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	<id>https://wiki.hoodedhorse.com/Against_the_Storm/index.php?action=history&amp;feed=atom&amp;title=Module%3AGatheringData%2FGathererHuts.json</id>
	<title>Module:GatheringData/GathererHuts.json - Revision history</title>
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	<updated>2026-10-18T21:07:20Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
	<generator>MediaWiki 1.44.5</generator>
	<entry>
		<id>https://wiki.hoodedhorse.com/Against_the_Storm/index.php?title=Module:GatheringData/GathererHuts.json&amp;diff=11241&amp;oldid=prev</id>
		<title>76561198157077871 at 06:40, 23 October 2025</title>
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		<updated>2025-10-23T06:40:35Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;a href=&quot;https://wiki.hoodedhorse.com/Against_the_Storm/index.php?title=Module:GatheringData/GathererHuts.json&amp;amp;diff=11241&amp;amp;oldid=9582&quot;&gt;Show changes&lt;/a&gt;</summary>
		<author><name>76561198157077871</name></author>
	</entry>
	<entry>
		<id>https://wiki.hoodedhorse.com/Against_the_Storm/index.php?title=Module:GatheringData/GathererHuts.json&amp;diff=9582&amp;oldid=prev</id>
		<title>76561197969631737: Updated to 1.5.2</title>
		<link rel="alternate" type="text/html" href="https://wiki.hoodedhorse.com/Against_the_Storm/index.php?title=Module:GatheringData/GathererHuts.json&amp;diff=9582&amp;oldid=prev"/>
		<updated>2024-11-28T04:30:59Z</updated>

		<summary type="html">&lt;p&gt;Updated to 1.5.2&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 04:30, 28 November 2024&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l22&quot;&gt;Line 22:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 22:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;         &amp;quot;id&amp;quot;: &amp;quot;Forager&amp;#039;s Camp&amp;quot;,&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;         &amp;quot;id&amp;quot;: &amp;quot;Forager&amp;#039;s Camp&amp;quot;,&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;         &amp;quot;displayName&amp;quot;: &amp;quot;Foragers&amp;#039; Camp&amp;quot;,&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;         &amp;quot;displayName&amp;quot;: &amp;quot;Foragers&amp;#039; Camp&amp;quot;,&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;         &quot;description&quot;: &quot;An advanced camp. Can &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;gather &lt;/del&gt;large and giant &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;resource &lt;/del&gt;nodes in addition to small ones. Can collect:  \u003Csprite name=[food raw] grain\u003E Grain (\u003Csprite name=grade2\u003E), \u003Csprite name=[food raw] roots\u003E Roots (\u003Csprite name=grade2\u003E), \u003Csprite name=[food raw] vegetables\u003E Vegetables (\u003Csprite name=grade2\u003E).&quot;,&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;         &quot;description&quot;: &quot;An advanced &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;gathering &lt;/ins&gt;camp. Can &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;collect resources from &lt;/ins&gt;large and giant &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;gathering &lt;/ins&gt;nodes in addition to small ones. Can collect:  \u003Csprite name=[food raw] grain\u003E Grain (\u003Csprite name=grade2\u003E), \u003Csprite name=[food raw] roots\u003E Roots (\u003Csprite name=grade2\u003E), \u003Csprite name=[food raw] vegetables\u003E Vegetables (\u003Csprite name=grade2\u003E).&quot;,&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;         &amp;quot;category&amp;quot;: &amp;quot;Resource Gathering&amp;quot;,&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;         &amp;quot;category&amp;quot;: &amp;quot;Resource Gathering&amp;quot;,&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;         &amp;quot;sizeX&amp;quot;: 2,&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;         &amp;quot;sizeX&amp;quot;: 2,&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l64&quot;&gt;Line 64:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 64:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;         &amp;quot;id&amp;quot;: &amp;quot;Harvester Camp&amp;quot;,&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;         &amp;quot;id&amp;quot;: &amp;quot;Harvester Camp&amp;quot;,&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;         &amp;quot;displayName&amp;quot;: &amp;quot;Harvesters&amp;#039; Camp&amp;quot;,&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;         &amp;quot;displayName&amp;quot;: &amp;quot;Harvesters&amp;#039; Camp&amp;quot;,&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;         &quot;description&quot;: &quot;An advanced camp. Can &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;gather &lt;/del&gt;large and giant &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;resource &lt;/del&gt;nodes in addition to small ones. Can collect:  \u003Csprite name=[mat raw] plant fibre\u003E Plant Fiber (\u003Csprite name=grade2\u003E), \u003Csprite name=[mat raw] reeds\u003E Reed (\u003Csprite name=grade2\u003E), \u003Csprite name=[mat raw] leather\u003E Leather (\u003Csprite name=grade2\u003E).&quot;,&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;         &quot;description&quot;: &quot;An advanced &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;gathering &lt;/ins&gt;camp. Can &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;collect resources from &lt;/ins&gt;large and giant &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;gathering &lt;/ins&gt;nodes in addition to small ones. Can collect:  \u003Csprite name=[mat raw] plant fibre\u003E Plant Fiber (\u003Csprite name=grade2\u003E), \u003Csprite name=[mat raw] reeds\u003E Reed (\u003Csprite name=grade2\u003E), \u003Csprite name=[mat raw] leather\u003E Leather (\u003Csprite name=grade2\u003E).&quot;,&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;         &amp;quot;category&amp;quot;: &amp;quot;Resource Gathering&amp;quot;,&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;         &amp;quot;category&amp;quot;: &amp;quot;Resource Gathering&amp;quot;,&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;         &amp;quot;sizeX&amp;quot;: 2,&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;         &amp;quot;sizeX&amp;quot;: 2,&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l106&quot;&gt;Line 106:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 106:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;         &amp;quot;id&amp;quot;: &amp;quot;Herbalist&amp;#039;s Camp&amp;quot;,&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;         &amp;quot;id&amp;quot;: &amp;quot;Herbalist&amp;#039;s Camp&amp;quot;,&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;         &amp;quot;displayName&amp;quot;: &amp;quot;Herbalists&amp;#039; Camp&amp;quot;,&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;         &amp;quot;displayName&amp;quot;: &amp;quot;Herbalists&amp;#039; Camp&amp;quot;,&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;         &quot;description&quot;: &quot;An advanced camp. Can &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;gather &lt;/del&gt;large and giant &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;resource &lt;/del&gt;nodes in addition to small ones. Can collect:  \u003Csprite name=[food raw] herbs\u003E Herbs (\u003Csprite name=grade2\u003E), \u003Csprite name=[food raw] berries\u003E Berries (\u003Csprite name=grade2\u003E), \u003Csprite name=[food raw] mushrooms\u003E Mushrooms (\u003Csprite name=grade2\u003E).&quot;,&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;         &quot;description&quot;: &quot;An advanced &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;gathering &lt;/ins&gt;camp. Can &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;collect resources from &lt;/ins&gt;large and giant &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;gathering &lt;/ins&gt;nodes in addition to small ones. Can collect:  \u003Csprite name=[food raw] herbs\u003E Herbs (\u003Csprite name=grade2\u003E), \u003Csprite name=[food raw] berries\u003E Berries (\u003Csprite name=grade2\u003E), \u003Csprite name=[food raw] mushrooms\u003E Mushrooms (\u003Csprite name=grade2\u003E).&quot;,&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;         &amp;quot;category&amp;quot;: &amp;quot;Resource Gathering&amp;quot;,&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;         &amp;quot;category&amp;quot;: &amp;quot;Resource Gathering&amp;quot;,&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;         &amp;quot;sizeX&amp;quot;: 2,&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;         &amp;quot;sizeX&amp;quot;: 2,&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l148&quot;&gt;Line 148:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 148:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;         &amp;quot;id&amp;quot;: &amp;quot;Primitive Forager&amp;#039;s Camp&amp;quot;,&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;         &amp;quot;id&amp;quot;: &amp;quot;Primitive Forager&amp;#039;s Camp&amp;quot;,&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;         &amp;quot;displayName&amp;quot;: &amp;quot;Small Foragers&amp;#039; Camp&amp;quot;,&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;         &amp;quot;displayName&amp;quot;: &amp;quot;Small Foragers&amp;#039; Camp&amp;quot;,&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;         &quot;description&quot;: &quot;A small, crude version of a specialized camp. It&#039;s slower, and can only &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;gather &lt;/del&gt;from small nodes. Can collect:  \u003Csprite name=[food raw] grain\u003E Grain (\u003Csprite name=grade1\u003E), \u003Csprite name=[food raw] roots\u003E Roots (\u003Csprite name=grade1\u003E), \u003Csprite name=[food raw] vegetables\u003E Vegetables (\u003Csprite name=grade1\u003E).&quot;,&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;         &quot;description&quot;: &quot;A small, crude version of a specialized &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;gathering &lt;/ins&gt;camp. It&#039;s slower, and can only &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;collect resources &lt;/ins&gt;from small &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;gathering &lt;/ins&gt;nodes. Can collect:  \u003Csprite name=[food raw] grain\u003E Grain (\u003Csprite name=grade1\u003E), \u003Csprite name=[food raw] roots\u003E Roots (\u003Csprite name=grade1\u003E), \u003Csprite name=[food raw] vegetables\u003E Vegetables (\u003Csprite name=grade1\u003E).&quot;,&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;         &amp;quot;category&amp;quot;: &amp;quot;Resource Gathering&amp;quot;,&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;         &amp;quot;category&amp;quot;: &amp;quot;Resource Gathering&amp;quot;,&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;         &amp;quot;sizeX&amp;quot;: 2,&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;         &amp;quot;sizeX&amp;quot;: 2,&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l190&quot;&gt;Line 190:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 190:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;         &amp;quot;id&amp;quot;: &amp;quot;Primitive Herbalist&amp;#039;s Camp&amp;quot;,&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;         &amp;quot;id&amp;quot;: &amp;quot;Primitive Herbalist&amp;#039;s Camp&amp;quot;,&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;         &amp;quot;displayName&amp;quot;: &amp;quot;Small Herbalists&amp;#039; Camp&amp;quot;,&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;         &amp;quot;displayName&amp;quot;: &amp;quot;Small Herbalists&amp;#039; Camp&amp;quot;,&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;         &quot;description&quot;: &quot;A small, crude version of a specialized camp. It&#039;s slower, and can only &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;gather &lt;/del&gt;from small nodes. Can collect:  \u003Csprite name=[food raw] herbs\u003E Herbs (\u003Csprite name=grade1\u003E), \u003Csprite name=[food raw] berries\u003E Berries (\u003Csprite name=grade1\u003E), \u003Csprite name=[food raw] mushrooms\u003E Mushrooms (\u003Csprite name=grade1\u003E).&quot;,&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;         &quot;description&quot;: &quot;A small, crude version of a specialized &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;gathering &lt;/ins&gt;camp. It&#039;s slower, and can only &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;collect resources &lt;/ins&gt;from small &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;gathering &lt;/ins&gt;nodes. Can collect:  \u003Csprite name=[food raw] herbs\u003E Herbs (\u003Csprite name=grade1\u003E), \u003Csprite name=[food raw] berries\u003E Berries (\u003Csprite name=grade1\u003E), \u003Csprite name=[food raw] mushrooms\u003E Mushrooms (\u003Csprite name=grade1\u003E).&quot;,&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;         &amp;quot;category&amp;quot;: &amp;quot;Resource Gathering&amp;quot;,&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;         &amp;quot;category&amp;quot;: &amp;quot;Resource Gathering&amp;quot;,&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;         &amp;quot;sizeX&amp;quot;: 2,&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;         &amp;quot;sizeX&amp;quot;: 2,&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l232&quot;&gt;Line 232:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 232:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;         &amp;quot;id&amp;quot;: &amp;quot;Primitive Trapper&amp;#039;s Camp&amp;quot;,&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;         &amp;quot;id&amp;quot;: &amp;quot;Primitive Trapper&amp;#039;s Camp&amp;quot;,&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;         &amp;quot;displayName&amp;quot;: &amp;quot;Small Trappers&amp;#039; Camp&amp;quot;,&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;         &amp;quot;displayName&amp;quot;: &amp;quot;Small Trappers&amp;#039; Camp&amp;quot;,&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;         &quot;description&quot;: &quot;A small, crude version of a specialized camp. It&#039;s slower, and can only &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;gather &lt;/del&gt;from small nodes. Can collect:  \u003Csprite name=[food raw] meat\u003E Meat (\u003Csprite name=grade1\u003E), \u003Csprite name=[food raw] insects\u003E Insects (\u003Csprite name=grade1\u003E), \u003Csprite name=[food raw] eggs\u003E Eggs (\u003Csprite name=grade1\u003E).&quot;,&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;         &quot;description&quot;: &quot;A small, crude version of a specialized &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;gathering &lt;/ins&gt;camp. It&#039;s slower, and can only &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;collect resources &lt;/ins&gt;from small &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;gathering &lt;/ins&gt;nodes. Can collect:  \u003Csprite name=[food raw] meat\u003E Meat (\u003Csprite name=grade1\u003E), \u003Csprite name=[food raw] insects\u003E Insects (\u003Csprite name=grade1\u003E), \u003Csprite name=[food raw] eggs\u003E Eggs (\u003Csprite name=grade1\u003E).&quot;,&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;         &amp;quot;category&amp;quot;: &amp;quot;Resource Gathering&amp;quot;,&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;         &amp;quot;category&amp;quot;: &amp;quot;Resource Gathering&amp;quot;,&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;         &amp;quot;sizeX&amp;quot;: 2,&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;         &amp;quot;sizeX&amp;quot;: 2,&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l274&quot;&gt;Line 274:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 274:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;         &amp;quot;id&amp;quot;: &amp;quot;Stonecutter&amp;#039;s Camp&amp;quot;,&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;         &amp;quot;id&amp;quot;: &amp;quot;Stonecutter&amp;#039;s Camp&amp;quot;,&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;         &amp;quot;displayName&amp;quot;: &amp;quot;Stonecutters&amp;#039; Camp&amp;quot;,&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;         &amp;quot;displayName&amp;quot;: &amp;quot;Stonecutters&amp;#039; Camp&amp;quot;,&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;         &quot;description&quot;: &quot;An advanced camp. Can &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;gather &lt;/del&gt;large and giant &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;resource &lt;/del&gt;nodes in addition to small ones. Can collect:  \u003Csprite name=[mat raw] stone\u003E Stone (\u003Csprite name=grade2\u003E), \u003Csprite name=[mat raw] clay\u003E Clay (\u003Csprite name=grade2\u003E), \u003Csprite name=[crafting] sea marrow\u003E Sea Marrow (\u003Csprite name=grade2\u003E).&quot;,&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;         &quot;description&quot;: &quot;An advanced &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;gathering &lt;/ins&gt;camp. Can &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;collect resources from &lt;/ins&gt;large and giant &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;gathering &lt;/ins&gt;nodes in addition to small ones. Can collect:  \u003Csprite name=[mat raw] stone\u003E Stone (\u003Csprite name=grade2\u003E), \u003Csprite name=[mat raw] clay\u003E Clay (\u003Csprite name=grade2\u003E), \u003Csprite name=[crafting] sea marrow\u003E Sea Marrow (\u003Csprite name=grade2\u003E).&quot;,&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;         &amp;quot;category&amp;quot;: &amp;quot;Resource Gathering&amp;quot;,&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;         &amp;quot;category&amp;quot;: &amp;quot;Resource Gathering&amp;quot;,&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;         &amp;quot;sizeX&amp;quot;: 2,&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;         &amp;quot;sizeX&amp;quot;: 2,&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l316&quot;&gt;Line 316:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 316:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;         &amp;quot;id&amp;quot;: &amp;quot;Trapper&amp;#039;s Camp&amp;quot;,&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;         &amp;quot;id&amp;quot;: &amp;quot;Trapper&amp;#039;s Camp&amp;quot;,&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;         &amp;quot;displayName&amp;quot;: &amp;quot;Trappers&amp;#039; Camp&amp;quot;,&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;         &amp;quot;displayName&amp;quot;: &amp;quot;Trappers&amp;#039; Camp&amp;quot;,&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;         &quot;description&quot;: &quot;An advanced camp. Can &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;gather &lt;/del&gt;large and giant &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;resource &lt;/del&gt;nodes in addition to small ones. Can collect:  \u003Csprite name=[food raw] meat\u003E Meat (\u003Csprite name=grade2\u003E), \u003Csprite name=[food raw] insects\u003E Insects (\u003Csprite name=grade2\u003E), \u003Csprite name=[food raw] eggs\u003E Eggs (\u003Csprite name=grade2\u003E).&quot;,&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;         &quot;description&quot;: &quot;An advanced &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;gathering &lt;/ins&gt;camp. Can &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;collect resources from &lt;/ins&gt;large and giant &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;gathering &lt;/ins&gt;nodes in addition to small ones. Can collect:  \u003Csprite name=[food raw] meat\u003E Meat (\u003Csprite name=grade2\u003E), \u003Csprite name=[food raw] insects\u003E Insects (\u003Csprite name=grade2\u003E), \u003Csprite name=[food raw] eggs\u003E Eggs (\u003Csprite name=grade2\u003E).&quot;,&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;         &amp;quot;category&amp;quot;: &amp;quot;Resource Gathering&amp;quot;,&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;         &amp;quot;category&amp;quot;: &amp;quot;Resource Gathering&amp;quot;,&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;         &amp;quot;sizeX&amp;quot;: 2,&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;         &amp;quot;sizeX&amp;quot;: 2,&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;

&lt;!-- diff cache key ATS_:diff:1.41:old-9112:rev-9582:php=table --&gt;
&lt;/table&gt;</summary>
		<author><name>76561197969631737</name></author>
	</entry>
	<entry>
		<id>https://wiki.hoodedhorse.com/Against_the_Storm/index.php?title=Module:GatheringData/GathererHuts.json&amp;diff=9112&amp;oldid=prev</id>
		<title>76561197969631737: Separating gathering huts data from camps. also json instead of csv</title>
		<link rel="alternate" type="text/html" href="https://wiki.hoodedhorse.com/Against_the_Storm/index.php?title=Module:GatheringData/GathererHuts.json&amp;diff=9112&amp;oldid=prev"/>
		<updated>2024-10-25T15:31:07Z</updated>

		<summary type="html">&lt;p&gt;Separating gathering huts data from camps. also json instead of csv&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;[&lt;br /&gt;
    {&lt;br /&gt;
        &amp;quot;area&amp;quot;: 8,&lt;br /&gt;
        &amp;quot;storage&amp;quot;: 10,&lt;br /&gt;
        &amp;quot;recipes&amp;quot;: [&lt;br /&gt;
            {&lt;br /&gt;
                &amp;quot;seekedDeposits&amp;quot;: &amp;quot;[Food Raw] Grain&amp;quot;,&lt;br /&gt;
                &amp;quot;grade&amp;quot;: &amp;quot;Grade2&amp;quot;,&lt;br /&gt;
                &amp;quot;gatheringTime&amp;quot;: 17&lt;br /&gt;
            },&lt;br /&gt;
            {&lt;br /&gt;
                &amp;quot;seekedDeposits&amp;quot;: &amp;quot;[Food Raw] Roots&amp;quot;,&lt;br /&gt;
                &amp;quot;grade&amp;quot;: &amp;quot;Grade2&amp;quot;,&lt;br /&gt;
                &amp;quot;gatheringTime&amp;quot;: 17&lt;br /&gt;
            },&lt;br /&gt;
            {&lt;br /&gt;
                &amp;quot;seekedDeposits&amp;quot;: &amp;quot;[Food Raw] Vegetables&amp;quot;,&lt;br /&gt;
                &amp;quot;grade&amp;quot;: &amp;quot;Grade2&amp;quot;,&lt;br /&gt;
                &amp;quot;gatheringTime&amp;quot;: 17&lt;br /&gt;
            }&lt;br /&gt;
        ],&lt;br /&gt;
        &amp;quot;id&amp;quot;: &amp;quot;Forager&amp;#039;s Camp&amp;quot;,&lt;br /&gt;
        &amp;quot;displayName&amp;quot;: &amp;quot;Foragers&amp;#039; Camp&amp;quot;,&lt;br /&gt;
        &amp;quot;description&amp;quot;: &amp;quot;An advanced camp. Can gather large and giant resource nodes in addition to small ones. Can collect:  \u003Csprite name=[food raw] grain\u003E Grain (\u003Csprite name=grade2\u003E), \u003Csprite name=[food raw] roots\u003E Roots (\u003Csprite name=grade2\u003E), \u003Csprite name=[food raw] vegetables\u003E Vegetables (\u003Csprite name=grade2\u003E).&amp;quot;,&lt;br /&gt;
        &amp;quot;category&amp;quot;: &amp;quot;Resource Gathering&amp;quot;,&lt;br /&gt;
        &amp;quot;sizeX&amp;quot;: 2,&lt;br /&gt;
        &amp;quot;sizeY&amp;quot;: 2,&lt;br /&gt;
        &amp;quot;requiredGoods&amp;quot;: [&lt;br /&gt;
            {&lt;br /&gt;
                &amp;quot;name&amp;quot;: &amp;quot;[Mat Raw] Wood&amp;quot;,&lt;br /&gt;
                &amp;quot;amount&amp;quot;: 10&lt;br /&gt;
            },&lt;br /&gt;
            {&lt;br /&gt;
                &amp;quot;name&amp;quot;: &amp;quot;[Mat Processed] Parts&amp;quot;,&lt;br /&gt;
                &amp;quot;amount&amp;quot;: 3&lt;br /&gt;
            }&lt;br /&gt;
        ],&lt;br /&gt;
        &amp;quot;constructionTime&amp;quot;: 14,&lt;br /&gt;
        &amp;quot;cityScore&amp;quot;: 1,&lt;br /&gt;
        &amp;quot;movable&amp;quot;: true,&lt;br /&gt;
        &amp;quot;initiallyEssential&amp;quot;: false,&lt;br /&gt;
        &amp;quot;workplaces&amp;quot;: 2&lt;br /&gt;
    },&lt;br /&gt;
    {&lt;br /&gt;
        &amp;quot;area&amp;quot;: 8,&lt;br /&gt;
        &amp;quot;storage&amp;quot;: 10,&lt;br /&gt;
        &amp;quot;recipes&amp;quot;: [&lt;br /&gt;
            {&lt;br /&gt;
                &amp;quot;seekedDeposits&amp;quot;: &amp;quot;[Mat Raw] Plant Fibre&amp;quot;,&lt;br /&gt;
                &amp;quot;grade&amp;quot;: &amp;quot;Grade2&amp;quot;,&lt;br /&gt;
                &amp;quot;gatheringTime&amp;quot;: 5&lt;br /&gt;
            },&lt;br /&gt;
            {&lt;br /&gt;
                &amp;quot;seekedDeposits&amp;quot;: &amp;quot;[Mat Raw] Reeds&amp;quot;,&lt;br /&gt;
                &amp;quot;grade&amp;quot;: &amp;quot;Grade2&amp;quot;,&lt;br /&gt;
                &amp;quot;gatheringTime&amp;quot;: 5&lt;br /&gt;
            },&lt;br /&gt;
            {&lt;br /&gt;
                &amp;quot;seekedDeposits&amp;quot;: &amp;quot;[Mat Raw] Leather&amp;quot;,&lt;br /&gt;
                &amp;quot;grade&amp;quot;: &amp;quot;Grade2&amp;quot;,&lt;br /&gt;
                &amp;quot;gatheringTime&amp;quot;: 5&lt;br /&gt;
            }&lt;br /&gt;
        ],&lt;br /&gt;
        &amp;quot;id&amp;quot;: &amp;quot;Harvester Camp&amp;quot;,&lt;br /&gt;
        &amp;quot;displayName&amp;quot;: &amp;quot;Harvesters&amp;#039; Camp&amp;quot;,&lt;br /&gt;
        &amp;quot;description&amp;quot;: &amp;quot;An advanced camp. Can gather large and giant resource nodes in addition to small ones. Can collect:  \u003Csprite name=[mat raw] plant fibre\u003E Plant Fiber (\u003Csprite name=grade2\u003E), \u003Csprite name=[mat raw] reeds\u003E Reed (\u003Csprite name=grade2\u003E), \u003Csprite name=[mat raw] leather\u003E Leather (\u003Csprite name=grade2\u003E).&amp;quot;,&lt;br /&gt;
        &amp;quot;category&amp;quot;: &amp;quot;Resource Gathering&amp;quot;,&lt;br /&gt;
        &amp;quot;sizeX&amp;quot;: 2,&lt;br /&gt;
        &amp;quot;sizeY&amp;quot;: 2,&lt;br /&gt;
        &amp;quot;requiredGoods&amp;quot;: [&lt;br /&gt;
            {&lt;br /&gt;
                &amp;quot;name&amp;quot;: &amp;quot;[Mat Raw] Wood&amp;quot;,&lt;br /&gt;
                &amp;quot;amount&amp;quot;: 10&lt;br /&gt;
            },&lt;br /&gt;
            {&lt;br /&gt;
                &amp;quot;name&amp;quot;: &amp;quot;[Mat Processed] Parts&amp;quot;,&lt;br /&gt;
                &amp;quot;amount&amp;quot;: 3&lt;br /&gt;
            }&lt;br /&gt;
        ],&lt;br /&gt;
        &amp;quot;constructionTime&amp;quot;: 14,&lt;br /&gt;
        &amp;quot;cityScore&amp;quot;: 1,&lt;br /&gt;
        &amp;quot;movable&amp;quot;: true,&lt;br /&gt;
        &amp;quot;initiallyEssential&amp;quot;: false,&lt;br /&gt;
        &amp;quot;workplaces&amp;quot;: 2&lt;br /&gt;
    },&lt;br /&gt;
    {&lt;br /&gt;
        &amp;quot;area&amp;quot;: 8,&lt;br /&gt;
        &amp;quot;storage&amp;quot;: 10,&lt;br /&gt;
        &amp;quot;recipes&amp;quot;: [&lt;br /&gt;
            {&lt;br /&gt;
                &amp;quot;seekedDeposits&amp;quot;: &amp;quot;[Food Raw] Herbs&amp;quot;,&lt;br /&gt;
                &amp;quot;grade&amp;quot;: &amp;quot;Grade2&amp;quot;,&lt;br /&gt;
                &amp;quot;gatheringTime&amp;quot;: 17&lt;br /&gt;
            },&lt;br /&gt;
            {&lt;br /&gt;
                &amp;quot;seekedDeposits&amp;quot;: &amp;quot;[Food Raw] Berries&amp;quot;,&lt;br /&gt;
                &amp;quot;grade&amp;quot;: &amp;quot;Grade2&amp;quot;,&lt;br /&gt;
                &amp;quot;gatheringTime&amp;quot;: 17&lt;br /&gt;
            },&lt;br /&gt;
            {&lt;br /&gt;
                &amp;quot;seekedDeposits&amp;quot;: &amp;quot;[Food Raw] Mushrooms&amp;quot;,&lt;br /&gt;
                &amp;quot;grade&amp;quot;: &amp;quot;Grade2&amp;quot;,&lt;br /&gt;
                &amp;quot;gatheringTime&amp;quot;: 17&lt;br /&gt;
            }&lt;br /&gt;
        ],&lt;br /&gt;
        &amp;quot;id&amp;quot;: &amp;quot;Herbalist&amp;#039;s Camp&amp;quot;,&lt;br /&gt;
        &amp;quot;displayName&amp;quot;: &amp;quot;Herbalists&amp;#039; Camp&amp;quot;,&lt;br /&gt;
        &amp;quot;description&amp;quot;: &amp;quot;An advanced camp. Can gather large and giant resource nodes in addition to small ones. Can collect:  \u003Csprite name=[food raw] herbs\u003E Herbs (\u003Csprite name=grade2\u003E), \u003Csprite name=[food raw] berries\u003E Berries (\u003Csprite name=grade2\u003E), \u003Csprite name=[food raw] mushrooms\u003E Mushrooms (\u003Csprite name=grade2\u003E).&amp;quot;,&lt;br /&gt;
        &amp;quot;category&amp;quot;: &amp;quot;Resource Gathering&amp;quot;,&lt;br /&gt;
        &amp;quot;sizeX&amp;quot;: 2,&lt;br /&gt;
        &amp;quot;sizeY&amp;quot;: 2,&lt;br /&gt;
        &amp;quot;requiredGoods&amp;quot;: [&lt;br /&gt;
            {&lt;br /&gt;
                &amp;quot;name&amp;quot;: &amp;quot;[Mat Raw] Wood&amp;quot;,&lt;br /&gt;
                &amp;quot;amount&amp;quot;: 10&lt;br /&gt;
            },&lt;br /&gt;
            {&lt;br /&gt;
                &amp;quot;name&amp;quot;: &amp;quot;[Mat Processed] Parts&amp;quot;,&lt;br /&gt;
                &amp;quot;amount&amp;quot;: 3&lt;br /&gt;
            }&lt;br /&gt;
        ],&lt;br /&gt;
        &amp;quot;constructionTime&amp;quot;: 14,&lt;br /&gt;
        &amp;quot;cityScore&amp;quot;: 1,&lt;br /&gt;
        &amp;quot;movable&amp;quot;: true,&lt;br /&gt;
        &amp;quot;initiallyEssential&amp;quot;: false,&lt;br /&gt;
        &amp;quot;workplaces&amp;quot;: 2&lt;br /&gt;
    },&lt;br /&gt;
    {&lt;br /&gt;
        &amp;quot;area&amp;quot;: 6,&lt;br /&gt;
        &amp;quot;storage&amp;quot;: 10,&lt;br /&gt;
        &amp;quot;recipes&amp;quot;: [&lt;br /&gt;
            {&lt;br /&gt;
                &amp;quot;seekedDeposits&amp;quot;: &amp;quot;[Food Raw] Grain&amp;quot;,&lt;br /&gt;
                &amp;quot;grade&amp;quot;: &amp;quot;Grade1&amp;quot;,&lt;br /&gt;
                &amp;quot;gatheringTime&amp;quot;: 25&lt;br /&gt;
            },&lt;br /&gt;
            {&lt;br /&gt;
                &amp;quot;seekedDeposits&amp;quot;: &amp;quot;[Food Raw] Roots&amp;quot;,&lt;br /&gt;
                &amp;quot;grade&amp;quot;: &amp;quot;Grade1&amp;quot;,&lt;br /&gt;
                &amp;quot;gatheringTime&amp;quot;: 25&lt;br /&gt;
            },&lt;br /&gt;
            {&lt;br /&gt;
                &amp;quot;seekedDeposits&amp;quot;: &amp;quot;[Food Raw] Vegetables&amp;quot;,&lt;br /&gt;
                &amp;quot;grade&amp;quot;: &amp;quot;Grade1&amp;quot;,&lt;br /&gt;
                &amp;quot;gatheringTime&amp;quot;: 25&lt;br /&gt;
            }&lt;br /&gt;
        ],&lt;br /&gt;
        &amp;quot;id&amp;quot;: &amp;quot;Primitive Forager&amp;#039;s Camp&amp;quot;,&lt;br /&gt;
        &amp;quot;displayName&amp;quot;: &amp;quot;Small Foragers&amp;#039; Camp&amp;quot;,&lt;br /&gt;
        &amp;quot;description&amp;quot;: &amp;quot;A small, crude version of a specialized camp. It&amp;#039;s slower, and can only gather from small nodes. Can collect:  \u003Csprite name=[food raw] grain\u003E Grain (\u003Csprite name=grade1\u003E), \u003Csprite name=[food raw] roots\u003E Roots (\u003Csprite name=grade1\u003E), \u003Csprite name=[food raw] vegetables\u003E Vegetables (\u003Csprite name=grade1\u003E).&amp;quot;,&lt;br /&gt;
        &amp;quot;category&amp;quot;: &amp;quot;Resource Gathering&amp;quot;,&lt;br /&gt;
        &amp;quot;sizeX&amp;quot;: 2,&lt;br /&gt;
        &amp;quot;sizeY&amp;quot;: 2,&lt;br /&gt;
        &amp;quot;requiredGoods&amp;quot;: [&lt;br /&gt;
            {&lt;br /&gt;
                &amp;quot;name&amp;quot;: &amp;quot;[Mat Raw] Wood&amp;quot;,&lt;br /&gt;
                &amp;quot;amount&amp;quot;: 10&lt;br /&gt;
            },&lt;br /&gt;
            {&lt;br /&gt;
                &amp;quot;name&amp;quot;: &amp;quot;[Mat Processed] Parts&amp;quot;,&lt;br /&gt;
                &amp;quot;amount&amp;quot;: 3&lt;br /&gt;
            }&lt;br /&gt;
        ],&lt;br /&gt;
        &amp;quot;constructionTime&amp;quot;: 14,&lt;br /&gt;
        &amp;quot;cityScore&amp;quot;: 1,&lt;br /&gt;
        &amp;quot;movable&amp;quot;: true,&lt;br /&gt;
        &amp;quot;initiallyEssential&amp;quot;: false,&lt;br /&gt;
        &amp;quot;workplaces&amp;quot;: 2&lt;br /&gt;
    },&lt;br /&gt;
    {&lt;br /&gt;
        &amp;quot;area&amp;quot;: 6,&lt;br /&gt;
        &amp;quot;storage&amp;quot;: 10,&lt;br /&gt;
        &amp;quot;recipes&amp;quot;: [&lt;br /&gt;
            {&lt;br /&gt;
                &amp;quot;seekedDeposits&amp;quot;: &amp;quot;[Food Raw] Herbs&amp;quot;,&lt;br /&gt;
                &amp;quot;grade&amp;quot;: &amp;quot;Grade1&amp;quot;,&lt;br /&gt;
                &amp;quot;gatheringTime&amp;quot;: 25&lt;br /&gt;
            },&lt;br /&gt;
            {&lt;br /&gt;
                &amp;quot;seekedDeposits&amp;quot;: &amp;quot;[Food Raw] Berries&amp;quot;,&lt;br /&gt;
                &amp;quot;grade&amp;quot;: &amp;quot;Grade1&amp;quot;,&lt;br /&gt;
                &amp;quot;gatheringTime&amp;quot;: 25&lt;br /&gt;
            },&lt;br /&gt;
            {&lt;br /&gt;
                &amp;quot;seekedDeposits&amp;quot;: &amp;quot;[Food Raw] Mushrooms&amp;quot;,&lt;br /&gt;
                &amp;quot;grade&amp;quot;: &amp;quot;Grade1&amp;quot;,&lt;br /&gt;
                &amp;quot;gatheringTime&amp;quot;: 25&lt;br /&gt;
            }&lt;br /&gt;
        ],&lt;br /&gt;
        &amp;quot;id&amp;quot;: &amp;quot;Primitive Herbalist&amp;#039;s Camp&amp;quot;,&lt;br /&gt;
        &amp;quot;displayName&amp;quot;: &amp;quot;Small Herbalists&amp;#039; Camp&amp;quot;,&lt;br /&gt;
        &amp;quot;description&amp;quot;: &amp;quot;A small, crude version of a specialized camp. It&amp;#039;s slower, and can only gather from small nodes. Can collect:  \u003Csprite name=[food raw] herbs\u003E Herbs (\u003Csprite name=grade1\u003E), \u003Csprite name=[food raw] berries\u003E Berries (\u003Csprite name=grade1\u003E), \u003Csprite name=[food raw] mushrooms\u003E Mushrooms (\u003Csprite name=grade1\u003E).&amp;quot;,&lt;br /&gt;
        &amp;quot;category&amp;quot;: &amp;quot;Resource Gathering&amp;quot;,&lt;br /&gt;
        &amp;quot;sizeX&amp;quot;: 2,&lt;br /&gt;
        &amp;quot;sizeY&amp;quot;: 2,&lt;br /&gt;
        &amp;quot;requiredGoods&amp;quot;: [&lt;br /&gt;
            {&lt;br /&gt;
                &amp;quot;name&amp;quot;: &amp;quot;[Mat Raw] Wood&amp;quot;,&lt;br /&gt;
                &amp;quot;amount&amp;quot;: 10&lt;br /&gt;
            },&lt;br /&gt;
            {&lt;br /&gt;
                &amp;quot;name&amp;quot;: &amp;quot;[Mat Processed] Parts&amp;quot;,&lt;br /&gt;
                &amp;quot;amount&amp;quot;: 3&lt;br /&gt;
            }&lt;br /&gt;
        ],&lt;br /&gt;
        &amp;quot;constructionTime&amp;quot;: 14,&lt;br /&gt;
        &amp;quot;cityScore&amp;quot;: 1,&lt;br /&gt;
        &amp;quot;movable&amp;quot;: true,&lt;br /&gt;
        &amp;quot;initiallyEssential&amp;quot;: false,&lt;br /&gt;
        &amp;quot;workplaces&amp;quot;: 2&lt;br /&gt;
    },&lt;br /&gt;
    {&lt;br /&gt;
        &amp;quot;area&amp;quot;: 6,&lt;br /&gt;
        &amp;quot;storage&amp;quot;: 10,&lt;br /&gt;
        &amp;quot;recipes&amp;quot;: [&lt;br /&gt;
            {&lt;br /&gt;
                &amp;quot;seekedDeposits&amp;quot;: &amp;quot;[Food Raw] Meat&amp;quot;,&lt;br /&gt;
                &amp;quot;grade&amp;quot;: &amp;quot;Grade1&amp;quot;,&lt;br /&gt;
                &amp;quot;gatheringTime&amp;quot;: 25&lt;br /&gt;
            },&lt;br /&gt;
            {&lt;br /&gt;
                &amp;quot;seekedDeposits&amp;quot;: &amp;quot;[Food Raw] Insects&amp;quot;,&lt;br /&gt;
                &amp;quot;grade&amp;quot;: &amp;quot;Grade1&amp;quot;,&lt;br /&gt;
                &amp;quot;gatheringTime&amp;quot;: 25&lt;br /&gt;
            },&lt;br /&gt;
            {&lt;br /&gt;
                &amp;quot;seekedDeposits&amp;quot;: &amp;quot;[Food Raw] Eggs&amp;quot;,&lt;br /&gt;
                &amp;quot;grade&amp;quot;: &amp;quot;Grade1&amp;quot;,&lt;br /&gt;
                &amp;quot;gatheringTime&amp;quot;: 25&lt;br /&gt;
            }&lt;br /&gt;
        ],&lt;br /&gt;
        &amp;quot;id&amp;quot;: &amp;quot;Primitive Trapper&amp;#039;s Camp&amp;quot;,&lt;br /&gt;
        &amp;quot;displayName&amp;quot;: &amp;quot;Small Trappers&amp;#039; Camp&amp;quot;,&lt;br /&gt;
        &amp;quot;description&amp;quot;: &amp;quot;A small, crude version of a specialized camp. It&amp;#039;s slower, and can only gather from small nodes. Can collect:  \u003Csprite name=[food raw] meat\u003E Meat (\u003Csprite name=grade1\u003E), \u003Csprite name=[food raw] insects\u003E Insects (\u003Csprite name=grade1\u003E), \u003Csprite name=[food raw] eggs\u003E Eggs (\u003Csprite name=grade1\u003E).&amp;quot;,&lt;br /&gt;
        &amp;quot;category&amp;quot;: &amp;quot;Resource Gathering&amp;quot;,&lt;br /&gt;
        &amp;quot;sizeX&amp;quot;: 2,&lt;br /&gt;
        &amp;quot;sizeY&amp;quot;: 2,&lt;br /&gt;
        &amp;quot;requiredGoods&amp;quot;: [&lt;br /&gt;
            {&lt;br /&gt;
                &amp;quot;name&amp;quot;: &amp;quot;[Mat Raw] Wood&amp;quot;,&lt;br /&gt;
                &amp;quot;amount&amp;quot;: 10&lt;br /&gt;
            },&lt;br /&gt;
            {&lt;br /&gt;
                &amp;quot;name&amp;quot;: &amp;quot;[Mat Processed] Parts&amp;quot;,&lt;br /&gt;
                &amp;quot;amount&amp;quot;: 3&lt;br /&gt;
            }&lt;br /&gt;
        ],&lt;br /&gt;
        &amp;quot;constructionTime&amp;quot;: 14,&lt;br /&gt;
        &amp;quot;cityScore&amp;quot;: 1,&lt;br /&gt;
        &amp;quot;movable&amp;quot;: true,&lt;br /&gt;
        &amp;quot;initiallyEssential&amp;quot;: false,&lt;br /&gt;
        &amp;quot;workplaces&amp;quot;: 2&lt;br /&gt;
    },&lt;br /&gt;
    {&lt;br /&gt;
        &amp;quot;area&amp;quot;: 8,&lt;br /&gt;
        &amp;quot;storage&amp;quot;: 10,&lt;br /&gt;
        &amp;quot;recipes&amp;quot;: [&lt;br /&gt;
            {&lt;br /&gt;
                &amp;quot;seekedDeposits&amp;quot;: &amp;quot;[Mat Raw] Stone&amp;quot;,&lt;br /&gt;
                &amp;quot;grade&amp;quot;: &amp;quot;Grade2&amp;quot;,&lt;br /&gt;
                &amp;quot;gatheringTime&amp;quot;: 5&lt;br /&gt;
            },&lt;br /&gt;
            {&lt;br /&gt;
                &amp;quot;seekedDeposits&amp;quot;: &amp;quot;[Mat Raw] Clay&amp;quot;,&lt;br /&gt;
                &amp;quot;grade&amp;quot;: &amp;quot;Grade2&amp;quot;,&lt;br /&gt;
                &amp;quot;gatheringTime&amp;quot;: 5&lt;br /&gt;
            },&lt;br /&gt;
            {&lt;br /&gt;
                &amp;quot;seekedDeposits&amp;quot;: &amp;quot;[Crafting] Sea Marrow&amp;quot;,&lt;br /&gt;
                &amp;quot;grade&amp;quot;: &amp;quot;Grade2&amp;quot;,&lt;br /&gt;
                &amp;quot;gatheringTime&amp;quot;: 5&lt;br /&gt;
            }&lt;br /&gt;
        ],&lt;br /&gt;
        &amp;quot;id&amp;quot;: &amp;quot;Stonecutter&amp;#039;s Camp&amp;quot;,&lt;br /&gt;
        &amp;quot;displayName&amp;quot;: &amp;quot;Stonecutters&amp;#039; Camp&amp;quot;,&lt;br /&gt;
        &amp;quot;description&amp;quot;: &amp;quot;An advanced camp. Can gather large and giant resource nodes in addition to small ones. Can collect:  \u003Csprite name=[mat raw] stone\u003E Stone (\u003Csprite name=grade2\u003E), \u003Csprite name=[mat raw] clay\u003E Clay (\u003Csprite name=grade2\u003E), \u003Csprite name=[crafting] sea marrow\u003E Sea Marrow (\u003Csprite name=grade2\u003E).&amp;quot;,&lt;br /&gt;
        &amp;quot;category&amp;quot;: &amp;quot;Resource Gathering&amp;quot;,&lt;br /&gt;
        &amp;quot;sizeX&amp;quot;: 2,&lt;br /&gt;
        &amp;quot;sizeY&amp;quot;: 2,&lt;br /&gt;
        &amp;quot;requiredGoods&amp;quot;: [&lt;br /&gt;
            {&lt;br /&gt;
                &amp;quot;name&amp;quot;: &amp;quot;[Mat Raw] Wood&amp;quot;,&lt;br /&gt;
                &amp;quot;amount&amp;quot;: 10&lt;br /&gt;
            },&lt;br /&gt;
            {&lt;br /&gt;
                &amp;quot;name&amp;quot;: &amp;quot;[Mat Processed] Parts&amp;quot;,&lt;br /&gt;
                &amp;quot;amount&amp;quot;: 3&lt;br /&gt;
            }&lt;br /&gt;
        ],&lt;br /&gt;
        &amp;quot;constructionTime&amp;quot;: 14,&lt;br /&gt;
        &amp;quot;cityScore&amp;quot;: 1,&lt;br /&gt;
        &amp;quot;movable&amp;quot;: true,&lt;br /&gt;
        &amp;quot;initiallyEssential&amp;quot;: false,&lt;br /&gt;
        &amp;quot;workplaces&amp;quot;: 2&lt;br /&gt;
    },&lt;br /&gt;
    {&lt;br /&gt;
        &amp;quot;area&amp;quot;: 8,&lt;br /&gt;
        &amp;quot;storage&amp;quot;: 10,&lt;br /&gt;
        &amp;quot;recipes&amp;quot;: [&lt;br /&gt;
            {&lt;br /&gt;
                &amp;quot;seekedDeposits&amp;quot;: &amp;quot;[Food Raw] Meat&amp;quot;,&lt;br /&gt;
                &amp;quot;grade&amp;quot;: &amp;quot;Grade2&amp;quot;,&lt;br /&gt;
                &amp;quot;gatheringTime&amp;quot;: 17&lt;br /&gt;
            },&lt;br /&gt;
            {&lt;br /&gt;
                &amp;quot;seekedDeposits&amp;quot;: &amp;quot;[Food Raw] Insects&amp;quot;,&lt;br /&gt;
                &amp;quot;grade&amp;quot;: &amp;quot;Grade2&amp;quot;,&lt;br /&gt;
                &amp;quot;gatheringTime&amp;quot;: 17&lt;br /&gt;
            },&lt;br /&gt;
            {&lt;br /&gt;
                &amp;quot;seekedDeposits&amp;quot;: &amp;quot;[Food Raw] Eggs&amp;quot;,&lt;br /&gt;
                &amp;quot;grade&amp;quot;: &amp;quot;Grade2&amp;quot;,&lt;br /&gt;
                &amp;quot;gatheringTime&amp;quot;: 17&lt;br /&gt;
            }&lt;br /&gt;
        ],&lt;br /&gt;
        &amp;quot;id&amp;quot;: &amp;quot;Trapper&amp;#039;s Camp&amp;quot;,&lt;br /&gt;
        &amp;quot;displayName&amp;quot;: &amp;quot;Trappers&amp;#039; Camp&amp;quot;,&lt;br /&gt;
        &amp;quot;description&amp;quot;: &amp;quot;An advanced camp. Can gather large and giant resource nodes in addition to small ones. Can collect:  \u003Csprite name=[food raw] meat\u003E Meat (\u003Csprite name=grade2\u003E), \u003Csprite name=[food raw] insects\u003E Insects (\u003Csprite name=grade2\u003E), \u003Csprite name=[food raw] eggs\u003E Eggs (\u003Csprite name=grade2\u003E).&amp;quot;,&lt;br /&gt;
        &amp;quot;category&amp;quot;: &amp;quot;Resource Gathering&amp;quot;,&lt;br /&gt;
        &amp;quot;sizeX&amp;quot;: 2,&lt;br /&gt;
        &amp;quot;sizeY&amp;quot;: 2,&lt;br /&gt;
        &amp;quot;requiredGoods&amp;quot;: [&lt;br /&gt;
            {&lt;br /&gt;
                &amp;quot;name&amp;quot;: &amp;quot;[Mat Raw] Wood&amp;quot;,&lt;br /&gt;
                &amp;quot;amount&amp;quot;: 10&lt;br /&gt;
            },&lt;br /&gt;
            {&lt;br /&gt;
                &amp;quot;name&amp;quot;: &amp;quot;[Mat Processed] Parts&amp;quot;,&lt;br /&gt;
                &amp;quot;amount&amp;quot;: 3&lt;br /&gt;
            }&lt;br /&gt;
        ],&lt;br /&gt;
        &amp;quot;constructionTime&amp;quot;: 14,&lt;br /&gt;
        &amp;quot;cityScore&amp;quot;: 1,&lt;br /&gt;
        &amp;quot;movable&amp;quot;: true,&lt;br /&gt;
        &amp;quot;initiallyEssential&amp;quot;: false,&lt;br /&gt;
        &amp;quot;workplaces&amp;quot;: 2&lt;br /&gt;
    }&lt;br /&gt;
]&lt;/div&gt;</summary>
		<author><name>76561197969631737</name></author>
	</entry>
</feed>