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	<id>https://wiki.hoodedhorse.com/Against_the_Storm/index.php?action=history&amp;feed=atom&amp;title=Module%3AHouse%2Fhouses_data</id>
	<title>Module:House/houses data - Revision history</title>
	<link rel="self" type="application/atom+xml" href="https://wiki.hoodedhorse.com/Against_the_Storm/index.php?action=history&amp;feed=atom&amp;title=Module%3AHouse%2Fhouses_data"/>
	<link rel="alternate" type="text/html" href="https://wiki.hoodedhorse.com/Against_the_Storm/index.php?title=Module:House/houses_data&amp;action=history"/>
	<updated>2026-10-18T18:21:46Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
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	<entry>
		<id>https://wiki.hoodedhorse.com/Against_the_Storm/index.php?title=Module:House/houses_data&amp;diff=11301&amp;oldid=prev</id>
		<title>76561197969631737: created to serve dev data on buildings to new data model</title>
		<link rel="alternate" type="text/html" href="https://wiki.hoodedhorse.com/Against_the_Storm/index.php?title=Module:House/houses_data&amp;diff=11301&amp;oldid=prev"/>
		<updated>2025-10-27T02:43:57Z</updated>

		<summary type="html">&lt;p&gt;created to serve dev data on buildings to new data model&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;return {&lt;br /&gt;
    [&amp;quot;Bat House&amp;quot;] = {&lt;br /&gt;
        _id = &amp;quot;Bat House&amp;quot;,&lt;br /&gt;
        _displayName = &amp;quot;Bat House&amp;quot;,&lt;br /&gt;
        _description = &amp;quot;A building specially designed for Bats. Must be built near a hearth. Fulfills the need for Bat Housing and can accommodate 2 inhabitants.&amp;quot;,&lt;br /&gt;
        _iconFilename = &amp;quot;Bat House_icon.png&amp;quot;,&lt;br /&gt;
        _category = &amp;quot;Housing&amp;quot;,&lt;br /&gt;
        _categoryDisplay = &amp;quot;Housing&amp;quot;,&lt;br /&gt;
        _sizeX = 2,&lt;br /&gt;
        _sizeY = 2,&lt;br /&gt;
        _constructionTime = 40,&lt;br /&gt;
        _cityScore = 3,&lt;br /&gt;
        _isMovable = true,&lt;br /&gt;
        _isInitiallyEssential = false,&lt;br /&gt;
        _workerCapacity = 0,&lt;br /&gt;
        _constructionCosts = {&lt;br /&gt;
            {_id = &amp;quot;[Mat Processed] Planks&amp;quot;, _amount = 2},&lt;br /&gt;
            {_id = &amp;quot;[Mat Processed] Pipe&amp;quot;, _amount = 2}&lt;br /&gt;
        },&lt;br /&gt;
        _tags = {},&lt;br /&gt;
        _housingCapacity = 2,&lt;br /&gt;
        _housedSpecies = {&lt;br /&gt;
            &amp;quot;Bat&amp;quot;&lt;br /&gt;
        },&lt;br /&gt;
        _recipes = {},&lt;br /&gt;
        _levels = {&lt;br /&gt;
            {&lt;br /&gt;
                _upgradeCostOptions = {&lt;br /&gt;
                    {&lt;br /&gt;
                        {_id = &amp;quot;[Packs] Pack of Building Materials&amp;quot;, _amount = 1}&lt;br /&gt;
                    }&lt;br /&gt;
                },&lt;br /&gt;
                _upgrades = {&lt;br /&gt;
                    &amp;quot;[U] Houses Bonus Capacity&amp;quot;,&lt;br /&gt;
                    &amp;quot;[U] Houses Villagers Speed Bonus&amp;quot;&lt;br /&gt;
                },&lt;br /&gt;
            }&lt;br /&gt;
,&lt;br /&gt;
            {&lt;br /&gt;
                _upgradeCostOptions = {&lt;br /&gt;
                    {&lt;br /&gt;
                        {_id = &amp;quot;[Packs] Pack of Building Materials&amp;quot;, _amount = 2}&lt;br /&gt;
                    }&lt;br /&gt;
,&lt;br /&gt;
                    {&lt;br /&gt;
                        {_id = &amp;quot;[Metal] Copper Ore&amp;quot;, _amount = 10}&lt;br /&gt;
                    }&lt;br /&gt;
                },&lt;br /&gt;
                _upgrades = {&lt;br /&gt;
                    &amp;quot;[U] Houses Bonus Resolve&amp;quot;,&lt;br /&gt;
                    &amp;quot;[U] Bat Houses Unique Bonus&amp;quot;&lt;br /&gt;
                },&lt;br /&gt;
            }&lt;br /&gt;
        },&lt;br /&gt;
    },&lt;br /&gt;
    [&amp;quot;Beaver House&amp;quot;] = {&lt;br /&gt;
        _id = &amp;quot;Beaver House&amp;quot;,&lt;br /&gt;
        _displayName = &amp;quot;Beaver House&amp;quot;,&lt;br /&gt;
        _description = &amp;quot;A building specially designed for Beavers. Must be built near a Hearth. Fulfills the need for Beaver housing and can accommodate 2 inhabitants.&amp;quot;,&lt;br /&gt;
        _iconFilename = &amp;quot;Beaver House_icon.png&amp;quot;,&lt;br /&gt;
        _category = &amp;quot;Housing&amp;quot;,&lt;br /&gt;
        _categoryDisplay = &amp;quot;Housing&amp;quot;,&lt;br /&gt;
        _sizeX = 2,&lt;br /&gt;
        _sizeY = 2,&lt;br /&gt;
        _constructionTime = 40,&lt;br /&gt;
        _cityScore = 3,&lt;br /&gt;
        _isMovable = true,&lt;br /&gt;
        _isInitiallyEssential = false,&lt;br /&gt;
        _workerCapacity = 0,&lt;br /&gt;
        _constructionCosts = {&lt;br /&gt;
            {_id = &amp;quot;[Mat Processed] Planks&amp;quot;, _amount = 8}&lt;br /&gt;
        },&lt;br /&gt;
        _tags = {},&lt;br /&gt;
        _housingCapacity = 2,&lt;br /&gt;
        _housedSpecies = {&lt;br /&gt;
            &amp;quot;Beaver&amp;quot;&lt;br /&gt;
        },&lt;br /&gt;
        _recipes = {},&lt;br /&gt;
        _levels = {&lt;br /&gt;
            {&lt;br /&gt;
                _upgradeCostOptions = {&lt;br /&gt;
                    {&lt;br /&gt;
                        {_id = &amp;quot;[Packs] Pack of Building Materials&amp;quot;, _amount = 1}&lt;br /&gt;
                    }&lt;br /&gt;
                },&lt;br /&gt;
                _upgrades = {&lt;br /&gt;
                    &amp;quot;[U] Houses Bonus Capacity&amp;quot;,&lt;br /&gt;
                    &amp;quot;[U] Houses Villagers Speed Bonus&amp;quot;&lt;br /&gt;
                },&lt;br /&gt;
            }&lt;br /&gt;
,&lt;br /&gt;
            {&lt;br /&gt;
                _upgradeCostOptions = {&lt;br /&gt;
                    {&lt;br /&gt;
                        {_id = &amp;quot;[Packs] Pack of Building Materials&amp;quot;, _amount = 2}&lt;br /&gt;
                    }&lt;br /&gt;
,&lt;br /&gt;
                    {&lt;br /&gt;
                        {_id = &amp;quot;[Valuable] Amber&amp;quot;, _amount = 5},&lt;br /&gt;
                        {_id = &amp;quot;[Packs] Pack of Trade Goods&amp;quot;, _amount = 3}&lt;br /&gt;
                    }&lt;br /&gt;
                },&lt;br /&gt;
                _upgrades = {&lt;br /&gt;
                    &amp;quot;[U] Houses Bonus Resolve&amp;quot;,&lt;br /&gt;
                    &amp;quot;[U] Beaver Houses Unique Bonus&amp;quot;&lt;br /&gt;
                },&lt;br /&gt;
            }&lt;br /&gt;
        },&lt;br /&gt;
    },&lt;br /&gt;
    [&amp;quot;Big Shelter&amp;quot;] = {&lt;br /&gt;
        _id = &amp;quot;Big Shelter&amp;quot;,&lt;br /&gt;
        _displayName = &amp;quot;Big Shelter&amp;quot;,&lt;br /&gt;
        _description = &amp;quot;Can accommodate most villagers, but won&amp;#039;t satisfy the need for species-specific housing. Has to be built near a Hearth. Can house 6 residents.&amp;quot;,&lt;br /&gt;
        _iconFilename = &amp;quot;Big Shelter_icon.png&amp;quot;,&lt;br /&gt;
        _category = &amp;quot;Housing&amp;quot;,&lt;br /&gt;
        _categoryDisplay = &amp;quot;Housing&amp;quot;,&lt;br /&gt;
        _sizeX = 3,&lt;br /&gt;
        _sizeY = 2,&lt;br /&gt;
        _constructionTime = 50,&lt;br /&gt;
        _cityScore = 2,&lt;br /&gt;
        _isMovable = true,&lt;br /&gt;
        _isInitiallyEssential = false,&lt;br /&gt;
        _workerCapacity = 0,&lt;br /&gt;
        _constructionCosts = {&lt;br /&gt;
            {_id = &amp;quot;[Mat Processed] Planks&amp;quot;, _amount = 4}&lt;br /&gt;
        },&lt;br /&gt;
        _tags = {},&lt;br /&gt;
        _housingCapacity = 6,&lt;br /&gt;
        _housedSpecies = {&lt;br /&gt;
            &amp;quot;Beaver&amp;quot;,&lt;br /&gt;
            &amp;quot;Human&amp;quot;,&lt;br /&gt;
            &amp;quot;Lizard&amp;quot;,&lt;br /&gt;
            &amp;quot;Harpy&amp;quot;,&lt;br /&gt;
            &amp;quot;Foxes&amp;quot;,&lt;br /&gt;
            &amp;quot;Bat&amp;quot;&lt;br /&gt;
        },&lt;br /&gt;
        _recipes = {},&lt;br /&gt;
    },&lt;br /&gt;
    [&amp;quot;Fox House&amp;quot;] = {&lt;br /&gt;
        _id = &amp;quot;Fox House&amp;quot;,&lt;br /&gt;
        _displayName = &amp;quot;Fox House&amp;quot;,&lt;br /&gt;
        _description = &amp;quot;A building specially designed for Foxes. Must be built near a Hearth. Fulfills the need for Fox housing and can accommodate 2 inhabitants.&amp;quot;,&lt;br /&gt;
        _iconFilename = &amp;quot;Fox House_icon.png&amp;quot;,&lt;br /&gt;
        _category = &amp;quot;Housing&amp;quot;,&lt;br /&gt;
        _categoryDisplay = &amp;quot;Housing&amp;quot;,&lt;br /&gt;
        _sizeX = 2,&lt;br /&gt;
        _sizeY = 2,&lt;br /&gt;
        _constructionTime = 40,&lt;br /&gt;
        _cityScore = 3,&lt;br /&gt;
        _isMovable = true,&lt;br /&gt;
        _isInitiallyEssential = false,&lt;br /&gt;
        _workerCapacity = 0,&lt;br /&gt;
        _constructionCosts = {&lt;br /&gt;
            {_id = &amp;quot;[Mat Processed] Planks&amp;quot;, _amount = 4},&lt;br /&gt;
            {_id = &amp;quot;[Metal] Crystalized Dew&amp;quot;, _amount = 2}&lt;br /&gt;
        },&lt;br /&gt;
        _tags = {},&lt;br /&gt;
        _housingCapacity = 2,&lt;br /&gt;
        _housedSpecies = {&lt;br /&gt;
            &amp;quot;Foxes&amp;quot;&lt;br /&gt;
        },&lt;br /&gt;
        _recipes = {},&lt;br /&gt;
        _levels = {&lt;br /&gt;
            {&lt;br /&gt;
                _upgradeCostOptions = {&lt;br /&gt;
                    {&lt;br /&gt;
                        {_id = &amp;quot;[Packs] Pack of Building Materials&amp;quot;, _amount = 1}&lt;br /&gt;
                    }&lt;br /&gt;
                },&lt;br /&gt;
                _upgrades = {&lt;br /&gt;
                    &amp;quot;[U] Houses Bonus Capacity&amp;quot;,&lt;br /&gt;
                    &amp;quot;[U] Houses Villagers Speed Bonus&amp;quot;&lt;br /&gt;
                },&lt;br /&gt;
            }&lt;br /&gt;
,&lt;br /&gt;
            {&lt;br /&gt;
                _upgradeCostOptions = {&lt;br /&gt;
                    {&lt;br /&gt;
                        {_id = &amp;quot;[Packs] Pack of Building Materials&amp;quot;, _amount = 2}&lt;br /&gt;
                    }&lt;br /&gt;
,&lt;br /&gt;
                    {&lt;br /&gt;
                        {_id = &amp;quot;[Mat Raw] Resin&amp;quot;, _amount = 10}&lt;br /&gt;
                    }&lt;br /&gt;
                },&lt;br /&gt;
                _upgrades = {&lt;br /&gt;
                    &amp;quot;[U] Houses Bonus Resolve&amp;quot;,&lt;br /&gt;
                    &amp;quot;[U] Fox Houses Unique Bonus&amp;quot;&lt;br /&gt;
                },&lt;br /&gt;
            }&lt;br /&gt;
        },&lt;br /&gt;
    },&lt;br /&gt;
    [&amp;quot;Frog House&amp;quot;] = {&lt;br /&gt;
        _id = &amp;quot;Frog House&amp;quot;,&lt;br /&gt;
        _displayName = &amp;quot;Frog House&amp;quot;,&lt;br /&gt;
        _description = &amp;quot;A building specially designed for Frogs. Must be built near a Hearth. Fulfills the need for Frog housing and can accommodate 2 inhabitants.&amp;quot;,&lt;br /&gt;
        _iconFilename = &amp;quot;Frog House_icon.png&amp;quot;,&lt;br /&gt;
        _category = &amp;quot;Housing&amp;quot;,&lt;br /&gt;
        _categoryDisplay = &amp;quot;Housing&amp;quot;,&lt;br /&gt;
        _sizeX = 2,&lt;br /&gt;
        _sizeY = 2,&lt;br /&gt;
        _constructionTime = 40,&lt;br /&gt;
        _cityScore = 3,&lt;br /&gt;
        _isMovable = true,&lt;br /&gt;
        _isInitiallyEssential = false,&lt;br /&gt;
        _workerCapacity = 0,&lt;br /&gt;
        _constructionCosts = {&lt;br /&gt;
            {_id = &amp;quot;[Mat Processed] Bricks&amp;quot;, _amount = 4}&lt;br /&gt;
        },&lt;br /&gt;
        _tags = {},&lt;br /&gt;
        _housingCapacity = 2,&lt;br /&gt;
        _housedSpecies = {&lt;br /&gt;
            &amp;quot;Frog&amp;quot;&lt;br /&gt;
        },&lt;br /&gt;
        _recipes = {},&lt;br /&gt;
        _levels = {&lt;br /&gt;
            {&lt;br /&gt;
                _upgradeCostOptions = {&lt;br /&gt;
                    {&lt;br /&gt;
                        {_id = &amp;quot;[Packs] Pack of Building Materials&amp;quot;, _amount = 1}&lt;br /&gt;
                    }&lt;br /&gt;
                },&lt;br /&gt;
                _upgrades = {&lt;br /&gt;
                    &amp;quot;[U] Houses Bonus Capacity&amp;quot;,&lt;br /&gt;
                    &amp;quot;[U] Frog House Water Tank&amp;quot;&lt;br /&gt;
                },&lt;br /&gt;
            }&lt;br /&gt;
,&lt;br /&gt;
            {&lt;br /&gt;
                _upgradeCostOptions = {&lt;br /&gt;
                    {&lt;br /&gt;
                        {_id = &amp;quot;[Packs] Pack of Building Materials&amp;quot;, _amount = 2}&lt;br /&gt;
                    }&lt;br /&gt;
,&lt;br /&gt;
                    {&lt;br /&gt;
                        {_id = &amp;quot;[Water] Drizzle Water&amp;quot;, _amount = 20},&lt;br /&gt;
                        {_id = &amp;quot;[Water] Clearance Water&amp;quot;, _amount = 20},&lt;br /&gt;
                        {_id = &amp;quot;[Water] Storm Water&amp;quot;, _amount = 20}&lt;br /&gt;
                    }&lt;br /&gt;
                },&lt;br /&gt;
                _upgrades = {&lt;br /&gt;
                    &amp;quot;[U] Frog Houses Bonus Resolve&amp;quot;,&lt;br /&gt;
                    &amp;quot;[U] Frog House Building Mat Speed&amp;quot;&lt;br /&gt;
                },&lt;br /&gt;
            }&lt;br /&gt;
,&lt;br /&gt;
            {&lt;br /&gt;
                _upgradeCostOptions = {&lt;br /&gt;
                    {&lt;br /&gt;
                        {_id = &amp;quot;[Packs] Pack of Building Materials&amp;quot;, _amount = 3}&lt;br /&gt;
                    }&lt;br /&gt;
,&lt;br /&gt;
                    {&lt;br /&gt;
                        {_id = &amp;quot;[Water] Drizzle Water&amp;quot;, _amount = 30},&lt;br /&gt;
                        {_id = &amp;quot;[Water] Clearance Water&amp;quot;, _amount = 30},&lt;br /&gt;
                        {_id = &amp;quot;[Water] Storm Water&amp;quot;, _amount = 30}&lt;br /&gt;
                    }&lt;br /&gt;
                },&lt;br /&gt;
                _upgrades = {&lt;br /&gt;
                    &amp;quot;[U] Frog House Newcomer Bonus&amp;quot;,&lt;br /&gt;
                    &amp;quot;[U] Frog House Yearly Packs&amp;quot;&lt;br /&gt;
                },&lt;br /&gt;
            }&lt;br /&gt;
,&lt;br /&gt;
            {&lt;br /&gt;
                _upgradeCostOptions = {&lt;br /&gt;
                    {&lt;br /&gt;
                        {_id = &amp;quot;[Packs] Pack of Building Materials&amp;quot;, _amount = 5}&lt;br /&gt;
                    }&lt;br /&gt;
,&lt;br /&gt;
                    {&lt;br /&gt;
                        {_id = &amp;quot;[Water] Drizzle Water&amp;quot;, _amount = 50},&lt;br /&gt;
                        {_id = &amp;quot;[Water] Clearance Water&amp;quot;, _amount = 50},&lt;br /&gt;
                        {_id = &amp;quot;[Water] Storm Water&amp;quot;, _amount = 50}&lt;br /&gt;
                    }&lt;br /&gt;
                },&lt;br /&gt;
                _upgrades = {&lt;br /&gt;
                    &amp;quot;[U] Frog House More Resolve For Rainpunk&amp;quot;,&lt;br /&gt;
                    &amp;quot;[U] Frog House Building Mat Crit&amp;quot;&lt;br /&gt;
                },&lt;br /&gt;
            }&lt;br /&gt;
        },&lt;br /&gt;
    },&lt;br /&gt;
    [&amp;quot;Harpy House&amp;quot;] = {&lt;br /&gt;
        _id = &amp;quot;Harpy House&amp;quot;,&lt;br /&gt;
        _displayName = &amp;quot;Harpy House&amp;quot;,&lt;br /&gt;
        _description = &amp;quot;A building specially designed for Harpies. Must be built near a Hearth. Fulfills the need for Harpy housing and can accommodate 2 inhabitants.&amp;quot;,&lt;br /&gt;
        _iconFilename = &amp;quot;Harpy House_icon.png&amp;quot;,&lt;br /&gt;
        _category = &amp;quot;Housing&amp;quot;,&lt;br /&gt;
        _categoryDisplay = &amp;quot;Housing&amp;quot;,&lt;br /&gt;
        _sizeX = 2,&lt;br /&gt;
        _sizeY = 2,&lt;br /&gt;
        _constructionTime = 40,&lt;br /&gt;
        _cityScore = 3,&lt;br /&gt;
        _isMovable = true,&lt;br /&gt;
        _isInitiallyEssential = false,&lt;br /&gt;
        _workerCapacity = 0,&lt;br /&gt;
        _constructionCosts = {&lt;br /&gt;
            {_id = &amp;quot;[Mat Processed] Fabric&amp;quot;, _amount = 4}&lt;br /&gt;
        },&lt;br /&gt;
        _tags = {},&lt;br /&gt;
        _housingCapacity = 2,&lt;br /&gt;
        _housedSpecies = {&lt;br /&gt;
            &amp;quot;Harpy&amp;quot;&lt;br /&gt;
        },&lt;br /&gt;
        _recipes = {},&lt;br /&gt;
        _levels = {&lt;br /&gt;
            {&lt;br /&gt;
                _upgradeCostOptions = {&lt;br /&gt;
                    {&lt;br /&gt;
                        {_id = &amp;quot;[Packs] Pack of Building Materials&amp;quot;, _amount = 1}&lt;br /&gt;
                    }&lt;br /&gt;
                },&lt;br /&gt;
                _upgrades = {&lt;br /&gt;
                    &amp;quot;[U] Houses Bonus Capacity&amp;quot;,&lt;br /&gt;
                    &amp;quot;[U] Houses Villagers Speed Bonus&amp;quot;&lt;br /&gt;
                },&lt;br /&gt;
            }&lt;br /&gt;
,&lt;br /&gt;
            {&lt;br /&gt;
                _upgradeCostOptions = {&lt;br /&gt;
                    {&lt;br /&gt;
                        {_id = &amp;quot;[Packs] Pack of Building Materials&amp;quot;, _amount = 2}&lt;br /&gt;
                    }&lt;br /&gt;
,&lt;br /&gt;
                    {&lt;br /&gt;
                        {_id = &amp;quot;[Crafting] Dye&amp;quot;, _amount = 10}&lt;br /&gt;
                    }&lt;br /&gt;
                },&lt;br /&gt;
                _upgrades = {&lt;br /&gt;
                    &amp;quot;[U] Houses Bonus Resolve&amp;quot;,&lt;br /&gt;
                    &amp;quot;[U] Harpy Houses Unique Bonus&amp;quot;&lt;br /&gt;
                },&lt;br /&gt;
            }&lt;br /&gt;
        },&lt;br /&gt;
    },&lt;br /&gt;
    [&amp;quot;Human House&amp;quot;] = {&lt;br /&gt;
        _id = &amp;quot;Human House&amp;quot;,&lt;br /&gt;
        _displayName = &amp;quot;Human House&amp;quot;,&lt;br /&gt;
        _description = &amp;quot;A building specially designed for Humans. Must be built near a Hearth. Fulfills the need for Human housing and can accommodate 2 inhabitants.&amp;quot;,&lt;br /&gt;
        _iconFilename = &amp;quot;Human House_icon.png&amp;quot;,&lt;br /&gt;
        _category = &amp;quot;Housing&amp;quot;,&lt;br /&gt;
        _categoryDisplay = &amp;quot;Housing&amp;quot;,&lt;br /&gt;
        _sizeX = 2,&lt;br /&gt;
        _sizeY = 2,&lt;br /&gt;
        _constructionTime = 40,&lt;br /&gt;
        _cityScore = 3,&lt;br /&gt;
        _isMovable = true,&lt;br /&gt;
        _isInitiallyEssential = false,&lt;br /&gt;
        _workerCapacity = 0,&lt;br /&gt;
        _constructionCosts = {&lt;br /&gt;
            {_id = &amp;quot;[Mat Processed] Planks&amp;quot;, _amount = 4},&lt;br /&gt;
            {_id = &amp;quot;[Mat Processed] Bricks&amp;quot;, _amount = 2}&lt;br /&gt;
        },&lt;br /&gt;
        _tags = {},&lt;br /&gt;
        _housingCapacity = 2,&lt;br /&gt;
        _housedSpecies = {&lt;br /&gt;
            &amp;quot;Human&amp;quot;&lt;br /&gt;
        },&lt;br /&gt;
        _recipes = {},&lt;br /&gt;
        _levels = {&lt;br /&gt;
            {&lt;br /&gt;
                _upgradeCostOptions = {&lt;br /&gt;
                    {&lt;br /&gt;
                        {_id = &amp;quot;[Packs] Pack of Building Materials&amp;quot;, _amount = 1}&lt;br /&gt;
                    }&lt;br /&gt;
                },&lt;br /&gt;
                _upgrades = {&lt;br /&gt;
                    &amp;quot;[U] Houses Bonus Capacity&amp;quot;,&lt;br /&gt;
                    &amp;quot;[U] Houses Villagers Speed Bonus&amp;quot;&lt;br /&gt;
                },&lt;br /&gt;
            }&lt;br /&gt;
,&lt;br /&gt;
            {&lt;br /&gt;
                _upgradeCostOptions = {&lt;br /&gt;
                    {&lt;br /&gt;
                        {_id = &amp;quot;[Packs] Pack of Building Materials&amp;quot;, _amount = 2}&lt;br /&gt;
                    }&lt;br /&gt;
,&lt;br /&gt;
                    {&lt;br /&gt;
                        {_id = &amp;quot;[Packs] Pack of Crops&amp;quot;, _amount = 2}&lt;br /&gt;
                    }&lt;br /&gt;
                },&lt;br /&gt;
                _upgrades = {&lt;br /&gt;
                    &amp;quot;[U] Houses Bonus Resolve&amp;quot;,&lt;br /&gt;
                    &amp;quot;[U] Human Houses Unique Bonus&amp;quot;&lt;br /&gt;
                },&lt;br /&gt;
            }&lt;br /&gt;
        },&lt;br /&gt;
    },&lt;br /&gt;
    [&amp;quot;Lizard House&amp;quot;] = {&lt;br /&gt;
        _id = &amp;quot;Lizard House&amp;quot;,&lt;br /&gt;
        _displayName = &amp;quot;Lizard House&amp;quot;,&lt;br /&gt;
        _description = &amp;quot;A building specially designed for Lizards. Must be built near a Hearth. Fulfills the need for Lizard housing and can accommodate 2 inhabitants.&amp;quot;,&lt;br /&gt;
        _iconFilename = &amp;quot;Lizard House_icon.png&amp;quot;,&lt;br /&gt;
        _category = &amp;quot;Housing&amp;quot;,&lt;br /&gt;
        _categoryDisplay = &amp;quot;Housing&amp;quot;,&lt;br /&gt;
        _sizeX = 2,&lt;br /&gt;
        _sizeY = 2,&lt;br /&gt;
        _constructionTime = 40,&lt;br /&gt;
        _cityScore = 3,&lt;br /&gt;
        _isMovable = true,&lt;br /&gt;
        _isInitiallyEssential = false,&lt;br /&gt;
        _workerCapacity = 0,&lt;br /&gt;
        _constructionCosts = {&lt;br /&gt;
            {_id = &amp;quot;[Mat Processed] Fabric&amp;quot;, _amount = 2},&lt;br /&gt;
            {_id = &amp;quot;[Mat Processed] Bricks&amp;quot;, _amount = 2}&lt;br /&gt;
        },&lt;br /&gt;
        _tags = {},&lt;br /&gt;
        _housingCapacity = 2,&lt;br /&gt;
        _housedSpecies = {&lt;br /&gt;
            &amp;quot;Lizard&amp;quot;&lt;br /&gt;
        },&lt;br /&gt;
        _recipes = {},&lt;br /&gt;
        _levels = {&lt;br /&gt;
            {&lt;br /&gt;
                _upgradeCostOptions = {&lt;br /&gt;
                    {&lt;br /&gt;
                        {_id = &amp;quot;[Packs] Pack of Building Materials&amp;quot;, _amount = 1}&lt;br /&gt;
                    }&lt;br /&gt;
                },&lt;br /&gt;
                _upgrades = {&lt;br /&gt;
                    &amp;quot;[U] Houses Bonus Capacity&amp;quot;,&lt;br /&gt;
                    &amp;quot;[U] Houses Villagers Speed Bonus&amp;quot;&lt;br /&gt;
                },&lt;br /&gt;
            }&lt;br /&gt;
,&lt;br /&gt;
            {&lt;br /&gt;
                _upgradeCostOptions = {&lt;br /&gt;
                    {&lt;br /&gt;
                        {_id = &amp;quot;[Packs] Pack of Building Materials&amp;quot;, _amount = 2}&lt;br /&gt;
                    }&lt;br /&gt;
,&lt;br /&gt;
                    {&lt;br /&gt;
                        {_id = &amp;quot;[Food Processed] Jerky&amp;quot;, _amount = 10},&lt;br /&gt;
                        {_id = &amp;quot;[Food Processed] Skewers&amp;quot;, _amount = 10}&lt;br /&gt;
                    }&lt;br /&gt;
                },&lt;br /&gt;
                _upgrades = {&lt;br /&gt;
                    &amp;quot;[U] Houses Bonus Resolve&amp;quot;,&lt;br /&gt;
                    &amp;quot;[U] Lizard Houses Unique Bonus&amp;quot;&lt;br /&gt;
                },&lt;br /&gt;
            }&lt;br /&gt;
        },&lt;br /&gt;
    },&lt;br /&gt;
    [&amp;quot;Purged Bat House&amp;quot;] = {&lt;br /&gt;
        _id = &amp;quot;Purged Bat House&amp;quot;,&lt;br /&gt;
        _displayName = &amp;quot;Purified Bat House&amp;quot;,&lt;br /&gt;
        _description = &amp;quot;A building specially designed for Bats. Must be built near a hearth. Fulfills the need for Bat Housing and can accommodate 6 inhabitants.&amp;quot;,&lt;br /&gt;
        _iconFilename = &amp;quot;Purged Bat House_icon.png&amp;quot;,&lt;br /&gt;
        _category = &amp;quot;Housing&amp;quot;,&lt;br /&gt;
        _categoryDisplay = &amp;quot;Housing&amp;quot;,&lt;br /&gt;
        _sizeX = 2,&lt;br /&gt;
        _sizeY = 2,&lt;br /&gt;
        _constructionTime = 40,&lt;br /&gt;
        _cityScore = 3,&lt;br /&gt;
        _isMovable = true,&lt;br /&gt;
        _isInitiallyEssential = false,&lt;br /&gt;
        _workerCapacity = 0,&lt;br /&gt;
        _constructionCosts = {&lt;br /&gt;
            {_id = &amp;quot;[Mat Processed] Fabric&amp;quot;, _amount = 2},&lt;br /&gt;
            {_id = &amp;quot;[Mat Processed] Bricks&amp;quot;, _amount = 2}&lt;br /&gt;
        },&lt;br /&gt;
        _tags = {},&lt;br /&gt;
        _housingCapacity = 6,&lt;br /&gt;
        _housedSpecies = {&lt;br /&gt;
            &amp;quot;Bat&amp;quot;&lt;br /&gt;
        },&lt;br /&gt;
        _recipes = {},&lt;br /&gt;
        _levels = {&lt;br /&gt;
            {&lt;br /&gt;
                _upgradeCostOptions = {&lt;br /&gt;
                    {&lt;br /&gt;
                        {_id = &amp;quot;[Packs] Pack of Building Materials&amp;quot;, _amount = 1}&lt;br /&gt;
                    }&lt;br /&gt;
                },&lt;br /&gt;
                _upgrades = {&lt;br /&gt;
                    &amp;quot;[U] Houses Bonus Capacity&amp;quot;,&lt;br /&gt;
                    &amp;quot;[U] Houses Villagers Speed Bonus&amp;quot;&lt;br /&gt;
                },&lt;br /&gt;
            }&lt;br /&gt;
,&lt;br /&gt;
            {&lt;br /&gt;
                _upgradeCostOptions = {&lt;br /&gt;
                    {&lt;br /&gt;
                        {_id = &amp;quot;[Packs] Pack of Building Materials&amp;quot;, _amount = 2}&lt;br /&gt;
                    }&lt;br /&gt;
,&lt;br /&gt;
                    {&lt;br /&gt;
                        {_id = &amp;quot;[Metal] Copper Ore&amp;quot;, _amount = 10}&lt;br /&gt;
                    }&lt;br /&gt;
                },&lt;br /&gt;
                _upgrades = {&lt;br /&gt;
                    &amp;quot;[U] Houses Bonus Resolve&amp;quot;,&lt;br /&gt;
                    &amp;quot;[U] Bat Houses Unique Bonus&amp;quot;&lt;br /&gt;
                },&lt;br /&gt;
            }&lt;br /&gt;
        },&lt;br /&gt;
    },&lt;br /&gt;
    [&amp;quot;Purged Beaver House&amp;quot;] = {&lt;br /&gt;
        _id = &amp;quot;Purged Beaver House&amp;quot;,&lt;br /&gt;
        _displayName = &amp;quot;Purified Beaver House&amp;quot;,&lt;br /&gt;
        _description = &amp;quot;A building specially designed for Beavers. Must be built near a Hearth. Fulfills the need for Beaver housing and can accommodate 6 inhabitants.&amp;quot;,&lt;br /&gt;
        _iconFilename = &amp;quot;Purged Beaver House_icon.png&amp;quot;,&lt;br /&gt;
        _category = &amp;quot;Housing&amp;quot;,&lt;br /&gt;
        _categoryDisplay = &amp;quot;Housing&amp;quot;,&lt;br /&gt;
        _sizeX = 2,&lt;br /&gt;
        _sizeY = 2,&lt;br /&gt;
        _constructionTime = 40,&lt;br /&gt;
        _cityScore = 3,&lt;br /&gt;
        _isMovable = true,&lt;br /&gt;
        _isInitiallyEssential = false,&lt;br /&gt;
        _workerCapacity = 0,&lt;br /&gt;
        _constructionCosts = {&lt;br /&gt;
            {_id = &amp;quot;[Mat Processed] Planks&amp;quot;, _amount = 8}&lt;br /&gt;
        },&lt;br /&gt;
        _tags = {},&lt;br /&gt;
        _housingCapacity = 6,&lt;br /&gt;
        _housedSpecies = {&lt;br /&gt;
            &amp;quot;Beaver&amp;quot;&lt;br /&gt;
        },&lt;br /&gt;
        _recipes = {},&lt;br /&gt;
        _levels = {&lt;br /&gt;
            {&lt;br /&gt;
                _upgradeCostOptions = {&lt;br /&gt;
                    {&lt;br /&gt;
                        {_id = &amp;quot;[Packs] Pack of Building Materials&amp;quot;, _amount = 1}&lt;br /&gt;
                    }&lt;br /&gt;
                },&lt;br /&gt;
                _upgrades = {&lt;br /&gt;
                    &amp;quot;[U] Houses Bonus Capacity&amp;quot;,&lt;br /&gt;
                    &amp;quot;[U] Houses Villagers Speed Bonus&amp;quot;&lt;br /&gt;
                },&lt;br /&gt;
            }&lt;br /&gt;
,&lt;br /&gt;
            {&lt;br /&gt;
                _upgradeCostOptions = {&lt;br /&gt;
                    {&lt;br /&gt;
                        {_id = &amp;quot;[Packs] Pack of Building Materials&amp;quot;, _amount = 2}&lt;br /&gt;
                    }&lt;br /&gt;
,&lt;br /&gt;
                    {&lt;br /&gt;
                        {_id = &amp;quot;[Valuable] Amber&amp;quot;, _amount = 5},&lt;br /&gt;
                        {_id = &amp;quot;[Packs] Pack of Trade Goods&amp;quot;, _amount = 3}&lt;br /&gt;
                    }&lt;br /&gt;
                },&lt;br /&gt;
                _upgrades = {&lt;br /&gt;
                    &amp;quot;[U] Houses Bonus Resolve&amp;quot;,&lt;br /&gt;
                    &amp;quot;[U] Beaver Houses Unique Bonus&amp;quot;&lt;br /&gt;
                },&lt;br /&gt;
            }&lt;br /&gt;
        },&lt;br /&gt;
    },&lt;br /&gt;
    [&amp;quot;Purged Fox House&amp;quot;] = {&lt;br /&gt;
        _id = &amp;quot;Purged Fox House&amp;quot;,&lt;br /&gt;
        _displayName = &amp;quot;Purified Fox House&amp;quot;,&lt;br /&gt;
        _description = &amp;quot;A building specially designed for Foxes. Must be built near a Hearth. Fulfills the need for Fox housing and can accommodate 6 inhabitants.&amp;quot;,&lt;br /&gt;
        _iconFilename = &amp;quot;Purged Fox House_icon.png&amp;quot;,&lt;br /&gt;
        _category = &amp;quot;Housing&amp;quot;,&lt;br /&gt;
        _categoryDisplay = &amp;quot;Housing&amp;quot;,&lt;br /&gt;
        _sizeX = 2,&lt;br /&gt;
        _sizeY = 2,&lt;br /&gt;
        _constructionTime = 40,&lt;br /&gt;
        _cityScore = 3,&lt;br /&gt;
        _isMovable = true,&lt;br /&gt;
        _isInitiallyEssential = false,&lt;br /&gt;
        _workerCapacity = 0,&lt;br /&gt;
        _constructionCosts = {&lt;br /&gt;
            {_id = &amp;quot;[Mat Processed] Planks&amp;quot;, _amount = 4},&lt;br /&gt;
            {_id = &amp;quot;[Metal] Crystalized Dew&amp;quot;, _amount = 2}&lt;br /&gt;
        },&lt;br /&gt;
        _tags = {},&lt;br /&gt;
        _housingCapacity = 6,&lt;br /&gt;
        _housedSpecies = {&lt;br /&gt;
            &amp;quot;Foxes&amp;quot;&lt;br /&gt;
        },&lt;br /&gt;
        _recipes = {},&lt;br /&gt;
        _levels = {&lt;br /&gt;
            {&lt;br /&gt;
                _upgradeCostOptions = {&lt;br /&gt;
                    {&lt;br /&gt;
                        {_id = &amp;quot;[Packs] Pack of Building Materials&amp;quot;, _amount = 1}&lt;br /&gt;
                    }&lt;br /&gt;
                },&lt;br /&gt;
                _upgrades = {&lt;br /&gt;
                    &amp;quot;[U] Houses Bonus Capacity&amp;quot;,&lt;br /&gt;
                    &amp;quot;[U] Houses Villagers Speed Bonus&amp;quot;&lt;br /&gt;
                },&lt;br /&gt;
            }&lt;br /&gt;
,&lt;br /&gt;
            {&lt;br /&gt;
                _upgradeCostOptions = {&lt;br /&gt;
                    {&lt;br /&gt;
                        {_id = &amp;quot;[Packs] Pack of Building Materials&amp;quot;, _amount = 2}&lt;br /&gt;
                    }&lt;br /&gt;
,&lt;br /&gt;
                    {&lt;br /&gt;
                        {_id = &amp;quot;[Mat Raw] Resin&amp;quot;, _amount = 10}&lt;br /&gt;
                    }&lt;br /&gt;
                },&lt;br /&gt;
                _upgrades = {&lt;br /&gt;
                    &amp;quot;[U] Houses Bonus Resolve&amp;quot;,&lt;br /&gt;
                    &amp;quot;[U] Fox Houses Unique Bonus&amp;quot;&lt;br /&gt;
                },&lt;br /&gt;
            }&lt;br /&gt;
        },&lt;br /&gt;
    },&lt;br /&gt;
    [&amp;quot;Purged Frog House&amp;quot;] = {&lt;br /&gt;
        _id = &amp;quot;Purged Frog House&amp;quot;,&lt;br /&gt;
        _displayName = &amp;quot;Purified Frog House&amp;quot;,&lt;br /&gt;
        _description = &amp;quot;A building specially designed for Frogs. Must be built near a Hearth. Fulfills the need for Frog housing and can accommodate 6 inhabitants.&amp;quot;,&lt;br /&gt;
        _iconFilename = &amp;quot;Purged Frog House_icon.png&amp;quot;,&lt;br /&gt;
        _category = &amp;quot;Housing&amp;quot;,&lt;br /&gt;
        _categoryDisplay = &amp;quot;Housing&amp;quot;,&lt;br /&gt;
        _sizeX = 2,&lt;br /&gt;
        _sizeY = 2,&lt;br /&gt;
        _constructionTime = 40,&lt;br /&gt;
        _cityScore = 3,&lt;br /&gt;
        _isMovable = true,&lt;br /&gt;
        _isInitiallyEssential = false,&lt;br /&gt;
        _workerCapacity = 0,&lt;br /&gt;
        _constructionCosts = {&lt;br /&gt;
            {_id = &amp;quot;[Mat Processed] Bricks&amp;quot;, _amount = 4}&lt;br /&gt;
        },&lt;br /&gt;
        _tags = {},&lt;br /&gt;
        _housingCapacity = 6,&lt;br /&gt;
        _housedSpecies = {&lt;br /&gt;
            &amp;quot;Frog&amp;quot;&lt;br /&gt;
        },&lt;br /&gt;
        _recipes = {},&lt;br /&gt;
        _levels = {&lt;br /&gt;
            {&lt;br /&gt;
                _upgradeCostOptions = {&lt;br /&gt;
                    {&lt;br /&gt;
                        {_id = &amp;quot;[Packs] Pack of Building Materials&amp;quot;, _amount = 1}&lt;br /&gt;
                    }&lt;br /&gt;
                },&lt;br /&gt;
                _upgrades = {&lt;br /&gt;
                    &amp;quot;[U] Houses Bonus Capacity&amp;quot;,&lt;br /&gt;
                    &amp;quot;[U] Frog House Water Tank&amp;quot;&lt;br /&gt;
                },&lt;br /&gt;
            }&lt;br /&gt;
,&lt;br /&gt;
            {&lt;br /&gt;
                _upgradeCostOptions = {&lt;br /&gt;
                    {&lt;br /&gt;
                        {_id = &amp;quot;[Packs] Pack of Building Materials&amp;quot;, _amount = 2}&lt;br /&gt;
                    }&lt;br /&gt;
,&lt;br /&gt;
                    {&lt;br /&gt;
                        {_id = &amp;quot;[Water] Drizzle Water&amp;quot;, _amount = 20},&lt;br /&gt;
                        {_id = &amp;quot;[Water] Clearance Water&amp;quot;, _amount = 20},&lt;br /&gt;
                        {_id = &amp;quot;[Water] Storm Water&amp;quot;, _amount = 20}&lt;br /&gt;
                    }&lt;br /&gt;
                },&lt;br /&gt;
                _upgrades = {&lt;br /&gt;
                    &amp;quot;[U] Frog Houses Bonus Resolve&amp;quot;,&lt;br /&gt;
                    &amp;quot;[U] Frog House Building Mat Speed&amp;quot;&lt;br /&gt;
                },&lt;br /&gt;
            }&lt;br /&gt;
,&lt;br /&gt;
            {&lt;br /&gt;
                _upgradeCostOptions = {&lt;br /&gt;
                    {&lt;br /&gt;
                        {_id = &amp;quot;[Packs] Pack of Building Materials&amp;quot;, _amount = 3}&lt;br /&gt;
                    }&lt;br /&gt;
,&lt;br /&gt;
                    {&lt;br /&gt;
                        {_id = &amp;quot;[Water] Drizzle Water&amp;quot;, _amount = 30},&lt;br /&gt;
                        {_id = &amp;quot;[Water] Clearance Water&amp;quot;, _amount = 30},&lt;br /&gt;
                        {_id = &amp;quot;[Water] Storm Water&amp;quot;, _amount = 30}&lt;br /&gt;
                    }&lt;br /&gt;
                },&lt;br /&gt;
                _upgrades = {&lt;br /&gt;
                    &amp;quot;[U] Frog House Newcomer Bonus&amp;quot;,&lt;br /&gt;
                    &amp;quot;[U] Frog House Yearly Packs&amp;quot;&lt;br /&gt;
                },&lt;br /&gt;
            }&lt;br /&gt;
,&lt;br /&gt;
            {&lt;br /&gt;
                _upgradeCostOptions = {&lt;br /&gt;
                    {&lt;br /&gt;
                        {_id = &amp;quot;[Packs] Pack of Building Materials&amp;quot;, _amount = 5}&lt;br /&gt;
                    }&lt;br /&gt;
,&lt;br /&gt;
                    {&lt;br /&gt;
                        {_id = &amp;quot;[Water] Drizzle Water&amp;quot;, _amount = 50},&lt;br /&gt;
                        {_id = &amp;quot;[Water] Clearance Water&amp;quot;, _amount = 50},&lt;br /&gt;
                        {_id = &amp;quot;[Water] Storm Water&amp;quot;, _amount = 50}&lt;br /&gt;
                    }&lt;br /&gt;
                },&lt;br /&gt;
                _upgrades = {&lt;br /&gt;
                    &amp;quot;[U] Frog House More Resolve For Rainpunk&amp;quot;,&lt;br /&gt;
                    &amp;quot;[U] Frog House Building Mat Crit&amp;quot;&lt;br /&gt;
                },&lt;br /&gt;
            }&lt;br /&gt;
        },&lt;br /&gt;
    },&lt;br /&gt;
    [&amp;quot;Purged Harpy House&amp;quot;] = {&lt;br /&gt;
        _id = &amp;quot;Purged Harpy House&amp;quot;,&lt;br /&gt;
        _displayName = &amp;quot;Purified Harpy House&amp;quot;,&lt;br /&gt;
        _description = &amp;quot;A building specially designed for Harpies. Must be built near a Hearth. Fulfills the need for Harpy housing and can accommodate 6 inhabitants.&amp;quot;,&lt;br /&gt;
        _iconFilename = &amp;quot;Purged Harpy House_icon.png&amp;quot;,&lt;br /&gt;
        _category = &amp;quot;Housing&amp;quot;,&lt;br /&gt;
        _categoryDisplay = &amp;quot;Housing&amp;quot;,&lt;br /&gt;
        _sizeX = 2,&lt;br /&gt;
        _sizeY = 2,&lt;br /&gt;
        _constructionTime = 40,&lt;br /&gt;
        _cityScore = 3,&lt;br /&gt;
        _isMovable = true,&lt;br /&gt;
        _isInitiallyEssential = false,&lt;br /&gt;
        _workerCapacity = 0,&lt;br /&gt;
        _constructionCosts = {&lt;br /&gt;
            {_id = &amp;quot;[Mat Processed] Fabric&amp;quot;, _amount = 4}&lt;br /&gt;
        },&lt;br /&gt;
        _tags = {},&lt;br /&gt;
        _housingCapacity = 6,&lt;br /&gt;
        _housedSpecies = {&lt;br /&gt;
            &amp;quot;Harpy&amp;quot;&lt;br /&gt;
        },&lt;br /&gt;
        _recipes = {},&lt;br /&gt;
        _levels = {&lt;br /&gt;
            {&lt;br /&gt;
                _upgradeCostOptions = {&lt;br /&gt;
                    {&lt;br /&gt;
                        {_id = &amp;quot;[Packs] Pack of Building Materials&amp;quot;, _amount = 1}&lt;br /&gt;
                    }&lt;br /&gt;
                },&lt;br /&gt;
                _upgrades = {&lt;br /&gt;
                    &amp;quot;[U] Houses Bonus Capacity&amp;quot;,&lt;br /&gt;
                    &amp;quot;[U] Houses Villagers Speed Bonus&amp;quot;&lt;br /&gt;
                },&lt;br /&gt;
            }&lt;br /&gt;
,&lt;br /&gt;
            {&lt;br /&gt;
                _upgradeCostOptions = {&lt;br /&gt;
                    {&lt;br /&gt;
                        {_id = &amp;quot;[Packs] Pack of Building Materials&amp;quot;, _amount = 2}&lt;br /&gt;
                    }&lt;br /&gt;
,&lt;br /&gt;
                    {&lt;br /&gt;
                        {_id = &amp;quot;[Crafting] Dye&amp;quot;, _amount = 10}&lt;br /&gt;
                    }&lt;br /&gt;
                },&lt;br /&gt;
                _upgrades = {&lt;br /&gt;
                    &amp;quot;[U] Houses Bonus Resolve&amp;quot;,&lt;br /&gt;
                    &amp;quot;[U] Harpy Houses Unique Bonus&amp;quot;&lt;br /&gt;
                },&lt;br /&gt;
            }&lt;br /&gt;
        },&lt;br /&gt;
    },&lt;br /&gt;
    [&amp;quot;Purged Human House&amp;quot;] = {&lt;br /&gt;
        _id = &amp;quot;Purged Human House&amp;quot;,&lt;br /&gt;
        _displayName = &amp;quot;Purified Human House&amp;quot;,&lt;br /&gt;
        _description = &amp;quot;A building specially designed for Humans. Must be built near a Hearth. Fulfills the need for Human housing and can accommodate 6 inhabitants.&amp;quot;,&lt;br /&gt;
        _iconFilename = &amp;quot;Purged Human House_icon.png&amp;quot;,&lt;br /&gt;
        _category = &amp;quot;Housing&amp;quot;,&lt;br /&gt;
        _categoryDisplay = &amp;quot;Housing&amp;quot;,&lt;br /&gt;
        _sizeX = 2,&lt;br /&gt;
        _sizeY = 2,&lt;br /&gt;
        _constructionTime = 40,&lt;br /&gt;
        _cityScore = 3,&lt;br /&gt;
        _isMovable = true,&lt;br /&gt;
        _isInitiallyEssential = false,&lt;br /&gt;
        _workerCapacity = 0,&lt;br /&gt;
        _constructionCosts = {&lt;br /&gt;
            {_id = &amp;quot;[Mat Processed] Planks&amp;quot;, _amount = 4},&lt;br /&gt;
            {_id = &amp;quot;[Mat Processed] Bricks&amp;quot;, _amount = 2}&lt;br /&gt;
        },&lt;br /&gt;
        _tags = {},&lt;br /&gt;
        _housingCapacity = 6,&lt;br /&gt;
        _housedSpecies = {&lt;br /&gt;
            &amp;quot;Human&amp;quot;&lt;br /&gt;
        },&lt;br /&gt;
        _recipes = {},&lt;br /&gt;
        _levels = {&lt;br /&gt;
            {&lt;br /&gt;
                _upgradeCostOptions = {&lt;br /&gt;
                    {&lt;br /&gt;
                        {_id = &amp;quot;[Packs] Pack of Building Materials&amp;quot;, _amount = 1}&lt;br /&gt;
                    }&lt;br /&gt;
                },&lt;br /&gt;
                _upgrades = {&lt;br /&gt;
                    &amp;quot;[U] Houses Bonus Capacity&amp;quot;,&lt;br /&gt;
                    &amp;quot;[U] Houses Villagers Speed Bonus&amp;quot;&lt;br /&gt;
                },&lt;br /&gt;
            }&lt;br /&gt;
,&lt;br /&gt;
            {&lt;br /&gt;
                _upgradeCostOptions = {&lt;br /&gt;
                    {&lt;br /&gt;
                        {_id = &amp;quot;[Packs] Pack of Building Materials&amp;quot;, _amount = 2}&lt;br /&gt;
                    }&lt;br /&gt;
,&lt;br /&gt;
                    {&lt;br /&gt;
                        {_id = &amp;quot;[Packs] Pack of Crops&amp;quot;, _amount = 2}&lt;br /&gt;
                    }&lt;br /&gt;
                },&lt;br /&gt;
                _upgrades = {&lt;br /&gt;
                    &amp;quot;[U] Houses Bonus Resolve&amp;quot;,&lt;br /&gt;
                    &amp;quot;[U] Human Houses Unique Bonus&amp;quot;&lt;br /&gt;
                },&lt;br /&gt;
            }&lt;br /&gt;
        },&lt;br /&gt;
    },&lt;br /&gt;
    [&amp;quot;Purged Lizard House&amp;quot;] = {&lt;br /&gt;
        _id = &amp;quot;Purged Lizard House&amp;quot;,&lt;br /&gt;
        _displayName = &amp;quot;Purified Lizard House&amp;quot;,&lt;br /&gt;
        _description = &amp;quot;A building specially designed for Lizards. Must be built near a Hearth. Fulfills the need for Lizard housing and can accommodate 6 inhabitants.&amp;quot;,&lt;br /&gt;
        _iconFilename = &amp;quot;Purged Lizard House_icon.png&amp;quot;,&lt;br /&gt;
        _category = &amp;quot;Housing&amp;quot;,&lt;br /&gt;
        _categoryDisplay = &amp;quot;Housing&amp;quot;,&lt;br /&gt;
        _sizeX = 2,&lt;br /&gt;
        _sizeY = 2,&lt;br /&gt;
        _constructionTime = 40,&lt;br /&gt;
        _cityScore = 3,&lt;br /&gt;
        _isMovable = true,&lt;br /&gt;
        _isInitiallyEssential = false,&lt;br /&gt;
        _workerCapacity = 0,&lt;br /&gt;
        _constructionCosts = {&lt;br /&gt;
            {_id = &amp;quot;[Mat Processed] Fabric&amp;quot;, _amount = 2},&lt;br /&gt;
            {_id = &amp;quot;[Mat Processed] Bricks&amp;quot;, _amount = 2}&lt;br /&gt;
        },&lt;br /&gt;
        _tags = {},&lt;br /&gt;
        _housingCapacity = 6,&lt;br /&gt;
        _housedSpecies = {&lt;br /&gt;
            &amp;quot;Lizard&amp;quot;&lt;br /&gt;
        },&lt;br /&gt;
        _recipes = {},&lt;br /&gt;
        _levels = {&lt;br /&gt;
            {&lt;br /&gt;
                _upgradeCostOptions = {&lt;br /&gt;
                    {&lt;br /&gt;
                        {_id = &amp;quot;[Packs] Pack of Building Materials&amp;quot;, _amount = 1}&lt;br /&gt;
                    }&lt;br /&gt;
                },&lt;br /&gt;
                _upgrades = {&lt;br /&gt;
                    &amp;quot;[U] Houses Bonus Capacity&amp;quot;,&lt;br /&gt;
                    &amp;quot;[U] Houses Villagers Speed Bonus&amp;quot;&lt;br /&gt;
                },&lt;br /&gt;
            }&lt;br /&gt;
,&lt;br /&gt;
            {&lt;br /&gt;
                _upgradeCostOptions = {&lt;br /&gt;
                    {&lt;br /&gt;
                        {_id = &amp;quot;[Packs] Pack of Building Materials&amp;quot;, _amount = 2}&lt;br /&gt;
                    }&lt;br /&gt;
,&lt;br /&gt;
                    {&lt;br /&gt;
                        {_id = &amp;quot;[Food Processed] Jerky&amp;quot;, _amount = 10},&lt;br /&gt;
                        {_id = &amp;quot;[Food Processed] Skewers&amp;quot;, _amount = 10}&lt;br /&gt;
                    }&lt;br /&gt;
                },&lt;br /&gt;
                _upgrades = {&lt;br /&gt;
                    &amp;quot;[U] Houses Bonus Resolve&amp;quot;,&lt;br /&gt;
                    &amp;quot;[U] Lizard Houses Unique Bonus&amp;quot;&lt;br /&gt;
                },&lt;br /&gt;
            }&lt;br /&gt;
        },&lt;br /&gt;
    },&lt;br /&gt;
    [&amp;quot;Shelter&amp;quot;] = {&lt;br /&gt;
        _id = &amp;quot;Shelter&amp;quot;,&lt;br /&gt;
        _displayName = &amp;quot;Shelter&amp;quot;,&lt;br /&gt;
        _description = &amp;quot;Can accommodate most villagers, but won&amp;#039;t satisfy the need for species-specific housing. Has to be built near a Hearth. Can house 3 residents.&amp;quot;,&lt;br /&gt;
        _iconFilename = &amp;quot;Shelter_icon.png&amp;quot;,&lt;br /&gt;
        _category = &amp;quot;Housing&amp;quot;,&lt;br /&gt;
        _categoryDisplay = &amp;quot;Housing&amp;quot;,&lt;br /&gt;
        _sizeX = 2,&lt;br /&gt;
        _sizeY = 2,&lt;br /&gt;
        _constructionTime = 40,&lt;br /&gt;
        _cityScore = 2,&lt;br /&gt;
        _isMovable = true,&lt;br /&gt;
        _isInitiallyEssential = false,&lt;br /&gt;
        _workerCapacity = 0,&lt;br /&gt;
        _constructionCosts = {&lt;br /&gt;
            {_id = &amp;quot;[Mat Raw] Wood&amp;quot;, _amount = 10}&lt;br /&gt;
        },&lt;br /&gt;
        _tags = {},&lt;br /&gt;
        _housingCapacity = 3,&lt;br /&gt;
        _housedSpecies = {&lt;br /&gt;
            &amp;quot;Beaver&amp;quot;,&lt;br /&gt;
            &amp;quot;Human&amp;quot;,&lt;br /&gt;
            &amp;quot;Lizard&amp;quot;,&lt;br /&gt;
            &amp;quot;Harpy&amp;quot;,&lt;br /&gt;
            &amp;quot;Foxes&amp;quot;,&lt;br /&gt;
            &amp;quot;Bat&amp;quot;&lt;br /&gt;
        },&lt;br /&gt;
        _recipes = {},&lt;br /&gt;
    },&lt;br /&gt;
}&lt;/div&gt;</summary>
		<author><name>76561197969631737</name></author>
	</entry>
</feed>