
        _id = "Haunted Ruined Harpy House",
        _displayName = "Haunted Ruined Harpy House",
        _description = "This building is haunted by evil spirits. They are protecting it because it's one of a kind. It can be rebuilt or destroyed.",
        _iconFilename = "Haunted Ruined Harpy House_icon.png",
        _category = "Ruin",
        _categoryDisplay = "Glade Event",
        _sizeX = 2,
        _sizeY = 2,
        _constructionTime = 5,
        _cityScore = 0,
        _isMovable = false,
        _isInitiallyEssential = false,
        _workerCapacity = 3,
        _constructionCosts = {},
        _recipes = {},
        _levels = {},
        _tags = {
            "Forest"
        },
        _dangerLevel = "None",
        _hasOrder = false,
        _orderModel = nil,
        _workTimeReducedPerWorker = 20.0,
        _difficulties = {
            {
                _difficulty = 0,
                _effectTimeToStartRatio = 1.0,
                _decisions = {
                {
                    _workingTime = 140.0,
                    _label = "Burn Down",
                    _decisionTag = "None",
                    _requiredGoods = {
                        {
                            _goods = {
                                {_id = "[Crafting] Oil", _amount = 5}, {_id = "[Crafting] Coal", _amount = 5}, {_id = "[Crafting] Sea Marrow", _amount = 5}, {_id = "[Mat Processed] Planks", _amount = 8}
                            }
                        }
                    },
                    _workingEffects = nil,
                },
                {
                    _workingTime = 140.0,
                    _label = "Cleanse",
                    _decisionTag = "None",
                    _requiredGoods = {
                        {
                            _goods = {
                                {_id = "[Needs] Incense", _amount = 10}, {_id = "[Needs] Scrolls", _amount = 10}, {_id = "[Needs] Tea", _amount = 10}, {_id = "[Crafting] Oil", _amount = 10}, {_id = "[Mat Raw] Resin", _amount = 10}
                            }
                        }
                    },
                    _workingEffects = nil,
                }
                },
            },
            {
                _difficulty = 1,
                _effectTimeToStartRatio = 1.0,
                _decisions = {
                {
                    _workingTime = 170.0,
                    _label = "Burn Down",
                    _decisionTag = "None",
                    _requiredGoods = {
                        {
                            _goods = {
                                {_id = "[Crafting] Oil", _amount = 8}, {_id = "[Crafting] Coal", _amount = 8}, {_id = "[Crafting] Sea Marrow", _amount = 8}, {_id = "[Mat Processed] Planks", _amount = 12}
                            }
                        }
                    },
                    _workingEffects = nil,
                },
                {
                    _workingTime = 170.0,
                    _label = "Cleanse",
                    _decisionTag = "None",
                    _requiredGoods = {
                        {
                            _goods = {
                                {_id = "[Needs] Incense", _amount = 15}, {_id = "[Needs] Scrolls", _amount = 15}, {_id = "[Needs] Tea", _amount = 15}, {_id = "[Crafting] Oil", _amount = 15}, {_id = "[Mat Raw] Resin", _amount = 15}
                            }
                        }
                    },
                    _workingEffects = nil,
                }
                },
            },
            {
                _difficulty = 2,
                _effectTimeToStartRatio = 1.0,
                _decisions = {
                {
                    _workingTime = 200.0,
                    _label = "Burn Down",
                    _decisionTag = "None",
                    _requiredGoods = {
                        {
                            _goods = {
                                {_id = "[Crafting] Oil", _amount = 10}, {_id = "[Crafting] Coal", _amount = 10}, {_id = "[Crafting] Sea Marrow", _amount = 10}, {_id = "[Mat Processed] Planks", _amount = 16}
                            }
                        }
                    },
                    _workingEffects = nil,
                },
                {
                    _workingTime = 200.0,
                    _label = "Cleanse",
                    _decisionTag = "None",
                    _requiredGoods = {
                        {
                            _goods = {
                                {_id = "[Needs] Incense", _amount = 20}, {_id = "[Needs] Scrolls", _amount = 20}, {_id = "[Needs] Tea", _amount = 20}, {_id = "[Crafting] Oil", _amount = 20}, {_id = "[Mat Raw] Resin", _amount = 20}
                            }
                        }
                    },
                    _workingEffects = nil,
                }
                },
            },
            {
                _difficulty = 3,
                _effectTimeToStartRatio = 1.0,
                _decisions = {
                {
                    _workingTime = 230.0,
                    _label = "Burn Down",
                    _decisionTag = "None",
                    _requiredGoods = {
                        {
                            _goods = {
                                {_id = "[Crafting] Oil", _amount = 15}, {_id = "[Crafting] Coal", _amount = 15}, {_id = "[Crafting] Sea Marrow", _amount = 15}, {_id = "[Mat Processed] Planks", _amount = 24}
                            }
                        }
                    },
                    _workingEffects = nil,
                },
                {
                    _workingTime = 230.0,
                    _label = "Cleanse",
                    _decisionTag = "None",
                    _requiredGoods = {
                        {
                            _goods = {
                                {_id = "[Needs] Incense", _amount = 30}, {_id = "[Needs] Tea", _amount = 30}, {_id = "[Crafting] Oil", _amount = 30}, {_id = "[Mat Raw] Resin", _amount = 30}, {_id = "[Needs] Scrolls", _amount = 30}
                            }
                        }
                    },
                    _workingEffects = nil,
                }
                },
            }
        },
        _rewardsTiers = {},
        _decisionsRewards = {
            {
                _tableId = "Loot Table - Ruined Housing - Salvage",
                _minAmount = 2,
                _maxAmount = 2,
                _effects = {
                    {_effectId = "Amber 8", _chance = 10},
                    {_effectId = "Berries 25", _chance = 50},
                    {_effectId = "Biscuits 20", _chance = 50},
                    {_effectId = "Clay 20", _chance = 50},
                    {_effectId = "Coats 20", _chance = 40},
                    {_effectId = "Eggs 25", _chance = 50},
                    {_effectId = "Fabric 5", _chance = 30},
                    {_effectId = "Herbs 30", _chance = 50},
                    {_effectId = "Insects 30", _chance = 50},
                    {_effectId = "Parts 3", _chance = 30},
                    {_effectId = "Paste 20", _chance = 50},
                    {_effectId = "Pickled Goods 20", _chance = 30},
                    {_effectId = "Pie 20", _chance = 15},
                    {_effectId = "Planks 5", _chance = 30},
                    {_effectId = "Porridge 20", _chance = 50},
                    {_effectId = "Pottery 20", _chance = 20},
                    {_effectId = "Reeds 20", _chance = 50},
                    {_effectId = "Vegetables 30", _chance = 50},
                    {_effectId = "Wetstone 20", _chance = 50},
                    {_effectId = "Wood 30", _chance = 30}
                },
            },
            {
                _tableId = "Loot Table - Haunted Ruined Harpy House - Rebuild",
                _minAmount = 1,
                _maxAmount = 1,
                _effects = {
                    {_effectId = "Replace Building Haunted Harpy House", _chance = 100}
                },
            }
        },
        _areEffectsPermanent = false,
        _effectsTiers = {
        },
        _activeEffects = {},
    },
    ["Haunted Ruined Herb Garden"] = {
        _id = "Haunted Ruined Herb Garden",
        _displayName = "Haunted Ruined Herb Garden",
        _description = "This building is haunted by evil spirits. They are protecting it because it's one of a kind. It can be rebuilt or destroyed.",
        _iconFilename = "Haunted Ruined Herb Garden_icon.png",
        _category = "Ruin",
        _categoryDisplay = "Glade Event",
        _sizeX = 2,
        _sizeY = 2,
        _constructionTime = 5,
        _cityScore = 0,
        _isMovable = false,
        _isInitiallyEssential = false,
        _workerCapacity = 3,
        _constructionCosts = {},
        _recipes = {},
        _levels = {},
        _tags = {
            "Forest"
        },
        _dangerLevel = "None",
        _hasOrder = false,
        _orderModel = nil,
        _workTimeReducedPerWorker = 30.0,
        _difficulties = {
            {
                _difficulty = 0,
                _effectTimeToStartRatio = 1.0,
                _decisions = {
                {
                    _workingTime = 140.0,
                    _label = "Burn Down",
                    _decisionTag = "None",
                    _requiredGoods = {
                        {
                            _goods = {
                                {_id = "[Crafting] Oil", _amount = 5}, {_id = "[Crafting] Coal", _amount = 5}, {_id = "[Crafting] Sea Marrow", _amount = 5}, {_id = "[Mat Processed] Planks", _amount = 8}
                            }
                        }
                    },
                    _workingEffects = nil,
                },
                {
                    _workingTime = 140.0,
                    _label = "Cleanse",
                    _decisionTag = "None",
                    _requiredGoods = {
                        {
                            _goods = {
                                {_id = "[Needs] Incense", _amount = 10}, {_id = "[Needs] Scrolls", _amount = 10}, {_id = "[Needs] Tea", _amount = 10}, {_id = "[Crafting] Oil", _amount = 10}, {_id = "[Mat Raw] Resin", _amount = 10}
                            }
                        }
                    },
                    _workingEffects = nil,
                }
                },
            },
            {
                _difficulty = 1,
                _effectTimeToStartRatio = 1.0,
                _decisions = {
                {
                    _workingTime = 170.0,
                    _label = "Burn Down",
                    _decisionTag = "None",
                    _requiredGoods = {
                        {
                            _goods = {
                                {_id = "[Crafting] Oil", _amount = 8}, {_id = "[Crafting] Coal", _amount = 8}, {_id = "[Crafting] Sea Marrow", _amount = 8}, {_id = "[Mat Processed] Planks", _amount = 12}
                            }
                        }
                    },
                    _workingEffects = nil,
                },
                {
                    _workingTime = 170.0,
                    _label = "Cleanse",
                    _decisionTag = "None",
                    _requiredGoods = {
                        {
                            _goods = {
                                {_id = "[Needs] Incense", _amount = 15}, {_id = "[Needs] Scrolls", _amount = 15}, {_id = "[Needs] Tea", _amount = 15}, {_id = "[Crafting] Oil", _amount = 15}, {_id = "[Mat Raw] Resin", _amount = 15}
                            }
                        }
                    },
                    _workingEffects = nil,
                }
                },
            },
            {
                _difficulty = 2,
                _effectTimeToStartRatio = 1.0,
                _decisions = {
                {
                    _workingTime = 200.0,
                    _label = "Burn Down",
                    _decisionTag = "None",
                    _requiredGoods = {
                        {
                            _goods = {
                                {_id = "[Crafting] Oil", _amount = 10}, {_id = "[Crafting] Coal", _amount = 10}, {_id = "[Crafting] Sea Marrow", _amount = 10}, {_id = "[Mat Processed] Planks", _amount = 16}
                            }
                        }
                    },
                    _workingEffects = nil,
                },
                {
                    _workingTime = 200.0,
                    _label = "Cleanse",
                    _decisionTag = "None",
                    _requiredGoods = {
                        {
                            _goods = {
                                {_id = "[Needs] Incense", _amount = 20}, {_id = "[Needs] Scrolls", _amount = 20}, {_id = "[Needs] Tea", _amount = 20}, {_id = "[Crafting] Oil", _amount = 20}, {_id = "[Mat Raw] Resin", _amount = 20}
                            }
                        }
                    },
                    _workingEffects = nil,
                }
                },
            },
            {
                _difficulty = 3,
                _effectTimeToStartRatio = 1.0,
                _decisions = {
                {
                    _workingTime = 230.0,
                    _label = "Burn Down",
                    _decisionTag = "None",
                    _requiredGoods = {
                        {
                            _goods = {
                                {_id = "[Crafting] Oil", _amount = 15}, {_id = "[Crafting] Coal", _amount = 15}, {_id = "[Crafting] Sea Marrow", _amount = 15}, {_id = "[Mat Processed] Planks", _amount = 24}
                            }
                        }
                    },
                    _workingEffects = nil,
                },
                {
                    _workingTime = 230.0,
                    _label = "Cleanse",
                    _decisionTag = "None",
                    _requiredGoods = {
                        {
                            _goods = {
                                {_id = "[Needs] Incense", _amount = 30}, {_id = "[Needs] Tea", _amount = 30}, {_id = "[Crafting] Oil", _amount = 30}, {_id = "[Mat Raw] Resin", _amount = 30}, {_id = "[Needs] Scrolls", _amount = 30}
                            }
                        }
                    },
                    _workingEffects = nil,
                }
                },
            }
        },
        _rewardsTiers = {},
        _decisionsRewards = {
            {
                _tableId = "Loot Table - Ruined Herb Garden - Salvage",
                _minAmount = 2,
                _maxAmount = 2,
                _effects = {
                    {_effectId = "Pottery 20", _chance = 15},
                    {_effectId = "Herbs 30", _chance = 50},
                    {_effectId = "Roots 30", _chance = 50},
                    {_effectId = "Plant Fiber 25", _chance = 50},
                    {_effectId = "Wetstone 20", _chance = 30},
                    {_effectId = "Wood 40", _chance = 15},
                    {_effectId = "Herb Garden Blueprint", _chance = 2},
                    {_effectId = "Reeds 30", _chance = 50},
                    {_effectId = "Resin 30", _chance = 50}
                },
            },
            {
                _tableId = "Loot Table - Haunted Ruined Herb Garden - Rebuild",
                _minAmount = 1,
                _maxAmount = 1,
                _effects = {
                    {_effectId = "Replace Building Haunted Herb Garden", _chance = 100}
                },
            }
        },
        _areEffectsPermanent = false,
        _effectsTiers = {
        },
        _activeEffects = {},
    },
    ["Haunted Ruined Human House"] = {
        _id = "Haunted Ruined Human House",
        _displayName = "Haunted Ruined Human House",
        _description = "This building is haunted by evil spirits. They are protecting it because it's one of a kind. It can be rebuilt or destroyed.",
        _iconFilename = "Haunted Ruined Human House_icon.png",
        _category = "Ruin",
        _categoryDisplay = "Glade Event",
        _sizeX = 2,
        _sizeY = 2,
        _constructionTime = 5,
        _cityScore = 0,
        _isMovable = false,
        _isInitiallyEssential = false,
        _workerCapacity = 3,
        _constructionCosts = {},
        _recipes = {},
        _levels = {},
        _tags = {
            "Forest"
        },
        _dangerLevel = "None",
        _hasOrder = false,
        _orderModel = nil,
        _workTimeReducedPerWorker = 30.0,
        _difficulties = {
            {
                _difficulty = 0,
                _effectTimeToStartRatio = 1.0,
                _decisions = {
                {
                    _workingTime = 140.0,
                    _label = "Burn Down",
                    _decisionTag = "None",
                    _requiredGoods = {
                        {
                            _goods = {
                                {_id = "[Crafting] Oil", _amount = 5}, {_id = "[Crafting] Coal", _amount = 5}, {_id = "[Crafting] Sea Marrow", _amount = 5}, {_id = "[Mat Processed] Planks", _amount = 8}
                            }
                        }
                    },
                    _workingEffects = nil,
                },
                {
                    _workingTime = 140.0,
                    _label = "Cleanse",
                    _decisionTag = "None",
                    _requiredGoods = {
                        {
                            _goods = {
                                {_id = "[Needs] Incense", _amount = 10}, {_id = "[Needs] Scrolls", _amount = 10}, {_id = "[Needs] Tea", _amount = 10}, {_id = "[Crafting] Oil", _amount = 10}, {_id = "[Mat Raw] Resin", _amount = 10}
                            }
                        }
                    },
                    _workingEffects = nil,
                }
                },
            },
            {
                _difficulty = 1,
                _effectTimeToStartRatio = 1.0,
                _decisions = {
                {
                    _workingTime = 170.0,
                    _label = "Burn Down",
                    _decisionTag = "None",
                    _requiredGoods = {
                        {
                            _goods = {
                                {_id = "[Crafting] Oil", _amount = 8}, {_id = "[Crafting] Coal", _amount = 8}, {_id = "[Crafting] Sea Marrow", _amount = 8}, {_id = "[Mat Processed] Planks", _amount = 12}
                            }
                        }
                    },
                    _workingEffects = nil,
                },
                {
                    _workingTime = 170.0,
                    _label = "Cleanse",
                    _decisionTag = "None",
                    _requiredGoods = {
                        {
                            _goods = {
                                {_id = "[Needs] Incense", _amount = 15}, {_id = "[Needs] Scrolls", _amount = 15}, {_id = "[Needs] Tea", _amount = 15}, {_id = "[Crafting] Oil", _amount = 15}, {_id = "[Mat Raw] Resin", _amount = 15}
                            }
                        }
                    },
                    _workingEffects = nil,
                }
                },
            },
            {
                _difficulty = 2,
                _effectTimeToStartRatio = 1.0,
                _decisions = {
                {
                    _workingTime = 200.0,
                    _label = "Burn Down",
                    _decisionTag = "None",
                    _requiredGoods = {
                        {
                            _goods = {
                                {_id = "[Crafting] Oil", _amount = 10}, {_id = "[Crafting] Coal", _amount = 10}, {_id = "[Crafting] Sea Marrow", _amount = 10}, {_id = "[Mat Processed] Planks", _amount = 16}
                            }
                        }
                    },
                    _workingEffects = nil,
                },
                {
                    _workingTime = 200.0,
                    _label = "Cleanse",
                    _decisionTag = "None",
                    _requiredGoods = {
                        {
                            _goods = {
                                {_id = "[Needs] Incense", _amount = 20}, {_id = "[Needs] Scrolls", _amount = 20}, {_id = "[Needs] Tea", _amount = 20}, {_id = "[Crafting] Oil", _amount = 20}, {_id = "[Mat Raw] Resin", _amount = 20}
                            }
                        }
                    },
                    _workingEffects = nil,
                }
                },
            },
            {
                _difficulty = 3,
                _effectTimeToStartRatio = 1.0,
                _decisions = {
                {
                    _workingTime = 230.0,
                    _label = "Burn Down",
                    _decisionTag = "None",
                    _requiredGoods = {
                        {
                            _goods = {
                                {_id = "[Crafting] Oil", _amount = 15}, {_id = "[Crafting] Coal", _amount = 15}, {_id = "[Crafting] Sea Marrow", _amount = 15}, {_id = "[Mat Processed] Planks", _amount = 24}
                            }
                        }
                    },
                    _workingEffects = nil,
                },
                {
                    _workingTime = 230.0,
                    _label = "Cleanse",
                    _decisionTag = "None",
                    _requiredGoods = {
                        {
                            _goods = {
                                {_id = "[Needs] Incense", _amount = 30}, {_id = "[Needs] Tea", _amount = 30}, {_id = "[Crafting] Oil", _amount = 30}, {_id = "[Mat Raw] Resin", _amount = 30}, {_id = "[Needs] Scrolls", _amount = 30}
                            }
                        }
                    },
                    _workingEffects = nil,
                }
                },
            }
        },
        _rewardsTiers = {},
        _decisionsRewards = {
            {
                _tableId = "Loot Table - Ruined Housing - Salvage",
                _minAmount = 2,
                _maxAmount = 2,
                _effects = {
                    {_effectId = "Amber 8", _chance = 10},
                    {_effectId = "Berries 25", _chance = 50},
                    {_effectId = "Biscuits 20", _chance = 50},
                    {_effectId = "Clay 20", _chance = 50},
                    {_effectId = "Coats 20", _chance = 40},
                    {_effectId = "Eggs 25", _chance = 50},
                    {_effectId = "Fabric 5", _chance = 30},
                    {_effectId = "Herbs 30", _chance = 50},
                    {_effectId = "Insects 30", _chance = 50},
                    {_effectId = "Parts 3", _chance = 30},
                    {_effectId = "Paste 20", _chance = 50},
                    {_effectId = "Pickled Goods 20", _chance = 30},
                    {_effectId = "Pie 20", _chance = 15},
                    {_effectId = "Planks 5", _chance = 30},
                    {_effectId = "Porridge 20", _chance = 50},
                    {_effectId = "Pottery 20", _chance = 20},
                    {_effectId = "Reeds 20", _chance = 50},
                    {_effectId = "Vegetables 30", _chance = 50},
                    {_effectId = "Wetstone 20", _chance = 50},
                    {_effectId = "Wood 30", _chance = 30}
                },
            },
            {
                _tableId = "Loot Table - Haunted Ruined Human House - Rebuild",
                _minAmount = 1,
                _maxAmount = 1,
                _effects = {
                    {_effectId = "Replace Building Haunted Human House", _chance = 100}
                },
            }
        },
        _areEffectsPermanent = false,
        _effectsTiers = {
        },
        _activeEffects = {},
    },
    ["Haunted Ruined Leatherworks"] = {
        _id = "Haunted Ruined Leatherworks",
        _displayName = "Haunted Ruined Leatherworker",
        _description = "This building is haunted by evil spirits. They are protecting it because it's one of a kind. It can be rebuilt or destroyed.",
        _iconFilename = "Haunted Ruined Leatherworks_icon.png",
        _category = "Ruin",
        _categoryDisplay = "Glade Event",
        _sizeX = 3,
        _sizeY = 3,
        _constructionTime = 5,
        _cityScore = 0,
        _isMovable = false,
        _isInitiallyEssential = false,
        _workerCapacity = 3,
        _constructionCosts = {},
        _recipes = {},
        _levels = {},
        _tags = {
            "Forest"
        },
        _dangerLevel = "None",
        _hasOrder = false,
        _orderModel = nil,
        _workTimeReducedPerWorker = 30.0,
        _difficulties = {
            {
                _difficulty = 0,
                _effectTimeToStartRatio = 1.0,
                _decisions = {
                {
                    _workingTime = 140.0,
                    _label = "Burn Down",
                    _decisionTag = "None",
                    _requiredGoods = {
                        {
                            _goods = {
                                {_id = "[Crafting] Oil", _amount = 5}, {_id = "[Crafting] Coal", _amount = 5}, {_id = "[Crafting] Sea Marrow", _amount = 5}, {_id = "[Mat Processed] Planks", _amount = 8}
                            }
                        }
                    },
                    _workingEffects = nil,
                },
                {
                    _workingTime = 140.0,
                    _label = "Cleanse",
                    _decisionTag = "None",
                    _requiredGoods = {
                        {
                            _goods = {
                                {_id = "[Needs] Incense", _amount = 10}, {_id = "[Needs] Scrolls", _amount = 10}, {_id = "[Needs] Tea", _amount = 10}, {_id = "[Crafting] Oil", _amount = 10}, {_id = "[Mat Raw] Resin", _amount = 10}
                            }
                        }
                    },
                    _workingEffects = nil,
                }
                },
            },
            {
                _difficulty = 1,
                _effectTimeToStartRatio = 1.0,
                _decisions = {
                {
                    _workingTime = 170.0,
                    _label = "Burn Down",
                    _decisionTag = "None",
                    _requiredGoods = {
                        {
                            _goods = {
                                {_id = "[Crafting] Oil", _amount = 8}, {_id = "[Crafting] Coal", _amount = 8}, {_id = "[Crafting] Sea Marrow", _amount = 8}, {_id = "[Mat Processed] Planks", _amount = 12}
                            }
                        }
                    },
                    _workingEffects = nil,
                },
                {
                    _workingTime = 170.0,
                    _label = "Cleanse",
                    _decisionTag = "None",
                    _requiredGoods = {
                        {
                            _goods = {
                                {_id = "[Needs] Incense", _amount = 15}, {_id = "[Needs] Scrolls", _amount = 15}, {_id = "[Needs] Tea", _amount = 15}, {_id = "[Crafting] Oil", _amount = 15}, {_id = "[Mat Raw] Resin", _amount = 15}
                            }
                        }
                    },
                    _workingEffects = nil,
                }
                },
            },
            {
                _difficulty = 2,
                _effectTimeToStartRatio = 1.0,
                _decisions = {
                {
                    _workingTime = 200.0,
                    _label = "Burn Down",
                    _decisionTag = "None",
                    _requiredGoods = {
                        {
                            _goods = {
                                {_id = "[Crafting] Oil", _amount = 10}, {_id = "[Crafting] Coal", _amount = 10}, {_id = "[Crafting] Sea Marrow", _amount = 10}, {_id = "[Mat Processed] Planks", _amount = 16}
                            }
                        }
                    },
                    _workingEffects = nil,
                },
                {
                    _workingTime = 200.0,
                    _label = "Cleanse",
                    _decisionTag = "None",
                    _requiredGoods = {
                        {
                            _goods = {
                                {_id = "[Needs] Incense", _amount = 20}, {_id = "[Needs] Scrolls", _amount = 20}, {_id = "[Needs] Tea", _amount = 20}, {_id = "[Crafting] Oil", _amount = 20}, {_id = "[Mat Raw] Resin", _amount = 20}
                            }
                        }
                    },
                    _workingEffects = nil,
                }
                },
            },
            {
                _difficulty = 3,
                _effectTimeToStartRatio = 1.0,
                _decisions = {
                {
                    _workingTime = 230.0,
                    _label = "Burn Down",
                    _decisionTag = "None",
                    _requiredGoods = {
                        {
                            _goods = {
                                {_id = "[Crafting] Oil", _amount = 15}, {_id = "[Crafting] Coal", _amount = 15}, {_id = "[Crafting] Sea Marrow", _amount = 15}, {_id = "[Mat Processed] Planks", _amount = 24}
                            }
                        }
                    },
                    _workingEffects = nil,
                },
                {
                    _workingTime = 230.0,
                    _label = "Cleanse",
                    _decisionTag = "None",
                    _requiredGoods = {
                        {
                            _goods = {
                                {_id = "[Needs] Incense", _amount = 30}, {_id = "[Needs] Tea", _amount = 30}, {_id = "[Crafting] Oil", _amount = 30}, {_id = "[Mat Raw] Resin", _amount = 30}, {_id = "[Needs] Scrolls", _amount = 30}
                            }
                        }
                    },
                    _workingEffects = nil,
                }
                },
            }
        },
        _rewardsTiers = {},
        _decisionsRewards = {
            {
                _tableId = "Loot Table - Ruined Leatherworks - Salvage",
                _minAmount = 2,
                _maxAmount = 2,
                _effects = {
                    {_effectId = "Boots 30", _chance = 50},
                    {_effectId = "Fabric 15", _chance = 20},
                    {_effectId = "Leather 20", _chance = 40},
                    {_effectId = "Leatherworks Blueprint", _chance = 2},
                    {_effectId = "Oil 20", _chance = 20},
                    {_effectId = "Pack of Trade Good 10", _chance = 40},
                    {_effectId = "Planks 10", _chance = 50},
                    {_effectId = "Scales 30", _chance = 50},
                    {_effectId = "Training Gear 30", _chance = 50},
                    {_effectId = "Waterskins 20", _chance = 40}
                },
            },
            {
                _tableId = "Loot Table - Haunted Ruined Leatherworks - Rebuild",
                _minAmount = 1,
                _maxAmount = 1,
                _effects = {
                    {_effectId = "Replace Building Haunted Leatherworks", _chance = 100}
                },
            }
        },
        _areEffectsPermanent = false,
        _effectsTiers = {
        },
        _activeEffects = {},
    },
    ["Haunted Ruined Lizard House"] = {
        _id = "Haunted Ruined Lizard House",
        _displayName = "Haunted Ruined Lizard House",
        _description = "This building is haunted by evil spirits. They are protecting it because it's one of a kind. It can be rebuilt or destroyed.",
        _iconFilename = "Haunted Ruined Lizard House_icon.png",
        _category = "Ruin",
        _categoryDisplay = "Glade Event",
        _sizeX = 2,
        _sizeY = 2,
        _constructionTime = 5,
        _cityScore = 0,
        _isMovable = false,
        _isInitiallyEssential = false,
        _workerCapacity = 3,
        _constructionCosts = {},
        _recipes = {},
        _levels = {},
        _tags = {
            "Forest"
        },
        _dangerLevel = "None",
        _hasOrder = false,
        _orderModel = nil,
        _workTimeReducedPerWorker = 20.0,
        _difficulties = {
            {
                _difficulty = 0,
                _effectTimeToStartRatio = 1.0,
                _decisions = {
                {
                    _workingTime = 140.0,
                    _label = "Burn Down",
                    _decisionTag = "None",
                    _requiredGoods = {
                        {
                            _goods = {
                                {_id = "[Crafting] Oil", _amount = 5}, {_id = "[Crafting] Coal", _amount = 5}, {_id = "[Crafting] Sea Marrow", _amount = 5}, {_id = "[Mat Processed] Planks", _amount = 8}
                            }
                        }
                    },
                    _workingEffects = nil,
                },
                {
                    _workingTime = 140.0,
                    _label = "Cleanse",
                    _decisionTag = "None",
                    _requiredGoods = {
                        {
                            _goods = {
                                {_id = "[Needs] Incense", _amount = 10}, {_id = "[Needs] Scrolls", _amount = 10}, {_id = "[Needs] Tea", _amount = 10}, {_id = "[Crafting] Oil", _amount = 10}, {_id = "[Mat Raw] Resin", _amount = 10}
                            }
                        }
                    },
                    _workingEffects = nil,
                }
                },
            },
            {
                _difficulty = 1,
                _effectTimeToStartRatio = 1.0,
                _decisions = {
                {
                    _workingTime = 170.0,
                    _label = "Burn Down",
                    _decisionTag = "None",
                    _requiredGoods = {
                        {
                            _goods = {
                                {_id = "[Crafting] Oil", _amount = 8}, {_id = "[Crafting] Coal", _amount = 8}, {_id = "[Crafting] Sea Marrow", _amount = 8}, {_id = "[Mat Processed] Planks", _amount = 12}
                            }
                        }
                    },
                    _workingEffects = nil,
                },
                {
                    _workingTime = 170.0,
                    _label = "Cleanse",
                    _decisionTag = "None",
                    _requiredGoods = {
                        {
                            _goods = {
                                {_id = "[Needs] Incense", _amount = 15}, {_id = "[Needs] Scrolls", _amount = 15}, {_id = "[Needs] Tea", _amount = 15}, {_id = "[Crafting] Oil", _amount = 15}, {_id = "[Mat Raw] Resin", _amount = 15}
                            }
                        }
                    },
                    _workingEffects = nil,
                }
                },
            },
            {
                _difficulty = 2,
                _effectTimeToStartRatio = 1.0,
                _decisions = {
                {
                    _workingTime = 200.0,
                    _label = "Burn Down",
                    _decisionTag = "None",
                    _requiredGoods = {
                        {
                            _goods = {
                                {_id = "[Crafting] Oil", _amount = 10}, {_id = "[Crafting] Coal", _amount = 10}, {_id = "[Crafting] Sea Marrow", _amount = 10}, {_id = "[Mat Processed] Planks", _amount = 16}
                            }
                        }
                    },
                    _workingEffects = nil,
                },
                {
                    _workingTime = 200.0,
                    _label = "Cleanse",
                    _decisionTag = "None",
                    _requiredGoods = {
                        {
                            _goods = {
                                {_id = "[Needs] Incense", _amount = 20}, {_id = "[Needs] Scrolls", _amount = 20}, {_id = "[Needs] Tea", _amount = 20}, {_id = "[Crafting] Oil", _amount = 20}, {_id = "[Mat Raw] Resin", _amount = 20}
                            }
                        }
                    },
                    _workingEffects = nil,
                }
                },
            },
            {
                _difficulty = 3,
                _effectTimeToStartRatio = 1.0,
                _decisions = {
                {
                    _workingTime = 230.0,
                    _label = "Burn Down",
                    _decisionTag = "None",
                    _requiredGoods = {
                        {
                            _goods = {
                                {_id = "[Crafting] Oil", _amount = 15}, {_id = "[Crafting] Coal", _amount = 15}, {_id = "[Crafting] Sea Marrow", _amount = 15}, {_id = "[Mat Processed] Planks", _amount = 24}
                            }
                        }
                    },
                    _workingEffects = nil,
                },
                {
                    _workingTime = 230.0,
                    _label = "Cleanse",
                    _decisionTag = "None",
                    _requiredGoods = {
                        {
                            _goods = {
                                {_id = "[Needs] Incense", _amount = 30}, {_id = "[Needs] Tea", _amount = 30}, {_id = "[Crafting] Oil", _amount = 30}, {_id = "[Mat Raw] Resin", _amount = 30}, {_id = "[Needs] Scrolls", _amount = 30}
                            }
                        }
                    },
                    _workingEffects = nil,
                }
                },
            }
        },
        _rewardsTiers = {},
        _decisionsRewards = {
            {
                _tableId = "Loot Table - Ruined Housing - Salvage",
                _minAmount = 2,
                _maxAmount = 2,
                _effects = {
                    {_effectId = "Amber 8", _chance = 10},
                    {_effectId = "Berries 25", _chance = 50},
                    {_effectId = "Biscuits 20", _chance = 50},
                    {_effectId = "Clay 20", _chance = 50},
                    {_effectId = "Coats 20", _chance = 40},
                    {_effectId = "Eggs 25", _chance = 50},
                    {_effectId = "Fabric 5", _chance = 30},
                    {_effectId = "Herbs 30", _chance = 50},
                    {_effectId = "Insects 30", _chance = 50},
                    {_effectId = "Parts 3", _chance = 30},
                    {_effectId = "Paste 20", _chance = 50},
                    {_effectId = "Pickled Goods 20", _chance = 30},
                    {_effectId = "Pie 20", _chance = 15},
                    {_effectId = "Planks 5", _chance = 30},
                    {_effectId = "Porridge 20", _chance = 50},
                    {_effectId = "Pottery 20", _chance = 20},
                    {_effectId = "Reeds 20", _chance = 50},
                    {_effectId = "Vegetables 30", _chance = 50},
                    {_effectId = "Wetstone 20", _chance = 50},
                    {_effectId = "Wood 30", _chance = 30}
                },
            },
            {
                _tableId = "Loot Table - Haunted Ruined Lizard House - Rebuild",
                _minAmount = 1,
                _maxAmount = 1,
                _effects = {
                    {_effectId = "Replace Building Haunted Lizard House", _chance = 100}
                },
            }
        },
        _areEffectsPermanent = false,
        _effectsTiers = {
        },
        _activeEffects = {},
    },
    ["Haunted Ruined Market"] = {
        _id = "Haunted Ruined Market",
        _displayName = "Haunted Ruined Market",
        _description = "This building is haunted by evil spirits. They are protecting it because it's one of a kind. It can be rebuilt or destroyed.",
        _iconFilename = "Haunted Ruined Market_icon.png",
        _category = "Ruin",
        _categoryDisplay = "Glade Event",
        _sizeX = 4,
        _sizeY = 4,
        _constructionTime = 5,
        _cityScore = 0,
        _isMovable = false,
        _isInitiallyEssential = false,
        _workerCapacity = 3,
        _constructionCosts = {},
        _recipes = {},
        _levels = {},
        _tags = {
            "Forest"
        },
        _dangerLevel = "None",
        _hasOrder = false,
        _orderModel = nil,
        _workTimeReducedPerWorker = 30.0,
        _difficulties = {
            {
                _difficulty = 0,
                _effectTimeToStartRatio = 1.0,
                _decisions = {
                {
                    _workingTime = 140.0,
                    _label = "Burn Down",
                    _decisionTag = "None",
                    _requiredGoods = {
                        {
                            _goods = {
                                {_id = "[Crafting] Oil", _amount = 5}, {_id = "[Crafting] Coal", _amount = 5}, {_id = "[Crafting] Sea Marrow", _amount = 5}, {_id = "[Mat Processed] Planks", _amount = 8}
                            }
                        }
                    },
                    _workingEffects = nil,
                },
                {
                    _workingTime = 140.0,
                    _label = "Cleanse",
                    _decisionTag = "None",
                    _requiredGoods = {
                        {
                            _goods = {
                                {_id = "[Needs] Incense", _amount = 10}, {_id = "[Needs] Scrolls", _amount = 10}, {_id = "[Needs] Tea", _amount = 10}, {_id = "[Crafting] Oil", _amount = 10}, {_id = "[Mat Raw] Resin", _amount = 10}
                            }
                        }
                    },
                    _workingEffects = nil,
                }
                },
            },
            {
                _difficulty = 1,
                _effectTimeToStartRatio = 1.0,
                _decisions = {
                {
                    _workingTime = 170.0,
                    _label = "Burn Down",
                    _decisionTag = "None",
                    _requiredGoods = {
                        {
                            _goods = {
                                {_id = "[Crafting] Oil", _amount = 8}, {_id = "[Crafting] Coal", _amount = 8}, {_id = "[Crafting] Sea Marrow", _amount = 8}, {_id = "[Mat Processed] Planks", _amount = 12}
                            }
                        }
                    },
                    _workingEffects = nil,
                },
                {
                    _workingTime = 170.0,
                    _label = "Cleanse",
                    _decisionTag = "None",
                    _requiredGoods = {
                        {
                            _goods = {
                                {_id = "[Needs] Incense", _amount = 15}, {_id = "[Needs] Scrolls", _amount = 15}, {_id = "[Needs] Tea", _amount = 15}, {_id = "[Crafting] Oil", _amount = 15}, {_id = "[Mat Raw] Resin", _amount = 15}
                            }
                        }
                    },
                    _workingEffects = nil,
                }
                },
            },
            {
                _difficulty = 2,
                _effectTimeToStartRatio = 1.0,
                _decisions = {
                {
                    _workingTime = 200.0,
                    _label = "Burn Down",
                    _decisionTag = "None",
                    _requiredGoods = {
                        {
                            _goods = {
                                {_id = "[Crafting] Oil", _amount = 10}, {_id = "[Crafting] Coal", _amount = 10}, {_id = "[Crafting] Sea Marrow", _amount = 10}, {_id = "[Mat Processed] Planks", _amount = 16}
                            }
                        }
                    },
                    _workingEffects = nil,
                },
                {
                    _workingTime = 200.0,
                    _label = "Cleanse",
                    _decisionTag = "None",
                    _requiredGoods = {
                        {
                            _goods = {
                                {_id = "[Needs] Incense", _amount = 20}, {_id = "[Needs] Scrolls", _amount = 20}, {_id = "[Needs] Tea", _amount = 20}, {_id = "[Crafting] Oil", _amount = 20}, {_id = "[Mat Raw] Resin", _amount = 20}
                            }
                        }
                    },
                    _workingEffects = nil,
                }
                },
            },
            {
                _difficulty = 3,
                _effectTimeToStartRatio = 1.0,
                _decisions = {
                {
                    _workingTime = 230.0,
                    _label = "Burn Down",
                    _decisionTag = "None",
                    _requiredGoods = {
                        {
                            _goods = {
                                {_id = "[Crafting] Oil", _amount = 15}, {_id = "[Crafting] Coal", _amount = 15}, {_id = "[Crafting] Sea Marrow", _amount = 15}, {_id = "[Mat Processed] Planks", _amount = 24}
                            }
                        }
                    },
                    _workingEffects = nil,
                },
                {
                    _workingTime = 230.0,
                    _label = "Cleanse",
                    _decisionTag = "None",
                    _requiredGoods = {
                        {
                            _goods = {
                                {_id = "[Needs] Incense", _amount = 30}, {_id = "[Needs] Tea", _amount = 30}, {_id = "[Crafting] Oil", _amount = 30}, {_id = "[Mat Raw] Resin", _amount = 30}, {_id = "[Needs] Scrolls", _amount = 30}
                            }
                        }
                    },
                    _workingEffects = nil,
                }
                },
            }
        },
        _rewardsTiers = {},
        _decisionsRewards = {
            {
                _tableId = "Loot Table - Ruined Market - Salvage",
                _minAmount = 2,
                _maxAmount = 2,
                _effects = {
                    {_effectId = "Ale 35", _chance = 50},
                    {_effectId = "Amber 20", _chance = 20},
                    {_effectId = "Coats 35", _chance = 50},
                    {_effectId = "Incense 25", _chance = 50},
                    {_effectId = "Market Blueprint", _chance = 1},
                    {_effectId = "Pack of Trade Good 10", _chance = 20},
                    {_effectId = "Pack of Valuables 10", _chance = 30},
                    {_effectId = "Tea 30", _chance = 40},
                    {_effectId = "Wine 30", _chance = 50}
                },
            },
            {
                _tableId = "Loot Table - Haunted Ruined Market - Rebuild",
                _minAmount = 1,
                _maxAmount = 1,
                _effects = {
                    {_effectId = "Replace Building Haunted Market", _chance = 100}
                },
            }
        },
        _areEffectsPermanent = false,
        _effectsTiers = {
        },
        _activeEffects = {},
    },
    ["Haunted Ruined Rainmill"] = {
        _id = "Haunted Ruined Rainmill",
        _displayName = "Haunted Ruined Rain Mill",
        _description = "This building is haunted by evil spirits. They are protecting it because it's one of a kind. It can be rebuilt or destroyed.",
        _iconFilename = "Haunted Ruined Rainmill_icon.png",
        _category = "Ruin",
        _categoryDisplay = "Glade Event",
        _sizeX = 3,
        _sizeY = 2,
        _constructionTime = 5,
        _cityScore = 0,
        _isMovable = false,
        _isInitiallyEssential = false,
        _workerCapacity = 3,
        _constructionCosts = {},
        _recipes = {},
        _levels = {},
        _tags = {
            "Forest"
        },
        _dangerLevel = "None",
        _hasOrder = false,
        _orderModel = nil,
        _workTimeReducedPerWorker = 30.0,
        _difficulties = {
            {
                _difficulty = 0,
                _effectTimeToStartRatio = 1.0,
                _decisions = {
                {
                    _workingTime = 140.0,
                    _label = "Burn Down",
                    _decisionTag = "None",
                    _requiredGoods = {
                        {
                            _goods = {
                                {_id = "[Crafting] Oil", _amount = 5}, {_id = "[Crafting] Coal", _amount = 5}, {_id = "[Crafting] Sea Marrow", _amount = 5}, {_id = "[Mat Processed] Planks", _amount = 8}
                            }
                        }
                    },
                    _workingEffects = nil,
                },
                {
                    _workingTime = 140.0,
                    _label = "Cleanse",
                    _decisionTag = "None",
                    _requiredGoods = {
                        {
                            _goods = {
                                {_id = "[Needs] Incense", _amount = 10}, {_id = "[Needs] Scrolls", _amount = 10}, {_id = "[Needs] Tea", _amount = 10}, {_id = "[Crafting] Oil", _amount = 10}, {_id = "[Mat Raw] Resin", _amount = 10}
                            }
                        }
                    },
                    _workingEffects = nil,
                }
                },
            },
            {
                _difficulty = 1,
                _effectTimeToStartRatio = 1.0,
                _decisions = {
                {
                    _workingTime = 170.0,
                    _label = "Burn Down",
                    _decisionTag = "None",
                    _requiredGoods = {
                        {
                            _goods = {
                                {_id = "[Crafting] Oil", _amount = 8}, {_id = "[Crafting] Coal", _amount = 8}, {_id = "[Crafting] Sea Marrow", _amount = 8}, {_id = "[Mat Processed] Planks", _amount = 12}
                            }
                        }
                    },
                    _workingEffects = nil,
                },
                {
                    _workingTime = 170.0,
                    _label = "Cleanse",
                    _decisionTag = "None",
                    _requiredGoods = {
                        {
                            _goods = {
                                {_id = "[Needs] Incense", _amount = 15}, {_id = "[Needs] Scrolls", _amount = 15}, {_id = "[Needs] Tea", _amount = 15}, {_id = "[Crafting] Oil", _amount = 15}, {_id = "[Mat Raw] Resin", _amount = 15}
                            }
                        }
                    },
                    _workingEffects = nil,
                }
                },
            },
            {
                _difficulty = 2,
                _effectTimeToStartRatio = 1.0,
                _decisions = {
                {
                    _workingTime = 200.0,
                    _label = "Burn Down",
                    _decisionTag = "None",
                    _requiredGoods = {
                        {
                            _goods = {
                                {_id = "[Crafting] Oil", _amount = 10}, {_id = "[Crafting] Coal", _amount = 10}, {_id = "[Crafting] Sea Marrow", _amount = 10}, {_id = "[Mat Processed] Planks", _amount = 16}
                            }
                        }
                    },
                    _workingEffects = nil,
                },
                {
                    _workingTime = 200.0,
                    _label = "Cleanse",
                    _decisionTag = "None",
                    _requiredGoods = {
                        {
                            _goods = {
                                {_id = "[Needs] Incense", _amount = 20}, {_id = "[Needs] Scrolls", _amount = 20}, {_id = "[Needs] Tea", _amount = 20}, {_id = "[Crafting] Oil", _amount = 20}, {_id = "[Mat Raw] Resin", _amount = 20}
                            }
                        }
                    },
                    _workingEffects = nil,
                }
                },
            },
            {
                _difficulty = 3,
                _effectTimeToStartRatio = 1.0,
                _decisions = {
                {
                    _workingTime = 230.0,
                    _label = "Burn Down",
                    _decisionTag = "None",
                    _requiredGoods = {
                        {
                            _goods = {
                                {_id = "[Crafting] Oil", _amount = 15}, {_id = "[Crafting] Coal", _amount = 15}, {_id = "[Crafting] Sea Marrow", _amount = 15}, {_id = "[Mat Processed] Planks", _amount = 24}
                            }
                        }
                    },
                    _workingEffects = nil,
                },
                {
                    _workingTime = 230.0,
                    _label = "Cleanse",
                    _decisionTag = "None",
                    _requiredGoods = {
                        {
                            _goods = {
                                {_id = "[Needs] Incense", _amount = 30}, {_id = "[Needs] Tea", _amount = 30}, {_id = "[Crafting] Oil", _amount = 30}, {_id = "[Mat Raw] Resin", _amount = 30}, {_id = "[Needs] Scrolls", _amount = 30}
                            }
                        }
                    },
                    _workingEffects = nil,
                }
                },
            }
        },
        _rewardsTiers = {},
        _decisionsRewards = {
            {
                _tableId = "Loot Table - Ruined Rain Mill - Salvage",
                _minAmount = 2,
                _maxAmount = 2,
                _effects = {
                    {_effectId = "Fabric 10", _chance = 20},
                    {_effectId = "Flour 30", _chance = 50},
                    {_effectId = "Grain 30", _chance = 20},
                    {_effectId = "Ink 25", _chance = 50},
                    {_effectId = "Milk-cap Mushroom 30", _chance = 20},
                    {_effectId = "Mill Blueprint", _chance = 2},
                    {_effectId = "Oil 30", _chance = 50},
                    {_effectId = "Paper 25", _chance = 40},
                    {_effectId = "Paste 30", _chance = 50},
                    {_effectId = "Planks 10", _chance = 20}
                },
            },
            {
                _tableId = "Loot Table - Haunted Ruined Rain Mill - Rebuild",
                _minAmount = 1,
                _maxAmount = 1,
                _effects = {
                    {_effectId = "Replace Building Haunted Rainmill", _chance = 100}
                },
            }
        },
        _areEffectsPermanent = false,
        _effectsTiers = {
        },
        _activeEffects = {},
    },
    ["Haunted Ruined SmallFarm"] = {
        _id = "Haunted Ruined SmallFarm",
        _displayName = "Haunted Ruined Small Farm",
        _description = "This building is haunted by evil spirits. They are protecting it because it's one of a kind. It can be rebuilt or destroyed.",
        _iconFilename = "Haunted Ruined SmallFarm_icon.png",
        _category = "Ruin",
        _categoryDisplay = "Glade Event",
        _sizeX = 2,
        _sizeY = 2,
        _constructionTime = 5,
        _cityScore = 0,
        _isMovable = false,
        _isInitiallyEssential = false,
        _workerCapacity = 3,
        _constructionCosts = {},
        _recipes = {},
        _levels = {},
        _tags = {
            "Forest"
        },
        _dangerLevel = "None",
        _hasOrder = false,
        _orderModel = nil,
        _workTimeReducedPerWorker = 30.0,
        _difficulties = {
            {
                _difficulty = 0,
                _effectTimeToStartRatio = 1.0,
                _decisions = {
                {
                    _workingTime = 140.0,
                    _label = "Burn Down",
                    _decisionTag = "None",
                    _requiredGoods = {
                        {
                            _goods = {
                                {_id = "[Crafting] Oil", _amount = 5}, {_id = "[Crafting] Coal", _amount = 5}, {_id = "[Crafting] Sea Marrow", _amount = 5}, {_id = "[Mat Processed] Planks", _amount = 8}
                            }
                        }
                    },
                    _workingEffects = nil,
                },
                {
                    _workingTime = 140.0,
                    _label = "Cleanse",
                    _decisionTag = "None",
                    _requiredGoods = {
                        {
                            _goods = {
                                {_id = "[Needs] Incense", _amount = 10}, {_id = "[Needs] Scrolls", _amount = 10}, {_id = "[Needs] Tea", _amount = 10}, {_id = "[Crafting] Oil", _amount = 10}, {_id = "[Mat Raw] Resin", _amount = 10}
                            }
                        }
                    },
                    _workingEffects = nil,
                }
                },
            },
            {
                _difficulty = 1,
                _effectTimeToStartRatio = 1.0,
                _decisions = {
                {
                    _workingTime = 170.0,
                    _label = "Burn Down",
                    _decisionTag = "None",
                    _requiredGoods = {
                        {
                            _goods = {
                                {_id = "[Crafting] Oil", _amount = 8}, {_id = "[Crafting] Coal", _amount = 8}, {_id = "[Crafting] Sea Marrow", _amount = 8}, {_id = "[Mat Processed] Planks", _amount = 12}
                            }
                        }
                    },
                    _workingEffects = nil,
                },
                {
                    _workingTime = 170.0,
                    _label = "Cleanse",
                    _decisionTag = "None",
                    _requiredGoods = {
                        {
                            _goods = {
                                {_id = "[Needs] Incense", _amount = 15}, {_id = "[Needs] Scrolls", _amount = 15}, {_id = "[Needs] Tea", _amount = 15}, {_id = "[Crafting] Oil", _amount = 15}, {_id = "[Mat Raw] Resin", _amount = 15}
                            }
                        }
                    },
                    _workingEffects = nil,
                }
                },
            },
            {
                _difficulty = 2,
                _effectTimeToStartRatio = 1.0,
                _decisions = {
                {
                    _workingTime = 200.0,
                    _label = "Burn Down",
                    _decisionTag = "None",
                    _requiredGoods = {
                        {
                            _goods = {
                                {_id = "[Crafting] Oil", _amount = 10}, {_id = "[Crafting] Coal", _amount = 10}, {_id = "[Crafting] Sea Marrow", _amount = 10}, {_id = "[Mat Processed] Planks", _amount = 16}
                            }
                        }
                    },
                    _workingEffects = nil,
                },
                {
                    _workingTime = 200.0,
                    _label = "Cleanse",
                    _decisionTag = "None",
                    _requiredGoods = {
                        {
                            _goods = {
                                {_id = "[Needs] Incense", _amount = 20}, {_id = "[Needs] Scrolls", _amount = 20}, {_id = "[Needs] Tea", _amount = 20}, {_id = "[Crafting] Oil", _amount = 20}, {_id = "[Mat Raw] Resin", _amount = 20}
                            }
                        }
                    },
                    _workingEffects = nil,
                }
                },
            },
            {
                _difficulty = 3,
                _effectTimeToStartRatio = 1.0,
                _decisions = {
                {
                    _workingTime = 230.0,
                    _label = "Burn Down",
                    _decisionTag = "None",
                    _requiredGoods = {
                        {
                            _goods = {
                                {_id = "[Crafting] Oil", _amount = 15}, {_id = "[Crafting] Coal", _amount = 15}, {_id = "[Crafting] Sea Marrow", _amount = 15}, {_id = "[Mat Processed] Planks", _amount = 24}
                            }
                        }
                    },
                    _workingEffects = nil,
                },
                {
                    _workingTime = 230.0,
                    _label = "Cleanse",
                    _decisionTag = "None",
                    _requiredGoods = {
                        {
                            _goods = {
                                {_id = "[Needs] Incense", _amount = 30}, {_id = "[Needs] Tea", _amount = 30}, {_id = "[Crafting] Oil", _amount = 30}, {_id = "[Mat Raw] Resin", _amount = 30}, {_id = "[Needs] Scrolls", _amount = 30}
                            }
                        }
                    },
                    _workingEffects = nil,
                }
                },
            }
        },
        _rewardsTiers = {},
        _decisionsRewards = {
            {
                _tableId = "Loot Table - Ruined Small Farm - Salvage",
                _minAmount = 2,
                _maxAmount = 2,
                _effects = {
                    {_effectId = "Fabric 5", _chance = 10},
                    {_effectId = "Flour 25", _chance = 15},
                    {_effectId = "Grain 30", _chance = 50},
                    {_effectId = "Vegetables 30", _chance = 50},
                    {_effectId = "Wood 40", _chance = 20},
                    {_effectId = "SmallFarm Blueprint", _chance = 5},
                    {_effectId = "Milk-cap Mushroom 30", _chance = 50},
                    {_effectId = "Plant Fiber 30", _chance = 50},
                    {_effectId = "Clay 35", _chance = 50}
                },
            },
            {
                _tableId = "Loot Table - Haunted Ruined Small Farm - Rebuild",
                _minAmount = 1,
                _maxAmount = 1,
                _effects = {
                    {_effectId = "Replace Building Haunted SmallFarm", _chance = 100}
                },
            }
        },
        _areEffectsPermanent = false,
        _effectsTiers = {
        },
        _activeEffects = {},
    },
    ["Haunted Ruined Smelter"] = {
        _id = "Haunted Ruined Smelter",
        _displayName = "Haunted Ruined Smelter",
        _description = "This building is haunted by evil spirits. They are protecting it because it's one of a kind. It can be rebuilt or destroyed.",
        _iconFilename = "Haunted Ruined Smelter_icon.png",
        _category = "Ruin",
        _categoryDisplay = "Glade Event",
        _sizeX = 3,
        _sizeY = 3,
        _constructionTime = 5,
        _cityScore = 0,
        _isMovable = false,
        _isInitiallyEssential = false,
        _workerCapacity = 3,
        _constructionCosts = {},
        _recipes = {},
        _levels = {},
        _tags = {
            "Forest"
        },
        _dangerLevel = "None",
        _hasOrder = false,
        _orderModel = nil,
        _workTimeReducedPerWorker = 30.0,
        _difficulties = {
            {
                _difficulty = 0,
                _effectTimeToStartRatio = 1.0,
                _decisions = {
                {
                    _workingTime = 140.0,
                    _label = "Burn Down",
                    _decisionTag = "None",
                    _requiredGoods = {
                        {
                            _goods = {
                                {_id = "[Crafting] Oil", _amount = 5}, {_id = "[Crafting] Coal", _amount = 5}, {_id = "[Crafting] Sea Marrow", _amount = 5}, {_id = "[Mat Processed] Planks", _amount = 8}
                            }
                        }
                    },
                    _workingEffects = nil,
                },
                {
                    _workingTime = 140.0,
                    _label = "Cleanse",
                    _decisionTag = "None",
                    _requiredGoods = {
                        {
                            _goods = {
                                {_id = "[Needs] Incense", _amount = 10}, {_id = "[Needs] Scrolls", _amount = 10}, {_id = "[Needs] Tea", _amount = 10}, {_id = "[Crafting] Oil", _amount = 10}, {_id = "[Mat Raw] Resin", _amount = 10}
                            }
                        }
                    },
                    _workingEffects = nil,
                }
                },
            },
            {
                _difficulty = 1,
                _effectTimeToStartRatio = 1.0,
                _decisions = {
                {
                    _workingTime = 170.0,
                    _label = "Burn Down",
                    _decisionTag = "None",
                    _requiredGoods = {
                        {
                            _goods = {
                                {_id = "[Crafting] Oil", _amount = 8}, {_id = "[Crafting] Coal", _amount = 8}, {_id = "[Crafting] Sea Marrow", _amount = 8}, {_id = "[Mat Processed] Planks", _amount = 12}
                            }
                        }
                    },
                    _workingEffects = nil,
                },
                {
                    _workingTime = 170.0,
                    _label = "Cleanse",
                    _decisionTag = "None",
                    _requiredGoods = {
                        {
                            _goods = {
                                {_id = "[Needs] Incense", _amount = 15}, {_id = "[Needs] Scrolls", _amount = 15}, {_id = "[Needs] Tea", _amount = 15}, {_id = "[Crafting] Oil", _amount = 15}, {_id = "[Mat Raw] Resin", _amount = 15}
                            }
                        }
                    },
                    _workingEffects = nil,
                }
                },
            },
            {
                _difficulty = 2,
                _effectTimeToStartRatio = 1.0,
                _decisions = {
                {
                    _workingTime = 200.0,
                    _label = "Burn Down",
                    _decisionTag = "None",
                    _requiredGoods = {
                        {
                            _goods = {
                                {_id = "[Crafting] Oil", _amount = 10}, {_id = "[Crafting] Coal", _amount = 10}, {_id = "[Crafting] Sea Marrow", _amount = 10}, {_id = "[Mat Processed] Planks", _amount = 16}
                            }
                        }
                    },
                    _workingEffects = nil,
                },
                {
                    _workingTime = 200.0,
                    _label = "Cleanse",
                    _decisionTag = "None",
                    _requiredGoods = {
                        {
                            _goods = {
                                {_id = "[Needs] Incense", _amount = 20}, {_id = "[Needs] Scrolls", _amount = 20}, {_id = "[Needs] Tea", _amount = 20}, {_id = "[Crafting] Oil", _amount = 20}, {_id = "[Mat Raw] Resin", _amount = 20}
                            }
                        }
                    },
                    _workingEffects = nil,
                }
                },
            },
            {
                _difficulty = 3,
                _effectTimeToStartRatio = 1.0,
                _decisions = {
                {
                    _workingTime = 230.0,
                    _label = "Burn Down",
                    _decisionTag = "None",
                    _requiredGoods = {
                        {
                            _goods = {
                                {_id = "[Crafting] Oil", _amount = 15}, {_id = "[Crafting] Coal", _amount = 15}, {_id = "[Crafting] Sea Marrow", _amount = 15}, {_id = "[Mat Processed] Planks", _amount = 24}
                            }
                        }
                    },
                    _workingEffects = nil,
                },
                {
                    _workingTime = 230.0,
                    _label = "Cleanse",
                    _decisionTag = "None",
                    _requiredGoods = {
                        {
                            _goods = {
                                {_id = "[Needs] Incense", _amount = 30}, {_id = "[Needs] Tea", _amount = 30}, {_id = "[Crafting] Oil", _amount = 30}, {_id = "[Mat Raw] Resin", _amount = 30}, {_id = "[Needs] Scrolls", _amount = 30}
                            }
                        }
                    },
                    _workingEffects = nil,
                }
                },
            }
        },
        _rewardsTiers = {},
        _decisionsRewards = {
            {
                _tableId = "Loot Table - Ruined Smelter - Salvage",
                _minAmount = 2,
                _maxAmount = 2,
                _effects = {
                    {_effectId = "Biscuits 20", _chance = 40},
                    {_effectId = "Coal 30", _chance = 20},
                    {_effectId = "Copper Bar 15", _chance = 30},
                    {_effectId = "Copper Ore 30", _chance = 30},
                    {_effectId = "Crystalized Dew 15", _chance = 30},
                    {_effectId = "Oil 30", _chance = 20},
                    {_effectId = "Pie 20", _chance = 50},
                    {_effectId = "Pipes 10", _chance = 15},
                    {_effectId = "Smelter Blueprint", _chance = 2},
                    {_effectId = "Training Gear 20", _chance = 50}
                },
            },
            {
                _tableId = "Loot Table - Haunted Ruined Smelter - Rebuild",
                _minAmount = 1,
                _maxAmount = 1,
                _effects = {
                    {_effectId = "Replace Building Haunted Smelter", _chance = 100}
                },
            }
        },
        _areEffectsPermanent = false,
        _effectsTiers = {
        },
        _activeEffects = {},
    },
    ["Haunted Ruined Temple"] = {
        _id = "Haunted Ruined Temple",
        _displayName = "Haunted Ruined Temple",
        _description = "This building is haunted by evil spirits. They are protecting it because it's one of a kind. It can be rebuilt or destroyed.",
        _iconFilename = "Haunted Ruined Temple_icon.png",
        _category = "Ruin",
        _categoryDisplay = "Glade Event",
        _sizeX = 3,
        _sizeY = 3,
        _constructionTime = 5,
        _cityScore = 0,
        _isMovable = false,
        _isInitiallyEssential = false,
        _workerCapacity = 3,
        _constructionCosts = {},
        _recipes = {},
        _levels = {},
        _tags = {
            "Forest"
        },
        _dangerLevel = "None",
        _hasOrder = false,
        _orderModel = nil,
        _workTimeReducedPerWorker = 30.0,
        _difficulties = {
            {
                _difficulty = 0,
                _effectTimeToStartRatio = 1.0,
                _decisions = {
                {
                    _workingTime = 140.0,
                    _label = "Burn Down",
                    _decisionTag = "None",
                    _requiredGoods = {
                        {
                            _goods = {
                                {_id = "[Crafting] Oil", _amount = 5}, {_id = "[Crafting] Coal", _amount = 5}, {_id = "[Crafting] Sea Marrow", _amount = 5}, {_id = "[Mat Processed] Planks", _amount = 8}
                            }
                        }
                    },
                    _workingEffects = nil,
                },
                {
                    _workingTime = 140.0,
                    _label = "Cleanse",
                    _decisionTag = "None",
                    _requiredGoods = {
                        {
                            _goods = {
                                {_id = "[Needs] Incense", _amount = 10}, {_id = "[Needs] Scrolls", _amount = 10}, {_id = "[Needs] Tea", _amount = 10}, {_id = "[Crafting] Oil", _amount = 10}, {_id = "[Mat Raw] Resin", _amount = 10}
                            }
                        }
                    },
                    _workingEffects = nil,
                }
                },
            },
            {
                _difficulty = 1,
                _effectTimeToStartRatio = 1.0,
                _decisions = {
                {
                    _workingTime = 170.0,
                    _label = "Burn Down",
                    _decisionTag = "None",
                    _requiredGoods = {
                        {
                            _goods = {
                                {_id = "[Crafting] Oil", _amount = 8}, {_id = "[Crafting] Coal", _amount = 8}, {_id = "[Crafting] Sea Marrow", _amount = 8}, {_id = "[Mat Processed] Planks", _amount = 12}
                            }
                        }
                    },
                    _workingEffects = nil,
                },
                {
                    _workingTime = 170.0,
                    _label = "Cleanse",
                    _decisionTag = "None",
                    _requiredGoods = {
                        {
                            _goods = {
                                {_id = "[Needs] Incense", _amount = 15}, {_id = "[Needs] Scrolls", _amount = 15}, {_id = "[Needs] Tea", _amount = 15}, {_id = "[Crafting] Oil", _amount = 15}, {_id = "[Mat Raw] Resin", _amount = 15}
                            }
                        }
                    },
                    _workingEffects = nil,
                }
                },
            },
            {
                _difficulty = 2,
                _effectTimeToStartRatio = 1.0,
                _decisions = {
                {
                    _workingTime = 200.0,
                    _label = "Burn Down",
                    _decisionTag = "None",
                    _requiredGoods = {
                        {
                            _goods = {
                                {_id = "[Crafting] Oil", _amount = 10}, {_id = "[Crafting] Coal", _amount = 10}, {_id = "[Crafting] Sea Marrow", _amount = 10}, {_id = "[Mat Processed] Planks", _amount = 16}
                            }
                        }
                    },
                    _workingEffects = nil,
                },
                {
                    _workingTime = 200.0,
                    _label = "Cleanse",
                    _decisionTag = "None",
                    _requiredGoods = {
                        {
                            _goods = {
                                {_id = "[Needs] Incense", _amount = 20}, {_id = "[Needs] Scrolls", _amount = 20}, {_id = "[Needs] Tea", _amount = 20}, {_id = "[Crafting] Oil", _amount = 20}, {_id = "[Mat Raw] Resin", _amount = 20}
                            }
                        }
                    },
                    _workingEffects = nil,
                }
                },
            },
            {
                _difficulty = 3,
                _effectTimeToStartRatio = 1.0,
                _decisions = {
                {
                    _workingTime = 230.0,
                    _label = "Burn Down",
                    _decisionTag = "None",
                    _requiredGoods = {
                        {
                            _goods = {
                                {_id = "[Crafting] Oil", _amount = 15}, {_id = "[Crafting] Coal", _amount = 15}, {_id = "[Crafting] Sea Marrow", _amount = 15}, {_id = "[Mat Processed] Planks", _amount = 24}
                            }
                        }
                    },
                    _workingEffects = nil,
                },
                {
                    _workingTime = 230.0,
                    _label = "Cleanse",
                    _decisionTag = "None",
                    _requiredGoods = {
                        {
                            _goods = {
                                {_id = "[Needs] Incense", _amount = 30}, {_id = "[Needs] Tea", _amount = 30}, {_id = "[Crafting] Oil", _amount = 30}, {_id = "[Mat Raw] Resin", _amount = 30}, {_id = "[Needs] Scrolls", _amount = 30}
                            }
                        }
                    },
                    _workingEffects = nil,
                }
                },
            }
        },
        _rewardsTiers = {},
        _decisionsRewards = {
            {
                _tableId = "Loot Table - Ruined Temple - Salvage",
                _minAmount = 2,
                _maxAmount = 2,
                _effects = {
                    {_effectId = "Oil 40", _chance = 30},
                    {_effectId = "Amber 15", _chance = 10},
                    {_effectId = "Incense 30", _chance = 50},
                    {_effectId = "Paper 30", _chance = 50},
                    {_effectId = "Tea 30", _chance = 50},
                    {_effectId = "Temple Blueprint", _chance = 1},
                    {_effectId = "Ancient Tablet 2", _chance = 4},
                    {_effectId = "Coats 35", _chance = 50},
                    {_effectId = "Wine 30", _chance = 50}
                },
            },
            {
                _tableId = "Loot Table - Haunted Ruined Temple - Rebuild",
                _minAmount = 1,
                _maxAmount = 1,
                _effects = {
                    {_effectId = "Replace Building Haunted Temple", _chance = 100}
                },
            }
        },
        _areEffectsPermanent = false,
        _effectsTiers = {
        },
        _activeEffects = {},
    },
    ["HumanBattleground_T1"] = {
        _id = "HumanBattleground_T1",
        _displayName = "Fallen Human Explorers",
        _description = "A group of fallen Human explorers. They were probably looking for a place to settle, far from the Queen's watchful eyes... The sight causes uneasiness amongst the Human population.",
        _iconFilename = "HumanBattleground_T1_icon.png",
        _category = "Glade Event",
        _categoryDisplay = "Glade Event",
        _sizeX = 2,
        _sizeY = 2,
        _constructionTime = 0,
        _cityScore = 0,
        _isMovable = false,
        _isInitiallyEssential = true,
        _workerCapacity = 2,
        _constructionCosts = {},
        _recipes = {},
        _levels = {},
        _tags = {
            "Forest"
        },
        _dangerLevel = "Dangerous",
        _hasOrder = false,
        _orderModel = nil,
        _workTimeReducedPerWorker = 60.0,
        _difficulties = {
            {
                _difficulty = 0,
                _effectTimeToStartRatio = 1.0,
                _decisions = {
                {
                    _workingTime = 210.0,
                    _label = "Rob the Dead",
                    _decisionTag = "Corruption <sprite name=dec_corruption>",
                    _requiredGoods = {},
                    _workingEffects = nil,
                },
                {
                    _workingTime = 210.0,
                    _label = "Pay For Funeral",
                    _decisionTag = "Empathy <sprite name=dec_empathy>",
                    _requiredGoods = {
                        {
                            _goods = {
                                {_id = "[Valuable] Amber", _amount = 5}
                            }
                        }
,
                        {
                            _goods = {
                                {_id = "[Needs] Incense", _amount = 10}, {_id = "[Needs] Tea", _amount = 10}, {_id = "[Crafting] Oil", _amount = 10}, {_id = "[Mat Raw] Resin", _amount = 10}, {_id = "[Crafting] Salt", _amount = 15}
                            }
                        }
                    },
                    _workingEffects = nil,
                }
                },
            },
            {
                _difficulty = 1,
                _effectTimeToStartRatio = 1.0,
                _decisions = {
                {
                    _workingTime = 240.0,
                    _label = "Rob the Dead",
                    _decisionTag = "Corruption <sprite name=dec_corruption>",
                    _requiredGoods = {},
                    _workingEffects = nil,
                },
                {
                    _workingTime = 240.0,
                    _label = "Pay For Funeral",
                    _decisionTag = "Empathy <sprite name=dec_empathy>",
                    _requiredGoods = {
                        {
                            _goods = {
                                {_id = "[Valuable] Amber", _amount = 8}
                            }
                        }
,
                        {
                            _goods = {
                                {_id = "[Needs] Incense", _amount = 15}, {_id = "[Needs] Tea", _amount = 15}, {_id = "[Crafting] Oil", _amount = 15}, {_id = "[Mat Raw] Resin", _amount = 15}, {_id = "[Crafting] Salt", _amount = 20}
                            }
                        }
                    },
                    _workingEffects = nil,
                }
                },
            },
            {
                _difficulty = 2,
                _effectTimeToStartRatio = 1.0,
                _decisions = {
                {
                    _workingTime = 270.0,
                    _label = "Rob the Dead",
                    _decisionTag = "Corruption <sprite name=dec_corruption>",
                    _requiredGoods = {},
                    _workingEffects = nil,
                },
                {
                    _workingTime = 270.0,
                    _label = "Pay For Funeral",
                    _decisionTag = "Empathy <sprite name=dec_empathy>",
                    _requiredGoods = {
                        {
                            _goods = {
                                {_id = "[Valuable] Amber", _amount = 10}
                            }
                        }
,
                        {
                            _goods = {
                                {_id = "[Needs] Incense", _amount = 20}, {_id = "[Needs] Tea", _amount = 20}, {_id = "[Crafting] Oil", _amount = 20}, {_id = "[Mat Raw] Resin", _amount = 20}, {_id = "[Crafting] Salt", _amount = 25}
                            }
                        }
                    },
                    _workingEffects = nil,
                }
                },
            },
            {
                _difficulty = 3,
                _effectTimeToStartRatio = 1.0,
                _decisions = {
                {
                    _workingTime = 300.0,
                    _label = "Rob the Dead",
                    _decisionTag = "Corruption <sprite name=dec_corruption>",
                    _requiredGoods = {},
                    _workingEffects = nil,
                },
                {
                    _workingTime = 300.0,
                    _label = "Pay For Funeral",
                    _decisionTag = "Empathy <sprite name=dec_empathy>",
                    _requiredGoods = {
                        {
                            _goods = {
                                {_id = "[Valuable] Amber", _amount = 15}
                            }
                        }
,
                        {
                            _goods = {
                                {_id = "[Needs] Incense", _amount = 30}, {_id = "[Needs] Tea", _amount = 30}, {_id = "[Crafting] Oil", _amount = 30}, {_id = "[Mat Raw] Resin", _amount = 30}, {_id = "[Crafting] Salt", _amount = 35}
                            }
                        }
                    },
                    _workingEffects = nil,
                }
                },
            }
        },
        _rewardsTiers = {},
        _decisionsRewards = {
            {
                _tableId = "Loot Table - Battleground - Keep",
                _minAmount = 3,
                _maxAmount = 3,
                _effects = {
                    {_effectId = "Ale 20", _chance = 30},
                    {_effectId = "Ancient Tablet 3", _chance = 40},
                    {_effectId = "Barrel Recipes", _chance = 25},
                    {_effectId = "Biscuits +2", _chance = 20},
                    {_effectId = "Boots 25", _chance = 50},
                    {_effectId = "Coats 20", _chance = 50},
                    {_effectId = "Hearth Parts 2", _chance = 30},
                    {_effectId = "Hostility Lower 50", _chance = 10},
                    {_effectId = "Insects 30", _chance = 60},
                    {_effectId = "Jerky +2", _chance = 20},
                    {_effectId = "Jerky 20", _chance = 30},
                    {_effectId = "Lumber Speed +15", _chance = 25},
                    {_effectId = "Metal Tools 6", _chance = 25},
                    {_effectId = "Moth Larvae Meat 20", _chance = 50},
                    {_effectId = "Pack of Crops 10", _chance = 10},
                    {_effectId = "Paper 25", _chance = 30},
                    {_effectId = "Parts 5", _chance = 30},
                    {_effectId = "Paste 20", _chance = 30},
                    {_effectId = "Pickled Goods 20", _chance = 30},
                    {_effectId = "Pie +2", _chance = 20},
                    {_effectId = "Pie 20", _chance = 30},
                    {_effectId = "Plant Fiber 30", _chance = 40},
                    {_effectId = "Scout +5", _chance = 25},
                    {_effectId = "Skewers +2", _chance = 50},
                    {_effectId = "Skewers 20", _chance = 30},
                    {_effectId = "Training Gear +2", _chance = 20},
                    {_effectId = "Training Gear 20", _chance = 30},
                    {_effectId = "VillagerSpeed10", _chance = 25},
                    {_effectId = "Waterskins 30", _chance = 50},
                    {_effectId = "Wine 20", _chance = 40}
                },
            },
            {
                _tableId = "Loot Table - Battleground - Send",
                _minAmount = 1,
                _maxAmount = 1,
                _effects = {
                    {_effectId = "0_5 Reputation Exploration", _chance = 100}
                },
            }
        },
        _areEffectsPermanent = false,
        _effectsTiers = {
            {
                _timeToStart = 0.0,
                _effects = {
                },
            },
            {
                _timeToStart = 624.0,
                _effects = {
                    "Spawn Blightrot Around - Battleground"
                },
            }
        },
        _activeEffects = {},
    },
    ["Infected Mole"] = {
        _id = "Infected Mole",
        _displayName = "Infected Drainage Mole",
        _description = "One of the mythical guardians of the forest - still alive, but plagued by a mysterious disease. The Blightrot has taken over his mind, causing an unstoppable rage. You can try to heal him... or whisper prayers to its new masters.",
        _iconFilename = "Infected Mole_icon.png",
        _category = "Glade Event",
        _categoryDisplay = "Glade Event",
        _sizeX = 4,
        _sizeY = 4,
        _constructionTime = 0,
        _cityScore = 0,
        _isMovable = false,
        _isInitiallyEssential = true,
        _workerCapacity = 2,
        _constructionCosts = {},
        _recipes = {},
        _levels = {},
        _tags = {
            "Forest"
        },
        _dangerLevel = "Forbidden",
        _hasOrder = false,
        _orderModel = nil,
        _workTimeReducedPerWorker = 60.0,
        _difficulties = {
            {
                _difficulty = 0,
                _effectTimeToStartRatio = 1.0,
                _decisions = {
                {
                    _workingTime = 210.0,
                    _label = "Perform Ritual",
                    _decisionTag = "Corruption <sprite name=dec_corruption>",
                    _requiredGoods = {
                        {
                            _goods = {
                                {_id = "[Food Raw] Meat", _amount = 20}, {_id = "[Food Raw] Insects", _amount = 20}, {_id = "[Food Raw] Fish", _amount = 20}, {_id = "[Food Processed] Jerky", _amount = 25}
                            }
                        }
,
                        {
                            _goods = {
                                {_id = "[Needs] Incense", _amount = 15}, {_id = "[Needs] Scrolls", _amount = 15}, {_id = "[Needs] Wine", _amount = 15}
                            }
                        }
,
                        {
                            _goods = {
                                {_id = "[Water] Clearance Water", _amount = 10}, {_id = "[Water] Storm Water", _amount = 10}
                            }
                        }
                    },
                    _workingEffects = nil,
                },
                {
                    _workingTime = 210.0,
                    _label = "Heal",
                    _decisionTag = "Empathy <sprite name=dec_empathy>",
                    _requiredGoods = {
                        {
                            _goods = {
                                {_id = "[Needs] Tea", _amount = 10}, {_id = "[Needs] Incense", _amount = 10}, {_id = "[Food Raw] Herbs", _amount = 15}, {_id = "[Mat Raw] Algae", _amount = 15}, {_id = "[Crafting] Salt", _amount = 15}
                            }
                        }
                    },
                    _workingEffects = nil,
                }
                },
            },
            {
                _difficulty = 1,
                _effectTimeToStartRatio = 1.0,
                _decisions = {
                {
                    _workingTime = 240.0,
                    _label = "Perform Ritual",
                    _decisionTag = "Corruption <sprite name=dec_corruption>",
                    _requiredGoods = {
                        {
                            _goods = {
                                {_id = "[Food Raw] Meat", _amount = 30}, {_id = "[Food Raw] Insects", _amount = 30}, {_id = "[Food Raw] Fish", _amount = 30}, {_id = "[Food Processed] Jerky", _amount = 40}
                            }
                        }
,
                        {
                            _goods = {
                                {_id = "[Needs] Incense", _amount = 20}, {_id = "[Needs] Scrolls", _amount = 20}, {_id = "[Needs] Wine", _amount = 20}
                            }
                        }
,
                        {
                            _goods = {
                                {_id = "[Water] Clearance Water", _amount = 15}, {_id = "[Water] Storm Water", _amount = 15}
                            }
                        }
                    },
                    _workingEffects = nil,
                },
                {
                    _workingTime = 240.0,
                    _label = "Heal",
                    _decisionTag = "Empathy <sprite name=dec_empathy>",
                    _requiredGoods = {
                        {
                            _goods = {
                                {_id = "[Needs] Tea", _amount = 22}, {_id = "[Needs] Incense", _amount = 22}, {_id = "[Food Raw] Herbs", _amount = 30}, {_id = "[Mat Raw] Algae", _amount = 30}, {_id = "[Crafting] Salt", _amount = 30}
                            }
                        }
                    },
                    _workingEffects = nil,
                }
                },
            },
            {
                _difficulty = 2,
                _effectTimeToStartRatio = 1.0,
                _decisions = {
                {
                    _workingTime = 270.0,
                    _label = "Perform Ritual",
                    _decisionTag = "Corruption <sprite name=dec_corruption>",
                    _requiredGoods = {
                        {
                            _goods = {
                                {_id = "[Food Raw] Meat", _amount = 40}, {_id = "[Food Raw] Insects", _amount = 40}, {_id = "[Food Raw] Fish", _amount = 40}, {_id = "[Food Processed] Jerky", _amount = 50}
                            }
                        }
,
                        {
                            _goods = {
                                {_id = "[Needs] Incense", _amount = 30}, {_id = "[Needs] Scrolls", _amount = 30}, {_id = "[Needs] Wine", _amount = 30}
                            }
                        }
,
                        {
                            _goods = {
                                {_id = "[Water] Clearance Water", _amount = 20}, {_id = "[Water] Storm Water", _amount = 20}
                            }
                        }
                    },
                    _workingEffects = nil,
                },
                {
                    _workingTime = 270.0,
                    _label = "Heal",
                    _decisionTag = "Empathy <sprite name=dec_empathy>",
                    _requiredGoods = {
                        {
                            _goods = {
                                {_id = "[Needs] Tea", _amount = 30}, {_id = "[Needs] Incense", _amount = 30}, {_id = "[Food Raw] Herbs", _amount = 40}, {_id = "[Mat Raw] Algae", _amount = 40}, {_id = "[Crafting] Salt", _amount = 40}
                            }
                        }
                    },
                    _workingEffects = nil,
                }
                },
            },
            {
                _difficulty = 3,
                _effectTimeToStartRatio = 1.0,
                _decisions = {
                {
                    _workingTime = 300.0,
                    _label = "Perform Ritual",
                    _decisionTag = "Corruption <sprite name=dec_corruption>",
                    _requiredGoods = {
                        {
                            _goods = {
                                {_id = "[Food Raw] Meat", _amount = 60}, {_id = "[Food Raw] Insects", _amount = 60}, {_id = "[Food Raw] Fish", _amount = 60}, {_id = "[Food Processed] Jerky", _amount = 75}
                            }
                        }
,
                        {
                            _goods = {
                                {_id = "[Needs] Incense", _amount = 45}, {_id = "[Needs] Scrolls", _amount = 45}, {_id = "[Needs] Wine", _amount = 45}
                            }
                        }
,
                        {
                            _goods = {
                                {_id = "[Water] Clearance Water", _amount = 30}, {_id = "[Water] Storm Water", _amount = 30}
                            }
                        }
                    },
                    _workingEffects = nil,
                },
                {
                    _workingTime = 300.0,
                    _label = "Heal",
                    _decisionTag = "Empathy <sprite name=dec_empathy>",
                    _requiredGoods = {
                        {
                            _goods = {
                                {_id = "[Needs] Tea", _amount = 45}, {_id = "[Needs] Incense", _amount = 45}, {_id = "[Food Raw] Herbs", _amount = 60}, {_id = "[Mat Raw] Algae", _amount = 60}, {_id = "[Crafting] Salt", _amount = 60}
                            }
                        }
                    },
                    _workingEffects = nil,
                }
                },
            }
        },
        _rewardsTiers = {},
        _decisionsRewards = {
            {
                _tableId = "Loot Table - Infected Mole - Keep",
                _minAmount = 4,
                _maxAmount = 4,
                _effects = {
                    {_effectId = "Ale 40", _chance = 30},
                    {_effectId = "Ale 5pm", _chance = 25},
                    {_effectId = "Ancient Artifact 3", _chance = 10},
                    {_effectId = "Ancient Tablet 5", _chance = 60},
                    {_effectId = "Berries 50", _chance = 30},
                    {_effectId = "Clay +2", _chance = 25},
                    {_effectId = "Clay 40", _chance = 30},
                    {_effectId = "Coal 40", _chance = 30},
                    {_effectId = "Coal for Cysts", _chance = 10},
                    {_effectId = "Copper Ore 30", _chance = 30},
                    {_effectId = "FuelConsumption -25", _chance = 25},
                    {_effectId = "Grain 50", _chance = 30},
                    {_effectId = "Hearth Parts 3", _chance = 40},
                    {_effectId = "Herbs 50", _chance = 30},
                    {_effectId = "Hostility Lower 50", _chance = 25},
                    {_effectId = "Ink 40", _chance = 30},
                    {_effectId = "Leather +2", _chance = 25},
                    {_effectId = "Pack of Crops 15", _chance = 15},
                    {_effectId = "Reed +2", _chance = 25},
                    {_effectId = "Roots +1", _chance = 25},
                    {_effectId = "Roots 50", _chance = 30},
                    {_effectId = "Sea Marrow 40", _chance = 25},
                    {_effectId = "Stone +2", _chance = 25},
                    {_effectId = "Tea 40", _chance = 30},
                    {_effectId = "Training Gear 40", _chance = 25},
                    {_effectId = "Wetstone 40", _chance = 30},
                    {_effectId = "Leather 40", _chance = 30},
                    {_effectId = "Scales 40", _chance = 30}
                },
            },
            {
                _tableId = "Loot Table - Infected Mole - Send",
                _minAmount = 2,
                _maxAmount = 2,
                _effects = {
                    {_effectId = "1 Reputation Exploration", _chance = 100},
                    {_effectId = "Amber 30", _chance = 85}
                },
            }
        },
        _areEffectsPermanent = false,
        _effectsTiers = {
            {
                _timeToStart = 0.0,
                _effects = {
                },
            },
            {
                _timeToStart = 780.0,
                _effects = {
                    "Mole Earthquake"
                },
            }
        },
        _activeEffects = {},
    },
    ["Infected Tree"] = {
        _id = "Infected Tree",
        _displayName = "Withered Tree",
        _description = "The once mighty tree has been deformed by the Blightrot living in its root system. The Blightrot poisons the tree's tissues, leading to its long-lasting degradation.",
        _iconFilename = "Infected Tree_icon.png",
        _category = "Glade Event",
        _categoryDisplay = "Glade Event",
        _sizeX = 2,
        _sizeY = 2,
        _constructionTime = 0,
        _cityScore = 0,
        _isMovable = false,
        _isInitiallyEssential = true,
        _workerCapacity = 2,
        _constructionCosts = {},
        _recipes = {},
        _levels = {},
        _tags = {
            "Forest"
        },
        _dangerLevel = "Dangerous",
        _hasOrder = false,
        _orderModel = nil,
        _workTimeReducedPerWorker = 60.0,
        _difficulties = {
            {
                _difficulty = 0,
                _effectTimeToStartRatio = 1.0,
                _decisions = {
                {
                    _workingTime = 210.0,
                    _label = "Cut Down",
                    _decisionTag = "None",
                    _requiredGoods = {},
                    _workingEffects = nil,
                },
                {
                    _workingTime = 210.0,
                    _label = "Cleanse",
                    _decisionTag = "None",
                    _requiredGoods = {
                        {
                            _goods = {
                                {_id = "Blight Fuel", _amount = 2}
                            }
                        }
,
                        {
                            _goods = {
                                {_id = "[Needs] Coats", _amount = 5}, {_id = "[Needs] Boots", _amount = 10}, {_id = "[Mat Raw] Reeds", _amount = 10}, {_id = "[Metal] Copper Bar", _amount = 2}, {_id = "[Metal] Crystalized Dew", _amount = 2}
                            }
                        }
                    },
                    _workingEffects = nil,
                }
                },
            },
            {
                _difficulty = 1,
                _effectTimeToStartRatio = 1.0,
                _decisions = {
                {
                    _workingTime = 240.0,
                    _label = "Cut Down",
                    _decisionTag = "None",
                    _requiredGoods = {},
                    _workingEffects = nil,
                },
                {
                    _workingTime = 240.0,
                    _label = "Cleanse",
                    _decisionTag = "None",
                    _requiredGoods = {
                        {
                            _goods = {
                                {_id = "Blight Fuel", _amount = 3}
                            }
                        }
,
                        {
                            _goods = {
                                {_id = "[Needs] Coats", _amount = 8}, {_id = "[Needs] Boots", _amount = 15}, {_id = "[Mat Raw] Reeds", _amount = 15}, {_id = "[Metal] Copper Bar", _amount = 3}, {_id = "[Metal] Crystalized Dew", _amount = 3}
                            }
                        }
                    },
                    _workingEffects = nil,
                }
                },
            },
            {
                _difficulty = 2,
                _effectTimeToStartRatio = 1.0,
                _decisions = {
                {
                    _workingTime = 270.0,
                    _label = "Cut Down",
                    _decisionTag = "None",
                    _requiredGoods = {},
                    _workingEffects = nil,
                },
                {
                    _workingTime = 270.0,
                    _label = "Cleanse",
                    _decisionTag = "None",
                    _requiredGoods = {
                        {
                            _goods = {
                                {_id = "Blight Fuel", _amount = 4}
                            }
                        }
,
                        {
                            _goods = {
                                {_id = "[Needs] Coats", _amount = 10}, {_id = "[Needs] Boots", _amount = 20}, {_id = "[Mat Raw] Reeds", _amount = 20}, {_id = "[Metal] Copper Bar", _amount = 4}, {_id = "[Metal] Crystalized Dew", _amount = 4}
                            }
                        }
                    },
                    _workingEffects = nil,
                }
                },
            },
            {
                _difficulty = 3,
                _effectTimeToStartRatio = 1.0,
                _decisions = {
                {
                    _workingTime = 300.0,
                    _label = "Cut Down",
                    _decisionTag = "None",
                    _requiredGoods = {},
                    _workingEffects = nil,
                },
                {
                    _workingTime = 300.0,
                    _label = "Cleanse",
                    _decisionTag = "None",
                    _requiredGoods = {
                        {
                            _goods = {
                                {_id = "Blight Fuel", _amount = 6}
                            }
                        }
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                        {
                            _goods = {
                                {_id = "[Needs] Coats", _amount = 15}, {_id = "[Needs] Boots", _amount = 30}, {_id = "[Mat Raw] Reeds", _amount = 30}, {_id = "[Metal] Copper Bar", _amount = 6}, {_id = "[Metal] Crystalized Dew", _amount = 6}
                            }
                        }
                    },
                    _workingEffects = nil,
                }
                },
            }
        },
        _rewardsTiers = {},
        _decisionsRewards = {
            {
                _tableId = "Loot Table - Infected Tree - Keep",
                _minAmount = 3,
                _maxAmount = 4,
                _effects = {
                    {_effectId = "Ale 30", _chance = 30},
                    {_effectId = "Algae 35", _chance = 40},
                    {_effectId = "Ancient Tablet 3", _chance = 30},
                    {_effectId = "Berries 30", _chance = 50},
                    {_effectId = "Blight Fuel +1", _chance = 15},
                    {_effectId = "Clay 30", _chance = 50},
                    {_effectId = "Crystalized Dew 25", _chance = 50},
                    {_effectId = "Eggs 30", _chance = 50},
                    {_effectId = "Hearth Parts 3", _chance = 25},
                    {_effectId = "Herbs +2", _chance = 20},
                    {_effectId = "Herbs 30", _chance = 50},
                    {_effectId = "Hostility Lower 50", _chance = 15},
                    {_effectId = "Incense +2", _chance = 20},
                    {_effectId = "Incense 30", _chance = 30},
                    {_effectId = "Insects 30", _chance = 50},
                    {_effectId = "Oil 30", _chance = 50},
                    {_effectId = "Planks +2", _chance = 20},
                    {_effectId = "Planks 20", _chance = 50},
                    {_effectId = "Plant Fiber 30", _chance = 40},
                    {_effectId = "Resin +2", _chance = 20},
                    {_effectId = "Resin 40", _chance = 40},
                    {_effectId = "Resolve for chests", _chance = 20},
                    {_effectId = "Roots +2", _chance = 20},
                    {_effectId = "Roots 30", _chance = 50},
                    {_effectId = "Scout +10", _chance = 20},
                    {_effectId = "Sea Marrow 30", _chance = 50},
                    {_effectId = "Training Gear 30", _chance = 30},
                    {_effectId = "Wetstone 35", _chance = 60},
                    {_effectId = "Wood 60", _chance = 60},
                    {_effectId = "Woodcuters +10", _chance = 20}
                },
            },
            {
                _tableId = "Loot Table - Infected Tree - Send",
                _minAmount = 2,
                _maxAmount = 2,
                _effects = {
                    {_effectId = "Amber 20", _chance = 85},
                    {_effectId = "1 Reputation Exploration", _chance = 100}
                },
            }
        },
        _areEffectsPermanent = false,
        _effectsTiers = {
            {
                _timeToStart = 0.0,
                _effects = {
                },
            },
            {
                _timeToStart = 780.0,
                _effects = {
                    "Cysts Longer Burning 5"
                },
            }
        },
        _activeEffects = {},
    },
    ["Kelpie"] = {
        _id = "Kelpie",
        _displayName = "River Kelpie",
        _description = "A legendary, shape-shifting aquatic spirit that lurks near water and mesmerizes travelers. It is said that whoever acquires the kelpie's bridle will be able to control it.",
        _iconFilename = "Kelpie_icon.png",
        _category = "Glade Event",
        _categoryDisplay = "Glade Event",
        _sizeX = 3,
        _sizeY = 3,
        _constructionTime = 0,
        _cityScore = 0,
        _isMovable = false,
        _isInitiallyEssential = true,
        _workerCapacity = 2,
        _constructionCosts = {},
        _recipes = {},
        _levels = {},
        _tags = {
            "Forest"
        },
        _dangerLevel = "Dangerous",
        _hasOrder = false,
        _orderModel = nil,
        _workTimeReducedPerWorker = 60.0,
        _difficulties = {
            {
                _difficulty = 0,
                _effectTimeToStartRatio = 1.0,
                _decisions = {
                {
                    _workingTime = 210.0,
                    _label = "Banish",
                    _decisionTag = "None",
                    _requiredGoods = {
                        {
                            _goods = {
                                {_id = "[Needs] Training Gear", _amount = 10}, {_id = "[Tools] Simple Tools", _amount = 5}, {_id = "[Mat Raw] Stone", _amount = 15}
                            }
                        }
                    },
                    _workingEffects = nil,
                },
                {
                    _workingTime = 210.0,
                    _label = "Mount",
                    _decisionTag = "Loyalty <sprite name=dec_loyalty>",
                    _requiredGoods = {
                        {
                            _goods = {
                                {_id = "[Food Raw] Grain", _amount = 8}, {_id = "[Mat Raw] Plant Fibre", _amount = 8}, {_id = "[Mat Raw] Algae", _amount = 8}, {_id = "[Food Raw] Roots", _amount = 8}, {_id = "[Crafting] Salt", _amount = 8}, {_id = "[Packs] Pack of Provisions", _amount = 4}
                            }
                        }
                    },
                    _workingEffects = nil,
                }
                },
            },
            {
                _difficulty = 1,
                _effectTimeToStartRatio = 1.0,
                _decisions = {
                {
                    _workingTime = 240.0,
                    _label = "Banish",
                    _decisionTag = "None",
                    _requiredGoods = {
                        {
                            _goods = {
                                {_id = "[Needs] Training Gear", _amount = 15}, {_id = "[Tools] Simple Tools", _amount = 8}, {_id = "[Mat Raw] Stone", _amount = 22}
                            }
                        }
                    },
                    _workingEffects = nil,
                },
                {
                    _workingTime = 240.0,
                    _label = "Mount",
                    _decisionTag = "Loyalty <sprite name=dec_loyalty>",
                    _requiredGoods = {
                        {
                            _goods = {
                                {_id = "[Food Raw] Grain", _amount = 12}, {_id = "[Mat Raw] Plant Fibre", _amount = 12}, {_id = "[Mat Raw] Algae", _amount = 12}, {_id = "[Food Raw] Roots", _amount = 12}, {_id = "[Crafting] Salt", _amount = 12}, {_id = "[Packs] Pack of Provisions", _amount = 6}
                            }
                        }
                    },
                    _workingEffects = nil,
                }
                },
            },
            {
                _difficulty = 2,
                _effectTimeToStartRatio = 1.0,
                _decisions = {
                {
                    _workingTime = 270.0,
                    _label = "Banish",
                    _decisionTag = "None",
                    _requiredGoods = {
                        {
                            _goods = {
                                {_id = "[Needs] Training Gear", _amount = 20}, {_id = "[Tools] Simple Tools", _amount = 10}, {_id = "[Mat Raw] Stone", _amount = 30}
                            }
                        }
                    },
                    _workingEffects = nil,
                },
                {
                    _workingTime = 270.0,
                    _label = "Mount",
                    _decisionTag = "Loyalty <sprite name=dec_loyalty>",
                    _requiredGoods = {
                        {
                            _goods = {
                                {_id = "[Food Raw] Grain", _amount = 16}, {_id = "[Mat Raw] Plant Fibre", _amount = 16}, {_id = "[Mat Raw] Algae", _amount = 16}, {_id = "[Food Raw] Roots", _amount = 16}, {_id = "[Crafting] Salt", _amount = 16}, {_id = "[Packs] Pack of Provisions", _amount = 8}
                            }
                        }
                    },
                    _workingEffects = nil,
                }
                },
            },
            {
                _difficulty = 3,
                _effectTimeToStartRatio = 1.0,
                _decisions = {
                {
                    _workingTime = 300.0,
                    _label = "Banish",
                    _decisionTag = "None",
                    _requiredGoods = {
                        {
                            _goods = {
                                {_id = "[Needs] Training Gear", _amount = 30}, {_id = "[Tools] Simple Tools", _amount = 15}, {_id = "[Mat Raw] Stone", _amount = 45}
                            }
                        }
                    },
                    _workingEffects = nil,
                },
                {
                    _workingTime = 300.0,
                    _label = "Mount",
                    _decisionTag = "Loyalty <sprite name=dec_loyalty>",
                    _requiredGoods = {
                        {
                            _goods = {
                                {_id = "[Food Raw] Grain", _amount = 24}, {_id = "[Mat Raw] Plant Fibre", _amount = 24}, {_id = "[Mat Raw] Algae", _amount = 24}, {_id = "[Food Raw] Roots", _amount = 24}, {_id = "[Crafting] Salt", _amount = 24}, {_id = "[Packs] Pack of Provisions", _amount = 12}
                            }
                        }
                    },
                    _workingEffects = nil,
                }
                },
            }
        },
        _rewardsTiers = {},
        _decisionsRewards = {
            {
                _tableId = "Loot Table - Kelpie - Keep",
                _minAmount = 1,
                _maxAmount = 1,
                _effects = {
                    {_effectId = "Spawn Random Spring", _chance = 100}
                },
            },
            {
                _tableId = "Loot Table - Kelpie - Send",
                _minAmount = 2,
                _maxAmount = 2,
                _effects = {
                    {_effectId = "Amber 20", _chance = 100},
                    {_effectId = "1 Reputation Exploration", _chance = 100}
                },
            }
        },
        _areEffectsPermanent = false,
        _effectsTiers = {
            {
                _timeToStart = 0.0,
                _effects = {
                },
            },
            {
                _timeToStart = 780.0,
                _effects = {
                    "Random Killed 2 - Kelpie Missiles"
                },
            }
        },
        _activeEffects = {},
    },
    ["Leaking Cauldron"] = {
        _id = "Leaking Cauldron",
        _displayName = "Leaking Cauldron",
        _description = "An old, broken piece of Rainpunk technology. It's contaminating the soil around it.",
        _iconFilename = "Leaking Cauldron_icon.png",
        _category = "Glade Event",
        _categoryDisplay = "Glade Event",
        _sizeX = 3,
        _sizeY = 3,
        _constructionTime = 0,
        _cityScore = 0,
        _isMovable = false,
        _isInitiallyEssential = true,
        _workerCapacity = 2,
        _constructionCosts = {},
        _recipes = {},
        _levels = {},
        _tags = {
            "Forest"
        },
        _dangerLevel = "Dangerous",
        _hasOrder = false,
        _orderModel = nil,
        _workTimeReducedPerWorker = 60.0,
        _difficulties = {
            {
                _difficulty = 0,
                _effectTimeToStartRatio = 1.0,
                _decisions = {
                {
                    _workingTime = 210.0,
                    _label = "Burn Down",
                    _decisionTag = "None",
                    _requiredGoods = {
                        {
                            _goods = {
                                {_id = "[Crafting] Oil", _amount = 5}, {_id = "[Crafting] Coal", _amount = 5}, {_id = "[Crafting] Sea Marrow", _amount = 5}, {_id = "[Mat Processed] Planks", _amount = 8}
                            }
                        }
                    },
                    _workingEffects = nil,
                },
                {
                    _workingTime = 210.0,
                    _label = "Fix",
                    _decisionTag = "Empathy <sprite name=dec_empathy>",
                    _requiredGoods = {
                        {
                            _goods = {
                                {_id = "[Tools] Simple Tools", _amount = 4}, {_id = "[Mat Processed] Pipe", _amount = 10}, {_id = "[Crafting] Oil", _amount = 20}, {_id = "[Mat Processed] Parts", _amount = 3}, {_id = "Hearth Parts", _amount = 1}
                            }
                        }
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                        {
                            _goods = {
                                {_id = "[Vessel] Barrels", _amount = 10}, {_id = "[Vessel] Waterskin", _amount = 10}, {_id = "[Vessel] Pottery", _amount = 10}
                            }
                        }
                    },
                    _workingEffects = nil,
                }
                },
            },
            {
                _difficulty = 1,
                _effectTimeToStartRatio = 1.0,
                _decisions = {
                {
                    _workingTime = 240.0,
                    _label = "Burn Down",
                    _decisionTag = "None",
                    _requiredGoods = {
                        {
                            _goods = {
                                {_id = "[Crafting] Oil", _amount = 8}, {_id = "[Crafting] Coal", _amount = 8}, {_id = "[Crafting] Sea Marrow", _amount = 8}, {_id = "[Mat Processed] Planks", _amount = 12}
                            }
                        }
                    },
                    _workingEffects = nil,
                },
                {
                    _workingTime = 240.0,
                    _label = "Fix",
                    _decisionTag = "Empathy <sprite name=dec_empathy>",
                    _requiredGoods = {
                        {
                            _goods = {
                                {_id = "[Tools] Simple Tools", _amount = 6}, {_id = "[Mat Processed] Pipe", _amount = 15}, {_id = "[Crafting] Oil", _amount = 30}, {_id = "[Mat Processed] Parts", _amount = 4}, {_id = "Hearth Parts", _amount = 2}
                            }
                        }
,
                        {
                            _goods = {
                                {_id = "[Vessel] Barrels", _amount = 15}, {_id = "[Vessel] Waterskin", _amount = 15}, {_id = "[Vessel] Pottery", _amount = 15}
                            }
                        }
                    },
                    _workingEffects = nil,
                }
                },
            },
            {
                _difficulty = 2,
                _effectTimeToStartRatio = 1.0,
                _decisions = {
                {
                    _workingTime = 270.0,
                    _label = "Burn Down",
                    _decisionTag = "None",
                    _requiredGoods = {
                        {
                            _goods = {
                                {_id = "[Crafting] Oil", _amount = 10}, {_id = "[Crafting] Coal", _amount = 10}, {_id = "[Crafting] Sea Marrow", _amount = 10}, {_id = "[Mat Processed] Planks", _amount = 16}
                            }
                        }
                    },
                    _workingEffects = nil,
                },
                {
                    _workingTime = 270.0,
                    _label = "Fix",
                    _decisionTag = "Empathy <sprite name=dec_empathy>",
                    _requiredGoods = {
                        {
                            _goods = {
                                {_id = "[Tools] Simple Tools", _amount = 8}, {_id = "[Mat Processed] Pipe", _amount = 20}, {_id = "[Crafting] Oil", _amount = 40}, {_id = "[Mat Processed] Parts", _amount = 6}, {_id = "Hearth Parts", _amount = 2}
                            }
                        }
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                        {
                            _goods = {
                                {_id = "[Vessel] Barrels", _amount = 20}, {_id = "[Vessel] Waterskin", _amount = 20}, {_id = "[Vessel] Pottery", _amount = 20}
                            }
                        }
                    },
                    _workingEffects = nil,
                }
                },
            },
            {
                _difficulty = 3,
                _effectTimeToStartRatio = 1.0,
                _decisions = {
                {
                    _workingTime = 300.0,
                    _label = "Burn Down",
                    _decisionTag = "None",
                    _requiredGoods = {
                        {
                            _goods = {
                                {_id = "[Crafting] Oil", _amount = 15}, {_id = "[Crafting] Coal", _amount = 15}, {_id = "[Crafting] Sea Marrow", _amount = 15}, {_id = "[Mat Processed] Planks", _amount = 24}
                            }
                        }
                    },
                    _workingEffects = nil,
                },
                {
                    _workingTime = 300.0,
                    _label = "Fix",
                    _decisionTag = "Empathy <sprite name=dec_empathy>",
                    _requiredGoods = {
                        {
                            _goods = {
                                {_id = "[Tools] Simple Tools", _amount = 12}, {_id = "[Mat Processed] Pipe", _amount = 30}, {_id = "[Crafting] Oil", _amount = 60}, {_id = "[Mat Processed] Parts", _amount = 9}, {_id = "Hearth Parts", _amount = 3}
                            }
                        }
,
                        {
                            _goods = {
                                {_id = "[Vessel] Barrels", _amount = 30}, {_id = "[Vessel] Waterskin", _amount = 30}, {_id = "[Vessel] Pottery", _amount = 30}
                            }
                        }
                    },
                    _workingEffects = nil,
                }
                },
            }
        },
        _rewardsTiers = {},
        _decisionsRewards = {
            {
                _tableId = "Loot Table - Leaking Couldron - Keep",
                _minAmount = 3,
                _maxAmount = 3,
                _effects = {
                    {_effectId = "Ale 20", _chance = 25},
                    {_effectId = "Barrels 20", _chance = 40},
                    {_effectId = "Copper Bar 20", _chance = 30},
                    {_effectId = "Copper Ore 30", _chance = 30},
                    {_effectId = "Crystalized Dew 20", _chance = 40},
                    {_effectId = "Grain +2", _chance = 20},
                    {_effectId = "Grain 30", _chance = 40},
                    {_effectId = "Hauler Speed", _chance = 20},
                    {_effectId = "Metal Tools 6", _chance = 20},
                    {_effectId = "Milk-cap Mushroom 30", _chance = 30},
                    {_effectId = "Mushroom +2", _chance = 20},
                    {_effectId = "Pack of Crops +2", _chance = 20},
                    {_effectId = "Parts 5", _chance = 40},
                    {_effectId = "Pipes 10", _chance = 30},
                    {_effectId = "PlantingRate +30", _chance = 20},
                    {_effectId = "Porridge 25", _chance = 25},
                    {_effectId = "Resolve for chests", _chance = 20},
                    {_effectId = "Tea 25", _chance = 25},
                    {_effectId = "Vegetables +2", _chance = 20},
                    {_effectId = "Vegetables 30", _chance = 40},
                    {_effectId = "Waterskins 30", _chance = 40},
                    {_effectId = "Training Gear 20", _chance = 30}
                },
            },
            {
                _tableId = "Loot Table - Leaking Couldron - Send",
                _minAmount = 1,
                _maxAmount = 1,
                _effects = {
                    {_effectId = "Spawn Ferile Soil Around - Cauldron", _chance = 100}
                },
            }
        },
        _areEffectsPermanent = false,
        _effectsTiers = {
            {
                _timeToStart = 0.0,
                _effects = {
                },
            },
            {
                _timeToStart = 780.0,
                _effects = {
                    "Destroy All Crops",
                    "Foul Taste"
                },
            }
        },
        _activeEffects = {},
    },
    ["Lightning Catcher"] = {
        _id = "Lightning Catcher",
        _displayName = "Lightning Catcher",
        _description = "A weird contraption that attracts lightning. Its proximity to the settlement might have grave consequences.",
        _iconFilename = "Lightning Catcher_icon.png",
        _category = "Glade Event",
        _categoryDisplay = "Glade Event",
        _sizeX = 2,
        _sizeY = 2,
        _constructionTime = 0,
        _cityScore = 0,
        _isMovable = false,
        _isInitiallyEssential = true,
        _workerCapacity = 2,
        _constructionCosts = {},
        _recipes = {},
        _levels = {},
        _tags = {
            "Forest"
        },
        _dangerLevel = "Forbidden",
        _hasOrder = false,
        _orderModel = nil,
        _workTimeReducedPerWorker = 60.0,
        _difficulties = {
            {
                _difficulty = 0,
                _effectTimeToStartRatio = 1.0,
                _decisions = {
                {
                    _workingTime = 210.0,
                    _label = "Burn Down",
                    _decisionTag = "None",
                    _requiredGoods = {
                        {
                            _goods = {
                                {_id = "[Crafting] Oil", _amount = 10}, {_id = "[Crafting] Coal", _amount = 10}, {_id = "[Crafting] Sea Marrow", _amount = 10}, {_id = "[Mat Processed] Planks", _amount = 16}
                            }
                        }
                    },
                    _workingEffects = nil,
                },
                {
                    _workingTime = 240.0,
                    _label = "Fix",
                    _decisionTag = "None",
                    _requiredGoods = {
                        {
                            _goods = {
                                {_id = "[Tools] Simple Tools", _amount = 8}, {_id = "[Mat Processed] Pipe", _amount = 12}, {_id = "[Crafting] Oil", _amount = 30}, {_id = "[Mat Processed] Parts", _amount = 5}, {_id = "Hearth Parts", _amount = 2}
                            }
                        }
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                        {
                            _goods = {
                                {_id = "[Vessel] Barrels", _amount = 20}, {_id = "[Vessel] Waterskin", _amount = 20}, {_id = "[Vessel] Pottery", _amount = 20}
                            }
                        }
                    },
                    _workingEffects = nil,
                }
                },
            },
            {
                _difficulty = 1,
                _effectTimeToStartRatio = 1.0,
                _decisions = {
                {
                    _workingTime = 240.0,
                    _label = "Burn Down",
                    _decisionTag = "None",
                    _requiredGoods = {
                        {
                            _goods = {
                                {_id = "[Crafting] Oil", _amount = 15}, {_id = "[Crafting] Coal", _amount = 15}, {_id = "[Crafting] Sea Marrow", _amount = 15}, {_id = "[Mat Processed] Planks", _amount = 25}
                            }
                        }
                    },
                    _workingEffects = nil,
                },
                {
                    _workingTime = 270.0,
                    _label = "Fix",
                    _decisionTag = "None",
                    _requiredGoods = {
                        {
                            _goods = {
                                {_id = "[Tools] Simple Tools", _amount = 12}, {_id = "[Mat Processed] Pipe", _amount = 18}, {_id = "[Crafting] Oil", _amount = 45}, {_id = "[Mat Processed] Parts", _amount = 8}, {_id = "Hearth Parts", _amount = 3}
                            }
                        }
,
                        {
                            _goods = {
                                {_id = "[Vessel] Barrels", _amount = 30}, {_id = "[Vessel] Waterskin", _amount = 30}, {_id = "[Vessel] Pottery", _amount = 30}
                            }
                        }
                    },
                    _workingEffects = nil,
                }
                },
            },
            {
                _difficulty = 2,
                _effectTimeToStartRatio = 1.0,
                _decisions = {
                {
                    _workingTime = 270.0,
                    _label = "Burn Down",
                    _decisionTag = "None",
                    _requiredGoods = {
                        {
                            _goods = {
                                {_id = "[Crafting] Oil", _amount = 20}, {_id = "[Crafting] Coal", _amount = 20}, {_id = "[Crafting] Sea Marrow", _amount = 20}, {_id = "[Mat Processed] Planks", _amount = 30}
                            }
                        }
                    },
                    _workingEffects = nil,
                },
                {
                    _workingTime = 300.0,
                    _label = "Fix",
                    _decisionTag = "None",
                    _requiredGoods = {
                        {
                            _goods = {
                                {_id = "[Tools] Simple Tools", _amount = 16}, {_id = "[Mat Processed] Pipe", _amount = 24}, {_id = "[Crafting] Oil", _amount = 60}, {_id = "[Mat Processed] Parts", _amount = 10}, {_id = "Hearth Parts", _amount = 4}
                            }
                        }
,
                        {
                            _goods = {
                                {_id = "[Vessel] Barrels", _amount = 40}, {_id = "[Vessel] Waterskin", _amount = 40}, {_id = "[Vessel] Pottery", _amount = 40}
                            }
                        }
                    },
                    _workingEffects = nil,
                }
                },
            },
            {
                _difficulty = 3,
                _effectTimeToStartRatio = 1.0,
                _decisions = {
                {
                    _workingTime = 300.0,
                    _label = "Burn Down",
                    _decisionTag = "None",
                    _requiredGoods = {
                        {
                            _goods = {
                                {_id = "[Crafting] Oil", _amount = 30}, {_id = "[Crafting] Coal", _amount = 30}, {_id = "[Crafting] Sea Marrow", _amount = 30}, {_id = "[Mat Processed] Planks", _amount = 45}
                            }
                        }
                    },
                    _workingEffects = nil,
                },
                {
                    _workingTime = 330.0,
                    _label = "Fix",
                    _decisionTag = "None",
                    _requiredGoods = {
                        {
                            _goods = {
                                {_id = "[Tools] Simple Tools", _amount = 24}, {_id = "[Mat Processed] Pipe", _amount = 36}, {_id = "[Crafting] Oil", _amount = 90}, {_id = "[Mat Processed] Parts", _amount = 15}, {_id = "Hearth Parts", _amount = 4}
                            }
                        }
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                        {
                            _goods = {
                                {_id = "[Vessel] Barrels", _amount = 60}, {_id = "[Vessel] Waterskin", _amount = 60}, {_id = "[Vessel] Pottery", _amount = 60}
                            }
                        }
                    },
                    _workingEffects = nil,
                }
                },
            }
        },
        _rewardsTiers = {},
        _decisionsRewards = {
            {
                _tableId = "Loot Table - Lightning Catcher - Keep",
                _minAmount = 4,
                _maxAmount = 4,
                _effects = {
                    {_effectId = "Accidental Jerky", _chance = 25},
                    {_effectId = "Barrels 35", _chance = 50},
                    {_effectId = "Boots +3", _chance = 20},
                    {_effectId = "Bricks +2", _chance = 25},
                    {_effectId = "Coats +3", _chance = 20},
                    {_effectId = "Coats 40", _chance = 20},
                    {_effectId = "Copper Bar 20", _chance = 40},
                    {_effectId = "Copper Ore 40", _chance = 40},
                    {_effectId = "Copper Tools +2", _chance = 25},
                    {_effectId = "Crystalized Dew 25", _chance = 40},
                    {_effectId = "Hearth Parts 3", _chance = 25},
                    {_effectId = "Pack of Building Materials 15", _chance = 20},
                    {_effectId = "Pack of Crops 15", _chance = 20},
                    {_effectId = "Pack of Trade Good 15", _chance = 20},
                    {_effectId = "Parts 8", _chance = 50},
                    {_effectId = "Pipes 20", _chance = 25},
                    {_effectId = "Planks +2", _chance = 25},
                    {_effectId = "Plant Fiber 40", _chance = 40},
                    {_effectId = "Queens Gift 15", _chance = 25},
                    {_effectId = "Vegetables +2", _chance = 25},
                    {_effectId = "Waterskins 40", _chance = 40}
                },
            },
            {
                _tableId = "Loot Table - Lightning Catcher - Send",
                _minAmount = 2,
                _maxAmount = 2,
                _effects = {
                    {_effectId = "Amber 20", _chance = 85},
                    {_effectId = "1 Reputation Exploration", _chance = 100}
                },
            }
        },
        _areEffectsPermanent = false,
        _effectsTiers = {
            {
                _timeToStart = 0.0,
                _effects = {
                },
            },
            {
                _timeToStart = 780.0,
                _effects = {
                    "Remove Buildings Thunder"
                },
            }
        },
        _activeEffects = {},
    },
    ["LizardBattleground_T1"] = {
        _id = "LizardBattleground_T1",
        _displayName = "Fallen Lizard Hunters",
        _description = "A group of fallen Lizard hunters... The sight causes unrest amongst the Lizard population.",
        _iconFilename = "LizardBattleground_T1_icon.png",
        _category = "Glade Event",
        _categoryDisplay = "Glade Event",
        _sizeX = 2,
        _sizeY = 2,
        _constructionTime = 0,
        _cityScore = 0,
        _isMovable = false,
        _isInitiallyEssential = true,
        _workerCapacity = 2,
        _constructionCosts = {},
        _recipes = {},
        _levels = {},
        _tags = {
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        },
        _dangerLevel = "Dangerous",
        _hasOrder = false,
        _orderModel = nil,
        _workTimeReducedPerWorker = 60.0,
        _difficulties = {
            {
                _difficulty = 0,
                _effectTimeToStartRatio = 1.0,
                _decisions = {
                {
                    _workingTime = 210.0,
                    _label = "Rob the Dead",
                    _decisionTag = "Corruption <sprite name=dec_corruption>",
                    _requiredGoods = {},
                    _workingEffects = nil,
                },
                {
                    _workingTime = 210.0,
                    _label = "Pay For Funeral",
                    _decisionTag = "Empathy <sprite name=dec_empathy>",
                    _requiredGoods = {
                        {
                            _goods = {
                                {_id = "[Valuable] Amber", _amount = 5}
                            }
                        }
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                        {
                            _goods = {
                                {_id = "[Needs] Incense", _amount = 10}, {_id = "[Needs] Tea", _amount = 10}, {_id = "[Crafting] Oil", _amount = 10}, {_id = "[Mat Raw] Resin", _amount = 10}, {_id = "[Crafting] Salt", _amount = 15}
                            }
                        }
                    },
                    _workingEffects = nil,
                }
                },
            },
            {
                _difficulty = 1,
                _effectTimeToStartRatio = 1.0,
                _decisions = {
                {
                    _workingTime = 240.0,
                    _label = "Rob the Dead",
                    _decisionTag = "Corruption <sprite name=dec_corruption>",
                    _requiredGoods = {},
                    _workingEffects = nil,
                },
                {
                    _workingTime = 240.0,
                    _label = "Pay For Funeral",
                    _decisionTag = "Empathy <sprite name=dec_empathy>",
                    _requiredGoods = {
                        {
                            _goods = {
                                {_id = "[Valuable] Amber", _amount = 8}
                            }
                        }
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                        {
                            _goods = {
                                {_id = "[Needs] Incense", _amount = 15}, {_id = "[Needs] Tea", _amount = 15}, {_id = "[Crafting] Oil", _amount = 15}, {_id = "[Mat Raw] Resin", _amount = 15}, {_id = "[Crafting] Salt", _amount = 20}
                            }
                        }
                    },
                    _workingEffects = nil,
                }
                },
            },
            {
                _difficulty = 2,
                _effectTimeToStartRatio = 1.0,
                _decisions = {
                {
                    _workingTime = 270.0,
                    _label = "Rob the Dead",
                    _decisionTag = "Corruption <sprite name=dec_corruption>",
                    _requiredGoods = {},
                    _workingEffects = nil,
                },
                {
                    _workingTime = 270.0,
                    _label = "Pay For Funeral",
                    _decisionTag = "Empathy <sprite name=dec_empathy>",
                    _requiredGoods = {
                        {
                            _goods = {
                                {_id = "[Valuable] Amber", _amount = 10}
                            }
                        }
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                        {
                            _goods = {
                                {_id = "[Needs] Incense", _amount = 20}, {_id = "[Needs] Tea", _amount = 20}, {_id = "[Crafting] Oil", _amount = 20}, {_id = "[Mat Raw] Resin", _amount = 20}, {_id = "[Crafting] Salt", _amount = 25}
                            }
                        }
                    },
                    _workingEffects = nil,
                }
                },
            },
            {
                _difficulty = 3,
                _effectTimeToStartRatio = 1.0,
                _decisions = {
                {
                    _workingTime = 300.0,
                    _label = "Rob the Dead",
                    _decisionTag = "Corruption <sprite name=dec_corruption>",
                    _requiredGoods = {},
                    _workingEffects = nil,
                },
                {
                    _workingTime = 300.0,
                    _label = "Pay For Funeral",
                    _decisionTag = "Empathy <sprite name=dec_empathy>",
                    _requiredGoods = {
                        {
                            _goods = {
                                {_id = "[Valuable] Amber", _amount = 15}
                            }
                        }
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                        {
                            _goods = {
                                {_id = "[Needs] Incense", _amount = 30}, {_id = "[Needs] Tea", _amount = 30}, {_id = "[Crafting] Oil", _amount = 30}, {_id = "[Mat Raw] Resin", _amount = 30}, {_id = "[Crafting] Salt", _amount = 35}
                            }
                        }
                    },
                    _workingEffects = nil,
                }
                },
            }
        },
        _rewardsTiers = {},
        _decisionsRewards = {
            {
                _tableId = "Loot Table - Battleground - Keep",
                _minAmount = 3,
                _maxAmount = 3,
                _effects = {
                    {_effectId = "Ale 20", _chance = 30},
                    {_effectId = "Ancient Tablet 3", _chance = 40},
                    {_effectId = "Barrel Recipes", _chance = 25},
                    {_effectId = "Biscuits +2", _chance = 20},
                    {_effectId = "Boots 25", _chance = 50},
                    {_effectId = "Coats 20", _chance = 50},
                    {_effectId = "Hearth Parts 2", _chance = 30},
                    {_effectId = "Hostility Lower 50", _chance = 10},
                    {_effectId = "Insects 30", _chance = 60},
                    {_effectId = "Jerky +2", _chance = 20},
                    {_effectId = "Jerky 20", _chance = 30},
                    {_effectId = "Lumber Speed +15", _chance = 25},
                    {_effectId = "Metal Tools 6", _chance = 25},
                    {_effectId = "Moth Larvae Meat 20", _chance = 50},
                    {_effectId = "Pack of Crops 10", _chance = 10},
                    {_effectId = "Paper 25", _chance = 30},
                    {_effectId = "Parts 5", _chance = 30},
                    {_effectId = "Paste 20", _chance = 30},
                    {_effectId = "Pickled Goods 20", _chance = 30},
                    {_effectId = "Pie +2", _chance = 20},
                    {_effectId = "Pie 20", _chance = 30},
                    {_effectId = "Plant Fiber 30", _chance = 40},
                    {_effectId = "Scout +5", _chance = 25},
                    {_effectId = "Skewers +2", _chance = 50},
                    {_effectId = "Skewers 20", _chance = 30},
                    {_effectId = "Training Gear +2", _chance = 20},
                    {_effectId = "Training Gear 20", _chance = 30},
                    {_effectId = "VillagerSpeed10", _chance = 25},
                    {_effectId = "Waterskins 30", _chance = 50},
                    {_effectId = "Wine 20", _chance = 40}
                },
            },
            {
                _tableId = "Loot Table - Battleground - Send",
                _minAmount = 1,
                _maxAmount = 1,
                _effects = {
                    {_effectId = "0_5 Reputation Exploration", _chance = 100}
                },
            }
        },
        _areEffectsPermanent = false,
        _effectsTiers = {
            {
                _timeToStart = 0.0,
                _effects = {
                },
            },
            {
                _timeToStart = 624.0,
                _effects = {
                    "Spawn Blightrot Around - Battleground"
                },
            }
        },
        _activeEffects = {},
    },
    ["Merchant Ship Wreck"] = {
        _id = "Merchant Ship Wreck",
        _displayName = "Merchant Shipwreck",
        _description = "How powerful must the storm surge have been to carry this shattered wreck all the way here? Perhaps in the distant past, there was a sea here? It looks as if it’s been lying here for centuries. Strange voices can be heard coming from below deck...",
        _iconFilename = "Merchant Ship Wreck_icon.png",
        _category = "Glade Event",
        _categoryDisplay = "Glade Event",
        _sizeX = 4,
        _sizeY = 4,
        _constructionTime = 0,
        _cityScore = 0,
        _isMovable = false,
        _isInitiallyEssential = true,
        _workerCapacity = 2,
        _constructionCosts = {},
        _recipes = {},
        _levels = {},
        _tags = {
            "Forest"
        },
        _dangerLevel = "Dangerous",
        _hasOrder = false,
        _orderModel = nil,
        _workTimeReducedPerWorker = 60.0,
        _difficulties = {
            {
                _difficulty = 0,
                _effectTimeToStartRatio = 1.0,
                _decisions = {
                {
                    _workingTime = 210.0,
                    _label = "Search the Upper Deck",
                    _decisionTag = "None",
                    _requiredGoods = {
                        {
                            _goods = {
                                {_id = "[Mat Processed] Planks", _amount = 8}, {_id = "[Mat Processed] Fabric", _amount = 5}, {_id = "[Mat Processed] Bricks", _amount = 5}
                            }
                        }
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                        {
                            _goods = {
                                {_id = "[Needs] Boots", _amount = 8}, {_id = "[Needs] Coats", _amount = 4}
                            }
                        }
                    },
                    _workingEffects = nil,
                },
                {
                    _workingTime = 210.0,
                    _label = "Search the Lower Deck",
                    _decisionTag = "Loyalty <sprite name=dec_loyalty>",
                    _requiredGoods = {
                        {
                            _goods = {
                                {_id = "[Tools] Simple Tools", _amount = 4}, {_id = "[Mat Processed] Pipe", _amount = 10}, {_id = "[Mat Processed] Parts", _amount = 3}
                            }
                        }
                    },
                    _workingEffects = nil,
                }
                },
            },
            {
                _difficulty = 1,
                _effectTimeToStartRatio = 1.0,
                _decisions = {
                {
                    _workingTime = 240.0,
                    _label = "Search the Upper Deck",
                    _decisionTag = "None",
                    _requiredGoods = {
                        {
                            _goods = {
                                {_id = "[Mat Processed] Planks", _amount = 12}, {_id = "[Mat Processed] Fabric", _amount = 8}, {_id = "[Mat Processed] Bricks", _amount = 8}
                            }
                        }
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                        {
                            _goods = {
                                {_id = "[Needs] Boots", _amount = 12}, {_id = "[Needs] Coats", _amount = 6}
                            }
                        }
                    },
                    _workingEffects = nil,
                },
                {
                    _workingTime = 240.0,
                    _label = "Search the Lower Deck",
                    _decisionTag = "Loyalty <sprite name=dec_loyalty>",
                    _requiredGoods = {
                        {
                            _goods = {
                                {_id = "[Tools] Simple Tools", _amount = 6}, {_id = "[Mat Processed] Pipe", _amount = 15}, {_id = "[Mat Processed] Parts", _amount = 4}
                            }
                        }
                    },
                    _workingEffects = nil,
                }
                },
            },
            {
                _difficulty = 2,
                _effectTimeToStartRatio = 1.0,
                _decisions = {
                {
                    _workingTime = 270.0,
                    _label = "Search the Upper Deck",
                    _decisionTag = "None",
                    _requiredGoods = {
                        {
                            _goods = {
                                {_id = "[Mat Processed] Planks", _amount = 16}, {_id = "[Mat Processed] Fabric", _amount = 10}, {_id = "[Mat Processed] Bricks", _amount = 10}
                            }
                        }
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                        {
                            _goods = {
                                {_id = "[Needs] Boots", _amount = 16}, {_id = "[Needs] Coats", _amount = 8}
                            }
                        }
                    },
                    _workingEffects = nil,
                },
                {
                    _workingTime = 270.0,
                    _label = "Search the Lower Deck",
                    _decisionTag = "Loyalty <sprite name=dec_loyalty>",
                    _requiredGoods = {
                        {
                            _goods = {
                                {_id = "[Tools] Simple Tools", _amount = 8}, {_id = "[Mat Processed] Pipe", _amount = 20}, {_id = "[Mat Processed] Parts", _amount = 6}
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                        }
                    },
                    _workingEffects = nil,
                }
                },
            },
            {
                _difficulty = 3,
                _effectTimeToStartRatio = 1.0,
                _decisions = {
                {
                    _workingTime = 300.0,
                    _label = "Search the Upper Deck",
                    _decisionTag = "None",
                    _requiredGoods = {
                        {
                            _goods = {
                                {_id = "[Mat Processed] Planks", _amount = 24}, {_id = "[Mat Processed] Fabric", _amount = 15}, {_id = "[Mat Processed] Bricks", _amount = 15}
                            }
                        }
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                        {
                            _goods = {
                                {_id = "[Needs] Boots", _amount = 24}, {_id = "[Needs] Coats", _amount = 12}
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                    },
                    _workingEffects = nil,
                },
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                    _workingTime = 300.0,
                    _label = "Search the Lower Deck",
                    _decisionTag = "Loyalty <sprite name=dec_loyalty>",
                    _requiredGoods = {
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                            _goods = {
                                {_id = "[Tools] Simple Tools", _amount = 12}, {_id = "[Mat Processed] Pipe", _amount = 30}, {_id = "[Mat Processed] Parts", _amount = 9}
                            }
                        }
                    },
                    _workingEffects = nil,
                }
                },
            }
        },
        _rewardsTiers = {},
        _decisionsRewards = {
            {
                _tableId = "Loot Table - Ship Wreck - Upper deck",
                _minAmount = 3,
                _maxAmount = 3,
                _effects = {
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                    {_effectId = "Algae 40", _chance = 30},
                    {_effectId = "Ancient Tablet 5", _chance = 50},
                    {_effectId = "Barrels 40", _chance = 50},
                    {_effectId = "Clay 40", _chance = 50},
                    {_effectId = "Eggs 40", _chance = 50},
                    {_effectId = "Exploration Contract", _chance = 25},
                    {_effectId = "Fish 40", _chance = 40},
                    {_effectId = "Insects 50", _chance = 50},
                    {_effectId = "Jerky 40", _chance = 40},
                    {_effectId = "Leather 40", _chance = 50},
                    {_effectId = "Milk-cap Mushroom 50", _chance = 50},
                    {_effectId = "Moth Larvae Meat 40", _chance = 50},
                    {_effectId = "Pack of Trade Goods Worth More", _chance = 25},
                    {_effectId = "Packs of Goods +1", _chance = 20},
                    {_effectId = "Paper 40", _chance = 40},
                    {_effectId = "Parts 5", _chance = 30},
                    {_effectId = "Paste 40", _chance = 40},
                    {_effectId = "Porridge 40", _chance = 40},
                    {_effectId = "Pottery 40", _chance = 50},
                    {_effectId = "Salt 40", _chance = 35},
                    {_effectId = "Sea Marrow +1", _chance = 25},
                    {_effectId = "Sea Marrow 40", _chance = 40},
                    {_effectId = "Tea 40", _chance = 40},
                    {_effectId = "Training Gear 40", _chance = 40},
                    {_effectId = "Waterskins 40", _chance = 50},
                    {_effectId = "Wine 40", _chance = 40},
                    {_effectId = "Pie 40", _chance = 40}
                },
            },
            {
                _tableId = "Loot Table - Ship Wreck - Lower deck",
                _minAmount = 2,
                _maxAmount = 2,
                _effects = {
                    {_effectId = "Amber 30", _chance = 85},
                    {_effectId = "1 Reputation Exploration", _chance = 100}
                },
            }
        },
        _areEffectsPermanent = true,
        _effectsTiers = {
            {
                _timeToStart = 0.0,
                _effects = {
                },
            },
            {
                _timeToStart = 780.0,
                _effects = {
                    "CaptainCurse"
                },
            }
        },
        _activeEffects = {},
    },
    ["Mistworm_T1"] = {
        _id = "Mistworm_T1",
        _displayName = "Hungry Mistworm",
        _description = "A small, yet dangerous creature. It normally lives underground or hides in the mist, but this one seems to be more courageous than its kin.",
        _iconFilename = "Mistworm_T1_icon.png",
        _category = "Glade Event",
        _categoryDisplay = "Glade Event",
        _sizeX = 2,
        _sizeY = 2,
        _constructionTime = 0,
        _cityScore = 0,
        _isMovable = false,
        _isInitiallyEssential = true,
        _workerCapacity = 2,
        _constructionCosts = {},
        _recipes = {},
        _levels = {},
        _tags = {
            "Forest"
        },
        _dangerLevel = "Forbidden",
        _hasOrder = false,
        _orderModel = nil,
        _workTimeReducedPerWorker = 60.0,
        _difficulties = {
            {
                _difficulty = 0,
                _effectTimeToStartRatio = 1.0,
                _decisions = {
                {
                    _workingTime = 210.0,
                    _label = "Feed",
                    _decisionTag = "Empathy <sprite name=dec_empathy>",
                    _requiredGoods = {
                        {
                            _goods = {
                                {_id = "[Food Raw] Meat", _amount = 10}, {_id = "[Food Raw] Insects", _amount = 10}, {_id = "[Food Raw] Fish", _amount = 10}, {_id = "[Food Processed] Skewers", _amount = 10}, {_id = "[Food Processed] Jerky", _amount = 15}
                            }
                        }
                    },
                    _workingEffects = nil,
                },
                {
                    _workingTime = 210.0,
                    _label = "Chase Away",
                    _decisionTag = "None",
                    _requiredGoods = {
                        {
                            _goods = {
                                {_id = "[Needs] Training Gear", _amount = 10}, {_id = "[Tools] Simple Tools", _amount = 5}, {_id = "[Mat Raw] Stone", _amount = 15}
                            }
                        }
                    },
                    _workingEffects = nil,
                }
                },
            },
            {
                _difficulty = 1,
                _effectTimeToStartRatio = 1.0,
                _decisions = {
                {
                    _workingTime = 240.0,
                    _label = "Feed",
                    _decisionTag = "Empathy <sprite name=dec_empathy>",
                    _requiredGoods = {
                        {
                            _goods = {
                                {_id = "[Food Raw] Meat", _amount = 15}, {_id = "[Food Raw] Insects", _amount = 15}, {_id = "[Food Raw] Fish", _amount = 15}, {_id = "[Food Processed] Skewers", _amount = 15}, {_id = "[Food Processed] Jerky", _amount = 22}
                            }
                        }
                    },
                    _workingEffects = nil,
                },
                {
                    _workingTime = 240.0,
                    _label = "Chase Away",
                    _decisionTag = "None",
                    _requiredGoods = {
                        {
                            _goods = {
                                {_id = "[Needs] Training Gear", _amount = 15}, {_id = "[Tools] Simple Tools", _amount = 8}, {_id = "[Mat Raw] Stone", _amount = 22}
                            }
                        }
                    },
                    _workingEffects = nil,
                }
                },
            },
            {
                _difficulty = 2,
                _effectTimeToStartRatio = 1.0,
                _decisions = {
                {
                    _workingTime = 270.0,
                    _label = "Feed",
                    _decisionTag = "Empathy <sprite name=dec_empathy>",
                    _requiredGoods = {
                        {
                            _goods = {
                                {_id = "[Food Raw] Meat", _amount = 20}, {_id = "[Food Raw] Insects", _amount = 20}, {_id = "[Food Raw] Fish", _amount = 20}, {_id = "[Food Processed] Skewers", _amount = 20}, {_id = "[Food Processed] Jerky", _amount = 30}
                            }
                        }
                    },
                    _workingEffects = nil,
                },
                {
                    _workingTime = 270.0,
                    _label = "Chase Away",
                    _decisionTag = "None",
                    _requiredGoods = {
                        {
                            _goods = {
                                {_id = "[Needs] Training Gear", _amount = 20}, {_id = "[Tools] Simple Tools", _amount = 10}, {_id = "[Mat Raw] Stone", _amount = 30}
                            }
                        }
                    },
                    _workingEffects = nil,
                }
                },
            },
            {
                _difficulty = 3,
                _effectTimeToStartRatio = 1.0,
                _decisions = {
                {
                    _workingTime = 300.0,
                    _label = "Feed",
                    _decisionTag = "Empathy <sprite name=dec_empathy>",
                    _requiredGoods = {
                        {
                            _goods = {
                                {_id = "[Food Raw] Meat", _amount = 30}, {_id = "[Food Raw] Insects", _amount = 30}, {_id = "[Food Raw] Fish", _amount = 30}, {_id = "[Food Processed] Skewers", _amount = 30}, {_id = "[Food Processed] Jerky", _amount = 45}
                            }
                        }
                    },
                    _workingEffects = nil,
                },
                {
                    _workingTime = 300.0,
                    _label = "Chase Away",
                    _decisionTag = "None",
                    _requiredGoods = {
                        {
                            _goods = {
                                {_id = "[Needs] Training Gear", _amount = 30}, {_id = "[Tools] Simple Tools", _amount = 15}, {_id = "[Mat Raw] Stone", _amount = 45}
                            }
                        }
                    },
                    _workingEffects = nil,
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            }
        },
        _rewardsTiers = {},
        _decisionsRewards = {
            {
                _tableId = "Loot Table - Mistworm",
                _minAmount = 3,
                _maxAmount = 3,
                _effects = {
                    {_effectId = "Wetstone 40", _chance = 50},
                    {_effectId = "Roots 40", _chance = 50},
                    {_effectId = "Crystalized Dew 30", _chance = 50},
                    {_effectId = "Oil 40", _chance = 50},
                    {_effectId = "Ancient Tablet 3", _chance = 35},
                    {_effectId = "Eggs 40", _chance = 50},
                    {_effectId = "Clay 40", _chance = 50},
                    {_effectId = "Meat +2", _chance = 25},
                    {_effectId = "Hostility Lower 50", _chance = 20},
                    {_effectId = "Leather +2", _chance = 25},
                    {_effectId = "Sea Marrow 40", _chance = 25},
                    {_effectId = "Sea Marrow +2", _chance = 25},
                    {_effectId = "Grain 40", _chance = 50},
                    {_effectId = "Leather 40", _chance = 50}
                },
            },
            {
                _tableId = "Loot Table - Beast - Send",
                _minAmount = 2,
                _maxAmount = 2,
                _effects = {
                    {_effectId = "1 Reputation Exploration", _chance = 100},
                    {_effectId = "Amber 20", _chance = 85}
                },
            }
        },
        _areEffectsPermanent = false,
        _effectsTiers = {
            {
                _timeToStart = 0.0,
                _effects = {
                },
            },
            {
                _timeToStart = 780.0,
                _effects = {
                    "Mistworm All Food Lost"
                },
            }
        },
        _activeEffects = {},
    },
    ["Mole"] = {
        _id = "Mole",
        _displayName = "Drainage Mole",
        _description = "A wild beast that usually lives underground. It was forced to the surface for some reason.",
        _iconFilename = "Mole_icon.png",
        _category = "Glade Event",
        _categoryDisplay = "Glade Event",
        _sizeX = 4,
        _sizeY = 4,
        _constructionTime = 0,
        _cityScore = 0,
        _isMovable = false,
        _isInitiallyEssential = true,
        _workerCapacity = 2,
        _constructionCosts = {},
        _recipes = {},
        _levels = {},
        _tags = {
            "Forest"
        },
        _dangerLevel = "Forbidden",
        _hasOrder = false,
        _orderModel = nil,
        _workTimeReducedPerWorker = 60.0,
        _difficulties = {
            {
                _difficulty = 0,
                _effectTimeToStartRatio = 1.0,
                _decisions = {
                {
                    _workingTime = 210.0,
                    _label = "Feed",
                    _decisionTag = "Empathy <sprite name=dec_empathy>",
                    _requiredGoods = {
                        {
                            _goods = {
                                {_id = "[Food Raw] Insects", _amount = 20}, {_id = "[Food Raw] Eggs", _amount = 20}, {_id = "[Food Raw] Roots", _amount = 20}, {_id = "[Food Raw] Fish", _amount = 20}
                            }
                        }
                    },
                    _workingEffects = nil,
                },
                {
                    _workingTime = 210.0,
                    _label = "Chase Away",
                    _decisionTag = "None",
                    _requiredGoods = {
                        {
                            _goods = {
                                {_id = "[Needs] Training Gear", _amount = 10}, {_id = "[Tools] Simple Tools", _amount = 5}, {_id = "[Mat Raw] Stone", _amount = 15}
                            }
                        }
                    },
                    _workingEffects = nil,
                }
                },
            },
            {
                _difficulty = 1,
                _effectTimeToStartRatio = 1.0,
                _decisions = {
                {
                    _workingTime = 240.0,
                    _label = "Feed",
                    _decisionTag = "Empathy <sprite name=dec_empathy>",
                    _requiredGoods = {
                        {
                            _goods = {
                                {_id = "[Food Raw] Insects", _amount = 30}, {_id = "[Food Raw] Eggs", _amount = 30}, {_id = "[Food Raw] Roots", _amount = 30}, {_id = "[Food Raw] Fish", _amount = 30}
                            }
                        }
                    },
                    _workingEffects = nil,
                },
                {
                    _workingTime = 240.0,
                    _label = "Chase Away",
                    _decisionTag = "None",
                    _requiredGoods = {
                        {
                            _goods = {
                                {_id = "[Needs] Training Gear", _amount = 15}, {_id = "[Tools] Simple Tools", _amount = 8}, {_id = "[Mat Raw] Stone", _amount = 22}
                            }
                        }
                    },
                    _workingEffects = nil,
                }
                },
            },
            {
                _difficulty = 2,
                _effectTimeToStartRatio = 1.0,
                _decisions = {
                {
                    _workingTime = 270.0,
                    _label = "Feed",
                    _decisionTag = "Empathy <sprite name=dec_empathy>",
                    _requiredGoods = {
                        {
                            _goods = {
                                {_id = "[Food Raw] Insects", _amount = 40}, {_id = "[Food Raw] Eggs", _amount = 40}, {_id = "[Food Raw] Roots", _amount = 40}, {_id = "[Food Raw] Fish", _amount = 40}
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                        }
                    },
                    _workingEffects = nil,
                },
                {
                    _workingTime = 270.0,
                    _label = "Chase Away",
                    _decisionTag = "None",
                    _requiredGoods = {
                        {
                            _goods = {
                                {_id = "[Needs] Training Gear", _amount = 20}, {_id = "[Tools] Simple Tools", _amount = 10}, {_id = "[Mat Raw] Stone", _amount = 30}
                            }
                        }
                    },
                    _workingEffects = nil,
                }
                },
            },
            {
                _difficulty = 3,
                _effectTimeToStartRatio = 1.0,
                _decisions = {
                {
                    _workingTime = 300.0,
                    _label = "Feed",
                    _decisionTag = "Empathy <sprite name=dec_empathy>",
                    _requiredGoods = {
                        {
                            _goods = {
                                {_id = "[Food Raw] Insects", _amount = 60}, {_id = "[Food Raw] Eggs", _amount = 60}, {_id = "[Food Raw] Roots", _amount = 60}, {_id = "[Food Raw] Fish", _amount = 60}
                            }
                        }
                    },
                    _workingEffects = nil,
                },
                {
                    _workingTime = 300.0,
                    _label = "Chase Away",
                    _decisionTag = "None",
                    _requiredGoods = {
                        {
                            _goods = {
                                {_id = "[Needs] Training Gear", _amount = 30}, {_id = "[Tools] Simple Tools", _amount = 15}, {_id = "[Mat Raw] Stone", _amount = 45}
                            }
                        }
                    },
                    _workingEffects = nil,
                }
                },
            }
        },
        _rewardsTiers = {},
        _decisionsRewards = {
            {
                _tableId = "Loot Table - Mole - Keep",
                _minAmount = 4,
                _maxAmount = 4,
                _effects = {
                    {_effectId = "Ale 40", _chance = 20},
                    {_effectId = "Ale 5pm", _chance = 25},
                    {_effectId = "Ancient Tablet 5", _chance = 60},
                    {_effectId = "Bricks 25", _chance = 25},
                    {_effectId = "Clay +2", _chance = 25},
                    {_effectId = "Clay 40", _chance = 30},
                    {_effectId = "Coal 40", _chance = 30},
                    {_effectId = "Copper Ore 30", _chance = 30},
                    {_effectId = "FuelConsumption -25", _chance = 25},
                    {_effectId = "Grain 40", _chance = 30},
                    {_effectId = "Hostility Lower 50", _chance = 25},
                    {_effectId = "Incense 40", _chance = 20},
                    {_effectId = "Oil 40", _chance = 30},
                    {_effectId = "Planks 25", _chance = 25},
                    {_effectId = "Sea Marrow 40", _chance = 25},
                    {_effectId = "Stone +2", _chance = 25},
                    {_effectId = "Tea 40", _chance = 20},
                    {_effectId = "Vegetables 40", _chance = 30},
                    {_effectId = "Waterskins 40", _chance = 30},
                    {_effectId = "Wetstone 40", _chance = 30}
                },
            },
            {
                _tableId = "Loot Table - Beast - Send",
                _minAmount = 2,
                _maxAmount = 2,
                _effects = {
                    {_effectId = "1 Reputation Exploration", _chance = 100},
                    {_effectId = "Amber 20", _chance = 85}
                },
            }
        },
        _areEffectsPermanent = false,
        _effectsTiers = {
            {
                _timeToStart = 0.0,
                _effects = {
                },
            },
            {
                _timeToStart = 780.0,
                _effects = {
                    "Mole Earthquake"
                },
            }
        },
        _activeEffects = {},
    },
    ["Monolith"] = {
        _id = "Monolith",
        _displayName = "Obelisk",
        _description = "A mystical stone monument. Unknown runes are carved all over its surface.",
        _iconFilename = "Monolith_icon.png",
        _category = "Glade Event",
        _categoryDisplay = "Glade Event",
        _sizeX = 1,
        _sizeY = 1,
        _constructionTime = 0,
        _cityScore = 0,
        _isMovable = false,
        _isInitiallyEssential = true,
        _workerCapacity = 2,
        _constructionCosts = {},
        _recipes = {},
        _levels = {},
        _tags = {
            "Forest"
        },
        _dangerLevel = "None",
        _hasOrder = false,
        _orderModel = nil,
        _workTimeReducedPerWorker = 30.0,
        _difficulties = {
            {
                _difficulty = 1,
                _effectTimeToStartRatio = 1.0,
                _decisions = {
                {
                    _workingTime = 90.0,
                    _label = "Tear Down",
                    _decisionTag = "None",
                    _requiredGoods = {
                        {
                            _goods = {
                                {_id = "[Mat Raw] Wood", _amount = 10}
                            }
                        }
,
                        {
                            _goods = {
                                {_id = "[Mat Raw] Clay", _amount = 5}, {_id = "[Mat Raw] Stone", _amount = 5}, {_id = "[Mat Raw] Reeds", _amount = 5}
                            }
                        }
                    },
                    _workingEffects = nil,
                },
                {
                    _workingTime = 90.0,
                    _label = "Make an offering",
                    _decisionTag = "Corruption <sprite name=dec_corruption>",
                    _requiredGoods = {
                        {
                            _goods = {
                                {_id = "[Needs] Incense", _amount = 15}, {_id = "[Needs] Scrolls", _amount = 15}, {_id = "[Needs] Tea", _amount = 15}, {_id = "[Crafting] Oil", _amount = 15}, {_id = "[Mat Raw] Resin", _amount = 15}
                            }
                        }
                    },
                    _workingEffects = nil,
                }
                },
            }
        },
        _rewardsTiers = {},
        _decisionsRewards = {
            {
                _tableId = "Loot Table - Monolith - Keep",
                _minAmount = 3,
                _maxAmount = 3,
                _effects = {
                    {_effectId = "Pottery 30", _chance = 50},
                    {_effectId = "Fabric 20", _chance = 50},
                    {_effectId = "Ancient Tablet 2", _chance = 40},
                    {_effectId = "Incense 30", _chance = 50},
                    {_effectId = "Paper 30", _chance = 50},
                    {_effectId = "Crystalized Dew 25", _chance = 50},
                    {_effectId = "Milk-cap Mushroom 40", _chance = 40},
                    {_effectId = "Sea Marrow 25", _chance = 50},
                    {_effectId = "Oil 30", _chance = 50},
                    {_effectId = "Coal 30", _chance = 50},
                    {_effectId = "Moth Larvae Meat 30", _chance = 50},
                    {_effectId = "Herbs 30", _chance = 50},
                    {_effectId = "Algae 30", _chance = 50}
                },
            },
            {
                _tableId = "Loot Table - Monolith - Convert",
                _minAmount = 1,
                _maxAmount = 1,
                _effects = {
                    {_effectId = "Replace Monolith", _chance = 100}
                },
            }
        },
        _areEffectsPermanent = false,
        _effectsTiers = {
        },
        _activeEffects = {},
    },
    ["Noxious Machinery"] = {
        _id = "Noxious Machinery",
        _displayName = "Noxious Machinery",
        _description = "A damaged and abandoned rainpunk contraption. The area was probably deserted because of a significant explosion risk. The machine's valves emit a distinct Blightrot odor.",
        _iconFilename = "Noxious Machinery_icon.png",
        _category = "Glade Event",
        _categoryDisplay = "Glade Event",
        _sizeX = 3,
        _sizeY = 3,
        _constructionTime = 0,
        _cityScore = 0,
        _isMovable = false,
        _isInitiallyEssential = true,
        _workerCapacity = 2,
        _constructionCosts = {},
        _recipes = {},
        _levels = {},
        _tags = {
            "Forest"
        },
        _dangerLevel = "Forbidden",
        _hasOrder = false,
        _orderModel = nil,
        _workTimeReducedPerWorker = 60.0,
        _difficulties = {
            {
                _difficulty = 0,
                _effectTimeToStartRatio = 1.0,
                _decisions = {
                {
                    _workingTime = 210.0,
                    _label = "Tear Down",
                    _decisionTag = "None",
                    _requiredGoods = {},
                    _workingEffects = nil,
                },
                {
                    _workingTime = 210.0,
                    _label = "Cleanse",
                    _decisionTag = "None",
                    _requiredGoods = {
                        {
                            _goods = {
                                {_id = "Blight Fuel", _amount = 4}
                            }
                        }
,
                        {
                            _goods = {
                                {_id = "[Needs] Coats", _amount = 10}, {_id = "[Needs] Boots", _amount = 15}, {_id = "[Mat Raw] Reeds", _amount = 15}, {_id = "[Metal] Copper Bar", _amount = 4}, {_id = "[Metal] Crystalized Dew", _amount = 4}
                            }
                        }
                    },
                    _workingEffects = nil,
                }
                },
            },
            {
                _difficulty = 1,
                _effectTimeToStartRatio = 1.0,
                _decisions = {
                {
                    _workingTime = 240.0,
                    _label = "Tear Down",
                    _decisionTag = "None",
                    _requiredGoods = {},
                    _workingEffects = nil,
                },
                {
                    _workingTime = 240.0,
                    _label = "Cleanse",
                    _decisionTag = "None",
                    _requiredGoods = {
                        {
                            _goods = {
                                {_id = "Blight Fuel", _amount = 6}
                            }
                        }
,
                        {
                            _goods = {
                                {_id = "[Needs] Coats", _amount = 15}, {_id = "[Needs] Boots", _amount = 22}, {_id = "[Mat Raw] Reeds", _amount = 22}, {_id = "[Metal] Copper Bar", _amount = 6}, {_id = "[Metal] Crystalized Dew", _amount = 6}
                            }
                        }
                    },
                    _workingEffects = nil,
                }
                },
            },
            {
                _difficulty = 2,
                _effectTimeToStartRatio = 1.0,
                _decisions = {
                {
                    _workingTime = 270.0,
                    _label = "Tear Down",
                    _decisionTag = "None",
                    _requiredGoods = {},
                    _workingEffects = nil,
                },
                {
                    _workingTime = 270.0,
                    _label = "Cleanse",
                    _decisionTag = "None",
                    _requiredGoods = {
                        {
                            _goods = {
                                {_id = "Blight Fuel", _amount = 8}
                            }
                        }
,
                        {
                            _goods = {
                                {_id = "[Needs] Coats", _amount = 20}, {_id = "[Needs] Boots", _amount = 30}, {_id = "[Mat Raw] Reeds", _amount = 30}, {_id = "[Metal] Copper Bar", _amount = 8}, {_id = "[Metal] Crystalized Dew", _amount = 8}
                            }
                        }
                    },
                    _workingEffects = nil,
                }
                },
            },
            {
                _difficulty = 3,
                _effectTimeToStartRatio = 1.0,
                _decisions = {
                {
                    _workingTime = 300.0,
                    _label = "Tear Down",
                    _decisionTag = "None",
                    _requiredGoods = {},
                    _workingEffects = nil,
                },
                {
                    _workingTime = 300.0,
                    _label = "Cleanse",
                    _decisionTag = "None",
                    _requiredGoods = {
                        {
                            _goods = {
                                {_id = "Blight Fuel", _amount = 12}
                            }
                        }
,
                        {
                            _goods = {
                                {_id = "[Needs] Coats", _amount = 30}, {_id = "[Needs] Boots", _amount = 45}, {_id = "[Mat Raw] Reeds", _amount = 45}, {_id = "[Metal] Copper Bar", _amount = 12}, {_id = "[Metal] Crystalized Dew", _amount = 12}
                            }
                        }
                    },
                    _workingEffects = nil,
                }
                },
            }
        },
        _rewardsTiers = {},
        _decisionsRewards = {
            {
                _tableId = "Loot Table - Noxious Machinery - Keep",
                _minAmount = 3,
                _maxAmount = 4,
                _effects = {
                    {_effectId = "Accidental Crystalized Dew", _chance = 20},
                    {_effectId = "Accidental Wine", _chance = 20},
                    {_effectId = "Ancient Artifact 3", _chance = 10},
                    {_effectId = "Barrels 40", _chance = 40},
                    {_effectId = "Berries 40", _chance = 40},
                    {_effectId = "Blight Fuel +1", _chance = 20},
                    {_effectId = "Boots 40", _chance = 30},
                    {_effectId = "Coal 40", _chance = 70},
                    {_effectId = "Coats 40", _chance = 30},
                    {_effectId = "Copper Bar +2", _chance = 20},
                    {_effectId = "Copper Bar 30", _chance = 50},
                    {_effectId = "Copper Ore 40", _chance = 40},
                    {_effectId = "Crystalized Dew +2", _chance = 20},
                    {_effectId = "Crystalized Dew 30", _chance = 50},
                    {_effectId = "Glow Oil 40", _chance = 40},
                    {_effectId = "Hearth Parts 3", _chance = 35},
                    {_effectId = "Metal Tools 12", _chance = 20},
                    {_effectId = "Milk-cap Mushroom 40", _chance = 40},
                    {_effectId = "Oil 5pm", _chance = 15},
                    {_effectId = "Pack of Building Materials 10", _chance = 20},
                    {_effectId = "Parts 8", _chance = 60},
                    {_effectId = "Pipes 15", _chance = 30},
                    {_effectId = "Resolve for chests", _chance = 20},
                    {_effectId = "Tea 40", _chance = 25},
                    {_effectId = "Wine 40", _chance = 30}
                },
            },
            {
                _tableId = "Loot Table - Noxious Machinery - Send",
                _minAmount = 2,
                _maxAmount = 2,
                _effects = {
                    {_effectId = "Amber 30", _chance = 85},
                    {_effectId = "1 Reputation Exploration", _chance = 100}
                },
            }
        },
        _areEffectsPermanent = false,
        _effectsTiers = {
            {
                _timeToStart = 0.0,
                _effects = {
                },
            },
            {
                _timeToStart = 780.0,
                _effects = {
                    "Blightrot Outbreak"
                },
            }
        },
        _activeEffects = {},
    },
    ["PetrifiedTree_T1"] = {
        _id = "PetrifiedTree_T1",
        _displayName = "Petrified Tree",
        _description = "A strange tree that’s been turned to stone by the rain. It's radiating its sickness to the other trees around it.",
        _iconFilename = "PetrifiedTree_T1_icon.png",
        _category = "Glade Event",
        _categoryDisplay = "Glade Event",
        _sizeX = 2,
        _sizeY = 2,
        _constructionTime = 0,
        _cityScore = 0,
        _isMovable = false,
        _isInitiallyEssential = true,
        _workerCapacity = 2,
        _constructionCosts = {},
        _recipes = {},
        _levels = {},
        _tags = {
            "Forest"
        },
        _dangerLevel = "Dangerous",
        _hasOrder = false,
        _orderModel = nil,
        _workTimeReducedPerWorker = 60.0,
        _difficulties = {
            {
                _difficulty = 0,
                _effectTimeToStartRatio = 1.0,
                _decisions = {
                {
                    _workingTime = 210.0,
                    _label = "Cut Down",
                    _decisionTag = "None",
                    _requiredGoods = {},
                    _workingEffects = nil,
                },
                {
                    _workingTime = 210.0,
                    _label = "Heal",
                    _decisionTag = "Empathy <sprite name=dec_empathy>",
                    _requiredGoods = {
                        {
                            _goods = {
                                {_id = "[Needs] Tea", _amount = 10}, {_id = "[Needs] Incense", _amount = 10}, {_id = "[Food Raw] Herbs", _amount = 15}, {_id = "[Mat Raw] Algae", _amount = 15}, {_id = "[Crafting] Salt", _amount = 15}
                            }
                        }
                    },
                    _workingEffects = nil,
                }
                },
            },
            {
                _difficulty = 1,
                _effectTimeToStartRatio = 1.0,
                _decisions = {
                {
                    _workingTime = 240.0,
                    _label = "Cut Down",
                    _decisionTag = "None",
                    _requiredGoods = {},
                    _workingEffects = nil,
                },
                {
                    _workingTime = 240.0,
                    _label = "Heal",
                    _decisionTag = "Empathy <sprite name=dec_empathy>",
                    _requiredGoods = {
                        {
                            _goods = {
                                {_id = "[Needs] Tea", _amount = 15}, {_id = "[Needs] Incense", _amount = 15}, {_id = "[Food Raw] Herbs", _amount = 22}, {_id = "[Mat Raw] Algae", _amount = 22}, {_id = "[Crafting] Salt", _amount = 22}
                            }
                        }
                    },
                    _workingEffects = nil,
                }
                },
            },
            {
                _difficulty = 2,
                _effectTimeToStartRatio = 1.0,
                _decisions = {
                {
                    _workingTime = 270.0,
                    _label = "Cut Down",
                    _decisionTag = "None",
                    _requiredGoods = {},
                    _workingEffects = nil,
                },
                {
                    _workingTime = 270.0,
                    _label = "Heal",
                    _decisionTag = "Empathy <sprite name=dec_empathy>",
                    _requiredGoods = {
                        {
                            _goods = {
                                {_id = "[Needs] Tea", _amount = 20}, {_id = "[Needs] Incense", _amount = 20}, {_id = "[Food Raw] Herbs", _amount = 30}, {_id = "[Mat Raw] Algae", _amount = 30}, {_id = "[Crafting] Salt", _amount = 30}
                            }
                        }
                    },
                    _workingEffects = nil,
                }
                },
            },
            {
                _difficulty = 3,
                _effectTimeToStartRatio = 1.0,
                _decisions = {
                {
                    _workingTime = 300.0,
                    _label = "Cut Down",
                    _decisionTag = "None",
                    _requiredGoods = {},
                    _workingEffects = nil,
                },
                {
                    _workingTime = 300.0,
                    _label = "Heal",
                    _decisionTag = "Empathy <sprite name=dec_empathy>",
                    _requiredGoods = {
                        {
                            _goods = {
                                {_id = "[Needs] Tea", _amount = 30}, {_id = "[Needs] Incense", _amount = 30}, {_id = "[Food Raw] Herbs", _amount = 45}, {_id = "[Mat Raw] Algae", _amount = 45}, {_id = "[Crafting] Salt", _amount = 45}
                            }
                        }
                    },
                    _workingEffects = nil,
                }
                },
            }
        },
        _rewardsTiers = {},
        _decisionsRewards = {
            {
                _tableId = "Loot Table - Petrified Tree - Keep",
                _minAmount = 2,
                _maxAmount = 2,
                _effects = {
                    {_effectId = "Algae 40", _chance = 50},
                    {_effectId = "Ancient Tablet 3", _chance = 32},
                    {_effectId = "Berries 30", _chance = 50},
                    {_effectId = "Copper Ore 30", _chance = 30},
                    {_effectId = "Crystalized Dew 20", _chance = 50},
                    {_effectId = "Fabric 15", _chance = 40},
                    {_effectId = "Hostility Lower 50", _chance = 15},
                    {_effectId = "Incense +2", _chance = 20},
                    {_effectId = "Oil 30", _chance = 50},
                    {_effectId = "Planks 15", _chance = 40},
                    {_effectId = "Plant Fiber 30", _chance = 40},
                    {_effectId = "Reeds 30", _chance = 50},
                    {_effectId = "Resin +2", _chance = 15},
                    {_effectId = "Resin 40", _chance = 40},
                    {_effectId = "Resolve for chests", _chance = 20},
                    {_effectId = "Roots 30", _chance = 50},
                    {_effectId = "Scout +5", _chance = 20},
                    {_effectId = "Sea Marrow 30", _chance = 50},
                    {_effectId = "Wetstone 30", _chance = 60},
                    {_effectId = "Wood 40", _chance = 60},
                    {_effectId = "Woodcuters +5", _chance = 20},
                    {_effectId = "Tea +2", _chance = 15},
                    {_effectId = "Paper +2", _chance = 15}
                },
            },
            {
                _tableId = "Loot Table - Petrified Tree - Send",
                _minAmount = 2,
                _maxAmount = 2,
                _effects = {
                    {_effectId = "Amber 15", _chance = 85},
                    {_effectId = "0_5 Reputation Exploration", _chance = 100}
                },
            }
        },
        _areEffectsPermanent = false,
        _effectsTiers = {
            {
                _timeToStart = 0.0,
                _effects = {
                },
            },
            {
                _timeToStart = 780.0,
                _effects = {
                    "Tree Wood Lost"
                },
            }
        },
        _activeEffects = {},
    },
    ["Rain Totem"] = {
        _id = "Rain Totem",
        _displayName = "Rain Spirit Totem",
        _description = "A totem built by the Fishmen. It seems to have affected the weather, making the rain heavier.",
        _iconFilename = "Rain Totem_icon.png",
        _category = "Glade Event",
        _categoryDisplay = "Glade Event",
        _sizeX = 2,
        _sizeY = 2,
        _constructionTime = 0,
        _cityScore = 0,
        _isMovable = false,
        _isInitiallyEssential = true,
        _workerCapacity = 2,
        _constructionCosts = {},
        _recipes = {},
        _levels = {},
        _tags = {
            "Forest"
        },
        _dangerLevel = "Dangerous",
        _hasOrder = false,
        _orderModel = nil,
        _workTimeReducedPerWorker = 60.0,
        _difficulties = {
            {
                _difficulty = 0,
                _effectTimeToStartRatio = 1.0,
                _decisions = {
                {
                    _workingTime = 210.0,
                    _label = "Burn Down",
                    _decisionTag = "None",
                    _requiredGoods = {
                        {
                            _goods = {
                                {_id = "[Crafting] Oil", _amount = 5}, {_id = "[Crafting] Coal", _amount = 5}, {_id = "[Crafting] Sea Marrow", _amount = 5}, {_id = "[Mat Processed] Planks", _amount = 8}
                            }
                        }
                    },
                    _workingEffects = nil,
                },
                {
                    _workingTime = 210.0,
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                    {_effectId = "Wine 30", _chance = 40}
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                },
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            {
                _difficulty = 2,
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                    },
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            {
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                _tableId = "Loot Table - Rainpunk Drill - Salvage",
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        },
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            {
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                },
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            {
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                        }
                    },
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                        }
                    },
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                },
            },
            {
                _difficulty = 3,
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            {
                _tableId = "Loot Table - Rainpunk Drill - Fix - Copper",
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        },
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        _displayName = "Rainpunk Drill",
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        _iconFilename = "Rainpunk Drill - Salt_icon.png",
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        _constructionCosts = {},
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                _effectTimeToStartRatio = 1.0,
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                    _label = "Disassemble",
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                        {
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                    },
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                },
            },
            {
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                },
            },
            {
                _difficulty = 2,
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                    _label = "Disassemble",
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                        {
                            _goods = {
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                        }
                    },
                    _workingEffects = nil,
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                {
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                        }
                    },
                    _workingEffects = nil,
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                },
            },
            {
                _difficulty = 3,
                _effectTimeToStartRatio = 1.0,
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                {
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                    _label = "Disassemble",
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                        {
                            _goods = {
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                        }
                    },
                    _workingEffects = nil,
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                            }
                        }
                    },
                    _workingEffects = nil,
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                },
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        },
        _rewardsTiers = {},
        _decisionsRewards = {
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                _tableId = "Loot Table - Rainpunk Drill - Salvage",
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                _maxAmount = 2,
                _effects = {
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                    {_effectId = "Hearth Parts 2", _chance = 10},
                    {_effectId = "Oil 30", _chance = 50},
                    {_effectId = "Crystalized Dew 15", _chance = 40},
                    {_effectId = "Pipes 10", _chance = 40},
                    {_effectId = "Metal Tools 5", _chance = 40}
                },
            },
            {
                _tableId = "Loot Table - Rainpunk Drill - Fix - Salt",
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                },
            }
        },
        _areEffectsPermanent = false,
        _effectsTiers = {
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        _activeEffects = {},
    },
    ["RainpunkFactory"] = {
        _id = "RainpunkFactory",
        _displayName = "Destroyed Rainpunk Foundry",
        _description = "An old, abandoned piece of advanced Rainpunk technology. It seems extremely unstable - but maybe it can be rebuilt...",
        _iconFilename = "RainpunkFactory_icon.png",
        _category = "Glade Event",
        _categoryDisplay = "Glade Event",
        _sizeX = 3,
        _sizeY = 3,
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        _workerCapacity = 3,
        _constructionCosts = {},
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        _levels = {},
        _tags = {
            "Forest"
        },
        _dangerLevel = "Forbidden",
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        _orderModel = nil,
        _workTimeReducedPerWorker = 60.0,
        _difficulties = {
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                _difficulty = 0,
                _effectTimeToStartRatio = 1.0,
                _decisions = {
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                    _workingTime = 270.0,
                    _label = "Salvage",
                    _decisionTag = "None",
                    _requiredGoods = {},
                    _workingEffects = nil,
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                {
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                        {
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                        {
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                        {
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            {
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        _rewardsTiers = {},
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                    {_effectId = "Wine 20", _chance = 20}
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                        {
                            _goods = {
                                {_id = "[Mat Raw] Stone", _amount = 40}, {_id = "[Crafting] Sea Marrow", _amount = 40}, {_id = "[Needs] Training Gear", _amount = 16}
                            }
                        }
                    },
                    _workingEffects = nil,
                },
                {
                    _workingTime = 120.0,
                    _label = "Send to the Citadel",
                    _decisionTag = "Loyalty <sprite name=dec_loyalty>",
                    _requiredGoods = {
                        {
                            _goods = {
                                {_id = "[Tools] Simple Tools", _amount = 24}
                            }
                        }
                    },
                    _workingEffects = nil,
                }
                },
            }
        },
        _rewardsTiers = {},
        _decisionsRewards = {
            {
                _tableId = "Loot Table - Chest T3 - Keep",
                _minAmount = 3,
                _maxAmount = 4,
                _effects = {
                    {_effectId = "Ale 40", _chance = 40},
                    {_effectId = "Ancient Tablet 3", _chance = 35},
                    {_effectId = "Barrels 35", _chance = 40},
                    {_effectId = "Biscuits 40", _chance = 35},
                    {_effectId = "Boots 40", _chance = 30},
                    {_effectId = "Bricks 30", _chance = 40},
                    {_effectId = "Clay +1", _chance = 25},
                    {_effectId = "Clay 50", _chance = 25},
                    {_effectId = "Coal 40", _chance = 35},
                    {_effectId = "Coats 35", _chance = 40},
                    {_effectId = "Copper Bar 20", _chance = 20},
                    {_effectId = "Copper Ore 30", _chance = 35},
                    {_effectId = "Crystalized Dew 30", _chance = 35},
                    {_effectId = "Fabric +1", _chance = 25},
                    {_effectId = "Fabric 30", _chance = 40},
                    {_effectId = "Fish 45", _chance = 40},
                    {_effectId = "Flour 40", _chance = 40},
                    {_effectId = "Hearth Parts 3", _chance = 20},
                    {_effectId = "Herbs 50", _chance = 20},
                    {_effectId = "Incense 40", _chance = 40},
                    {_effectId = "Ink 40", _chance = 40},
                    {_effectId = "Jerky 40", _chance = 35},
                    {_effectId = "Leather 40", _chance = 25},
                    {_effectId = "Moth Larvae Meat 50", _chance = 20},
                    {_effectId = "Oil 40", _chance = 35},
                    {_effectId = "Pack of Provisions 15", _chance = 10},
                    {_effectId = "Pack of Trade Good 10", _chance = 10},
                    {_effectId = "Pack of Valuables 10", _chance = 10},
                    {_effectId = "Paper 40", _chance = 40},
                    {_effectId = "Parts 8", _chance = 20},
                    {_effectId = "Pickled Goods 40", _chance = 35},
                    {_effectId = "Pie 40", _chance = 35},
                    {_effectId = "Pipes 15", _chance = 25},
                    {_effectId = "Planks 30", _chance = 40},
                    {_effectId = "Porridge 40", _chance = 35},
                    {_effectId = "Pottery +2", _chance = 25},
                    {_effectId = "Pottery 40", _chance = 30},
                    {_effectId = "Queens Gift 10", _chance = 20},
                    {_effectId = "Reeds 50", _chance = 25},
                    {_effectId = "Skewers 40", _chance = 35},
                    {_effectId = "Stone +1", _chance = 25},
                    {_effectId = "Tea 40", _chance = 20},
                    {_effectId = "Wine 40", _chance = 40},
                    {_effectId = "Woodcuters +5", _chance = 25},
                    {_effectId = "Paste 40", _chance = 35}
                },
            },
            {
                _tableId = "Loot Table - Chest T3 - Send",
                _minAmount = 2,
                _maxAmount = 2,
                _effects = {
                    {_effectId = "1 Reputation Exploration", _chance = 100},
                    {_effectId = "Amber 30", _chance = 100}
                },
            }
        },
        _areEffectsPermanent = false,
        _effectsTiers = {
        },
        _activeEffects = {},
    },
    ["Ruined Academy"] = {
        _id = "Ruined Academy",
        _displayName = "Ruined Academy",
        _description = "A building destroyed by the storm. It can be rebuilt or salvaged.",
        _iconFilename = "Ruined Academy_icon.png",
        _category = "Ruin",
        _categoryDisplay = "Glade Event",
        _sizeX = 4,
        _sizeY = 4,
        _constructionTime = 5,
        _cityScore = 0,
        _isMovable = false,
        _isInitiallyEssential = false,
        _workerCapacity = 3,
        _constructionCosts = {},
        _recipes = {},
        _levels = {},
        _tags = {
            "Forest"
        },
        _dangerLevel = "None",
        _hasOrder = false,
        _orderModel = nil,
        _workTimeReducedPerWorker = 30.0,
        _difficulties = {
            {
                _difficulty = 1,
                _effectTimeToStartRatio = 1.0,
                _decisions = {
                {
                    _workingTime = 120.0,
                    _label = "Salvage",
                    _decisionTag = "None",
                    _requiredGoods = {
                        {
                            _goods = {
                                {_id = "[Mat Raw] Wood", _amount = 10}
                            }
                        }
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                        {
                            _goods = {
                                {_id = "[Mat Raw] Clay", _amount = 5}, {_id = "[Mat Raw] Stone", _amount = 5}, {_id = "[Mat Raw] Reeds", _amount = 5}
                            }
                        }
                    },
                    _workingEffects = nil,
                },
                {
                    _workingTime = 120.0,
                    _label = "Rebuild",
                    _decisionTag = "None",
                    _requiredGoods = {
                        {
                            _goods = {
                                {_id = "[Mat Processed] Planks", _amount = 20}
                            }
                        }
,
                        {
                            _goods = {
                                {_id = "[Mat Processed] Bricks", _amount = 4}
                            }
                        }
,
                        {
                            _goods = {
                                {_id = "[Mat Processed] Fabric", _amount = 8}
                            }
                        }
                    },
                    _workingEffects = nil,
                }
                },
            }
        },
        _rewardsTiers = {},
        _decisionsRewards = {
            {
                _tableId = "Loot Table - Ruined Academy - Salvage",
                _minAmount = 2,
                _maxAmount = 2,
                _effects = {
                    {_effectId = "Amber 10", _chance = 40},
                    {_effectId = "Ink 35", _chance = 35},
                    {_effectId = "Paper 30", _chance = 50},
                    {_effectId = "Planks 20", _chance = 50},
                    {_effectId = "Pottery 30", _chance = 35},
                    {_effectId = "Scales 35", _chance = 50},
                    {_effectId = "Tea 30", _chance = 50},
                    {_effectId = "Training Gear 30", _chance = 50},
                    {_effectId = "Waterskins 30", _chance = 50},
                    {_effectId = "Wetstone 25", _chance = 40}
                },
            },
            {
                _tableId = "Loot Table - Ruined Academy - Rebuild",
                _minAmount = 1,
                _maxAmount = 1,
                _effects = {
                    {_effectId = "Replace Building Academy", _chance = 100}
                },
            }
        },
        _areEffectsPermanent = false,
        _effectsTiers = {
        },
        _activeEffects = {},
    },
    ["Ruined Advanced Rain Catcher"] = {
        _id = "Ruined Advanced Rain Catcher",
        _displayName = "Ruined Advanced Rain Collector",
        _description = "A building destroyed by the storm. It can be rebuilt or salvaged.",
        _iconFilename = "Ruined Advanced Rain Catcher_icon.png",
        _category = "Ruin",
        _categoryDisplay = "Glade Event",
        _sizeX = 3,
        _sizeY = 2,
        _constructionTime = 5,
        _cityScore = 0,
        _isMovable = false,
        _isInitiallyEssential = false,
        _workerCapacity = 3,
        _constructionCosts = {},
        _recipes = {},
        _levels = {},
        _tags = {
            "Forest"
        },
        _dangerLevel = "None",
        _hasOrder = false,
        _orderModel = nil,
        _workTimeReducedPerWorker = 30.0,
        _difficulties = {
            {
                _difficulty = 1,
                _effectTimeToStartRatio = 1.0,
                _decisions = {
                {
                    _workingTime = 90.0,
                    _label = "Salvage",
                    _decisionTag = "None",
                    _requiredGoods = {
                        {
                            _goods = {
                                {_id = "[Mat Raw] Wood", _amount = 10}
                            }
                        }
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                        {
                            _goods = {
                                {_id = "[Mat Raw] Clay", _amount = 5}, {_id = "[Mat Raw] Stone", _amount = 5}, {_id = "[Mat Raw] Reeds", _amount = 5}
                            }
                        }
                    },
                    _workingEffects = nil,
                },
                {
                    _workingTime = 90.0,
                    _label = "Rebuild",
                    _decisionTag = "None",
                    _requiredGoods = {
                        {
                            _goods = {
                                {_id = "[Mat Processed] Planks", _amount = 5}
                            }
                        }
,
                        {
                            _goods = {
                                {_id = "[Mat Processed] Pipe", _amount = 5}
                            }
                        }
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                        {
                            _goods = {
                                {_id = "[Mat Processed] Parts", _amount = 3}
                            }
                        }
                    },
                    _workingEffects = nil,
                }
                },
            }
        },
        _rewardsTiers = {},
        _decisionsRewards = {
            {
                _tableId = "Loot Table - Ruined Advanced Collector - Salvage",
                _minAmount = 2,
                _maxAmount = 2,
                _effects = {
                    {_effectId = "Parts 8", _chance = 20},
                    {_effectId = "Fabric 15", _chance = 40},
                    {_effectId = "Barrels 25", _chance = 50},
                    {_effectId = "Pottery 20", _chance = 50},
                    {_effectId = "Crystalized Dew 20", _chance = 30},
                    {_effectId = "Pipes 10", _chance = 50},
                    {_effectId = "Fish 30", _chance = 50},
                    {_effectId = "Scales 30", _chance = 50},
                    {_effectId = "Glow Oil 30", _chance = 50}
                },
            },
            {
                _tableId = "Loot Table - Ruined Advanced Rain Collector - Rebuild",
                _minAmount = 1,
                _maxAmount = 1,
                _effects = {
                    {_effectId = "Replace Building Advanced Rain Catcher", _chance = 100}
                },
            }
        },
        _areEffectsPermanent = false,
        _effectsTiers = {
        },
        _activeEffects = {},
    },
    ["Ruined Alchemist"] = {
        _id = "Ruined Alchemist",
        _displayName = "Ruined Alchemist's Hut",
        _description = "A building destroyed by the storm. It can be rebuilt or salvaged.",
        _iconFilename = "Ruined Alchemist_icon.png",
        _category = "Ruin",
        _categoryDisplay = "Glade Event",
        _sizeX = 3,
        _sizeY = 2,
        _constructionTime = 5,
        _cityScore = 0,
        _isMovable = false,
        _isInitiallyEssential = false,
        _workerCapacity = 3,
        _constructionCosts = {},
        _recipes = {},
        _levels = {},
        _tags = {
            "Forest"
        },
        _dangerLevel = "None",
        _hasOrder = false,
        _orderModel = nil,
        _workTimeReducedPerWorker = 30.0,
        _difficulties = {
            {
                _difficulty = 1,
                _effectTimeToStartRatio = 1.0,
                _decisions = {
                {
                    _workingTime = 90.0,
                    _label = "Salvage",
                    _decisionTag = "None",
                    _requiredGoods = {
                        {
                            _goods = {
                                {_id = "[Mat Raw] Wood", _amount = 10}
                            }
                        }
,
                        {
                            _goods = {
                                {_id = "[Mat Raw] Clay", _amount = 5}, {_id = "[Mat Raw] Stone", _amount = 5}, {_id = "[Mat Raw] Reeds", _amount = 5}
                            }
                        }
                    },
                    _workingEffects = nil,
                },
                {
                    _workingTime = 90.0,
                    _label = "Rebuild",
                    _decisionTag = "None",
                    _requiredGoods = {
                        {
                            _goods = {
                                {_id = "[Mat Processed] Planks", _amount = 5}
                            }
                        }
,
                        {
                            _goods = {
                                {_id = "[Mat Processed] Bricks", _amount = 2}
                            }
                        }
                    },
                    _workingEffects = nil,
                }
                },
            }
        },
        _rewardsTiers = {},
        _decisionsRewards = {
            {
                _tableId = "Loot Table - Ruined Alchemist - Salvage",
                _minAmount = 2,
                _maxAmount = 2,
                _effects = {
                    {_effectId = "Barrels 20", _chance = 25},
                    {_effectId = "Oil 20", _chance = 40},
                    {_effectId = "Crystalized Dew 20", _chance = 40},
                    {_effectId = "Resin 25", _chance = 20},
                    {_effectId = "Herbs 30", _chance = 40},
                    {_effectId = "Milk-cap Mushroom 30", _chance = 50},
                    {_effectId = "Alchemist Blueprint", _chance = 2},
                    {_effectId = "Wine 20", _chance = 50},
                    {_effectId = "Tea 20", _chance = 50},
                    {_effectId = "Reeds 30", _chance = 50}
                },
            },
            {
                _tableId = "Loot Table - Ruined Alchemist - Rebuild",
                _minAmount = 1,
                _maxAmount = 1,
                _effects = {
                    {_effectId = "Replace Building Alchemist", _chance = 100}
                },
            }
        },
        _areEffectsPermanent = false,
        _effectsTiers = {
        },
        _activeEffects = {},
    },
    ["Ruined Apothecary"] = {
        _id = "Ruined Apothecary",
        _displayName = "Ruined Apothecary",
        _description = "A building destroyed by the storm. It can be rebuilt or salvaged.",
        _iconFilename = "Ruined Apothecary_icon.png",
        _category = "Ruin",
        _categoryDisplay = "Glade Event",
        _sizeX = 2,
        _sizeY = 2,
        _constructionTime = 5,
        _cityScore = 0,
        _isMovable = false,
        _isInitiallyEssential = false,
        _workerCapacity = 3,
        _constructionCosts = {},
        _recipes = {},
        _levels = {},
        _tags = {
            "Forest"
        },
        _dangerLevel = "None",
        _hasOrder = false,
        _orderModel = nil,
        _workTimeReducedPerWorker = 30.0,
        _difficulties = {
            {
                _difficulty = 1,
                _effectTimeToStartRatio = 1.0,
                _decisions = {
                {
                    _workingTime = 90.0,
                    _label = "Salvage",
                    _decisionTag = "None",
                    _requiredGoods = {
                        {
                            _goods = {
                                {_id = "[Mat Raw] Wood", _amount = 10}
                            }
                        }
,
                        {
                            _goods = {
                                {_id = "[Mat Raw] Clay", _amount = 5}, {_id = "[Mat Raw] Stone", _amount = 5}, {_id = "[Mat Raw] Reeds", _amount = 5}
                            }
                        }
                    },
                    _workingEffects = nil,
                },
                {
                    _workingTime = 90.0,
                    _label = "Rebuild",
                    _decisionTag = "None",
                    _requiredGoods = {
                        {
                            _goods = {
                                {_id = "[Mat Processed] Planks", _amount = 5}
                            }
                        }
,
                        {
                            _goods = {
                                {_id = "[Mat Processed] Bricks", _amount = 2}
                            }
                        }
                    },
                    _workingEffects = nil,
                }
                },
            }
        },
        _rewardsTiers = {},
        _decisionsRewards = {
            {
                _tableId = "Loot Table - Ruined Apothecary - Salvage",
                _minAmount = 2,
                _maxAmount = 2,
                _effects = {
                    {_effectId = "Apothecary Blueprint", _chance = 2},
                    {_effectId = "Biscuits 20", _chance = 40},
                    {_effectId = "Flour 25", _chance = 20},
                    {_effectId = "Herbs 30", _chance = 20},
                    {_effectId = "Incense 25", _chance = 40},
                    {_effectId = "Ink 35", _chance = 50},
                    {_effectId = "Jerky 25", _chance = 50},
                    {_effectId = "Pack of Provisions 10", _chance = 5},
                    {_effectId = "Porridge 30", _chance = 50},
                    {_effectId = "Tea 25", _chance = 50}
                },
            },
            {
                _tableId = "Loot Table - Ruined Apothecary - Rebuild",
                _minAmount = 1,
                _maxAmount = 1,
                _effects = {
                    {_effectId = "Replace Building Apotchecary", _chance = 100}
                },
            }
        },
        _areEffectsPermanent = false,
        _effectsTiers = {
        },
        _activeEffects = {},
    },
    ["Ruined Artisan"] = {
        _id = "Ruined Artisan",
        _displayName = "Ruined Artisan",
        _description = "A building destroyed by the storm. It can be rebuilt or salvaged.",
        _iconFilename = "Ruined Artisan_icon.png",
        _category = "Ruin",
        _categoryDisplay = "Glade Event",
        _sizeX = 3,
        _sizeY = 2,
        _constructionTime = 5,
        _cityScore = 0,
        _isMovable = false,
        _isInitiallyEssential = false,
        _workerCapacity = 3,
        _constructionCosts = {},
        _recipes = {},
        _levels = {},
        _tags = {
            "Forest"
        },
        _dangerLevel = "None",
        _hasOrder = false,
        _orderModel = nil,
        _workTimeReducedPerWorker = 30.0,
        _difficulties = {
            {
                _difficulty = 1,
                _effectTimeToStartRatio = 1.0,
                _decisions = {
                {
                    _workingTime = 90.0,
                    _label = "Salvage",
                    _decisionTag = "None",
                    _requiredGoods = {
                        {
                            _goods = {
                                {_id = "[Mat Raw] Wood", _amount = 10}
                            }
                        }
,
                        {
                            _goods = {
                                {_id = "[Mat Raw] Clay", _amount = 5}, {_id = "[Mat Raw] Stone", _amount = 5}, {_id = "[Mat Raw] Reeds", _amount = 5}
                            }
                        }
                    },
                    _workingEffects = nil,
                },
                {
                    _workingTime = 90.0,
                    _label = "Rebuild",
                    _decisionTag = "None",
                    _requiredGoods = {
                        {
                            _goods = {
                                {_id = "[Mat Processed] Planks", _amount = 8}
                            }
                        }
,
                        {
                            _goods = {
                                {_id = "[Mat Processed] Fabric", _amount = 4}
                            }
                        }
                    },
                    _workingEffects = nil,
                }
                },
            }
        },
        _rewardsTiers = {},
        _decisionsRewards = {
            {
                _tableId = "Loot Table - Ruined Artisan - Salvage",
                _minAmount = 2,
                _maxAmount = 2,
                _effects = {
                    {_effectId = "Artisan Blueprint", _chance = 2},
                    {_effectId = "Barrels 20", _chance = 40},
                    {_effectId = "Coats 20", _chance = 40},
                    {_effectId = "Copper Bar 10", _chance = 10},
                    {_effectId = "Fabric 10", _chance = 40},
                    {_effectId = "Ink 25", _chance = 20},
                    {_effectId = "Leather 30", _chance = 20},
                    {_effectId = "Pack of Building Materials 10", _chance = 5},
                    {_effectId = "Paper 25", _chance = 50},
                    {_effectId = "Training Gear 20", _chance = 16}
                },
            },
            {
                _tableId = "Loot Table - Ruined Artisan - Rebuild",
                _minAmount = 1,
                _maxAmount = 1,
                _effects = {
                    {_effectId = "Replace Building Artisan", _chance = 100}
                },
            }
        },
        _areEffectsPermanent = false,
        _effectsTiers = {
        },
        _activeEffects = {},
    },
    ["Ruined Bakery"] = {
        _id = "Ruined Bakery",
        _displayName = "Ruined Bakery",
        _description = "A building destroyed by the storm. It can be rebuilt or salvaged.",
        _iconFilename = "Ruined Bakery_icon.png",
        _category = "Ruin",
        _categoryDisplay = "Glade Event",
        _sizeX = 3,
        _sizeY = 2,
        _constructionTime = 5,
        _cityScore = 0,
        _isMovable = false,
        _isInitiallyEssential = false,
        _workerCapacity = 3,
        _constructionCosts = {},
        _recipes = {},
        _levels = {},
        _tags = {
            "Forest"
        },
        _dangerLevel = "None",
        _hasOrder = false,
        _orderModel = nil,
        _workTimeReducedPerWorker = 30.0,
        _difficulties = {
            {
                _difficulty = 1,
                _effectTimeToStartRatio = 1.0,
                _decisions = {
                {
                    _workingTime = 90.0,
                    _label = "Salvage",
                    _decisionTag = "None",
                    _requiredGoods = {
                        {
                            _goods = {
                                {_id = "[Mat Raw] Wood", _amount = 10}
                            }
                        }
,
                        {
                            _goods = {
                                {_id = "[Mat Raw] Clay", _amount = 5}, {_id = "[Mat Raw] Stone", _amount = 5}, {_id = "[Mat Raw] Reeds", _amount = 5}
                            }
                        }
                    },
                    _workingEffects = nil,
                },
                {
                    _workingTime = 90.0,
                    _label = "Rebuild",
                    _decisionTag = "None",
                    _requiredGoods = {
                        {
                            _goods = {
                                {_id = "[Mat Processed] Planks", _amount = 5}
                            }
                        }
,
                        {
                            _goods = {
                                {_id = "[Mat Processed] Fabric", _amount = 2}
                            }
                        }
                    },
                    _workingEffects = nil,
                }
                },
            }
        },
        _rewardsTiers = {},
        _decisionsRewards = {
            {
                _tableId = "Loot Table - Ruined Bakery - Salvage",
                _minAmount = 2,
                _maxAmount = 2,
                _effects = {
                    {_effectId = "Bakery Blueprint", _chance = 2},
                    {_effectId = "Biscuits 20", _chance = 50},
                    {_effectId = "Bricks 10", _chance = 10},
                    {_effectId = "Clay 25", _chance = 20},
                    {_effectId = "Eggs 25", _chance = 20},
                    {_effectId = "Flour 30", _chance = 30},
                    {_effectId = "Grain 30", _chance = 50},
                    {_effectId = "Moth Larvae Meat 25", _chance = 50},
                    {_effectId = "Pie 20", _chance = 50},
                    {_effectId = "Pottery 20", _chance = 20}
                },
            },
            {
                _tableId = "Loot Table - Ruined Bakery - Rebuild",
                _minAmount = 1,
                _maxAmount = 1,
                _effects = {
                    {_effectId = "Replace Building Bakery", _chance = 100}
                },
            }
        },
        _areEffectsPermanent = false,
        _effectsTiers = {
        },
        _activeEffects = {},
    },
    ["Ruined Bat House"] = {
        _id = "Ruined Bat House",
        _displayName = "Ruined Bat House",
        _description = "A building destroyed by the storm. It can be rebuilt or demolished.",
        _iconFilename = "Ruined Bat House_icon.png",
        _category = "Ruin",
        _categoryDisplay = "Glade Event",
        _sizeX = 2,
        _sizeY = 2,
        _constructionTime = 5,
        _cityScore = 0,
        _isMovable = false,
        _isInitiallyEssential = false,
        _workerCapacity = 3,
        _constructionCosts = {},
        _recipes = {},
        _levels = {},
        _tags = {
            "Forest"
        },
        _dangerLevel = "None",
        _hasOrder = false,
        _orderModel = nil,
        _workTimeReducedPerWorker = 20.0,
        _difficulties = {
            {
                _difficulty = 1,
                _effectTimeToStartRatio = 1.0,
                _decisions = {
                {
                    _workingTime = 60.0,
                    _label = "Salvage",
                    _decisionTag = "None",
                    _requiredGoods = {
                        {
                            _goods = {
                                {_id = "[Mat Raw] Wood", _amount = 10}
                            }
                        }
,
                        {
                            _goods = {
                                {_id = "[Mat Raw] Clay", _amount = 5}, {_id = "[Mat Raw] Stone", _amount = 5}, {_id = "[Mat Raw] Reeds", _amount = 5}
                            }
                        }
                    },
                    _workingEffects = nil,
                },
                {
                    _workingTime = 60.0,
                    _label = "Rebuild",
                    _decisionTag = "None",
                    _requiredGoods = {
                        {
                            _goods = {
                                {_id = "[Mat Processed] Fabric", _amount = 4}
                            }
                        }
                    },
                    _workingEffects = nil,
                }
                },
            }
        },
        _rewardsTiers = {},
        _decisionsRewards = {
            {
                _tableId = "Loot Table - Ruined Housing - Salvage",
                _minAmount = 2,
                _maxAmount = 2,
                _effects = {
                    {_effectId = "Amber 8", _chance = 10},
                    {_effectId = "Berries 25", _chance = 50},
                    {_effectId = "Biscuits 20", _chance = 50},
                    {_effectId = "Clay 20", _chance = 50},
                    {_effectId = "Coats 20", _chance = 40},
                    {_effectId = "Eggs 25", _chance = 50},
                    {_effectId = "Fabric 5", _chance = 30},
                    {_effectId = "Herbs 30", _chance = 50},
                    {_effectId = "Insects 30", _chance = 50},
                    {_effectId = "Parts 3", _chance = 30},
                    {_effectId = "Paste 20", _chance = 50},
                    {_effectId = "Pickled Goods 20", _chance = 30},
                    {_effectId = "Pie 20", _chance = 15},
                    {_effectId = "Planks 5", _chance = 30},
                    {_effectId = "Porridge 20", _chance = 50},
                    {_effectId = "Pottery 20", _chance = 20},
                    {_effectId = "Reeds 20", _chance = 50},
                    {_effectId = "Vegetables 30", _chance = 50},
                    {_effectId = "Wetstone 20", _chance = 50},
                    {_effectId = "Wood 30", _chance = 30}
                },
            },
            {
                _tableId = "Loot Table - Ruined Bat House - Rebuild",
                _minAmount = 1,
                _maxAmount = 1,
                _effects = {
                    {_effectId = "Replace Building Bat House", _chance = 100}
                },
            }
        },
        _areEffectsPermanent = false,
        _effectsTiers = {
        },
        _activeEffects = {},
    },
    ["Ruined Bath House"] = {
        _id = "Ruined Bath House",
        _displayName = "Ruined Bath House",
        _description = "A building destroyed by the storm. It can be rebuilt or salvaged.",
        _iconFilename = "Ruined Bath House_icon.png",
        _category = "Ruin",
        _categoryDisplay = "Glade Event",
        _sizeX = 4,
        _sizeY = 3,
        _constructionTime = 5,
        _cityScore = 0,
        _isMovable = false,
        _isInitiallyEssential = false,
        _workerCapacity = 3,
        _constructionCosts = {},
        _recipes = {},
        _levels = {},
        _tags = {
            "Forest"
        },
        _dangerLevel = "None",
        _hasOrder = false,
        _orderModel = nil,
        _workTimeReducedPerWorker = 30.0,
        _difficulties = {
            {
                _difficulty = 1,
                _effectTimeToStartRatio = 1.0,
                _decisions = {
                {
                    _workingTime = 120.0,
                    _label = "Salvage",
                    _decisionTag = "None",
                    _requiredGoods = {
                        {
                            _goods = {
                                {_id = "[Mat Raw] Wood", _amount = 10}
                            }
                        }
,
                        {
                            _goods = {
                                {_id = "[Mat Raw] Clay", _amount = 5}, {_id = "[Mat Raw] Stone", _amount = 5}, {_id = "[Mat Raw] Reeds", _amount = 5}
                            }
                        }
                    },
                    _workingEffects = nil,
                },
                {
                    _workingTime = 120.0,
                    _label = "Rebuild",
                    _decisionTag = "None",
                    _requiredGoods = {
                        {
                            _goods = {
                                {_id = "[Mat Processed] Planks", _amount = 10}
                            }
                        }
,
                        {
                            _goods = {
                                {_id = "[Mat Processed] Bricks", _amount = 8}
                            }
                        }
,
                        {
                            _goods = {
                                {_id = "[Mat Processed] Fabric", _amount = 8}
                            }
                        }
                    },
                    _workingEffects = nil,
                }
                },
            }
        },
        _rewardsTiers = {},
        _decisionsRewards = {
            {
                _tableId = "Loot Table - Ruined Bath House - Salvage",
                _minAmount = 2,
                _maxAmount = 2,
                _effects = {
                    {_effectId = "Algae 45", _chance = 50},
                    {_effectId = "Amber 15", _chance = 10},
                    {_effectId = "Herbs 50", _chance = 30},
                    {_effectId = "Incense 30", _chance = 50},
                    {_effectId = "Ink 35", _chance = 50},
                    {_effectId = "Pack of Trade Good 10", _chance = 10},
                    {_effectId = "Pack of Valuables 10", _chance = 10},
                    {_effectId = "Pipes 10", _chance = 50},
                    {_effectId = "Tea 30", _chance = 50},
                    {_effectId = "Wine 30", _chance = 50}
                },
            },
            {
                _tableId = "Loot Table - Ruined Bath House - Rebuild",
                _minAmount = 1,
                _maxAmount = 1,
                _effects = {
                    {_effectId = "Replace Building Bath House", _chance = 100}
                },
            }
        },
        _areEffectsPermanent = false,
        _effectsTiers = {
        },
        _activeEffects = {},
    },
    ["Ruined Beanery"] = {
        _id = "Ruined Beanery",
        _displayName = "Ruined Beanery",
        _description = "A building destroyed by the storm. It can be rebuilt or salvaged.",
        _iconFilename = "Ruined Beanery_icon.png",
        _category = "Ruin",
        _categoryDisplay = "Glade Event",
        _sizeX = 3,
        _sizeY = 2,
        _constructionTime = 5,
        _cityScore = 0,
        _isMovable = false,
        _isInitiallyEssential = false,
        _workerCapacity = 3,
        _constructionCosts = {},
        _recipes = {},
        _levels = {},
        _tags = {
            "Forest"
        },
        _dangerLevel = "None",
        _hasOrder = false,
        _orderModel = nil,
        _workTimeReducedPerWorker = 30.0,
        _difficulties = {
            {
                _difficulty = 1,
                _effectTimeToStartRatio = 1.0,
                _decisions = {
                {
                    _workingTime = 90.0,
                    _label = "Salvage",
                    _decisionTag = "None",
                    _requiredGoods = {
                        {
                            _goods = {
                                {_id = "[Mat Raw] Wood", _amount = 10}
                            }
                        }
,
                        {
                            _goods = {
                                {_id = "[Mat Raw] Clay", _amount = 5}, {_id = "[Mat Raw] Stone", _amount = 5}, {_id = "[Mat Raw] Reeds", _amount = 5}
                            }
                        }
                    },
                    _workingEffects = nil,
                },
                {
                    _workingTime = 90.0,
                    _label = "Rebuild",
                    _decisionTag = "None",
                    _requiredGoods = {
                        {
                            _goods = {
                                {_id = "[Mat Processed] Planks", _amount = 8}
                            }
                        }
,
                        {
                            _goods = {
                                {_id = "[Mat Processed] Bricks", _amount = 4}
                            }
                        }
                    },
                    _workingEffects = nil,
                }
                },
            }
        },
        _rewardsTiers = {},
        _decisionsRewards = {
            {
                _tableId = "Loot Table - Ruined Beanery - Salvage",
                _minAmount = 2,
                _maxAmount = 2,
                _effects = {
                    {_effectId = "Bricks 10", _chance = 10},
                    {_effectId = "Pickled Goods 20", _chance = 40},
                    {_effectId = "Pie 20", _chance = 40},
                    {_effectId = "Crystalized Dew 20", _chance = 40},
                    {_effectId = "Pottery 20", _chance = 30},
                    {_effectId = "Milk-cap Mushroom 30", _chance = 20},
                    {_effectId = "Vegetables 30", _chance = 20},
                    {_effectId = "Beanery Blueprint", _chance = 2},
                    {_effectId = "Pack of Provisions 10", _chance = 5},
                    {_effectId = "Porridge 25", _chance = 40},
                    {_effectId = "Grain 30", _chance = 30}
                },
            },
            {
                _tableId = "Loot Table - Ruined Beanery - Rebuild",
                _minAmount = 1,
                _maxAmount = 1,
                _effects = {
                    {_effectId = "Replace Building Beanery", _chance = 100}
                },
            }
        },
        _areEffectsPermanent = false,
        _effectsTiers = {
        },
        _activeEffects = {},
    },
    ["Ruined Beaver House"] = {
        _id = "Ruined Beaver House",
        _displayName = "Ruined Beaver House",
        _description = "A building destroyed by the storm. It can be rebuilt or demolished.",
        _iconFilename = "Ruined Beaver House_icon.png",
        _category = "Ruin",
        _categoryDisplay = "Glade Event",
        _sizeX = 2,
        _sizeY = 2,
        _constructionTime = 5,
        _cityScore = 0,
        _isMovable = false,
        _isInitiallyEssential = false,
        _workerCapacity = 3,
        _constructionCosts = {},
        _recipes = {},
        _levels = {},
        _tags = {
            "Forest"
        },
        _dangerLevel = "None",
        _hasOrder = false,
        _orderModel = nil,
        _workTimeReducedPerWorker = 20.0,
        _difficulties = {
            {
                _difficulty = 1,
                _effectTimeToStartRatio = 1.0,
                _decisions = {
                {
                    _workingTime = 60.0,
                    _label = "Salvage",
                    _decisionTag = "None",
                    _requiredGoods = {
                        {
                            _goods = {
                                {_id = "[Mat Raw] Wood", _amount = 10}
                            }
                        }
,
                        {
                            _goods = {
                                {_id = "[Mat Raw] Clay", _amount = 5}, {_id = "[Mat Raw] Stone", _amount = 5}, {_id = "[Mat Raw] Reeds", _amount = 5}
                            }
                        }
                    },
                    _workingEffects = nil,
                },
                {
                    _workingTime = 60.0,
                    _label = "Rebuild",
                    _decisionTag = "None",
                    _requiredGoods = {
                        {
                            _goods = {
                                {_id = "[Mat Processed] Planks", _amount = 8}
                            }
                        }
                    },
                    _workingEffects = nil,
                }
                },
            }
        },
        _rewardsTiers = {},
        _decisionsRewards = {
            {
                _tableId = "Loot Table - Ruined Housing - Salvage",
                _minAmount = 2,
                _maxAmount = 2,
                _effects = {
                    {_effectId = "Amber 8", _chance = 10},
                    {_effectId = "Berries 25", _chance = 50},
                    {_effectId = "Biscuits 20", _chance = 50},
                    {_effectId = "Clay 20", _chance = 50},
                    {_effectId = "Coats 20", _chance = 40},
                    {_effectId = "Eggs 25", _chance = 50},
                    {_effectId = "Fabric 5", _chance = 30},
                    {_effectId = "Herbs 30", _chance = 50},
                    {_effectId = "Insects 30", _chance = 50},
                    {_effectId = "Parts 3", _chance = 30},
                    {_effectId = "Paste 20", _chance = 50},
                    {_effectId = "Pickled Goods 20", _chance = 30},
                    {_effectId = "Pie 20", _chance = 15},
                    {_effectId = "Planks 5", _chance = 30},
                    {_effectId = "Porridge 20", _chance = 50},
                    {_effectId = "Pottery 20", _chance = 20},
                    {_effectId = "Reeds 20", _chance = 50},
                    {_effectId = "Vegetables 30", _chance = 50},
                    {_effectId = "Wetstone 20", _chance = 50},
                    {_effectId = "Wood 30", _chance = 30}
                },
            },
            {
                _tableId = "Loot Table - Ruined Beaver House - Rebuild",
                _minAmount = 1,
                _maxAmount = 1,
                _effects = {
                    {_effectId = "Replace Building Beaver House", _chance = 100}
                },
            }
        },
        _areEffectsPermanent = false,
        _effectsTiers = {
        },
        _activeEffects = {},
    },
    ["Ruined Big Shelter"] = {
        _id = "Ruined Big Shelter",
        _displayName = "Ruined Big Shelter",
        _description = "A building destroyed by the storm. It can be rebuilt or demolished.",
        _iconFilename = "Ruined Big Shelter_icon.png",
        _category = "Ruin",
        _categoryDisplay = "Glade Event",
        _sizeX = 3,
        _sizeY = 2,
        _constructionTime = 5,
        _cityScore = 0,
        _isMovable = false,
        _isInitiallyEssential = false,
        _workerCapacity = 3,
        _constructionCosts = {},
        _recipes = {},
        _levels = {},
        _tags = {
            "Forest"
        },
        _dangerLevel = "None",
        _hasOrder = false,
        _orderModel = nil,
        _workTimeReducedPerWorker = 20.0,
        _difficulties = {
            {
                _difficulty = 1,
                _effectTimeToStartRatio = 1.0,
                _decisions = {
                {
                    _workingTime = 60.0,
                    _label = "Salvage",
                    _decisionTag = "None",
                    _requiredGoods = {
                        {
                            _goods = {
                                {_id = "[Mat Raw] Wood", _amount = 10}
                            }
                        }
,
                        {
                            _goods = {
                                {_id = "[Mat Raw] Clay", _amount = 5}, {_id = "[Mat Raw] Stone", _amount = 5}, {_id = "[Mat Raw] Reeds", _amount = 5}
                            }
                        }
                    },
                    _workingEffects = nil,
                },
                {
                    _workingTime = 60.0,
                    _label = "Rebuild",
                    _decisionTag = "None",
                    _requiredGoods = {
                        {
                            _goods = {
                                {_id = "[Mat Processed] Planks", _amount = 4}
                            }
                        }
                    },
                    _workingEffects = nil,
                }
                },
            }
        },
        _rewardsTiers = {},
        _decisionsRewards = {
            {
                _tableId = "Loot Table - Ruined Housing - Salvage",
                _minAmount = 2,
                _maxAmount = 2,
                _effects = {
                    {_effectId = "Amber 8", _chance = 10},
                    {_effectId = "Berries 25", _chance = 50},
                    {_effectId = "Biscuits 20", _chance = 50},
                    {_effectId = "Clay 20", _chance = 50},
                    {_effectId = "Coats 20", _chance = 40},
                    {_effectId = "Eggs 25", _chance = 50},
                    {_effectId = "Fabric 5", _chance = 30},
                    {_effectId = "Herbs 30", _chance = 50},
                    {_effectId = "Insects 30", _chance = 50},
                    {_effectId = "Parts 3", _chance = 30},
                    {_effectId = "Paste 20", _chance = 50},
                    {_effectId = "Pickled Goods 20", _chance = 30},
                    {_effectId = "Pie 20", _chance = 15},
                    {_effectId = "Planks 5", _chance = 30},
                    {_effectId = "Porridge 20", _chance = 50},
                    {_effectId = "Pottery 20", _chance = 20},
                    {_effectId = "Reeds 20", _chance = 50},
                    {_effectId = "Vegetables 30", _chance = 50},
                    {_effectId = "Wetstone 20", _chance = 50},
                    {_effectId = "Wood 30", _chance = 30}
                },
            },
            {
                _tableId = "Loot Table - Ruined Big Shelter - Rebuild",
                _minAmount = 1,
                _maxAmount = 1,
                _effects = {
                    {_effectId = "Replace Building Big Shelter", _chance = 100}
                },
            }
        },
        _areEffectsPermanent = false,
        _effectsTiers = {
        },
        _activeEffects = {},
    },
    ["Ruined Brewery"] = {
        _id = "Ruined Brewery",
        _displayName = "Ruined Brewery",
        _description = "A building destroyed by the storm. It can be rebuilt or salvaged.",
        _iconFilename = "Ruined Brewery_icon.png",
        _category = "Ruin",
        _categoryDisplay = "Glade Event",
        _sizeX = 3,
        _sizeY = 3,
        _constructionTime = 5,
        _cityScore = 0,
        _isMovable = false,
        _isInitiallyEssential = false,
        _workerCapacity = 3,
        _constructionCosts = {},
        _recipes = {},
        _levels = {},
        _tags = {
            "Forest"
        },
        _dangerLevel = "None",
        _hasOrder = false,
        _orderModel = nil,
        _workTimeReducedPerWorker = 30.0,
        _difficulties = {
            {
                _difficulty = 1,
                _effectTimeToStartRatio = 1.0,
                _decisions = {
                {
                    _workingTime = 90.0,
                    _label = "Salvage",
                    _decisionTag = "None",
                    _requiredGoods = {
                        {
                            _goods = {
                                {_id = "[Mat Raw] Wood", _amount = 10}
                            }
                        }
,
                        {
                            _goods = {
                                {_id = "[Mat Raw] Clay", _amount = 5}, {_id = "[Mat Raw] Stone", _amount = 5}, {_id = "[Mat Raw] Reeds", _amount = 5}
                            }
                        }
                    },
                    _workingEffects = nil,
                },
                {
                    _workingTime = 90.0,
                    _label = "Rebuild",
                    _decisionTag = "None",
                    _requiredGoods = {
                        {
                            _goods = {
                                {_id = "[Mat Processed] Planks", _amount = 2}
                            }
                        }
,
                        {
                            _goods = {
                                {_id = "[Mat Processed] Bricks", _amount = 2}
                            }
                        }
,
                        {
                            _goods = {
                                {_id = "[Mat Processed] Fabric", _amount = 2}
                            }
                        }
                    },
                    _workingEffects = nil,
                }
                },
            }
        },
        _rewardsTiers = {},
        _decisionsRewards = {
            {
                _tableId = "Loot Table - Ruined Brewery - Salvage",
                _minAmount = 2,
                _maxAmount = 2,
                _effects = {
                    {_effectId = "Ale 20", _chance = 40},
                    {_effectId = "Barrels 25", _chance = 50},
                    {_effectId = "Berries 25", _chance = 20},
                    {_effectId = "Brewery Blueprint", _chance = 2},
                    {_effectId = "Grain 30", _chance = 10},
                    {_effectId = "Milk-cap Mushroom 20", _chance = 20},
                    {_effectId = "Pack of Crops 10", _chance = 20},
                    {_effectId = "Porridge 30", _chance = 50},
                    {_effectId = "Pottery 20", _chance = 20},
                    {_effectId = "Wine 20", _chance = 35}
                },
            },
            {
                _tableId = "Loot Table - Ruined Brewery - Rebuild",
                _minAmount = 1,
                _maxAmount = 1,
                _effects = {
                    {_effectId = "Replace Building Brewery", _chance = 100}
                },
            }
        },
        _areEffectsPermanent = false,
        _effectsTiers = {
        },
        _activeEffects = {},
    },
    ["Ruined Brick Oven"] = {
        _id = "Ruined Brick Oven",
        _displayName = "Ruined Brick Oven",
        _description = "A building destroyed by the storm. It can be rebuilt or salvaged.",
        _iconFilename = "Ruined Brick Oven_icon.png",
        _category = "Ruin",
        _categoryDisplay = "Glade Event",
        _sizeX = 2,
        _sizeY = 2,
        _constructionTime = 5,
        _cityScore = 0,
        _isMovable = false,
        _isInitiallyEssential = false,
        _workerCapacity = 3,
        _constructionCosts = {},
        _recipes = {},
        _levels = {},
        _tags = {
            "Forest"
        },
        _dangerLevel = "None",
        _hasOrder = false,
        _orderModel = nil,
        _workTimeReducedPerWorker = 30.0,
        _difficulties = {
            {
                _difficulty = 1,
                _effectTimeToStartRatio = 1.0,
                _decisions = {
                {
                    _workingTime = 90.0,
                    _label = "Salvage",
                    _decisionTag = "None",
                    _requiredGoods = {
                        {
                            _goods = {
                                {_id = "[Mat Raw] Wood", _amount = 10}
                            }
                        }
,
                        {
                            _goods = {
                                {_id = "[Mat Raw] Clay", _amount = 5}, {_id = "[Mat Raw] Stone", _amount = 5}, {_id = "[Mat Raw] Reeds", _amount = 5}
                            }
                        }
                    },
                    _workingEffects = nil,
                },
                {
                    _workingTime = 90.0,
                    _label = "Rebuild",
                    _decisionTag = "None",
                    _requiredGoods = {
                        {
                            _goods = {
                                {_id = "[Mat Processed] Bricks", _amount = 5}
                            }
                        }
                    },
                    _workingEffects = nil,
                }
                },
            }
        },
        _rewardsTiers = {},
        _decisionsRewards = {
            {
                _tableId = "Loot Table - Ruined Brick Oven - Salvage",
                _minAmount = 2,
                _maxAmount = 2,
                _effects = {
                    {_effectId = "Biscuits 30", _chance = 50},
                    {_effectId = "Brick Oven Blueprint", _chance = 2},
                    {_effectId = "Bricks 10", _chance = 30},
                    {_effectId = "Clay 20", _chance = 40},
                    {_effectId = "Coal 25", _chance = 50},
                    {_effectId = "Flour 35", _chance = 50},
                    {_effectId = "Incense 30", _chance = 50},
                    {_effectId = "Pie 30", _chance = 50},
                    {_effectId = "Pottery 20", _chance = 50},
                    {_effectId = "Resin 30", _chance = 50}
                },
            },
            {
                _tableId = "Loot Table - Ruined Brick Oven - Rebuild",
                _minAmount = 1,
                _maxAmount = 1,
                _effects = {
                    {_effectId = "Replace Building Brick Oven", _chance = 100}
                },
            }
        },
        _areEffectsPermanent = false,
        _effectsTiers = {
        },
        _activeEffects = {},
    },
    ["Ruined Brickyard"] = {
        _id = "Ruined Brickyard",
        _displayName = "Ruined Brickyard",
        _description = "A building destroyed by the storm. It can be rebuilt or salvaged.",
        _iconFilename = "Ruined Brickyard_icon.png",
        _category = "Ruin",
        _categoryDisplay = "Glade Event",
        _sizeX = 3,
        _sizeY = 3,
        _constructionTime = 5,
        _cityScore = 0,
        _isMovable = false,
        _isInitiallyEssential = false,
        _workerCapacity = 3,
        _constructionCosts = {},
        _recipes = {},
        _levels = {},
        _tags = {
            "Forest"
        },
        _dangerLevel = "None",
        _hasOrder = false,
        _orderModel = nil,
        _workTimeReducedPerWorker = 30.0,
        _difficulties = {
            {
                _difficulty = 1,
                _effectTimeToStartRatio = 1.0,
                _decisions = {
                {
                    _workingTime = 90.0,
                    _label = "Salvage",
                    _decisionTag = "None",
                    _requiredGoods = {
                        {
                            _goods = {
                                {_id = "[Mat Raw] Wood", _amount = 10}
                            }
                        }
,
                        {
                            _goods = {
                                {_id = "[Mat Raw] Clay", _amount = 5}, {_id = "[Mat Raw] Stone", _amount = 5}, {_id = "[Mat Raw] Reeds", _amount = 5}
                            }
                        }
                    },
                    _workingEffects = nil,
                },
                {
                    _workingTime = 90.0,
                    _label = "Rebuild",
                    _decisionTag = "None",
                    _requiredGoods = {
                        {
                            _goods = {
                                {_id = "[Mat Processed] Planks", _amount = 8}
                            }
                        }
                    },
                    _workingEffects = nil,
                }
                },
            }
        },
        _rewardsTiers = {},
        _decisionsRewards = {
            {
                _tableId = "Loot Table - Ruined Brickyard - Salvage",
                _minAmount = 2,
                _maxAmount = 2,
                _effects = {
                    {_effectId = "Bricks 10", _chance = 40},
                    {_effectId = "Fabric 10", _chance = 30},
                    {_effectId = "Pottery 20", _chance = 40},
                    {_effectId = "Crystalized Dew 10", _chance = 40},
                    {_effectId = "Sea Marrow 25", _chance = 20},
                    {_effectId = "Clay 20", _chance = 25},
                    {_effectId = "Brickyard Blueprint", _chance = 2},
                    {_effectId = "Pack of Building Materials 10", _chance = 5},
                    {_effectId = "Wetstone 35", _chance = 50}
                },
            },
            {
                _tableId = "Loot Table - Ruined Brickyard - Rebuild",
                _minAmount = 1,
                _maxAmount = 1,
                _effects = {
                    {_effectId = "Replace Building Brickyard", _chance = 100}
                },
            }
        },
        _areEffectsPermanent = false,
        _effectsTiers = {
        },
        _activeEffects = {},
    },
    ["Ruined Butcher"] = {
        _id = "Ruined Butcher",
        _displayName = "Ruined Butcher",
        _description = "A building destroyed by the storm. It can be rebuilt or salvaged.",
        _iconFilename = "Ruined Butcher_icon.png",
        _category = "Ruin",
        _categoryDisplay = "Glade Event",
        _sizeX = 3,
        _sizeY = 3,
        _constructionTime = 5,
        _cityScore = 0,
        _isMovable = false,
        _isInitiallyEssential = false,
        _workerCapacity = 3,
        _constructionCosts = {},
        _recipes = {},
        _levels = {},
        _tags = {
            "Forest"
        },
        _dangerLevel = "None",
        _hasOrder = false,
        _orderModel = nil,
        _workTimeReducedPerWorker = 30.0,
        _difficulties = {
            {
                _difficulty = 1,
                _effectTimeToStartRatio = 1.0,
                _decisions = {
                {
                    _workingTime = 90.0,
                    _label = "Salvage",
                    _decisionTag = "None",
                    _requiredGoods = {
                        {
                            _goods = {
                                {_id = "[Mat Raw] Wood", _amount = 10}
                            }
                        }
,
                        {
                            _goods = {
                                {_id = "[Mat Raw] Clay", _amount = 5}, {_id = "[Mat Raw] Stone", _amount = 5}, {_id = "[Mat Raw] Reeds", _amount = 5}
                            }
                        }
                    },
                    _workingEffects = nil,
                },
                {
                    _workingTime = 90.0,
                    _label = "Rebuild",
                    _decisionTag = "None",
                    _requiredGoods = {
                        {
                            _goods = {
                                {_id = "[Mat Processed] Planks", _amount = 5}
                            }
                        }
,
                        {
                            _goods = {
                                {_id = "[Mat Processed] Bricks", _amount = 2}
                            }
                        }
                    },
                    _workingEffects = nil,
                }
                },
            }
        },
        _rewardsTiers = {},
        _decisionsRewards = {
            {
                _tableId = "Loot Table - Ruined Butcher - Salvage",
                _minAmount = 2,
                _maxAmount = 2,
                _effects = {
                    {_effectId = "Butcher Blueprint", _chance = 2},
                    {_effectId = "Eggs 25", _chance = 20},
                    {_effectId = "Fish 30", _chance = 50},
                    {_effectId = "Jerky 20", _chance = 50},
                    {_effectId = "Leather 30", _chance = 10},
                    {_effectId = "Moth Larvae Meat 30", _chance = 20},
                    {_effectId = "Oil 20", _chance = 30},
                    {_effectId = "Pack of Provisions 10", _chance = 10},
                    {_effectId = "Skewers 30", _chance = 30},
                    {_effectId = "Tea 20", _chance = 20}
                },
            },
            {
                _tableId = "Loot Table - Ruined Butcher - Rebuild",
                _minAmount = 1,
                _maxAmount = 1,
                _effects = {
                    {_effectId = "Replace Building Butcher", _chance = 100}
                },
            }
        },
        _areEffectsPermanent = false,
        _effectsTiers = {
        },
        _activeEffects = {},
    },
    ["Ruined Cannery"] = {
        _id = "Ruined Cannery",
        _displayName = "Ruined Cannery",
        _description = "A building destroyed by the storm. It can be rebuilt or salvaged.",
        _iconFilename = "Ruined Cannery_icon.png",
        _category = "Ruin",
        _categoryDisplay = "Glade Event",
        _sizeX = 3,
        _sizeY = 2,
        _constructionTime = 5,
        _cityScore = 0,
        _isMovable = false,
        _isInitiallyEssential = false,
        _workerCapacity = 3,
        _constructionCosts = {},
        _recipes = {},
        _levels = {},
        _tags = {
            "Forest"
        },
        _dangerLevel = "None",
        _hasOrder = false,
        _orderModel = nil,
        _workTimeReducedPerWorker = 30.0,
        _difficulties = {
            {
                _difficulty = 1,
                _effectTimeToStartRatio = 1.0,
                _decisions = {
                {
                    _workingTime = 90.0,
                    _label = "Salvage",
                    _decisionTag = "None",
                    _requiredGoods = {
                        {
                            _goods = {
                                {_id = "[Mat Raw] Wood", _amount = 10}
                            }
                        }
,
                        {
                            _goods = {
                                {_id = "[Mat Raw] Clay", _amount = 5}, {_id = "[Mat Raw] Stone", _amount = 5}, {_id = "[Mat Raw] Reeds", _amount = 5}
                            }
                        }
                    },
                    _workingEffects = nil,
                },
                {
                    _workingTime = 90.0,
                    _label = "Rebuild",
                    _decisionTag = "None",
                    _requiredGoods = {
                        {
                            _goods = {
                                {_id = "[Mat Processed] Bricks", _amount = 2}
                            }
                        }
,
                        {
                            _goods = {
                                {_id = "[Mat Processed] Fabric", _amount = 2}
                            }
                        }
                    },
                    _workingEffects = nil,
                }
                },
            }
        },
        _rewardsTiers = {},
        _decisionsRewards = {
            {
                _tableId = "Loot Table - Ruined Cannery - Salvage",
                _minAmount = 2,
                _maxAmount = 2,
                _effects = {
                    {_effectId = "Planks 10", _chance = 10},
                    {_effectId = "Pickled Goods 30", _chance = 40},
                    {_effectId = "Barrels 20", _chance = 30},
                    {_effectId = "Wine 20", _chance = 30},
                    {_effectId = "Pack of Crops 10", _chance = 20},
                    {_effectId = "Insects 30", _chance = 10},
                    {_effectId = "Roots 20", _chance = 30},
                    {_effectId = "Cannery Blueprint", _chance = 2},
                    {_effectId = "Jerky 30", _chance = 50},
                    {_effectId = "Salt 35", _chance = 40}
                },
            },
            {
                _tableId = "Loot Table - Ruined Cannery - Rebuild",
                _minAmount = 1,
                _maxAmount = 1,
                _effects = {
                    {_effectId = "Replace Building Cannery", _chance = 100}
                },
            }
        },
        _areEffectsPermanent = false,
        _effectsTiers = {
        },
        _activeEffects = {},
    },
    ["Ruined Carpenter"] = {
        _id = "Ruined Carpenter",
        _displayName = "Ruined Carpenter",
        _description = "A building destroyed by the storm. It can be rebuilt or salvaged.",
        _iconFilename = "Ruined Carpenter_icon.png",
        _category = "Ruin",
        _categoryDisplay = "Glade Event",
        _sizeX = 3,
        _sizeY = 2,
        _constructionTime = 5,
        _cityScore = 0,
        _isMovable = false,
        _isInitiallyEssential = false,
        _workerCapacity = 3,
        _constructionCosts = {},
        _recipes = {},
        _levels = {},
        _tags = {
            "Forest"
        },
        _dangerLevel = "None",
        _hasOrder = false,
        _orderModel = nil,
        _workTimeReducedPerWorker = 30.0,
        _difficulties = {
            {
                _difficulty = 1,
                _effectTimeToStartRatio = 1.0,
                _decisions = {
                {
                    _workingTime = 90.0,
                    _label = "Salvage",
                    _decisionTag = "None",
                    _requiredGoods = {
                        {
                            _goods = {
                                {_id = "[Mat Raw] Wood", _amount = 10}
                            }
                        }
,
                        {
                            _goods = {
                                {_id = "[Mat Raw] Clay", _amount = 5}, {_id = "[Mat Raw] Stone", _amount = 5}, {_id = "[Mat Raw] Reeds", _amount = 5}
                            }
                        }
                    },
                    _workingEffects = nil,
                },
                {
                    _workingTime = 90.0,
                    _label = "Rebuild",
                    _decisionTag = "None",
                    _requiredGoods = {
                        {
                            _goods = {
                                {_id = "[Mat Processed] Planks", _amount = 5}
                            }
                        }
,
                        {
                            _goods = {
                                {_id = "[Mat Processed] Fabric", _amount = 2}
                            }
                        }
                    },
                    _workingEffects = nil,
                }
                },
            }
        },
        _rewardsTiers = {},
        _decisionsRewards = {
            {
                _tableId = "Loot Table - Ruined Carpenter - Salvage",
                _minAmount = 2,
                _maxAmount = 2,
                _effects = {
                    {_effectId = "Carpenter Blueprint", _chance = 2},
                    {_effectId = "Copper Bar 10", _chance = 30},
                    {_effectId = "Fabric 10", _chance = 20},
                    {_effectId = "Leather 30", _chance = 50},
                    {_effectId = "Metal Tools 6", _chance = 50},
                    {_effectId = "Pack of Building Materials 10", _chance = 30},
                    {_effectId = "Pack of Valuables 10", _chance = 10},
                    {_effectId = "Planks 15", _chance = 50},
                    {_effectId = "Training Gear 20", _chance = 10},
                    {_effectId = "Wood 30", _chance = 15}
                },
            },
            {
                _tableId = "Loot Table - Ruined Carpenter - Rebuild",
                _minAmount = 1,
                _maxAmount = 1,
                _effects = {
                    {_effectId = "Replace Building Carpenter", _chance = 100}
                },
            }
        },
        _areEffectsPermanent = false,
        _effectsTiers = {
        },
        _activeEffects = {},
    },
    ["Ruined Cellar"] = {
        _id = "Ruined Cellar",
        _displayName = "Ruined Cellar",
        _description = "A building destroyed by the storm. It can be rebuilt or salvaged.",
        _iconFilename = "Ruined Cellar_icon.png",
        _category = "Ruin",
        _categoryDisplay = "Glade Event",
        _sizeX = 2,
        _sizeY = 2,
        _constructionTime = 5,
        _cityScore = 0,
        _isMovable = false,
        _isInitiallyEssential = false,
        _workerCapacity = 3,
        _constructionCosts = {},
        _recipes = {},
        _levels = {},
        _tags = {
            "Forest"
        },
        _dangerLevel = "None",
        _hasOrder = false,
        _orderModel = nil,
        _workTimeReducedPerWorker = 30.0,
        _difficulties = {
            {
                _difficulty = 1,
                _effectTimeToStartRatio = 1.0,
                _decisions = {
                {
                    _workingTime = 90.0,
                    _label = "Salvage",
                    _decisionTag = "None",
                    _requiredGoods = {
                        {
                            _goods = {
                                {_id = "[Mat Raw] Wood", _amount = 10}
                            }
                        }
,
                        {
                            _goods = {
                                {_id = "[Mat Raw] Clay", _amount = 5}, {_id = "[Mat Raw] Stone", _amount = 5}, {_id = "[Mat Raw] Reeds", _amount = 5}
                            }
                        }
                    },
                    _workingEffects = nil,
                },
                {
                    _workingTime = 90.0,
                    _label = "Rebuild",
                    _decisionTag = "None",
                    _requiredGoods = {
                        {
                            _goods = {
                                {_id = "[Mat Processed] Planks", _amount = 2}
                            }
                        }
,
                        {
                            _goods = {
                                {_id = "[Mat Processed] Fabric", _amount = 2}
                            }
                        }
                    },
                    _workingEffects = nil,
                }
                },
            }
        },
        _rewardsTiers = {},
        _decisionsRewards = {
            {
                _tableId = "Loot Table - Ruined Cellar - Salvage",
                _minAmount = 2,
                _maxAmount = 2,
                _effects = {
                    {_effectId = "Planks 10", _chance = 10},
                    {_effectId = "Pickled Goods 30", _chance = 40},
                    {_effectId = "Barrels 20", _chance = 30},
                    {_effectId = "Wine 20", _chance = 30},
                    {_effectId = "Pack of Crops 10", _chance = 20},
                    {_effectId = "Insects 30", _chance = 10},
                    {_effectId = "Roots 20", _chance = 30},
                    {_effectId = "Cellar Blueprint", _chance = 2},
                    {_effectId = "Pack of Provisions 10", _chance = 50},
                    {_effectId = "Salt 30", _chance = 40}
                },
            },
            {
                _tableId = "Loot Table - Ruined Cellar - Rebuild",
                _minAmount = 1,
                _maxAmount = 1,
                _effects = {
                    {_effectId = "Replace Building Cellar", _chance = 100}
                },
            }
        },
        _areEffectsPermanent = false,
        _effectsTiers = {
        },
        _activeEffects = {},
    },
    ["Ruined Clan Hall"] = {
        _id = "Ruined Clan Hall",
        _displayName = "Ruined Clan Hall",
        _description = "A building destroyed by the storm. It can be rebuilt or salvaged.",
        _iconFilename = "Ruined Clan Hall_icon.png",
        _category = "Ruin",
        _categoryDisplay = "Glade Event",
        _sizeX = 4,
        _sizeY = 3,
        _constructionTime = 5,
        _cityScore = 0,
        _isMovable = false,
        _isInitiallyEssential = false,
        _workerCapacity = 3,
        _constructionCosts = {},
        _recipes = {},
        _levels = {},
        _tags = {
            "Forest"
        },
        _dangerLevel = "None",
        _hasOrder = false,
        _orderModel = nil,
        _workTimeReducedPerWorker = 30.0,
        _difficulties = {
            {
                _difficulty = 1,
                _effectTimeToStartRatio = 1.0,
                _decisions = {
                {
                    _workingTime = 120.0,
                    _label = "Salvage",
                    _decisionTag = "None",
                    _requiredGoods = {
                        {
                            _goods = {
                                {_id = "[Mat Raw] Wood", _amount = 10}
                            }
                        }
,
                        {
                            _goods = {
                                {_id = "[Mat Raw] Clay", _amount = 5}, {_id = "[Mat Raw] Stone", _amount = 5}, {_id = "[Mat Raw] Reeds", _amount = 5}
                            }
                        }
                    },
                    _workingEffects = nil,
                },
                {
                    _workingTime = 120.0,
                    _label = "Rebuild",
                    _decisionTag = "None",
                    _requiredGoods = {
                        {
                            _goods = {
                                {_id = "[Mat Processed] Planks", _amount = 20}
                            }
                        }
,
                        {
                            _goods = {
                                {_id = "[Mat Processed] Bricks", _amount = 8}
                            }
                        }
,
                        {
                            _goods = {
                                {_id = "[Mat Processed] Fabric", _amount = 4}
                            }
                        }
                    },
                    _workingEffects = nil,
                }
                },
            }
        },
        _rewardsTiers = {},
        _decisionsRewards = {
            {
                _tableId = "Loot Table - Ruined Common Hall - Salvage",
                _minAmount = 2,
                _maxAmount = 2,
                _effects = {
                    {_effectId = "Ale 30", _chance = 20},
                    {_effectId = "Incense 30", _chance = 20},
                    {_effectId = "Training Gear 20", _chance = 50},
                    {_effectId = "Pottery 20", _chance = 35},
                    {_effectId = "Amber 10", _chance = 20},
                    {_effectId = "Jerky 30", _chance = 50},
                    {_effectId = "Skewers 30", _chance = 50},
                    {_effectId = "Pickled Goods 30", _chance = 50}
                },
            },
            {
                _tableId = "Loot Table - Ruined Common Hall - Rebuild",
                _minAmount = 1,
                _maxAmount = 1,
                _effects = {
                    {_effectId = "Replace Building Clan Hall", _chance = 100}
                },
            }
        },
        _areEffectsPermanent = false,
        _effectsTiers = {
        },
        _activeEffects = {},
    },
    ["Ruined Clay Pit"] = {
        _id = "Ruined Clay Pit",
        _displayName = "Ruined Clay Pit",
        _description = "A building destroyed by the storm. It can be rebuilt or salvaged.",
        _iconFilename = "Ruined Clay Pit_icon.png",
        _category = "Ruin",
        _categoryDisplay = "Glade Event",
        _sizeX = 2,
        _sizeY = 2,
        _constructionTime = 5,
        _cityScore = 0,
        _isMovable = false,
        _isInitiallyEssential = false,
        _workerCapacity = 3,
        _constructionCosts = {},
        _recipes = {},
        _levels = {},
        _tags = {
            "Forest"
        },
        _dangerLevel = "None",
        _hasOrder = false,
        _orderModel = nil,
        _workTimeReducedPerWorker = 30.0,
        _difficulties = {
            {
                _difficulty = 1,
                _effectTimeToStartRatio = 1.0,
                _decisions = {
                {
                    _workingTime = 90.0,
                    _label = "Salvage",
                    _decisionTag = "None",
                    _requiredGoods = {
                        {
                            _goods = {
                                {_id = "[Mat Raw] Wood", _amount = 10}
                            }
                        }
,
                        {
                            _goods = {
                                {_id = "[Mat Raw] Clay", _amount = 5}, {_id = "[Mat Raw] Stone", _amount = 5}, {_id = "[Mat Raw] Reeds", _amount = 5}
                            }
                        }
                    },
                    _workingEffects = nil,
                },
                {
                    _workingTime = 90.0,
                    _label = "Rebuild",
                    _decisionTag = "None",
                    _requiredGoods = {
                        {
                            _goods = {
                                {_id = "[Mat Processed] Planks", _amount = 2}
                            }
                        }
,
                        {
                            _goods = {
                                {_id = "[Mat Processed] Fabric", _amount = 2}
                            }
                        }
                    },
                    _workingEffects = nil,
                }
                },
            }
        },
        _rewardsTiers = {},
        _decisionsRewards = {
            {
                _tableId = "Loot Table - Ruined Clay Pit - Salvage",
                _minAmount = 2,
                _maxAmount = 2,
                _effects = {
                    {_effectId = "Bricks 10", _chance = 30},
                    {_effectId = "Fabric 10", _chance = 30},
                    {_effectId = "Clay 30", _chance = 60},
                    {_effectId = "Plant Fiber 30", _chance = 40},
                    {_effectId = "Reeds 30", _chance = 60},
                    {_effectId = "Wood 40", _chance = 10},
                    {_effectId = "Clay Pit Blueprint", _chance = 2},
                    {_effectId = "Wetstone 35", _chance = 50},
                    {_effectId = "Roots 30", _chance = 50}
                },
            },
            {
                _tableId = "Loot Table - Ruined Clay Pit - Rebuild",
                _minAmount = 1,
                _maxAmount = 1,
                _effects = {
                    {_effectId = "Replace Building Clay Pit", _chance = 100}
                },
            }
        },
        _areEffectsPermanent = false,
        _effectsTiers = {
        },
        _activeEffects = {},
    },
    ["Ruined Cobbler"] = {
        _id = "Ruined Cobbler",
        _displayName = "Ruined Cobbler",
        _description = "A building destroyed by the storm. It can be rebuilt or salvaged.",
        _iconFilename = "Ruined Cobbler_icon.png",
        _category = "Ruin",
        _categoryDisplay = "Glade Event",
        _sizeX = 3,
        _sizeY = 3,
        _constructionTime = 5,
        _cityScore = 0,
        _isMovable = false,
        _isInitiallyEssential = false,
        _workerCapacity = 3,
        _constructionCosts = {},
        _recipes = {},
        _levels = {},
        _tags = {
            "Forest"
        },
        _dangerLevel = "None",
        _hasOrder = false,
        _orderModel = nil,
        _workTimeReducedPerWorker = 30.0,
        _difficulties = {
            {
                _difficulty = 1,
                _effectTimeToStartRatio = 1.0,
                _decisions = {
                {
                    _workingTime = 90.0,
                    _label = "Salvage",
                    _decisionTag = "None",
                    _requiredGoods = {
                        {
                            _goods = {
                                {_id = "[Mat Raw] Wood", _amount = 10}
                            }
                        }
,
                        {
                            _goods = {
                                {_id = "[Mat Raw] Clay", _amount = 5}, {_id = "[Mat Raw] Stone", _amount = 5}, {_id = "[Mat Raw] Reeds", _amount = 5}
                            }
                        }
                    },
                    _workingEffects = nil,
                },
                {
                    _workingTime = 90.0,
                    _label = "Rebuild",
                    _decisionTag = "None",
                    _requiredGoods = {
                        {
                            _goods = {
                                {_id = "[Mat Processed] Planks", _amount = 8}
                            }
                        }
                    },
                    _workingEffects = nil,
                }
                },
            }
        },
        _rewardsTiers = {},
        _decisionsRewards = {
            {
                _tableId = "Loot Table - Ruined Cobbler - Salvage",
                _minAmount = 2,
                _maxAmount = 2,
                _effects = {
                    {_effectId = "Boots 35", _chance = 50},
                    {_effectId = "Coats 20", _chance = 20},
                    {_effectId = "Cobbler Blueprint", _chance = 2},
                    {_effectId = "Fabric 10", _chance = 40},
                    {_effectId = "Ink 25", _chance = 20},
                    {_effectId = "Leather 20", _chance = 50},
                    {_effectId = "Pack of Valuables 10", _chance = 19},
                    {_effectId = "Plant Fiber 25", _chance = 30},
                    {_effectId = "Reeds 25", _chance = 30},
                    {_effectId = "Scales 30", _chance = 40}
                },
            },
            {
                _tableId = "Loot Table - Ruined Cobbler - Rebuild",
                _minAmount = 1,
                _maxAmount = 1,
                _effects = {
                    {_effectId = "Replace Building Cobbler", _chance = 100}
                },
            }
        },
        _areEffectsPermanent = false,
        _effectsTiers = {
        },
        _activeEffects = {},
    },
    ["Ruined Cookhouse"] = {
        _id = "Ruined Cookhouse",
        _displayName = "Ruined Cookhouse",
        _description = "A building destroyed by the storm. It can be rebuilt or salvaged.",
        _iconFilename = "Ruined Cookhouse_icon.png",
        _category = "Ruin",
        _categoryDisplay = "Glade Event",
        _sizeX = 4,
        _sizeY = 3,
        _constructionTime = 5,
        _cityScore = 0,
        _isMovable = false,
        _isInitiallyEssential = false,
        _workerCapacity = 3,
        _constructionCosts = {},
        _recipes = {},
        _levels = {},
        _tags = {
            "Forest"
        },
        _dangerLevel = "None",
        _hasOrder = false,
        _orderModel = nil,
        _workTimeReducedPerWorker = 30.0,
        _difficulties = {
            {
                _difficulty = 1,
                _effectTimeToStartRatio = 1.0,
                _decisions = {
                {
                    _workingTime = 90.0,
                    _label = "Salvage",
                    _decisionTag = "None",
                    _requiredGoods = {
                        {
                            _goods = {
                                {_id = "[Mat Raw] Wood", _amount = 10}
                            }
                        }
,
                        {
                            _goods = {
                                {_id = "[Mat Raw] Clay", _amount = 5}, {_id = "[Mat Raw] Stone", _amount = 5}, {_id = "[Mat Raw] Reeds", _amount = 5}
                            }
                        }
                    },
                    _workingEffects = nil,
                },
                {
                    _workingTime = 90.0,
                    _label = "Rebuild",
                    _decisionTag = "None",
                    _requiredGoods = {
                        {
                            _goods = {
                                {_id = "[Mat Processed] Planks", _amount = 8}
                            }
                        }
,
                        {
                            _goods = {
                                {_id = "[Mat Processed] Bricks", _amount = 4}
                            }
                        }
                    },
                    _workingEffects = nil,
                }
                },
            }
        },
        _rewardsTiers = {},
        _decisionsRewards = {
            {
                _tableId = "Loot Table - Ruined Cookhouse - Salvage",
                _minAmount = 2,
                _maxAmount = 2,
                _effects = {
                    {_effectId = "Bricks 10", _chance = 10},
                    {_effectId = "Pickled Goods 20", _chance = 40},
                    {_effectId = "Pie 20", _chance = 40},
                    {_effectId = "Skewers 30", _chance = 40},
                    {_effectId = "Pottery 20", _chance = 30},
                    {_effectId = "Milk-cap Mushroom 30", _chance = 20},
                    {_effectId = "Vegetables 30", _chance = 20},
                    {_effectId = "Cookhouse Blueprint", _chance = 2},
                    {_effectId = "Pack of Provisions 10", _chance = 5},
                    {_effectId = "Salt 35", _chance = 35}
                },
            },
            {
                _tableId = "Loot Table - Ruined Cookhouse - Rebuild",
                _minAmount = 1,
                _maxAmount = 1,
                _effects = {
                    {_effectId = "Replace Building Cookhouse", _chance = 100}
                },
            }
        },
        _areEffectsPermanent = false,
        _effectsTiers = {
        },
        _activeEffects = {},
    },
    ["Ruined Cooperage"] = {
        _id = "Ruined Cooperage",
        _displayName = "Ruined Cooperage",
        _description = "A building destroyed by the storm. It can be rebuilt or salvaged.",
        _iconFilename = "Ruined Cooperage_icon.png",
        _category = "Ruin",
        _categoryDisplay = "Glade Event",
        _sizeX = 3,
        _sizeY = 2,
        _constructionTime = 5,
        _cityScore = 0,
        _isMovable = false,
        _isInitiallyEssential = false,
        _workerCapacity = 3,
        _constructionCosts = {},
        _recipes = {},
        _levels = {},
        _tags = {
            "Forest"
        },
        _dangerLevel = "None",
        _hasOrder = false,
        _orderModel = nil,
        _workTimeReducedPerWorker = 30.0,
        _difficulties = {
            {
                _difficulty = 1,
                _effectTimeToStartRatio = 1.0,
                _decisions = {
                {
                    _workingTime = 90.0,
                    _label = "Salvage",
                    _decisionTag = "None",
                    _requiredGoods = {
                        {
                            _goods = {
                                {_id = "[Mat Raw] Wood", _amount = 10}
                            }
                        }
,
                        {
                            _goods = {
                                {_id = "[Mat Raw] Clay", _amount = 5}, {_id = "[Mat Raw] Stone", _amount = 5}, {_id = "[Mat Raw] Reeds", _amount = 5}
                            }
                        }
                    },
                    _workingEffects = nil,
                },
                {
                    _workingTime = 90.0,
                    _label = "Rebuild",
                    _decisionTag = "None",
                    _requiredGoods = {
                        {
                            _goods = {
                                {_id = "[Mat Processed] Planks", _amount = 5}
                            }
                        }
,
                        {
                            _goods = {
                                {_id = "[Mat Processed] Bricks", _amount = 2}
                            }
                        }
                    },
                    _workingEffects = nil,
                }
                },
            }
        },
        _rewardsTiers = {},
        _decisionsRewards = {
            {
                _tableId = "Loot Table - Ruined Cooperage - Salvage",
                _minAmount = 2,
                _maxAmount = 2,
                _effects = {
                    {_effectId = "Barrels 30", _chance = 50},
                    {_effectId = "Berries 30", _chance = 50},
                    {_effectId = "Boots 30", _chance = 50},
                    {_effectId = "Bricks 10", _chance = 20},
                    {_effectId = "Cooperage Blueprint", _chance = 2},
                    {_effectId = "Copper Bar 10", _chance = 20},
                    {_effectId = "Pack of Provisions 10", _chance = 30},
                    {_effectId = "Pack of Valuables 10", _chance = 10},
                    {_effectId = "Planks 10", _chance = 20},
                    {_effectId = "Wood 30", _chance = 15}
                },
            },
            {
                _tableId = "Loot Table - Ruined Cooperage - Rebuild",
                _minAmount = 1,
                _maxAmount = 1,
                _effects = {
                    {_effectId = "Replace Building Cooperage", _chance = 100}
                },
            }
        },
        _areEffectsPermanent = false,
        _effectsTiers = {
        },
        _activeEffects = {},
    },
    ["Ruined Distillery"] = {
        _id = "Ruined Distillery",
        _displayName = "Ruined Distillery",
        _description = "A building destroyed by the storm. It can be rebuilt or salvaged.",
        _iconFilename = "Ruined Distillery_icon.png",
        _category = "Ruin",
        _categoryDisplay = "Glade Event",
        _sizeX = 3,
        _sizeY = 3,
        _constructionTime = 5,
        _cityScore = 0,
        _isMovable = false,
        _isInitiallyEssential = false,
        _workerCapacity = 3,
        _constructionCosts = {},
        _recipes = {},
        _levels = {},
        _tags = {
            "Forest"
        },
        _dangerLevel = "None",
        _hasOrder = false,
        _orderModel = nil,
        _workTimeReducedPerWorker = 30.0,
        _difficulties = {
            {
                _difficulty = 1,
                _effectTimeToStartRatio = 1.0,
                _decisions = {
                {
                    _workingTime = 90.0,
                    _label = "Salvage",
                    _decisionTag = "None",
                    _requiredGoods = {
                        {
                            _goods = {
                                {_id = "[Mat Raw] Wood", _amount = 10}
                            }
                        }
,
                        {
                            _goods = {
                                {_id = "[Mat Raw] Clay", _amount = 5}, {_id = "[Mat Raw] Stone", _amount = 5}, {_id = "[Mat Raw] Reeds", _amount = 5}
                            }
                        }
                    },
                    _workingEffects = nil,
                },
                {
                    _workingTime = 90.0,
                    _label = "Rebuild",
                    _decisionTag = "None",
                    _requiredGoods = {
                        {
                            _goods = {
                                {_id = "[Mat Processed] Planks", _amount = 2}
                            }
                        }
,
                        {
                            _goods = {
                                {_id = "[Mat Processed] Bricks", _amount = 2}
                            }
                        }
,
                        {
                            _goods = {
                                {_id = "[Mat Processed] Fabric", _amount = 2}
                            }
                        }
                    },
                    _workingEffects = nil,
                }
                },
            }
        },
        _rewardsTiers = {},
        _decisionsRewards = {
            {
                _tableId = "Loot Table - Ruined Distillery - Salvage",
                _minAmount = 2,
                _maxAmount = 2,
                _effects = {
                    {_effectId = "Barrels 20", _chance = 35},
                    {_effectId = "Berries 25", _chance = 20},
                    {_effectId = "Distillery Blueprint", _chance = 2},
                    {_effectId = "Grain 30", _chance = 10},
                    {_effectId = "Incense 30", _chance = 50},
                    {_effectId = "Porridge 30", _chance = 40},
                    {_effectId = "Pottery 20", _chance = 20},
                    {_effectId = "Roots 30", _chance = 20},
                    {_effectId = "Tea 30", _chance = 50},
                    {_effectId = "Wine 20", _chance = 40}
                },
            },
            {
                _tableId = "Loot Table - Ruined Distillery - Rebuild",
                _minAmount = 1,
                _maxAmount = 1,
                _effects = {
                    {_effectId = "Replace Building Distillery", _chance = 100}
                },
            }
        },
        _areEffectsPermanent = false,
        _effectsTiers = {
        },
        _activeEffects = {},
    },
    ["Ruined Druid"] = {
        _id = "Ruined Druid",
        _displayName = "Ruined Druid's Hut",
        _description = "A building destroyed by the storm. It can be rebuilt or salvaged.",
        _iconFilename = "Ruined Druid_icon.png",
        _category = "Ruin",
        _categoryDisplay = "Glade Event",
        _sizeX = 2,
        _sizeY = 2,
        _constructionTime = 5,
        _cityScore = 0,
        _isMovable = false,
        _isInitiallyEssential = false,
        _workerCapacity = 3,
        _constructionCosts = {},
        _recipes = {},
        _levels = {},
        _tags = {
            "Forest"
        },
        _dangerLevel = "None",
        _hasOrder = false,
        _orderModel = nil,
        _workTimeReducedPerWorker = 30.0,
        _difficulties = {
            {
                _difficulty = 1,
                _effectTimeToStartRatio = 1.0,
                _decisions = {
                {
                    _workingTime = 90.0,
                    _label = "Salvage",
                    _decisionTag = "None",
                    _requiredGoods = {
                        {
                            _goods = {
                                {_id = "[Mat Raw] Wood", _amount = 10}
                            }
                        }
,
                        {
                            _goods = {
                                {_id = "[Mat Raw] Clay", _amount = 5}, {_id = "[Mat Raw] Stone", _amount = 5}, {_id = "[Mat Raw] Reeds", _amount = 5}
                            }
                        }
                    },
                    _workingEffects = nil,
                },
                {
                    _workingTime = 90.0,
                    _label = "Rebuild",
                    _decisionTag = "None",
                    _requiredGoods = {
                        {
                            _goods = {
                                {_id = "[Mat Processed] Planks", _amount = 5}
                            }
                        }
,
                        {
                            _goods = {
                                {_id = "[Mat Processed] Fabric", _amount = 2}
                            }
                        }
                    },
                    _workingEffects = nil,
                }
                },
            }
        },
        _rewardsTiers = {},
        _decisionsRewards = {
            {
                _tableId = "Loot Table - Ruined Druid - Salvage",
                _minAmount = 2,
                _maxAmount = 2,
                _effects = {
                    {_effectId = "Fabric 10", _chance = 10},
                    {_effectId = "Pie 20", _chance = 50},
                    {_effectId = "Oil 30", _chance = 50},
                    {_effectId = "Tea 20", _chance = 20},
                    {_effectId = "Insects 30", _chance = 20},
                    {_effectId = "Milk-cap Mushroom 30", _chance = 20},
                    {_effectId = "Druid Blueprint", _chance = 2},
                    {_effectId = "Incense 30", _chance = 50},
                    {_effectId = "Coats 35", _chance = 50},
                    {_effectId = "Salt 35", _chance = 40}
                },
            },
            {
                _tableId = "Loot Table - Ruined Druid - Rebuild",
                _minAmount = 1,
                _maxAmount = 1,
                _effects = {
                    {_effectId = "Replace Building Druid", _chance = 100}
                },
            }
        },
        _areEffectsPermanent = false,
        _effectsTiers = {
        },
        _activeEffects = {},
    },
    ["Ruined Farm"] = {
        _id = "Ruined Farm",
        _displayName = "Ruined Homestead",
        _description = "A building destroyed by the storm. It can be rebuilt or salvaged.",
        _iconFilename = "Ruined Farm_icon.png",
        _category = "Ruin",
        _categoryDisplay = "Glade Event",
        _sizeX = 3,
        _sizeY = 3,
        _constructionTime = 5,
        _cityScore = 0,
        _isMovable = false,
        _isInitiallyEssential = false,
        _workerCapacity = 3,
        _constructionCosts = {},
        _recipes = {},
        _levels = {},
        _tags = {
            "Forest"
        },
        _dangerLevel = "None",
        _hasOrder = false,
        _orderModel = nil,
        _workTimeReducedPerWorker = 30.0,
        _difficulties = {
            {
                _difficulty = 1,
                _effectTimeToStartRatio = 1.0,
                _decisions = {
                {
                    _workingTime = 90.0,
                    _label = "Salvage",
                    _decisionTag = "None",
                    _requiredGoods = {
                        {
                            _goods = {
                                {_id = "[Mat Raw] Wood", _amount = 10}
                            }
                        }
,
                        {
                            _goods = {
                                {_id = "[Mat Raw] Clay", _amount = 5}, {_id = "[Mat Raw] Stone", _amount = 5}, {_id = "[Mat Raw] Reeds", _amount = 5}
                            }
                        }
                    },
                    _workingEffects = nil,
                },
                {
                    _workingTime = 90.0,
                    _label = "Rebuild",
                    _decisionTag = "None",
                    _requiredGoods = {
                        {
                            _goods = {
                                {_id = "[Mat Processed] Planks", _amount = 10}
                            }
                        }
,
                        {
                            _goods = {
                                {_id = "[Mat Processed] Bricks", _amount = 10}
                            }
                        }
,
                        {
                            _goods = {
                                {_id = "[Mat Processed] Fabric", _amount = 5}
                            }
                        }
                    },
                    _workingEffects = nil,
                }
                },
            }
        },
        _rewardsTiers = {},
        _decisionsRewards = {
            {
                _tableId = "Loot Table - Ruined Homestead - Salvage",
                _minAmount = 2,
                _maxAmount = 2,
                _effects = {
                    {_effectId = "Bricks 10", _chance = 25},
                    {_effectId = "Planks 10", _chance = 15},
                    {_effectId = "Fabric 10", _chance = 25},
                    {_effectId = "Grain 40", _chance = 50},
                    {_effectId = "Milk-cap Mushroom 40", _chance = 50},
                    {_effectId = "Vegetables 40", _chance = 50},
                    {_effectId = "Plant Fiber 40", _chance = 50},
                    {_effectId = "Wetstone 35", _chance = 20},
                    {_effectId = "Wood 50", _chance = 10}
                },
            },
            {
                _tableId = "Loot Table - Ruined Homestead - Rebuild",
                _minAmount = 1,
                _maxAmount = 1,
                _effects = {
                    {_effectId = "Replace Building Farm", _chance = 100}
                },
            }
        },
        _areEffectsPermanent = false,
        _effectsTiers = {
        },
        _activeEffects = {},
    },
    ["Ruined Finesmith"] = {
        _id = "Ruined Finesmith",
        _displayName = "Ruined Finesmith",
        _description = "A building destroyed by the storm. It can be rebuilt or salvaged.",
        _iconFilename = "Ruined Finesmith_icon.png",
        _category = "Ruin",
        _categoryDisplay = "Glade Event",
        _sizeX = 3,
        _sizeY = 3,
        _constructionTime = 5,
        _cityScore = 0,
        _isMovable = false,
        _isInitiallyEssential = false,
        _workerCapacity = 3,
        _constructionCosts = {},
        _recipes = {},
        _levels = {},
        _tags = {
            "Forest"
        },
        _dangerLevel = "None",
        _hasOrder = false,
        _orderModel = nil,
        _workTimeReducedPerWorker = 30.0,
        _difficulties = {
            {
                _difficulty = 1,
                _effectTimeToStartRatio = 1.0,
                _decisions = {
                {
                    _workingTime = 90.0,
                    _label = "Salvage",
                    _decisionTag = "None",
                    _requiredGoods = {
                        {
                            _goods = {
                                {_id = "[Mat Raw] Wood", _amount = 10}
                            }
                        }
,
                        {
                            _goods = {
                                {_id = "[Mat Raw] Clay", _amount = 5}, {_id = "[Mat Raw] Stone", _amount = 5}, {_id = "[Mat Raw] Reeds", _amount = 5}
                            }
                        }
                    },
                    _workingEffects = nil,
                },
                {
                    _workingTime = 90.0,
                    _label = "Rebuild",
                    _decisionTag = "None",
                    _requiredGoods = {
                        {
                            _goods = {
                                {_id = "[Mat Processed] Planks", _amount = 10}
                            }
                        }
,
                        {
                            _goods = {
                                {_id = "[Mat Processed] Bricks", _amount = 10}
                            }
                        }
                    },
                    _workingEffects = nil,
                }
                },
            }
        },
        _rewardsTiers = {},
        _decisionsRewards = {
            {
                _tableId = "Loot Table - Ruined Finesmith - Salvage",
                _minAmount = 2,
                _maxAmount = 2,
                _effects = {
                    {_effectId = "Amber 20", _chance = 40},
                    {_effectId = "Barrels 35", _chance = 50},
                    {_effectId = "Copper Bar 30", _chance = 20},
                    {_effectId = "Copper Ore 40", _chance = 30},
                    {_effectId = "Crystalized Dew 30", _chance = 50},
                    {_effectId = "Hearth Parts 3", _chance = 50},
                    {_effectId = "Metal Tools 10", _chance = 40},
                    {_effectId = "Parts 10", _chance = 5},
                    {_effectId = "Pipes 20", _chance = 50},
                    {_effectId = "Training Gear 40", _chance = 20}
                },
            },
            {
                _tableId = "Loot Table - Ruined Finesmith - Rebuild",
                _minAmount = 1,
                _maxAmount = 1,
                _effects = {
                    {_effectId = "Replace Building Finesmith", _chance = 100}
                },
            }
        },
        _areEffectsPermanent = false,
        _effectsTiers = {
        },
        _activeEffects = {},
    },
    ["Ruined Fishing Hut"] = {
        _id = "Ruined Fishing Hut",
        _displayName = "Ruined Fishing Hut",
        _description = "A building destroyed by the storm. It can be rebuilt or salvaged.",
        _iconFilename = "Ruined Fishing Hut_icon.png",
        _category = "Ruin",
        _categoryDisplay = "Glade Event",
        _sizeX = 2,
        _sizeY = 2,
        _constructionTime = 5,
        _cityScore = 0,
        _isMovable = false,
        _isInitiallyEssential = false,
        _workerCapacity = 3,
        _constructionCosts = {},
        _recipes = {},
        _levels = {},
        _tags = {
            "Forest"
        },
        _dangerLevel = "None",
        _hasOrder = false,
        _orderModel = nil,
        _workTimeReducedPerWorker = 20.0,
        _difficulties = {
            {
                _difficulty = 1,
                _effectTimeToStartRatio = 1.0,
                _decisions = {
                {
                    _workingTime = 60.0,
                    _label = "Salvage",
                    _decisionTag = "None",
                    _requiredGoods = {
                        {
                            _goods = {
                                {_id = "[Mat Raw] Wood", _amount = 10}
                            }
                        }
,
                        {
                            _goods = {
                                {_id = "[Mat Raw] Clay", _amount = 5}, {_id = "[Mat Raw] Stone", _amount = 5}, {_id = "[Mat Raw] Reeds", _amount = 5}
                            }
                        }
                    },
                    _workingEffects = nil,
                },
                {
                    _workingTime = 60.0,
                    _label = "Rebuild",
                    _decisionTag = "None",
                    _requiredGoods = {
                        {
                            _goods = {
                                {_id = "[Mat Raw] Wood", _amount = 10}
                            }
                        }
,
                        {
                            _goods = {
                                {_id = "[Mat Processed] Parts", _amount = 2}
                            }
                        }
                    },
                    _workingEffects = nil,
                }
                },
            }
        },
        _rewardsTiers = {},
        _decisionsRewards = {
            {
                _tableId = "Loot Table - Ruined Fishing Hut - Salvage",
                _minAmount = 2,
                _maxAmount = 2,
                _effects = {
                    {_effectId = "Fish 30", _chance = 50},
                    {_effectId = "Scales 30", _chance = 50},
                    {_effectId = "Insects 30", _chance = 20},
                    {_effectId = "Algae 30", _chance = 50},
                    {_effectId = "Paste 20", _chance = 30},
                    {_effectId = "Metal Tools 4", _chance = 5},
                    {_effectId = "Parts 5", _chance = 10},
                    {_effectId = "Reeds 25", _chance = 50}
                },
            },
            {
                _tableId = "Loot Table - Ruined Fishing Hut - Rebuild",
                _minAmount = 1,
                _maxAmount = 1,
                _effects = {
                    {_effectId = "Replace Building Fishing Hut", _chance = 100}
                },
            }
        },
        _areEffectsPermanent = false,
        _effectsTiers = {
        },
        _activeEffects = {},
    },
    ["Ruined Foragers Camp"] = {
        _id = "Ruined Foragers Camp",
        _displayName = "Ruined Foragers' Camp",
        _description = "A building destroyed by the storm. It can be rebuilt or salvaged.",
        _iconFilename = "Ruined Foragers Camp_icon.png",
        _category = "Ruin",
        _categoryDisplay = "Glade Event",
        _sizeX = 2,
        _sizeY = 2,
        _constructionTime = 5,
        _cityScore = 0,
        _isMovable = false,
        _isInitiallyEssential = false,
        _workerCapacity = 3,
        _constructionCosts = {},
        _recipes = {},
        _levels = {},
        _tags = {
            "Forest"
        },
        _dangerLevel = "None",
        _hasOrder = false,
        _orderModel = nil,
        _workTimeReducedPerWorker = 20.0,
        _difficulties = {
            {
                _difficulty = 1,
                _effectTimeToStartRatio = 1.0,
                _decisions = {
                {
                    _workingTime = 60.0,
                    _label = "Salvage",
                    _decisionTag = "None",
                    _requiredGoods = {
                        {
                            _goods = {
                                {_id = "[Mat Raw] Wood", _amount = 10}
                            }
                        }
,
                        {
                            _goods = {
                                {_id = "[Mat Raw] Clay", _amount = 5}, {_id = "[Mat Raw] Stone", _amount = 5}, {_id = "[Mat Raw] Reeds", _amount = 5}
                            }
                        }
                    },
                    _workingEffects = nil,
                },
                {
                    _workingTime = 60.0,
                    _label = "Rebuild",
                    _decisionTag = "None",
                    _requiredGoods = {
                        {
                            _goods = {
                                {_id = "[Mat Raw] Wood", _amount = 10}
                            }
                        }
,
                        {
                            _goods = {
                                {_id = "[Mat Processed] Parts", _amount = 2}
                            }
                        }
                    },
                    _workingEffects = nil,
                }
                },
            }
        },
        _rewardsTiers = {},
        _decisionsRewards = {
            {
                _tableId = "Loot Table - Ruined Camp - Salvage",
                _minAmount = 2,
                _maxAmount = 2,
                _effects = {
                    {_effectId = "Pottery 20", _chance = 50},
                    {_effectId = "Coats 20", _chance = 30},
                    {_effectId = "Insects 30", _chance = 30},
                    {_effectId = "Milk-cap Mushroom 30", _chance = 50},
                    {_effectId = "Roots 20", _chance = 50},
                    {_effectId = "Clay 20", _chance = 50},
                    {_effectId = "Plant Fiber 25", _chance = 50},
                    {_effectId = "Reeds 20", _chance = 50},
                    {_effectId = "Wetstone 20", _chance = 50},
                    {_effectId = "Wood 30", _chance = 30},
                    {_effectId = "Metal Tools 6", _chance = 5},
                    {_effectId = "Parts 5", _chance = 20}
                },
            },
            {
                _tableId = "Loot Table - Ruined Foragers Camp - Rebuild",
                _minAmount = 1,
                _maxAmount = 1,
                _effects = {
                    {_effectId = "Replace Building Foragers Camp", _chance = 100}
                },
            }
        },
        _areEffectsPermanent = false,
        _effectsTiers = {
        },
        _activeEffects = {},
    },
    ["Ruined Forum"] = {
        _id = "Ruined Forum",
        _displayName = "Ruined Forum",
        _description = "A building destroyed by the storm. It can be rebuilt or salvaged.",
        _iconFilename = "Ruined Forum_icon.png",
        _category = "Ruin",
        _categoryDisplay = "Glade Event",
        _sizeX = 4,
        _sizeY = 4,
        _constructionTime = 5,
        _cityScore = 0,
        _isMovable = false,
        _isInitiallyEssential = false,
        _workerCapacity = 3,
        _constructionCosts = {},
        _recipes = {},
        _levels = {},
        _tags = {
            "Forest"
        },
        _dangerLevel = "None",
        _hasOrder = false,
        _orderModel = nil,
        _workTimeReducedPerWorker = 30.0,
        _difficulties = {
            {
                _difficulty = 1,
                _effectTimeToStartRatio = 1.0,
                _decisions = {
                {
                    _workingTime = 120.0,
                    _label = "Salvage",
                    _decisionTag = "None",
                    _requiredGoods = {
                        {
                            _goods = {
                                {_id = "[Mat Raw] Wood", _amount = 10}
                            }
                        }
,
                        {
                            _goods = {
                                {_id = "[Mat Raw] Clay", _amount = 5}, {_id = "[Mat Raw] Stone", _amount = 5}, {_id = "[Mat Raw] Reeds", _amount = 5}
                            }
                        }
                    },
                    _workingEffects = nil,
                },
                {
                    _workingTime = 120.0,
                    _label = "Rebuild",
                    _decisionTag = "None",
                    _requiredGoods = {
                        {
                            _goods = {
                                {_id = "[Mat Processed] Bricks", _amount = 16}
                            }
                        }
,
                        {
                            _goods = {
                                {_id = "[Mat Processed] Fabric", _amount = 4}
                            }
                        }
                    },
                    _workingEffects = nil,
                }
                },
            }
        },
        _rewardsTiers = {},
        _decisionsRewards = {
            {
                _tableId = "Loot Table - Ruined Forum - Salvage",
                _minAmount = 2,
                _maxAmount = 2,
                _effects = {
                    {_effectId = "Ale 30", _chance = 50},
                    {_effectId = "Amber 20", _chance = 15},
                    {_effectId = "Boots 35", _chance = 50},
                    {_effectId = "Forum Blueprint", _chance = 1},
                    {_effectId = "Ink 35", _chance = 30},
                    {_effectId = "Paper 30", _chance = 50},
                    {_effectId = "Paste 40", _chance = 50},
                    {_effectId = "Porridge 40", _chance = 50},
                    {_effectId = "Training Gear 30", _chance = 50},
                    {_effectId = "Wine 30", _chance = 50}
                },
            },
            {
                _tableId = "Loot Table - Ruined Forum - Rebuild",
                _minAmount = 1,
                _maxAmount = 1,
                _effects = {
                    {_effectId = "Replace Building Forum", _chance = 100}
                },
            }
        },
        _areEffectsPermanent = false,
        _effectsTiers = {
        },
        _activeEffects = {},
    },
    ["Ruined Fox House"] = {
        _id = "Ruined Fox House",
        _displayName = "Ruined Fox House",
        _description = "A building destroyed by the storm. It can be rebuilt or demolished.",
        _iconFilename = "Ruined Fox House_icon.png",
        _category = "Ruin",
        _categoryDisplay = "Glade Event",
        _sizeX = 2,
        _sizeY = 2,
        _constructionTime = 5,
        _cityScore = 0,
        _isMovable = false,
        _isInitiallyEssential = false,
        _workerCapacity = 3,
        _constructionCosts = {},
        _recipes = {},
        _levels = {},
        _tags = {
            "Forest"
        },
        _dangerLevel = "None",
        _hasOrder = false,
        _orderModel = nil,
        _workTimeReducedPerWorker = 20.0,
        _difficulties = {
            {
                _difficulty = 1,
                _effectTimeToStartRatio = 1.0,
                _decisions = {
                {
                    _workingTime = 120.0,
                    _label = "Salvage",
                    _decisionTag = "None",
                    _requiredGoods = {
                        {
                            _goods = {
                                {_id = "[Mat Raw] Wood", _amount = 10}
                            }
                        }
,
                        {
                            _goods = {
                                {_id = "[Mat Raw] Clay", _amount = 5}, {_id = "[Mat Raw] Stone", _amount = 5}, {_id = "[Mat Raw] Reeds", _amount = 5}
                            }
                        }
                    },
                    _workingEffects = nil,
                },
                {
                    _workingTime = 120.0,
                    _label = "Rebuild",
                    _decisionTag = "None",
                    _requiredGoods = {
                        {
                            _goods = {
                                {_id = "[Mat Processed] Planks", _amount = 2}
                            }
                        }
,
                        {
                            _goods = {
                                {_id = "[Metal] Crystalized Dew", _amount = 1}
                            }
                        }
                    },
                    _workingEffects = nil,
                }
                },
            }
        },
        _rewardsTiers = {},
        _decisionsRewards = {
            {
                _tableId = "Loot Table - Ruined Housing - Salvage",
                _minAmount = 2,
                _maxAmount = 2,
                _effects = {
                    {_effectId = "Amber 8", _chance = 10},
                    {_effectId = "Berries 25", _chance = 50},
                    {_effectId = "Biscuits 20", _chance = 50},
                    {_effectId = "Clay 20", _chance = 50},
                    {_effectId = "Coats 20", _chance = 40},
                    {_effectId = "Eggs 25", _chance = 50},
                    {_effectId = "Fabric 5", _chance = 30},
                    {_effectId = "Herbs 30", _chance = 50},
                    {_effectId = "Insects 30", _chance = 50},
                    {_effectId = "Parts 3", _chance = 30},
                    {_effectId = "Paste 20", _chance = 50},
                    {_effectId = "Pickled Goods 20", _chance = 30},
                    {_effectId = "Pie 20", _chance = 15},
                    {_effectId = "Planks 5", _chance = 30},
                    {_effectId = "Porridge 20", _chance = 50},
                    {_effectId = "Pottery 20", _chance = 20},
                    {_effectId = "Reeds 20", _chance = 50},
                    {_effectId = "Vegetables 30", _chance = 50},
                    {_effectId = "Wetstone 20", _chance = 50},
                    {_effectId = "Wood 30", _chance = 30}
                },
            },
            {
                _tableId = "Loot Table - Ruined Fox House - Rebuild",
                _minAmount = 1,
                _maxAmount = 1,
                _effects = {
                    {_effectId = "Replace Building Fox House", _chance = 100}
                },
            }
        },
        _areEffectsPermanent = false,
        _effectsTiers = {
        },
        _activeEffects = {},
    },
    ["Ruined Furnace"] = {
        _id = "Ruined Furnace",
        _displayName = "Ruined Furnace",
        _description = "A building destroyed by the storm. It can be rebuilt or salvaged.",
        _iconFilename = "Ruined Furnace_icon.png",
        _category = "Ruin",
        _categoryDisplay = "Glade Event",
        _sizeX = 3,
        _sizeY = 2,
        _constructionTime = 5,
        _cityScore = 0,
        _isMovable = false,
        _isInitiallyEssential = false,
        _workerCapacity = 3,
        _constructionCosts = {},
        _recipes = {},
        _levels = {},
        _tags = {
            "Forest"
        },
        _dangerLevel = "None",
        _hasOrder = false,
        _orderModel = nil,
        _workTimeReducedPerWorker = 30.0,
        _difficulties = {
            {
                _difficulty = 1,
                _effectTimeToStartRatio = 1.0,
                _decisions = {
                {
                    _workingTime = 90.0,
                    _label = "Salvage",
                    _decisionTag = "None",
                    _requiredGoods = {
                        {
                            _goods = {
                                {_id = "[Mat Raw] Wood", _amount = 10}
                            }
                        }
,
                        {
                            _goods = {
                                {_id = "[Mat Raw] Clay", _amount = 5}, {_id = "[Mat Raw] Stone", _amount = 5}, {_id = "[Mat Raw] Reeds", _amount = 5}
                            }
                        }
                    },
                    _workingEffects = nil,
                },
                {
                    _workingTime = 90.0,
                    _label = "Rebuild",
                    _decisionTag = "None",
                    _requiredGoods = {
                        {
                            _goods = {
                                {_id = "[Mat Processed] Planks", _amount = 5}
                            }
                        }
,
                        {
                            _goods = {
                                {_id = "[Mat Processed] Bricks", _amount = 2}
                            }
                        }
                    },
                    _workingEffects = nil,
                }
                },
            }
        },
        _rewardsTiers = {},
        _decisionsRewards = {
            {
                _tableId = "Loot Table - Ruined Furnace - Salvage",
                _minAmount = 2,
                _maxAmount = 2,
                _effects = {
                    {_effectId = "Bricks 10", _chance = 50},
                    {_effectId = "Clay 20", _chance = 40},
                    {_effectId = "Coal 25", _chance = 40},
                    {_effectId = "Copper Bar 15", _chance = 40},
                    {_effectId = "Copper Ore 30", _chance = 20},
                    {_effectId = "Flour 30", _chance = 50},
                    {_effectId = "Furnace Blueprint", _chance = 2},
                    {_effectId = "Pie 20", _chance = 20},
                    {_effectId = "Sea Marrow 30", _chance = 50},
                    {_effectId = "Skewers 25", _chance = 50}
                },
            },
            {
                _tableId = "Loot Table - Ruined Furnace - Rebuild",
                _minAmount = 1,
                _maxAmount = 1,
                _effects = {
                    {_effectId = "Replace Building Furnace", _chance = 100}
                },
            }
        },
        _areEffectsPermanent = false,
        _effectsTiers = {
        },
        _activeEffects = {},
    },
    ["Ruined Granary"] = {
        _id = "Ruined Granary",
        _displayName = "Ruined Granary",
        _description = "A building destroyed by the storm. It can be rebuilt or salvaged.",
        _iconFilename = "Ruined Granary_icon.png",
        _category = "Ruin",
        _categoryDisplay = "Glade Event",
        _sizeX = 2,
        _sizeY = 2,
        _constructionTime = 5,
        _cityScore = 0,
        _isMovable = false,
        _isInitiallyEssential = false,
        _workerCapacity = 3,
        _constructionCosts = {},
        _recipes = {},
        _levels = {},
        _tags = {
            "Forest"
        },
        _dangerLevel = "None",
        _hasOrder = false,
        _orderModel = nil,
        _workTimeReducedPerWorker = 30.0,
        _difficulties = {
            {
                _difficulty = 1,
                _effectTimeToStartRatio = 1.0,
                _decisions = {
                {
                    _workingTime = 90.0,
                    _label = "Salvage",
                    _decisionTag = "None",
                    _requiredGoods = {
                        {
                            _goods = {
                                {_id = "[Mat Raw] Wood", _amount = 10}
                            }
                        }
,
                        {
                            _goods = {
                                {_id = "[Mat Raw] Clay", _amount = 5}, {_id = "[Mat Raw] Stone", _amount = 5}, {_id = "[Mat Raw] Reeds", _amount = 5}
                            }
                        }
                    },
                    _workingEffects = nil,
                },
                {
                    _workingTime = 90.0,
                    _label = "Rebuild",
                    _decisionTag = "None",
                    _requiredGoods = {
                        {
                            _goods = {
                                {_id = "[Mat Processed] Planks", _amount = 5}
                            }
                        }
,
                        {
                            _goods = {
                                {_id = "[Mat Processed] Fabric", _amount = 2}
                            }
                        }
                    },
                    _workingEffects = nil,
                }
                },
            }
        },
        _rewardsTiers = {},
        _decisionsRewards = {
            {
                _tableId = "Loot Table - Ruined Granary - Salvage",
                _minAmount = 2,
                _maxAmount = 2,
                _effects = {
                    {_effectId = "Biscuits 20", _chance = 10},
                    {_effectId = "Fabric 10", _chance = 50},
                    {_effectId = "Grain 30", _chance = 20},
                    {_effectId = "Granary Blueprint", _chance = 2},
                    {_effectId = "Insects 30", _chance = 20},
                    {_effectId = "Pack of Crops 10", _chance = 50},
                    {_effectId = "Pack of Provisions 10", _chance = 50},
                    {_effectId = "Pickled Goods 20", _chance = 50},
                    {_effectId = "Pie 20", _chance = 50},
                    {_effectId = "Vegetables 30", _chance = 30}
                },
            },
            {
                _tableId = "Loot Table - Ruined Granary - Rebuild",
                _minAmount = 1,
                _maxAmount = 1,
                _effects = {
                    {_effectId = "Replace Building Granary", _chance = 100}
                },
            }
        },
        _areEffectsPermanent = false,
        _effectsTiers = {
        },
        _activeEffects = {},
    },
    ["Ruined Greenhouse"] = {
        _id = "Ruined Greenhouse",
        _displayName = "Ruined Greenhouse",
        _description = "A building destroyed by the storm. It can be rebuilt or salvaged.",
        _iconFilename = "Ruined Greenhouse_icon.png",
        _category = "Ruin",
        _categoryDisplay = "Glade Event",
        _sizeX = 2,
        _sizeY = 2,
        _constructionTime = 5,
        _cityScore = 0,
        _isMovable = false,
        _isInitiallyEssential = false,
        _workerCapacity = 3,
        _constructionCosts = {},
        _recipes = {},
        _levels = {},
        _tags = {
            "Forest"
        },
        _dangerLevel = "None",
        _hasOrder = false,
        _orderModel = nil,
        _workTimeReducedPerWorker = 30.0,
        _difficulties = {
            {
                _difficulty = 1,
                _effectTimeToStartRatio = 1.0,
                _decisions = {
                {
                    _workingTime = 90.0,
                    _label = "Salvage",
                    _decisionTag = "None",
                    _requiredGoods = {
                        {
                            _goods = {
                                {_id = "[Mat Raw] Wood", _amount = 10}
                            }
                        }
,
                        {
                            _goods = {
                                {_id = "[Mat Raw] Clay", _amount = 5}, {_id = "[Mat Raw] Stone", _amount = 5}, {_id = "[Mat Raw] Reeds", _amount = 5}
                            }
                        }
                    },
                    _workingEffects = nil,
                },
                {
                    _workingTime = 90.0,
                    _label = "Rebuild",
                    _decisionTag = "None",
                    _requiredGoods = {
                        {
                            _goods = {
                                {_id = "[Mat Processed] Planks", _amount = 2}
                            }
                        }
,
                        {
                            _goods = {
                                {_id = "[Mat Processed] Bricks", _amount = 2}
                            }
                        }
                    },
                    _workingEffects = nil,
                }
                },
            }
        },
        _rewardsTiers = {},
        _decisionsRewards = {
            {
                _tableId = "Loot Table - Ruined Greenhouse - Salvage",
                _minAmount = 2,
                _maxAmount = 2,
                _effects = {
                    {_effectId = "Herbs 30", _chance = 50},
                    {_effectId = "Milk-cap Mushroom 30", _chance = 50},
                    {_effectId = "Plant Fiber 30", _chance = 50},
                    {_effectId = "Wetstone 20", _chance = 30},
                    {_effectId = "Wood 40", _chance = 15},
                    {_effectId = "Greenhouse Blueprint", _chance = 2},
                    {_effectId = "Pack of Crops 10", _chance = 10},
                    {_effectId = "Grain 30", _chance = 50},
                    {_effectId = "Clay 35", _chance = 50}
                },
            },
            {
                _tableId = "Loot Table - Ruined Greenhouse - Rebuild",
                _minAmount = 1,
                _maxAmount = 1,
                _effects = {
                    {_effectId = "Replace Building Greenhouse", _chance = 100}
                },
            }
        },
        _areEffectsPermanent = false,
        _effectsTiers = {
        },
        _activeEffects = {},
    },
    ["Ruined Grill"] = {
        _id = "Ruined Grill",
        _displayName = "Ruined Grill",
        _description = "A building destroyed by the storm. It can be rebuilt or salvaged.",
        _iconFilename = "Ruined Grill_icon.png",
        _category = "Ruin",
        _categoryDisplay = "Glade Event",
        _sizeX = 3,
        _sizeY = 2,
        _constructionTime = 5,
        _cityScore = 0,
        _isMovable = false,
        _isInitiallyEssential = false,
        _workerCapacity = 3,
        _constructionCosts = {},
        _recipes = {},
        _levels = {},
        _tags = {
            "Forest"
        },
        _dangerLevel = "None",
        _hasOrder = false,
        _orderModel = nil,
        _workTimeReducedPerWorker = 30.0,
        _difficulties = {
            {
                _difficulty = 1,
                _effectTimeToStartRatio = 1.0,
                _decisions = {
                {
                    _workingTime = 90.0,
                    _label = "Salvage",
                    _decisionTag = "None",
                    _requiredGoods = {
                        {
                            _goods = {
                                {_id = "[Mat Raw] Wood", _amount = 10}
                            }
                        }
,
                        {
                            _goods = {
                                {_id = "[Mat Raw] Clay", _amount = 5}, {_id = "[Mat Raw] Stone", _amount = 5}, {_id = "[Mat Raw] Reeds", _amount = 5}
                            }
                        }
                    },
                    _workingEffects = nil,
                },
                {
                    _workingTime = 90.0,
                    _label = "Rebuild",
                    _decisionTag = "None",
                    _requiredGoods = {
                        {
                            _goods = {
                                {_id = "[Mat Processed] Planks", _amount = 5}
                            }
                        }
,
                        {
                            _goods = {
                                {_id = "[Mat Processed] Bricks", _amount = 2}
                            }
                        }
                    },
                    _workingEffects = nil,
                }
                },
            }
        },
        _rewardsTiers = {},
        _decisionsRewards = {
            {
                _tableId = "Loot Table - Ruined Grill - Salvage",
                _minAmount = 2,
                _maxAmount = 2,
                _effects = {
                    {_effectId = "Ale 20", _chance = 40},
                    {_effectId = "Coal 25", _chance = 40},
                    {_effectId = "Copper Bar 15", _chance = 40},
                    {_effectId = "Copper Ore 30", _chance = 20},
                    {_effectId = "Fish 35", _chance = 50},
                    {_effectId = "Grill Blueprint", _chance = 2},
                    {_effectId = "Jerky 30", _chance = 50},
                    {_effectId = "Oil 20", _chance = 20},
                    {_effectId = "Paste 30", _chance = 50},
                    {_effectId = "Skewers 20", _chance = 50}
                },
            },
            {
                _tableId = "Loot Table - Ruined Grill - Rebuild",
                _minAmount = 1,
                _maxAmount = 1,
                _effects = {
                    {_effectId = "Replace Building Grill", _chance = 100}
                },
            }
        },
        _areEffectsPermanent = false,
        _effectsTiers = {
        },
        _activeEffects = {},
    },
    ["Ruined Grove"] = {
        _id = "Ruined Grove",
        _displayName = "Ruined Forester's Hut",
        _description = "A building destroyed by the storm. It can be rebuilt or salvaged.",
        _iconFilename = "Ruined Grove_icon.png",
        _category = "Ruin",
        _categoryDisplay = "Glade Event",
        _sizeX = 2,
        _sizeY = 2,
        _constructionTime = 5,
        _cityScore = 0,
        _isMovable = false,
        _isInitiallyEssential = false,
        _workerCapacity = 3,
        _constructionCosts = {},
        _recipes = {},
        _levels = {},
        _tags = {
            "Forest"
        },
        _dangerLevel = "None",
        _hasOrder = false,
        _orderModel = nil,
        _workTimeReducedPerWorker = 30.0,
        _difficulties = {
            {
                _difficulty = 1,
                _effectTimeToStartRatio = 1.0,
                _decisions = {
                {
                    _workingTime = 90.0,
                    _label = "Salvage",
                    _decisionTag = "None",
                    _requiredGoods = {
                        {
                            _goods = {
                                {_id = "[Mat Raw] Wood", _amount = 10}
                            }
                        }
,
                        {
                            _goods = {
                                {_id = "[Mat Raw] Clay", _amount = 5}, {_id = "[Mat Raw] Stone", _amount = 5}, {_id = "[Mat Raw] Reeds", _amount = 5}
                            }
                        }
                    },
                    _workingEffects = nil,
                },
                {
                    _workingTime = 90.0,
                    _label = "Rebuild",
                    _decisionTag = "None",
                    _requiredGoods = {
                        {
                            _goods = {
                                {_id = "[Mat Processed] Planks", _amount = 2}
                            }
                        }
                    },
                    _workingEffects = nil,
                }
                },
            }
        },
        _rewardsTiers = {},
        _decisionsRewards = {
            {
                _tableId = "Loot Table - Ruined Grove - Salvage",
                _minAmount = 2,
                _maxAmount = 2,
                _effects = {
                    {_effectId = "Crystalized Dew 20", _chance = 40},
                    {_effectId = "Berries 25", _chance = 20},
                    {_effectId = "Resin 25", _chance = 50},
                    {_effectId = "Clay 20", _chance = 30},
                    {_effectId = "Plant Fiber 25", _chance = 40},
                    {_effectId = "Grove Blueprint", _chance = 2},
                    {_effectId = "Wood 40", _chance = 50},
                    {_effectId = "Insects 30", _chance = 50},
                    {_effectId = "Plant Fiber 35", _chance = 50}
                },
            },
            {
                _tableId = "Loot Table - Ruined Grove - Rebuild",
                _minAmount = 1,
                _maxAmount = 1,
                _effects = {
                    {_effectId = "Replace Building Grove", _chance = 100}
                },
            }
        },
        _areEffectsPermanent = false,
        _effectsTiers = {
        },
        _activeEffects = {},
    },
    ["Ruined Guild House"] = {
        _id = "Ruined Guild House",
        _displayName = "Ruined Guild House",
        _description = "A building destroyed by the storm. It can be rebuilt or salvaged.",
        _iconFilename = "Ruined Guild House_icon.png",
        _category = "Ruin",
        _categoryDisplay = "Glade Event",
        _sizeX = 4,
        _sizeY = 3,
        _constructionTime = 5,
        _cityScore = 0,
        _isMovable = false,
        _isInitiallyEssential = false,
        _workerCapacity = 3,
        _constructionCosts = {},
        _recipes = {},
        _levels = {},
        _tags = {
            "Forest"
        },
        _dangerLevel = "None",
        _hasOrder = false,
        _orderModel = nil,
        _workTimeReducedPerWorker = 30.0,
        _difficulties = {
            {
                _difficulty = 1,
                _effectTimeToStartRatio = 1.0,
                _decisions = {
                {
                    _workingTime = 120.0,
                    _label = "Salvage",
                    _decisionTag = "None",
                    _requiredGoods = {
                        {
                            _goods = {
                                {_id = "[Mat Raw] Wood", _amount = 10}
                            }
                        }
,
                        {
                            _goods = {
                                {_id = "[Mat Raw] Clay", _amount = 5}, {_id = "[Mat Raw] Stone", _amount = 5}, {_id = "[Mat Raw] Reeds", _amount = 5}
                            }
                        }
                    },
                    _workingEffects = nil,
                },
                {
                    _workingTime = 120.0,
                    _label = "Rebuild",
                    _decisionTag = "None",
                    _requiredGoods = {
                        {
                            _goods = {
                                {_id = "[Mat Processed] Planks", _amount = 40}
                            }
                        }
,
                        {
                            _goods = {
                                {_id = "[Mat Processed] Fabric", _amount = 4}
                            }
                        }
                    },
                    _workingEffects = nil,
                }
                },
            }
        },
        _rewardsTiers = {},
        _decisionsRewards = {
            {
                _tableId = "Loot Table - Ruined Guild House - Salvage",
                _minAmount = 2,
                _maxAmount = 2,
                _effects = {
                    {_effectId = "Ale 35", _chance = 50},
                    {_effectId = "Amber 20", _chance = 15},
                    {_effectId = "Ancient Tablet 1", _chance = 1},
                    {_effectId = "Coats 40", _chance = 33},
                    {_effectId = "Guild House Blueprint", _chance = 1},
                    {_effectId = "Ink 35", _chance = 30},
                    {_effectId = "Pack of Trade Good 15", _chance = 50},
                    {_effectId = "Pack of Valuables 15", _chance = 33},
                    {_effectId = "Paper 30", _chance = 50},
                    {_effectId = "Wine 30", _chance = 50}
                },
            },
            {
                _tableId = "Loot Table - Ruined Guild House - Rebuild",
                _minAmount = 1,
                _maxAmount = 1,
                _effects = {
                    {_effectId = "Replace Building Guild House", _chance = 100}
                },
            }
        },
        _areEffectsPermanent = false,
        _effectsTiers = {
        },
        _activeEffects = {},
    },
    ["Ruined Harpy House"] = {
        _id = "Ruined Harpy House",
        _displayName = "Ruined Harpy House",
        _description = "A building destroyed by the storm. It can be rebuilt or demolished.",
        _iconFilename = "Ruined Harpy House_icon.png",
        _category = "Ruin",
        _categoryDisplay = "Glade Event",
        _sizeX = 2,
        _sizeY = 2,
        _constructionTime = 5,
        _cityScore = 0,
        _isMovable = false,
        _isInitiallyEssential = false,
        _workerCapacity = 3,
        _constructionCosts = {},
        _recipes = {},
        _levels = {},
        _tags = {
            "Forest"
        },
        _dangerLevel = "None",
        _hasOrder = false,
        _orderModel = nil,
        _workTimeReducedPerWorker = 20.0,
        _difficulties = {
            {
                _difficulty = 1,
                _effectTimeToStartRatio = 1.0,
                _decisions = {
                {
                    _workingTime = 60.0,
                    _label = "Salvage",
                    _decisionTag = "None",
                    _requiredGoods = {
                        {
                            _goods = {
                                {_id = "[Mat Raw] Wood", _amount = 10}
                            }
                        }
,
                        {
                            _goods = {
                                {_id = "[Mat Raw] Clay", _amount = 5}, {_id = "[Mat Raw] Stone", _amount = 5}, {_id = "[Mat Raw] Reeds", _amount = 5}
                            }
                        }
                    },
                    _workingEffects = nil,
                },
                {
                    _workingTime = 60.0,
                    _label = "Rebuild",
                    _decisionTag = "None",
                    _requiredGoods = {
                        {
                            _goods = {
                                {_id = "[Mat Processed] Fabric", _amount = 4}
                            }
                        }
                    },
                    _workingEffects = nil,
                }
                },
            }
        },
        _rewardsTiers = {},
        _decisionsRewards = {
            {
                _tableId = "Loot Table - Ruined Housing - Salvage",
                _minAmount = 2,
                _maxAmount = 2,
                _effects = {
                    {_effectId = "Amber 8", _chance = 10},
                    {_effectId = "Berries 25", _chance = 50},
                    {_effectId = "Biscuits 20", _chance = 50},
                    {_effectId = "Clay 20", _chance = 50},
                    {_effectId = "Coats 20", _chance = 40},
                    {_effectId = "Eggs 25", _chance = 50},
                    {_effectId = "Fabric 5", _chance = 30},
                    {_effectId = "Herbs 30", _chance = 50},
                    {_effectId = "Insects 30", _chance = 50},
                    {_effectId = "Parts 3", _chance = 30},
                    {_effectId = "Paste 20", _chance = 50},
                    {_effectId = "Pickled Goods 20", _chance = 30},
                    {_effectId = "Pie 20", _chance = 15},
                    {_effectId = "Planks 5", _chance = 30},
                    {_effectId = "Porridge 20", _chance = 50},
                    {_effectId = "Pottery 20", _chance = 20},
                    {_effectId = "Reeds 20", _chance = 50},
                    {_effectId = "Vegetables 30", _chance = 50},
                    {_effectId = "Wetstone 20", _chance = 50},
                    {_effectId = "Wood 30", _chance = 30}
                },
            },
            {
                _tableId = "Loot Table - Ruined Harpy House - Rebuild",
                _minAmount = 1,
                _maxAmount = 1,
                _effects = {
                    {_effectId = "Replace Building Harpy House", _chance = 100}
                },
            }
        },
        _areEffectsPermanent = false,
        _effectsTiers = {
        },
        _activeEffects = {},
    },
    ["Ruined Harvester Camp"] = {
        _id = "Ruined Harvester Camp",
        _displayName = "Ruined Harvesters' Camp",
        _description = "A building destroyed by the storm. It can be rebuilt or salvaged.",
        _iconFilename = "Ruined Harvester Camp_icon.png",
        _category = "Ruin",
        _categoryDisplay = "Glade Event",
        _sizeX = 2,
        _sizeY = 2,
        _constructionTime = 5,
        _cityScore = 0,
        _isMovable = false,
        _isInitiallyEssential = false,
        _workerCapacity = 3,
        _constructionCosts = {},
        _recipes = {},
        _levels = {},
        _tags = {
            "Forest"
        },
        _dangerLevel = "None",
        _hasOrder = false,
        _orderModel = nil,
        _workTimeReducedPerWorker = 20.0,
        _difficulties = {
            {
                _difficulty = 1,
                _effectTimeToStartRatio = 1.0,
                _decisions = {
                {
                    _workingTime = 60.0,
                    _label = "Salvage",
                    _decisionTag = "None",
                    _requiredGoods = {
                        {
                            _goods = {
                                {_id = "[Mat Raw] Wood", _amount = 10}
                            }
                        }
,
                        {
                            _goods = {
                                {_id = "[Mat Raw] Clay", _amount = 5}, {_id = "[Mat Raw] Stone", _amount = 5}, {_id = "[Mat Raw] Reeds", _amount = 5}
                            }
                        }
                    },
                    _workingEffects = nil,
                },
                {
                    _workingTime = 60.0,
                    _label = "Rebuild",
                    _decisionTag = "None",
                    _requiredGoods = {
                        {
                            _goods = {
                                {_id = "[Mat Raw] Wood", _amount = 10}
                            }
                        }
,
                        {
                            _goods = {
                                {_id = "[Mat Processed] Parts", _amount = 2}
                            }
                        }
                    },
                    _workingEffects = nil,
                }
                },
            }
        },
        _rewardsTiers = {},
        _decisionsRewards = {
            {
                _tableId = "Loot Table - Ruined Camp - Salvage",
                _minAmount = 2,
                _maxAmount = 2,
                _effects = {
                    {_effectId = "Pottery 20", _chance = 50},
                    {_effectId = "Coats 20", _chance = 30},
                    {_effectId = "Insects 30", _chance = 30},
                    {_effectId = "Milk-cap Mushroom 30", _chance = 50},
                    {_effectId = "Roots 20", _chance = 50},
                    {_effectId = "Clay 20", _chance = 50},
                    {_effectId = "Plant Fiber 25", _chance = 50},
                    {_effectId = "Reeds 20", _chance = 50},
                    {_effectId = "Wetstone 20", _chance = 50},
                    {_effectId = "Wood 30", _chance = 30},
                    {_effectId = "Metal Tools 6", _chance = 5},
                    {_effectId = "Parts 5", _chance = 20}
                },
            },
            {
                _tableId = "Loot Table - Ruined Harvester Camp - Rebuild",
                _minAmount = 1,
                _maxAmount = 1,
                _effects = {
                    {_effectId = "Replace Building Harvester Camp", _chance = 100}
                },
            }
        },
        _areEffectsPermanent = false,
        _effectsTiers = {
        },
        _activeEffects = {},
    },
    ["Ruined Herb Garden"] = {
        _id = "Ruined Herb Garden",
        _displayName = "Ruined Herb Garden",
        _description = "A building destroyed by the storm. It can be rebuilt or salvaged.",
        _iconFilename = "Ruined Herb Garden_icon.png",
        _category = "Ruin",
        _categoryDisplay = "Glade Event",
        _sizeX = 2,
        _sizeY = 2,
        _constructionTime = 5,
        _cityScore = 0,
        _isMovable = false,
        _isInitiallyEssential = false,
        _workerCapacity = 3,
        _constructionCosts = {},
        _recipes = {},
        _levels = {},
        _tags = {
            "Forest"
        },
        _dangerLevel = "None",
        _hasOrder = false,
        _orderModel = nil,
        _workTimeReducedPerWorker = 30.0,
        _difficulties = {
            {
                _difficulty = 1,
                _effectTimeToStartRatio = 1.0,
                _decisions = {
                {
                    _workingTime = 90.0,
                    _label = "Salvage",
                    _decisionTag = "None",
                    _requiredGoods = {
                        {
                            _goods = {
                                {_id = "[Mat Raw] Wood", _amount = 10}
                            }
                        }
,
                        {
                            _goods = {
                                {_id = "[Mat Raw] Clay", _amount = 5}, {_id = "[Mat Raw] Stone", _amount = 5}, {_id = "[Mat Raw] Reeds", _amount = 5}
                            }
                        }
                    },
                    _workingEffects = nil,
                },
                {
                    _workingTime = 90.0,
                    _label = "Rebuild",
                    _decisionTag = "None",
                    _requiredGoods = {
                        {
                            _goods = {
                                {_id = "[Mat Processed] Planks", _amount = 2}
                            }
                        }
                    },
                    _workingEffects = nil,
                }
                },
            }
        },
        _rewardsTiers = {},
        _decisionsRewards = {
            {
                _tableId = "Loot Table - Ruined Herb Garden - Salvage",
                _minAmount = 2,
                _maxAmount = 2,
                _effects = {
                    {_effectId = "Pottery 20", _chance = 15},
                    {_effectId = "Herbs 30", _chance = 50},
                    {_effectId = "Roots 30", _chance = 50},
                    {_effectId = "Plant Fiber 25", _chance = 50},
                    {_effectId = "Wetstone 20", _chance = 30},
                    {_effectId = "Wood 40", _chance = 15},
                    {_effectId = "Herb Garden Blueprint", _chance = 2},
                    {_effectId = "Reeds 30", _chance = 50},
                    {_effectId = "Resin 30", _chance = 50}
                },
            },
            {
                _tableId = "Loot Table - Ruined Herb Garden - Rebuild",
                _minAmount = 1,
                _maxAmount = 1,
                _effects = {
                    {_effectId = "Replace Building Herb Garden", _chance = 100}
                },
            }
        },
        _areEffectsPermanent = false,
        _effectsTiers = {
        },
        _activeEffects = {},
    },
    ["Ruined Herbalist Camp"] = {
        _id = "Ruined Herbalist Camp",
        _displayName = "Ruined Herbalists' Camp",
        _description = "A building destroyed by the storm. It can be rebuilt or salvaged.",
        _iconFilename = "Ruined Herbalist Camp_icon.png",
        _category = "Ruin",
        _categoryDisplay = "Glade Event",
        _sizeX = 2,
        _sizeY = 2,
        _constructionTime = 5,
        _cityScore = 0,
        _isMovable = false,
        _isInitiallyEssential = false,
        _workerCapacity = 3,
        _constructionCosts = {},
        _recipes = {},
        _levels = {},
        _tags = {
            "Forest"
        },
        _dangerLevel = "None",
        _hasOrder = false,
        _orderModel = nil,
        _workTimeReducedPerWorker = 20.0,
        _difficulties = {
            {
                _difficulty = 1,
                _effectTimeToStartRatio = 1.0,
                _decisions = {
                {
                    _workingTime = 60.0,
                    _label = "Salvage",
                    _decisionTag = "None",
                    _requiredGoods = {
                        {
                            _goods = {
                                {_id = "[Mat Raw] Wood", _amount = 10}
                            }
                        }
,
                        {
                            _goods = {
                                {_id = "[Mat Raw] Clay", _amount = 5}, {_id = "[Mat Raw] Stone", _amount = 5}, {_id = "[Mat Raw] Reeds", _amount = 5}
                            }
                        }
                    },
                    _workingEffects = nil,
                },
                {
                    _workingTime = 60.0,
                    _label = "Rebuild",
                    _decisionTag = "None",
                    _requiredGoods = {
                        {
                            _goods = {
                                {_id = "[Mat Raw] Wood", _amount = 10}
                            }
                        }
,
                        {
                            _goods = {
                                {_id = "[Mat Processed] Parts", _amount = 2}
                            }
                        }
                    },
                    _workingEffects = nil,
                }
                },
            }
        },
        _rewardsTiers = {},
        _decisionsRewards = {
            {
                _tableId = "Loot Table - Ruined Camp - Salvage",
                _minAmount = 2,
                _maxAmount = 2,
                _effects = {
                    {_effectId = "Pottery 20", _chance = 50},
                    {_effectId = "Coats 20", _chance = 30},
                    {_effectId = "Insects 30", _chance = 30},
                    {_effectId = "Milk-cap Mushroom 30", _chance = 50},
                    {_effectId = "Roots 20", _chance = 50},
                    {_effectId = "Clay 20", _chance = 50},
                    {_effectId = "Plant Fiber 25", _chance = 50},
                    {_effectId = "Reeds 20", _chance = 50},
                    {_effectId = "Wetstone 20", _chance = 50},
                    {_effectId = "Wood 30", _chance = 30},
                    {_effectId = "Metal Tools 6", _chance = 5},
                    {_effectId = "Parts 5", _chance = 20}
                },
            },
            {
                _tableId = "Loot Table - Ruined Herbalist Camp - Rebuild",
                _minAmount = 1,
                _maxAmount = 1,
                _effects = {
                    {_effectId = "Replace Building Herbalist Camp", _chance = 100}
                },
            }
        },
        _areEffectsPermanent = false,
        _effectsTiers = {
        },
        _activeEffects = {},
    },
    ["Ruined Human House"] = {
        _id = "Ruined Human House",
        _displayName = "Ruined Human House",
        _description = "A building destroyed by the storm. It can be rebuilt or demolished.",
        _iconFilename = "Ruined Human House_icon.png",
        _category = "Ruin",
        _categoryDisplay = "Glade Event",
        _sizeX = 2,
        _sizeY = 2,
        _constructionTime = 5,
        _cityScore = 0,
        _isMovable = false,
        _isInitiallyEssential = false,
        _workerCapacity = 3,
        _constructionCosts = {},
        _recipes = {},
        _levels = {},
        _tags = {
            "Forest"
        },
        _dangerLevel = "None",
        _hasOrder = false,
        _orderModel = nil,
        _workTimeReducedPerWorker = 20.0,
        _difficulties = {
            {
                _difficulty = 1,
                _effectTimeToStartRatio = 1.0,
                _decisions = {
                {
                    _workingTime = 60.0,
                    _label = "Salvage",
                    _decisionTag = "None",
                    _requiredGoods = {
                        {
                            _goods = {
                                {_id = "[Mat Raw] Wood", _amount = 10}
                            }
                        }
,
                        {
                            _goods = {
                                {_id = "[Mat Raw] Clay", _amount = 5}, {_id = "[Mat Raw] Stone", _amount = 5}, {_id = "[Mat Raw] Reeds", _amount = 5}
                            }
                        }
                    },
                    _workingEffects = nil,
                },
                {
                    _workingTime = 60.0,
                    _label = "Rebuild",
                    _decisionTag = "None",
                    _requiredGoods = {
                        {
                            _goods = {
                                {_id = "[Mat Processed] Planks", _amount = 4}
                            }
                        }
,
                        {
                            _goods = {
                                {_id = "[Mat Processed] Bricks", _amount = 2}
                            }
                        }
                    },
                    _workingEffects = nil,
                }
                },
            }
        },
        _rewardsTiers = {},
        _decisionsRewards = {
            {
                _tableId = "Loot Table - Ruined Housing - Salvage",
                _minAmount = 2,
                _maxAmount = 2,
                _effects = {
                    {_effectId = "Amber 8", _chance = 10},
                    {_effectId = "Berries 25", _chance = 50},
                    {_effectId = "Biscuits 20", _chance = 50},
                    {_effectId = "Clay 20", _chance = 50},
                    {_effectId = "Coats 20", _chance = 40},
                    {_effectId = "Eggs 25", _chance = 50},
                    {_effectId = "Fabric 5", _chance = 30},
                    {_effectId = "Herbs 30", _chance = 50},
                    {_effectId = "Insects 30", _chance = 50},
                    {_effectId = "Parts 3", _chance = 30},
                    {_effectId = "Paste 20", _chance = 50},
                    {_effectId = "Pickled Goods 20", _chance = 30},
                    {_effectId = "Pie 20", _chance = 15},
                    {_effectId = "Planks 5", _chance = 30},
                    {_effectId = "Porridge 20", _chance = 50},
                    {_effectId = "Pottery 20", _chance = 20},
                    {_effectId = "Reeds 20", _chance = 50},
                    {_effectId = "Vegetables 30", _chance = 50},
                    {_effectId = "Wetstone 20", _chance = 50},
                    {_effectId = "Wood 30", _chance = 30}
                },
            },
            {
                _tableId = "Loot Table - Ruined Human House - Rebuild",
                _minAmount = 1,
                _maxAmount = 1,
                _effects = {
                    {_effectId = "Replace Building Human House", _chance = 100}
                },
            }
        },
        _areEffectsPermanent = false,
        _effectsTiers = {
        },
        _activeEffects = {},
    },
    ["Ruined Kiln"] = {
        _id = "Ruined Kiln",
        _displayName = "Ruined Kiln",
        _description = "A building destroyed by the storm. It can be rebuilt or salvaged.",
        _iconFilename = "Ruined Kiln_icon.png",
        _category = "Ruin",
        _categoryDisplay = "Glade Event",
        _sizeX = 2,
        _sizeY = 2,
        _constructionTime = 5,
        _cityScore = 0,
        _isMovable = false,
        _isInitiallyEssential = false,
        _workerCapacity = 3,
        _constructionCosts = {},
        _recipes = {},
        _levels = {},
        _tags = {
            "Forest"
        },
        _dangerLevel = "None",
        _hasOrder = false,
        _orderModel = nil,
        _workTimeReducedPerWorker = 30.0,
        _difficulties = {
            {
                _difficulty = 1,
                _effectTimeToStartRatio = 1.0,
                _decisions = {
                {
                    _workingTime = 90.0,
                    _label = "Salvage",
                    _decisionTag = "None",
                    _requiredGoods = {
                        {
                            _goods = {
                                {_id = "[Mat Raw] Wood", _amount = 10}
                            }
                        }
,
                        {
                            _goods = {
                                {_id = "[Mat Raw] Clay", _amount = 5}, {_id = "[Mat Raw] Stone", _amount = 5}, {_id = "[Mat Raw] Reeds", _amount = 5}
                            }
                        }
                    },
                    _workingEffects = nil,
                },
                {
                    _workingTime = 90.0,
                    _label = "Rebuild",
                    _decisionTag = "None",
                    _requiredGoods = {
                        {
                            _goods = {
                                {_id = "[Mat Processed] Bricks", _amount = 4}
                            }
                        }
                    },
                    _workingEffects = nil,
                }
                },
            }
        },
        _rewardsTiers = {},
        _decisionsRewards = {
            {
                _tableId = "Loot Table - Ruined Kiln - Salvage",
                _minAmount = 2,
                _maxAmount = 2,
                _effects = {
                    {_effectId = "Bricks 10", _chance = 40},
                    {_effectId = "Clay 25", _chance = 50},
                    {_effectId = "Coal 25", _chance = 40},
                    {_effectId = "Jerky 20", _chance = 25},
                    {_effectId = "Kiln Blueprint", _chance = 2},
                    {_effectId = "Moth Larvae Meat 30", _chance = 20},
                    {_effectId = "Oil 30", _chance = 50},
                    {_effectId = "Sea Marrow 30", _chance = 50},
                    {_effectId = "Skewers 30", _chance = 40},
                    {_effectId = "Wood 40", _chance = 10}
                },
            },
            {
                _tableId = "Loot Table - Ruined Kiln - Rebuild",
                _minAmount = 1,
                _maxAmount = 1,
                _effects = {
                    {_effectId = "Replace Building Kiln", _chance = 100}
                },
            }
        },
        _areEffectsPermanent = false,
        _effectsTiers = {
        },
        _activeEffects = {},
    },
    ["Ruined Leatherworks"] = {
        _id = "Ruined Leatherworks",
        _displayName = "Ruined Leatherworker",
        _description = "A building destroyed by the storm. It can be rebuilt or salvaged.",
        _iconFilename = "Ruined Leatherworks_icon.png",
        _category = "Ruin",
        _categoryDisplay = "Glade Event",
        _sizeX = 3,
        _sizeY = 3,
        _constructionTime = 5,
        _cityScore = 0,
        _isMovable = false,
        _isInitiallyEssential = false,
        _workerCapacity = 3,
        _constructionCosts = {},
        _recipes = {},
        _levels = {},
        _tags = {
            "Forest"
        },
        _dangerLevel = "None",
        _hasOrder = false,
        _orderModel = nil,
        _workTimeReducedPerWorker = 30.0,
        _difficulties = {
            {
                _difficulty = 1,
                _effectTimeToStartRatio = 1.0,
                _decisions = {
                {
                    _workingTime = 90.0,
                    _label = "Salvage",
                    _decisionTag = "None",
                    _requiredGoods = {
                        {
                            _goods = {
                                {_id = "[Mat Raw] Wood", _amount = 10}
                            }
                        }
,
                        {
                            _goods = {
                                {_id = "[Mat Raw] Clay", _amount = 5}, {_id = "[Mat Raw] Stone", _amount = 5}, {_id = "[Mat Raw] Reeds", _amount = 5}
                            }
                        }
                    },
                    _workingEffects = nil,
                },
                {
                    _workingTime = 90.0,
                    _label = "Rebuild",
                    _decisionTag = "None",
                    _requiredGoods = {
                        {
                            _goods = {
                                {_id = "[Mat Processed] Planks", _amount = 2}
                            }
                        }
,
                        {
                            _goods = {
                                {_id = "[Mat Processed] Fabric", _amount = 2}
                            }
                        }
                    },
                    _workingEffects = nil,
                }
                },
            }
        },
        _rewardsTiers = {},
        _decisionsRewards = {
            {
                _tableId = "Loot Table - Ruined Leatherworks - Salvage",
                _minAmount = 2,
                _maxAmount = 2,
                _effects = {
                    {_effectId = "Boots 30", _chance = 50},
                    {_effectId = "Fabric 15", _chance = 20},
                    {_effectId = "Leather 20", _chance = 40},
                    {_effectId = "Leatherworks Blueprint", _chance = 2},
                    {_effectId = "Oil 20", _chance = 20},
                    {_effectId = "Pack of Trade Good 10", _chance = 40},
                    {_effectId = "Planks 10", _chance = 50},
                    {_effectId = "Scales 30", _chance = 50},
                    {_effectId = "Training Gear 30", _chance = 50},
                    {_effectId = "Waterskins 20", _chance = 40}
                },
            },
            {
                _tableId = "Loot Table - Ruined Leatherworks - Rebuild",
                _minAmount = 1,
                _maxAmount = 1,
                _effects = {
                    {_effectId = "Replace Building Leatherworks", _chance = 100}
                },
            }
        },
        _areEffectsPermanent = false,
        _effectsTiers = {
        },
        _activeEffects = {},
    },
    ["Ruined Lizard House"] = {
        _id = "Ruined Lizard House",
        _displayName = "Ruined Lizard House",
        _description = "A building destroyed by the storm. It can be rebuilt or demolished.",
        _iconFilename = "Ruined Lizard House_icon.png",
        _category = "Ruin",
        _categoryDisplay = "Glade Event",
        _sizeX = 2,
        _sizeY = 2,
        _constructionTime = 5,
        _cityScore = 0,
        _isMovable = false,
        _isInitiallyEssential = false,
        _workerCapacity = 3,
        _constructionCosts = {},
        _recipes = {},
        _levels = {},
        _tags = {
            "Forest"
        },
        _dangerLevel = "None",
        _hasOrder = false,
        _orderModel = nil,
        _workTimeReducedPerWorker = 20.0,
        _difficulties = {
            {
                _difficulty = 1,
                _effectTimeToStartRatio = 1.0,
                _decisions = {
                {
                    _workingTime = 60.0,
                    _label = "Salvage",
                    _decisionTag = "None",
                    _requiredGoods = {
                        {
                            _goods = {
                                {_id = "[Mat Raw] Wood", _amount = 10}
                            }
                        }
,
                        {
                            _goods = {
                                {_id = "[Mat Raw] Clay", _amount = 5}, {_id = "[Mat Raw] Stone", _amount = 5}, {_id = "[Mat Raw] Reeds", _amount = 5}
                            }
                        }
                    },
                    _workingEffects = nil,
                },
                {
                    _workingTime = 60.0,
                    _label = "Rebuild",
                    _decisionTag = "None",
                    _requiredGoods = {
                        {
                            _goods = {
                                {_id = "[Mat Processed] Fabric", _amount = 2}
                            }
                        }
,
                        {
                            _goods = {
                                {_id = "[Mat Processed] Bricks", _amount = 2}
                            }
                        }
                    },
                    _workingEffects = nil,
                }
                },
            }
        },
        _rewardsTiers = {},
        _decisionsRewards = {
            {
                _tableId = "Loot Table - Ruined Housing - Salvage",
                _minAmount = 2,
                _maxAmount = 2,
                _effects = {
                    {_effectId = "Amber 8", _chance = 10},
                    {_effectId = "Berries 25", _chance = 50},
                    {_effectId = "Biscuits 20", _chance = 50},
                    {_effectId = "Clay 20", _chance = 50},
                    {_effectId = "Coats 20", _chance = 40},
                    {_effectId = "Eggs 25", _chance = 50},
                    {_effectId = "Fabric 5", _chance = 30},
                    {_effectId = "Herbs 30", _chance = 50},
                    {_effectId = "Insects 30", _chance = 50},
                    {_effectId = "Parts 3", _chance = 30},
                    {_effectId = "Paste 20", _chance = 50},
                    {_effectId = "Pickled Goods 20", _chance = 30},
                    {_effectId = "Pie 20", _chance = 15},
                    {_effectId = "Planks 5", _chance = 30},
                    {_effectId = "Porridge 20", _chance = 50},
                    {_effectId = "Pottery 20", _chance = 20},
                    {_effectId = "Reeds 20", _chance = 50},
                    {_effectId = "Vegetables 30", _chance = 50},
                    {_effectId = "Wetstone 20", _chance = 50},
                    {_effectId = "Wood 30", _chance = 30}
                },
            },
            {
                _tableId = "Loot Table - Ruined Lizard House - Rebuild",
                _minAmount = 1,
                _maxAmount = 1,
                _effects = {
                    {_effectId = "Replace Building Lizard House", _chance = 100}
                },
            }
        },
        _areEffectsPermanent = false,
        _effectsTiers = {
        },
        _activeEffects = {},
    },
    ["Ruined Lumbermill"] = {
        _id = "Ruined Lumbermill",
        _displayName = "Ruined Lumber Mill",
        _description = "A building destroyed by the storm. It can be rebuilt or salvaged.",
        _iconFilename = "Ruined Lumbermill_icon.png",
        _category = "Ruin",
        _categoryDisplay = "Glade Event",
        _sizeX = 3,
        _sizeY = 2,
        _constructionTime = 5,
        _cityScore = 0,
        _isMovable = false,
        _isInitiallyEssential = false,
        _workerCapacity = 3,
        _constructionCosts = {},
        _recipes = {},
        _levels = {},
        _tags = {
            "Forest"
        },
        _dangerLevel = "None",
        _hasOrder = false,
        _orderModel = nil,
        _workTimeReducedPerWorker = 30.0,
        _difficulties = {
            {
                _difficulty = 1,
                _effectTimeToStartRatio = 1.0,
                _decisions = {
                {
                    _workingTime = 90.0,
                    _label = "Salvage",
                    _decisionTag = "None",
                    _requiredGoods = {
                        {
                            _goods = {
                                {_id = "[Mat Raw] Wood", _amount = 10}
                            }
                        }
,
                        {
                            _goods = {
                                {_id = "[Mat Raw] Clay", _amount = 5}, {_id = "[Mat Raw] Stone", _amount = 5}, {_id = "[Mat Raw] Reeds", _amount = 5}
                            }
                        }
                    },
                    _workingEffects = nil,
                },
                {
                    _workingTime = 90.0,
                    _label = "Rebuild",
                    _decisionTag = "None",
                    _requiredGoods = {
                        {
                            _goods = {
                                {_id = "[Mat Processed] Planks", _amount = 2}
                            }
                        }
,
                        {
                            _goods = {
                                {_id = "[Mat Processed] Bricks", _amount = 2}
                            }
                        }
                    },
                    _workingEffects = nil,
                }
                },
            }
        },
        _rewardsTiers = {},
        _decisionsRewards = {
            {
                _tableId = "Loot Table - Ruined Lumbermill - Salvage",
                _minAmount = 2,
                _maxAmount = 2,
                _effects = {
                    {_effectId = "Fabric 10", _chance = 30},
                    {_effectId = "Insects 30", _chance = 15},
                    {_effectId = "Lumbermill Blueprint", _chance = 2},
                    {_effectId = "Metal Tools 6", _chance = 5},
                    {_effectId = "Pack of Trade Good 10", _chance = 40},
                    {_effectId = "Paper 30", _chance = 50},
                    {_effectId = "Planks 10", _chance = 40},
                    {_effectId = "Plant Fiber 30", _chance = 15},
                    {_effectId = "Wood 40", _chance = 20}
                },
            },
            {
                _tableId = "Loot Table - Ruined Lumbermill - Rebuild",
                _minAmount = 1,
                _maxAmount = 1,
                _effects = {
                    {_effectId = "Replace Building Lumbermill", _chance = 100}
                },
            }
        },
        _areEffectsPermanent = false,
        _effectsTiers = {
        },
        _activeEffects = {},
    },
    ["Ruined Manufatory"] = {
        _id = "Ruined Manufatory",
        _displayName = "Ruined Manufactory",
        _description = "A building destroyed by the storm. It can be rebuilt or salvaged.",
        _iconFilename = "Ruined Manufatory_icon.png",
        _category = "Ruin",
        _categoryDisplay = "Glade Event",
        _sizeX = 3,
        _sizeY = 3,
        _constructionTime = 5,
        _cityScore = 0,
        _isMovable = false,
        _isInitiallyEssential = false,
        _workerCapacity = 3,
        _constructionCosts = {},
        _recipes = {},
        _levels = {},
        _tags = {
            "Forest"
        },
        _dangerLevel = "None",
        _hasOrder = false,
        _orderModel = nil,
        _workTimeReducedPerWorker = 30.0,
        _difficulties = {
            {
                _difficulty = 1,
                _effectTimeToStartRatio = 1.0,
                _decisions = {
                {
                    _workingTime = 90.0,
                    _label = "Salvage",
                    _decisionTag = "None",
                    _requiredGoods = {
                        {
                            _goods = {
                                {_id = "[Mat Raw] Wood", _amount = 10}
                            }
                        }
,
                        {
                            _goods = {
                                {_id = "[Mat Raw] Clay", _amount = 5}, {_id = "[Mat Raw] Stone", _amount = 5}, {_id = "[Mat Raw] Reeds", _amount = 5}
                            }
                        }
                    },
                    _workingEffects = nil,
                },
                {
                    _workingTime = 90.0,
                    _label = "Rebuild",
                    _decisionTag = "None",
                    _requiredGoods = {
                        {
                            _goods = {
                                {_id = "[Mat Processed] Planks", _amount = 5}
                            }
                        }
,
                        {
                            _goods = {
                                {_id = "[Mat Processed] Fabric", _amount = 2}
                            }
                        }
                    },
                    _workingEffects = nil,
                }
                },
            }
        },
        _rewardsTiers = {},
        _decisionsRewards = {
            {
                _tableId = "Loot Table - Ruined Manufactory - Salvage",
                _minAmount = 2,
                _maxAmount = 2,
                _effects = {
                    {_effectId = "Barrels 30", _chance = 50},
                    {_effectId = "Boots 30", _chance = 50},
                    {_effectId = "Fabric 10", _chance = 20},
                    {_effectId = "Ink 25", _chance = 15},
                    {_effectId = "Manufactory Blueprint", _chance = 2},
                    {_effectId = "Pack of Provisions 10", _chance = 30},
                    {_effectId = "Planks 15", _chance = 50},
                    {_effectId = "Tea 20", _chance = 10},
                    {_effectId = "Training Gear 20", _chance = 10}
                },
            },
            {
                _tableId = "Loot Table - Ruined Manufactory - Rebuild",
                _minAmount = 1,
                _maxAmount = 1,
                _effects = {
                    {_effectId = "Replace Building Manufactory", _chance = 100}
                },
            }
        },
        _areEffectsPermanent = false,
        _effectsTiers = {
        },
        _activeEffects = {},
    },
    ["Ruined Market"] = {
        _id = "Ruined Market",
        _displayName = "Ruined Market",
        _description = "A building destroyed by the storm. It can be rebuilt or salvaged.",
        _iconFilename = "Ruined Market_icon.png",
        _category = "Ruin",
        _categoryDisplay = "Glade Event",
        _sizeX = 4,
        _sizeY = 4,
        _constructionTime = 5,
        _cityScore = 0,
        _isMovable = false,
        _isInitiallyEssential = false,
        _workerCapacity = 3,
        _constructionCosts = {},
        _recipes = {},
        _levels = {},
        _tags = {
            "Forest"
        },
        _dangerLevel = "None",
        _hasOrder = false,
        _orderModel = nil,
        _workTimeReducedPerWorker = 30.0,
        _difficulties = {
            {
                _difficulty = 1,
                _effectTimeToStartRatio = 1.0,
                _decisions = {
                {
                    _workingTime = 120.0,
                    _label = "Salvage",
                    _decisionTag = "None",
                    _requiredGoods = {
                        {
                            _goods = {
                                {_id = "[Mat Raw] Wood", _amount = 10}
                            }
                        }
,
                        {
                            _goods = {
                                {_id = "[Mat Raw] Clay", _amount = 5}, {_id = "[Mat Raw] Stone", _amount = 5}, {_id = "[Mat Raw] Reeds", _amount = 5}
                            }
                        }
                    },
                    _workingEffects = nil,
                },
                {
                    _workingTime = 120.0,
                    _label = "Rebuild",
                    _decisionTag = "None",
                    _requiredGoods = {
                        {
                            _goods = {
                                {_id = "[Mat Processed] Planks", _amount = 20}
                            }
                        }
,
                        {
                            _goods = {
                                {_id = "[Mat Processed] Fabric", _amount = 12}
                            }
                        }
                    },
                    _workingEffects = nil,
                }
                },
            }
        },
        _rewardsTiers = {},
        _decisionsRewards = {
            {
                _tableId = "Loot Table - Ruined Market - Salvage",
                _minAmount = 2,
                _maxAmount = 2,
                _effects = {
                    {_effectId = "Ale 35", _chance = 50},
                    {_effectId = "Amber 20", _chance = 20},
                    {_effectId = "Coats 35", _chance = 50},
                    {_effectId = "Incense 25", _chance = 50},
                    {_effectId = "Market Blueprint", _chance = 1},
                    {_effectId = "Pack of Trade Good 10", _chance = 20},
                    {_effectId = "Pack of Valuables 10", _chance = 30},
                    {_effectId = "Tea 30", _chance = 40},
                    {_effectId = "Wine 30", _chance = 50}
                },
            },
            {
                _tableId = "Loot Table - Ruined Market - Rebuild",
                _minAmount = 1,
                _maxAmount = 1,
                _effects = {
                    {_effectId = "Replace Building Market", _chance = 100}
                },
            }
        },
        _areEffectsPermanent = false,
        _effectsTiers = {
        },
        _activeEffects = {},
    },
    ["Ruined Monastery"] = {
        _id = "Ruined Monastery",
        _displayName = "Ruined Monastery",
        _description = "A building destroyed by the storm. It can be rebuilt or salvaged.",
        _iconFilename = "Ruined Monastery_icon.png",
        _category = "Ruin",
        _categoryDisplay = "Glade Event",
        _sizeX = 3,
        _sizeY = 3,
        _constructionTime = 5,
        _cityScore = 0,
        _isMovable = false,
        _isInitiallyEssential = false,
        _workerCapacity = 3,
        _constructionCosts = {},
        _recipes = {},
        _levels = {},
        _tags = {
            "Forest"
        },
        _dangerLevel = "None",
        _hasOrder = false,
        _orderModel = nil,
        _workTimeReducedPerWorker = 30.0,
        _difficulties = {
            {
                _difficulty = 1,
                _effectTimeToStartRatio = 1.0,
                _decisions = {
                {
                    _workingTime = 120.0,
                    _label = "Salvage",
                    _decisionTag = "None",
                    _requiredGoods = {
                        {
                            _goods = {
                                {_id = "[Mat Raw] Wood", _amount = 10}
                            }
                        }
,
                        {
                            _goods = {
                                {_id = "[Mat Raw] Clay", _amount = 5}, {_id = "[Mat Raw] Stone", _amount = 5}, {_id = "[Mat Raw] Reeds", _amount = 5}
                            }
                        }
                    },
                    _workingEffects = nil,
                },
                {
                    _workingTime = 120.0,
                    _label = "Rebuild",
                    _decisionTag = "None",
                    _requiredGoods = {
                        {
                            _goods = {
                                {_id = "[Mat Processed] Bricks", _amount = 20}
                            }
                        }
                    },
                    _workingEffects = nil,
                }
                },
            }
        },
        _rewardsTiers = {},
        _decisionsRewards = {
            {
                _tableId = "Loot Table - Ruined Monastery - Salvage",
                _minAmount = 2,
                _maxAmount = 2,
                _effects = {
                    {_effectId = "Pack of Provisions 10", _chance = 10},
                    {_effectId = "Ale 30", _chance = 50},
                    {_effectId = "Wine 30", _chance = 50},
                    {_effectId = "Herbs 50", _chance = 30},
                    {_effectId = "Pack of Valuables 10", _chance = 10},
                    {_effectId = "Incense 25", _chance = 50},
                    {_effectId = "Biscuits 30", _chance = 50},
                    {_effectId = "Pie 30", _chance = 50},
                    {_effectId = "Waterskins 40", _chance = 50}
                },
            },
            {
                _tableId = "Loot Table - Ruined Monastery - Rebuild",
                _minAmount = 1,
                _maxAmount = 1,
                _effects = {
                    {_effectId = "Replace Building Monastery", _chance = 100}
                },
            }
        },
        _areEffectsPermanent = false,
        _effectsTiers = {
        },
        _activeEffects = {},
    },
    ["Ruined Pantry"] = {
        _id = "Ruined Pantry",
        _displayName = "Ruined Pantry",
        _description = "A building destroyed by the storm. It can be rebuilt or salvaged.",
        _iconFilename = "Ruined Pantry_icon.png",
        _category = "Ruin",
        _categoryDisplay = "Glade Event",
        _sizeX = 2,
        _sizeY = 2,
        _constructionTime = 5,
        _cityScore = 0,
        _isMovable = false,
        _isInitiallyEssential = false,
        _workerCapacity = 3,
        _constructionCosts = {},
        _recipes = {},
        _levels = {},
        _tags = {
            "Forest"
        },
        _dangerLevel = "None",
        _hasOrder = false,
        _orderModel = nil,
        _workTimeReducedPerWorker = 30.0,
        _difficulties = {
            {
                _difficulty = 1,
                _effectTimeToStartRatio = 1.0,
                _decisions = {
                {
                    _workingTime = 90.0,
                    _label = "Salvage",
                    _decisionTag = "None",
                    _requiredGoods = {
                        {
                            _goods = {
                                {_id = "[Mat Raw] Wood", _amount = 10}
                            }
                        }
,
                        {
                            _goods = {
                                {_id = "[Mat Raw] Clay", _amount = 5}, {_id = "[Mat Raw] Stone", _amount = 5}, {_id = "[Mat Raw] Reeds", _amount = 5}
                            }
                        }
                    },
                    _workingEffects = nil,
                },
                {
                    _workingTime = 90.0,
                    _label = "Rebuild",
                    _decisionTag = "None",
                    _requiredGoods = {
                        {
                            _goods = {
                                {_id = "[Mat Processed] Planks", _amount = 5}
                            }
                        }
,
                        {
                            _goods = {
                                {_id = "[Mat Processed] Fabric", _amount = 2}
                            }
                        }
                    },
                    _workingEffects = nil,
                }
                },
            }
        },
        _rewardsTiers = {},
        _decisionsRewards = {
            {
                _tableId = "Loot Table - Ruined Pantry - Salvage",
                _minAmount = 2,
                _maxAmount = 2,
                _effects = {
                    {_effectId = "Fish 30", _chance = 50},
                    {_effectId = "Grain 30", _chance = 20},
                    {_effectId = "Insects 30", _chance = 20},
                    {_effectId = "Oil 20", _chance = 10},
                    {_effectId = "Pack of Crops 10", _chance = 50},
                    {_effectId = "Pack of Provisions 10", _chance = 50},
                    {_effectId = "Pantry Blueprint", _chance = 2},
                    {_effectId = "Pie 20", _chance = 50},
                    {_effectId = "Porridge 20", _chance = 50},
                    {_effectId = "Salt 30", _chance = 40},
                    {_effectId = "Vegetables 30", _chance = 30}
                },
            },
            {
                _tableId = "Loot Table - Ruined Pantry - Rebuild",
                _minAmount = 1,
                _maxAmount = 1,
                _effects = {
                    {_effectId = "Replace Building Pantry", _chance = 100}
                },
            }
        },
        _areEffectsPermanent = false,
        _effectsTiers = {
        },
        _activeEffects = {},
    },
    ["Ruined Plantation"] = {
        _id = "Ruined Plantation",
        _displayName = "Ruined Plantation",
        _description = "A building destroyed by the storm. It can be rebuilt or salvaged.",
        _iconFilename = "Ruined Plantation_icon.png",
        _category = "Ruin",
        _categoryDisplay = "Glade Event",
        _sizeX = 2,
        _sizeY = 2,
        _constructionTime = 5,
        _cityScore = 0,
        _isMovable = false,
        _isInitiallyEssential = false,
        _workerCapacity = 3,
        _constructionCosts = {},
        _recipes = {},
        _levels = {},
        _tags = {
            "Forest"
        },
        _dangerLevel = "None",
        _hasOrder = false,
        _orderModel = nil,
        _workTimeReducedPerWorker = 30.0,
        _difficulties = {
            {
                _difficulty = 1,
                _effectTimeToStartRatio = 1.0,
                _decisions = {
                {
                    _workingTime = 90.0,
                    _label = "Salvage",
                    _decisionTag = "None",
                    _requiredGoods = {
                        {
                            _goods = {
                                {_id = "[Mat Raw] Wood", _amount = 10}
                            }
                        }
,
                        {
                            _goods = {
                                {_id = "[Mat Raw] Clay", _amount = 5}, {_id = "[Mat Raw] Stone", _amount = 5}, {_id = "[Mat Raw] Reeds", _amount = 5}
                            }
                        }
                    },
                    _workingEffects = nil,
                },
                {
                    _workingTime = 90.0,
                    _label = "Rebuild",
                    _decisionTag = "None",
                    _requiredGoods = {
                        {
                            _goods = {
                                {_id = "[Mat Processed] Planks", _amount = 2}
                            }
                        }
                    },
                    _workingEffects = nil,
                }
                },
            }
        },
        _rewardsTiers = {},
        _decisionsRewards = {
            {
                _tableId = "Loot Table - Ruined Plantation - Salvage",
                _minAmount = 2,
                _maxAmount = 2,
                _effects = {
                    {_effectId = "Pack of Crops 10", _chance = 5},
                    {_effectId = "Barrels 20", _chance = 20},
                    {_effectId = "Berries 25", _chance = 50},
                    {_effectId = "Clay 20", _chance = 30},
                    {_effectId = "Plant Fiber 25", _chance = 30},
                    {_effectId = "Metal Tools 6", _chance = 5},
                    {_effectId = "Plantation Blueprint", _chance = 3},
                    {_effectId = "Wetstone 25", _chance = 50},
                    {_effectId = "Roots 30", _chance = 50}
                },
            },
            {
                _tableId = "Loot Table - Ruined Plantation - Rebuild",
                _minAmount = 1,
                _maxAmount = 1,
                _effects = {
                    {_effectId = "Replace Building Plantation", _chance = 100}
                },
            }
        },
        _areEffectsPermanent = false,
        _effectsTiers = {
        },
        _activeEffects = {},
    },
    ["Ruined Press"] = {
        _id = "Ruined Press",
        _displayName = "Ruined Press",
        _description = "A building destroyed by the storm. It can be rebuilt or salvaged.",
        _iconFilename = "Ruined Press_icon.png",
        _category = "Ruin",
        _categoryDisplay = "Glade Event",
        _sizeX = 3,
        _sizeY = 2,
        _constructionTime = 5,
        _cityScore = 0,
        _isMovable = false,
        _isInitiallyEssential = false,
        _workerCapacity = 3,
        _constructionCosts = {},
        _recipes = {},
        _levels = {},
        _tags = {
            "Forest"
        },
        _dangerLevel = "None",
        _hasOrder = false,
        _orderModel = nil,
        _workTimeReducedPerWorker = 30.0,
        _difficulties = {
            {
                _difficulty = 1,
                _effectTimeToStartRatio = 1.0,
                _decisions = {
                {
                    _workingTime = 90.0,
                    _label = "Salvage",
                    _decisionTag = "None",
                    _requiredGoods = {
                        {
                            _goods = {
                                {_id = "[Mat Raw] Wood", _amount = 10}
                            }
                        }
,
                        {
                            _goods = {
                                {_id = "[Mat Raw] Clay", _amount = 5}, {_id = "[Mat Raw] Stone", _amount = 5}, {_id = "[Mat Raw] Reeds", _amount = 5}
                            }
                        }
                    },
                    _workingEffects = nil,
                },
                {
                    _workingTime = 90.0,
                    _label = "Rebuild",
                    _decisionTag = "None",
                    _requiredGoods = {
                        {
                            _goods = {
                                {_id = "[Mat Processed] Planks", _amount = 5}
                            }
                        }
,
                        {
                            _goods = {
                                {_id = "[Mat Processed] Bricks", _amount = 2}
                            }
                        }
                    },
                    _workingEffects = nil,
                }
                },
            }
        },
        _rewardsTiers = {},
        _decisionsRewards = {
            {
                _tableId = "Loot Table - Ruined Press - Salvage",
                _minAmount = 2,
                _maxAmount = 2,
                _effects = {
                    {_effectId = "Flour 20", _chance = 50},
                    {_effectId = "Grain 30", _chance = 20},
                    {_effectId = "Ink 25", _chance = 30},
                    {_effectId = "Moth Larvae Meat 30", _chance = 20},
                    {_effectId = "Oil 30", _chance = 50},
                    {_effectId = "Pack of Provisions 10", _chance = 10},
                    {_effectId = "Pack of Trade Good 10", _chance = 20},
                    {_effectId = "Parts 5", _chance = 10},
                    {_effectId = "Paste 30", _chance = 50},
                    {_effectId = "Press Blueprint", _chance = 2}
                },
            },
            {
                _tableId = "Loot Table - Ruined Press - Rebuild",
                _minAmount = 1,
                _maxAmount = 1,
                _effects = {
                    {_effectId = "Replace Building Press", _chance = 100}
                },
            }
        },
        _areEffectsPermanent = false,
        _effectsTiers = {
        },
        _activeEffects = {},
    },
    ["Ruined Provisioner"] = {
        _id = "Ruined Provisioner",
        _displayName = "Ruined Provisioner",
        _description = "A building destroyed by the storm. It can be rebuilt or salvaged.",
        _iconFilename = "Ruined Provisioner_icon.png",
        _category = "Ruin",
        _categoryDisplay = "Glade Event",
        _sizeX = 3,
        _sizeY = 2,
        _constructionTime = 5,
        _cityScore = 0,
        _isMovable = false,
        _isInitiallyEssential = false,
        _workerCapacity = 3,
        _constructionCosts = {},
        _recipes = {},
        _levels = {},
        _tags = {
            "Forest"
        },
        _dangerLevel = "None",
        _hasOrder = false,
        _orderModel = nil,
        _workTimeReducedPerWorker = 30.0,
        _difficulties = {
            {
                _difficulty = 1,
                _effectTimeToStartRatio = 1.0,
                _decisions = {
                {
                    _workingTime = 90.0,
                    _label = "Salvage",
                    _decisionTag = "None",
                    _requiredGoods = {
                        {
                            _goods = {
                                {_id = "[Mat Raw] Wood", _amount = 10}
                            }
                        }
,
                        {
                            _goods = {
                                {_id = "[Mat Raw] Clay", _amount = 5}, {_id = "[Mat Raw] Stone", _amount = 5}, {_id = "[Mat Raw] Reeds", _amount = 5}
                            }
                        }
                    },
                    _workingEffects = nil,
                },
                {
                    _workingTime = 90.0,
                    _label = "Rebuild",
                    _decisionTag = "None",
                    _requiredGoods = {
                        {
                            _goods = {
                                {_id = "[Mat Processed] Planks", _amount = 8}
                            }
                        }
,
                        {
                            _goods = {
                                {_id = "[Mat Processed] Fabric", _amount = 4}
                            }
                        }
                    },
                    _workingEffects = nil,
                }
                },
            }
        },
        _rewardsTiers = {},
        _decisionsRewards = {
            {
                _tableId = "Loot Table - Ruined Provisioner - Salvage",
                _minAmount = 2,
                _maxAmount = 2,
                _effects = {
                    {_effectId = "Copper Ore 15", _chance = 50},
                    {_effectId = "Coats 20", _chance = 30},
                    {_effectId = "Pack of Provisions 10", _chance = 50},
                    {_effectId = "Berries 25", _chance = 20},
                    {_effectId = "Leather 20", _chance = 20},
                    {_effectId = "Plant Fiber 25", _chance = 20},
                    {_effectId = "Provisioner Blueprint", _chance = 2},
                    {_effectId = "Metal Tools 6", _chance = 20},
                    {_effectId = "Pack of Crops 10", _chance = 10},
                    {_effectId = "Pack of Trade Good 10", _chance = 10}
                },
            },
            {
                _tableId = "Loot Table - Ruined Provisioner - Rebuild",
                _minAmount = 1,
                _maxAmount = 1,
                _effects = {
                    {_effectId = "Replace Building Provisioner", _chance = 100}
                },
            }
        },
        _areEffectsPermanent = false,
        _effectsTiers = {
        },
        _activeEffects = {},
    },
    ["Ruined Rainmill"] = {
        _id = "Ruined Rainmill",
        _displayName = "Ruined Rain Mill",
        _description = "A building destroyed by the storm. It can be rebuilt or salvaged.",
        _iconFilename = "Ruined Rainmill_icon.png",
        _category = "Ruin",
        _categoryDisplay = "Glade Event",
        _sizeX = 3,
        _sizeY = 2,
        _constructionTime = 5,
        _cityScore = 0,
        _isMovable = false,
        _isInitiallyEssential = false,
        _workerCapacity = 3,
        _constructionCosts = {},
        _recipes = {},
        _levels = {},
        _tags = {
            "Forest"
        },
        _dangerLevel = "None",
        _hasOrder = false,
        _orderModel = nil,
        _workTimeReducedPerWorker = 30.0,
        _difficulties = {
            {
                _difficulty = 1,
                _effectTimeToStartRatio = 1.0,
                _decisions = {
                {
                    _workingTime = 90.0,
                    _label = "Salvage",
                    _decisionTag = "None",
                    _requiredGoods = {
                        {
                            _goods = {
                                {_id = "[Mat Raw] Wood", _amount = 10}
                            }
                        }
,
                        {
                            _goods = {
                                {_id = "[Mat Raw] Clay", _amount = 5}, {_id = "[Mat Raw] Stone", _amount = 5}, {_id = "[Mat Raw] Reeds", _amount = 5}
                            }
                        }
                    },
                    _workingEffects = nil,
                },
                {
                    _workingTime = 90.0,
                    _label = "Rebuild",
                    _decisionTag = "None",
                    _requiredGoods = {
                        {
                            _goods = {
                                {_id = "[Mat Processed] Planks", _amount = 5}
                            }
                        }
,
                        {
                            _goods = {
                                {_id = "[Mat Processed] Fabric", _amount = 2}
                            }
                        }
                    },
                    _workingEffects = nil,
                }
                },
            }
        },
        _rewardsTiers = {},
        _decisionsRewards = {
            {
                _tableId = "Loot Table - Ruined Rain Mill - Salvage",
                _minAmount = 2,
                _maxAmount = 2,
                _effects = {
                    {_effectId = "Fabric 10", _chance = 20},
                    {_effectId = "Flour 30", _chance = 50},
                    {_effectId = "Grain 30", _chance = 20},
                    {_effectId = "Ink 25", _chance = 50},
                    {_effectId = "Milk-cap Mushroom 30", _chance = 20},
                    {_effectId = "Mill Blueprint", _chance = 2},
                    {_effectId = "Oil 30", _chance = 50},
                    {_effectId = "Paper 25", _chance = 40},
                    {_effectId = "Paste 30", _chance = 50},
                    {_effectId = "Planks 10", _chance = 20}
                },
            },
            {
                _tableId = "Loot Table - Ruined Rain Mill - Rebuild",
                _minAmount = 1,
                _maxAmount = 1,
                _effects = {
                    {_effectId = "Replace Building Rainmill", _chance = 100}
                },
            }
        },
        _areEffectsPermanent = false,
        _effectsTiers = {
        },
        _activeEffects = {},
    },
    ["Ruined Ranch"] = {
        _id = "Ruined Ranch",
        _displayName = "Ruined Ranch",
        _description = "A building destroyed by the storm. It can be rebuilt or salvaged.",
        _iconFilename = "Ruined Ranch_icon.png",
        _category = "Ruin",
        _categoryDisplay = "Glade Event",
        _sizeX = 3,
        _sizeY = 3,
        _constructionTime = 5,
        _cityScore = 0,
        _isMovable = false,
        _isInitiallyEssential = false,
        _workerCapacity = 3,
        _constructionCosts = {},
        _recipes = {},
        _levels = {},
        _tags = {
            "Forest"
        },
        _dangerLevel = "None",
        _hasOrder = false,
        _orderModel = nil,
        _workTimeReducedPerWorker = 30.0,
        _difficulties = {
            {
                _difficulty = 1,
                _effectTimeToStartRatio = 1.0,
                _decisions = {
                {
                    _workingTime = 90.0,
                    _label = "Salvage",
                    _decisionTag = "None",
                    _requiredGoods = {
                        {
                            _goods = {
                                {_id = "[Mat Raw] Wood", _amount = 10}
                            }
                        }
,
                        {
                            _goods = {
                                {_id = "[Mat Raw] Clay", _amount = 5}, {_id = "[Mat Raw] Stone", _amount = 5}, {_id = "[Mat Raw] Reeds", _amount = 5}
                            }
                        }
                    },
                    _workingEffects = nil,
                },
                {
                    _workingTime = 90.0,
                    _label = "Rebuild",
                    _decisionTag = "None",
                    _requiredGoods = {
                        {
                            _goods = {
                                {_id = "[Mat Processed] Planks", _amount = 5}
                            }
                        }
                    },
                    _workingEffects = nil,
                }
                },
            }
        },
        _rewardsTiers = {},
        _decisionsRewards = {
            {
                _tableId = "Loot Table - Ruined Ranch - Salvage",
                _minAmount = 2,
                _maxAmount = 2,
                _effects = {
                    {_effectId = "Planks 10", _chance = 15},
                    {_effectId = "Jerky 20", _chance = 30},
                    {_effectId = "Eggs 25", _chance = 40},
                    {_effectId = "Grain 20", _chance = 20},
                    {_effectId = "Insects 30", _chance = 50},
                    {_effectId = "Moth Larvae Meat 30", _chance = 50},
                    {_effectId = "Leather 30", _chance = 50},
                    {_effectId = "Ranch Blueprint", _chance = 2},
                    {_effectId = "Algae 35", _chance = 50}
                },
            },
            {
                _tableId = "Loot Table - Ruined Ranch - Rebuild",
                _minAmount = 1,
                _maxAmount = 1,
                _effects = {
                    {_effectId = "Replace Building Ranch", _chance = 100}
                },
            }
        },
        _areEffectsPermanent = false,
        _effectsTiers = {
        },
        _activeEffects = {},
    },
    ["Ruined Scribe"] = {
        _id = "Ruined Scribe",
        _displayName = "Ruined Scribe",
        _description = "A building destroyed by the storm. It can be rebuilt or salvaged.",
        _iconFilename = "Ruined Scribe_icon.png",
        _category = "Ruin",
        _categoryDisplay = "Glade Event",
        _sizeX = 3,
        _sizeY = 2,
        _constructionTime = 5,
        _cityScore = 0,
        _isMovable = false,
        _isInitiallyEssential = false,
        _workerCapacity = 3,
        _constructionCosts = {},
        _recipes = {},
        _levels = {},
        _tags = {
            "Forest"
        },
        _dangerLevel = "None",
        _hasOrder = false,
        _orderModel = nil,
        _workTimeReducedPerWorker = 30.0,
        _difficulties = {
            {
                _difficulty = 1,
                _effectTimeToStartRatio = 1.0,
                _decisions = {
                {
                    _workingTime = 90.0,
                    _label = "Salvage",
                    _decisionTag = "None",
                    _requiredGoods = {
                        {
                            _goods = {
                                {_id = "[Mat Raw] Wood", _amount = 10}
                            }
                        }
,
                        {
                            _goods = {
                                {_id = "[Mat Raw] Clay", _amount = 5}, {_id = "[Mat Raw] Stone", _amount = 5}, {_id = "[Mat Raw] Reeds", _amount = 5}
                            }
                        }
                    },
                    _workingEffects = nil,
                },
                {
                    _workingTime = 90.0,
                    _label = "Rebuild",
                    _decisionTag = "None",
                    _requiredGoods = {
                        {
                            _goods = {
                                {_id = "[Mat Processed] Planks", _amount = 5}
                            }
                        }
,
                        {
                            _goods = {
                                {_id = "[Mat Processed] Fabric", _amount = 2}
                            }
                        }
                    },
                    _workingEffects = nil,
                }
                },
            }
        },
        _rewardsTiers = {},
        _decisionsRewards = {
            {
                _tableId = "Loot Table - Ruined Scribe - Salvage",
                _minAmount = 2,
                _maxAmount = 2,
                _effects = {
                    {_effectId = "Planks 10", _chance = 15},
                    {_effectId = "Fabric 10", _chance = 15},
                    {_effectId = "Ink 25", _chance = 50},
                    {_effectId = "Ale 20", _chance = 50},
                    {_effectId = "Paper 25", _chance = 50},
                    {_effectId = "Tea 20", _chance = 30},
                    {_effectId = "Plant Fiber 25", _chance = 30},
                    {_effectId = "Scribe Blueprint", _chance = 2},
                    {_effectId = "Pack of Trade Good 10", _chance = 10},
                    {_effectId = "Pack of Valuables 10", _chance = 10}
                },
            },
            {
                _tableId = "Loot Table - Ruined Scribe - Rebuild",
                _minAmount = 1,
                _maxAmount = 1,
                _effects = {
                    {_effectId = "Replace Building Scribe", _chance = 100}
                },
            }
        },
        _areEffectsPermanent = false,
        _effectsTiers = {
        },
        _activeEffects = {},
    },
    ["Ruined Sewer"] = {
        _id = "Ruined Sewer",
        _displayName = "Ruined Clothier",
        _description = "A building destroyed by the storm. It can be rebuilt or salvaged.",
        _iconFilename = "Ruined Sewer_icon.png",
        _category = "Ruin",
        _categoryDisplay = "Glade Event",
        _sizeX = 3,
        _sizeY = 2,
        _constructionTime = 5,
        _cityScore = 0,
        _isMovable = false,
        _isInitiallyEssential = false,
        _workerCapacity = 3,
        _constructionCosts = {},
        _recipes = {},
        _levels = {},
        _tags = {
            "Forest"
        },
        _dangerLevel = "None",
        _hasOrder = false,
        _orderModel = nil,
        _workTimeReducedPerWorker = 30.0,
        _difficulties = {
            {
                _difficulty = 1,
                _effectTimeToStartRatio = 1.0,
                _decisions = {
                {
                    _workingTime = 90.0,
                    _label = "Salvage",
                    _decisionTag = "None",
                    _requiredGoods = {
                        {
                            _goods = {
                                {_id = "[Mat Raw] Wood", _amount = 10}
                            }
                        }
,
                        {
                            _goods = {
                                {_id = "[Mat Raw] Clay", _amount = 5}, {_id = "[Mat Raw] Stone", _amount = 5}, {_id = "[Mat Raw] Reeds", _amount = 5}
                            }
                        }
                    },
                    _workingEffects = nil,
                },
                {
                    _workingTime = 90.0,
                    _label = "Rebuild",
                    _decisionTag = "None",
                    _requiredGoods = {
                        {
                            _goods = {
                                {_id = "[Mat Processed] Planks", _amount = 5}
                            }
                        }
,
                        {
                            _goods = {
                                {_id = "[Mat Processed] Fabric", _amount = 2}
                            }
                        }
                    },
                    _workingEffects = nil,
                }
                },
            }
        },
        _rewardsTiers = {},
        _decisionsRewards = {
            {
                _tableId = "Loot Table - Ruined Clothier - Salvage",
                _minAmount = 2,
                _maxAmount = 2,
                _effects = {
                    {_effectId = "Fabric 10", _chance = 40},
                    {_effectId = "Coats 25", _chance = 40},
                    {_effectId = "Paper 25", _chance = 40},
                    {_effectId = "Pack of Valuables 10", _chance = 5},
                    {_effectId = "Leather 20", _chance = 25},
                    {_effectId = "Plant Fiber 25", _chance = 25},
                    {_effectId = "Sewer Blueprint", _chance = 2},
                    {_effectId = "Waterskins 30", _chance = 50},
                    {_effectId = "Pack of Building Materials 10", _chance = 50}
                },
            },
            {
                _tableId = "Loot Table - Ruined Clothier - Rebuild",
                _minAmount = 1,
                _maxAmount = 1,
                _effects = {
                    {_effectId = "Replace Building Sewer", _chance = 100}
                },
            }
        },
        _areEffectsPermanent = false,
        _effectsTiers = {
        },
        _activeEffects = {},
    },
    ["Ruined Shelter"] = {
        _id = "Ruined Shelter",
        _displayName = "Ruined Shelter",
        _description = "A building destroyed by the storm. It can be rebuilt or demolished.",
        _iconFilename = "Ruined Shelter_icon.png",
        _category = "Ruin",
        _categoryDisplay = "Glade Event",
        _sizeX = 2,
        _sizeY = 2,
        _constructionTime = 5,
        _cityScore = 0,
        _isMovable = false,
        _isInitiallyEssential = false,
        _workerCapacity = 3,
        _constructionCosts = {},
        _recipes = {},
        _levels = {},
        _tags = {
            "Forest"
        },
        _dangerLevel = "None",
        _hasOrder = false,
        _orderModel = nil,
        _workTimeReducedPerWorker = 20.0,
        _difficulties = {
            {
                _difficulty = 1,
                _effectTimeToStartRatio = 1.0,
                _decisions = {
                {
                    _workingTime = 60.0,
                    _label = "Salvage",
                    _decisionTag = "None",
                    _requiredGoods = {
                        {
                            _goods = {
                                {_id = "[Mat Raw] Wood", _amount = 10}
                            }
                        }
,
                        {
                            _goods = {
                                {_id = "[Mat Raw] Clay", _amount = 5}, {_id = "[Mat Raw] Stone", _amount = 5}, {_id = "[Mat Raw] Reeds", _amount = 5}
                            }
                        }
                    },
                    _workingEffects = nil,
                },
                {
                    _workingTime = 60.0,
                    _label = "Rebuild",
                    _decisionTag = "None",
                    _requiredGoods = {
                        {
                            _goods = {
                                {_id = "[Mat Raw] Wood", _amount = 10}
                            }
                        }
                    },
                    _workingEffects = nil,
                }
                },
            }
        },
        _rewardsTiers = {},
        _decisionsRewards = {
            {
                _tableId = "Loot Table - Ruined Housing - Salvage",
                _minAmount = 2,
                _maxAmount = 2,
                _effects = {
                    {_effectId = "Amber 8", _chance = 10},
                    {_effectId = "Berries 25", _chance = 50},
                    {_effectId = "Biscuits 20", _chance = 50},
                    {_effectId = "Clay 20", _chance = 50},
                    {_effectId = "Coats 20", _chance = 40},
                    {_effectId = "Eggs 25", _chance = 50},
                    {_effectId = "Fabric 5", _chance = 30},
                    {_effectId = "Herbs 30", _chance = 50},
                    {_effectId = "Insects 30", _chance = 50},
                    {_effectId = "Parts 3", _chance = 30},
                    {_effectId = "Paste 20", _chance = 50},
                    {_effectId = "Pickled Goods 20", _chance = 30},
                    {_effectId = "Pie 20", _chance = 15},
                    {_effectId = "Planks 5", _chance = 30},
                    {_effectId = "Porridge 20", _chance = 50},
                    {_effectId = "Pottery 20", _chance = 20},
                    {_effectId = "Reeds 20", _chance = 50},
                    {_effectId = "Vegetables 30", _chance = 50},
                    {_effectId = "Wetstone 20", _chance = 50},
                    {_effectId = "Wood 30", _chance = 30}
                },
            },
            {
                _tableId = "Loot Table - Ruined Shelter - Rebuild",
                _minAmount = 1,
                _maxAmount = 1,
                _effects = {
                    {_effectId = "Replace Building Shelter", _chance = 100}
                },
            }
        },
        _areEffectsPermanent = false,
        _effectsTiers = {
        },
        _activeEffects = {},
    },
    ["Ruined SmallFarm"] = {
        _id = "Ruined SmallFarm",
        _displayName = "Ruined Small Farm",
        _description = "A building destroyed by the storm. It can be rebuilt or salvaged.",
        _iconFilename = "Ruined SmallFarm_icon.png",
        _category = "Ruin",
        _categoryDisplay = "Glade Event",
        _sizeX = 2,
        _sizeY = 2,
        _constructionTime = 5,
        _cityScore = 0,
        _isMovable = false,
        _isInitiallyEssential = false,
        _workerCapacity = 3,
        _constructionCosts = {},
        _recipes = {},
        _levels = {},
        _tags = {
            "Forest"
        },
        _dangerLevel = "None",
        _hasOrder = false,
        _orderModel = nil,
        _workTimeReducedPerWorker = 30.0,
        _difficulties = {
            {
                _difficulty = 1,
                _effectTimeToStartRatio = 1.0,
                _decisions = {
                {
                    _workingTime = 90.0,
                    _label = "Salvage",
                    _decisionTag = "None",
                    _requiredGoods = {
                        {
                            _goods = {
                                {_id = "[Mat Raw] Wood", _amount = 10}
                            }
                        }
,
                        {
                            _goods = {
                                {_id = "[Mat Raw] Clay", _amount = 5}, {_id = "[Mat Raw] Stone", _amount = 5}, {_id = "[Mat Raw] Reeds", _amount = 5}
                            }
                        }
                    },
                    _workingEffects = nil,
                },
                {
                    _workingTime = 90.0,
                    _label = "Rebuild",
                    _decisionTag = "None",
                    _requiredGoods = {
                        {
                            _goods = {
                                {_id = "[Mat Processed] Planks", _amount = 2}
                            }
                        }
                    },
                    _workingEffects = nil,
                }
                },
            }
        },
        _rewardsTiers = {},
        _decisionsRewards = {
            {
                _tableId = "Loot Table - Ruined Small Farm - Salvage",
                _minAmount = 2,
                _maxAmount = 2,
                _effects = {
                    {_effectId = "Fabric 5", _chance = 10},
                    {_effectId = "Flour 25", _chance = 15},
                    {_effectId = "Grain 30", _chance = 50},
                    {_effectId = "Vegetables 30", _chance = 50},
                    {_effectId = "Wood 40", _chance = 20},
                    {_effectId = "SmallFarm Blueprint", _chance = 5},
                    {_effectId = "Milk-cap Mushroom 30", _chance = 50},
                    {_effectId = "Plant Fiber 30", _chance = 50},
                    {_effectId = "Clay 35", _chance = 50}
                },
            },
            {
                _tableId = "Loot Table - Ruined Small Farm - Rebuild",
                _minAmount = 1,
                _maxAmount = 1,
                _effects = {
                    {_effectId = "Replace Building SmallFarm", _chance = 100}
                },
            }
        },
        _areEffectsPermanent = false,
        _effectsTiers = {
        },
        _activeEffects = {},
    },
    ["Ruined Smelter"] = {
        _id = "Ruined Smelter",
        _displayName = "Ruined Smelter",
        _description = "A building destroyed by the storm. It can be rebuilt or salvaged.",
        _iconFilename = "Ruined Smelter_icon.png",
        _category = "Ruin",
        _categoryDisplay = "Glade Event",
        _sizeX = 3,
        _sizeY = 3,
        _constructionTime = 5,
        _cityScore = 0,
        _isMovable = false,
        _isInitiallyEssential = false,
        _workerCapacity = 3,
        _constructionCosts = {},
        _recipes = {},
        _levels = {},
        _tags = {
            "Forest"
        },
        _dangerLevel = "None",
        _hasOrder = false,
        _orderModel = nil,
        _workTimeReducedPerWorker = 30.0,
        _difficulties = {
            {
                _difficulty = 1,
                _effectTimeToStartRatio = 1.0,
                _decisions = {
                {
                    _workingTime = 90.0,
                    _label = "Salvage",
                    _decisionTag = "None",
                    _requiredGoods = {
                        {
                            _goods = {
                                {_id = "[Mat Raw] Wood", _amount = 10}
                            }
                        }
,
                        {
                            _goods = {
                                {_id = "[Mat Raw] Clay", _amount = 5}, {_id = "[Mat Raw] Stone", _amount = 5}, {_id = "[Mat Raw] Reeds", _amount = 5}
                            }
                        }
                    },
                    _workingEffects = nil,
                },
                {
                    _workingTime = 90.0,
                    _label = "Rebuild",
                    _decisionTag = "None",
                    _requiredGoods = {
                        {
                            _goods = {
                                {_id = "[Mat Processed] Bricks", _amount = 4}
                            }
                        }
                    },
                    _workingEffects = nil,
                }
                },
            }
        },
        _rewardsTiers = {},
        _decisionsRewards = {
            {
                _tableId = "Loot Table - Ruined Smelter - Salvage",
                _minAmount = 2,
                _maxAmount = 2,
                _effects = {
                    {_effectId = "Biscuits 20", _chance = 40},
                    {_effectId = "Coal 30", _chance = 20},
                    {_effectId = "Copper Bar 15", _chance = 30},
                    {_effectId = "Copper Ore 30", _chance = 30},
                    {_effectId = "Crystalized Dew 15", _chance = 30},
                    {_effectId = "Oil 30", _chance = 20},
                    {_effectId = "Pie 20", _chance = 50},
                    {_effectId = "Pipes 10", _chance = 15},
                    {_effectId = "Smelter Blueprint", _chance = 2},
                    {_effectId = "Training Gear 20", _chance = 50}
                },
            },
            {
                _tableId = "Loot Table - Ruined Smelter - Rebuild",
                _minAmount = 1,
                _maxAmount = 1,
                _effects = {
                    {_effectId = "Replace Building Smelter", _chance = 100}
                },
            }
        },
        _areEffectsPermanent = false,
        _effectsTiers = {
        },
        _activeEffects = {},
    },
    ["Ruined Smithy"] = {
        _id = "Ruined Smithy",
        _displayName = "Ruined Smithy",
        _description = "A building destroyed by the storm. It can be rebuilt or salvaged.",
        _iconFilename = "Ruined Smithy_icon.png",
        _category = "Ruin",
        _categoryDisplay = "Glade Event",
        _sizeX = 3,
        _sizeY = 3,
        _constructionTime = 5,
        _cityScore = 0,
        _isMovable = false,
        _isInitiallyEssential = false,
        _workerCapacity = 3,
        _constructionCosts = {},
        _recipes = {},
        _levels = {},
        _tags = {
            "Forest"
        },
        _dangerLevel = "None",
        _hasOrder = false,
        _orderModel = nil,
        _workTimeReducedPerWorker = 30.0,
        _difficulties = {
            {
                _difficulty = 1,
                _effectTimeToStartRatio = 1.0,
                _decisions = {
                {
                    _workingTime = 90.0,
                    _label = "Salvage",
                    _decisionTag = "None",
                    _requiredGoods = {
                        {
                            _goods = {
                                {_id = "[Mat Raw] Wood", _amount = 10}
                            }
                        }
,
                        {
                            _goods = {
                                {_id = "[Mat Raw] Clay", _amount = 5}, {_id = "[Mat Raw] Stone", _amount = 5}, {_id = "[Mat Raw] Reeds", _amount = 5}
                            }
                        }
                    },
                    _workingEffects = nil,
                },
                {
                    _workingTime = 90.0,
                    _label = "Rebuild",
                    _decisionTag = "None",
                    _requiredGoods = {
                        {
                            _goods = {
                                {_id = "[Mat Processed] Planks", _amount = 5}
                            }
                        }
,
                        {
                            _goods = {
                                {_id = "[Mat Processed] Bricks", _amount = 2}
                            }
                        }
                    },
                    _workingEffects = nil,
                }
                },
            }
        },
        _rewardsTiers = {},
        _decisionsRewards = {
            {
                _tableId = "Loot Table - Ruined Smithy - Salvage",
                _minAmount = 2,
                _maxAmount = 2,
                _effects = {
                    {_effectId = "Barrels 20", _chance = 40},
                    {_effectId = "Copper Bar 15", _chance = 35},
                    {_effectId = "Copper Ore 30", _chance = 40},
                    {_effectId = "Metal Tools 6", _chance = 40},
                    {_effectId = "Pack of Trade Good 10", _chance = 30},
                    {_effectId = "Pack of Valuables 10", _chance = 30},
                    {_effectId = "Parts 8", _chance = 5},
                    {_effectId = "Pipes 10", _chance = 50},
                    {_effectId = "Smithy Blueprint", _chance = 2},
                    {_effectId = "Training Gear 20", _chance = 25}
                },
            },
            {
                _tableId = "Loot Table - Ruined Smithy - Rebuild",
                _minAmount = 1,
                _maxAmount = 1,
                _effects = {
                    {_effectId = "Replace Building Smithy", _chance = 100}
                },
            }
        },
        _areEffectsPermanent = false,
        _effectsTiers = {
        },
        _activeEffects = {},
    },
    ["Ruined Smokehouse"] = {
        _id = "Ruined Smokehouse",
        _displayName = "Ruined Smokehouse",
        _description = "A building destroyed by the storm. It can be rebuilt or salvaged.",
        _iconFilename = "Ruined Smokehouse_icon.png",
        _category = "Ruin",
        _categoryDisplay = "Glade Event",
        _sizeX = 3,
        _sizeY = 3,
        _constructionTime = 5,
        _cityScore = 0,
        _isMovable = false,
        _isInitiallyEssential = false,
        _workerCapacity = 3,
        _constructionCosts = {},
        _recipes = {},
        _levels = {},
        _tags = {
            "Forest"
        },
        _dangerLevel = "None",
        _hasOrder = false,
        _orderModel = nil,
        _workTimeReducedPerWorker = 30.0,
        _difficulties = {
            {
                _difficulty = 1,
                _effectTimeToStartRatio = 1.0,
                _decisions = {
                {
                    _workingTime = 90.0,
                    _label = "Salvage",
                    _decisionTag = "None",
                    _requiredGoods = {
                        {
                            _goods = {
                                {_id = "[Mat Raw] Wood", _amount = 10}
                            }
                        }
,
                        {
                            _goods = {
                                {_id = "[Mat Raw] Clay", _amount = 5}, {_id = "[Mat Raw] Stone", _amount = 5}, {_id = "[Mat Raw] Reeds", _amount = 5}
                            }
                        }
                    },
                    _workingEffects = nil,
                },
                {
                    _workingTime = 90.0,
                    _label = "Rebuild",
                    _decisionTag = "None",
                    _requiredGoods = {
                        {
                            _goods = {
                                {_id = "[Mat Processed] Planks", _amount = 5}
                            }
                        }
,
                        {
                            _goods = {
                                {_id = "[Mat Processed] Fabric", _amount = 2}
                            }
                        }
                    },
                    _workingEffects = nil,
                }
                },
            }
        },
        _rewardsTiers = {},
        _decisionsRewards = {
            {
                _tableId = "Loot Table - Ruined Smokehouse - Salvage",
                _minAmount = 2,
                _maxAmount = 2,
                _effects = {
                    {_effectId = "Bricks 10", _chance = 30},
                    {_effectId = "Planks 10", _chance = 10},
                    {_effectId = "Jerky 20", _chance = 40},
                    {_effectId = "Pottery 20", _chance = 40},
                    {_effectId = "Coal 30", _chance = 30},
                    {_effectId = "Incense 25", _chance = 30},
                    {_effectId = "Moth Larvae Meat 30", _chance = 20},
                    {_effectId = "Wood 40", _chance = 10},
                    {_effectId = "Smokehouse Blueprint", _chance = 2},
                    {_effectId = "Skewers 20", _chance = 50}
                },
            },
            {
                _tableId = "Loot Table - Ruined Smokehouse - Rebuild",
                _minAmount = 1,
                _maxAmount = 1,
                _effects = {
                    {_effectId = "Replace Building Smokehouse", _chance = 100}
                },
            }
        },
        _areEffectsPermanent = false,
        _effectsTiers = {
        },
        _activeEffects = {},
    },
    ["Ruined Stamping Mill"] = {
        _id = "Ruined Stamping Mill",
        _displayName = "Ruined Stamping Mill",
        _description = "A building destroyed by the storm. It can be rebuilt or salvaged.",
        _iconFilename = "Ruined Stamping Mill_icon.png",
        _category = "Ruin",
        _categoryDisplay = "Glade Event",
        _sizeX = 2,
        _sizeY = 2,
        _constructionTime = 5,
        _cityScore = 0,
        _isMovable = false,
        _isInitiallyEssential = false,
        _workerCapacity = 3,
        _constructionCosts = {},
        _recipes = {},
        _levels = {},
        _tags = {
            "Forest"
        },
        _dangerLevel = "None",
        _hasOrder = false,
        _orderModel = nil,
        _workTimeReducedPerWorker = 30.0,
        _difficulties = {
            {
                _difficulty = 1,
                _effectTimeToStartRatio = 1.0,
                _decisions = {
                {
                    _workingTime = 90.0,
                    _label = "Salvage",
                    _decisionTag = "None",
                    _requiredGoods = {
                        {
                            _goods = {
                                {_id = "[Mat Raw] Wood", _amount = 10}
                            }
                        }
,
                        {
                            _goods = {
                                {_id = "[Mat Raw] Clay", _amount = 5}, {_id = "[Mat Raw] Stone", _amount = 5}, {_id = "[Mat Raw] Reeds", _amount = 5}
                            }
                        }
                    },
                    _workingEffects = nil,
                },
                {
                    _workingTime = 90.0,
                    _label = "Rebuild",
                    _decisionTag = "None",
                    _requiredGoods = {
                        {
                            _goods = {
                                {_id = "[Mat Processed] Planks", _amount = 5}
                            }
                        }
,
                        {
                            _goods = {
                                {_id = "[Mat Processed] Bricks", _amount = 2}
                            }
                        }
                    },
                    _workingEffects = nil,
                }
                },
            }
        },
        _rewardsTiers = {},
        _decisionsRewards = {
            {
                _tableId = "Loot Table - Ruined Stamping Mill - Salvage",
                _minAmount = 2,
                _maxAmount = 2,
                _effects = {
                    {_effectId = "Flour 25", _chance = 50},
                    {_effectId = "Oil 30", _chance = 15},
                    {_effectId = "Incense 25", _chance = 50},
                    {_effectId = "Copper Bar 15", _chance = 10},
                    {_effectId = "Copper Ore 30", _chance = 20},
                    {_effectId = "Grain 30", _chance = 30},
                    {_effectId = "Milk-cap Mushroom 30", _chance = 30},
                    {_effectId = "Stamping Mill Blueprint", _chance = 2},
                    {_effectId = "Wetstone 35", _chance = 50}
                },
            },
            {
                _tableId = "Loot Table - Ruined Stamping Mill - Rebuild",
                _minAmount = 1,
                _maxAmount = 1,
                _effects = {
                    {_effectId = "Replace Building Stamping Mill", _chance = 100}
                },
            }
        },
        _areEffectsPermanent = false,
        _effectsTiers = {
        },
        _activeEffects = {},
    },
    ["Ruined Stonecutter Camp"] = {
        _id = "Ruined Stonecutter Camp",
        _displayName = "Ruined Stonecutters' Camp",
        _description = "A building destroyed by the storm. It can be rebuilt or salvaged.",
        _iconFilename = "Ruined Stonecutter Camp_icon.png",
        _category = "Ruin",
        _categoryDisplay = "Glade Event",
        _sizeX = 2,
        _sizeY = 2,
        _constructionTime = 5,
        _cityScore = 0,
        _isMovable = false,
        _isInitiallyEssential = false,
        _workerCapacity = 3,
        _constructionCosts = {},
        _recipes = {},
        _levels = {},
        _tags = {
            "Forest"
        },
        _dangerLevel = "None",
        _hasOrder = false,
        _orderModel = nil,
        _workTimeReducedPerWorker = 20.0,
        _difficulties = {
            {
                _difficulty = 1,
                _effectTimeToStartRatio = 1.0,
                _decisions = {
                {
                    _workingTime = 60.0,
                    _label = "Salvage",
                    _decisionTag = "None",
                    _requiredGoods = {
                        {
                            _goods = {
                                {_id = "[Mat Raw] Wood", _amount = 10}
                            }
                        }
,
                        {
                            _goods = {
                                {_id = "[Mat Raw] Clay", _amount = 5}, {_id = "[Mat Raw] Stone", _amount = 5}, {_id = "[Mat Raw] Reeds", _amount = 5}
                            }
                        }
                    },
                    _workingEffects = nil,
                },
                {
                    _workingTime = 60.0,
                    _label = "Rebuild",
                    _decisionTag = "None",
                    _requiredGoods = {
                        {
                            _goods = {
                                {_id = "[Mat Raw] Wood", _amount = 10}
                            }
                        }
,
                        {
                            _goods = {
                                {_id = "[Mat Processed] Parts", _amount = 2}
                            }
                        }
                    },
                    _workingEffects = nil,
                }
                },
            }
        },
        _rewardsTiers = {},
        _decisionsRewards = {
            {
                _tableId = "Loot Table - Ruined Camp - Salvage",
                _minAmount = 2,
                _maxAmount = 2,
                _effects = {
                    {_effectId = "Pottery 20", _chance = 50},
                    {_effectId = "Coats 20", _chance = 30},
                    {_effectId = "Insects 30", _chance = 30},
                    {_effectId = "Milk-cap Mushroom 30", _chance = 50},
                    {_effectId = "Roots 20", _chance = 50},
                    {_effectId = "Clay 20", _chance = 50},
                    {_effectId = "Plant Fiber 25", _chance = 50},
                    {_effectId = "Reeds 20", _chance = 50},
                    {_effectId = "Wetstone 20", _chance = 50},
                    {_effectId = "Wood 30", _chance = 30},
                    {_effectId = "Metal Tools 6", _chance = 5},
                    {_effectId = "Parts 5", _chance = 20}
                },
            },
            {
                _tableId = "Loot Table - Ruined Stonecutters Camp - Rebuild",
                _minAmount = 1,
                _maxAmount = 1,
                _effects = {
                    {_effectId = "Replace Building Stonecutters Camp", _chance = 100}
                },
            }
        },
        _areEffectsPermanent = false,
        _effectsTiers = {
        },
        _activeEffects = {},
    },
    ["Ruined Storage"] = {
        _id = "Ruined Storage",
        _displayName = "Ruined Small Warehouse",
        _description = "A building destroyed by the storm. It can be rebuilt or salvaged.",
        _iconFilename = "Ruined Storage_icon.png",
        _category = "Ruin",
        _categoryDisplay = "Glade Event",
        _sizeX = 2,
        _sizeY = 2,
        _constructionTime = 5,
        _cityScore = 0,
        _isMovable = false,
        _isInitiallyEssential = false,
        _workerCapacity = 3,
        _constructionCosts = {},
        _recipes = {},
        _levels = {},
        _tags = {
            "Forest"
        },
        _dangerLevel = "None",
        _hasOrder = false,
        _orderModel = nil,
        _workTimeReducedPerWorker = 30.0,
        _difficulties = {
            {
                _difficulty = 1,
                _effectTimeToStartRatio = 1.0,
                _decisions = {
                {
                    _workingTime = 90.0,
                    _label = "Salvage",
                    _decisionTag = "None",
                    _requiredGoods = {
                        {
                            _goods = {
                                {_id = "[Mat Raw] Wood", _amount = 10}
                            }
                        }
,
                        {
                            _goods = {
                                {_id = "[Mat Raw] Clay", _amount = 5}, {_id = "[Mat Raw] Stone", _amount = 5}, {_id = "[Mat Raw] Reeds", _amount = 5}
                            }
                        }
                    },
                    _workingEffects = nil,
                },
                {
                    _workingTime = 90.0,
                    _label = "Rebuild",
                    _decisionTag = "None",
                    _requiredGoods = {
                        {
                            _goods = {
                                {_id = "[Mat Processed] Planks", _amount = 2}
                            }
                        }
,
                        {
                            _goods = {
                                {_id = "[Mat Processed] Bricks", _amount = 2}
                            }
                        }
                    },
                    _workingEffects = nil,
                }
                },
            }
        },
        _rewardsTiers = {},
        _decisionsRewards = {
            {
                _tableId = "Loot Table - Ruined Other - Salvage",
                _minAmount = 2,
                _maxAmount = 2,
                _effects = {
                    {_effectId = "Amber 10", _chance = 20},
                    {_effectId = "Biscuits 20", _chance = 20},
                    {_effectId = "Boots 20", _chance = 20},
                    {_effectId = "Bricks 10", _chance = 20},
                    {_effectId = "Clay 20", _chance = 20},
                    {_effectId = "Coats 20", _chance = 20},
                    {_effectId = "Fabric 10", _chance = 20},
                    {_effectId = "Grain 30", _chance = 20},
                    {_effectId = "Jerky 20", _chance = 20},
                    {_effectId = "Leather 20", _chance = 20},
                    {_effectId = "Milk-cap Mushroom 30", _chance = 20},
                    {_effectId = "Paste 20", _chance = 20},
                    {_effectId = "Pickled Goods 20", _chance = 20},
                    {_effectId = "Pie 20", _chance = 20},
                    {_effectId = "Planks 10", _chance = 20},
                    {_effectId = "Plant Fiber 30", _chance = 20},
                    {_effectId = "Pottery 20", _chance = 20},
                    {_effectId = "Reeds 30", _chance = 20},
                    {_effectId = "Skewers 20", _chance = 20},
                    {_effectId = "Vegetables 30", _chance = 20},
                    {_effectId = "Wetstone 20", _chance = 20},
                    {_effectId = "Wood 30", _chance = 20}
                },
            },
            {
                _tableId = "Loot Table - Ruined Storage - Rebuild",
                _minAmount = 1,
                _maxAmount = 1,
                _effects = {
                    {_effectId = "Replace Building Storage", _chance = 100}
                },
            }
        },
        _areEffectsPermanent = false,
        _effectsTiers = {
        },
        _activeEffects = {},
    },
    ["Ruined Supplier"] = {
        _id = "Ruined Supplier",
        _displayName = "Ruined Supplier",
        _description = "A building destroyed by the storm. It can be rebuilt or salvaged.",
        _iconFilename = "Ruined Supplier_icon.png",
        _category = "Ruin",
        _categoryDisplay = "Glade Event",
        _sizeX = 3,
        _sizeY = 3,
        _constructionTime = 5,
        _cityScore = 0,
        _isMovable = false,
        _isInitiallyEssential = false,
        _workerCapacity = 3,
        _constructionCosts = {},
        _recipes = {},
        _levels = {},
        _tags = {
            "Forest"
        },
        _dangerLevel = "None",
        _hasOrder = false,
        _orderModel = nil,
        _workTimeReducedPerWorker = 30.0,
        _difficulties = {
            {
                _difficulty = 1,
                _effectTimeToStartRatio = 1.0,
                _decisions = {
                {
                    _workingTime = 90.0,
                    _label = "Salvage",
                    _decisionTag = "None",
                    _requiredGoods = {
                        {
                            _goods = {
                                {_id = "[Mat Raw] Wood", _amount = 10}
                            }
                        }
,
                        {
                            _goods = {
                                {_id = "[Mat Raw] Clay", _amount = 5}, {_id = "[Mat Raw] Stone", _amount = 5}, {_id = "[Mat Raw] Reeds", _amount = 5}
                            }
                        }
                    },
                    _workingEffects = nil,
                },
                {
                    _workingTime = 90.0,
                    _label = "Rebuild",
                    _decisionTag = "None",
                    _requiredGoods = {
                        {
                            _goods = {
                                {_id = "[Mat Processed] Planks", _amount = 5}
                            }
                        }
,
                        {
                            _goods = {
                                {_id = "[Mat Processed] Bricks", _amount = 2}
                            }
                        }
                    },
                    _workingEffects = nil,
                }
                },
            }
        },
        _rewardsTiers = {},
        _decisionsRewards = {
            {
                _tableId = "Loot Table - Ruined Supplier - Salvage",
                _minAmount = 2,
                _maxAmount = 2,
                _effects = {
                    {_effectId = "Planks 10", _chance = 15},
                    {_effectId = "Fabric 10", _chance = 20},
                    {_effectId = "Flour 25", _chance = 50},
                    {_effectId = "Pottery 20", _chance = 40},
                    {_effectId = "Pack of Trade Good 10", _chance = 30},
                    {_effectId = "Grain 30", _chance = 30},
                    {_effectId = "Reeds 30", _chance = 20},
                    {_effectId = "Supplier Blueprint", _chance = 2},
                    {_effectId = "Pack of Provisions 10", _chance = 10},
                    {_effectId = "Pack of Crops 10", _chance = 10}
                },
            },
            {
                _tableId = "Loot Table - Ruined Rainpunk Supplier - Rebuild",
                _minAmount = 1,
                _maxAmount = 1,
                _effects = {
                    {_effectId = "Replace Building Supplier", _chance = 100}
                },
            }
        },
        _areEffectsPermanent = false,
        _effectsTiers = {
        },
        _activeEffects = {},
    },
    ["Ruined Tavern"] = {
        _id = "Ruined Tavern",
        _displayName = "Ruined Tavern",
        _description = "A building destroyed by the storm. It can be rebuilt or salvaged.",
        _iconFilename = "Ruined Tavern_icon.png",
        _category = "Ruin",
        _categoryDisplay = "Glade Event",
        _sizeX = 3,
        _sizeY = 3,
        _constructionTime = 5,
        _cityScore = 0,
        _isMovable = false,
        _isInitiallyEssential = false,
        _workerCapacity = 3,
        _constructionCosts = {},
        _recipes = {},
        _levels = {},
        _tags = {
            "Forest"
        },
        _dangerLevel = "None",
        _hasOrder = false,
        _orderModel = nil,
        _workTimeReducedPerWorker = 30.0,
        _difficulties = {
            {
                _difficulty = 1,
                _effectTimeToStartRatio = 1.0,
                _decisions = {
                {
                    _workingTime = 120.0,
                    _label = "Salvage",
                    _decisionTag = "None",
                    _requiredGoods = {
                        {
                            _goods = {
                                {_id = "[Mat Raw] Wood", _amount = 10}
                            }
                        }
,
                        {
                            _goods = {
                                {_id = "[Mat Raw] Clay", _amount = 5}, {_id = "[Mat Raw] Stone", _amount = 5}, {_id = "[Mat Raw] Reeds", _amount = 5}
                            }
                        }
                    },
                    _workingEffects = nil,
                },
                {
                    _workingTime = 120.0,
                    _label = "Rebuild",
                    _decisionTag = "None",
                    _requiredGoods = {
                        {
                            _goods = {
                                {_id = "[Mat Processed] Planks", _amount = 20}
                            }
                        }
,
                        {
                            _goods = {
                                {_id = "[Mat Processed] Bricks", _amount = 4}
                            }
                        }
,
                        {
                            _goods = {
                                {_id = "[Mat Processed] Fabric", _amount = 8}
                            }
                        }
                    },
                    _workingEffects = nil,
                }
                },
            }
        },
        _rewardsTiers = {},
        _decisionsRewards = {
            {
                _tableId = "Loot Table - Ruined Tavern - Salvage",
                _minAmount = 2,
                _maxAmount = 2,
                _effects = {
                    {_effectId = "Ale 35", _chance = 50},
                    {_effectId = "Amber 15", _chance = 10},
                    {_effectId = "Barrels 35", _chance = 50},
                    {_effectId = "Grain 40", _chance = 50},
                    {_effectId = "Pack of Valuables 15", _chance = 10},
                    {_effectId = "Pottery 30", _chance = 20},
                    {_effectId = "Tavern Blueprint", _chance = 1},
                    {_effectId = "Tea 40", _chance = 30},
                    {_effectId = "Training Gear 30", _chance = 20},
                    {_effectId = "Wine 40", _chance = 50}
                },
            },
            {
                _tableId = "Loot Table - Ruined Tavern - Rebuild",
                _minAmount = 1,
                _maxAmount = 1,
                _effects = {
                    {_effectId = "Replace Building Tavern", _chance = 100}
                },
            }
        },
        _areEffectsPermanent = false,
        _effectsTiers = {
        },
        _activeEffects = {},
    },
    ["Ruined Tea Doctor"] = {
        _id = "Ruined Tea Doctor",
        _displayName = "Ruined Tea Doctor",
        _description = "A building destroyed by the storm. It can be rebuilt or salvaged.",
        _iconFilename = "Ruined Tea Doctor_icon.png",
        _category = "Ruin",
        _categoryDisplay = "Glade Event",
        _sizeX = 4,
        _sizeY = 3,
        _constructionTime = 5,
        _cityScore = 0,
        _isMovable = false,
        _isInitiallyEssential = false,
        _workerCapacity = 3,
        _constructionCosts = {},
        _recipes = {},
        _levels = {},
        _tags = {
            "Forest"
        },
        _dangerLevel = "None",
        _hasOrder = false,
        _orderModel = nil,
        _workTimeReducedPerWorker = 30.0,
        _difficulties = {
            {
                _difficulty = 1,
                _effectTimeToStartRatio = 1.0,
                _decisions = {
                {
                    _workingTime = 120.0,
                    _label = "Salvage",
                    _decisionTag = "None",
                    _requiredGoods = {
                        {
                            _goods = {
                                {_id = "[Mat Raw] Wood", _amount = 10}
                            }
                        }
,
                        {
                            _goods = {
                                {_id = "[Mat Raw] Clay", _amount = 5}, {_id = "[Mat Raw] Stone", _amount = 5}, {_id = "[Mat Raw] Reeds", _amount = 5}
                            }
                        }
                    },
                    _workingEffects = nil,
                },
                {
                    _workingTime = 120.0,
                    _label = "Rebuild",
                    _decisionTag = "None",
                    _requiredGoods = {
                        {
                            _goods = {
                                {_id = "[Mat Processed] Planks", _amount = 10}
                            }
                        }
,
                        {
                            _goods = {
                                {_id = "[Mat Processed] Bricks", _amount = 8}
                            }
                        }
,
                        {
                            _goods = {
                                {_id = "[Mat Processed] Fabric", _amount = 8}
                            }
                        }
                    },
                    _workingEffects = nil,
                }
                },
            }
        },
        _rewardsTiers = {},
        _decisionsRewards = {
            {
                _tableId = "Loot Table - Ruined Tea Doctor - Salvage",
                _minAmount = 2,
                _maxAmount = 2,
                _effects = {
                    {_effectId = "Algae 45", _chance = 50},
                    {_effectId = "Herbs 50", _chance = 30},
                    {_effectId = "Ink 25", _chance = 50},
                    {_effectId = "Pack of Trade Good 15", _chance = 10},
                    {_effectId = "Pack of Valuables 15", _chance = 10},
                    {_effectId = "Paste 35", _chance = 50},
                    {_effectId = "Pipes 15", _chance = 50},
                    {_effectId = "Porridge 30", _chance = 50},
                    {_effectId = "Tea 30", _chance = 50},
                    {_effectId = "Wine 30", _chance = 50}
                },
            },
            {
                _tableId = "Loot Table - Ruined Tea Doctor - Rebuild",
                _minAmount = 1,
                _maxAmount = 1,
                _effects = {
                    {_effectId = "Replace Building Tea Doctor", _chance = 100}
                },
            }
        },
        _areEffectsPermanent = false,
        _effectsTiers = {
        },
        _activeEffects = {},
    },
    ["Ruined Tea House"] = {
        _id = "Ruined Tea House",
        _displayName = "Ruined Teahouse",
        _description = "A building destroyed by the storm. It can be rebuilt or salvaged.",
        _iconFilename = "Ruined Tea House_icon.png",
        _category = "Ruin",
        _categoryDisplay = "Glade Event",
        _sizeX = 3,
        _sizeY = 2,
        _constructionTime = 5,
        _cityScore = 0,
        _isMovable = false,
        _isInitiallyEssential = false,
        _workerCapacity = 3,
        _constructionCosts = {},
        _recipes = {},
        _levels = {},
        _tags = {
            "Forest"
        },
        _dangerLevel = "None",
        _hasOrder = false,
        _orderModel = nil,
        _workTimeReducedPerWorker = 30.0,
        _difficulties = {
            {
                _difficulty = 1,
                _effectTimeToStartRatio = 1.0,
                _decisions = {
                {
                    _workingTime = 90.0,
                    _label = "Salvage",
                    _decisionTag = "None",
                    _requiredGoods = {
                        {
                            _goods = {
                                {_id = "[Mat Raw] Wood", _amount = 10}
                            }
                        }
,
                        {
                            _goods = {
                                {_id = "[Mat Raw] Clay", _amount = 5}, {_id = "[Mat Raw] Stone", _amount = 5}, {_id = "[Mat Raw] Reeds", _amount = 5}
                            }
                        }
                    },
                    _workingEffects = nil,
                },
                {
                    _workingTime = 90.0,
                    _label = "Rebuild",
                    _decisionTag = "None",
                    _requiredGoods = {
                        {
                            _goods = {
                                {_id = "[Mat Processed] Planks", _amount = 5}
                            }
                        }
,
                        {
                            _goods = {
                                {_id = "[Mat Processed] Bricks", _amount = 2}
                            }
                        }
                    },
                    _workingEffects = nil,
                }
                },
            }
        },
        _rewardsTiers = {},
        _decisionsRewards = {
            {
                _tableId = "Loot Table - Ruined Tea House - Salvage",
                _minAmount = 2,
                _maxAmount = 2,
                _effects = {
                    {_effectId = "Flour 25", _chance = 20},
                    {_effectId = "Herbs 30", _chance = 20},
                    {_effectId = "Incense 15", _chance = 40},
                    {_effectId = "Ink 25", _chance = 50},
                    {_effectId = "Pack of Provisions 10", _chance = 5},
                    {_effectId = "Porridge 25", _chance = 40},
                    {_effectId = "Tea 25", _chance = 40},
                    {_effectId = "Tea House Blueprint", _chance = 2},
                    {_effectId = "Waterskins 20", _chance = 30},
                    {_effectId = "Wine 30", _chance = 20}
                },
            },
            {
                _tableId = "Loot Table - Ruined Tea House - Rebuild",
                _minAmount = 1,
                _maxAmount = 1,
                _effects = {
                    {_effectId = "Replace Building Tea House", _chance = 100}
                },
            }
        },
        _areEffectsPermanent = false,
        _effectsTiers = {
        },
        _activeEffects = {},
    },
    ["Ruined Temple"] = {
        _id = "Ruined Temple",
        _displayName = "Ruined Temple",
        _description = "A building destroyed by the storm. It can be rebuilt or salvaged.",
        _iconFilename = "Ruined Temple_icon.png",
        _category = "Ruin",
        _categoryDisplay = "Glade Event",
        _sizeX = 3,
        _sizeY = 3,
        _constructionTime = 5,
        _cityScore = 0,
        _isMovable = false,
        _isInitiallyEssential = false,
        _workerCapacity = 3,
        _constructionCosts = {},
        _recipes = {},
        _levels = {},
        _tags = {
            "Forest"
        },
        _dangerLevel = "None",
        _hasOrder = false,
        _orderModel = nil,
        _workTimeReducedPerWorker = 30.0,
        _difficulties = {
            {
                _difficulty = 1,
                _effectTimeToStartRatio = 1.0,
                _decisions = {
                {
                    _workingTime = 120.0,
                    _label = "Salvage",
                    _decisionTag = "None",
                    _requiredGoods = {
                        {
                            _goods = {
                                {_id = "[Mat Raw] Wood", _amount = 10}
                            }
                        }
,
                        {
                            _goods = {
                                {_id = "[Mat Raw] Clay", _amount = 5}, {_id = "[Mat Raw] Stone", _amount = 5}, {_id = "[Mat Raw] Reeds", _amount = 5}
                            }
                        }
                    },
                    _workingEffects = nil,
                },
                {
                    _workingTime = 120.0,
                    _label = "Rebuild",
                    _decisionTag = "None",
                    _requiredGoods = {
                        {
                            _goods = {
                                {_id = "[Mat Processed] Planks", _amount = 10}
                            }
                        }
,
                        {
                            _goods = {
                                {_id = "[Mat Processed] Bricks", _amount = 8}
                            }
                        }
,
                        {
                            _goods = {
                                {_id = "[Mat Processed] Fabric", _amount = 8}
                            }
                        }
                    },
                    _workingEffects = nil,
                }
                },
            }
        },
        _rewardsTiers = {},
        _decisionsRewards = {
            {
                _tableId = "Loot Table - Ruined Temple - Salvage",
                _minAmount = 2,
                _maxAmount = 2,
                _effects = {
                    {_effectId = "Oil 40", _chance = 30},
                    {_effectId = "Amber 15", _chance = 10},
                    {_effectId = "Incense 30", _chance = 50},
                    {_effectId = "Paper 30", _chance = 50},
                    {_effectId = "Tea 30", _chance = 50},
                    {_effectId = "Temple Blueprint", _chance = 1},
                    {_effectId = "Ancient Tablet 2", _chance = 4},
                    {_effectId = "Coats 35", _chance = 50},
                    {_effectId = "Wine 30", _chance = 50}
                },
            },
            {
                _tableId = "Loot Table - Ruined Temple - Rebuild",
                _minAmount = 1,
                _maxAmount = 1,
                _effects = {
                    {_effectId = "Replace Building Temple", _chance = 100}
                },
            }
        },
        _areEffectsPermanent = false,
        _effectsTiers = {
        },
        _activeEffects = {},
    },
    ["Ruined Tinctury"] = {
        _id = "Ruined Tinctury",
        _displayName = "Ruined Tinctury",
        _description = "A building destroyed by the storm. It can be rebuilt or salvaged.",
        _iconFilename = "Ruined Tinctury_icon.png",
        _category = "Ruin",
        _categoryDisplay = "Glade Event",
        _sizeX = 3,
        _sizeY = 2,
        _constructionTime = 5,
        _cityScore = 0,
        _isMovable = false,
        _isInitiallyEssential = false,
        _workerCapacity = 3,
        _constructionCosts = {},
        _recipes = {},
        _levels = {},
        _tags = {
            "Forest"
        },
        _dangerLevel = "None",
        _hasOrder = false,
        _orderModel = nil,
        _workTimeReducedPerWorker = 30.0,
        _difficulties = {
            {
                _difficulty = 1,
                _effectTimeToStartRatio = 1.0,
                _decisions = {
                {
                    _workingTime = 90.0,
                    _label = "Salvage",
                    _decisionTag = "None",
                    _requiredGoods = {
                        {
                            _goods = {
                                {_id = "[Mat Raw] Wood", _amount = 10}
                            }
                        }
,
                        {
                            _goods = {
                                {_id = "[Mat Raw] Clay", _amount = 5}, {_id = "[Mat Raw] Stone", _amount = 5}, {_id = "[Mat Raw] Reeds", _amount = 5}
                            }
                        }
                    },
                    _workingEffects = nil,
                },
                {
                    _workingTime = 90.0,
                    _label = "Rebuild",
                    _decisionTag = "None",
                    _requiredGoods = {
                        {
                            _goods = {
                                {_id = "[Mat Processed] Planks", _amount = 5}
                            }
                        }
,
                        {
                            _goods = {
                                {_id = "[Mat Processed] Fabric", _amount = 2}
                            }
                        }
                    },
                    _workingEffects = nil,
                }
                },
            }
        },
        _rewardsTiers = {},
        _decisionsRewards = {
            {
                _tableId = "Loot Table - Ruined Tinctury - Salvage",
                _minAmount = 2,
                _maxAmount = 2,
                _effects = {
                    {_effectId = "Ale 20", _chance = 20},
                    {_effectId = "Barrels 20", _chance = 20},
                    {_effectId = "Berries 30", _chance = 10},
                    {_effectId = "Herbs 30", _chance = 10},
                    {_effectId = "Ink 25", _chance = 40},
                    {_effectId = "Paste 25", _chance = 50},
                    {_effectId = "Resin 30", _chance = 15},
                    {_effectId = "Tea 20", _chance = 50},
                    {_effectId = "Tinctury Blueprint", _chance = 2},
                    {_effectId = "Wine 20", _chance = 40}
                },
            },
            {
                _tableId = "Loot Table - Ruined Tinctury - Rebuild",
                _minAmount = 1,
                _maxAmount = 1,
                _effects = {
                    {_effectId = "Replace Building Tinctury", _chance = 100}
                },
            }
        },
        _areEffectsPermanent = false,
        _effectsTiers = {
        },
        _activeEffects = {},
    },
    ["Ruined Tinkerer"] = {
        _id = "Ruined Tinkerer",
        _displayName = "Ruined Tinkerer",
        _description = "A building destroyed by the storm. It can be rebuilt or salvaged.",
        _iconFilename = "Ruined Tinkerer_icon.png",
        _category = "Ruin",
        _categoryDisplay = "Glade Event",
        _sizeX = 3,
        _sizeY = 2,
        _constructionTime = 5,
        _cityScore = 0,
        _isMovable = false,
        _isInitiallyEssential = false,
        _workerCapacity = 3,
        _constructionCosts = {},
        _recipes = {},
        _levels = {},
        _tags = {
            "Forest"
        },
        _dangerLevel = "None",
        _hasOrder = false,
        _orderModel = nil,
        _workTimeReducedPerWorker = 30.0,
        _difficulties = {
            {
                _difficulty = 1,
                _effectTimeToStartRatio = 1.0,
                _decisions = {
                {
                    _workingTime = 90.0,
                    _label = "Salvage",
                    _decisionTag = "None",
                    _requiredGoods = {
                        {
                            _goods = {
                                {_id = "[Mat Raw] Wood", _amount = 10}
                            }
                        }
,
                        {
                            _goods = {
                                {_id = "[Mat Raw] Clay", _amount = 5}, {_id = "[Mat Raw] Stone", _amount = 5}, {_id = "[Mat Raw] Reeds", _amount = 5}
                            }
                        }
                    },
                    _workingEffects = nil,
                },
                {
                    _workingTime = 90.0,
                    _label = "Rebuild",
                    _decisionTag = "None",
                    _requiredGoods = {
                        {
                            _goods = {
                                {_id = "[Mat Processed] Planks", _amount = 5}
                            }
                        }
,
                        {
                            _goods = {
                                {_id = "[Mat Processed] Bricks", _amount = 2}
                            }
                        }
                    },
                    _workingEffects = nil,
                }
                },
            }
        },
        _rewardsTiers = {},
        _decisionsRewards = {
            {
                _tableId = "Loot Table - Ruined Tinkerer - Salvage",
                _minAmount = 2,
                _maxAmount = 2,
                _effects = {
                    {_effectId = "Parts 5", _chance = 5},
                    {_effectId = "Barrels 20", _chance = 40},
                    {_effectId = "Training Gear 20", _chance = 25},
                    {_effectId = "Copper Bar 10", _chance = 35},
                    {_effectId = "Copper Ore 15", _chance = 40},
                    {_effectId = "Pack of Building Materials 10", _chance = 30},
                    {_effectId = "Metal Tools 6", _chance = 40},
                    {_effectId = "Tinkerer Blueprint", _chance = 2},
                    {_effectId = "Boots 25", _chance = 50}
                },
            },
            {
                _tableId = "Loot Table - Ruined Tinkerer - Rebuild",
                _minAmount = 1,
                _maxAmount = 1,
                _effects = {
                    {_effectId = "Replace Building Tinkerer", _chance = 100}
                },
            }
        },
        _areEffectsPermanent = false,
        _effectsTiers = {
        },
        _activeEffects = {},
    },
    ["Ruined Toolshop"] = {
        _id = "Ruined Toolshop",
        _displayName = "Ruined Toolshop",
        _description = "A building destroyed by the storm. It can be rebuilt or salvaged.",
        _iconFilename = "Ruined Toolshop_icon.png",
        _category = "Ruin",
        _categoryDisplay = "Glade Event",
        _sizeX = 3,
        _sizeY = 2,
        _constructionTime = 5,
        _cityScore = 0,
        _isMovable = false,
        _isInitiallyEssential = false,
        _workerCapacity = 3,
        _constructionCosts = {},
        _recipes = {},
        _levels = {},
        _tags = {
            "Forest"
        },
        _dangerLevel = "None",
        _hasOrder = false,
        _orderModel = nil,
        _workTimeReducedPerWorker = 30.0,
        _difficulties = {
            {
                _difficulty = 1,
                _effectTimeToStartRatio = 1.0,
                _decisions = {
                {
                    _workingTime = 90.0,
                    _label = "Salvage",
                    _decisionTag = "None",
                    _requiredGoods = {
                        {
                            _goods = {
                                {_id = "[Mat Raw] Wood", _amount = 10}
                            }
                        }
,
                        {
                            _goods = {
                                {_id = "[Mat Raw] Clay", _amount = 5}, {_id = "[Mat Raw] Stone", _amount = 5}, {_id = "[Mat Raw] Reeds", _amount = 5}
                            }
                        }
                    },
                    _workingEffects = nil,
                },
                {
                    _workingTime = 90.0,
                    _label = "Rebuild",
                    _decisionTag = "None",
                    _requiredGoods = {
                        {
                            _goods = {
                                {_id = "[Mat Processed] Planks", _amount = 5}
                            }
                        }
,
                        {
                            _goods = {
                                {_id = "[Mat Processed] Fabric", _amount = 2}
                            }
                        }
                    },
                    _workingEffects = nil,
                }
                },
            }
        },
        _rewardsTiers = {},
        _decisionsRewards = {
            {
                _tableId = "Loot Table - Ruined Toolshop - Salvage",
                _minAmount = 2,
                _maxAmount = 2,
                _effects = {
                    {_effectId = "Planks 10", _chance = 15},
                    {_effectId = "Fabric 10", _chance = 15},
                    {_effectId = "Metal Tools 12", _chance = 50},
                    {_effectId = "Toolshop Blueprint", _chance = 2},
                    {_effectId = "Copper Bar 15", _chance = 10},
                    {_effectId = "Copper Ore 30", _chance = 20},
                    {_effectId = "Crystalized Dew 15", _chance = 50},
                    {_effectId = "Boots 20", _chance = 50},
                    {_effectId = "Scales 25", _chance = 50}
                },
            },
            {
                _tableId = "Loot Table - Ruined Toolshop - Rebuild",
                _minAmount = 1,
                _maxAmount = 1,
                _effects = {
                    {_effectId = "Replace Building Toolshop", _chance = 100}
                },
            }
        },
        _areEffectsPermanent = false,
        _effectsTiers = {
        },
        _activeEffects = {},
    },
    ["Ruined Trappers Camp"] = {
        _id = "Ruined Trappers Camp",
        _displayName = "Ruined Trappers' Camp",
        _description = "A building destroyed by the storm. It can be rebuilt or salvaged.",
        _iconFilename = "Ruined Trappers Camp_icon.png",
        _category = "Ruin",
        _categoryDisplay = "Glade Event",
        _sizeX = 2,
        _sizeY = 2,
        _constructionTime = 5,
        _cityScore = 0,
        _isMovable = false,
        _isInitiallyEssential = false,
        _workerCapacity = 3,
        _constructionCosts = {},
        _recipes = {},
        _levels = {},
        _tags = {
            "Forest"
        },
        _dangerLevel = "None",
        _hasOrder = false,
        _orderModel = nil,
        _workTimeReducedPerWorker = 20.0,
        _difficulties = {
            {
                _difficulty = 1,
                _effectTimeToStartRatio = 1.0,
                _decisions = {
                {
                    _workingTime = 60.0,
                    _label = "Salvage",
                    _decisionTag = "None",
                    _requiredGoods = {
                        {
                            _goods = {
                                {_id = "[Mat Raw] Wood", _amount = 10}
                            }
                        }
,
                        {
                            _goods = {
                                {_id = "[Mat Raw] Clay", _amount = 5}, {_id = "[Mat Raw] Stone", _amount = 5}, {_id = "[Mat Raw] Reeds", _amount = 5}
                            }
                        }
                    },
                    _workingEffects = nil,
                },
                {
                    _workingTime = 60.0,
                    _label = "Rebuild",
                    _decisionTag = "None",
                    _requiredGoods = {
                        {
                            _goods = {
                                {_id = "[Mat Raw] Wood", _amount = 10}
                            }
                        }
,
                        {
                            _goods = {
                                {_id = "[Mat Processed] Parts", _amount = 2}
                            }
                        }
                    },
                    _workingEffects = nil,
                }
                },
            }
        },
        _rewardsTiers = {},
        _decisionsRewards = {
            {
                _tableId = "Loot Table - Ruined Camp - Salvage",
                _minAmount = 2,
                _maxAmount = 2,
                _effects = {
                    {_effectId = "Pottery 20", _chance = 50},
                    {_effectId = "Coats 20", _chance = 30},
                    {_effectId = "Insects 30", _chance = 30},
                    {_effectId = "Milk-cap Mushroom 30", _chance = 50},
                    {_effectId = "Roots 20", _chance = 50},
                    {_effectId = "Clay 20", _chance = 50},
                    {_effectId = "Plant Fiber 25", _chance = 50},
                    {_effectId = "Reeds 20", _chance = 50},
                    {_effectId = "Wetstone 20", _chance = 50},
                    {_effectId = "Wood 30", _chance = 30},
                    {_effectId = "Metal Tools 6", _chance = 5},
                    {_effectId = "Parts 5", _chance = 20}
                },
            },
            {
                _tableId = "Loot Table - Ruined Trappers Camp - Rebuild",
                _minAmount = 1,
                _maxAmount = 1,
                _effects = {
                    {_effectId = "Replace Building Trappers Camp", _chance = 100}
                },
            }
        },
        _areEffectsPermanent = false,
        _effectsTiers = {
        },
        _activeEffects = {},
    },
    ["Ruined Weaver"] = {
        _id = "Ruined Weaver",
        _displayName = "Ruined Weaver",
        _description = "A building destroyed by the storm. It can be rebuilt or salvaged.",
        _iconFilename = "Ruined Weaver_icon.png",
        _category = "Ruin",
        _categoryDisplay = "Glade Event",
        _sizeX = 3,
        _sizeY = 2,
        _constructionTime = 5,
        _cityScore = 0,
        _isMovable = false,
        _isInitiallyEssential = false,
        _workerCapacity = 3,
        _constructionCosts = {},
        _recipes = {},
        _levels = {},
        _tags = {
            "Forest"
        },
        _dangerLevel = "None",
        _hasOrder = false,
        _orderModel = nil,
        _workTimeReducedPerWorker = 30.0,
        _difficulties = {
            {
                _difficulty = 1,
                _effectTimeToStartRatio = 1.0,
                _decisions = {
                {
                    _workingTime = 90.0,
                    _label = "Salvage",
                    _decisionTag = "None",
                    _requiredGoods = {
                        {
                            _goods = {
                                {_id = "[Mat Raw] Wood", _amount = 10}
                            }
                        }
,
                        {
                            _goods = {
                                {_id = "[Mat Raw] Clay", _amount = 5}, {_id = "[Mat Raw] Stone", _amount = 5}, {_id = "[Mat Raw] Reeds", _amount = 5}
                            }
                        }
                    },
                    _workingEffects = nil,
                },
                {
                    _workingTime = 90.0,
                    _label = "Rebuild",
                    _decisionTag = "None",
                    _requiredGoods = {
                        {
                            _goods = {
                                {_id = "[Mat Processed] Planks", _amount = 8}
                            }
                        }
                    },
                    _workingEffects = nil,
                }
                },
            }
        },
        _rewardsTiers = {},
        _decisionsRewards = {
            {
                _tableId = "Loot Table - Ruined Weaver - Salvage",
                _minAmount = 2,
                _maxAmount = 2,
                _effects = {
                    {_effectId = "Fabric 10", _chance = 40},
                    {_effectId = "Ink 25", _chance = 20},
                    {_effectId = "Coats 20", _chance = 20},
                    {_effectId = "Pack of Valuables 10", _chance = 50},
                    {_effectId = "Plant Fiber 25", _chance = 30},
                    {_effectId = "Reeds 25", _chance = 30},
                    {_effectId = "Weaver Blueprint", _chance = 2},
                    {_effectId = "Algae 25", _chance = 50},
                    {_effectId = "Boots 20", _chance = 50}
                },
            },
            {
                _tableId = "Loot Table - Ruined Weaver - Rebuild",
                _minAmount = 1,
                _maxAmount = 1,
                _effects = {
                    {_effectId = "Replace Building Weaver", _chance = 100}
                },
            }
        },
        _areEffectsPermanent = false,
        _effectsTiers = {
        },
        _activeEffects = {},
    },
    ["Ruined Woodcutters Camp"] = {
        _id = "Ruined Woodcutters Camp",
        _displayName = "Ruined Woodcutters' Camp",
        _description = "A building destroyed by the storm. It can be rebuilt or salvaged.",
        _iconFilename = "Ruined Woodcutters Camp_icon.png",
        _category = "Ruin",
        _categoryDisplay = "Glade Event",
        _sizeX = 2,
        _sizeY = 2,
        _constructionTime = 5,
        _cityScore = 0,
        _isMovable = false,
        _isInitiallyEssential = false,
        _workerCapacity = 3,
        _constructionCosts = {},
        _recipes = {},
        _levels = {},
        _tags = {
            "Forest"
        },
        _dangerLevel = "None",
        _hasOrder = false,
        _orderModel = nil,
        _workTimeReducedPerWorker = 20.0,
        _difficulties = {
            {
                _difficulty = 1,
                _effectTimeToStartRatio = 1.0,
                _decisions = {
                {
                    _workingTime = 60.0,
                    _label = "Salvage",
                    _decisionTag = "None",
                    _requiredGoods = {
                        {
                            _goods = {
                                {_id = "[Mat Raw] Wood", _amount = 10}
                            }
                        }
,
                        {
                            _goods = {
                                {_id = "[Mat Raw] Clay", _amount = 5}, {_id = "[Mat Raw] Stone", _amount = 5}, {_id = "[Mat Raw] Reeds", _amount = 5}
                            }
                        }
                    },
                    _workingEffects = nil,
                },
                {
                    _workingTime = 60.0,
                    _label = "Rebuild",
                    _decisionTag = "None",
                    _requiredGoods = {
                        {
                            _goods = {
                                {_id = "[Mat Raw] Wood", _amount = 10}
                            }
                        }
,
                        {
                            _goods = {
                                {_id = "[Mat Processed] Parts", _amount = 2}
                            }
                        }
                    },
                    _workingEffects = nil,
                }
                },
            }
        },
        _rewardsTiers = {},
        _decisionsRewards = {
            {
                _tableId = "Loot Table - Ruined Camp - Salvage",
                _minAmount = 2,
                _maxAmount = 2,
                _effects = {
                    {_effectId = "Pottery 20", _chance = 50},
                    {_effectId = "Coats 20", _chance = 30},
                    {_effectId = "Insects 30", _chance = 30},
                    {_effectId = "Milk-cap Mushroom 30", _chance = 50},
                    {_effectId = "Roots 20", _chance = 50},
                    {_effectId = "Clay 20", _chance = 50},
                    {_effectId = "Plant Fiber 25", _chance = 50},
                    {_effectId = "Reeds 20", _chance = 50},
                    {_effectId = "Wetstone 20", _chance = 50},
                    {_effectId = "Wood 30", _chance = 30},
                    {_effectId = "Metal Tools 6", _chance = 5},
                    {_effectId = "Parts 5", _chance = 20}
                },
            },
            {
                _tableId = "Loot Table - Ruined Woodcutters Camp - Rebuild",
                _minAmount = 1,
                _maxAmount = 1,
                _effects = {
                    {_effectId = "Replace Building Woodcutters Camp", _chance = 100}
                },
            }
        },
        _areEffectsPermanent = false,
        _effectsTiers = {
        },
        _activeEffects = {},
    },
    ["Ruined Workshop"] = {
        _id = "Ruined Workshop",
        _displayName = "Ruined Workshop",
        _description = "A building destroyed by the storm. It can be rebuilt or salvaged.",
        _iconFilename = "Ruined Workshop_icon.png",
        _category = "Ruin",
        _categoryDisplay = "Glade Event",
        _sizeX = 3,
        _sizeY = 3,
        _constructionTime = 5,
        _cityScore = 0,
        _isMovable = false,
        _isInitiallyEssential = false,
        _workerCapacity = 3,
        _constructionCosts = {},
        _recipes = {},
        _levels = {},
        _tags = {
            "Forest"
        },
        _dangerLevel = "None",
        _hasOrder = false,
        _orderModel = nil,
        _workTimeReducedPerWorker = 30.0,
        _difficulties = {
            {
                _difficulty = 1,
                _effectTimeToStartRatio = 1.0,
                _decisions = {
                {
                    _workingTime = 90.0,
                    _label = "Salvage",
                    _decisionTag = "None",
                    _requiredGoods = {
                        {
                            _goods = {
                                {_id = "[Mat Raw] Wood", _amount = 10}
                            }
                        }
,
                        {
                            _goods = {
                                {_id = "[Mat Raw] Clay", _amount = 5}, {_id = "[Mat Raw] Stone", _amount = 5}, {_id = "[Mat Raw] Reeds", _amount = 5}
                            }
                        }
                    },
                    _workingEffects = nil,
                },
                {
                    _workingTime = 90.0,
                    _label = "Rebuild",
                    _decisionTag = "None",
                    _requiredGoods = {
                        {
                            _goods = {
                                {_id = "[Mat Processed] Planks", _amount = 4}
                            }
                        }
,
                        {
                            _goods = {
                                {_id = "[Mat Processed] Bricks", _amount = 4}
                            }
                        }
,
                        {
                            _goods = {
                                {_id = "[Mat Processed] Fabric", _amount = 4}
                            }
                        }
                    },
                    _workingEffects = nil,
                }
                },
            }
        },
        _rewardsTiers = {},
        _decisionsRewards = {
            {
                _tableId = "Loot Table - Ruined Crude Workstation - Salvage",
                _minAmount = 2,
                _maxAmount = 2,
                _effects = {
                    {_effectId = "Bricks 10", _chance = 40},
                    {_effectId = "Parts 8", _chance = 5},
                    {_effectId = "Planks 10", _chance = 40},
                    {_effectId = "Fabric 10", _chance = 40},
                    {_effectId = "Clay 20", _chance = 25},
                    {_effectId = "Plant Fiber 25", _chance = 25},
                    {_effectId = "Wetstone 20", _chance = 25},
                    {_effectId = "Wood 30", _chance = 20}
                },
            },
            {
                _tableId = "Loot Table - Ruined Workshop - Rebuild",
                _minAmount = 1,
                _maxAmount = 1,
                _effects = {
                    {_effectId = "Replace Building Workshop", _chance = 100}
                },
            }
        },
        _areEffectsPermanent = false,
        _effectsTiers = {
        },
        _activeEffects = {},
    },
    ["Sacrifice Totem"] = {
        _id = "Sacrifice Totem",
        _displayName = "Totem of Denial",
        _description = "A religious structure built by the Fishmen. It interferes with the Hearth in the center of the settlement.",
        _iconFilename = "Sacrifice Totem_icon.png",
        _category = "Glade Event",
        _categoryDisplay = "Glade Event",
        _sizeX = 2,
        _sizeY = 2,
        _constructionTime = 0,
        _cityScore = 0,
        _isMovable = false,
        _isInitiallyEssential = true,
        _workerCapacity = 2,
        _constructionCosts = {},
        _recipes = {},
        _levels = {},
        _tags = {
            "Forest"
        },
        _dangerLevel = "Dangerous",
        _hasOrder = false,
        _orderModel = nil,
        _workTimeReducedPerWorker = 60.0,
        _difficulties = {
            {
                _difficulty = 0,
                _effectTimeToStartRatio = 1.0,
                _decisions = {
                {
                    _workingTime = 210.0,
                    _label = "Burn Down",
                    _decisionTag = "None",
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            {
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                    {_effectId = "Pottery 30", _chance = 50},
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                    {_effectId = "Sea Marrow 30", _chance = 50},
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                        {
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            {
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        },
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        _sizeY = 3,
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                    {_effectId = "Insects 40", _chance = 50},
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                    {_effectId = "Pack of Building Materials 12", _chance = 50},
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                    {_effectId = "Pottery 40", _chance = 50},
                    {_effectId = "Roots 40", _chance = 50},
                    {_effectId = "Sea Marrow 40", _chance = 50},
                    {_effectId = "Stone +2", _chance = 25},
                    {_effectId = "Tea 40", _chance = 50},
                    {_effectId = "Training Gear 40", _chance = 50},
                    {_effectId = "Wine 40", _chance = 50}
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            {
                _tableId = "Loot Table - Spider 3 - Rebuild",
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                _maxAmount = 3,
                _effects = {
                    {_effectId = "Replace With Spider Positive", _chance = 100},
                    {_effectId = "3 Reputation Exploration", _chance = 100},
                    {_effectId = "Amber For Archeology", _chance = 100}
                },
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        },
        _areEffectsPermanent = false,
        _effectsTiers = {
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        _activeEffects = {},
    },
    ["Termite Burrow"] = {
        _id = "Termite Burrow",
        _displayName = "Stonetooth Termite Burrow",
        _description = "An aggressive, parasitic species, able to eat and digest even the hardest materials.",
        _iconFilename = "Termite Burrow_icon.png",
        _category = "Glade Event",
        _categoryDisplay = "Glade Event",
        _sizeX = 2,
        _sizeY = 2,
        _constructionTime = 0,
        _cityScore = 0,
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        _isInitiallyEssential = true,
        _workerCapacity = 2,
        _constructionCosts = {},
        _recipes = {},
        _levels = {},
        _tags = {
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        },
        _dangerLevel = "Dangerous",
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        _orderModel = nil,
        _workTimeReducedPerWorker = 60.0,
        _difficulties = {
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                _effectTimeToStartRatio = 1.0,
                _decisions = {
                {
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                    _label = "Burn Down",
                    _decisionTag = "None",
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                        {
                            _goods = {
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                    _workingEffects = nil,
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                {
                    _workingTime = 210.0,
                    _label = "Tame",
                    _decisionTag = "Empathy <sprite name=dec_empathy>",
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                        {
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        _iconFilename = "War Beast Cage_icon.png",
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        _category = "Glade Event",
        _categoryDisplay = "Glade Event",
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        _sizeY = 1,
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        _rewardsTiers = {},
        _decisionsRewards = {
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        _areEffectsPermanent = false,
        _effectsTiers = {
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                _effects = {
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            },
            {
                _timeToStart = 5.0,
                _effects = {
                },
            },
            {
                _timeToStart = 3.0,
                _effects = {
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                    "Ghost Remove Self"
                },
            }
        },
        _activeEffects = {},
    },
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        _displayName = "Royal Treasure Stag",
        _description = "Its elusive nature allows it to move like a ghost through the foggy thicket. It is believed that the beast is tied to the spirit world and the Ancestors. A special treasure awaits the one who finds it.",
        _iconFilename = "White Treasure Stag_icon.png",
        _category = "Glade Event",
        _categoryDisplay = "Glade Event",
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        _sizeY = 1,
        _constructionTime = 0,
        _cityScore = 0,
        _isMovable = false,
        _isInitiallyEssential = true,
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        _constructionCosts = {},
        _recipes = {},
        _levels = {},
        _tags = {
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        },
        _dangerLevel = "None",
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        _orderModel = nil,
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                _effectTimeToStartRatio = 1.0,
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                    _label = "Catch",
                    _decisionTag = "Corruption <sprite name=dec_corruption>",
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                    _workingEffects = nil,
                },
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                    _label = "Release",
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                    _workingEffects = nil,
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        },
        _rewardsTiers = {},
        _decisionsRewards = {
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                _tableId = "Loot Table - White Stag - Catch",
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                _maxAmount = 1,
                _effects = {
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            {
                _tableId = "Loot Table - White Stag - Release",
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        },
        _areEffectsPermanent = false,
        _effectsTiers = {
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                _effects = {
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            },
            {
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                _effects = {
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        },
        _activeEffects = {},
    },
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        _displayName = "Wildfire",
        _description = "A wildfire spirit. It will wreak havoc on the settlement if it's not contained.",
        _iconFilename = "Wildfire_icon.png",
        _category = "Glade Event",
        _categoryDisplay = "Glade Event",
        _sizeX = 2,
        _sizeY = 2,
        _constructionTime = 0,
        _cityScore = 0,
        _isMovable = false,
        _isInitiallyEssential = true,
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        _constructionCosts = {},
        _recipes = {},
        _levels = {},
        _tags = {
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        },
        _dangerLevel = "Forbidden",
        _hasOrder = false,
        _orderModel = nil,
        _workTimeReducedPerWorker = 60.0,
        _difficulties = {
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                _difficulty = 0,
                _effectTimeToStartRatio = 1.0,
                _decisions = {
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                    _workingTime = 210.0,
                    _label = "Catch",
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                    _requiredGoods = {
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                        }
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                        {
                            _goods = {
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                            }
                        }
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                        {
                            _goods = {
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                    _workingEffects = nil,
                },
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                    _label = "Return the Child",
                    _decisionTag = "Empathy <sprite name=dec_empathy>",
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                            _goods = {
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                    _workingEffects = nil,
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            },
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                _difficulty = 1,
                _effectTimeToStartRatio = 1.0,
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                    _label = "Catch",
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                        {
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                        {
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                    },
                    _workingEffects = nil,
                },
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                    },
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                },
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            {
                _difficulty = 2,
                _effectTimeToStartRatio = 1.0,
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                    _label = "Catch",
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                    _requiredGoods = {
                        {
                            _goods = {
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                        {
                            _goods = {
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                            }
                        }
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                        {
                            _goods = {
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                    },
                    _workingEffects = nil,
                },
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                    _label = "Return the Child",
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                            _goods = {
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            },
            {
                _difficulty = 3,
                _effectTimeToStartRatio = 1.0,
                _decisions = {
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                    _requiredGoods = {
                        {
                            _goods = {
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                            }
                        }
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                            _goods = {
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                            }
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                        {
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                    _workingEffects = nil,
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                    _workingEffects = nil,
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        _rewardsTiers = {},
        _decisionsRewards = {
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                _minAmount = 3,
                _maxAmount = 3,
                _effects = {
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                    {_effectId = "Jerky +2", _chance = 15},
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                    {_effectId = "Scales 40", _chance = 50},
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                    {_effectId = "Skewers +2", _chance = 50},
                    {_effectId = "Tea 40", _chance = 50},
                    {_effectId = "Training Gear 40", _chance = 50}
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            {
                _tableId = "Loot Table - Beast - Send",
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                _maxAmount = 2,
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                    {_effectId = "Amber 20", _chance = 85}
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            }
        },
        _areEffectsPermanent = false,
        _effectsTiers = {
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            },
            {
                _timeToStart = 780.0,
                _effects = {
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        },
        _activeEffects = {},
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