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	<id>https://wiki.hoodedhorse.com/Against_the_Storm/index.php?action=history&amp;feed=atom&amp;title=Template%3APerks_csv</id>
	<title>Template:Perks csv - Revision history</title>
	<link rel="self" type="application/atom+xml" href="https://wiki.hoodedhorse.com/Against_the_Storm/index.php?action=history&amp;feed=atom&amp;title=Template%3APerks_csv"/>
	<link rel="alternate" type="text/html" href="https://wiki.hoodedhorse.com/Against_the_Storm/index.php?title=Template:Perks_csv&amp;action=history"/>
	<updated>2026-10-06T21:45:09Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
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	<entry>
		<id>https://wiki.hoodedhorse.com/Against_the_Storm/index.php?title=Template:Perks_csv&amp;diff=12040&amp;oldid=prev</id>
		<title>76561198157077871: 1.9.8 Update (duplicate Export Specialization removed)</title>
		<link rel="alternate" type="text/html" href="https://wiki.hoodedhorse.com/Against_the_Storm/index.php?title=Template:Perks_csv&amp;diff=12040&amp;oldid=prev"/>
		<updated>2026-04-10T07:02:17Z</updated>

		<summary type="html">&lt;p&gt;1.9.8 Update (duplicate Export Specialization removed)&lt;/p&gt;
&lt;a href=&quot;https://wiki.hoodedhorse.com/Against_the_Storm/index.php?title=Template:Perks_csv&amp;amp;diff=12040&amp;amp;oldid=11483&quot;&gt;Show changes&lt;/a&gt;</summary>
		<author><name>76561198157077871</name></author>
	</entry>
	<entry>
		<id>https://wiki.hoodedhorse.com/Against_the_Storm/index.php?title=Template:Perks_csv&amp;diff=11483&amp;oldid=prev</id>
		<title>76561198157077871: 1.9.3 Update</title>
		<link rel="alternate" type="text/html" href="https://wiki.hoodedhorse.com/Against_the_Storm/index.php?title=Template:Perks_csv&amp;diff=11483&amp;oldid=prev"/>
		<updated>2025-12-07T07:47:56Z</updated>

		<summary type="html">&lt;p&gt;1.9.3 Update&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 07:47, 7 December 2025&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l1&quot;&gt;Line 1:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 1:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;noinclude&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;noinclude&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;{{Version|1.&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;8&lt;/del&gt;.&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;6&lt;/del&gt;}}&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;{{Version|1.&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;9&lt;/ins&gt;.&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;3&lt;/ins&gt;}}&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==Overview==&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==Overview==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;

&lt;!-- diff cache key ATS_:diff:1.41:old-11482:rev-11483:php=table --&gt;
&lt;/table&gt;</summary>
		<author><name>76561198157077871</name></author>
	</entry>
	<entry>
		<id>https://wiki.hoodedhorse.com/Against_the_Storm/index.php?title=Template:Perks_csv&amp;diff=11482&amp;oldid=prev</id>
		<title>76561198157077871: /* Data */ 1.9 Update</title>
		<link rel="alternate" type="text/html" href="https://wiki.hoodedhorse.com/Against_the_Storm/index.php?title=Template:Perks_csv&amp;diff=11482&amp;oldid=prev"/>
		<updated>2025-12-07T07:47:36Z</updated>

		<summary type="html">&lt;p&gt;&lt;span class=&quot;autocomment&quot;&gt;Data: &lt;/span&gt; 1.9 Update&lt;/p&gt;
&lt;a href=&quot;https://wiki.hoodedhorse.com/Against_the_Storm/index.php?title=Template:Perks_csv&amp;amp;diff=11482&amp;amp;oldid=10424&quot;&gt;Show changes&lt;/a&gt;</summary>
		<author><name>76561198157077871</name></author>
	</entry>
	<entry>
		<id>https://wiki.hoodedhorse.com/Against_the_Storm/index.php?title=Template:Perks_csv&amp;diff=10424&amp;oldid=prev</id>
		<title>76561198157077871 at 21:14, 2 August 2025</title>
		<link rel="alternate" type="text/html" href="https://wiki.hoodedhorse.com/Against_the_Storm/index.php?title=Template:Perks_csv&amp;diff=10424&amp;oldid=prev"/>
		<updated>2025-08-02T21:14:14Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 21:14, 2 August 2025&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l1&quot;&gt;Line 1:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 1:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;noinclude&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;noinclude&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;{{Version|1.&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;4&lt;/del&gt;.&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;16&lt;/del&gt;}}&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;{{Version|1.&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;8&lt;/ins&gt;.&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;6&lt;/ins&gt;}}&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==Overview==&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==Overview==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;

&lt;!-- diff cache key ATS_:diff:1.41:old-10423:rev-10424:php=table --&gt;
&lt;/table&gt;</summary>
		<author><name>76561198157077871</name></author>
	</entry>
	<entry>
		<id>https://wiki.hoodedhorse.com/Against_the_Storm/index.php?title=Template:Perks_csv&amp;diff=10423&amp;oldid=prev</id>
		<title>76561198157077871 at 21:14, 2 August 2025</title>
		<link rel="alternate" type="text/html" href="https://wiki.hoodedhorse.com/Against_the_Storm/index.php?title=Template:Perks_csv&amp;diff=10423&amp;oldid=prev"/>
		<updated>2025-08-02T21:14:04Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;a href=&quot;https://wiki.hoodedhorse.com/Against_the_Storm/index.php?title=Template:Perks_csv&amp;amp;diff=10423&amp;amp;oldid=9992&quot;&gt;Show changes&lt;/a&gt;</summary>
		<author><name>76561198157077871</name></author>
	</entry>
	<entry>
		<id>https://wiki.hoodedhorse.com/Against_the_Storm/index.php?title=Template:Perks_csv&amp;diff=9992&amp;oldid=prev</id>
		<title>76561198157077871 at 18:28, 27 February 2025</title>
		<link rel="alternate" type="text/html" href="https://wiki.hoodedhorse.com/Against_the_Storm/index.php?title=Template:Perks_csv&amp;diff=9992&amp;oldid=prev"/>
		<updated>2025-02-27T18:28:56Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;a href=&quot;https://wiki.hoodedhorse.com/Against_the_Storm/index.php?title=Template:Perks_csv&amp;amp;diff=9992&amp;amp;oldid=9964&quot;&gt;Show changes&lt;/a&gt;</summary>
		<author><name>76561198157077871</name></author>
	</entry>
	<entry>
		<id>https://wiki.hoodedhorse.com/Against_the_Storm/index.php?title=Template:Perks_csv&amp;diff=9964&amp;oldid=prev</id>
		<title>76561198002628672: /* Data */ added new perks at 1.7, didn&#039;t check updates to already existing perks (except queen&#039;s gift)</title>
		<link rel="alternate" type="text/html" href="https://wiki.hoodedhorse.com/Against_the_Storm/index.php?title=Template:Perks_csv&amp;diff=9964&amp;oldid=prev"/>
		<updated>2025-02-19T22:07:06Z</updated>

		<summary type="html">&lt;p&gt;&lt;span class=&quot;autocomment&quot;&gt;Data: &lt;/span&gt; added new perks at 1.7, didn&amp;#039;t check updates to already existing perks (except queen&amp;#039;s gift)&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 22:07, 19 February 2025&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l56&quot;&gt;Line 56:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 56:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Coats +2,Ancient Sewing Technique,&amp;quot;+2 to &amp;lt;sprite name=&amp;quot;&amp;quot;[needs] coats&amp;quot;&amp;quot;&amp;gt; Coats production. Gain an additional &amp;lt;sprite name=&amp;quot;&amp;quot;[needs] coats&amp;quot;&amp;quot;&amp;gt; Coats every yield (from gathering, farming, fishing, or production).&amp;quot;,Icon_Resource_Coats,&amp;quot;Trader, Order, Relic, Port&amp;quot;,Uncommon,180,&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Coats +2,Ancient Sewing Technique,&amp;quot;+2 to &amp;lt;sprite name=&amp;quot;&amp;quot;[needs] coats&amp;quot;&amp;quot;&amp;gt; Coats production. Gain an additional &amp;lt;sprite name=&amp;quot;&amp;quot;[needs] coats&amp;quot;&amp;quot;&amp;gt; Coats every yield (from gathering, farming, fishing, or production).&amp;quot;,Icon_Resource_Coats,&amp;quot;Trader, Order, Relic, Port&amp;quot;,Uncommon,180,&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Coats +3,Ancient Sewing Technique,&amp;quot;+3 to &amp;lt;sprite name=&amp;quot;&amp;quot;[needs] coats&amp;quot;&amp;quot;&amp;gt; Coats production. Gain an additional &amp;lt;sprite name=&amp;quot;&amp;quot;[needs] coats&amp;quot;&amp;quot;&amp;gt; Coats every yield (from gathering, farming, fishing, or production).&amp;quot;,Icon_Resource_Coats,&amp;quot;Trader, Order, Relic, Port&amp;quot;,Rare,240,&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Coats +3,Ancient Sewing Technique,&amp;quot;+3 to &amp;lt;sprite name=&amp;quot;&amp;quot;[needs] coats&amp;quot;&amp;quot;&amp;gt; Coats production. Gain an additional &amp;lt;sprite name=&amp;quot;&amp;quot;[needs] coats&amp;quot;&amp;quot;&amp;gt; Coats every yield (from gathering, farming, fishing, or production).&amp;quot;,Icon_Resource_Coats,&amp;quot;Trader, Order, Relic, Port&amp;quot;,Rare,240,&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Coats +5,Ancient Sewing Technique,&quot;+5 to &amp;lt;sprite name=&quot;&quot;[needs] coats&quot;&quot;&amp;gt; Coats production. Gain an additional &amp;lt;sprite name=&quot;&quot;[needs] coats&quot;&quot;&amp;gt; Coats every yield (from gathering, farming, fishing, or production).&quot;,Icon_Resource_Coats,Order,Epic,0,&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;NeedPerk Housing Resolve,Furniture,Some much needed furnishings. Adds an additional +1 to Resolve for villagers with a home. (This effect is applied to villagers during their break),en_craft_73,&amp;quot;Trader, Port&amp;quot;,Rare,200,&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;NeedPerk Housing Resolve,Furniture,Some much needed furnishings. Adds an additional +1 to Resolve for villagers with a home. (This effect is applied to villagers during their break),en_craft_73,&amp;quot;Trader, Port&amp;quot;,Rare,200,&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Pottery for Glade,Archaeological Tools,&amp;quot;Glades are examined more carefully. Gain 20 &amp;lt;sprite name=&amp;quot;&amp;quot;[vessel] pottery&amp;quot;&amp;quot;&amp;gt; Pottery every time you discover a new glade.&amp;quot;,Icon_Resource_Pottery,&amp;quot;Trader, Order, Relic, Port&amp;quot;,Epic,250,&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Pottery for Glade,Archaeological Tools,&amp;quot;Glades are examined more carefully. Gain 20 &amp;lt;sprite name=&amp;quot;&amp;quot;[vessel] pottery&amp;quot;&amp;quot;&amp;gt; Pottery every time you discover a new glade.&amp;quot;,Icon_Resource_Pottery,&amp;quot;Trader, Order, Relic, Port&amp;quot;,Epic,250,&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l82&quot;&gt;Line 82:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 83:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;0_10 On Roads,Shovels,Useful tools for creating drainage ditches. Villagers move 10% faster on roads.,ni_b_05,&amp;quot;Trader, Order, Relic, Port&amp;quot;,Uncommon,120,&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;0_10 On Roads,Shovels,Useful tools for creating drainage ditches. Villagers move 10% faster on roads.,ni_b_05,&amp;quot;Trader, Order, Relic, Port&amp;quot;,Uncommon,120,&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Barrels +2,Advanced Coopering,&amp;quot;+2 to &amp;lt;sprite name=&amp;quot;&amp;quot;[vessel] barrels&amp;quot;&amp;quot;&amp;gt; Barrels production. Gain an additional &amp;lt;sprite name=&amp;quot;&amp;quot;[vessel] barrels&amp;quot;&amp;quot;&amp;gt; Barrels every yield (from gathering, farming, fishing, or production).&amp;quot;,Icon_Resource_Barrels,&amp;quot;Trader, Order, Relic, Port&amp;quot;,Uncommon,160,&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Barrels +2,Advanced Coopering,&amp;quot;+2 to &amp;lt;sprite name=&amp;quot;&amp;quot;[vessel] barrels&amp;quot;&amp;quot;&amp;gt; Barrels production. Gain an additional &amp;lt;sprite name=&amp;quot;&amp;quot;[vessel] barrels&amp;quot;&amp;quot;&amp;gt; Barrels every yield (from gathering, farming, fishing, or production).&amp;quot;,Icon_Resource_Barrels,&amp;quot;Trader, Order, Relic, Port&amp;quot;,Uncommon,160,&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Barrels +3,Advanced Coopering,&quot;+3 to &amp;lt;sprite name=&quot;&quot;[vessel] barrels&quot;&quot;&amp;gt; Barrels production. Gain an additional &amp;lt;sprite name=&quot;&quot;[vessel] barrels&quot;&quot;&amp;gt; Barrels every yield (from gathering, farming, fishing, or production).&quot;,Icon_Resource_Barrels,Order,Rare,0,&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Scout +5,Scout&amp;#039;s Pack,Workers assigned to Glade Events can carry 5 more items.,BagsAndBoxes_22,&amp;quot;Trader, Order, Relic, Port&amp;quot;,Uncommon,160,&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Scout +5,Scout&amp;#039;s Pack,Workers assigned to Glade Events can carry 5 more items.,BagsAndBoxes_22,&amp;quot;Trader, Order, Relic, Port&amp;quot;,Uncommon,160,&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Beaver Faction Support,Beaver Clan Support,&amp;quot;Ever since the Great Civil War, all species have been locked in a constant struggle to gain the Queen&amp;#039;s favor. The Beaver clan remembers your help. (+3 to Beavers Resolve)&amp;quot;,Order_Generic 2,&amp;quot;Trader, Order&amp;quot;,Rare,240,&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Beaver Faction Support,Beaver Clan Support,&amp;quot;Ever since the Great Civil War, all species have been locked in a constant struggle to gain the Queen&amp;#039;s favor. The Beaver clan remembers your help. (+3 to Beavers Resolve)&amp;quot;,Order_Generic 2,&amp;quot;Trader, Order&amp;quot;,Rare,240,&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l92&quot;&gt;Line 92:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 94:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Mushroom Specialization,Fungal Guide,&amp;quot;Ancient mushroom farming techniques are described within. &amp;lt;sprite name=&amp;quot;&amp;quot;[food raw] mushrooms&amp;quot;&amp;quot;&amp;gt; Mushroom production increases by +1 every 25 times it&amp;#039;s produced.&amp;quot;,book_03_b,&amp;quot;Cornerstone, Trader&amp;quot;,Epic,280,&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Mushroom Specialization,Fungal Guide,&amp;quot;Ancient mushroom farming techniques are described within. &amp;lt;sprite name=&amp;quot;&amp;quot;[food raw] mushrooms&amp;quot;&amp;quot;&amp;gt; Mushroom production increases by +1 every 25 times it&amp;#039;s produced.&amp;quot;,book_03_b,&amp;quot;Cornerstone, Trader&amp;quot;,Epic,280,&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Wine +3,Advanced Filters,&amp;quot;+3 to &amp;lt;sprite name=&amp;quot;&amp;quot;[needs] wine&amp;quot;&amp;quot;&amp;gt; Wine production. Gain an additional &amp;lt;sprite name=&amp;quot;&amp;quot;[needs] wine&amp;quot;&amp;quot;&amp;gt; Wine every yield (from gathering, farming, fishing, or production).&amp;quot;,Icon_Resource_Wine,&amp;quot;Trader, Port&amp;quot;,Rare,240,&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Wine +3,Advanced Filters,&amp;quot;+3 to &amp;lt;sprite name=&amp;quot;&amp;quot;[needs] wine&amp;quot;&amp;quot;&amp;gt; Wine production. Gain an additional &amp;lt;sprite name=&amp;quot;&amp;quot;[needs] wine&amp;quot;&amp;quot;&amp;gt; Wine every yield (from gathering, farming, fishing, or production).&amp;quot;,Icon_Resource_Wine,&amp;quot;Trader, Port&amp;quot;,Rare,240,&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Wine +5,Advanced Filters,&quot;+5 to &amp;lt;sprite name=&quot;&quot;[needs] wine&quot;&quot;&amp;gt; Wine production. Gain an additional &amp;lt;sprite name=&quot;&quot;[needs] wine&quot;&quot;&amp;gt; Wine every yield (from gathering, farming, fishing, or production).&quot;,Icon_Resource_Wine,Order,Epic,0,&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Ink +3,Big Phials,&amp;quot;+3 to &amp;lt;sprite name=&amp;quot;&amp;quot;[crafting] dye&amp;quot;&amp;quot;&amp;gt; Dye production. Gain an additional &amp;lt;sprite name=&amp;quot;&amp;quot;[crafting] dye&amp;quot;&amp;quot;&amp;gt; Dye every yield (from gathering, farming, fishing, or production).&amp;quot;,Icon_Resource_Pigment,&amp;quot;Trader, Relic&amp;quot;,Rare,240,&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Ink +3,Big Phials,&amp;quot;+3 to &amp;lt;sprite name=&amp;quot;&amp;quot;[crafting] dye&amp;quot;&amp;quot;&amp;gt; Dye production. Gain an additional &amp;lt;sprite name=&amp;quot;&amp;quot;[crafting] dye&amp;quot;&amp;quot;&amp;gt; Dye every yield (from gathering, farming, fishing, or production).&amp;quot;,Icon_Resource_Pigment,&amp;quot;Trader, Relic&amp;quot;,Rare,240,&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Longer Drizzle +25,Drizzle Totem,+25% to Drizzle duration.,artifact_07_b,Trader,Rare,240,&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Longer Drizzle +25,Drizzle Totem,+25% to Drizzle duration.,artifact_07_b,Trader,Rare,240,&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l191&quot;&gt;Line 191:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 194:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Planks +5,Reinforced Saw Blades,&amp;quot;+5 to &amp;lt;sprite name=&amp;quot;&amp;quot;[mat processed] planks&amp;quot;&amp;quot;&amp;gt; Planks production. Gain an additional &amp;lt;sprite name=&amp;quot;&amp;quot;[mat processed] planks&amp;quot;&amp;quot;&amp;gt; Planks every yield (from gathering, farming, fishing, or production).&amp;quot;,Icon_Resource_Planks,Order,Epic,0,&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Planks +5,Reinforced Saw Blades,&amp;quot;+5 to &amp;lt;sprite name=&amp;quot;&amp;quot;[mat processed] planks&amp;quot;&amp;quot;&amp;gt; Planks production. Gain an additional &amp;lt;sprite name=&amp;quot;&amp;quot;[mat processed] planks&amp;quot;&amp;quot;&amp;gt; Planks every yield (from gathering, farming, fishing, or production).&amp;quot;,Icon_Resource_Planks,Order,Epic,0,&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Copper Bar +5,Advanced Smelting,&amp;quot;+5 to &amp;lt;sprite name=&amp;quot;&amp;quot;[metal] copper bar&amp;quot;&amp;quot;&amp;gt; Copper Bars production. Gain an additional &amp;lt;sprite name=&amp;quot;&amp;quot;[metal] copper bar&amp;quot;&amp;quot;&amp;gt; Copper Bars every yield (from gathering, farming, fishing, or production).&amp;quot;,Icon_Resource_CopperBar,Order,Epic,0,&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Copper Bar +5,Advanced Smelting,&amp;quot;+5 to &amp;lt;sprite name=&amp;quot;&amp;quot;[metal] copper bar&amp;quot;&amp;quot;&amp;gt; Copper Bars production. Gain an additional &amp;lt;sprite name=&amp;quot;&amp;quot;[metal] copper bar&amp;quot;&amp;quot;&amp;gt; Copper Bars every yield (from gathering, farming, fishing, or production).&amp;quot;,Icon_Resource_CopperBar,Order,Epic,0,&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Copper Bar +1,Advanced Smelting,&quot;+1 to &amp;lt;sprite name=&quot;&quot;[metal] copper bar&quot;&quot;&amp;gt; Copper Bars production. Gain an additional &amp;lt;sprite name=&quot;&quot;[metal] copper bar&quot;&quot;&amp;gt; Copper Bars every yield (from gathering, farming, fishing, or production).&quot;,Icon_Resource_CopperBar,Port,Uncommon,0,&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Biscuits 5pm,Biscuit Delivery Line,&amp;quot;5 &amp;lt;sprite name=&amp;quot;&amp;quot;[food processed] biscuits&amp;quot;&amp;quot;&amp;gt; Biscuits per minute.&amp;quot;,Icon_Resource_Biscuits,Order,Epic,0,&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Biscuits 5pm,Biscuit Delivery Line,&amp;quot;5 &amp;lt;sprite name=&amp;quot;&amp;quot;[food processed] biscuits&amp;quot;&amp;quot;&amp;gt; Biscuits per minute.&amp;quot;,Icon_Resource_Biscuits,Order,Epic,0,&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Waterskins +5,Advanced Leatherworking,&amp;quot;+5 to &amp;lt;sprite name=&amp;quot;&amp;quot;[vessel] waterskin&amp;quot;&amp;quot;&amp;gt; Waterskins production. Gain an additional &amp;lt;sprite name=&amp;quot;&amp;quot;[vessel] waterskin&amp;quot;&amp;quot;&amp;gt; Waterskins every yield (from gathering, farming, fishing, or production).&amp;quot;,Icon_Resource_Waterskins,Order,Epic,0,&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Waterskins +5,Advanced Leatherworking,&amp;quot;+5 to &amp;lt;sprite name=&amp;quot;&amp;quot;[vessel] waterskin&amp;quot;&amp;quot;&amp;gt; Waterskins production. Gain an additional &amp;lt;sprite name=&amp;quot;&amp;quot;[vessel] waterskin&amp;quot;&amp;quot;&amp;gt; Waterskins every yield (from gathering, farming, fishing, or production).&amp;quot;,Icon_Resource_Waterskins,Order,Epic,0,&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l291&quot;&gt;Line 291:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 295:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Hostility for Water,Calming Water,Rainwater seems to soothe the forest. Hostility is reduced by 10 points every time you use 150 units of water in Rain Engines.,blue_07,&amp;quot;Cornerstone, Port&amp;quot;,Legendary,0,&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Hostility for Water,Calming Water,Rainwater seems to soothe the forest. Hostility is reduced by 10 points every time you use 150 units of water in Rain Engines.,blue_07,&amp;quot;Cornerstone, Port&amp;quot;,Legendary,0,&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Houses Global Capacity +1,Crowded Houses,All houses have room for 1 more villager.,SGI_114,&amp;quot;Cornerstone, Port&amp;quot;,Legendary,0,&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Houses Global Capacity +1,Crowded Houses,All houses have room for 1 more villager.,SGI_114,&amp;quot;Cornerstone, Port&amp;quot;,Legendary,0,&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;HP for Impatience,Queen&#039;s Gift,&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;A mysterious amber orb with a magical flame trapped within. Increases the Ancient Hearth&lt;/del&gt;&#039;s &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;resistance by 150 for every woodcutter &lt;/del&gt;in your settlement.,&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;addons_13_b&lt;/del&gt;,&quot;Cornerstone, Port&quot;,Legendary,0,&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;HP for Impatience,Queen&#039;s Gift,&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&quot;The Queen&lt;/ins&gt;&#039;s &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;grace knows no bounds. Every time you complete an order, a small abandoned cache will appear &lt;/ins&gt;in your settlement.&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&quot;&lt;/ins&gt;,&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Icon_Cornerstone_QueensGift&lt;/ins&gt;,&quot;Cornerstone, Port&quot;,Legendary,0,&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Hubs for hostility,Safe Haven,Hostility is reduced by 40 for every Hearth upgraded to: Neighborhood (Level 2) (or higher).,element(air)_b_01,Cornerstone,Legendary,0,&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Hubs for hostility,Safe Haven,Hostility is reduced by 40 for every Hearth upgraded to: Neighborhood (Level 2) (or higher).,element(air)_b_01,Cornerstone,Legendary,0,&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;HunterGatherers,Hunter-Gatherers,&amp;quot;All camp production is increased by 100%, but all buildings that use fertile soil have their yields decreased by 50%. Bonus does not affect the Woodcutters&amp;#039; Camp.&amp;quot;,SGI_56,Cornerstone,Legendary,0,&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;HunterGatherers,Hunter-Gatherers,&amp;quot;All camp production is increased by 100%, but all buildings that use fertile soil have their yields decreased by 50%. Bonus does not affect the Woodcutters&amp;#039; Camp.&amp;quot;,SGI_56,Cornerstone,Legendary,0,&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l358&quot;&gt;Line 358:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 362:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Fishmen Lower Negative Mysteries,Airbender,Storm clouds seem softer. All Negative Forest Mysteries require a higher Hostility level (+1) to activate during the Storm.,SpellBook01_19,Relic,Epic,0,&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Fishmen Lower Negative Mysteries,Airbender,Storm clouds seem softer. All Negative Forest Mysteries require a higher Hostility level (+1) to activate during the Storm.,SpellBook01_19,Relic,Epic,0,&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Skewers +2,Bigger Grill,&amp;quot;+2 to &amp;lt;sprite name=&amp;quot;&amp;quot;[food processed] skewers&amp;quot;&amp;quot;&amp;gt; Skewers production. Gain an additional &amp;lt;sprite name=&amp;quot;&amp;quot;[food processed] skewers&amp;quot;&amp;quot;&amp;gt; Skewers every yield (from gathering, farming, fishing, or production).&amp;quot;,Icon_Resource_Skewers,&amp;quot;Relic, Port&amp;quot;,Uncommon,0,&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Skewers +2,Bigger Grill,&amp;quot;+2 to &amp;lt;sprite name=&amp;quot;&amp;quot;[food processed] skewers&amp;quot;&amp;quot;&amp;gt; Skewers production. Gain an additional &amp;lt;sprite name=&amp;quot;&amp;quot;[food processed] skewers&amp;quot;&amp;quot;&amp;gt; Skewers every yield (from gathering, farming, fishing, or production).&amp;quot;,Icon_Resource_Skewers,&amp;quot;Relic, Port&amp;quot;,Uncommon,0,&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Biscuits +5,Bigger Pans,&quot;+5 to &amp;lt;sprite name=&quot;&quot;[food processed] biscuits&quot;&quot;&amp;gt; Biscuits production. Gain an additional &amp;lt;sprite name=&quot;&quot;[food processed] biscuits&quot;&quot;&amp;gt; Biscuits every yield (from gathering, farming, fishing, or production).&quot;,Icon_Resource_Biscuits,Order,Epic,0,&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Porridge +5,Puffed Grain,&quot;+5 to &amp;lt;sprite name=&quot;&quot;[food processed] porridge&quot;&quot;&amp;gt; Porridge production. Gain an additional &amp;lt;sprite name=&quot;&quot;[food processed] porridge&quot;&quot;&amp;gt; Porridge every yield (from gathering, farming, fishing, or production).&quot;,Icon_Resource_Porridge,Order,Epic,0,&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Skewers +5,Bigger Grill,&quot;+5 to &amp;lt;sprite name=&quot;&quot;[food processed] skewers&quot;&quot;&amp;gt; Skewers production. Gain an additional &amp;lt;sprite name=&quot;&quot;[food processed] skewers&quot;&quot;&amp;gt; Skewers every yield (from gathering, farming, fishing, or production).&quot;,Icon_Resource_Skewers,Order,Epic,0,&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Storm Water +3,Rainwater Condenser,&amp;quot;+3 to &amp;lt;sprite name=&amp;quot;&amp;quot;[water] storm water&amp;quot;&amp;quot;&amp;gt; Storm Water production. Gain an additional &amp;lt;sprite name=&amp;quot;&amp;quot;[water] storm water&amp;quot;&amp;quot;&amp;gt; Storm Water every yield (from gathering, farming, fishing, or production).&amp;quot;,Icon_Resource_StormWater,Relic,Epic,0,&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Storm Water +3,Rainwater Condenser,&amp;quot;+3 to &amp;lt;sprite name=&amp;quot;&amp;quot;[water] storm water&amp;quot;&amp;quot;&amp;gt; Storm Water production. Gain an additional &amp;lt;sprite name=&amp;quot;&amp;quot;[water] storm water&amp;quot;&amp;quot;&amp;gt; Storm Water every yield (from gathering, farming, fishing, or production).&amp;quot;,Icon_Resource_StormWater,Relic,Epic,0,&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[Altar] Alarm Bells,Alarm Bells (Stormforged),The Brass Order&amp;#039;s newest invention. All workers have a +10% higher chance of producing double yields for every 100 points of expected corruption per minute in the Ancient Hearth.,en_craft_48,Altar,Mythic,0,&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[Altar] Alarm Bells,Alarm Bells (Stormforged),The Brass Order&amp;#039;s newest invention. All workers have a +10% higher chance of producing double yields for every 100 points of expected corruption per minute in the Ancient Hearth.,en_craft_48,Altar,Mythic,0,&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l416&quot;&gt;Line 416:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 423:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Fox Hostility Hearth Bonus,Forest Affinity,Fox firekeepers have an unusual ability to calm the forest. Hostility from opened glades is lowered by 2 each.,Icon_FirekeeperBonus_Fox,Racial,None,0,&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Fox Hostility Hearth Bonus,Forest Affinity,Fox firekeepers have an unusual ability to calm the forest. Hostility from opened glades is lowered by 2 each.,Icon_FirekeeperBonus_Fox,Racial,None,0,&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Frog Newcomer Bonus,Amphibian Leadership,&amp;quot;Frog firekeepers may not be the most skilled at fire rituals, but they are great leaders. Newcomers will arrive +50% quicker.&amp;quot;,Icon_FirekeeperBonus_Frog 1,Racial,None,0,&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Frog Newcomer Bonus,Amphibian Leadership,&amp;quot;Frog firekeepers may not be the most skilled at fire rituals, but they are great leaders. Newcomers will arrive +50% quicker.&amp;quot;,Icon_FirekeeperBonus_Frog 1,Racial,None,0,&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Bait for crafting,Fish Scraps,&quot;For every 10 units of &amp;lt;sprite name=&quot;&quot;[food raw] fish&quot;&quot;&amp;gt; Fish and &amp;lt;sprite name=&quot;&quot;[mat raw] scales&quot;&quot;&amp;gt; Scales used in crafting, gain +1 to bait production when converting a &amp;lt;sprite name=&quot;&quot;[packs] pack of crops&quot;&quot;&amp;gt; pack of crops into ground bait in a fishing hut.&quot;,fishing_47_b,&quot;Trader, Port&quot;,Rare,180,&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Flour 5pm,Flour Delivery Line,&quot;5 &amp;lt;sprite name=&quot;&quot;[crafting] flour&quot;&quot;&amp;gt; Flour per minute.&quot;,Icon_Resource_Flour,Order,Epic,0,&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Pickled Goods +5,Pickle Jars,&quot;+5 to &amp;lt;sprite name=&quot;&quot;[food processed] pickled goods&quot;&quot;&amp;gt; Pickled Goods production. Gain an additional &amp;lt;sprite name=&quot;&quot;[food processed] pickled goods&quot;&quot;&amp;gt; Pickled Goods every yield (from gathering, farming, fishing, or production).&quot;,Icon_Resource_PickledGoods,Order,Epic,0,&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Frog Blueprints For Upgrades,Overzealous Architects,&quot;Driven by boundless ambition, Frog architects can&#039;t resist sketching plans, even in their spare time. Every time you fully upgrade 5 Frog Houses, you will receive a random blueprint. After 4 blueprints, this cornerstone will disappear.&quot;,Icon_Cornerstone_OverzaelousArchitects,Cornerstone,Legendary,0,&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Pie 5pm,Pie Delivery Line,&quot;5 &amp;lt;sprite name=&quot;&quot;[food processed] pie&quot;&quot;&amp;gt; Pie per minute.&quot;,Icon_Resource_Pie,Order,Epic,0,&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Insects for bait,Repurposed Bait,&quot;Gain 2 &amp;lt;sprite name=&quot;&quot;[food raw] insects&quot;&quot;&amp;gt; Insects for every 1 piece of bait used in fishing.&quot;,84_b,Cornerstone,Legendary,0,&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Salt +1,Salt Pick,&quot;+1 to &amp;lt;sprite name=&quot;&quot;[crafting] salt&quot;&quot;&amp;gt; Salt production. Gain an additional &amp;lt;sprite name=&quot;&quot;[crafting] salt&quot;&quot;&amp;gt; Salt every yield (from gathering, farming, fishing, or production).&quot;,Icon_Resource_SaltNEW,Order,Rare,0,&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Boots +3,Shoe Mold,&quot;+2 to &amp;lt;sprite name=&quot;&quot;[needs] boots&quot;&quot;&amp;gt; Boots production. Gain an additional &amp;lt;sprite name=&quot;&quot;[needs] boots&quot;&quot;&amp;gt; Boots every yield (from gathering, farming, fishing, or production).&quot;,Icon_Resource_Boots 1,Relic,Rare,0,&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Boots +5,Shoe Mold,&quot;+2 to &amp;lt;sprite name=&quot;&quot;[needs] boots&quot;&quot;&amp;gt; Boots production. Gain an additional &amp;lt;sprite name=&quot;&quot;[needs] boots&quot;&quot;&amp;gt; Boots every yield (from gathering, farming, fishing, or production).&quot;,Icon_Resource_Boots 1,Order,Epic,0,&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Paste +3,Steel Grater,&quot;+3 to &amp;lt;sprite name=&quot;&quot;[food processed] paste&quot;&quot;&amp;gt; Paste production. Gain an additional &amp;lt;sprite name=&quot;&quot;[food processed] paste&quot;&quot;&amp;gt; Paste every yield (from gathering, farming, fishing, or production).&quot;,Icon_Resource_Paste 1,&quot;Trader, Order&quot;,Uncommon,215,&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Paste +5,Steel Grater,&quot;+3 to &amp;lt;sprite name=&quot;&quot;[food processed] paste&quot;&quot;&amp;gt; Paste production. Gain an additional &amp;lt;sprite name=&quot;&quot;[food processed] paste&quot;&quot;&amp;gt; Paste every yield (from gathering, farming, fishing, or production).&quot;,Icon_Resource_Paste 1,Order,Epic,0,&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Incense +3,Vessel of Incense,&quot;+3 to &amp;lt;sprite name=&quot;&quot;[needs] incense&quot;&quot;&amp;gt; Incense production. Gain an additional &amp;lt;sprite name=&quot;&quot;[needs] incense&quot;&quot;&amp;gt; Incense every yield (from gathering, farming, fishing, or production).&quot;,Icon_Resource_Incense,&quot;Trader, Order&quot;,Rare,200,&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Wine 5pm,Wine Delivery Line,&quot;5 &amp;lt;sprite name=&quot;&quot;[needs] wine&quot;&quot;&amp;gt; Wine per minute.&quot;,Icon_Resource_Wine,Order,Epic,0,&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Training Gear +5,Woodworking Tools,&quot;+5 to &amp;lt;sprite name=&quot;&quot;[needs] training gear&quot;&quot;&amp;gt; Training Gear production. Gain an additional &amp;lt;sprite name=&quot;&quot;[needs] training gear&quot;&quot;&amp;gt; Training Gear every yield (from gathering, farming, fishing, or production).&quot;,Icon_Resource_TrainingGear,Order,Legendary,0,&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;/pre&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;/pre&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;

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&lt;/table&gt;</summary>
		<author><name>76561198002628672</name></author>
	</entry>
	<entry>
		<id>https://wiki.hoodedhorse.com/Against_the_Storm/index.php?title=Template:Perks_csv&amp;diff=9459&amp;oldid=prev</id>
		<title>76561197969631737: Updated to 1.4.16</title>
		<link rel="alternate" type="text/html" href="https://wiki.hoodedhorse.com/Against_the_Storm/index.php?title=Template:Perks_csv&amp;diff=9459&amp;oldid=prev"/>
		<updated>2024-11-09T20:47:46Z</updated>

		<summary type="html">&lt;p&gt;Updated to 1.4.16&lt;/p&gt;
&lt;a href=&quot;https://wiki.hoodedhorse.com/Against_the_Storm/index.php?title=Template:Perks_csv&amp;amp;diff=9459&amp;amp;oldid=8972&quot;&gt;Show changes&lt;/a&gt;</summary>
		<author><name>76561197969631737</name></author>
	</entry>
	<entry>
		<id>https://wiki.hoodedhorse.com/Against_the_Storm/index.php?title=Template:Perks_csv&amp;diff=8972&amp;oldid=prev</id>
		<title>76561198174630517 at 20:01, 19 October 2024</title>
		<link rel="alternate" type="text/html" href="https://wiki.hoodedhorse.com/Against_the_Storm/index.php?title=Template:Perks_csv&amp;diff=8972&amp;oldid=prev"/>
		<updated>2024-10-19T20:01:20Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 20:01, 19 October 2024&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l79&quot;&gt;Line 79:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 79:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Scout +5,Scout&amp;#039;s Pack,Workers assigned to Glade Events can carry 5 more items.,BagsAndBoxes_22,&amp;quot;Trader, Order, Relic&amp;quot;,Uncommon,160,&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Scout +5,Scout&amp;#039;s Pack,Workers assigned to Glade Events can carry 5 more items.,BagsAndBoxes_22,&amp;quot;Trader, Order, Relic&amp;quot;,Uncommon,160,&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Beaver Faction Support,Beaver Clan Support,&amp;quot;Ever since the Great Civil War, all species have been locked in a constant struggle to gain the Queen&amp;#039;s favor. The Beaver clan remembers your help. (+3 to Beavers Resolve)&amp;quot;,Order_Generic 2,&amp;quot;Trader, Order&amp;quot;,Rare,240,&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Beaver Faction Support,Beaver Clan Support,&amp;quot;Ever since the Great Civil War, all species have been locked in a constant struggle to gain the Queen&amp;#039;s favor. The Beaver clan remembers your help. (+3 to Beavers Resolve)&amp;quot;,Order_Generic 2,&amp;quot;Trader, Order&amp;quot;,Rare,240,&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Ink +2,Big Phials,&quot;+2 to &amp;lt;sprite name=&quot;&quot;[crafting] dye&quot;&quot;&amp;gt; Dye production. Gain additional &amp;lt;sprite name=&quot;&quot;[crafting] dye&quot;&quot;&amp;gt; Dye every yield (from gathering, farming, or production).&quot;,&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Icon_Resource_Dye&lt;/del&gt;,&quot;Trader, Relic&quot;,Uncommon,160,&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Ink +2,Big Phials,&quot;+2 to &amp;lt;sprite name=&quot;&quot;[crafting] dye&quot;&quot;&amp;gt; Dye production. Gain additional &amp;lt;sprite name=&quot;&quot;[crafting] dye&quot;&quot;&amp;gt; Dye every yield (from gathering, farming, or production).&quot;,&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Icon_Resource_Pigment&lt;/ins&gt;,&quot;Trader, Relic&quot;,Uncommon,160,&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Metalurgic Proficiency 33,Metallurgic Proficiency,&amp;quot;Increases the production speed of Copper Bars, Crystalized Dew, and all recipes that use metal ingots by +33%.&amp;quot;,en_craft_62,&amp;quot;Cornerstone, Trader, Order&amp;quot;,Epic,260,&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Metalurgic Proficiency 33,Metallurgic Proficiency,&amp;quot;Increases the production speed of Copper Bars, Crystalized Dew, and all recipes that use metal ingots by +33%.&amp;quot;,en_craft_62,&amp;quot;Cornerstone, Trader, Order&amp;quot;,Epic,260,&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Extra Beaver Newcommers,Beaver Friendship,2 additional Beavers will come with each group of newcomers.,beaver_temp,Trader,Epic,280,&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Extra Beaver Newcommers,Beaver Friendship,2 additional Beavers will come with each group of newcomers.,beaver_temp,Trader,Epic,280,&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l86&quot;&gt;Line 86:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 86:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Mushroom Specialization,Fungal Guide,&amp;quot;Ancient mushroom farming techniques are described within. &amp;lt;sprite name=&amp;quot;&amp;quot;[food raw] mushrooms&amp;quot;&amp;quot;&amp;gt; Mushroom production increases by +1 every 25 times it&amp;#039;s produced.&amp;quot;,book_03_b,&amp;quot;Cornerstone, Trader&amp;quot;,Epic,280,&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Mushroom Specialization,Fungal Guide,&amp;quot;Ancient mushroom farming techniques are described within. &amp;lt;sprite name=&amp;quot;&amp;quot;[food raw] mushrooms&amp;quot;&amp;quot;&amp;gt; Mushroom production increases by +1 every 25 times it&amp;#039;s produced.&amp;quot;,book_03_b,&amp;quot;Cornerstone, Trader&amp;quot;,Epic,280,&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Wine +3,Advanced Filters,&amp;quot;+3 to &amp;lt;sprite name=&amp;quot;&amp;quot;[needs] wine&amp;quot;&amp;quot;&amp;gt; Wine production. Gain additional &amp;lt;sprite name=&amp;quot;&amp;quot;[needs] wine&amp;quot;&amp;quot;&amp;gt; Wine every yield (from gathering, farming, or production).&amp;quot;,Icon_Resource_Wine,Trader,Rare,240,&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Wine +3,Advanced Filters,&amp;quot;+3 to &amp;lt;sprite name=&amp;quot;&amp;quot;[needs] wine&amp;quot;&amp;quot;&amp;gt; Wine production. Gain additional &amp;lt;sprite name=&amp;quot;&amp;quot;[needs] wine&amp;quot;&amp;quot;&amp;gt; Wine every yield (from gathering, farming, or production).&amp;quot;,Icon_Resource_Wine,Trader,Rare,240,&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Ink +3,Big Phials,&quot;+3 to &amp;lt;sprite name=&quot;&quot;[crafting] dye&quot;&quot;&amp;gt; Dye production. Gain additional &amp;lt;sprite name=&quot;&quot;[crafting] dye&quot;&quot;&amp;gt; Dye every yield (from gathering, farming, or production).&quot;,&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Icon_Resource_Dye&lt;/del&gt;,&quot;Trader, Relic&quot;,Rare,240,&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Ink +3,Big Phials,&quot;+3 to &amp;lt;sprite name=&quot;&quot;[crafting] dye&quot;&quot;&amp;gt; Dye production. Gain additional &amp;lt;sprite name=&quot;&quot;[crafting] dye&quot;&quot;&amp;gt; Dye every yield (from gathering, farming, or production).&quot;,&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Icon_Resource_Pigment&lt;/ins&gt;,&quot;Trader, Relic&quot;,Rare,240,&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Longer Drizzle +25,Drizzle Totem,+25% to Drizzle duration.,artifact_07_b,Trader,Rare,240,&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Longer Drizzle +25,Drizzle Totem,+25% to Drizzle duration.,artifact_07_b,Trader,Rare,240,&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Longer Clearance +25,Clearance Totem,+25% to Clearance duration.,NecromancerIcons_17_b,Trader,Rare,220,&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Longer Clearance +25,Clearance Totem,+25% to Clearance duration.,NecromancerIcons_17_b,Trader,Rare,220,&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l205&quot;&gt;Line 205:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 205:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Incense 5pm,Incense Delivery Line,&amp;quot;5 &amp;lt;sprite name=&amp;quot;&amp;quot;[needs] incense&amp;quot;&amp;quot;&amp;gt; Incense per minute.&amp;quot;,Icon_Resource_Incense,Order,Epic,0,&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Incense 5pm,Incense Delivery Line,&amp;quot;5 &amp;lt;sprite name=&amp;quot;&amp;quot;[needs] incense&amp;quot;&amp;quot;&amp;gt; Incense per minute.&amp;quot;,Icon_Resource_Incense,Order,Epic,0,&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Accidental Skewers,Zhorg&amp;#039;s Secret Ingredient,&amp;quot;A mysterious ingredient discovered by the famous chef and businessman Zhorg. Gain 10 &amp;lt;sprite name=&amp;quot;&amp;quot;[food processed] skewers&amp;quot;&amp;quot;&amp;gt; Skewers for every 10 &amp;lt;sprite name=&amp;quot;&amp;quot;[food processed] pickled goods&amp;quot;&amp;quot;&amp;gt; Pickled Goods produced.&amp;quot;,PotionIconsAdd_20_b,&amp;quot;Cornerstone, Order&amp;quot;,Epic,0,&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Accidental Skewers,Zhorg&amp;#039;s Secret Ingredient,&amp;quot;A mysterious ingredient discovered by the famous chef and businessman Zhorg. Gain 10 &amp;lt;sprite name=&amp;quot;&amp;quot;[food processed] skewers&amp;quot;&amp;quot;&amp;gt; Skewers for every 10 &amp;lt;sprite name=&amp;quot;&amp;quot;[food processed] pickled goods&amp;quot;&amp;quot;&amp;gt; Pickled Goods produced.&amp;quot;,PotionIconsAdd_20_b,&amp;quot;Cornerstone, Order&amp;quot;,Epic,0,&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Ink +5,Big Phials,&quot;+5 to &amp;lt;sprite name=&quot;&quot;[crafting] dye&quot;&quot;&amp;gt; Dye production. Gain additional &amp;lt;sprite name=&quot;&quot;[crafting] dye&quot;&quot;&amp;gt; Dye every yield (from gathering, farming, or production).&quot;,&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Icon_Resource_Dye&lt;/del&gt;,Order,Epic,0,&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Ink +5,Big Phials,&quot;+5 to &amp;lt;sprite name=&quot;&quot;[crafting] dye&quot;&quot;&amp;gt; Dye production. Gain additional &amp;lt;sprite name=&quot;&quot;[crafting] dye&quot;&quot;&amp;gt; Dye every yield (from gathering, farming, or production).&quot;,&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Icon_Resource_Pigment&lt;/ins&gt;,Order,Epic,0,&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Pack of Trade Goods Worth More,Value Added Tax,&amp;quot;Specializing in a particular branch of commerce can bring a lot of profit. &amp;lt;sprite name=&amp;quot;&amp;quot;[packs] pack of trade goods&amp;quot;&amp;quot;&amp;gt; Packs of trade goods are worth 25% more when sold through trade routes or directly to traders.&amp;quot;,TrophyIcons_75_b,&amp;quot;Cornerstone, Order, Relic&amp;quot;,Epic,0,&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Pack of Trade Goods Worth More,Value Added Tax,&amp;quot;Specializing in a particular branch of commerce can bring a lot of profit. &amp;lt;sprite name=&amp;quot;&amp;quot;[packs] pack of trade goods&amp;quot;&amp;quot;&amp;gt; Packs of trade goods are worth 25% more when sold through trade routes or directly to traders.&amp;quot;,TrophyIcons_75_b,&amp;quot;Cornerstone, Order, Relic&amp;quot;,Epic,0,&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Accidental Lizard,Surprise Child,&amp;quot;Gain 1 Lizard for every 25 &amp;lt;sprite name=&amp;quot;&amp;quot;[food raw] eggs&amp;quot;&amp;quot;&amp;gt; Eggs produced.&amp;quot;,PrehistoricIcon_129_b,Cornerstone,Epic,0,&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Accidental Lizard,Surprise Child,&amp;quot;Gain 1 Lizard for every 25 &amp;lt;sprite name=&amp;quot;&amp;quot;[food raw] eggs&amp;quot;&amp;quot;&amp;gt; Eggs produced.&amp;quot;,PrehistoricIcon_129_b,Cornerstone,Epic,0,&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;

&lt;!-- diff cache key ATS_:diff:1.41:old-8971:rev-8972:php=table --&gt;
&lt;/table&gt;</summary>
		<author><name>76561198174630517</name></author>
	</entry>
	<entry>
		<id>https://wiki.hoodedhorse.com/Against_the_Storm/index.php?title=Template:Perks_csv&amp;diff=8971&amp;oldid=prev</id>
		<title>76561198174630517: Change Pigment to Dye</title>
		<link rel="alternate" type="text/html" href="https://wiki.hoodedhorse.com/Against_the_Storm/index.php?title=Template:Perks_csv&amp;diff=8971&amp;oldid=prev"/>
		<updated>2024-10-19T19:58:42Z</updated>

		<summary type="html">&lt;p&gt;Change Pigment to Dye&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 19:58, 19 October 2024&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l79&quot;&gt;Line 79:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 79:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Scout +5,Scout&amp;#039;s Pack,Workers assigned to Glade Events can carry 5 more items.,BagsAndBoxes_22,&amp;quot;Trader, Order, Relic&amp;quot;,Uncommon,160,&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Scout +5,Scout&amp;#039;s Pack,Workers assigned to Glade Events can carry 5 more items.,BagsAndBoxes_22,&amp;quot;Trader, Order, Relic&amp;quot;,Uncommon,160,&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Beaver Faction Support,Beaver Clan Support,&amp;quot;Ever since the Great Civil War, all species have been locked in a constant struggle to gain the Queen&amp;#039;s favor. The Beaver clan remembers your help. (+3 to Beavers Resolve)&amp;quot;,Order_Generic 2,&amp;quot;Trader, Order&amp;quot;,Rare,240,&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Beaver Faction Support,Beaver Clan Support,&amp;quot;Ever since the Great Civil War, all species have been locked in a constant struggle to gain the Queen&amp;#039;s favor. The Beaver clan remembers your help. (+3 to Beavers Resolve)&amp;quot;,Order_Generic 2,&amp;quot;Trader, Order&amp;quot;,Rare,240,&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Ink +2,Big Phials,&quot;+2 to &amp;lt;sprite name=&quot;&quot;[crafting] &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;pigment&lt;/del&gt;&quot;&quot;&amp;gt; &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Pigment &lt;/del&gt;production. Gain additional &amp;lt;sprite name=&quot;&quot;[crafting] &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;pigment&lt;/del&gt;&quot;&quot;&amp;gt; &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Pigment &lt;/del&gt;every yield (from gathering, farming, or production).&quot;,&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Icon_Resource_Pigment&lt;/del&gt;,&quot;Trader, Relic&quot;,Uncommon,160,&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Ink +2,Big Phials,&quot;+2 to &amp;lt;sprite name=&quot;&quot;[crafting] &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;dye&lt;/ins&gt;&quot;&quot;&amp;gt; &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Dye &lt;/ins&gt;production. Gain additional &amp;lt;sprite name=&quot;&quot;[crafting] &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;dye&lt;/ins&gt;&quot;&quot;&amp;gt; &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Dye &lt;/ins&gt;every yield (from gathering, farming, or production).&quot;,&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Icon_Resource_Dye&lt;/ins&gt;,&quot;Trader, Relic&quot;,Uncommon,160,&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Metalurgic Proficiency 33,Metallurgic Proficiency,&amp;quot;Increases the production speed of Copper Bars, Crystalized Dew, and all recipes that use metal ingots by +33%.&amp;quot;,en_craft_62,&amp;quot;Cornerstone, Trader, Order&amp;quot;,Epic,260,&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Metalurgic Proficiency 33,Metallurgic Proficiency,&amp;quot;Increases the production speed of Copper Bars, Crystalized Dew, and all recipes that use metal ingots by +33%.&amp;quot;,en_craft_62,&amp;quot;Cornerstone, Trader, Order&amp;quot;,Epic,260,&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Extra Beaver Newcommers,Beaver Friendship,2 additional Beavers will come with each group of newcomers.,beaver_temp,Trader,Epic,280,&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Extra Beaver Newcommers,Beaver Friendship,2 additional Beavers will come with each group of newcomers.,beaver_temp,Trader,Epic,280,&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l86&quot;&gt;Line 86:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 86:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Mushroom Specialization,Fungal Guide,&amp;quot;Ancient mushroom farming techniques are described within. &amp;lt;sprite name=&amp;quot;&amp;quot;[food raw] mushrooms&amp;quot;&amp;quot;&amp;gt; Mushroom production increases by +1 every 25 times it&amp;#039;s produced.&amp;quot;,book_03_b,&amp;quot;Cornerstone, Trader&amp;quot;,Epic,280,&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Mushroom Specialization,Fungal Guide,&amp;quot;Ancient mushroom farming techniques are described within. &amp;lt;sprite name=&amp;quot;&amp;quot;[food raw] mushrooms&amp;quot;&amp;quot;&amp;gt; Mushroom production increases by +1 every 25 times it&amp;#039;s produced.&amp;quot;,book_03_b,&amp;quot;Cornerstone, Trader&amp;quot;,Epic,280,&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Wine +3,Advanced Filters,&amp;quot;+3 to &amp;lt;sprite name=&amp;quot;&amp;quot;[needs] wine&amp;quot;&amp;quot;&amp;gt; Wine production. Gain additional &amp;lt;sprite name=&amp;quot;&amp;quot;[needs] wine&amp;quot;&amp;quot;&amp;gt; Wine every yield (from gathering, farming, or production).&amp;quot;,Icon_Resource_Wine,Trader,Rare,240,&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Wine +3,Advanced Filters,&amp;quot;+3 to &amp;lt;sprite name=&amp;quot;&amp;quot;[needs] wine&amp;quot;&amp;quot;&amp;gt; Wine production. Gain additional &amp;lt;sprite name=&amp;quot;&amp;quot;[needs] wine&amp;quot;&amp;quot;&amp;gt; Wine every yield (from gathering, farming, or production).&amp;quot;,Icon_Resource_Wine,Trader,Rare,240,&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Ink +3,Big Phials,&quot;+3 to &amp;lt;sprite name=&quot;&quot;[crafting] &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;pigment&lt;/del&gt;&quot;&quot;&amp;gt; &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Pigment &lt;/del&gt;production. Gain additional &amp;lt;sprite name=&quot;&quot;[crafting] &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;pigment&lt;/del&gt;&quot;&quot;&amp;gt; &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Pigment &lt;/del&gt;every yield (from gathering, farming, or production).&quot;,&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Icon_Resource_Pigment&lt;/del&gt;,&quot;Trader, Relic&quot;,Rare,240,&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Ink +3,Big Phials,&quot;+3 to &amp;lt;sprite name=&quot;&quot;[crafting] &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;dye&lt;/ins&gt;&quot;&quot;&amp;gt; &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Dye &lt;/ins&gt;production. Gain additional &amp;lt;sprite name=&quot;&quot;[crafting] &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;dye&lt;/ins&gt;&quot;&quot;&amp;gt; &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Dye &lt;/ins&gt;every yield (from gathering, farming, or production).&quot;,&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Icon_Resource_Dye&lt;/ins&gt;,&quot;Trader, Relic&quot;,Rare,240,&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Longer Drizzle +25,Drizzle Totem,+25% to Drizzle duration.,artifact_07_b,Trader,Rare,240,&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Longer Drizzle +25,Drizzle Totem,+25% to Drizzle duration.,artifact_07_b,Trader,Rare,240,&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Longer Clearance +25,Clearance Totem,+25% to Clearance duration.,NecromancerIcons_17_b,Trader,Rare,220,&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Longer Clearance +25,Clearance Totem,+25% to Clearance duration.,NecromancerIcons_17_b,Trader,Rare,220,&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l169&quot;&gt;Line 169:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 169:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Ancient Artifact 3,Ancient Artifact,&amp;quot;A strange device left behind by the Great Civilization. When soaked in rainwater, it radiates warm light and brings encouragement to those around it. (+3 to Global Resolve)&amp;quot;,artifact_11_b,&amp;quot;Order, Relic&amp;quot;,Legendary,0,&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Ancient Artifact 3,Ancient Artifact,&amp;quot;A strange device left behind by the Great Civilization. When soaked in rainwater, it radiates warm light and brings encouragement to those around it. (+3 to Global Resolve)&amp;quot;,artifact_11_b,&amp;quot;Order, Relic&amp;quot;,Legendary,0,&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Random Goods for Dearth,Seized Inheritance,The property of the deceased is seized for the benefit of the whole settlement. Gain 20 random goods every time a villager dies.,WitchCraftIcons_114_b,Order,Uncommon,0,&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Random Goods for Dearth,Seized Inheritance,The property of the deceased is seized for the benefit of the whole settlement. Gain 20 random goods every time a villager dies.,WitchCraftIcons_114_b,Order,Uncommon,0,&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Accidental &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Pigment&lt;/del&gt;,Dye Extractor,&quot;Gain 5 &amp;lt;sprite name=&quot;&quot;[crafting] &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;pigment&lt;/del&gt;&quot;&quot;&amp;gt; &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Pigment &lt;/del&gt;for every 10 &amp;lt;sprite name=&quot;&quot;[food raw] insects&quot;&quot;&amp;gt; Insects produced.&quot;,winch_b,&quot;Cornerstone, Order&quot;,Epic,0,&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Accidental &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Dye&lt;/ins&gt;,Dye Extractor,&quot;Gain 5 &amp;lt;sprite name=&quot;&quot;[crafting] &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;dye&lt;/ins&gt;&quot;&quot;&amp;gt; &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Dye &lt;/ins&gt;for every 10 &amp;lt;sprite name=&quot;&quot;[food raw] insects&quot;&quot;&amp;gt; Insects produced.&quot;,winch_b,&quot;Cornerstone, Order&quot;,Epic,0,&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Lizard Resolve for Training Gear Prod,Training Grounds,&amp;quot;The settlement specializes in training gear production. Gain +1 to Lizard Resolve for every 70 &amp;lt;sprite name=&amp;quot;&amp;quot;[needs] training gear&amp;quot;&amp;quot;&amp;gt; Training Gear produced.&amp;quot;,SGI_111,&amp;quot;Cornerstone, Order&amp;quot;,Epic,0,&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Lizard Resolve for Training Gear Prod,Training Grounds,&amp;quot;The settlement specializes in training gear production. Gain +1 to Lizard Resolve for every 70 &amp;lt;sprite name=&amp;quot;&amp;quot;[needs] training gear&amp;quot;&amp;quot;&amp;gt; Training Gear produced.&amp;quot;,SGI_111,&amp;quot;Cornerstone, Order&amp;quot;,Epic,0,&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Scout +10,Scout&amp;#039;s Pack,Workers assigned to Glade Events can carry 10 more items.,BagsAndBoxes_22,&amp;quot;Order, Relic&amp;quot;,Rare,0,&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Scout +10,Scout&amp;#039;s Pack,Workers assigned to Glade Events can carry 10 more items.,BagsAndBoxes_22,&amp;quot;Order, Relic&amp;quot;,Rare,0,&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l205&quot;&gt;Line 205:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 205:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Incense 5pm,Incense Delivery Line,&amp;quot;5 &amp;lt;sprite name=&amp;quot;&amp;quot;[needs] incense&amp;quot;&amp;quot;&amp;gt; Incense per minute.&amp;quot;,Icon_Resource_Incense,Order,Epic,0,&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Incense 5pm,Incense Delivery Line,&amp;quot;5 &amp;lt;sprite name=&amp;quot;&amp;quot;[needs] incense&amp;quot;&amp;quot;&amp;gt; Incense per minute.&amp;quot;,Icon_Resource_Incense,Order,Epic,0,&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Accidental Skewers,Zhorg&amp;#039;s Secret Ingredient,&amp;quot;A mysterious ingredient discovered by the famous chef and businessman Zhorg. Gain 10 &amp;lt;sprite name=&amp;quot;&amp;quot;[food processed] skewers&amp;quot;&amp;quot;&amp;gt; Skewers for every 10 &amp;lt;sprite name=&amp;quot;&amp;quot;[food processed] pickled goods&amp;quot;&amp;quot;&amp;gt; Pickled Goods produced.&amp;quot;,PotionIconsAdd_20_b,&amp;quot;Cornerstone, Order&amp;quot;,Epic,0,&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Accidental Skewers,Zhorg&amp;#039;s Secret Ingredient,&amp;quot;A mysterious ingredient discovered by the famous chef and businessman Zhorg. Gain 10 &amp;lt;sprite name=&amp;quot;&amp;quot;[food processed] skewers&amp;quot;&amp;quot;&amp;gt; Skewers for every 10 &amp;lt;sprite name=&amp;quot;&amp;quot;[food processed] pickled goods&amp;quot;&amp;quot;&amp;gt; Pickled Goods produced.&amp;quot;,PotionIconsAdd_20_b,&amp;quot;Cornerstone, Order&amp;quot;,Epic,0,&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Ink +5,Big Phials,&quot;+5 to &amp;lt;sprite name=&quot;&quot;[crafting] &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;pigment&lt;/del&gt;&quot;&quot;&amp;gt; &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Pigment &lt;/del&gt;production. Gain additional &amp;lt;sprite name=&quot;&quot;[crafting] &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;pigment&lt;/del&gt;&quot;&quot;&amp;gt; &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Pigment &lt;/del&gt;every yield (from gathering, farming, or production).&quot;,&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Icon_Resource_Pigment&lt;/del&gt;,Order,Epic,0,&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Ink +5,Big Phials,&quot;+5 to &amp;lt;sprite name=&quot;&quot;[crafting] &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;dye&lt;/ins&gt;&quot;&quot;&amp;gt; &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Dye &lt;/ins&gt;production. Gain additional &amp;lt;sprite name=&quot;&quot;[crafting] &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;dye&lt;/ins&gt;&quot;&quot;&amp;gt; &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Dye &lt;/ins&gt;every yield (from gathering, farming, or production).&quot;,&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Icon_Resource_Dye&lt;/ins&gt;,Order,Epic,0,&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Pack of Trade Goods Worth More,Value Added Tax,&amp;quot;Specializing in a particular branch of commerce can bring a lot of profit. &amp;lt;sprite name=&amp;quot;&amp;quot;[packs] pack of trade goods&amp;quot;&amp;quot;&amp;gt; Packs of trade goods are worth 25% more when sold through trade routes or directly to traders.&amp;quot;,TrophyIcons_75_b,&amp;quot;Cornerstone, Order, Relic&amp;quot;,Epic,0,&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Pack of Trade Goods Worth More,Value Added Tax,&amp;quot;Specializing in a particular branch of commerce can bring a lot of profit. &amp;lt;sprite name=&amp;quot;&amp;quot;[packs] pack of trade goods&amp;quot;&amp;quot;&amp;gt; Packs of trade goods are worth 25% more when sold through trade routes or directly to traders.&amp;quot;,TrophyIcons_75_b,&amp;quot;Cornerstone, Order, Relic&amp;quot;,Epic,0,&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Accidental Lizard,Surprise Child,&amp;quot;Gain 1 Lizard for every 25 &amp;lt;sprite name=&amp;quot;&amp;quot;[food raw] eggs&amp;quot;&amp;quot;&amp;gt; Eggs produced.&amp;quot;,PrehistoricIcon_129_b,Cornerstone,Epic,0,&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Accidental Lizard,Surprise Child,&amp;quot;Gain 1 Lizard for every 25 &amp;lt;sprite name=&amp;quot;&amp;quot;[food raw] eggs&amp;quot;&amp;quot;&amp;gt; Eggs produced.&amp;quot;,PrehistoricIcon_129_b,Cornerstone,Epic,0,&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;

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&lt;/table&gt;</summary>
		<author><name>76561198174630517</name></author>
	</entry>
</feed>