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	<id>https://wiki.hoodedhorse.com/Against_the_Storm/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=WilliW</id>
	<title>Against the Storm Official Wiki - User contributions [en]</title>
	<link rel="self" type="application/atom+xml" href="https://wiki.hoodedhorse.com/Against_the_Storm/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=WilliW"/>
	<link rel="alternate" type="text/html" href="https://wiki.hoodedhorse.com/Against_the_Storm/Special:Contributions/WilliW"/>
	<updated>2026-10-05T19:00:30Z</updated>
	<subtitle>User contributions</subtitle>
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	<entry>
		<id>https://wiki.hoodedhorse.com/Against_the_Storm/index.php?title=Buildings&amp;diff=923</id>
		<title>Buildings</title>
		<link rel="alternate" type="text/html" href="https://wiki.hoodedhorse.com/Against_the_Storm/index.php?title=Buildings&amp;diff=923"/>
		<updated>2022-11-10T08:18:26Z</updated>

		<summary type="html">&lt;p&gt;WilliW: /* Industry */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;They are constructed by villagers that aren&#039;t assigned to work in a building. Most buildings require at least one villager to work in it. Selecting a building will allow villagers to be assigned and unassigned from it. Workers from species that are specialized in the building will show spinning cartwheel around them.&lt;br /&gt;
&lt;br /&gt;
Buildings can be constructed after their Blueprient has been obtained. Blueprints can be obtained from Reputation, Traders or Glade Event choices. A small number of Blueprients are Essential, meaning they will always be unlocked. Some Blueprients can be made essential via Smoldering City upgrades or deeds.&lt;br /&gt;
&lt;br /&gt;
== Hearth ==&lt;br /&gt;
Hearths are Warmth specialization buildings that reduce Hostility and cannot be built close to other Hearths. Every few minutes, workers take breaks and return to a nearby Hearth to eat and rest. During a break, they consume at least one item of food and try to fulfill all their needs. If a villager has multiple needs tied to complex food, they will consume more than one meal.&lt;br /&gt;
&lt;br /&gt;
If the fire goes out all villagers will lose 20 Resolve. To keep up the flame, a Firekeeper and a steady supply of Fuel are needed. You can decide which type of fuel will be burned in the Hearth by selecting it and using the checkboxes next to the fuel types in the selection UI.&lt;br /&gt;
&lt;br /&gt;
Hearths allow up to 3 additional fuel to be sacrificed to gain additional bonuses:&lt;br /&gt;
* [[File:Wood.png|25px]] 40 Wood per minute can be sacrificed to give -50 Hostility&lt;br /&gt;
* [[File:Coal.png|25px]] 20 Coal per minute can be sacrificed to give -80 Hostility&lt;br /&gt;
* [[File:SeaMarrow.png|25px]] 20 Sea Marrow per minute can be sacrificed to give +25% Glade Event working speed&lt;br /&gt;
* [[File:Oil.png|25px]] 15 Oil per minute can be sacrificed to give +25% global production speed&lt;br /&gt;
&lt;br /&gt;
Every settlement starts with an Ancient Hearth and can construct additional Hearths from the city buildings menu.&lt;br /&gt;
&lt;br /&gt;
== Main Storage ==&lt;br /&gt;
The Main Storage is one of the two starting buildings and stores a large amount of goods and protects them from the rain. Workers always deliver and take goods from the Storage nearest to them.&lt;br /&gt;
&lt;br /&gt;
Every building has its internal storage, where produced and gathered goods are temporarily stored. When the internal storage reaches its limit, the goods in it are transported to the Main Storage by a worker. While transporting, it’s important to keep in mind that villagers have a limited carry capacity (depending on their profession and active perks), so they might need to walk multiple times between their workplace and the Main Storage.&lt;br /&gt;
&lt;br /&gt;
Goods kept in the building’s internal storage are inaccessible to other villagers or production buildings, and have to first be transported to the Main Storage before they can be further distributed or consumed.&lt;br /&gt;
&lt;br /&gt;
== Roads ==&lt;br /&gt;
Roads increase the speed of all villagers traveling on it. Each square requires 2 seconds to be built.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Road !! Cost !! Speed increase !! Description&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Path icon.png|60px]] Path || Free || 5% || &#039;&#039;A simple path.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:paved Road icon.png|60px]] Paved Road || 1 Stone || 20% || &#039;&#039;A road made out of stone.&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Camps ==&lt;br /&gt;
Camps are starting points for villagers to gather resources from deposits in an area around them. Attempting to place a camp will highlight its collection area and the resource nodes that can be harvested. All camps take 14 or 15 seconds to be constructed.&lt;br /&gt;
&lt;br /&gt;
Woodcutters&#039; Camps can be set to cut only marked trees or to avoid opening glades.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Camp !! Cost !! Specialization !! Resources gathered&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Woodcutters Camp icon.png|60px]] Woodcutters&#039; Camp || [[File:Parts.png|25px]] 2 Parts || [[File:Icon Spec Wood 64x64.png|25px]] Woodcutting || Wood&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Harvester Camp icon.png|60px]] Harvesters&#039; Camp || [[File:Wood.png|25px]] 10 Wood&amp;lt;br&amp;gt;[[File:Parts.png|25px]] 3 Parts || None || Reed&amp;lt;br&amp;gt;Plant Fiber&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Scavenger Camp icon.png|60px]] Scavenger&#039; Camp || [[File:Wood.png|25px]] 10 Wood&amp;lt;br&amp;gt;[[File:Parts.png|25px]] 3 Parts || None || Eggs&amp;lt;br&amp;gt;Roots&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Stonecutter&#039;s Camp icon.png|60px]] Stonecutters&#039; Camp || [[File:Wood.png|25px]] 10 Wood&amp;lt;br&amp;gt;[[File:Parts.png|25px]] 3 Parts || None || Clay&amp;lt;br&amp;gt;Sea Marrow&amp;lt;br&amp;gt;Stone&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Forager&#039;s Camp icon.png|60px]] Foragers&#039; Camp || [[File:Wood.png|25px]] 10 Wood&amp;lt;br&amp;gt;[[File:Parts.png|25px]] 3 Parts || [[File:Icon Spec Farm 64x64.png|25px]] Farming || Grain&amp;lt;br&amp;gt;Insects&amp;lt;br&amp;gt;Vegetables&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Trapper&#039;s Camp icon.png|60px]] Trappers&#039; Camp || [[File:Wood.png|25px]] 10 Wood&amp;lt;br&amp;gt;[[File:Parts.png|25px]] 3 Parts || [[File:Icon Spec Meat 64x64.png|25px]] Meat Production || Eggs&amp;lt;br&amp;gt;Insects&amp;lt;br&amp;gt;Meat&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Food Production ==&lt;br /&gt;
Farm fields can only be constructed on fertile soil around food production buildings. Food production buildings receive Farming specialization bonuses.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Building !! Size !! Cost !! Specialization !! Effects&lt;br /&gt;
|-&lt;br /&gt;
| [[File:SmallFarm icon.png|60px]] Small Farm || 2x2 || [[File:Planks.png|25px]] 2 Planks || [[File:Icon Spec Farm 64x64.png|25px]] Farming || Can produce Vegetables and Grain from a small area of farm fields nearby&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Smokehouse icon.png|60px]] Smokehouse || 3x3 || [[File:Planks.png|25px]] 5 Planks&amp;lt;br&amp;gt;[[File:fabric.png|25px]] 2 Fabric || [[File:Icon Spec Meat 64x64.png|25px]] Meat Production&amp;lt;br&amp;gt;[[File:Icon Spec Fire 64x64.png|25px]] Warmth || Can produce Jerky, Pottery, Incense&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Housing ==&lt;br /&gt;
Housing buildings have to be constructed near the Hearth and satisfy the need for Shelter and usually Housing. All housing buildings take 40 seconds to be constructed.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Housing !! Cost !! Shelter places !! Housing places&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Shelter icon.png|60px]] Shelter || [[File:Wood.png|25px]] 10 Wood || 3 || 0&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Big Shelter icon.png|60px]] Big Shelter || [[File:Planks.png|25px]] 4 Planks || 6 || 0&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Beaver House icon.png|60px]] Beaver House || [[File:Planks.png|25px]] 8 Planks || 2 || [[File:Beaver circle.png|30px]] 2 Beavers&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Human House icon.png|60px]] Human House || [[File:Planks.png|25px]] 4 Planks&amp;lt;br&amp;gt;[[File:Bricks.png|25px]] 2 Bricks || 2 || [[File:Human circle.png|30px]] 2 Humans&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Lizard House icon.png|60px]] Lizard House || [[File:Fabric.png|25px]] 2 Fabric&amp;lt;br&amp;gt;[[File:Bricks.png|25px]] 2 Bricks || 2 || [[File:Lizard circle.png|30px]] 2 Lizards&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Industry ==&lt;br /&gt;
Industry buildings can produce various Recipes.&lt;br /&gt;
* Brewery has the Brewing specialization&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Building !! Cost !! Recipes&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Crude Workstation icon.png|60px]] Crude Workstation || [[File:Wood.png|25px]] 5 Wood || [[File:Bricks.png|25px]] Bricks&amp;lt;br&amp;gt;[[File:Fabric.png|25px]] Fabric&amp;lt;br&amp;gt;[[File:Planks.png|25px]] Planks&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Brewery icon.png|60px]] Brewery || [[File:Bricks.png|25px]] 2 Bricks&amp;lt;br&amp;gt;[[File:Fabric.png|25px]] 2 Fabric&amp;lt;br&amp;gt;[[File:Planks.png|25px]] 2 Planks || [[File:Ale.png|25px]] Ale&amp;lt;br&amp;gt;[[File:Crops.png|25px]] Pack of Crops&amp;lt;br&amp;gt;[[File:PickledGoods.png|25px]] Pickled Goods&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Makeshift Post icon.png|60px]] Makeshift Post || [[File:Wood.png|25px]] 5 Wood || [[File:BuildingMaterials.png|25px]] Pack of Building Materials&amp;lt;br&amp;gt;[[File:Crops.png|25px]] Pack of Crops&amp;lt;br&amp;gt;[[File:Provisions.png|25px]] Pack of Provisions&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Smithy icon.png|60px]] Smithy || [[File:Planks.png|25px]] 5 Planks&amp;lt;br&amp;gt;[[File:Bricks.png|25px]] 2 Bricks || [[File:Simple Tools.png|25px]] Simple Tools&amp;lt;br&amp;gt;[[File:Coats.png|25px]] Coats&amp;lt;br&amp;gt;[[File:Trade Goods.png|25px]] Pack of Trade Goods&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== City Buildings ==&lt;br /&gt;
Blights Posts and Hydrants can only be constructed if the game difficulty is at least Veteran.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Building !! Cost !! Effects&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Small Hearth icon.png|60px]] Small Hearth || [[File:Bricks.png|25px]] 5 Bricks&amp;lt;br&amp;gt;[[File:Planks.png|25px]] 5 Planks&amp;lt;br&amp;gt;[[File:Wildfire Essence.png|25px]] 1 Wildfire Essence || Same effects as the Ancient Hearth. Can&#039;t be constructed close to other Hearths.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Storage (buildable) icon.png|60px]] Storage || [[File:Bricks.png|25px]] 2 Bricks&amp;lt;br&amp;gt;[[File:PlantFiber.png|25px]] 2 Plant Fiber&amp;lt;br&amp;gt;[[File:Parts.png|25px]] 1 Parts || Stores a large amount of goods and protects them from the rain. Workers always deliver and take goods from the Storage nearest to them.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Trading Post icon.png|60px]] Trading Post || [[File:Wood.png|25px]] 10 Wood || Traders from the Smoldering City can station here and offer their wares.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Tavern icon.png|60px]] Tavern || [[File:Planks.png|25px]] 20 Planks&amp;lt;br&amp;gt;[[File:Fabric.png|25px]] 8 Fabric&amp;lt;br&amp;gt;[[File:Bricks.png|25px]] 4 Bricks || Satisfies Leisure, Brawling. Gives the Gleeman&#039;s Tales perk.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Blight Post icon.png|60px]] Blight Post || [[File:Bricks.png|25px]] 3 Bricks&amp;lt;br&amp;gt;[[File:Planks.png|25px]] 4 Planks&amp;lt;br&amp;gt;[[File:Parts.png|25px]] 2 Parts || Produces and uses Purging Fire.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Hydrant icon.png|60px]] Hydrant|| [[File:Bricks.png|25px]] 1 Bricks&amp;lt;br&amp;gt;[[File:Planks.png|25px]] 3 Planks || Stores Purging Fire.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Decorations ==&lt;br /&gt;
Decorations are used to advance hubs. All decorations take 10 seconds to be constructed.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Decoration !! Bonus !! Cost&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Bank icon.png|60px]] Bench || rowspan=4 | Comfort || rowspan=4 | [[File:Wood.png|25px]] 2 Wood&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Barrels icon.png|60px]] Barrels&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Fence icon.png|60px]] Fence&lt;br /&gt;
|-&lt;br /&gt;
| [[File:CornerFence icon.png|60px]] Fence Corner&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Bush icon.png|60px]] Bush || rowspan=2 | Aesthetics || rowspan=2 | [[File:Planks.png|25px]] 1 Planks&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Flower Bed icon.png|60px]] Flower Bed&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Fire Shrine icon.png|60px]] Fire Shrine || rowspan=2 | Harmony || rowspan=2 | [[File:Planks.png|25px]] 1 Planks&amp;lt;br&amp;gt;[[File:Fabric.png|25px]] 1 Fabric&amp;lt;br&amp;gt;[[File:Bricks.png|25px]] 1 Bricks&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Lizard Post icon.png|60px]] Lizard Post&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>WilliW</name></author>
	</entry>
	<entry>
		<id>https://wiki.hoodedhorse.com/Against_the_Storm/index.php?title=Resources&amp;diff=922</id>
		<title>Resources</title>
		<link rel="alternate" type="text/html" href="https://wiki.hoodedhorse.com/Against_the_Storm/index.php?title=Resources&amp;diff=922"/>
		<updated>2022-11-10T08:13:36Z</updated>

		<summary type="html">&lt;p&gt;WilliW: Smithy added for Trade Goods&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;For resources obtained from recipes, you can customize recipes in production buildings and decide what is being crafted, from which ingredients, and at what limit. To do so, select a building or use the Global Recipe Panel (the “book” icon). To disable or enable a recipe for a specific good, mark the checkbox next to its icon. To change the ingredients used, select a resource in the recipe and choose another good from the radial menu. To set a limit on production, use the horizontal bar in the “limit” section or type a number into the text field.&lt;br /&gt;
&lt;br /&gt;
An arrow will indicate when a resource or type or resource is increasing or decreasing.&lt;br /&gt;
&lt;br /&gt;
== Food ==&lt;br /&gt;
Every few minutes villagers will go on a break, gather around the Hearth, and try to eat food from the Storage. If they cannot eat they will get one stack of the Hunger effect. Each stack is a Resolve penalty, and if the Resolve of a species reaches 0, they will start to leave the settlement.&lt;br /&gt;
&lt;br /&gt;
=== Raw Food ===&lt;br /&gt;
Initially only Raw Food will be available, which will prevent villagers from getting hungry but will not satisfy their needs for [[#Complex_Food|Complex Food]]. You can prevent your villagers from eating one or more of these Raw Food resources via [[Consumption Control]], once unlocked. For example, if you are running low on Roots and need Flour, you may want to disable Roots in the Consumption panel. In general, plan ahead to convert Raw Food into Complex Food, so that you can feed more villagers and satisfy their needs for Complex Foods.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Raw food item !! Amber value !! Gathered or produced by this building !! Placed on or near this node or tile&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;| [[File:Berries.png|64px]] [[Berries]] ||rowspan=&amp;quot;2&amp;quot;| 0.20 [[File:Amber.png|12px]] || [[Herbalists&#039; Camp]] (★) || [[File:DebugNode DewberryBushSmall icon.png|36px]] [[Dewberry Bush]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Plantation]] (★★) || [[Fertile Soil]] improved to a [[Farm Field]]&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|rowspan=&amp;quot;3&amp;quot;| [[File:Eggs.png|64px]] [[Eggs]] ||rowspan=&amp;quot;3&amp;quot;| 0.20 [[File:Amber.png|12px]] || [[Foragers&#039; Camp]] (★) ||rowspan=&amp;quot;2&amp;quot;| [[File:DebugNode StormbirdNestSmall icon.png|36px]] [[Stormbird Nest]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Trappers&#039; Camp]] (★)&lt;br /&gt;
|-&lt;br /&gt;
| [[Ranch]] (★) || (no placement requirements)&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;| [[File:Insects.png|64px]] [[Insects]] ||rowspan=&amp;quot;2&amp;quot;| 0.20 [[File:Amber.png|12px]] || [[Scavengers&#039; Camp]] (★) ||rowspan=&amp;quot;2&amp;quot;| [[File:DebugNode WormtongueNestSmall icon.png|36px]] [[Wormtongue Nest]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Trappers&#039; Camp]] (★)&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;| [[File:Meat.png|64px]] [[Meat]] ||rowspan=&amp;quot;2&amp;quot;| 0.20 [[File:Amber.png|12px]] || [[Trappers&#039; Camp]] (★) || [[File:DebugNode SnailBroodmotherSmall icon.png|36px]] [[Slickshell Broodmother]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Ranch]] (★) || (no placement requirements)&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|rowspan=&amp;quot;3&amp;quot;| [[File:Mushrooms.png|64px]] [[Mushrooms]] ||rowspan=&amp;quot;3&amp;quot;| 0.20 [[File:Amber.png|12px]] || [[Herbalists&#039; Camp]] (★) || [[File:DebugNode MushroomSmall icon.png|36px]] [[Bleeding Tooth Mushroom]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Greenhouse]] || (no placement requirements)&lt;br /&gt;
|-&lt;br /&gt;
| [[Homestead]] (★★) || [[Fertile Soil]] improved to [[Farm Field]]&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|rowspan=&amp;quot;3&amp;quot;| [[File:Roots.png|64px]] [[Roots]] ||rowspan=&amp;quot;3&amp;quot;| 0.20 [[File:Amber.png|12px]] || [[Scavengers&#039; Camp]] (★) || [[File:DebugNode RootsSmall icon.png|36px]] [[Roots Deposit]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Herb Garden]] (★★) ||rowspan=&amp;quot;2&amp;quot;| [[Fertile Soil]] improved to [[Farm Field]] &lt;br /&gt;
|- &lt;br /&gt;
| [[Hallowed Herb Garden]] (★★★)&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|rowspan=&amp;quot;4&amp;quot;| [[File:Vegetables.png|64px]] [[Vegetables]] ||rowspan=&amp;quot;4&amp;quot;| 0.20 [[File:Amber.png|12px]] || [[Foragers&#039; Camp]] (★) || [[File:DebugNode MossBroccoliSmall icon.png|36px]] [[Moss Broccoli Patch]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Small Farm]] (★) ||rowspan=&amp;quot;3&amp;quot;| [[Fertile Soil]] improved to [[Farm Field]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Homestead]] (★★)&lt;br /&gt;
|-&lt;br /&gt;
| [[Hallowed Small Farm]] (★★★)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Complex Food ===&lt;br /&gt;
These food resources are produced from Recipes and will satisfy the villagers&#039; needs for Complex Food. Villagers prefer these food items over [[#Raw_Food|Raw Food]] when resting at [[Hearths]]. Satisfying villagers with Complex Food is more efficient, because most Recipes yield more goods than the number of raw ingredients used to produce them.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! rowspan=2 | Complex Food !! rowspan=2 | [[File:Amber.png|25px]] Amber Value !! colspan=6 | Recipe&lt;br /&gt;
|-&lt;br /&gt;
! Amount produced !! Ingredient 1 !! Ingredient 2 !! Time !! Building !! Blightroot Footprint&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Biscuits.png|50px]] [[Biscuits]] || 0.25 || 10 || [[File:Flour.png|25px]] 8 Flour || [[File:Berries.png|25px]] 3 Berries&amp;lt;br&amp;gt;[[File:Herbs.png|25px]] 3 Herbs&amp;lt;br&amp;gt;[[File:Roots.png|25px]] 3 Roots || 1:30 || [[File:Bakery icon.png|25px]] Bakery&amp;lt;br&amp;gt;[[File:Cookhouse icon.png|25px]] Cookhouse || [[File:FRAME Grade Blight 1.png]] 2%&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Jerky.png|50px]] [[Jerky]] || 0.14 || 10 || [[File:Insects.png|25px]] 4 Insects&amp;lt;br&amp;gt;[[File:Meat.png|25px]] 4 Meat || [[File:Wood.png|25px]] 5 Wood&amp;lt;br&amp;gt;[[File:Oil.png|25px]] 2 Oil&amp;lt;br&amp;gt;[[File:Coal.png|25px]] 1 Coal&amp;lt;br&amp;gt;[[File:SeaMarrow.png|25px]] 1 Sea Marrow || 1:15 || [[File:Kiln icon.png|25px]] Kiln&amp;lt;br&amp;gt;[[File:Smokehouse icon.png|25px]] Smokehouse || [[File:FRAME Grade Blight 1.png]] 2%&lt;br /&gt;
|-&lt;br /&gt;
| [[File:PickledGoods.png|50px]] [[Pickled Goods]] || 0.20 || 10 || [[File:Barrels.png|25px]] 3 Barrels&amp;lt;br&amp;gt;[[File:Pottery.png|25px]] 3 Pottery&amp;lt;br&amp;gt;[[File:Waterskins.png|25px]] 3 Waterskins || [[File:Berries.png|25px]] 6 Berries&amp;lt;br&amp;gt;[[File:Mushrooms.png|25px]] 6 Mushrooms&amp;lt;br&amp;gt;[[File:Roots.png|25px]] 6 Roots&amp;lt;br&amp;gt;[[File:Vegetables.png|25px]] 6 Vegetables || 1:30 || [[File:Brewery icon.png|25px]] Brewery || [[File:FRAME Grade Blight 1.png]] 2%&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Pie.png|50px]] [[Pie]] || 0.25 || 10 || [[File:Flour.png|25px]] 6 Flour || [[File:Berries.png|25px]] 4 Berries&amp;lt;br&amp;gt;[[File:Eggs.png|25px]] 4 Eggs&amp;lt;br&amp;gt;[[File:Herbs.png|25px]] 4 Herbs&amp;lt;br&amp;gt;[[File:Insects.png|25px]] 4 Insects&amp;lt;br&amp;gt;[[File:Meat.png|25px]] 4 Meat || 1:30 || [[File:Bakery icon.png|25px]] Bakery || [[File:FRAME Grade Blight 1.png]] 2%&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Skewers.png|50px]] [[Skewers]] || 0.20 || 10 || [[File:Jerky.png|25px]] 3 Jerky&amp;lt;br&amp;gt;[[File:Insects.png|25px]] 4 Insects&amp;lt;br&amp;gt;[[File:Meat.png|25px]] 4 Meat&amp;lt;br&amp;gt;[[File:Mushrooms.png|25px]] 4 Mushrooms || [[File:Berries.png|25px]] 4 Berries&amp;lt;br&amp;gt;[[File:Eggs.png|25px]] 4 Eggs&amp;lt;br&amp;gt;[[File:Roots.png|25px]] 4 Roots&amp;lt;br&amp;gt;[[File:Vegetables.png|25px]] 4 Vegetables || 1:30 || [[File:Cookhouse icon.png|25px]] Cookhouse || [[File:FRAME Grade Blight 1.png]] 2%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Building materials ==&lt;br /&gt;
Building materials are used for construction. All materials are refunded if a building is demolished.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! rowspan=2 | Building Material !! rowspan=2 | Cost !! colspan=6 | Recipe&lt;br /&gt;
|-&lt;br /&gt;
! Amount produced !! Ingredient 1 !! Ingredient 2 !! Time !! Building !! Blightroot Footprint&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Bricks.png|50px]] Bricks || 0.31 || 2 || [[File:Clay.png|25px]] 3 Clay&amp;lt;br&amp;gt;[[File:Stone.png|25px]] 3 Stone || - || 0:30 || [[File:Brickyard icon.png|25px]] Brickyard&amp;lt;br&amp;gt;[[File:Kiln icon.png|25px]] Kiln (33% more ingredients)&amp;lt;br&amp;gt;[[File:Crude Workstation icon.png|25px]] Crude Workstation (100% more ingredients) || [[File:FRAME Grade Blight 1.png]] 2%&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Fabric.png|50px]] Fabric || 0.31 || 2 || [[File:Leather.png|25px]] 2 Leather&amp;lt;br&amp;gt;[[File:PlantFiber.png|25px]] 2 Plant Fiber&amp;lt;br&amp;gt;[[File:Reeds.png|25px]] 2 Reed || - || 0:20 || [[File:Weaver icon.png|25px]] Weaver&amp;lt;br&amp;gt;[[File:Leatherworks icon.png|25px]] Leatherworker (50% more ingredients) || [[File:FRAME Grade Blight 1.png]] 2%&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Planks.png|50px]] Planks || 0.18 || 2 || [[File:Wood.png|25px]] 3 Wood || - || 0:20 || [[File:Lumbermill icon.png|25px]] Lumber Mill&amp;lt;br&amp;gt;[[File:Carpenter icon.png|25px]] Carpenter (66% more ingredients)&amp;lt;br&amp;gt;[[File:Crude Workstation icon.png|25px]] Crude Workstation (166% more ingredients) || [[File:FRAME Grade Blight 1.png]] 2%&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Parts.png|50px]] Parts || 2.39 || 1 || [[File:Wood.png|25px]] 5 Wood&amp;lt;br&amp;gt;[[File:Oil.png|25px]] 2 Oil&amp;lt;br&amp;gt;[[File:Coal.png|25px]] 1 Coal || [[File:Clay.png|25px]] 15 Clay&amp;lt;br&amp;gt;[[File:Stone.png|25px]] 15 Stone&amp;lt;br&amp;gt;[[File:CopperBar.png|25px]] 4 Copper Bars&amp;lt;br&amp;gt;[[File:CrystalizedDew.png|25px]] 4 Crystalized Dew || 2:00 || [[File:Rainpunk Foundry icon.png|25px]] Rainpunk Foundry || [[File:FRAME Grade Blight 3.png]] 4%&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Wildfire Essence.png|50px]] Wildfire Essence || 5.00 || colspan=6 | Cannot be obtained from recipes&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Consumable items ==&lt;br /&gt;
Consumable items are used in various buildings to satisfy villagers&#039; needs.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! rowspan=2 | Item !! rowspan=2 | Cost !! rowspan=2 | Used at !! colspan=6 | Recipe&lt;br /&gt;
|-&lt;br /&gt;
! Amount produced !! Ingredient 1 !! Ingredient 2 !! Time !! Building !! Blightroot Footprint&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Coats.png|50px]] Coats || 0.10 || Directly || 10 || [[File:Fabric.png|25px]] 1 Fabric || - || 1:30 || [[File:Clothier icon.png|25px]] Clothier || [[File:FRAME Grade Blight 1.png]] 2%&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Ale.png|50px]] Ale || 0.17 || Tavern&amp;lt;br&amp;gt;Monastery&amp;lt;br&amp;gt;Forum || 10 || [[File:Grain.png|25px]] 4 Grain&amp;lt;br&amp;gt;[[File:Roots.png|25px]] 4 Roots || [[File:Pottery.png|25px]] 2 Pottery&amp;lt;br&amp;gt;[[File:Waterskins.png|25px]] 2 Waterskins&amp;lt;br&amp;gt;[[File:Barrels.png|25px]] 1 Barrels || 1:15 || [[File:Brewery icon.png|25px]] Brewery || [[File:FRAME Grade Blight 3.png]] 4%&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Incense.png|50px]] Incense || 0.18 || Clan Hall&amp;lt;br&amp;gt;Monastery&amp;lt;br&amp;gt;Temple&amp;lt;br&amp;gt;Holy Temple || 10 || [[File:Resin.png|25px]] 8 Resin&amp;lt;br&amp;gt;[[File:Herbs.png|25px]] 6 Herbs&amp;lt;br&amp;gt;[[File:Insects.png|25px]] 6 Insects&amp;lt;br&amp;gt;[[File:Roots.png|25px]] 6 Roots || [[File:Wood.png|25px]] 6 Wood&amp;lt;br&amp;gt;[[File:Oil.png|25px]] 3 Oil&amp;lt;br&amp;gt;[[File:Coal.png|25px]] 2 Coal&amp;lt;br&amp;gt;[[File:SeaMarrow.png|25px]] 2 Sea Marrow || 1:30 || [[File:Smokehouse icon.png|25px]] Smokehouse || [[File:FRAME Grade Blight 3.png]] 4%&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Scrolls.png|50px]] Scrolls || 0.14 || Explorers&#039; Lodge&amp;lt;br&amp;gt;Forum&amp;lt;br&amp;gt;Temple&amp;lt;br&amp;gt;Holy Temple || 8 || [[File:Pigment.png|25px]] 3 Pigment&amp;lt;br&amp;gt;[[File:Wine.png|25px]] 3 Wine || [[File:Wood.png|25px]] 10 Wood&amp;lt;br&amp;gt;[[File:Leather.png|25px]] 4 Leather&amp;lt;br&amp;gt;[[File:PlantFiber.png|25px]] 4 Plant Fiber || 1:00 || [[File:Clothier icon.png|25px]] Clothier&amp;lt;br&amp;gt;[[File:Lumbermill icon.png|25px]] Lumber Mill&amp;lt;br&amp;gt;[[File:Rain Mill icon.png|25px]] Rain Mill || [[File:FRAME Grade Blight 3.png]] 4%&lt;br /&gt;
|-&lt;br /&gt;
| [[File:TrainingGear.png|50px]] Training Gear || 0.21 || Clan Hall&amp;lt;br&amp;gt;Explorer&#039;s Lodge || 10 || [[File:Planks.png|25px]] 3 Planks&amp;lt;br&amp;gt;[[File:Reeds.png|25px]] 3 Reed || [[File:Stone.png|25px]] 8 Stone&amp;lt;br&amp;gt;[[File:CopperBar.png|25px]] 3 Copper Bars&amp;lt;br&amp;gt;[[File:CrystalizedDew.png|25px]] 3 Crystalized Dew || 1:30 || [[File:Weaver icon.png|25px]] Weaver || [[File:FRAME Grade Blight 3.png]] 4%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Crafting resources ==&lt;br /&gt;
Crafting resources are used in Recipes.&lt;br /&gt;
&lt;br /&gt;
=== Raw resources ===&lt;br /&gt;
Raw resources are obtained directly from resource nodes.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Resource !! Cost !! Obtained in&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Clay.png|50px]] Clay || 0.14 || Stonecutters&#039; Camp&amp;lt;br&amp;gt;Clay Pit&lt;br /&gt;
|-&lt;br /&gt;
| [[File:CopperBar.png|50px]] Copper Bars || 0.53 || Grill&amp;lt;br&amp;gt;Furnace&amp;lt;br&amp;gt;Stamping&amp;lt;br&amp;gt;Mill&amp;lt;br&amp;gt;Smelter&lt;br /&gt;
|-&lt;br /&gt;
| [[File:CopperOre.png|50px]] Copper Ore || 0.12 || Mine&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Grain.png|50px]] Grain || 0.20 || Foragers&#039; Camp&amp;lt;br&amp;gt;Small Farm&amp;lt;br&amp;gt;Hallowed Small Farm&amp;lt;br&amp;gt;Homestead&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Herbs.png|50px]] Herbs || 0.20 || Herbalists&#039; Camp&amp;lt;br&amp;gt;Greenhouse&amp;lt;br&amp;gt;Herb Garden&amp;lt;br&amp;gt;Hallowed Herb Garden&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Leather.png|50px]] Leather || 0.14 || Ranch&lt;br /&gt;
|-&lt;br /&gt;
| [[File:PlantFiber.png|50px]] Plant Fiber || 0.14 || Plantation&amp;lt;br&amp;gt;Harvesters&#039; Camp&amp;lt;br&amp;gt;Homestead&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Reeds.png|50px]] Reed || 0.14 || Harvesters&#039; Camp&amp;lt;br&amp;gt;Clay Pit&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Resin.png|50px]] Resin || 0.14 || Grove&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Stone.png|50px]] Stone || 0.14 || Stonecutter&#039;s Camp&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Refined resources ===&lt;br /&gt;
Refined resources are crafted from Recipes.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! rowspan=2 | Resource !! rowspan=2 | Cost !! colspan=7 | Recipe&lt;br /&gt;
|-&lt;br /&gt;
! Amount produced !! Ingredient 1 !! Ingredient 2 !! Ingredient 3 !! Time !! Building !! Blightroot Footprint&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Flour.png|50px]] Flour || 0.18 || 10 || [[File:Grain.png|25px]] 5 Grain&amp;lt;br&amp;gt;[[File:Mushrooms.png|25px]] 5 Mushrooms&amp;lt;br&amp;gt;[[File:Roots.png|25px]] 5 Roots || - || - || 0:45 || [[File:Rain Mill icon.png|25px]] Rain Mill&amp;lt;br&amp;gt;[[File:Provisioner icon.png|25px]] Provisioner (40% more ingredients) || [[File:FRAME Grade Blight 2.png]] 3%&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Pigment.png|50px]] Pigment || 0.12 || 10 || [[File:Coal.png|25px]] 3 Coal&amp;lt;br&amp;gt;[[File:Berries.png|25px]] 4 Berries&amp;lt;br&amp;gt;[[File:Insects.png|25px]] 4 Insects&amp;lt;br&amp;gt;[[File:CopperOre.png|25px]] 4 Copper Ore || - || - || 1:30 || [[File:Cookhouse icon.png|25px]] Cookhouse || [[File:FRAME Grade Blight 2.png]] 3%&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Barrels.png|50px]] Barrels || 0.20 || 10 || [[File:Planks.png|25px]] 2 Planks || [[File:CopperBar.png|25px]] 2 Copper Bars&amp;lt;br&amp;gt;[[File:CrystalizedDew.png|25px]] 2 Crystalized Dew || - || 1:30 || [[File:Provisioner icon.png|25px]] Provisioner || [[File:FRAME Grade Blight 2.png]] 3%&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Pottery.png|50px]] Pottery || 0.18 || 5 || [[File:Clay.png|25px]] 3 Clay || [[File:Wood.png|25px]] 5 Wood&amp;lt;br&amp;gt;[[File:Oil.png|25px]] 2 Oil&amp;lt;br&amp;gt;[[File:Coal.png|25px]] 1 Coal&amp;lt;br&amp;gt;[[File:SeaMarrow.png|25px]] 1 Sea Marrow || - || 1:00 || [[File:Bakery icon.png|25px]] Bakery&amp;lt;br&amp;gt;[[File:Brickyard icon.png|25px]] Brickyard&amp;lt;br&amp;gt;[[File:Smokehouse icon.png|25px]] Smokehouse || [[File:FRAME Grade Blight 2.png]] 3%&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Waterskins.png|50px]] Waterskins || 0.18 || 10 || [[File:Leather.png|25px]] 4 Leather || [[File:Meat.png|25px]] 2 Meat&amp;lt;br&amp;gt;[[File:Oil.png|25px]] 3 Oil || - || 0:45 || [[File:Leatherworks icon.png|25px]] Leatherworker&amp;lt;br&amp;gt;[[File:Clothier icon.png|25px]] Clothier (50% more ingredients) || [[File:FRAME Grade Blight 2.png]] 3%&lt;br /&gt;
|-&lt;br /&gt;
| [[File:CrystalizedDew.png|50px]] Crystalized Dew || 0.59 || 2 || [[File:Sparkdew.png|25px]] 6 Sparkdew || [[File:Clay.png|25px]] 3 Clay&amp;lt;br&amp;gt;[[File:Stone.png|25px]] 3 Stone || [[File:Herbs.png|25px]] 2 Herbs&amp;lt;br&amp;gt;[[File:Insects.png|25px]] 2 Insects&amp;lt;br&amp;gt;[[File:Resin.png|25px]] 2 Resin&amp;lt;br&amp;gt;[[File:Vegetables.png|25px]] 2 Vegetables || 0:30 || [[File:Brickyard icon.png|25px]] Brickyard || [[File:FRAME Grade Blight 3.png]] 4%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Trade goods ==&lt;br /&gt;
Trand goods are used in Trades or Orders.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! rowspan=2 | Goods !! rowspan=2 | Cost !! colspan=6 | Recipe&lt;br /&gt;
|-&lt;br /&gt;
! Amount produced !! Ingredient 1 !! Ingredient 2 !! Time !! Building !! Blightroot Footprint&lt;br /&gt;
|-&lt;br /&gt;
| [[File:BuildingMaterials.png|50px]] Pack of Building Materials || 0.87 || 2 || [[File:CopperOre.png|25px]] 12 Copper Ore&amp;lt;br&amp;gt;[[File:Planks.png|25px]] 8 Planks&amp;lt;br&amp;gt;[[File:Bricks.png|25px]] 5 Bricks&amp;lt;br&amp;gt;[[File:Fabric.png|25px]] 5 Fabric || - || 0:30 || [[File:Rain Mill icon.png|25px]] Rain Mill&amp;lt;br&amp;gt;[[File:Makeshift Post icon.png|25px]] Makeship Post (20% more ingredients) || [[File:FRAME Grade Blight 1.png]] 2%&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Crops.png|50px]] Pack of Crops || 0.59 || 2 || [[File:Grain.png|25px]] 5 Grain&amp;lt;br&amp;gt;[[File:Mushrooms.png|25px]] 5 Mushrooms&amp;lt;br&amp;gt;[[File:Roots.png|25px]] 5 Roots&amp;lt;br&amp;gt;[[File:Vegetables.png|25px]] 5 Vegetables || - || 0:30 || [[File:Brewery icon.png|25px]] Brewery&amp;lt;br&amp;gt;[[File:Makeshift Post icon.png|25px]] Makeship Post (20% more ingredients) || [[File:FRAME Grade Blight 1.png]] 2%&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Luxury.png|50px]] Pack of Luxury Goods || 0.65 || 2 || [[File:Ale.png|25px]] 4 Ale&amp;lt;br&amp;gt;[[File:Cosmetics.png|25px]] 4 Cosmetics&amp;lt;br&amp;gt;[[File:Incense.png|25px]] 4 Incense&amp;lt;br&amp;gt;[[File:Scrolls.png|25px]] 4 Scrolls&amp;lt;br&amp;gt;[[File:TrainingGear.png|25px]] 4 Training Gear&amp;lt;br&amp;gt;[[File:Wine.png|25px]] 4 Wine || - || 0:30 || [[File:Carpenter icon.png|25px]] Carpenter&amp;lt;br&amp;gt;[[File:Leatherworks icon.png|25px]] Leatherworker (25% more ingredients) || [[File:FRAME Grade Blight 1.png]] 2%&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Provisions.png|50px]] Pack of Provisions || 0.40 || 3 || [[File:Berries.png|25px]] 4 Berries&amp;lt;br&amp;gt;[[File:Eggs.png|25px]] 4 Eggs&amp;lt;br&amp;gt;[[File:Herbs.png|25px]] 4 Herbs&amp;lt;br&amp;gt;[[File:Insects.png|25px]] 4 Insects&amp;lt;br&amp;gt;[[File:Meat.png|25px]] 4 Meat || - || 0:30 || [[File:Provisioner icon.png|25px]] Provisioner&amp;lt;br&amp;gt;[[File:Makeshift Post icon.png|25px]] Makeship Post (50% more ingredients) || [[File:FRAME Grade Blight 1.png]] 2%&lt;br /&gt;
|-&lt;br /&gt;
| [[File:TradeGoods.png|50px]] Pack of Trade Goods || 0.80 || 2 || [[File:Oil.png|25px]] 8 Oil&amp;lt;br&amp;gt;[[File:Pigment.png|25px]] 8 Pigment&amp;lt;br&amp;gt;[[File:Barrels.png|25px]] 6 Barrels&amp;lt;br&amp;gt;[[File:Flour.png|25px]] 6 Flour&amp;lt;br&amp;gt;[[File:Pottery.png|25px]] 6 Pottery&amp;lt;br&amp;gt;[[File:Waterskins.png|25px]] 6 Waterskins || - || 0:30 || [[File:Smithy.png|25px]] Smithy&amp;lt;br&amp;gt;[[File:Lumbermill icon.png|25px]] Lumber Mill (50% more ingedients) || [[File:FRAME Grade Blight 1.png]] 2%&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Amber.png|50px]] Amber || 1.00 || 1 || [[File:Resin.png|25px]] 3 Resin || [[File:Sparkdew.png|25px]] 3 Sparkdew&amp;lt;br&amp;gt;[[File:Oil.png|25px]] 1 Oil || 0:30 || [[File:Finesmith icon.png|25px]] Finesmith || [[File:FRAME Grade Blight 3.png]] 4%&lt;br /&gt;
|-&lt;br /&gt;
| [[File:AncientTablet.png|50px]] AncientTablet || 8.00 || colspan=6 | Cannot be obtained from recipes&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Fuel &amp;amp; exploration ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! rowspan=2 | Resource !! rowspan=2 | Cost !! colspan=7 | Recipe&lt;br /&gt;
|-&lt;br /&gt;
! Amount produced !! Ingredient 1 !! Ingredient 2 !! Ingredient 3 !! Time !! Building !! Blightroot Footprint&lt;br /&gt;
|-&lt;br /&gt;
| [[File:PurgingFire.png|50px]] Purging Fire || 0.31 || 5 || [[File:Wood.png|25px]] 10 Wood || - || - || 0:40 || [[File:Blight Post icon.png|25px]] Blight Post || &lt;br /&gt;
|-&lt;br /&gt;
| [[File:Coal.png|50px]] Coal || 0.31 || 5 || [[File:Wood.png|25px]] 10 Wood || - || - || 1:00 || [[File:Kiln icon.png|25px]] Kiln || [[File:FRAME Grade Blight 1.png]] 2%&lt;br /&gt;
|-&lt;br /&gt;
| [[File:SimpleTools.png|50px]] Simple Tools || 1.38 || 2 || [[File:Wood.png|25px]] 8 Wood&amp;lt;br&amp;gt;[[File:Planks.png|25px]] 2 Planks || [[File:CopperBar.png|25px]] 3 Copper Bars&amp;lt;br&amp;gt;[[File:CrystalizedDew.png|25px]] 3 Crystalized Dew || - || 1:10 || [[File:Carpenter icon.png|25px]] Carpenter || [[File:FRAME Grade Blight 3.png]] 4%&lt;br /&gt;
|-&lt;br /&gt;
| [[File:InfusedTools.png|50px]] Infused Tools || 1.76 || 2 || [[File:Sparkdew.png|25px]] 4 Sparkdew || [[File:CopperBar.png|25px]] 2 Copper Bars&amp;lt;br&amp;gt;[[File:CrystalizedDew.png|25px]] 2 Crystalized Dew || [[File:Wood.png|25px]] 6 Wood&amp;lt;br&amp;gt;[[File:Planks.png|25px]] 1 Planks || 1:00 || [[File:Finesmith icon.png|25px]] Finesmith&amp;lt;br&amp;gt;[[File:Rainpunk Foundry icon.png|25px]] Rainpunk Foundry || [[File:FRAME Grade Blight 3.png]] 4%&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Oil.png|50px]] Oil || 0.16 || colspan=7 | Cannot be obtained from recipes&lt;br /&gt;
|-&lt;br /&gt;
| [[File:SeaMarrow.png|50px]] Sea Marrow || 0.31 || colspan=7 | Cannot be obtained from recipes&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Wood.png|50px]] Wood || 0.06 || colspan=7 | Cannot be obtained from recipes&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Smoldering City resources ==&lt;br /&gt;
There are three resources that can be used to buy upgrades in Smoldering City:&lt;br /&gt;
* [[File:Icon MetaResource FoodStockpiles.png|25px]] Food Stockpiles: Basic currency in the realm. Workers are eager to exchange their labor for food for their families. Most used resource.&lt;br /&gt;
* [[File:Icon MetaResource Machinery.png|25px]] Machinery: Rainpunk technology ripped from the past. Repurposed with skill and labor.&lt;br /&gt;
* [[File:Icon MetaResource Artifact.png|25px]] Artifacts: Curiosities of varying nature. Fascinating, sinister, both and all between.&lt;/div&gt;</summary>
		<author><name>WilliW</name></author>
	</entry>
	<entry>
		<id>https://wiki.hoodedhorse.com/Against_the_Storm/index.php?title=Buildings&amp;diff=915</id>
		<title>Buildings</title>
		<link rel="alternate" type="text/html" href="https://wiki.hoodedhorse.com/Against_the_Storm/index.php?title=Buildings&amp;diff=915"/>
		<updated>2022-11-08T20:31:37Z</updated>

		<summary type="html">&lt;p&gt;WilliW: /* Housing */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;They are constructed by villagers that aren&#039;t assigned to work in a building. Most buildings require at least one villager to work in it. Selecting a building will allow villagers to be assigned and unassigned from it. Workers from species that are specialized in the building will show spinning cartwheel around them.&lt;br /&gt;
&lt;br /&gt;
Buildings can be constructed after their Blueprient has been obtained. Blueprints can be obtained from Reputation, Traders or Glade Event choices. A small number of Blueprients are Essential, meaning they will always be unlocked. Some Blueprients can be made essential via Smoldering City upgrades or deeds.&lt;br /&gt;
&lt;br /&gt;
== Hearth ==&lt;br /&gt;
Hearths are Warmth specialization buildings that reduce Hostility and cannot be built close to other Hearths. Every few minutes, workers take breaks and return to a nearby Hearth to eat and rest. During a break, they consume at least one item of food and try to fulfill all their needs. If a villager has multiple needs tied to complex food, they will consume more than one meal.&lt;br /&gt;
&lt;br /&gt;
If the fire goes out all villagers will lose 20 Resolve. To keep up the flame, a Firekeeper and a steady supply of Fuel are needed. You can decide which type of fuel will be burned in the Hearth by selecting it and using the checkboxes next to the fuel types in the selection UI.&lt;br /&gt;
&lt;br /&gt;
Hearths allow up to 3 additional fuel to be sacrificed to gain additional bonuses:&lt;br /&gt;
* [[File:Wood.png|25px]] 40 Wood per minute can be sacrificed to give -50 Hostility&lt;br /&gt;
* [[File:Coal.png|25px]] 20 Coal per minute can be sacrificed to give -80 Hostility&lt;br /&gt;
* [[File:SeaMarrow.png|25px]] 20 Sea Marrow per minute can be sacrificed to give +25% Glade Event working speed&lt;br /&gt;
* [[File:Oil.png|25px]] 15 Oil per minute can be sacrificed to give +25% global production speed&lt;br /&gt;
&lt;br /&gt;
Every settlement starts with an Ancient Hearth and can construct additional Hearths from the city buildings menu.&lt;br /&gt;
&lt;br /&gt;
== Main Storage ==&lt;br /&gt;
The Main Storage is one of the two starting buildings and stores a large amount of goods and protects them from the rain. Workers always deliver and take goods from the Storage nearest to them.&lt;br /&gt;
&lt;br /&gt;
Every building has its internal storage, where produced and gathered goods are temporarily stored. When the internal storage reaches its limit, the goods in it are transported to the Main Storage by a worker. While transporting, it’s important to keep in mind that villagers have a limited carry capacity (depending on their profession and active perks), so they might need to walk multiple times between their workplace and the Main Storage.&lt;br /&gt;
&lt;br /&gt;
Goods kept in the building’s internal storage are inaccessible to other villagers or production buildings, and have to first be transported to the Main Storage before they can be further distributed or consumed.&lt;br /&gt;
&lt;br /&gt;
== Roads ==&lt;br /&gt;
Roads increase the speed of all villagers traveling on it. Each square requires 2 seconds to be built.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Road !! Cost !! Speed increase !! Description&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Path icon.png|60px]] Path || Free || 5% || &#039;&#039;A simple path.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:paved Road icon.png|60px]] Paved Road || 1 Stone || 20% || &#039;&#039;A road made out of stone.&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Camps ==&lt;br /&gt;
Camps are starting points for villagers to gather resources from deposits in an area around them. Attempting to place a camp will highlight its collection area and the resource nodes that can be harvested. All camps take 14 or 15 seconds to be constructed.&lt;br /&gt;
&lt;br /&gt;
Woodcutters&#039; Camps can be set to cut only marked trees or to avoid opening glades.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Camp !! Cost !! Specialization !! Resources gathered&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Woodcutters Camp icon.png|60px]] Woodcutters&#039; Camp || [[File:Parts.png|25px]] 2 Parts || [[File:Icon Spec Wood 64x64.png|25px]] Woodcutting || Wood&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Harvester Camp icon.png|60px]] Harvesters&#039; Camp || [[File:Wood.png|25px]] 10 Wood&amp;lt;br&amp;gt;[[File:Parts.png|25px]] 3 Parts || None || Reed&amp;lt;br&amp;gt;Plant Fiber&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Scavenger Camp icon.png|60px]] Scavenger&#039; Camp || [[File:Wood.png|25px]] 10 Wood&amp;lt;br&amp;gt;[[File:Parts.png|25px]] 3 Parts || None || Eggs&amp;lt;br&amp;gt;Roots&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Stonecutter&#039;s Camp icon.png|60px]] Stonecutters&#039; Camp || [[File:Wood.png|25px]] 10 Wood&amp;lt;br&amp;gt;[[File:Parts.png|25px]] 3 Parts || None || Clay&amp;lt;br&amp;gt;Sea Marrow&amp;lt;br&amp;gt;Stone&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Forager&#039;s Camp icon.png|60px]] Foragers&#039; Camp || [[File:Wood.png|25px]] 10 Wood&amp;lt;br&amp;gt;[[File:Parts.png|25px]] 3 Parts || [[File:Icon Spec Farm 64x64.png|25px]] Farming || Grain&amp;lt;br&amp;gt;Insects&amp;lt;br&amp;gt;Vegetables&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Trapper&#039;s Camp icon.png|60px]] Trappers&#039; Camp || [[File:Wood.png|25px]] 10 Wood&amp;lt;br&amp;gt;[[File:Parts.png|25px]] 3 Parts || [[File:Icon Spec Meat 64x64.png|25px]] Meat Production || Eggs&amp;lt;br&amp;gt;Insects&amp;lt;br&amp;gt;Meat&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Food Production ==&lt;br /&gt;
Farm fields can only be constructed on fertile soil around food production buildings. Food production buildings receive Farming specialization bonuses.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Building !! Size !! Cost !! Specialization !! Effects&lt;br /&gt;
|-&lt;br /&gt;
| [[File:SmallFarm icon.png|60px]] Small Farm || 2x2 || [[File:Planks.png|25px]] 2 Planks || [[File:Icon Spec Farm 64x64.png|25px]] Farming || Can produce Vegetables and Grain from a small area of farm fields nearby&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Smokehouse icon.png|60px]] Smokehouse || 3x3 || [[File:Planks.png|25px]] 5 Planks&amp;lt;br&amp;gt;[[File:fabric.png|25px]] 2 Fabric || [[File:Icon Spec Meat 64x64.png|25px]] Meat Production&amp;lt;br&amp;gt;[[File:Icon Spec Fire 64x64.png|25px]] Warmth || Can produce Jerky, Pottery, Incense&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Housing ==&lt;br /&gt;
Housing buildings have to be constructed near the Hearth and satisfy the need for Shelter and usually Housing. All housing buildings take 40 seconds to be constructed.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Housing !! Cost !! Shelter places !! Housing places&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Shelter icon.png|60px]] Shelter || [[File:Wood.png|25px]] 10 Wood || 3 || 0&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Big Shelter icon.png|60px]] Big Shelter || [[File:Planks.png|25px]] 4 Planks || 6 || 0&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Beaver House icon.png|60px]] Beaver House || [[File:Planks.png|25px]] 8 Planks || 2 || [[File:Beaver circle.png|30px]] 2 Beavers&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Human House icon.png|60px]] Human House || [[File:Planks.png|25px]] 4 Planks&amp;lt;br&amp;gt;[[File:Bricks.png|25px]] 2 Bricks || 2 || [[File:Human circle.png|30px]] 2 Humans&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Lizard House icon.png|60px]] Lizard House || [[File:Fabric.png|25px]] 2 Fabric&amp;lt;br&amp;gt;[[File:Bricks.png|25px]] 2 Bricks || 2 || [[File:Lizard circle.png|30px]] 2 Lizards&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Industry ==&lt;br /&gt;
Industry buildings can produce various Recipes.&lt;br /&gt;
* Brewery has the Brewing specialization&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Building !! Cost !! Recipes&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Crude Workstation icon.png|60px]] Crude Workstation || [[File:Wood.png|25px]] 5 Wood || [[File:Bricks.png|25px]] Bricks&amp;lt;br&amp;gt;[[File:Fabric.png|25px]] Fabric&amp;lt;br&amp;gt;[[File:Planks.png|25px]] Planks&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Brewery icon.png|60px]] Brewery || [[File:Bricks.png|25px]] 2 Bricks&amp;lt;br&amp;gt;[[File:Fabric.png|25px]] 2 Fabric&amp;lt;br&amp;gt;[[File:Planks.png|25px]] 2 Planks || [[File:Ale.png|25px]] Ale&amp;lt;br&amp;gt;[[File:Crops.png|25px]] Pack of Crops&amp;lt;br&amp;gt;[[File:PickledGoods.png|25px]] Pickled Goods&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Makeshift Post icon.png|60px]] Makeshift Post || [[File:Wood.png|25px]] 5 Wood || [[File:BuildingMaterials.png|25px]] Pack of Building Materials&amp;lt;br&amp;gt;[[File:Crops.png|25px]] Pack of Crops&amp;lt;br&amp;gt;[[File:Provisions.png|25px]] Pack of Provisions&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== City Buildings ==&lt;br /&gt;
Blights Posts and Hydrants can only be constructed if the game difficulty is at least Veteran.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Building !! Cost !! Effects&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Small Hearth icon.png|60px]] Small Hearth || [[File:Bricks.png|25px]] 5 Bricks&amp;lt;br&amp;gt;[[File:Planks.png|25px]] 5 Planks&amp;lt;br&amp;gt;[[File:Wildfire Essence.png|25px]] 1 Wildfire Essence || Same effects as the Ancient Hearth. Can&#039;t be constructed close to other Hearths.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Storage (buildable) icon.png|60px]] Storage || [[File:Bricks.png|25px]] 2 Bricks&amp;lt;br&amp;gt;[[File:PlantFiber.png|25px]] 2 Plant Fiber&amp;lt;br&amp;gt;[[File:Parts.png|25px]] 1 Parts || Stores a large amount of goods and protects them from the rain. Workers always deliver and take goods from the Storage nearest to them.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Trading Post icon.png|60px]] Trading Post || [[File:Wood.png|25px]] 10 Wood || Traders from the Smoldering City can station here and offer their wares.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Tavern icon.png|60px]] Tavern || [[File:Planks.png|25px]] 20 Planks&amp;lt;br&amp;gt;[[File:Fabric.png|25px]] 8 Fabric&amp;lt;br&amp;gt;[[File:Bricks.png|25px]] 4 Bricks || Satisfies Leisure, Brawling. Gives the Gleeman&#039;s Tales perk.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Blight Post icon.png|60px]] Blight Post || [[File:Bricks.png|25px]] 3 Bricks&amp;lt;br&amp;gt;[[File:Planks.png|25px]] 4 Planks&amp;lt;br&amp;gt;[[File:Parts.png|25px]] 2 Parts || Produces and uses Purging Fire.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Hydrant icon.png|60px]] Hydrant|| [[File:Bricks.png|25px]] 1 Bricks&amp;lt;br&amp;gt;[[File:Planks.png|25px]] 3 Planks || Stores Purging Fire.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Decorations ==&lt;br /&gt;
Decorations are used to advance hubs. All decorations take 10 seconds to be constructed.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Decoration !! Bonus !! Cost&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Bank icon.png|60px]] Bench || rowspan=4 | Comfort || rowspan=4 | [[File:Wood.png|25px]] 2 Wood&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Barrels icon.png|60px]] Barrels&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Fence icon.png|60px]] Fence&lt;br /&gt;
|-&lt;br /&gt;
| [[File:CornerFence icon.png|60px]] Fence Corner&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Bush icon.png|60px]] Bush || rowspan=2 | Aesthetics || rowspan=2 | [[File:Planks.png|25px]] 1 Planks&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Flower Bed icon.png|60px]] Flower Bed&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Fire Shrine icon.png|60px]] Fire Shrine || rowspan=2 | Harmony || rowspan=2 | [[File:Planks.png|25px]] 1 Planks&amp;lt;br&amp;gt;[[File:Fabric.png|25px]] 1 Fabric&amp;lt;br&amp;gt;[[File:Bricks.png|25px]] 1 Bricks&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Lizard Post icon.png|60px]] Lizard Post&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>WilliW</name></author>
	</entry>
	<entry>
		<id>https://wiki.hoodedhorse.com/Against_the_Storm/index.php?title=Buildings&amp;diff=914</id>
		<title>Buildings</title>
		<link rel="alternate" type="text/html" href="https://wiki.hoodedhorse.com/Against_the_Storm/index.php?title=Buildings&amp;diff=914"/>
		<updated>2022-11-08T18:41:08Z</updated>

		<summary type="html">&lt;p&gt;WilliW: Typo&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;They are constructed by villagers that aren&#039;t assigned to work in a building. Most buildings require at least one villager to work in it. Selecting a building will allow villagers to be assigned and unassigned from it. Workers from species that are specialized in the building will show spinning cartwheel around them.&lt;br /&gt;
&lt;br /&gt;
Buildings can be constructed after their Blueprient has been obtained. Blueprints can be obtained from Reputation, Traders or Glade Event choices. A small number of Blueprients are Essential, meaning they will always be unlocked. Some Blueprients can be made essential via Smoldering City upgrades or deeds.&lt;br /&gt;
&lt;br /&gt;
== Hearth ==&lt;br /&gt;
Hearths are Warmth specialization buildings that reduce Hostility and cannot be built close to other Hearths. Every few minutes, workers take breaks and return to a nearby Hearth to eat and rest. During a break, they consume at least one item of food and try to fulfill all their needs. If a villager has multiple needs tied to complex food, they will consume more than one meal.&lt;br /&gt;
&lt;br /&gt;
If the fire goes out all villagers will lose 20 Resolve. To keep up the flame, a Firekeeper and a steady supply of Fuel are needed. You can decide which type of fuel will be burned in the Hearth by selecting it and using the checkboxes next to the fuel types in the selection UI.&lt;br /&gt;
&lt;br /&gt;
Hearths allow up to 3 additional fuel to be sacrificed to gain additional bonuses:&lt;br /&gt;
* [[File:Wood.png|25px]] 40 Wood per minute can be sacrificed to give -50 Hostility&lt;br /&gt;
* [[File:Coal.png|25px]] 20 Coal per minute can be sacrificed to give -80 Hostility&lt;br /&gt;
* [[File:SeaMarrow.png|25px]] 20 Sea Marrow per minute can be sacrificed to give +25% Glade Event working speed&lt;br /&gt;
* [[File:Oil.png|25px]] 15 Oil per minute can be sacrificed to give +25% global production speed&lt;br /&gt;
&lt;br /&gt;
Every settlement starts with an Ancient Hearth and can construct additional Hearths from the city buildings menu.&lt;br /&gt;
&lt;br /&gt;
== Main Storage ==&lt;br /&gt;
The Main Storage is one of the two starting buildings and stores a large amount of goods and protects them from the rain. Workers always deliver and take goods from the Storage nearest to them.&lt;br /&gt;
&lt;br /&gt;
Every building has its internal storage, where produced and gathered goods are temporarily stored. When the internal storage reaches its limit, the goods in it are transported to the Main Storage by a worker. While transporting, it’s important to keep in mind that villagers have a limited carry capacity (depending on their profession and active perks), so they might need to walk multiple times between their workplace and the Main Storage.&lt;br /&gt;
&lt;br /&gt;
Goods kept in the building’s internal storage are inaccessible to other villagers or production buildings, and have to first be transported to the Main Storage before they can be further distributed or consumed.&lt;br /&gt;
&lt;br /&gt;
== Roads ==&lt;br /&gt;
Roads increase the speed of all villagers traveling on it. Each square requires 2 seconds to be built.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Road !! Cost !! Speed increase !! Description&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Path icon.png|60px]] Path || Free || 5% || &#039;&#039;A simple path.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:paved Road icon.png|60px]] Paved Road || 1 Stone || 20% || &#039;&#039;A road made out of stone.&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Camps ==&lt;br /&gt;
Camps are starting points for villagers to gather resources from deposits in an area around them. Attempting to place a camp will highlight its collection area and the resource nodes that can be harvested. All camps take 14 or 15 seconds to be constructed.&lt;br /&gt;
&lt;br /&gt;
Woodcutters&#039; Camps can be set to cut only marked trees or to avoid opening glades.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Camp !! Cost !! Specialization !! Resources gathered&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Woodcutters Camp icon.png|60px]] Woodcutters&#039; Camp || [[File:Parts.png|25px]] 2 Parts || [[File:Icon Spec Wood 64x64.png|25px]] Woodcutting || Wood&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Harvester Camp icon.png|60px]] Harvesters&#039; Camp || [[File:Wood.png|25px]] 10 Wood&amp;lt;br&amp;gt;[[File:Parts.png|25px]] 3 Parts || None || Reed&amp;lt;br&amp;gt;Plant Fiber&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Scavenger Camp icon.png|60px]] Scavenger&#039; Camp || [[File:Wood.png|25px]] 10 Wood&amp;lt;br&amp;gt;[[File:Parts.png|25px]] 3 Parts || None || Eggs&amp;lt;br&amp;gt;Roots&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Stonecutter&#039;s Camp icon.png|60px]] Stonecutters&#039; Camp || [[File:Wood.png|25px]] 10 Wood&amp;lt;br&amp;gt;[[File:Parts.png|25px]] 3 Parts || None || Clay&amp;lt;br&amp;gt;Sea Marrow&amp;lt;br&amp;gt;Stone&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Forager&#039;s Camp icon.png|60px]] Foragers&#039; Camp || [[File:Wood.png|25px]] 10 Wood&amp;lt;br&amp;gt;[[File:Parts.png|25px]] 3 Parts || [[File:Icon Spec Farm 64x64.png|25px]] Farming || Grain&amp;lt;br&amp;gt;Insects&amp;lt;br&amp;gt;Vegetables&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Trapper&#039;s Camp icon.png|60px]] Trappers&#039; Camp || [[File:Wood.png|25px]] 10 Wood&amp;lt;br&amp;gt;[[File:Parts.png|25px]] 3 Parts || [[File:Icon Spec Meat 64x64.png|25px]] Meat Production || Eggs&amp;lt;br&amp;gt;Insects&amp;lt;br&amp;gt;Meat&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Food Production ==&lt;br /&gt;
Farm fields can only be constructed on fertile soil around food production buildings. Food production buildings receive Farming specialization bonuses.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Building !! Size !! Cost !! Specialization !! Effects&lt;br /&gt;
|-&lt;br /&gt;
| [[File:SmallFarm icon.png|60px]] Small Farm || 2x2 || [[File:Planks.png|25px]] 2 Planks || [[File:Icon Spec Farm 64x64.png|25px]] Farming || Can produce Vegetables and Grain from a small area of farm fields nearby&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Smokehouse icon.png|60px]] Smokehouse || 3x3 || [[File:Planks.png|25px]] 5 Planks&amp;lt;br&amp;gt;[[File:fabric.png|25px]] 2 Fabric || [[File:Icon Spec Meat 64x64.png|25px]] Meat Production&amp;lt;br&amp;gt;[[File:Icon Spec Fire 64x64.png|25px]] Warmth || Can produce Jerky, Pottery, Incense&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Housing ==&lt;br /&gt;
Housing buildings have to be constructed near the Hearth and satisfy the need for Shelter and usually Housing. All housing buildings take 40 seconds to be constructed.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Housing !! Cost !! Shelter places !! Housing places&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Shelter icon.png|60px]] Shelter || [[File:Wood.png|25px]] 10 Wood || 3 || 0&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Beaver House icon.png|60px]] Beaver House || [[File:Planks.png|25px]] 8 Planks || 2 || [[File:Beaver circle.png|30px]] 2 Beavers&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Human House icon.png|60px]] Human House || [[File:Planks.png|25px]] 4 Planks&amp;lt;br&amp;gt;[[File:Bricks.png|25px]] 2 Bricks || 2 || [[File:Human circle.png|30px]] 2 Humans&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Lizard House icon.png|60px]] Lizard House || [[File:Fabric.png|25px]] 2 Fabric&amp;lt;br&amp;gt;[[File:Bricks.png|25px]] 2 Bricks || 2 || [[File:Lizard circle.png|30px]] 2 Lizards&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Industry ==&lt;br /&gt;
Industry buildings can produce various Recipes.&lt;br /&gt;
* Brewery has the Brewing specialization&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Building !! Cost !! Recipes&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Crude Workstation icon.png|60px]] Crude Workstation || [[File:Wood.png|25px]] 5 Wood || [[File:Bricks.png|25px]] Bricks&amp;lt;br&amp;gt;[[File:Fabric.png|25px]] Fabric&amp;lt;br&amp;gt;[[File:Planks.png|25px]] Planks&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Brewery icon.png|60px]] Brewery || [[File:Bricks.png|25px]] 2 Bricks&amp;lt;br&amp;gt;[[File:Fabric.png|25px]] 2 Fabric&amp;lt;br&amp;gt;[[File:Planks.png|25px]] 2 Planks || [[File:Ale.png|25px]] Ale&amp;lt;br&amp;gt;[[File:Crops.png|25px]] Pack of Crops&amp;lt;br&amp;gt;[[File:PickledGoods.png|25px]] Pickled Goods&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Makeshift Post icon.png|60px]] Makeshift Post || [[File:Wood.png|25px]] 5 Wood || [[File:BuildingMaterials.png|25px]] Pack of Building Materials&amp;lt;br&amp;gt;[[File:Crops.png|25px]] Pack of Crops&amp;lt;br&amp;gt;[[File:Provisions.png|25px]] Pack of Provisions&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== City Buildings ==&lt;br /&gt;
Blights Posts and Hydrants can only be constructed if the game difficulty is at least Veteran.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Building !! Cost !! Effects&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Small Hearth icon.png|60px]] Small Hearth || [[File:Bricks.png|25px]] 5 Bricks&amp;lt;br&amp;gt;[[File:Planks.png|25px]] 5 Planks&amp;lt;br&amp;gt;[[File:Wildfire Essence.png|25px]] 1 Wildfire Essence || Same effects as the Ancient Hearth. Can&#039;t be constructed close to other Hearths.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Storage (buildable) icon.png|60px]] Storage || [[File:Bricks.png|25px]] 2 Bricks&amp;lt;br&amp;gt;[[File:PlantFiber.png|25px]] 2 Plant Fiber&amp;lt;br&amp;gt;[[File:Parts.png|25px]] 1 Parts || Stores a large amount of goods and protects them from the rain. Workers always deliver and take goods from the Storage nearest to them.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Trading Post icon.png|60px]] Trading Post || [[File:Wood.png|25px]] 10 Wood || Traders from the Smoldering City can station here and offer their wares.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Tavern icon.png|60px]] Tavern || [[File:Planks.png|25px]] 20 Planks&amp;lt;br&amp;gt;[[File:Fabric.png|25px]] 8 Fabric&amp;lt;br&amp;gt;[[File:Bricks.png|25px]] 4 Bricks || Satisfies Leisure, Brawling. Gives the Gleeman&#039;s Tales perk.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Blight Post icon.png|60px]] Blight Post || [[File:Bricks.png|25px]] 3 Bricks&amp;lt;br&amp;gt;[[File:Planks.png|25px]] 4 Planks&amp;lt;br&amp;gt;[[File:Parts.png|25px]] 2 Parts || Produces and uses Purging Fire.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Hydrant icon.png|60px]] Hydrant|| [[File:Bricks.png|25px]] 1 Bricks&amp;lt;br&amp;gt;[[File:Planks.png|25px]] 3 Planks || Stores Purging Fire.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Decorations ==&lt;br /&gt;
Decorations are used to advance hubs. All decorations take 10 seconds to be constructed.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Decoration !! Bonus !! Cost&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Bank icon.png|60px]] Bench || rowspan=4 | Comfort || rowspan=4 | [[File:Wood.png|25px]] 2 Wood&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Barrels icon.png|60px]] Barrels&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Fence icon.png|60px]] Fence&lt;br /&gt;
|-&lt;br /&gt;
| [[File:CornerFence icon.png|60px]] Fence Corner&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Bush icon.png|60px]] Bush || rowspan=2 | Aesthetics || rowspan=2 | [[File:Planks.png|25px]] 1 Planks&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Flower Bed icon.png|60px]] Flower Bed&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Fire Shrine icon.png|60px]] Fire Shrine || rowspan=2 | Harmony || rowspan=2 | [[File:Planks.png|25px]] 1 Planks&amp;lt;br&amp;gt;[[File:Fabric.png|25px]] 1 Fabric&amp;lt;br&amp;gt;[[File:Bricks.png|25px]] 1 Bricks&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Lizard Post icon.png|60px]] Lizard Post&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>WilliW</name></author>
	</entry>
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