Module:Resource/resources data: Difference between revisions

From Against the Storm Official Wiki
preprocessed Lua data table for goods and resources as of 1.8.6R
 
Updated for 1.9.3
 
(One intermediate revision by the same user not shown)
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         _isBurnable = false,
         _isBurnable = false,
         _burningTime = 0,
         _burningTime = 0,
         _tradingSellValue = 1.14,
         _tradingSellValue = 1.68,
         _tradingBuyValue = 1.9,
         _tradingBuyValue = 2.8,
         _iconFilename = "Icon_Resource_Pigment.png",
         _iconFilename = "Icon_Resource_Pigment.png",
     },
     },
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         _id = "[Crafting] Salt",
         _id = "[Crafting] Salt",
         _displayName = "Salt",
         _displayName = "Salt",
         _description = "A valuable and highly absorbent mineral.\n\n<b>Obtained in:</b> Mine",
         _description = "A valuable and highly absorbent mineral.\n\n<b>Obtained in:</b> Brineworks, Mine",
         _category = "Crafting Resources",
         _category = "Crafting Resources",
         _isEatable = false,
         _isEatable = false,
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         _id = "[Food Processed] Biscuits",
         _id = "[Food Processed] Biscuits",
         _displayName = "Biscuits",
         _displayName = "Biscuits",
         _description = "Tasty and crunchy. Liked by: Humans, Beavers, <color=#a9a9a9>Locked</color>. Villagers with a satisfied need for biscuits have an increased chance of producing double yields.\n\n<b>Produced in:</b> Brick Oven, Bakery, Cookhouse, Cannery, Field Kitchen",
         _description = "Tasty and crunchy. Liked by: Humans, Beavers, Bats. Villagers with a satisfied need for biscuits have an increased chance of producing double yields.\n\n<b>Produced in:</b> Brick Oven, Bakery, Cookhouse, Cannery, Field Kitchen",
         _category = "Food",
         _category = "Food",
         _isEatable = true,
         _isEatable = true,
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         _id = "[Food Processed] Jerky",
         _id = "[Food Processed] Jerky",
         _displayName = "Jerky",
         _displayName = "Jerky",
         _description = "Preserved, dried meat. Liked by: Lizards, <color=#a9a9a9>Locked</color>. Villagers with a satisfied need for jerky have an increased chance of producing double yields.\n\n<b>Produced in:</b> Smokehouse, Butcher, Apothecary, Kiln",
         _description = "Preserved, dried meat. Liked by: Lizards, Harpies. Villagers with a satisfied need for jerky have an increased chance of producing double yields.\n\n<b>Produced in:</b> Smokehouse, Butcher, Apothecary, Kiln",
         _category = "Food",
         _category = "Food",
         _isEatable = true,
         _isEatable = true,
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         _id = "[Food Processed] Paste",
         _id = "[Food Processed] Paste",
         _displayName = "Paste",
         _displayName = "Paste",
         _description = "A smooth paste, no chewing required. Liked by: <color=#a9a9a9>Locked</color>, <color=#a9a9a9>Locked</color>, <color=#a9a9a9>Locked</color>. Villagers with a satisfied need for paste have an increased chance of producing double yields.\n\n<b>Produced in:</b> Cannery, Grill, Press, Rain Mill, Field Kitchen",
         _description = "A smooth paste, no chewing required. Liked by: Harpies, Frogs, Bats. Villagers with a satisfied need for paste have an increased chance of producing double yields.\n\n<b>Produced in:</b> Cannery, Grill, Press, Rain Mill, Field Kitchen",
         _category = "Food",
         _category = "Food",
         _isEatable = true,
         _isEatable = true,
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         _id = "[Food Processed] Pickled Goods",
         _id = "[Food Processed] Pickled Goods",
         _displayName = "Pickled Goods",
         _displayName = "Pickled Goods",
         _description = "A Beaver specialty. Liked by: Beavers, Lizards, <color=#a9a9a9>Locked</color>. Villagers with a satisfied need for pickled goods have an increased chance of producing double yields.\n\n<b>Produced in:</b> Cellar, Granary, Distillery, Beanery, Field Kitchen",
         _description = "A Beaver specialty. Liked by: Beavers, Lizards, Foxes. Villagers with a satisfied need for pickled goods have an increased chance of producing double yields.\n\n<b>Produced in:</b> Cellar, Granary, Distillery, Beanery, Field Kitchen",
         _category = "Food",
         _category = "Food",
         _isEatable = true,
         _isEatable = true,
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         _id = "[Food Processed] Pie",
         _id = "[Food Processed] Pie",
         _displayName = "Pie",
         _displayName = "Pie",
         _description = "A savory delicacy. Liked by: Humans, Lizards, <color=#a9a9a9>Locked</color>. Villagers with a satisfied need for pie have an increased chance of producing double yields.\n\n<b>Produced in:</b> Bakery, Pantry, Furnace, Smelter",
         _description = "A savory delicacy. Liked by: Humans, Lizards, Frogs. Villagers with a satisfied need for pie have an increased chance of producing double yields.\n\n<b>Produced in:</b> Bakery, Pantry, Furnace, Smelter",
         _category = "Food",
         _category = "Food",
         _isEatable = true,
         _isEatable = true,
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         _id = "[Food Processed] Porridge",
         _id = "[Food Processed] Porridge",
         _displayName = "Porridge",
         _displayName = "Porridge",
         _description = "A nutritious and warming meal. Liked by: Humans, <color=#a9a9a9>Locked</color>, <color=#a9a9a9>Locked</color>. Villagers with a satisfied need for porridge have an increased chance of producing double yields.\n\n<b>Produced in:</b> Beanery, Cookhouse, Pantry, Brewery",
         _description = "A nutritious and warming meal. Liked by: Humans, Foxes, Frogs. Villagers with a satisfied need for porridge have an increased chance of producing double yields.\n\n<b>Produced in:</b> Beanery, Cookhouse, Pantry, Brewery",
         _category = "Food",
         _category = "Food",
         _isEatable = true,
         _isEatable = true,
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         _id = "[Food Processed] Skewers",
         _id = "[Food Processed] Skewers",
         _displayName = "Skewers",
         _displayName = "Skewers",
         _description = "A Lizard specialty. Liked by: Lizards, <color=#a9a9a9>Locked</color>, <color=#a9a9a9>Locked</color>. Villagers with a satisfied need for skewers have an increased chance of producing double yields.\n\n<b>Produced in:</b> Grill, Cookhouse, Butcher, Furnace, Field Kitchen",
         _description = "A Lizard specialty. Liked by: Lizards, Foxes, Bats. Villagers with a satisfied need for skewers have an increased chance of producing double yields.\n\n<b>Produced in:</b> Grill, Cookhouse, Butcher, Furnace, Field Kitchen",
         _category = "Food",
         _category = "Food",
         _isEatable = true,
         _isEatable = true,
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         _id = "[Food Raw] Insects",
         _id = "[Food Raw] Insects",
         _displayName = "Insects",
         _displayName = "Insects",
         _description = "Common food source.\n \n <b>Obtained in:</b> Trappers' Camp, Small Trappers' Camp",
         _description = "Common food source.\n \n <b>Obtained in:</b> Trappers' Camp, Brineworks, Small Trappers' Camp",
         _category = "Food",
         _category = "Food",
         _isEatable = true,
         _isEatable = true,
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         _id = "[Mat Raw] Resin",
         _id = "[Mat Raw] Resin",
         _displayName = "Resin",
         _displayName = "Resin",
         _description = "Used for crafting.\n \n <b>Obtained in:</b> Forester's Hut, Clay Pit",
         _description = "Used for crafting.\n \n <b>Obtained in:</b> Clay Pit, Forester's Hut",
         _category = "Crafting Resources",
         _category = "Crafting Resources",
         _isEatable = false,
         _isEatable = false,
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         _id = "[Metal] Crystalized Dew",
         _id = "[Metal] Crystalized Dew",
         _displayName = "Crystalized Dew",
         _displayName = "Crystalized Dew",
         _description = "Crystalized rain essence.\n \n <b>Produced in:</b> Forester's Hut, Alchemist's Hut, Brickyard, Beanery",
         _description = "Crystalized rain essence.\n \n <b>Produced in:</b> Alchemist's Hut, Forester's Hut, Brickyard, Beanery",
         _category = "Crafting Resources",
         _category = "Crafting Resources",
         _isEatable = false,
         _isEatable = false,
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         _id = "[Needs] Boots",
         _id = "[Needs] Boots",
         _displayName = "Boots",
         _displayName = "Boots",
         _description = "Sturdy and waterproof. Used as clothing by: Lizards, <color=#a9a9a9>Locked</color>, <color=#a9a9a9>Locked</color>, <color=#a9a9a9>Locked</color>. Grants a movement speed bonus to villagers wearing them.\n\n<b>Produced in:</b> Cobbler, Leatherworker, Toolshop, Weaver",
         _description = "Sturdy and waterproof. Used as clothing by: Lizards, Harpies, Foxes, Frogs. Grants a movement speed bonus to villagers wearing them.\n\n<b>Produced in:</b> Cobbler, Leatherworker, Toolshop, Weaver",
         _category = "Consumable Items",
         _category = "Consumable Items",
         _isEatable = false,
         _isEatable = false,
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         _id = "[Needs] Coats",
         _id = "[Needs] Coats",
         _displayName = "Coats",
         _displayName = "Coats",
         _description = "Reliable protection from the rain. Used as clothing by: Humans, Beavers, <color=#a9a9a9>Locked</color>, <color=#a9a9a9>Locked</color>. Grants an additional Resolve bonus during the storm.\n\n<b>Produced in:</b> Clothier, Cooperage, Artisan, Druid's Hut",
         _description = "Reliable protection from the rain. Used as clothing by: Humans, Beavers, Harpies, Bats. Grants an additional Resolve bonus during the storm.\n\n<b>Produced in:</b> Clothier, Cooperage, Artisan, Druid's Hut",
         _category = "Consumable Items",
         _category = "Consumable Items",
         _isEatable = false,
         _isEatable = false,
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         _id = "[Needs] Incense",
         _id = "[Needs] Incense",
         _displayName = "Incense",
         _displayName = "Incense",
         _description = "Used for religion at: Temple, Monastery, Tea Doctor, by Humans, <color=#a9a9a9>Locked</color>, <color=#a9a9a9>Locked</color>. Villagers with a satisfied need for religion have a higher chance of producing double yields.\n\n<b>Produced in:</b> Brick Oven, Teahouse, Distillery, Smokehouse",
         _description = "Used for religion at: Temple, Monastery, Tea Doctor, by Humans, Foxes, Frogs. Villagers with a satisfied need for religion have a higher chance of producing double yields.\n\n<b>Produced in:</b> Brick Oven, Teahouse, Distillery, Smokehouse",
         _category = "Consumable Items",
         _category = "Consumable Items",
         _isEatable = false,
         _isEatable = false,
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         _id = "[Needs] Scrolls",
         _id = "[Needs] Scrolls",
         _displayName = "Scrolls",
         _displayName = "Scrolls",
         _description = "Used for education at: Temple, Holy Guild House, Guild House, Academy, by: Beavers, <color=#a9a9a9>Locked</color>, <color=#a9a9a9>Locked</color>. Villagers with a satisfied need for education have a higher chance of producing double yields.\n\n<b>Produced in:</b> Scribe, Artisan, Lumber Mill, Rain Mill",
         _description = "Used for education at: Temple, Holy Guild House, Guild House, Academy, by: Beavers, Harpies, Bats. Villagers with a satisfied need for education have a higher chance of producing double yields.\n\n<b>Produced in:</b> Scribe, Artisan, Lumber Mill, Rain Mill",
         _category = "Consumable Items",
         _category = "Consumable Items",
         _isEatable = false,
         _isEatable = false,
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         _tradingSellValue = 1.44,
         _tradingSellValue = 1.44,
         _tradingBuyValue = 2.8,
         _tradingBuyValue = 2.8,
        _iconFilename = "Icon_Resource_Scrolls.png",
    },
    ["[Needs] Scrolls - tutorial"] = {
        _id = "[Needs] Scrolls - tutorial",
        _displayName = "Scrolls",
        _description = "Service goods used for Education. Unavailable in this tutorial. <u>Select the icon</u> to change to another resource.",
        _category = "Consumable Items",
        _isEatable = false,
        _isBurnable = false,
        _burningTime = 0,
        _tradingSellValue = 1.8,
        _tradingBuyValue = 3,
         _iconFilename = "Icon_Resource_Scrolls.png",
         _iconFilename = "Icon_Resource_Scrolls.png",
     },
     },
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         _id = "[Needs] Tea",
         _id = "[Needs] Tea",
         _displayName = "Tea",
         _displayName = "Tea",
         _description = "Used for treatment at: Market, Tea Doctor, Bath House, by: <color=#a9a9a9>Locked</color>, <color=#a9a9a9>Locked</color>. Villagers with a satisfied need for treatment have a higher chance of producing double yields.\n\n<b>Produced in:</b> Teahouse, Apothecary, Alchemist's Hut, Druid's Hut",
         _description = "Used for treatment at: Market, Tea Doctor, Bath House, by: Harpies, Foxes. Villagers with a satisfied need for treatment have a higher chance of producing double yields.\n\n<b>Produced in:</b> Teahouse, Apothecary, Alchemist's Hut, Druid's Hut",
         _category = "Consumable Items",
         _category = "Consumable Items",
         _isEatable = false,
         _isEatable = false,
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         _id = "[Needs] Training Gear",
         _id = "[Needs] Training Gear",
         _displayName = "Training Gear",
         _displayName = "Training Gear",
         _description = "Used for brawling at: Clan Hall, Forum, Academy, by: Lizards, <color=#a9a9a9>Locked</color>, <color=#a9a9a9>Locked</color>. Villagers with a satisfied need for brawling have a higher chance of producing double yields.\n\n<b>Produced in:</b> Smelter, Tinkerer, Weaver, Leatherworker",
         _description = "Used for brawling at: Clan Hall, Forum, Academy, by: Lizards, Frogs, Bats. Villagers with a satisfied need for brawling have a higher chance of producing double yields.\n\n<b>Produced in:</b> Smelter, Tinkerer, Weaver, Leatherworker",
         _category = "Consumable Items",
         _category = "Consumable Items",
         _isEatable = false,
         _isEatable = false,
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         _id = "[Needs] Wine",
         _id = "[Needs] Wine",
         _displayName = "Wine",
         _displayName = "Wine",
         _description = "Used for luxury at: Tavern, Holy Guild House, Forum, Guild House, by: Beavers, <color=#a9a9a9>Locked</color>. Villagers with a satisfied need for luxury have a higher chance of producing double yields.\n\n<b>Produced in:</b> Cellar, Cannery, Alchemist's Hut, Tinctury",
         _description = "Used for luxury at: Tavern, Holy Guild House, Forum, Guild House, by: Beavers, Frogs. Villagers with a satisfied need for luxury have a higher chance of producing double yields.\n\n<b>Produced in:</b> Cellar, Cannery, Alchemist's Hut, Tinctury",
         _category = "Consumable Items",
         _category = "Consumable Items",
         _isEatable = false,
         _isEatable = false,

Latest revision as of 00:35, 4 December 2025

Documentation for this module may be created at Module:Resource/resources data/doc

return {
    ["[Crafting] Coal"] = {
        _id = "[Crafting] Coal",
        _displayName = "Coal",
        _description = "Efficient fuel. \n \n <b>Obtained in:</b> Kiln, Mine, Brick Oven",
        _category = "Fuel & Exploration",
        _isEatable = false,
        _isBurnable = true,
        _burningTime = 40,
        _tradingSellValue = 3.5,
        _tradingBuyValue = 6,
        _iconFilename = "Icon_Resource_Coal.png",
    },
    ["[Crafting] Dye"] = {
        _id = "[Crafting] Dye",
        _displayName = "Dye",
        _description = "Used for crafting.\n \n <b>Produced in:</b> Tinctury, Apothecary, Manufactory, Cobbler",
        _category = "Crafting Resources",
        _isEatable = false,
        _isBurnable = false,
        _burningTime = 0,
        _tradingSellValue = 1.68,
        _tradingBuyValue = 2.8,
        _iconFilename = "Icon_Resource_Pigment.png",
    },
    ["[Crafting] Flour"] = {
        _id = "[Crafting] Flour",
        _displayName = "Flour",
        _description = "Used for cooking.\n \n <b>Produced in:</b> Rain Mill, Provisioner, Stamping Mill, Supplier, Press",
        _category = "Crafting Resources",
        _isEatable = false,
        _isBurnable = false,
        _burningTime = 0,
        _tradingSellValue = 1.8,
        _tradingBuyValue = 3,
        _iconFilename = "Icon_Resource_Flour.png",
    },
    ["[Crafting] Oil"] = {
        _id = "[Crafting] Oil",
        _displayName = "Oil",
        _description = "Efficient fuel. \n \n <b>Obtained in:</b> Press, Druid's Hut, Butcher",
        _category = "Fuel & Exploration",
        _isEatable = false,
        _isBurnable = true,
        _burningTime = 25,
        _tradingSellValue = 1.8,
        _tradingBuyValue = 3,
        _iconFilename = "Icon_Resource_Oil.png",
    },
    ["[Crafting] Salt"] = {
        _id = "[Crafting] Salt",
        _displayName = "Salt",
        _description = "A valuable and highly absorbent mineral.\n\n<b>Obtained in:</b> Brineworks, Mine",
        _category = "Crafting Resources",
        _isEatable = false,
        _isBurnable = false,
        _burningTime = 0,
        _tradingSellValue = 2.25,
        _tradingBuyValue = 4.5,
        _iconFilename = "Icon_Resource_SaltNEW.png",
    },
    ["[Crafting] Sea Marrow"] = {
        _id = "[Crafting] Sea Marrow",
        _displayName = "Sea Marrow",
        _description = "Efficient fuel. \n \n <b>Obtained in:</b> Stonecutters' Camp",
        _category = "Fuel & Exploration",
        _isEatable = false,
        _isBurnable = true,
        _burningTime = 40,
        _tradingSellValue = 3.75,
        _tradingBuyValue = 6.25,
        _iconFilename = "Icon_Resource_SeaMarrow.png",
    },
    ["[Food Processed] Biscuits"] = {
        _id = "[Food Processed] Biscuits",
        _displayName = "Biscuits",
        _description = "Tasty and crunchy. Liked by: Humans, Beavers, Bats. Villagers with a satisfied need for biscuits have an increased chance of producing double yields.\n\n<b>Produced in:</b> Brick Oven, Bakery, Cookhouse, Cannery, Field Kitchen",
        _category = "Food",
        _isEatable = true,
        _isBurnable = false,
        _burningTime = 0,
        _tradingSellValue = 2.3,
        _tradingBuyValue = 4.6,
        _iconFilename = "Icon_Resource_Biscuits.png",
    },
    ["[Food Processed] Jerky"] = {
        _id = "[Food Processed] Jerky",
        _displayName = "Jerky",
        _description = "Preserved, dried meat. Liked by: Lizards, Harpies. Villagers with a satisfied need for jerky have an increased chance of producing double yields.\n\n<b>Produced in:</b> Smokehouse, Butcher, Apothecary, Kiln",
        _category = "Food",
        _isEatable = true,
        _isBurnable = false,
        _burningTime = 0,
        _tradingSellValue = 1.7,
        _tradingBuyValue = 3.4,
        _iconFilename = "Icon_Resource_Jerky.png",
    },
    ["[Food Processed] Paste"] = {
        _id = "[Food Processed] Paste",
        _displayName = "Paste",
        _description = "A smooth paste, no chewing required. Liked by: Harpies, Frogs, Bats. Villagers with a satisfied need for paste have an increased chance of producing double yields.\n\n<b>Produced in:</b> Cannery, Grill, Press, Rain Mill, Field Kitchen",
        _category = "Food",
        _isEatable = true,
        _isBurnable = false,
        _burningTime = 0,
        _tradingSellValue = 1.75,
        _tradingBuyValue = 3.5,
        _iconFilename = "Icon_Resource_Paste 1.png",
    },
    ["[Food Processed] Pickled Goods"] = {
        _id = "[Food Processed] Pickled Goods",
        _displayName = "Pickled Goods",
        _description = "A Beaver specialty. Liked by: Beavers, Lizards, Foxes. Villagers with a satisfied need for pickled goods have an increased chance of producing double yields.\n\n<b>Produced in:</b> Cellar, Granary, Distillery, Beanery, Field Kitchen",
        _category = "Food",
        _isEatable = true,
        _isBurnable = false,
        _burningTime = 0,
        _tradingSellValue = 2,
        _tradingBuyValue = 4,
        _iconFilename = "Icon_Resource_PickledGoods.png",
    },
    ["[Food Processed] Pie"] = {
        _id = "[Food Processed] Pie",
        _displayName = "Pie",
        _description = "A savory delicacy. Liked by: Humans, Lizards, Frogs. Villagers with a satisfied need for pie have an increased chance of producing double yields.\n\n<b>Produced in:</b> Bakery, Pantry, Furnace, Smelter",
        _category = "Food",
        _isEatable = true,
        _isBurnable = false,
        _burningTime = 0,
        _tradingSellValue = 2.1,
        _tradingBuyValue = 4.2,
        _iconFilename = "Icon_Resource_Pie.png",
    },
    ["[Food Processed] Porridge"] = {
        _id = "[Food Processed] Porridge",
        _displayName = "Porridge",
        _description = "A nutritious and warming meal. Liked by: Humans, Foxes, Frogs. Villagers with a satisfied need for porridge have an increased chance of producing double yields.\n\n<b>Produced in:</b> Beanery, Cookhouse, Pantry, Brewery",
        _category = "Food",
        _isEatable = true,
        _isBurnable = false,
        _burningTime = 0,
        _tradingSellValue = 1.9,
        _tradingBuyValue = 3.8,
        _iconFilename = "Icon_Resource_Porridge.png",
    },
    ["[Food Processed] Skewers"] = {
        _id = "[Food Processed] Skewers",
        _displayName = "Skewers",
        _description = "A Lizard specialty. Liked by: Lizards, Foxes, Bats. Villagers with a satisfied need for skewers have an increased chance of producing double yields.\n\n<b>Produced in:</b> Grill, Cookhouse, Butcher, Furnace, Field Kitchen",
        _category = "Food",
        _isEatable = true,
        _isBurnable = false,
        _burningTime = 0,
        _tradingSellValue = 2,
        _tradingBuyValue = 4,
        _iconFilename = "Icon_Resource_Skewers.png",
    },
    ["[Food Raw] Berries"] = {
        _id = "[Food Raw] Berries",
        _displayName = "Berries",
        _description = "Common food source.\n \n <b>Obtained in:</b> Plantation, Herbalists' Camp, Small Herbalists' Camp",
        _category = "Food",
        _isEatable = true,
        _isBurnable = false,
        _burningTime = 0,
        _tradingSellValue = 2.25,
        _tradingBuyValue = 4.5,
        _iconFilename = "Icon_Resource_Berries.png",
    },
    ["[Food Raw] Eggs"] = {
        _id = "[Food Raw] Eggs",
        _displayName = "Eggs",
        _description = "Common food source.\n \n <b>Obtained in:</b> Trappers' Camp, Ranch, Small Trappers' Camp",
        _category = "Food",
        _isEatable = true,
        _isBurnable = false,
        _burningTime = 0,
        _tradingSellValue = 2.25,
        _tradingBuyValue = 4.5,
        _iconFilename = "Icon_Resource_Eggs.png",
    },
    ["[Food Raw] Fish"] = {
        _id = "[Food Raw] Fish",
        _displayName = "Fish",
        _description = "Plenty of them in the sea. A common food source.\n\n<b>Obtained at:</b> Fishing Hut, Small Fishing Hut",
        _category = "Food",
        _isEatable = true,
        _isBurnable = false,
        _burningTime = 0,
        _tradingSellValue = 2.25,
        _tradingBuyValue = 4.5,
        _iconFilename = "Icon_Resource_Fish 1.png",
    },
    ["[Food Raw] Grain"] = {
        _id = "[Food Raw] Grain",
        _displayName = "Grain",
        _description = "Isn't eaten raw, but can be processed.\n \n <b>Obtained in:</b> Homestead, Small Farm, Foragers' Camp, Small Foragers' Camp",
        _category = "Crafting Resources",
        _isEatable = false,
        _isBurnable = false,
        _burningTime = 0,
        _tradingSellValue = 2.25,
        _tradingBuyValue = 4.5,
        _iconFilename = "Icon_Resource_Grain.png",
    },
    ["[Food Raw] Herbs"] = {
        _id = "[Food Raw] Herbs",
        _displayName = "Herbs",
        _description = "Isn't eaten raw, but can be processed.\n \n <b>Obtained in:</b> Herb Garden, Greenhouse, Herbalists' Camp, Small Herbalists' Camp",
        _category = "Crafting Resources",
        _isEatable = false,
        _isBurnable = false,
        _burningTime = 0,
        _tradingSellValue = 2.25,
        _tradingBuyValue = 4.5,
        _iconFilename = "Icon_Resource_Herbs.png",
    },
    ["[Food Raw] Insects"] = {
        _id = "[Food Raw] Insects",
        _displayName = "Insects",
        _description = "Common food source.\n \n <b>Obtained in:</b> Trappers' Camp, Brineworks, Small Trappers' Camp",
        _category = "Food",
        _isEatable = true,
        _isBurnable = false,
        _burningTime = 0,
        _tradingSellValue = 2.25,
        _tradingBuyValue = 4.5,
        _iconFilename = "Icon_Resource_Insects.png",
    },
    ["[Food Raw] Meat"] = {
        _id = "[Food Raw] Meat",
        _displayName = "Meat",
        _description = "Common food source.\n \n <b>Obtained in:</b> Trappers' Camp, Ranch, Small Trappers' Camp",
        _category = "Food",
        _isEatable = true,
        _isBurnable = false,
        _burningTime = 0,
        _tradingSellValue = 2.25,
        _tradingBuyValue = 4.5,
        _iconFilename = "Icon_Resource_Meat.png",
    },
    ["[Food Raw] Mushrooms"] = {
        _id = "[Food Raw] Mushrooms",
        _displayName = "Mushrooms",
        _description = "Common food source.\n \n <b>Obtained in:</b> Greenhouse, Herbalists' Camp, Homestead, Small Herbalists' Camp",
        _category = "Food",
        _isEatable = true,
        _isBurnable = false,
        _burningTime = 0,
        _tradingSellValue = 2.25,
        _tradingBuyValue = 4.5,
        _iconFilename = "Icon_Resource_Mushrooms.png",
    },
    ["[Food Raw] Roots"] = {
        _id = "[Food Raw] Roots",
        _displayName = "Roots",
        _description = "Common food source.\n \n <b>Obtained in:</b> Foragers' Camp, Herb Garden, Small Foragers' Camp",
        _category = "Food",
        _isEatable = true,
        _isBurnable = false,
        _burningTime = 0,
        _tradingSellValue = 2.25,
        _tradingBuyValue = 4.5,
        _iconFilename = "Icon_Resource_Roots.png",
    },
    ["[Food Raw] Vegetables"] = {
        _id = "[Food Raw] Vegetables",
        _displayName = "Vegetables",
        _description = "Common food source.\n \n <b>Obtained in:</b> Foragers' Camp, Homestead, Small Farm, Small Foragers' Camp",
        _category = "Food",
        _isEatable = true,
        _isBurnable = false,
        _burningTime = 0,
        _tradingSellValue = 2.25,
        _tradingBuyValue = 4.5,
        _iconFilename = "Icon_Resource_Vegetables.png",
    },
    ["[Mat Processed] Bricks"] = {
        _id = "[Mat Processed] Bricks",
        _displayName = "Bricks",
        _description = "Mostly used for construction.\n \n <b>Produced in:</b> Brickyard, Workshop, Stamping Mill, Kiln, Crude Workstation",
        _category = "Building Materials",
        _isEatable = false,
        _isBurnable = false,
        _burningTime = 0,
        _tradingSellValue = 3.3,
        _tradingBuyValue = 5.5,
        _iconFilename = "Icon_Resource_Bricks.png",
    },
    ["[Mat Processed] Fabric"] = {
        _id = "[Mat Processed] Fabric",
        _displayName = "Fabric",
        _description = "Used for construction or production of clothes.\n \n <b>Produced in:</b> Weaver, Workshop, Granary, Manufactory, Crude Workstation",
        _category = "Building Materials",
        _isEatable = false,
        _isBurnable = false,
        _burningTime = 0,
        _tradingSellValue = 3.3,
        _tradingBuyValue = 5.5,
        _iconFilename = "Icon_Resource_Fabric.png",
    },
    ["[Mat Processed] Parts"] = {
        _id = "[Mat Processed] Parts",
        _displayName = "Parts",
        _description = "Rare items used for construction. Difficult to produce in this harsh environment.",
        _category = "Building Materials",
        _isEatable = false,
        _isBurnable = false,
        _burningTime = 0,
        _tradingSellValue = 28.8,
        _tradingBuyValue = 48,
        _iconFilename = "Icon_Resource_Parts.png",
    },
    ["[Mat Processed] Pipe"] = {
        _id = "[Mat Processed] Pipe",
        _displayName = "Pipes",
        _description = "Used to install Rainpunk Engines in production buildings and build Geyser Pumps.\n \n <b>Produced in:</b> Smithy, Toolshop, Crude Workstation, Workshop",
        _category = "Building Materials",
        _isEatable = false,
        _isBurnable = false,
        _burningTime = 0,
        _tradingSellValue = 7,
        _tradingBuyValue = 12,
        _iconFilename = "Icon_Resource_Pipes.png",
    },
    ["[Mat Processed] Planks"] = {
        _id = "[Mat Processed] Planks",
        _displayName = "Planks",
        _description = "Mostly used for construction.\n \n <b>Produced in:</b> Lumber Mill, Workshop, Carpenter, Supplier, Crude Workstation",
        _category = "Building Materials",
        _isEatable = false,
        _isBurnable = false,
        _burningTime = 0,
        _tradingSellValue = 2.1,
        _tradingBuyValue = 3.5,
        _iconFilename = "Icon_Resource_Planks.png",
    },
    ["[Mat Raw] Algae"] = {
        _id = "[Mat Raw] Algae",
        _displayName = "Algae",
        _description = "Slimy, tough fibers fished from murky waters. Used for crafting.\n\n<b>Obtained at:</b> Fishing Hut, Small Fishing Hut",
        _category = "Crafting Resources",
        _isEatable = false,
        _isBurnable = false,
        _burningTime = 0,
        _tradingSellValue = 1.8,
        _tradingBuyValue = 3,
        _iconFilename = "Icon_Resource_Algae 1.png",
    },
    ["[Mat Raw] Clay"] = {
        _id = "[Mat Raw] Clay",
        _displayName = "Clay",
        _description = "Flesh of the earth. Used mostly for crafting.\n \n <b>Obtained in:</b> Stonecutters' Camp, Clay Pit",
        _category = "Crafting Resources",
        _isEatable = false,
        _isBurnable = false,
        _burningTime = 0,
        _tradingSellValue = 1.8,
        _tradingBuyValue = 3,
        _iconFilename = "Icon_Resource_Clay.png",
    },
    ["[Mat Raw] Leather"] = {
        _id = "[Mat Raw] Leather",
        _displayName = "Leather",
        _description = "Used for crafting.\n \n <b>Obtained in:</b> Harvesters' Camp, Ranch",
        _category = "Crafting Resources",
        _isEatable = false,
        _isBurnable = false,
        _burningTime = 0,
        _tradingSellValue = 1.8,
        _tradingBuyValue = 3,
        _iconFilename = "Icon_Resource_Leather.png",
    },
    ["[Mat Raw] Plant Fibre"] = {
        _id = "[Mat Raw] Plant Fibre",
        _displayName = "Plant Fiber",
        _description = "Used for crafting.\n \n <b>Obtained in:</b> Homestead, Plantation, Harvesters' Camp",
        _category = "Crafting Resources",
        _isEatable = false,
        _isBurnable = false,
        _burningTime = 0,
        _tradingSellValue = 1.8,
        _tradingBuyValue = 3,
        _iconFilename = "Icon_Resource_PlantFiber.png",
    },
    ["[Mat Raw] Reeds"] = {
        _id = "[Mat Raw] Reeds",
        _displayName = "Reed",
        _description = "Used for crafting.\n \n <b>Obtained in:</b> Harvesters' Camp, Clay Pit",
        _category = "Crafting Resources",
        _isEatable = false,
        _isBurnable = false,
        _burningTime = 0,
        _tradingSellValue = 1.8,
        _tradingBuyValue = 3,
        _iconFilename = "Icon_Resource_Reeds.png",
    },
    ["[Mat Raw] Resin"] = {
        _id = "[Mat Raw] Resin",
        _displayName = "Resin",
        _description = "Used for crafting.\n \n <b>Obtained in:</b> Clay Pit, Forester's Hut",
        _category = "Crafting Resources",
        _isEatable = false,
        _isBurnable = false,
        _burningTime = 0,
        _tradingSellValue = 1.8,
        _tradingBuyValue = 3,
        _iconFilename = "Icon_Resource_Resin.png",
    },
    ["[Mat Raw] Scales"] = {
        _id = "[Mat Raw] Scales",
        _displayName = "Scales",
        _description = "Durable fish skin, richly infused with copper. Used for crafting.\n\n<b>Obtained at:</b> Fishing Hut, Small Fishing Hut",
        _category = "Crafting Resources",
        _isEatable = false,
        _isBurnable = false,
        _burningTime = 0,
        _tradingSellValue = 1.8,
        _tradingBuyValue = 3,
        _iconFilename = "Icon_Resource_Scales 1.png",
    },
    ["[Mat Raw] Sparkdew"] = {
        _id = "[Mat Raw] Sparkdew",
        _displayName = "Sparkdew",
        _description = "Charged rainwater. Extremely useful, and dangerous at the same time. Obtained by: ",
        _category = "Crafting Resources",
        _isEatable = false,
        _isBurnable = false,
        _burningTime = 0,
        _tradingSellValue = 0.75,
        _tradingBuyValue = 1.25,
        _iconFilename = "Icon_Resource_Sparkdew.png",
    },
    ["[Mat Raw] Stone"] = {
        _id = "[Mat Raw] Stone",
        _displayName = "Stone",
        _description = "Bones of the earth. Used mostly for crafting.\n \n <b>Obtained in:</b> Stonecutters' Camp",
        _category = "Crafting Resources",
        _isEatable = false,
        _isBurnable = false,
        _burningTime = 0,
        _tradingSellValue = 1.8,
        _tradingBuyValue = 3,
        _iconFilename = "Icon_Resource_Stone.png",
    },
    ["[Mat Raw] Wood"] = {
        _id = "[Mat Raw] Wood",
        _displayName = "Wood",
        _description = "An abundant, yet crucial resource. \n \n <b>Obtained in:</b> Woodcutters' Camp",
        _category = "Fuel & Exploration",
        _isEatable = false,
        _isBurnable = true,
        _burningTime = 12,
        _tradingSellValue = 0.75,
        _tradingBuyValue = 1.25,
        _iconFilename = "Icon_Resource_Wood.png",
    },
    ["[Metal] Copper Bar"] = {
        _id = "[Metal] Copper Bar",
        _displayName = "Copper Bars",
        _description = "Refined copper ore, used for crafting.\n \n <b>Produced in:</b> Smelter, Stamping Mill, Furnace, Grill",
        _category = "Crafting Resources",
        _isEatable = false,
        _isBurnable = false,
        _burningTime = 0,
        _tradingSellValue = 7.2,
        _tradingBuyValue = 12,
        _iconFilename = "Icon_Resource_CopperBar.png",
    },
    ["[Metal] Copper Ore"] = {
        _id = "[Metal] Copper Ore",
        _displayName = "Copper Ore",
        _description = "A soft and malleable metal.\n \n <b>Obtained in:</b> Mine",
        _category = "Crafting Resources",
        _isEatable = false,
        _isBurnable = false,
        _burningTime = 0,
        _tradingSellValue = 1.8,
        _tradingBuyValue = 3,
        _iconFilename = "Icon_Resource_CopperOre.png",
    },
    ["[Metal] Crystalized Dew"] = {
        _id = "[Metal] Crystalized Dew",
        _displayName = "Crystalized Dew",
        _description = "Crystalized rain essence.\n \n <b>Produced in:</b> Alchemist's Hut, Forester's Hut, Brickyard, Beanery",
        _category = "Crafting Resources",
        _isEatable = false,
        _isBurnable = false,
        _burningTime = 0,
        _tradingSellValue = 7.2,
        _tradingBuyValue = 12,
        _iconFilename = "Icon_Resource_CrystalizedDew.png",
    },
    ["[Needs] Ale"] = {
        _id = "[Needs] Ale",
        _displayName = "Ale",
        _description = "Used for leisure at: Tavern, Monastery, Market, by Humans, Beavers. Villagers with a satisfied need for leisure have a higher chance of producing double yields.\n\n<b>Produced in:</b> Brewery, Distillery, Tinctury, Scribe",
        _category = "Consumable Items",
        _isEatable = false,
        _isBurnable = false,
        _burningTime = 0,
        _tradingSellValue = 1.95,
        _tradingBuyValue = 3.75,
        _iconFilename = "Icon_Resource_Ale.png",
    },
    ["[Needs] Boots"] = {
        _id = "[Needs] Boots",
        _displayName = "Boots",
        _description = "Sturdy and waterproof. Used as clothing by: Lizards, Harpies, Foxes, Frogs. Grants a movement speed bonus to villagers wearing them.\n\n<b>Produced in:</b> Cobbler, Leatherworker, Toolshop, Weaver",
        _category = "Consumable Items",
        _isEatable = false,
        _isBurnable = false,
        _burningTime = 0,
        _tradingSellValue = 0.9,
        _tradingBuyValue = 1.75,
        _iconFilename = "Icon_Resource_Boots 1.png",
    },
    ["[Needs] Coats"] = {
        _id = "[Needs] Coats",
        _displayName = "Coats",
        _description = "Reliable protection from the rain. Used as clothing by: Humans, Beavers, Harpies, Bats. Grants an additional Resolve bonus during the storm.\n\n<b>Produced in:</b> Clothier, Cooperage, Artisan, Druid's Hut",
        _category = "Consumable Items",
        _isEatable = false,
        _isBurnable = false,
        _burningTime = 0,
        _tradingSellValue = 2.1,
        _tradingBuyValue = 4.05,
        _iconFilename = "Icon_Resource_Coats.png",
    },
    ["[Needs] Incense"] = {
        _id = "[Needs] Incense",
        _displayName = "Incense",
        _description = "Used for religion at: Temple, Monastery, Tea Doctor, by Humans, Foxes, Frogs. Villagers with a satisfied need for religion have a higher chance of producing double yields.\n\n<b>Produced in:</b> Brick Oven, Teahouse, Distillery, Smokehouse",
        _category = "Consumable Items",
        _isEatable = false,
        _isBurnable = false,
        _burningTime = 0,
        _tradingSellValue = 2.1,
        _tradingBuyValue = 4.05,
        _iconFilename = "Icon_Resource_Incense.png",
    },
    ["[Needs] Scrolls"] = {
        _id = "[Needs] Scrolls",
        _displayName = "Scrolls",
        _description = "Used for education at: Temple, Holy Guild House, Guild House, Academy, by: Beavers, Harpies, Bats. Villagers with a satisfied need for education have a higher chance of producing double yields.\n\n<b>Produced in:</b> Scribe, Artisan, Lumber Mill, Rain Mill",
        _category = "Consumable Items",
        _isEatable = false,
        _isBurnable = false,
        _burningTime = 0,
        _tradingSellValue = 1.44,
        _tradingBuyValue = 2.8,
        _iconFilename = "Icon_Resource_Scrolls.png",
    },
    ["[Needs] Tea"] = {
        _id = "[Needs] Tea",
        _displayName = "Tea",
        _description = "Used for treatment at: Market, Tea Doctor, Bath House, by: Harpies, Foxes. Villagers with a satisfied need for treatment have a higher chance of producing double yields.\n\n<b>Produced in:</b> Teahouse, Apothecary, Alchemist's Hut, Druid's Hut",
        _category = "Consumable Items",
        _isEatable = false,
        _isBurnable = false,
        _burningTime = 0,
        _tradingSellValue = 1.8,
        _tradingBuyValue = 3.5,
        _iconFilename = "Icon_Resource_Tea.png",
    },
    ["[Needs] Training Gear"] = {
        _id = "[Needs] Training Gear",
        _displayName = "Training Gear",
        _description = "Used for brawling at: Clan Hall, Forum, Academy, by: Lizards, Frogs, Bats. Villagers with a satisfied need for brawling have a higher chance of producing double yields.\n\n<b>Produced in:</b> Smelter, Tinkerer, Weaver, Leatherworker",
        _category = "Consumable Items",
        _isEatable = false,
        _isBurnable = false,
        _burningTime = 0,
        _tradingSellValue = 2.55,
        _tradingBuyValue = 4.9,
        _iconFilename = "Icon_Resource_TrainingGear.png",
    },
    ["[Needs] Wine"] = {
        _id = "[Needs] Wine",
        _displayName = "Wine",
        _description = "Used for luxury at: Tavern, Holy Guild House, Forum, Guild House, by: Beavers, Frogs. Villagers with a satisfied need for luxury have a higher chance of producing double yields.\n\n<b>Produced in:</b> Cellar, Cannery, Alchemist's Hut, Tinctury",
        _category = "Consumable Items",
        _isEatable = false,
        _isBurnable = false,
        _burningTime = 0,
        _tradingSellValue = 1.5,
        _tradingBuyValue = 3,
        _iconFilename = "Icon_Resource_Wine.png",
    },
    ["[Other] Fertilizer"] = {
        _id = "[Other] Fertilizer",
        _displayName = "Fertilizer",
        _description = "An extremely valuable material that enables the creation of new patches of fertile soil. Can only be acquired with the help of the <b>Fluffbeak</b>.",
        _category = "Building Materials",
        _isEatable = false,
        _isBurnable = false,
        _burningTime = 0,
        _tradingSellValue = 2.4,
        _tradingBuyValue = 4,
        _iconFilename = "corn_b_01.png",
    },
    ["[Other] Fishing Bait"] = {
        _id = "[Other] Fishing Bait",
        _displayName = "Ground Bait",
        _description = "Bait made from Packs of Crops. Used in fishing huts to double fishing yields.",
        _category = "Trade Goods",
        _isEatable = false,
        _isBurnable = false,
        _burningTime = 0,
        _tradingSellValue = 2.4,
        _tradingBuyValue = 4,
        _iconFilename = "Icon_Resource_GroundBait.png",
    },
    ["[Other] Fuel Rod"] = {
        _id = "[Other] Fuel Rod",
        _displayName = "Fuel Rods",
        _description = "A volatile fuel cell engineered to push Rain Engines to their absolute limit. Produced only in the <b>Field Engineering Station</b>.",
        _category = "Fuel & Exploration",
        _isEatable = false,
        _isBurnable = false,
        _burningTime = 0,
        _tradingSellValue = 192,
        _tradingBuyValue = 320,
        _iconFilename = "Icon_Resource_InfusedTools.png",
    },
    ["[Packs] Pack of Building Materials"] = {
        _id = "[Packs] Pack of Building Materials",
        _displayName = "Pack of Building Materials",
        _description = "Building materials packaged for delivery, used to fulfill orders, upgrade buildings, and trade.\n \n <b>Produced in:</b> Cobbler, Clothier, Makeshift Post",
        _category = "Trade Goods",
        _isEatable = false,
        _isBurnable = false,
        _burningTime = 0,
        _tradingSellValue = 12,
        _tradingBuyValue = 20,
        _iconFilename = "Icon_Resource_BuildingMaterials.png",
    },
    ["[Packs] Pack of Crops"] = {
        _id = "[Packs] Pack of Crops",
        _displayName = "Pack of Crops",
        _description = "Crops packaged for delivery, used to fulfill orders and trade.\n \n <b>Produced in:</b> Granary, Brewery, Makeshift Post",
        _category = "Trade Goods",
        _isEatable = false,
        _isBurnable = false,
        _burningTime = 0,
        _tradingSellValue = 12,
        _tradingBuyValue = 20,
        _iconFilename = "Icon_Resource_Crops.png",
    },
    ["[Packs] Pack of Luxury Goods"] = {
        _id = "[Packs] Pack of Luxury Goods",
        _displayName = "Pack of Luxury Goods",
        _description = "Goods highly sought after by traders. Can be used to fulfill orders, or sold for a large profit.\n \n <b>Produced in:</b> Carpenter, Pantry, Cooperage",
        _category = "Trade Goods",
        _isEatable = false,
        _isBurnable = false,
        _burningTime = 0,
        _tradingSellValue = 18,
        _tradingBuyValue = 30,
        _iconFilename = "Icon_Resource_Luxury.png",
    },
    ["[Packs] Pack of Provisions"] = {
        _id = "[Packs] Pack of Provisions",
        _displayName = "Pack of Provisions",
        _description = "Provisions necessary for sending caravans into the wild. Used to fulfill orders, trade, and pay for trade routes.\n \n <b>Produced in:</b> Provisioner, Cellar, Makeshift Post",
        _category = "Trade Goods",
        _isEatable = false,
        _isBurnable = false,
        _burningTime = 0,
        _tradingSellValue = 6,
        _tradingBuyValue = 10,
        _iconFilename = "Icon_Resource_Provisions.png",
    },
    ["[Packs] Pack of Trade Goods"] = {
        _id = "[Packs] Pack of Trade Goods",
        _displayName = "Pack of Trade Goods",
        _description = "Goods highly sought after by traders. Can be used to fulfill orders, or sold for a large profit.\n \n <b>Produced in:</b> Smithy, Scribe, Lumber Mill",
        _category = "Trade Goods",
        _isEatable = false,
        _isBurnable = false,
        _burningTime = 0,
        _tradingSellValue = 18,
        _tradingBuyValue = 30,
        _iconFilename = "Icon_Resource_TradeGoods.png",
    },
    ["[Tools] Simple Tools"] = {
        _id = "[Tools] Simple Tools",
        _displayName = "Tools",
        _description = "Used primarily for exploration, opening caches, and completing difficult events.\n \n <b>Produced in:</b> Toolshop, Finesmith, Carpenter, Smithy, Tinkerer",
        _category = "Fuel & Exploration",
        _isEatable = false,
        _isBurnable = false,
        _burningTime = 0,
        _tradingSellValue = 16.65,
        _tradingBuyValue = 27.75,
        _iconFilename = "Icon_Resource_SimpleTools.png",
    },
    ["[Valuable] Amber"] = {
        _id = "[Valuable] Amber",
        _displayName = "Amber",
        _description = "Crystallized resin. The main currency of the kingdom.",
        _category = "Trade Goods",
        _isEatable = false,
        _isBurnable = false,
        _burningTime = 0,
        _tradingSellValue = 12,
        _tradingBuyValue = 15,
        _iconFilename = "Icon_Resource_Amber.png",
    },
    ["[Valuable] Ancient Tablet"] = {
        _id = "[Valuable] Ancient Tablet",
        _displayName = "Ancient Tablet",
        _description = "Valuable sources of knowledge, highly sought after by traders and the Queen herself. They can be found in Dangerous (<sprite name=\"dangerous\">) or Forbidden Glades (<sprite name=\"forbidden\">).",
        _category = "Trade Goods",
        _isEatable = false,
        _isBurnable = false,
        _burningTime = 0,
        _tradingSellValue = 96,
        _tradingBuyValue = 160,
        _iconFilename = "Icon_Resource_AncientTablet.png",
    },
    ["[Valuable] Thunderblight Shard"] = {
        _id = "[Valuable] Thunderblight Shard",
        _displayName = "Thunderblight Shard",
        _description = "A rare, lightning-infused crystal used in the creation of cornerstones. Obtained by mining in the Ashen Thicket.",
        _category = "Trade Goods",
        _isEatable = false,
        _isBurnable = false,
        _burningTime = 0,
        _tradingSellValue = 96,
        _tradingBuyValue = 160,
        _iconFilename = "Icon_Resource_ThunderblightShard.png",
    },
    ["[Vessel] Barrels"] = {
        _id = "[Vessel] Barrels",
        _displayName = "Barrels",
        _description = "Used for crafting.\n \n <b>Produced in:</b> Cooperage, Provisioner, Artisan, Manufactory",
        _category = "Crafting Resources",
        _isEatable = false,
        _isBurnable = false,
        _burningTime = 0,
        _tradingSellValue = 2.4,
        _tradingBuyValue = 4,
        _iconFilename = "Icon_Resource_Barrels.png",
    },
    ["[Vessel] Pottery"] = {
        _id = "[Vessel] Pottery",
        _displayName = "Pottery",
        _description = "Used for crafting.\n \n <b>Produced in:</b> Bakery, Brickyard, Tinkerer, Smokehouse",
        _category = "Crafting Resources",
        _isEatable = false,
        _isBurnable = false,
        _burningTime = 0,
        _tradingSellValue = 2.1,
        _tradingBuyValue = 3.5,
        _iconFilename = "Icon_Resource_Pottery.png",
    },
    ["[Vessel] Waterskin"] = {
        _id = "[Vessel] Waterskin",
        _displayName = "Waterskins",
        _description = "Used for crafting.\n \n <b>Produced in:</b> Leatherworker, Supplier, Clothier, Teahouse",
        _category = "Crafting Resources",
        _isEatable = false,
        _isBurnable = false,
        _burningTime = 0,
        _tradingSellValue = 2.25,
        _tradingBuyValue = 3.75,
        _iconFilename = "Icon_Resource_Waterskins.png",
    },
    ["[Water] Clearance Water"] = {
        _id = "[Water] Clearance Water",
        _displayName = "Clearance Water",
        _description = "Highly concentrated yellow clearance rainwater. Used to power Rain Engines in crafting-oriented buildings.",
        _category = "Crafting Resources",
        _isEatable = false,
        _isBurnable = false,
        _burningTime = 0,
        _tradingSellValue = 0.75,
        _tradingBuyValue = 1.25,
        _iconFilename = "Icon_Resource_ClearanceWater.png",
    },
    ["[Water] Drizzle Water"] = {
        _id = "[Water] Drizzle Water",
        _displayName = "Drizzle Water",
        _description = "Highly concentrated green drizzle rainwater. Used to power Rain Engines in food-oriented buildings.",
        _category = "Crafting Resources",
        _isEatable = false,
        _isBurnable = false,
        _burningTime = 0,
        _tradingSellValue = 0.75,
        _tradingBuyValue = 1.25,
        _iconFilename = "Icon_Resource_DrizzleWater.png",
    },
    ["[Water] Storm Water"] = {
        _id = "[Water] Storm Water",
        _displayName = "Storm Water",
        _description = "Highly concentrated blue storm rainwater. Used to power Rain Engines in industry-oriented buildings.",
        _category = "Crafting Resources",
        _isEatable = false,
        _isBurnable = false,
        _burningTime = 0,
        _tradingSellValue = 0.75,
        _tradingBuyValue = 1.25,
        _iconFilename = "Icon_Resource_StormWater.png",
    },
    ["[WE] Fuel Core"] = {
        _id = "[WE] Fuel Core",
        _displayName = "Enriched Fuel",
        _description = "Charged rainwater sealed in a durable container. Essential for powering advanced machinery. Produced only in the <b>Field Engineering Station</b>.",
        _category = "Trade Goods",
        _isEatable = false,
        _isBurnable = false,
        _burningTime = 0,
        _tradingSellValue = 96,
        _tradingBuyValue = 160,
        _iconFilename = "Icon_Resource_Sparkdew.png",
    },
    ["_Meta Artifacts"] = {
        _id = "_Meta Artifacts",
        _displayName = "Artifacts",
        _description = "The remnants of a long-forgotten world. Earned by completing world events, modifiers, seals, and daily expeditions. Can be used to purchase upgrades in the Smoldering City.",
        _category = "Trade Goods",
        _isEatable = false,
        _isBurnable = false,
        _burningTime = 0,
        _tradingSellValue = 60,
        _tradingBuyValue = 90,
        _iconFilename = "Icon_MetaResource_Artifact.png",
    },
    ["_Meta Food Stockpiles"] = {
        _id = "_Meta Food Stockpiles",
        _displayName = "Food Stockpiles",
        _description = "A basic currency of the realm. Earned by completing settlements. Can be used to purchase upgrades in the Smoldering City.",
        _category = "Trade Goods",
        _isEatable = false,
        _isBurnable = false,
        _burningTime = 0,
        _tradingSellValue = 30,
        _tradingBuyValue = 45,
        _iconFilename = "Icon_MetaResource_FoodStockpiles.png",
    },
    ["_Meta Machinery"] = {
        _id = "_Meta Machinery",
        _displayName = "Machinery",
        _description = "Rainpunk technology ripped from the past. Earned by completing world events, modifiers, seals, and daily expeditions. Can be used to purchase upgrades in the Smoldering City.",
        _category = "Trade Goods",
        _isEatable = false,
        _isBurnable = false,
        _burningTime = 0,
        _tradingSellValue = 60,
        _tradingBuyValue = 90,
        _iconFilename = "Icon_MetaResource_Machinery.png",
    },
    ["Blight Fuel"] = {
        _id = "Blight Fuel",
        _displayName = "Purging Fire",
        _description = "A unique resource used by Blight Fighters to burn down Blightrot Cysts. \n \n <b>Produced in:</b> Blight Post",
        _category = "Fuel & Exploration",
        _isEatable = false,
        _isBurnable = false,
        _burningTime = 0,
        _tradingSellValue = 3.75,
        _tradingBuyValue = 6.25,
        _iconFilename = "Icon_Resource_PurgingFire.png",
    },
    ["Hearth Parts"] = {
        _id = "Hearth Parts",
        _displayName = "Wildfire Essence",
        _description = "A sentient flame trapped in a bottle. This rare material is used to light the Holy Flame in Hearths. Can be acquired from orders, Glade Events, or traders.",
        _category = "Building Materials",
        _isEatable = false,
        _isBurnable = false,
        _burningTime = 0,
        _tradingSellValue = 30,
        _tradingBuyValue = 50,
        _iconFilename = "Icon_Resource_Wildfire.png",
    },
}