Module:GoodsCSV: Difference between revisions

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local csvData = [[
local csvData = [[
id,displayName,description,category,eatable,canBeBurned,burningTime,tradingSellValue,tradingBuyValue,iconName,
id,displayName,description,category,eatable,canBeBurned,burningTime,tradingSellValue,tradingBuyValue,iconName,
[Crafting] Coal,Coal,"Efficient fuel. Obtained by: Mine, Brick Oven, Kiln.",Fuel & Exploration,False,True,60,3.75,6.25,Icon_Resource_Coal,
[Crafting] Coal,Coal,"Efficient fuel.  
[Crafting] Flour,Flour,"Used for cooking. Produced by: Flawless Rain Mill, Rain Mill, Press, Provisioner, Stamping Mill, Supplier.",Crafting Resources,False,False,0,2.2,3.8,Icon_Resource_Flour,
[Crafting] Oil,Oil,"Efficient fuel. Obtained by: Butcher, Press, Druid's Hut.",Fuel & Exploration,False,True,30,1.95,3.25,Icon_Resource_Oil,
<b>Obtained in:</b> Kiln, Mine, Brick Oven",Fuel & Exploration,False,True,40,3.5,6,Icon_Resource_Coal,
[Crafting] Pigment,Pigment,"Used for crafting. Produced by: Cookhouse, Artisan, Tinctury, Manufactory.",Crafting Resources,False,False,0,1.5,2.5,Icon_Resource_Pigment,
[Crafting] Dye,Dye,"Used for crafting.
[Crafting] Sea Marrow,Sea Marrow,Efficient fuel. Obtained by: Stonecutters' Camp.,Fuel & Exploration,False,True,60,3.75,6.25,Icon_Resource_SeaMarrow,
[Food Processed] Biscuits,Biscuits,"Tasty and crunchy. Produced by: Field Kitchen, Bakery, Cookhouse, Smelter, Apothecary.",Food,True,False,0,3,5,Icon_Resource_Biscuits,
<b>Produced in:</b> Tinctury, Apothecary, Manufactory, Cobbler",Crafting Resources,False,False,0,1.14,1.9,Icon_Resource_Pigment,
[Food Processed] Jerky,Jerky,"Preserved, dried meat. Produced by: Field Kitchen, Smokehouse, Kiln, Butcher, Cellar.",Food,True,False,0,1.8,3,Icon_Resource_Jerky,
[Crafting] Flour,Flour,"Used for cooking.
[Food Processed] Pickled Goods,Pickled Goods,"A Beaver specialty. Produced by: Field Kitchen, Granary, Cellar, Brewery, Flawless Brewery.",Food,True,False,0,2.4,4,Icon_Resource_PickledGoods,
[Food Processed] Pie,Pie,"A Human specialty. Produced by: Bakery, Brick Oven, Furnace.",Food,True,False,0,3,5,Icon_Resource_Pie,
<b>Produced in:</b> Rain Mill, Provisioner, Stamping Mill, Supplier, Press",Crafting Resources,False,False,0,1.8,3,Icon_Resource_Flour,
[Food Processed] Skewers,Skewers,"A Lizard specialty. Produced by: Cookhouse, Grill, Butcher.",Food,True,False,0,2.4,4,Icon_Resource_Skewers,
[Crafting] Oil,Oil,"Efficient fuel.  
[Food Raw] Berries,Berries,"Common food source. Obtained by: Plantation, Hallowed Herb Garden, Herbalists' Camp, Small Herbalists' Camp.",Food,True,False,0,2.4,4,Icon_Resource_Berries,
[Food Raw] Eggs,Eggs,"Common food source. Obtained by: Ranch, Trappers' Camp, Small Trappers' Camp.",Food,True,False,0,2.4,4,Icon_Resource_Eggs,
<b>Obtained in:</b> Press, Druid's Hut, Butcher",Fuel & Exploration,False,True,25,1.8,3,Icon_Resource_Oil,
[Food Raw] Grain,Grain,"Isn't eaten raw, but can be processed. Obtained by: Hallowed Small Farm, Small Farm, Foragers' Camp, Small Foragers' Camp, Homestead.",Crafting Resources,False,False,0,2.4,4,Icon_Resource_Grain,
[Crafting] Salt,Salt,"A valuable and highly absorbent mineral.
[Food Raw] Herbs,Herbs,"Isn't eaten raw, but can be processed. Obtained by: Hallowed Herb Garden, Herb Garden, Herbalists' Camp, Small Herbalists' Camp, Greenhouse.",Crafting Resources,False,False,0,2.4,4,Icon_Resource_Herbs,
 
[Food Raw] Insects,Insects,"Common food source. Obtained by: Trappers' Camp, Small Trappers' Camp.",Food,True,False,0,2.4,4,Icon_Resource_Insects,
<b>Obtained in:</b> Mine",Crafting Resources,False,False,0,2.25,4.5,Icon_Resource_SaltNEW,
[Food Raw] Meat,Meat,"Common food source. Obtained by: Ranch, Trappers' Camp, Small Trappers' Camp.",Food,True,False,0,2.4,4,Icon_Resource_Meat,
[Crafting] Sea Marrow,Sea Marrow,"Efficient fuel.  
[Food Raw] Mushrooms,Mushrooms,"Common food source. Obtained by: Herbalists' Camp, Small Herbalists' Camp, Greenhouse, Homestead.",Food,True,False,0,2.4,4,Icon_Resource_Mushrooms,
[Food Raw] Roots,Roots,"Common food source. Obtained by: Hallowed Herb Garden, Herb Garden, Foragers' Camp, Small Foragers' Camp.",Food,True,False,0,2.4,4,Icon_Resource_Roots,
<b>Obtained in:</b> Stonecutters' Camp",Fuel & Exploration,False,True,40,3.75,6.25,Icon_Resource_SeaMarrow,
[Food Raw] Vegetables,Vegetables,"Common food source. Obtained by: Hallowed Small Farm, Small Farm, Foragers' Camp, Small Foragers' Camp, Homestead.",Food,True,False,0,2.4,4,Icon_Resource_Vegetables,
[Food Processed] Biscuits,Biscuits,"Tasty and crunchy. Liked by: Humans, Beavers. Villagers with a satisfied need for biscuits have an increased chance of producing double yields.
[Mat Processed] Bricks,Bricks,"Mostly used for construction. Produced by: Crude Workstation, Workshop, Brickyard, Kiln, Furnace.",Building Materials,False,False,0,3.75,6.25,Icon_Resource_Bricks,
 
[Mat Processed] Fabric,Fabric,"Used for construction or production of clothes. Produced by: Crude Workstation, Workshop, Weaver, Granary, Leatherworker.",Building Materials,False,False,0,3.75,6.25,Icon_Resource_Fabric,
<b>Produced in:</b> Brick Oven, Bakery, Cookhouse, Cannery, Field Kitchen",Food,True,False,0,2.3,4.6,Icon_Resource_Biscuits,
[Mat Processed] Parts,Parts,Rare elements used in camp construction. Difficult to produce in this harsh environment.,Building Materials,False,False,0,28.8,48,Icon_Resource_Parts,
[Food Processed] Jerky,Jerky,"Preserved, dried meat. Liked by: Lizards, Harpies. Villagers with a satisfied need for jerky have an increased chance of producing double yields.
[Mat Processed] Pipe,Pipes,"Used to install Rainpunk Engines in production buildings and build Geyser Pumps. Produced by: Crude Workstation, Workshop, Smelter, Toolshop.",Building Materials,False,False,0,7,12,en_craft_23,
 
[Mat Processed] Planks,Planks,"Mostly used for construction. Produced by: Crude Workstation, Workshop, Lumber Mill, Carpenter, Supplier.",Building Materials,False,False,0,2.25,3.75,Icon_Resource_Planks,
<b>Produced in:</b> Smokehouse, Butcher, Apothecary, Kiln",Food,True,False,0,1.7,3.4,Icon_Resource_Jerky,
[Mat Raw] Clay,Clay,"Flesh of the earth. Used mostly for crafting. Obtained by: Stonecutters' Camp, Clay Pit.",Crafting Resources,False,False,0,1.8,3,Icon_Resource_Clay,
[Food Processed] Paste,Paste,"A smooth paste, no chewing required. Liked by: Harpies, Frogs. Villagers with a satisfied need for paste have an increased chance of producing double yields.
[Mat Raw] Leather,Leather,Used for crafting. Obtained by: Ranch.,Crafting Resources,False,False,0,1.8,3,Icon_Resource_Leather,
 
[Mat Raw] Plant Fibre,Plant Fiber,"Used for crafting. Obtained by: Hallowed Small Farm, Plantation, Harvesters' Camp, Homestead.",Crafting Resources,False,False,0,1.8,3,Icon_Resource_PlantFiber,
<b>Produced in:</b> Cannery, Grill, Press, Rain Mill, Field Kitchen",Food,True,False,0,1.75,3.5,Icon_Resource_Paste 1,
[Mat Raw] Reeds,Reed,"Used for crafting. Obtained by: Harvesters' Camp, Clay Pit.",Crafting Resources,False,False,0,1.8,3,Icon_Resource_Reeds,
[Food Processed] Pickled Goods,Pickled Goods,"A Beaver specialty. Liked by: Beavers, Lizards, Foxes. Villagers with a satisfied need for pickled goods have an increased chance of producing double yields.
[Mat Raw] Resin,Resin,Used for crafting. Obtained by: Forester's Hut.,Crafting Resources,False,False,0,1.8,3,Icon_Resource_Resin,
 
<b>Produced in:</b> Cellar, Granary, Distillery, Beanery, Field Kitchen",Food,True,False,0,2,4,Icon_Resource_PickledGoods,
[Food Processed] Pie,Pie,"A savory delicacy. Liked by: Humans, Lizards, Frogs. Villagers with a satisfied need for pie have an increased chance of producing double yields.
 
<b>Produced in:</b> Bakery, Pantry, Furnace, Smelter",Food,True,False,0,2.1,4.2,Icon_Resource_Pie,
[Food Processed] Porridge,Porridge,"A nutritious and warming meal. Liked by: Humans, Foxes, Frogs. Villagers with a satisfied need for porridge have an increased chance of producing double yields.
 
<b>Produced in:</b> Beanery, Cookhouse, Pantry, Brewery",Food,True,False,0,1.9,3.8,Icon_Resource_Porridge,
[Food Processed] Skewers,Skewers,"A Lizard specialty. Liked by: Lizards, Foxes. Villagers with a satisfied need for skewers have an increased chance of producing double yields.
 
<b>Produced in:</b> Grill, Cookhouse, Butcher, Furnace, Field Kitchen",Food,True,False,0,2,4,Icon_Resource_Skewers,
[Food Raw] Berries,Berries,"Common food source.
<b>Obtained in:</b> Plantation, Herbalists' Camp, Small Herbalists' Camp",Food,True,False,0,2.25,4.5,Icon_Resource_Berries,
[Food Raw] Eggs,Eggs,"Common food source.
<b>Obtained in:</b> Trappers' Camp, Small Trappers' Camp, Ranch",Food,True,False,0,2.25,4.5,Icon_Resource_Eggs,
[Food Raw] Fish,Fish,"Plenty of them in the sea. A common food source.
 
<b>Obtained at:</b> Fishing Hut, Small Fishing Hut",Food,True,False,0,2.25,4.5,Icon_Resource_Fish 1,
[Food Raw] Grain,Grain,"Isn't eaten raw, but can be processed.
<b>Obtained in:</b> Homestead, Small Farm, Foragers' Camp, Small Foragers' Camp",Crafting Resources,False,False,0,2.25,4.5,Icon_Resource_Grain,
[Food Raw] Herbs,Herbs,"Isn't eaten raw, but can be processed.
<b>Obtained in:</b> Herb Garden, Herbalists' Camp, Greenhouse, Small Herbalists' Camp",Crafting Resources,False,False,0,2.25,4.5,Icon_Resource_Herbs,
[Food Raw] Insects,Insects,"Common food source.
<b>Obtained in:</b> Trappers' Camp, Small Trappers' Camp",Food,True,False,0,2.25,4.5,Icon_Resource_Insects,
[Food Raw] Meat,Meat,"Common food source.
<b>Obtained in:</b> Trappers' Camp, Small Trappers' Camp, Ranch",Food,True,False,0,2.25,4.5,Icon_Resource_Meat,
[Food Raw] Mushrooms,Mushrooms,"Common food source.
<b>Obtained in:</b> Herbalists' Camp, Greenhouse, Homestead, Small Herbalists' Camp",Food,True,False,0,2.25,4.5,Icon_Resource_Mushrooms,
[Food Raw] Roots,Roots,"Common food source.
<b>Obtained in:</b> Foragers' Camp, Herb Garden, Small Foragers' Camp",Food,True,False,0,2.25,4.5,Icon_Resource_Roots,
[Food Raw] Vegetables,Vegetables,"Common food source.
<b>Obtained in:</b> Foragers' Camp, Homestead, Small Farm, Small Foragers' Camp",Food,True,False,0,2.25,4.5,Icon_Resource_Vegetables,
[Mat Processed] Bricks,Bricks,"Mostly used for construction.
<b>Produced in:</b> Brickyard, Workshop, Stamping Mill, Kiln, Crude Workstation",Building Materials,False,False,0,3.3,5.5,Icon_Resource_Bricks,
[Mat Processed] Fabric,Fabric,"Used for construction or production of clothes.
<b>Produced in:</b> Weaver, Workshop, Granary, Manufactory, Crude Workstation",Building Materials,False,False,0,3.3,5.5,Icon_Resource_Fabric,
[Mat Processed] Parts,Parts,Rare items used for construction. Difficult to produce in this harsh environment.,Building Materials,False,False,0,28.8,48,Icon_Resource_Parts,
[Mat Processed] Pipe,Pipes,"Used to install Rainpunk Engines in production buildings and build Geyser Pumps.
<b>Produced in:</b> Smithy, Toolshop, Crude Workstation, Workshop",Building Materials,False,False,0,7,12,Icon_Resource_Pipes,
[Mat Processed] Planks,Planks,"Mostly used for construction.
<b>Produced in:</b> Lumber Mill, Workshop, Carpenter, Supplier, Crude Workstation",Building Materials,False,False,0,2.1,3.5,Icon_Resource_Planks,
[Mat Raw] Algae,Algae,"Slimy, tough fibers fished from murky waters. Used for crafting.
 
<b>Obtained at:</b> Fishing Hut, Small Fishing Hut",Crafting Resources,False,False,0,1.8,3,Icon_Resource_Algae 1,
[Mat Raw] Clay,Clay,"Flesh of the earth. Used mostly for crafting.
<b>Obtained in:</b> Stonecutters' Camp, Clay Pit",Crafting Resources,False,False,0,1.8,3,Icon_Resource_Clay,
[Mat Raw] Leather,Leather,"Used for crafting.
<b>Obtained in:</b> Harvesters' Camp, Ranch",Crafting Resources,False,False,0,1.8,3,Icon_Resource_Leather,
[Mat Raw] Plant Fibre,Plant Fiber,"Used for crafting.
<b>Obtained in:</b> Homestead, Plantation, Harvesters' Camp",Crafting Resources,False,False,0,1.8,3,Icon_Resource_PlantFiber,
[Mat Raw] Reeds,Reed,"Used for crafting.
<b>Obtained in:</b> Harvesters' Camp, Clay Pit",Crafting Resources,False,False,0,1.8,3,Icon_Resource_Reeds,
[Mat Raw] Resin,Resin,"Used for crafting.
<b>Obtained in:</b> Forester's Hut, Clay Pit",Crafting Resources,False,False,0,1.8,3,Icon_Resource_Resin,
[Mat Raw] Scales,Scales,"Durable fish skin, richly infused with copper. Used for crafting.
 
<b>Obtained at:</b> Fishing Hut, Small Fishing Hut",Crafting Resources,False,False,0,1.8,3,Icon_Resource_Scales 1,
[Mat Raw] Sparkdew,Sparkdew,"Charged rainwater. Extremely useful, and dangerous at the same time. Obtained by: ",Crafting Resources,False,False,0,0.75,1.25,Icon_Resource_Sparkdew,
[Mat Raw] Sparkdew,Sparkdew,"Charged rainwater. Extremely useful, and dangerous at the same time. Obtained by: ",Crafting Resources,False,False,0,0.75,1.25,Icon_Resource_Sparkdew,
[Mat Raw] Stone,Stone,Bones of the earth. Used mostly for crafting. Obtained by: Stonecutters' Camp.,Crafting Resources,False,False,0,1.8,3,Icon_Resource_Stone,
[Mat Raw] Stone,Stone,"Bones of the earth. Used mostly for crafting.
[Mat Raw] Wood,Wood,"An abundant, yet crucial resource. Obtained by: Woodcutters' Camp.",Fuel & Exploration,False,True,15,0.75,1.25,Icon_Resource_Wood,
[Metal] Copper Bar,Copper Bars,"Refined copper ore, used for crafting. Produced by: Grill, Furnace, Stamping Mill, Smelter.",Crafting Resources,False,False,0,7.2,12,Icon_Resource_CopperBar,
<b>Obtained in:</b> Stonecutters' Camp",Crafting Resources,False,False,0,1.8,3,Icon_Resource_Stone,
[Metal] Copper Ore,Copper Ore,A soft and malleable metal. Obtained by: Mine.,Crafting Resources,False,False,0,1.8,3,Icon_Resource_CopperOre,
[Mat Raw] Wood,Wood,"An abundant, yet crucial resource.  
[Metal] Crystalized Dew,Crystalized Dew,"Crystalized rain essence. Produced by: Forester's Hut, Brickyard, Alchemist's Hut.",Crafting Resources,False,False,0,7.2,12,Icon_Resource_CrystalizedDew,
[Needs] Ale,Ale,"Used for Leisure at: Tavern, Monastery, Forum. Produced by: Grill, Brewery, Flawless Brewery, Tinctury, Scribe.",Consumable Items,False,False,0,2.1,3.5,Icon_Resource_Ale,
<b>Obtained in:</b> Woodcutters' Camp",Fuel & Exploration,False,True,12,0.75,1.25,Icon_Resource_Wood,
[Needs] Coats,Coats,"Used as clothing by some villagers. Produced by: Clothier, Smithy, Artisan, Druid's Hut.",Consumable Items,False,False,0,1.2,2,Icon_Resource_Coats,
[Metal] Copper Bar,Copper Bars,"Refined copper ore, used for crafting.
[Needs] Cosmetics,Cosmetics,"Used for Cleanliness at: Bath House, Holy Market, Market. Produced by: Cooperage, Alchemist's Hut, Apothecary.",Consumable Items,False,False,0,1.8,3,Icon_Resource_Cosmetics,
[Needs] Incense,Incense,"Used for Religion at: Holy Temple, Temple, Monastery, Clan Hall. Produced by: Smokehouse, Brick Oven, Apothecary, Druid's Hut.",Consumable Items,False,False,0,2.25,3.75,Icon_Resource_Incense,
<b>Produced in:</b> Smelter, Stamping Mill, Furnace, Grill",Crafting Resources,False,False,0,7.2,12,Icon_Resource_CopperBar,
[Needs] Scrolls,Scrolls,"Used for Education at: Holy Temple, Temple, Explorers' Lodge, Forum. Produced by: Lumber Mill, Clothier, Flawless Rain Mill, Rain Mill, Scribe.",Consumable Items,False,False,0,1.8,3,Icon_Resource_Scrolls,
[Metal] Copper Ore,Copper Ore,"A soft and malleable metal.
[Needs] Scrolls - tutorial,Scrolls,Luxury goods used for Education. Unavailable in this tutorial.Click the icon to change to another resource.,Consumable Items,False,False,0,1.8,3,Icon_Resource_Scrolls,
[Needs] Training Gear,Training Gear,"Used for Brawling at: Tavern, Clan Hall, Explorers' Lodge. Produced by: Cooperage, Weaver, Tinkerer, Manufactory.",Consumable Items,False,False,0,2.55,4.25,Icon_Resource_TrainingGear,
<b>Obtained in:</b> Mine",Crafting Resources,False,False,0,1.8,3,Icon_Resource_CopperOre,
[Needs] Wine,Wine,"Used for Luxury at: Guild House, Holy Market, Market. Produced by: Cellar, Alchemist's Hut, Tinctury.",Consumable Items,False,False,0,1.8,3,Icon_Resource_Wine,
[Metal] Crystalized Dew,Crystalized Dew,"Crystalized rain essence.
[Packs] Pack of Building Materials,Pack of Building Materials,"Goods packed for delivery, used for fulfilling orders or trading. Produced by: Makeshift Post, Flawless Rain Mill, Rain Mill, Tinkerer.",Trade Goods,False,False,0,10.5,16,Icon_Resource_BuildingMaterials,
[Packs] Pack of Crops,Pack of Crops,"Goods packed for delivery, used for fulfilling orders or trading. Produced by: Makeshift Post, Granary, Brewery, Flawless Brewery.",Trade Goods,False,False,0,7.1,11,Icon_Resource_Crops,
<b>Produced in:</b> Forester's Hut, Alchemist's Hut, Brickyard, Beanery",Crafting Resources,False,False,0,7.2,12,Icon_Resource_CrystalizedDew,
[Packs] Pack of Luxury Goods,Pack of Luxury Goods,"Goods packed for delivery, used for fulfilling orders or trading. Produced by: Carpenter, Leatherworker, Press.",Trade Goods,False,False,0,7.8,12,Icon_Resource_Luxury,
[Needs] Ale,Ale,"Used for leisure at: Tavern, Monastery, Market, by Humans, Beavers. Villagers with a satisfied need for leisure have a higher chance of producing double yields.
[Packs] Pack of Provisions,Pack of Provisions,"Goods packed for delivery, used for fulfilling orders or trading. Produced by: Makeshift Post, Provisioner, Manufactory.",Trade Goods,False,False,0,4.8,8,Icon_Resource_Provisions,
 
[Packs] Pack of Trade Goods,Pack of Trade Goods,"Goods packed for delivery, used for fulfilling orders or trading. Produced by: Lumber Mill, Weaver, Smithy.",Trade Goods,False,False,0,9.6,16,Icon_Resource_TradeGoods,
<b>Produced in:</b> Brewery, Distillery, Tinctury, Scribe",Consumable Items,False,False,0,1.95,3.25,Icon_Resource_Ale,
[Tools] Infused Tools,Infused Tools,"Used in exploration, for opening caches and completing difficult events. Produced by: Finesmith, Rainpunk Foundry.",Fuel & Exploration,False,False,0,21.15,35.25,Icon_Resource_InfusedTools,
[Needs] Boots,Boots,"Sturdy and waterproof. Used as clothing by: Lizards, Harpies, Foxes, Frogs. Grants a movement speed bonus to villagers wearing them.
[Tools] Simple Tools,Simple Tools,"Used in exploration, for opening caches and completing difficult events. Produced by: Carpenter, Smithy, Toolshop, Tinkerer, Scribe.",Fuel & Exploration,False,False,0,16.65,27.75,Icon_Resource_SimpleTools,
 
[Valuable] Amber,Amber,A widely accepted currency in the kingdom. Crystalized tree blood... fitting.,Trade Goods,False,False,0,12,15,Icon_Resource_Amber,
<b>Produced in:</b> Cobbler, Leatherworker, Toolshop, Weaver",Consumable Items,False,False,0,0.9,1.5,Icon_Resource_Boots 1,
[Valuable] Ancient Tablet,Ancient Tablet,"Valuable sources of knowledge, highly sought after by traders and the Queen herself. They can be found in Dangerous  or Forbidden Glades.",Trade Goods,False,False,0,96,160,Icon_Resource_AncientTablet,
[Needs] Coats,Coats,"Reliable protection from the rain. Used as clothing by: Humans, Beavers, Harpies. Grants an additional Resolve bonus during the storm.
[Vessel] Barrels,Barrels,"Used for crafting. Produced by: Cooperage, Provisioner, Toolshop, Artisan.",Crafting Resources,False,False,0,2.4,4,Icon_Resource_Barrels,
 
[Vessel] Pottery,Pottery,"Used for crafting. Produced by: Bakery, Smokehouse, Brickyard, Stamping Mill.",Crafting Resources,False,False,0,2.25,3.75,Icon_Resource_Pottery,
<b>Produced in:</b> Clothier, Cooperage, Artisan, Druid's Hut",Consumable Items,False,False,0,2.1,3.5,Icon_Resource_Coats,
[Vessel] Waterskin,Waterskins,"Used for crafting. Produced by: Clothier, Leatherworker, Supplier.",Crafting Resources,False,False,0,2.25,3.75,Icon_Resource_Waterskins,
[Needs] Incense,Incense,"Used for religion at: Temple, Monastery, Tea Doctor, by Humans, Foxes, Frogs. Villagers with a satisfied need for religion have a higher chance of producing double yields.
[Water] Clearance Water,Clearance Water,Highly concentrated yellow clearance rainwater. Used to power Rain Engines in crafting-oriented buildings.,Crafting Resources,False,False,0,3.75,6.25,yellow_30,
 
[Water] Drizzle Water,Drizzle Water,Highly concentrated green drizzle rainwater. Used to power Rain Engines in food-oriented buildings.,Crafting Resources,False,False,0,3.75,6.25,green_11,
<b>Produced in:</b> Brick Oven, Teahouse, Distillery, Smokehouse",Consumable Items,False,False,0,2.1,3.5,Icon_Resource_Incense,
[Water] Storm Water,Storm Water,Highly concentrated blue storm rainwater. Used to power Rain Engines in industry-oriented buildings.,Crafting Resources,False,False,0,3.75,6.25,blue_14,
[Needs] Scrolls,Scrolls,"Used for education at: Temple, Holy Guild House, Guild House, Explorers' Lodge, by: Beavers, Harpies. Villagers with a satisfied need for education have a higher chance of producing double yields.
_Meta Artifacts,Artifacts,"Curiosities of a varied nature. Fascinating, sinister, and all in between. Can be used to buy more advanced upgrades in the Smoldering City.",Trade Goods,False,False,0,60,90,Icon_MetaResource_Artifact,
 
_Meta Food Stockpiles,Food Stockpiles,A basic currency in the realm. Workers are eager to exchange their labor for food for their families. Can be used to buy upgrades in the Smoldering City.,Trade Goods,False,False,0,30,45,Icon_MetaResource_FoodStockpiles,
<b>Produced in:</b> Scribe, Artisan, Lumber Mill, Rain Mill",Consumable Items,False,False,0,1.44,2.4,Icon_Resource_Scrolls,
_Meta Machinery,Machinery,Rainpunk technology ripped from the past. Repurposed using skill and labor. Can be used to buy upgrades in the Smoldering City.,Trade Goods,False,False,0,60,90,Icon_MetaResource_Machinery,
[Needs] Scrolls - tutorial,Scrolls,Luxury goods used for Education. Unavailable in this tutorial. <u>Select the icon</u> to change to another resource.,Consumable Items,False,False,0,1.8,3,Icon_Resource_Scrolls,
Blight Fuel,Purging Fire,A unique resource used by Blight Fighters to burn down Blightrot Cysts. Produced by: Blight Post.,Fuel & Exploration,False,False,0,3.75,6.25,Icon_Resource_PurgingFire,
[Needs] Tea,Tea,"Used for treatment at: Market, Tea Doctor, Bath House, by: Harpies, Foxes. Villagers with a satisfied need for treatment have a higher chance of producing double yields.
Hearth Parts,Wildfire Essence,"A sentient flame trapped in a bottle. This rare material is used to light the Holy Flame in Hearths. Can be acquired from orders, Glade Events, or traders.",Building Materials,False,False,0,30,50,MiningIcons_73_b,
 
<b>Produced in:</b> Teahouse, Apothecary, Alchemist's Hut, Druid's Hut",Consumable Items,False,False,0,1.8,3,Icon_Resource_Tea,
[Needs] Training Gear,Training Gear,"Used for brawling at: Clan Hall, Forum, Explorers' Lodge, by: Lizards, Frogs. Villagers with a satisfied need for brawling have a higher chance of producing double yields.
 
<b>Produced in:</b> Smelter, Tinkerer, Weaver, Leatherworker",Consumable Items,False,False,0,2.55,4.25,Icon_Resource_TrainingGear,
[Needs] Wine,Wine,"Used for luxury at: Tavern, Holy Guild House, Forum, Guild House, by: Beavers, Frogs. Villagers with a satisfied need for luxury have a higher chance of producing double yields.
 
<b>Produced in:</b> Cellar, Cannery, Alchemist's Hut, Tinctury",Consumable Items,False,False,0,1.5,2.5,Icon_Resource_Wine,
[Other] Fertilizer,Fertilizer,An extremely valuable material that enables the creation of new patches of fertile soil. Can only be acquired with the help of the <b>Fluffbeak</b>.,Building Materials,False,False,0,2.4,4,corn_b_01,
[Other] Fishing Bait,Ground Bait,Bait made from Packs of Crops. Used in fishing huts to double fishing yields.,Trade Goods,False,False,0,2.4,4,Icon_Resource_GroundBait,
[Other] Fuel Rod,Fuel Rods,A volatile fuel cell engineered to push Rain Engines to their absolute limit. Produced only in the <b>Field Engineering Station</b>.,Fuel & Exploration,False,False,0,192,320,Icon_Resource_InfusedTools,
[Packs] Pack of Building Materials,Pack of Building Materials,"Building materials packaged for delivery, used to fulfill orders, upgrade buildings, and trade.
[Packs] Pack of Building Materials,Pack of Building Materials,"Building materials packaged for delivery, used to fulfill orders, upgrade buildings, and trade.
<b>Produced in:</b> Cobbler, Clothier, Makeshift Post",Trade Goods,False,False,0,12,20,Icon_Resource_BuildingMaterials,
[Packs] Pack of Crops,Pack of Crops,"Crops packaged for delivery, used to fulfill orders and trade.
<b>Produced in:</b> Granary, Brewery, Makeshift Post",Trade Goods,False,False,0,12,20,Icon_Resource_Crops,
[Packs] Pack of Luxury Goods,Pack of Luxury Goods,"Goods highly sought after by traders. Can be used to fulfill orders, or sold for a large profit.
<b>Produced in:</b> Carpenter, Pantry, Cooperage",Trade Goods,False,False,0,18,30,Icon_Resource_Luxury,
[Packs] Pack of Provisions,Pack of Provisions,"Provisions necessary for sending caravans into the wild. Used to fulfill orders, trade, and pay for trade routes.
<b>Produced in:</b> Provisioner, Cellar, Makeshift Post",Trade Goods,False,False,0,6,10,Icon_Resource_Provisions,
[Packs] Pack of Trade Goods,Pack of Trade Goods,"Goods highly sought after by traders. Can be used to fulfill orders, or sold for a large profit.
<b>Produced in:</b> Smithy, Scribe, Lumber Mill",Trade Goods,False,False,0,18,30,Icon_Resource_TradeGoods,
[Tools] Simple Tools,Tools,"Used primarily for exploration, opening caches, and completing difficult events.
<b>Produced in:</b> Toolshop, Finesmith, Carpenter, Smithy, Tinkerer",Fuel & Exploration,False,False,0,16.65,27.75,Icon_Resource_SimpleTools,
[Valuable] Amber,Amber,Crystallized resin. The main currency of the kingdom.,Trade Goods,False,False,0,12,15,Icon_Resource_Amber,
[Valuable] Ancient Tablet,Ancient Tablet,"Valuable sources of knowledge, highly sought after by traders and the Queen herself. They can be found in Dangerous (<sprite name=""dangerous"">) or Forbidden Glades (<sprite name=""forbidden"">).",Trade Goods,False,False,0,96,160,Icon_Resource_AncientTablet,
[Valuable] Thunderblight Shard,Thunderblight Shard,"A rare, lightning-infused crystal used in the creation of cornerstones. Obtained by mining in the Ashen Thicket.",Trade Goods,False,False,0,96,160,Icon_Resource_ThunderblightShard,
[Vessel] Barrels,Barrels,"Used for crafting.
<b>Produced in:</b> Cooperage, Provisioner, Artisan, Manufactory",Crafting Resources,False,False,0,2.4,4,Icon_Resource_Barrels,
[Vessel] Pottery,Pottery,"Used for crafting.
<b>Produced in:</b> Bakery, Brickyard, Tinkerer, Smokehouse",Crafting Resources,False,False,0,2.1,3.5,Icon_Resource_Pottery,
[Vessel] Waterskin,Waterskins,"Used for crafting.
<b>Produced in:</b> Leatherworker, Supplier, Clothier, Teahouse",Crafting Resources,False,False,0,2.25,3.75,Icon_Resource_Waterskins,
[Water] Clearance Water,Clearance Water,Highly concentrated yellow clearance rainwater. Used to power Rain Engines in crafting-oriented buildings.,Crafting Resources,False,False,0,0.75,1.25,Icon_Resource_ClearanceWater,
[Water] Drizzle Water,Drizzle Water,Highly concentrated green drizzle rainwater. Used to power Rain Engines in food-oriented buildings.,Crafting Resources,False,False,0,0.75,1.25,Icon_Resource_DrizzleWater,
[Water] Storm Water,Storm Water,Highly concentrated blue storm rainwater. Used to power Rain Engines in industry-oriented buildings.,Crafting Resources,False,False,0,0.75,1.25,Icon_Resource_StormWater,
[WE] Fuel Core,Enriched Fuel,"Charged rainwater sealed in a durable container. Essential for powering advanced machinery.
 
<b>Produced in:</b> Field Engineering Station",Trade Goods,False,False,0,96,160,Icon_Resource_Sparkdew,
_Meta Artifacts,Artifacts,"The remnants of a long-forgotten world. Earned by completing world events, modifiers, seals, and daily expeditions. Can be used to purchase upgrades in the Smoldering City.",Trade Goods,False,False,0,60,90,Icon_MetaResource_Artifact,
_Meta Food Stockpiles,Food Stockpiles,A basic currency of the realm. Earned by completing settlements. Can be used to purchase upgrades in the Smoldering City.,Trade Goods,False,False,0,30,45,Icon_MetaResource_FoodStockpiles,
_Meta Machinery,Machinery,"Rainpunk technology ripped from the past. Earned by completing world events, modifiers, seals, and daily expeditions. Can be used to purchase upgrades in the Smoldering City.",Trade Goods,False,False,0,60,90,Icon_MetaResource_Machinery,
Blight Fuel,Purging Fire,"A unique resource used by Blight Fighters to burn down Blightrot Cysts.  
<b>Produced in:</b> Blight Post",Fuel & Exploration,False,False,0,3.75,6.25,Icon_Resource_PurgingFire,
Hearth Parts,Wildfire Essence,"A sentient flame trapped in a bottle. This rare material is used to light the Holy Flame in Hearths. Can be acquired from orders, Glade Events, or traders.",Building Materials,False,False,0,30,50,Icon_Resource_Wildfire,
]]
]]



Latest revision as of 00:06, 6 August 2025

Documentation for this module may be created at Module:GoodsCSV/doc

-------------------------------------------------------------------------------
-- Lua storage module for Goods.csv, when provided by EG developers.
--
-- Stores the bare minimum, the raw text of the CSV file uploaded to Google 
-- Drive by the ATS developers. Other modules need to process the data itself
-- and the relationships between goods and buildings.
--
-- The only helper function here returns the CSV data but structured as a Lua
-- table by using ParseCSV module.
-- @module GoodsCSV
local GoodsCSV = {}



--
-- Dependencies
--
local ParseCSV = require("ParseCSV")



--
-- Constants
--

-- The csv data is defined as a multiline string using the double square 
-- bracket syntax ([[...]]). This allows the CSV data to span multiple lines 
-- without any special handling of line breaks or escape characters. The 
-- multiline string can be easily copied and pasted as is, making it convenient 
-- to update the CSV data without any additional editing or reformatting.
local csvData = [[
id,displayName,description,category,eatable,canBeBurned,burningTime,tradingSellValue,tradingBuyValue,iconName,
[Crafting] Coal,Coal,"Efficient fuel. 
 
 <b>Obtained in:</b> Kiln, Mine, Brick Oven",Fuel & Exploration,False,True,40,3.5,6,Icon_Resource_Coal,
[Crafting] Dye,Dye,"Used for crafting.
 
 <b>Produced in:</b> Tinctury, Apothecary, Manufactory, Cobbler",Crafting Resources,False,False,0,1.14,1.9,Icon_Resource_Pigment,
[Crafting] Flour,Flour,"Used for cooking.
 
 <b>Produced in:</b> Rain Mill, Provisioner, Stamping Mill, Supplier, Press",Crafting Resources,False,False,0,1.8,3,Icon_Resource_Flour,
[Crafting] Oil,Oil,"Efficient fuel. 
 
 <b>Obtained in:</b> Press, Druid's Hut, Butcher",Fuel & Exploration,False,True,25,1.8,3,Icon_Resource_Oil,
[Crafting] Salt,Salt,"A valuable and highly absorbent mineral.

<b>Obtained in:</b> Mine",Crafting Resources,False,False,0,2.25,4.5,Icon_Resource_SaltNEW,
[Crafting] Sea Marrow,Sea Marrow,"Efficient fuel. 
 
 <b>Obtained in:</b> Stonecutters' Camp",Fuel & Exploration,False,True,40,3.75,6.25,Icon_Resource_SeaMarrow,
[Food Processed] Biscuits,Biscuits,"Tasty and crunchy. Liked by: Humans, Beavers. Villagers with a satisfied need for biscuits have an increased chance of producing double yields.

<b>Produced in:</b> Brick Oven, Bakery, Cookhouse, Cannery, Field Kitchen",Food,True,False,0,2.3,4.6,Icon_Resource_Biscuits,
[Food Processed] Jerky,Jerky,"Preserved, dried meat. Liked by: Lizards, Harpies. Villagers with a satisfied need for jerky have an increased chance of producing double yields.

<b>Produced in:</b> Smokehouse, Butcher, Apothecary, Kiln",Food,True,False,0,1.7,3.4,Icon_Resource_Jerky,
[Food Processed] Paste,Paste,"A smooth paste, no chewing required. Liked by: Harpies, Frogs. Villagers with a satisfied need for paste have an increased chance of producing double yields.

<b>Produced in:</b> Cannery, Grill, Press, Rain Mill, Field Kitchen",Food,True,False,0,1.75,3.5,Icon_Resource_Paste 1,
[Food Processed] Pickled Goods,Pickled Goods,"A Beaver specialty. Liked by: Beavers, Lizards, Foxes. Villagers with a satisfied need for pickled goods have an increased chance of producing double yields.

<b>Produced in:</b> Cellar, Granary, Distillery, Beanery, Field Kitchen",Food,True,False,0,2,4,Icon_Resource_PickledGoods,
[Food Processed] Pie,Pie,"A savory delicacy. Liked by: Humans, Lizards, Frogs. Villagers with a satisfied need for pie have an increased chance of producing double yields.

<b>Produced in:</b> Bakery, Pantry, Furnace, Smelter",Food,True,False,0,2.1,4.2,Icon_Resource_Pie,
[Food Processed] Porridge,Porridge,"A nutritious and warming meal. Liked by: Humans, Foxes, Frogs. Villagers with a satisfied need for porridge have an increased chance of producing double yields.

<b>Produced in:</b> Beanery, Cookhouse, Pantry, Brewery",Food,True,False,0,1.9,3.8,Icon_Resource_Porridge,
[Food Processed] Skewers,Skewers,"A Lizard specialty. Liked by: Lizards, Foxes. Villagers with a satisfied need for skewers have an increased chance of producing double yields.

<b>Produced in:</b> Grill, Cookhouse, Butcher, Furnace, Field Kitchen",Food,True,False,0,2,4,Icon_Resource_Skewers,
[Food Raw] Berries,Berries,"Common food source.
 
 <b>Obtained in:</b> Plantation, Herbalists' Camp, Small Herbalists' Camp",Food,True,False,0,2.25,4.5,Icon_Resource_Berries,
[Food Raw] Eggs,Eggs,"Common food source.
 
 <b>Obtained in:</b> Trappers' Camp, Small Trappers' Camp, Ranch",Food,True,False,0,2.25,4.5,Icon_Resource_Eggs,
[Food Raw] Fish,Fish,"Plenty of them in the sea. A common food source.

<b>Obtained at:</b> Fishing Hut, Small Fishing Hut",Food,True,False,0,2.25,4.5,Icon_Resource_Fish 1,
[Food Raw] Grain,Grain,"Isn't eaten raw, but can be processed.
 
 <b>Obtained in:</b> Homestead, Small Farm, Foragers' Camp, Small Foragers' Camp",Crafting Resources,False,False,0,2.25,4.5,Icon_Resource_Grain,
[Food Raw] Herbs,Herbs,"Isn't eaten raw, but can be processed.
 
 <b>Obtained in:</b> Herb Garden, Herbalists' Camp, Greenhouse, Small Herbalists' Camp",Crafting Resources,False,False,0,2.25,4.5,Icon_Resource_Herbs,
[Food Raw] Insects,Insects,"Common food source.
 
 <b>Obtained in:</b> Trappers' Camp, Small Trappers' Camp",Food,True,False,0,2.25,4.5,Icon_Resource_Insects,
[Food Raw] Meat,Meat,"Common food source.
 
 <b>Obtained in:</b> Trappers' Camp, Small Trappers' Camp, Ranch",Food,True,False,0,2.25,4.5,Icon_Resource_Meat,
[Food Raw] Mushrooms,Mushrooms,"Common food source.
 
 <b>Obtained in:</b> Herbalists' Camp, Greenhouse, Homestead, Small Herbalists' Camp",Food,True,False,0,2.25,4.5,Icon_Resource_Mushrooms,
[Food Raw] Roots,Roots,"Common food source.
 
 <b>Obtained in:</b> Foragers' Camp, Herb Garden, Small Foragers' Camp",Food,True,False,0,2.25,4.5,Icon_Resource_Roots,
[Food Raw] Vegetables,Vegetables,"Common food source.
 
 <b>Obtained in:</b> Foragers' Camp, Homestead, Small Farm, Small Foragers' Camp",Food,True,False,0,2.25,4.5,Icon_Resource_Vegetables,
[Mat Processed] Bricks,Bricks,"Mostly used for construction.
 
 <b>Produced in:</b> Brickyard, Workshop, Stamping Mill, Kiln, Crude Workstation",Building Materials,False,False,0,3.3,5.5,Icon_Resource_Bricks,
[Mat Processed] Fabric,Fabric,"Used for construction or production of clothes.
 
 <b>Produced in:</b> Weaver, Workshop, Granary, Manufactory, Crude Workstation",Building Materials,False,False,0,3.3,5.5,Icon_Resource_Fabric,
[Mat Processed] Parts,Parts,Rare items used for construction. Difficult to produce in this harsh environment.,Building Materials,False,False,0,28.8,48,Icon_Resource_Parts,
[Mat Processed] Pipe,Pipes,"Used to install Rainpunk Engines in production buildings and build Geyser Pumps.
 
 <b>Produced in:</b> Smithy, Toolshop, Crude Workstation, Workshop",Building Materials,False,False,0,7,12,Icon_Resource_Pipes,
[Mat Processed] Planks,Planks,"Mostly used for construction.
 
 <b>Produced in:</b> Lumber Mill, Workshop, Carpenter, Supplier, Crude Workstation",Building Materials,False,False,0,2.1,3.5,Icon_Resource_Planks,
[Mat Raw] Algae,Algae,"Slimy, tough fibers fished from murky waters. Used for crafting.

<b>Obtained at:</b> Fishing Hut, Small Fishing Hut",Crafting Resources,False,False,0,1.8,3,Icon_Resource_Algae 1,
[Mat Raw] Clay,Clay,"Flesh of the earth. Used mostly for crafting.
 
 <b>Obtained in:</b> Stonecutters' Camp, Clay Pit",Crafting Resources,False,False,0,1.8,3,Icon_Resource_Clay,
[Mat Raw] Leather,Leather,"Used for crafting.
 
 <b>Obtained in:</b> Harvesters' Camp, Ranch",Crafting Resources,False,False,0,1.8,3,Icon_Resource_Leather,
[Mat Raw] Plant Fibre,Plant Fiber,"Used for crafting.
 
 <b>Obtained in:</b> Homestead, Plantation, Harvesters' Camp",Crafting Resources,False,False,0,1.8,3,Icon_Resource_PlantFiber,
[Mat Raw] Reeds,Reed,"Used for crafting.
 
 <b>Obtained in:</b> Harvesters' Camp, Clay Pit",Crafting Resources,False,False,0,1.8,3,Icon_Resource_Reeds,
[Mat Raw] Resin,Resin,"Used for crafting.
 
 <b>Obtained in:</b> Forester's Hut, Clay Pit",Crafting Resources,False,False,0,1.8,3,Icon_Resource_Resin,
[Mat Raw] Scales,Scales,"Durable fish skin, richly infused with copper. Used for crafting.

<b>Obtained at:</b> Fishing Hut, Small Fishing Hut",Crafting Resources,False,False,0,1.8,3,Icon_Resource_Scales 1,
[Mat Raw] Sparkdew,Sparkdew,"Charged rainwater. Extremely useful, and dangerous at the same time. Obtained by: ",Crafting Resources,False,False,0,0.75,1.25,Icon_Resource_Sparkdew,
[Mat Raw] Stone,Stone,"Bones of the earth. Used mostly for crafting.
 
 <b>Obtained in:</b> Stonecutters' Camp",Crafting Resources,False,False,0,1.8,3,Icon_Resource_Stone,
[Mat Raw] Wood,Wood,"An abundant, yet crucial resource. 
 
 <b>Obtained in:</b> Woodcutters' Camp",Fuel & Exploration,False,True,12,0.75,1.25,Icon_Resource_Wood,
[Metal] Copper Bar,Copper Bars,"Refined copper ore, used for crafting.
 
 <b>Produced in:</b> Smelter, Stamping Mill, Furnace, Grill",Crafting Resources,False,False,0,7.2,12,Icon_Resource_CopperBar,
[Metal] Copper Ore,Copper Ore,"A soft and malleable metal.
 
 <b>Obtained in:</b> Mine",Crafting Resources,False,False,0,1.8,3,Icon_Resource_CopperOre,
[Metal] Crystalized Dew,Crystalized Dew,"Crystalized rain essence.
 
 <b>Produced in:</b> Forester's Hut, Alchemist's Hut, Brickyard, Beanery",Crafting Resources,False,False,0,7.2,12,Icon_Resource_CrystalizedDew,
[Needs] Ale,Ale,"Used for leisure at: Tavern, Monastery, Market, by Humans, Beavers. Villagers with a satisfied need for leisure have a higher chance of producing double yields.

<b>Produced in:</b> Brewery, Distillery, Tinctury, Scribe",Consumable Items,False,False,0,1.95,3.25,Icon_Resource_Ale,
[Needs] Boots,Boots,"Sturdy and waterproof. Used as clothing by: Lizards, Harpies, Foxes, Frogs. Grants a movement speed bonus to villagers wearing them.

<b>Produced in:</b> Cobbler, Leatherworker, Toolshop, Weaver",Consumable Items,False,False,0,0.9,1.5,Icon_Resource_Boots 1,
[Needs] Coats,Coats,"Reliable protection from the rain. Used as clothing by: Humans, Beavers, Harpies. Grants an additional Resolve bonus during the storm.

<b>Produced in:</b> Clothier, Cooperage, Artisan, Druid's Hut",Consumable Items,False,False,0,2.1,3.5,Icon_Resource_Coats,
[Needs] Incense,Incense,"Used for religion at: Temple, Monastery, Tea Doctor, by Humans, Foxes, Frogs. Villagers with a satisfied need for religion have a higher chance of producing double yields.

<b>Produced in:</b> Brick Oven, Teahouse, Distillery, Smokehouse",Consumable Items,False,False,0,2.1,3.5,Icon_Resource_Incense,
[Needs] Scrolls,Scrolls,"Used for education at: Temple, Holy Guild House, Guild House, Explorers' Lodge, by: Beavers, Harpies. Villagers with a satisfied need for education have a higher chance of producing double yields.

<b>Produced in:</b> Scribe, Artisan, Lumber Mill, Rain Mill",Consumable Items,False,False,0,1.44,2.4,Icon_Resource_Scrolls,
[Needs] Scrolls - tutorial,Scrolls,Luxury goods used for Education. Unavailable in this tutorial. <u>Select the icon</u> to change to another resource.,Consumable Items,False,False,0,1.8,3,Icon_Resource_Scrolls,
[Needs] Tea,Tea,"Used for treatment at: Market, Tea Doctor, Bath House, by: Harpies, Foxes. Villagers with a satisfied need for treatment have a higher chance of producing double yields.

<b>Produced in:</b> Teahouse, Apothecary, Alchemist's Hut, Druid's Hut",Consumable Items,False,False,0,1.8,3,Icon_Resource_Tea,
[Needs] Training Gear,Training Gear,"Used for brawling at: Clan Hall, Forum, Explorers' Lodge, by: Lizards, Frogs. Villagers with a satisfied need for brawling have a higher chance of producing double yields.

<b>Produced in:</b> Smelter, Tinkerer, Weaver, Leatherworker",Consumable Items,False,False,0,2.55,4.25,Icon_Resource_TrainingGear,
[Needs] Wine,Wine,"Used for luxury at: Tavern, Holy Guild House, Forum, Guild House, by: Beavers, Frogs. Villagers with a satisfied need for luxury have a higher chance of producing double yields.

<b>Produced in:</b> Cellar, Cannery, Alchemist's Hut, Tinctury",Consumable Items,False,False,0,1.5,2.5,Icon_Resource_Wine,
[Other] Fertilizer,Fertilizer,An extremely valuable material that enables the creation of new patches of fertile soil. Can only be acquired with the help of the <b>Fluffbeak</b>.,Building Materials,False,False,0,2.4,4,corn_b_01,
[Other] Fishing Bait,Ground Bait,Bait made from Packs of Crops. Used in fishing huts to double fishing yields.,Trade Goods,False,False,0,2.4,4,Icon_Resource_GroundBait,
[Other] Fuel Rod,Fuel Rods,A volatile fuel cell engineered to push Rain Engines to their absolute limit. Produced only in the <b>Field Engineering Station</b>.,Fuel & Exploration,False,False,0,192,320,Icon_Resource_InfusedTools,
[Packs] Pack of Building Materials,Pack of Building Materials,"Building materials packaged for delivery, used to fulfill orders, upgrade buildings, and trade.
[Packs] Pack of Building Materials,Pack of Building Materials,"Building materials packaged for delivery, used to fulfill orders, upgrade buildings, and trade.
 
 <b>Produced in:</b> Cobbler, Clothier, Makeshift Post",Trade Goods,False,False,0,12,20,Icon_Resource_BuildingMaterials,
[Packs] Pack of Crops,Pack of Crops,"Crops packaged for delivery, used to fulfill orders and trade.
 
 <b>Produced in:</b> Granary, Brewery, Makeshift Post",Trade Goods,False,False,0,12,20,Icon_Resource_Crops,
[Packs] Pack of Luxury Goods,Pack of Luxury Goods,"Goods highly sought after by traders. Can be used to fulfill orders, or sold for a large profit.
 
 <b>Produced in:</b> Carpenter, Pantry, Cooperage",Trade Goods,False,False,0,18,30,Icon_Resource_Luxury,
[Packs] Pack of Provisions,Pack of Provisions,"Provisions necessary for sending caravans into the wild. Used to fulfill orders, trade, and pay for trade routes.
 
 <b>Produced in:</b> Provisioner, Cellar, Makeshift Post",Trade Goods,False,False,0,6,10,Icon_Resource_Provisions,
[Packs] Pack of Trade Goods,Pack of Trade Goods,"Goods highly sought after by traders. Can be used to fulfill orders, or sold for a large profit.
 
 <b>Produced in:</b> Smithy, Scribe, Lumber Mill",Trade Goods,False,False,0,18,30,Icon_Resource_TradeGoods,
[Tools] Simple Tools,Tools,"Used primarily for exploration, opening caches, and completing difficult events.
 
 <b>Produced in:</b> Toolshop, Finesmith, Carpenter, Smithy, Tinkerer",Fuel & Exploration,False,False,0,16.65,27.75,Icon_Resource_SimpleTools,
[Valuable] Amber,Amber,Crystallized resin. The main currency of the kingdom.,Trade Goods,False,False,0,12,15,Icon_Resource_Amber,
[Valuable] Ancient Tablet,Ancient Tablet,"Valuable sources of knowledge, highly sought after by traders and the Queen herself. They can be found in Dangerous (<sprite name=""dangerous"">) or Forbidden Glades (<sprite name=""forbidden"">).",Trade Goods,False,False,0,96,160,Icon_Resource_AncientTablet,
[Valuable] Thunderblight Shard,Thunderblight Shard,"A rare, lightning-infused crystal used in the creation of cornerstones. Obtained by mining in the Ashen Thicket.",Trade Goods,False,False,0,96,160,Icon_Resource_ThunderblightShard,
[Vessel] Barrels,Barrels,"Used for crafting.
 
 <b>Produced in:</b> Cooperage, Provisioner, Artisan, Manufactory",Crafting Resources,False,False,0,2.4,4,Icon_Resource_Barrels,
[Vessel] Pottery,Pottery,"Used for crafting.
 
 <b>Produced in:</b> Bakery, Brickyard, Tinkerer, Smokehouse",Crafting Resources,False,False,0,2.1,3.5,Icon_Resource_Pottery,
[Vessel] Waterskin,Waterskins,"Used for crafting.
 
 <b>Produced in:</b> Leatherworker, Supplier, Clothier, Teahouse",Crafting Resources,False,False,0,2.25,3.75,Icon_Resource_Waterskins,
[Water] Clearance Water,Clearance Water,Highly concentrated yellow clearance rainwater. Used to power Rain Engines in crafting-oriented buildings.,Crafting Resources,False,False,0,0.75,1.25,Icon_Resource_ClearanceWater,
[Water] Drizzle Water,Drizzle Water,Highly concentrated green drizzle rainwater. Used to power Rain Engines in food-oriented buildings.,Crafting Resources,False,False,0,0.75,1.25,Icon_Resource_DrizzleWater,
[Water] Storm Water,Storm Water,Highly concentrated blue storm rainwater. Used to power Rain Engines in industry-oriented buildings.,Crafting Resources,False,False,0,0.75,1.25,Icon_Resource_StormWater,
[WE] Fuel Core,Enriched Fuel,"Charged rainwater sealed in a durable container. Essential for powering advanced machinery.

<b>Produced in:</b> Field Engineering Station",Trade Goods,False,False,0,96,160,Icon_Resource_Sparkdew,
_Meta Artifacts,Artifacts,"The remnants of a long-forgotten world. Earned by completing world events, modifiers, seals, and daily expeditions. Can be used to purchase upgrades in the Smoldering City.",Trade Goods,False,False,0,60,90,Icon_MetaResource_Artifact,
_Meta Food Stockpiles,Food Stockpiles,A basic currency of the realm. Earned by completing settlements. Can be used to purchase upgrades in the Smoldering City.,Trade Goods,False,False,0,30,45,Icon_MetaResource_FoodStockpiles,
_Meta Machinery,Machinery,"Rainpunk technology ripped from the past. Earned by completing world events, modifiers, seals, and daily expeditions. Can be used to purchase upgrades in the Smoldering City.",Trade Goods,False,False,0,60,90,Icon_MetaResource_Machinery,
Blight Fuel,Purging Fire,"A unique resource used by Blight Fighters to burn down Blightrot Cysts. 
 
 <b>Produced in:</b> Blight Post",Fuel & Exploration,False,False,0,3.75,6.25,Icon_Resource_PurgingFire,
Hearth Parts,Wildfire Essence,"A sentient flame trapped in a bottle. This rare material is used to light the Holy Flame in Hearths. Can be acquired from orders, Glade Events, or traders.",Building Materials,False,False,0,30,50,Icon_Resource_Wildfire,
]]



--
-- Class variables
--
GoodsCSV.header, GoodsCSV.rows = ParseCSV.parseCSV(csvData) -- Parse the CSV data using the ParseCSV module



-- Return this class when required into another module.
return GoodsCSV