Module:GatheringData/GathererHuts.json: Difference between revisions

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Separating gathering huts data from camps. also json instead of csv
 
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[
[
    {
{
        "area": 8,
"area": 8,
        "storage": 10,
"storage": 8,
        "recipes": [
"recipes": [
            {
{
                "seekedDeposits": "[Food Raw] Grain",
"seekedDeposits": "[Food Raw] Grain",
                "grade": "Grade2",
"grade": "Grade2",
                "gatheringTime": 17
"gatheringTime": 17
            },
},
            {
{
                "seekedDeposits": "[Food Raw] Roots",
"seekedDeposits": "[Food Raw] Roots",
                "grade": "Grade2",
"grade": "Grade2",
                "gatheringTime": 17
"gatheringTime": 17
            },
},
            {
{
                "seekedDeposits": "[Food Raw] Vegetables",
"seekedDeposits": "[Food Raw] Vegetables",
                "grade": "Grade2",
"grade": "Grade2",
                "gatheringTime": 17
"gatheringTime": 17
            }
}
        ],
],
        "id": "Forager's Camp",
"id": "Forager's Camp",
        "displayName": "Foragers' Camp",
"displayName": "Foragers' Camp",
        "description": "An advanced camp. Can gather large and giant resource nodes in addition to small ones. Can collect:  \u003Csprite name=[food raw] grain\u003E Grain (\u003Csprite name=grade2\u003E), \u003Csprite name=[food raw] roots\u003E Roots (\u003Csprite name=grade2\u003E), \u003Csprite name=[food raw] vegetables\u003E Vegetables (\u003Csprite name=grade2\u003E).",
"description": "An advanced gathering camp. Can collect resources from large and giant gathering nodes in addition to small ones. Can collect:  \u003Csprite name=[food raw] grain\u003E Grain (\u003Csprite name=grade2\u003E), \u003Csprite name=[food raw] roots\u003E Roots (\u003Csprite name=grade2\u003E), \u003Csprite name=[food raw] vegetables\u003E Vegetables (\u003Csprite name=grade2\u003E).",
        "category": "Resource Gathering",
"category": "Resource Acquisition",
        "sizeX": 2,
"sizeX": 2,
        "sizeY": 2,
"sizeY": 2,
        "requiredGoods": [
"requiredGoods": [
            {
{
                "name": "[Mat Raw] Wood",
"name": "[Mat Raw] Wood",
                "amount": 10
"amount": 10
            },
},
            {
{
                "name": "[Mat Processed] Parts",
"name": "[Mat Processed] Parts",
                "amount": 3
"amount": 3
            }
}
        ],
],
        "constructionTime": 14,
"constructionTime": 14,
        "cityScore": 1,
"cityScore": 1,
        "movable": true,
"movable": true,
        "initiallyEssential": false,
"initiallyEssential": false,
        "workplaces": 2
"workplaces": 2,
    },
"tags": [
    {
"Farming"
        "area": 8,
]
        "storage": 10,
},
        "recipes": [
{
            {
"area": 8,
                "seekedDeposits": "[Mat Raw] Plant Fibre",
"storage": 8,
                "grade": "Grade2",
"recipes": [
                "gatheringTime": 5
{
            },
"seekedDeposits": "[Mat Raw] Plant Fibre",
            {
"grade": "Grade2",
                "seekedDeposits": "[Mat Raw] Reeds",
"gatheringTime": 8
                "grade": "Grade2",
},
                "gatheringTime": 5
{
            },
"seekedDeposits": "[Mat Raw] Reeds",
            {
"grade": "Grade2",
                "seekedDeposits": "[Mat Raw] Leather",
"gatheringTime": 8
                "grade": "Grade2",
},
                "gatheringTime": 5
{
            }
"seekedDeposits": "[Mat Raw] Leather",
        ],
"grade": "Grade2",
        "id": "Harvester Camp",
"gatheringTime": 8
        "displayName": "Harvesters' Camp",
}
        "description": "An advanced camp. Can gather large and giant resource nodes in addition to small ones. Can collect:  \u003Csprite name=[mat raw] plant fibre\u003E Plant Fiber (\u003Csprite name=grade2\u003E), \u003Csprite name=[mat raw] reeds\u003E Reed (\u003Csprite name=grade2\u003E), \u003Csprite name=[mat raw] leather\u003E Leather (\u003Csprite name=grade2\u003E).",
],
        "category": "Resource Gathering",
"id": "Harvester Camp",
        "sizeX": 2,
"displayName": "Harvesters' Camp",
        "sizeY": 2,
"description": "An advanced gathering camp. Can collect resources from large and giant gathering nodes in addition to small ones. Can collect:  \u003Csprite name=[mat raw] plant fibre\u003E Plant Fiber (\u003Csprite name=grade2\u003E), \u003Csprite name=[mat raw] reeds\u003E Reed (\u003Csprite name=grade2\u003E), \u003Csprite name=[mat raw] leather\u003E Leather (\u003Csprite name=grade2\u003E).",
        "requiredGoods": [
"category": "Resource Acquisition",
            {
"sizeX": 2,
                "name": "[Mat Raw] Wood",
"sizeY": 2,
                "amount": 10
"requiredGoods": [
            },
{
            {
"name": "[Mat Raw] Wood",
                "name": "[Mat Processed] Parts",
"amount": 10
                "amount": 3
},
            }
{
        ],
"name": "[Mat Processed] Parts",
        "constructionTime": 14,
"amount": 3
        "cityScore": 1,
}
        "movable": true,
],
        "initiallyEssential": false,
"constructionTime": 14,
        "workplaces": 2
"cityScore": 1,
    },
"movable": true,
    {
"initiallyEssential": false,
        "area": 8,
"workplaces": 2,
        "storage": 10,
"tags": []
        "recipes": [
},
            {
{
                "seekedDeposits": "[Food Raw] Herbs",
"area": 8,
                "grade": "Grade2",
"storage": 10,
                "gatheringTime": 17
"recipes": [
            },
{
            {
"seekedDeposits": "[Food Raw] Herbs",
                "seekedDeposits": "[Food Raw] Berries",
"grade": "Grade2",
                "grade": "Grade2",
"gatheringTime": 17
                "gatheringTime": 17
},
            },
{
            {
"seekedDeposits": "[Food Raw] Berries",
                "seekedDeposits": "[Food Raw] Mushrooms",
"grade": "Grade2",
                "grade": "Grade2",
"gatheringTime": 17
                "gatheringTime": 17
},
            }
{
        ],
"seekedDeposits": "[Food Raw] Mushrooms",
        "id": "Herbalist's Camp",
"grade": "Grade2",
        "displayName": "Herbalists' Camp",
"gatheringTime": 17
        "description": "An advanced camp. Can gather large and giant resource nodes in addition to small ones. Can collect:  \u003Csprite name=[food raw] herbs\u003E Herbs (\u003Csprite name=grade2\u003E), \u003Csprite name=[food raw] berries\u003E Berries (\u003Csprite name=grade2\u003E), \u003Csprite name=[food raw] mushrooms\u003E Mushrooms (\u003Csprite name=grade2\u003E).",
}
        "category": "Resource Gathering",
],
        "sizeX": 2,
"id": "Herbalist's Camp",
        "sizeY": 2,
"displayName": "Herbalists' Camp",
        "requiredGoods": [
"description": "An advanced gathering camp. Can collect resources from large and giant gathering nodes in addition to small ones. Can collect:  \u003Csprite name=[food raw] herbs\u003E Herbs (\u003Csprite name=grade2\u003E), \u003Csprite name=[food raw] berries\u003E Berries (\u003Csprite name=grade2\u003E), \u003Csprite name=[food raw] mushrooms\u003E Mushrooms (\u003Csprite name=grade2\u003E).",
            {
"category": "Resource Acquisition",
                "name": "[Mat Raw] Wood",
"sizeX": 2,
                "amount": 10
"sizeY": 2,
            },
"requiredGoods": [
            {
{
                "name": "[Mat Processed] Parts",
"name": "[Mat Raw] Wood",
                "amount": 3
"amount": 10
            }
},
        ],
{
        "constructionTime": 14,
"name": "[Mat Processed] Parts",
        "cityScore": 1,
"amount": 3
        "movable": true,
}
        "initiallyEssential": false,
],
        "workplaces": 2
"constructionTime": 14,
    },
"cityScore": 1,
    {
"movable": true,
        "area": 6,
"initiallyEssential": false,
        "storage": 10,
"workplaces": 2,
        "recipes": [
"tags": [
            {
"Alchemy"
                "seekedDeposits": "[Food Raw] Grain",
]
                "grade": "Grade1",
},
                "gatheringTime": 25
{
            },
"area": 6,
            {
"storage": 8,
                "seekedDeposits": "[Food Raw] Roots",
"recipes": [
                "grade": "Grade1",
{
                "gatheringTime": 25
"seekedDeposits": "[Food Raw] Grain",
            },
"grade": "Grade1",
            {
"gatheringTime": 25
                "seekedDeposits": "[Food Raw] Vegetables",
},
                "grade": "Grade1",
{
                "gatheringTime": 25
"seekedDeposits": "[Food Raw] Roots",
            }
"grade": "Grade1",
        ],
"gatheringTime": 25
        "id": "Primitive Forager's Camp",
},
        "displayName": "Small Foragers' Camp",
{
        "description": "A small, crude version of a specialized camp. It's slower, and can only gather from small nodes. Can collect:  \u003Csprite name=[food raw] grain\u003E Grain (\u003Csprite name=grade1\u003E), \u003Csprite name=[food raw] roots\u003E Roots (\u003Csprite name=grade1\u003E), \u003Csprite name=[food raw] vegetables\u003E Vegetables (\u003Csprite name=grade1\u003E).",
"seekedDeposits": "[Food Raw] Vegetables",
        "category": "Resource Gathering",
"grade": "Grade1",
        "sizeX": 2,
"gatheringTime": 25
        "sizeY": 2,
}
        "requiredGoods": [
],
            {
"id": "Primitive Forager's Camp",
                "name": "[Mat Raw] Wood",
"displayName": "Small Foragers' Camp",
                "amount": 10
"description": "A small, crude version of a specialized gathering camp. It's slower, and can only collect resources from small gathering nodes. Can collect:  \u003Csprite name=[food raw] grain\u003E Grain (\u003Csprite name=grade1\u003E), \u003Csprite name=[food raw] roots\u003E Roots (\u003Csprite name=grade1\u003E), \u003Csprite name=[food raw] vegetables\u003E Vegetables (\u003Csprite name=grade1\u003E).",
            },
"category": "Resource Acquisition",
            {
"sizeX": 2,
                "name": "[Mat Processed] Parts",
"sizeY": 2,
                "amount": 3
"requiredGoods": [
            }
{
        ],
"name": "[Mat Raw] Wood",
        "constructionTime": 14,
"amount": 10
        "cityScore": 1,
},
        "movable": true,
{
        "initiallyEssential": false,
"name": "[Mat Processed] Parts",
        "workplaces": 2
"amount": 3
    },
}
    {
],
        "area": 6,
"constructionTime": 14,
        "storage": 10,
"cityScore": 1,
        "recipes": [
"movable": true,
            {
"initiallyEssential": false,
                "seekedDeposits": "[Food Raw] Herbs",
"workplaces": 2,
                "grade": "Grade1",
"tags": [
                "gatheringTime": 25
"Farming"
            },
]
            {
},
                "seekedDeposits": "[Food Raw] Berries",
{
                "grade": "Grade1",
"area": 6,
                "gatheringTime": 25
"storage": 8,
            },
"recipes": [
            {
{
                "seekedDeposits": "[Food Raw] Mushrooms",
"seekedDeposits": "[Food Raw] Herbs",
                "grade": "Grade1",
"grade": "Grade1",
                "gatheringTime": 25
"gatheringTime": 25
            }
},
        ],
{
        "id": "Primitive Herbalist's Camp",
"seekedDeposits": "[Food Raw] Berries",
        "displayName": "Small Herbalists' Camp",
"grade": "Grade1",
        "description": "A small, crude version of a specialized camp. It's slower, and can only gather from small nodes. Can collect:  \u003Csprite name=[food raw] herbs\u003E Herbs (\u003Csprite name=grade1\u003E), \u003Csprite name=[food raw] berries\u003E Berries (\u003Csprite name=grade1\u003E), \u003Csprite name=[food raw] mushrooms\u003E Mushrooms (\u003Csprite name=grade1\u003E).",
"gatheringTime": 25
        "category": "Resource Gathering",
},
        "sizeX": 2,
{
        "sizeY": 2,
"seekedDeposits": "[Food Raw] Mushrooms",
        "requiredGoods": [
"grade": "Grade1",
            {
"gatheringTime": 25
                "name": "[Mat Raw] Wood",
}
                "amount": 10
],
            },
"id": "Primitive Herbalist's Camp",
            {
"displayName": "Small Herbalists' Camp",
                "name": "[Mat Processed] Parts",
"description": "A small, crude version of a specialized gathering camp. It's slower, and can only collect resources from small gathering nodes. Can collect:  \u003Csprite name=[food raw] herbs\u003E Herbs (\u003Csprite name=grade1\u003E), \u003Csprite name=[food raw] berries\u003E Berries (\u003Csprite name=grade1\u003E), \u003Csprite name=[food raw] mushrooms\u003E Mushrooms (\u003Csprite name=grade1\u003E).",
                "amount": 3
"category": "Resource Acquisition",
            }
"sizeX": 2,
        ],
"sizeY": 2,
        "constructionTime": 14,
"requiredGoods": [
        "cityScore": 1,
{
        "movable": true,
"name": "[Mat Raw] Wood",
        "initiallyEssential": false,
"amount": 10
        "workplaces": 2
},
    },
{
    {
"name": "[Mat Processed] Parts",
        "area": 6,
"amount": 3
        "storage": 10,
}
        "recipes": [
],
            {
"constructionTime": 14,
                "seekedDeposits": "[Food Raw] Meat",
"cityScore": 1,
                "grade": "Grade1",
"movable": true,
                "gatheringTime": 25
"initiallyEssential": false,
            },
"workplaces": 2,
            {
"tags": [
                "seekedDeposits": "[Food Raw] Insects",
"Alchemy"
                "grade": "Grade1",
]
                "gatheringTime": 25
},
            },
{
            {
"area": 6,
                "seekedDeposits": "[Food Raw] Eggs",
"storage": 8,
                "grade": "Grade1",
"recipes": [
                "gatheringTime": 25
{
            }
"seekedDeposits": "[Food Raw] Meat",
        ],
"grade": "Grade1",
        "id": "Primitive Trapper's Camp",
"gatheringTime": 25
        "displayName": "Small Trappers' Camp",
},
        "description": "A small, crude version of a specialized camp. It's slower, and can only gather from small nodes. Can collect:  \u003Csprite name=[food raw] meat\u003E Meat (\u003Csprite name=grade1\u003E), \u003Csprite name=[food raw] insects\u003E Insects (\u003Csprite name=grade1\u003E), \u003Csprite name=[food raw] eggs\u003E Eggs (\u003Csprite name=grade1\u003E).",
{
        "category": "Resource Gathering",
"seekedDeposits": "[Food Raw] Insects",
        "sizeX": 2,
"grade": "Grade1",
        "sizeY": 2,
"gatheringTime": 25
        "requiredGoods": [
},
            {
{
                "name": "[Mat Raw] Wood",
"seekedDeposits": "[Food Raw] Eggs",
                "amount": 10
"grade": "Grade1",
            },
"gatheringTime": 25
            {
}
                "name": "[Mat Processed] Parts",
],
                "amount": 3
"id": "Primitive Trapper's Camp",
            }
"displayName": "Small Trappers' Camp",
        ],
"description": "A small, crude version of a specialized gathering camp. It's slower, and can only collect resources from small gathering nodes. Can collect:  \u003Csprite name=[food raw] meat\u003E Meat (\u003Csprite name=grade1\u003E), \u003Csprite name=[food raw] insects\u003E Insects (\u003Csprite name=grade1\u003E), \u003Csprite name=[food raw] eggs\u003E Eggs (\u003Csprite name=grade1\u003E).",
        "constructionTime": 14,
"category": "Resource Acquisition",
        "cityScore": 1,
"sizeX": 2,
        "movable": true,
"sizeY": 2,
        "initiallyEssential": false,
"requiredGoods": [
        "workplaces": 2
{
    },
"name": "[Mat Raw] Wood",
    {
"amount": 10
        "area": 8,
},
        "storage": 10,
{
        "recipes": [
"name": "[Mat Processed] Parts",
            {
"amount": 3
                "seekedDeposits": "[Mat Raw] Stone",
}
                "grade": "Grade2",
],
                "gatheringTime": 5
"constructionTime": 14,
            },
"cityScore": 1,
            {
"movable": true,
                "seekedDeposits": "[Mat Raw] Clay",
"initiallyEssential": false,
                "grade": "Grade2",
"workplaces": 2,
                "gatheringTime": 5
"tags": [
            },
"Animals"
            {
]
                "seekedDeposits": "[Crafting] Sea Marrow",
},
                "grade": "Grade2",
{
                "gatheringTime": 5
"area": 8,
            }
"storage": 8,
        ],
"recipes": [
        "id": "Stonecutter's Camp",
{
        "displayName": "Stonecutters' Camp",
"seekedDeposits": "[Mat Raw] Stone",
        "description": "An advanced camp. Can gather large and giant resource nodes in addition to small ones. Can collect:  \u003Csprite name=[mat raw] stone\u003E Stone (\u003Csprite name=grade2\u003E), \u003Csprite name=[mat raw] clay\u003E Clay (\u003Csprite name=grade2\u003E), \u003Csprite name=[crafting] sea marrow\u003E Sea Marrow (\u003Csprite name=grade2\u003E).",
"grade": "Grade2",
        "category": "Resource Gathering",
"gatheringTime": 8
        "sizeX": 2,
},
        "sizeY": 2,
{
        "requiredGoods": [
"seekedDeposits": "[Mat Raw] Clay",
            {
"grade": "Grade2",
                "name": "[Mat Raw] Wood",
"gatheringTime": 8
                "amount": 10
},
            },
{
            {
"seekedDeposits": "[Crafting] Sea Marrow",
                "name": "[Mat Processed] Parts",
"grade": "Grade2",
                "amount": 3
"gatheringTime": 8
            }
}
        ],
],
        "constructionTime": 14,
"id": "Stonecutter's Camp",
        "cityScore": 1,
"displayName": "Stonecutters' Camp",
        "movable": true,
"description": "An advanced gathering camp. Can collect resources from large and giant gathering nodes in addition to small ones. Can collect:  \u003Csprite name=[mat raw] stone\u003E Stone (\u003Csprite name=grade2\u003E), \u003Csprite name=[mat raw] clay\u003E Clay (\u003Csprite name=grade2\u003E), \u003Csprite name=[crafting] sea marrow\u003E Sea Marrow (\u003Csprite name=grade2\u003E).",
        "initiallyEssential": false,
"category": "Resource Acquisition",
        "workplaces": 2
"sizeX": 2,
    },
"sizeY": 2,
    {
"requiredGoods": [
        "area": 8,
{
        "storage": 10,
"name": "[Mat Raw] Wood",
        "recipes": [
"amount": 10
            {
},
                "seekedDeposits": "[Food Raw] Meat",
{
                "grade": "Grade2",
"name": "[Mat Processed] Parts",
                "gatheringTime": 17
"amount": 3
            },
}
            {
],
                "seekedDeposits": "[Food Raw] Insects",
"constructionTime": 14,
                "grade": "Grade2",
"cityScore": 1,
                "gatheringTime": 17
"movable": true,
            },
"initiallyEssential": false,
            {
"workplaces": 2,
                "seekedDeposits": "[Food Raw] Eggs",
"tags": [
                "grade": "Grade2",
"Stone"
                "gatheringTime": 17
]
            }
},
        ],
{
        "id": "Trapper's Camp",
"area": 8,
        "displayName": "Trappers' Camp",
"storage": 8,
        "description": "An advanced camp. Can gather large and giant resource nodes in addition to small ones. Can collect:  \u003Csprite name=[food raw] meat\u003E Meat (\u003Csprite name=grade2\u003E), \u003Csprite name=[food raw] insects\u003E Insects (\u003Csprite name=grade2\u003E), \u003Csprite name=[food raw] eggs\u003E Eggs (\u003Csprite name=grade2\u003E).",
"recipes": [
        "category": "Resource Gathering",
{
        "sizeX": 2,
"seekedDeposits": "[Food Raw] Meat",
        "sizeY": 2,
"grade": "Grade2",
        "requiredGoods": [
"gatheringTime": 17
            {
},
                "name": "[Mat Raw] Wood",
{
                "amount": 10
"seekedDeposits": "[Food Raw] Insects",
            },
"grade": "Grade2",
            {
"gatheringTime": 17
                "name": "[Mat Processed] Parts",
},
                "amount": 3
{
            }
"seekedDeposits": "[Food Raw] Eggs",
        ],
"grade": "Grade2",
        "constructionTime": 14,
"gatheringTime": 17
        "cityScore": 1,
}
        "movable": true,
],
        "initiallyEssential": false,
"id": "Trapper's Camp",
        "workplaces": 2
"displayName": "Trappers' Camp",
    }
"description": "An advanced gathering camp. Can collect resources from large and giant gathering nodes in addition to small ones. Can collect:  \u003Csprite name=[food raw] meat\u003E Meat (\u003Csprite name=grade2\u003E), \u003Csprite name=[food raw] insects\u003E Insects (\u003Csprite name=grade2\u003E), \u003Csprite name=[food raw] eggs\u003E Eggs (\u003Csprite name=grade2\u003E).",
"category": "Resource Acquisition",
"sizeX": 2,
"sizeY": 2,
"requiredGoods": [
{
"name": "[Mat Raw] Wood",
"amount": 10
},
{
"name": "[Mat Processed] Parts",
"amount": 3
}
],
"constructionTime": 14,
"cityScore": 1,
"movable": true,
"initiallyEssential": false,
"workplaces": 2,
"tags": [
"Animals"
]
}
]
]

Latest revision as of 06:40, 23 October 2025

area8
storage8
recipes
seekedDeposits"[Food Raw] Grain"
grade"Grade2"
gatheringTime17
seekedDeposits"[Food Raw] Roots"
grade"Grade2"
gatheringTime17
seekedDeposits"[Food Raw] Vegetables"
grade"Grade2"
gatheringTime17
id"Forager's Camp"
displayName"Foragers' Camp"
description"An advanced gathering camp. Can collect resources from large and giant gathering nodes in addition to small ones. Can collect: <sprite name=[food raw] grain> Grain (<sprite name=grade2>), <sprite name=[food raw] roots> Roots (<sprite name=grade2>), <sprite name=[food raw] vegetables> Vegetables (<sprite name=grade2>)."
category"Resource Acquisition"
sizeX2
sizeY2
requiredGoods
name"[Mat Raw] Wood"
amount10
name"[Mat Processed] Parts"
amount3
constructionTime14
cityScore1
movabletrue
initiallyEssentialfalse
workplaces2
tags
"Farming"
area8
storage8
recipes
seekedDeposits"[Mat Raw] Plant Fibre"
grade"Grade2"
gatheringTime8
seekedDeposits"[Mat Raw] Reeds"
grade"Grade2"
gatheringTime8
seekedDeposits"[Mat Raw] Leather"
grade"Grade2"
gatheringTime8
id"Harvester Camp"
displayName"Harvesters' Camp"
description"An advanced gathering camp. Can collect resources from large and giant gathering nodes in addition to small ones. Can collect: <sprite name=[mat raw] plant fibre> Plant Fiber (<sprite name=grade2>), <sprite name=[mat raw] reeds> Reed (<sprite name=grade2>), <sprite name=[mat raw] leather> Leather (<sprite name=grade2>)."
category"Resource Acquisition"
sizeX2
sizeY2
requiredGoods
name"[Mat Raw] Wood"
amount10
name"[Mat Processed] Parts"
amount3
constructionTime14
cityScore1
movabletrue
initiallyEssentialfalse
workplaces2
tags
Empty array
area8
storage10
recipes
seekedDeposits"[Food Raw] Herbs"
grade"Grade2"
gatheringTime17
seekedDeposits"[Food Raw] Berries"
grade"Grade2"
gatheringTime17
seekedDeposits"[Food Raw] Mushrooms"
grade"Grade2"
gatheringTime17
id"Herbalist's Camp"
displayName"Herbalists' Camp"
description"An advanced gathering camp. Can collect resources from large and giant gathering nodes in addition to small ones. Can collect: <sprite name=[food raw] herbs> Herbs (<sprite name=grade2>), <sprite name=[food raw] berries> Berries (<sprite name=grade2>), <sprite name=[food raw] mushrooms> Mushrooms (<sprite name=grade2>)."
category"Resource Acquisition"
sizeX2
sizeY2
requiredGoods
name"[Mat Raw] Wood"
amount10
name"[Mat Processed] Parts"
amount3
constructionTime14
cityScore1
movabletrue
initiallyEssentialfalse
workplaces2
tags
"Alchemy"
area6
storage8
recipes
seekedDeposits"[Food Raw] Grain"
grade"Grade1"
gatheringTime25
seekedDeposits"[Food Raw] Roots"
grade"Grade1"
gatheringTime25
seekedDeposits"[Food Raw] Vegetables"
grade"Grade1"
gatheringTime25
id"Primitive Forager's Camp"
displayName"Small Foragers' Camp"
description"A small, crude version of a specialized gathering camp. It's slower, and can only collect resources from small gathering nodes. Can collect: <sprite name=[food raw] grain> Grain (<sprite name=grade1>), <sprite name=[food raw] roots> Roots (<sprite name=grade1>), <sprite name=[food raw] vegetables> Vegetables (<sprite name=grade1>)."
category"Resource Acquisition"
sizeX2
sizeY2
requiredGoods
name"[Mat Raw] Wood"
amount10
name"[Mat Processed] Parts"
amount3
constructionTime14
cityScore1
movabletrue
initiallyEssentialfalse
workplaces2
tags
"Farming"
area6
storage8
recipes
seekedDeposits"[Food Raw] Herbs"
grade"Grade1"
gatheringTime25
seekedDeposits"[Food Raw] Berries"
grade"Grade1"
gatheringTime25
seekedDeposits"[Food Raw] Mushrooms"
grade"Grade1"
gatheringTime25
id"Primitive Herbalist's Camp"
displayName"Small Herbalists' Camp"
description"A small, crude version of a specialized gathering camp. It's slower, and can only collect resources from small gathering nodes. Can collect: <sprite name=[food raw] herbs> Herbs (<sprite name=grade1>), <sprite name=[food raw] berries> Berries (<sprite name=grade1>), <sprite name=[food raw] mushrooms> Mushrooms (<sprite name=grade1>)."
category"Resource Acquisition"
sizeX2
sizeY2
requiredGoods
name"[Mat Raw] Wood"
amount10
name"[Mat Processed] Parts"
amount3
constructionTime14
cityScore1
movabletrue
initiallyEssentialfalse
workplaces2
tags
"Alchemy"
area6
storage8
recipes
seekedDeposits"[Food Raw] Meat"
grade"Grade1"
gatheringTime25
seekedDeposits"[Food Raw] Insects"
grade"Grade1"
gatheringTime25
seekedDeposits"[Food Raw] Eggs"
grade"Grade1"
gatheringTime25
id"Primitive Trapper's Camp"
displayName"Small Trappers' Camp"
description"A small, crude version of a specialized gathering camp. It's slower, and can only collect resources from small gathering nodes. Can collect: <sprite name=[food raw] meat> Meat (<sprite name=grade1>), <sprite name=[food raw] insects> Insects (<sprite name=grade1>), <sprite name=[food raw] eggs> Eggs (<sprite name=grade1>)."
category"Resource Acquisition"
sizeX2
sizeY2
requiredGoods
name"[Mat Raw] Wood"
amount10
name"[Mat Processed] Parts"
amount3
constructionTime14
cityScore1
movabletrue
initiallyEssentialfalse
workplaces2
tags
"Animals"
area8
storage8
recipes
seekedDeposits"[Mat Raw] Stone"
grade"Grade2"
gatheringTime8
seekedDeposits"[Mat Raw] Clay"
grade"Grade2"
gatheringTime8
seekedDeposits"[Crafting] Sea Marrow"
grade"Grade2"
gatheringTime8
id"Stonecutter's Camp"
displayName"Stonecutters' Camp"
description"An advanced gathering camp. Can collect resources from large and giant gathering nodes in addition to small ones. Can collect: <sprite name=[mat raw] stone> Stone (<sprite name=grade2>), <sprite name=[mat raw] clay> Clay (<sprite name=grade2>), <sprite name=[crafting] sea marrow> Sea Marrow (<sprite name=grade2>)."
category"Resource Acquisition"
sizeX2
sizeY2
requiredGoods
name"[Mat Raw] Wood"
amount10
name"[Mat Processed] Parts"
amount3
constructionTime14
cityScore1
movabletrue
initiallyEssentialfalse
workplaces2
tags
"Stone"
area8
storage8
recipes
seekedDeposits"[Food Raw] Meat"
grade"Grade2"
gatheringTime17
seekedDeposits"[Food Raw] Insects"
grade"Grade2"
gatheringTime17
seekedDeposits"[Food Raw] Eggs"
grade"Grade2"
gatheringTime17
id"Trapper's Camp"
displayName"Trappers' Camp"
description"An advanced gathering camp. Can collect resources from large and giant gathering nodes in addition to small ones. Can collect: <sprite name=[food raw] meat> Meat (<sprite name=grade2>), <sprite name=[food raw] insects> Insects (<sprite name=grade2>), <sprite name=[food raw] eggs> Eggs (<sprite name=grade2>)."
category"Resource Acquisition"
sizeX2
sizeY2
requiredGoods
name"[Mat Raw] Wood"
amount10
name"[Mat Processed] Parts"
amount3
constructionTime14
cityScore1
movabletrue
initiallyEssentialfalse
workplaces2
tags
"Animals"