Module:Glade/glade events data: Difference between revisions
From Against the Storm Official Wiki
created to serve dev data on glade events to new data model |
Updated for 1.9.3 |
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| (2 intermediate revisions by the same user not shown) | |||
| Line 23: | Line 23: | ||
_hasOrder = false, | _hasOrder = false, | ||
_orderModel = nil, | _orderModel = nil, | ||
_workTimeReducedPerWorker = 60, | _workTimeReducedPerWorker = 60.0, | ||
_difficulties = { | _difficulties = { | ||
{ | { | ||
_difficulty = 0, | _difficulty = 0, | ||
_effectTimeToStartRatio = 1, | _effectTimeToStartRatio = 1.0, | ||
_decisions = { | _decisions = { | ||
{ | { | ||
_workingTime = 210, | _workingTime = 210.0, | ||
_label = "Calm Spirits", | _label = "Calm Spirits", | ||
_decisionTag = "Empathy <sprite name=dec_empathy>", | _decisionTag = "Empathy <sprite name=dec_empathy>", | ||
| Line 49: | Line 49: | ||
}, | }, | ||
{ | { | ||
_workingTime = 210, | _workingTime = 210.0, | ||
_label = "Excavate", | _label = "Excavate", | ||
_decisionTag = "Loyalty <sprite name=dec_loyalty>", | _decisionTag = "Loyalty <sprite name=dec_loyalty>", | ||
| Line 65: | Line 65: | ||
{ | { | ||
_difficulty = 1, | _difficulty = 1, | ||
_effectTimeToStartRatio = 1, | _effectTimeToStartRatio = 1.0, | ||
_decisions = { | _decisions = { | ||
{ | { | ||
_workingTime = 240, | _workingTime = 240.0, | ||
_label = "Calm Spirits", | _label = "Calm Spirits", | ||
_decisionTag = "Empathy <sprite name=dec_empathy>", | _decisionTag = "Empathy <sprite name=dec_empathy>", | ||
| Line 87: | Line 87: | ||
}, | }, | ||
{ | { | ||
_workingTime = 240, | _workingTime = 240.0, | ||
_label = "Excavate", | _label = "Excavate", | ||
_decisionTag = "Loyalty <sprite name=dec_loyalty>", | _decisionTag = "Loyalty <sprite name=dec_loyalty>", | ||
| Line 103: | Line 103: | ||
{ | { | ||
_difficulty = 2, | _difficulty = 2, | ||
_effectTimeToStartRatio = 1, | _effectTimeToStartRatio = 1.0, | ||
_decisions = { | _decisions = { | ||
{ | { | ||
_workingTime = 270, | _workingTime = 270.0, | ||
_label = "Calm Spirits", | _label = "Calm Spirits", | ||
_decisionTag = "Empathy <sprite name=dec_empathy>", | _decisionTag = "Empathy <sprite name=dec_empathy>", | ||
| Line 125: | Line 125: | ||
}, | }, | ||
{ | { | ||
_workingTime = 270, | _workingTime = 270.0, | ||
_label = "Excavate", | _label = "Excavate", | ||
_decisionTag = "Loyalty <sprite name=dec_loyalty>", | _decisionTag = "Loyalty <sprite name=dec_loyalty>", | ||
| Line 141: | Line 141: | ||
{ | { | ||
_difficulty = 3, | _difficulty = 3, | ||
_effectTimeToStartRatio = 1, | _effectTimeToStartRatio = 1.0, | ||
_decisions = { | _decisions = { | ||
{ | { | ||
_workingTime = 300, | _workingTime = 300.0, | ||
_label = "Calm Spirits", | _label = "Calm Spirits", | ||
_decisionTag = "Empathy <sprite name=dec_empathy>", | _decisionTag = "Empathy <sprite name=dec_empathy>", | ||
| Line 163: | Line 163: | ||
}, | }, | ||
{ | { | ||
_workingTime = 300, | _workingTime = 300.0, | ||
_label = "Excavate", | _label = "Excavate", | ||
_decisionTag = "Loyalty <sprite name=dec_loyalty>", | _decisionTag = "Loyalty <sprite name=dec_loyalty>", | ||
| Line 227: | Line 227: | ||
_effectsTiers = { | _effectsTiers = { | ||
{ | { | ||
_timeToStart = 0, | _timeToStart = 0.0, | ||
_effects = { | _effects = { | ||
}, | }, | ||
}, | }, | ||
{ | { | ||
_timeToStart = 780, | _timeToStart = 780.0, | ||
_effects = { | _effects = { | ||
"Spawn Blightrot Around - Burial Site" | "Spawn Blightrot Around - Burial Site" | ||
| Line 263: | Line 263: | ||
_hasOrder = false, | _hasOrder = false, | ||
_orderModel = nil, | _orderModel = nil, | ||
_workTimeReducedPerWorker = 60, | _workTimeReducedPerWorker = 60.0, | ||
_difficulties = { | _difficulties = { | ||
{ | { | ||
_difficulty = 0, | _difficulty = 0, | ||
_effectTimeToStartRatio = 1, | _effectTimeToStartRatio = 1.0, | ||
_decisions = { | _decisions = { | ||
{ | { | ||
_workingTime = 210, | _workingTime = 210.0, | ||
_label = "Perform Ritual", | _label = "Perform Ritual", | ||
_decisionTag = "Corruption <sprite name=dec_corruption>", | _decisionTag = "Corruption <sprite name=dec_corruption>", | ||
| Line 283: | Line 283: | ||
}, | }, | ||
{ | { | ||
_workingTime = 210, | _workingTime = 210.0, | ||
_label = "Seal Off", | _label = "Seal Off", | ||
_decisionTag = "Loyalty <sprite name=dec_loyalty>", | _decisionTag = "Loyalty <sprite name=dec_loyalty>", | ||
| Line 299: | Line 299: | ||
{ | { | ||
_difficulty = 1, | _difficulty = 1, | ||
_effectTimeToStartRatio = 1, | _effectTimeToStartRatio = 1.0, | ||
_decisions = { | _decisions = { | ||
{ | { | ||
_workingTime = 240, | _workingTime = 240.0, | ||
_label = "Perform Ritual", | _label = "Perform Ritual", | ||
_decisionTag = "Corruption <sprite name=dec_corruption>", | _decisionTag = "Corruption <sprite name=dec_corruption>", | ||
| Line 315: | Line 315: | ||
}, | }, | ||
{ | { | ||
_workingTime = 240, | _workingTime = 240.0, | ||
_label = "Seal Off", | _label = "Seal Off", | ||
_decisionTag = "Loyalty <sprite name=dec_loyalty>", | _decisionTag = "Loyalty <sprite name=dec_loyalty>", | ||
| Line 331: | Line 331: | ||
{ | { | ||
_difficulty = 2, | _difficulty = 2, | ||
_effectTimeToStartRatio = 1, | _effectTimeToStartRatio = 1.0, | ||
_decisions = { | _decisions = { | ||
{ | { | ||
_workingTime = 270, | _workingTime = 270.0, | ||
_label = "Perform Ritual", | _label = "Perform Ritual", | ||
_decisionTag = "Corruption <sprite name=dec_corruption>", | _decisionTag = "Corruption <sprite name=dec_corruption>", | ||
| Line 347: | Line 347: | ||
}, | }, | ||
{ | { | ||
_workingTime = 270, | _workingTime = 270.0, | ||
_label = "Seal Off", | _label = "Seal Off", | ||
_decisionTag = "Loyalty <sprite name=dec_loyalty>", | _decisionTag = "Loyalty <sprite name=dec_loyalty>", | ||
| Line 363: | Line 363: | ||
{ | { | ||
_difficulty = 3, | _difficulty = 3, | ||
_effectTimeToStartRatio = 1, | _effectTimeToStartRatio = 1.0, | ||
_decisions = { | _decisions = { | ||
{ | { | ||
_workingTime = 300, | _workingTime = 300.0, | ||
_label = "Perform Ritual", | _label = "Perform Ritual", | ||
_decisionTag = "Corruption <sprite name=dec_corruption>", | _decisionTag = "Corruption <sprite name=dec_corruption>", | ||
| Line 379: | Line 379: | ||
}, | }, | ||
{ | { | ||
_workingTime = 300, | _workingTime = 300.0, | ||
_label = "Seal Off", | _label = "Seal Off", | ||
_decisionTag = "Loyalty <sprite name=dec_loyalty>", | _decisionTag = "Loyalty <sprite name=dec_loyalty>", | ||
| Line 443: | Line 443: | ||
_effectsTiers = { | _effectsTiers = { | ||
{ | { | ||
_timeToStart = 0, | _timeToStart = 0.0, | ||
_effects = { | _effects = { | ||
}, | }, | ||
}, | }, | ||
{ | { | ||
_timeToStart = 780, | _timeToStart = 780.0, | ||
_effects = { | _effects = { | ||
"Random Killed 10" | "Random Killed 10" | ||
| Line 479: | Line 479: | ||
_hasOrder = false, | _hasOrder = false, | ||
_orderModel = nil, | _orderModel = nil, | ||
_workTimeReducedPerWorker = 30, | _workTimeReducedPerWorker = 30.0, | ||
_difficulties = { | _difficulties = { | ||
{ | { | ||
| Line 486: | Line 486: | ||
_decisions = { | _decisions = { | ||
{ | { | ||
_workingTime = 120, | _workingTime = 120.0, | ||
_label = "Loot", | _label = "Loot", | ||
_decisionTag = "None", | _decisionTag = "None", | ||
| Line 499: | Line 499: | ||
}, | }, | ||
{ | { | ||
_workingTime = 120, | _workingTime = 120.0, | ||
_label = "Excavate", | _label = "Excavate", | ||
_decisionTag = "Loyalty <sprite name=dec_loyalty>", | _decisionTag = "Loyalty <sprite name=dec_loyalty>", | ||
| Line 515: | Line 515: | ||
{ | { | ||
_difficulty = 1, | _difficulty = 1, | ||
_effectTimeToStartRatio = 1, | _effectTimeToStartRatio = 1.0, | ||
_decisions = { | _decisions = { | ||
{ | { | ||
_workingTime = 120, | _workingTime = 120.0, | ||
_label = "Loot", | _label = "Loot", | ||
_decisionTag = "None", | _decisionTag = "None", | ||
| Line 531: | Line 531: | ||
}, | }, | ||
{ | { | ||
_workingTime = 120, | _workingTime = 120.0, | ||
_label = "Excavate", | _label = "Excavate", | ||
_decisionTag = "Loyalty <sprite name=dec_loyalty>", | _decisionTag = "Loyalty <sprite name=dec_loyalty>", | ||
| Line 550: | Line 550: | ||
_decisions = { | _decisions = { | ||
{ | { | ||
_workingTime = 120, | _workingTime = 120.0, | ||
_label = "Loot", | _label = "Loot", | ||
_decisionTag = "None", | _decisionTag = "None", | ||
| Line 563: | Line 563: | ||
}, | }, | ||
{ | { | ||
_workingTime = 120, | _workingTime = 120.0, | ||
_label = "Excavate", | _label = "Excavate", | ||
_decisionTag = "Loyalty <sprite name=dec_loyalty>", | _decisionTag = "Loyalty <sprite name=dec_loyalty>", | ||
| Line 582: | Line 582: | ||
_decisions = { | _decisions = { | ||
{ | { | ||
_workingTime = 120, | _workingTime = 120.0, | ||
_label = "Loot", | _label = "Loot", | ||
_decisionTag = "None", | _decisionTag = "None", | ||
| Line 595: | Line 595: | ||
}, | }, | ||
{ | { | ||
_workingTime = 120, | _workingTime = 120.0, | ||
_label = "Excavate", | _label = "Excavate", | ||
_decisionTag = "Loyalty <sprite name=dec_loyalty>", | _decisionTag = "Loyalty <sprite name=dec_loyalty>", | ||
| Line 658: | Line 658: | ||
_effectsTiers = { | _effectsTiers = { | ||
{ | { | ||
_timeToStart = 0, | _timeToStart = 0.0, | ||
_effects = { | _effects = { | ||
}, | }, | ||
}, | }, | ||
{ | { | ||
_timeToStart = 624, | _timeToStart = 624.0, | ||
_effects = { | _effects = { | ||
"Random Killed 5 - Missiles" | "Random Killed 5 - Missiles" | ||
| Line 694: | Line 694: | ||
_hasOrder = false, | _hasOrder = false, | ||
_orderModel = nil, | _orderModel = nil, | ||
_workTimeReducedPerWorker = 30, | _workTimeReducedPerWorker = 30.0, | ||
_difficulties = { | _difficulties = { | ||
{ | { | ||
| Line 701: | Line 701: | ||
_decisions = { | _decisions = { | ||
{ | { | ||
_workingTime = 120, | _workingTime = 120.0, | ||
_label = "Praise the Sun", | _label = "Praise the Sun", | ||
_decisionTag = "None", | _decisionTag = "None", | ||
| Line 714: | Line 714: | ||
}, | }, | ||
{ | { | ||
_workingTime = 120, | _workingTime = 120.0, | ||
_label = "Excavate", | _label = "Excavate", | ||
_decisionTag = "Loyalty <sprite name=dec_loyalty>", | _decisionTag = "Loyalty <sprite name=dec_loyalty>", | ||
| Line 730: | Line 730: | ||
{ | { | ||
_difficulty = 1, | _difficulty = 1, | ||
_effectTimeToStartRatio = 1, | _effectTimeToStartRatio = 1.0, | ||
_decisions = { | _decisions = { | ||
{ | { | ||
_workingTime = 120, | _workingTime = 120.0, | ||
_label = "Praise the Sun", | _label = "Praise the Sun", | ||
_decisionTag = "None", | _decisionTag = "None", | ||
| Line 746: | Line 746: | ||
}, | }, | ||
{ | { | ||
_workingTime = 120, | _workingTime = 120.0, | ||
_label = "Excavate", | _label = "Excavate", | ||
_decisionTag = "Loyalty <sprite name=dec_loyalty>", | _decisionTag = "Loyalty <sprite name=dec_loyalty>", | ||
| Line 765: | Line 765: | ||
_decisions = { | _decisions = { | ||
{ | { | ||
_workingTime = 120, | _workingTime = 120.0, | ||
_label = "Praise the Sun", | _label = "Praise the Sun", | ||
_decisionTag = "None", | _decisionTag = "None", | ||
| Line 778: | Line 778: | ||
}, | }, | ||
{ | { | ||
_workingTime = 120, | _workingTime = 120.0, | ||
_label = "Excavate", | _label = "Excavate", | ||
_decisionTag = "Loyalty <sprite name=dec_loyalty>", | _decisionTag = "Loyalty <sprite name=dec_loyalty>", | ||
| Line 797: | Line 797: | ||
_decisions = { | _decisions = { | ||
{ | { | ||
_workingTime = 120, | _workingTime = 120.0, | ||
_label = "Praise the Sun", | _label = "Praise the Sun", | ||
_decisionTag = "None", | _decisionTag = "None", | ||
| Line 810: | Line 810: | ||
}, | }, | ||
{ | { | ||
_workingTime = 120, | _workingTime = 120.0, | ||
_label = "Excavate", | _label = "Excavate", | ||
_decisionTag = "Loyalty <sprite name=dec_loyalty>", | _decisionTag = "Loyalty <sprite name=dec_loyalty>", | ||
| Line 873: | Line 873: | ||
_effectsTiers = { | _effectsTiers = { | ||
{ | { | ||
_timeToStart = 0, | _timeToStart = 0.0, | ||
_effects = { | _effects = { | ||
}, | }, | ||
}, | }, | ||
{ | { | ||
_timeToStart = 624, | _timeToStart = 624.0, | ||
_effects = { | _effects = { | ||
"Temple All Luxury Lost" | "Temple All Luxury Lost" | ||
| Line 909: | Line 909: | ||
_hasOrder = true, | _hasOrder = true, | ||
_orderModel = "[R] Ghost Remove Cysts", | _orderModel = "[R] Ghost Remove Cysts", | ||
_workTimeReducedPerWorker = 10, | _workTimeReducedPerWorker = 10.0, | ||
_difficulties = { | _difficulties = { | ||
{ | { | ||
_difficulty = 0, | _difficulty = 0, | ||
_effectTimeToStartRatio = 1, | _effectTimeToStartRatio = 1.0, | ||
_decisions = { | _decisions = { | ||
{ | { | ||
_workingTime = 0, | _workingTime = 0.0, | ||
_label = "None", | _label = "None", | ||
_decisionTag = "None", | _decisionTag = "None", | ||
| Line 932: | Line 932: | ||
{ | { | ||
_difficulty = 1, | _difficulty = 1, | ||
_effectTimeToStartRatio = 1, | _effectTimeToStartRatio = 1.0, | ||
_decisions = { | _decisions = { | ||
{ | { | ||
_workingTime = 0, | _workingTime = 0.0, | ||
_label = "None", | _label = "None", | ||
_decisionTag = "None", | _decisionTag = "None", | ||
| Line 951: | Line 951: | ||
{ | { | ||
_difficulty = 2, | _difficulty = 2, | ||
_effectTimeToStartRatio = 1, | _effectTimeToStartRatio = 1.0, | ||
_decisions = { | _decisions = { | ||
{ | { | ||
_workingTime = 0, | _workingTime = 0.0, | ||
_label = "None", | _label = "None", | ||
_decisionTag = "None", | _decisionTag = "None", | ||
| Line 970: | Line 970: | ||
{ | { | ||
_difficulty = 3, | _difficulty = 3, | ||
_effectTimeToStartRatio = 1, | _effectTimeToStartRatio = 1.0, | ||
_decisions = { | _decisions = { | ||
{ | { | ||
_workingTime = 0, | _workingTime = 0.0, | ||
_label = "None", | _label = "None", | ||
_decisionTag = "None", | _decisionTag = "None", | ||
| Line 994: | Line 994: | ||
_effectsTiers = { | _effectsTiers = { | ||
{ | { | ||
_timeToStart = 0, | _timeToStart = 0.0, | ||
_effects = { | _effects = { | ||
}, | }, | ||
}, | }, | ||
{ | { | ||
_timeToStart = 1800, | _timeToStart = 1800.0, | ||
_effects = { | _effects = { | ||
"Hostility +50", | "Hostility +50", | ||
| Line 1,031: | Line 1,031: | ||
_hasOrder = true, | _hasOrder = true, | ||
_orderModel = "[R] Ghost Keep Goods", | _orderModel = "[R] Ghost Keep Goods", | ||
_workTimeReducedPerWorker = 10, | _workTimeReducedPerWorker = 10.0, | ||
_difficulties = { | _difficulties = { | ||
{ | { | ||
_difficulty = 0, | _difficulty = 0, | ||
_effectTimeToStartRatio = 1, | _effectTimeToStartRatio = 1.0, | ||
_decisions = { | _decisions = { | ||
{ | { | ||
_workingTime = 0, | _workingTime = 0.0, | ||
_label = "None", | _label = "None", | ||
_decisionTag = "None", | _decisionTag = "None", | ||
| Line 1,054: | Line 1,054: | ||
{ | { | ||
_difficulty = 1, | _difficulty = 1, | ||
_effectTimeToStartRatio = 1, | _effectTimeToStartRatio = 1.0, | ||
_decisions = { | _decisions = { | ||
{ | { | ||
_workingTime = 0, | _workingTime = 0.0, | ||
_label = "None", | _label = "None", | ||
_decisionTag = "None", | _decisionTag = "None", | ||
| Line 1,073: | Line 1,073: | ||
{ | { | ||
_difficulty = 2, | _difficulty = 2, | ||
_effectTimeToStartRatio = 1, | _effectTimeToStartRatio = 1.0, | ||
_decisions = { | _decisions = { | ||
{ | { | ||
_workingTime = 0, | _workingTime = 0.0, | ||
_label = "None", | _label = "None", | ||
_decisionTag = "None", | _decisionTag = "None", | ||
| Line 1,092: | Line 1,092: | ||
{ | { | ||
_difficulty = 3, | _difficulty = 3, | ||
_effectTimeToStartRatio = 1, | _effectTimeToStartRatio = 1.0, | ||
_decisions = { | _decisions = { | ||
{ | { | ||
_workingTime = 0, | _workingTime = 0.0, | ||
_label = "None", | _label = "None", | ||
_decisionTag = "None", | _decisionTag = "None", | ||
| Line 1,116: | Line 1,116: | ||
_effectsTiers = { | _effectsTiers = { | ||
{ | { | ||
_timeToStart = 0, | _timeToStart = 0.0, | ||
_effects = { | _effects = { | ||
}, | }, | ||
}, | }, | ||
{ | { | ||
_timeToStart = 1800, | _timeToStart = 1800.0, | ||
_effects = { | _effects = { | ||
"Ghost Parts Lost", | "Ghost Parts Lost", | ||
| Line 1,153: | Line 1,153: | ||
_hasOrder = true, | _hasOrder = true, | ||
_orderModel = "[R] Ghost Human Houses", | _orderModel = "[R] Ghost Human Houses", | ||
_workTimeReducedPerWorker = 10, | _workTimeReducedPerWorker = 10.0, | ||
_difficulties = { | _difficulties = { | ||
{ | { | ||
_difficulty = 0, | _difficulty = 0, | ||
_effectTimeToStartRatio = 1, | _effectTimeToStartRatio = 1.0, | ||
_decisions = { | _decisions = { | ||
{ | { | ||
_workingTime = 0, | _workingTime = 0.0, | ||
_label = "None", | _label = "None", | ||
_decisionTag = "None", | _decisionTag = "None", | ||
| Line 1,176: | Line 1,176: | ||
{ | { | ||
_difficulty = 1, | _difficulty = 1, | ||
_effectTimeToStartRatio = 1, | _effectTimeToStartRatio = 1.0, | ||
_decisions = { | _decisions = { | ||
{ | { | ||
_workingTime = 0, | _workingTime = 0.0, | ||
_label = "None", | _label = "None", | ||
_decisionTag = "None", | _decisionTag = "None", | ||
| Line 1,195: | Line 1,195: | ||
{ | { | ||
_difficulty = 2, | _difficulty = 2, | ||
_effectTimeToStartRatio = 1, | _effectTimeToStartRatio = 1.0, | ||
_decisions = { | _decisions = { | ||
{ | { | ||
_workingTime = 0, | _workingTime = 0.0, | ||
_label = "None", | _label = "None", | ||
_decisionTag = "None", | _decisionTag = "None", | ||
| Line 1,214: | Line 1,214: | ||
{ | { | ||
_difficulty = 3, | _difficulty = 3, | ||
_effectTimeToStartRatio = 1, | _effectTimeToStartRatio = 1.0, | ||
_decisions = { | _decisions = { | ||
{ | { | ||
_workingTime = 0, | _workingTime = 0.0, | ||
_label = "None", | _label = "None", | ||
_decisionTag = "None", | _decisionTag = "None", | ||
| Line 1,238: | Line 1,238: | ||
_effectsTiers = { | _effectsTiers = { | ||
{ | { | ||
_timeToStart = 0, | _timeToStart = 0.0, | ||
_effects = { | _effects = { | ||
}, | }, | ||
}, | }, | ||
{ | { | ||
_timeToStart = 1800, | _timeToStart = 1800.0, | ||
_effects = { | _effects = { | ||
"Ghost Needs Lost", | "Ghost Needs Lost", | ||
| Line 1,275: | Line 1,275: | ||
_hasOrder = true, | _hasOrder = true, | ||
_orderModel = "[R] Ghost Discover DangGlades", | _orderModel = "[R] Ghost Discover DangGlades", | ||
_workTimeReducedPerWorker = 10, | _workTimeReducedPerWorker = 10.0, | ||
_difficulties = { | _difficulties = { | ||
{ | { | ||
_difficulty = 0, | _difficulty = 0, | ||
_effectTimeToStartRatio = 1, | _effectTimeToStartRatio = 1.0, | ||
_decisions = { | _decisions = { | ||
{ | { | ||
_workingTime = 0, | _workingTime = 0.0, | ||
_label = "None", | _label = "None", | ||
_decisionTag = "None", | _decisionTag = "None", | ||
| Line 1,298: | Line 1,298: | ||
{ | { | ||
_difficulty = 1, | _difficulty = 1, | ||
_effectTimeToStartRatio = 1, | _effectTimeToStartRatio = 1.0, | ||
_decisions = { | _decisions = { | ||
{ | { | ||
_workingTime = 0, | _workingTime = 0.0, | ||
_label = "None", | _label = "None", | ||
_decisionTag = "None", | _decisionTag = "None", | ||
| Line 1,317: | Line 1,317: | ||
{ | { | ||
_difficulty = 2, | _difficulty = 2, | ||
_effectTimeToStartRatio = 1, | _effectTimeToStartRatio = 1.0, | ||
_decisions = { | _decisions = { | ||
{ | { | ||
_workingTime = 0, | _workingTime = 0.0, | ||
_label = "None", | _label = "None", | ||
_decisionTag = "None", | _decisionTag = "None", | ||
| Line 1,336: | Line 1,336: | ||
{ | { | ||
_difficulty = 3, | _difficulty = 3, | ||
_effectTimeToStartRatio = 1, | _effectTimeToStartRatio = 1.0, | ||
_decisions = { | _decisions = { | ||
{ | { | ||
_workingTime = 0, | _workingTime = 0.0, | ||
_label = "None", | _label = "None", | ||
_decisionTag = "None", | _decisionTag = "None", | ||
| Line 1,360: | Line 1,360: | ||
_effectsTiers = { | _effectsTiers = { | ||
{ | { | ||
_timeToStart = 0, | _timeToStart = 0.0, | ||
_effects = { | _effects = { | ||
}, | }, | ||
}, | }, | ||
{ | { | ||
_timeToStart = 1800, | _timeToStart = 1800.0, | ||
_effects = { | _effects = { | ||
"0_5 Reputation Penalty - Ghost", | "0_5 Reputation Penalty - Ghost", | ||
| Line 1,397: | Line 1,397: | ||
_hasOrder = true, | _hasOrder = true, | ||
_orderModel = "[R] Ghost Forbid Needs Beavers", | _orderModel = "[R] Ghost Forbid Needs Beavers", | ||
_workTimeReducedPerWorker = 10, | _workTimeReducedPerWorker = 10.0, | ||
_difficulties = { | _difficulties = { | ||
{ | { | ||
_difficulty = 0, | _difficulty = 0, | ||
_effectTimeToStartRatio = 1, | _effectTimeToStartRatio = 1.0, | ||
_decisions = { | _decisions = { | ||
{ | { | ||
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_label = "None", | _label = "None", | ||
_decisionTag = "None", | _decisionTag = "None", | ||
| Line 1,420: | Line 1,420: | ||
{ | { | ||
_difficulty = 1, | _difficulty = 1, | ||
_effectTimeToStartRatio = 1, | _effectTimeToStartRatio = 1.0, | ||
_decisions = { | _decisions = { | ||
{ | { | ||
_workingTime = 0, | _workingTime = 0.0, | ||
_label = "None", | _label = "None", | ||
_decisionTag = "None", | _decisionTag = "None", | ||
| Line 1,439: | Line 1,439: | ||
{ | { | ||
_difficulty = 2, | _difficulty = 2, | ||
_effectTimeToStartRatio = 1, | _effectTimeToStartRatio = 1.0, | ||
_decisions = { | _decisions = { | ||
{ | { | ||
_workingTime = 0, | _workingTime = 0.0, | ||
_label = "None", | _label = "None", | ||
_decisionTag = "None", | _decisionTag = "None", | ||
| Line 1,458: | Line 1,458: | ||
{ | { | ||
_difficulty = 3, | _difficulty = 3, | ||
_effectTimeToStartRatio = 1, | _effectTimeToStartRatio = 1.0, | ||
_decisions = { | _decisions = { | ||
{ | { | ||
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_label = "None", | _label = "None", | ||
_decisionTag = "None", | _decisionTag = "None", | ||
| Line 1,482: | Line 1,482: | ||
_effectsTiers = { | _effectsTiers = { | ||
{ | { | ||
_timeToStart = 0, | _timeToStart = 0.0, | ||
_effects = { | _effects = { | ||
}, | }, | ||
}, | }, | ||
{ | { | ||
_timeToStart = 1800, | _timeToStart = 1800.0, | ||
_effects = { | _effects = { | ||
"Beavers Killed 3 - Missiles", | "Beavers Killed 3 - Missiles", | ||
| Line 1,519: | Line 1,519: | ||
_hasOrder = true, | _hasOrder = true, | ||
_orderModel = "[R] Ghost Forbid Needs Humans", | _orderModel = "[R] Ghost Forbid Needs Humans", | ||
_workTimeReducedPerWorker = 10, | _workTimeReducedPerWorker = 10.0, | ||
_difficulties = { | _difficulties = { | ||
{ | { | ||
_difficulty = 0, | _difficulty = 0, | ||
_effectTimeToStartRatio = 1, | _effectTimeToStartRatio = 1.0, | ||
_decisions = { | _decisions = { | ||
{ | { | ||
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_label = "None", | _label = "None", | ||
_decisionTag = "None", | _decisionTag = "None", | ||
| Line 1,542: | Line 1,542: | ||
{ | { | ||
_difficulty = 1, | _difficulty = 1, | ||
_effectTimeToStartRatio = 1, | _effectTimeToStartRatio = 1.0, | ||
_decisions = { | _decisions = { | ||
{ | { | ||
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_label = "None", | _label = "None", | ||
_decisionTag = "None", | _decisionTag = "None", | ||
| Line 1,561: | Line 1,561: | ||
{ | { | ||
_difficulty = 2, | _difficulty = 2, | ||
_effectTimeToStartRatio = 1, | _effectTimeToStartRatio = 1.0, | ||
_decisions = { | _decisions = { | ||
{ | { | ||
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_label = "None", | _label = "None", | ||
_decisionTag = "None", | _decisionTag = "None", | ||
| Line 1,580: | Line 1,580: | ||
{ | { | ||
_difficulty = 3, | _difficulty = 3, | ||
_effectTimeToStartRatio = 1, | _effectTimeToStartRatio = 1.0, | ||
_decisions = { | _decisions = { | ||
{ | { | ||
_workingTime = 0, | _workingTime = 0.0, | ||
_label = "None", | _label = "None", | ||
_decisionTag = "None", | _decisionTag = "None", | ||
| Line 1,604: | Line 1,604: | ||
_effectsTiers = { | _effectsTiers = { | ||
{ | { | ||
_timeToStart = 0, | _timeToStart = 0.0, | ||
_effects = { | _effects = { | ||
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}, | }, | ||
{ | { | ||
_timeToStart = 1800, | _timeToStart = 1800.0, | ||
_effects = { | _effects = { | ||
"Humans Killed 3 - Missiles", | "Humans Killed 3 - Missiles", | ||
| Line 1,641: | Line 1,641: | ||
_hasOrder = true, | _hasOrder = true, | ||
_orderModel = "[R] Ghost Forbid Needs Lizards", | _orderModel = "[R] Ghost Forbid Needs Lizards", | ||
_workTimeReducedPerWorker = 10, | _workTimeReducedPerWorker = 10.0, | ||
_difficulties = { | _difficulties = { | ||
{ | { | ||
_difficulty = 0, | _difficulty = 0, | ||
_effectTimeToStartRatio = 1, | _effectTimeToStartRatio = 1.0, | ||
_decisions = { | _decisions = { | ||
{ | { | ||
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_label = "None", | _label = "None", | ||
_decisionTag = "None", | _decisionTag = "None", | ||
| Line 1,664: | Line 1,664: | ||
{ | { | ||
_difficulty = 1, | _difficulty = 1, | ||
_effectTimeToStartRatio = 1, | _effectTimeToStartRatio = 1.0, | ||
_decisions = { | _decisions = { | ||
{ | { | ||
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_label = "None", | _label = "None", | ||
_decisionTag = "None", | _decisionTag = "None", | ||
| Line 1,683: | Line 1,683: | ||
{ | { | ||
_difficulty = 2, | _difficulty = 2, | ||
_effectTimeToStartRatio = 1, | _effectTimeToStartRatio = 1.0, | ||
_decisions = { | _decisions = { | ||
{ | { | ||
_workingTime = 0, | _workingTime = 0.0, | ||
_label = "None", | _label = "None", | ||
_decisionTag = "None", | _decisionTag = "None", | ||
| Line 1,702: | Line 1,702: | ||
{ | { | ||
_difficulty = 3, | _difficulty = 3, | ||
_effectTimeToStartRatio = 1, | _effectTimeToStartRatio = 1.0, | ||
_decisions = { | _decisions = { | ||
{ | { | ||
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_label = "None", | _label = "None", | ||
_decisionTag = "None", | _decisionTag = "None", | ||
| Line 1,726: | Line 1,726: | ||
_effectsTiers = { | _effectsTiers = { | ||
{ | { | ||
_timeToStart = 0, | _timeToStart = 0.0, | ||
_effects = { | _effects = { | ||
}, | }, | ||
}, | }, | ||
{ | { | ||
_timeToStart = 1800, | _timeToStart = 1800.0, | ||
_effects = { | _effects = { | ||
"Lizards Killed 3 - Missiles", | "Lizards Killed 3 - Missiles", | ||
| Line 1,763: | Line 1,763: | ||
_hasOrder = true, | _hasOrder = true, | ||
_orderModel = "[R] Ghost Forbid Needs Harpies", | _orderModel = "[R] Ghost Forbid Needs Harpies", | ||
_workTimeReducedPerWorker = 10, | _workTimeReducedPerWorker = 10.0, | ||
_difficulties = { | _difficulties = { | ||
{ | { | ||
_difficulty = 0, | _difficulty = 0, | ||
_effectTimeToStartRatio = 1, | _effectTimeToStartRatio = 1.0, | ||
_decisions = { | _decisions = { | ||
{ | { | ||
_workingTime = 0, | _workingTime = 0.0, | ||
_label = "None", | _label = "None", | ||
_decisionTag = "None", | _decisionTag = "None", | ||
| Line 1,786: | Line 1,786: | ||
{ | { | ||
_difficulty = 1, | _difficulty = 1, | ||
_effectTimeToStartRatio = 1, | _effectTimeToStartRatio = 1.0, | ||
_decisions = { | _decisions = { | ||
{ | { | ||
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_label = "None", | _label = "None", | ||
_decisionTag = "None", | _decisionTag = "None", | ||
| Line 1,805: | Line 1,805: | ||
{ | { | ||
_difficulty = 2, | _difficulty = 2, | ||
_effectTimeToStartRatio = 1, | _effectTimeToStartRatio = 1.0, | ||
_decisions = { | _decisions = { | ||
{ | { | ||
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_label = "None", | _label = "None", | ||
_decisionTag = "None", | _decisionTag = "None", | ||
| Line 1,824: | Line 1,824: | ||
{ | { | ||
_difficulty = 3, | _difficulty = 3, | ||
_effectTimeToStartRatio = 1, | _effectTimeToStartRatio = 1.0, | ||
_decisions = { | _decisions = { | ||
{ | { | ||
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_label = "None", | _label = "None", | ||
_decisionTag = "None", | _decisionTag = "None", | ||
| Line 1,848: | Line 1,848: | ||
_effectsTiers = { | _effectsTiers = { | ||
{ | { | ||
_timeToStart = 0, | _timeToStart = 0.0, | ||
_effects = { | _effects = { | ||
}, | }, | ||
}, | }, | ||
{ | { | ||
_timeToStart = 1800, | _timeToStart = 1800.0, | ||
_effects = { | _effects = { | ||
"Harpies Killed 3 - Missiles", | "Harpies Killed 3 - Missiles", | ||
| Line 1,885: | Line 1,885: | ||
_hasOrder = true, | _hasOrder = true, | ||
_orderModel = "[R] Ghost Generate Cysts", | _orderModel = "[R] Ghost Generate Cysts", | ||
_workTimeReducedPerWorker = 10, | _workTimeReducedPerWorker = 10.0, | ||
_difficulties = { | _difficulties = { | ||
{ | { | ||
_difficulty = 0, | _difficulty = 0, | ||
_effectTimeToStartRatio = 1, | _effectTimeToStartRatio = 1.0, | ||
_decisions = { | _decisions = { | ||
{ | { | ||
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| Line 1,908: | Line 1,908: | ||
{ | { | ||
_difficulty = 1, | _difficulty = 1, | ||
_effectTimeToStartRatio = 1, | _effectTimeToStartRatio = 1.0, | ||
_decisions = { | _decisions = { | ||
{ | { | ||
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_label = "None", | _label = "None", | ||
_decisionTag = "None", | _decisionTag = "None", | ||
| Line 1,927: | Line 1,927: | ||
{ | { | ||
_difficulty = 2, | _difficulty = 2, | ||
_effectTimeToStartRatio = 1, | _effectTimeToStartRatio = 1.0, | ||
_decisions = { | _decisions = { | ||
{ | { | ||
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_label = "None", | _label = "None", | ||
_decisionTag = "None", | _decisionTag = "None", | ||
| Line 1,946: | Line 1,946: | ||
{ | { | ||
_difficulty = 3, | _difficulty = 3, | ||
_effectTimeToStartRatio = 1, | _effectTimeToStartRatio = 1.0, | ||
_decisions = { | _decisions = { | ||
{ | { | ||
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_label = "None", | _label = "None", | ||
_decisionTag = "None", | _decisionTag = "None", | ||
| Line 1,970: | Line 1,970: | ||
_effectsTiers = { | _effectsTiers = { | ||
{ | { | ||
_timeToStart = 0, | _timeToStart = 0.0, | ||
_effects = { | _effects = { | ||
}, | }, | ||
}, | }, | ||
{ | { | ||
_timeToStart = 1800, | _timeToStart = 1800.0, | ||
_effects = { | _effects = { | ||
"Ghost Fuel Lost", | "Ghost Fuel Lost", | ||
| Line 2,007: | Line 2,007: | ||
_hasOrder = true, | _hasOrder = true, | ||
_orderModel = "[R] Ghost Starve Beavers", | _orderModel = "[R] Ghost Starve Beavers", | ||
_workTimeReducedPerWorker = 10, | _workTimeReducedPerWorker = 10.0, | ||
_difficulties = { | _difficulties = { | ||
{ | { | ||
_difficulty = 0, | _difficulty = 0, | ||
_effectTimeToStartRatio = 1, | _effectTimeToStartRatio = 1.0, | ||
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{ | { | ||
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| Line 2,030: | Line 2,030: | ||
{ | { | ||
_difficulty = 1, | _difficulty = 1, | ||
_effectTimeToStartRatio = 1, | _effectTimeToStartRatio = 1.0, | ||
_decisions = { | _decisions = { | ||
{ | { | ||
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_label = "None", | _label = "None", | ||
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| Line 2,049: | Line 2,049: | ||
{ | { | ||
_difficulty = 2, | _difficulty = 2, | ||
_effectTimeToStartRatio = 1, | _effectTimeToStartRatio = 1.0, | ||
_decisions = { | _decisions = { | ||
{ | { | ||
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| Line 2,068: | Line 2,068: | ||
{ | { | ||
_difficulty = 3, | _difficulty = 3, | ||
_effectTimeToStartRatio = 1, | _effectTimeToStartRatio = 1.0, | ||
_decisions = { | _decisions = { | ||
{ | { | ||
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_label = "None", | _label = "None", | ||
_decisionTag = "None", | _decisionTag = "None", | ||
| Line 2,092: | Line 2,092: | ||
_effectsTiers = { | _effectsTiers = { | ||
{ | { | ||
_timeToStart = 0, | _timeToStart = 0.0, | ||
_effects = { | _effects = { | ||
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}, | }, | ||
{ | { | ||
_timeToStart = 1800, | _timeToStart = 1800.0, | ||
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"Beavers Killed 3 - Missiles", | "Beavers Killed 3 - Missiles", | ||
| Line 2,130: | Line 2,130: | ||
_hasOrder = true, | _hasOrder = true, | ||
_orderModel = "[R] Ghost Starve Humans", | _orderModel = "[R] Ghost Starve Humans", | ||
_workTimeReducedPerWorker = 10, | _workTimeReducedPerWorker = 10.0, | ||
_difficulties = { | _difficulties = { | ||
{ | { | ||
_difficulty = 0, | _difficulty = 0, | ||
_effectTimeToStartRatio = 1, | _effectTimeToStartRatio = 1.0, | ||
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{ | { | ||
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| Line 2,153: | Line 2,153: | ||
{ | { | ||
_difficulty = 1, | _difficulty = 1, | ||
_effectTimeToStartRatio = 1, | _effectTimeToStartRatio = 1.0, | ||
_decisions = { | _decisions = { | ||
{ | { | ||
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_label = "None", | _label = "None", | ||
_decisionTag = "None", | _decisionTag = "None", | ||
| Line 2,172: | Line 2,172: | ||
{ | { | ||
_difficulty = 2, | _difficulty = 2, | ||
_effectTimeToStartRatio = 1, | _effectTimeToStartRatio = 1.0, | ||
_decisions = { | _decisions = { | ||
{ | { | ||
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_label = "None", | _label = "None", | ||
_decisionTag = "None", | _decisionTag = "None", | ||
| Line 2,191: | Line 2,191: | ||
{ | { | ||
_difficulty = 3, | _difficulty = 3, | ||
_effectTimeToStartRatio = 1, | _effectTimeToStartRatio = 1.0, | ||
_decisions = { | _decisions = { | ||
{ | { | ||
_workingTime = 0, | _workingTime = 0.0, | ||
_label = "None", | _label = "None", | ||
_decisionTag = "None", | _decisionTag = "None", | ||
| Line 2,215: | Line 2,215: | ||
_effectsTiers = { | _effectsTiers = { | ||
{ | { | ||
_timeToStart = 0, | _timeToStart = 0.0, | ||
_effects = { | _effects = { | ||
}, | }, | ||
}, | }, | ||
{ | { | ||
_timeToStart = 1800, | _timeToStart = 1800.0, | ||
_effects = { | _effects = { | ||
"Humans Killed 3 - Missiles", | "Humans Killed 3 - Missiles", | ||
| Line 2,253: | Line 2,253: | ||
_hasOrder = true, | _hasOrder = true, | ||
_orderModel = "[R] Ghost Leisure", | _orderModel = "[R] Ghost Leisure", | ||
_workTimeReducedPerWorker = 10, | _workTimeReducedPerWorker = 10.0, | ||
_difficulties = { | _difficulties = { | ||
{ | { | ||
_difficulty = 0, | _difficulty = 0, | ||
_effectTimeToStartRatio = 1, | _effectTimeToStartRatio = 1.0, | ||
_decisions = { | _decisions = { | ||
{ | { | ||
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_label = "None", | _label = "None", | ||
_decisionTag = "None", | _decisionTag = "None", | ||
| Line 2,276: | Line 2,276: | ||
{ | { | ||
_difficulty = 1, | _difficulty = 1, | ||
_effectTimeToStartRatio = 1, | _effectTimeToStartRatio = 1.0, | ||
_decisions = { | _decisions = { | ||
{ | { | ||
_workingTime = 0, | _workingTime = 0.0, | ||
_label = "None", | _label = "None", | ||
_decisionTag = "None", | _decisionTag = "None", | ||
| Line 2,295: | Line 2,295: | ||
{ | { | ||
_difficulty = 2, | _difficulty = 2, | ||
_effectTimeToStartRatio = 1, | _effectTimeToStartRatio = 1.0, | ||
_decisions = { | _decisions = { | ||
{ | { | ||
_workingTime = 0, | _workingTime = 0.0, | ||
_label = "None", | _label = "None", | ||
_decisionTag = "None", | _decisionTag = "None", | ||
| Line 2,314: | Line 2,314: | ||
{ | { | ||
_difficulty = 3, | _difficulty = 3, | ||
_effectTimeToStartRatio = 1, | _effectTimeToStartRatio = 1.0, | ||
_decisions = { | _decisions = { | ||
{ | { | ||
_workingTime = 0, | _workingTime = 0.0, | ||
_label = "None", | _label = "None", | ||
_decisionTag = "None", | _decisionTag = "None", | ||
| Line 2,338: | Line 2,338: | ||
_effectsTiers = { | _effectsTiers = { | ||
{ | { | ||
_timeToStart = 0, | _timeToStart = 0.0, | ||
_effects = { | _effects = { | ||
}, | }, | ||
}, | }, | ||
{ | { | ||
_timeToStart = 2700, | _timeToStart = 2700.0, | ||
_effects = { | _effects = { | ||
"Ghost Complex Food Lost", | "Ghost Complex Food Lost", | ||
| Line 2,375: | Line 2,375: | ||
_hasOrder = true, | _hasOrder = true, | ||
_orderModel = "[R] Ghost Forbid Needs Foxes", | _orderModel = "[R] Ghost Forbid Needs Foxes", | ||
_workTimeReducedPerWorker = 10, | _workTimeReducedPerWorker = 10.0, | ||
_difficulties = { | _difficulties = { | ||
{ | { | ||
_difficulty = 0, | _difficulty = 0, | ||
_effectTimeToStartRatio = 1, | _effectTimeToStartRatio = 1.0, | ||
_decisions = { | _decisions = { | ||
{ | { | ||
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_label = "None", | _label = "None", | ||
_decisionTag = "None", | _decisionTag = "None", | ||
| Line 2,398: | Line 2,398: | ||
{ | { | ||
_difficulty = 1, | _difficulty = 1, | ||
_effectTimeToStartRatio = 1, | _effectTimeToStartRatio = 1.0, | ||
_decisions = { | _decisions = { | ||
{ | { | ||
_workingTime = 0, | _workingTime = 0.0, | ||
_label = "None", | _label = "None", | ||
_decisionTag = "None", | _decisionTag = "None", | ||
| Line 2,417: | Line 2,417: | ||
{ | { | ||
_difficulty = 2, | _difficulty = 2, | ||
_effectTimeToStartRatio = 1, | _effectTimeToStartRatio = 1.0, | ||
_decisions = { | _decisions = { | ||
{ | { | ||
_workingTime = 0, | _workingTime = 0.0, | ||
_label = "None", | _label = "None", | ||
_decisionTag = "None", | _decisionTag = "None", | ||
| Line 2,436: | Line 2,436: | ||
{ | { | ||
_difficulty = 3, | _difficulty = 3, | ||
_effectTimeToStartRatio = 1, | _effectTimeToStartRatio = 1.0, | ||
_decisions = { | _decisions = { | ||
{ | { | ||
_workingTime = 0, | _workingTime = 0.0, | ||
_label = "None", | _label = "None", | ||
_decisionTag = "None", | _decisionTag = "None", | ||
| Line 2,460: | Line 2,460: | ||
_effectsTiers = { | _effectsTiers = { | ||
{ | { | ||
_timeToStart = 0, | _timeToStart = 0.0, | ||
_effects = { | _effects = { | ||
}, | }, | ||
}, | }, | ||
{ | { | ||
_timeToStart = 2700, | _timeToStart = 2700.0, | ||
_effects = { | _effects = { | ||
"Foxes Killed 3 - Missiles", | "Foxes Killed 3 - Missiles", | ||
| Line 2,497: | Line 2,497: | ||
_hasOrder = true, | _hasOrder = true, | ||
_orderModel = "[R] Ghost Discover DangGlades in Time", | _orderModel = "[R] Ghost Discover DangGlades in Time", | ||
_workTimeReducedPerWorker = 10, | _workTimeReducedPerWorker = 10.0, | ||
_difficulties = { | _difficulties = { | ||
{ | { | ||
_difficulty = 0, | _difficulty = 0, | ||
_effectTimeToStartRatio = 1, | _effectTimeToStartRatio = 1.0, | ||
_decisions = { | _decisions = { | ||
{ | { | ||
_workingTime = 0, | _workingTime = 0.0, | ||
_label = "None", | _label = "None", | ||
_decisionTag = "None", | _decisionTag = "None", | ||
| Line 2,520: | Line 2,520: | ||
{ | { | ||
_difficulty = 1, | _difficulty = 1, | ||
_effectTimeToStartRatio = 1, | _effectTimeToStartRatio = 1.0, | ||
_decisions = { | _decisions = { | ||
{ | { | ||
_workingTime = 0, | _workingTime = 0.0, | ||
_label = "None", | _label = "None", | ||
_decisionTag = "None", | _decisionTag = "None", | ||
| Line 2,539: | Line 2,539: | ||
{ | { | ||
_difficulty = 2, | _difficulty = 2, | ||
_effectTimeToStartRatio = 1, | _effectTimeToStartRatio = 1.0, | ||
_decisions = { | _decisions = { | ||
{ | { | ||
_workingTime = 0, | _workingTime = 0.0, | ||
_label = "None", | _label = "None", | ||
_decisionTag = "None", | _decisionTag = "None", | ||
| Line 2,558: | Line 2,558: | ||
{ | { | ||
_difficulty = 3, | _difficulty = 3, | ||
_effectTimeToStartRatio = 1, | _effectTimeToStartRatio = 1.0, | ||
_decisions = { | _decisions = { | ||
{ | { | ||
_workingTime = 0, | _workingTime = 0.0, | ||
_label = "None", | _label = "None", | ||
_decisionTag = "None", | _decisionTag = "None", | ||
| Line 2,582: | Line 2,582: | ||
_effectsTiers = { | _effectsTiers = { | ||
{ | { | ||
_timeToStart = 0, | _timeToStart = 0.0, | ||
_effects = { | _effects = { | ||
}, | }, | ||
}, | }, | ||
{ | { | ||
_timeToStart = 2700, | _timeToStart = 2700.0, | ||
_effects = { | _effects = { | ||
"Ghost Needs Lost", | "Ghost Needs Lost", | ||
| Line 2,619: | Line 2,619: | ||
_hasOrder = true, | _hasOrder = true, | ||
_orderModel = "[R] Ghost Trade Routes with Value Many", | _orderModel = "[R] Ghost Trade Routes with Value Many", | ||
_workTimeReducedPerWorker = 10, | _workTimeReducedPerWorker = 10.0, | ||
_difficulties = { | _difficulties = { | ||
{ | { | ||
_difficulty = 0, | _difficulty = 0, | ||
_effectTimeToStartRatio = 1, | _effectTimeToStartRatio = 1.0, | ||
_decisions = { | _decisions = { | ||
{ | { | ||
_workingTime = 0, | _workingTime = 0.0, | ||
_label = "None", | _label = "None", | ||
_decisionTag = "None", | _decisionTag = "None", | ||
| Line 2,642: | Line 2,642: | ||
{ | { | ||
_difficulty = 1, | _difficulty = 1, | ||
_effectTimeToStartRatio = 1, | _effectTimeToStartRatio = 1.0, | ||
_decisions = { | _decisions = { | ||
{ | { | ||
_workingTime = 0, | _workingTime = 0.0, | ||
_label = "None", | _label = "None", | ||
_decisionTag = "None", | _decisionTag = "None", | ||
| Line 2,661: | Line 2,661: | ||
{ | { | ||
_difficulty = 2, | _difficulty = 2, | ||
_effectTimeToStartRatio = 1, | _effectTimeToStartRatio = 1.0, | ||
_decisions = { | _decisions = { | ||
{ | { | ||
_workingTime = 0, | _workingTime = 0.0, | ||
_label = "None", | _label = "None", | ||
_decisionTag = "None", | _decisionTag = "None", | ||
| Line 2,680: | Line 2,680: | ||
{ | { | ||
_difficulty = 3, | _difficulty = 3, | ||
_effectTimeToStartRatio = 1, | _effectTimeToStartRatio = 1.0, | ||
_decisions = { | _decisions = { | ||
{ | { | ||
_workingTime = 0, | _workingTime = 0.0, | ||
_label = "None", | _label = "None", | ||
_decisionTag = "None", | _decisionTag = "None", | ||
| Line 2,704: | Line 2,704: | ||
_effectsTiers = { | _effectsTiers = { | ||
{ | { | ||
_timeToStart = 0, | _timeToStart = 0.0, | ||
_effects = { | _effects = { | ||
}, | }, | ||
}, | }, | ||
{ | { | ||
_timeToStart = 2700, | _timeToStart = 2700.0, | ||
_effects = { | _effects = { | ||
"Ghost Amber Tablets Lost", | "Ghost Amber Tablets Lost", | ||
| Line 2,741: | Line 2,741: | ||
_hasOrder = true, | _hasOrder = true, | ||
_orderModel = "[R] Ghost Hostility High", | _orderModel = "[R] Ghost Hostility High", | ||
_workTimeReducedPerWorker = 10, | _workTimeReducedPerWorker = 10.0, | ||
_difficulties = { | _difficulties = { | ||
{ | { | ||
_difficulty = 0, | _difficulty = 0, | ||
_effectTimeToStartRatio = 1, | _effectTimeToStartRatio = 1.0, | ||
_decisions = { | _decisions = { | ||
{ | { | ||
_workingTime = 0, | _workingTime = 0.0, | ||
_label = "None", | _label = "None", | ||
_decisionTag = "None", | _decisionTag = "None", | ||
| Line 2,764: | Line 2,764: | ||
{ | { | ||
_difficulty = 1, | _difficulty = 1, | ||
_effectTimeToStartRatio = 1, | _effectTimeToStartRatio = 1.0, | ||
_decisions = { | _decisions = { | ||
{ | { | ||
_workingTime = 0, | _workingTime = 0.0, | ||
_label = "None", | _label = "None", | ||
_decisionTag = "None", | _decisionTag = "None", | ||
| Line 2,783: | Line 2,783: | ||
{ | { | ||
_difficulty = 2, | _difficulty = 2, | ||
_effectTimeToStartRatio = 1, | _effectTimeToStartRatio = 1.0, | ||
_decisions = { | _decisions = { | ||
{ | { | ||
_workingTime = 0, | _workingTime = 0.0, | ||
_label = "None", | _label = "None", | ||
_decisionTag = "None", | _decisionTag = "None", | ||
| Line 2,802: | Line 2,802: | ||
{ | { | ||
_difficulty = 3, | _difficulty = 3, | ||
_effectTimeToStartRatio = 1, | _effectTimeToStartRatio = 1.0, | ||
_decisions = { | _decisions = { | ||
{ | { | ||
_workingTime = 0, | _workingTime = 0.0, | ||
_label = "None", | _label = "None", | ||
_decisionTag = "None", | _decisionTag = "None", | ||
| Line 2,826: | Line 2,826: | ||
_effectsTiers = { | _effectsTiers = { | ||
{ | { | ||
_timeToStart = 0, | _timeToStart = 0.0, | ||
_effects = { | _effects = { | ||
}, | }, | ||
}, | }, | ||
{ | { | ||
_timeToStart = 1800, | _timeToStart = 1800.0, | ||
_effects = { | _effects = { | ||
"Hostility +50", | "Hostility +50", | ||
| Line 2,863: | Line 2,863: | ||
_hasOrder = true, | _hasOrder = true, | ||
_orderModel = "[R] Ghost Engines", | _orderModel = "[R] Ghost Engines", | ||
_workTimeReducedPerWorker = 10, | _workTimeReducedPerWorker = 10.0, | ||
_difficulties = { | _difficulties = { | ||
{ | { | ||
_difficulty = 0, | _difficulty = 0, | ||
_effectTimeToStartRatio = 1, | _effectTimeToStartRatio = 1.0, | ||
_decisions = { | _decisions = { | ||
{ | { | ||
_workingTime = 0, | _workingTime = 0.0, | ||
_label = "None", | _label = "None", | ||
_decisionTag = "None", | _decisionTag = "None", | ||
| Line 2,886: | Line 2,886: | ||
{ | { | ||
_difficulty = 1, | _difficulty = 1, | ||
_effectTimeToStartRatio = 1, | _effectTimeToStartRatio = 1.0, | ||
_decisions = { | _decisions = { | ||
{ | { | ||
_workingTime = 0, | _workingTime = 0.0, | ||
_label = "None", | _label = "None", | ||
_decisionTag = "None", | _decisionTag = "None", | ||
| Line 2,905: | Line 2,905: | ||
{ | { | ||
_difficulty = 2, | _difficulty = 2, | ||
_effectTimeToStartRatio = 1, | _effectTimeToStartRatio = 1.0, | ||
_decisions = { | _decisions = { | ||
{ | { | ||
_workingTime = 0, | _workingTime = 0.0, | ||
_label = "None", | _label = "None", | ||
_decisionTag = "None", | _decisionTag = "None", | ||
| Line 2,924: | Line 2,924: | ||
{ | { | ||
_difficulty = 3, | _difficulty = 3, | ||
_effectTimeToStartRatio = 1, | _effectTimeToStartRatio = 1.0, | ||
_decisions = { | _decisions = { | ||
{ | { | ||
_workingTime = 0, | _workingTime = 0.0, | ||
_label = "None", | _label = "None", | ||
_decisionTag = "None", | _decisionTag = "None", | ||
| Line 2,948: | Line 2,948: | ||
_effectsTiers = { | _effectsTiers = { | ||
{ | { | ||
_timeToStart = 0, | _timeToStart = 0.0, | ||
_effects = { | _effects = { | ||
}, | }, | ||
}, | }, | ||
{ | { | ||
_timeToStart = 2700, | _timeToStart = 2700.0, | ||
_effects = { | _effects = { | ||
"Ghost Parts Lost", | "Ghost Parts Lost", | ||
| Line 2,985: | Line 2,985: | ||
_hasOrder = true, | _hasOrder = true, | ||
_orderModel = "[R] Ghost Exile Villagers", | _orderModel = "[R] Ghost Exile Villagers", | ||
_workTimeReducedPerWorker = 10, | _workTimeReducedPerWorker = 10.0, | ||
_difficulties = { | _difficulties = { | ||
{ | { | ||
_difficulty = 0, | _difficulty = 0, | ||
_effectTimeToStartRatio = 1, | _effectTimeToStartRatio = 1.0, | ||
_decisions = { | _decisions = { | ||
{ | { | ||
_workingTime = 0, | _workingTime = 0.0, | ||
_label = "None", | _label = "None", | ||
_decisionTag = "None", | _decisionTag = "None", | ||
| Line 3,008: | Line 3,008: | ||
{ | { | ||
_difficulty = 1, | _difficulty = 1, | ||
_effectTimeToStartRatio = 1, | _effectTimeToStartRatio = 1.0, | ||
_decisions = { | _decisions = { | ||
{ | { | ||
_workingTime = 0, | _workingTime = 0.0, | ||
_label = "None", | _label = "None", | ||
_decisionTag = "None", | _decisionTag = "None", | ||
| Line 3,027: | Line 3,027: | ||
{ | { | ||
_difficulty = 2, | _difficulty = 2, | ||
_effectTimeToStartRatio = 1, | _effectTimeToStartRatio = 1.0, | ||
_decisions = { | _decisions = { | ||
{ | { | ||
_workingTime = 0, | _workingTime = 0.0, | ||
_label = "None", | _label = "None", | ||
_decisionTag = "None", | _decisionTag = "None", | ||
| Line 3,046: | Line 3,046: | ||
{ | { | ||
_difficulty = 3, | _difficulty = 3, | ||
_effectTimeToStartRatio = 1, | _effectTimeToStartRatio = 1.0, | ||
_decisions = { | _decisions = { | ||
{ | { | ||
_workingTime = 0, | _workingTime = 0.0, | ||
_label = "None", | _label = "None", | ||
_decisionTag = "None", | _decisionTag = "None", | ||
| Line 3,070: | Line 3,070: | ||
_effectsTiers = { | _effectsTiers = { | ||
{ | { | ||
_timeToStart = 0, | _timeToStart = 0.0, | ||
_effects = { | _effects = { | ||
}, | }, | ||
}, | }, | ||
{ | { | ||
_timeToStart = 2700, | _timeToStart = 2700.0, | ||
_effects = { | _effects = { | ||
"Ghost Complex Food Lost", | "Ghost Complex Food Lost", | ||
| Line 3,107: | Line 3,107: | ||
_hasOrder = true, | _hasOrder = true, | ||
_orderModel = "[R] Ghost Starve Frogs", | _orderModel = "[R] Ghost Starve Frogs", | ||
_workTimeReducedPerWorker = 10, | _workTimeReducedPerWorker = 10.0, | ||
_difficulties = { | _difficulties = { | ||
{ | { | ||
_difficulty = 0, | _difficulty = 0, | ||
_effectTimeToStartRatio = 1, | _effectTimeToStartRatio = 1.0, | ||
_decisions = { | _decisions = { | ||
{ | { | ||
_workingTime = 0, | _workingTime = 0.0, | ||
_label = "None", | _label = "None", | ||
_decisionTag = "None", | _decisionTag = "None", | ||
| Line 3,130: | Line 3,130: | ||
{ | { | ||
_difficulty = 1, | _difficulty = 1, | ||
_effectTimeToStartRatio = 1, | _effectTimeToStartRatio = 1.0, | ||
_decisions = { | _decisions = { | ||
{ | { | ||
_workingTime = 0, | _workingTime = 0.0, | ||
_label = "None", | _label = "None", | ||
_decisionTag = "None", | _decisionTag = "None", | ||
| Line 3,149: | Line 3,149: | ||
{ | { | ||
_difficulty = 2, | _difficulty = 2, | ||
_effectTimeToStartRatio = 1, | _effectTimeToStartRatio = 1.0, | ||
_decisions = { | _decisions = { | ||
{ | { | ||
_workingTime = 0, | _workingTime = 0.0, | ||
_label = "None", | _label = "None", | ||
_decisionTag = "None", | _decisionTag = "None", | ||
| Line 3,168: | Line 3,168: | ||
{ | { | ||
_difficulty = 3, | _difficulty = 3, | ||
_effectTimeToStartRatio = 1, | _effectTimeToStartRatio = 1.0, | ||
_decisions = { | _decisions = { | ||
{ | { | ||
_workingTime = 0, | _workingTime = 0.0, | ||
_label = "None", | _label = "None", | ||
_decisionTag = "None", | _decisionTag = "None", | ||
| Line 3,192: | Line 3,192: | ||
_effectsTiers = { | _effectsTiers = { | ||
{ | { | ||
_timeToStart = 0, | _timeToStart = 0.0, | ||
_effects = { | _effects = { | ||
}, | }, | ||
}, | }, | ||
{ | { | ||
_timeToStart = 2700, | _timeToStart = 2700.0, | ||
_effects = { | _effects = { | ||
"Ghost Fuel Lost", | "Ghost Fuel Lost", | ||
| Line 3,229: | Line 3,229: | ||
_hasOrder = true, | _hasOrder = true, | ||
_orderModel = "[R] Ghost Assault Trader", | _orderModel = "[R] Ghost Assault Trader", | ||
_workTimeReducedPerWorker = 10, | _workTimeReducedPerWorker = 10.0, | ||
_difficulties = { | _difficulties = { | ||
{ | { | ||
_difficulty = 0, | _difficulty = 0, | ||
_effectTimeToStartRatio = 1, | _effectTimeToStartRatio = 1.0, | ||
_decisions = { | _decisions = { | ||
{ | { | ||
_workingTime = 0, | _workingTime = 0.0, | ||
_label = "None", | _label = "None", | ||
_decisionTag = "None", | _decisionTag = "None", | ||
| Line 3,252: | Line 3,252: | ||
{ | { | ||
_difficulty = 1, | _difficulty = 1, | ||
_effectTimeToStartRatio = 1, | _effectTimeToStartRatio = 1.0, | ||
_decisions = { | _decisions = { | ||
{ | { | ||
_workingTime = 0, | _workingTime = 0.0, | ||
_label = "None", | _label = "None", | ||
_decisionTag = "None", | _decisionTag = "None", | ||
| Line 3,271: | Line 3,271: | ||
{ | { | ||
_difficulty = 2, | _difficulty = 2, | ||
_effectTimeToStartRatio = 1, | _effectTimeToStartRatio = 1.0, | ||
_decisions = { | _decisions = { | ||
{ | { | ||
_workingTime = 0, | _workingTime = 0.0, | ||
_label = "None", | _label = "None", | ||
_decisionTag = "None", | _decisionTag = "None", | ||
| Line 3,290: | Line 3,290: | ||
{ | { | ||
_difficulty = 3, | _difficulty = 3, | ||
_effectTimeToStartRatio = 1, | _effectTimeToStartRatio = 1.0, | ||
_decisions = { | _decisions = { | ||
{ | { | ||
_workingTime = 0, | _workingTime = 0.0, | ||
_label = "None", | _label = "None", | ||
_decisionTag = "None", | _decisionTag = "None", | ||
| Line 3,314: | Line 3,314: | ||
_effectsTiers = { | _effectsTiers = { | ||
{ | { | ||
_timeToStart = 0, | _timeToStart = 0.0, | ||
_effects = { | _effects = { | ||
}, | }, | ||
}, | }, | ||
{ | { | ||
_timeToStart = 1800, | _timeToStart = 1800.0, | ||
_effects = { | _effects = { | ||
"Ghost Amber Tablets Lost", | "Ghost Amber Tablets Lost", | ||
| Line 3,351: | Line 3,351: | ||
_hasOrder = true, | _hasOrder = true, | ||
_orderModel = "[R] Ghost Cut Trees", | _orderModel = "[R] Ghost Cut Trees", | ||
_workTimeReducedPerWorker = 10, | _workTimeReducedPerWorker = 10.0, | ||
_difficulties = { | _difficulties = { | ||
{ | { | ||
_difficulty = 0, | _difficulty = 0, | ||
_effectTimeToStartRatio = 1, | _effectTimeToStartRatio = 1.0, | ||
_decisions = { | _decisions = { | ||
{ | { | ||
_workingTime = 0, | _workingTime = 0.0, | ||
_label = "None", | _label = "None", | ||
_decisionTag = "None", | _decisionTag = "None", | ||
| Line 3,374: | Line 3,374: | ||
{ | { | ||
_difficulty = 1, | _difficulty = 1, | ||
_effectTimeToStartRatio = 1, | _effectTimeToStartRatio = 1.0, | ||
_decisions = { | _decisions = { | ||
{ | { | ||
_workingTime = 0, | _workingTime = 0.0, | ||
_label = "None", | _label = "None", | ||
_decisionTag = "None", | _decisionTag = "None", | ||
| Line 3,393: | Line 3,393: | ||
{ | { | ||
_difficulty = 2, | _difficulty = 2, | ||
_effectTimeToStartRatio = 1, | _effectTimeToStartRatio = 1.0, | ||
_decisions = { | _decisions = { | ||
{ | { | ||
_workingTime = 0, | _workingTime = 0.0, | ||
_label = "None", | _label = "None", | ||
_decisionTag = "None", | _decisionTag = "None", | ||
| Line 3,412: | Line 3,412: | ||
{ | { | ||
_difficulty = 3, | _difficulty = 3, | ||
_effectTimeToStartRatio = 1, | _effectTimeToStartRatio = 1.0, | ||
_decisions = { | _decisions = { | ||
{ | { | ||
_workingTime = 0, | _workingTime = 0.0, | ||
_label = "None", | _label = "None", | ||
_decisionTag = "None", | _decisionTag = "None", | ||
| Line 3,436: | Line 3,436: | ||
_effectsTiers = { | _effectsTiers = { | ||
{ | { | ||
_timeToStart = 0, | _timeToStart = 0.0, | ||
_effects = { | _effects = { | ||
}, | }, | ||
}, | }, | ||
{ | { | ||
_timeToStart = 1800, | _timeToStart = 1800.0, | ||
_effects = { | _effects = { | ||
"Hostility +50", | "Hostility +50", | ||
| Line 3,473: | Line 3,473: | ||
_hasOrder = true, | _hasOrder = true, | ||
_orderModel = "[R] Ghost Send Goods to Citadel", | _orderModel = "[R] Ghost Send Goods to Citadel", | ||
_workTimeReducedPerWorker = 10, | _workTimeReducedPerWorker = 10.0, | ||
_difficulties = { | _difficulties = { | ||
{ | { | ||
_difficulty = 0, | _difficulty = 0, | ||
_effectTimeToStartRatio = 1, | _effectTimeToStartRatio = 1.0, | ||
_decisions = { | _decisions = { | ||
{ | { | ||
_workingTime = 0, | _workingTime = 0.0, | ||
_label = "None", | _label = "None", | ||
_decisionTag = "None", | _decisionTag = "None", | ||
| Line 3,496: | Line 3,496: | ||
{ | { | ||
_difficulty = 1, | _difficulty = 1, | ||
_effectTimeToStartRatio = 1, | _effectTimeToStartRatio = 1.0, | ||
_decisions = { | _decisions = { | ||
{ | { | ||
_workingTime = 0, | _workingTime = 0.0, | ||
_label = "None", | _label = "None", | ||
_decisionTag = "None", | _decisionTag = "None", | ||
| Line 3,515: | Line 3,515: | ||
{ | { | ||
_difficulty = 2, | _difficulty = 2, | ||
_effectTimeToStartRatio = 1, | _effectTimeToStartRatio = 1.0, | ||
_decisions = { | _decisions = { | ||
{ | { | ||
_workingTime = 0, | _workingTime = 0.0, | ||
_label = "None", | _label = "None", | ||
_decisionTag = "None", | _decisionTag = "None", | ||
| Line 3,534: | Line 3,534: | ||
{ | { | ||
_difficulty = 3, | _difficulty = 3, | ||
_effectTimeToStartRatio = 1, | _effectTimeToStartRatio = 1.0, | ||
_decisions = { | _decisions = { | ||
{ | { | ||
_workingTime = 0, | _workingTime = 0.0, | ||
_label = "None", | _label = "None", | ||
_decisionTag = "None", | _decisionTag = "None", | ||
| Line 3,558: | Line 3,558: | ||
_effectsTiers = { | _effectsTiers = { | ||
{ | { | ||
_timeToStart = 0, | _timeToStart = 0.0, | ||
_effects = { | _effects = { | ||
}, | }, | ||
}, | }, | ||
{ | { | ||
_timeToStart = 1800, | _timeToStart = 1800.0, | ||
_effects = { | _effects = { | ||
"Ghost Tools Lost", | "Ghost Tools Lost", | ||
| Line 3,595: | Line 3,595: | ||
_hasOrder = false, | _hasOrder = false, | ||
_orderModel = nil, | _orderModel = nil, | ||
_workTimeReducedPerWorker = 30, | _workTimeReducedPerWorker = 30.0, | ||
_difficulties = { | _difficulties = { | ||
{ | { | ||
_difficulty = 0, | _difficulty = 0, | ||
_effectTimeToStartRatio = 1, | _effectTimeToStartRatio = 1.0, | ||
_decisions = { | _decisions = { | ||
{ | { | ||
_workingTime = 60, | _workingTime = 60.0, | ||
_label = "None", | _label = "None", | ||
_decisionTag = "None", | _decisionTag = "None", | ||
| Line 3,612: | Line 3,612: | ||
{ | { | ||
_difficulty = 1, | _difficulty = 1, | ||
_effectTimeToStartRatio = 1, | _effectTimeToStartRatio = 1.0, | ||
_decisions = { | _decisions = { | ||
{ | { | ||
_workingTime = 60, | _workingTime = 60.0, | ||
_label = "None", | _label = "None", | ||
_decisionTag = "None", | _decisionTag = "None", | ||
| Line 3,625: | Line 3,625: | ||
{ | { | ||
_difficulty = 2, | _difficulty = 2, | ||
_effectTimeToStartRatio = 1, | _effectTimeToStartRatio = 1.0, | ||
_decisions = { | _decisions = { | ||
{ | { | ||
_workingTime = 60, | _workingTime = 60.0, | ||
_label = "None", | _label = "None", | ||
_decisionTag = "None", | _decisionTag = "None", | ||
| Line 3,638: | Line 3,638: | ||
{ | { | ||
_difficulty = 3, | _difficulty = 3, | ||
_effectTimeToStartRatio = 1, | _effectTimeToStartRatio = 1.0, | ||
_decisions = { | _decisions = { | ||
{ | { | ||
_workingTime = 60, | _workingTime = 60.0, | ||
_label = "None", | _label = "None", | ||
_decisionTag = "None", | _decisionTag = "None", | ||
| Line 3,681: | Line 3,681: | ||
_hasOrder = false, | _hasOrder = false, | ||
_orderModel = nil, | _orderModel = nil, | ||
_workTimeReducedPerWorker = 60, | _workTimeReducedPerWorker = 60.0, | ||
_difficulties = { | _difficulties = { | ||
{ | { | ||
_difficulty = 0, | _difficulty = 0, | ||
_effectTimeToStartRatio = 1, | _effectTimeToStartRatio = 1.0, | ||
_decisions = { | _decisions = { | ||
{ | { | ||
_workingTime = 210, | _workingTime = 210.0, | ||
_label = "Rob the Dead", | _label = "Rob the Dead", | ||
_decisionTag = "Corruption <sprite name=dec_corruption>", | _decisionTag = "Corruption <sprite name=dec_corruption>", | ||
| Line 3,695: | Line 3,695: | ||
}, | }, | ||
{ | { | ||
_workingTime = 210, | _workingTime = 210.0, | ||
_label = "Pay For Funeral", | _label = "Pay For Funeral", | ||
_decisionTag = "Empathy <sprite name=dec_empathy>", | _decisionTag = "Empathy <sprite name=dec_empathy>", | ||
| Line 3,717: | Line 3,717: | ||
{ | { | ||
_difficulty = 1, | _difficulty = 1, | ||
_effectTimeToStartRatio = 1, | _effectTimeToStartRatio = 1.0, | ||
_decisions = { | _decisions = { | ||
{ | { | ||
_workingTime = 240, | _workingTime = 240.0, | ||
_label = "Rob the Dead", | _label = "Rob the Dead", | ||
_decisionTag = "Corruption <sprite name=dec_corruption>", | _decisionTag = "Corruption <sprite name=dec_corruption>", | ||
| Line 3,727: | Line 3,727: | ||
}, | }, | ||
{ | { | ||
_workingTime = 240, | _workingTime = 240.0, | ||
_label = "Pay For Funeral", | _label = "Pay For Funeral", | ||
_decisionTag = "Empathy <sprite name=dec_empathy>", | _decisionTag = "Empathy <sprite name=dec_empathy>", | ||
| Line 3,749: | Line 3,749: | ||
{ | { | ||
_difficulty = 2, | _difficulty = 2, | ||
_effectTimeToStartRatio = 1, | _effectTimeToStartRatio = 1.0, | ||
_decisions = { | _decisions = { | ||
{ | { | ||
_workingTime = 270, | _workingTime = 270.0, | ||
_label = "Rob the Dead", | _label = "Rob the Dead", | ||
_decisionTag = "Corruption <sprite name=dec_corruption>", | _decisionTag = "Corruption <sprite name=dec_corruption>", | ||
| Line 3,759: | Line 3,759: | ||
}, | }, | ||
{ | { | ||
_workingTime = 270, | _workingTime = 270.0, | ||
_label = "Pay For Funeral", | _label = "Pay For Funeral", | ||
_decisionTag = "Empathy <sprite name=dec_empathy>", | _decisionTag = "Empathy <sprite name=dec_empathy>", | ||
| Line 3,781: | Line 3,781: | ||
{ | { | ||
_difficulty = 3, | _difficulty = 3, | ||
_effectTimeToStartRatio = 1, | _effectTimeToStartRatio = 1.0, | ||
_decisions = { | _decisions = { | ||
{ | { | ||
_workingTime = 300, | _workingTime = 300.0, | ||
_label = "Rob the Dead", | _label = "Rob the Dead", | ||
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| Line 3,791: | Line 3,791: | ||
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| Line 3,863: | Line 3,863: | ||
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| Line 3,899: | Line 3,899: | ||
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| Line 3,913: | Line 3,913: | ||
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| Line 3,935: | Line 3,935: | ||
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| Line 3,945: | Line 3,945: | ||
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| Line 3,967: | Line 3,967: | ||
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| Line 3,977: | Line 3,977: | ||
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| Line 3,999: | Line 3,999: | ||
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| Line 4,009: | Line 4,009: | ||
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| Line 4,081: | Line 4,081: | ||
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| Line 4,117: | Line 4,117: | ||
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| Line 4,159: | Line 4,159: | ||
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| Line 4,178: | Line 4,178: | ||
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| Line 4,202: | Line 4,202: | ||
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| Line 4,244: | Line 4,244: | ||
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| Line 4,258: | Line 4,258: | ||
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| Line 4,268: | Line 4,268: | ||
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| Line 4,278: | Line 4,278: | ||
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| Line 4,288: | Line 4,288: | ||
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| Line 4,298: | Line 4,298: | ||
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| Line 4,318: | Line 4,318: | ||
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| Line 4,349: | Line 4,349: | ||
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| Line 4,402: | Line 4,402: | ||
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| Line 4,519: | Line 4,519: | ||
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| Line 4,529: | Line 4,529: | ||
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| Line 4,551: | Line 4,551: | ||
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| Line 4,583: | Line 4,583: | ||
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| Line 4,593: | Line 4,593: | ||
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| Line 4,666: | Line 4,666: | ||
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| Line 4,744: | Line 4,744: | ||
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| Line 4,944: | Line 4,944: | ||
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_effectsTiers = { | _effectsTiers = { | ||
{ | { | ||
_timeToStart = 0, | _timeToStart = 0.0, | ||
_effects = { | _effects = { | ||
}, | }, | ||
}, | }, | ||
{ | { | ||
_timeToStart = 1800, | _timeToStart = 1800.0, | ||
_effects = { | _effects = { | ||
"Ghost Remove Self" | "Ghost Remove Self" | ||
| Line 5,065: | Line 5,065: | ||
_hasOrder = true, | _hasOrder = true, | ||
_orderModel = "[R] Ghost Solve DangRelics", | _orderModel = "[R] Ghost Solve DangRelics", | ||
_workTimeReducedPerWorker = 10, | _workTimeReducedPerWorker = 10.0, | ||
_difficulties = { | _difficulties = { | ||
{ | { | ||
_difficulty = 0, | _difficulty = 0, | ||
_effectTimeToStartRatio = 1, | _effectTimeToStartRatio = 1.0, | ||
_decisions = { | _decisions = { | ||
{ | { | ||
_workingTime = 0, | _workingTime = 0.0, | ||
_label = "None", | _label = "None", | ||
_decisionTag = "None", | _decisionTag = "None", | ||
| Line 5,088: | Line 5,088: | ||
{ | { | ||
_difficulty = 1, | _difficulty = 1, | ||
_effectTimeToStartRatio = 1, | _effectTimeToStartRatio = 1.0, | ||
_decisions = { | _decisions = { | ||
{ | { | ||
_workingTime = 0, | _workingTime = 0.0, | ||
_label = "None", | _label = "None", | ||
_decisionTag = "None", | _decisionTag = "None", | ||
| Line 5,107: | Line 5,107: | ||
{ | { | ||
_difficulty = 2, | _difficulty = 2, | ||
_effectTimeToStartRatio = 1, | _effectTimeToStartRatio = 1.0, | ||
_decisions = { | _decisions = { | ||
{ | { | ||
_workingTime = 0, | _workingTime = 0.0, | ||
_label = "None", | _label = "None", | ||
_decisionTag = "None", | _decisionTag = "None", | ||
| Line 5,126: | Line 5,126: | ||
{ | { | ||
_difficulty = 3, | _difficulty = 3, | ||
_effectTimeToStartRatio = 1, | _effectTimeToStartRatio = 1.0, | ||
_decisions = { | _decisions = { | ||
{ | { | ||
_workingTime = 0, | _workingTime = 0.0, | ||
_label = "None", | _label = "None", | ||
_decisionTag = "None", | _decisionTag = "None", | ||
| Line 5,150: | Line 5,150: | ||
_effectsTiers = { | _effectsTiers = { | ||
{ | { | ||
_timeToStart = 0, | _timeToStart = 0.0, | ||
_effects = { | _effects = { | ||
}, | }, | ||
}, | }, | ||
{ | { | ||
_timeToStart = 2100, | _timeToStart = 2100.0, | ||
_effects = { | _effects = { | ||
"Ghost Remove Self" | "Ghost Remove Self" | ||
| Line 5,186: | Line 5,186: | ||
_hasOrder = true, | _hasOrder = true, | ||
_orderModel = "[R] Ghost Religion", | _orderModel = "[R] Ghost Religion", | ||
_workTimeReducedPerWorker = 10, | _workTimeReducedPerWorker = 10.0, | ||
_difficulties = { | _difficulties = { | ||
{ | { | ||
_difficulty = 0, | _difficulty = 0, | ||
_effectTimeToStartRatio = 1, | _effectTimeToStartRatio = 1.0, | ||
_decisions = { | _decisions = { | ||
{ | { | ||
_workingTime = 0, | _workingTime = 0.0, | ||
_label = "None", | _label = "None", | ||
_decisionTag = "None", | _decisionTag = "None", | ||
| Line 5,209: | Line 5,209: | ||
{ | { | ||
_difficulty = 1, | _difficulty = 1, | ||
_effectTimeToStartRatio = 1, | _effectTimeToStartRatio = 1.0, | ||
_decisions = { | _decisions = { | ||
{ | { | ||
_workingTime = 0, | _workingTime = 0.0, | ||
_label = "None", | _label = "None", | ||
_decisionTag = "None", | _decisionTag = "None", | ||
| Line 5,228: | Line 5,228: | ||
{ | { | ||
_difficulty = 2, | _difficulty = 2, | ||
_effectTimeToStartRatio = 1, | _effectTimeToStartRatio = 1.0, | ||
_decisions = { | _decisions = { | ||
{ | { | ||
_workingTime = 0, | _workingTime = 0.0, | ||
_label = "None", | _label = "None", | ||
_decisionTag = "None", | _decisionTag = "None", | ||
| Line 5,247: | Line 5,247: | ||
{ | { | ||
_difficulty = 3, | _difficulty = 3, | ||
_effectTimeToStartRatio = 1, | _effectTimeToStartRatio = 1.0, | ||
_decisions = { | _decisions = { | ||
{ | { | ||
_workingTime = 0, | _workingTime = 0.0, | ||
_label = "None", | _label = "None", | ||
_decisionTag = "None", | _decisionTag = "None", | ||
| Line 5,271: | Line 5,271: | ||
_effectsTiers = { | _effectsTiers = { | ||
{ | { | ||
_timeToStart = 0, | _timeToStart = 0.0, | ||
_effects = { | _effects = { | ||
}, | }, | ||
}, | }, | ||
{ | { | ||
_timeToStart = 2700, | _timeToStart = 2700.0, | ||
_effects = { | _effects = { | ||
"Ghost Remove Self" | "Ghost Remove Self" | ||
| Line 5,307: | Line 5,307: | ||
_hasOrder = true, | _hasOrder = true, | ||
_orderModel = "[R] Ghost Luxury", | _orderModel = "[R] Ghost Luxury", | ||
_workTimeReducedPerWorker = 10, | _workTimeReducedPerWorker = 10.0, | ||
_difficulties = { | _difficulties = { | ||
{ | { | ||
_difficulty = 0, | _difficulty = 0, | ||
_effectTimeToStartRatio = 1, | _effectTimeToStartRatio = 1.0, | ||
_decisions = { | _decisions = { | ||
{ | { | ||
_workingTime = 0, | _workingTime = 0.0, | ||
_label = "None", | _label = "None", | ||
_decisionTag = "None", | _decisionTag = "None", | ||
| Line 5,330: | Line 5,330: | ||
{ | { | ||
_difficulty = 1, | _difficulty = 1, | ||
_effectTimeToStartRatio = 1, | _effectTimeToStartRatio = 1.0, | ||
_decisions = { | _decisions = { | ||
{ | { | ||
_workingTime = 0, | _workingTime = 0.0, | ||
_label = "None", | _label = "None", | ||
_decisionTag = "None", | _decisionTag = "None", | ||
| Line 5,349: | Line 5,349: | ||
{ | { | ||
_difficulty = 2, | _difficulty = 2, | ||
_effectTimeToStartRatio = 1, | _effectTimeToStartRatio = 1.0, | ||
_decisions = { | _decisions = { | ||
{ | { | ||
_workingTime = 0, | _workingTime = 0.0, | ||
_label = "None", | _label = "None", | ||
_decisionTag = "None", | _decisionTag = "None", | ||
| Line 5,368: | Line 5,368: | ||
{ | { | ||
_difficulty = 3, | _difficulty = 3, | ||
_effectTimeToStartRatio = 1, | _effectTimeToStartRatio = 1.0, | ||
_decisions = { | _decisions = { | ||
{ | { | ||
_workingTime = 0, | _workingTime = 0.0, | ||
_label = "None", | _label = "None", | ||
_decisionTag = "None", | _decisionTag = "None", | ||
| Line 5,392: | Line 5,392: | ||
_effectsTiers = { | _effectsTiers = { | ||
{ | { | ||
_timeToStart = 0, | _timeToStart = 0.0, | ||
_effects = { | _effects = { | ||
}, | }, | ||
}, | }, | ||
{ | { | ||
_timeToStart = 2700, | _timeToStart = 2700.0, | ||
_effects = { | _effects = { | ||
"Ghost Remove Self" | "Ghost Remove Self" | ||
| Line 5,428: | Line 5,428: | ||
_hasOrder = true, | _hasOrder = true, | ||
_orderModel = "[R] Ghost HUBs upgrade", | _orderModel = "[R] Ghost HUBs upgrade", | ||
_workTimeReducedPerWorker = 10, | _workTimeReducedPerWorker = 10.0, | ||
_difficulties = { | _difficulties = { | ||
{ | { | ||
_difficulty = 0, | _difficulty = 0, | ||
_effectTimeToStartRatio = 1, | _effectTimeToStartRatio = 1.0, | ||
_decisions = { | _decisions = { | ||
{ | { | ||
_workingTime = 0, | _workingTime = 0.0, | ||
_label = "None", | _label = "None", | ||
_decisionTag = "None", | _decisionTag = "None", | ||
| Line 5,451: | Line 5,451: | ||
{ | { | ||
_difficulty = 1, | _difficulty = 1, | ||
_effectTimeToStartRatio = 1, | _effectTimeToStartRatio = 1.0, | ||
_decisions = { | _decisions = { | ||
{ | { | ||
_workingTime = 0, | _workingTime = 0.0, | ||
_label = "None", | _label = "None", | ||
_decisionTag = "None", | _decisionTag = "None", | ||
| Line 5,470: | Line 5,470: | ||
{ | { | ||
_difficulty = 2, | _difficulty = 2, | ||
_effectTimeToStartRatio = 1, | _effectTimeToStartRatio = 1.0, | ||
_decisions = { | _decisions = { | ||
{ | { | ||
_workingTime = 0, | _workingTime = 0.0, | ||
_label = "None", | _label = "None", | ||
_decisionTag = "None", | _decisionTag = "None", | ||
| Line 5,489: | Line 5,489: | ||
{ | { | ||
_difficulty = 3, | _difficulty = 3, | ||
_effectTimeToStartRatio = 1, | _effectTimeToStartRatio = 1.0, | ||
_decisions = { | _decisions = { | ||
{ | { | ||
_workingTime = 0, | _workingTime = 0.0, | ||
_label = "None", | _label = "None", | ||
_decisionTag = "None", | _decisionTag = "None", | ||
| Line 5,513: | Line 5,513: | ||
_effectsTiers = { | _effectsTiers = { | ||
{ | { | ||
_timeToStart = 0, | _timeToStart = 0.0, | ||
_effects = { | _effects = { | ||
}, | }, | ||
}, | }, | ||
{ | { | ||
_timeToStart = 1800, | _timeToStart = 1800.0, | ||
_effects = { | _effects = { | ||
"Ghost Remove Self" | "Ghost Remove Self" | ||
| Line 5,549: | Line 5,549: | ||
_hasOrder = true, | _hasOrder = true, | ||
_orderModel = "[R] Ghost Trade Routes", | _orderModel = "[R] Ghost Trade Routes", | ||
_workTimeReducedPerWorker = 10, | _workTimeReducedPerWorker = 10.0, | ||
_difficulties = { | _difficulties = { | ||
{ | { | ||
_difficulty = 0, | _difficulty = 0, | ||
_effectTimeToStartRatio = 1, | _effectTimeToStartRatio = 1.0, | ||
_decisions = { | _decisions = { | ||
{ | { | ||
_workingTime = 0, | _workingTime = 0.0, | ||
_label = "None", | _label = "None", | ||
_decisionTag = "None", | _decisionTag = "None", | ||
| Line 5,572: | Line 5,572: | ||
{ | { | ||
_difficulty = 1, | _difficulty = 1, | ||
_effectTimeToStartRatio = 1, | _effectTimeToStartRatio = 1.0, | ||
_decisions = { | _decisions = { | ||
{ | { | ||
_workingTime = 0, | _workingTime = 0.0, | ||
_label = "None", | _label = "None", | ||
_decisionTag = "None", | _decisionTag = "None", | ||
| Line 5,591: | Line 5,591: | ||
{ | { | ||
_difficulty = 2, | _difficulty = 2, | ||
_effectTimeToStartRatio = 1, | _effectTimeToStartRatio = 1.0, | ||
_decisions = { | _decisions = { | ||
{ | { | ||
_workingTime = 0, | _workingTime = 0.0, | ||
_label = "None", | _label = "None", | ||
_decisionTag = "None", | _decisionTag = "None", | ||
| Line 5,610: | Line 5,610: | ||
{ | { | ||
_difficulty = 3, | _difficulty = 3, | ||
_effectTimeToStartRatio = 1, | _effectTimeToStartRatio = 1.0, | ||
_decisions = { | _decisions = { | ||
{ | { | ||
_workingTime = 0, | _workingTime = 0.0, | ||
_label = "None", | _label = "None", | ||
_decisionTag = "None", | _decisionTag = "None", | ||
| Line 5,634: | Line 5,634: | ||
_effectsTiers = { | _effectsTiers = { | ||
{ | { | ||
_timeToStart = 0, | _timeToStart = 0.0, | ||
_effects = { | _effects = { | ||
}, | }, | ||
}, | }, | ||
{ | { | ||
_timeToStart = 1800, | _timeToStart = 1800.0, | ||
_effects = { | _effects = { | ||
"Ghost Remove Self" | "Ghost Remove Self" | ||
| Line 5,670: | Line 5,670: | ||
_hasOrder = true, | _hasOrder = true, | ||
_orderModel = "[R] Ghost Sacrifice Goods", | _orderModel = "[R] Ghost Sacrifice Goods", | ||
_workTimeReducedPerWorker = 10, | _workTimeReducedPerWorker = 10.0, | ||
_difficulties = { | _difficulties = { | ||
{ | { | ||
_difficulty = 0, | _difficulty = 0, | ||
_effectTimeToStartRatio = 1, | _effectTimeToStartRatio = 1.0, | ||
_decisions = { | _decisions = { | ||
{ | { | ||
_workingTime = 0, | _workingTime = 0.0, | ||
_label = "None", | _label = "None", | ||
_decisionTag = "None", | _decisionTag = "None", | ||
| Line 5,693: | Line 5,693: | ||
{ | { | ||
_difficulty = 1, | _difficulty = 1, | ||
_effectTimeToStartRatio = 1, | _effectTimeToStartRatio = 1.0, | ||
_decisions = { | _decisions = { | ||
{ | { | ||
_workingTime = 0, | _workingTime = 0.0, | ||
_label = "None", | _label = "None", | ||
_decisionTag = "None", | _decisionTag = "None", | ||
| Line 5,712: | Line 5,712: | ||
{ | { | ||
_difficulty = 2, | _difficulty = 2, | ||
_effectTimeToStartRatio = 1, | _effectTimeToStartRatio = 1.0, | ||
_decisions = { | _decisions = { | ||
{ | { | ||
_workingTime = 0, | _workingTime = 0.0, | ||
_label = "None", | _label = "None", | ||
_decisionTag = "None", | _decisionTag = "None", | ||
| Line 5,731: | Line 5,731: | ||
{ | { | ||
_difficulty = 3, | _difficulty = 3, | ||
_effectTimeToStartRatio = 1, | _effectTimeToStartRatio = 1.0, | ||
_decisions = { | _decisions = { | ||
{ | { | ||
_workingTime = 0, | _workingTime = 0.0, | ||
_label = "None", | _label = "None", | ||
_decisionTag = "None", | _decisionTag = "None", | ||
| Line 5,755: | Line 5,755: | ||
_effectsTiers = { | _effectsTiers = { | ||
{ | { | ||
_timeToStart = 0, | _timeToStart = 0.0, | ||
_effects = { | _effects = { | ||
}, | }, | ||
}, | }, | ||
{ | { | ||
_timeToStart = 1800, | _timeToStart = 1800.0, | ||
_effects = { | _effects = { | ||
"Ghost Remove Self" | "Ghost Remove Self" | ||
| Line 5,791: | Line 5,791: | ||
_hasOrder = true, | _hasOrder = true, | ||
_orderModel = "[R] Ghost Resolve Harpies", | _orderModel = "[R] Ghost Resolve Harpies", | ||
_workTimeReducedPerWorker = 10, | _workTimeReducedPerWorker = 10.0, | ||
_difficulties = { | _difficulties = { | ||
{ | { | ||
_difficulty = 0, | _difficulty = 0, | ||
_effectTimeToStartRatio = 1, | _effectTimeToStartRatio = 1.0, | ||
_decisions = { | _decisions = { | ||
{ | { | ||
_workingTime = 0, | _workingTime = 0.0, | ||
_label = "None", | _label = "None", | ||
_decisionTag = "None", | _decisionTag = "None", | ||
| Line 5,814: | Line 5,814: | ||
{ | { | ||
_difficulty = 1, | _difficulty = 1, | ||
_effectTimeToStartRatio = 1, | _effectTimeToStartRatio = 1.0, | ||
_decisions = { | _decisions = { | ||
{ | { | ||
_workingTime = 0, | _workingTime = 0.0, | ||
_label = "None", | _label = "None", | ||
_decisionTag = "None", | _decisionTag = "None", | ||
| Line 5,833: | Line 5,833: | ||
{ | { | ||
_difficulty = 2, | _difficulty = 2, | ||
_effectTimeToStartRatio = 1, | _effectTimeToStartRatio = 1.0, | ||
_decisions = { | _decisions = { | ||
{ | { | ||
_workingTime = 0, | _workingTime = 0.0, | ||
_label = "None", | _label = "None", | ||
_decisionTag = "None", | _decisionTag = "None", | ||
| Line 5,852: | Line 5,852: | ||
{ | { | ||
_difficulty = 3, | _difficulty = 3, | ||
_effectTimeToStartRatio = 1, | _effectTimeToStartRatio = 1.0, | ||
_decisions = { | _decisions = { | ||
{ | { | ||
_workingTime = 0, | _workingTime = 0.0, | ||
_label = "None", | _label = "None", | ||
_decisionTag = "None", | _decisionTag = "None", | ||
| Line 5,876: | Line 5,876: | ||
_effectsTiers = { | _effectsTiers = { | ||
{ | { | ||
_timeToStart = 0, | _timeToStart = 0.0, | ||
_effects = { | _effects = { | ||
}, | }, | ||
}, | }, | ||
{ | { | ||
_timeToStart = 1800, | _timeToStart = 1800.0, | ||
_effects = { | _effects = { | ||
"Ghost Remove Self" | "Ghost Remove Self" | ||
| Line 5,912: | Line 5,912: | ||
_hasOrder = true, | _hasOrder = true, | ||
_orderModel = "[R] Ghost Hostility Low", | _orderModel = "[R] Ghost Hostility Low", | ||
_workTimeReducedPerWorker = 10, | _workTimeReducedPerWorker = 10.0, | ||
_difficulties = { | _difficulties = { | ||
{ | { | ||
_difficulty = 0, | _difficulty = 0, | ||
_effectTimeToStartRatio = 1, | _effectTimeToStartRatio = 1.0, | ||
_decisions = { | _decisions = { | ||
{ | { | ||
_workingTime = 0, | _workingTime = 0.0, | ||
_label = "None", | _label = "None", | ||
_decisionTag = "None", | _decisionTag = "None", | ||
| Line 5,935: | Line 5,935: | ||
{ | { | ||
_difficulty = 1, | _difficulty = 1, | ||
_effectTimeToStartRatio = 1, | _effectTimeToStartRatio = 1.0, | ||
_decisions = { | _decisions = { | ||
{ | { | ||
_workingTime = 0, | _workingTime = 0.0, | ||
_label = "None", | _label = "None", | ||
_decisionTag = "None", | _decisionTag = "None", | ||
| Line 5,954: | Line 5,954: | ||
{ | { | ||
_difficulty = 2, | _difficulty = 2, | ||
_effectTimeToStartRatio = 1, | _effectTimeToStartRatio = 1.0, | ||
_decisions = { | _decisions = { | ||
{ | { | ||
_workingTime = 0, | _workingTime = 0.0, | ||
_label = "None", | _label = "None", | ||
_decisionTag = "None", | _decisionTag = "None", | ||
| Line 5,973: | Line 5,973: | ||
{ | { | ||
_difficulty = 3, | _difficulty = 3, | ||
_effectTimeToStartRatio = 1, | _effectTimeToStartRatio = 1.0, | ||
_decisions = { | _decisions = { | ||
{ | { | ||
_workingTime = 0, | _workingTime = 0.0, | ||
_label = "None", | _label = "None", | ||
_decisionTag = "None", | _decisionTag = "None", | ||
| Line 5,997: | Line 5,997: | ||
_effectsTiers = { | _effectsTiers = { | ||
{ | { | ||
_timeToStart = 0, | _timeToStart = 0.0, | ||
_effects = { | _effects = { | ||
}, | }, | ||
}, | }, | ||
{ | { | ||
_timeToStart = 1800, | _timeToStart = 1800.0, | ||
_effects = { | _effects = { | ||
"Ghost Remove Self" | "Ghost Remove Self" | ||
| Line 6,033: | Line 6,033: | ||
_hasOrder = true, | _hasOrder = true, | ||
_orderModel = "[R] Ghost Resolve Lizards", | _orderModel = "[R] Ghost Resolve Lizards", | ||
_workTimeReducedPerWorker = 10, | _workTimeReducedPerWorker = 10.0, | ||
_difficulties = { | _difficulties = { | ||
{ | { | ||
_difficulty = 0, | _difficulty = 0, | ||
_effectTimeToStartRatio = 1, | _effectTimeToStartRatio = 1.0, | ||
_decisions = { | _decisions = { | ||
{ | { | ||
_workingTime = 0, | _workingTime = 0.0, | ||
_label = "None", | _label = "None", | ||
_decisionTag = "None", | _decisionTag = "None", | ||
| Line 6,056: | Line 6,056: | ||
{ | { | ||
_difficulty = 1, | _difficulty = 1, | ||
_effectTimeToStartRatio = 1, | _effectTimeToStartRatio = 1.0, | ||
_decisions = { | _decisions = { | ||
{ | { | ||
_workingTime = 0, | _workingTime = 0.0, | ||
_label = "None", | _label = "None", | ||
_decisionTag = "None", | _decisionTag = "None", | ||
| Line 6,075: | Line 6,075: | ||
{ | { | ||
_difficulty = 2, | _difficulty = 2, | ||
_effectTimeToStartRatio = 1, | _effectTimeToStartRatio = 1.0, | ||
_decisions = { | _decisions = { | ||
{ | { | ||
_workingTime = 0, | _workingTime = 0.0, | ||
_label = "None", | _label = "None", | ||
_decisionTag = "None", | _decisionTag = "None", | ||
| Line 6,094: | Line 6,094: | ||
{ | { | ||
_difficulty = 3, | _difficulty = 3, | ||
_effectTimeToStartRatio = 1, | _effectTimeToStartRatio = 1.0, | ||
_decisions = { | _decisions = { | ||
{ | { | ||
_workingTime = 0, | _workingTime = 0.0, | ||
_label = "None", | _label = "None", | ||
_decisionTag = "None", | _decisionTag = "None", | ||
| Line 6,118: | Line 6,118: | ||
_effectsTiers = { | _effectsTiers = { | ||
{ | { | ||
_timeToStart = 0, | _timeToStart = 0.0, | ||
_effects = { | _effects = { | ||
}, | }, | ||
}, | }, | ||
{ | { | ||
_timeToStart = 1800, | _timeToStart = 1800.0, | ||
_effects = { | _effects = { | ||
"Ghost Remove Self" | "Ghost Remove Self" | ||
| Line 6,154: | Line 6,154: | ||
_hasOrder = true, | _hasOrder = true, | ||
_orderModel = "[R] Ghost Trade Routes with Value", | _orderModel = "[R] Ghost Trade Routes with Value", | ||
_workTimeReducedPerWorker = 10, | _workTimeReducedPerWorker = 10.0, | ||
_difficulties = { | _difficulties = { | ||
{ | { | ||
_difficulty = 0, | _difficulty = 0, | ||
_effectTimeToStartRatio = 1, | _effectTimeToStartRatio = 1.0, | ||
_decisions = { | _decisions = { | ||
{ | { | ||
_workingTime = 0, | _workingTime = 0.0, | ||
_label = "None", | _label = "None", | ||
_decisionTag = "None", | _decisionTag = "None", | ||
| Line 6,177: | Line 6,177: | ||
{ | { | ||
_difficulty = 1, | _difficulty = 1, | ||
_effectTimeToStartRatio = 1, | _effectTimeToStartRatio = 1.0, | ||
_decisions = { | _decisions = { | ||
{ | { | ||
_workingTime = 0, | _workingTime = 0.0, | ||
_label = "None", | _label = "None", | ||
_decisionTag = "None", | _decisionTag = "None", | ||
| Line 6,196: | Line 6,196: | ||
{ | { | ||
_difficulty = 2, | _difficulty = 2, | ||
_effectTimeToStartRatio = 1, | _effectTimeToStartRatio = 1.0, | ||
_decisions = { | _decisions = { | ||
{ | { | ||
_workingTime = 0, | _workingTime = 0.0, | ||
_label = "None", | _label = "None", | ||
_decisionTag = "None", | _decisionTag = "None", | ||
| Line 6,215: | Line 6,215: | ||
{ | { | ||
_difficulty = 3, | _difficulty = 3, | ||
_effectTimeToStartRatio = 1, | _effectTimeToStartRatio = 1.0, | ||
_decisions = { | _decisions = { | ||
{ | { | ||
_workingTime = 0, | _workingTime = 0.0, | ||
_label = "None", | _label = "None", | ||
_decisionTag = "None", | _decisionTag = "None", | ||
| Line 6,239: | Line 6,239: | ||
_effectsTiers = { | _effectsTiers = { | ||
{ | { | ||
_timeToStart = 0, | _timeToStart = 0.0, | ||
_effects = { | _effects = { | ||
}, | }, | ||
}, | }, | ||
{ | { | ||
_timeToStart = 1800, | _timeToStart = 1800.0, | ||
_effects = { | _effects = { | ||
"Ghost Remove Self" | "Ghost Remove Self" | ||
| Line 6,275: | Line 6,275: | ||
_hasOrder = true, | _hasOrder = true, | ||
_orderModel = "[R] Ghost Use Water", | _orderModel = "[R] Ghost Use Water", | ||
_workTimeReducedPerWorker = 10, | _workTimeReducedPerWorker = 10.0, | ||
_difficulties = { | _difficulties = { | ||
{ | { | ||
_difficulty = 0, | _difficulty = 0, | ||
_effectTimeToStartRatio = 1, | _effectTimeToStartRatio = 1.0, | ||
_decisions = { | _decisions = { | ||
{ | { | ||
_workingTime = 0, | _workingTime = 0.0, | ||
_label = "None", | _label = "None", | ||
_decisionTag = "None", | _decisionTag = "None", | ||
| Line 6,298: | Line 6,298: | ||
{ | { | ||
_difficulty = 1, | _difficulty = 1, | ||
_effectTimeToStartRatio = 1, | _effectTimeToStartRatio = 1.0, | ||
_decisions = { | _decisions = { | ||
{ | { | ||
_workingTime = 0, | _workingTime = 0.0, | ||
_label = "None", | _label = "None", | ||
_decisionTag = "None", | _decisionTag = "None", | ||
| Line 6,317: | Line 6,317: | ||
{ | { | ||
_difficulty = 2, | _difficulty = 2, | ||
_effectTimeToStartRatio = 1, | _effectTimeToStartRatio = 1.0, | ||
_decisions = { | _decisions = { | ||
{ | { | ||
_workingTime = 0, | _workingTime = 0.0, | ||
_label = "None", | _label = "None", | ||
_decisionTag = "None", | _decisionTag = "None", | ||
| Line 6,336: | Line 6,336: | ||
{ | { | ||
_difficulty = 3, | _difficulty = 3, | ||
_effectTimeToStartRatio = 1, | _effectTimeToStartRatio = 1.0, | ||
_decisions = { | _decisions = { | ||
{ | { | ||
_workingTime = 0, | _workingTime = 0.0, | ||
_label = "None", | _label = "None", | ||
_decisionTag = "None", | _decisionTag = "None", | ||
| Line 6,360: | Line 6,360: | ||
_effectsTiers = { | _effectsTiers = { | ||
{ | { | ||
_timeToStart = 0, | _timeToStart = 0.0, | ||
_effects = { | _effects = { | ||
}, | }, | ||
}, | }, | ||
{ | { | ||
_timeToStart = 1800, | _timeToStart = 1800.0, | ||
_effects = { | _effects = { | ||
"Ghost Remove Self" | "Ghost Remove Self" | ||
| Line 6,396: | Line 6,396: | ||
_hasOrder = true, | _hasOrder = true, | ||
_orderModel = "[R] Ghost Resolve Foxes", | _orderModel = "[R] Ghost Resolve Foxes", | ||
_workTimeReducedPerWorker = 10, | _workTimeReducedPerWorker = 10.0, | ||
_difficulties = { | _difficulties = { | ||
{ | { | ||
_difficulty = 0, | _difficulty = 0, | ||
_effectTimeToStartRatio = 1, | _effectTimeToStartRatio = 1.0, | ||
_decisions = { | _decisions = { | ||
{ | { | ||
_workingTime = 0, | _workingTime = 0.0, | ||
_label = "None", | _label = "None", | ||
_decisionTag = "None", | _decisionTag = "None", | ||
| Line 6,419: | Line 6,419: | ||
{ | { | ||
_difficulty = 1, | _difficulty = 1, | ||
_effectTimeToStartRatio = 1, | _effectTimeToStartRatio = 1.0, | ||
_decisions = { | _decisions = { | ||
{ | { | ||
_workingTime = 0, | _workingTime = 0.0, | ||
_label = "None", | _label = "None", | ||
_decisionTag = "None", | _decisionTag = "None", | ||
| Line 6,438: | Line 6,438: | ||
{ | { | ||
_difficulty = 2, | _difficulty = 2, | ||
_effectTimeToStartRatio = 1, | _effectTimeToStartRatio = 1.0, | ||
_decisions = { | _decisions = { | ||
{ | { | ||
_workingTime = 0, | _workingTime = 0.0, | ||
_label = "None", | _label = "None", | ||
_decisionTag = "None", | _decisionTag = "None", | ||
| Line 6,457: | Line 6,457: | ||
{ | { | ||
_difficulty = 3, | _difficulty = 3, | ||
_effectTimeToStartRatio = 1, | _effectTimeToStartRatio = 1.0, | ||
_decisions = { | _decisions = { | ||
{ | { | ||
_workingTime = 0, | _workingTime = 0.0, | ||
_label = "None", | _label = "None", | ||
_decisionTag = "None", | _decisionTag = "None", | ||
| Line 6,481: | Line 6,481: | ||
_effectsTiers = { | _effectsTiers = { | ||
{ | { | ||
_timeToStart = 0, | _timeToStart = 0.0, | ||
_effects = { | _effects = { | ||
}, | }, | ||
}, | }, | ||
{ | { | ||
_timeToStart = 1800, | _timeToStart = 1800.0, | ||
_effects = { | _effects = { | ||
"Ghost Remove Self" | "Ghost Remove Self" | ||
| Line 6,517: | Line 6,517: | ||
_hasOrder = true, | _hasOrder = true, | ||
_orderModel = "[R] Ghost Upgrade Houses", | _orderModel = "[R] Ghost Upgrade Houses", | ||
_workTimeReducedPerWorker = 10, | _workTimeReducedPerWorker = 10.0, | ||
_difficulties = { | _difficulties = { | ||
{ | { | ||
_difficulty = 0, | _difficulty = 0, | ||
_effectTimeToStartRatio = 1, | _effectTimeToStartRatio = 1.0, | ||
_decisions = { | _decisions = { | ||
{ | { | ||
_workingTime = 0, | _workingTime = 0.0, | ||
_label = "None", | _label = "None", | ||
_decisionTag = "None", | _decisionTag = "None", | ||
| Line 6,540: | Line 6,540: | ||
{ | { | ||
_difficulty = 1, | _difficulty = 1, | ||
_effectTimeToStartRatio = 1, | _effectTimeToStartRatio = 1.0, | ||
_decisions = { | _decisions = { | ||
{ | { | ||
_workingTime = 0, | _workingTime = 0.0, | ||
_label = "None", | _label = "None", | ||
_decisionTag = "None", | _decisionTag = "None", | ||
| Line 6,559: | Line 6,559: | ||
{ | { | ||
_difficulty = 2, | _difficulty = 2, | ||
_effectTimeToStartRatio = 1, | _effectTimeToStartRatio = 1.0, | ||
_decisions = { | _decisions = { | ||
{ | { | ||
_workingTime = 0, | _workingTime = 0.0, | ||
_label = "None", | _label = "None", | ||
_decisionTag = "None", | _decisionTag = "None", | ||
| Line 6,578: | Line 6,578: | ||
{ | { | ||
_difficulty = 3, | _difficulty = 3, | ||
_effectTimeToStartRatio = 1, | _effectTimeToStartRatio = 1.0, | ||
_decisions = { | _decisions = { | ||
{ | { | ||
_workingTime = 0, | _workingTime = 0.0, | ||
_label = "None", | _label = "None", | ||
_decisionTag = "None", | _decisionTag = "None", | ||
| Line 6,602: | Line 6,602: | ||
_effectsTiers = { | _effectsTiers = { | ||
{ | { | ||
_timeToStart = 0, | _timeToStart = 0.0, | ||
_effects = { | _effects = { | ||
}, | }, | ||
}, | }, | ||
{ | { | ||
_timeToStart = 1800, | _timeToStart = 1800.0, | ||
_effects = { | _effects = { | ||
"Ghost Remove Self" | "Ghost Remove Self" | ||
| Line 6,638: | Line 6,638: | ||
_hasOrder = true, | _hasOrder = true, | ||
_orderModel = "[R] Ghost Service Needs", | _orderModel = "[R] Ghost Service Needs", | ||
_workTimeReducedPerWorker = 10, | _workTimeReducedPerWorker = 10.0, | ||
_difficulties = { | _difficulties = { | ||
{ | { | ||
_difficulty = 0, | _difficulty = 0, | ||
_effectTimeToStartRatio = 1, | _effectTimeToStartRatio = 1.0, | ||
_decisions = { | _decisions = { | ||
{ | { | ||
_workingTime = 0, | _workingTime = 0.0, | ||
_label = "None", | _label = "None", | ||
_decisionTag = "None", | _decisionTag = "None", | ||
| Line 6,661: | Line 6,661: | ||
{ | { | ||
_difficulty = 1, | _difficulty = 1, | ||
_effectTimeToStartRatio = 1, | _effectTimeToStartRatio = 1.0, | ||
_decisions = { | _decisions = { | ||
{ | { | ||
_workingTime = 0, | _workingTime = 0.0, | ||
_label = "None", | _label = "None", | ||
_decisionTag = "None", | _decisionTag = "None", | ||
| Line 6,680: | Line 6,680: | ||
{ | { | ||
_difficulty = 2, | _difficulty = 2, | ||
_effectTimeToStartRatio = 1, | _effectTimeToStartRatio = 1.0, | ||
_decisions = { | _decisions = { | ||
{ | { | ||
_workingTime = 0, | _workingTime = 0.0, | ||
_label = "None", | _label = "None", | ||
_decisionTag = "None", | _decisionTag = "None", | ||
| Line 6,699: | Line 6,699: | ||
{ | { | ||
_difficulty = 3, | _difficulty = 3, | ||
_effectTimeToStartRatio = 1, | _effectTimeToStartRatio = 1.0, | ||
_decisions = { | _decisions = { | ||
{ | { | ||
_workingTime = 0, | _workingTime = 0.0, | ||
_label = "None", | _label = "None", | ||
_decisionTag = "None", | _decisionTag = "None", | ||
| Line 6,723: | Line 6,723: | ||
_effectsTiers = { | _effectsTiers = { | ||
{ | { | ||
_timeToStart = 0, | _timeToStart = 0.0, | ||
_effects = { | _effects = { | ||
}, | }, | ||
}, | }, | ||
{ | { | ||
_timeToStart = 1800, | _timeToStart = 1800.0, | ||
_effects = { | _effects = { | ||
"Ghost Remove Self" | "Ghost Remove Self" | ||
| Line 6,759: | Line 6,759: | ||
_hasOrder = true, | _hasOrder = true, | ||
_orderModel = "[R] Ghost Housing Needs", | _orderModel = "[R] Ghost Housing Needs", | ||
_workTimeReducedPerWorker = 10, | _workTimeReducedPerWorker = 10.0, | ||
_difficulties = { | _difficulties = { | ||
{ | { | ||
_difficulty = 0, | _difficulty = 0, | ||
_effectTimeToStartRatio = 1, | _effectTimeToStartRatio = 1.0, | ||
_decisions = { | _decisions = { | ||
{ | { | ||
_workingTime = 0, | _workingTime = 0.0, | ||
_label = "None", | _label = "None", | ||
_decisionTag = "None", | _decisionTag = "None", | ||
| Line 6,782: | Line 6,782: | ||
{ | { | ||
_difficulty = 1, | _difficulty = 1, | ||
_effectTimeToStartRatio = 1, | _effectTimeToStartRatio = 1.0, | ||
_decisions = { | _decisions = { | ||
{ | { | ||
_workingTime = 0, | _workingTime = 0.0, | ||
_label = "None", | _label = "None", | ||
_decisionTag = "None", | _decisionTag = "None", | ||
| Line 6,801: | Line 6,801: | ||
{ | { | ||
_difficulty = 2, | _difficulty = 2, | ||
_effectTimeToStartRatio = 1, | _effectTimeToStartRatio = 1.0, | ||
_decisions = { | _decisions = { | ||
{ | { | ||
_workingTime = 0, | _workingTime = 0.0, | ||
_label = "None", | _label = "None", | ||
_decisionTag = "None", | _decisionTag = "None", | ||
| Line 6,820: | Line 6,820: | ||
{ | { | ||
_difficulty = 3, | _difficulty = 3, | ||
_effectTimeToStartRatio = 1, | _effectTimeToStartRatio = 1.0, | ||
_decisions = { | _decisions = { | ||
{ | { | ||
_workingTime = 0, | _workingTime = 0.0, | ||
_label = "None", | _label = "None", | ||
_decisionTag = "None", | _decisionTag = "None", | ||
| Line 6,844: | Line 6,844: | ||
_effectsTiers = { | _effectsTiers = { | ||
{ | { | ||
_timeToStart = 0, | _timeToStart = 0.0, | ||
_effects = { | _effects = { | ||
}, | }, | ||
}, | }, | ||
{ | { | ||
_timeToStart = 1800, | _timeToStart = 1800.0, | ||
_effects = { | _effects = { | ||
"Ghost Remove Self" | "Ghost Remove Self" | ||
| Line 6,880: | Line 6,880: | ||
_hasOrder = true, | _hasOrder = true, | ||
_orderModel = "[R] Ghost Upgrade Mine", | _orderModel = "[R] Ghost Upgrade Mine", | ||
_workTimeReducedPerWorker = 10, | _workTimeReducedPerWorker = 10.0, | ||
_difficulties = { | _difficulties = { | ||
{ | { | ||
_difficulty = 0, | _difficulty = 0, | ||
_effectTimeToStartRatio = 1, | _effectTimeToStartRatio = 1.0, | ||
_decisions = { | _decisions = { | ||
{ | { | ||
_workingTime = 0, | _workingTime = 0.0, | ||
_label = "None", | _label = "None", | ||
_decisionTag = "None", | _decisionTag = "None", | ||
| Line 6,903: | Line 6,903: | ||
{ | { | ||
_difficulty = 1, | _difficulty = 1, | ||
_effectTimeToStartRatio = 1, | _effectTimeToStartRatio = 1.0, | ||
_decisions = { | _decisions = { | ||
{ | { | ||
_workingTime = 0, | _workingTime = 0.0, | ||
_label = "None", | _label = "None", | ||
_decisionTag = "None", | _decisionTag = "None", | ||
| Line 6,922: | Line 6,922: | ||
{ | { | ||
_difficulty = 2, | _difficulty = 2, | ||
_effectTimeToStartRatio = 1, | _effectTimeToStartRatio = 1.0, | ||
_decisions = { | _decisions = { | ||
{ | { | ||
_workingTime = 0, | _workingTime = 0.0, | ||
_label = "None", | _label = "None", | ||
_decisionTag = "None", | _decisionTag = "None", | ||
| Line 6,941: | Line 6,941: | ||
{ | { | ||
_difficulty = 3, | _difficulty = 3, | ||
_effectTimeToStartRatio = 1, | _effectTimeToStartRatio = 1.0, | ||
_decisions = { | _decisions = { | ||
{ | { | ||
_workingTime = 0, | _workingTime = 0.0, | ||
_label = "None", | _label = "None", | ||
_decisionTag = "None", | _decisionTag = "None", | ||
| Line 6,965: | Line 6,965: | ||
_effectsTiers = { | _effectsTiers = { | ||
{ | { | ||
_timeToStart = 0, | _timeToStart = 0.0, | ||
_effects = { | _effects = { | ||
}, | }, | ||
}, | }, | ||
{ | { | ||
_timeToStart = 1800, | _timeToStart = 1800.0, | ||
_effects = { | _effects = { | ||
"Ghost Remove Self" | "Ghost Remove Self" | ||
| Line 7,001: | Line 7,001: | ||
_hasOrder = true, | _hasOrder = true, | ||
_orderModel = "[R] Ghost Salvage Ruins", | _orderModel = "[R] Ghost Salvage Ruins", | ||
_workTimeReducedPerWorker = 10, | _workTimeReducedPerWorker = 10.0, | ||
_difficulties = { | _difficulties = { | ||
{ | { | ||
_difficulty = 0, | _difficulty = 0, | ||
_effectTimeToStartRatio = 1, | _effectTimeToStartRatio = 1.0, | ||
_decisions = { | _decisions = { | ||
{ | { | ||
_workingTime = 0, | _workingTime = 0.0, | ||
_label = "None", | _label = "None", | ||
_decisionTag = "None", | _decisionTag = "None", | ||
| Line 7,024: | Line 7,024: | ||
{ | { | ||
_difficulty = 1, | _difficulty = 1, | ||
_effectTimeToStartRatio = 1, | _effectTimeToStartRatio = 1.0, | ||
_decisions = { | _decisions = { | ||
{ | { | ||
_workingTime = 0, | _workingTime = 0.0, | ||
_label = "None", | _label = "None", | ||
_decisionTag = "None", | _decisionTag = "None", | ||
| Line 7,043: | Line 7,043: | ||
{ | { | ||
_difficulty = 2, | _difficulty = 2, | ||
_effectTimeToStartRatio = 1, | _effectTimeToStartRatio = 1.0, | ||
_decisions = { | _decisions = { | ||
{ | { | ||
_workingTime = 0, | _workingTime = 0.0, | ||
_label = "None", | _label = "None", | ||
_decisionTag = "None", | _decisionTag = "None", | ||
| Line 7,062: | Line 7,062: | ||
{ | { | ||
_difficulty = 3, | _difficulty = 3, | ||
_effectTimeToStartRatio = 1, | _effectTimeToStartRatio = 1.0, | ||
_decisions = { | _decisions = { | ||
{ | { | ||
_workingTime = 0, | _workingTime = 0.0, | ||
_label = "None", | _label = "None", | ||
_decisionTag = "None", | _decisionTag = "None", | ||
| Line 7,086: | Line 7,086: | ||
_effectsTiers = { | _effectsTiers = { | ||
{ | { | ||
_timeToStart = 0, | _timeToStart = 0.0, | ||
_effects = { | _effects = { | ||
}, | }, | ||
}, | }, | ||
{ | { | ||
_timeToStart = 2700, | _timeToStart = 2700.0, | ||
_effects = { | _effects = { | ||
"Ghost Remove Self" | "Ghost Remove Self" | ||
| Line 7,122: | Line 7,122: | ||
_hasOrder = true, | _hasOrder = true, | ||
_orderModel = "[R] Ghost Keep Villagers", | _orderModel = "[R] Ghost Keep Villagers", | ||
_workTimeReducedPerWorker = 10, | _workTimeReducedPerWorker = 10.0, | ||
_difficulties = { | _difficulties = { | ||
{ | { | ||
_difficulty = 0, | _difficulty = 0, | ||
_effectTimeToStartRatio = 1, | _effectTimeToStartRatio = 1.0, | ||
_decisions = { | _decisions = { | ||
{ | { | ||
_workingTime = 0, | _workingTime = 0.0, | ||
_label = "None", | _label = "None", | ||
_decisionTag = "None", | _decisionTag = "None", | ||
| Line 7,145: | Line 7,145: | ||
{ | { | ||
_difficulty = 1, | _difficulty = 1, | ||
_effectTimeToStartRatio = 1, | _effectTimeToStartRatio = 1.0, | ||
_decisions = { | _decisions = { | ||
{ | { | ||
_workingTime = 0, | _workingTime = 0.0, | ||
_label = "None", | _label = "None", | ||
_decisionTag = "None", | _decisionTag = "None", | ||
| Line 7,164: | Line 7,164: | ||
{ | { | ||
_difficulty = 2, | _difficulty = 2, | ||
_effectTimeToStartRatio = 1, | _effectTimeToStartRatio = 1.0, | ||
_decisions = { | _decisions = { | ||
{ | { | ||
_workingTime = 0, | _workingTime = 0.0, | ||
_label = "None", | _label = "None", | ||
_decisionTag = "None", | _decisionTag = "None", | ||
| Line 7,183: | Line 7,183: | ||
{ | { | ||
_difficulty = 3, | _difficulty = 3, | ||
_effectTimeToStartRatio = 1, | _effectTimeToStartRatio = 1.0, | ||
_decisions = { | _decisions = { | ||
{ | { | ||
_workingTime = 0, | _workingTime = 0.0, | ||
_label = "None", | _label = "None", | ||
_decisionTag = "None", | _decisionTag = "None", | ||
| Line 7,207: | Line 7,207: | ||
_effectsTiers = { | _effectsTiers = { | ||
{ | { | ||
_timeToStart = 0, | _timeToStart = 0.0, | ||
_effects = { | _effects = { | ||
}, | }, | ||
}, | }, | ||
{ | { | ||
_timeToStart = 2700, | _timeToStart = 2700.0, | ||
_effects = { | _effects = { | ||
"Ghost Remove Self" | "Ghost Remove Self" | ||
| Line 7,243: | Line 7,243: | ||
_hasOrder = false, | _hasOrder = false, | ||
_orderModel = nil, | _orderModel = nil, | ||
_workTimeReducedPerWorker = 30, | _workTimeReducedPerWorker = 30.0, | ||
_difficulties = { | _difficulties = { | ||
{ | { | ||
_difficulty = 0, | _difficulty = 0, | ||
_effectTimeToStartRatio = 1, | _effectTimeToStartRatio = 1.0, | ||
_decisions = { | _decisions = { | ||
{ | { | ||
_workingTime = 60, | _workingTime = 60.0, | ||
_label = "None", | _label = "None", | ||
_decisionTag = "None", | _decisionTag = "None", | ||
| Line 7,260: | Line 7,260: | ||
{ | { | ||
_difficulty = 1, | _difficulty = 1, | ||
_effectTimeToStartRatio = 1, | _effectTimeToStartRatio = 1.0, | ||
_decisions = { | _decisions = { | ||
{ | { | ||
_workingTime = 60, | _workingTime = 60.0, | ||
_label = "None", | _label = "None", | ||
_decisionTag = "None", | _decisionTag = "None", | ||
| Line 7,273: | Line 7,273: | ||
{ | { | ||
_difficulty = 2, | _difficulty = 2, | ||
_effectTimeToStartRatio = 1, | _effectTimeToStartRatio = 1.0, | ||
_decisions = { | _decisions = { | ||
{ | { | ||
_workingTime = 60, | _workingTime = 60.0, | ||
_label = "None", | _label = "None", | ||
_decisionTag = "None", | _decisionTag = "None", | ||
| Line 7,286: | Line 7,286: | ||
{ | { | ||
_difficulty = 3, | _difficulty = 3, | ||
_effectTimeToStartRatio = 1, | _effectTimeToStartRatio = 1.0, | ||
_decisions = { | _decisions = { | ||
{ | { | ||
_workingTime = 60, | _workingTime = 60.0, | ||
_label = "None", | _label = "None", | ||
_decisionTag = "None", | _decisionTag = "None", | ||
| Line 7,329: | Line 7,329: | ||
_hasOrder = false, | _hasOrder = false, | ||
_orderModel = nil, | _orderModel = nil, | ||
_workTimeReducedPerWorker = 30, | _workTimeReducedPerWorker = 30.0, | ||
_difficulties = { | _difficulties = { | ||
{ | { | ||
_difficulty = 0, | _difficulty = 0, | ||
_effectTimeToStartRatio = 1, | _effectTimeToStartRatio = 1.0, | ||
_decisions = { | _decisions = { | ||
{ | { | ||
_workingTime = 60, | _workingTime = 60.0, | ||
_label = "Welcome New People", | _label = "Welcome New People", | ||
_decisionTag = "None", | _decisionTag = "None", | ||
| Line 7,349: | Line 7,349: | ||
}, | }, | ||
{ | { | ||
_workingTime = 60, | _workingTime = 60.0, | ||
_label = "Send to the Citadel", | _label = "Send to the Citadel", | ||
_decisionTag = "None", | _decisionTag = "None", | ||
| Line 7,365: | Line 7,365: | ||
{ | { | ||
_difficulty = 1, | _difficulty = 1, | ||
_effectTimeToStartRatio = 1, | _effectTimeToStartRatio = 1.0, | ||
_decisions = { | _decisions = { | ||
{ | { | ||
_workingTime = 60, | _workingTime = 60.0, | ||
_label = "Welcome New People", | _label = "Welcome New People", | ||
_decisionTag = "None", | _decisionTag = "None", | ||
| Line 7,381: | Line 7,381: | ||
}, | }, | ||
{ | { | ||
_workingTime = 60, | _workingTime = 60.0, | ||
_label = "Send to the Citadel", | _label = "Send to the Citadel", | ||
_decisionTag = "None", | _decisionTag = "None", | ||
| Line 7,397: | Line 7,397: | ||
{ | { | ||
_difficulty = 2, | _difficulty = 2, | ||
_effectTimeToStartRatio = 1, | _effectTimeToStartRatio = 1.0, | ||
_decisions = { | _decisions = { | ||
{ | { | ||
_workingTime = 60, | _workingTime = 60.0, | ||
_label = "Welcome New People", | _label = "Welcome New People", | ||
_decisionTag = "None", | _decisionTag = "None", | ||
| Line 7,413: | Line 7,413: | ||
}, | }, | ||
{ | { | ||
_workingTime = 60, | _workingTime = 60.0, | ||
_label = "Send to the Citadel", | _label = "Send to the Citadel", | ||
_decisionTag = "None", | _decisionTag = "None", | ||
| Line 7,429: | Line 7,429: | ||
{ | { | ||
_difficulty = 3, | _difficulty = 3, | ||
_effectTimeToStartRatio = 1, | _effectTimeToStartRatio = 1.0, | ||
_decisions = { | _decisions = { | ||
{ | { | ||
_workingTime = 60, | _workingTime = 60.0, | ||
_label = "Welcome New People", | _label = "Welcome New People", | ||
_decisionTag = "None", | _decisionTag = "None", | ||
| Line 7,445: | Line 7,445: | ||
}, | }, | ||
{ | { | ||
_workingTime = 60, | _workingTime = 60.0, | ||
_label = "Send to the Citadel", | _label = "Send to the Citadel", | ||
_decisionTag = "None", | _decisionTag = "None", | ||
| Line 7,472: | Line 7,472: | ||
{_effectId = "Harpy 1", _chance = 50}, | {_effectId = "Harpy 1", _chance = 50}, | ||
{_effectId = "Foxes 1", _chance = 50}, | {_effectId = "Foxes 1", _chance = 50}, | ||
{_effectId = "Frog 1", _chance = 50} | {_effectId = "Frog 1", _chance = 50}, | ||
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{_effectId = "Harpy 2", _chance = 50}, | {_effectId = "Harpy 2", _chance = 50}, | ||
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_decisions = { | _decisions = { | ||
{ | { | ||
_workingTime = 240, | _workingTime = 240.0, | ||
_label = "Rob the Dead", | _label = "Rob the Dead", | ||
_decisionTag = "Corruption <sprite name=dec_corruption>", | _decisionTag = "Corruption <sprite name=dec_corruption>", | ||
| Line 10,235: | Line 10,237: | ||
}, | }, | ||
{ | { | ||
_workingTime = 240, | _workingTime = 240.0, | ||
_label = "Pay For Funeral", | _label = "Pay For Funeral", | ||
_decisionTag = "Empathy <sprite name=dec_empathy>", | _decisionTag = "Empathy <sprite name=dec_empathy>", | ||
| Line 10,257: | Line 10,259: | ||
{ | { | ||
_difficulty = 2, | _difficulty = 2, | ||
_effectTimeToStartRatio = 1, | _effectTimeToStartRatio = 1.0, | ||
_decisions = { | _decisions = { | ||
{ | { | ||
_workingTime = 270, | _workingTime = 270.0, | ||
_label = "Rob the Dead", | _label = "Rob the Dead", | ||
_decisionTag = "Corruption <sprite name=dec_corruption>", | _decisionTag = "Corruption <sprite name=dec_corruption>", | ||
| Line 10,267: | Line 10,269: | ||
}, | }, | ||
{ | { | ||
_workingTime = 270, | _workingTime = 270.0, | ||
_label = "Pay For Funeral", | _label = "Pay For Funeral", | ||
_decisionTag = "Empathy <sprite name=dec_empathy>", | _decisionTag = "Empathy <sprite name=dec_empathy>", | ||
| Line 10,289: | Line 10,291: | ||
{ | { | ||
_difficulty = 3, | _difficulty = 3, | ||
_effectTimeToStartRatio = 1, | _effectTimeToStartRatio = 1.0, | ||
_decisions = { | _decisions = { | ||
{ | { | ||
_workingTime = 300, | _workingTime = 300.0, | ||
_label = "Rob the Dead", | _label = "Rob the Dead", | ||
_decisionTag = "Corruption <sprite name=dec_corruption>", | _decisionTag = "Corruption <sprite name=dec_corruption>", | ||
| Line 10,299: | Line 10,301: | ||
}, | }, | ||
{ | { | ||
_workingTime = 300, | _workingTime = 300.0, | ||
_label = "Pay For Funeral", | _label = "Pay For Funeral", | ||
_decisionTag = "Empathy <sprite name=dec_empathy>", | _decisionTag = "Empathy <sprite name=dec_empathy>", | ||
| Line 10,371: | Line 10,373: | ||
_effectsTiers = { | _effectsTiers = { | ||
{ | { | ||
_timeToStart = 0, | _timeToStart = 0.0, | ||
_effects = { | _effects = { | ||
}, | }, | ||
}, | }, | ||
{ | { | ||
_timeToStart = 624, | _timeToStart = 624.0, | ||
_effects = { | _effects = { | ||
"Spawn Blightrot Around - Battleground" | "Spawn Blightrot Around - Battleground" | ||
| Line 10,407: | Line 10,409: | ||
_hasOrder = false, | _hasOrder = false, | ||
_orderModel = nil, | _orderModel = nil, | ||
_workTimeReducedPerWorker = 30, | _workTimeReducedPerWorker = 30.0, | ||
_difficulties = { | _difficulties = { | ||
{ | { | ||
| Line 10,414: | Line 10,416: | ||
_decisions = { | _decisions = { | ||
{ | { | ||
_workingTime = 120, | _workingTime = 120.0, | ||
_label = "Tear Down", | _label = "Tear Down", | ||
_decisionTag = "None", | _decisionTag = "None", | ||
| Line 10,433: | Line 10,435: | ||
}, | }, | ||
{ | { | ||
_workingTime = 120, | _workingTime = 120.0, | ||
_label = "Fix", | _label = "Fix", | ||
_decisionTag = "None", | _decisionTag = "None", | ||
| Line 10,455: | Line 10,457: | ||
{ | { | ||
_difficulty = 1, | _difficulty = 1, | ||
_effectTimeToStartRatio = 1, | _effectTimeToStartRatio = 1.0, | ||
_decisions = { | _decisions = { | ||
{ | { | ||
_workingTime = 150, | _workingTime = 150.0, | ||
_label = "Tear Down", | _label = "Tear Down", | ||
_decisionTag = "None", | _decisionTag = "None", | ||
| Line 10,477: | Line 10,479: | ||
}, | }, | ||
{ | { | ||
_workingTime = 150, | _workingTime = 150.0, | ||
_label = "Fix", | _label = "Fix", | ||
_decisionTag = "None", | _decisionTag = "None", | ||
| Line 10,502: | Line 10,504: | ||
_decisions = { | _decisions = { | ||
{ | { | ||
_workingTime = 180, | _workingTime = 180.0, | ||
_label = "Tear Down", | _label = "Tear Down", | ||
_decisionTag = "None", | _decisionTag = "None", | ||
| Line 10,521: | Line 10,523: | ||
}, | }, | ||
{ | { | ||
_workingTime = 180, | _workingTime = 180.0, | ||
_label = "Fix", | _label = "Fix", | ||
_decisionTag = "None", | _decisionTag = "None", | ||
| Line 10,546: | Line 10,548: | ||
_decisions = { | _decisions = { | ||
{ | { | ||
_workingTime = 210, | _workingTime = 210.0, | ||
_label = "Tear Down", | _label = "Tear Down", | ||
_decisionTag = "None", | _decisionTag = "None", | ||
| Line 10,565: | Line 10,567: | ||
}, | }, | ||
{ | { | ||
_workingTime = 210, | _workingTime = 210.0, | ||
_label = "Fix", | _label = "Fix", | ||
_decisionTag = "None", | _decisionTag = "None", | ||
| Line 10,628: | Line 10,630: | ||
_effectsTiers = { | _effectsTiers = { | ||
{ | { | ||
_timeToStart = 0, | _timeToStart = 0.0, | ||
_effects = { | _effects = { | ||
}, | }, | ||
}, | }, | ||
{ | { | ||
_timeToStart = 780, | _timeToStart = 780.0, | ||
_effects = { | _effects = { | ||
"Rainpunk Explosion - Smallest" | "Rainpunk Explosion - Smallest" | ||
| Line 10,639: | Line 10,641: | ||
}, | }, | ||
{ | { | ||
_timeToStart = 780, | _timeToStart = 780.0, | ||
_effects = { | _effects = { | ||
"Rainpunk Explosion - Small" | "Rainpunk Explosion - Small" | ||
| Line 10,647: | Line 10,649: | ||
_activeEffects = {}, | _activeEffects = {}, | ||
}, | }, | ||
[" | ["Gargoyle"] = { | ||
_id = " | _id = "Gargoyle", | ||
_displayName = " | _displayName = "Petrified Gargoyle", | ||
_description = "A | _description = "A weathered stone statue that feels strangely... alive. It seems to shift ever so slightly when no one is watching.", | ||
_iconFilename = " | _iconFilename = "Gargoyle_icon.png", | ||
_category = "Glade Event", | _category = "Glade Event", | ||
_categoryDisplay = "Glade Event", | _categoryDisplay = "Glade Event", | ||
_sizeX = | _sizeX = 2, | ||
_sizeY = | _sizeY = 2, | ||
_constructionTime = 0, | _constructionTime = 0, | ||
_cityScore = 0, | _cityScore = 0, | ||
_isMovable = false, | _isMovable = false, | ||
_isInitiallyEssential = true, | _isInitiallyEssential = true, | ||
_workerCapacity = | _workerCapacity = 2, | ||
_constructionCosts = {}, | _constructionCosts = {}, | ||
_recipes = {}, | _recipes = {}, | ||
| Line 10,667: | Line 10,669: | ||
"Forest" | "Forest" | ||
}, | }, | ||
_dangerLevel = " | _dangerLevel = "Dangerous", | ||
_hasOrder = false, | _hasOrder = false, | ||
_orderModel = nil, | _orderModel = nil, | ||
_workTimeReducedPerWorker = 60, | _workTimeReducedPerWorker = 60.0, | ||
_difficulties = { | _difficulties = { | ||
{ | { | ||
_difficulty = 0, | _difficulty = 0, | ||
_effectTimeToStartRatio = 1, | _effectTimeToStartRatio = 1.0, | ||
_decisions = { | _decisions = { | ||
{ | { | ||
_workingTime = 0, | _workingTime = 210.0, | ||
_label = " | _label = "Perform Ritual", | ||
_decisionTag = "Corruption <sprite name=dec_corruption>", | _decisionTag = "Corruption <sprite name=dec_corruption>", | ||
_requiredGoods = {}, | _requiredGoods = { | ||
{ | |||
_goods = { | |||
{_id = "[Needs] Incense", _amount = 10}, {_id = "[Needs] Scrolls", _amount = 10}, {_id = "[Needs] Tea", _amount = 10}, {_id = "[Crafting] Oil", _amount = 10}, {_id = "[Mat Raw] Resin", _amount = 10} | |||
} | |||
} | |||
}, | |||
_workingEffects = nil, | _workingEffects = nil, | ||
}, | }, | ||
{ | { | ||
_workingTime = 0, | _workingTime = 210.0, | ||
_label = " | _label = "Tear Down", | ||
_decisionTag = " | _decisionTag = "Loyalty <sprite name=dec_loyalty>", | ||
_requiredGoods = {}, | _requiredGoods = { | ||
{ | |||
_goods = { | |||
{_id = "[Needs] Training Gear", _amount = 10}, {_id = "[Tools] Simple Tools", _amount = 5}, {_id = "[Mat Raw] Stone", _amount = 15} | |||
} | |||
} | |||
}, | |||
_workingEffects = nil, | _workingEffects = nil, | ||
} | } | ||
| Line 10,694: | Line 10,708: | ||
{ | { | ||
_difficulty = 1, | _difficulty = 1, | ||
_effectTimeToStartRatio = 1, | _effectTimeToStartRatio = 1.0, | ||
_decisions = { | _decisions = { | ||
{ | { | ||
_workingTime = 0, | _workingTime = 240.0, | ||
_label = " | _label = "Perform Ritual", | ||
_decisionTag = "Corruption <sprite name=dec_corruption>", | _decisionTag = "Corruption <sprite name=dec_corruption>", | ||
_requiredGoods = {}, | _requiredGoods = { | ||
{ | |||
_goods = { | |||
{_id = "[Needs] Incense", _amount = 15}, {_id = "[Needs] Scrolls", _amount = 15}, {_id = "[Needs] Tea", _amount = 15}, {_id = "[Crafting] Oil", _amount = 15}, {_id = "[Mat Raw] Resin", _amount = 15} | |||
} | |||
} | |||
}, | |||
_workingEffects = nil, | _workingEffects = nil, | ||
}, | }, | ||
{ | { | ||
_workingTime = 0, | _workingTime = 240.0, | ||
_label = " | _label = "Tear Down", | ||
_decisionTag = " | _decisionTag = "Loyalty <sprite name=dec_loyalty>", | ||
_requiredGoods = {}, | _requiredGoods = { | ||
{ | |||
_goods = { | |||
{_id = "[Needs] Training Gear", _amount = 15}, {_id = "[Tools] Simple Tools", _amount = 8}, {_id = "[Mat Raw] Stone", _amount = 22} | |||
} | |||
} | |||
}, | |||
_workingEffects = nil, | _workingEffects = nil, | ||
} | } | ||
| Line 10,714: | Line 10,740: | ||
{ | { | ||
_difficulty = 2, | _difficulty = 2, | ||
_effectTimeToStartRatio = 1, | _effectTimeToStartRatio = 1.0, | ||
_decisions = { | _decisions = { | ||
{ | { | ||
_workingTime = 0, | _workingTime = 270.0, | ||
_label = " | _label = "Perform Ritual", | ||
_decisionTag = "Corruption <sprite name=dec_corruption>", | _decisionTag = "Corruption <sprite name=dec_corruption>", | ||
_requiredGoods = {}, | _requiredGoods = { | ||
{ | |||
_goods = { | |||
{_id = "[Needs] Incense", _amount = 20}, {_id = "[Needs] Scrolls", _amount = 20}, {_id = "[Needs] Tea", _amount = 20}, {_id = "[Crafting] Oil", _amount = 20}, {_id = "[Mat Raw] Resin", _amount = 20} | |||
} | |||
} | |||
}, | |||
_workingEffects = nil, | _workingEffects = nil, | ||
}, | }, | ||
{ | { | ||
_workingTime = 0, | _workingTime = 270.0, | ||
_label = " | _label = "Tear Down", | ||
_decisionTag = " | _decisionTag = "Loyalty <sprite name=dec_loyalty>", | ||
_requiredGoods = {}, | _requiredGoods = { | ||
{ | |||
_goods = { | |||
{_id = "[Needs] Training Gear", _amount = 20}, {_id = "[Tools] Simple Tools", _amount = 10}, {_id = "[Mat Raw] Stone", _amount = 30} | |||
} | |||
} | |||
}, | |||
_workingEffects = nil, | _workingEffects = nil, | ||
} | } | ||
| Line 10,734: | Line 10,772: | ||
{ | { | ||
_difficulty = 3, | _difficulty = 3, | ||
_effectTimeToStartRatio = 1, | _effectTimeToStartRatio = 1.0, | ||
_decisions = { | _decisions = { | ||
{ | { | ||
_workingTime = 0, | _workingTime = 300.0, | ||
_label = " | _label = "Perform Ritual", | ||
_decisionTag = "Corruption <sprite name=dec_corruption>", | _decisionTag = "Corruption <sprite name=dec_corruption>", | ||
_requiredGoods = {}, | _requiredGoods = { | ||
{ | |||
_goods = { | |||
{_id = "[Needs] Incense", _amount = 30}, {_id = "[Needs] Tea", _amount = 30}, {_id = "[Crafting] Oil", _amount = 30}, {_id = "[Mat Raw] Resin", _amount = 30}, {_id = "[Needs] Scrolls", _amount = 30} | |||
} | |||
} | |||
}, | |||
_workingEffects = nil, | _workingEffects = nil, | ||
}, | }, | ||
{ | { | ||
_workingTime = 0, | _workingTime = 300.0, | ||
_label = " | _label = "Tear Down", | ||
_decisionTag = " | _decisionTag = "Loyalty <sprite name=dec_loyalty>", | ||
_requiredGoods = {}, | _requiredGoods = { | ||
{ | |||
_goods = { | |||
{_id = "[Needs] Training Gear", _amount = 30}, {_id = "[Tools] Simple Tools", _amount = 15}, {_id = "[Mat Raw] Stone", _amount = 45} | |||
} | |||
} | |||
}, | |||
_workingEffects = nil, | _workingEffects = nil, | ||
} | } | ||
| Line 10,756: | Line 10,806: | ||
_decisionsRewards = { | _decisionsRewards = { | ||
{ | { | ||
_tableId = "Loot Table - | _tableId = "Loot Table - Gargoyle - Convert", | ||
_minAmount = 1, | _minAmount = 1, | ||
_maxAmount = 1, | _maxAmount = 1, | ||
_effects = { | _effects = { | ||
{_effectId = " | {_effectId = "Replace Gargoyle", _chance = 100} | ||
}, | }, | ||
}, | }, | ||
{ | { | ||
_tableId = "Loot Table - | _tableId = "Loot Table - Gargoyle - Send", | ||
_minAmount = | _minAmount = 2, | ||
_maxAmount = | _maxAmount = 2, | ||
_effects = { | _effects = { | ||
{_effectId = " | {_effectId = "Amber 20", _chance = 100}, | ||
{_effectId = "1 Reputation Exploration", _chance = 100} | |||
}, | }, | ||
} | } | ||
}, | }, | ||
_areEffectsPermanent = | _areEffectsPermanent = false, | ||
_effectsTiers = { | _effectsTiers = { | ||
{ | { | ||
_timeToStart = 0, | _timeToStart = 0.0, | ||
_effects = { | _effects = { | ||
}, | }, | ||
}, | }, | ||
{ | { | ||
_timeToStart = | _timeToStart = 780.0, | ||
_effects = { | _effects = { | ||
" | "Gargoyle Resolve Penalty" | ||
}, | }, | ||
} | } | ||
| Line 10,788: | Line 10,839: | ||
_activeEffects = {}, | _activeEffects = {}, | ||
}, | }, | ||
[" | ["Ghost Treasure Stag"] = { | ||
_id = " | _id = "Ghost Treasure Stag", | ||
_displayName = " | _displayName = "Spectral Stag", | ||
_description = "A | _description = "A truly rare sight - a Spectral Treasure Stag, lured to this place by the lingering anguish of mortal souls. Those who manage to find it will be rewarded with a special treasure.", | ||
_iconFilename = " | _iconFilename = "Ghost Treasure Stag_icon.png", | ||
_category = "Glade Event", | _category = "Glade Event", | ||
_categoryDisplay = "Glade Event", | _categoryDisplay = "Glade Event", | ||
_sizeX = | _sizeX = 1, | ||
_sizeY = | _sizeY = 1, | ||
_constructionTime = 0, | _constructionTime = 0, | ||
_cityScore = 0, | _cityScore = 0, | ||
_isMovable = false, | _isMovable = false, | ||
_isInitiallyEssential = true, | _isInitiallyEssential = true, | ||
_workerCapacity = | _workerCapacity = 0, | ||
_constructionCosts = {}, | _constructionCosts = {}, | ||
_recipes = {}, | _recipes = {}, | ||
| Line 10,808: | Line 10,859: | ||
"Forest" | "Forest" | ||
}, | }, | ||
_dangerLevel = " | _dangerLevel = "None", | ||
_hasOrder = false, | _hasOrder = false, | ||
_orderModel = nil, | _orderModel = nil, | ||
_workTimeReducedPerWorker = 60, | _workTimeReducedPerWorker = 60.0, | ||
_difficulties = { | _difficulties = { | ||
{ | { | ||
_difficulty = 0, | _difficulty = 0, | ||
_effectTimeToStartRatio = 1, | _effectTimeToStartRatio = 1.0, | ||
_decisions = { | _decisions = { | ||
{ | { | ||
_workingTime = | _workingTime = 0.0, | ||
_label = " | _label = "Catch", | ||
_decisionTag = " | _decisionTag = "Corruption <sprite name=dec_corruption>", | ||
_requiredGoods = { | _requiredGoods = {}, | ||
_workingEffects = nil, | _workingEffects = nil, | ||
}, | }, | ||
{ | { | ||
_workingTime = | _workingTime = 0.0, | ||
_label = " | _label = "Release", | ||
_decisionTag = " | _decisionTag = "Empathy <sprite name=dec_empathy>", | ||
_requiredGoods = {}, | _requiredGoods = {}, | ||
_workingEffects = nil, | _workingEffects = nil, | ||
| Line 10,847: | Line 10,886: | ||
{ | { | ||
_difficulty = 1, | _difficulty = 1, | ||
_effectTimeToStartRatio = 1, | _effectTimeToStartRatio = 1.0, | ||
_decisions = { | _decisions = { | ||
{ | { | ||
_workingTime = | _workingTime = 0.0, | ||
_label = " | _label = "Catch", | ||
_decisionTag = " | _decisionTag = "Corruption <sprite name=dec_corruption>", | ||
_requiredGoods = { | _requiredGoods = {}, | ||
_workingEffects = nil, | _workingEffects = nil, | ||
}, | }, | ||
{ | { | ||
_workingTime = | _workingTime = 0.0, | ||
_label = " | _label = "Release", | ||
_decisionTag = " | _decisionTag = "Empathy <sprite name=dec_empathy>", | ||
_requiredGoods = {}, | _requiredGoods = {}, | ||
_workingEffects = nil, | _workingEffects = nil, | ||
| Line 10,879: | Line 10,906: | ||
{ | { | ||
_difficulty = 2, | _difficulty = 2, | ||
_effectTimeToStartRatio = 1, | _effectTimeToStartRatio = 1.0, | ||
_decisions = { | _decisions = { | ||
{ | { | ||
_workingTime = | _workingTime = 0.0, | ||
_label = " | _label = "Catch", | ||
_decisionTag = " | _decisionTag = "Corruption <sprite name=dec_corruption>", | ||
_requiredGoods = { | _requiredGoods = {}, | ||
_workingEffects = nil, | _workingEffects = nil, | ||
}, | }, | ||
{ | { | ||
_workingTime = | _workingTime = 0.0, | ||
_label = " | _label = "Release", | ||
_decisionTag = " | _decisionTag = "Empathy <sprite name=dec_empathy>", | ||
_requiredGoods = {}, | _requiredGoods = {}, | ||
_workingEffects = nil, | _workingEffects = nil, | ||
| Line 10,911: | Line 10,926: | ||
{ | { | ||
_difficulty = 3, | _difficulty = 3, | ||
_effectTimeToStartRatio = 1, | _effectTimeToStartRatio = 1.0, | ||
_decisions = { | _decisions = { | ||
{ | { | ||
_workingTime = | _workingTime = 0.0, | ||
_label = " | _label = "Catch", | ||
_decisionTag = "Corruption <sprite name=dec_corruption>", | |||
_requiredGoods = {}, | |||
_workingEffects = nil, | |||
}, | |||
{ | |||
_workingTime = 0.0, | |||
_label = "Release", | |||
_decisionTag = "Empathy <sprite name=dec_empathy>", | _decisionTag = "Empathy <sprite name=dec_empathy>", | ||
_requiredGoods = {}, | _requiredGoods = {}, | ||
_workingEffects = nil, | _workingEffects = nil, | ||
| Line 10,945: | Line 10,948: | ||
_decisionsRewards = { | _decisionsRewards = { | ||
{ | { | ||
_tableId = "Loot Table - | _tableId = "Loot Table - Ghost Stag - Catch", | ||
_minAmount = | _minAmount = 1, | ||
_maxAmount = | _maxAmount = 1, | ||
_effects = { | _effects = { | ||
{_effectId = " | {_effectId = "Ghost Stag Reward Catch", _chance = 100} | ||
}, | }, | ||
}, | }, | ||
{ | { | ||
_tableId = "Loot Table - | _tableId = "Loot Table - Ghost Stag - Release", | ||
_minAmount = | _minAmount = 1, | ||
_maxAmount = | _maxAmount = 1, | ||
_effects = { | _effects = { | ||
{_effectId = " | {_effectId = "Ghost Stag Reward Release", _chance = 100} | ||
}, | }, | ||
} | } | ||
| Line 10,989: | Line 10,967: | ||
_effectsTiers = { | _effectsTiers = { | ||
{ | { | ||
_timeToStart = 0, | _timeToStart = 0.0, | ||
_effects = { | _effects = { | ||
}, | }, | ||
}, | }, | ||
{ | { | ||
_timeToStart = | _timeToStart = 90.0, | ||
_effects = { | _effects = { | ||
" | "Treasure Stag Remove Self" | ||
}, | }, | ||
} | } | ||
| Line 11,003: | Line 10,980: | ||
_activeEffects = {}, | _activeEffects = {}, | ||
}, | }, | ||
[" | ["Giant Stormbird"] = { | ||
_id = " | _id = "Giant Stormbird", | ||
_displayName = " | _displayName = "Giant Stormbird's Nest", | ||
_description = "The | _description = "A never-before encountered Stormbird subspecies. She is fiercely guarding her nest. The clouds around the settlement have begun to darken...", | ||
_iconFilename = " | _iconFilename = "Giant Stormbird_icon.png", | ||
_category = "Glade Event", | _category = "Glade Event", | ||
_categoryDisplay = "Glade Event", | _categoryDisplay = "Glade Event", | ||
_sizeX = | _sizeX = 4, | ||
_sizeY = | _sizeY = 4, | ||
_constructionTime = 0, | _constructionTime = 0, | ||
_cityScore = 0, | _cityScore = 0, | ||
_isMovable = false, | _isMovable = false, | ||
_isInitiallyEssential = true, | _isInitiallyEssential = true, | ||
_workerCapacity = | _workerCapacity = 2, | ||
_constructionCosts = {}, | _constructionCosts = {}, | ||
_recipes = {}, | _recipes = {}, | ||
| Line 11,023: | Line 11,000: | ||
"Forest" | "Forest" | ||
}, | }, | ||
_dangerLevel = " | _dangerLevel = "Forbidden", | ||
_hasOrder = false, | _hasOrder = false, | ||
_orderModel = nil, | _orderModel = nil, | ||
_workTimeReducedPerWorker = | _workTimeReducedPerWorker = 60.0, | ||
_difficulties = { | _difficulties = { | ||
{ | { | ||
_difficulty = 0, | _difficulty = 0, | ||
_effectTimeToStartRatio = 1, | _effectTimeToStartRatio = 1.0, | ||
_decisions = { | _decisions = { | ||
{ | { | ||
_workingTime = 0, | _workingTime = 210.0, | ||
_label = " | _label = "Feed", | ||
_decisionTag = " | _decisionTag = "Empathy <sprite name=dec_empathy>", | ||
_requiredGoods = { | _requiredGoods = { | ||
{ | { | ||
_goods = { | _goods = { | ||
{_id = "[ | {_id = "[Food Raw] Grain", _amount = 20}, {_id = "[Food Raw] Roots", _amount = 20}, {_id = "[Food Raw] Mushrooms", _amount = 20} | ||
} | |||
} | |||
, | |||
{ | |||
_goods = { | |||
{_id = "[Food Raw] Meat", _amount = 30}, {_id = "[Food Raw] Insects", _amount = 30}, {_id = "[Food Raw] Fish", _amount = 30} | |||
} | } | ||
} | } | ||
}, | }, | ||
_workingEffects = nil, | |||
}, | |||
{ | |||
_workingTime = 210.0, | |||
_label = "Tame", | |||
_decisionTag = "Corruption <sprite name=dec_corruption>", | |||
_requiredGoods = {}, | |||
_workingEffects = nil, | _workingEffects = nil, | ||
} | } | ||
}, | }, | ||
} | }, | ||
{ | |||
_difficulty = 1, | |||
_effectTimeToStartRatio = 1.0, | |||
_decisions = { | |||
{ | |||
_workingTime = 240.0, | |||
_label = "Feed", | |||
_decisionTag = "Empathy <sprite name=dec_empathy>", | |||
_requiredGoods = { | |||
" | { | ||
_goods = { | |||
{_id = "[Food Raw] Grain", _amount = 30}, {_id = "[Food Raw] Roots", _amount = 30}, {_id = "[Food Raw] Mushrooms", _amount = 30} | |||
} | |||
} | |||
, | |||
{ | |||
_goods = { | |||
{_id = "[Food Raw] Meat", _amount = 45}, {_id = "[Food Raw] Insects", _amount = 45}, {_id = "[Food Raw] Fish", _amount = 45} | |||
} | |||
} | |||
}, | |||
_workingEffects = nil, | |||
}, | |||
{ | |||
_workingTime = 240.0, | |||
_label = "Tame", | |||
_decisionTag = "Corruption <sprite name=dec_corruption>", | |||
_requiredGoods = {}, | |||
_workingEffects = nil, | |||
} | |||
}, | }, | ||
}, | }, | ||
{ | { | ||
_difficulty = 2, | |||
_effectTimeToStartRatio = 1.0, | |||
_effectTimeToStartRatio = 1, | |||
_decisions = { | _decisions = { | ||
{ | { | ||
_workingTime = 0, | _workingTime = 270.0, | ||
_label = " | _label = "Feed", | ||
_decisionTag = " | _decisionTag = "Empathy <sprite name=dec_empathy>", | ||
_requiredGoods = { | _requiredGoods = { | ||
{ | { | ||
_goods = { | _goods = { | ||
{_id = "[ | {_id = "[Food Raw] Grain", _amount = 40}, {_id = "[Food Raw] Roots", _amount = 40}, {_id = "[Food Raw] Mushrooms", _amount = 40} | ||
} | |||
} | |||
, | |||
{ | |||
_goods = { | |||
{_id = "[Food Raw] Meat", _amount = 60}, {_id = "[Food Raw] Insects", _amount = 60}, {_id = "[Food Raw] Fish", _amount = 60} | |||
} | } | ||
} | } | ||
}, | }, | ||
_workingEffects = nil, | |||
}, | |||
{ | |||
_workingTime = 270.0, | |||
_label = "Tame", | |||
_decisionTag = "Corruption <sprite name=dec_corruption>", | |||
_requiredGoods = {}, | |||
_workingEffects = nil, | _workingEffects = nil, | ||
} | } | ||
}, | }, | ||
}, | }, | ||
{ | { | ||
_timeToStart = | _difficulty = 3, | ||
_effects = { | _effectTimeToStartRatio = 1.0, | ||
" | _decisions = { | ||
}, | { | ||
_workingTime = 300.0, | |||
_label = "Feed", | |||
_decisionTag = "Empathy <sprite name=dec_empathy>", | |||
_requiredGoods = { | |||
{ | |||
_goods = { | |||
{_id = "[Food Raw] Grain", _amount = 60}, {_id = "[Food Raw] Roots", _amount = 60}, {_id = "[Food Raw] Mushrooms", _amount = 60} | |||
} | |||
} | |||
, | |||
{ | |||
_goods = { | |||
{_id = "[Food Raw] Meat", _amount = 90}, {_id = "[Food Raw] Insects", _amount = 90}, {_id = "[Food Raw] Fish", _amount = 90} | |||
} | |||
} | |||
}, | |||
_workingEffects = nil, | |||
}, | |||
{ | |||
_workingTime = 300.0, | |||
_label = "Tame", | |||
_decisionTag = "Corruption <sprite name=dec_corruption>", | |||
_requiredGoods = {}, | |||
_workingEffects = nil, | |||
} | |||
}, | |||
} | |||
}, | |||
_rewardsTiers = {}, | |||
_decisionsRewards = { | |||
{ | |||
_tableId = "Loot Table - Stormbird - Keep", | |||
_minAmount = 4, | |||
_maxAmount = 4, | |||
_effects = { | |||
{_effectId = "Ancient Tablet 5", _chance = 50}, | |||
{_effectId = "Boots 40", _chance = 30}, | |||
{_effectId = "Coal 40", _chance = 30}, | |||
{_effectId = "Coats 40", _chance = 30}, | |||
{_effectId = "Copper Bar +2", _chance = 20}, | |||
{_effectId = "Copper Ore 30", _chance = 30}, | |||
{_effectId = "Crystalized Dew 30", _chance = 50}, | |||
{_effectId = "Eggs +2", _chance = 25}, | |||
{_effectId = "Eggs 40", _chance = 40}, | |||
{_effectId = "Fabric 30", _chance = 30}, | |||
{_effectId = "Flour 40", _chance = 40}, | |||
{_effectId = "Hostility Lower 50", _chance = 25}, | |||
{_effectId = "Metal Tools 10", _chance = 40}, | |||
{_effectId = "Parts 5", _chance = 40}, | |||
{_effectId = "Paste 40", _chance = 30}, | |||
{_effectId = "Pickled Goods 40", _chance = 30}, | |||
{_effectId = "Porridge 40", _chance = 30}, | |||
{_effectId = "Reeds 40", _chance = 40}, | |||
{_effectId = "Roots +2", _chance = 45}, | |||
{_effectId = "Sea Marrow 40", _chance = 50}, | |||
{_effectId = "Skewers 40", _chance = 30}, | |||
{_effectId = "Tea +2", _chance = 25}, | |||
{_effectId = "Vegetables 40", _chance = 40}, | |||
{_effectId = "Wine +2", _chance = 25}, | |||
{_effectId = "Wood 50", _chance = 50} | |||
}, | |||
}, | |||
{ | |||
_tableId = "Loot Table - Stormbird - Convert", | |||
_minAmount = 2, | |||
_maxAmount = 2, | |||
_effects = { | |||
{_effectId = "Replace Stormbird", _chance = 100}, | |||
{_effectId = "1 Reputation Exploration - Stormbird", _chance = 100} | |||
}, | |||
} | |||
}, | |||
_areEffectsPermanent = true, | |||
_effectsTiers = { | |||
{ | |||
_timeToStart = 0.0, | |||
_effects = { | |||
}, | |||
}, | |||
{ | |||
_timeToStart = 780.0, | |||
_effects = { | |||
"Worse Storms Hook - Permanent", | |||
"1 Reputation Penalty - Stormbird" | |||
}, | |||
} | } | ||
}, | }, | ||
_activeEffects = {}, | _activeEffects = {}, | ||
}, | }, | ||
["Glade Trader - The | ["Glade Trader - The Hermit"] = { | ||
_id = "Glade Trader - The | _id = "Glade Trader - The Hermit", | ||
_displayName = "Wandering Merchant - | _displayName = "Wandering Merchant - Hermit", | ||
_description = " | _description = "The Hermit rarely visits royal settlements, and actively avoids the Crown's officials. But he seems eager to trade with you.", | ||
_iconFilename = "Glade Trader - The | _iconFilename = "Glade Trader - The Hermit_icon.png", | ||
_category = "Glade Event", | _category = "Glade Event", | ||
_categoryDisplay = "Glade Event", | _categoryDisplay = "Glade Event", | ||
| Line 11,156: | Line 11,218: | ||
_hasOrder = false, | _hasOrder = false, | ||
_orderModel = nil, | _orderModel = nil, | ||
_workTimeReducedPerWorker = 10, | _workTimeReducedPerWorker = 10.0, | ||
_difficulties = { | _difficulties = { | ||
{ | { | ||
_difficulty = 0, | _difficulty = 0, | ||
_effectTimeToStartRatio = 1, | _effectTimeToStartRatio = 1.0, | ||
_decisions = { | _decisions = { | ||
{ | { | ||
_workingTime = 0, | _workingTime = 0.0, | ||
_label = "None", | _label = "None", | ||
_decisionTag = "None", | _decisionTag = "None", | ||
| Line 11,184: | Line 11,246: | ||
_effectsTiers = { | _effectsTiers = { | ||
{ | { | ||
_timeToStart = 0, | _timeToStart = 0.0, | ||
_effects = { | _effects = { | ||
"Spawn Trader - The | "Spawn Trader - The Hermit" | ||
}, | }, | ||
}, | }, | ||
{ | { | ||
_timeToStart = 120, | _timeToStart = 120.0, | ||
_effects = { | _effects = { | ||
"Ghost Remove Self" | "Ghost Remove Self" | ||
| Line 11,198: | Line 11,260: | ||
_activeEffects = {}, | _activeEffects = {}, | ||
}, | }, | ||
[" | ["Glade Trader - The Seer"] = { | ||
_id = " | _id = "Glade Trader - The Seer", | ||
_displayName = " | _displayName = "Wandering Merchant - Seer", | ||
_description = "A | _description = "A strange woman is observing the settlement from afar.", | ||
_iconFilename = " | _iconFilename = "Glade Trader - The Seer_icon.png", | ||
_category = "Glade Event", | _category = "Glade Event", | ||
_categoryDisplay = "Glade Event", | _categoryDisplay = "Glade Event", | ||
_sizeX = | _sizeX = 2, | ||
_sizeY = | _sizeY = 2, | ||
_constructionTime = 0, | _constructionTime = 0, | ||
_cityScore = 0, | _cityScore = 0, | ||
| Line 11,221: | Line 11,283: | ||
_hasOrder = false, | _hasOrder = false, | ||
_orderModel = nil, | _orderModel = nil, | ||
_workTimeReducedPerWorker = 10, | _workTimeReducedPerWorker = 10.0, | ||
_difficulties = { | _difficulties = { | ||
{ | { | ||
_difficulty = 0, | _difficulty = 0, | ||
_effectTimeToStartRatio = 1, | _effectTimeToStartRatio = 1.0, | ||
_decisions = { | _decisions = { | ||
{ | { | ||
_workingTime = 0, | _workingTime = 0.0, | ||
_label = "None", | _label = "None", | ||
_decisionTag = "None", | _decisionTag = "None", | ||
| Line 11,241: | Line 11,303: | ||
} | } | ||
}, | }, | ||
}, | } | ||
}, | |||
_rewardsTiers = {}, | |||
_decisionsRewards = { | |||
}, | |||
_areEffectsPermanent = true, | |||
_effectsTiers = { | |||
{ | { | ||
_timeToStart = 0.0, | |||
_effects = { | |||
"Spawn Trader - The Seer" | |||
}, | }, | ||
}, | }, | ||
{ | { | ||
_timeToStart = 120.0, | |||
_effects = { | |||
"Ghost Remove Self" | |||
}, | }, | ||
}, | } | ||
}, | |||
_activeEffects = {}, | |||
}, | |||
["Glade Trader - The Shaman"] = { | |||
_id = "Glade Trader - The Shaman", | |||
_displayName = "Wandering Merchant - Shaman", | |||
_description = "A mysterious and imposing figure has been spotted near the settlement. He is pulling a wagon full of herbs and ointments.", | |||
_iconFilename = "Glade Trader - The Shaman_icon.png", | |||
_category = "Glade Event", | |||
_categoryDisplay = "Glade Event", | |||
_sizeX = 2, | |||
_sizeY = 2, | |||
_constructionTime = 0, | |||
_cityScore = 0, | |||
_isMovable = false, | |||
_isInitiallyEssential = true, | |||
_workerCapacity = 0, | |||
_constructionCosts = {}, | |||
_recipes = {}, | |||
_levels = {}, | |||
_tags = { | |||
"Forest" | |||
}, | |||
_dangerLevel = "None", | |||
_hasOrder = false, | |||
_orderModel = nil, | |||
_workTimeReducedPerWorker = 10.0, | |||
_difficulties = { | |||
{ | { | ||
_difficulty = | _difficulty = 0, | ||
_effectTimeToStartRatio = 1, | _effectTimeToStartRatio = 1.0, | ||
_decisions = { | _decisions = { | ||
{ | { | ||
_workingTime = 0, | _workingTime = 0.0, | ||
_label = "None", | _label = "None", | ||
_decisionTag = "None", | _decisionTag = "None", | ||
| Line 11,291: | Line 11,361: | ||
{ | { | ||
_goods = { | _goods = { | ||
{_id = "[Needs] Incense", _amount = | {_id = "[Needs] Incense", _amount = 10}, {_id = "[Crafting] Oil", _amount = 10}, {_id = "[Crafting] Sea Marrow", _amount = 10}, {_id = "[Water] Clearance Water", _amount = 20}, {_id = "[Tools] Simple Tools", _amount = 4}, {_id = "[Valuable] Ancient Tablet", _amount = 1} | ||
} | } | ||
} | } | ||
| Line 11,303: | Line 11,373: | ||
_decisionsRewards = { | _decisionsRewards = { | ||
}, | }, | ||
_areEffectsPermanent = | _areEffectsPermanent = true, | ||
_effectsTiers = { | _effectsTiers = { | ||
{ | { | ||
_timeToStart = 0, | _timeToStart = 0.0, | ||
_effects = { | _effects = { | ||
"Spawn Trader - The Shaman" | |||
}, | }, | ||
}, | }, | ||
{ | { | ||
_timeToStart = | _timeToStart = 120.0, | ||
_effects = { | _effects = { | ||
"Ghost Remove Self" | "Ghost Remove Self" | ||
}, | }, | ||
| Line 11,325: | Line 11,390: | ||
_activeEffects = {}, | _activeEffects = {}, | ||
}, | }, | ||
["Gold | ["Gold Stag"] = { | ||
_id = "Gold | _id = "Gold Stag", | ||
_displayName = "Golden Treasure Stag", | _displayName = "Golden Treasure Stag", | ||
_description = " | _description = "A patron of the spirit world. Once discovered, it flees to a nearby Dangerous (<sprite name=\"dangerous\">) or Forbidden Glade (<sprite name=\"forbidden\">). It is said that a special treasure awaits the one who captures it.", | ||
_iconFilename = "Gold | _iconFilename = "Gold Stag_icon.png", | ||
_category = "Glade Event", | _category = "Glade Event", | ||
_categoryDisplay = "Glade Event", | _categoryDisplay = "Glade Event", | ||
| Line 11,348: | Line 11,413: | ||
_hasOrder = false, | _hasOrder = false, | ||
_orderModel = nil, | _orderModel = nil, | ||
_workTimeReducedPerWorker = | _workTimeReducedPerWorker = 10.0, | ||
_difficulties = { | _difficulties = { | ||
{ | { | ||
_difficulty = 0, | _difficulty = 0, | ||
_effectTimeToStartRatio = 1, | _effectTimeToStartRatio = 1.0, | ||
_decisions = { | _decisions = { | ||
{ | { | ||
_workingTime = 0, | _workingTime = 0.0, | ||
_label = " | _label = "None", | ||
_decisionTag = " | _decisionTag = "None", | ||
_requiredGoods = {}, | _requiredGoods = { | ||
{ | |||
_goods = { | |||
{_id = "[Needs] Incense", _amount = 10}, {_id = "[Crafting] Oil", _amount = 10}, {_id = "[Crafting] Sea Marrow", _amount = 10}, {_id = "[Water] Clearance Water", _amount = 20}, {_id = "[Tools] Simple Tools", _amount = 4}, {_id = "[Valuable] Ancient Tablet", _amount = 1} | |||
} | |||
} | |||
}, | |||
_workingEffects = nil, | _workingEffects = nil, | ||
} | } | ||
| Line 11,372: | Line 11,436: | ||
{ | { | ||
_difficulty = 1, | _difficulty = 1, | ||
_effectTimeToStartRatio = 1, | _effectTimeToStartRatio = 1.0, | ||
_decisions = { | _decisions = { | ||
{ | { | ||
_workingTime = 0, | _workingTime = 0.0, | ||
_label = " | _label = "None", | ||
_decisionTag = " | _decisionTag = "None", | ||
_requiredGoods = {}, | _requiredGoods = { | ||
{ | |||
_goods = { | |||
{_id = "[Needs] Incense", _amount = 13}, {_id = "[Crafting] Oil", _amount = 13}, {_id = "[Crafting] Sea Marrow", _amount = 20}, {_id = "[Water] Clearance Water", _amount = 30}, {_id = "[Tools] Simple Tools", _amount = 6}, {_id = "[Valuable] Ancient Tablet", _amount = 1} | |||
} | |||
} | |||
}, | |||
_workingEffects = nil, | _workingEffects = nil, | ||
} | } | ||
| Line 11,392: | Line 11,455: | ||
{ | { | ||
_difficulty = 2, | _difficulty = 2, | ||
_effectTimeToStartRatio = 1, | _effectTimeToStartRatio = 1.0, | ||
_decisions = { | _decisions = { | ||
{ | { | ||
_workingTime = 0, | _workingTime = 0.0, | ||
_label = " | _label = "None", | ||
_decisionTag = " | _decisionTag = "None", | ||
_requiredGoods = {}, | _requiredGoods = { | ||
{ | |||
_goods = { | |||
{_id = "[Needs] Incense", _amount = 16}, {_id = "[Crafting] Oil", _amount = 16}, {_id = "[Crafting] Sea Marrow", _amount = 30}, {_id = "[Water] Clearance Water", _amount = 40}, {_id = "[Tools] Simple Tools", _amount = 8}, {_id = "[Valuable] Ancient Tablet", _amount = 2} | |||
} | |||
} | |||
}, | |||
_workingEffects = nil, | _workingEffects = nil, | ||
} | } | ||
| Line 11,412: | Line 11,474: | ||
{ | { | ||
_difficulty = 3, | _difficulty = 3, | ||
_effectTimeToStartRatio = 1, | _effectTimeToStartRatio = 1.0, | ||
_decisions = { | _decisions = { | ||
{ | { | ||
_workingTime = 0, | _workingTime = 0.0, | ||
_label = " | _label = "None", | ||
_decisionTag = " | _decisionTag = "None", | ||
_requiredGoods = {}, | _requiredGoods = { | ||
{ | |||
_goods = { | |||
{_id = "[Needs] Incense", _amount = 20}, {_id = "[Crafting] Oil", _amount = 20}, {_id = "[Crafting] Sea Marrow", _amount = 40}, {_id = "[Water] Clearance Water", _amount = 50}, {_id = "[Tools] Simple Tools", _amount = 10}, {_id = "[Valuable] Ancient Tablet", _amount = 2} | |||
} | |||
} | |||
}, | |||
_workingEffects = nil, | _workingEffects = nil, | ||
} | } | ||
| Line 11,433: | Line 11,494: | ||
_rewardsTiers = {}, | _rewardsTiers = {}, | ||
_decisionsRewards = { | _decisionsRewards = { | ||
}, | |||
_areEffectsPermanent = false, | |||
_effectsTiers = { | |||
{ | { | ||
_timeToStart = 0.0, | |||
_effects = { | _effects = { | ||
}, | }, | ||
}, | }, | ||
{ | { | ||
_timeToStart = 5.0, | |||
_timeToStart = 0, | |||
_effects = { | _effects = { | ||
}, | }, | ||
}, | }, | ||
{ | { | ||
_timeToStart = | _timeToStart = 3.0, | ||
_effects = { | _effects = { | ||
" | "Gold Stag Reward Chase", | ||
"Ghost Remove Self" | |||
}, | }, | ||
} | } | ||
| Line 11,466: | Line 11,517: | ||
_activeEffects = {}, | _activeEffects = {}, | ||
}, | }, | ||
[" | ["Gold Treasure Stag"] = { | ||
_id = " | _id = "Gold Treasure Stag", | ||
_displayName = " | _displayName = "Golden Treasure Stag", | ||
_description = " | _description = "Its elusive nature allows it to move like a ghost through the foggy thicket. It is believed that the beast is tied to the spirit world and the Ancestors. A special treasure awaits the one who finds it.", | ||
_iconFilename = " | _iconFilename = "Gold Treasure Stag_icon.png", | ||
_category = "Glade Event", | _category = "Glade Event", | ||
_categoryDisplay = "Glade Event", | _categoryDisplay = "Glade Event", | ||
_sizeX = | _sizeX = 1, | ||
_sizeY = | _sizeY = 1, | ||
_constructionTime = 0, | _constructionTime = 0, | ||
_cityScore = 0, | _cityScore = 0, | ||
_isMovable = false, | _isMovable = false, | ||
_isInitiallyEssential = true, | _isInitiallyEssential = true, | ||
_workerCapacity = | _workerCapacity = 0, | ||
_constructionCosts = {}, | _constructionCosts = {}, | ||
_recipes = {}, | _recipes = {}, | ||
| Line 11,486: | Line 11,537: | ||
"Forest" | "Forest" | ||
}, | }, | ||
_dangerLevel = " | _dangerLevel = "None", | ||
_hasOrder = false, | _hasOrder = false, | ||
_orderModel = nil, | _orderModel = nil, | ||
_workTimeReducedPerWorker = 60, | _workTimeReducedPerWorker = 60.0, | ||
_difficulties = { | _difficulties = { | ||
{ | { | ||
_difficulty = 0, | _difficulty = 0, | ||
_effectTimeToStartRatio = 1, | _effectTimeToStartRatio = 1.0, | ||
_decisions = { | _decisions = { | ||
{ | { | ||
_workingTime = | _workingTime = 0.0, | ||
_label = " | _label = "Catch", | ||
_decisionTag = " | _decisionTag = "Corruption <sprite name=dec_corruption>", | ||
_requiredGoods = { | _requiredGoods = {}, | ||
_workingEffects = nil, | _workingEffects = nil, | ||
}, | }, | ||
{ | { | ||
_workingTime = | _workingTime = 0.0, | ||
_label = " | _label = "Release", | ||
_decisionTag = "Empathy <sprite name=dec_empathy>", | _decisionTag = "Empathy <sprite name=dec_empathy>", | ||
_requiredGoods = { | _requiredGoods = {}, | ||
_workingEffects = nil, | _workingEffects = nil, | ||
} | } | ||
| Line 11,531: | Line 11,564: | ||
{ | { | ||
_difficulty = 1, | _difficulty = 1, | ||
_effectTimeToStartRatio = 1, | _effectTimeToStartRatio = 1.0, | ||
_decisions = { | _decisions = { | ||
{ | { | ||
_workingTime = | _workingTime = 0.0, | ||
_label = " | _label = "Catch", | ||
_decisionTag = " | _decisionTag = "Corruption <sprite name=dec_corruption>", | ||
_requiredGoods = { | _requiredGoods = {}, | ||
_workingEffects = nil, | _workingEffects = nil, | ||
}, | }, | ||
{ | { | ||
_workingTime = | _workingTime = 0.0, | ||
_label = " | _label = "Release", | ||
_decisionTag = "Empathy <sprite name=dec_empathy>", | _decisionTag = "Empathy <sprite name=dec_empathy>", | ||
_requiredGoods = { | _requiredGoods = {}, | ||
_workingEffects = nil, | _workingEffects = nil, | ||
} | } | ||
| Line 11,569: | Line 11,584: | ||
{ | { | ||
_difficulty = 2, | _difficulty = 2, | ||
_effectTimeToStartRatio = 1, | _effectTimeToStartRatio = 1.0, | ||
_decisions = { | _decisions = { | ||
{ | { | ||
_workingTime = | _workingTime = 0.0, | ||
_label = " | _label = "Catch", | ||
_decisionTag = " | _decisionTag = "Corruption <sprite name=dec_corruption>", | ||
_requiredGoods = { | _requiredGoods = {}, | ||
_workingEffects = nil, | _workingEffects = nil, | ||
}, | }, | ||
{ | { | ||
_workingTime = | _workingTime = 0.0, | ||
_label = " | _label = "Release", | ||
_decisionTag = "Empathy <sprite name=dec_empathy>", | _decisionTag = "Empathy <sprite name=dec_empathy>", | ||
_requiredGoods = { | _requiredGoods = {}, | ||
_workingEffects = nil, | _workingEffects = nil, | ||
} | } | ||
| Line 11,607: | Line 11,604: | ||
{ | { | ||
_difficulty = 3, | _difficulty = 3, | ||
_effectTimeToStartRatio = 1, | _effectTimeToStartRatio = 1.0, | ||
_decisions = { | _decisions = { | ||
{ | { | ||
_workingTime = | _workingTime = 0.0, | ||
_label = " | _label = "Catch", | ||
_decisionTag = " | _decisionTag = "Corruption <sprite name=dec_corruption>", | ||
_requiredGoods = { | _requiredGoods = {}, | ||
_workingEffects = nil, | _workingEffects = nil, | ||
}, | }, | ||
{ | { | ||
_workingTime = | _workingTime = 0.0, | ||
_label = " | _label = "Release", | ||
_decisionTag = "Empathy <sprite name=dec_empathy>", | _decisionTag = "Empathy <sprite name=dec_empathy>", | ||
_requiredGoods = { | _requiredGoods = {}, | ||
_workingEffects = nil, | |||
} | |||
}, | |||
_workingEffects = nil, | |||
} | |||
}, | |||
} | } | ||
}, | }, | ||
| Line 11,647: | Line 11,626: | ||
_decisionsRewards = { | _decisionsRewards = { | ||
{ | { | ||
_tableId = "Loot Table - | _tableId = "Loot Table - Gold Stag - Catch", | ||
_minAmount = | _minAmount = 1, | ||
_maxAmount = | _maxAmount = 1, | ||
_effects = { | _effects = { | ||
{_effectId = " | {_effectId = "Gold Stag Reward Catch", _chance = 100} | ||
}, | }, | ||
}, | }, | ||
{ | { | ||
_tableId = "Loot Table - | _tableId = "Loot Table - Gold Stag - Release", | ||
_minAmount = 1, | _minAmount = 1, | ||
_maxAmount = 1, | _maxAmount = 1, | ||
_effects = { | _effects = { | ||
{_effectId = " | {_effectId = "Gold Stag Reward Release", _chance = 100} | ||
}, | }, | ||
} | } | ||
}, | }, | ||
_areEffectsPermanent = | _areEffectsPermanent = true, | ||
_effectsTiers = { | _effectsTiers = { | ||
{ | { | ||
_timeToStart = 0, | _timeToStart = 0.0, | ||
_effects = { | _effects = { | ||
}, | }, | ||
}, | }, | ||
{ | { | ||
_timeToStart = | _timeToStart = 90.0, | ||
_effects = { | _effects = { | ||
" | "Treasure Stag Remove Self" | ||
}, | }, | ||
} | } | ||
| Line 11,704: | Line 11,658: | ||
_activeEffects = {}, | _activeEffects = {}, | ||
}, | }, | ||
[" | ["Harmony Spirit Altar"] = { | ||
_id = " | _id = "Harmony Spirit Altar", | ||
_displayName = " | _displayName = "Harmony Spirit Altar", | ||
_description = " | _description = "An old altar found in the wilds. The ancient language carved into the stone proclaims: \"Light a fire at the altar to gain the blessing of the Spirit of Harmony\".", | ||
_iconFilename = " | _iconFilename = "Harmony Spirit Altar_icon.png", | ||
_category = "Glade Event", | _category = "Glade Event", | ||
_categoryDisplay = "Glade Event", | _categoryDisplay = "Glade Event", | ||
_sizeX = | _sizeX = 3, | ||
_sizeY = | _sizeY = 3, | ||
_constructionTime = 0, | _constructionTime = 0, | ||
_cityScore = 0, | _cityScore = 0, | ||
| Line 11,727: | Line 11,681: | ||
_hasOrder = false, | _hasOrder = false, | ||
_orderModel = nil, | _orderModel = nil, | ||
_workTimeReducedPerWorker = 60, | _workTimeReducedPerWorker = 60.0, | ||
_difficulties = { | _difficulties = { | ||
{ | { | ||
_difficulty = 0, | _difficulty = 0, | ||
_effectTimeToStartRatio = 1, | _effectTimeToStartRatio = 1.0, | ||
_decisions = { | _decisions = { | ||
{ | { | ||
_workingTime = 210, | _workingTime = 210.0, | ||
_label = " | _label = "Burn Down", | ||
_decisionTag = " | _decisionTag = "Loyalty <sprite name=dec_loyalty>", | ||
_requiredGoods = {}, | _requiredGoods = { | ||
{ | |||
_goods = { | |||
{_id = "[Crafting] Oil", _amount = 5}, {_id = "[Crafting] Coal", _amount = 5}, {_id = "[Crafting] Sea Marrow", _amount = 5}, {_id = "[Mat Processed] Planks", _amount = 8} | |||
} | |||
} | |||
}, | |||
_workingEffects = nil, | _workingEffects = nil, | ||
}, | }, | ||
{ | { | ||
_workingTime = 210, | _workingTime = 210.0, | ||
_label = " | _label = "Calm Spirits", | ||
_decisionTag = "Empathy <sprite name=dec_empathy>", | _decisionTag = "Empathy <sprite name=dec_empathy>", | ||
_requiredGoods = { | _requiredGoods = { | ||
{ | { | ||
_goods = { | _goods = { | ||
{_id = "[ | {_id = "[Needs] Incense", _amount = 10}, {_id = "[Needs] Scrolls", _amount = 10}, {_id = "[Needs] Tea", _amount = 10}, {_id = "[Crafting] Oil", _amount = 10}, {_id = "[Mat Raw] Resin", _amount = 10} | ||
} | } | ||
} | } | ||
| Line 11,753: | Line 11,713: | ||
{ | { | ||
_goods = { | _goods = { | ||
{_id = "[ | {_id = "[Valuable] Amber", _amount = 5} | ||
} | } | ||
} | } | ||
| Line 11,763: | Line 11,723: | ||
{ | { | ||
_difficulty = 1, | _difficulty = 1, | ||
_effectTimeToStartRatio = 1, | _effectTimeToStartRatio = 1.0, | ||
_decisions = { | _decisions = { | ||
{ | { | ||
_workingTime = 240, | _workingTime = 240.0, | ||
_label = " | _label = "Burn Down", | ||
_decisionTag = " | _decisionTag = "Loyalty <sprite name=dec_loyalty>", | ||
_requiredGoods = {}, | _requiredGoods = { | ||
{ | |||
_goods = { | |||
{_id = "[Crafting] Oil", _amount = 8}, {_id = "[Crafting] Coal", _amount = 8}, {_id = "[Crafting] Sea Marrow", _amount = 8}, {_id = "[Mat Processed] Planks", _amount = 12} | |||
} | |||
} | |||
}, | |||
_workingEffects = nil, | _workingEffects = nil, | ||
}, | }, | ||
{ | { | ||
_workingTime = 240, | _workingTime = 240.0, | ||
_label = " | _label = "Calm Spirits", | ||
_decisionTag = "Empathy <sprite name=dec_empathy>", | _decisionTag = "Empathy <sprite name=dec_empathy>", | ||
_requiredGoods = { | _requiredGoods = { | ||
{ | { | ||
_goods = { | _goods = { | ||
{_id = "[ | {_id = "[Needs] Incense", _amount = 15}, {_id = "[Needs] Scrolls", _amount = 15}, {_id = "[Needs] Tea", _amount = 15}, {_id = "[Crafting] Oil", _amount = 15}, {_id = "[Mat Raw] Resin", _amount = 15} | ||
} | } | ||
} | } | ||
| Line 11,785: | Line 11,751: | ||
{ | { | ||
_goods = { | _goods = { | ||
{_id = "[ | {_id = "[Valuable] Amber", _amount = 8} | ||
} | } | ||
} | } | ||
| Line 11,795: | Line 11,761: | ||
{ | { | ||
_difficulty = 2, | _difficulty = 2, | ||
_effectTimeToStartRatio = 1, | _effectTimeToStartRatio = 1.0, | ||
_decisions = { | _decisions = { | ||
{ | { | ||
_workingTime = 270, | _workingTime = 270.0, | ||
_label = " | _label = "Burn Down", | ||
_decisionTag = " | _decisionTag = "Loyalty <sprite name=dec_loyalty>", | ||
_requiredGoods = {}, | _requiredGoods = { | ||
{ | |||
_goods = { | |||
{_id = "[Crafting] Oil", _amount = 10}, {_id = "[Crafting] Coal", _amount = 10}, {_id = "[Crafting] Sea Marrow", _amount = 10}, {_id = "[Mat Processed] Planks", _amount = 16} | |||
} | |||
} | |||
}, | |||
_workingEffects = nil, | _workingEffects = nil, | ||
}, | }, | ||
{ | { | ||
_workingTime = 270, | _workingTime = 270.0, | ||
_label = " | _label = "Calm Spirits", | ||
_decisionTag = "Empathy <sprite name=dec_empathy>", | _decisionTag = "Empathy <sprite name=dec_empathy>", | ||
_requiredGoods = { | _requiredGoods = { | ||
{ | { | ||
_goods = { | _goods = { | ||
{_id = "[ | {_id = "[Needs] Incense", _amount = 20}, {_id = "[Needs] Scrolls", _amount = 20}, {_id = "[Needs] Tea", _amount = 20}, {_id = "[Crafting] Oil", _amount = 20}, {_id = "[Mat Raw] Resin", _amount = 20} | ||
} | } | ||
} | } | ||
| Line 11,817: | Line 11,789: | ||
{ | { | ||
_goods = { | _goods = { | ||
{_id = "[ | {_id = "[Valuable] Amber", _amount = 10} | ||
} | } | ||
} | } | ||
| Line 11,827: | Line 11,799: | ||
{ | { | ||
_difficulty = 3, | _difficulty = 3, | ||
_effectTimeToStartRatio = 1, | _effectTimeToStartRatio = 1.0, | ||
_decisions = { | _decisions = { | ||
{ | { | ||
_workingTime = 300, | _workingTime = 300.0, | ||
_label = " | _label = "Burn Down", | ||
_decisionTag = " | _decisionTag = "Loyalty <sprite name=dec_loyalty>", | ||
_requiredGoods = {}, | _requiredGoods = { | ||
{ | |||
_goods = { | |||
{_id = "[Crafting] Oil", _amount = 15}, {_id = "[Crafting] Coal", _amount = 15}, {_id = "[Crafting] Sea Marrow", _amount = 15}, {_id = "[Mat Processed] Planks", _amount = 24} | |||
} | |||
} | |||
}, | |||
_workingEffects = nil, | _workingEffects = nil, | ||
}, | }, | ||
{ | { | ||
_workingTime = 300, | _workingTime = 300.0, | ||
_label = " | _label = "Calm Spirits", | ||
_decisionTag = "Empathy <sprite name=dec_empathy>", | _decisionTag = "Empathy <sprite name=dec_empathy>", | ||
_requiredGoods = { | _requiredGoods = { | ||
{ | { | ||
_goods = { | _goods = { | ||
{_id = "[ | {_id = "[Needs] Incense", _amount = 30}, {_id = "[Needs] Scrolls", _amount = 30}, {_id = "[Needs] Tea", _amount = 30}, {_id = "[Crafting] Oil", _amount = 30}, {_id = "[Mat Raw] Resin", _amount = 30} | ||
} | } | ||
} | } | ||
| Line 11,849: | Line 11,827: | ||
{ | { | ||
_goods = { | _goods = { | ||
{_id = "[ | {_id = "[Valuable] Amber", _amount = 15} | ||
} | } | ||
} | } | ||
| Line 11,861: | Line 11,839: | ||
_decisionsRewards = { | _decisionsRewards = { | ||
{ | { | ||
_tableId = "Loot Table - | _tableId = "Loot Table - Totems - Keep", | ||
_minAmount = | _minAmount = 2, | ||
_maxAmount = | _maxAmount = 2, | ||
_effects = { | _effects = { | ||
{_effectId = " | {_effectId = "Ancient Tablet 2", _chance = 70}, | ||
{_effectId = " | {_effectId = "Biscuits 30", _chance = 40}, | ||
{_effectId = " | {_effectId = "Boots 30", _chance = 40}, | ||
{_effectId = " | {_effectId = "Bricks +1", _chance = 20}, | ||
{_effectId = " | {_effectId = "Coats 30", _chance = 50}, | ||
{_effectId = " | {_effectId = "Crystalized Dew 25", _chance = 50}, | ||
{_effectId = " | {_effectId = "Fabric 20", _chance = 40}, | ||
{_effectId = " | {_effectId = "Grain 30", _chance = 50}, | ||
{_effectId = " | {_effectId = "Incense 30", _chance = 50}, | ||
{_effectId = "Jerky | {_effectId = "Jerky 30", _chance = 40}, | ||
{_effectId = " | {_effectId = "Leather 30", _chance = 50}, | ||
{_effectId = "Milk-cap Mushroom 30", _chance = 40}, | |||
{_effectId = " | {_effectId = "Pack of Provisions 10", _chance = 30}, | ||
{_effectId = "Paper 30", _chance = 40}, | |||
{_effectId = "Pack of | {_effectId = "Paste 30", _chance = 40}, | ||
{_effectId = "Paper | {_effectId = "Pie 30", _chance = 40}, | ||
{_effectId = "Porridge 30", _chance = 40}, | |||
{_effectId = "Paste | {_effectId = "Pottery 30", _chance = 40}, | ||
{_effectId = "Reeds 30", _chance = 50}, | |||
{_effectId = "Pie | {_effectId = "Scales 30", _chance = 30}, | ||
{_effectId = " | {_effectId = "Skewers 30", _chance = 40}, | ||
{_effectId = " | {_effectId = "Tea 30", _chance = 40}, | ||
{_effectId = " | {_effectId = "Training Gear 30", _chance = 30}, | ||
{_effectId = " | {_effectId = "Wetstone 35", _chance = 30}, | ||
{_effectId = "Skewers | {_effectId = "Wine 30", _chance = 40} | ||
{_effectId = " | |||
{_effectId = "Training Gear | |||
{_effectId = " | |||
{_effectId = "Wine | |||
}, | }, | ||
}, | }, | ||
{ | { | ||
_tableId = "Loot Table - | _tableId = "Loot Table - Harmony Altar - Convert", | ||
_minAmount = 1, | _minAmount = 1, | ||
_maxAmount = 1, | _maxAmount = 1, | ||
_effects = { | _effects = { | ||
{_effectId = " | {_effectId = "Replace Harmony Altar", _chance = 100} | ||
}, | }, | ||
} | } | ||
| Line 11,909: | Line 11,882: | ||
_effectsTiers = { | _effectsTiers = { | ||
{ | { | ||
_timeToStart = 0, | _timeToStart = 0.0, | ||
_effects = { | _effects = { | ||
}, | }, | ||
}, | }, | ||
{ | { | ||
_timeToStart = | _timeToStart = 780.0, | ||
_effects = { | _effects = { | ||
" | "Chaos", | ||
"1 Reputation Penalty - Harmony Spirit Altar" | |||
}, | }, | ||
} | } | ||
| Line 11,922: | Line 11,896: | ||
_activeEffects = {}, | _activeEffects = {}, | ||
}, | }, | ||
[" | ["HarpyBattleground_T1"] = { | ||
_id = " | _id = "HarpyBattleground_T1", | ||
_displayName = " | _displayName = "Fallen Harpy Scientists", | ||
_description = " | _description = "A group of fallen Harpy scientists... The sight causes unrest amongst the Harpy population.", | ||
_iconFilename = " | _iconFilename = "HarpyBattleground_T1_icon.png", | ||
_category = " | _category = "Glade Event", | ||
_categoryDisplay = "Glade Event", | _categoryDisplay = "Glade Event", | ||
_sizeX = 2, | _sizeX = 2, | ||
_sizeY = 2, | _sizeY = 2, | ||
_constructionTime = | _constructionTime = 0, | ||
_cityScore = 0, | _cityScore = 0, | ||
_isMovable = false, | _isMovable = false, | ||
_isInitiallyEssential = | _isInitiallyEssential = true, | ||
_workerCapacity = | _workerCapacity = 2, | ||
_constructionCosts = {}, | _constructionCosts = {}, | ||
_recipes = {}, | _recipes = {}, | ||
| Line 11,942: | Line 11,916: | ||
"Forest" | "Forest" | ||
}, | }, | ||
_dangerLevel = " | _dangerLevel = "Dangerous", | ||
_hasOrder = false, | _hasOrder = false, | ||
_orderModel = nil, | _orderModel = nil, | ||
_workTimeReducedPerWorker = | _workTimeReducedPerWorker = 60.0, | ||
_difficulties = { | _difficulties = { | ||
{ | { | ||
_difficulty = 0, | _difficulty = 0, | ||
_effectTimeToStartRatio = 1, | _effectTimeToStartRatio = 1.0, | ||
_decisions = { | _decisions = { | ||
{ | { | ||
_workingTime = | _workingTime = 210.0, | ||
_label = " | _label = "Rob the Dead", | ||
_decisionTag = " | _decisionTag = "Corruption <sprite name=dec_corruption>", | ||
_requiredGoods = {}, | |||
_workingEffects = nil, | |||
}, | |||
{ | |||
_workingTime = 210.0, | |||
_label = "Pay For Funeral", | |||
_decisionTag = "Empathy <sprite name=dec_empathy>", | |||
_requiredGoods = { | _requiredGoods = { | ||
{ | { | ||
_goods = { | _goods = { | ||
{_id = "[ | {_id = "[Valuable] Amber", _amount = 5} | ||
} | } | ||
} | } | ||
, | |||
{ | { | ||
_goods = { | _goods = { | ||
{_id = "[Needs] Incense", _amount = 10}, {_id = "[Needs] | {_id = "[Needs] Incense", _amount = 10}, {_id = "[Needs] Tea", _amount = 10}, {_id = "[Crafting] Oil", _amount = 10}, {_id = "[Mat Raw] Resin", _amount = 10}, {_id = "[Crafting] Salt", _amount = 15} | ||
} | } | ||
} | } | ||
| Line 11,981: | Line 11,955: | ||
{ | { | ||
_difficulty = 1, | _difficulty = 1, | ||
_effectTimeToStartRatio = 1, | _effectTimeToStartRatio = 1.0, | ||
_decisions = { | _decisions = { | ||
{ | { | ||
_workingTime = | _workingTime = 240.0, | ||
_label = " | _label = "Rob the Dead", | ||
_decisionTag = " | _decisionTag = "Corruption <sprite name=dec_corruption>", | ||
_requiredGoods = {}, | |||
_workingEffects = nil, | |||
}, | |||
{ | |||
_workingTime = 240.0, | |||
_label = "Pay For Funeral", | |||
_decisionTag = "Empathy <sprite name=dec_empathy>", | |||
_requiredGoods = { | _requiredGoods = { | ||
{ | { | ||
_goods = { | _goods = { | ||
{_id = "[ | {_id = "[Valuable] Amber", _amount = 8} | ||
} | } | ||
} | } | ||
, | |||
{ | { | ||
_goods = { | _goods = { | ||
{_id = "[Needs] Incense", _amount = 15}, {_id = "[Needs] | {_id = "[Needs] Incense", _amount = 15}, {_id = "[Needs] Tea", _amount = 15}, {_id = "[Crafting] Oil", _amount = 15}, {_id = "[Mat Raw] Resin", _amount = 15}, {_id = "[Crafting] Salt", _amount = 20} | ||
} | } | ||
} | } | ||
| Line 12,013: | Line 11,987: | ||
{ | { | ||
_difficulty = 2, | _difficulty = 2, | ||
_effectTimeToStartRatio = 1, | _effectTimeToStartRatio = 1.0, | ||
_decisions = { | _decisions = { | ||
{ | { | ||
_workingTime = | _workingTime = 270.0, | ||
_label = " | _label = "Rob the Dead", | ||
_decisionTag = " | _decisionTag = "Corruption <sprite name=dec_corruption>", | ||
_requiredGoods = {}, | |||
_workingEffects = nil, | |||
}, | |||
{ | |||
_workingTime = 270.0, | |||
_label = "Pay For Funeral", | |||
_decisionTag = "Empathy <sprite name=dec_empathy>", | |||
_requiredGoods = { | _requiredGoods = { | ||
{ | { | ||
_goods = { | _goods = { | ||
{_id = "[ | {_id = "[Valuable] Amber", _amount = 10} | ||
} | } | ||
} | } | ||
, | |||
{ | { | ||
_goods = { | _goods = { | ||
{_id = "[Needs] Incense", _amount = 20}, {_id = "[Needs] | {_id = "[Needs] Incense", _amount = 20}, {_id = "[Needs] Tea", _amount = 20}, {_id = "[Crafting] Oil", _amount = 20}, {_id = "[Mat Raw] Resin", _amount = 20}, {_id = "[Crafting] Salt", _amount = 25} | ||
} | } | ||
} | } | ||
| Line 12,045: | Line 12,019: | ||
{ | { | ||
_difficulty = 3, | _difficulty = 3, | ||
_effectTimeToStartRatio = 1, | _effectTimeToStartRatio = 1.0, | ||
_decisions = { | _decisions = { | ||
{ | { | ||
_workingTime = | _workingTime = 300.0, | ||
_label = " | _label = "Rob the Dead", | ||
_decisionTag = " | _decisionTag = "Corruption <sprite name=dec_corruption>", | ||
_requiredGoods = { | _requiredGoods = {}, | ||
_workingEffects = nil, | _workingEffects = nil, | ||
}, | }, | ||
{ | { | ||
_workingTime = | _workingTime = 300.0, | ||
_label = " | _label = "Pay For Funeral", | ||
_decisionTag = " | _decisionTag = "Empathy <sprite name=dec_empathy>", | ||
_requiredGoods = { | _requiredGoods = { | ||
{ | { | ||
_goods = { | _goods = { | ||
{_id = "[Needs] Incense", _amount = 30}, {_id = "[Needs] Tea", _amount = 30}, {_id = "[Crafting] Oil", _amount = 30}, {_id = "[Mat Raw] Resin", _amount = 30}, {_id = "[ | {_id = "[Valuable] Amber", _amount = 15} | ||
} | |||
} | |||
, | |||
{ | |||
_goods = { | |||
{_id = "[Needs] Incense", _amount = 30}, {_id = "[Needs] Tea", _amount = 30}, {_id = "[Crafting] Oil", _amount = 30}, {_id = "[Mat Raw] Resin", _amount = 30}, {_id = "[Crafting] Salt", _amount = 35} | |||
} | } | ||
} | } | ||
| Line 12,079: | Line 12,053: | ||
_decisionsRewards = { | _decisionsRewards = { | ||
{ | { | ||
_tableId = "Loot Table - | _tableId = "Loot Table - Battleground - Keep", | ||
_minAmount = | _minAmount = 3, | ||
_maxAmount = | _maxAmount = 3, | ||
_effects = { | _effects = { | ||
{_effectId = " | {_effectId = "Ale 20", _chance = 30}, | ||
{_effectId = " | {_effectId = "Ancient Tablet 3", _chance = 40}, | ||
{_effectId = " | {_effectId = "Barrel Recipes", _chance = 25}, | ||
{_effectId = " | {_effectId = "Biscuits +2", _chance = 20}, | ||
{_effectId = " | {_effectId = "Boots 25", _chance = 50}, | ||
{_effectId = " | {_effectId = "Coats 20", _chance = 50}, | ||
{_effectId = " | {_effectId = "Hearth Parts 2", _chance = 30}, | ||
{_effectId = " | {_effectId = "Hostility Lower 50", _chance = 10}, | ||
{_effectId = " | {_effectId = "Insects 30", _chance = 60}, | ||
{_effectId = "Parts | {_effectId = "Jerky +2", _chance = 20}, | ||
{_effectId = "Paste 20", _chance = | {_effectId = "Jerky 20", _chance = 30}, | ||
{_effectId = "Lumber Speed +15", _chance = 25}, | |||
{_effectId = "Metal Tools 6", _chance = 25}, | |||
{_effectId = "Moth Larvae Meat 20", _chance = 50}, | |||
{_effectId = "Pack of Crops 10", _chance = 10}, | |||
{_effectId = "Paper 25", _chance = 30}, | |||
{_effectId = "Parts 5", _chance = 30}, | |||
{_effectId = "Paste 20", _chance = 30}, | |||
{_effectId = "Pickled Goods 20", _chance = 30}, | {_effectId = "Pickled Goods 20", _chance = 30}, | ||
{_effectId = "Pie 20", _chance = | {_effectId = "Pie +2", _chance = 20}, | ||
{_effectId = " | {_effectId = "Pie 20", _chance = 30}, | ||
{_effectId = " | {_effectId = "Plant Fiber 30", _chance = 40}, | ||
{_effectId = " | {_effectId = "Scout +5", _chance = 25}, | ||
{_effectId = " | {_effectId = "Skewers +2", _chance = 50}, | ||
{_effectId = " | {_effectId = "Skewers 20", _chance = 30}, | ||
{_effectId = " | {_effectId = "Training Gear +2", _chance = 20}, | ||
{_effectId = " | {_effectId = "Training Gear 20", _chance = 30}, | ||
{_effectId = "VillagerSpeed10", _chance = 25}, | |||
{_effectId = "Waterskins 30", _chance = 50}, | |||
{_effectId = "Wine 20", _chance = 40} | |||
}, | }, | ||
}, | }, | ||
{ | { | ||
_tableId = "Loot Table - | _tableId = "Loot Table - Battleground - Send", | ||
_minAmount = 1, | _minAmount = 1, | ||
_maxAmount = 1, | _maxAmount = 1, | ||
_effects = { | _effects = { | ||
{_effectId = " | {_effectId = "0_5 Reputation Exploration", _chance = 100} | ||
}, | }, | ||
} | } | ||
| Line 12,116: | Line 12,100: | ||
_areEffectsPermanent = false, | _areEffectsPermanent = false, | ||
_effectsTiers = { | _effectsTiers = { | ||
{ | |||
_timeToStart = 0.0, | |||
_effects = { | |||
}, | |||
}, | |||
{ | |||
_timeToStart = 624.0, | |||
_effects = { | |||
"Spawn Blightrot Around - Battleground" | |||
}, | |||
} | |||
}, | }, | ||
_activeEffects = {}, | _activeEffects = {}, | ||
}, | }, | ||
["Haunted Ruined | ["Haunted Ruined Bat House"] = { | ||
_id = "Haunted Ruined | _id = "Haunted Ruined Bat House", | ||
_displayName = "Haunted | _displayName = "Haunted Ruined Bat House", | ||
_description = "This building is haunted by evil spirits. They are protecting it because it's one of a kind. It can be rebuilt or destroyed.", | _description = "This building is haunted by evil spirits. They are protecting it because it's one of a kind. It can be rebuilt or destroyed.", | ||
_iconFilename = "Haunted Ruined | _iconFilename = "Haunted Ruined Bat House_icon.png", | ||
_category = "Ruin", | _category = "Ruin", | ||
_categoryDisplay = "Glade Event", | _categoryDisplay = "Glade Event", | ||
| Line 12,142: | Line 12,137: | ||
_hasOrder = false, | _hasOrder = false, | ||
_orderModel = nil, | _orderModel = nil, | ||
_workTimeReducedPerWorker = | _workTimeReducedPerWorker = 20.0, | ||
_difficulties = { | _difficulties = { | ||
{ | { | ||
_difficulty = 0, | _difficulty = 0, | ||
_effectTimeToStartRatio = 1, | _effectTimeToStartRatio = 1.0, | ||
_decisions = { | _decisions = { | ||
{ | { | ||
_workingTime = 140, | _workingTime = 140.0, | ||
_label = "Burn Down", | _label = "Burn Down", | ||
_decisionTag = "None", | _decisionTag = "None", | ||
| Line 12,162: | Line 12,157: | ||
}, | }, | ||
{ | { | ||
_workingTime = 140, | _workingTime = 140.0, | ||
_label = "Cleanse", | _label = "Cleanse", | ||
_decisionTag = "None", | _decisionTag = "None", | ||
_requiredGoods = {}, | _requiredGoods = { | ||
{ | |||
_goods = { | |||
{_id = "[Needs] Incense", _amount = 10}, {_id = "[Needs] Scrolls", _amount = 10}, {_id = "[Needs] Tea", _amount = 10}, {_id = "[Crafting] Oil", _amount = 10}, {_id = "[Mat Raw] Resin", _amount = 10} | |||
} | |||
} | |||
}, | |||
_workingEffects = nil, | _workingEffects = nil, | ||
} | } | ||
| Line 12,172: | Line 12,173: | ||
{ | { | ||
_difficulty = 1, | _difficulty = 1, | ||
_effectTimeToStartRatio = 1, | _effectTimeToStartRatio = 1.0, | ||
_decisions = { | _decisions = { | ||
{ | { | ||
_workingTime = 170, | _workingTime = 170.0, | ||
_label = "Burn Down", | _label = "Burn Down", | ||
_decisionTag = "None", | _decisionTag = "None", | ||
| Line 12,188: | Line 12,189: | ||
}, | }, | ||
{ | { | ||
_workingTime = 170, | _workingTime = 170.0, | ||
_label = "Cleanse", | _label = "Cleanse", | ||
_decisionTag = "None", | _decisionTag = "None", | ||
_requiredGoods = {}, | _requiredGoods = { | ||
{ | |||
_goods = { | |||
{_id = "[Needs] Incense", _amount = 15}, {_id = "[Needs] Scrolls", _amount = 15}, {_id = "[Needs] Tea", _amount = 15}, {_id = "[Crafting] Oil", _amount = 15}, {_id = "[Mat Raw] Resin", _amount = 15} | |||
} | |||
} | |||
}, | |||
_workingEffects = nil, | _workingEffects = nil, | ||
} | } | ||
| Line 12,198: | Line 12,205: | ||
{ | { | ||
_difficulty = 2, | _difficulty = 2, | ||
_effectTimeToStartRatio = 1, | _effectTimeToStartRatio = 1.0, | ||
_decisions = { | _decisions = { | ||
{ | { | ||
_workingTime = 200, | _workingTime = 200.0, | ||
_label = "Burn Down", | _label = "Burn Down", | ||
_decisionTag = "None", | _decisionTag = "None", | ||
| Line 12,214: | Line 12,221: | ||
}, | }, | ||
{ | { | ||
_workingTime = 200, | _workingTime = 200.0, | ||
_label = "Cleanse", | _label = "Cleanse", | ||
_decisionTag = "None", | _decisionTag = "None", | ||
_requiredGoods = {}, | _requiredGoods = { | ||
_workingEffects = nil, | { | ||
} | _goods = { | ||
{_id = "[Needs] Incense", _amount = 20}, {_id = "[Needs] Scrolls", _amount = 20}, {_id = "[Needs] Tea", _amount = 20}, {_id = "[Crafting] Oil", _amount = 20}, {_id = "[Mat Raw] Resin", _amount = 20} | |||
} | |||
} | |||
}, | |||
_workingEffects = nil, | |||
} | |||
}, | }, | ||
}, | }, | ||
{ | { | ||
_difficulty = 3, | _difficulty = 3, | ||
_effectTimeToStartRatio = 1, | _effectTimeToStartRatio = 1.0, | ||
_decisions = { | _decisions = { | ||
{ | { | ||
_workingTime = 230, | _workingTime = 230.0, | ||
_label = "Burn Down", | _label = "Burn Down", | ||
_decisionTag = "None", | _decisionTag = "None", | ||
| Line 12,240: | Line 12,253: | ||
}, | }, | ||
{ | { | ||
_workingTime = 230, | _workingTime = 230.0, | ||
_label = "Cleanse", | _label = "Cleanse", | ||
_decisionTag = "None", | _decisionTag = "None", | ||
_requiredGoods = {}, | _requiredGoods = { | ||
{ | |||
_goods = { | |||
{_id = "[Needs] Incense", _amount = 30}, {_id = "[Needs] Tea", _amount = 30}, {_id = "[Crafting] Oil", _amount = 30}, {_id = "[Mat Raw] Resin", _amount = 30}, {_id = "[Needs] Scrolls", _amount = 30} | |||
} | |||
} | |||
}, | |||
_workingEffects = nil, | _workingEffects = nil, | ||
} | } | ||
| Line 12,279: | Line 12,298: | ||
}, | }, | ||
{ | { | ||
_tableId = "Loot Table - Haunted Ruined | _tableId = "Loot Table - Haunted Ruined Bat House - Rebuild", | ||
_minAmount = 1, | _minAmount = 1, | ||
_maxAmount = 1, | _maxAmount = 1, | ||
_effects = { | _effects = { | ||
{_effectId = "Replace Building Haunted | {_effectId = "Replace Building Haunted Bat House", _chance = 100} | ||
}, | }, | ||
} | } | ||
| Line 12,292: | Line 12,311: | ||
_activeEffects = {}, | _activeEffects = {}, | ||
}, | }, | ||
["Haunted Ruined | ["Haunted Ruined Beaver House"] = { | ||
_id = "Haunted Ruined | _id = "Haunted Ruined Beaver House", | ||
_displayName = "Haunted | _displayName = "Haunted Ruined Beaver House", | ||
_description = "This building is haunted by evil spirits. They are protecting it because it's one of a kind. It can be rebuilt or destroyed.", | _description = "This building is haunted by evil spirits. They are protecting it because it's one of a kind. It can be rebuilt or destroyed.", | ||
_iconFilename = "Haunted Ruined | _iconFilename = "Haunted Ruined Beaver House_icon.png", | ||
_category = "Ruin", | _category = "Ruin", | ||
_categoryDisplay = "Glade Event", | _categoryDisplay = "Glade Event", | ||
_sizeX = | _sizeX = 2, | ||
_sizeY = | _sizeY = 2, | ||
_constructionTime = 5, | _constructionTime = 5, | ||
_cityScore = 0, | _cityScore = 0, | ||
| Line 12,315: | Line 12,334: | ||
_hasOrder = false, | _hasOrder = false, | ||
_orderModel = nil, | _orderModel = nil, | ||
_workTimeReducedPerWorker = 30, | _workTimeReducedPerWorker = 30.0, | ||
_difficulties = { | _difficulties = { | ||
{ | { | ||
_difficulty = 0, | _difficulty = 0, | ||
_effectTimeToStartRatio = 1, | _effectTimeToStartRatio = 1.0, | ||
_decisions = { | _decisions = { | ||
{ | { | ||
_workingTime = 140, | _workingTime = 140.0, | ||
_label = "Burn Down", | _label = "Burn Down", | ||
_decisionTag = "None", | _decisionTag = "None", | ||
| Line 12,335: | Line 12,354: | ||
}, | }, | ||
{ | { | ||
_workingTime = 140, | _workingTime = 140.0, | ||
_label = "Cleanse", | _label = "Cleanse", | ||
_decisionTag = "None", | _decisionTag = "None", | ||
_requiredGoods = { | _requiredGoods = {}, | ||
_workingEffects = nil, | _workingEffects = nil, | ||
} | } | ||
| Line 12,351: | Line 12,364: | ||
{ | { | ||
_difficulty = 1, | _difficulty = 1, | ||
_effectTimeToStartRatio = 1, | _effectTimeToStartRatio = 1.0, | ||
_decisions = { | _decisions = { | ||
{ | { | ||
_workingTime = 170, | _workingTime = 170.0, | ||
_label = "Burn Down", | _label = "Burn Down", | ||
_decisionTag = "None", | _decisionTag = "None", | ||
| Line 12,367: | Line 12,380: | ||
}, | }, | ||
{ | { | ||
_workingTime = 170, | _workingTime = 170.0, | ||
_label = "Cleanse", | _label = "Cleanse", | ||
_decisionTag = "None", | _decisionTag = "None", | ||
_requiredGoods = { | _requiredGoods = {}, | ||
_workingEffects = nil, | _workingEffects = nil, | ||
} | } | ||
| Line 12,383: | Line 12,390: | ||
{ | { | ||
_difficulty = 2, | _difficulty = 2, | ||
_effectTimeToStartRatio = 1, | _effectTimeToStartRatio = 1.0, | ||
_decisions = { | _decisions = { | ||
{ | { | ||
_workingTime = 200, | _workingTime = 200.0, | ||
_label = "Burn Down", | _label = "Burn Down", | ||
_decisionTag = "None", | _decisionTag = "None", | ||
| Line 12,399: | Line 12,406: | ||
}, | }, | ||
{ | { | ||
_workingTime = 200, | _workingTime = 200.0, | ||
_label = "Cleanse", | _label = "Cleanse", | ||
_decisionTag = "None", | _decisionTag = "None", | ||
_requiredGoods = { | _requiredGoods = {}, | ||
_workingEffects = nil, | _workingEffects = nil, | ||
} | } | ||
| Line 12,415: | Line 12,416: | ||
{ | { | ||
_difficulty = 3, | _difficulty = 3, | ||
_effectTimeToStartRatio = 1, | _effectTimeToStartRatio = 1.0, | ||
_decisions = { | _decisions = { | ||
{ | { | ||
_workingTime = 230, | _workingTime = 230.0, | ||
_label = "Burn Down", | _label = "Burn Down", | ||
_decisionTag = "None", | _decisionTag = "None", | ||
| Line 12,431: | Line 12,432: | ||
}, | }, | ||
{ | { | ||
_workingTime = 230, | _workingTime = 230.0, | ||
_label = "Cleanse", | _label = "Cleanse", | ||
_decisionTag = "None", | _decisionTag = "None", | ||
_requiredGoods = { | _requiredGoods = {}, | ||
_workingEffects = nil, | _workingEffects = nil, | ||
} | } | ||
| Line 12,449: | Line 12,444: | ||
_decisionsRewards = { | _decisionsRewards = { | ||
{ | { | ||
_tableId = "Loot Table - Ruined | _tableId = "Loot Table - Ruined Housing - Salvage", | ||
_minAmount = 2, | _minAmount = 2, | ||
_maxAmount = 2, | _maxAmount = 2, | ||
_effects = { | _effects = { | ||
{_effectId = " | {_effectId = "Amber 8", _chance = 10}, | ||
{_effectId = " | {_effectId = "Berries 25", _chance = 50}, | ||
{_effectId = " | {_effectId = "Biscuits 20", _chance = 50}, | ||
{_effectId = " | {_effectId = "Clay 20", _chance = 50}, | ||
{_effectId = " | {_effectId = "Coats 20", _chance = 40}, | ||
{_effectId = " | {_effectId = "Eggs 25", _chance = 50}, | ||
{_effectId = " | {_effectId = "Fabric 5", _chance = 30}, | ||
{_effectId = "Porridge | {_effectId = "Herbs 30", _chance = 50}, | ||
{_effectId = "Insects 30", _chance = 50}, | |||
{_effectId = "Parts 3", _chance = 30}, | |||
{_effectId = "Paste 20", _chance = 50}, | |||
{_effectId = "Pickled Goods 20", _chance = 30}, | |||
{_effectId = "Pie 20", _chance = 15}, | |||
{_effectId = "Planks 5", _chance = 30}, | |||
{_effectId = "Porridge 20", _chance = 50}, | |||
{_effectId = "Pottery 20", _chance = 20}, | {_effectId = "Pottery 20", _chance = 20}, | ||
{_effectId = " | {_effectId = "Reeds 20", _chance = 50}, | ||
{_effectId = "Vegetables 30", _chance = 50}, | |||
{_effectId = "Wetstone 20", _chance = 50}, | |||
{_effectId = "Wood 30", _chance = 30} | |||
}, | }, | ||
}, | }, | ||
{ | { | ||
_tableId = "Loot Table - Haunted Ruined | _tableId = "Loot Table - Haunted Ruined Beaver House - Rebuild", | ||
_minAmount = 1, | _minAmount = 1, | ||
_maxAmount = 1, | _maxAmount = 1, | ||
_effects = { | _effects = { | ||
{_effectId = "Replace Building Haunted | {_effectId = "Replace Building Haunted Beaver House", _chance = 100} | ||
}, | }, | ||
} | } | ||
| Line 12,479: | Line 12,484: | ||
_activeEffects = {}, | _activeEffects = {}, | ||
}, | }, | ||
["Haunted Ruined | ["Haunted Ruined Brewery"] = { | ||
_id = "Haunted Ruined | _id = "Haunted Ruined Brewery", | ||
_displayName = "Haunted | _displayName = "Haunted Ruined Brewery", | ||
_description = "This building is haunted by evil spirits. They are protecting it because it's one of a kind. It can be rebuilt or destroyed.", | _description = "This building is haunted by evil spirits. They are protecting it because it's one of a kind. It can be rebuilt or destroyed.", | ||
_iconFilename = "Haunted Ruined | _iconFilename = "Haunted Ruined Brewery_icon.png", | ||
_category = "Ruin", | _category = "Ruin", | ||
_categoryDisplay = "Glade Event", | _categoryDisplay = "Glade Event", | ||
_sizeX = | _sizeX = 3, | ||
_sizeY = | _sizeY = 3, | ||
_constructionTime = 5, | _constructionTime = 5, | ||
_cityScore = 0, | _cityScore = 0, | ||
| Line 12,502: | Line 12,507: | ||
_hasOrder = false, | _hasOrder = false, | ||
_orderModel = nil, | _orderModel = nil, | ||
_workTimeReducedPerWorker = 30, | _workTimeReducedPerWorker = 30.0, | ||
_difficulties = { | _difficulties = { | ||
{ | { | ||
_difficulty = 0, | _difficulty = 0, | ||
_effectTimeToStartRatio = 1, | _effectTimeToStartRatio = 1.0, | ||
_decisions = { | _decisions = { | ||
{ | { | ||
_workingTime = 140, | _workingTime = 140.0, | ||
_label = "Burn Down", | _label = "Burn Down", | ||
_decisionTag = "None", | _decisionTag = "None", | ||
| Line 12,522: | Line 12,527: | ||
}, | }, | ||
{ | { | ||
_workingTime = 140, | _workingTime = 140.0, | ||
_label = "Cleanse", | _label = "Cleanse", | ||
_decisionTag = "None", | _decisionTag = "None", | ||
| Line 12,538: | Line 12,543: | ||
{ | { | ||
_difficulty = 1, | _difficulty = 1, | ||
_effectTimeToStartRatio = 1, | _effectTimeToStartRatio = 1.0, | ||
_decisions = { | _decisions = { | ||
{ | { | ||
_workingTime = 170, | _workingTime = 170.0, | ||
_label = "Burn Down", | _label = "Burn Down", | ||
_decisionTag = "None", | _decisionTag = "None", | ||
| Line 12,554: | Line 12,559: | ||
}, | }, | ||
{ | { | ||
_workingTime = 170, | _workingTime = 170.0, | ||
_label = "Cleanse", | _label = "Cleanse", | ||
_decisionTag = "None", | _decisionTag = "None", | ||
| Line 12,570: | Line 12,575: | ||
{ | { | ||
_difficulty = 2, | _difficulty = 2, | ||
_effectTimeToStartRatio = 1, | _effectTimeToStartRatio = 1.0, | ||
_decisions = { | _decisions = { | ||
{ | { | ||
_workingTime = 200, | _workingTime = 200.0, | ||
_label = "Burn Down", | _label = "Burn Down", | ||
_decisionTag = "None", | _decisionTag = "None", | ||
| Line 12,586: | Line 12,591: | ||
}, | }, | ||
{ | { | ||
_workingTime = 200, | _workingTime = 200.0, | ||
_label = "Cleanse", | _label = "Cleanse", | ||
_decisionTag = "None", | _decisionTag = "None", | ||
| Line 12,602: | Line 12,607: | ||
{ | { | ||
_difficulty = 3, | _difficulty = 3, | ||
_effectTimeToStartRatio = 1, | _effectTimeToStartRatio = 1.0, | ||
_decisions = { | _decisions = { | ||
{ | { | ||
_workingTime = 230, | _workingTime = 230.0, | ||
_label = "Burn Down", | _label = "Burn Down", | ||
_decisionTag = "None", | _decisionTag = "None", | ||
| Line 12,618: | Line 12,623: | ||
}, | }, | ||
{ | { | ||
_workingTime = 230, | _workingTime = 230.0, | ||
_label = "Cleanse", | _label = "Cleanse", | ||
_decisionTag = "None", | _decisionTag = "None", | ||
| Line 12,636: | Line 12,641: | ||
_decisionsRewards = { | _decisionsRewards = { | ||
{ | { | ||
_tableId = "Loot Table - Ruined | _tableId = "Loot Table - Ruined Brewery - Salvage", | ||
_minAmount = 2, | _minAmount = 2, | ||
_maxAmount = 2, | _maxAmount = 2, | ||
_effects = { | _effects = { | ||
{_effectId = " | {_effectId = "Ale 20", _chance = 40}, | ||
{_effectId = " | {_effectId = "Barrels 25", _chance = 50}, | ||
{_effectId = " | {_effectId = "Berries 25", _chance = 20}, | ||
{_effectId = " | {_effectId = "Brewery Blueprint", _chance = 2}, | ||
{_effectId = "Grain 30", _chance = 10}, | |||
{_effectId = "Milk-cap Mushroom 20", _chance = 20}, | |||
{_effectId = "Pack of Crops 10", _chance = 20}, | {_effectId = "Pack of Crops 10", _chance = 20}, | ||
{_effectId = " | {_effectId = "Porridge 30", _chance = 50}, | ||
{_effectId = " | {_effectId = "Pottery 20", _chance = 20}, | ||
{_effectId = " | {_effectId = "Wine 20", _chance = 35} | ||
}, | }, | ||
}, | }, | ||
{ | { | ||
_tableId = "Loot Table - Haunted Ruined | _tableId = "Loot Table - Haunted Ruined Brewery - Rebuild", | ||
_minAmount = 1, | _minAmount = 1, | ||
_maxAmount = 1, | _maxAmount = 1, | ||
_effects = { | _effects = { | ||
{_effectId = "Replace Building Haunted | {_effectId = "Replace Building Haunted Brewery", _chance = 100} | ||
}, | }, | ||
} | } | ||
| Line 12,666: | Line 12,671: | ||
_activeEffects = {}, | _activeEffects = {}, | ||
}, | }, | ||
["Haunted Ruined | ["Haunted Ruined Cellar"] = { | ||
_id = "Haunted Ruined | _id = "Haunted Ruined Cellar", | ||
_displayName = "Haunted | _displayName = "Haunted Ruined Cellar", | ||
_description = "This building is haunted by evil spirits. They are protecting it because it's one of a kind. It can be rebuilt or destroyed.", | _description = "This building is haunted by evil spirits. They are protecting it because it's one of a kind. It can be rebuilt or destroyed.", | ||
_iconFilename = "Haunted Ruined | _iconFilename = "Haunted Ruined Cellar_icon.png", | ||
_category = "Ruin", | _category = "Ruin", | ||
_categoryDisplay = "Glade Event", | _categoryDisplay = "Glade Event", | ||
_sizeX = | _sizeX = 2, | ||
_sizeY = 2, | _sizeY = 2, | ||
_constructionTime = 5, | _constructionTime = 5, | ||
| Line 12,689: | Line 12,694: | ||
_hasOrder = false, | _hasOrder = false, | ||
_orderModel = nil, | _orderModel = nil, | ||
_workTimeReducedPerWorker = 30, | _workTimeReducedPerWorker = 30.0, | ||
_difficulties = { | _difficulties = { | ||
{ | { | ||
_difficulty = 0, | _difficulty = 0, | ||
_effectTimeToStartRatio = 1, | _effectTimeToStartRatio = 1.0, | ||
_decisions = { | _decisions = { | ||
{ | { | ||
_workingTime = 140, | _workingTime = 140.0, | ||
_label = "Burn Down", | _label = "Burn Down", | ||
_decisionTag = "None", | _decisionTag = "None", | ||
| Line 12,709: | Line 12,714: | ||
}, | }, | ||
{ | { | ||
_workingTime = 140, | _workingTime = 140.0, | ||
_label = "Cleanse", | _label = "Cleanse", | ||
_decisionTag = "None", | _decisionTag = "None", | ||
| Line 12,725: | Line 12,730: | ||
{ | { | ||
_difficulty = 1, | _difficulty = 1, | ||
_effectTimeToStartRatio = 1, | _effectTimeToStartRatio = 1.0, | ||
_decisions = { | _decisions = { | ||
{ | { | ||
_workingTime = 170, | _workingTime = 170.0, | ||
_label = "Burn Down", | _label = "Burn Down", | ||
_decisionTag = "None", | _decisionTag = "None", | ||
| Line 12,741: | Line 12,746: | ||
}, | }, | ||
{ | { | ||
_workingTime = 170, | _workingTime = 170.0, | ||
_label = "Cleanse", | _label = "Cleanse", | ||
_decisionTag = "None", | _decisionTag = "None", | ||
| Line 12,757: | Line 12,762: | ||
{ | { | ||
_difficulty = 2, | _difficulty = 2, | ||
_effectTimeToStartRatio = 1, | _effectTimeToStartRatio = 1.0, | ||
_decisions = { | _decisions = { | ||
{ | { | ||
_workingTime = 200, | _workingTime = 200.0, | ||
_label = "Burn Down", | _label = "Burn Down", | ||
_decisionTag = "None", | _decisionTag = "None", | ||
| Line 12,773: | Line 12,778: | ||
}, | }, | ||
{ | { | ||
_workingTime = 200, | _workingTime = 200.0, | ||
_label = "Cleanse", | _label = "Cleanse", | ||
_decisionTag = "None", | _decisionTag = "None", | ||
| Line 12,789: | Line 12,794: | ||
{ | { | ||
_difficulty = 3, | _difficulty = 3, | ||
_effectTimeToStartRatio = 1, | _effectTimeToStartRatio = 1.0, | ||
_decisions = { | _decisions = { | ||
{ | { | ||
_workingTime = 230, | _workingTime = 230.0, | ||
_label = "Burn Down", | _label = "Burn Down", | ||
_decisionTag = "None", | _decisionTag = "None", | ||
| Line 12,805: | Line 12,810: | ||
}, | }, | ||
{ | { | ||
_workingTime = 230, | _workingTime = 230.0, | ||
_label = "Cleanse", | _label = "Cleanse", | ||
_decisionTag = "None", | _decisionTag = "None", | ||
| Line 12,823: | Line 12,828: | ||
_decisionsRewards = { | _decisionsRewards = { | ||
{ | { | ||
_tableId = "Loot Table - Ruined | _tableId = "Loot Table - Ruined Cellar - Salvage", | ||
_minAmount = 2, | _minAmount = 2, | ||
_maxAmount = 2, | _maxAmount = 2, | ||
_effects = { | _effects = { | ||
{_effectId = " | {_effectId = "Planks 10", _chance = 10}, | ||
{_effectId = " | {_effectId = "Pickled Goods 30", _chance = 40}, | ||
{_effectId = " | {_effectId = "Barrels 20", _chance = 30}, | ||
{_effectId = " | {_effectId = "Wine 20", _chance = 30}, | ||
{_effectId = " | {_effectId = "Pack of Crops 10", _chance = 20}, | ||
{_effectId = " | {_effectId = "Insects 30", _chance = 10}, | ||
{_effectId = " | {_effectId = "Roots 20", _chance = 30}, | ||
{_effectId = " | {_effectId = "Cellar Blueprint", _chance = 2}, | ||
{_effectId = " | {_effectId = "Pack of Provisions 10", _chance = 50}, | ||
{_effectId = " | {_effectId = "Salt 30", _chance = 40} | ||
}, | }, | ||
}, | }, | ||
{ | { | ||
_tableId = "Loot Table - Haunted Ruined | _tableId = "Loot Table - Haunted Ruined Cellar - Rebuild", | ||
_minAmount = 1, | _minAmount = 1, | ||
_maxAmount = 1, | _maxAmount = 1, | ||
_effects = { | _effects = { | ||
{_effectId = "Replace Building Haunted | {_effectId = "Replace Building Haunted Cellar", _chance = 100} | ||
}, | }, | ||
} | } | ||
| Line 12,853: | Line 12,858: | ||
_activeEffects = {}, | _activeEffects = {}, | ||
}, | }, | ||
["Haunted Ruined | ["Haunted Ruined Cooperage"] = { | ||
_id = "Haunted Ruined | _id = "Haunted Ruined Cooperage", | ||
_displayName = "Haunted | _displayName = "Haunted Ruined Cooperage", | ||
_description = "This building is haunted by evil spirits. They are protecting it because it's one of a kind. It can be rebuilt or destroyed.", | _description = "This building is haunted by evil spirits. They are protecting it because it's one of a kind. It can be rebuilt or destroyed.", | ||
_iconFilename = "Haunted Ruined | _iconFilename = "Haunted Ruined Cooperage_icon.png", | ||
_category = "Ruin", | _category = "Ruin", | ||
_categoryDisplay = "Glade Event", | _categoryDisplay = "Glade Event", | ||
_sizeX = | _sizeX = 3, | ||
_sizeY = 2, | _sizeY = 2, | ||
_constructionTime = 5, | _constructionTime = 5, | ||
| Line 12,876: | Line 12,881: | ||
_hasOrder = false, | _hasOrder = false, | ||
_orderModel = nil, | _orderModel = nil, | ||
_workTimeReducedPerWorker = 30, | _workTimeReducedPerWorker = 30.0, | ||
_difficulties = { | _difficulties = { | ||
{ | { | ||
_difficulty = 0, | _difficulty = 0, | ||
_effectTimeToStartRatio = 1, | _effectTimeToStartRatio = 1.0, | ||
_decisions = { | _decisions = { | ||
{ | { | ||
_workingTime = 140, | _workingTime = 140.0, | ||
_label = "Burn Down", | _label = "Burn Down", | ||
_decisionTag = "None", | _decisionTag = "None", | ||
| Line 12,896: | Line 12,901: | ||
}, | }, | ||
{ | { | ||
_workingTime = 140, | _workingTime = 140.0, | ||
_label = "Cleanse", | _label = "Cleanse", | ||
_decisionTag = "None", | _decisionTag = "None", | ||
| Line 12,912: | Line 12,917: | ||
{ | { | ||
_difficulty = 1, | _difficulty = 1, | ||
_effectTimeToStartRatio = 1, | _effectTimeToStartRatio = 1.0, | ||
_decisions = { | _decisions = { | ||
{ | { | ||
_workingTime = 170, | _workingTime = 170.0, | ||
_label = "Burn Down", | _label = "Burn Down", | ||
_decisionTag = "None", | _decisionTag = "None", | ||
| Line 12,928: | Line 12,933: | ||
}, | }, | ||
{ | { | ||
_workingTime = 170, | _workingTime = 170.0, | ||
_label = "Cleanse", | _label = "Cleanse", | ||
_decisionTag = "None", | _decisionTag = "None", | ||
| Line 12,944: | Line 12,949: | ||
{ | { | ||
_difficulty = 2, | _difficulty = 2, | ||
_effectTimeToStartRatio = 1, | _effectTimeToStartRatio = 1.0, | ||
_decisions = { | _decisions = { | ||
{ | { | ||
_workingTime = 200, | _workingTime = 200.0, | ||
_label = "Burn Down", | _label = "Burn Down", | ||
_decisionTag = "None", | _decisionTag = "None", | ||
| Line 12,960: | Line 12,965: | ||
}, | }, | ||
{ | { | ||
_workingTime = 200, | _workingTime = 200.0, | ||
_label = "Cleanse", | _label = "Cleanse", | ||
_decisionTag = "None", | _decisionTag = "None", | ||
| Line 12,976: | Line 12,981: | ||
{ | { | ||
_difficulty = 3, | _difficulty = 3, | ||
_effectTimeToStartRatio = 1, | _effectTimeToStartRatio = 1.0, | ||
_decisions = { | _decisions = { | ||
{ | { | ||
_workingTime = 230, | _workingTime = 230.0, | ||
_label = "Burn Down", | _label = "Burn Down", | ||
_decisionTag = "None", | _decisionTag = "None", | ||
| Line 12,992: | Line 12,997: | ||
}, | }, | ||
{ | { | ||
_workingTime = 230, | _workingTime = 230.0, | ||
_label = "Cleanse", | _label = "Cleanse", | ||
_decisionTag = "None", | _decisionTag = "None", | ||
| Line 13,010: | Line 13,015: | ||
_decisionsRewards = { | _decisionsRewards = { | ||
{ | { | ||
_tableId = "Loot Table - Ruined | _tableId = "Loot Table - Ruined Cooperage - Salvage", | ||
_minAmount = 2, | _minAmount = 2, | ||
_maxAmount = 2, | _maxAmount = 2, | ||
_effects = { | _effects = { | ||
{_effectId = " | {_effectId = "Barrels 30", _chance = 50}, | ||
{_effectId = " | {_effectId = "Berries 30", _chance = 50}, | ||
{_effectId = " | {_effectId = "Boots 30", _chance = 50}, | ||
{_effectId = " | {_effectId = "Bricks 10", _chance = 20}, | ||
{_effectId = " | {_effectId = "Cooperage Blueprint", _chance = 2}, | ||
{_effectId = " | {_effectId = "Copper Bar 10", _chance = 20}, | ||
{_effectId = " | {_effectId = "Pack of Provisions 10", _chance = 30}, | ||
{_effectId = " | {_effectId = "Pack of Valuables 10", _chance = 10}, | ||
{_effectId = " | {_effectId = "Planks 10", _chance = 20}, | ||
{_effectId = " | {_effectId = "Wood 30", _chance = 15} | ||
}, | }, | ||
}, | }, | ||
{ | { | ||
_tableId = "Loot Table - Haunted Ruined | _tableId = "Loot Table - Haunted Ruined Cooperage - Rebuild", | ||
_minAmount = 1, | _minAmount = 1, | ||
_maxAmount = 1, | _maxAmount = 1, | ||
_effects = { | _effects = { | ||
{_effectId = "Replace Building Haunted | {_effectId = "Replace Building Haunted Cooperage", _chance = 100} | ||
}, | }, | ||
} | } | ||
| Line 13,040: | Line 13,045: | ||
_activeEffects = {}, | _activeEffects = {}, | ||
}, | }, | ||
["Haunted Ruined | ["Haunted Ruined Druid"] = { | ||
_id = "Haunted Ruined | _id = "Haunted Ruined Druid", | ||
_displayName = "Haunted | _displayName = "Haunted Ruined Druid's Hut", | ||
_description = "This building is haunted by evil spirits. They are protecting it because it's one of a kind. It can be rebuilt or destroyed.", | _description = "This building is haunted by evil spirits. They are protecting it because it's one of a kind. It can be rebuilt or destroyed.", | ||
_iconFilename = "Haunted Ruined | _iconFilename = "Haunted Ruined Druid_icon.png", | ||
_category = "Ruin", | _category = "Ruin", | ||
_categoryDisplay = "Glade Event", | _categoryDisplay = "Glade Event", | ||
| Line 13,063: | Line 13,068: | ||
_hasOrder = false, | _hasOrder = false, | ||
_orderModel = nil, | _orderModel = nil, | ||
_workTimeReducedPerWorker = | _workTimeReducedPerWorker = 30.0, | ||
_difficulties = { | _difficulties = { | ||
{ | { | ||
_difficulty = 0, | _difficulty = 0, | ||
_effectTimeToStartRatio = 1, | _effectTimeToStartRatio = 1.0, | ||
_decisions = { | _decisions = { | ||
{ | { | ||
_workingTime = 140, | _workingTime = 140.0, | ||
_label = "Burn Down", | _label = "Burn Down", | ||
_decisionTag = "None", | _decisionTag = "None", | ||
| Line 13,083: | Line 13,088: | ||
}, | }, | ||
{ | { | ||
_workingTime = 140, | _workingTime = 140.0, | ||
_label = "Cleanse", | _label = "Cleanse", | ||
_decisionTag = "None", | _decisionTag = "None", | ||
| Line 13,099: | Line 13,104: | ||
{ | { | ||
_difficulty = 1, | _difficulty = 1, | ||
_effectTimeToStartRatio = 1, | _effectTimeToStartRatio = 1.0, | ||
_decisions = { | _decisions = { | ||
{ | { | ||
_workingTime = 170, | _workingTime = 170.0, | ||
_label = "Burn Down", | _label = "Burn Down", | ||
_decisionTag = "None", | _decisionTag = "None", | ||
| Line 13,115: | Line 13,120: | ||
}, | }, | ||
{ | { | ||
_workingTime = 170, | _workingTime = 170.0, | ||
_label = "Cleanse", | _label = "Cleanse", | ||
_decisionTag = "None", | _decisionTag = "None", | ||
| Line 13,131: | Line 13,136: | ||
{ | { | ||
_difficulty = 2, | _difficulty = 2, | ||
_effectTimeToStartRatio = 1, | _effectTimeToStartRatio = 1.0, | ||
_decisions = { | _decisions = { | ||
{ | { | ||
_workingTime = 200, | _workingTime = 200.0, | ||
_label = "Burn Down", | _label = "Burn Down", | ||
_decisionTag = "None", | _decisionTag = "None", | ||
| Line 13,147: | Line 13,152: | ||
}, | }, | ||
{ | { | ||
_workingTime = 200, | _workingTime = 200.0, | ||
_label = "Cleanse", | _label = "Cleanse", | ||
_decisionTag = "None", | _decisionTag = "None", | ||
| Line 13,163: | Line 13,168: | ||
{ | { | ||
_difficulty = 3, | _difficulty = 3, | ||
_effectTimeToStartRatio = 1, | _effectTimeToStartRatio = 1.0, | ||
_decisions = { | _decisions = { | ||
{ | { | ||
_workingTime = 230, | _workingTime = 230.0, | ||
_label = "Burn Down", | _label = "Burn Down", | ||
_decisionTag = "None", | _decisionTag = "None", | ||
| Line 13,179: | Line 13,184: | ||
}, | }, | ||
{ | { | ||
_workingTime = 230, | _workingTime = 230.0, | ||
_label = "Cleanse", | _label = "Cleanse", | ||
_decisionTag = "None", | _decisionTag = "None", | ||
| Line 13,197: | Line 13,202: | ||
_decisionsRewards = { | _decisionsRewards = { | ||
{ | { | ||
_tableId = "Loot Table - Ruined | _tableId = "Loot Table - Ruined Druid - Salvage", | ||
_minAmount = 2, | _minAmount = 2, | ||
_maxAmount = 2, | _maxAmount = 2, | ||
_effects = { | _effects = { | ||
{_effectId = " | {_effectId = "Fabric 10", _chance = 10}, | ||
{_effectId = " | {_effectId = "Pie 20", _chance = 50}, | ||
{_effectId = " | {_effectId = "Oil 30", _chance = 50}, | ||
{_effectId = " | {_effectId = "Tea 20", _chance = 20}, | ||
{_effectId = "Insects 30", _chance = 20}, | |||
{_effectId = "Milk-cap Mushroom 30", _chance = 20}, | |||
{_effectId = "Druid Blueprint", _chance = 2}, | |||
{_effectId = "Incense 30", _chance = 50}, | |||
{_effectId = "Insects 30", _chance = | {_effectId = "Coats 35", _chance = 50}, | ||
{_effectId = "Salt 35", _chance = 40} | |||
{_effectId = " | |||
{_effectId = " | |||
{_effectId = " | |||
{_effectId = " | |||
{_effectId = " | |||
}, | }, | ||
}, | }, | ||
{ | { | ||
_tableId = "Loot Table - Haunted Ruined | _tableId = "Loot Table - Haunted Ruined Druid - Rebuild", | ||
_minAmount = 1, | _minAmount = 1, | ||
_maxAmount = 1, | _maxAmount = 1, | ||
_effects = { | _effects = { | ||
{_effectId = "Replace Building Haunted | {_effectId = "Replace Building Haunted Druid", _chance = 100} | ||
}, | }, | ||
} | } | ||
| Line 13,237: | Line 13,232: | ||
_activeEffects = {}, | _activeEffects = {}, | ||
}, | }, | ||
["Haunted Ruined | ["Haunted Ruined Fox House"] = { | ||
_id = "Haunted Ruined | _id = "Haunted Ruined Fox House", | ||
_displayName = "Haunted | _displayName = "Haunted Ruined Fox House", | ||
_description = "This building is haunted by evil spirits. They are protecting it because it's one of a kind. It can be rebuilt or destroyed.", | _description = "This building is haunted by evil spirits. They are protecting it because it's one of a kind. It can be rebuilt or destroyed.", | ||
_iconFilename = "Haunted Ruined | _iconFilename = "Haunted Ruined Fox House_icon.png", | ||
_category = "Ruin", | _category = "Ruin", | ||
_categoryDisplay = "Glade Event", | _categoryDisplay = "Glade Event", | ||
| Line 13,260: | Line 13,255: | ||
_hasOrder = false, | _hasOrder = false, | ||
_orderModel = nil, | _orderModel = nil, | ||
_workTimeReducedPerWorker = 20, | _workTimeReducedPerWorker = 20.0, | ||
_difficulties = { | _difficulties = { | ||
{ | { | ||
_difficulty = 0, | _difficulty = 0, | ||
_effectTimeToStartRatio = 1, | _effectTimeToStartRatio = 1.0, | ||
_decisions = { | _decisions = { | ||
{ | { | ||
_workingTime = 140, | _workingTime = 140.0, | ||
_label = "Burn Down", | _label = "Burn Down", | ||
_decisionTag = "None", | _decisionTag = "None", | ||
| Line 13,280: | Line 13,275: | ||
}, | }, | ||
{ | { | ||
_workingTime = 140, | _workingTime = 140.0, | ||
_label = "Cleanse", | _label = "Cleanse", | ||
_decisionTag = "None", | _decisionTag = "None", | ||
| Line 13,296: | Line 13,291: | ||
{ | { | ||
_difficulty = 1, | _difficulty = 1, | ||
_effectTimeToStartRatio = 1, | _effectTimeToStartRatio = 1.0, | ||
_decisions = { | _decisions = { | ||
{ | { | ||
_workingTime = 170, | _workingTime = 170.0, | ||
_label = "Burn Down", | _label = "Burn Down", | ||
_decisionTag = "None", | _decisionTag = "None", | ||
| Line 13,312: | Line 13,307: | ||
}, | }, | ||
{ | { | ||
_workingTime = 170, | _workingTime = 170.0, | ||
_label = "Cleanse", | _label = "Cleanse", | ||
_decisionTag = "None", | _decisionTag = "None", | ||
| Line 13,328: | Line 13,323: | ||
{ | { | ||
_difficulty = 2, | _difficulty = 2, | ||
_effectTimeToStartRatio = 1, | _effectTimeToStartRatio = 1.0, | ||
_decisions = { | _decisions = { | ||
{ | { | ||
_workingTime = 200, | _workingTime = 200.0, | ||
_label = "Burn Down", | _label = "Burn Down", | ||
_decisionTag = "None", | _decisionTag = "None", | ||
| Line 13,344: | Line 13,339: | ||
}, | }, | ||
{ | { | ||
_workingTime = 200, | _workingTime = 200.0, | ||
_label = "Cleanse", | _label = "Cleanse", | ||
_decisionTag = "None", | _decisionTag = "None", | ||
| Line 13,360: | Line 13,355: | ||
{ | { | ||
_difficulty = 3, | _difficulty = 3, | ||
_effectTimeToStartRatio = 1, | _effectTimeToStartRatio = 1.0, | ||
_decisions = { | _decisions = { | ||
{ | { | ||
_workingTime = 230, | _workingTime = 230.0, | ||
_label = "Burn Down", | _label = "Burn Down", | ||
_decisionTag = "None", | _decisionTag = "None", | ||
| Line 13,376: | Line 13,371: | ||
}, | }, | ||
{ | { | ||
_workingTime = 230, | _workingTime = 230.0, | ||
_label = "Cleanse", | _label = "Cleanse", | ||
_decisionTag = "None", | _decisionTag = "None", | ||
| Line 13,421: | Line 13,416: | ||
}, | }, | ||
{ | { | ||
_tableId = "Loot Table - Haunted Ruined | _tableId = "Loot Table - Haunted Ruined Fox House - Rebuild", | ||
_minAmount = 1, | _minAmount = 1, | ||
_maxAmount = 1, | _maxAmount = 1, | ||
_effects = { | _effects = { | ||
{_effectId = "Replace Building Haunted | {_effectId = "Replace Building Haunted Fox House", _chance = 100} | ||
}, | }, | ||
} | } | ||
| Line 13,434: | Line 13,429: | ||
_activeEffects = {}, | _activeEffects = {}, | ||
}, | }, | ||
["Haunted Ruined | ["Haunted Ruined Frog House"] = { | ||
_id = "Haunted Ruined | _id = "Haunted Ruined Frog House", | ||
_displayName = "Haunted | _displayName = "Haunted Ruined Frog House", | ||
_description = "This building is haunted by evil spirits. They are protecting it because it's one of a kind. It can be rebuilt or destroyed.", | _description = "This building is haunted by evil spirits. They are protecting it because it's one of a kind. It can be rebuilt or destroyed.", | ||
_iconFilename = "Haunted Ruined | _iconFilename = "Haunted Ruined Frog House_icon.png", | ||
_category = "Ruin", | _category = "Ruin", | ||
_categoryDisplay = "Glade Event", | _categoryDisplay = "Glade Event", | ||
_sizeX = | _sizeX = 2, | ||
_sizeY = | _sizeY = 2, | ||
_constructionTime = 5, | _constructionTime = 5, | ||
_cityScore = 0, | _cityScore = 0, | ||
| Line 13,457: | Line 13,452: | ||
_hasOrder = false, | _hasOrder = false, | ||
_orderModel = nil, | _orderModel = nil, | ||
_workTimeReducedPerWorker = | _workTimeReducedPerWorker = 20.0, | ||
_difficulties = { | _difficulties = { | ||
{ | { | ||
_difficulty = 0, | _difficulty = 0, | ||
_effectTimeToStartRatio = 1, | _effectTimeToStartRatio = 1.0, | ||
_decisions = { | _decisions = { | ||
{ | { | ||
_workingTime = 140, | _workingTime = 140.0, | ||
_label = "Burn Down", | _label = "Burn Down", | ||
_decisionTag = "None", | _decisionTag = "None", | ||
| Line 13,477: | Line 13,472: | ||
}, | }, | ||
{ | { | ||
_workingTime = 140, | _workingTime = 140.0, | ||
_label = "Cleanse", | _label = "Cleanse", | ||
_decisionTag = "None", | _decisionTag = "None", | ||
| Line 13,493: | Line 13,488: | ||
{ | { | ||
_difficulty = 1, | _difficulty = 1, | ||
_effectTimeToStartRatio = 1, | _effectTimeToStartRatio = 1.0, | ||
_decisions = { | _decisions = { | ||
{ | { | ||
_workingTime = 170, | _workingTime = 170.0, | ||
_label = "Burn Down", | _label = "Burn Down", | ||
_decisionTag = "None", | _decisionTag = "None", | ||
| Line 13,509: | Line 13,504: | ||
}, | }, | ||
{ | { | ||
_workingTime = 170, | _workingTime = 170.0, | ||
_label = "Cleanse", | _label = "Cleanse", | ||
_decisionTag = "None", | _decisionTag = "None", | ||
| Line 13,525: | Line 13,520: | ||
{ | { | ||
_difficulty = 2, | _difficulty = 2, | ||
_effectTimeToStartRatio = 1, | _effectTimeToStartRatio = 1.0, | ||
_decisions = { | _decisions = { | ||
{ | { | ||
_workingTime = 200, | _workingTime = 200.0, | ||
_label = "Burn Down", | _label = "Burn Down", | ||
_decisionTag = "None", | _decisionTag = "None", | ||
| Line 13,541: | Line 13,536: | ||
}, | }, | ||
{ | { | ||
_workingTime = 200, | _workingTime = 200.0, | ||
_label = "Cleanse", | _label = "Cleanse", | ||
_decisionTag = "None", | _decisionTag = "None", | ||
| Line 13,557: | Line 13,552: | ||
{ | { | ||
_difficulty = 3, | _difficulty = 3, | ||
_effectTimeToStartRatio = 1, | _effectTimeToStartRatio = 1.0, | ||
_decisions = { | _decisions = { | ||
{ | { | ||
_workingTime = 230, | _workingTime = 230.0, | ||
_label = "Burn Down", | _label = "Burn Down", | ||
_decisionTag = "None", | _decisionTag = "None", | ||
| Line 13,573: | Line 13,568: | ||
}, | }, | ||
{ | { | ||
_workingTime = 230, | _workingTime = 230.0, | ||
_label = "Cleanse", | _label = "Cleanse", | ||
_decisionTag = "None", | _decisionTag = "None", | ||
| Line 13,591: | Line 13,586: | ||
_decisionsRewards = { | _decisionsRewards = { | ||
{ | { | ||
_tableId = "Loot Table - Ruined | _tableId = "Loot Table - Ruined Housing - Salvage", | ||
_minAmount = 2, | _minAmount = 2, | ||
_maxAmount = 2, | _maxAmount = 2, | ||
_effects = { | _effects = { | ||
{_effectId = " | {_effectId = "Amber 8", _chance = 10}, | ||
{_effectId = " | {_effectId = "Berries 25", _chance = 50}, | ||
{_effectId = " | {_effectId = "Biscuits 20", _chance = 50}, | ||
{_effectId = "Coats 40", _chance = | {_effectId = "Clay 20", _chance = 50}, | ||
{_effectId = " | {_effectId = "Coats 20", _chance = 40}, | ||
{_effectId = " | {_effectId = "Eggs 25", _chance = 50}, | ||
{_effectId = " | {_effectId = "Fabric 5", _chance = 30}, | ||
{_effectId = " | {_effectId = "Herbs 30", _chance = 50}, | ||
{_effectId = " | {_effectId = "Insects 30", _chance = 50}, | ||
{_effectId = " | {_effectId = "Parts 3", _chance = 30}, | ||
{_effectId = "Paste 20", _chance = 50}, | |||
{_effectId = "Pickled Goods 20", _chance = 30}, | |||
{_effectId = "Pie 20", _chance = 15}, | |||
{_effectId = "Planks 5", _chance = 30}, | |||
{_effectId = "Porridge 20", _chance = 50}, | |||
{_effectId = "Pottery 20", _chance = 20}, | |||
{_effectId = "Reeds 20", _chance = 50}, | |||
{_effectId = "Vegetables 30", _chance = 50}, | |||
{_effectId = "Wetstone 20", _chance = 50}, | |||
{_effectId = "Wood 30", _chance = 30} | |||
}, | }, | ||
}, | }, | ||
{ | { | ||
_tableId = "Loot Table - Haunted Ruined | _tableId = "Loot Table - Haunted Ruined Frog House - Rebuild", | ||
_minAmount = 1, | _minAmount = 1, | ||
_maxAmount = 1, | _maxAmount = 1, | ||
_effects = { | _effects = { | ||
{_effectId = "Replace Building Haunted | {_effectId = "Replace Building Haunted Frog House", _chance = 100} | ||
}, | }, | ||
} | } | ||
| Line 13,621: | Line 13,626: | ||
_activeEffects = {}, | _activeEffects = {}, | ||
}, | }, | ||
["Haunted Ruined | ["Haunted Ruined Guild House"] = { | ||
_id = "Haunted Ruined | _id = "Haunted Ruined Guild House", | ||
_displayName = "Haunted | _displayName = "Haunted Ruined Guild House", | ||
_description = "This building is haunted by evil spirits. They are protecting it because it's one of a kind. It can be rebuilt or destroyed.", | _description = "This building is haunted by evil spirits. They are protecting it because it's one of a kind. It can be rebuilt or destroyed.", | ||
_iconFilename = "Haunted Ruined | _iconFilename = "Haunted Ruined Guild House_icon.png", | ||
_category = "Ruin", | _category = "Ruin", | ||
_categoryDisplay = "Glade Event", | _categoryDisplay = "Glade Event", | ||
_sizeX = | _sizeX = 4, | ||
_sizeY = | _sizeY = 3, | ||
_constructionTime = 5, | _constructionTime = 5, | ||
_cityScore = 0, | _cityScore = 0, | ||
| Line 13,644: | Line 13,649: | ||
_hasOrder = false, | _hasOrder = false, | ||
_orderModel = nil, | _orderModel = nil, | ||
_workTimeReducedPerWorker = | _workTimeReducedPerWorker = 30.0, | ||
_difficulties = { | _difficulties = { | ||
{ | { | ||
_difficulty = 0, | _difficulty = 0, | ||
_effectTimeToStartRatio = 1, | _effectTimeToStartRatio = 1.0, | ||
_decisions = { | _decisions = { | ||
{ | { | ||
_workingTime = 140, | _workingTime = 140.0, | ||
_label = "Burn Down", | _label = "Burn Down", | ||
_decisionTag = "None", | _decisionTag = "None", | ||
| Line 13,664: | Line 13,669: | ||
}, | }, | ||
{ | { | ||
_workingTime = 140, | _workingTime = 140.0, | ||
_label = "Cleanse", | _label = "Cleanse", | ||
_decisionTag = "None", | _decisionTag = "None", | ||
| Line 13,680: | Line 13,685: | ||
{ | { | ||
_difficulty = 1, | _difficulty = 1, | ||
_effectTimeToStartRatio = 1, | _effectTimeToStartRatio = 1.0, | ||
_decisions = { | _decisions = { | ||
{ | { | ||
_workingTime = 170, | _workingTime = 170.0, | ||
_label = "Burn Down", | _label = "Burn Down", | ||
_decisionTag = "None", | _decisionTag = "None", | ||
| Line 13,696: | Line 13,701: | ||
}, | }, | ||
{ | { | ||
_workingTime = 170, | _workingTime = 170.0, | ||
_label = "Cleanse", | _label = "Cleanse", | ||
_decisionTag = "None", | _decisionTag = "None", | ||
| Line 13,712: | Line 13,717: | ||
{ | { | ||
_difficulty = 2, | _difficulty = 2, | ||
_effectTimeToStartRatio = 1, | _effectTimeToStartRatio = 1.0, | ||
_decisions = { | _decisions = { | ||
{ | { | ||
_workingTime = 200, | _workingTime = 200.0, | ||
_label = "Burn Down", | _label = "Burn Down", | ||
_decisionTag = "None", | _decisionTag = "None", | ||
| Line 13,728: | Line 13,733: | ||
}, | }, | ||
{ | { | ||
_workingTime = 200, | _workingTime = 200.0, | ||
_label = "Cleanse", | _label = "Cleanse", | ||
_decisionTag = "None", | _decisionTag = "None", | ||
| Line 13,744: | Line 13,749: | ||
{ | { | ||
_difficulty = 3, | _difficulty = 3, | ||
_effectTimeToStartRatio = 1, | _effectTimeToStartRatio = 1.0, | ||
_decisions = { | _decisions = { | ||
{ | { | ||
_workingTime = 230, | _workingTime = 230.0, | ||
_label = "Burn Down", | _label = "Burn Down", | ||
_decisionTag = "None", | _decisionTag = "None", | ||
| Line 13,760: | Line 13,765: | ||
}, | }, | ||
{ | { | ||
_workingTime = 230, | _workingTime = 230.0, | ||
_label = "Cleanse", | _label = "Cleanse", | ||
_decisionTag = "None", | _decisionTag = "None", | ||
| Line 13,778: | Line 13,783: | ||
_decisionsRewards = { | _decisionsRewards = { | ||
{ | { | ||
_tableId = "Loot Table - Ruined | _tableId = "Loot Table - Ruined Guild House - Salvage", | ||
_minAmount = 2, | _minAmount = 2, | ||
_maxAmount = 2, | _maxAmount = 2, | ||
_effects = { | _effects = { | ||
{_effectId = " | {_effectId = "Ale 35", _chance = 50}, | ||
{_effectId = "Amber 20", _chance = 15}, | |||
{_effectId = " | {_effectId = "Ancient Tablet 1", _chance = 1}, | ||
{_effectId = " | {_effectId = "Coats 40", _chance = 33}, | ||
{_effectId = "Coats | {_effectId = "Guild House Blueprint", _chance = 1}, | ||
{_effectId = "Ink 35", _chance = 30}, | |||
{_effectId = " | {_effectId = "Pack of Trade Good 15", _chance = 50}, | ||
{_effectId = " | {_effectId = "Pack of Valuables 15", _chance = 33}, | ||
{_effectId = "Paper 30", _chance = 50}, | |||
{_effectId = " | {_effectId = "Wine 30", _chance = 50} | ||
{_effectId = " | |||
{_effectId = " | |||
{_effectId = " | |||
}, | }, | ||
}, | }, | ||
{ | { | ||
_tableId = "Loot Table - Haunted Ruined | _tableId = "Loot Table - Haunted Ruined Guild House - Rebuild", | ||
_minAmount = 1, | _minAmount = 1, | ||
_maxAmount = 1, | _maxAmount = 1, | ||
_effects = { | _effects = { | ||
{_effectId = "Replace Building Haunted | {_effectId = "Replace Building Haunted Guild House", _chance = 100} | ||
}, | }, | ||
} | } | ||
| Line 13,818: | Line 13,813: | ||
_activeEffects = {}, | _activeEffects = {}, | ||
}, | }, | ||
["Haunted Ruined | ["Haunted Ruined Harpy House"] = { | ||
_id = "Haunted Ruined | _id = "Haunted Ruined Harpy House", | ||
_displayName = "Haunted | _displayName = "Haunted Ruined Harpy House", | ||
_description = "This building is haunted by evil spirits. They are protecting it because it's one of a kind. It can be rebuilt or destroyed.", | _description = "This building is haunted by evil spirits. They are protecting it because it's one of a kind. It can be rebuilt or destroyed.", | ||
_iconFilename = "Haunted Ruined | _iconFilename = "Haunted Ruined Harpy House_icon.png", | ||
_category = "Ruin", | _category = "Ruin", | ||
_categoryDisplay = "Glade Event", | _categoryDisplay = "Glade Event", | ||
| Line 13,841: | Line 13,836: | ||
_hasOrder = false, | _hasOrder = false, | ||
_orderModel = nil, | _orderModel = nil, | ||
_workTimeReducedPerWorker = | _workTimeReducedPerWorker = 20.0, | ||
_difficulties = { | _difficulties = { | ||
{ | { | ||
_difficulty = 0, | _difficulty = 0, | ||
_effectTimeToStartRatio = 1, | _effectTimeToStartRatio = 1.0, | ||
_decisions = { | _decisions = { | ||
{ | { | ||
_workingTime = 140, | _workingTime = 140.0, | ||
_label = "Burn Down", | _label = "Burn Down", | ||
_decisionTag = "None", | _decisionTag = "None", | ||
| Line 13,861: | Line 13,856: | ||
}, | }, | ||
{ | { | ||
_workingTime = 140, | _workingTime = 140.0, | ||
_label = "Cleanse", | _label = "Cleanse", | ||
_decisionTag = "None", | _decisionTag = "None", | ||
| Line 13,877: | Line 13,872: | ||
{ | { | ||
_difficulty = 1, | _difficulty = 1, | ||
_effectTimeToStartRatio = 1, | _effectTimeToStartRatio = 1.0, | ||
_decisions = { | _decisions = { | ||
{ | { | ||
_workingTime = 170, | _workingTime = 170.0, | ||
_label = "Burn Down", | _label = "Burn Down", | ||
_decisionTag = "None", | _decisionTag = "None", | ||
| Line 13,893: | Line 13,888: | ||
}, | }, | ||
{ | { | ||
_workingTime = 170, | _workingTime = 170.0, | ||
_label = "Cleanse", | _label = "Cleanse", | ||
_decisionTag = "None", | _decisionTag = "None", | ||
| Line 13,909: | Line 13,904: | ||
{ | { | ||
_difficulty = 2, | _difficulty = 2, | ||
_effectTimeToStartRatio = 1, | _effectTimeToStartRatio = 1.0, | ||
_decisions = { | _decisions = { | ||
{ | { | ||
_workingTime = 200, | _workingTime = 200.0, | ||
_label = "Burn Down", | _label = "Burn Down", | ||
_decisionTag = "None", | _decisionTag = "None", | ||
| Line 13,925: | Line 13,920: | ||
}, | }, | ||
{ | { | ||
_workingTime = 200, | _workingTime = 200.0, | ||
_label = "Cleanse", | _label = "Cleanse", | ||
_decisionTag = "None", | _decisionTag = "None", | ||
| Line 13,941: | Line 13,936: | ||
{ | { | ||
_difficulty = 3, | _difficulty = 3, | ||
_effectTimeToStartRatio = 1, | _effectTimeToStartRatio = 1.0, | ||
_decisions = { | _decisions = { | ||
{ | { | ||
_workingTime = 230, | _workingTime = 230.0, | ||
_label = "Burn Down", | _label = "Burn Down", | ||
_decisionTag = "None", | _decisionTag = "None", | ||
| Line 13,957: | Line 13,952: | ||
}, | }, | ||
{ | { | ||
_workingTime = 230, | _workingTime = 230.0, | ||
_label = "Cleanse", | _label = "Cleanse", | ||
_decisionTag = "None", | _decisionTag = "None", | ||
| Line 13,975: | Line 13,970: | ||
_decisionsRewards = { | _decisionsRewards = { | ||
{ | { | ||
_tableId = "Loot Table - Ruined | _tableId = "Loot Table - Ruined Housing - Salvage", | ||
_minAmount = 2, | _minAmount = 2, | ||
_maxAmount = 2, | _maxAmount = 2, | ||
_effects = { | _effects = { | ||
{_effectId = " | {_effectId = "Amber 8", _chance = 10}, | ||
{_effectId = "Berries 25", _chance = 50}, | |||
{_effectId = "Biscuits 20", _chance = 50}, | |||
{_effectId = "Clay 20", _chance = 50}, | |||
{_effectId = "Coats 20", _chance = 40}, | |||
{_effectId = "Eggs 25", _chance = 50}, | |||
{_effectId = "Fabric 5", _chance = 30}, | |||
{_effectId = "Herbs 30", _chance = 50}, | {_effectId = "Herbs 30", _chance = 50}, | ||
{_effectId = " | {_effectId = "Insects 30", _chance = 50}, | ||
{_effectId = " | {_effectId = "Parts 3", _chance = 30}, | ||
{_effectId = " | {_effectId = "Paste 20", _chance = 50}, | ||
{_effectId = " | {_effectId = "Pickled Goods 20", _chance = 30}, | ||
{_effectId = " | {_effectId = "Pie 20", _chance = 15}, | ||
{_effectId = "Reeds 30", _chance = 50}, | {_effectId = "Planks 5", _chance = 30}, | ||
{_effectId = " | {_effectId = "Porridge 20", _chance = 50}, | ||
{_effectId = "Pottery 20", _chance = 20}, | |||
{_effectId = "Reeds 20", _chance = 50}, | |||
{_effectId = "Vegetables 30", _chance = 50}, | |||
{_effectId = "Wetstone 20", _chance = 50}, | |||
{_effectId = "Wood 30", _chance = 30} | |||
}, | }, | ||
}, | }, | ||
{ | { | ||
_tableId = "Loot Table - Haunted Ruined | _tableId = "Loot Table - Haunted Ruined Harpy House - Rebuild", | ||
_minAmount = 1, | _minAmount = 1, | ||
_maxAmount = 1, | _maxAmount = 1, | ||
_effects = { | _effects = { | ||
{_effectId = "Replace Building Haunted | {_effectId = "Replace Building Haunted Harpy House", _chance = 100} | ||
}, | }, | ||
} | } | ||
| Line 14,004: | Line 14,010: | ||
_activeEffects = {}, | _activeEffects = {}, | ||
}, | }, | ||
["Haunted Ruined | ["Haunted Ruined Herb Garden"] = { | ||
_id = "Haunted Ruined | _id = "Haunted Ruined Herb Garden", | ||
_displayName = "Haunted | _displayName = "Haunted Ruined Herb Garden", | ||
_description = "This building is haunted by evil spirits. They are protecting it because it's one of a kind. It can be rebuilt or destroyed.", | _description = "This building is haunted by evil spirits. They are protecting it because it's one of a kind. It can be rebuilt or destroyed.", | ||
_iconFilename = "Haunted Ruined | _iconFilename = "Haunted Ruined Herb Garden_icon.png", | ||
_category = "Ruin", | _category = "Ruin", | ||
_categoryDisplay = "Glade Event", | _categoryDisplay = "Glade Event", | ||
| Line 14,027: | Line 14,033: | ||
_hasOrder = false, | _hasOrder = false, | ||
_orderModel = nil, | _orderModel = nil, | ||
_workTimeReducedPerWorker = 30, | _workTimeReducedPerWorker = 30.0, | ||
_difficulties = { | _difficulties = { | ||
{ | { | ||
_difficulty = 0, | _difficulty = 0, | ||
_effectTimeToStartRatio = 1, | _effectTimeToStartRatio = 1.0, | ||
_decisions = { | _decisions = { | ||
{ | { | ||
_workingTime = 140, | _workingTime = 140.0, | ||
_label = "Burn Down", | _label = "Burn Down", | ||
_decisionTag = "None", | _decisionTag = "None", | ||
| Line 14,047: | Line 14,053: | ||
}, | }, | ||
{ | { | ||
_workingTime = 140, | _workingTime = 140.0, | ||
_label = "Cleanse", | _label = "Cleanse", | ||
_decisionTag = "None", | _decisionTag = "None", | ||
| Line 14,063: | Line 14,069: | ||
{ | { | ||
_difficulty = 1, | _difficulty = 1, | ||
_effectTimeToStartRatio = 1, | _effectTimeToStartRatio = 1.0, | ||
_decisions = { | _decisions = { | ||
{ | { | ||
_workingTime = 170, | _workingTime = 170.0, | ||
_label = "Burn Down", | _label = "Burn Down", | ||
_decisionTag = "None", | _decisionTag = "None", | ||
| Line 14,079: | Line 14,085: | ||
}, | }, | ||
{ | { | ||
_workingTime = 170, | _workingTime = 170.0, | ||
_label = "Cleanse", | _label = "Cleanse", | ||
_decisionTag = "None", | _decisionTag = "None", | ||
| Line 14,095: | Line 14,101: | ||
{ | { | ||
_difficulty = 2, | _difficulty = 2, | ||
_effectTimeToStartRatio = 1, | _effectTimeToStartRatio = 1.0, | ||
_decisions = { | _decisions = { | ||
{ | { | ||
_workingTime = 200, | _workingTime = 200.0, | ||
_label = "Burn Down", | _label = "Burn Down", | ||
_decisionTag = "None", | _decisionTag = "None", | ||
| Line 14,111: | Line 14,117: | ||
}, | }, | ||
{ | { | ||
_workingTime = 200, | _workingTime = 200.0, | ||
_label = "Cleanse", | _label = "Cleanse", | ||
_decisionTag = "None", | _decisionTag = "None", | ||
| Line 14,127: | Line 14,133: | ||
{ | { | ||
_difficulty = 3, | _difficulty = 3, | ||
_effectTimeToStartRatio = 1, | _effectTimeToStartRatio = 1.0, | ||
_decisions = { | _decisions = { | ||
{ | { | ||
_workingTime = 230, | _workingTime = 230.0, | ||
_label = "Burn Down", | _label = "Burn Down", | ||
_decisionTag = "None", | _decisionTag = "None", | ||
| Line 14,143: | Line 14,149: | ||
}, | }, | ||
{ | { | ||
_workingTime = 230, | _workingTime = 230.0, | ||
_label = "Cleanse", | _label = "Cleanse", | ||
_decisionTag = "None", | _decisionTag = "None", | ||
| Line 14,161: | Line 14,167: | ||
_decisionsRewards = { | _decisionsRewards = { | ||
{ | { | ||
_tableId = "Loot Table - Ruined | _tableId = "Loot Table - Ruined Herb Garden - Salvage", | ||
_minAmount = 2, | _minAmount = 2, | ||
_maxAmount = 2, | _maxAmount = 2, | ||
_effects = { | _effects = { | ||
{_effectId = " | {_effectId = "Pottery 20", _chance = 15}, | ||
{_effectId = "Herbs 30", _chance = 50}, | {_effectId = "Herbs 30", _chance = 50}, | ||
{_effectId = " | {_effectId = "Roots 30", _chance = 50}, | ||
{_effectId = " | {_effectId = "Plant Fiber 25", _chance = 50}, | ||
{_effectId = "Wetstone 20", _chance = 30}, | |||
{_effectId = " | {_effectId = "Wood 40", _chance = 15}, | ||
{_effectId = " | {_effectId = "Herb Garden Blueprint", _chance = 2}, | ||
{_effectId = " | {_effectId = "Reeds 30", _chance = 50}, | ||
{_effectId = "Resin 30", _chance = 50} | |||
}, | |||
{_effectId = "Reeds | }, | ||
{_effectId = " | |||
}, | |||
}, | |||
{ | { | ||
_tableId = "Loot Table - Haunted Ruined | _tableId = "Loot Table - Haunted Ruined Herb Garden - Rebuild", | ||
_minAmount = 1, | _minAmount = 1, | ||
_maxAmount = 1, | _maxAmount = 1, | ||
_effects = { | _effects = { | ||
{_effectId = "Replace Building Haunted | {_effectId = "Replace Building Haunted Herb Garden", _chance = 100} | ||
}, | }, | ||
} | } | ||
| Line 14,201: | Line 14,196: | ||
_activeEffects = {}, | _activeEffects = {}, | ||
}, | }, | ||
["Haunted Ruined | ["Haunted Ruined Human House"] = { | ||
_id = "Haunted Ruined | _id = "Haunted Ruined Human House", | ||
_displayName = "Haunted | _displayName = "Haunted Ruined Human House", | ||
_description = "This building is haunted by evil spirits. They are protecting it because it's one of a kind. It can be rebuilt or destroyed.", | _description = "This building is haunted by evil spirits. They are protecting it because it's one of a kind. It can be rebuilt or destroyed.", | ||
_iconFilename = "Haunted Ruined | _iconFilename = "Haunted Ruined Human House_icon.png", | ||
_category = "Ruin", | _category = "Ruin", | ||
_categoryDisplay = "Glade Event", | _categoryDisplay = "Glade Event", | ||
_sizeX = | _sizeX = 2, | ||
_sizeY = | _sizeY = 2, | ||
_constructionTime = 5, | _constructionTime = 5, | ||
_cityScore = 0, | _cityScore = 0, | ||
| Line 14,224: | Line 14,219: | ||
_hasOrder = false, | _hasOrder = false, | ||
_orderModel = nil, | _orderModel = nil, | ||
_workTimeReducedPerWorker = 30, | _workTimeReducedPerWorker = 30.0, | ||
_difficulties = { | _difficulties = { | ||
{ | { | ||
_difficulty = 0, | _difficulty = 0, | ||
_effectTimeToStartRatio = 1, | _effectTimeToStartRatio = 1.0, | ||
_decisions = { | _decisions = { | ||
{ | { | ||
_workingTime = 140, | _workingTime = 140.0, | ||
_label = "Burn Down", | _label = "Burn Down", | ||
_decisionTag = "None", | _decisionTag = "None", | ||
| Line 14,244: | Line 14,239: | ||
}, | }, | ||
{ | { | ||
_workingTime = 140, | _workingTime = 140.0, | ||
_label = "Cleanse", | _label = "Cleanse", | ||
_decisionTag = "None", | _decisionTag = "None", | ||
| Line 14,260: | Line 14,255: | ||
{ | { | ||
_difficulty = 1, | _difficulty = 1, | ||
_effectTimeToStartRatio = 1, | _effectTimeToStartRatio = 1.0, | ||
_decisions = { | _decisions = { | ||
{ | { | ||
_workingTime = 170, | _workingTime = 170.0, | ||
_label = "Burn Down", | _label = "Burn Down", | ||
_decisionTag = "None", | _decisionTag = "None", | ||
| Line 14,276: | Line 14,271: | ||
}, | }, | ||
{ | { | ||
_workingTime = 170, | _workingTime = 170.0, | ||
_label = "Cleanse", | _label = "Cleanse", | ||
_decisionTag = "None", | _decisionTag = "None", | ||
| Line 14,292: | Line 14,287: | ||
{ | { | ||
_difficulty = 2, | _difficulty = 2, | ||
_effectTimeToStartRatio = 1, | _effectTimeToStartRatio = 1.0, | ||
_decisions = { | _decisions = { | ||
{ | { | ||
_workingTime = 200, | _workingTime = 200.0, | ||
_label = "Burn Down", | _label = "Burn Down", | ||
_decisionTag = "None", | _decisionTag = "None", | ||
| Line 14,308: | Line 14,303: | ||
}, | }, | ||
{ | { | ||
_workingTime = 200, | _workingTime = 200.0, | ||
_label = "Cleanse", | _label = "Cleanse", | ||
_decisionTag = "None", | _decisionTag = "None", | ||
| Line 14,324: | Line 14,319: | ||
{ | { | ||
_difficulty = 3, | _difficulty = 3, | ||
_effectTimeToStartRatio = 1, | _effectTimeToStartRatio = 1.0, | ||
_decisions = { | _decisions = { | ||
{ | { | ||
_workingTime = 230, | _workingTime = 230.0, | ||
_label = "Burn Down", | _label = "Burn Down", | ||
_decisionTag = "None", | _decisionTag = "None", | ||
| Line 14,340: | Line 14,335: | ||
}, | }, | ||
{ | { | ||
_workingTime = 230, | _workingTime = 230.0, | ||
_label = "Cleanse", | _label = "Cleanse", | ||
_decisionTag = "None", | _decisionTag = "None", | ||
| Line 14,358: | Line 14,353: | ||
_decisionsRewards = { | _decisionsRewards = { | ||
{ | { | ||
_tableId = "Loot Table - Ruined | _tableId = "Loot Table - Ruined Housing - Salvage", | ||
_minAmount = 2, | _minAmount = 2, | ||
_maxAmount = 2, | _maxAmount = 2, | ||
_effects = { | _effects = { | ||
{_effectId = " | {_effectId = "Amber 8", _chance = 10}, | ||
{_effectId = " | {_effectId = "Berries 25", _chance = 50}, | ||
{_effectId = " | {_effectId = "Biscuits 20", _chance = 50}, | ||
{_effectId = " | {_effectId = "Clay 20", _chance = 50}, | ||
{_effectId = " | {_effectId = "Coats 20", _chance = 40}, | ||
{_effectId = " | {_effectId = "Eggs 25", _chance = 50}, | ||
{_effectId = "Planks | {_effectId = "Fabric 5", _chance = 30}, | ||
{_effectId = " | {_effectId = "Herbs 30", _chance = 50}, | ||
{_effectId = " | {_effectId = "Insects 30", _chance = 50}, | ||
{_effectId = " | {_effectId = "Parts 3", _chance = 30}, | ||
{_effectId = "Paste 20", _chance = 50}, | |||
{_effectId = "Pickled Goods 20", _chance = 30}, | |||
{_effectId = "Pie 20", _chance = 15}, | |||
{_effectId = "Planks 5", _chance = 30}, | |||
{_effectId = "Porridge 20", _chance = 50}, | |||
{_effectId = "Pottery 20", _chance = 20}, | |||
{_effectId = "Reeds 20", _chance = 50}, | |||
{_effectId = "Vegetables 30", _chance = 50}, | |||
{_effectId = "Wetstone 20", _chance = 50}, | |||
{_effectId = "Wood 30", _chance = 30} | |||
}, | }, | ||
}, | }, | ||
{ | { | ||
_tableId = "Loot Table - Haunted Ruined | _tableId = "Loot Table - Haunted Ruined Human House - Rebuild", | ||
_minAmount = 1, | _minAmount = 1, | ||
_maxAmount = 1, | _maxAmount = 1, | ||
_effects = { | _effects = { | ||
{_effectId = "Replace Building Haunted | {_effectId = "Replace Building Haunted Human House", _chance = 100} | ||
}, | }, | ||
} | } | ||
| Line 14,388: | Line 14,393: | ||
_activeEffects = {}, | _activeEffects = {}, | ||
}, | }, | ||
["Haunted Ruined | ["Haunted Ruined Leatherworks"] = { | ||
_id = "Haunted Ruined | _id = "Haunted Ruined Leatherworks", | ||
_displayName = "Haunted | _displayName = "Haunted Ruined Leatherworker", | ||
_description = "This building is haunted by evil spirits. They are protecting it because it's one of a kind. It can be rebuilt or destroyed.", | _description = "This building is haunted by evil spirits. They are protecting it because it's one of a kind. It can be rebuilt or destroyed.", | ||
_iconFilename = "Haunted Ruined | _iconFilename = "Haunted Ruined Leatherworks_icon.png", | ||
_category = "Ruin", | _category = "Ruin", | ||
_categoryDisplay = "Glade Event", | _categoryDisplay = "Glade Event", | ||
_sizeX = | _sizeX = 3, | ||
_sizeY = | _sizeY = 3, | ||
_constructionTime = 5, | _constructionTime = 5, | ||
_cityScore = 0, | _cityScore = 0, | ||
| Line 14,411: | Line 14,416: | ||
_hasOrder = false, | _hasOrder = false, | ||
_orderModel = nil, | _orderModel = nil, | ||
_workTimeReducedPerWorker = | _workTimeReducedPerWorker = 30.0, | ||
_difficulties = { | _difficulties = { | ||
{ | { | ||
_difficulty = 0, | _difficulty = 0, | ||
_effectTimeToStartRatio = 1, | _effectTimeToStartRatio = 1.0, | ||
_decisions = { | _decisions = { | ||
{ | { | ||
_workingTime = 140, | _workingTime = 140.0, | ||
_label = "Burn Down", | _label = "Burn Down", | ||
_decisionTag = "None", | _decisionTag = "None", | ||
| Line 14,431: | Line 14,436: | ||
}, | }, | ||
{ | { | ||
_workingTime = 140, | _workingTime = 140.0, | ||
_label = "Cleanse", | _label = "Cleanse", | ||
_decisionTag = "None", | _decisionTag = "None", | ||
| Line 14,447: | Line 14,452: | ||
{ | { | ||
_difficulty = 1, | _difficulty = 1, | ||
_effectTimeToStartRatio = 1, | _effectTimeToStartRatio = 1.0, | ||
_decisions = { | _decisions = { | ||
{ | { | ||
_workingTime = 170, | _workingTime = 170.0, | ||
_label = "Burn Down", | _label = "Burn Down", | ||
_decisionTag = "None", | _decisionTag = "None", | ||
| Line 14,463: | Line 14,468: | ||
}, | }, | ||
{ | { | ||
_workingTime = 170, | _workingTime = 170.0, | ||
_label = "Cleanse", | _label = "Cleanse", | ||
_decisionTag = "None", | _decisionTag = "None", | ||
| Line 14,479: | Line 14,484: | ||
{ | { | ||
_difficulty = 2, | _difficulty = 2, | ||
_effectTimeToStartRatio = 1, | _effectTimeToStartRatio = 1.0, | ||
_decisions = { | _decisions = { | ||
{ | { | ||
_workingTime = 200, | _workingTime = 200.0, | ||
_label = "Burn Down", | _label = "Burn Down", | ||
_decisionTag = "None", | _decisionTag = "None", | ||
| Line 14,495: | Line 14,500: | ||
}, | }, | ||
{ | { | ||
_workingTime = 200, | _workingTime = 200.0, | ||
_label = "Cleanse", | _label = "Cleanse", | ||
_decisionTag = "None", | _decisionTag = "None", | ||
| Line 14,511: | Line 14,516: | ||
{ | { | ||
_difficulty = 3, | _difficulty = 3, | ||
_effectTimeToStartRatio = 1, | _effectTimeToStartRatio = 1.0, | ||
_decisions = { | _decisions = { | ||
{ | { | ||
_workingTime = 230, | _workingTime = 230.0, | ||
_label = "Burn Down", | _label = "Burn Down", | ||
_decisionTag = "None", | _decisionTag = "None", | ||
| Line 14,527: | Line 14,532: | ||
}, | }, | ||
{ | { | ||
_workingTime = 230, | _workingTime = 230.0, | ||
_label = "Cleanse", | _label = "Cleanse", | ||
_decisionTag = "None", | _decisionTag = "None", | ||
| Line 14,545: | Line 14,550: | ||
_decisionsRewards = { | _decisionsRewards = { | ||
{ | { | ||
_tableId = "Loot Table - Ruined | _tableId = "Loot Table - Ruined Leatherworks - Salvage", | ||
_minAmount = 2, | _minAmount = 2, | ||
_maxAmount = 2, | _maxAmount = 2, | ||
_effects = { | _effects = { | ||
{_effectId = " | {_effectId = "Boots 30", _chance = 50}, | ||
{_effectId = "Fabric 15", _chance = 20}, | |||
{_effectId = " | {_effectId = "Leather 20", _chance = 40}, | ||
{_effectId = "Leatherworks Blueprint", _chance = 2}, | |||
{_effectId = " | {_effectId = "Oil 20", _chance = 20}, | ||
{_effectId = " | {_effectId = "Pack of Trade Good 10", _chance = 40}, | ||
{_effectId = "Planks 10", _chance = 50}, | |||
{_effectId = "Scales 30", _chance = 50}, | |||
{_effectId = "Training Gear 30", _chance = 50}, | |||
{_effectId = "Waterskins 20", _chance = 40} | |||
{_effectId = " | |||
{_effectId = " | |||
{_effectId = "Planks | |||
{_effectId = " | |||
{_effectId = " | |||
{_effectId = " | |||
}, | }, | ||
}, | }, | ||
{ | { | ||
_tableId = "Loot Table - Haunted Ruined | _tableId = "Loot Table - Haunted Ruined Leatherworks - Rebuild", | ||
_minAmount = 1, | _minAmount = 1, | ||
_maxAmount = 1, | _maxAmount = 1, | ||
_effects = { | _effects = { | ||
{_effectId = "Replace Building Haunted | {_effectId = "Replace Building Haunted Leatherworks", _chance = 100} | ||
}, | }, | ||
} | } | ||
| Line 14,585: | Line 14,580: | ||
_activeEffects = {}, | _activeEffects = {}, | ||
}, | }, | ||
["Haunted Ruined | ["Haunted Ruined Lizard House"] = { | ||
_id = "Haunted Ruined | _id = "Haunted Ruined Lizard House", | ||
_displayName = "Haunted | _displayName = "Haunted Ruined Lizard House", | ||
_description = "This building is haunted by evil spirits. They are protecting it because it's one of a kind. It can be rebuilt or destroyed.", | _description = "This building is haunted by evil spirits. They are protecting it because it's one of a kind. It can be rebuilt or destroyed.", | ||
_iconFilename = "Haunted Ruined | _iconFilename = "Haunted Ruined Lizard House_icon.png", | ||
_category = "Ruin", | _category = "Ruin", | ||
_categoryDisplay = "Glade Event", | _categoryDisplay = "Glade Event", | ||
_sizeX = | _sizeX = 2, | ||
_sizeY = | _sizeY = 2, | ||
_constructionTime = 5, | _constructionTime = 5, | ||
_cityScore = 0, | _cityScore = 0, | ||
| Line 14,608: | Line 14,603: | ||
_hasOrder = false, | _hasOrder = false, | ||
_orderModel = nil, | _orderModel = nil, | ||
_workTimeReducedPerWorker = | _workTimeReducedPerWorker = 20.0, | ||
_difficulties = { | _difficulties = { | ||
{ | { | ||
_difficulty = 0, | _difficulty = 0, | ||
_effectTimeToStartRatio = 1, | _effectTimeToStartRatio = 1.0, | ||
_decisions = { | _decisions = { | ||
{ | { | ||
_workingTime = 140, | _workingTime = 140.0, | ||
_label = "Burn Down", | _label = "Burn Down", | ||
_decisionTag = "None", | _decisionTag = "None", | ||
| Line 14,628: | Line 14,623: | ||
}, | }, | ||
{ | { | ||
_workingTime = 140, | _workingTime = 140.0, | ||
_label = "Cleanse", | _label = "Cleanse", | ||
_decisionTag = "None", | _decisionTag = "None", | ||
| Line 14,644: | Line 14,639: | ||
{ | { | ||
_difficulty = 1, | _difficulty = 1, | ||
_effectTimeToStartRatio = 1, | _effectTimeToStartRatio = 1.0, | ||
_decisions = { | _decisions = { | ||
{ | { | ||
_workingTime = 170, | _workingTime = 170.0, | ||
_label = "Burn Down", | _label = "Burn Down", | ||
_decisionTag = "None", | _decisionTag = "None", | ||
| Line 14,660: | Line 14,655: | ||
}, | }, | ||
{ | { | ||
_workingTime = 170, | _workingTime = 170.0, | ||
_label = "Cleanse", | _label = "Cleanse", | ||
_decisionTag = "None", | _decisionTag = "None", | ||
| Line 14,676: | Line 14,671: | ||
{ | { | ||
_difficulty = 2, | _difficulty = 2, | ||
_effectTimeToStartRatio = 1, | _effectTimeToStartRatio = 1.0, | ||
_decisions = { | _decisions = { | ||
{ | { | ||
_workingTime = 200, | _workingTime = 200.0, | ||
_label = "Burn Down", | _label = "Burn Down", | ||
_decisionTag = "None", | _decisionTag = "None", | ||
| Line 14,692: | Line 14,687: | ||
}, | }, | ||
{ | { | ||
_workingTime = 200, | _workingTime = 200.0, | ||
_label = "Cleanse", | _label = "Cleanse", | ||
_decisionTag = "None", | _decisionTag = "None", | ||
| Line 14,708: | Line 14,703: | ||
{ | { | ||
_difficulty = 3, | _difficulty = 3, | ||
_effectTimeToStartRatio = 1, | _effectTimeToStartRatio = 1.0, | ||
_decisions = { | _decisions = { | ||
{ | { | ||
_workingTime = 230, | _workingTime = 230.0, | ||
_label = "Burn Down", | _label = "Burn Down", | ||
_decisionTag = "None", | _decisionTag = "None", | ||
| Line 14,724: | Line 14,719: | ||
}, | }, | ||
{ | { | ||
_workingTime = 230, | _workingTime = 230.0, | ||
_label = "Cleanse", | _label = "Cleanse", | ||
_decisionTag = "None", | _decisionTag = "None", | ||
| Line 14,742: | Line 14,737: | ||
_decisionsRewards = { | _decisionsRewards = { | ||
{ | { | ||
_tableId = "Loot Table - Ruined | _tableId = "Loot Table - Ruined Housing - Salvage", | ||
_minAmount = 2, | _minAmount = 2, | ||
_maxAmount = 2, | _maxAmount = 2, | ||
_effects = { | _effects = { | ||
{_effectId = " | {_effectId = "Amber 8", _chance = 10}, | ||
{_effectId = " | {_effectId = "Berries 25", _chance = 50}, | ||
{_effectId = "Coats | {_effectId = "Biscuits 20", _chance = 50}, | ||
{_effectId = " | {_effectId = "Clay 20", _chance = 50}, | ||
{_effectId = " | {_effectId = "Coats 20", _chance = 40}, | ||
{_effectId = " | {_effectId = "Eggs 25", _chance = 50}, | ||
{_effectId = " | {_effectId = "Fabric 5", _chance = 30}, | ||
{_effectId = " | {_effectId = "Herbs 30", _chance = 50}, | ||
{_effectId = " | {_effectId = "Insects 30", _chance = 50}, | ||
{_effectId = "Parts 3", _chance = 30}, | |||
{_effectId = "Paste 20", _chance = 50}, | |||
{_effectId = "Pickled Goods 20", _chance = 30}, | |||
{_effectId = "Pie 20", _chance = 15}, | |||
{_effectId = "Planks 5", _chance = 30}, | |||
{_effectId = "Porridge 20", _chance = 50}, | |||
{_effectId = "Pottery 20", _chance = 20}, | |||
{_effectId = "Reeds 20", _chance = 50}, | |||
{_effectId = "Vegetables 30", _chance = 50}, | |||
{_effectId = "Wetstone 20", _chance = 50}, | |||
{_effectId = "Wood 30", _chance = 30} | |||
}, | }, | ||
}, | }, | ||
{ | { | ||
_tableId = "Loot Table - Haunted Ruined | _tableId = "Loot Table - Haunted Ruined Lizard House - Rebuild", | ||
_minAmount = 1, | _minAmount = 1, | ||
_maxAmount = 1, | _maxAmount = 1, | ||
_effects = { | _effects = { | ||
{_effectId = "Replace Building Haunted | {_effectId = "Replace Building Haunted Lizard House", _chance = 100} | ||
}, | }, | ||
} | } | ||
| Line 14,771: | Line 14,777: | ||
_activeEffects = {}, | _activeEffects = {}, | ||
}, | }, | ||
["Haunted Ruined | ["Haunted Ruined Market"] = { | ||
_id = "Haunted Ruined | _id = "Haunted Ruined Market", | ||
_displayName = "Haunted | _displayName = "Haunted Ruined Market", | ||
_description = "This building is haunted by evil spirits. They are protecting it because it's one of a kind. It can be rebuilt or destroyed.", | _description = "This building is haunted by evil spirits. They are protecting it because it's one of a kind. It can be rebuilt or destroyed.", | ||
_iconFilename = "Haunted Ruined | _iconFilename = "Haunted Ruined Market_icon.png", | ||
_category = "Ruin", | _category = "Ruin", | ||
_categoryDisplay = "Glade Event", | _categoryDisplay = "Glade Event", | ||
_sizeX = | _sizeX = 4, | ||
_sizeY = | _sizeY = 4, | ||
_constructionTime = 5, | _constructionTime = 5, | ||
_cityScore = 0, | _cityScore = 0, | ||
| Line 14,794: | Line 14,800: | ||
_hasOrder = false, | _hasOrder = false, | ||
_orderModel = nil, | _orderModel = nil, | ||
_workTimeReducedPerWorker = 30, | _workTimeReducedPerWorker = 30.0, | ||
_difficulties = { | _difficulties = { | ||
{ | { | ||
_difficulty = 0, | _difficulty = 0, | ||
_effectTimeToStartRatio = 1, | _effectTimeToStartRatio = 1.0, | ||
_decisions = { | _decisions = { | ||
{ | { | ||
_workingTime = 140, | _workingTime = 140.0, | ||
_label = "Burn Down", | _label = "Burn Down", | ||
_decisionTag = "None", | _decisionTag = "None", | ||
| Line 14,814: | Line 14,820: | ||
}, | }, | ||
{ | { | ||
_workingTime = 140, | _workingTime = 140.0, | ||
_label = "Cleanse", | _label = "Cleanse", | ||
_decisionTag = "None", | _decisionTag = "None", | ||
| Line 14,830: | Line 14,836: | ||
{ | { | ||
_difficulty = 1, | _difficulty = 1, | ||
_effectTimeToStartRatio = 1, | _effectTimeToStartRatio = 1.0, | ||
_decisions = { | _decisions = { | ||
{ | { | ||
_workingTime = 170, | _workingTime = 170.0, | ||
_label = "Burn Down", | _label = "Burn Down", | ||
_decisionTag = "None", | _decisionTag = "None", | ||
| Line 14,846: | Line 14,852: | ||
}, | }, | ||
{ | { | ||
_workingTime = 170, | _workingTime = 170.0, | ||
_label = "Cleanse", | _label = "Cleanse", | ||
_decisionTag = "None", | _decisionTag = "None", | ||
| Line 14,862: | Line 14,868: | ||
{ | { | ||
_difficulty = 2, | _difficulty = 2, | ||
_effectTimeToStartRatio = 1, | _effectTimeToStartRatio = 1.0, | ||
_decisions = { | _decisions = { | ||
{ | { | ||
_workingTime = 200, | _workingTime = 200.0, | ||
_label = "Burn Down", | _label = "Burn Down", | ||
_decisionTag = "None", | _decisionTag = "None", | ||
| Line 14,878: | Line 14,884: | ||
}, | }, | ||
{ | { | ||
_workingTime = 200, | _workingTime = 200.0, | ||
_label = "Cleanse", | _label = "Cleanse", | ||
_decisionTag = "None", | _decisionTag = "None", | ||
| Line 14,894: | Line 14,900: | ||
{ | { | ||
_difficulty = 3, | _difficulty = 3, | ||
_effectTimeToStartRatio = 1, | _effectTimeToStartRatio = 1.0, | ||
_decisions = { | _decisions = { | ||
{ | { | ||
_workingTime = 230, | _workingTime = 230.0, | ||
_label = "Burn Down", | _label = "Burn Down", | ||
_decisionTag = "None", | _decisionTag = "None", | ||
| Line 14,910: | Line 14,916: | ||
}, | }, | ||
{ | { | ||
_workingTime = 230, | _workingTime = 230.0, | ||
_label = "Cleanse", | _label = "Cleanse", | ||
_decisionTag = "None", | _decisionTag = "None", | ||
| Line 14,928: | Line 14,934: | ||
_decisionsRewards = { | _decisionsRewards = { | ||
{ | { | ||
_tableId = "Loot Table - Ruined | _tableId = "Loot Table - Ruined Market - Salvage", | ||
_minAmount = 2, | _minAmount = 2, | ||
_maxAmount = 2, | _maxAmount = 2, | ||
_effects = { | _effects = { | ||
{_effectId = " | {_effectId = "Ale 35", _chance = 50}, | ||
{_effectId = " | {_effectId = "Amber 20", _chance = 20}, | ||
{_effectId = " | {_effectId = "Coats 35", _chance = 50}, | ||
{_effectId = " | {_effectId = "Incense 25", _chance = 50}, | ||
{_effectId = " | {_effectId = "Market Blueprint", _chance = 1}, | ||
{_effectId = " | {_effectId = "Pack of Trade Good 10", _chance = 20}, | ||
{_effectId = " | {_effectId = "Pack of Valuables 10", _chance = 30}, | ||
{_effectId = " | {_effectId = "Tea 30", _chance = 40}, | ||
{_effectId = " | {_effectId = "Wine 30", _chance = 50} | ||
}, | }, | ||
}, | }, | ||
{ | { | ||
_tableId = "Loot Table - Haunted Ruined | _tableId = "Loot Table - Haunted Ruined Market - Rebuild", | ||
_minAmount = 1, | _minAmount = 1, | ||
_maxAmount = 1, | _maxAmount = 1, | ||
_effects = { | _effects = { | ||
{_effectId = "Replace Building Haunted | {_effectId = "Replace Building Haunted Market", _chance = 100} | ||
}, | }, | ||
} | } | ||
| Line 14,958: | Line 14,963: | ||
_activeEffects = {}, | _activeEffects = {}, | ||
}, | }, | ||
["Haunted Ruined | ["Haunted Ruined Rainmill"] = { | ||
_id = "Haunted Ruined | _id = "Haunted Ruined Rainmill", | ||
_displayName = "Haunted | _displayName = "Haunted Ruined Rain Mill", | ||
_description = "This building is haunted by evil spirits. They are protecting it because it's one of a kind. It can be rebuilt or destroyed.", | _description = "This building is haunted by evil spirits. They are protecting it because it's one of a kind. It can be rebuilt or destroyed.", | ||
_iconFilename = "Haunted Ruined | _iconFilename = "Haunted Ruined Rainmill_icon.png", | ||
_category = "Ruin", | _category = "Ruin", | ||
_categoryDisplay = "Glade Event", | _categoryDisplay = "Glade Event", | ||
_sizeX = | _sizeX = 3, | ||
_sizeY = 2, | _sizeY = 2, | ||
_constructionTime = 5, | _constructionTime = 5, | ||
| Line 14,981: | Line 14,986: | ||
_hasOrder = false, | _hasOrder = false, | ||
_orderModel = nil, | _orderModel = nil, | ||
_workTimeReducedPerWorker = 30, | _workTimeReducedPerWorker = 30.0, | ||
_difficulties = { | _difficulties = { | ||
{ | { | ||
_difficulty = 0, | _difficulty = 0, | ||
_effectTimeToStartRatio = 1, | _effectTimeToStartRatio = 1.0, | ||
_decisions = { | _decisions = { | ||
{ | { | ||
_workingTime = 140, | _workingTime = 140.0, | ||
_label = "Burn Down", | _label = "Burn Down", | ||
_decisionTag = "None", | _decisionTag = "None", | ||
| Line 15,001: | Line 15,006: | ||
}, | }, | ||
{ | { | ||
_workingTime = 140, | _workingTime = 140.0, | ||
_label = "Cleanse", | _label = "Cleanse", | ||
_decisionTag = "None", | _decisionTag = "None", | ||
| Line 15,017: | Line 15,022: | ||
{ | { | ||
_difficulty = 1, | _difficulty = 1, | ||
_effectTimeToStartRatio = 1, | _effectTimeToStartRatio = 1.0, | ||
_decisions = { | _decisions = { | ||
{ | { | ||
_workingTime = 170, | _workingTime = 170.0, | ||
_label = "Burn Down", | _label = "Burn Down", | ||
_decisionTag = "None", | _decisionTag = "None", | ||
| Line 15,033: | Line 15,038: | ||
}, | }, | ||
{ | { | ||
_workingTime = 170, | _workingTime = 170.0, | ||
_label = "Cleanse", | _label = "Cleanse", | ||
_decisionTag = "None", | _decisionTag = "None", | ||
| Line 15,049: | Line 15,054: | ||
{ | { | ||
_difficulty = 2, | _difficulty = 2, | ||
_effectTimeToStartRatio = 1, | _effectTimeToStartRatio = 1.0, | ||
_decisions = { | _decisions = { | ||
{ | { | ||
_workingTime = 200, | _workingTime = 200.0, | ||
_label = "Burn Down", | _label = "Burn Down", | ||
_decisionTag = "None", | _decisionTag = "None", | ||
| Line 15,065: | Line 15,070: | ||
}, | }, | ||
{ | { | ||
_workingTime = 200, | _workingTime = 200.0, | ||
_label = "Cleanse", | _label = "Cleanse", | ||
_decisionTag = "None", | _decisionTag = "None", | ||
| Line 15,081: | Line 15,086: | ||
{ | { | ||
_difficulty = 3, | _difficulty = 3, | ||
_effectTimeToStartRatio = 1, | _effectTimeToStartRatio = 1.0, | ||
_decisions = { | _decisions = { | ||
{ | { | ||
_workingTime = 230, | _workingTime = 230.0, | ||
_label = "Burn Down", | _label = "Burn Down", | ||
_decisionTag = "None", | _decisionTag = "None", | ||
| Line 15,097: | Line 15,102: | ||
}, | }, | ||
{ | { | ||
_workingTime = 230, | _workingTime = 230.0, | ||
_label = "Cleanse", | _label = "Cleanse", | ||
_decisionTag = "None", | _decisionTag = "None", | ||
| Line 15,115: | Line 15,120: | ||
_decisionsRewards = { | _decisionsRewards = { | ||
{ | { | ||
_tableId = "Loot Table - Ruined | _tableId = "Loot Table - Ruined Rain Mill - Salvage", | ||
_minAmount = 2, | _minAmount = 2, | ||
_maxAmount = 2, | _maxAmount = 2, | ||
_effects = { | _effects = { | ||
{_effectId = "Fabric | {_effectId = "Fabric 10", _chance = 20}, | ||
{_effectId = "Flour | {_effectId = "Flour 30", _chance = 50}, | ||
{_effectId = "Grain 30", _chance = | {_effectId = "Grain 30", _chance = 20}, | ||
{_effectId = " | {_effectId = "Ink 25", _chance = 50}, | ||
{_effectId = " | {_effectId = "Milk-cap Mushroom 30", _chance = 20}, | ||
{_effectId = " | {_effectId = "Mill Blueprint", _chance = 2}, | ||
{_effectId = " | {_effectId = "Oil 30", _chance = 50}, | ||
{_effectId = " | {_effectId = "Paper 25", _chance = 40}, | ||
{_effectId = " | {_effectId = "Paste 30", _chance = 50}, | ||
{_effectId = "Planks 10", _chance = 20} | |||
}, | }, | ||
}, | }, | ||
{ | { | ||
_tableId = "Loot Table - Haunted Ruined | _tableId = "Loot Table - Haunted Ruined Rain Mill - Rebuild", | ||
_minAmount = 1, | _minAmount = 1, | ||
_maxAmount = 1, | _maxAmount = 1, | ||
_effects = { | _effects = { | ||
{_effectId = "Replace Building Haunted | {_effectId = "Replace Building Haunted Rainmill", _chance = 100} | ||
}, | }, | ||
} | } | ||
| Line 15,144: | Line 15,150: | ||
_activeEffects = {}, | _activeEffects = {}, | ||
}, | }, | ||
["Haunted Ruined | ["Haunted Ruined SmallFarm"] = { | ||
_id = "Haunted Ruined | _id = "Haunted Ruined SmallFarm", | ||
_displayName = "Haunted | _displayName = "Haunted Ruined Small Farm", | ||
_description = "This building is haunted by evil spirits. They are protecting it because it's one of a kind. It can be rebuilt or destroyed.", | _description = "This building is haunted by evil spirits. They are protecting it because it's one of a kind. It can be rebuilt or destroyed.", | ||
_iconFilename = "Haunted Ruined | _iconFilename = "Haunted Ruined SmallFarm_icon.png", | ||
_category = "Ruin", | _category = "Ruin", | ||
_categoryDisplay = "Glade Event", | _categoryDisplay = "Glade Event", | ||
_sizeX = | _sizeX = 2, | ||
_sizeY = | _sizeY = 2, | ||
_constructionTime = 5, | _constructionTime = 5, | ||
_cityScore = 0, | _cityScore = 0, | ||
| Line 15,167: | Line 15,173: | ||
_hasOrder = false, | _hasOrder = false, | ||
_orderModel = nil, | _orderModel = nil, | ||
_workTimeReducedPerWorker = 30, | _workTimeReducedPerWorker = 30.0, | ||
_difficulties = { | _difficulties = { | ||
{ | { | ||
_difficulty = 0, | _difficulty = 0, | ||
_effectTimeToStartRatio = 1, | _effectTimeToStartRatio = 1.0, | ||
_decisions = { | _decisions = { | ||
{ | { | ||
_workingTime = 140, | _workingTime = 140.0, | ||
_label = "Burn Down", | _label = "Burn Down", | ||
_decisionTag = "None", | _decisionTag = "None", | ||
| Line 15,187: | Line 15,193: | ||
}, | }, | ||
{ | { | ||
_workingTime = 140, | _workingTime = 140.0, | ||
_label = "Cleanse", | _label = "Cleanse", | ||
_decisionTag = "None", | _decisionTag = "None", | ||
| Line 15,203: | Line 15,209: | ||
{ | { | ||
_difficulty = 1, | _difficulty = 1, | ||
_effectTimeToStartRatio = 1, | _effectTimeToStartRatio = 1.0, | ||
_decisions = { | _decisions = { | ||
{ | { | ||
_workingTime = 170, | _workingTime = 170.0, | ||
_label = "Burn Down", | _label = "Burn Down", | ||
_decisionTag = "None", | _decisionTag = "None", | ||
| Line 15,219: | Line 15,225: | ||
}, | }, | ||
{ | { | ||
_workingTime = 170, | _workingTime = 170.0, | ||
_label = "Cleanse", | _label = "Cleanse", | ||
_decisionTag = "None", | _decisionTag = "None", | ||
| Line 15,235: | Line 15,241: | ||
{ | { | ||
_difficulty = 2, | _difficulty = 2, | ||
_effectTimeToStartRatio = 1, | _effectTimeToStartRatio = 1.0, | ||
_decisions = { | _decisions = { | ||
{ | { | ||
_workingTime = 200, | _workingTime = 200.0, | ||
_label = "Burn Down", | _label = "Burn Down", | ||
_decisionTag = "None", | _decisionTag = "None", | ||
| Line 15,251: | Line 15,257: | ||
}, | }, | ||
{ | { | ||
_workingTime = 200, | _workingTime = 200.0, | ||
_label = "Cleanse", | _label = "Cleanse", | ||
_decisionTag = "None", | _decisionTag = "None", | ||
| Line 15,267: | Line 15,273: | ||
{ | { | ||
_difficulty = 3, | _difficulty = 3, | ||
_effectTimeToStartRatio = 1, | _effectTimeToStartRatio = 1.0, | ||
_decisions = { | _decisions = { | ||
{ | { | ||
_workingTime = 230, | _workingTime = 230.0, | ||
_label = "Burn Down", | _label = "Burn Down", | ||
_decisionTag = "None", | _decisionTag = "None", | ||
| Line 15,283: | Line 15,289: | ||
}, | }, | ||
{ | { | ||
_workingTime = 230, | _workingTime = 230.0, | ||
_label = "Cleanse", | _label = "Cleanse", | ||
_decisionTag = "None", | _decisionTag = "None", | ||
| Line 15,301: | Line 15,307: | ||
_decisionsRewards = { | _decisionsRewards = { | ||
{ | { | ||
_tableId = "Loot Table - Ruined | _tableId = "Loot Table - Ruined Small Farm - Salvage", | ||
_minAmount = 2, | _minAmount = 2, | ||
_maxAmount = 2, | _maxAmount = 2, | ||
_effects = { | _effects = { | ||
{_effectId = " | {_effectId = "Fabric 5", _chance = 10}, | ||
{_effectId = " | {_effectId = "Flour 25", _chance = 15}, | ||
{_effectId = "Grain 30", _chance = 50}, | |||
{_effectId = " | {_effectId = "Vegetables 30", _chance = 50}, | ||
{_effectId = " | {_effectId = "Wood 40", _chance = 20}, | ||
{_effectId = " | {_effectId = "SmallFarm Blueprint", _chance = 5}, | ||
{_effectId = " | {_effectId = "Milk-cap Mushroom 30", _chance = 50}, | ||
{_effectId = " | {_effectId = "Plant Fiber 30", _chance = 50}, | ||
{_effectId = " | {_effectId = "Clay 35", _chance = 50} | ||
{_effectId = " | |||
}, | }, | ||
}, | }, | ||
{ | { | ||
_tableId = "Loot Table - Haunted Ruined | _tableId = "Loot Table - Haunted Ruined Small Farm - Rebuild", | ||
_minAmount = 1, | _minAmount = 1, | ||
_maxAmount = 1, | _maxAmount = 1, | ||
_effects = { | _effects = { | ||
{_effectId = "Replace Building Haunted | {_effectId = "Replace Building Haunted SmallFarm", _chance = 100} | ||
}, | }, | ||
} | } | ||
| Line 15,331: | Line 15,336: | ||
_activeEffects = {}, | _activeEffects = {}, | ||
}, | }, | ||
["Haunted Ruined | ["Haunted Ruined Smelter"] = { | ||
_id = "Haunted Ruined | _id = "Haunted Ruined Smelter", | ||
_displayName = "Haunted | _displayName = "Haunted Ruined Smelter", | ||
_description = "This building is haunted by evil spirits. They are protecting it because it's one of a kind. It can be rebuilt or destroyed.", | _description = "This building is haunted by evil spirits. They are protecting it because it's one of a kind. It can be rebuilt or destroyed.", | ||
_iconFilename = "Haunted Ruined | _iconFilename = "Haunted Ruined Smelter_icon.png", | ||
_category = "Ruin", | _category = "Ruin", | ||
_categoryDisplay = "Glade Event", | _categoryDisplay = "Glade Event", | ||
| Line 15,354: | Line 15,359: | ||
_hasOrder = false, | _hasOrder = false, | ||
_orderModel = nil, | _orderModel = nil, | ||
_workTimeReducedPerWorker = 30, | _workTimeReducedPerWorker = 30.0, | ||
_difficulties = { | _difficulties = { | ||
{ | { | ||
_difficulty = 0, | _difficulty = 0, | ||
_effectTimeToStartRatio = 1, | _effectTimeToStartRatio = 1.0, | ||
_decisions = { | _decisions = { | ||
{ | { | ||
_workingTime = 140, | _workingTime = 140.0, | ||
_label = "Burn Down", | _label = "Burn Down", | ||
_decisionTag = "None", | _decisionTag = "None", | ||
| Line 15,374: | Line 15,379: | ||
}, | }, | ||
{ | { | ||
_workingTime = 140, | _workingTime = 140.0, | ||
_label = "Cleanse", | _label = "Cleanse", | ||
_decisionTag = "None", | _decisionTag = "None", | ||
| Line 15,390: | Line 15,395: | ||
{ | { | ||
_difficulty = 1, | _difficulty = 1, | ||
_effectTimeToStartRatio = 1, | _effectTimeToStartRatio = 1.0, | ||
_decisions = { | _decisions = { | ||
{ | { | ||
_workingTime = 170, | _workingTime = 170.0, | ||
_label = "Burn Down", | _label = "Burn Down", | ||
_decisionTag = "None", | _decisionTag = "None", | ||
| Line 15,406: | Line 15,411: | ||
}, | }, | ||
{ | { | ||
_workingTime = 170, | _workingTime = 170.0, | ||
_label = "Cleanse", | _label = "Cleanse", | ||
_decisionTag = "None", | _decisionTag = "None", | ||
| Line 15,422: | Line 15,427: | ||
{ | { | ||
_difficulty = 2, | _difficulty = 2, | ||
_effectTimeToStartRatio = 1, | _effectTimeToStartRatio = 1.0, | ||
_decisions = { | _decisions = { | ||
{ | { | ||
_workingTime = 200, | _workingTime = 200.0, | ||
_label = "Burn Down", | _label = "Burn Down", | ||
_decisionTag = "None", | _decisionTag = "None", | ||
| Line 15,438: | Line 15,443: | ||
}, | }, | ||
{ | { | ||
_workingTime = 200, | _workingTime = 200.0, | ||
_label = "Cleanse", | _label = "Cleanse", | ||
_decisionTag = "None", | _decisionTag = "None", | ||
| Line 15,454: | Line 15,459: | ||
{ | { | ||
_difficulty = 3, | _difficulty = 3, | ||
_effectTimeToStartRatio = 1, | _effectTimeToStartRatio = 1.0, | ||
_decisions = { | _decisions = { | ||
{ | { | ||
_workingTime = 230, | _workingTime = 230.0, | ||
_label = "Burn Down", | _label = "Burn Down", | ||
_decisionTag = "None", | _decisionTag = "None", | ||
| Line 15,470: | Line 15,475: | ||
}, | }, | ||
{ | { | ||
_workingTime = 230, | _workingTime = 230.0, | ||
_label = "Cleanse", | _label = "Cleanse", | ||
_decisionTag = "None", | _decisionTag = "None", | ||
| Line 15,488: | Line 15,493: | ||
_decisionsRewards = { | _decisionsRewards = { | ||
{ | { | ||
_tableId = "Loot Table - Ruined | _tableId = "Loot Table - Ruined Smelter - Salvage", | ||
_minAmount = 2, | _minAmount = 2, | ||
_maxAmount = 2, | _maxAmount = 2, | ||
_effects = { | _effects = { | ||
{_effectId = " | {_effectId = "Biscuits 20", _chance = 40}, | ||
{_effectId = " | {_effectId = "Coal 30", _chance = 20}, | ||
{_effectId = " | {_effectId = "Copper Bar 15", _chance = 30}, | ||
{_effectId = " | {_effectId = "Copper Ore 30", _chance = 30}, | ||
{_effectId = " | {_effectId = "Crystalized Dew 15", _chance = 30}, | ||
{_effectId = " | {_effectId = "Oil 30", _chance = 20}, | ||
{_effectId = " | {_effectId = "Pie 20", _chance = 50}, | ||
{_effectId = " | {_effectId = "Pipes 10", _chance = 15}, | ||
{_effectId = " | {_effectId = "Smelter Blueprint", _chance = 2}, | ||
{_effectId = "Training Gear 20", _chance = 50} | |||
}, | }, | ||
}, | }, | ||
{ | { | ||
_tableId = "Loot Table - Haunted Ruined | _tableId = "Loot Table - Haunted Ruined Smelter - Rebuild", | ||
_minAmount = 1, | _minAmount = 1, | ||
_maxAmount = 1, | _maxAmount = 1, | ||
_effects = { | _effects = { | ||
{_effectId = "Replace Building Haunted | {_effectId = "Replace Building Haunted Smelter", _chance = 100} | ||
}, | }, | ||
} | } | ||
| Line 15,517: | Line 15,523: | ||
_activeEffects = {}, | _activeEffects = {}, | ||
}, | }, | ||
[" | ["Haunted Ruined Temple"] = { | ||
_id = " | _id = "Haunted Ruined Temple", | ||
_displayName = " | _displayName = "Haunted Ruined Temple", | ||
_description = " | _description = "This building is haunted by evil spirits. They are protecting it because it's one of a kind. It can be rebuilt or destroyed.", | ||
_iconFilename = " | _iconFilename = "Haunted Ruined Temple_icon.png", | ||
_category = " | _category = "Ruin", | ||
_categoryDisplay = "Glade Event", | _categoryDisplay = "Glade Event", | ||
_sizeX = | _sizeX = 3, | ||
_sizeY = | _sizeY = 3, | ||
_constructionTime = | _constructionTime = 5, | ||
_cityScore = 0, | _cityScore = 0, | ||
_isMovable = false, | _isMovable = false, | ||
_isInitiallyEssential = | _isInitiallyEssential = false, | ||
_workerCapacity = | _workerCapacity = 3, | ||
_constructionCosts = {}, | _constructionCosts = {}, | ||
_recipes = {}, | _recipes = {}, | ||
| Line 15,537: | Line 15,543: | ||
"Forest" | "Forest" | ||
}, | }, | ||
_dangerLevel = " | _dangerLevel = "None", | ||
_hasOrder = false, | _hasOrder = false, | ||
_orderModel = nil, | _orderModel = nil, | ||
_workTimeReducedPerWorker = | _workTimeReducedPerWorker = 30.0, | ||
_difficulties = { | _difficulties = { | ||
{ | { | ||
_difficulty = 0, | _difficulty = 0, | ||
_effectTimeToStartRatio = 1, | _effectTimeToStartRatio = 1.0, | ||
_decisions = { | _decisions = { | ||
{ | { | ||
_workingTime = | _workingTime = 140.0, | ||
_label = " | _label = "Burn Down", | ||
_decisionTag = " | _decisionTag = "None", | ||
_requiredGoods = {}, | _requiredGoods = { | ||
{ | |||
_goods = { | |||
{_id = "[Crafting] Oil", _amount = 5}, {_id = "[Crafting] Coal", _amount = 5}, {_id = "[Crafting] Sea Marrow", _amount = 5}, {_id = "[Mat Processed] Planks", _amount = 8} | |||
} | |||
} | |||
}, | |||
_workingEffects = nil, | _workingEffects = nil, | ||
}, | }, | ||
{ | { | ||
_workingTime = | _workingTime = 140.0, | ||
_label = " | _label = "Cleanse", | ||
_decisionTag = " | _decisionTag = "None", | ||
_requiredGoods = { | _requiredGoods = { | ||
{ | { | ||
_goods = { | _goods = { | ||
{_id = "[ | {_id = "[Needs] Incense", _amount = 10}, {_id = "[Needs] Scrolls", _amount = 10}, {_id = "[Needs] Tea", _amount = 10}, {_id = "[Crafting] Oil", _amount = 10}, {_id = "[Mat Raw] Resin", _amount = 10} | ||
, | |||
} | } | ||
} | } | ||
| Line 15,576: | Line 15,582: | ||
{ | { | ||
_difficulty = 1, | _difficulty = 1, | ||
_effectTimeToStartRatio = 1, | _effectTimeToStartRatio = 1.0, | ||
_decisions = { | _decisions = { | ||
{ | { | ||
_workingTime = | _workingTime = 170.0, | ||
_label = " | _label = "Burn Down", | ||
_decisionTag = " | _decisionTag = "None", | ||
_requiredGoods = { | _requiredGoods = { | ||
{ | { | ||
_goods = { | _goods = { | ||
{_id = "[ | {_id = "[Crafting] Oil", _amount = 8}, {_id = "[Crafting] Coal", _amount = 8}, {_id = "[Crafting] Sea Marrow", _amount = 8}, {_id = "[Mat Processed] Planks", _amount = 12} | ||
} | } | ||
} | } | ||
, | }, | ||
_workingEffects = nil, | |||
}, | |||
{ | |||
_workingTime = 170.0, | |||
_label = "Cleanse", | |||
_decisionTag = "None", | |||
_requiredGoods = { | |||
{ | { | ||
_goods = { | _goods = { | ||
{_id = "[Needs] Incense", _amount = 15}, {_id = "[Needs] | {_id = "[Needs] Incense", _amount = 15}, {_id = "[Needs] Scrolls", _amount = 15}, {_id = "[Needs] Tea", _amount = 15}, {_id = "[Crafting] Oil", _amount = 15}, {_id = "[Mat Raw] Resin", _amount = 15} | ||
} | } | ||
} | } | ||
| Line 15,608: | Line 15,614: | ||
{ | { | ||
_difficulty = 2, | _difficulty = 2, | ||
_effectTimeToStartRatio = 1, | _effectTimeToStartRatio = 1.0, | ||
_decisions = { | _decisions = { | ||
{ | { | ||
_workingTime = | _workingTime = 200.0, | ||
_label = " | _label = "Burn Down", | ||
_decisionTag = " | _decisionTag = "None", | ||
_requiredGoods = { | _requiredGoods = { | ||
{ | { | ||
_goods = { | _goods = { | ||
{_id = "[ | {_id = "[Crafting] Oil", _amount = 10}, {_id = "[Crafting] Coal", _amount = 10}, {_id = "[Crafting] Sea Marrow", _amount = 10}, {_id = "[Mat Processed] Planks", _amount = 16} | ||
} | } | ||
} | } | ||
, | }, | ||
_workingEffects = nil, | |||
}, | |||
{ | |||
_workingTime = 200.0, | |||
_label = "Cleanse", | |||
_decisionTag = "None", | |||
_requiredGoods = { | |||
{ | { | ||
_goods = { | _goods = { | ||
{_id = "[Needs] Incense", _amount = 20}, {_id = "[Needs] | {_id = "[Needs] Incense", _amount = 20}, {_id = "[Needs] Scrolls", _amount = 20}, {_id = "[Needs] Tea", _amount = 20}, {_id = "[Crafting] Oil", _amount = 20}, {_id = "[Mat Raw] Resin", _amount = 20} | ||
} | } | ||
} | } | ||
| Line 15,640: | Line 15,646: | ||
{ | { | ||
_difficulty = 3, | _difficulty = 3, | ||
_effectTimeToStartRatio = 1, | _effectTimeToStartRatio = 1.0, | ||
_decisions = { | _decisions = { | ||
{ | { | ||
_workingTime = | _workingTime = 230.0, | ||
_label = " | _label = "Burn Down", | ||
_decisionTag = " | _decisionTag = "None", | ||
_requiredGoods = { | _requiredGoods = { | ||
{ | { | ||
_goods = { | _goods = { | ||
{_id = "[ | {_id = "[Crafting] Oil", _amount = 15}, {_id = "[Crafting] Coal", _amount = 15}, {_id = "[Crafting] Sea Marrow", _amount = 15}, {_id = "[Mat Processed] Planks", _amount = 24} | ||
} | } | ||
} | } | ||
, | }, | ||
_workingEffects = nil, | |||
}, | |||
{ | |||
_workingTime = 230.0, | |||
_label = "Cleanse", | |||
_decisionTag = "None", | |||
_requiredGoods = { | |||
{ | { | ||
_goods = { | _goods = { | ||
{_id = "[Needs] Incense", _amount = 30}, {_id = "[Needs] Tea", _amount = 30}, {_id = "[Crafting] Oil", _amount = 30}, {_id = "[Mat Raw] Resin", _amount = 30}, {_id = "[ | {_id = "[Needs] Incense", _amount = 30}, {_id = "[Needs] Tea", _amount = 30}, {_id = "[Crafting] Oil", _amount = 30}, {_id = "[Mat Raw] Resin", _amount = 30}, {_id = "[Needs] Scrolls", _amount = 30} | ||
} | } | ||
} | } | ||
| Line 15,674: | Line 15,680: | ||
_decisionsRewards = { | _decisionsRewards = { | ||
{ | { | ||
_tableId = "Loot Table - | _tableId = "Loot Table - Ruined Temple - Salvage", | ||
_minAmount = | _minAmount = 2, | ||
_maxAmount = | _maxAmount = 2, | ||
_effects = { | _effects = { | ||
{_effectId = " | {_effectId = "Oil 40", _chance = 30}, | ||
{_effectId = "Amber 15", _chance = 10}, | |||
{_effectId = "Incense 30", _chance = 50}, | |||
{_effectId = "Paper 30", _chance = 50}, | |||
{_effectId = "Tea 30", _chance = 50}, | |||
{_effectId = "Temple Blueprint", _chance = 1}, | |||
{_effectId = "Ancient Tablet 2", _chance = 4}, | |||
{_effectId = " | {_effectId = "Coats 35", _chance = 50}, | ||
{_effectId = " | {_effectId = "Wine 30", _chance = 50} | ||
{_effectId = "Paper | |||
{_effectId = " | |||
{_effectId = " | |||
{_effectId = " | |||
{_effectId = " | |||
{_effectId = " | |||
}, | }, | ||
}, | }, | ||
{ | { | ||
_tableId = "Loot Table - | _tableId = "Loot Table - Haunted Ruined Temple - Rebuild", | ||
_minAmount = 1, | _minAmount = 1, | ||
_maxAmount = 1, | _maxAmount = 1, | ||
_effects = { | _effects = { | ||
{_effectId = " | {_effectId = "Replace Building Haunted Temple", _chance = 100} | ||
}, | }, | ||
} | } | ||
| Line 15,721: | Line 15,706: | ||
_areEffectsPermanent = false, | _areEffectsPermanent = false, | ||
_effectsTiers = { | _effectsTiers = { | ||
}, | }, | ||
_activeEffects = {}, | _activeEffects = {}, | ||
}, | }, | ||
[" | ["HumanBattleground_T1"] = { | ||
_id = " | _id = "HumanBattleground_T1", | ||
_displayName = " | _displayName = "Fallen Human Explorers", | ||
_description = " | _description = "A group of fallen Human explorers. They were probably looking for a place to settle, far from the Queen's watchful eyes... The sight causes uneasiness amongst the Human population.", | ||
_iconFilename = " | _iconFilename = "HumanBattleground_T1_icon.png", | ||
_category = "Glade Event", | _category = "Glade Event", | ||
_categoryDisplay = "Glade Event", | _categoryDisplay = "Glade Event", | ||
_sizeX = | _sizeX = 2, | ||
_sizeY = | _sizeY = 2, | ||
_constructionTime = 0, | _constructionTime = 0, | ||
_cityScore = 0, | _cityScore = 0, | ||
| Line 15,755: | Line 15,729: | ||
"Forest" | "Forest" | ||
}, | }, | ||
_dangerLevel = " | _dangerLevel = "Dangerous", | ||
_hasOrder = false, | _hasOrder = false, | ||
_orderModel = nil, | _orderModel = nil, | ||
_workTimeReducedPerWorker = 60, | _workTimeReducedPerWorker = 60.0, | ||
_difficulties = { | _difficulties = { | ||
{ | { | ||
_difficulty = 0, | _difficulty = 0, | ||
_effectTimeToStartRatio = 1, | _effectTimeToStartRatio = 1.0, | ||
_decisions = { | _decisions = { | ||
{ | { | ||
_workingTime = 210, | _workingTime = 210.0, | ||
_label = " | _label = "Rob the Dead", | ||
_decisionTag = "Corruption <sprite name=dec_corruption>", | _decisionTag = "Corruption <sprite name=dec_corruption>", | ||
_requiredGoods = {}, | |||
_workingEffects = nil, | |||
}, | |||
{ | |||
_workingTime = 210.0, | |||
_label = "Pay For Funeral", | |||
_decisionTag = "Empathy <sprite name=dec_empathy>", | |||
_requiredGoods = { | _requiredGoods = { | ||
{ | { | ||
_goods = { | _goods = { | ||
{_id = "[ | {_id = "[Valuable] Amber", _amount = 5} | ||
} | } | ||
} | } | ||
| Line 15,777: | Line 15,758: | ||
{ | { | ||
_goods = { | _goods = { | ||
{_id = "[Needs] Incense | {_id = "[Needs] Incense", _amount = 10}, {_id = "[Needs] Tea", _amount = 10}, {_id = "[Crafting] Oil", _amount = 10}, {_id = "[Mat Raw] Resin", _amount = 10}, {_id = "[Crafting] Salt", _amount = 15} | ||
} | } | ||
} | } | ||
| Line 15,806: | Line 15,768: | ||
{ | { | ||
_difficulty = 1, | _difficulty = 1, | ||
_effectTimeToStartRatio = 1, | _effectTimeToStartRatio = 1.0, | ||
_decisions = { | _decisions = { | ||
{ | { | ||
_workingTime = 240, | _workingTime = 240.0, | ||
_label = " | _label = "Rob the Dead", | ||
_decisionTag = "Corruption <sprite name=dec_corruption>", | _decisionTag = "Corruption <sprite name=dec_corruption>", | ||
_requiredGoods = {}, | |||
_workingEffects = nil, | |||
}, | |||
{ | |||
_workingTime = 240.0, | |||
_label = "Pay For Funeral", | |||
_decisionTag = "Empathy <sprite name=dec_empathy>", | |||
_requiredGoods = { | _requiredGoods = { | ||
{ | { | ||
_goods = { | _goods = { | ||
{_id = "[ | {_id = "[Valuable] Amber", _amount = 8} | ||
} | } | ||
} | } | ||
| Line 15,821: | Line 15,790: | ||
{ | { | ||
_goods = { | _goods = { | ||
{_id = "[Needs] Incense", _amount = | {_id = "[Needs] Incense", _amount = 15}, {_id = "[Needs] Tea", _amount = 15}, {_id = "[Crafting] Oil", _amount = 15}, {_id = "[Mat Raw] Resin", _amount = 15}, {_id = "[Crafting] Salt", _amount = 20} | ||
} | } | ||
} | } | ||
| Line 15,850: | Line 15,800: | ||
{ | { | ||
_difficulty = 2, | _difficulty = 2, | ||
_effectTimeToStartRatio = 1, | _effectTimeToStartRatio = 1.0, | ||
_decisions = { | _decisions = { | ||
{ | { | ||
_workingTime = 270, | _workingTime = 270.0, | ||
_label = " | _label = "Rob the Dead", | ||
_decisionTag = "Corruption <sprite name=dec_corruption>", | _decisionTag = "Corruption <sprite name=dec_corruption>", | ||
_requiredGoods = {}, | |||
_workingEffects = nil, | |||
}, | |||
{ | |||
_workingTime = 270.0, | |||
_label = "Pay For Funeral", | |||
_decisionTag = "Empathy <sprite name=dec_empathy>", | |||
_requiredGoods = { | _requiredGoods = { | ||
{ | { | ||
_goods = { | _goods = { | ||
{_id = "[ | {_id = "[Valuable] Amber", _amount = 10} | ||
} | } | ||
} | } | ||
| Line 15,865: | Line 15,822: | ||
{ | { | ||
_goods = { | _goods = { | ||
{_id = "[Needs] Incense", _amount = | {_id = "[Needs] Incense", _amount = 20}, {_id = "[Needs] Tea", _amount = 20}, {_id = "[Crafting] Oil", _amount = 20}, {_id = "[Mat Raw] Resin", _amount = 20}, {_id = "[Crafting] Salt", _amount = 25} | ||
} | } | ||
} | } | ||
| Line 15,894: | Line 15,832: | ||
{ | { | ||
_difficulty = 3, | _difficulty = 3, | ||
_effectTimeToStartRatio = 1, | _effectTimeToStartRatio = 1.0, | ||
_decisions = { | _decisions = { | ||
{ | { | ||
_workingTime = 300, | _workingTime = 300.0, | ||
_label = " | _label = "Rob the Dead", | ||
_decisionTag = "Corruption <sprite name=dec_corruption>", | _decisionTag = "Corruption <sprite name=dec_corruption>", | ||
_requiredGoods = {}, | |||
_workingEffects = nil, | |||
}, | |||
{ | |||
_workingTime = 300.0, | |||
_label = "Pay For Funeral", | |||
_decisionTag = "Empathy <sprite name=dec_empathy>", | |||
_requiredGoods = { | _requiredGoods = { | ||
{ | { | ||
_goods = { | _goods = { | ||
{_id = "[ | {_id = "[Valuable] Amber", _amount = 15} | ||
} | } | ||
} | } | ||
| Line 15,909: | Line 15,854: | ||
{ | { | ||
_goods = { | _goods = { | ||
{_id = "[Needs] Incense", _amount = | {_id = "[Needs] Incense", _amount = 30}, {_id = "[Needs] Tea", _amount = 30}, {_id = "[Crafting] Oil", _amount = 30}, {_id = "[Mat Raw] Resin", _amount = 30}, {_id = "[Crafting] Salt", _amount = 35} | ||
} | } | ||
} | } | ||
| Line 15,940: | Line 15,866: | ||
_decisionsRewards = { | _decisionsRewards = { | ||
{ | { | ||
_tableId = "Loot Table - | _tableId = "Loot Table - Battleground - Keep", | ||
_minAmount = | _minAmount = 3, | ||
_maxAmount = | _maxAmount = 3, | ||
_effects = { | _effects = { | ||
{_effectId = "Ale | {_effectId = "Ale 20", _chance = 30}, | ||
{_effectId = " | {_effectId = "Ancient Tablet 3", _chance = 40}, | ||
{_effectId = " | {_effectId = "Barrel Recipes", _chance = 25}, | ||
{_effectId = " | {_effectId = "Biscuits +2", _chance = 20}, | ||
{_effectId = " | {_effectId = "Boots 25", _chance = 50}, | ||
{_effectId = " | {_effectId = "Coats 20", _chance = 50}, | ||
{_effectId = " | {_effectId = "Hearth Parts 2", _chance = 30}, | ||
{_effectId = " | {_effectId = "Hostility Lower 50", _chance = 10}, | ||
{_effectId = " | {_effectId = "Insects 30", _chance = 60}, | ||
{_effectId = " | {_effectId = "Jerky +2", _chance = 20}, | ||
{_effectId = " | {_effectId = "Jerky 20", _chance = 30}, | ||
{_effectId = " | {_effectId = "Lumber Speed +15", _chance = 25}, | ||
{_effectId = " | {_effectId = "Metal Tools 6", _chance = 25}, | ||
{_effectId = " | {_effectId = "Moth Larvae Meat 20", _chance = 50}, | ||
{_effectId = " | {_effectId = "Pack of Crops 10", _chance = 10}, | ||
{_effectId = " | {_effectId = "Paper 25", _chance = 30}, | ||
{_effectId = " | {_effectId = "Parts 5", _chance = 30}, | ||
{_effectId = " | {_effectId = "Paste 20", _chance = 30}, | ||
{_effectId = " | {_effectId = "Pickled Goods 20", _chance = 30}, | ||
{_effectId = " | {_effectId = "Pie +2", _chance = 20}, | ||
{_effectId = " | {_effectId = "Pie 20", _chance = 30}, | ||
{_effectId = " | {_effectId = "Plant Fiber 30", _chance = 40}, | ||
{_effectId = " | {_effectId = "Scout +5", _chance = 25}, | ||
{_effectId = " | {_effectId = "Skewers +2", _chance = 50}, | ||
{_effectId = "Training Gear | {_effectId = "Skewers 20", _chance = 30}, | ||
{_effectId = " | {_effectId = "Training Gear +2", _chance = 20}, | ||
{_effectId = " | {_effectId = "Training Gear 20", _chance = 30}, | ||
{_effectId = " | {_effectId = "VillagerSpeed10", _chance = 25}, | ||
{_effectId = "Waterskins 30", _chance = 50}, | |||
{_effectId = "Wine 20", _chance = 40} | |||
}, | }, | ||
}, | }, | ||
{ | { | ||
_tableId = "Loot Table - | _tableId = "Loot Table - Battleground - Send", | ||
_minAmount = | _minAmount = 1, | ||
_maxAmount = | _maxAmount = 1, | ||
_effects = { | _effects = { | ||
{_effectId = " | {_effectId = "0_5 Reputation Exploration", _chance = 100} | ||
}, | }, | ||
} | } | ||
| Line 15,987: | Line 15,914: | ||
_effectsTiers = { | _effectsTiers = { | ||
{ | { | ||
_timeToStart = 0, | _timeToStart = 0.0, | ||
_effects = { | _effects = { | ||
}, | }, | ||
}, | }, | ||
{ | { | ||
_timeToStart = | _timeToStart = 624.0, | ||
_effects = { | _effects = { | ||
" | "Spawn Blightrot Around - Battleground" | ||
}, | }, | ||
} | } | ||
| Line 16,000: | Line 15,927: | ||
_activeEffects = {}, | _activeEffects = {}, | ||
}, | }, | ||
["Infected | ["Infected Mole"] = { | ||
_id = "Infected | _id = "Infected Mole", | ||
_displayName = " | _displayName = "Infected Drainage Mole", | ||
_description = " | _description = "One of the mythical guardians of the forest - still alive, but plagued by a mysterious disease. The Blightrot has taken over his mind, causing an unstoppable rage. You can try to heal him... or whisper prayers to its new masters.", | ||
_iconFilename = "Infected | _iconFilename = "Infected Mole_icon.png", | ||
_category = "Glade Event", | _category = "Glade Event", | ||
_categoryDisplay = "Glade Event", | _categoryDisplay = "Glade Event", | ||
_sizeX = | _sizeX = 4, | ||
_sizeY = | _sizeY = 4, | ||
_constructionTime = 0, | _constructionTime = 0, | ||
_cityScore = 0, | _cityScore = 0, | ||
| Line 16,020: | Line 15,947: | ||
"Forest" | "Forest" | ||
}, | }, | ||
_dangerLevel = " | _dangerLevel = "Forbidden", | ||
_hasOrder = false, | _hasOrder = false, | ||
_orderModel = nil, | _orderModel = nil, | ||
_workTimeReducedPerWorker = 60, | _workTimeReducedPerWorker = 60.0, | ||
_difficulties = { | _difficulties = { | ||
{ | { | ||
_difficulty = 0, | _difficulty = 0, | ||
_effectTimeToStartRatio = 1, | _effectTimeToStartRatio = 1.0, | ||
_decisions = { | _decisions = { | ||
{ | { | ||
_workingTime = 210, | _workingTime = 210.0, | ||
_label = " | _label = "Perform Ritual", | ||
_decisionTag = " | _decisionTag = "Corruption <sprite name=dec_corruption>", | ||
_requiredGoods = { | _requiredGoods = { | ||
{ | { | ||
_goods = { | _goods = { | ||
{_id = " | {_id = "[Food Raw] Meat", _amount = 20}, {_id = "[Food Raw] Insects", _amount = 20}, {_id = "[Food Raw] Fish", _amount = 20}, {_id = "[Food Processed] Jerky", _amount = 25} | ||
} | |||
} | |||
, | |||
{ | |||
_goods = { | |||
{_id = "[Needs] Incense", _amount = 15}, {_id = "[Needs] Scrolls", _amount = 15}, {_id = "[Needs] Wine", _amount = 15} | |||
} | } | ||
} | } | ||
| Line 16,049: | Line 15,975: | ||
{ | { | ||
_goods = { | _goods = { | ||
{_id = "[ | {_id = "[Water] Clearance Water", _amount = 10}, {_id = "[Water] Storm Water", _amount = 10} | ||
} | } | ||
} | } | ||
}, | }, | ||
_workingEffects = nil, | _workingEffects = nil, | ||
}, | }, | ||
{ | { | ||
_workingTime = | _workingTime = 210.0, | ||
_label = " | _label = "Heal", | ||
_decisionTag = " | _decisionTag = "Empathy <sprite name=dec_empathy>", | ||
_requiredGoods = { | _requiredGoods = { | ||
{ | { | ||
_goods = { | _goods = { | ||
{_id = "[Needs] Tea", _amount = 10}, {_id = "[Needs] Incense", _amount = 10}, {_id = "[Food Raw] Herbs", _amount = 15}, {_id = "[Mat Raw] Algae", _amount = 15}, {_id = "[Crafting] Salt", _amount = 15} | |||
{_id = "[Needs] | |||
} | } | ||
} | } | ||
| Line 16,090: | Line 15,997: | ||
}, | }, | ||
{ | { | ||
_difficulty = | _difficulty = 1, | ||
_effectTimeToStartRatio = 1, | _effectTimeToStartRatio = 1.0, | ||
_decisions = { | _decisions = { | ||
{ | { | ||
_workingTime = | _workingTime = 240.0, | ||
_label = " | _label = "Perform Ritual", | ||
_decisionTag = " | _decisionTag = "Corruption <sprite name=dec_corruption>", | ||
_requiredGoods = {}, | _requiredGoods = { | ||
{ | |||
_goods = { | |||
{_id = "[Food Raw] Meat", _amount = 30}, {_id = "[Food Raw] Insects", _amount = 30}, {_id = "[Food Raw] Fish", _amount = 30}, {_id = "[Food Processed] Jerky", _amount = 40} | |||
} | |||
} | |||
, | |||
{ | |||
_goods = { | |||
{_id = "[Needs] Incense", _amount = 20}, {_id = "[Needs] Scrolls", _amount = 20}, {_id = "[Needs] Wine", _amount = 20} | |||
} | |||
} | |||
, | |||
{ | |||
_goods = { | |||
{_id = "[Water] Clearance Water", _amount = 15}, {_id = "[Water] Storm Water", _amount = 15} | |||
} | |||
} | |||
}, | |||
_workingEffects = nil, | |||
}, | |||
{ | |||
_workingTime = 240.0, | |||
_label = "Heal", | |||
_decisionTag = "Empathy <sprite name=dec_empathy>", | |||
_requiredGoods = { | |||
{ | |||
_goods = { | |||
{_id = "[Needs] Tea", _amount = 22}, {_id = "[Needs] Incense", _amount = 22}, {_id = "[Food Raw] Herbs", _amount = 30}, {_id = "[Mat Raw] Algae", _amount = 30}, {_id = "[Crafting] Salt", _amount = 30} | |||
} | |||
} | |||
}, | |||
_workingEffects = nil, | _workingEffects = nil, | ||
} | |||
}, | }, | ||
}, | |||
{ | |||
_difficulty = 2, | |||
_effectTimeToStartRatio = 1.0, | |||
_decisions = { | |||
{ | { | ||
_workingTime = 270, | _workingTime = 270.0, | ||
_label = " | _label = "Perform Ritual", | ||
_decisionTag = " | _decisionTag = "Corruption <sprite name=dec_corruption>", | ||
_requiredGoods = { | _requiredGoods = { | ||
{ | { | ||
_goods = { | _goods = { | ||
{_id = " | {_id = "[Food Raw] Meat", _amount = 40}, {_id = "[Food Raw] Insects", _amount = 40}, {_id = "[Food Raw] Fish", _amount = 40}, {_id = "[Food Processed] Jerky", _amount = 50} | ||
} | |||
} | |||
, | |||
{ | |||
_goods = { | |||
{_id = "[Needs] Incense", _amount = 30}, {_id = "[Needs] Scrolls", _amount = 30}, {_id = "[Needs] Wine", _amount = 30} | |||
} | } | ||
} | } | ||
| Line 16,113: | Line 16,063: | ||
{ | { | ||
_goods = { | _goods = { | ||
{_id = "[Needs] | {_id = "[Water] Clearance Water", _amount = 20}, {_id = "[Water] Storm Water", _amount = 20} | ||
} | |||
} | |||
}, | |||
_workingEffects = nil, | |||
}, | |||
{ | |||
_workingTime = 270.0, | |||
_label = "Heal", | |||
_decisionTag = "Empathy <sprite name=dec_empathy>", | |||
_requiredGoods = { | |||
{ | |||
_goods = { | |||
{_id = "[Needs] Tea", _amount = 30}, {_id = "[Needs] Incense", _amount = 30}, {_id = "[Food Raw] Herbs", _amount = 40}, {_id = "[Mat Raw] Algae", _amount = 40}, {_id = "[Crafting] Salt", _amount = 40} | |||
} | } | ||
} | } | ||
| Line 16,123: | Line 16,086: | ||
{ | { | ||
_difficulty = 3, | _difficulty = 3, | ||
_effectTimeToStartRatio = 1, | _effectTimeToStartRatio = 1.0, | ||
_decisions = { | _decisions = { | ||
{ | { | ||
_workingTime = 300, | _workingTime = 300.0, | ||
_label = " | _label = "Perform Ritual", | ||
_decisionTag = " | _decisionTag = "Corruption <sprite name=dec_corruption>", | ||
_requiredGoods = { | _requiredGoods = { | ||
{ | { | ||
_goods = { | _goods = { | ||
{_id = " | {_id = "[Food Raw] Meat", _amount = 60}, {_id = "[Food Raw] Insects", _amount = 60}, {_id = "[Food Raw] Fish", _amount = 60}, {_id = "[Food Processed] Jerky", _amount = 75} | ||
} | |||
} | |||
, | |||
{ | |||
_goods = { | |||
{_id = "[Needs] Incense", _amount = 45}, {_id = "[Needs] Scrolls", _amount = 45}, {_id = "[Needs] Wine", _amount = 45} | |||
} | } | ||
} | } | ||
| Line 16,145: | Line 16,107: | ||
{ | { | ||
_goods = { | _goods = { | ||
{_id = "[Needs] | {_id = "[Water] Clearance Water", _amount = 30}, {_id = "[Water] Storm Water", _amount = 30} | ||
} | |||
} | |||
}, | |||
_workingEffects = nil, | |||
}, | |||
{ | |||
_workingTime = 300.0, | |||
_label = "Heal", | |||
_decisionTag = "Empathy <sprite name=dec_empathy>", | |||
_requiredGoods = { | |||
{ | |||
_goods = { | |||
{_id = "[Needs] Tea", _amount = 45}, {_id = "[Needs] Incense", _amount = 45}, {_id = "[Food Raw] Herbs", _amount = 60}, {_id = "[Mat Raw] Algae", _amount = 60}, {_id = "[Crafting] Salt", _amount = 60} | |||
} | } | ||
} | } | ||
| Line 16,157: | Line 16,132: | ||
_decisionsRewards = { | _decisionsRewards = { | ||
{ | { | ||
_tableId = "Loot Table - Infected | _tableId = "Loot Table - Infected Mole - Keep", | ||
_minAmount = | _minAmount = 4, | ||
_maxAmount = 4, | _maxAmount = 4, | ||
_effects = { | _effects = { | ||
{_effectId = "Ale | {_effectId = "Ale 40", _chance = 30}, | ||
{_effectId = " | {_effectId = "Ale 5pm", _chance = 25}, | ||
{_effectId = "Ancient | {_effectId = "Ancient Artifact 3", _chance = 10}, | ||
{_effectId = " | {_effectId = "Ancient Tablet 5", _chance = 60}, | ||
{_effectId = " | {_effectId = "Berries 50", _chance = 30}, | ||
{_effectId = "Clay | {_effectId = "Clay +2", _chance = 25}, | ||
{_effectId = " | {_effectId = "Clay 40", _chance = 30}, | ||
{_effectId = " | {_effectId = "Coal 40", _chance = 30}, | ||
{_effectId = " | {_effectId = "Coal for Cysts", _chance = 10}, | ||
{_effectId = " | {_effectId = "Copper Ore 30", _chance = 30}, | ||
{_effectId = " | {_effectId = "FuelConsumption -25", _chance = 25}, | ||
{_effectId = " | {_effectId = "Grain 50", _chance = 30}, | ||
{_effectId = " | {_effectId = "Hearth Parts 3", _chance = 40}, | ||
{_effectId = " | {_effectId = "Herbs 50", _chance = 30}, | ||
{_effectId = " | {_effectId = "Hostility Lower 50", _chance = 25}, | ||
{_effectId = " | {_effectId = "Ink 40", _chance = 30}, | ||
{_effectId = " | {_effectId = "Leather +2", _chance = 25}, | ||
{_effectId = " | {_effectId = "Pack of Crops 15", _chance = 15}, | ||
{_effectId = " | {_effectId = "Reed +2", _chance = 25}, | ||
{_effectId = " | {_effectId = "Roots +1", _chance = 25}, | ||
{_effectId = " | {_effectId = "Roots 50", _chance = 30}, | ||
{_effectId = " | {_effectId = "Sea Marrow 40", _chance = 25}, | ||
{_effectId = " | {_effectId = "Stone +2", _chance = 25}, | ||
{_effectId = " | {_effectId = "Tea 40", _chance = 30}, | ||
{_effectId = "Training Gear 40", _chance = 25}, | |||
{_effectId = "Wetstone 40", _chance = 30}, | |||
{_effectId = "Training Gear | {_effectId = "Leather 40", _chance = 30}, | ||
{_effectId = "Wetstone | {_effectId = "Scales 40", _chance = 30} | ||
{_effectId = " | |||
{_effectId = " | |||
}, | }, | ||
}, | }, | ||
{ | { | ||
_tableId = "Loot Table - Infected | _tableId = "Loot Table - Infected Mole - Send", | ||
_minAmount = 2, | _minAmount = 2, | ||
_maxAmount = 2, | _maxAmount = 2, | ||
_effects = { | _effects = { | ||
{_effectId = " | {_effectId = "1 Reputation Exploration", _chance = 100}, | ||
{_effectId = " | {_effectId = "Amber 30", _chance = 85} | ||
}, | }, | ||
} | } | ||
| Line 16,206: | Line 16,179: | ||
_effectsTiers = { | _effectsTiers = { | ||
{ | { | ||
_timeToStart = 0, | _timeToStart = 0.0, | ||
_effects = { | _effects = { | ||
}, | }, | ||
}, | }, | ||
{ | { | ||
_timeToStart = 780, | _timeToStart = 780.0, | ||
_effects = { | _effects = { | ||
" | "Mole Earthquake" | ||
}, | }, | ||
} | } | ||
| Line 16,219: | Line 16,192: | ||
_activeEffects = {}, | _activeEffects = {}, | ||
}, | }, | ||
[" | ["Infected Tree"] = { | ||
_id = " | _id = "Infected Tree", | ||
_displayName = " | _displayName = "Withered Tree", | ||
_description = " | _description = "The once mighty tree has been deformed by the Blightrot living in its root system. The Blightrot poisons the tree's tissues, leading to its long-lasting degradation.", | ||
_iconFilename = " | _iconFilename = "Infected Tree_icon.png", | ||
_category = "Glade Event", | _category = "Glade Event", | ||
_categoryDisplay = "Glade Event", | _categoryDisplay = "Glade Event", | ||
_sizeX = | _sizeX = 2, | ||
_sizeY = | _sizeY = 2, | ||
_constructionTime = 0, | _constructionTime = 0, | ||
_cityScore = 0, | _cityScore = 0, | ||
| Line 16,242: | Line 16,215: | ||
_hasOrder = false, | _hasOrder = false, | ||
_orderModel = nil, | _orderModel = nil, | ||
_workTimeReducedPerWorker = 60, | _workTimeReducedPerWorker = 60.0, | ||
_difficulties = { | _difficulties = { | ||
{ | { | ||
_difficulty = 0, | _difficulty = 0, | ||
_effectTimeToStartRatio = 1, | _effectTimeToStartRatio = 1.0, | ||
_decisions = { | _decisions = { | ||
{ | { | ||
_workingTime = 210, | _workingTime = 210.0, | ||
_label = " | _label = "Cut Down", | ||
_decisionTag = "None", | |||
_requiredGoods = {}, | |||
_workingEffects = nil, | |||
}, | |||
{ | |||
_workingTime = 210.0, | |||
_label = "Cleanse", | |||
_decisionTag = "None", | _decisionTag = "None", | ||
_requiredGoods = { | _requiredGoods = { | ||
{ | { | ||
_goods = { | _goods = { | ||
{_id = " | {_id = "Blight Fuel", _amount = 2} | ||
} | } | ||
} | } | ||
, | |||
{ | { | ||
_goods = { | _goods = { | ||
{_id = "[ | {_id = "[Needs] Coats", _amount = 5}, {_id = "[Needs] Boots", _amount = 10}, {_id = "[Mat Raw] Reeds", _amount = 10}, {_id = "[Metal] Copper Bar", _amount = 2}, {_id = "[Metal] Crystalized Dew", _amount = 2} | ||
} | } | ||
} | } | ||
| Line 16,278: | Line 16,251: | ||
{ | { | ||
_difficulty = 1, | _difficulty = 1, | ||
_effectTimeToStartRatio = 1, | _effectTimeToStartRatio = 1.0, | ||
_decisions = { | _decisions = { | ||
{ | { | ||
_workingTime = 240, | _workingTime = 240.0, | ||
_label = " | _label = "Cut Down", | ||
_decisionTag = "None", | |||
_requiredGoods = {}, | |||
_workingEffects = nil, | |||
}, | |||
{ | |||
_workingTime = 240.0, | |||
_label = "Cleanse", | |||
_decisionTag = "None", | _decisionTag = "None", | ||
_requiredGoods = { | _requiredGoods = { | ||
{ | { | ||
_goods = { | _goods = { | ||
{_id = " | {_id = "Blight Fuel", _amount = 3} | ||
} | } | ||
} | } | ||
, | |||
{ | { | ||
_goods = { | _goods = { | ||
{_id = "[ | {_id = "[Needs] Coats", _amount = 8}, {_id = "[Needs] Boots", _amount = 15}, {_id = "[Mat Raw] Reeds", _amount = 15}, {_id = "[Metal] Copper Bar", _amount = 3}, {_id = "[Metal] Crystalized Dew", _amount = 3} | ||
} | } | ||
} | } | ||
| Line 16,310: | Line 16,283: | ||
{ | { | ||
_difficulty = 2, | _difficulty = 2, | ||
_effectTimeToStartRatio = 1, | _effectTimeToStartRatio = 1.0, | ||
_decisions = { | _decisions = { | ||
{ | { | ||
_workingTime = 270, | _workingTime = 270.0, | ||
_label = " | _label = "Cut Down", | ||
_decisionTag = "None", | |||
_requiredGoods = {}, | |||
_workingEffects = nil, | |||
}, | |||
{ | |||
_workingTime = 270.0, | |||
_label = "Cleanse", | |||
_decisionTag = "None", | _decisionTag = "None", | ||
_requiredGoods = { | _requiredGoods = { | ||
{ | { | ||
_goods = { | _goods = { | ||
{_id = " | {_id = "Blight Fuel", _amount = 4} | ||
} | } | ||
} | } | ||
, | |||
{ | { | ||
_goods = { | _goods = { | ||
{_id = "[ | {_id = "[Needs] Coats", _amount = 10}, {_id = "[Needs] Boots", _amount = 20}, {_id = "[Mat Raw] Reeds", _amount = 20}, {_id = "[Metal] Copper Bar", _amount = 4}, {_id = "[Metal] Crystalized Dew", _amount = 4} | ||
} | } | ||
} | } | ||
| Line 16,342: | Line 16,315: | ||
{ | { | ||
_difficulty = 3, | _difficulty = 3, | ||
_effectTimeToStartRatio = 1, | _effectTimeToStartRatio = 1.0, | ||
_decisions = { | _decisions = { | ||
{ | { | ||
_workingTime = 300, | _workingTime = 300.0, | ||
_label = " | _label = "Cut Down", | ||
_decisionTag = "None", | |||
_requiredGoods = {}, | |||
_workingEffects = nil, | |||
}, | |||
{ | |||
_workingTime = 300.0, | |||
_label = "Cleanse", | |||
_decisionTag = "None", | _decisionTag = "None", | ||
_requiredGoods = { | _requiredGoods = { | ||
{ | { | ||
_goods = { | _goods = { | ||
{_id = " | {_id = "Blight Fuel", _amount = 6} | ||
} | } | ||
} | } | ||
, | |||
{ | { | ||
_goods = { | _goods = { | ||
{_id = "[ | {_id = "[Needs] Coats", _amount = 15}, {_id = "[Needs] Boots", _amount = 30}, {_id = "[Mat Raw] Reeds", _amount = 30}, {_id = "[Metal] Copper Bar", _amount = 6}, {_id = "[Metal] Crystalized Dew", _amount = 6} | ||
} | } | ||
} | } | ||
| Line 16,376: | Line 16,349: | ||
_decisionsRewards = { | _decisionsRewards = { | ||
{ | { | ||
_tableId = "Loot Table - | _tableId = "Loot Table - Infected Tree - Keep", | ||
_minAmount = | _minAmount = 3, | ||
_maxAmount = | _maxAmount = 4, | ||
_effects = { | _effects = { | ||
{_effectId = " | {_effectId = "Ale 30", _chance = 30}, | ||
{_effectId = "Algae 35", _chance = 40}, | |||
{_effectId = "Ancient Tablet 3", _chance = 30}, | |||
{_effectId = "Berries 30", _chance = 50}, | |||
{_effectId = "Blight Fuel +1", _chance = 15}, | |||
{_effectId = "Clay 30", _chance = 50}, | |||
{_effectId = "Crystalized Dew 25", _chance = 50}, | |||
{_effectId = "Eggs 30", _chance = 50}, | |||
{_effectId = "Hearth Parts 3", _chance = 25}, | |||
{_effectId = "Herbs +2", _chance = 20}, | |||
{_effectId = "Herbs 30", _chance = 50}, | |||
{_effectId = "Hostility Lower 50", _chance = 15}, | |||
{_effectId = "Incense +2", _chance = 20}, | |||
{_effectId = "Incense 30", _chance = 30}, | |||
{_effectId = "Insects 30", _chance = 50}, | |||
{_effectId = "Oil 30", _chance = 50}, | |||
{_effectId = "Planks +2", _chance = 20}, | |||
{_effectId = "Planks 20", _chance = 50}, | |||
{_effectId = "Plant Fiber 30", _chance = 40}, | |||
{_effectId = "Resin +2", _chance = 20}, | |||
{_effectId = "Resin 40", _chance = 40}, | |||
{_effectId = "Resolve for chests", _chance = 20}, | |||
{_effectId = "Roots +2", _chance = 20}, | |||
{_effectId = "Roots 30", _chance = 50}, | |||
{_effectId = "Scout +10", _chance = 20}, | |||
{_effectId = "Sea Marrow 30", _chance = 50}, | |||
{_effectId = "Training Gear 30", _chance = 30}, | |||
{_effectId = "Wetstone 35", _chance = 60}, | |||
{_effectId = "Wood 60", _chance = 60}, | |||
{_effectId = "Woodcuters +10", _chance = 20} | |||
}, | }, | ||
}, | }, | ||
{ | { | ||
_tableId = "Loot Table - | _tableId = "Loot Table - Infected Tree - Send", | ||
_minAmount = 2, | _minAmount = 2, | ||
_maxAmount = 2, | _maxAmount = 2, | ||
_effects = { | _effects = { | ||
{_effectId = "Amber 20", _chance = | {_effectId = "Amber 20", _chance = 85}, | ||
{_effectId = "1 Reputation Exploration", _chance = 100} | {_effectId = "1 Reputation Exploration", _chance = 100} | ||
}, | }, | ||
| Line 16,396: | Line 16,398: | ||
_effectsTiers = { | _effectsTiers = { | ||
{ | { | ||
_timeToStart = 0, | _timeToStart = 0.0, | ||
_effects = { | _effects = { | ||
}, | }, | ||
}, | }, | ||
{ | { | ||
_timeToStart = 780, | _timeToStart = 780.0, | ||
_effects = { | _effects = { | ||
" | "Cysts Longer Burning 5" | ||
}, | }, | ||
} | } | ||
| Line 16,409: | Line 16,411: | ||
_activeEffects = {}, | _activeEffects = {}, | ||
}, | }, | ||
[" | ["Kelpie"] = { | ||
_id = " | _id = "Kelpie", | ||
_displayName = " | _displayName = "River Kelpie", | ||
_description = " | _description = "A legendary, shape-shifting aquatic spirit that lurks near water and mesmerizes travelers. It is said that whoever acquires the kelpie's bridle will be able to control it.", | ||
_iconFilename = " | _iconFilename = "Kelpie_icon.png", | ||
_category = "Glade Event", | _category = "Glade Event", | ||
_categoryDisplay = "Glade Event", | _categoryDisplay = "Glade Event", | ||
| Line 16,432: | Line 16,434: | ||
_hasOrder = false, | _hasOrder = false, | ||
_orderModel = nil, | _orderModel = nil, | ||
_workTimeReducedPerWorker = 60, | _workTimeReducedPerWorker = 60.0, | ||
_difficulties = { | _difficulties = { | ||
{ | { | ||
_difficulty = 0, | _difficulty = 0, | ||
_effectTimeToStartRatio = 1, | _effectTimeToStartRatio = 1.0, | ||
_decisions = { | _decisions = { | ||
{ | { | ||
_workingTime = 210, | _workingTime = 210.0, | ||
_label = " | _label = "Banish", | ||
_decisionTag = "None", | _decisionTag = "None", | ||
_requiredGoods = { | _requiredGoods = { | ||
{ | { | ||
_goods = { | _goods = { | ||
{_id = "[ | {_id = "[Needs] Training Gear", _amount = 10}, {_id = "[Tools] Simple Tools", _amount = 5}, {_id = "[Mat Raw] Stone", _amount = 15} | ||
} | } | ||
} | } | ||
| Line 16,452: | Line 16,454: | ||
}, | }, | ||
{ | { | ||
_workingTime = 210, | _workingTime = 210.0, | ||
_label = " | _label = "Mount", | ||
_decisionTag = " | _decisionTag = "Loyalty <sprite name=dec_loyalty>", | ||
_requiredGoods = { | _requiredGoods = { | ||
{ | { | ||
_goods = { | _goods = { | ||
{_id = "[ | {_id = "[Food Raw] Grain", _amount = 8}, {_id = "[Mat Raw] Plant Fibre", _amount = 8}, {_id = "[Mat Raw] Algae", _amount = 8}, {_id = "[Food Raw] Roots", _amount = 8}, {_id = "[Crafting] Salt", _amount = 8}, {_id = "[Packs] Pack of Provisions", _amount = 4} | ||
} | } | ||
} | } | ||
| Line 16,474: | Line 16,470: | ||
{ | { | ||
_difficulty = 1, | _difficulty = 1, | ||
_effectTimeToStartRatio = 1, | _effectTimeToStartRatio = 1.0, | ||
_decisions = { | _decisions = { | ||
{ | { | ||
_workingTime = 240, | _workingTime = 240.0, | ||
_label = " | _label = "Banish", | ||
_decisionTag = "None", | _decisionTag = "None", | ||
_requiredGoods = { | _requiredGoods = { | ||
{ | { | ||
_goods = { | _goods = { | ||
{_id = "[ | {_id = "[Needs] Training Gear", _amount = 15}, {_id = "[Tools] Simple Tools", _amount = 8}, {_id = "[Mat Raw] Stone", _amount = 22} | ||
} | } | ||
} | } | ||
| Line 16,490: | Line 16,486: | ||
}, | }, | ||
{ | { | ||
_workingTime = 240, | _workingTime = 240.0, | ||
_label = " | _label = "Mount", | ||
_decisionTag = " | _decisionTag = "Loyalty <sprite name=dec_loyalty>", | ||
_requiredGoods = { | _requiredGoods = { | ||
{ | { | ||
_goods = { | _goods = { | ||
{_id = "[ | {_id = "[Food Raw] Grain", _amount = 12}, {_id = "[Mat Raw] Plant Fibre", _amount = 12}, {_id = "[Mat Raw] Algae", _amount = 12}, {_id = "[Food Raw] Roots", _amount = 12}, {_id = "[Crafting] Salt", _amount = 12}, {_id = "[Packs] Pack of Provisions", _amount = 6} | ||
} | } | ||
} | } | ||
| Line 16,512: | Line 16,502: | ||
{ | { | ||
_difficulty = 2, | _difficulty = 2, | ||
_effectTimeToStartRatio = 1, | _effectTimeToStartRatio = 1.0, | ||
_decisions = { | _decisions = { | ||
{ | { | ||
_workingTime = 270, | _workingTime = 270.0, | ||
_label = " | _label = "Banish", | ||
_decisionTag = "None", | _decisionTag = "None", | ||
_requiredGoods = { | _requiredGoods = { | ||
{ | { | ||
_goods = { | _goods = { | ||
{_id = "[ | {_id = "[Needs] Training Gear", _amount = 20}, {_id = "[Tools] Simple Tools", _amount = 10}, {_id = "[Mat Raw] Stone", _amount = 30} | ||
} | } | ||
} | } | ||
| Line 16,528: | Line 16,518: | ||
}, | }, | ||
{ | { | ||
_workingTime = 270, | _workingTime = 270.0, | ||
_label = " | _label = "Mount", | ||
_decisionTag = " | _decisionTag = "Loyalty <sprite name=dec_loyalty>", | ||
_requiredGoods = { | _requiredGoods = { | ||
{ | { | ||
_goods = { | _goods = { | ||
{_id = "[ | {_id = "[Food Raw] Grain", _amount = 16}, {_id = "[Mat Raw] Plant Fibre", _amount = 16}, {_id = "[Mat Raw] Algae", _amount = 16}, {_id = "[Food Raw] Roots", _amount = 16}, {_id = "[Crafting] Salt", _amount = 16}, {_id = "[Packs] Pack of Provisions", _amount = 8} | ||
} | } | ||
} | } | ||
| Line 16,550: | Line 16,534: | ||
{ | { | ||
_difficulty = 3, | _difficulty = 3, | ||
_effectTimeToStartRatio = 1, | _effectTimeToStartRatio = 1.0, | ||
_decisions = { | _decisions = { | ||
{ | { | ||
_workingTime = 300, | _workingTime = 300.0, | ||
_label = " | _label = "Banish", | ||
_decisionTag = "None", | _decisionTag = "None", | ||
_requiredGoods = { | _requiredGoods = { | ||
{ | { | ||
_goods = { | _goods = { | ||
{_id = "[ | {_id = "[Needs] Training Gear", _amount = 30}, {_id = "[Tools] Simple Tools", _amount = 15}, {_id = "[Mat Raw] Stone", _amount = 45} | ||
} | } | ||
} | } | ||
| Line 16,566: | Line 16,550: | ||
}, | }, | ||
{ | { | ||
_workingTime = 300, | _workingTime = 300.0, | ||
_label = " | _label = "Mount", | ||
_decisionTag = " | _decisionTag = "Loyalty <sprite name=dec_loyalty>", | ||
_requiredGoods = { | _requiredGoods = { | ||
{ | { | ||
_goods = { | _goods = { | ||
{_id = "[ | {_id = "[Food Raw] Grain", _amount = 24}, {_id = "[Mat Raw] Plant Fibre", _amount = 24}, {_id = "[Mat Raw] Algae", _amount = 24}, {_id = "[Food Raw] Roots", _amount = 24}, {_id = "[Crafting] Salt", _amount = 24}, {_id = "[Packs] Pack of Provisions", _amount = 12} | ||
} | } | ||
} | } | ||
| Line 16,590: | Line 16,568: | ||
_decisionsRewards = { | _decisionsRewards = { | ||
{ | { | ||
_tableId = "Loot Table - | _tableId = "Loot Table - Kelpie - Keep", | ||
_minAmount = | _minAmount = 1, | ||
_maxAmount = | _maxAmount = 1, | ||
_effects = { | _effects = { | ||
{_effectId = " | {_effectId = "Spawn Random Spring", _chance = 100} | ||
}, | }, | ||
}, | }, | ||
{ | { | ||
_tableId = "Loot Table - | _tableId = "Loot Table - Kelpie - Send", | ||
_minAmount = | _minAmount = 2, | ||
_maxAmount = | _maxAmount = 2, | ||
_effects = { | _effects = { | ||
{_effectId = " | {_effectId = "Amber 20", _chance = 100}, | ||
{_effectId = "1 Reputation Exploration", _chance = 100} | |||
}, | }, | ||
} | } | ||
| Line 16,630: | Line 16,588: | ||
_effectsTiers = { | _effectsTiers = { | ||
{ | { | ||
_timeToStart = 0, | _timeToStart = 0.0, | ||
_effects = { | _effects = { | ||
}, | }, | ||
}, | }, | ||
{ | { | ||
_timeToStart = 780, | _timeToStart = 780.0, | ||
_effects = { | _effects = { | ||
" | "Random Killed 2 - Kelpie Missiles" | ||
}, | }, | ||
} | } | ||
| Line 16,644: | Line 16,601: | ||
_activeEffects = {}, | _activeEffects = {}, | ||
}, | }, | ||
[" | ["Leaking Cauldron"] = { | ||
_id = " | _id = "Leaking Cauldron", | ||
_displayName = " | _displayName = "Leaking Cauldron", | ||
_description = " | _description = "An old, broken piece of Rainpunk technology. It's contaminating the soil around it.", | ||
_iconFilename = " | _iconFilename = "Leaking Cauldron_icon.png", | ||
_category = "Glade Event", | _category = "Glade Event", | ||
_categoryDisplay = "Glade Event", | _categoryDisplay = "Glade Event", | ||
_sizeX = | _sizeX = 3, | ||
_sizeY = | _sizeY = 3, | ||
_constructionTime = 0, | _constructionTime = 0, | ||
_cityScore = 0, | _cityScore = 0, | ||
| Line 16,664: | Line 16,621: | ||
"Forest" | "Forest" | ||
}, | }, | ||
_dangerLevel = " | _dangerLevel = "Dangerous", | ||
_hasOrder = false, | _hasOrder = false, | ||
_orderModel = nil, | _orderModel = nil, | ||
_workTimeReducedPerWorker = 60, | _workTimeReducedPerWorker = 60.0, | ||
_difficulties = { | _difficulties = { | ||
{ | { | ||
_difficulty = 0, | _difficulty = 0, | ||
_effectTimeToStartRatio = 1, | _effectTimeToStartRatio = 1.0, | ||
_decisions = { | _decisions = { | ||
{ | { | ||
_workingTime = 210, | _workingTime = 210.0, | ||
_label = "Burn Down", | _label = "Burn Down", | ||
_decisionTag = "None", | _decisionTag = "None", | ||
| Line 16,680: | Line 16,637: | ||
{ | { | ||
_goods = { | _goods = { | ||
{_id = "[Crafting] Oil", _amount = | {_id = "[Crafting] Oil", _amount = 5}, {_id = "[Crafting] Coal", _amount = 5}, {_id = "[Crafting] Sea Marrow", _amount = 5}, {_id = "[Mat Processed] Planks", _amount = 8} | ||
} | } | ||
} | } | ||
| Line 16,687: | Line 16,644: | ||
}, | }, | ||
{ | { | ||
_workingTime = | _workingTime = 210.0, | ||
_label = "Fix", | _label = "Fix", | ||
_decisionTag = " | _decisionTag = "Empathy <sprite name=dec_empathy>", | ||
_requiredGoods = { | _requiredGoods = { | ||
{ | { | ||
_goods = { | _goods = { | ||
{_id = "[Tools] Simple Tools", _amount = | {_id = "[Tools] Simple Tools", _amount = 4}, {_id = "[Mat Processed] Pipe", _amount = 10}, {_id = "[Crafting] Oil", _amount = 20}, {_id = "[Mat Processed] Parts", _amount = 3}, {_id = "Hearth Parts", _amount = 1} | ||
} | } | ||
} | } | ||
| Line 16,699: | Line 16,656: | ||
{ | { | ||
_goods = { | _goods = { | ||
{_id = "[Vessel] Barrels", _amount = | {_id = "[Vessel] Barrels", _amount = 10}, {_id = "[Vessel] Waterskin", _amount = 10}, {_id = "[Vessel] Pottery", _amount = 10} | ||
} | } | ||
} | } | ||
| Line 16,709: | Line 16,666: | ||
{ | { | ||
_difficulty = 1, | _difficulty = 1, | ||
_effectTimeToStartRatio = 1, | _effectTimeToStartRatio = 1.0, | ||
_decisions = { | _decisions = { | ||
{ | { | ||
_workingTime = 240, | _workingTime = 240.0, | ||
_label = "Burn Down", | _label = "Burn Down", | ||
_decisionTag = "None", | _decisionTag = "None", | ||
| Line 16,718: | Line 16,675: | ||
{ | { | ||
_goods = { | _goods = { | ||
{_id = "[Crafting] Oil", _amount = | {_id = "[Crafting] Oil", _amount = 8}, {_id = "[Crafting] Coal", _amount = 8}, {_id = "[Crafting] Sea Marrow", _amount = 8}, {_id = "[Mat Processed] Planks", _amount = 12} | ||
} | } | ||
} | } | ||
| Line 16,725: | Line 16,682: | ||
}, | }, | ||
{ | { | ||
_workingTime = | _workingTime = 240.0, | ||
_label = "Fix", | _label = "Fix", | ||
_decisionTag = " | _decisionTag = "Empathy <sprite name=dec_empathy>", | ||
_requiredGoods = { | _requiredGoods = { | ||
{ | { | ||
_goods = { | _goods = { | ||
{_id = "[Tools] Simple Tools", _amount = | {_id = "[Tools] Simple Tools", _amount = 6}, {_id = "[Mat Processed] Pipe", _amount = 15}, {_id = "[Crafting] Oil", _amount = 30}, {_id = "[Mat Processed] Parts", _amount = 4}, {_id = "Hearth Parts", _amount = 2} | ||
} | } | ||
} | } | ||
| Line 16,737: | Line 16,694: | ||
{ | { | ||
_goods = { | _goods = { | ||
{_id = "[Vessel] Barrels", _amount = | {_id = "[Vessel] Barrels", _amount = 15}, {_id = "[Vessel] Waterskin", _amount = 15}, {_id = "[Vessel] Pottery", _amount = 15} | ||
} | } | ||
} | } | ||
| Line 16,747: | Line 16,704: | ||
{ | { | ||
_difficulty = 2, | _difficulty = 2, | ||
_effectTimeToStartRatio = 1, | _effectTimeToStartRatio = 1.0, | ||
_decisions = { | _decisions = { | ||
{ | { | ||
_workingTime = 270, | _workingTime = 270.0, | ||
_label = "Burn Down", | _label = "Burn Down", | ||
_decisionTag = "None", | _decisionTag = "None", | ||
| Line 16,756: | Line 16,713: | ||
{ | { | ||
_goods = { | _goods = { | ||
{_id = "[Crafting] Oil", _amount = | {_id = "[Crafting] Oil", _amount = 10}, {_id = "[Crafting] Coal", _amount = 10}, {_id = "[Crafting] Sea Marrow", _amount = 10}, {_id = "[Mat Processed] Planks", _amount = 16} | ||
} | } | ||
} | } | ||
| Line 16,763: | Line 16,720: | ||
}, | }, | ||
{ | { | ||
_workingTime = | _workingTime = 270.0, | ||
_label = "Fix", | _label = "Fix", | ||
_decisionTag = " | _decisionTag = "Empathy <sprite name=dec_empathy>", | ||
_requiredGoods = { | _requiredGoods = { | ||
{ | { | ||
_goods = { | _goods = { | ||
{_id = "[Tools] Simple Tools", _amount = | {_id = "[Tools] Simple Tools", _amount = 8}, {_id = "[Mat Processed] Pipe", _amount = 20}, {_id = "[Crafting] Oil", _amount = 40}, {_id = "[Mat Processed] Parts", _amount = 6}, {_id = "Hearth Parts", _amount = 2} | ||
} | } | ||
} | } | ||
| Line 16,775: | Line 16,732: | ||
{ | { | ||
_goods = { | _goods = { | ||
{_id = "[Vessel] Barrels", _amount = | {_id = "[Vessel] Barrels", _amount = 20}, {_id = "[Vessel] Waterskin", _amount = 20}, {_id = "[Vessel] Pottery", _amount = 20} | ||
} | } | ||
} | } | ||
| Line 16,785: | Line 16,742: | ||
{ | { | ||
_difficulty = 3, | _difficulty = 3, | ||
_effectTimeToStartRatio = 1, | _effectTimeToStartRatio = 1.0, | ||
_decisions = { | _decisions = { | ||
{ | { | ||
_workingTime = 300, | _workingTime = 300.0, | ||
_label = "Burn Down", | _label = "Burn Down", | ||
_decisionTag = "None", | _decisionTag = "None", | ||
| Line 16,794: | Line 16,751: | ||
{ | { | ||
_goods = { | _goods = { | ||
{_id = "[Crafting] Oil", _amount = | {_id = "[Crafting] Oil", _amount = 15}, {_id = "[Crafting] Coal", _amount = 15}, {_id = "[Crafting] Sea Marrow", _amount = 15}, {_id = "[Mat Processed] Planks", _amount = 24} | ||
} | } | ||
} | } | ||
| Line 16,801: | Line 16,758: | ||
}, | }, | ||
{ | { | ||
_workingTime = | _workingTime = 300.0, | ||
_label = "Fix", | _label = "Fix", | ||
_decisionTag = " | _decisionTag = "Empathy <sprite name=dec_empathy>", | ||
_requiredGoods = { | _requiredGoods = { | ||
{ | { | ||
_goods = { | _goods = { | ||
{_id = "[Tools] Simple Tools", _amount = | {_id = "[Tools] Simple Tools", _amount = 12}, {_id = "[Mat Processed] Pipe", _amount = 30}, {_id = "[Crafting] Oil", _amount = 60}, {_id = "[Mat Processed] Parts", _amount = 9}, {_id = "Hearth Parts", _amount = 3} | ||
} | } | ||
} | } | ||
| Line 16,813: | Line 16,770: | ||
{ | { | ||
_goods = { | _goods = { | ||
{_id = "[Vessel] Barrels", _amount = | {_id = "[Vessel] Barrels", _amount = 30}, {_id = "[Vessel] Waterskin", _amount = 30}, {_id = "[Vessel] Pottery", _amount = 30} | ||
} | } | ||
} | } | ||
| Line 16,825: | Line 16,782: | ||
_decisionsRewards = { | _decisionsRewards = { | ||
{ | { | ||
_tableId = "Loot Table - | _tableId = "Loot Table - Leaking Couldron - Keep", | ||
_minAmount = | _minAmount = 3, | ||
_maxAmount = | _maxAmount = 3, | ||
_effects = { | _effects = { | ||
{_effectId = " | {_effectId = "Ale 20", _chance = 25}, | ||
{_effectId = "Barrels | {_effectId = "Barrels 20", _chance = 40}, | ||
{_effectId = " | {_effectId = "Copper Bar 20", _chance = 30}, | ||
{_effectId = " | {_effectId = "Copper Ore 30", _chance = 30}, | ||
{_effectId = " | {_effectId = "Crystalized Dew 20", _chance = 40}, | ||
{_effectId = " | {_effectId = "Grain +2", _chance = 20}, | ||
{_effectId = " | {_effectId = "Grain 30", _chance = 40}, | ||
{_effectId = " | {_effectId = "Hauler Speed", _chance = 20}, | ||
{_effectId = " | {_effectId = "Metal Tools 6", _chance = 20}, | ||
{_effectId = " | {_effectId = "Milk-cap Mushroom 30", _chance = 30}, | ||
{_effectId = " | {_effectId = "Mushroom +2", _chance = 20}, | ||
{_effectId = "Pack of | {_effectId = "Pack of Crops +2", _chance = 20}, | ||
{_effectId = " | {_effectId = "Parts 5", _chance = 40}, | ||
{_effectId = " | {_effectId = "Pipes 10", _chance = 30}, | ||
{_effectId = " | {_effectId = "PlantingRate +30", _chance = 20}, | ||
{_effectId = " | {_effectId = "Porridge 25", _chance = 25}, | ||
{_effectId = " | {_effectId = "Resolve for chests", _chance = 20}, | ||
{_effectId = " | {_effectId = "Tea 25", _chance = 25}, | ||
{_effectId = " | {_effectId = "Vegetables +2", _chance = 20}, | ||
{_effectId = "Vegetables | {_effectId = "Vegetables 30", _chance = 40}, | ||
{_effectId = "Waterskins 40", _chance = | {_effectId = "Waterskins 30", _chance = 40}, | ||
{_effectId = "Training Gear 20", _chance = 30} | |||
}, | }, | ||
}, | }, | ||
{ | { | ||
_tableId = "Loot Table - | _tableId = "Loot Table - Leaking Couldron - Send", | ||
_minAmount = | _minAmount = 1, | ||
_maxAmount = | _maxAmount = 1, | ||
_effects = { | _effects = { | ||
{_effectId = " | {_effectId = "Spawn Ferile Soil Around - Cauldron", _chance = 100} | ||
}, | }, | ||
} | } | ||
| Line 16,865: | Line 16,822: | ||
_effectsTiers = { | _effectsTiers = { | ||
{ | { | ||
_timeToStart = 0, | _timeToStart = 0.0, | ||
_effects = { | _effects = { | ||
}, | }, | ||
}, | }, | ||
{ | { | ||
_timeToStart = 780, | _timeToStart = 780.0, | ||
_effects = { | _effects = { | ||
" | "Destroy All Crops", | ||
"Foul Taste" | |||
}, | }, | ||
} | } | ||
| Line 16,878: | Line 16,836: | ||
_activeEffects = {}, | _activeEffects = {}, | ||
}, | }, | ||
[" | ["Lightning Catcher"] = { | ||
_id = " | _id = "Lightning Catcher", | ||
_displayName = " | _displayName = "Lightning Catcher", | ||
_description = "A | _description = "A weird contraption that attracts lightning. Its proximity to the settlement might have grave consequences.", | ||
_iconFilename = " | _iconFilename = "Lightning Catcher_icon.png", | ||
_category = "Glade Event", | _category = "Glade Event", | ||
_categoryDisplay = "Glade Event", | _categoryDisplay = "Glade Event", | ||
| Line 16,898: | Line 16,856: | ||
"Forest" | "Forest" | ||
}, | }, | ||
_dangerLevel = " | _dangerLevel = "Forbidden", | ||
_hasOrder = false, | _hasOrder = false, | ||
_orderModel = nil, | _orderModel = nil, | ||
_workTimeReducedPerWorker = 60, | _workTimeReducedPerWorker = 60.0, | ||
_difficulties = { | _difficulties = { | ||
{ | { | ||
_difficulty = 0, | _difficulty = 0, | ||
_effectTimeToStartRatio = 1, | _effectTimeToStartRatio = 1.0, | ||
_decisions = { | _decisions = { | ||
{ | { | ||
_workingTime = 210, | _workingTime = 210.0, | ||
_label = " | _label = "Burn Down", | ||
_decisionTag = " | _decisionTag = "None", | ||
_requiredGoods = {}, | _requiredGoods = { | ||
{ | |||
_goods = { | |||
{_id = "[Crafting] Oil", _amount = 10}, {_id = "[Crafting] Coal", _amount = 10}, {_id = "[Crafting] Sea Marrow", _amount = 10}, {_id = "[Mat Processed] Planks", _amount = 16} | |||
} | |||
} | |||
}, | |||
_workingEffects = nil, | _workingEffects = nil, | ||
}, | }, | ||
{ | { | ||
_workingTime = | _workingTime = 240.0, | ||
_label = " | _label = "Fix", | ||
_decisionTag = " | _decisionTag = "None", | ||
_requiredGoods = { | _requiredGoods = { | ||
{ | { | ||
_goods = { | _goods = { | ||
{_id = "[ | {_id = "[Tools] Simple Tools", _amount = 8}, {_id = "[Mat Processed] Pipe", _amount = 12}, {_id = "[Crafting] Oil", _amount = 30}, {_id = "[Mat Processed] Parts", _amount = 5}, {_id = "Hearth Parts", _amount = 2} | ||
} | } | ||
} | } | ||
| Line 16,927: | Line 16,891: | ||
{ | { | ||
_goods = { | _goods = { | ||
{_id = "[ | {_id = "[Vessel] Barrels", _amount = 20}, {_id = "[Vessel] Waterskin", _amount = 20}, {_id = "[Vessel] Pottery", _amount = 20} | ||
} | } | ||
} | } | ||
| Line 16,937: | Line 16,901: | ||
{ | { | ||
_difficulty = 1, | _difficulty = 1, | ||
_effectTimeToStartRatio = 1, | _effectTimeToStartRatio = 1.0, | ||
_decisions = { | _decisions = { | ||
{ | { | ||
_workingTime = 240, | _workingTime = 240.0, | ||
_label = " | _label = "Burn Down", | ||
_decisionTag = " | _decisionTag = "None", | ||
_requiredGoods = {}, | _requiredGoods = { | ||
{ | |||
_goods = { | |||
{_id = "[Crafting] Oil", _amount = 15}, {_id = "[Crafting] Coal", _amount = 15}, {_id = "[Crafting] Sea Marrow", _amount = 15}, {_id = "[Mat Processed] Planks", _amount = 25} | |||
} | |||
} | |||
}, | |||
_workingEffects = nil, | _workingEffects = nil, | ||
}, | }, | ||
{ | { | ||
_workingTime = | _workingTime = 270.0, | ||
_label = " | _label = "Fix", | ||
_decisionTag = " | _decisionTag = "None", | ||
_requiredGoods = { | _requiredGoods = { | ||
{ | { | ||
_goods = { | _goods = { | ||
{_id = "[ | {_id = "[Tools] Simple Tools", _amount = 12}, {_id = "[Mat Processed] Pipe", _amount = 18}, {_id = "[Crafting] Oil", _amount = 45}, {_id = "[Mat Processed] Parts", _amount = 8}, {_id = "Hearth Parts", _amount = 3} | ||
} | } | ||
} | } | ||
| Line 16,959: | Line 16,929: | ||
{ | { | ||
_goods = { | _goods = { | ||
{_id = "[ | {_id = "[Vessel] Barrels", _amount = 30}, {_id = "[Vessel] Waterskin", _amount = 30}, {_id = "[Vessel] Pottery", _amount = 30} | ||
} | } | ||
} | } | ||
| Line 16,969: | Line 16,939: | ||
{ | { | ||
_difficulty = 2, | _difficulty = 2, | ||
_effectTimeToStartRatio = 1, | _effectTimeToStartRatio = 1.0, | ||
_decisions = { | _decisions = { | ||
{ | { | ||
_workingTime = 270, | _workingTime = 270.0, | ||
_label = " | _label = "Burn Down", | ||
_decisionTag = " | _decisionTag = "None", | ||
_requiredGoods = {}, | _requiredGoods = { | ||
{ | |||
_goods = { | |||
{_id = "[Crafting] Oil", _amount = 20}, {_id = "[Crafting] Coal", _amount = 20}, {_id = "[Crafting] Sea Marrow", _amount = 20}, {_id = "[Mat Processed] Planks", _amount = 30} | |||
} | |||
} | |||
}, | |||
_workingEffects = nil, | _workingEffects = nil, | ||
}, | }, | ||
{ | { | ||
_workingTime = | _workingTime = 300.0, | ||
_label = " | _label = "Fix", | ||
_decisionTag = " | _decisionTag = "None", | ||
_requiredGoods = { | _requiredGoods = { | ||
{ | { | ||
_goods = { | _goods = { | ||
{_id = "[ | {_id = "[Tools] Simple Tools", _amount = 16}, {_id = "[Mat Processed] Pipe", _amount = 24}, {_id = "[Crafting] Oil", _amount = 60}, {_id = "[Mat Processed] Parts", _amount = 10}, {_id = "Hearth Parts", _amount = 4} | ||
} | } | ||
} | } | ||
| Line 16,991: | Line 16,967: | ||
{ | { | ||
_goods = { | _goods = { | ||
{_id = "[ | {_id = "[Vessel] Barrels", _amount = 40}, {_id = "[Vessel] Waterskin", _amount = 40}, {_id = "[Vessel] Pottery", _amount = 40} | ||
} | } | ||
} | } | ||
| Line 17,001: | Line 16,977: | ||
{ | { | ||
_difficulty = 3, | _difficulty = 3, | ||
_effectTimeToStartRatio = 1, | _effectTimeToStartRatio = 1.0, | ||
_decisions = { | _decisions = { | ||
{ | { | ||
_workingTime = 300, | _workingTime = 300.0, | ||
_label = " | _label = "Burn Down", | ||
_decisionTag = " | _decisionTag = "None", | ||
_requiredGoods = { | _requiredGoods = { | ||
{ | { | ||
_goods = { | _goods = { | ||
{_id = "[ | {_id = "[Crafting] Oil", _amount = 30}, {_id = "[Crafting] Coal", _amount = 30}, {_id = "[Crafting] Sea Marrow", _amount = 30}, {_id = "[Mat Processed] Planks", _amount = 45} | ||
} | } | ||
} | } | ||
, | }, | ||
_workingEffects = nil, | |||
}, | |||
{ | |||
_workingTime = 330.0, | |||
_label = "Fix", | |||
_decisionTag = "None", | |||
_requiredGoods = { | |||
{ | { | ||
_goods = { | _goods = { | ||
{_id = "[ | {_id = "[Tools] Simple Tools", _amount = 24}, {_id = "[Mat Processed] Pipe", _amount = 36}, {_id = "[Crafting] Oil", _amount = 90}, {_id = "[Mat Processed] Parts", _amount = 15}, {_id = "Hearth Parts", _amount = 4} | ||
} | |||
} | |||
, | |||
{ | |||
_goods = { | |||
{_id = "[Vessel] Barrels", _amount = 60}, {_id = "[Vessel] Waterskin", _amount = 60}, {_id = "[Vessel] Pottery", _amount = 60} | |||
} | } | ||
} | } | ||
| Line 17,035: | Line 17,017: | ||
_decisionsRewards = { | _decisionsRewards = { | ||
{ | { | ||
_tableId = "Loot Table - | _tableId = "Loot Table - Lightning Catcher - Keep", | ||
_minAmount = | _minAmount = 4, | ||
_maxAmount = | _maxAmount = 4, | ||
_effects = { | _effects = { | ||
{_effectId = " | {_effectId = "Accidental Jerky", _chance = 25}, | ||
{_effectId = " | {_effectId = "Barrels 35", _chance = 50}, | ||
{_effectId = " | {_effectId = "Boots +3", _chance = 20}, | ||
{_effectId = " | {_effectId = "Bricks +2", _chance = 25}, | ||
{_effectId = "Coats +3", _chance = 20}, | |||
{_effectId = "Coats | {_effectId = "Coats 40", _chance = 20}, | ||
{_effectId = " | {_effectId = "Copper Bar 20", _chance = 40}, | ||
{_effectId = " | {_effectId = "Copper Ore 40", _chance = 40}, | ||
{_effectId = " | {_effectId = "Copper Tools +2", _chance = 25}, | ||
{_effectId = " | {_effectId = "Crystalized Dew 25", _chance = 40}, | ||
{_effectId = " | {_effectId = "Hearth Parts 3", _chance = 25}, | ||
{_effectId = " | {_effectId = "Pack of Building Materials 15", _chance = 20}, | ||
{_effectId = " | {_effectId = "Pack of Crops 15", _chance = 20}, | ||
{_effectId = "Pack of Trade Good 15", _chance = 20}, | |||
{_effectId = "Pack of Crops | {_effectId = "Parts 8", _chance = 50}, | ||
{_effectId = " | {_effectId = "Pipes 20", _chance = 25}, | ||
{_effectId = "Parts | {_effectId = "Planks +2", _chance = 25}, | ||
{_effectId = " | {_effectId = "Plant Fiber 40", _chance = 40}, | ||
{_effectId = "Queens Gift 15", _chance = 25}, | |||
{_effectId = " | {_effectId = "Vegetables +2", _chance = 25}, | ||
{_effectId = "Waterskins 40", _chance = 40} | |||
{_effectId = "Plant Fiber | |||
{_effectId = " | |||
{_effectId = " | |||
{_effectId = "Waterskins | |||
}, | }, | ||
}, | }, | ||
{ | { | ||
_tableId = "Loot Table - | _tableId = "Loot Table - Lightning Catcher - Send", | ||
_minAmount = | _minAmount = 2, | ||
_maxAmount = | _maxAmount = 2, | ||
_effects = { | _effects = { | ||
{_effectId = " | {_effectId = "Amber 20", _chance = 85}, | ||
{_effectId = "1 Reputation Exploration", _chance = 100} | |||
}, | }, | ||
} | } | ||
| Line 17,083: | Line 17,057: | ||
_effectsTiers = { | _effectsTiers = { | ||
{ | { | ||
_timeToStart = 0, | _timeToStart = 0.0, | ||
_effects = { | _effects = { | ||
}, | }, | ||
}, | }, | ||
{ | { | ||
_timeToStart = | _timeToStart = 780.0, | ||
_effects = { | _effects = { | ||
" | "Remove Buildings Thunder" | ||
}, | }, | ||
} | } | ||
| Line 17,096: | Line 17,070: | ||
_activeEffects = {}, | _activeEffects = {}, | ||
}, | }, | ||
[" | ["LizardBattleground_T1"] = { | ||
_id = " | _id = "LizardBattleground_T1", | ||
_displayName = " | _displayName = "Fallen Lizard Hunters", | ||
_description = " | _description = "A group of fallen Lizard hunters... The sight causes unrest amongst the Lizard population.", | ||
_iconFilename = " | _iconFilename = "LizardBattleground_T1_icon.png", | ||
_category = "Glade Event", | _category = "Glade Event", | ||
_categoryDisplay = "Glade Event", | _categoryDisplay = "Glade Event", | ||
_sizeX = | _sizeX = 2, | ||
_sizeY = | _sizeY = 2, | ||
_constructionTime = 0, | _constructionTime = 0, | ||
_cityScore = 0, | _cityScore = 0, | ||
| Line 17,119: | Line 17,093: | ||
_hasOrder = false, | _hasOrder = false, | ||
_orderModel = nil, | _orderModel = nil, | ||
_workTimeReducedPerWorker = 60, | _workTimeReducedPerWorker = 60.0, | ||
_difficulties = { | _difficulties = { | ||
{ | { | ||
_difficulty = 0, | _difficulty = 0, | ||
_effectTimeToStartRatio = 1, | _effectTimeToStartRatio = 1.0, | ||
_decisions = { | _decisions = { | ||
{ | { | ||
_workingTime = 210, | _workingTime = 210.0, | ||
_label = " | _label = "Rob the Dead", | ||
_decisionTag = " | _decisionTag = "Corruption <sprite name=dec_corruption>", | ||
_requiredGoods = { | _requiredGoods = {}, | ||
_workingEffects = nil, | |||
}, | |||
{ | |||
_workingTime = 210.0, | |||
_label = "Pay For Funeral", | |||
_decisionTag = "Empathy <sprite name=dec_empathy>", | |||
_requiredGoods = { | |||
{ | { | ||
_goods = { | _goods = { | ||
{_id = "[ | {_id = "[Valuable] Amber", _amount = 5} | ||
} | } | ||
} | } | ||
| Line 17,138: | Line 17,119: | ||
{ | { | ||
_goods = { | _goods = { | ||
{_id = "[Needs] | {_id = "[Needs] Incense", _amount = 10}, {_id = "[Needs] Tea", _amount = 10}, {_id = "[Crafting] Oil", _amount = 10}, {_id = "[Mat Raw] Resin", _amount = 10}, {_id = "[Crafting] Salt", _amount = 15} | ||
} | } | ||
} | } | ||
| Line 17,161: | Line 17,129: | ||
{ | { | ||
_difficulty = 1, | _difficulty = 1, | ||
_effectTimeToStartRatio = 1, | _effectTimeToStartRatio = 1.0, | ||
_decisions = { | _decisions = { | ||
{ | { | ||
_workingTime = 240, | _workingTime = 240.0, | ||
_label = " | _label = "Rob the Dead", | ||
_decisionTag = " | _decisionTag = "Corruption <sprite name=dec_corruption>", | ||
_requiredGoods = {}, | |||
_workingEffects = nil, | |||
}, | |||
{ | |||
_workingTime = 240.0, | |||
_label = "Pay For Funeral", | |||
_decisionTag = "Empathy <sprite name=dec_empathy>", | |||
_requiredGoods = { | _requiredGoods = { | ||
{ | { | ||
_goods = { | _goods = { | ||
{_id = "[ | {_id = "[Valuable] Amber", _amount = 8} | ||
} | } | ||
} | } | ||
| Line 17,176: | Line 17,151: | ||
{ | { | ||
_goods = { | _goods = { | ||
{_id = "[Needs] | {_id = "[Needs] Incense", _amount = 15}, {_id = "[Needs] Tea", _amount = 15}, {_id = "[Crafting] Oil", _amount = 15}, {_id = "[Mat Raw] Resin", _amount = 15}, {_id = "[Crafting] Salt", _amount = 20} | ||
} | } | ||
} | } | ||
| Line 17,199: | Line 17,161: | ||
{ | { | ||
_difficulty = 2, | _difficulty = 2, | ||
_effectTimeToStartRatio = 1, | _effectTimeToStartRatio = 1.0, | ||
_decisions = { | _decisions = { | ||
{ | { | ||
_workingTime = 270, | _workingTime = 270.0, | ||
_label = " | _label = "Rob the Dead", | ||
_decisionTag = " | _decisionTag = "Corruption <sprite name=dec_corruption>", | ||
_requiredGoods = {}, | |||
_workingEffects = nil, | |||
}, | |||
{ | |||
_workingTime = 270.0, | |||
_label = "Pay For Funeral", | |||
_decisionTag = "Empathy <sprite name=dec_empathy>", | |||
_requiredGoods = { | _requiredGoods = { | ||
{ | { | ||
_goods = { | _goods = { | ||
{_id = "[ | {_id = "[Valuable] Amber", _amount = 10} | ||
} | } | ||
} | } | ||
| Line 17,214: | Line 17,183: | ||
{ | { | ||
_goods = { | _goods = { | ||
{_id = "[Needs] | {_id = "[Needs] Incense", _amount = 20}, {_id = "[Needs] Tea", _amount = 20}, {_id = "[Crafting] Oil", _amount = 20}, {_id = "[Mat Raw] Resin", _amount = 20}, {_id = "[Crafting] Salt", _amount = 25} | ||
} | } | ||
} | } | ||
| Line 17,237: | Line 17,193: | ||
{ | { | ||
_difficulty = 3, | _difficulty = 3, | ||
_effectTimeToStartRatio = 1, | _effectTimeToStartRatio = 1.0, | ||
_decisions = { | _decisions = { | ||
{ | { | ||
_workingTime = 300, | _workingTime = 300.0, | ||
_label = " | _label = "Rob the Dead", | ||
_decisionTag = " | _decisionTag = "Corruption <sprite name=dec_corruption>", | ||
_requiredGoods = {}, | |||
_workingEffects = nil, | |||
}, | |||
{ | |||
_workingTime = 300.0, | |||
_label = "Pay For Funeral", | |||
_decisionTag = "Empathy <sprite name=dec_empathy>", | |||
_requiredGoods = { | _requiredGoods = { | ||
{ | { | ||
_goods = { | _goods = { | ||
{_id = "[ | {_id = "[Valuable] Amber", _amount = 15} | ||
} | } | ||
} | } | ||
| Line 17,252: | Line 17,215: | ||
{ | { | ||
_goods = { | _goods = { | ||
{_id = "[Needs] | {_id = "[Needs] Incense", _amount = 30}, {_id = "[Needs] Tea", _amount = 30}, {_id = "[Crafting] Oil", _amount = 30}, {_id = "[Mat Raw] Resin", _amount = 30}, {_id = "[Crafting] Salt", _amount = 35} | ||
} | } | ||
} | } | ||
| Line 17,277: | Line 17,227: | ||
_decisionsRewards = { | _decisionsRewards = { | ||
{ | { | ||
_tableId = "Loot Table - | _tableId = "Loot Table - Battleground - Keep", | ||
_minAmount = 3, | _minAmount = 3, | ||
_maxAmount = 3, | _maxAmount = 3, | ||
_effects = { | _effects = { | ||
{_effectId = "Ale | {_effectId = "Ale 20", _chance = 30}, | ||
{_effectId = " | {_effectId = "Ancient Tablet 3", _chance = 40}, | ||
{_effectId = " | {_effectId = "Barrel Recipes", _chance = 25}, | ||
{_effectId = " | {_effectId = "Biscuits +2", _chance = 20}, | ||
{_effectId = " | {_effectId = "Boots 25", _chance = 50}, | ||
{_effectId = " | {_effectId = "Coats 20", _chance = 50}, | ||
{_effectId = " | {_effectId = "Hearth Parts 2", _chance = 30}, | ||
{_effectId = " | {_effectId = "Hostility Lower 50", _chance = 10}, | ||
{_effectId = "Insects | {_effectId = "Insects 30", _chance = 60}, | ||
{_effectId = "Jerky | {_effectId = "Jerky +2", _chance = 20}, | ||
{_effectId = " | {_effectId = "Jerky 20", _chance = 30}, | ||
{_effectId = " | {_effectId = "Lumber Speed +15", _chance = 25}, | ||
{_effectId = " | {_effectId = "Metal Tools 6", _chance = 25}, | ||
{_effectId = " | {_effectId = "Moth Larvae Meat 20", _chance = 50}, | ||
{_effectId = " | {_effectId = "Pack of Crops 10", _chance = 10}, | ||
{_effectId = "Paper | {_effectId = "Paper 25", _chance = 30}, | ||
{_effectId = "Parts 5", _chance = 30}, | {_effectId = "Parts 5", _chance = 30}, | ||
{_effectId = "Paste | {_effectId = "Paste 20", _chance = 30}, | ||
{_effectId = " | {_effectId = "Pickled Goods 20", _chance = 30}, | ||
{_effectId = " | {_effectId = "Pie +2", _chance = 20}, | ||
{_effectId = " | {_effectId = "Pie 20", _chance = 30}, | ||
{_effectId = " | {_effectId = "Plant Fiber 30", _chance = 40}, | ||
{_effectId = " | {_effectId = "Scout +5", _chance = 25}, | ||
{_effectId = " | {_effectId = "Skewers +2", _chance = 50}, | ||
{_effectId = "Training Gear | {_effectId = "Skewers 20", _chance = 30}, | ||
{_effectId = " | {_effectId = "Training Gear +2", _chance = 20}, | ||
{_effectId = " | {_effectId = "Training Gear 20", _chance = 30}, | ||
{_effectId = " | {_effectId = "VillagerSpeed10", _chance = 25}, | ||
{_effectId = "Waterskins 30", _chance = 50}, | |||
{_effectId = "Wine 20", _chance = 40} | |||
}, | }, | ||
}, | }, | ||
{ | { | ||
_tableId = "Loot Table - | _tableId = "Loot Table - Battleground - Send", | ||
_minAmount = | _minAmount = 1, | ||
_maxAmount = | _maxAmount = 1, | ||
_effects = { | _effects = { | ||
{_effectId = " | {_effectId = "0_5 Reputation Exploration", _chance = 100} | ||
}, | }, | ||
} | } | ||
}, | }, | ||
_areEffectsPermanent = | _areEffectsPermanent = false, | ||
_effectsTiers = { | _effectsTiers = { | ||
{ | { | ||
_timeToStart = 0, | _timeToStart = 0.0, | ||
_effects = { | _effects = { | ||
}, | }, | ||
}, | }, | ||
{ | { | ||
_timeToStart = | _timeToStart = 624.0, | ||
_effects = { | _effects = { | ||
" | "Spawn Blightrot Around - Battleground" | ||
}, | }, | ||
} | } | ||
| Line 17,337: | Line 17,288: | ||
_activeEffects = {}, | _activeEffects = {}, | ||
}, | }, | ||
[" | ["Merchant Ship Wreck"] = { | ||
_id = " | _id = "Merchant Ship Wreck", | ||
_displayName = " | _displayName = "Merchant Shipwreck", | ||
_description = " | _description = "How powerful must the storm surge have been to carry this shattered wreck all the way here? Perhaps in the distant past, there was a sea here? It looks as if it’s been lying here for centuries. Strange voices can be heard coming from below deck...", | ||
_iconFilename = " | _iconFilename = "Merchant Ship Wreck_icon.png", | ||
_category = "Glade Event", | _category = "Glade Event", | ||
_categoryDisplay = "Glade Event", | _categoryDisplay = "Glade Event", | ||
_sizeX = | _sizeX = 4, | ||
_sizeY = | _sizeY = 4, | ||
_constructionTime = 0, | _constructionTime = 0, | ||
_cityScore = 0, | _cityScore = 0, | ||
| Line 17,357: | Line 17,308: | ||
"Forest" | "Forest" | ||
}, | }, | ||
_dangerLevel = " | _dangerLevel = "Dangerous", | ||
_hasOrder = false, | _hasOrder = false, | ||
_orderModel = nil, | _orderModel = nil, | ||
_workTimeReducedPerWorker = 60, | _workTimeReducedPerWorker = 60.0, | ||
_difficulties = { | _difficulties = { | ||
{ | { | ||
_difficulty = 0, | _difficulty = 0, | ||
_effectTimeToStartRatio = 1, | _effectTimeToStartRatio = 1.0, | ||
_decisions = { | _decisions = { | ||
{ | { | ||
_workingTime = 210, | _workingTime = 210.0, | ||
_label = " | _label = "Search the Upper Deck", | ||
_decisionTag = " | _decisionTag = "None", | ||
_requiredGoods = { | _requiredGoods = { | ||
{ | { | ||
_goods = { | _goods = { | ||
{_id = "[ | {_id = "[Mat Processed] Planks", _amount = 8}, {_id = "[Mat Processed] Fabric", _amount = 5}, {_id = "[Mat Processed] Bricks", _amount = 5} | ||
} | |||
} | |||
, | |||
{ | |||
_goods = { | |||
{_id = "[Needs] Boots", _amount = 8}, {_id = "[Needs] Coats", _amount = 4} | |||
} | } | ||
} | } | ||
| Line 17,380: | Line 17,337: | ||
}, | }, | ||
{ | { | ||
_workingTime = 210, | _workingTime = 210.0, | ||
_label = " | _label = "Search the Lower Deck", | ||
_decisionTag = " | _decisionTag = "Loyalty <sprite name=dec_loyalty>", | ||
_requiredGoods = { | _requiredGoods = { | ||
{ | { | ||
_goods = { | _goods = { | ||
{_id = "[ | {_id = "[Tools] Simple Tools", _amount = 4}, {_id = "[Mat Processed] Pipe", _amount = 10}, {_id = "[Mat Processed] Parts", _amount = 3} | ||
} | } | ||
} | } | ||
| Line 17,396: | Line 17,353: | ||
{ | { | ||
_difficulty = 1, | _difficulty = 1, | ||
_effectTimeToStartRatio = 1, | _effectTimeToStartRatio = 1.0, | ||
_decisions = { | _decisions = { | ||
{ | { | ||
_workingTime = 240, | _workingTime = 240.0, | ||
_label = " | _label = "Search the Upper Deck", | ||
_decisionTag = " | _decisionTag = "None", | ||
_requiredGoods = { | _requiredGoods = { | ||
{ | { | ||
_goods = { | _goods = { | ||
{_id = "[ | {_id = "[Mat Processed] Planks", _amount = 12}, {_id = "[Mat Processed] Fabric", _amount = 8}, {_id = "[Mat Processed] Bricks", _amount = 8} | ||
} | |||
} | |||
, | |||
{ | |||
_goods = { | |||
{_id = "[Needs] Boots", _amount = 12}, {_id = "[Needs] Coats", _amount = 6} | |||
} | } | ||
} | } | ||
| Line 17,412: | Line 17,375: | ||
}, | }, | ||
{ | { | ||
_workingTime = 240, | _workingTime = 240.0, | ||
_label = " | _label = "Search the Lower Deck", | ||
_decisionTag = " | _decisionTag = "Loyalty <sprite name=dec_loyalty>", | ||
_requiredGoods = { | _requiredGoods = { | ||
{ | { | ||
_goods = { | _goods = { | ||
{_id = "[ | {_id = "[Tools] Simple Tools", _amount = 6}, {_id = "[Mat Processed] Pipe", _amount = 15}, {_id = "[Mat Processed] Parts", _amount = 4} | ||
} | } | ||
} | } | ||
| Line 17,428: | Line 17,391: | ||
{ | { | ||
_difficulty = 2, | _difficulty = 2, | ||
_effectTimeToStartRatio = 1, | _effectTimeToStartRatio = 1.0, | ||
_decisions = { | _decisions = { | ||
{ | { | ||
_workingTime = 270, | _workingTime = 270.0, | ||
_label = " | _label = "Search the Upper Deck", | ||
_decisionTag = " | _decisionTag = "None", | ||
_requiredGoods = { | _requiredGoods = { | ||
{ | { | ||
_goods = { | _goods = { | ||
{_id = "[ | {_id = "[Mat Processed] Planks", _amount = 16}, {_id = "[Mat Processed] Fabric", _amount = 10}, {_id = "[Mat Processed] Bricks", _amount = 10} | ||
} | |||
} | |||
, | |||
{ | |||
_goods = { | |||
{_id = "[Needs] Boots", _amount = 16}, {_id = "[Needs] Coats", _amount = 8} | |||
} | } | ||
} | } | ||
| Line 17,444: | Line 17,413: | ||
}, | }, | ||
{ | { | ||
_workingTime = 270, | _workingTime = 270.0, | ||
_label = " | _label = "Search the Lower Deck", | ||
_decisionTag = " | _decisionTag = "Loyalty <sprite name=dec_loyalty>", | ||
_requiredGoods = { | _requiredGoods = { | ||
{ | { | ||
_goods = { | _goods = { | ||
{_id = "[ | {_id = "[Tools] Simple Tools", _amount = 8}, {_id = "[Mat Processed] Pipe", _amount = 20}, {_id = "[Mat Processed] Parts", _amount = 6} | ||
} | } | ||
} | } | ||
| Line 17,460: | Line 17,429: | ||
{ | { | ||
_difficulty = 3, | _difficulty = 3, | ||
_effectTimeToStartRatio = 1, | _effectTimeToStartRatio = 1.0, | ||
_decisions = { | _decisions = { | ||
{ | { | ||
_workingTime = 300, | _workingTime = 300.0, | ||
_label = " | _label = "Search the Upper Deck", | ||
_decisionTag = " | _decisionTag = "None", | ||
_requiredGoods = { | _requiredGoods = { | ||
{ | { | ||
_goods = { | _goods = { | ||
{_id = "[ | {_id = "[Mat Processed] Planks", _amount = 24}, {_id = "[Mat Processed] Fabric", _amount = 15}, {_id = "[Mat Processed] Bricks", _amount = 15} | ||
} | |||
} | |||
, | |||
{ | |||
_goods = { | |||
{_id = "[Needs] Boots", _amount = 24}, {_id = "[Needs] Coats", _amount = 12} | |||
} | } | ||
} | } | ||
| Line 17,476: | Line 17,451: | ||
}, | }, | ||
{ | { | ||
_workingTime = 300, | _workingTime = 300.0, | ||
_label = " | _label = "Search the Lower Deck", | ||
_decisionTag = " | _decisionTag = "Loyalty <sprite name=dec_loyalty>", | ||
_requiredGoods = { | _requiredGoods = { | ||
{ | { | ||
_goods = { | _goods = { | ||
{_id = "[ | {_id = "[Tools] Simple Tools", _amount = 12}, {_id = "[Mat Processed] Pipe", _amount = 30}, {_id = "[Mat Processed] Parts", _amount = 9} | ||
} | } | ||
} | } | ||
| Line 17,494: | Line 17,469: | ||
_decisionsRewards = { | _decisionsRewards = { | ||
{ | { | ||
_tableId = "Loot Table - | _tableId = "Loot Table - Ship Wreck - Upper deck", | ||
_minAmount = 3, | _minAmount = 3, | ||
_maxAmount = 3, | _maxAmount = 3, | ||
_effects = { | _effects = { | ||
{_effectId = " | {_effectId = "Ale 40", _chance = 50}, | ||
{_effectId = " | {_effectId = "Algae 40", _chance = 30}, | ||
{_effectId = " | {_effectId = "Ancient Tablet 5", _chance = 50}, | ||
{_effectId = " | {_effectId = "Barrels 40", _chance = 50}, | ||
{_effectId = " | {_effectId = "Clay 40", _chance = 50}, | ||
{_effectId = "Eggs 40", _chance = 50}, | {_effectId = "Eggs 40", _chance = 50}, | ||
{_effectId = " | {_effectId = "Exploration Contract", _chance = 25}, | ||
{_effectId = "Meat + | {_effectId = "Fish 40", _chance = 40}, | ||
{_effectId = " | {_effectId = "Insects 50", _chance = 50}, | ||
{_effectId = " | {_effectId = "Jerky 40", _chance = 40}, | ||
{_effectId = "Sea Marrow 40", _chance = | {_effectId = "Leather 40", _chance = 50}, | ||
{_effectId = " | {_effectId = "Milk-cap Mushroom 50", _chance = 50}, | ||
{_effectId = " | {_effectId = "Moth Larvae Meat 40", _chance = 50}, | ||
{_effectId = " | {_effectId = "Pack of Trade Goods Worth More", _chance = 25}, | ||
{_effectId = "Packs of Goods +1", _chance = 20}, | |||
{_effectId = "Paper 40", _chance = 40}, | |||
{_effectId = "Parts 5", _chance = 30}, | |||
{_effectId = "Paste 40", _chance = 40}, | |||
{_effectId = "Porridge 40", _chance = 40}, | |||
{_effectId = "Pottery 40", _chance = 50}, | |||
{_effectId = "Salt 40", _chance = 35}, | |||
{_effectId = "Sea Marrow +1", _chance = 25}, | |||
{_effectId = "Sea Marrow 40", _chance = 40}, | |||
{_effectId = "Tea 40", _chance = 40}, | |||
{_effectId = "Training Gear 40", _chance = 40}, | |||
{_effectId = "Waterskins 40", _chance = 50}, | |||
{_effectId = "Wine 40", _chance = 40}, | |||
{_effectId = "Pie 40", _chance = 40} | |||
}, | }, | ||
}, | }, | ||
{ | { | ||
_tableId = "Loot Table - | _tableId = "Loot Table - Ship Wreck - Lower deck", | ||
_minAmount = 2, | _minAmount = 2, | ||
_maxAmount = 2, | _maxAmount = 2, | ||
_effects = { | _effects = { | ||
{_effectId = " | {_effectId = "Amber 30", _chance = 85}, | ||
{_effectId = " | {_effectId = "1 Reputation Exploration", _chance = 100} | ||
}, | }, | ||
} | } | ||
}, | }, | ||
_areEffectsPermanent = | _areEffectsPermanent = true, | ||
_effectsTiers = { | _effectsTiers = { | ||
{ | { | ||
_timeToStart = 0, | _timeToStart = 0.0, | ||
_effects = { | _effects = { | ||
}, | }, | ||
}, | }, | ||
{ | { | ||
_timeToStart = 780, | _timeToStart = 780.0, | ||
_effects = { | _effects = { | ||
" | "CaptainCurse" | ||
}, | }, | ||
} | } | ||
| Line 17,540: | Line 17,529: | ||
_activeEffects = {}, | _activeEffects = {}, | ||
}, | }, | ||
[" | ["Mistworm_T1"] = { | ||
_id = " | _id = "Mistworm_T1", | ||
_displayName = " | _displayName = "Hungry Mistworm", | ||
_description = "A | _description = "A small, yet dangerous creature. It normally lives underground or hides in the mist, but this one seems to be more courageous than its kin.", | ||
_iconFilename = " | _iconFilename = "Mistworm_T1_icon.png", | ||
_category = "Glade Event", | _category = "Glade Event", | ||
_categoryDisplay = "Glade Event", | _categoryDisplay = "Glade Event", | ||
_sizeX = | _sizeX = 2, | ||
_sizeY = | _sizeY = 2, | ||
_constructionTime = 0, | _constructionTime = 0, | ||
_cityScore = 0, | _cityScore = 0, | ||
| Line 17,563: | Line 17,552: | ||
_hasOrder = false, | _hasOrder = false, | ||
_orderModel = nil, | _orderModel = nil, | ||
_workTimeReducedPerWorker = 60, | _workTimeReducedPerWorker = 60.0, | ||
_difficulties = { | _difficulties = { | ||
{ | { | ||
_difficulty = 0, | _difficulty = 0, | ||
_effectTimeToStartRatio = 1, | _effectTimeToStartRatio = 1.0, | ||
_decisions = { | _decisions = { | ||
{ | { | ||
_workingTime = 210, | _workingTime = 210.0, | ||
_label = "Feed", | _label = "Feed", | ||
_decisionTag = "Empathy <sprite name=dec_empathy>", | _decisionTag = "Empathy <sprite name=dec_empathy>", | ||
| Line 17,576: | Line 17,565: | ||
{ | { | ||
_goods = { | _goods = { | ||
{_id = "[Food Raw] Insects", _amount = | {_id = "[Food Raw] Meat", _amount = 10}, {_id = "[Food Raw] Insects", _amount = 10}, {_id = "[Food Raw] Fish", _amount = 10}, {_id = "[Food Processed] Skewers", _amount = 10}, {_id = "[Food Processed] Jerky", _amount = 15} | ||
} | } | ||
} | } | ||
| Line 17,583: | Line 17,572: | ||
}, | }, | ||
{ | { | ||
_workingTime = 210, | _workingTime = 210.0, | ||
_label = "Chase Away", | _label = "Chase Away", | ||
_decisionTag = "None", | _decisionTag = "None", | ||
| Line 17,599: | Line 17,588: | ||
{ | { | ||
_difficulty = 1, | _difficulty = 1, | ||
_effectTimeToStartRatio = 1, | _effectTimeToStartRatio = 1.0, | ||
_decisions = { | _decisions = { | ||
{ | { | ||
_workingTime = 240, | _workingTime = 240.0, | ||
_label = "Feed", | _label = "Feed", | ||
_decisionTag = "Empathy <sprite name=dec_empathy>", | _decisionTag = "Empathy <sprite name=dec_empathy>", | ||
| Line 17,608: | Line 17,597: | ||
{ | { | ||
_goods = { | _goods = { | ||
{_id = "[Food Raw] Insects", _amount = | {_id = "[Food Raw] Meat", _amount = 15}, {_id = "[Food Raw] Insects", _amount = 15}, {_id = "[Food Raw] Fish", _amount = 15}, {_id = "[Food Processed] Skewers", _amount = 15}, {_id = "[Food Processed] Jerky", _amount = 22} | ||
} | } | ||
} | } | ||
| Line 17,615: | Line 17,604: | ||
}, | }, | ||
{ | { | ||
_workingTime = 240, | _workingTime = 240.0, | ||
_label = "Chase Away", | _label = "Chase Away", | ||
_decisionTag = "None", | _decisionTag = "None", | ||
| Line 17,631: | Line 17,620: | ||
{ | { | ||
_difficulty = 2, | _difficulty = 2, | ||
_effectTimeToStartRatio = 1, | _effectTimeToStartRatio = 1.0, | ||
_decisions = { | _decisions = { | ||
{ | { | ||
_workingTime = 270, | _workingTime = 270.0, | ||
_label = "Feed", | _label = "Feed", | ||
_decisionTag = "Empathy <sprite name=dec_empathy>", | _decisionTag = "Empathy <sprite name=dec_empathy>", | ||
| Line 17,640: | Line 17,629: | ||
{ | { | ||
_goods = { | _goods = { | ||
{_id = "[Food Raw] Insects", _amount = | {_id = "[Food Raw] Meat", _amount = 20}, {_id = "[Food Raw] Insects", _amount = 20}, {_id = "[Food Raw] Fish", _amount = 20}, {_id = "[Food Processed] Skewers", _amount = 20}, {_id = "[Food Processed] Jerky", _amount = 30} | ||
} | } | ||
} | } | ||
| Line 17,647: | Line 17,636: | ||
}, | }, | ||
{ | { | ||
_workingTime = 270, | _workingTime = 270.0, | ||
_label = "Chase Away", | _label = "Chase Away", | ||
_decisionTag = "None", | _decisionTag = "None", | ||
| Line 17,663: | Line 17,652: | ||
{ | { | ||
_difficulty = 3, | _difficulty = 3, | ||
_effectTimeToStartRatio = 1, | _effectTimeToStartRatio = 1.0, | ||
_decisions = { | _decisions = { | ||
{ | { | ||
_workingTime = 300, | _workingTime = 300.0, | ||
_label = "Feed", | _label = "Feed", | ||
_decisionTag = "Empathy <sprite name=dec_empathy>", | _decisionTag = "Empathy <sprite name=dec_empathy>", | ||
| Line 17,672: | Line 17,661: | ||
{ | { | ||
_goods = { | _goods = { | ||
{_id = "[Food Raw] Insects", _amount = | {_id = "[Food Raw] Meat", _amount = 30}, {_id = "[Food Raw] Insects", _amount = 30}, {_id = "[Food Raw] Fish", _amount = 30}, {_id = "[Food Processed] Skewers", _amount = 30}, {_id = "[Food Processed] Jerky", _amount = 45} | ||
} | } | ||
} | } | ||
| Line 17,679: | Line 17,668: | ||
}, | }, | ||
{ | { | ||
_workingTime = 300, | _workingTime = 300.0, | ||
_label = "Chase Away", | _label = "Chase Away", | ||
_decisionTag = "None", | _decisionTag = "None", | ||
| Line 17,697: | Line 17,686: | ||
_decisionsRewards = { | _decisionsRewards = { | ||
{ | { | ||
_tableId = "Loot Table - | _tableId = "Loot Table - Mistworm", | ||
_minAmount = | _minAmount = 3, | ||
_maxAmount = | _maxAmount = 3, | ||
_effects = { | _effects = { | ||
{_effectId = " | {_effectId = "Wetstone 40", _chance = 50}, | ||
{_effectId = " | {_effectId = "Roots 40", _chance = 50}, | ||
{_effectId = " | {_effectId = "Crystalized Dew 30", _chance = 50}, | ||
{_effectId = " | {_effectId = "Oil 40", _chance = 50}, | ||
{_effectId = " | {_effectId = "Ancient Tablet 3", _chance = 35}, | ||
{_effectId = " | {_effectId = "Eggs 40", _chance = 50}, | ||
{_effectId = " | {_effectId = "Clay 40", _chance = 50}, | ||
{_effectId = " | {_effectId = "Meat +2", _chance = 25}, | ||
{_effectId = "Hostility Lower 50", _chance = 20}, | |||
{_effectId = "Leather +2", _chance = 25}, | |||
{_effectId = "Hostility Lower 50 | |||
{_effectId = " | |||
{_effectId = "Sea Marrow 40", _chance = 25}, | {_effectId = "Sea Marrow 40", _chance = 25}, | ||
{_effectId = " | {_effectId = "Sea Marrow +2", _chance = 25}, | ||
{_effectId = " | {_effectId = "Grain 40", _chance = 50}, | ||
{_effectId = " | {_effectId = "Leather 40", _chance = 50} | ||
}, | }, | ||
}, | }, | ||
| Line 17,736: | Line 17,719: | ||
_effectsTiers = { | _effectsTiers = { | ||
{ | { | ||
_timeToStart = 0, | _timeToStart = 0.0, | ||
_effects = { | _effects = { | ||
}, | }, | ||
}, | }, | ||
{ | { | ||
_timeToStart = 780, | _timeToStart = 780.0, | ||
_effects = { | _effects = { | ||
" | "Mistworm All Food Lost" | ||
}, | }, | ||
} | } | ||
| Line 17,749: | Line 17,732: | ||
_activeEffects = {}, | _activeEffects = {}, | ||
}, | }, | ||
[" | ["Mole"] = { | ||
_id = " | _id = "Mole", | ||
_displayName = " | _displayName = "Drainage Mole", | ||
_description = "A | _description = "A wild beast that usually lives underground. It was forced to the surface for some reason.", | ||
_iconFilename = " | _iconFilename = "Mole_icon.png", | ||
_category = "Glade Event", | _category = "Glade Event", | ||
_categoryDisplay = "Glade Event", | _categoryDisplay = "Glade Event", | ||
_sizeX = | _sizeX = 4, | ||
_sizeY = | _sizeY = 4, | ||
_constructionTime = 0, | _constructionTime = 0, | ||
_cityScore = 0, | _cityScore = 0, | ||
| Line 17,769: | Line 17,752: | ||
"Forest" | "Forest" | ||
}, | }, | ||
_dangerLevel = " | _dangerLevel = "Forbidden", | ||
_hasOrder = false, | _hasOrder = false, | ||
_orderModel = nil, | _orderModel = nil, | ||
_workTimeReducedPerWorker = | _workTimeReducedPerWorker = 60.0, | ||
_difficulties = { | _difficulties = { | ||
{ | { | ||
_difficulty = | _difficulty = 0, | ||
_effectTimeToStartRatio = 1, | _effectTimeToStartRatio = 1.0, | ||
_decisions = { | _decisions = { | ||
{ | { | ||
_workingTime = | _workingTime = 210.0, | ||
_label = " | _label = "Feed", | ||
_decisionTag = " | _decisionTag = "Empathy <sprite name=dec_empathy>", | ||
_requiredGoods = { | _requiredGoods = { | ||
{ | { | ||
_goods = { | _goods = { | ||
{_id = "[ | {_id = "[Food Raw] Insects", _amount = 20}, {_id = "[Food Raw] Eggs", _amount = 20}, {_id = "[Food Raw] Roots", _amount = 20}, {_id = "[Food Raw] Fish", _amount = 20} | ||
, | |||
} | } | ||
} | } | ||
| Line 17,798: | Line 17,775: | ||
}, | }, | ||
{ | { | ||
_workingTime = | _workingTime = 210.0, | ||
_label = " | _label = "Chase Away", | ||
_decisionTag = " | _decisionTag = "None", | ||
_requiredGoods = { | _requiredGoods = { | ||
{ | { | ||
_goods = { | _goods = { | ||
{_id = "[Needs] | {_id = "[Needs] Training Gear", _amount = 10}, {_id = "[Tools] Simple Tools", _amount = 5}, {_id = "[Mat Raw] Stone", _amount = 15} | ||
} | } | ||
} | } | ||
| Line 17,811: | Line 17,788: | ||
} | } | ||
}, | }, | ||
}, | |||
{ | |||
_difficulty = 1, | |||
_effectTimeToStartRatio = 1.0, | |||
{ | |||
_decisions = { | _decisions = { | ||
{ | { | ||
_workingTime = | _workingTime = 240.0, | ||
_label = " | _label = "Feed", | ||
_decisionTag = " | _decisionTag = "Empathy <sprite name=dec_empathy>", | ||
_requiredGoods = {}, | _requiredGoods = { | ||
{ | |||
_goods = { | |||
{_id = "[Food Raw] Insects", _amount = 30}, {_id = "[Food Raw] Eggs", _amount = 30}, {_id = "[Food Raw] Roots", _amount = 30}, {_id = "[Food Raw] Fish", _amount = 30} | |||
} | |||
} | |||
}, | |||
_workingEffects = nil, | _workingEffects = nil, | ||
}, | }, | ||
{ | { | ||
_workingTime = | _workingTime = 240.0, | ||
_label = " | _label = "Chase Away", | ||
_decisionTag = "None", | _decisionTag = "None", | ||
_requiredGoods = { | _requiredGoods = { | ||
{ | { | ||
_goods = { | _goods = { | ||
{_id = "[Needs] Training Gear", _amount = 15}, {_id = "[Tools] Simple Tools", _amount = 8}, {_id = "[Mat Raw] Stone", _amount = 22} | |||
{_id = "[Needs] | |||
} | } | ||
} | } | ||
| Line 17,907: | Line 17,822: | ||
}, | }, | ||
{ | { | ||
_difficulty = | _difficulty = 2, | ||
_effectTimeToStartRatio = 1, | _effectTimeToStartRatio = 1.0, | ||
_decisions = { | _decisions = { | ||
{ | { | ||
_workingTime = | _workingTime = 270.0, | ||
_label = " | _label = "Feed", | ||
_decisionTag = " | _decisionTag = "Empathy <sprite name=dec_empathy>", | ||
_requiredGoods = {}, | _requiredGoods = { | ||
{ | |||
_goods = { | |||
{_id = "[Food Raw] Insects", _amount = 40}, {_id = "[Food Raw] Eggs", _amount = 40}, {_id = "[Food Raw] Roots", _amount = 40}, {_id = "[Food Raw] Fish", _amount = 40} | |||
} | |||
} | |||
}, | |||
_workingEffects = nil, | _workingEffects = nil, | ||
}, | }, | ||
{ | { | ||
_workingTime = | _workingTime = 270.0, | ||
_label = " | _label = "Chase Away", | ||
_decisionTag = "None", | _decisionTag = "None", | ||
_requiredGoods = { | _requiredGoods = { | ||
{ | { | ||
_goods = { | _goods = { | ||
{_id = "[Needs] Training Gear", _amount = 20}, {_id = "[Tools] Simple Tools", _amount = 10}, {_id = "[Mat Raw] Stone", _amount = 30} | |||
{_id = "[Needs] | |||
} | } | ||
} | } | ||
| Line 17,939: | Line 17,854: | ||
}, | }, | ||
{ | { | ||
_difficulty = | _difficulty = 3, | ||
_effectTimeToStartRatio = 1, | _effectTimeToStartRatio = 1.0, | ||
_decisions = { | _decisions = { | ||
{ | { | ||
_workingTime = | _workingTime = 300.0, | ||
_label = " | _label = "Feed", | ||
_decisionTag = " | _decisionTag = "Empathy <sprite name=dec_empathy>", | ||
_requiredGoods = { | _requiredGoods = { | ||
{ | { | ||
_goods = { | _goods = { | ||
{_id = "[Food Raw] Insects", _amount = 60}, {_id = "[Food Raw] Eggs", _amount = 60}, {_id = "[Food Raw] Roots", _amount = 60}, {_id = "[Food Raw] Fish", _amount = 60} | |||
{_id = "[ | |||
} | } | ||
} | } | ||
}, | }, | ||
_workingEffects = nil, | _workingEffects = nil, | ||
}, | }, | ||
{ | { | ||
_workingTime = 300, | _workingTime = 300.0, | ||
_label = " | _label = "Chase Away", | ||
_decisionTag = "None", | _decisionTag = "None", | ||
_requiredGoods = { | _requiredGoods = { | ||
{ | { | ||
_goods = { | _goods = { | ||
{_id = "[Needs] Training Gear", _amount = 30}, {_id = "[Tools] Simple Tools", _amount = 15}, {_id = "[Mat Raw] Stone", _amount = 45} | |||
{_id = "[Needs] | |||
} | } | ||
} | } | ||
| Line 18,006: | Line 17,889: | ||
_decisionsRewards = { | _decisionsRewards = { | ||
{ | { | ||
_tableId = "Loot Table - | _tableId = "Loot Table - Mole - Keep", | ||
_minAmount = | _minAmount = 4, | ||
_maxAmount = 4, | _maxAmount = 4, | ||
_effects = { | _effects = { | ||
{_effectId = " | {_effectId = "Ale 40", _chance = 20}, | ||
{_effectId = " | {_effectId = "Ale 5pm", _chance = 25}, | ||
{_effectId = "Ancient | {_effectId = "Ancient Tablet 5", _chance = 60}, | ||
{_effectId = " | {_effectId = "Bricks 25", _chance = 25}, | ||
{_effectId = " | {_effectId = "Clay +2", _chance = 25}, | ||
{_effectId = "Clay 40", _chance = 30}, | |||
{_effectId = " | {_effectId = "Coal 40", _chance = 30}, | ||
{_effectId = "Coal | {_effectId = "Copper Ore 30", _chance = 30}, | ||
{_effectId = "FuelConsumption -25", _chance = 25}, | |||
{_effectId = "Copper | {_effectId = "Grain 40", _chance = 30}, | ||
{_effectId = " | {_effectId = "Hostility Lower 50", _chance = 25}, | ||
{_effectId = " | {_effectId = "Incense 40", _chance = 20}, | ||
{_effectId = " | {_effectId = "Oil 40", _chance = 30}, | ||
{_effectId = " | {_effectId = "Planks 25", _chance = 25}, | ||
{_effectId = " | {_effectId = "Sea Marrow 40", _chance = 25}, | ||
{_effectId = " | {_effectId = "Stone +2", _chance = 25}, | ||
{_effectId = "Tea 40", _chance = 20}, | |||
{_effectId = " | {_effectId = "Vegetables 40", _chance = 30}, | ||
{_effectId = " | {_effectId = "Waterskins 40", _chance = 30}, | ||
{_effectId = " | {_effectId = "Wetstone 40", _chance = 30} | ||
{_effectId = " | |||
{_effectId = " | |||
{_effectId = " | |||
}, | }, | ||
}, | }, | ||
{ | { | ||
_tableId = "Loot Table - | _tableId = "Loot Table - Beast - Send", | ||
_minAmount = 2, | _minAmount = 2, | ||
_maxAmount = 2, | _maxAmount = 2, | ||
_effects = { | _effects = { | ||
{_effectId = " | {_effectId = "1 Reputation Exploration", _chance = 100}, | ||
{_effectId = " | {_effectId = "Amber 20", _chance = 85} | ||
}, | }, | ||
} | } | ||
| Line 18,050: | Line 17,928: | ||
_effectsTiers = { | _effectsTiers = { | ||
{ | { | ||
_timeToStart = 0, | _timeToStart = 0.0, | ||
_effects = { | _effects = { | ||
}, | }, | ||
}, | }, | ||
{ | { | ||
_timeToStart = 780, | _timeToStart = 780.0, | ||
_effects = { | _effects = { | ||
" | "Mole Earthquake" | ||
}, | }, | ||
} | } | ||
| Line 18,063: | Line 17,941: | ||
_activeEffects = {}, | _activeEffects = {}, | ||
}, | }, | ||
[" | ["Monolith"] = { | ||
_id = " | _id = "Monolith", | ||
_displayName = " | _displayName = "Obelisk", | ||
_description = "A | _description = "A mystical stone monument. Unknown runes are carved all over its surface.", | ||
_iconFilename = " | _iconFilename = "Monolith_icon.png", | ||
_category = "Glade Event", | _category = "Glade Event", | ||
_categoryDisplay = "Glade Event", | _categoryDisplay = "Glade Event", | ||
_sizeX = | _sizeX = 1, | ||
_sizeY = | _sizeY = 1, | ||
_constructionTime = 0, | _constructionTime = 0, | ||
_cityScore = 0, | _cityScore = 0, | ||
| Line 18,083: | Line 17,961: | ||
"Forest" | "Forest" | ||
}, | }, | ||
_dangerLevel = " | _dangerLevel = "None", | ||
_hasOrder = false, | _hasOrder = false, | ||
_orderModel = nil, | _orderModel = nil, | ||
_workTimeReducedPerWorker = | _workTimeReducedPerWorker = 30.0, | ||
_difficulties = { | _difficulties = { | ||
{ | { | ||
_difficulty = 1, | _difficulty = 1, | ||
_effectTimeToStartRatio = 1, | _effectTimeToStartRatio = 1.0, | ||
_decisions = { | _decisions = { | ||
{ | { | ||
_workingTime = | _workingTime = 90.0, | ||
_label = " | _label = "Tear Down", | ||
_decisionTag = "None", | _decisionTag = "None", | ||
_requiredGoods = { | _requiredGoods = { | ||
{ | { | ||
_goods = { | _goods = { | ||
{_id = "[Mat Raw] Wood", _amount = 10} | |||
} | } | ||
} | } | ||
, | |||
{ | { | ||
_goods = { | _goods = { | ||
{_id = "[ | {_id = "[Mat Raw] Clay", _amount = 5}, {_id = "[Mat Raw] Stone", _amount = 5}, {_id = "[Mat Raw] Reeds", _amount = 5} | ||
} | } | ||
} | } | ||
}, | }, | ||
_workingEffects = nil, | _workingEffects = nil, | ||
}, | }, | ||
{ | { | ||
_workingTime = | _workingTime = 90.0, | ||
_label = " | _label = "Make an offering", | ||
_decisionTag = " | _decisionTag = "Corruption <sprite name=dec_corruption>", | ||
_requiredGoods = { | _requiredGoods = { | ||
{ | { | ||
_goods = { | _goods = { | ||
{_id = "[Needs] | {_id = "[Needs] Incense", _amount = 15}, {_id = "[Needs] Scrolls", _amount = 15}, {_id = "[Needs] Tea", _amount = 15}, {_id = "[Crafting] Oil", _amount = 15}, {_id = "[Mat Raw] Resin", _amount = 15} | ||
} | } | ||
} | } | ||
| Line 18,196: | Line 18,008: | ||
_decisionsRewards = { | _decisionsRewards = { | ||
{ | { | ||
_tableId = "Loot Table - | _tableId = "Loot Table - Monolith - Keep", | ||
_minAmount = | _minAmount = 3, | ||
_maxAmount = | _maxAmount = 3, | ||
_effects = { | _effects = { | ||
{_effectId = " | {_effectId = "Pottery 30", _chance = 50}, | ||
{_effectId = " | {_effectId = "Fabric 20", _chance = 50}, | ||
{_effectId = " | {_effectId = "Ancient Tablet 2", _chance = 40}, | ||
{_effectId = " | {_effectId = "Incense 30", _chance = 50}, | ||
{_effectId = " | {_effectId = "Paper 30", _chance = 50}, | ||
{_effectId = " | {_effectId = "Crystalized Dew 25", _chance = 50}, | ||
{_effectId = " | {_effectId = "Milk-cap Mushroom 40", _chance = 40}, | ||
{_effectId = " | {_effectId = "Sea Marrow 25", _chance = 50}, | ||
{_effectId = "Oil 30", _chance = 50}, | {_effectId = "Oil 30", _chance = 50}, | ||
{_effectId = " | {_effectId = "Coal 30", _chance = 50}, | ||
{_effectId = "Moth Larvae Meat 30", _chance = 50}, | |||
{_effectId = " | {_effectId = "Herbs 30", _chance = 50}, | ||
{_effectId = " | {_effectId = "Algae 30", _chance = 50} | ||
{_effectId = " | |||
}, | }, | ||
}, | }, | ||
{ | { | ||
_tableId = "Loot Table - | _tableId = "Loot Table - Monolith - Convert", | ||
_minAmount = | _minAmount = 1, | ||
_maxAmount = | _maxAmount = 1, | ||
_effects = { | _effects = { | ||
{_effectId = " | {_effectId = "Replace Monolith", _chance = 100} | ||
}, | }, | ||
} | } | ||
| Line 18,237: | Line 18,038: | ||
_areEffectsPermanent = false, | _areEffectsPermanent = false, | ||
_effectsTiers = { | _effectsTiers = { | ||
}, | }, | ||
_activeEffects = {}, | _activeEffects = {}, | ||
}, | }, | ||
[" | ["Noxious Machinery"] = { | ||
_id = " | _id = "Noxious Machinery", | ||
_displayName = " | _displayName = "Noxious Machinery", | ||
_description = "A | _description = "A damaged and abandoned rainpunk contraption. The area was probably deserted because of a significant explosion risk. The machine's valves emit a distinct Blightrot odor.", | ||
_iconFilename = " | _iconFilename = "Noxious Machinery_icon.png", | ||
_category = "Glade Event", | _category = "Glade Event", | ||
_categoryDisplay = "Glade Event", | _categoryDisplay = "Glade Event", | ||
_sizeX = | _sizeX = 3, | ||
_sizeY = | _sizeY = 3, | ||
_constructionTime = 0, | _constructionTime = 0, | ||
_cityScore = 0, | _cityScore = 0, | ||
| Line 18,271: | Line 18,061: | ||
"Forest" | "Forest" | ||
}, | }, | ||
_dangerLevel = " | _dangerLevel = "Forbidden", | ||
_hasOrder = false, | _hasOrder = false, | ||
_orderModel = nil, | _orderModel = nil, | ||
_workTimeReducedPerWorker = 60, | _workTimeReducedPerWorker = 60.0, | ||
_difficulties = { | _difficulties = { | ||
{ | { | ||
_difficulty = 0, | _difficulty = 0, | ||
_effectTimeToStartRatio = 1, | _effectTimeToStartRatio = 1.0, | ||
_decisions = { | _decisions = { | ||
{ | { | ||
_workingTime = 210, | _workingTime = 210.0, | ||
_label = " | _label = "Tear Down", | ||
_decisionTag = "None", | |||
_requiredGoods = {}, | |||
_workingEffects = nil, | |||
}, | |||
{ | |||
_workingTime = 210.0, | |||
_label = "Cleanse", | |||
_decisionTag = "None", | _decisionTag = "None", | ||
_requiredGoods = { | _requiredGoods = { | ||
{ | { | ||
_goods = { | _goods = { | ||
{_id = " | {_id = "Blight Fuel", _amount = 4} | ||
} | } | ||
} | } | ||
, | |||
{ | { | ||
_goods = { | _goods = { | ||
{_id = "[Needs] | {_id = "[Needs] Coats", _amount = 10}, {_id = "[Needs] Boots", _amount = 15}, {_id = "[Mat Raw] Reeds", _amount = 15}, {_id = "[Metal] Copper Bar", _amount = 4}, {_id = "[Metal] Crystalized Dew", _amount = 4} | ||
} | } | ||
} | } | ||
| Line 18,310: | Line 18,100: | ||
{ | { | ||
_difficulty = 1, | _difficulty = 1, | ||
_effectTimeToStartRatio = 1, | _effectTimeToStartRatio = 1.0, | ||
_decisions = { | _decisions = { | ||
{ | { | ||
_workingTime = 240, | _workingTime = 240.0, | ||
_label = " | _label = "Tear Down", | ||
_decisionTag = "None", | |||
_requiredGoods = {}, | |||
_workingEffects = nil, | |||
}, | |||
{ | |||
_workingTime = 240.0, | |||
_label = "Cleanse", | |||
_decisionTag = "None", | _decisionTag = "None", | ||
_requiredGoods = { | _requiredGoods = { | ||
{ | { | ||
_goods = { | _goods = { | ||
{_id = " | {_id = "Blight Fuel", _amount = 6} | ||
} | } | ||
} | } | ||
, | |||
{ | { | ||
_goods = { | _goods = { | ||
{_id = "[Needs] | {_id = "[Needs] Coats", _amount = 15}, {_id = "[Needs] Boots", _amount = 22}, {_id = "[Mat Raw] Reeds", _amount = 22}, {_id = "[Metal] Copper Bar", _amount = 6}, {_id = "[Metal] Crystalized Dew", _amount = 6} | ||
} | } | ||
} | } | ||
| Line 18,342: | Line 18,132: | ||
{ | { | ||
_difficulty = 2, | _difficulty = 2, | ||
_effectTimeToStartRatio = 1, | _effectTimeToStartRatio = 1.0, | ||
_decisions = { | _decisions = { | ||
{ | { | ||
_workingTime = 270, | _workingTime = 270.0, | ||
_label = " | _label = "Tear Down", | ||
_decisionTag = "None", | _decisionTag = "None", | ||
_requiredGoods = { | _requiredGoods = {}, | ||
_workingEffects = nil, | |||
}, | |||
{ | |||
_workingTime = 270.0, | |||
_label = "Cleanse", | |||
_decisionTag = "None", | |||
_requiredGoods = { | |||
{ | { | ||
_goods = { | _goods = { | ||
{_id = " | {_id = "Blight Fuel", _amount = 8} | ||
} | } | ||
} | } | ||
, | |||
{ | { | ||
_goods = { | _goods = { | ||
{_id = "[Needs] | {_id = "[Needs] Coats", _amount = 20}, {_id = "[Needs] Boots", _amount = 30}, {_id = "[Mat Raw] Reeds", _amount = 30}, {_id = "[Metal] Copper Bar", _amount = 8}, {_id = "[Metal] Crystalized Dew", _amount = 8} | ||
} | } | ||
} | } | ||
| Line 18,374: | Line 18,164: | ||
{ | { | ||
_difficulty = 3, | _difficulty = 3, | ||
_effectTimeToStartRatio = 1, | _effectTimeToStartRatio = 1.0, | ||
_decisions = { | _decisions = { | ||
{ | { | ||
_workingTime = 300, | _workingTime = 300.0, | ||
_label = " | _label = "Tear Down", | ||
_decisionTag = "None", | |||
_requiredGoods = {}, | |||
_workingEffects = nil, | |||
}, | |||
{ | |||
_workingTime = 300.0, | |||
_label = "Cleanse", | |||
_decisionTag = "None", | _decisionTag = "None", | ||
_requiredGoods = { | _requiredGoods = { | ||
{ | { | ||
_goods = { | _goods = { | ||
{_id = " | {_id = "Blight Fuel", _amount = 12} | ||
} | } | ||
} | } | ||
, | |||
{ | { | ||
_goods = { | _goods = { | ||
{_id = "[Needs] | {_id = "[Needs] Coats", _amount = 30}, {_id = "[Needs] Boots", _amount = 45}, {_id = "[Mat Raw] Reeds", _amount = 45}, {_id = "[Metal] Copper Bar", _amount = 12}, {_id = "[Metal] Crystalized Dew", _amount = 12} | ||
} | } | ||
} | } | ||
| Line 18,408: | Line 18,198: | ||
_decisionsRewards = { | _decisionsRewards = { | ||
{ | { | ||
_tableId = "Loot Table - | _tableId = "Loot Table - Noxious Machinery - Keep", | ||
_minAmount = | _minAmount = 3, | ||
_maxAmount = | _maxAmount = 4, | ||
_effects = { | _effects = { | ||
{_effectId = " | {_effectId = "Accidental Crystalized Dew", _chance = 20}, | ||
{_effectId = " | {_effectId = "Accidental Wine", _chance = 20}, | ||
{_effectId = " | {_effectId = "Ancient Artifact 3", _chance = 10}, | ||
{_effectId = " | {_effectId = "Barrels 40", _chance = 40}, | ||
{_effectId = " | {_effectId = "Berries 40", _chance = 40}, | ||
{_effectId = " | {_effectId = "Blight Fuel +1", _chance = 20}, | ||
{_effectId = " | {_effectId = "Boots 40", _chance = 30}, | ||
{_effectId = " | {_effectId = "Coal 40", _chance = 70}, | ||
{_effectId = " | {_effectId = "Coats 40", _chance = 30}, | ||
{_effectId = " | {_effectId = "Copper Bar +2", _chance = 20}, | ||
{_effectId = " | {_effectId = "Copper Bar 30", _chance = 50}, | ||
{_effectId = " | {_effectId = "Copper Ore 40", _chance = 40}, | ||
{_effectId = " | {_effectId = "Crystalized Dew +2", _chance = 20}, | ||
{_effectId = " | {_effectId = "Crystalized Dew 30", _chance = 50}, | ||
{_effectId = " | {_effectId = "Glow Oil 40", _chance = 40}, | ||
{_effectId = " | {_effectId = "Hearth Parts 3", _chance = 35}, | ||
{_effectId = " | {_effectId = "Metal Tools 12", _chance = 20}, | ||
{_effectId = " | {_effectId = "Milk-cap Mushroom 40", _chance = 40}, | ||
{_effectId = " | {_effectId = "Oil 5pm", _chance = 15}, | ||
{_effectId = " | {_effectId = "Pack of Building Materials 10", _chance = 20}, | ||
{_effectId = " | {_effectId = "Parts 8", _chance = 60}, | ||
{_effectId = " | {_effectId = "Pipes 15", _chance = 30}, | ||
{_effectId = " | {_effectId = "Resolve for chests", _chance = 20}, | ||
{_effectId = " | {_effectId = "Tea 40", _chance = 25}, | ||
{_effectId = "Wine | {_effectId = "Wine 40", _chance = 30} | ||
}, | }, | ||
}, | }, | ||
{ | { | ||
_tableId = "Loot Table - | _tableId = "Loot Table - Noxious Machinery - Send", | ||
_minAmount = | _minAmount = 2, | ||
_maxAmount = | _maxAmount = 2, | ||
_effects = { | _effects = { | ||
{_effectId = " | {_effectId = "Amber 30", _chance = 85}, | ||
{_effectId = "1 Reputation Exploration", _chance = 100} | |||
}, | }, | ||
} | } | ||
| Line 18,451: | Line 18,242: | ||
_effectsTiers = { | _effectsTiers = { | ||
{ | { | ||
_timeToStart = 0, | _timeToStart = 0.0, | ||
_effects = { | _effects = { | ||
}, | }, | ||
}, | }, | ||
{ | { | ||
_timeToStart = 780, | _timeToStart = 780.0, | ||
_effects = { | _effects = { | ||
" | "Blightrot Outbreak" | ||
}, | }, | ||
} | } | ||
| Line 18,465: | Line 18,255: | ||
_activeEffects = {}, | _activeEffects = {}, | ||
}, | }, | ||
[" | ["PetrifiedTree_T1"] = { | ||
_id = " | _id = "PetrifiedTree_T1", | ||
_displayName = " | _displayName = "Petrified Tree", | ||
_description = " | _description = "A strange tree that’s been turned to stone by the rain. It's radiating its sickness to the other trees around it.", | ||
_iconFilename = " | _iconFilename = "PetrifiedTree_T1_icon.png", | ||
_category = "Glade Event", | _category = "Glade Event", | ||
_categoryDisplay = "Glade Event", | _categoryDisplay = "Glade Event", | ||
_sizeX = | _sizeX = 2, | ||
_sizeY = | _sizeY = 2, | ||
_constructionTime = 0, | _constructionTime = 0, | ||
_cityScore = 0, | _cityScore = 0, | ||
| Line 18,485: | Line 18,275: | ||
"Forest" | "Forest" | ||
}, | }, | ||
_dangerLevel = " | _dangerLevel = "Dangerous", | ||
_hasOrder = false, | _hasOrder = false, | ||
_orderModel = nil, | _orderModel = nil, | ||
_workTimeReducedPerWorker = | _workTimeReducedPerWorker = 60.0, | ||
_difficulties = { | _difficulties = { | ||
{ | { | ||
_difficulty = 0, | _difficulty = 0, | ||
_effectTimeToStartRatio = 1, | _effectTimeToStartRatio = 1.0, | ||
_decisions = { | _decisions = { | ||
{ | { | ||
_workingTime = | _workingTime = 210.0, | ||
_label = " | _label = "Cut Down", | ||
_decisionTag = "None", | _decisionTag = "None", | ||
_requiredGoods = { | _requiredGoods = {}, | ||
_workingEffects = nil, | _workingEffects = nil, | ||
}, | }, | ||
{ | { | ||
_workingTime = | _workingTime = 210.0, | ||
_label = " | _label = "Heal", | ||
_decisionTag = " | _decisionTag = "Empathy <sprite name=dec_empathy>", | ||
_requiredGoods = { | _requiredGoods = { | ||
{ | { | ||
_goods = { | _goods = { | ||
{_id = "[ | {_id = "[Needs] Tea", _amount = 10}, {_id = "[Needs] Incense", _amount = 10}, {_id = "[Food Raw] Herbs", _amount = 15}, {_id = "[Mat Raw] Algae", _amount = 15}, {_id = "[Crafting] Salt", _amount = 15} | ||
} | } | ||
} | } | ||
| Line 18,524: | Line 18,308: | ||
{ | { | ||
_difficulty = 1, | _difficulty = 1, | ||
_effectTimeToStartRatio = 1, | _effectTimeToStartRatio = 1.0, | ||
_decisions = { | _decisions = { | ||
{ | { | ||
_workingTime = | _workingTime = 240.0, | ||
_label = " | _label = "Cut Down", | ||
_decisionTag = "None", | _decisionTag = "None", | ||
_requiredGoods = { | _requiredGoods = {}, | ||
_workingEffects = nil, | _workingEffects = nil, | ||
}, | }, | ||
{ | { | ||
_workingTime = | _workingTime = 240.0, | ||
_label = " | _label = "Heal", | ||
_decisionTag = " | _decisionTag = "Empathy <sprite name=dec_empathy>", | ||
_requiredGoods = { | _requiredGoods = { | ||
{ | { | ||
_goods = { | _goods = { | ||
{_id = "[ | {_id = "[Needs] Tea", _amount = 15}, {_id = "[Needs] Incense", _amount = 15}, {_id = "[Food Raw] Herbs", _amount = 22}, {_id = "[Mat Raw] Algae", _amount = 22}, {_id = "[Crafting] Salt", _amount = 22} | ||
} | } | ||
} | } | ||
| Line 18,556: | Line 18,334: | ||
{ | { | ||
_difficulty = 2, | _difficulty = 2, | ||
_effectTimeToStartRatio = 1, | _effectTimeToStartRatio = 1.0, | ||
_decisions = { | _decisions = { | ||
{ | { | ||
_workingTime = | _workingTime = 270.0, | ||
_label = " | _label = "Cut Down", | ||
_decisionTag = "None", | _decisionTag = "None", | ||
_requiredGoods = { | _requiredGoods = {}, | ||
_workingEffects = nil, | _workingEffects = nil, | ||
}, | }, | ||
{ | { | ||
_workingTime = | _workingTime = 270.0, | ||
_label = " | _label = "Heal", | ||
_decisionTag = " | _decisionTag = "Empathy <sprite name=dec_empathy>", | ||
_requiredGoods = { | _requiredGoods = { | ||
{ | { | ||
_goods = { | _goods = { | ||
{_id = "[ | {_id = "[Needs] Tea", _amount = 20}, {_id = "[Needs] Incense", _amount = 20}, {_id = "[Food Raw] Herbs", _amount = 30}, {_id = "[Mat Raw] Algae", _amount = 30}, {_id = "[Crafting] Salt", _amount = 30} | ||
} | } | ||
} | } | ||
| Line 18,588: | Line 18,360: | ||
{ | { | ||
_difficulty = 3, | _difficulty = 3, | ||
_effectTimeToStartRatio = 1, | _effectTimeToStartRatio = 1.0, | ||
_decisions = { | _decisions = { | ||
{ | { | ||
_workingTime = | _workingTime = 300.0, | ||
_label = " | _label = "Cut Down", | ||
_decisionTag = "None", | _decisionTag = "None", | ||
_requiredGoods = { | _requiredGoods = {}, | ||
_workingEffects = nil, | _workingEffects = nil, | ||
}, | }, | ||
{ | { | ||
_workingTime = | _workingTime = 300.0, | ||
_label = " | _label = "Heal", | ||
_decisionTag = " | _decisionTag = "Empathy <sprite name=dec_empathy>", | ||
_requiredGoods = { | _requiredGoods = { | ||
{ | { | ||
_goods = { | _goods = { | ||
{_id = "[ | {_id = "[Needs] Tea", _amount = 30}, {_id = "[Needs] Incense", _amount = 30}, {_id = "[Food Raw] Herbs", _amount = 45}, {_id = "[Mat Raw] Algae", _amount = 45}, {_id = "[Crafting] Salt", _amount = 45} | ||
} | } | ||
} | } | ||
| Line 18,622: | Line 18,388: | ||
_decisionsRewards = { | _decisionsRewards = { | ||
{ | { | ||
_tableId = "Loot Table - | _tableId = "Loot Table - Petrified Tree - Keep", | ||
_minAmount = 2, | _minAmount = 2, | ||
_maxAmount = 2, | _maxAmount = 2, | ||
_effects = { | _effects = { | ||
{_effectId = "Copper | {_effectId = "Algae 40", _chance = 50}, | ||
{_effectId = " | {_effectId = "Ancient Tablet 3", _chance = 32}, | ||
{_effectId = "Berries 30", _chance = 50}, | |||
{_effectId = "Copper Ore 30", _chance = 30}, | |||
{_effectId = "Crystalized Dew 20", _chance = 50}, | |||
{_effectId = "Fabric 15", _chance = 40}, | |||
{_effectId = "Hostility Lower 50", _chance = 15}, | |||
{_effectId = "Incense +2", _chance = 20}, | |||
{_effectId = "Oil 30", _chance = 50}, | {_effectId = "Oil 30", _chance = 50}, | ||
{_effectId = " | {_effectId = "Planks 15", _chance = 40}, | ||
{_effectId = " | {_effectId = "Plant Fiber 30", _chance = 40}, | ||
{_effectId = " | {_effectId = "Reeds 30", _chance = 50}, | ||
}, | {_effectId = "Resin +2", _chance = 15}, | ||
{_effectId = "Resin 40", _chance = 40}, | |||
{_effectId = "Resolve for chests", _chance = 20}, | |||
{_effectId = "Roots 30", _chance = 50}, | |||
{_effectId = "Scout +5", _chance = 20}, | |||
{_effectId = "Sea Marrow 30", _chance = 50}, | |||
{_effectId = "Wetstone 30", _chance = 60}, | |||
{_effectId = "Wood 40", _chance = 60}, | |||
{_effectId = "Woodcuters +5", _chance = 20}, | |||
{_effectId = "Tea +2", _chance = 15}, | |||
{_effectId = "Paper +2", _chance = 15} | |||
}, | |||
}, | }, | ||
{ | { | ||
_tableId = "Loot Table - | _tableId = "Loot Table - Petrified Tree - Send", | ||
_minAmount = | _minAmount = 2, | ||
_maxAmount = | _maxAmount = 2, | ||
_effects = { | _effects = { | ||
{_effectId = " | {_effectId = "Amber 15", _chance = 85}, | ||
{_effectId = "0_5 Reputation Exploration", _chance = 100} | |||
}, | }, | ||
} | } | ||
| Line 18,645: | Line 18,429: | ||
_areEffectsPermanent = false, | _areEffectsPermanent = false, | ||
_effectsTiers = { | _effectsTiers = { | ||
{ | |||
_timeToStart = 0.0, | |||
_effects = { | |||
}, | |||
}, | |||
{ | |||
_timeToStart = 780.0, | |||
_effects = { | |||
"Tree Wood Lost" | |||
}, | |||
} | |||
}, | }, | ||
_activeEffects = {}, | _activeEffects = {}, | ||
}, | }, | ||
[" | ["Rain Totem"] = { | ||
_id = " | _id = "Rain Totem", | ||
_displayName = " | _displayName = "Rain Spirit Totem", | ||
_description = " | _description = "A totem built by the Fishmen. It seems to have affected the weather, making the rain heavier.", | ||
_iconFilename = " | _iconFilename = "Rain Totem_icon.png", | ||
_category = "Glade Event", | _category = "Glade Event", | ||
_categoryDisplay = "Glade Event", | _categoryDisplay = "Glade Event", | ||
_sizeX = | _sizeX = 2, | ||
_sizeY = | _sizeY = 2, | ||
_constructionTime = 0, | _constructionTime = 0, | ||
_cityScore = 0, | _cityScore = 0, | ||
| Line 18,668: | Line 18,463: | ||
"Forest" | "Forest" | ||
}, | }, | ||
_dangerLevel = " | _dangerLevel = "Dangerous", | ||
_hasOrder = false, | _hasOrder = false, | ||
_orderModel = nil, | _orderModel = nil, | ||
_workTimeReducedPerWorker = | _workTimeReducedPerWorker = 60.0, | ||
_difficulties = { | _difficulties = { | ||
{ | { | ||
_difficulty = 0, | _difficulty = 0, | ||
_effectTimeToStartRatio = 1, | _effectTimeToStartRatio = 1.0, | ||
_decisions = { | _decisions = { | ||
{ | { | ||
_workingTime = | _workingTime = 210.0, | ||
_label = " | _label = "Burn Down", | ||
_decisionTag = "None", | _decisionTag = "None", | ||
_requiredGoods = { | _requiredGoods = { | ||
{ | { | ||
_goods = { | _goods = { | ||
{_id = "[ | {_id = "[Crafting] Oil", _amount = 5}, {_id = "[Crafting] Coal", _amount = 5}, {_id = "[Crafting] Sea Marrow", _amount = 5}, {_id = "[Mat Processed] Planks", _amount = 8} | ||
} | } | ||
} | } | ||
| Line 18,691: | Line 18,486: | ||
}, | }, | ||
{ | { | ||
_workingTime = | _workingTime = 210.0, | ||
_label = " | _label = "Perform Ritual", | ||
_decisionTag = " | _decisionTag = "Corruption <sprite name=dec_corruption>", | ||
_requiredGoods = { | _requiredGoods = { | ||
{ | { | ||
_goods = { | _goods = { | ||
{_id = "[ | {_id = "[Needs] Incense", _amount = 10}, {_id = "[Needs] Scrolls", _amount = 10}, {_id = "[Needs] Tea", _amount = 10}, {_id = "[Crafting] Oil", _amount = 10}, {_id = "[Mat Raw] Resin", _amount = 10} | ||
} | } | ||
} | } | ||
| Line 18,707: | Line 18,502: | ||
{ | { | ||
_difficulty = 1, | _difficulty = 1, | ||
_effectTimeToStartRatio = 1, | _effectTimeToStartRatio = 1.0, | ||
_decisions = { | _decisions = { | ||
{ | { | ||
_workingTime = | _workingTime = 240.0, | ||
_label = " | _label = "Burn Down", | ||
_decisionTag = "None", | _decisionTag = "None", | ||
_requiredGoods = { | _requiredGoods = { | ||
{ | { | ||
_goods = { | _goods = { | ||
{_id = "[ | {_id = "[Crafting] Oil", _amount = 8}, {_id = "[Crafting] Coal", _amount = 8}, {_id = "[Crafting] Sea Marrow", _amount = 8}, {_id = "[Mat Processed] Planks", _amount = 12} | ||
} | } | ||
} | } | ||
| Line 18,723: | Line 18,518: | ||
}, | }, | ||
{ | { | ||
_workingTime = | _workingTime = 240.0, | ||
_label = " | _label = "Perform Ritual", | ||
_decisionTag = " | _decisionTag = "Corruption <sprite name=dec_corruption>", | ||
_requiredGoods = { | _requiredGoods = { | ||
{ | { | ||
_goods = { | _goods = { | ||
{_id = "[ | {_id = "[Needs] Incense", _amount = 15}, {_id = "[Needs] Scrolls", _amount = 15}, {_id = "[Needs] Tea", _amount = 15}, {_id = "[Crafting] Oil", _amount = 15}, {_id = "[Mat Raw] Resin", _amount = 15} | ||
} | } | ||
} | } | ||
| Line 18,739: | Line 18,534: | ||
{ | { | ||
_difficulty = 2, | _difficulty = 2, | ||
_effectTimeToStartRatio = 1, | _effectTimeToStartRatio = 1.0, | ||
_decisions = { | _decisions = { | ||
{ | { | ||
_workingTime = | _workingTime = 270.0, | ||
_label = " | _label = "Burn Down", | ||
_decisionTag = "None", | _decisionTag = "None", | ||
_requiredGoods = { | _requiredGoods = { | ||
{ | { | ||
_goods = { | _goods = { | ||
{_id = "[ | {_id = "[Crafting] Oil", _amount = 10}, {_id = "[Crafting] Coal", _amount = 10}, {_id = "[Crafting] Sea Marrow", _amount = 10}, {_id = "[Mat Processed] Planks", _amount = 16} | ||
} | } | ||
} | } | ||
| Line 18,755: | Line 18,550: | ||
}, | }, | ||
{ | { | ||
_workingTime = | _workingTime = 270.0, | ||
_label = " | _label = "Perform Ritual", | ||
_decisionTag = " | _decisionTag = "Corruption <sprite name=dec_corruption>", | ||
_requiredGoods = { | _requiredGoods = { | ||
{ | { | ||
_goods = { | _goods = { | ||
{_id = "[ | {_id = "[Needs] Incense", _amount = 20}, {_id = "[Needs] Scrolls", _amount = 20}, {_id = "[Needs] Tea", _amount = 20}, {_id = "[Crafting] Oil", _amount = 20}, {_id = "[Mat Raw] Resin", _amount = 20} | ||
} | } | ||
} | } | ||
| Line 18,771: | Line 18,566: | ||
{ | { | ||
_difficulty = 3, | _difficulty = 3, | ||
_effectTimeToStartRatio = 1, | _effectTimeToStartRatio = 1.0, | ||
_decisions = { | _decisions = { | ||
{ | { | ||
_workingTime = | _workingTime = 300.0, | ||
_label = " | _label = "Burn Down", | ||
_decisionTag = "None", | _decisionTag = "None", | ||
_requiredGoods = { | _requiredGoods = { | ||
{ | { | ||
_goods = { | _goods = { | ||
{_id = "[ | {_id = "[Crafting] Oil", _amount = 15}, {_id = "[Crafting] Coal", _amount = 15}, {_id = "[Crafting] Sea Marrow", _amount = 15}, {_id = "[Mat Processed] Planks", _amount = 24} | ||
} | } | ||
} | } | ||
| Line 18,787: | Line 18,582: | ||
}, | }, | ||
{ | { | ||
_workingTime = | _workingTime = 300.0, | ||
_label = " | _label = "Perform Ritual", | ||
_decisionTag = " | _decisionTag = "Corruption <sprite name=dec_corruption>", | ||
_requiredGoods = { | _requiredGoods = { | ||
{ | { | ||
_goods = { | _goods = { | ||
{_id = "[ | {_id = "[Needs] Incense", _amount = 30}, {_id = "[Needs] Tea", _amount = 30}, {_id = "[Crafting] Oil", _amount = 30}, {_id = "[Mat Raw] Resin", _amount = 30}, {_id = "[Needs] Scrolls", _amount = 30} | ||
} | } | ||
} | } | ||
| Line 18,805: | Line 18,600: | ||
_decisionsRewards = { | _decisionsRewards = { | ||
{ | { | ||
_tableId = "Loot Table - | _tableId = "Loot Table - Totems - Keep", | ||
_minAmount = 2, | _minAmount = 2, | ||
_maxAmount = 2, | _maxAmount = 2, | ||
_effects = { | _effects = { | ||
{_effectId = " | {_effectId = "Ancient Tablet 2", _chance = 70}, | ||
{_effectId = " | {_effectId = "Biscuits 30", _chance = 40}, | ||
{_effectId = " | {_effectId = "Boots 30", _chance = 40}, | ||
{_effectId = "Crystalized Dew | {_effectId = "Bricks +1", _chance = 20}, | ||
{_effectId = " | {_effectId = "Coats 30", _chance = 50}, | ||
{_effectId = " | {_effectId = "Crystalized Dew 25", _chance = 50}, | ||
}, | {_effectId = "Fabric 20", _chance = 40}, | ||
}, | {_effectId = "Grain 30", _chance = 50}, | ||
{_effectId = "Incense 30", _chance = 50}, | |||
{_effectId = "Jerky 30", _chance = 40}, | |||
{_effectId = "Leather 30", _chance = 50}, | |||
{_effectId = "Milk-cap Mushroom 30", _chance = 40}, | |||
{_effectId = "Pack of Provisions 10", _chance = 30}, | |||
{_effectId = "Paper 30", _chance = 40}, | |||
{_effectId = "Paste 30", _chance = 40}, | |||
{_effectId = "Pie 30", _chance = 40}, | |||
{_effectId = "Porridge 30", _chance = 40}, | |||
{_effectId = "Pottery 30", _chance = 40}, | |||
{_effectId = "Reeds 30", _chance = 50}, | |||
{_effectId = "Scales 30", _chance = 30}, | |||
{_effectId = "Skewers 30", _chance = 40}, | |||
{_effectId = "Tea 30", _chance = 40}, | |||
{_effectId = "Training Gear 30", _chance = 30}, | |||
{_effectId = "Wetstone 35", _chance = 30}, | |||
{_effectId = "Wine 30", _chance = 40} | |||
}, | |||
}, | |||
{ | { | ||
_tableId = "Loot Table - | _tableId = "Loot Table - Rain Totem - Convert", | ||
_minAmount = 1, | _minAmount = 1, | ||
_maxAmount = 1, | _maxAmount = 1, | ||
_effects = { | _effects = { | ||
{_effectId = " | {_effectId = "Replace Rain Totem", _chance = 100} | ||
}, | }, | ||
} | } | ||
| Line 18,828: | Line 18,642: | ||
_areEffectsPermanent = false, | _areEffectsPermanent = false, | ||
_effectsTiers = { | _effectsTiers = { | ||
{ | |||
_timeToStart = 0.0, | |||
_effects = { | |||
}, | |||
}, | |||
{ | |||
_timeToStart = 780.0, | |||
_effects = { | |||
"Flooding Remove Roads", | |||
"Rain Totem Slow" | |||
}, | |||
} | |||
}, | }, | ||
_activeEffects = {}, | _activeEffects = {}, | ||
}, | }, | ||
["Rainpunk Drill - | ["Rainpunk Drill - Coal"] = { | ||
_id = "Rainpunk Drill - | _id = "Rainpunk Drill - Coal", | ||
_displayName = "Rainpunk Drill", | _displayName = "Rainpunk Drill", | ||
_description = "One of the Brass Order's curious little inventions. It appears to be broken.", | _description = "One of the Brass Order's curious little inventions. It appears to be broken.", | ||
_iconFilename = "Rainpunk Drill - | _iconFilename = "Rainpunk Drill - Coal_icon.png", | ||
_category = "Glade Event", | _category = "Glade Event", | ||
_categoryDisplay = "Glade Event", | _categoryDisplay = "Glade Event", | ||
| Line 18,854: | Line 18,680: | ||
_hasOrder = false, | _hasOrder = false, | ||
_orderModel = nil, | _orderModel = nil, | ||
_workTimeReducedPerWorker = 30, | _workTimeReducedPerWorker = 30.0, | ||
_difficulties = { | _difficulties = { | ||
{ | { | ||
_difficulty = 0, | _difficulty = 0, | ||
_effectTimeToStartRatio = 1, | _effectTimeToStartRatio = 1.0, | ||
_decisions = { | _decisions = { | ||
{ | { | ||
_workingTime = 60, | _workingTime = 60.0, | ||
_label = "Disassemble", | _label = "Disassemble", | ||
_decisionTag = "None", | _decisionTag = "None", | ||
| Line 18,874: | Line 18,700: | ||
}, | }, | ||
{ | { | ||
_workingTime = 120, | _workingTime = 120.0, | ||
_label = "Fix", | _label = "Fix", | ||
_decisionTag = "None", | _decisionTag = "None", | ||
| Line 18,890: | Line 18,716: | ||
{ | { | ||
_difficulty = 1, | _difficulty = 1, | ||
_effectTimeToStartRatio = 1, | _effectTimeToStartRatio = 1.0, | ||
_decisions = { | _decisions = { | ||
{ | { | ||
_workingTime = 60, | _workingTime = 60.0, | ||
_label = "Disassemble", | _label = "Disassemble", | ||
_decisionTag = "None", | _decisionTag = "None", | ||
| Line 18,906: | Line 18,732: | ||
}, | }, | ||
{ | { | ||
_workingTime = 120, | _workingTime = 120.0, | ||
_label = "Fix", | _label = "Fix", | ||
_decisionTag = "None", | _decisionTag = "None", | ||
| Line 18,922: | Line 18,748: | ||
{ | { | ||
_difficulty = 2, | _difficulty = 2, | ||
_effectTimeToStartRatio = 1, | _effectTimeToStartRatio = 1.0, | ||
_decisions = { | _decisions = { | ||
{ | { | ||
_workingTime = 60, | _workingTime = 60.0, | ||
_label = "Disassemble", | _label = "Disassemble", | ||
_decisionTag = "None", | _decisionTag = "None", | ||
| Line 18,938: | Line 18,764: | ||
}, | }, | ||
{ | { | ||
_workingTime = 120, | _workingTime = 120.0, | ||
_label = "Fix", | _label = "Fix", | ||
_decisionTag = "None", | _decisionTag = "None", | ||
| Line 18,954: | Line 18,780: | ||
{ | { | ||
_difficulty = 3, | _difficulty = 3, | ||
_effectTimeToStartRatio = 1, | _effectTimeToStartRatio = 1.0, | ||
_decisions = { | _decisions = { | ||
{ | { | ||
_workingTime = 60, | _workingTime = 60.0, | ||
_label = "Disassemble", | _label = "Disassemble", | ||
_decisionTag = "None", | _decisionTag = "None", | ||
| Line 18,970: | Line 18,796: | ||
}, | }, | ||
{ | { | ||
_workingTime = 120, | _workingTime = 120.0, | ||
_label = "Fix", | _label = "Fix", | ||
_decisionTag = "None", | _decisionTag = "None", | ||
| Line 19,001: | Line 18,827: | ||
}, | }, | ||
{ | { | ||
_tableId = "Loot Table - Rainpunk Drill - Fix - | _tableId = "Loot Table - Rainpunk Drill - Fix - Coal", | ||
_minAmount = 1, | _minAmount = 1, | ||
_maxAmount = 1, | _maxAmount = 1, | ||
_effects = { | _effects = { | ||
{_effectId = "Rainpuink Drill - Spawn Ore Around - | {_effectId = "Rainpuink Drill - Spawn Ore Around - Coal", _chance = 100} | ||
}, | }, | ||
} | } | ||
| Line 19,014: | Line 18,840: | ||
_activeEffects = {}, | _activeEffects = {}, | ||
}, | }, | ||
[" | ["Rainpunk Drill - Copper"] = { | ||
_id = " | _id = "Rainpunk Drill - Copper", | ||
_displayName = " | _displayName = "Rainpunk Drill", | ||
_description = " | _description = "One of the Brass Order's curious little inventions. It appears to be broken.", | ||
_iconFilename = " | _iconFilename = "Rainpunk Drill - Copper_icon.png", | ||
_category = "Glade Event", | _category = "Glade Event", | ||
_categoryDisplay = "Glade Event", | _categoryDisplay = "Glade Event", | ||
_sizeX = | _sizeX = 1, | ||
_sizeY = | _sizeY = 1, | ||
_constructionTime = 0, | _constructionTime = 0, | ||
_cityScore = 0, | _cityScore = 0, | ||
_isMovable = false, | _isMovable = false, | ||
_isInitiallyEssential = true, | _isInitiallyEssential = true, | ||
_workerCapacity = | _workerCapacity = 2, | ||
_constructionCosts = {}, | _constructionCosts = {}, | ||
_recipes = {}, | _recipes = {}, | ||
| Line 19,034: | Line 18,860: | ||
"Forest" | "Forest" | ||
}, | }, | ||
_dangerLevel = " | _dangerLevel = "None", | ||
_hasOrder = false, | _hasOrder = false, | ||
_orderModel = nil, | _orderModel = nil, | ||
_workTimeReducedPerWorker = | _workTimeReducedPerWorker = 30.0, | ||
_difficulties = { | _difficulties = { | ||
{ | { | ||
_difficulty = 0, | _difficulty = 0, | ||
_effectTimeToStartRatio = 1, | _effectTimeToStartRatio = 1.0, | ||
_decisions = { | _decisions = { | ||
{ | { | ||
_workingTime = | _workingTime = 60.0, | ||
_label = " | _label = "Disassemble", | ||
_decisionTag = "None", | _decisionTag = "None", | ||
_requiredGoods = {}, | _requiredGoods = { | ||
{ | |||
_goods = { | |||
{_id = "[Mat Raw] Stone", _amount = 6}, {_id = "[Crafting] Sea Marrow", _amount = 6}, {_id = "[Needs] Training Gear", _amount = 2} | |||
} | |||
} | |||
}, | |||
_workingEffects = nil, | _workingEffects = nil, | ||
}, | }, | ||
{ | { | ||
_workingTime = | _workingTime = 120.0, | ||
_label = " | _label = "Fix", | ||
_decisionTag = "None", | _decisionTag = "None", | ||
_requiredGoods = { | _requiredGoods = { | ||
{ | { | ||
_goods = { | _goods = { | ||
{_id = "[Tools] Simple Tools", _amount = | {_id = "[Tools] Simple Tools", _amount = 3}, {_id = "[Mat Processed] Pipe", _amount = 6}, {_id = "[Crafting] Oil", _amount = 12}, {_id = "[Mat Processed] Parts", _amount = 2} | ||
} | } | ||
} | } | ||
| Line 19,073: | Line 18,899: | ||
{ | { | ||
_difficulty = 1, | _difficulty = 1, | ||
_effectTimeToStartRatio = 1, | _effectTimeToStartRatio = 1.0, | ||
_decisions = { | _decisions = { | ||
{ | { | ||
_workingTime = | _workingTime = 60.0, | ||
_label = " | _label = "Disassemble", | ||
_decisionTag = "None", | _decisionTag = "None", | ||
_requiredGoods = {}, | _requiredGoods = { | ||
{ | |||
_goods = { | |||
{_id = "[Mat Raw] Stone", _amount = 8}, {_id = "[Crafting] Sea Marrow", _amount = 8}, {_id = "[Needs] Training Gear", _amount = 3} | |||
} | |||
} | |||
}, | |||
_workingEffects = nil, | _workingEffects = nil, | ||
}, | }, | ||
{ | { | ||
_workingTime = | _workingTime = 120.0, | ||
_label = " | _label = "Fix", | ||
_decisionTag = "None", | _decisionTag = "None", | ||
_requiredGoods = { | _requiredGoods = { | ||
{ | { | ||
_goods = { | _goods = { | ||
{_id = "[Tools] Simple Tools", _amount = | {_id = "[Tools] Simple Tools", _amount = 4}, {_id = "[Mat Processed] Pipe", _amount = 9}, {_id = "[Crafting] Oil", _amount = 18}, {_id = "[Mat Processed] Parts", _amount = 3} | ||
} | } | ||
} | } | ||
| Line 19,105: | Line 18,931: | ||
{ | { | ||
_difficulty = 2, | _difficulty = 2, | ||
_effectTimeToStartRatio = 1, | _effectTimeToStartRatio = 1.0, | ||
_decisions = { | _decisions = { | ||
{ | { | ||
_workingTime = | _workingTime = 60.0, | ||
_label = " | _label = "Disassemble", | ||
_decisionTag = "None", | _decisionTag = "None", | ||
_requiredGoods = {}, | _requiredGoods = { | ||
{ | |||
_goods = { | |||
{_id = "[Mat Raw] Stone", _amount = 10}, {_id = "[Crafting] Sea Marrow", _amount = 10}, {_id = "[Needs] Training Gear", _amount = 4} | |||
} | |||
} | |||
}, | |||
_workingEffects = nil, | _workingEffects = nil, | ||
}, | }, | ||
{ | { | ||
_workingTime = | _workingTime = 120.0, | ||
_label = " | _label = "Fix", | ||
_decisionTag = "None", | _decisionTag = "None", | ||
_requiredGoods = { | _requiredGoods = { | ||
{ | { | ||
_goods = { | _goods = { | ||
{_id = "[Tools] Simple Tools", _amount = | {_id = "[Tools] Simple Tools", _amount = 6}, {_id = "[Mat Processed] Pipe", _amount = 12}, {_id = "[Crafting] Oil", _amount = 24}, {_id = "[Mat Processed] Parts", _amount = 4} | ||
} | } | ||
} | } | ||
| Line 19,137: | Line 18,963: | ||
{ | { | ||
_difficulty = 3, | _difficulty = 3, | ||
_effectTimeToStartRatio = 1, | _effectTimeToStartRatio = 1.0, | ||
_decisions = { | _decisions = { | ||
{ | { | ||
_workingTime = | _workingTime = 60.0, | ||
_label = " | _label = "Disassemble", | ||
_decisionTag = "None", | _decisionTag = "None", | ||
_requiredGoods = {}, | _requiredGoods = { | ||
{ | |||
_goods = { | |||
{_id = "[Mat Raw] Stone", _amount = 12}, {_id = "[Crafting] Sea Marrow", _amount = 12}, {_id = "[Needs] Training Gear", _amount = 5} | |||
} | |||
} | |||
}, | |||
_workingEffects = nil, | _workingEffects = nil, | ||
}, | }, | ||
{ | { | ||
_workingTime = | _workingTime = 120.0, | ||
_label = " | _label = "Fix", | ||
_decisionTag = "None", | _decisionTag = "None", | ||
_requiredGoods = { | _requiredGoods = { | ||
{ | { | ||
_goods = { | _goods = { | ||
{_id = "[Tools] Simple Tools", _amount = | {_id = "[Tools] Simple Tools", _amount = 9}, {_id = "[Mat Processed] Pipe", _amount = 18}, {_id = "[Crafting] Oil", _amount = 36}, {_id = "[Mat Processed] Parts", _amount = 6} | ||
} | } | ||
} | } | ||
| Line 19,171: | Line 18,997: | ||
_decisionsRewards = { | _decisionsRewards = { | ||
{ | { | ||
_tableId = "Loot Table - | _tableId = "Loot Table - Rainpunk Drill - Salvage", | ||
_minAmount = | _minAmount = 2, | ||
_maxAmount = | _maxAmount = 2, | ||
_effects = { | _effects = { | ||
{_effectId = "Copper Bar 15", _chance = 40}, | |||
{_effectId = "Hearth Parts 2", _chance = 10}, | |||
{_effectId = "Oil 30", _chance = 50}, | |||
{_effectId = "Crystalized Dew 15", _chance = 40}, | |||
{_effectId = "Pipes 10", _chance = 40}, | |||
{_effectId = "Metal Tools 5", _chance = 40} | |||
{_effectId = "Copper Bar | |||
{_effectId = "Hearth Parts 2", _chance = | |||
{_effectId = "Oil | |||
{_effectId = " | |||
{_effectId = " | |||
{_effectId = " | |||
}, | }, | ||
}, | }, | ||
{ | { | ||
_tableId = "Loot Table - | _tableId = "Loot Table - Rainpunk Drill - Fix - Copper", | ||
_minAmount = 1, | _minAmount = 1, | ||
_maxAmount = 1, | _maxAmount = 1, | ||
_effects = { | _effects = { | ||
{_effectId = " | {_effectId = "Rainpuink Drill - Spawn Ore Around - Copper", _chance = 100} | ||
}, | }, | ||
} | } | ||
| Line 19,210: | Line 19,020: | ||
_areEffectsPermanent = false, | _areEffectsPermanent = false, | ||
_effectsTiers = { | _effectsTiers = { | ||
}, | }, | ||
_activeEffects = {}, | _activeEffects = {}, | ||
}, | }, | ||
[" | ["Rainpunk Drill - Salt"] = { | ||
_id = " | _id = "Rainpunk Drill - Salt", | ||
_displayName = " | _displayName = "Rainpunk Drill", | ||
_description = " | _description = "One of the Brass Order's curious little inventions. It appears to be broken.", | ||
_iconFilename = " | _iconFilename = "Rainpunk Drill - Salt_icon.png", | ||
_category = "Glade Event", | _category = "Glade Event", | ||
_categoryDisplay = "Glade Event", | _categoryDisplay = "Glade Event", | ||
| Line 19,247: | Line 19,046: | ||
_hasOrder = false, | _hasOrder = false, | ||
_orderModel = nil, | _orderModel = nil, | ||
_workTimeReducedPerWorker = 30, | _workTimeReducedPerWorker = 30.0, | ||
_difficulties = { | _difficulties = { | ||
{ | { | ||
_difficulty = 0, | _difficulty = 0, | ||
_effectTimeToStartRatio = 1, | _effectTimeToStartRatio = 1.0, | ||
_decisions = { | _decisions = { | ||
{ | { | ||
_workingTime = 60, | _workingTime = 60.0, | ||
_label = " | _label = "Disassemble", | ||
_decisionTag = "None", | _decisionTag = "None", | ||
_requiredGoods = { | _requiredGoods = { | ||
| Line 19,267: | Line 19,066: | ||
}, | }, | ||
{ | { | ||
_workingTime = 120, | _workingTime = 120.0, | ||
_label = " | _label = "Fix", | ||
_decisionTag = " | _decisionTag = "None", | ||
_requiredGoods = { | _requiredGoods = { | ||
{ | { | ||
_goods = { | _goods = { | ||
{_id = "[Tools] Simple Tools", _amount = 3} | {_id = "[Tools] Simple Tools", _amount = 3}, {_id = "[Mat Processed] Pipe", _amount = 6}, {_id = "[Crafting] Oil", _amount = 12}, {_id = "[Mat Processed] Parts", _amount = 2} | ||
} | } | ||
} | } | ||
| Line 19,283: | Line 19,082: | ||
{ | { | ||
_difficulty = 1, | _difficulty = 1, | ||
_effectTimeToStartRatio = 1, | _effectTimeToStartRatio = 1.0, | ||
_decisions = { | _decisions = { | ||
{ | { | ||
_workingTime = 60, | _workingTime = 60.0, | ||
_label = " | _label = "Disassemble", | ||
_decisionTag = "None", | _decisionTag = "None", | ||
_requiredGoods = { | _requiredGoods = { | ||
| Line 19,299: | Line 19,098: | ||
}, | }, | ||
{ | { | ||
_workingTime = 120, | _workingTime = 120.0, | ||
_label = " | _label = "Fix", | ||
_decisionTag = " | _decisionTag = "None", | ||
_requiredGoods = { | _requiredGoods = { | ||
{ | { | ||
_goods = { | _goods = { | ||
{_id = "[Tools] Simple Tools", _amount = | {_id = "[Tools] Simple Tools", _amount = 4}, {_id = "[Mat Processed] Pipe", _amount = 9}, {_id = "[Crafting] Oil", _amount = 18}, {_id = "[Mat Processed] Parts", _amount = 3} | ||
} | } | ||
} | } | ||
| Line 19,315: | Line 19,114: | ||
{ | { | ||
_difficulty = 2, | _difficulty = 2, | ||
_effectTimeToStartRatio = 1, | _effectTimeToStartRatio = 1.0, | ||
_decisions = { | _decisions = { | ||
{ | { | ||
_workingTime = 60, | _workingTime = 60.0, | ||
_label = " | _label = "Disassemble", | ||
_decisionTag = "None", | _decisionTag = "None", | ||
_requiredGoods = { | _requiredGoods = { | ||
| Line 19,331: | Line 19,130: | ||
}, | }, | ||
{ | { | ||
_workingTime = 120, | _workingTime = 120.0, | ||
_label = " | _label = "Fix", | ||
_decisionTag = " | _decisionTag = "None", | ||
_requiredGoods = { | _requiredGoods = { | ||
{ | { | ||
_goods = { | _goods = { | ||
{_id = "[Tools] Simple Tools", _amount = 6} | {_id = "[Tools] Simple Tools", _amount = 6}, {_id = "[Mat Processed] Pipe", _amount = 12}, {_id = "[Crafting] Oil", _amount = 24}, {_id = "[Mat Processed] Parts", _amount = 4} | ||
} | } | ||
} | } | ||
| Line 19,347: | Line 19,146: | ||
{ | { | ||
_difficulty = 3, | _difficulty = 3, | ||
_effectTimeToStartRatio = 1, | _effectTimeToStartRatio = 1.0, | ||
_decisions = { | _decisions = { | ||
{ | { | ||
_workingTime = 60, | _workingTime = 60.0, | ||
_label = " | _label = "Disassemble", | ||
_decisionTag = "None", | _decisionTag = "None", | ||
_requiredGoods = { | _requiredGoods = { | ||
| Line 19,363: | Line 19,162: | ||
}, | }, | ||
{ | { | ||
_workingTime = 120, | _workingTime = 120.0, | ||
_label = " | _label = "Fix", | ||
_decisionTag = " | _decisionTag = "None", | ||
_requiredGoods = { | _requiredGoods = { | ||
{ | { | ||
_goods = { | _goods = { | ||
{_id = "[Tools] Simple Tools", _amount = 9} | {_id = "[Tools] Simple Tools", _amount = 9}, {_id = "[Mat Processed] Pipe", _amount = 18}, {_id = "[Crafting] Oil", _amount = 36}, {_id = "[Mat Processed] Parts", _amount = 6} | ||
} | } | ||
} | } | ||
| Line 19,381: | Line 19,180: | ||
_decisionsRewards = { | _decisionsRewards = { | ||
{ | { | ||
_tableId = "Loot Table - | _tableId = "Loot Table - Rainpunk Drill - Salvage", | ||
_minAmount = 2, | _minAmount = 2, | ||
_maxAmount = 2, | _maxAmount = 2, | ||
_effects = { | _effects = { | ||
{_effectId = " | {_effectId = "Copper Bar 15", _chance = 40}, | ||
{_effectId = "Hearth Parts 2", _chance = 10}, | |||
{_effectId = "Oil 30", _chance = 50}, | |||
{_effectId = "Crystalized Dew 15", _chance = 40}, | |||
{_effectId = "Pipes 10", _chance = 40}, | |||
{_effectId = " | {_effectId = "Metal Tools 5", _chance = 40} | ||
{_effectId = " | |||
{_effectId = " | |||
{_effectId = " | |||
{_effectId = " | |||
}, | }, | ||
}, | }, | ||
{ | { | ||
_tableId = "Loot Table - | _tableId = "Loot Table - Rainpunk Drill - Fix - Salt", | ||
_minAmount = | _minAmount = 1, | ||
_maxAmount = | _maxAmount = 1, | ||
_effects = { | _effects = { | ||
{_effectId = " | {_effectId = "Rainpuink Drill - Spawn Ore Around - Salt", _chance = 100} | ||
}, | }, | ||
} | } | ||
| Line 19,436: | Line 19,206: | ||
_activeEffects = {}, | _activeEffects = {}, | ||
}, | }, | ||
[" | ["Rainpunk Drill - Universal"] = { | ||
_id = " | _id = "Rainpunk Drill - Universal", | ||
_displayName = " | _displayName = "Rainpunk Drill", | ||
_description = " | _description = "One of the Brass Order's curious little inventions. It appears to be broken.", | ||
_iconFilename = " | _iconFilename = "Rainpunk Drill - Universal_icon.png", | ||
_category = "Glade Event", | _category = "Glade Event", | ||
_categoryDisplay = "Glade Event", | _categoryDisplay = "Glade Event", | ||
_sizeX = | _sizeX = 1, | ||
_sizeY = 1, | _sizeY = 1, | ||
_constructionTime = 0, | _constructionTime = 0, | ||
| Line 19,459: | Line 19,229: | ||
_hasOrder = false, | _hasOrder = false, | ||
_orderModel = nil, | _orderModel = nil, | ||
_workTimeReducedPerWorker = 30, | _workTimeReducedPerWorker = 30.0, | ||
_difficulties = { | _difficulties = { | ||
{ | { | ||
_difficulty = 0, | _difficulty = 0, | ||
_effectTimeToStartRatio = 1, | _effectTimeToStartRatio = 1.0, | ||
_decisions = { | _decisions = { | ||
{ | { | ||
_workingTime = 60, | _workingTime = 60.0, | ||
_label = " | _label = "Disassemble", | ||
_decisionTag = "None", | _decisionTag = "None", | ||
_requiredGoods = { | _requiredGoods = { | ||
{ | { | ||
_goods = { | _goods = { | ||
{_id = "[Mat Raw] Stone", _amount = | {_id = "[Mat Raw] Stone", _amount = 6}, {_id = "[Crafting] Sea Marrow", _amount = 6}, {_id = "[Needs] Training Gear", _amount = 2} | ||
} | } | ||
} | } | ||
| Line 19,479: | Line 19,249: | ||
}, | }, | ||
{ | { | ||
_workingTime = 120, | _workingTime = 120.0, | ||
_label = " | _label = "Fix", | ||
_decisionTag = " | _decisionTag = "None", | ||
_requiredGoods = { | _requiredGoods = { | ||
{ | { | ||
_goods = { | _goods = { | ||
{_id = "[Tools] Simple Tools", _amount = | {_id = "[Tools] Simple Tools", _amount = 3}, {_id = "[Mat Processed] Pipe", _amount = 6}, {_id = "[Crafting] Oil", _amount = 12}, {_id = "[Mat Processed] Parts", _amount = 2} | ||
} | } | ||
} | } | ||
| Line 19,495: | Line 19,265: | ||
{ | { | ||
_difficulty = 1, | _difficulty = 1, | ||
_effectTimeToStartRatio = 1, | _effectTimeToStartRatio = 1.0, | ||
_decisions = { | _decisions = { | ||
{ | { | ||
_workingTime = 60, | _workingTime = 60.0, | ||
_label = " | _label = "Disassemble", | ||
_decisionTag = "None", | _decisionTag = "None", | ||
_requiredGoods = { | _requiredGoods = { | ||
{ | { | ||
_goods = { | _goods = { | ||
{_id = "[Mat Raw] Stone", _amount = | {_id = "[Mat Raw] Stone", _amount = 8}, {_id = "[Crafting] Sea Marrow", _amount = 8}, {_id = "[Needs] Training Gear", _amount = 3} | ||
} | } | ||
} | } | ||
| Line 19,511: | Line 19,281: | ||
}, | }, | ||
{ | { | ||
_workingTime = 120, | _workingTime = 120.0, | ||
_label = " | _label = "Fix", | ||
_decisionTag = " | _decisionTag = "None", | ||
_requiredGoods = { | _requiredGoods = { | ||
{ | { | ||
_goods = { | _goods = { | ||
{_id = "[Tools] Simple Tools", _amount = | {_id = "[Tools] Simple Tools", _amount = 4}, {_id = "[Mat Processed] Pipe", _amount = 9}, {_id = "[Crafting] Oil", _amount = 18}, {_id = "[Mat Processed] Parts", _amount = 3} | ||
} | } | ||
} | } | ||
| Line 19,527: | Line 19,297: | ||
{ | { | ||
_difficulty = 2, | _difficulty = 2, | ||
_effectTimeToStartRatio = 1, | _effectTimeToStartRatio = 1.0, | ||
_decisions = { | _decisions = { | ||
{ | { | ||
_workingTime = 60, | _workingTime = 60.0, | ||
_label = " | _label = "Disassemble", | ||
_decisionTag = "None", | _decisionTag = "None", | ||
_requiredGoods = { | _requiredGoods = { | ||
{ | { | ||
_goods = { | _goods = { | ||
{_id = "[Mat Raw] Stone", _amount = | {_id = "[Mat Raw] Stone", _amount = 10}, {_id = "[Crafting] Sea Marrow", _amount = 10}, {_id = "[Needs] Training Gear", _amount = 4} | ||
} | } | ||
} | } | ||
| Line 19,543: | Line 19,313: | ||
}, | }, | ||
{ | { | ||
_workingTime = 120, | _workingTime = 120.0, | ||
_label = " | _label = "Fix", | ||
_decisionTag = " | _decisionTag = "None", | ||
_requiredGoods = { | _requiredGoods = { | ||
{ | { | ||
_goods = { | _goods = { | ||
{_id = "[Tools] Simple Tools", _amount = | {_id = "[Tools] Simple Tools", _amount = 6}, {_id = "[Mat Processed] Pipe", _amount = 12}, {_id = "[Crafting] Oil", _amount = 24}, {_id = "[Mat Processed] Parts", _amount = 4} | ||
} | } | ||
} | } | ||
| Line 19,559: | Line 19,329: | ||
{ | { | ||
_difficulty = 3, | _difficulty = 3, | ||
_effectTimeToStartRatio = 1, | _effectTimeToStartRatio = 1.0, | ||
_decisions = { | _decisions = { | ||
{ | { | ||
_workingTime = 60, | _workingTime = 60.0, | ||
_label = " | _label = "Disassemble", | ||
_decisionTag = "None", | _decisionTag = "None", | ||
_requiredGoods = { | _requiredGoods = { | ||
{ | { | ||
_goods = { | _goods = { | ||
{_id = "[Mat Raw] Stone", _amount = | {_id = "[Mat Raw] Stone", _amount = 12}, {_id = "[Crafting] Sea Marrow", _amount = 12}, {_id = "[Needs] Training Gear", _amount = 5} | ||
} | } | ||
} | } | ||
| Line 19,575: | Line 19,345: | ||
}, | }, | ||
{ | { | ||
_workingTime = 120, | _workingTime = 120.0, | ||
_label = " | _label = "Fix", | ||
_decisionTag = " | _decisionTag = "None", | ||
_requiredGoods = { | _requiredGoods = { | ||
{ | { | ||
_goods = { | _goods = { | ||
{_id = "[Tools] Simple Tools", _amount = | {_id = "[Tools] Simple Tools", _amount = 9}, {_id = "[Mat Processed] Pipe", _amount = 18}, {_id = "[Crafting] Oil", _amount = 36}, {_id = "[Mat Processed] Parts", _amount = 6} | ||
} | } | ||
} | } | ||
| Line 19,593: | Line 19,363: | ||
_decisionsRewards = { | _decisionsRewards = { | ||
{ | { | ||
_tableId = "Loot Table - | _tableId = "Loot Table - Rainpunk Drill - Salvage", | ||
_minAmount = | _minAmount = 2, | ||
_maxAmount = | _maxAmount = 2, | ||
_effects = { | _effects = { | ||
{_effectId = "Copper Bar 15", _chance = 40}, | |||
{_effectId = "Hearth Parts 2", _chance = 10}, | |||
{_effectId = "Oil 30", _chance = 50}, | |||
{_effectId = "Crystalized Dew 15", _chance = 40}, | |||
{_effectId = "Pipes 10", _chance = 40}, | |||
{_effectId = "Metal Tools 5", _chance = 40} | |||
{_effectId = "Copper Bar 15 | |||
{_effectId = "Hearth Parts 2", _chance = | |||
{_effectId = " | |||
{_effectId = " | |||
{_effectId = "Pipes | |||
{_effectId = " | |||
}, | }, | ||
}, | }, | ||
{ | { | ||
_tableId = "Loot Table - | _tableId = "Loot Table - Rainpunk Drill - Fix - Universal", | ||
_minAmount = | _minAmount = 1, | ||
_maxAmount = | _maxAmount = 1, | ||
_effects = { | _effects = { | ||
{_effectId = " | {_effectId = "Rainpuink Drill - Spawn Ore Around - Coal", _chance = 33}, | ||
{_effectId = " | {_effectId = "Rainpuink Drill - Spawn Ore Around - Copper", _chance = 33}, | ||
{_effectId = "Rainpuink Drill - Spawn Ore Around - Salt", _chance = 33} | |||
}, | }, | ||
} | } | ||
| Line 19,661: | Line 19,391: | ||
_activeEffects = {}, | _activeEffects = {}, | ||
}, | }, | ||
[" | ["RainpunkFactory"] = { | ||
_id = " | _id = "RainpunkFactory", | ||
_displayName = " | _displayName = "Destroyed Rainpunk Foundry", | ||
_description = "An abandoned | _description = "An old, abandoned piece of advanced Rainpunk technology. It seems extremely unstable - but maybe it can be rebuilt...", | ||
_iconFilename = " | _iconFilename = "RainpunkFactory_icon.png", | ||
_category = "Glade Event", | _category = "Glade Event", | ||
_categoryDisplay = "Glade Event", | _categoryDisplay = "Glade Event", | ||
_sizeX = | _sizeX = 3, | ||
_sizeY = | _sizeY = 3, | ||
_constructionTime = 0, | _constructionTime = 0, | ||
_cityScore = 0, | _cityScore = 0, | ||
_isMovable = false, | _isMovable = false, | ||
_isInitiallyEssential = true, | _isInitiallyEssential = true, | ||
_workerCapacity = | _workerCapacity = 3, | ||
_constructionCosts = {}, | _constructionCosts = {}, | ||
_recipes = {}, | _recipes = {}, | ||
| Line 19,681: | Line 19,411: | ||
"Forest" | "Forest" | ||
}, | }, | ||
_dangerLevel = " | _dangerLevel = "Forbidden", | ||
_hasOrder = false, | _hasOrder = false, | ||
_orderModel = nil, | _orderModel = nil, | ||
_workTimeReducedPerWorker = | _workTimeReducedPerWorker = 60.0, | ||
_difficulties = { | _difficulties = { | ||
{ | { | ||
_difficulty = 0, | _difficulty = 0, | ||
_effectTimeToStartRatio = 1, | _effectTimeToStartRatio = 1.0, | ||
_decisions = { | _decisions = { | ||
{ | { | ||
_workingTime = | _workingTime = 270.0, | ||
_label = " | _label = "Salvage", | ||
_decisionTag = "None", | |||
_requiredGoods = {}, | |||
_workingEffects = nil, | |||
}, | |||
{ | |||
_workingTime = 270.0, | |||
_label = "Rebuild", | |||
_decisionTag = "None", | _decisionTag = "None", | ||
_requiredGoods = { | _requiredGoods = { | ||
{ | { | ||
_goods = { | _goods = { | ||
{_id = "[Mat | {_id = "[Tools] Simple Tools", _amount = 8}, {_id = "[Mat Processed] Pipe", _amount = 12}, {_id = "[Crafting] Oil", _amount = 30}, {_id = "[Mat Processed] Parts", _amount = 5}, {_id = "Hearth Parts", _amount = 2} | ||
} | } | ||
} | } | ||
, | |||
{ | { | ||
_goods = { | _goods = { | ||
{_id = "[ | {_id = "[Vessel] Barrels", _amount = 20}, {_id = "[Vessel] Waterskin", _amount = 20}, {_id = "[Vessel] Pottery", _amount = 20} | ||
} | } | ||
} | } | ||
| Line 19,720: | Line 19,450: | ||
{ | { | ||
_difficulty = 1, | _difficulty = 1, | ||
_effectTimeToStartRatio = 1, | _effectTimeToStartRatio = 1.0, | ||
_decisions = { | _decisions = { | ||
{ | { | ||
_workingTime = | _workingTime = 300.0, | ||
_label = " | _label = "Salvage", | ||
_decisionTag = "None", | |||
_requiredGoods = {}, | |||
_workingEffects = nil, | |||
}, | |||
{ | |||
_workingTime = 300.0, | |||
_label = "Rebuild", | |||
_decisionTag = "None", | _decisionTag = "None", | ||
_requiredGoods = { | _requiredGoods = { | ||
{ | { | ||
_goods = { | _goods = { | ||
{_id = "[Mat | {_id = "[Tools] Simple Tools", _amount = 12}, {_id = "[Mat Processed] Pipe", _amount = 18}, {_id = "[Crafting] Oil", _amount = 45}, {_id = "[Mat Processed] Parts", _amount = 8}, {_id = "Hearth Parts", _amount = 3} | ||
} | } | ||
} | } | ||
, | |||
{ | { | ||
_goods = { | _goods = { | ||
{_id = "[ | {_id = "[Vessel] Barrels", _amount = 30}, {_id = "[Vessel] Waterskin", _amount = 30}, {_id = "[Vessel] Pottery", _amount = 30} | ||
} | } | ||
} | } | ||
| Line 19,752: | Line 19,482: | ||
{ | { | ||
_difficulty = 2, | _difficulty = 2, | ||
_effectTimeToStartRatio = 1, | _effectTimeToStartRatio = 1.0, | ||
_decisions = { | _decisions = { | ||
{ | { | ||
_workingTime = | _workingTime = 330.0, | ||
_label = " | _label = "Salvage", | ||
_decisionTag = "None", | |||
_requiredGoods = {}, | |||
_workingEffects = nil, | |||
}, | |||
{ | |||
_workingTime = 330.0, | |||
_label = "Rebuild", | |||
_decisionTag = "None", | _decisionTag = "None", | ||
_requiredGoods = { | _requiredGoods = { | ||
{ | { | ||
_goods = { | _goods = { | ||
{_id = "[Mat | {_id = "[Tools] Simple Tools", _amount = 16}, {_id = "[Mat Processed] Pipe", _amount = 24}, {_id = "[Crafting] Oil", _amount = 60}, {_id = "[Mat Processed] Parts", _amount = 10}, {_id = "Hearth Parts", _amount = 4} | ||
} | } | ||
} | } | ||
, | |||
{ | { | ||
_goods = { | _goods = { | ||
{_id = "[ | {_id = "[Vessel] Barrels", _amount = 40}, {_id = "[Vessel] Waterskin", _amount = 40}, {_id = "[Vessel] Pottery", _amount = 40} | ||
} | } | ||
} | } | ||
| Line 19,784: | Line 19,514: | ||
{ | { | ||
_difficulty = 3, | _difficulty = 3, | ||
_effectTimeToStartRatio = 1, | _effectTimeToStartRatio = 1.0, | ||
_decisions = { | _decisions = { | ||
{ | { | ||
_workingTime = | _workingTime = 360.0, | ||
_label = " | _label = "Salvage", | ||
_decisionTag = "None", | |||
_requiredGoods = {}, | |||
_workingEffects = nil, | |||
}, | |||
{ | |||
_workingTime = 360.0, | |||
_label = "Rebuild", | |||
_decisionTag = "None", | _decisionTag = "None", | ||
_requiredGoods = { | _requiredGoods = { | ||
{ | { | ||
_goods = { | _goods = { | ||
{_id = "[Mat | {_id = "[Tools] Simple Tools", _amount = 24}, {_id = "[Mat Processed] Pipe", _amount = 36}, {_id = "[Crafting] Oil", _amount = 90}, {_id = "[Mat Processed] Parts", _amount = 15}, {_id = "Hearth Parts", _amount = 4} | ||
} | } | ||
} | } | ||
, | |||
{ | { | ||
_goods = { | _goods = { | ||
{_id = "[ | {_id = "[Vessel] Barrels", _amount = 60}, {_id = "[Vessel] Waterskin", _amount = 60}, {_id = "[Vessel] Pottery", _amount = 60} | ||
} | } | ||
} | } | ||
| Line 19,818: | Line 19,548: | ||
_decisionsRewards = { | _decisionsRewards = { | ||
{ | { | ||
_tableId = "Loot Table - | _tableId = "Loot Table - Ruined Rainpunk Foundry - Salvage", | ||
_minAmount = 3, | _minAmount = 3, | ||
_maxAmount = 4, | _maxAmount = 4, | ||
_effects = { | _effects = { | ||
{_effectId = " | {_effectId = "Accidental Crystalized Dew", _chance = 20}, | ||
{_effectId = " | {_effectId = "Accidental Oil", _chance = 20}, | ||
{_effectId = " | {_effectId = "Amber 25", _chance = 50}, | ||
{_effectId = "Biscuits 40", _chance = | {_effectId = "Biscuits 40", _chance = 50}, | ||
{_effectId = "Boots 40", _chance = | {_effectId = "Boots 40", _chance = 50}, | ||
{_effectId = "Coal +2", _chance = 20}, | |||
{_effectId = "Coats 40", _chance = 50}, | |||
{_effectId = "Copper Bar +2", _chance = 20}, | |||
{_effectId = "Coal | {_effectId = "Copper Bar 30", _chance = 50}, | ||
{_effectId = "Coats | {_effectId = "Copper Tools +2", _chance = 20}, | ||
{_effectId = "Copper Bar | {_effectId = "Hauler Speed", _chance = 30}, | ||
{_effectId = "Copper | {_effectId = "Hearth Parts 2", _chance = 25}, | ||
{_effectId = " | {_effectId = "Jerky 40", _chance = 50}, | ||
{_effectId = " | {_effectId = "Oil 40", _chance = 50}, | ||
{_effectId = "Pack of Building Materials 15", _chance = 50}, | |||
{_effectId = "Parts 8", _chance = 30}, | |||
{_effectId = "Paste 40", _chance = 50}, | |||
{_effectId = "Hearth Parts | {_effectId = "Pickled Goods 40", _chance = 50}, | ||
{_effectId = "Pie 40", _chance = 50}, | |||
{_effectId = "Porridge 40", _chance = 50}, | |||
{_effectId = "Pottery 40", _chance = 50}, | |||
{_effectId = "Jerky 40", _chance = | {_effectId = "Storm Water +3", _chance = 20} | ||
{_effectId = "Oil 40", _chance = | |||
{_effectId = "Pack of | |||
{_effectId = " | |||
{_effectId = " | |||
{_effectId = "Pickled Goods 40", _chance = | |||
{_effectId = "Pie 40", _chance = | |||
{_effectId = "Porridge 40", _chance = | |||
{_effectId = "Pottery 40", _chance = | |||
{_effectId = " | |||
}, | }, | ||
}, | }, | ||
{ | { | ||
_tableId = "Loot Table - | _tableId = "Loot Table - Ruined Rainpunk Foundry - Rebuild", | ||
_minAmount = | _minAmount = 1, | ||
_maxAmount = | _maxAmount = 1, | ||
_effects = { | _effects = { | ||
{_effectId = " | {_effectId = "Replace Building Rainpunk Foundry", _chance = 100} | ||
}, | }, | ||
} | } | ||
| Line 19,881: | Line 19,587: | ||
_areEffectsPermanent = false, | _areEffectsPermanent = false, | ||
_effectsTiers = { | _effectsTiers = { | ||
{ | |||
_timeToStart = 0.0, | |||
_effects = { | |||
}, | |||
}, | |||
{ | |||
_timeToStart = 780.0, | |||
_effects = { | |||
"Rainpunk Explosion - Big" | |||
}, | |||
} | |||
}, | }, | ||
_activeEffects = {}, | _activeEffects = {}, | ||
}, | }, | ||
[" | ["RewardChest_T1"] = { | ||
_id = " | _id = "RewardChest_T1", | ||
_displayName = " | _displayName = "Small Abandoned Cache", | ||
_description = " | _description = "An abandoned cache of goods. This could be a lost shipment - or something much more valuable.", | ||
_iconFilename = " | _iconFilename = "RewardChest_T1_icon.png", | ||
_category = " | _category = "Glade Event", | ||
_categoryDisplay = "Glade Event", | _categoryDisplay = "Glade Event", | ||
_sizeX = | _sizeX = 1, | ||
_sizeY = | _sizeY = 1, | ||
_constructionTime = | _constructionTime = 0, | ||
_cityScore = 0, | _cityScore = 0, | ||
_isMovable = false, | _isMovable = false, | ||
_isInitiallyEssential = | _isInitiallyEssential = true, | ||
_workerCapacity = | _workerCapacity = 2, | ||
_constructionCosts = {}, | _constructionCosts = {}, | ||
_recipes = {}, | _recipes = {}, | ||
| Line 19,907: | Line 19,624: | ||
_hasOrder = false, | _hasOrder = false, | ||
_orderModel = nil, | _orderModel = nil, | ||
_workTimeReducedPerWorker = 30, | _workTimeReducedPerWorker = 30.0, | ||
_difficulties = { | _difficulties = { | ||
{ | { | ||
_difficulty = | _difficulty = 0, | ||
_effectTimeToStartRatio = 1, | _effectTimeToStartRatio = 1.0, | ||
_decisions = { | _decisions = { | ||
{ | { | ||
_workingTime = | _workingTime = 60.0, | ||
_label = " | _label = "Break Open", | ||
_decisionTag = "None", | _decisionTag = "None", | ||
_requiredGoods = { | _requiredGoods = { | ||
{ | { | ||
_goods = { | _goods = { | ||
{_id = "[Mat Raw] | {_id = "[Mat Raw] Stone", _amount = 6}, {_id = "[Crafting] Sea Marrow", _amount = 6}, {_id = "[Needs] Training Gear", _amount = 2} | ||
, | |||
} | } | ||
} | } | ||
| Line 19,933: | Line 19,644: | ||
}, | }, | ||
{ | { | ||
_workingTime = 120, | _workingTime = 120.0, | ||
_label = " | _label = "Send to the Citadel", | ||
_decisionTag = " | _decisionTag = "Loyalty <sprite name=dec_loyalty>", | ||
_requiredGoods = { | _requiredGoods = { | ||
{ | { | ||
_goods = { | _goods = { | ||
{_id = "[ | {_id = "[Tools] Simple Tools", _amount = 3} | ||
} | } | ||
} | } | ||
, | }, | ||
_workingEffects = nil, | |||
} | |||
}, | |||
}, | |||
{ | |||
_difficulty = 1, | |||
_effectTimeToStartRatio = 1.0, | |||
_decisions = { | |||
{ | |||
_workingTime = 60.0, | |||
_label = "Break Open", | |||
_decisionTag = "None", | |||
_requiredGoods = { | |||
{ | { | ||
_goods = { | _goods = { | ||
{_id = "[Mat | {_id = "[Mat Raw] Stone", _amount = 8}, {_id = "[Crafting] Sea Marrow", _amount = 8}, {_id = "[Needs] Training Gear", _amount = 3} | ||
} | } | ||
} | } | ||
, | }, | ||
_workingEffects = nil, | |||
}, | |||
{ | |||
_workingTime = 120.0, | |||
_label = "Send to the Citadel", | |||
_decisionTag = "Loyalty <sprite name=dec_loyalty>", | |||
_requiredGoods = { | |||
{ | { | ||
_goods = { | _goods = { | ||
{_id = "[ | {_id = "[Tools] Simple Tools", _amount = 5} | ||
} | } | ||
} | } | ||
| Line 19,957: | Line 19,688: | ||
_workingEffects = nil, | _workingEffects = nil, | ||
} | } | ||
}, | }, | ||
}, | }, | ||
{ | { | ||
_difficulty = 2, | |||
_effectTimeToStartRatio = 1.0, | |||
_decisions = { | _decisions = { | ||
{ | { | ||
_workingTime = | _workingTime = 60.0, | ||
_label = " | _label = "Break Open", | ||
_decisionTag = "None", | _decisionTag = "None", | ||
_requiredGoods = { | _requiredGoods = { | ||
{ | { | ||
_goods = { | _goods = { | ||
{_id = "[Mat Raw] | {_id = "[Mat Raw] Stone", _amount = 10}, {_id = "[Crafting] Sea Marrow", _amount = 10}, {_id = "[Needs] Training Gear", _amount = 4} | ||
, | |||
} | } | ||
} | } | ||
| Line 20,042: | Line 19,708: | ||
}, | }, | ||
{ | { | ||
_workingTime = | _workingTime = 120.0, | ||
_label = " | _label = "Send to the Citadel", | ||
_decisionTag = " | _decisionTag = "Loyalty <sprite name=dec_loyalty>", | ||
_requiredGoods = { | _requiredGoods = { | ||
{ | { | ||
_goods = { | _goods = { | ||
{_id = "[ | {_id = "[Tools] Simple Tools", _amount = 6} | ||
} | } | ||
} | } | ||
, | }, | ||
_workingEffects = nil, | |||
} | |||
}, | |||
}, | |||
{ | |||
_difficulty = 3, | |||
_effectTimeToStartRatio = 1.0, | |||
_decisions = { | |||
{ | |||
_workingTime = 60.0, | |||
_label = "Break Open", | |||
_decisionTag = "None", | |||
_requiredGoods = { | |||
{ | { | ||
_goods = { | _goods = { | ||
{_id = "[Mat | {_id = "[Mat Raw] Stone", _amount = 12}, {_id = "[Crafting] Sea Marrow", _amount = 12}, {_id = "[Needs] Training Gear", _amount = 5} | ||
} | } | ||
} | } | ||
, | }, | ||
_workingEffects = nil, | |||
}, | |||
{ | |||
_workingTime = 120.0, | |||
_label = "Send to the Citadel", | |||
_decisionTag = "Loyalty <sprite name=dec_loyalty>", | |||
_requiredGoods = { | |||
{ | { | ||
_goods = { | _goods = { | ||
{_id = "[ | {_id = "[Tools] Simple Tools", _amount = 9} | ||
} | } | ||
} | } | ||
| Line 20,072: | Line 19,758: | ||
_decisionsRewards = { | _decisionsRewards = { | ||
{ | { | ||
_tableId = "Loot Table - | _tableId = "Loot Table - Chest T1 - Keep", | ||
_minAmount = 2, | _minAmount = 2, | ||
_maxAmount = 2, | _maxAmount = 2, | ||
_effects = { | _effects = { | ||
{_effectId = " | {_effectId = "0_10 On Roads", _chance = 15}, | ||
{_effectId = " | {_effectId = "Ale 20", _chance = 20}, | ||
{_effectId = " | {_effectId = "Ancient Tablet 1", _chance = 31}, | ||
{_effectId = " | {_effectId = "Barrels 15", _chance = 20}, | ||
{_effectId = " | {_effectId = "Berries 30", _chance = 40}, | ||
{_effectId = " | {_effectId = "Boots 20", _chance = 30}, | ||
{_effectId = "Fish 30", _chance = | {_effectId = "Bricks +1", _chance = 10}, | ||
{_effectId = " | {_effectId = "Bricks 15", _chance = 30}, | ||
{_effectId = " | {_effectId = "Clay 25", _chance = 35}, | ||
{_effectId = "Coal 20", _chance = 20}, | |||
{_effectId = "Coats 20", _chance = 25}, | |||
{_effectId = "Copper Ore 20", _chance = 20}, | |||
{_effectId = "Eggs 30", _chance = 40}, | |||
{_effectId = "Fabric +1", _chance = 10}, | |||
{_effectId = "Fabric 15", _chance = 30}, | |||
{_effectId = "Fish 30", _chance = 35}, | |||
{_effectId = "Flour 20", _chance = 20}, | |||
{_effectId = "Grain 30", _chance = 40}, | |||
{_effectId = "Herbs 30", _chance = 40}, | |||
{_effectId = "Insects 30", _chance = 40}, | |||
{_effectId = "Milk-cap Mushroom 30", _chance = 40}, | |||
{_effectId = "Moth Larvae Meat 30", _chance = 40}, | |||
{_effectId = "Oil 20", _chance = 20}, | |||
{_effectId = "Parts 4", _chance = 20}, | |||
{_effectId = "Planks +1", _chance = 10}, | |||
{_effectId = "Planks 15", _chance = 30}, | |||
{_effectId = "Plant Fiber 25", _chance = 35}, | |||
{_effectId = "Reeds 25", _chance = 35}, | |||
{_effectId = "Resin 25", _chance = 25}, | |||
{_effectId = "Roots 30", _chance = 40}, | |||
{_effectId = "Trader Interval +15", _chance = 15}, | |||
{_effectId = "Vegetables 30", _chance = 40}, | |||
{_effectId = "Waterskins 20", _chance = 30}, | |||
{_effectId = "Wine 20", _chance = 20} | |||
}, | }, | ||
}, | }, | ||
{ | { | ||
_tableId = "Loot Table - | _tableId = "Loot Table - Chest T1 - Send", | ||
_minAmount = | _minAmount = 2, | ||
_maxAmount = | _maxAmount = 2, | ||
_effects = { | _effects = { | ||
{_effectId = " | {_effectId = "0_5 Reputation Exploration", _chance = 100}, | ||
{_effectId = "Amber 10", _chance = 85} | |||
}, | }, | ||
} | } | ||
| Line 20,101: | Line 19,813: | ||
_activeEffects = {}, | _activeEffects = {}, | ||
}, | }, | ||
[" | ["RewardChest_T2"] = { | ||
_id = " | _id = "RewardChest_T2", | ||
_displayName = " | _displayName = "Medium Abandoned Cache", | ||
_description = " | _description = "An abandoned cache of goods. This could be a lost shipment - or something much more valuable.", | ||
_iconFilename = " | _iconFilename = "RewardChest_T2_icon.png", | ||
_category = " | _category = "Glade Event", | ||
_categoryDisplay = "Glade Event", | _categoryDisplay = "Glade Event", | ||
_sizeX = | _sizeX = 2, | ||
_sizeY = | _sizeY = 1, | ||
_constructionTime = | _constructionTime = 0, | ||
_cityScore = 0, | _cityScore = 0, | ||
_isMovable = false, | _isMovable = false, | ||
_isInitiallyEssential = | _isInitiallyEssential = true, | ||
_workerCapacity = | _workerCapacity = 2, | ||
_constructionCosts = {}, | _constructionCosts = {}, | ||
_recipes = {}, | _recipes = {}, | ||
| Line 20,124: | Line 19,836: | ||
_hasOrder = false, | _hasOrder = false, | ||
_orderModel = nil, | _orderModel = nil, | ||
_workTimeReducedPerWorker = 30, | _workTimeReducedPerWorker = 30.0, | ||
_difficulties = { | _difficulties = { | ||
{ | { | ||
_difficulty = | _difficulty = 0, | ||
_effectTimeToStartRatio = 1, | _effectTimeToStartRatio = 1.0, | ||
_decisions = { | _decisions = { | ||
{ | { | ||
_workingTime = | _workingTime = 60.0, | ||
_label = " | _label = "Break Open", | ||
_decisionTag = "None", | _decisionTag = "None", | ||
_requiredGoods = { | _requiredGoods = { | ||
{ | { | ||
_goods = { | _goods = { | ||
{_id = "[Mat Raw] | {_id = "[Mat Raw] Stone", _amount = 10}, {_id = "[Crafting] Sea Marrow", _amount = 10}, {_id = "[Needs] Training Gear", _amount = 4} | ||
, | |||
} | } | ||
} | } | ||
| Line 20,150: | Line 19,856: | ||
}, | }, | ||
{ | { | ||
_workingTime = | _workingTime = 120.0, | ||
_label = " | _label = "Send to the Citadel", | ||
_decisionTag = " | _decisionTag = "Loyalty <sprite name=dec_loyalty>", | ||
_requiredGoods = { | _requiredGoods = { | ||
{ | { | ||
_goods = { | _goods = { | ||
{_id = "[ | {_id = "[Tools] Simple Tools", _amount = 5} | ||
} | } | ||
} | } | ||
| Line 20,168: | Line 19,868: | ||
_workingEffects = nil, | _workingEffects = nil, | ||
} | } | ||
}, | }, | ||
}, | }, | ||
{ | { | ||
_difficulty = 1, | _difficulty = 1, | ||
_effectTimeToStartRatio = 1, | _effectTimeToStartRatio = 1.0, | ||
_decisions = { | _decisions = { | ||
{ | { | ||
_workingTime = | _workingTime = 60.0, | ||
_label = " | _label = "Break Open", | ||
_decisionTag = "None", | _decisionTag = "None", | ||
_requiredGoods = { | _requiredGoods = { | ||
{ | { | ||
_goods = { | _goods = { | ||
{_id = "[Mat Raw] | {_id = "[Mat Raw] Stone", _amount = 12}, {_id = "[Crafting] Sea Marrow", _amount = 12}, {_id = "[Needs] Training Gear", _amount = 5} | ||
} | } | ||
} | } | ||
, | }, | ||
_workingEffects = nil, | |||
}, | |||
{ | |||
_workingTime = 120.0, | |||
_label = "Send to the Citadel", | |||
_decisionTag = "Loyalty <sprite name=dec_loyalty>", | |||
_requiredGoods = { | |||
{ | { | ||
_goods = { | _goods = { | ||
{_id = "[ | {_id = "[Tools] Simple Tools", _amount = 7} | ||
} | } | ||
} | } | ||
}, | }, | ||
_workingEffects = nil, | _workingEffects = nil, | ||
} | |||
}, | }, | ||
}, | |||
{ | |||
_difficulty = 2, | |||
_effectTimeToStartRatio = 1.0, | |||
_decisions = { | |||
{ | { | ||
_workingTime = | _workingTime = 60.0, | ||
_label = " | _label = "Break Open", | ||
_decisionTag = "None", | _decisionTag = "None", | ||
_requiredGoods = { | _requiredGoods = { | ||
{ | { | ||
_goods = { | _goods = { | ||
{_id = "[Mat | {_id = "[Mat Raw] Stone", _amount = 16}, {_id = "[Crafting] Sea Marrow", _amount = 16}, {_id = "[Needs] Training Gear", _amount = 6} | ||
} | } | ||
} | } | ||
, | }, | ||
_workingEffects = nil, | |||
}, | |||
{ | |||
_workingTime = 120.0, | |||
_label = "Send to the Citadel", | |||
_decisionTag = "Loyalty <sprite name=dec_loyalty>", | |||
_requiredGoods = { | |||
{ | { | ||
_goods = { | _goods = { | ||
{_id = "[ | {_id = "[Tools] Simple Tools", _amount = 10} | ||
} | } | ||
} | } | ||
| Line 20,271: | Line 19,932: | ||
_workingEffects = nil, | _workingEffects = nil, | ||
} | } | ||
}, | }, | ||
}, | }, | ||
{ | { | ||
_difficulty = 3, | |||
_effectTimeToStartRatio = 1.0, | |||
_decisions = { | _decisions = { | ||
{ | { | ||
_workingTime = | _workingTime = 60.0, | ||
_label = " | _label = "Break Open", | ||
_decisionTag = "None", | _decisionTag = "None", | ||
_requiredGoods = { | _requiredGoods = { | ||
{ | { | ||
_goods = { | _goods = { | ||
{_id = "[Mat Raw] | {_id = "[Mat Raw] Stone", _amount = 20}, {_id = "[Crafting] Sea Marrow", _amount = 20}, {_id = "[Needs] Training Gear", _amount = 8} | ||
, | |||
} | } | ||
} | } | ||
| Line 20,356: | Line 19,952: | ||
}, | }, | ||
{ | { | ||
_workingTime = | _workingTime = 120.0, | ||
_label = " | _label = "Send to the Citadel", | ||
_decisionTag = " | _decisionTag = "Loyalty <sprite name=dec_loyalty>", | ||
_requiredGoods = { | _requiredGoods = { | ||
{ | { | ||
_goods = { | _goods = { | ||
{_id = "[ | {_id = "[Tools] Simple Tools", _amount = 15} | ||
} | } | ||
} | } | ||
| Line 20,380: | Line 19,970: | ||
_decisionsRewards = { | _decisionsRewards = { | ||
{ | { | ||
_tableId = "Loot Table - | _tableId = "Loot Table - Chest T2 - Keep", | ||
_minAmount = | _minAmount = 3, | ||
_maxAmount = | _maxAmount = 3, | ||
_effects = { | _effects = { | ||
{_effectId = " | {_effectId = "Ale +2", _chance = 15}, | ||
{_effectId = "Barrels 20", _chance = 40}, | {_effectId = "Ale 30", _chance = 20}, | ||
{_effectId = "Coats | {_effectId = "Ancient Tablet 2", _chance = 35}, | ||
{_effectId = "Copper Bar | {_effectId = "Barrels +2", _chance = 15}, | ||
{_effectId = "Fabric | {_effectId = "Barrels 25", _chance = 25}, | ||
{_effectId = "Ink 25", _chance = | {_effectId = "Berries 40", _chance = 30}, | ||
{_effectId = "Leather 30", _chance = | {_effectId = "Biscuits 30", _chance = 25}, | ||
{_effectId = "Pack of | {_effectId = "Boots 30", _chance = 30}, | ||
{_effectId = " | {_effectId = "Bricks 20", _chance = 40}, | ||
{_effectId = " | {_effectId = "Clay 35", _chance = 30}, | ||
{_effectId = "Coats 25", _chance = 25}, | |||
{_effectId = "Copper Bar 15", _chance = 20}, | |||
{_effectId = "Copper Ore 30", _chance = 20}, | |||
{_effectId = "Crystalized Dew 20", _chance = 20}, | |||
{_effectId = "Eggs 40", _chance = 30}, | |||
{_effectId = "Fabric 20", _chance = 40}, | |||
{_effectId = "Fish 35", _chance = 40}, | |||
{_effectId = "Flour 30", _chance = 30}, | |||
{_effectId = "Grain 40", _chance = 30}, | |||
{_effectId = "Hearth Parts 2", _chance = 15}, | |||
{_effectId = "Herbs 40", _chance = 30}, | |||
{_effectId = "Incense 25", _chance = 20}, | |||
{_effectId = "Ink 25", _chance = 25}, | |||
{_effectId = "Jerky 30", _chance = 25}, | |||
{_effectId = "Leather 30", _chance = 30}, | |||
{_effectId = "Milk-cap Mushroom 40", _chance = 30}, | |||
{_effectId = "Moth Larvae Meat 40", _chance = 30}, | |||
{_effectId = "Oil 30", _chance = 25}, | |||
{_effectId = "Pack of Trade Good 6", _chance = 30}, | |||
{_effectId = "Paper 25", _chance = 20}, | |||
{_effectId = "Parts 5", _chance = 20}, | |||
{_effectId = "Pickled Goods 30", _chance = 25}, | |||
{_effectId = "Pie 30", _chance = 25}, | |||
{_effectId = "Pipes 8", _chance = 20}, | |||
{_effectId = "Planks 20", _chance = 40}, | |||
{_effectId = "Porridge 30", _chance = 25}, | |||
{_effectId = "Pottery 30", _chance = 30}, | |||
{_effectId = "Queens Gift 5", _chance = 20}, | |||
{_effectId = "Resin +1", _chance = 15}, | |||
{_effectId = "Roots 40", _chance = 30}, | |||
{_effectId = "Scout +5", _chance = 15}, | |||
{_effectId = "Skewers 30", _chance = 25}, | |||
{_effectId = "Trader Interval +15", _chance = 15}, | |||
{_effectId = "Vegetables 40", _chance = 30}, | |||
{_effectId = "VillagerSpeed10", _chance = 15}, | |||
{_effectId = "Wine 30", _chance = 20}, | |||
{_effectId = "Paste 30", _chance = 20} | |||
}, | }, | ||
}, | }, | ||
{ | { | ||
_tableId = "Loot Table - | _tableId = "Loot Table - Chest T2 - Send", | ||
_minAmount = | _minAmount = 2, | ||
_maxAmount = | _maxAmount = 3, | ||
_effects = { | _effects = { | ||
{_effectId = " | {_effectId = "0_75 Reputation Exploration", _chance = 100}, | ||
{_effectId = "Amber 20", _chance = 85} | |||
}, | }, | ||
} | } | ||
| Line 20,410: | Line 20,038: | ||
_activeEffects = {}, | _activeEffects = {}, | ||
}, | }, | ||
[" | ["RewardChest_T3"] = { | ||
_id = " | _id = "RewardChest_T3", | ||
_displayName = " | _displayName = "Large Abandoned Cache", | ||
_description = " | _description = "An abandoned cache of goods. This could be a lost shipment - or something much more valuable.", | ||
_iconFilename = " | _iconFilename = "RewardChest_T3_icon.png", | ||
_category = " | _category = "Glade Event", | ||
_categoryDisplay = "Glade Event", | _categoryDisplay = "Glade Event", | ||
_sizeX = | _sizeX = 2, | ||
_sizeY = 2, | _sizeY = 2, | ||
_constructionTime = | _constructionTime = 0, | ||
_cityScore = 0, | _cityScore = 0, | ||
_isMovable = false, | _isMovable = false, | ||
_isInitiallyEssential = | _isInitiallyEssential = true, | ||
_workerCapacity = | _workerCapacity = 2, | ||
_constructionCosts = {}, | _constructionCosts = {}, | ||
_recipes = {}, | _recipes = {}, | ||
| Line 20,433: | Line 20,061: | ||
_hasOrder = false, | _hasOrder = false, | ||
_orderModel = nil, | _orderModel = nil, | ||
_workTimeReducedPerWorker = 30, | _workTimeReducedPerWorker = 30.0, | ||
_difficulties = { | _difficulties = { | ||
{ | { | ||
_difficulty = | _difficulty = 0, | ||
_effectTimeToStartRatio = 1, | _effectTimeToStartRatio = 1.0, | ||
_decisions = { | _decisions = { | ||
{ | { | ||
_workingTime = | _workingTime = 60.0, | ||
_label = " | _label = "Break Open", | ||
_decisionTag = "None", | _decisionTag = "None", | ||
_requiredGoods = { | _requiredGoods = { | ||
{ | { | ||
_goods = { | _goods = { | ||
{_id = "[Mat Raw] | {_id = "[Mat Raw] Stone", _amount = 20}, {_id = "[Crafting] Sea Marrow", _amount = 20}, {_id = "[Needs] Training Gear", _amount = 8} | ||
} | } | ||
} | } | ||
, | }, | ||
_workingEffects = nil, | |||
}, | |||
{ | |||
_workingTime = 120.0, | |||
_label = "Send to the Citadel", | |||
_decisionTag = "Loyalty <sprite name=dec_loyalty>", | |||
_requiredGoods = { | |||
{ | { | ||
_goods = { | _goods = { | ||
{_id = "[ | {_id = "[Tools] Simple Tools", _amount = 8} | ||
} | } | ||
} | } | ||
}, | }, | ||
_workingEffects = nil, | _workingEffects = nil, | ||
} | |||
}, | }, | ||
}, | |||
{ | |||
_difficulty = 1, | |||
_effectTimeToStartRatio = 1.0, | |||
_decisions = { | |||
{ | { | ||
_workingTime = | _workingTime = 60.0, | ||
_label = " | _label = "Break Open", | ||
_decisionTag = "None", | _decisionTag = "None", | ||
_requiredGoods = { | _requiredGoods = { | ||
{ | { | ||
_goods = { | _goods = { | ||
{_id = "[Mat | {_id = "[Mat Raw] Stone", _amount = 25}, {_id = "[Crafting] Sea Marrow", _amount = 25}, {_id = "[Needs] Training Gear", _amount = 10} | ||
} | } | ||
} | } | ||
, | }, | ||
_workingEffects = nil, | |||
}, | |||
{ | |||
_workingTime = 120.0, | |||
_label = "Send to the Citadel", | |||
_decisionTag = "Loyalty <sprite name=dec_loyalty>", | |||
_requiredGoods = { | |||
{ | { | ||
_goods = { | _goods = { | ||
{_id = "[ | {_id = "[Tools] Simple Tools", _amount = 12} | ||
} | } | ||
} | } | ||
| Line 20,477: | Line 20,125: | ||
_workingEffects = nil, | _workingEffects = nil, | ||
} | } | ||
}, | }, | ||
}, | }, | ||
{ | { | ||
_difficulty = 2, | |||
_effectTimeToStartRatio = 1.0, | |||
_decisions = { | _decisions = { | ||
{ | { | ||
_workingTime = 60, | _workingTime = 60.0, | ||
_label = " | _label = "Break Open", | ||
_decisionTag = "None", | _decisionTag = "None", | ||
_requiredGoods = { | _requiredGoods = { | ||
{ | { | ||
_goods = { | _goods = { | ||
{_id = "[Mat Raw] | {_id = "[Mat Raw] Stone", _amount = 30}, {_id = "[Crafting] Sea Marrow", _amount = 30}, {_id = "[Needs] Training Gear", _amount = 12} | ||
} | } | ||
} | } | ||
, | }, | ||
_workingEffects = nil, | |||
}, | |||
{ | |||
_workingTime = 120.0, | |||
_label = "Send to the Citadel", | |||
_decisionTag = "Loyalty <sprite name=dec_loyalty>", | |||
_requiredGoods = { | |||
{ | { | ||
_goods = { | _goods = { | ||
{_id = "[ | {_id = "[Tools] Simple Tools", _amount = 16} | ||
} | } | ||
} | } | ||
}, | }, | ||
_workingEffects = nil, | _workingEffects = nil, | ||
} | |||
}, | }, | ||
}, | |||
{ | |||
_difficulty = 3, | |||
_effectTimeToStartRatio = 1.0, | |||
_decisions = { | |||
{ | { | ||
_workingTime = 60, | _workingTime = 60.0, | ||
_label = " | _label = "Break Open", | ||
_decisionTag = "None", | _decisionTag = "None", | ||
_requiredGoods = { | _requiredGoods = { | ||
{ | { | ||
_goods = { | _goods = { | ||
{_id = "[Mat | {_id = "[Mat Raw] Stone", _amount = 40}, {_id = "[Crafting] Sea Marrow", _amount = 40}, {_id = "[Needs] Training Gear", _amount = 16} | ||
} | |||
} | |||
}, | |||
_workingEffects = nil, | |||
}, | |||
{ | |||
_workingTime = 120.0, | |||
_label = "Send to the Citadel", | |||
_decisionTag = "Loyalty <sprite name=dec_loyalty>", | |||
_requiredGoods = { | |||
{ | |||
_goods = { | |||
{_id = "[Tools] Simple Tools", _amount = 24} | |||
} | } | ||
} | } | ||
| Line 20,580: | Line 20,195: | ||
_decisionsRewards = { | _decisionsRewards = { | ||
{ | { | ||
_tableId = "Loot Table - | _tableId = "Loot Table - Chest T3 - Keep", | ||
_minAmount = | _minAmount = 3, | ||
_maxAmount = | _maxAmount = 4, | ||
_effects = { | _effects = { | ||
{_effectId = " | {_effectId = "Ale 40", _chance = 40}, | ||
{_effectId = " | {_effectId = "Ancient Tablet 3", _chance = 35}, | ||
{_effectId = "Biscuits | {_effectId = "Barrels 35", _chance = 40}, | ||
{_effectId = "Clay | {_effectId = "Biscuits 40", _chance = 35}, | ||
{_effectId = "Coats 20", _chance = | {_effectId = "Boots 40", _chance = 30}, | ||
{_effectId = " | {_effectId = "Bricks 30", _chance = 40}, | ||
{_effectId = "Fabric | {_effectId = "Clay +1", _chance = 25}, | ||
{_effectId = " | {_effectId = "Clay 50", _chance = 25}, | ||
{_effectId = " | {_effectId = "Coal 40", _chance = 35}, | ||
{_effectId = "Parts 3", _chance = | {_effectId = "Coats 35", _chance = 40}, | ||
{_effectId = " | {_effectId = "Copper Bar 20", _chance = 20}, | ||
{_effectId = "Pickled Goods | {_effectId = "Copper Ore 30", _chance = 35}, | ||
{_effectId = "Pie | {_effectId = "Crystalized Dew 30", _chance = 35}, | ||
{_effectId = "Planks | {_effectId = "Fabric +1", _chance = 25}, | ||
{_effectId = "Porridge | {_effectId = "Fabric 30", _chance = 40}, | ||
{_effectId = "Pottery | {_effectId = "Fish 45", _chance = 40}, | ||
{_effectId = "Reeds | {_effectId = "Flour 40", _chance = 40}, | ||
{_effectId = " | {_effectId = "Hearth Parts 3", _chance = 20}, | ||
{_effectId = " | {_effectId = "Herbs 50", _chance = 20}, | ||
{_effectId = " | {_effectId = "Incense 40", _chance = 40}, | ||
{_effectId = "Ink 40", _chance = 40}, | |||
{_effectId = "Jerky 40", _chance = 35}, | |||
{_effectId = "Leather 40", _chance = 25}, | |||
{_effectId = "Moth Larvae Meat 50", _chance = 20}, | |||
{_effectId = "Oil 40", _chance = 35}, | |||
{_effectId = "Pack of Provisions 15", _chance = 10}, | |||
{_effectId = "Pack of Trade Good 10", _chance = 10}, | |||
{_effectId = "Pack of Valuables 10", _chance = 10}, | |||
{_effectId = "Paper 40", _chance = 40}, | |||
{_effectId = "Parts 8", _chance = 20}, | |||
{_effectId = "Pickled Goods 40", _chance = 35}, | |||
{_effectId = "Pie 40", _chance = 35}, | |||
{_effectId = "Pipes 15", _chance = 25}, | |||
{_effectId = "Planks 30", _chance = 40}, | |||
{_effectId = "Porridge 40", _chance = 35}, | |||
{_effectId = "Pottery +2", _chance = 25}, | |||
{_effectId = "Pottery 40", _chance = 30}, | |||
{_effectId = "Queens Gift 10", _chance = 20}, | |||
{_effectId = "Reeds 50", _chance = 25}, | |||
{_effectId = "Skewers 40", _chance = 35}, | |||
{_effectId = "Stone +1", _chance = 25}, | |||
{_effectId = "Tea 40", _chance = 20}, | |||
{_effectId = "Wine 40", _chance = 40}, | |||
{_effectId = "Woodcuters +5", _chance = 25}, | |||
{_effectId = "Paste 40", _chance = 35} | |||
}, | }, | ||
}, | }, | ||
{ | { | ||
_tableId = "Loot Table - | _tableId = "Loot Table - Chest T3 - Send", | ||
_minAmount = | _minAmount = 2, | ||
_maxAmount = | _maxAmount = 2, | ||
_effects = { | _effects = { | ||
{_effectId = " | {_effectId = "1 Reputation Exploration", _chance = 100}, | ||
{_effectId = "Amber 30", _chance = 100} | |||
}, | }, | ||
} | } | ||
| Line 20,620: | Line 20,261: | ||
_activeEffects = {}, | _activeEffects = {}, | ||
}, | }, | ||
["Ruined | ["Ruined Academy"] = { | ||
_id = "Ruined | _id = "Ruined Academy", | ||
_displayName = " | _displayName = "Ruined Academy", | ||
_description = "A building destroyed by the storm. It can be rebuilt or salvaged.", | _description = "A building destroyed by the storm. It can be rebuilt or salvaged.", | ||
_iconFilename = "Ruined | _iconFilename = "Ruined Academy_icon.png", | ||
_category = "Ruin", | _category = "Ruin", | ||
_categoryDisplay = "Glade Event", | _categoryDisplay = "Glade Event", | ||
_sizeX = 4, | _sizeX = 4, | ||
_sizeY = | _sizeY = 4, | ||
_constructionTime = 5, | _constructionTime = 5, | ||
_cityScore = 0, | _cityScore = 0, | ||
| Line 20,643: | Line 20,284: | ||
_hasOrder = false, | _hasOrder = false, | ||
_orderModel = nil, | _orderModel = nil, | ||
_workTimeReducedPerWorker = 30, | _workTimeReducedPerWorker = 30.0, | ||
_difficulties = { | _difficulties = { | ||
{ | { | ||
_difficulty = 1, | _difficulty = 1, | ||
_effectTimeToStartRatio = 1, | _effectTimeToStartRatio = 1.0, | ||
_decisions = { | _decisions = { | ||
{ | { | ||
_workingTime = 120, | _workingTime = 120.0, | ||
_label = "Salvage", | _label = "Salvage", | ||
_decisionTag = "None", | _decisionTag = "None", | ||
| Line 20,669: | Line 20,310: | ||
}, | }, | ||
{ | { | ||
_workingTime = 120, | _workingTime = 120.0, | ||
_label = "Rebuild", | _label = "Rebuild", | ||
_decisionTag = "None", | _decisionTag = "None", | ||
| Line 20,675: | Line 20,316: | ||
{ | { | ||
_goods = { | _goods = { | ||
{_id = "[Mat Processed] Planks", _amount = | {_id = "[Mat Processed] Planks", _amount = 20} | ||
} | } | ||
} | } | ||
| Line 20,681: | Line 20,322: | ||
{ | { | ||
_goods = { | _goods = { | ||
{_id = "[Mat Processed] Bricks", _amount = | {_id = "[Mat Processed] Bricks", _amount = 4} | ||
} | } | ||
} | } | ||
| Line 20,699: | Line 20,340: | ||
_decisionsRewards = { | _decisionsRewards = { | ||
{ | { | ||
_tableId = "Loot Table - Ruined | _tableId = "Loot Table - Ruined Academy - Salvage", | ||
_minAmount = 2, | _minAmount = 2, | ||
_maxAmount = 2, | _maxAmount = 2, | ||
_effects = { | _effects = { | ||
{_effectId = "Amber 10", _chance = 40}, | |||
{_effectId = "Amber | {_effectId = "Ink 35", _chance = 35}, | ||
{_effectId = " | {_effectId = "Paper 30", _chance = 50}, | ||
{_effectId = " | {_effectId = "Planks 20", _chance = 50}, | ||
{_effectId = " | {_effectId = "Pottery 30", _chance = 35}, | ||
{_effectId = " | {_effectId = "Scales 35", _chance = 50}, | ||
{_effectId = " | |||
{_effectId = "Tea 30", _chance = 50}, | {_effectId = "Tea 30", _chance = 50}, | ||
{_effectId = " | {_effectId = "Training Gear 30", _chance = 50}, | ||
{_effectId = "Waterskins 30", _chance = 50}, | |||
{_effectId = "Wetstone 25", _chance = 40} | |||
}, | }, | ||
}, | }, | ||
{ | { | ||
_tableId = "Loot Table - Ruined | _tableId = "Loot Table - Ruined Academy - Rebuild", | ||
_minAmount = 1, | _minAmount = 1, | ||
_maxAmount = 1, | _maxAmount = 1, | ||
_effects = { | _effects = { | ||
{_effectId = "Replace Building | {_effectId = "Replace Building Academy", _chance = 100} | ||
}, | }, | ||
} | } | ||
| Line 20,729: | Line 20,370: | ||
_activeEffects = {}, | _activeEffects = {}, | ||
}, | }, | ||
["Ruined | ["Ruined Advanced Rain Catcher"] = { | ||
_id = "Ruined | _id = "Ruined Advanced Rain Catcher", | ||
_displayName = " | _displayName = "Ruined Advanced Rain Collector", | ||
_description = "A building destroyed by the storm. It can be rebuilt or salvaged.", | _description = "A building destroyed by the storm. It can be rebuilt or salvaged.", | ||
_iconFilename = "Ruined | _iconFilename = "Ruined Advanced Rain Catcher_icon.png", | ||
_category = "Ruin", | _category = "Ruin", | ||
_categoryDisplay = "Glade Event", | _categoryDisplay = "Glade Event", | ||
| Line 20,752: | Line 20,393: | ||
_hasOrder = false, | _hasOrder = false, | ||
_orderModel = nil, | _orderModel = nil, | ||
_workTimeReducedPerWorker = 30, | _workTimeReducedPerWorker = 30.0, | ||
_difficulties = { | _difficulties = { | ||
{ | { | ||
_difficulty = 1, | _difficulty = 1, | ||
_effectTimeToStartRatio = 1, | _effectTimeToStartRatio = 1.0, | ||
_decisions = { | _decisions = { | ||
{ | { | ||
_workingTime = 90, | _workingTime = 90.0, | ||
_label = "Salvage", | _label = "Salvage", | ||
_decisionTag = "None", | _decisionTag = "None", | ||
| Line 20,778: | Line 20,419: | ||
}, | }, | ||
{ | { | ||
_workingTime = 90, | _workingTime = 90.0, | ||
_label = "Rebuild", | _label = "Rebuild", | ||
_decisionTag = "None", | _decisionTag = "None", | ||
| Line 20,784: | Line 20,425: | ||
{ | { | ||
_goods = { | _goods = { | ||
{_id = "[Mat Processed] Planks", _amount = | {_id = "[Mat Processed] Planks", _amount = 5} | ||
} | |||
} | |||
, | |||
{ | |||
_goods = { | |||
{_id = "[Mat Processed] Pipe", _amount = 5} | |||
} | } | ||
} | } | ||
| Line 20,790: | Line 20,437: | ||
{ | { | ||
_goods = { | _goods = { | ||
{_id = "[Mat Processed] | {_id = "[Mat Processed] Parts", _amount = 3} | ||
} | } | ||
} | } | ||
| Line 20,802: | Line 20,449: | ||
_decisionsRewards = { | _decisionsRewards = { | ||
{ | { | ||
_tableId = "Loot Table - Ruined | _tableId = "Loot Table - Ruined Advanced Collector - Salvage", | ||
_minAmount = 2, | _minAmount = 2, | ||
_maxAmount = 2, | _maxAmount = 2, | ||
_effects = { | _effects = { | ||
{_effectId = " | {_effectId = "Parts 8", _chance = 20}, | ||
{_effectId = " | {_effectId = "Fabric 15", _chance = 40}, | ||
{_effectId = " | {_effectId = "Barrels 25", _chance = 50}, | ||
{_effectId = " | {_effectId = "Pottery 20", _chance = 50}, | ||
{_effectId = " | {_effectId = "Crystalized Dew 20", _chance = 30}, | ||
{_effectId = " | {_effectId = "Pipes 10", _chance = 50}, | ||
{_effectId = " | {_effectId = "Fish 30", _chance = 50}, | ||
{_effectId = " | {_effectId = "Scales 30", _chance = 50}, | ||
{_effectId = " | {_effectId = "Glow Oil 30", _chance = 50} | ||
}, | }, | ||
}, | }, | ||
{ | { | ||
_tableId = "Loot Table - Ruined | _tableId = "Loot Table - Ruined Advanced Rain Collector - Rebuild", | ||
_minAmount = 1, | _minAmount = 1, | ||
_maxAmount = 1, | _maxAmount = 1, | ||
_effects = { | _effects = { | ||
{_effectId = "Replace Building | {_effectId = "Replace Building Advanced Rain Catcher", _chance = 100} | ||
}, | }, | ||
} | } | ||
| Line 20,833: | Line 20,478: | ||
_activeEffects = {}, | _activeEffects = {}, | ||
}, | }, | ||
["Ruined | ["Ruined Alchemist"] = { | ||
_id = "Ruined | _id = "Ruined Alchemist", | ||
_displayName = " | _displayName = "Ruined Alchemist's Hut", | ||
_description = "A building destroyed by the storm. It can be rebuilt or | _description = "A building destroyed by the storm. It can be rebuilt or salvaged.", | ||
_iconFilename = "Ruined | _iconFilename = "Ruined Alchemist_icon.png", | ||
_category = "Ruin", | _category = "Ruin", | ||
_categoryDisplay = "Glade Event", | _categoryDisplay = "Glade Event", | ||
_sizeX = | _sizeX = 3, | ||
_sizeY = 2, | _sizeY = 2, | ||
_constructionTime = 5, | _constructionTime = 5, | ||
| Line 20,856: | Line 20,501: | ||
_hasOrder = false, | _hasOrder = false, | ||
_orderModel = nil, | _orderModel = nil, | ||
_workTimeReducedPerWorker = | _workTimeReducedPerWorker = 30.0, | ||
_difficulties = { | _difficulties = { | ||
{ | { | ||
_difficulty = 1, | _difficulty = 1, | ||
_effectTimeToStartRatio = 1, | _effectTimeToStartRatio = 1.0, | ||
_decisions = { | _decisions = { | ||
{ | { | ||
_workingTime = | _workingTime = 90.0, | ||
_label = "Salvage", | _label = "Salvage", | ||
_decisionTag = "None", | _decisionTag = "None", | ||
| Line 20,882: | Line 20,527: | ||
}, | }, | ||
{ | { | ||
_workingTime = | _workingTime = 90.0, | ||
_label = "Rebuild", | _label = "Rebuild", | ||
_decisionTag = "None", | _decisionTag = "None", | ||
| Line 20,888: | Line 20,533: | ||
{ | { | ||
_goods = { | _goods = { | ||
{_id = "[Mat Processed] Planks", _amount = | {_id = "[Mat Processed] Planks", _amount = 5} | ||
} | |||
} | |||
, | |||
{ | |||
_goods = { | |||
{_id = "[Mat Processed] Bricks", _amount = 2} | |||
} | } | ||
} | } | ||
| Line 20,900: | Line 20,551: | ||
_decisionsRewards = { | _decisionsRewards = { | ||
{ | { | ||
_tableId = "Loot Table - Ruined | _tableId = "Loot Table - Ruined Alchemist - Salvage", | ||
_minAmount = 2, | _minAmount = 2, | ||
_maxAmount = 2, | _maxAmount = 2, | ||
_effects = { | _effects = { | ||
{_effectId = " | {_effectId = "Barrels 20", _chance = 25}, | ||
{_effectId = "Oil 20", _chance = 40}, | |||
{_effectId = " | {_effectId = "Crystalized Dew 20", _chance = 40}, | ||
{_effectId = " | {_effectId = "Resin 25", _chance = 20}, | ||
{_effectId = "Herbs 30", _chance = 40}, | |||
{_effectId = " | {_effectId = "Milk-cap Mushroom 30", _chance = 50}, | ||
{_effectId = "Alchemist Blueprint", _chance = 2}, | |||
{_effectId = "Herbs 30", _chance = | {_effectId = "Wine 20", _chance = 50}, | ||
{_effectId = " | {_effectId = "Tea 20", _chance = 50}, | ||
{_effectId = " | {_effectId = "Reeds 30", _chance = 50} | ||
{_effectId = " | }, | ||
{_effectId = " | }, | ||
{ | |||
_tableId = "Loot Table - Ruined Alchemist - Rebuild", | |||
_minAmount = 1, | |||
{_effectId = "Reeds | |||
}, | |||
}, | |||
{ | |||
_tableId = "Loot Table - Ruined | |||
_minAmount = 1, | |||
_maxAmount = 1, | _maxAmount = 1, | ||
_effects = { | _effects = { | ||
{_effectId = "Replace Building | {_effectId = "Replace Building Alchemist", _chance = 100} | ||
}, | }, | ||
} | } | ||
| Line 20,940: | Line 20,581: | ||
_activeEffects = {}, | _activeEffects = {}, | ||
}, | }, | ||
["Ruined | ["Ruined Apothecary"] = { | ||
_id = "Ruined | _id = "Ruined Apothecary", | ||
_displayName = " | _displayName = "Ruined Apothecary", | ||
_description = "A building destroyed by the storm. It can be rebuilt or | _description = "A building destroyed by the storm. It can be rebuilt or salvaged.", | ||
_iconFilename = "Ruined | _iconFilename = "Ruined Apothecary_icon.png", | ||
_category = "Ruin", | _category = "Ruin", | ||
_categoryDisplay = "Glade Event", | _categoryDisplay = "Glade Event", | ||
_sizeX = | _sizeX = 2, | ||
_sizeY = 2, | _sizeY = 2, | ||
_constructionTime = 5, | _constructionTime = 5, | ||
| Line 20,963: | Line 20,604: | ||
_hasOrder = false, | _hasOrder = false, | ||
_orderModel = nil, | _orderModel = nil, | ||
_workTimeReducedPerWorker = | _workTimeReducedPerWorker = 30.0, | ||
_difficulties = { | _difficulties = { | ||
{ | { | ||
_difficulty = 1, | _difficulty = 1, | ||
_effectTimeToStartRatio = 1, | _effectTimeToStartRatio = 1.0, | ||
_decisions = { | _decisions = { | ||
{ | { | ||
_workingTime = | _workingTime = 90.0, | ||
_label = "Salvage", | _label = "Salvage", | ||
_decisionTag = "None", | _decisionTag = "None", | ||
| Line 20,989: | Line 20,630: | ||
}, | }, | ||
{ | { | ||
_workingTime = | _workingTime = 90.0, | ||
_label = "Rebuild", | _label = "Rebuild", | ||
_decisionTag = "None", | _decisionTag = "None", | ||
| Line 20,995: | Line 20,636: | ||
{ | { | ||
_goods = { | _goods = { | ||
{_id = "[Mat Processed] Planks", _amount = | {_id = "[Mat Processed] Planks", _amount = 5} | ||
} | |||
} | |||
, | |||
{ | |||
_goods = { | |||
{_id = "[Mat Processed] Bricks", _amount = 2} | |||
} | } | ||
} | } | ||
| Line 21,007: | Line 20,654: | ||
_decisionsRewards = { | _decisionsRewards = { | ||
{ | { | ||
_tableId = "Loot Table - Ruined | _tableId = "Loot Table - Ruined Apothecary - Salvage", | ||
_minAmount = 2, | _minAmount = 2, | ||
_maxAmount = 2, | _maxAmount = 2, | ||
_effects = { | _effects = { | ||
{_effectId = " | {_effectId = "Apothecary Blueprint", _chance = 2}, | ||
{_effectId = "Biscuits 20", _chance = 40}, | |||
{_effectId = "Biscuits | {_effectId = "Flour 25", _chance = 20}, | ||
{_effectId = "Herbs 30", _chance = 20}, | |||
{_effectId = "Incense 25", _chance = 40}, | |||
{_effectId = " | {_effectId = "Ink 35", _chance = 50}, | ||
{_effectId = "Jerky 25", _chance = 50}, | |||
{_effectId = "Herbs 30", _chance = | {_effectId = "Pack of Provisions 10", _chance = 5}, | ||
{_effectId = " | {_effectId = "Porridge 30", _chance = 50}, | ||
{_effectId = " | {_effectId = "Tea 25", _chance = 50} | ||
{_effectId = " | |||
{_effectId = " | |||
{_effectId = "Porridge | |||
{_effectId = " | |||
}, | }, | ||
}, | }, | ||
{ | { | ||
_tableId = "Loot Table - Ruined | _tableId = "Loot Table - Ruined Apothecary - Rebuild", | ||
_minAmount = 1, | _minAmount = 1, | ||
_maxAmount = 1, | _maxAmount = 1, | ||
_effects = { | _effects = { | ||
{_effectId = "Replace Building | {_effectId = "Replace Building Apotchecary", _chance = 100} | ||
}, | }, | ||
} | } | ||
| Line 21,047: | Line 20,684: | ||
_activeEffects = {}, | _activeEffects = {}, | ||
}, | }, | ||
["Ruined | ["Ruined Artisan"] = { | ||
_id = "Ruined | _id = "Ruined Artisan", | ||
_displayName = " | _displayName = "Ruined Artisan", | ||
_description = "A building destroyed by the storm. It can be rebuilt or salvaged.", | _description = "A building destroyed by the storm. It can be rebuilt or salvaged.", | ||
_iconFilename = "Ruined | _iconFilename = "Ruined Artisan_icon.png", | ||
_category = "Ruin", | _category = "Ruin", | ||
_categoryDisplay = "Glade Event", | _categoryDisplay = "Glade Event", | ||
_sizeX = 3, | _sizeX = 3, | ||
_sizeY = | _sizeY = 2, | ||
_constructionTime = 5, | _constructionTime = 5, | ||
_cityScore = 0, | _cityScore = 0, | ||
| Line 21,070: | Line 20,707: | ||
_hasOrder = false, | _hasOrder = false, | ||
_orderModel = nil, | _orderModel = nil, | ||
_workTimeReducedPerWorker = 30, | _workTimeReducedPerWorker = 30.0, | ||
_difficulties = { | _difficulties = { | ||
{ | { | ||
_difficulty = 1, | _difficulty = 1, | ||
_effectTimeToStartRatio = 1, | _effectTimeToStartRatio = 1.0, | ||
_decisions = { | _decisions = { | ||
{ | { | ||
_workingTime = 90, | _workingTime = 90.0, | ||
_label = "Salvage", | _label = "Salvage", | ||
_decisionTag = "None", | _decisionTag = "None", | ||
| Line 21,096: | Line 20,733: | ||
}, | }, | ||
{ | { | ||
_workingTime = 90, | _workingTime = 90.0, | ||
_label = "Rebuild", | _label = "Rebuild", | ||
_decisionTag = "None", | _decisionTag = "None", | ||
| Line 21,102: | Line 20,739: | ||
{ | { | ||
_goods = { | _goods = { | ||
{_id = "[Mat Processed] Planks", _amount = | {_id = "[Mat Processed] Planks", _amount = 8} | ||
} | } | ||
} | } | ||
| Line 21,108: | Line 20,745: | ||
{ | { | ||
_goods = { | _goods = { | ||
{_id = "[Mat Processed] Fabric", _amount = 4} | |||
{_id = "[Mat Processed] Fabric", _amount = | |||
} | } | ||
} | } | ||
| Line 21,126: | Line 20,757: | ||
_decisionsRewards = { | _decisionsRewards = { | ||
{ | { | ||
_tableId = "Loot Table - Ruined | _tableId = "Loot Table - Ruined Artisan - Salvage", | ||
_minAmount = 2, | _minAmount = 2, | ||
_maxAmount = 2, | _maxAmount = 2, | ||
_effects = { | _effects = { | ||
{_effectId = " | {_effectId = "Artisan Blueprint", _chance = 2}, | ||
{_effectId = "Barrels | {_effectId = "Barrels 20", _chance = 40}, | ||
{_effectId = " | {_effectId = "Coats 20", _chance = 40}, | ||
{_effectId = " | {_effectId = "Copper Bar 10", _chance = 10}, | ||
{_effectId = " | {_effectId = "Fabric 10", _chance = 40}, | ||
{_effectId = " | {_effectId = "Ink 25", _chance = 20}, | ||
{_effectId = " | {_effectId = "Leather 30", _chance = 20}, | ||
{_effectId = " | {_effectId = "Pack of Building Materials 10", _chance = 5}, | ||
{_effectId = " | {_effectId = "Paper 25", _chance = 50}, | ||
{_effectId = " | {_effectId = "Training Gear 20", _chance = 16} | ||
}, | }, | ||
}, | }, | ||
{ | { | ||
_tableId = "Loot Table - Ruined | _tableId = "Loot Table - Ruined Artisan - Rebuild", | ||
_minAmount = 1, | _minAmount = 1, | ||
_maxAmount = 1, | _maxAmount = 1, | ||
_effects = { | _effects = { | ||
{_effectId = "Replace Building | {_effectId = "Replace Building Artisan", _chance = 100} | ||
}, | }, | ||
} | } | ||
| Line 21,156: | Line 20,787: | ||
_activeEffects = {}, | _activeEffects = {}, | ||
}, | }, | ||
["Ruined | ["Ruined Bakery"] = { | ||
_id = "Ruined | _id = "Ruined Bakery", | ||
_displayName = " | _displayName = "Ruined Bakery", | ||
_description = "A building destroyed by the storm. It can be rebuilt or salvaged.", | _description = "A building destroyed by the storm. It can be rebuilt or salvaged.", | ||
_iconFilename = "Ruined | _iconFilename = "Ruined Bakery_icon.png", | ||
_category = "Ruin", | _category = "Ruin", | ||
_categoryDisplay = "Glade Event", | _categoryDisplay = "Glade Event", | ||
_sizeX = | _sizeX = 3, | ||
_sizeY = 2, | _sizeY = 2, | ||
_constructionTime = 5, | _constructionTime = 5, | ||
| Line 21,179: | Line 20,810: | ||
_hasOrder = false, | _hasOrder = false, | ||
_orderModel = nil, | _orderModel = nil, | ||
_workTimeReducedPerWorker = 30, | _workTimeReducedPerWorker = 30.0, | ||
_difficulties = { | _difficulties = { | ||
{ | { | ||
_difficulty = 1, | _difficulty = 1, | ||
_effectTimeToStartRatio = 1, | _effectTimeToStartRatio = 1.0, | ||
_decisions = { | _decisions = { | ||
{ | { | ||
_workingTime = 90, | _workingTime = 90.0, | ||
_label = "Salvage", | _label = "Salvage", | ||
_decisionTag = "None", | _decisionTag = "None", | ||
| Line 21,205: | Line 20,836: | ||
}, | }, | ||
{ | { | ||
_workingTime = 90, | _workingTime = 90.0, | ||
_label = "Rebuild", | _label = "Rebuild", | ||
_decisionTag = "None", | _decisionTag = "None", | ||
| Line 21,211: | Line 20,842: | ||
{ | { | ||
_goods = { | _goods = { | ||
{_id = "[Mat Processed] | {_id = "[Mat Processed] Planks", _amount = 5} | ||
} | |||
} | |||
, | |||
{ | |||
_goods = { | |||
{_id = "[Mat Processed] Fabric", _amount = 2} | |||
} | } | ||
} | } | ||
| Line 21,223: | Line 20,860: | ||
_decisionsRewards = { | _decisionsRewards = { | ||
{ | { | ||
_tableId = "Loot Table - Ruined | _tableId = "Loot Table - Ruined Bakery - Salvage", | ||
_minAmount = 2, | _minAmount = 2, | ||
_maxAmount = 2, | _maxAmount = 2, | ||
_effects = { | _effects = { | ||
{_effectId = " | {_effectId = "Bakery Blueprint", _chance = 2}, | ||
{_effectId = " | {_effectId = "Biscuits 20", _chance = 50}, | ||
{_effectId = "Bricks 10", _chance = | {_effectId = "Bricks 10", _chance = 10}, | ||
{_effectId = "Clay | {_effectId = "Clay 25", _chance = 20}, | ||
{_effectId = " | {_effectId = "Eggs 25", _chance = 20}, | ||
{_effectId = "Flour | {_effectId = "Flour 30", _chance = 30}, | ||
{_effectId = " | {_effectId = "Grain 30", _chance = 50}, | ||
{_effectId = " | {_effectId = "Moth Larvae Meat 25", _chance = 50}, | ||
{_effectId = " | {_effectId = "Pie 20", _chance = 50}, | ||
{_effectId = " | {_effectId = "Pottery 20", _chance = 20} | ||
}, | }, | ||
}, | }, | ||
{ | { | ||
_tableId = "Loot Table - Ruined | _tableId = "Loot Table - Ruined Bakery - Rebuild", | ||
_minAmount = 1, | _minAmount = 1, | ||
_maxAmount = 1, | _maxAmount = 1, | ||
_effects = { | _effects = { | ||
{_effectId = "Replace Building | {_effectId = "Replace Building Bakery", _chance = 100} | ||
}, | }, | ||
} | } | ||
| Line 21,253: | Line 20,890: | ||
_activeEffects = {}, | _activeEffects = {}, | ||
}, | }, | ||
["Ruined | ["Ruined Bat House"] = { | ||
_id = "Ruined | _id = "Ruined Bat House", | ||
_displayName = " | _displayName = "Ruined Bat House", | ||
_description = "A building destroyed by the storm. It can be rebuilt or | _description = "A building destroyed by the storm. It can be rebuilt or demolished.", | ||
_iconFilename = "Ruined | _iconFilename = "Ruined Bat House_icon.png", | ||
_category = "Ruin", | _category = "Ruin", | ||
_categoryDisplay = "Glade Event", | _categoryDisplay = "Glade Event", | ||
_sizeX = | _sizeX = 2, | ||
_sizeY = | _sizeY = 2, | ||
_constructionTime = 5, | _constructionTime = 5, | ||
_cityScore = 0, | _cityScore = 0, | ||
| Line 21,276: | Line 20,913: | ||
_hasOrder = false, | _hasOrder = false, | ||
_orderModel = nil, | _orderModel = nil, | ||
_workTimeReducedPerWorker = | _workTimeReducedPerWorker = 20.0, | ||
_difficulties = { | _difficulties = { | ||
{ | { | ||
_difficulty = 1, | _difficulty = 1, | ||
_effectTimeToStartRatio = 1, | _effectTimeToStartRatio = 1.0, | ||
_decisions = { | _decisions = { | ||
{ | { | ||
_workingTime = | _workingTime = 60.0, | ||
_label = "Salvage", | _label = "Salvage", | ||
_decisionTag = "None", | _decisionTag = "None", | ||
| Line 21,302: | Line 20,939: | ||
}, | }, | ||
{ | { | ||
_workingTime = | _workingTime = 60.0, | ||
_label = "Rebuild", | _label = "Rebuild", | ||
_decisionTag = "None", | _decisionTag = "None", | ||
| Line 21,308: | Line 20,945: | ||
{ | { | ||
_goods = { | _goods = { | ||
{_id = "[Mat Processed] | {_id = "[Mat Processed] Fabric", _amount = 4} | ||
} | } | ||
} | } | ||
| Line 21,320: | Line 20,957: | ||
_decisionsRewards = { | _decisionsRewards = { | ||
{ | { | ||
_tableId = "Loot Table - Ruined | _tableId = "Loot Table - Ruined Housing - Salvage", | ||
_minAmount = 2, | _minAmount = 2, | ||
_maxAmount = 2, | _maxAmount = 2, | ||
_effects = { | _effects = { | ||
{_effectId = " | {_effectId = "Amber 8", _chance = 10}, | ||
{_effectId = "Fabric | {_effectId = "Berries 25", _chance = 50}, | ||
{_effectId = " | {_effectId = "Biscuits 20", _chance = 50}, | ||
{_effectId = " | {_effectId = "Clay 20", _chance = 50}, | ||
{_effectId = " | {_effectId = "Coats 20", _chance = 40}, | ||
{_effectId = " | {_effectId = "Eggs 25", _chance = 50}, | ||
{_effectId = " | {_effectId = "Fabric 5", _chance = 30}, | ||
{_effectId = " | {_effectId = "Herbs 30", _chance = 50}, | ||
{_effectId = "Wetstone | {_effectId = "Insects 30", _chance = 50}, | ||
{_effectId = "Parts 3", _chance = 30}, | |||
{_effectId = "Paste 20", _chance = 50}, | |||
{_effectId = "Pickled Goods 20", _chance = 30}, | |||
{_effectId = "Pie 20", _chance = 15}, | |||
{_effectId = "Planks 5", _chance = 30}, | |||
{_effectId = "Porridge 20", _chance = 50}, | |||
{_effectId = "Pottery 20", _chance = 20}, | |||
{_effectId = "Reeds 20", _chance = 50}, | |||
{_effectId = "Vegetables 30", _chance = 50}, | |||
{_effectId = "Wetstone 20", _chance = 50}, | |||
{_effectId = "Wood 30", _chance = 30} | |||
}, | }, | ||
}, | }, | ||
{ | { | ||
_tableId = "Loot Table - Ruined | _tableId = "Loot Table - Ruined Bat House - Rebuild", | ||
_minAmount = 1, | _minAmount = 1, | ||
_maxAmount = 1, | _maxAmount = 1, | ||
_effects = { | _effects = { | ||
{_effectId = "Replace Building | {_effectId = "Replace Building Bat House", _chance = 100} | ||
}, | }, | ||
} | } | ||
| Line 21,349: | Line 20,997: | ||
_activeEffects = {}, | _activeEffects = {}, | ||
}, | }, | ||
["Ruined | ["Ruined Bath House"] = { | ||
_id = "Ruined | _id = "Ruined Bath House", | ||
_displayName = " | _displayName = "Ruined Bath House", | ||
_description = "A building destroyed by the storm. It can be rebuilt or salvaged.", | _description = "A building destroyed by the storm. It can be rebuilt or salvaged.", | ||
_iconFilename = "Ruined | _iconFilename = "Ruined Bath House_icon.png", | ||
_category = "Ruin", | _category = "Ruin", | ||
_categoryDisplay = "Glade Event", | _categoryDisplay = "Glade Event", | ||
_sizeX = | _sizeX = 4, | ||
_sizeY = 3, | _sizeY = 3, | ||
_constructionTime = 5, | _constructionTime = 5, | ||
| Line 21,372: | Line 21,020: | ||
_hasOrder = false, | _hasOrder = false, | ||
_orderModel = nil, | _orderModel = nil, | ||
_workTimeReducedPerWorker = 30, | _workTimeReducedPerWorker = 30.0, | ||
_difficulties = { | _difficulties = { | ||
{ | { | ||
_difficulty = 1, | _difficulty = 1, | ||
_effectTimeToStartRatio = 1, | _effectTimeToStartRatio = 1.0, | ||
_decisions = { | _decisions = { | ||
{ | { | ||
_workingTime = | _workingTime = 120.0, | ||
_label = "Salvage", | _label = "Salvage", | ||
_decisionTag = "None", | _decisionTag = "None", | ||
| Line 21,398: | Line 21,046: | ||
}, | }, | ||
{ | { | ||
_workingTime = | _workingTime = 120.0, | ||
_label = "Rebuild", | _label = "Rebuild", | ||
_decisionTag = "None", | _decisionTag = "None", | ||
| Line 21,404: | Line 21,052: | ||
{ | { | ||
_goods = { | _goods = { | ||
{_id = "[Mat Processed] Planks", _amount = | {_id = "[Mat Processed] Planks", _amount = 10} | ||
} | |||
} | |||
, | |||
{ | |||
_goods = { | |||
{_id = "[Mat Processed] Bricks", _amount = 8} | |||
} | } | ||
} | } | ||
| Line 21,410: | Line 21,064: | ||
{ | { | ||
_goods = { | _goods = { | ||
{_id = "[Mat Processed] | {_id = "[Mat Processed] Fabric", _amount = 8} | ||
} | } | ||
} | } | ||
| Line 21,422: | Line 21,076: | ||
_decisionsRewards = { | _decisionsRewards = { | ||
{ | { | ||
_tableId = "Loot Table - Ruined | _tableId = "Loot Table - Ruined Bath House - Salvage", | ||
_minAmount = 2, | _minAmount = 2, | ||
_maxAmount = 2, | _maxAmount = 2, | ||
_effects = { | _effects = { | ||
{_effectId = " | {_effectId = "Algae 45", _chance = 50}, | ||
{_effectId = " | {_effectId = "Amber 15", _chance = 10}, | ||
{_effectId = " | {_effectId = "Herbs 50", _chance = 30}, | ||
{_effectId = " | {_effectId = "Incense 30", _chance = 50}, | ||
{_effectId = " | {_effectId = "Ink 35", _chance = 50}, | ||
{_effectId = " | {_effectId = "Pack of Trade Good 10", _chance = 10}, | ||
{_effectId = " | {_effectId = "Pack of Valuables 10", _chance = 10}, | ||
{_effectId = " | {_effectId = "Pipes 10", _chance = 50}, | ||
{_effectId = " | {_effectId = "Tea 30", _chance = 50}, | ||
{_effectId = " | {_effectId = "Wine 30", _chance = 50} | ||
}, | }, | ||
}, | }, | ||
{ | { | ||
_tableId = "Loot Table - Ruined | _tableId = "Loot Table - Ruined Bath House - Rebuild", | ||
_minAmount = 1, | _minAmount = 1, | ||
_maxAmount = 1, | _maxAmount = 1, | ||
_effects = { | _effects = { | ||
{_effectId = "Replace Building | {_effectId = "Replace Building Bath House", _chance = 100} | ||
}, | }, | ||
} | } | ||
| Line 21,452: | Line 21,106: | ||
_activeEffects = {}, | _activeEffects = {}, | ||
}, | }, | ||
["Ruined | ["Ruined Beanery"] = { | ||
_id = "Ruined | _id = "Ruined Beanery", | ||
_displayName = " | _displayName = "Ruined Beanery", | ||
_description = "A building destroyed by the storm. It can be rebuilt or salvaged.", | _description = "A building destroyed by the storm. It can be rebuilt or salvaged.", | ||
_iconFilename = "Ruined | _iconFilename = "Ruined Beanery_icon.png", | ||
_category = "Ruin", | _category = "Ruin", | ||
_categoryDisplay = "Glade Event", | _categoryDisplay = "Glade Event", | ||
| Line 21,475: | Line 21,129: | ||
_hasOrder = false, | _hasOrder = false, | ||
_orderModel = nil, | _orderModel = nil, | ||
_workTimeReducedPerWorker = 30, | _workTimeReducedPerWorker = 30.0, | ||
_difficulties = { | _difficulties = { | ||
{ | { | ||
_difficulty = 1, | _difficulty = 1, | ||
_effectTimeToStartRatio = 1, | _effectTimeToStartRatio = 1.0, | ||
_decisions = { | _decisions = { | ||
{ | { | ||
_workingTime = 90, | _workingTime = 90.0, | ||
_label = "Salvage", | _label = "Salvage", | ||
_decisionTag = "None", | _decisionTag = "None", | ||
| Line 21,501: | Line 21,155: | ||
}, | }, | ||
{ | { | ||
_workingTime = 90, | _workingTime = 90.0, | ||
_label = "Rebuild", | _label = "Rebuild", | ||
_decisionTag = "None", | _decisionTag = "None", | ||
| Line 21,507: | Line 21,161: | ||
{ | { | ||
_goods = { | _goods = { | ||
{_id = "[Mat Processed] | {_id = "[Mat Processed] Planks", _amount = 8} | ||
} | } | ||
} | } | ||
| Line 21,513: | Line 21,167: | ||
{ | { | ||
_goods = { | _goods = { | ||
{_id = "[Mat Processed] | {_id = "[Mat Processed] Bricks", _amount = 4} | ||
} | } | ||
} | } | ||
| Line 21,525: | Line 21,179: | ||
_decisionsRewards = { | _decisionsRewards = { | ||
{ | { | ||
_tableId = "Loot Table - Ruined | _tableId = "Loot Table - Ruined Beanery - Salvage", | ||
_minAmount = 2, | _minAmount = 2, | ||
_maxAmount = 2, | _maxAmount = 2, | ||
_effects = { | _effects = { | ||
{_effectId = " | {_effectId = "Bricks 10", _chance = 10}, | ||
{_effectId = "Pickled Goods | {_effectId = "Pickled Goods 20", _chance = 40}, | ||
{_effectId = " | {_effectId = "Pie 20", _chance = 40}, | ||
{_effectId = " | {_effectId = "Crystalized Dew 20", _chance = 40}, | ||
{_effectId = " | {_effectId = "Pottery 20", _chance = 30}, | ||
{_effectId = " | {_effectId = "Milk-cap Mushroom 30", _chance = 20}, | ||
{_effectId = " | {_effectId = "Vegetables 30", _chance = 20}, | ||
{_effectId = " | {_effectId = "Beanery Blueprint", _chance = 2}, | ||
{_effectId = " | {_effectId = "Pack of Provisions 10", _chance = 5}, | ||
{_effectId = " | {_effectId = "Porridge 25", _chance = 40}, | ||
{_effectId = "Grain 30", _chance = 30} | |||
}, | }, | ||
}, | }, | ||
{ | { | ||
_tableId = "Loot Table - Ruined | _tableId = "Loot Table - Ruined Beanery - Rebuild", | ||
_minAmount = 1, | _minAmount = 1, | ||
_maxAmount = 1, | _maxAmount = 1, | ||
_effects = { | _effects = { | ||
{_effectId = "Replace Building | {_effectId = "Replace Building Beanery", _chance = 100} | ||
}, | }, | ||
} | } | ||
| Line 21,555: | Line 21,210: | ||
_activeEffects = {}, | _activeEffects = {}, | ||
}, | }, | ||
["Ruined | ["Ruined Beaver House"] = { | ||
_id = "Ruined | _id = "Ruined Beaver House", | ||
_displayName = " | _displayName = "Ruined Beaver House", | ||
_description = "A building destroyed by the storm. It can be rebuilt or | _description = "A building destroyed by the storm. It can be rebuilt or demolished.", | ||
_iconFilename = "Ruined | _iconFilename = "Ruined Beaver House_icon.png", | ||
_category = "Ruin", | _category = "Ruin", | ||
_categoryDisplay = "Glade Event", | _categoryDisplay = "Glade Event", | ||
_sizeX = | _sizeX = 2, | ||
_sizeY = 2, | _sizeY = 2, | ||
_constructionTime = 5, | _constructionTime = 5, | ||
| Line 21,578: | Line 21,233: | ||
_hasOrder = false, | _hasOrder = false, | ||
_orderModel = nil, | _orderModel = nil, | ||
_workTimeReducedPerWorker = | _workTimeReducedPerWorker = 20.0, | ||
_difficulties = { | _difficulties = { | ||
{ | { | ||
_difficulty = 1, | _difficulty = 1, | ||
_effectTimeToStartRatio = 1, | _effectTimeToStartRatio = 1.0, | ||
_decisions = { | _decisions = { | ||
{ | { | ||
_workingTime = | _workingTime = 60.0, | ||
_label = "Salvage", | _label = "Salvage", | ||
_decisionTag = "None", | _decisionTag = "None", | ||
| Line 21,604: | Line 21,259: | ||
}, | }, | ||
{ | { | ||
_workingTime = | _workingTime = 60.0, | ||
_label = "Rebuild", | _label = "Rebuild", | ||
_decisionTag = "None", | _decisionTag = "None", | ||
| Line 21,610: | Line 21,265: | ||
{ | { | ||
_goods = { | _goods = { | ||
{_id = "[Mat Processed] Planks", _amount = | {_id = "[Mat Processed] Planks", _amount = 8} | ||
} | } | ||
} | } | ||
| Line 21,628: | Line 21,277: | ||
_decisionsRewards = { | _decisionsRewards = { | ||
{ | { | ||
_tableId = "Loot Table - Ruined | _tableId = "Loot Table - Ruined Housing - Salvage", | ||
_minAmount = 2, | _minAmount = 2, | ||
_maxAmount = 2, | _maxAmount = 2, | ||
_effects = { | _effects = { | ||
{_effectId = " | {_effectId = "Amber 8", _chance = 10}, | ||
{_effectId = " | {_effectId = "Berries 25", _chance = 50}, | ||
{_effectId = " | {_effectId = "Biscuits 20", _chance = 50}, | ||
{_effectId = " | {_effectId = "Clay 20", _chance = 50}, | ||
{_effectId = " | {_effectId = "Coats 20", _chance = 40}, | ||
{_effectId = " | {_effectId = "Eggs 25", _chance = 50}, | ||
{_effectId = " | {_effectId = "Fabric 5", _chance = 30}, | ||
{_effectId = "Planks | {_effectId = "Herbs 30", _chance = 50}, | ||
{_effectId = " | {_effectId = "Insects 30", _chance = 50}, | ||
{_effectId = "Wood 30", _chance = | {_effectId = "Parts 3", _chance = 30}, | ||
{_effectId = "Paste 20", _chance = 50}, | |||
{_effectId = "Pickled Goods 20", _chance = 30}, | |||
{_effectId = "Pie 20", _chance = 15}, | |||
{_effectId = "Planks 5", _chance = 30}, | |||
{_effectId = "Porridge 20", _chance = 50}, | |||
{_effectId = "Pottery 20", _chance = 20}, | |||
{_effectId = "Reeds 20", _chance = 50}, | |||
{_effectId = "Vegetables 30", _chance = 50}, | |||
{_effectId = "Wetstone 20", _chance = 50}, | |||
{_effectId = "Wood 30", _chance = 30} | |||
}, | }, | ||
}, | }, | ||
{ | { | ||
_tableId = "Loot Table - Ruined | _tableId = "Loot Table - Ruined Beaver House - Rebuild", | ||
_minAmount = 1, | _minAmount = 1, | ||
_maxAmount = 1, | _maxAmount = 1, | ||
_effects = { | _effects = { | ||
{_effectId = "Replace Building | {_effectId = "Replace Building Beaver House", _chance = 100} | ||
}, | }, | ||
} | } | ||
| Line 21,658: | Line 21,317: | ||
_activeEffects = {}, | _activeEffects = {}, | ||
}, | }, | ||
["Ruined | ["Ruined Big Shelter"] = { | ||
_id = "Ruined | _id = "Ruined Big Shelter", | ||
_displayName = " | _displayName = "Ruined Big Shelter", | ||
_description = "A building destroyed by the storm. It can be rebuilt or | _description = "A building destroyed by the storm. It can be rebuilt or demolished.", | ||
_iconFilename = "Ruined | _iconFilename = "Ruined Big Shelter_icon.png", | ||
_category = "Ruin", | _category = "Ruin", | ||
_categoryDisplay = "Glade Event", | _categoryDisplay = "Glade Event", | ||
_sizeX = | _sizeX = 3, | ||
_sizeY = 2, | _sizeY = 2, | ||
_constructionTime = 5, | _constructionTime = 5, | ||
| Line 21,681: | Line 21,340: | ||
_hasOrder = false, | _hasOrder = false, | ||
_orderModel = nil, | _orderModel = nil, | ||
_workTimeReducedPerWorker = | _workTimeReducedPerWorker = 20.0, | ||
_difficulties = { | _difficulties = { | ||
{ | { | ||
_difficulty = 1, | _difficulty = 1, | ||
_effectTimeToStartRatio = 1, | _effectTimeToStartRatio = 1.0, | ||
_decisions = { | _decisions = { | ||
{ | { | ||
_workingTime = | _workingTime = 60.0, | ||
_label = "Salvage", | _label = "Salvage", | ||
_decisionTag = "None", | _decisionTag = "None", | ||
| Line 21,707: | Line 21,366: | ||
}, | }, | ||
{ | { | ||
_workingTime = | _workingTime = 60.0, | ||
_label = "Rebuild", | _label = "Rebuild", | ||
_decisionTag = "None", | _decisionTag = "None", | ||
| Line 21,713: | Line 21,372: | ||
{ | { | ||
_goods = { | _goods = { | ||
{_id = "[Mat Processed] Planks", _amount = | {_id = "[Mat Processed] Planks", _amount = 4} | ||
} | } | ||
} | } | ||
| Line 21,731: | Line 21,384: | ||
_decisionsRewards = { | _decisionsRewards = { | ||
{ | { | ||
_tableId = "Loot Table - Ruined | _tableId = "Loot Table - Ruined Housing - Salvage", | ||
_minAmount = 2, | _minAmount = 2, | ||
_maxAmount = 2, | _maxAmount = 2, | ||
_effects = { | _effects = { | ||
{_effectId = " | {_effectId = "Amber 8", _chance = 10}, | ||
{_effectId = " | {_effectId = "Berries 25", _chance = 50}, | ||
{_effectId = " | {_effectId = "Biscuits 20", _chance = 50}, | ||
{_effectId = " | {_effectId = "Clay 20", _chance = 50}, | ||
{_effectId = " | {_effectId = "Coats 20", _chance = 40}, | ||
{_effectId = "Insects 30", _chance = | {_effectId = "Eggs 25", _chance = 50}, | ||
{_effectId = " | {_effectId = "Fabric 5", _chance = 30}, | ||
{_effectId = " | {_effectId = "Herbs 30", _chance = 50}, | ||
{_effectId = " | {_effectId = "Insects 30", _chance = 50}, | ||
{_effectId = " | {_effectId = "Parts 3", _chance = 30}, | ||
{_effectId = "Paste 20", _chance = 50}, | |||
{_effectId = "Pickled Goods 20", _chance = 30}, | |||
{_effectId = "Pie 20", _chance = 15}, | |||
{_effectId = "Planks 5", _chance = 30}, | |||
{_effectId = "Porridge 20", _chance = 50}, | |||
{_effectId = "Pottery 20", _chance = 20}, | |||
{_effectId = "Reeds 20", _chance = 50}, | |||
{_effectId = "Vegetables 30", _chance = 50}, | |||
{_effectId = "Wetstone 20", _chance = 50}, | |||
{_effectId = "Wood 30", _chance = 30} | |||
}, | }, | ||
}, | }, | ||
{ | { | ||
_tableId = "Loot Table - Ruined | _tableId = "Loot Table - Ruined Big Shelter - Rebuild", | ||
_minAmount = 1, | _minAmount = 1, | ||
_maxAmount = 1, | _maxAmount = 1, | ||
_effects = { | _effects = { | ||
{_effectId = "Replace Building | {_effectId = "Replace Building Big Shelter", _chance = 100} | ||
}, | }, | ||
} | } | ||
| Line 21,761: | Line 21,424: | ||
_activeEffects = {}, | _activeEffects = {}, | ||
}, | }, | ||
["Ruined | ["Ruined Brewery"] = { | ||
_id = "Ruined | _id = "Ruined Brewery", | ||
_displayName = " | _displayName = "Ruined Brewery", | ||
_description = "A building destroyed by the storm. It can be rebuilt or salvaged.", | _description = "A building destroyed by the storm. It can be rebuilt or salvaged.", | ||
_iconFilename = "Ruined | _iconFilename = "Ruined Brewery_icon.png", | ||
_category = "Ruin", | _category = "Ruin", | ||
_categoryDisplay = "Glade Event", | _categoryDisplay = "Glade Event", | ||
_sizeX = | _sizeX = 3, | ||
_sizeY = 3, | _sizeY = 3, | ||
_constructionTime = 5, | _constructionTime = 5, | ||
| Line 21,784: | Line 21,447: | ||
_hasOrder = false, | _hasOrder = false, | ||
_orderModel = nil, | _orderModel = nil, | ||
_workTimeReducedPerWorker = 30, | _workTimeReducedPerWorker = 30.0, | ||
_difficulties = { | _difficulties = { | ||
{ | { | ||
_difficulty = 1, | _difficulty = 1, | ||
_effectTimeToStartRatio = 1, | _effectTimeToStartRatio = 1.0, | ||
_decisions = { | _decisions = { | ||
{ | { | ||
_workingTime = | _workingTime = 90.0, | ||
_label = "Salvage", | _label = "Salvage", | ||
_decisionTag = "None", | _decisionTag = "None", | ||
| Line 21,810: | Line 21,473: | ||
}, | }, | ||
{ | { | ||
_workingTime = | _workingTime = 90.0, | ||
_label = "Rebuild", | _label = "Rebuild", | ||
_decisionTag = "None", | _decisionTag = "None", | ||
| Line 21,816: | Line 21,479: | ||
{ | { | ||
_goods = { | _goods = { | ||
{_id = "[Mat Processed] Planks", _amount = | {_id = "[Mat Processed] Planks", _amount = 2} | ||
} | } | ||
} | } | ||
| Line 21,822: | Line 21,485: | ||
{ | { | ||
_goods = { | _goods = { | ||
{_id = "[Mat Processed] Bricks", _amount = | {_id = "[Mat Processed] Bricks", _amount = 2} | ||
} | } | ||
} | } | ||
| Line 21,828: | Line 21,491: | ||
{ | { | ||
_goods = { | _goods = { | ||
{_id = "[Mat Processed] Fabric", _amount = | {_id = "[Mat Processed] Fabric", _amount = 2} | ||
} | } | ||
} | } | ||
| Line 21,840: | Line 21,503: | ||
_decisionsRewards = { | _decisionsRewards = { | ||
{ | { | ||
_tableId = "Loot Table - Ruined | _tableId = "Loot Table - Ruined Brewery - Salvage", | ||
_minAmount = 2, | _minAmount = 2, | ||
_maxAmount = 2, | _maxAmount = 2, | ||
_effects = { | _effects = { | ||
{_effectId = "Ale | {_effectId = "Ale 20", _chance = 40}, | ||
{_effectId = " | {_effectId = "Barrels 25", _chance = 50}, | ||
{_effectId = " | {_effectId = "Berries 25", _chance = 20}, | ||
{_effectId = " | {_effectId = "Brewery Blueprint", _chance = 2}, | ||
{_effectId = " | {_effectId = "Grain 30", _chance = 10}, | ||
{_effectId = " | {_effectId = "Milk-cap Mushroom 20", _chance = 20}, | ||
{_effectId = " | {_effectId = "Pack of Crops 10", _chance = 20}, | ||
{_effectId = " | {_effectId = "Porridge 30", _chance = 50}, | ||
{_effectId = "Pottery 20", _chance = 20}, | |||
{_effectId = "Wine 20", _chance = 35} | |||
}, | }, | ||
}, | }, | ||
{ | { | ||
_tableId = "Loot Table - Ruined | _tableId = "Loot Table - Ruined Brewery - Rebuild", | ||
_minAmount = 1, | _minAmount = 1, | ||
_maxAmount = 1, | _maxAmount = 1, | ||
_effects = { | _effects = { | ||
{_effectId = "Replace Building | {_effectId = "Replace Building Brewery", _chance = 100} | ||
}, | }, | ||
} | } | ||
| Line 21,868: | Line 21,533: | ||
_activeEffects = {}, | _activeEffects = {}, | ||
}, | }, | ||
["Ruined | ["Ruined Brick Oven"] = { | ||
_id = "Ruined | _id = "Ruined Brick Oven", | ||
_displayName = " | _displayName = "Ruined Brick Oven", | ||
_description = "A building destroyed by the storm. It can be rebuilt or salvaged.", | _description = "A building destroyed by the storm. It can be rebuilt or salvaged.", | ||
_iconFilename = "Ruined | _iconFilename = "Ruined Brick Oven_icon.png", | ||
_category = "Ruin", | _category = "Ruin", | ||
_categoryDisplay = "Glade Event", | _categoryDisplay = "Glade Event", | ||
| Line 21,891: | Line 21,556: | ||
_hasOrder = false, | _hasOrder = false, | ||
_orderModel = nil, | _orderModel = nil, | ||
_workTimeReducedPerWorker = 30, | _workTimeReducedPerWorker = 30.0, | ||
_difficulties = { | _difficulties = { | ||
{ | { | ||
_difficulty = 1, | _difficulty = 1, | ||
_effectTimeToStartRatio = 1, | _effectTimeToStartRatio = 1.0, | ||
_decisions = { | _decisions = { | ||
{ | { | ||
_workingTime = 90, | _workingTime = 90.0, | ||
_label = "Salvage", | _label = "Salvage", | ||
_decisionTag = "None", | _decisionTag = "None", | ||
| Line 21,917: | Line 21,582: | ||
}, | }, | ||
{ | { | ||
_workingTime = 90, | _workingTime = 90.0, | ||
_label = "Rebuild", | _label = "Rebuild", | ||
_decisionTag = "None", | _decisionTag = "None", | ||
| Line 21,923: | Line 21,588: | ||
{ | { | ||
_goods = { | _goods = { | ||
{_id = "[Mat Processed] | {_id = "[Mat Processed] Bricks", _amount = 5} | ||
} | } | ||
} | } | ||
| Line 21,941: | Line 21,600: | ||
_decisionsRewards = { | _decisionsRewards = { | ||
{ | { | ||
_tableId = "Loot Table - Ruined | _tableId = "Loot Table - Ruined Brick Oven - Salvage", | ||
_minAmount = 2, | _minAmount = 2, | ||
_maxAmount = 2, | _maxAmount = 2, | ||
_effects = { | _effects = { | ||
{_effectId = "Biscuits 30", _chance = 50}, | |||
{_effectId = "Brick Oven Blueprint", _chance = 2}, | |||
{_effectId = "Bricks 10", _chance = 30}, | {_effectId = "Bricks 10", _chance = 30}, | ||
{_effectId = " | {_effectId = "Clay 20", _chance = 40}, | ||
{_effectId = " | {_effectId = "Coal 25", _chance = 50}, | ||
{_effectId = " | {_effectId = "Flour 35", _chance = 50}, | ||
{_effectId = " | {_effectId = "Incense 30", _chance = 50}, | ||
{_effectId = " | {_effectId = "Pie 30", _chance = 50}, | ||
{_effectId = "Pottery 20", _chance = 50}, | |||
{_effectId = " | {_effectId = "Resin 30", _chance = 50} | ||
{_effectId = " | |||
}, | }, | ||
}, | }, | ||
{ | { | ||
_tableId = "Loot Table - Ruined | _tableId = "Loot Table - Ruined Brick Oven - Rebuild", | ||
_minAmount = 1, | _minAmount = 1, | ||
_maxAmount = 1, | _maxAmount = 1, | ||
_effects = { | _effects = { | ||
{_effectId = "Replace Building | {_effectId = "Replace Building Brick Oven", _chance = 100} | ||
}, | }, | ||
} | } | ||
| Line 21,970: | Line 21,630: | ||
_activeEffects = {}, | _activeEffects = {}, | ||
}, | }, | ||
["Ruined | ["Ruined Brickyard"] = { | ||
_id = "Ruined | _id = "Ruined Brickyard", | ||
_displayName = " | _displayName = "Ruined Brickyard", | ||
_description = "A building destroyed by the storm. It can be rebuilt or salvaged.", | _description = "A building destroyed by the storm. It can be rebuilt or salvaged.", | ||
_iconFilename = "Ruined | _iconFilename = "Ruined Brickyard_icon.png", | ||
_category = "Ruin", | _category = "Ruin", | ||
_categoryDisplay = "Glade Event", | _categoryDisplay = "Glade Event", | ||
| Line 21,993: | Line 21,653: | ||
_hasOrder = false, | _hasOrder = false, | ||
_orderModel = nil, | _orderModel = nil, | ||
_workTimeReducedPerWorker = 30, | _workTimeReducedPerWorker = 30.0, | ||
_difficulties = { | _difficulties = { | ||
{ | { | ||
_difficulty = 1, | _difficulty = 1, | ||
_effectTimeToStartRatio = 1, | _effectTimeToStartRatio = 1.0, | ||
_decisions = { | _decisions = { | ||
{ | { | ||
_workingTime = 90, | _workingTime = 90.0, | ||
_label = "Salvage", | _label = "Salvage", | ||
_decisionTag = "None", | _decisionTag = "None", | ||
| Line 22,019: | Line 21,679: | ||
}, | }, | ||
{ | { | ||
_workingTime = 90, | _workingTime = 90.0, | ||
_label = "Rebuild", | _label = "Rebuild", | ||
_decisionTag = "None", | _decisionTag = "None", | ||
| Line 22,037: | Line 21,697: | ||
_decisionsRewards = { | _decisionsRewards = { | ||
{ | { | ||
_tableId = "Loot Table - Ruined | _tableId = "Loot Table - Ruined Brickyard - Salvage", | ||
_minAmount = 2, | _minAmount = 2, | ||
_maxAmount = 2, | _maxAmount = 2, | ||
_effects = { | _effects = { | ||
{_effectId = " | {_effectId = "Bricks 10", _chance = 40}, | ||
{_effectId = " | {_effectId = "Fabric 10", _chance = 30}, | ||
{_effectId = " | {_effectId = "Pottery 20", _chance = 40}, | ||
{_effectId = " | {_effectId = "Crystalized Dew 10", _chance = 40}, | ||
{_effectId = " | {_effectId = "Sea Marrow 25", _chance = 20}, | ||
{_effectId = " | {_effectId = "Clay 20", _chance = 25}, | ||
{_effectId = " | {_effectId = "Brickyard Blueprint", _chance = 2}, | ||
{_effectId = " | {_effectId = "Pack of Building Materials 10", _chance = 5}, | ||
{_effectId = " | {_effectId = "Wetstone 35", _chance = 50} | ||
}, | }, | ||
}, | }, | ||
{ | { | ||
_tableId = "Loot Table - Ruined | _tableId = "Loot Table - Ruined Brickyard - Rebuild", | ||
_minAmount = 1, | _minAmount = 1, | ||
_maxAmount = 1, | _maxAmount = 1, | ||
_effects = { | _effects = { | ||
{_effectId = "Replace Building | {_effectId = "Replace Building Brickyard", _chance = 100} | ||
}, | }, | ||
} | } | ||
| Line 22,067: | Line 21,726: | ||
_activeEffects = {}, | _activeEffects = {}, | ||
}, | }, | ||
["Ruined | ["Ruined Brineworks"] = { | ||
_id = "Ruined | _id = "Ruined Brineworks", | ||
_displayName = " | _displayName = "Ruined Brineworks", | ||
_description = "A building destroyed by the storm. It can be rebuilt or salvaged.", | _description = "A building destroyed by the storm. It can be rebuilt or salvaged.", | ||
_iconFilename = "Ruined | _iconFilename = "Ruined Brineworks_icon.png", | ||
_category = "Ruin", | _category = "Ruin", | ||
_categoryDisplay = "Glade Event", | _categoryDisplay = "Glade Event", | ||
_sizeX = | _sizeX = 2, | ||
_sizeY = | _sizeY = 2, | ||
_constructionTime = 5, | _constructionTime = 5, | ||
_cityScore = 0, | _cityScore = 0, | ||
| Line 22,090: | Line 21,749: | ||
_hasOrder = false, | _hasOrder = false, | ||
_orderModel = nil, | _orderModel = nil, | ||
_workTimeReducedPerWorker = 30, | _workTimeReducedPerWorker = 30.0, | ||
_difficulties = { | _difficulties = { | ||
{ | { | ||
_difficulty = 1, | _difficulty = 1, | ||
_effectTimeToStartRatio = 1, | _effectTimeToStartRatio = 1.0, | ||
_decisions = { | _decisions = { | ||
{ | { | ||
_workingTime = 90, | _workingTime = 90.0, | ||
_label = "Salvage", | _label = "Salvage", | ||
_decisionTag = "None", | _decisionTag = "None", | ||
| Line 22,116: | Line 21,775: | ||
}, | }, | ||
{ | { | ||
_workingTime = 90, | _workingTime = 90.0, | ||
_label = "Rebuild", | _label = "Rebuild", | ||
_decisionTag = "None", | _decisionTag = "None", | ||
| Line 22,122: | Line 21,781: | ||
{ | { | ||
_goods = { | _goods = { | ||
{_id = "[Mat Processed] Planks", _amount = | {_id = "[Mat Processed] Planks", _amount = 2} | ||
} | } | ||
} | } | ||
| Line 22,140: | Line 21,793: | ||
_decisionsRewards = { | _decisionsRewards = { | ||
{ | { | ||
_tableId = "Loot Table - Ruined | _tableId = "Loot Table - Ruined Brineworks - Salvage", | ||
_minAmount = 2, | _minAmount = 2, | ||
_maxAmount = 2, | _maxAmount = 2, | ||
_effects = { | _effects = { | ||
{_effectId = " | {_effectId = "Pack of Crops 10", _chance = 5}, | ||
{_effectId = " | {_effectId = "Barrels 20", _chance = 20}, | ||
{_effectId = "Salt 30", _chance = 50}, | |||
{_effectId = " | {_effectId = "Clay 20", _chance = 30}, | ||
{_effectId = " | {_effectId = "Plant Fiber 25", _chance = 30}, | ||
{_effectId = " | {_effectId = "Metal Tools 6", _chance = 5}, | ||
{_effectId = " | {_effectId = "Plantation Blueprint", _chance = 3}, | ||
{_effectId = " | {_effectId = "Insects 20", _chance = 50}, | ||
{_effectId = " | {_effectId = "Ink 25", _chance = 50} | ||
{_effectId = " | |||
}, | }, | ||
}, | }, | ||
{ | { | ||
_tableId = "Loot Table - Ruined | _tableId = "Loot Table - Ruined Brineworks - Rebuild", | ||
_minAmount = 1, | _minAmount = 1, | ||
_maxAmount = 1, | _maxAmount = 1, | ||
_effects = { | _effects = { | ||
{_effectId = "Replace Building | {_effectId = "Replace Building Brineworks", _chance = 100} | ||
}, | }, | ||
} | } | ||
| Line 22,170: | Line 21,822: | ||
_activeEffects = {}, | _activeEffects = {}, | ||
}, | }, | ||
["Ruined | ["Ruined Butcher"] = { | ||
_id = "Ruined | _id = "Ruined Butcher", | ||
_displayName = " | _displayName = "Ruined Butcher", | ||
_description = "A building destroyed by the storm. It can be rebuilt or salvaged.", | _description = "A building destroyed by the storm. It can be rebuilt or salvaged.", | ||
_iconFilename = "Ruined | _iconFilename = "Ruined Butcher_icon.png", | ||
_category = "Ruin", | _category = "Ruin", | ||
_categoryDisplay = "Glade Event", | _categoryDisplay = "Glade Event", | ||
_sizeX = 3, | _sizeX = 3, | ||
_sizeY = | _sizeY = 3, | ||
_constructionTime = 5, | _constructionTime = 5, | ||
_cityScore = 0, | _cityScore = 0, | ||
| Line 22,193: | Line 21,845: | ||
_hasOrder = false, | _hasOrder = false, | ||
_orderModel = nil, | _orderModel = nil, | ||
_workTimeReducedPerWorker = 30, | _workTimeReducedPerWorker = 30.0, | ||
_difficulties = { | _difficulties = { | ||
{ | { | ||
_difficulty = 1, | _difficulty = 1, | ||
_effectTimeToStartRatio = 1, | _effectTimeToStartRatio = 1.0, | ||
_decisions = { | _decisions = { | ||
{ | { | ||
_workingTime = 90, | _workingTime = 90.0, | ||
_label = "Salvage", | _label = "Salvage", | ||
_decisionTag = "None", | _decisionTag = "None", | ||
| Line 22,219: | Line 21,871: | ||
}, | }, | ||
{ | { | ||
_workingTime = 90, | _workingTime = 90.0, | ||
_label = "Rebuild", | _label = "Rebuild", | ||
_decisionTag = "None", | _decisionTag = "None", | ||
| Line 22,243: | Line 21,895: | ||
_decisionsRewards = { | _decisionsRewards = { | ||
{ | { | ||
_tableId = "Loot Table - Ruined | _tableId = "Loot Table - Ruined Butcher - Salvage", | ||
_minAmount = 2, | _minAmount = 2, | ||
_maxAmount = 2, | _maxAmount = 2, | ||
_effects = { | _effects = { | ||
{_effectId = " | {_effectId = "Butcher Blueprint", _chance = 2}, | ||
{_effectId = " | {_effectId = "Eggs 25", _chance = 20}, | ||
{_effectId = " | {_effectId = "Fish 30", _chance = 50}, | ||
{_effectId = " | {_effectId = "Jerky 20", _chance = 50}, | ||
{_effectId = " | {_effectId = "Leather 30", _chance = 10}, | ||
{_effectId = " | {_effectId = "Moth Larvae Meat 30", _chance = 20}, | ||
{_effectId = " | {_effectId = "Oil 20", _chance = 30}, | ||
{_effectId = "Pack of | {_effectId = "Pack of Provisions 10", _chance = 10}, | ||
{_effectId = " | {_effectId = "Skewers 30", _chance = 30}, | ||
{_effectId = " | {_effectId = "Tea 20", _chance = 20} | ||
}, | }, | ||
}, | }, | ||
{ | { | ||
_tableId = "Loot Table - Ruined | _tableId = "Loot Table - Ruined Butcher - Rebuild", | ||
_minAmount = 1, | _minAmount = 1, | ||
_maxAmount = 1, | _maxAmount = 1, | ||
_effects = { | _effects = { | ||
{_effectId = "Replace Building | {_effectId = "Replace Building Butcher", _chance = 100} | ||
}, | }, | ||
} | } | ||
| Line 22,273: | Line 21,925: | ||
_activeEffects = {}, | _activeEffects = {}, | ||
}, | }, | ||
["Ruined | ["Ruined Cannery"] = { | ||
_id = "Ruined | _id = "Ruined Cannery", | ||
_displayName = " | _displayName = "Ruined Cannery", | ||
_description = "A building destroyed by the storm. It can be rebuilt or salvaged.", | _description = "A building destroyed by the storm. It can be rebuilt or salvaged.", | ||
_iconFilename = "Ruined | _iconFilename = "Ruined Cannery_icon.png", | ||
_category = "Ruin", | _category = "Ruin", | ||
_categoryDisplay = "Glade Event", | _categoryDisplay = "Glade Event", | ||
_sizeX = 3, | _sizeX = 3, | ||
_sizeY = | _sizeY = 2, | ||
_constructionTime = 5, | _constructionTime = 5, | ||
_cityScore = 0, | _cityScore = 0, | ||
| Line 22,296: | Line 21,948: | ||
_hasOrder = false, | _hasOrder = false, | ||
_orderModel = nil, | _orderModel = nil, | ||
_workTimeReducedPerWorker = 30, | _workTimeReducedPerWorker = 30.0, | ||
_difficulties = { | _difficulties = { | ||
{ | { | ||
_difficulty = 1, | _difficulty = 1, | ||
_effectTimeToStartRatio = 1, | _effectTimeToStartRatio = 1.0, | ||
_decisions = { | _decisions = { | ||
{ | { | ||
_workingTime = 90, | _workingTime = 90.0, | ||
_label = "Salvage", | _label = "Salvage", | ||
_decisionTag = "None", | _decisionTag = "None", | ||
| Line 22,322: | Line 21,974: | ||
}, | }, | ||
{ | { | ||
_workingTime = 90, | _workingTime = 90.0, | ||
_label = "Rebuild", | _label = "Rebuild", | ||
_decisionTag = "None", | _decisionTag = "None", | ||
_requiredGoods = { | _requiredGoods = { | ||
{ | { | ||
_goods = { | _goods = { | ||
| Line 22,352: | Line 21,998: | ||
_decisionsRewards = { | _decisionsRewards = { | ||
{ | { | ||
_tableId = "Loot Table - Ruined | _tableId = "Loot Table - Ruined Cannery - Salvage", | ||
_minAmount = 2, | _minAmount = 2, | ||
_maxAmount = 2, | _maxAmount = 2, | ||
_effects = { | _effects = { | ||
{_effectId = " | {_effectId = "Planks 10", _chance = 10}, | ||
{_effectId = " | {_effectId = "Pickled Goods 30", _chance = 40}, | ||
{_effectId = " | {_effectId = "Barrels 20", _chance = 30}, | ||
{_effectId = " | {_effectId = "Wine 20", _chance = 30}, | ||
{_effectId = " | {_effectId = "Pack of Crops 10", _chance = 20}, | ||
{_effectId = " | {_effectId = "Insects 30", _chance = 10}, | ||
{_effectId = " | {_effectId = "Roots 20", _chance = 30}, | ||
{_effectId = " | {_effectId = "Cannery Blueprint", _chance = 2}, | ||
{_effectId = " | {_effectId = "Jerky 30", _chance = 50}, | ||
{_effectId = " | {_effectId = "Salt 35", _chance = 40} | ||
}, | }, | ||
}, | }, | ||
{ | { | ||
_tableId = "Loot Table - Ruined | _tableId = "Loot Table - Ruined Cannery - Rebuild", | ||
_minAmount = 1, | _minAmount = 1, | ||
_maxAmount = 1, | _maxAmount = 1, | ||
_effects = { | _effects = { | ||
{_effectId = "Replace Building | {_effectId = "Replace Building Cannery", _chance = 100} | ||
}, | }, | ||
} | } | ||
| Line 22,382: | Line 22,028: | ||
_activeEffects = {}, | _activeEffects = {}, | ||
}, | }, | ||
["Ruined | ["Ruined Carpenter"] = { | ||
_id = "Ruined | _id = "Ruined Carpenter", | ||
_displayName = " | _displayName = "Ruined Carpenter", | ||
_description = "A building destroyed by the storm. It can be rebuilt or salvaged.", | _description = "A building destroyed by the storm. It can be rebuilt or salvaged.", | ||
_iconFilename = "Ruined | _iconFilename = "Ruined Carpenter_icon.png", | ||
_category = "Ruin", | _category = "Ruin", | ||
_categoryDisplay = "Glade Event", | _categoryDisplay = "Glade Event", | ||
_sizeX = | _sizeX = 3, | ||
_sizeY = 2, | _sizeY = 2, | ||
_constructionTime = 5, | _constructionTime = 5, | ||
| Line 22,405: | Line 22,051: | ||
_hasOrder = false, | _hasOrder = false, | ||
_orderModel = nil, | _orderModel = nil, | ||
_workTimeReducedPerWorker = 30, | _workTimeReducedPerWorker = 30.0, | ||
_difficulties = { | _difficulties = { | ||
{ | { | ||
_difficulty = 1, | _difficulty = 1, | ||
_effectTimeToStartRatio = 1, | _effectTimeToStartRatio = 1.0, | ||
_decisions = { | _decisions = { | ||
{ | { | ||
_workingTime = 90, | _workingTime = 90.0, | ||
_label = "Salvage", | _label = "Salvage", | ||
_decisionTag = "None", | _decisionTag = "None", | ||
| Line 22,431: | Line 22,077: | ||
}, | }, | ||
{ | { | ||
_workingTime = 90, | _workingTime = 90.0, | ||
_label = "Rebuild", | _label = "Rebuild", | ||
_decisionTag = "None", | _decisionTag = "None", | ||
| Line 22,455: | Line 22,101: | ||
_decisionsRewards = { | _decisionsRewards = { | ||
{ | { | ||
_tableId = "Loot Table - Ruined | _tableId = "Loot Table - Ruined Carpenter - Salvage", | ||
_minAmount = 2, | _minAmount = 2, | ||
_maxAmount = 2, | _maxAmount = 2, | ||
_effects = { | _effects = { | ||
{_effectId = " | {_effectId = "Carpenter Blueprint", _chance = 2}, | ||
{_effectId = " | {_effectId = "Copper Bar 10", _chance = 30}, | ||
{_effectId = " | {_effectId = "Fabric 10", _chance = 20}, | ||
{_effectId = " | {_effectId = "Leather 30", _chance = 50}, | ||
{_effectId = " | {_effectId = "Metal Tools 6", _chance = 50}, | ||
{_effectId = " | {_effectId = "Pack of Building Materials 10", _chance = 30}, | ||
{_effectId = " | {_effectId = "Pack of Valuables 10", _chance = 10}, | ||
{_effectId = " | {_effectId = "Planks 15", _chance = 50}, | ||
{_effectId = " | {_effectId = "Training Gear 20", _chance = 10}, | ||
{_effectId = " | {_effectId = "Wood 30", _chance = 15} | ||
}, | }, | ||
}, | }, | ||
{ | { | ||
_tableId = "Loot Table - Ruined | _tableId = "Loot Table - Ruined Carpenter - Rebuild", | ||
_minAmount = 1, | _minAmount = 1, | ||
_maxAmount = 1, | _maxAmount = 1, | ||
_effects = { | _effects = { | ||
{_effectId = "Replace Building | {_effectId = "Replace Building Carpenter", _chance = 100} | ||
}, | }, | ||
} | } | ||
| Line 22,485: | Line 22,131: | ||
_activeEffects = {}, | _activeEffects = {}, | ||
}, | }, | ||
["Ruined | ["Ruined Cellar"] = { | ||
_id = "Ruined | _id = "Ruined Cellar", | ||
_displayName = " | _displayName = "Ruined Cellar", | ||
_description = "A building destroyed by the storm. It can be rebuilt or salvaged.", | _description = "A building destroyed by the storm. It can be rebuilt or salvaged.", | ||
_iconFilename = "Ruined | _iconFilename = "Ruined Cellar_icon.png", | ||
_category = "Ruin", | _category = "Ruin", | ||
_categoryDisplay = "Glade Event", | _categoryDisplay = "Glade Event", | ||
_sizeX = | _sizeX = 2, | ||
_sizeY = | _sizeY = 2, | ||
_constructionTime = 5, | _constructionTime = 5, | ||
_cityScore = 0, | _cityScore = 0, | ||
| Line 22,508: | Line 22,154: | ||
_hasOrder = false, | _hasOrder = false, | ||
_orderModel = nil, | _orderModel = nil, | ||
_workTimeReducedPerWorker = 30, | _workTimeReducedPerWorker = 30.0, | ||
_difficulties = { | _difficulties = { | ||
{ | { | ||
_difficulty = 1, | _difficulty = 1, | ||
_effectTimeToStartRatio = 1, | _effectTimeToStartRatio = 1.0, | ||
_decisions = { | _decisions = { | ||
{ | { | ||
_workingTime = 90, | _workingTime = 90.0, | ||
_label = "Salvage", | _label = "Salvage", | ||
_decisionTag = "None", | _decisionTag = "None", | ||
| Line 22,534: | Line 22,180: | ||
}, | }, | ||
{ | { | ||
_workingTime = 90, | _workingTime = 90.0, | ||
_label = "Rebuild", | _label = "Rebuild", | ||
_decisionTag = "None", | _decisionTag = "None", | ||
| Line 22,540: | Line 22,186: | ||
{ | { | ||
_goods = { | _goods = { | ||
{_id = "[Mat Processed] Planks", _amount = | {_id = "[Mat Processed] Planks", _amount = 2} | ||
} | } | ||
} | } | ||
| Line 22,546: | Line 22,192: | ||
{ | { | ||
_goods = { | _goods = { | ||
{_id = "[Mat Processed] Fabric", _amount = 2} | |||
{_id = "[Mat Processed] Fabric", _amount = | |||
} | } | ||
} | } | ||
| Line 22,564: | Line 22,204: | ||
_decisionsRewards = { | _decisionsRewards = { | ||
{ | { | ||
_tableId = "Loot Table - Ruined | _tableId = "Loot Table - Ruined Cellar - Salvage", | ||
_minAmount = 2, | _minAmount = 2, | ||
_maxAmount = 2, | _maxAmount = 2, | ||
_effects = { | _effects = { | ||
{_effectId = " | {_effectId = "Planks 10", _chance = 10}, | ||
{_effectId = " | {_effectId = "Pickled Goods 30", _chance = 40}, | ||
{_effectId = " | {_effectId = "Barrels 20", _chance = 30}, | ||
{_effectId = " | {_effectId = "Wine 20", _chance = 30}, | ||
{_effectId = " | {_effectId = "Pack of Crops 10", _chance = 20}, | ||
{_effectId = " | {_effectId = "Insects 30", _chance = 10}, | ||
{_effectId = " | {_effectId = "Roots 20", _chance = 30}, | ||
{_effectId = " | {_effectId = "Cellar Blueprint", _chance = 2}, | ||
{_effectId = " | {_effectId = "Pack of Provisions 10", _chance = 50}, | ||
{_effectId = "Salt 30", _chance = 40} | |||
}, | }, | ||
}, | }, | ||
{ | { | ||
_tableId = "Loot Table - Ruined | _tableId = "Loot Table - Ruined Cellar - Rebuild", | ||
_minAmount = 1, | _minAmount = 1, | ||
_maxAmount = 1, | _maxAmount = 1, | ||
_effects = { | _effects = { | ||
{_effectId = "Replace Building | {_effectId = "Replace Building Cellar", _chance = 100} | ||
}, | }, | ||
} | } | ||
| Line 22,593: | Line 22,234: | ||
_activeEffects = {}, | _activeEffects = {}, | ||
}, | }, | ||
["Ruined | ["Ruined Clan Hall"] = { | ||
_id = "Ruined | _id = "Ruined Clan Hall", | ||
_displayName = " | _displayName = "Ruined Clan Hall", | ||
_description = "A building destroyed by the storm. It can be rebuilt or salvaged.", | _description = "A building destroyed by the storm. It can be rebuilt or salvaged.", | ||
_iconFilename = "Ruined | _iconFilename = "Ruined Clan Hall_icon.png", | ||
_category = "Ruin", | _category = "Ruin", | ||
_categoryDisplay = "Glade Event", | _categoryDisplay = "Glade Event", | ||
_sizeX = | _sizeX = 4, | ||
_sizeY = 3, | _sizeY = 3, | ||
_constructionTime = 5, | _constructionTime = 5, | ||
| Line 22,616: | Line 22,257: | ||
_hasOrder = false, | _hasOrder = false, | ||
_orderModel = nil, | _orderModel = nil, | ||
_workTimeReducedPerWorker = 30, | _workTimeReducedPerWorker = 30.0, | ||
_difficulties = { | _difficulties = { | ||
{ | { | ||
_difficulty = 1, | _difficulty = 1, | ||
_effectTimeToStartRatio = 1, | _effectTimeToStartRatio = 1.0, | ||
_decisions = { | _decisions = { | ||
{ | { | ||
_workingTime = | _workingTime = 120.0, | ||
_label = "Salvage", | _label = "Salvage", | ||
_decisionTag = "None", | _decisionTag = "None", | ||
| Line 22,642: | Line 22,283: | ||
}, | }, | ||
{ | { | ||
_workingTime = | _workingTime = 120.0, | ||
_label = "Rebuild", | _label = "Rebuild", | ||
_decisionTag = "None", | _decisionTag = "None", | ||
| Line 22,648: | Line 22,289: | ||
{ | { | ||
_goods = { | _goods = { | ||
{_id = "[Mat Processed] Planks", _amount = | {_id = "[Mat Processed] Planks", _amount = 20} | ||
} | |||
} | |||
, | |||
{ | |||
_goods = { | |||
{_id = "[Mat Processed] Bricks", _amount = 8} | |||
} | } | ||
} | } | ||
| Line 22,654: | Line 22,301: | ||
{ | { | ||
_goods = { | _goods = { | ||
{_id = "[Mat Processed] | {_id = "[Mat Processed] Fabric", _amount = 4} | ||
} | } | ||
} | } | ||
| Line 22,666: | Line 22,313: | ||
_decisionsRewards = { | _decisionsRewards = { | ||
{ | { | ||
_tableId = "Loot Table - Ruined | _tableId = "Loot Table - Ruined Common Hall - Salvage", | ||
_minAmount = 2, | _minAmount = 2, | ||
_maxAmount = 2, | _maxAmount = 2, | ||
_effects = { | _effects = { | ||
{_effectId = " | {_effectId = "Ale 30", _chance = 20}, | ||
{_effectId = " | {_effectId = "Incense 30", _chance = 20}, | ||
{_effectId = "Training Gear 20", _chance = 50}, | |||
{_effectId = " | {_effectId = "Pottery 20", _chance = 35}, | ||
{_effectId = "Amber 10", _chance = 20}, | |||
{_effectId = " | {_effectId = "Jerky 30", _chance = 50}, | ||
{_effectId = " | {_effectId = "Skewers 30", _chance = 50}, | ||
{_effectId = " | {_effectId = "Pickled Goods 30", _chance = 50} | ||
{_effectId = " | |||
{_effectId = " | |||
}, | }, | ||
}, | }, | ||
{ | { | ||
_tableId = "Loot Table - Ruined | _tableId = "Loot Table - Ruined Common Hall - Rebuild", | ||
_minAmount = 1, | _minAmount = 1, | ||
_maxAmount = 1, | _maxAmount = 1, | ||
_effects = { | _effects = { | ||
{_effectId = "Replace Building | {_effectId = "Replace Building Clan Hall", _chance = 100} | ||
}, | }, | ||
} | } | ||
| Line 22,696: | Line 22,341: | ||
_activeEffects = {}, | _activeEffects = {}, | ||
}, | }, | ||
["Ruined | ["Ruined Clay Pit"] = { | ||
_id = "Ruined | _id = "Ruined Clay Pit", | ||
_displayName = " | _displayName = "Ruined Clay Pit", | ||
_description = "A building destroyed by the storm. It can be rebuilt or salvaged.", | _description = "A building destroyed by the storm. It can be rebuilt or salvaged.", | ||
_iconFilename = "Ruined | _iconFilename = "Ruined Clay Pit_icon.png", | ||
_category = "Ruin", | _category = "Ruin", | ||
_categoryDisplay = "Glade Event", | _categoryDisplay = "Glade Event", | ||
| Line 22,719: | Line 22,364: | ||
_hasOrder = false, | _hasOrder = false, | ||
_orderModel = nil, | _orderModel = nil, | ||
_workTimeReducedPerWorker = | _workTimeReducedPerWorker = 30.0, | ||
_difficulties = { | _difficulties = { | ||
{ | { | ||
_difficulty = 1, | _difficulty = 1, | ||
_effectTimeToStartRatio = 1, | _effectTimeToStartRatio = 1.0, | ||
_decisions = { | _decisions = { | ||
{ | { | ||
_workingTime = | _workingTime = 90.0, | ||
_label = "Salvage", | _label = "Salvage", | ||
_decisionTag = "None", | _decisionTag = "None", | ||
| Line 22,745: | Line 22,390: | ||
}, | }, | ||
{ | { | ||
_workingTime = | _workingTime = 90.0, | ||
_label = "Rebuild", | _label = "Rebuild", | ||
_decisionTag = "None", | _decisionTag = "None", | ||
| Line 22,751: | Line 22,396: | ||
{ | { | ||
_goods = { | _goods = { | ||
{_id = "[Mat | {_id = "[Mat Processed] Planks", _amount = 2} | ||
} | } | ||
} | } | ||
| Line 22,757: | Line 22,402: | ||
{ | { | ||
_goods = { | _goods = { | ||
{_id = "[Mat Processed] | {_id = "[Mat Processed] Fabric", _amount = 2} | ||
} | } | ||
} | } | ||
| Line 22,769: | Line 22,414: | ||
_decisionsRewards = { | _decisionsRewards = { | ||
{ | { | ||
_tableId = "Loot Table - Ruined | _tableId = "Loot Table - Ruined Clay Pit - Salvage", | ||
_minAmount = 2, | _minAmount = 2, | ||
_maxAmount = 2, | _maxAmount = 2, | ||
_effects = { | _effects = { | ||
{_effectId = " | {_effectId = "Bricks 10", _chance = 30}, | ||
{_effectId = " | {_effectId = "Fabric 10", _chance = 30}, | ||
{_effectId = " | {_effectId = "Clay 30", _chance = 60}, | ||
{_effectId = " | {_effectId = "Plant Fiber 30", _chance = 40}, | ||
{_effectId = " | {_effectId = "Reeds 30", _chance = 60}, | ||
{_effectId = " | {_effectId = "Wood 40", _chance = 10}, | ||
{_effectId = " | {_effectId = "Clay Pit Blueprint", _chance = 2}, | ||
{_effectId = " | {_effectId = "Wetstone 35", _chance = 50}, | ||
{_effectId = "Roots 30", _chance = 50} | |||
}, | }, | ||
}, | }, | ||
{ | { | ||
_tableId = "Loot Table - Ruined | _tableId = "Loot Table - Ruined Clay Pit - Rebuild", | ||
_minAmount = 1, | _minAmount = 1, | ||
_maxAmount = 1, | _maxAmount = 1, | ||
_effects = { | _effects = { | ||
{_effectId = "Replace Building | {_effectId = "Replace Building Clay Pit", _chance = 100} | ||
}, | }, | ||
} | } | ||
| Line 22,797: | Line 22,443: | ||
_activeEffects = {}, | _activeEffects = {}, | ||
}, | }, | ||
["Ruined | ["Ruined Cobbler"] = { | ||
_id = "Ruined | _id = "Ruined Cobbler", | ||
_displayName = " | _displayName = "Ruined Cobbler", | ||
_description = "A building destroyed by the storm. It can be rebuilt or salvaged.", | _description = "A building destroyed by the storm. It can be rebuilt or salvaged.", | ||
_iconFilename = "Ruined | _iconFilename = "Ruined Cobbler_icon.png", | ||
_category = "Ruin", | _category = "Ruin", | ||
_categoryDisplay = "Glade Event", | _categoryDisplay = "Glade Event", | ||
_sizeX = | _sizeX = 3, | ||
_sizeY = | _sizeY = 3, | ||
_constructionTime = 5, | _constructionTime = 5, | ||
_cityScore = 0, | _cityScore = 0, | ||
| Line 22,820: | Line 22,466: | ||
_hasOrder = false, | _hasOrder = false, | ||
_orderModel = nil, | _orderModel = nil, | ||
_workTimeReducedPerWorker = | _workTimeReducedPerWorker = 30.0, | ||
_difficulties = { | _difficulties = { | ||
{ | { | ||
_difficulty = 1, | _difficulty = 1, | ||
_effectTimeToStartRatio = 1, | _effectTimeToStartRatio = 1.0, | ||
_decisions = { | _decisions = { | ||
{ | { | ||
_workingTime = | _workingTime = 90.0, | ||
_label = "Salvage", | _label = "Salvage", | ||
_decisionTag = "None", | _decisionTag = "None", | ||
| Line 22,846: | Line 22,492: | ||
}, | }, | ||
{ | { | ||
_workingTime = | _workingTime = 90.0, | ||
_label = "Rebuild", | _label = "Rebuild", | ||
_decisionTag = "None", | _decisionTag = "None", | ||
| Line 22,852: | Line 22,498: | ||
{ | { | ||
_goods = { | _goods = { | ||
{_id = "[Mat Processed] Planks", _amount = 8} | |||
{_id = "[Mat Processed] | |||
} | } | ||
} | } | ||
| Line 22,870: | Line 22,510: | ||
_decisionsRewards = { | _decisionsRewards = { | ||
{ | { | ||
_tableId = "Loot Table - Ruined | _tableId = "Loot Table - Ruined Cobbler - Salvage", | ||
_minAmount = 2, | _minAmount = 2, | ||
_maxAmount = 2, | _maxAmount = 2, | ||
_effects = { | _effects = { | ||
{_effectId = " | {_effectId = "Boots 35", _chance = 50}, | ||
{_effectId = "Coats 20", _chance = | {_effectId = "Coats 20", _chance = 20}, | ||
{_effectId = " | {_effectId = "Cobbler Blueprint", _chance = 2}, | ||
{_effectId = " | {_effectId = "Fabric 10", _chance = 40}, | ||
{_effectId = " | {_effectId = "Ink 25", _chance = 20}, | ||
{_effectId = "Leather 20", _chance = 50}, | |||
{_effectId = " | {_effectId = "Pack of Valuables 10", _chance = 19}, | ||
{_effectId = "Plant Fiber 25", _chance = 30}, | |||
{_effectId = " | {_effectId = "Reeds 25", _chance = 30}, | ||
{_effectId = " | {_effectId = "Scales 30", _chance = 40} | ||
{_effectId = " | |||
{_effectId = " | |||
}, | }, | ||
}, | }, | ||
{ | { | ||
_tableId = "Loot Table - Ruined | _tableId = "Loot Table - Ruined Cobbler - Rebuild", | ||
_minAmount = 1, | _minAmount = 1, | ||
_maxAmount = 1, | _maxAmount = 1, | ||
_effects = { | _effects = { | ||
{_effectId = "Replace Building | {_effectId = "Replace Building Cobbler", _chance = 100} | ||
}, | }, | ||
} | } | ||
| Line 22,902: | Line 22,540: | ||
_activeEffects = {}, | _activeEffects = {}, | ||
}, | }, | ||
["Ruined | ["Ruined Cookhouse"] = { | ||
_id = "Ruined | _id = "Ruined Cookhouse", | ||
_displayName = " | _displayName = "Ruined Cookhouse", | ||
_description = "A building destroyed by the storm. It can be rebuilt or salvaged.", | _description = "A building destroyed by the storm. It can be rebuilt or salvaged.", | ||
_iconFilename = "Ruined | _iconFilename = "Ruined Cookhouse_icon.png", | ||
_category = "Ruin", | _category = "Ruin", | ||
_categoryDisplay = "Glade Event", | _categoryDisplay = "Glade Event", | ||
_sizeX = 4, | _sizeX = 4, | ||
_sizeY = | _sizeY = 3, | ||
_constructionTime = 5, | _constructionTime = 5, | ||
_cityScore = 0, | _cityScore = 0, | ||
| Line 22,925: | Line 22,563: | ||
_hasOrder = false, | _hasOrder = false, | ||
_orderModel = nil, | _orderModel = nil, | ||
_workTimeReducedPerWorker = 30, | _workTimeReducedPerWorker = 30.0, | ||
_difficulties = { | _difficulties = { | ||
{ | { | ||
_difficulty = 1, | _difficulty = 1, | ||
_effectTimeToStartRatio = 1, | _effectTimeToStartRatio = 1.0, | ||
_decisions = { | _decisions = { | ||
{ | { | ||
_workingTime = | _workingTime = 90.0, | ||
_label = "Salvage", | _label = "Salvage", | ||
_decisionTag = "None", | _decisionTag = "None", | ||
| Line 22,951: | Line 22,589: | ||
}, | }, | ||
{ | { | ||
_workingTime = | _workingTime = 90.0, | ||
_label = "Rebuild", | _label = "Rebuild", | ||
_decisionTag = "None", | _decisionTag = "None", | ||
| Line 22,957: | Line 22,595: | ||
{ | { | ||
_goods = { | _goods = { | ||
{_id = "[Mat Processed] | {_id = "[Mat Processed] Planks", _amount = 8} | ||
} | } | ||
} | } | ||
| Line 22,963: | Line 22,601: | ||
{ | { | ||
_goods = { | _goods = { | ||
{_id = "[Mat Processed] | {_id = "[Mat Processed] Bricks", _amount = 4} | ||
} | } | ||
} | } | ||
| Line 22,975: | Line 22,613: | ||
_decisionsRewards = { | _decisionsRewards = { | ||
{ | { | ||
_tableId = "Loot Table - Ruined | _tableId = "Loot Table - Ruined Cookhouse - Salvage", | ||
_minAmount = 2, | _minAmount = 2, | ||
_maxAmount = 2, | _maxAmount = 2, | ||
_effects = { | _effects = { | ||
{_effectId = " | {_effectId = "Bricks 10", _chance = 10}, | ||
{_effectId = " | {_effectId = "Pickled Goods 20", _chance = 40}, | ||
{_effectId = " | {_effectId = "Pie 20", _chance = 40}, | ||
{_effectId = " | {_effectId = "Skewers 30", _chance = 40}, | ||
{_effectId = " | {_effectId = "Pottery 20", _chance = 30}, | ||
{_effectId = " | {_effectId = "Milk-cap Mushroom 30", _chance = 20}, | ||
{_effectId = " | {_effectId = "Vegetables 30", _chance = 20}, | ||
{_effectId = " | {_effectId = "Cookhouse Blueprint", _chance = 2}, | ||
{_effectId = " | {_effectId = "Pack of Provisions 10", _chance = 5}, | ||
{_effectId = " | {_effectId = "Salt 35", _chance = 35} | ||
}, | }, | ||
}, | }, | ||
{ | { | ||
_tableId = "Loot Table - Ruined | _tableId = "Loot Table - Ruined Cookhouse - Rebuild", | ||
_minAmount = 1, | _minAmount = 1, | ||
_maxAmount = 1, | _maxAmount = 1, | ||
_effects = { | _effects = { | ||
{_effectId = "Replace Building | {_effectId = "Replace Building Cookhouse", _chance = 100} | ||
}, | }, | ||
} | } | ||
| Line 23,005: | Line 22,643: | ||
_activeEffects = {}, | _activeEffects = {}, | ||
}, | }, | ||
["Ruined | ["Ruined Cooperage"] = { | ||
_id = "Ruined | _id = "Ruined Cooperage", | ||
_displayName = " | _displayName = "Ruined Cooperage", | ||
_description = "A building destroyed by the storm. It can be rebuilt or | _description = "A building destroyed by the storm. It can be rebuilt or salvaged.", | ||
_iconFilename = "Ruined | _iconFilename = "Ruined Cooperage_icon.png", | ||
_category = "Ruin", | _category = "Ruin", | ||
_categoryDisplay = "Glade Event", | _categoryDisplay = "Glade Event", | ||
_sizeX = | _sizeX = 3, | ||
_sizeY = 2, | _sizeY = 2, | ||
_constructionTime = 5, | _constructionTime = 5, | ||
| Line 23,028: | Line 22,666: | ||
_hasOrder = false, | _hasOrder = false, | ||
_orderModel = nil, | _orderModel = nil, | ||
_workTimeReducedPerWorker = | _workTimeReducedPerWorker = 30.0, | ||
_difficulties = { | _difficulties = { | ||
{ | { | ||
_difficulty = 1, | _difficulty = 1, | ||
_effectTimeToStartRatio = 1, | _effectTimeToStartRatio = 1.0, | ||
_decisions = { | _decisions = { | ||
{ | { | ||
_workingTime = | _workingTime = 90.0, | ||
_label = "Salvage", | _label = "Salvage", | ||
_decisionTag = "None", | _decisionTag = "None", | ||
| Line 23,054: | Line 22,692: | ||
}, | }, | ||
{ | { | ||
_workingTime = | _workingTime = 90.0, | ||
_label = "Rebuild", | _label = "Rebuild", | ||
_decisionTag = "None", | _decisionTag = "None", | ||
| Line 23,060: | Line 22,698: | ||
{ | { | ||
_goods = { | _goods = { | ||
{_id = "[Mat Processed] Planks", _amount = | {_id = "[Mat Processed] Planks", _amount = 5} | ||
} | } | ||
} | } | ||
| Line 23,066: | Line 22,704: | ||
{ | { | ||
_goods = { | _goods = { | ||
{_id = "[ | {_id = "[Mat Processed] Bricks", _amount = 2} | ||
} | } | ||
} | } | ||
| Line 23,078: | Line 22,716: | ||
_decisionsRewards = { | _decisionsRewards = { | ||
{ | { | ||
_tableId = "Loot Table - Ruined | _tableId = "Loot Table - Ruined Cooperage - Salvage", | ||
_minAmount = 2, | _minAmount = 2, | ||
_maxAmount = 2, | _maxAmount = 2, | ||
_effects = { | _effects = { | ||
{_effectId = " | {_effectId = "Barrels 30", _chance = 50}, | ||
{_effectId = "Berries | {_effectId = "Berries 30", _chance = 50}, | ||
{_effectId = " | {_effectId = "Boots 30", _chance = 50}, | ||
{_effectId = " | {_effectId = "Bricks 10", _chance = 20}, | ||
{_effectId = "Cooperage Blueprint", _chance = 2}, | |||
{_effectId = " | {_effectId = "Copper Bar 10", _chance = 20}, | ||
{_effectId = " | {_effectId = "Pack of Provisions 10", _chance = 30}, | ||
{_effectId = "Pack of Valuables 10", _chance = 10}, | |||
{_effectId = "Planks 10", _chance = 20}, | |||
{_effectId = "Wood 30", _chance = 15} | |||
{_effectId = " | |||
{_effectId = " | |||
{_effectId = "Planks | |||
{_effectId = "Wood 30", _chance = | |||
}, | }, | ||
}, | }, | ||
{ | { | ||
_tableId = "Loot Table - Ruined | _tableId = "Loot Table - Ruined Cooperage - Rebuild", | ||
_minAmount = 1, | _minAmount = 1, | ||
_maxAmount = 1, | _maxAmount = 1, | ||
_effects = { | _effects = { | ||
{_effectId = "Replace Building | {_effectId = "Replace Building Cooperage", _chance = 100} | ||
}, | }, | ||
} | } | ||
| Line 23,118: | Line 22,746: | ||
_activeEffects = {}, | _activeEffects = {}, | ||
}, | }, | ||
["Ruined | ["Ruined Distillery"] = { | ||
_id = "Ruined | _id = "Ruined Distillery", | ||
_displayName = " | _displayName = "Ruined Distillery", | ||
_description = "A building destroyed by the storm. It can be rebuilt or salvaged.", | _description = "A building destroyed by the storm. It can be rebuilt or salvaged.", | ||
_iconFilename = "Ruined | _iconFilename = "Ruined Distillery_icon.png", | ||
_category = "Ruin", | _category = "Ruin", | ||
_categoryDisplay = "Glade Event", | _categoryDisplay = "Glade Event", | ||
_sizeX = 3, | _sizeX = 3, | ||
_sizeY = | _sizeY = 3, | ||
_constructionTime = 5, | _constructionTime = 5, | ||
_cityScore = 0, | _cityScore = 0, | ||
| Line 23,141: | Line 22,769: | ||
_hasOrder = false, | _hasOrder = false, | ||
_orderModel = nil, | _orderModel = nil, | ||
_workTimeReducedPerWorker = 30, | _workTimeReducedPerWorker = 30.0, | ||
_difficulties = { | _difficulties = { | ||
{ | { | ||
_difficulty = 1, | _difficulty = 1, | ||
_effectTimeToStartRatio = 1, | _effectTimeToStartRatio = 1.0, | ||
_decisions = { | _decisions = { | ||
{ | { | ||
_workingTime = 90, | _workingTime = 90.0, | ||
_label = "Salvage", | _label = "Salvage", | ||
_decisionTag = "None", | _decisionTag = "None", | ||
| Line 23,167: | Line 22,795: | ||
}, | }, | ||
{ | { | ||
_workingTime = 90, | _workingTime = 90.0, | ||
_label = "Rebuild", | _label = "Rebuild", | ||
_decisionTag = "None", | _decisionTag = "None", | ||
| Line 23,173: | Line 22,801: | ||
{ | { | ||
_goods = { | _goods = { | ||
{_id = "[Mat Processed] Planks", _amount = | {_id = "[Mat Processed] Planks", _amount = 2} | ||
} | } | ||
} | } | ||
| Line 23,180: | Line 22,808: | ||
_goods = { | _goods = { | ||
{_id = "[Mat Processed] Bricks", _amount = 2} | {_id = "[Mat Processed] Bricks", _amount = 2} | ||
} | |||
} | |||
, | |||
{ | |||
_goods = { | |||
{_id = "[Mat Processed] Fabric", _amount = 2} | |||
} | } | ||
} | } | ||
| Line 23,191: | Line 22,825: | ||
_decisionsRewards = { | _decisionsRewards = { | ||
{ | { | ||
_tableId = "Loot Table - Ruined | _tableId = "Loot Table - Ruined Distillery - Salvage", | ||
_minAmount = 2, | _minAmount = 2, | ||
_maxAmount = 2, | _maxAmount = 2, | ||
_effects = { | _effects = { | ||
{_effectId = " | {_effectId = "Barrels 20", _chance = 35}, | ||
{_effectId = " | {_effectId = "Berries 25", _chance = 20}, | ||
{_effectId = " | {_effectId = "Distillery Blueprint", _chance = 2}, | ||
{_effectId = " | {_effectId = "Grain 30", _chance = 10}, | ||
{_effectId = " | {_effectId = "Incense 30", _chance = 50}, | ||
{_effectId = " | {_effectId = "Porridge 30", _chance = 40}, | ||
{_effectId = " | {_effectId = "Pottery 20", _chance = 20}, | ||
{_effectId = " | {_effectId = "Roots 30", _chance = 20}, | ||
{_effectId = " | {_effectId = "Tea 30", _chance = 50}, | ||
{_effectId = " | {_effectId = "Wine 20", _chance = 40} | ||
}, | }, | ||
}, | }, | ||
{ | { | ||
_tableId = "Loot Table - Ruined | _tableId = "Loot Table - Ruined Distillery - Rebuild", | ||
_minAmount = 1, | _minAmount = 1, | ||
_maxAmount = 1, | _maxAmount = 1, | ||
_effects = { | _effects = { | ||
{_effectId = "Replace Building | {_effectId = "Replace Building Distillery", _chance = 100} | ||
}, | }, | ||
} | } | ||
| Line 23,221: | Line 22,855: | ||
_activeEffects = {}, | _activeEffects = {}, | ||
}, | }, | ||
["Ruined | ["Ruined Druid"] = { | ||
_id = "Ruined | _id = "Ruined Druid", | ||
_displayName = " | _displayName = "Ruined Druid's Hut", | ||
_description = "A building destroyed by the storm. It can be rebuilt or salvaged.", | _description = "A building destroyed by the storm. It can be rebuilt or salvaged.", | ||
_iconFilename = "Ruined | _iconFilename = "Ruined Druid_icon.png", | ||
_category = "Ruin", | _category = "Ruin", | ||
_categoryDisplay = "Glade Event", | _categoryDisplay = "Glade Event", | ||
| Line 23,244: | Line 22,878: | ||
_hasOrder = false, | _hasOrder = false, | ||
_orderModel = nil, | _orderModel = nil, | ||
_workTimeReducedPerWorker = 30, | _workTimeReducedPerWorker = 30.0, | ||
_difficulties = { | _difficulties = { | ||
{ | { | ||
_difficulty = 1, | _difficulty = 1, | ||
_effectTimeToStartRatio = 1, | _effectTimeToStartRatio = 1.0, | ||
_decisions = { | _decisions = { | ||
{ | { | ||
_workingTime = 90, | _workingTime = 90.0, | ||
_label = "Salvage", | _label = "Salvage", | ||
_decisionTag = "None", | _decisionTag = "None", | ||
| Line 23,270: | Line 22,904: | ||
}, | }, | ||
{ | { | ||
_workingTime = 90, | _workingTime = 90.0, | ||
_label = "Rebuild", | _label = "Rebuild", | ||
_decisionTag = "None", | _decisionTag = "None", | ||
| Line 23,294: | Line 22,928: | ||
_decisionsRewards = { | _decisionsRewards = { | ||
{ | { | ||
_tableId = "Loot Table - Ruined | _tableId = "Loot Table - Ruined Druid - Salvage", | ||
_minAmount = 2, | _minAmount = 2, | ||
_maxAmount = 2, | _maxAmount = 2, | ||
_effects = { | _effects = { | ||
{_effectId = " | {_effectId = "Fabric 10", _chance = 10}, | ||
{_effectId = " | {_effectId = "Pie 20", _chance = 50}, | ||
{_effectId = " | {_effectId = "Oil 30", _chance = 50}, | ||
{_effectId = " | {_effectId = "Tea 20", _chance = 20}, | ||
{_effectId = "Insects 30", _chance = 20}, | {_effectId = "Insects 30", _chance = 20}, | ||
{_effectId = " | {_effectId = "Milk-cap Mushroom 30", _chance = 20}, | ||
{_effectId = " | {_effectId = "Druid Blueprint", _chance = 2}, | ||
{_effectId = " | {_effectId = "Incense 30", _chance = 50}, | ||
{_effectId = " | {_effectId = "Coats 35", _chance = 50}, | ||
{_effectId = " | {_effectId = "Salt 35", _chance = 40} | ||
}, | }, | ||
}, | }, | ||
{ | { | ||
_tableId = "Loot Table - Ruined | _tableId = "Loot Table - Ruined Druid - Rebuild", | ||
_minAmount = 1, | _minAmount = 1, | ||
_maxAmount = 1, | _maxAmount = 1, | ||
_effects = { | _effects = { | ||
{_effectId = "Replace Building | {_effectId = "Replace Building Druid", _chance = 100} | ||
}, | }, | ||
} | } | ||
| Line 23,324: | Line 22,958: | ||
_activeEffects = {}, | _activeEffects = {}, | ||
}, | }, | ||
["Ruined | ["Ruined Farm"] = { | ||
_id = "Ruined | _id = "Ruined Farm", | ||
_displayName = " | _displayName = "Ruined Homestead", | ||
_description = "A building destroyed by the storm. It can be rebuilt or salvaged.", | _description = "A building destroyed by the storm. It can be rebuilt or salvaged.", | ||
_iconFilename = "Ruined | _iconFilename = "Ruined Farm_icon.png", | ||
_category = "Ruin", | _category = "Ruin", | ||
_categoryDisplay = "Glade Event", | _categoryDisplay = "Glade Event", | ||
_sizeX = | _sizeX = 3, | ||
_sizeY = | _sizeY = 3, | ||
_constructionTime = 5, | _constructionTime = 5, | ||
_cityScore = 0, | _cityScore = 0, | ||
| Line 23,347: | Line 22,981: | ||
_hasOrder = false, | _hasOrder = false, | ||
_orderModel = nil, | _orderModel = nil, | ||
_workTimeReducedPerWorker = 30, | _workTimeReducedPerWorker = 30.0, | ||
_difficulties = { | _difficulties = { | ||
{ | { | ||
_difficulty = 1, | _difficulty = 1, | ||
_effectTimeToStartRatio = 1, | _effectTimeToStartRatio = 1.0, | ||
_decisions = { | _decisions = { | ||
{ | { | ||
_workingTime = 90, | _workingTime = 90.0, | ||
_label = "Salvage", | _label = "Salvage", | ||
_decisionTag = "None", | _decisionTag = "None", | ||
| Line 23,373: | Line 23,007: | ||
}, | }, | ||
{ | { | ||
_workingTime = 90, | _workingTime = 90.0, | ||
_label = "Rebuild", | _label = "Rebuild", | ||
_decisionTag = "None", | _decisionTag = "None", | ||
| Line 23,379: | Line 23,013: | ||
{ | { | ||
_goods = { | _goods = { | ||
{_id = "[Mat Processed] Planks", _amount = | {_id = "[Mat Processed] Planks", _amount = 10} | ||
} | |||
} | |||
, | |||
{ | |||
_goods = { | |||
{_id = "[Mat Processed] Bricks", _amount = 10} | |||
} | } | ||
} | } | ||
| Line 23,385: | Line 23,025: | ||
{ | { | ||
_goods = { | _goods = { | ||
{_id = "[Mat Processed] | {_id = "[Mat Processed] Fabric", _amount = 5} | ||
} | } | ||
} | } | ||
| Line 23,397: | Line 23,037: | ||
_decisionsRewards = { | _decisionsRewards = { | ||
{ | { | ||
_tableId = "Loot Table - Ruined | _tableId = "Loot Table - Ruined Homestead - Salvage", | ||
_minAmount = 2, | _minAmount = 2, | ||
_maxAmount = 2, | _maxAmount = 2, | ||
_effects = { | _effects = { | ||
{_effectId = " | {_effectId = "Bricks 10", _chance = 25}, | ||
{_effectId = " | {_effectId = "Planks 10", _chance = 15}, | ||
{_effectId = " | {_effectId = "Fabric 10", _chance = 25}, | ||
{_effectId = " | {_effectId = "Grain 40", _chance = 50}, | ||
{_effectId = " | {_effectId = "Milk-cap Mushroom 40", _chance = 50}, | ||
{_effectId = " | {_effectId = "Vegetables 40", _chance = 50}, | ||
{_effectId = " | {_effectId = "Plant Fiber 40", _chance = 50}, | ||
{_effectId = " | {_effectId = "Wetstone 35", _chance = 20}, | ||
{_effectId = " | {_effectId = "Wood 50", _chance = 10} | ||
}, | }, | ||
}, | }, | ||
{ | { | ||
_tableId = "Loot Table - Ruined | _tableId = "Loot Table - Ruined Homestead - Rebuild", | ||
_minAmount = 1, | _minAmount = 1, | ||
_maxAmount = 1, | _maxAmount = 1, | ||
_effects = { | _effects = { | ||
{_effectId = "Replace Building | {_effectId = "Replace Building Farm", _chance = 100} | ||
}, | }, | ||
} | } | ||
| Line 23,426: | Line 23,066: | ||
_activeEffects = {}, | _activeEffects = {}, | ||
}, | }, | ||
["Ruined | ["Ruined Finesmith"] = { | ||
_id = "Ruined | _id = "Ruined Finesmith", | ||
_displayName = " | _displayName = "Ruined Finesmith", | ||
_description = "A building destroyed by the storm. It can be rebuilt or salvaged.", | _description = "A building destroyed by the storm. It can be rebuilt or salvaged.", | ||
_iconFilename = "Ruined | _iconFilename = "Ruined Finesmith_icon.png", | ||
_category = "Ruin", | _category = "Ruin", | ||
_categoryDisplay = "Glade Event", | _categoryDisplay = "Glade Event", | ||
_sizeX = 3, | _sizeX = 3, | ||
_sizeY = | _sizeY = 3, | ||
_constructionTime = 5, | _constructionTime = 5, | ||
_cityScore = 0, | _cityScore = 0, | ||
| Line 23,449: | Line 23,089: | ||
_hasOrder = false, | _hasOrder = false, | ||
_orderModel = nil, | _orderModel = nil, | ||
_workTimeReducedPerWorker = 30, | _workTimeReducedPerWorker = 30.0, | ||
_difficulties = { | _difficulties = { | ||
{ | { | ||
_difficulty = 1, | _difficulty = 1, | ||
_effectTimeToStartRatio = 1, | _effectTimeToStartRatio = 1.0, | ||
_decisions = { | _decisions = { | ||
{ | { | ||
_workingTime = 90, | _workingTime = 90.0, | ||
_label = "Salvage", | _label = "Salvage", | ||
_decisionTag = "None", | _decisionTag = "None", | ||
| Line 23,475: | Line 23,115: | ||
}, | }, | ||
{ | { | ||
_workingTime = 90, | _workingTime = 90.0, | ||
_label = "Rebuild", | _label = "Rebuild", | ||
_decisionTag = "None", | _decisionTag = "None", | ||
| Line 23,481: | Line 23,121: | ||
{ | { | ||
_goods = { | _goods = { | ||
{_id = "[Mat Processed] Planks", _amount = | {_id = "[Mat Processed] Planks", _amount = 10} | ||
} | } | ||
} | } | ||
| Line 23,487: | Line 23,127: | ||
{ | { | ||
_goods = { | _goods = { | ||
{_id = "[Mat Processed] Bricks", _amount = | {_id = "[Mat Processed] Bricks", _amount = 10} | ||
} | } | ||
} | } | ||
| Line 23,499: | Line 23,139: | ||
_decisionsRewards = { | _decisionsRewards = { | ||
{ | { | ||
_tableId = "Loot Table - Ruined | _tableId = "Loot Table - Ruined Finesmith - Salvage", | ||
_minAmount = 2, | _minAmount = 2, | ||
_maxAmount = 2, | _maxAmount = 2, | ||
_effects = { | _effects = { | ||
{_effectId = " | {_effectId = "Amber 20", _chance = 40}, | ||
{_effectId = " | {_effectId = "Barrels 35", _chance = 50}, | ||
{_effectId = "Copper Bar | {_effectId = "Copper Bar 30", _chance = 20}, | ||
{_effectId = "Copper Ore | {_effectId = "Copper Ore 40", _chance = 30}, | ||
{_effectId = " | {_effectId = "Crystalized Dew 30", _chance = 50}, | ||
{_effectId = " | {_effectId = "Hearth Parts 3", _chance = 50}, | ||
{_effectId = " | {_effectId = "Metal Tools 10", _chance = 40}, | ||
{_effectId = " | {_effectId = "Parts 10", _chance = 5}, | ||
{_effectId = " | {_effectId = "Pipes 20", _chance = 50}, | ||
{_effectId = " | {_effectId = "Training Gear 40", _chance = 20} | ||
}, | }, | ||
}, | }, | ||
{ | { | ||
_tableId = "Loot Table - Ruined | _tableId = "Loot Table - Ruined Finesmith - Rebuild", | ||
_minAmount = 1, | _minAmount = 1, | ||
_maxAmount = 1, | _maxAmount = 1, | ||
_effects = { | _effects = { | ||
{_effectId = "Replace Building | {_effectId = "Replace Building Finesmith", _chance = 100} | ||
}, | }, | ||
} | } | ||
| Line 23,529: | Line 23,169: | ||
_activeEffects = {}, | _activeEffects = {}, | ||
}, | }, | ||
["Ruined | ["Ruined Fishing Hut"] = { | ||
_id = "Ruined | _id = "Ruined Fishing Hut", | ||
_displayName = " | _displayName = "Ruined Fishing Hut", | ||
_description = "A building destroyed by the storm. It can be rebuilt or salvaged.", | _description = "A building destroyed by the storm. It can be rebuilt or salvaged.", | ||
_iconFilename = "Ruined | _iconFilename = "Ruined Fishing Hut_icon.png", | ||
_category = "Ruin", | _category = "Ruin", | ||
_categoryDisplay = "Glade Event", | _categoryDisplay = "Glade Event", | ||
| Line 23,552: | Line 23,192: | ||
_hasOrder = false, | _hasOrder = false, | ||
_orderModel = nil, | _orderModel = nil, | ||
_workTimeReducedPerWorker = | _workTimeReducedPerWorker = 20.0, | ||
_difficulties = { | _difficulties = { | ||
{ | { | ||
_difficulty = 1, | _difficulty = 1, | ||
_effectTimeToStartRatio = 1, | _effectTimeToStartRatio = 1.0, | ||
_decisions = { | _decisions = { | ||
{ | { | ||
_workingTime = | _workingTime = 60.0, | ||
_label = "Salvage", | _label = "Salvage", | ||
_decisionTag = "None", | _decisionTag = "None", | ||
| Line 23,578: | Line 23,218: | ||
}, | }, | ||
{ | { | ||
_workingTime = | _workingTime = 60.0, | ||
_label = "Rebuild", | _label = "Rebuild", | ||
_decisionTag = "None", | _decisionTag = "None", | ||
| Line 23,584: | Line 23,224: | ||
{ | { | ||
_goods = { | _goods = { | ||
{_id = "[Mat Processed] | {_id = "[Mat Raw] Wood", _amount = 10} | ||
} | |||
} | |||
, | |||
{ | |||
_goods = { | |||
{_id = "[Mat Processed] Parts", _amount = 2} | |||
} | } | ||
} | } | ||
| Line 23,596: | Line 23,242: | ||
_decisionsRewards = { | _decisionsRewards = { | ||
{ | { | ||
_tableId = "Loot Table - Ruined | _tableId = "Loot Table - Ruined Fishing Hut - Salvage", | ||
_minAmount = 2, | _minAmount = 2, | ||
_maxAmount = 2, | _maxAmount = 2, | ||
_effects = { | _effects = { | ||
{_effectId = " | {_effectId = "Fish 30", _chance = 50}, | ||
{_effectId = " | {_effectId = "Scales 30", _chance = 50}, | ||
{_effectId = " | {_effectId = "Insects 30", _chance = 20}, | ||
{_effectId = " | {_effectId = "Algae 30", _chance = 50}, | ||
{_effectId = "Paste 20", _chance = 30}, | |||
{_effectId = " | {_effectId = "Metal Tools 4", _chance = 5}, | ||
{_effectId = " | {_effectId = "Parts 5", _chance = 10}, | ||
{_effectId = " | {_effectId = "Reeds 25", _chance = 50} | ||
{_effectId = " | |||
}, | }, | ||
}, | }, | ||
{ | { | ||
_tableId = "Loot Table - Ruined | _tableId = "Loot Table - Ruined Fishing Hut - Rebuild", | ||
_minAmount = 1, | _minAmount = 1, | ||
_maxAmount = 1, | _maxAmount = 1, | ||
_effects = { | _effects = { | ||
{_effectId = "Replace Building | {_effectId = "Replace Building Fishing Hut", _chance = 100} | ||
}, | }, | ||
} | } | ||
| Line 23,625: | Line 23,270: | ||
_activeEffects = {}, | _activeEffects = {}, | ||
}, | }, | ||
["Ruined | ["Ruined Foragers Camp"] = { | ||
_id = "Ruined | _id = "Ruined Foragers Camp", | ||
_displayName = " | _displayName = "Ruined Foragers' Camp", | ||
_description = "A building destroyed by the storm. It can be rebuilt or salvaged.", | _description = "A building destroyed by the storm. It can be rebuilt or salvaged.", | ||
_iconFilename = "Ruined | _iconFilename = "Ruined Foragers Camp_icon.png", | ||
_category = "Ruin", | _category = "Ruin", | ||
_categoryDisplay = "Glade Event", | _categoryDisplay = "Glade Event", | ||
_sizeX = | _sizeX = 2, | ||
_sizeY = | _sizeY = 2, | ||
_constructionTime = 5, | _constructionTime = 5, | ||
_cityScore = 0, | _cityScore = 0, | ||
| Line 23,648: | Line 23,293: | ||
_hasOrder = false, | _hasOrder = false, | ||
_orderModel = nil, | _orderModel = nil, | ||
_workTimeReducedPerWorker = | _workTimeReducedPerWorker = 20.0, | ||
_difficulties = { | _difficulties = { | ||
{ | { | ||
_difficulty = 1, | _difficulty = 1, | ||
_effectTimeToStartRatio = 1, | _effectTimeToStartRatio = 1.0, | ||
_decisions = { | _decisions = { | ||
{ | { | ||
_workingTime = | _workingTime = 60.0, | ||
_label = "Salvage", | _label = "Salvage", | ||
_decisionTag = "None", | _decisionTag = "None", | ||
| Line 23,674: | Line 23,319: | ||
}, | }, | ||
{ | { | ||
_workingTime = | _workingTime = 60.0, | ||
_label = "Rebuild", | _label = "Rebuild", | ||
_decisionTag = "None", | _decisionTag = "None", | ||
| Line 23,680: | Line 23,325: | ||
{ | { | ||
_goods = { | _goods = { | ||
{_id = "[Mat | {_id = "[Mat Raw] Wood", _amount = 10} | ||
} | } | ||
} | } | ||
| Line 23,686: | Line 23,331: | ||
{ | { | ||
_goods = { | _goods = { | ||
{_id = "[Mat Processed] | {_id = "[Mat Processed] Parts", _amount = 2} | ||
} | } | ||
} | } | ||
| Line 23,698: | Line 23,343: | ||
_decisionsRewards = { | _decisionsRewards = { | ||
{ | { | ||
_tableId = "Loot Table - Ruined | _tableId = "Loot Table - Ruined Camp - Salvage", | ||
_minAmount = 2, | _minAmount = 2, | ||
_maxAmount = 2, | _maxAmount = 2, | ||
_effects = { | _effects = { | ||
{_effectId = " | {_effectId = "Pottery 20", _chance = 50}, | ||
{_effectId = " | {_effectId = "Coats 20", _chance = 30}, | ||
{_effectId = " | {_effectId = "Insects 30", _chance = 30}, | ||
{_effectId = " | {_effectId = "Milk-cap Mushroom 30", _chance = 50}, | ||
{_effectId = " | {_effectId = "Roots 20", _chance = 50}, | ||
{_effectId = " | {_effectId = "Clay 20", _chance = 50}, | ||
{_effectId = " | {_effectId = "Plant Fiber 25", _chance = 50}, | ||
{_effectId = " | {_effectId = "Reeds 20", _chance = 50}, | ||
{_effectId = " | {_effectId = "Wetstone 20", _chance = 50}, | ||
{_effectId = " | {_effectId = "Wood 30", _chance = 30}, | ||
{_effectId = "Metal Tools 6", _chance = 5}, | |||
{_effectId = "Parts 5", _chance = 20} | |||
}, | }, | ||
}, | }, | ||
{ | { | ||
_tableId = "Loot Table - Ruined | _tableId = "Loot Table - Ruined Foragers Camp - Rebuild", | ||
_minAmount = 1, | _minAmount = 1, | ||
_maxAmount = 1, | _maxAmount = 1, | ||
_effects = { | _effects = { | ||
{_effectId = "Replace Building | {_effectId = "Replace Building Foragers Camp", _chance = 100} | ||
}, | }, | ||
} | } | ||
| Line 23,728: | Line 23,375: | ||
_activeEffects = {}, | _activeEffects = {}, | ||
}, | }, | ||
["Ruined | ["Ruined Forum"] = { | ||
_id = "Ruined | _id = "Ruined Forum", | ||
_displayName = " | _displayName = "Ruined Forum", | ||
_description = "A building destroyed by the storm. It can be rebuilt or | _description = "A building destroyed by the storm. It can be rebuilt or salvaged.", | ||
_iconFilename = "Ruined | _iconFilename = "Ruined Forum_icon.png", | ||
_category = "Ruin", | _category = "Ruin", | ||
_categoryDisplay = "Glade Event", | _categoryDisplay = "Glade Event", | ||
_sizeX = | _sizeX = 4, | ||
_sizeY = | _sizeY = 4, | ||
_constructionTime = 5, | _constructionTime = 5, | ||
_cityScore = 0, | _cityScore = 0, | ||
| Line 23,751: | Line 23,398: | ||
_hasOrder = false, | _hasOrder = false, | ||
_orderModel = nil, | _orderModel = nil, | ||
_workTimeReducedPerWorker = | _workTimeReducedPerWorker = 30.0, | ||
_difficulties = { | _difficulties = { | ||
{ | { | ||
_difficulty = 1, | _difficulty = 1, | ||
_effectTimeToStartRatio = 1, | _effectTimeToStartRatio = 1.0, | ||
_decisions = { | _decisions = { | ||
{ | { | ||
_workingTime = | _workingTime = 120.0, | ||
_label = "Salvage", | _label = "Salvage", | ||
_decisionTag = "None", | _decisionTag = "None", | ||
| Line 23,777: | Line 23,424: | ||
}, | }, | ||
{ | { | ||
_workingTime = | _workingTime = 120.0, | ||
_label = "Rebuild", | _label = "Rebuild", | ||
_decisionTag = "None", | _decisionTag = "None", | ||
_requiredGoods = { | _requiredGoods = { | ||
{ | |||
_goods = { | |||
{_id = "[Mat Processed] Bricks", _amount = 16} | |||
} | |||
} | |||
, | |||
{ | { | ||
_goods = { | _goods = { | ||
| Line 23,795: | Line 23,448: | ||
_decisionsRewards = { | _decisionsRewards = { | ||
{ | { | ||
_tableId = "Loot Table - Ruined | _tableId = "Loot Table - Ruined Forum - Salvage", | ||
_minAmount = 2, | _minAmount = 2, | ||
_maxAmount = 2, | _maxAmount = 2, | ||
_effects = { | _effects = { | ||
{_effectId = " | {_effectId = "Ale 30", _chance = 50}, | ||
{_effectId = "Amber 20", _chance = 15}, | |||
{_effectId = " | {_effectId = "Boots 35", _chance = 50}, | ||
{_effectId = " | {_effectId = "Forum Blueprint", _chance = 1}, | ||
{_effectId = " | {_effectId = "Ink 35", _chance = 30}, | ||
{_effectId = "Paper 30", _chance = 50}, | |||
{_effectId = " | {_effectId = "Paste 40", _chance = 50}, | ||
{_effectId = " | {_effectId = "Porridge 40", _chance = 50}, | ||
{_effectId = "Training Gear 30", _chance = 50}, | |||
{_effectId = "Wine 30", _chance = 50} | |||
{_effectId = "Paste | |||
{_effectId = "Porridge | |||
{_effectId = " | |||
{_effectId = " | |||
}, | }, | ||
}, | }, | ||
{ | { | ||
_tableId = "Loot Table - Ruined | _tableId = "Loot Table - Ruined Forum - Rebuild", | ||
_minAmount = 1, | _minAmount = 1, | ||
_maxAmount = 1, | _maxAmount = 1, | ||
_effects = { | _effects = { | ||
{_effectId = "Replace Building | {_effectId = "Replace Building Forum", _chance = 100} | ||
}, | }, | ||
} | } | ||
| Line 23,835: | Line 23,478: | ||
_activeEffects = {}, | _activeEffects = {}, | ||
}, | }, | ||
["Ruined | ["Ruined Fox House"] = { | ||
_id = "Ruined | _id = "Ruined Fox House", | ||
_displayName = " | _displayName = "Ruined Fox House", | ||
_description = "A building destroyed by the storm. It can be rebuilt or | _description = "A building destroyed by the storm. It can be rebuilt or demolished.", | ||
_iconFilename = "Ruined | _iconFilename = "Ruined Fox House_icon.png", | ||
_category = "Ruin", | _category = "Ruin", | ||
_categoryDisplay = "Glade Event", | _categoryDisplay = "Glade Event", | ||
| Line 23,858: | Line 23,501: | ||
_hasOrder = false, | _hasOrder = false, | ||
_orderModel = nil, | _orderModel = nil, | ||
_workTimeReducedPerWorker = 20, | _workTimeReducedPerWorker = 20.0, | ||
_difficulties = { | _difficulties = { | ||
{ | { | ||
_difficulty = 1, | _difficulty = 1, | ||
_effectTimeToStartRatio = 1, | _effectTimeToStartRatio = 1.0, | ||
_decisions = { | _decisions = { | ||
{ | { | ||
_workingTime = | _workingTime = 120.0, | ||
_label = "Salvage", | _label = "Salvage", | ||
_decisionTag = "None", | _decisionTag = "None", | ||
| Line 23,884: | Line 23,527: | ||
}, | }, | ||
{ | { | ||
_workingTime = | _workingTime = 120.0, | ||
_label = "Rebuild", | _label = "Rebuild", | ||
_decisionTag = "None", | _decisionTag = "None", | ||
| Line 23,890: | Line 23,533: | ||
{ | { | ||
_goods = { | _goods = { | ||
{_id = "[Mat | {_id = "[Mat Processed] Planks", _amount = 2} | ||
} | } | ||
} | } | ||
| Line 23,896: | Line 23,539: | ||
{ | { | ||
_goods = { | _goods = { | ||
{_id = "[ | {_id = "[Metal] Crystalized Dew", _amount = 1} | ||
} | } | ||
} | } | ||
| Line 23,908: | Line 23,551: | ||
_decisionsRewards = { | _decisionsRewards = { | ||
{ | { | ||
_tableId = "Loot Table - Ruined | _tableId = "Loot Table - Ruined Housing - Salvage", | ||
_minAmount = 2, | _minAmount = 2, | ||
_maxAmount = 2, | _maxAmount = 2, | ||
_effects = { | _effects = { | ||
{_effectId = " | {_effectId = "Amber 8", _chance = 10}, | ||
{_effectId = "Berries 25", _chance = 50}, | |||
{_effectId = "Biscuits 20", _chance = 50}, | |||
{_effectId = " | |||
{_effectId = " | |||
{_effectId = "Clay 20", _chance = 50}, | {_effectId = "Clay 20", _chance = 50}, | ||
{_effectId = " | {_effectId = "Coats 20", _chance = 40}, | ||
{_effectId = "Eggs 25", _chance = 50}, | |||
{_effectId = "Fabric 5", _chance = 30}, | |||
{_effectId = "Herbs 30", _chance = 50}, | |||
{_effectId = "Insects 30", _chance = 50}, | |||
{_effectId = "Parts 3", _chance = 30}, | |||
{_effectId = "Paste 20", _chance = 50}, | |||
{_effectId = "Pickled Goods 20", _chance = 30}, | |||
{_effectId = "Pie 20", _chance = 15}, | |||
{_effectId = "Planks 5", _chance = 30}, | |||
{_effectId = "Porridge 20", _chance = 50}, | |||
{_effectId = "Pottery 20", _chance = 20}, | |||
{_effectId = "Reeds 20", _chance = 50}, | {_effectId = "Reeds 20", _chance = 50}, | ||
{_effectId = "Vegetables 30", _chance = 50}, | |||
{_effectId = "Wetstone 20", _chance = 50}, | {_effectId = "Wetstone 20", _chance = 50}, | ||
{_effectId = "Wood 30", _chance = 30 | {_effectId = "Wood 30", _chance = 30} | ||
}, | }, | ||
}, | }, | ||
{ | { | ||
_tableId = "Loot Table - Ruined | _tableId = "Loot Table - Ruined Fox House - Rebuild", | ||
_minAmount = 1, | _minAmount = 1, | ||
_maxAmount = 1, | _maxAmount = 1, | ||
_effects = { | _effects = { | ||
{_effectId = "Replace Building | {_effectId = "Replace Building Fox House", _chance = 100} | ||
}, | }, | ||
} | } | ||
| Line 23,940: | Line 23,591: | ||
_activeEffects = {}, | _activeEffects = {}, | ||
}, | }, | ||
["Ruined | ["Ruined Furnace"] = { | ||
_id = "Ruined | _id = "Ruined Furnace", | ||
_displayName = " | _displayName = "Ruined Furnace", | ||
_description = "A building destroyed by the storm. It can be rebuilt or salvaged.", | _description = "A building destroyed by the storm. It can be rebuilt or salvaged.", | ||
_iconFilename = "Ruined | _iconFilename = "Ruined Furnace_icon.png", | ||
_category = "Ruin", | _category = "Ruin", | ||
_categoryDisplay = "Glade Event", | _categoryDisplay = "Glade Event", | ||
_sizeX = | _sizeX = 3, | ||
_sizeY = 2, | _sizeY = 2, | ||
_constructionTime = 5, | _constructionTime = 5, | ||
| Line 23,963: | Line 23,614: | ||
_hasOrder = false, | _hasOrder = false, | ||
_orderModel = nil, | _orderModel = nil, | ||
_workTimeReducedPerWorker = 30, | _workTimeReducedPerWorker = 30.0, | ||
_difficulties = { | _difficulties = { | ||
{ | { | ||
_difficulty = 1, | _difficulty = 1, | ||
_effectTimeToStartRatio = 1, | _effectTimeToStartRatio = 1.0, | ||
_decisions = { | _decisions = { | ||
{ | { | ||
_workingTime = 90, | _workingTime = 90.0, | ||
_label = "Salvage", | _label = "Salvage", | ||
_decisionTag = "None", | _decisionTag = "None", | ||
| Line 23,989: | Line 23,640: | ||
}, | }, | ||
{ | { | ||
_workingTime = 90, | _workingTime = 90.0, | ||
_label = "Rebuild", | _label = "Rebuild", | ||
_decisionTag = "None", | _decisionTag = "None", | ||
| Line 23,995: | Line 23,646: | ||
{ | { | ||
_goods = { | _goods = { | ||
{_id = "[Mat Processed] Planks", _amount = 2} | {_id = "[Mat Processed] Planks", _amount = 5} | ||
} | |||
} | |||
, | |||
{ | |||
_goods = { | |||
{_id = "[Mat Processed] Bricks", _amount = 2} | |||
} | } | ||
} | } | ||
| Line 24,007: | Line 23,664: | ||
_decisionsRewards = { | _decisionsRewards = { | ||
{ | { | ||
_tableId = "Loot Table - Ruined | _tableId = "Loot Table - Ruined Furnace - Salvage", | ||
_minAmount = 2, | _minAmount = 2, | ||
_maxAmount = 2, | _maxAmount = 2, | ||
_effects = { | _effects = { | ||
{_effectId = " | {_effectId = "Bricks 10", _chance = 50}, | ||
{_effectId = " | {_effectId = "Clay 20", _chance = 40}, | ||
{_effectId = " | {_effectId = "Coal 25", _chance = 40}, | ||
{_effectId = " | {_effectId = "Copper Bar 15", _chance = 40}, | ||
{_effectId = " | {_effectId = "Copper Ore 30", _chance = 20}, | ||
{_effectId = " | {_effectId = "Flour 30", _chance = 50}, | ||
{_effectId = " | {_effectId = "Furnace Blueprint", _chance = 2}, | ||
{_effectId = " | {_effectId = "Pie 20", _chance = 20}, | ||
{_effectId = " | {_effectId = "Sea Marrow 30", _chance = 50}, | ||
{_effectId = "Skewers 25", _chance = 50} | |||
}, | }, | ||
}, | }, | ||
{ | { | ||
_tableId = "Loot Table - Ruined | _tableId = "Loot Table - Ruined Furnace - Rebuild", | ||
_minAmount = 1, | _minAmount = 1, | ||
_maxAmount = 1, | _maxAmount = 1, | ||
_effects = { | _effects = { | ||
{_effectId = "Replace Building | {_effectId = "Replace Building Furnace", _chance = 100} | ||
}, | }, | ||
} | } | ||
| Line 24,036: | Line 23,694: | ||
_activeEffects = {}, | _activeEffects = {}, | ||
}, | }, | ||
["Ruined | ["Ruined Granary"] = { | ||
_id = "Ruined | _id = "Ruined Granary", | ||
_displayName = " | _displayName = "Ruined Granary", | ||
_description = "A building destroyed by the storm. It can be rebuilt or salvaged.", | _description = "A building destroyed by the storm. It can be rebuilt or salvaged.", | ||
_iconFilename = "Ruined | _iconFilename = "Ruined Granary_icon.png", | ||
_category = "Ruin", | _category = "Ruin", | ||
_categoryDisplay = "Glade Event", | _categoryDisplay = "Glade Event", | ||
| Line 24,059: | Line 23,717: | ||
_hasOrder = false, | _hasOrder = false, | ||
_orderModel = nil, | _orderModel = nil, | ||
_workTimeReducedPerWorker = | _workTimeReducedPerWorker = 30.0, | ||
_difficulties = { | _difficulties = { | ||
{ | { | ||
_difficulty = 1, | _difficulty = 1, | ||
_effectTimeToStartRatio = 1, | _effectTimeToStartRatio = 1.0, | ||
_decisions = { | _decisions = { | ||
{ | { | ||
_workingTime = | _workingTime = 90.0, | ||
_label = "Salvage", | _label = "Salvage", | ||
_decisionTag = "None", | _decisionTag = "None", | ||
| Line 24,085: | Line 23,743: | ||
}, | }, | ||
{ | { | ||
_workingTime = | _workingTime = 90.0, | ||
_label = "Rebuild", | _label = "Rebuild", | ||
_decisionTag = "None", | _decisionTag = "None", | ||
| Line 24,091: | Line 23,749: | ||
{ | { | ||
_goods = { | _goods = { | ||
{_id = "[Mat | {_id = "[Mat Processed] Planks", _amount = 5} | ||
} | } | ||
} | } | ||
| Line 24,097: | Line 23,755: | ||
{ | { | ||
_goods = { | _goods = { | ||
{_id = "[Mat Processed] | {_id = "[Mat Processed] Fabric", _amount = 2} | ||
} | } | ||
} | } | ||
| Line 24,109: | Line 23,767: | ||
_decisionsRewards = { | _decisionsRewards = { | ||
{ | { | ||
_tableId = "Loot Table - Ruined | _tableId = "Loot Table - Ruined Granary - Salvage", | ||
_minAmount = 2, | _minAmount = 2, | ||
_maxAmount = 2, | _maxAmount = 2, | ||
_effects = { | _effects = { | ||
{_effectId = " | {_effectId = "Biscuits 20", _chance = 10}, | ||
{_effectId = " | {_effectId = "Fabric 10", _chance = 50}, | ||
{_effectId = " | {_effectId = "Grain 30", _chance = 20}, | ||
{_effectId = " | {_effectId = "Granary Blueprint", _chance = 2}, | ||
{_effectId = " | {_effectId = "Insects 30", _chance = 20}, | ||
{_effectId = " | {_effectId = "Pack of Crops 10", _chance = 50}, | ||
{_effectId = " | {_effectId = "Pack of Provisions 10", _chance = 50}, | ||
{_effectId = " | {_effectId = "Pickled Goods 20", _chance = 50}, | ||
{_effectId = " | {_effectId = "Pie 20", _chance = 50}, | ||
{_effectId = " | {_effectId = "Vegetables 30", _chance = 30} | ||
}, | }, | ||
}, | }, | ||
{ | { | ||
_tableId = "Loot Table - Ruined | _tableId = "Loot Table - Ruined Granary - Rebuild", | ||
_minAmount = 1, | _minAmount = 1, | ||
_maxAmount = 1, | _maxAmount = 1, | ||
_effects = { | _effects = { | ||
{_effectId = "Replace Building | {_effectId = "Replace Building Granary", _chance = 100} | ||
}, | }, | ||
} | } | ||
| Line 24,141: | Line 23,797: | ||
_activeEffects = {}, | _activeEffects = {}, | ||
}, | }, | ||
["Ruined | ["Ruined Greenhouse"] = { | ||
_id = "Ruined | _id = "Ruined Greenhouse", | ||
_displayName = " | _displayName = "Ruined Greenhouse", | ||
_description = "A building destroyed by the storm. It can be rebuilt or | _description = "A building destroyed by the storm. It can be rebuilt or salvaged.", | ||
_iconFilename = "Ruined | _iconFilename = "Ruined Greenhouse_icon.png", | ||
_category = "Ruin", | _category = "Ruin", | ||
_categoryDisplay = "Glade Event", | _categoryDisplay = "Glade Event", | ||
| Line 24,164: | Line 23,820: | ||
_hasOrder = false, | _hasOrder = false, | ||
_orderModel = nil, | _orderModel = nil, | ||
_workTimeReducedPerWorker = | _workTimeReducedPerWorker = 30.0, | ||
_difficulties = { | _difficulties = { | ||
{ | { | ||
_difficulty = 1, | _difficulty = 1, | ||
_effectTimeToStartRatio = 1, | _effectTimeToStartRatio = 1.0, | ||
_decisions = { | _decisions = { | ||
{ | { | ||
_workingTime = | _workingTime = 90.0, | ||
_label = "Salvage", | _label = "Salvage", | ||
_decisionTag = "None", | _decisionTag = "None", | ||
| Line 24,190: | Line 23,846: | ||
}, | }, | ||
{ | { | ||
_workingTime = | _workingTime = 90.0, | ||
_label = "Rebuild", | _label = "Rebuild", | ||
_decisionTag = "None", | _decisionTag = "None", | ||
| Line 24,196: | Line 23,852: | ||
{ | { | ||
_goods = { | _goods = { | ||
{_id = "[Mat Processed] Planks", _amount = | {_id = "[Mat Processed] Planks", _amount = 2} | ||
} | } | ||
} | } | ||
| Line 24,214: | Line 23,870: | ||
_decisionsRewards = { | _decisionsRewards = { | ||
{ | { | ||
_tableId = "Loot Table - Ruined | _tableId = "Loot Table - Ruined Greenhouse - Salvage", | ||
_minAmount = 2, | _minAmount = 2, | ||
_maxAmount = 2, | _maxAmount = 2, | ||
_effects = { | _effects = { | ||
{_effectId = "Herbs 30", _chance = 50}, | {_effectId = "Herbs 30", _chance = 50}, | ||
{_effectId = " | {_effectId = "Milk-cap Mushroom 30", _chance = 50}, | ||
{_effectId = " | {_effectId = "Plant Fiber 30", _chance = 50}, | ||
{_effectId = "Wetstone 20", _chance = 30}, | |||
{_effectId = " | {_effectId = "Wood 40", _chance = 15}, | ||
{_effectId = " | {_effectId = "Greenhouse Blueprint", _chance = 2}, | ||
{_effectId = " | {_effectId = "Pack of Crops 10", _chance = 10}, | ||
{_effectId = "Grain 30", _chance = 50}, | |||
{_effectId = "Clay 35", _chance = 50} | |||
{_effectId = " | |||
{_effectId = " | |||
{_effectId = " | |||
}, | }, | ||
}, | }, | ||
{ | { | ||
_tableId = "Loot Table - Ruined | _tableId = "Loot Table - Ruined Greenhouse - Rebuild", | ||
_minAmount = 1, | _minAmount = 1, | ||
_maxAmount = 1, | _maxAmount = 1, | ||
_effects = { | _effects = { | ||
{_effectId = "Replace Building | {_effectId = "Replace Building Greenhouse", _chance = 100} | ||
}, | }, | ||
} | } | ||
| Line 24,254: | Line 23,899: | ||
_activeEffects = {}, | _activeEffects = {}, | ||
}, | }, | ||
["Ruined | ["Ruined Grill"] = { | ||
_id = "Ruined | _id = "Ruined Grill", | ||
_displayName = " | _displayName = "Ruined Grill", | ||
_description = "A building destroyed by the storm. It can be rebuilt or salvaged.", | _description = "A building destroyed by the storm. It can be rebuilt or salvaged.", | ||
_iconFilename = "Ruined | _iconFilename = "Ruined Grill_icon.png", | ||
_category = "Ruin", | _category = "Ruin", | ||
_categoryDisplay = "Glade Event", | _categoryDisplay = "Glade Event", | ||
_sizeX = | _sizeX = 3, | ||
_sizeY = 2, | _sizeY = 2, | ||
_constructionTime = 5, | _constructionTime = 5, | ||
| Line 24,277: | Line 23,922: | ||
_hasOrder = false, | _hasOrder = false, | ||
_orderModel = nil, | _orderModel = nil, | ||
_workTimeReducedPerWorker = 30, | _workTimeReducedPerWorker = 30.0, | ||
_difficulties = { | _difficulties = { | ||
{ | { | ||
_difficulty = 1, | _difficulty = 1, | ||
_effectTimeToStartRatio = 1, | _effectTimeToStartRatio = 1.0, | ||
_decisions = { | _decisions = { | ||
{ | { | ||
_workingTime = 90, | _workingTime = 90.0, | ||
_label = "Salvage", | _label = "Salvage", | ||
_decisionTag = "None", | _decisionTag = "None", | ||
| Line 24,303: | Line 23,948: | ||
}, | }, | ||
{ | { | ||
_workingTime = 90, | _workingTime = 90.0, | ||
_label = "Rebuild", | _label = "Rebuild", | ||
_decisionTag = "None", | _decisionTag = "None", | ||
| Line 24,309: | Line 23,954: | ||
{ | { | ||
_goods = { | _goods = { | ||
{_id = "[Mat Processed] Bricks", _amount = | {_id = "[Mat Processed] Planks", _amount = 5} | ||
} | |||
} | |||
, | |||
{ | |||
_goods = { | |||
{_id = "[Mat Processed] Bricks", _amount = 2} | |||
} | } | ||
} | } | ||
| Line 24,321: | Line 23,972: | ||
_decisionsRewards = { | _decisionsRewards = { | ||
{ | { | ||
_tableId = "Loot Table - Ruined | _tableId = "Loot Table - Ruined Grill - Salvage", | ||
_minAmount = 2, | _minAmount = 2, | ||
_maxAmount = 2, | _maxAmount = 2, | ||
_effects = { | _effects = { | ||
{_effectId = " | {_effectId = "Ale 20", _chance = 40}, | ||
{_effectId = "Coal 25", _chance = 40}, | {_effectId = "Coal 25", _chance = 40}, | ||
{_effectId = " | {_effectId = "Copper Bar 15", _chance = 40}, | ||
{_effectId = " | {_effectId = "Copper Ore 30", _chance = 20}, | ||
{_effectId = " | {_effectId = "Fish 35", _chance = 50}, | ||
{_effectId = " | {_effectId = "Grill Blueprint", _chance = 2}, | ||
{_effectId = " | {_effectId = "Jerky 30", _chance = 50}, | ||
{_effectId = " | {_effectId = "Oil 20", _chance = 20}, | ||
{_effectId = " | {_effectId = "Paste 30", _chance = 50}, | ||
{_effectId = "Skewers 20", _chance = 50} | |||
}, | }, | ||
}, | }, | ||
{ | { | ||
_tableId = "Loot Table - Ruined | _tableId = "Loot Table - Ruined Grill - Rebuild", | ||
_minAmount = 1, | _minAmount = 1, | ||
_maxAmount = 1, | _maxAmount = 1, | ||
_effects = { | _effects = { | ||
{_effectId = "Replace Building | {_effectId = "Replace Building Grill", _chance = 100} | ||
}, | }, | ||
} | } | ||
| Line 24,351: | Line 24,002: | ||
_activeEffects = {}, | _activeEffects = {}, | ||
}, | }, | ||
["Ruined | ["Ruined Grove"] = { | ||
_id = "Ruined | _id = "Ruined Grove", | ||
_displayName = " | _displayName = "Ruined Forester's Hut", | ||
_description = "A building destroyed by the storm. It can be rebuilt or salvaged.", | _description = "A building destroyed by the storm. It can be rebuilt or salvaged.", | ||
_iconFilename = "Ruined | _iconFilename = "Ruined Grove_icon.png", | ||
_category = "Ruin", | _category = "Ruin", | ||
_categoryDisplay = "Glade Event", | _categoryDisplay = "Glade Event", | ||
_sizeX = | _sizeX = 2, | ||
_sizeY = | _sizeY = 2, | ||
_constructionTime = 5, | _constructionTime = 5, | ||
_cityScore = 0, | _cityScore = 0, | ||
| Line 24,374: | Line 24,025: | ||
_hasOrder = false, | _hasOrder = false, | ||
_orderModel = nil, | _orderModel = nil, | ||
_workTimeReducedPerWorker = 30, | _workTimeReducedPerWorker = 30.0, | ||
_difficulties = { | _difficulties = { | ||
{ | { | ||
_difficulty = 1, | _difficulty = 1, | ||
_effectTimeToStartRatio = 1, | _effectTimeToStartRatio = 1.0, | ||
_decisions = { | _decisions = { | ||
{ | { | ||
_workingTime = 90, | _workingTime = 90.0, | ||
_label = "Salvage", | _label = "Salvage", | ||
_decisionTag = "None", | _decisionTag = "None", | ||
| Line 24,400: | Line 24,051: | ||
}, | }, | ||
{ | { | ||
_workingTime = 90, | _workingTime = 90.0, | ||
_label = "Rebuild", | _label = "Rebuild", | ||
_decisionTag = "None", | _decisionTag = "None", | ||
| Line 24,407: | Line 24,058: | ||
_goods = { | _goods = { | ||
{_id = "[Mat Processed] Planks", _amount = 2} | {_id = "[Mat Processed] Planks", _amount = 2} | ||
} | } | ||
} | } | ||
| Line 24,424: | Line 24,069: | ||
_decisionsRewards = { | _decisionsRewards = { | ||
{ | { | ||
_tableId = "Loot Table - Ruined | _tableId = "Loot Table - Ruined Grove - Salvage", | ||
_minAmount = 2, | _minAmount = 2, | ||
_maxAmount = 2, | _maxAmount = 2, | ||
_effects = { | _effects = { | ||
{_effectId = " | {_effectId = "Crystalized Dew 20", _chance = 40}, | ||
{_effectId = " | {_effectId = "Berries 25", _chance = 20}, | ||
{_effectId = " | {_effectId = "Resin 25", _chance = 50}, | ||
{_effectId = " | {_effectId = "Clay 20", _chance = 30}, | ||
{_effectId = "Plant Fiber 25", _chance = 40}, | |||
{_effectId = " | {_effectId = "Grove Blueprint", _chance = 2}, | ||
{_effectId = " | {_effectId = "Wood 40", _chance = 50}, | ||
{_effectId = " | {_effectId = "Insects 30", _chance = 50}, | ||
{_effectId = " | {_effectId = "Plant Fiber 35", _chance = 50} | ||
{_effectId = " | |||
}, | }, | ||
}, | }, | ||
{ | { | ||
_tableId = "Loot Table - Ruined | _tableId = "Loot Table - Ruined Grove - Rebuild", | ||
_minAmount = 1, | _minAmount = 1, | ||
_maxAmount = 1, | _maxAmount = 1, | ||
_effects = { | _effects = { | ||
{_effectId = "Replace Building | {_effectId = "Replace Building Grove", _chance = 100} | ||
}, | }, | ||
} | } | ||
| Line 24,454: | Line 24,098: | ||
_activeEffects = {}, | _activeEffects = {}, | ||
}, | }, | ||
["Ruined | ["Ruined Guild House"] = { | ||
_id = "Ruined | _id = "Ruined Guild House", | ||
_displayName = " | _displayName = "Ruined Guild House", | ||
_description = "A building destroyed by the storm. It can be rebuilt or | _description = "A building destroyed by the storm. It can be rebuilt or salvaged.", | ||
_iconFilename = "Ruined | _iconFilename = "Ruined Guild House_icon.png", | ||
_category = "Ruin", | _category = "Ruin", | ||
_categoryDisplay = "Glade Event", | _categoryDisplay = "Glade Event", | ||
_sizeX = | _sizeX = 4, | ||
_sizeY = | _sizeY = 3, | ||
_constructionTime = 5, | _constructionTime = 5, | ||
_cityScore = 0, | _cityScore = 0, | ||
| Line 24,477: | Line 24,121: | ||
_hasOrder = false, | _hasOrder = false, | ||
_orderModel = nil, | _orderModel = nil, | ||
_workTimeReducedPerWorker = | _workTimeReducedPerWorker = 30.0, | ||
_difficulties = { | _difficulties = { | ||
{ | { | ||
_difficulty = 1, | _difficulty = 1, | ||
_effectTimeToStartRatio = 1, | _effectTimeToStartRatio = 1.0, | ||
_decisions = { | _decisions = { | ||
{ | { | ||
_workingTime = | _workingTime = 120.0, | ||
_label = "Salvage", | _label = "Salvage", | ||
_decisionTag = "None", | _decisionTag = "None", | ||
| Line 24,503: | Line 24,147: | ||
}, | }, | ||
{ | { | ||
_workingTime = | _workingTime = 120.0, | ||
_label = "Rebuild", | _label = "Rebuild", | ||
_decisionTag = "None", | _decisionTag = "None", | ||
| Line 24,509: | Line 24,153: | ||
{ | { | ||
_goods = { | _goods = { | ||
{_id = "[Mat Processed] | {_id = "[Mat Processed] Planks", _amount = 40} | ||
} | } | ||
} | } | ||
| Line 24,515: | Line 24,159: | ||
{ | { | ||
_goods = { | _goods = { | ||
{_id = "[Mat Processed] | {_id = "[Mat Processed] Fabric", _amount = 4} | ||
} | } | ||
} | } | ||
| Line 24,527: | Line 24,171: | ||
_decisionsRewards = { | _decisionsRewards = { | ||
{ | { | ||
_tableId = "Loot Table - Ruined | _tableId = "Loot Table - Ruined Guild House - Salvage", | ||
_minAmount = 2, | _minAmount = 2, | ||
_maxAmount = 2, | _maxAmount = 2, | ||
_effects = { | _effects = { | ||
{_effectId = " | {_effectId = "Ale 35", _chance = 50}, | ||
{_effectId = "Amber 20", _chance = 15}, | |||
{_effectId = " | {_effectId = "Ancient Tablet 1", _chance = 1}, | ||
{_effectId = " | {_effectId = "Coats 40", _chance = 33}, | ||
{_effectId = "Coats | {_effectId = "Guild House Blueprint", _chance = 1}, | ||
{_effectId = "Ink 35", _chance = 30}, | |||
{_effectId = " | {_effectId = "Pack of Trade Good 15", _chance = 50}, | ||
{_effectId = " | {_effectId = "Pack of Valuables 15", _chance = 33}, | ||
{_effectId = "Paper 30", _chance = 50}, | |||
{_effectId = " | {_effectId = "Wine 30", _chance = 50} | ||
{_effectId = " | |||
{_effectId = " | |||
{_effectId = " | |||
}, | }, | ||
}, | }, | ||
{ | { | ||
_tableId = "Loot Table - Ruined | _tableId = "Loot Table - Ruined Guild House - Rebuild", | ||
_minAmount = 1, | _minAmount = 1, | ||
_maxAmount = 1, | _maxAmount = 1, | ||
_effects = { | _effects = { | ||
{_effectId = "Replace Building | {_effectId = "Replace Building Guild House", _chance = 100} | ||
}, | }, | ||
} | } | ||
| Line 24,567: | Line 24,201: | ||
_activeEffects = {}, | _activeEffects = {}, | ||
}, | }, | ||
["Ruined | ["Ruined Harpy House"] = { | ||
_id = "Ruined | _id = "Ruined Harpy House", | ||
_displayName = " | _displayName = "Ruined Harpy House", | ||
_description = "A building destroyed by the storm. It can be rebuilt or | _description = "A building destroyed by the storm. It can be rebuilt or demolished.", | ||
_iconFilename = "Ruined | _iconFilename = "Ruined Harpy House_icon.png", | ||
_category = "Ruin", | _category = "Ruin", | ||
_categoryDisplay = "Glade Event", | _categoryDisplay = "Glade Event", | ||
_sizeX = | _sizeX = 2, | ||
_sizeY = 2, | _sizeY = 2, | ||
_constructionTime = 5, | _constructionTime = 5, | ||
| Line 24,590: | Line 24,224: | ||
_hasOrder = false, | _hasOrder = false, | ||
_orderModel = nil, | _orderModel = nil, | ||
_workTimeReducedPerWorker = | _workTimeReducedPerWorker = 20.0, | ||
_difficulties = { | _difficulties = { | ||
{ | { | ||
_difficulty = 1, | _difficulty = 1, | ||
_effectTimeToStartRatio = 1, | _effectTimeToStartRatio = 1.0, | ||
_decisions = { | _decisions = { | ||
{ | { | ||
_workingTime = | _workingTime = 60.0, | ||
_label = "Salvage", | _label = "Salvage", | ||
_decisionTag = "None", | _decisionTag = "None", | ||
| Line 24,616: | Line 24,250: | ||
}, | }, | ||
{ | { | ||
_workingTime = | _workingTime = 60.0, | ||
_label = "Rebuild", | _label = "Rebuild", | ||
_decisionTag = "None", | _decisionTag = "None", | ||
| Line 24,622: | Line 24,256: | ||
{ | { | ||
_goods = { | _goods = { | ||
{_id = "[Mat Processed] | {_id = "[Mat Processed] Fabric", _amount = 4} | ||
} | } | ||
} | } | ||
| Line 24,640: | Line 24,268: | ||
_decisionsRewards = { | _decisionsRewards = { | ||
{ | { | ||
_tableId = "Loot Table - Ruined | _tableId = "Loot Table - Ruined Housing - Salvage", | ||
_minAmount = 2, | _minAmount = 2, | ||
_maxAmount = 2, | _maxAmount = 2, | ||
_effects = { | _effects = { | ||
{_effectId = "Fabric | {_effectId = "Amber 8", _chance = 10}, | ||
{_effectId = "Insects 30", _chance = | {_effectId = "Berries 25", _chance = 50}, | ||
{_effectId = " | {_effectId = "Biscuits 20", _chance = 50}, | ||
{_effectId = " | {_effectId = "Clay 20", _chance = 50}, | ||
{_effectId = " | {_effectId = "Coats 20", _chance = 40}, | ||
{_effectId = " | {_effectId = "Eggs 25", _chance = 50}, | ||
{_effectId = " | {_effectId = "Fabric 5", _chance = 30}, | ||
{_effectId = " | {_effectId = "Herbs 30", _chance = 50}, | ||
{_effectId = "Wood | {_effectId = "Insects 30", _chance = 50}, | ||
{_effectId = "Parts 3", _chance = 30}, | |||
{_effectId = "Paste 20", _chance = 50}, | |||
{_effectId = "Pickled Goods 20", _chance = 30}, | |||
{_effectId = "Pie 20", _chance = 15}, | |||
{_effectId = "Planks 5", _chance = 30}, | |||
{_effectId = "Porridge 20", _chance = 50}, | |||
{_effectId = "Pottery 20", _chance = 20}, | |||
{_effectId = "Reeds 20", _chance = 50}, | |||
{_effectId = "Vegetables 30", _chance = 50}, | |||
{_effectId = "Wetstone 20", _chance = 50}, | |||
{_effectId = "Wood 30", _chance = 30} | |||
}, | }, | ||
}, | }, | ||
{ | { | ||
_tableId = "Loot Table - Ruined | _tableId = "Loot Table - Ruined Harpy House - Rebuild", | ||
_minAmount = 1, | _minAmount = 1, | ||
_maxAmount = 1, | _maxAmount = 1, | ||
_effects = { | _effects = { | ||
{_effectId = "Replace Building | {_effectId = "Replace Building Harpy House", _chance = 100} | ||
}, | }, | ||
} | } | ||
| Line 24,669: | Line 24,308: | ||
_activeEffects = {}, | _activeEffects = {}, | ||
}, | }, | ||
["Ruined | ["Ruined Harvester Camp"] = { | ||
_id = "Ruined | _id = "Ruined Harvester Camp", | ||
_displayName = " | _displayName = "Ruined Harvesters' Camp", | ||
_description = "A building destroyed by the storm. It can be rebuilt or salvaged.", | _description = "A building destroyed by the storm. It can be rebuilt or salvaged.", | ||
_iconFilename = "Ruined | _iconFilename = "Ruined Harvester Camp_icon.png", | ||
_category = "Ruin", | _category = "Ruin", | ||
_categoryDisplay = "Glade Event", | _categoryDisplay = "Glade Event", | ||
_sizeX = | _sizeX = 2, | ||
_sizeY = | _sizeY = 2, | ||
_constructionTime = 5, | _constructionTime = 5, | ||
_cityScore = 0, | _cityScore = 0, | ||
| Line 24,692: | Line 24,331: | ||
_hasOrder = false, | _hasOrder = false, | ||
_orderModel = nil, | _orderModel = nil, | ||
_workTimeReducedPerWorker = | _workTimeReducedPerWorker = 20.0, | ||
_difficulties = { | _difficulties = { | ||
{ | { | ||
_difficulty = 1, | _difficulty = 1, | ||
_effectTimeToStartRatio = 1, | _effectTimeToStartRatio = 1.0, | ||
_decisions = { | _decisions = { | ||
{ | { | ||
_workingTime = | _workingTime = 60.0, | ||
_label = "Salvage", | _label = "Salvage", | ||
_decisionTag = "None", | _decisionTag = "None", | ||
| Line 24,718: | Line 24,357: | ||
}, | }, | ||
{ | { | ||
_workingTime = | _workingTime = 60.0, | ||
_label = "Rebuild", | _label = "Rebuild", | ||
_decisionTag = "None", | _decisionTag = "None", | ||
| Line 24,724: | Line 24,363: | ||
{ | { | ||
_goods = { | _goods = { | ||
{_id = "[Mat | {_id = "[Mat Raw] Wood", _amount = 10} | ||
} | } | ||
} | } | ||
| Line 24,730: | Line 24,369: | ||
{ | { | ||
_goods = { | _goods = { | ||
{_id = "[Mat Processed] | {_id = "[Mat Processed] Parts", _amount = 2} | ||
} | } | ||
} | } | ||
| Line 24,742: | Line 24,381: | ||
_decisionsRewards = { | _decisionsRewards = { | ||
{ | { | ||
_tableId = "Loot Table - Ruined | _tableId = "Loot Table - Ruined Camp - Salvage", | ||
_minAmount = 2, | _minAmount = 2, | ||
_maxAmount = 2, | _maxAmount = 2, | ||
_effects = { | _effects = { | ||
{_effectId = " | {_effectId = "Pottery 20", _chance = 50}, | ||
{_effectId = " | {_effectId = "Coats 20", _chance = 30}, | ||
{_effectId = " | {_effectId = "Insects 30", _chance = 30}, | ||
{_effectId = " | {_effectId = "Milk-cap Mushroom 30", _chance = 50}, | ||
{_effectId = " | {_effectId = "Roots 20", _chance = 50}, | ||
{_effectId = " | {_effectId = "Clay 20", _chance = 50}, | ||
{_effectId = " | {_effectId = "Plant Fiber 25", _chance = 50}, | ||
{_effectId = " | {_effectId = "Reeds 20", _chance = 50}, | ||
{_effectId = " | {_effectId = "Wetstone 20", _chance = 50}, | ||
{_effectId = "Wood 30", _chance = 30}, | |||
{_effectId = "Metal Tools 6", _chance = 5}, | |||
{_effectId = "Parts 5", _chance = 20} | |||
}, | }, | ||
}, | }, | ||
{ | { | ||
_tableId = "Loot Table - Ruined | _tableId = "Loot Table - Ruined Harvester Camp - Rebuild", | ||
_minAmount = 1, | _minAmount = 1, | ||
_maxAmount = 1, | _maxAmount = 1, | ||
_effects = { | _effects = { | ||
{_effectId = "Replace Building | {_effectId = "Replace Building Harvester Camp", _chance = 100} | ||
}, | }, | ||
} | } | ||
| Line 24,771: | Line 24,413: | ||
_activeEffects = {}, | _activeEffects = {}, | ||
}, | }, | ||
["Ruined | ["Ruined Herb Garden"] = { | ||
_id = "Ruined | _id = "Ruined Herb Garden", | ||
_displayName = " | _displayName = "Ruined Herb Garden", | ||
_description = "A building destroyed by the storm. It can be rebuilt or salvaged.", | _description = "A building destroyed by the storm. It can be rebuilt or salvaged.", | ||
_iconFilename = "Ruined | _iconFilename = "Ruined Herb Garden_icon.png", | ||
_category = "Ruin", | _category = "Ruin", | ||
_categoryDisplay = "Glade Event", | _categoryDisplay = "Glade Event", | ||
_sizeX = | _sizeX = 2, | ||
_sizeY = | _sizeY = 2, | ||
_constructionTime = 5, | _constructionTime = 5, | ||
_cityScore = 0, | _cityScore = 0, | ||
| Line 24,794: | Line 24,436: | ||
_hasOrder = false, | _hasOrder = false, | ||
_orderModel = nil, | _orderModel = nil, | ||
_workTimeReducedPerWorker = 30, | _workTimeReducedPerWorker = 30.0, | ||
_difficulties = { | _difficulties = { | ||
{ | { | ||
_difficulty = 1, | _difficulty = 1, | ||
_effectTimeToStartRatio = 1, | _effectTimeToStartRatio = 1.0, | ||
_decisions = { | _decisions = { | ||
{ | { | ||
_workingTime = | _workingTime = 90.0, | ||
_label = "Salvage", | _label = "Salvage", | ||
_decisionTag = "None", | _decisionTag = "None", | ||
| Line 24,820: | Line 24,462: | ||
}, | }, | ||
{ | { | ||
_workingTime = | _workingTime = 90.0, | ||
_label = "Rebuild", | _label = "Rebuild", | ||
_decisionTag = "None", | _decisionTag = "None", | ||
| Line 24,826: | Line 24,468: | ||
{ | { | ||
_goods = { | _goods = { | ||
{_id = "[Mat Processed] Planks", _amount = | {_id = "[Mat Processed] Planks", _amount = 2} | ||
} | } | ||
} | } | ||
| Line 24,844: | Line 24,480: | ||
_decisionsRewards = { | _decisionsRewards = { | ||
{ | { | ||
_tableId = "Loot Table - Ruined | _tableId = "Loot Table - Ruined Herb Garden - Salvage", | ||
_minAmount = 2, | _minAmount = 2, | ||
_maxAmount = 2, | _maxAmount = 2, | ||
_effects = { | _effects = { | ||
{_effectId = " | {_effectId = "Pottery 20", _chance = 15}, | ||
{_effectId = " | {_effectId = "Herbs 30", _chance = 50}, | ||
{_effectId = " | {_effectId = "Roots 30", _chance = 50}, | ||
{_effectId = " | {_effectId = "Plant Fiber 25", _chance = 50}, | ||
{_effectId = " | {_effectId = "Wetstone 20", _chance = 30}, | ||
{_effectId = " | {_effectId = "Wood 40", _chance = 15}, | ||
{_effectId = " | {_effectId = "Herb Garden Blueprint", _chance = 2}, | ||
{_effectId = " | {_effectId = "Reeds 30", _chance = 50}, | ||
{_effectId = " | {_effectId = "Resin 30", _chance = 50} | ||
}, | }, | ||
}, | }, | ||
{ | { | ||
_tableId = "Loot Table - Ruined | _tableId = "Loot Table - Ruined Herb Garden - Rebuild", | ||
_minAmount = 1, | _minAmount = 1, | ||
_maxAmount = 1, | _maxAmount = 1, | ||
_effects = { | _effects = { | ||
{_effectId = "Replace Building | {_effectId = "Replace Building Herb Garden", _chance = 100} | ||
}, | }, | ||
} | } | ||
| Line 24,873: | Line 24,509: | ||
_activeEffects = {}, | _activeEffects = {}, | ||
}, | }, | ||
["Ruined | ["Ruined Herbalist Camp"] = { | ||
_id = "Ruined | _id = "Ruined Herbalist Camp", | ||
_displayName = " | _displayName = "Ruined Herbalists' Camp", | ||
_description = "A building destroyed by the storm. It can be rebuilt or salvaged.", | _description = "A building destroyed by the storm. It can be rebuilt or salvaged.", | ||
_iconFilename = "Ruined | _iconFilename = "Ruined Herbalist Camp_icon.png", | ||
_category = "Ruin", | _category = "Ruin", | ||
_categoryDisplay = "Glade Event", | _categoryDisplay = "Glade Event", | ||
_sizeX = | _sizeX = 2, | ||
_sizeY = | _sizeY = 2, | ||
_constructionTime = 5, | _constructionTime = 5, | ||
_cityScore = 0, | _cityScore = 0, | ||
| Line 24,896: | Line 24,532: | ||
_hasOrder = false, | _hasOrder = false, | ||
_orderModel = nil, | _orderModel = nil, | ||
_workTimeReducedPerWorker = | _workTimeReducedPerWorker = 20.0, | ||
_difficulties = { | _difficulties = { | ||
{ | { | ||
_difficulty = 1, | _difficulty = 1, | ||
_effectTimeToStartRatio = 1, | _effectTimeToStartRatio = 1.0, | ||
_decisions = { | _decisions = { | ||
{ | { | ||
_workingTime = | _workingTime = 60.0, | ||
_label = "Salvage", | _label = "Salvage", | ||
_decisionTag = "None", | _decisionTag = "None", | ||
| Line 24,922: | Line 24,558: | ||
}, | }, | ||
{ | { | ||
_workingTime = | _workingTime = 60.0, | ||
_label = "Rebuild", | _label = "Rebuild", | ||
_decisionTag = "None", | _decisionTag = "None", | ||
| Line 24,928: | Line 24,564: | ||
{ | { | ||
_goods = { | _goods = { | ||
{_id = "[Mat Processed] | {_id = "[Mat Raw] Wood", _amount = 10} | ||
} | |||
} | |||
, | |||
{ | |||
_goods = { | |||
{_id = "[Mat Processed] Parts", _amount = 2} | |||
} | } | ||
} | } | ||
| Line 24,940: | Line 24,582: | ||
_decisionsRewards = { | _decisionsRewards = { | ||
{ | { | ||
_tableId = "Loot Table - Ruined | _tableId = "Loot Table - Ruined Camp - Salvage", | ||
_minAmount = 2, | _minAmount = 2, | ||
_maxAmount = 2, | _maxAmount = 2, | ||
_effects = { | _effects = { | ||
{_effectId = " | {_effectId = "Pottery 20", _chance = 50}, | ||
{_effectId = " | {_effectId = "Coats 20", _chance = 30}, | ||
{_effectId = " | {_effectId = "Insects 30", _chance = 30}, | ||
{_effectId = " | {_effectId = "Milk-cap Mushroom 30", _chance = 50}, | ||
{_effectId = " | {_effectId = "Roots 20", _chance = 50}, | ||
{_effectId = " | {_effectId = "Clay 20", _chance = 50}, | ||
{_effectId = " | {_effectId = "Plant Fiber 25", _chance = 50}, | ||
{_effectId = " | {_effectId = "Reeds 20", _chance = 50}, | ||
{_effectId = " | {_effectId = "Wetstone 20", _chance = 50}, | ||
{_effectId = "Wood 30", _chance = 30}, | |||
{_effectId = "Metal Tools 6", _chance = 5}, | |||
{_effectId = "Parts 5", _chance = 20} | |||
}, | }, | ||
}, | }, | ||
{ | { | ||
_tableId = "Loot Table - Ruined | _tableId = "Loot Table - Ruined Herbalist Camp - Rebuild", | ||
_minAmount = 1, | _minAmount = 1, | ||
_maxAmount = 1, | _maxAmount = 1, | ||
_effects = { | _effects = { | ||
{_effectId = "Replace Building | {_effectId = "Replace Building Herbalist Camp", _chance = 100} | ||
}, | }, | ||
} | } | ||
| Line 24,969: | Line 24,614: | ||
_activeEffects = {}, | _activeEffects = {}, | ||
}, | }, | ||
["Ruined | ["Ruined Human House"] = { | ||
_id = "Ruined | _id = "Ruined Human House", | ||
_displayName = " | _displayName = "Ruined Human House", | ||
_description = "A building destroyed by the storm. It can be rebuilt or | _description = "A building destroyed by the storm. It can be rebuilt or demolished.", | ||
_iconFilename = "Ruined | _iconFilename = "Ruined Human House_icon.png", | ||
_category = "Ruin", | _category = "Ruin", | ||
_categoryDisplay = "Glade Event", | _categoryDisplay = "Glade Event", | ||
| Line 24,992: | Line 24,637: | ||
_hasOrder = false, | _hasOrder = false, | ||
_orderModel = nil, | _orderModel = nil, | ||
_workTimeReducedPerWorker = | _workTimeReducedPerWorker = 20.0, | ||
_difficulties = { | _difficulties = { | ||
{ | { | ||
_difficulty = 1, | _difficulty = 1, | ||
_effectTimeToStartRatio = 1, | _effectTimeToStartRatio = 1.0, | ||
_decisions = { | _decisions = { | ||
{ | { | ||
_workingTime = | _workingTime = 60.0, | ||
_label = "Salvage", | _label = "Salvage", | ||
_decisionTag = "None", | _decisionTag = "None", | ||
| Line 25,018: | Line 24,663: | ||
}, | }, | ||
{ | { | ||
_workingTime = | _workingTime = 60.0, | ||
_label = "Rebuild", | _label = "Rebuild", | ||
_decisionTag = "None", | _decisionTag = "None", | ||
| Line 25,024: | Line 24,669: | ||
{ | { | ||
_goods = { | _goods = { | ||
{_id = "[Mat Processed] Planks", _amount = | {_id = "[Mat Processed] Planks", _amount = 4} | ||
} | } | ||
} | } | ||
| Line 25,030: | Line 24,675: | ||
{ | { | ||
_goods = { | _goods = { | ||
{_id = "[Mat Processed] | {_id = "[Mat Processed] Bricks", _amount = 2} | ||
} | } | ||
} | } | ||
| Line 25,042: | Line 24,687: | ||
_decisionsRewards = { | _decisionsRewards = { | ||
{ | { | ||
_tableId = "Loot Table - Ruined | _tableId = "Loot Table - Ruined Housing - Salvage", | ||
_minAmount = 2, | _minAmount = 2, | ||
_maxAmount = 2, | _maxAmount = 2, | ||
_effects = { | _effects = { | ||
{_effectId = " | {_effectId = "Amber 8", _chance = 10}, | ||
{_effectId = " | {_effectId = "Berries 25", _chance = 50}, | ||
{_effectId = " | {_effectId = "Biscuits 20", _chance = 50}, | ||
{_effectId = " | {_effectId = "Clay 20", _chance = 50}, | ||
{_effectId = " | {_effectId = "Coats 20", _chance = 40}, | ||
{_effectId = " | {_effectId = "Eggs 25", _chance = 50}, | ||
{_effectId = " | {_effectId = "Fabric 5", _chance = 30}, | ||
{_effectId = "Pie 20", _chance = | {_effectId = "Herbs 30", _chance = 50}, | ||
{_effectId = "Insects 30", _chance = 50}, | |||
{_effectId = "Parts 3", _chance = 30}, | |||
{_effectId = "Paste 20", _chance = 50}, | |||
{_effectId = "Pickled Goods 20", _chance = 30}, | |||
{_effectId = "Pie 20", _chance = 15}, | |||
{_effectId = "Planks 5", _chance = 30}, | |||
{_effectId = "Porridge 20", _chance = 50}, | {_effectId = "Porridge 20", _chance = 50}, | ||
{_effectId = " | {_effectId = "Pottery 20", _chance = 20}, | ||
{_effectId = " | {_effectId = "Reeds 20", _chance = 50}, | ||
{_effectId = "Vegetables 30", _chance = 50}, | |||
{_effectId = "Wetstone 20", _chance = 50}, | |||
{_effectId = "Wood 30", _chance = 30} | |||
}, | }, | ||
}, | }, | ||
{ | { | ||
_tableId = "Loot Table - Ruined | _tableId = "Loot Table - Ruined Human House - Rebuild", | ||
_minAmount = 1, | _minAmount = 1, | ||
_maxAmount = 1, | _maxAmount = 1, | ||
_effects = { | _effects = { | ||
{_effectId = "Replace Building | {_effectId = "Replace Building Human House", _chance = 100} | ||
}, | }, | ||
} | } | ||
| Line 25,073: | Line 24,727: | ||
_activeEffects = {}, | _activeEffects = {}, | ||
}, | }, | ||
["Ruined | ["Ruined Kiln"] = { | ||
_id = "Ruined | _id = "Ruined Kiln", | ||
_displayName = " | _displayName = "Ruined Kiln", | ||
_description = "A building destroyed by the storm. It can be rebuilt or salvaged.", | _description = "A building destroyed by the storm. It can be rebuilt or salvaged.", | ||
_iconFilename = "Ruined | _iconFilename = "Ruined Kiln_icon.png", | ||
_category = "Ruin", | _category = "Ruin", | ||
_categoryDisplay = "Glade Event", | _categoryDisplay = "Glade Event", | ||
| Line 25,096: | Line 24,750: | ||
_hasOrder = false, | _hasOrder = false, | ||
_orderModel = nil, | _orderModel = nil, | ||
_workTimeReducedPerWorker = 30, | _workTimeReducedPerWorker = 30.0, | ||
_difficulties = { | _difficulties = { | ||
{ | { | ||
_difficulty = 1, | _difficulty = 1, | ||
_effectTimeToStartRatio = 1, | _effectTimeToStartRatio = 1.0, | ||
_decisions = { | _decisions = { | ||
{ | { | ||
_workingTime = 90, | _workingTime = 90.0, | ||
_label = "Salvage", | _label = "Salvage", | ||
_decisionTag = "None", | _decisionTag = "None", | ||
| Line 25,122: | Line 24,776: | ||
}, | }, | ||
{ | { | ||
_workingTime = 90, | _workingTime = 90.0, | ||
_label = "Rebuild", | _label = "Rebuild", | ||
_decisionTag = "None", | _decisionTag = "None", | ||
| Line 25,128: | Line 24,782: | ||
{ | { | ||
_goods = { | _goods = { | ||
{_id = "[Mat Processed] | {_id = "[Mat Processed] Bricks", _amount = 4} | ||
} | } | ||
} | } | ||
| Line 25,140: | Line 24,794: | ||
_decisionsRewards = { | _decisionsRewards = { | ||
{ | { | ||
_tableId = "Loot Table - Ruined | _tableId = "Loot Table - Ruined Kiln - Salvage", | ||
_minAmount = 2, | _minAmount = 2, | ||
_maxAmount = 2, | _maxAmount = 2, | ||
_effects = { | _effects = { | ||
{_effectId = " | {_effectId = "Bricks 10", _chance = 40}, | ||
{_effectId = " | {_effectId = "Clay 25", _chance = 50}, | ||
{_effectId = " | {_effectId = "Coal 25", _chance = 40}, | ||
{_effectId = " | {_effectId = "Jerky 20", _chance = 25}, | ||
{_effectId = " | {_effectId = "Kiln Blueprint", _chance = 2}, | ||
{_effectId = " | {_effectId = "Moth Larvae Meat 30", _chance = 20}, | ||
{_effectId = " | {_effectId = "Oil 30", _chance = 50}, | ||
{_effectId = " | {_effectId = "Sea Marrow 30", _chance = 50}, | ||
{_effectId = " | {_effectId = "Skewers 30", _chance = 40}, | ||
{_effectId = "Wood 40", _chance = 10} | |||
}, | }, | ||
}, | }, | ||
{ | { | ||
_tableId = "Loot Table - Ruined | _tableId = "Loot Table - Ruined Kiln - Rebuild", | ||
_minAmount = 1, | _minAmount = 1, | ||
_maxAmount = 1, | _maxAmount = 1, | ||
_effects = { | _effects = { | ||
{_effectId = "Replace Building | {_effectId = "Replace Building Kiln", _chance = 100} | ||
}, | }, | ||
} | } | ||
| Line 25,169: | Line 24,824: | ||
_activeEffects = {}, | _activeEffects = {}, | ||
}, | }, | ||
["Ruined | ["Ruined Leatherworks"] = { | ||
_id = "Ruined | _id = "Ruined Leatherworks", | ||
_displayName = " | _displayName = "Ruined Leatherworker", | ||
_description = "A building destroyed by the storm. It can be rebuilt or salvaged.", | _description = "A building destroyed by the storm. It can be rebuilt or salvaged.", | ||
_iconFilename = "Ruined | _iconFilename = "Ruined Leatherworks_icon.png", | ||
_category = "Ruin", | _category = "Ruin", | ||
_categoryDisplay = "Glade Event", | _categoryDisplay = "Glade Event", | ||
_sizeX = 3, | _sizeX = 3, | ||
_sizeY = | _sizeY = 3, | ||
_constructionTime = 5, | _constructionTime = 5, | ||
_cityScore = 0, | _cityScore = 0, | ||
| Line 25,192: | Line 24,847: | ||
_hasOrder = false, | _hasOrder = false, | ||
_orderModel = nil, | _orderModel = nil, | ||
_workTimeReducedPerWorker = 30, | _workTimeReducedPerWorker = 30.0, | ||
_difficulties = { | _difficulties = { | ||
{ | { | ||
_difficulty = 1, | _difficulty = 1, | ||
_effectTimeToStartRatio = 1, | _effectTimeToStartRatio = 1.0, | ||
_decisions = { | _decisions = { | ||
{ | { | ||
_workingTime = 90, | _workingTime = 90.0, | ||
_label = "Salvage", | _label = "Salvage", | ||
_decisionTag = "None", | _decisionTag = "None", | ||
| Line 25,218: | Line 24,873: | ||
}, | }, | ||
{ | { | ||
_workingTime = 90, | _workingTime = 90.0, | ||
_label = "Rebuild", | _label = "Rebuild", | ||
_decisionTag = "None", | _decisionTag = "None", | ||
| Line 25,224: | Line 24,879: | ||
{ | { | ||
_goods = { | _goods = { | ||
{_id = "[Mat Processed] Planks", _amount = | {_id = "[Mat Processed] Planks", _amount = 2} | ||
} | } | ||
} | } | ||
| Line 25,230: | Line 24,885: | ||
{ | { | ||
_goods = { | _goods = { | ||
{_id = "[Mat Processed] | {_id = "[Mat Processed] Fabric", _amount = 2} | ||
} | } | ||
} | } | ||
| Line 25,242: | Line 24,897: | ||
_decisionsRewards = { | _decisionsRewards = { | ||
{ | { | ||
_tableId = "Loot Table - Ruined | _tableId = "Loot Table - Ruined Leatherworks - Salvage", | ||
_minAmount = 2, | _minAmount = 2, | ||
_maxAmount = 2, | _maxAmount = 2, | ||
_effects = { | _effects = { | ||
{_effectId = " | {_effectId = "Boots 30", _chance = 50}, | ||
{_effectId = " | {_effectId = "Fabric 15", _chance = 20}, | ||
{_effectId = " | {_effectId = "Leather 20", _chance = 40}, | ||
{_effectId = " | {_effectId = "Leatherworks Blueprint", _chance = 2}, | ||
{_effectId = "Oil | {_effectId = "Oil 20", _chance = 20}, | ||
{_effectId = "Pack of | {_effectId = "Pack of Trade Good 10", _chance = 40}, | ||
{_effectId = " | {_effectId = "Planks 10", _chance = 50}, | ||
{_effectId = " | {_effectId = "Scales 30", _chance = 50}, | ||
{_effectId = " | {_effectId = "Training Gear 30", _chance = 50}, | ||
{_effectId = " | {_effectId = "Waterskins 20", _chance = 40} | ||
}, | }, | ||
}, | }, | ||
{ | { | ||
_tableId = "Loot Table - Ruined | _tableId = "Loot Table - Ruined Leatherworks - Rebuild", | ||
_minAmount = 1, | _minAmount = 1, | ||
_maxAmount = 1, | _maxAmount = 1, | ||
_effects = { | _effects = { | ||
{_effectId = "Replace Building | {_effectId = "Replace Building Leatherworks", _chance = 100} | ||
}, | }, | ||
} | } | ||
| Line 25,272: | Line 24,927: | ||
_activeEffects = {}, | _activeEffects = {}, | ||
}, | }, | ||
["Ruined | ["Ruined Lizard House"] = { | ||
_id = "Ruined | _id = "Ruined Lizard House", | ||
_displayName = " | _displayName = "Ruined Lizard House", | ||
_description = "A building destroyed by the storm. It can be rebuilt or | _description = "A building destroyed by the storm. It can be rebuilt or demolished.", | ||
_iconFilename = "Ruined | _iconFilename = "Ruined Lizard House_icon.png", | ||
_category = "Ruin", | _category = "Ruin", | ||
_categoryDisplay = "Glade Event", | _categoryDisplay = "Glade Event", | ||
_sizeX = | _sizeX = 2, | ||
_sizeY = 2, | _sizeY = 2, | ||
_constructionTime = 5, | _constructionTime = 5, | ||
| Line 25,295: | Line 24,950: | ||
_hasOrder = false, | _hasOrder = false, | ||
_orderModel = nil, | _orderModel = nil, | ||
_workTimeReducedPerWorker = | _workTimeReducedPerWorker = 20.0, | ||
_difficulties = { | _difficulties = { | ||
{ | { | ||
_difficulty = 1, | _difficulty = 1, | ||
_effectTimeToStartRatio = 1, | _effectTimeToStartRatio = 1.0, | ||
_decisions = { | _decisions = { | ||
{ | { | ||
_workingTime = | _workingTime = 60.0, | ||
_label = "Salvage", | _label = "Salvage", | ||
_decisionTag = "None", | _decisionTag = "None", | ||
| Line 25,321: | Line 24,976: | ||
}, | }, | ||
{ | { | ||
_workingTime = | _workingTime = 60.0, | ||
_label = "Rebuild", | _label = "Rebuild", | ||
_decisionTag = "None", | _decisionTag = "None", | ||
| Line 25,327: | Line 24,982: | ||
{ | { | ||
_goods = { | _goods = { | ||
{_id = "[Mat Processed] | {_id = "[Mat Processed] Fabric", _amount = 2} | ||
} | } | ||
} | } | ||
| Line 25,333: | Line 24,988: | ||
{ | { | ||
_goods = { | _goods = { | ||
{_id = "[Mat Processed] | {_id = "[Mat Processed] Bricks", _amount = 2} | ||
} | } | ||
} | } | ||
| Line 25,345: | Line 25,000: | ||
_decisionsRewards = { | _decisionsRewards = { | ||
{ | { | ||
_tableId = "Loot Table - Ruined | _tableId = "Loot Table - Ruined Housing - Salvage", | ||
_minAmount = 2, | _minAmount = 2, | ||
_maxAmount = 2, | _maxAmount = 2, | ||
_effects = { | _effects = { | ||
{_effectId = " | {_effectId = "Amber 8", _chance = 10}, | ||
{_effectId = "Coats 20", _chance = 30}, | {_effectId = "Berries 25", _chance = 50}, | ||
{_effectId = " | {_effectId = "Biscuits 20", _chance = 50}, | ||
{_effectId = " | {_effectId = "Clay 20", _chance = 50}, | ||
{_effectId = " | {_effectId = "Coats 20", _chance = 40}, | ||
{_effectId = " | {_effectId = "Eggs 25", _chance = 50}, | ||
{_effectId = " | {_effectId = "Fabric 5", _chance = 30}, | ||
{_effectId = " | {_effectId = "Herbs 30", _chance = 50}, | ||
{_effectId = " | {_effectId = "Insects 30", _chance = 50}, | ||
{_effectId = " | {_effectId = "Parts 3", _chance = 30}, | ||
{_effectId = "Paste 20", _chance = 50}, | |||
{_effectId = "Pickled Goods 20", _chance = 30}, | |||
{_effectId = "Pie 20", _chance = 15}, | |||
{_effectId = "Planks 5", _chance = 30}, | |||
{_effectId = "Porridge 20", _chance = 50}, | |||
{_effectId = "Pottery 20", _chance = 20}, | |||
{_effectId = "Reeds 20", _chance = 50}, | |||
{_effectId = "Vegetables 30", _chance = 50}, | |||
{_effectId = "Wetstone 20", _chance = 50}, | |||
{_effectId = "Wood 30", _chance = 30} | |||
}, | }, | ||
}, | }, | ||
{ | { | ||
_tableId = "Loot Table - Ruined | _tableId = "Loot Table - Ruined Lizard House - Rebuild", | ||
_minAmount = 1, | _minAmount = 1, | ||
_maxAmount = 1, | _maxAmount = 1, | ||
_effects = { | _effects = { | ||
{_effectId = "Replace Building | {_effectId = "Replace Building Lizard House", _chance = 100} | ||
}, | }, | ||
} | } | ||
| Line 25,375: | Line 25,040: | ||
_activeEffects = {}, | _activeEffects = {}, | ||
}, | }, | ||
["Ruined | ["Ruined Lumbermill"] = { | ||
_id = "Ruined | _id = "Ruined Lumbermill", | ||
_displayName = " | _displayName = "Ruined Lumber Mill", | ||
_description = "A building destroyed by the storm. It can be rebuilt or salvaged.", | _description = "A building destroyed by the storm. It can be rebuilt or salvaged.", | ||
_iconFilename = "Ruined | _iconFilename = "Ruined Lumbermill_icon.png", | ||
_category = "Ruin", | _category = "Ruin", | ||
_categoryDisplay = "Glade Event", | _categoryDisplay = "Glade Event", | ||
| Line 25,398: | Line 25,063: | ||
_hasOrder = false, | _hasOrder = false, | ||
_orderModel = nil, | _orderModel = nil, | ||
_workTimeReducedPerWorker = 30, | _workTimeReducedPerWorker = 30.0, | ||
_difficulties = { | _difficulties = { | ||
{ | { | ||
_difficulty = 1, | _difficulty = 1, | ||
_effectTimeToStartRatio = 1, | _effectTimeToStartRatio = 1.0, | ||
_decisions = { | _decisions = { | ||
{ | { | ||
_workingTime = 90, | _workingTime = 90.0, | ||
_label = "Salvage", | _label = "Salvage", | ||
_decisionTag = "None", | _decisionTag = "None", | ||
| Line 25,424: | Line 25,089: | ||
}, | }, | ||
{ | { | ||
_workingTime = 90, | _workingTime = 90.0, | ||
_label = "Rebuild", | _label = "Rebuild", | ||
_decisionTag = "None", | _decisionTag = "None", | ||
| Line 25,430: | Line 25,095: | ||
{ | { | ||
_goods = { | _goods = { | ||
{_id = "[Mat Processed] Planks", _amount = | {_id = "[Mat Processed] Planks", _amount = 2} | ||
} | } | ||
} | } | ||
| Line 25,436: | Line 25,101: | ||
{ | { | ||
_goods = { | _goods = { | ||
{_id = "[Mat Processed] | {_id = "[Mat Processed] Bricks", _amount = 2} | ||
} | } | ||
} | } | ||
| Line 25,448: | Line 25,113: | ||
_decisionsRewards = { | _decisionsRewards = { | ||
{ | { | ||
_tableId = "Loot Table - Ruined | _tableId = "Loot Table - Ruined Lumbermill - Salvage", | ||
_minAmount = 2, | _minAmount = 2, | ||
_maxAmount = 2, | _maxAmount = 2, | ||
_effects = { | _effects = { | ||
{_effectId = "Fabric 10", _chance = | {_effectId = "Fabric 10", _chance = 30}, | ||
{_effectId = "Insects 30", _chance = 15}, | |||
{_effectId = " | {_effectId = "Lumbermill Blueprint", _chance = 2}, | ||
{_effectId = " | {_effectId = "Metal Tools 6", _chance = 5}, | ||
{_effectId = " | {_effectId = "Pack of Trade Good 10", _chance = 40}, | ||
{_effectId = " | {_effectId = "Paper 30", _chance = 50}, | ||
{_effectId = " | {_effectId = "Planks 10", _chance = 40}, | ||
{_effectId = " | {_effectId = "Plant Fiber 30", _chance = 15}, | ||
{_effectId = " | {_effectId = "Wood 40", _chance = 20} | ||
{_effectId = " | |||
}, | }, | ||
}, | }, | ||
{ | { | ||
_tableId = "Loot Table - Ruined | _tableId = "Loot Table - Ruined Lumbermill - Rebuild", | ||
_minAmount = 1, | _minAmount = 1, | ||
_maxAmount = 1, | _maxAmount = 1, | ||
_effects = { | _effects = { | ||
{_effectId = "Replace Building | {_effectId = "Replace Building Lumbermill", _chance = 100} | ||
}, | }, | ||
} | } | ||
| Line 25,478: | Line 25,142: | ||
_activeEffects = {}, | _activeEffects = {}, | ||
}, | }, | ||
["Ruined | ["Ruined Manufatory"] = { | ||
_id = "Ruined | _id = "Ruined Manufatory", | ||
_displayName = " | _displayName = "Ruined Manufactory", | ||
_description = "A building destroyed by the storm. It can be rebuilt or salvaged.", | _description = "A building destroyed by the storm. It can be rebuilt or salvaged.", | ||
_iconFilename = "Ruined | _iconFilename = "Ruined Manufatory_icon.png", | ||
_category = "Ruin", | _category = "Ruin", | ||
_categoryDisplay = "Glade Event", | _categoryDisplay = "Glade Event", | ||
| Line 25,501: | Line 25,165: | ||
_hasOrder = false, | _hasOrder = false, | ||
_orderModel = nil, | _orderModel = nil, | ||
_workTimeReducedPerWorker = 30, | _workTimeReducedPerWorker = 30.0, | ||
_difficulties = { | _difficulties = { | ||
{ | { | ||
_difficulty = 1, | _difficulty = 1, | ||
_effectTimeToStartRatio = 1, | _effectTimeToStartRatio = 1.0, | ||
_decisions = { | _decisions = { | ||
{ | { | ||
_workingTime = 90, | _workingTime = 90.0, | ||
_label = "Salvage", | _label = "Salvage", | ||
_decisionTag = "None", | _decisionTag = "None", | ||
| Line 25,527: | Line 25,191: | ||
}, | }, | ||
{ | { | ||
_workingTime = 90, | _workingTime = 90.0, | ||
_label = "Rebuild", | _label = "Rebuild", | ||
_decisionTag = "None", | _decisionTag = "None", | ||
| Line 25,534: | Line 25,198: | ||
_goods = { | _goods = { | ||
{_id = "[Mat Processed] Planks", _amount = 5} | {_id = "[Mat Processed] Planks", _amount = 5} | ||
} | |||
} | |||
, | |||
{ | |||
_goods = { | |||
{_id = "[Mat Processed] Fabric", _amount = 2} | |||
} | } | ||
} | } | ||
| Line 25,545: | Line 25,215: | ||
_decisionsRewards = { | _decisionsRewards = { | ||
{ | { | ||
_tableId = "Loot Table - Ruined | _tableId = "Loot Table - Ruined Manufactory - Salvage", | ||
_minAmount = 2, | _minAmount = 2, | ||
_maxAmount = 2, | _maxAmount = 2, | ||
_effects = { | _effects = { | ||
{_effectId = " | {_effectId = "Barrels 30", _chance = 50}, | ||
{_effectId = " | {_effectId = "Boots 30", _chance = 50}, | ||
{_effectId = " | {_effectId = "Fabric 10", _chance = 20}, | ||
{_effectId = " | {_effectId = "Ink 25", _chance = 15}, | ||
{_effectId = " | {_effectId = "Manufactory Blueprint", _chance = 2}, | ||
{_effectId = " | {_effectId = "Pack of Provisions 10", _chance = 30}, | ||
{_effectId = " | {_effectId = "Planks 15", _chance = 50}, | ||
{_effectId = " | {_effectId = "Tea 20", _chance = 10}, | ||
{_effectId = " | {_effectId = "Training Gear 20", _chance = 10} | ||
}, | }, | ||
}, | }, | ||
{ | { | ||
_tableId = "Loot Table - Ruined | _tableId = "Loot Table - Ruined Manufactory - Rebuild", | ||
_minAmount = 1, | _minAmount = 1, | ||
_maxAmount = 1, | _maxAmount = 1, | ||
_effects = { | _effects = { | ||
{_effectId = "Replace Building | {_effectId = "Replace Building Manufactory", _chance = 100} | ||
}, | }, | ||
} | } | ||
| Line 25,574: | Line 25,244: | ||
_activeEffects = {}, | _activeEffects = {}, | ||
}, | }, | ||
["Ruined | ["Ruined Market"] = { | ||
_id = "Ruined | _id = "Ruined Market", | ||
_displayName = " | _displayName = "Ruined Market", | ||
_description = "A building destroyed by the storm. It can be rebuilt or salvaged.", | _description = "A building destroyed by the storm. It can be rebuilt or salvaged.", | ||
_iconFilename = "Ruined | _iconFilename = "Ruined Market_icon.png", | ||
_category = "Ruin", | _category = "Ruin", | ||
_categoryDisplay = "Glade Event", | _categoryDisplay = "Glade Event", | ||
_sizeX = | _sizeX = 4, | ||
_sizeY = | _sizeY = 4, | ||
_constructionTime = 5, | _constructionTime = 5, | ||
_cityScore = 0, | _cityScore = 0, | ||
| Line 25,597: | Line 25,267: | ||
_hasOrder = false, | _hasOrder = false, | ||
_orderModel = nil, | _orderModel = nil, | ||
_workTimeReducedPerWorker = 30, | _workTimeReducedPerWorker = 30.0, | ||
_difficulties = { | _difficulties = { | ||
{ | { | ||
_difficulty = 1, | _difficulty = 1, | ||
_effectTimeToStartRatio = 1, | _effectTimeToStartRatio = 1.0, | ||
_decisions = { | _decisions = { | ||
{ | { | ||
_workingTime = | _workingTime = 120.0, | ||
_label = "Salvage", | _label = "Salvage", | ||
_decisionTag = "None", | _decisionTag = "None", | ||
| Line 25,623: | Line 25,293: | ||
}, | }, | ||
{ | { | ||
_workingTime = | _workingTime = 120.0, | ||
_label = "Rebuild", | _label = "Rebuild", | ||
_decisionTag = "None", | _decisionTag = "None", | ||
| Line 25,629: | Line 25,299: | ||
{ | { | ||
_goods = { | _goods = { | ||
{_id = "[Mat Processed] Planks", _amount = | {_id = "[Mat Processed] Planks", _amount = 20} | ||
} | } | ||
} | } | ||
| Line 25,635: | Line 25,305: | ||
{ | { | ||
_goods = { | _goods = { | ||
{_id = "[Mat Processed] Fabric", _amount = | {_id = "[Mat Processed] Fabric", _amount = 12} | ||
} | } | ||
} | } | ||
| Line 25,647: | Line 25,317: | ||
_decisionsRewards = { | _decisionsRewards = { | ||
{ | { | ||
_tableId = "Loot Table - Ruined | _tableId = "Loot Table - Ruined Market - Salvage", | ||
_minAmount = 2, | _minAmount = 2, | ||
_maxAmount = 2, | _maxAmount = 2, | ||
_effects = { | _effects = { | ||
{_effectId = " | {_effectId = "Ale 35", _chance = 50}, | ||
{_effectId = " | {_effectId = "Amber 20", _chance = 20}, | ||
{_effectId = " | {_effectId = "Coats 35", _chance = 50}, | ||
{_effectId = " | {_effectId = "Incense 25", _chance = 50}, | ||
{_effectId = " | {_effectId = "Market Blueprint", _chance = 1}, | ||
{_effectId = " | {_effectId = "Pack of Trade Good 10", _chance = 20}, | ||
{_effectId = " | {_effectId = "Pack of Valuables 10", _chance = 30}, | ||
{_effectId = " | {_effectId = "Tea 30", _chance = 40}, | ||
{_effectId = " | {_effectId = "Wine 30", _chance = 50} | ||
}, | }, | ||
}, | }, | ||
{ | { | ||
_tableId = "Loot Table - Ruined | _tableId = "Loot Table - Ruined Market - Rebuild", | ||
_minAmount = 1, | _minAmount = 1, | ||
_maxAmount = 1, | _maxAmount = 1, | ||
_effects = { | _effects = { | ||
{_effectId = "Replace Building | {_effectId = "Replace Building Market", _chance = 100} | ||
}, | }, | ||
} | } | ||
| Line 25,677: | Line 25,346: | ||
_activeEffects = {}, | _activeEffects = {}, | ||
}, | }, | ||
["Ruined | ["Ruined Monastery"] = { | ||
_id = "Ruined | _id = "Ruined Monastery", | ||
_displayName = " | _displayName = "Ruined Monastery", | ||
_description = "A building destroyed by the storm. It can be rebuilt or salvaged.", | _description = "A building destroyed by the storm. It can be rebuilt or salvaged.", | ||
_iconFilename = "Ruined | _iconFilename = "Ruined Monastery_icon.png", | ||
_category = "Ruin", | _category = "Ruin", | ||
_categoryDisplay = "Glade Event", | _categoryDisplay = "Glade Event", | ||
_sizeX = 3, | _sizeX = 3, | ||
_sizeY = | _sizeY = 3, | ||
_constructionTime = 5, | _constructionTime = 5, | ||
_cityScore = 0, | _cityScore = 0, | ||
| Line 25,700: | Line 25,369: | ||
_hasOrder = false, | _hasOrder = false, | ||
_orderModel = nil, | _orderModel = nil, | ||
_workTimeReducedPerWorker = 30, | _workTimeReducedPerWorker = 30.0, | ||
_difficulties = { | _difficulties = { | ||
{ | { | ||
_difficulty = 1, | _difficulty = 1, | ||
_effectTimeToStartRatio = 1, | _effectTimeToStartRatio = 1.0, | ||
_decisions = { | _decisions = { | ||
{ | { | ||
_workingTime = | _workingTime = 120.0, | ||
_label = "Salvage", | _label = "Salvage", | ||
_decisionTag = "None", | _decisionTag = "None", | ||
| Line 25,726: | Line 25,395: | ||
}, | }, | ||
{ | { | ||
_workingTime = | _workingTime = 120.0, | ||
_label = "Rebuild", | _label = "Rebuild", | ||
_decisionTag = "None", | _decisionTag = "None", | ||
| Line 25,732: | Line 25,401: | ||
{ | { | ||
_goods = { | _goods = { | ||
{_id = "[Mat Processed] | {_id = "[Mat Processed] Bricks", _amount = 20} | ||
} | } | ||
} | } | ||
| Line 25,750: | Line 25,413: | ||
_decisionsRewards = { | _decisionsRewards = { | ||
{ | { | ||
_tableId = "Loot Table - Ruined | _tableId = "Loot Table - Ruined Monastery - Salvage", | ||
_minAmount = 2, | _minAmount = 2, | ||
_maxAmount = 2, | _maxAmount = 2, | ||
_effects = { | _effects = { | ||
{_effectId = " | {_effectId = "Pack of Provisions 10", _chance = 10}, | ||
{_effectId = " | {_effectId = "Ale 30", _chance = 50}, | ||
{_effectId = " | {_effectId = "Wine 30", _chance = 50}, | ||
{_effectId = " | {_effectId = "Herbs 50", _chance = 30}, | ||
{_effectId = " | {_effectId = "Pack of Valuables 10", _chance = 10}, | ||
{_effectId = " | {_effectId = "Incense 25", _chance = 50}, | ||
{_effectId = " | {_effectId = "Biscuits 30", _chance = 50}, | ||
{_effectId = " | {_effectId = "Pie 30", _chance = 50}, | ||
{_effectId = " | {_effectId = "Waterskins 40", _chance = 50} | ||
}, | }, | ||
}, | }, | ||
{ | { | ||
_tableId = "Loot Table - Ruined | _tableId = "Loot Table - Ruined Monastery - Rebuild", | ||
_minAmount = 1, | _minAmount = 1, | ||
_maxAmount = 1, | _maxAmount = 1, | ||
_effects = { | _effects = { | ||
{_effectId = "Replace Building | {_effectId = "Replace Building Monastery", _chance = 100} | ||
}, | }, | ||
} | } | ||
| Line 25,779: | Line 25,442: | ||
_activeEffects = {}, | _activeEffects = {}, | ||
}, | }, | ||
["Ruined | ["Ruined Pantry"] = { | ||
_id = "Ruined | _id = "Ruined Pantry", | ||
_displayName = " | _displayName = "Ruined Pantry", | ||
_description = "A building destroyed by the storm. It can be rebuilt or | _description = "A building destroyed by the storm. It can be rebuilt or salvaged.", | ||
_iconFilename = "Ruined | _iconFilename = "Ruined Pantry_icon.png", | ||
_category = "Ruin", | _category = "Ruin", | ||
_categoryDisplay = "Glade Event", | _categoryDisplay = "Glade Event", | ||
| Line 25,802: | Line 25,465: | ||
_hasOrder = false, | _hasOrder = false, | ||
_orderModel = nil, | _orderModel = nil, | ||
_workTimeReducedPerWorker = | _workTimeReducedPerWorker = 30.0, | ||
_difficulties = { | _difficulties = { | ||
{ | { | ||
_difficulty = 1, | _difficulty = 1, | ||
_effectTimeToStartRatio = 1, | _effectTimeToStartRatio = 1.0, | ||
_decisions = { | _decisions = { | ||
{ | { | ||
_workingTime = | _workingTime = 90.0, | ||
_label = "Salvage", | _label = "Salvage", | ||
_decisionTag = "None", | _decisionTag = "None", | ||
| Line 25,828: | Line 25,491: | ||
}, | }, | ||
{ | { | ||
_workingTime = | _workingTime = 90.0, | ||
_label = "Rebuild", | _label = "Rebuild", | ||
_decisionTag = "None", | _decisionTag = "None", | ||
| Line 25,834: | Line 25,497: | ||
{ | { | ||
_goods = { | _goods = { | ||
{_id = "[Mat | {_id = "[Mat Processed] Planks", _amount = 5} | ||
} | |||
} | |||
, | |||
{ | |||
_goods = { | |||
{_id = "[Mat Processed] Fabric", _amount = 2} | |||
} | } | ||
} | } | ||
| Line 25,846: | Line 25,515: | ||
_decisionsRewards = { | _decisionsRewards = { | ||
{ | { | ||
_tableId = "Loot Table - Ruined | _tableId = "Loot Table - Ruined Pantry - Salvage", | ||
_minAmount = 2, | _minAmount = 2, | ||
_maxAmount = 2, | _maxAmount = 2, | ||
_effects = { | _effects = { | ||
{_effectId = " | {_effectId = "Fish 30", _chance = 50}, | ||
{_effectId = " | {_effectId = "Grain 30", _chance = 20}, | ||
{_effectId = " | {_effectId = "Insects 30", _chance = 20}, | ||
{_effectId = "Oil 20", _chance = 10}, | |||
{_effectId = " | {_effectId = "Pack of Crops 10", _chance = 50}, | ||
{_effectId = " | {_effectId = "Pack of Provisions 10", _chance = 50}, | ||
{_effectId = " | {_effectId = "Pantry Blueprint", _chance = 2}, | ||
{_effectId = "Pie 20", _chance = 50}, | |||
{_effectId = " | |||
{_effectId = " | |||
{_effectId = "Porridge 20", _chance = 50}, | {_effectId = "Porridge 20", _chance = 50}, | ||
{_effectId = " | {_effectId = "Salt 30", _chance = 40}, | ||
{_effectId = "Vegetables 30", _chance = 30} | |||
{_effectId = "Vegetables | |||
}, | }, | ||
}, | }, | ||
{ | { | ||
_tableId = "Loot Table - Ruined | _tableId = "Loot Table - Ruined Pantry - Rebuild", | ||
_minAmount = 1, | _minAmount = 1, | ||
_maxAmount = 1, | _maxAmount = 1, | ||
_effects = { | _effects = { | ||
{_effectId = "Replace Building | {_effectId = "Replace Building Pantry", _chance = 100} | ||
}, | }, | ||
} | } | ||
| Line 25,886: | Line 25,546: | ||
_activeEffects = {}, | _activeEffects = {}, | ||
}, | }, | ||
["Ruined | ["Ruined Plantation"] = { | ||
_id = "Ruined | _id = "Ruined Plantation", | ||
_displayName = " | _displayName = "Ruined Plantation", | ||
_description = "A building destroyed by the storm. It can be rebuilt or salvaged.", | _description = "A building destroyed by the storm. It can be rebuilt or salvaged.", | ||
_iconFilename = "Ruined | _iconFilename = "Ruined Plantation_icon.png", | ||
_category = "Ruin", | _category = "Ruin", | ||
_categoryDisplay = "Glade Event", | _categoryDisplay = "Glade Event", | ||
| Line 25,909: | Line 25,569: | ||
_hasOrder = false, | _hasOrder = false, | ||
_orderModel = nil, | _orderModel = nil, | ||
_workTimeReducedPerWorker = 30, | _workTimeReducedPerWorker = 30.0, | ||
_difficulties = { | _difficulties = { | ||
{ | { | ||
_difficulty = 1, | _difficulty = 1, | ||
_effectTimeToStartRatio = 1, | _effectTimeToStartRatio = 1.0, | ||
_decisions = { | _decisions = { | ||
{ | { | ||
_workingTime = 90, | _workingTime = 90.0, | ||
_label = "Salvage", | _label = "Salvage", | ||
_decisionTag = "None", | _decisionTag = "None", | ||
| Line 25,935: | Line 25,595: | ||
}, | }, | ||
{ | { | ||
_workingTime = 90, | _workingTime = 90.0, | ||
_label = "Rebuild", | _label = "Rebuild", | ||
_decisionTag = "None", | _decisionTag = "None", | ||
| Line 25,953: | Line 25,613: | ||
_decisionsRewards = { | _decisionsRewards = { | ||
{ | { | ||
_tableId = "Loot Table - Ruined | _tableId = "Loot Table - Ruined Plantation - Salvage", | ||
_minAmount = 2, | _minAmount = 2, | ||
_maxAmount = 2, | _maxAmount = 2, | ||
_effects = { | _effects = { | ||
{_effectId = " | {_effectId = "Pack of Crops 10", _chance = 5}, | ||
{_effectId = " | {_effectId = "Barrels 20", _chance = 20}, | ||
{_effectId = " | {_effectId = "Berries 25", _chance = 50}, | ||
{_effectId = " | {_effectId = "Clay 20", _chance = 30}, | ||
{_effectId = " | {_effectId = "Plant Fiber 25", _chance = 30}, | ||
{_effectId = " | {_effectId = "Metal Tools 6", _chance = 5}, | ||
{_effectId = " | {_effectId = "Plantation Blueprint", _chance = 3}, | ||
{_effectId = " | {_effectId = "Wetstone 25", _chance = 50}, | ||
{_effectId = " | {_effectId = "Roots 30", _chance = 50} | ||
}, | }, | ||
}, | }, | ||
{ | { | ||
_tableId = "Loot Table - Ruined | _tableId = "Loot Table - Ruined Plantation - Rebuild", | ||
_minAmount = 1, | _minAmount = 1, | ||
_maxAmount = 1, | _maxAmount = 1, | ||
_effects = { | _effects = { | ||
{_effectId = "Replace Building | {_effectId = "Replace Building Plantation", _chance = 100} | ||
}, | }, | ||
} | } | ||
| Line 25,982: | Line 25,642: | ||
_activeEffects = {}, | _activeEffects = {}, | ||
}, | }, | ||
["Ruined | ["Ruined Press"] = { | ||
_id = "Ruined | _id = "Ruined Press", | ||
_displayName = " | _displayName = "Ruined Press", | ||
_description = "A building destroyed by the storm. It can be rebuilt or salvaged.", | _description = "A building destroyed by the storm. It can be rebuilt or salvaged.", | ||
_iconFilename = "Ruined | _iconFilename = "Ruined Press_icon.png", | ||
_category = "Ruin", | _category = "Ruin", | ||
_categoryDisplay = "Glade Event", | _categoryDisplay = "Glade Event", | ||
_sizeX = 3, | _sizeX = 3, | ||
_sizeY = | _sizeY = 2, | ||
_constructionTime = 5, | _constructionTime = 5, | ||
_cityScore = 0, | _cityScore = 0, | ||
| Line 26,005: | Line 25,665: | ||
_hasOrder = false, | _hasOrder = false, | ||
_orderModel = nil, | _orderModel = nil, | ||
_workTimeReducedPerWorker = 30, | _workTimeReducedPerWorker = 30.0, | ||
_difficulties = { | _difficulties = { | ||
{ | { | ||
_difficulty = 1, | _difficulty = 1, | ||
_effectTimeToStartRatio = 1, | _effectTimeToStartRatio = 1.0, | ||
_decisions = { | _decisions = { | ||
{ | { | ||
_workingTime = 90, | _workingTime = 90.0, | ||
_label = "Salvage", | _label = "Salvage", | ||
_decisionTag = "None", | _decisionTag = "None", | ||
| Line 26,031: | Line 25,691: | ||
}, | }, | ||
{ | { | ||
_workingTime = 90, | _workingTime = 90.0, | ||
_label = "Rebuild", | _label = "Rebuild", | ||
_decisionTag = "None", | _decisionTag = "None", | ||
| Line 26,037: | Line 25,697: | ||
{ | { | ||
_goods = { | _goods = { | ||
{_id = "[Mat Processed] Bricks", _amount = | {_id = "[Mat Processed] Planks", _amount = 5} | ||
} | |||
} | |||
, | |||
{ | |||
_goods = { | |||
{_id = "[Mat Processed] Bricks", _amount = 2} | |||
} | } | ||
} | } | ||
| Line 26,049: | Line 25,715: | ||
_decisionsRewards = { | _decisionsRewards = { | ||
{ | { | ||
_tableId = "Loot Table - Ruined | _tableId = "Loot Table - Ruined Press - Salvage", | ||
_minAmount = 2, | _minAmount = 2, | ||
_maxAmount = 2, | _maxAmount = 2, | ||
_effects = { | _effects = { | ||
{_effectId = " | {_effectId = "Flour 20", _chance = 50}, | ||
{_effectId = " | {_effectId = "Grain 30", _chance = 20}, | ||
{_effectId = " | {_effectId = "Ink 25", _chance = 30}, | ||
{_effectId = " | {_effectId = "Moth Larvae Meat 30", _chance = 20}, | ||
{_effectId = " | {_effectId = "Oil 30", _chance = 50}, | ||
{_effectId = " | {_effectId = "Pack of Provisions 10", _chance = 10}, | ||
{_effectId = " | {_effectId = "Pack of Trade Good 10", _chance = 20}, | ||
{_effectId = " | {_effectId = "Parts 5", _chance = 10}, | ||
{_effectId = " | {_effectId = "Paste 30", _chance = 50}, | ||
{_effectId = " | {_effectId = "Press Blueprint", _chance = 2} | ||
}, | }, | ||
}, | }, | ||
{ | { | ||
_tableId = "Loot Table - Ruined | _tableId = "Loot Table - Ruined Press - Rebuild", | ||
_minAmount = 1, | _minAmount = 1, | ||
_maxAmount = 1, | _maxAmount = 1, | ||
_effects = { | _effects = { | ||
{_effectId = "Replace Building | {_effectId = "Replace Building Press", _chance = 100} | ||
}, | }, | ||
} | } | ||
| Line 26,079: | Line 25,745: | ||
_activeEffects = {}, | _activeEffects = {}, | ||
}, | }, | ||
["Ruined | ["Ruined Provisioner"] = { | ||
_id = "Ruined | _id = "Ruined Provisioner", | ||
_displayName = " | _displayName = "Ruined Provisioner", | ||
_description = "A building destroyed by the storm. It can be rebuilt or salvaged.", | _description = "A building destroyed by the storm. It can be rebuilt or salvaged.", | ||
_iconFilename = "Ruined | _iconFilename = "Ruined Provisioner_icon.png", | ||
_category = "Ruin", | _category = "Ruin", | ||
_categoryDisplay = "Glade Event", | _categoryDisplay = "Glade Event", | ||
_sizeX = 3, | _sizeX = 3, | ||
_sizeY = | _sizeY = 2, | ||
_constructionTime = 5, | _constructionTime = 5, | ||
_cityScore = 0, | _cityScore = 0, | ||
| Line 26,102: | Line 25,768: | ||
_hasOrder = false, | _hasOrder = false, | ||
_orderModel = nil, | _orderModel = nil, | ||
_workTimeReducedPerWorker = 30, | _workTimeReducedPerWorker = 30.0, | ||
_difficulties = { | _difficulties = { | ||
{ | { | ||
_difficulty = 1, | _difficulty = 1, | ||
_effectTimeToStartRatio = 1, | _effectTimeToStartRatio = 1.0, | ||
_decisions = { | _decisions = { | ||
{ | { | ||
_workingTime = 90, | _workingTime = 90.0, | ||
_label = "Salvage", | _label = "Salvage", | ||
_decisionTag = "None", | _decisionTag = "None", | ||
| Line 26,128: | Line 25,794: | ||
}, | }, | ||
{ | { | ||
_workingTime = 90, | _workingTime = 90.0, | ||
_label = "Rebuild", | _label = "Rebuild", | ||
_decisionTag = "None", | _decisionTag = "None", | ||
| Line 26,134: | Line 25,800: | ||
{ | { | ||
_goods = { | _goods = { | ||
{_id = "[Mat Processed] Planks", _amount = | {_id = "[Mat Processed] Planks", _amount = 8} | ||
} | } | ||
} | } | ||
| Line 26,140: | Line 25,806: | ||
{ | { | ||
_goods = { | _goods = { | ||
{_id = "[Mat Processed] | {_id = "[Mat Processed] Fabric", _amount = 4} | ||
} | } | ||
} | } | ||
| Line 26,152: | Line 25,818: | ||
_decisionsRewards = { | _decisionsRewards = { | ||
{ | { | ||
_tableId = "Loot Table - Ruined | _tableId = "Loot Table - Ruined Provisioner - Salvage", | ||
_minAmount = 2, | _minAmount = 2, | ||
_maxAmount = 2, | _maxAmount = 2, | ||
_effects = { | _effects = { | ||
{_effectId = " | {_effectId = "Copper Ore 15", _chance = 50}, | ||
{_effectId = " | {_effectId = "Coats 20", _chance = 30}, | ||
{_effectId = " | {_effectId = "Pack of Provisions 10", _chance = 50}, | ||
{_effectId = " | {_effectId = "Berries 25", _chance = 20}, | ||
{_effectId = " | {_effectId = "Leather 20", _chance = 20}, | ||
{_effectId = " | {_effectId = "Plant Fiber 25", _chance = 20}, | ||
{_effectId = " | {_effectId = "Provisioner Blueprint", _chance = 2}, | ||
{_effectId = " | {_effectId = "Metal Tools 6", _chance = 20}, | ||
{_effectId = " | {_effectId = "Pack of Crops 10", _chance = 10}, | ||
{_effectId = " | {_effectId = "Pack of Trade Good 10", _chance = 10} | ||
}, | }, | ||
}, | }, | ||
{ | { | ||
_tableId = "Loot Table - Ruined | _tableId = "Loot Table - Ruined Provisioner - Rebuild", | ||
_minAmount = 1, | _minAmount = 1, | ||
_maxAmount = 1, | _maxAmount = 1, | ||
_effects = { | _effects = { | ||
{_effectId = "Replace Building | {_effectId = "Replace Building Provisioner", _chance = 100} | ||
}, | }, | ||
} | } | ||
| Line 26,182: | Line 25,848: | ||
_activeEffects = {}, | _activeEffects = {}, | ||
}, | }, | ||
["Ruined | ["Ruined Rainmill"] = { | ||
_id = "Ruined | _id = "Ruined Rainmill", | ||
_displayName = " | _displayName = "Ruined Rain Mill", | ||
_description = "A building destroyed by the storm. It can be rebuilt or salvaged.", | _description = "A building destroyed by the storm. It can be rebuilt or salvaged.", | ||
_iconFilename = "Ruined | _iconFilename = "Ruined Rainmill_icon.png", | ||
_category = "Ruin", | _category = "Ruin", | ||
_categoryDisplay = "Glade Event", | _categoryDisplay = "Glade Event", | ||
_sizeX = 3, | _sizeX = 3, | ||
_sizeY = | _sizeY = 2, | ||
_constructionTime = 5, | _constructionTime = 5, | ||
_cityScore = 0, | _cityScore = 0, | ||
| Line 26,205: | Line 25,871: | ||
_hasOrder = false, | _hasOrder = false, | ||
_orderModel = nil, | _orderModel = nil, | ||
_workTimeReducedPerWorker = 30, | _workTimeReducedPerWorker = 30.0, | ||
_difficulties = { | _difficulties = { | ||
{ | { | ||
_difficulty = 1, | _difficulty = 1, | ||
_effectTimeToStartRatio = 1, | _effectTimeToStartRatio = 1.0, | ||
_decisions = { | _decisions = { | ||
{ | { | ||
_workingTime = 90, | _workingTime = 90.0, | ||
_label = "Salvage", | _label = "Salvage", | ||
_decisionTag = "None", | _decisionTag = "None", | ||
| Line 26,231: | Line 25,897: | ||
}, | }, | ||
{ | { | ||
_workingTime = 90, | _workingTime = 90.0, | ||
_label = "Rebuild", | _label = "Rebuild", | ||
_decisionTag = "None", | _decisionTag = "None", | ||
| Line 26,255: | Line 25,921: | ||
_decisionsRewards = { | _decisionsRewards = { | ||
{ | { | ||
_tableId = "Loot Table - Ruined | _tableId = "Loot Table - Ruined Rain Mill - Salvage", | ||
_minAmount = 2, | _minAmount = 2, | ||
_maxAmount = 2, | _maxAmount = 2, | ||
_effects = { | _effects = { | ||
{_effectId = " | {_effectId = "Fabric 10", _chance = 20}, | ||
{_effectId = " | {_effectId = "Flour 30", _chance = 50}, | ||
{_effectId = " | {_effectId = "Grain 30", _chance = 20}, | ||
{_effectId = " | {_effectId = "Ink 25", _chance = 50}, | ||
{_effectId = " | {_effectId = "Milk-cap Mushroom 30", _chance = 20}, | ||
{_effectId = " | {_effectId = "Mill Blueprint", _chance = 2}, | ||
{_effectId = " | {_effectId = "Oil 30", _chance = 50}, | ||
{_effectId = " | {_effectId = "Paper 25", _chance = 40}, | ||
{_effectId = " | {_effectId = "Paste 30", _chance = 50}, | ||
{_effectId = " | {_effectId = "Planks 10", _chance = 20} | ||
}, | }, | ||
}, | }, | ||
{ | { | ||
_tableId = "Loot Table - Ruined | _tableId = "Loot Table - Ruined Rain Mill - Rebuild", | ||
_minAmount = 1, | _minAmount = 1, | ||
_maxAmount = 1, | _maxAmount = 1, | ||
_effects = { | _effects = { | ||
{_effectId = "Replace Building | {_effectId = "Replace Building Rainmill", _chance = 100} | ||
}, | }, | ||
} | } | ||
| Line 26,285: | Line 25,951: | ||
_activeEffects = {}, | _activeEffects = {}, | ||
}, | }, | ||
["Ruined | ["Ruined Ranch"] = { | ||
_id = "Ruined | _id = "Ruined Ranch", | ||
_displayName = " | _displayName = "Ruined Ranch", | ||
_description = "A building destroyed by the storm. It can be rebuilt or salvaged.", | _description = "A building destroyed by the storm. It can be rebuilt or salvaged.", | ||
_iconFilename = "Ruined | _iconFilename = "Ruined Ranch_icon.png", | ||
_category = "Ruin", | _category = "Ruin", | ||
_categoryDisplay = "Glade Event", | _categoryDisplay = "Glade Event", | ||
_sizeX = | _sizeX = 3, | ||
_sizeY = | _sizeY = 3, | ||
_constructionTime = 5, | _constructionTime = 5, | ||
_cityScore = 0, | _cityScore = 0, | ||
| Line 26,308: | Line 25,974: | ||
_hasOrder = false, | _hasOrder = false, | ||
_orderModel = nil, | _orderModel = nil, | ||
_workTimeReducedPerWorker = 30, | _workTimeReducedPerWorker = 30.0, | ||
_difficulties = { | _difficulties = { | ||
{ | { | ||
_difficulty = 1, | _difficulty = 1, | ||
_effectTimeToStartRatio = 1, | _effectTimeToStartRatio = 1.0, | ||
_decisions = { | _decisions = { | ||
{ | { | ||
_workingTime = 90, | _workingTime = 90.0, | ||
_label = "Salvage", | _label = "Salvage", | ||
_decisionTag = "None", | _decisionTag = "None", | ||
| Line 26,334: | Line 26,000: | ||
}, | }, | ||
{ | { | ||
_workingTime = 90, | _workingTime = 90.0, | ||
_label = "Rebuild", | _label = "Rebuild", | ||
_decisionTag = "None", | _decisionTag = "None", | ||
| Line 26,341: | Line 26,007: | ||
_goods = { | _goods = { | ||
{_id = "[Mat Processed] Planks", _amount = 5} | {_id = "[Mat Processed] Planks", _amount = 5} | ||
} | } | ||
} | } | ||
| Line 26,358: | Line 26,018: | ||
_decisionsRewards = { | _decisionsRewards = { | ||
{ | { | ||
_tableId = "Loot Table - Ruined | _tableId = "Loot Table - Ruined Ranch - Salvage", | ||
_minAmount = 2, | _minAmount = 2, | ||
_maxAmount = 2, | _maxAmount = 2, | ||
_effects = { | _effects = { | ||
{_effectId = " | {_effectId = "Planks 10", _chance = 15}, | ||
{_effectId = " | {_effectId = "Jerky 20", _chance = 30}, | ||
{_effectId = " | {_effectId = "Eggs 25", _chance = 40}, | ||
{_effectId = " | {_effectId = "Grain 20", _chance = 20}, | ||
{_effectId = " | {_effectId = "Insects 30", _chance = 50}, | ||
{_effectId = " | {_effectId = "Moth Larvae Meat 30", _chance = 50}, | ||
{_effectId = " | {_effectId = "Leather 30", _chance = 50}, | ||
{_effectId = " | {_effectId = "Ranch Blueprint", _chance = 2}, | ||
{_effectId = " | {_effectId = "Algae 35", _chance = 50} | ||
}, | }, | ||
}, | }, | ||
{ | { | ||
_tableId = "Loot Table - Ruined | _tableId = "Loot Table - Ruined Ranch - Rebuild", | ||
_minAmount = 1, | _minAmount = 1, | ||
_maxAmount = 1, | _maxAmount = 1, | ||
_effects = { | _effects = { | ||
{_effectId = "Replace Building | {_effectId = "Replace Building Ranch", _chance = 100} | ||
}, | }, | ||
} | } | ||
| Line 26,387: | Line 26,047: | ||
_activeEffects = {}, | _activeEffects = {}, | ||
}, | }, | ||
["Ruined | ["Ruined Scribe"] = { | ||
_id = "Ruined | _id = "Ruined Scribe", | ||
_displayName = " | _displayName = "Ruined Scribe", | ||
_description = "A building destroyed by the storm. It can be rebuilt or salvaged.", | _description = "A building destroyed by the storm. It can be rebuilt or salvaged.", | ||
_iconFilename = "Ruined | _iconFilename = "Ruined Scribe_icon.png", | ||
_category = "Ruin", | _category = "Ruin", | ||
_categoryDisplay = "Glade Event", | _categoryDisplay = "Glade Event", | ||
_sizeX = | _sizeX = 3, | ||
_sizeY = 2, | _sizeY = 2, | ||
_constructionTime = 5, | _constructionTime = 5, | ||
| Line 26,410: | Line 26,070: | ||
_hasOrder = false, | _hasOrder = false, | ||
_orderModel = nil, | _orderModel = nil, | ||
_workTimeReducedPerWorker = | _workTimeReducedPerWorker = 30.0, | ||
_difficulties = { | _difficulties = { | ||
{ | { | ||
_difficulty = 1, | _difficulty = 1, | ||
_effectTimeToStartRatio = 1, | _effectTimeToStartRatio = 1.0, | ||
_decisions = { | _decisions = { | ||
{ | { | ||
_workingTime = | _workingTime = 90.0, | ||
_label = "Salvage", | _label = "Salvage", | ||
_decisionTag = "None", | _decisionTag = "None", | ||
| Line 26,436: | Line 26,096: | ||
}, | }, | ||
{ | { | ||
_workingTime = | _workingTime = 90.0, | ||
_label = "Rebuild", | _label = "Rebuild", | ||
_decisionTag = "None", | _decisionTag = "None", | ||
| Line 26,442: | Line 26,102: | ||
{ | { | ||
_goods = { | _goods = { | ||
{_id = "[Mat | {_id = "[Mat Processed] Planks", _amount = 5} | ||
} | } | ||
} | } | ||
| Line 26,448: | Line 26,108: | ||
{ | { | ||
_goods = { | _goods = { | ||
{_id = "[Mat Processed] | {_id = "[Mat Processed] Fabric", _amount = 2} | ||
} | } | ||
} | } | ||
| Line 26,460: | Line 26,120: | ||
_decisionsRewards = { | _decisionsRewards = { | ||
{ | { | ||
_tableId = "Loot Table - Ruined | _tableId = "Loot Table - Ruined Scribe - Salvage", | ||
_minAmount = 2, | _minAmount = 2, | ||
_maxAmount = 2, | _maxAmount = 2, | ||
_effects = { | _effects = { | ||
{_effectId = " | {_effectId = "Planks 10", _chance = 15}, | ||
{_effectId = " | {_effectId = "Fabric 10", _chance = 15}, | ||
{_effectId = " | {_effectId = "Ink 25", _chance = 50}, | ||
{_effectId = " | {_effectId = "Ale 20", _chance = 50}, | ||
{_effectId = " | {_effectId = "Paper 25", _chance = 50}, | ||
{_effectId = " | {_effectId = "Tea 20", _chance = 30}, | ||
{_effectId = "Plant Fiber 25", _chance = | {_effectId = "Plant Fiber 25", _chance = 30}, | ||
{_effectId = " | {_effectId = "Scribe Blueprint", _chance = 2}, | ||
{_effectId = " | {_effectId = "Pack of Trade Good 10", _chance = 10}, | ||
{_effectId = " | {_effectId = "Pack of Valuables 10", _chance = 10} | ||
}, | }, | ||
}, | }, | ||
{ | { | ||
_tableId = "Loot Table - Ruined | _tableId = "Loot Table - Ruined Scribe - Rebuild", | ||
_minAmount = 1, | _minAmount = 1, | ||
_maxAmount = 1, | _maxAmount = 1, | ||
_effects = { | _effects = { | ||
{_effectId = "Replace Building | {_effectId = "Replace Building Scribe", _chance = 100} | ||
}, | }, | ||
} | } | ||
| Line 26,492: | Line 26,150: | ||
_activeEffects = {}, | _activeEffects = {}, | ||
}, | }, | ||
["Ruined | ["Ruined Sewer"] = { | ||
_id = "Ruined | _id = "Ruined Sewer", | ||
_displayName = " | _displayName = "Ruined Clothier", | ||
_description = "A building destroyed by the storm. It can be rebuilt or salvaged.", | _description = "A building destroyed by the storm. It can be rebuilt or salvaged.", | ||
_iconFilename = "Ruined | _iconFilename = "Ruined Sewer_icon.png", | ||
_category = "Ruin", | _category = "Ruin", | ||
_categoryDisplay = "Glade Event", | _categoryDisplay = "Glade Event", | ||
_sizeX = | _sizeX = 3, | ||
_sizeY = 2, | _sizeY = 2, | ||
_constructionTime = 5, | _constructionTime = 5, | ||
| Line 26,515: | Line 26,173: | ||
_hasOrder = false, | _hasOrder = false, | ||
_orderModel = nil, | _orderModel = nil, | ||
_workTimeReducedPerWorker = 30, | _workTimeReducedPerWorker = 30.0, | ||
_difficulties = { | _difficulties = { | ||
{ | { | ||
_difficulty = 1, | _difficulty = 1, | ||
_effectTimeToStartRatio = 1, | _effectTimeToStartRatio = 1.0, | ||
_decisions = { | _decisions = { | ||
{ | { | ||
_workingTime = 90, | _workingTime = 90.0, | ||
_label = "Salvage", | _label = "Salvage", | ||
_decisionTag = "None", | _decisionTag = "None", | ||
| Line 26,541: | Line 26,199: | ||
}, | }, | ||
{ | { | ||
_workingTime = 90, | _workingTime = 90.0, | ||
_label = "Rebuild", | _label = "Rebuild", | ||
_decisionTag = "None", | _decisionTag = "None", | ||
| Line 26,547: | Line 26,205: | ||
{ | { | ||
_goods = { | _goods = { | ||
{_id = "[Mat Processed] Planks", _amount = | {_id = "[Mat Processed] Planks", _amount = 5} | ||
} | } | ||
} | } | ||
| Line 26,553: | Line 26,211: | ||
{ | { | ||
_goods = { | _goods = { | ||
{_id = "[Mat Processed] | {_id = "[Mat Processed] Fabric", _amount = 2} | ||
} | } | ||
} | } | ||
| Line 26,565: | Line 26,223: | ||
_decisionsRewards = { | _decisionsRewards = { | ||
{ | { | ||
_tableId = "Loot Table - Ruined | _tableId = "Loot Table - Ruined Clothier - Salvage", | ||
_minAmount = 2, | _minAmount = 2, | ||
_maxAmount = 2, | _maxAmount = 2, | ||
_effects = { | _effects = { | ||
{_effectId = " | {_effectId = "Fabric 10", _chance = 40}, | ||
{_effectId = " | {_effectId = "Coats 25", _chance = 40}, | ||
{_effectId = " | {_effectId = "Paper 25", _chance = 40}, | ||
{_effectId = " | {_effectId = "Pack of Valuables 10", _chance = 5}, | ||
{_effectId = "Leather 20", _chance = 25}, | |||
{_effectId = "Plant Fiber 25", _chance = 25}, | |||
{_effectId = "Sewer Blueprint", _chance = 2}, | |||
{_effectId = "Waterskins 30", _chance = 50}, | |||
{_effectId = "Pack of Building Materials 10", _chance = 50} | |||
{_effectId = "Leather 20", _chance = | |||
{_effectId = "Plant Fiber | |||
{_effectId = " | |||
{_effectId = " | |||
{_effectId = " | |||
}, | }, | ||
}, | }, | ||
{ | { | ||
_tableId = "Loot Table - Ruined | _tableId = "Loot Table - Ruined Clothier - Rebuild", | ||
_minAmount = 1, | _minAmount = 1, | ||
_maxAmount = 1, | _maxAmount = 1, | ||
_effects = { | _effects = { | ||
{_effectId = "Replace Building | {_effectId = "Replace Building Sewer", _chance = 100} | ||
}, | }, | ||
} | } | ||
| Line 26,607: | Line 26,252: | ||
_activeEffects = {}, | _activeEffects = {}, | ||
}, | }, | ||
["Ruined | ["Ruined Shelter"] = { | ||
_id = "Ruined | _id = "Ruined Shelter", | ||
_displayName = " | _displayName = "Ruined Shelter", | ||
_description = "A building destroyed by the storm. It can be rebuilt or | _description = "A building destroyed by the storm. It can be rebuilt or demolished.", | ||
_iconFilename = "Ruined | _iconFilename = "Ruined Shelter_icon.png", | ||
_category = "Ruin", | _category = "Ruin", | ||
_categoryDisplay = "Glade Event", | _categoryDisplay = "Glade Event", | ||
_sizeX = | _sizeX = 2, | ||
_sizeY = | _sizeY = 2, | ||
_constructionTime = 5, | _constructionTime = 5, | ||
_cityScore = 0, | _cityScore = 0, | ||
| Line 26,630: | Line 26,275: | ||
_hasOrder = false, | _hasOrder = false, | ||
_orderModel = nil, | _orderModel = nil, | ||
_workTimeReducedPerWorker = | _workTimeReducedPerWorker = 20.0, | ||
_difficulties = { | _difficulties = { | ||
{ | { | ||
_difficulty = 1, | _difficulty = 1, | ||
_effectTimeToStartRatio = 1, | _effectTimeToStartRatio = 1.0, | ||
_decisions = { | _decisions = { | ||
{ | { | ||
_workingTime = | _workingTime = 60.0, | ||
_label = "Salvage", | _label = "Salvage", | ||
_decisionTag = "None", | _decisionTag = "None", | ||
| Line 26,656: | Line 26,301: | ||
}, | }, | ||
{ | { | ||
_workingTime = | _workingTime = 60.0, | ||
_label = "Rebuild", | _label = "Rebuild", | ||
_decisionTag = "None", | _decisionTag = "None", | ||
| Line 26,662: | Line 26,307: | ||
{ | { | ||
_goods = { | _goods = { | ||
{_id = "[Mat | {_id = "[Mat Raw] Wood", _amount = 10} | ||
} | } | ||
} | } | ||
| Line 26,680: | Line 26,319: | ||
_decisionsRewards = { | _decisionsRewards = { | ||
{ | { | ||
_tableId = "Loot Table - Ruined | _tableId = "Loot Table - Ruined Housing - Salvage", | ||
_minAmount = 2, | _minAmount = 2, | ||
_maxAmount = 2, | _maxAmount = 2, | ||
_effects = { | _effects = { | ||
{_effectId = " | {_effectId = "Amber 8", _chance = 10}, | ||
{_effectId = " | {_effectId = "Berries 25", _chance = 50}, | ||
{_effectId = " | {_effectId = "Biscuits 20", _chance = 50}, | ||
{_effectId = " | {_effectId = "Clay 20", _chance = 50}, | ||
{_effectId = " | {_effectId = "Coats 20", _chance = 40}, | ||
{_effectId = " | {_effectId = "Eggs 25", _chance = 50}, | ||
{_effectId = " | {_effectId = "Fabric 5", _chance = 30}, | ||
{_effectId = " | {_effectId = "Herbs 30", _chance = 50}, | ||
{_effectId = " | {_effectId = "Insects 30", _chance = 50}, | ||
{_effectId = " | {_effectId = "Parts 3", _chance = 30}, | ||
{_effectId = "Paste 20", _chance = 50}, | |||
{_effectId = "Pickled Goods 20", _chance = 30}, | |||
{_effectId = "Pie 20", _chance = 15}, | |||
{_effectId = "Planks 5", _chance = 30}, | |||
{_effectId = "Porridge 20", _chance = 50}, | |||
{_effectId = "Pottery 20", _chance = 20}, | |||
{_effectId = "Reeds 20", _chance = 50}, | |||
{_effectId = "Vegetables 30", _chance = 50}, | |||
{_effectId = "Wetstone 20", _chance = 50}, | |||
{_effectId = "Wood 30", _chance = 30} | |||
}, | }, | ||
}, | }, | ||
{ | { | ||
_tableId = "Loot Table - Ruined | _tableId = "Loot Table - Ruined Shelter - Rebuild", | ||
_minAmount = 1, | _minAmount = 1, | ||
_maxAmount = 1, | _maxAmount = 1, | ||
_effects = { | _effects = { | ||
{_effectId = "Replace Building | {_effectId = "Replace Building Shelter", _chance = 100} | ||
}, | }, | ||
} | } | ||
| Line 26,710: | Line 26,359: | ||
_activeEffects = {}, | _activeEffects = {}, | ||
}, | }, | ||
["Ruined | ["Ruined SmallFarm"] = { | ||
_id = "Ruined | _id = "Ruined SmallFarm", | ||
_displayName = " | _displayName = "Ruined Small Farm", | ||
_description = "A building destroyed by the storm. It can be rebuilt or salvaged.", | _description = "A building destroyed by the storm. It can be rebuilt or salvaged.", | ||
_iconFilename = "Ruined | _iconFilename = "Ruined SmallFarm_icon.png", | ||
_category = "Ruin", | _category = "Ruin", | ||
_categoryDisplay = "Glade Event", | _categoryDisplay = "Glade Event", | ||
_sizeX = | _sizeX = 2, | ||
_sizeY = | _sizeY = 2, | ||
_constructionTime = 5, | _constructionTime = 5, | ||
_cityScore = 0, | _cityScore = 0, | ||
| Line 26,733: | Line 26,382: | ||
_hasOrder = false, | _hasOrder = false, | ||
_orderModel = nil, | _orderModel = nil, | ||
_workTimeReducedPerWorker = 30, | _workTimeReducedPerWorker = 30.0, | ||
_difficulties = { | _difficulties = { | ||
{ | { | ||
_difficulty = 1, | _difficulty = 1, | ||
_effectTimeToStartRatio = 1, | _effectTimeToStartRatio = 1.0, | ||
_decisions = { | _decisions = { | ||
{ | { | ||
_workingTime = | _workingTime = 90.0, | ||
_label = "Salvage", | _label = "Salvage", | ||
_decisionTag = "None", | _decisionTag = "None", | ||
| Line 26,759: | Line 26,408: | ||
}, | }, | ||
{ | { | ||
_workingTime = | _workingTime = 90.0, | ||
_label = "Rebuild", | _label = "Rebuild", | ||
_decisionTag = "None", | _decisionTag = "None", | ||
| Line 26,765: | Line 26,414: | ||
{ | { | ||
_goods = { | _goods = { | ||
{_id = "[Mat Processed] Planks", _amount = | {_id = "[Mat Processed] Planks", _amount = 2} | ||
} | } | ||
} | } | ||
| Line 26,789: | Line 26,426: | ||
_decisionsRewards = { | _decisionsRewards = { | ||
{ | { | ||
_tableId = "Loot Table - Ruined | _tableId = "Loot Table - Ruined Small Farm - Salvage", | ||
_minAmount = 2, | _minAmount = 2, | ||
_maxAmount = 2, | _maxAmount = 2, | ||
_effects = { | _effects = { | ||
{_effectId = " | {_effectId = "Fabric 5", _chance = 10}, | ||
{_effectId = "Flour 25", _chance = 15}, | |||
{_effectId = " | {_effectId = "Grain 30", _chance = 50}, | ||
{_effectId = "Grain | {_effectId = "Vegetables 30", _chance = 50}, | ||
{_effectId = " | {_effectId = "Wood 40", _chance = 20}, | ||
{_effectId = " | {_effectId = "SmallFarm Blueprint", _chance = 5}, | ||
{_effectId = " | {_effectId = "Milk-cap Mushroom 30", _chance = 50}, | ||
{_effectId = " | {_effectId = "Plant Fiber 30", _chance = 50}, | ||
{_effectId = " | {_effectId = "Clay 35", _chance = 50} | ||
{_effectId = " | |||
}, | }, | ||
}, | }, | ||
{ | { | ||
_tableId = "Loot Table - Ruined | _tableId = "Loot Table - Ruined Small Farm - Rebuild", | ||
_minAmount = 1, | _minAmount = 1, | ||
_maxAmount = 1, | _maxAmount = 1, | ||
_effects = { | _effects = { | ||
{_effectId = "Replace Building | {_effectId = "Replace Building SmallFarm", _chance = 100} | ||
}, | }, | ||
} | } | ||
| Line 26,819: | Line 26,455: | ||
_activeEffects = {}, | _activeEffects = {}, | ||
}, | }, | ||
["Ruined | ["Ruined Smelter"] = { | ||
_id = "Ruined | _id = "Ruined Smelter", | ||
_displayName = " | _displayName = "Ruined Smelter", | ||
_description = "A building destroyed by the storm. It can be rebuilt or salvaged.", | _description = "A building destroyed by the storm. It can be rebuilt or salvaged.", | ||
_iconFilename = "Ruined | _iconFilename = "Ruined Smelter_icon.png", | ||
_category = "Ruin", | _category = "Ruin", | ||
_categoryDisplay = "Glade Event", | _categoryDisplay = "Glade Event", | ||
_sizeX = | _sizeX = 3, | ||
_sizeY = 3, | _sizeY = 3, | ||
_constructionTime = 5, | _constructionTime = 5, | ||
| Line 26,842: | Line 26,478: | ||
_hasOrder = false, | _hasOrder = false, | ||
_orderModel = nil, | _orderModel = nil, | ||
_workTimeReducedPerWorker = 30, | _workTimeReducedPerWorker = 30.0, | ||
_difficulties = { | _difficulties = { | ||
{ | { | ||
_difficulty = 1, | _difficulty = 1, | ||
_effectTimeToStartRatio = 1, | _effectTimeToStartRatio = 1.0, | ||
_decisions = { | _decisions = { | ||
{ | { | ||
_workingTime = | _workingTime = 90.0, | ||
_label = "Salvage", | _label = "Salvage", | ||
_decisionTag = "None", | _decisionTag = "None", | ||
| Line 26,868: | Line 26,504: | ||
}, | }, | ||
{ | { | ||
_workingTime = | _workingTime = 90.0, | ||
_label = "Rebuild", | _label = "Rebuild", | ||
_decisionTag = "None", | _decisionTag = "None", | ||
| Line 26,874: | Line 26,510: | ||
{ | { | ||
_goods = { | _goods = { | ||
{_id = "[Mat Processed] Bricks", _amount = 4} | |||
{_id = "[Mat Processed] Bricks", _amount = | |||
} | } | ||
} | } | ||
| Line 26,898: | Line 26,522: | ||
_decisionsRewards = { | _decisionsRewards = { | ||
{ | { | ||
_tableId = "Loot Table - Ruined | _tableId = "Loot Table - Ruined Smelter - Salvage", | ||
_minAmount = 2, | _minAmount = 2, | ||
_maxAmount = 2, | _maxAmount = 2, | ||
_effects = { | _effects = { | ||
{_effectId = " | {_effectId = "Biscuits 20", _chance = 40}, | ||
{_effectId = " | {_effectId = "Coal 30", _chance = 20}, | ||
{_effectId = " | {_effectId = "Copper Bar 15", _chance = 30}, | ||
{_effectId = " | {_effectId = "Copper Ore 30", _chance = 30}, | ||
{_effectId = " | {_effectId = "Crystalized Dew 15", _chance = 30}, | ||
{_effectId = " | {_effectId = "Oil 30", _chance = 20}, | ||
{_effectId = " | {_effectId = "Pie 20", _chance = 50}, | ||
{_effectId = " | {_effectId = "Pipes 10", _chance = 15}, | ||
{_effectId = " | {_effectId = "Smelter Blueprint", _chance = 2}, | ||
{_effectId = " | {_effectId = "Training Gear 20", _chance = 50} | ||
}, | }, | ||
}, | }, | ||
{ | { | ||
_tableId = "Loot Table - Ruined | _tableId = "Loot Table - Ruined Smelter - Rebuild", | ||
_minAmount = 1, | _minAmount = 1, | ||
_maxAmount = 1, | _maxAmount = 1, | ||
_effects = { | _effects = { | ||
{_effectId = "Replace Building | {_effectId = "Replace Building Smelter", _chance = 100} | ||
}, | }, | ||
} | } | ||
| Line 26,928: | Line 26,552: | ||
_activeEffects = {}, | _activeEffects = {}, | ||
}, | }, | ||
["Ruined | ["Ruined Smithy"] = { | ||
_id = "Ruined | _id = "Ruined Smithy", | ||
_displayName = " | _displayName = "Ruined Smithy", | ||
_description = "A building destroyed by the storm. It can be rebuilt or salvaged.", | _description = "A building destroyed by the storm. It can be rebuilt or salvaged.", | ||
_iconFilename = "Ruined | _iconFilename = "Ruined Smithy_icon.png", | ||
_category = "Ruin", | _category = "Ruin", | ||
_categoryDisplay = "Glade Event", | _categoryDisplay = "Glade Event", | ||
_sizeX = 3, | _sizeX = 3, | ||
_sizeY = | _sizeY = 3, | ||
_constructionTime = 5, | _constructionTime = 5, | ||
_cityScore = 0, | _cityScore = 0, | ||
| Line 26,951: | Line 26,575: | ||
_hasOrder = false, | _hasOrder = false, | ||
_orderModel = nil, | _orderModel = nil, | ||
_workTimeReducedPerWorker = 30, | _workTimeReducedPerWorker = 30.0, | ||
_difficulties = { | _difficulties = { | ||
{ | { | ||
_difficulty = 1, | _difficulty = 1, | ||
_effectTimeToStartRatio = 1, | _effectTimeToStartRatio = 1.0, | ||
_decisions = { | _decisions = { | ||
{ | { | ||
_workingTime = 90, | _workingTime = 90.0, | ||
_label = "Salvage", | _label = "Salvage", | ||
_decisionTag = "None", | _decisionTag = "None", | ||
| Line 26,977: | Line 26,601: | ||
}, | }, | ||
{ | { | ||
_workingTime = 90, | _workingTime = 90.0, | ||
_label = "Rebuild", | _label = "Rebuild", | ||
_decisionTag = "None", | _decisionTag = "None", | ||
| Line 27,001: | Line 26,625: | ||
_decisionsRewards = { | _decisionsRewards = { | ||
{ | { | ||
_tableId = "Loot Table - Ruined | _tableId = "Loot Table - Ruined Smithy - Salvage", | ||
_minAmount = 2, | _minAmount = 2, | ||
_maxAmount = 2, | _maxAmount = 2, | ||
_effects = { | _effects = { | ||
{_effectId = " | {_effectId = "Barrels 20", _chance = 40}, | ||
{_effectId = " | {_effectId = "Copper Bar 15", _chance = 35}, | ||
{_effectId = " | {_effectId = "Copper Ore 30", _chance = 40}, | ||
{_effectId = " | {_effectId = "Metal Tools 6", _chance = 40}, | ||
{_effectId = "Pack of | {_effectId = "Pack of Trade Good 10", _chance = 30}, | ||
{_effectId = " | {_effectId = "Pack of Valuables 10", _chance = 30}, | ||
{_effectId = " | {_effectId = "Parts 8", _chance = 5}, | ||
{_effectId = " | {_effectId = "Pipes 10", _chance = 50}, | ||
{_effectId = " | {_effectId = "Smithy Blueprint", _chance = 2}, | ||
{_effectId = " | {_effectId = "Training Gear 20", _chance = 25} | ||
}, | }, | ||
}, | }, | ||
{ | { | ||
_tableId = "Loot Table - Ruined | _tableId = "Loot Table - Ruined Smithy - Rebuild", | ||
_minAmount = 1, | _minAmount = 1, | ||
_maxAmount = 1, | _maxAmount = 1, | ||
_effects = { | _effects = { | ||
{_effectId = "Replace Building | {_effectId = "Replace Building Smithy", _chance = 100} | ||
}, | }, | ||
} | } | ||
| Line 27,031: | Line 26,655: | ||
_activeEffects = {}, | _activeEffects = {}, | ||
}, | }, | ||
["Ruined | ["Ruined Smokehouse"] = { | ||
_id = "Ruined | _id = "Ruined Smokehouse", | ||
_displayName = " | _displayName = "Ruined Smokehouse", | ||
_description = "A building destroyed by the storm. It can be rebuilt or salvaged.", | _description = "A building destroyed by the storm. It can be rebuilt or salvaged.", | ||
_iconFilename = "Ruined | _iconFilename = "Ruined Smokehouse_icon.png", | ||
_category = "Ruin", | _category = "Ruin", | ||
_categoryDisplay = "Glade Event", | _categoryDisplay = "Glade Event", | ||
| Line 27,054: | Line 26,678: | ||
_hasOrder = false, | _hasOrder = false, | ||
_orderModel = nil, | _orderModel = nil, | ||
_workTimeReducedPerWorker = 30, | _workTimeReducedPerWorker = 30.0, | ||
_difficulties = { | _difficulties = { | ||
{ | { | ||
_difficulty = 1, | _difficulty = 1, | ||
_effectTimeToStartRatio = 1, | _effectTimeToStartRatio = 1.0, | ||
_decisions = { | _decisions = { | ||
{ | { | ||
_workingTime = | _workingTime = 90.0, | ||
_label = "Salvage", | _label = "Salvage", | ||
_decisionTag = "None", | _decisionTag = "None", | ||
| Line 27,080: | Line 26,704: | ||
}, | }, | ||
{ | { | ||
_workingTime = | _workingTime = 90.0, | ||
_label = "Rebuild", | _label = "Rebuild", | ||
_decisionTag = "None", | _decisionTag = "None", | ||
| Line 27,086: | Line 26,710: | ||
{ | { | ||
_goods = { | _goods = { | ||
{_id = "[Mat Processed] Planks", _amount = | {_id = "[Mat Processed] Planks", _amount = 5} | ||
} | } | ||
} | } | ||
| Line 27,092: | Line 26,716: | ||
{ | { | ||
_goods = { | _goods = { | ||
{_id = "[Mat Processed] Fabric", _amount = 2} | |||
{_id = "[Mat Processed] Fabric", _amount = | |||
} | } | ||
} | } | ||
| Line 27,110: | Line 26,728: | ||
_decisionsRewards = { | _decisionsRewards = { | ||
{ | { | ||
_tableId = "Loot Table - Ruined | _tableId = "Loot Table - Ruined Smokehouse - Salvage", | ||
_minAmount = 2, | _minAmount = 2, | ||
_maxAmount = 2, | _maxAmount = 2, | ||
_effects = { | _effects = { | ||
{_effectId = " | {_effectId = "Bricks 10", _chance = 30}, | ||
{_effectId = " | {_effectId = "Planks 10", _chance = 10}, | ||
{_effectId = " | {_effectId = "Jerky 20", _chance = 40}, | ||
{_effectId = " | {_effectId = "Pottery 20", _chance = 40}, | ||
{_effectId = " | {_effectId = "Coal 30", _chance = 30}, | ||
{_effectId = " | {_effectId = "Incense 25", _chance = 30}, | ||
{_effectId = " | {_effectId = "Moth Larvae Meat 30", _chance = 20}, | ||
{_effectId = " | {_effectId = "Wood 40", _chance = 10}, | ||
{_effectId = " | {_effectId = "Smokehouse Blueprint", _chance = 2}, | ||
{_effectId = "Skewers 20", _chance = 50} | |||
}, | }, | ||
}, | }, | ||
{ | { | ||
_tableId = "Loot Table - Ruined | _tableId = "Loot Table - Ruined Smokehouse - Rebuild", | ||
_minAmount = 1, | _minAmount = 1, | ||
_maxAmount = 1, | _maxAmount = 1, | ||
_effects = { | _effects = { | ||
{_effectId = "Replace Building | {_effectId = "Replace Building Smokehouse", _chance = 100} | ||
}, | }, | ||
} | } | ||
| Line 27,139: | Line 26,758: | ||
_activeEffects = {}, | _activeEffects = {}, | ||
}, | }, | ||
["Ruined | ["Ruined Stamping Mill"] = { | ||
_id = "Ruined | _id = "Ruined Stamping Mill", | ||
_displayName = " | _displayName = "Ruined Stamping Mill", | ||
_description = "A building destroyed by the storm. It can be rebuilt or salvaged.", | _description = "A building destroyed by the storm. It can be rebuilt or salvaged.", | ||
_iconFilename = "Ruined | _iconFilename = "Ruined Stamping Mill_icon.png", | ||
_category = "Ruin", | _category = "Ruin", | ||
_categoryDisplay = "Glade Event", | _categoryDisplay = "Glade Event", | ||
_sizeX = | _sizeX = 2, | ||
_sizeY = 2, | _sizeY = 2, | ||
_constructionTime = 5, | _constructionTime = 5, | ||
| Line 27,162: | Line 26,781: | ||
_hasOrder = false, | _hasOrder = false, | ||
_orderModel = nil, | _orderModel = nil, | ||
_workTimeReducedPerWorker = 30, | _workTimeReducedPerWorker = 30.0, | ||
_difficulties = { | _difficulties = { | ||
{ | { | ||
_difficulty = 1, | _difficulty = 1, | ||
_effectTimeToStartRatio = 1, | _effectTimeToStartRatio = 1.0, | ||
_decisions = { | _decisions = { | ||
{ | { | ||
_workingTime = 90, | _workingTime = 90.0, | ||
_label = "Salvage", | _label = "Salvage", | ||
_decisionTag = "None", | _decisionTag = "None", | ||
| Line 27,188: | Line 26,807: | ||
}, | }, | ||
{ | { | ||
_workingTime = 90, | _workingTime = 90.0, | ||
_label = "Rebuild", | _label = "Rebuild", | ||
_decisionTag = "None", | _decisionTag = "None", | ||
| Line 27,200: | Line 26,819: | ||
{ | { | ||
_goods = { | _goods = { | ||
{_id = "[Mat Processed] | {_id = "[Mat Processed] Bricks", _amount = 2} | ||
} | } | ||
} | } | ||
| Line 27,212: | Line 26,831: | ||
_decisionsRewards = { | _decisionsRewards = { | ||
{ | { | ||
_tableId = "Loot Table - Ruined | _tableId = "Loot Table - Ruined Stamping Mill - Salvage", | ||
_minAmount = 2, | _minAmount = 2, | ||
_maxAmount = 2, | _maxAmount = 2, | ||
_effects = { | _effects = { | ||
{_effectId = " | {_effectId = "Flour 25", _chance = 50}, | ||
{_effectId = " | {_effectId = "Oil 30", _chance = 15}, | ||
{_effectId = " | {_effectId = "Incense 25", _chance = 50}, | ||
{_effectId = " | {_effectId = "Copper Bar 15", _chance = 10}, | ||
{_effectId = " | {_effectId = "Copper Ore 30", _chance = 20}, | ||
{_effectId = " | {_effectId = "Grain 30", _chance = 30}, | ||
{_effectId = " | {_effectId = "Milk-cap Mushroom 30", _chance = 30}, | ||
{_effectId = " | {_effectId = "Stamping Mill Blueprint", _chance = 2}, | ||
{_effectId = "Wetstone 35", _chance = 50} | |||
{_effectId = " | |||
}, | }, | ||
}, | }, | ||
{ | { | ||
_tableId = "Loot Table - Ruined | _tableId = "Loot Table - Ruined Stamping Mill - Rebuild", | ||
_minAmount = 1, | _minAmount = 1, | ||
_maxAmount = 1, | _maxAmount = 1, | ||
_effects = { | _effects = { | ||
{_effectId = "Replace Building | {_effectId = "Replace Building Stamping Mill", _chance = 100} | ||
}, | }, | ||
} | } | ||
| Line 27,242: | Line 26,860: | ||
_activeEffects = {}, | _activeEffects = {}, | ||
}, | }, | ||
["Ruined | ["Ruined Stonecutter Camp"] = { | ||
_id = "Ruined | _id = "Ruined Stonecutter Camp", | ||
_displayName = " | _displayName = "Ruined Stonecutters' Camp", | ||
_description = "A building destroyed by the storm. It can be rebuilt or salvaged.", | _description = "A building destroyed by the storm. It can be rebuilt or salvaged.", | ||
_iconFilename = "Ruined | _iconFilename = "Ruined Stonecutter Camp_icon.png", | ||
_category = "Ruin", | _category = "Ruin", | ||
_categoryDisplay = "Glade Event", | _categoryDisplay = "Glade Event", | ||
_sizeX = | _sizeX = 2, | ||
_sizeY = 2, | _sizeY = 2, | ||
_constructionTime = 5, | _constructionTime = 5, | ||
| Line 27,265: | Line 26,883: | ||
_hasOrder = false, | _hasOrder = false, | ||
_orderModel = nil, | _orderModel = nil, | ||
_workTimeReducedPerWorker = | _workTimeReducedPerWorker = 20.0, | ||
_difficulties = { | _difficulties = { | ||
{ | { | ||
_difficulty = 1, | _difficulty = 1, | ||
_effectTimeToStartRatio = 1, | _effectTimeToStartRatio = 1.0, | ||
_decisions = { | _decisions = { | ||
{ | { | ||
_workingTime = | _workingTime = 60.0, | ||
_label = "Salvage", | _label = "Salvage", | ||
_decisionTag = "None", | _decisionTag = "None", | ||
| Line 27,291: | Line 26,909: | ||
}, | }, | ||
{ | { | ||
_workingTime = | _workingTime = 60.0, | ||
_label = "Rebuild", | _label = "Rebuild", | ||
_decisionTag = "None", | _decisionTag = "None", | ||
| Line 27,297: | Line 26,915: | ||
{ | { | ||
_goods = { | _goods = { | ||
{_id = "[Mat | {_id = "[Mat Raw] Wood", _amount = 10} | ||
} | } | ||
} | } | ||
| Line 27,303: | Line 26,921: | ||
{ | { | ||
_goods = { | _goods = { | ||
{_id = "[Mat Processed] | {_id = "[Mat Processed] Parts", _amount = 2} | ||
} | } | ||
} | } | ||
| Line 27,315: | Line 26,933: | ||
_decisionsRewards = { | _decisionsRewards = { | ||
{ | { | ||
_tableId = "Loot Table - Ruined | _tableId = "Loot Table - Ruined Camp - Salvage", | ||
_minAmount = 2, | _minAmount = 2, | ||
_maxAmount = 2, | _maxAmount = 2, | ||
_effects = { | _effects = { | ||
{_effectId = " | {_effectId = "Pottery 20", _chance = 50}, | ||
{_effectId = " | {_effectId = "Coats 20", _chance = 30}, | ||
{_effectId = " | {_effectId = "Insects 30", _chance = 30}, | ||
{_effectId = " | {_effectId = "Milk-cap Mushroom 30", _chance = 50}, | ||
{_effectId = " | {_effectId = "Roots 20", _chance = 50}, | ||
{_effectId = " | {_effectId = "Clay 20", _chance = 50}, | ||
{_effectId = " | {_effectId = "Plant Fiber 25", _chance = 50}, | ||
{_effectId = " | {_effectId = "Reeds 20", _chance = 50}, | ||
{_effectId = " | {_effectId = "Wetstone 20", _chance = 50}, | ||
{_effectId = "Wood 30", _chance = 30}, | |||
{_effectId = "Metal Tools 6", _chance = 5}, | |||
{_effectId = "Parts 5", _chance = 20} | |||
}, | }, | ||
}, | }, | ||
{ | { | ||
_tableId = "Loot Table - Ruined | _tableId = "Loot Table - Ruined Stonecutters Camp - Rebuild", | ||
_minAmount = 1, | _minAmount = 1, | ||
_maxAmount = 1, | _maxAmount = 1, | ||
_effects = { | _effects = { | ||
{_effectId = "Replace Building | {_effectId = "Replace Building Stonecutters Camp", _chance = 100} | ||
}, | }, | ||
} | } | ||
| Line 27,344: | Line 26,965: | ||
_activeEffects = {}, | _activeEffects = {}, | ||
}, | }, | ||
["Ruined | ["Ruined Storage"] = { | ||
_id = "Ruined | _id = "Ruined Storage", | ||
_displayName = " | _displayName = "Ruined Small Warehouse", | ||
_description = "A building destroyed by the storm. It can be rebuilt or salvaged.", | _description = "A building destroyed by the storm. It can be rebuilt or salvaged.", | ||
_iconFilename = "Ruined | _iconFilename = "Ruined Storage_icon.png", | ||
_category = "Ruin", | _category = "Ruin", | ||
_categoryDisplay = "Glade Event", | _categoryDisplay = "Glade Event", | ||
_sizeX = | _sizeX = 2, | ||
_sizeY = 2, | _sizeY = 2, | ||
_constructionTime = 5, | _constructionTime = 5, | ||
| Line 27,367: | Line 26,988: | ||
_hasOrder = false, | _hasOrder = false, | ||
_orderModel = nil, | _orderModel = nil, | ||
_workTimeReducedPerWorker = 30, | _workTimeReducedPerWorker = 30.0, | ||
_difficulties = { | _difficulties = { | ||
{ | { | ||
_difficulty = 1, | _difficulty = 1, | ||
_effectTimeToStartRatio = 1, | _effectTimeToStartRatio = 1.0, | ||
_decisions = { | _decisions = { | ||
{ | { | ||
_workingTime = 90, | _workingTime = 90.0, | ||
_label = "Salvage", | _label = "Salvage", | ||
_decisionTag = "None", | _decisionTag = "None", | ||
| Line 27,393: | Line 27,014: | ||
}, | }, | ||
{ | { | ||
_workingTime = 90, | _workingTime = 90.0, | ||
_label = "Rebuild", | _label = "Rebuild", | ||
_decisionTag = "None", | _decisionTag = "None", | ||
| Line 27,399: | Line 27,020: | ||
{ | { | ||
_goods = { | _goods = { | ||
{_id = "[Mat Processed] Planks", _amount = | {_id = "[Mat Processed] Planks", _amount = 2} | ||
} | } | ||
} | } | ||
| Line 27,405: | Line 27,026: | ||
{ | { | ||
_goods = { | _goods = { | ||
{_id = "[Mat Processed] | {_id = "[Mat Processed] Bricks", _amount = 2} | ||
} | } | ||
} | } | ||
| Line 27,417: | Line 27,038: | ||
_decisionsRewards = { | _decisionsRewards = { | ||
{ | { | ||
_tableId = "Loot Table - Ruined | _tableId = "Loot Table - Ruined Other - Salvage", | ||
_minAmount = 2, | _minAmount = 2, | ||
_maxAmount = 2, | _maxAmount = 2, | ||
_effects = { | _effects = { | ||
{_effectId = " | {_effectId = "Amber 10", _chance = 20}, | ||
{_effectId = "Fabric 10", _chance = | {_effectId = "Biscuits 20", _chance = 20}, | ||
{_effectId = " | {_effectId = "Boots 20", _chance = 20}, | ||
{_effectId = " | {_effectId = "Bricks 10", _chance = 20}, | ||
{_effectId = " | {_effectId = "Clay 20", _chance = 20}, | ||
{_effectId = " | {_effectId = "Coats 20", _chance = 20}, | ||
{_effectId = " | {_effectId = "Fabric 10", _chance = 20}, | ||
{_effectId = " | {_effectId = "Grain 30", _chance = 20}, | ||
{_effectId = " | {_effectId = "Jerky 20", _chance = 20}, | ||
{_effectId = "Leather 20", _chance = 20}, | |||
{_effectId = "Milk-cap Mushroom 30", _chance = 20}, | |||
{_effectId = "Paste 20", _chance = 20}, | |||
{_effectId = "Pickled Goods 20", _chance = 20}, | |||
{_effectId = "Pie 20", _chance = 20}, | |||
{_effectId = "Planks 10", _chance = 20}, | |||
{_effectId = "Plant Fiber 30", _chance = 20}, | |||
{_effectId = "Pottery 20", _chance = 20}, | |||
{_effectId = "Reeds 30", _chance = 20}, | |||
{_effectId = "Skewers 20", _chance = 20}, | |||
{_effectId = "Vegetables 30", _chance = 20}, | |||
{_effectId = "Wetstone 20", _chance = 20}, | |||
{_effectId = "Wood 30", _chance = 20} | |||
}, | }, | ||
}, | }, | ||
{ | { | ||
_tableId = "Loot Table - Ruined | _tableId = "Loot Table - Ruined Storage - Rebuild", | ||
_minAmount = 1, | _minAmount = 1, | ||
_maxAmount = 1, | _maxAmount = 1, | ||
_effects = { | _effects = { | ||
{_effectId = "Replace Building | {_effectId = "Replace Building Storage", _chance = 100} | ||
}, | }, | ||
} | } | ||
| Line 27,446: | Line 27,080: | ||
_activeEffects = {}, | _activeEffects = {}, | ||
}, | }, | ||
["Ruined | ["Ruined Supplier"] = { | ||
_id = "Ruined | _id = "Ruined Supplier", | ||
_displayName = " | _displayName = "Ruined Supplier", | ||
_description = "A building destroyed by the storm. It can be rebuilt or salvaged.", | _description = "A building destroyed by the storm. It can be rebuilt or salvaged.", | ||
_iconFilename = "Ruined | _iconFilename = "Ruined Supplier_icon.png", | ||
_category = "Ruin", | _category = "Ruin", | ||
_categoryDisplay = "Glade Event", | _categoryDisplay = "Glade Event", | ||
_sizeX = | _sizeX = 3, | ||
_sizeY = | _sizeY = 3, | ||
_constructionTime = 5, | _constructionTime = 5, | ||
_cityScore = 0, | _cityScore = 0, | ||
| Line 27,469: | Line 27,103: | ||
_hasOrder = false, | _hasOrder = false, | ||
_orderModel = nil, | _orderModel = nil, | ||
_workTimeReducedPerWorker = | _workTimeReducedPerWorker = 30.0, | ||
_difficulties = { | _difficulties = { | ||
{ | { | ||
_difficulty = 1, | _difficulty = 1, | ||
_effectTimeToStartRatio = 1, | _effectTimeToStartRatio = 1.0, | ||
_decisions = { | _decisions = { | ||
{ | { | ||
_workingTime = | _workingTime = 90.0, | ||
_label = "Salvage", | _label = "Salvage", | ||
_decisionTag = "None", | _decisionTag = "None", | ||
| Line 27,495: | Line 27,129: | ||
}, | }, | ||
{ | { | ||
_workingTime = | _workingTime = 90.0, | ||
_label = "Rebuild", | _label = "Rebuild", | ||
_decisionTag = "None", | _decisionTag = "None", | ||
| Line 27,501: | Line 27,135: | ||
{ | { | ||
_goods = { | _goods = { | ||
{_id = "[Mat | {_id = "[Mat Processed] Planks", _amount = 5} | ||
} | } | ||
} | } | ||
| Line 27,507: | Line 27,141: | ||
{ | { | ||
_goods = { | _goods = { | ||
{_id = "[Mat Processed] | {_id = "[Mat Processed] Bricks", _amount = 2} | ||
} | } | ||
} | } | ||
| Line 27,519: | Line 27,153: | ||
_decisionsRewards = { | _decisionsRewards = { | ||
{ | { | ||
_tableId = "Loot Table - Ruined | _tableId = "Loot Table - Ruined Supplier - Salvage", | ||
_minAmount = 2, | _minAmount = 2, | ||
_maxAmount = 2, | _maxAmount = 2, | ||
_effects = { | _effects = { | ||
{_effectId = " | {_effectId = "Planks 10", _chance = 15}, | ||
{_effectId = " | {_effectId = "Fabric 10", _chance = 20}, | ||
{_effectId = " | {_effectId = "Flour 25", _chance = 50}, | ||
{_effectId = "Pottery 20", _chance = 40}, | |||
{_effectId = " | {_effectId = "Pack of Trade Good 10", _chance = 30}, | ||
{_effectId = " | {_effectId = "Grain 30", _chance = 30}, | ||
{_effectId = " | {_effectId = "Reeds 30", _chance = 20}, | ||
{_effectId = "Reeds | {_effectId = "Supplier Blueprint", _chance = 2}, | ||
{_effectId = "Pack of Provisions 10", _chance = 10}, | |||
{_effectId = " | {_effectId = "Pack of Crops 10", _chance = 10} | ||
{_effectId = " | |||
{_effectId = " | |||
}, | }, | ||
}, | }, | ||
{ | { | ||
_tableId = "Loot Table - Ruined | _tableId = "Loot Table - Ruined Rainpunk Supplier - Rebuild", | ||
_minAmount = 1, | _minAmount = 1, | ||
_maxAmount = 1, | _maxAmount = 1, | ||
_effects = { | _effects = { | ||
{_effectId = "Replace Building | {_effectId = "Replace Building Supplier", _chance = 100} | ||
}, | }, | ||
} | } | ||
| Line 27,551: | Line 27,183: | ||
_activeEffects = {}, | _activeEffects = {}, | ||
}, | }, | ||
["Ruined | ["Ruined Tavern"] = { | ||
_id = "Ruined | _id = "Ruined Tavern", | ||
_displayName = " | _displayName = "Ruined Tavern", | ||
_description = "A building destroyed by the storm. It can be rebuilt or salvaged.", | _description = "A building destroyed by the storm. It can be rebuilt or salvaged.", | ||
_iconFilename = "Ruined | _iconFilename = "Ruined Tavern_icon.png", | ||
_category = "Ruin", | _category = "Ruin", | ||
_categoryDisplay = "Glade Event", | _categoryDisplay = "Glade Event", | ||
_sizeX = 3, | _sizeX = 3, | ||
_sizeY = | _sizeY = 3, | ||
_constructionTime = 5, | _constructionTime = 5, | ||
_cityScore = 0, | _cityScore = 0, | ||
| Line 27,574: | Line 27,206: | ||
_hasOrder = false, | _hasOrder = false, | ||
_orderModel = nil, | _orderModel = nil, | ||
_workTimeReducedPerWorker = 30, | _workTimeReducedPerWorker = 30.0, | ||
_difficulties = { | _difficulties = { | ||
{ | { | ||
_difficulty = 1, | _difficulty = 1, | ||
_effectTimeToStartRatio = 1, | _effectTimeToStartRatio = 1.0, | ||
_decisions = { | _decisions = { | ||
{ | { | ||
_workingTime = | _workingTime = 120.0, | ||
_label = "Salvage", | _label = "Salvage", | ||
_decisionTag = "None", | _decisionTag = "None", | ||
| Line 27,600: | Line 27,232: | ||
}, | }, | ||
{ | { | ||
_workingTime = | _workingTime = 120.0, | ||
_label = "Rebuild", | _label = "Rebuild", | ||
_decisionTag = "None", | _decisionTag = "None", | ||
| Line 27,606: | Line 27,238: | ||
{ | { | ||
_goods = { | _goods = { | ||
{_id = "[Mat Processed] Planks", _amount = 8} | {_id = "[Mat Processed] Planks", _amount = 20} | ||
} | |||
} | |||
, | |||
{ | |||
_goods = { | |||
{_id = "[Mat Processed] Bricks", _amount = 4} | |||
} | |||
} | |||
, | |||
{ | |||
_goods = { | |||
{_id = "[Mat Processed] Fabric", _amount = 8} | |||
} | } | ||
} | } | ||
| Line 27,618: | Line 27,262: | ||
_decisionsRewards = { | _decisionsRewards = { | ||
{ | { | ||
_tableId = "Loot Table - Ruined | _tableId = "Loot Table - Ruined Tavern - Salvage", | ||
_minAmount = 2, | _minAmount = 2, | ||
_maxAmount = 2, | _maxAmount = 2, | ||
_effects = { | _effects = { | ||
{_effectId = " | {_effectId = "Ale 35", _chance = 50}, | ||
{_effectId = " | {_effectId = "Amber 15", _chance = 10}, | ||
{_effectId = " | {_effectId = "Barrels 35", _chance = 50}, | ||
{_effectId = "Pack of Valuables | {_effectId = "Grain 40", _chance = 50}, | ||
{_effectId = " | {_effectId = "Pack of Valuables 15", _chance = 10}, | ||
{_effectId = " | {_effectId = "Pottery 30", _chance = 20}, | ||
{_effectId = " | {_effectId = "Tavern Blueprint", _chance = 1}, | ||
{_effectId = " | {_effectId = "Tea 40", _chance = 30}, | ||
{_effectId = " | {_effectId = "Training Gear 30", _chance = 20}, | ||
{_effectId = "Wine 40", _chance = 50} | |||
}, | }, | ||
}, | }, | ||
{ | { | ||
_tableId = "Loot Table - Ruined | _tableId = "Loot Table - Ruined Tavern - Rebuild", | ||
_minAmount = 1, | _minAmount = 1, | ||
_maxAmount = 1, | _maxAmount = 1, | ||
_effects = { | _effects = { | ||
{_effectId = "Replace Building | {_effectId = "Replace Building Tavern", _chance = 100} | ||
}, | }, | ||
} | } | ||
| Line 27,647: | Line 27,292: | ||
_activeEffects = {}, | _activeEffects = {}, | ||
}, | }, | ||
["Ruined | ["Ruined Tea Doctor"] = { | ||
_id = "Ruined | _id = "Ruined Tea Doctor", | ||
_displayName = " | _displayName = "Ruined Tea Doctor", | ||
_description = "A building destroyed by the storm. It can be rebuilt or salvaged.", | _description = "A building destroyed by the storm. It can be rebuilt or salvaged.", | ||
_iconFilename = "Ruined | _iconFilename = "Ruined Tea Doctor_icon.png", | ||
_category = "Ruin", | _category = "Ruin", | ||
_categoryDisplay = "Glade Event", | _categoryDisplay = "Glade Event", | ||
_sizeX = | _sizeX = 4, | ||
_sizeY = | _sizeY = 3, | ||
_constructionTime = 5, | _constructionTime = 5, | ||
_cityScore = 0, | _cityScore = 0, | ||
| Line 27,670: | Line 27,315: | ||
_hasOrder = false, | _hasOrder = false, | ||
_orderModel = nil, | _orderModel = nil, | ||
_workTimeReducedPerWorker = | _workTimeReducedPerWorker = 30.0, | ||
_difficulties = { | _difficulties = { | ||
{ | { | ||
_difficulty = 1, | _difficulty = 1, | ||
_effectTimeToStartRatio = 1, | _effectTimeToStartRatio = 1.0, | ||
_decisions = { | _decisions = { | ||
{ | { | ||
_workingTime = | _workingTime = 120.0, | ||
_label = "Salvage", | _label = "Salvage", | ||
_decisionTag = "None", | _decisionTag = "None", | ||
| Line 27,696: | Line 27,341: | ||
}, | }, | ||
{ | { | ||
_workingTime = | _workingTime = 120.0, | ||
_label = "Rebuild", | _label = "Rebuild", | ||
_decisionTag = "None", | _decisionTag = "None", | ||
| Line 27,702: | Line 27,347: | ||
{ | { | ||
_goods = { | _goods = { | ||
{_id = "[Mat | {_id = "[Mat Processed] Planks", _amount = 10} | ||
} | |||
} | |||
, | |||
{ | |||
_goods = { | |||
{_id = "[Mat Processed] Bricks", _amount = 8} | |||
} | } | ||
} | } | ||
| Line 27,708: | Line 27,359: | ||
{ | { | ||
_goods = { | _goods = { | ||
{_id = "[Mat Processed] | {_id = "[Mat Processed] Fabric", _amount = 8} | ||
} | } | ||
} | } | ||
| Line 27,720: | Line 27,371: | ||
_decisionsRewards = { | _decisionsRewards = { | ||
{ | { | ||
_tableId = "Loot Table - Ruined | _tableId = "Loot Table - Ruined Tea Doctor - Salvage", | ||
_minAmount = 2, | _minAmount = 2, | ||
_maxAmount = 2, | _maxAmount = 2, | ||
_effects = { | _effects = { | ||
{_effectId = " | {_effectId = "Algae 45", _chance = 50}, | ||
{_effectId = " | {_effectId = "Herbs 50", _chance = 30}, | ||
{_effectId = " | {_effectId = "Ink 25", _chance = 50}, | ||
{_effectId = " | {_effectId = "Pack of Trade Good 15", _chance = 10}, | ||
{_effectId = " | {_effectId = "Pack of Valuables 15", _chance = 10}, | ||
{_effectId = " | {_effectId = "Paste 35", _chance = 50}, | ||
{_effectId = " | {_effectId = "Pipes 15", _chance = 50}, | ||
{_effectId = " | {_effectId = "Porridge 30", _chance = 50}, | ||
{_effectId = " | {_effectId = "Tea 30", _chance = 50}, | ||
{_effectId = " | {_effectId = "Wine 30", _chance = 50} | ||
}, | }, | ||
}, | }, | ||
{ | { | ||
_tableId = "Loot Table - Ruined | _tableId = "Loot Table - Ruined Tea Doctor - Rebuild", | ||
_minAmount = 1, | _minAmount = 1, | ||
_maxAmount = 1, | _maxAmount = 1, | ||
_effects = { | _effects = { | ||
{_effectId = "Replace Building | {_effectId = "Replace Building Tea Doctor", _chance = 100} | ||
}, | }, | ||
} | } | ||
| Line 27,752: | Line 27,401: | ||
_activeEffects = {}, | _activeEffects = {}, | ||
}, | }, | ||
["Ruined | ["Ruined Tea House"] = { | ||
_id = "Ruined | _id = "Ruined Tea House", | ||
_displayName = " | _displayName = "Ruined Teahouse", | ||
_description = "A building destroyed by the storm. It can be rebuilt or salvaged.", | _description = "A building destroyed by the storm. It can be rebuilt or salvaged.", | ||
_iconFilename = "Ruined | _iconFilename = "Ruined Tea House_icon.png", | ||
_category = "Ruin", | _category = "Ruin", | ||
_categoryDisplay = "Glade Event", | _categoryDisplay = "Glade Event", | ||
_sizeX = 3, | _sizeX = 3, | ||
_sizeY = | _sizeY = 2, | ||
_constructionTime = 5, | _constructionTime = 5, | ||
_cityScore = 0, | _cityScore = 0, | ||
| Line 27,775: | Line 27,424: | ||
_hasOrder = false, | _hasOrder = false, | ||
_orderModel = nil, | _orderModel = nil, | ||
_workTimeReducedPerWorker = 30, | _workTimeReducedPerWorker = 30.0, | ||
_difficulties = { | _difficulties = { | ||
{ | { | ||
_difficulty = 1, | _difficulty = 1, | ||
_effectTimeToStartRatio = 1, | _effectTimeToStartRatio = 1.0, | ||
_decisions = { | _decisions = { | ||
{ | { | ||
_workingTime = 90, | _workingTime = 90.0, | ||
_label = "Salvage", | _label = "Salvage", | ||
_decisionTag = "None", | _decisionTag = "None", | ||
| Line 27,801: | Line 27,450: | ||
}, | }, | ||
{ | { | ||
_workingTime = 90, | _workingTime = 90.0, | ||
_label = "Rebuild", | _label = "Rebuild", | ||
_decisionTag = "None", | _decisionTag = "None", | ||
| Line 27,807: | Line 27,456: | ||
{ | { | ||
_goods = { | _goods = { | ||
{_id = "[Mat Processed] Planks", _amount = | {_id = "[Mat Processed] Planks", _amount = 5} | ||
} | } | ||
} | } | ||
| Line 27,813: | Line 27,462: | ||
{ | { | ||
_goods = { | _goods = { | ||
{_id = "[Mat Processed] Bricks", _amount = | {_id = "[Mat Processed] Bricks", _amount = 2} | ||
} | } | ||
} | } | ||
| Line 27,831: | Line 27,474: | ||
_decisionsRewards = { | _decisionsRewards = { | ||
{ | { | ||
_tableId = "Loot Table - Ruined | _tableId = "Loot Table - Ruined Tea House - Salvage", | ||
_minAmount = 2, | _minAmount = 2, | ||
_maxAmount = 2, | _maxAmount = 2, | ||
_effects = { | _effects = { | ||
{_effectId = " | {_effectId = "Flour 25", _chance = 20}, | ||
{_effectId = " | {_effectId = "Herbs 30", _chance = 20}, | ||
{_effectId = " | {_effectId = "Incense 15", _chance = 40}, | ||
{_effectId = " | {_effectId = "Ink 25", _chance = 50}, | ||
{_effectId = " | {_effectId = "Pack of Provisions 10", _chance = 5}, | ||
{_effectId = " | {_effectId = "Porridge 25", _chance = 40}, | ||
{_effectId = " | {_effectId = "Tea 25", _chance = 40}, | ||
{_effectId = " | {_effectId = "Tea House Blueprint", _chance = 2}, | ||
{_effectId = "Waterskins 20", _chance = 30}, | |||
{_effectId = "Wine 30", _chance = 20} | |||
}, | }, | ||
}, | }, | ||
{ | { | ||
_tableId = "Loot Table - Ruined | _tableId = "Loot Table - Ruined Tea House - Rebuild", | ||
_minAmount = 1, | _minAmount = 1, | ||
_maxAmount = 1, | _maxAmount = 1, | ||
_effects = { | _effects = { | ||
{_effectId = "Replace Building | {_effectId = "Replace Building Tea House", _chance = 100} | ||
}, | }, | ||
} | } | ||
| Line 27,859: | Line 27,504: | ||
_activeEffects = {}, | _activeEffects = {}, | ||
}, | }, | ||
[" | ["Ruined Temple"] = { | ||
_id = " | _id = "Ruined Temple", | ||
_displayName = " | _displayName = "Ruined Temple", | ||
_description = "A | _description = "A building destroyed by the storm. It can be rebuilt or salvaged.", | ||
_iconFilename = " | _iconFilename = "Ruined Temple_icon.png", | ||
_category = " | _category = "Ruin", | ||
_categoryDisplay = "Glade Event", | _categoryDisplay = "Glade Event", | ||
_sizeX = | _sizeX = 3, | ||
_sizeY = | _sizeY = 3, | ||
_constructionTime = | _constructionTime = 5, | ||
_cityScore = 0, | _cityScore = 0, | ||
_isMovable = false, | _isMovable = false, | ||
_isInitiallyEssential = | _isInitiallyEssential = false, | ||
_workerCapacity = | _workerCapacity = 3, | ||
_constructionCosts = {}, | _constructionCosts = {}, | ||
_recipes = {}, | _recipes = {}, | ||
| Line 27,879: | Line 27,524: | ||
"Forest" | "Forest" | ||
}, | }, | ||
_dangerLevel = " | _dangerLevel = "None", | ||
_hasOrder = false, | _hasOrder = false, | ||
_orderModel = nil, | _orderModel = nil, | ||
_workTimeReducedPerWorker = | _workTimeReducedPerWorker = 30.0, | ||
_difficulties = { | _difficulties = { | ||
{ | { | ||
_difficulty = | _difficulty = 1, | ||
_effectTimeToStartRatio = 1, | _effectTimeToStartRatio = 1.0, | ||
_decisions = { | _decisions = { | ||
{ | { | ||
_workingTime = | _workingTime = 120.0, | ||
_label = " | _label = "Salvage", | ||
_decisionTag = "None", | _decisionTag = "None", | ||
_requiredGoods = { | _requiredGoods = { | ||
{ | { | ||
_goods = { | _goods = { | ||
{_id = "[Mat Raw] Wood", _amount = 10} | |||
} | } | ||
} | } | ||
, | |||
{ | { | ||
_goods = { | _goods = { | ||
{_id = "[ | {_id = "[Mat Raw] Clay", _amount = 5}, {_id = "[Mat Raw] Stone", _amount = 5}, {_id = "[Mat Raw] Reeds", _amount = 5} | ||
} | } | ||
} | } | ||
}, | }, | ||
_workingEffects = nil, | _workingEffects = nil, | ||
}, | }, | ||
{ | { | ||
_workingTime = | _workingTime = 120.0, | ||
_label = " | _label = "Rebuild", | ||
_decisionTag = "None", | _decisionTag = "None", | ||
_requiredGoods = { | _requiredGoods = { | ||
{ | { | ||
_goods = { | _goods = { | ||
{_id = "[Mat Processed] Planks", _amount = 10} | |||
} | } | ||
} | } | ||
, | |||
{ | |||
_goods = { | |||
{_id = "[Mat Processed] Bricks", _amount = 8} | |||
} | |||
} | |||
, | |||
{ | { | ||
_goods = { | _goods = { | ||
{_id = "[ | {_id = "[Mat Processed] Fabric", _amount = 8} | ||
} | } | ||
} | } | ||
| Line 27,946: | Line 27,577: | ||
_workingEffects = nil, | _workingEffects = nil, | ||
} | } | ||
}, | |||
} | |||
}, | |||
_rewardsTiers = {}, | |||
_decisionsRewards = { | |||
{ | |||
_tableId = "Loot Table - Ruined Temple - Salvage", | |||
_minAmount = 2, | |||
_maxAmount = 2, | |||
_effects = { | |||
{_effectId = "Oil 40", _chance = 30}, | |||
{_effectId = "Amber 15", _chance = 10}, | |||
{_effectId = "Incense 30", _chance = 50}, | |||
{_effectId = "Paper 30", _chance = 50}, | |||
{_effectId = "Tea 30", _chance = 50}, | |||
{_effectId = "Temple Blueprint", _chance = 1}, | |||
{_effectId = "Ancient Tablet 2", _chance = 4}, | |||
{_effectId = "Coats 35", _chance = 50}, | |||
{_effectId = "Wine 30", _chance = 50} | |||
}, | }, | ||
}, | }, | ||
{ | { | ||
_difficulty = | _tableId = "Loot Table - Ruined Temple - Rebuild", | ||
_effectTimeToStartRatio = 1, | _minAmount = 1, | ||
_maxAmount = 1, | |||
_effects = { | |||
{_effectId = "Replace Building Temple", _chance = 100} | |||
}, | |||
} | |||
}, | |||
_areEffectsPermanent = false, | |||
_effectsTiers = { | |||
}, | |||
_activeEffects = {}, | |||
}, | |||
["Ruined Tinctury"] = { | |||
_id = "Ruined Tinctury", | |||
_displayName = "Ruined Tinctury", | |||
_description = "A building destroyed by the storm. It can be rebuilt or salvaged.", | |||
_iconFilename = "Ruined Tinctury_icon.png", | |||
_category = "Ruin", | |||
_categoryDisplay = "Glade Event", | |||
_sizeX = 3, | |||
_sizeY = 2, | |||
_constructionTime = 5, | |||
_cityScore = 0, | |||
_isMovable = false, | |||
_isInitiallyEssential = false, | |||
_workerCapacity = 3, | |||
_constructionCosts = {}, | |||
_recipes = {}, | |||
_levels = {}, | |||
_tags = { | |||
"Forest" | |||
}, | |||
_dangerLevel = "None", | |||
_hasOrder = false, | |||
_orderModel = nil, | |||
_workTimeReducedPerWorker = 30.0, | |||
_difficulties = { | |||
{ | |||
_difficulty = 1, | |||
_effectTimeToStartRatio = 1.0, | |||
_decisions = { | _decisions = { | ||
{ | { | ||
_workingTime = | _workingTime = 90.0, | ||
_label = " | _label = "Salvage", | ||
_decisionTag = "None", | _decisionTag = "None", | ||
_requiredGoods = { | _requiredGoods = { | ||
{ | { | ||
_goods = { | _goods = { | ||
{_id = "[ | {_id = "[Mat Raw] Wood", _amount = 10} | ||
} | } | ||
} | } | ||
, | |||
{ | { | ||
_goods = { | _goods = { | ||
{_id = "[ | {_id = "[Mat Raw] Clay", _amount = 5}, {_id = "[Mat Raw] Stone", _amount = 5}, {_id = "[Mat Raw] Reeds", _amount = 5} | ||
} | } | ||
} | } | ||
}, | }, | ||
_workingEffects = nil, | _workingEffects = nil, | ||
}, | }, | ||
{ | { | ||
_workingTime = | _workingTime = 90.0, | ||
_label = " | _label = "Rebuild", | ||
_decisionTag = "None", | _decisionTag = "None", | ||
_requiredGoods = { | _requiredGoods = { | ||
{ | { | ||
_goods = { | _goods = { | ||
{_id = "[ | {_id = "[Mat Processed] Planks", _amount = 5} | ||
} | |||
} | |||
, | |||
{ | |||
_goods = { | |||
{_id = "[Mat Processed] Fabric", _amount = 2} | |||
} | } | ||
} | } | ||
}, | }, | ||
_workingEffects = nil, | _workingEffects = nil, | ||
} | |||
}, | }, | ||
} | |||
} | |||
}, | }, | ||
_rewardsTiers = {}, | _rewardsTiers = {}, | ||
_decisionsRewards = { | _decisionsRewards = { | ||
{ | { | ||
_tableId = "Loot Table - | _tableId = "Loot Table - Ruined Tinctury - Salvage", | ||
_minAmount = 2, | _minAmount = 2, | ||
_maxAmount = 2, | _maxAmount = 2, | ||
_effects = { | _effects = { | ||
{_effectId = " | {_effectId = "Ale 20", _chance = 20}, | ||
{_effectId = " | {_effectId = "Barrels 20", _chance = 20}, | ||
{_effectId = "Berries 30", _chance = 10}, | |||
{_effectId = "Herbs 30", _chance = 10}, | |||
{_effectId = "Ink 25", _chance = 40}, | |||
{_effectId = "Paste 25", _chance = 50}, | |||
{_effectId = "Resin 30", _chance = 15}, | |||
{_effectId = " | {_effectId = "Tea 20", _chance = 50}, | ||
{_effectId = " | {_effectId = "Tinctury Blueprint", _chance = 2}, | ||
{_effectId = "Wine 20", _chance = 40} | |||
{_effectId = " | |||
{_effectId = "Paste | |||
{_effectId = " | |||
{_effectId = "Tea | |||
{_effectId = " | |||
{_effectId = "Wine | |||
}, | }, | ||
}, | }, | ||
{ | { | ||
_tableId = "Loot Table - | _tableId = "Loot Table - Ruined Tinctury - Rebuild", | ||
_minAmount = 1, | _minAmount = 1, | ||
_maxAmount = 1, | _maxAmount = 1, | ||
_effects = { | _effects = { | ||
{_effectId = "Replace | {_effectId = "Replace Building Tinctury", _chance = 100} | ||
}, | }, | ||
} | } | ||
| Line 28,058: | Line 27,712: | ||
_areEffectsPermanent = false, | _areEffectsPermanent = false, | ||
_effectsTiers = { | _effectsTiers = { | ||
}, | }, | ||
_activeEffects = {}, | _activeEffects = {}, | ||
}, | }, | ||
[" | ["Ruined Tinkerer"] = { | ||
_id = " | _id = "Ruined Tinkerer", | ||
_displayName = " | _displayName = "Ruined Tinkerer", | ||
_description = " | _description = "A building destroyed by the storm. It can be rebuilt or salvaged.", | ||
_iconFilename = " | _iconFilename = "Ruined Tinkerer_icon.png", | ||
_category = " | _category = "Ruin", | ||
_categoryDisplay = "Glade Event", | _categoryDisplay = "Glade Event", | ||
_sizeX = 3, | _sizeX = 3, | ||
_sizeY = | _sizeY = 2, | ||
_constructionTime = | _constructionTime = 5, | ||
_cityScore = 0, | _cityScore = 0, | ||
_isMovable = false, | _isMovable = false, | ||
_isInitiallyEssential = | _isInitiallyEssential = false, | ||
_workerCapacity = 3, | _workerCapacity = 3, | ||
_constructionCosts = {}, | _constructionCosts = {}, | ||
| Line 28,096: | Line 27,738: | ||
_hasOrder = false, | _hasOrder = false, | ||
_orderModel = nil, | _orderModel = nil, | ||
_workTimeReducedPerWorker = 30, | _workTimeReducedPerWorker = 30.0, | ||
_difficulties = { | _difficulties = { | ||
{ | { | ||
_difficulty = | _difficulty = 1, | ||
_effectTimeToStartRatio = 1, | _effectTimeToStartRatio = 1.0, | ||
_decisions = { | _decisions = { | ||
{ | { | ||
_workingTime = | _workingTime = 90.0, | ||
_label = "Salvage", | _label = "Salvage", | ||
_decisionTag = "None", | _decisionTag = "None", | ||
| Line 28,109: | Line 27,751: | ||
{ | { | ||
_goods = { | _goods = { | ||
{_id = "[Mat Raw] Wood | {_id = "[Mat Raw] Wood", _amount = 10} | ||
} | } | ||
} | } | ||
| Line 28,115: | Line 27,757: | ||
{ | { | ||
_goods = { | _goods = { | ||
{_id = "[ | {_id = "[Mat Raw] Clay", _amount = 5}, {_id = "[Mat Raw] Stone", _amount = 5}, {_id = "[Mat Raw] Reeds", _amount = 5} | ||
} | } | ||
} | } | ||
| Line 28,122: | Line 27,764: | ||
}, | }, | ||
{ | { | ||
_workingTime = | _workingTime = 90.0, | ||
_label = " | _label = "Rebuild", | ||
_decisionTag = "None", | _decisionTag = "None", | ||
_requiredGoods = { | _requiredGoods = { | ||
{ | { | ||
_goods = { | _goods = { | ||
{_id = "[ | {_id = "[Mat Processed] Planks", _amount = 5} | ||
} | } | ||
} | } | ||
| Line 28,134: | Line 27,776: | ||
{ | { | ||
_goods = { | _goods = { | ||
{_id = "[Mat Processed] Bricks", _amount = 2} | |||
} | } | ||
} | } | ||
| Line 28,141: | Line 27,783: | ||
} | } | ||
}, | }, | ||
}, | } | ||
}, | |||
_rewardsTiers = {}, | |||
_decisionsRewards = { | |||
{ | { | ||
_tableId = "Loot Table - Ruined Tinkerer - Salvage", | |||
_minAmount = 2, | |||
_maxAmount = 2, | |||
{ | _effects = { | ||
{_effectId = "Parts 5", _chance = 5}, | |||
{_effectId = "Barrels 20", _chance = 40}, | |||
{_effectId = "Training Gear 20", _chance = 25}, | |||
{_effectId = "Copper Bar 10", _chance = 35}, | |||
{_effectId = "Copper Ore 15", _chance = 40}, | |||
{_effectId = "Pack of Building Materials 10", _chance = 30}, | |||
{_effectId = "Metal Tools 6", _chance = 40}, | |||
{_effectId = "Tinkerer Blueprint", _chance = 2}, | |||
{_effectId = "Boots 25", _chance = 50} | |||
, | |||
}, | }, | ||
}, | |||
{ | |||
_tableId = "Loot Table - Ruined Tinkerer - Rebuild", | |||
_minAmount = 1, | |||
_maxAmount = 1, | |||
_effects = { | |||
{_effectId = "Replace Building Tinkerer", _chance = 100} | |||
, | |||
}, | }, | ||
}, | } | ||
}, | |||
_areEffectsPermanent = false, | |||
_effectsTiers = { | |||
}, | |||
_activeEffects = {}, | |||
}, | |||
["Ruined Toolshop"] = { | |||
_id = "Ruined Toolshop", | |||
_displayName = "Ruined Toolshop", | |||
_description = "A building destroyed by the storm. It can be rebuilt or salvaged.", | |||
_iconFilename = "Ruined Toolshop_icon.png", | |||
_category = "Ruin", | |||
_categoryDisplay = "Glade Event", | |||
_sizeX = 3, | |||
_sizeY = 2, | |||
_constructionTime = 5, | |||
_cityScore = 0, | |||
_isMovable = false, | |||
_isInitiallyEssential = false, | |||
_workerCapacity = 3, | |||
_constructionCosts = {}, | |||
_recipes = {}, | |||
_levels = {}, | |||
_tags = { | |||
"Forest" | |||
}, | |||
_dangerLevel = "None", | |||
_hasOrder = false, | |||
_orderModel = nil, | |||
_workTimeReducedPerWorker = 30.0, | |||
_difficulties = { | |||
{ | { | ||
_difficulty = | _difficulty = 1, | ||
_effectTimeToStartRatio = 1, | _effectTimeToStartRatio = 1.0, | ||
_decisions = { | _decisions = { | ||
{ | { | ||
_workingTime = | _workingTime = 90.0, | ||
_label = "Salvage", | _label = "Salvage", | ||
_decisionTag = "None", | _decisionTag = "None", | ||
| Line 28,197: | Line 27,853: | ||
{ | { | ||
_goods = { | _goods = { | ||
{_id = "[Mat Raw] Wood", _amount = | {_id = "[Mat Raw] Wood", _amount = 10} | ||
} | } | ||
} | } | ||
| Line 28,203: | Line 27,859: | ||
{ | { | ||
_goods = { | _goods = { | ||
{_id = "[ | {_id = "[Mat Raw] Clay", _amount = 5}, {_id = "[Mat Raw] Stone", _amount = 5}, {_id = "[Mat Raw] Reeds", _amount = 5} | ||
} | } | ||
} | } | ||
| Line 28,210: | Line 27,866: | ||
}, | }, | ||
{ | { | ||
_workingTime = | _workingTime = 90.0, | ||
_label = " | _label = "Rebuild", | ||
_decisionTag = "None", | _decisionTag = "None", | ||
_requiredGoods = { | _requiredGoods = { | ||
{ | { | ||
_goods = { | _goods = { | ||
{_id = "[ | {_id = "[Mat Processed] Planks", _amount = 5} | ||
} | } | ||
} | } | ||
| Line 28,222: | Line 27,878: | ||
{ | { | ||
_goods = { | _goods = { | ||
{_id = "[Mat Processed] Fabric", _amount = 2} | |||
} | } | ||
} | } | ||
| Line 28,229: | Line 27,885: | ||
} | } | ||
}, | }, | ||
}, | } | ||
}, | |||
_rewardsTiers = {}, | |||
_decisionsRewards = { | |||
{ | { | ||
_difficulty = | _tableId = "Loot Table - Ruined Toolshop - Salvage", | ||
_effectTimeToStartRatio = 1, | _minAmount = 2, | ||
_maxAmount = 2, | |||
_effects = { | |||
{_effectId = "Planks 10", _chance = 15}, | |||
{_effectId = "Fabric 10", _chance = 15}, | |||
{_effectId = "Metal Tools 12", _chance = 50}, | |||
{_effectId = "Toolshop Blueprint", _chance = 2}, | |||
{_effectId = "Copper Bar 15", _chance = 10}, | |||
{_effectId = "Copper Ore 30", _chance = 20}, | |||
{_effectId = "Crystalized Dew 15", _chance = 50}, | |||
{_effectId = "Boots 20", _chance = 50}, | |||
{_effectId = "Scales 25", _chance = 50} | |||
}, | |||
}, | |||
{ | |||
_tableId = "Loot Table - Ruined Toolshop - Rebuild", | |||
_minAmount = 1, | |||
_maxAmount = 1, | |||
_effects = { | |||
{_effectId = "Replace Building Toolshop", _chance = 100} | |||
}, | |||
} | |||
}, | |||
_areEffectsPermanent = false, | |||
_effectsTiers = { | |||
}, | |||
_activeEffects = {}, | |||
}, | |||
["Ruined Trappers Camp"] = { | |||
_id = "Ruined Trappers Camp", | |||
_displayName = "Ruined Trappers' Camp", | |||
_description = "A building destroyed by the storm. It can be rebuilt or salvaged.", | |||
_iconFilename = "Ruined Trappers Camp_icon.png", | |||
_category = "Ruin", | |||
_categoryDisplay = "Glade Event", | |||
_sizeX = 2, | |||
_sizeY = 2, | |||
_constructionTime = 5, | |||
_cityScore = 0, | |||
_isMovable = false, | |||
_isInitiallyEssential = false, | |||
_workerCapacity = 3, | |||
_constructionCosts = {}, | |||
_recipes = {}, | |||
_levels = {}, | |||
_tags = { | |||
"Forest" | |||
}, | |||
_dangerLevel = "None", | |||
_hasOrder = false, | |||
_orderModel = nil, | |||
_workTimeReducedPerWorker = 20.0, | |||
_difficulties = { | |||
{ | |||
_difficulty = 1, | |||
_effectTimeToStartRatio = 1.0, | |||
_decisions = { | _decisions = { | ||
{ | { | ||
_workingTime = | _workingTime = 60.0, | ||
_label = "Salvage", | _label = "Salvage", | ||
_decisionTag = "None", | _decisionTag = "None", | ||
| Line 28,241: | Line 27,955: | ||
{ | { | ||
_goods = { | _goods = { | ||
{_id = "[Mat Raw] Wood", _amount = | {_id = "[Mat Raw] Wood", _amount = 10} | ||
} | } | ||
} | } | ||
| Line 28,247: | Line 27,961: | ||
{ | { | ||
_goods = { | _goods = { | ||
{_id = "[ | {_id = "[Mat Raw] Clay", _amount = 5}, {_id = "[Mat Raw] Stone", _amount = 5}, {_id = "[Mat Raw] Reeds", _amount = 5} | ||
} | } | ||
} | } | ||
| Line 28,254: | Line 27,968: | ||
}, | }, | ||
{ | { | ||
_workingTime = | _workingTime = 60.0, | ||
_label = " | _label = "Rebuild", | ||
_decisionTag = "None", | _decisionTag = "None", | ||
_requiredGoods = { | _requiredGoods = { | ||
{ | { | ||
_goods = { | _goods = { | ||
{_id = "[ | {_id = "[Mat Raw] Wood", _amount = 10} | ||
} | } | ||
} | } | ||
| Line 28,266: | Line 27,980: | ||
{ | { | ||
_goods = { | _goods = { | ||
{_id = "[Mat Processed] | {_id = "[Mat Processed] Parts", _amount = 2} | ||
} | } | ||
} | } | ||
| Line 28,278: | Line 27,992: | ||
_decisionsRewards = { | _decisionsRewards = { | ||
{ | { | ||
_tableId = "Loot Table - | _tableId = "Loot Table - Ruined Camp - Salvage", | ||
_minAmount = | _minAmount = 2, | ||
_maxAmount = | _maxAmount = 2, | ||
_effects = { | _effects = { | ||
{_effectId = "Pottery 20", _chance = 50}, | {_effectId = "Pottery 20", _chance = 50}, | ||
{_effectId = "Coats 20", _chance = 30}, | |||
{_effectId = "Insects 30", _chance = 30}, | |||
{_effectId = "Milk-cap Mushroom 30", _chance = 50}, | |||
{_effectId = "Roots 20", _chance = 50}, | {_effectId = "Roots 20", _chance = 50}, | ||
{_effectId = " | {_effectId = "Clay 20", _chance = 50}, | ||
{_effectId = " | {_effectId = "Plant Fiber 25", _chance = 50}, | ||
{_effectId = " | {_effectId = "Reeds 20", _chance = 50}, | ||
{_effectId = " | {_effectId = "Wetstone 20", _chance = 50}, | ||
{_effectId = " | {_effectId = "Wood 30", _chance = 30}, | ||
{_effectId = "Metal Tools 6", _chance = 5}, | |||
{_effectId = "Parts 5", _chance = 20} | |||
}, | }, | ||
}, | }, | ||
{ | { | ||
_tableId = "Loot Table - | _tableId = "Loot Table - Ruined Trappers Camp - Rebuild", | ||
_minAmount = | _minAmount = 1, | ||
_maxAmount = | _maxAmount = 1, | ||
_effects = { | _effects = { | ||
{_effectId = "Replace | {_effectId = "Replace Building Trappers Camp", _chance = 100} | ||
}, | }, | ||
} | } | ||
| Line 28,326: | Line 28,024: | ||
_activeEffects = {}, | _activeEffects = {}, | ||
}, | }, | ||
[" | ["Ruined Weaver"] = { | ||
_id = " | _id = "Ruined Weaver", | ||
_displayName = " | _displayName = "Ruined Weaver", | ||
_description = " | _description = "A building destroyed by the storm. It can be rebuilt or salvaged.", | ||
_iconFilename = " | _iconFilename = "Ruined Weaver_icon.png", | ||
_category = " | _category = "Ruin", | ||
_categoryDisplay = "Glade Event", | _categoryDisplay = "Glade Event", | ||
_sizeX = 3, | _sizeX = 3, | ||
_sizeY = | _sizeY = 2, | ||
_constructionTime = | _constructionTime = 5, | ||
_cityScore = 0, | _cityScore = 0, | ||
_isMovable = false, | _isMovable = false, | ||
_isInitiallyEssential = | _isInitiallyEssential = false, | ||
_workerCapacity = 3, | _workerCapacity = 3, | ||
_constructionCosts = {}, | _constructionCosts = {}, | ||
| Line 28,349: | Line 28,047: | ||
_hasOrder = false, | _hasOrder = false, | ||
_orderModel = nil, | _orderModel = nil, | ||
_workTimeReducedPerWorker = 30, | _workTimeReducedPerWorker = 30.0, | ||
_difficulties = { | _difficulties = { | ||
{ | { | ||
_difficulty = | _difficulty = 1, | ||
_effectTimeToStartRatio = 1, | _effectTimeToStartRatio = 1.0, | ||
_decisions = { | _decisions = { | ||
{ | { | ||
_workingTime = | _workingTime = 90.0, | ||
_label = "Salvage", | _label = "Salvage", | ||
_decisionTag = "None", | _decisionTag = "None", | ||
| Line 28,362: | Line 28,060: | ||
{ | { | ||
_goods = { | _goods = { | ||
{_id = "[Mat Raw] Wood | {_id = "[Mat Raw] Wood", _amount = 10} | ||
} | } | ||
} | } | ||
| Line 28,368: | Line 28,066: | ||
{ | { | ||
_goods = { | _goods = { | ||
{_id = "[ | {_id = "[Mat Raw] Clay", _amount = 5}, {_id = "[Mat Raw] Stone", _amount = 5}, {_id = "[Mat Raw] Reeds", _amount = 5} | ||
} | } | ||
} | } | ||
| Line 28,375: | Line 28,073: | ||
}, | }, | ||
{ | { | ||
_workingTime = | _workingTime = 90.0, | ||
_label = " | _label = "Rebuild", | ||
_decisionTag = "None", | _decisionTag = "None", | ||
_requiredGoods = { | _requiredGoods = { | ||
{ | { | ||
_goods = { | _goods = { | ||
{_id = "[Mat Processed] Planks", _amount = 8} | |||
} | } | ||
} | } | ||
| Line 28,393: | Line 28,085: | ||
_workingEffects = nil, | _workingEffects = nil, | ||
} | } | ||
}, | |||
} | |||
}, | |||
_rewardsTiers = {}, | |||
_decisionsRewards = { | |||
{ | |||
_tableId = "Loot Table - Ruined Weaver - Salvage", | |||
_minAmount = 2, | |||
_maxAmount = 2, | |||
_effects = { | |||
{_effectId = "Fabric 10", _chance = 40}, | |||
{_effectId = "Ink 25", _chance = 20}, | |||
{_effectId = "Coats 20", _chance = 20}, | |||
{_effectId = "Pack of Valuables 10", _chance = 50}, | |||
{_effectId = "Plant Fiber 25", _chance = 30}, | |||
{_effectId = "Reeds 25", _chance = 30}, | |||
{_effectId = "Weaver Blueprint", _chance = 2}, | |||
{_effectId = "Algae 25", _chance = 50}, | |||
{_effectId = "Boots 20", _chance = 50} | |||
}, | }, | ||
}, | }, | ||
{ | |||
_tableId = "Loot Table - Ruined Weaver - Rebuild", | |||
_minAmount = 1, | |||
_maxAmount = 1, | |||
_effects = { | |||
{_effectId = "Replace Building Weaver", _chance = 100} | |||
}, | |||
} | |||
}, | |||
_areEffectsPermanent = false, | |||
_effectsTiers = { | |||
}, | |||
_activeEffects = {}, | |||
}, | |||
["Ruined Woodcutters Camp"] = { | |||
_id = "Ruined Woodcutters Camp", | |||
_displayName = "Ruined Woodcutters' Camp", | |||
_description = "A building destroyed by the storm. It can be rebuilt or salvaged.", | |||
_iconFilename = "Ruined Woodcutters Camp_icon.png", | |||
_category = "Ruin", | |||
_categoryDisplay = "Glade Event", | |||
_sizeX = 2, | |||
_sizeY = 2, | |||
_constructionTime = 5, | |||
_cityScore = 0, | |||
_isMovable = false, | |||
_isInitiallyEssential = false, | |||
_workerCapacity = 3, | |||
_constructionCosts = {}, | |||
_recipes = {}, | |||
_levels = {}, | |||
_tags = { | |||
"Forest" | |||
}, | |||
_dangerLevel = "None", | |||
_hasOrder = false, | |||
_orderModel = nil, | |||
_workTimeReducedPerWorker = 20.0, | |||
_difficulties = { | |||
{ | { | ||
_difficulty = 1, | _difficulty = 1, | ||
_effectTimeToStartRatio = 1, | _effectTimeToStartRatio = 1.0, | ||
_decisions = { | _decisions = { | ||
{ | { | ||
_workingTime = | _workingTime = 60.0, | ||
_label = "Salvage", | _label = "Salvage", | ||
_decisionTag = "None", | _decisionTag = "None", | ||
| Line 28,406: | Line 28,156: | ||
{ | { | ||
_goods = { | _goods = { | ||
{_id = "[Mat Raw] Wood", _amount = | {_id = "[Mat Raw] Wood", _amount = 10} | ||
} | } | ||
} | } | ||
| Line 28,412: | Line 28,162: | ||
{ | { | ||
_goods = { | _goods = { | ||
{_id = "[ | {_id = "[Mat Raw] Clay", _amount = 5}, {_id = "[Mat Raw] Stone", _amount = 5}, {_id = "[Mat Raw] Reeds", _amount = 5} | ||
} | } | ||
} | } | ||
| Line 28,419: | Line 28,169: | ||
}, | }, | ||
{ | { | ||
_workingTime = | _workingTime = 60.0, | ||
_label = " | _label = "Rebuild", | ||
_decisionTag = "None", | _decisionTag = "None", | ||
_requiredGoods = { | _requiredGoods = { | ||
{ | { | ||
_goods = { | _goods = { | ||
{_id = "[Mat Raw] Wood", _amount = 10} | |||
} | } | ||
} | } | ||
| Line 28,431: | Line 28,181: | ||
{ | { | ||
_goods = { | _goods = { | ||
{_id = "[Mat Processed] Parts", _amount = 2} | |||
} | } | ||
} | } | ||
| Line 28,437: | Line 28,187: | ||
_workingEffects = nil, | _workingEffects = nil, | ||
} | } | ||
}, | |||
} | |||
}, | |||
_rewardsTiers = {}, | |||
_decisionsRewards = { | |||
{ | |||
_tableId = "Loot Table - Ruined Camp - Salvage", | |||
_minAmount = 2, | |||
_maxAmount = 2, | |||
_effects = { | |||
{_effectId = "Pottery 20", _chance = 50}, | |||
{_effectId = "Coats 20", _chance = 30}, | |||
{_effectId = "Insects 30", _chance = 30}, | |||
{_effectId = "Milk-cap Mushroom 30", _chance = 50}, | |||
{_effectId = "Roots 20", _chance = 50}, | |||
{_effectId = "Clay 20", _chance = 50}, | |||
{_effectId = "Plant Fiber 25", _chance = 50}, | |||
{_effectId = "Reeds 20", _chance = 50}, | |||
{_effectId = "Wetstone 20", _chance = 50}, | |||
{_effectId = "Wood 30", _chance = 30}, | |||
{_effectId = "Metal Tools 6", _chance = 5}, | |||
{_effectId = "Parts 5", _chance = 20} | |||
}, | }, | ||
}, | }, | ||
{ | { | ||
_difficulty = | _tableId = "Loot Table - Ruined Woodcutters Camp - Rebuild", | ||
_effectTimeToStartRatio = 1, | _minAmount = 1, | ||
_maxAmount = 1, | |||
_effects = { | |||
{_effectId = "Replace Building Woodcutters Camp", _chance = 100} | |||
}, | |||
} | |||
}, | |||
_areEffectsPermanent = false, | |||
_effectsTiers = { | |||
}, | |||
_activeEffects = {}, | |||
}, | |||
["Ruined Workshop"] = { | |||
_id = "Ruined Workshop", | |||
_displayName = "Ruined Workshop", | |||
_description = "A building destroyed by the storm. It can be rebuilt or salvaged.", | |||
_iconFilename = "Ruined Workshop_icon.png", | |||
_category = "Ruin", | |||
_categoryDisplay = "Glade Event", | |||
_sizeX = 3, | |||
_sizeY = 3, | |||
_constructionTime = 5, | |||
_cityScore = 0, | |||
_isMovable = false, | |||
_isInitiallyEssential = false, | |||
_workerCapacity = 3, | |||
_constructionCosts = {}, | |||
_recipes = {}, | |||
_levels = {}, | |||
_tags = { | |||
"Forest" | |||
}, | |||
_dangerLevel = "None", | |||
_hasOrder = false, | |||
_orderModel = nil, | |||
_workTimeReducedPerWorker = 30.0, | |||
_difficulties = { | |||
{ | |||
_difficulty = 1, | |||
_effectTimeToStartRatio = 1.0, | |||
_decisions = { | _decisions = { | ||
{ | { | ||
_workingTime = | _workingTime = 90.0, | ||
_label = "Salvage", | _label = "Salvage", | ||
_decisionTag = "None", | _decisionTag = "None", | ||
| Line 28,450: | Line 28,261: | ||
{ | { | ||
_goods = { | _goods = { | ||
{_id = "[Mat Raw] Wood", _amount = | {_id = "[Mat Raw] Wood", _amount = 10} | ||
} | } | ||
} | } | ||
| Line 28,456: | Line 28,267: | ||
{ | { | ||
_goods = { | _goods = { | ||
{_id = "[ | {_id = "[Mat Raw] Clay", _amount = 5}, {_id = "[Mat Raw] Stone", _amount = 5}, {_id = "[Mat Raw] Reeds", _amount = 5} | ||
} | } | ||
} | } | ||
| Line 28,463: | Line 28,274: | ||
}, | }, | ||
{ | { | ||
_workingTime = | _workingTime = 90.0, | ||
_label = " | _label = "Rebuild", | ||
_decisionTag = "None", | _decisionTag = "None", | ||
_requiredGoods = { | _requiredGoods = { | ||
{ | { | ||
_goods = { | _goods = { | ||
{_id = "[Mat Processed] Planks", _amount = 4} | |||
} | } | ||
} | } | ||
| Line 28,475: | Line 28,286: | ||
{ | { | ||
_goods = { | _goods = { | ||
{_id = "[Mat Processed] Bricks", _amount = 4} | |||
} | } | ||
} | } | ||
| Line 28,500: | Line 28,292: | ||
{ | { | ||
_goods = { | _goods = { | ||
{_id = "[ | {_id = "[Mat Processed] Fabric", _amount = 4} | ||
} | } | ||
} | } | ||
}, | }, | ||
_workingEffects = nil, | _workingEffects = nil, | ||
} | |||
}, | }, | ||
} | |||
}, | |||
_rewardsTiers = {}, | |||
_decisionsRewards = { | |||
} | |||
}, | |||
_rewardsTiers = {}, | |||
_decisionsRewards = { | |||
{ | { | ||
_tableId = "Loot Table - | _tableId = "Loot Table - Ruined Crude Workstation - Salvage", | ||
_minAmount = | _minAmount = 2, | ||
_maxAmount = | _maxAmount = 2, | ||
_effects = { | _effects = { | ||
{_effectId = "Bricks | {_effectId = "Bricks 10", _chance = 40}, | ||
{_effectId = "Parts 8", _chance = 5}, | |||
{_effectId = "Planks 10", _chance = 40}, | |||
{_effectId = "Fabric 10", _chance = 40}, | |||
{_effectId = "Clay 20", _chance = 25}, | |||
{_effectId = "Plant Fiber 25", _chance = 25}, | |||
{_effectId = "Wetstone 20", _chance = 25}, | |||
{_effectId = " | {_effectId = "Wood 30", _chance = 20} | ||
{_effectId = " | |||
{_effectId = " | |||
{_effectId = " | |||
{_effectId = "Plant Fiber | |||
{_effectId = " | |||
{_effectId = " | |||
}, | }, | ||
}, | }, | ||
{ | { | ||
_tableId = "Loot Table - | _tableId = "Loot Table - Ruined Workshop - Rebuild", | ||
_minAmount = | _minAmount = 1, | ||
_maxAmount = | _maxAmount = 1, | ||
_effects = { | _effects = { | ||
{_effectId = "Replace | {_effectId = "Replace Building Workshop", _chance = 100} | ||
}, | }, | ||
} | } | ||
| Line 28,579: | Line 28,332: | ||
_activeEffects = {}, | _activeEffects = {}, | ||
}, | }, | ||
[" | ["Sacrifice Totem"] = { | ||
_id = " | _id = "Sacrifice Totem", | ||
_displayName = " | _displayName = "Totem of Denial", | ||
_description = " | _description = "A religious structure built by the Fishmen. It interferes with the Hearth in the center of the settlement.", | ||
_iconFilename = " | _iconFilename = "Sacrifice Totem_icon.png", | ||
_category = "Glade Event", | _category = "Glade Event", | ||
_categoryDisplay = "Glade Event", | _categoryDisplay = "Glade Event", | ||
_sizeX = | _sizeX = 2, | ||
_sizeY = | _sizeY = 2, | ||
_constructionTime = 0, | _constructionTime = 0, | ||
_cityScore = 0, | _cityScore = 0, | ||
_isMovable = false, | _isMovable = false, | ||
_isInitiallyEssential = true, | _isInitiallyEssential = true, | ||
_workerCapacity = | _workerCapacity = 2, | ||
_constructionCosts = {}, | _constructionCosts = {}, | ||
_recipes = {}, | _recipes = {}, | ||
| Line 28,599: | Line 28,352: | ||
"Forest" | "Forest" | ||
}, | }, | ||
_dangerLevel = " | _dangerLevel = "Dangerous", | ||
_hasOrder = false, | _hasOrder = false, | ||
_orderModel = nil, | _orderModel = nil, | ||
_workTimeReducedPerWorker = | _workTimeReducedPerWorker = 60.0, | ||
_difficulties = { | _difficulties = { | ||
{ | { | ||
_difficulty = 0, | _difficulty = 0, | ||
_effectTimeToStartRatio = 1, | _effectTimeToStartRatio = 1.0, | ||
_decisions = { | _decisions = { | ||
{ | { | ||
_workingTime = | _workingTime = 210.0, | ||
_label = " | _label = "Burn Down", | ||
_decisionTag = "None", | _decisionTag = "None", | ||
_requiredGoods = { | _requiredGoods = { | ||
{ | { | ||
_goods = { | _goods = { | ||
{_id = "[ | {_id = "[Crafting] Oil", _amount = 5}, {_id = "[Crafting] Coal", _amount = 5}, {_id = "[Crafting] Sea Marrow", _amount = 5}, {_id = "[Mat Processed] Planks", _amount = 8} | ||
, | |||
} | } | ||
} | } | ||
| Line 28,628: | Line 28,375: | ||
}, | }, | ||
{ | { | ||
_workingTime = | _workingTime = 210.0, | ||
_label = " | _label = "Perform Ritual", | ||
_decisionTag = " | _decisionTag = "Corruption <sprite name=dec_corruption>", | ||
_requiredGoods = { | _requiredGoods = { | ||
{ | { | ||
_goods = { | _goods = { | ||
{_id = "[ | {_id = "[Needs] Ale", _amount = 10}, {_id = "[Needs] Wine", _amount = 10}, {_id = "[Needs] Incense", _amount = 10}, {_id = "[Needs] Scrolls", _amount = 10}, {_id = "[Needs] Tea", _amount = 10}, {_id = "[Needs] Training Gear", _amount = 10} | ||
, | |||
} | } | ||
} | } | ||
| Line 28,650: | Line 28,391: | ||
{ | { | ||
_difficulty = 1, | _difficulty = 1, | ||
_effectTimeToStartRatio = 1, | _effectTimeToStartRatio = 1.0, | ||
_decisions = { | _decisions = { | ||
{ | { | ||
_workingTime = | _workingTime = 240.0, | ||
_label = " | _label = "Burn Down", | ||
_decisionTag = "None", | _decisionTag = "None", | ||
_requiredGoods = { | _requiredGoods = { | ||
{ | { | ||
_goods = { | _goods = { | ||
{_id = "[ | {_id = "[Crafting] Oil", _amount = 8}, {_id = "[Crafting] Coal", _amount = 8}, {_id = "[Crafting] Sea Marrow", _amount = 8}, {_id = "[Mat Processed] Planks", _amount = 12} | ||
, | |||
} | } | ||
} | } | ||
| Line 28,672: | Line 28,407: | ||
}, | }, | ||
{ | { | ||
_workingTime = | _workingTime = 240.0, | ||
_label = " | _label = "Perform Ritual", | ||
_decisionTag = " | _decisionTag = "Corruption <sprite name=dec_corruption>", | ||
_requiredGoods = { | _requiredGoods = { | ||
{ | { | ||
_goods = { | _goods = { | ||
{_id = "[ | {_id = "[Needs] Ale", _amount = 15}, {_id = "[Needs] Wine", _amount = 15}, {_id = "[Needs] Incense", _amount = 15}, {_id = "[Needs] Scrolls", _amount = 15}, {_id = "[Needs] Tea", _amount = 15}, {_id = "[Needs] Training Gear", _amount = 15} | ||
, | |||
} | } | ||
} | } | ||
| Line 28,694: | Line 28,423: | ||
{ | { | ||
_difficulty = 2, | _difficulty = 2, | ||
_effectTimeToStartRatio = 1, | _effectTimeToStartRatio = 1.0, | ||
_decisions = { | _decisions = { | ||
{ | { | ||
_workingTime = | _workingTime = 270.0, | ||
_label = " | _label = "Burn Down", | ||
_decisionTag = "None", | _decisionTag = "None", | ||
_requiredGoods = { | _requiredGoods = { | ||
{ | { | ||
_goods = { | _goods = { | ||
{_id = "[ | {_id = "[Crafting] Oil", _amount = 10}, {_id = "[Crafting] Coal", _amount = 10}, {_id = "[Crafting] Sea Marrow", _amount = 10}, {_id = "[Mat Processed] Planks", _amount = 16} | ||
, | |||
} | } | ||
} | } | ||
| Line 28,716: | Line 28,439: | ||
}, | }, | ||
{ | { | ||
_workingTime = | _workingTime = 270.0, | ||
_label = " | _label = "Perform Ritual", | ||
_decisionTag = " | _decisionTag = "Corruption <sprite name=dec_corruption>", | ||
_requiredGoods = { | _requiredGoods = { | ||
{ | { | ||
_goods = { | _goods = { | ||
{_id = "[ | {_id = "[Needs] Ale", _amount = 20}, {_id = "[Needs] Wine", _amount = 20}, {_id = "[Needs] Incense", _amount = 20}, {_id = "[Needs] Scrolls", _amount = 20}, {_id = "[Needs] Tea", _amount = 20}, {_id = "[Needs] Training Gear", _amount = 20} | ||
, | |||
} | } | ||
} | } | ||
| Line 28,738: | Line 28,455: | ||
{ | { | ||
_difficulty = 3, | _difficulty = 3, | ||
_effectTimeToStartRatio = 1, | _effectTimeToStartRatio = 1.0, | ||
_decisions = { | _decisions = { | ||
{ | { | ||
_workingTime = | _workingTime = 300.0, | ||
_label = " | _label = "Burn Down", | ||
_decisionTag = "None", | _decisionTag = "None", | ||
_requiredGoods = { | _requiredGoods = { | ||
{ | { | ||
_goods = { | _goods = { | ||
{_id = "[ | {_id = "[Crafting] Oil", _amount = 15}, {_id = "[Crafting] Coal", _amount = 15}, {_id = "[Crafting] Sea Marrow", _amount = 15}, {_id = "[Mat Processed] Planks", _amount = 24} | ||
, | |||
} | } | ||
} | } | ||
| Line 28,760: | Line 28,471: | ||
}, | }, | ||
{ | { | ||
_workingTime = | _workingTime = 300.0, | ||
_label = " | _label = "Perform Ritual", | ||
_decisionTag = " | _decisionTag = "Corruption <sprite name=dec_corruption>", | ||
_requiredGoods = { | _requiredGoods = { | ||
{ | { | ||
_goods = { | _goods = { | ||
{_id = "[ | {_id = "[Needs] Ale", _amount = 30}, {_id = "[Needs] Wine", _amount = 30}, {_id = "[Needs] Incense", _amount = 30}, {_id = "[Needs] Scrolls", _amount = 30}, {_id = "[Needs] Tea", _amount = 30}, {_id = "[Needs] Training Gear", _amount = 30} | ||
, | |||
} | } | ||
} | } | ||
| Line 28,784: | Line 28,489: | ||
_decisionsRewards = { | _decisionsRewards = { | ||
{ | { | ||
_tableId = "Loot Table - | _tableId = "Loot Table - Totems - Keep", | ||
_minAmount = | _minAmount = 2, | ||
_maxAmount = | _maxAmount = 2, | ||
_effects = { | _effects = { | ||
{_effectId = " | {_effectId = "Ancient Tablet 2", _chance = 70}, | ||
{_effectId = "Biscuits 30", _chance = 40}, | |||
{_effectId = " | {_effectId = "Boots 30", _chance = 40}, | ||
{_effectId = " | {_effectId = "Bricks +1", _chance = 20}, | ||
{_effectId = " | {_effectId = "Coats 30", _chance = 50}, | ||
{_effectId = " | |||
{_effectId = "Crystalized Dew 25", _chance = 50}, | {_effectId = "Crystalized Dew 25", _chance = 50}, | ||
{_effectId = "Fabric 20", _chance = | {_effectId = "Fabric 20", _chance = 40}, | ||
{_effectId = " | {_effectId = "Grain 30", _chance = 50}, | ||
{_effectId = "Incense | {_effectId = "Incense 30", _chance = 50}, | ||
{_effectId = " | {_effectId = "Jerky 30", _chance = 40}, | ||
{_effectId = " | {_effectId = "Leather 30", _chance = 50}, | ||
{_effectId = " | {_effectId = "Milk-cap Mushroom 30", _chance = 40}, | ||
{_effectId = " | {_effectId = "Pack of Provisions 10", _chance = 30}, | ||
{_effectId = " | {_effectId = "Paper 30", _chance = 40}, | ||
{_effectId = " | {_effectId = "Paste 30", _chance = 40}, | ||
{_effectId = " | {_effectId = "Pie 30", _chance = 40}, | ||
{_effectId = " | {_effectId = "Porridge 30", _chance = 40}, | ||
{_effectId = " | {_effectId = "Pottery 30", _chance = 40}, | ||
{_effectId = " | {_effectId = "Reeds 30", _chance = 50}, | ||
{_effectId = " | {_effectId = "Scales 30", _chance = 30}, | ||
{_effectId = " | {_effectId = "Skewers 30", _chance = 40}, | ||
{_effectId = "Tea 30", _chance = 40}, | |||
{_effectId = " | {_effectId = "Training Gear 30", _chance = 30}, | ||
{_effectId = " | {_effectId = "Wetstone 35", _chance = 30}, | ||
{_effectId = " | {_effectId = "Wine 30", _chance = 40} | ||
{_effectId = "Wine | |||
}, | }, | ||
}, | }, | ||
{ | { | ||
_tableId = "Loot Table - | _tableId = "Loot Table - Sacrifice Totem - Convert", | ||
_minAmount = | _minAmount = 1, | ||
_maxAmount = | _maxAmount = 1, | ||
_effects = { | _effects = { | ||
{_effectId = "Replace | {_effectId = "Replace Sacrifice Totem", _chance = 100} | ||
}, | }, | ||
} | } | ||
| Line 28,830: | Line 28,531: | ||
_areEffectsPermanent = false, | _areEffectsPermanent = false, | ||
_effectsTiers = { | _effectsTiers = { | ||
{ | |||
_timeToStart = 0.0, | |||
_effects = { | |||
}, | |||
}, | |||
{ | |||
_timeToStart = 780.0, | |||
_effects = { | |||
"Longer Storm Rain Totem", | |||
"1 Reputation Penalty - Totem" | |||
}, | |||
} | |||
}, | }, | ||
_activeEffects = {}, | _activeEffects = {}, | ||
}, | }, | ||
[" | ["Scorpion 1"] = { | ||
_id = " | _id = "Scorpion 1", | ||
_displayName = " | _displayName = "Archaeological Discovery", | ||
_description = " | _description = "Royal archaeologists are certain that a phenomenal discovery is hidden here. The Queen offers a generous reward for unearthing this ancient skeleton. This event is multi-stage and includes excavation, conservation, and reconstruction of the skeleton.", | ||
_iconFilename = " | _iconFilename = "Scorpion 1_icon.png", | ||
_category = "Glade Event", | _category = "Glade Event", | ||
_categoryDisplay = "Glade Event", | _categoryDisplay = "Glade Event", | ||
| Line 28,846: | Line 28,559: | ||
_isMovable = false, | _isMovable = false, | ||
_isInitiallyEssential = true, | _isInitiallyEssential = true, | ||
_workerCapacity = | _workerCapacity = 3, | ||
_constructionCosts = {}, | _constructionCosts = {}, | ||
_recipes = {}, | _recipes = {}, | ||
| Line 28,853: | Line 28,566: | ||
"Forest" | "Forest" | ||
}, | }, | ||
_dangerLevel = " | _dangerLevel = "None", | ||
_hasOrder = false, | _hasOrder = false, | ||
_orderModel = nil, | _orderModel = nil, | ||
_workTimeReducedPerWorker = | _workTimeReducedPerWorker = 30.0, | ||
_difficulties = { | _difficulties = { | ||
{ | { | ||
_difficulty = 0, | _difficulty = 0, | ||
_effectTimeToStartRatio = 1, | _effectTimeToStartRatio = 1.0, | ||
_decisions = { | _decisions = { | ||
{ | { | ||
_workingTime = | _workingTime = 120.0, | ||
_label = " | _label = "Salvage", | ||
_decisionTag = " | _decisionTag = "None", | ||
_requiredGoods = { | _requiredGoods = { | ||
{ | { | ||
_goods = { | _goods = { | ||
{_id = "[ | {_id = "[Mat Raw] Wood", _amount = 20}, {_id = "[Mat Processed] Planks", _amount = 10} | ||
} | |||
} | |||
, | |||
{ | |||
_goods = { | |||
{_id = "[Water] Drizzle Water", _amount = 20}, {_id = "[Water] Clearance Water", _amount = 20}, {_id = "[Water] Storm Water", _amount = 20} | |||
} | } | ||
} | } | ||
| Line 28,876: | Line 28,595: | ||
}, | }, | ||
{ | { | ||
_workingTime = | _workingTime = 180.0, | ||
_label = " | _label = "Excavate", | ||
_decisionTag = " | _decisionTag = "None", | ||
_requiredGoods = { | _requiredGoods = { | ||
{ | |||
_goods = { | |||
{_id = "[Food Raw] Eggs", _amount = 8}, {_id = "[Food Raw] Meat", _amount = 8}, {_id = "[Food Raw] Roots", _amount = 8}, {_id = "[Food Raw] Berries", _amount = 8}, {_id = "[Food Raw] Mushrooms", _amount = 8}, {_id = "[Food Raw] Insects", _amount = 8}, {_id = "[Food Raw] Fish", _amount = 8} | |||
} | |||
} | |||
, | |||
{ | { | ||
_goods = { | _goods = { | ||
| Line 28,892: | Line 28,617: | ||
{ | { | ||
_difficulty = 1, | _difficulty = 1, | ||
_effectTimeToStartRatio = 1, | _effectTimeToStartRatio = 1.0, | ||
_decisions = { | _decisions = { | ||
{ | { | ||
_workingTime = | _workingTime = 150.0, | ||
_label = " | _label = "Salvage", | ||
_decisionTag = " | _decisionTag = "None", | ||
_requiredGoods = { | _requiredGoods = { | ||
{ | { | ||
_goods = { | _goods = { | ||
{_id = "[ | {_id = "[Mat Raw] Wood", _amount = 30}, {_id = "[Mat Processed] Planks", _amount = 15} | ||
} | |||
} | |||
, | |||
{ | |||
_goods = { | |||
{_id = "[Water] Drizzle Water", _amount = 30}, {_id = "[Water] Clearance Water", _amount = 30}, {_id = "[Water] Storm Water", _amount = 30} | |||
} | } | ||
} | } | ||
| Line 28,908: | Line 28,639: | ||
}, | }, | ||
{ | { | ||
_workingTime = | _workingTime = 210.0, | ||
_label = " | _label = "Excavate", | ||
_decisionTag = " | _decisionTag = "None", | ||
_requiredGoods = { | _requiredGoods = { | ||
{ | { | ||
_goods = { | _goods = { | ||
{_id = "[ | {_id = "[Food Raw] Eggs", _amount = 12}, {_id = "[Food Raw] Meat", _amount = 12}, {_id = "[Food Raw] Roots", _amount = 12}, {_id = "[Food Raw] Berries", _amount = 12}, {_id = "[Food Raw] Mushrooms", _amount = 12}, {_id = "[Food Raw] Insects", _amount = 12}, {_id = "[Food Raw] Fish", _amount = 12} | ||
} | } | ||
} | } | ||
}, | , | ||
{ | |||
_goods = { | |||
{_id = "[Mat Processed] Planks", _amount = 15}, {_id = "[Mat Processed] Fabric", _amount = 8}, {_id = "[Mat Processed] Bricks", _amount = 8} | |||
} | |||
} | |||
}, | |||
_workingEffects = nil, | _workingEffects = nil, | ||
} | } | ||
| Line 28,924: | Line 28,661: | ||
{ | { | ||
_difficulty = 2, | _difficulty = 2, | ||
_effectTimeToStartRatio = 1, | _effectTimeToStartRatio = 1.0, | ||
_decisions = { | _decisions = { | ||
{ | { | ||
_workingTime = | _workingTime = 180.0, | ||
_label = " | _label = "Salvage", | ||
_decisionTag = " | _decisionTag = "None", | ||
_requiredGoods = { | _requiredGoods = { | ||
{ | { | ||
_goods = { | _goods = { | ||
{_id = "[ | {_id = "[Mat Raw] Wood", _amount = 40}, {_id = "[Mat Processed] Planks", _amount = 20} | ||
} | |||
} | |||
, | |||
{ | |||
_goods = { | |||
{_id = "[Water] Drizzle Water", _amount = 40}, {_id = "[Water] Clearance Water", _amount = 40}, {_id = "[Water] Storm Water", _amount = 40} | |||
} | } | ||
} | } | ||
| Line 28,940: | Line 28,683: | ||
}, | }, | ||
{ | { | ||
_workingTime = | _workingTime = 240.0, | ||
_label = " | _label = "Excavate", | ||
_decisionTag = " | _decisionTag = "None", | ||
_requiredGoods = { | _requiredGoods = { | ||
{ | |||
_goods = { | |||
{_id = "[Food Raw] Eggs", _amount = 16}, {_id = "[Food Raw] Meat", _amount = 16}, {_id = "[Food Raw] Roots", _amount = 16}, {_id = "[Food Raw] Berries", _amount = 16}, {_id = "[Food Raw] Mushrooms", _amount = 16}, {_id = "[Food Raw] Insects", _amount = 16}, {_id = "[Food Raw] Fish", _amount = 16} | |||
} | |||
} | |||
, | |||
{ | { | ||
_goods = { | _goods = { | ||
| Line 28,956: | Line 28,705: | ||
{ | { | ||
_difficulty = 3, | _difficulty = 3, | ||
_effectTimeToStartRatio = 1, | _effectTimeToStartRatio = 1.0, | ||
_decisions = { | _decisions = { | ||
{ | { | ||
_workingTime = | _workingTime = 210.0, | ||
_label = " | _label = "Salvage", | ||
_decisionTag = " | _decisionTag = "None", | ||
_requiredGoods = { | _requiredGoods = { | ||
{ | { | ||
_goods = { | _goods = { | ||
{_id = "[ | {_id = "[Mat Raw] Wood", _amount = 60}, {_id = "[Mat Processed] Planks", _amount = 30} | ||
} | |||
} | |||
, | |||
{ | |||
_goods = { | |||
{_id = "[Water] Drizzle Water", _amount = 60}, {_id = "[Water] Clearance Water", _amount = 60}, {_id = "[Water] Storm Water", _amount = 60} | |||
} | } | ||
} | } | ||
| Line 28,972: | Line 28,727: | ||
}, | }, | ||
{ | { | ||
_workingTime = | _workingTime = 270.0, | ||
_label = " | _label = "Excavate", | ||
_decisionTag = " | _decisionTag = "None", | ||
_requiredGoods = { | _requiredGoods = { | ||
{ | |||
_goods = { | |||
{_id = "[Food Raw] Eggs", _amount = 24}, {_id = "[Food Raw] Meat", _amount = 24}, {_id = "[Food Raw] Roots", _amount = 24}, {_id = "[Food Raw] Berries", _amount = 24}, {_id = "[Food Raw] Mushrooms", _amount = 24}, {_id = "[Food Raw] Insects", _amount = 24}, {_id = "[Food Raw] Fish", _amount = 24} | |||
} | |||
} | |||
, | |||
{ | { | ||
_goods = { | _goods = { | ||
| Line 28,990: | Line 28,751: | ||
_decisionsRewards = { | _decisionsRewards = { | ||
{ | { | ||
_tableId = "Loot Table - | _tableId = "Loot Table - Archaeological Excavations 1 - Salvage", | ||
_minAmount = 3, | _minAmount = 3, | ||
_maxAmount = | _maxAmount = 4, | ||
_effects = { | _effects = { | ||
{_effectId = " | {_effectId = "Bricks 10", _chance = 50}, | ||
{_effectId = " | {_effectId = "Clay +1", _chance = 25}, | ||
{_effectId = " | {_effectId = "Coal +1", _chance = 25}, | ||
{_effectId = "Coal 30", _chance = | {_effectId = "Coal 30", _chance = 50}, | ||
{_effectId = "Copper | {_effectId = "Copper Ore +1", _chance = 25}, | ||
{_effectId = " | {_effectId = "Copper Ore 20", _chance = 50}, | ||
{_effectId = " | {_effectId = "Crystalized Dew 15", _chance = 50}, | ||
{_effectId = " | {_effectId = "Fabric 10", _chance = 50}, | ||
{_effectId = " | {_effectId = "Hearth Parts 2", _chance = 30}, | ||
{_effectId = " | {_effectId = "Incense 25", _chance = 50}, | ||
{_effectId = " | {_effectId = "Ink 25", _chance = 50}, | ||
{_effectId = " | {_effectId = "Insects 20", _chance = 50}, | ||
{_effectId = " | {_effectId = "Leather 20", _chance = 50}, | ||
{_effectId = " | {_effectId = "Metal Tools 6", _chance = 50}, | ||
{_effectId = " | {_effectId = "Oil 20", _chance = 50}, | ||
{_effectId = " | {_effectId = "Pack of Building Materials 5", _chance = 50}, | ||
{_effectId = " | {_effectId = "Pack of Provisions 5", _chance = 50}, | ||
{_effectId = " | {_effectId = "Parts 2", _chance = 30}, | ||
{_effectId = " | {_effectId = "Planks 10", _chance = 50}, | ||
{_effectId = " | {_effectId = "Plant Fiber 20", _chance = 50}, | ||
{_effectId = " | {_effectId = "Pottery 20", _chance = 50}, | ||
{_effectId = " | {_effectId = "Roots 20", _chance = 50}, | ||
{_effectId = "Sea Marrow | {_effectId = "Sea Marrow 20", _chance = 50}, | ||
{_effectId = " | {_effectId = "Stone +1", _chance = 25}, | ||
{_effectId = "Tea | {_effectId = "Tea 20", _chance = 50}, | ||
{_effectId = "Training Gear 20", _chance = | {_effectId = "Training Gear 20", _chance = 50}, | ||
{_effectId = " | {_effectId = "Wine 20", _chance = 50} | ||
}, | }, | ||
}, | }, | ||
{ | { | ||
_tableId = "Loot Table - | _tableId = "Loot Table - Scorpion 1 - Rebuild", | ||
_minAmount = | _minAmount = 2, | ||
_maxAmount = | _maxAmount = 2, | ||
_effects = { | _effects = { | ||
{_effectId = " | {_effectId = "Replace With Scorpion 2", _chance = 100}, | ||
{_effectId = "Ancient Tablet 1", _chance = 100} | |||
}, | }, | ||
} | } | ||
| Line 29,034: | Line 28,796: | ||
_areEffectsPermanent = false, | _areEffectsPermanent = false, | ||
_effectsTiers = { | _effectsTiers = { | ||
}, | }, | ||
_activeEffects = {}, | _activeEffects = {}, | ||
}, | }, | ||
[" | ["Scorpion 2"] = { | ||
_id = " | _id = "Scorpion 2", | ||
_displayName = "Archaeological | _displayName = "Archaeological Excavation", | ||
_description = " | _description = "After successfully excavating most of the ancient bones, they now need to be carefully conserved before proceeding to the reconstruction stage. However, the creature has not yet been identified.", | ||
_iconFilename = " | _iconFilename = "Scorpion 2_icon.png", | ||
_category = "Glade Event", | _category = "Glade Event", | ||
_categoryDisplay = "Glade Event", | _categoryDisplay = "Glade Event", | ||
| Line 29,071: | Line 28,822: | ||
_hasOrder = false, | _hasOrder = false, | ||
_orderModel = nil, | _orderModel = nil, | ||
_workTimeReducedPerWorker = 30, | _workTimeReducedPerWorker = 30.0, | ||
_difficulties = { | _difficulties = { | ||
{ | { | ||
_difficulty = 0, | _difficulty = 0, | ||
_effectTimeToStartRatio = 1, | _effectTimeToStartRatio = 1.0, | ||
_decisions = { | _decisions = { | ||
{ | { | ||
_workingTime = 120, | _workingTime = 120.0, | ||
_label = "Salvage", | _label = "Salvage", | ||
_decisionTag = "None", | _decisionTag = "None", | ||
| Line 29,097: | Line 28,848: | ||
}, | }, | ||
{ | { | ||
_workingTime = 180, | _workingTime = 180.0, | ||
_label = "Excavate", | _label = "Excavate", | ||
_decisionTag = "None", | _decisionTag = "None", | ||
| Line 29,103: | Line 28,854: | ||
{ | { | ||
_goods = { | _goods = { | ||
{_id = "[ | {_id = "[Needs] Incense", _amount = 10}, {_id = "[Needs] Scrolls", _amount = 10}, {_id = "[Needs] Tea", _amount = 10}, {_id = "[Mat Raw] Resin", _amount = 10} | ||
} | } | ||
} | } | ||
| Line 29,109: | Line 28,860: | ||
{ | { | ||
_goods = { | _goods = { | ||
{_id = "[ | {_id = "[Crafting] Coal", _amount = 5}, {_id = "[Crafting] Oil", _amount = 5}, {_id = "[Crafting] Sea Marrow", _amount = 5}, {_id = "[Mat Processed] Planks", _amount = 8} | ||
} | } | ||
} | } | ||
| Line 29,119: | Line 28,870: | ||
{ | { | ||
_difficulty = 1, | _difficulty = 1, | ||
_effectTimeToStartRatio = 1, | _effectTimeToStartRatio = 1.0, | ||
_decisions = { | _decisions = { | ||
{ | { | ||
_workingTime = 150, | _workingTime = 150.0, | ||
_label = "Salvage", | _label = "Salvage", | ||
_decisionTag = "None", | _decisionTag = "None", | ||
| Line 29,141: | Line 28,892: | ||
}, | }, | ||
{ | { | ||
_workingTime = 210, | _workingTime = 210.0, | ||
_label = "Excavate", | _label = "Excavate", | ||
_decisionTag = "None", | _decisionTag = "None", | ||
| Line 29,147: | Line 28,898: | ||
{ | { | ||
_goods = { | _goods = { | ||
{_id = "[ | {_id = "[Needs] Incense", _amount = 15}, {_id = "[Needs] Scrolls", _amount = 15}, {_id = "[Needs] Tea", _amount = 15}, {_id = "[Mat Raw] Resin", _amount = 15} | ||
} | } | ||
} | } | ||
| Line 29,153: | Line 28,904: | ||
{ | { | ||
_goods = { | _goods = { | ||
{_id = "[ | {_id = "[Crafting] Coal", _amount = 8}, {_id = "[Crafting] Oil", _amount = 8}, {_id = "[Crafting] Sea Marrow", _amount = 8}, {_id = "[Mat Processed] Planks", _amount = 12} | ||
} | } | ||
} | } | ||
| Line 29,163: | Line 28,914: | ||
{ | { | ||
_difficulty = 2, | _difficulty = 2, | ||
_effectTimeToStartRatio = 1, | _effectTimeToStartRatio = 1.0, | ||
_decisions = { | _decisions = { | ||
{ | { | ||
_workingTime = 180, | _workingTime = 180.0, | ||
_label = "Salvage", | _label = "Salvage", | ||
_decisionTag = "None", | _decisionTag = "None", | ||
| Line 29,185: | Line 28,936: | ||
}, | }, | ||
{ | { | ||
_workingTime = 240, | _workingTime = 240.0, | ||
_label = "Excavate", | _label = "Excavate", | ||
_decisionTag = "None", | _decisionTag = "None", | ||
| Line 29,191: | Line 28,942: | ||
{ | { | ||
_goods = { | _goods = { | ||
{_id = "[ | {_id = "[Needs] Incense", _amount = 20}, {_id = "[Needs] Scrolls", _amount = 20}, {_id = "[Needs] Tea", _amount = 20}, {_id = "[Mat Raw] Resin", _amount = 20} | ||
} | } | ||
} | } | ||
| Line 29,197: | Line 28,948: | ||
{ | { | ||
_goods = { | _goods = { | ||
{_id = "[ | {_id = "[Crafting] Coal", _amount = 10}, {_id = "[Crafting] Oil", _amount = 10}, {_id = "[Crafting] Sea Marrow", _amount = 10}, {_id = "[Mat Processed] Planks", _amount = 16} | ||
} | } | ||
} | } | ||
| Line 29,207: | Line 28,958: | ||
{ | { | ||
_difficulty = 3, | _difficulty = 3, | ||
_effectTimeToStartRatio = 1, | _effectTimeToStartRatio = 1.0, | ||
_decisions = { | _decisions = { | ||
{ | { | ||
_workingTime = 210, | _workingTime = 210.0, | ||
_label = "Salvage", | _label = "Salvage", | ||
_decisionTag = "None", | _decisionTag = "None", | ||
| Line 29,229: | Line 28,980: | ||
}, | }, | ||
{ | { | ||
_workingTime = 270, | _workingTime = 270.0, | ||
_label = "Excavate", | _label = "Excavate", | ||
_decisionTag = "None", | _decisionTag = "None", | ||
| Line 29,235: | Line 28,986: | ||
{ | { | ||
_goods = { | _goods = { | ||
{_id = "[ | {_id = "[Needs] Incense", _amount = 30}, {_id = "[Needs] Scrolls", _amount = 30}, {_id = "[Needs] Tea", _amount = 30}, {_id = "[Mat Raw] Resin", _amount = 30} | ||
} | } | ||
} | } | ||
| Line 29,241: | Line 28,992: | ||
{ | { | ||
_goods = { | _goods = { | ||
{_id = "[ | {_id = "[Crafting] Coal", _amount = 15}, {_id = "[Crafting] Oil", _amount = 15}, {_id = "[Crafting] Sea Marrow", _amount = 15}, {_id = "[Mat Processed] Planks", _amount = 24} | ||
} | } | ||
} | } | ||
| Line 29,253: | Line 29,004: | ||
_decisionsRewards = { | _decisionsRewards = { | ||
{ | { | ||
_tableId = "Loot Table - Archaeological Excavations | _tableId = "Loot Table - Archaeological Excavations 2 - Salvage", | ||
_minAmount = 3, | _minAmount = 3, | ||
_maxAmount = 4, | _maxAmount = 4, | ||
_effects = { | _effects = { | ||
{_effectId = "Bricks | {_effectId = "Bricks 15", _chance = 50}, | ||
{_effectId = "Clay + | {_effectId = "Clay +2", _chance = 15}, | ||
{_effectId = "Coal + | {_effectId = "Coal +2", _chance = 15}, | ||
{_effectId = "Coal | {_effectId = "Coal 40", _chance = 50}, | ||
{_effectId = "Copper | {_effectId = "Copper Bar +2", _chance = 25}, | ||
{_effectId = "Copper Ore | {_effectId = "Copper Ore 30", _chance = 50}, | ||
{_effectId = "Crystalized Dew | {_effectId = "Crystalized Dew 20", _chance = 50}, | ||
{_effectId = "Fabric | {_effectId = "Fabric 15", _chance = 50}, | ||
{_effectId = "Hearth Parts | {_effectId = "Hearth Parts 3", _chance = 30}, | ||
{_effectId = "Incense | {_effectId = "Incense 30", _chance = 50}, | ||
{_effectId = "Ink | {_effectId = "Ink 35", _chance = 50}, | ||
{_effectId = "Insects | {_effectId = "Insects 30", _chance = 50}, | ||
{_effectId = "Leather | {_effectId = "Leather 30", _chance = 50}, | ||
{_effectId = "Metal Tools | {_effectId = "Metal Tools 8", _chance = 50}, | ||
{_effectId = "Oil | {_effectId = "Oil 30", _chance = 50}, | ||
{_effectId = "Pack of Building Materials | {_effectId = "Pack of Building Materials 10", _chance = 50}, | ||
{_effectId = "Pack of Provisions | {_effectId = "Pack of Provisions 10", _chance = 50}, | ||
{_effectId = "Parts | {_effectId = "Parts 4", _chance = 30}, | ||
{_effectId = "Planks | {_effectId = "Planks 15", _chance = 50}, | ||
{_effectId = "Plant Fiber | {_effectId = "Plant Fiber 30", _chance = 50}, | ||
{_effectId = "Pottery | {_effectId = "Pottery 30", _chance = 50}, | ||
{_effectId = "Roots | {_effectId = "Roots 30", _chance = 50}, | ||
{_effectId = "Sea Marrow | {_effectId = "Sea Marrow 30", _chance = 50}, | ||
{_effectId = "Stone + | {_effectId = "Stone +2", _chance = 15}, | ||
{_effectId = "Tea | {_effectId = "Tea 30", _chance = 50}, | ||
{_effectId = "Training Gear | {_effectId = "Training Gear 30", _chance = 50}, | ||
{_effectId = "Wine | {_effectId = "Wine 30", _chance = 50} | ||
}, | }, | ||
}, | }, | ||
{ | { | ||
_tableId = "Loot Table - | _tableId = "Loot Table - Scorpion 2 - Rebuild", | ||
_minAmount = 2, | _minAmount = 2, | ||
_maxAmount = 2, | _maxAmount = 2, | ||
_effects = { | _effects = { | ||
{_effectId = "Replace With | {_effectId = "Replace With Scorpion 3", _chance = 100}, | ||
{_effectId = "Ancient Tablet 1", _chance = 100} | {_effectId = "Ancient Tablet 1", _chance = 100} | ||
}, | }, | ||
| Line 29,301: | Line 29,052: | ||
_activeEffects = {}, | _activeEffects = {}, | ||
}, | }, | ||
[" | ["Scorpion 3"] = { | ||
_id = " | _id = "Scorpion 3", | ||
_displayName = "Archaeological | _displayName = "Archaeological Reconstruction", | ||
_description = " | _description = "Archaeologists are ready to begin the final stage - reconstruction. A mythical creature is finally being unearthed. Huge bones are put together, revealing the full form of the monster that once inhabited this land.", | ||
_iconFilename = " | _iconFilename = "Scorpion 3_icon.png", | ||
_category = "Glade Event", | _category = "Glade Event", | ||
_categoryDisplay = "Glade Event", | _categoryDisplay = "Glade Event", | ||
| Line 29,324: | Line 29,075: | ||
_hasOrder = false, | _hasOrder = false, | ||
_orderModel = nil, | _orderModel = nil, | ||
_workTimeReducedPerWorker = 30, | _workTimeReducedPerWorker = 30.0, | ||
_difficulties = { | _difficulties = { | ||
{ | { | ||
_difficulty = 0, | _difficulty = 0, | ||
_effectTimeToStartRatio = 1, | _effectTimeToStartRatio = 1.0, | ||
_decisions = { | _decisions = { | ||
{ | { | ||
_workingTime = 120, | _workingTime = 120.0, | ||
_label = "Salvage", | _label = "Salvage", | ||
_decisionTag = "None", | _decisionTag = "None", | ||
| Line 29,350: | Line 29,101: | ||
}, | }, | ||
{ | { | ||
_workingTime = 180, | _workingTime = 180.0, | ||
_label = "Excavate", | _label = "Excavate", | ||
_decisionTag = "None", | _decisionTag = "None", | ||
| Line 29,356: | Line 29,107: | ||
{ | { | ||
_goods = { | _goods = { | ||
{_id = "[ | {_id = "[Mat Raw] Stone", _amount = 20}, {_id = "[Metal] Copper Bar", _amount = 10}, {_id = "[Crafting] Dye", _amount = 10}, {_id = "[Vessel] Barrels", _amount = 10}, {_id = "[Needs] Incense", _amount = 10} | ||
} | } | ||
} | } | ||
| Line 29,362: | Line 29,113: | ||
{ | { | ||
_goods = { | _goods = { | ||
{_id = "[ | {_id = "[Tools] Simple Tools", _amount = 4}, {_id = "[Mat Processed] Parts", _amount = 2}, {_id = "[Mat Processed] Pipe", _amount = 10} | ||
} | } | ||
} | } | ||
| Line 29,372: | Line 29,123: | ||
{ | { | ||
_difficulty = 1, | _difficulty = 1, | ||
_effectTimeToStartRatio = 1, | _effectTimeToStartRatio = 1.0, | ||
_decisions = { | _decisions = { | ||
{ | { | ||
_workingTime = 150, | _workingTime = 150.0, | ||
_label = "Salvage", | _label = "Salvage", | ||
_decisionTag = "None", | _decisionTag = "None", | ||
| Line 29,394: | Line 29,145: | ||
}, | }, | ||
{ | { | ||
_workingTime = 210, | _workingTime = 210.0, | ||
_label = "Excavate", | _label = "Excavate", | ||
_decisionTag = "None", | _decisionTag = "None", | ||
| Line 29,400: | Line 29,151: | ||
{ | { | ||
_goods = { | _goods = { | ||
{_id = "[ | {_id = "[Mat Raw] Stone", _amount = 25}, {_id = "[Metal] Copper Bar", _amount = 15}, {_id = "[Crafting] Dye", _amount = 15}, {_id = "[Vessel] Barrels", _amount = 15}, {_id = "[Needs] Incense", _amount = 15} | ||
} | } | ||
} | } | ||
| Line 29,406: | Line 29,157: | ||
{ | { | ||
_goods = { | _goods = { | ||
{_id = "[ | {_id = "[Tools] Simple Tools", _amount = 6}, {_id = "[Mat Processed] Parts", _amount = 2}, {_id = "[Mat Processed] Pipe", _amount = 14} | ||
} | } | ||
} | } | ||
| Line 29,416: | Line 29,167: | ||
{ | { | ||
_difficulty = 2, | _difficulty = 2, | ||
_effectTimeToStartRatio = 1, | _effectTimeToStartRatio = 1.0, | ||
_decisions = { | _decisions = { | ||
{ | { | ||
_workingTime = 180, | _workingTime = 180.0, | ||
_label = "Salvage", | _label = "Salvage", | ||
_decisionTag = "None", | _decisionTag = "None", | ||
| Line 29,438: | Line 29,189: | ||
}, | }, | ||
{ | { | ||
_workingTime = 240, | _workingTime = 240.0, | ||
_label = "Excavate", | _label = "Excavate", | ||
_decisionTag = "None", | _decisionTag = "None", | ||
| Line 29,444: | Line 29,195: | ||
{ | { | ||
_goods = { | _goods = { | ||
{_id = "[ | {_id = "[Mat Raw] Stone", _amount = 30}, {_id = "[Metal] Copper Bar", _amount = 20}, {_id = "[Crafting] Dye", _amount = 20}, {_id = "[Vessel] Barrels", _amount = 20}, {_id = "[Needs] Incense", _amount = 20} | ||
} | } | ||
} | } | ||
| Line 29,450: | Line 29,201: | ||
{ | { | ||
_goods = { | _goods = { | ||
{_id = "[ | {_id = "[Tools] Simple Tools", _amount = 8}, {_id = "[Mat Processed] Parts", _amount = 3}, {_id = "[Mat Processed] Pipe", _amount = 18} | ||
} | } | ||
} | } | ||
| Line 29,460: | Line 29,211: | ||
{ | { | ||
_difficulty = 3, | _difficulty = 3, | ||
_effectTimeToStartRatio = 1, | _effectTimeToStartRatio = 1.0, | ||
_decisions = { | _decisions = { | ||
{ | { | ||
_workingTime = 210, | _workingTime = 210.0, | ||
_label = "Salvage", | _label = "Salvage", | ||
_decisionTag = "None", | _decisionTag = "None", | ||
| Line 29,482: | Line 29,233: | ||
}, | }, | ||
{ | { | ||
_workingTime = 270, | _workingTime = 270.0, | ||
_label = "Excavate", | _label = "Excavate", | ||
_decisionTag = "None", | _decisionTag = "None", | ||
| Line 29,488: | Line 29,239: | ||
{ | { | ||
_goods = { | _goods = { | ||
{_id = "[ | {_id = "[Mat Raw] Stone", _amount = 40}, {_id = "[Metal] Copper Bar", _amount = 25}, {_id = "[Crafting] Dye", _amount = 25}, {_id = "[Vessel] Barrels", _amount = 25}, {_id = "[Needs] Incense", _amount = 25} | ||
} | } | ||
} | } | ||
| Line 29,494: | Line 29,245: | ||
{ | { | ||
_goods = { | _goods = { | ||
{_id = "[ | {_id = "[Tools] Simple Tools", _amount = 10}, {_id = "[Mat Processed] Parts", _amount = 4}, {_id = "[Mat Processed] Pipe", _amount = 22} | ||
} | } | ||
} | } | ||
| Line 29,506: | Line 29,257: | ||
_decisionsRewards = { | _decisionsRewards = { | ||
{ | { | ||
_tableId = "Loot Table - Archaeological Excavations | _tableId = "Loot Table - Archaeological Excavations 3 - Salvage", | ||
_minAmount = 3, | _minAmount = 3, | ||
_maxAmount = 4, | _maxAmount = 4, | ||
_effects = { | _effects = { | ||
{_effectId = "Bricks | {_effectId = "Bricks 20", _chance = 50}, | ||
{_effectId = "Clay +2", _chance = | {_effectId = "Clay +2", _chance = 25}, | ||
{_effectId = "Coal +2", _chance = | {_effectId = "Coal +2", _chance = 25}, | ||
{_effectId = "Coal | {_effectId = "Coal 50", _chance = 50}, | ||
{_effectId = "Copper Bar + | {_effectId = "Copper Bar +3", _chance = 25}, | ||
{_effectId = "Copper Ore | {_effectId = "Copper Ore 40", _chance = 50}, | ||
{_effectId = "Crystalized Dew | {_effectId = "Crystalized Dew 25", _chance = 50}, | ||
{_effectId = "Fabric | {_effectId = "Fabric 20", _chance = 50}, | ||
{_effectId = "Hearth Parts | {_effectId = "Hearth Parts 4", _chance = 30}, | ||
{_effectId = "Incense | {_effectId = "Incense 40", _chance = 50}, | ||
{_effectId = "Ink | {_effectId = "Ink 40", _chance = 50}, | ||
{_effectId = "Insects | {_effectId = "Insects 40", _chance = 50}, | ||
{_effectId = "Leather | {_effectId = "Leather 40", _chance = 50}, | ||
{_effectId = "Metal Tools | {_effectId = "Metal Tools 10", _chance = 50}, | ||
{_effectId = "Oil | {_effectId = "Oil 40", _chance = 50}, | ||
{_effectId = "Pack of Building Materials | {_effectId = "Pack of Building Materials 12", _chance = 50}, | ||
{_effectId = "Pack of Provisions | {_effectId = "Pack of Provisions 15", _chance = 50}, | ||
{_effectId = "Parts | {_effectId = "Parts 8", _chance = 30}, | ||
{_effectId = "Planks | {_effectId = "Planks 20", _chance = 50}, | ||
{_effectId = "Plant Fiber | {_effectId = "Plant Fiber 40", _chance = 50}, | ||
{_effectId = "Pottery | {_effectId = "Pottery 40", _chance = 50}, | ||
{_effectId = "Roots | {_effectId = "Roots 40", _chance = 50}, | ||
{_effectId = "Sea Marrow | {_effectId = "Sea Marrow 40", _chance = 50}, | ||
{_effectId = "Stone +2", _chance = | {_effectId = "Stone +2", _chance = 25}, | ||
{_effectId = "Tea | {_effectId = "Tea 40", _chance = 50}, | ||
{_effectId = "Training Gear | {_effectId = "Training Gear 40", _chance = 50}, | ||
{_effectId = "Wine | {_effectId = "Wine 40", _chance = 50} | ||
}, | }, | ||
}, | }, | ||
{ | { | ||
_tableId = "Loot Table - | _tableId = "Loot Table - Scorpion 3 - Rebuild", | ||
_minAmount = | _minAmount = 3, | ||
_maxAmount = | _maxAmount = 3, | ||
_effects = { | _effects = { | ||
{_effectId = "Replace With | {_effectId = "Replace With Scorpion Positive", _chance = 100}, | ||
{_effectId = " | {_effectId = "3 Reputation Exploration", _chance = 100}, | ||
{_effectId = "Archeology Extra Blueprint", _chance = 100} | |||
}, | }, | ||
} | } | ||
| Line 29,554: | Line 29,306: | ||
_activeEffects = {}, | _activeEffects = {}, | ||
}, | }, | ||
[" | ["SealedTomb_T1"] = { | ||
_id = " | _id = "SealedTomb_T1", | ||
_displayName = " | _displayName = "Open Vault", | ||
_description = " | _description = "An open entrance to an ancient dungeon. Strange sounds can be heard coming from inside.", | ||
_iconFilename = " | _iconFilename = "SealedTomb_T1_icon.png", | ||
_category = "Glade Event", | _category = "Glade Event", | ||
_categoryDisplay = "Glade Event", | _categoryDisplay = "Glade Event", | ||
| Line 29,567: | Line 29,319: | ||
_isMovable = false, | _isMovable = false, | ||
_isInitiallyEssential = true, | _isInitiallyEssential = true, | ||
_workerCapacity = | _workerCapacity = 2, | ||
_constructionCosts = {}, | _constructionCosts = {}, | ||
_recipes = {}, | _recipes = {}, | ||
| Line 29,574: | Line 29,326: | ||
"Forest" | "Forest" | ||
}, | }, | ||
_dangerLevel = " | _dangerLevel = "Dangerous", | ||
_hasOrder = false, | _hasOrder = false, | ||
_orderModel = nil, | _orderModel = nil, | ||
_workTimeReducedPerWorker = | _workTimeReducedPerWorker = 60.0, | ||
_difficulties = { | _difficulties = { | ||
{ | { | ||
_difficulty = 0, | _difficulty = 0, | ||
_effectTimeToStartRatio = 1, | _effectTimeToStartRatio = 1.0, | ||
_decisions = { | _decisions = { | ||
{ | { | ||
_workingTime = | _workingTime = 210.0, | ||
_label = " | _label = "Perform Ritual", | ||
_decisionTag = " | _decisionTag = "Corruption <sprite name=dec_corruption>", | ||
_requiredGoods = { | _requiredGoods = { | ||
{ | { | ||
_goods = { | _goods = { | ||
{_id = "[ | {_id = "[Needs] Incense", _amount = 10}, {_id = "[Needs] Scrolls", _amount = 10}, {_id = "[Needs] Tea", _amount = 10}, {_id = "[Crafting] Oil", _amount = 10}, {_id = "[Mat Raw] Resin", _amount = 10} | ||
, | |||
} | } | ||
} | } | ||
| Line 29,603: | Line 29,349: | ||
}, | }, | ||
{ | { | ||
_workingTime = | _workingTime = 210.0, | ||
_label = " | _label = "Bury the Entrance", | ||
_decisionTag = " | _decisionTag = "Loyalty <sprite name=dec_loyalty>", | ||
_requiredGoods = { | _requiredGoods = { | ||
{ | { | ||
_goods = { | _goods = { | ||
{_id = "[Mat | {_id = "[Mat Processed] Planks", _amount = 10}, {_id = "[Mat Processed] Fabric", _amount = 5}, {_id = "[Mat Processed] Bricks", _amount = 5} | ||
} | } | ||
} | } | ||
| Line 29,625: | Line 29,365: | ||
{ | { | ||
_difficulty = 1, | _difficulty = 1, | ||
_effectTimeToStartRatio = 1, | _effectTimeToStartRatio = 1.0, | ||
_decisions = { | _decisions = { | ||
{ | { | ||
_workingTime = | _workingTime = 240.0, | ||
_label = " | _label = "Perform Ritual", | ||
_decisionTag = " | _decisionTag = "Corruption <sprite name=dec_corruption>", | ||
_requiredGoods = { | _requiredGoods = { | ||
{ | { | ||
_goods = { | _goods = { | ||
{_id = "[ | {_id = "[Needs] Incense", _amount = 15}, {_id = "[Needs] Scrolls", _amount = 15}, {_id = "[Needs] Tea", _amount = 15}, {_id = "[Crafting] Oil", _amount = 15}, {_id = "[Mat Raw] Resin", _amount = 15} | ||
, | |||
} | } | ||
} | } | ||
| Line 29,647: | Line 29,381: | ||
}, | }, | ||
{ | { | ||
_workingTime = | _workingTime = 240.0, | ||
_label = " | _label = "Bury the Entrance", | ||
_decisionTag = " | _decisionTag = "Loyalty <sprite name=dec_loyalty>", | ||
_requiredGoods = { | _requiredGoods = { | ||
{ | { | ||
_goods = { | _goods = { | ||
{_id = "[Mat | {_id = "[Mat Processed] Planks", _amount = 15}, {_id = "[Mat Processed] Fabric", _amount = 7}, {_id = "[Mat Processed] Bricks", _amount = 7} | ||
} | } | ||
} | } | ||
| Line 29,669: | Line 29,397: | ||
{ | { | ||
_difficulty = 2, | _difficulty = 2, | ||
_effectTimeToStartRatio = 1, | _effectTimeToStartRatio = 1.0, | ||
_decisions = { | _decisions = { | ||
{ | { | ||
_workingTime = | _workingTime = 270.0, | ||
_label = " | _label = "Perform Ritual", | ||
_decisionTag = " | _decisionTag = "Corruption <sprite name=dec_corruption>", | ||
_requiredGoods = { | _requiredGoods = { | ||
{ | { | ||
_goods = { | _goods = { | ||
{_id = "[ | {_id = "[Needs] Incense", _amount = 20}, {_id = "[Needs] Scrolls", _amount = 20}, {_id = "[Needs] Tea", _amount = 20}, {_id = "[Crafting] Oil", _amount = 20}, {_id = "[Mat Raw] Resin", _amount = 20} | ||
, | |||
} | } | ||
} | } | ||
| Line 29,691: | Line 29,413: | ||
}, | }, | ||
{ | { | ||
_workingTime = | _workingTime = 270.0, | ||
_label = " | _label = "Bury the Entrance", | ||
_decisionTag = " | _decisionTag = "Loyalty <sprite name=dec_loyalty>", | ||
_requiredGoods = { | _requiredGoods = { | ||
{ | { | ||
_goods = { | _goods = { | ||
{_id = "[Mat | {_id = "[Mat Processed] Planks", _amount = 20}, {_id = "[Mat Processed] Fabric", _amount = 10}, {_id = "[Mat Processed] Bricks", _amount = 10} | ||
} | } | ||
} | } | ||
| Line 29,713: | Line 29,429: | ||
{ | { | ||
_difficulty = 3, | _difficulty = 3, | ||
_effectTimeToStartRatio = 1, | _effectTimeToStartRatio = 1.0, | ||
_decisions = { | _decisions = { | ||
{ | { | ||
_workingTime = | _workingTime = 300.0, | ||
_label = " | _label = "Perform Ritual", | ||
_decisionTag = " | _decisionTag = "Corruption <sprite name=dec_corruption>", | ||
_requiredGoods = { | _requiredGoods = { | ||
{ | { | ||
_goods = { | _goods = { | ||
{_id = "[ | {_id = "[Needs] Incense", _amount = 30}, {_id = "[Needs] Tea", _amount = 30}, {_id = "[Crafting] Oil", _amount = 30}, {_id = "[Mat Raw] Resin", _amount = 30}, {_id = "[Needs] Scrolls", _amount = 30} | ||
, | |||
} | } | ||
} | } | ||
| Line 29,735: | Line 29,445: | ||
}, | }, | ||
{ | { | ||
_workingTime = | _workingTime = 300.0, | ||
_label = " | _label = "Bury the Entrance", | ||
_decisionTag = " | _decisionTag = "Loyalty <sprite name=dec_loyalty>", | ||
_requiredGoods = { | _requiredGoods = { | ||
{ | { | ||
_goods = { | _goods = { | ||
{_id = "[Mat | {_id = "[Mat Processed] Planks", _amount = 30}, {_id = "[Mat Processed] Fabric", _amount = 15}, {_id = "[Mat Processed] Bricks", _amount = 15} | ||
} | } | ||
} | } | ||
}, | |||
_workingEffects = nil, | |||
}, | |||
_workingEffects = nil, | |||
} | } | ||
}, | }, | ||
| Line 29,759: | Line 29,463: | ||
_decisionsRewards = { | _decisionsRewards = { | ||
{ | { | ||
_tableId = "Loot Table - | _tableId = "Loot Table - Ancient Relics - Keep", | ||
_minAmount = 3, | _minAmount = 3, | ||
_maxAmount = | _maxAmount = 3, | ||
_effects = { | _effects = { | ||
{_effectId = " | {_effectId = "Ancient Artifact 3", _chance = 15}, | ||
{_effectId = " | {_effectId = "Ancient Tablet 3", _chance = 100}, | ||
{_effectId = " | {_effectId = "Biscuits 30", _chance = 25}, | ||
{_effectId = "Coal | {_effectId = "Coal 30", _chance = 40}, | ||
{_effectId = "Copper Bar | {_effectId = "Copper Bar 15", _chance = 25}, | ||
{_effectId = " | {_effectId = "Crystalized Dew 20", _chance = 25}, | ||
{_effectId = " | {_effectId = "Flour 35", _chance = 40}, | ||
{_effectId = " | {_effectId = "Herbs 30", _chance = 40}, | ||
{_effectId = " | {_effectId = "Incense for Roots", _chance = 15}, | ||
{_effectId = " | {_effectId = "Ink 35", _chance = 40}, | ||
{_effectId = " | {_effectId = "Jerky 30", _chance = 25}, | ||
{_effectId = " | {_effectId = "Leather 30", _chance = 40}, | ||
{_effectId = " | {_effectId = "Pack of Building Materials 10", _chance = 10}, | ||
{_effectId = " | {_effectId = "Pack of Valuables 10", _chance = 10}, | ||
{_effectId = " | {_effectId = "Paper 25", _chance = 25}, | ||
{_effectId = " | {_effectId = "Paste 30", _chance = 25}, | ||
{_effectId = " | {_effectId = "Pie 30", _chance = 25}, | ||
{_effectId = " | {_effectId = "Pottery 35", _chance = 35}, | ||
{_effectId = " | {_effectId = "Pottery for Glade", _chance = 15}, | ||
{_effectId = " | {_effectId = "Resolve for chests", _chance = 15}, | ||
{_effectId = " | {_effectId = "Scales 35", _chance = 25}, | ||
{_effectId = " | {_effectId = "Scout +5", _chance = 15}, | ||
{_effectId = "Sea Marrow | {_effectId = "Sea Marrow 30", _chance = 40}, | ||
{_effectId = " | {_effectId = "Skewers 30", _chance = 25}, | ||
{_effectId = "Tea | {_effectId = "Tea 30", _chance = 25}, | ||
{_effectId = "Training Gear | {_effectId = "Training Gear 20", _chance = 25}, | ||
{_effectId = " | {_effectId = "Wetstone 30", _chance = 40} | ||
}, | }, | ||
}, | }, | ||
{ | { | ||
_tableId = "Loot Table - | _tableId = "Loot Table - Ancient Relics - Send", | ||
_minAmount = | _minAmount = 1, | ||
_maxAmount = | _maxAmount = 1, | ||
_effects = { | _effects = { | ||
{_effectId = " | {_effectId = "0_75 Reputation Exploration", _chance = 100} | ||
}, | }, | ||
} | } | ||
| Line 29,805: | Line 29,507: | ||
_areEffectsPermanent = false, | _areEffectsPermanent = false, | ||
_effectsTiers = { | _effectsTiers = { | ||
{ | |||
_timeToStart = 0.0, | |||
_effects = { | |||
}, | |||
}, | |||
{ | |||
_timeToStart = 780.0, | |||
_effects = { | |||
"Sealed Vault Explosion" | |||
}, | |||
} | |||
}, | }, | ||
_activeEffects = {}, | _activeEffects = {}, | ||
}, | }, | ||
[" | ["Snake 1"] = { | ||
_id = " | _id = "Snake 1", | ||
_displayName = "Archaeological Discovery", | _displayName = "Archaeological Discovery", | ||
_description = "Royal archaeologists are certain that a phenomenal discovery is hidden here. The Queen offers a generous reward for unearthing this ancient skeleton. This event is multi-stage and includes excavation, conservation, and reconstruction of the skeleton.", | _description = "Royal archaeologists are certain that a phenomenal discovery is hidden here. The Queen offers a generous reward for unearthing this ancient skeleton. This event is multi-stage and includes excavation, conservation, and reconstruction of the skeleton.", | ||
_iconFilename = " | _iconFilename = "Snake 1_icon.png", | ||
_category = "Glade Event", | _category = "Glade Event", | ||
_categoryDisplay = "Glade Event", | _categoryDisplay = "Glade Event", | ||
| Line 29,831: | Line 29,544: | ||
_hasOrder = false, | _hasOrder = false, | ||
_orderModel = nil, | _orderModel = nil, | ||
_workTimeReducedPerWorker = 30, | _workTimeReducedPerWorker = 30.0, | ||
_difficulties = { | _difficulties = { | ||
{ | { | ||
_difficulty = 0, | _difficulty = 0, | ||
_effectTimeToStartRatio = 1, | _effectTimeToStartRatio = 1.0, | ||
_decisions = { | _decisions = { | ||
{ | { | ||
_workingTime = 120, | _workingTime = 120.0, | ||
_label = "Salvage", | _label = "Salvage", | ||
_decisionTag = "None", | _decisionTag = "None", | ||
| Line 29,857: | Line 29,570: | ||
}, | }, | ||
{ | { | ||
_workingTime = 180, | _workingTime = 180.0, | ||
_label = "Excavate", | _label = "Excavate", | ||
_decisionTag = "None", | _decisionTag = "None", | ||
| Line 29,879: | Line 29,592: | ||
{ | { | ||
_difficulty = 1, | _difficulty = 1, | ||
_effectTimeToStartRatio = 1, | _effectTimeToStartRatio = 1.0, | ||
_decisions = { | _decisions = { | ||
{ | { | ||
_workingTime = 150, | _workingTime = 150.0, | ||
_label = "Salvage", | _label = "Salvage", | ||
_decisionTag = "None", | _decisionTag = "None", | ||
| Line 29,901: | Line 29,614: | ||
}, | }, | ||
{ | { | ||
_workingTime = 210, | _workingTime = 210.0, | ||
_label = "Excavate", | _label = "Excavate", | ||
_decisionTag = "None", | _decisionTag = "None", | ||
| Line 29,923: | Line 29,636: | ||
{ | { | ||
_difficulty = 2, | _difficulty = 2, | ||
_effectTimeToStartRatio = 1, | _effectTimeToStartRatio = 1.0, | ||
_decisions = { | _decisions = { | ||
{ | { | ||
_workingTime = 180, | _workingTime = 180.0, | ||
_label = "Salvage", | _label = "Salvage", | ||
_decisionTag = "None", | _decisionTag = "None", | ||
| Line 29,945: | Line 29,658: | ||
}, | }, | ||
{ | { | ||
_workingTime = 240, | _workingTime = 240.0, | ||
_label = "Excavate", | _label = "Excavate", | ||
_decisionTag = "None", | _decisionTag = "None", | ||
| Line 29,967: | Line 29,680: | ||
{ | { | ||
_difficulty = 3, | _difficulty = 3, | ||
_effectTimeToStartRatio = 1, | _effectTimeToStartRatio = 1.0, | ||
_decisions = { | _decisions = { | ||
{ | { | ||
_workingTime = 210, | _workingTime = 210.0, | ||
_label = "Salvage", | _label = "Salvage", | ||
_decisionTag = "None", | _decisionTag = "None", | ||
| Line 29,989: | Line 29,702: | ||
}, | }, | ||
{ | { | ||
_workingTime = 270, | _workingTime = 270.0, | ||
_label = "Excavate", | _label = "Excavate", | ||
_decisionTag = "None", | _decisionTag = "None", | ||
| Line 30,047: | Line 29,760: | ||
}, | }, | ||
{ | { | ||
_tableId = "Loot Table - | _tableId = "Loot Table - Snake 1 - Rebuild", | ||
_minAmount = 2, | _minAmount = 2, | ||
_maxAmount = 2, | _maxAmount = 2, | ||
_effects = { | _effects = { | ||
{_effectId = "Replace With | {_effectId = "Replace With Snake 2", _chance = 100}, | ||
{_effectId = "Ancient Tablet 1", _chance = 100} | {_effectId = "Ancient Tablet 1", _chance = 100} | ||
}, | }, | ||
| Line 30,061: | Line 29,774: | ||
_activeEffects = {}, | _activeEffects = {}, | ||
}, | }, | ||
[" | ["Snake 2"] = { | ||
_id = " | _id = "Snake 2", | ||
_displayName = "Archaeological Excavation", | _displayName = "Archaeological Excavation", | ||
_description = "After successfully excavating most of the ancient bones, they now need to be carefully conserved before proceeding to the reconstruction stage. However, the creature has not yet been identified.", | _description = "After successfully excavating most of the ancient bones, they now need to be carefully conserved before proceeding to the reconstruction stage. However, the creature has not yet been identified.", | ||
_iconFilename = " | _iconFilename = "Snake 2_icon.png", | ||
_category = "Glade Event", | _category = "Glade Event", | ||
_categoryDisplay = "Glade Event", | _categoryDisplay = "Glade Event", | ||
| Line 30,084: | Line 29,797: | ||
_hasOrder = false, | _hasOrder = false, | ||
_orderModel = nil, | _orderModel = nil, | ||
_workTimeReducedPerWorker = 30, | _workTimeReducedPerWorker = 30.0, | ||
_difficulties = { | _difficulties = { | ||
{ | { | ||
_difficulty = 0, | _difficulty = 0, | ||
_effectTimeToStartRatio = 1, | _effectTimeToStartRatio = 1.0, | ||
_decisions = { | _decisions = { | ||
{ | { | ||
_workingTime = 120, | _workingTime = 120.0, | ||
_label = "Salvage", | _label = "Salvage", | ||
_decisionTag = "None", | _decisionTag = "None", | ||
| Line 30,110: | Line 29,823: | ||
}, | }, | ||
{ | { | ||
_workingTime = 180, | _workingTime = 180.0, | ||
_label = "Excavate", | _label = "Excavate", | ||
_decisionTag = "None", | _decisionTag = "None", | ||
| Line 30,132: | Line 29,845: | ||
{ | { | ||
_difficulty = 1, | _difficulty = 1, | ||
_effectTimeToStartRatio = 1, | _effectTimeToStartRatio = 1.0, | ||
_decisions = { | _decisions = { | ||
{ | { | ||
_workingTime = 150, | _workingTime = 150.0, | ||
_label = "Salvage", | _label = "Salvage", | ||
_decisionTag = "None", | _decisionTag = "None", | ||
| Line 30,154: | Line 29,867: | ||
}, | }, | ||
{ | { | ||
_workingTime = 210, | _workingTime = 210.0, | ||
_label = "Excavate", | _label = "Excavate", | ||
_decisionTag = "None", | _decisionTag = "None", | ||
| Line 30,176: | Line 29,889: | ||
{ | { | ||
_difficulty = 2, | _difficulty = 2, | ||
_effectTimeToStartRatio = 1, | _effectTimeToStartRatio = 1.0, | ||
_decisions = { | _decisions = { | ||
{ | { | ||
_workingTime = 180, | _workingTime = 180.0, | ||
_label = "Salvage", | _label = "Salvage", | ||
_decisionTag = "None", | _decisionTag = "None", | ||
| Line 30,198: | Line 29,911: | ||
}, | }, | ||
{ | { | ||
_workingTime = 240, | _workingTime = 240.0, | ||
_label = "Excavate", | _label = "Excavate", | ||
_decisionTag = "None", | _decisionTag = "None", | ||
| Line 30,220: | Line 29,933: | ||
{ | { | ||
_difficulty = 3, | _difficulty = 3, | ||
_effectTimeToStartRatio = 1, | _effectTimeToStartRatio = 1.0, | ||
_decisions = { | _decisions = { | ||
{ | { | ||
_workingTime = 210, | _workingTime = 210.0, | ||
_label = "Salvage", | _label = "Salvage", | ||
_decisionTag = "None", | _decisionTag = "None", | ||
| Line 30,242: | Line 29,955: | ||
}, | }, | ||
{ | { | ||
_workingTime = 270, | _workingTime = 270.0, | ||
_label = "Excavate", | _label = "Excavate", | ||
_decisionTag = "None", | _decisionTag = "None", | ||
| Line 30,300: | Line 30,013: | ||
}, | }, | ||
{ | { | ||
_tableId = "Loot Table - | _tableId = "Loot Table - Snake 2 - Rebuild", | ||
_minAmount = 2, | _minAmount = 2, | ||
_maxAmount = 2, | _maxAmount = 2, | ||
_effects = { | _effects = { | ||
{_effectId = "Replace With | {_effectId = "Replace With Snake 3", _chance = 100}, | ||
{_effectId = "Ancient Tablet 1", _chance = 100} | {_effectId = "Ancient Tablet 1", _chance = 100} | ||
}, | }, | ||
| Line 30,314: | Line 30,027: | ||
_activeEffects = {}, | _activeEffects = {}, | ||
}, | }, | ||
[" | ["Snake 3"] = { | ||
_id = " | _id = "Snake 3", | ||
_displayName = "Archaeological Reconstruction", | _displayName = "Archaeological Reconstruction", | ||
_description = "Archaeologists are ready to begin the final stage - reconstruction. A mythical creature is finally being unearthed. Huge bones are put together, revealing the full form of the monster that once inhabited this land.", | _description = "Archaeologists are ready to begin the final stage - reconstruction. A mythical creature is finally being unearthed. Huge bones are put together, revealing the full form of the monster that once inhabited this land.", | ||
_iconFilename = " | _iconFilename = "Snake 3_icon.png", | ||
_category = "Glade Event", | _category = "Glade Event", | ||
_categoryDisplay = "Glade Event", | _categoryDisplay = "Glade Event", | ||
| Line 30,337: | Line 30,050: | ||
_hasOrder = false, | _hasOrder = false, | ||
_orderModel = nil, | _orderModel = nil, | ||
_workTimeReducedPerWorker = 30, | _workTimeReducedPerWorker = 30.0, | ||
_difficulties = { | _difficulties = { | ||
{ | { | ||
_difficulty = 0, | _difficulty = 0, | ||
_effectTimeToStartRatio = 1, | _effectTimeToStartRatio = 1.0, | ||
_decisions = { | _decisions = { | ||
{ | { | ||
_workingTime = 120, | _workingTime = 120.0, | ||
_label = "Salvage", | _label = "Salvage", | ||
_decisionTag = "None", | _decisionTag = "None", | ||
| Line 30,363: | Line 30,076: | ||
}, | }, | ||
{ | { | ||
_workingTime = 180, | _workingTime = 180.0, | ||
_label = "Excavate", | _label = "Excavate", | ||
_decisionTag = "None", | _decisionTag = "None", | ||
| Line 30,385: | Line 30,098: | ||
{ | { | ||
_difficulty = 1, | _difficulty = 1, | ||
_effectTimeToStartRatio = 1, | _effectTimeToStartRatio = 1.0, | ||
_decisions = { | _decisions = { | ||
{ | { | ||
_workingTime = 150, | _workingTime = 150.0, | ||
_label = "Salvage", | _label = "Salvage", | ||
_decisionTag = "None", | _decisionTag = "None", | ||
| Line 30,407: | Line 30,120: | ||
}, | }, | ||
{ | { | ||
_workingTime = 210, | _workingTime = 210.0, | ||
_label = "Excavate", | _label = "Excavate", | ||
_decisionTag = "None", | _decisionTag = "None", | ||
| Line 30,429: | Line 30,142: | ||
{ | { | ||
_difficulty = 2, | _difficulty = 2, | ||
_effectTimeToStartRatio = 1, | _effectTimeToStartRatio = 1.0, | ||
_decisions = { | _decisions = { | ||
{ | { | ||
_workingTime = 180, | _workingTime = 180.0, | ||
_label = "Salvage", | _label = "Salvage", | ||
_decisionTag = "None", | _decisionTag = "None", | ||
| Line 30,451: | Line 30,164: | ||
}, | }, | ||
{ | { | ||
_workingTime = 240, | _workingTime = 240.0, | ||
_label = "Excavate", | _label = "Excavate", | ||
_decisionTag = "None", | _decisionTag = "None", | ||
| Line 30,473: | Line 30,186: | ||
{ | { | ||
_difficulty = 3, | _difficulty = 3, | ||
_effectTimeToStartRatio = 1, | _effectTimeToStartRatio = 1.0, | ||
_decisions = { | _decisions = { | ||
{ | { | ||
_workingTime = 210, | _workingTime = 210.0, | ||
_label = "Salvage", | _label = "Salvage", | ||
_decisionTag = "None", | _decisionTag = "None", | ||
| Line 30,495: | Line 30,208: | ||
}, | }, | ||
{ | { | ||
_workingTime = 270, | _workingTime = 270.0, | ||
_label = "Excavate", | _label = "Excavate", | ||
_decisionTag = "None", | _decisionTag = "None", | ||
| Line 30,553: | Line 30,266: | ||
}, | }, | ||
{ | { | ||
_tableId = "Loot Table - | _tableId = "Loot Table - Snake 3 - Rebuild", | ||
_minAmount = 3, | _minAmount = 3, | ||
_maxAmount = 3, | _maxAmount = 3, | ||
_effects = { | _effects = { | ||
{_effectId = "Replace With | {_effectId = "Replace With Snake Positive", _chance = 100}, | ||
{_effectId = "3 Reputation Exploration", _chance = 100}, | {_effectId = "3 Reputation Exploration", _chance = 100}, | ||
{_effectId = " | {_effectId = "Archeology Extra Cornerstone", _chance = 100} | ||
}, | }, | ||
} | } | ||
| Line 30,568: | Line 30,281: | ||
_activeEffects = {}, | _activeEffects = {}, | ||
}, | }, | ||
[" | ["Spider 1"] = { | ||
_id = " | _id = "Spider 1", | ||
_displayName = " | _displayName = "Archaeological Discovery", | ||
_description = " | _description = "Royal archaeologists are certain that a phenomenal discovery is hidden here. The Queen offers a generous reward for unearthing this ancient skeleton. This event is multi-stage and includes excavation, conservation, and reconstruction of the skeleton.", | ||
_iconFilename = " | _iconFilename = "Spider 1_icon.png", | ||
_category = "Glade Event", | _category = "Glade Event", | ||
_categoryDisplay = "Glade Event", | _categoryDisplay = "Glade Event", | ||
_sizeX = | _sizeX = 3, | ||
_sizeY = | _sizeY = 3, | ||
_constructionTime = 0, | _constructionTime = 0, | ||
_cityScore = 0, | _cityScore = 0, | ||
_isMovable = false, | _isMovable = false, | ||
_isInitiallyEssential = true, | _isInitiallyEssential = true, | ||
_workerCapacity = | _workerCapacity = 3, | ||
_constructionCosts = {}, | _constructionCosts = {}, | ||
_recipes = {}, | _recipes = {}, | ||
| Line 30,588: | Line 30,301: | ||
"Forest" | "Forest" | ||
}, | }, | ||
_dangerLevel = " | _dangerLevel = "None", | ||
_hasOrder = false, | _hasOrder = false, | ||
_orderModel = nil, | _orderModel = nil, | ||
_workTimeReducedPerWorker = | _workTimeReducedPerWorker = 30.0, | ||
_difficulties = { | _difficulties = { | ||
{ | { | ||
_difficulty = 0, | _difficulty = 0, | ||
_effectTimeToStartRatio = 1, | _effectTimeToStartRatio = 1.0, | ||
_decisions = { | _decisions = { | ||
{ | { | ||
_workingTime = | _workingTime = 120.0, | ||
_label = " | _label = "Salvage", | ||
_decisionTag = "None", | _decisionTag = "None", | ||
_requiredGoods = { | _requiredGoods = { | ||
{ | { | ||
_goods = { | _goods = { | ||
{_id = "[ | {_id = "[Mat Raw] Wood", _amount = 20}, {_id = "[Mat Processed] Planks", _amount = 10} | ||
} | |||
} | |||
, | |||
{ | |||
_goods = { | |||
{_id = "[Water] Drizzle Water", _amount = 20}, {_id = "[Water] Clearance Water", _amount = 20}, {_id = "[Water] Storm Water", _amount = 20} | |||
} | } | ||
} | } | ||
| Line 30,611: | Line 30,330: | ||
}, | }, | ||
{ | { | ||
_workingTime = | _workingTime = 180.0, | ||
_label = " | _label = "Excavate", | ||
_decisionTag = " | _decisionTag = "None", | ||
_requiredGoods = { | _requiredGoods = { | ||
{ | { | ||
_goods = { | _goods = { | ||
{_id = "[ | {_id = "[Food Raw] Eggs", _amount = 8}, {_id = "[Food Raw] Meat", _amount = 8}, {_id = "[Food Raw] Roots", _amount = 8}, {_id = "[Food Raw] Berries", _amount = 8}, {_id = "[Food Raw] Mushrooms", _amount = 8}, {_id = "[Food Raw] Insects", _amount = 8}, {_id = "[Food Raw] Fish", _amount = 8} | ||
} | |||
} | |||
, | |||
{ | |||
_goods = { | |||
{_id = "[Mat Processed] Planks", _amount = 10}, {_id = "[Mat Processed] Fabric", _amount = 5}, {_id = "[Mat Processed] Bricks", _amount = 5} | |||
} | } | ||
} | } | ||
| Line 30,627: | Line 30,352: | ||
{ | { | ||
_difficulty = 1, | _difficulty = 1, | ||
_effectTimeToStartRatio = 1, | _effectTimeToStartRatio = 1.0, | ||
_decisions = { | _decisions = { | ||
{ | { | ||
_workingTime = | _workingTime = 150.0, | ||
_label = " | _label = "Salvage", | ||
_decisionTag = "None", | _decisionTag = "None", | ||
_requiredGoods = { | _requiredGoods = { | ||
{ | { | ||
_goods = { | _goods = { | ||
{_id = "[ | {_id = "[Mat Raw] Wood", _amount = 30}, {_id = "[Mat Processed] Planks", _amount = 15} | ||
} | |||
} | |||
, | |||
{ | |||
_goods = { | |||
{_id = "[Water] Drizzle Water", _amount = 30}, {_id = "[Water] Clearance Water", _amount = 30}, {_id = "[Water] Storm Water", _amount = 30} | |||
} | } | ||
} | } | ||
| Line 30,643: | Line 30,374: | ||
}, | }, | ||
{ | { | ||
_workingTime = | _workingTime = 210.0, | ||
_label = " | _label = "Excavate", | ||
_decisionTag = " | _decisionTag = "None", | ||
_requiredGoods = { | _requiredGoods = { | ||
{ | { | ||
_goods = { | _goods = { | ||
{_id = "[ | {_id = "[Food Raw] Eggs", _amount = 12}, {_id = "[Food Raw] Meat", _amount = 12}, {_id = "[Food Raw] Roots", _amount = 12}, {_id = "[Food Raw] Berries", _amount = 12}, {_id = "[Food Raw] Mushrooms", _amount = 12}, {_id = "[Food Raw] Insects", _amount = 12}, {_id = "[Food Raw] Fish", _amount = 12} | ||
} | |||
} | |||
, | |||
{ | |||
_goods = { | |||
{_id = "[Mat Processed] Planks", _amount = 15}, {_id = "[Mat Processed] Fabric", _amount = 8}, {_id = "[Mat Processed] Bricks", _amount = 8} | |||
} | } | ||
} | } | ||
| Line 30,659: | Line 30,396: | ||
{ | { | ||
_difficulty = 2, | _difficulty = 2, | ||
_effectTimeToStartRatio = 1, | _effectTimeToStartRatio = 1.0, | ||
_decisions = { | _decisions = { | ||
{ | { | ||
_workingTime = | _workingTime = 180.0, | ||
_label = " | _label = "Salvage", | ||
_decisionTag = "None", | _decisionTag = "None", | ||
_requiredGoods = { | _requiredGoods = { | ||
{ | { | ||
_goods = { | _goods = { | ||
{_id = "[ | {_id = "[Mat Raw] Wood", _amount = 40}, {_id = "[Mat Processed] Planks", _amount = 20} | ||
} | |||
} | |||
, | |||
{ | |||
_goods = { | |||
{_id = "[Water] Drizzle Water", _amount = 40}, {_id = "[Water] Clearance Water", _amount = 40}, {_id = "[Water] Storm Water", _amount = 40} | |||
} | } | ||
} | } | ||
| Line 30,675: | Line 30,418: | ||
}, | }, | ||
{ | { | ||
_workingTime = | _workingTime = 240.0, | ||
_label = " | _label = "Excavate", | ||
_decisionTag = " | _decisionTag = "None", | ||
_requiredGoods = { | _requiredGoods = { | ||
{ | { | ||
_goods = { | _goods = { | ||
{_id = "[ | {_id = "[Food Raw] Eggs", _amount = 16}, {_id = "[Food Raw] Meat", _amount = 16}, {_id = "[Food Raw] Roots", _amount = 16}, {_id = "[Food Raw] Berries", _amount = 16}, {_id = "[Food Raw] Mushrooms", _amount = 16}, {_id = "[Food Raw] Insects", _amount = 16}, {_id = "[Food Raw] Fish", _amount = 16} | ||
} | |||
} | |||
, | |||
{ | |||
_goods = { | |||
{_id = "[Mat Processed] Planks", _amount = 20}, {_id = "[Mat Processed] Fabric", _amount = 10}, {_id = "[Mat Processed] Bricks", _amount = 10} | |||
} | } | ||
} | } | ||
| Line 30,691: | Line 30,440: | ||
{ | { | ||
_difficulty = 3, | _difficulty = 3, | ||
_effectTimeToStartRatio = 1, | _effectTimeToStartRatio = 1.0, | ||
_decisions = { | _decisions = { | ||
{ | { | ||
_workingTime = | _workingTime = 210.0, | ||
_label = " | _label = "Salvage", | ||
_decisionTag = "None", | _decisionTag = "None", | ||
_requiredGoods = { | _requiredGoods = { | ||
{ | { | ||
_goods = { | _goods = { | ||
{_id = "[ | {_id = "[Mat Raw] Wood", _amount = 60}, {_id = "[Mat Processed] Planks", _amount = 30} | ||
} | } | ||
} | } | ||
}, | , | ||
{ | |||
_goods = { | |||
{_id = "[Water] Drizzle Water", _amount = 60}, {_id = "[Water] Clearance Water", _amount = 60}, {_id = "[Water] Storm Water", _amount = 60} | |||
} | |||
} | |||
}, | |||
_workingEffects = nil, | _workingEffects = nil, | ||
}, | }, | ||
{ | { | ||
_workingTime = | _workingTime = 270.0, | ||
_label = " | _label = "Excavate", | ||
_decisionTag = " | _decisionTag = "None", | ||
_requiredGoods = { | _requiredGoods = { | ||
{ | { | ||
_goods = { | _goods = { | ||
{_id = "[ | {_id = "[Food Raw] Eggs", _amount = 24}, {_id = "[Food Raw] Meat", _amount = 24}, {_id = "[Food Raw] Roots", _amount = 24}, {_id = "[Food Raw] Berries", _amount = 24}, {_id = "[Food Raw] Mushrooms", _amount = 24}, {_id = "[Food Raw] Insects", _amount = 24}, {_id = "[Food Raw] Fish", _amount = 24} | ||
} | |||
} | |||
, | |||
{ | |||
_goods = { | |||
{_id = "[Mat Processed] Planks", _amount = 30}, {_id = "[Mat Processed] Fabric", _amount = 15}, {_id = "[Mat Processed] Bricks", _amount = 15} | |||
} | } | ||
} | } | ||
| Line 30,725: | Line 30,486: | ||
_decisionsRewards = { | _decisionsRewards = { | ||
{ | { | ||
_tableId = "Loot Table - | _tableId = "Loot Table - Archaeological Excavations 1 - Salvage", | ||
_minAmount = 3, | _minAmount = 3, | ||
_maxAmount = | _maxAmount = 4, | ||
_effects = { | _effects = { | ||
{_effectId = " | {_effectId = "Bricks 10", _chance = 50}, | ||
{_effectId = " | {_effectId = "Clay +1", _chance = 25}, | ||
{_effectId = " | {_effectId = "Coal +1", _chance = 25}, | ||
{_effectId = " | {_effectId = "Coal 30", _chance = 50}, | ||
{_effectId = " | {_effectId = "Copper Ore +1", _chance = 25}, | ||
{_effectId = " | {_effectId = "Copper Ore 20", _chance = 50}, | ||
{_effectId = " | {_effectId = "Crystalized Dew 15", _chance = 50}, | ||
{_effectId = " | {_effectId = "Fabric 10", _chance = 50}, | ||
{_effectId = " | {_effectId = "Hearth Parts 2", _chance = 30}, | ||
{_effectId = " | {_effectId = "Incense 25", _chance = 50}, | ||
{_effectId = " | {_effectId = "Ink 25", _chance = 50}, | ||
{_effectId = " | {_effectId = "Insects 20", _chance = 50}, | ||
{_effectId = " | {_effectId = "Leather 20", _chance = 50}, | ||
{_effectId = " | {_effectId = "Metal Tools 6", _chance = 50}, | ||
{_effectId = " | {_effectId = "Oil 20", _chance = 50}, | ||
{_effectId = " | {_effectId = "Pack of Building Materials 5", _chance = 50}, | ||
{_effectId = "Plant Fiber | {_effectId = "Pack of Provisions 5", _chance = 50}, | ||
{_effectId = "Roots | {_effectId = "Parts 2", _chance = 30}, | ||
{_effectId = " | {_effectId = "Planks 10", _chance = 50}, | ||
{_effectId = "Stone + | {_effectId = "Plant Fiber 20", _chance = 50}, | ||
{_effectId = " | {_effectId = "Pottery 20", _chance = 50}, | ||
{_effectId = " | {_effectId = "Roots 20", _chance = 50}, | ||
{_effectId = "Sea Marrow 20", _chance = 50}, | |||
{_effectId = "Stone +1", _chance = 25}, | |||
{_effectId = "Tea 20", _chance = 50}, | |||
{_effectId = "Training Gear 20", _chance = 50}, | |||
{_effectId = "Wine 20", _chance = 50} | |||
}, | }, | ||
}, | }, | ||
{ | { | ||
_tableId = "Loot Table - | _tableId = "Loot Table - Spider 1 - Rebuild", | ||
_minAmount = | _minAmount = 2, | ||
_maxAmount = | _maxAmount = 2, | ||
_effects = { | _effects = { | ||
{_effectId = "Replace | {_effectId = "Replace With Spider 2", _chance = 100}, | ||
{_effectId = "Ancient Tablet 1", _chance = 100} | |||
}, | }, | ||
} | } | ||
| Line 30,764: | Line 30,531: | ||
_areEffectsPermanent = false, | _areEffectsPermanent = false, | ||
_effectsTiers = { | _effectsTiers = { | ||
}, | }, | ||
_activeEffects = {}, | _activeEffects = {}, | ||
}, | }, | ||
[" | ["Spider 2"] = { | ||
_id = " | _id = "Spider 2", | ||
_displayName = " | _displayName = "Archaeological Excavation", | ||
_description = " | _description = "After successfully excavating most of the ancient bones, they now need to be carefully conserved before proceeding to the reconstruction stage. However, the creature has not yet been identified.", | ||
_iconFilename = " | _iconFilename = "Spider 2_icon.png", | ||
_category = "Glade Event", | _category = "Glade Event", | ||
_categoryDisplay = "Glade Event", | _categoryDisplay = "Glade Event", | ||
_sizeX = | _sizeX = 3, | ||
_sizeY = | _sizeY = 3, | ||
_constructionTime = 0, | _constructionTime = 0, | ||
_cityScore = 0, | _cityScore = 0, | ||
| Line 30,795: | Line 30,551: | ||
_recipes = {}, | _recipes = {}, | ||
_levels = {}, | _levels = {}, | ||
_tags = {}, | _tags = { | ||
_dangerLevel = " | "Forest" | ||
_hasOrder = false, | }, | ||
_dangerLevel = "None", | |||
_hasOrder = false, | |||
_orderModel = nil, | _orderModel = nil, | ||
_workTimeReducedPerWorker = 30, | _workTimeReducedPerWorker = 30.0, | ||
_difficulties = { | _difficulties = { | ||
{ | |||
_difficulty = 0, | |||
_effectTimeToStartRatio = 1.0, | |||
_decisions = { | |||
{ | |||
_workingTime = 120.0, | |||
_label = "Salvage", | |||
_decisionTag = "None", | |||
_requiredGoods = { | |||
{ | |||
_goods = { | |||
{_id = "[Mat Raw] Wood", _amount = 20}, {_id = "[Mat Processed] Planks", _amount = 10} | |||
} | |||
} | |||
, | |||
{ | |||
_goods = { | |||
{_id = "[Water] Drizzle Water", _amount = 20}, {_id = "[Water] Clearance Water", _amount = 20}, {_id = "[Water] Storm Water", _amount = 20} | |||
} | |||
} | |||
}, | |||
_workingEffects = nil, | |||
}, | |||
{ | |||
_workingTime = 180.0, | |||
_label = "Excavate", | |||
_decisionTag = "None", | |||
_requiredGoods = { | |||
{ | |||
_goods = { | |||
{_id = "[Needs] Incense", _amount = 10}, {_id = "[Needs] Scrolls", _amount = 10}, {_id = "[Needs] Tea", _amount = 10}, {_id = "[Mat Raw] Resin", _amount = 10} | |||
} | |||
} | |||
, | |||
{ | |||
_goods = { | |||
{_id = "[Crafting] Coal", _amount = 5}, {_id = "[Crafting] Oil", _amount = 5}, {_id = "[Crafting] Sea Marrow", _amount = 5}, {_id = "[Mat Processed] Planks", _amount = 8} | |||
} | |||
} | |||
}, | |||
_workingEffects = nil, | |||
} | |||
}, | |||
}, | |||
{ | { | ||
_difficulty = 1, | _difficulty = 1, | ||
_effectTimeToStartRatio = 1, | _effectTimeToStartRatio = 1.0, | ||
_decisions = { | _decisions = { | ||
{ | { | ||
_workingTime = | _workingTime = 150.0, | ||
_label = "None", | _label = "Salvage", | ||
_decisionTag = "None", | |||
_requiredGoods = { | |||
{ | |||
_goods = { | |||
{_id = "[Mat Raw] Wood", _amount = 30}, {_id = "[Mat Processed] Planks", _amount = 15} | |||
} | |||
} | |||
, | |||
{ | |||
_goods = { | |||
{_id = "[Water] Drizzle Water", _amount = 30}, {_id = "[Water] Clearance Water", _amount = 30}, {_id = "[Water] Storm Water", _amount = 30} | |||
} | |||
} | |||
}, | |||
_workingEffects = nil, | |||
}, | |||
{ | |||
_workingTime = 210.0, | |||
_label = "Excavate", | |||
_decisionTag = "None", | _decisionTag = "None", | ||
_requiredGoods = { | _requiredGoods = { | ||
{ | { | ||
_goods = { | _goods = { | ||
{_id = "[ | {_id = "[Needs] Incense", _amount = 15}, {_id = "[Needs] Scrolls", _amount = 15}, {_id = "[Needs] Tea", _amount = 15}, {_id = "[Mat Raw] Resin", _amount = 15} | ||
} | } | ||
} | } | ||
| Line 30,818: | Line 30,639: | ||
{ | { | ||
_goods = { | _goods = { | ||
{_id = "[ | {_id = "[Crafting] Coal", _amount = 8}, {_id = "[Crafting] Oil", _amount = 8}, {_id = "[Crafting] Sea Marrow", _amount = 8}, {_id = "[Mat Processed] Planks", _amount = 12} | ||
} | } | ||
} | } | ||
| Line 30,825: | Line 30,646: | ||
} | } | ||
}, | }, | ||
}, | |||
{ | { | ||
_difficulty = 2, | |||
_effectTimeToStartRatio = 1.0, | |||
_decisions = { | |||
{ | |||
_workingTime = 180.0, | |||
_label = "Salvage", | |||
_decisionTag = "None", | |||
_requiredGoods = { | |||
{ | |||
_goods = { | |||
{_id = "[Mat Raw] Wood", _amount = 40}, {_id = "[Mat Processed] Planks", _amount = 20} | |||
} | |||
} | |||
, | |||
{ | |||
_goods = { | |||
{_id = "[Water] Drizzle Water", _amount = 40}, {_id = "[Water] Clearance Water", _amount = 40}, {_id = "[Water] Storm Water", _amount = 40} | |||
} | |||
} | |||
}, | |||
_workingEffects = nil, | |||
}, | |||
{ | |||
_workingTime = 240.0, | |||
_label = "Excavate", | |||
_decisionTag = "None", | |||
_requiredGoods = { | |||
{ | |||
_goods = { | |||
{_id = "[Needs] Incense", _amount = 20}, {_id = "[Needs] Scrolls", _amount = 20}, {_id = "[Needs] Tea", _amount = 20}, {_id = "[Mat Raw] Resin", _amount = 20} | |||
} | |||
} | |||
, | |||
{ | |||
_goods = { | |||
{_id = "[Crafting] Coal", _amount = 10}, {_id = "[Crafting] Oil", _amount = 10}, {_id = "[Crafting] Sea Marrow", _amount = 10}, {_id = "[Mat Processed] Planks", _amount = 16} | |||
} | |||
} | |||
}, | |||
_workingEffects = nil, | |||
} | |||
}, | }, | ||
}, | }, | ||
{ | { | ||
_timeToStart = 45, | _difficulty = 3, | ||
_effectTimeToStartRatio = 1.0, | |||
_decisions = { | |||
{ | |||
_workingTime = 210.0, | |||
_label = "Salvage", | |||
_decisionTag = "None", | |||
_requiredGoods = { | |||
{ | |||
_goods = { | |||
{_id = "[Mat Raw] Wood", _amount = 60}, {_id = "[Mat Processed] Planks", _amount = 30} | |||
} | |||
} | |||
, | |||
{ | |||
_goods = { | |||
{_id = "[Water] Drizzle Water", _amount = 60}, {_id = "[Water] Clearance Water", _amount = 60}, {_id = "[Water] Storm Water", _amount = 60} | |||
} | |||
} | |||
}, | |||
_workingEffects = nil, | |||
}, | |||
{ | |||
_workingTime = 270.0, | |||
_label = "Excavate", | |||
_decisionTag = "None", | |||
_requiredGoods = { | |||
{ | |||
_goods = { | |||
{_id = "[Needs] Incense", _amount = 30}, {_id = "[Needs] Scrolls", _amount = 30}, {_id = "[Needs] Tea", _amount = 30}, {_id = "[Mat Raw] Resin", _amount = 30} | |||
} | |||
} | |||
, | |||
{ | |||
_goods = { | |||
{_id = "[Crafting] Coal", _amount = 15}, {_id = "[Crafting] Oil", _amount = 15}, {_id = "[Crafting] Sea Marrow", _amount = 15}, {_id = "[Mat Processed] Planks", _amount = 24} | |||
} | |||
} | |||
}, | |||
_workingEffects = nil, | |||
} | |||
}, | |||
} | |||
}, | |||
_rewardsTiers = {}, | |||
_decisionsRewards = { | |||
{ | |||
_tableId = "Loot Table - Archaeological Excavations 2 - Salvage", | |||
_minAmount = 3, | |||
_maxAmount = 4, | |||
_effects = { | |||
{_effectId = "Bricks 15", _chance = 50}, | |||
{_effectId = "Clay +2", _chance = 15}, | |||
{_effectId = "Coal +2", _chance = 15}, | |||
{_effectId = "Coal 40", _chance = 50}, | |||
{_effectId = "Copper Bar +2", _chance = 25}, | |||
{_effectId = "Copper Ore 30", _chance = 50}, | |||
{_effectId = "Crystalized Dew 20", _chance = 50}, | |||
{_effectId = "Fabric 15", _chance = 50}, | |||
{_effectId = "Hearth Parts 3", _chance = 30}, | |||
{_effectId = "Incense 30", _chance = 50}, | |||
{_effectId = "Ink 35", _chance = 50}, | |||
{_effectId = "Insects 30", _chance = 50}, | |||
{_effectId = "Leather 30", _chance = 50}, | |||
{_effectId = "Metal Tools 8", _chance = 50}, | |||
{_effectId = "Oil 30", _chance = 50}, | |||
{_effectId = "Pack of Building Materials 10", _chance = 50}, | |||
{_effectId = "Pack of Provisions 10", _chance = 50}, | |||
{_effectId = "Parts 4", _chance = 30}, | |||
{_effectId = "Planks 15", _chance = 50}, | |||
{_effectId = "Plant Fiber 30", _chance = 50}, | |||
{_effectId = "Pottery 30", _chance = 50}, | |||
{_effectId = "Roots 30", _chance = 50}, | |||
{_effectId = "Sea Marrow 30", _chance = 50}, | |||
{_effectId = "Stone +2", _chance = 15}, | |||
{_effectId = "Tea 30", _chance = 50}, | |||
{_effectId = "Training Gear 30", _chance = 50}, | |||
{_effectId = "Wine 30", _chance = 50} | |||
}, | |||
}, | |||
{ | |||
_tableId = "Loot Table - Spider 2 - Rebuild", | |||
_minAmount = 2, | |||
_maxAmount = 2, | |||
_effects = { | |||
{_effectId = "Replace With Spider 3", _chance = 100}, | |||
{_effectId = "Ancient Tablet 1", _chance = 100} | |||
}, | |||
} | |||
}, | |||
_areEffectsPermanent = false, | |||
_effectsTiers = { | |||
}, | |||
_activeEffects = {}, | |||
}, | |||
["Spider 3"] = { | |||
_id = "Spider 3", | |||
_displayName = "Archaeological Reconstruction", | |||
_description = "Archaeologists are ready to begin the final stage - reconstruction. A mythical creature is finally being unearthed. Huge bones are put together, revealing the full form of the monster that once inhabited this land.", | |||
_iconFilename = "Spider 3_icon.png", | |||
_category = "Glade Event", | |||
_categoryDisplay = "Glade Event", | |||
_sizeX = 3, | |||
_sizeY = 3, | |||
_constructionTime = 0, | |||
_cityScore = 0, | |||
_isMovable = false, | |||
_isInitiallyEssential = true, | |||
_workerCapacity = 3, | |||
_constructionCosts = {}, | |||
_recipes = {}, | |||
_levels = {}, | |||
_tags = { | |||
"Forest" | |||
}, | |||
_dangerLevel = "None", | |||
_hasOrder = false, | |||
_orderModel = nil, | |||
_workTimeReducedPerWorker = 30.0, | |||
_difficulties = { | |||
{ | |||
_difficulty = 0, | |||
_effectTimeToStartRatio = 1.0, | |||
_decisions = { | |||
{ | |||
_workingTime = 120.0, | |||
_label = "Salvage", | |||
_decisionTag = "None", | |||
_requiredGoods = { | |||
{ | |||
_goods = { | |||
{_id = "[Mat Raw] Wood", _amount = 20}, {_id = "[Mat Processed] Planks", _amount = 10} | |||
} | |||
} | |||
, | |||
{ | |||
_goods = { | |||
{_id = "[Water] Drizzle Water", _amount = 20}, {_id = "[Water] Clearance Water", _amount = 20}, {_id = "[Water] Storm Water", _amount = 20} | |||
} | |||
} | |||
}, | |||
_workingEffects = nil, | |||
}, | |||
{ | |||
_workingTime = 180.0, | |||
_label = "Excavate", | |||
_decisionTag = "None", | |||
_requiredGoods = { | |||
{ | |||
_goods = { | |||
{_id = "[Mat Raw] Stone", _amount = 20}, {_id = "[Metal] Copper Bar", _amount = 10}, {_id = "[Crafting] Dye", _amount = 10}, {_id = "[Vessel] Barrels", _amount = 10}, {_id = "[Needs] Incense", _amount = 10} | |||
} | |||
} | |||
, | |||
{ | |||
_goods = { | |||
{_id = "[Tools] Simple Tools", _amount = 4}, {_id = "[Mat Processed] Parts", _amount = 2}, {_id = "[Mat Processed] Pipe", _amount = 10} | |||
} | |||
} | |||
}, | |||
_workingEffects = nil, | |||
} | |||
}, | |||
}, | |||
{ | |||
_difficulty = 1, | |||
_effectTimeToStartRatio = 1.0, | |||
_decisions = { | |||
{ | |||
_workingTime = 150.0, | |||
_label = "Salvage", | |||
_decisionTag = "None", | |||
_requiredGoods = { | |||
{ | |||
_goods = { | |||
{_id = "[Mat Raw] Wood", _amount = 30}, {_id = "[Mat Processed] Planks", _amount = 15} | |||
} | |||
} | |||
, | |||
{ | |||
_goods = { | |||
{_id = "[Water] Drizzle Water", _amount = 30}, {_id = "[Water] Clearance Water", _amount = 30}, {_id = "[Water] Storm Water", _amount = 30} | |||
} | |||
} | |||
}, | |||
_workingEffects = nil, | |||
}, | |||
{ | |||
_workingTime = 210.0, | |||
_label = "Excavate", | |||
_decisionTag = "None", | |||
_requiredGoods = { | |||
{ | |||
_goods = { | |||
{_id = "[Mat Raw] Stone", _amount = 25}, {_id = "[Metal] Copper Bar", _amount = 15}, {_id = "[Crafting] Dye", _amount = 15}, {_id = "[Vessel] Barrels", _amount = 15}, {_id = "[Needs] Incense", _amount = 15} | |||
} | |||
} | |||
, | |||
{ | |||
_goods = { | |||
{_id = "[Tools] Simple Tools", _amount = 6}, {_id = "[Mat Processed] Parts", _amount = 2}, {_id = "[Mat Processed] Pipe", _amount = 14} | |||
} | |||
} | |||
}, | |||
_workingEffects = nil, | |||
} | |||
}, | |||
}, | |||
{ | |||
_difficulty = 2, | |||
_effectTimeToStartRatio = 1.0, | |||
_decisions = { | |||
{ | |||
_workingTime = 180.0, | |||
_label = "Salvage", | |||
_decisionTag = "None", | |||
_requiredGoods = { | |||
{ | |||
_goods = { | |||
{_id = "[Mat Raw] Wood", _amount = 40}, {_id = "[Mat Processed] Planks", _amount = 20} | |||
} | |||
} | |||
, | |||
{ | |||
_goods = { | |||
{_id = "[Water] Drizzle Water", _amount = 40}, {_id = "[Water] Clearance Water", _amount = 40}, {_id = "[Water] Storm Water", _amount = 40} | |||
} | |||
} | |||
}, | |||
_workingEffects = nil, | |||
}, | |||
{ | |||
_workingTime = 240.0, | |||
_label = "Excavate", | |||
_decisionTag = "None", | |||
_requiredGoods = { | |||
{ | |||
_goods = { | |||
{_id = "[Mat Raw] Stone", _amount = 30}, {_id = "[Metal] Copper Bar", _amount = 20}, {_id = "[Crafting] Dye", _amount = 20}, {_id = "[Vessel] Barrels", _amount = 20}, {_id = "[Needs] Incense", _amount = 20} | |||
} | |||
} | |||
, | |||
{ | |||
_goods = { | |||
{_id = "[Tools] Simple Tools", _amount = 8}, {_id = "[Mat Processed] Parts", _amount = 3}, {_id = "[Mat Processed] Pipe", _amount = 18} | |||
} | |||
} | |||
}, | |||
_workingEffects = nil, | |||
} | |||
}, | |||
}, | |||
{ | |||
_difficulty = 3, | |||
_effectTimeToStartRatio = 1.0, | |||
_decisions = { | |||
{ | |||
_workingTime = 210.0, | |||
_label = "Salvage", | |||
_decisionTag = "None", | |||
_requiredGoods = { | |||
{ | |||
_goods = { | |||
{_id = "[Mat Raw] Wood", _amount = 60}, {_id = "[Mat Processed] Planks", _amount = 30} | |||
} | |||
} | |||
, | |||
{ | |||
_goods = { | |||
{_id = "[Water] Drizzle Water", _amount = 60}, {_id = "[Water] Clearance Water", _amount = 60}, {_id = "[Water] Storm Water", _amount = 60} | |||
} | |||
} | |||
}, | |||
_workingEffects = nil, | |||
}, | |||
{ | |||
_workingTime = 270.0, | |||
_label = "Excavate", | |||
_decisionTag = "None", | |||
_requiredGoods = { | |||
{ | |||
_goods = { | |||
{_id = "[Mat Raw] Stone", _amount = 40}, {_id = "[Metal] Copper Bar", _amount = 25}, {_id = "[Crafting] Dye", _amount = 25}, {_id = "[Vessel] Barrels", _amount = 25}, {_id = "[Needs] Incense", _amount = 25} | |||
} | |||
} | |||
, | |||
{ | |||
_goods = { | |||
{_id = "[Tools] Simple Tools", _amount = 10}, {_id = "[Mat Processed] Parts", _amount = 4}, {_id = "[Mat Processed] Pipe", _amount = 22} | |||
} | |||
} | |||
}, | |||
_workingEffects = nil, | |||
} | |||
}, | |||
} | |||
}, | |||
_rewardsTiers = {}, | |||
_decisionsRewards = { | |||
{ | |||
_tableId = "Loot Table - Archaeological Excavations 3 - Salvage", | |||
_minAmount = 3, | |||
_maxAmount = 4, | |||
_effects = { | |||
{_effectId = "Bricks 20", _chance = 50}, | |||
{_effectId = "Clay +2", _chance = 25}, | |||
{_effectId = "Coal +2", _chance = 25}, | |||
{_effectId = "Coal 50", _chance = 50}, | |||
{_effectId = "Copper Bar +3", _chance = 25}, | |||
{_effectId = "Copper Ore 40", _chance = 50}, | |||
{_effectId = "Crystalized Dew 25", _chance = 50}, | |||
{_effectId = "Fabric 20", _chance = 50}, | |||
{_effectId = "Hearth Parts 4", _chance = 30}, | |||
{_effectId = "Incense 40", _chance = 50}, | |||
{_effectId = "Ink 40", _chance = 50}, | |||
{_effectId = "Insects 40", _chance = 50}, | |||
{_effectId = "Leather 40", _chance = 50}, | |||
{_effectId = "Metal Tools 10", _chance = 50}, | |||
{_effectId = "Oil 40", _chance = 50}, | |||
{_effectId = "Pack of Building Materials 12", _chance = 50}, | |||
{_effectId = "Pack of Provisions 15", _chance = 50}, | |||
{_effectId = "Parts 8", _chance = 30}, | |||
{_effectId = "Planks 20", _chance = 50}, | |||
{_effectId = "Plant Fiber 40", _chance = 50}, | |||
{_effectId = "Pottery 40", _chance = 50}, | |||
{_effectId = "Roots 40", _chance = 50}, | |||
{_effectId = "Sea Marrow 40", _chance = 50}, | |||
{_effectId = "Stone +2", _chance = 25}, | |||
{_effectId = "Tea 40", _chance = 50}, | |||
{_effectId = "Training Gear 40", _chance = 50}, | |||
{_effectId = "Wine 40", _chance = 50} | |||
}, | |||
}, | |||
{ | |||
_tableId = "Loot Table - Spider 3 - Rebuild", | |||
_minAmount = 3, | |||
_maxAmount = 3, | |||
_effects = { | |||
{_effectId = "Replace With Spider Positive", _chance = 100}, | |||
{_effectId = "3 Reputation Exploration", _chance = 100}, | |||
{_effectId = "Amber For Archeology", _chance = 100} | |||
}, | |||
} | |||
}, | |||
_areEffectsPermanent = false, | |||
_effectsTiers = { | |||
}, | |||
_activeEffects = {}, | |||
}, | |||
["Stormforge"] = { | |||
_id = "Stormforge", | |||
_displayName = "Small Stormforge", | |||
_description = "This small ancient cornerstone forge seems to have been twisted by some malevolent force, now serving a much darker purpose.", | |||
_iconFilename = "Stormforge_icon.png", | |||
_category = "Glade Event", | |||
_categoryDisplay = "Glade Event", | |||
_sizeX = 3, | |||
_sizeY = 2, | |||
_constructionTime = 0, | |||
_cityScore = 0, | |||
_isMovable = false, | |||
_isInitiallyEssential = true, | |||
_workerCapacity = 1, | |||
_constructionCosts = {}, | |||
_recipes = {}, | |||
_levels = {}, | |||
_tags = { | |||
"Forest" | |||
}, | |||
_dangerLevel = "Forbidden", | |||
_hasOrder = false, | |||
_orderModel = nil, | |||
_workTimeReducedPerWorker = 60.0, | |||
_difficulties = { | |||
{ | |||
_difficulty = 0, | |||
_effectTimeToStartRatio = 1.0, | |||
_decisions = { | |||
{ | |||
_workingTime = 150.0, | |||
_label = "Use", | |||
_decisionTag = "Corruption <sprite name=dec_corruption>", | |||
_requiredGoods = { | |||
{ | |||
_goods = { | |||
{_id = "[Metal] Copper Bar", _amount = 15}, {_id = "[Metal] Crystalized Dew", _amount = 15}, {_id = "[Mat Processed] Parts", _amount = 5} | |||
} | |||
} | |||
}, | |||
_workingEffects = nil, | |||
}, | |||
{ | |||
_workingTime = 150.0, | |||
_label = "Demolish", | |||
_decisionTag = "Loyalty <sprite name=dec_loyalty>", | |||
_requiredGoods = { | |||
{ | |||
_goods = { | |||
{_id = "[Tools] Simple Tools", _amount = 5}, {_id = "[Packs] Pack of Building Materials", _amount = 5} | |||
} | |||
} | |||
}, | |||
_workingEffects = nil, | |||
} | |||
}, | |||
}, | |||
{ | |||
_difficulty = 1, | |||
_effectTimeToStartRatio = 1.0, | |||
_decisions = { | |||
{ | |||
_workingTime = 180.0, | |||
_label = "Use", | |||
_decisionTag = "Corruption <sprite name=dec_corruption>", | |||
_requiredGoods = { | |||
{ | |||
_goods = { | |||
{_id = "[Metal] Copper Bar", _amount = 22}, {_id = "[Metal] Crystalized Dew", _amount = 22}, {_id = "[Mat Processed] Parts", _amount = 8} | |||
} | |||
} | |||
}, | |||
_workingEffects = nil, | |||
}, | |||
{ | |||
_workingTime = 180.0, | |||
_label = "Demolish", | |||
_decisionTag = "Loyalty <sprite name=dec_loyalty>", | |||
_requiredGoods = { | |||
{ | |||
_goods = { | |||
{_id = "[Tools] Simple Tools", _amount = 8}, {_id = "[Packs] Pack of Building Materials", _amount = 8} | |||
} | |||
} | |||
}, | |||
_workingEffects = nil, | |||
} | |||
}, | |||
}, | |||
{ | |||
_difficulty = 2, | |||
_effectTimeToStartRatio = 1.0, | |||
_decisions = { | |||
{ | |||
_workingTime = 210.0, | |||
_label = "Use", | |||
_decisionTag = "Corruption <sprite name=dec_corruption>", | |||
_requiredGoods = { | |||
{ | |||
_goods = { | |||
{_id = "[Metal] Copper Bar", _amount = 30}, {_id = "[Metal] Crystalized Dew", _amount = 30}, {_id = "[Mat Processed] Parts", _amount = 10} | |||
} | |||
} | |||
}, | |||
_workingEffects = nil, | |||
}, | |||
{ | |||
_workingTime = 210.0, | |||
_label = "Demolish", | |||
_decisionTag = "Loyalty <sprite name=dec_loyalty>", | |||
_requiredGoods = { | |||
{ | |||
_goods = { | |||
{_id = "[Tools] Simple Tools", _amount = 8}, {_id = "[Packs] Pack of Building Materials", _amount = 8} | |||
} | |||
} | |||
}, | |||
_workingEffects = nil, | |||
} | |||
}, | |||
}, | |||
{ | |||
_difficulty = 3, | |||
_effectTimeToStartRatio = 1.0, | |||
_decisions = { | |||
{ | |||
_workingTime = 240.0, | |||
_label = "Use", | |||
_decisionTag = "Corruption <sprite name=dec_corruption>", | |||
_requiredGoods = { | |||
{ | |||
_goods = { | |||
{_id = "[Metal] Copper Bar", _amount = 45}, {_id = "[Metal] Crystalized Dew", _amount = 45}, {_id = "[Mat Processed] Parts", _amount = 15} | |||
} | |||
} | |||
}, | |||
_workingEffects = nil, | |||
}, | |||
{ | |||
_workingTime = 240.0, | |||
_label = "Demolish", | |||
_decisionTag = "Loyalty <sprite name=dec_loyalty>", | |||
_requiredGoods = { | |||
{ | |||
_goods = { | |||
{_id = "[Tools] Simple Tools", _amount = 8}, {_id = "[Packs] Pack of Building Materials", _amount = 8} | |||
} | |||
} | |||
}, | |||
_workingEffects = nil, | |||
} | |||
}, | |||
} | |||
}, | |||
_rewardsTiers = {}, | |||
_decisionsRewards = { | |||
{ | |||
_tableId = "Loot Table - Stormforge - Use", | |||
_minAmount = 2, | |||
_maxAmount = 2, | |||
_effects = { | |||
}, | |||
}, | |||
{ | |||
_tableId = "Loot Table - Stormforge - Destroy", | |||
_minAmount = 3, | |||
_maxAmount = 3, | |||
_effects = { | |||
{_effectId = "Amber 25", _chance = 70}, | |||
{_effectId = "Pipes 25", _chance = 50}, | |||
{_effectId = "Parts 12", _chance = 50}, | |||
{_effectId = "Hearth Parts 6", _chance = 50}, | |||
{_effectId = "Ancient Tablet 5", _chance = 50} | |||
}, | |||
} | |||
}, | |||
_areEffectsPermanent = false, | |||
_effectsTiers = { | |||
{ | |||
_timeToStart = 0.0, | |||
_effects = { | |||
}, | |||
}, | |||
{ | |||
_timeToStart = 720.0, | |||
_effects = { | |||
"Rainpunk Explosion - Stormforge" | |||
}, | |||
} | |||
}, | |||
_activeEffects = {}, | |||
}, | |||
["Termite Burrow"] = { | |||
_id = "Termite Burrow", | |||
_displayName = "Stonetooth Termite Burrow", | |||
_description = "An aggressive, parasitic species, able to eat and digest even the hardest materials.", | |||
_iconFilename = "Termite Burrow_icon.png", | |||
_category = "Glade Event", | |||
_categoryDisplay = "Glade Event", | |||
_sizeX = 2, | |||
_sizeY = 2, | |||
_constructionTime = 0, | |||
_cityScore = 0, | |||
_isMovable = false, | |||
_isInitiallyEssential = true, | |||
_workerCapacity = 2, | |||
_constructionCosts = {}, | |||
_recipes = {}, | |||
_levels = {}, | |||
_tags = { | |||
"Forest" | |||
}, | |||
_dangerLevel = "Dangerous", | |||
_hasOrder = false, | |||
_orderModel = nil, | |||
_workTimeReducedPerWorker = 60.0, | |||
_difficulties = { | |||
{ | |||
_difficulty = 0, | |||
_effectTimeToStartRatio = 1.0, | |||
_decisions = { | |||
{ | |||
_workingTime = 210.0, | |||
_label = "Burn Down", | |||
_decisionTag = "None", | |||
_requiredGoods = { | |||
{ | |||
_goods = { | |||
{_id = "[Crafting] Oil", _amount = 5}, {_id = "[Crafting] Coal", _amount = 5}, {_id = "[Crafting] Sea Marrow", _amount = 5}, {_id = "[Mat Processed] Planks", _amount = 8} | |||
} | |||
} | |||
}, | |||
_workingEffects = nil, | |||
}, | |||
{ | |||
_workingTime = 210.0, | |||
_label = "Tame", | |||
_decisionTag = "Empathy <sprite name=dec_empathy>", | |||
_requiredGoods = { | |||
{ | |||
_goods = { | |||
{_id = "[Tools] Simple Tools", _amount = 4}, {_id = "[Mat Processed] Pipe", _amount = 10}, {_id = "[Mat Processed] Parts", _amount = 3} | |||
} | |||
} | |||
}, | |||
_workingEffects = nil, | |||
} | |||
}, | |||
}, | |||
{ | |||
_difficulty = 1, | |||
_effectTimeToStartRatio = 1.0, | |||
_decisions = { | |||
{ | |||
_workingTime = 240.0, | |||
_label = "Burn Down", | |||
_decisionTag = "None", | |||
_requiredGoods = { | |||
{ | |||
_goods = { | |||
{_id = "[Crafting] Oil", _amount = 8}, {_id = "[Crafting] Coal", _amount = 8}, {_id = "[Crafting] Sea Marrow", _amount = 8}, {_id = "[Mat Processed] Planks", _amount = 12} | |||
} | |||
} | |||
}, | |||
_workingEffects = nil, | |||
}, | |||
{ | |||
_workingTime = 240.0, | |||
_label = "Tame", | |||
_decisionTag = "Empathy <sprite name=dec_empathy>", | |||
_requiredGoods = { | |||
{ | |||
_goods = { | |||
{_id = "[Tools] Simple Tools", _amount = 6}, {_id = "[Mat Processed] Pipe", _amount = 15}, {_id = "[Mat Processed] Parts", _amount = 4} | |||
} | |||
} | |||
}, | |||
_workingEffects = nil, | |||
} | |||
}, | |||
}, | |||
{ | |||
_difficulty = 2, | |||
_effectTimeToStartRatio = 1.0, | |||
_decisions = { | |||
{ | |||
_workingTime = 270.0, | |||
_label = "Burn Down", | |||
_decisionTag = "None", | |||
_requiredGoods = { | |||
{ | |||
_goods = { | |||
{_id = "[Crafting] Oil", _amount = 10}, {_id = "[Crafting] Coal", _amount = 10}, {_id = "[Crafting] Sea Marrow", _amount = 10}, {_id = "[Mat Processed] Planks", _amount = 16} | |||
} | |||
} | |||
}, | |||
_workingEffects = nil, | |||
}, | |||
{ | |||
_workingTime = 270.0, | |||
_label = "Tame", | |||
_decisionTag = "Empathy <sprite name=dec_empathy>", | |||
_requiredGoods = { | |||
{ | |||
_goods = { | |||
{_id = "[Tools] Simple Tools", _amount = 8}, {_id = "[Mat Processed] Pipe", _amount = 20}, {_id = "[Mat Processed] Parts", _amount = 6} | |||
} | |||
} | |||
}, | |||
_workingEffects = nil, | |||
} | |||
}, | |||
}, | |||
{ | |||
_difficulty = 3, | |||
_effectTimeToStartRatio = 1.0, | |||
_decisions = { | |||
{ | |||
_workingTime = 300.0, | |||
_label = "Burn Down", | |||
_decisionTag = "None", | |||
_requiredGoods = { | |||
{ | |||
_goods = { | |||
{_id = "[Crafting] Oil", _amount = 15}, {_id = "[Crafting] Coal", _amount = 15}, {_id = "[Crafting] Sea Marrow", _amount = 15}, {_id = "[Mat Processed] Planks", _amount = 24} | |||
} | |||
} | |||
}, | |||
_workingEffects = nil, | |||
}, | |||
{ | |||
_workingTime = 300.0, | |||
_label = "Tame", | |||
_decisionTag = "Empathy <sprite name=dec_empathy>", | |||
_requiredGoods = { | |||
{ | |||
_goods = { | |||
{_id = "[Tools] Simple Tools", _amount = 12}, {_id = "[Mat Processed] Pipe", _amount = 30}, {_id = "[Mat Processed] Parts", _amount = 9} | |||
} | |||
} | |||
}, | |||
_workingEffects = nil, | |||
} | |||
}, | |||
} | |||
}, | |||
_rewardsTiers = {}, | |||
_decisionsRewards = { | |||
{ | |||
_tableId = "Loot Table - Termite Burrow - Keep", | |||
_minAmount = 3, | |||
_maxAmount = 3, | |||
_effects = { | |||
{_effectId = "Algae 35", _chance = 30}, | |||
{_effectId = "Ancient Tablet 2", _chance = 35}, | |||
{_effectId = "Bricks 15", _chance = 35}, | |||
{_effectId = "Clay +2", _chance = 20}, | |||
{_effectId = "Clay 30", _chance = 50}, | |||
{_effectId = "Eggs 30", _chance = 50}, | |||
{_effectId = "Flour 25", _chance = 35}, | |||
{_effectId = "Grain 30", _chance = 50}, | |||
{_effectId = "Herbs 30", _chance = 50}, | |||
{_effectId = "Insect Traps", _chance = 30}, | |||
{_effectId = "Insects +2", _chance = 25}, | |||
{_effectId = "Insects 30", _chance = 50}, | |||
{_effectId = "Leather 30", _chance = 50}, | |||
{_effectId = "Milk-cap Mushroom 30", _chance = 50}, | |||
{_effectId = "Moth Larvae Meat 40", _chance = 50}, | |||
{_effectId = "Mushroom +1", _chance = 20}, | |||
{_effectId = "Plant Fiber 30", _chance = 50}, | |||
{_effectId = "Roots 30", _chance = 50}, | |||
{_effectId = "Scout +5", _chance = 25}, | |||
{_effectId = "Stone +2", _chance = 20}, | |||
{_effectId = "Wetstone 30", _chance = 50}, | |||
{_effectId = "Woodcuters +5", _chance = 25} | |||
}, | |||
}, | |||
{ | |||
_tableId = "Loot Table - Termite Burrow - Restore", | |||
_minAmount = 1, | |||
_maxAmount = 1, | |||
_effects = { | |||
{_effectId = "Replace Termite Burrow", _chance = 100} | |||
}, | |||
} | |||
}, | |||
_areEffectsPermanent = false, | |||
_effectsTiers = { | |||
{ | |||
_timeToStart = 0.0, | |||
_effects = { | |||
}, | |||
}, | |||
{ | |||
_timeToStart = 780.0, | |||
_effects = { | |||
"Termites Materials Lost" | |||
}, | |||
} | |||
}, | |||
_activeEffects = {}, | |||
}, | |||
["Toxic Slug"] = { | |||
_id = "Toxic Slug", | |||
_displayName = "Lurker", | |||
_description = "A bizarre creature that dwells deep underground, in vast networks of water-filled caverns. On rare occasions, it finds its way to the surface, lurking in small reservoirs and preying on unsuspecting fishermen.", | |||
_iconFilename = "Toxic Slug_icon.png", | |||
_category = "Glade Event", | |||
_categoryDisplay = "Glade Event", | |||
_sizeX = 4, | |||
_sizeY = 4, | |||
_constructionTime = 0, | |||
_cityScore = 0, | |||
_isMovable = false, | |||
_isInitiallyEssential = true, | |||
_workerCapacity = 2, | |||
_constructionCosts = {}, | |||
_recipes = {}, | |||
_levels = {}, | |||
_tags = { | |||
"Forest" | |||
}, | |||
_dangerLevel = "Dangerous", | |||
_hasOrder = false, | |||
_orderModel = nil, | |||
_workTimeReducedPerWorker = 60.0, | |||
_difficulties = { | |||
{ | |||
_difficulty = 0, | |||
_effectTimeToStartRatio = 1.0, | |||
_decisions = { | |||
{ | |||
_workingTime = 210.0, | |||
_label = "Purify", | |||
_decisionTag = "Empathy <sprite name=dec_empathy>", | |||
_requiredGoods = { | |||
{ | |||
_goods = { | |||
{_id = "[Needs] Tea", _amount = 10}, {_id = "[Needs] Incense", _amount = 10}, {_id = "[Food Raw] Herbs", _amount = 15}, {_id = "[Mat Raw] Algae", _amount = 15}, {_id = "[Crafting] Salt", _amount = 15} | |||
} | |||
} | |||
}, | |||
_workingEffects = nil, | |||
}, | |||
{ | |||
_workingTime = 210.0, | |||
_label = "Hunt Down", | |||
_decisionTag = "Corruption <sprite name=dec_corruption>", | |||
_requiredGoods = { | |||
{ | |||
_goods = { | |||
{_id = "[Needs] Training Gear", _amount = 10}, {_id = "[Tools] Simple Tools", _amount = 5}, {_id = "[Mat Raw] Stone", _amount = 15} | |||
} | |||
} | |||
}, | |||
_workingEffects = nil, | |||
} | |||
}, | |||
}, | |||
{ | |||
_difficulty = 1, | |||
_effectTimeToStartRatio = 1.0, | |||
_decisions = { | |||
{ | |||
_workingTime = 240.0, | |||
_label = "Purify", | |||
_decisionTag = "Empathy <sprite name=dec_empathy>", | |||
_requiredGoods = { | |||
{ | |||
_goods = { | |||
{_id = "[Needs] Tea", _amount = 15}, {_id = "[Needs] Incense", _amount = 15}, {_id = "[Food Raw] Herbs", _amount = 22}, {_id = "[Mat Raw] Algae", _amount = 22}, {_id = "[Crafting] Salt", _amount = 22} | |||
} | |||
} | |||
}, | |||
_workingEffects = nil, | |||
}, | |||
{ | |||
_workingTime = 240.0, | |||
_label = "Hunt Down", | |||
_decisionTag = "Corruption <sprite name=dec_corruption>", | |||
_requiredGoods = { | |||
{ | |||
_goods = { | |||
{_id = "[Needs] Training Gear", _amount = 15}, {_id = "[Tools] Simple Tools", _amount = 8}, {_id = "[Mat Raw] Stone", _amount = 22} | |||
} | |||
} | |||
}, | |||
_workingEffects = nil, | |||
} | |||
}, | |||
}, | |||
{ | |||
_difficulty = 2, | |||
_effectTimeToStartRatio = 1.0, | |||
_decisions = { | |||
{ | |||
_workingTime = 270.0, | |||
_label = "Purify", | |||
_decisionTag = "Empathy <sprite name=dec_empathy>", | |||
_requiredGoods = { | |||
{ | |||
_goods = { | |||
{_id = "[Needs] Tea", _amount = 20}, {_id = "[Needs] Incense", _amount = 20}, {_id = "[Food Raw] Herbs", _amount = 30}, {_id = "[Mat Raw] Algae", _amount = 30}, {_id = "[Crafting] Salt", _amount = 30} | |||
} | |||
} | |||
}, | |||
_workingEffects = nil, | |||
}, | |||
{ | |||
_workingTime = 270.0, | |||
_label = "Hunt Down", | |||
_decisionTag = "Corruption <sprite name=dec_corruption>", | |||
_requiredGoods = { | |||
{ | |||
_goods = { | |||
{_id = "[Needs] Training Gear", _amount = 20}, {_id = "[Tools] Simple Tools", _amount = 10}, {_id = "[Mat Raw] Stone", _amount = 30} | |||
} | |||
} | |||
}, | |||
_workingEffects = nil, | |||
} | |||
}, | |||
}, | |||
{ | |||
_difficulty = 3, | |||
_effectTimeToStartRatio = 1.0, | |||
_decisions = { | |||
{ | |||
_workingTime = 300.0, | |||
_label = "Purify", | |||
_decisionTag = "Empathy <sprite name=dec_empathy>", | |||
_requiredGoods = { | |||
{ | |||
_goods = { | |||
{_id = "[Needs] Tea", _amount = 30}, {_id = "[Needs] Incense", _amount = 30}, {_id = "[Food Raw] Herbs", _amount = 45}, {_id = "[Mat Raw] Algae", _amount = 45}, {_id = "[Crafting] Salt", _amount = 45} | |||
} | |||
} | |||
}, | |||
_workingEffects = nil, | |||
}, | |||
{ | |||
_workingTime = 300.0, | |||
_label = "Hunt Down", | |||
_decisionTag = "Corruption <sprite name=dec_corruption>", | |||
_requiredGoods = { | |||
{ | |||
_goods = { | |||
{_id = "[Needs] Training Gear", _amount = 30}, {_id = "[Tools] Simple Tools", _amount = 15}, {_id = "[Mat Raw] Stone", _amount = 45} | |||
} | |||
} | |||
}, | |||
_workingEffects = nil, | |||
} | |||
}, | |||
} | |||
}, | |||
_rewardsTiers = {}, | |||
_decisionsRewards = { | |||
{ | |||
_tableId = "Loot Table - Toxic Slug - Purify", | |||
_minAmount = 1, | |||
_maxAmount = 1, | |||
_effects = { | |||
{_effectId = "Spawn Lake", _chance = 30} | |||
}, | |||
}, | |||
{ | |||
_tableId = "Loot Table - Toxic Slug - Hunt", | |||
_minAmount = 2, | |||
_maxAmount = 2, | |||
_effects = { | |||
{_effectId = "1 Reputation Exploration", _chance = 100}, | |||
{_effectId = "Amber 20", _chance = 85} | |||
}, | |||
} | |||
}, | |||
_areEffectsPermanent = false, | |||
_effectsTiers = { | |||
{ | |||
_timeToStart = 0.0, | |||
_effects = { | _effects = { | ||
}, | }, | ||
}, | }, | ||
{ | { | ||
_timeToStart = | _timeToStart = 780.0, | ||
_effects = { | _effects = { | ||
" | "Toxic Slug Fish Lost", | ||
"1 Reputation Penalty - Toxic Slug" | |||
}, | }, | ||
} | } | ||
| Line 30,875: | Line 31,657: | ||
_hasOrder = false, | _hasOrder = false, | ||
_orderModel = nil, | _orderModel = nil, | ||
_workTimeReducedPerWorker = 60, | _workTimeReducedPerWorker = 60.0, | ||
_difficulties = { | _difficulties = { | ||
{ | { | ||
_difficulty = 0, | _difficulty = 0, | ||
_effectTimeToStartRatio = 1, | _effectTimeToStartRatio = 1.0, | ||
_decisions = { | _decisions = { | ||
{ | { | ||
_workingTime = 210, | _workingTime = 210.0, | ||
_label = "Burn Down", | _label = "Burn Down", | ||
_decisionTag = "Corruption <sprite name=dec_corruption>", | _decisionTag = "Corruption <sprite name=dec_corruption>", | ||
| Line 30,895: | Line 31,677: | ||
}, | }, | ||
{ | { | ||
_workingTime = 210, | _workingTime = 210.0, | ||
_label = "Report", | _label = "Report", | ||
_decisionTag = "Loyalty <sprite name=dec_loyalty>", | _decisionTag = "Loyalty <sprite name=dec_loyalty>", | ||
| Line 30,920: | Line 31,702: | ||
_decisions = { | _decisions = { | ||
{ | { | ||
_workingTime = 240, | _workingTime = 240.0, | ||
_label = "Burn Down", | _label = "Burn Down", | ||
_decisionTag = "Corruption <sprite name=dec_corruption>", | _decisionTag = "Corruption <sprite name=dec_corruption>", | ||
| Line 30,933: | Line 31,715: | ||
}, | }, | ||
{ | { | ||
_workingTime = 240, | _workingTime = 240.0, | ||
_label = "Report", | _label = "Report", | ||
_decisionTag = "Loyalty <sprite name=dec_loyalty>", | _decisionTag = "Loyalty <sprite name=dec_loyalty>", | ||
| Line 30,955: | Line 31,737: | ||
{ | { | ||
_difficulty = 2, | _difficulty = 2, | ||
_effectTimeToStartRatio = 1, | _effectTimeToStartRatio = 1.0, | ||
_decisions = { | _decisions = { | ||
{ | { | ||
_workingTime = 270, | _workingTime = 270.0, | ||
_label = "Burn Down", | _label = "Burn Down", | ||
_decisionTag = "Corruption <sprite name=dec_corruption>", | _decisionTag = "Corruption <sprite name=dec_corruption>", | ||
| Line 30,971: | Line 31,753: | ||
}, | }, | ||
{ | { | ||
_workingTime = 270, | _workingTime = 270.0, | ||
_label = "Report", | _label = "Report", | ||
_decisionTag = "Loyalty <sprite name=dec_loyalty>", | _decisionTag = "Loyalty <sprite name=dec_loyalty>", | ||
| Line 30,993: | Line 31,775: | ||
{ | { | ||
_difficulty = 3, | _difficulty = 3, | ||
_effectTimeToStartRatio = 1, | _effectTimeToStartRatio = 1.0, | ||
_decisions = { | _decisions = { | ||
{ | { | ||
_workingTime = 300, | _workingTime = 300.0, | ||
_label = "Burn Down", | _label = "Burn Down", | ||
_decisionTag = "Corruption <sprite name=dec_corruption>", | _decisionTag = "Corruption <sprite name=dec_corruption>", | ||
| Line 31,009: | Line 31,791: | ||
}, | }, | ||
{ | { | ||
_workingTime = 300, | _workingTime = 300.0, | ||
_label = "Report", | _label = "Report", | ||
_decisionTag = "Loyalty <sprite name=dec_loyalty>", | _decisionTag = "Loyalty <sprite name=dec_loyalty>", | ||
| Line 31,079: | Line 31,861: | ||
_effectsTiers = { | _effectsTiers = { | ||
{ | { | ||
_timeToStart = 0, | _timeToStart = 0.0, | ||
_effects = { | _effects = { | ||
}, | }, | ||
}, | }, | ||
{ | { | ||
_timeToStart = 780, | _timeToStart = 780.0, | ||
_effects = { | _effects = { | ||
"Traders Prices +50", | "Traders Prices +50", | ||
| Line 31,116: | Line 31,898: | ||
_hasOrder = false, | _hasOrder = false, | ||
_orderModel = nil, | _orderModel = nil, | ||
_workTimeReducedPerWorker = 60, | _workTimeReducedPerWorker = 60.0, | ||
_difficulties = { | _difficulties = { | ||
{ | { | ||
_difficulty = 0, | _difficulty = 0, | ||
_effectTimeToStartRatio = 1, | _effectTimeToStartRatio = 1.0, | ||
_decisions = { | _decisions = { | ||
{ | { | ||
_workingTime = 210, | _workingTime = 210.0, | ||
_label = "Cultivate the Decay", | _label = "Cultivate the Decay", | ||
_decisionTag = "Corruption <sprite name=dec_corruption>", | _decisionTag = "Corruption <sprite name=dec_corruption>", | ||
| Line 31,130: | Line 31,912: | ||
}, | }, | ||
{ | { | ||
_workingTime = 210, | _workingTime = 210.0, | ||
_label = "Pay For Funeral", | _label = "Pay For Funeral", | ||
_decisionTag = "Empathy <sprite name=dec_empathy>", | _decisionTag = "Empathy <sprite name=dec_empathy>", | ||
| Line 31,152: | Line 31,934: | ||
{ | { | ||
_difficulty = 1, | _difficulty = 1, | ||
_effectTimeToStartRatio = 1, | _effectTimeToStartRatio = 1.0, | ||
_decisions = { | _decisions = { | ||
{ | { | ||
_workingTime = 240, | _workingTime = 240.0, | ||
_label = "Cultivate the Decay", | _label = "Cultivate the Decay", | ||
_decisionTag = "Corruption <sprite name=dec_corruption>", | _decisionTag = "Corruption <sprite name=dec_corruption>", | ||
| Line 31,162: | Line 31,944: | ||
}, | }, | ||
{ | { | ||
_workingTime = 240, | _workingTime = 240.0, | ||
_label = "Pay For Funeral", | _label = "Pay For Funeral", | ||
_decisionTag = "Empathy <sprite name=dec_empathy>", | _decisionTag = "Empathy <sprite name=dec_empathy>", | ||
| Line 31,184: | Line 31,966: | ||
{ | { | ||
_difficulty = 2, | _difficulty = 2, | ||
_effectTimeToStartRatio = 1, | _effectTimeToStartRatio = 1.0, | ||
_decisions = { | _decisions = { | ||
{ | { | ||
_workingTime = 270, | _workingTime = 270.0, | ||
_label = "Cultivate the Decay", | _label = "Cultivate the Decay", | ||
_decisionTag = "Corruption <sprite name=dec_corruption>", | _decisionTag = "Corruption <sprite name=dec_corruption>", | ||
| Line 31,194: | Line 31,976: | ||
}, | }, | ||
{ | { | ||
_workingTime = 270, | _workingTime = 270.0, | ||
_label = "Pay For Funeral", | _label = "Pay For Funeral", | ||
_decisionTag = "Empathy <sprite name=dec_empathy>", | _decisionTag = "Empathy <sprite name=dec_empathy>", | ||
| Line 31,216: | Line 31,998: | ||
{ | { | ||
_difficulty = 3, | _difficulty = 3, | ||
_effectTimeToStartRatio = 1, | _effectTimeToStartRatio = 1.0, | ||
_decisions = { | _decisions = { | ||
{ | { | ||
_workingTime = 300, | _workingTime = 300.0, | ||
_label = "Cultivate the Decay", | _label = "Cultivate the Decay", | ||
_decisionTag = "Corruption <sprite name=dec_corruption>", | _decisionTag = "Corruption <sprite name=dec_corruption>", | ||
| Line 31,226: | Line 32,008: | ||
}, | }, | ||
{ | { | ||
_workingTime = 300, | _workingTime = 300.0, | ||
_label = "Pay For Funeral", | _label = "Pay For Funeral", | ||
_decisionTag = "Empathy <sprite name=dec_empathy>", | _decisionTag = "Empathy <sprite name=dec_empathy>", | ||
| Line 31,302: | Line 32,084: | ||
_effectsTiers = { | _effectsTiers = { | ||
{ | { | ||
_timeToStart = 0, | _timeToStart = 0.0, | ||
_effects = { | _effects = { | ||
}, | }, | ||
}, | }, | ||
{ | { | ||
_timeToStart = 624, | _timeToStart = 624.0, | ||
_effects = { | _effects = { | ||
"War Beast Hostility", | "War Beast Hostility", | ||
| Line 31,339: | Line 32,121: | ||
_hasOrder = false, | _hasOrder = false, | ||
_orderModel = nil, | _orderModel = nil, | ||
_workTimeReducedPerWorker = 10, | _workTimeReducedPerWorker = 10.0, | ||
_difficulties = { | _difficulties = { | ||
{ | { | ||
_difficulty = 0, | _difficulty = 0, | ||
_effectTimeToStartRatio = 1, | _effectTimeToStartRatio = 1.0, | ||
_decisions = { | _decisions = { | ||
{ | { | ||
_workingTime = 0, | _workingTime = 0.0, | ||
_label = "None", | _label = "None", | ||
_decisionTag = "None", | _decisionTag = "None", | ||
| Line 31,362: | Line 32,144: | ||
{ | { | ||
_difficulty = 1, | _difficulty = 1, | ||
_effectTimeToStartRatio = 1, | _effectTimeToStartRatio = 1.0, | ||
_decisions = { | _decisions = { | ||
{ | { | ||
_workingTime = 0, | _workingTime = 0.0, | ||
_label = "None", | _label = "None", | ||
_decisionTag = "None", | _decisionTag = "None", | ||
| Line 31,381: | Line 32,163: | ||
{ | { | ||
_difficulty = 2, | _difficulty = 2, | ||
_effectTimeToStartRatio = 1, | _effectTimeToStartRatio = 1.0, | ||
_decisions = { | _decisions = { | ||
{ | { | ||
_workingTime = 0, | _workingTime = 0.0, | ||
_label = "None", | _label = "None", | ||
_decisionTag = "None", | _decisionTag = "None", | ||
| Line 31,400: | Line 32,182: | ||
{ | { | ||
_difficulty = 3, | _difficulty = 3, | ||
_effectTimeToStartRatio = 1, | _effectTimeToStartRatio = 1.0, | ||
_decisions = { | _decisions = { | ||
{ | { | ||
_workingTime = 0, | _workingTime = 0.0, | ||
_label = "None", | _label = "None", | ||
_decisionTag = "None", | _decisionTag = "None", | ||
| Line 31,424: | Line 32,206: | ||
_effectsTiers = { | _effectsTiers = { | ||
{ | { | ||
_timeToStart = 0, | _timeToStart = 0.0, | ||
_effects = { | _effects = { | ||
}, | }, | ||
}, | }, | ||
{ | { | ||
_timeToStart = 5, | _timeToStart = 5.0, | ||
_effects = { | _effects = { | ||
}, | }, | ||
}, | }, | ||
{ | { | ||
_timeToStart = 3, | _timeToStart = 3.0, | ||
_effects = { | _effects = { | ||
"White Stag Reward Chase", | "White Stag Reward Chase", | ||
| Line 31,466: | Line 32,248: | ||
_hasOrder = false, | _hasOrder = false, | ||
_orderModel = nil, | _orderModel = nil, | ||
_workTimeReducedPerWorker = 60, | _workTimeReducedPerWorker = 60.0, | ||
_difficulties = { | _difficulties = { | ||
{ | { | ||
_difficulty = 0, | _difficulty = 0, | ||
_effectTimeToStartRatio = 1, | _effectTimeToStartRatio = 1.0, | ||
_decisions = { | _decisions = { | ||
{ | { | ||
_workingTime = 0, | _workingTime = 0.0, | ||
_label = "Catch", | _label = "Catch", | ||
_decisionTag = "Corruption <sprite name=dec_corruption>", | _decisionTag = "Corruption <sprite name=dec_corruption>", | ||
| Line 31,480: | Line 32,262: | ||
}, | }, | ||
{ | { | ||
_workingTime = 0, | _workingTime = 0.0, | ||
_label = "Release", | _label = "Release", | ||
_decisionTag = "Empathy <sprite name=dec_empathy>", | _decisionTag = "Empathy <sprite name=dec_empathy>", | ||
| Line 31,490: | Line 32,272: | ||
{ | { | ||
_difficulty = 1, | _difficulty = 1, | ||
_effectTimeToStartRatio = 1, | _effectTimeToStartRatio = 1.0, | ||
_decisions = { | _decisions = { | ||
{ | { | ||
_workingTime = 0, | _workingTime = 0.0, | ||
_label = "Catch", | _label = "Catch", | ||
_decisionTag = "Corruption <sprite name=dec_corruption>", | _decisionTag = "Corruption <sprite name=dec_corruption>", | ||
| Line 31,500: | Line 32,282: | ||
}, | }, | ||
{ | { | ||
_workingTime = 0, | _workingTime = 0.0, | ||
_label = "Release", | _label = "Release", | ||
_decisionTag = "Empathy <sprite name=dec_empathy>", | _decisionTag = "Empathy <sprite name=dec_empathy>", | ||
| Line 31,510: | Line 32,292: | ||
{ | { | ||
_difficulty = 2, | _difficulty = 2, | ||
_effectTimeToStartRatio = 1, | _effectTimeToStartRatio = 1.0, | ||
_decisions = { | _decisions = { | ||
{ | { | ||
_workingTime = 0, | _workingTime = 0.0, | ||
_label = "Catch", | _label = "Catch", | ||
_decisionTag = "Corruption <sprite name=dec_corruption>", | _decisionTag = "Corruption <sprite name=dec_corruption>", | ||
| Line 31,520: | Line 32,302: | ||
}, | }, | ||
{ | { | ||
_workingTime = 0, | _workingTime = 0.0, | ||
_label = "Release", | _label = "Release", | ||
_decisionTag = "Empathy <sprite name=dec_empathy>", | _decisionTag = "Empathy <sprite name=dec_empathy>", | ||
| Line 31,530: | Line 32,312: | ||
{ | { | ||
_difficulty = 3, | _difficulty = 3, | ||
_effectTimeToStartRatio = 1, | _effectTimeToStartRatio = 1.0, | ||
_decisions = { | _decisions = { | ||
{ | { | ||
_workingTime = 0, | _workingTime = 0.0, | ||
_label = "Catch", | _label = "Catch", | ||
_decisionTag = "Corruption <sprite name=dec_corruption>", | _decisionTag = "Corruption <sprite name=dec_corruption>", | ||
| Line 31,540: | Line 32,322: | ||
}, | }, | ||
{ | { | ||
_workingTime = 0, | _workingTime = 0.0, | ||
_label = "Release", | _label = "Release", | ||
_decisionTag = "Empathy <sprite name=dec_empathy>", | _decisionTag = "Empathy <sprite name=dec_empathy>", | ||
| Line 31,571: | Line 32,353: | ||
_effectsTiers = { | _effectsTiers = { | ||
{ | { | ||
_timeToStart = 0, | _timeToStart = 0.0, | ||
_effects = { | _effects = { | ||
}, | }, | ||
}, | }, | ||
{ | { | ||
_timeToStart = 90, | _timeToStart = 90.0, | ||
_effects = { | _effects = { | ||
"Treasure Stag Remove Self" | "Treasure Stag Remove Self" | ||
| Line 31,607: | Line 32,389: | ||
_hasOrder = false, | _hasOrder = false, | ||
_orderModel = nil, | _orderModel = nil, | ||
_workTimeReducedPerWorker = 60, | _workTimeReducedPerWorker = 60.0, | ||
_difficulties = { | _difficulties = { | ||
{ | { | ||
_difficulty = 0, | _difficulty = 0, | ||
_effectTimeToStartRatio = 1, | _effectTimeToStartRatio = 1.0, | ||
_decisions = { | _decisions = { | ||
{ | { | ||
_workingTime = 210, | _workingTime = 210.0, | ||
_label = "Catch", | _label = "Catch", | ||
_decisionTag = "None", | _decisionTag = "None", | ||
| Line 31,639: | Line 32,421: | ||
}, | }, | ||
{ | { | ||
_workingTime = 210, | _workingTime = 210.0, | ||
_label = "Return the Child", | _label = "Return the Child", | ||
_decisionTag = "Empathy <sprite name=dec_empathy>", | _decisionTag = "Empathy <sprite name=dec_empathy>", | ||
| Line 31,655: | Line 32,437: | ||
{ | { | ||
_difficulty = 1, | _difficulty = 1, | ||
_effectTimeToStartRatio = 1, | _effectTimeToStartRatio = 1.0, | ||
_decisions = { | _decisions = { | ||
{ | { | ||
_workingTime = 240, | _workingTime = 240.0, | ||
_label = "Catch", | _label = "Catch", | ||
_decisionTag = "None", | _decisionTag = "None", | ||
| Line 31,683: | Line 32,465: | ||
}, | }, | ||
{ | { | ||
_workingTime = 240, | _workingTime = 240.0, | ||
_label = "Return the Child", | _label = "Return the Child", | ||
_decisionTag = "Empathy <sprite name=dec_empathy>", | _decisionTag = "Empathy <sprite name=dec_empathy>", | ||
| Line 31,699: | Line 32,481: | ||
{ | { | ||
_difficulty = 2, | _difficulty = 2, | ||
_effectTimeToStartRatio = 1, | _effectTimeToStartRatio = 1.0, | ||
_decisions = { | _decisions = { | ||
{ | { | ||
_workingTime = 270, | _workingTime = 270.0, | ||
_label = "Catch", | _label = "Catch", | ||
_decisionTag = "None", | _decisionTag = "None", | ||
| Line 31,727: | Line 32,509: | ||
}, | }, | ||
{ | { | ||
_workingTime = 270, | _workingTime = 270.0, | ||
_label = "Return the Child", | _label = "Return the Child", | ||
_decisionTag = "Empathy <sprite name=dec_empathy>", | _decisionTag = "Empathy <sprite name=dec_empathy>", | ||
| Line 31,743: | Line 32,525: | ||
{ | { | ||
_difficulty = 3, | _difficulty = 3, | ||
_effectTimeToStartRatio = 1, | _effectTimeToStartRatio = 1.0, | ||
_decisions = { | _decisions = { | ||
{ | { | ||
_workingTime = 300, | _workingTime = 300.0, | ||
_label = "Catch", | _label = "Catch", | ||
_decisionTag = "None", | _decisionTag = "None", | ||
| Line 31,771: | Line 32,553: | ||
}, | }, | ||
{ | { | ||
_workingTime = 300, | _workingTime = 300.0, | ||
_label = "Return the Child", | _label = "Return the Child", | ||
_decisionTag = "Empathy <sprite name=dec_empathy>", | _decisionTag = "Empathy <sprite name=dec_empathy>", | ||
| Line 31,828: | Line 32,610: | ||
_effectsTiers = { | _effectsTiers = { | ||
{ | { | ||
_timeToStart = 0, | _timeToStart = 0.0, | ||
_effects = { | _effects = { | ||
}, | }, | ||
}, | }, | ||
{ | { | ||
_timeToStart = 780, | _timeToStart = 780.0, | ||
_effects = { | _effects = { | ||
"Wildfire Fuel Lost" | "Wildfire Fuel Lost" | ||
Latest revision as of 00:27, 4 December 2025
Documentation for this module may be created at Module:Glade/glade events data/doc
return {
["AncientBurrialGrounds"] = {
_id = "AncientBurrialGrounds",
_displayName = "Ancient Burial Site",
_description = "A strange place filled with gravestones inscribed in an ancient, long forgotten language.",
_iconFilename = "AncientBurrialGrounds_icon.png",
_category = "Glade Event",
_categoryDisplay = "Glade Event",
_sizeX = 4,
_sizeY = 4,
_constructionTime = 0,
_cityScore = 0,
_isMovable = false,
_isInitiallyEssential = false,
_workerCapacity = 2,
_constructionCosts = {},
_recipes = {},
_levels = {},
_tags = {
"Forest"
},
_dangerLevel = "Forbidden",
_hasOrder = false,
_orderModel = nil,
_workTimeReducedPerWorker = 60.0,
_difficulties = {
{
_difficulty = 0,
_effectTimeToStartRatio = 1.0,
_decisions = {
{
_workingTime = 210.0,
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_difficulty = 0,
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{
_goods = {
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_goods = {
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{
_difficulty = 2,
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{
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{
_goods = {
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}
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}
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{
_difficulty = 3,
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{
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{
_goods = {
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}
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}
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_timeToStart = 0.0,
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{
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_effects = {
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}
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["Calm Ghost 3"] = {
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_displayName = "Ghost of a Terrified Woodcutter",
_description = "I lived in a very prosperous settlement, but our viceroy was greedy and didn't care about the forest at all! In the end, it brought doom upon us. Refrain from greed, and calm the forest.",
_iconFilename = "Calm Ghost 3_icon.png",
_category = "Battlefield Spirit",
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_tags = {
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},
_dangerLevel = "None",
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_orderModel = "[R] Ghost Hostility Low",
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{
_difficulty = 0,
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_goods = {
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_goods = {
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}
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}
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{
_difficulty = 2,
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{
_goods = {
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}
}
},
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}
},
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{
_difficulty = 3,
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{
_goods = {
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}
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{
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["Calm Ghost 30"] = {
_id = "Calm Ghost 30",
_displayName = "Ghost of a Lizard General",
_description = "My army fought bravely against all odds. Many of us paid the ultimate price. Please, show your respect to those who survived. I'll take care of the fallen.",
_iconFilename = "Calm Ghost 30_icon.png",
_category = "Battlefield Spirit",
_categoryDisplay = "Glade Event",
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_sizeY = 1,
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_cityScore = 0,
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_isInitiallyEssential = true,
_workerCapacity = 0,
_constructionCosts = {},
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_levels = {},
_tags = {
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},
_dangerLevel = "None",
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_orderModel = "[R] Ghost Resolve Lizards",
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{
_difficulty = 0,
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_goods = {
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_goods = {
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}
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}
},
},
{
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{
_goods = {
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_orderModel = "[R] Ghost Trade Routes with Value",
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_goods = {
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["Calm Ghost 38"] = {
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{
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},
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{
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_effectTimeToStartRatio = 1.0,
_decisions = {
{
_workingTime = 300.0,
_label = "Send Contaminated Goods",
_decisionTag = "Corruption <sprite name=dec_corruption>",
_requiredGoods = {
{
_goods = {
{_id = "[Vessel] Barrels", _amount = 30}, {_id = "[Vessel] Pottery", _amount = 30}, {_id = "[Vessel] Waterskin", _amount = 30}
}
}
,
{
_goods = {
{_id = "[Packs] Pack of Provisions", _amount = 15}
}
}
},
_workingEffects = nil,
},
{
_workingTime = 300.0,
_label = "Cleanse",
_decisionTag = "None",
_requiredGoods = {
{
_goods = {
{_id = "Blight Fuel", _amount = 6}
}
}
,
{
_goods = {
{_id = "[Needs] Coats", _amount = 15}, {_id = "[Needs] Boots", _amount = 30}, {_id = "[Mat Raw] Reeds", _amount = 30}, {_id = "[Metal] Copper Bar", _amount = 6}, {_id = "[Metal] Crystalized Dew", _amount = 6}
}
}
},
_workingEffects = nil,
}
},
}
},
_rewardsTiers = {},
_decisionsRewards = {
{
_tableId = "Loot Table - Infected Caravan - Amber",
_minAmount = 1,
_maxAmount = 1,
_effects = {
{_effectId = "Amber 30", _chance = 30}
},
},
{
_tableId = "Loot Table - Corrupted Caravan T2 - Send",
_minAmount = 1,
_maxAmount = 1,
_effects = {
{_effectId = "1 Reputation Exploration", _chance = 100}
},
}
},
_areEffectsPermanent = false,
_effectsTiers = {
{
_timeToStart = 0.0,
_effects = {
},
},
{
_timeToStart = 780.0,
_effects = {
"Hearth Corruption Rate +50",
"1 Reputation Penalty - Corupted Caravan"
},
}
},
_activeEffects = {},
},
["Decay Altar"] = {
_id = "Decay Altar",
_displayName = "Altar of Decay",
_description = "A sinister stone structure created to worship the Blightrot. Cultists have engraved the inscription: \"Nothing escapes death\".",
_iconFilename = "Decay Altar_icon.png",
_category = "Glade Event",
_categoryDisplay = "Glade Event",
_sizeX = 3,
_sizeY = 3,
_constructionTime = 0,
_cityScore = 0,
_isMovable = false,
_isInitiallyEssential = true,
_workerCapacity = 2,
_constructionCosts = {},
_recipes = {},
_levels = {},
_tags = {
"Forest"
},
_dangerLevel = "Dangerous",
_hasOrder = false,
_orderModel = nil,
_workTimeReducedPerWorker = 60.0,
_difficulties = {
{
_difficulty = 0,
_effectTimeToStartRatio = 1.0,
_decisions = {
{
_workingTime = 210.0,
_label = "Tear Down",
_decisionTag = "Loyalty <sprite name=dec_loyalty>",
_requiredGoods = {
{
_goods = {
{_id = "[Crafting] Oil", _amount = 5}, {_id = "[Crafting] Coal", _amount = 5}, {_id = "[Crafting] Sea Marrow", _amount = 5}, {_id = "[Mat Processed] Planks", _amount = 8}
}
}
},
_workingEffects = nil,
},
{
_workingTime = 210.0,
_label = "Perform Ritual",
_decisionTag = "Corruption <sprite name=dec_corruption>",
_requiredGoods = {
{
_goods = {
{_id = "[Needs] Incense", _amount = 10}, {_id = "[Needs] Scrolls", _amount = 10}, {_id = "[Needs] Tea", _amount = 10}, {_id = "[Crafting] Oil", _amount = 10}, {_id = "[Mat Raw] Resin", _amount = 10}
}
}
},
_workingEffects = nil,
}
},
},
{
_difficulty = 1,
_effectTimeToStartRatio = 1.0,
_decisions = {
{
_workingTime = 240.0,
_label = "Tear Down",
_decisionTag = "Loyalty <sprite name=dec_loyalty>",
_requiredGoods = {
{
_goods = {
{_id = "[Crafting] Oil", _amount = 8}, {_id = "[Crafting] Coal", _amount = 8}, {_id = "[Crafting] Sea Marrow", _amount = 8}, {_id = "[Mat Processed] Planks", _amount = 12}
}
}
},
_workingEffects = nil,
},
{
_workingTime = 240.0,
_label = "Perform Ritual",
_decisionTag = "Corruption <sprite name=dec_corruption>",
_requiredGoods = {
{
_goods = {
{_id = "[Needs] Incense", _amount = 15}, {_id = "[Needs] Scrolls", _amount = 15}, {_id = "[Needs] Tea", _amount = 15}, {_id = "[Crafting] Oil", _amount = 15}, {_id = "[Mat Raw] Resin", _amount = 15}
}
}
},
_workingEffects = nil,
}
},
},
{
_difficulty = 2,
_effectTimeToStartRatio = 1.0,
_decisions = {
{
_workingTime = 270.0,
_label = "Tear Down",
_decisionTag = "Loyalty <sprite name=dec_loyalty>",
_requiredGoods = {
{
_goods = {
{_id = "[Crafting] Oil", _amount = 10}, {_id = "[Crafting] Coal", _amount = 10}, {_id = "[Crafting] Sea Marrow", _amount = 10}, {_id = "[Mat Processed] Planks", _amount = 16}
}
}
},
_workingEffects = nil,
},
{
_workingTime = 270.0,
_label = "Perform Ritual",
_decisionTag = "Corruption <sprite name=dec_corruption>",
_requiredGoods = {
{
_goods = {
{_id = "[Needs] Incense", _amount = 20}, {_id = "[Needs] Scrolls", _amount = 20}, {_id = "[Needs] Tea", _amount = 20}, {_id = "[Crafting] Oil", _amount = 20}, {_id = "[Mat Raw] Resin", _amount = 20}
}
}
},
_workingEffects = nil,
}
},
},
{
_difficulty = 3,
_effectTimeToStartRatio = 1.0,
_decisions = {
{
_workingTime = 300.0,
_label = "Tear Down",
_decisionTag = "Loyalty <sprite name=dec_loyalty>",
_requiredGoods = {
{
_goods = {
{_id = "[Crafting] Oil", _amount = 15}, {_id = "[Crafting] Coal", _amount = 15}, {_id = "[Crafting] Sea Marrow", _amount = 15}, {_id = "[Mat Processed] Planks", _amount = 24}
}
}
},
_workingEffects = nil,
},
{
_workingTime = 300.0,
_label = "Perform Ritual",
_decisionTag = "Corruption <sprite name=dec_corruption>",
_requiredGoods = {
{
_goods = {
{_id = "[Needs] Incense", _amount = 30}, {_id = "[Needs] Tea", _amount = 30}, {_id = "[Crafting] Oil", _amount = 30}, {_id = "[Mat Raw] Resin", _amount = 30}, {_id = "[Needs] Scrolls", _amount = 30}
}
}
},
_workingEffects = nil,
}
},
}
},
_rewardsTiers = {},
_decisionsRewards = {
{
_tableId = "Loot Table - Totems - Keep",
_minAmount = 2,
_maxAmount = 2,
_effects = {
{_effectId = "Ancient Tablet 2", _chance = 70},
{_effectId = "Biscuits 30", _chance = 40},
{_effectId = "Boots 30", _chance = 40},
{_effectId = "Bricks +1", _chance = 20},
{_effectId = "Coats 30", _chance = 50},
{_effectId = "Crystalized Dew 25", _chance = 50},
{_effectId = "Fabric 20", _chance = 40},
{_effectId = "Grain 30", _chance = 50},
{_effectId = "Incense 30", _chance = 50},
{_effectId = "Jerky 30", _chance = 40},
{_effectId = "Leather 30", _chance = 50},
{_effectId = "Milk-cap Mushroom 30", _chance = 40},
{_effectId = "Pack of Provisions 10", _chance = 30},
{_effectId = "Paper 30", _chance = 40},
{_effectId = "Paste 30", _chance = 40},
{_effectId = "Pie 30", _chance = 40},
{_effectId = "Porridge 30", _chance = 40},
{_effectId = "Pottery 30", _chance = 40},
{_effectId = "Reeds 30", _chance = 50},
{_effectId = "Scales 30", _chance = 30},
{_effectId = "Skewers 30", _chance = 40},
{_effectId = "Tea 30", _chance = 40},
{_effectId = "Training Gear 30", _chance = 30},
{_effectId = "Wetstone 35", _chance = 30},
{_effectId = "Wine 30", _chance = 40}
},
},
{
_tableId = "Loot Table - Decay Altar - Convert",
_minAmount = 1,
_maxAmount = 1,
_effects = {
{_effectId = "Replace Decay Altar", _chance = 100}
},
}
},
_areEffectsPermanent = false,
_effectsTiers = {
{
_timeToStart = 0.0,
_effects = {
},
},
{
_timeToStart = 780.0,
_effects = {
"Night's Embrace",
"1 Reputation Penalty - Decay Altar"
},
}
},
_activeEffects = {},
},
["Escaped Convicts"] = {
_id = "Escaped Convicts",
_displayName = "Escaped Convicts",
_description = "Dangerous convicts from the Smoldering City are hiding in the forest. They somehow managed to free themselves during transport. You can decide their fate - welcome them and employ them in your settlement, or send them back to the Citadel where they will be punished.",
_iconFilename = "Escaped Convicts_icon.png",
_category = "Glade Event",
_categoryDisplay = "Glade Event",
_sizeX = 3,
_sizeY = 3,
_constructionTime = 0,
_cityScore = 0,
_isMovable = false,
_isInitiallyEssential = true,
_workerCapacity = 2,
_constructionCosts = {},
_recipes = {},
_levels = {},
_tags = {
"Forest"
},
_dangerLevel = "Dangerous",
_hasOrder = false,
_orderModel = nil,
_workTimeReducedPerWorker = 60.0,
_difficulties = {
{
_difficulty = 0,
_effectTimeToStartRatio = 1.0,
_decisions = {
{
_workingTime = 210.0,
_label = "Persuade",
_decisionTag = "Empathy <sprite name=dec_empathy>",
_requiredGoods = {},
_workingEffects = nil,
},
{
_workingTime = 210.0,
_label = "Arrest",
_decisionTag = "Loyalty <sprite name=dec_loyalty>",
_requiredGoods = {
{
_goods = {
{_id = "[Needs] Training Gear", _amount = 10}, {_id = "[Tools] Simple Tools", _amount = 5}, {_id = "[Mat Raw] Stone", _amount = 15}
}
}
},
_workingEffects = nil,
}
},
},
{
_difficulty = 1,
_effectTimeToStartRatio = 1.0,
_decisions = {
{
_workingTime = 240.0,
_label = "Persuade",
_decisionTag = "Empathy <sprite name=dec_empathy>",
_requiredGoods = {},
_workingEffects = nil,
},
{
_workingTime = 240.0,
_label = "Arrest",
_decisionTag = "Loyalty <sprite name=dec_loyalty>",
_requiredGoods = {
{
_goods = {
{_id = "[Needs] Training Gear", _amount = 15}, {_id = "[Tools] Simple Tools", _amount = 8}, {_id = "[Mat Raw] Stone", _amount = 22}
}
}
},
_workingEffects = nil,
}
},
},
{
_difficulty = 2,
_effectTimeToStartRatio = 1.0,
_decisions = {
{
_workingTime = 270.0,
_label = "Persuade",
_decisionTag = "Empathy <sprite name=dec_empathy>",
_requiredGoods = {},
_workingEffects = nil,
},
{
_workingTime = 270.0,
_label = "Arrest",
_decisionTag = "Loyalty <sprite name=dec_loyalty>",
_requiredGoods = {
{
_goods = {
{_id = "[Needs] Training Gear", _amount = 20}, {_id = "[Tools] Simple Tools", _amount = 10}, {_id = "[Mat Raw] Stone", _amount = 30}
}
}
},
_workingEffects = nil,
}
},
},
{
_difficulty = 3,
_effectTimeToStartRatio = 1.0,
_decisions = {
{
_workingTime = 300.0,
_label = "Persuade",
_decisionTag = "Empathy <sprite name=dec_empathy>",
_requiredGoods = {},
_workingEffects = nil,
},
{
_workingTime = 300.0,
_label = "Arrest",
_decisionTag = "Loyalty <sprite name=dec_loyalty>",
_requiredGoods = {
{
_goods = {
{_id = "[Needs] Training Gear", _amount = 30}, {_id = "[Tools] Simple Tools", _amount = 15}, {_id = "[Mat Raw] Stone", _amount = 45}
}
}
},
_workingEffects = nil,
}
},
}
},
_rewardsTiers = {},
_decisionsRewards = {
{
_tableId = "Loot Table - Convicts - Keep",
_minAmount = 3,
_maxAmount = 4,
_effects = {
{_effectId = "Ale +2", _chance = 20},
{_effectId = "Ale 30", _chance = 30},
{_effectId = "Ancient Tablet 2", _chance = 25},
{_effectId = "Barrels 25", _chance = 40},
{_effectId = "Berries 40", _chance = 40},
{_effectId = "Biscuits 30", _chance = 30},
{_effectId = "Clay 30", _chance = 30},
{_effectId = "Coal 30", _chance = 40},
{_effectId = "Coats 25", _chance = 40},
{_effectId = "Copper Bar 10", _chance = 20},
{_effectId = "Copper Ore 20", _chance = 20},
{_effectId = "Eggs 30", _chance = 40},
{_effectId = "Fish 30", _chance = 30},
{_effectId = "Flour 30", _chance = 40},
{_effectId = "Hauler +5", _chance = 20},
{_effectId = "Hearth Parts 2", _chance = 25},
{_effectId = "Herbs 30", _chance = 40},
{_effectId = "Incense 25", _chance = 30},
{_effectId = "Incense for Roots", _chance = 20},
{_effectId = "Ink 25", _chance = 40},
{_effectId = "Leather 30", _chance = 30},
{_effectId = "Metal Tools 12", _chance = 20},
{_effectId = "Oil 30", _chance = 40},
{_effectId = "Pack of Building Materials 10", _chance = 20},
{_effectId = "Pack of Crops 10", _chance = 20},
{_effectId = "Pack of Provisions 10", _chance = 20},
{_effectId = "Pack of Trade Good 10", _chance = 10},
{_effectId = "Pack of Valuables 10", _chance = 10},
{_effectId = "Paper 30", _chance = 30},
{_effectId = "Planks 20", _chance = 40},
{_effectId = "Queens Gift 5", _chance = 20},
{_effectId = "Reeds 30", _chance = 30},
{_effectId = "Roots 30", _chance = 40},
{_effectId = "Scout +5", _chance = 20},
{_effectId = "Tea 30", _chance = 30},
{_effectId = "Training Gear +2", _chance = 20},
{_effectId = "Vegetables 30", _chance = 40},
{_effectId = "Waterskins +2", _chance = 20},
{_effectId = "Wine +2", _chance = 20},
{_effectId = "Woodcuters +5", _chance = 20}
},
},
{
_tableId = "Loot Table - Convicts - Send",
_minAmount = 2,
_maxAmount = 2,
_effects = {
{_effectId = "Amber 20", _chance = 85},
{_effectId = "0_75 Reputation Exploration", _chance = 100}
},
}
},
_areEffectsPermanent = false,
_effectsTiers = {
{
_timeToStart = 0.0,
_effects = {
},
},
{
_timeToStart = 780.0,
_effects = {
"Remove Chests From Glades",
"1 Reputation Penalty - Convicts"
},
}
},
_activeEffects = {},
},
["Fishmen Cave"] = {
_id = "Fishmen Cave",
_displayName = "Fishmen Cave",
_description = "It looks abandoned, but what if it's not? A terrible fishy smell comes from within.",
_iconFilename = "Fishmen Cave_icon.png",
_category = "Glade Event",
_categoryDisplay = "Glade Event",
_sizeX = 3,
_sizeY = 3,
_constructionTime = 0,
_cityScore = 0,
_isMovable = false,
_isInitiallyEssential = true,
_workerCapacity = 2,
_constructionCosts = {},
_recipes = {},
_levels = {},
_tags = {
"Forest"
},
_dangerLevel = "Dangerous",
_hasOrder = false,
_orderModel = nil,
_workTimeReducedPerWorker = 60.0,
_difficulties = {
{
_difficulty = 0,
_effectTimeToStartRatio = 1.0,
_decisions = {
{
_workingTime = 210.0,
_label = "Bribe",
_decisionTag = "Corruption <sprite name=dec_corruption>",
_requiredGoods = {
{
_goods = {
{_id = "[Valuable] Amber", _amount = 5}
}
}
,
{
_goods = {
{_id = "[Food Processed] Jerky", _amount = 10}, {_id = "[Food Processed] Skewers", _amount = 10}, {_id = "[Food Processed] Pie", _amount = 10}, {_id = "[Food Processed] Paste", _amount = 10}, {_id = "[Needs] Ale", _amount = 10}
}
}
},
_workingEffects = nil,
},
{
_workingTime = 210.0,
_label = "Chase Away",
_decisionTag = "Loyalty <sprite name=dec_loyalty>",
_requiredGoods = {
{
_goods = {
{_id = "[Needs] Training Gear", _amount = 10}, {_id = "[Tools] Simple Tools", _amount = 5}, {_id = "[Mat Raw] Stone", _amount = 15}
}
}
},
_workingEffects = nil,
}
},
},
{
_difficulty = 1,
_effectTimeToStartRatio = 1.0,
_decisions = {
{
_workingTime = 240.0,
_label = "Bribe",
_decisionTag = "Corruption <sprite name=dec_corruption>",
_requiredGoods = {
{
_goods = {
{_id = "[Valuable] Amber", _amount = 8}
}
}
,
{
_goods = {
{_id = "[Food Processed] Jerky", _amount = 15}, {_id = "[Food Processed] Skewers", _amount = 15}, {_id = "[Food Processed] Pie", _amount = 15}, {_id = "[Food Processed] Paste", _amount = 15}, {_id = "[Needs] Ale", _amount = 15}
}
}
},
_workingEffects = nil,
},
{
_workingTime = 240.0,
_label = "Chase Away",
_decisionTag = "Loyalty <sprite name=dec_loyalty>",
_requiredGoods = {
{
_goods = {
{_id = "[Needs] Training Gear", _amount = 15}, {_id = "[Tools] Simple Tools", _amount = 8}, {_id = "[Mat Raw] Stone", _amount = 22}
}
}
},
_workingEffects = nil,
}
},
},
{
_difficulty = 2,
_effectTimeToStartRatio = 1.0,
_decisions = {
{
_workingTime = 270.0,
_label = "Bribe",
_decisionTag = "Corruption <sprite name=dec_corruption>",
_requiredGoods = {
{
_goods = {
{_id = "[Valuable] Amber", _amount = 10}
}
}
,
{
_goods = {
{_id = "[Food Processed] Jerky", _amount = 20}, {_id = "[Food Processed] Skewers", _amount = 20}, {_id = "[Food Processed] Pie", _amount = 20}, {_id = "[Food Processed] Paste", _amount = 20}, {_id = "[Needs] Ale", _amount = 20}
}
}
},
_workingEffects = nil,
},
{
_workingTime = 270.0,
_label = "Chase Away",
_decisionTag = "Loyalty <sprite name=dec_loyalty>",
_requiredGoods = {
{
_goods = {
{_id = "[Needs] Training Gear", _amount = 20}, {_id = "[Tools] Simple Tools", _amount = 10}, {_id = "[Mat Raw] Stone", _amount = 30}
}
}
},
_workingEffects = nil,
}
},
},
{
_difficulty = 3,
_effectTimeToStartRatio = 1.0,
_decisions = {
{
_workingTime = 300.0,
_label = "Bribe",
_decisionTag = "Corruption <sprite name=dec_corruption>",
_requiredGoods = {
{
_goods = {
{_id = "[Valuable] Amber", _amount = 15}
}
}
,
{
_goods = {
{_id = "[Food Processed] Jerky", _amount = 30}, {_id = "[Food Processed] Skewers", _amount = 30}, {_id = "[Food Processed] Pie", _amount = 30}, {_id = "[Food Processed] Paste", _amount = 30}, {_id = "[Needs] Ale", _amount = 30}
}
}
},
_workingEffects = nil,
},
{
_workingTime = 300.0,
_label = "Chase Away",
_decisionTag = "Loyalty <sprite name=dec_loyalty>",
_requiredGoods = {
{
_goods = {
{_id = "[Needs] Training Gear", _amount = 30}, {_id = "[Tools] Simple Tools", _amount = 15}, {_id = "[Mat Raw] Stone", _amount = 45}
}
}
},
_workingEffects = nil,
}
},
}
},
_rewardsTiers = {},
_decisionsRewards = {
{
_tableId = "Loot Table - Fishmen Outpost - Keep",
_minAmount = 3,
_maxAmount = 3,
_effects = {
{_effectId = "Algae 40", _chance = 80},
{_effectId = "Ancient Tablet 5", _chance = 52},
{_effectId = "Berries +2", _chance = 25},
{_effectId = "Biscuits 40", _chance = 25},
{_effectId = "Bricks 30", _chance = 40},
{_effectId = "Clay 40", _chance = 50},
{_effectId = "Copper and Wood for Chests", _chance = 25},
{_effectId = "Eggs 40", _chance = 50},
{_effectId = "Fabric 20", _chance = 30},
{_effectId = "Fish 40", _chance = 80},
{_effectId = "Hauler +5", _chance = 20},
{_effectId = "Insect Traps", _chance = 25},
{_effectId = "Insects +2", _chance = 25},
{_effectId = "Insects 40", _chance = 50},
{_effectId = "Leather 40", _chance = 50},
{_effectId = "Milk-cap Mushroom 40", _chance = 50},
{_effectId = "Moth Larvae Meat 40", _chance = 50},
{_effectId = "Paste 40", _chance = 25},
{_effectId = "Pickled Goods 40", _chance = 25},
{_effectId = "Planks 30", _chance = 40},
{_effectId = "Porridge 40", _chance = 25},
{_effectId = "Salt 40", _chance = 40},
{_effectId = "Scales 40", _chance = 80},
{_effectId = "Scout +5", _chance = 20},
{_effectId = "Sea Marrow 40", _chance = 40},
{_effectId = "Woodcuters +5", _chance = 20}
},
},
{
_tableId = "Loot Table - Fishmen Outpost - Send",
_minAmount = 2,
_maxAmount = 3,
_effects = {
{_effectId = "1 Reputation Exploration", _chance = 100},
{_effectId = "Amber 20", _chance = 85}
},
}
},
_areEffectsPermanent = false,
_effectsTiers = {
{
_timeToStart = 0.0,
_effects = {
},
},
{
_timeToStart = 780.0,
_effects = {
"Spawn 3 Fishmen Totems - Fishmen Cave",
"1 Reputation Penalty - Fishmen Cave"
},
}
},
_activeEffects = {},
},
["Fishmen Lighthouse"] = {
_id = "Fishmen Lighthouse",
_displayName = "Fishmen Lighthouse",
_description = "Once upon a time, there must have been a coast and a harbor here. Now this place is haunted by Fishmen and the waters have withdrawn. An ominous light is coming from the top of the lighthouse.",
_iconFilename = "Fishmen Lighthouse_icon.png",
_category = "Glade Event",
_categoryDisplay = "Glade Event",
_sizeX = 4,
_sizeY = 4,
_constructionTime = 0,
_cityScore = 0,
_isMovable = false,
_isInitiallyEssential = true,
_workerCapacity = 2,
_constructionCosts = {},
_recipes = {},
_levels = {},
_tags = {
"Forest"
},
_dangerLevel = "Forbidden",
_hasOrder = false,
_orderModel = nil,
_workTimeReducedPerWorker = 60.0,
_difficulties = {
{
_difficulty = 0,
_effectTimeToStartRatio = 1.0,
_decisions = {
{
_workingTime = 210.0,
_label = "Burn Down",
_decisionTag = "Loyalty <sprite name=dec_loyalty>",
_requiredGoods = {
{
_goods = {
{_id = "[Crafting] Oil", _amount = 10}, {_id = "[Crafting] Coal", _amount = 10}, {_id = "[Crafting] Sea Marrow", _amount = 10}, {_id = "[Mat Processed] Planks", _amount = 16}
}
}
},
_workingEffects = nil,
},
{
_workingTime = 210.0,
_label = "Cleanse",
_decisionTag = "None",
_requiredGoods = {
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{
_goods = {
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{
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{
_goods = {
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{
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{
_goods = {
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}
}
},
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},
{
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{
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{
_goods = {
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}
},
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},
{
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}
},
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{
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{_effectId = "Wood 30", _chance = 30}
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{
_tableId = "Loot Table - Haunted Ruined Beaver House - Rebuild",
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},
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_activeEffects = {},
},
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{
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{
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{
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{
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{
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{
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{
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{
_goods = {
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}
},
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{
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{
_goods = {
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}
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{
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{
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{
_goods = {
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}
},
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{
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{
_goods = {
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{
_goods = {
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}
},
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{
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{
_goods = {
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}
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},
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{
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{
_goods = {
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{
_goods = {
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}
},
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{
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{
_goods = {
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}
},
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{
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{
_goods = {
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}
},
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{
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_goods = {
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}
},
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{
_goods = {
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},
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{
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{
_goods = {
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{
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{
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{
_goods = {
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}
},
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{
_goods = {
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{
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{
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{
_goods = {
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}
},
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{
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{
_goods = {
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}
},
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},
},
{
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{
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{
_goods = {
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}
},
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{
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{
_goods = {
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}
},
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},
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},
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{
_tableId = "Loot Table - Ruined Cooperage - Salvage",
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{
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},
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_activeEffects = {},
},
["Haunted Ruined Druid"] = {
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_tags = {
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},
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_orderModel = nil,
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{
_difficulty = 0,
_effectTimeToStartRatio = 1.0,
_decisions = {
{
_workingTime = 140.0,
_label = "Burn Down",
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_requiredGoods = {
{
_goods = {
{_id = "[Crafting] Oil", _amount = 5}, {_id = "[Crafting] Coal", _amount = 5}, {_id = "[Crafting] Sea Marrow", _amount = 5}, {_id = "[Mat Processed] Planks", _amount = 8}
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}
},
_workingEffects = nil,
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{
_workingTime = 140.0,
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{
_goods = {
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}
},
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},
},
{
_difficulty = 1,
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{
_workingTime = 170.0,
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_requiredGoods = {
{
_goods = {
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}
}
},
_workingEffects = nil,
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{
_workingTime = 170.0,
_label = "Cleanse",
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_requiredGoods = {
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{
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},
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{
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},
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},
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{
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{
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_goods = {
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}
},
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{
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_goods = {
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{
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{
_goods = {
{_id = "[Crafting] Oil", _amount = 10}, {_id = "[Crafting] Coal", _amount = 10}, {_id = "[Crafting] Sea Marrow", _amount = 10}, {_id = "[Mat Processed] Planks", _amount = 16}
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}
},
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{
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{
_goods = {
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}
},
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}
},
},
{
_difficulty = 3,
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{
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{
_goods = {
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},
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{
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{
_goods = {
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}
},
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}
},
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},
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_decisionsRewards = {
{
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{_effectId = "Paste 20", _chance = 50},
{_effectId = "Pickled Goods 20", _chance = 30},
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{
_tableId = "Loot Table - Haunted Ruined Harpy House - Rebuild",
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{_effectId = "Replace Building Haunted Harpy House", _chance = 100}
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},
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_activeEffects = {},
},
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{
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{
_goods = {
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}
},
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{
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{
_goods = {
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}
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{
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{
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{
_goods = {
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}
},
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},
{
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{
_goods = {
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}
},
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}
},
},
{
_difficulty = 2,
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{
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{
_goods = {
{_id = "[Crafting] Oil", _amount = 10}, {_id = "[Crafting] Coal", _amount = 10}, {_id = "[Crafting] Sea Marrow", _amount = 10}, {_id = "[Mat Processed] Planks", _amount = 16}
}
}
},
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},
{
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{
_goods = {
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}
},
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}
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},
{
_difficulty = 3,
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{
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{
_goods = {
{_id = "[Crafting] Oil", _amount = 15}, {_id = "[Crafting] Coal", _amount = 15}, {_id = "[Crafting] Sea Marrow", _amount = 15}, {_id = "[Mat Processed] Planks", _amount = 24}
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}
},
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{
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{
_goods = {
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}
},
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}
},
}
},
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{
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{
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},
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_activeEffects = {},
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{
_goods = {
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},
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{
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{
_goods = {
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{
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{
_goods = {
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}
},
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{
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{
_goods = {
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}
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},
{
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{
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{
_goods = {
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}
},
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{
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{
_goods = {
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}
},
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}
},
},
{
_difficulty = 3,
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{
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{
_goods = {
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}
},
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{
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{
_goods = {
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}
},
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},
}
},
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{
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},
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{
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{
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{
_goods = {
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}
},
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{
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{
_goods = {
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}
},
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},
},
{
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{
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{
_goods = {
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}
},
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{
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{
_goods = {
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}
},
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},
},
{
_difficulty = 2,
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{
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{
_goods = {
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}
},
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{
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{
_goods = {
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}
},
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},
},
{
_difficulty = 3,
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{
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{
_goods = {
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}
},
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{
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{
_goods = {
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}
},
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},
}
},
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{
_tableId = "Loot Table - Ruined Leatherworks - Salvage",
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{_effectId = "Scales 30", _chance = 50},
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{_effectId = "Waterskins 20", _chance = 40}
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},
{
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},
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_activeEffects = {},
},
["Haunted Ruined Lizard House"] = {
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_levels = {},
_tags = {
"Forest"
},
_dangerLevel = "None",
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_orderModel = nil,
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{
_difficulty = 0,
_effectTimeToStartRatio = 1.0,
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{
_workingTime = 140.0,
_label = "Burn Down",
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{
_goods = {
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}
}
},
_workingEffects = nil,
},
{
_workingTime = 140.0,
_label = "Cleanse",
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{
_goods = {
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}
},
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}
},
},
{
_difficulty = 1,
_effectTimeToStartRatio = 1.0,
_decisions = {
{
_workingTime = 170.0,
_label = "Burn Down",
_decisionTag = "None",
_requiredGoods = {
{
_goods = {
{_id = "[Crafting] Oil", _amount = 8}, {_id = "[Crafting] Coal", _amount = 8}, {_id = "[Crafting] Sea Marrow", _amount = 8}, {_id = "[Mat Processed] Planks", _amount = 12}
}
}
},
_workingEffects = nil,
},
{
_workingTime = 170.0,
_label = "Cleanse",
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_requiredGoods = {
{
_goods = {
{_id = "[Needs] Incense", _amount = 15}, {_id = "[Needs] Scrolls", _amount = 15}, {_id = "[Needs] Tea", _amount = 15}, {_id = "[Crafting] Oil", _amount = 15}, {_id = "[Mat Raw] Resin", _amount = 15}
}
}
},
_workingEffects = nil,
}
},
},
{
_difficulty = 2,
_effectTimeToStartRatio = 1.0,
_decisions = {
{
_workingTime = 200.0,
_label = "Burn Down",
_decisionTag = "None",
_requiredGoods = {
{
_goods = {
{_id = "[Crafting] Oil", _amount = 10}, {_id = "[Crafting] Coal", _amount = 10}, {_id = "[Crafting] Sea Marrow", _amount = 10}, {_id = "[Mat Processed] Planks", _amount = 16}
}
}
},
_workingEffects = nil,
},
{
_workingTime = 200.0,
_label = "Cleanse",
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_requiredGoods = {
{
_goods = {
{_id = "[Needs] Incense", _amount = 20}, {_id = "[Needs] Scrolls", _amount = 20}, {_id = "[Needs] Tea", _amount = 20}, {_id = "[Crafting] Oil", _amount = 20}, {_id = "[Mat Raw] Resin", _amount = 20}
}
}
},
_workingEffects = nil,
}
},
},
{
_difficulty = 3,
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_decisions = {
{
_workingTime = 230.0,
_label = "Burn Down",
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{
_goods = {
{_id = "[Crafting] Oil", _amount = 15}, {_id = "[Crafting] Coal", _amount = 15}, {_id = "[Crafting] Sea Marrow", _amount = 15}, {_id = "[Mat Processed] Planks", _amount = 24}
}
}
},
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},
{
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_label = "Cleanse",
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{
_goods = {
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}
},
_workingEffects = nil,
}
},
}
},
_rewardsTiers = {},
_decisionsRewards = {
{
_tableId = "Loot Table - Ruined Housing - Salvage",
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_maxAmount = 2,
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{_effectId = "Berries 25", _chance = 50},
{_effectId = "Biscuits 20", _chance = 50},
{_effectId = "Clay 20", _chance = 50},
{_effectId = "Coats 20", _chance = 40},
{_effectId = "Eggs 25", _chance = 50},
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{_effectId = "Herbs 30", _chance = 50},
{_effectId = "Insects 30", _chance = 50},
{_effectId = "Parts 3", _chance = 30},
{_effectId = "Paste 20", _chance = 50},
{_effectId = "Pickled Goods 20", _chance = 30},
{_effectId = "Pie 20", _chance = 15},
{_effectId = "Planks 5", _chance = 30},
{_effectId = "Porridge 20", _chance = 50},
{_effectId = "Pottery 20", _chance = 20},
{_effectId = "Reeds 20", _chance = 50},
{_effectId = "Vegetables 30", _chance = 50},
{_effectId = "Wetstone 20", _chance = 50},
{_effectId = "Wood 30", _chance = 30}
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},
{
_tableId = "Loot Table - Haunted Ruined Lizard House - Rebuild",
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{_effectId = "Replace Building Haunted Lizard House", _chance = 100}
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}
},
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_effectsTiers = {
},
_activeEffects = {},
},
["Haunted Ruined Market"] = {
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_tags = {
"Forest"
},
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_orderModel = nil,
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{
_difficulty = 0,
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{
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{
_goods = {
{_id = "[Crafting] Oil", _amount = 5}, {_id = "[Crafting] Coal", _amount = 5}, {_id = "[Crafting] Sea Marrow", _amount = 5}, {_id = "[Mat Processed] Planks", _amount = 8}
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}
},
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{
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{
_goods = {
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}
},
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}
},
},
{
_difficulty = 1,
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{
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{
_goods = {
{_id = "[Crafting] Oil", _amount = 8}, {_id = "[Crafting] Coal", _amount = 8}, {_id = "[Crafting] Sea Marrow", _amount = 8}, {_id = "[Mat Processed] Planks", _amount = 12}
}
}
},
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},
{
_workingTime = 170.0,
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{
_goods = {
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}
},
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}
},
},
{
_difficulty = 2,
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{
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{
_goods = {
{_id = "[Crafting] Oil", _amount = 10}, {_id = "[Crafting] Coal", _amount = 10}, {_id = "[Crafting] Sea Marrow", _amount = 10}, {_id = "[Mat Processed] Planks", _amount = 16}
}
}
},
_workingEffects = nil,
},
{
_workingTime = 200.0,
_label = "Cleanse",
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{
_goods = {
{_id = "[Needs] Incense", _amount = 20}, {_id = "[Needs] Scrolls", _amount = 20}, {_id = "[Needs] Tea", _amount = 20}, {_id = "[Crafting] Oil", _amount = 20}, {_id = "[Mat Raw] Resin", _amount = 20}
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}
},
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}
},
},
{
_difficulty = 3,
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{
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{
_goods = {
{_id = "[Crafting] Oil", _amount = 15}, {_id = "[Crafting] Coal", _amount = 15}, {_id = "[Crafting] Sea Marrow", _amount = 15}, {_id = "[Mat Processed] Planks", _amount = 24}
}
}
},
_workingEffects = nil,
},
{
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_label = "Cleanse",
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{
_goods = {
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}
},
_workingEffects = nil,
}
},
}
},
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_decisionsRewards = {
{
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{_effectId = "Incense 25", _chance = 50},
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{_effectId = "Wine 30", _chance = 50}
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},
{
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{_effectId = "Replace Building Haunted Market", _chance = 100}
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}
},
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},
_activeEffects = {},
},
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"Forest"
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{
_difficulty = 0,
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{
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{
_goods = {
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}
},
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{
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{
_goods = {
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}
},
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},
},
{
_difficulty = 1,
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{
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{
_goods = {
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}
}
},
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},
{
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{
_goods = {
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}
},
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},
},
{
_difficulty = 2,
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{
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{
_goods = {
{_id = "[Crafting] Oil", _amount = 10}, {_id = "[Crafting] Coal", _amount = 10}, {_id = "[Crafting] Sea Marrow", _amount = 10}, {_id = "[Mat Processed] Planks", _amount = 16}
}
}
},
_workingEffects = nil,
},
{
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{
_goods = {
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}
},
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}
},
},
{
_difficulty = 3,
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{
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{
_goods = {
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}
}
},
_workingEffects = nil,
},
{
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{
_goods = {
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}
},
_workingEffects = nil,
}
},
}
},
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{
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{_effectId = "Planks 10", _chance = 20}
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{
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},
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_activeEffects = {},
},
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_tags = {
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{
_difficulty = 0,
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{
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{
_goods = {
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}
},
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{
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{
_goods = {
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}
},
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}
},
},
{
_difficulty = 1,
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{
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{
_goods = {
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}
}
},
_workingEffects = nil,
},
{
_workingTime = 170.0,
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{
_goods = {
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}
},
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}
},
},
{
_difficulty = 2,
_effectTimeToStartRatio = 1.0,
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{
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{
_goods = {
{_id = "[Crafting] Oil", _amount = 10}, {_id = "[Crafting] Coal", _amount = 10}, {_id = "[Crafting] Sea Marrow", _amount = 10}, {_id = "[Mat Processed] Planks", _amount = 16}
}
}
},
_workingEffects = nil,
},
{
_workingTime = 200.0,
_label = "Cleanse",
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_requiredGoods = {
{
_goods = {
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}
},
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}
},
},
{
_difficulty = 3,
_effectTimeToStartRatio = 1.0,
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{
_workingTime = 230.0,
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_requiredGoods = {
{
_goods = {
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}
}
},
_workingEffects = nil,
},
{
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{
_goods = {
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}
},
_workingEffects = nil,
}
},
}
},
_rewardsTiers = {},
_decisionsRewards = {
{
_tableId = "Loot Table - Ruined Small Farm - Salvage",
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{_effectId = "Vegetables 30", _chance = 50},
{_effectId = "Wood 40", _chance = 20},
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},
{
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}
},
_areEffectsPermanent = false,
_effectsTiers = {
},
_activeEffects = {},
},
["Haunted Ruined Smelter"] = {
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_displayName = "Haunted Ruined Smelter",
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_workerCapacity = 3,
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_levels = {},
_tags = {
"Forest"
},
_dangerLevel = "None",
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_orderModel = nil,
_workTimeReducedPerWorker = 30.0,
_difficulties = {
{
_difficulty = 0,
_effectTimeToStartRatio = 1.0,
_decisions = {
{
_workingTime = 140.0,
_label = "Burn Down",
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_requiredGoods = {
{
_goods = {
{_id = "[Crafting] Oil", _amount = 5}, {_id = "[Crafting] Coal", _amount = 5}, {_id = "[Crafting] Sea Marrow", _amount = 5}, {_id = "[Mat Processed] Planks", _amount = 8}
}
}
},
_workingEffects = nil,
},
{
_workingTime = 140.0,
_label = "Cleanse",
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_requiredGoods = {
{
_goods = {
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}
}
},
_workingEffects = nil,
}
},
},
{
_difficulty = 1,
_effectTimeToStartRatio = 1.0,
_decisions = {
{
_workingTime = 170.0,
_label = "Burn Down",
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_requiredGoods = {
{
_goods = {
{_id = "[Crafting] Oil", _amount = 8}, {_id = "[Crafting] Coal", _amount = 8}, {_id = "[Crafting] Sea Marrow", _amount = 8}, {_id = "[Mat Processed] Planks", _amount = 12}
}
}
},
_workingEffects = nil,
},
{
_workingTime = 170.0,
_label = "Cleanse",
_decisionTag = "None",
_requiredGoods = {
{
_goods = {
{_id = "[Needs] Incense", _amount = 15}, {_id = "[Needs] Scrolls", _amount = 15}, {_id = "[Needs] Tea", _amount = 15}, {_id = "[Crafting] Oil", _amount = 15}, {_id = "[Mat Raw] Resin", _amount = 15}
}
}
},
_workingEffects = nil,
}
},
},
{
_difficulty = 2,
_effectTimeToStartRatio = 1.0,
_decisions = {
{
_workingTime = 200.0,
_label = "Burn Down",
_decisionTag = "None",
_requiredGoods = {
{
_goods = {
{_id = "[Crafting] Oil", _amount = 10}, {_id = "[Crafting] Coal", _amount = 10}, {_id = "[Crafting] Sea Marrow", _amount = 10}, {_id = "[Mat Processed] Planks", _amount = 16}
}
}
},
_workingEffects = nil,
},
{
_workingTime = 200.0,
_label = "Cleanse",
_decisionTag = "None",
_requiredGoods = {
{
_goods = {
{_id = "[Needs] Incense", _amount = 20}, {_id = "[Needs] Scrolls", _amount = 20}, {_id = "[Needs] Tea", _amount = 20}, {_id = "[Crafting] Oil", _amount = 20}, {_id = "[Mat Raw] Resin", _amount = 20}
}
}
},
_workingEffects = nil,
}
},
},
{
_difficulty = 3,
_effectTimeToStartRatio = 1.0,
_decisions = {
{
_workingTime = 230.0,
_label = "Burn Down",
_decisionTag = "None",
_requiredGoods = {
{
_goods = {
{_id = "[Crafting] Oil", _amount = 15}, {_id = "[Crafting] Coal", _amount = 15}, {_id = "[Crafting] Sea Marrow", _amount = 15}, {_id = "[Mat Processed] Planks", _amount = 24}
}
}
},
_workingEffects = nil,
},
{
_workingTime = 230.0,
_label = "Cleanse",
_decisionTag = "None",
_requiredGoods = {
{
_goods = {
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},
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{_effectId = "Copper Ore 30", _chance = 30},
{_effectId = "Crystalized Dew 15", _chance = 30},
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{_effectId = "Pipes 10", _chance = 15},
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},
{
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},
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_activeEffects = {},
},
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{_effectId = "Paper 30", _chance = 50},
{_effectId = "Tea 30", _chance = 50},
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{_effectId = "Coats 35", _chance = 50},
{_effectId = "Wine 30", _chance = 50}
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},
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},
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{
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}
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{
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}
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{
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},
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{
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{
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},
},
{
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{
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}
},
}
},
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{
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{_effectId = "Pickled Goods 20", _chance = 30},
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{_effectId = "Training Gear +2", _chance = 20},
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}
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{
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{
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}
},
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{
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}
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{
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{
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},
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}
}
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{
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{
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}
}
,
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}
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{
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{
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}
},
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},
}
},
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{
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{_effectId = "Roots +1", _chance = 25},
{_effectId = "Roots 50", _chance = 30},
{_effectId = "Sea Marrow 40", _chance = 25},
{_effectId = "Stone +2", _chance = 25},
{_effectId = "Tea 40", _chance = 30},
{_effectId = "Training Gear 40", _chance = 25},
{_effectId = "Wetstone 40", _chance = 30},
{_effectId = "Leather 40", _chance = 30},
{_effectId = "Scales 40", _chance = 30}
},
},
{
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}
},
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{
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},
}
},
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},
["Infected Tree"] = {
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_displayName = "Withered Tree",
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_iconFilename = "Infected Tree_icon.png",
_category = "Glade Event",
_categoryDisplay = "Glade Event",
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_sizeY = 2,
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_cityScore = 0,
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_isInitiallyEssential = true,
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_constructionCosts = {},
_recipes = {},
_levels = {},
_tags = {
"Forest"
},
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{
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_label = "Cut Down",
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},
{
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_label = "Cleanse",
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{
_goods = {
{_id = "Blight Fuel", _amount = 2}
}
}
,
{
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}
}
},
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}
},
},
{
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},
{
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{_effectId = "Planks 20", _chance = 50},
{_effectId = "Pottery 30", _chance = 35},
{_effectId = "Scales 35", _chance = 50},
{_effectId = "Tea 30", _chance = 50},
{_effectId = "Training Gear 30", _chance = 50},
{_effectId = "Waterskins 30", _chance = 50},
{_effectId = "Wetstone 25", _chance = 40}
},
},
{
_tableId = "Loot Table - Ruined Academy - Rebuild",
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_maxAmount = 1,
_effects = {
{_effectId = "Replace Building Academy", _chance = 100}
},
}
},
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_effectsTiers = {
},
_activeEffects = {},
},
["Ruined Advanced Rain Catcher"] = {
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_displayName = "Ruined Advanced Rain Collector",
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_iconFilename = "Ruined Advanced Rain Catcher_icon.png",
_category = "Ruin",
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_sizeY = 2,
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_isInitiallyEssential = false,
_workerCapacity = 3,
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_levels = {},
_tags = {
"Forest"
},
_dangerLevel = "None",
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_orderModel = nil,
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{
_difficulty = 1,
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{
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_label = "Salvage",
_decisionTag = "None",
_requiredGoods = {
{
_goods = {
{_id = "[Mat Raw] Wood", _amount = 10}
}
}
,
{
_goods = {
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}
}
},
_workingEffects = nil,
},
{
_workingTime = 90.0,
_label = "Rebuild",
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_requiredGoods = {
{
_goods = {
{_id = "[Mat Processed] Planks", _amount = 5}
}
}
,
{
_goods = {
{_id = "[Mat Processed] Pipe", _amount = 5}
}
}
,
{
_goods = {
{_id = "[Mat Processed] Parts", _amount = 3}
}
}
},
_workingEffects = nil,
}
},
}
},
_rewardsTiers = {},
_decisionsRewards = {
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_maxAmount = 2,
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{_effectId = "Fabric 15", _chance = 40},
{_effectId = "Barrels 25", _chance = 50},
{_effectId = "Pottery 20", _chance = 50},
{_effectId = "Crystalized Dew 20", _chance = 30},
{_effectId = "Pipes 10", _chance = 50},
{_effectId = "Fish 30", _chance = 50},
{_effectId = "Scales 30", _chance = 50},
{_effectId = "Glow Oil 30", _chance = 50}
},
},
{
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{_effectId = "Replace Building Advanced Rain Catcher", _chance = 100}
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}
},
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_effectsTiers = {
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_activeEffects = {},
},
["Ruined Alchemist"] = {
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_displayName = "Ruined Alchemist's Hut",
_description = "A building destroyed by the storm. It can be rebuilt or salvaged.",
_iconFilename = "Ruined Alchemist_icon.png",
_category = "Ruin",
_categoryDisplay = "Glade Event",
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_sizeY = 2,
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_isInitiallyEssential = false,
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_levels = {},
_tags = {
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},
_dangerLevel = "None",
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_orderModel = nil,
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_difficulty = 1,
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{
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_label = "Salvage",
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_requiredGoods = {
{
_goods = {
{_id = "[Mat Raw] Wood", _amount = 10}
}
}
,
{
_goods = {
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}
}
},
_workingEffects = nil,
},
{
_workingTime = 90.0,
_label = "Rebuild",
_decisionTag = "None",
_requiredGoods = {
{
_goods = {
{_id = "[Mat Processed] Planks", _amount = 5}
}
}
,
{
_goods = {
{_id = "[Mat Processed] Bricks", _amount = 2}
}
}
},
_workingEffects = nil,
}
},
}
},
_rewardsTiers = {},
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_tableId = "Loot Table - Ruined Alchemist - Salvage",
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_maxAmount = 2,
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{_effectId = "Oil 20", _chance = 40},
{_effectId = "Crystalized Dew 20", _chance = 40},
{_effectId = "Resin 25", _chance = 20},
{_effectId = "Herbs 30", _chance = 40},
{_effectId = "Milk-cap Mushroom 30", _chance = 50},
{_effectId = "Alchemist Blueprint", _chance = 2},
{_effectId = "Wine 20", _chance = 50},
{_effectId = "Tea 20", _chance = 50},
{_effectId = "Reeds 30", _chance = 50}
},
},
{
_tableId = "Loot Table - Ruined Alchemist - Rebuild",
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_maxAmount = 1,
_effects = {
{_effectId = "Replace Building Alchemist", _chance = 100}
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}
},
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_effectsTiers = {
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_activeEffects = {},
},
["Ruined Apothecary"] = {
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_displayName = "Ruined Apothecary",
_description = "A building destroyed by the storm. It can be rebuilt or salvaged.",
_iconFilename = "Ruined Apothecary_icon.png",
_category = "Ruin",
_categoryDisplay = "Glade Event",
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_sizeY = 2,
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_workerCapacity = 3,
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_levels = {},
_tags = {
"Forest"
},
_dangerLevel = "None",
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_orderModel = nil,
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{
_difficulty = 1,
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{
_workingTime = 90.0,
_label = "Salvage",
_decisionTag = "None",
_requiredGoods = {
{
_goods = {
{_id = "[Mat Raw] Wood", _amount = 10}
}
}
,
{
_goods = {
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}
}
},
_workingEffects = nil,
},
{
_workingTime = 90.0,
_label = "Rebuild",
_decisionTag = "None",
_requiredGoods = {
{
_goods = {
{_id = "[Mat Processed] Planks", _amount = 5}
}
}
,
{
_goods = {
{_id = "[Mat Processed] Bricks", _amount = 2}
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}
},
_workingEffects = nil,
}
},
}
},
_rewardsTiers = {},
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_maxAmount = 2,
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{_effectId = "Biscuits 20", _chance = 40},
{_effectId = "Flour 25", _chance = 20},
{_effectId = "Herbs 30", _chance = 20},
{_effectId = "Incense 25", _chance = 40},
{_effectId = "Ink 35", _chance = 50},
{_effectId = "Jerky 25", _chance = 50},
{_effectId = "Pack of Provisions 10", _chance = 5},
{_effectId = "Porridge 30", _chance = 50},
{_effectId = "Tea 25", _chance = 50}
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},
{
_tableId = "Loot Table - Ruined Apothecary - Rebuild",
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}
},
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_effectsTiers = {
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_activeEffects = {},
},
["Ruined Artisan"] = {
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_displayName = "Ruined Artisan",
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_iconFilename = "Ruined Artisan_icon.png",
_category = "Ruin",
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_sizeY = 2,
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_levels = {},
_tags = {
"Forest"
},
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_orderModel = nil,
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{
_difficulty = 1,
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{
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_label = "Salvage",
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{
_goods = {
{_id = "[Mat Raw] Wood", _amount = 10}
}
}
,
{
_goods = {
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}
}
},
_workingEffects = nil,
},
{
_workingTime = 90.0,
_label = "Rebuild",
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_requiredGoods = {
{
_goods = {
{_id = "[Mat Processed] Planks", _amount = 8}
}
}
,
{
_goods = {
{_id = "[Mat Processed] Fabric", _amount = 4}
}
}
},
_workingEffects = nil,
}
},
}
},
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{
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{_effectId = "Barrels 20", _chance = 40},
{_effectId = "Coats 20", _chance = 40},
{_effectId = "Copper Bar 10", _chance = 10},
{_effectId = "Fabric 10", _chance = 40},
{_effectId = "Ink 25", _chance = 20},
{_effectId = "Leather 30", _chance = 20},
{_effectId = "Pack of Building Materials 10", _chance = 5},
{_effectId = "Paper 25", _chance = 50},
{_effectId = "Training Gear 20", _chance = 16}
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},
{
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}
},
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_effectsTiers = {
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_activeEffects = {},
},
["Ruined Bakery"] = {
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_displayName = "Ruined Bakery",
_description = "A building destroyed by the storm. It can be rebuilt or salvaged.",
_iconFilename = "Ruined Bakery_icon.png",
_category = "Ruin",
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_levels = {},
_tags = {
"Forest"
},
_dangerLevel = "None",
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_orderModel = nil,
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{
_difficulty = 1,
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{
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_label = "Salvage",
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_requiredGoods = {
{
_goods = {
{_id = "[Mat Raw] Wood", _amount = 10}
}
}
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{
_goods = {
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}
}
},
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},
{
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_label = "Rebuild",
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_requiredGoods = {
{
_goods = {
{_id = "[Mat Processed] Planks", _amount = 5}
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}
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{
_goods = {
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}
}
},
_workingEffects = nil,
}
},
}
},
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{
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{_effectId = "Biscuits 20", _chance = 50},
{_effectId = "Bricks 10", _chance = 10},
{_effectId = "Clay 25", _chance = 20},
{_effectId = "Eggs 25", _chance = 20},
{_effectId = "Flour 30", _chance = 30},
{_effectId = "Grain 30", _chance = 50},
{_effectId = "Moth Larvae Meat 25", _chance = 50},
{_effectId = "Pie 20", _chance = 50},
{_effectId = "Pottery 20", _chance = 20}
},
},
{
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},
}
},
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_effectsTiers = {
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_activeEffects = {},
},
["Ruined Bat House"] = {
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_description = "A building destroyed by the storm. It can be rebuilt or demolished.",
_iconFilename = "Ruined Bat House_icon.png",
_category = "Ruin",
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_sizeY = 2,
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_levels = {},
_tags = {
"Forest"
},
_dangerLevel = "None",
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_orderModel = nil,
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{
_difficulty = 1,
_effectTimeToStartRatio = 1.0,
_decisions = {
{
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_label = "Salvage",
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_requiredGoods = {
{
_goods = {
{_id = "[Mat Raw] Wood", _amount = 10}
}
}
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{
_goods = {
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}
}
},
_workingEffects = nil,
},
{
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_label = "Rebuild",
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_requiredGoods = {
{
_goods = {
{_id = "[Mat Processed] Fabric", _amount = 4}
}
}
},
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}
},
}
},
_rewardsTiers = {},
_decisionsRewards = {
{
_tableId = "Loot Table - Ruined Housing - Salvage",
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_maxAmount = 2,
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{_effectId = "Berries 25", _chance = 50},
{_effectId = "Biscuits 20", _chance = 50},
{_effectId = "Clay 20", _chance = 50},
{_effectId = "Coats 20", _chance = 40},
{_effectId = "Eggs 25", _chance = 50},
{_effectId = "Fabric 5", _chance = 30},
{_effectId = "Herbs 30", _chance = 50},
{_effectId = "Insects 30", _chance = 50},
{_effectId = "Parts 3", _chance = 30},
{_effectId = "Paste 20", _chance = 50},
{_effectId = "Pickled Goods 20", _chance = 30},
{_effectId = "Pie 20", _chance = 15},
{_effectId = "Planks 5", _chance = 30},
{_effectId = "Porridge 20", _chance = 50},
{_effectId = "Pottery 20", _chance = 20},
{_effectId = "Reeds 20", _chance = 50},
{_effectId = "Vegetables 30", _chance = 50},
{_effectId = "Wetstone 20", _chance = 50},
{_effectId = "Wood 30", _chance = 30}
},
},
{
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_maxAmount = 1,
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{_effectId = "Replace Building Bat House", _chance = 100}
},
}
},
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_effectsTiers = {
},
_activeEffects = {},
},
["Ruined Bath House"] = {
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_displayName = "Ruined Bath House",
_description = "A building destroyed by the storm. It can be rebuilt or salvaged.",
_iconFilename = "Ruined Bath House_icon.png",
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_sizeX = 4,
_sizeY = 3,
_constructionTime = 5,
_cityScore = 0,
_isMovable = false,
_isInitiallyEssential = false,
_workerCapacity = 3,
_constructionCosts = {},
_recipes = {},
_levels = {},
_tags = {
"Forest"
},
_dangerLevel = "None",
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_orderModel = nil,
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{
_difficulty = 1,
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{
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_label = "Salvage",
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{
_goods = {
{_id = "[Mat Raw] Wood", _amount = 10}
}
}
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{
_goods = {
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}
}
},
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},
{
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_label = "Rebuild",
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_requiredGoods = {
{
_goods = {
{_id = "[Mat Processed] Planks", _amount = 10}
}
}
,
{
_goods = {
{_id = "[Mat Processed] Bricks", _amount = 8}
}
}
,
{
_goods = {
{_id = "[Mat Processed] Fabric", _amount = 8}
}
}
},
_workingEffects = nil,
}
},
}
},
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{
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_maxAmount = 2,
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{_effectId = "Amber 15", _chance = 10},
{_effectId = "Herbs 50", _chance = 30},
{_effectId = "Incense 30", _chance = 50},
{_effectId = "Ink 35", _chance = 50},
{_effectId = "Pack of Trade Good 10", _chance = 10},
{_effectId = "Pack of Valuables 10", _chance = 10},
{_effectId = "Pipes 10", _chance = 50},
{_effectId = "Tea 30", _chance = 50},
{_effectId = "Wine 30", _chance = 50}
},
},
{
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}
},
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_effectsTiers = {
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_activeEffects = {},
},
["Ruined Beanery"] = {
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_iconFilename = "Ruined Beanery_icon.png",
_category = "Ruin",
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_sizeX = 3,
_sizeY = 2,
_constructionTime = 5,
_cityScore = 0,
_isMovable = false,
_isInitiallyEssential = false,
_workerCapacity = 3,
_constructionCosts = {},
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_levels = {},
_tags = {
"Forest"
},
_dangerLevel = "None",
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_orderModel = nil,
_workTimeReducedPerWorker = 30.0,
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{
_difficulty = 1,
_effectTimeToStartRatio = 1.0,
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{
_workingTime = 90.0,
_label = "Salvage",
_decisionTag = "None",
_requiredGoods = {
{
_goods = {
{_id = "[Mat Raw] Wood", _amount = 10}
}
}
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{
_goods = {
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}
}
},
_workingEffects = nil,
},
{
_workingTime = 90.0,
_label = "Rebuild",
_decisionTag = "None",
_requiredGoods = {
{
_goods = {
{_id = "[Mat Processed] Planks", _amount = 8}
}
}
,
{
_goods = {
{_id = "[Mat Processed] Bricks", _amount = 4}
}
}
},
_workingEffects = nil,
}
},
}
},
_rewardsTiers = {},
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{
_tableId = "Loot Table - Ruined Beanery - Salvage",
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_maxAmount = 2,
_effects = {
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{_effectId = "Pickled Goods 20", _chance = 40},
{_effectId = "Pie 20", _chance = 40},
{_effectId = "Crystalized Dew 20", _chance = 40},
{_effectId = "Pottery 20", _chance = 30},
{_effectId = "Milk-cap Mushroom 30", _chance = 20},
{_effectId = "Vegetables 30", _chance = 20},
{_effectId = "Beanery Blueprint", _chance = 2},
{_effectId = "Pack of Provisions 10", _chance = 5},
{_effectId = "Porridge 25", _chance = 40},
{_effectId = "Grain 30", _chance = 30}
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},
{
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{_effectId = "Replace Building Beanery", _chance = 100}
},
}
},
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_effectsTiers = {
},
_activeEffects = {},
},
["Ruined Beaver House"] = {
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_displayName = "Ruined Beaver House",
_description = "A building destroyed by the storm. It can be rebuilt or demolished.",
_iconFilename = "Ruined Beaver House_icon.png",
_category = "Ruin",
_categoryDisplay = "Glade Event",
_sizeX = 2,
_sizeY = 2,
_constructionTime = 5,
_cityScore = 0,
_isMovable = false,
_isInitiallyEssential = false,
_workerCapacity = 3,
_constructionCosts = {},
_recipes = {},
_levels = {},
_tags = {
"Forest"
},
_dangerLevel = "None",
_hasOrder = false,
_orderModel = nil,
_workTimeReducedPerWorker = 20.0,
_difficulties = {
{
_difficulty = 1,
_effectTimeToStartRatio = 1.0,
_decisions = {
{
_workingTime = 60.0,
_label = "Salvage",
_decisionTag = "None",
_requiredGoods = {
{
_goods = {
{_id = "[Mat Raw] Wood", _amount = 10}
}
}
,
{
_goods = {
{_id = "[Mat Raw] Clay", _amount = 5}, {_id = "[Mat Raw] Stone", _amount = 5}, {_id = "[Mat Raw] Reeds", _amount = 5}
}
}
},
_workingEffects = nil,
},
{
_workingTime = 60.0,
_label = "Rebuild",
_decisionTag = "None",
_requiredGoods = {
{
_goods = {
{_id = "[Mat Processed] Planks", _amount = 8}
}
}
},
_workingEffects = nil,
}
},
}
},
_rewardsTiers = {},
_decisionsRewards = {
{
_tableId = "Loot Table - Ruined Housing - Salvage",
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_maxAmount = 2,
_effects = {
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{_effectId = "Berries 25", _chance = 50},
{_effectId = "Biscuits 20", _chance = 50},
{_effectId = "Clay 20", _chance = 50},
{_effectId = "Coats 20", _chance = 40},
{_effectId = "Eggs 25", _chance = 50},
{_effectId = "Fabric 5", _chance = 30},
{_effectId = "Herbs 30", _chance = 50},
{_effectId = "Insects 30", _chance = 50},
{_effectId = "Parts 3", _chance = 30},
{_effectId = "Paste 20", _chance = 50},
{_effectId = "Pickled Goods 20", _chance = 30},
{_effectId = "Pie 20", _chance = 15},
{_effectId = "Planks 5", _chance = 30},
{_effectId = "Porridge 20", _chance = 50},
{_effectId = "Pottery 20", _chance = 20},
{_effectId = "Reeds 20", _chance = 50},
{_effectId = "Vegetables 30", _chance = 50},
{_effectId = "Wetstone 20", _chance = 50},
{_effectId = "Wood 30", _chance = 30}
},
},
{
_tableId = "Loot Table - Ruined Beaver House - Rebuild",
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_maxAmount = 1,
_effects = {
{_effectId = "Replace Building Beaver House", _chance = 100}
},
}
},
_areEffectsPermanent = false,
_effectsTiers = {
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_activeEffects = {},
},
["Ruined Big Shelter"] = {
_id = "Ruined Big Shelter",
_displayName = "Ruined Big Shelter",
_description = "A building destroyed by the storm. It can be rebuilt or demolished.",
_iconFilename = "Ruined Big Shelter_icon.png",
_category = "Ruin",
_categoryDisplay = "Glade Event",
_sizeX = 3,
_sizeY = 2,
_constructionTime = 5,
_cityScore = 0,
_isMovable = false,
_isInitiallyEssential = false,
_workerCapacity = 3,
_constructionCosts = {},
_recipes = {},
_levels = {},
_tags = {
"Forest"
},
_dangerLevel = "None",
_hasOrder = false,
_orderModel = nil,
_workTimeReducedPerWorker = 20.0,
_difficulties = {
{
_difficulty = 1,
_effectTimeToStartRatio = 1.0,
_decisions = {
{
_workingTime = 60.0,
_label = "Salvage",
_decisionTag = "None",
_requiredGoods = {
{
_goods = {
{_id = "[Mat Raw] Wood", _amount = 10}
}
}
,
{
_goods = {
{_id = "[Mat Raw] Clay", _amount = 5}, {_id = "[Mat Raw] Stone", _amount = 5}, {_id = "[Mat Raw] Reeds", _amount = 5}
}
}
},
_workingEffects = nil,
},
{
_workingTime = 60.0,
_label = "Rebuild",
_decisionTag = "None",
_requiredGoods = {
{
_goods = {
{_id = "[Mat Processed] Planks", _amount = 4}
}
}
},
_workingEffects = nil,
}
},
}
},
_rewardsTiers = {},
_decisionsRewards = {
{
_tableId = "Loot Table - Ruined Housing - Salvage",
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_maxAmount = 2,
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{_effectId = "Berries 25", _chance = 50},
{_effectId = "Biscuits 20", _chance = 50},
{_effectId = "Clay 20", _chance = 50},
{_effectId = "Coats 20", _chance = 40},
{_effectId = "Eggs 25", _chance = 50},
{_effectId = "Fabric 5", _chance = 30},
{_effectId = "Herbs 30", _chance = 50},
{_effectId = "Insects 30", _chance = 50},
{_effectId = "Parts 3", _chance = 30},
{_effectId = "Paste 20", _chance = 50},
{_effectId = "Pickled Goods 20", _chance = 30},
{_effectId = "Pie 20", _chance = 15},
{_effectId = "Planks 5", _chance = 30},
{_effectId = "Porridge 20", _chance = 50},
{_effectId = "Pottery 20", _chance = 20},
{_effectId = "Reeds 20", _chance = 50},
{_effectId = "Vegetables 30", _chance = 50},
{_effectId = "Wetstone 20", _chance = 50},
{_effectId = "Wood 30", _chance = 30}
},
},
{
_tableId = "Loot Table - Ruined Big Shelter - Rebuild",
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_maxAmount = 1,
_effects = {
{_effectId = "Replace Building Big Shelter", _chance = 100}
},
}
},
_areEffectsPermanent = false,
_effectsTiers = {
},
_activeEffects = {},
},
["Ruined Brewery"] = {
_id = "Ruined Brewery",
_displayName = "Ruined Brewery",
_description = "A building destroyed by the storm. It can be rebuilt or salvaged.",
_iconFilename = "Ruined Brewery_icon.png",
_category = "Ruin",
_categoryDisplay = "Glade Event",
_sizeX = 3,
_sizeY = 3,
_constructionTime = 5,
_cityScore = 0,
_isMovable = false,
_isInitiallyEssential = false,
_workerCapacity = 3,
_constructionCosts = {},
_recipes = {},
_levels = {},
_tags = {
"Forest"
},
_dangerLevel = "None",
_hasOrder = false,
_orderModel = nil,
_workTimeReducedPerWorker = 30.0,
_difficulties = {
{
_difficulty = 1,
_effectTimeToStartRatio = 1.0,
_decisions = {
{
_workingTime = 90.0,
_label = "Salvage",
_decisionTag = "None",
_requiredGoods = {
{
_goods = {
{_id = "[Mat Raw] Wood", _amount = 10}
}
}
,
{
_goods = {
{_id = "[Mat Raw] Clay", _amount = 5}, {_id = "[Mat Raw] Stone", _amount = 5}, {_id = "[Mat Raw] Reeds", _amount = 5}
}
}
},
_workingEffects = nil,
},
{
_workingTime = 90.0,
_label = "Rebuild",
_decisionTag = "None",
_requiredGoods = {
{
_goods = {
{_id = "[Mat Processed] Planks", _amount = 2}
}
}
,
{
_goods = {
{_id = "[Mat Processed] Bricks", _amount = 2}
}
}
,
{
_goods = {
{_id = "[Mat Processed] Fabric", _amount = 2}
}
}
},
_workingEffects = nil,
}
},
}
},
_rewardsTiers = {},
_decisionsRewards = {
{
_tableId = "Loot Table - Ruined Brewery - Salvage",
_minAmount = 2,
_maxAmount = 2,
_effects = {
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{_effectId = "Barrels 25", _chance = 50},
{_effectId = "Berries 25", _chance = 20},
{_effectId = "Brewery Blueprint", _chance = 2},
{_effectId = "Grain 30", _chance = 10},
{_effectId = "Milk-cap Mushroom 20", _chance = 20},
{_effectId = "Pack of Crops 10", _chance = 20},
{_effectId = "Porridge 30", _chance = 50},
{_effectId = "Pottery 20", _chance = 20},
{_effectId = "Wine 20", _chance = 35}
},
},
{
_tableId = "Loot Table - Ruined Brewery - Rebuild",
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_maxAmount = 1,
_effects = {
{_effectId = "Replace Building Brewery", _chance = 100}
},
}
},
_areEffectsPermanent = false,
_effectsTiers = {
},
_activeEffects = {},
},
["Ruined Brick Oven"] = {
_id = "Ruined Brick Oven",
_displayName = "Ruined Brick Oven",
_description = "A building destroyed by the storm. It can be rebuilt or salvaged.",
_iconFilename = "Ruined Brick Oven_icon.png",
_category = "Ruin",
_categoryDisplay = "Glade Event",
_sizeX = 2,
_sizeY = 2,
_constructionTime = 5,
_cityScore = 0,
_isMovable = false,
_isInitiallyEssential = false,
_workerCapacity = 3,
_constructionCosts = {},
_recipes = {},
_levels = {},
_tags = {
"Forest"
},
_dangerLevel = "None",
_hasOrder = false,
_orderModel = nil,
_workTimeReducedPerWorker = 30.0,
_difficulties = {
{
_difficulty = 1,
_effectTimeToStartRatio = 1.0,
_decisions = {
{
_workingTime = 90.0,
_label = "Salvage",
_decisionTag = "None",
_requiredGoods = {
{
_goods = {
{_id = "[Mat Raw] Wood", _amount = 10}
}
}
,
{
_goods = {
{_id = "[Mat Raw] Clay", _amount = 5}, {_id = "[Mat Raw] Stone", _amount = 5}, {_id = "[Mat Raw] Reeds", _amount = 5}
}
}
},
_workingEffects = nil,
},
{
_workingTime = 90.0,
_label = "Rebuild",
_decisionTag = "None",
_requiredGoods = {
{
_goods = {
{_id = "[Mat Processed] Bricks", _amount = 5}
}
}
},
_workingEffects = nil,
}
},
}
},
_rewardsTiers = {},
_decisionsRewards = {
{
_tableId = "Loot Table - Ruined Brick Oven - Salvage",
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_maxAmount = 2,
_effects = {
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{_effectId = "Brick Oven Blueprint", _chance = 2},
{_effectId = "Bricks 10", _chance = 30},
{_effectId = "Clay 20", _chance = 40},
{_effectId = "Coal 25", _chance = 50},
{_effectId = "Flour 35", _chance = 50},
{_effectId = "Incense 30", _chance = 50},
{_effectId = "Pie 30", _chance = 50},
{_effectId = "Pottery 20", _chance = 50},
{_effectId = "Resin 30", _chance = 50}
},
},
{
_tableId = "Loot Table - Ruined Brick Oven - Rebuild",
_minAmount = 1,
_maxAmount = 1,
_effects = {
{_effectId = "Replace Building Brick Oven", _chance = 100}
},
}
},
_areEffectsPermanent = false,
_effectsTiers = {
},
_activeEffects = {},
},
["Ruined Brickyard"] = {
_id = "Ruined Brickyard",
_displayName = "Ruined Brickyard",
_description = "A building destroyed by the storm. It can be rebuilt or salvaged.",
_iconFilename = "Ruined Brickyard_icon.png",
_category = "Ruin",
_categoryDisplay = "Glade Event",
_sizeX = 3,
_sizeY = 3,
_constructionTime = 5,
_cityScore = 0,
_isMovable = false,
_isInitiallyEssential = false,
_workerCapacity = 3,
_constructionCosts = {},
_recipes = {},
_levels = {},
_tags = {
"Forest"
},
_dangerLevel = "None",
_hasOrder = false,
_orderModel = nil,
_workTimeReducedPerWorker = 30.0,
_difficulties = {
{
_difficulty = 1,
_effectTimeToStartRatio = 1.0,
_decisions = {
{
_workingTime = 90.0,
_label = "Salvage",
_decisionTag = "None",
_requiredGoods = {
{
_goods = {
{_id = "[Mat Raw] Wood", _amount = 10}
}
}
,
{
_goods = {
{_id = "[Mat Raw] Clay", _amount = 5}, {_id = "[Mat Raw] Stone", _amount = 5}, {_id = "[Mat Raw] Reeds", _amount = 5}
}
}
},
_workingEffects = nil,
},
{
_workingTime = 90.0,
_label = "Rebuild",
_decisionTag = "None",
_requiredGoods = {
{
_goods = {
{_id = "[Mat Processed] Planks", _amount = 8}
}
}
},
_workingEffects = nil,
}
},
}
},
_rewardsTiers = {},
_decisionsRewards = {
{
_tableId = "Loot Table - Ruined Brickyard - Salvage",
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_maxAmount = 2,
_effects = {
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{_effectId = "Fabric 10", _chance = 30},
{_effectId = "Pottery 20", _chance = 40},
{_effectId = "Crystalized Dew 10", _chance = 40},
{_effectId = "Sea Marrow 25", _chance = 20},
{_effectId = "Clay 20", _chance = 25},
{_effectId = "Brickyard Blueprint", _chance = 2},
{_effectId = "Pack of Building Materials 10", _chance = 5},
{_effectId = "Wetstone 35", _chance = 50}
},
},
{
_tableId = "Loot Table - Ruined Brickyard - Rebuild",
_minAmount = 1,
_maxAmount = 1,
_effects = {
{_effectId = "Replace Building Brickyard", _chance = 100}
},
}
},
_areEffectsPermanent = false,
_effectsTiers = {
},
_activeEffects = {},
},
["Ruined Brineworks"] = {
_id = "Ruined Brineworks",
_displayName = "Ruined Brineworks",
_description = "A building destroyed by the storm. It can be rebuilt or salvaged.",
_iconFilename = "Ruined Brineworks_icon.png",
_category = "Ruin",
_categoryDisplay = "Glade Event",
_sizeX = 2,
_sizeY = 2,
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_isInitiallyEssential = false,
_workerCapacity = 3,
_constructionCosts = {},
_recipes = {},
_levels = {},
_tags = {
"Forest"
},
_dangerLevel = "None",
_hasOrder = false,
_orderModel = nil,
_workTimeReducedPerWorker = 30.0,
_difficulties = {
{
_difficulty = 1,
_effectTimeToStartRatio = 1.0,
_decisions = {
{
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_label = "Salvage",
_decisionTag = "None",
_requiredGoods = {
{
_goods = {
{_id = "[Mat Raw] Wood", _amount = 10}
}
}
,
{
_goods = {
{_id = "[Mat Raw] Clay", _amount = 5}, {_id = "[Mat Raw] Stone", _amount = 5}, {_id = "[Mat Raw] Reeds", _amount = 5}
}
}
},
_workingEffects = nil,
},
{
_workingTime = 90.0,
_label = "Rebuild",
_decisionTag = "None",
_requiredGoods = {
{
_goods = {
{_id = "[Mat Processed] Planks", _amount = 2}
}
}
},
_workingEffects = nil,
}
},
}
},
_rewardsTiers = {},
_decisionsRewards = {
{
_tableId = "Loot Table - Ruined Brineworks - Salvage",
_minAmount = 2,
_maxAmount = 2,
_effects = {
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{_effectId = "Barrels 20", _chance = 20},
{_effectId = "Salt 30", _chance = 50},
{_effectId = "Clay 20", _chance = 30},
{_effectId = "Plant Fiber 25", _chance = 30},
{_effectId = "Metal Tools 6", _chance = 5},
{_effectId = "Plantation Blueprint", _chance = 3},
{_effectId = "Insects 20", _chance = 50},
{_effectId = "Ink 25", _chance = 50}
},
},
{
_tableId = "Loot Table - Ruined Brineworks - Rebuild",
_minAmount = 1,
_maxAmount = 1,
_effects = {
{_effectId = "Replace Building Brineworks", _chance = 100}
},
}
},
_areEffectsPermanent = false,
_effectsTiers = {
},
_activeEffects = {},
},
["Ruined Butcher"] = {
_id = "Ruined Butcher",
_displayName = "Ruined Butcher",
_description = "A building destroyed by the storm. It can be rebuilt or salvaged.",
_iconFilename = "Ruined Butcher_icon.png",
_category = "Ruin",
_categoryDisplay = "Glade Event",
_sizeX = 3,
_sizeY = 3,
_constructionTime = 5,
_cityScore = 0,
_isMovable = false,
_isInitiallyEssential = false,
_workerCapacity = 3,
_constructionCosts = {},
_recipes = {},
_levels = {},
_tags = {
"Forest"
},
_dangerLevel = "None",
_hasOrder = false,
_orderModel = nil,
_workTimeReducedPerWorker = 30.0,
_difficulties = {
{
_difficulty = 1,
_effectTimeToStartRatio = 1.0,
_decisions = {
{
_workingTime = 90.0,
_label = "Salvage",
_decisionTag = "None",
_requiredGoods = {
{
_goods = {
{_id = "[Mat Raw] Wood", _amount = 10}
}
}
,
{
_goods = {
{_id = "[Mat Raw] Clay", _amount = 5}, {_id = "[Mat Raw] Stone", _amount = 5}, {_id = "[Mat Raw] Reeds", _amount = 5}
}
}
},
_workingEffects = nil,
},
{
_workingTime = 90.0,
_label = "Rebuild",
_decisionTag = "None",
_requiredGoods = {
{
_goods = {
{_id = "[Mat Processed] Planks", _amount = 5}
}
}
,
{
_goods = {
{_id = "[Mat Processed] Bricks", _amount = 2}
}
}
},
_workingEffects = nil,
}
},
}
},
_rewardsTiers = {},
_decisionsRewards = {
{
_tableId = "Loot Table - Ruined Butcher - Salvage",
_minAmount = 2,
_maxAmount = 2,
_effects = {
{_effectId = "Butcher Blueprint", _chance = 2},
{_effectId = "Eggs 25", _chance = 20},
{_effectId = "Fish 30", _chance = 50},
{_effectId = "Jerky 20", _chance = 50},
{_effectId = "Leather 30", _chance = 10},
{_effectId = "Moth Larvae Meat 30", _chance = 20},
{_effectId = "Oil 20", _chance = 30},
{_effectId = "Pack of Provisions 10", _chance = 10},
{_effectId = "Skewers 30", _chance = 30},
{_effectId = "Tea 20", _chance = 20}
},
},
{
_tableId = "Loot Table - Ruined Butcher - Rebuild",
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_maxAmount = 1,
_effects = {
{_effectId = "Replace Building Butcher", _chance = 100}
},
}
},
_areEffectsPermanent = false,
_effectsTiers = {
},
_activeEffects = {},
},
["Ruined Cannery"] = {
_id = "Ruined Cannery",
_displayName = "Ruined Cannery",
_description = "A building destroyed by the storm. It can be rebuilt or salvaged.",
_iconFilename = "Ruined Cannery_icon.png",
_category = "Ruin",
_categoryDisplay = "Glade Event",
_sizeX = 3,
_sizeY = 2,
_constructionTime = 5,
_cityScore = 0,
_isMovable = false,
_isInitiallyEssential = false,
_workerCapacity = 3,
_constructionCosts = {},
_recipes = {},
_levels = {},
_tags = {
"Forest"
},
_dangerLevel = "None",
_hasOrder = false,
_orderModel = nil,
_workTimeReducedPerWorker = 30.0,
_difficulties = {
{
_difficulty = 1,
_effectTimeToStartRatio = 1.0,
_decisions = {
{
_workingTime = 90.0,
_label = "Salvage",
_decisionTag = "None",
_requiredGoods = {
{
_goods = {
{_id = "[Mat Raw] Wood", _amount = 10}
}
}
,
{
_goods = {
{_id = "[Mat Raw] Clay", _amount = 5}, {_id = "[Mat Raw] Stone", _amount = 5}, {_id = "[Mat Raw] Reeds", _amount = 5}
}
}
},
_workingEffects = nil,
},
{
_workingTime = 90.0,
_label = "Rebuild",
_decisionTag = "None",
_requiredGoods = {
{
_goods = {
{_id = "[Mat Processed] Bricks", _amount = 2}
}
}
,
{
_goods = {
{_id = "[Mat Processed] Fabric", _amount = 2}
}
}
},
_workingEffects = nil,
}
},
}
},
_rewardsTiers = {},
_decisionsRewards = {
{
_tableId = "Loot Table - Ruined Cannery - Salvage",
_minAmount = 2,
_maxAmount = 2,
_effects = {
{_effectId = "Planks 10", _chance = 10},
{_effectId = "Pickled Goods 30", _chance = 40},
{_effectId = "Barrels 20", _chance = 30},
{_effectId = "Wine 20", _chance = 30},
{_effectId = "Pack of Crops 10", _chance = 20},
{_effectId = "Insects 30", _chance = 10},
{_effectId = "Roots 20", _chance = 30},
{_effectId = "Cannery Blueprint", _chance = 2},
{_effectId = "Jerky 30", _chance = 50},
{_effectId = "Salt 35", _chance = 40}
},
},
{
_tableId = "Loot Table - Ruined Cannery - Rebuild",
_minAmount = 1,
_maxAmount = 1,
_effects = {
{_effectId = "Replace Building Cannery", _chance = 100}
},
}
},
_areEffectsPermanent = false,
_effectsTiers = {
},
_activeEffects = {},
},
["Ruined Carpenter"] = {
_id = "Ruined Carpenter",
_displayName = "Ruined Carpenter",
_description = "A building destroyed by the storm. It can be rebuilt or salvaged.",
_iconFilename = "Ruined Carpenter_icon.png",
_category = "Ruin",
_categoryDisplay = "Glade Event",
_sizeX = 3,
_sizeY = 2,
_constructionTime = 5,
_cityScore = 0,
_isMovable = false,
_isInitiallyEssential = false,
_workerCapacity = 3,
_constructionCosts = {},
_recipes = {},
_levels = {},
_tags = {
"Forest"
},
_dangerLevel = "None",
_hasOrder = false,
_orderModel = nil,
_workTimeReducedPerWorker = 30.0,
_difficulties = {
{
_difficulty = 1,
_effectTimeToStartRatio = 1.0,
_decisions = {
{
_workingTime = 90.0,
_label = "Salvage",
_decisionTag = "None",
_requiredGoods = {
{
_goods = {
{_id = "[Mat Raw] Wood", _amount = 10}
}
}
,
{
_goods = {
{_id = "[Mat Raw] Clay", _amount = 5}, {_id = "[Mat Raw] Stone", _amount = 5}, {_id = "[Mat Raw] Reeds", _amount = 5}
}
}
},
_workingEffects = nil,
},
{
_workingTime = 90.0,
_label = "Rebuild",
_decisionTag = "None",
_requiredGoods = {
{
_goods = {
{_id = "[Mat Processed] Planks", _amount = 5}
}
}
,
{
_goods = {
{_id = "[Mat Processed] Fabric", _amount = 2}
}
}
},
_workingEffects = nil,
}
},
}
},
_rewardsTiers = {},
_decisionsRewards = {
{
_tableId = "Loot Table - Ruined Carpenter - Salvage",
_minAmount = 2,
_maxAmount = 2,
_effects = {
{_effectId = "Carpenter Blueprint", _chance = 2},
{_effectId = "Copper Bar 10", _chance = 30},
{_effectId = "Fabric 10", _chance = 20},
{_effectId = "Leather 30", _chance = 50},
{_effectId = "Metal Tools 6", _chance = 50},
{_effectId = "Pack of Building Materials 10", _chance = 30},
{_effectId = "Pack of Valuables 10", _chance = 10},
{_effectId = "Planks 15", _chance = 50},
{_effectId = "Training Gear 20", _chance = 10},
{_effectId = "Wood 30", _chance = 15}
},
},
{
_tableId = "Loot Table - Ruined Carpenter - Rebuild",
_minAmount = 1,
_maxAmount = 1,
_effects = {
{_effectId = "Replace Building Carpenter", _chance = 100}
},
}
},
_areEffectsPermanent = false,
_effectsTiers = {
},
_activeEffects = {},
},
["Ruined Cellar"] = {
_id = "Ruined Cellar",
_displayName = "Ruined Cellar",
_description = "A building destroyed by the storm. It can be rebuilt or salvaged.",
_iconFilename = "Ruined Cellar_icon.png",
_category = "Ruin",
_categoryDisplay = "Glade Event",
_sizeX = 2,
_sizeY = 2,
_constructionTime = 5,
_cityScore = 0,
_isMovable = false,
_isInitiallyEssential = false,
_workerCapacity = 3,
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{
_goods = {
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}
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{
_goods = {
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}
},
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},
{
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{
_goods = {
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}
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{
_goods = {
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}
},
_workingEffects = nil,
}
},
}
},
_rewardsTiers = {},
_decisionsRewards = {
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{_effectId = "Wine 20", _chance = 30},
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{
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}
},
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_activeEffects = {},
},
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{
_goods = {
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}
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{
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}
},
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},
{
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{
_goods = {
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}
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{
_goods = {
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}
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{
_goods = {
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}
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}
},
}
},
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{_effectId = "Incense 30", _chance = 20},
{_effectId = "Training Gear 20", _chance = 50},
{_effectId = "Pottery 20", _chance = 35},
{_effectId = "Amber 10", _chance = 20},
{_effectId = "Jerky 30", _chance = 50},
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},
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_effectsTiers = {
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_activeEffects = {},
},
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_displayName = "Ruined Clay Pit",
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_levels = {},
_tags = {
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_dangerLevel = "None",
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_orderModel = nil,
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_difficulty = 1,
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{
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_label = "Salvage",
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{
_goods = {
{_id = "[Mat Raw] Wood", _amount = 10}
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}
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{
_goods = {
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}
}
},
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},
{
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_label = "Rebuild",
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_requiredGoods = {
{
_goods = {
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}
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{
_goods = {
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}
},
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}
},
}
},
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{_effectId = "Roots 30", _chance = 50}
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{
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},
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_activeEffects = {},
},
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_goods = {
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}
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{
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}
},
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},
{
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_goods = {
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}
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}
},
}
},
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{_effectId = "Ink 25", _chance = 20},
{_effectId = "Leather 20", _chance = 50},
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{_effectId = "Plant Fiber 25", _chance = 30},
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{_effectId = "Scales 30", _chance = 40}
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},
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},
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_activeEffects = {},
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_goods = {
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}
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{
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}
},
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},
{
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{
_goods = {
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}
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{
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}
},
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}
},
}
},
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},
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_activeEffects = {},
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_goods = {
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}
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{
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}
},
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},
{
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{
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}
},
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}
},
}
},
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{_effectId = "Berries 30", _chance = 50},
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{_effectId = "Bricks 10", _chance = 20},
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{_effectId = "Copper Bar 10", _chance = 20},
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{_effectId = "Pack of Valuables 10", _chance = 10},
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},
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_activeEffects = {},
},
["Ruined Distillery"] = {
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_tags = {
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_goods = {
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}
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{
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}
},
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},
{
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}
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{
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}
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{
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}
},
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},
}
},
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{_effectId = "Distillery Blueprint", _chance = 2},
{_effectId = "Grain 30", _chance = 10},
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{_effectId = "Porridge 30", _chance = 40},
{_effectId = "Pottery 20", _chance = 20},
{_effectId = "Roots 30", _chance = 20},
{_effectId = "Tea 30", _chance = 50},
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{
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},
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_activeEffects = {},
},
["Ruined Druid"] = {
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_iconFilename = "Ruined Druid_icon.png",
_category = "Ruin",
_categoryDisplay = "Glade Event",
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_sizeY = 2,
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},
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_label = "Salvage",
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_requiredGoods = {
{
_goods = {
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}
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{
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}
},
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},
{
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_label = "Rebuild",
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_requiredGoods = {
{
_goods = {
{_id = "[Mat Processed] Planks", _amount = 5}
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}
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{
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}
},
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}
},
}
},
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{_effectId = "Oil 30", _chance = 50},
{_effectId = "Tea 20", _chance = 20},
{_effectId = "Insects 30", _chance = 20},
{_effectId = "Milk-cap Mushroom 30", _chance = 20},
{_effectId = "Druid Blueprint", _chance = 2},
{_effectId = "Incense 30", _chance = 50},
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},
},
{
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}
},
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_effectsTiers = {
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_activeEffects = {},
},
["Ruined Farm"] = {
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_displayName = "Ruined Homestead",
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_iconFilename = "Ruined Farm_icon.png",
_category = "Ruin",
_categoryDisplay = "Glade Event",
_sizeX = 3,
_sizeY = 3,
_constructionTime = 5,
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_workerCapacity = 3,
_constructionCosts = {},
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_levels = {},
_tags = {
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},
_dangerLevel = "None",
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_orderModel = nil,
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_label = "Salvage",
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_requiredGoods = {
{
_goods = {
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}
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{
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}
},
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},
{
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_label = "Rebuild",
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_requiredGoods = {
{
_goods = {
{_id = "[Mat Processed] Planks", _amount = 10}
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}
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{
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}
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{
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}
},
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}
},
}
},
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{_effectId = "Planks 10", _chance = 15},
{_effectId = "Fabric 10", _chance = 25},
{_effectId = "Grain 40", _chance = 50},
{_effectId = "Milk-cap Mushroom 40", _chance = 50},
{_effectId = "Vegetables 40", _chance = 50},
{_effectId = "Plant Fiber 40", _chance = 50},
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{_effectId = "Wood 50", _chance = 10}
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},
{
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}
},
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_activeEffects = {},
},
["Ruined Finesmith"] = {
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_displayName = "Ruined Finesmith",
_description = "A building destroyed by the storm. It can be rebuilt or salvaged.",
_iconFilename = "Ruined Finesmith_icon.png",
_category = "Ruin",
_categoryDisplay = "Glade Event",
_sizeX = 3,
_sizeY = 3,
_constructionTime = 5,
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_goods = {
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}
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{
_goods = {
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}
},
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},
{
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{
_goods = {
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}
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{
_goods = {
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}
},
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}
},
}
},
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{_effectId = "Hearth Parts 3", _chance = 50},
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{_effectId = "Training Gear 40", _chance = 20}
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},
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_activeEffects = {},
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{
_goods = {
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{
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}
},
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},
{
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_goods = {
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{
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}
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{_effectId = "Algae 30", _chance = 50},
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_activeEffects = {},
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{
_goods = {
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}
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{
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}
},
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},
{
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{
_goods = {
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}
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{
_goods = {
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}
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}
},
}
},
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{_effectId = "Milk-cap Mushroom 30", _chance = 50},
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},
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_activeEffects = {},
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_goods = {
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}
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{
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}
},
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},
{
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_goods = {
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}
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{
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}
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}
},
}
},
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},
{
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},
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_activeEffects = {},
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_goods = {
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}
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{
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}
},
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},
{
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_goods = {
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}
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{
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}
},
}
},
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{
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},
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{
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},
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{
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}
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{
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}
},
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}
},
}
},
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},
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},
["Ruined Granary"] = {
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_goods = {
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}
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{
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}
},
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{
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{
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{
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},
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},
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},
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},
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_activeEffects = {},
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["Ruined Greenhouse"] = {
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{
_goods = {
{_id = "[Mat Raw] Wood", _amount = 10}
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}
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{
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}
},
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{
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{
_goods = {
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}
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{
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}
},
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}
},
}
},
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{_effectId = "Milk-cap Mushroom 30", _chance = 50},
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},
{
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},
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_activeEffects = {},
},
["Ruined Grill"] = {
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_tags = {
"Forest"
},
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{
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_label = "Salvage",
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_requiredGoods = {
{
_goods = {
{_id = "[Mat Raw] Wood", _amount = 10}
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}
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{
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}
},
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},
{
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_label = "Rebuild",
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{
_goods = {
{_id = "[Mat Processed] Planks", _amount = 5}
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}
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{
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}
},
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}
},
}
},
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{_effectId = "Coal 25", _chance = 40},
{_effectId = "Copper Bar 15", _chance = 40},
{_effectId = "Copper Ore 30", _chance = 20},
{_effectId = "Fish 35", _chance = 50},
{_effectId = "Grill Blueprint", _chance = 2},
{_effectId = "Jerky 30", _chance = 50},
{_effectId = "Oil 20", _chance = 20},
{_effectId = "Paste 30", _chance = 50},
{_effectId = "Skewers 20", _chance = 50}
},
},
{
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}
},
_areEffectsPermanent = false,
_effectsTiers = {
},
_activeEffects = {},
},
["Ruined Grove"] = {
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_category = "Ruin",
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_sizeY = 2,
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_tags = {
"Forest"
},
_dangerLevel = "None",
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_orderModel = nil,
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_difficulty = 1,
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{
_workingTime = 90.0,
_label = "Salvage",
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{
_goods = {
{_id = "[Mat Raw] Wood", _amount = 10}
}
}
,
{
_goods = {
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}
}
},
_workingEffects = nil,
},
{
_workingTime = 90.0,
_label = "Rebuild",
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_requiredGoods = {
{
_goods = {
{_id = "[Mat Processed] Planks", _amount = 2}
}
}
},
_workingEffects = nil,
}
},
}
},
_rewardsTiers = {},
_decisionsRewards = {
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_maxAmount = 2,
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{_effectId = "Berries 25", _chance = 20},
{_effectId = "Resin 25", _chance = 50},
{_effectId = "Clay 20", _chance = 30},
{_effectId = "Plant Fiber 25", _chance = 40},
{_effectId = "Grove Blueprint", _chance = 2},
{_effectId = "Wood 40", _chance = 50},
{_effectId = "Insects 30", _chance = 50},
{_effectId = "Plant Fiber 35", _chance = 50}
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},
{
_tableId = "Loot Table - Ruined Grove - Rebuild",
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}
},
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_effectsTiers = {
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_activeEffects = {},
},
["Ruined Guild House"] = {
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_displayName = "Ruined Guild House",
_description = "A building destroyed by the storm. It can be rebuilt or salvaged.",
_iconFilename = "Ruined Guild House_icon.png",
_category = "Ruin",
_categoryDisplay = "Glade Event",
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_sizeY = 3,
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_isInitiallyEssential = false,
_workerCapacity = 3,
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_levels = {},
_tags = {
"Forest"
},
_dangerLevel = "None",
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_orderModel = nil,
_workTimeReducedPerWorker = 30.0,
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{
_difficulty = 1,
_effectTimeToStartRatio = 1.0,
_decisions = {
{
_workingTime = 120.0,
_label = "Salvage",
_decisionTag = "None",
_requiredGoods = {
{
_goods = {
{_id = "[Mat Raw] Wood", _amount = 10}
}
}
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{
_goods = {
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}
}
},
_workingEffects = nil,
},
{
_workingTime = 120.0,
_label = "Rebuild",
_decisionTag = "None",
_requiredGoods = {
{
_goods = {
{_id = "[Mat Processed] Planks", _amount = 40}
}
}
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{
_goods = {
{_id = "[Mat Processed] Fabric", _amount = 4}
}
}
},
_workingEffects = nil,
}
},
}
},
_rewardsTiers = {},
_decisionsRewards = {
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_tableId = "Loot Table - Ruined Guild House - Salvage",
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_maxAmount = 2,
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{_effectId = "Amber 20", _chance = 15},
{_effectId = "Ancient Tablet 1", _chance = 1},
{_effectId = "Coats 40", _chance = 33},
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{_effectId = "Ink 35", _chance = 30},
{_effectId = "Pack of Trade Good 15", _chance = 50},
{_effectId = "Pack of Valuables 15", _chance = 33},
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{_effectId = "Wine 30", _chance = 50}
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},
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_effectsTiers = {
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_activeEffects = {},
},
["Ruined Harpy House"] = {
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_displayName = "Ruined Harpy House",
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_iconFilename = "Ruined Harpy House_icon.png",
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_sizeY = 2,
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_isInitiallyEssential = false,
_workerCapacity = 3,
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_levels = {},
_tags = {
"Forest"
},
_dangerLevel = "None",
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_orderModel = nil,
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{
_difficulty = 1,
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{
_workingTime = 60.0,
_label = "Salvage",
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_requiredGoods = {
{
_goods = {
{_id = "[Mat Raw] Wood", _amount = 10}
}
}
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{
_goods = {
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}
}
},
_workingEffects = nil,
},
{
_workingTime = 60.0,
_label = "Rebuild",
_decisionTag = "None",
_requiredGoods = {
{
_goods = {
{_id = "[Mat Processed] Fabric", _amount = 4}
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}
},
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}
},
}
},
_rewardsTiers = {},
_decisionsRewards = {
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_maxAmount = 2,
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{_effectId = "Berries 25", _chance = 50},
{_effectId = "Biscuits 20", _chance = 50},
{_effectId = "Clay 20", _chance = 50},
{_effectId = "Coats 20", _chance = 40},
{_effectId = "Eggs 25", _chance = 50},
{_effectId = "Fabric 5", _chance = 30},
{_effectId = "Herbs 30", _chance = 50},
{_effectId = "Insects 30", _chance = 50},
{_effectId = "Parts 3", _chance = 30},
{_effectId = "Paste 20", _chance = 50},
{_effectId = "Pickled Goods 20", _chance = 30},
{_effectId = "Pie 20", _chance = 15},
{_effectId = "Planks 5", _chance = 30},
{_effectId = "Porridge 20", _chance = 50},
{_effectId = "Pottery 20", _chance = 20},
{_effectId = "Reeds 20", _chance = 50},
{_effectId = "Vegetables 30", _chance = 50},
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{_effectId = "Wood 30", _chance = 30}
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},
{
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}
},
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_effectsTiers = {
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_activeEffects = {},
},
["Ruined Harvester Camp"] = {
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_displayName = "Ruined Harvesters' Camp",
_description = "A building destroyed by the storm. It can be rebuilt or salvaged.",
_iconFilename = "Ruined Harvester Camp_icon.png",
_category = "Ruin",
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_sizeY = 2,
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_levels = {},
_tags = {
"Forest"
},
_dangerLevel = "None",
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_orderModel = nil,
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_difficulty = 1,
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{
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_label = "Salvage",
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{
_goods = {
{_id = "[Mat Raw] Wood", _amount = 10}
}
}
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{
_goods = {
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}
}
},
_workingEffects = nil,
},
{
_workingTime = 60.0,
_label = "Rebuild",
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_requiredGoods = {
{
_goods = {
{_id = "[Mat Raw] Wood", _amount = 10}
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}
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{
_goods = {
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}
},
_workingEffects = nil,
}
},
}
},
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_maxAmount = 2,
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{_effectId = "Coats 20", _chance = 30},
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{_effectId = "Milk-cap Mushroom 30", _chance = 50},
{_effectId = "Roots 20", _chance = 50},
{_effectId = "Clay 20", _chance = 50},
{_effectId = "Plant Fiber 25", _chance = 50},
{_effectId = "Reeds 20", _chance = 50},
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{_effectId = "Wood 30", _chance = 30},
{_effectId = "Metal Tools 6", _chance = 5},
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},
{
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}
},
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_activeEffects = {},
},
["Ruined Herb Garden"] = {
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_displayName = "Ruined Herb Garden",
_description = "A building destroyed by the storm. It can be rebuilt or salvaged.",
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_category = "Ruin",
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_workerCapacity = 3,
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_tags = {
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},
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_orderModel = nil,
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_difficulty = 1,
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{
_goods = {
{_id = "[Mat Raw] Wood", _amount = 10}
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}
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{
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}
}
},
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},
{
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_label = "Rebuild",
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_requiredGoods = {
{
_goods = {
{_id = "[Mat Processed] Planks", _amount = 2}
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}
},
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}
},
}
},
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{_effectId = "Herbs 30", _chance = 50},
{_effectId = "Roots 30", _chance = 50},
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},
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},
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_activeEffects = {},
},
["Ruined Herbalist Camp"] = {
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_levels = {},
_tags = {
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},
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_orderModel = nil,
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_difficulty = 1,
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{
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{
_goods = {
{_id = "[Mat Raw] Wood", _amount = 10}
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}
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{
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}
}
},
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},
{
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_label = "Rebuild",
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_goods = {
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}
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{
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}
},
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}
},
}
},
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{_effectId = "Coats 20", _chance = 30},
{_effectId = "Insects 30", _chance = 30},
{_effectId = "Milk-cap Mushroom 30", _chance = 50},
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{_effectId = "Clay 20", _chance = 50},
{_effectId = "Plant Fiber 25", _chance = 50},
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{_effectId = "Wood 30", _chance = 30},
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}
},
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_activeEffects = {},
},
["Ruined Human House"] = {
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_iconFilename = "Ruined Human House_icon.png",
_category = "Ruin",
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_tags = {
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},
_dangerLevel = "None",
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_orderModel = nil,
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_difficulty = 1,
_effectTimeToStartRatio = 1.0,
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_label = "Salvage",
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_goods = {
{_id = "[Mat Raw] Wood", _amount = 10}
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}
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{
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}
}
},
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},
{
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_label = "Rebuild",
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_requiredGoods = {
{
_goods = {
{_id = "[Mat Processed] Planks", _amount = 4}
}
}
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{
_goods = {
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}
}
},
_workingEffects = nil,
}
},
}
},
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_decisionsRewards = {
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{_effectId = "Biscuits 20", _chance = 50},
{_effectId = "Clay 20", _chance = 50},
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{_effectId = "Eggs 25", _chance = 50},
{_effectId = "Fabric 5", _chance = 30},
{_effectId = "Herbs 30", _chance = 50},
{_effectId = "Insects 30", _chance = 50},
{_effectId = "Parts 3", _chance = 30},
{_effectId = "Paste 20", _chance = 50},
{_effectId = "Pickled Goods 20", _chance = 30},
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{_effectId = "Planks 5", _chance = 30},
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{
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},
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_effectsTiers = {
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_activeEffects = {},
},
["Ruined Kiln"] = {
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_description = "A building destroyed by the storm. It can be rebuilt or salvaged.",
_iconFilename = "Ruined Kiln_icon.png",
_category = "Ruin",
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},
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_orderModel = nil,
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_label = "Salvage",
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_goods = {
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}
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{
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}
}
},
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},
{
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_label = "Rebuild",
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_requiredGoods = {
{
_goods = {
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}
}
},
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}
},
}
},
_rewardsTiers = {},
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{_effectId = "Clay 25", _chance = 50},
{_effectId = "Coal 25", _chance = 40},
{_effectId = "Jerky 20", _chance = 25},
{_effectId = "Kiln Blueprint", _chance = 2},
{_effectId = "Moth Larvae Meat 30", _chance = 20},
{_effectId = "Oil 30", _chance = 50},
{_effectId = "Sea Marrow 30", _chance = 50},
{_effectId = "Skewers 30", _chance = 40},
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},
{
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},
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_activeEffects = {},
},
["Ruined Leatherworks"] = {
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_iconFilename = "Ruined Leatherworks_icon.png",
_category = "Ruin",
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_workerCapacity = 3,
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_levels = {},
_tags = {
"Forest"
},
_dangerLevel = "None",
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_orderModel = nil,
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{
_difficulty = 1,
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_label = "Salvage",
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_requiredGoods = {
{
_goods = {
{_id = "[Mat Raw] Wood", _amount = 10}
}
}
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{
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}
}
},
_workingEffects = nil,
},
{
_workingTime = 90.0,
_label = "Rebuild",
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_requiredGoods = {
{
_goods = {
{_id = "[Mat Processed] Planks", _amount = 2}
}
}
,
{
_goods = {
{_id = "[Mat Processed] Fabric", _amount = 2}
}
}
},
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}
},
}
},
_rewardsTiers = {},
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{
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_maxAmount = 2,
_effects = {
{_effectId = "Boots 30", _chance = 50},
{_effectId = "Fabric 15", _chance = 20},
{_effectId = "Leather 20", _chance = 40},
{_effectId = "Leatherworks Blueprint", _chance = 2},
{_effectId = "Oil 20", _chance = 20},
{_effectId = "Pack of Trade Good 10", _chance = 40},
{_effectId = "Planks 10", _chance = 50},
{_effectId = "Scales 30", _chance = 50},
{_effectId = "Training Gear 30", _chance = 50},
{_effectId = "Waterskins 20", _chance = 40}
},
},
{
_tableId = "Loot Table - Ruined Leatherworks - Rebuild",
_minAmount = 1,
_maxAmount = 1,
_effects = {
{_effectId = "Replace Building Leatherworks", _chance = 100}
},
}
},
_areEffectsPermanent = false,
_effectsTiers = {
},
_activeEffects = {},
},
["Ruined Lizard House"] = {
_id = "Ruined Lizard House",
_displayName = "Ruined Lizard House",
_description = "A building destroyed by the storm. It can be rebuilt or demolished.",
_iconFilename = "Ruined Lizard House_icon.png",
_category = "Ruin",
_categoryDisplay = "Glade Event",
_sizeX = 2,
_sizeY = 2,
_constructionTime = 5,
_cityScore = 0,
_isMovable = false,
_isInitiallyEssential = false,
_workerCapacity = 3,
_constructionCosts = {},
_recipes = {},
_levels = {},
_tags = {
"Forest"
},
_dangerLevel = "None",
_hasOrder = false,
_orderModel = nil,
_workTimeReducedPerWorker = 20.0,
_difficulties = {
{
_difficulty = 1,
_effectTimeToStartRatio = 1.0,
_decisions = {
{
_workingTime = 60.0,
_label = "Salvage",
_decisionTag = "None",
_requiredGoods = {
{
_goods = {
{_id = "[Mat Raw] Wood", _amount = 10}
}
}
,
{
_goods = {
{_id = "[Mat Raw] Clay", _amount = 5}, {_id = "[Mat Raw] Stone", _amount = 5}, {_id = "[Mat Raw] Reeds", _amount = 5}
}
}
},
_workingEffects = nil,
},
{
_workingTime = 60.0,
_label = "Rebuild",
_decisionTag = "None",
_requiredGoods = {
{
_goods = {
{_id = "[Mat Processed] Fabric", _amount = 2}
}
}
,
{
_goods = {
{_id = "[Mat Processed] Bricks", _amount = 2}
}
}
},
_workingEffects = nil,
}
},
}
},
_rewardsTiers = {},
_decisionsRewards = {
{
_tableId = "Loot Table - Ruined Housing - Salvage",
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_maxAmount = 2,
_effects = {
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{_effectId = "Berries 25", _chance = 50},
{_effectId = "Biscuits 20", _chance = 50},
{_effectId = "Clay 20", _chance = 50},
{_effectId = "Coats 20", _chance = 40},
{_effectId = "Eggs 25", _chance = 50},
{_effectId = "Fabric 5", _chance = 30},
{_effectId = "Herbs 30", _chance = 50},
{_effectId = "Insects 30", _chance = 50},
{_effectId = "Parts 3", _chance = 30},
{_effectId = "Paste 20", _chance = 50},
{_effectId = "Pickled Goods 20", _chance = 30},
{_effectId = "Pie 20", _chance = 15},
{_effectId = "Planks 5", _chance = 30},
{_effectId = "Porridge 20", _chance = 50},
{_effectId = "Pottery 20", _chance = 20},
{_effectId = "Reeds 20", _chance = 50},
{_effectId = "Vegetables 30", _chance = 50},
{_effectId = "Wetstone 20", _chance = 50},
{_effectId = "Wood 30", _chance = 30}
},
},
{
_tableId = "Loot Table - Ruined Lizard House - Rebuild",
_minAmount = 1,
_maxAmount = 1,
_effects = {
{_effectId = "Replace Building Lizard House", _chance = 100}
},
}
},
_areEffectsPermanent = false,
_effectsTiers = {
},
_activeEffects = {},
},
["Ruined Lumbermill"] = {
_id = "Ruined Lumbermill",
_displayName = "Ruined Lumber Mill",
_description = "A building destroyed by the storm. It can be rebuilt or salvaged.",
_iconFilename = "Ruined Lumbermill_icon.png",
_category = "Ruin",
_categoryDisplay = "Glade Event",
_sizeX = 3,
_sizeY = 2,
_constructionTime = 5,
_cityScore = 0,
_isMovable = false,
_isInitiallyEssential = false,
_workerCapacity = 3,
_constructionCosts = {},
_recipes = {},
_levels = {},
_tags = {
"Forest"
},
_dangerLevel = "None",
_hasOrder = false,
_orderModel = nil,
_workTimeReducedPerWorker = 30.0,
_difficulties = {
{
_difficulty = 1,
_effectTimeToStartRatio = 1.0,
_decisions = {
{
_workingTime = 90.0,
_label = "Salvage",
_decisionTag = "None",
_requiredGoods = {
{
_goods = {
{_id = "[Mat Raw] Wood", _amount = 10}
}
}
,
{
_goods = {
{_id = "[Mat Raw] Clay", _amount = 5}, {_id = "[Mat Raw] Stone", _amount = 5}, {_id = "[Mat Raw] Reeds", _amount = 5}
}
}
},
_workingEffects = nil,
},
{
_workingTime = 90.0,
_label = "Rebuild",
_decisionTag = "None",
_requiredGoods = {
{
_goods = {
{_id = "[Mat Processed] Planks", _amount = 2}
}
}
,
{
_goods = {
{_id = "[Mat Processed] Bricks", _amount = 2}
}
}
},
_workingEffects = nil,
}
},
}
},
_rewardsTiers = {},
_decisionsRewards = {
{
_tableId = "Loot Table - Ruined Lumbermill - Salvage",
_minAmount = 2,
_maxAmount = 2,
_effects = {
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{_effectId = "Insects 30", _chance = 15},
{_effectId = "Lumbermill Blueprint", _chance = 2},
{_effectId = "Metal Tools 6", _chance = 5},
{_effectId = "Pack of Trade Good 10", _chance = 40},
{_effectId = "Paper 30", _chance = 50},
{_effectId = "Planks 10", _chance = 40},
{_effectId = "Plant Fiber 30", _chance = 15},
{_effectId = "Wood 40", _chance = 20}
},
},
{
_tableId = "Loot Table - Ruined Lumbermill - Rebuild",
_minAmount = 1,
_maxAmount = 1,
_effects = {
{_effectId = "Replace Building Lumbermill", _chance = 100}
},
}
},
_areEffectsPermanent = false,
_effectsTiers = {
},
_activeEffects = {},
},
["Ruined Manufatory"] = {
_id = "Ruined Manufatory",
_displayName = "Ruined Manufactory",
_description = "A building destroyed by the storm. It can be rebuilt or salvaged.",
_iconFilename = "Ruined Manufatory_icon.png",
_category = "Ruin",
_categoryDisplay = "Glade Event",
_sizeX = 3,
_sizeY = 3,
_constructionTime = 5,
_cityScore = 0,
_isMovable = false,
_isInitiallyEssential = false,
_workerCapacity = 3,
_constructionCosts = {},
_recipes = {},
_levels = {},
_tags = {
"Forest"
},
_dangerLevel = "None",
_hasOrder = false,
_orderModel = nil,
_workTimeReducedPerWorker = 30.0,
_difficulties = {
{
_difficulty = 1,
_effectTimeToStartRatio = 1.0,
_decisions = {
{
_workingTime = 90.0,
_label = "Salvage",
_decisionTag = "None",
_requiredGoods = {
{
_goods = {
{_id = "[Mat Raw] Wood", _amount = 10}
}
}
,
{
_goods = {
{_id = "[Mat Raw] Clay", _amount = 5}, {_id = "[Mat Raw] Stone", _amount = 5}, {_id = "[Mat Raw] Reeds", _amount = 5}
}
}
},
_workingEffects = nil,
},
{
_workingTime = 90.0,
_label = "Rebuild",
_decisionTag = "None",
_requiredGoods = {
{
_goods = {
{_id = "[Mat Processed] Planks", _amount = 5}
}
}
,
{
_goods = {
{_id = "[Mat Processed] Fabric", _amount = 2}
}
}
},
_workingEffects = nil,
}
},
}
},
_rewardsTiers = {},
_decisionsRewards = {
{
_tableId = "Loot Table - Ruined Manufactory - Salvage",
_minAmount = 2,
_maxAmount = 2,
_effects = {
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{_effectId = "Boots 30", _chance = 50},
{_effectId = "Fabric 10", _chance = 20},
{_effectId = "Ink 25", _chance = 15},
{_effectId = "Manufactory Blueprint", _chance = 2},
{_effectId = "Pack of Provisions 10", _chance = 30},
{_effectId = "Planks 15", _chance = 50},
{_effectId = "Tea 20", _chance = 10},
{_effectId = "Training Gear 20", _chance = 10}
},
},
{
_tableId = "Loot Table - Ruined Manufactory - Rebuild",
_minAmount = 1,
_maxAmount = 1,
_effects = {
{_effectId = "Replace Building Manufactory", _chance = 100}
},
}
},
_areEffectsPermanent = false,
_effectsTiers = {
},
_activeEffects = {},
},
["Ruined Market"] = {
_id = "Ruined Market",
_displayName = "Ruined Market",
_description = "A building destroyed by the storm. It can be rebuilt or salvaged.",
_iconFilename = "Ruined Market_icon.png",
_category = "Ruin",
_categoryDisplay = "Glade Event",
_sizeX = 4,
_sizeY = 4,
_constructionTime = 5,
_cityScore = 0,
_isMovable = false,
_isInitiallyEssential = false,
_workerCapacity = 3,
_constructionCosts = {},
_recipes = {},
_levels = {},
_tags = {
"Forest"
},
_dangerLevel = "None",
_hasOrder = false,
_orderModel = nil,
_workTimeReducedPerWorker = 30.0,
_difficulties = {
{
_difficulty = 1,
_effectTimeToStartRatio = 1.0,
_decisions = {
{
_workingTime = 120.0,
_label = "Salvage",
_decisionTag = "None",
_requiredGoods = {
{
_goods = {
{_id = "[Mat Raw] Wood", _amount = 10}
}
}
,
{
_goods = {
{_id = "[Mat Raw] Clay", _amount = 5}, {_id = "[Mat Raw] Stone", _amount = 5}, {_id = "[Mat Raw] Reeds", _amount = 5}
}
}
},
_workingEffects = nil,
},
{
_workingTime = 120.0,
_label = "Rebuild",
_decisionTag = "None",
_requiredGoods = {
{
_goods = {
{_id = "[Mat Processed] Planks", _amount = 20}
}
}
,
{
_goods = {
{_id = "[Mat Processed] Fabric", _amount = 12}
}
}
},
_workingEffects = nil,
}
},
}
},
_rewardsTiers = {},
_decisionsRewards = {
{
_tableId = "Loot Table - Ruined Market - Salvage",
_minAmount = 2,
_maxAmount = 2,
_effects = {
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{_effectId = "Amber 20", _chance = 20},
{_effectId = "Coats 35", _chance = 50},
{_effectId = "Incense 25", _chance = 50},
{_effectId = "Market Blueprint", _chance = 1},
{_effectId = "Pack of Trade Good 10", _chance = 20},
{_effectId = "Pack of Valuables 10", _chance = 30},
{_effectId = "Tea 30", _chance = 40},
{_effectId = "Wine 30", _chance = 50}
},
},
{
_tableId = "Loot Table - Ruined Market - Rebuild",
_minAmount = 1,
_maxAmount = 1,
_effects = {
{_effectId = "Replace Building Market", _chance = 100}
},
}
},
_areEffectsPermanent = false,
_effectsTiers = {
},
_activeEffects = {},
},
["Ruined Monastery"] = {
_id = "Ruined Monastery",
_displayName = "Ruined Monastery",
_description = "A building destroyed by the storm. It can be rebuilt or salvaged.",
_iconFilename = "Ruined Monastery_icon.png",
_category = "Ruin",
_categoryDisplay = "Glade Event",
_sizeX = 3,
_sizeY = 3,
_constructionTime = 5,
_cityScore = 0,
_isMovable = false,
_isInitiallyEssential = false,
_workerCapacity = 3,
_constructionCosts = {},
_recipes = {},
_levels = {},
_tags = {
"Forest"
},
_dangerLevel = "None",
_hasOrder = false,
_orderModel = nil,
_workTimeReducedPerWorker = 30.0,
_difficulties = {
{
_difficulty = 1,
_effectTimeToStartRatio = 1.0,
_decisions = {
{
_workingTime = 120.0,
_label = "Salvage",
_decisionTag = "None",
_requiredGoods = {
{
_goods = {
{_id = "[Mat Raw] Wood", _amount = 10}
}
}
,
{
_goods = {
{_id = "[Mat Raw] Clay", _amount = 5}, {_id = "[Mat Raw] Stone", _amount = 5}, {_id = "[Mat Raw] Reeds", _amount = 5}
}
}
},
_workingEffects = nil,
},
{
_workingTime = 120.0,
_label = "Rebuild",
_decisionTag = "None",
_requiredGoods = {
{
_goods = {
{_id = "[Mat Processed] Bricks", _amount = 20}
}
}
},
_workingEffects = nil,
}
},
}
},
_rewardsTiers = {},
_decisionsRewards = {
{
_tableId = "Loot Table - Ruined Monastery - Salvage",
_minAmount = 2,
_maxAmount = 2,
_effects = {
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{_effectId = "Ale 30", _chance = 50},
{_effectId = "Wine 30", _chance = 50},
{_effectId = "Herbs 50", _chance = 30},
{_effectId = "Pack of Valuables 10", _chance = 10},
{_effectId = "Incense 25", _chance = 50},
{_effectId = "Biscuits 30", _chance = 50},
{_effectId = "Pie 30", _chance = 50},
{_effectId = "Waterskins 40", _chance = 50}
},
},
{
_tableId = "Loot Table - Ruined Monastery - Rebuild",
_minAmount = 1,
_maxAmount = 1,
_effects = {
{_effectId = "Replace Building Monastery", _chance = 100}
},
}
},
_areEffectsPermanent = false,
_effectsTiers = {
},
_activeEffects = {},
},
["Ruined Pantry"] = {
_id = "Ruined Pantry",
_displayName = "Ruined Pantry",
_description = "A building destroyed by the storm. It can be rebuilt or salvaged.",
_iconFilename = "Ruined Pantry_icon.png",
_category = "Ruin",
_categoryDisplay = "Glade Event",
_sizeX = 2,
_sizeY = 2,
_constructionTime = 5,
_cityScore = 0,
_isMovable = false,
_isInitiallyEssential = false,
_workerCapacity = 3,
_constructionCosts = {},
_recipes = {},
_levels = {},
_tags = {
"Forest"
},
_dangerLevel = "None",
_hasOrder = false,
_orderModel = nil,
_workTimeReducedPerWorker = 30.0,
_difficulties = {
{
_difficulty = 1,
_effectTimeToStartRatio = 1.0,
_decisions = {
{
_workingTime = 90.0,
_label = "Salvage",
_decisionTag = "None",
_requiredGoods = {
{
_goods = {
{_id = "[Mat Raw] Wood", _amount = 10}
}
}
,
{
_goods = {
{_id = "[Mat Raw] Clay", _amount = 5}, {_id = "[Mat Raw] Stone", _amount = 5}, {_id = "[Mat Raw] Reeds", _amount = 5}
}
}
},
_workingEffects = nil,
},
{
_workingTime = 90.0,
_label = "Rebuild",
_decisionTag = "None",
_requiredGoods = {
{
_goods = {
{_id = "[Mat Processed] Planks", _amount = 5}
}
}
,
{
_goods = {
{_id = "[Mat Processed] Fabric", _amount = 2}
}
}
},
_workingEffects = nil,
}
},
}
},
_rewardsTiers = {},
_decisionsRewards = {
{
_tableId = "Loot Table - Ruined Pantry - Salvage",
_minAmount = 2,
_maxAmount = 2,
_effects = {
{_effectId = "Fish 30", _chance = 50},
{_effectId = "Grain 30", _chance = 20},
{_effectId = "Insects 30", _chance = 20},
{_effectId = "Oil 20", _chance = 10},
{_effectId = "Pack of Crops 10", _chance = 50},
{_effectId = "Pack of Provisions 10", _chance = 50},
{_effectId = "Pantry Blueprint", _chance = 2},
{_effectId = "Pie 20", _chance = 50},
{_effectId = "Porridge 20", _chance = 50},
{_effectId = "Salt 30", _chance = 40},
{_effectId = "Vegetables 30", _chance = 30}
},
},
{
_tableId = "Loot Table - Ruined Pantry - Rebuild",
_minAmount = 1,
_maxAmount = 1,
_effects = {
{_effectId = "Replace Building Pantry", _chance = 100}
},
}
},
_areEffectsPermanent = false,
_effectsTiers = {
},
_activeEffects = {},
},
["Ruined Plantation"] = {
_id = "Ruined Plantation",
_displayName = "Ruined Plantation",
_description = "A building destroyed by the storm. It can be rebuilt or salvaged.",
_iconFilename = "Ruined Plantation_icon.png",
_category = "Ruin",
_categoryDisplay = "Glade Event",
_sizeX = 2,
_sizeY = 2,
_constructionTime = 5,
_cityScore = 0,
_isMovable = false,
_isInitiallyEssential = false,
_workerCapacity = 3,
_constructionCosts = {},
_recipes = {},
_levels = {},
_tags = {
"Forest"
},
_dangerLevel = "None",
_hasOrder = false,
_orderModel = nil,
_workTimeReducedPerWorker = 30.0,
_difficulties = {
{
_difficulty = 1,
_effectTimeToStartRatio = 1.0,
_decisions = {
{
_workingTime = 90.0,
_label = "Salvage",
_decisionTag = "None",
_requiredGoods = {
{
_goods = {
{_id = "[Mat Raw] Wood", _amount = 10}
}
}
,
{
_goods = {
{_id = "[Mat Raw] Clay", _amount = 5}, {_id = "[Mat Raw] Stone", _amount = 5}, {_id = "[Mat Raw] Reeds", _amount = 5}
}
}
},
_workingEffects = nil,
},
{
_workingTime = 90.0,
_label = "Rebuild",
_decisionTag = "None",
_requiredGoods = {
{
_goods = {
{_id = "[Mat Processed] Planks", _amount = 2}
}
}
},
_workingEffects = nil,
}
},
}
},
_rewardsTiers = {},
_decisionsRewards = {
{
_tableId = "Loot Table - Ruined Plantation - Salvage",
_minAmount = 2,
_maxAmount = 2,
_effects = {
{_effectId = "Pack of Crops 10", _chance = 5},
{_effectId = "Barrels 20", _chance = 20},
{_effectId = "Berries 25", _chance = 50},
{_effectId = "Clay 20", _chance = 30},
{_effectId = "Plant Fiber 25", _chance = 30},
{_effectId = "Metal Tools 6", _chance = 5},
{_effectId = "Plantation Blueprint", _chance = 3},
{_effectId = "Wetstone 25", _chance = 50},
{_effectId = "Roots 30", _chance = 50}
},
},
{
_tableId = "Loot Table - Ruined Plantation - Rebuild",
_minAmount = 1,
_maxAmount = 1,
_effects = {
{_effectId = "Replace Building Plantation", _chance = 100}
},
}
},
_areEffectsPermanent = false,
_effectsTiers = {
},
_activeEffects = {},
},
["Ruined Press"] = {
_id = "Ruined Press",
_displayName = "Ruined Press",
_description = "A building destroyed by the storm. It can be rebuilt or salvaged.",
_iconFilename = "Ruined Press_icon.png",
_category = "Ruin",
_categoryDisplay = "Glade Event",
_sizeX = 3,
_sizeY = 2,
_constructionTime = 5,
_cityScore = 0,
_isMovable = false,
_isInitiallyEssential = false,
_workerCapacity = 3,
_constructionCosts = {},
_recipes = {},
_levels = {},
_tags = {
"Forest"
},
_dangerLevel = "None",
_hasOrder = false,
_orderModel = nil,
_workTimeReducedPerWorker = 30.0,
_difficulties = {
{
_difficulty = 1,
_effectTimeToStartRatio = 1.0,
_decisions = {
{
_workingTime = 90.0,
_label = "Salvage",
_decisionTag = "None",
_requiredGoods = {
{
_goods = {
{_id = "[Mat Raw] Wood", _amount = 10}
}
}
,
{
_goods = {
{_id = "[Mat Raw] Clay", _amount = 5}, {_id = "[Mat Raw] Stone", _amount = 5}, {_id = "[Mat Raw] Reeds", _amount = 5}
}
}
},
_workingEffects = nil,
},
{
_workingTime = 90.0,
_label = "Rebuild",
_decisionTag = "None",
_requiredGoods = {
{
_goods = {
{_id = "[Mat Processed] Planks", _amount = 5}
}
}
,
{
_goods = {
{_id = "[Mat Processed] Bricks", _amount = 2}
}
}
},
_workingEffects = nil,
}
},
}
},
_rewardsTiers = {},
_decisionsRewards = {
{
_tableId = "Loot Table - Ruined Press - Salvage",
_minAmount = 2,
_maxAmount = 2,
_effects = {
{_effectId = "Flour 20", _chance = 50},
{_effectId = "Grain 30", _chance = 20},
{_effectId = "Ink 25", _chance = 30},
{_effectId = "Moth Larvae Meat 30", _chance = 20},
{_effectId = "Oil 30", _chance = 50},
{_effectId = "Pack of Provisions 10", _chance = 10},
{_effectId = "Pack of Trade Good 10", _chance = 20},
{_effectId = "Parts 5", _chance = 10},
{_effectId = "Paste 30", _chance = 50},
{_effectId = "Press Blueprint", _chance = 2}
},
},
{
_tableId = "Loot Table - Ruined Press - Rebuild",
_minAmount = 1,
_maxAmount = 1,
_effects = {
{_effectId = "Replace Building Press", _chance = 100}
},
}
},
_areEffectsPermanent = false,
_effectsTiers = {
},
_activeEffects = {},
},
["Ruined Provisioner"] = {
_id = "Ruined Provisioner",
_displayName = "Ruined Provisioner",
_description = "A building destroyed by the storm. It can be rebuilt or salvaged.",
_iconFilename = "Ruined Provisioner_icon.png",
_category = "Ruin",
_categoryDisplay = "Glade Event",
_sizeX = 3,
_sizeY = 2,
_constructionTime = 5,
_cityScore = 0,
_isMovable = false,
_isInitiallyEssential = false,
_workerCapacity = 3,
_constructionCosts = {},
_recipes = {},
_levels = {},
_tags = {
"Forest"
},
_dangerLevel = "None",
_hasOrder = false,
_orderModel = nil,
_workTimeReducedPerWorker = 30.0,
_difficulties = {
{
_difficulty = 1,
_effectTimeToStartRatio = 1.0,
_decisions = {
{
_workingTime = 90.0,
_label = "Salvage",
_decisionTag = "None",
_requiredGoods = {
{
_goods = {
{_id = "[Mat Raw] Wood", _amount = 10}
}
}
,
{
_goods = {
{_id = "[Mat Raw] Clay", _amount = 5}, {_id = "[Mat Raw] Stone", _amount = 5}, {_id = "[Mat Raw] Reeds", _amount = 5}
}
}
},
_workingEffects = nil,
},
{
_workingTime = 90.0,
_label = "Rebuild",
_decisionTag = "None",
_requiredGoods = {
{
_goods = {
{_id = "[Mat Processed] Planks", _amount = 8}
}
}
,
{
_goods = {
{_id = "[Mat Processed] Fabric", _amount = 4}
}
}
},
_workingEffects = nil,
}
},
}
},
_rewardsTiers = {},
_decisionsRewards = {
{
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{_effectId = "Coats 20", _chance = 30},
{_effectId = "Pack of Provisions 10", _chance = 50},
{_effectId = "Berries 25", _chance = 20},
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{_effectId = "Metal Tools 6", _chance = 20},
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{_effectId = "Pack of Trade Good 10", _chance = 10}
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{
_tableId = "Loot Table - Ruined Provisioner - Rebuild",
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}
},
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_effectsTiers = {
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_activeEffects = {},
},
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_iconFilename = "Ruined Rainmill_icon.png",
_category = "Ruin",
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"Forest"
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_orderModel = nil,
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{
_goods = {
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}
,
{
_goods = {
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}
}
},
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},
{
_workingTime = 90.0,
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{
_goods = {
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}
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{
_goods = {
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}
},
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}
},
}
},
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{_effectId = "Grain 30", _chance = 20},
{_effectId = "Ink 25", _chance = 50},
{_effectId = "Milk-cap Mushroom 30", _chance = 20},
{_effectId = "Mill Blueprint", _chance = 2},
{_effectId = "Oil 30", _chance = 50},
{_effectId = "Paper 25", _chance = 40},
{_effectId = "Paste 30", _chance = 50},
{_effectId = "Planks 10", _chance = 20}
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},
{
_tableId = "Loot Table - Ruined Rain Mill - Rebuild",
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}
},
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_effectsTiers = {
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_activeEffects = {},
},
["Ruined Ranch"] = {
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_displayName = "Ruined Ranch",
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_iconFilename = "Ruined Ranch_icon.png",
_category = "Ruin",
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_levels = {},
_tags = {
"Forest"
},
_dangerLevel = "None",
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_orderModel = nil,
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{
_difficulty = 1,
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{
_workingTime = 90.0,
_label = "Salvage",
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_requiredGoods = {
{
_goods = {
{_id = "[Mat Raw] Wood", _amount = 10}
}
}
,
{
_goods = {
{_id = "[Mat Raw] Clay", _amount = 5}, {_id = "[Mat Raw] Stone", _amount = 5}, {_id = "[Mat Raw] Reeds", _amount = 5}
}
}
},
_workingEffects = nil,
},
{
_workingTime = 90.0,
_label = "Rebuild",
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_requiredGoods = {
{
_goods = {
{_id = "[Mat Processed] Planks", _amount = 5}
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}
},
_workingEffects = nil,
}
},
}
},
_rewardsTiers = {},
_decisionsRewards = {
{
_tableId = "Loot Table - Ruined Ranch - Salvage",
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{_effectId = "Jerky 20", _chance = 30},
{_effectId = "Eggs 25", _chance = 40},
{_effectId = "Grain 20", _chance = 20},
{_effectId = "Insects 30", _chance = 50},
{_effectId = "Moth Larvae Meat 30", _chance = 50},
{_effectId = "Leather 30", _chance = 50},
{_effectId = "Ranch Blueprint", _chance = 2},
{_effectId = "Algae 35", _chance = 50}
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},
{
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}
},
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_effectsTiers = {
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_activeEffects = {},
},
["Ruined Scribe"] = {
_id = "Ruined Scribe",
_displayName = "Ruined Scribe",
_description = "A building destroyed by the storm. It can be rebuilt or salvaged.",
_iconFilename = "Ruined Scribe_icon.png",
_category = "Ruin",
_categoryDisplay = "Glade Event",
_sizeX = 3,
_sizeY = 2,
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_constructionCosts = {},
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_levels = {},
_tags = {
"Forest"
},
_dangerLevel = "None",
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_orderModel = nil,
_workTimeReducedPerWorker = 30.0,
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{
_difficulty = 1,
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{
_workingTime = 90.0,
_label = "Salvage",
_decisionTag = "None",
_requiredGoods = {
{
_goods = {
{_id = "[Mat Raw] Wood", _amount = 10}
}
}
,
{
_goods = {
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}
}
},
_workingEffects = nil,
},
{
_workingTime = 90.0,
_label = "Rebuild",
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_requiredGoods = {
{
_goods = {
{_id = "[Mat Processed] Planks", _amount = 5}
}
}
,
{
_goods = {
{_id = "[Mat Processed] Fabric", _amount = 2}
}
}
},
_workingEffects = nil,
}
},
}
},
_rewardsTiers = {},
_decisionsRewards = {
{
_tableId = "Loot Table - Ruined Scribe - Salvage",
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_maxAmount = 2,
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{_effectId = "Fabric 10", _chance = 15},
{_effectId = "Ink 25", _chance = 50},
{_effectId = "Ale 20", _chance = 50},
{_effectId = "Paper 25", _chance = 50},
{_effectId = "Tea 20", _chance = 30},
{_effectId = "Plant Fiber 25", _chance = 30},
{_effectId = "Scribe Blueprint", _chance = 2},
{_effectId = "Pack of Trade Good 10", _chance = 10},
{_effectId = "Pack of Valuables 10", _chance = 10}
},
},
{
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}
},
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_effectsTiers = {
},
_activeEffects = {},
},
["Ruined Sewer"] = {
_id = "Ruined Sewer",
_displayName = "Ruined Clothier",
_description = "A building destroyed by the storm. It can be rebuilt or salvaged.",
_iconFilename = "Ruined Sewer_icon.png",
_category = "Ruin",
_categoryDisplay = "Glade Event",
_sizeX = 3,
_sizeY = 2,
_constructionTime = 5,
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_workerCapacity = 3,
_constructionCosts = {},
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_levels = {},
_tags = {
"Forest"
},
_dangerLevel = "None",
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_orderModel = nil,
_workTimeReducedPerWorker = 30.0,
_difficulties = {
{
_difficulty = 1,
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_decisions = {
{
_workingTime = 90.0,
_label = "Salvage",
_decisionTag = "None",
_requiredGoods = {
{
_goods = {
{_id = "[Mat Raw] Wood", _amount = 10}
}
}
,
{
_goods = {
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}
}
},
_workingEffects = nil,
},
{
_workingTime = 90.0,
_label = "Rebuild",
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_requiredGoods = {
{
_goods = {
{_id = "[Mat Processed] Planks", _amount = 5}
}
}
,
{
_goods = {
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}
}
},
_workingEffects = nil,
}
},
}
},
_rewardsTiers = {},
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_maxAmount = 2,
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{_effectId = "Coats 25", _chance = 40},
{_effectId = "Paper 25", _chance = 40},
{_effectId = "Pack of Valuables 10", _chance = 5},
{_effectId = "Leather 20", _chance = 25},
{_effectId = "Plant Fiber 25", _chance = 25},
{_effectId = "Sewer Blueprint", _chance = 2},
{_effectId = "Waterskins 30", _chance = 50},
{_effectId = "Pack of Building Materials 10", _chance = 50}
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},
{
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}
},
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_activeEffects = {},
},
["Ruined Shelter"] = {
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_displayName = "Ruined Shelter",
_description = "A building destroyed by the storm. It can be rebuilt or demolished.",
_iconFilename = "Ruined Shelter_icon.png",
_category = "Ruin",
_categoryDisplay = "Glade Event",
_sizeX = 2,
_sizeY = 2,
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_workerCapacity = 3,
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_recipes = {},
_levels = {},
_tags = {
"Forest"
},
_dangerLevel = "None",
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_orderModel = nil,
_workTimeReducedPerWorker = 20.0,
_difficulties = {
{
_difficulty = 1,
_effectTimeToStartRatio = 1.0,
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{
_workingTime = 60.0,
_label = "Salvage",
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_requiredGoods = {
{
_goods = {
{_id = "[Mat Raw] Wood", _amount = 10}
}
}
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{
_goods = {
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}
}
},
_workingEffects = nil,
},
{
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_label = "Rebuild",
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_requiredGoods = {
{
_goods = {
{_id = "[Mat Raw] Wood", _amount = 10}
}
}
},
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}
},
}
},
_rewardsTiers = {},
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{
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{_effectId = "Berries 25", _chance = 50},
{_effectId = "Biscuits 20", _chance = 50},
{_effectId = "Clay 20", _chance = 50},
{_effectId = "Coats 20", _chance = 40},
{_effectId = "Eggs 25", _chance = 50},
{_effectId = "Fabric 5", _chance = 30},
{_effectId = "Herbs 30", _chance = 50},
{_effectId = "Insects 30", _chance = 50},
{_effectId = "Parts 3", _chance = 30},
{_effectId = "Paste 20", _chance = 50},
{_effectId = "Pickled Goods 20", _chance = 30},
{_effectId = "Pie 20", _chance = 15},
{_effectId = "Planks 5", _chance = 30},
{_effectId = "Porridge 20", _chance = 50},
{_effectId = "Pottery 20", _chance = 20},
{_effectId = "Reeds 20", _chance = 50},
{_effectId = "Vegetables 30", _chance = 50},
{_effectId = "Wetstone 20", _chance = 50},
{_effectId = "Wood 30", _chance = 30}
},
},
{
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{_effectId = "Replace Building Shelter", _chance = 100}
},
}
},
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},
_activeEffects = {},
},
["Ruined SmallFarm"] = {
_id = "Ruined SmallFarm",
_displayName = "Ruined Small Farm",
_description = "A building destroyed by the storm. It can be rebuilt or salvaged.",
_iconFilename = "Ruined SmallFarm_icon.png",
_category = "Ruin",
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_sizeY = 2,
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_workerCapacity = 3,
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_levels = {},
_tags = {
"Forest"
},
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_orderModel = nil,
_workTimeReducedPerWorker = 30.0,
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{
_difficulty = 1,
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{
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_label = "Salvage",
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_requiredGoods = {
{
_goods = {
{_id = "[Mat Raw] Wood", _amount = 10}
}
}
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{
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}
}
},
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},
{
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_label = "Rebuild",
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_requiredGoods = {
{
_goods = {
{_id = "[Mat Processed] Planks", _amount = 2}
}
}
},
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}
},
}
},
_rewardsTiers = {},
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{
_tableId = "Loot Table - Ruined Small Farm - Salvage",
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{_effectId = "Flour 25", _chance = 15},
{_effectId = "Grain 30", _chance = 50},
{_effectId = "Vegetables 30", _chance = 50},
{_effectId = "Wood 40", _chance = 20},
{_effectId = "SmallFarm Blueprint", _chance = 5},
{_effectId = "Milk-cap Mushroom 30", _chance = 50},
{_effectId = "Plant Fiber 30", _chance = 50},
{_effectId = "Clay 35", _chance = 50}
},
},
{
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{_effectId = "Replace Building SmallFarm", _chance = 100}
},
}
},
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_activeEffects = {},
},
["Ruined Smelter"] = {
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_displayName = "Ruined Smelter",
_description = "A building destroyed by the storm. It can be rebuilt or salvaged.",
_iconFilename = "Ruined Smelter_icon.png",
_category = "Ruin",
_categoryDisplay = "Glade Event",
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_sizeY = 3,
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_levels = {},
_tags = {
"Forest"
},
_dangerLevel = "None",
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_orderModel = nil,
_workTimeReducedPerWorker = 30.0,
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{
_difficulty = 1,
_effectTimeToStartRatio = 1.0,
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{
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_label = "Salvage",
_decisionTag = "None",
_requiredGoods = {
{
_goods = {
{_id = "[Mat Raw] Wood", _amount = 10}
}
}
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{
_goods = {
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}
}
},
_workingEffects = nil,
},
{
_workingTime = 90.0,
_label = "Rebuild",
_decisionTag = "None",
_requiredGoods = {
{
_goods = {
{_id = "[Mat Processed] Bricks", _amount = 4}
}
}
},
_workingEffects = nil,
}
},
}
},
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{
_tableId = "Loot Table - Ruined Smelter - Salvage",
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_maxAmount = 2,
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{_effectId = "Coal 30", _chance = 20},
{_effectId = "Copper Bar 15", _chance = 30},
{_effectId = "Copper Ore 30", _chance = 30},
{_effectId = "Crystalized Dew 15", _chance = 30},
{_effectId = "Oil 30", _chance = 20},
{_effectId = "Pie 20", _chance = 50},
{_effectId = "Pipes 10", _chance = 15},
{_effectId = "Smelter Blueprint", _chance = 2},
{_effectId = "Training Gear 20", _chance = 50}
},
},
{
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_maxAmount = 1,
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{_effectId = "Replace Building Smelter", _chance = 100}
},
}
},
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_effectsTiers = {
},
_activeEffects = {},
},
["Ruined Smithy"] = {
_id = "Ruined Smithy",
_displayName = "Ruined Smithy",
_description = "A building destroyed by the storm. It can be rebuilt or salvaged.",
_iconFilename = "Ruined Smithy_icon.png",
_category = "Ruin",
_categoryDisplay = "Glade Event",
_sizeX = 3,
_sizeY = 3,
_constructionTime = 5,
_cityScore = 0,
_isMovable = false,
_isInitiallyEssential = false,
_workerCapacity = 3,
_constructionCosts = {},
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_levels = {},
_tags = {
"Forest"
},
_dangerLevel = "None",
_hasOrder = false,
_orderModel = nil,
_workTimeReducedPerWorker = 30.0,
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_difficulty = 1,
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{
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_label = "Salvage",
_decisionTag = "None",
_requiredGoods = {
{
_goods = {
{_id = "[Mat Raw] Wood", _amount = 10}
}
}
,
{
_goods = {
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}
}
},
_workingEffects = nil,
},
{
_workingTime = 90.0,
_label = "Rebuild",
_decisionTag = "None",
_requiredGoods = {
{
_goods = {
{_id = "[Mat Processed] Planks", _amount = 5}
}
}
,
{
_goods = {
{_id = "[Mat Processed] Bricks", _amount = 2}
}
}
},
_workingEffects = nil,
}
},
}
},
_rewardsTiers = {},
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{
_tableId = "Loot Table - Ruined Smithy - Salvage",
_minAmount = 2,
_maxAmount = 2,
_effects = {
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{_effectId = "Copper Bar 15", _chance = 35},
{_effectId = "Copper Ore 30", _chance = 40},
{_effectId = "Metal Tools 6", _chance = 40},
{_effectId = "Pack of Trade Good 10", _chance = 30},
{_effectId = "Pack of Valuables 10", _chance = 30},
{_effectId = "Parts 8", _chance = 5},
{_effectId = "Pipes 10", _chance = 50},
{_effectId = "Smithy Blueprint", _chance = 2},
{_effectId = "Training Gear 20", _chance = 25}
},
},
{
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{_effectId = "Replace Building Smithy", _chance = 100}
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}
},
_areEffectsPermanent = false,
_effectsTiers = {
},
_activeEffects = {},
},
["Ruined Smokehouse"] = {
_id = "Ruined Smokehouse",
_displayName = "Ruined Smokehouse",
_description = "A building destroyed by the storm. It can be rebuilt or salvaged.",
_iconFilename = "Ruined Smokehouse_icon.png",
_category = "Ruin",
_categoryDisplay = "Glade Event",
_sizeX = 3,
_sizeY = 3,
_constructionTime = 5,
_cityScore = 0,
_isMovable = false,
_isInitiallyEssential = false,
_workerCapacity = 3,
_constructionCosts = {},
_recipes = {},
_levels = {},
_tags = {
"Forest"
},
_dangerLevel = "None",
_hasOrder = false,
_orderModel = nil,
_workTimeReducedPerWorker = 30.0,
_difficulties = {
{
_difficulty = 1,
_effectTimeToStartRatio = 1.0,
_decisions = {
{
_workingTime = 90.0,
_label = "Salvage",
_decisionTag = "None",
_requiredGoods = {
{
_goods = {
{_id = "[Mat Raw] Wood", _amount = 10}
}
}
,
{
_goods = {
{_id = "[Mat Raw] Clay", _amount = 5}, {_id = "[Mat Raw] Stone", _amount = 5}, {_id = "[Mat Raw] Reeds", _amount = 5}
}
}
},
_workingEffects = nil,
},
{
_workingTime = 90.0,
_label = "Rebuild",
_decisionTag = "None",
_requiredGoods = {
{
_goods = {
{_id = "[Mat Processed] Planks", _amount = 5}
}
}
,
{
_goods = {
{_id = "[Mat Processed] Fabric", _amount = 2}
}
}
},
_workingEffects = nil,
}
},
}
},
_rewardsTiers = {},
_decisionsRewards = {
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_activeEffects = {},
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{
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}
},
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},
{
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{
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_activeEffects = {},
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_goods = {
{_id = "[Mat Raw] Wood", _amount = 10}
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}
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{
_goods = {
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}
},
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},
{
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_goods = {
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{
_goods = {
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}
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}
},
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{_effectId = "Milk-cap Mushroom 30", _chance = 50},
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},
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_activeEffects = {},
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_goods = {
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}
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{
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}
},
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},
{
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_goods = {
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{
_goods = {
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}
},
}
},
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{_effectId = "Biscuits 20", _chance = 20},
{_effectId = "Boots 20", _chance = 20},
{_effectId = "Bricks 10", _chance = 20},
{_effectId = "Clay 20", _chance = 20},
{_effectId = "Coats 20", _chance = 20},
{_effectId = "Fabric 10", _chance = 20},
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{_effectId = "Jerky 20", _chance = 20},
{_effectId = "Leather 20", _chance = 20},
{_effectId = "Milk-cap Mushroom 30", _chance = 20},
{_effectId = "Paste 20", _chance = 20},
{_effectId = "Pickled Goods 20", _chance = 20},
{_effectId = "Pie 20", _chance = 20},
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{_effectId = "Vegetables 30", _chance = 20},
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{
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}
},
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_activeEffects = {},
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["Ruined Supplier"] = {
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}
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{
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}
},
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{
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{
_goods = {
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{
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}
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}
},
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},
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_activeEffects = {},
},
["Ruined Tavern"] = {
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_goods = {
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{
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},
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{
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}
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{
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}
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{
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},
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},
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},
["Ruined Tea Doctor"] = {
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{
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}
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{
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{
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},
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{_effectId = "Herbs 50", _chance = 30},
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{_effectId = "Porridge 30", _chance = 50},
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{
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},
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},
["Ruined Tea House"] = {
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_category = "Ruin",
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{
_goods = {
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}
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{
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}
},
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{
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_goods = {
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}
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{
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}
},
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}
},
}
},
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},
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_activeEffects = {},
},
["Ruined Temple"] = {
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_category = "Ruin",
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}
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}
},
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{
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}
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{
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}
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{
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}
},
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},
}
},
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{_effectId = "Paper 30", _chance = 50},
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{_effectId = "Temple Blueprint", _chance = 1},
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{_effectId = "Coats 35", _chance = 50},
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{
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},
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_activeEffects = {},
},
["Ruined Tinctury"] = {
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_displayName = "Ruined Tinctury",
_description = "A building destroyed by the storm. It can be rebuilt or salvaged.",
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_category = "Ruin",
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_tags = {
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},
_dangerLevel = "None",
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},
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