Module:GoodsCSV: Difference between revisions
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local csvData = [[ | local csvData = [[ | ||
id,displayName,description,category,eatable,canBeBurned,burningTime,tradingSellValue,tradingBuyValue,iconName, | id,displayName,description,category,eatable,canBeBurned,burningTime,tradingSellValue,tradingBuyValue,iconName, | ||
[Crafting] Coal,Coal,"Efficient fuel. Obtained | [Crafting] Coal,Coal,"Efficient fuel. | ||
[Crafting] | |||
[Crafting] | <b>Obtained in:</b> Kiln, Mine, Brick Oven",Fuel & Exploration,False,True,40,3.5,6,Icon_Resource_Coal, | ||
[Crafting] | [Crafting] Dye,Dye,"Used for crafting. | ||
[Crafting] | |||
[ | <b>Produced in:</b> Tinctury, Apothecary, Manufactory, Cobbler",Crafting Resources,False,False,0,1.14,1.9,Icon_Resource_Pigment, | ||
[Food Processed] | [Crafting] Flour,Flour,"Used for cooking. | ||
[Food Processed] | |||
[Food Processed] | <b>Produced in:</b> Rain Mill, Provisioner, Stamping Mill, Supplier, Press",Crafting Resources,False,False,0,1.8,3,Icon_Resource_Flour, | ||
[Food Processed] | [Crafting] Oil,Oil,"Efficient fuel. | ||
[Food | |||
[Food | <b>Obtained in:</b> Press, Druid's Hut, Butcher",Fuel & Exploration,False,True,25,1.8,3,Icon_Resource_Oil, | ||
[Food | [Crafting] Salt,Salt,"A valuable and highly absorbent mineral. | ||
[Food Raw] | |||
[Food Raw] | <b>Obtained in:</b> Mine",Crafting Resources,False,False,0,2.25,4.5,Icon_Resource_SaltNEW, | ||
[Food Raw] | [Crafting] Sea Marrow,Sea Marrow,"Efficient fuel. | ||
[Food Raw] | |||
[Food Raw] | <b>Obtained in:</b> Stonecutters' Camp",Fuel & Exploration,False,True,40,3.75,6.25,Icon_Resource_SeaMarrow, | ||
[Food Raw] | [Food Processed] Biscuits,Biscuits,"Tasty and crunchy. Liked by: Humans, Beavers. Villagers with a satisfied need for biscuits have an increased chance of producing double yields. | ||
[ | |||
[ | <b>Produced in:</b> Brick Oven, Bakery, Cookhouse, Cannery, Field Kitchen",Food,True,False,0,2.3,4.6,Icon_Resource_Biscuits, | ||
[ | [Food Processed] Jerky,Jerky,"Preserved, dried meat. Liked by: Lizards, Harpies. Villagers with a satisfied need for jerky have an increased chance of producing double yields. | ||
[ | |||
[Mat Processed] | <b>Produced in:</b> Smokehouse, Butcher, Apothecary, Kiln",Food,True,False,0,1.7,3.4,Icon_Resource_Jerky, | ||
[Mat | [Food Processed] Paste,Paste,"A smooth paste, no chewing required. Liked by: Harpies, Frogs. Villagers with a satisfied need for paste have an increased chance of producing double yields. | ||
[Mat | |||
[Mat | <b>Produced in:</b> Cannery, Grill, Press, Rain Mill, Field Kitchen",Food,True,False,0,1.75,3.5,Icon_Resource_Paste 1, | ||
[Mat | [Food Processed] Pickled Goods,Pickled Goods,"A Beaver specialty. Liked by: Beavers, Lizards, Foxes. Villagers with a satisfied need for pickled goods have an increased chance of producing double yields. | ||
<b>Produced in:</b> Cellar, Granary, Distillery, Beanery, Field Kitchen",Food,True,False,0,2,4,Icon_Resource_PickledGoods, | |||
[Food Processed] Pie,Pie,"A savory delicacy. Liked by: Humans, Lizards, Frogs. Villagers with a satisfied need for pie have an increased chance of producing double yields. | |||
<b>Produced in:</b> Bakery, Pantry, Furnace, Smelter",Food,True,False,0,2.1,4.2,Icon_Resource_Pie, | |||
[Food Processed] Porridge,Porridge,"A nutritious and warming meal. Liked by: Humans, Foxes, Frogs. Villagers with a satisfied need for porridge have an increased chance of producing double yields. | |||
<b>Produced in:</b> Beanery, Cookhouse, Pantry, Brewery",Food,True,False,0,1.9,3.8,Icon_Resource_Porridge, | |||
[Food Processed] Skewers,Skewers,"A Lizard specialty. Liked by: Lizards, Foxes. Villagers with a satisfied need for skewers have an increased chance of producing double yields. | |||
<b>Produced in:</b> Grill, Cookhouse, Butcher, Furnace, Field Kitchen",Food,True,False,0,2,4,Icon_Resource_Skewers, | |||
[Food Raw] Berries,Berries,"Common food source. | |||
<b>Obtained in:</b> Plantation, Herbalists' Camp, Small Herbalists' Camp",Food,True,False,0,2.25,4.5,Icon_Resource_Berries, | |||
[Food Raw] Eggs,Eggs,"Common food source. | |||
<b>Obtained in:</b> Trappers' Camp, Small Trappers' Camp, Ranch",Food,True,False,0,2.25,4.5,Icon_Resource_Eggs, | |||
[Food Raw] Fish,Fish,"Plenty of them in the sea. A common food source. | |||
<b>Obtained at:</b> Fishing Hut, Small Fishing Hut",Food,True,False,0,2.25,4.5,Icon_Resource_Fish 1, | |||
[Food Raw] Grain,Grain,"Isn't eaten raw, but can be processed. | |||
<b>Obtained in:</b> Homestead, Small Farm, Foragers' Camp, Small Foragers' Camp",Crafting Resources,False,False,0,2.25,4.5,Icon_Resource_Grain, | |||
[Food Raw] Herbs,Herbs,"Isn't eaten raw, but can be processed. | |||
<b>Obtained in:</b> Herb Garden, Herbalists' Camp, Greenhouse, Small Herbalists' Camp",Crafting Resources,False,False,0,2.25,4.5,Icon_Resource_Herbs, | |||
[Food Raw] Insects,Insects,"Common food source. | |||
<b>Obtained in:</b> Trappers' Camp, Small Trappers' Camp",Food,True,False,0,2.25,4.5,Icon_Resource_Insects, | |||
[Food Raw] Meat,Meat,"Common food source. | |||
<b>Obtained in:</b> Trappers' Camp, Small Trappers' Camp, Ranch",Food,True,False,0,2.25,4.5,Icon_Resource_Meat, | |||
[Food Raw] Mushrooms,Mushrooms,"Common food source. | |||
<b>Obtained in:</b> Herbalists' Camp, Greenhouse, Homestead, Small Herbalists' Camp",Food,True,False,0,2.25,4.5,Icon_Resource_Mushrooms, | |||
[Food Raw] Roots,Roots,"Common food source. | |||
<b>Obtained in:</b> Foragers' Camp, Herb Garden, Small Foragers' Camp",Food,True,False,0,2.25,4.5,Icon_Resource_Roots, | |||
[Food Raw] Vegetables,Vegetables,"Common food source. | |||
<b>Obtained in:</b> Foragers' Camp, Homestead, Small Farm, Small Foragers' Camp",Food,True,False,0,2.25,4.5,Icon_Resource_Vegetables, | |||
[Mat Processed] Bricks,Bricks,"Mostly used for construction. | |||
<b>Produced in:</b> Brickyard, Workshop, Stamping Mill, Kiln, Crude Workstation",Building Materials,False,False,0,3.3,5.5,Icon_Resource_Bricks, | |||
[Mat Processed] Fabric,Fabric,"Used for construction or production of clothes. | |||
<b>Produced in:</b> Weaver, Workshop, Granary, Manufactory, Crude Workstation",Building Materials,False,False,0,3.3,5.5,Icon_Resource_Fabric, | |||
[Mat Processed] Parts,Parts,Rare items used for construction. Difficult to produce in this harsh environment.,Building Materials,False,False,0,28.8,48,Icon_Resource_Parts, | |||
[Mat Processed] Pipe,Pipes,"Used to install Rainpunk Engines in production buildings and build Geyser Pumps. | |||
<b>Produced in:</b> Smithy, Toolshop, Crude Workstation, Workshop",Building Materials,False,False,0,7,12,Icon_Resource_Pipes, | |||
[Mat Processed] Planks,Planks,"Mostly used for construction. | |||
<b>Produced in:</b> Lumber Mill, Workshop, Carpenter, Supplier, Crude Workstation",Building Materials,False,False,0,2.1,3.5,Icon_Resource_Planks, | |||
[Mat Raw] Algae,Algae,"Slimy, tough fibers fished from murky waters. Used for crafting. | |||
<b>Obtained at:</b> Fishing Hut, Small Fishing Hut",Crafting Resources,False,False,0,1.8,3,Icon_Resource_Algae 1, | |||
[Mat Raw] Clay,Clay,"Flesh of the earth. Used mostly for crafting. | |||
<b>Obtained in:</b> Stonecutters' Camp, Clay Pit",Crafting Resources,False,False,0,1.8,3,Icon_Resource_Clay, | |||
[Mat Raw] Leather,Leather,"Used for crafting. | |||
<b>Obtained in:</b> Harvesters' Camp, Ranch",Crafting Resources,False,False,0,1.8,3,Icon_Resource_Leather, | |||
[Mat Raw] Plant Fibre,Plant Fiber,"Used for crafting. | |||
<b>Obtained in:</b> Homestead, Plantation, Harvesters' Camp",Crafting Resources,False,False,0,1.8,3,Icon_Resource_PlantFiber, | |||
[Mat Raw] Reeds,Reed,"Used for crafting. | |||
<b>Obtained in:</b> Harvesters' Camp, Clay Pit",Crafting Resources,False,False,0,1.8,3,Icon_Resource_Reeds, | |||
[Mat Raw] Resin,Resin,"Used for crafting. | |||
<b>Obtained in:</b> Forester's Hut, Clay Pit",Crafting Resources,False,False,0,1.8,3,Icon_Resource_Resin, | |||
[Mat Raw] Scales,Scales,"Durable fish skin, richly infused with copper. Used for crafting. | |||
<b>Obtained at:</b> Fishing Hut, Small Fishing Hut",Crafting Resources,False,False,0,1.8,3,Icon_Resource_Scales 1, | |||
[Mat Raw] Sparkdew,Sparkdew,"Charged rainwater. Extremely useful, and dangerous at the same time. Obtained by: ",Crafting Resources,False,False,0,0.75,1.25,Icon_Resource_Sparkdew, | [Mat Raw] Sparkdew,Sparkdew,"Charged rainwater. Extremely useful, and dangerous at the same time. Obtained by: ",Crafting Resources,False,False,0,0.75,1.25,Icon_Resource_Sparkdew, | ||
[Mat Raw] Stone,Stone,Bones of the earth. Used mostly for crafting. Obtained | [Mat Raw] Stone,Stone,"Bones of the earth. Used mostly for crafting. | ||
[Mat Raw] Wood,Wood,"An abundant, yet crucial resource. Obtained | |||
[Metal] Copper Bar,Copper Bars,"Refined copper ore, used for crafting. Produced | <b>Obtained in:</b> Stonecutters' Camp",Crafting Resources,False,False,0,1.8,3,Icon_Resource_Stone, | ||
[Metal] Copper Ore,Copper Ore,A soft and malleable metal. Obtained | [Mat Raw] Wood,Wood,"An abundant, yet crucial resource. | ||
[Metal] Crystalized Dew,Crystalized Dew,"Crystalized rain essence. Produced | |||
[Needs] Ale,Ale,"Used for | <b>Obtained in:</b> Woodcutters' Camp",Fuel & Exploration,False,True,12,0.75,1.25,Icon_Resource_Wood, | ||
[Needs] | [Metal] Copper Bar,Copper Bars,"Refined copper ore, used for crafting. | ||
[Needs] | |||
[Needs] Incense,Incense,"Used for | <b>Produced in:</b> Smelter, Stamping Mill, Furnace, Grill",Crafting Resources,False,False,0,7.2,12,Icon_Resource_CopperBar, | ||
[Needs] Scrolls,Scrolls,"Used for | [Metal] Copper Ore,Copper Ore,"A soft and malleable metal. | ||
[Needs] Scrolls - tutorial,Scrolls,Luxury goods used for Education. Unavailable in this tutorial. | |||
[Needs] | <b>Obtained in:</b> Mine",Crafting Resources,False,False,0,1.8,3,Icon_Resource_CopperOre, | ||
[Needs] | [Metal] Crystalized Dew,Crystalized Dew,"Crystalized rain essence. | ||
[ | |||
[ | <b>Produced in:</b> Forester's Hut, Alchemist's Hut, Brickyard, Beanery",Crafting Resources,False,False,0,7.2,12,Icon_Resource_CrystalizedDew, | ||
[ | [Needs] Ale,Ale,"Used for leisure at: Tavern, Monastery, Market, by Humans, Beavers. Villagers with a satisfied need for leisure have a higher chance of producing double yields. | ||
[ | |||
[Packs] Pack of | <b>Produced in:</b> Brewery, Distillery, Tinctury, Scribe",Consumable Items,False,False,0,1.95,3.25,Icon_Resource_Ale, | ||
[ | [Needs] Boots,Boots,"Sturdy and waterproof. Used as clothing by: Lizards, Harpies, Foxes, Frogs. Grants a movement speed bonus to villagers wearing them. | ||
[ | |||
[ | <b>Produced in:</b> Cobbler, Leatherworker, Toolshop, Weaver",Consumable Items,False,False,0,0.9,1.5,Icon_Resource_Boots 1, | ||
[ | [Needs] Coats,Coats,"Reliable protection from the rain. Used as clothing by: Humans, Beavers, Harpies. Grants an additional Resolve bonus during the storm. | ||
[ | |||
[ | <b>Produced in:</b> Clothier, Cooperage, Artisan, Druid's Hut",Consumable Items,False,False,0,2.1,3.5,Icon_Resource_Coats, | ||
[ | [Needs] Incense,Incense,"Used for religion at: Temple, Monastery, Tea Doctor, by Humans, Foxes, Frogs. Villagers with a satisfied need for religion have a higher chance of producing double yields. | ||
[ | |||
[ | <b>Produced in:</b> Brick Oven, Teahouse, Distillery, Smokehouse",Consumable Items,False,False,0,2.1,3.5,Icon_Resource_Incense, | ||
[ | [Needs] Scrolls,Scrolls,"Used for education at: Temple, Holy Guild House, Guild House, Explorers' Lodge, by: Beavers, Harpies. Villagers with a satisfied need for education have a higher chance of producing double yields. | ||
_Meta | <b>Produced in:</b> Scribe, Artisan, Lumber Mill, Rain Mill",Consumable Items,False,False,0,1.44,2.4,Icon_Resource_Scrolls, | ||
[Needs] Scrolls - tutorial,Scrolls,Luxury goods used for Education. Unavailable in this tutorial. <u>Select the icon</u> to change to another resource.,Consumable Items,False,False,0,1.8,3,Icon_Resource_Scrolls, | |||
[Needs] Tea,Tea,"Used for treatment at: Market, Tea Doctor, Bath House, by: Harpies, Foxes. Villagers with a satisfied need for treatment have a higher chance of producing double yields. | |||
Hearth Parts,Wildfire Essence,"A sentient flame trapped in a bottle. This rare material is used to light the Holy Flame in Hearths. Can be acquired from orders, Glade Events, or traders.",Building Materials,False,False,0,30,50, | |||
<b>Produced in:</b> Teahouse, Apothecary, Alchemist's Hut, Druid's Hut",Consumable Items,False,False,0,1.8,3,Icon_Resource_Tea, | |||
[Needs] Training Gear,Training Gear,"Used for brawling at: Clan Hall, Forum, Explorers' Lodge, by: Lizards, Frogs. Villagers with a satisfied need for brawling have a higher chance of producing double yields. | |||
<b>Produced in:</b> Smelter, Tinkerer, Weaver, Leatherworker",Consumable Items,False,False,0,2.55,4.25,Icon_Resource_TrainingGear, | |||
[Needs] Wine,Wine,"Used for luxury at: Tavern, Holy Guild House, Forum, Guild House, by: Beavers, Frogs. Villagers with a satisfied need for luxury have a higher chance of producing double yields. | |||
<b>Produced in:</b> Cellar, Cannery, Alchemist's Hut, Tinctury",Consumable Items,False,False,0,1.5,2.5,Icon_Resource_Wine, | |||
[Other] Fertilizer,Fertilizer,An extremely valuable material that enables the creation of new patches of fertile soil. Can only be acquired with the help of the <b>Fluffbeak</b>.,Building Materials,False,False,0,2.4,4,corn_b_01, | |||
[Other] Fishing Bait,Ground Bait,Bait made from Packs of Crops. Used in fishing huts to double fishing yields.,Trade Goods,False,False,0,2.4,4,Icon_Resource_GroundBait, | |||
[Other] Fuel Rod,Fuel Rods,A volatile fuel cell engineered to push Rain Engines to their absolute limit. Produced only in the <b>Field Engineering Station</b>.,Fuel & Exploration,False,False,0,192,320,Icon_Resource_InfusedTools, | |||
[Packs] Pack of Building Materials,Pack of Building Materials,"Building materials packaged for delivery, used to fulfill orders, upgrade buildings, and trade. | |||
[Packs] Pack of Building Materials,Pack of Building Materials,"Building materials packaged for delivery, used to fulfill orders, upgrade buildings, and trade. | |||
<b>Produced in:</b> Cobbler, Clothier, Makeshift Post",Trade Goods,False,False,0,12,20,Icon_Resource_BuildingMaterials, | |||
[Packs] Pack of Crops,Pack of Crops,"Crops packaged for delivery, used to fulfill orders and trade. | |||
<b>Produced in:</b> Granary, Brewery, Makeshift Post",Trade Goods,False,False,0,12,20,Icon_Resource_Crops, | |||
[Packs] Pack of Luxury Goods,Pack of Luxury Goods,"Goods highly sought after by traders. Can be used to fulfill orders, or sold for a large profit. | |||
<b>Produced in:</b> Carpenter, Pantry, Cooperage",Trade Goods,False,False,0,18,30,Icon_Resource_Luxury, | |||
[Packs] Pack of Provisions,Pack of Provisions,"Provisions necessary for sending caravans into the wild. Used to fulfill orders, trade, and pay for trade routes. | |||
<b>Produced in:</b> Provisioner, Cellar, Makeshift Post",Trade Goods,False,False,0,6,10,Icon_Resource_Provisions, | |||
[Packs] Pack of Trade Goods,Pack of Trade Goods,"Goods highly sought after by traders. Can be used to fulfill orders, or sold for a large profit. | |||
<b>Produced in:</b> Smithy, Scribe, Lumber Mill",Trade Goods,False,False,0,18,30,Icon_Resource_TradeGoods, | |||
[Tools] Simple Tools,Tools,"Used primarily for exploration, opening caches, and completing difficult events. | |||
<b>Produced in:</b> Toolshop, Finesmith, Carpenter, Smithy, Tinkerer",Fuel & Exploration,False,False,0,16.65,27.75,Icon_Resource_SimpleTools, | |||
[Valuable] Amber,Amber,Crystallized resin. The main currency of the kingdom.,Trade Goods,False,False,0,12,15,Icon_Resource_Amber, | |||
[Valuable] Ancient Tablet,Ancient Tablet,"Valuable sources of knowledge, highly sought after by traders and the Queen herself. They can be found in Dangerous (<sprite name=""dangerous"">) or Forbidden Glades (<sprite name=""forbidden"">).",Trade Goods,False,False,0,96,160,Icon_Resource_AncientTablet, | |||
[Valuable] Thunderblight Shard,Thunderblight Shard,"A rare, lightning-infused crystal used in the creation of cornerstones. Obtained by mining in the Ashen Thicket.",Trade Goods,False,False,0,96,160,Icon_Resource_ThunderblightShard, | |||
[Vessel] Barrels,Barrels,"Used for crafting. | |||
<b>Produced in:</b> Cooperage, Provisioner, Artisan, Manufactory",Crafting Resources,False,False,0,2.4,4,Icon_Resource_Barrels, | |||
[Vessel] Pottery,Pottery,"Used for crafting. | |||
<b>Produced in:</b> Bakery, Brickyard, Tinkerer, Smokehouse",Crafting Resources,False,False,0,2.1,3.5,Icon_Resource_Pottery, | |||
[Vessel] Waterskin,Waterskins,"Used for crafting. | |||
<b>Produced in:</b> Leatherworker, Supplier, Clothier, Teahouse",Crafting Resources,False,False,0,2.25,3.75,Icon_Resource_Waterskins, | |||
[Water] Clearance Water,Clearance Water,Highly concentrated yellow clearance rainwater. Used to power Rain Engines in crafting-oriented buildings.,Crafting Resources,False,False,0,0.75,1.25,Icon_Resource_ClearanceWater, | |||
[Water] Drizzle Water,Drizzle Water,Highly concentrated green drizzle rainwater. Used to power Rain Engines in food-oriented buildings.,Crafting Resources,False,False,0,0.75,1.25,Icon_Resource_DrizzleWater, | |||
[Water] Storm Water,Storm Water,Highly concentrated blue storm rainwater. Used to power Rain Engines in industry-oriented buildings.,Crafting Resources,False,False,0,0.75,1.25,Icon_Resource_StormWater, | |||
[WE] Fuel Core,Enriched Fuel,"Charged rainwater sealed in a durable container. Essential for powering advanced machinery. | |||
<b>Produced in:</b> Field Engineering Station",Trade Goods,False,False,0,96,160,Icon_Resource_Sparkdew, | |||
_Meta Artifacts,Artifacts,"The remnants of a long-forgotten world. Earned by completing world events, modifiers, seals, and daily expeditions. Can be used to purchase upgrades in the Smoldering City.",Trade Goods,False,False,0,60,90,Icon_MetaResource_Artifact, | |||
_Meta Food Stockpiles,Food Stockpiles,A basic currency of the realm. Earned by completing settlements. Can be used to purchase upgrades in the Smoldering City.,Trade Goods,False,False,0,30,45,Icon_MetaResource_FoodStockpiles, | |||
_Meta Machinery,Machinery,"Rainpunk technology ripped from the past. Earned by completing world events, modifiers, seals, and daily expeditions. Can be used to purchase upgrades in the Smoldering City.",Trade Goods,False,False,0,60,90,Icon_MetaResource_Machinery, | |||
Blight Fuel,Purging Fire,"A unique resource used by Blight Fighters to burn down Blightrot Cysts. | |||
<b>Produced in:</b> Blight Post",Fuel & Exploration,False,False,0,3.75,6.25,Icon_Resource_PurgingFire, | |||
Hearth Parts,Wildfire Essence,"A sentient flame trapped in a bottle. This rare material is used to light the Holy Flame in Hearths. Can be acquired from orders, Glade Events, or traders.",Building Materials,False,False,0,30,50,Icon_Resource_Wildfire, | |||
]] | ]] | ||
Latest revision as of 00:06, 6 August 2025
Documentation for this module may be created at Module:GoodsCSV/doc
-------------------------------------------------------------------------------
-- Lua storage module for Goods.csv, when provided by EG developers.
--
-- Stores the bare minimum, the raw text of the CSV file uploaded to Google
-- Drive by the ATS developers. Other modules need to process the data itself
-- and the relationships between goods and buildings.
--
-- The only helper function here returns the CSV data but structured as a Lua
-- table by using ParseCSV module.
-- @module GoodsCSV
local GoodsCSV = {}
--
-- Dependencies
--
local ParseCSV = require("ParseCSV")
--
-- Constants
--
-- The csv data is defined as a multiline string using the double square
-- bracket syntax ([[...]]). This allows the CSV data to span multiple lines
-- without any special handling of line breaks or escape characters. The
-- multiline string can be easily copied and pasted as is, making it convenient
-- to update the CSV data without any additional editing or reformatting.
local csvData = [[
id,displayName,description,category,eatable,canBeBurned,burningTime,tradingSellValue,tradingBuyValue,iconName,
[Crafting] Coal,Coal,"Efficient fuel.
<b>Obtained in:</b> Kiln, Mine, Brick Oven",Fuel & Exploration,False,True,40,3.5,6,Icon_Resource_Coal,
[Crafting] Dye,Dye,"Used for crafting.
<b>Produced in:</b> Tinctury, Apothecary, Manufactory, Cobbler",Crafting Resources,False,False,0,1.14,1.9,Icon_Resource_Pigment,
[Crafting] Flour,Flour,"Used for cooking.
<b>Produced in:</b> Rain Mill, Provisioner, Stamping Mill, Supplier, Press",Crafting Resources,False,False,0,1.8,3,Icon_Resource_Flour,
[Crafting] Oil,Oil,"Efficient fuel.
<b>Obtained in:</b> Press, Druid's Hut, Butcher",Fuel & Exploration,False,True,25,1.8,3,Icon_Resource_Oil,
[Crafting] Salt,Salt,"A valuable and highly absorbent mineral.
<b>Obtained in:</b> Mine",Crafting Resources,False,False,0,2.25,4.5,Icon_Resource_SaltNEW,
[Crafting] Sea Marrow,Sea Marrow,"Efficient fuel.
<b>Obtained in:</b> Stonecutters' Camp",Fuel & Exploration,False,True,40,3.75,6.25,Icon_Resource_SeaMarrow,
[Food Processed] Biscuits,Biscuits,"Tasty and crunchy. Liked by: Humans, Beavers. Villagers with a satisfied need for biscuits have an increased chance of producing double yields.
<b>Produced in:</b> Brick Oven, Bakery, Cookhouse, Cannery, Field Kitchen",Food,True,False,0,2.3,4.6,Icon_Resource_Biscuits,
[Food Processed] Jerky,Jerky,"Preserved, dried meat. Liked by: Lizards, Harpies. Villagers with a satisfied need for jerky have an increased chance of producing double yields.
<b>Produced in:</b> Smokehouse, Butcher, Apothecary, Kiln",Food,True,False,0,1.7,3.4,Icon_Resource_Jerky,
[Food Processed] Paste,Paste,"A smooth paste, no chewing required. Liked by: Harpies, Frogs. Villagers with a satisfied need for paste have an increased chance of producing double yields.
<b>Produced in:</b> Cannery, Grill, Press, Rain Mill, Field Kitchen",Food,True,False,0,1.75,3.5,Icon_Resource_Paste 1,
[Food Processed] Pickled Goods,Pickled Goods,"A Beaver specialty. Liked by: Beavers, Lizards, Foxes. Villagers with a satisfied need for pickled goods have an increased chance of producing double yields.
<b>Produced in:</b> Cellar, Granary, Distillery, Beanery, Field Kitchen",Food,True,False,0,2,4,Icon_Resource_PickledGoods,
[Food Processed] Pie,Pie,"A savory delicacy. Liked by: Humans, Lizards, Frogs. Villagers with a satisfied need for pie have an increased chance of producing double yields.
<b>Produced in:</b> Bakery, Pantry, Furnace, Smelter",Food,True,False,0,2.1,4.2,Icon_Resource_Pie,
[Food Processed] Porridge,Porridge,"A nutritious and warming meal. Liked by: Humans, Foxes, Frogs. Villagers with a satisfied need for porridge have an increased chance of producing double yields.
<b>Produced in:</b> Beanery, Cookhouse, Pantry, Brewery",Food,True,False,0,1.9,3.8,Icon_Resource_Porridge,
[Food Processed] Skewers,Skewers,"A Lizard specialty. Liked by: Lizards, Foxes. Villagers with a satisfied need for skewers have an increased chance of producing double yields.
<b>Produced in:</b> Grill, Cookhouse, Butcher, Furnace, Field Kitchen",Food,True,False,0,2,4,Icon_Resource_Skewers,
[Food Raw] Berries,Berries,"Common food source.
<b>Obtained in:</b> Plantation, Herbalists' Camp, Small Herbalists' Camp",Food,True,False,0,2.25,4.5,Icon_Resource_Berries,
[Food Raw] Eggs,Eggs,"Common food source.
<b>Obtained in:</b> Trappers' Camp, Small Trappers' Camp, Ranch",Food,True,False,0,2.25,4.5,Icon_Resource_Eggs,
[Food Raw] Fish,Fish,"Plenty of them in the sea. A common food source.
<b>Obtained at:</b> Fishing Hut, Small Fishing Hut",Food,True,False,0,2.25,4.5,Icon_Resource_Fish 1,
[Food Raw] Grain,Grain,"Isn't eaten raw, but can be processed.
<b>Obtained in:</b> Homestead, Small Farm, Foragers' Camp, Small Foragers' Camp",Crafting Resources,False,False,0,2.25,4.5,Icon_Resource_Grain,
[Food Raw] Herbs,Herbs,"Isn't eaten raw, but can be processed.
<b>Obtained in:</b> Herb Garden, Herbalists' Camp, Greenhouse, Small Herbalists' Camp",Crafting Resources,False,False,0,2.25,4.5,Icon_Resource_Herbs,
[Food Raw] Insects,Insects,"Common food source.
<b>Obtained in:</b> Trappers' Camp, Small Trappers' Camp",Food,True,False,0,2.25,4.5,Icon_Resource_Insects,
[Food Raw] Meat,Meat,"Common food source.
<b>Obtained in:</b> Trappers' Camp, Small Trappers' Camp, Ranch",Food,True,False,0,2.25,4.5,Icon_Resource_Meat,
[Food Raw] Mushrooms,Mushrooms,"Common food source.
<b>Obtained in:</b> Herbalists' Camp, Greenhouse, Homestead, Small Herbalists' Camp",Food,True,False,0,2.25,4.5,Icon_Resource_Mushrooms,
[Food Raw] Roots,Roots,"Common food source.
<b>Obtained in:</b> Foragers' Camp, Herb Garden, Small Foragers' Camp",Food,True,False,0,2.25,4.5,Icon_Resource_Roots,
[Food Raw] Vegetables,Vegetables,"Common food source.
<b>Obtained in:</b> Foragers' Camp, Homestead, Small Farm, Small Foragers' Camp",Food,True,False,0,2.25,4.5,Icon_Resource_Vegetables,
[Mat Processed] Bricks,Bricks,"Mostly used for construction.
<b>Produced in:</b> Brickyard, Workshop, Stamping Mill, Kiln, Crude Workstation",Building Materials,False,False,0,3.3,5.5,Icon_Resource_Bricks,
[Mat Processed] Fabric,Fabric,"Used for construction or production of clothes.
<b>Produced in:</b> Weaver, Workshop, Granary, Manufactory, Crude Workstation",Building Materials,False,False,0,3.3,5.5,Icon_Resource_Fabric,
[Mat Processed] Parts,Parts,Rare items used for construction. Difficult to produce in this harsh environment.,Building Materials,False,False,0,28.8,48,Icon_Resource_Parts,
[Mat Processed] Pipe,Pipes,"Used to install Rainpunk Engines in production buildings and build Geyser Pumps.
<b>Produced in:</b> Smithy, Toolshop, Crude Workstation, Workshop",Building Materials,False,False,0,7,12,Icon_Resource_Pipes,
[Mat Processed] Planks,Planks,"Mostly used for construction.
<b>Produced in:</b> Lumber Mill, Workshop, Carpenter, Supplier, Crude Workstation",Building Materials,False,False,0,2.1,3.5,Icon_Resource_Planks,
[Mat Raw] Algae,Algae,"Slimy, tough fibers fished from murky waters. Used for crafting.
<b>Obtained at:</b> Fishing Hut, Small Fishing Hut",Crafting Resources,False,False,0,1.8,3,Icon_Resource_Algae 1,
[Mat Raw] Clay,Clay,"Flesh of the earth. Used mostly for crafting.
<b>Obtained in:</b> Stonecutters' Camp, Clay Pit",Crafting Resources,False,False,0,1.8,3,Icon_Resource_Clay,
[Mat Raw] Leather,Leather,"Used for crafting.
<b>Obtained in:</b> Harvesters' Camp, Ranch",Crafting Resources,False,False,0,1.8,3,Icon_Resource_Leather,
[Mat Raw] Plant Fibre,Plant Fiber,"Used for crafting.
<b>Obtained in:</b> Homestead, Plantation, Harvesters' Camp",Crafting Resources,False,False,0,1.8,3,Icon_Resource_PlantFiber,
[Mat Raw] Reeds,Reed,"Used for crafting.
<b>Obtained in:</b> Harvesters' Camp, Clay Pit",Crafting Resources,False,False,0,1.8,3,Icon_Resource_Reeds,
[Mat Raw] Resin,Resin,"Used for crafting.
<b>Obtained in:</b> Forester's Hut, Clay Pit",Crafting Resources,False,False,0,1.8,3,Icon_Resource_Resin,
[Mat Raw] Scales,Scales,"Durable fish skin, richly infused with copper. Used for crafting.
<b>Obtained at:</b> Fishing Hut, Small Fishing Hut",Crafting Resources,False,False,0,1.8,3,Icon_Resource_Scales 1,
[Mat Raw] Sparkdew,Sparkdew,"Charged rainwater. Extremely useful, and dangerous at the same time. Obtained by: ",Crafting Resources,False,False,0,0.75,1.25,Icon_Resource_Sparkdew,
[Mat Raw] Stone,Stone,"Bones of the earth. Used mostly for crafting.
<b>Obtained in:</b> Stonecutters' Camp",Crafting Resources,False,False,0,1.8,3,Icon_Resource_Stone,
[Mat Raw] Wood,Wood,"An abundant, yet crucial resource.
<b>Obtained in:</b> Woodcutters' Camp",Fuel & Exploration,False,True,12,0.75,1.25,Icon_Resource_Wood,
[Metal] Copper Bar,Copper Bars,"Refined copper ore, used for crafting.
<b>Produced in:</b> Smelter, Stamping Mill, Furnace, Grill",Crafting Resources,False,False,0,7.2,12,Icon_Resource_CopperBar,
[Metal] Copper Ore,Copper Ore,"A soft and malleable metal.
<b>Obtained in:</b> Mine",Crafting Resources,False,False,0,1.8,3,Icon_Resource_CopperOre,
[Metal] Crystalized Dew,Crystalized Dew,"Crystalized rain essence.
<b>Produced in:</b> Forester's Hut, Alchemist's Hut, Brickyard, Beanery",Crafting Resources,False,False,0,7.2,12,Icon_Resource_CrystalizedDew,
[Needs] Ale,Ale,"Used for leisure at: Tavern, Monastery, Market, by Humans, Beavers. Villagers with a satisfied need for leisure have a higher chance of producing double yields.
<b>Produced in:</b> Brewery, Distillery, Tinctury, Scribe",Consumable Items,False,False,0,1.95,3.25,Icon_Resource_Ale,
[Needs] Boots,Boots,"Sturdy and waterproof. Used as clothing by: Lizards, Harpies, Foxes, Frogs. Grants a movement speed bonus to villagers wearing them.
<b>Produced in:</b> Cobbler, Leatherworker, Toolshop, Weaver",Consumable Items,False,False,0,0.9,1.5,Icon_Resource_Boots 1,
[Needs] Coats,Coats,"Reliable protection from the rain. Used as clothing by: Humans, Beavers, Harpies. Grants an additional Resolve bonus during the storm.
<b>Produced in:</b> Clothier, Cooperage, Artisan, Druid's Hut",Consumable Items,False,False,0,2.1,3.5,Icon_Resource_Coats,
[Needs] Incense,Incense,"Used for religion at: Temple, Monastery, Tea Doctor, by Humans, Foxes, Frogs. Villagers with a satisfied need for religion have a higher chance of producing double yields.
<b>Produced in:</b> Brick Oven, Teahouse, Distillery, Smokehouse",Consumable Items,False,False,0,2.1,3.5,Icon_Resource_Incense,
[Needs] Scrolls,Scrolls,"Used for education at: Temple, Holy Guild House, Guild House, Explorers' Lodge, by: Beavers, Harpies. Villagers with a satisfied need for education have a higher chance of producing double yields.
<b>Produced in:</b> Scribe, Artisan, Lumber Mill, Rain Mill",Consumable Items,False,False,0,1.44,2.4,Icon_Resource_Scrolls,
[Needs] Scrolls - tutorial,Scrolls,Luxury goods used for Education. Unavailable in this tutorial. <u>Select the icon</u> to change to another resource.,Consumable Items,False,False,0,1.8,3,Icon_Resource_Scrolls,
[Needs] Tea,Tea,"Used for treatment at: Market, Tea Doctor, Bath House, by: Harpies, Foxes. Villagers with a satisfied need for treatment have a higher chance of producing double yields.
<b>Produced in:</b> Teahouse, Apothecary, Alchemist's Hut, Druid's Hut",Consumable Items,False,False,0,1.8,3,Icon_Resource_Tea,
[Needs] Training Gear,Training Gear,"Used for brawling at: Clan Hall, Forum, Explorers' Lodge, by: Lizards, Frogs. Villagers with a satisfied need for brawling have a higher chance of producing double yields.
<b>Produced in:</b> Smelter, Tinkerer, Weaver, Leatherworker",Consumable Items,False,False,0,2.55,4.25,Icon_Resource_TrainingGear,
[Needs] Wine,Wine,"Used for luxury at: Tavern, Holy Guild House, Forum, Guild House, by: Beavers, Frogs. Villagers with a satisfied need for luxury have a higher chance of producing double yields.
<b>Produced in:</b> Cellar, Cannery, Alchemist's Hut, Tinctury",Consumable Items,False,False,0,1.5,2.5,Icon_Resource_Wine,
[Other] Fertilizer,Fertilizer,An extremely valuable material that enables the creation of new patches of fertile soil. Can only be acquired with the help of the <b>Fluffbeak</b>.,Building Materials,False,False,0,2.4,4,corn_b_01,
[Other] Fishing Bait,Ground Bait,Bait made from Packs of Crops. Used in fishing huts to double fishing yields.,Trade Goods,False,False,0,2.4,4,Icon_Resource_GroundBait,
[Other] Fuel Rod,Fuel Rods,A volatile fuel cell engineered to push Rain Engines to their absolute limit. Produced only in the <b>Field Engineering Station</b>.,Fuel & Exploration,False,False,0,192,320,Icon_Resource_InfusedTools,
[Packs] Pack of Building Materials,Pack of Building Materials,"Building materials packaged for delivery, used to fulfill orders, upgrade buildings, and trade.
[Packs] Pack of Building Materials,Pack of Building Materials,"Building materials packaged for delivery, used to fulfill orders, upgrade buildings, and trade.
<b>Produced in:</b> Cobbler, Clothier, Makeshift Post",Trade Goods,False,False,0,12,20,Icon_Resource_BuildingMaterials,
[Packs] Pack of Crops,Pack of Crops,"Crops packaged for delivery, used to fulfill orders and trade.
<b>Produced in:</b> Granary, Brewery, Makeshift Post",Trade Goods,False,False,0,12,20,Icon_Resource_Crops,
[Packs] Pack of Luxury Goods,Pack of Luxury Goods,"Goods highly sought after by traders. Can be used to fulfill orders, or sold for a large profit.
<b>Produced in:</b> Carpenter, Pantry, Cooperage",Trade Goods,False,False,0,18,30,Icon_Resource_Luxury,
[Packs] Pack of Provisions,Pack of Provisions,"Provisions necessary for sending caravans into the wild. Used to fulfill orders, trade, and pay for trade routes.
<b>Produced in:</b> Provisioner, Cellar, Makeshift Post",Trade Goods,False,False,0,6,10,Icon_Resource_Provisions,
[Packs] Pack of Trade Goods,Pack of Trade Goods,"Goods highly sought after by traders. Can be used to fulfill orders, or sold for a large profit.
<b>Produced in:</b> Smithy, Scribe, Lumber Mill",Trade Goods,False,False,0,18,30,Icon_Resource_TradeGoods,
[Tools] Simple Tools,Tools,"Used primarily for exploration, opening caches, and completing difficult events.
<b>Produced in:</b> Toolshop, Finesmith, Carpenter, Smithy, Tinkerer",Fuel & Exploration,False,False,0,16.65,27.75,Icon_Resource_SimpleTools,
[Valuable] Amber,Amber,Crystallized resin. The main currency of the kingdom.,Trade Goods,False,False,0,12,15,Icon_Resource_Amber,
[Valuable] Ancient Tablet,Ancient Tablet,"Valuable sources of knowledge, highly sought after by traders and the Queen herself. They can be found in Dangerous (<sprite name=""dangerous"">) or Forbidden Glades (<sprite name=""forbidden"">).",Trade Goods,False,False,0,96,160,Icon_Resource_AncientTablet,
[Valuable] Thunderblight Shard,Thunderblight Shard,"A rare, lightning-infused crystal used in the creation of cornerstones. Obtained by mining in the Ashen Thicket.",Trade Goods,False,False,0,96,160,Icon_Resource_ThunderblightShard,
[Vessel] Barrels,Barrels,"Used for crafting.
<b>Produced in:</b> Cooperage, Provisioner, Artisan, Manufactory",Crafting Resources,False,False,0,2.4,4,Icon_Resource_Barrels,
[Vessel] Pottery,Pottery,"Used for crafting.
<b>Produced in:</b> Bakery, Brickyard, Tinkerer, Smokehouse",Crafting Resources,False,False,0,2.1,3.5,Icon_Resource_Pottery,
[Vessel] Waterskin,Waterskins,"Used for crafting.
<b>Produced in:</b> Leatherworker, Supplier, Clothier, Teahouse",Crafting Resources,False,False,0,2.25,3.75,Icon_Resource_Waterskins,
[Water] Clearance Water,Clearance Water,Highly concentrated yellow clearance rainwater. Used to power Rain Engines in crafting-oriented buildings.,Crafting Resources,False,False,0,0.75,1.25,Icon_Resource_ClearanceWater,
[Water] Drizzle Water,Drizzle Water,Highly concentrated green drizzle rainwater. Used to power Rain Engines in food-oriented buildings.,Crafting Resources,False,False,0,0.75,1.25,Icon_Resource_DrizzleWater,
[Water] Storm Water,Storm Water,Highly concentrated blue storm rainwater. Used to power Rain Engines in industry-oriented buildings.,Crafting Resources,False,False,0,0.75,1.25,Icon_Resource_StormWater,
[WE] Fuel Core,Enriched Fuel,"Charged rainwater sealed in a durable container. Essential for powering advanced machinery.
<b>Produced in:</b> Field Engineering Station",Trade Goods,False,False,0,96,160,Icon_Resource_Sparkdew,
_Meta Artifacts,Artifacts,"The remnants of a long-forgotten world. Earned by completing world events, modifiers, seals, and daily expeditions. Can be used to purchase upgrades in the Smoldering City.",Trade Goods,False,False,0,60,90,Icon_MetaResource_Artifact,
_Meta Food Stockpiles,Food Stockpiles,A basic currency of the realm. Earned by completing settlements. Can be used to purchase upgrades in the Smoldering City.,Trade Goods,False,False,0,30,45,Icon_MetaResource_FoodStockpiles,
_Meta Machinery,Machinery,"Rainpunk technology ripped from the past. Earned by completing world events, modifiers, seals, and daily expeditions. Can be used to purchase upgrades in the Smoldering City.",Trade Goods,False,False,0,60,90,Icon_MetaResource_Machinery,
Blight Fuel,Purging Fire,"A unique resource used by Blight Fighters to burn down Blightrot Cysts.
<b>Produced in:</b> Blight Post",Fuel & Exploration,False,False,0,3.75,6.25,Icon_Resource_PurgingFire,
Hearth Parts,Wildfire Essence,"A sentient flame trapped in a bottle. This rare material is used to light the Holy Flame in Hearths. Can be acquired from orders, Glade Events, or traders.",Building Materials,False,False,0,30,50,Icon_Resource_Wildfire,
]]
--
-- Class variables
--
GoodsCSV.header, GoodsCSV.rows = ParseCSV.parseCSV(csvData) -- Parse the CSV data using the ParseCSV module
-- Return this class when required into another module.
return GoodsCSV


