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	<id>https://wiki.hoodedhorse.com/Against_the_Storm/index.php?action=history&amp;feed=atom&amp;title=Module%3AInstitutionsData%2FInstitutions.json</id>
	<title>Module:InstitutionsData/Institutions.json - Revision history</title>
	<link rel="self" type="application/atom+xml" href="https://wiki.hoodedhorse.com/Against_the_Storm/index.php?action=history&amp;feed=atom&amp;title=Module%3AInstitutionsData%2FInstitutions.json"/>
	<link rel="alternate" type="text/html" href="https://wiki.hoodedhorse.com/Against_the_Storm/index.php?title=Module:InstitutionsData/Institutions.json&amp;action=history"/>
	<updated>2026-10-19T01:02:55Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
	<generator>MediaWiki 1.44.5</generator>
	<entry>
		<id>https://wiki.hoodedhorse.com/Against_the_Storm/index.php?title=Module:InstitutionsData/Institutions.json&amp;diff=10494&amp;oldid=prev</id>
		<title>76561198157077871: Update 1.8.6</title>
		<link rel="alternate" type="text/html" href="https://wiki.hoodedhorse.com/Against_the_Storm/index.php?title=Module:InstitutionsData/Institutions.json&amp;diff=10494&amp;oldid=prev"/>
		<updated>2025-08-04T02:47:11Z</updated>

		<summary type="html">&lt;p&gt;Update 1.8.6&lt;/p&gt;
&lt;a href=&quot;https://wiki.hoodedhorse.com/Against_the_Storm/index.php?title=Module:InstitutionsData/Institutions.json&amp;amp;diff=10494&amp;amp;oldid=9928&quot;&gt;Show changes&lt;/a&gt;</summary>
		<author><name>76561198157077871</name></author>
	</entry>
	<entry>
		<id>https://wiki.hoodedhorse.com/Against_the_Storm/index.php?title=Module:InstitutionsData/Institutions.json&amp;diff=9928&amp;oldid=prev</id>
		<title>76561198157077871: 1.6.1R Update</title>
		<link rel="alternate" type="text/html" href="https://wiki.hoodedhorse.com/Against_the_Storm/index.php?title=Module:InstitutionsData/Institutions.json&amp;diff=9928&amp;oldid=prev"/>
		<updated>2025-01-27T04:27:22Z</updated>

		<summary type="html">&lt;p&gt;1.6.1R Update&lt;/p&gt;
&lt;a href=&quot;https://wiki.hoodedhorse.com/Against_the_Storm/index.php?title=Module:InstitutionsData/Institutions.json&amp;amp;diff=9928&amp;amp;oldid=9124&quot;&gt;Show changes&lt;/a&gt;</summary>
		<author><name>76561198157077871</name></author>
	</entry>
	<entry>
		<id>https://wiki.hoodedhorse.com/Against_the_Storm/index.php?title=Module:InstitutionsData/Institutions.json&amp;diff=9124&amp;oldid=prev</id>
		<title>76561197969631737: Stores dev-provided data about institutions, now in json instead of csv</title>
		<link rel="alternate" type="text/html" href="https://wiki.hoodedhorse.com/Against_the_Storm/index.php?title=Module:InstitutionsData/Institutions.json&amp;diff=9124&amp;oldid=prev"/>
		<updated>2024-10-25T20:34:28Z</updated>

		<summary type="html">&lt;p&gt;Stores dev-provided data about institutions, now in json instead of csv&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;[&lt;br /&gt;
    {&lt;br /&gt;
        &amp;quot;recipes&amp;quot;: [&lt;br /&gt;
            {&lt;br /&gt;
                &amp;quot;id&amp;quot;: &amp;quot;Treatment&amp;quot;,&lt;br /&gt;
                &amp;quot;gradeId&amp;quot;: &amp;quot;Grade1&amp;quot;,&lt;br /&gt;
                &amp;quot;servedNeed&amp;quot;: &amp;quot;Treatment&amp;quot;,&lt;br /&gt;
                &amp;quot;goods&amp;quot;: [&lt;br /&gt;
                    {&lt;br /&gt;
                        &amp;quot;name&amp;quot;: &amp;quot;[Needs] Tea&amp;quot;,&lt;br /&gt;
                        &amp;quot;amount&amp;quot;: 1&lt;br /&gt;
                    }&lt;br /&gt;
                ]&lt;br /&gt;
            }&lt;br /&gt;
        ],&lt;br /&gt;
        &amp;quot;id&amp;quot;: &amp;quot;Bath House&amp;quot;,&lt;br /&gt;
        &amp;quot;displayName&amp;quot;: &amp;quot;Bath House&amp;quot;,&lt;br /&gt;
        &amp;quot;description&amp;quot;: &amp;quot;A place where villagers can fulfill their need for: Treatment. Passive effects: Regular Baths, Good Health.&amp;quot;,&lt;br /&gt;
        &amp;quot;category&amp;quot;: &amp;quot;City Buildings&amp;quot;,&lt;br /&gt;
        &amp;quot;sizeX&amp;quot;: 4,&lt;br /&gt;
        &amp;quot;sizeY&amp;quot;: 3,&lt;br /&gt;
        &amp;quot;requiredGoods&amp;quot;: [&lt;br /&gt;
            {&lt;br /&gt;
                &amp;quot;name&amp;quot;: &amp;quot;[Mat Processed] Planks&amp;quot;,&lt;br /&gt;
                &amp;quot;amount&amp;quot;: 10&lt;br /&gt;
            },&lt;br /&gt;
            {&lt;br /&gt;
                &amp;quot;name&amp;quot;: &amp;quot;[Mat Processed] Bricks&amp;quot;,&lt;br /&gt;
                &amp;quot;amount&amp;quot;: 8&lt;br /&gt;
            },&lt;br /&gt;
            {&lt;br /&gt;
                &amp;quot;name&amp;quot;: &amp;quot;[Mat Processed] Fabric&amp;quot;,&lt;br /&gt;
                &amp;quot;amount&amp;quot;: 8&lt;br /&gt;
            }&lt;br /&gt;
        ],&lt;br /&gt;
        &amp;quot;constructionTime&amp;quot;: 61,&lt;br /&gt;
        &amp;quot;cityScore&amp;quot;: 8,&lt;br /&gt;
        &amp;quot;movable&amp;quot;: false,&lt;br /&gt;
        &amp;quot;initiallyEssential&amp;quot;: false,&lt;br /&gt;
        &amp;quot;workplaces&amp;quot;: 3&lt;br /&gt;
    },&lt;br /&gt;
    {&lt;br /&gt;
        &amp;quot;recipes&amp;quot;: [&lt;br /&gt;
            {&lt;br /&gt;
                &amp;quot;id&amp;quot;: &amp;quot;Bloodthirst&amp;quot;,&lt;br /&gt;
                &amp;quot;gradeId&amp;quot;: &amp;quot;Grade1&amp;quot;,&lt;br /&gt;
                &amp;quot;servedNeed&amp;quot;: &amp;quot;Brawling&amp;quot;,&lt;br /&gt;
                &amp;quot;goods&amp;quot;: [&lt;br /&gt;
                    {&lt;br /&gt;
                        &amp;quot;name&amp;quot;: &amp;quot;[Needs] Training Gear&amp;quot;,&lt;br /&gt;
                        &amp;quot;amount&amp;quot;: 1&lt;br /&gt;
                    }&lt;br /&gt;
                ]&lt;br /&gt;
            }&lt;br /&gt;
        ],&lt;br /&gt;
        &amp;quot;id&amp;quot;: &amp;quot;Clan Hall&amp;quot;,&lt;br /&gt;
        &amp;quot;displayName&amp;quot;: &amp;quot;Clan Hall&amp;quot;,&lt;br /&gt;
        &amp;quot;description&amp;quot;: &amp;quot;A place where villagers can fulfill their need for: Brawling. Passive effects: Carnivorous Tradition, Ancient Ways.&amp;quot;,&lt;br /&gt;
        &amp;quot;category&amp;quot;: &amp;quot;City Buildings&amp;quot;,&lt;br /&gt;
        &amp;quot;sizeX&amp;quot;: 4,&lt;br /&gt;
        &amp;quot;sizeY&amp;quot;: 3,&lt;br /&gt;
        &amp;quot;requiredGoods&amp;quot;: [&lt;br /&gt;
            {&lt;br /&gt;
                &amp;quot;name&amp;quot;: &amp;quot;[Mat Processed] Planks&amp;quot;,&lt;br /&gt;
                &amp;quot;amount&amp;quot;: 20&lt;br /&gt;
            },&lt;br /&gt;
            {&lt;br /&gt;
                &amp;quot;name&amp;quot;: &amp;quot;[Mat Processed] Bricks&amp;quot;,&lt;br /&gt;
                &amp;quot;amount&amp;quot;: 8&lt;br /&gt;
            },&lt;br /&gt;
            {&lt;br /&gt;
                &amp;quot;name&amp;quot;: &amp;quot;[Mat Processed] Fabric&amp;quot;,&lt;br /&gt;
                &amp;quot;amount&amp;quot;: 4&lt;br /&gt;
            }&lt;br /&gt;
        ],&lt;br /&gt;
        &amp;quot;constructionTime&amp;quot;: 61,&lt;br /&gt;
        &amp;quot;cityScore&amp;quot;: 8,&lt;br /&gt;
        &amp;quot;movable&amp;quot;: false,&lt;br /&gt;
        &amp;quot;initiallyEssential&amp;quot;: false,&lt;br /&gt;
        &amp;quot;workplaces&amp;quot;: 3&lt;br /&gt;
    },&lt;br /&gt;
    {&lt;br /&gt;
        &amp;quot;recipes&amp;quot;: [&lt;br /&gt;
            {&lt;br /&gt;
                &amp;quot;id&amp;quot;: &amp;quot;Bloodthirst&amp;quot;,&lt;br /&gt;
                &amp;quot;gradeId&amp;quot;: &amp;quot;Grade1&amp;quot;,&lt;br /&gt;
                &amp;quot;servedNeed&amp;quot;: &amp;quot;Brawling&amp;quot;,&lt;br /&gt;
                &amp;quot;goods&amp;quot;: [&lt;br /&gt;
                    {&lt;br /&gt;
                        &amp;quot;name&amp;quot;: &amp;quot;[Needs] Training Gear&amp;quot;,&lt;br /&gt;
                        &amp;quot;amount&amp;quot;: 1&lt;br /&gt;
                    }&lt;br /&gt;
                ]&lt;br /&gt;
            },&lt;br /&gt;
            {&lt;br /&gt;
                &amp;quot;id&amp;quot;: &amp;quot;Education&amp;quot;,&lt;br /&gt;
                &amp;quot;gradeId&amp;quot;: &amp;quot;Grade1&amp;quot;,&lt;br /&gt;
                &amp;quot;servedNeed&amp;quot;: &amp;quot;Education&amp;quot;,&lt;br /&gt;
                &amp;quot;goods&amp;quot;: [&lt;br /&gt;
                    {&lt;br /&gt;
                        &amp;quot;name&amp;quot;: &amp;quot;[Needs] Scrolls&amp;quot;,&lt;br /&gt;
                        &amp;quot;amount&amp;quot;: 1&lt;br /&gt;
                    }&lt;br /&gt;
                ]&lt;br /&gt;
            }&lt;br /&gt;
        ],&lt;br /&gt;
        &amp;quot;id&amp;quot;: &amp;quot;Explorers Lodge&amp;quot;,&lt;br /&gt;
        &amp;quot;displayName&amp;quot;: &amp;quot;Explorers&amp;#039; Lodge&amp;quot;,&lt;br /&gt;
        &amp;quot;description&amp;quot;: &amp;quot;A place where villagers can fulfill their need for: Brawling,  Education. Passive effects: The Crown Chronicles.&amp;quot;,&lt;br /&gt;
        &amp;quot;category&amp;quot;: &amp;quot;City Buildings&amp;quot;,&lt;br /&gt;
        &amp;quot;sizeX&amp;quot;: 3,&lt;br /&gt;
        &amp;quot;sizeY&amp;quot;: 3,&lt;br /&gt;
        &amp;quot;requiredGoods&amp;quot;: [&lt;br /&gt;
            {&lt;br /&gt;
                &amp;quot;name&amp;quot;: &amp;quot;[Mat Processed] Planks&amp;quot;,&lt;br /&gt;
                &amp;quot;amount&amp;quot;: 20&lt;br /&gt;
            },&lt;br /&gt;
            {&lt;br /&gt;
                &amp;quot;name&amp;quot;: &amp;quot;[Mat Processed] Bricks&amp;quot;,&lt;br /&gt;
                &amp;quot;amount&amp;quot;: 4&lt;br /&gt;
            },&lt;br /&gt;
            {&lt;br /&gt;
                &amp;quot;name&amp;quot;: &amp;quot;[Mat Processed] Fabric&amp;quot;,&lt;br /&gt;
                &amp;quot;amount&amp;quot;: 8&lt;br /&gt;
            }&lt;br /&gt;
        ],&lt;br /&gt;
        &amp;quot;constructionTime&amp;quot;: 61,&lt;br /&gt;
        &amp;quot;cityScore&amp;quot;: 8,&lt;br /&gt;
        &amp;quot;movable&amp;quot;: false,&lt;br /&gt;
        &amp;quot;initiallyEssential&amp;quot;: false,&lt;br /&gt;
        &amp;quot;workplaces&amp;quot;: 3&lt;br /&gt;
    },&lt;br /&gt;
    {&lt;br /&gt;
        &amp;quot;recipes&amp;quot;: [&lt;br /&gt;
            {&lt;br /&gt;
                &amp;quot;id&amp;quot;: &amp;quot;Bloodthirst&amp;quot;,&lt;br /&gt;
                &amp;quot;gradeId&amp;quot;: &amp;quot;Grade1&amp;quot;,&lt;br /&gt;
                &amp;quot;servedNeed&amp;quot;: &amp;quot;Brawling&amp;quot;,&lt;br /&gt;
                &amp;quot;goods&amp;quot;: [&lt;br /&gt;
                    {&lt;br /&gt;
                        &amp;quot;name&amp;quot;: &amp;quot;[Needs] Training Gear&amp;quot;,&lt;br /&gt;
                        &amp;quot;amount&amp;quot;: 1&lt;br /&gt;
                    }&lt;br /&gt;
                ]&lt;br /&gt;
            },&lt;br /&gt;
            {&lt;br /&gt;
                &amp;quot;id&amp;quot;: &amp;quot;Luxury&amp;quot;,&lt;br /&gt;
                &amp;quot;gradeId&amp;quot;: &amp;quot;Grade1&amp;quot;,&lt;br /&gt;
                &amp;quot;servedNeed&amp;quot;: &amp;quot;Luxury&amp;quot;,&lt;br /&gt;
                &amp;quot;goods&amp;quot;: [&lt;br /&gt;
                    {&lt;br /&gt;
                        &amp;quot;name&amp;quot;: &amp;quot;[Needs] Wine&amp;quot;,&lt;br /&gt;
                        &amp;quot;amount&amp;quot;: 1&lt;br /&gt;
                    }&lt;br /&gt;
                ]&lt;br /&gt;
            }&lt;br /&gt;
        ],&lt;br /&gt;
        &amp;quot;id&amp;quot;: &amp;quot;Forum&amp;quot;,&lt;br /&gt;
        &amp;quot;displayName&amp;quot;: &amp;quot;Forum&amp;quot;,&lt;br /&gt;
        &amp;quot;description&amp;quot;: &amp;quot;A place where villagers can fulfill their need for: Brawling,  Luxury. Passive effects: Public Performances.&amp;quot;,&lt;br /&gt;
        &amp;quot;category&amp;quot;: &amp;quot;City Buildings&amp;quot;,&lt;br /&gt;
        &amp;quot;sizeX&amp;quot;: 4,&lt;br /&gt;
        &amp;quot;sizeY&amp;quot;: 4,&lt;br /&gt;
        &amp;quot;requiredGoods&amp;quot;: [&lt;br /&gt;
            {&lt;br /&gt;
                &amp;quot;name&amp;quot;: &amp;quot;[Mat Processed] Fabric&amp;quot;,&lt;br /&gt;
                &amp;quot;amount&amp;quot;: 4&lt;br /&gt;
            },&lt;br /&gt;
            {&lt;br /&gt;
                &amp;quot;name&amp;quot;: &amp;quot;[Mat Processed] Bricks&amp;quot;,&lt;br /&gt;
                &amp;quot;amount&amp;quot;: 16&lt;br /&gt;
            }&lt;br /&gt;
        ],&lt;br /&gt;
        &amp;quot;constructionTime&amp;quot;: 61,&lt;br /&gt;
        &amp;quot;cityScore&amp;quot;: 8,&lt;br /&gt;
        &amp;quot;movable&amp;quot;: false,&lt;br /&gt;
        &amp;quot;initiallyEssential&amp;quot;: false,&lt;br /&gt;
        &amp;quot;workplaces&amp;quot;: 3&lt;br /&gt;
    },&lt;br /&gt;
    {&lt;br /&gt;
        &amp;quot;recipes&amp;quot;: [&lt;br /&gt;
            {&lt;br /&gt;
                &amp;quot;id&amp;quot;: &amp;quot;Luxury&amp;quot;,&lt;br /&gt;
                &amp;quot;gradeId&amp;quot;: &amp;quot;Grade1&amp;quot;,&lt;br /&gt;
                &amp;quot;servedNeed&amp;quot;: &amp;quot;Luxury&amp;quot;,&lt;br /&gt;
                &amp;quot;goods&amp;quot;: [&lt;br /&gt;
                    {&lt;br /&gt;
                        &amp;quot;name&amp;quot;: &amp;quot;[Needs] Wine&amp;quot;,&lt;br /&gt;
                        &amp;quot;amount&amp;quot;: 1&lt;br /&gt;
                    }&lt;br /&gt;
                ]&lt;br /&gt;
            },&lt;br /&gt;
            {&lt;br /&gt;
                &amp;quot;id&amp;quot;: &amp;quot;Education&amp;quot;,&lt;br /&gt;
                &amp;quot;gradeId&amp;quot;: &amp;quot;Grade1&amp;quot;,&lt;br /&gt;
                &amp;quot;servedNeed&amp;quot;: &amp;quot;Education&amp;quot;,&lt;br /&gt;
                &amp;quot;goods&amp;quot;: [&lt;br /&gt;
                    {&lt;br /&gt;
                        &amp;quot;name&amp;quot;: &amp;quot;[Needs] Scrolls&amp;quot;,&lt;br /&gt;
                        &amp;quot;amount&amp;quot;: 1&lt;br /&gt;
                    }&lt;br /&gt;
                ]&lt;br /&gt;
            }&lt;br /&gt;
        ],&lt;br /&gt;
        &amp;quot;id&amp;quot;: &amp;quot;Guild House&amp;quot;,&lt;br /&gt;
        &amp;quot;displayName&amp;quot;: &amp;quot;Guild House&amp;quot;,&lt;br /&gt;
        &amp;quot;description&amp;quot;: &amp;quot;A place where villagers can fulfill their need for: Luxury,  Education. Passive effects: The Guild&amp;#039;s Welfare.&amp;quot;,&lt;br /&gt;
        &amp;quot;category&amp;quot;: &amp;quot;City Buildings&amp;quot;,&lt;br /&gt;
        &amp;quot;sizeX&amp;quot;: 4,&lt;br /&gt;
        &amp;quot;sizeY&amp;quot;: 3,&lt;br /&gt;
        &amp;quot;requiredGoods&amp;quot;: [&lt;br /&gt;
            {&lt;br /&gt;
                &amp;quot;name&amp;quot;: &amp;quot;[Mat Processed] Planks&amp;quot;,&lt;br /&gt;
                &amp;quot;amount&amp;quot;: 40&lt;br /&gt;
            },&lt;br /&gt;
            {&lt;br /&gt;
                &amp;quot;name&amp;quot;: &amp;quot;[Mat Processed] Fabric&amp;quot;,&lt;br /&gt;
                &amp;quot;amount&amp;quot;: 4&lt;br /&gt;
            }&lt;br /&gt;
        ],&lt;br /&gt;
        &amp;quot;constructionTime&amp;quot;: 61,&lt;br /&gt;
        &amp;quot;cityScore&amp;quot;: 8,&lt;br /&gt;
        &amp;quot;movable&amp;quot;: false,&lt;br /&gt;
        &amp;quot;initiallyEssential&amp;quot;: false,&lt;br /&gt;
        &amp;quot;workplaces&amp;quot;: 3&lt;br /&gt;
    },&lt;br /&gt;
    {&lt;br /&gt;
        &amp;quot;recipes&amp;quot;: [&lt;br /&gt;
            {&lt;br /&gt;
                &amp;quot;id&amp;quot;: &amp;quot;Luxury&amp;quot;,&lt;br /&gt;
                &amp;quot;gradeId&amp;quot;: &amp;quot;Grade1&amp;quot;,&lt;br /&gt;
                &amp;quot;servedNeed&amp;quot;: &amp;quot;Luxury&amp;quot;,&lt;br /&gt;
                &amp;quot;goods&amp;quot;: [&lt;br /&gt;
                    {&lt;br /&gt;
                        &amp;quot;name&amp;quot;: &amp;quot;[Needs] Wine&amp;quot;,&lt;br /&gt;
                        &amp;quot;amount&amp;quot;: 1&lt;br /&gt;
                    }&lt;br /&gt;
                ]&lt;br /&gt;
            },&lt;br /&gt;
            {&lt;br /&gt;
                &amp;quot;id&amp;quot;: &amp;quot;Education&amp;quot;,&lt;br /&gt;
                &amp;quot;gradeId&amp;quot;: &amp;quot;Grade1&amp;quot;,&lt;br /&gt;
                &amp;quot;servedNeed&amp;quot;: &amp;quot;Education&amp;quot;,&lt;br /&gt;
                &amp;quot;goods&amp;quot;: [&lt;br /&gt;
                    {&lt;br /&gt;
                        &amp;quot;name&amp;quot;: &amp;quot;[Needs] Scrolls&amp;quot;,&lt;br /&gt;
                        &amp;quot;amount&amp;quot;: 1&lt;br /&gt;
                    }&lt;br /&gt;
                ]&lt;br /&gt;
            }&lt;br /&gt;
        ],&lt;br /&gt;
        &amp;quot;id&amp;quot;: &amp;quot;Holy Guild House&amp;quot;,&lt;br /&gt;
        &amp;quot;displayName&amp;quot;: &amp;quot;Holy Guild House&amp;quot;,&lt;br /&gt;
        &amp;quot;description&amp;quot;: &amp;quot;A place where villagers can fulfill their need for:  Luxury,  Education. Has an additional effect. Passive effects: Guild House, The Guild&amp;#039;s Welfare.&amp;quot;,&lt;br /&gt;
        &amp;quot;category&amp;quot;: &amp;quot;City Buildings&amp;quot;,&lt;br /&gt;
        &amp;quot;sizeX&amp;quot;: 4,&lt;br /&gt;
        &amp;quot;sizeY&amp;quot;: 3,&lt;br /&gt;
        &amp;quot;requiredGoods&amp;quot;: [&lt;br /&gt;
            {&lt;br /&gt;
                &amp;quot;name&amp;quot;: &amp;quot;[Mat Processed] Planks&amp;quot;,&lt;br /&gt;
                &amp;quot;amount&amp;quot;: 40&lt;br /&gt;
            },&lt;br /&gt;
            {&lt;br /&gt;
                &amp;quot;name&amp;quot;: &amp;quot;[Mat Processed] Fabric&amp;quot;,&lt;br /&gt;
                &amp;quot;amount&amp;quot;: 4&lt;br /&gt;
            }&lt;br /&gt;
        ],&lt;br /&gt;
        &amp;quot;constructionTime&amp;quot;: 61,&lt;br /&gt;
        &amp;quot;cityScore&amp;quot;: 8,&lt;br /&gt;
        &amp;quot;movable&amp;quot;: false,&lt;br /&gt;
        &amp;quot;initiallyEssential&amp;quot;: false,&lt;br /&gt;
        &amp;quot;workplaces&amp;quot;: 3&lt;br /&gt;
    },&lt;br /&gt;
    {&lt;br /&gt;
        &amp;quot;recipes&amp;quot;: [&lt;br /&gt;
            {&lt;br /&gt;
                &amp;quot;id&amp;quot;: &amp;quot;Leasiure&amp;quot;,&lt;br /&gt;
                &amp;quot;gradeId&amp;quot;: &amp;quot;Grade1&amp;quot;,&lt;br /&gt;
                &amp;quot;servedNeed&amp;quot;: &amp;quot;Leisure&amp;quot;,&lt;br /&gt;
                &amp;quot;goods&amp;quot;: [&lt;br /&gt;
                    {&lt;br /&gt;
                        &amp;quot;name&amp;quot;: &amp;quot;[Needs] Ale&amp;quot;,&lt;br /&gt;
                        &amp;quot;amount&amp;quot;: 1&lt;br /&gt;
                    }&lt;br /&gt;
                ]&lt;br /&gt;
            },&lt;br /&gt;
            {&lt;br /&gt;
                &amp;quot;id&amp;quot;: &amp;quot;Treatment&amp;quot;,&lt;br /&gt;
                &amp;quot;gradeId&amp;quot;: &amp;quot;Grade1&amp;quot;,&lt;br /&gt;
                &amp;quot;servedNeed&amp;quot;: &amp;quot;Treatment&amp;quot;,&lt;br /&gt;
                &amp;quot;goods&amp;quot;: [&lt;br /&gt;
                    {&lt;br /&gt;
                        &amp;quot;name&amp;quot;: &amp;quot;[Needs] Tea&amp;quot;,&lt;br /&gt;
                        &amp;quot;amount&amp;quot;: 1&lt;br /&gt;
                    }&lt;br /&gt;
                ]&lt;br /&gt;
            }&lt;br /&gt;
        ],&lt;br /&gt;
        &amp;quot;id&amp;quot;: &amp;quot;Holy Market&amp;quot;,&lt;br /&gt;
        &amp;quot;displayName&amp;quot;: &amp;quot;Holy Market&amp;quot;,&lt;br /&gt;
        &amp;quot;description&amp;quot;: &amp;quot;A place where villagers can fulfill their need for:  Leisure,  Treatment. Has an additional effect. Passive effects: Ale and Hearty, Market Carts.&amp;quot;,&lt;br /&gt;
        &amp;quot;category&amp;quot;: &amp;quot;City Buildings&amp;quot;,&lt;br /&gt;
        &amp;quot;sizeX&amp;quot;: 4,&lt;br /&gt;
        &amp;quot;sizeY&amp;quot;: 4,&lt;br /&gt;
        &amp;quot;requiredGoods&amp;quot;: [&lt;br /&gt;
            {&lt;br /&gt;
                &amp;quot;name&amp;quot;: &amp;quot;[Mat Processed] Planks&amp;quot;,&lt;br /&gt;
                &amp;quot;amount&amp;quot;: 20&lt;br /&gt;
            },&lt;br /&gt;
            {&lt;br /&gt;
                &amp;quot;name&amp;quot;: &amp;quot;[Mat Processed] Fabric&amp;quot;,&lt;br /&gt;
                &amp;quot;amount&amp;quot;: 12&lt;br /&gt;
            }&lt;br /&gt;
        ],&lt;br /&gt;
        &amp;quot;constructionTime&amp;quot;: 61,&lt;br /&gt;
        &amp;quot;cityScore&amp;quot;: 8,&lt;br /&gt;
        &amp;quot;movable&amp;quot;: false,&lt;br /&gt;
        &amp;quot;initiallyEssential&amp;quot;: false,&lt;br /&gt;
        &amp;quot;workplaces&amp;quot;: 2&lt;br /&gt;
    },&lt;br /&gt;
    {&lt;br /&gt;
        &amp;quot;recipes&amp;quot;: [&lt;br /&gt;
            {&lt;br /&gt;
                &amp;quot;id&amp;quot;: &amp;quot;Religion&amp;quot;,&lt;br /&gt;
                &amp;quot;gradeId&amp;quot;: &amp;quot;Grade1&amp;quot;,&lt;br /&gt;
                &amp;quot;servedNeed&amp;quot;: &amp;quot;Religion&amp;quot;,&lt;br /&gt;
                &amp;quot;goods&amp;quot;: [&lt;br /&gt;
                    {&lt;br /&gt;
                        &amp;quot;name&amp;quot;: &amp;quot;[Needs] Incense&amp;quot;,&lt;br /&gt;
                        &amp;quot;amount&amp;quot;: 1&lt;br /&gt;
                    }&lt;br /&gt;
                ]&lt;br /&gt;
            },&lt;br /&gt;
            {&lt;br /&gt;
                &amp;quot;id&amp;quot;: &amp;quot;Education&amp;quot;,&lt;br /&gt;
                &amp;quot;gradeId&amp;quot;: &amp;quot;Grade1&amp;quot;,&lt;br /&gt;
                &amp;quot;servedNeed&amp;quot;: &amp;quot;Education&amp;quot;,&lt;br /&gt;
                &amp;quot;goods&amp;quot;: [&lt;br /&gt;
                    {&lt;br /&gt;
                        &amp;quot;name&amp;quot;: &amp;quot;[Needs] Scrolls&amp;quot;,&lt;br /&gt;
                        &amp;quot;amount&amp;quot;: 1&lt;br /&gt;
                    }&lt;br /&gt;
                ]&lt;br /&gt;
            }&lt;br /&gt;
        ],&lt;br /&gt;
        &amp;quot;id&amp;quot;: &amp;quot;Holy Temple&amp;quot;,&lt;br /&gt;
        &amp;quot;displayName&amp;quot;: &amp;quot;Holy Temple&amp;quot;,&lt;br /&gt;
        &amp;quot;description&amp;quot;: &amp;quot;A place where villagers can fulfill their need for:  Religion,  Education. Has an additional effect. Passive effects: Sacrament of the Flame, Consecrated Scrolls.&amp;quot;,&lt;br /&gt;
        &amp;quot;category&amp;quot;: &amp;quot;City Buildings&amp;quot;,&lt;br /&gt;
        &amp;quot;sizeX&amp;quot;: 3,&lt;br /&gt;
        &amp;quot;sizeY&amp;quot;: 3,&lt;br /&gt;
        &amp;quot;requiredGoods&amp;quot;: [&lt;br /&gt;
            {&lt;br /&gt;
                &amp;quot;name&amp;quot;: &amp;quot;[Mat Processed] Planks&amp;quot;,&lt;br /&gt;
                &amp;quot;amount&amp;quot;: 10&lt;br /&gt;
            },&lt;br /&gt;
            {&lt;br /&gt;
                &amp;quot;name&amp;quot;: &amp;quot;[Mat Processed] Bricks&amp;quot;,&lt;br /&gt;
                &amp;quot;amount&amp;quot;: 8&lt;br /&gt;
            },&lt;br /&gt;
            {&lt;br /&gt;
                &amp;quot;name&amp;quot;: &amp;quot;[Mat Processed] Fabric&amp;quot;,&lt;br /&gt;
                &amp;quot;amount&amp;quot;: 8&lt;br /&gt;
            }&lt;br /&gt;
        ],&lt;br /&gt;
        &amp;quot;constructionTime&amp;quot;: 61,&lt;br /&gt;
        &amp;quot;cityScore&amp;quot;: 8,&lt;br /&gt;
        &amp;quot;movable&amp;quot;: false,&lt;br /&gt;
        &amp;quot;initiallyEssential&amp;quot;: false,&lt;br /&gt;
        &amp;quot;workplaces&amp;quot;: 3&lt;br /&gt;
    },&lt;br /&gt;
    {&lt;br /&gt;
        &amp;quot;recipes&amp;quot;: [&lt;br /&gt;
            {&lt;br /&gt;
                &amp;quot;id&amp;quot;: &amp;quot;Leasiure&amp;quot;,&lt;br /&gt;
                &amp;quot;gradeId&amp;quot;: &amp;quot;Grade1&amp;quot;,&lt;br /&gt;
                &amp;quot;servedNeed&amp;quot;: &amp;quot;Leisure&amp;quot;,&lt;br /&gt;
                &amp;quot;goods&amp;quot;: [&lt;br /&gt;
                    {&lt;br /&gt;
                        &amp;quot;name&amp;quot;: &amp;quot;[Needs] Ale&amp;quot;,&lt;br /&gt;
                        &amp;quot;amount&amp;quot;: 1&lt;br /&gt;
                    }&lt;br /&gt;
                ]&lt;br /&gt;
            },&lt;br /&gt;
            {&lt;br /&gt;
                &amp;quot;id&amp;quot;: &amp;quot;Treatment&amp;quot;,&lt;br /&gt;
                &amp;quot;gradeId&amp;quot;: &amp;quot;Grade1&amp;quot;,&lt;br /&gt;
                &amp;quot;servedNeed&amp;quot;: &amp;quot;Treatment&amp;quot;,&lt;br /&gt;
                &amp;quot;goods&amp;quot;: [&lt;br /&gt;
                    {&lt;br /&gt;
                        &amp;quot;name&amp;quot;: &amp;quot;[Needs] Tea&amp;quot;,&lt;br /&gt;
                        &amp;quot;amount&amp;quot;: 1&lt;br /&gt;
                    }&lt;br /&gt;
                ]&lt;br /&gt;
            }&lt;br /&gt;
        ],&lt;br /&gt;
        &amp;quot;id&amp;quot;: &amp;quot;Market&amp;quot;,&lt;br /&gt;
        &amp;quot;displayName&amp;quot;: &amp;quot;Market&amp;quot;,&lt;br /&gt;
        &amp;quot;description&amp;quot;: &amp;quot;A place where villagers can fulfill their need for: Leisure,  Treatment. Passive effects: Market Carts.&amp;quot;,&lt;br /&gt;
        &amp;quot;category&amp;quot;: &amp;quot;City Buildings&amp;quot;,&lt;br /&gt;
        &amp;quot;sizeX&amp;quot;: 4,&lt;br /&gt;
        &amp;quot;sizeY&amp;quot;: 4,&lt;br /&gt;
        &amp;quot;requiredGoods&amp;quot;: [&lt;br /&gt;
            {&lt;br /&gt;
                &amp;quot;name&amp;quot;: &amp;quot;[Mat Processed] Planks&amp;quot;,&lt;br /&gt;
                &amp;quot;amount&amp;quot;: 20&lt;br /&gt;
            },&lt;br /&gt;
            {&lt;br /&gt;
                &amp;quot;name&amp;quot;: &amp;quot;[Mat Processed] Fabric&amp;quot;,&lt;br /&gt;
                &amp;quot;amount&amp;quot;: 12&lt;br /&gt;
            }&lt;br /&gt;
        ],&lt;br /&gt;
        &amp;quot;constructionTime&amp;quot;: 61,&lt;br /&gt;
        &amp;quot;cityScore&amp;quot;: 8,&lt;br /&gt;
        &amp;quot;movable&amp;quot;: false,&lt;br /&gt;
        &amp;quot;initiallyEssential&amp;quot;: false,&lt;br /&gt;
        &amp;quot;workplaces&amp;quot;: 2&lt;br /&gt;
    },&lt;br /&gt;
    {&lt;br /&gt;
        &amp;quot;recipes&amp;quot;: [&lt;br /&gt;
            {&lt;br /&gt;
                &amp;quot;id&amp;quot;: &amp;quot;Religion&amp;quot;,&lt;br /&gt;
                &amp;quot;gradeId&amp;quot;: &amp;quot;Grade1&amp;quot;,&lt;br /&gt;
                &amp;quot;servedNeed&amp;quot;: &amp;quot;Religion&amp;quot;,&lt;br /&gt;
                &amp;quot;goods&amp;quot;: [&lt;br /&gt;
                    {&lt;br /&gt;
                        &amp;quot;name&amp;quot;: &amp;quot;[Needs] Incense&amp;quot;,&lt;br /&gt;
                        &amp;quot;amount&amp;quot;: 1&lt;br /&gt;
                    }&lt;br /&gt;
                ]&lt;br /&gt;
            },&lt;br /&gt;
            {&lt;br /&gt;
                &amp;quot;id&amp;quot;: &amp;quot;Leasiure&amp;quot;,&lt;br /&gt;
                &amp;quot;gradeId&amp;quot;: &amp;quot;Grade1&amp;quot;,&lt;br /&gt;
                &amp;quot;servedNeed&amp;quot;: &amp;quot;Leisure&amp;quot;,&lt;br /&gt;
                &amp;quot;goods&amp;quot;: [&lt;br /&gt;
                    {&lt;br /&gt;
                        &amp;quot;name&amp;quot;: &amp;quot;[Needs] Ale&amp;quot;,&lt;br /&gt;
                        &amp;quot;amount&amp;quot;: 1&lt;br /&gt;
                    }&lt;br /&gt;
                ]&lt;br /&gt;
            }&lt;br /&gt;
        ],&lt;br /&gt;
        &amp;quot;id&amp;quot;: &amp;quot;Monastery&amp;quot;,&lt;br /&gt;
        &amp;quot;displayName&amp;quot;: &amp;quot;Monastery&amp;quot;,&lt;br /&gt;
        &amp;quot;description&amp;quot;: &amp;quot;A place where villagers can fulfill their need for: Religion,  Leisure. Passive effects: The Green Brew.&amp;quot;,&lt;br /&gt;
        &amp;quot;category&amp;quot;: &amp;quot;City Buildings&amp;quot;,&lt;br /&gt;
        &amp;quot;sizeX&amp;quot;: 3,&lt;br /&gt;
        &amp;quot;sizeY&amp;quot;: 3,&lt;br /&gt;
        &amp;quot;requiredGoods&amp;quot;: [&lt;br /&gt;
            {&lt;br /&gt;
                &amp;quot;name&amp;quot;: &amp;quot;[Mat Processed] Bricks&amp;quot;,&lt;br /&gt;
                &amp;quot;amount&amp;quot;: 20&lt;br /&gt;
            }&lt;br /&gt;
        ],&lt;br /&gt;
        &amp;quot;constructionTime&amp;quot;: 61,&lt;br /&gt;
        &amp;quot;cityScore&amp;quot;: 8,&lt;br /&gt;
        &amp;quot;movable&amp;quot;: false,&lt;br /&gt;
        &amp;quot;initiallyEssential&amp;quot;: false,&lt;br /&gt;
        &amp;quot;workplaces&amp;quot;: 3&lt;br /&gt;
    },&lt;br /&gt;
    {&lt;br /&gt;
        &amp;quot;recipes&amp;quot;: [&lt;br /&gt;
            {&lt;br /&gt;
                &amp;quot;id&amp;quot;: &amp;quot;Leasiure&amp;quot;,&lt;br /&gt;
                &amp;quot;gradeId&amp;quot;: &amp;quot;Grade1&amp;quot;,&lt;br /&gt;
                &amp;quot;servedNeed&amp;quot;: &amp;quot;Leisure&amp;quot;,&lt;br /&gt;
                &amp;quot;goods&amp;quot;: [&lt;br /&gt;
                    {&lt;br /&gt;
                        &amp;quot;name&amp;quot;: &amp;quot;[Needs] Ale&amp;quot;,&lt;br /&gt;
                        &amp;quot;amount&amp;quot;: 1&lt;br /&gt;
                    }&lt;br /&gt;
                ]&lt;br /&gt;
            },&lt;br /&gt;
            {&lt;br /&gt;
                &amp;quot;id&amp;quot;: &amp;quot;Luxury&amp;quot;,&lt;br /&gt;
                &amp;quot;gradeId&amp;quot;: &amp;quot;Grade1&amp;quot;,&lt;br /&gt;
                &amp;quot;servedNeed&amp;quot;: &amp;quot;Luxury&amp;quot;,&lt;br /&gt;
                &amp;quot;goods&amp;quot;: [&lt;br /&gt;
                    {&lt;br /&gt;
                        &amp;quot;name&amp;quot;: &amp;quot;[Needs] Wine&amp;quot;,&lt;br /&gt;
                        &amp;quot;amount&amp;quot;: 1&lt;br /&gt;
                    }&lt;br /&gt;
                ]&lt;br /&gt;
            }&lt;br /&gt;
        ],&lt;br /&gt;
        &amp;quot;id&amp;quot;: &amp;quot;Tavern&amp;quot;,&lt;br /&gt;
        &amp;quot;displayName&amp;quot;: &amp;quot;Tavern&amp;quot;,&lt;br /&gt;
        &amp;quot;description&amp;quot;: &amp;quot;A place where villagers can fulfill their need for: Leisure,  Luxury. Passive effects: Gleeman&amp;#039;s Tales.&amp;quot;,&lt;br /&gt;
        &amp;quot;category&amp;quot;: &amp;quot;City Buildings&amp;quot;,&lt;br /&gt;
        &amp;quot;sizeX&amp;quot;: 3,&lt;br /&gt;
        &amp;quot;sizeY&amp;quot;: 3,&lt;br /&gt;
        &amp;quot;requiredGoods&amp;quot;: [&lt;br /&gt;
            {&lt;br /&gt;
                &amp;quot;name&amp;quot;: &amp;quot;[Mat Processed] Planks&amp;quot;,&lt;br /&gt;
                &amp;quot;amount&amp;quot;: 20&lt;br /&gt;
            },&lt;br /&gt;
            {&lt;br /&gt;
                &amp;quot;name&amp;quot;: &amp;quot;[Mat Processed] Bricks&amp;quot;,&lt;br /&gt;
                &amp;quot;amount&amp;quot;: 4&lt;br /&gt;
            },&lt;br /&gt;
            {&lt;br /&gt;
                &amp;quot;name&amp;quot;: &amp;quot;[Mat Processed] Fabric&amp;quot;,&lt;br /&gt;
                &amp;quot;amount&amp;quot;: 8&lt;br /&gt;
            }&lt;br /&gt;
        ],&lt;br /&gt;
        &amp;quot;constructionTime&amp;quot;: 61,&lt;br /&gt;
        &amp;quot;cityScore&amp;quot;: 8,&lt;br /&gt;
        &amp;quot;movable&amp;quot;: false,&lt;br /&gt;
        &amp;quot;initiallyEssential&amp;quot;: false,&lt;br /&gt;
        &amp;quot;workplaces&amp;quot;: 3&lt;br /&gt;
    },&lt;br /&gt;
    {&lt;br /&gt;
        &amp;quot;recipes&amp;quot;: [&lt;br /&gt;
            {&lt;br /&gt;
                &amp;quot;id&amp;quot;: &amp;quot;Treatment&amp;quot;,&lt;br /&gt;
                &amp;quot;gradeId&amp;quot;: &amp;quot;Grade1&amp;quot;,&lt;br /&gt;
                &amp;quot;servedNeed&amp;quot;: &amp;quot;Treatment&amp;quot;,&lt;br /&gt;
                &amp;quot;goods&amp;quot;: [&lt;br /&gt;
                    {&lt;br /&gt;
                        &amp;quot;name&amp;quot;: &amp;quot;[Needs] Tea&amp;quot;,&lt;br /&gt;
                        &amp;quot;amount&amp;quot;: 1&lt;br /&gt;
                    }&lt;br /&gt;
                ]&lt;br /&gt;
            },&lt;br /&gt;
            {&lt;br /&gt;
                &amp;quot;id&amp;quot;: &amp;quot;Religion&amp;quot;,&lt;br /&gt;
                &amp;quot;gradeId&amp;quot;: &amp;quot;Grade1&amp;quot;,&lt;br /&gt;
                &amp;quot;servedNeed&amp;quot;: &amp;quot;Religion&amp;quot;,&lt;br /&gt;
                &amp;quot;goods&amp;quot;: [&lt;br /&gt;
                    {&lt;br /&gt;
                        &amp;quot;name&amp;quot;: &amp;quot;[Needs] Incense&amp;quot;,&lt;br /&gt;
                        &amp;quot;amount&amp;quot;: 1&lt;br /&gt;
                    }&lt;br /&gt;
                ]&lt;br /&gt;
            }&lt;br /&gt;
        ],&lt;br /&gt;
        &amp;quot;id&amp;quot;: &amp;quot;Tea Doctor&amp;quot;,&lt;br /&gt;
        &amp;quot;displayName&amp;quot;: &amp;quot;Tea Doctor&amp;quot;,&lt;br /&gt;
        &amp;quot;description&amp;quot;: &amp;quot;A place where villagers can fulfill their need for: Treatment,  Religion. Passive effects: Vitality.&amp;quot;,&lt;br /&gt;
        &amp;quot;category&amp;quot;: &amp;quot;City Buildings&amp;quot;,&lt;br /&gt;
        &amp;quot;sizeX&amp;quot;: 4,&lt;br /&gt;
        &amp;quot;sizeY&amp;quot;: 3,&lt;br /&gt;
        &amp;quot;requiredGoods&amp;quot;: [&lt;br /&gt;
            {&lt;br /&gt;
                &amp;quot;name&amp;quot;: &amp;quot;[Mat Processed] Planks&amp;quot;,&lt;br /&gt;
                &amp;quot;amount&amp;quot;: 10&lt;br /&gt;
            },&lt;br /&gt;
            {&lt;br /&gt;
                &amp;quot;name&amp;quot;: &amp;quot;[Mat Processed] Bricks&amp;quot;,&lt;br /&gt;
                &amp;quot;amount&amp;quot;: 8&lt;br /&gt;
            },&lt;br /&gt;
            {&lt;br /&gt;
                &amp;quot;name&amp;quot;: &amp;quot;[Mat Processed] Fabric&amp;quot;,&lt;br /&gt;
                &amp;quot;amount&amp;quot;: 8&lt;br /&gt;
            }&lt;br /&gt;
        ],&lt;br /&gt;
        &amp;quot;constructionTime&amp;quot;: 61,&lt;br /&gt;
        &amp;quot;cityScore&amp;quot;: 8,&lt;br /&gt;
        &amp;quot;movable&amp;quot;: false,&lt;br /&gt;
        &amp;quot;initiallyEssential&amp;quot;: false,&lt;br /&gt;
        &amp;quot;workplaces&amp;quot;: 3&lt;br /&gt;
    },&lt;br /&gt;
    {&lt;br /&gt;
        &amp;quot;recipes&amp;quot;: [&lt;br /&gt;
            {&lt;br /&gt;
                &amp;quot;id&amp;quot;: &amp;quot;Religion&amp;quot;,&lt;br /&gt;
                &amp;quot;gradeId&amp;quot;: &amp;quot;Grade1&amp;quot;,&lt;br /&gt;
                &amp;quot;servedNeed&amp;quot;: &amp;quot;Religion&amp;quot;,&lt;br /&gt;
                &amp;quot;goods&amp;quot;: [&lt;br /&gt;
                    {&lt;br /&gt;
                        &amp;quot;name&amp;quot;: &amp;quot;[Needs] Incense&amp;quot;,&lt;br /&gt;
                        &amp;quot;amount&amp;quot;: 1&lt;br /&gt;
                    }&lt;br /&gt;
                ]&lt;br /&gt;
            },&lt;br /&gt;
            {&lt;br /&gt;
                &amp;quot;id&amp;quot;: &amp;quot;Education&amp;quot;,&lt;br /&gt;
                &amp;quot;gradeId&amp;quot;: &amp;quot;Grade1&amp;quot;,&lt;br /&gt;
                &amp;quot;servedNeed&amp;quot;: &amp;quot;Education&amp;quot;,&lt;br /&gt;
                &amp;quot;goods&amp;quot;: [&lt;br /&gt;
                    {&lt;br /&gt;
                        &amp;quot;name&amp;quot;: &amp;quot;[Needs] Scrolls&amp;quot;,&lt;br /&gt;
                        &amp;quot;amount&amp;quot;: 1&lt;br /&gt;
                    }&lt;br /&gt;
                ]&lt;br /&gt;
            }&lt;br /&gt;
        ],&lt;br /&gt;
        &amp;quot;id&amp;quot;: &amp;quot;Temple&amp;quot;,&lt;br /&gt;
        &amp;quot;displayName&amp;quot;: &amp;quot;Temple&amp;quot;,&lt;br /&gt;
        &amp;quot;description&amp;quot;: &amp;quot;A place where villagers can fulfill their need for: Religion,  Education. Passive effects: Sacrament of the Flame.&amp;quot;,&lt;br /&gt;
        &amp;quot;category&amp;quot;: &amp;quot;City Buildings&amp;quot;,&lt;br /&gt;
        &amp;quot;sizeX&amp;quot;: 3,&lt;br /&gt;
        &amp;quot;sizeY&amp;quot;: 3,&lt;br /&gt;
        &amp;quot;requiredGoods&amp;quot;: [&lt;br /&gt;
            {&lt;br /&gt;
                &amp;quot;name&amp;quot;: &amp;quot;[Mat Processed] Planks&amp;quot;,&lt;br /&gt;
                &amp;quot;amount&amp;quot;: 10&lt;br /&gt;
            },&lt;br /&gt;
            {&lt;br /&gt;
                &amp;quot;name&amp;quot;: &amp;quot;[Mat Processed] Bricks&amp;quot;,&lt;br /&gt;
                &amp;quot;amount&amp;quot;: 8&lt;br /&gt;
            },&lt;br /&gt;
            {&lt;br /&gt;
                &amp;quot;name&amp;quot;: &amp;quot;[Mat Processed] Fabric&amp;quot;,&lt;br /&gt;
                &amp;quot;amount&amp;quot;: 8&lt;br /&gt;
            }&lt;br /&gt;
        ],&lt;br /&gt;
        &amp;quot;constructionTime&amp;quot;: 61,&lt;br /&gt;
        &amp;quot;cityScore&amp;quot;: 8,&lt;br /&gt;
        &amp;quot;movable&amp;quot;: false,&lt;br /&gt;
        &amp;quot;initiallyEssential&amp;quot;: false,&lt;br /&gt;
        &amp;quot;workplaces&amp;quot;: 3&lt;br /&gt;
    }&lt;br /&gt;
]&lt;/div&gt;</summary>
		<author><name>76561197969631737</name></author>
	</entry>
</feed>