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	<id>https://wiki.hoodedhorse.com/Against_the_Storm/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Slacking</id>
	<title>Against the Storm Official Wiki - User contributions [en]</title>
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	<updated>2026-10-02T08:26:11Z</updated>
	<subtitle>User contributions</subtitle>
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	<entry>
		<id>https://wiki.hoodedhorse.com/Against_the_Storm/index.php?title=Blightrot&amp;diff=1948</id>
		<title>Blightrot</title>
		<link rel="alternate" type="text/html" href="https://wiki.hoodedhorse.com/Against_the_Storm/index.php?title=Blightrot&amp;diff=1948"/>
		<updated>2023-02-23T21:37:43Z</updated>

		<summary type="html">&lt;p&gt;Slacking: Typo&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Wiki Blightrot.png|thumb|320px|Blightrot growing on a Smithy building]]&lt;br /&gt;
Blightrot is a mechanic only present on difficulty Veteran or harder.&lt;br /&gt;
&lt;br /&gt;
Buildings gain Blightrot when they are connected to a source of infused rainwater. They gain Blightrot every time a recipe finishes. The amount of Blightrot produced scales with the amount of water used in the building and the recipe&#039;s footprint. This pollution accumulates and once it reaches 60 a Blightrot Cyst will form. The amount of accumulated Blightrot can be seen in the Blightrot tab in a given building’s UI panel.&lt;br /&gt;
&lt;br /&gt;
Each Cyst lies dormant at first. But during the Storm season Blightrot Cysts wake up and inflict Corruption upon the Ancient Hearth (indicated by the progress bar above the Hearth and in the Hearth’s UI after selecting it). Once the Corruption bar fills completely, a number of villagers will die. The more Blightrot Cysts are active in your settlement, the faster Corruption progresses.&lt;br /&gt;
&lt;br /&gt;
To combat the spread of Blightrot, you need to build Blight Posts and create Purging Fire. Blightrot Cysts are invulnerable for most of the year, but during the Storm, they open up and become vulnerable. That’s when Blight Fighters will go around the settlement and burn them down. Removing a Cyst will not only slow down the Corruption process but also remove a bit of the already accumulated Corruption from the Hearth.&lt;br /&gt;
&lt;br /&gt;
The Ancient Hearth can also be reinforced by building and upgrading other smaller Hearths in your settlement.&lt;/div&gt;</summary>
		<author><name>Slacking</name></author>
	</entry>
	<entry>
		<id>https://wiki.hoodedhorse.com/Against_the_Storm/index.php?title=Blightrot&amp;diff=1947</id>
		<title>Blightrot</title>
		<link rel="alternate" type="text/html" href="https://wiki.hoodedhorse.com/Against_the_Storm/index.php?title=Blightrot&amp;diff=1947"/>
		<updated>2023-02-23T21:37:18Z</updated>

		<summary type="html">&lt;p&gt;Slacking: Updated the page to the new blightrot system&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Wiki Blightrot.png|thumb|320px|Blightrot growing on a Smithy building]]&lt;br /&gt;
Blightrot is a mechanic only present on difficulty Veteran or harder.&lt;br /&gt;
&lt;br /&gt;
Buildings gain Blightrot when they are connected to a source of infused rainwater. They gain Blightrot every time a recipie finishes. The amount of Blightrot produced scales with the amount of water used in the building and the recipe&#039;s footprint. This pollution accumulates and once it reaches 60 a Blightrot Cyst will form. The amount of accumulated Blightrot can be seen in the Blightrot tab in a given building’s UI panel.&lt;br /&gt;
&lt;br /&gt;
Each Cyst lies dormant at first. But during the Storm season Blightrot Cysts wake up and inflict Corruption upon the Ancient Hearth (indicated by the progress bar above the Hearth and in the Hearth’s UI after selecting it). Once the Corruption bar fills completely, a number of villagers will die. The more Blightrot Cysts are active in your settlement, the faster Corruption progresses.&lt;br /&gt;
&lt;br /&gt;
To combat the spread of Blightrot, you need to build Blight Posts and create Purging Fire. Blightrot Cysts are invulnerable for most of the year, but during the Storm, they open up and become vulnerable. That’s when Blight Fighters will go around the settlement and burn them down. Removing a Cyst will not only slow down the Corruption process but also remove a bit of the already accumulated Corruption from the Hearth.&lt;br /&gt;
&lt;br /&gt;
The Ancient Hearth can also be reinforced by building and upgrading other smaller Hearths in your settlement.&lt;/div&gt;</summary>
		<author><name>Slacking</name></author>
	</entry>
	<entry>
		<id>https://wiki.hoodedhorse.com/Against_the_Storm/index.php?title=Blightrot&amp;diff=1945</id>
		<title>Blightrot</title>
		<link rel="alternate" type="text/html" href="https://wiki.hoodedhorse.com/Against_the_Storm/index.php?title=Blightrot&amp;diff=1945"/>
		<updated>2023-02-23T21:21:31Z</updated>

		<summary type="html">&lt;p&gt;Slacking: Slacking moved page Blightroot to Blightrot: Original title was a typo&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Wiki Blightrot.png|thumb|320px|Blightrot growing on a Smithy building]]&lt;br /&gt;
Blightrot is a mechanic only present on difficulty Veteran or harder.&lt;br /&gt;
&lt;br /&gt;
Every Recipe in production buildings has a Blightrot Footprint. This pollution accumulates and once it reaches 60 a Blightrot Cyst will form. The amount of accumulated Blightrot can be seen in the Blightrot tab in a given building’s UI panel.&lt;br /&gt;
&lt;br /&gt;
Each Cyst lies dormant at first and brings some positive side effects with it. But during the Storm season, Blightrot Cysts wake up and inflict Corruption upon the Ancient Hearth (indicated by the progress bar above the Hearth and in the Hearth’s UI after selecting it). Once the Corruption bar fills completely, a number of villagers will die. The more Blightrot Cysts are active, the faster Corruption progresses.&lt;br /&gt;
&lt;br /&gt;
# The first cyst prevents the building from being demolished&lt;br /&gt;
# The second cyst gives all workers +20% movement speed&lt;br /&gt;
# The third cyst gives all workers a 25% chance for double production&lt;br /&gt;
&lt;br /&gt;
To combat the spread of Blightrot, you need to build Blight Posts and create a resource called Purging Fire. Blightrot Cysts are invulnerable for most of the year, but during the Storm, they open up and become vulnerable. That’s when Blight Fighters will go around the settlement and burn them down. Removing a Cyst will not only slow down the Corruption process but also remove a bit of the already accumulated Corruption from the Hearth.&lt;br /&gt;
&lt;br /&gt;
The Ancient Hearth can also be reinforced by building and upgrading other smaller Hearths in your settlement.&lt;/div&gt;</summary>
		<author><name>Slacking</name></author>
	</entry>
	<entry>
		<id>https://wiki.hoodedhorse.com/Against_the_Storm/index.php?title=Against_the_Storm_Official_Wiki&amp;diff=1944</id>
		<title>Against the Storm Official Wiki</title>
		<link rel="alternate" type="text/html" href="https://wiki.hoodedhorse.com/Against_the_Storm/index.php?title=Against_the_Storm_Official_Wiki&amp;diff=1944"/>
		<updated>2023-02-23T17:06:58Z</updated>

		<summary type="html">&lt;p&gt;Slacking: Typo&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| class=&amp;quot;gridBG&amp;quot; style=&amp;quot;background-color: #314550 ; width: 100%; border: 1px solid orange; color: white;&amp;quot;&lt;br /&gt;
| class=&amp;quot;hides hidem&amp;quot; | &amp;lt;div style=&amp;quot;margin-left: 5%; &amp;quot;&amp;gt; [[File:AtS Logo.png|200px|link=https://store.steampowered.com//app/1336490/Against_the_Storm/]]&amp;lt;/div&amp;gt;&lt;br /&gt;
| class=&amp;quot;hides hidem&amp;quot; style=&amp;quot;font-size: 125%; text-align: left;&amp;quot; | Official Community Wiki&lt;br /&gt;
| class=&amp;quot;hides hidem&amp;quot; | &amp;lt;div style=&amp;quot;margin-right: 5%; &amp;quot;&amp;gt;[[File:Hooded Horse Logo W.png|link=https://hoodedhorse.com/|header|90px|right|Hooded Horse Publishing]]&amp;lt;/div&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h2 id=&amp;quot;mf-content&amp;quot; class=&amp;quot;gridBG&amp;quot; style=&amp;quot;border:none; padding:0.2em 0; margin:0; color:#; font-size:125%; font-weight:bold; text-indent:0.5em; font-variant:small-caps;border:1px solid #cccccc;&amp;quot;&amp;gt;About this site&amp;lt;/h2&amp;gt;&lt;br /&gt;
&amp;lt;div id=&amp;quot;mf-content&amp;quot; style=&amp;quot;margin-bottom:1em; padding:0.25em 0.4em 0.25em 0.4em;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;{{Game}}&#039;&#039;&#039;&#039;&#039; is a dark fantasy city builder where you must rebuild civilization in the face of apocalyptic rains. As the Queen’s Viceroy, lead humans, beavers, lizards, and harpies to reclaim the wilderness and secure a future for civilization&#039;s last survivors.&lt;br /&gt;
&lt;br /&gt;
This wiki&#039;s goal is to become the community&#039;s repository of knowledge regarding {{Game}}, free and editable by all and useful for newcomers, experienced players, and modders alike.&lt;br /&gt;
&lt;br /&gt;
If you want to help, [[Special:UserLogin|log in here]] and [https://discord.com/invite/KJKN939Zae find our chat room on Discord]!&lt;br /&gt;
&lt;br /&gt;
* [https://discord.com/invite/KJKN939Zae Wiki-specific Discord chat room]&lt;br /&gt;
* [https://store.steampowered.com//app/1336490/Against_the_Storm/ Steam Page]&lt;br /&gt;
* [https://discord.com/invite/2HfJGQG Developer&#039;s Discord]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h2 id=&amp;quot;mf-content&amp;quot; class=&amp;quot;gridBG&amp;quot; style=&amp;quot;border:none; padding:0.2em 0; margin:0; color:#; font-size:125%; font-weight:bold; text-indent:0.5em; font-variant:small-caps;border:1px solid #cccccc;&amp;quot;&amp;gt;Wiki Pages&amp;lt;/h2&amp;gt;&lt;br /&gt;
&amp;lt;div id=&amp;quot;mf-content&amp;quot; style=&amp;quot;margin-bottom:1em; padding:0.25em 0.4em 0.25em 0.4em;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;font-size: 125%; padding: 3px 0px 0px 0px; text-indent: 0.5em; color: black;&amp;quot;&amp;gt;Getting Started&amp;lt;/div&amp;gt;&amp;lt;hr style=&amp;quot;border-top: 2px solid #92A4B6;&amp;quot;&amp;gt;&amp;lt;div style=&amp;quot;padding: 5px;&amp;quot;&amp;gt;&lt;br /&gt;
* [[Tutorial_Walkthrough|Detailed walkthrough of the tutorial missions]] (work in progress)&lt;br /&gt;
* [[Beginner&#039;s Guide]]&lt;br /&gt;
* [[Tutorial Videos]]&lt;br /&gt;
&amp;lt;div style=&amp;quot;font-size: 125%; padding: 3px 0px 0px 0px; text-indent: 0.5em; color: black;&amp;quot;&amp;gt;Building &amp;amp; Crafting&amp;lt;/div&amp;gt;&amp;lt;hr style=&amp;quot;border-top: 2px solid #92A4B6;&amp;quot;&amp;gt;&amp;lt;div style=&amp;quot;padding: 5px;&amp;quot;&amp;gt;&lt;br /&gt;
* [[Resources]]&lt;br /&gt;
* [[Villagers]]&lt;br /&gt;
* [[Buildings]]&lt;br /&gt;
* [[Perks]]&lt;br /&gt;
* [[Trading]]&lt;br /&gt;
* [[Blightrot]]&lt;br /&gt;
&amp;lt;div style=&amp;quot;font-size: 125%; padding: 3px 0px 0px 0px; text-indent: 0.5em; color: black;&amp;quot;&amp;gt;Exploration &amp;amp; Expansion&amp;lt;/div&amp;gt;&amp;lt;hr style=&amp;quot;border-top: 2px solid #92A4B6;&amp;quot;&amp;gt;&amp;lt;div style=&amp;quot;padding: 5px;&amp;quot;&amp;gt;&lt;br /&gt;
* [[The Forest]]&lt;br /&gt;
* [[Seasons]]&lt;br /&gt;
* [[Smoldering City]]&lt;br /&gt;
* [[World Map]]&lt;br /&gt;
&amp;lt;div style=&amp;quot;font-size: 125%; padding: 3px 0px 0px 0px; text-indent: 0.5em; color: black;&amp;quot;&amp;gt;Meta&amp;lt;/div&amp;gt;&amp;lt;hr style=&amp;quot;border-top: 2px solid #92A4B6;&amp;quot;&amp;gt;&amp;lt;div style=&amp;quot;padding: 5px;&amp;quot;&amp;gt;&lt;br /&gt;
* [[Achievements]]&lt;br /&gt;
* [[Modding]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h2 id=&amp;quot;mf-content&amp;quot; class=&amp;quot;gridBG&amp;quot; style=&amp;quot;border:none; padding:0.2em 0; margin:0; color:#; font-size:125%; font-weight:bold; text-indent:0.5em; font-variant:small-caps;border:1px solid #cccccc;&amp;quot;&amp;gt;News&amp;lt;/h2&amp;gt;&lt;br /&gt;
&amp;lt;div id=&amp;quot;mf-content&amp;quot; style=&amp;quot;margin-bottom:1em; padding:0.25em 0.4em 0.25em 0.4em;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;1 November 2022&#039;&#039;&#039; - {{Game}} releases on Steam Early Access/GOG&lt;br /&gt;
* &#039;&#039;&#039;27 October 2022&#039;&#039;&#039; - [https://eremitegames.com/mines-update/?utm_source=game&amp;amp;utm_medium=news&amp;amp;utm_campaign=mines-update Update 0.36.13R] released&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;seo metadescription=&amp;quot;The official wiki for Against the Storm, developed by Eremite Games and published by Hooded Horse&amp;quot; /&amp;gt;&lt;/div&gt;</summary>
		<author><name>Slacking</name></author>
	</entry>
	<entry>
		<id>https://wiki.hoodedhorse.com/Against_the_Storm/index.php?title=Resources&amp;diff=1938</id>
		<title>Resources</title>
		<link rel="alternate" type="text/html" href="https://wiki.hoodedhorse.com/Against_the_Storm/index.php?title=Resources&amp;diff=1938"/>
		<updated>2023-02-19T15:57:29Z</updated>

		<summary type="html">&lt;p&gt;Slacking: /* Resource nodes */ Corrected a couple of biomes&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Version|0.38.3}}&lt;br /&gt;
&lt;br /&gt;
Your [[Settlement]] revolves around your resources. Some are gathered from map tiles, some are produced in [[Buildings]], some are rewarded from [[Glade Events]], and all of them will move around your settlement by villagers to fill [[Storage]], satisfy [[Recipes]], build Buildings and [[Roads]], and complete Glade Events. Resources are also moved invisibly and instantly through [[Trade]], [[Sacrificing]], and [[Orders]].&lt;br /&gt;
&lt;br /&gt;
[[File:Frame_UI_Swap_Ingredient.png|x58px|left|Look for this border around ingredients you can swap]]&lt;br /&gt;
Whenever producing a new Recipe, check to see whether you can use alternative ingredients. If the Recipe accepts alternatives, the resource icon will be round with rotating arrows around it, like this: 🔄. If the ingredient is fixed, for example Planks in the Barrels recipe, the icon will be square.&lt;br /&gt;
&lt;br /&gt;
[[File:Icon RecipesButton.png|x58px|left|Recipes button]]&lt;br /&gt;
[[File:RecipesBookIcon.png|thumb|Recipes icon (fourth from left, like a book) in top right of game window]]&lt;br /&gt;
Consult the [[Recipes Panel]] to browse Recipes or look for a specific ingredient or product. To open this panel, click any product in any building, or click the book icon in the top right of your screen. In this panel, you can check or uncheck Recipes just like when looking at a Building. You can also set limits, to stop production once the count of that resource in Storage reaches that number.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Swapping Ingredients ==&lt;br /&gt;
&lt;br /&gt;
[[File:Recipes_example.png|left|Two recipes shown in the game.]]&lt;br /&gt;
Whenever producing a new Recipe, check to see whether you can use alternative ingredients. If the Recipe accepts alternatives, the resource icon will be round with rotating arrows around it, like this: 🔄 (emoji) [[File:Frame UI Swap Ingredient.png|x14px|link=]] (in-game). If the ingredient is fixed, for example Planks in the Barrels recipe, the icon will be square. &lt;br /&gt;
&lt;br /&gt;
In the example screenshot, the top recipe is for Barrels. This Building is currently using Crystalized Dew for this recipe, but the rotating arrows around the icon means you can swap the ingredient. This recipe also has a fixed ingredient of Planks; the square border around the ingredient icon means you cannot swap this ingredient. The bottom recipe for Packs of Provisions is currently using Eggs, but that can be changed, indicated by the rotating arrow circular frame around the Eggs icon.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Resources Panel ==&lt;br /&gt;
&lt;br /&gt;
[[File:Resources Panel UI.png|thumb|Resources panel in game]]&lt;br /&gt;
[[File:Resources panel UI-crafting expanded.png|thumb|Showing &#039;&#039;&#039;Crafting Materials&#039;&#039;&#039; expanded]]&lt;br /&gt;
At any time, you can see the totals of different categories of resources at the top of your screen, to the left of the primary time display and controls.&lt;br /&gt;
&lt;br /&gt;
The number on each category icon represents the total amount of those types of resources. Clicking on those icons reveals a grid below the panel showing icons for every resource from that category currently in [[Storage]]. The number below each of those icons is how many of that item your settlement has in Storage. It does not count items in Building inventories that are waiting to be consumed by Recipes or have been produced but not yet delivered to a Warehouse. The red or green arrow on each icon indicates whether the number of each category or resource has been trending up or down recently.&lt;br /&gt;
&lt;br /&gt;
From left to right, the categories are the following:&lt;br /&gt;
# &#039;&#039;&#039;Food&#039;&#039;&#039; (Raw Foods like Berries and Roots and Complex Foods like Biscuits and Jerky)&lt;br /&gt;
# &#039;&#039;&#039;Building Materials&#039;&#039;&#039; (the main three—Planks, Bricks, and Fabric—and also Parts and Wildfire Essence)&lt;br /&gt;
# &#039;&#039;&#039;Consumable Items&#039;&#039;&#039; (for providing Services, such as Ale, Incense, and Scrolls)&lt;br /&gt;
# &#039;&#039;&#039;Crafting Materials&#039;&#039;&#039; (everything else that&#039;s part of a Recipe—like Flour, Pottery, and Reeds—and also Stone and Clay that are used in both Recipes and for building Roads)&lt;br /&gt;
# &#039;&#039;&#039;Trade Goods&#039;&#039;&#039; (Citadel resources, Amber, Packs of Goods, and Ancient Tablets)&lt;br /&gt;
# &#039;&#039;&#039;Fuel &amp;amp; Exploration&#039;&#039;&#039; (Wood, Tools, and fuel items like Coal and Sea Marrow)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Food ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Main article: [[Food]]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Every few minutes, [[Villagers]] will go to rest at a [[Hearth]] and try to eat food from [[Storage]]. If they cannot eat, they will get a [[Resolve]] penalty. Alternatively, if [[Complex Food Need|Complex Food]] is available, villagers will eat that instead of raw food, rewarding a bonus to Resolve. Therefore, it is essential that your settlement have a steady income of food resources.&lt;br /&gt;
&lt;br /&gt;
=== Raw Food ===&lt;br /&gt;
&lt;br /&gt;
Initially only Raw Food will be available around the beginning of each settlement. Raw Food prevents villagers from getting hungry, but will not satisfy their needs for [[#Complex_Food|Complex Food]]. Compared to the number and diversity of ingredients, Complex Food feeds more villagers than Raw Food. In general, plan ahead to convert Raw Food into Complex Food, so that you can feed more villagers sustainably and satisfy their needs for Complex Foods.&lt;br /&gt;
&lt;br /&gt;
You can prevent your villagers from eating one or more of these Raw Food resources via [[Consumption Control]], once the [[Upgrade]] [[Obsidian Archives Level 3]] is unlocked. For example, if you are running low on Roots and need Flour, you may want to disable Roots in the Consumption panel.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ Raw food resources and how to get them&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;| Raw food item&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;| Amber value&lt;br /&gt;
!COLSPAN=&amp;quot;2&amp;quot;| Gathered by&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;| Farmed from [[Farm Field]]s by&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;| Produced by&lt;br /&gt;
|-&lt;br /&gt;
! Camp !! Near resource node&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Berries.png|64px]] [[Berries]]&lt;br /&gt;
| 0.20 {{Amber}}&lt;br /&gt;
| [[Herbalists&#039; Camp]] (★) || [[File:DebugNode DewberryBushSmall icon.png|64px]] [[Dewberry Bush]]&lt;br /&gt;
| [[Plantation]] (★★)&lt;br /&gt;
| &#039;&#039;none&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Eggs.png|64px]] [[Eggs]]&lt;br /&gt;
| 0.20 {{Amber}}&lt;br /&gt;
| [[Scavengers&#039; Camp]] (★) &amp;lt;br /&amp;gt; [[Trappers&#039; Camp]] (★) || [[File:DebugNode StormbirdNestSmall icon.png|64px]] [[Stormbird Nest]] &amp;lt;br /&amp;gt; [[File:DebugNode_SnakeNestSmall_icon.png|64px]] [[Snake Nest]]&lt;br /&gt;
| &#039;&#039;none&#039;&#039;&lt;br /&gt;
| [[Ranch]] (★)&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Insects.png|64px]] [[Insects]]&lt;br /&gt;
| 0.20 {{Amber}}&lt;br /&gt;
| [[Trappers&#039; Camp]] (★) || [[File:DebugNode WormtongueNestSmall icon.png|64px]] [[Wormtongue Nest]]&lt;br /&gt;
| &#039;&#039;none&#039;&#039;&lt;br /&gt;
| &#039;&#039;none&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Meat.png|64px]] [[Meat]]&lt;br /&gt;
| 0.20 {{Amber}}&lt;br /&gt;
| [[Trappers&#039; Camp]] (★) || [[File:DebugNode SnailBroodmotherSmall icon.png|64px]] [[Slickshell Broodmother]]&lt;br /&gt;
| &#039;&#039;none&#039;&#039;&lt;br /&gt;
| [[Ranch]] (★)&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Mushrooms.png|64px]] [[Mushrooms]]&lt;br /&gt;
| 0.20 {{Amber}}&lt;br /&gt;
| [[Herbalists&#039; Camp]] (★) || [[File:DebugNode MushroomSmall icon.png|64px]] [[Bleeding Tooth Mushroom]] || [[Homestead]] (★★) || [[Greenhouse]] (★★)&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Roots.png|64px]] [[Roots]]&lt;br /&gt;
| 0.20 {{Amber}}&lt;br /&gt;
| [[Foragers&#039; Camp]] (★) &amp;lt;br /&amp;gt; [[Scavengers&#039; Camp]] (★) || [[File:DebugNode RootsSmall icon.png|64px]] [[Roots Deposit]] || [[Herb Garden]] (★★) || &#039;&#039;none&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Vegetables.png|64px]] [[Vegetables]]&lt;br /&gt;
| 0.20 {{Amber}}&lt;br /&gt;
| [[Foragers&#039; Camp]] (★) || [[File:DebugNode MossBroccoliSmall icon.png|64px]] [[Moss Broccoli Patch]]&lt;br /&gt;
| [[Small Farm]] (★) &amp;lt;br /&amp;gt; [[Homestead]] (★★)&lt;br /&gt;
| &#039;&#039;none&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Resource nodes ==&lt;br /&gt;
Resource nodes are spots that allow villagers to gather resources. Each node can have its own priority set, when it is preferred to be harvested more or less often than other nodes.&lt;br /&gt;
&lt;br /&gt;
Resource nodes come in two sizes. With the exception of the tutorial, big resource nodes can only be found inside Dangerous Glades and Forbidden Glades.&lt;br /&gt;
&lt;br /&gt;
Each node has a number of Charges, representing the amount of times it can be harvested. Small resource nodes can be harvested &#039;&#039;&#039;15&#039;&#039;&#039; times if they provide raw food and &#039;&#039;&#039;20&#039;&#039;&#039; times if they provide raw resources. Large resource nodes can be harvested &#039;&#039;&#039;60&#039;&#039;&#039; times. The number can be increased by certain Smoldering City upgrades.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Node !! Guaranteed resources !! Possible resources !! Gathered by !! Biome !! Description&lt;br /&gt;
|-&lt;br /&gt;
| [[File:DebugNode MushroomBig icon.png|50px]] Bleeding Tooth Mushroom (big)&lt;br /&gt;
| rowspan=2 | [[File:Mushrooms.png|30px]] Mushrooms&lt;br /&gt;
| [[File:Insects.png|25px]] Insects (40%)&lt;br /&gt;
| rowspan=2 | [[File:Herbalist&#039;s Camp icon.png|25px]] Herbalists&#039; Camp&lt;br /&gt;
| rowspan=2 | Royal Woodlands&amp;lt;br&amp;gt;The Marshlands&amp;lt;br&amp;gt;Cursed Royal Woodlands&lt;br /&gt;
| rowspan=2 | &#039;&#039;A resilient species that grows on marshy soil.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:DebugNode MushroomSmall icon.png|50px]] Bleeding Tooth Mushroom (small)&lt;br /&gt;
| [[File:Insects.png|25px]] Insects (20%)&lt;br /&gt;
|-&lt;br /&gt;
| [[File:DebugNode GrasscapMushroomBig icon.png|50px]] Grasscap Mushroom (big)&lt;br /&gt;
| rowspan=2 | [[File:Mushrooms.png|30px]] Mushrooms&lt;br /&gt;
| [[File:Insects.png|25px]] Insects (40%)&lt;br /&gt;
| rowspan=2 | [[File:Herbalist&#039;s Camp icon.png|25px]] Herbalists&#039; Camp&lt;br /&gt;
| rowspan=2 | Royal Woodlands&amp;lt;br&amp;gt;The Marshlands&amp;lt;br&amp;gt;Cursed Royal Woodlands&lt;br /&gt;
| rowspan=2 | &#039;&#039;A resilient species that grows on marshy soil.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:DebugNode GrasscapMushroomSmall icon.png|50px]] Grasscap Mushroom (small)&lt;br /&gt;
| [[File:Insects.png|25px]] Insects (20%)&lt;br /&gt;
|-&lt;br /&gt;
| [[File:DebugNode ClayBig icon.png|50px]] Clay Deposit (big)&lt;br /&gt;
| rowspan=2 | [[File:Clay.png|30px]] Clay&lt;br /&gt;
| [[File:CopperOre.png|25px]] Copper Ore (40%)&amp;lt;br&amp;gt;[[File:Roots.png|25px]] Roots (30%)&lt;br /&gt;
| rowspan=2 | [[File:Stonecutter&#039;s Camp icon.png|25px]] Stonecutters&#039; Camp&lt;br /&gt;
| rowspan=2 | Royal Woodlands&amp;lt;br&amp;gt;Cursed Royal Woodlands&lt;br /&gt;
| rowspan=2 | &#039;&#039;Soil infused with the essence of the rain.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:DebugNode ClaySmall icon.png|50px]] Clay Deposit (small)&lt;br /&gt;
| [[File:CopperOre.png|25px]] Copper Ore (25%)&amp;lt;br&amp;gt;[[File:Roots.png|25px]] Roots (20%)&lt;br /&gt;
|-&lt;br /&gt;
| [[File:DebugNode DewberryBushBig icon.png|50px]] Dewberry Bush (big)&lt;br /&gt;
| rowspan=2 | [[File:Berries.png|30px]] Berries&lt;br /&gt;
| [[File:Berries.png|25px]] Berries (80%)&lt;br /&gt;
| rowspan=2 | [[File:Herbalist&#039;s Camp icon.png|25px]] Herbalists&#039; Camp&lt;br /&gt;
| rowspan=2 | Royal Woodlands&amp;lt;br&amp;gt;Scarlet Orchard&lt;br /&gt;
| rowspan=2 | &#039;&#039;Fresh and sweet berries infused by the Rain.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:DebugNode DewberryBushSmall icon.png|50px]] Dewberry Bush (small)&lt;br /&gt;
| [[File:Berries.png|25px]] Berries (20%)&lt;br /&gt;
|-&lt;br /&gt;
| [[File:DebugNode FlaxBig icon.png|50px]] Flax Field (big)&lt;br /&gt;
| rowspan=2 | [[File:PlantFiber.png|30px]] Plant Fiber&lt;br /&gt;
| [[File:Clay.png|25px]] Clay (20%)&amp;lt;br&amp;gt;[[File:Insects.png|25px]] Insects (20%)&lt;br /&gt;
| rowspan=2 | [[File:Harvester Camp icon.png|25px]] Harvesters&#039; Camp&lt;br /&gt;
| rowspan=2 | Royal Woodlands&amp;lt;br&amp;gt;Cursed Royal Woodlands&lt;br /&gt;
| rowspan=2 | &#039;&#039;Resilient plants perfect for cloth-making.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:DebugNode FlaxSmall icon.png|50px]] Flax Field (small)&lt;br /&gt;
| [[File:Clay.png|25px]] Clay (20%)&amp;lt;br&amp;gt;[[File:Insects.png|25px]] Insects (20%)&lt;br /&gt;
|-&lt;br /&gt;
| [[File:DebugNode HerbsBig icon.png|50px]] Herb Node (big)&lt;br /&gt;
| rowspan=2 | [[File:Herbs.png|30px]] Herbs&lt;br /&gt;
| [[File:Berries.png|25px]] Berries (40%)&amp;lt;br&amp;gt;[[File:PlantFiber.png|25px]] Plant Fiber (20%)&lt;br /&gt;
| rowspan=2 | [[File:Herbalist&#039;s Camp icon.png|25px]] Herbalists&#039; Camp&lt;br /&gt;
| rowspan=2 | Coral Forest&amp;lt;br&amp;gt;Scarlet Orchard&amp;lt;br&amp;gt;Cursed Royal Woodlands&lt;br /&gt;
| rowspan=2 | &#039;&#039;A dense shrub full of many useful plant species.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:DebugNode HerbsSmall icon.png|50px]] Herb Node (small)&lt;br /&gt;
| [[File:Berries.png|25px]] Berries (20%)&lt;br /&gt;
|-&lt;br /&gt;
| [[File:DebugNode MossBroccoliBig icon.png|50px]] Moss Broccoli Patch (big)&lt;br /&gt;
| rowspan=2 | [[File:Vegetables.png|30px]] Vegetables&lt;br /&gt;
| [[File:Insects.png|25px]] Insects (40%)&amp;lt;br&amp;gt;[[File:Roots.png|25px]] Roots (20%)&lt;br /&gt;
| rowspan=2 | [[File:Forager&#039;s Camp icon.png|25px]] Foragers&#039; Camp&lt;br /&gt;
| rowspan=2 | Coral Forest&amp;lt;br&amp;gt;Royal Woodlands&amp;lt;br&amp;gt;Cursed Royal Woodlands&lt;br /&gt;
| rowspan=2 | &#039;&#039;An edible and tasty type of moss.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:DebugNode MossBroccoliSmall icon.png|50px]] Moss Broccoli Patch (small)&lt;br /&gt;
| [[File:Insects.png|25px]] Insects (30%)&lt;br /&gt;
|-&lt;br /&gt;
| [[File:DebugNode ReedBig icon.png|50px]] Reed Field (big)&lt;br /&gt;
| rowspan=2 | [[File:Reeds.png|30px]] Reeds&lt;br /&gt;
| [[File:Clay.png|25px]] Clay (40%)&amp;lt;br&amp;gt;[[File:Roots.png|25px]] Roots (40%)&lt;br /&gt;
| rowspan=2 | [[File:Harvester Camp icon.png|25px]] Harvesters&#039; Camp&lt;br /&gt;
| rowspan=2 | Coral Forest&amp;lt;br&amp;gt;Scarlet Orchard&lt;br /&gt;
| rowspan=2 | &#039;&#039;A very common plant, it thrives thanks to the magical rain.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:DebugNode ReedSmall icon.png|50px]] Reed Field (small)&lt;br /&gt;
| [[File:Clay.png|25px]] Clay (20%)&amp;lt;br&amp;gt;[[File:Roots.png|25px]] Roots (20%)&lt;br /&gt;
|-&lt;br /&gt;
| [[File:DebugNode RootsBig icon.png|50px]] Root Deposit (big)&lt;br /&gt;
| rowspan=2 | [[File:Roots.png|30px]] Roots&lt;br /&gt;
| [[File:Herbs.png|25px]] Herbs (30%)&amp;lt;br&amp;gt;[[File:Resin.png|25px]] Resin (30%)&lt;br /&gt;
| rowspan=2 | [[File:Forager&#039;s Camp icon.png|25px]] Foragers&#039; Camp&lt;br /&gt;
| rowspan=2 | Royal Woodlands&amp;lt;br&amp;gt;Scarlet Orchard&lt;br /&gt;
| rowspan=2 | &#039;&#039;A tangled net of living vines.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:DebugNode RootsSmall icon.png|50px]] Root Deposit (small)&lt;br /&gt;
| [[File:Herbs.png|25px]] Herbs (20%)&lt;br /&gt;
|-&lt;br /&gt;
| [[File:DebugNode SeaMarrowBig icon.png|50px]] Sea Marrow Deposit (big)&lt;br /&gt;
| [[File:SeaMarrow.png|30px]] Sea Marrow&lt;br /&gt;
| [[File:SeaMarrow.png|25px]] Sea Marrow (100%)&amp;lt;br&amp;gt;[[File:Stone.png|25px]] Stone (50%)&amp;lt;br&amp;gt;[[File:AncientTablet.png|25px]] Ancient Tablet (1%)&lt;br /&gt;
| rowspan=2 | [[File:Stonecutter&#039;s Camp icon.png|25px]] Stonecutters&#039; Camp&lt;br /&gt;
| rowspan=2 | Royal Woodlands&amp;lt;br&amp;gt;Scarlet Orchard&amp;lt;br&amp;gt;Cursed Royal Woodlands&lt;br /&gt;
| rowspan=2 | &#039;&#039;Ancient fossils rich in resources.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:DebugNode SeaMarrowSmall icon.png|50px]] Sea Marrow Deposit (small)&lt;br /&gt;
| [[File:SeaMarrow.png|30px]] Sea Marrow&lt;br /&gt;
| [[File:SeaMarrow.png|25px]] Sea Marrow (80%)&amp;lt;br&amp;gt;[[File:Stone.png|25px]] Stone (40%)&lt;br /&gt;
|-&lt;br /&gt;
| [[File:DebugNode SnailBroodmotherBig icon.png|50px]] Slickshell Broodmother (big)&lt;br /&gt;
| rowspan=2 | [[File:Meat.png|30px]] Meat&lt;br /&gt;
| [[File:Leather.png|25px]] Leather (100%)&lt;br /&gt;
| rowspan=2 | [[File:Trapper&#039;s Camp icon.png|25px]] Trappers&#039; Camp&lt;br /&gt;
| rowspan=2 | Royal Woodlands&amp;lt;br&amp;gt;The Marshlands&amp;lt;br&amp;gt;Coral Forest&lt;br /&gt;
| rowspan=2 | &#039;&#039;Small Slickshells are crawling out of the openings in the broodmother&#039;s shell. It&#039;s easy to collect them.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:DebugNode SnailBroodmotherSmall icon.png|50px]] Slickshell Broodmother (small)&lt;br /&gt;
| [[File:Leather.png|25px]] Leather (20%)&lt;br /&gt;
|-&lt;br /&gt;
| [[File:DebugNode StoneBig icon.png|50px]] Stone Deposit (big)&lt;br /&gt;
| rowspan=2 | [[File:Stone.png|30px]] Stone&lt;br /&gt;
| [[File:Insects.png|25px]] Insects (30%)&amp;lt;br&amp;gt;[[File:Roots.png|25px]] Roots (30%)&amp;lt;br&amp;gt;[[File:CopperOre.png|25px]] Copper Ore (10%)&lt;br /&gt;
| rowspan=2 | [[File:Stonecutter&#039;s Camp icon.png|25px]] Stonecutters&#039; Camp&lt;br /&gt;
| rowspan=2 | Coral Forest&amp;lt;br&amp;gt;Scarlet Orchard&amp;lt;br&amp;gt;The Marshlands&lt;br /&gt;
| rowspan=2 | &#039;&#039;Stones weathered by the everlasting rain.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:DebugNode StoneSmall icon.png|50px]] Stone Deposit (small)&lt;br /&gt;
| [[File:Insects.png|25px]] Insects (20%)&amp;lt;br&amp;gt;[[File:Roots.png|25px]] Roots (20%)&lt;br /&gt;
|-&lt;br /&gt;
| [[File:DebugNode StormbirdNestBig icon.png|50px]] Stormbird Nest (big)&lt;br /&gt;
| rowspan=2 | [[File:Eggs.png|30px]] Eggs&lt;br /&gt;
| [[File:Meat.png|25px]] Meat (40%)&lt;br /&gt;
| rowspan=2 | &amp;lt;br&amp;gt;[[File:Trapper&#039;s Camp icon.png|25px]] Trappers&#039; Camp&lt;br /&gt;
| rowspan=2 | Royal Woodlands&amp;lt;br&amp;gt;Scarlet Orchard&amp;lt;br&amp;gt;The Marshlands&lt;br /&gt;
| rowspan=2 | &#039;&#039;An abandoned nest. Let&#039;s hope the owner doesn&#039;t come back...&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:DebugNode StormbirdNestSmall icon.png|50px]] Stormbird Nest (small)&lt;br /&gt;
| [[File:Meat.png|25px]] Meat (20%)&lt;br /&gt;
|-&lt;br /&gt;
| [[File:DebugNode SnakeNestBig icon.png|50px]] Snake Nest (big)&lt;br /&gt;
| rowspan=2 | [[File:Eggs.png|30px]] Eggs&lt;br /&gt;
| [[File:Leather.png|25px]] Leather (40%)&amp;lt;br&amp;gt;[[File:Meat.png|25px]] Meat (20%)&lt;br /&gt;
| rowspan=2 | [[File:Trapper&#039;s Camp icon.png|25px]] Trappers&#039; Camp&lt;br /&gt;
| rowspan=2 | Royal Woodlands&amp;lt;br&amp;gt;Scarlet Orchard&amp;lt;br&amp;gt;The Marshlands&lt;br /&gt;
| rowspan=2 | &#039;&#039;An abandoned nest. Let&#039;s hope the owner doesn&#039;t come back...&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:DebugNode SnakeNestSmall icon.png|50px]] Snake Nest (small)&lt;br /&gt;
| [[File:Leather.png|25px]] Leather (20%)&lt;br /&gt;
|-&lt;br /&gt;
| [[File:DebugNode SwampWheatBig icon.png|50px]] Swamp Wheat Field (big)&lt;br /&gt;
| rowspan=2 | [[File:Grain.png|30px]] Grain&lt;br /&gt;
| [[File:PlantFiber.png|25px]] Plant Fiber (100%)&amp;lt;br&amp;gt;[[File:PlantFiber.png|25px]] Plant Fiber (20%)&lt;br /&gt;
| rowspan=2 | [[File:Forager&#039;s Camp icon.png|25px]] Foragers&#039; Camp&lt;br /&gt;
| rowspan=2 | Scarlet Orchard&amp;lt;br&amp;gt;The Marshlands&amp;lt;br&amp;gt;Cursed Royal Woodlands&lt;br /&gt;
| rowspan=2 | &#039;&#039;A plant species at home in the swamp.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:DebugNode SwampWheatSmall icon.png|50px]] Swamp Wheat Field (small)&lt;br /&gt;
| [[File:PlantFiber.png|25px]] Plant Fiber (20%)&lt;br /&gt;
|-&lt;br /&gt;
| [[File:DebugNode WormtongueNestBig icon.png|50px]] Wormtongue Nest (big)&lt;br /&gt;
| rowspan=2 | [[File:Insects.png|30px]] Insects&lt;br /&gt;
| [[File:Insects.png|25px]] Insects (60%)&lt;br /&gt;
| rowspan=2 | &amp;lt;br&amp;gt;[[File:Trapper&#039;s Camp icon.png|25px]] Trappers&#039; Camp&lt;br /&gt;
| rowspan=2 | Coral Forest&amp;lt;br&amp;gt;Cursed Royal Woodlands&lt;br /&gt;
| rowspan=2 | &#039;&#039;A nest full of tasty Wormtongues.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:DebugNode WormtongueNestSmall icon.png|50px]] Wormtongue Nest (small)&lt;br /&gt;
| [[File:Insects.png|25px]] Insects (20%)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Produced Raw Food ===&lt;br /&gt;
&lt;br /&gt;
Meat and Eggs are the only Raw Food that is produced, in the [[Ranch]].&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ Produced Raw Food&lt;br /&gt;
!rowspan=2| Complex Food&lt;br /&gt;
!rowspan=2| Amber Value&lt;br /&gt;
!rowspan=2| Produced in&lt;br /&gt;
!COLSPAN=3| Recipe&lt;br /&gt;
|-&lt;br /&gt;
! 1st ingredient alternatives !! 2nd ingredient alternatives !! Blightrot Footprint&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Eggs.png|64px]] [[Eggs]]&lt;br /&gt;
| | 0.20 {{Amber}}&lt;br /&gt;
| [[Ranch]] (★)&lt;br /&gt;
&amp;lt;!-- Recipe --&amp;gt;&lt;br /&gt;
| —&amp;lt;!--blank--&amp;gt;&lt;br /&gt;
| [[File:Berries.png|32px]] [[Berries]] &amp;lt;br /&amp;gt; [[File:Grain.png|32px]] [[Grain]] &amp;lt;br /&amp;gt; [[File:Insects.png|32px]] [[Insects]] &amp;lt;br /&amp;gt; [[File:Reeds.png|32px]] [[Reed]]&lt;br /&gt;
| 3% {{Blight2}}&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Meat.png|64px]] [[Meat]]&lt;br /&gt;
| 0.20 {{Amber}}&lt;br /&gt;
| [[Ranch]] (★)&lt;br /&gt;
&amp;lt;!-- Recipe --&amp;gt;&lt;br /&gt;
| —&amp;lt;!--blank--&amp;gt;&lt;br /&gt;
| [[File:Grain.png|32px]] [[Grain]] &amp;lt;br /&amp;gt; [[File:PlantFiber.png|32px]] [[Plant Fiber]] &amp;lt;br /&amp;gt; [[File:Reeds.png|32px]] [[Reed]] &amp;lt;br /&amp;gt; [[File:Vegetables.png|32px]] [[Vegetables]]&lt;br /&gt;
| 3% {{Blight2}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Complex Food ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Main article: [[Complex Food Need]]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
These food resources are produced from [[Recipes]] and will satisfy the villagers&#039; needs for [[Complex Food Need|Complex Food]]. Villagers prefer these food items over [[#Raw_Food|Raw Food]] when resting at [[Hearths]]. Satisfying villagers with Complex Food is more efficient, because most Recipes yield more goods than the number of raw ingredients used to produce them.&lt;br /&gt;
&lt;br /&gt;
Note that the ingredients [[Flour]], one of its ingredient alternatives [[Grain]], and [[Herbs]] are not edible, but required in many Complex Food recipes.&lt;br /&gt;
&lt;br /&gt;
Also note that the amount of ingredients, the amount produced, and the time it takes to produce all vary depending on the Building in which the Recipe is working. Consult the [[Recipes Panel]] in the game or the specific, linked Building page or Resource page for these further details.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ Complex Food and how to get it&lt;br /&gt;
!rowspan=2| Complex Food&lt;br /&gt;
!rowspan=2| Amber Value&lt;br /&gt;
!rowspan=2| Produced in&lt;br /&gt;
!COLSPAN=3| Recipe&lt;br /&gt;
|-&lt;br /&gt;
! 1st ingredient alternatives !! 2nd ingredient alternatives !! Blightrot Footprint&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Biscuits.png|64px]] [[Biscuits]]&lt;br /&gt;
| 0.25 {{Amber}}&lt;br /&gt;
| [[Apothecary]] (★★) &amp;lt;br /&amp;gt; [[Bakery]] (★★) &amp;lt;br /&amp;gt; [[Cookhouse]] (★★) &amp;lt;br /&amp;gt; [[Smelter]] (★) &amp;lt;br /&amp;gt; [[Field Kitchen]] (⊙)&lt;br /&gt;
&amp;lt;!-- Recipe --&amp;gt;&lt;br /&gt;
| [[File:Flour.png|32px]] [[Flour]]&lt;br /&gt;
| [[File:Berries.png|32px]] [[Berries]] &amp;lt;br /&amp;gt; [[File:Herbs.png|32px]] [[Herbs]] &amp;lt;br /&amp;gt; [[File:Roots.png|32px]] [[Roots]]&lt;br /&gt;
| 2% {{Blight1}}&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Jerky.png|64px]] [[Jerky]]&lt;br /&gt;
| 0.14 {{Amber}}&lt;br /&gt;
| [[Smokehouse]] (★★★) &amp;lt;br /&amp;gt; [[Butcher]] (★★) &amp;lt;br /&amp;gt; [[Kiln]] (★) &amp;lt;br /&amp;gt; [[Field Kitchen]] (⊙)&lt;br /&gt;
&amp;lt;!-- Recipe --&amp;gt;&lt;br /&gt;
| [[File:Insects.png|32px]] [[Insects]] &amp;lt;br /&amp;gt; [[File:Meat.png|32px]] [[Meat]]&lt;br /&gt;
| [[File:Coal.png|32px]] [[Coal]] &amp;lt;br /&amp;gt; [[File:Oil.png|32px]] [[Oil]] &amp;lt;br /&amp;gt; [[File:SeaMarrow.png|32px]] [[Sea Marrow]] &amp;lt;br /&amp;gt; [[File:Wood.png|32px]] [[Wood]]&lt;br /&gt;
| 2% {{Blight1}}&lt;br /&gt;
|-&lt;br /&gt;
| [[File:PickledGoods.png|64px]] [[Pickled Goods]]&lt;br /&gt;
| 0.20 {{Amber}}&lt;br /&gt;
| [[Granary]] (★★) &amp;lt;br /&amp;gt; [[Brewery]] (★) &amp;lt;br /&amp;gt; [[Cellar]] (★) &amp;lt;br /&amp;gt; [[Field Kitchen]] (⊙)&lt;br /&gt;
&amp;lt;!-- Recipe --&amp;gt;&lt;br /&gt;
| [[File:Berries.png|32px]] [[Berries]] &amp;lt;br /&amp;gt; [[File:Mushrooms.png|32px]] [[Mushrooms]] &amp;lt;br /&amp;gt; [[File:Roots.png|32px]] [[Roots]] &amp;lt;br /&amp;gt; [[File:Vegetables.png|32px]] [[Vegetables]]&lt;br /&gt;
| [[File:Barrels.png|32px]] [[Barrels]] &amp;lt;br /&amp;gt; [[File:Pottery.png|32px]] [[Pottery]] &amp;lt;br /&amp;gt; [[File:Waterskins.png|32px]] [[Waterskins]]&lt;br /&gt;
| 2% {{Blight1}}&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Pie.png|64px]] [[Pie]]&lt;br /&gt;
| 0.25 {{Amber}}&lt;br /&gt;
| [[Brick Oven]] (★★★) &amp;lt;br /&amp;gt; [[Bakery]] (★★) &amp;lt;br /&amp;gt; [[Furnace]] (★★)&lt;br /&gt;
&amp;lt;!-- Recipe --&amp;gt;&lt;br /&gt;
| [[File:Flour.png|32px]] [[Flour]]&lt;br /&gt;
| [[File:Berries.png|32px]] [[Berries]] &amp;lt;br /&amp;gt; [[File:Eggs.png|32px]] [[Eggs]] &amp;lt;br /&amp;gt; [[File:Herbs.png|32px]] [[Herbs]] &amp;lt;br /&amp;gt; [[File:Insects.png|32px]] [[Insects]] &amp;lt;br /&amp;gt; [[File:Meat.png|32px]] [[Meat]]&lt;br /&gt;
| 2% {{Blight1}}&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Skewers.png|64px]] [[Skewers]]&lt;br /&gt;
| 0.20 {{Amber}}&lt;br /&gt;
| [[Grill]] (★★★) &amp;lt;br /&amp;gt; [[Butcher]] (★★) &amp;lt;br /&amp;gt; [[Cookhouse]] (★★)&lt;br /&gt;
&amp;lt;!-- Recipe --&amp;gt;&lt;br /&gt;
| [[File:Insects.png|32px]] [[Insects]] &amp;lt;br /&amp;gt; [[File:Jerky.png|32px]] [[Jerky]] &amp;lt;br /&amp;gt; [[File:Meat.png|32px]] [[Meat]] &amp;lt;br /&amp;gt; [[File:Mushrooms.png|32px]] [[Mushrooms]]&lt;br /&gt;
| [[File:Berries.png|32px]] [[Berries]] &amp;lt;br /&amp;gt; [[File:Eggs.png|32px]] [[Eggs]] &amp;lt;br /&amp;gt; [[File:Roots.png|32px]] [[Roots]] &amp;lt;br /&amp;gt; [[File:Vegetables.png|32px]] [[Vegetables]]&lt;br /&gt;
| 2% {{Blight1}}&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Building Materials ==&lt;br /&gt;
&lt;br /&gt;
Building Materials are mostly used for constructing new [[Buildings]], however there are [[Recipes]] that require these materials as ingredients. All materials are refunded if a Building is demolished.&lt;br /&gt;
&lt;br /&gt;
Note that the amount of ingredients, the amount produced, and the time it takes to produce all vary depending on the Building in which the Recipe is working. Consult the [[Recipes Panel]] in the game or the specific, linked Building page or Resource page for these further details.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ Building Materials and where to get them&lt;br /&gt;
!rowspan=2| Building Material&lt;br /&gt;
!rowspan=2| Amber value&lt;br /&gt;
!rowspan=2| Produced in&lt;br /&gt;
!COLSPAN=3| Recipe&lt;br /&gt;
|-&lt;br /&gt;
! 1st ingredient alternatives !! 2nd ingredient alternatives !! Blightrot Footprint&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Bricks.png|64px]] [[Bricks]] &lt;br /&gt;
| 0.31 {{Amber}}&lt;br /&gt;
| [[Brickyard]] (★★) &amp;lt;br /&amp;gt; [[Furnace]] (★★) &amp;lt;br /&amp;gt; [[Workshop]] (★★) &amp;lt;br /&amp;gt; [[Kiln]] (★) &amp;lt;br /&amp;gt; [[Crude Workstation]] (⊙)&lt;br /&gt;
&amp;lt;!-- Recipe --&amp;gt;&lt;br /&gt;
| —&amp;lt;!--blank--&amp;gt;&lt;br /&gt;
| [[File:Clay.png|32px]] [[Clay]] &amp;lt;br /&amp;gt; [[File:Stone.png|32px]] [[Stone]]&lt;br /&gt;
| 2% {{Blight1}}&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Fabric.png|64px]] [[Fabric]]&lt;br /&gt;
| 0.31 {{Amber}}&lt;br /&gt;
| [[Weaver]] (★★★) &amp;lt;br /&amp;gt; [[Granary]] (★★) &amp;lt;br /&amp;gt; [[Leatherworker]] (★★) &amp;lt;br /&amp;gt; [[Workshop]] (★★) &amp;lt;br /&amp;gt; [[Crude Workstation]] (⊙)&lt;br /&gt;
&amp;lt;!-- Recipe --&amp;gt;&lt;br /&gt;
| —&amp;lt;!--blank--&amp;gt;&lt;br /&gt;
| [[File:PlantFiber.png|32px]] [[Plant Fiber]] &amp;lt;br /&amp;gt; [[File:Leather.png|32px]] [[Leather]] &amp;lt;br /&amp;gt; [[File:Reeds.png|32px]] [[Reed]]&lt;br /&gt;
| 2% {{Blight1}}&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Planks.png|64px]] [[Planks]]&lt;br /&gt;
| 0.18 {{Amber}}&lt;br /&gt;
| [[Lumber Mill]] (★★★) &amp;lt;br /&amp;gt; [[Carpenter]] (★★) &amp;lt;br /&amp;gt; [[Supplier]] (★★) &amp;lt;br /&amp;gt; [[Workshop]] (★★) &amp;lt;br /&amp;gt; [[Crude Workstation]] (⊙)&lt;br /&gt;
&amp;lt;!-- Recipe --&amp;gt;&lt;br /&gt;
| —&amp;lt;!--blank--&amp;gt;&lt;br /&gt;
| [[File:Wood.png|32px]] [[Wood]]&lt;br /&gt;
| 2% {{Blight1}}&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Parts.png|64px]] [[Parts]]&lt;br /&gt;
| 2.39 {{Amber}}&lt;br /&gt;
| [[Rainpunk Foundry]] (★★★)&lt;br /&gt;
&amp;lt;!-- Recipe --&amp;gt;&lt;br /&gt;
| [[File:Clay.png|32px]] [[Clay]] &amp;lt;br /&amp;gt; [[File:CopperBar.png|32px]] [[Copper Bars]] &amp;lt;br /&amp;gt; [[File:CrystalizedDew.png|32px]] [[Crystalized Dew]] &amp;lt;br /&amp;gt; [[File:Stone.png|32px]] [[Stone]]&lt;br /&gt;
| [[File:Coal.png|32px]] &amp;lt;br /&amp;gt; [[File:Oil.png|32px]] [[Oil]] &amp;lt;br /&amp;gt; [[File:Wood.png|32px]] [[Wood]]&lt;br /&gt;
| 4% {{Blight3}}&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Wildfire Essence.png|64px]] [[Wildfire Essence]]&lt;br /&gt;
| 5.00 {{Amber}}&lt;br /&gt;
|COLSPAN=4| &#039;&#039;Cannot be produced. Found from [[Trading]], solving [[Glade Events]], and fulfilling [[Orders]].&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Consumable Items ==&lt;br /&gt;
&lt;br /&gt;
Consumable items are used in [[Service Buildings]] to satisfy villagers&#039; needs for [[Services]]. Some of these items can also be used as ingredients when producing Trade Goods.&lt;br /&gt;
&lt;br /&gt;
Note that the amount of ingredients, the amount produced, and the time it takes to produce all vary depending on the Building in which the Recipe is working. Consult the [[Recipes Panel]] in the game or the specific, linked Building page or Resource page for these further details.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ Consumable Items and where to get them&lt;br /&gt;
!rowspan=2| Consumable Item&lt;br /&gt;
!rowspan=2| Used in Service&lt;br /&gt;
!rowspan=2| Amber value&lt;br /&gt;
!rowspan=2| Produced in&lt;br /&gt;
!COLSPAN=3| Recipe&lt;br /&gt;
|-&lt;br /&gt;
! 1st ingredient alternatives !! 2nd ingredient alternatives !! Blightrot Footprint&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Coats.png|64px]] [[Coats]]&lt;br /&gt;
| [[Clothing]] (at [[Hearths]])&lt;br /&gt;
| 0.10 {{Amber}}&lt;br /&gt;
| [[Clothier]] (★★★) &amp;lt;br /&amp;gt; [[Artisan]] (★★) &amp;lt;br /&amp;gt; [[Smithy]] (★★) &amp;lt;br /&amp;gt; [[Druid&#039;s Hut]] (★)&lt;br /&gt;
&amp;lt;!-- Recipe --&amp;gt;&lt;br /&gt;
| —&amp;lt;!--blank--&amp;gt;&lt;br /&gt;
| [[File:Fabric.png|32px]] [[Fabric]]&lt;br /&gt;
| 2% {{Blight1}}&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Ale.png|64px]] [[Ale]]&lt;br /&gt;
| [[Leisure]]&lt;br /&gt;
| 0.17 {{Amber}}&lt;br /&gt;
| [[Brewery]] (★★★) &amp;lt;br /&amp;gt; [[Tinctury]] (★★) &amp;lt;br /&amp;gt; [[Scribe]] (★★) &amp;lt;br /&amp;gt; [[Grill]] (★)&lt;br /&gt;
&amp;lt;!-- Recipe --&amp;gt;&lt;br /&gt;
| [[File:Grain.png|32px]] [[Grain]] &amp;lt;br /&amp;gt; [[File:Roots.png|32px]] [[Roots]]&lt;br /&gt;
| [[File:Barrels.png|32px]] [[Barrels]] &amp;lt;br /&amp;gt; [[File:Pottery.png|32px]] [[Pottery]] &amp;lt;br /&amp;gt; [[File:Waterskins.png|32px]] [[Waterskins]]&lt;br /&gt;
| 4% {{Blight3}}&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Cosmetics.png|64px]] [[Cosmetics]]&lt;br /&gt;
| [[Cleanliness]]&lt;br /&gt;
| 0.14 {{Amber}}&lt;br /&gt;
| [[Alchemist&#039;s Hut]] (★★) &amp;lt;br /&amp;gt; [[Apothecary]] (★★) &amp;lt;br /&amp;gt; [[Cooperage]] (★)&lt;br /&gt;
&amp;lt;!-- Recipe --&amp;gt;&lt;br /&gt;
| [[File:Eggs.png|32px]] [[Eggs]] &amp;lt;br /&amp;gt; [[File:Oil.png|32px]] [[Oil]]&lt;br /&gt;
| [[File:Herbs.png|32px]] [[Herbs]] &amp;lt;br /&amp;gt; [[File:Pigment.png|32px]] [[Pigment]] &amp;lt;br /&amp;gt; [[File:Resin.png|32px]] [[Resin]]&lt;br /&gt;
| 4% {{Blight3}}&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Incense.png|64px]] [[Incense]]&lt;br /&gt;
| [[Religion]]&lt;br /&gt;
| 0.18 {{Amber}}&lt;br /&gt;
| [[Apothecary]] (★★) &amp;lt;br /&amp;gt; [[Brick Oven]] (★) &amp;lt;br /&amp;gt; [[Druid&#039;s Hut]] (★) &amp;lt;br /&amp;gt; [[Smokehouse]] (★)&lt;br /&gt;
&amp;lt;!-- Recipe --&amp;gt;&lt;br /&gt;
| [[File:Herbs.png|32px]] [[Herbs]] &amp;lt;br /&amp;gt; [[File:Insects.png|32px]] [[Insects]] &amp;lt;br /&amp;gt; [[File:Resin.png|32px]] [[Resin]] &amp;lt;br /&amp;gt; [[File:Roots.png|32px]] [[Roots]]&lt;br /&gt;
| [[File:Coal.png|32px]] [[Coal]] &amp;lt;br /&amp;gt; [[File:Oil.png|32px]] [[Oil]] &amp;lt;br /&amp;gt; [[File:SeaMarrow.png|32px]] [[Sea Marrow]] &amp;lt;br /&amp;gt; [[File:Wood.png|32px]] [[Wood]]&lt;br /&gt;
| 4% {{Blight3}}&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Scrolls.png|64px]] [[Scrolls]]&lt;br /&gt;
| [[Education]]&lt;br /&gt;
| 0.14 {{Amber}}&lt;br /&gt;
| [[Scribe]] (★★★) &amp;lt;br /&amp;gt; [[Clothier]] (★) &amp;lt;br /&amp;gt; [[Lumber Mill]] (★) &amp;lt;br /&amp;gt; [[Rain Mill]] (★)&lt;br /&gt;
&amp;lt;!-- Recipe --&amp;gt;&lt;br /&gt;
| [[File:Leather.png|32px]] [[Leather]] &amp;lt;br /&amp;gt; [[File:PlantFiber.png|32px]] [[Plant Fiber]] &amp;lt;br /&amp;gt; [[File:Wood.png|32px]] [[Wood]]&lt;br /&gt;
| [[File:Pigment.png|32px]] [[Pigment]] &amp;lt;br /&amp;gt; [[File:Wine.png|32px]] [[Wine]]&lt;br /&gt;
| 4% {{Blight3}}&lt;br /&gt;
|-&lt;br /&gt;
| [[File:TrainingGear.png|64px]] [[Training Gear]]&lt;br /&gt;
| [[Brawling]]&lt;br /&gt;
| 0.21 {{Amber}}&lt;br /&gt;
| [[Cooperage]] (★★) &amp;lt;br /&amp;gt; [[Manufactory]] (★★) &amp;lt;br /&amp;gt; [[Tinkerer]] (★★) &amp;lt;br /&amp;gt; [[Weaver]] (★)&lt;br /&gt;
&amp;lt;!-- Recipe --&amp;gt;&lt;br /&gt;
| [[File:CopperBar.png|32px]] [[Copper Bars]] &amp;lt;br /&amp;gt; [[File:CrystalizedDew.png|32px]] [[Crystalized Dew]] &amp;lt;br /&amp;gt; [[File:Stone.png|32px]] [[Stone]]&lt;br /&gt;
| [[File:Planks.png|32px]] [[Planks]] &amp;lt;br /&amp;gt; [[File:Reeds.png|32px]] [[Reed]]&lt;br /&gt;
| 4% {{Blight3}}&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Wine.png|64px]] [[Wine]]&lt;br /&gt;
| [[Luxury]]&lt;br /&gt;
| 0.14 {{Amber}}&lt;br /&gt;
| [[Cellar]] (★★★) &amp;lt;br /&amp;gt; [[Alchemist&#039;s Hut]] (★★) &amp;lt;br /&amp;gt; [[Tinctury]] (★★)&lt;br /&gt;
&amp;lt;!-- Recipe --&amp;gt;&lt;br /&gt;
| [[File:Berries.png|32px]] [[Berries]] &amp;lt;br /&amp;gt; [[File:Mushrooms.png|32px]] [[Mushrooms]] &amp;lt;br /&amp;gt; [[File:Reeds.png|32px]] [[Reed]]&lt;br /&gt;
| [[File:Barrels.png|32px]] [[Barrels]] &amp;lt;br /&amp;gt; [[File:Pottery.png|32px]] [[Pottery]] &amp;lt;br /&amp;gt; [[File:Waterskins.png|32px]] [[Waterskins]]&lt;br /&gt;
| 4% {{Blight3}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Bonus Consumable Items ====&lt;br /&gt;
&lt;br /&gt;
Additionally, some of these resources are available as bonuses when villagers work deposits on map tiles. If you have no access to their main production methods, you will still find a few as bonuses. They are infrequent extra resources that happen during normal gathering (between 5% and 40% of the time, typically about 1-in-5 times). See [[Bonus Resources]] for more information.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ Bonus resources and where to find them&lt;br /&gt;
! Consumable Item !! From resource node&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Ale.png|32px]] [[Ale]] || &#039;&#039;none&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Cosmetics.png|32px]] [[Cosmetics]] || &#039;&#039;none&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Incense.png|32px]] [[Incense]] || [[Crimsonreach Tree]]s (Coral Forest)&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Scrolls.png|32px]] [[Scrolls]] || &#039;&#039;none&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:TrainingGear.png|32px]] [[Training Gear]] || &#039;&#039;none&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Wine.png|32px]] [[Wine]] || &#039;&#039;none&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Crafting Materials ==&lt;br /&gt;
&lt;br /&gt;
Crafting Materials are goods used in Recipes, and most don&#039;t have another purpose except as intermediate products. These are the most diversely and frequently used resources, some being used in almost a dozen recipes. Materials for building [[Roads]] also falls into this broad category.&lt;br /&gt;
&lt;br /&gt;
Crafting Materials are split into roughly two groups, one raw from the map and one produced in [[Buildings]]. The exceptions that appear in both lists are [[Crystalized Dew]] and [[Leather]].&lt;br /&gt;
&lt;br /&gt;
Crafting Materials can frequently be found as rewards from [[Glade Events]] and [[Orders]].&lt;br /&gt;
&lt;br /&gt;
Note that the amount of ingredients, the amount produced, and the time it takes to produce all vary depending on the Building in which the Recipe is working. Consult the [[Recipes Panel]] in the game or the specific, linked Building page or Resource page for these further details.&lt;br /&gt;
&lt;br /&gt;
=== Raw Crafting Materials ===&lt;br /&gt;
These Crafting Materials are gathered or farmed from map tiles with resource deposits. Some only need a [[Camps|Camp]] or [[Mine]], while others need [[Fertile Soil]] to be improved to [[Farm Field]]s and a nearby farming building.&lt;br /&gt;
&lt;br /&gt;
Note that [[Crystalized Dew]] appears here because it can be farmed raw from the [[Grove]]. It is also produced in three buildings, listed here for quick reference, and its Recipe appears in the second table for Crafting Materials.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ Raw Crafting Materials and where to get them&lt;br /&gt;
!rowspan=2| Raw Crafting Material&lt;br /&gt;
!rowspan=2| Amber value&lt;br /&gt;
!COLSPAN=2| Gathered by&lt;br /&gt;
!rowspan=2| Farmed from [[Farm Field]]s by&lt;br /&gt;
!rowspan=2| Produced by&lt;br /&gt;
|-&lt;br /&gt;
! Camp !! Near resource node&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Clay.png|64px]] [[Clay]]&lt;br /&gt;
| 0.14 {{Amber}}&lt;br /&gt;
| [[Stonecutters&#039; Camp]] (★) || [[File:DebugNode ClaySmall icon.png|64px]] [[Clay Deposit]]&lt;br /&gt;
| &#039;&#039;none&#039;&#039;&lt;br /&gt;
| [[Clay Pit]] (★★)&lt;br /&gt;
|-&lt;br /&gt;
| [[File:CopperOre.png|64px]] [[Copper Ore]]&lt;br /&gt;
| 0.12 {{Amber}}&lt;br /&gt;
|COLSPAN=2| &#039;&#039;none&#039;&#039;&lt;br /&gt;
| &#039;&#039;none&#039;&#039;&lt;br /&gt;
| [[Mine]] (★)&lt;br /&gt;
|-&lt;br /&gt;
| [[File:CrystalizedDew.png|64px]] [[Crystalized Dew]]&lt;br /&gt;
| 0.59 {{Amber}}&lt;br /&gt;
|COLSPAN=2| &#039;&#039;none&#039;&#039;&lt;br /&gt;
| [[Grove]] (★★)&lt;br /&gt;
| [[Alchemist&#039;s Hut]] (★★) &amp;lt;br /&amp;gt; [[Brickyard]] (★★) &amp;lt;br /&amp;gt; [[Smelter]] (★)&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Grain.png|64px]] [[Grain]]&lt;br /&gt;
| 0.20 {{Amber}}&lt;br /&gt;
| [[Foragers&#039; Camp]] (★) || [[File:DebugNode SwampWheatSmall icon.png|64px]] [[Swamp Wheat Field]]&lt;br /&gt;
| [[Homestead]] (★★) &amp;lt;br /&amp;gt; [[Small Farm]] (★★)&lt;br /&gt;
| &#039;&#039;none&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Herbs.png|64px]] [[Herbs]]&lt;br /&gt;
| 0.20 {{Amber}}&lt;br /&gt;
| [[Herbalists&#039; Camp]] (★) || [[File:DebugNode HerbsSmall icon.png|64px]] [[Herb Node]]&lt;br /&gt;
| [[Greenhouse]] (★★) &amp;lt;br /&amp;gt; [[Herb Garden]] (★★)&lt;br /&gt;
| &#039;&#039;none&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Leather.png|64px]] [[Leather]]&lt;br /&gt;
| 0.14 {{Amber}}&lt;br /&gt;
|COLSPAN=2| &#039;&#039;none&#039;&#039;&lt;br /&gt;
| &#039;&#039;none&#039;&#039;&lt;br /&gt;
| [[Ranch]] (★)&lt;br /&gt;
|-&lt;br /&gt;
| [[File:PlantFiber.png|64px]] [[Plant Fiber]]&lt;br /&gt;
| 0.14 {{Amber}}&lt;br /&gt;
| [[Harvesters&#039; Camp]] (★) || [[File:DebugNode FlaxSmall icon.png|64px]] [[Flax Field]]&lt;br /&gt;
| [[Plantation]] (★★)&lt;br /&gt;
| &#039;&#039;none&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Reeds.png|64px]] [[Reed]]&lt;br /&gt;
| 0.14 {{Amber}}&lt;br /&gt;
| [[Harvesters&#039; Camp]] (★) || [[File:DebugNode ReedSmall icon.png|64px]] [[Reed Field]]&lt;br /&gt;
| &#039;&#039;none&#039;&#039;&lt;br /&gt;
| [[Clay Pit]] (★★)&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Resin.png|64px]] [[Resin]]&lt;br /&gt;
| 0.14 {{Amber}}&lt;br /&gt;
|COLSPAN=2| &#039;&#039;none&#039;&#039;&lt;br /&gt;
| [[Grove]] (★★)&lt;br /&gt;
| &#039;&#039;none&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Sparkdew.png|64px]] [[Sparkdew]]&lt;br /&gt;
| 0.06 {{Amber}}&lt;br /&gt;
|COLSPAN=2| &#039;&#039;none&#039;&#039;&lt;br /&gt;
| &#039;&#039;none&#039;&#039;&lt;br /&gt;
| [[Rain Collector]] (★)&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Stone.png|64px]] [[Stone]]&lt;br /&gt;
| 0.14 {{Amber}}&lt;br /&gt;
| [[Stonecutters&#039; Camp]] || [[File:DebugNode StoneSmall icon.png|64px]] [[Stone Deposit]]&lt;br /&gt;
| &#039;&#039;none&#039;&#039;&lt;br /&gt;
| &#039;&#039;none&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Bonus Raw Crafting Materials ====&lt;br /&gt;
&lt;br /&gt;
Additionally, some of these resources are available as bonuses when villagers work other deposits. If you have no access to their main gathering, farming, or production methods, you will still find a few as bonuses. They are infrequent extra resources that happen during normal gathering (between 5% and 40% of the time, typically about 1-in-5 times). See [[Bonus Resources]] for more information.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ Bonus resources and where to find them&lt;br /&gt;
! Raw Crafting Material !! From resource node&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Clay.png|32px]] [[Clay]]&lt;br /&gt;
| [[File:DebugNode FlaxSmall icon.png|32px]] [[Flax Field]] &amp;lt;br /&amp;gt; [[File:DebugNode ReedSmall icon.png|32px]] [[Reed Field]] &amp;lt;br /&amp;gt; [[File:DebugNode StoneSmall icon.png|32px]] [[Stone Deposit]] &amp;lt;br /&amp;gt; [[File:Mine icon.png|32px]] [[Mine]] on a [[Copper Deposit]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:CopperOre.png|32px]] [[Copper Ore]]&lt;br /&gt;
| [[File:DebugNode ClaySmall icon.png|32px]] [[Clay Deposit]] &amp;lt;br /&amp;gt; [[Coppervein Tree]]s (Scarlet Orchard)&lt;br /&gt;
|-&lt;br /&gt;
| [[File:CrystalizedDew.png|32px]] [[Crystalized Dew]]&lt;br /&gt;
| [[Musselsprout Tree]]s (Coral Forest)&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Grain.png|32px]] [[Grain]]&lt;br /&gt;
| &#039;&#039;none&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Herbs.png|32px]] [[Herbs]]&lt;br /&gt;
| [[File:DebugNode RootsSmall icon.png|32px]] [[Roots Deposit]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Leather.png|32px]] [[Leather]]&lt;br /&gt;
| [[Mushwood Tree]]s (The Marshlands) &amp;lt;br /&amp;gt; [[File:DebugNode SnailBroodmotherSmall icon.png|32px]] [[Slickshell Broodmother]] &amp;lt;br /&amp;gt; [[File:DebugNode_SnakeNestSmall_icon.png|32px]] [[Snake Nest]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:PlantFiber.png|32px]] [[Plant Fiber]]&lt;br /&gt;
| [[Coppervein Tree]]s (Scarlet Orchard) &amp;lt;br/ &amp;gt; [[File:DebugNode HerbsSmall icon.png|32px]] [[Herb Node]] &amp;lt;br /&amp;gt; [[Lush Tree]]s (Royal Woodlands) &amp;lt;br /&amp;gt; [[Plateleaf Tree]]s (Coral Forest) &amp;lt;br /&amp;gt; [[File:DebugNode SwampWheatSmall icon.png|32px]] [[Swamp Wheat Field]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Reeds.png|32px]] [[Reed]]&lt;br /&gt;
| &#039;&#039;none&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Resin.png|32px]] [[Resin]]&lt;br /&gt;
| [[Lush Tree]]s (Royal Woodlands) &amp;lt;br /&amp;gt; [[Plantleaf Tree]]s (Coral Forest)&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Sparkdew.png|32px]] [[Sparkdew]]&lt;br /&gt;
| &#039;&#039;none&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Stone.png|32px]] [[Stone]]&lt;br /&gt;
| [[File:Mine icon.png|32px]] [[Mine]] on a [[Coal Deposit]] &amp;lt;br /&amp;gt; [[Crimsonreach Tree]]s (Coral Forest) &amp;lt;br /&amp;gt; [[File:DebugNode SeaMarrowSmall icon.png|32px]] [[Sea Marrow Deposit]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Refined Crafting Materials ===&lt;br /&gt;
&lt;br /&gt;
These Crafting Materials are produced from [[Recipes]] in [[Buildings]]. They are not available from gathering, with the exception of [[Crystalized Dew]].&lt;br /&gt;
&lt;br /&gt;
Note that the amount of ingredients, the amount produced, and the time it takes to produce all vary depending on the Building in which the Recipe is working. Consult the [[Recipes Panel]] in the game or the specific, linked Building page or Resource page for these further details.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ Crafting Materials that are produced and how to get them&lt;br /&gt;
!rowspan=2| Produced Crafting Material&lt;br /&gt;
!rowspan=2| Amber value&lt;br /&gt;
!rowspan=2| Produced in&lt;br /&gt;
!COLSPAN=4| Recipe&lt;br /&gt;
|-&lt;br /&gt;
! 1st ingredient alternatives !! 2nd ingredient alternatives !! 3rd ingredient alternatives !! Blightrot Footprint&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Barrels.png|64px]] [[Barrels]]&lt;br /&gt;
| 0.20 {{Amber}}&lt;br /&gt;
| [[Cooperage]] ({{3Star}}) &amp;lt;br /&amp;gt; [[Artisan]] ({{2Star}}) &amp;lt;br /&amp;gt; [[Provisioner]] ({{2Star}}) &amp;lt;br /&amp;gt; [[Toolshop]] ({{1Star}})&lt;br /&gt;
&amp;lt;!-- Recipe --&amp;gt;&lt;br /&gt;
| —&amp;lt;!--blank--&amp;gt;&lt;br /&gt;
| [[File:CopperBar.png|32px]] [[Copper Bars]] &amp;lt;br /&amp;gt; [[File:CrystalizedDew.png|32px]] [[Crystalized Dew]]&lt;br /&gt;
| [[File:Planks.png|32px]] [[Planks]]&lt;br /&gt;
| 3% {{Blight2}}&lt;br /&gt;
|-&lt;br /&gt;
| [[File:CopperBar.png|64px]] [[Copper Bars]]&lt;br /&gt;
| 0.59 {{Amber}}&lt;br /&gt;
| [[Smelter]] ({{3Star}}) &amp;lt;br /&amp;gt; [[Furnace]] ({{2Star}}) &amp;lt;br /&amp;gt; [[Grill]] ({{1Star}}) &amp;lt;br /&amp;gt; [[Stamping Mill]] ({{1Star}})&lt;br /&gt;
&amp;lt;!-- Recipe --&amp;gt;&lt;br /&gt;
| —&amp;lt;!--blank--&amp;gt;&lt;br /&gt;
| [[File:CopperOre.png|32px]] [[Copper Ore]]&lt;br /&gt;
| {{Wood}} &amp;lt;br /&amp;gt; {{Oil}} &amp;lt;br /&amp;gt; {{Coal}} &amp;lt;br /&amp;gt; {{Sea Marrow}}&lt;br /&gt;
| 4% {{Blight3}}&lt;br /&gt;
|-&lt;br /&gt;
| [[File:CrystalizedDew.png|64px]] [[Crystalized Dew]]&lt;br /&gt;
| 0.59 {{Amber}}&lt;br /&gt;
| [[Alchemist&#039;s Hut]] ({{2Star}}) &amp;lt;br /&amp;gt; [[Brickyard]] ({{2Star}}) &amp;lt;br /&amp;gt; [[Smelter]] ({{1Star}})&lt;br /&gt;
&amp;lt;!-- Recipe --&amp;gt;&lt;br /&gt;
| [[File:Herbs.png|32px]] [[Herbs]] &amp;lt;br /&amp;gt; [[File:Insects.png|32px]] [[Insects]] &amp;lt;br /&amp;gt; [[File:Resin.png|32px]] [[Resin]] &amp;lt;br /&amp;gt; [[File:Vegetables.png|32px]] [[Vegetables]]&lt;br /&gt;
| [[File:Clay.png|32px]] [[Clay]] &amp;lt;br /&amp;gt; [[File:Stone.png|32px]] [[Stone]]&lt;br /&gt;
| [[File:Sparkdew.png|32px]] [[Sparkdew]]&lt;br /&gt;
| 4% {{Blight3}}&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Flour.png|64px]] [[Flour]]&lt;br /&gt;
| 0.18 {{Amber}}&lt;br /&gt;
| [[Rain Mill]] ({{3Star}}) &amp;lt;br /&amp;gt; [[Provisioner]] ({{2Star}}) &amp;lt;br /&amp;gt; [[Stamping Mill]] ({{2Star}}) &amp;lt;br /&amp;gt; [[Supplier]] ({{2Star}}) &amp;lt;br /&amp;gt; [[Press]] ({{1Star}})&lt;br /&gt;
&amp;lt;!-- Recipe --&amp;gt;&lt;br /&gt;
| —&amp;lt;!--blank--&amp;gt;&lt;br /&gt;
| —&amp;lt;!--blank--&amp;gt;&lt;br /&gt;
| [[File:Grain.png|32px]] [[Grain]] &amp;lt;br /&amp;gt; [[File:Mushrooms.png|32px]] [[Mushroom]] &amp;lt;br /&amp;gt; [[File:Roots.png|32px]] [[Roots]]&lt;br /&gt;
| 3% {{Blight2}}&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Leather.png|64px]] [[Leather]]&lt;br /&gt;
| 0.14 {{Amber}}&lt;br /&gt;
| [[Ranch]] ({{1Star}})&lt;br /&gt;
&amp;lt;!-- Recipe --&amp;gt;&lt;br /&gt;
| —&amp;lt;!--blank--&amp;gt;&lt;br /&gt;
| —&amp;lt;!--blank--&amp;gt;&lt;br /&gt;
| [[File:Grain.png|32px]] [[Grain]] &amp;lt;br /&amp;gt; [[File:PlantFiber.png|32px]] [[Plant Fiber]] &amp;lt;br /&amp;gt; [[File:Reeds.png|32px]] [[Reed]] &amp;lt;br /&amp;gt; [[File:Vegetables.png|32px]] [[Vegetables]]&lt;br /&gt;
| 3% {{Blight2}}&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Pigment.png|64px]] [[Pigment]]&lt;br /&gt;
| 0.12 {{Amber}}&lt;br /&gt;
| [[Artisan]] ({{2Star}}) &amp;lt;br /&amp;gt; [[Cookhouse]] ({{2Star}}) &amp;lt;br /&amp;gt; [[Manufactory]] ({{2Star}}) &amp;lt;br /&amp;gt; [[Tinctury]] ({{2Star}})&lt;br /&gt;
&amp;lt;!-- Recipe --&amp;gt;&lt;br /&gt;
| —&amp;lt;!--blank--&amp;gt;&lt;br /&gt;
| —&amp;lt;!--blank--&amp;gt;&lt;br /&gt;
| [[File:Berries.png|32px]] [[Berries]] &amp;lt;br /&amp;gt; [[File:Coal.png|32px]] [[Coal]] &amp;lt;br /&amp;gt; [[File:CopperOre.png|32px]] [[Copper Ore]] &amp;lt;br /&amp;gt; [[File:Insects.png|32px]] [[Insects]]&lt;br /&gt;
| 3% {{Blight2}}&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Pottery.png|64px]] [[Pottery]]&lt;br /&gt;
| 0.18 {{Amber}}&lt;br /&gt;
| [[Stamping Mill]] ({{3Star}}) &amp;lt;br /&amp;gt; [[Bakery]] ({{2Star}}) &amp;lt;br /&amp;gt; [[Brickyard]] ({{2Star}}) &amp;lt;br /&amp;gt; [[Smokehouse]] ({{1Star}})&lt;br /&gt;
&amp;lt;!-- Recipe --&amp;gt;&lt;br /&gt;
| —&amp;lt;!--blank--&amp;gt;&lt;br /&gt;
| [[File:Clay.png|32px]] [[Clay]]&lt;br /&gt;
| [[File:Coal.png|32px]] [[Coal]] &amp;lt;br /&amp;gt; [[File:Oil.png|32px]] [[Oil]] &amp;lt;br /&amp;gt; [[File:SeaMarrow.png|32px]] [[Sea Marrow]] &amp;lt;br /&amp;gt; [[File:Wood.png|32px]] [[Wood]]&lt;br /&gt;
| 3% {{Blight2}}&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Waterskins.png|64px]] [[Waterskins]]&lt;br /&gt;
| 0.18 {{Amber}}&lt;br /&gt;
| [[Leatherworker]] ({{3Star}}) &amp;lt;br /&amp;gt; [[Supplier]] ({{2Star}}) &amp;lt;br /&amp;gt; [[Clothier]] ({{1Star}}) &amp;lt;br /&amp;gt; [[Toolshop]] ({{1Star}})&lt;br /&gt;
&amp;lt;!-- Recipe --&amp;gt;&lt;br /&gt;
| —&amp;lt;!--blank--&amp;gt;&lt;br /&gt;
| [[File:Leather.png|32px]] [[Leather]]&lt;br /&gt;
| [[File:Meat.png|32px]] [[Meat]] &amp;lt;br /&amp;gt; [[File:Oil.png|32px]] [[Oil]]&lt;br /&gt;
| 3% {{Blight2}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Bonus Refined Crafting Materials ====&lt;br /&gt;
&lt;br /&gt;
Additionally, some of these resources are available as bonuses when villagers work deposits on map tiles. If you have no access to their main production methods, you will still find a few as bonuses. They are infrequent extra resources that happen during normal gathering (between 5% and 40% of the time, typically about 1-in-5 times). See [[Bonus Resources]] for more information.&lt;br /&gt;
&lt;br /&gt;
[[Crystalized Dew]] and [[Leather]] are repeated here for quick reference; they are also in [[#Bonus Raw Crafting Materials]], above.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ Bonus refined Crafting Materials and where to find them&lt;br /&gt;
! Crafting Material !! From resource node&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Barrels.png|32px]] [[Barrels]]&lt;br /&gt;
| &#039;&#039;none&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:CopperBar.png|32px]] [[Copper Bars]]&lt;br /&gt;
| &#039;&#039;none&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:CrystalizedDew.png|32px]] [[Crystalized Dew]]&lt;br /&gt;
| [[Musselsprout Tree]]s (Coral Forest)&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Flour.png|32px]] [[Flour]]&lt;br /&gt;
| &#039;&#039;none&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Leather.png|32px]] [[Leather]]&lt;br /&gt;
| [[Mushwood Tree]]s (The Marshlands) &amp;lt;br /&amp;gt; [[File:DebugNode SnailBroodmotherSmall icon.png|32px]] [[Slickshell Broodmother]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Pigment.png|32px]] [[Pigment]]&lt;br /&gt;
| [[Coppervein Tree]]s (Scarlet Orchard)&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Pottery.png|32px]] [[Pottery]]&lt;br /&gt;
| &#039;&#039;none&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Waterskins.png|32px]] [[Waterskins]]&lt;br /&gt;
| &#039;&#039;none&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Trade Goods ==&lt;br /&gt;
&lt;br /&gt;
Trade Goods are used in [[Trade]] and [[Orders]]. Generally, these items have the highest value of [[Amber]] among all of the resources because they are at the end of the production chains.&lt;br /&gt;
&lt;br /&gt;
Producing these items consumes more ingredients than most other recipes, so be careful. When fulfilling Orders, setting limits is recommended, so you don&#039;t inadvertently use up all your building materials and food.&lt;br /&gt;
&lt;br /&gt;
[[Amber]] is in this section, which is the currency of settlements and [[Trade]].&lt;br /&gt;
&lt;br /&gt;
[[Citadel Resources]] are also in this section, which are awarded after completing settlement [[Missions]] and from [[Glade Events]]. They are not producible by any Buildings.&lt;br /&gt;
&lt;br /&gt;
Note that the amount of ingredients, the amount produced, and the time it takes to produce all vary depending on the Building in which the Recipe is working. Consult the [[Recipes Panel]] in the game or the specific, linked Building page or Resource page for these further details.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ Trade Goods and how to make them&lt;br /&gt;
!rowspan=2| Trade Goods&lt;br /&gt;
!rowspan=2| Amber value&lt;br /&gt;
!rowspan=2| Produced in&lt;br /&gt;
!COLSPAN=3| Recipe&lt;br /&gt;
|-&lt;br /&gt;
! First ingredient alternatives !! Second ingredient alternatives !! Blightrot Footprint&lt;br /&gt;
|-&lt;br /&gt;
| [[File:BuildingMaterials.png|64px]] [[Pack of Building Materials]]&lt;br /&gt;
| 0.87 {{Amber}}&lt;br /&gt;
| [[Tinkerer]] (★★) &amp;lt;br /&amp;gt; [[Rain Mill]] (★) &amp;lt;br /&amp;gt; [[Makeshift Post]] (⊙)&lt;br /&gt;
&amp;lt;!-- Recipe --&amp;gt;&lt;br /&gt;
| —&amp;lt;!--blank--&amp;gt;&lt;br /&gt;
| [[File:Bricks.png|32px]] [[Bricks]] &amp;lt;br /&amp;gt; [[File:CopperOre.png|32px]] [[Copper Ore]] &amp;lt;br /&amp;gt; [[File:Fabric.png|32px]] [[Fabric]] &amp;lt;br /&amp;gt; [[File:Planks.png|32px]] [[Planks]]&lt;br /&gt;
| 2% {{Blight1}}&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Crops.png|64px]] [[Pack of Crops]]&lt;br /&gt;
| 0.59 {{Amber}}&lt;br /&gt;
| [[Granary]] (★★) &amp;lt;br /&amp;gt; [[Brewery]] (★) &amp;lt;br /&amp;gt; [[Makeshift Post]] (⊙)&lt;br /&gt;
&amp;lt;!-- Recipe --&amp;gt;&lt;br /&gt;
| —&amp;lt;!--blank--&amp;gt;&lt;br /&gt;
| [[File:Grain.png|32px]] [[Grain]] &amp;lt;br /&amp;gt; [[File:Mushrooms.png|32px]] [[Mushrooms]] &amp;lt;br /&amp;gt; [[File:Roots.png|32px]] [[Roots]] &amp;lt;br /&amp;gt; [[File:Vegetables.png|32px]] [[Vegetables]]&lt;br /&gt;
| 2% {{Blight1}}&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Luxury.png|64px]] [[Pack of Luxury Goods]]&lt;br /&gt;
| 0.65 {{Amber}}&lt;br /&gt;
| [[Carpenter]] (★★) &amp;lt;br /&amp;gt; [[Leatherworker]] (★) &amp;lt;br /&amp;gt; [[Press]] (★)&lt;br /&gt;
&amp;lt;!-- Recipe --&amp;gt;&lt;br /&gt;
| —&amp;lt;!--blank--&amp;gt;&lt;br /&gt;
| [[File:Ale.png|32px]] [[Ale]] &amp;lt;br /&amp;gt; [[File:Cosmetics.png|32px]] [[Cosmetics]] &amp;lt;br /&amp;gt; [[File:Incense.png|32px]] [[Incense]] &amp;lt;br /&amp;gt; [[File:Scrolls.png|32px]] [[Scrolls]] &amp;lt;br /&amp;gt; [[File:TrainingGear.png|32px]] [[Training Gear]] &amp;lt;br /&amp;gt; [[File:Wine.png|32px]] [[Wine]]&lt;br /&gt;
| 2% {{Blight1}}&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Provisions.png|64px]] [[Pack of Provisions]]&lt;br /&gt;
| 0.40 {{Amber}}&lt;br /&gt;
| [[Provisioner]] (★★) &amp;lt;br /&amp;gt; [[Manufactory]] (★★) &amp;lt;br /&amp;gt; [[Makeshift Post]] (⊙)&lt;br /&gt;
&amp;lt;!-- Recipe --&amp;gt;&lt;br /&gt;
| —&amp;lt;!--blank--&amp;gt;&lt;br /&gt;
| [[File:Berries.png|32px]] [[Berries]] &amp;lt;br /&amp;gt; [[File:Eggs.png|32px]] [[Eggs]] &amp;lt;br /&amp;gt; [[File:Herbs.png|32px]] [[Herbs]] &amp;lt;br /&amp;gt; [[File:Insects.png|32px]] [[Insects]] &amp;lt;br /&amp;gt; [[File:Meat.png|32px]] [[Meat]]&lt;br /&gt;
| 2% {{Blight1}}&lt;br /&gt;
|-&lt;br /&gt;
| [[File:TradeGoods.png|64px]] [[Pack of Trade Goods]]&lt;br /&gt;
| 0.80 {{Amber}}&lt;br /&gt;
| [[Smithy]] (★★) &amp;lt;br /&amp;gt; [[Lumber Mill]] (★) &amp;lt;br /&amp;gt; [[Weaver]] (★)&lt;br /&gt;
&amp;lt;!-- Recipe --&amp;gt;&lt;br /&gt;
| —&amp;lt;!--blank--&amp;gt;&lt;br /&gt;
| [[File:Barrels.png|32px]] [[Barrels]] &amp;lt;br /&amp;gt; [[File:Flour.png|32px]] [[Flour]] &amp;lt;br /&amp;gt; [[File:Oil.png|32px]] [[Oil]] &amp;lt;br /&amp;gt; [[File:Pigment.png|32px]] [[Pigment]] &amp;lt;br /&amp;gt; [[File:Pottery.png|32px]] [[Pottery]] &amp;lt;br /&amp;gt; [[File:Waterskins.png|32px]] [[Waterskins]]&lt;br /&gt;
| 2% {{Blight1}}&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Amber.png|64px]] [[Amber]]&lt;br /&gt;
| 1.00 {{Amber}}&lt;br /&gt;
| [[Finesmith]] (★★★)&lt;br /&gt;
&amp;lt;!-- Recipe --&amp;gt;&lt;br /&gt;
| [[File:Resin.png|32px]] [[Resin]]&lt;br /&gt;
| [[File:Sparkdew.png|32px]] [[Sparkdew]] &amp;lt;br /&amp;gt; [[File:Oil.png|32px]] [[Oil]]&lt;br /&gt;
| 4% {{Blight3}}&lt;br /&gt;
|-&lt;br /&gt;
| [[File:AncientTablet.png|64px]] [[Ancient Tablet]]&lt;br /&gt;
| 8.00 {{Amber}}&lt;br /&gt;
|COLSPAN=4| &#039;&#039;Cannot be produced. Found from solving [[Glade Events]].&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Icon MetaResource FoodStockpiles.png|64px]] [[Food Stockpiles]]&lt;br /&gt;
| &lt;br /&gt;
|COLSPAN=4| &#039;&#039;Cannot be produced. Found from [[Trading]], solving [[Glade Events]], and completing [[Missions]].&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Icon MetaResource Machinery.png|64px]] [[Machinery]]&lt;br /&gt;
| &lt;br /&gt;
|COLSPAN=4| &#039;&#039;Cannot be produced. Found from [[Trading]], solving [[Glade Events]], and completing [[Missions]].&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Icon MetaResource Artifact.png|64px]] [[Artifacts]]&lt;br /&gt;
| &lt;br /&gt;
|COLSPAN=4| &#039;&#039;Cannot be produced. Found from [[Trading]], solving [[Glade Events]], and completing [[Missions]].&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Fuel &amp;amp; Exploration ==&lt;br /&gt;
&lt;br /&gt;
This category includes the [[Fuel]] burned and [[Sacrificing|Sacrificed]] in [[Hearths]], the [[Wood]] obtained from opening [[Glades]], and the tools for opening [[Caches]] and solving [[Glade Events]].&lt;br /&gt;
&lt;br /&gt;
=== Raw Fuel Resources ===&lt;br /&gt;
&lt;br /&gt;
The [[Fuel]] resources in this category can be gathered from resource deposits on the map tiles. There are [[Recipes]] for [[Coal]] and [[Oil]] in the next table of all Fuel &amp;amp; Exploration resources.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ Fuel and where to get it&lt;br /&gt;
!rowspan=2| Resource&lt;br /&gt;
!rowspan=2| Amber value&lt;br /&gt;
!COLSPAN=2| Gathered by&lt;br /&gt;
!rowspan=2| Farmed from [[Farm Field]]s&lt;br /&gt;
!rowspan=2| Produced by&lt;br /&gt;
|-&lt;br /&gt;
! Camp !! Near resource node&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Coal.png|64px]] [[Coal]]&lt;br /&gt;
| 0.31 {{Amber}}&lt;br /&gt;
|COLSPAN=2| &#039;&#039;none&#039;&#039;&lt;br /&gt;
| &#039;&#039;none&#039;&#039;&lt;br /&gt;
| [[Mine]] (★)&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Oil.png|64px]] [[Oil]]&lt;br /&gt;
| 0.16 {{Amber}}&lt;br /&gt;
|COLSPAN=2| &#039;&#039;none&#039;&#039;&lt;br /&gt;
| &#039;&#039;none&#039;&#039;&lt;br /&gt;
| [[Druid&#039;s Hut]] (★★★) &amp;lt;br /&amp;gt; [[Press]] (★★★) &amp;lt;br /&amp;gt; [[Butcher]] (★★)&lt;br /&gt;
|-&lt;br /&gt;
| [[File:SeaMarrow.png|64px]] [[Sea Marrow]]&lt;br /&gt;
| 0.31 {{Amber}}&lt;br /&gt;
| [[Stonecutters&#039; Camp]] (★) || [[File:DebugNode SeaMarrowSmall icon.png|64px]] [[Sea Marrow Deposit]]&lt;br /&gt;
| &#039;&#039;none&#039;&#039;&lt;br /&gt;
| &#039;&#039;none&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Wood.png|64px]] [[Wood]]&lt;br /&gt;
| 0.06 {{Amber}}&lt;br /&gt;
| [[Woodcutters&#039; Camp]] (★) || [[Trees]]&lt;br /&gt;
| &#039;&#039;none&#039;&#039;&lt;br /&gt;
| &#039;&#039;none&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Produced Fuel &amp;amp; Exploration Resources ===&lt;br /&gt;
&lt;br /&gt;
Some of the Fuel &amp;amp; Exploration Resources are produced in [[Buildings]] from [[Recipes]]. [[Coal]] is also gathered via the [[Mine]], shown in the previous section.&lt;br /&gt;
&lt;br /&gt;
Note that the amount of ingredients, the amount produced, and the time it takes to produce all vary depending on the Building in which the Recipe is working. Consult the [[Recipes Panel]] in the game or the specific, linked Building page or Resource page for these further details.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ Produced Fuel &amp;amp; Exploration Resources&lt;br /&gt;
!rowspan=2| Fuel &amp;amp; Exploration Resource&lt;br /&gt;
!rowspan=2| Amber value&lt;br /&gt;
!rowspan=2| Produced in&lt;br /&gt;
!colspan=4| Recipe&lt;br /&gt;
|-&lt;br /&gt;
! 1st ingredient alternatives !! 2nd ingredient alternatives !! 3rd ingredient alternatives !! Blightrot Footprint&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Coal.png|64px]] [[Coal]]&lt;br /&gt;
| 0.31 {{Amber}}&lt;br /&gt;
| [[Kiln]] (★★★) &amp;lt;br /&amp;gt; [[Brick Oven]] (★)&lt;br /&gt;
&amp;lt;!-- Recipe --&amp;gt;&lt;br /&gt;
| –&amp;lt;!--blank--&amp;gt;&lt;br /&gt;
| –&amp;lt;!--blank--&amp;gt;&lt;br /&gt;
| [[File:Wood.png|32px]] [[Wood]]&lt;br /&gt;
| 2% {{Blight1}}&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Oil.png|64px]] [[Oil]]&lt;br /&gt;
| 0.16 {{Amber}}&lt;br /&gt;
| [[Druid&#039;s Hut]] (★★★) &amp;lt;br /&amp;gt; [[Press]] (★★★) &amp;lt;br /&amp;gt; [[Butcher]] (★★)&lt;br /&gt;
&amp;lt;!-- Recipe --&amp;gt;&lt;br /&gt;
| –&amp;lt;!--blank--&amp;gt;&lt;br /&gt;
| –&amp;lt;!--blank--&amp;gt;&lt;br /&gt;
| [[File:Grain.png|32px]] [[Grain]] &amp;lt;br /&amp;gt; [[File:Meat.png|32px]] [[Meat]] &amp;lt;br /&amp;gt; [[File:PlantFiber.png|32px]] [[Plant Fiber]] &amp;lt;br /&amp;gt; [[File:Vegetables.png|32px]] [[Vegetables]]&lt;br /&gt;
| 4% {{Blight3}}&lt;br /&gt;
|-&lt;br /&gt;
| [[File:SimpleTools.png|64px]] [[Simple Tools]]&lt;br /&gt;
| 1.38 {{Amber}}&lt;br /&gt;
| [[Toolshop]] (★★★) &amp;lt;br /&amp;gt; [[Carpenter]] (★★) &amp;lt;br /&amp;gt; [[Smithy]] (★★) &amp;lt;br /&amp;gt; [[Tinkerer]] (★★) &amp;lt;br /&amp;gt; [[Scribe]] (★)&lt;br /&gt;
&amp;lt;!-- Recipe --&amp;gt;&lt;br /&gt;
| –&amp;lt;!--blank--&amp;gt;&lt;br /&gt;
| [[File:Planks.png|32px]] [[Planks]] &amp;lt;br /&amp;gt; [[File:Wood.png|32px]] [[Wood]]&lt;br /&gt;
| [[File:CopperBar.png|32px]] [[Copper Bars]] &amp;lt;br /&amp;gt; [[File:CrystalizedDew.png|32px]] [[Crystalized Dew]]&lt;br /&gt;
| 4% {{Blight3}}&lt;br /&gt;
|-&lt;br /&gt;
| [[File:InfusedTools.png|64px]] [[Infused Tools]]&lt;br /&gt;
| 1.76 {{Amber}}&lt;br /&gt;
| [[Finesmith]] (★★★) &amp;lt;br /&amp;gt; [[Rainpunk Foundry]] (★★★)&lt;br /&gt;
&amp;lt;!-- Recipe --&amp;gt;&lt;br /&gt;
| [[File:Planks.png|32px]] [[Planks]] &amp;lt;br /&amp;gt; [[File:Wood.png|32px]] [[Wood]]&lt;br /&gt;
| [[File:CopperBar.png|32px]] [[Copper Bars]] &amp;lt;br /&amp;gt; [[File:CrystalizedDew.png|32px]] [[Crystalized Dew]]&lt;br /&gt;
| [[File:Sparkdew.png|32px]] [[Sparkdew]]&lt;br /&gt;
| 4% {{Blight3}}&lt;br /&gt;
|-&lt;br /&gt;
| [[File:PurgingFire.png|64px]] [[Purging Fire]]&lt;br /&gt;
| 0.31 {{Amber}}&lt;br /&gt;
| [[Blight Post]] (★)&lt;br /&gt;
&amp;lt;!-- Recipe --&amp;gt;&lt;br /&gt;
| –&amp;lt;!--blank--&amp;gt;&lt;br /&gt;
| –&amp;lt;!--blank--&amp;gt;&lt;br /&gt;
| [[File:Coal.png|32px]] [[Coal]] &amp;lt;br /&amp;gt; [[File:Oil.png|32px]] [[Oil]] &amp;lt;br /&amp;gt; [[File:SeaMarrow.png|32px]] [[Sea Marrow]] &amp;lt;br /&amp;gt; [[File:Wood.png|32px]] [[Wood]]&lt;br /&gt;
| &#039;&#039;none&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Slacking</name></author>
	</entry>
	<entry>
		<id>https://wiki.hoodedhorse.com/Against_the_Storm/index.php?title=Sahilda&amp;diff=1510</id>
		<title>Sahilda</title>
		<link rel="alternate" type="text/html" href="https://wiki.hoodedhorse.com/Against_the_Storm/index.php?title=Sahilda&amp;diff=1510"/>
		<updated>2023-01-12T15:06:38Z</updated>

		<summary type="html">&lt;p&gt;Slacking: /* Sahilda&amp;#039;s stock */ Added image for reputation donation.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Human Portrait.png|255px|thumb|right|Sahilda&#039;s in-game portrait]]Sahilda is a [[Human]] General [[Trader]].&lt;br /&gt;
&lt;br /&gt;
She is one of two Traders (the other being [[Zhorg]]) available from the start of the game, before you unlock any other Traders. Sahilda can come to your settlement at any point of its life cycle, but she is most likely to come before you hit 33 [[City Score]].&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center&amp;quot;&lt;br /&gt;
! City Score !! Chance to get Sahilda *&lt;br /&gt;
|-&lt;br /&gt;
| 0 - 32&lt;br /&gt;
| 33%&lt;br /&gt;
|-&lt;br /&gt;
| 33 - 65&lt;br /&gt;
| 20%&lt;br /&gt;
|-&lt;br /&gt;
| 66+&lt;br /&gt;
| 8%&lt;br /&gt;
|-&lt;br /&gt;
|}* provided all [[Traders]] are unlocked&lt;br /&gt;
&lt;br /&gt;
Assaulting Sahilda rewards you with 40% of her goods and 30% of her [[Blueprints]] and [[Perks]], kills 1-4 of your [[Villagers]], raises [[Queen&#039;s Impatience]] by 2, prevents higher level Traders from coming to your settlement and increases the time it takes for Traders to arrive by 50%.&lt;br /&gt;
==Sahilda&#039;s stock==&lt;br /&gt;
Like all Traders, Sahilda is always going to have 12-14 types goods for sale. The following goods are guaranteed to be in Sahilda&#039;s inventory:&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center&amp;quot;&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Good &lt;br /&gt;
| [[File:Amber.png|64px]]&lt;br /&gt;
| [[File:Eggs.png|64px]]&lt;br /&gt;
| [[File:Mushrooms.png|64px]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Amber]] &lt;br /&gt;
| [[Eggs]] &lt;br /&gt;
| [[Mushrooms]]&lt;br /&gt;
|-&lt;br /&gt;
! Quantity&lt;br /&gt;
| 60 &lt;br /&gt;
| 40 &lt;br /&gt;
| 60&lt;br /&gt;
|}&lt;br /&gt;
The other 9-11 types of goods available for purchase are chosen from the following:&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center&amp;quot;&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Good &lt;br /&gt;
| [[File:Roots.png|64px]]&lt;br /&gt;
| [[File:Grain.png|64px]] &lt;br /&gt;
| [[File:Vegetables.png|64px]] &lt;br /&gt;
| [[File:Berries.png|64px]] &lt;br /&gt;
| [[File:Herbs.png|64px]] &lt;br /&gt;
| [[File:Pottery.png|64px]] &lt;br /&gt;
| [[File:Insects.png|64px]] &lt;br /&gt;
| [[File:Clay.png|64px]] &lt;br /&gt;
| [[File:Reeds.png|64px]] &lt;br /&gt;
| [[File:Leather.png|64px]] &lt;br /&gt;
| [[File:Bricks.png|64px]] &lt;br /&gt;
| [[File:Fabric.png|64px]] &lt;br /&gt;
| [[File:Planks.png|64px]] &lt;br /&gt;
| [[File:SimpleTools.png|64px]] &lt;br /&gt;
| [[File:Flour.png|64px]] &lt;br /&gt;
| [[File:Waterskins.png|64px]] &lt;br /&gt;
|- &lt;br /&gt;
| [[Roots]]&lt;br /&gt;
| [[Grain]]&lt;br /&gt;
| [[Vegetables]]&lt;br /&gt;
| [[Berries]]&lt;br /&gt;
| [[Herbs]]&lt;br /&gt;
| [[Pottery]]&lt;br /&gt;
| [[Insects]]&lt;br /&gt;
| [[Clay]]&lt;br /&gt;
| [[Reeds]]&lt;br /&gt;
| [[Leather]]&lt;br /&gt;
| [[Bricks]]&lt;br /&gt;
| [[Fabric]]&lt;br /&gt;
| [[Planks]]&lt;br /&gt;
| [[Simple Tools]]&lt;br /&gt;
| [[Flour]]&lt;br /&gt;
| [[Waterskins]]&lt;br /&gt;
|-&lt;br /&gt;
! Quantity&lt;br /&gt;
| 60&lt;br /&gt;
| 70&lt;br /&gt;
| 60&lt;br /&gt;
| 60&lt;br /&gt;
| 60&lt;br /&gt;
| 50&lt;br /&gt;
| 60&lt;br /&gt;
| 40&lt;br /&gt;
| 40&lt;br /&gt;
| 40&lt;br /&gt;
| 30&lt;br /&gt;
| 30&lt;br /&gt;
| 30&lt;br /&gt;
| 10&lt;br /&gt;
| 30&lt;br /&gt;
| 50&lt;br /&gt;
|}&lt;br /&gt;
Depending on your [[Smoldering City]] upgrades, you are going to have a few of the following [[Blueprints]], [[Perks]], or [[Reputation]] available:&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| {{Perk|DodgerBlue|File:0_5_reputation_donation.png}} || 0.5 [[Reputation]]  || Gain half a bar of progress on the [[Reputation]] bar.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Forager&#039;s Camp icon.png|72px]] || [[Forager&#039;s Camp]] Blueprint || Gain the ability to construct a [[Forager&#039;s Camp]].&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Herbalist&#039;s Camp icon.png|72px]] || [[Herbalist&#039;s Camp]] Blueprint || Gain the ability to construct an [[Herbalist&#039;s Camp]].&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Trapper&#039;s Camp icon.png|72px]] || [[Trapper&#039;s Camp]] Blueprint || Gain the ability to construct a [[Trapper&#039;s Camp]].&lt;br /&gt;
|-&lt;br /&gt;
| [[File:SmallFarm icon.png|72px]] || [[Small Farm]] Blueprint || Gain the ability to construct a [[Small Farm]].&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Plantation icon.png|72px]] || [[Plantation]] Blueprint || Gain the ability to construct a [[Plantation]].&lt;br /&gt;
|-&lt;br /&gt;
| {{Perk|DodgerBlue|File:BlueLootBox 17 b.png}} || [[Pocket Knives]] || Gain 4 [[Plant Fiber]] for every 12 [[Vegetables]] produced.&lt;br /&gt;
|-&lt;br /&gt;
| {{Perk|DodgerBlue|File:Grain.png}} || [[Mold Supply]] || +1 to [[Grain]] production. Gain additional Grain every yield (from gathering, farming, or production).&lt;br /&gt;
|-&lt;br /&gt;
| {{Perk|DodgerBlue|File:Clay.png}} || [[Steel Shovels]] || +1 to [[Clay]] production. Gain additional Clay every yield (from gathering, farming, or production).&lt;br /&gt;
|-&lt;br /&gt;
| {{Perk|LimeGreen|File:Mushrooms.png}} || [[Fungal Growth]] || +1 to Mushrooms production. Gain additional Mushrooms every yield (from gathering, farming, or production).&lt;br /&gt;
|-&lt;br /&gt;
| {{Perk|DodgerBlue|File:ScrollsAndBooks 98.png}} || [[Secret Techniques of the Firekeeper]] || [[Fuel]] burns 25% longer in [[Hearths]].&lt;br /&gt;
|-&lt;br /&gt;
| {{Perk|LimeGreen|File:Flour.png}} || [[Heavy Millstone]] || +2 to Flour production. Gain additional Flour every yield (from gathering, farming, or production).&lt;br /&gt;
|-&lt;br /&gt;
| {{Perk|LimeGreen|File:Fabric.png}} || [[Reinforced Needles]] || +1 to [[Fabric]] production. Gain additional Fabric every yield (from gathering, farming, or production).&lt;br /&gt;
|-&lt;br /&gt;
| {{Perk|DodgerBlue|File:Perk-Dual Brewing Tools.png}} || [[Dual Brewing Tools]] || Get 3 [[Wine]] for every 15 [[Ale]] produced.&lt;br /&gt;
|-&lt;br /&gt;
| {{Perk|DarkOrchid|File:Sturdy Boots.png}} || [[Sturdy Boots]] || [[Villagers]] move 10% quicker.&lt;br /&gt;
|-&lt;br /&gt;
| {{Perk|DodgerBlue|File:Biscuit Recipes.png}} || [[Buscuit Recipes]] || [[Biscuits]] (★★) can now be produced in the Kiln and Rain Mill.&lt;br /&gt;
|-&lt;br /&gt;
| {{Perk|LimeGreen|File:Coats.png}} || [[Ancient Sewing Technique]] ||  +2 to [[Coats]] production. Gain additional Coats every yield (from gathering, farming, or production).&lt;br /&gt;
|-&lt;br /&gt;
| {{Perk|DodgerBlue|File:Coats.png}} || [[Ancient Sewing Technique]] ||  +3 to [[Coats]] production. Gain additional Coats every yield (from gathering, farming, or production).&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| {{Perk|DodgerBlue|File:Perk-Furniture.png}} || [[Furniture]] || Adds an additional +1 to [[Resolve]] for [[Villagers]] [[Housing|with a home]]. (This effect is applied to Villagers during their [[Resting|breaks]].&lt;br /&gt;
|-&lt;br /&gt;
| {{Perk|DarkOrchid|File:Pottery.png}} || [[Archaeological Tools]] || Gain 20 [[Pottery]] every time you discover a new [[Glade]].&lt;br /&gt;
|-&lt;br /&gt;
| {{Perk|DodgerBlue|File:Icon Viceroy&#039;s Survival Guide.png}} || [[Viceroy&#039;s Survival Guide]] || Increases [[Global Food Production Speed]] by 20%.&lt;br /&gt;
|-&lt;br /&gt;
| {{Perk|DodgerBlue|File:Quick Deliveries.png}} || [[Quick Deliveries]] || All packs of goods are produced 33% faster.&lt;br /&gt;
|-&lt;br /&gt;
| {{Perk|DodgerBlue|File:Perk-Orderly Storage.png}} || [[Orderly Storage]] || All [[Buildings]] have their [[Storage Capacity]] increased by 10.&lt;br /&gt;
|-&lt;br /&gt;
| {{Perk|DodgerBlue|File:Specialized Boots.png}} || [[Specialized Boots]] || Woodcutters move +20% faster.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Goods Sahilda buys ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center&amp;quot;&lt;br /&gt;
| [[File:Amber.png|64px]]&lt;br /&gt;
| [[File:AncientTablet.png|64px]]&lt;br /&gt;
| [[File:Parts.png|64px]]&lt;br /&gt;
| [[File:BuildingMaterials.png|64px]]&lt;br /&gt;
| [[File:Crops.png|64px]]&lt;br /&gt;
| [[File:Luxury.png|64px]]&lt;br /&gt;
| [[File:Provisions.png|64px]]&lt;br /&gt;
| [[File:TradeGoods.png|64px]]&lt;br /&gt;
| [[File:Mushrooms.png|64px]]&lt;br /&gt;
| [[File:Roots.png|64px]]&lt;br /&gt;
| [[File:Vegetables.png|64px]]&lt;br /&gt;
| [[File:Herbs.png|64px]]&lt;br /&gt;
| [[File:Meat.png|64px]]&lt;br /&gt;
| [[File:Eggs.png|64px]]&lt;br /&gt;
| [[File:Insects.png|64px]]&lt;br /&gt;
| [[File:Berries.png|64px]]&lt;br /&gt;
|- &lt;br /&gt;
| [[Amber]]&lt;br /&gt;
| [[Ancient Tablet]]&lt;br /&gt;
| [[Parts]] &lt;br /&gt;
| [[Pack of Building Materials]] &lt;br /&gt;
| [[Pack of Crops]]&lt;br /&gt;
| [[Pack of Luxury Goods]] &lt;br /&gt;
| [[Pack of Provisions]] &lt;br /&gt;
| [[Trade Goods]] &lt;br /&gt;
| [[Mushrooms]] &lt;br /&gt;
| [[Roots]] &lt;br /&gt;
| [[Vegetables]] &lt;br /&gt;
| [[Herbs]] &lt;br /&gt;
| [[Meat]]&lt;br /&gt;
| [[Eggs]] &lt;br /&gt;
| [[Insects]] &lt;br /&gt;
| [[Berries]] &lt;br /&gt;
|-&lt;br /&gt;
| [[File:Grain.png|64px]]&lt;br /&gt;
| [[File:Wood.png|64px]]&lt;br /&gt;
| [[File:Clay.png|64px]]&lt;br /&gt;
| [[File:Stone.png|64px]]&lt;br /&gt;
| [[File:PlantFiber.png|64px]]&lt;br /&gt;
| [[File:Leather.png|64px]]&lt;br /&gt;
| [[File:Resin.png|64px]]&lt;br /&gt;
| [[File:Bricks.png|64px]]&lt;br /&gt;
| [[File:Fabric.png|64px]]&lt;br /&gt;
| [[File:Reeds.png|64px]]&lt;br /&gt;
| [[File:SimpleTools.png|64px]]&lt;br /&gt;
| [[File:InfusedTools.png|64px]]&lt;br /&gt;
| [[File:Icon MetaResource Machinery.png|64px]]&lt;br /&gt;
| [[File:Icon MetaResource FoodStockpiles.png|64px]]&lt;br /&gt;
| [[File:Icon MetaResource Artifact.png|64px]]&lt;br /&gt;
| [[File:Wildfire Essence.png|64px]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Grain]] &lt;br /&gt;
| [[Wood]] &lt;br /&gt;
| [[Clay]] &lt;br /&gt;
| [[Stone]] &lt;br /&gt;
| [[Plant Fiber]] &lt;br /&gt;
| [[Leather]] &lt;br /&gt;
| [[Resin]] &lt;br /&gt;
| [[Bricks]] &lt;br /&gt;
| [[Fabric]] &lt;br /&gt;
| [[Reeds]] &lt;br /&gt;
| [[Simple Tools]] &lt;br /&gt;
| [[Infused Tools]] &lt;br /&gt;
| [[Machinery]] &lt;br /&gt;
| [[Food Stockpiles]] &lt;br /&gt;
| [[Artifacts]] &lt;br /&gt;
| [[Wildfire Essence]]&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Slacking</name></author>
	</entry>
	<entry>
		<id>https://wiki.hoodedhorse.com/Against_the_Storm/index.php?title=File:0_5_reputation_donation.png&amp;diff=1509</id>
		<title>File:0 5 reputation donation.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.hoodedhorse.com/Against_the_Storm/index.php?title=File:0_5_reputation_donation.png&amp;diff=1509"/>
		<updated>2023-01-12T15:00:41Z</updated>

		<summary type="html">&lt;p&gt;Slacking: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Slacking</name></author>
	</entry>
	<entry>
		<id>https://wiki.hoodedhorse.com/Against_the_Storm/index.php?title=Sahilda&amp;diff=1508</id>
		<title>Sahilda</title>
		<link rel="alternate" type="text/html" href="https://wiki.hoodedhorse.com/Against_the_Storm/index.php?title=Sahilda&amp;diff=1508"/>
		<updated>2023-01-12T14:52:28Z</updated>

		<summary type="html">&lt;p&gt;Slacking: Changed the wording about assaulting some.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Human Portrait.png|255px|thumb|right|Sahilda&#039;s in-game portrait]]Sahilda is a [[Human]] General [[Trader]].&lt;br /&gt;
&lt;br /&gt;
She is one of two Traders (the other being [[Zhorg]]) available from the start of the game, before you unlock any other Traders. Sahilda can come to your settlement at any point of its life cycle, but she is most likely to come before you hit 33 [[City Score]].&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center&amp;quot;&lt;br /&gt;
! City Score !! Chance to get Sahilda *&lt;br /&gt;
|-&lt;br /&gt;
| 0 - 32&lt;br /&gt;
| 33%&lt;br /&gt;
|-&lt;br /&gt;
| 33 - 65&lt;br /&gt;
| 20%&lt;br /&gt;
|-&lt;br /&gt;
| 66+&lt;br /&gt;
| 8%&lt;br /&gt;
|-&lt;br /&gt;
|}* provided all [[Traders]] are unlocked&lt;br /&gt;
&lt;br /&gt;
Assaulting Sahilda rewards you with 40% of her goods and 30% of her [[Blueprints]] and [[Perks]], kills 1-4 of your [[Villagers]], raises [[Queen&#039;s Impatience]] by 2, prevents higher level Traders from coming to your settlement and increases the time it takes for Traders to arrive by 50%.&lt;br /&gt;
==Sahilda&#039;s stock==&lt;br /&gt;
Like all Traders, Sahilda is always going to have 12-14 types goods for sale. The following goods are guaranteed to be in Sahilda&#039;s inventory:&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center&amp;quot;&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Good &lt;br /&gt;
| [[File:Amber.png|64px]]&lt;br /&gt;
| [[File:Eggs.png|64px]]&lt;br /&gt;
| [[File:Mushrooms.png|64px]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Amber]] &lt;br /&gt;
| [[Eggs]] &lt;br /&gt;
| [[Mushrooms]]&lt;br /&gt;
|-&lt;br /&gt;
! Quantity&lt;br /&gt;
| 60 &lt;br /&gt;
| 40 &lt;br /&gt;
| 60&lt;br /&gt;
|}&lt;br /&gt;
The other 9-11 types of goods available for purchase are chosen from the following:&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center&amp;quot;&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Good &lt;br /&gt;
| [[File:Roots.png|64px]]&lt;br /&gt;
| [[File:Grain.png|64px]] &lt;br /&gt;
| [[File:Vegetables.png|64px]] &lt;br /&gt;
| [[File:Berries.png|64px]] &lt;br /&gt;
| [[File:Herbs.png|64px]] &lt;br /&gt;
| [[File:Pottery.png|64px]] &lt;br /&gt;
| [[File:Insects.png|64px]] &lt;br /&gt;
| [[File:Clay.png|64px]] &lt;br /&gt;
| [[File:Reeds.png|64px]] &lt;br /&gt;
| [[File:Leather.png|64px]] &lt;br /&gt;
| [[File:Bricks.png|64px]] &lt;br /&gt;
| [[File:Fabric.png|64px]] &lt;br /&gt;
| [[File:Planks.png|64px]] &lt;br /&gt;
| [[File:SimpleTools.png|64px]] &lt;br /&gt;
| [[File:Flour.png|64px]] &lt;br /&gt;
| [[File:Waterskins.png|64px]] &lt;br /&gt;
|- &lt;br /&gt;
| [[Roots]]&lt;br /&gt;
| [[Grain]]&lt;br /&gt;
| [[Vegetables]]&lt;br /&gt;
| [[Berries]]&lt;br /&gt;
| [[Herbs]]&lt;br /&gt;
| [[Pottery]]&lt;br /&gt;
| [[Insects]]&lt;br /&gt;
| [[Clay]]&lt;br /&gt;
| [[Reeds]]&lt;br /&gt;
| [[Leather]]&lt;br /&gt;
| [[Bricks]]&lt;br /&gt;
| [[Fabric]]&lt;br /&gt;
| [[Planks]]&lt;br /&gt;
| [[Simple Tools]]&lt;br /&gt;
| [[Flour]]&lt;br /&gt;
| [[Waterskins]]&lt;br /&gt;
|-&lt;br /&gt;
! Quantity&lt;br /&gt;
| 60&lt;br /&gt;
| 70&lt;br /&gt;
| 60&lt;br /&gt;
| 60&lt;br /&gt;
| 60&lt;br /&gt;
| 50&lt;br /&gt;
| 60&lt;br /&gt;
| 40&lt;br /&gt;
| 40&lt;br /&gt;
| 40&lt;br /&gt;
| 30&lt;br /&gt;
| 30&lt;br /&gt;
| 30&lt;br /&gt;
| 10&lt;br /&gt;
| 30&lt;br /&gt;
| 50&lt;br /&gt;
|}&lt;br /&gt;
Depending on your [[Smoldering City]] upgrades, you are going to have a few of the following [[Blueprints]], [[Perks]], or [[Reputation]] available:&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| || 0.5 [[Reputation]]  || Gain half a bar of progress on the [[Reputation]] bar.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Forager&#039;s Camp icon.png|72px]] || [[Forager&#039;s Camp]] Blueprint || Gain the ability to construct a [[Forager&#039;s Camp]].&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Herbalist&#039;s Camp icon.png|72px]] || [[Herbalist&#039;s Camp]] Blueprint || Gain the ability to construct an [[Herbalist&#039;s Camp]].&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Trapper&#039;s Camp icon.png|72px]] || [[Trapper&#039;s Camp]] Blueprint || Gain the ability to construct a [[Trapper&#039;s Camp]].&lt;br /&gt;
|-&lt;br /&gt;
| [[File:SmallFarm icon.png|72px]] || [[Small Farm]] Blueprint || Gain the ability to construct a [[Small Farm]].&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Plantation icon.png|72px]] || [[Plantation]] Blueprint || Gain the ability to construct a [[Plantation]].&lt;br /&gt;
|-&lt;br /&gt;
| {{Perk|DodgerBlue|File:BlueLootBox 17 b.png}} || [[Pocket Knives]] || Gain 4 [[Plant Fiber]] for every 12 [[Vegetables]] produced.&lt;br /&gt;
|-&lt;br /&gt;
| {{Perk|DodgerBlue|File:Grain.png}} || [[Mold Supply]] || +1 to [[Grain]] production. Gain additional Grain every yield (from gathering, farming, or production).&lt;br /&gt;
|-&lt;br /&gt;
| {{Perk|DodgerBlue|File:Clay.png}} || [[Steel Shovels]] || +1 to [[Clay]] production. Gain additional Clay every yield (from gathering, farming, or production).&lt;br /&gt;
|-&lt;br /&gt;
| {{Perk|LimeGreen|File:Mushrooms.png}} || [[Fungal Growth]] || +1 to Mushrooms production. Gain additional Mushrooms every yield (from gathering, farming, or production).&lt;br /&gt;
|-&lt;br /&gt;
| {{Perk|DodgerBlue|File:ScrollsAndBooks 98.png}} || [[Secret Techniques of the Firekeeper]] || [[Fuel]] burns 25% longer in [[Hearths]].&lt;br /&gt;
|-&lt;br /&gt;
| {{Perk|LimeGreen|File:Flour.png}} || [[Heavy Millstone]] || +2 to Flour production. Gain additional Flour every yield (from gathering, farming, or production).&lt;br /&gt;
|-&lt;br /&gt;
| {{Perk|LimeGreen|File:Fabric.png}} || [[Reinforced Needles]] || +1 to [[Fabric]] production. Gain additional Fabric every yield (from gathering, farming, or production).&lt;br /&gt;
|-&lt;br /&gt;
| {{Perk|DodgerBlue|File:Perk-Dual Brewing Tools.png}} || [[Dual Brewing Tools]] || Get 3 [[Wine]] for every 15 [[Ale]] produced.&lt;br /&gt;
|-&lt;br /&gt;
| {{Perk|DarkOrchid|File:Sturdy Boots.png}} || [[Sturdy Boots]] || [[Villagers]] move 10% quicker.&lt;br /&gt;
|-&lt;br /&gt;
| {{Perk|DodgerBlue|File:Biscuit Recipes.png}} || [[Buscuit Recipes]] || [[Biscuits]] (★★) can now be produced in the Kiln and Rain Mill.&lt;br /&gt;
|-&lt;br /&gt;
| {{Perk|LimeGreen|File:Coats.png}} || [[Ancient Sewing Technique]] ||  +2 to [[Coats]] production. Gain additional Coats every yield (from gathering, farming, or production).&lt;br /&gt;
|-&lt;br /&gt;
| {{Perk|DodgerBlue|File:Coats.png}} || [[Ancient Sewing Technique]] ||  +3 to [[Coats]] production. Gain additional Coats every yield (from gathering, farming, or production).&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| {{Perk|DodgerBlue|File:Perk-Furniture.png}} || [[Furniture]] || Adds an additional +1 to [[Resolve]] for [[Villagers]] [[Housing|with a home]]. (This effect is applied to Villagers during their [[Resting|breaks]].&lt;br /&gt;
|-&lt;br /&gt;
| {{Perk|DarkOrchid|File:Pottery.png}} || [[Archaeological Tools]] || Gain 20 [[Pottery]] every time you discover a new [[Glade]].&lt;br /&gt;
|-&lt;br /&gt;
| {{Perk|DodgerBlue|File:Icon Viceroy&#039;s Survival Guide.png}} || [[Viceroy&#039;s Survival Guide]] || Increases [[Global Food Production Speed]] by 20%.&lt;br /&gt;
|-&lt;br /&gt;
| {{Perk|DodgerBlue|File:Quick Deliveries.png}} || [[Quick Deliveries]] || All packs of goods are produced 33% faster.&lt;br /&gt;
|-&lt;br /&gt;
| {{Perk|DodgerBlue|File:Perk-Orderly Storage.png}} || [[Orderly Storage]] || All [[Buildings]] have their [[Storage Capacity]] increased by 10.&lt;br /&gt;
|-&lt;br /&gt;
| {{Perk|DodgerBlue|File:Specialized Boots.png}} || [[Specialized Boots]] || Woodcutters move +20% faster.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Goods Sahilda buys ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center&amp;quot;&lt;br /&gt;
| [[File:Amber.png|64px]]&lt;br /&gt;
| [[File:AncientTablet.png|64px]]&lt;br /&gt;
| [[File:Parts.png|64px]]&lt;br /&gt;
| [[File:BuildingMaterials.png|64px]]&lt;br /&gt;
| [[File:Crops.png|64px]]&lt;br /&gt;
| [[File:Luxury.png|64px]]&lt;br /&gt;
| [[File:Provisions.png|64px]]&lt;br /&gt;
| [[File:TradeGoods.png|64px]]&lt;br /&gt;
| [[File:Mushrooms.png|64px]]&lt;br /&gt;
| [[File:Roots.png|64px]]&lt;br /&gt;
| [[File:Vegetables.png|64px]]&lt;br /&gt;
| [[File:Herbs.png|64px]]&lt;br /&gt;
| [[File:Meat.png|64px]]&lt;br /&gt;
| [[File:Eggs.png|64px]]&lt;br /&gt;
| [[File:Insects.png|64px]]&lt;br /&gt;
| [[File:Berries.png|64px]]&lt;br /&gt;
|- &lt;br /&gt;
| [[Amber]]&lt;br /&gt;
| [[Ancient Tablet]]&lt;br /&gt;
| [[Parts]] &lt;br /&gt;
| [[Pack of Building Materials]] &lt;br /&gt;
| [[Pack of Crops]]&lt;br /&gt;
| [[Pack of Luxury Goods]] &lt;br /&gt;
| [[Pack of Provisions]] &lt;br /&gt;
| [[Trade Goods]] &lt;br /&gt;
| [[Mushrooms]] &lt;br /&gt;
| [[Roots]] &lt;br /&gt;
| [[Vegetables]] &lt;br /&gt;
| [[Herbs]] &lt;br /&gt;
| [[Meat]]&lt;br /&gt;
| [[Eggs]] &lt;br /&gt;
| [[Insects]] &lt;br /&gt;
| [[Berries]] &lt;br /&gt;
|-&lt;br /&gt;
| [[File:Grain.png|64px]]&lt;br /&gt;
| [[File:Wood.png|64px]]&lt;br /&gt;
| [[File:Clay.png|64px]]&lt;br /&gt;
| [[File:Stone.png|64px]]&lt;br /&gt;
| [[File:PlantFiber.png|64px]]&lt;br /&gt;
| [[File:Leather.png|64px]]&lt;br /&gt;
| [[File:Resin.png|64px]]&lt;br /&gt;
| [[File:Bricks.png|64px]]&lt;br /&gt;
| [[File:Fabric.png|64px]]&lt;br /&gt;
| [[File:Reeds.png|64px]]&lt;br /&gt;
| [[File:SimpleTools.png|64px]]&lt;br /&gt;
| [[File:InfusedTools.png|64px]]&lt;br /&gt;
| [[File:Icon MetaResource Machinery.png|64px]]&lt;br /&gt;
| [[File:Icon MetaResource FoodStockpiles.png|64px]]&lt;br /&gt;
| [[File:Icon MetaResource Artifact.png|64px]]&lt;br /&gt;
| [[File:Wildfire Essence.png|64px]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Grain]] &lt;br /&gt;
| [[Wood]] &lt;br /&gt;
| [[Clay]] &lt;br /&gt;
| [[Stone]] &lt;br /&gt;
| [[Plant Fiber]] &lt;br /&gt;
| [[Leather]] &lt;br /&gt;
| [[Resin]] &lt;br /&gt;
| [[Bricks]] &lt;br /&gt;
| [[Fabric]] &lt;br /&gt;
| [[Reeds]] &lt;br /&gt;
| [[Simple Tools]] &lt;br /&gt;
| [[Infused Tools]] &lt;br /&gt;
| [[Machinery]] &lt;br /&gt;
| [[Food Stockpiles]] &lt;br /&gt;
| [[Artifacts]] &lt;br /&gt;
| [[Wildfire Essence]]&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Slacking</name></author>
	</entry>
	<entry>
		<id>https://wiki.hoodedhorse.com/Against_the_Storm/index.php?title=Difficulty&amp;diff=1382</id>
		<title>Difficulty</title>
		<link rel="alternate" type="text/html" href="https://wiki.hoodedhorse.com/Against_the_Storm/index.php?title=Difficulty&amp;diff=1382"/>
		<updated>2023-01-03T18:20:31Z</updated>

		<summary type="html">&lt;p&gt;Slacking: Difficulties&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;You can choose between several different difficulties in Against The Storm. This page summaries their differences.&lt;br /&gt;
&lt;br /&gt;
=== Base Difficulties ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Name&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Embarkation Point&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Number of Forest Mysteries&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Hostility Multiplier&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Max Hostility&lt;br /&gt;
|-&lt;br /&gt;
| Negative&lt;br /&gt;
| Positive&lt;br /&gt;
|-&lt;br /&gt;
| Settler&lt;br /&gt;
| 0 || 1 || 2 || x1 || 6&lt;br /&gt;
|-&lt;br /&gt;
| Pioneer &lt;br /&gt;
| -1 || 3 || 2 || x1.5 || 9&lt;br /&gt;
|-&lt;br /&gt;
| Veteran || -2 || 4 || 1 || x2 || 16&lt;br /&gt;
|-&lt;br /&gt;
| Viceroy&lt;br /&gt;
| -2 || 4 || 1 || x3 || 31&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Prestige Difficulties ===&lt;br /&gt;
# +4 Reputation needed to win.&lt;br /&gt;
# Cyst generation rate is doubled and cysts corrupt the hearth 50% faster.&lt;br /&gt;
# Blueprint rerolls cost 10 {{amber}} more.&lt;br /&gt;
# Villagers leave twice as fast when at low resolve.&lt;br /&gt;
# Buildings require 50% more materials. (rounded up)&lt;br /&gt;
# Villagers have a 50% chance to eat twice as much.&lt;br /&gt;
# Villagers have a 50% chance to consume twice as much luxury goods.&lt;br /&gt;
# Villagers work 33% slower on Glade Events.&lt;br /&gt;
# All your goods are worth 50% less to traders.&lt;br /&gt;
# Cyst generation rate is increased by 150% and cysts corrupt the hearth 100% quicker than normal.&lt;br /&gt;
# You get more difficult orders.&lt;br /&gt;
# You get 2 fewer Blueprint choices.&lt;br /&gt;
# You get 2 fewer Cornerstone choices.&lt;br /&gt;
# Impatience falls by 0.5 points less for every Reputation Point you gain.&lt;br /&gt;
# Storm season lasts twice as long.&lt;br /&gt;
# You start with 2 initial blueprints. (down from 3)&lt;br /&gt;
# Villagers get twice as much resolve penalty from starving.&lt;br /&gt;
# Sacrificed resources burn 35% quicker.&lt;br /&gt;
# You must pay 5 {{amber}} for each discovered glade, or 2 villagers will leave.&lt;br /&gt;
# Losing villagers will add 0.5 more Impatience.&lt;/div&gt;</summary>
		<author><name>Slacking</name></author>
	</entry>
	<entry>
		<id>https://wiki.hoodedhorse.com/Against_the_Storm/index.php?title=The_Forest&amp;diff=1381</id>
		<title>The Forest</title>
		<link rel="alternate" type="text/html" href="https://wiki.hoodedhorse.com/Against_the_Storm/index.php?title=The_Forest&amp;diff=1381"/>
		<updated>2023-01-03T10:34:36Z</updated>

		<summary type="html">&lt;p&gt;Slacking: /* Hostility */ Added numbers to&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;All settlements are constructed in the Forest, which is made up of Trees and Glades.&lt;br /&gt;
&lt;br /&gt;
== Hostility ==&lt;br /&gt;
Hostility is a measure of how wary the forest is of the settlement. It always starts at 0. Each Hostility level above 0 will decrease Global Resolve by 2 (6 during storms) and may activate a negative Forest Mystery.&lt;br /&gt;
All hostility modifiers scale with difficulty other than those from Hearths, Impatience, and Glade Events.&lt;br /&gt;
&lt;br /&gt;
Hostility is increased by the following:&lt;br /&gt;
* 15 per year after the first&lt;br /&gt;
* 5 per small glade&lt;br /&gt;
* 10 per dangerous or forbidden glade&lt;br /&gt;
* 2 per villager&lt;br /&gt;
* 8 per woodcutter&lt;br /&gt;
&lt;br /&gt;
Hostility is decreased by the following which do not scale with difficulty:&lt;br /&gt;
* 30 per lit Hearth&lt;br /&gt;
* 15 per Queen&#039;s Impatience&lt;br /&gt;
&lt;br /&gt;
Hostility can also be affected by Glade Events, Sacrifice and Perks.&lt;br /&gt;
&lt;br /&gt;
== Trees ==&lt;br /&gt;
Trees can be harvested by Woodcutters&#039; Camp buildings to give Wood. They may also grant additional resources depending on the biome.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Tree !! Biome !! Additional resources&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Coppervein Tree&#039;&#039;&#039; &lt;br /&gt;
| Scarlet Orchard &lt;br /&gt;
| [[File:Wood.png|25px]] Wood (60%)&amp;lt;br&amp;gt;[[File:CopperOre.png|25px]] Copper Ore (10%)&amp;lt;br&amp;gt;[[File:Resin.png|25px]] Resin (5%)&amp;lt;br&amp;gt;[[File:PlantFiber.png|25px]] Plant Fiber (5%)&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Lush Tree&#039;&#039;&#039; &lt;br /&gt;
| Royal Woodlands &lt;br /&gt;
| [[File:Wood.png|25px]] Wood (100%)&amp;lt;br&amp;gt;[[File:Resin.png|25px]] Resin (15%)&amp;lt;br&amp;gt;[[File:PlantFiber.png|25px]] Plant Fiber (10%)&amp;lt;br&amp;gt;[[File:Eggs.png|25px]] Eggs (5%)&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Mushwood Tree&#039;&#039;&#039; &lt;br /&gt;
| The Marshlands &lt;br /&gt;
| [[File:Mushrooms.png|25px]] Mushrooms (15%)&amp;lt;br&amp;gt;[[File:Leather.png|25px]] Leather (5%)&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Dying Tree&#039;&#039;&#039;&lt;br /&gt;
| Cursed Royal Woodlands&lt;br /&gt;
| [[File:Wood.png|25px]] Wood (60%)&amp;lt;br&amp;gt;[[File:Insects.png|25px]] Insects (10%)&amp;lt;br&amp;gt;[[File:PlantFiber.png|25px]] Plant Fiber (10%)&amp;lt;br&amp;gt;[[File:Roots.png|25px]] Roots (10%)&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Crimsonreach Tree&#039;&#039;&#039; &lt;br /&gt;
| Coral Forest &lt;br /&gt;
| [[File:Stone.png|25px]] Stone (40%)&amp;lt;br&amp;gt;[[File:Incense.png|25px]] Incense (20%)&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Musselsprout Tree&#039;&#039;&#039; &lt;br /&gt;
| Coral Forest &lt;br /&gt;
| [[File:Meat.png|25px]] Meat (40%)&amp;lt;br&amp;gt;[[File:CrystalizedDew.png|25px]] Crystalized Dew (20%)&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Plantleaf Tree&#039;&#039;&#039; &lt;br /&gt;
| Coral Forest &lt;br /&gt;
| [[File:Resin.png|25px]] Resin (30%)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Resource nodes ==&lt;br /&gt;
Resource nodes are spots that allow villagers to gather resources. Each node can have its own priority set, when it is preferred to be harvested more or less often than other nodes.&lt;br /&gt;
&lt;br /&gt;
Resource nodes come in two sizes. With the exception of the tutorial, big resource nodes can only be found inside Dangerous Glades and Forbidden Glades.&lt;br /&gt;
&lt;br /&gt;
Each node has a number of Charges, representing the amount of times it can be harvested. Small resource nodes can be harvested &#039;&#039;&#039;15&#039;&#039;&#039; times if they provide raw food and &#039;&#039;&#039;20&#039;&#039;&#039; times if they provide raw resources. Large resource nodes can be harvested &#039;&#039;&#039;60&#039;&#039;&#039; times. The number can be increased by certain Smoldering City upgrades.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Node !! Guaranteed resources !! Possible resources !! Gathered by !! Biome !! Description&lt;br /&gt;
|-&lt;br /&gt;
| [[File:DebugNode MushroomBig icon.png|50px]] Bleeding Tooth Mushroom (big)&lt;br /&gt;
| rowspan=2 | [[File:Mushrooms.png|30px]] Mushrooms&lt;br /&gt;
| [[File:Insects.png|25px]] Insects (40%)&lt;br /&gt;
| rowspan=2 | [[File:Herbalist&#039;s Camp icon.png|25px]] Herbalists&#039; Camp&lt;br /&gt;
| rowspan=2 | Royal Woodlands&amp;lt;br&amp;gt;The Marshlands&amp;lt;br&amp;gt;Cursed Royal Woodlands&lt;br /&gt;
| rowspan=2 | &#039;&#039;A resilient species that grows on marshy soil.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:DebugNode MushroomSmall icon.png|50px]] Bleeding Tooth Mushroom (small)&lt;br /&gt;
| [[File:Insects.png|25px]] Insects (20%)&lt;br /&gt;
|-&lt;br /&gt;
| [[File:DebugNode MarshlandsMushroomBig icon.png|50px]] Grasscap Mushroom (big)&lt;br /&gt;
| rowspan=2 | [[File:Mushrooms.png|30px]] Mushrooms&lt;br /&gt;
| [[File:Insects.png|25px]] Insects (40%)&lt;br /&gt;
| rowspan=2 | [[File:Herbalist&#039;s Camp icon.png|25px]] Herbalists&#039; Camp&lt;br /&gt;
| rowspan=2 | Royal Woodlands&amp;lt;br&amp;gt;The Marshlands&amp;lt;br&amp;gt;Cursed Royal Woodlands&lt;br /&gt;
| rowspan=2 | &#039;&#039;A resilient species that grows on marshy soil.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:DebugNode_MarshlandsMushroomSmall_icon.png|50px]] Grasscap Mushroom (small)&lt;br /&gt;
| [[File:Insects.png|25px]] Insects (20%)&lt;br /&gt;
|-&lt;br /&gt;
| [[File:DebugNode ClayBig icon.png|50px]] Clay Deposit (big)&lt;br /&gt;
| rowspan=2 | [[File:Clay.png|30px]] Clay&lt;br /&gt;
| [[File:CopperOre.png|25px]] Copper Ore (40%)&amp;lt;br&amp;gt;[[File:Roots.png|25px]] Roots (30%)&lt;br /&gt;
| rowspan=2 | [[File:Stonecutter&#039;s Camp icon.png|25px]] Stonecutters&#039; Camp&lt;br /&gt;
| rowspan=2 | Royal Woodlands&amp;lt;br&amp;gt;Cursed Royal Woodlands&lt;br /&gt;
| rowspan=2 | &#039;&#039;Soil infused with the essence of the rain.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:DebugNode ClaySmall icon.png|50px]] Clay Deposit (small)&lt;br /&gt;
| [[File:CopperOre.png|25px]] Copper Ore (25%)&amp;lt;br&amp;gt;[[File:Roots.png|25px]] Roots (20%)&lt;br /&gt;
|-&lt;br /&gt;
| [[File:DebugNode DewberryBushBig icon.png|50px]] Dewberry Bush (big)&lt;br /&gt;
| rowspan=2 | [[File:Berries.png|30px]] Berries&lt;br /&gt;
| [[File:Berries.png|25px]] Berries (80%)&lt;br /&gt;
| rowspan=2 | [[File:Herbalist&#039;s Camp icon.png|25px]] Herbalists&#039; Camp&lt;br /&gt;
| rowspan=2 | Royal Woodlands&amp;lt;br&amp;gt;Scarlet Orchard&lt;br /&gt;
| rowspan=2 | &#039;&#039;Fresh and sweet berries infused by the Rain.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:DebugNode DewberryBushSmall icon.png|50px]] Dewberry Bush (small)&lt;br /&gt;
| [[File:Berries.png|25px]] Berries (20%)&lt;br /&gt;
|-&lt;br /&gt;
| [[File:DebugNode FlaxBig icon.png|50px]] Flax Field (big)&lt;br /&gt;
| rowspan=2 | [[File:PlantFiber.png|30px]] Plant Fiber&lt;br /&gt;
| [[File:Clay.png|25px]] Clay (20%)&amp;lt;br&amp;gt;[[File:Insects.png|25px]] Insects (20%)&lt;br /&gt;
| rowspan=2 | [[File:Harvester Camp icon.png|25px]] Harvesters&#039; Camp&lt;br /&gt;
| rowspan=2 | Royal Woodlands&amp;lt;br&amp;gt;Cursed Royal Woodlands&lt;br /&gt;
| rowspan=2 | &#039;&#039;Resilient plants perfect for cloth-making.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:DebugNode FlaxSmall icon.png|50px]] Flax Field (small)&lt;br /&gt;
| [[File:Clay.png|25px]] Clay (20%)&amp;lt;br&amp;gt;[[File:Insects.png|25px]] Insects (20%)&lt;br /&gt;
|-&lt;br /&gt;
| [[File:DebugNode HerbsBig icon.png|50px]] Herb Node (big)&lt;br /&gt;
| rowspan=2 | [[File:Herbs.png|30px]] Herbs&lt;br /&gt;
| [[File:Berries.png|25px]] Berries (40%)&amp;lt;br&amp;gt;[[File:PlantFiber.png|25px]] Plant Fiber (20%)&lt;br /&gt;
| rowspan=2 | [[File:Herbalist&#039;s Camp icon.png|25px]] Herbalists&#039; Camp&lt;br /&gt;
| rowspan=2 | Coral Forest&amp;lt;br&amp;gt;Scarlet Orchard&amp;lt;br&amp;gt;Cursed Royal Woodlands&lt;br /&gt;
| rowspan=2 | &#039;&#039;A dense shrub full of many useful plant species.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:DebugNode HerbsSmall icon.png|50px]] Herb Node (small)&lt;br /&gt;
| [[File:Berries.png|25px]] Berries (20%)&lt;br /&gt;
|-&lt;br /&gt;
| [[File:DebugNode MossBroccoliBig icon.png|50px]] Moss Broccoli Patch (big)&lt;br /&gt;
| rowspan=2 | [[File:Vegetables.png|30px]] Vegetables&lt;br /&gt;
| [[File:Insects.png|25px]] Insects (40%)&amp;lt;br&amp;gt;[[File:Roots.png|25px]] Roots (20%)&lt;br /&gt;
| rowspan=2 | [[File:Forager&#039;s Camp icon.png|25px]] Foragers&#039; Camp&lt;br /&gt;
| rowspan=2 | Coral Forest&amp;lt;br&amp;gt;Royal Woodlands&amp;lt;br&amp;gt;Cursed Royal Woodlands&lt;br /&gt;
| rowspan=2 | &#039;&#039;An edible and tasty type of moss.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:DebugNode MossBroccoliSmall icon.png|50px]] Moss Broccoli Patch (small)&lt;br /&gt;
| [[File:Insects.png|25px]] Insects (30%)&lt;br /&gt;
|-&lt;br /&gt;
| [[File:DebugNode ReedBig icon.png|50px]] Reed Field (big)&lt;br /&gt;
| rowspan=2 | [[File:Reeds.png|30px]] Reed&lt;br /&gt;
| [[File:Clay.png|25px]] Clay (40%)&amp;lt;br&amp;gt;[[File:Roots.png|25px]] Roots (40%)&lt;br /&gt;
| rowspan=2 | [[File:Harvester Camp icon.png|25px]] Harvesters&#039; Camp&lt;br /&gt;
| rowspan=2 | Coral Forest&amp;lt;br&amp;gt;Scarlet Orchard&lt;br /&gt;
| rowspan=2 | &#039;&#039;A very common plant, it thrives thanks to the magical rain.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:DebugNode ReedSmall icon.png|50px]] Reed Field (small)&lt;br /&gt;
| [[File:Clay.png|25px]] Clay (20%)&amp;lt;br&amp;gt;[[File:Roots.png|25px]] Roots (20%)&lt;br /&gt;
|-&lt;br /&gt;
| [[File:DebugNode RootsBig icon.png|50px]] Root Deposit (big)&lt;br /&gt;
| rowspan=2 | [[File:Roots.png|30px]] Roots&lt;br /&gt;
| [[File:Herbs.png|25px]] Herbs (30%)&amp;lt;br&amp;gt;[[File:Resin.png|25px]] Resin (30%)&lt;br /&gt;
| rowspan=2 | [[File:Forager&#039;s Camp icon.png|25px]] Foragers&#039; Camp&lt;br /&gt;
| rowspan=2 | Royal Woodlands&amp;lt;br&amp;gt;Scarlet Orchard&lt;br /&gt;
| rowspan=2 | &#039;&#039;A tangled net of living vines.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:DebugNode RootsSmall icon.png|50px]] Root Deposit (small)&lt;br /&gt;
| [[File:Herbs.png|25px]] Herbs (20%)&lt;br /&gt;
|-&lt;br /&gt;
| [[File:DebugNode SeaMarrowBig icon.png|50px]] Sea Marrow Deposit (big)&lt;br /&gt;
| [[File:SeaMarrow.png|30px]] Sea Marrow&lt;br /&gt;
| [[File:SeaMarrow.png|25px]] Sea Marrow (100%)&amp;lt;br&amp;gt;[[File:Stone.png|25px]] Stone (50%)&amp;lt;br&amp;gt;[[File:AncientTablet.png|25px]] Ancient Tablet (1%)&lt;br /&gt;
| rowspan=2 | [[File:Stonecutter&#039;s Camp icon.png|25px]] Stonecutters&#039; Camp&lt;br /&gt;
| rowspan=2 | Royal Woodlands&amp;lt;br&amp;gt;Scarlet Orchard&amp;lt;br&amp;gt;Cursed Royal Woodlands&lt;br /&gt;
| rowspan=2 | &#039;&#039;Ancient fossils rich in resources.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:DebugNode SeaMarrowSmall icon.png|50px]] Sea Marrow Deposit (small)&lt;br /&gt;
| [[File:SeaMarrow.png|30px]] Sea Marrow&lt;br /&gt;
| [[File:SeaMarrow.png|25px]] Sea Marrow (80%)&amp;lt;br&amp;gt;[[File:Stone.png|25px]] Stone (40%)&lt;br /&gt;
|-&lt;br /&gt;
| [[File:DebugNode SnailBroodmotherBig icon.png|50px]] Slickshell Broodmother (big)&lt;br /&gt;
| rowspan=2 | [[File:Meat.png|30px]] Meat&lt;br /&gt;
| [[File:Leather.png|25px]] Leather (100%)&lt;br /&gt;
| rowspan=2 | [[File:Trapper&#039;s Camp icon.png|25px]] Trappers&#039; Camp&lt;br /&gt;
| rowspan=2 | Royal Woodlands&amp;lt;br&amp;gt;The Marshlands&amp;lt;br&amp;gt;Coral Forest&lt;br /&gt;
| rowspan=2 | &#039;&#039;Small Slickshells are crawling out of the openings in the broodmother&#039;s shell. It&#039;s easy to collect them.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:DebugNode SnailBroodmotherSmall icon.png|50px]] Slickshell Broodmother (small)&lt;br /&gt;
| [[File:Leather.png|25px]] Leather (20%)&lt;br /&gt;
|-&lt;br /&gt;
| [[File:DebugNode StoneBig icon.png|50px]] Stone Deposit (big)&lt;br /&gt;
| rowspan=2 | [[File:Stone.png|30px]] Stone&lt;br /&gt;
| [[File:Insects.png|25px]] Insects (30%)&amp;lt;br&amp;gt;[[File:Roots.png|25px]] Roots (30%)&amp;lt;br&amp;gt;[[File:CopperOre.png|25px]] Copper Ore (10%)&lt;br /&gt;
| rowspan=2 | [[File:Stonecutter&#039;s Camp icon.png|25px]] Stonecutters&#039; Camp&lt;br /&gt;
| rowspan=2 | Coral Forest&amp;lt;br&amp;gt;Scarlet Orchard&amp;lt;br&amp;gt;The Marshlands&lt;br /&gt;
| rowspan=2 | &#039;&#039;Stones weathered by the everlasting rain.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:DebugNode StoneSmall icon.png|50px]] Stone Deposit (small)&lt;br /&gt;
| [[File:Insects.png|25px]] Insects (20%)&amp;lt;br&amp;gt;[[File:Roots.png|25px]] Roots (20%)&lt;br /&gt;
|-&lt;br /&gt;
| [[File:DebugNode StormbirdNestBig icon.png|50px]] Stormbird Nest (big)&lt;br /&gt;
| rowspan=2 | [[File:Eggs.png|30px]] Eggs&lt;br /&gt;
| [[File:Meat.png|25px]] Meat (40%)&lt;br /&gt;
| rowspan=2 | &amp;lt;br&amp;gt;[[File:Trapper&#039;s Camp icon.png|25px]] Trappers&#039; Camp&lt;br /&gt;
| rowspan=2 | Royal Woodlands&amp;lt;br&amp;gt;Scarlet Orchard&amp;lt;br&amp;gt;The Marshlands&lt;br /&gt;
| rowspan=2 | &#039;&#039;An abandoned nest. Let&#039;s hope the owner doesn&#039;t come back...&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:DebugNode StormbirdNestSmall icon.png|50px]] Stormbird Nest (small)&lt;br /&gt;
| [[File:Meat.png|25px]] Meat (20%)&lt;br /&gt;
|-&lt;br /&gt;
| [[File:DebugNode SnakeNestBig icon.png|50px]] Snake Nest (big)&lt;br /&gt;
| rowspan=2 | [[File:Eggs.png|30px]] Eggs&lt;br /&gt;
| [[File:Leather.png|25px]] Leather (40%)&amp;lt;br&amp;gt;[[File:Meat.png|25px]] Meat (20%)&lt;br /&gt;
| rowspan=2 | &amp;lt;br&amp;gt;[[File:Trapper&#039;s Camp icon.png|25px]] Trappers&#039; Camp&lt;br /&gt;
| rowspan=2 | Coral Forest&amp;lt;br&amp;gt;Royal Woodlands&amp;lt;br&amp;gt;Scarlet Orchard&amp;lt;br&amp;gt;The Marshlands&lt;br /&gt;
| rowspan=2 | &#039;&#039;An abandoned nest. Let&#039;s hope the owner doesn&#039;t come back...&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:DebugNode SnakeNestSmall icon.png|50px]] Snake Nest (small)&lt;br /&gt;
| [[File:Leather.png|25px]] Leather (20%)&lt;br /&gt;
|-&lt;br /&gt;
| [[File:DebugNode SwampWheatBig icon.png|50px]] Swamp Wheat Field (big)&lt;br /&gt;
| rowspan=2 | [[File:Grain.png|30px]] Grain&lt;br /&gt;
| [[File:PlantFiber.png|25px]] Plant Fiber (100%)&amp;lt;br&amp;gt;[[File:PlantFiber.png|25px]] Plant Fiber (20%)&lt;br /&gt;
| rowspan=2 | [[File:Forager&#039;s Camp icon.png|25px]] Foragers&#039; Camp&lt;br /&gt;
| rowspan=2 | Scarlet Orchard&amp;lt;br&amp;gt;The Marshlands&lt;br /&gt;
| rowspan=2 | &#039;&#039;A plant species at home in the swamp.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:DebugNode SwampWheatSmall icon.png|50px]] Swamp Wheat Field (small)&lt;br /&gt;
| [[File:PlantFiber.png|25px]] Plant Fiber (20%)&lt;br /&gt;
|-&lt;br /&gt;
| [[File:DebugNode WormtongueNestBig icon.png|50px]] Wormtongue Nest (big)&lt;br /&gt;
| rowspan=2 | [[File:Insects.png|30px]] Insects&lt;br /&gt;
| [[File:Insects.png|25px]] Insects (60%)&lt;br /&gt;
| rowspan=2 | &amp;lt;br&amp;gt;[[File:Trapper&#039;s Camp icon.png|25px]] Trappers&#039; Camp&lt;br /&gt;
| rowspan=2 | Coral Forest&amp;lt;br&amp;gt;Cursed Royal Woodlands&lt;br /&gt;
| rowspan=2 | &#039;&#039;A nest full of tasty Wormtongues.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:DebugNode WormtongueNestSmall icon.png|50px]] Wormtongue Nest (small)&lt;br /&gt;
| [[File:Insects.png|25px]] Insects (20%)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Glades ==&lt;br /&gt;
Glades are empty areas of the Forest that are shrouded until they are first reached by clearing trees. They may contain resources, treasures, fertile soil, ruined buildings, and more.&lt;br /&gt;
&lt;br /&gt;
To reach a Glade faster, trees can be marked and unmarked for harvest via the axe icon on the bottom bar, ensuring they will be cut before other trees. Marked trees will glow golden if inside the area of a Woodcutters&#039; Camp and white if outside one.&lt;br /&gt;
&lt;br /&gt;
The best rewards come from Dangerous Glades and especially Forbidden Glades (both marked with a skull icon), but they always contain at least one dangerous Glade Event, which requires delivering certain goods or completing a challenge.&lt;br /&gt;
&lt;br /&gt;
=== Glade Events ===&lt;br /&gt;
&#039;&#039;Main article: [[Glade Events]]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Glade Events are objects found in the forest, like abandoned caches, survivor camps, ruins, wild beasts, etc. Some of them are positive, offering goods or new villagers for small resource investments. Others are dangerous, forcing you to act quickly to avoid negative consequences (but also giving you generous rewards for solving them).&lt;br /&gt;
&lt;br /&gt;
Once you select a Glade Event, the Event Panel will show up. There, you will find a few different sections: effects, worker slots, requirements, and rewards. The effect section shows you the possible negative consequences of the Event, and how much time you have before they occur. To solve an Event, you need to assign workers to it, select one of two reward options, and select &amp;quot;investigate&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
Some events simply require you to deliver goods, others have something called a Working Effect. Working Effects are special conditions that activate once you give the order to investigate an Event (like a Resolve penalty, a slow debuff, etc.). Your goal is to survive these conditions for a set amount of time. After an Event is solved, the workers will bring back the rewards to your Storage, and no negative consequence will trigger.&lt;br /&gt;
&lt;br /&gt;
=== Ruins ===&lt;br /&gt;
Ruins are ruined versions of non-essential buildings that may sometimes be encountered in Glades. For a certain amount of resources they can be either rebuilt, giving a fully functional building, or salvaged, giving a random reward of resources.&lt;/div&gt;</summary>
		<author><name>Slacking</name></author>
	</entry>
	<entry>
		<id>https://wiki.hoodedhorse.com/Against_the_Storm/index.php?title=The_Forest&amp;diff=1372</id>
		<title>The Forest</title>
		<link rel="alternate" type="text/html" href="https://wiki.hoodedhorse.com/Against_the_Storm/index.php?title=The_Forest&amp;diff=1372"/>
		<updated>2022-12-21T10:44:16Z</updated>

		<summary type="html">&lt;p&gt;Slacking: /* Bonus Raw Food Items */ Updated the bonus resources and biomes and added grasscap mushroom and snake nest nodes&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;All settlements are constructed in the Forest, which is made up of Trees and Glades.&lt;br /&gt;
&lt;br /&gt;
== Hostility ==&lt;br /&gt;
Hostility is a measure of how wary the forest is of the settlement. It always starts at 0. Each Hostility level above 0 will decrease Globel Resolve by 2 and may activate a negative Forest Mystery.&lt;br /&gt;
&lt;br /&gt;
Hostility is increasd by the following:&lt;br /&gt;
* Years passing&lt;br /&gt;
* Exploring Glades&lt;br /&gt;
* Having villagers&lt;br /&gt;
* Having woodcutters&lt;br /&gt;
&lt;br /&gt;
Hostility is decreased by the following&lt;br /&gt;
* Having Hearths&lt;br /&gt;
* Raising Queen&#039;s Impatience Level&lt;br /&gt;
* Sacrificing Wood&lt;br /&gt;
&lt;br /&gt;
== Trees ==&lt;br /&gt;
Trees can be harvested by Woodcutters&#039; Camp buildings to give Wood. They may also grant additional resources depending on the biome.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Tree !! Biome !! Additional resources&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Coppervein Tree&#039;&#039;&#039; &lt;br /&gt;
| Scarlet Orchard &lt;br /&gt;
| [[File:Wood.png|25px]] Wood (60%)&amp;lt;br&amp;gt;[[File:CopperOre.png|25px]] Copper Ore (10%)&amp;lt;br&amp;gt;[[File:Resin.png|25px]] Resin (5%)&amp;lt;br&amp;gt;[[File:PlantFiber.png|25px]] Plant Fiber (5%)&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Lush Tree&#039;&#039;&#039; &lt;br /&gt;
| Royal Woodlands &lt;br /&gt;
| [[File:Wood.png|25px]] Wood (100%)&amp;lt;br&amp;gt;[[File:Resin.png|25px]] Resin (15%)&amp;lt;br&amp;gt;[[File:PlantFiber.png|25px]] Plant Fiber (10%)&amp;lt;br&amp;gt;[[File:Eggs.png|25px]] Eggs (5%)&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Mushwood Tree&#039;&#039;&#039; &lt;br /&gt;
| The Marshlands &lt;br /&gt;
| [[File:Mushrooms.png|25px]] Mushrooms (15%)&amp;lt;br&amp;gt;[[File:Leather.png|25px]] Leather (5%)&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Dying Tree&#039;&#039;&#039;&lt;br /&gt;
| Cursed Royal Woodlands&lt;br /&gt;
| [[File:Wood.png|25px]] Wood (60%)&amp;lt;br&amp;gt;[[File:Insects.png|25px]] Insects (10%)&amp;lt;br&amp;gt;[[File:PlantFiber.png|25px]] Plant Fiber (10%)&amp;lt;br&amp;gt;[[File:Roots.png|25px]] Roots (10%)&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Crimsonreach Tree&#039;&#039;&#039; &lt;br /&gt;
| Coral Forest &lt;br /&gt;
| [[File:Stone.png|25px]] Stone (40%)&amp;lt;br&amp;gt;[[File:Incense.png|25px]] Incense (20%)&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Musselsprout Tree&#039;&#039;&#039; &lt;br /&gt;
| Coral Forest &lt;br /&gt;
| [[File:Meat.png|25px]] Meat (40%)&amp;lt;br&amp;gt;[[File:CrystalizedDew.png|25px]] Crystalized Dew (20%)&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Plantleaf Tree&#039;&#039;&#039; &lt;br /&gt;
| Coral Forest &lt;br /&gt;
| [[File:Resin.png|25px]] Resin (30%)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Resource nodes ==&lt;br /&gt;
Resource nodes are spots that allow villagers to gather resources. Each node can have its own priority set, when it is preferred to be harvested more or less often than other nodes.&lt;br /&gt;
&lt;br /&gt;
Resource nodes come in two sizes. With the exception of the tutorial, big resource nodes can only be found inside Dangerous Glades and Forbidden Glades.&lt;br /&gt;
&lt;br /&gt;
Each node has a number of Charges, representing the amount of times it can be harvested. Small resource nodes can be harvested &#039;&#039;&#039;15&#039;&#039;&#039; times if they provide raw food and &#039;&#039;&#039;20&#039;&#039;&#039; times if they provide raw resources. Large resource nodes can be harvested &#039;&#039;&#039;60&#039;&#039;&#039; times. The number can be increased by certain Smoldering City upgrades.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Node !! Guaranteed resources !! Possible resources !! Gathered by !! Biome !! Description&lt;br /&gt;
|-&lt;br /&gt;
| [[File:DebugNode MushroomBig icon.png|50px]] Bleeding Tooth Mushroom (big)&lt;br /&gt;
| rowspan=2 | [[File:Mushrooms.png|30px]] Mushrooms&lt;br /&gt;
| [[File:Insects.png|25px]] Insects (40%)&lt;br /&gt;
| rowspan=2 | [[File:Herbalist&#039;s Camp icon.png|25px]] Herbalists&#039; Camp&lt;br /&gt;
| rowspan=2 | Royal Woodlands&amp;lt;br&amp;gt;The Marshlands&amp;lt;br&amp;gt;Cursed Royal Woodlands&lt;br /&gt;
| rowspan=2 | &#039;&#039;A resilient species that grows on marshy soil.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:DebugNode MushroomSmall icon.png|50px]] Bleeding Tooth Mushroom (small)&lt;br /&gt;
| [[File:Insects.png|25px]] Insects (20%)&lt;br /&gt;
|-&lt;br /&gt;
| [[File:DebugNode GrasscapMushroomBig icon.png|50px]] Grasscap Mushroom (big)&lt;br /&gt;
| rowspan=2 | [[File:Mushrooms.png|30px]] Mushrooms&lt;br /&gt;
| [[File:Insects.png|25px]] Insects (40%)&lt;br /&gt;
| rowspan=2 | [[File:Herbalist&#039;s Camp icon.png|25px]] Herbalists&#039; Camp&lt;br /&gt;
| rowspan=2 | Royal Woodlands&amp;lt;br&amp;gt;The Marshlands&amp;lt;br&amp;gt;Cursed Royal Woodlands&lt;br /&gt;
| rowspan=2 | &#039;&#039;A resilient species that grows on marshy soil.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:DebugNode GrasscapMushroomSmall icon.png|50px]] Grasscap Mushroom (small)&lt;br /&gt;
| [[File:Insects.png|25px]] Insects (20%)&lt;br /&gt;
|-&lt;br /&gt;
| [[File:DebugNode ClayBig icon.png|50px]] Clay Deposit (big)&lt;br /&gt;
| rowspan=2 | [[File:Clay.png|30px]] Clay&lt;br /&gt;
| [[File:CopperOre.png|25px]] Copper Ore (40%)&amp;lt;br&amp;gt;[[File:Roots.png|25px]] Roots (30%)&lt;br /&gt;
| rowspan=2 | [[File:Stonecutter&#039;s Camp icon.png|25px]] Stonecutters&#039; Camp&lt;br /&gt;
| rowspan=2 | Royal Woodlands&amp;lt;br&amp;gt;Cursed Royal Woodlands&lt;br /&gt;
| rowspan=2 | &#039;&#039;Soil infused with the essence of the rain.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:DebugNode ClaySmall icon.png|50px]] Clay Deposit (small)&lt;br /&gt;
| [[File:CopperOre.png|25px]] Copper Ore (25%)&amp;lt;br&amp;gt;[[File:Roots.png|25px]] Roots (20%)&lt;br /&gt;
|-&lt;br /&gt;
| [[File:DebugNode DewberryBushBig icon.png|50px]] Dewberry Bush (big)&lt;br /&gt;
| rowspan=2 | [[File:Berries.png|30px]] Berries&lt;br /&gt;
| [[File:Berries.png|25px]] Berries (80%)&lt;br /&gt;
| rowspan=2 | [[File:Herbalist&#039;s Camp icon.png|25px]] Herbalists&#039; Camp&lt;br /&gt;
| rowspan=2 | Royal Woodlands&amp;lt;br&amp;gt;Scarlet Orchard&lt;br /&gt;
| rowspan=2 | &#039;&#039;Fresh and sweet berries infused by the Rain.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:DebugNode DewberryBushSmall icon.png|50px]] Dewberry Bush (small)&lt;br /&gt;
| [[File:Berries.png|25px]] Berries (20%)&lt;br /&gt;
|-&lt;br /&gt;
| [[File:DebugNode FlaxBig icon.png|50px]] Flax Field (big)&lt;br /&gt;
| rowspan=2 | [[File:PlantFiber.png|30px]] Plant Fiber&lt;br /&gt;
| [[File:Clay.png|25px]] Clay (20%)&amp;lt;br&amp;gt;[[File:Insects.png|25px]] Insects (20%)&lt;br /&gt;
| rowspan=2 | [[File:Harvester Camp icon.png|25px]] Harvesters&#039; Camp&lt;br /&gt;
| rowspan=2 | Royal Woodlands&amp;lt;br&amp;gt;Cursed Royal Woodlands&lt;br /&gt;
| rowspan=2 | &#039;&#039;Resilient plants perfect for cloth-making.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:DebugNode FlaxSmall icon.png|50px]] Flax Field (small)&lt;br /&gt;
| [[File:Clay.png|25px]] Clay (20%)&amp;lt;br&amp;gt;[[File:Insects.png|25px]] Insects (20%)&lt;br /&gt;
|-&lt;br /&gt;
| [[File:DebugNode HerbsBig icon.png|50px]] Herb Node (big)&lt;br /&gt;
| rowspan=2 | [[File:Herbs.png|30px]] Herbs&lt;br /&gt;
| [[File:Berries.png|25px]] Berries (40%)&amp;lt;br&amp;gt;[[File:PlantFiber.png|25px]] Plant Fiber (20%)&lt;br /&gt;
| rowspan=2 | [[File:Herbalist&#039;s Camp icon.png|25px]] Herbalists&#039; Camp&lt;br /&gt;
| rowspan=2 | Coral Forest&amp;lt;br&amp;gt;Scarlet Orchard&amp;lt;br&amp;gt;Cursed Royal Woodlands&lt;br /&gt;
| rowspan=2 | &#039;&#039;A dense shrub full of many useful plant species.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:DebugNode HerbsSmall icon.png|50px]] Herb Node (small)&lt;br /&gt;
| [[File:Berries.png|25px]] Berries (20%)&lt;br /&gt;
|-&lt;br /&gt;
| [[File:DebugNode MossBroccoliBig icon.png|50px]] Moss Broccoli Patch (big)&lt;br /&gt;
| rowspan=2 | [[File:Vegetables.png|30px]] Vegetables&lt;br /&gt;
| [[File:Insects.png|25px]] Insects (40%)&amp;lt;br&amp;gt;[[File:Roots.png|25px]] Roots (20%)&lt;br /&gt;
| rowspan=2 | [[File:Forager&#039;s Camp icon.png|25px]] Foragers&#039; Camp&lt;br /&gt;
| rowspan=2 | Coral Forest&amp;lt;br&amp;gt;Royal Woodlands&amp;lt;br&amp;gt;Cursed Royal Woodlands&lt;br /&gt;
| rowspan=2 | &#039;&#039;An edible and tasty type of moss.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:DebugNode MossBroccoliSmall icon.png|50px]] Moss Broccoli Patch (small)&lt;br /&gt;
| [[File:Insects.png|25px]] Insects (30%)&lt;br /&gt;
|-&lt;br /&gt;
| [[File:DebugNode ReedBig icon.png|50px]] Reed Field (big)&lt;br /&gt;
| rowspan=2 | [[File:Reeds.png|30px]] Reed&lt;br /&gt;
| [[File:Clay.png|25px]] Clay (40%)&amp;lt;br&amp;gt;[[File:Roots.png|25px]] Roots (40%)&lt;br /&gt;
| rowspan=2 | [[File:Harvester Camp icon.png|25px]] Harvesters&#039; Camp&lt;br /&gt;
| rowspan=2 | Coral Forest&amp;lt;br&amp;gt;Scarlet Orchard&lt;br /&gt;
| rowspan=2 | &#039;&#039;A very common plant, it thrives thanks to the magical rain.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:DebugNode ReedSmall icon.png|50px]] Reed Field (small)&lt;br /&gt;
| [[File:Clay.png|25px]] Clay (20%)&amp;lt;br&amp;gt;[[File:Roots.png|25px]] Roots (20%)&lt;br /&gt;
|-&lt;br /&gt;
| [[File:DebugNode RootsBig icon.png|50px]] Root Deposit (big)&lt;br /&gt;
| rowspan=2 | [[File:Roots.png|30px]] Roots&lt;br /&gt;
| [[File:Herbs.png|25px]] Herbs (30%)&amp;lt;br&amp;gt;[[File:Resin.png|25px]] Resin (30%)&lt;br /&gt;
| rowspan=2 | [[File:Forager&#039;s Camp icon.png|25px]] Foragers&#039; Camp&lt;br /&gt;
| rowspan=2 | Royal Woodlands&amp;lt;br&amp;gt;Scarlet Orchard&lt;br /&gt;
| rowspan=2 | &#039;&#039;A tangled net of living vines.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:DebugNode RootsSmall icon.png|50px]] Root Deposit (small)&lt;br /&gt;
| [[File:Herbs.png|25px]] Herbs (20%)&lt;br /&gt;
|-&lt;br /&gt;
| [[File:DebugNode SeaMarrowBig icon.png|50px]] Sea Marrow Deposit (big)&lt;br /&gt;
| [[File:SeaMarrow.png|30px]] Sea Marrow&lt;br /&gt;
| [[File:SeaMarrow.png|25px]] Sea Marrow (100%)&amp;lt;br&amp;gt;[[File:Stone.png|25px]] Stone (50%)&amp;lt;br&amp;gt;[[File:AncientTablet.png|25px]] Ancient Tablet (1%)&lt;br /&gt;
| rowspan=2 | [[File:Stonecutter&#039;s Camp icon.png|25px]] Stonecutters&#039; Camp&lt;br /&gt;
| rowspan=2 | Royal Woodlands&amp;lt;br&amp;gt;Scarlet Orchard&amp;lt;br&amp;gt;Cursed Royal Woodlands&lt;br /&gt;
| rowspan=2 | &#039;&#039;Ancient fossils rich in resources.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:DebugNode SeaMarrowSmall icon.png|50px]] Sea Marrow Deposit (small)&lt;br /&gt;
| [[File:SeaMarrow.png|30px]] Sea Marrow&lt;br /&gt;
| [[File:SeaMarrow.png|25px]] Sea Marrow (80%)&amp;lt;br&amp;gt;[[File:Stone.png|25px]] Stone (40%)&lt;br /&gt;
|-&lt;br /&gt;
| [[File:DebugNode SnailBroodmotherBig icon.png|50px]] Slickshell Broodmother (big)&lt;br /&gt;
| rowspan=2 | [[File:Meat.png|30px]] Meat&lt;br /&gt;
| [[File:Leather.png|25px]] Leather (100%)&lt;br /&gt;
| rowspan=2 | [[File:Trapper&#039;s Camp icon.png|25px]] Trappers&#039; Camp&lt;br /&gt;
| rowspan=2 | Royal Woodlands&amp;lt;br&amp;gt;The Marshlands&amp;lt;br&amp;gt;Coral Forest&lt;br /&gt;
| rowspan=2 | &#039;&#039;Small Slickshells are crawling out of the openings in the broodmother&#039;s shell. It&#039;s easy to collect them.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:DebugNode SnailBroodmotherSmall icon.png|50px]] Slickshell Broodmother (small)&lt;br /&gt;
| [[File:Leather.png|25px]] Leather (20%)&lt;br /&gt;
|-&lt;br /&gt;
| [[File:DebugNode StoneBig icon.png|50px]] Stone Deposit (big)&lt;br /&gt;
| rowspan=2 | [[File:Stone.png|30px]] Stone&lt;br /&gt;
| [[File:Insects.png|25px]] Insects (30%)&amp;lt;br&amp;gt;[[File:Roots.png|25px]] Roots (30%)&amp;lt;br&amp;gt;[[File:CopperOre.png|25px]] Copper Ore (10%)&lt;br /&gt;
| rowspan=2 | [[File:Stonecutter&#039;s Camp icon.png|25px]] Stonecutters&#039; Camp&lt;br /&gt;
| rowspan=2 | Coral Forest&amp;lt;br&amp;gt;Scarlet Orchard&amp;lt;br&amp;gt;The Marshlands&lt;br /&gt;
| rowspan=2 | &#039;&#039;Stones weathered by the everlasting rain.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:DebugNode StoneSmall icon.png|50px]] Stone Deposit (small)&lt;br /&gt;
| [[File:Insects.png|25px]] Insects (20%)&amp;lt;br&amp;gt;[[File:Roots.png|25px]] Roots (20%)&lt;br /&gt;
|-&lt;br /&gt;
| [[File:DebugNode StormbirdNestBig icon.png|50px]] Stormbird Nest (big)&lt;br /&gt;
| rowspan=2 | [[File:Eggs.png|30px]] Eggs&lt;br /&gt;
| [[File:Meat.png|25px]] Meat (40%)&lt;br /&gt;
| rowspan=2 | &amp;lt;br&amp;gt;[[File:Trapper&#039;s Camp icon.png|25px]] Trappers&#039; Camp&lt;br /&gt;
| rowspan=2 | Royal Woodlands&amp;lt;br&amp;gt;Scarlet Orchard&amp;lt;br&amp;gt;The Marshlands&lt;br /&gt;
| rowspan=2 | &#039;&#039;An abandoned nest. Let&#039;s hope the owner doesn&#039;t come back...&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:DebugNode StormbirdNestSmall icon.png|50px]] Stormbird Nest (small)&lt;br /&gt;
| [[File:Meat.png|25px]] Meat (20%)&lt;br /&gt;
|-&lt;br /&gt;
| [[File:DebugNode SnakeNestBig icon.png|50px]] Snake Nest (big)&lt;br /&gt;
| rowspan=2 | [[File:Eggs.png|30px]] Eggs&lt;br /&gt;
| [[File:Leather.png|25px]] Leather (40%)&amp;lt;br&amp;gt;[[File:Meat.png|25px]] Meat (20%)&lt;br /&gt;
| rowspan=2 | &amp;lt;br&amp;gt;[[File:Trapper&#039;s Camp icon.png|25px]] Trappers&#039; Camp&lt;br /&gt;
| rowspan=2 | Coral Forest&amp;lt;br&amp;gt;Royal Woodlands&amp;lt;br&amp;gt;Scarlet Orchard&amp;lt;br&amp;gt;The Marshlands&lt;br /&gt;
| rowspan=2 | &#039;&#039;An abandoned nest. Let&#039;s hope the owner doesn&#039;t come back...&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:DebugNode SnakeNestSmall icon.png|50px]] Snake Nest (small)&lt;br /&gt;
| [[File:Leather.png|25px]] Leather (20%)&lt;br /&gt;
|-&lt;br /&gt;
| [[File:DebugNode SwampWheatBig icon.png|50px]] Swamp Wheat Field (big)&lt;br /&gt;
| rowspan=2 | [[File:Grain.png|30px]] Grain&lt;br /&gt;
| [[File:PlantFiber.png|25px]] Plant Fiber (100%)&amp;lt;br&amp;gt;[[File:PlantFiber.png|25px]] Plant Fiber (20%)&lt;br /&gt;
| rowspan=2 | [[File:Forager&#039;s Camp icon.png|25px]] Foragers&#039; Camp&lt;br /&gt;
| rowspan=2 | Scarlet Orchard&amp;lt;br&amp;gt;The Marshlands&lt;br /&gt;
| rowspan=2 | &#039;&#039;A plant species at home in the swamp.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:DebugNode SwampWheatSmall icon.png|50px]] Swamp Wheat Field (small)&lt;br /&gt;
| [[File:PlantFiber.png|25px]] Plant Fiber (20%)&lt;br /&gt;
|-&lt;br /&gt;
| [[File:DebugNode WormtongueNestBig icon.png|50px]] Wormtongue Nest (big)&lt;br /&gt;
| rowspan=2 | [[File:Insects.png|30px]] Insects&lt;br /&gt;
| [[File:Insects.png|25px]] Insects (60%)&lt;br /&gt;
| rowspan=2 | &amp;lt;br&amp;gt;[[File:Trapper&#039;s Camp icon.png|25px]] Trappers&#039; Camp&lt;br /&gt;
| rowspan=2 | Coral Forest&amp;lt;br&amp;gt;Cursed Royal Woodlands&lt;br /&gt;
| rowspan=2 | &#039;&#039;A nest full of tasty Wormtongues.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:DebugNode WormtongueNestSmall icon.png|50px]] Wormtongue Nest (small)&lt;br /&gt;
| [[File:Insects.png|25px]] Insects (20%)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Glades ==&lt;br /&gt;
Glades are empty areas of the Forest that are shrouded until they are first reached by clearing trees. They may contain resources, treasures, fertile soil, ruined buildings, and more.&lt;br /&gt;
&lt;br /&gt;
To reach a Glade faster, trees can be marked and unmarked for harvest via the axe icon on the bottom bar, ensuring they will be cut before other trees. Marked trees will glow golden if inside the area of a Woodcutters&#039; Camp and white if outside one.&lt;br /&gt;
&lt;br /&gt;
The best rewards come from Dangerous Glades and especially Forbidden Glades (both marked with a skull icon), but they always contain at least one dangerous Glade Event, which requires delivering certain goods or completing a challenge.&lt;br /&gt;
&lt;br /&gt;
=== Glade Events ===&lt;br /&gt;
&#039;&#039;Main article: [[Glade Events]]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Glade Events are objects found in the forest, like abandoned caches, survivor camps, ruins, wild beasts, etc. Some of them are positive, offering goods or new villagers for small resource investments. Others are dangerous, forcing you to act quickly to avoid negative consequences (but also giving you generous rewards for solving them).&lt;br /&gt;
&lt;br /&gt;
Once you select a Glade Event, the Event Panel will show up. There, you will find a few different sections: effects, worker slots, requirements, and rewards. The effect section shows you the possible negative consequences of the Event, and how much time you have before they occur. To solve an Event, you need to assign workers to it, select one of two reward options, and select &amp;quot;investigate&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
Some events simply require you to deliver goods, others have something called a Working Effect. Working Effects are special conditions that activate once you give the order to investigate an Event (like a Resolve penalty, a slow debuff, etc.). Your goal is to survive these conditions for a set amount of time. After an Event is solved, the workers will bring back the rewards to your Storage, and no negative consequence will trigger.&lt;br /&gt;
&lt;br /&gt;
=== Ruins ===&lt;br /&gt;
Ruins are ruined versions of non-essential buildings that may sometimes be encountered in Glades. For a certain amount of resources they can be either rebuilt, giving a fully functional building, or salvaged, giving a random reward of resources.&lt;/div&gt;</summary>
		<author><name>Slacking</name></author>
	</entry>
	<entry>
		<id>https://wiki.hoodedhorse.com/Against_the_Storm/index.php?title=Resources&amp;diff=1371</id>
		<title>Resources</title>
		<link rel="alternate" type="text/html" href="https://wiki.hoodedhorse.com/Against_the_Storm/index.php?title=Resources&amp;diff=1371"/>
		<updated>2022-12-21T10:37:11Z</updated>

		<summary type="html">&lt;p&gt;Slacking: /* Bonus Raw Food Items */ Updated the bonus resources and biomes and added grasscap mushroom and snake nest nodes&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Your [[Settlement]] revolves around your resources. Some are gathered from map tiles, some are produced in [[Buildings]], some are rewarded from [[Glade Events]], and all of them will move around your settlement by villagers to fill [[Storage]], satisfy [[Recipes]], build Buildings and [[Roads]], and complete Glade Events. Resources are also moved invisibly and instantly through [[Trade]], [[Sacrificing]], and [[Orders]].&lt;br /&gt;
&lt;br /&gt;
[[File:Frame_UI_Swap_Ingredient.png|x58px|left|Look for this border around ingredients you can swap]]&lt;br /&gt;
Whenever producing a new Recipe, check to see whether you can use alternative ingredients. If the Recipe accepts alternatives, the resource icon will be round with rotating arrows around it, like this: 🔄. If the ingredient is fixed, for example Planks in the Barrels recipe, the icon will be square.&lt;br /&gt;
&lt;br /&gt;
[[File:Icon RecipesButton.png|x58px|left|Recipes button]]&lt;br /&gt;
[[File:RecipesBookIcon.png|thumb|Recipes icon (fourth from left, like a book) in top right of game window]]&lt;br /&gt;
Consult the [[Recipes Panel]] to browse Recipes or look for a specific ingredient or product. To open this panel, click any product in any building, or click the book icon in the top right of your screen. In this panel, you can check or uncheck Recipes just like when looking at a Building. You can also set limits, to stop production once the count of that resource in Storage reaches that number.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Swapping Ingredients ==&lt;br /&gt;
&lt;br /&gt;
[[File:Recipes_example.png|left|Two recipes shown in the game.]]&lt;br /&gt;
Whenever producing a new Recipe, check to see whether you can use alternative ingredients. If the Recipe accepts alternatives, the resource icon will be round with rotating arrows around it, like this: 🔄 (emoji) [[File:Frame UI Swap Ingredient.png|x14px|link=]] (in-game). If the ingredient is fixed, for example Planks in the Barrels recipe, the icon will be square. &lt;br /&gt;
&lt;br /&gt;
In the example screenshot, the top recipe is for Barrels. This Building is currently using Crystalized Dew for this recipe, but the rotating arrows around the icon means you can swap the ingredient. This recipe also has a fixed ingredient of Planks; the square border around the ingredient icon means you cannot swap this ingredient. The bottom recipe for Packs of Provisions is currently using Eggs, but that can be changed, indicated by the rotating arrow circular frame around the Eggs icon.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Resources Panel ==&lt;br /&gt;
&lt;br /&gt;
[[File:Resources Panel UI.png|thumb|Resources panel in game]]&lt;br /&gt;
[[File:Resources panel UI-crafting expanded.png|thumb|Showing &#039;&#039;&#039;Crafting Materials&#039;&#039;&#039; expanded]]&lt;br /&gt;
At any time, you can see the totals of different categories of resources at the top of your screen, to the left of the primary time display and controls.&lt;br /&gt;
&lt;br /&gt;
The number on each category icon represents the total amount of those types of resources. Clicking on those icons reveals a grid below the panel showing icons for every resource from that category currently in [[Storage]]. The number below each of those icons is how many of that item your settlement has in Storage. It does not count items in Building inventories that are waiting to be consumed by Recipes or have been produced but not yet delivered to a Warehouse. The red or green arrow on each icon indicates whether the number of each category or resource has been trending up or down recently.&lt;br /&gt;
&lt;br /&gt;
From left to right, the categories are the following:&lt;br /&gt;
# &#039;&#039;&#039;Food&#039;&#039;&#039; (Raw Foods like Berries and Roots and Complex Foods like Biscuits and Jerky)&lt;br /&gt;
# &#039;&#039;&#039;Building Materials&#039;&#039;&#039; (the main three—Planks, Bricks, and Fabric—and also Parts and Wildfire Essence)&lt;br /&gt;
# &#039;&#039;&#039;Consumable Items&#039;&#039;&#039; (for providing Services, such as Ale, Incense, and Scrolls)&lt;br /&gt;
# &#039;&#039;&#039;Crafting Materials&#039;&#039;&#039; (everything else that&#039;s part of a Recipe—like Flour, Pottery, and Reeds—and also Stone and Clay that are used in both Recipes and for building Roads)&lt;br /&gt;
# &#039;&#039;&#039;Trade Goods&#039;&#039;&#039; (Citadel resources, Amber, Packs of Goods, and Ancient Tablets)&lt;br /&gt;
# &#039;&#039;&#039;Fuel &amp;amp; Exploration&#039;&#039;&#039; (Wood, Tools, and fuel items like Coal and Sea Marrow)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Food ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Main article: [[Food]]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Every few minutes, [[Villagers]] will go to rest at a [[Hearth]] and try to eat food from [[Storage]]. If they cannot eat, they will get a [[Resolve]] penalty. Alternatively, if [[Complex Food Need|Complex Food]] is available, villagers will eat that instead of raw food, rewarding a bonus to Resolve. Therefore, it is essential that your settlement have a steady income of food resources.&lt;br /&gt;
&lt;br /&gt;
=== Raw Food ===&lt;br /&gt;
&lt;br /&gt;
Initially only Raw Food will be available around the beginning of each settlement. Raw Food prevents villagers from getting hungry, but will not satisfy their needs for [[#Complex_Food|Complex Food]]. Compared to the number and diversity of ingredients, Complex Food feeds more villagers than Raw Food. In general, plan ahead to convert Raw Food into Complex Food, so that you can feed more villagers sustainably and satisfy their needs for Complex Foods.&lt;br /&gt;
&lt;br /&gt;
You can prevent your villagers from eating one or more of these Raw Food resources via [[Consumption Control]], once the [[Upgrade]] [[Obsidian Archives Level 3]] is unlocked. For example, if you are running low on Roots and need Flour, you may want to disable Roots in the Consumption panel.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ Raw food resources and how to get them&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;| Raw food item&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;| Amber value&lt;br /&gt;
!COLSPAN=&amp;quot;2&amp;quot;| Gathered by&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;| Farmed from [[Farm Field]]s by&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;| Produced by&lt;br /&gt;
|-&lt;br /&gt;
! Camp !! Near resource node&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Berries.png|64px]] [[Berries]]&lt;br /&gt;
| 0.20 {{Amber}}&lt;br /&gt;
| [[Herbalists&#039; Camp]] (★) || [[File:DebugNode DewberryBushSmall icon.png|64px]] [[Dewberry Bush]]&lt;br /&gt;
| [[Plantation]] (★★)&lt;br /&gt;
| &#039;&#039;none&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Eggs.png|64px]] [[Eggs]]&lt;br /&gt;
| 0.20 {{Amber}}&lt;br /&gt;
| [[Scavengers&#039; Camp]] (★) &amp;lt;br /&amp;gt; [[Trappers&#039; Camp]] (★) || [[File:DebugNode StormbirdNestSmall icon.png|64px]] [[Stormbird Nest]] &amp;lt;br /&amp;gt; [[File:DebugNode_SnakeNestSmall_icon.png|64px]] [[Snake Nest]]&lt;br /&gt;
| &#039;&#039;none&#039;&#039;&lt;br /&gt;
| [[Ranch]] (★)&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Insects.png|64px]] [[Insects]]&lt;br /&gt;
| 0.20 {{Amber}}&lt;br /&gt;
| [[Foragers&#039; Camp]] (★) &amp;lt;br &amp;gt; [[Trappers&#039; Camp]] (★) || [[File:DebugNode WormtongueNestSmall icon.png|64px]] [[Wormtongue Nest]]&lt;br /&gt;
| &#039;&#039;none&#039;&#039;&lt;br /&gt;
| &#039;&#039;none&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Meat.png|64px]] [[Meat]]&lt;br /&gt;
| 0.20 {{Amber}}&lt;br /&gt;
| [[Trappers&#039; Camp]] (★) || [[File:DebugNode SnailBroodmotherSmall icon.png|64px]] [[Slickshell Broodmother]]&lt;br /&gt;
| &#039;&#039;none&#039;&#039;&lt;br /&gt;
| [[Ranch]] (★)&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Mushrooms.png|64px]] [[Mushrooms]]&lt;br /&gt;
| 0.20 {{Amber}}&lt;br /&gt;
| [[Herbalists&#039; Camp]] (★) || [[File:DebugNode MushroomSmall icon.png|64px]] [[Bleeding Tooth Mushroom]] || [[Homestead]] (★★) || [[Greenhouse]] (★★)&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Roots.png|64px]] [[Roots]]&lt;br /&gt;
| 0.20 {{Amber}}&lt;br /&gt;
| [[Scavengers&#039; Camp]] (★) || [[File:DebugNode RootsSmall icon.png|64px]] [[Roots Deposit]] || [[Herb Garden]] (★★) || &#039;&#039;none&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Vegetables.png|64px]] [[Vegetables]]&lt;br /&gt;
| 0.20 {{Amber}}&lt;br /&gt;
| [[Foragers&#039; Camp]] (★) || [[File:DebugNode MossBroccoliSmall icon.png|64px]] [[Moss Broccoli Patch]]&lt;br /&gt;
| [[Small Farm]] (★) &amp;lt;br /&amp;gt; [[Homestead]] (★★)&lt;br /&gt;
| &#039;&#039;none&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Resource nodes ==&lt;br /&gt;
Resource nodes are spots that allow villagers to gather resources. Each node can have its own priority set, when it is preferred to be harvested more or less often than other nodes.&lt;br /&gt;
&lt;br /&gt;
Resource nodes come in two sizes. With the exception of the tutorial, big resource nodes can only be found inside Dangerous Glades and Forbidden Glades.&lt;br /&gt;
&lt;br /&gt;
Each node has a number of Charges, representing the amount of times it can be harvested. Small resource nodes can be harvested &#039;&#039;&#039;15&#039;&#039;&#039; times if they provide raw food and &#039;&#039;&#039;20&#039;&#039;&#039; times if they provide raw resources. Large resource nodes can be harvested &#039;&#039;&#039;60&#039;&#039;&#039; times. The number can be increased by certain Smoldering City upgrades.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Node !! Guaranteed resources !! Possible resources !! Gathered by !! Biome !! Description&lt;br /&gt;
|-&lt;br /&gt;
| [[File:DebugNode MushroomBig icon.png|50px]] Bleeding Tooth Mushroom (big)&lt;br /&gt;
| rowspan=2 | [[File:Mushrooms.png|30px]] Mushrooms&lt;br /&gt;
| [[File:Insects.png|25px]] Insects (40%)&lt;br /&gt;
| rowspan=2 | [[File:Herbalist&#039;s Camp icon.png|25px]] Herbalists&#039; Camp&lt;br /&gt;
| rowspan=2 | Royal Woodlands&amp;lt;br&amp;gt;The Marshlands&amp;lt;br&amp;gt;Cursed Royal Woodlands&lt;br /&gt;
| rowspan=2 | &#039;&#039;A resilient species that grows on marshy soil.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:DebugNode MushroomSmall icon.png|50px]] Bleeding Tooth Mushroom (small)&lt;br /&gt;
| [[File:Insects.png|25px]] Insects (20%)&lt;br /&gt;
|-&lt;br /&gt;
| [[File:DebugNode GrasscapMushroomBig icon.png|50px]] Grasscap Mushroom (big)&lt;br /&gt;
| rowspan=2 | [[File:Mushrooms.png|30px]] Mushrooms&lt;br /&gt;
| [[File:Insects.png|25px]] Insects (40%)&lt;br /&gt;
| rowspan=2 | [[File:Herbalist&#039;s Camp icon.png|25px]] Herbalists&#039; Camp&lt;br /&gt;
| rowspan=2 | Royal Woodlands&amp;lt;br&amp;gt;The Marshlands&amp;lt;br&amp;gt;Cursed Royal Woodlands&lt;br /&gt;
| rowspan=2 | &#039;&#039;A resilient species that grows on marshy soil.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:DebugNode GrasscapMushroomSmall icon.png|50px]] Grasscap Mushroom (small)&lt;br /&gt;
| [[File:Insects.png|25px]] Insects (20%)&lt;br /&gt;
|-&lt;br /&gt;
| [[File:DebugNode ClayBig icon.png|50px]] Clay Deposit (big)&lt;br /&gt;
| rowspan=2 | [[File:Clay.png|30px]] Clay&lt;br /&gt;
| [[File:CopperOre.png|25px]] Copper Ore (40%)&amp;lt;br&amp;gt;[[File:Roots.png|25px]] Roots (30%)&lt;br /&gt;
| rowspan=2 | [[File:Stonecutter&#039;s Camp icon.png|25px]] Stonecutters&#039; Camp&lt;br /&gt;
| rowspan=2 | Royal Woodlands&amp;lt;br&amp;gt;Cursed Royal Woodlands&lt;br /&gt;
| rowspan=2 | &#039;&#039;Soil infused with the essence of the rain.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:DebugNode ClaySmall icon.png|50px]] Clay Deposit (small)&lt;br /&gt;
| [[File:CopperOre.png|25px]] Copper Ore (25%)&amp;lt;br&amp;gt;[[File:Roots.png|25px]] Roots (20%)&lt;br /&gt;
|-&lt;br /&gt;
| [[File:DebugNode DewberryBushBig icon.png|50px]] Dewberry Bush (big)&lt;br /&gt;
| rowspan=2 | [[File:Berries.png|30px]] Berries&lt;br /&gt;
| [[File:Berries.png|25px]] Berries (80%)&lt;br /&gt;
| rowspan=2 | [[File:Herbalist&#039;s Camp icon.png|25px]] Herbalists&#039; Camp&lt;br /&gt;
| rowspan=2 | Royal Woodlands&amp;lt;br&amp;gt;Scarlet Orchard&lt;br /&gt;
| rowspan=2 | &#039;&#039;Fresh and sweet berries infused by the Rain.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:DebugNode DewberryBushSmall icon.png|50px]] Dewberry Bush (small)&lt;br /&gt;
| [[File:Berries.png|25px]] Berries (20%)&lt;br /&gt;
|-&lt;br /&gt;
| [[File:DebugNode FlaxBig icon.png|50px]] Flax Field (big)&lt;br /&gt;
| rowspan=2 | [[File:PlantFiber.png|30px]] Plant Fiber&lt;br /&gt;
| [[File:Clay.png|25px]] Clay (20%)&amp;lt;br&amp;gt;[[File:Insects.png|25px]] Insects (20%)&lt;br /&gt;
| rowspan=2 | [[File:Harvester Camp icon.png|25px]] Harvesters&#039; Camp&lt;br /&gt;
| rowspan=2 | Royal Woodlands&amp;lt;br&amp;gt;Cursed Royal Woodlands&lt;br /&gt;
| rowspan=2 | &#039;&#039;Resilient plants perfect for cloth-making.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:DebugNode FlaxSmall icon.png|50px]] Flax Field (small)&lt;br /&gt;
| [[File:Clay.png|25px]] Clay (20%)&amp;lt;br&amp;gt;[[File:Insects.png|25px]] Insects (20%)&lt;br /&gt;
|-&lt;br /&gt;
| [[File:DebugNode HerbsBig icon.png|50px]] Herb Node (big)&lt;br /&gt;
| rowspan=2 | [[File:Herbs.png|30px]] Herbs&lt;br /&gt;
| [[File:Berries.png|25px]] Berries (40%)&amp;lt;br&amp;gt;[[File:PlantFiber.png|25px]] Plant Fiber (20%)&lt;br /&gt;
| rowspan=2 | [[File:Herbalist&#039;s Camp icon.png|25px]] Herbalists&#039; Camp&lt;br /&gt;
| rowspan=2 | Coral Forest&amp;lt;br&amp;gt;Scarlet Orchard&amp;lt;br&amp;gt;Cursed Royal Woodlands&lt;br /&gt;
| rowspan=2 | &#039;&#039;A dense shrub full of many useful plant species.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:DebugNode HerbsSmall icon.png|50px]] Herb Node (small)&lt;br /&gt;
| [[File:Berries.png|25px]] Berries (20%)&lt;br /&gt;
|-&lt;br /&gt;
| [[File:DebugNode MossBroccoliBig icon.png|50px]] Moss Broccoli Patch (big)&lt;br /&gt;
| rowspan=2 | [[File:Vegetables.png|30px]] Vegetables&lt;br /&gt;
| [[File:Insects.png|25px]] Insects (40%)&amp;lt;br&amp;gt;[[File:Roots.png|25px]] Roots (20%)&lt;br /&gt;
| rowspan=2 | [[File:Forager&#039;s Camp icon.png|25px]] Foragers&#039; Camp&lt;br /&gt;
| rowspan=2 | Coral Forest&amp;lt;br&amp;gt;Royal Woodlands&amp;lt;br&amp;gt;Cursed Royal Woodlands&lt;br /&gt;
| rowspan=2 | &#039;&#039;An edible and tasty type of moss.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:DebugNode MossBroccoliSmall icon.png|50px]] Moss Broccoli Patch (small)&lt;br /&gt;
| [[File:Insects.png|25px]] Insects (30%)&lt;br /&gt;
|-&lt;br /&gt;
| [[File:DebugNode ReedBig icon.png|50px]] Reed Field (big)&lt;br /&gt;
| rowspan=2 | [[File:Reeds.png|30px]] Reed&lt;br /&gt;
| [[File:Clay.png|25px]] Clay (40%)&amp;lt;br&amp;gt;[[File:Roots.png|25px]] Roots (40%)&lt;br /&gt;
| rowspan=2 | [[File:Harvester Camp icon.png|25px]] Harvesters&#039; Camp&lt;br /&gt;
| rowspan=2 | Coral Forest&amp;lt;br&amp;gt;Scarlet Orchard&lt;br /&gt;
| rowspan=2 | &#039;&#039;A very common plant, it thrives thanks to the magical rain.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:DebugNode ReedSmall icon.png|50px]] Reed Field (small)&lt;br /&gt;
| [[File:Clay.png|25px]] Clay (20%)&amp;lt;br&amp;gt;[[File:Roots.png|25px]] Roots (20%)&lt;br /&gt;
|-&lt;br /&gt;
| [[File:DebugNode RootsBig icon.png|50px]] Root Deposit (big)&lt;br /&gt;
| rowspan=2 | [[File:Roots.png|30px]] Roots&lt;br /&gt;
| [[File:Herbs.png|25px]] Herbs (30%)&amp;lt;br&amp;gt;[[File:Resin.png|25px]] Resin (30%)&lt;br /&gt;
| rowspan=2 | [[File:Forager&#039;s Camp icon.png|25px]] Foragers&#039; Camp&lt;br /&gt;
| rowspan=2 | Royal Woodlands&amp;lt;br&amp;gt;Scarlet Orchard&lt;br /&gt;
| rowspan=2 | &#039;&#039;A tangled net of living vines.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:DebugNode RootsSmall icon.png|50px]] Root Deposit (small)&lt;br /&gt;
| [[File:Herbs.png|25px]] Herbs (20%)&lt;br /&gt;
|-&lt;br /&gt;
| [[File:DebugNode SeaMarrowBig icon.png|50px]] Sea Marrow Deposit (big)&lt;br /&gt;
| [[File:SeaMarrow.png|30px]] Sea Marrow&lt;br /&gt;
| [[File:SeaMarrow.png|25px]] Sea Marrow (100%)&amp;lt;br&amp;gt;[[File:Stone.png|25px]] Stone (50%)&amp;lt;br&amp;gt;[[File:AncientTablet.png|25px]] Ancient Tablet (1%)&lt;br /&gt;
| rowspan=2 | [[File:Stonecutter&#039;s Camp icon.png|25px]] Stonecutters&#039; Camp&lt;br /&gt;
| rowspan=2 | Royal Woodlands&amp;lt;br&amp;gt;Scarlet Orchard&amp;lt;br&amp;gt;Cursed Royal Woodlands&lt;br /&gt;
| rowspan=2 | &#039;&#039;Ancient fossils rich in resources.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:DebugNode SeaMarrowSmall icon.png|50px]] Sea Marrow Deposit (small)&lt;br /&gt;
| [[File:SeaMarrow.png|30px]] Sea Marrow&lt;br /&gt;
| [[File:SeaMarrow.png|25px]] Sea Marrow (80%)&amp;lt;br&amp;gt;[[File:Stone.png|25px]] Stone (40%)&lt;br /&gt;
|-&lt;br /&gt;
| [[File:DebugNode SnailBroodmotherBig icon.png|50px]] Slickshell Broodmother (big)&lt;br /&gt;
| rowspan=2 | [[File:Meat.png|30px]] Meat&lt;br /&gt;
| [[File:Leather.png|25px]] Leather (100%)&lt;br /&gt;
| rowspan=2 | [[File:Trapper&#039;s Camp icon.png|25px]] Trappers&#039; Camp&lt;br /&gt;
| rowspan=2 | Royal Woodlands&amp;lt;br&amp;gt;The Marshlands&amp;lt;br&amp;gt;Coral Forest&lt;br /&gt;
| rowspan=2 | &#039;&#039;Small Slickshells are crawling out of the openings in the broodmother&#039;s shell. It&#039;s easy to collect them.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:DebugNode SnailBroodmotherSmall icon.png|50px]] Slickshell Broodmother (small)&lt;br /&gt;
| [[File:Leather.png|25px]] Leather (20%)&lt;br /&gt;
|-&lt;br /&gt;
| [[File:DebugNode StoneBig icon.png|50px]] Stone Deposit (big)&lt;br /&gt;
| rowspan=2 | [[File:Stone.png|30px]] Stone&lt;br /&gt;
| [[File:Insects.png|25px]] Insects (30%)&amp;lt;br&amp;gt;[[File:Roots.png|25px]] Roots (30%)&amp;lt;br&amp;gt;[[File:CopperOre.png|25px]] Copper Ore (10%)&lt;br /&gt;
| rowspan=2 | [[File:Stonecutter&#039;s Camp icon.png|25px]] Stonecutters&#039; Camp&lt;br /&gt;
| rowspan=2 | Coral Forest&amp;lt;br&amp;gt;Scarlet Orchard&amp;lt;br&amp;gt;The Marshlands&lt;br /&gt;
| rowspan=2 | &#039;&#039;Stones weathered by the everlasting rain.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:DebugNode StoneSmall icon.png|50px]] Stone Deposit (small)&lt;br /&gt;
| [[File:Insects.png|25px]] Insects (20%)&amp;lt;br&amp;gt;[[File:Roots.png|25px]] Roots (20%)&lt;br /&gt;
|-&lt;br /&gt;
| [[File:DebugNode StormbirdNestBig icon.png|50px]] Stormbird Nest (big)&lt;br /&gt;
| rowspan=2 | [[File:Eggs.png|30px]] Eggs&lt;br /&gt;
| [[File:Meat.png|25px]] Meat (40%)&lt;br /&gt;
| rowspan=2 | &amp;lt;br&amp;gt;[[File:Trapper&#039;s Camp icon.png|25px]] Trappers&#039; Camp&lt;br /&gt;
| rowspan=2 | Royal Woodlands&amp;lt;br&amp;gt;Scarlet Orchard&amp;lt;br&amp;gt;The Marshlands&lt;br /&gt;
| rowspan=2 | &#039;&#039;An abandoned nest. Let&#039;s hope the owner doesn&#039;t come back...&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:DebugNode StormbirdNestSmall icon.png|50px]] Stormbird Nest (small)&lt;br /&gt;
| [[File:Meat.png|25px]] Meat (20%)&lt;br /&gt;
|-&lt;br /&gt;
| [[File:DebugNode SnakeNestBig icon.png|50px]] Snake Nest (big)&lt;br /&gt;
| rowspan=2 | [[File:Eggs.png|30px]] Eggs&lt;br /&gt;
| [[File:Leather.png|25px]] Leather (40%)&amp;lt;br&amp;gt;[[File:Meat.png|25px]] Meat (20%)&lt;br /&gt;
| rowspan=2 | &amp;lt;br&amp;gt;[[File:Trapper&#039;s Camp icon.png|25px]] Trappers&#039; Camp&lt;br /&gt;
| rowspan=2 | Coral Forest&amp;lt;br&amp;gt;Royal Woodlands&amp;lt;br&amp;gt;Scarlet Orchard&amp;lt;br&amp;gt;The Marshlands&lt;br /&gt;
| rowspan=2 | &#039;&#039;An abandoned nest. Let&#039;s hope the owner doesn&#039;t come back...&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:DebugNode SnakeNestSmall icon.png|50px]] Snake Nest (small)&lt;br /&gt;
| [[File:Leather.png|25px]] Leather (20%)&lt;br /&gt;
|-&lt;br /&gt;
| [[File:DebugNode SwampWheatBig icon.png|50px]] Swamp Wheat Field (big)&lt;br /&gt;
| rowspan=2 | [[File:Grain.png|30px]] Grain&lt;br /&gt;
| [[File:PlantFiber.png|25px]] Plant Fiber (100%)&amp;lt;br&amp;gt;[[File:PlantFiber.png|25px]] Plant Fiber (20%)&lt;br /&gt;
| rowspan=2 | [[File:Forager&#039;s Camp icon.png|25px]] Foragers&#039; Camp&lt;br /&gt;
| rowspan=2 | Scarlet Orchard&amp;lt;br&amp;gt;The Marshlands&lt;br /&gt;
| rowspan=2 | &#039;&#039;A plant species at home in the swamp.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:DebugNode SwampWheatSmall icon.png|50px]] Swamp Wheat Field (small)&lt;br /&gt;
| [[File:PlantFiber.png|25px]] Plant Fiber (20%)&lt;br /&gt;
|-&lt;br /&gt;
| [[File:DebugNode WormtongueNestBig icon.png|50px]] Wormtongue Nest (big)&lt;br /&gt;
| rowspan=2 | [[File:Insects.png|30px]] Insects&lt;br /&gt;
| [[File:Insects.png|25px]] Insects (60%)&lt;br /&gt;
| rowspan=2 | &amp;lt;br&amp;gt;[[File:Trapper&#039;s Camp icon.png|25px]] Trappers&#039; Camp&lt;br /&gt;
| rowspan=2 | Coral Forest&amp;lt;br&amp;gt;Cursed Royal Woodlands&lt;br /&gt;
| rowspan=2 | &#039;&#039;A nest full of tasty Wormtongues.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:DebugNode WormtongueNestSmall icon.png|50px]] Wormtongue Nest (small)&lt;br /&gt;
| [[File:Insects.png|25px]] Insects (20%)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Produced Raw Food ===&lt;br /&gt;
&lt;br /&gt;
Meat and Eggs are the only Raw Food that is produced, in the [[Ranch]].&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ Complex Food and how to get it&lt;br /&gt;
!rowspan=2| Complex Food&lt;br /&gt;
!rowspan=2| Amber Value&lt;br /&gt;
!rowspan=2| Produced in&lt;br /&gt;
!COLSPAN=3| Recipe&lt;br /&gt;
|-&lt;br /&gt;
! 1st ingredient alternatives !! 2nd ingredient alternatives !! Blightrot Footprint&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Berries.png|64px]] [[Berries]]&lt;br /&gt;
| 0.20 {{Amber}}&lt;br /&gt;
| &#039;&#039;none&#039;&#039;&lt;br /&gt;
|COLSPAN=3| &#039;&#039;none&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Eggs.png|64px]] [[Eggs]]&lt;br /&gt;
| | 0.20 {{Amber}}&lt;br /&gt;
| [[Ranch]] (★)&lt;br /&gt;
&amp;lt;!-- Recipe --&amp;gt;&lt;br /&gt;
| —&amp;lt;!--blank--&amp;gt;&lt;br /&gt;
| [[File:Berries.png|32px]] [[Berries]] &amp;lt;br /&amp;gt; [[File:Grain.png|32px]] [[Grain]] &amp;lt;br /&amp;gt; [[File:Insects.png|32px]] [[Insects]] &amp;lt;br /&amp;gt; [[File:Reeds.png|32px]] [[Reed]]&lt;br /&gt;
| 3% {{Blight2}}&lt;br /&gt;
|-&lt;br /&gt;
| | [[File:Insects.png|64px]] [[Insects]]&lt;br /&gt;
| 0.20 {{Amber}}&lt;br /&gt;
| &#039;&#039;none&#039;&#039;&lt;br /&gt;
|COLSPAN=3| &#039;&#039;none&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Meat.png|64px]] [[Meat]]&lt;br /&gt;
| 0.20 {{Amber}}&lt;br /&gt;
| [[Ranch]] (★)&lt;br /&gt;
&amp;lt;!-- Recipe --&amp;gt;&lt;br /&gt;
| —&amp;lt;!--blank--&amp;gt;&lt;br /&gt;
| [[File:Grain.png|32px]] [[Grain]] &amp;lt;br /&amp;gt; [[File:PlantFiber.png|32px]] [[Plant Fiber]] &amp;lt;br /&amp;gt; [[File:Reeds.png|32px]] [[Reed]] &amp;lt;br /&amp;gt; [[File:Vegetables.png|32px]] [[Vegetables]]&lt;br /&gt;
| 3% {{Blight2}}&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Mushrooms.png|64px]] [[Mushrooms]]&lt;br /&gt;
| 0.20 {{Amber}}&lt;br /&gt;
| &#039;&#039;none&#039;&#039;&lt;br /&gt;
|COLSPAN=3| &#039;&#039;none&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Roots.png|64px]] [[Roots]]&lt;br /&gt;
| 0.20 {{Amber}}&lt;br /&gt;
| &#039;&#039;none&#039;&#039;&lt;br /&gt;
|COLSPAN=3| &#039;&#039;none&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Vegetables.png|64px]] [[Vegetables]]&lt;br /&gt;
| 0.20 {{Amber}}&lt;br /&gt;
| &#039;&#039;none&#039;&#039;&lt;br /&gt;
|COLSPAN=3| &#039;&#039;none&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Complex Food ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Main article: [[Complex Food Need]]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
These food resources are produced from [[Recipes]] and will satisfy the villagers&#039; needs for [[Complex Food Need|Complex Food]]. Villagers prefer these food items over [[#Raw_Food|Raw Food]] when resting at [[Hearths]]. Satisfying villagers with Complex Food is more efficient, because most Recipes yield more goods than the number of raw ingredients used to produce them.&lt;br /&gt;
&lt;br /&gt;
Note that the ingredients [[Flour]], one of its ingredient alternatives [[Grain]], and [[Herbs]] are not edible, but required in many Complex Food recipes.&lt;br /&gt;
&lt;br /&gt;
Also note that the amount of ingredients, the amount produced, and the time it takes to produce all vary depending on the Building in which the Recipe is working. Consult the [[Recipes Panel]] in the game or the specific, linked Building page or Resource page for these further details.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ Complex Food and how to get it&lt;br /&gt;
!rowspan=2| Complex Food&lt;br /&gt;
!rowspan=2| Amber Value&lt;br /&gt;
!rowspan=2| Produced in&lt;br /&gt;
!COLSPAN=3| Recipe&lt;br /&gt;
|-&lt;br /&gt;
! 1st ingredient alternatives !! 2nd ingredient alternatives !! Blightrot Footprint&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Biscuits.png|64px]] [[Biscuits]]&lt;br /&gt;
| 0.25 {{Amber}}&lt;br /&gt;
| [[Apothecary]] (★★) &amp;lt;br /&amp;gt; [[Bakery]] (★★) &amp;lt;br /&amp;gt; [[Cookhouse]] (★★) &amp;lt;br /&amp;gt; [[Smelter]] (★) &amp;lt;br /&amp;gt; [[Field Kitchen]] (⊙)&lt;br /&gt;
&amp;lt;!-- Recipe --&amp;gt;&lt;br /&gt;
| [[File:Flour.png|32px]] [[Flour]]&lt;br /&gt;
| [[File:Berries.png|32px]] [[Berries]] &amp;lt;br /&amp;gt; [[File:Herbs.png|32px]] [[Herbs]] &amp;lt;br /&amp;gt; [[File:Roots.png|32px]] [[Roots]]&lt;br /&gt;
| 2% {{Blight1}}&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Jerky.png|64px]] [[Jerky]]&lt;br /&gt;
| 0.14 {{Amber}}&lt;br /&gt;
| [[Smokehouse]] (★★★) &amp;lt;br /&amp;gt; [[Butcher]] (★★) &amp;lt;br /&amp;gt; [[Kiln]] (★) &amp;lt;br /&amp;gt; [[Field Kitchen]] (⊙)&lt;br /&gt;
&amp;lt;!-- Recipe --&amp;gt;&lt;br /&gt;
| [[File:Insects.png|32px]] [[Insects]] &amp;lt;br /&amp;gt; [[File:Meat.png|32px]] [[Meat]]&lt;br /&gt;
| [[File:Coal.png|32px]] [[Coal]] &amp;lt;br /&amp;gt; [[File:Oil.png|32px]] [[Oil]] &amp;lt;br /&amp;gt; [[File:SeaMarrow.png|32px]] [[Sea Marrow]] &amp;lt;br /&amp;gt; [[File:Wood.png|32px]] [[Wood]]&lt;br /&gt;
| 2% {{Blight1}}&lt;br /&gt;
|-&lt;br /&gt;
| [[File:PickledGoods.png|64px]] [[Pickled Goods]]&lt;br /&gt;
| 0.20 {{Amber}}&lt;br /&gt;
| [[Granary]] (★★) &amp;lt;br /&amp;gt; [[Brewery]] (★) &amp;lt;br /&amp;gt; [[Cellar]] (★) &amp;lt;br /&amp;gt; [[Field Kitchen]] (⊙)&lt;br /&gt;
&amp;lt;!-- Recipe --&amp;gt;&lt;br /&gt;
| [[File:Berries.png|32px]] [[Berries]] &amp;lt;br /&amp;gt; [[File:Mushrooms.png|32px]] [[Mushrooms]] &amp;lt;br /&amp;gt; [[File:Roots.png|32px]] [[Roots]] &amp;lt;br /&amp;gt; [[File:Vegetables.png|32px]] [[Vegetables]]&lt;br /&gt;
| [[File:Barrels.png|32px]] [[Barrels]] &amp;lt;br /&amp;gt; [[File:Pottery.png|32px]] [[Pottery]] &amp;lt;br /&amp;gt; [[File:Waterskins.png|32px]] [[Waterskins]]&lt;br /&gt;
| 2% {{Blight1}}&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Pie.png|64px]] [[Pie]]&lt;br /&gt;
| 0.25 {{Amber}}&lt;br /&gt;
| [[Brick Oven]] (★★★) &amp;lt;br /&amp;gt; [[Bakery]] (★★) &amp;lt;br /&amp;gt; [[Furnace]] (★★)&lt;br /&gt;
&amp;lt;!-- Recipe --&amp;gt;&lt;br /&gt;
| [[File:Flour.png|32px]] [[Flour]]&lt;br /&gt;
| [[File:Berries.png|32px]] [[Berries]] &amp;lt;br /&amp;gt; [[File:Eggs.png|32px]] [[Eggs]] &amp;lt;br /&amp;gt; [[File:Herbs.png|32px]] [[Herbs]] &amp;lt;br /&amp;gt; [[File:Insects.png|32px]] [[Insects]] &amp;lt;br /&amp;gt; [[File:Meat.png|32px]] [[Meat]]&lt;br /&gt;
| 2% {{Blight1}}&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Skewers.png|64px]] [[Skewers]]&lt;br /&gt;
| 0.20 {{Amber}}&lt;br /&gt;
| [[Grill]] (★★★) &amp;lt;br /&amp;gt; [[Butcher]] (★★) &amp;lt;br /&amp;gt; [[Cookhouse]] (★★)&lt;br /&gt;
&amp;lt;!-- Recipe --&amp;gt;&lt;br /&gt;
| [[File:Insects.png|32px]] [[Insects]] &amp;lt;br /&amp;gt; [[File:Jerky.png|32px]] [[Jerky]] &amp;lt;br /&amp;gt; [[File:Meat.png|32px]] [[Meat]] &amp;lt;br /&amp;gt; [[File:Mushrooms.png|32px]] [[Mushrooms]]&lt;br /&gt;
| [[File:Berries.png|32px]] [[Berries]] &amp;lt;br /&amp;gt; [[File:Eggs.png|32px]] [[Eggs]] &amp;lt;br /&amp;gt; [[File:Roots.png|32px]] [[Roots]] &amp;lt;br /&amp;gt; [[File:Vegetables.png|32px]] [[Vegetables]]&lt;br /&gt;
| 2% {{Blight1}}&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Building Materials ==&lt;br /&gt;
&lt;br /&gt;
Building Materials are mostly used for constructing new [[Buildings]], however there are [[Recipes]] that require these materials as ingredients. All materials are refunded if a Building is demolished.&lt;br /&gt;
&lt;br /&gt;
Note that the amount of ingredients, the amount produced, and the time it takes to produce all vary depending on the Building in which the Recipe is working. Consult the [[Recipes Panel]] in the game or the specific, linked Building page or Resource page for these further details.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ Building Materials and where to get them&lt;br /&gt;
!rowspan=2| Building Material&lt;br /&gt;
!rowspan=2| Amber value&lt;br /&gt;
!rowspan=2| Produced in&lt;br /&gt;
!COLSPAN=3| Recipe&lt;br /&gt;
|-&lt;br /&gt;
! 1st ingredient alternatives !! 2nd ingredient alternatives !! Blightrot Footprint&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Bricks.png|64px]] [[Bricks]] &lt;br /&gt;
| 0.31 {{Amber}}&lt;br /&gt;
| [[Brickyard]] (★★) &amp;lt;br /&amp;gt; [[Furnace]] (★★) &amp;lt;br /&amp;gt; [[Workshop]] (★★) &amp;lt;br /&amp;gt; [[Kiln]] (★) &amp;lt;br /&amp;gt; [[Crude Workstation]] (⊙)&lt;br /&gt;
&amp;lt;!-- Recipe --&amp;gt;&lt;br /&gt;
| —&amp;lt;!--blank--&amp;gt;&lt;br /&gt;
| [[File:Clay.png|32px]] [[Clay]] &amp;lt;br /&amp;gt; [[File:Stone.png|32px]] [[Stone]]&lt;br /&gt;
| 2% {{Blight1}}&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Fabric.png|64px]] [[Fabric]]&lt;br /&gt;
| 0.31 {{Amber}}&lt;br /&gt;
| [[Weaver]] (★★★) &amp;lt;br /&amp;gt; [[Granary]] (★★) &amp;lt;br /&amp;gt; [[Leatherworker]] (★★) &amp;lt;br /&amp;gt; [[Workshop]] (★★) &amp;lt;br /&amp;gt; [[Crude Workstation]] (⊙)&lt;br /&gt;
&amp;lt;!-- Recipe --&amp;gt;&lt;br /&gt;
| —&amp;lt;!--blank--&amp;gt;&lt;br /&gt;
| [[File:PlantFiber.png|32px]] [[Plant Fiber]] &amp;lt;br /&amp;gt; [[File:Leather.png|32px]] [[Leather]] &amp;lt;br /&amp;gt; [[File:Reeds.png|32px]] [[Reed]]&lt;br /&gt;
| 2% {{Blight1}}&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Planks.png|64px]] [[Planks]]&lt;br /&gt;
| 0.18 {{Amber}}&lt;br /&gt;
| [[Lumber Mill]] (★★★) &amp;lt;br /&amp;gt; [[Carpenter]] (★★) &amp;lt;br /&amp;gt; [[Supplier]] (★★) &amp;lt;br /&amp;gt; [[Workshop]] (★★) &amp;lt;br /&amp;gt; [[Crude Workstation]] (⊙)&lt;br /&gt;
&amp;lt;!-- Recipe --&amp;gt;&lt;br /&gt;
| —&amp;lt;!--blank--&amp;gt;&lt;br /&gt;
| [[File:Wood.png|32px]] [[Wood]]&lt;br /&gt;
| 2% {{Blight1}}&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Parts.png|64px]] [[Parts]]&lt;br /&gt;
| 2.39 {{Amber}}&lt;br /&gt;
| [[Rainpunk Foundry]] (★★★)&lt;br /&gt;
&amp;lt;!-- Recipe --&amp;gt;&lt;br /&gt;
| [[File:Clay.png|32px]] [[Clay]] &amp;lt;br /&amp;gt; [[File:CopperBar.png|32px]] [[Copper Bars]] &amp;lt;br /&amp;gt; [[File:CrystalizedDew.png|32px]] [[Crystalized Dew]] &amp;lt;br /&amp;gt; [[File:Stone.png|32px]] [[Stone]]&lt;br /&gt;
| [[File:Coal.png|32px]] &amp;lt;br /&amp;gt; [[File:Oil.png|32px]] [[Oil]] &amp;lt;br /&amp;gt; [[File:Wood.png|32px]] [[Wood]]&lt;br /&gt;
| 4% {{Blight3}}&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Wildfire Essence.png|64px]] [[Wildfire Essence]]&lt;br /&gt;
| 5.00 {{Amber}}&lt;br /&gt;
|COLSPAN=4| &#039;&#039;Cannot be produced. Found from [[Trading]], solving [[Glade Events]], and fulfilling [[Orders]].&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Consumable Items ==&lt;br /&gt;
&lt;br /&gt;
Consumable items are used in [[Service Buildings]] to satisfy villagers&#039; needs for [[Services]]. Some of these items can also be used as ingredients when producing Trade Goods.&lt;br /&gt;
&lt;br /&gt;
Note that the amount of ingredients, the amount produced, and the time it takes to produce all vary depending on the Building in which the Recipe is working. Consult the [[Recipes Panel]] in the game or the specific, linked Building page or Resource page for these further details.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ Consumable Items and where to get them&lt;br /&gt;
!rowspan=2| Consumable Item&lt;br /&gt;
!rowspan=2| Used in Service&lt;br /&gt;
!rowspan=2| Amber value&lt;br /&gt;
!rowspan=2| Produced in&lt;br /&gt;
!COLSPAN=3| Recipe&lt;br /&gt;
|-&lt;br /&gt;
! 1st ingredient alternatives !! 2nd ingredient alternatives !! Blightrot Footprint&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Coats.png|64px]] [[Coats]]&lt;br /&gt;
| [[Clothing]] (at [[Hearths]])&lt;br /&gt;
| 0.10 {{Amber}}&lt;br /&gt;
| [[Clothier]] (★★★) &amp;lt;br /&amp;gt; [[Artisan]] (★★) &amp;lt;br /&amp;gt; [[Smithy]] (★★) &amp;lt;br /&amp;gt; [[Druid&#039;s Hut]] (★)&lt;br /&gt;
&amp;lt;!-- Recipe --&amp;gt;&lt;br /&gt;
| —&amp;lt;!--blank--&amp;gt;&lt;br /&gt;
| [[File:Fabric.png|32px]] [[Fabric]]&lt;br /&gt;
| 2% {{Blight1}}&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Ale.png|64px]] [[Ale]]&lt;br /&gt;
| [[Leisure]]&lt;br /&gt;
| 0.17 {{Amber}}&lt;br /&gt;
| [[Brewery]] (★★★) &amp;lt;br /&amp;gt; [[Tinctury]] (★★) &amp;lt;br /&amp;gt; [[Scribe]] (★★) &amp;lt;br /&amp;gt; [[Grill]] (★)&lt;br /&gt;
&amp;lt;!-- Recipe --&amp;gt;&lt;br /&gt;
| [[File:Grain.png|32px]] [[Grain]] &amp;lt;br /&amp;gt; [[File:Roots.png|32px]] [[Roots]]&lt;br /&gt;
| [[File:Barrels.png|32px]] [[Barrels]] &amp;lt;br /&amp;gt; [[File:Pottery.png|32px]] [[Pottery]] &amp;lt;br /&amp;gt; [[File:Waterskins.png|32px]] [[Waterskins]]&lt;br /&gt;
| 4% {{Blight3}}&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Cosmetics.png|64px]] [[Cosmetics]]&lt;br /&gt;
| [[Cleanliness]]&lt;br /&gt;
| 0.14 {{Amber}}&lt;br /&gt;
| [[Alchemist&#039;s Hut]] (★★) &amp;lt;br /&amp;gt; [[Apothecary]] (★★) &amp;lt;br /&amp;gt; [[Cooperage]] (★)&lt;br /&gt;
&amp;lt;!-- Recipe --&amp;gt;&lt;br /&gt;
| [[File:Eggs.png|32px]] [[Eggs]] &amp;lt;br /&amp;gt; [[File:Oil.png|32px]] [[Oil]]&lt;br /&gt;
| [[File:Herbs.png|32px]] [[Herbs]] &amp;lt;br /&amp;gt; [[File:Pigment.png|32px]] [[Pigment]] &amp;lt;br /&amp;gt; [[File:Resin.png|32px]] [[Resin]]&lt;br /&gt;
| 4% {{Blight3}}&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Incense.png|64px]] [[Incense]]&lt;br /&gt;
| [[Religion]]&lt;br /&gt;
| 0.18 {{Amber}}&lt;br /&gt;
| [[Apothecary]] (★★) &amp;lt;br /&amp;gt; [[Brick Oven]] (★) &amp;lt;br /&amp;gt; [[Druid&#039;s Hut]] (★) &amp;lt;br /&amp;gt; [[Smokehouse]] (★)&lt;br /&gt;
&amp;lt;!-- Recipe --&amp;gt;&lt;br /&gt;
| [[File:Herbs.png|32px]] [[Herbs]] &amp;lt;br /&amp;gt; [[File:Insects.png|32px]] [[Insects]] &amp;lt;br /&amp;gt; [[File:Resin.png|32px]] [[Resin]] &amp;lt;br /&amp;gt; [[File:Roots.png|32px]] [[Roots]]&lt;br /&gt;
| [[File:Coal.png|32px]] [[Coal]] &amp;lt;br /&amp;gt; [[File:Oil.png|32px]] [[Oil]] &amp;lt;br /&amp;gt; [[File:SeaMarrow.png|32px]] [[Sea Marrow]] &amp;lt;br /&amp;gt; [[File:Wood.png|32px]] [[Wood]]&lt;br /&gt;
| 4% {{Blight3}}&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Scrolls.png|64px]] [[Scrolls]]&lt;br /&gt;
| [[Education]]&lt;br /&gt;
| 0.14 {{Amber}}&lt;br /&gt;
| [[Scribe]] (★★★) &amp;lt;br /&amp;gt; [[Clothier]] (★) &amp;lt;br /&amp;gt; [[Lumber Mill]] (★) &amp;lt;br /&amp;gt; [[Rain Mill]] (★)&lt;br /&gt;
&amp;lt;!-- Recipe --&amp;gt;&lt;br /&gt;
| [[File:Leather.png|32px]] [[Leather]] &amp;lt;br /&amp;gt; [[File:PlantFiber.png|32px]] [[Plant Fiber]] &amp;lt;br /&amp;gt; [[File:Wood.png|32px]] [[Wood]]&lt;br /&gt;
| [[File:Pigment.png|32px]] [[Pigment]] &amp;lt;br /&amp;gt; [[File:Wine.png|32px]] [[Wine]]&lt;br /&gt;
| 4% {{Blight3}}&lt;br /&gt;
|-&lt;br /&gt;
| [[File:TrainingGear.png|64px]] [[Training Gear]]&lt;br /&gt;
| [[Brawling]]&lt;br /&gt;
| 0.21 {{Amber}}&lt;br /&gt;
| [[Cooperage]] (★★) &amp;lt;br /&amp;gt; [[Manufactory]] (★★) &amp;lt;br /&amp;gt; [[Tinkerer]] (★★) &amp;lt;br /&amp;gt; [[Weaver]] (★)&lt;br /&gt;
&amp;lt;!-- Recipe --&amp;gt;&lt;br /&gt;
| [[File:CopperBar.png|32px]] [[Copper Bars]] &amp;lt;br /&amp;gt; [[File:CrystalizedDew.png|32px]] [[Crystalized Dew]] &amp;lt;br /&amp;gt; [[File:Stone.png|32px]] [[Stone]]&lt;br /&gt;
| [[File:Planks.png|32px]] [[Planks]] &amp;lt;br /&amp;gt; [[File:Reeds.png|32px]] [[Reed]]&lt;br /&gt;
| 4% {{Blight3}}&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Wine.png|64px]] [[Wine]]&lt;br /&gt;
| [[Luxury]]&lt;br /&gt;
| 0.14 {{Amber}}&lt;br /&gt;
| [[Cellar]] (★★★) &amp;lt;br /&amp;gt; [[Alchemist&#039;s Hut]] (★★) &amp;lt;br /&amp;gt; [[Tinctury]] (★★)&lt;br /&gt;
&amp;lt;!-- Recipe --&amp;gt;&lt;br /&gt;
| [[File:Berries.png|32px]] [[Berries]] &amp;lt;br /&amp;gt; [[File:Mushrooms.png|32px]] [[Mushrooms]] &amp;lt;br /&amp;gt; [[File:Reeds.png|32px]] [[Reed]]&lt;br /&gt;
| [[File:Barrels.png|32px]] [[Barrels]] &amp;lt;br /&amp;gt; [[File:Pottery.png|32px]] [[Pottery]] &amp;lt;br /&amp;gt; [[File:Waterskins.png|32px]] [[Waterskins]]&lt;br /&gt;
| 4% {{Blight3}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Bonus Consumable Items ====&lt;br /&gt;
&lt;br /&gt;
Additionally, some of these resources are available as bonuses when villagers work deposits on map tiles. If you have no access to their main production methods, you will still find a few as bonuses. They are infrequent extra resources that happen during normal gathering (between 5% and 40% of the time, typically about 1-in-5 times). See [[Bonus Resources]] for more information.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ Bonus resources and where to find them&lt;br /&gt;
! Consumable Item !! From resource node&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Ale.png|32px]] [[Ale]] || &#039;&#039;none&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Cosmetics.png|32px]] [[Cosmetics]] || &#039;&#039;none&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Incense.png|32px]] [[Incense]] || [[Crimsonreach Tree]]s (Coral Forest)&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Scrolls.png|32px]] [[Scrolls]] || &#039;&#039;none&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:TrainingGear.png|32px]] [[Training Gear]] || &#039;&#039;none&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Wine.png|32px]] [[Wine]] || &#039;&#039;none&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Crafting Materials ==&lt;br /&gt;
&lt;br /&gt;
Crafting Materials are goods used in Recipes, and most don&#039;t have another purpose except as intermediate products. These are the most diversely and frequently used resources, some being used in almost a dozen recipes. Materials for building [[Roads]] also falls into this broad category.&lt;br /&gt;
&lt;br /&gt;
Crafting Materials are split into roughly two groups, one raw from the map and one produced in [[Buildings]]. The exceptions that appear in both lists are [[Crystalized Dew]] and [[Leather]].&lt;br /&gt;
&lt;br /&gt;
Crafting Materials can frequently be found as rewards from [[Glade Events]] and [[Orders]].&lt;br /&gt;
&lt;br /&gt;
Note that the amount of ingredients, the amount produced, and the time it takes to produce all vary depending on the Building in which the Recipe is working. Consult the [[Recipes Panel]] in the game or the specific, linked Building page or Resource page for these further details.&lt;br /&gt;
&lt;br /&gt;
=== Raw Crafting Materials ===&lt;br /&gt;
These Crafting Materials are gathered or farmed from map tiles with resource deposits. Some only need a [[Camps|Camp]] or [[Mine]], while others need [[Fertile Soil]] to be improved to [[Farm Field]]s and a nearby farming building.&lt;br /&gt;
&lt;br /&gt;
Note that [[Crystalized Dew]] appears here because it can be farmed raw from the [[Grove]]. It is also produced in three buildings, listed here for quick reference, and its Recipe appears in the second table for Crafting Materials.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ Raw Crafting Materials and where to get them&lt;br /&gt;
!rowspan=2| Raw Crafting Material&lt;br /&gt;
!rowspan=2| Amber value&lt;br /&gt;
!COLSPAN=2| Gathered by&lt;br /&gt;
!rowspan=2| Farmed from [[Farm Field]]s by&lt;br /&gt;
!rowspan=2| Produced by&lt;br /&gt;
|-&lt;br /&gt;
! Camp !! Near resource node&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Clay.png|64px]] [[Clay]]&lt;br /&gt;
| 0.14 {{Amber}}&lt;br /&gt;
| [[Stonecutters&#039; Camp]] (★) || [[File:DebugNode ClaySmall icon.png|64px]] [[Clay Deposit]]&lt;br /&gt;
| &#039;&#039;none&#039;&#039;&lt;br /&gt;
| [[Clay Pit]] (★★)&lt;br /&gt;
|-&lt;br /&gt;
| [[File:CopperOre.png|64px]] [[Copper Ore]]&lt;br /&gt;
| 0.12 {{Amber}}&lt;br /&gt;
|COLSPAN=2| &#039;&#039;none&#039;&#039;&lt;br /&gt;
| &#039;&#039;none&#039;&#039;&lt;br /&gt;
| [[Mine]] (★)&lt;br /&gt;
|-&lt;br /&gt;
| [[File:CrystalizedDew.png|64px]] [[Crystalized Dew]]&lt;br /&gt;
| 0.59 {{Amber}}&lt;br /&gt;
|COLSPAN=2| &#039;&#039;none&#039;&#039;&lt;br /&gt;
| [[Grove]] (★★)&lt;br /&gt;
| [[Alchemist&#039;s Hut]] (★★) &amp;lt;br /&amp;gt; [[Brickyard]] (★★) &amp;lt;br /&amp;gt; [[Smelter]] (★)&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Grain.png|64px]] [[Grain]]&lt;br /&gt;
| 0.20 {{Amber}}&lt;br /&gt;
| [[Foragers&#039; Camp]] (★) || [[File:DebugNode SwampWheatSmall icon.png|64px]] [[Swamp Wheat Field]]&lt;br /&gt;
| [[Homestead]] (★★) &amp;lt;br /&amp;gt; [[Small Farm]] (★★)&lt;br /&gt;
| &#039;&#039;none&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Herbs.png|64px]] [[Herbs]]&lt;br /&gt;
| 0.20 {{Amber}}&lt;br /&gt;
| [[Herbalists&#039; Camp]] (★) || [[File:DebugNode HerbsSmall icon.png|64px]] [[Herb Node]]&lt;br /&gt;
| [[Greenhouse]] (★★) &amp;lt;br /&amp;gt; [[Herb Garden]] (★★)&lt;br /&gt;
| &#039;&#039;none&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Leather.png|64px]] [[Leather]]&lt;br /&gt;
| 0.14 {{Amber}}&lt;br /&gt;
|COLSPAN=2| &#039;&#039;none&#039;&#039;&lt;br /&gt;
| &#039;&#039;none&#039;&#039;&lt;br /&gt;
| [[Ranch]] (★)&lt;br /&gt;
|-&lt;br /&gt;
| [[File:PlantFiber.png|64px]] [[Plant Fiber]]&lt;br /&gt;
| 0.14 {{Amber}}&lt;br /&gt;
| [[Harvesters&#039; Camp]] (★) || [[File:DebugNode FlaxSmall icon.png|64px]] [[Flax Field]]&lt;br /&gt;
| [[Plantation]] (★★)&lt;br /&gt;
| &#039;&#039;none&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Reeds.png|64px]] [[Reed]]&lt;br /&gt;
| 0.14 {{Amber}}&lt;br /&gt;
| [[Harvesters&#039; Camp]] (★) || [[File:DebugNode ReedSmall icon.png|64px]] [[Reed Field]]&lt;br /&gt;
| &#039;&#039;none&#039;&#039;&lt;br /&gt;
| [[Clay Pit]] (★★)&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Resin.png|64px]] [[Resin]]&lt;br /&gt;
| 0.14 {{Amber}}&lt;br /&gt;
|COLSPAN=2| &#039;&#039;none&#039;&#039;&lt;br /&gt;
| [[Grove]] (★★)&lt;br /&gt;
| &#039;&#039;none&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Sparkdew.png|64px]] [[Sparkdew]]&lt;br /&gt;
| 0.06 {{Amber}}&lt;br /&gt;
|COLSPAN=2| &#039;&#039;none&#039;&#039;&lt;br /&gt;
| &#039;&#039;none&#039;&#039;&lt;br /&gt;
| [[Rain Collector]] (★)&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Stone.png|64px]] [[Stone]]&lt;br /&gt;
| 0.14 {{Amber}}&lt;br /&gt;
| [[Stonecutters&#039; Camp]] || [[File:DebugNode StoneSmall icon.png|64px]] [[Stone Deposit]]&lt;br /&gt;
| &#039;&#039;none&#039;&#039;&lt;br /&gt;
| &#039;&#039;none&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Bonus Raw Crafting Materials ====&lt;br /&gt;
&lt;br /&gt;
Additionally, some of these resources are available as bonuses when villagers work other deposits. If you have no access to their main gathering, farming, or production methods, you will still find a few as bonuses. They are infrequent extra resources that happen during normal gathering (between 5% and 40% of the time, typically about 1-in-5 times). See [[Bonus Resources]] for more information.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ Bonus resources and where to find them&lt;br /&gt;
! Raw Crafting Material !! From resource node&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Clay.png|32px]] [[Clay]]&lt;br /&gt;
| [[File:DebugNode FlaxSmall icon.png|32px]] [[Flax Field]] &amp;lt;br /&amp;gt; [[File:DebugNode ReedSmall icon.png|32px]] [[Reed Field]] &amp;lt;br /&amp;gt; [[File:DebugNode StoneSmall icon.png|32px]] [[Stone Deposit]] &amp;lt;br /&amp;gt; [[File:Mine icon.png|32px]] [[Mine]] on a [[Copper Deposit]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:CopperOre.png|32px]] [[Copper Ore]]&lt;br /&gt;
| [[File:DebugNode ClaySmall icon.png|32px]] [[Clay Deposit]] &amp;lt;br /&amp;gt; [[Coppervein Tree]]s (Scarlet Orchard)&lt;br /&gt;
|-&lt;br /&gt;
| [[File:CrystalizedDew.png|32px]] [[Crystalized Dew]]&lt;br /&gt;
| [[Musselsprout Tree]]s (Coral Forest)&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Grain.png|32px]] [[Grain]]&lt;br /&gt;
| &#039;&#039;none&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Herbs.png|32px]] [[Herbs]]&lt;br /&gt;
| [[File:DebugNode RootsSmall icon.png|32px]] [[Roots Deposit]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Leather.png|32px]] [[Leather]]&lt;br /&gt;
| [[Mushwood Tree]]s (The Marshlands) &amp;lt;br /&amp;gt; [[File:DebugNode SnailBroodmotherSmall icon.png|32px]] [[Slickshell Broodmother]] &amp;lt;br /&amp;gt; [[File:DebugNode_SnakeNestSmall_icon.png|32px]] [[Snake Nest]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:PlantFiber.png|32px]] [[Plant Fiber]]&lt;br /&gt;
| [[Coppervein Tree]]s (Scarlet Orchard) &amp;lt;br/ &amp;gt; [[File:DebugNode HerbsSmall icon.png|32px]] [[Herb Node]] &amp;lt;br /&amp;gt; [[Lush Tree]]s (Royal Woodlands) &amp;lt;br /&amp;gt; [[Plateleaf Tree]]s (Coral Forest) &amp;lt;br /&amp;gt; [[File:DebugNode SwampWheatSmall icon.png|32px]] [[Swamp Wheat Field]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Reeds.png|32px]] [[Reed]]&lt;br /&gt;
| &#039;&#039;none&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Resin.png|32px]] [[Resin]]&lt;br /&gt;
| [[Lush Tree]]s (Royal Woodlands) &amp;lt;br /&amp;gt; [[Plantleaf Tree]]s (Coral Forest)&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Sparkdew.png|32px]] [[Sparkdew]]&lt;br /&gt;
| &#039;&#039;none&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Stone.png|32px]] [[Stone]]&lt;br /&gt;
| [[File:Mine icon.png|32px]] [[Mine]] on a [[Coal Deposit]] &amp;lt;br /&amp;gt; [[Crimsonreach Tree]]s (Coral Forest) &amp;lt;br /&amp;gt; [[File:DebugNode SeaMarrowSmall icon.png|32px]] [[Sea Marrow Deposit]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Refined Crafting Materials ===&lt;br /&gt;
&lt;br /&gt;
These Crafting Materials are produced from [[Recipes]] in [[Buildings]]. They are not available from gathering, with the exception of [[Crystalized Dew]].&lt;br /&gt;
&lt;br /&gt;
Note that the amount of ingredients, the amount produced, and the time it takes to produce all vary depending on the Building in which the Recipe is working. Consult the [[Recipes Panel]] in the game or the specific, linked Building page or Resource page for these further details.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ Crafting Materials that are produced and how to get them&lt;br /&gt;
!rowspan=2| Produced Crafting Material&lt;br /&gt;
!rowspan=2| Amber value&lt;br /&gt;
!rowspan=2| Produced in&lt;br /&gt;
!COLSPAN=4| Recipe&lt;br /&gt;
|-&lt;br /&gt;
! 1st ingredient alternatives !! 2nd ingredient alternatives !! 3rd ingredient alternatives !! Blightrot Footprint&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Barrels.png|64px]] [[Barrels]]&lt;br /&gt;
| 0.20 {{Amber}}&lt;br /&gt;
| [[Cooperage]] ({{3Star}}) &amp;lt;br /&amp;gt; [[Artisan]] ({{2Star}}) &amp;lt;br /&amp;gt; [[Provisioner]] ({{2Star}}) &amp;lt;br /&amp;gt; [[Toolshop]] ({{1Star}})&lt;br /&gt;
&amp;lt;!-- Recipe --&amp;gt;&lt;br /&gt;
| —&amp;lt;!--blank--&amp;gt;&lt;br /&gt;
| [[File:CopperBar.png|32px]] [[Copper Bars]] &amp;lt;br /&amp;gt; [[File:CrystalizedDew.png|32px]] [[Crystalized Dew]]&lt;br /&gt;
| [[File:Planks.png|32px]] [[Planks]]&lt;br /&gt;
| 3% {{Blight2}}&lt;br /&gt;
|-&lt;br /&gt;
| [[File:CopperBar.png|64px]] [[Copper Bars]]&lt;br /&gt;
| 0.59 {{Amber}}&lt;br /&gt;
| [[Smelter]] ({{3Star}}) &amp;lt;br /&amp;gt; [[Furnace]] ({{2Star}}) &amp;lt;br /&amp;gt; [[Grill]] ({{1Star}}) &amp;lt;br /&amp;gt; [[Stamping Mill]] ({{1Star}})&lt;br /&gt;
&amp;lt;!-- Recipe --&amp;gt;&lt;br /&gt;
| —&amp;lt;!--blank--&amp;gt;&lt;br /&gt;
| [[File:CopperOre.png|32px]] [[Copper Ore]]&lt;br /&gt;
| {{Wood}} &amp;lt;br /&amp;gt; {{Oil}} &amp;lt;br /&amp;gt; {{Coal}} &amp;lt;br /&amp;gt; {{Sea Marrow}}&lt;br /&gt;
| 4% {{Blight3}}&lt;br /&gt;
|-&lt;br /&gt;
| [[File:CrystalizedDew.png|64px]] [[Crystalized Dew]]&lt;br /&gt;
| 0.59 {{Amber}}&lt;br /&gt;
| [[Alchemist&#039;s Hut]] ({{2Star}}) &amp;lt;br /&amp;gt; [[Brickyard]] ({{2Star}}) &amp;lt;br /&amp;gt; [[Smelter]] ({{1Star}})&lt;br /&gt;
&amp;lt;!-- Recipe --&amp;gt;&lt;br /&gt;
| [[File:Herbs.png|32px]] [[Herbs]] &amp;lt;br /&amp;gt; [[File:Insects.png|32px]] [[Insects]] &amp;lt;br /&amp;gt; [[File:Resin.png|32px]] [[Resin]] &amp;lt;br /&amp;gt; [[File:Vegetables.png|32px]] [[Vegetables]]&lt;br /&gt;
| [[File:Clay.png|32px]] [[Clay]] &amp;lt;br /&amp;gt; [[File:Stone.png|32px]] [[Stone]]&lt;br /&gt;
| [[File:Sparkdew.png|32px]] [[Sparkdew]]&lt;br /&gt;
| 4% {{Blight3}}&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Flour.png|64px]] [[Flour]]&lt;br /&gt;
| 0.18 {{Amber}}&lt;br /&gt;
| [[Rain Mill]] ({{3Star}}) &amp;lt;br /&amp;gt; [[Provisioner]] ({{2Star}}) &amp;lt;br /&amp;gt; [[Stamping Mill]] ({{2Star}}) &amp;lt;br /&amp;gt; [[Supplier]] ({{2Star}}) &amp;lt;br /&amp;gt; [[Press]] ({{1Star}})&lt;br /&gt;
&amp;lt;!-- Recipe --&amp;gt;&lt;br /&gt;
| —&amp;lt;!--blank--&amp;gt;&lt;br /&gt;
| —&amp;lt;!--blank--&amp;gt;&lt;br /&gt;
| [[File:Grain.png|32px]] [[Grain]] &amp;lt;br /&amp;gt; [[File:Mushrooms.png|32px]] [[Mushroom]] &amp;lt;br /&amp;gt; [[File:Roots.png|32px]] [[Roots]]&lt;br /&gt;
| 3% {{Blight2}}&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Leather.png|64px]] [[Leather]]&lt;br /&gt;
| 0.14 {{Amber}}&lt;br /&gt;
| [[Ranch]] ({{1Star}})&lt;br /&gt;
&amp;lt;!-- Recipe --&amp;gt;&lt;br /&gt;
| —&amp;lt;!--blank--&amp;gt;&lt;br /&gt;
| —&amp;lt;!--blank--&amp;gt;&lt;br /&gt;
| [[File:Grain.png|32px]] [[Grain]] &amp;lt;br /&amp;gt; [[File:PlantFiber.png|32px]] [[Plant Fiber]] &amp;lt;br /&amp;gt; [[File:Reeds.png|32px]] [[Reed]] &amp;lt;br /&amp;gt; [[File:Vegetables.png|32px]] [[Vegetables]]&lt;br /&gt;
| 3% {{Blight2}}&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Pigment.png|64px]] [[Pigment]]&lt;br /&gt;
| 0.12 {{Amber}}&lt;br /&gt;
| [[Artisan]] ({{2Star}}) &amp;lt;br /&amp;gt; [[Cookhouse]] ({{2Star}}) &amp;lt;br /&amp;gt; [[Manufactory]] ({{2Star}}) &amp;lt;br /&amp;gt; [[Tinctury]] ({{2Star}})&lt;br /&gt;
&amp;lt;!-- Recipe --&amp;gt;&lt;br /&gt;
| —&amp;lt;!--blank--&amp;gt;&lt;br /&gt;
| —&amp;lt;!--blank--&amp;gt;&lt;br /&gt;
| [[File:Berries.png|32px]] [[Berries]] &amp;lt;br /&amp;gt; [[File:Coal.png|32px]] [[Coal]] &amp;lt;br /&amp;gt; [[File:CopperOre.png|32px]] [[Copper Ore]] &amp;lt;br /&amp;gt; [[File:Insects.png|32px]] [[Insects]]&lt;br /&gt;
| 3% {{Blight2}}&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Pottery.png|64px]] [[Pottery]]&lt;br /&gt;
| 0.18 {{Amber}}&lt;br /&gt;
| [[Stamping Mill]] ({{3Star}}) &amp;lt;br /&amp;gt; [[Bakery]] ({{2Star}}) &amp;lt;br /&amp;gt; [[Brickyard]] ({{2Star}}) &amp;lt;br /&amp;gt; [[Smokehouse]] ({{1Star}})&lt;br /&gt;
&amp;lt;!-- Recipe --&amp;gt;&lt;br /&gt;
| —&amp;lt;!--blank--&amp;gt;&lt;br /&gt;
| [[File:Clay.png|32px]] [[Clay]]&lt;br /&gt;
| [[File:Coal.png|32px]] [[Coal]] &amp;lt;br /&amp;gt; [[File:Oil.png|32px]] [[Oil]] &amp;lt;br /&amp;gt; [[File:SeaMarrow.png|32px]] [[Sea Marrow]] &amp;lt;br /&amp;gt; [[File:Wood.png|32px]] [[Wood]]&lt;br /&gt;
| 3% {{Blight2}}&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Waterskins.png|64px]] [[Waterskins]]&lt;br /&gt;
| 0.18 {{Amber}}&lt;br /&gt;
| [[Leatherworker]] ({{3Star}}) &amp;lt;br /&amp;gt; [[Supplier]] ({{2Star}}) &amp;lt;br /&amp;gt; [[Clothier]] ({{1Star}}) &amp;lt;br /&amp;gt; [[Toolshop]] ({{1Star}})&lt;br /&gt;
&amp;lt;!-- Recipe --&amp;gt;&lt;br /&gt;
| —&amp;lt;!--blank--&amp;gt;&lt;br /&gt;
| [[File:Leather.png|32px]] [[Leather]]&lt;br /&gt;
| [[File:Meat.png|32px]] [[Meat]] &amp;lt;br /&amp;gt; [[File:Oil.png|32px]] [[Oil]]&lt;br /&gt;
| 3% {{Blight2}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Bonus Refined Crafting Materials ====&lt;br /&gt;
&lt;br /&gt;
Additionally, some of these resources are available as bonuses when villagers work deposits on map tiles. If you have no access to their main production methods, you will still find a few as bonuses. They are infrequent extra resources that happen during normal gathering (between 5% and 40% of the time, typically about 1-in-5 times). See [[Bonus Resources]] for more information.&lt;br /&gt;
&lt;br /&gt;
[[Crystalized Dew]] and [[Leather]] are repeated here for quick reference; they are also in [[#Bonus Raw Crafting Materials]], above.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ Bonus refined Crafting Materials and where to find them&lt;br /&gt;
! Crafting Material !! From resource node&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Barrels.png|32px]] [[Barrels]]&lt;br /&gt;
| &#039;&#039;none&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:CopperBar.png|32px]] [[Copper Bars]]&lt;br /&gt;
| &#039;&#039;none&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:CrystalizedDew.png|32px]] [[Crystalized Dew]]&lt;br /&gt;
| [[Musselsprout Tree]]s (Coral Forest)&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Flour.png|32px]] [[Flour]]&lt;br /&gt;
| &#039;&#039;none&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Leather.png|32px]] [[Leather]]&lt;br /&gt;
| [[Mushwood Tree]]s (The Marshlands) &amp;lt;br /&amp;gt; [[File:DebugNode SnailBroodmotherSmall icon.png|32px]] [[Slickshell Broodmother]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Pigment.png|32px]] [[Pigment]]&lt;br /&gt;
| [[Coppervein Tree]]s (Scarlet Orchard)&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Pottery.png|32px]] [[Pottery]]&lt;br /&gt;
| &#039;&#039;none&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Waterskins.png|32px]] [[Waterskins]]&lt;br /&gt;
| &#039;&#039;none&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Trade Goods ==&lt;br /&gt;
&lt;br /&gt;
Trade Goods are used in [[Trade]] and [[Orders]]. Generally, these items have the highest value of [[Amber]] among all of the resources because they are at the end of the production chains.&lt;br /&gt;
&lt;br /&gt;
Producing these items consumes more ingredients than most other recipes, so be careful. When fulfilling Orders, setting limits is recommended, so you don&#039;t inadvertently use up all your building materials and food.&lt;br /&gt;
&lt;br /&gt;
[[Amber]] is in this section, which is the currency of settlements and [[Trade]].&lt;br /&gt;
&lt;br /&gt;
[[Citadel Resources]] are also in this section, which are awarded after completing settlement [[Missions]] and from [[Glade Events]]. They are not producible by any Buildings.&lt;br /&gt;
&lt;br /&gt;
Note that the amount of ingredients, the amount produced, and the time it takes to produce all vary depending on the Building in which the Recipe is working. Consult the [[Recipes Panel]] in the game or the specific, linked Building page or Resource page for these further details.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ Trade Goods and how to make them&lt;br /&gt;
!rowspan=2| Trade Goods&lt;br /&gt;
!rowspan=2| Amber value&lt;br /&gt;
!rowspan=2| Produced in&lt;br /&gt;
!COLSPAN=3| Recipe&lt;br /&gt;
|-&lt;br /&gt;
! First ingredient alternatives !! Second ingredient alternatives !! Blightrot Footprint&lt;br /&gt;
|-&lt;br /&gt;
| [[File:BuildingMaterials.png|64px]] [[Pack of Building Materials]]&lt;br /&gt;
| 0.87 {{Amber}}&lt;br /&gt;
| [[Tinkerer]] (★★) &amp;lt;br /&amp;gt; [[Rain Mill]] (★) &amp;lt;br /&amp;gt; [[Makeshift Post]] (⊙)&lt;br /&gt;
&amp;lt;!-- Recipe --&amp;gt;&lt;br /&gt;
| —&amp;lt;!--blank--&amp;gt;&lt;br /&gt;
| [[File:Bricks.png|32px]] [[Bricks]] &amp;lt;br /&amp;gt; [[File:CopperOre.png|32px]] [[Copper Ore]] &amp;lt;br /&amp;gt; [[File:Fabric.png|32px]] [[Fabric]] &amp;lt;br /&amp;gt; [[File:Planks.png|32px]] [[Planks]]&lt;br /&gt;
| 2% {{Blight1}}&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Crops.png|64px]] [[Pack of Crops]]&lt;br /&gt;
| 0.59 {{Amber}}&lt;br /&gt;
| [[Granary]] (★★) &amp;lt;br /&amp;gt; [[Brewery]] (★) &amp;lt;br /&amp;gt; [[Makeshift Post]] (⊙)&lt;br /&gt;
&amp;lt;!-- Recipe --&amp;gt;&lt;br /&gt;
| —&amp;lt;!--blank--&amp;gt;&lt;br /&gt;
| [[File:Grain.png|32px]] [[Grain]] &amp;lt;br /&amp;gt; [[File:Mushrooms.png|32px]] [[Mushrooms]] &amp;lt;br /&amp;gt; [[File:Roots.png|32px]] [[Roots]] &amp;lt;br /&amp;gt; [[File:Vegetables.png|32px]] [[Vegetables]]&lt;br /&gt;
| 2% {{Blight1}}&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Luxury.png|64px]] [[Pack of Luxury Goods]]&lt;br /&gt;
| 0.65 {{Amber}}&lt;br /&gt;
| [[Carpenter]] (★★) &amp;lt;br /&amp;gt; [[Leatherworker]] (★) &amp;lt;br /&amp;gt; [[Press]] (★)&lt;br /&gt;
&amp;lt;!-- Recipe --&amp;gt;&lt;br /&gt;
| —&amp;lt;!--blank--&amp;gt;&lt;br /&gt;
| [[File:Ale.png|32px]] [[Ale]] &amp;lt;br /&amp;gt; [[File:Cosmetics.png|32px]] [[Cosmetics]] &amp;lt;br /&amp;gt; [[File:Incense.png|32px]] [[Incense]] &amp;lt;br /&amp;gt; [[File:Scrolls.png|32px]] [[Scrolls]] &amp;lt;br /&amp;gt; [[File:TrainingGear.png|32px]] [[Training Gear]] &amp;lt;br /&amp;gt; [[File:Wine.png|32px]] [[Wine]]&lt;br /&gt;
| 2% {{Blight1}}&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Provisions.png|64px]] [[Pack of Provisions]]&lt;br /&gt;
| 0.40 {{Amber}}&lt;br /&gt;
| [[Provisioner]] (★★) &amp;lt;br /&amp;gt; [[Manufactory]] (★★) &amp;lt;br /&amp;gt; [[Makeshift Post]] (⊙)&lt;br /&gt;
&amp;lt;!-- Recipe --&amp;gt;&lt;br /&gt;
| —&amp;lt;!--blank--&amp;gt;&lt;br /&gt;
| [[File:Berries.png|32px]] [[Berries]] &amp;lt;br /&amp;gt; [[File:Eggs.png|32px]] [[Eggs]] &amp;lt;br /&amp;gt; [[File:Herbs.png|32px]] [[Herbs]] &amp;lt;br /&amp;gt; [[File:Insects.png|32px]] [[Insects]] &amp;lt;br /&amp;gt; [[File:Meat.png|32px]] [[Meat]]&lt;br /&gt;
| 2% {{Blight1}}&lt;br /&gt;
|-&lt;br /&gt;
| [[File:TradeGoods.png|64px]] [[Pack of Trade Goods]]&lt;br /&gt;
| 0.80 {{Amber}}&lt;br /&gt;
| [[Smithy]] (★★) &amp;lt;br /&amp;gt; [[Lumber Mill]] (★) &amp;lt;br /&amp;gt; [[Weaver]] (★)&lt;br /&gt;
&amp;lt;!-- Recipe --&amp;gt;&lt;br /&gt;
| —&amp;lt;!--blank--&amp;gt;&lt;br /&gt;
| [[File:Barrels.png|32px]] [[Barrels]] &amp;lt;br /&amp;gt; [[File:Flour.png|32px]] [[Flour]] &amp;lt;br /&amp;gt; [[File:Oil.png|32px]] [[Oil]] &amp;lt;br /&amp;gt; [[File:Pigment.png|32px]] [[Pigment]] &amp;lt;br /&amp;gt; [[File:Pottery.png|32px]] [[Pottery]] &amp;lt;br /&amp;gt; [[File:Waterskins.png|32px]] [[Waterskins]]&lt;br /&gt;
| 2% {{Blight1}}&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Amber.png|64px]] [[Amber]]&lt;br /&gt;
| 1.00 {{Amber}}&lt;br /&gt;
| [[Finesmith]] (★★★)&lt;br /&gt;
&amp;lt;!-- Recipe --&amp;gt;&lt;br /&gt;
| [[File:Resin.png|32px]] [[Resin]]&lt;br /&gt;
| [[File:Sparkdew.png|32px]] [[Sparkdew]] &amp;lt;br /&amp;gt; [[File:Oil.png|32px]] [[Oil]]&lt;br /&gt;
| 4% {{Blight3}}&lt;br /&gt;
|-&lt;br /&gt;
| [[File:AncientTablet.png|64px]] [[Ancient Tablet]]&lt;br /&gt;
| 8.00 {{Amber}}&lt;br /&gt;
|COLSPAN=4| &#039;&#039;Cannot be produced. Found from solving [[Glade Events]].&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Icon MetaResource FoodStockpiles.png|64px]] [[Food Stockpiles]]&lt;br /&gt;
| &lt;br /&gt;
|COLSPAN=4| &#039;&#039;Cannot be produced. Found from [[Trading]], solving [[Glade Events]], and completing [[Missions]].&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Icon MetaResource Machinery.png|64px]] [[Machinery]]&lt;br /&gt;
| &lt;br /&gt;
|COLSPAN=4| &#039;&#039;Cannot be produced. Found from [[Trading]], solving [[Glade Events]], and completing [[Missions]].&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Icon MetaResource Artifact.png|64px]] [[Artifacts]]&lt;br /&gt;
| &lt;br /&gt;
|COLSPAN=4| &#039;&#039;Cannot be produced. Found from [[Trading]], solving [[Glade Events]], and completing [[Missions]].&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Fuel &amp;amp; Exploration ==&lt;br /&gt;
&lt;br /&gt;
This category includes the [[Fuel]] burned and [[Sacrificing|Sacrificed]] in [[Hearths]], the [[Wood]] obtained from opening [[Glades]], and the tools for opening [[Caches]] and solving [[Glade Events]].&lt;br /&gt;
&lt;br /&gt;
=== Raw Fuel Resources ===&lt;br /&gt;
&lt;br /&gt;
The [[Fuel]] resources in this category can be gathered from resource deposits on the map tiles. There are [[Recipes]] for [[Coal]] and [[Oil]] in the next table of all Fuel &amp;amp; Exploration resources.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ Fuel and where to get it&lt;br /&gt;
!rowspan=2| Resource&lt;br /&gt;
!rowspan=2| Amber value&lt;br /&gt;
!COLSPAN=2| Gathered by&lt;br /&gt;
!rowspan=2| Farmed from [[Farm Field]]s&lt;br /&gt;
!rowspan=2| Produced by&lt;br /&gt;
|-&lt;br /&gt;
! Camp !! Near resource node&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Coal.png|64px]] [[Coal]]&lt;br /&gt;
| 0.31 {{Amber}}&lt;br /&gt;
|COLSPAN=2| &#039;&#039;none&#039;&#039;&lt;br /&gt;
| &#039;&#039;none&#039;&#039;&lt;br /&gt;
| [[Mine]] (★)&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Oil.png|64px]] [[Oil]]&lt;br /&gt;
| 0.16 {{Amber}}&lt;br /&gt;
|COLSPAN=2| &#039;&#039;none&#039;&#039;&lt;br /&gt;
| &#039;&#039;none&#039;&#039;&lt;br /&gt;
| [[Druid&#039;s Hut]] (★★★) &amp;lt;br /&amp;gt; [[Press]] (★★★) &amp;lt;br /&amp;gt; [[Butcher]] (★★)&lt;br /&gt;
|-&lt;br /&gt;
| [[File:SeaMarrow.png|64px]] [[Sea Marrow]]&lt;br /&gt;
| 0.31 {{Amber}}&lt;br /&gt;
| [[Stonecutters&#039; Camp]] (★) || [[File:DebugNode SeaMarrowSmall icon.png|64px]] [[Sea Marrow Deposit]]&lt;br /&gt;
| &#039;&#039;none&#039;&#039;&lt;br /&gt;
| &#039;&#039;none&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Wood.png|64px]] [[Wood]]&lt;br /&gt;
| 0.06 {{Amber}}&lt;br /&gt;
| [[Woodcutters&#039; Camp]] (★) || [[Trees]]&lt;br /&gt;
| &#039;&#039;none&#039;&#039;&lt;br /&gt;
| &#039;&#039;none&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Produced Fuel &amp;amp; Exploration Resources ===&lt;br /&gt;
&lt;br /&gt;
Some of the Fuel &amp;amp; Exploration Resources are produced in [[Buildings]] from [[Recipes]]. [[Coal]] is also gathered via the [[Mine]], shown in the previous section.&lt;br /&gt;
&lt;br /&gt;
Note that the amount of ingredients, the amount produced, and the time it takes to produce all vary depending on the Building in which the Recipe is working. Consult the [[Recipes Panel]] in the game or the specific, linked Building page or Resource page for these further details.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!rowspan=2| Fuel &amp;amp; Exploration Resource&lt;br /&gt;
!rowspan=2| Amber value&lt;br /&gt;
!rowspan=2| Produced in&lt;br /&gt;
!colspan=4| Recipe&lt;br /&gt;
|-&lt;br /&gt;
! 1st ingredient alternatives !! 2nd ingredient alternatives !! 3rd ingredient alternatives !! Blightrot Footprint&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Coal.png|64px]] [[Coal]]&lt;br /&gt;
| 0.31 {{Amber}}&lt;br /&gt;
| [[Kiln]] (★★★) &amp;lt;br /&amp;gt; [[Brick Oven]] (★)&lt;br /&gt;
&amp;lt;!-- Recipe --&amp;gt;&lt;br /&gt;
| –&amp;lt;!--blank--&amp;gt;&lt;br /&gt;
| –&amp;lt;!--blank--&amp;gt;&lt;br /&gt;
| [[File:Wood.png|32px]] [[Wood]]&lt;br /&gt;
| 2% {{Blight1}}&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Oil.png|64px]] [[Oil]]&lt;br /&gt;
| 0.16 {{Amber}}&lt;br /&gt;
| [[Druid&#039;s Hut]] (★★★) &amp;lt;br /&amp;gt; [[Press]] (★★★) &amp;lt;br /&amp;gt; [[Butcher]] (★★)&lt;br /&gt;
&amp;lt;!-- Recipe --&amp;gt;&lt;br /&gt;
| –&amp;lt;!--blank--&amp;gt;&lt;br /&gt;
| –&amp;lt;!--blank--&amp;gt;&lt;br /&gt;
| [[File:Grain.png|32px]] [[Grain]] &amp;lt;br /&amp;gt; [[File:Meat.png|32px]] [[Meat]] &amp;lt;br /&amp;gt; [[File:PlantFiber.png|32px]] [[Plant Fiber]] &amp;lt;br /&amp;gt; [[File:Vegetables.png|32px]] [[Vegetables]]&lt;br /&gt;
| 4% {{Blight3}}&lt;br /&gt;
|-&lt;br /&gt;
| [[File:SeaMarrow.png|64px]] [[Sea Marrow]]&lt;br /&gt;
| 0.31 {{Amber}}&lt;br /&gt;
| &#039;&#039;none&#039;&#039;&lt;br /&gt;
|COLSPAN=4| &#039;&#039;none&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Wood.png|64px]] [[Wood]]&lt;br /&gt;
| 0.06 {{Amber}}&lt;br /&gt;
| &#039;&#039;none&#039;&#039;&lt;br /&gt;
|COLSPAN=4| &#039;&#039;none&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:SimpleTools.png|64px]] [[Simple Tools]]&lt;br /&gt;
| 1.38 {{Amber}}&lt;br /&gt;
| [[Toolshop]] (★★★) &amp;lt;br /&amp;gt; [[Carpenter]] (★★) &amp;lt;br /&amp;gt; [[Smithy]] (★★) &amp;lt;br /&amp;gt; [[Tinkerer]] (★★) &amp;lt;br /&amp;gt; [[Scribe]] (★)&lt;br /&gt;
&amp;lt;!-- Recipe --&amp;gt;&lt;br /&gt;
| –&amp;lt;!--blank--&amp;gt;&lt;br /&gt;
| [[File:Planks.png|32px]] [[Planks]] &amp;lt;br /&amp;gt; [[File:Wood.png|32px]] [[Wood]]&lt;br /&gt;
| [[File:CopperBar.png|32px]] [[Copper Bars]] &amp;lt;br /&amp;gt; [[File:CrystalizedDew.png|32px]] [[Crystalized Dew]]&lt;br /&gt;
| 4% {{Blight3}}&lt;br /&gt;
|-&lt;br /&gt;
| [[File:InfusedTools.png|64px]] [[Infused Tools]]&lt;br /&gt;
| 1.76 {{Amber}}&lt;br /&gt;
| [[Finesmith]] (★★★) &amp;lt;br /&amp;gt; [[Rainpunk Foundry]] (★★★)&lt;br /&gt;
&amp;lt;!-- Recipe --&amp;gt;&lt;br /&gt;
| [[File:Planks.png|32px]] [[Planks]] &amp;lt;br /&amp;gt; [[File:Wood.png|32px]] [[Wood]]&lt;br /&gt;
| [[File:CopperBar.png|32px]] [[Copper Bars]] &amp;lt;br /&amp;gt; [[File:CrystalizedDew.png|32px]] [[Crystalized Dew]]&lt;br /&gt;
| [[File:Sparkdew.png|32px]] [[Sparkdew]]&lt;br /&gt;
| 4% {{Blight3}}&lt;br /&gt;
|-&lt;br /&gt;
| [[File:PurgingFire.png|64px]] [[Purging Fire]]&lt;br /&gt;
| 0.31 {{Amber}}&lt;br /&gt;
| [[Blight Post]] (★)&lt;br /&gt;
&amp;lt;!-- Recipe --&amp;gt;&lt;br /&gt;
| –&amp;lt;!--blank--&amp;gt;&lt;br /&gt;
| –&amp;lt;!--blank--&amp;gt;&lt;br /&gt;
| [[File:Coal.png|32px]] [[Coal]] &amp;lt;br /&amp;gt; [[File:Oil.png|32px]] [[Oil]] &amp;lt;br /&amp;gt; [[File:SeaMarrow.png|32px]] [[Sea Marrow]] &amp;lt;br /&amp;gt; [[File:Wood.png|32px]] [[Wood]]&lt;br /&gt;
| &#039;&#039;none&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Slacking</name></author>
	</entry>
	<entry>
		<id>https://wiki.hoodedhorse.com/Against_the_Storm/index.php?title=The_Forest&amp;diff=1370</id>
		<title>The Forest</title>
		<link rel="alternate" type="text/html" href="https://wiki.hoodedhorse.com/Against_the_Storm/index.php?title=The_Forest&amp;diff=1370"/>
		<updated>2022-12-21T09:20:50Z</updated>

		<summary type="html">&lt;p&gt;Slacking: /* Trees */ Added Dying Tree and added the bonus wood to the table&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;All settlements are constructed in the Forest, which is made up of Trees and Glades.&lt;br /&gt;
&lt;br /&gt;
== Hostility ==&lt;br /&gt;
Hostility is a measure of how wary the forest is of the settlement. It always starts at 0. Each Hostility level above 0 will decrease Globel Resolve by 2 and may activate a negative Forest Mystery.&lt;br /&gt;
&lt;br /&gt;
Hostility is increasd by the following:&lt;br /&gt;
* Years passing&lt;br /&gt;
* Exploring Glades&lt;br /&gt;
* Having villagers&lt;br /&gt;
* Having woodcutters&lt;br /&gt;
&lt;br /&gt;
Hostility is decreased by the following&lt;br /&gt;
* Having Hearths&lt;br /&gt;
* Raising Queen&#039;s Impatience Level&lt;br /&gt;
* Sacrificing Wood&lt;br /&gt;
&lt;br /&gt;
== Trees ==&lt;br /&gt;
Trees can be harvested by Woodcutters&#039; Camp buildings to give Wood. They may also grant additional resources depending on the biome.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Tree !! Biome !! Additional resources&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Coppervein Tree&#039;&#039;&#039; &lt;br /&gt;
| Scarlet Orchard &lt;br /&gt;
| [[File:Wood.png|25px]] Wood (60%)&amp;lt;br&amp;gt;[[File:CopperOre.png|25px]] Copper Ore (10%)&amp;lt;br&amp;gt;[[File:Resin.png|25px]] Resin (5%)&amp;lt;br&amp;gt;[[File:PlantFiber.png|25px]] Plant Fiber (5%)&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Lush Tree&#039;&#039;&#039; &lt;br /&gt;
| Royal Woodlands &lt;br /&gt;
| [[File:Wood.png|25px]] Wood (100%)&amp;lt;br&amp;gt;[[File:Resin.png|25px]] Resin (15%)&amp;lt;br&amp;gt;[[File:PlantFiber.png|25px]] Plant Fiber (10%)&amp;lt;br&amp;gt;[[File:Eggs.png|25px]] Eggs (5%)&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Mushwood Tree&#039;&#039;&#039; &lt;br /&gt;
| The Marshlands &lt;br /&gt;
| [[File:Mushrooms.png|25px]] Mushrooms (15%)&amp;lt;br&amp;gt;[[File:Leather.png|25px]] Leather (5%)&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Dying Tree&#039;&#039;&#039;&lt;br /&gt;
| Cursed Royal Woodlands&lt;br /&gt;
| [[File:Wood.png|25px]] Wood (60%)&amp;lt;br&amp;gt;[[File:Insects.png|25px]] Insects (10%)&amp;lt;br&amp;gt;[[File:PlantFiber.png|25px]] Plant Fiber (10%)&amp;lt;br&amp;gt;[[File:Roots.png|25px]] Roots (10%)&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Crimsonreach Tree&#039;&#039;&#039; &lt;br /&gt;
| Coral Forest &lt;br /&gt;
| [[File:Stone.png|25px]] Stone (40%)&amp;lt;br&amp;gt;[[File:Incense.png|25px]] Incense (20%)&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Musselsprout Tree&#039;&#039;&#039; &lt;br /&gt;
| Coral Forest &lt;br /&gt;
| [[File:Meat.png|25px]] Meat (40%)&amp;lt;br&amp;gt;[[File:CrystalizedDew.png|25px]] Crystalized Dew (20%)&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Plantleaf Tree&#039;&#039;&#039; &lt;br /&gt;
| Coral Forest &lt;br /&gt;
| [[File:Resin.png|25px]] Resin (30%)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Resource nodes ==&lt;br /&gt;
Resource nodes are spots that allow villagers to gather resources. Each node can have its own priority set, when it is preferred to be harvested more or less often than other nodes.&lt;br /&gt;
&lt;br /&gt;
Resource nodes come in two sizes. With the exception of the tutorial, big resource nodes can only be found inside Dangerous Glades and Forbidden Glades.&lt;br /&gt;
&lt;br /&gt;
Each node has a number of Charges, representing the amount of times it can be harvested. Small resource nodes can be harvested &#039;&#039;&#039;15&#039;&#039;&#039; times if they provide raw food and &#039;&#039;&#039;20&#039;&#039;&#039; times if they provide raw resources. Large resource nodes can be harvested &#039;&#039;&#039;60&#039;&#039;&#039; times. The number can be increased by certain Smoldering City upgrades.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Node !! Guaranteed resources !! Possible resources !! Gathered by !! Biome !! Description&lt;br /&gt;
|-&lt;br /&gt;
| [[File:DebugNode MushroomBig icon.png|50px]] Bleeding Tooth Mushroom (big) || [[File:Mushrooms.png|30px]] Mushrooms || [[File:Insects.png|25px]] Insects (30%) || rowspan=2 | [[File:Herbalist&#039;s Camp icon.png|25px]] Herbalists&#039; Camp || rowspan=2 | Royal Woodlands&amp;lt;br&amp;gt;The Marshlands || rowspan=2 | &#039;&#039;A resilient species that grows on marshy soil.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:DebugNode MushroomSmall icon.png|50px]] Bleeding Tooth Mushroom (small) || [[File:Mushrooms.png|30px]] Mushrooms || [[File:Insects.png|25px]] Insects (30%)&lt;br /&gt;
|-&lt;br /&gt;
| [[File:DebugNode ClayBig icon.png|50px]] Clay Deposit (big) || [[File:Clay.png|30px]] Clay || [[File:CopperOre.png|25px]] Copper Ore (40%)&amp;lt;br&amp;gt;[[File:Roots.png|25px]] Roots (30%) || rowspan=2 | [[File:Stonecutter&#039;s Camp icon.png|25px]] Stonecutters&#039; Camp || rowspan=2 | Royal Woodlands&amp;lt;br&amp;gt;The Marshlands || rowspan=2 | &#039;&#039;Soil infused with the essence of the rain.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:DebugNode ClaySmall icon.png|50px]] Clay Deposit (small) || [[File:Clay.png|30px]] Clay || [[File:CopperOre.png|25px]] Copper Ore (25%)&amp;lt;br&amp;gt;[[File:Roots.png|25px]] Roots (20%)&lt;br /&gt;
|-&lt;br /&gt;
| [[File:DebugNode DewberryBushBig icon.png|50px]] Dewberry Bush (big) || [[File:Berries.png|30px]] Berries || [[File:Berries.png|25px]] Berries (80%) || rowspan=2 | [[File:Herbalist&#039;s Camp icon.png|25px]] Herbalists&#039; Camp || rowspan=2 | Royal Woodlands&amp;lt;br&amp;gt;Scarlet Orchard || rowspan=2 | &#039;&#039;Fresh and sweet berries infused by the Rain.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:DebugNode DewberryBushSmall icon.png|50px]] Dewberry Bush (small) || [[File:Berries.png|30px]] Berries || [[File:Berries.png|25px]] Berries (40%)&lt;br /&gt;
|-&lt;br /&gt;
| [[File:DebugNode FlaxBig icon.png|50px]] Flax Field (big) || [[File:PlantFiber.png|30px]] Plant Fiber || [[File:Clay.png|25px]] Clay (20%)&amp;lt;br&amp;gt;[[File:Insects.png|25px]] Insects (20%) || rowspan=2 | [[File:Harvester Camp icon.png|25px]] Harvesters&#039; Camp || rowspan=2 | Royal Woodlands || rowspan=2 | &#039;&#039;Resilient plants perfect for cloth-making.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:DebugNode FlaxSmall icon.png|50px]] Flax Field (small) || [[File:PlantFiber.png|30px]] Plant Fiber || [[File:Clay.png|25px]] Clay (40%)&amp;lt;br&amp;gt;[[File:Insects.png|25px]] Insects (20%)&lt;br /&gt;
|-&lt;br /&gt;
| [[File:DebugNode HerbsBig icon.png|50px]] Herb Node (big) || [[File:Herbs.png|30px]] Herbs || [[File:Berries.png|25px]] Berries (20%)&amp;lt;br&amp;gt;[[File:PlantFiber.png|25px]] Plant Fiber (20%) || rowspan=2 | [[File:Herbalist&#039;s Camp icon.png|25px]] Herbalists&#039; Camp || rowspan=2 | Coral Forest&amp;lt;br&amp;gt;Scarlet Orchard || rowspan=2 | &#039;&#039;A dense shrub full of many useful plant species.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:DebugNode HerbsSmall icon.png|50px]] Herb Node (small) || [[File:Herbs.png|30px]] Herbs || [[File:Berries.png|25px]] Berries (20%)&amp;lt;br&amp;gt;[[File:PlantFiber.png|25px]] Plant Fiber (20%)&lt;br /&gt;
|-&lt;br /&gt;
| [[File:DebugNode MossBroccoliBig icon.png|50px]] Moss Broccoli Patch (big) || [[File:Vegetables.png|30px]] Vegetables || [[File:Insects.png|25px]] Insects (30%)&amp;lt;br&amp;gt;[[File:Roots.png|25px]] Roots (20%) || rowspan=2 | [[File:Forager&#039;s Camp icon.png|25px]] Foregars&#039; Camp || rowspan=2 | Coral Forest&amp;lt;br&amp;gt;Royal Woodlands || rowspan=2 | &#039;&#039;An edible and tasty type of moss.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:DebugNode MossBroccoliSmall icon.png|50px]] Moss Broccoli Patch (small) || [[File:Vegetables.png|30px]] Vegetables || [[File:Insects.png|25px]] Insects (30%)&amp;lt;br&amp;gt;[[File:Roots.png|25px]] Roots (20%)&lt;br /&gt;
|-&lt;br /&gt;
| [[File:DebugNode ReedBig icon.png|50px]] Reed Field (big) || [[File:Reeds.png|30px]] Reed || [[File:Clay.png|25px]] Clay (20%)&amp;lt;br&amp;gt;[[File:Roots.png|25px]] Roots (20%) || rowspan=2 | [[File:Harvester Camp icon.png|25px]] Harvesters&#039; Camp || rowspan=2 | Coral Forest&amp;lt;br&amp;gt;Scarlet Orchard || rowspan=2 | &#039;&#039;A very common plant, it thrives thanks to the magical rain.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:DebugNode ReedSmall icon.png|50px]] Reed Field (small) || [[File:Reeds.png|30px]] Reed || [[File:Clay.png|25px]] Clay (20%)&amp;lt;br&amp;gt;[[File:Roots.png|25px]] Roots (20%)&lt;br /&gt;
|-&lt;br /&gt;
| [[File:DebugNode RootsBig icon.png|50px]] Root Deposit (big) || [[File:Roots.png|30px]] Roots || [[File:Herbs.png|25px]] Herbs (20%) || rowspan=2 | [[File:Scavenger Camp icon.png|25px]] Scavengers&#039; Camp || rowspan=2 | Coral Forest&amp;lt;br&amp;gt;Royal Woodlands&amp;lt;br&amp;gt;Scarlet Orchard&amp;lt;br&amp;gt;The Marshlands || rowspan=2 | &#039;&#039;A tangled net of living vines.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:DebugNode RootsSmall icon.png|50px]] Root Deposit (small) || [[File:Roots.png|30px]] Roots || [[File:Herbs.png|25px]] Herbs (20%)&lt;br /&gt;
|-&lt;br /&gt;
| [[File:DebugNode SeaMarrowBig icon.png|50px]] Sea Marrow Deposit (big) || [[File:SeaMarrow.png|30px]] Sea Marrow || [[File:Stone.png|25px]] Stone (40%)&amp;lt;br&amp;gt;[[File:AncientTablet.png|25px]] Ancient Tablet (1%) || rowspan=2 | [[File:Stonecutter&#039;s Camp icon.png|25px]] Stonecutters&#039; Camp || rowspan=2 | Royal Woodlands&amp;lt;br&amp;gt;Scarlet Orchard || rowspan=2 | &#039;&#039;Ancient fossils rich in resources.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:DebugNode SeaMarrowSmall icon.png|50px]] Sea Marrow Deposit (small) || [[File:SeaMarrow.png|30px]] Sea Marrow || [[File:Stone.png|25px]] Stone (40%)&lt;br /&gt;
|-&lt;br /&gt;
| [[File:DebugNode SnailBroodmotherBig icon.png|50px]] Slickshell Broodmother (big) || [[File:Meat.png|30px]] Meat || [[File:Leather.png|25px]] Leather (80%) || rowspan=2 | [[File:Trapper&#039;s Camp icon.png|25px]] Trappers&#039; Camp || rowspan=2 | Royal Woodlands&amp;lt;br&amp;gt;The Marshlands || rowspan=2 | &#039;&#039;Small Slickshells are crawling out of the openings in the broodmother&#039;s shell. It&#039;s easy to collect them.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:DebugNode SnailBroodmotherSmall icon.png|50px]] Slickshell Broodmother (small) || [[File:Meat.png|30px]] Meat || [[File:Leather.png|25px]] Leather (40%)&lt;br /&gt;
|-&lt;br /&gt;
| [[File:DebugNode StoneBig icon.png|50px]] Stone Deposit (big) || [[File:Stone.png|30px]] Stone || [[File:Insects.png|25px]] Insects (20%)&amp;lt;br&amp;gt;[[File:Roots.png|25px]] Roots (20%)&amp;lt;br&amp;gt;[[File:CopperOre.png|25px]] Copper Ore (10%) || rowspan=2 | [[File:Stonecutter&#039;s Camp icon.png|25px]] Stonecutters&#039; Camp || rowspan=2 | Coral Forest&amp;lt;br&amp;gt;Scarlet Orchard&amp;lt;br&amp;gt;The Marshlands || rowspan=2 | &#039;&#039;Stones weathered by the everlasting rain.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:DebugNode StoneSmall icon.png|50px]] Stone Deposit (small) || [[File:Stone.png|30px]] Stone || [[File:Insects.png|25px]] Insects (20%)&amp;lt;br&amp;gt;[[File:Roots.png|25px]] Roots (20%)&lt;br /&gt;
|-&lt;br /&gt;
| [[File:DebugNode StormbirdNestBig icon.png|50px]] Stormbird Nest (big) || [[File:Eggs.png|30px]] Eggs || [[File:Meat.png|25px]] Meat (40%) || rowspan=2 | [[File:Scavenger Camp icon.png|25px]] Scavengers&#039; Camp&amp;lt;br&amp;gt;[[File:Trapper&#039;s Camp icon.png|25px]] Trappers&#039; Camp || rowspan=2 | Coral Forest&amp;lt;br&amp;gt;Royal Woodlands&amp;lt;br&amp;gt;Scarlet Orchard&amp;lt;br&amp;gt;The Marshlands || rowspan=2 | &#039;&#039;An abandoned nest. Let&#039;s hope the owner doesn&#039;t come back...&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:DebugNode StormbirdNestSmall icon.png|50px]] Stormbird Nest (small) || [[File:Eggs.png|30px]] Eggs || [[File:Meat.png|25px]] Meat (20%)&lt;br /&gt;
|-&lt;br /&gt;
| [[File:DebugNode SwampWheatBig icon.png|50px]] Swamp Wheat Field (big) || [[File:Grain.png|30px]] Grain || [[File:PlantFiber.png|25px]] PlantFiber (20%) || rowspan=2 | [[File:Forager&#039;s Camp icon.png|25px]] Foregars&#039; Camp || rowspan=2 | Scarlet Orchard&amp;lt;br&amp;gt;The Marshlands || rowspan=2 | &#039;&#039;A plant species at home in the swamp.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:DebugNode SwampWheatSmall icon.png|50px]] Swamp Wheat Field (small) || [[File:Grain.png|30px]] Grain || [[File:PlantFiber.png|25px]] PlantFiber (20%)&lt;br /&gt;
|-&lt;br /&gt;
| [[File:DebugNode WormtongueNestBig icon.png|50px]] Wormtongue Nest (big) || [[File:Insects.png|30px]] Insects || [[File:Insects.png|25px]] Insects (60%) || rowspan=2 | [[File:Forager&#039;s Camp icon.png|25px]] Foregars&#039; Camp&amp;lt;br&amp;gt;[[File:Trapper&#039;s Camp icon.png|25px]] Trappers&#039; Camp || rowspan=2 | Coral Forest&amp;lt;br&amp;gt;Royal Woodlands&amp;lt;br&amp;gt;The Marshlands || rowspan=2 | &#039;&#039;A nest full of tasty Wormtongues.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:DebugNode WormtongueNestSmall icon.png|50px]] Wormtongue Nest (small) || [[File:Insects.png|30px]] Insects || [[File:Insects.png|25px]] Insects (20%)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Glades ==&lt;br /&gt;
Glades are empty areas of the Forest that are shrouded until they are first reached by clearing trees. They may contain resources, treasures, fertile soil, ruined buildings, and more.&lt;br /&gt;
&lt;br /&gt;
To reach a Glade faster, trees can be marked and unmarked for harvest via the axe icon on the bottom bar, ensuring they will be cut before other trees. Marked trees will glow golden if inside the area of a Woodcutters&#039; Camp and white if outside one.&lt;br /&gt;
&lt;br /&gt;
The best rewards come from Dangerous Glades and especially Forbidden Glades (both marked with a skull icon), but they always contain at least one dangerous Glade Event, which requires delivering certain goods or completing a challenge.&lt;br /&gt;
&lt;br /&gt;
=== Glade Events ===&lt;br /&gt;
&#039;&#039;Main article: [[Glade Events]]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Glade Events are objects found in the forest, like abandoned caches, survivor camps, ruins, wild beasts, etc. Some of them are positive, offering goods or new villagers for small resource investments. Others are dangerous, forcing you to act quickly to avoid negative consequences (but also giving you generous rewards for solving them).&lt;br /&gt;
&lt;br /&gt;
Once you select a Glade Event, the Event Panel will show up. There, you will find a few different sections: effects, worker slots, requirements, and rewards. The effect section shows you the possible negative consequences of the Event, and how much time you have before they occur. To solve an Event, you need to assign workers to it, select one of two reward options, and select &amp;quot;investigate&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
Some events simply require you to deliver goods, others have something called a Working Effect. Working Effects are special conditions that activate once you give the order to investigate an Event (like a Resolve penalty, a slow debuff, etc.). Your goal is to survive these conditions for a set amount of time. After an Event is solved, the workers will bring back the rewards to your Storage, and no negative consequence will trigger.&lt;br /&gt;
&lt;br /&gt;
=== Ruins ===&lt;br /&gt;
Ruins are ruined versions of non-essential buildings that may sometimes be encountered in Glades. For a certain amount of resources they can be either rebuilt, giving a fully functional building, or salvaged, giving a random reward of resources.&lt;/div&gt;</summary>
		<author><name>Slacking</name></author>
	</entry>
	<entry>
		<id>https://wiki.hoodedhorse.com/Against_the_Storm/index.php?title=Resources&amp;diff=1317</id>
		<title>Resources</title>
		<link rel="alternate" type="text/html" href="https://wiki.hoodedhorse.com/Against_the_Storm/index.php?title=Resources&amp;diff=1317"/>
		<updated>2022-12-09T17:03:35Z</updated>

		<summary type="html">&lt;p&gt;Slacking: /* Bonus Raw Crafting Materials */ Added image to mine and added mine to source of clay&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Your [[Settlement]] revolves around your resources. Some are gathered from map tiles, some are produced in [[Buildings]], some are rewarded from [[Glade Events]], and all of them will move around your settlement by villagers to fill [[Storage]], satisfy [[Recipes]], build Buildings and [[Roads]], and complete Glade Events. Resources are also moved invisibly and instantly through [[Trade]], [[Sacrificing]], and [[Orders]].&lt;br /&gt;
&lt;br /&gt;
[[File:Frame_UI_Swap_Ingredient.png|x58px|left|Look for this border around ingredients you can swap]]&lt;br /&gt;
Whenever producing a new Recipe, check to see whether you can use alternative ingredients. If the Recipe accepts alternatives, the resource icon will be round with rotating arrows around it, like this: 🔄. If the ingredient is fixed, for example Planks in the Barrels recipe, the icon will be square.&lt;br /&gt;
&lt;br /&gt;
[[File:Icon RecipesButton.png|x58px|left|Recipes button]]&lt;br /&gt;
[[File:RecipesBookIcon.png|thumb|Recipes icon (fourth from left, like a book) in top right of game window]]&lt;br /&gt;
Consult the [[Recipes Panel]] to browse Recipes or look for a specific ingredient or product. To open this panel, click any product in any building, or click the book icon in the top right of your screen. In this panel, you can check or uncheck Recipes just like when looking at a Building. You can also set limits, to stop production once the count of that resource in Storage reaches that number.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Swapping Ingredients ==&lt;br /&gt;
&lt;br /&gt;
[[File:Recipes_example.png|left|Two recipes shown in the game.]]&lt;br /&gt;
Whenever producing a new Recipe, check to see whether you can use alternative ingredients. If the Recipe accepts alternatives, the resource icon will be round with rotating arrows around it, like this: 🔄 (emoji) [[File:Frame UI Swap Ingredient.png|x14px|link=]] (in-game). If the ingredient is fixed, for example Planks in the Barrels recipe, the icon will be square. &lt;br /&gt;
&lt;br /&gt;
In the example screenshot, the top recipe is for Barrels. This Building is currently using Crystalized Dew for this recipe, but the rotating arrows around the icon means you can swap the ingredient. This recipe also has a fixed ingredient of Planks; the square border around the ingredient icon means you cannot swap this ingredient. The bottom recipe for Packs of Provisions is currently using Eggs, but that can be changed, indicated by the rotating arrow circular frame around the Eggs icon.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Resources Panel ==&lt;br /&gt;
&lt;br /&gt;
[[File:Resources Panel UI.png|thumb|Resources panel in game]]&lt;br /&gt;
[[File:Resources panel UI-crafting expanded.png|thumb|Showing &#039;&#039;&#039;Crafting Materials&#039;&#039;&#039; expanded]]&lt;br /&gt;
At any time, you can see the totals of different categories of resources at the top of your screen, to the left of the primary time display and controls.&lt;br /&gt;
&lt;br /&gt;
The number on each category icon represents the total amount of those types of resources. Clicking on those icons reveals a grid below the panel showing icons for every resource from that category currently in [[Storage]]. The number below each of those icons is how many of that item your settlement has in Storage. It does not count items in Building inventories that are waiting to be consumed by Recipes or have been produced but not yet delivered to a Warehouse. The red or green arrow on each icon indicates whether the number of each category or resource has been trending up or down recently.&lt;br /&gt;
&lt;br /&gt;
From left to right, the categories are the following:&lt;br /&gt;
# &#039;&#039;&#039;Food&#039;&#039;&#039; (Raw Foods like Berries and Roots and Complex Foods like Biscuits and Jerky)&lt;br /&gt;
# &#039;&#039;&#039;Building Materials&#039;&#039;&#039; (the main three—Planks, Bricks, and Fabric—and also Parts and Wildfire Essence)&lt;br /&gt;
# &#039;&#039;&#039;Consumable Items&#039;&#039;&#039; (for providing Services, such as Ale, Incense, and Scrolls)&lt;br /&gt;
# &#039;&#039;&#039;Crafting Materials&#039;&#039;&#039; (everything else that&#039;s part of a Recipe—like Flour, Pottery, and Reeds—and also Stone and Clay that are used in both Recipes and for building Roads)&lt;br /&gt;
# &#039;&#039;&#039;Trade Goods&#039;&#039;&#039; (Citadel resources, Amber, Packs of Goods, and Ancient Tablets)&lt;br /&gt;
# &#039;&#039;&#039;Fuel &amp;amp; Exploration&#039;&#039;&#039; (Wood, Tools, and fuel items like Coal and Sea Marrow)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Food ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Main article: [[Food]]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Every few minutes, [[Villagers]] will go to rest at a [[Hearth]] and try to eat food from [[Storage]]. If they cannot eat, they will get a [[Resolve]] penalty. Alternatively, if [[Complex Food Need|Complex Food]] is available, villagers will eat that instead of raw food, rewarding a bonus to Resolve. Therefore, it is essential that your settlement have a steady income of food resources.&lt;br /&gt;
&lt;br /&gt;
=== Raw Food ===&lt;br /&gt;
&lt;br /&gt;
Initially only Raw Food will be available around the beginning of each settlement. Raw Food prevents villagers from getting hungry, but will not satisfy their needs for [[#Complex_Food|Complex Food]]. Compared to the number and diversity of ingredients, Complex Food feeds more villagers than Raw Food. In general, plan ahead to convert Raw Food into Complex Food, so that you can feed more villagers sustainably and satisfy their needs for Complex Foods.&lt;br /&gt;
&lt;br /&gt;
You can prevent your villagers from eating one or more of these Raw Food resources via [[Consumption Control]], once the [[Upgrade]] [[Obsidian Archives Level 3]] is unlocked. For example, if you are running low on Roots and need Flour, you may want to disable Roots in the Consumption panel.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ Raw food resources and how to get them&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;| Raw food item&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;| Amber value&lt;br /&gt;
!COLSPAN=&amp;quot;2&amp;quot;| Gathered by&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;| Farmed from [[Farm Field]]s by&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;| Produced by&lt;br /&gt;
|-&lt;br /&gt;
! Camp !! Near resource node&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Berries.png|64px]] [[Berries]]&lt;br /&gt;
| 0.20 {{Amber}}&lt;br /&gt;
| [[Herbalists&#039; Camp]] (★) || [[File:DebugNode DewberryBushSmall icon.png|64px]] [[Dewberry Bush]]&lt;br /&gt;
| [[Plantation]] (★★)&lt;br /&gt;
| &#039;&#039;none&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Eggs.png|64px]] [[Eggs]]&lt;br /&gt;
| 0.20 {{Amber}}&lt;br /&gt;
| [[Scavengers&#039; Camp]] (★) &amp;lt;br /&amp;gt; [[Trappers&#039; Camp]] (★) || [[File:DebugNode StormbirdNestSmall icon.png|64px]] [[Stormbird Nest]] &amp;lt;br /&amp;gt; [[File:DebugNode_SnakeNestSmall_icon.png|64px]] [[Snake Nest]]&lt;br /&gt;
| &#039;&#039;none&#039;&#039;&lt;br /&gt;
| [[Ranch]] (★)&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Insects.png|64px]] [[Insects]]&lt;br /&gt;
| 0.20 {{Amber}}&lt;br /&gt;
| [[Foragers&#039; Camp]] (★) &amp;lt;br &amp;gt; [[Trappers&#039; Camp]] (★) || [[File:DebugNode WormtongueNestSmall icon.png|64px]] [[Wormtongue Nest]]&lt;br /&gt;
| &#039;&#039;none&#039;&#039;&lt;br /&gt;
| &#039;&#039;none&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Meat.png|64px]] [[Meat]]&lt;br /&gt;
| 0.20 {{Amber}}&lt;br /&gt;
| [[Trappers&#039; Camp]] (★) || [[File:DebugNode SnailBroodmotherSmall icon.png|64px]] [[Slickshell Broodmother]]&lt;br /&gt;
| &#039;&#039;none&#039;&#039;&lt;br /&gt;
| [[Ranch]] (★)&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Mushrooms.png|64px]] [[Mushrooms]]&lt;br /&gt;
| 0.20 {{Amber}}&lt;br /&gt;
| [[Herbalists&#039; Camp]] (★) || [[File:DebugNode MushroomSmall icon.png|64px]] [[Bleeding Tooth Mushroom]] || [[Homestead]] (★★) || [[Greenhouse]] (★★)&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Roots.png|64px]] [[Roots]]&lt;br /&gt;
| 0.20 {{Amber}}&lt;br /&gt;
| [[Scavengers&#039; Camp]] (★) || [[File:DebugNode RootsSmall icon.png|64px]] [[Roots Deposit]] || [[Herb Garden]] (★★) || &#039;&#039;none&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Vegetables.png|64px]] [[Vegetables]]&lt;br /&gt;
| 0.20 {{Amber}}&lt;br /&gt;
| [[Foragers&#039; Camp]] (★) || [[File:DebugNode MossBroccoliSmall icon.png|64px]] [[Moss Broccoli Patch]]&lt;br /&gt;
| [[Small Farm]] (★) &amp;lt;br /&amp;gt; [[Homestead]] (★★)&lt;br /&gt;
| &#039;&#039;none&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Bonus Raw Food Items ====&lt;br /&gt;
&lt;br /&gt;
Additionally, some of these resources are available as bonuses when villagers work other deposits. If you have no access to their main gathering, farming, or production methods, you will still find a few as bonuses. They are infrequent extra resources that happen during normal gathering (between 5% and 40% of the time, typically about 1-in-5 times). See [[Bonus Resources]] for more information.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ Bonus resources and where to find them&lt;br /&gt;
! Raw food item !! From resource node&lt;br /&gt;
|-&lt;br /&gt;
| {{Berries}} || [[File:DebugNode HerbsSmall icon.png|32px]] [[Herb Node]]&lt;br /&gt;
|-&lt;br /&gt;
| {{Eggs}} || [[Lush Trees]] (Royal Woodlands)&lt;br /&gt;
|-&lt;br /&gt;
| {{Insects}} || [[File:DebugNode MushroomSmall icon.png|32px]] [[Bleeding Tooth Mushroom]] &amp;lt;br /&amp;gt; [[File:DebugNode FlaxSmall icon.png|32px]] [[Flax Field]] &amp;lt;br /&amp;gt; [[File:DebugNode MossBroccoliSmall icon.png|32px]] [[Moss Broccoli Patch]] &amp;lt;br /&amp;gt; [[File:DebugNode StoneSmall icon.png|32px]] [[Stone Deposit]]&lt;br /&gt;
|-&lt;br /&gt;
| {{Meat}} || [[Musselsprout Trees]] (Coral Forest) &amp;lt;br /&amp;gt; [[File:DebugNode StormbirdNestSmall icon.png|32px]] [[Stormbird Nest]]&lt;br /&gt;
|-&lt;br /&gt;
| {{Mushrooms}} || [[Mushwood Trees]] (The Marshlands)&lt;br /&gt;
|-&lt;br /&gt;
| {{Roots}} ||[[File:DebugNode ClaySmall icon.png|32px]] [[Clay Deposit]] &amp;lt;br /&amp;gt; [[File:DebugNode MossBroccoliSmall icon.png|32px]] [[Moss Broccoli Patch]] &amp;lt;br /&amp;gt; [[File:DebugNode ReedSmall icon.png|32px]] [[Reed Field]] &amp;lt;br /&amp;gt; [[File:DebugNode StoneSmall icon.png|32px]] [[Stone Deposit]]&lt;br /&gt;
|-&lt;br /&gt;
| {{Vegetables}} || &#039;&#039;none&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Produced Raw Food ===&lt;br /&gt;
&lt;br /&gt;
Meat and Eggs are the only Raw Food that is produced, in the [[Ranch]].&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ Complex Food and how to get it&lt;br /&gt;
!rowspan=2| Complex Food&lt;br /&gt;
!rowspan=2| Amber Value&lt;br /&gt;
!rowspan=2| Produced in&lt;br /&gt;
!COLSPAN=3| Recipe&lt;br /&gt;
|-&lt;br /&gt;
! 1st ingredient alternatives !! 2nd ingredient alternatives !! Blightrot Footprint&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Berries.png|64px]] [[Berries]]&lt;br /&gt;
| 0.20 {{Amber}}&lt;br /&gt;
| &#039;&#039;none&#039;&#039;&lt;br /&gt;
|COLSPAN=3| &#039;&#039;none&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Eggs.png|64px]] [[Eggs]]&lt;br /&gt;
| | 0.20 {{Amber}}&lt;br /&gt;
| [[Ranch]] (★)&lt;br /&gt;
&amp;lt;!-- Recipe --&amp;gt;&lt;br /&gt;
| —&amp;lt;!--blank--&amp;gt;&lt;br /&gt;
| [[File:Berries.png|32px]] [[Berries]] &amp;lt;br /&amp;gt; [[File:Grain.png|32px]] [[Grain]] &amp;lt;br /&amp;gt; [[File:Insects.png|32px]] [[Insects]] &amp;lt;br /&amp;gt; [[File:Reeds.png|32px]] [[Reed]]&lt;br /&gt;
| 3% {{Blight2}}&lt;br /&gt;
|-&lt;br /&gt;
| | [[File:Insects.png|64px]] [[Insects]]&lt;br /&gt;
| 0.20 {{Amber}}&lt;br /&gt;
| &#039;&#039;none&#039;&#039;&lt;br /&gt;
|COLSPAN=3| &#039;&#039;none&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Meat.png|64px]] [[Meat]]&lt;br /&gt;
| 0.20 {{Amber}}&lt;br /&gt;
| [[Ranch]] (★)&lt;br /&gt;
&amp;lt;!-- Recipe --&amp;gt;&lt;br /&gt;
| —&amp;lt;!--blank--&amp;gt;&lt;br /&gt;
| [[File:Grain.png|32px]] [[Grain]] &amp;lt;br /&amp;gt; [[File:PlantFiber.png|32px]] [[Plant Fiber]] &amp;lt;br /&amp;gt; [[File:Reeds.png|32px]] [[Reed]] &amp;lt;br /&amp;gt; [[File:Vegetables.png|32px]] [[Vegetables]]&lt;br /&gt;
| 3% {{Blight2}}&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Mushrooms.png|64px]] [[Mushrooms]]&lt;br /&gt;
| 0.20 {{Amber}}&lt;br /&gt;
| &#039;&#039;none&#039;&#039;&lt;br /&gt;
|COLSPAN=3| &#039;&#039;none&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Roots.png|64px]] [[Roots]]&lt;br /&gt;
| 0.20 {{Amber}}&lt;br /&gt;
| &#039;&#039;none&#039;&#039;&lt;br /&gt;
|COLSPAN=3| &#039;&#039;none&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Vegetables.png|64px]] [[Vegetables]]&lt;br /&gt;
| 0.20 {{Amber}}&lt;br /&gt;
| &#039;&#039;none&#039;&#039;&lt;br /&gt;
|COLSPAN=3| &#039;&#039;none&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Complex Food ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Main article: [[Complex Food Need]]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
These food resources are produced from [[Recipes]] and will satisfy the villagers&#039; needs for [[Complex Food Need|Complex Food]]. Villagers prefer these food items over [[#Raw_Food|Raw Food]] when resting at [[Hearths]]. Satisfying villagers with Complex Food is more efficient, because most Recipes yield more goods than the number of raw ingredients used to produce them.&lt;br /&gt;
&lt;br /&gt;
Note that the ingredients [[Flour]], one of its ingredient alternatives [[Grain]], and [[Herbs]] are not edible, but required in many Complex Food recipes.&lt;br /&gt;
&lt;br /&gt;
Also note that the amount of ingredients, the amount produced, and the time it takes to produce all vary depending on the Building in which the Recipe is working. Consult the [[Recipes Panel]] in the game or the specific, linked Building page or Resource page for these further details.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ Complex Food and how to get it&lt;br /&gt;
!rowspan=2| Complex Food&lt;br /&gt;
!rowspan=2| Amber Value&lt;br /&gt;
!rowspan=2| Produced in&lt;br /&gt;
!COLSPAN=3| Recipe&lt;br /&gt;
|-&lt;br /&gt;
! 1st ingredient alternatives !! 2nd ingredient alternatives !! Blightrot Footprint&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Biscuits.png|64px]] [[Biscuits]]&lt;br /&gt;
| 0.25 {{Amber}}&lt;br /&gt;
| [[Apothecary]] (★★) &amp;lt;br /&amp;gt; [[Bakery]] (★★) &amp;lt;br /&amp;gt; [[Cookhouse]] (★★) &amp;lt;br /&amp;gt; [[Smelter]] (★) &amp;lt;br /&amp;gt; [[Field Kitchen]] (⊙)&lt;br /&gt;
&amp;lt;!-- Recipe --&amp;gt;&lt;br /&gt;
| [[File:Flour.png|32px]] [[Flour]]&lt;br /&gt;
| [[File:Berries.png|32px]] [[Berries]] &amp;lt;br /&amp;gt; [[File:Herbs.png|32px]] [[Herbs]] &amp;lt;br /&amp;gt; [[File:Roots.png|32px]] [[Roots]]&lt;br /&gt;
| 2% {{Blight1}}&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Jerky.png|64px]] [[Jerky]]&lt;br /&gt;
| 0.14 {{Amber}}&lt;br /&gt;
| [[Smokehouse]] (★★★) &amp;lt;br /&amp;gt; [[Butcher]] (★★) &amp;lt;br /&amp;gt; [[Kiln]] (★) &amp;lt;br /&amp;gt; [[Field Kitchen]] (⊙)&lt;br /&gt;
&amp;lt;!-- Recipe --&amp;gt;&lt;br /&gt;
| [[File:Insects.png|32px]] [[Insects]] &amp;lt;br /&amp;gt; [[File:Meat.png|32px]] [[Meat]]&lt;br /&gt;
| [[File:Coal.png|32px]] [[Coal]] &amp;lt;br /&amp;gt; [[File:Oil.png|32px]] [[Oil]] &amp;lt;br /&amp;gt; [[File:SeaMarrow.png|32px]] [[Sea Marrow]] &amp;lt;br /&amp;gt; [[File:Wood.png|32px]] [[Wood]]&lt;br /&gt;
| 2% {{Blight1}}&lt;br /&gt;
|-&lt;br /&gt;
| [[File:PickledGoods.png|64px]] [[Pickled Goods]]&lt;br /&gt;
| 0.20 {{Amber}}&lt;br /&gt;
| [[Granary]] (★★) &amp;lt;br /&amp;gt; [[Brewery]] (★) &amp;lt;br /&amp;gt; [[Cellar]] (★) &amp;lt;br /&amp;gt; [[Field Kitchen]] (⊙)&lt;br /&gt;
&amp;lt;!-- Recipe --&amp;gt;&lt;br /&gt;
| [[File:Berries.png|32px]] [[Berries]] &amp;lt;br /&amp;gt; [[File:Mushrooms.png|32px]] [[Mushrooms]] &amp;lt;br /&amp;gt; [[File:Roots.png|32px]] [[Roots]] &amp;lt;br /&amp;gt; [[File:Vegetables.png|32px]] [[Vegetables]]&lt;br /&gt;
| [[File:Barrels.png|32px]] [[Barrels]] &amp;lt;br /&amp;gt; [[File:Pottery.png|32px]] [[Pottery]] &amp;lt;br /&amp;gt; [[File:Waterskins.png|32px]] [[Waterskins]]&lt;br /&gt;
| 2% {{Blight1}}&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Pie.png|64px]] [[Pie]]&lt;br /&gt;
| 0.25 {{Amber}}&lt;br /&gt;
| [[Brick Oven]] (★★★) &amp;lt;br /&amp;gt; [[Bakery]] (★★) &amp;lt;br /&amp;gt; [[Furnace]] (★★)&lt;br /&gt;
&amp;lt;!-- Recipe --&amp;gt;&lt;br /&gt;
| [[File:Flour.png|32px]] [[Flour]]&lt;br /&gt;
| [[File:Berries.png|32px]] [[Berries]] &amp;lt;br /&amp;gt; [[File:Eggs.png|32px]] [[Eggs]] &amp;lt;br /&amp;gt; [[File:Herbs.png|32px]] [[Herbs]] &amp;lt;br /&amp;gt; [[File:Insects.png|32px]] [[Insects]] &amp;lt;br /&amp;gt; [[File:Meat.png|32px]] [[Meat]]&lt;br /&gt;
| 2% {{Blight1}}&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Skewers.png|64px]] [[Skewers]]&lt;br /&gt;
| 0.20 {{Amber}}&lt;br /&gt;
| [[Grill]] (★★★) &amp;lt;br /&amp;gt; [[Butcher]] (★★) &amp;lt;br /&amp;gt; [[Cookhouse]] (★★)&lt;br /&gt;
&amp;lt;!-- Recipe --&amp;gt;&lt;br /&gt;
| [[File:Insects.png|32px]] [[Insects]] &amp;lt;br /&amp;gt; [[File:Jerky.png|32px]] [[Jerky]] &amp;lt;br /&amp;gt; [[File:Meat.png|32px]] [[Meat]] &amp;lt;br /&amp;gt; [[File:Mushrooms.png|32px]] [[Mushrooms]]&lt;br /&gt;
| [[File:Berries.png|32px]] [[Berries]] &amp;lt;br /&amp;gt; [[File:Eggs.png|32px]] [[Eggs]] &amp;lt;br /&amp;gt; [[File:Roots.png|32px]] [[Roots]] &amp;lt;br /&amp;gt; [[File:Vegetables.png|32px]] [[Vegetables]]&lt;br /&gt;
| 2% {{Blight1}}&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Building Materials ==&lt;br /&gt;
&lt;br /&gt;
Building Materials are mostly used for constructing new [[Buildings]], however there are [[Recipes]] that require these materials as ingredients. All materials are refunded if a Building is demolished.&lt;br /&gt;
&lt;br /&gt;
Note that the amount of ingredients, the amount produced, and the time it takes to produce all vary depending on the Building in which the Recipe is working. Consult the [[Recipes Panel]] in the game or the specific, linked Building page or Resource page for these further details.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ Building Materials and where to get them&lt;br /&gt;
!rowspan=2| Building Material&lt;br /&gt;
!rowspan=2| Amber value&lt;br /&gt;
!rowspan=2| Produced in&lt;br /&gt;
!COLSPAN=3| Recipe&lt;br /&gt;
|-&lt;br /&gt;
! 1st ingredient alternatives !! 2nd ingredient alternatives !! Blightrot Footprint&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Bricks.png|64px]] [[Bricks]] &lt;br /&gt;
| 0.31 {{Amber}}&lt;br /&gt;
| [[Brickyard]] (★★) &amp;lt;br /&amp;gt; [[Furnace]] (★★) &amp;lt;br /&amp;gt; [[Workshop]] (★★) &amp;lt;br /&amp;gt; [[Kiln]] (★) &amp;lt;br /&amp;gt; [[Crude Workstation]] (⊙)&lt;br /&gt;
&amp;lt;!-- Recipe --&amp;gt;&lt;br /&gt;
| —&amp;lt;!--blank--&amp;gt;&lt;br /&gt;
| [[File:Clay.png|32px]] [[Clay]] &amp;lt;br /&amp;gt; [[File:Stone.png|32px]] [[Stone]]&lt;br /&gt;
| 2% {{Blight1}}&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Fabric.png|64px]] [[Fabric]]&lt;br /&gt;
| 0.31 {{Amber}}&lt;br /&gt;
| [[Weaver]] (★★★) &amp;lt;br /&amp;gt; [[Granary]] (★★) &amp;lt;br /&amp;gt; [[Leatherworker]] (★★) &amp;lt;br /&amp;gt; [[Workshop]] (★★) &amp;lt;br /&amp;gt; [[Crude Workstation]] (⊙)&lt;br /&gt;
&amp;lt;!-- Recipe --&amp;gt;&lt;br /&gt;
| —&amp;lt;!--blank--&amp;gt;&lt;br /&gt;
| [[File:PlantFiber.png|32px]] [[Plant Fiber]] &amp;lt;br /&amp;gt; [[File:Leather.png|32px]] [[Leather]] &amp;lt;br /&amp;gt; [[File:Reeds.png|32px]] [[Reed]]&lt;br /&gt;
| 2% {{Blight1}}&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Planks.png|64px]] [[Planks]]&lt;br /&gt;
| 0.18 {{Amber}}&lt;br /&gt;
| [[Lumber Mill]] (★★★) &amp;lt;br /&amp;gt; [[Carpenter]] (★★) &amp;lt;br /&amp;gt; [[Supplier]] (★★) &amp;lt;br /&amp;gt; [[Workshop]] (★★) &amp;lt;br /&amp;gt; [[Crude Workstation]] (⊙)&lt;br /&gt;
&amp;lt;!-- Recipe --&amp;gt;&lt;br /&gt;
| —&amp;lt;!--blank--&amp;gt;&lt;br /&gt;
| [[File:Wood.png|32px]] [[Wood]]&lt;br /&gt;
| 2% {{Blight1}}&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Parts.png|64px]] [[Parts]]&lt;br /&gt;
| 2.39 {{Amber}}&lt;br /&gt;
| [[Rainpunk Foundry]] (★★★)&lt;br /&gt;
&amp;lt;!-- Recipe --&amp;gt;&lt;br /&gt;
| [[File:Clay.png|32px]] [[Clay]] &amp;lt;br /&amp;gt; [[File:CopperBar.png|32px]] [[Copper Bars]] &amp;lt;br /&amp;gt; [[File:CrystalizedDew.png|32px]] [[Crystalized Dew]] &amp;lt;br /&amp;gt; [[File:Stone.png|32px]] [[Stone]]&lt;br /&gt;
| [[File:Coal.png|32px]] &amp;lt;br /&amp;gt; [[File:Oil.png|32px]] [[Oil]] &amp;lt;br /&amp;gt; [[File:Wood.png|32px]] [[Wood]]&lt;br /&gt;
| 4% {{Blight3}}&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Wildfire Essence.png|64px]] [[Wildfire Essence]]&lt;br /&gt;
| 5.00 {{Amber}}&lt;br /&gt;
|COLSPAN=4| &#039;&#039;Cannot be produced. Found from [[Trading]], solving [[Glade Events]], and fulfilling [[Orders]].&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Consumable Items ==&lt;br /&gt;
&lt;br /&gt;
Consumable items are used in [[Service Buildings]] to satisfy villagers&#039; needs for [[Services]]. Some of these items can also be used as ingredients when producing Trade Goods.&lt;br /&gt;
&lt;br /&gt;
Note that the amount of ingredients, the amount produced, and the time it takes to produce all vary depending on the Building in which the Recipe is working. Consult the [[Recipes Panel]] in the game or the specific, linked Building page or Resource page for these further details.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ Consumable Items and where to get them&lt;br /&gt;
!rowspan=2| Consumable Item&lt;br /&gt;
!rowspan=2| Used in Service&lt;br /&gt;
!rowspan=2| Amber value&lt;br /&gt;
!rowspan=2| Produced in&lt;br /&gt;
!COLSPAN=3| Recipe&lt;br /&gt;
|-&lt;br /&gt;
! 1st ingredient alternatives !! 2nd ingredient alternatives !! Blightrot Footprint&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Coats.png|64px]] [[Coats]]&lt;br /&gt;
| [[Clothing]] (at [[Hearths]])&lt;br /&gt;
| 0.10 {{Amber}}&lt;br /&gt;
| [[Clothier]] (★★★) &amp;lt;br /&amp;gt; [[Artisan]] (★★) &amp;lt;br /&amp;gt; [[Smithy]] (★★) &amp;lt;br /&amp;gt; [[Druid&#039;s Hut]] (★)&lt;br /&gt;
&amp;lt;!-- Recipe --&amp;gt;&lt;br /&gt;
| —&amp;lt;!--blank--&amp;gt;&lt;br /&gt;
| [[File:Fabric.png|32px]] [[Fabric]]&lt;br /&gt;
| 2% {{Blight1}}&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Ale.png|64px]] [[Ale]]&lt;br /&gt;
| [[Leisure]]&lt;br /&gt;
| 0.17 {{Amber}}&lt;br /&gt;
| [[Brewery]] (★★★) &amp;lt;br /&amp;gt; [[Tinctury]] (★★) &amp;lt;br /&amp;gt; [[Scribe]] (★★) &amp;lt;br /&amp;gt; [[Grill]] (★)&lt;br /&gt;
&amp;lt;!-- Recipe --&amp;gt;&lt;br /&gt;
| [[File:Grain.png|32px]] [[Grain]] &amp;lt;br /&amp;gt; [[File:Roots.png|32px]] [[Roots]]&lt;br /&gt;
| [[File:Barrels.png|32px]] [[Barrels]] &amp;lt;br /&amp;gt; [[File:Pottery.png|32px]] [[Pottery]] &amp;lt;br /&amp;gt; [[File:Waterskins.png|32px]] [[Waterskins]]&lt;br /&gt;
| 4% {{Blight3}}&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Cosmetics.png|64px]] [[Cosmetics]]&lt;br /&gt;
| [[Cleanliness]]&lt;br /&gt;
| 0.14 {{Amber}}&lt;br /&gt;
| [[Alchemist&#039;s Hut]] (★★) &amp;lt;br /&amp;gt; [[Apothecary]] (★★) &amp;lt;br /&amp;gt; [[Cooperage]] (★)&lt;br /&gt;
&amp;lt;!-- Recipe --&amp;gt;&lt;br /&gt;
| [[File:Eggs.png|32px]] [[Eggs]] &amp;lt;br /&amp;gt; [[File:Oil.png|32px]] [[Oil]]&lt;br /&gt;
| [[File:Herbs.png|32px]] [[Herbs]] &amp;lt;br /&amp;gt; [[File:Pigment.png|32px]] [[Pigment]] &amp;lt;br /&amp;gt; [[File:Resin.png|32px]] [[Resin]]&lt;br /&gt;
| 4% {{Blight3}}&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Incense.png|64px]] [[Incense]]&lt;br /&gt;
| [[Religion]]&lt;br /&gt;
| 0.18 {{Amber}}&lt;br /&gt;
| [[Apothecary]] (★★) &amp;lt;br /&amp;gt; [[Brick Oven]] (★) &amp;lt;br /&amp;gt; [[Druid&#039;s Hut]] (★) &amp;lt;br /&amp;gt; [[Smokehouse]] (★)&lt;br /&gt;
&amp;lt;!-- Recipe --&amp;gt;&lt;br /&gt;
| [[File:Herbs.png|32px]] [[Herbs]] &amp;lt;br /&amp;gt; [[File:Insects.png|32px]] [[Insects]] &amp;lt;br /&amp;gt; [[File:Resin.png|32px]] [[Resin]] &amp;lt;br /&amp;gt; [[File:Roots.png|32px]] [[Roots]]&lt;br /&gt;
| [[File:Coal.png|32px]] [[Coal]] &amp;lt;br /&amp;gt; [[File:Oil.png|32px]] [[Oil]] &amp;lt;br /&amp;gt; [[File:SeaMarrow.png|32px]] [[Sea Marrow]] &amp;lt;br /&amp;gt; [[File:Wood.png|32px]] [[Wood]]&lt;br /&gt;
| 4% {{Blight3}}&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Scrolls.png|64px]] [[Scrolls]]&lt;br /&gt;
| [[Education]]&lt;br /&gt;
| 0.14 {{Amber}}&lt;br /&gt;
| [[Scribe]] (★★★) &amp;lt;br /&amp;gt; [[Clothier]] (★) &amp;lt;br /&amp;gt; [[Lumber Mill]] (★) &amp;lt;br /&amp;gt; [[Rain Mill]] (★)&lt;br /&gt;
&amp;lt;!-- Recipe --&amp;gt;&lt;br /&gt;
| [[File:Leather.png|32px]] [[Leather]] &amp;lt;br /&amp;gt; [[File:PlantFiber.png|32px]] [[Plant Fiber]] &amp;lt;br /&amp;gt; [[File:Wood.png|32px]] [[Wood]]&lt;br /&gt;
| [[File:Pigment.png|32px]] [[Pigment]] &amp;lt;br /&amp;gt; [[File:Wine.png|32px]] [[Wine]]&lt;br /&gt;
| 4% {{Blight3}}&lt;br /&gt;
|-&lt;br /&gt;
| [[File:TrainingGear.png|64px]] [[Training Gear]]&lt;br /&gt;
| [[Brawling]]&lt;br /&gt;
| 0.21 {{Amber}}&lt;br /&gt;
| [[Cooperage]] (★★) &amp;lt;br /&amp;gt; [[Manufactory]] (★★) &amp;lt;br /&amp;gt; [[Tinkerer]] (★★) &amp;lt;br /&amp;gt; [[Weaver]] (★)&lt;br /&gt;
&amp;lt;!-- Recipe --&amp;gt;&lt;br /&gt;
| [[File:CopperBar.png|32px]] [[Copper Bars]] &amp;lt;br /&amp;gt; [[File:CrystalizedDew.png|32px]] [[Crystalized Dew]] &amp;lt;br /&amp;gt; [[File:Stone.png|32px]] [[Stone]]&lt;br /&gt;
| [[File:Planks.png|32px]] [[Planks]] &amp;lt;br /&amp;gt; [[File:Reeds.png|32px]] [[Reed]]&lt;br /&gt;
| 4% {{Blight3}}&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Wine.png|64px]] [[Wine]]&lt;br /&gt;
| [[Luxury]]&lt;br /&gt;
| 0.14 {{Amber}}&lt;br /&gt;
| [[Cellar]] (★★★) &amp;lt;br /&amp;gt; [[Alchemist&#039;s Hut]] (★★) &amp;lt;br /&amp;gt; [[Tinctury]] (★★)&lt;br /&gt;
&amp;lt;!-- Recipe --&amp;gt;&lt;br /&gt;
| [[File:Berries.png|32px]] [[Berries]] &amp;lt;br /&amp;gt; [[File:Mushrooms.png|32px]] [[Mushrooms]] &amp;lt;br /&amp;gt; [[File:Reeds.png|32px]] [[Reed]]&lt;br /&gt;
| [[File:Barrels.png|32px]] [[Barrels]] &amp;lt;br /&amp;gt; [[File:Pottery.png|32px]] [[Pottery]] &amp;lt;br /&amp;gt; [[File:Waterskins.png|32px]] [[Waterskins]]&lt;br /&gt;
| 4% {{Blight3}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Bonus Consumable Items ====&lt;br /&gt;
&lt;br /&gt;
Additionally, some of these resources are available as bonuses when villagers work deposits on map tiles. If you have no access to their main production methods, you will still find a few as bonuses. They are infrequent extra resources that happen during normal gathering (between 5% and 40% of the time, typically about 1-in-5 times). See [[Bonus Resources]] for more information.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ Bonus resources and where to find them&lt;br /&gt;
! Consumable Item !! From resource node&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Ale.png|32px]] [[Ale]] || &#039;&#039;none&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Cosmetics.png|32px]] [[Cosmetics]] || &#039;&#039;none&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Incense.png|32px]] [[Incense]] || [[Crimsonreach Tree]]s (Coral Forest)&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Scrolls.png|32px]] [[Scrolls]] || &#039;&#039;none&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:TrainingGear.png|32px]] [[Training Gear]] || &#039;&#039;none&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Wine.png|32px]] [[Wine]] || &#039;&#039;none&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Crafting Materials ==&lt;br /&gt;
&lt;br /&gt;
Crafting Materials are goods used in Recipes, and most don&#039;t have another purpose except as intermediate products. These are the most diversely and frequently used resources, some being used in almost a dozen recipes. Materials for building [[Roads]] also falls into this broad category.&lt;br /&gt;
&lt;br /&gt;
Crafting Materials are split into roughly two groups, one raw from the map and one produced in [[Buildings]]. The exceptions that appear in both lists are [[Crystalized Dew]] and [[Leather]].&lt;br /&gt;
&lt;br /&gt;
Crafting Materials can frequently be found as rewards from [[Glade Events]] and [[Orders]].&lt;br /&gt;
&lt;br /&gt;
Note that the amount of ingredients, the amount produced, and the time it takes to produce all vary depending on the Building in which the Recipe is working. Consult the [[Recipes Panel]] in the game or the specific, linked Building page or Resource page for these further details.&lt;br /&gt;
&lt;br /&gt;
=== Raw Crafting Materials ===&lt;br /&gt;
These Crafting Materials are gathered or farmed from map tiles with resource deposits. Some only need a [[Camps|Camp]] or [[Mine]], while others need [[Fertile Soil]] to be improved to [[Farm Field]]s and a nearby farming building.&lt;br /&gt;
&lt;br /&gt;
Note that [[Crystalized Dew]] appears here because it can be farmed raw from the [[Grove]]. It is also produced in three buildings, listed here for quick reference, and its Recipe appears in the second table for Crafting Materials.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ Raw Crafting Materials and where to get them&lt;br /&gt;
!rowspan=2| Raw Crafting Material&lt;br /&gt;
!rowspan=2| Amber value&lt;br /&gt;
!COLSPAN=2| Gathered by&lt;br /&gt;
!rowspan=2| Farmed from [[Farm Field]]s by&lt;br /&gt;
!rowspan=2| Produced by&lt;br /&gt;
|-&lt;br /&gt;
! Camp !! Near resource node&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Clay.png|64px]] [[Clay]]&lt;br /&gt;
| 0.14 {{Amber}}&lt;br /&gt;
| [[Stonecutters&#039; Camp]] (★) || [[File:DebugNode ClaySmall icon.png|64px]] [[Clay Deposit]]&lt;br /&gt;
| &#039;&#039;none&#039;&#039;&lt;br /&gt;
| [[Clay Pit]] (★★)&lt;br /&gt;
|-&lt;br /&gt;
| [[File:CopperOre.png|64px]] [[Copper Ore]]&lt;br /&gt;
| 0.12 {{Amber}}&lt;br /&gt;
|COLSPAN=2| &#039;&#039;none&#039;&#039;&lt;br /&gt;
| &#039;&#039;none&#039;&#039;&lt;br /&gt;
| [[Mine]] (★)&lt;br /&gt;
|-&lt;br /&gt;
| [[File:CrystalizedDew.png|64px]] [[Crystalized Dew]]&lt;br /&gt;
| 0.59 {{Amber}}&lt;br /&gt;
|COLSPAN=2| &#039;&#039;none&#039;&#039;&lt;br /&gt;
| [[Grove]] (★★)&lt;br /&gt;
| [[Alchemist&#039;s Hut]] (★★) &amp;lt;br /&amp;gt; [[Brickyard]] (★★) &amp;lt;br /&amp;gt; [[Smelter]] (★)&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Grain.png|64px]] [[Grain]]&lt;br /&gt;
| 0.20 {{Amber}}&lt;br /&gt;
| [[Foragers&#039; Camp]] (★) || [[File:DebugNode SwampWheatSmall icon.png|64px]] [[Swamp Wheat Field]]&lt;br /&gt;
| [[Homestead]] (★★) &amp;lt;br /&amp;gt; [[Small Farm]] (★★)&lt;br /&gt;
| &#039;&#039;none&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Herbs.png|64px]] [[Herbs]]&lt;br /&gt;
| 0.20 {{Amber}}&lt;br /&gt;
| [[Herbalists&#039; Camp]] (★) || [[File:DebugNode HerbsSmall icon.png|64px]] [[Herb Node]]&lt;br /&gt;
| [[Greenhouse]] (★★) &amp;lt;br /&amp;gt; [[Herb Garden]] (★★)&lt;br /&gt;
| &#039;&#039;none&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Leather.png|64px]] [[Leather]]&lt;br /&gt;
| 0.14 {{Amber}}&lt;br /&gt;
|COLSPAN=2| &#039;&#039;none&#039;&#039;&lt;br /&gt;
| &#039;&#039;none&#039;&#039;&lt;br /&gt;
| [[Ranch]] (★)&lt;br /&gt;
|-&lt;br /&gt;
| [[File:PlantFiber.png|64px]] [[Plant Fiber]]&lt;br /&gt;
| 0.14 {{Amber}}&lt;br /&gt;
| [[Harvesters&#039; Camp]] (★) || [[File:DebugNode FlaxSmall icon.png|64px]] [[Flax Field]]&lt;br /&gt;
| [[Plantation]] (★★)&lt;br /&gt;
| &#039;&#039;none&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Reeds.png|64px]] [[Reed]]&lt;br /&gt;
| 0.14 {{Amber}}&lt;br /&gt;
| [[Harvesters&#039; Camp]] (★) || [[File:DebugNode ReedSmall icon.png|64px]] [[Reed Field]]&lt;br /&gt;
| &#039;&#039;none&#039;&#039;&lt;br /&gt;
| [[Clay Pit]] (★★)&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Resin.png|64px]] [[Resin]]&lt;br /&gt;
| 0.14 {{Amber}}&lt;br /&gt;
|COLSPAN=2| &#039;&#039;none&#039;&#039;&lt;br /&gt;
| [[Grove]] (★★)&lt;br /&gt;
| &#039;&#039;none&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Sparkdew.png|64px]] [[Sparkdew]]&lt;br /&gt;
| 0.06 {{Amber}}&lt;br /&gt;
|COLSPAN=2| &#039;&#039;none&#039;&#039;&lt;br /&gt;
| &#039;&#039;none&#039;&#039;&lt;br /&gt;
| [[Rain Collector]] (★)&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Stone.png|64px]] [[Stone]]&lt;br /&gt;
| 0.14 {{Amber}}&lt;br /&gt;
| [[Stonecutters&#039; Camp]] || [[File:DebugNode StoneSmall icon.png|64px]] [[Stone Deposit]]&lt;br /&gt;
| &#039;&#039;none&#039;&#039;&lt;br /&gt;
| &#039;&#039;none&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Bonus Raw Crafting Materials ====&lt;br /&gt;
&lt;br /&gt;
Additionally, some of these resources are available as bonuses when villagers work other deposits. If you have no access to their main gathering, farming, or production methods, you will still find a few as bonuses. They are infrequent extra resources that happen during normal gathering (between 5% and 40% of the time, typically about 1-in-5 times). See [[Bonus Resources]] for more information.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ Bonus resources and where to find them&lt;br /&gt;
! Raw Crafting Material !! From resource node&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Clay.png|32px]] [[Clay]]&lt;br /&gt;
| [[File:DebugNode FlaxSmall icon.png|32px]] [[Flax Field]] &amp;lt;br /&amp;gt; [[File:DebugNode ReedSmall icon.png|32px]] [[Reed Field]] &amp;lt;br /&amp;gt; [[File:DebugNode StoneSmall icon.png|32px]] [[Stone Deposit]] &amp;lt;br /&amp;gt; [[File:Mine icon.png|32px]] [[Mine]] on a [[Copper Deposit]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:CopperOre.png|32px]] [[Copper Ore]]&lt;br /&gt;
| [[File:DebugNode ClaySmall icon.png|32px]] [[Clay Deposit]] &amp;lt;br /&amp;gt; [[Coppervein Tree]]s (Scarlet Orchard)&lt;br /&gt;
|-&lt;br /&gt;
| [[File:CrystalizedDew.png|32px]] [[Crystalized Dew]]&lt;br /&gt;
| [[Musselsprout Tree]]s (Coral Forest)&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Grain.png|32px]] [[Grain]]&lt;br /&gt;
| &#039;&#039;none&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Herbs.png|32px]] [[Herbs]]&lt;br /&gt;
| [[File:DebugNode RootsSmall icon.png|32px]] [[Roots Deposit]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Leather.png|32px]] [[Leather]]&lt;br /&gt;
| [[Mushwood Tree]]s (The Marshlands) &amp;lt;br /&amp;gt; [[File:DebugNode SnailBroodmotherSmall icon.png|32px]] [[Slickshell Broodmother]] &amp;lt;br /&amp;gt; [[File:DebugNode_SnakeNestSmall_icon.png|32px]] [[Snake Nest]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:PlantFiber.png|32px]] [[Plant Fiber]]&lt;br /&gt;
| [[Coppervein Tree]]s (Scarlet Orchard) &amp;lt;br/ &amp;gt; [[File:DebugNode HerbsSmall icon.png|32px]] [[Herb Node]] &amp;lt;br /&amp;gt; [[Lush Tree]]s (Royal Woodlands) &amp;lt;br /&amp;gt; [[Plateleaf Tree]]s (Coral Forest) &amp;lt;br /&amp;gt; [[File:DebugNode SwampWheatSmall icon.png|32px]] [[Swamp Wheat Field]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Reeds.png|32px]] [[Reed]]&lt;br /&gt;
| &#039;&#039;none&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Resin.png|32px]] [[Resin]]&lt;br /&gt;
| [[Lush Tree]]s (Royal Woodlands) &amp;lt;br /&amp;gt; [[Plantleaf Tree]]s (Coral Forest)&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Sparkdew.png|32px]] [[Sparkdew]]&lt;br /&gt;
| &#039;&#039;none&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Stone.png|32px]] [[Stone]]&lt;br /&gt;
| [[File:Mine icon.png|32px]] [[Mine]] on a [[Coal Deposit]] &amp;lt;br /&amp;gt; [[Crimsonreach Tree]]s (Coral Forest) &amp;lt;br /&amp;gt; [[File:DebugNode SeaMarrowSmall icon.png|32px]] [[Sea Marrow Deposit]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Refined Crafting Materials ===&lt;br /&gt;
&lt;br /&gt;
These Crafting Materials are produced from [[Recipes]] in [[Buildings]]. They are not available from gathering, with the exception of [[Crystalized Dew]].&lt;br /&gt;
&lt;br /&gt;
Note that the amount of ingredients, the amount produced, and the time it takes to produce all vary depending on the Building in which the Recipe is working. Consult the [[Recipes Panel]] in the game or the specific, linked Building page or Resource page for these further details.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ Crafting Materials that are produced and how to get them&lt;br /&gt;
!rowspan=2| Produced Crafting Material&lt;br /&gt;
!rowspan=2| Amber value&lt;br /&gt;
!rowspan=2| Produced in&lt;br /&gt;
!COLSPAN=4| Recipe&lt;br /&gt;
|-&lt;br /&gt;
! 1st ingredient alternatives !! 2nd ingredient alternatives !! 3rd ingredient alternatives !! Blightrot Footprint&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Barrels.png|64px]] [[Barrels]]&lt;br /&gt;
| 0.20 {{Amber}}&lt;br /&gt;
| [[Cooperage]] ({{3Star}}) &amp;lt;br /&amp;gt; [[Artisan]] ({{2Star}}) &amp;lt;br /&amp;gt; [[Provisioner]] ({{2Star}}) &amp;lt;br /&amp;gt; [[Toolshop]] ({{1Star}})&lt;br /&gt;
&amp;lt;!-- Recipe --&amp;gt;&lt;br /&gt;
| —&amp;lt;!--blank--&amp;gt;&lt;br /&gt;
| [[File:CopperBar.png|32px]] [[Copper Bars]] &amp;lt;br /&amp;gt; [[File:CrystalizedDew.png|32px]] [[Crystalized Dew]]&lt;br /&gt;
| [[File:Planks.png|32px]] [[Planks]]&lt;br /&gt;
| 3% {{Blight2}}&lt;br /&gt;
|-&lt;br /&gt;
| [[File:CopperBar.png|64px]] [[Copper Bars]]&lt;br /&gt;
| 0.59 {{Amber}}&lt;br /&gt;
| [[Smelter]] ({{3Star}}) &amp;lt;br /&amp;gt; [[Furnace]] ({{2Star}}) &amp;lt;br /&amp;gt; [[Grill]] ({{1Star}}) &amp;lt;br /&amp;gt; [[Stamping Mill]] ({{1Star}})&lt;br /&gt;
&amp;lt;!-- Recipe --&amp;gt;&lt;br /&gt;
| —&amp;lt;!--blank--&amp;gt;&lt;br /&gt;
| [[File:CopperOre.png|32px]] [[Copper Ore]]&lt;br /&gt;
| {{Wood}} &amp;lt;br /&amp;gt; {{Oil}} &amp;lt;br /&amp;gt; {{Coal}} &amp;lt;br /&amp;gt; {{Sea Marrow}}&lt;br /&gt;
| 4% {{Blight3}}&lt;br /&gt;
|-&lt;br /&gt;
| [[File:CrystalizedDew.png|64px]] [[Crystalized Dew]]&lt;br /&gt;
| 0.59 {{Amber}}&lt;br /&gt;
| [[Alchemist&#039;s Hut]] ({{2Star}}) &amp;lt;br /&amp;gt; [[Brickyard]] ({{2Star}}) &amp;lt;br /&amp;gt; [[Smelter]] ({{1Star}})&lt;br /&gt;
&amp;lt;!-- Recipe --&amp;gt;&lt;br /&gt;
| [[File:Herbs.png|32px]] [[Herbs]] &amp;lt;br /&amp;gt; [[File:Insects.png|32px]] [[Insects]] &amp;lt;br /&amp;gt; [[File:Resin.png|32px]] [[Resin]] &amp;lt;br /&amp;gt; [[File:Vegetables.png|32px]] [[Vegetables]]&lt;br /&gt;
| [[File:Clay.png|32px]] [[Clay]] &amp;lt;br /&amp;gt; [[File:Stone.png|32px]] [[Stone]]&lt;br /&gt;
| [[File:Sparkdew.png|32px]] [[Sparkdew]]&lt;br /&gt;
| 4% {{Blight3}}&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Flour.png|64px]] [[Flour]]&lt;br /&gt;
| 0.18 {{Amber}}&lt;br /&gt;
| [[Rain Mill]] ({{3Star}}) &amp;lt;br /&amp;gt; [[Provisioner]] ({{2Star}}) &amp;lt;br /&amp;gt; [[Stamping Mill]] ({{2Star}}) &amp;lt;br /&amp;gt; [[Supplier]] ({{2Star}}) &amp;lt;br /&amp;gt; [[Press]] ({{1Star}})&lt;br /&gt;
&amp;lt;!-- Recipe --&amp;gt;&lt;br /&gt;
| —&amp;lt;!--blank--&amp;gt;&lt;br /&gt;
| —&amp;lt;!--blank--&amp;gt;&lt;br /&gt;
| [[File:Grain.png|32px]] [[Grain]] &amp;lt;br /&amp;gt; [[File:Mushrooms.png|32px]] [[Mushroom]] &amp;lt;br /&amp;gt; [[File:Roots.png|32px]] [[Roots]]&lt;br /&gt;
| 3% {{Blight2}}&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Leather.png|64px]] [[Leather]]&lt;br /&gt;
| 0.14 {{Amber}}&lt;br /&gt;
| [[Ranch]] ({{1Star}})&lt;br /&gt;
&amp;lt;!-- Recipe --&amp;gt;&lt;br /&gt;
| —&amp;lt;!--blank--&amp;gt;&lt;br /&gt;
| —&amp;lt;!--blank--&amp;gt;&lt;br /&gt;
| [[File:Grain.png|32px]] [[Grain]] &amp;lt;br /&amp;gt; [[File:PlantFiber.png|32px]] [[Plant Fiber]] &amp;lt;br /&amp;gt; [[File:Reeds.png|32px]] [[Reed]] &amp;lt;br /&amp;gt; [[File:Vegetables.png|32px]] [[Vegetables]]&lt;br /&gt;
| 3% {{Blight2}}&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Pigment.png|64px]] [[Pigment]]&lt;br /&gt;
| 0.12 {{Amber}}&lt;br /&gt;
| [[Artisan]] ({{2Star}}) &amp;lt;br /&amp;gt; [[Cookhouse]] ({{2Star}}) &amp;lt;br /&amp;gt; [[Manufactory]] ({{2Star}}) &amp;lt;br /&amp;gt; [[Tinctury]] ({{2Star}})&lt;br /&gt;
&amp;lt;!-- Recipe --&amp;gt;&lt;br /&gt;
| —&amp;lt;!--blank--&amp;gt;&lt;br /&gt;
| —&amp;lt;!--blank--&amp;gt;&lt;br /&gt;
| [[File:Berries.png|32px]] [[Berries]] &amp;lt;br /&amp;gt; [[File:Coal.png|32px]] [[Coal]] &amp;lt;br /&amp;gt; [[File:CopperOre.png|32px]] [[Copper Ore]] &amp;lt;br /&amp;gt; [[File:Insects.png|32px]] [[Insects]]&lt;br /&gt;
| 3% {{Blight2}}&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Pottery.png|64px]] [[Pottery]]&lt;br /&gt;
| 0.18 {{Amber}}&lt;br /&gt;
| [[Stamping Mill]] ({{3Star}}) &amp;lt;br /&amp;gt; [[Bakery]] ({{2Star}}) &amp;lt;br /&amp;gt; [[Brickyard]] ({{2Star}}) &amp;lt;br /&amp;gt; [[Smokehouse]] ({{1Star}})&lt;br /&gt;
&amp;lt;!-- Recipe --&amp;gt;&lt;br /&gt;
| —&amp;lt;!--blank--&amp;gt;&lt;br /&gt;
| [[File:Clay.png|32px]] [[Clay]]&lt;br /&gt;
| [[File:Coal.png|32px]] [[Coal]] &amp;lt;br /&amp;gt; [[File:Oil.png|32px]] [[Oil]] &amp;lt;br /&amp;gt; [[File:SeaMarrow.png|32px]] [[Sea Marrow]] &amp;lt;br /&amp;gt; [[File:Wood.png|32px]] [[Wood]]&lt;br /&gt;
| 3% {{Blight2}}&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Waterskins.png|64px]] [[Waterskins]]&lt;br /&gt;
| 0.18 {{Amber}}&lt;br /&gt;
| [[Leatherworker]] ({{3Star}}) &amp;lt;br /&amp;gt; [[Supplier]] ({{2Star}}) &amp;lt;br /&amp;gt; [[Clothier]] ({{1Star}}) &amp;lt;br /&amp;gt; [[Toolshop]] ({{1Star}})&lt;br /&gt;
&amp;lt;!-- Recipe --&amp;gt;&lt;br /&gt;
| —&amp;lt;!--blank--&amp;gt;&lt;br /&gt;
| [[File:Leather.png|32px]] [[Leather]]&lt;br /&gt;
| [[File:Meat.png|32px]] [[Meat]] &amp;lt;br /&amp;gt; [[File:Oil.png|32px]] [[Oil]]&lt;br /&gt;
| 3% {{Blight2}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Bonus Refined Crafting Materials ====&lt;br /&gt;
&lt;br /&gt;
Additionally, some of these resources are available as bonuses when villagers work deposits on map tiles. If you have no access to their main production methods, you will still find a few as bonuses. They are infrequent extra resources that happen during normal gathering (between 5% and 40% of the time, typically about 1-in-5 times). See [[Bonus Resources]] for more information.&lt;br /&gt;
&lt;br /&gt;
[[Crystalized Dew]] and [[Leather]] are repeated here for quick reference; they are also in [[#Bonus Raw Crafting Materials]], above.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ Bonus refined Crafting Materials and where to find them&lt;br /&gt;
! Crafting Material !! From resource node&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Barrels.png|32px]] [[Barrels]]&lt;br /&gt;
| &#039;&#039;none&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:CopperBar.png|32px]] [[Copper Bars]]&lt;br /&gt;
| &#039;&#039;none&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:CrystalizedDew.png|32px]] [[Crystalized Dew]]&lt;br /&gt;
| [[Musselsprout Tree]]s (Coral Forest)&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Flour.png|32px]] [[Flour]]&lt;br /&gt;
| &#039;&#039;none&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Leather.png|32px]] [[Leather]]&lt;br /&gt;
| [[Mushwood Tree]]s (The Marshlands) &amp;lt;br /&amp;gt; [[File:DebugNode SnailBroodmotherSmall icon.png|32px]] [[Slickshell Broodmother]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Pigment.png|32px]] [[Pigment]]&lt;br /&gt;
| [[Coppervein Tree]]s (Scarlet Orchard)&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Pottery.png|32px]] [[Pottery]]&lt;br /&gt;
| &#039;&#039;none&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Waterskins.png|32px]] [[Waterskins]]&lt;br /&gt;
| &#039;&#039;none&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Trade Goods ==&lt;br /&gt;
&lt;br /&gt;
Trade Goods are used in [[Trade]] and [[Orders]]. Generally, these items have the highest value of [[Amber]] among all of the resources because they are at the end of the production chains.&lt;br /&gt;
&lt;br /&gt;
Producing these items consumes more ingredients than most other recipes, so be careful. When fulfilling Orders, setting limits is recommended, so you don&#039;t inadvertently use up all your building materials and food.&lt;br /&gt;
&lt;br /&gt;
[[Amber]] is in this section, which is the currency of settlements and [[Trade]].&lt;br /&gt;
&lt;br /&gt;
[[Citadel Resources]] are also in this section, which are awarded after completing settlement [[Missions]] and from [[Glade Events]]. They are not producible by any Buildings.&lt;br /&gt;
&lt;br /&gt;
Note that the amount of ingredients, the amount produced, and the time it takes to produce all vary depending on the Building in which the Recipe is working. Consult the [[Recipes Panel]] in the game or the specific, linked Building page or Resource page for these further details.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ Trade Goods and how to make them&lt;br /&gt;
!rowspan=2| Trade Goods&lt;br /&gt;
!rowspan=2| Amber value&lt;br /&gt;
!rowspan=2| Produced in&lt;br /&gt;
!COLSPAN=3| Recipe&lt;br /&gt;
|-&lt;br /&gt;
! First ingredient alternatives !! Second ingredient alternatives !! Blightrot Footprint&lt;br /&gt;
|-&lt;br /&gt;
| [[File:BuildingMaterials.png|64px]] [[Pack of Building Materials]]&lt;br /&gt;
| 0.87 {{Amber}}&lt;br /&gt;
| [[Tinkerer]] (★★) &amp;lt;br /&amp;gt; [[Rain Mill]] (★) &amp;lt;br /&amp;gt; [[Makeshift Post]] (⊙)&lt;br /&gt;
&amp;lt;!-- Recipe --&amp;gt;&lt;br /&gt;
| —&amp;lt;!--blank--&amp;gt;&lt;br /&gt;
| [[File:Bricks.png|32px]] [[Bricks]] &amp;lt;br /&amp;gt; [[File:CopperOre.png|32px]] [[Copper Ore]] &amp;lt;br /&amp;gt; [[File:Fabric.png|32px]] [[Fabric]] &amp;lt;br /&amp;gt; [[File:Planks.png|32px]] [[Planks]]&lt;br /&gt;
| 2% {{Blight1}}&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Crops.png|64px]] [[Pack of Crops]]&lt;br /&gt;
| 0.59 {{Amber}}&lt;br /&gt;
| [[Granary]] (★★) &amp;lt;br /&amp;gt; [[Brewery]] (★) &amp;lt;br /&amp;gt; [[Makeshift Post]] (⊙)&lt;br /&gt;
&amp;lt;!-- Recipe --&amp;gt;&lt;br /&gt;
| —&amp;lt;!--blank--&amp;gt;&lt;br /&gt;
| [[File:Grain.png|32px]] [[Grain]] &amp;lt;br /&amp;gt; [[File:Mushrooms.png|32px]] [[Mushrooms]] &amp;lt;br /&amp;gt; [[File:Roots.png|32px]] [[Roots]] &amp;lt;br /&amp;gt; [[File:Vegetables.png|32px]] [[Vegetables]]&lt;br /&gt;
| 2% {{Blight1}}&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Luxury.png|64px]] [[Pack of Luxury Goods]]&lt;br /&gt;
| 0.65 {{Amber}}&lt;br /&gt;
| [[Carpenter]] (★★) &amp;lt;br /&amp;gt; [[Leatherworker]] (★) &amp;lt;br /&amp;gt; [[Press]] (★)&lt;br /&gt;
&amp;lt;!-- Recipe --&amp;gt;&lt;br /&gt;
| —&amp;lt;!--blank--&amp;gt;&lt;br /&gt;
| [[File:Ale.png|32px]] [[Ale]] &amp;lt;br /&amp;gt; [[File:Cosmetics.png|32px]] [[Cosmetics]] &amp;lt;br /&amp;gt; [[File:Incense.png|32px]] [[Incense]] &amp;lt;br /&amp;gt; [[File:Scrolls.png|32px]] [[Scrolls]] &amp;lt;br /&amp;gt; [[File:TrainingGear.png|32px]] [[Training Gear]] &amp;lt;br /&amp;gt; [[File:Wine.png|32px]] [[Wine]]&lt;br /&gt;
| 2% {{Blight1}}&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Provisions.png|64px]] [[Pack of Provisions]]&lt;br /&gt;
| 0.40 {{Amber}}&lt;br /&gt;
| [[Provisioner]] (★★) &amp;lt;br /&amp;gt; [[Manufactory]] (★★) &amp;lt;br /&amp;gt; [[Makeshift Post]] (⊙)&lt;br /&gt;
&amp;lt;!-- Recipe --&amp;gt;&lt;br /&gt;
| —&amp;lt;!--blank--&amp;gt;&lt;br /&gt;
| [[File:Berries.png|32px]] [[Berries]] &amp;lt;br /&amp;gt; [[File:Eggs.png|32px]] [[Eggs]] &amp;lt;br /&amp;gt; [[File:Herbs.png|32px]] [[Herbs]] &amp;lt;br /&amp;gt; [[File:Insects.png|32px]] [[Insects]] &amp;lt;br /&amp;gt; [[File:Meat.png|32px]] [[Meat]]&lt;br /&gt;
| 2% {{Blight1}}&lt;br /&gt;
|-&lt;br /&gt;
| [[File:TradeGoods.png|64px]] [[Pack of Trade Goods]]&lt;br /&gt;
| 0.80 {{Amber}}&lt;br /&gt;
| [[Smithy]] (★★) &amp;lt;br /&amp;gt; [[Lumber Mill]] (★) &amp;lt;br /&amp;gt; [[Weaver]] (★)&lt;br /&gt;
&amp;lt;!-- Recipe --&amp;gt;&lt;br /&gt;
| —&amp;lt;!--blank--&amp;gt;&lt;br /&gt;
| [[File:Barrels.png|32px]] [[Barrels]] &amp;lt;br /&amp;gt; [[File:Flour.png|32px]] [[Flour]] &amp;lt;br /&amp;gt; [[File:Oil.png|32px]] [[Oil]] &amp;lt;br /&amp;gt; [[File:Pigment.png|32px]] [[Pigment]] &amp;lt;br /&amp;gt; [[File:Pottery.png|32px]] [[Pottery]] &amp;lt;br /&amp;gt; [[File:Waterskins.png|32px]] [[Waterskins]]&lt;br /&gt;
| 2% {{Blight1}}&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Amber.png|64px]] [[Amber]]&lt;br /&gt;
| 1.00 {{Amber}}&lt;br /&gt;
| [[Finesmith]] (★★★)&lt;br /&gt;
&amp;lt;!-- Recipe --&amp;gt;&lt;br /&gt;
| [[File:Resin.png|32px]] [[Resin]]&lt;br /&gt;
| [[File:Sparkdew.png|32px]] [[Sparkdew]] &amp;lt;br /&amp;gt; [[File:Oil.png|32px]] [[Oil]]&lt;br /&gt;
| 4% {{Blight3}}&lt;br /&gt;
|-&lt;br /&gt;
| [[File:AncientTablet.png|64px]] [[Ancient Tablet]]&lt;br /&gt;
| 8.00 {{Amber}}&lt;br /&gt;
|COLSPAN=4| &#039;&#039;Cannot be produced. Found from solving [[Glade Events]].&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Icon MetaResource FoodStockpiles.png|64px]] [[Food Stockpiles]]&lt;br /&gt;
| &lt;br /&gt;
|COLSPAN=4| &#039;&#039;Cannot be produced. Found from [[Trading]], solving [[Glade Events]], and completing [[Missions]].&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Icon MetaResource Machinery.png|64px]] [[Machinery]]&lt;br /&gt;
| &lt;br /&gt;
|COLSPAN=4| &#039;&#039;Cannot be produced. Found from [[Trading]], solving [[Glade Events]], and completing [[Missions]].&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Icon MetaResource Artifact.png|64px]] [[Artifacts]]&lt;br /&gt;
| &lt;br /&gt;
|COLSPAN=4| &#039;&#039;Cannot be produced. Found from [[Trading]], solving [[Glade Events]], and completing [[Missions]].&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Fuel &amp;amp; Exploration ==&lt;br /&gt;
&lt;br /&gt;
This category includes the [[Fuel]] burned and [[Sacrificing|Sacrificed]] in [[Hearths]], the [[Wood]] obtained from opening [[Glades]], and the tools for opening [[Caches]] and solving [[Glade Events]].&lt;br /&gt;
&lt;br /&gt;
=== Raw Fuel Resources ===&lt;br /&gt;
&lt;br /&gt;
The [[Fuel]] resources in this category can be gathered from resource deposits on the map tiles. There are [[Recipes]] for [[Coal]] and [[Oil]] in the next table of all Fuel &amp;amp; Exploration resources.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ Fuel and where to get it&lt;br /&gt;
!rowspan=2| Resource&lt;br /&gt;
!rowspan=2| Amber value&lt;br /&gt;
!COLSPAN=2| Gathered by&lt;br /&gt;
!rowspan=2| Farmed from [[Farm Field]]s&lt;br /&gt;
!rowspan=2| Produced by&lt;br /&gt;
|-&lt;br /&gt;
! Camp !! Near resource node&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Coal.png|64px]] [[Coal]]&lt;br /&gt;
| 0.31 {{Amber}}&lt;br /&gt;
|COLSPAN=2| &#039;&#039;none&#039;&#039;&lt;br /&gt;
| &#039;&#039;none&#039;&#039;&lt;br /&gt;
| [[Mine]] (★)&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Oil.png|64px]] [[Oil]]&lt;br /&gt;
| 0.16 {{Amber}}&lt;br /&gt;
|COLSPAN=2| &#039;&#039;none&#039;&#039;&lt;br /&gt;
| &#039;&#039;none&#039;&#039;&lt;br /&gt;
| [[Druid&#039;s Hut]] (★★★) &amp;lt;br /&amp;gt; [[Press]] (★★★) &amp;lt;br /&amp;gt; [[Butcher]] (★★)&lt;br /&gt;
|-&lt;br /&gt;
| [[File:SeaMarrow.png|64px]] [[Sea Marrow]]&lt;br /&gt;
| 0.31 {{Amber}}&lt;br /&gt;
| [[Stonecutters&#039; Camp]] (★) || [[File:DebugNode SeaMarrowSmall icon.png|64px]] [[Sea Marrow Deposit]]&lt;br /&gt;
| &#039;&#039;none&#039;&#039;&lt;br /&gt;
| &#039;&#039;none&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Wood.png|64px]] [[Wood]]&lt;br /&gt;
| 0.06 {{Amber}}&lt;br /&gt;
| [[Woodcutters&#039; Camp]] (★) || [[Trees]]&lt;br /&gt;
| &#039;&#039;none&#039;&#039;&lt;br /&gt;
| &#039;&#039;none&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Produced Fuel &amp;amp; Exploration Resources ===&lt;br /&gt;
&lt;br /&gt;
Some of the Fuel &amp;amp; Exploration Resources are produced in [[Buildings]] from [[Recipes]]. [[Coal]] is also gathered via the [[Mine]], shown in the previous section.&lt;br /&gt;
&lt;br /&gt;
Note that the amount of ingredients, the amount produced, and the time it takes to produce all vary depending on the Building in which the Recipe is working. Consult the [[Recipes Panel]] in the game or the specific, linked Building page or Resource page for these further details.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!rowspan=2| Fuel &amp;amp; Exploration Resource&lt;br /&gt;
!rowspan=2| Amber value&lt;br /&gt;
!rowspan=2| Produced in&lt;br /&gt;
!colspan=4| Recipe&lt;br /&gt;
|-&lt;br /&gt;
! 1st ingredient alternatives !! 2nd ingredient alternatives !! 3rd ingredient alternatives !! Blightrot Footprint&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Coal.png|64px]] [[Coal]]&lt;br /&gt;
| 0.31 {{Amber}}&lt;br /&gt;
| [[Kiln]] (★★★) &amp;lt;br /&amp;gt; [[Brick Oven]] (★)&lt;br /&gt;
&amp;lt;!-- Recipe --&amp;gt;&lt;br /&gt;
| –&amp;lt;!--blank--&amp;gt;&lt;br /&gt;
| –&amp;lt;!--blank--&amp;gt;&lt;br /&gt;
| [[File:Wood.png|32px]] [[Wood]]&lt;br /&gt;
| 2% {{Blight1}}&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Oil.png|64px]] [[Oil]]&lt;br /&gt;
| 0.16 {{Amber}}&lt;br /&gt;
| [[Druid&#039;s Hut]] (★★★) &amp;lt;br /&amp;gt; [[Press]] (★★★) &amp;lt;br /&amp;gt; [[Butcher]] (★★)&lt;br /&gt;
&amp;lt;!-- Recipe --&amp;gt;&lt;br /&gt;
| –&amp;lt;!--blank--&amp;gt;&lt;br /&gt;
| –&amp;lt;!--blank--&amp;gt;&lt;br /&gt;
| [[File:Grain.png|32px]] [[Grain]] &amp;lt;br /&amp;gt; [[File:Meat.png|32px]] [[Meat]] &amp;lt;br /&amp;gt; [[File:PlantFiber.png|32px]] [[Plant Fiber]] &amp;lt;br /&amp;gt; [[File:Vegetables.png|32px]] [[Vegetables]]&lt;br /&gt;
| 4% {{Blight3}}&lt;br /&gt;
|-&lt;br /&gt;
| [[File:SeaMarrow.png|64px]] [[Sea Marrow]]&lt;br /&gt;
| 0.31 {{Amber}}&lt;br /&gt;
| &#039;&#039;none&#039;&#039;&lt;br /&gt;
|COLSPAN=4| &#039;&#039;none&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Wood.png|64px]] [[Wood]]&lt;br /&gt;
| 0.06 {{Amber}}&lt;br /&gt;
| &#039;&#039;none&#039;&#039;&lt;br /&gt;
|COLSPAN=4| &#039;&#039;none&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:SimpleTools.png|64px]] [[Simple Tools]]&lt;br /&gt;
| 1.38 {{Amber}}&lt;br /&gt;
| [[Toolshop]] (★★★) &amp;lt;br /&amp;gt; [[Carpenter]] (★★) &amp;lt;br /&amp;gt; [[Smithy]] (★★) &amp;lt;br /&amp;gt; [[Tinkerer]] (★★) &amp;lt;br /&amp;gt; [[Scribe]] (★)&lt;br /&gt;
&amp;lt;!-- Recipe --&amp;gt;&lt;br /&gt;
| –&amp;lt;!--blank--&amp;gt;&lt;br /&gt;
| [[File:Planks.png|32px]] [[Planks]] &amp;lt;br /&amp;gt; [[File:Wood.png|32px]] [[Wood]]&lt;br /&gt;
| [[File:CopperBar.png|32px]] [[Copper Bars]] &amp;lt;br /&amp;gt; [[File:CrystalizedDew.png|32px]] [[Crystalized Dew]]&lt;br /&gt;
| 4% {{Blight3}}&lt;br /&gt;
|-&lt;br /&gt;
| [[File:InfusedTools.png|64px]] [[Infused Tools]]&lt;br /&gt;
| 1.76 {{Amber}}&lt;br /&gt;
| [[Finesmith]] (★★★) &amp;lt;br /&amp;gt; [[Rainpunk Foundry]] (★★★)&lt;br /&gt;
&amp;lt;!-- Recipe --&amp;gt;&lt;br /&gt;
| [[File:Planks.png|32px]] [[Planks]] &amp;lt;br /&amp;gt; [[File:Wood.png|32px]] [[Wood]]&lt;br /&gt;
| [[File:CopperBar.png|32px]] [[Copper Bars]] &amp;lt;br /&amp;gt; [[File:CrystalizedDew.png|32px]] [[Crystalized Dew]]&lt;br /&gt;
| [[File:Sparkdew.png|32px]] [[Sparkdew]]&lt;br /&gt;
| 4% {{Blight3}}&lt;br /&gt;
|-&lt;br /&gt;
| [[File:PurgingFire.png|64px]] [[Purging Fire]]&lt;br /&gt;
| 0.31 {{Amber}}&lt;br /&gt;
| [[Blight Post]] (★)&lt;br /&gt;
&amp;lt;!-- Recipe --&amp;gt;&lt;br /&gt;
| –&amp;lt;!--blank--&amp;gt;&lt;br /&gt;
| –&amp;lt;!--blank--&amp;gt;&lt;br /&gt;
| [[File:Coal.png|32px]] [[Coal]] &amp;lt;br /&amp;gt; [[File:Oil.png|32px]] [[Oil]] &amp;lt;br /&amp;gt; [[File:SeaMarrow.png|32px]] [[Sea Marrow]] &amp;lt;br /&amp;gt; [[File:Wood.png|32px]] [[Wood]]&lt;br /&gt;
| &#039;&#039;none&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Slacking</name></author>
	</entry>
	<entry>
		<id>https://wiki.hoodedhorse.com/Against_the_Storm/index.php?title=Resources&amp;diff=1316</id>
		<title>Resources</title>
		<link rel="alternate" type="text/html" href="https://wiki.hoodedhorse.com/Against_the_Storm/index.php?title=Resources&amp;diff=1316"/>
		<updated>2022-12-09T16:55:03Z</updated>

		<summary type="html">&lt;p&gt;Slacking: /* Consumable Items */ changed the wording about trade goods production&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Your [[Settlement]] revolves around your resources. Some are gathered from map tiles, some are produced in [[Buildings]], some are rewarded from [[Glade Events]], and all of them will move around your settlement by villagers to fill [[Storage]], satisfy [[Recipes]], build Buildings and [[Roads]], and complete Glade Events. Resources are also moved invisibly and instantly through [[Trade]], [[Sacrificing]], and [[Orders]].&lt;br /&gt;
&lt;br /&gt;
[[File:Frame_UI_Swap_Ingredient.png|x58px|left|Look for this border around ingredients you can swap]]&lt;br /&gt;
Whenever producing a new Recipe, check to see whether you can use alternative ingredients. If the Recipe accepts alternatives, the resource icon will be round with rotating arrows around it, like this: 🔄. If the ingredient is fixed, for example Planks in the Barrels recipe, the icon will be square.&lt;br /&gt;
&lt;br /&gt;
[[File:Icon RecipesButton.png|x58px|left|Recipes button]]&lt;br /&gt;
[[File:RecipesBookIcon.png|thumb|Recipes icon (fourth from left, like a book) in top right of game window]]&lt;br /&gt;
Consult the [[Recipes Panel]] to browse Recipes or look for a specific ingredient or product. To open this panel, click any product in any building, or click the book icon in the top right of your screen. In this panel, you can check or uncheck Recipes just like when looking at a Building. You can also set limits, to stop production once the count of that resource in Storage reaches that number.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Swapping Ingredients ==&lt;br /&gt;
&lt;br /&gt;
[[File:Recipes_example.png|left|Two recipes shown in the game.]]&lt;br /&gt;
Whenever producing a new Recipe, check to see whether you can use alternative ingredients. If the Recipe accepts alternatives, the resource icon will be round with rotating arrows around it, like this: 🔄 (emoji) [[File:Frame UI Swap Ingredient.png|x14px|link=]] (in-game). If the ingredient is fixed, for example Planks in the Barrels recipe, the icon will be square. &lt;br /&gt;
&lt;br /&gt;
In the example screenshot, the top recipe is for Barrels. This Building is currently using Crystalized Dew for this recipe, but the rotating arrows around the icon means you can swap the ingredient. This recipe also has a fixed ingredient of Planks; the square border around the ingredient icon means you cannot swap this ingredient. The bottom recipe for Packs of Provisions is currently using Eggs, but that can be changed, indicated by the rotating arrow circular frame around the Eggs icon.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Resources Panel ==&lt;br /&gt;
&lt;br /&gt;
[[File:Resources Panel UI.png|thumb|Resources panel in game]]&lt;br /&gt;
[[File:Resources panel UI-crafting expanded.png|thumb|Showing &#039;&#039;&#039;Crafting Materials&#039;&#039;&#039; expanded]]&lt;br /&gt;
At any time, you can see the totals of different categories of resources at the top of your screen, to the left of the primary time display and controls.&lt;br /&gt;
&lt;br /&gt;
The number on each category icon represents the total amount of those types of resources. Clicking on those icons reveals a grid below the panel showing icons for every resource from that category currently in [[Storage]]. The number below each of those icons is how many of that item your settlement has in Storage. It does not count items in Building inventories that are waiting to be consumed by Recipes or have been produced but not yet delivered to a Warehouse. The red or green arrow on each icon indicates whether the number of each category or resource has been trending up or down recently.&lt;br /&gt;
&lt;br /&gt;
From left to right, the categories are the following:&lt;br /&gt;
# &#039;&#039;&#039;Food&#039;&#039;&#039; (Raw Foods like Berries and Roots and Complex Foods like Biscuits and Jerky)&lt;br /&gt;
# &#039;&#039;&#039;Building Materials&#039;&#039;&#039; (the main three—Planks, Bricks, and Fabric—and also Parts and Wildfire Essence)&lt;br /&gt;
# &#039;&#039;&#039;Consumable Items&#039;&#039;&#039; (for providing Services, such as Ale, Incense, and Scrolls)&lt;br /&gt;
# &#039;&#039;&#039;Crafting Materials&#039;&#039;&#039; (everything else that&#039;s part of a Recipe—like Flour, Pottery, and Reeds—and also Stone and Clay that are used in both Recipes and for building Roads)&lt;br /&gt;
# &#039;&#039;&#039;Trade Goods&#039;&#039;&#039; (Citadel resources, Amber, Packs of Goods, and Ancient Tablets)&lt;br /&gt;
# &#039;&#039;&#039;Fuel &amp;amp; Exploration&#039;&#039;&#039; (Wood, Tools, and fuel items like Coal and Sea Marrow)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Food ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Main article: [[Food]]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Every few minutes, [[Villagers]] will go to rest at a [[Hearth]] and try to eat food from [[Storage]]. If they cannot eat, they will get a [[Resolve]] penalty. Alternatively, if [[Complex Food Need|Complex Food]] is available, villagers will eat that instead of raw food, rewarding a bonus to Resolve. Therefore, it is essential that your settlement have a steady income of food resources.&lt;br /&gt;
&lt;br /&gt;
=== Raw Food ===&lt;br /&gt;
&lt;br /&gt;
Initially only Raw Food will be available around the beginning of each settlement. Raw Food prevents villagers from getting hungry, but will not satisfy their needs for [[#Complex_Food|Complex Food]]. Compared to the number and diversity of ingredients, Complex Food feeds more villagers than Raw Food. In general, plan ahead to convert Raw Food into Complex Food, so that you can feed more villagers sustainably and satisfy their needs for Complex Foods.&lt;br /&gt;
&lt;br /&gt;
You can prevent your villagers from eating one or more of these Raw Food resources via [[Consumption Control]], once the [[Upgrade]] [[Obsidian Archives Level 3]] is unlocked. For example, if you are running low on Roots and need Flour, you may want to disable Roots in the Consumption panel.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ Raw food resources and how to get them&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;| Raw food item&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;| Amber value&lt;br /&gt;
!COLSPAN=&amp;quot;2&amp;quot;| Gathered by&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;| Farmed from [[Farm Field]]s by&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;| Produced by&lt;br /&gt;
|-&lt;br /&gt;
! Camp !! Near resource node&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Berries.png|64px]] [[Berries]]&lt;br /&gt;
| 0.20 {{Amber}}&lt;br /&gt;
| [[Herbalists&#039; Camp]] (★) || [[File:DebugNode DewberryBushSmall icon.png|64px]] [[Dewberry Bush]]&lt;br /&gt;
| [[Plantation]] (★★)&lt;br /&gt;
| &#039;&#039;none&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Eggs.png|64px]] [[Eggs]]&lt;br /&gt;
| 0.20 {{Amber}}&lt;br /&gt;
| [[Scavengers&#039; Camp]] (★) &amp;lt;br /&amp;gt; [[Trappers&#039; Camp]] (★) || [[File:DebugNode StormbirdNestSmall icon.png|64px]] [[Stormbird Nest]] &amp;lt;br /&amp;gt; [[File:DebugNode_SnakeNestSmall_icon.png|64px]] [[Snake Nest]]&lt;br /&gt;
| &#039;&#039;none&#039;&#039;&lt;br /&gt;
| [[Ranch]] (★)&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Insects.png|64px]] [[Insects]]&lt;br /&gt;
| 0.20 {{Amber}}&lt;br /&gt;
| [[Foragers&#039; Camp]] (★) &amp;lt;br &amp;gt; [[Trappers&#039; Camp]] (★) || [[File:DebugNode WormtongueNestSmall icon.png|64px]] [[Wormtongue Nest]]&lt;br /&gt;
| &#039;&#039;none&#039;&#039;&lt;br /&gt;
| &#039;&#039;none&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Meat.png|64px]] [[Meat]]&lt;br /&gt;
| 0.20 {{Amber}}&lt;br /&gt;
| [[Trappers&#039; Camp]] (★) || [[File:DebugNode SnailBroodmotherSmall icon.png|64px]] [[Slickshell Broodmother]]&lt;br /&gt;
| &#039;&#039;none&#039;&#039;&lt;br /&gt;
| [[Ranch]] (★)&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Mushrooms.png|64px]] [[Mushrooms]]&lt;br /&gt;
| 0.20 {{Amber}}&lt;br /&gt;
| [[Herbalists&#039; Camp]] (★) || [[File:DebugNode MushroomSmall icon.png|64px]] [[Bleeding Tooth Mushroom]] || [[Homestead]] (★★) || [[Greenhouse]] (★★)&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Roots.png|64px]] [[Roots]]&lt;br /&gt;
| 0.20 {{Amber}}&lt;br /&gt;
| [[Scavengers&#039; Camp]] (★) || [[File:DebugNode RootsSmall icon.png|64px]] [[Roots Deposit]] || [[Herb Garden]] (★★) || &#039;&#039;none&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Vegetables.png|64px]] [[Vegetables]]&lt;br /&gt;
| 0.20 {{Amber}}&lt;br /&gt;
| [[Foragers&#039; Camp]] (★) || [[File:DebugNode MossBroccoliSmall icon.png|64px]] [[Moss Broccoli Patch]]&lt;br /&gt;
| [[Small Farm]] (★) &amp;lt;br /&amp;gt; [[Homestead]] (★★)&lt;br /&gt;
| &#039;&#039;none&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Bonus Raw Food Items ====&lt;br /&gt;
&lt;br /&gt;
Additionally, some of these resources are available as bonuses when villagers work other deposits. If you have no access to their main gathering, farming, or production methods, you will still find a few as bonuses. They are infrequent extra resources that happen during normal gathering (between 5% and 40% of the time, typically about 1-in-5 times). See [[Bonus Resources]] for more information.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ Bonus resources and where to find them&lt;br /&gt;
! Raw food item !! From resource node&lt;br /&gt;
|-&lt;br /&gt;
| {{Berries}} || [[File:DebugNode HerbsSmall icon.png|32px]] [[Herb Node]]&lt;br /&gt;
|-&lt;br /&gt;
| {{Eggs}} || [[Lush Trees]] (Royal Woodlands)&lt;br /&gt;
|-&lt;br /&gt;
| {{Insects}} || [[File:DebugNode MushroomSmall icon.png|32px]] [[Bleeding Tooth Mushroom]] &amp;lt;br /&amp;gt; [[File:DebugNode FlaxSmall icon.png|32px]] [[Flax Field]] &amp;lt;br /&amp;gt; [[File:DebugNode MossBroccoliSmall icon.png|32px]] [[Moss Broccoli Patch]] &amp;lt;br /&amp;gt; [[File:DebugNode StoneSmall icon.png|32px]] [[Stone Deposit]]&lt;br /&gt;
|-&lt;br /&gt;
| {{Meat}} || [[Musselsprout Trees]] (Coral Forest) &amp;lt;br /&amp;gt; [[File:DebugNode StormbirdNestSmall icon.png|32px]] [[Stormbird Nest]]&lt;br /&gt;
|-&lt;br /&gt;
| {{Mushrooms}} || [[Mushwood Trees]] (The Marshlands)&lt;br /&gt;
|-&lt;br /&gt;
| {{Roots}} ||[[File:DebugNode ClaySmall icon.png|32px]] [[Clay Deposit]] &amp;lt;br /&amp;gt; [[File:DebugNode MossBroccoliSmall icon.png|32px]] [[Moss Broccoli Patch]] &amp;lt;br /&amp;gt; [[File:DebugNode ReedSmall icon.png|32px]] [[Reed Field]] &amp;lt;br /&amp;gt; [[File:DebugNode StoneSmall icon.png|32px]] [[Stone Deposit]]&lt;br /&gt;
|-&lt;br /&gt;
| {{Vegetables}} || &#039;&#039;none&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Produced Raw Food ===&lt;br /&gt;
&lt;br /&gt;
Meat and Eggs are the only Raw Food that is produced, in the [[Ranch]].&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ Complex Food and how to get it&lt;br /&gt;
!rowspan=2| Complex Food&lt;br /&gt;
!rowspan=2| Amber Value&lt;br /&gt;
!rowspan=2| Produced in&lt;br /&gt;
!COLSPAN=3| Recipe&lt;br /&gt;
|-&lt;br /&gt;
! 1st ingredient alternatives !! 2nd ingredient alternatives !! Blightrot Footprint&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Berries.png|64px]] [[Berries]]&lt;br /&gt;
| 0.20 {{Amber}}&lt;br /&gt;
| &#039;&#039;none&#039;&#039;&lt;br /&gt;
|COLSPAN=3| &#039;&#039;none&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Eggs.png|64px]] [[Eggs]]&lt;br /&gt;
| | 0.20 {{Amber}}&lt;br /&gt;
| [[Ranch]] (★)&lt;br /&gt;
&amp;lt;!-- Recipe --&amp;gt;&lt;br /&gt;
| —&amp;lt;!--blank--&amp;gt;&lt;br /&gt;
| [[File:Berries.png|32px]] [[Berries]] &amp;lt;br /&amp;gt; [[File:Grain.png|32px]] [[Grain]] &amp;lt;br /&amp;gt; [[File:Insects.png|32px]] [[Insects]] &amp;lt;br /&amp;gt; [[File:Reeds.png|32px]] [[Reed]]&lt;br /&gt;
| 3% {{Blight2}}&lt;br /&gt;
|-&lt;br /&gt;
| | [[File:Insects.png|64px]] [[Insects]]&lt;br /&gt;
| 0.20 {{Amber}}&lt;br /&gt;
| &#039;&#039;none&#039;&#039;&lt;br /&gt;
|COLSPAN=3| &#039;&#039;none&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Meat.png|64px]] [[Meat]]&lt;br /&gt;
| 0.20 {{Amber}}&lt;br /&gt;
| [[Ranch]] (★)&lt;br /&gt;
&amp;lt;!-- Recipe --&amp;gt;&lt;br /&gt;
| —&amp;lt;!--blank--&amp;gt;&lt;br /&gt;
| [[File:Grain.png|32px]] [[Grain]] &amp;lt;br /&amp;gt; [[File:PlantFiber.png|32px]] [[Plant Fiber]] &amp;lt;br /&amp;gt; [[File:Reeds.png|32px]] [[Reed]] &amp;lt;br /&amp;gt; [[File:Vegetables.png|32px]] [[Vegetables]]&lt;br /&gt;
| 3% {{Blight2}}&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Mushrooms.png|64px]] [[Mushrooms]]&lt;br /&gt;
| 0.20 {{Amber}}&lt;br /&gt;
| &#039;&#039;none&#039;&#039;&lt;br /&gt;
|COLSPAN=3| &#039;&#039;none&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Roots.png|64px]] [[Roots]]&lt;br /&gt;
| 0.20 {{Amber}}&lt;br /&gt;
| &#039;&#039;none&#039;&#039;&lt;br /&gt;
|COLSPAN=3| &#039;&#039;none&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Vegetables.png|64px]] [[Vegetables]]&lt;br /&gt;
| 0.20 {{Amber}}&lt;br /&gt;
| &#039;&#039;none&#039;&#039;&lt;br /&gt;
|COLSPAN=3| &#039;&#039;none&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Complex Food ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Main article: [[Complex Food Need]]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
These food resources are produced from [[Recipes]] and will satisfy the villagers&#039; needs for [[Complex Food Need|Complex Food]]. Villagers prefer these food items over [[#Raw_Food|Raw Food]] when resting at [[Hearths]]. Satisfying villagers with Complex Food is more efficient, because most Recipes yield more goods than the number of raw ingredients used to produce them.&lt;br /&gt;
&lt;br /&gt;
Note that the ingredients [[Flour]], one of its ingredient alternatives [[Grain]], and [[Herbs]] are not edible, but required in many Complex Food recipes.&lt;br /&gt;
&lt;br /&gt;
Also note that the amount of ingredients, the amount produced, and the time it takes to produce all vary depending on the Building in which the Recipe is working. Consult the [[Recipes Panel]] in the game or the specific, linked Building page or Resource page for these further details.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ Complex Food and how to get it&lt;br /&gt;
!rowspan=2| Complex Food&lt;br /&gt;
!rowspan=2| Amber Value&lt;br /&gt;
!rowspan=2| Produced in&lt;br /&gt;
!COLSPAN=3| Recipe&lt;br /&gt;
|-&lt;br /&gt;
! 1st ingredient alternatives !! 2nd ingredient alternatives !! Blightrot Footprint&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Biscuits.png|64px]] [[Biscuits]]&lt;br /&gt;
| 0.25 {{Amber}}&lt;br /&gt;
| [[Apothecary]] (★★) &amp;lt;br /&amp;gt; [[Bakery]] (★★) &amp;lt;br /&amp;gt; [[Cookhouse]] (★★) &amp;lt;br /&amp;gt; [[Smelter]] (★) &amp;lt;br /&amp;gt; [[Field Kitchen]] (⊙)&lt;br /&gt;
&amp;lt;!-- Recipe --&amp;gt;&lt;br /&gt;
| [[File:Flour.png|32px]] [[Flour]]&lt;br /&gt;
| [[File:Berries.png|32px]] [[Berries]] &amp;lt;br /&amp;gt; [[File:Herbs.png|32px]] [[Herbs]] &amp;lt;br /&amp;gt; [[File:Roots.png|32px]] [[Roots]]&lt;br /&gt;
| 2% {{Blight1}}&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Jerky.png|64px]] [[Jerky]]&lt;br /&gt;
| 0.14 {{Amber}}&lt;br /&gt;
| [[Smokehouse]] (★★★) &amp;lt;br /&amp;gt; [[Butcher]] (★★) &amp;lt;br /&amp;gt; [[Kiln]] (★) &amp;lt;br /&amp;gt; [[Field Kitchen]] (⊙)&lt;br /&gt;
&amp;lt;!-- Recipe --&amp;gt;&lt;br /&gt;
| [[File:Insects.png|32px]] [[Insects]] &amp;lt;br /&amp;gt; [[File:Meat.png|32px]] [[Meat]]&lt;br /&gt;
| [[File:Coal.png|32px]] [[Coal]] &amp;lt;br /&amp;gt; [[File:Oil.png|32px]] [[Oil]] &amp;lt;br /&amp;gt; [[File:SeaMarrow.png|32px]] [[Sea Marrow]] &amp;lt;br /&amp;gt; [[File:Wood.png|32px]] [[Wood]]&lt;br /&gt;
| 2% {{Blight1}}&lt;br /&gt;
|-&lt;br /&gt;
| [[File:PickledGoods.png|64px]] [[Pickled Goods]]&lt;br /&gt;
| 0.20 {{Amber}}&lt;br /&gt;
| [[Granary]] (★★) &amp;lt;br /&amp;gt; [[Brewery]] (★) &amp;lt;br /&amp;gt; [[Cellar]] (★) &amp;lt;br /&amp;gt; [[Field Kitchen]] (⊙)&lt;br /&gt;
&amp;lt;!-- Recipe --&amp;gt;&lt;br /&gt;
| [[File:Berries.png|32px]] [[Berries]] &amp;lt;br /&amp;gt; [[File:Mushrooms.png|32px]] [[Mushrooms]] &amp;lt;br /&amp;gt; [[File:Roots.png|32px]] [[Roots]] &amp;lt;br /&amp;gt; [[File:Vegetables.png|32px]] [[Vegetables]]&lt;br /&gt;
| [[File:Barrels.png|32px]] [[Barrels]] &amp;lt;br /&amp;gt; [[File:Pottery.png|32px]] [[Pottery]] &amp;lt;br /&amp;gt; [[File:Waterskins.png|32px]] [[Waterskins]]&lt;br /&gt;
| 2% {{Blight1}}&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Pie.png|64px]] [[Pie]]&lt;br /&gt;
| 0.25 {{Amber}}&lt;br /&gt;
| [[Brick Oven]] (★★★) &amp;lt;br /&amp;gt; [[Bakery]] (★★) &amp;lt;br /&amp;gt; [[Furnace]] (★★)&lt;br /&gt;
&amp;lt;!-- Recipe --&amp;gt;&lt;br /&gt;
| [[File:Flour.png|32px]] [[Flour]]&lt;br /&gt;
| [[File:Berries.png|32px]] [[Berries]] &amp;lt;br /&amp;gt; [[File:Eggs.png|32px]] [[Eggs]] &amp;lt;br /&amp;gt; [[File:Herbs.png|32px]] [[Herbs]] &amp;lt;br /&amp;gt; [[File:Insects.png|32px]] [[Insects]] &amp;lt;br /&amp;gt; [[File:Meat.png|32px]] [[Meat]]&lt;br /&gt;
| 2% {{Blight1}}&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Skewers.png|64px]] [[Skewers]]&lt;br /&gt;
| 0.20 {{Amber}}&lt;br /&gt;
| [[Grill]] (★★★) &amp;lt;br /&amp;gt; [[Butcher]] (★★) &amp;lt;br /&amp;gt; [[Cookhouse]] (★★)&lt;br /&gt;
&amp;lt;!-- Recipe --&amp;gt;&lt;br /&gt;
| [[File:Insects.png|32px]] [[Insects]] &amp;lt;br /&amp;gt; [[File:Jerky.png|32px]] [[Jerky]] &amp;lt;br /&amp;gt; [[File:Meat.png|32px]] [[Meat]] &amp;lt;br /&amp;gt; [[File:Mushrooms.png|32px]] [[Mushrooms]]&lt;br /&gt;
| [[File:Berries.png|32px]] [[Berries]] &amp;lt;br /&amp;gt; [[File:Eggs.png|32px]] [[Eggs]] &amp;lt;br /&amp;gt; [[File:Roots.png|32px]] [[Roots]] &amp;lt;br /&amp;gt; [[File:Vegetables.png|32px]] [[Vegetables]]&lt;br /&gt;
| 2% {{Blight1}}&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Building Materials ==&lt;br /&gt;
&lt;br /&gt;
Building Materials are mostly used for constructing new [[Buildings]], however there are [[Recipes]] that require these materials as ingredients. All materials are refunded if a Building is demolished.&lt;br /&gt;
&lt;br /&gt;
Note that the amount of ingredients, the amount produced, and the time it takes to produce all vary depending on the Building in which the Recipe is working. Consult the [[Recipes Panel]] in the game or the specific, linked Building page or Resource page for these further details.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ Building Materials and where to get them&lt;br /&gt;
!rowspan=2| Building Material&lt;br /&gt;
!rowspan=2| Amber value&lt;br /&gt;
!rowspan=2| Produced in&lt;br /&gt;
!COLSPAN=3| Recipe&lt;br /&gt;
|-&lt;br /&gt;
! 1st ingredient alternatives !! 2nd ingredient alternatives !! Blightrot Footprint&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Bricks.png|64px]] [[Bricks]] &lt;br /&gt;
| 0.31 {{Amber}}&lt;br /&gt;
| [[Brickyard]] (★★) &amp;lt;br /&amp;gt; [[Furnace]] (★★) &amp;lt;br /&amp;gt; [[Workshop]] (★★) &amp;lt;br /&amp;gt; [[Kiln]] (★) &amp;lt;br /&amp;gt; [[Crude Workstation]] (⊙)&lt;br /&gt;
&amp;lt;!-- Recipe --&amp;gt;&lt;br /&gt;
| —&amp;lt;!--blank--&amp;gt;&lt;br /&gt;
| [[File:Clay.png|32px]] [[Clay]] &amp;lt;br /&amp;gt; [[File:Stone.png|32px]] [[Stone]]&lt;br /&gt;
| 2% {{Blight1}}&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Fabric.png|64px]] [[Fabric]]&lt;br /&gt;
| 0.31 {{Amber}}&lt;br /&gt;
| [[Weaver]] (★★★) &amp;lt;br /&amp;gt; [[Granary]] (★★) &amp;lt;br /&amp;gt; [[Leatherworker]] (★★) &amp;lt;br /&amp;gt; [[Workshop]] (★★) &amp;lt;br /&amp;gt; [[Crude Workstation]] (⊙)&lt;br /&gt;
&amp;lt;!-- Recipe --&amp;gt;&lt;br /&gt;
| —&amp;lt;!--blank--&amp;gt;&lt;br /&gt;
| [[File:PlantFiber.png|32px]] [[Plant Fiber]] &amp;lt;br /&amp;gt; [[File:Leather.png|32px]] [[Leather]] &amp;lt;br /&amp;gt; [[File:Reeds.png|32px]] [[Reed]]&lt;br /&gt;
| 2% {{Blight1}}&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Planks.png|64px]] [[Planks]]&lt;br /&gt;
| 0.18 {{Amber}}&lt;br /&gt;
| [[Lumber Mill]] (★★★) &amp;lt;br /&amp;gt; [[Carpenter]] (★★) &amp;lt;br /&amp;gt; [[Supplier]] (★★) &amp;lt;br /&amp;gt; [[Workshop]] (★★) &amp;lt;br /&amp;gt; [[Crude Workstation]] (⊙)&lt;br /&gt;
&amp;lt;!-- Recipe --&amp;gt;&lt;br /&gt;
| —&amp;lt;!--blank--&amp;gt;&lt;br /&gt;
| [[File:Wood.png|32px]] [[Wood]]&lt;br /&gt;
| 2% {{Blight1}}&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Parts.png|64px]] [[Parts]]&lt;br /&gt;
| 2.39 {{Amber}}&lt;br /&gt;
| [[Rainpunk Foundry]] (★★★)&lt;br /&gt;
&amp;lt;!-- Recipe --&amp;gt;&lt;br /&gt;
| [[File:Clay.png|32px]] [[Clay]] &amp;lt;br /&amp;gt; [[File:CopperBar.png|32px]] [[Copper Bars]] &amp;lt;br /&amp;gt; [[File:CrystalizedDew.png|32px]] [[Crystalized Dew]] &amp;lt;br /&amp;gt; [[File:Stone.png|32px]] [[Stone]]&lt;br /&gt;
| [[File:Coal.png|32px]] &amp;lt;br /&amp;gt; [[File:Oil.png|32px]] [[Oil]] &amp;lt;br /&amp;gt; [[File:Wood.png|32px]] [[Wood]]&lt;br /&gt;
| 4% {{Blight3}}&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Wildfire Essence.png|64px]] [[Wildfire Essence]]&lt;br /&gt;
| 5.00 {{Amber}}&lt;br /&gt;
|COLSPAN=4| &#039;&#039;Cannot be produced. Found from [[Trading]], solving [[Glade Events]], and fulfilling [[Orders]].&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Consumable Items ==&lt;br /&gt;
&lt;br /&gt;
Consumable items are used in [[Service Buildings]] to satisfy villagers&#039; needs for [[Services]]. Some of these items can also be used as ingredients when producing Trade Goods.&lt;br /&gt;
&lt;br /&gt;
Note that the amount of ingredients, the amount produced, and the time it takes to produce all vary depending on the Building in which the Recipe is working. Consult the [[Recipes Panel]] in the game or the specific, linked Building page or Resource page for these further details.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ Consumable Items and where to get them&lt;br /&gt;
!rowspan=2| Consumable Item&lt;br /&gt;
!rowspan=2| Used in Service&lt;br /&gt;
!rowspan=2| Amber value&lt;br /&gt;
!rowspan=2| Produced in&lt;br /&gt;
!COLSPAN=3| Recipe&lt;br /&gt;
|-&lt;br /&gt;
! 1st ingredient alternatives !! 2nd ingredient alternatives !! Blightrot Footprint&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Coats.png|64px]] [[Coats]]&lt;br /&gt;
| [[Clothing]] (at [[Hearths]])&lt;br /&gt;
| 0.10 {{Amber}}&lt;br /&gt;
| [[Clothier]] (★★★) &amp;lt;br /&amp;gt; [[Artisan]] (★★) &amp;lt;br /&amp;gt; [[Smithy]] (★★) &amp;lt;br /&amp;gt; [[Druid&#039;s Hut]] (★)&lt;br /&gt;
&amp;lt;!-- Recipe --&amp;gt;&lt;br /&gt;
| —&amp;lt;!--blank--&amp;gt;&lt;br /&gt;
| [[File:Fabric.png|32px]] [[Fabric]]&lt;br /&gt;
| 2% {{Blight1}}&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Ale.png|64px]] [[Ale]]&lt;br /&gt;
| [[Leisure]]&lt;br /&gt;
| 0.17 {{Amber}}&lt;br /&gt;
| [[Brewery]] (★★★) &amp;lt;br /&amp;gt; [[Tinctury]] (★★) &amp;lt;br /&amp;gt; [[Scribe]] (★★) &amp;lt;br /&amp;gt; [[Grill]] (★)&lt;br /&gt;
&amp;lt;!-- Recipe --&amp;gt;&lt;br /&gt;
| [[File:Grain.png|32px]] [[Grain]] &amp;lt;br /&amp;gt; [[File:Roots.png|32px]] [[Roots]]&lt;br /&gt;
| [[File:Barrels.png|32px]] [[Barrels]] &amp;lt;br /&amp;gt; [[File:Pottery.png|32px]] [[Pottery]] &amp;lt;br /&amp;gt; [[File:Waterskins.png|32px]] [[Waterskins]]&lt;br /&gt;
| 4% {{Blight3}}&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Cosmetics.png|64px]] [[Cosmetics]]&lt;br /&gt;
| [[Cleanliness]]&lt;br /&gt;
| 0.14 {{Amber}}&lt;br /&gt;
| [[Alchemist&#039;s Hut]] (★★) &amp;lt;br /&amp;gt; [[Apothecary]] (★★) &amp;lt;br /&amp;gt; [[Cooperage]] (★)&lt;br /&gt;
&amp;lt;!-- Recipe --&amp;gt;&lt;br /&gt;
| [[File:Eggs.png|32px]] [[Eggs]] &amp;lt;br /&amp;gt; [[File:Oil.png|32px]] [[Oil]]&lt;br /&gt;
| [[File:Herbs.png|32px]] [[Herbs]] &amp;lt;br /&amp;gt; [[File:Pigment.png|32px]] [[Pigment]] &amp;lt;br /&amp;gt; [[File:Resin.png|32px]] [[Resin]]&lt;br /&gt;
| 4% {{Blight3}}&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Incense.png|64px]] [[Incense]]&lt;br /&gt;
| [[Religion]]&lt;br /&gt;
| 0.18 {{Amber}}&lt;br /&gt;
| [[Apothecary]] (★★) &amp;lt;br /&amp;gt; [[Brick Oven]] (★) &amp;lt;br /&amp;gt; [[Druid&#039;s Hut]] (★) &amp;lt;br /&amp;gt; [[Smokehouse]] (★)&lt;br /&gt;
&amp;lt;!-- Recipe --&amp;gt;&lt;br /&gt;
| [[File:Herbs.png|32px]] [[Herbs]] &amp;lt;br /&amp;gt; [[File:Insects.png|32px]] [[Insects]] &amp;lt;br /&amp;gt; [[File:Resin.png|32px]] [[Resin]] &amp;lt;br /&amp;gt; [[File:Roots.png|32px]] [[Roots]]&lt;br /&gt;
| [[File:Coal.png|32px]] [[Coal]] &amp;lt;br /&amp;gt; [[File:Oil.png|32px]] [[Oil]] &amp;lt;br /&amp;gt; [[File:SeaMarrow.png|32px]] [[Sea Marrow]] &amp;lt;br /&amp;gt; [[File:Wood.png|32px]] [[Wood]]&lt;br /&gt;
| 4% {{Blight3}}&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Scrolls.png|64px]] [[Scrolls]]&lt;br /&gt;
| [[Education]]&lt;br /&gt;
| 0.14 {{Amber}}&lt;br /&gt;
| [[Scribe]] (★★★) &amp;lt;br /&amp;gt; [[Clothier]] (★) &amp;lt;br /&amp;gt; [[Lumber Mill]] (★) &amp;lt;br /&amp;gt; [[Rain Mill]] (★)&lt;br /&gt;
&amp;lt;!-- Recipe --&amp;gt;&lt;br /&gt;
| [[File:Leather.png|32px]] [[Leather]] &amp;lt;br /&amp;gt; [[File:PlantFiber.png|32px]] [[Plant Fiber]] &amp;lt;br /&amp;gt; [[File:Wood.png|32px]] [[Wood]]&lt;br /&gt;
| [[File:Pigment.png|32px]] [[Pigment]] &amp;lt;br /&amp;gt; [[File:Wine.png|32px]] [[Wine]]&lt;br /&gt;
| 4% {{Blight3}}&lt;br /&gt;
|-&lt;br /&gt;
| [[File:TrainingGear.png|64px]] [[Training Gear]]&lt;br /&gt;
| [[Brawling]]&lt;br /&gt;
| 0.21 {{Amber}}&lt;br /&gt;
| [[Cooperage]] (★★) &amp;lt;br /&amp;gt; [[Manufactory]] (★★) &amp;lt;br /&amp;gt; [[Tinkerer]] (★★) &amp;lt;br /&amp;gt; [[Weaver]] (★)&lt;br /&gt;
&amp;lt;!-- Recipe --&amp;gt;&lt;br /&gt;
| [[File:CopperBar.png|32px]] [[Copper Bars]] &amp;lt;br /&amp;gt; [[File:CrystalizedDew.png|32px]] [[Crystalized Dew]] &amp;lt;br /&amp;gt; [[File:Stone.png|32px]] [[Stone]]&lt;br /&gt;
| [[File:Planks.png|32px]] [[Planks]] &amp;lt;br /&amp;gt; [[File:Reeds.png|32px]] [[Reed]]&lt;br /&gt;
| 4% {{Blight3}}&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Wine.png|64px]] [[Wine]]&lt;br /&gt;
| [[Luxury]]&lt;br /&gt;
| 0.14 {{Amber}}&lt;br /&gt;
| [[Cellar]] (★★★) &amp;lt;br /&amp;gt; [[Alchemist&#039;s Hut]] (★★) &amp;lt;br /&amp;gt; [[Tinctury]] (★★)&lt;br /&gt;
&amp;lt;!-- Recipe --&amp;gt;&lt;br /&gt;
| [[File:Berries.png|32px]] [[Berries]] &amp;lt;br /&amp;gt; [[File:Mushrooms.png|32px]] [[Mushrooms]] &amp;lt;br /&amp;gt; [[File:Reeds.png|32px]] [[Reed]]&lt;br /&gt;
| [[File:Barrels.png|32px]] [[Barrels]] &amp;lt;br /&amp;gt; [[File:Pottery.png|32px]] [[Pottery]] &amp;lt;br /&amp;gt; [[File:Waterskins.png|32px]] [[Waterskins]]&lt;br /&gt;
| 4% {{Blight3}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Bonus Consumable Items ====&lt;br /&gt;
&lt;br /&gt;
Additionally, some of these resources are available as bonuses when villagers work deposits on map tiles. If you have no access to their main production methods, you will still find a few as bonuses. They are infrequent extra resources that happen during normal gathering (between 5% and 40% of the time, typically about 1-in-5 times). See [[Bonus Resources]] for more information.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ Bonus resources and where to find them&lt;br /&gt;
! Consumable Item !! From resource node&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Ale.png|32px]] [[Ale]] || &#039;&#039;none&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Cosmetics.png|32px]] [[Cosmetics]] || &#039;&#039;none&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Incense.png|32px]] [[Incense]] || [[Crimsonreach Tree]]s (Coral Forest)&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Scrolls.png|32px]] [[Scrolls]] || &#039;&#039;none&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:TrainingGear.png|32px]] [[Training Gear]] || &#039;&#039;none&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Wine.png|32px]] [[Wine]] || &#039;&#039;none&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Crafting Materials ==&lt;br /&gt;
&lt;br /&gt;
Crafting Materials are goods used in Recipes, and most don&#039;t have another purpose except as intermediate products. These are the most diversely and frequently used resources, some being used in almost a dozen recipes. Materials for building [[Roads]] also falls into this broad category.&lt;br /&gt;
&lt;br /&gt;
Crafting Materials are split into roughly two groups, one raw from the map and one produced in [[Buildings]]. The exceptions that appear in both lists are [[Crystalized Dew]] and [[Leather]].&lt;br /&gt;
&lt;br /&gt;
Crafting Materials can frequently be found as rewards from [[Glade Events]] and [[Orders]].&lt;br /&gt;
&lt;br /&gt;
Note that the amount of ingredients, the amount produced, and the time it takes to produce all vary depending on the Building in which the Recipe is working. Consult the [[Recipes Panel]] in the game or the specific, linked Building page or Resource page for these further details.&lt;br /&gt;
&lt;br /&gt;
=== Raw Crafting Materials ===&lt;br /&gt;
These Crafting Materials are gathered or farmed from map tiles with resource deposits. Some only need a [[Camps|Camp]] or [[Mine]], while others need [[Fertile Soil]] to be improved to [[Farm Field]]s and a nearby farming building.&lt;br /&gt;
&lt;br /&gt;
Note that [[Crystalized Dew]] appears here because it can be farmed raw from the [[Grove]]. It is also produced in three buildings, listed here for quick reference, and its Recipe appears in the second table for Crafting Materials.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ Raw Crafting Materials and where to get them&lt;br /&gt;
!rowspan=2| Raw Crafting Material&lt;br /&gt;
!rowspan=2| Amber value&lt;br /&gt;
!COLSPAN=2| Gathered by&lt;br /&gt;
!rowspan=2| Farmed from [[Farm Field]]s by&lt;br /&gt;
!rowspan=2| Produced by&lt;br /&gt;
|-&lt;br /&gt;
! Camp !! Near resource node&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Clay.png|64px]] [[Clay]]&lt;br /&gt;
| 0.14 {{Amber}}&lt;br /&gt;
| [[Stonecutters&#039; Camp]] (★) || [[File:DebugNode ClaySmall icon.png|64px]] [[Clay Deposit]]&lt;br /&gt;
| &#039;&#039;none&#039;&#039;&lt;br /&gt;
| [[Clay Pit]] (★★)&lt;br /&gt;
|-&lt;br /&gt;
| [[File:CopperOre.png|64px]] [[Copper Ore]]&lt;br /&gt;
| 0.12 {{Amber}}&lt;br /&gt;
|COLSPAN=2| &#039;&#039;none&#039;&#039;&lt;br /&gt;
| &#039;&#039;none&#039;&#039;&lt;br /&gt;
| [[Mine]] (★)&lt;br /&gt;
|-&lt;br /&gt;
| [[File:CrystalizedDew.png|64px]] [[Crystalized Dew]]&lt;br /&gt;
| 0.59 {{Amber}}&lt;br /&gt;
|COLSPAN=2| &#039;&#039;none&#039;&#039;&lt;br /&gt;
| [[Grove]] (★★)&lt;br /&gt;
| [[Alchemist&#039;s Hut]] (★★) &amp;lt;br /&amp;gt; [[Brickyard]] (★★) &amp;lt;br /&amp;gt; [[Smelter]] (★)&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Grain.png|64px]] [[Grain]]&lt;br /&gt;
| 0.20 {{Amber}}&lt;br /&gt;
| [[Foragers&#039; Camp]] (★) || [[File:DebugNode SwampWheatSmall icon.png|64px]] [[Swamp Wheat Field]]&lt;br /&gt;
| [[Homestead]] (★★) &amp;lt;br /&amp;gt; [[Small Farm]] (★★)&lt;br /&gt;
| &#039;&#039;none&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Herbs.png|64px]] [[Herbs]]&lt;br /&gt;
| 0.20 {{Amber}}&lt;br /&gt;
| [[Herbalists&#039; Camp]] (★) || [[File:DebugNode HerbsSmall icon.png|64px]] [[Herb Node]]&lt;br /&gt;
| [[Greenhouse]] (★★) &amp;lt;br /&amp;gt; [[Herb Garden]] (★★)&lt;br /&gt;
| &#039;&#039;none&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Leather.png|64px]] [[Leather]]&lt;br /&gt;
| 0.14 {{Amber}}&lt;br /&gt;
|COLSPAN=2| &#039;&#039;none&#039;&#039;&lt;br /&gt;
| &#039;&#039;none&#039;&#039;&lt;br /&gt;
| [[Ranch]] (★)&lt;br /&gt;
|-&lt;br /&gt;
| [[File:PlantFiber.png|64px]] [[Plant Fiber]]&lt;br /&gt;
| 0.14 {{Amber}}&lt;br /&gt;
| [[Harvesters&#039; Camp]] (★) || [[File:DebugNode FlaxSmall icon.png|64px]] [[Flax Field]]&lt;br /&gt;
| [[Plantation]] (★★)&lt;br /&gt;
| &#039;&#039;none&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Reeds.png|64px]] [[Reed]]&lt;br /&gt;
| 0.14 {{Amber}}&lt;br /&gt;
| [[Harvesters&#039; Camp]] (★) || [[File:DebugNode ReedSmall icon.png|64px]] [[Reed Field]]&lt;br /&gt;
| &#039;&#039;none&#039;&#039;&lt;br /&gt;
| [[Clay Pit]] (★★)&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Resin.png|64px]] [[Resin]]&lt;br /&gt;
| 0.14 {{Amber}}&lt;br /&gt;
|COLSPAN=2| &#039;&#039;none&#039;&#039;&lt;br /&gt;
| [[Grove]] (★★)&lt;br /&gt;
| &#039;&#039;none&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Sparkdew.png|64px]] [[Sparkdew]]&lt;br /&gt;
| 0.06 {{Amber}}&lt;br /&gt;
|COLSPAN=2| &#039;&#039;none&#039;&#039;&lt;br /&gt;
| &#039;&#039;none&#039;&#039;&lt;br /&gt;
| [[Rain Collector]] (★)&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Stone.png|64px]] [[Stone]]&lt;br /&gt;
| 0.14 {{Amber}}&lt;br /&gt;
| [[Stonecutters&#039; Camp]] || [[File:DebugNode StoneSmall icon.png|64px]] [[Stone Deposit]]&lt;br /&gt;
| &#039;&#039;none&#039;&#039;&lt;br /&gt;
| &#039;&#039;none&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Bonus Raw Crafting Materials ====&lt;br /&gt;
&lt;br /&gt;
Additionally, some of these resources are available as bonuses when villagers work other deposits. If you have no access to their main gathering, farming, or production methods, you will still find a few as bonuses. They are infrequent extra resources that happen during normal gathering (between 5% and 40% of the time, typically about 1-in-5 times). See [[Bonus Resources]] for more information.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ Bonus resources and where to find them&lt;br /&gt;
! Raw Crafting Material !! From resource node&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Clay.png|32px]] [[Clay]]&lt;br /&gt;
| [[File:DebugNode FlaxSmall icon.png|32px]] [[Flax Field]] &amp;lt;br /&amp;gt; [[File:DebugNode ReedSmall icon.png|32px]] [[Reed Field]] &amp;lt;br /&amp;gt; [[File:DebugNode StoneSmall icon.png|32px]] [[Stone Deposit]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:CopperOre.png|32px]] [[Copper Ore]]&lt;br /&gt;
| [[File:DebugNode ClaySmall icon.png|32px]] [[Clay Deposit]] &amp;lt;br /&amp;gt; [[Coppervein Tree]]s (Scarlet Orchard)&lt;br /&gt;
|-&lt;br /&gt;
| [[File:CrystalizedDew.png|32px]] [[Crystalized Dew]]&lt;br /&gt;
| [[Musselsprout Tree]]s (Coral Forest)&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Grain.png|32px]] [[Grain]]&lt;br /&gt;
| &#039;&#039;none&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Herbs.png|32px]] [[Herbs]]&lt;br /&gt;
| [[File:DebugNode RootsSmall icon.png|32px]] [[Roots Deposit]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Leather.png|32px]] [[Leather]]&lt;br /&gt;
| [[Mushwood Tree]]s (The Marshlands) &amp;lt;br /&amp;gt; [[File:DebugNode SnailBroodmotherSmall icon.png|32px]] [[Slickshell Broodmother]] &amp;lt;br /&amp;gt; [[File:DebugNode_SnakeNestSmall_icon.png|32px]] [[Snake Nest]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:PlantFiber.png|32px]] [[Plant Fiber]]&lt;br /&gt;
| [[Coppervein Tree]]s (Scarlet Orchard) &amp;lt;br/ &amp;gt; [[File:DebugNode HerbsSmall icon.png|32px]] [[Herb Node]] &amp;lt;br /&amp;gt; [[Lush Tree]]s (Royal Woodlands) &amp;lt;br /&amp;gt; [[Plateleaf Tree]]s (Coral Forest) &amp;lt;br /&amp;gt; [[File:DebugNode SwampWheatSmall icon.png|32px]] [[Swamp Wheat Field]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Reeds.png|32px]] [[Reed]]&lt;br /&gt;
| &#039;&#039;none&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Resin.png|32px]] [[Resin]]&lt;br /&gt;
| [[Lush Tree]]s (Royal Woodlands) &amp;lt;br /&amp;gt; [[Plantleaf Tree]]s (Coral Forest)&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Sparkdew.png|32px]] [[Sparkdew]]&lt;br /&gt;
| &#039;&#039;none&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Stone.png|32px]] [[Stone]]&lt;br /&gt;
| [[Mine]] (★) on a [[Coal Deposit]] &amp;lt;br /&amp;gt; [[Crimsonreach Tree]]s (Coral Forest) &amp;lt;br /&amp;gt; [[File:DebugNode SeaMarrowSmall icon.png|32px]] [[Sea Marrow Deposit]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Refined Crafting Materials ===&lt;br /&gt;
&lt;br /&gt;
These Crafting Materials are produced from [[Recipes]] in [[Buildings]]. They are not available from gathering, with the exception of [[Crystalized Dew]].&lt;br /&gt;
&lt;br /&gt;
Note that the amount of ingredients, the amount produced, and the time it takes to produce all vary depending on the Building in which the Recipe is working. Consult the [[Recipes Panel]] in the game or the specific, linked Building page or Resource page for these further details.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ Crafting Materials that are produced and how to get them&lt;br /&gt;
!rowspan=2| Produced Crafting Material&lt;br /&gt;
!rowspan=2| Amber value&lt;br /&gt;
!rowspan=2| Produced in&lt;br /&gt;
!COLSPAN=4| Recipe&lt;br /&gt;
|-&lt;br /&gt;
! 1st ingredient alternatives !! 2nd ingredient alternatives !! 3rd ingredient alternatives !! Blightrot Footprint&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Barrels.png|64px]] [[Barrels]]&lt;br /&gt;
| 0.20 {{Amber}}&lt;br /&gt;
| [[Cooperage]] ({{3Star}}) &amp;lt;br /&amp;gt; [[Artisan]] ({{2Star}}) &amp;lt;br /&amp;gt; [[Provisioner]] ({{2Star}}) &amp;lt;br /&amp;gt; [[Toolshop]] ({{1Star}})&lt;br /&gt;
&amp;lt;!-- Recipe --&amp;gt;&lt;br /&gt;
| —&amp;lt;!--blank--&amp;gt;&lt;br /&gt;
| [[File:CopperBar.png|32px]] [[Copper Bars]] &amp;lt;br /&amp;gt; [[File:CrystalizedDew.png|32px]] [[Crystalized Dew]]&lt;br /&gt;
| [[File:Planks.png|32px]] [[Planks]]&lt;br /&gt;
| 3% {{Blight2}}&lt;br /&gt;
|-&lt;br /&gt;
| [[File:CopperBar.png|64px]] [[Copper Bars]]&lt;br /&gt;
| 0.59 {{Amber}}&lt;br /&gt;
| [[Smelter]] ({{3Star}}) &amp;lt;br /&amp;gt; [[Furnace]] ({{2Star}}) &amp;lt;br /&amp;gt; [[Grill]] ({{1Star}}) &amp;lt;br /&amp;gt; [[Stamping Mill]] ({{1Star}})&lt;br /&gt;
&amp;lt;!-- Recipe --&amp;gt;&lt;br /&gt;
| —&amp;lt;!--blank--&amp;gt;&lt;br /&gt;
| [[File:CopperOre.png|32px]] [[Copper Ore]]&lt;br /&gt;
| {{Wood}} &amp;lt;br /&amp;gt; {{Oil}} &amp;lt;br /&amp;gt; {{Coal}} &amp;lt;br /&amp;gt; {{Sea Marrow}}&lt;br /&gt;
| 4% {{Blight3}}&lt;br /&gt;
|-&lt;br /&gt;
| [[File:CrystalizedDew.png|64px]] [[Crystalized Dew]]&lt;br /&gt;
| 0.59 {{Amber}}&lt;br /&gt;
| [[Alchemist&#039;s Hut]] ({{2Star}}) &amp;lt;br /&amp;gt; [[Brickyard]] ({{2Star}}) &amp;lt;br /&amp;gt; [[Smelter]] ({{1Star}})&lt;br /&gt;
&amp;lt;!-- Recipe --&amp;gt;&lt;br /&gt;
| [[File:Herbs.png|32px]] [[Herbs]] &amp;lt;br /&amp;gt; [[File:Insects.png|32px]] [[Insects]] &amp;lt;br /&amp;gt; [[File:Resin.png|32px]] [[Resin]] &amp;lt;br /&amp;gt; [[File:Vegetables.png|32px]] [[Vegetables]]&lt;br /&gt;
| [[File:Clay.png|32px]] [[Clay]] &amp;lt;br /&amp;gt; [[File:Stone.png|32px]] [[Stone]]&lt;br /&gt;
| [[File:Sparkdew.png|32px]] [[Sparkdew]]&lt;br /&gt;
| 4% {{Blight3}}&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Flour.png|64px]] [[Flour]]&lt;br /&gt;
| 0.18 {{Amber}}&lt;br /&gt;
| [[Rain Mill]] ({{3Star}}) &amp;lt;br /&amp;gt; [[Provisioner]] ({{2Star}}) &amp;lt;br /&amp;gt; [[Stamping Mill]] ({{2Star}}) &amp;lt;br /&amp;gt; [[Supplier]] ({{2Star}}) &amp;lt;br /&amp;gt; [[Press]] ({{1Star}})&lt;br /&gt;
&amp;lt;!-- Recipe --&amp;gt;&lt;br /&gt;
| —&amp;lt;!--blank--&amp;gt;&lt;br /&gt;
| —&amp;lt;!--blank--&amp;gt;&lt;br /&gt;
| [[File:Grain.png|32px]] [[Grain]] &amp;lt;br /&amp;gt; [[File:Mushrooms.png|32px]] [[Mushroom]] &amp;lt;br /&amp;gt; [[File:Roots.png|32px]] [[Roots]]&lt;br /&gt;
| 3% {{Blight2}}&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Leather.png|64px]] [[Leather]]&lt;br /&gt;
| 0.14 {{Amber}}&lt;br /&gt;
| [[Ranch]] ({{1Star}})&lt;br /&gt;
&amp;lt;!-- Recipe --&amp;gt;&lt;br /&gt;
| —&amp;lt;!--blank--&amp;gt;&lt;br /&gt;
| —&amp;lt;!--blank--&amp;gt;&lt;br /&gt;
| [[File:Grain.png|32px]] [[Grain]] &amp;lt;br /&amp;gt; [[File:PlantFiber.png|32px]] [[Plant Fiber]] &amp;lt;br /&amp;gt; [[File:Reeds.png|32px]] [[Reed]] &amp;lt;br /&amp;gt; [[File:Vegetables.png|32px]] [[Vegetables]]&lt;br /&gt;
| 3% {{Blight2}}&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Pigment.png|64px]] [[Pigment]]&lt;br /&gt;
| 0.12 {{Amber}}&lt;br /&gt;
| [[Artisan]] ({{2Star}}) &amp;lt;br /&amp;gt; [[Cookhouse]] ({{2Star}}) &amp;lt;br /&amp;gt; [[Manufactory]] ({{2Star}}) &amp;lt;br /&amp;gt; [[Tinctury]] ({{2Star}})&lt;br /&gt;
&amp;lt;!-- Recipe --&amp;gt;&lt;br /&gt;
| —&amp;lt;!--blank--&amp;gt;&lt;br /&gt;
| —&amp;lt;!--blank--&amp;gt;&lt;br /&gt;
| [[File:Berries.png|32px]] [[Berries]] &amp;lt;br /&amp;gt; [[File:Coal.png|32px]] [[Coal]] &amp;lt;br /&amp;gt; [[File:CopperOre.png|32px]] [[Copper Ore]] &amp;lt;br /&amp;gt; [[File:Insects.png|32px]] [[Insects]]&lt;br /&gt;
| 3% {{Blight2}}&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Pottery.png|64px]] [[Pottery]]&lt;br /&gt;
| 0.18 {{Amber}}&lt;br /&gt;
| [[Stamping Mill]] ({{3Star}}) &amp;lt;br /&amp;gt; [[Bakery]] ({{2Star}}) &amp;lt;br /&amp;gt; [[Brickyard]] ({{2Star}}) &amp;lt;br /&amp;gt; [[Smokehouse]] ({{1Star}})&lt;br /&gt;
&amp;lt;!-- Recipe --&amp;gt;&lt;br /&gt;
| —&amp;lt;!--blank--&amp;gt;&lt;br /&gt;
| [[File:Clay.png|32px]] [[Clay]]&lt;br /&gt;
| [[File:Coal.png|32px]] [[Coal]] &amp;lt;br /&amp;gt; [[File:Oil.png|32px]] [[Oil]] &amp;lt;br /&amp;gt; [[File:SeaMarrow.png|32px]] [[Sea Marrow]] &amp;lt;br /&amp;gt; [[File:Wood.png|32px]] [[Wood]]&lt;br /&gt;
| 3% {{Blight2}}&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Waterskins.png|64px]] [[Waterskins]]&lt;br /&gt;
| 0.18 {{Amber}}&lt;br /&gt;
| [[Leatherworker]] ({{3Star}}) &amp;lt;br /&amp;gt; [[Supplier]] ({{2Star}}) &amp;lt;br /&amp;gt; [[Clothier]] ({{1Star}}) &amp;lt;br /&amp;gt; [[Toolshop]] ({{1Star}})&lt;br /&gt;
&amp;lt;!-- Recipe --&amp;gt;&lt;br /&gt;
| —&amp;lt;!--blank--&amp;gt;&lt;br /&gt;
| [[File:Leather.png|32px]] [[Leather]]&lt;br /&gt;
| [[File:Meat.png|32px]] [[Meat]] &amp;lt;br /&amp;gt; [[File:Oil.png|32px]] [[Oil]]&lt;br /&gt;
| 3% {{Blight2}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Bonus Refined Crafting Materials ====&lt;br /&gt;
&lt;br /&gt;
Additionally, some of these resources are available as bonuses when villagers work deposits on map tiles. If you have no access to their main production methods, you will still find a few as bonuses. They are infrequent extra resources that happen during normal gathering (between 5% and 40% of the time, typically about 1-in-5 times). See [[Bonus Resources]] for more information.&lt;br /&gt;
&lt;br /&gt;
[[Crystalized Dew]] and [[Leather]] are repeated here for quick reference; they are also in [[#Bonus Raw Crafting Materials]], above.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ Bonus refined Crafting Materials and where to find them&lt;br /&gt;
! Crafting Material !! From resource node&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Barrels.png|32px]] [[Barrels]]&lt;br /&gt;
| &#039;&#039;none&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:CopperBar.png|32px]] [[Copper Bars]]&lt;br /&gt;
| &#039;&#039;none&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:CrystalizedDew.png|32px]] [[Crystalized Dew]]&lt;br /&gt;
| [[Musselsprout Tree]]s (Coral Forest)&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Flour.png|32px]] [[Flour]]&lt;br /&gt;
| &#039;&#039;none&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Leather.png|32px]] [[Leather]]&lt;br /&gt;
| [[Mushwood Tree]]s (The Marshlands) &amp;lt;br /&amp;gt; [[File:DebugNode SnailBroodmotherSmall icon.png|32px]] [[Slickshell Broodmother]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Pigment.png|32px]] [[Pigment]]&lt;br /&gt;
| [[Coppervein Tree]]s (Scarlet Orchard)&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Pottery.png|32px]] [[Pottery]]&lt;br /&gt;
| &#039;&#039;none&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Waterskins.png|32px]] [[Waterskins]]&lt;br /&gt;
| &#039;&#039;none&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Trade Goods ==&lt;br /&gt;
&lt;br /&gt;
Trade Goods are used in [[Trade]] and [[Orders]]. Generally, these items have the highest value of [[Amber]] among all of the resources because they are at the end of the production chains.&lt;br /&gt;
&lt;br /&gt;
Producing these items consumes more ingredients than most other recipes, so be careful. When fulfilling Orders, setting limits is recommended, so you don&#039;t inadvertently use up all your building materials and food.&lt;br /&gt;
&lt;br /&gt;
[[Amber]] is in this section, which is the currency of settlements and [[Trade]].&lt;br /&gt;
&lt;br /&gt;
[[Citadel Resources]] are also in this section, which are awarded after completing settlement [[Missions]] and from [[Glade Events]]. They are not producible by any Buildings.&lt;br /&gt;
&lt;br /&gt;
Note that the amount of ingredients, the amount produced, and the time it takes to produce all vary depending on the Building in which the Recipe is working. Consult the [[Recipes Panel]] in the game or the specific, linked Building page or Resource page for these further details.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ Trade Goods and how to make them&lt;br /&gt;
!rowspan=2| Trade Goods&lt;br /&gt;
!rowspan=2| Amber value&lt;br /&gt;
!rowspan=2| Produced in&lt;br /&gt;
!COLSPAN=3| Recipe&lt;br /&gt;
|-&lt;br /&gt;
! First ingredient alternatives !! Second ingredient alternatives !! Blightrot Footprint&lt;br /&gt;
|-&lt;br /&gt;
| [[File:BuildingMaterials.png|64px]] [[Pack of Building Materials]]&lt;br /&gt;
| 0.87 {{Amber}}&lt;br /&gt;
| [[Tinkerer]] (★★) &amp;lt;br /&amp;gt; [[Rain Mill]] (★) &amp;lt;br /&amp;gt; [[Makeshift Post]] (⊙)&lt;br /&gt;
&amp;lt;!-- Recipe --&amp;gt;&lt;br /&gt;
| —&amp;lt;!--blank--&amp;gt;&lt;br /&gt;
| [[File:Bricks.png|32px]] [[Bricks]] &amp;lt;br /&amp;gt; [[File:CopperOre.png|32px]] [[Copper Ore]] &amp;lt;br /&amp;gt; [[File:Fabric.png|32px]] [[Fabric]] &amp;lt;br /&amp;gt; [[File:Planks.png|32px]] [[Planks]]&lt;br /&gt;
| 2% {{Blight1}}&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Crops.png|64px]] [[Pack of Crops]]&lt;br /&gt;
| 0.59 {{Amber}}&lt;br /&gt;
| [[Granary]] (★★) &amp;lt;br /&amp;gt; [[Brewery]] (★) &amp;lt;br /&amp;gt; [[Makeshift Post]] (⊙)&lt;br /&gt;
&amp;lt;!-- Recipe --&amp;gt;&lt;br /&gt;
| —&amp;lt;!--blank--&amp;gt;&lt;br /&gt;
| [[File:Grain.png|32px]] [[Grain]] &amp;lt;br /&amp;gt; [[File:Mushrooms.png|32px]] [[Mushrooms]] &amp;lt;br /&amp;gt; [[File:Roots.png|32px]] [[Roots]] &amp;lt;br /&amp;gt; [[File:Vegetables.png|32px]] [[Vegetables]]&lt;br /&gt;
| 2% {{Blight1}}&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Luxury.png|64px]] [[Pack of Luxury Goods]]&lt;br /&gt;
| 0.65 {{Amber}}&lt;br /&gt;
| [[Carpenter]] (★★) &amp;lt;br /&amp;gt; [[Leatherworker]] (★) &amp;lt;br /&amp;gt; [[Press]] (★)&lt;br /&gt;
&amp;lt;!-- Recipe --&amp;gt;&lt;br /&gt;
| —&amp;lt;!--blank--&amp;gt;&lt;br /&gt;
| [[File:Ale.png|32px]] [[Ale]] &amp;lt;br /&amp;gt; [[File:Cosmetics.png|32px]] [[Cosmetics]] &amp;lt;br /&amp;gt; [[File:Incense.png|32px]] [[Incense]] &amp;lt;br /&amp;gt; [[File:Scrolls.png|32px]] [[Scrolls]] &amp;lt;br /&amp;gt; [[File:TrainingGear.png|32px]] [[Training Gear]] &amp;lt;br /&amp;gt; [[File:Wine.png|32px]] [[Wine]]&lt;br /&gt;
| 2% {{Blight1}}&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Provisions.png|64px]] [[Pack of Provisions]]&lt;br /&gt;
| 0.40 {{Amber}}&lt;br /&gt;
| [[Provisioner]] (★★) &amp;lt;br /&amp;gt; [[Manufactory]] (★★) &amp;lt;br /&amp;gt; [[Makeshift Post]] (⊙)&lt;br /&gt;
&amp;lt;!-- Recipe --&amp;gt;&lt;br /&gt;
| —&amp;lt;!--blank--&amp;gt;&lt;br /&gt;
| [[File:Berries.png|32px]] [[Berries]] &amp;lt;br /&amp;gt; [[File:Eggs.png|32px]] [[Eggs]] &amp;lt;br /&amp;gt; [[File:Herbs.png|32px]] [[Herbs]] &amp;lt;br /&amp;gt; [[File:Insects.png|32px]] [[Insects]] &amp;lt;br /&amp;gt; [[File:Meat.png|32px]] [[Meat]]&lt;br /&gt;
| 2% {{Blight1}}&lt;br /&gt;
|-&lt;br /&gt;
| [[File:TradeGoods.png|64px]] [[Pack of Trade Goods]]&lt;br /&gt;
| 0.80 {{Amber}}&lt;br /&gt;
| [[Smithy]] (★★) &amp;lt;br /&amp;gt; [[Lumber Mill]] (★) &amp;lt;br /&amp;gt; [[Weaver]] (★)&lt;br /&gt;
&amp;lt;!-- Recipe --&amp;gt;&lt;br /&gt;
| —&amp;lt;!--blank--&amp;gt;&lt;br /&gt;
| [[File:Barrels.png|32px]] [[Barrels]] &amp;lt;br /&amp;gt; [[File:Flour.png|32px]] [[Flour]] &amp;lt;br /&amp;gt; [[File:Oil.png|32px]] [[Oil]] &amp;lt;br /&amp;gt; [[File:Pigment.png|32px]] [[Pigment]] &amp;lt;br /&amp;gt; [[File:Pottery.png|32px]] [[Pottery]] &amp;lt;br /&amp;gt; [[File:Waterskins.png|32px]] [[Waterskins]]&lt;br /&gt;
| 2% {{Blight1}}&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Amber.png|64px]] [[Amber]]&lt;br /&gt;
| 1.00 {{Amber}}&lt;br /&gt;
| [[Finesmith]] (★★★)&lt;br /&gt;
&amp;lt;!-- Recipe --&amp;gt;&lt;br /&gt;
| [[File:Resin.png|32px]] [[Resin]]&lt;br /&gt;
| [[File:Sparkdew.png|32px]] [[Sparkdew]] &amp;lt;br /&amp;gt; [[File:Oil.png|32px]] [[Oil]]&lt;br /&gt;
| 4% {{Blight3}}&lt;br /&gt;
|-&lt;br /&gt;
| [[File:AncientTablet.png|64px]] [[Ancient Tablet]]&lt;br /&gt;
| 8.00 {{Amber}}&lt;br /&gt;
|COLSPAN=4| &#039;&#039;Cannot be produced. Found from solving [[Glade Events]].&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Icon MetaResource FoodStockpiles.png|64px]] [[Food Stockpiles]]&lt;br /&gt;
| &lt;br /&gt;
|COLSPAN=4| &#039;&#039;Cannot be produced. Found from [[Trading]], solving [[Glade Events]], and completing [[Missions]].&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Icon MetaResource Machinery.png|64px]] [[Machinery]]&lt;br /&gt;
| &lt;br /&gt;
|COLSPAN=4| &#039;&#039;Cannot be produced. Found from [[Trading]], solving [[Glade Events]], and completing [[Missions]].&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Icon MetaResource Artifact.png|64px]] [[Artifacts]]&lt;br /&gt;
| &lt;br /&gt;
|COLSPAN=4| &#039;&#039;Cannot be produced. Found from [[Trading]], solving [[Glade Events]], and completing [[Missions]].&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Fuel &amp;amp; Exploration ==&lt;br /&gt;
&lt;br /&gt;
This category includes the [[Fuel]] burned and [[Sacrificing|Sacrificed]] in [[Hearths]], the [[Wood]] obtained from opening [[Glades]], and the tools for opening [[Caches]] and solving [[Glade Events]].&lt;br /&gt;
&lt;br /&gt;
=== Raw Fuel Resources ===&lt;br /&gt;
&lt;br /&gt;
The [[Fuel]] resources in this category can be gathered from resource deposits on the map tiles. There are [[Recipes]] for [[Coal]] and [[Oil]] in the next table of all Fuel &amp;amp; Exploration resources.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ Fuel and where to get it&lt;br /&gt;
!rowspan=2| Resource&lt;br /&gt;
!rowspan=2| Amber value&lt;br /&gt;
!COLSPAN=2| Gathered by&lt;br /&gt;
!rowspan=2| Farmed from [[Farm Field]]s&lt;br /&gt;
!rowspan=2| Produced by&lt;br /&gt;
|-&lt;br /&gt;
! Camp !! Near resource node&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Coal.png|64px]] [[Coal]]&lt;br /&gt;
| 0.31 {{Amber}}&lt;br /&gt;
|COLSPAN=2| &#039;&#039;none&#039;&#039;&lt;br /&gt;
| &#039;&#039;none&#039;&#039;&lt;br /&gt;
| [[Mine]] (★)&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Oil.png|64px]] [[Oil]]&lt;br /&gt;
| 0.16 {{Amber}}&lt;br /&gt;
|COLSPAN=2| &#039;&#039;none&#039;&#039;&lt;br /&gt;
| &#039;&#039;none&#039;&#039;&lt;br /&gt;
| [[Druid&#039;s Hut]] (★★★) &amp;lt;br /&amp;gt; [[Press]] (★★★) &amp;lt;br /&amp;gt; [[Butcher]] (★★)&lt;br /&gt;
|-&lt;br /&gt;
| [[File:SeaMarrow.png|64px]] [[Sea Marrow]]&lt;br /&gt;
| 0.31 {{Amber}}&lt;br /&gt;
| [[Stonecutters&#039; Camp]] (★) || [[File:DebugNode SeaMarrowSmall icon.png|64px]] [[Sea Marrow Deposit]]&lt;br /&gt;
| &#039;&#039;none&#039;&#039;&lt;br /&gt;
| &#039;&#039;none&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Wood.png|64px]] [[Wood]]&lt;br /&gt;
| 0.06 {{Amber}}&lt;br /&gt;
| [[Woodcutters&#039; Camp]] (★) || [[Trees]]&lt;br /&gt;
| &#039;&#039;none&#039;&#039;&lt;br /&gt;
| &#039;&#039;none&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Produced Fuel &amp;amp; Exploration Resources ===&lt;br /&gt;
&lt;br /&gt;
Some of the Fuel &amp;amp; Exploration Resources are produced in [[Buildings]] from [[Recipes]]. [[Coal]] is also gathered via the [[Mine]], shown in the previous section.&lt;br /&gt;
&lt;br /&gt;
Note that the amount of ingredients, the amount produced, and the time it takes to produce all vary depending on the Building in which the Recipe is working. Consult the [[Recipes Panel]] in the game or the specific, linked Building page or Resource page for these further details.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!rowspan=2| Fuel &amp;amp; Exploration Resource&lt;br /&gt;
!rowspan=2| Amber value&lt;br /&gt;
!rowspan=2| Produced in&lt;br /&gt;
!colspan=4| Recipe&lt;br /&gt;
|-&lt;br /&gt;
! 1st ingredient alternatives !! 2nd ingredient alternatives !! 3rd ingredient alternatives !! Blightrot Footprint&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Coal.png|64px]] [[Coal]]&lt;br /&gt;
| 0.31 {{Amber}}&lt;br /&gt;
| [[Kiln]] (★★★) &amp;lt;br /&amp;gt; [[Brick Oven]] (★)&lt;br /&gt;
&amp;lt;!-- Recipe --&amp;gt;&lt;br /&gt;
| –&amp;lt;!--blank--&amp;gt;&lt;br /&gt;
| –&amp;lt;!--blank--&amp;gt;&lt;br /&gt;
| [[File:Wood.png|32px]] [[Wood]]&lt;br /&gt;
| 2% {{Blight1}}&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Oil.png|64px]] [[Oil]]&lt;br /&gt;
| 0.16 {{Amber}}&lt;br /&gt;
| [[Druid&#039;s Hut]] (★★★) &amp;lt;br /&amp;gt; [[Press]] (★★★) &amp;lt;br /&amp;gt; [[Butcher]] (★★)&lt;br /&gt;
&amp;lt;!-- Recipe --&amp;gt;&lt;br /&gt;
| –&amp;lt;!--blank--&amp;gt;&lt;br /&gt;
| –&amp;lt;!--blank--&amp;gt;&lt;br /&gt;
| [[File:Grain.png|32px]] [[Grain]] &amp;lt;br /&amp;gt; [[File:Meat.png|32px]] [[Meat]] &amp;lt;br /&amp;gt; [[File:PlantFiber.png|32px]] [[Plant Fiber]] &amp;lt;br /&amp;gt; [[File:Vegetables.png|32px]] [[Vegetables]]&lt;br /&gt;
| 4% {{Blight3}}&lt;br /&gt;
|-&lt;br /&gt;
| [[File:SeaMarrow.png|64px]] [[Sea Marrow]]&lt;br /&gt;
| 0.31 {{Amber}}&lt;br /&gt;
| &#039;&#039;none&#039;&#039;&lt;br /&gt;
|COLSPAN=4| &#039;&#039;none&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Wood.png|64px]] [[Wood]]&lt;br /&gt;
| 0.06 {{Amber}}&lt;br /&gt;
| &#039;&#039;none&#039;&#039;&lt;br /&gt;
|COLSPAN=4| &#039;&#039;none&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:SimpleTools.png|64px]] [[Simple Tools]]&lt;br /&gt;
| 1.38 {{Amber}}&lt;br /&gt;
| [[Toolshop]] (★★★) &amp;lt;br /&amp;gt; [[Carpenter]] (★★) &amp;lt;br /&amp;gt; [[Smithy]] (★★) &amp;lt;br /&amp;gt; [[Tinkerer]] (★★) &amp;lt;br /&amp;gt; [[Scribe]] (★)&lt;br /&gt;
&amp;lt;!-- Recipe --&amp;gt;&lt;br /&gt;
| –&amp;lt;!--blank--&amp;gt;&lt;br /&gt;
| [[File:Planks.png|32px]] [[Planks]] &amp;lt;br /&amp;gt; [[File:Wood.png|32px]] [[Wood]]&lt;br /&gt;
| [[File:CopperBar.png|32px]] [[Copper Bars]] &amp;lt;br /&amp;gt; [[File:CrystalizedDew.png|32px]] [[Crystalized Dew]]&lt;br /&gt;
| 4% {{Blight3}}&lt;br /&gt;
|-&lt;br /&gt;
| [[File:InfusedTools.png|64px]] [[Infused Tools]]&lt;br /&gt;
| 1.76 {{Amber}}&lt;br /&gt;
| [[Finesmith]] (★★★) &amp;lt;br /&amp;gt; [[Rainpunk Foundry]] (★★★)&lt;br /&gt;
&amp;lt;!-- Recipe --&amp;gt;&lt;br /&gt;
| [[File:Planks.png|32px]] [[Planks]] &amp;lt;br /&amp;gt; [[File:Wood.png|32px]] [[Wood]]&lt;br /&gt;
| [[File:CopperBar.png|32px]] [[Copper Bars]] &amp;lt;br /&amp;gt; [[File:CrystalizedDew.png|32px]] [[Crystalized Dew]]&lt;br /&gt;
| [[File:Sparkdew.png|32px]] [[Sparkdew]]&lt;br /&gt;
| 4% {{Blight3}}&lt;br /&gt;
|-&lt;br /&gt;
| [[File:PurgingFire.png|64px]] [[Purging Fire]]&lt;br /&gt;
| 0.31 {{Amber}}&lt;br /&gt;
| [[Blight Post]] (★)&lt;br /&gt;
&amp;lt;!-- Recipe --&amp;gt;&lt;br /&gt;
| –&amp;lt;!--blank--&amp;gt;&lt;br /&gt;
| –&amp;lt;!--blank--&amp;gt;&lt;br /&gt;
| [[File:Coal.png|32px]] [[Coal]] &amp;lt;br /&amp;gt; [[File:Oil.png|32px]] [[Oil]] &amp;lt;br /&amp;gt; [[File:SeaMarrow.png|32px]] [[Sea Marrow]] &amp;lt;br /&amp;gt; [[File:Wood.png|32px]] [[Wood]]&lt;br /&gt;
| &#039;&#039;none&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Slacking</name></author>
	</entry>
	<entry>
		<id>https://wiki.hoodedhorse.com/Against_the_Storm/index.php?title=Hearths&amp;diff=1315</id>
		<title>Hearths</title>
		<link rel="alternate" type="text/html" href="https://wiki.hoodedhorse.com/Against_the_Storm/index.php?title=Hearths&amp;diff=1315"/>
		<updated>2022-12-09T14:41:01Z</updated>

		<summary type="html">&lt;p&gt;Slacking: Added some information on firekeeper bonuses&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Hearths are Warmth specialization buildings that reduce Hostility and cannot be built close to other Hearths. Every few minutes, workers take breaks and return to a nearby Hearth to eat and rest. During a break, they consume at least one item of food and try to fulfill all their needs. If a villager has multiple needs tied to complex food, they will consume more than one meal.&lt;br /&gt;
&lt;br /&gt;
If the fire goes out all villagers will lose 20 Resolve. To keep up the flame, a Firekeeper and a steady supply of Fuel are needed. You can decide which type of fuel will be burned in the Hearth by selecting it and using the checkboxes next to the fuel types in the selection UI.&lt;br /&gt;
&lt;br /&gt;
Hearths allow up to 3 additional fuel to be sacrificed to gain additional bonuses:&lt;br /&gt;
* [[File:Wood.png|25px]] 40 Wood per minute can be sacrificed to give -50 Hostility&lt;br /&gt;
* [[File:Coal.png|25px]] 20 Coal per minute can be sacrificed to give -80 Hostility&lt;br /&gt;
* [[File:SeaMarrow.png|25px]] 20 Sea Marrow per minute can be sacrificed to give +25% Glade Event working speed&lt;br /&gt;
* [[File:Oil.png|25px]] 15 Oil per minute can be sacrificed to give +25% global production speed&lt;br /&gt;
&lt;br /&gt;
Different species will give different bonuses if they are the firekeeper at the Ancient Hearth.&lt;br /&gt;
* [[File:Lizard circle.png|25px]] +1 Global resolve&lt;br /&gt;
* [[File:Human circle.png|25px]] 20% Slower impatience gain&lt;br /&gt;
* [[File:Beaver circle.png|25px]]  Fuel lasts 25% longer&lt;br /&gt;
* [[File:Harpy circle.png|25px]] +10 Carry capacity&lt;br /&gt;
&lt;br /&gt;
Every settlement starts with an Ancient Hearth and can construct additional Hearths from the city buildings menu.&lt;/div&gt;</summary>
		<author><name>Slacking</name></author>
	</entry>
	<entry>
		<id>https://wiki.hoodedhorse.com/Against_the_Storm/index.php?title=Talk:Complex_Food_Needs&amp;diff=1314</id>
		<title>Talk:Complex Food Needs</title>
		<link rel="alternate" type="text/html" href="https://wiki.hoodedhorse.com/Against_the_Storm/index.php?title=Talk:Complex_Food_Needs&amp;diff=1314"/>
		<updated>2022-12-09T14:24:31Z</updated>

		<summary type="html">&lt;p&gt;Slacking: /* Coats? */ new section&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Should coats really be on this page?&lt;br /&gt;
&lt;br /&gt;
== Coats? ==&lt;br /&gt;
&lt;br /&gt;
Is it really fitting to have coats on this page? [[User:Slacking|Slacking]] ([[User talk:Slacking|talk]]) 14:24, 9 December 2022 (UTC)&lt;/div&gt;</summary>
		<author><name>Slacking</name></author>
	</entry>
	<entry>
		<id>https://wiki.hoodedhorse.com/Against_the_Storm/index.php?title=Talk:Complex_Food_Needs&amp;diff=1313</id>
		<title>Talk:Complex Food Needs</title>
		<link rel="alternate" type="text/html" href="https://wiki.hoodedhorse.com/Against_the_Storm/index.php?title=Talk:Complex_Food_Needs&amp;diff=1313"/>
		<updated>2022-12-09T14:21:49Z</updated>

		<summary type="html">&lt;p&gt;Slacking: Created page with &amp;quot;Should coats really be on this page?&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Should coats really be on this page?&lt;/div&gt;</summary>
		<author><name>Slacking</name></author>
	</entry>
	<entry>
		<id>https://wiki.hoodedhorse.com/Against_the_Storm/index.php?title=Complex_Food_Needs&amp;diff=1312</id>
		<title>Complex Food Needs</title>
		<link rel="alternate" type="text/html" href="https://wiki.hoodedhorse.com/Against_the_Storm/index.php?title=Complex_Food_Needs&amp;diff=1312"/>
		<updated>2022-12-09T14:20:46Z</updated>

		<summary type="html">&lt;p&gt;Slacking: Changed numbered list to bullet list&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Villagers]] prefer to eat Complex Food, like [[Pie]], instead of Raw Food, like [[Roots]]. While this need is satisfied, the Villager will get a bonus to their [[Resolve]].&lt;br /&gt;
&lt;br /&gt;
[[Species]] differ in which of the [[Resources#Complex_Food|Complex Food Goods]] they need. [[Villagers]] will only eat a type of complex food they do not want if there is no other food available to them.&lt;br /&gt;
&lt;br /&gt;
The following lists summarize these needs by Species, then by food. Also included for quick reference are [[Coats]]. Although they satisfy a different need, they are used like Food when Villagers rest at a [[Hearth]].&lt;br /&gt;
&lt;br /&gt;
[[File:Species Complex Food Needs.png|thumb|360px|This diagram illustrates the connections between Species and Complex Food (and Coats).]]&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! By Species !! By Food&lt;br /&gt;
|- style=&amp;quot;vertical-align:top;&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
* [[Human]]&lt;br /&gt;
** [[File:Biscuits.png|32px]] [[Biscuits]]&lt;br /&gt;
** [[File:Jerky.png|32px]] [[Jerky]]&lt;br /&gt;
** [[File:Pie.png|32px]] [[Pie]]&lt;br /&gt;
** [[File:Coats.png|32px]] [[Coats]]&lt;br /&gt;
* [[Beaver]]&lt;br /&gt;
** [[File:Biscuits.png|32px]] [[Biscuits]]&lt;br /&gt;
** [[File:PickledGoods.png|32px]] [[Pickled Goods]]&lt;br /&gt;
** [[File:Coats.png|32px]] [[Coats]]&lt;br /&gt;
* [[Lizard]]&lt;br /&gt;
** [[File:Jerky.png|32px]] [[Jerky]]&lt;br /&gt;
** [[File:PickledGoods.png|32px]] [[Pickled Goods]]&lt;br /&gt;
** [[File:Pie.png|32px]] [[Pie]]&lt;br /&gt;
** [[File:Skewers.png|32px]] [[Skewers]]&lt;br /&gt;
* [[Harpy]]&lt;br /&gt;
** [[File:Biscuits.png|32px]] [[Biscuits]]&lt;br /&gt;
** [[File:Jerky.png|32px]] [[Jerky]]&lt;br /&gt;
** [[File:Skewers.png|32px]] [[Skewers]]&lt;br /&gt;
|&lt;br /&gt;
* [[File:Biscuits.png|32px]] [[Biscuits]]&lt;br /&gt;
** [[Human]]&lt;br /&gt;
** [[Beaver]]&lt;br /&gt;
** [[Harpy]]&lt;br /&gt;
* [[File:Jerky.png|32px]] [[Jerky]]&lt;br /&gt;
** [[Human]]&lt;br /&gt;
** [[Lizard]]&lt;br /&gt;
** [[Harpy]]&lt;br /&gt;
* [[File:PickledGoods.png|32px]] [[Pickled Goods]]&lt;br /&gt;
** [[Beaver]]&lt;br /&gt;
** [[Lizard]]&lt;br /&gt;
* [[File:Pie.png|32px]] [[Pie]]&lt;br /&gt;
** [[Human]]&lt;br /&gt;
** [[Lizard]]&lt;br /&gt;
* [[File:Skewers.png|32px]] [[Skewers]]&lt;br /&gt;
** [[Lizard]]&lt;br /&gt;
** [[Harpy]]&lt;br /&gt;
* [[File:Coats.png|32px]] [[Coats]]&lt;br /&gt;
** [[Human]]&lt;br /&gt;
** [[Beaver]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Strategy ==&lt;br /&gt;
&lt;br /&gt;
Based on the combinations above and which Species are in your map:&lt;br /&gt;
* &#039;&#039;&#039;If you don&#039;t have Harpies in your map, then avoid Skewers.&#039;&#039;&#039; All other choices are fine, because they will serve exactly two of your Species.&lt;br /&gt;
* &#039;&#039;&#039;If you don&#039;t have Lizards in your map, then Biscuits will serve everyone.&#039;&#039;&#039; Missing Lizards mean Pie, Pickled Goods, and Skewers all serve only one Species.&lt;br /&gt;
* &#039;&#039;&#039;If you don&#039;t have Beavers in your map, then Jerky will serve everyone.&#039;&#039;&#039; Pickled Goods will only serve one Species. (Note that Coats may not be worth investing in either.)&lt;br /&gt;
* &#039;&#039;&#039;If you don&#039;t have Humans in your map, then avoid Pie.&#039;&#039;&#039; All other choices are fine, because they will serve exactly two of your Species. (Note that Coats may not be worth investing in either.)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== See Also ==&lt;br /&gt;
[[Services Need]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Resolve]]&lt;br /&gt;
[[Category:Complex Food]]&lt;br /&gt;
[[Category:Villagers]]&lt;/div&gt;</summary>
		<author><name>Slacking</name></author>
	</entry>
	<entry>
		<id>https://wiki.hoodedhorse.com/Against_the_Storm/index.php?title=Complex_Food_Needs&amp;diff=1311</id>
		<title>Complex Food Needs</title>
		<link rel="alternate" type="text/html" href="https://wiki.hoodedhorse.com/Against_the_Storm/index.php?title=Complex_Food_Needs&amp;diff=1311"/>
		<updated>2022-12-09T14:16:04Z</updated>

		<summary type="html">&lt;p&gt;Slacking: Changed wording of when villagers will eat food they don&amp;#039;t like&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Villagers]] prefer to eat Complex Food, like [[Pie]], instead of Raw Food, like [[Roots]]. While this need is satisfied, the Villager will get a bonus to their [[Resolve]].&lt;br /&gt;
&lt;br /&gt;
[[Species]] differ in which of the [[Resources#Complex_Food|Complex Food Goods]] they need. [[Villagers]] will only eat a type of complex food they do not want if there is no other food available to them.&lt;br /&gt;
&lt;br /&gt;
The following lists summarize these needs by Species, then by food. Also included for quick reference are [[Coats]]. Although they satisfy a different need, they are used like Food when Villagers rest at a [[Hearth]].&lt;br /&gt;
&lt;br /&gt;
[[File:Species Complex Food Needs.png|thumb|360px|This diagram illustrates the connections between Species and Complex Food (and Coats).]]&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! By Species !! By Food&lt;br /&gt;
|- style=&amp;quot;vertical-align:top;&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
# [[Human]]&lt;br /&gt;
## [[File:Biscuits.png|32px]] [[Biscuits]]&lt;br /&gt;
## [[File:Jerky.png|32px]] [[Jerky]]&lt;br /&gt;
## [[File:Pie.png|32px]] [[Pie]]&lt;br /&gt;
## [[File:Coats.png|32px]] [[Coats]]&lt;br /&gt;
# [[Beaver]]&lt;br /&gt;
## [[File:Biscuits.png|32px]] [[Biscuits]]&lt;br /&gt;
## [[File:PickledGoods.png|32px]] [[Pickled Goods]]&lt;br /&gt;
## [[File:Coats.png|32px]] [[Coats]]&lt;br /&gt;
# [[Lizard]]&lt;br /&gt;
## [[File:Jerky.png|32px]] [[Jerky]]&lt;br /&gt;
## [[File:PickledGoods.png|32px]] [[Pickled Goods]]&lt;br /&gt;
## [[File:Pie.png|32px]] [[Pie]]&lt;br /&gt;
## [[File:Skewers.png|32px]] [[Skewers]]&lt;br /&gt;
# [[Harpy]]&lt;br /&gt;
## [[File:Biscuits.png|32px]] [[Biscuits]]&lt;br /&gt;
## [[File:Jerky.png|32px]] [[Jerky]]&lt;br /&gt;
## [[File:Skewers.png|32px]] [[Skewers]]&lt;br /&gt;
|&lt;br /&gt;
# [[File:Biscuits.png|32px]] [[Biscuits]]&lt;br /&gt;
## [[Human]]&lt;br /&gt;
## [[Beaver]]&lt;br /&gt;
## [[Harpy]]&lt;br /&gt;
# [[File:Jerky.png|32px]] [[Jerky]]&lt;br /&gt;
## [[Human]]&lt;br /&gt;
## [[Lizard]]&lt;br /&gt;
## [[Harpy]]&lt;br /&gt;
# [[File:PickledGoods.png|32px]] [[Pickled Goods]]&lt;br /&gt;
## [[Beaver]]&lt;br /&gt;
## [[Lizard]]&lt;br /&gt;
# [[File:Pie.png|32px]] [[Pie]]&lt;br /&gt;
## [[Human]]&lt;br /&gt;
## [[Lizard]]&lt;br /&gt;
# [[File:Skewers.png|32px]] [[Skewers]]&lt;br /&gt;
## [[Lizard]]&lt;br /&gt;
## [[Harpy]]&lt;br /&gt;
# [[File:Coats.png|32px]] [[Coats]]&lt;br /&gt;
## [[Human]]&lt;br /&gt;
## [[Beaver]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Strategy ==&lt;br /&gt;
&lt;br /&gt;
Based on the combinations above and which Species are in your map:&lt;br /&gt;
* &#039;&#039;&#039;If you don&#039;t have Harpies in your map, then avoid Skewers.&#039;&#039;&#039; All other choices are fine, because they will serve exactly two of your Species.&lt;br /&gt;
* &#039;&#039;&#039;If you don&#039;t have Lizards in your map, then Biscuits will serve everyone.&#039;&#039;&#039; Missing Lizards mean Pie, Pickled Goods, and Skewers all serve only one Species.&lt;br /&gt;
* &#039;&#039;&#039;If you don&#039;t have Beavers in your map, then Jerky will serve everyone.&#039;&#039;&#039; Pickled Goods will only serve one Species. (Note that Coats may not be worth investing in either.)&lt;br /&gt;
* &#039;&#039;&#039;If you don&#039;t have Humans in your map, then avoid Pie.&#039;&#039;&#039; All other choices are fine, because they will serve exactly two of your Species. (Note that Coats may not be worth investing in either.)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== See Also ==&lt;br /&gt;
[[Services Need]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Resolve]]&lt;br /&gt;
[[Category:Complex Food]]&lt;br /&gt;
[[Category:Villagers]]&lt;/div&gt;</summary>
		<author><name>Slacking</name></author>
	</entry>
	<entry>
		<id>https://wiki.hoodedhorse.com/Against_the_Storm/index.php?title=List_of_Buildings&amp;diff=1310</id>
		<title>List of Buildings</title>
		<link rel="alternate" type="text/html" href="https://wiki.hoodedhorse.com/Against_the_Storm/index.php?title=List_of_Buildings&amp;diff=1310"/>
		<updated>2022-12-09T08:59:34Z</updated>

		<summary type="html">&lt;p&gt;Slacking: Reordered the last column in several tables from NUMBER-&amp;gt;IMAGE to IMAGE-&amp;gt;NUMBER to align the images better&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
&amp;lt;!-- Since this is designed to be a transclusion to [[Buildings]], the heading levels are all one level lower than normal, so that this can fit under the L2 heading on Buildings#List_of_Buildings. --&amp;gt;&lt;br /&gt;
&amp;lt;noinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
This is a list of all [[Buildings]] in the game. See the main article on [[Buildings]] for strategies and descriptions of how to use them in the game.&lt;br /&gt;
&amp;lt;/noinclude&amp;gt;&lt;br /&gt;
=== Starting Buildings ===&lt;br /&gt;
&lt;br /&gt;
Every settlement starts with an [[Ancient Hearth]] and [[Main Warehouse]].&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+Buildings every settlement starts with&lt;br /&gt;
! Building !! Purpose !! Number of Workers !! Specialization&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Small Hearth icon.png|128px]] [[Ancient Hearth]]&lt;br /&gt;
| Heats nearby [[Housing]]. [[Villagers]] gather here to [[Resting|Rest]], eat, and receive [[Clothing]].&lt;br /&gt;
| 1&lt;br /&gt;
| [[File:Icon_Spec_Fire_64x64.png|16px]] [[Warmth]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Main_Storage_icon.png|128px]] [[Main Warehouse]]&lt;br /&gt;
| Stores [[Resources]]. [[Workers]] deliver and take goods from the [[Warehouse]] nearest to them.&lt;br /&gt;
| &#039;&#039;none&#039;&#039;&lt;br /&gt;
| &#039;&#039;none&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Camps ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Main article: [[Camps]]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[File:Construct Camps.png|x32px|Camps|link=]]&lt;br /&gt;
&lt;br /&gt;
[[Camps]] are starting points for your settlement to go out into the wild to gather [[Resources]] from the map in a small area around them with an efficiency of one star ({{1Star}}). Selecting a Camp from the construction menu will highlight this collection [[Buildings#Range|range]] and the Resource nodes or [[Trees]] from which the Camp can gather.  All camps require [[Parts]] and some require [[Wood]] and take 14 or 15 seconds to be constructed. All Camps can be moved for free.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|+ Gathering Camps and what they gather&lt;br /&gt;
|-&lt;br /&gt;
! Building !!class=&amp;quot;unsortable&amp;quot;| Place near this !!class=&amp;quot;unsortable&amp;quot;| Primary resource gathered !! Number&amp;lt;br /&amp;gt;of&amp;lt;br /&amp;gt; Workers !! Specialization !!class=&amp;quot;unsortable&amp;quot;| Cost to build&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Forager&#039;s Camp icon.png|96px]] [[Foragers&#039; Camp]]&lt;br /&gt;
| [[File:DebugNode WormtongueNestSmall icon.png|32px]] [[Wormtongue Nest]] &amp;lt;br /&amp;gt; [[File:DebugNode SwampWheatSmall icon.png|32px]] [[Swamp Wheat Field]] &amp;lt;br /&amp;gt; [[File:DebugNode MossBroccoliSmall icon.png|32px]] [[Moss Broccoli Patch]]&lt;br /&gt;
| [[File:Insects.png|32px]] [[Insects]] &amp;lt;br /&amp;gt; [[File:Grain.png|32px]] [[Grain]] &amp;lt;br /&amp;gt; [[File:Vegetables.png|32px]] [[Vegetables]]&lt;br /&gt;
| 2&lt;br /&gt;
| [[File:Icon Spec Farm 64x64.png|16px]] [[Farming]]&lt;br /&gt;
| [[File:Wood.png|32px]] 10 [[Wood]] &amp;lt;br /&amp;gt; [[File:Parts.png|32px]] 3 [[Parts]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Harvester Camp icon.png|96px]] [[Harvesters&#039; Camp]]&lt;br /&gt;
| [[File:DebugNode FlaxSmall icon.png|32px]] [[Flax Field]] &amp;lt;br /&amp;gt; [[File:DebugNode ReedSmall icon.png|32px]] [[Reed Field]]&lt;br /&gt;
| [[File:PlantFiber.png|32px]] [[Plant Fiber]] &amp;lt;br /&amp;gt; [[File:Reeds.png|32px]] [[Reed]]&lt;br /&gt;
| 2&lt;br /&gt;
| &#039;&#039;none&#039;&#039;&lt;br /&gt;
| [[File:Wood.png|32px]] 10 [[Wood]] &amp;lt;br /&amp;gt; [[File:Parts.png|32px]] 3 [[Parts]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Herbalist&#039;s_Camp_icon.png|96px]] [[Herbalists&#039; Camp]]&lt;br /&gt;
| [[File:DebugNode DewberryBushSmall icon.png|32px]] [[Dewberry Bush]] &amp;lt;br /&amp;gt; [[File:DebugNode HerbsSmall icon.png|32px]] [[Herb Node]] &amp;lt;br /&amp;gt; [[File:DebugNode MushroomSmall icon.png|32px]] [[Bleeding Tooth Mushroom]]&lt;br /&gt;
| [[File:Berries.png|32px]] [[Berries]] &amp;lt;br /&amp;gt; [[File:Herbs.png|32px]] [[Herbs]] &amp;lt;br /&amp;gt; [[File:Mushrooms.png|32px]] [[Mushrooms]]&lt;br /&gt;
| 2&lt;br /&gt;
| [[File:Icon Spec Alchemy 64x64.png|16px]] [[Alchemy]]&lt;br /&gt;
| [[File:Wood.png|32px]] 10 [[Wood]] &amp;lt;br /&amp;gt; [[File:Parts.png|32px]] 3 [[Parts]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Scavenger Camp icon.png|96px]] [[Scavengers&#039; Camp]]&lt;br /&gt;
| [[File:DebugNode_SnakeNestSmall_icon.png|32px]] [[Snake Nest]] &amp;lt;br /&amp;gt; [[File:DebugNode StormbirdNestSmall icon.png|32px]] [[Stormbird Nest]] &amp;lt;br /&amp;gt; [[File:DebugNode RootsSmall icon.png|32px]] [[Roots Deposit]]&lt;br /&gt;
| [[File:Eggs.png|32px]] [[Eggs]] &amp;lt;br /&amp;gt; [[File:Roots.png|32px]] [[Roots]]&lt;br /&gt;
| 2&lt;br /&gt;
| &#039;&#039;none&#039;&#039;&lt;br /&gt;
| [[File:Wood.png|32px]] 10 [[Wood]] &amp;lt;br /&amp;gt; [[File:Parts.png|32px]] 3 [[Parts]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Stonecutter&#039;s Camp icon.png|96px]] [[Stonecutters&#039; Camp]]&lt;br /&gt;
| [[File:DebugNode ClaySmall icon.png|32px]] [[Clay Deposit]] &amp;lt;br /&amp;gt; [[File:DebugNode SeaMarrowSmall icon.png|32px]] [[Sea Marrow Deposit]] &amp;lt;br /&amp;gt; [[File:DebugNode StoneSmall icon.png|32px]] [[Stone Deposit]]&lt;br /&gt;
| [[File:Clay.png|32px]] [[Clay]] &amp;lt;br /&amp;gt; [[File:SeaMarrow.png|32px]] [[Sea Marrow]] &amp;lt;br /&amp;gt; [[File:Stone.png|32px]] [[Stone]]&lt;br /&gt;
| 2&lt;br /&gt;
| &#039;&#039;none&#039;&#039;&lt;br /&gt;
| [[File:Wood.png|32px]] 10 [[Wood]] &amp;lt;br /&amp;gt; [[File:Parts.png|32px]] 3 [[Parts]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Woodcutters Camp icon.png|96px]] [[Woodcutters&#039; Camp]]&lt;br /&gt;
| [[Tree]]s&lt;br /&gt;
| [[File:Wood.png|32px]] [[Wood]]&lt;br /&gt;
| 3&lt;br /&gt;
| [[File:Icon Spec Wood 64x64.png|16px]] [[Wood Specialization|Wood]]&lt;br /&gt;
| [[File:Parts.png|32px]] 2 [[Parts]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Trapper&#039;s Camp icon.png|96px]] [[Trappers&#039; Camp]]&lt;br /&gt;
| [[File:DebugNode_SnakeNestSmall_icon.png|32px]] [[Snake Nest]] &amp;lt;br /&amp;gt; [[File:DebugNode StormbirdNestSmall icon.png|32px]] [[Stormbird Nest]] &amp;lt;br /&amp;gt; [[File:DebugNode SnailBroodmotherSmall icon.png|32px]] [[Slickshell Broodmother]]&lt;br /&gt;
| [[File:Eggs.png|32px]] [[Eggs]] &amp;lt;br /&amp;gt; [[File:Meat.png|32px]] [[Meat]]&lt;br /&gt;
| 2&lt;br /&gt;
| [[File:Icon_Spec_Meat_64x64.png|16px]] [[Meat Production]]&lt;br /&gt;
| [[File:Wood.png|32px]] 10 [[Wood]] &amp;lt;br /&amp;gt; [[File:Parts.png|32px]] 3 [[Parts]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Food Production ===&lt;br /&gt;
&lt;br /&gt;
Food production Buildings include [[Farms]] and Buildings whose primary purpose is [[Recipes]] for food. Many of these buildings also produce non-food items from farming or include non-food Recipes. This may give you more options or less in choosing your [[Blueprints]], depending on how strict your needs are. The [[Farm Field]] takes only 3 seconds to construct. The Farms take 30 seconds to build. The other food production Buildings take 30, 40, or 50 seconds to build, roughly corresponding to the Building&#039;s size.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|+ Food production buildings and their products&lt;br /&gt;
|-&lt;br /&gt;
! Building !!class=&amp;quot;unsortable&amp;quot;| Products !! Number&amp;lt;br /&amp;gt;of&amp;lt;br /&amp;gt;workers !! Specialization !!class=&amp;quot;unsortable&amp;quot;| Cost to build&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Farmfield_icon.png|96px]] [[Farm Field]]&lt;br /&gt;
| Converts [[File:FertileSoil.png|32px]] [[Fertile Soil]] to [[File:Farmfield_icon.png|32px]] [[Farm Field]]s&lt;br /&gt;
| &#039;&#039;none&#039;&#039;&lt;br /&gt;
| &#039;&#039;none&#039;&#039;&lt;br /&gt;
| &#039;&#039;none&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:HerbGarden_icon.png|96px]] [[Herb Garden]]&lt;br /&gt;
| From nearby [[File:Farmfield_icon.png|32px]] [[Farm Field]]s: &amp;lt;br /&amp;gt; [[File:Roots.png|32px]] [[Roots]] ({{1Star}}) &amp;lt;br/ &amp;gt; [[File:Herbs.png|32px]] [[Herbs]] ({{2Star}})&lt;br /&gt;
| 2&lt;br /&gt;
| [[File:Icon Spec Farm 64x64.png|16px]] [[Farming]]&lt;br /&gt;
| [[File:Planks.png|32px]] 2 [[Planks]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Plantation_icon.png|96px]] [[Plantation]]&lt;br /&gt;
| From nearby [[File:Farmfield_icon.png|32px]] [[Farm Field]]s: &amp;lt;br /&amp;gt; [[File:Berries.png|32px]] [[Berries]] ({{2Star}}) &amp;lt;br /&amp;gt; [[File:PlantFiber.png|32px]] [[Plant Fiber]] ({{2Star}})&lt;br /&gt;
| 2&lt;br /&gt;
| [[File:Icon Spec Farm 64x64.png|16px]] [[Farming]]&lt;br /&gt;
| [[File:Planks.png|32px]] 2 [[Planks]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:SmallFarm_icon.png|96px]] [[Small Farm]]&lt;br /&gt;
| From nearby [[File:Farmfield_icon.png|32px]] [[Farm Field]]s: &amp;lt;br /&amp;gt; [[File:Vegetables.png|32px]] [[Vegetables]] ({{1Star}}) &amp;lt;br /&amp;gt; [[File:Grain.png|32px]] [[Grain]] ({{2Star}})&lt;br /&gt;
| 2&lt;br /&gt;
| [[File:Icon Spec Farm 64x64.png|16px]] [[Farming]]&lt;br /&gt;
| [[File:Planks.png|32px]] 2 [[Planks]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Bakery_icon.png|96px]] [[Bakery]] || [[File:Biscuits.png|32px]] [[Biscuits]] ({{2Star}}) &amp;lt;br /&amp;gt; [[File:Pie.png|32px]] [[Pie]] ({{2Star}}) &amp;lt;br /&amp;gt; [[File:Pottery.png|32px]] [[Pottery]] ({{2Star}})&lt;br /&gt;
| 2&lt;br /&gt;
| [[File:Icon_Spec_Fire_64x64.png|16px]] [[Warmth]]&lt;br /&gt;
| [[File:Planks.png|32px]] 5 [[Planks]] &amp;lt;br /&amp;gt; [[File:Fabric.png|32px]] 2 [[Fabric]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Cellar_icon.png|96px]] [[Cellar]]&lt;br /&gt;
| [[File:Wine.png|32px]] [[Wine]] ({{3Star}}) &amp;lt;br /&amp;gt; [[File:PickledGoods.png|32px]] [[Pickled Goods]] ({{1Star}}) &amp;lt;Br /&amp;gt; [[File:Jerky.png|32px]] [[Jerky]] ({{1Star}})&lt;br /&gt;
| 2&lt;br /&gt;
| [[File:Icon_Spec_Brewing_64x64.png|16px]] [[Brewing]]&lt;br /&gt;
| [[File:Bricks.png|32px]] 2 [[Bricks]] &amp;lt;br /&amp;gt; [[File:Fabric.png|32px]] 2 [[Fabric]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Cookhouse_icon.png|96px]] [[Cookhouse]]&lt;br /&gt;
| [[File:Skewers.png|32px]] [[Skewers]] ({{2Star}}) &amp;lt;br /&amp;gt; [[File:Biscuits.png|32px]] [[Biscuits]] ({{2Star}}) &amp;lt;br /&amp;gt; [[File:Pigment.png|32px]] [[Pigment]] ({{2Star}})&lt;br /&gt;
| 4&lt;br /&gt;
| [[File:Icon_Spec_Fire_64x64.png|16px]] [[Warmth]]&lt;br /&gt;
| [[File:Planks.png|32px]] 8 [[Planks]] &amp;lt;br /&amp;gt; [[File:Bricks.png|32px]] 4 [[Bricks]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Ranch_icon.png|96px]] [[Ranch]]&lt;br /&gt;
| [[File:Meat.png|32px]] [[Meat]] ({{1Star}}) &amp;lt;br /&amp;gt; [[File:Leather.png|32px]] [[Leather]] ({{1Star}}) &amp;lt;br /&amp;gt; [[File:Eggs.png|32px]] [[Eggs]] ({{1Star}})&lt;br /&gt;
| 2&lt;br /&gt;
| [[File:Icon_Spec_Meat_64x64.png|16px]] [[Meat Production]]&lt;br /&gt;
| [[File:Planks.png|32px]] 5 [[Planks]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Smokehouse_icon.png|96px]] [[Smokehouse]]&lt;br /&gt;
| [[File:Jerky.png|32px]] [[Jerky]] ({{3Star}}) &amp;lt;br /&amp;gt; [[File:Pottery.png|32px]] [[Pottery]] ({{1Star}}) &amp;lt;br /&amp;gt; [[File:Incense.png|32px]] [[Incense]] ({{1Star}})&lt;br /&gt;
| 3&lt;br /&gt;
| [[File:Icon_Spec_Fire_64x64.png|16px]] [[Warmth]] &amp;lt;br /&amp;gt; [[File:Icon_Spec_Meat_64x64.png|16px]] [[Meat Production]]&lt;br /&gt;
| [[File:Planks.png|32px]] 5 [[Planks]] &amp;lt;br /&amp;gt; [[File:Fabric.png|32px]] 2 [[Fabric]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Housing ===&lt;br /&gt;
&lt;br /&gt;
Housing Buildings must be constructed within range of a [[Hearth]] to work. These Buildings satisfy [[Villagers]]&#039; [[Shelter Need|need for Shelter]], and some also satisfy their [[Housing Need|need for their Species-specific Housing]]. All housing Buildings take 40 seconds to be constructed.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|+ Housing buildings and their benefits &lt;br /&gt;
! Building !! Number of places&amp;lt;br /&amp;gt;(before any Perks) !! Need Satisfied !! Specific Species !! Cost to Build&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Shelter icon.png|96px]] [[Shelter]]&lt;br /&gt;
| 3&lt;br /&gt;
| [[Sheltered]]&lt;br /&gt;
| &#039;&#039;none&#039;&#039;&lt;br /&gt;
| [[File:Wood.png|32px]] 10 [[Wood]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Big Shelter icon.png|96px]] [[Big Shelter]]&lt;br /&gt;
| 6&lt;br /&gt;
| [[Sheltered]]&lt;br /&gt;
| &#039;&#039;none&#039;&#039;&lt;br /&gt;
| [[File:Planks.png|32px]] 4 [[Planks]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Human House icon.png|96px]] [[Human House]]&lt;br /&gt;
| 2&lt;br /&gt;
| [[Human Housing]]&lt;br /&gt;
| [[File:Human circle.png|32px]] [[Humans]]&lt;br /&gt;
| [[File:Planks.png|32px]] 4 [[Planks]] &amp;lt;br /&amp;gt; [[File:Bricks.png|32px]] 2 [[Bricks]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Beaver House icon.png|96px]] [[Beaver House]]&lt;br /&gt;
| 2&lt;br /&gt;
| [[Beaver Housing]]&lt;br /&gt;
| [[File:Beaver circle.png|32px]] [[Beavers]]&lt;br /&gt;
| [[File:Planks.png|32px]] 8 [[Planks]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Lizard House icon.png|96px]] [[Lizard House]]&lt;br /&gt;
| 2&lt;br /&gt;
| [[Lizard Housing]]&lt;br /&gt;
| [[File:Lizard circle.png|32px]] [[Lizards]]&lt;br /&gt;
| [[File:Fabric.png|32px]] 2 [[Fabric]] &amp;lt;br /&amp;gt; [[File:Bricks.png|32px]] 2 [[Bricks]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Harpy House icon.png|96px]] [[Harpy House]]&lt;br /&gt;
| 2&lt;br /&gt;
| [[Harpy Housing]]&lt;br /&gt;
| [[File:Harpy circle.png|32px]] [[Harpies]]&lt;br /&gt;
| [[File:Fabric.png|32px]] 4 [[Fabric]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Industry Buildings ===&lt;br /&gt;
&lt;br /&gt;
Industry Buildings produce intermediate crafting and building [[Resources]], trade goods, and the finished goods used for [[Services]] and other effects.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|+ Industry buildings and what they produce&lt;br /&gt;
|-&lt;br /&gt;
! Building !!class=&amp;quot;unsortable&amp;quot;| Products !! Number of&amp;lt;br /&amp;gt;workers !! Specialization !!class=&amp;quot;unsortable&amp;quot;| Cost to build&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Crude_Workstation_icon.png|96px]] [[Crude Workstation]]&lt;br /&gt;
| [[File:Planks.png|32px]] [[Planks]] ({{0Star}}) &amp;lt;br /&amp;gt; [[File:Fabric.png|32px]] [[Fabric]] ({{0Star}}) &amp;lt;br /&amp;gt; [[File:Bricks.png|32px]] [[Bricks]] ({{0Star}})&lt;br /&gt;
| 2&lt;br /&gt;
| &#039;&#039;none&#039;&#039;&lt;br /&gt;
| [[File:Wood.png|32px]] 5 [[Wood]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Makeshift_Post_icon.png|96px]] [[Makeshift Post]]&lt;br /&gt;
| [[File:Crops.png|32px]] [[Pack of Crops]] ({{0Star}}) &amp;lt;br /&amp;gt; [[File:Provisions.png|32px]] [[Pack of Provisions]] ({{0Star}}) &amp;lt;br /&amp;gt; [[File:BuildingMaterials.png|32px]] [[Pack of Building Materials]] ({{0Star}})&lt;br /&gt;
| 2&lt;br /&gt;
| &#039;&#039;none&#039;&#039;&lt;br /&gt;
| [[File:Wood.png|32px]] 5 [[Wood]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Rain_Collector_icon.png|96px]] [[Rain Collector]]&lt;br /&gt;
| [[File:Sparkdew.png|32px]] [[Sparkdew]] ({{1Star}})&lt;br /&gt;
| 2&lt;br /&gt;
| [[File:Icon Spec Gear 64x64.png|x16px|link=Engineering]] [[Engineering]] &amp;lt;br /&amp;gt; [[File:Icon Spec Alchemy 64x64.png|x16px|link=Alchemy]] [[Alchemy]]&lt;br /&gt;
| [[File:Planks.png|32px]] 2 [[Planks]] &amp;lt;br /&amp;gt; [[File:Parts.png|32px]] 1 [[Parts]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Mine_icon.png|96px]] [[Mine]]&lt;br /&gt;
| [[File:CopperOre.png|32px]] [[Copper Ore]] ({{1Star}}) &amp;lt;br /&amp;gt; [[File:Coal.png|32px]] [[Coal]]&lt;br /&gt;
| 4&lt;br /&gt;
| [[File:Icon Spec Gear 64x64.png|x16px|link=Engineering]] [[Engineering]]&lt;br /&gt;
| [[File:Planks.png|32px]] 2 [[Planks]] &amp;lt;br /&amp;gt; [[File:Bricks.png|32px]] 4 [[Bricks]] &amp;lt;br /&amp;gt; [[File:Parts.png|32px]] 2 [[Parts]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Carpenter_icon.png|96px]] [[Carpenter]] || [[File:Planks.png|32px]] [[Planks]] ({{2Star}}) &amp;lt;br /&amp;gt; [[File:SimpleTools.png|32px]] [[Simple Tools]] ({{2Star}}) &amp;lt;br /&amp;gt; [[File:Luxury.png|32px]] [[Pack of Luxury Goods]] ({{2Star}})&lt;br /&gt;
| 3&lt;br /&gt;
| [[File:Icon_Spec_Wood_64x64.png|x16px|link=Woodworking]] [[Woodworking]]&lt;br /&gt;
| [[File:Planks.png|32px]] 5 [[Planks]] &amp;lt;br /&amp;gt; [[File:Fabric.png|32px]] 2 [[Fabric]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Weaver_icon.png|96px]] [[Weaver]]&lt;br /&gt;
| [[File:Fabric.png|32px]] [[Fabric]] ({{3Star}}) &amp;lt;br /&amp;gt; [[File:TrainingGear.png|32px]] [[Training Gear]] ({{1Star}}) &amp;lt;br /&amp;gt; [[File:TradeGoods.png|32px]] [[Pack of Trade Goods]] ({{1Star}})&lt;br /&gt;
| 2&lt;br /&gt;
| [[File:Icon Spec Cloth 64x64.png|x16px|link=Cloth]] [[Cloth]]&lt;br /&gt;
| [[File:Planks.png|32px]] 8 [[Planks]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Clothier_icon.png|96px]] [[Clothier]]&lt;br /&gt;
| [[File:Coats.png|32px]] [[Coats]] ({{3Star}}) &amp;lt;br /&amp;gt; [[File:Waterskins.png|32px]] [[Waterskins]] ({{1Star}}) &amp;lt;br /&amp;gt; [[File:Scrolls.png|32px]] [[Scrolls]] ({{1Star}})&lt;br /&gt;
| 2 || [[File:Icon Spec Cloth 64x64.png|x16px|link=Cloth]] [[Cloth]]&lt;br /&gt;
| [[File:Planks.png|32px]] 5 [[Planks]] &amp;lt;br /&amp;gt; [[File:Fabric.png|32px]] 2 [[Fabric]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Brickyard_icon.png|96px]] [[Brickyard]]&lt;br /&gt;
| [[File:Bricks.png|32px]] [[Bricks]] ({{2Star}}) &amp;lt;br /&amp;gt; [[File:Pottery.png|32px]] [[Pottery]] ({{2Star}}) &amp;lt;br /&amp;gt; [[File:CrystalizedDew.png|32px]] [[Crystalized Dew]] ({{2Star}})&lt;br /&gt;
| 2&lt;br /&gt;
| &#039;&#039;none&#039;&#039;&lt;br /&gt;
| [[File:Planks.png|32px]] 8 [[Planks]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Kiln_icon.png|96px]] [[Kiln]]&lt;br /&gt;
| [[File:Coal.png|32px]] [[Coal]] ({{3Star}}) &amp;lt;br /&amp;gt; [[File:Bricks.png|32px]] [[Bricks]] ({{1Star}}) &amp;lt;br /&amp;gt; [[File:Jerky.png|32px]] [[Jerky]] ({{1Star}})&lt;br /&gt;
| 3&lt;br /&gt;
| [[File:Icon_Spec_Fire_64x64.png|x16px|link=Warmth]] [[Warmth]]&lt;br /&gt;
| [[File:Bricks.png|32px]] 4 [[Bricks]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Rain_Mill_icon.png|96px]] [[Rain Mill]]&lt;br /&gt;
| [[File:Flour.png|32px]] [[Flour]] ({{3Star}}) &amp;lt;br /&amp;gt; [[File:Scrolls.png|32px]] [[Scrolls]] ({{1Star}}) &amp;lt;br /&amp;gt; [[File:BuildingMaterials.png|32px]] [[Pack of Building Materials]] ({{1Star}})&lt;br /&gt;
| 3&lt;br /&gt;
| [[File:Icon Spec Gear 64x64.png|x16px|link=Engineering]] [[Engineering]] &amp;lt;br /&amp;gt; [[File:Icon_Spec_Farm_64x64.png|x16px|link=Farming]] [[Farming]]&lt;br /&gt;
| [[File:Planks.png|32px]] 5 [[Planks]] &amp;lt;br /&amp;gt; [[File:Fabric.png|32px]] 2 [[Fabric]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Provisioner_icon.png|96px]] [[Provisioner]]&lt;br /&gt;
| [[File:Provisions.png|32px]] [[Pack of Provisions]] ({{2Star}}) &amp;lt;br /&amp;gt; [[File:Flour.png|32px]] [[Flour]] ({{2Star}}) &amp;lt;br /&amp;gt; [[File:Barrels.png|32px]] [[Barrels]] ({{2Star}})&lt;br /&gt;
| 2&lt;br /&gt;
| &#039;&#039;none&#039;&#039;&lt;br /&gt;
| [[File:Planks.png|32px]] 8 [[Planks]] &amp;lt;br /&amp;gt; [[File:Fabric.png|32px]] 4 [[Fabric]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Artisan_icon.png|96px]] [[Artisan]]&lt;br /&gt;
| [[File:Coast.png|32px]] [[Coats]] ({{2Star}}) &amp;lt;br /&amp;gt; [[File:Pigment.png|32px]] [[Pigment]] ({{2Star}}) &amp;lt;br /&amp;gt; [[File:Barrels.png|32px]] [[Barrels]] ({{2Star}})&lt;br /&gt;
| 3&lt;br /&gt;
| [[File:Icon Spec Cloth 64x64.png|x16px|link=Cloth]] [[Cloth]]&lt;br /&gt;
| [[File:Planks.png|32px]] 8 [[Planks]] &amp;lt;br /&amp;gt; [[File:Fabric.png|32px]] 4 [[Fabric]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Brewery_icon.png|96px]] [[Brewery]]&lt;br /&gt;
| [[File:Ale.png|32px]] [[Ale]] ({{3Star}}) &amp;lt;br /&amp;gt; [[File:PickledGoods.png|32px]] [[Pickled Goods]] ({{1Star}}) &amp;lt;br /&amp;gt; [[File:Crops.png|32px]] [[Pack of Crops]] ({{1Star}})&lt;br /&gt;
| 2&lt;br /&gt;
| [[File:Icon Spec Brewing 64x64.png|x16px|link=Brewing]] [[Brewing]]&lt;br /&gt;
| [[File:Planks.png|32px]] 2 [[Planks]] &amp;lt;br /&amp;gt; [[File:Bricks.png|32px]] 2 [[Bricks]] &amp;lt;br /&amp;gt; [[File:Fabric.png|32px]] 2 [[Fabric]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Cooperage_icon.png|96px]] [[Cooperage]] || [[File:Barrels.png|32px]] [[Barrels]] ({{3Star}}) &amp;lt;br /&amp;gt; [[File:TrainingGear.png|32px]] [[Training Gear]] ({{2Star}}) &amp;lt;br /&amp;gt; [[File:Cosmetics.png|32px]] [[Cosmetics]] ({{1Star}})&lt;br /&gt;
| 2&lt;br /&gt;
| [[File:Icon_Spec_Wood_64x64.png|x16px|link=Woodworking]] [[Woodworking]]&lt;br /&gt;
| [[File:Planks.png|32px]] 5 [[Planks]] &amp;lt;br /&amp;gt; [[File:Bricks.png|32px]] 2 [[Bricks]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Druid_icon.png|96px]] [[Druid&#039;s Hut]]&lt;br /&gt;
| [[File:Oil.png|32px]] [[Oil]] ({{3Star}}) &amp;lt;br /&amp;gt; [[File:Incense.png|32px]] [[Incense]] ({{1Star}}) &amp;lt;br /&amp;gt; [[File:Coats.png|32px]] [[Coats]] ({{1Star}})&lt;br /&gt;
| 3&lt;br /&gt;
| [[File:Icon Spec Alchemy 64x64.png|x16px|link=Alchemy]] [[Alchemy]]&lt;br /&gt;
| [[File:Planks.png|32px]] 5 [[Planks]] &amp;lt;br /&amp;gt; [[File:Fabric.png|32px]] 2 [[Fabric]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Leatherworks_icon.png|96px]] [[Leatherworker]]&lt;br /&gt;
| [[File:Waterskins.png|32px]] [[Waterskins]] ({{3Star}}) &amp;lt;br /&amp;gt; [[File:Fabric.png|32px]] [[Fabric]] ({{2Star}}) &amp;lt;br /&amp;gt; [[File:Luxury.png|32px]] [[Pack of Luxury Goods]] ({{1Star}})&lt;br /&gt;
| 2&lt;br /&gt;
| [[File:Icon Spec Cloth 64x64.png|x16px|link=Cloth]] [[Cloth]] &amp;lt;br /&amp;gt; [[File:Icon_Spec_Meat_64x64.png|x16px|link=Meat Production]] [[Meat Production]]&lt;br /&gt;
| [[File:Bricks.png|32px]] 2 [[Bricks]] &amp;lt;br /&amp;gt; [[File:Fabric.png|32px]] 2 [[Fabric]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Lumbermill_icon.png|96px]] [[Lumber Mill]]&lt;br /&gt;
| [[File:Planks.png|32px]] [[Planks]] ({{3Star}}) &amp;lt;br /&amp;gt; [[File:Scrolls.png|32px]] [[Scrolls]] ({{1Star}}) &amp;lt;br /&amp;gt; [[File:TradeGoods.png|32px]] [[Pack of Trade Goods]] ({{1Star}})&lt;br /&gt;
| 2&lt;br /&gt;
| [[File:Icon_Spec_Wood_64x64.png|x16px|link=Woodworking]] [[Woodworking]]&lt;br /&gt;
| [[File:Bricks.png|32px]] 2 [[Bricks]] &amp;lt;br /&amp;gt; [[File:Fabric.png|32px]] 2 [[Fabric]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Press_icon.png|96px]] [[Press]] || [[File:Oil.png|32px]] [[Oil]] ({{3Star}}) &amp;lt;br /&amp;gt; [[File:Flour.png|32px]] [[Flour]] ({{1Star}}) &amp;lt;br /&amp;gt; [[File:Luxury.png|32px]] [[Pack of Luxury Goods]] ({{1Star}})&lt;br /&gt;
| 3&lt;br /&gt;
| [[File:Icon Spec Gear 64x64.png|x16px|link=Engineering]] [[Engineering]]&lt;br /&gt;
| [[File:Planks.png|32px]] 5 [[Planks]] &amp;lt;br /&amp;gt; [[File:Bricks.png|32px]] 2 [[Bricks]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Scribe_icon.png|96px]] [[Scribe]]&lt;br /&gt;
| [[File:Scrolls.png|32px]] [[Scrolls]] ({{3Star}}) &amp;lt;br /&amp;gt; [[File:Ale.png|32px]] [[Ale]] ({{2Star}}) &amp;lt;br /&amp;gt; [[File:SimpleTools.png|32px]] [[Simple Tools]] ({{1Star}})&lt;br /&gt;
| 3&lt;br /&gt;
| [[File:Icon Spec Brewing 64x64.png|x16px|link=Brewing]] [[Brewing]]&lt;br /&gt;
| [[File:Planks.png|32px]] 5 [[Planks]] &amp;lt;br /&amp;gt; [[File:Fabric.png|32px]] 2 [[Fabric]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Smelter_icon.png|96px]] [[Smelter]]&lt;br /&gt;
| [[File:CopperBar.png|32px]] [[Copper Bars]] ({{3Star}}) &amp;lt;br /&amp;gt; [[File:CrystalizedDew.png|32px]] [[Crystalized Dew]] ({{1Star}}) &amp;lt;br /&amp;gt; [[File:Biscuits.png|32px]] [[Biscuits]] ({{1Star}})&lt;br /&gt;
| 3&lt;br /&gt;
| [[File:Icon_Spec_Fire_64x64.png|x16px|link=Warmth]] [[Warmth]]&lt;br /&gt;
| [[File:Bricks.png|32px]] 4 [[Bricks]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== City Buildings ===&lt;br /&gt;
City Buildings include Buildings that provide [[Services]] and [[Passive Effects]] and the Buildings that everyone starts out being able to access that provide essential settlement functions of [[Hearths]], [[Storage]], and [[Trade]]. Service Buildings can be quite expensive to build, costing upwards of several dozen building materials. The [[Blight Post]] and [[Forsaken Altar]] become available at different [[Difficulty]] levels: Veteran and Prestige 1, respectively.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|+ City Buildings and what they are for&lt;br /&gt;
|-&lt;br /&gt;
! Building !! Number of Workers !!class=&amp;quot;unsortable&amp;quot;| Purpose, service, or effects !!class=&amp;quot;unsortable&amp;quot;| Cost to build&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Temporary_Hearth_icon.png|96px]] [[Small Hearth]]&lt;br /&gt;
| 1&lt;br /&gt;
| [[Hearths]] expand settlements, and [[Villagers]] go there to rest.&amp;lt;br /&amp;gt;[[File:Icon_Spec_Fire_64x64.png|16px]] [[Warmth]] Specialization bonus.&lt;br /&gt;
| [[File:Planks.png|32px]] 5 [[Planks]] &amp;lt;br /&amp;gt; [[File:Bricks.png|32px]] 5 [[Bricks]] &amp;lt;br /&amp;gt; [[File:Wildfire_Essence.png|32px]] 1 [[Wildfire Essence]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Storage_icon.png|96px]] [[Warehouse]]&lt;br /&gt;
| &#039;&#039;none&#039;&#039;&lt;br /&gt;
| [[Workers]] deliver and take goods from the nearest [[Warehouse]]&lt;br /&gt;
| [[File:Bricks.png|32px]] 2 [[Bricks]] &amp;lt;br /&amp;gt; [[File:Fabric.png|32px]] 2 [[Fabric]] &amp;lt;br /&amp;gt; [[File:Parts.png|32px]] 1 [[Parts]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Trading_Post_icon.png|96px]] [[Trading Post]]&lt;br /&gt;
| &#039;&#039;none&#039;&#039;&lt;br /&gt;
| Purchase [[Resources]] and [[Perks]] from [[Trade]]rs. Enables [[Trade Routes]].&lt;br /&gt;
| [[File:Wood.png|32px]] 10 [[Wood]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Blight_Post_icon.png|96px]] [[Blight Post]]&lt;br /&gt;
| 3&lt;br /&gt;
| [[File:PurgingFire.png|32px]] [[Purging Fire]]&amp;lt;br /&amp;gt;Sends out [[Workers]] to destroy [[Blight Cysts]].&amp;lt;br /&amp;gt;[[File:Icon Spec Alchemy 64x64.png|16px]] [[Alchemy]] and [[File:Icon_Spec_Fire_64x64.png|16px]] [[Warmth]] Specialization bonuses.&lt;br /&gt;
| [[File:Planks.png|32px]] 4 [[Planks]] &amp;lt;br /&amp;gt; [[File:Bricks.png|32px]] 3 [[Bricks]] &amp;lt;br /&amp;gt; [[File:Parts.png|32px]] 2 [[Parts]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Hydrant_icon.png|96px]] [[Hydrant]]&lt;br /&gt;
| &#039;&#039;none&#039;&#039;&lt;br /&gt;
| Lets [[Workers]] from the [[Blight Post]] access [[Purging Fire]] without going all the way back to the Blight Post.&lt;br /&gt;
| [[File:Bricks.png|32px]] 1 [[Bricks]] &amp;lt;br /&amp;gt; [[File:Planks.png|32px]] 3 [[Planks]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Altar_icon.png|96px]] [[Forsaken Altar]]&lt;br /&gt;
| &#039;&#039;none&#039;&#039;&lt;br /&gt;
| During the [[Storm]], spend [[Citadel Resources]] or [[Villagers]]&#039; lives for powerful [[Perks]].&lt;br /&gt;
| [[File:Wood.png|32px]] 40 [[Wood]] &amp;lt;br /&amp;gt; [[File:Bricks.png|32px]] 8 [[Bricks]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|+ Services Buildings and their effects&lt;br /&gt;
|-&lt;br /&gt;
! Building !! Number of Workers !!class=&amp;quot;unsortable&amp;quot;| Purpose, service, or effects !!class=&amp;quot;unsortable&amp;quot;| Cost to build&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Bath_House_icon.png|96px]] [[Bath House]]&lt;br /&gt;
| 3&lt;br /&gt;
| [[File:Icon_Need_Cleanliness.png|32px]] [[Cleanliness]] &amp;lt;br /&amp;gt; Passive effects of [[Regular Baths]] for [[Leaving]] and [[Good Health]] for [[Global Production Rate]]&lt;br /&gt;
| [[File:Planks.png|32px]] 10 [[Planks]] &amp;lt;br /&amp;gt; [[File:Bricks.png|32px]] 8 [[Bricks]] &amp;lt;br /&amp;gt; [[File:Fabric.png|32px]] 8 [[Fabric]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Clan_Hall_icon.png|96px]] [[Clan Hall]]&lt;br /&gt;
| 3&lt;br /&gt;
| [[File:Icon_Need_Brawling.png|32px]] [[Brawling]] &amp;lt;br /&amp;gt; [[File:Icon_Need_Religion.png|32px]] [[Religion]] &amp;lt;br /&amp;gt; Passive effect of [[Ancient Ways]] for [[Camps]] production&lt;br /&gt;
| [[File:Planks.png|32px ]] 20 [[Planks]] &amp;lt;br /&amp;gt; [[File:Bricks.png|32px]] 8 [[Bricks]] &amp;lt;br /&amp;gt; [[File:Fabric.png|32px]] 4 [[Fabric]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Explorers_Lodge_icon.png|96px]] [[Explorers&#039; Lodge]]&lt;br /&gt;
| 3&lt;br /&gt;
| [[File:Icon_Need_Brawling.png|32px]] [[Brawling]] &amp;lt;br /&amp;gt; [[File:Icon_Need_Education.png|32px]] [[Education]] &amp;lt;br /&amp;gt; Passive effect of [[The Crown Chronicles]] for [[Resolve]]&lt;br /&gt;
| [[File:Planks.png|32px ]] 20 [[Planks]] &amp;lt;br /&amp;gt; [[File:Bricks.png|32px]] 4 [[Bricks]] &amp;lt;br /&amp;gt; [[File:Fabric.png|32px]] 8 [[Fabric]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Guild_House_icon.png|96px]] [[Guild House]]&lt;br /&gt;
| 3&lt;br /&gt;
| [[File:Icon_Need_Luxury.png|32px]] [[Luxury]] &amp;lt;br /&amp;gt; Passive effects of [[Guild House]] for [[Trade]] and [[The Guild&#039;s Welfare]] for [[Resolve]]&lt;br /&gt;
| [[File:Planks.png|32px ]] 40 [[Planks]] &amp;lt;br /&amp;gt; [[File:Fabric.png|32px]] 4 [[Fabric]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Monastery_icon.png|96px]] [[Monastery]]&lt;br /&gt;
| 3&lt;br /&gt;
| [[File:Icon_Need_Religion.png|32px]] [[Religion]] &amp;lt;br /&amp;gt; [[File:Icon_Need_Leisure.png|32px]] [[Leisure]] &amp;lt;br /&amp;gt; Passive effect of [[The Green Brew]] for [[Hostility]]&lt;br /&gt;
| [[File:Bricks.png|32px]] 20 [[Bricks]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Tavern_icon.png|96px]] [[Tavern]]&lt;br /&gt;
| 3&lt;br /&gt;
| [[File:Icon_Need_Leisure.png|32px]] [[Leisure]] &amp;lt;br /&amp;gt; [[File:Icon_Need_Brawling.png|32px]] [[Brawling]] &amp;lt;br /&amp;gt; Passive effect of [[Gleeman&#039;s Tales]] for [[Resolve]]&lt;br /&gt;
| [[File:Planks.png|32px ]] 20 [[Planks]] &amp;lt;br /&amp;gt; [[File:Bricks.png|32px]] 4 [[Bricks]] &amp;lt;br /&amp;gt; [[File:Fabric.png|32px]] 8 [[Fabric]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Temple_icon.png|96px]] [[Temple]]&lt;br /&gt;
| 3&lt;br /&gt;
| [[File:Icon_Need_Religion.png|32px]] [[Religion]] &amp;lt;br /&amp;gt; [[File:Icon_Need_Education.png|32px]] [[Education]] &amp;lt;br /&amp;gt; Passive effect of [[Sacrament of the Flame]] for [[Sacrificing]]&lt;br /&gt;
| [[File:Planks.png|32px ]] 10 [[Planks]] &amp;lt;br /&amp;gt; [[File:Bricks.png|32px]] 8 [[Bricks]] &amp;lt;br /&amp;gt; [[File:Fabric.png|32px]] 8 [[Fabric]]&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Slacking</name></author>
	</entry>
	<entry>
		<id>https://wiki.hoodedhorse.com/Against_the_Storm/index.php?title=List_of_Buildings&amp;diff=1309</id>
		<title>List of Buildings</title>
		<link rel="alternate" type="text/html" href="https://wiki.hoodedhorse.com/Against_the_Storm/index.php?title=List_of_Buildings&amp;diff=1309"/>
		<updated>2022-12-09T08:57:10Z</updated>

		<summary type="html">&lt;p&gt;Slacking: Removed &amp;#039;AND&amp;#039; from the last columns of several tables&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
&amp;lt;!-- Since this is designed to be a transclusion to [[Buildings]], the heading levels are all one level lower than normal, so that this can fit under the L2 heading on Buildings#List_of_Buildings. --&amp;gt;&lt;br /&gt;
&amp;lt;noinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
This is a list of all [[Buildings]] in the game. See the main article on [[Buildings]] for strategies and descriptions of how to use them in the game.&lt;br /&gt;
&amp;lt;/noinclude&amp;gt;&lt;br /&gt;
=== Starting Buildings ===&lt;br /&gt;
&lt;br /&gt;
Every settlement starts with an [[Ancient Hearth]] and [[Main Warehouse]].&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+Buildings every settlement starts with&lt;br /&gt;
! Building !! Purpose !! Number of Workers !! Specialization&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Small Hearth icon.png|128px]] [[Ancient Hearth]]&lt;br /&gt;
| Heats nearby [[Housing]]. [[Villagers]] gather here to [[Resting|Rest]], eat, and receive [[Clothing]].&lt;br /&gt;
| 1&lt;br /&gt;
| [[File:Icon_Spec_Fire_64x64.png|16px]] [[Warmth]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Main_Storage_icon.png|128px]] [[Main Warehouse]]&lt;br /&gt;
| Stores [[Resources]]. [[Workers]] deliver and take goods from the [[Warehouse]] nearest to them.&lt;br /&gt;
| &#039;&#039;none&#039;&#039;&lt;br /&gt;
| &#039;&#039;none&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Camps ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Main article: [[Camps]]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[File:Construct Camps.png|x32px|Camps|link=]]&lt;br /&gt;
&lt;br /&gt;
[[Camps]] are starting points for your settlement to go out into the wild to gather [[Resources]] from the map in a small area around them with an efficiency of one star ({{1Star}}). Selecting a Camp from the construction menu will highlight this collection [[Buildings#Range|range]] and the Resource nodes or [[Trees]] from which the Camp can gather.  All camps require [[Parts]] and some require [[Wood]] and take 14 or 15 seconds to be constructed. All Camps can be moved for free.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|+ Gathering Camps and what they gather&lt;br /&gt;
|-&lt;br /&gt;
! Building !!class=&amp;quot;unsortable&amp;quot;| Place near this !!class=&amp;quot;unsortable&amp;quot;| Primary resource gathered !! Number&amp;lt;br /&amp;gt;of&amp;lt;br /&amp;gt; Workers !! Specialization !!class=&amp;quot;unsortable&amp;quot;| Cost to build&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Forager&#039;s Camp icon.png|96px]] [[Foragers&#039; Camp]]&lt;br /&gt;
| [[File:DebugNode WormtongueNestSmall icon.png|32px]] [[Wormtongue Nest]] &amp;lt;br /&amp;gt; [[File:DebugNode SwampWheatSmall icon.png|32px]] [[Swamp Wheat Field]] &amp;lt;br /&amp;gt; [[File:DebugNode MossBroccoliSmall icon.png|32px]] [[Moss Broccoli Patch]]&lt;br /&gt;
| [[File:Insects.png|32px]] [[Insects]] &amp;lt;br /&amp;gt; [[File:Grain.png|32px]] [[Grain]] &amp;lt;br /&amp;gt; [[File:Vegetables.png|32px]] [[Vegetables]]&lt;br /&gt;
| 2&lt;br /&gt;
| [[File:Icon Spec Farm 64x64.png|16px]] [[Farming]]&lt;br /&gt;
| 10 [[File:Wood.png|32px]] [[Wood]] &amp;lt;br /&amp;gt; 3 [[File:Parts.png|32px]] [[Parts]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Harvester Camp icon.png|96px]] [[Harvesters&#039; Camp]]&lt;br /&gt;
| [[File:DebugNode FlaxSmall icon.png|32px]] [[Flax Field]] &amp;lt;br /&amp;gt; [[File:DebugNode ReedSmall icon.png|32px]] [[Reed Field]]&lt;br /&gt;
| [[File:PlantFiber.png|32px]] [[Plant Fiber]] &amp;lt;br /&amp;gt; [[File:Reeds.png|32px]] [[Reed]]&lt;br /&gt;
| 2&lt;br /&gt;
| &#039;&#039;none&#039;&#039;&lt;br /&gt;
| 10 [[File:Wood.png|32px]] [[Wood]] &amp;lt;br /&amp;gt; 3 [[File:Parts.png|32px]] [[Parts]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Herbalist&#039;s_Camp_icon.png|96px]] [[Herbalists&#039; Camp]]&lt;br /&gt;
| [[File:DebugNode DewberryBushSmall icon.png|32px]] [[Dewberry Bush]] &amp;lt;br /&amp;gt; [[File:DebugNode HerbsSmall icon.png|32px]] [[Herb Node]] &amp;lt;br /&amp;gt; [[File:DebugNode MushroomSmall icon.png|32px]] [[Bleeding Tooth Mushroom]]&lt;br /&gt;
| [[File:Berries.png|32px]] [[Berries]] &amp;lt;br /&amp;gt; [[File:Herbs.png|32px]] [[Herbs]] &amp;lt;br /&amp;gt; [[File:Mushrooms.png|32px]] [[Mushrooms]]&lt;br /&gt;
| 2&lt;br /&gt;
| [[File:Icon Spec Alchemy 64x64.png|16px]] [[Alchemy]]&lt;br /&gt;
| 10 [[File:Wood.png|32px]] [[Wood]] &amp;lt;br /&amp;gt; 3 [[File:Parts.png|32px]] [[Parts]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Scavenger Camp icon.png|96px]] [[Scavengers&#039; Camp]]&lt;br /&gt;
| [[File:DebugNode_SnakeNestSmall_icon.png|32px]] [[Snake Nest]] &amp;lt;br /&amp;gt; [[File:DebugNode StormbirdNestSmall icon.png|32px]] [[Stormbird Nest]] &amp;lt;br /&amp;gt; [[File:DebugNode RootsSmall icon.png|32px]] [[Roots Deposit]]&lt;br /&gt;
| [[File:Eggs.png|32px]] [[Eggs]] &amp;lt;br /&amp;gt; [[File:Roots.png|32px]] [[Roots]]&lt;br /&gt;
| 2&lt;br /&gt;
| &#039;&#039;none&#039;&#039;&lt;br /&gt;
| 10 [[File:Wood.png|32px]] [[Wood]] &amp;lt;br /&amp;gt; 3 [[File:Parts.png|32px]] [[Parts]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Stonecutter&#039;s Camp icon.png|96px]] [[Stonecutters&#039; Camp]]&lt;br /&gt;
| [[File:DebugNode ClaySmall icon.png|32px]] [[Clay Deposit]] &amp;lt;br /&amp;gt; [[File:DebugNode SeaMarrowSmall icon.png|32px]] [[Sea Marrow Deposit]] &amp;lt;br /&amp;gt; [[File:DebugNode StoneSmall icon.png|32px]] [[Stone Deposit]]&lt;br /&gt;
| [[File:Clay.png|32px]] [[Clay]] &amp;lt;br /&amp;gt; [[File:SeaMarrow.png|32px]] [[Sea Marrow]] &amp;lt;br /&amp;gt; [[File:Stone.png|32px]] [[Stone]]&lt;br /&gt;
| 2&lt;br /&gt;
| &#039;&#039;none&#039;&#039;&lt;br /&gt;
| 10 [[File:Wood.png|32px]] [[Wood]] &amp;lt;br /&amp;gt; 3 [[File:Parts.png|32px]] [[Parts]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Woodcutters Camp icon.png|96px]] [[Woodcutters&#039; Camp]]&lt;br /&gt;
| [[Tree]]s&lt;br /&gt;
| [[File:Wood.png|32px]] [[Wood]]&lt;br /&gt;
| 3&lt;br /&gt;
| [[File:Icon Spec Wood 64x64.png|16px]] [[Wood Specialization|Wood]]&lt;br /&gt;
| 2 [[File:Parts.png|32px]] [[Parts]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Trapper&#039;s Camp icon.png|96px]] [[Trappers&#039; Camp]]&lt;br /&gt;
| [[File:DebugNode_SnakeNestSmall_icon.png|32px]] [[Snake Nest]] &amp;lt;br /&amp;gt; [[File:DebugNode StormbirdNestSmall icon.png|32px]] [[Stormbird Nest]] &amp;lt;br /&amp;gt; [[File:DebugNode SnailBroodmotherSmall icon.png|32px]] [[Slickshell Broodmother]]&lt;br /&gt;
| [[File:Eggs.png|32px]] [[Eggs]] &amp;lt;br /&amp;gt; [[File:Meat.png|32px]] [[Meat]]&lt;br /&gt;
| 2&lt;br /&gt;
| [[File:Icon_Spec_Meat_64x64.png|16px]] [[Meat Production]]&lt;br /&gt;
| 10 [[File:Wood.png|32px]] [[Wood]] &amp;lt;br /&amp;gt; 3 [[File:Parts.png|32px]] [[Parts]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Food Production ===&lt;br /&gt;
&lt;br /&gt;
Food production Buildings include [[Farms]] and Buildings whose primary purpose is [[Recipes]] for food. Many of these buildings also produce non-food items from farming or include non-food Recipes. This may give you more options or less in choosing your [[Blueprints]], depending on how strict your needs are. The [[Farm Field]] takes only 3 seconds to construct. The Farms take 30 seconds to build. The other food production Buildings take 30, 40, or 50 seconds to build, roughly corresponding to the Building&#039;s size.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|+ Food production buildings and their products&lt;br /&gt;
|-&lt;br /&gt;
! Building !!class=&amp;quot;unsortable&amp;quot;| Products !! Number&amp;lt;br /&amp;gt;of&amp;lt;br /&amp;gt;workers !! Specialization !!class=&amp;quot;unsortable&amp;quot;| Cost to build&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Farmfield_icon.png|96px]] [[Farm Field]]&lt;br /&gt;
| Converts [[File:FertileSoil.png|32px]] [[Fertile Soil]] to [[File:Farmfield_icon.png|32px]] [[Farm Field]]s&lt;br /&gt;
| &#039;&#039;none&#039;&#039;&lt;br /&gt;
| &#039;&#039;none&#039;&#039;&lt;br /&gt;
| &#039;&#039;none&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:HerbGarden_icon.png|96px]] [[Herb Garden]]&lt;br /&gt;
| From nearby [[File:Farmfield_icon.png|32px]] [[Farm Field]]s: &amp;lt;br /&amp;gt; [[File:Roots.png|32px]] [[Roots]] ({{1Star}}) &amp;lt;br/ &amp;gt; [[File:Herbs.png|32px]] [[Herbs]] ({{2Star}})&lt;br /&gt;
| 2&lt;br /&gt;
| [[File:Icon Spec Farm 64x64.png|16px]] [[Farming]]&lt;br /&gt;
| 2 [[File:Planks.png|32px]] [[Planks]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Plantation_icon.png|96px]] [[Plantation]]&lt;br /&gt;
| From nearby [[File:Farmfield_icon.png|32px]] [[Farm Field]]s: &amp;lt;br /&amp;gt; [[File:Berries.png|32px]] [[Berries]] ({{2Star}}) &amp;lt;br /&amp;gt; [[File:PlantFiber.png|32px]] [[Plant Fiber]] ({{2Star}})&lt;br /&gt;
| 2&lt;br /&gt;
| [[File:Icon Spec Farm 64x64.png|16px]] [[Farming]]&lt;br /&gt;
| 2 [[File:Planks.png|32px]] [[Planks]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:SmallFarm_icon.png|96px]] [[Small Farm]]&lt;br /&gt;
| From nearby [[File:Farmfield_icon.png|32px]] [[Farm Field]]s: &amp;lt;br /&amp;gt; [[File:Vegetables.png|32px]] [[Vegetables]] ({{1Star}}) &amp;lt;br /&amp;gt; [[File:Grain.png|32px]] [[Grain]] ({{2Star}})&lt;br /&gt;
| 2&lt;br /&gt;
| [[File:Icon Spec Farm 64x64.png|16px]] [[Farming]]&lt;br /&gt;
| 2 [[File:Planks.png|32px]] [[Planks]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Bakery_icon.png|96px]] [[Bakery]] || [[File:Biscuits.png|32px]] [[Biscuits]] ({{2Star}}) &amp;lt;br /&amp;gt; [[File:Pie.png|32px]] [[Pie]] ({{2Star}}) &amp;lt;br /&amp;gt; [[File:Pottery.png|32px]] [[Pottery]] ({{2Star}})&lt;br /&gt;
| 2&lt;br /&gt;
| [[File:Icon_Spec_Fire_64x64.png|16px]] [[Warmth]]&lt;br /&gt;
| 5 [[File:Planks.png|32px]] [[Planks]] &amp;lt;br /&amp;gt; 2 [[File:Fabric.png|32px]] [[Fabric]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Cellar_icon.png|96px]] [[Cellar]]&lt;br /&gt;
| [[File:Wine.png|32px]] [[Wine]] ({{3Star}}) &amp;lt;br /&amp;gt; [[File:PickledGoods.png|32px]] [[Pickled Goods]] ({{1Star}}) &amp;lt;Br /&amp;gt; [[File:Jerky.png|32px]] [[Jerky]] ({{1Star}})&lt;br /&gt;
| 2&lt;br /&gt;
| [[File:Icon_Spec_Brewing_64x64.png|16px]] [[Brewing]]&lt;br /&gt;
| 2 [[File:Bricks.png|32px]] [[Bricks]] &amp;lt;br /&amp;gt; 2 [[File:Fabric.png|32px]] [[Fabric]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Cookhouse_icon.png|96px]] [[Cookhouse]]&lt;br /&gt;
| [[File:Skewers.png|32px]] [[Skewers]] ({{2Star}}) &amp;lt;br /&amp;gt; [[File:Biscuits.png|32px]] [[Biscuits]] ({{2Star}}) &amp;lt;br /&amp;gt; [[File:Pigment.png|32px]] [[Pigment]] ({{2Star}})&lt;br /&gt;
| 4&lt;br /&gt;
| [[File:Icon_Spec_Fire_64x64.png|16px]] [[Warmth]]&lt;br /&gt;
| 8 [[File:Planks.png|32px]] [[Planks]] &amp;lt;br /&amp;gt; 4 [[File:Bricks.png|32px]] [[Bricks]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Ranch_icon.png|96px]] [[Ranch]]&lt;br /&gt;
| [[File:Meat.png|32px]] [[Meat]] ({{1Star}}) &amp;lt;br /&amp;gt; [[File:Leather.png|32px]] [[Leather]] ({{1Star}}) &amp;lt;br /&amp;gt; [[File:Eggs.png|32px]] [[Eggs]] ({{1Star}})&lt;br /&gt;
| 2&lt;br /&gt;
| [[File:Icon_Spec_Meat_64x64.png|16px]] [[Meat Production]]&lt;br /&gt;
| 5 [[File:Planks.png|32px]] [[Planks]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Smokehouse_icon.png|96px]] [[Smokehouse]]&lt;br /&gt;
| [[File:Jerky.png|32px]] [[Jerky]] ({{3Star}}) &amp;lt;br /&amp;gt; [[File:Pottery.png|32px]] [[Pottery]] ({{1Star}}) &amp;lt;br /&amp;gt; [[File:Incense.png|32px]] [[Incense]] ({{1Star}})&lt;br /&gt;
| 3&lt;br /&gt;
| [[File:Icon_Spec_Fire_64x64.png|16px]] [[Warmth]] &amp;lt;br /&amp;gt; [[File:Icon_Spec_Meat_64x64.png|16px]] [[Meat Production]]&lt;br /&gt;
| 5 [[File:Planks.png|32px]] [[Planks]] &amp;lt;br /&amp;gt; 2 [[File:Fabric.png|32px]] [[Fabric]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Housing ===&lt;br /&gt;
&lt;br /&gt;
Housing Buildings must be constructed within range of a [[Hearth]] to work. These Buildings satisfy [[Villagers]]&#039; [[Shelter Need|need for Shelter]], and some also satisfy their [[Housing Need|need for their Species-specific Housing]]. All housing Buildings take 40 seconds to be constructed.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|+ Housing buildings and their benefits &lt;br /&gt;
! Building !! Number of places&amp;lt;br /&amp;gt;(before any Perks) !! Need Satisfied !! Specific Species !! Cost to Build&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Shelter icon.png|96px]] [[Shelter]]&lt;br /&gt;
| 3&lt;br /&gt;
| [[Sheltered]]&lt;br /&gt;
| &#039;&#039;none&#039;&#039;&lt;br /&gt;
| 10 [[File:Wood.png|32px]] [[Wood]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Big Shelter icon.png|96px]] [[Big Shelter]]&lt;br /&gt;
| 6&lt;br /&gt;
| [[Sheltered]]&lt;br /&gt;
| &#039;&#039;none&#039;&#039;&lt;br /&gt;
| 4 [[File:Planks.png|32px]] [[Planks]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Human House icon.png|96px]] [[Human House]]&lt;br /&gt;
| 2&lt;br /&gt;
| [[Human Housing]]&lt;br /&gt;
| [[File:Human circle.png|32px]] [[Humans]]&lt;br /&gt;
| [[File:Planks.png|32px]] 4 [[Planks]] &amp;lt;br /&amp;gt; 2 [[File:Bricks.png|32px]] [[Bricks]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Beaver House icon.png|96px]] [[Beaver House]]&lt;br /&gt;
| 2&lt;br /&gt;
| [[Beaver Housing]]&lt;br /&gt;
| [[File:Beaver circle.png|32px]] [[Beavers]]&lt;br /&gt;
| 8 [[File:Planks.png|32px]] [[Planks]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Lizard House icon.png|96px]] [[Lizard House]]&lt;br /&gt;
| 2&lt;br /&gt;
| [[Lizard Housing]]&lt;br /&gt;
| [[File:Lizard circle.png|32px]] [[Lizards]]&lt;br /&gt;
| 2 [[File:Fabric.png|32px]] [[Fabric]] &amp;lt;br /&amp;gt; 2 [[File:Bricks.png|32px]] [[Bricks]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Harpy House icon.png|96px]] [[Harpy House]]&lt;br /&gt;
| 2&lt;br /&gt;
| [[Harpy Housing]]&lt;br /&gt;
| [[File:Harpy circle.png|32px]] [[Harpies]]&lt;br /&gt;
| 4 [[File:Fabric.png|32px]] [[Fabric]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Industry Buildings ===&lt;br /&gt;
&lt;br /&gt;
Industry Buildings produce intermediate crafting and building [[Resources]], trade goods, and the finished goods used for [[Services]] and other effects.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|+ Industry buildings and what they produce&lt;br /&gt;
|-&lt;br /&gt;
! Building !!class=&amp;quot;unsortable&amp;quot;| Products !! Number of&amp;lt;br /&amp;gt;workers !! Specialization !!class=&amp;quot;unsortable&amp;quot;| Cost to build&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Crude_Workstation_icon.png|96px]] [[Crude Workstation]]&lt;br /&gt;
| [[File:Planks.png|32px]] [[Planks]] ({{0Star}}) &amp;lt;br /&amp;gt; [[File:Fabric.png|32px]] [[Fabric]] ({{0Star}}) &amp;lt;br /&amp;gt; [[File:Bricks.png|32px]] [[Bricks]] ({{0Star}})&lt;br /&gt;
| 2&lt;br /&gt;
| &#039;&#039;none&#039;&#039;&lt;br /&gt;
| 5 [[File:Wood.png|32px]] [[Wood]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Makeshift_Post_icon.png|96px]] [[Makeshift Post]]&lt;br /&gt;
| [[File:Crops.png|32px]] [[Pack of Crops]] ({{0Star}}) &amp;lt;br /&amp;gt; [[File:Provisions.png|32px]] [[Pack of Provisions]] ({{0Star}}) &amp;lt;br /&amp;gt; [[File:BuildingMaterials.png|32px]] [[Pack of Building Materials]] ({{0Star}})&lt;br /&gt;
| 2&lt;br /&gt;
| &#039;&#039;none&#039;&#039;&lt;br /&gt;
| 5 [[File:Wood.png|32px]] [[Wood]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Rain_Collector_icon.png|96px]] [[Rain Collector]]&lt;br /&gt;
| [[File:Sparkdew.png|32px]] [[Sparkdew]] ({{1Star}})&lt;br /&gt;
| 2&lt;br /&gt;
| [[File:Icon Spec Gear 64x64.png|x16px|link=Engineering]] [[Engineering]] &amp;lt;br /&amp;gt; [[File:Icon Spec Alchemy 64x64.png|x16px|link=Alchemy]] [[Alchemy]]&lt;br /&gt;
| 2 [[File:Planks.png|32px]] [[Planks]] &amp;lt;br /&amp;gt; 1 [[File:Parts.png|32px]] [[Parts]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Mine_icon.png|96px]] [[Mine]]&lt;br /&gt;
| [[File:CopperOre.png|32px]] [[Copper Ore]] ({{1Star}}) &amp;lt;br /&amp;gt; [[File:Coal.png|32px]] [[Coal]]&lt;br /&gt;
| 4&lt;br /&gt;
| [[File:Icon Spec Gear 64x64.png|x16px|link=Engineering]] [[Engineering]]&lt;br /&gt;
| 2 [[File:Planks.png|32px]] [[Planks]] &amp;lt;br /&amp;gt; 4 [[File:Bricks.png|32px]] [[Bricks]] &amp;lt;br /&amp;gt; 2 [[File:Parts.png|32px]] [[Parts]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Carpenter_icon.png|96px]] [[Carpenter]] || [[File:Planks.png|32px]] [[Planks]] ({{2Star}}) &amp;lt;br /&amp;gt; [[File:SimpleTools.png|32px]] [[Simple Tools]] ({{2Star}}) &amp;lt;br /&amp;gt; [[File:Luxury.png|32px]] [[Pack of Luxury Goods]] ({{2Star}})&lt;br /&gt;
| 3&lt;br /&gt;
| [[File:Icon_Spec_Wood_64x64.png|x16px|link=Woodworking]] [[Woodworking]]&lt;br /&gt;
| 5 [[File:Planks.png|32px]] [[Planks]] &amp;lt;br /&amp;gt; 2 [[File:Fabric.png|32px]] [[Fabric]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Weaver_icon.png|96px]] [[Weaver]]&lt;br /&gt;
| [[File:Fabric.png|32px]] [[Fabric]] ({{3Star}}) &amp;lt;br /&amp;gt; [[File:TrainingGear.png|32px]] [[Training Gear]] ({{1Star}}) &amp;lt;br /&amp;gt; [[File:TradeGoods.png|32px]] [[Pack of Trade Goods]] ({{1Star}})&lt;br /&gt;
| 2&lt;br /&gt;
| [[File:Icon Spec Cloth 64x64.png|x16px|link=Cloth]] [[Cloth]]&lt;br /&gt;
| 8 [[File:Planks.png|32px]] [[Planks]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Clothier_icon.png|96px]] [[Clothier]]&lt;br /&gt;
| [[File:Coats.png|32px]] [[Coats]] ({{3Star}}) &amp;lt;br /&amp;gt; [[File:Waterskins.png|32px]] [[Waterskins]] ({{1Star}}) &amp;lt;br /&amp;gt; [[File:Scrolls.png|32px]] [[Scrolls]] ({{1Star}})&lt;br /&gt;
| 2 || [[File:Icon Spec Cloth 64x64.png|x16px|link=Cloth]] [[Cloth]]&lt;br /&gt;
| 5 [[File:Planks.png|32px]] [[Planks]] &amp;lt;br /&amp;gt; 2 [[File:Fabric.png|32px]] [[Fabric]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Brickyard_icon.png|96px]] [[Brickyard]]&lt;br /&gt;
| [[File:Bricks.png|32px]] [[Bricks]] ({{2Star}}) &amp;lt;br /&amp;gt; [[File:Pottery.png|32px]] [[Pottery]] ({{2Star}}) &amp;lt;br /&amp;gt; [[File:CrystalizedDew.png|32px]] [[Crystalized Dew]] ({{2Star}})&lt;br /&gt;
| 2&lt;br /&gt;
| &#039;&#039;none&#039;&#039;&lt;br /&gt;
| 8 [[File:Planks.png|32px]] [[Planks]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Kiln_icon.png|96px]] [[Kiln]]&lt;br /&gt;
| [[File:Coal.png|32px]] [[Coal]] ({{3Star}}) &amp;lt;br /&amp;gt; [[File:Bricks.png|32px]] [[Bricks]] ({{1Star}}) &amp;lt;br /&amp;gt; [[File:Jerky.png|32px]] [[Jerky]] ({{1Star}})&lt;br /&gt;
| 3&lt;br /&gt;
| [[File:Icon_Spec_Fire_64x64.png|x16px|link=Warmth]] [[Warmth]]&lt;br /&gt;
| 4 [[File:Bricks.png|32px]] [[Bricks]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Rain_Mill_icon.png|96px]] [[Rain Mill]]&lt;br /&gt;
| [[File:Flour.png|32px]] [[Flour]] ({{3Star}}) &amp;lt;br /&amp;gt; [[File:Scrolls.png|32px]] [[Scrolls]] ({{1Star}}) &amp;lt;br /&amp;gt; [[File:BuildingMaterials.png|32px]] [[Pack of Building Materials]] ({{1Star}})&lt;br /&gt;
| 3&lt;br /&gt;
| [[File:Icon Spec Gear 64x64.png|x16px|link=Engineering]] [[Engineering]] &amp;lt;br /&amp;gt; [[File:Icon_Spec_Farm_64x64.png|x16px|link=Farming]] [[Farming]]&lt;br /&gt;
| 5 [[File:Planks.png|32px]] [[Planks]] &amp;lt;br /&amp;gt; 2 [[File:Fabric.png|32px]] [[Fabric]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Provisioner_icon.png|96px]] [[Provisioner]]&lt;br /&gt;
| [[File:Provisions.png|32px]] [[Pack of Provisions]] ({{2Star}}) &amp;lt;br /&amp;gt; [[File:Flour.png|32px]] [[Flour]] ({{2Star}}) &amp;lt;br /&amp;gt; [[File:Barrels.png|32px]] [[Barrels]] ({{2Star}})&lt;br /&gt;
| 2&lt;br /&gt;
| &#039;&#039;none&#039;&#039;&lt;br /&gt;
| 8 [[File:Planks.png|32px]] [[Planks]] &amp;lt;br /&amp;gt; 4 [[File:Fabric.png|32px]] [[Fabric]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Artisan_icon.png|96px]] [[Artisan]]&lt;br /&gt;
| [[File:Coast.png|32px]] [[Coats]] ({{2Star}}) &amp;lt;br /&amp;gt; [[File:Pigment.png|32px]] [[Pigment]] ({{2Star}}) &amp;lt;br /&amp;gt; [[File:Barrels.png|32px]] [[Barrels]] ({{2Star}})&lt;br /&gt;
| 3&lt;br /&gt;
| [[File:Icon Spec Cloth 64x64.png|x16px|link=Cloth]] [[Cloth]]&lt;br /&gt;
| 8 [[File:Planks.png|32px]] [[Planks]] &amp;lt;br /&amp;gt; 4 [[File:Fabric.png|32px]] [[Fabric]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Brewery_icon.png|96px]] [[Brewery]]&lt;br /&gt;
| [[File:Ale.png|32px]] [[Ale]] ({{3Star}}) &amp;lt;br /&amp;gt; [[File:PickledGoods.png|32px]] [[Pickled Goods]] ({{1Star}}) &amp;lt;br /&amp;gt; [[File:Crops.png|32px]] [[Pack of Crops]] ({{1Star}})&lt;br /&gt;
| 2&lt;br /&gt;
| [[File:Icon Spec Brewing 64x64.png|x16px|link=Brewing]] [[Brewing]]&lt;br /&gt;
| 2 [[File:Planks.png|32px]] [[Planks]] &amp;lt;br /&amp;gt; 2 [[File:Bricks.png|32px]] [[Bricks]] &amp;lt;br /&amp;gt; 2 [[File:Fabric.png|32px]] [[Fabric]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Cooperage_icon.png|96px]] [[Cooperage]] || [[File:Barrels.png|32px]] [[Barrels]] ({{3Star}}) &amp;lt;br /&amp;gt; [[File:TrainingGear.png|32px]] [[Training Gear]] ({{2Star}}) &amp;lt;br /&amp;gt; [[File:Cosmetics.png|32px]] [[Cosmetics]] ({{1Star}})&lt;br /&gt;
| 2&lt;br /&gt;
| [[File:Icon_Spec_Wood_64x64.png|x16px|link=Woodworking]] [[Woodworking]]&lt;br /&gt;
| 5 [[File:Planks.png|32px]] [[Planks]] &amp;lt;br /&amp;gt; 2 [[File:Bricks.png|32px]] [[Bricks]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Druid_icon.png|96px]] [[Druid&#039;s Hut]]&lt;br /&gt;
| [[File:Oil.png|32px]] [[Oil]] ({{3Star}}) &amp;lt;br /&amp;gt; [[File:Incense.png|32px]] [[Incense]] ({{1Star}}) &amp;lt;br /&amp;gt; [[File:Coats.png|32px]] [[Coats]] ({{1Star}})&lt;br /&gt;
| 3&lt;br /&gt;
| [[File:Icon Spec Alchemy 64x64.png|x16px|link=Alchemy]] [[Alchemy]]&lt;br /&gt;
| 5 [[File:Planks.png|32px]] [[Planks]] &amp;lt;br /&amp;gt; 2 [[File:Fabric.png|32px]] [[Fabric]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Leatherworks_icon.png|96px]] [[Leatherworker]]&lt;br /&gt;
| [[File:Waterskins.png|32px]] [[Waterskins]] ({{3Star}}) &amp;lt;br /&amp;gt; [[File:Fabric.png|32px]] [[Fabric]] ({{2Star}}) &amp;lt;br /&amp;gt; [[File:Luxury.png|32px]] [[Pack of Luxury Goods]] ({{1Star}})&lt;br /&gt;
| 2&lt;br /&gt;
| [[File:Icon Spec Cloth 64x64.png|x16px|link=Cloth]] [[Cloth]] &amp;lt;br /&amp;gt; [[File:Icon_Spec_Meat_64x64.png|x16px|link=Meat Production]] [[Meat Production]]&lt;br /&gt;
| 2 [[File:Bricks.png|32px]] [[Bricks]] &amp;lt;br /&amp;gt; 2 [[File:Fabric.png|32px]] [[Fabric]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Lumbermill_icon.png|96px]] [[Lumber Mill]]&lt;br /&gt;
| [[File:Planks.png|32px]] [[Planks]] ({{3Star}}) &amp;lt;br /&amp;gt; [[File:Scrolls.png|32px]] [[Scrolls]] ({{1Star}}) &amp;lt;br /&amp;gt; [[File:TradeGoods.png|32px]] [[Pack of Trade Goods]] ({{1Star}})&lt;br /&gt;
| 2&lt;br /&gt;
| [[File:Icon_Spec_Wood_64x64.png|x16px|link=Woodworking]] [[Woodworking]]&lt;br /&gt;
| 2 [[File:Bricks.png|32px]] [[Bricks]] &amp;lt;br /&amp;gt; 2 [[File:Fabric.png|32px]] [[Fabric]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Press_icon.png|96px]] [[Press]] || [[File:Oil.png|32px]] [[Oil]] ({{3Star}}) &amp;lt;br /&amp;gt; [[File:Flour.png|32px]] [[Flour]] ({{1Star}}) &amp;lt;br /&amp;gt; [[File:Luxury.png|32px]] [[Pack of Luxury Goods]] ({{1Star}})&lt;br /&gt;
| 3&lt;br /&gt;
| [[File:Icon Spec Gear 64x64.png|x16px|link=Engineering]] [[Engineering]]&lt;br /&gt;
| 5 [[File:Planks.png|32px]] [[Planks]] &amp;lt;br /&amp;gt; 2 [[File:Bricks.png|32px]] [[Bricks]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Scribe_icon.png|96px]] [[Scribe]]&lt;br /&gt;
| [[File:Scrolls.png|32px]] [[Scrolls]] ({{3Star}}) &amp;lt;br /&amp;gt; [[File:Ale.png|32px]] [[Ale]] ({{2Star}}) &amp;lt;br /&amp;gt; [[File:SimpleTools.png|32px]] [[Simple Tools]] ({{1Star}})&lt;br /&gt;
| 3&lt;br /&gt;
| [[File:Icon Spec Brewing 64x64.png|x16px|link=Brewing]] [[Brewing]]&lt;br /&gt;
| 5 [[File:Planks.png|32px]] [[Planks]] &amp;lt;br /&amp;gt; 2 [[File:Fabric.png|32px]] [[Fabric]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Smelter_icon.png|96px]] [[Smelter]]&lt;br /&gt;
| [[File:CopperBar.png|32px]] [[Copper Bars]] ({{3Star}}) &amp;lt;br /&amp;gt; [[File:CrystalizedDew.png|32px]] [[Crystalized Dew]] ({{1Star}}) &amp;lt;br /&amp;gt; [[File:Biscuits.png|32px]] [[Biscuits]] ({{1Star}})&lt;br /&gt;
| 3&lt;br /&gt;
| [[File:Icon_Spec_Fire_64x64.png|x16px|link=Warmth]] [[Warmth]]&lt;br /&gt;
| 4 [[File:Bricks.png|32px]] [[Bricks]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== City Buildings ===&lt;br /&gt;
City Buildings include Buildings that provide [[Services]] and [[Passive Effects]] and the Buildings that everyone starts out being able to access that provide essential settlement functions of [[Hearths]], [[Storage]], and [[Trade]]. Service Buildings can be quite expensive to build, costing upwards of several dozen building materials. The [[Blight Post]] and [[Forsaken Altar]] become available at different [[Difficulty]] levels: Veteran and Prestige 1, respectively.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|+ City Buildings and what they are for&lt;br /&gt;
|-&lt;br /&gt;
! Building !! Number of Workers !!class=&amp;quot;unsortable&amp;quot;| Purpose, service, or effects !!class=&amp;quot;unsortable&amp;quot;| Cost to build&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Temporary_Hearth_icon.png|96px]] [[Small Hearth]]&lt;br /&gt;
| 1&lt;br /&gt;
| [[Hearths]] expand settlements, and [[Villagers]] go there to rest.&amp;lt;br /&amp;gt;[[File:Icon_Spec_Fire_64x64.png|16px]] [[Warmth]] Specialization bonus.&lt;br /&gt;
| [[File:Planks.png|32px]] 5 [[Planks]] &amp;lt;br /&amp;gt; [[File:Bricks.png|32px]] 5 [[Bricks]] &amp;lt;br /&amp;gt; [[File:Wildfire_Essence.png|32px]] 1 [[Wildfire Essence]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Storage_icon.png|96px]] [[Warehouse]]&lt;br /&gt;
| &#039;&#039;none&#039;&#039;&lt;br /&gt;
| [[Workers]] deliver and take goods from the nearest [[Warehouse]]&lt;br /&gt;
| [[File:Bricks.png|32px]] 2 [[Bricks]] &amp;lt;br /&amp;gt; [[File:Fabric.png|32px]] 2 [[Fabric]] &amp;lt;br /&amp;gt; [[File:Parts.png|32px]] 1 [[Parts]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Trading_Post_icon.png|96px]] [[Trading Post]]&lt;br /&gt;
| &#039;&#039;none&#039;&#039;&lt;br /&gt;
| Purchase [[Resources]] and [[Perks]] from [[Trade]]rs. Enables [[Trade Routes]].&lt;br /&gt;
| [[File:Wood.png|32px]] 10 [[Wood]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Blight_Post_icon.png|96px]] [[Blight Post]]&lt;br /&gt;
| 3&lt;br /&gt;
| [[File:PurgingFire.png|32px]] [[Purging Fire]]&amp;lt;br /&amp;gt;Sends out [[Workers]] to destroy [[Blight Cysts]].&amp;lt;br /&amp;gt;[[File:Icon Spec Alchemy 64x64.png|16px]] [[Alchemy]] and [[File:Icon_Spec_Fire_64x64.png|16px]] [[Warmth]] Specialization bonuses.&lt;br /&gt;
| [[File:Planks.png|32px]] 4 [[Planks]] &amp;lt;br /&amp;gt; [[File:Bricks.png|32px]] 3 [[Bricks]] &amp;lt;br /&amp;gt; [[File:Parts.png|32px]] 2 [[Parts]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Hydrant_icon.png|96px]] [[Hydrant]]&lt;br /&gt;
| &#039;&#039;none&#039;&#039;&lt;br /&gt;
| Lets [[Workers]] from the [[Blight Post]] access [[Purging Fire]] without going all the way back to the Blight Post.&lt;br /&gt;
| [[File:Bricks.png|32px]] 1 [[Bricks]] &amp;lt;br /&amp;gt; [[File:Planks.png|32px]] 3 [[Planks]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Altar_icon.png|96px]] [[Forsaken Altar]]&lt;br /&gt;
| &#039;&#039;none&#039;&#039;&lt;br /&gt;
| During the [[Storm]], spend [[Citadel Resources]] or [[Villagers]]&#039; lives for powerful [[Perks]].&lt;br /&gt;
| [[File:Wood.png|32px]] 40 [[Wood]] &amp;lt;br /&amp;gt; [[File:Bricks.png|32px]] 8 [[Bricks]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|+ Services Buildings and their effects&lt;br /&gt;
|-&lt;br /&gt;
! Building !! Number of Workers !!class=&amp;quot;unsortable&amp;quot;| Purpose, service, or effects !!class=&amp;quot;unsortable&amp;quot;| Cost to build&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Bath_House_icon.png|96px]] [[Bath House]]&lt;br /&gt;
| 3&lt;br /&gt;
| [[File:Icon_Need_Cleanliness.png|32px]] [[Cleanliness]] &amp;lt;br /&amp;gt; Passive effects of [[Regular Baths]] for [[Leaving]] and [[Good Health]] for [[Global Production Rate]]&lt;br /&gt;
| [[File:Planks.png|32px]] 10 [[Planks]] &amp;lt;br /&amp;gt; [[File:Bricks.png|32px]] 8 [[Bricks]] &amp;lt;br /&amp;gt; [[File:Fabric.png|32px]] 8 [[Fabric]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Clan_Hall_icon.png|96px]] [[Clan Hall]]&lt;br /&gt;
| 3&lt;br /&gt;
| [[File:Icon_Need_Brawling.png|32px]] [[Brawling]] &amp;lt;br /&amp;gt; [[File:Icon_Need_Religion.png|32px]] [[Religion]] &amp;lt;br /&amp;gt; Passive effect of [[Ancient Ways]] for [[Camps]] production&lt;br /&gt;
| [[File:Planks.png|32px ]] 20 [[Planks]] &amp;lt;br /&amp;gt; [[File:Bricks.png|32px]] 8 [[Bricks]] &amp;lt;br /&amp;gt; [[File:Fabric.png|32px]] 4 [[Fabric]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Explorers_Lodge_icon.png|96px]] [[Explorers&#039; Lodge]]&lt;br /&gt;
| 3&lt;br /&gt;
| [[File:Icon_Need_Brawling.png|32px]] [[Brawling]] &amp;lt;br /&amp;gt; [[File:Icon_Need_Education.png|32px]] [[Education]] &amp;lt;br /&amp;gt; Passive effect of [[The Crown Chronicles]] for [[Resolve]]&lt;br /&gt;
| [[File:Planks.png|32px ]] 20 [[Planks]] &amp;lt;br /&amp;gt; [[File:Bricks.png|32px]] 4 [[Bricks]] &amp;lt;br /&amp;gt; [[File:Fabric.png|32px]] 8 [[Fabric]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Guild_House_icon.png|96px]] [[Guild House]]&lt;br /&gt;
| 3&lt;br /&gt;
| [[File:Icon_Need_Luxury.png|32px]] [[Luxury]] &amp;lt;br /&amp;gt; Passive effects of [[Guild House]] for [[Trade]] and [[The Guild&#039;s Welfare]] for [[Resolve]]&lt;br /&gt;
| [[File:Planks.png|32px ]] 40 [[Planks]] &amp;lt;br /&amp;gt; [[File:Fabric.png|32px]] 4 [[Fabric]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Monastery_icon.png|96px]] [[Monastery]]&lt;br /&gt;
| 3&lt;br /&gt;
| [[File:Icon_Need_Religion.png|32px]] [[Religion]] &amp;lt;br /&amp;gt; [[File:Icon_Need_Leisure.png|32px]] [[Leisure]] &amp;lt;br /&amp;gt; Passive effect of [[The Green Brew]] for [[Hostility]]&lt;br /&gt;
| [[File:Bricks.png|32px]] 20 [[Bricks]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Tavern_icon.png|96px]] [[Tavern]]&lt;br /&gt;
| 3&lt;br /&gt;
| [[File:Icon_Need_Leisure.png|32px]] [[Leisure]] &amp;lt;br /&amp;gt; [[File:Icon_Need_Brawling.png|32px]] [[Brawling]] &amp;lt;br /&amp;gt; Passive effect of [[Gleeman&#039;s Tales]] for [[Resolve]]&lt;br /&gt;
| [[File:Planks.png|32px ]] 20 [[Planks]] &amp;lt;br /&amp;gt; [[File:Bricks.png|32px]] 4 [[Bricks]] &amp;lt;br /&amp;gt; [[File:Fabric.png|32px]] 8 [[Fabric]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Temple_icon.png|96px]] [[Temple]]&lt;br /&gt;
| 3&lt;br /&gt;
| [[File:Icon_Need_Religion.png|32px]] [[Religion]] &amp;lt;br /&amp;gt; [[File:Icon_Need_Education.png|32px]] [[Education]] &amp;lt;br /&amp;gt; Passive effect of [[Sacrament of the Flame]] for [[Sacrificing]]&lt;br /&gt;
| [[File:Planks.png|32px ]] 10 [[Planks]] &amp;lt;br /&amp;gt; [[File:Bricks.png|32px]] 8 [[Bricks]] &amp;lt;br /&amp;gt; [[File:Fabric.png|32px]] 8 [[Fabric]]&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Slacking</name></author>
	</entry>
	<entry>
		<id>https://wiki.hoodedhorse.com/Against_the_Storm/index.php?title=List_of_Buildings&amp;diff=1308</id>
		<title>List of Buildings</title>
		<link rel="alternate" type="text/html" href="https://wiki.hoodedhorse.com/Against_the_Storm/index.php?title=List_of_Buildings&amp;diff=1308"/>
		<updated>2022-12-09T08:41:35Z</updated>

		<summary type="html">&lt;p&gt;Slacking: /* City Buildings */ Reordered the last column to align to images&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;!-- Since this is designed to be a transclusion to [[Buildings]], the heading levels are all one level lower than normal, so that this can fit under the L2 heading on Buildings#List_of_Buildings. --&amp;gt;&lt;br /&gt;
&amp;lt;noinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
This is a list of all [[Buildings]] in the game. See the main article on [[Buildings]] for strategies and descriptions of how to use them in the game.&lt;br /&gt;
&amp;lt;/noinclude&amp;gt;&lt;br /&gt;
=== Starting Buildings ===&lt;br /&gt;
&lt;br /&gt;
Every settlement starts with an [[Ancient Hearth]] and [[Main Warehouse]].&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+Buildings every settlement starts with&lt;br /&gt;
! Building !! Purpose !! Number of Workers !! Specialization&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Small Hearth icon.png|128px]] [[Ancient Hearth]]&lt;br /&gt;
| Heats nearby [[Housing]]. [[Villagers]] gather here to [[Resting|Rest]], eat, and receive [[Clothing]].&lt;br /&gt;
| 1&lt;br /&gt;
| [[File:Icon_Spec_Fire_64x64.png|16px]] [[Warmth]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Main_Storage_icon.png|128px]] [[Main Warehouse]]&lt;br /&gt;
| Stores [[Resources]]. [[Workers]] deliver and take goods from the [[Warehouse]] nearest to them.&lt;br /&gt;
| &#039;&#039;none&#039;&#039;&lt;br /&gt;
| &#039;&#039;none&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Camps ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Main article: [[Camps]]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[File:Construct Camps.png|x32px|Camps|link=]]&lt;br /&gt;
&lt;br /&gt;
[[Camps]] are starting points for your settlement to go out into the wild to gather [[Resources]] from the map in a small area around them with an efficiency of one star ({{1Star}}). Selecting a Camp from the construction menu will highlight this collection [[Buildings#Range|range]] and the Resource nodes or [[Trees]] from which the Camp can gather.  All camps require [[Parts]] and some require [[Wood]] and take 14 or 15 seconds to be constructed. All Camps can be moved for free.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|+ Gathering Camps and what they gather&lt;br /&gt;
|-&lt;br /&gt;
! Building !!class=&amp;quot;unsortable&amp;quot;| Place near this !!class=&amp;quot;unsortable&amp;quot;| Primary resource gathered !! Number&amp;lt;br /&amp;gt;of&amp;lt;br /&amp;gt; Workers !! Specialization !!class=&amp;quot;unsortable&amp;quot;| Cost to build&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Forager&#039;s Camp icon.png|96px]] [[Foragers&#039; Camp]]&lt;br /&gt;
| [[File:DebugNode WormtongueNestSmall icon.png|32px]] [[Wormtongue Nest]] &amp;lt;br /&amp;gt; [[File:DebugNode SwampWheatSmall icon.png|32px]] [[Swamp Wheat Field]] &amp;lt;br /&amp;gt; [[File:DebugNode MossBroccoliSmall icon.png|32px]] [[Moss Broccoli Patch]]&lt;br /&gt;
| [[File:Insects.png|32px]] [[Insects]] &amp;lt;br /&amp;gt; [[File:Grain.png|32px]] [[Grain]] &amp;lt;br /&amp;gt; [[File:Vegetables.png|32px]] [[Vegetables]]&lt;br /&gt;
| 2&lt;br /&gt;
| [[File:Icon Spec Farm 64x64.png|16px]] [[Farming]]&lt;br /&gt;
| 10 [[File:Wood.png|32px]] [[Wood]] AND &amp;lt;br /&amp;gt; 3 [[File:Parts.png|32px]] [[Parts]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Harvester Camp icon.png|96px]] [[Harvesters&#039; Camp]]&lt;br /&gt;
| [[File:DebugNode FlaxSmall icon.png|32px]] [[Flax Field]] &amp;lt;br /&amp;gt; [[File:DebugNode ReedSmall icon.png|32px]] [[Reed Field]]&lt;br /&gt;
| [[File:PlantFiber.png|32px]] [[Plant Fiber]] &amp;lt;br /&amp;gt; [[File:Reeds.png|32px]] [[Reed]]&lt;br /&gt;
| 2&lt;br /&gt;
| &#039;&#039;none&#039;&#039;&lt;br /&gt;
| 10 [[File:Wood.png|32px]] [[Wood]] AND &amp;lt;br /&amp;gt; 3 [[File:Parts.png|32px]] [[Parts]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Herbalist&#039;s_Camp_icon.png|96px]] [[Herbalists&#039; Camp]]&lt;br /&gt;
| [[File:DebugNode DewberryBushSmall icon.png|32px]] [[Dewberry Bush]] &amp;lt;br /&amp;gt; [[File:DebugNode HerbsSmall icon.png|32px]] [[Herb Node]] &amp;lt;br /&amp;gt; [[File:DebugNode MushroomSmall icon.png|32px]] [[Bleeding Tooth Mushroom]]&lt;br /&gt;
| [[File:Berries.png|32px]] [[Berries]] &amp;lt;br /&amp;gt; [[File:Herbs.png|32px]] [[Herbs]] &amp;lt;br /&amp;gt; [[File:Mushrooms.png|32px]] [[Mushrooms]]&lt;br /&gt;
| 2&lt;br /&gt;
| [[File:Icon Spec Alchemy 64x64.png|16px]] [[Alchemy]]&lt;br /&gt;
| 10 [[File:Wood.png|32px]] [[Wood]] AND &amp;lt;br /&amp;gt; 3 [[File:Parts.png|32px]] [[Parts]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Scavenger Camp icon.png|96px]] [[Scavengers&#039; Camp]]&lt;br /&gt;
| [[File:DebugNode_SnakeNestSmall_icon.png|32px]] [[Snake Nest]] &amp;lt;br /&amp;gt; [[File:DebugNode StormbirdNestSmall icon.png|32px]] [[Stormbird Nest]] &amp;lt;br /&amp;gt; [[File:DebugNode RootsSmall icon.png|32px]] [[Roots Deposit]]&lt;br /&gt;
| [[File:Eggs.png|32px]] [[Eggs]] &amp;lt;br /&amp;gt; [[File:Roots.png|32px]] [[Roots]]&lt;br /&gt;
| 2&lt;br /&gt;
| &#039;&#039;none&#039;&#039;&lt;br /&gt;
| 10 [[File:Wood.png|32px]] [[Wood]] AND &amp;lt;br /&amp;gt; 3 [[File:Parts.png|32px]] [[Parts]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Stonecutter&#039;s Camp icon.png|96px]] [[Stonecutters&#039; Camp]]&lt;br /&gt;
| [[File:DebugNode ClaySmall icon.png|32px]] [[Clay Deposit]] &amp;lt;br /&amp;gt; [[File:DebugNode SeaMarrowSmall icon.png|32px]] [[Sea Marrow Deposit]] &amp;lt;br /&amp;gt; [[File:DebugNode StoneSmall icon.png|32px]] [[Stone Deposit]]&lt;br /&gt;
| [[File:Clay.png|32px]] [[Clay]] &amp;lt;br /&amp;gt; [[File:SeaMarrow.png|32px]] [[Sea Marrow]] &amp;lt;br /&amp;gt; [[File:Stone.png|32px]] [[Stone]]&lt;br /&gt;
| 2&lt;br /&gt;
| &#039;&#039;none&#039;&#039;&lt;br /&gt;
| 10 [[File:Wood.png|32px]] [[Wood]] AND &amp;lt;br /&amp;gt; 3 [[File:Parts.png|32px]] [[Parts]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Woodcutters Camp icon.png|96px]] [[Woodcutters&#039; Camp]]&lt;br /&gt;
| [[Tree]]s&lt;br /&gt;
| [[File:Wood.png|32px]] [[Wood]]&lt;br /&gt;
| 3&lt;br /&gt;
| [[File:Icon Spec Wood 64x64.png|16px]] [[Wood Specialization|Wood]]&lt;br /&gt;
| 2 [[File:Parts.png|32px]] [[Parts]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Trapper&#039;s Camp icon.png|96px]] [[Trappers&#039; Camp]]&lt;br /&gt;
| [[File:DebugNode_SnakeNestSmall_icon.png|32px]] [[Snake Nest]] &amp;lt;br /&amp;gt; [[File:DebugNode StormbirdNestSmall icon.png|32px]] [[Stormbird Nest]] &amp;lt;br /&amp;gt; [[File:DebugNode SnailBroodmotherSmall icon.png|32px]] [[Slickshell Broodmother]]&lt;br /&gt;
| [[File:Eggs.png|32px]] [[Eggs]] &amp;lt;br /&amp;gt; [[File:Meat.png|32px]] [[Meat]]&lt;br /&gt;
| 2&lt;br /&gt;
| [[File:Icon_Spec_Meat_64x64.png|16px]] [[Meat Production]]&lt;br /&gt;
| 10 [[File:Wood.png|32px]] [[Wood]] AND &amp;lt;br /&amp;gt; 3 [[File:Parts.png|32px]] [[Parts]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Food Production ===&lt;br /&gt;
&lt;br /&gt;
Food production Buildings include [[Farms]] and Buildings whose primary purpose is [[Recipes]] for food. Many of these buildings also produce non-food items from farming or include non-food Recipes. This may give you more options or less in choosing your [[Blueprints]], depending on how strict your needs are. The [[Farm Field]] takes only 3 seconds to construct. The Farms take 30 seconds to build. The other food production Buildings take 30, 40, or 50 seconds to build, roughly corresponding to the Building&#039;s size.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|+ Food production buildings and their products&lt;br /&gt;
|-&lt;br /&gt;
! Building !!class=&amp;quot;unsortable&amp;quot;| Products !! Number&amp;lt;br /&amp;gt;of&amp;lt;br /&amp;gt;workers !! Specialization !!class=&amp;quot;unsortable&amp;quot;| Cost to build&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Farmfield_icon.png|96px]] [[Farm Field]]&lt;br /&gt;
| Converts [[File:FertileSoil.png|32px]] [[Fertile Soil]] to [[File:Farmfield_icon.png|32px]] [[Farm Field]]s&lt;br /&gt;
| &#039;&#039;none&#039;&#039;&lt;br /&gt;
| &#039;&#039;none&#039;&#039;&lt;br /&gt;
| &#039;&#039;none&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:HerbGarden_icon.png|96px]] [[Herb Garden]]&lt;br /&gt;
| From nearby [[File:Farmfield_icon.png|32px]] [[Farm Field]]s: &amp;lt;br /&amp;gt; [[File:Roots.png|32px]] [[Roots]] ({{1Star}}) &amp;lt;br/ &amp;gt; [[File:Herbs.png|32px]] [[Herbs]] ({{2Star}})&lt;br /&gt;
| 2&lt;br /&gt;
| [[File:Icon Spec Farm 64x64.png|16px]] [[Farming]]&lt;br /&gt;
| 2 [[File:Planks.png|32px]] [[Planks]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Plantation_icon.png|96px]] [[Plantation]]&lt;br /&gt;
| From nearby [[File:Farmfield_icon.png|32px]] [[Farm Field]]s: &amp;lt;br /&amp;gt; [[File:Berries.png|32px]] [[Berries]] ({{2Star}}) &amp;lt;br /&amp;gt; [[File:PlantFiber.png|32px]] [[Plant Fiber]] ({{2Star}})&lt;br /&gt;
| 2&lt;br /&gt;
| [[File:Icon Spec Farm 64x64.png|16px]] [[Farming]]&lt;br /&gt;
| 2 [[File:Planks.png|32px]] [[Planks]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:SmallFarm_icon.png|96px]] [[Small Farm]]&lt;br /&gt;
| From nearby [[File:Farmfield_icon.png|32px]] [[Farm Field]]s: &amp;lt;br /&amp;gt; [[File:Vegetables.png|32px]] [[Vegetables]] ({{1Star}}) &amp;lt;br /&amp;gt; [[File:Grain.png|32px]] [[Grain]] ({{2Star}})&lt;br /&gt;
| 2&lt;br /&gt;
| [[File:Icon Spec Farm 64x64.png|16px]] [[Farming]]&lt;br /&gt;
| 2 [[File:Planks.png|32px]] [[Planks]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Bakery_icon.png|96px]] [[Bakery]] || [[File:Biscuits.png|32px]] [[Biscuits]] ({{2Star}}) &amp;lt;br /&amp;gt; [[File:Pie.png|32px]] [[Pie]] ({{2Star}}) &amp;lt;br /&amp;gt; [[File:Pottery.png|32px]] [[Pottery]] ({{2Star}})&lt;br /&gt;
| 2&lt;br /&gt;
| [[File:Icon_Spec_Fire_64x64.png|16px]] [[Warmth]]&lt;br /&gt;
| 5 [[File:Planks.png|32px]] [[Planks]] AND &amp;lt;br /&amp;gt; 2 [[File:Fabric.png|32px]] [[Fabric]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Cellar_icon.png|96px]] [[Cellar]]&lt;br /&gt;
| [[File:Wine.png|32px]] [[Wine]] ({{3Star}}) &amp;lt;br /&amp;gt; [[File:PickledGoods.png|32px]] [[Pickled Goods]] ({{1Star}}) &amp;lt;Br /&amp;gt; [[File:Jerky.png|32px]] [[Jerky]] ({{1Star}})&lt;br /&gt;
| 2&lt;br /&gt;
| [[File:Icon_Spec_Brewing_64x64.png|16px]] [[Brewing]]&lt;br /&gt;
| 2 [[File:Bricks.png|32px]] [[Bricks]] AND &amp;lt;br /&amp;gt; 2 [[File:Fabric.png|32px]] [[Fabric]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Cookhouse_icon.png|96px]] [[Cookhouse]]&lt;br /&gt;
| [[File:Skewers.png|32px]] [[Skewers]] ({{2Star}}) &amp;lt;br /&amp;gt; [[File:Biscuits.png|32px]] [[Biscuits]] ({{2Star}}) &amp;lt;br /&amp;gt; [[File:Pigment.png|32px]] [[Pigment]] ({{2Star}})&lt;br /&gt;
| 4&lt;br /&gt;
| [[File:Icon_Spec_Fire_64x64.png|16px]] [[Warmth]]&lt;br /&gt;
| 8 [[File:Planks.png|32px]] [[Planks]] AND &amp;lt;br /&amp;gt; 4 [[File:Bricks.png|32px]] [[Bricks]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Ranch_icon.png|96px]] [[Ranch]]&lt;br /&gt;
| [[File:Meat.png|32px]] [[Meat]] ({{1Star}}) &amp;lt;br /&amp;gt; [[File:Leather.png|32px]] [[Leather]] ({{1Star}}) &amp;lt;br /&amp;gt; [[File:Eggs.png|32px]] [[Eggs]] ({{1Star}})&lt;br /&gt;
| 2&lt;br /&gt;
| [[File:Icon_Spec_Meat_64x64.png|16px]] [[Meat Production]]&lt;br /&gt;
| 5 [[File:Planks.png|32px]] [[Planks]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Smokehouse_icon.png|96px]] [[Smokehouse]]&lt;br /&gt;
| [[File:Jerky.png|32px]] [[Jerky]] ({{3Star}}) &amp;lt;br /&amp;gt; [[File:Pottery.png|32px]] [[Pottery]] ({{1Star}}) &amp;lt;br /&amp;gt; [[File:Incense.png|32px]] [[Incense]] ({{1Star}})&lt;br /&gt;
| 3&lt;br /&gt;
| [[File:Icon_Spec_Fire_64x64.png|16px]] [[Warmth]] &amp;lt;br /&amp;gt; [[File:Icon_Spec_Meat_64x64.png|16px]] [[Meat Production]]&lt;br /&gt;
| 5 [[File:Planks.png|32px]] [[Planks]] AND &amp;lt;br /&amp;gt; 2 [[File:Fabric.png|32px]] [[Fabric]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Housing ===&lt;br /&gt;
&lt;br /&gt;
Housing Buildings must be constructed within range of a [[Hearth]] to work. These Buildings satisfy [[Villagers]]&#039; [[Shelter Need|need for Shelter]], and some also satisfy their [[Housing Need|need for their Species-specific Housing]]. All housing Buildings take 40 seconds to be constructed.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|+ Housing buildings and their benefits &lt;br /&gt;
! Building !! Number of places&amp;lt;br /&amp;gt;(before any Perks) !! Need Satisfied !! Specific Species !! Cost to Build&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Shelter icon.png|96px]] [[Shelter]]&lt;br /&gt;
| 3&lt;br /&gt;
| [[Sheltered]]&lt;br /&gt;
| &#039;&#039;none&#039;&#039;&lt;br /&gt;
| 10 [[File:Wood.png|32px]] [[Wood]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Big Shelter icon.png|96px]] [[Big Shelter]]&lt;br /&gt;
| 6&lt;br /&gt;
| [[Sheltered]]&lt;br /&gt;
| &#039;&#039;none&#039;&#039;&lt;br /&gt;
| 4 [[File:Planks.png|32px]] [[Planks]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Human House icon.png|96px]] [[Human House]]&lt;br /&gt;
| 2&lt;br /&gt;
| [[Human Housing]]&lt;br /&gt;
| [[File:Human circle.png|32px]] [[Humans]]&lt;br /&gt;
| [[File:Planks.png|32px]] 4 [[Planks]] &amp;lt;br /&amp;gt;AND&amp;lt;br /&amp;gt; 2 [[File:Bricks.png|32px]] [[Bricks]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Beaver House icon.png|96px]] [[Beaver House]]&lt;br /&gt;
| 2&lt;br /&gt;
| [[Beaver Housing]]&lt;br /&gt;
| [[File:Beaver circle.png|32px]] [[Beavers]]&lt;br /&gt;
| 8 [[File:Planks.png|32px]] [[Planks]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Lizard House icon.png|96px]] [[Lizard House]]&lt;br /&gt;
| 2&lt;br /&gt;
| [[Lizard Housing]]&lt;br /&gt;
| [[File:Lizard circle.png|32px]] [[Lizards]]&lt;br /&gt;
| 2 [[File:Fabric.png|32px]] [[Fabric]] &amp;lt;br /&amp;gt;AND&amp;lt;br /&amp;gt; 2 [[File:Bricks.png|32px]] [[Bricks]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Harpy House icon.png|96px]] [[Harpy House]]&lt;br /&gt;
| 2&lt;br /&gt;
| [[Harpy Housing]]&lt;br /&gt;
| [[File:Harpy circle.png|32px]] [[Harpies]]&lt;br /&gt;
| 4 [[File:Fabric.png|32px]] [[Fabric]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Industry Buildings ===&lt;br /&gt;
&lt;br /&gt;
Industry Buildings produce intermediate crafting and building [[Resources]], trade goods, and the finished goods used for [[Services]] and other effects.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|+ Industry buildings and what they produce&lt;br /&gt;
|-&lt;br /&gt;
! Building !!class=&amp;quot;unsortable&amp;quot;| Products !! Number of&amp;lt;br /&amp;gt;workers !! Specialization !!class=&amp;quot;unsortable&amp;quot;| Cost to build&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Crude_Workstation_icon.png|96px]] [[Crude Workstation]]&lt;br /&gt;
| [[File:Planks.png|32px]] [[Planks]] ({{0Star}}) &amp;lt;br /&amp;gt; [[File:Fabric.png|32px]] [[Fabric]] ({{0Star}}) &amp;lt;br /&amp;gt; [[File:Bricks.png|32px]] [[Bricks]] ({{0Star}})&lt;br /&gt;
| 2&lt;br /&gt;
| &#039;&#039;none&#039;&#039;&lt;br /&gt;
| 5 [[File:Wood.png|32px]] [[Wood]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Makeshift_Post_icon.png|96px]] [[Makeshift Post]]&lt;br /&gt;
| [[File:Crops.png|32px]] [[Pack of Crops]] ({{0Star}}) &amp;lt;br /&amp;gt; [[File:Provisions.png|32px]] [[Pack of Provisions]] ({{0Star}}) &amp;lt;br /&amp;gt; [[File:BuildingMaterials.png|32px]] [[Pack of Building Materials]] ({{0Star}})&lt;br /&gt;
| 2&lt;br /&gt;
| &#039;&#039;none&#039;&#039;&lt;br /&gt;
| 5 [[File:Wood.png|32px]] [[Wood]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Rain_Collector_icon.png|96px]] [[Rain Collector]]&lt;br /&gt;
| [[File:Sparkdew.png|32px]] [[Sparkdew]] ({{1Star}})&lt;br /&gt;
| 2&lt;br /&gt;
| [[File:Icon Spec Gear 64x64.png|x16px|link=Engineering]] [[Engineering]] &amp;lt;br /&amp;gt; [[File:Icon Spec Alchemy 64x64.png|x16px|link=Alchemy]] [[Alchemy]]&lt;br /&gt;
| 2 [[File:Planks.png|32px]] [[Planks]] &amp;lt;br /&amp;gt;AND&amp;lt;br /&amp;gt; 1 [[File:Parts.png|32px]] [[Parts]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Mine_icon.png|96px]] [[Mine]]&lt;br /&gt;
| [[File:CopperOre.png|32px]] [[Copper Ore]] ({{1Star}}) &amp;lt;br /&amp;gt; [[File:Coal.png|32px]] [[Coal]]&lt;br /&gt;
| 4&lt;br /&gt;
| [[File:Icon Spec Gear 64x64.png|x16px|link=Engineering]] [[Engineering]]&lt;br /&gt;
| 2 [[File:Planks.png|32px]] [[Planks]] &amp;lt;br /&amp;gt;AND&amp;lt;br /&amp;gt; 4 [[File:Bricks.png|32px]] [[Bricks]] &amp;lt;br /&amp;gt;AND&amp;lt;br /&amp;gt; 2 [[File:Parts.png|32px]] [[Parts]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Carpenter_icon.png|96px]] [[Carpenter]] || [[File:Planks.png|32px]] [[Planks]] ({{2Star}}) &amp;lt;br /&amp;gt; [[File:SimpleTools.png|32px]] [[Simple Tools]] ({{2Star}}) &amp;lt;br /&amp;gt; [[File:Luxury.png|32px]] [[Pack of Luxury Goods]] ({{2Star}})&lt;br /&gt;
| 3&lt;br /&gt;
| [[File:Icon_Spec_Wood_64x64.png|x16px|link=Woodworking]] [[Woodworking]]&lt;br /&gt;
| 5 [[File:Planks.png|32px]] [[Planks]] &amp;lt;br /&amp;gt;AND&amp;lt;br /&amp;gt; 2 [[File:Fabric.png|32px]] [[Fabric]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Weaver_icon.png|96px]] [[Weaver]]&lt;br /&gt;
| [[File:Fabric.png|32px]] [[Fabric]] ({{3Star}}) &amp;lt;br /&amp;gt; [[File:TrainingGear.png|32px]] [[Training Gear]] ({{1Star}}) &amp;lt;br /&amp;gt; [[File:TradeGoods.png|32px]] [[Pack of Trade Goods]] ({{1Star}})&lt;br /&gt;
| 2&lt;br /&gt;
| [[File:Icon Spec Cloth 64x64.png|x16px|link=Cloth]] [[Cloth]]&lt;br /&gt;
| 8 [[File:Planks.png|32px]] [[Planks]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Clothier_icon.png|96px]] [[Clothier]]&lt;br /&gt;
| [[File:Coats.png|32px]] [[Coats]] ({{3Star}}) &amp;lt;br /&amp;gt; [[File:Waterskins.png|32px]] [[Waterskins]] ({{1Star}}) &amp;lt;br /&amp;gt; [[File:Scrolls.png|32px]] [[Scrolls]] ({{1Star}})&lt;br /&gt;
| 2 || [[File:Icon Spec Cloth 64x64.png|x16px|link=Cloth]] [[Cloth]]&lt;br /&gt;
| 5 [[File:Planks.png|32px]] [[Planks]] &amp;lt;br /&amp;gt;AND&amp;lt;br /&amp;gt; 2 [[File:Fabric.png|32px]] [[Fabric]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Brickyard_icon.png|96px]] [[Brickyard]]&lt;br /&gt;
| [[File:Bricks.png|32px]] [[Bricks]] ({{2Star}}) &amp;lt;br /&amp;gt; [[File:Pottery.png|32px]] [[Pottery]] ({{2Star}}) &amp;lt;br /&amp;gt; [[File:CrystalizedDew.png|32px]] [[Crystalized Dew]] ({{2Star}})&lt;br /&gt;
| 2&lt;br /&gt;
| &#039;&#039;none&#039;&#039;&lt;br /&gt;
| 8 [[File:Planks.png|32px]] [[Planks]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Kiln_icon.png|96px]] [[Kiln]]&lt;br /&gt;
| [[File:Coal.png|32px]] [[Coal]] ({{3Star}}) &amp;lt;br /&amp;gt; [[File:Bricks.png|32px]] [[Bricks]] ({{1Star}}) &amp;lt;br /&amp;gt; [[File:Jerky.png|32px]] [[Jerky]] ({{1Star}})&lt;br /&gt;
| 3&lt;br /&gt;
| [[File:Icon_Spec_Fire_64x64.png|x16px|link=Warmth]] [[Warmth]]&lt;br /&gt;
| 4 [[File:Bricks.png|32px]] [[Bricks]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Rain_Mill_icon.png|96px]] [[Rain Mill]]&lt;br /&gt;
| [[File:Flour.png|32px]] [[Flour]] ({{3Star}}) &amp;lt;br /&amp;gt; [[File:Scrolls.png|32px]] [[Scrolls]] ({{1Star}}) &amp;lt;br /&amp;gt; [[File:BuildingMaterials.png|32px]] [[Pack of Building Materials]] ({{1Star}})&lt;br /&gt;
| 3&lt;br /&gt;
| [[File:Icon Spec Gear 64x64.png|x16px|link=Engineering]] [[Engineering]] &amp;lt;br /&amp;gt; [[File:Icon_Spec_Farm_64x64.png|x16px|link=Farming]] [[Farming]]&lt;br /&gt;
| 5 [[File:Planks.png|32px]] [[Planks]] &amp;lt;br /&amp;gt;AND&amp;lt;br /&amp;gt; 2 [[File:Fabric.png|32px]] [[Fabric]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Provisioner_icon.png|96px]] [[Provisioner]]&lt;br /&gt;
| [[File:Provisions.png|32px]] [[Pack of Provisions]] ({{2Star}}) &amp;lt;br /&amp;gt; [[File:Flour.png|32px]] [[Flour]] ({{2Star}}) &amp;lt;br /&amp;gt; [[File:Barrels.png|32px]] [[Barrels]] ({{2Star}})&lt;br /&gt;
| 2&lt;br /&gt;
| &#039;&#039;none&#039;&#039;&lt;br /&gt;
| 8 [[File:Planks.png|32px]] [[Planks]] &amp;lt;br /&amp;gt;AND&amp;lt;br /&amp;gt; 4 [[File:Fabric.png|32px]] [[Fabric]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Artisan_icon.png|96px]] [[Artisan]]&lt;br /&gt;
| [[File:Coast.png|32px]] [[Coats]] ({{2Star}}) &amp;lt;br /&amp;gt; [[File:Pigment.png|32px]] [[Pigment]] ({{2Star}}) &amp;lt;br /&amp;gt; [[File:Barrels.png|32px]] [[Barrels]] ({{2Star}})&lt;br /&gt;
| 3&lt;br /&gt;
| [[File:Icon Spec Cloth 64x64.png|x16px|link=Cloth]] [[Cloth]]&lt;br /&gt;
| 8 [[File:Planks.png|32px]] [[Planks]] &amp;lt;br /&amp;gt;AND&amp;lt;br /&amp;gt; 4 [[File:Fabric.png|32px]] [[Fabric]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Brewery_icon.png|96px]] [[Brewery]]&lt;br /&gt;
| [[File:Ale.png|32px]] [[Ale]] ({{3Star}}) &amp;lt;br /&amp;gt; [[File:PickledGoods.png|32px]] [[Pickled Goods]] ({{1Star}}) &amp;lt;br /&amp;gt; [[File:Crops.png|32px]] [[Pack of Crops]] ({{1Star}})&lt;br /&gt;
| 2&lt;br /&gt;
| [[File:Icon Spec Brewing 64x64.png|x16px|link=Brewing]] [[Brewing]]&lt;br /&gt;
| 2 [[File:Planks.png|32px]] [[Planks]] &amp;lt;br /&amp;gt;AND&amp;lt;br /&amp;gt; 2 [[File:Bricks.png|32px]] [[Bricks]] &amp;lt;br /&amp;gt;AND&amp;lt;br /&amp;gt; 2 [[File:Fabric.png|32px]] [[Fabric]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Cooperage_icon.png|96px]] [[Cooperage]] || [[File:Barrels.png|32px]] [[Barrels]] ({{3Star}}) &amp;lt;br /&amp;gt; [[File:TrainingGear.png|32px]] [[Training Gear]] ({{2Star}}) &amp;lt;br /&amp;gt; [[File:Cosmetics.png|32px]] [[Cosmetics]] ({{1Star}})&lt;br /&gt;
| 2&lt;br /&gt;
| [[File:Icon_Spec_Wood_64x64.png|x16px|link=Woodworking]] [[Woodworking]]&lt;br /&gt;
| 5 [[File:Planks.png|32px]] [[Planks]] &amp;lt;br /&amp;gt;AND&amp;lt;br /&amp;gt; 2 [[File:Bricks.png|32px]] [[Bricks]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Druid_icon.png|96px]] [[Druid&#039;s Hut]]&lt;br /&gt;
| [[File:Oil.png|32px]] [[Oil]] ({{3Star}}) &amp;lt;br /&amp;gt; [[File:Incense.png|32px]] [[Incense]] ({{1Star}}) &amp;lt;br /&amp;gt; [[File:Coats.png|32px]] [[Coats]] ({{1Star}})&lt;br /&gt;
| 3&lt;br /&gt;
| [[File:Icon Spec Alchemy 64x64.png|x16px|link=Alchemy]] [[Alchemy]]&lt;br /&gt;
| 5 [[File:Planks.png|32px]] [[Planks]] &amp;lt;br /&amp;gt;AND&amp;lt;br /&amp;gt; 2 [[File:Fabric.png|32px]] [[Fabric]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Leatherworks_icon.png|96px]] [[Leatherworker]]&lt;br /&gt;
| [[File:Waterskins.png|32px]] [[Waterskins]] ({{3Star}}) &amp;lt;br /&amp;gt; [[File:Fabric.png|32px]] [[Fabric]] ({{2Star}}) &amp;lt;br /&amp;gt; [[File:Luxury.png|32px]] [[Pack of Luxury Goods]] ({{1Star}})&lt;br /&gt;
| 2&lt;br /&gt;
| [[File:Icon Spec Cloth 64x64.png|x16px|link=Cloth]] [[Cloth]] &amp;lt;br /&amp;gt; [[File:Icon_Spec_Meat_64x64.png|x16px|link=Meat Production]] [[Meat Production]]&lt;br /&gt;
| 2 [[File:Bricks.png|32px]] [[Bricks]] &amp;lt;br /&amp;gt;AND&amp;lt;br /&amp;gt; 2 [[File:Fabric.png|32px]] [[Fabric]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Lumbermill_icon.png|96px]] [[Lumber Mill]]&lt;br /&gt;
| [[File:Planks.png|32px]] [[Planks]] ({{3Star}}) &amp;lt;br /&amp;gt; [[File:Scrolls.png|32px]] [[Scrolls]] ({{1Star}}) &amp;lt;br /&amp;gt; [[File:TradeGoods.png|32px]] [[Pack of Trade Goods]] ({{1Star}})&lt;br /&gt;
| 2&lt;br /&gt;
| [[File:Icon_Spec_Wood_64x64.png|x16px|link=Woodworking]] [[Woodworking]]&lt;br /&gt;
| 2 [[File:Bricks.png|32px]] [[Bricks]] &amp;lt;br /&amp;gt;AND&amp;lt;br /&amp;gt; 2 [[File:Fabric.png|32px]] [[Fabric]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Press_icon.png|96px]] [[Press]] || [[File:Oil.png|32px]] [[Oil]] ({{3Star}}) &amp;lt;br /&amp;gt; [[File:Flour.png|32px]] [[Flour]] ({{1Star}}) &amp;lt;br /&amp;gt; [[File:Luxury.png|32px]] [[Pack of Luxury Goods]] ({{1Star}})&lt;br /&gt;
| 3&lt;br /&gt;
| [[File:Icon Spec Gear 64x64.png|x16px|link=Engineering]] [[Engineering]]&lt;br /&gt;
| 5 [[File:Planks.png|32px]] [[Planks]] &amp;lt;br /&amp;gt;AND&amp;lt;br /&amp;gt; 2 [[File:Bricks.png|32px]] [[Bricks]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Scribe_icon.png|96px]] [[Scribe]]&lt;br /&gt;
| [[File:Scrolls.png|32px]] [[Scrolls]] ({{3Star}}) &amp;lt;br /&amp;gt; [[File:Ale.png|32px]] [[Ale]] ({{2Star}}) &amp;lt;br /&amp;gt; [[File:SimpleTools.png|32px]] [[Simple Tools]] ({{1Star}})&lt;br /&gt;
| 3&lt;br /&gt;
| [[File:Icon Spec Brewing 64x64.png|x16px|link=Brewing]] [[Brewing]]&lt;br /&gt;
| 5 [[File:Planks.png|32px]] [[Planks]] &amp;lt;br /&amp;gt;AND&amp;lt;br /&amp;gt; 2 [[File:Fabric.png|32px]] [[Fabric]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Smelter_icon.png|96px]] [[Smelter]]&lt;br /&gt;
| [[File:CopperBar.png|32px]] [[Copper Bars]] ({{3Star}}) &amp;lt;br /&amp;gt; [[File:CrystalizedDew.png|32px]] [[Crystalized Dew]] ({{1Star}}) &amp;lt;br /&amp;gt; [[File:Biscuits.png|32px]] [[Biscuits]] ({{1Star}})&lt;br /&gt;
| 3&lt;br /&gt;
| [[File:Icon_Spec_Fire_64x64.png|x16px|link=Warmth]] [[Warmth]]&lt;br /&gt;
| 4 [[File:Bricks.png|32px]] [[Bricks]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== City Buildings ===&lt;br /&gt;
City Buildings include Buildings that provide [[Services]] and [[Passive Effects]] and the Buildings that everyone starts out being able to access that provide essential settlement functions of [[Hearths]], [[Storage]], and [[Trade]]. Service Buildings can be quite expensive to build, costing upwards of several dozen building materials. The [[Blight Post]] and [[Forsaken Altar]] become available at different [[Difficulty]] levels: Veteran and Prestige 1, respectively.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|+ City Buildings and what they are for&lt;br /&gt;
|-&lt;br /&gt;
! Building !! Number of Workers !!class=&amp;quot;unsortable&amp;quot;| Purpose, service, or effects !!class=&amp;quot;unsortable&amp;quot;| Cost to build&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Temporary_Hearth_icon.png|96px]] [[Small Hearth]]&lt;br /&gt;
| 1&lt;br /&gt;
| [[Hearths]] expand settlements, and [[Villagers]] go there to rest.&amp;lt;br /&amp;gt;[[File:Icon_Spec_Fire_64x64.png|16px]] [[Warmth]] Specialization bonus.&lt;br /&gt;
| [[File:Planks.png|32px]] 5 [[Planks]] &amp;lt;br /&amp;gt; [[File:Bricks.png|32px]] 5 [[Bricks]] &amp;lt;br /&amp;gt; [[File:Wildfire_Essence.png|32px]] 1 [[Wildfire Essence]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Storage_icon.png|96px]] [[Warehouse]]&lt;br /&gt;
| &#039;&#039;none&#039;&#039;&lt;br /&gt;
| [[Workers]] deliver and take goods from the nearest [[Warehouse]]&lt;br /&gt;
| [[File:Bricks.png|32px]] 2 [[Bricks]] &amp;lt;br /&amp;gt; [[File:Fabric.png|32px]] 2 [[Fabric]] &amp;lt;br /&amp;gt; [[File:Parts.png|32px]] 1 [[Parts]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Trading_Post_icon.png|96px]] [[Trading Post]]&lt;br /&gt;
| &#039;&#039;none&#039;&#039;&lt;br /&gt;
| Purchase [[Resources]] and [[Perks]] from [[Trade]]rs. Enables [[Trade Routes]].&lt;br /&gt;
| [[File:Wood.png|32px]] 10 [[Wood]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Blight_Post_icon.png|96px]] [[Blight Post]]&lt;br /&gt;
| 3&lt;br /&gt;
| [[File:PurgingFire.png|32px]] [[Purging Fire]]&amp;lt;br /&amp;gt;Sends out [[Workers]] to destroy [[Blight Cysts]].&amp;lt;br /&amp;gt;[[File:Icon Spec Alchemy 64x64.png|16px]] [[Alchemy]] and [[File:Icon_Spec_Fire_64x64.png|16px]] [[Warmth]] Specialization bonuses.&lt;br /&gt;
| [[File:Planks.png|32px]] 4 [[Planks]] &amp;lt;br /&amp;gt; [[File:Bricks.png|32px]] 3 [[Bricks]] &amp;lt;br /&amp;gt; [[File:Parts.png|32px]] 2 [[Parts]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Hydrant_icon.png|96px]] [[Hydrant]]&lt;br /&gt;
| &#039;&#039;none&#039;&#039;&lt;br /&gt;
| Lets [[Workers]] from the [[Blight Post]] access [[Purging Fire]] without going all the way back to the Blight Post.&lt;br /&gt;
| [[File:Bricks.png|32px]] 1 [[Bricks]] &amp;lt;br /&amp;gt; [[File:Planks.png|32px]] 3 [[Planks]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Altar_icon.png|96px]] [[Forsaken Altar]]&lt;br /&gt;
| &#039;&#039;none&#039;&#039;&lt;br /&gt;
| During the [[Storm]], spend [[Citadel Resources]] or [[Villagers]]&#039; lives for powerful [[Perks]].&lt;br /&gt;
| [[File:Wood.png|32px]] 40 [[Wood]] &amp;lt;br /&amp;gt; [[File:Bricks.png|32px]] 8 [[Bricks]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|+ Services Buildings and their effects&lt;br /&gt;
|-&lt;br /&gt;
! Building !! Number of Workers !!class=&amp;quot;unsortable&amp;quot;| Purpose, service, or effects !!class=&amp;quot;unsortable&amp;quot;| Cost to build&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Bath_House_icon.png|96px]] [[Bath House]]&lt;br /&gt;
| 3&lt;br /&gt;
| [[File:Icon_Need_Cleanliness.png|32px]] [[Cleanliness]] &amp;lt;br /&amp;gt; Passive effects of [[Regular Baths]] for [[Leaving]] and [[Good Health]] for [[Global Production Rate]]&lt;br /&gt;
| [[File:Planks.png|32px]] 10 [[Planks]] &amp;lt;br /&amp;gt; [[File:Bricks.png|32px]] 8 [[Bricks]] &amp;lt;br /&amp;gt; [[File:Fabric.png|32px]] 8 [[Fabric]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Clan_Hall_icon.png|96px]] [[Clan Hall]]&lt;br /&gt;
| 3&lt;br /&gt;
| [[File:Icon_Need_Brawling.png|32px]] [[Brawling]] &amp;lt;br /&amp;gt; [[File:Icon_Need_Religion.png|32px]] [[Religion]] &amp;lt;br /&amp;gt; Passive effect of [[Ancient Ways]] for [[Camps]] production&lt;br /&gt;
| [[File:Planks.png|32px ]] 20 [[Planks]] &amp;lt;br /&amp;gt; [[File:Bricks.png|32px]] 8 [[Bricks]] &amp;lt;br /&amp;gt; [[File:Fabric.png|32px]] 4 [[Fabric]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Explorers_Lodge_icon.png|96px]] [[Explorers&#039; Lodge]]&lt;br /&gt;
| 3&lt;br /&gt;
| [[File:Icon_Need_Brawling.png|32px]] [[Brawling]] &amp;lt;br /&amp;gt; [[File:Icon_Need_Education.png|32px]] [[Education]] &amp;lt;br /&amp;gt; Passive effect of [[The Crown Chronicles]] for [[Resolve]]&lt;br /&gt;
| [[File:Planks.png|32px ]] 20 [[Planks]] &amp;lt;br /&amp;gt; [[File:Bricks.png|32px]] 4 [[Bricks]] &amp;lt;br /&amp;gt; [[File:Fabric.png|32px]] 8 [[Fabric]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Guild_House_icon.png|96px]] [[Guild House]]&lt;br /&gt;
| 3&lt;br /&gt;
| [[File:Icon_Need_Luxury.png|32px]] [[Luxury]] &amp;lt;br /&amp;gt; Passive effects of [[Guild House]] for [[Trade]] and [[The Guild&#039;s Welfare]] for [[Resolve]]&lt;br /&gt;
| [[File:Planks.png|32px ]] 40 [[Planks]] &amp;lt;br /&amp;gt; [[File:Fabric.png|32px]] 4 [[Fabric]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Monastery_icon.png|96px]] [[Monastery]]&lt;br /&gt;
| 3&lt;br /&gt;
| [[File:Icon_Need_Religion.png|32px]] [[Religion]] &amp;lt;br /&amp;gt; [[File:Icon_Need_Leisure.png|32px]] [[Leisure]] &amp;lt;br /&amp;gt; Passive effect of [[The Green Brew]] for [[Hostility]]&lt;br /&gt;
| [[File:Bricks.png|32px]] 20 [[Bricks]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Tavern_icon.png|96px]] [[Tavern]]&lt;br /&gt;
| 3&lt;br /&gt;
| [[File:Icon_Need_Leisure.png|32px]] [[Leisure]] &amp;lt;br /&amp;gt; [[File:Icon_Need_Brawling.png|32px]] [[Brawling]] &amp;lt;br /&amp;gt; Passive effect of [[Gleeman&#039;s Tales]] for [[Resolve]]&lt;br /&gt;
| [[File:Planks.png|32px ]] 20 [[Planks]] &amp;lt;br /&amp;gt; [[File:Bricks.png|32px]] 4 [[Bricks]] &amp;lt;br /&amp;gt; [[File:Fabric.png|32px]] 8 [[Fabric]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Temple_icon.png|96px]] [[Temple]]&lt;br /&gt;
| 3&lt;br /&gt;
| [[File:Icon_Need_Religion.png|32px]] [[Religion]] &amp;lt;br /&amp;gt; [[File:Icon_Need_Education.png|32px]] [[Education]] &amp;lt;br /&amp;gt; Passive effect of [[Sacrament of the Flame]] for [[Sacrificing]]&lt;br /&gt;
| [[File:Planks.png|32px ]] 10 [[Planks]] &amp;lt;br /&amp;gt; [[File:Bricks.png|32px]] 8 [[Bricks]] &amp;lt;br /&amp;gt; [[File:Fabric.png|32px]] 8 [[Fabric]]&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Slacking</name></author>
	</entry>
	<entry>
		<id>https://wiki.hoodedhorse.com/Against_the_Storm/index.php?title=List_of_Buildings&amp;diff=1307</id>
		<title>List of Buildings</title>
		<link rel="alternate" type="text/html" href="https://wiki.hoodedhorse.com/Against_the_Storm/index.php?title=List_of_Buildings&amp;diff=1307"/>
		<updated>2022-12-09T08:37:34Z</updated>

		<summary type="html">&lt;p&gt;Slacking: /* City Buildings */ Removed &amp;#039;AND&amp;#039; from the last columns, they were not necessary&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;!-- Since this is designed to be a transclusion to [[Buildings]], the heading levels are all one level lower than normal, so that this can fit under the L2 heading on Buildings#List_of_Buildings. --&amp;gt;&lt;br /&gt;
&amp;lt;noinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
This is a list of all [[Buildings]] in the game. See the main article on [[Buildings]] for strategies and descriptions of how to use them in the game.&lt;br /&gt;
&amp;lt;/noinclude&amp;gt;&lt;br /&gt;
=== Starting Buildings ===&lt;br /&gt;
&lt;br /&gt;
Every settlement starts with an [[Ancient Hearth]] and [[Main Warehouse]].&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+Buildings every settlement starts with&lt;br /&gt;
! Building !! Purpose !! Number of Workers !! Specialization&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Small Hearth icon.png|128px]] [[Ancient Hearth]]&lt;br /&gt;
| Heats nearby [[Housing]]. [[Villagers]] gather here to [[Resting|Rest]], eat, and receive [[Clothing]].&lt;br /&gt;
| 1&lt;br /&gt;
| [[File:Icon_Spec_Fire_64x64.png|16px]] [[Warmth]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Main_Storage_icon.png|128px]] [[Main Warehouse]]&lt;br /&gt;
| Stores [[Resources]]. [[Workers]] deliver and take goods from the [[Warehouse]] nearest to them.&lt;br /&gt;
| &#039;&#039;none&#039;&#039;&lt;br /&gt;
| &#039;&#039;none&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Camps ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Main article: [[Camps]]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[File:Construct Camps.png|x32px|Camps|link=]]&lt;br /&gt;
&lt;br /&gt;
[[Camps]] are starting points for your settlement to go out into the wild to gather [[Resources]] from the map in a small area around them with an efficiency of one star ({{1Star}}). Selecting a Camp from the construction menu will highlight this collection [[Buildings#Range|range]] and the Resource nodes or [[Trees]] from which the Camp can gather.  All camps require [[Parts]] and some require [[Wood]] and take 14 or 15 seconds to be constructed. All Camps can be moved for free.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|+ Gathering Camps and what they gather&lt;br /&gt;
|-&lt;br /&gt;
! Building !!class=&amp;quot;unsortable&amp;quot;| Place near this !!class=&amp;quot;unsortable&amp;quot;| Primary resource gathered !! Number&amp;lt;br /&amp;gt;of&amp;lt;br /&amp;gt; Workers !! Specialization !!class=&amp;quot;unsortable&amp;quot;| Cost to build&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Forager&#039;s Camp icon.png|96px]] [[Foragers&#039; Camp]]&lt;br /&gt;
| [[File:DebugNode WormtongueNestSmall icon.png|32px]] [[Wormtongue Nest]] &amp;lt;br /&amp;gt; [[File:DebugNode SwampWheatSmall icon.png|32px]] [[Swamp Wheat Field]] &amp;lt;br /&amp;gt; [[File:DebugNode MossBroccoliSmall icon.png|32px]] [[Moss Broccoli Patch]]&lt;br /&gt;
| [[File:Insects.png|32px]] [[Insects]] &amp;lt;br /&amp;gt; [[File:Grain.png|32px]] [[Grain]] &amp;lt;br /&amp;gt; [[File:Vegetables.png|32px]] [[Vegetables]]&lt;br /&gt;
| 2&lt;br /&gt;
| [[File:Icon Spec Farm 64x64.png|16px]] [[Farming]]&lt;br /&gt;
| 10 [[File:Wood.png|32px]] [[Wood]] AND &amp;lt;br /&amp;gt; 3 [[File:Parts.png|32px]] [[Parts]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Harvester Camp icon.png|96px]] [[Harvesters&#039; Camp]]&lt;br /&gt;
| [[File:DebugNode FlaxSmall icon.png|32px]] [[Flax Field]] &amp;lt;br /&amp;gt; [[File:DebugNode ReedSmall icon.png|32px]] [[Reed Field]]&lt;br /&gt;
| [[File:PlantFiber.png|32px]] [[Plant Fiber]] &amp;lt;br /&amp;gt; [[File:Reeds.png|32px]] [[Reed]]&lt;br /&gt;
| 2&lt;br /&gt;
| &#039;&#039;none&#039;&#039;&lt;br /&gt;
| 10 [[File:Wood.png|32px]] [[Wood]] AND &amp;lt;br /&amp;gt; 3 [[File:Parts.png|32px]] [[Parts]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Herbalist&#039;s_Camp_icon.png|96px]] [[Herbalists&#039; Camp]]&lt;br /&gt;
| [[File:DebugNode DewberryBushSmall icon.png|32px]] [[Dewberry Bush]] &amp;lt;br /&amp;gt; [[File:DebugNode HerbsSmall icon.png|32px]] [[Herb Node]] &amp;lt;br /&amp;gt; [[File:DebugNode MushroomSmall icon.png|32px]] [[Bleeding Tooth Mushroom]]&lt;br /&gt;
| [[File:Berries.png|32px]] [[Berries]] &amp;lt;br /&amp;gt; [[File:Herbs.png|32px]] [[Herbs]] &amp;lt;br /&amp;gt; [[File:Mushrooms.png|32px]] [[Mushrooms]]&lt;br /&gt;
| 2&lt;br /&gt;
| [[File:Icon Spec Alchemy 64x64.png|16px]] [[Alchemy]]&lt;br /&gt;
| 10 [[File:Wood.png|32px]] [[Wood]] AND &amp;lt;br /&amp;gt; 3 [[File:Parts.png|32px]] [[Parts]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Scavenger Camp icon.png|96px]] [[Scavengers&#039; Camp]]&lt;br /&gt;
| [[File:DebugNode_SnakeNestSmall_icon.png|32px]] [[Snake Nest]] &amp;lt;br /&amp;gt; [[File:DebugNode StormbirdNestSmall icon.png|32px]] [[Stormbird Nest]] &amp;lt;br /&amp;gt; [[File:DebugNode RootsSmall icon.png|32px]] [[Roots Deposit]]&lt;br /&gt;
| [[File:Eggs.png|32px]] [[Eggs]] &amp;lt;br /&amp;gt; [[File:Roots.png|32px]] [[Roots]]&lt;br /&gt;
| 2&lt;br /&gt;
| &#039;&#039;none&#039;&#039;&lt;br /&gt;
| 10 [[File:Wood.png|32px]] [[Wood]] AND &amp;lt;br /&amp;gt; 3 [[File:Parts.png|32px]] [[Parts]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Stonecutter&#039;s Camp icon.png|96px]] [[Stonecutters&#039; Camp]]&lt;br /&gt;
| [[File:DebugNode ClaySmall icon.png|32px]] [[Clay Deposit]] &amp;lt;br /&amp;gt; [[File:DebugNode SeaMarrowSmall icon.png|32px]] [[Sea Marrow Deposit]] &amp;lt;br /&amp;gt; [[File:DebugNode StoneSmall icon.png|32px]] [[Stone Deposit]]&lt;br /&gt;
| [[File:Clay.png|32px]] [[Clay]] &amp;lt;br /&amp;gt; [[File:SeaMarrow.png|32px]] [[Sea Marrow]] &amp;lt;br /&amp;gt; [[File:Stone.png|32px]] [[Stone]]&lt;br /&gt;
| 2&lt;br /&gt;
| &#039;&#039;none&#039;&#039;&lt;br /&gt;
| 10 [[File:Wood.png|32px]] [[Wood]] AND &amp;lt;br /&amp;gt; 3 [[File:Parts.png|32px]] [[Parts]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Woodcutters Camp icon.png|96px]] [[Woodcutters&#039; Camp]]&lt;br /&gt;
| [[Tree]]s&lt;br /&gt;
| [[File:Wood.png|32px]] [[Wood]]&lt;br /&gt;
| 3&lt;br /&gt;
| [[File:Icon Spec Wood 64x64.png|16px]] [[Wood Specialization|Wood]]&lt;br /&gt;
| 2 [[File:Parts.png|32px]] [[Parts]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Trapper&#039;s Camp icon.png|96px]] [[Trappers&#039; Camp]]&lt;br /&gt;
| [[File:DebugNode_SnakeNestSmall_icon.png|32px]] [[Snake Nest]] &amp;lt;br /&amp;gt; [[File:DebugNode StormbirdNestSmall icon.png|32px]] [[Stormbird Nest]] &amp;lt;br /&amp;gt; [[File:DebugNode SnailBroodmotherSmall icon.png|32px]] [[Slickshell Broodmother]]&lt;br /&gt;
| [[File:Eggs.png|32px]] [[Eggs]] &amp;lt;br /&amp;gt; [[File:Meat.png|32px]] [[Meat]]&lt;br /&gt;
| 2&lt;br /&gt;
| [[File:Icon_Spec_Meat_64x64.png|16px]] [[Meat Production]]&lt;br /&gt;
| 10 [[File:Wood.png|32px]] [[Wood]] AND &amp;lt;br /&amp;gt; 3 [[File:Parts.png|32px]] [[Parts]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Food Production ===&lt;br /&gt;
&lt;br /&gt;
Food production Buildings include [[Farms]] and Buildings whose primary purpose is [[Recipes]] for food. Many of these buildings also produce non-food items from farming or include non-food Recipes. This may give you more options or less in choosing your [[Blueprints]], depending on how strict your needs are. The [[Farm Field]] takes only 3 seconds to construct. The Farms take 30 seconds to build. The other food production Buildings take 30, 40, or 50 seconds to build, roughly corresponding to the Building&#039;s size.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|+ Food production buildings and their products&lt;br /&gt;
|-&lt;br /&gt;
! Building !!class=&amp;quot;unsortable&amp;quot;| Products !! Number&amp;lt;br /&amp;gt;of&amp;lt;br /&amp;gt;workers !! Specialization !!class=&amp;quot;unsortable&amp;quot;| Cost to build&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Farmfield_icon.png|96px]] [[Farm Field]]&lt;br /&gt;
| Converts [[File:FertileSoil.png|32px]] [[Fertile Soil]] to [[File:Farmfield_icon.png|32px]] [[Farm Field]]s&lt;br /&gt;
| &#039;&#039;none&#039;&#039;&lt;br /&gt;
| &#039;&#039;none&#039;&#039;&lt;br /&gt;
| &#039;&#039;none&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:HerbGarden_icon.png|96px]] [[Herb Garden]]&lt;br /&gt;
| From nearby [[File:Farmfield_icon.png|32px]] [[Farm Field]]s: &amp;lt;br /&amp;gt; [[File:Roots.png|32px]] [[Roots]] ({{1Star}}) &amp;lt;br/ &amp;gt; [[File:Herbs.png|32px]] [[Herbs]] ({{2Star}})&lt;br /&gt;
| 2&lt;br /&gt;
| [[File:Icon Spec Farm 64x64.png|16px]] [[Farming]]&lt;br /&gt;
| 2 [[File:Planks.png|32px]] [[Planks]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Plantation_icon.png|96px]] [[Plantation]]&lt;br /&gt;
| From nearby [[File:Farmfield_icon.png|32px]] [[Farm Field]]s: &amp;lt;br /&amp;gt; [[File:Berries.png|32px]] [[Berries]] ({{2Star}}) &amp;lt;br /&amp;gt; [[File:PlantFiber.png|32px]] [[Plant Fiber]] ({{2Star}})&lt;br /&gt;
| 2&lt;br /&gt;
| [[File:Icon Spec Farm 64x64.png|16px]] [[Farming]]&lt;br /&gt;
| 2 [[File:Planks.png|32px]] [[Planks]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:SmallFarm_icon.png|96px]] [[Small Farm]]&lt;br /&gt;
| From nearby [[File:Farmfield_icon.png|32px]] [[Farm Field]]s: &amp;lt;br /&amp;gt; [[File:Vegetables.png|32px]] [[Vegetables]] ({{1Star}}) &amp;lt;br /&amp;gt; [[File:Grain.png|32px]] [[Grain]] ({{2Star}})&lt;br /&gt;
| 2&lt;br /&gt;
| [[File:Icon Spec Farm 64x64.png|16px]] [[Farming]]&lt;br /&gt;
| 2 [[File:Planks.png|32px]] [[Planks]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Bakery_icon.png|96px]] [[Bakery]] || [[File:Biscuits.png|32px]] [[Biscuits]] ({{2Star}}) &amp;lt;br /&amp;gt; [[File:Pie.png|32px]] [[Pie]] ({{2Star}}) &amp;lt;br /&amp;gt; [[File:Pottery.png|32px]] [[Pottery]] ({{2Star}})&lt;br /&gt;
| 2&lt;br /&gt;
| [[File:Icon_Spec_Fire_64x64.png|16px]] [[Warmth]]&lt;br /&gt;
| 5 [[File:Planks.png|32px]] [[Planks]] AND &amp;lt;br /&amp;gt; 2 [[File:Fabric.png|32px]] [[Fabric]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Cellar_icon.png|96px]] [[Cellar]]&lt;br /&gt;
| [[File:Wine.png|32px]] [[Wine]] ({{3Star}}) &amp;lt;br /&amp;gt; [[File:PickledGoods.png|32px]] [[Pickled Goods]] ({{1Star}}) &amp;lt;Br /&amp;gt; [[File:Jerky.png|32px]] [[Jerky]] ({{1Star}})&lt;br /&gt;
| 2&lt;br /&gt;
| [[File:Icon_Spec_Brewing_64x64.png|16px]] [[Brewing]]&lt;br /&gt;
| 2 [[File:Bricks.png|32px]] [[Bricks]] AND &amp;lt;br /&amp;gt; 2 [[File:Fabric.png|32px]] [[Fabric]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Cookhouse_icon.png|96px]] [[Cookhouse]]&lt;br /&gt;
| [[File:Skewers.png|32px]] [[Skewers]] ({{2Star}}) &amp;lt;br /&amp;gt; [[File:Biscuits.png|32px]] [[Biscuits]] ({{2Star}}) &amp;lt;br /&amp;gt; [[File:Pigment.png|32px]] [[Pigment]] ({{2Star}})&lt;br /&gt;
| 4&lt;br /&gt;
| [[File:Icon_Spec_Fire_64x64.png|16px]] [[Warmth]]&lt;br /&gt;
| 8 [[File:Planks.png|32px]] [[Planks]] AND &amp;lt;br /&amp;gt; 4 [[File:Bricks.png|32px]] [[Bricks]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Ranch_icon.png|96px]] [[Ranch]]&lt;br /&gt;
| [[File:Meat.png|32px]] [[Meat]] ({{1Star}}) &amp;lt;br /&amp;gt; [[File:Leather.png|32px]] [[Leather]] ({{1Star}}) &amp;lt;br /&amp;gt; [[File:Eggs.png|32px]] [[Eggs]] ({{1Star}})&lt;br /&gt;
| 2&lt;br /&gt;
| [[File:Icon_Spec_Meat_64x64.png|16px]] [[Meat Production]]&lt;br /&gt;
| 5 [[File:Planks.png|32px]] [[Planks]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Smokehouse_icon.png|96px]] [[Smokehouse]]&lt;br /&gt;
| [[File:Jerky.png|32px]] [[Jerky]] ({{3Star}}) &amp;lt;br /&amp;gt; [[File:Pottery.png|32px]] [[Pottery]] ({{1Star}}) &amp;lt;br /&amp;gt; [[File:Incense.png|32px]] [[Incense]] ({{1Star}})&lt;br /&gt;
| 3&lt;br /&gt;
| [[File:Icon_Spec_Fire_64x64.png|16px]] [[Warmth]] &amp;lt;br /&amp;gt; [[File:Icon_Spec_Meat_64x64.png|16px]] [[Meat Production]]&lt;br /&gt;
| 5 [[File:Planks.png|32px]] [[Planks]] AND &amp;lt;br /&amp;gt; 2 [[File:Fabric.png|32px]] [[Fabric]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Housing ===&lt;br /&gt;
&lt;br /&gt;
Housing Buildings must be constructed within range of a [[Hearth]] to work. These Buildings satisfy [[Villagers]]&#039; [[Shelter Need|need for Shelter]], and some also satisfy their [[Housing Need|need for their Species-specific Housing]]. All housing Buildings take 40 seconds to be constructed.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|+ Housing buildings and their benefits &lt;br /&gt;
! Building !! Number of places&amp;lt;br /&amp;gt;(before any Perks) !! Need Satisfied !! Specific Species !! Cost to Build&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Shelter icon.png|96px]] [[Shelter]]&lt;br /&gt;
| 3&lt;br /&gt;
| [[Sheltered]]&lt;br /&gt;
| &#039;&#039;none&#039;&#039;&lt;br /&gt;
| 10 [[File:Wood.png|32px]] [[Wood]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Big Shelter icon.png|96px]] [[Big Shelter]]&lt;br /&gt;
| 6&lt;br /&gt;
| [[Sheltered]]&lt;br /&gt;
| &#039;&#039;none&#039;&#039;&lt;br /&gt;
| 4 [[File:Planks.png|32px]] [[Planks]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Human House icon.png|96px]] [[Human House]]&lt;br /&gt;
| 2&lt;br /&gt;
| [[Human Housing]]&lt;br /&gt;
| [[File:Human circle.png|32px]] [[Humans]]&lt;br /&gt;
| [[File:Planks.png|32px]] 4 [[Planks]] &amp;lt;br /&amp;gt;AND&amp;lt;br /&amp;gt; 2 [[File:Bricks.png|32px]] [[Bricks]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Beaver House icon.png|96px]] [[Beaver House]]&lt;br /&gt;
| 2&lt;br /&gt;
| [[Beaver Housing]]&lt;br /&gt;
| [[File:Beaver circle.png|32px]] [[Beavers]]&lt;br /&gt;
| 8 [[File:Planks.png|32px]] [[Planks]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Lizard House icon.png|96px]] [[Lizard House]]&lt;br /&gt;
| 2&lt;br /&gt;
| [[Lizard Housing]]&lt;br /&gt;
| [[File:Lizard circle.png|32px]] [[Lizards]]&lt;br /&gt;
| 2 [[File:Fabric.png|32px]] [[Fabric]] &amp;lt;br /&amp;gt;AND&amp;lt;br /&amp;gt; 2 [[File:Bricks.png|32px]] [[Bricks]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Harpy House icon.png|96px]] [[Harpy House]]&lt;br /&gt;
| 2&lt;br /&gt;
| [[Harpy Housing]]&lt;br /&gt;
| [[File:Harpy circle.png|32px]] [[Harpies]]&lt;br /&gt;
| 4 [[File:Fabric.png|32px]] [[Fabric]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Industry Buildings ===&lt;br /&gt;
&lt;br /&gt;
Industry Buildings produce intermediate crafting and building [[Resources]], trade goods, and the finished goods used for [[Services]] and other effects.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|+ Industry buildings and what they produce&lt;br /&gt;
|-&lt;br /&gt;
! Building !!class=&amp;quot;unsortable&amp;quot;| Products !! Number of&amp;lt;br /&amp;gt;workers !! Specialization !!class=&amp;quot;unsortable&amp;quot;| Cost to build&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Crude_Workstation_icon.png|96px]] [[Crude Workstation]]&lt;br /&gt;
| [[File:Planks.png|32px]] [[Planks]] ({{0Star}}) &amp;lt;br /&amp;gt; [[File:Fabric.png|32px]] [[Fabric]] ({{0Star}}) &amp;lt;br /&amp;gt; [[File:Bricks.png|32px]] [[Bricks]] ({{0Star}})&lt;br /&gt;
| 2&lt;br /&gt;
| &#039;&#039;none&#039;&#039;&lt;br /&gt;
| 5 [[File:Wood.png|32px]] [[Wood]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Makeshift_Post_icon.png|96px]] [[Makeshift Post]]&lt;br /&gt;
| [[File:Crops.png|32px]] [[Pack of Crops]] ({{0Star}}) &amp;lt;br /&amp;gt; [[File:Provisions.png|32px]] [[Pack of Provisions]] ({{0Star}}) &amp;lt;br /&amp;gt; [[File:BuildingMaterials.png|32px]] [[Pack of Building Materials]] ({{0Star}})&lt;br /&gt;
| 2&lt;br /&gt;
| &#039;&#039;none&#039;&#039;&lt;br /&gt;
| 5 [[File:Wood.png|32px]] [[Wood]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Rain_Collector_icon.png|96px]] [[Rain Collector]]&lt;br /&gt;
| [[File:Sparkdew.png|32px]] [[Sparkdew]] ({{1Star}})&lt;br /&gt;
| 2&lt;br /&gt;
| [[File:Icon Spec Gear 64x64.png|x16px|link=Engineering]] [[Engineering]] &amp;lt;br /&amp;gt; [[File:Icon Spec Alchemy 64x64.png|x16px|link=Alchemy]] [[Alchemy]]&lt;br /&gt;
| 2 [[File:Planks.png|32px]] [[Planks]] &amp;lt;br /&amp;gt;AND&amp;lt;br /&amp;gt; 1 [[File:Parts.png|32px]] [[Parts]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Mine_icon.png|96px]] [[Mine]]&lt;br /&gt;
| [[File:CopperOre.png|32px]] [[Copper Ore]] ({{1Star}}) &amp;lt;br /&amp;gt; [[File:Coal.png|32px]] [[Coal]]&lt;br /&gt;
| 4&lt;br /&gt;
| [[File:Icon Spec Gear 64x64.png|x16px|link=Engineering]] [[Engineering]]&lt;br /&gt;
| 2 [[File:Planks.png|32px]] [[Planks]] &amp;lt;br /&amp;gt;AND&amp;lt;br /&amp;gt; 4 [[File:Bricks.png|32px]] [[Bricks]] &amp;lt;br /&amp;gt;AND&amp;lt;br /&amp;gt; 2 [[File:Parts.png|32px]] [[Parts]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Carpenter_icon.png|96px]] [[Carpenter]] || [[File:Planks.png|32px]] [[Planks]] ({{2Star}}) &amp;lt;br /&amp;gt; [[File:SimpleTools.png|32px]] [[Simple Tools]] ({{2Star}}) &amp;lt;br /&amp;gt; [[File:Luxury.png|32px]] [[Pack of Luxury Goods]] ({{2Star}})&lt;br /&gt;
| 3&lt;br /&gt;
| [[File:Icon_Spec_Wood_64x64.png|x16px|link=Woodworking]] [[Woodworking]]&lt;br /&gt;
| 5 [[File:Planks.png|32px]] [[Planks]] &amp;lt;br /&amp;gt;AND&amp;lt;br /&amp;gt; 2 [[File:Fabric.png|32px]] [[Fabric]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Weaver_icon.png|96px]] [[Weaver]]&lt;br /&gt;
| [[File:Fabric.png|32px]] [[Fabric]] ({{3Star}}) &amp;lt;br /&amp;gt; [[File:TrainingGear.png|32px]] [[Training Gear]] ({{1Star}}) &amp;lt;br /&amp;gt; [[File:TradeGoods.png|32px]] [[Pack of Trade Goods]] ({{1Star}})&lt;br /&gt;
| 2&lt;br /&gt;
| [[File:Icon Spec Cloth 64x64.png|x16px|link=Cloth]] [[Cloth]]&lt;br /&gt;
| 8 [[File:Planks.png|32px]] [[Planks]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Clothier_icon.png|96px]] [[Clothier]]&lt;br /&gt;
| [[File:Coats.png|32px]] [[Coats]] ({{3Star}}) &amp;lt;br /&amp;gt; [[File:Waterskins.png|32px]] [[Waterskins]] ({{1Star}}) &amp;lt;br /&amp;gt; [[File:Scrolls.png|32px]] [[Scrolls]] ({{1Star}})&lt;br /&gt;
| 2 || [[File:Icon Spec Cloth 64x64.png|x16px|link=Cloth]] [[Cloth]]&lt;br /&gt;
| 5 [[File:Planks.png|32px]] [[Planks]] &amp;lt;br /&amp;gt;AND&amp;lt;br /&amp;gt; 2 [[File:Fabric.png|32px]] [[Fabric]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Brickyard_icon.png|96px]] [[Brickyard]]&lt;br /&gt;
| [[File:Bricks.png|32px]] [[Bricks]] ({{2Star}}) &amp;lt;br /&amp;gt; [[File:Pottery.png|32px]] [[Pottery]] ({{2Star}}) &amp;lt;br /&amp;gt; [[File:CrystalizedDew.png|32px]] [[Crystalized Dew]] ({{2Star}})&lt;br /&gt;
| 2&lt;br /&gt;
| &#039;&#039;none&#039;&#039;&lt;br /&gt;
| 8 [[File:Planks.png|32px]] [[Planks]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Kiln_icon.png|96px]] [[Kiln]]&lt;br /&gt;
| [[File:Coal.png|32px]] [[Coal]] ({{3Star}}) &amp;lt;br /&amp;gt; [[File:Bricks.png|32px]] [[Bricks]] ({{1Star}}) &amp;lt;br /&amp;gt; [[File:Jerky.png|32px]] [[Jerky]] ({{1Star}})&lt;br /&gt;
| 3&lt;br /&gt;
| [[File:Icon_Spec_Fire_64x64.png|x16px|link=Warmth]] [[Warmth]]&lt;br /&gt;
| 4 [[File:Bricks.png|32px]] [[Bricks]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Rain_Mill_icon.png|96px]] [[Rain Mill]]&lt;br /&gt;
| [[File:Flour.png|32px]] [[Flour]] ({{3Star}}) &amp;lt;br /&amp;gt; [[File:Scrolls.png|32px]] [[Scrolls]] ({{1Star}}) &amp;lt;br /&amp;gt; [[File:BuildingMaterials.png|32px]] [[Pack of Building Materials]] ({{1Star}})&lt;br /&gt;
| 3&lt;br /&gt;
| [[File:Icon Spec Gear 64x64.png|x16px|link=Engineering]] [[Engineering]] &amp;lt;br /&amp;gt; [[File:Icon_Spec_Farm_64x64.png|x16px|link=Farming]] [[Farming]]&lt;br /&gt;
| 5 [[File:Planks.png|32px]] [[Planks]] &amp;lt;br /&amp;gt;AND&amp;lt;br /&amp;gt; 2 [[File:Fabric.png|32px]] [[Fabric]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Provisioner_icon.png|96px]] [[Provisioner]]&lt;br /&gt;
| [[File:Provisions.png|32px]] [[Pack of Provisions]] ({{2Star}}) &amp;lt;br /&amp;gt; [[File:Flour.png|32px]] [[Flour]] ({{2Star}}) &amp;lt;br /&amp;gt; [[File:Barrels.png|32px]] [[Barrels]] ({{2Star}})&lt;br /&gt;
| 2&lt;br /&gt;
| &#039;&#039;none&#039;&#039;&lt;br /&gt;
| 8 [[File:Planks.png|32px]] [[Planks]] &amp;lt;br /&amp;gt;AND&amp;lt;br /&amp;gt; 4 [[File:Fabric.png|32px]] [[Fabric]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Artisan_icon.png|96px]] [[Artisan]]&lt;br /&gt;
| [[File:Coast.png|32px]] [[Coats]] ({{2Star}}) &amp;lt;br /&amp;gt; [[File:Pigment.png|32px]] [[Pigment]] ({{2Star}}) &amp;lt;br /&amp;gt; [[File:Barrels.png|32px]] [[Barrels]] ({{2Star}})&lt;br /&gt;
| 3&lt;br /&gt;
| [[File:Icon Spec Cloth 64x64.png|x16px|link=Cloth]] [[Cloth]]&lt;br /&gt;
| 8 [[File:Planks.png|32px]] [[Planks]] &amp;lt;br /&amp;gt;AND&amp;lt;br /&amp;gt; 4 [[File:Fabric.png|32px]] [[Fabric]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Brewery_icon.png|96px]] [[Brewery]]&lt;br /&gt;
| [[File:Ale.png|32px]] [[Ale]] ({{3Star}}) &amp;lt;br /&amp;gt; [[File:PickledGoods.png|32px]] [[Pickled Goods]] ({{1Star}}) &amp;lt;br /&amp;gt; [[File:Crops.png|32px]] [[Pack of Crops]] ({{1Star}})&lt;br /&gt;
| 2&lt;br /&gt;
| [[File:Icon Spec Brewing 64x64.png|x16px|link=Brewing]] [[Brewing]]&lt;br /&gt;
| 2 [[File:Planks.png|32px]] [[Planks]] &amp;lt;br /&amp;gt;AND&amp;lt;br /&amp;gt; 2 [[File:Bricks.png|32px]] [[Bricks]] &amp;lt;br /&amp;gt;AND&amp;lt;br /&amp;gt; 2 [[File:Fabric.png|32px]] [[Fabric]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Cooperage_icon.png|96px]] [[Cooperage]] || [[File:Barrels.png|32px]] [[Barrels]] ({{3Star}}) &amp;lt;br /&amp;gt; [[File:TrainingGear.png|32px]] [[Training Gear]] ({{2Star}}) &amp;lt;br /&amp;gt; [[File:Cosmetics.png|32px]] [[Cosmetics]] ({{1Star}})&lt;br /&gt;
| 2&lt;br /&gt;
| [[File:Icon_Spec_Wood_64x64.png|x16px|link=Woodworking]] [[Woodworking]]&lt;br /&gt;
| 5 [[File:Planks.png|32px]] [[Planks]] &amp;lt;br /&amp;gt;AND&amp;lt;br /&amp;gt; 2 [[File:Bricks.png|32px]] [[Bricks]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Druid_icon.png|96px]] [[Druid&#039;s Hut]]&lt;br /&gt;
| [[File:Oil.png|32px]] [[Oil]] ({{3Star}}) &amp;lt;br /&amp;gt; [[File:Incense.png|32px]] [[Incense]] ({{1Star}}) &amp;lt;br /&amp;gt; [[File:Coats.png|32px]] [[Coats]] ({{1Star}})&lt;br /&gt;
| 3&lt;br /&gt;
| [[File:Icon Spec Alchemy 64x64.png|x16px|link=Alchemy]] [[Alchemy]]&lt;br /&gt;
| 5 [[File:Planks.png|32px]] [[Planks]] &amp;lt;br /&amp;gt;AND&amp;lt;br /&amp;gt; 2 [[File:Fabric.png|32px]] [[Fabric]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Leatherworks_icon.png|96px]] [[Leatherworker]]&lt;br /&gt;
| [[File:Waterskins.png|32px]] [[Waterskins]] ({{3Star}}) &amp;lt;br /&amp;gt; [[File:Fabric.png|32px]] [[Fabric]] ({{2Star}}) &amp;lt;br /&amp;gt; [[File:Luxury.png|32px]] [[Pack of Luxury Goods]] ({{1Star}})&lt;br /&gt;
| 2&lt;br /&gt;
| [[File:Icon Spec Cloth 64x64.png|x16px|link=Cloth]] [[Cloth]] &amp;lt;br /&amp;gt; [[File:Icon_Spec_Meat_64x64.png|x16px|link=Meat Production]] [[Meat Production]]&lt;br /&gt;
| 2 [[File:Bricks.png|32px]] [[Bricks]] &amp;lt;br /&amp;gt;AND&amp;lt;br /&amp;gt; 2 [[File:Fabric.png|32px]] [[Fabric]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Lumbermill_icon.png|96px]] [[Lumber Mill]]&lt;br /&gt;
| [[File:Planks.png|32px]] [[Planks]] ({{3Star}}) &amp;lt;br /&amp;gt; [[File:Scrolls.png|32px]] [[Scrolls]] ({{1Star}}) &amp;lt;br /&amp;gt; [[File:TradeGoods.png|32px]] [[Pack of Trade Goods]] ({{1Star}})&lt;br /&gt;
| 2&lt;br /&gt;
| [[File:Icon_Spec_Wood_64x64.png|x16px|link=Woodworking]] [[Woodworking]]&lt;br /&gt;
| 2 [[File:Bricks.png|32px]] [[Bricks]] &amp;lt;br /&amp;gt;AND&amp;lt;br /&amp;gt; 2 [[File:Fabric.png|32px]] [[Fabric]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Press_icon.png|96px]] [[Press]] || [[File:Oil.png|32px]] [[Oil]] ({{3Star}}) &amp;lt;br /&amp;gt; [[File:Flour.png|32px]] [[Flour]] ({{1Star}}) &amp;lt;br /&amp;gt; [[File:Luxury.png|32px]] [[Pack of Luxury Goods]] ({{1Star}})&lt;br /&gt;
| 3&lt;br /&gt;
| [[File:Icon Spec Gear 64x64.png|x16px|link=Engineering]] [[Engineering]]&lt;br /&gt;
| 5 [[File:Planks.png|32px]] [[Planks]] &amp;lt;br /&amp;gt;AND&amp;lt;br /&amp;gt; 2 [[File:Bricks.png|32px]] [[Bricks]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Scribe_icon.png|96px]] [[Scribe]]&lt;br /&gt;
| [[File:Scrolls.png|32px]] [[Scrolls]] ({{3Star}}) &amp;lt;br /&amp;gt; [[File:Ale.png|32px]] [[Ale]] ({{2Star}}) &amp;lt;br /&amp;gt; [[File:SimpleTools.png|32px]] [[Simple Tools]] ({{1Star}})&lt;br /&gt;
| 3&lt;br /&gt;
| [[File:Icon Spec Brewing 64x64.png|x16px|link=Brewing]] [[Brewing]]&lt;br /&gt;
| 5 [[File:Planks.png|32px]] [[Planks]] &amp;lt;br /&amp;gt;AND&amp;lt;br /&amp;gt; 2 [[File:Fabric.png|32px]] [[Fabric]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Smelter_icon.png|96px]] [[Smelter]]&lt;br /&gt;
| [[File:CopperBar.png|32px]] [[Copper Bars]] ({{3Star}}) &amp;lt;br /&amp;gt; [[File:CrystalizedDew.png|32px]] [[Crystalized Dew]] ({{1Star}}) &amp;lt;br /&amp;gt; [[File:Biscuits.png|32px]] [[Biscuits]] ({{1Star}})&lt;br /&gt;
| 3&lt;br /&gt;
| [[File:Icon_Spec_Fire_64x64.png|x16px|link=Warmth]] [[Warmth]]&lt;br /&gt;
| 4 [[File:Bricks.png|32px]] [[Bricks]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== City Buildings ===&lt;br /&gt;
City Buildings include Buildings that provide [[Services]] and [[Passive Effects]] and the Buildings that everyone starts out being able to access that provide essential settlement functions of [[Hearths]], [[Storage]], and [[Trade]]. Service Buildings can be quite expensive to build, costing upwards of several dozen building materials. The [[Blight Post]] and [[Forsaken Altar]] become available at different [[Difficulty]] levels: Veteran and Prestige 1, respectively.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|+ City Buildings and what they are for&lt;br /&gt;
|-&lt;br /&gt;
! Building !! Number of Workers !!class=&amp;quot;unsortable&amp;quot;| Purpose, service, or effects !!class=&amp;quot;unsortable&amp;quot;| Cost to build&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Temporary_Hearth_icon.png|96px]] [[Small Hearth]]&lt;br /&gt;
| 1&lt;br /&gt;
| [[Hearths]] expand settlements, and [[Villagers]] go there to rest.&amp;lt;br /&amp;gt;[[File:Icon_Spec_Fire_64x64.png|16px]] [[Warmth]] Specialization bonus.&lt;br /&gt;
| 5 [[File:Planks.png|32px]] [[Planks]] &amp;lt;br /&amp;gt;5 [[File:Bricks.png|32px]] [[Bricks]] &amp;lt;br /&amp;gt;1 [[File:Wildfire_Essence.png|32px]] [[Wildfire Essence]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Storage_icon.png|96px]] [[Warehouse]]&lt;br /&gt;
| &#039;&#039;none&#039;&#039;&lt;br /&gt;
| [[Workers]] deliver and take goods from the nearest [[Warehouse]]&lt;br /&gt;
| 2 [[File:Bricks.png|32px]] [[Bricks]] &amp;lt;br /&amp;gt; 2 [[File:Fabric.png|32px]] [[Fabric]] &amp;lt;br /&amp;gt; 1 [[File:Parts.png|32px]] [[Parts]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Trading_Post_icon.png|96px]] [[Trading Post]]&lt;br /&gt;
| &#039;&#039;none&#039;&#039;&lt;br /&gt;
| Purchase [[Resources]] and [[Perks]] from [[Trade]]rs. Enables [[Trade Routes]].&lt;br /&gt;
| 10 [[File:Wood.png|32px]] [[Wood]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Blight_Post_icon.png|96px]] [[Blight Post]]&lt;br /&gt;
| 3&lt;br /&gt;
| [[File:PurgingFire.png|32px]] [[Purging Fire]]&amp;lt;br /&amp;gt;Sends out [[Workers]] to destroy [[Blight Cysts]].&amp;lt;br /&amp;gt;[[File:Icon Spec Alchemy 64x64.png|16px]] [[Alchemy]] and [[File:Icon_Spec_Fire_64x64.png|16px]] [[Warmth]] Specialization bonuses.&lt;br /&gt;
| 4 [[File:Planks.png|32px]] [[Planks]] &amp;lt;br /&amp;gt; 3 [[File:Bricks.png|32px]] [[Bricks]] &amp;lt;br /&amp;gt; 2 [[File:Parts.png|32px]] [[Parts]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Hydrant_icon.png|96px]] [[Hydrant]]&lt;br /&gt;
| &#039;&#039;none&#039;&#039;&lt;br /&gt;
| Lets [[Workers]] from the [[Blight Post]] access [[Purging Fire]] without going all the way back to the Blight Post.&lt;br /&gt;
| 1 [[File:Bricks.png|32px]] [[Bricks]] &amp;lt;br /&amp;gt; 3 [[File:Planks.png|32px]] [[Planks]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Altar_icon.png|96px]] [[Forsaken Altar]]&lt;br /&gt;
| &#039;&#039;none&#039;&#039;&lt;br /&gt;
| During the [[Storm]], spend [[Citadel Resources]] or [[Villagers]]&#039; lives for powerful [[Perks]].&lt;br /&gt;
| 40 [[File:Wood.png|32px]] [[Wood]] &amp;lt;br /&amp;gt; 8 [[File:Bricks.png|32px]] [[Bricks]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|+ Services Buildings and their effects&lt;br /&gt;
|-&lt;br /&gt;
! Building !! Number of Workers !!class=&amp;quot;unsortable&amp;quot;| Purpose, service, or effects !!class=&amp;quot;unsortable&amp;quot;| Cost to build&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Bath_House_icon.png|96px]] [[Bath House]]&lt;br /&gt;
| 3&lt;br /&gt;
| [[File:Icon_Need_Cleanliness.png|32px]] [[Cleanliness]] &amp;lt;br /&amp;gt; Passive effects of [[Regular Baths]] for [[Leaving]] and [[Good Health]] for [[Global Production Rate]]&lt;br /&gt;
| 10 [[File:Planks.png|32px]] [[Planks]] &amp;lt;br /&amp;gt; 8 [[File:Bricks.png|32px]] [[Bricks]] &amp;lt;br /&amp;gt; 8 [[File:Fabric.png|32px]] [[Fabric]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Clan_Hall_icon.png|96px]] [[Clan Hall]]&lt;br /&gt;
| 3&lt;br /&gt;
| [[File:Icon_Need_Brawling.png|32px]] [[Brawling]] &amp;lt;br /&amp;gt; [[File:Icon_Need_Religion.png|32px]] [[Religion]] &amp;lt;br /&amp;gt; Passive effect of [[Ancient Ways]] for [[Camps]] production&lt;br /&gt;
| 20 [[File:Planks.png|32px ]] [[Planks]] &amp;lt;br /&amp;gt; 8 [[File:Bricks.png|32px]] [[Bricks]] &amp;lt;br /&amp;gt; 4 [[File:Fabric.png|32px]] [[Fabric]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Explorers_Lodge_icon.png|96px]] [[Explorers&#039; Lodge]]&lt;br /&gt;
| 3&lt;br /&gt;
| [[File:Icon_Need_Brawling.png|32px]] [[Brawling]] &amp;lt;br /&amp;gt; [[File:Icon_Need_Education.png|32px]] [[Education]] &amp;lt;br /&amp;gt; Passive effect of [[The Crown Chronicles]] for [[Resolve]]&lt;br /&gt;
| 20 [[File:Planks.png|32px ]] [[Planks]] &amp;lt;br /&amp;gt; 4 [[File:Bricks.png|32px]] [[Bricks]] &amp;lt;br /&amp;gt; 8 [[File:Fabric.png|32px]] [[Fabric]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Guild_House_icon.png|96px]] [[Guild House]]&lt;br /&gt;
| 3&lt;br /&gt;
| [[File:Icon_Need_Luxury.png|32px]] [[Luxury]] &amp;lt;br /&amp;gt; Passive effects of [[Guild House]] for [[Trade]] and [[The Guild&#039;s Welfare]] for [[Resolve]]&lt;br /&gt;
| 40 [[File:Planks.png|32px ]] [[Planks]] &amp;lt;br /&amp;gt; 4 [[File:Fabric.png|32px]] [[Fabric]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Monastery_icon.png|96px]] [[Monastery]]&lt;br /&gt;
| 3&lt;br /&gt;
| [[File:Icon_Need_Religion.png|32px]] [[Religion]] &amp;lt;br /&amp;gt; [[File:Icon_Need_Leisure.png|32px]] [[Leisure]] &amp;lt;br /&amp;gt; Passive effect of [[The Green Brew]] for [[Hostility]]&lt;br /&gt;
| 20 [[File:Bricks.png|32px]] [[Bricks]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Tavern_icon.png|96px]] [[Tavern]]&lt;br /&gt;
| 3&lt;br /&gt;
| [[File:Icon_Need_Leisure.png|32px]] [[Leisure]] &amp;lt;br /&amp;gt; [[File:Icon_Need_Brawling.png|32px]] [[Brawling]] &amp;lt;br /&amp;gt; Passive effect of [[Gleeman&#039;s Tales]] for [[Resolve]]&lt;br /&gt;
| 20 [[File:Planks.png|32px ]] [[Planks]] &amp;lt;br /&amp;gt; 4 [[File:Bricks.png|32px]] [[Bricks]] &amp;lt;br /&amp;gt; 8 [[File:Fabric.png|32px]] [[Fabric]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Temple_icon.png|96px]] [[Temple]]&lt;br /&gt;
| 3&lt;br /&gt;
| [[File:Icon_Need_Religion.png|32px]] [[Religion]] &amp;lt;br /&amp;gt; [[File:Icon_Need_Education.png|32px]] [[Education]] &amp;lt;br /&amp;gt; Passive effect of [[Sacrament of the Flame]] for [[Sacrificing]]&lt;br /&gt;
| 10 [[File:Planks.png|32px ]] [[Planks]] &amp;lt;br /&amp;gt; 8 [[File:Bricks.png|32px]] [[Bricks]] &amp;lt;br /&amp;gt; 8 [[File:Fabric.png|32px]] [[Fabric]]&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Slacking</name></author>
	</entry>
	<entry>
		<id>https://wiki.hoodedhorse.com/Against_the_Storm/index.php?title=Buildings&amp;diff=1170</id>
		<title>Buildings</title>
		<link rel="alternate" type="text/html" href="https://wiki.hoodedhorse.com/Against_the_Storm/index.php?title=Buildings&amp;diff=1170"/>
		<updated>2022-12-01T12:58:16Z</updated>

		<summary type="html">&lt;p&gt;Slacking: Added harpy houses&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Buildings are your main way of meeting the [[Needs]] of your [[Villagers]] by way of gathering, farming, production, and consumption. They occupy map tiles, constrain the movement of Villagers, and offer a variety of capabilities to help your settlement survive.&lt;br /&gt;
&lt;br /&gt;
== Blueprints &amp;amp; Construction ==&lt;br /&gt;
&lt;br /&gt;
[[File:Choose blueprint shimmer.png|x120px|thumb|The Reputation icon shimmers when you can choose new Blueprints.]]&lt;br /&gt;
Buildings require you to obtain their [[Blueprint]]. You start the game with a few Blueprints, which you learn about during the [[Tutorial]]. You can choose additional Blueprints by gaining Reputation, buying from [[Trade]]rs, and from [[Glade Event]] rewards. A small number of Blueprints are &#039;&#039;&#039;Essential,&#039;&#039;&#039; meaning they will always be unlocked at the beginning of each settlement. You can buy upgrades in the [[Smoldering City]] to add a few more Blueprints as Essential for every map (for example, [[Human House]], or be able to choose an Essential Blueprint when [[Embarking]].&lt;br /&gt;
&lt;br /&gt;
=== Builders ===&lt;br /&gt;
&lt;br /&gt;
Buildings are constructed by [[Villagers]] that aren&#039;t assigned to work anywhere else, and they become [[Builders]]. If you need a Building built quickly, you will need to dismiss several workers from their workplaces. If no Builders are available, a hammer icon will appear above all Buildings that are awaiting construction, letting you know that you need to dismiss a worker somewhere or the construction will never finish.&lt;br /&gt;
&lt;br /&gt;
=== Construction Toolbar ===&lt;br /&gt;
&lt;br /&gt;
[[File:Buildings construction icons.png|thumb|500px|The construction toolbar at the bottom of the screen, also showing the tooltip over the second icon for Camps, which looks like a mushroom and leaf. Hold your mouse over an icon to see the tooltip.]]&lt;br /&gt;
Buildings are constructed by selecting from the options at the bottom of the screen and then clicking on the game map where you wish it to be placed. From left to write, the construction icons contain the following options:&lt;br /&gt;
# [[File:Construct Roads.png|x20px|Roads|link=]] [[Roads]], which are not Buildings, but improve [[Villagers]]&#039; ability to move between them&lt;br /&gt;
# [[File:Construct Camps.png|x20px|Camps|link=]] [[Camps]], and you start most maps with the same 4 options: [[Woodcutters&#039; Camp]], [[Stonecutters&#039; Camp]], [[Harvesters&#039; Camp]], and [[Scavengers&#039; Camp]] before being able to choose more [[Blueprints]]&lt;br /&gt;
# [[File:Construct Food Production.png|x20px|Food Production|link=]] [[Food Production]], for example for farming and cooking [[Recipes]]&lt;br /&gt;
# [[File:Construct Housing.png|x20px|Housing|link=]] [[Housing]], and you start every map with at least the option for the basic [[Shelter]]&lt;br /&gt;
# [[File:Construct Industry.png|x20px|Industry|link=]] [[Industry]] Buildings, which produce [[Resources]], sometimes by themselves but usually with [[Recipes]]&lt;br /&gt;
# [[File:Construct City Buildings.png|x20px|City Buildings|link=]] [[City Buildings]], which includes [[Hearths]], [[Warehouse]]s, and the [[Trading Post]], but will also contain Buildings which provide [[Services]] when you have choose their [[Blueprints]].&lt;br /&gt;
# [[File:Construct Decorations.png|x20px|Decorations|link=]] [[Decorations]], which are also not Buildings, but used to upgrade [[Hearths]]&lt;br /&gt;
Next to the construction toolbar are the buttons for marking trees (the axe icons). To the far right is the button for destroying Buildings, roads, or deposits.&lt;br /&gt;
&lt;br /&gt;
=== Range ===&lt;br /&gt;
&lt;br /&gt;
[[File:Hearth overlay.png|thumb|300px|Selecting the Ancient Hearth shows the range within which Housing must be placed to be functional.]]&lt;br /&gt;
Depending on the Building you&#039;ve chosen to build (or move), the game may reveal one or more special overlay areas, highlighting, or icons:&lt;br /&gt;
* the range of the [[Hearth]] may be shown when placing another Hearth, [[Housing|Houses]], or [[Decorations]]&lt;br /&gt;
* the range of gathering or farming when placing a [[Camp]] or Building that requires [[Fertile Soil]]&lt;br /&gt;
* highlighting of tiles that contain Fertile Soil when placing [[Farms]]&lt;br /&gt;
* icons of nearby relevant Resources when placing gathering Camps and [[Mines]]&lt;br /&gt;
* highlighting of [[Trees]] that have been marked for cutting in a different color when in range of the [[Woodcutters&#039; Camp]]&lt;br /&gt;
&lt;br /&gt;
Most [[Industry]] Buildings typically do not need to show any of these things. (The Mine is an exception). For example, when placing a [[Provisioner]], there are no overlays or icons shown.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Workers ==&lt;br /&gt;
Most Buildings have space for two or more Villager to work. Selecting a Building open its panel on the right side of your game window. There, you can assign or dismiss Villagers as workers. In general, because of internal building storage, &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Storage ==&lt;br /&gt;
&lt;br /&gt;
Most buildings have internal storage, where (a) gathered or produced [[Resources]] are kept until a batch can be taken to the [[Warehouse]] or (b) input Resources are brought from the Warehouse for processing.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Hearth ==&lt;br /&gt;
Hearths are Warmth specialization buildings that reduce Hostility and cannot be built close to other Hearths. Every few minutes, workers take breaks and return to a nearby Hearth to eat and rest. During a break, they consume at least one item of food and try to fulfill all their needs. If a villager has multiple needs tied to complex food, they will consume more than one meal.&lt;br /&gt;
&lt;br /&gt;
If the fire goes out all villagers will lose 20 Resolve. To keep up the flame, a Firekeeper and a steady supply of Fuel are needed. You can decide which type of fuel will be burned in the Hearth by selecting it and using the checkboxes next to the fuel types in the selection UI.&lt;br /&gt;
&lt;br /&gt;
Hearths allow up to 3 additional fuel to be sacrificed to gain additional bonuses:&lt;br /&gt;
* [[File:Wood.png|25px]] 40 Wood per minute can be sacrificed to give -50 Hostility&lt;br /&gt;
* [[File:Coal.png|25px]] 20 Coal per minute can be sacrificed to give -80 Hostility&lt;br /&gt;
* [[File:SeaMarrow.png|25px]] 20 Sea Marrow per minute can be sacrificed to give +25% Glade Event working speed&lt;br /&gt;
* [[File:Oil.png|25px]] 15 Oil per minute can be sacrificed to give +25% global production speed&lt;br /&gt;
&lt;br /&gt;
Every settlement starts with an Ancient Hearth and can construct additional Hearths from the city buildings menu.&lt;br /&gt;
&lt;br /&gt;
== Main Storage ==&lt;br /&gt;
The Main Storage is one of the two starting buildings and stores a large amount of goods and protects them from the rain. Workers always deliver and take goods from the Storage nearest to them.&lt;br /&gt;
&lt;br /&gt;
Every building has its internal storage, where produced and gathered goods are temporarily stored. When the internal storage reaches its limit, the goods in it are transported to the Main Storage by a worker. While transporting, it’s important to keep in mind that villagers have a limited carry capacity (depending on their profession and active perks), so they might need to walk multiple times between their workplace and the Main Storage.&lt;br /&gt;
&lt;br /&gt;
Goods kept in the building’s internal storage are inaccessible to other villagers or production buildings, and have to first be transported to the Main Storage before they can be further distributed or consumed.&lt;br /&gt;
&lt;br /&gt;
== Roads ==&lt;br /&gt;
Roads increase the speed of all villagers traveling on it. Each square requires 2 seconds to be built.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Road !! Cost !! Speed increase !! Description&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Path icon.png|60px]] Path || Free || 5% || &#039;&#039;A simple path.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:paved Road icon.png|60px]] Paved Road || 1 Stone || 15% || &#039;&#039;A road made out of stone.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:reinforced Road icon.png|60px]] Reinforced Road || 1 Copper Ore || 25% || &#039;&#039;A road reinforced with copper.&#039;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Camps ==&lt;br /&gt;
Camps are starting points for villagers to gather resources from deposits in an area around them. Attempting to place a camp will highlight its collection area and the resource nodes that can be harvested. All camps take 14 or 15 seconds to be constructed and are freely movable.&lt;br /&gt;
&lt;br /&gt;
Woodcutters&#039; Camps can be set to cut only marked trees or to avoid opening glades.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Camp !! Cost !! Specialization !! Resources gathered&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Woodcutters Camp icon.png|60px]] Woodcutters&#039; Camp || [[File:Parts.png|25px]] 2 Parts || [[File:Icon Spec Wood 64x64.png|25px]] Woodcutting || [[File:Wood.png|25px]] Wood&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Harvester Camp icon.png|60px]] Harvesters&#039; Camp || [[File:Wood.png|25px]] 10 Wood&amp;lt;br&amp;gt;[[File:Parts.png|25px]] 3 Parts || None || [[File:Reeds.png|25px]] Reeds&amp;lt;br&amp;gt;[[File:PlantFiber.png|25px]] Plant Fiber&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Scavenger Camp icon.png|60px]] Scavenger&#039; Camp || [[File:Wood.png|25px]] 10 Wood&amp;lt;br&amp;gt;[[File:Parts.png|25px]] 3 Parts || None || [[File:Eggs.png|25px]] Eggs&amp;lt;br&amp;gt;[[File:Roots.png|25px]] Roots&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Stonecutter&#039;s Camp icon.png|60px]] Stonecutters&#039; Camp || [[File:Wood.png|25px]] 10 Wood&amp;lt;br&amp;gt;[[File:Parts.png|25px]] 3 Parts || None || [[File:Clay.png|25px]] Clay&amp;lt;br&amp;gt;[[File:SeaMarrow.png|25px]] Sea Marrow&amp;lt;br&amp;gt;[[File:Stone.png|25px]] Stone&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Forager&#039;s Camp icon.png|60px]] Foragers&#039; Camp || [[File:Wood.png|25px]] 10 Wood&amp;lt;br&amp;gt;[[File:Parts.png|25px]] 3 Parts || [[File:Icon Spec Farm 64x64.png|25px]] Farming || [[File:Grain.png|25px]] Grain&amp;lt;br&amp;gt;[[File:Insects.png|25px]] Insects&amp;lt;br&amp;gt;[[File:Vegetables.png|25px]] Vegetables&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Trapper&#039;s Camp icon.png|60px]] Trappers&#039; Camp || [[File:Wood.png|25px]] 10 Wood&amp;lt;br&amp;gt;[[File:Parts.png|25px]] 3 Parts || [[File:Icon Spec Meat 64x64.png|25px]] Meat Production || [[File:Eggs.png|25px]] Eggs&amp;lt;br&amp;gt;[[File:Insects.png|25px]] Insects&amp;lt;br&amp;gt;[[File:Meat.png|25px]] Meat&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Herbalist’s Camp icon.png|60px]] Herbalist’s Camp || [[File:Wood.png|25px]] 10 Wood&amp;lt;br&amp;gt;[[File:Parts.png|25px]] 3 Parts || [[File:Icon Spec Alchemy 64x64.png|25px]] Alchemy || [[File:Herbs.png|25px]] Herbs&amp;lt;br&amp;gt;[[File:Berries.png|25px]] Berries&amp;lt;br&amp;gt;[[File:Mushrooms.png|25px]] Mushrooms&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Food Production ==&lt;br /&gt;
Farm fields can only be constructed on fertile soil around food production buildings. Food production buildings receive Farming specialization bonuses.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Building !! Size !! Cost !! Specialization !! Effects&lt;br /&gt;
|-&lt;br /&gt;
| [[File:SmallFarm icon.png|60px]] Small Farm || 2x2 || [[File:Planks.png|25px]] 2 Planks || [[File:Icon Spec Farm 64x64.png|25px]] Farming || Can produce Vegetables and Grain from a small area of farm fields nearby&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Smokehouse icon.png|60px]] Smokehouse || 3x3 || [[File:Planks.png|25px]] 5 Planks&amp;lt;br&amp;gt;[[File:fabric.png|25px]] 2 Fabric || [[File:Icon Spec Meat 64x64.png|25px]] Meat Production&amp;lt;br&amp;gt;[[File:Icon Spec Fire 64x64.png|25px]] Warmth || Can produce Jerky, Pottery, Incense&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Housing ==&lt;br /&gt;
Housing buildings have to be constructed near the Hearth and satisfy the need for Shelter and usually Housing. All housing buildings take 40 seconds to be constructed.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Housing !! Cost !! Shelter places !! Housing places&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Shelter icon.png|60px]] Shelter || [[File:Wood.png|25px]] 10 Wood || 3 || 0&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Big Shelter icon.png|60px]] Big Shelter || [[File:Planks.png|25px]] 4 Planks || 6 || 0&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Beaver House icon.png|60px]] Beaver House || [[File:Planks.png|25px]] 8 Planks || 2 || [[File:Beaver circle.png|30px]] 2 Beavers&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Human House icon.png|60px]] Human House || [[File:Planks.png|25px]] 4 Planks&amp;lt;br&amp;gt;[[File:Bricks.png|25px]] 2 Bricks || 2 || [[File:Human circle.png|30px]] 2 Humans&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Lizard House icon.png|60px]] Lizard House || [[File:Fabric.png|25px]] 2 Fabric&amp;lt;br&amp;gt;[[File:Bricks.png|25px]] 2 Bricks || 2 || [[File:Lizard circle.png|30px]] 2 Lizards&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Harpy House icon.png|60px]] Harpy House || [[File:Fabric.png|25px]] 4 Fabric || 2 || [[File:Harpy circle.png|30px]] 2 Harpies&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Industry ==&lt;br /&gt;
Industry buildings can produce various Recipes.&lt;br /&gt;
* Brewery has the Brewing specialization&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Building !! Cost !! Recipes&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Crude Workstation icon.png|60px]] Crude Workstation || [[File:Wood.png|25px]] 5 Wood || [[File:Bricks.png|25px]] Bricks&amp;lt;br&amp;gt;[[File:Fabric.png|25px]] Fabric&amp;lt;br&amp;gt;[[File:Planks.png|25px]] Planks&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Brewery icon.png|60px]] Brewery || [[File:Bricks.png|25px]] 2 Bricks&amp;lt;br&amp;gt;[[File:Fabric.png|25px]] 2 Fabric&amp;lt;br&amp;gt;[[File:Planks.png|25px]] 2 Planks || [[File:Ale.png|25px]] Ale&amp;lt;br&amp;gt;[[File:Crops.png|25px]] Pack of Crops&amp;lt;br&amp;gt;[[File:PickledGoods.png|25px]] Pickled Goods&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Makeshift Post icon.png|60px]] Makeshift Post || [[File:Wood.png|25px]] 5 Wood || [[File:BuildingMaterials.png|25px]] Pack of Building Materials&amp;lt;br&amp;gt;[[File:Crops.png|25px]] Pack of Crops&amp;lt;br&amp;gt;[[File:Provisions.png|25px]] Pack of Provisions&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Smithy icon.png|60px]] Smithy || [[File:Planks.png|25px]] 5 Planks&amp;lt;br&amp;gt;[[File:Bricks.png|25px]] 2 Bricks || [[File:Simple Tools.png|25px]] Simple Tools&amp;lt;br&amp;gt;[[File:Coats.png|25px]] Coats&amp;lt;br&amp;gt;[[File:Trade Goods.png|25px]] Pack of Trade Goods&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== City Buildings ==&lt;br /&gt;
Blights Posts and Hydrants can only be constructed if the game difficulty is at least Veteran.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Building !! Cost !! Effects&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Small Hearth icon.png|60px]] Small Hearth || [[File:Bricks.png|25px]] 5 Bricks&amp;lt;br&amp;gt;[[File:Planks.png|25px]] 5 Planks&amp;lt;br&amp;gt;[[File:Wildfire Essence.png|25px]] 1 Wildfire Essence || Same effects as the Ancient Hearth. Can&#039;t be constructed close to other Hearths.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Storage (buildable) icon.png|60px]] Storage || [[File:Bricks.png|25px]] 2 Bricks&amp;lt;br&amp;gt;[[File:PlantFiber.png|25px]] 2 Plant Fiber&amp;lt;br&amp;gt;[[File:Parts.png|25px]] 1 Parts || Stores a large amount of goods and protects them from the rain. Workers always deliver and take goods from the Storage nearest to them.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Trading Post icon.png|60px]] Trading Post || [[File:Wood.png|25px]] 10 Wood || Traders from the Smoldering City can station here and offer their wares.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Tavern icon.png|60px]] Tavern || [[File:Planks.png|25px]] 20 Planks&amp;lt;br&amp;gt;[[File:Fabric.png|25px]] 8 Fabric&amp;lt;br&amp;gt;[[File:Bricks.png|25px]] 4 Bricks || Satisfies Leisure, Brawling. Gives the Gleeman&#039;s Tales perk.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Blight Post icon.png|60px]] Blight Post || [[File:Bricks.png|25px]] 3 Bricks&amp;lt;br&amp;gt;[[File:Planks.png|25px]] 4 Planks&amp;lt;br&amp;gt;[[File:Parts.png|25px]] 2 Parts || Produces and uses Purging Fire.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Hydrant icon.png|60px]] Hydrant|| [[File:Bricks.png|25px]] 1 Bricks&amp;lt;br&amp;gt;[[File:Planks.png|25px]] 3 Planks || Stores Purging Fire.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Decorations ==&lt;br /&gt;
Decorations are used to advance hubs. All decorations take 10 seconds to be constructed.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Decoration !! Bonus !! Cost&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Bank icon.png|60px]] Bench || rowspan=4 | Comfort || rowspan=4 | [[File:Wood.png|25px]] 2 Wood&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Barrels icon.png|60px]] Barrels&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Fence icon.png|60px]] Fence&lt;br /&gt;
|-&lt;br /&gt;
| [[File:CornerFence icon.png|60px]] Fence Corner&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Bush icon.png|60px]] Bush || rowspan=2 | Aesthetics || rowspan=2 | [[File:Planks.png|25px]] 1 Planks&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Flower Bed icon.png|60px]] Flower Bed&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Fire Shrine icon.png|60px]] Fire Shrine || rowspan=2 | Harmony || rowspan=2 | [[File:Planks.png|25px]] 1 Planks&amp;lt;br&amp;gt;[[File:Fabric.png|25px]] 1 Fabric&amp;lt;br&amp;gt;[[File:Bricks.png|25px]] 1 Bricks&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Lizard Post icon.png|60px]] Lizard Post&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Slacking</name></author>
	</entry>
	<entry>
		<id>https://wiki.hoodedhorse.com/Against_the_Storm/index.php?title=Buildings&amp;diff=1167</id>
		<title>Buildings</title>
		<link rel="alternate" type="text/html" href="https://wiki.hoodedhorse.com/Against_the_Storm/index.php?title=Buildings&amp;diff=1167"/>
		<updated>2022-11-30T12:48:41Z</updated>

		<summary type="html">&lt;p&gt;Slacking: Changed Reinforced Road&amp;#039;s description to match the one ingame&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Buildings are your main way of meeting the [[Needs]] of your [[Villagers]] by way of gathering, farming, production, and consumption. They occupy map tiles, constrain the movement of Villagers, and offer a variety of capabilities to help your settlement survive.&lt;br /&gt;
&lt;br /&gt;
== Blueprints &amp;amp; Construction ==&lt;br /&gt;
&lt;br /&gt;
[[File:Choose blueprint shimmer.png|x120px|thumb|The Reputation icon shimmers when you can choose new Blueprints.]]&lt;br /&gt;
Buildings require you to obtain their [[Blueprint]]. You start the game with a few Blueprints, which you learn about during the [[Tutorial]]. You can choose additional Blueprints by gaining Reputation, buying from [[Trade]]rs, and from [[Glade Event]] rewards. A small number of Blueprints are &#039;&#039;&#039;Essential,&#039;&#039;&#039; meaning they will always be unlocked at the beginning of each settlement. You can buy upgrades in the [[Smoldering City]] to add a few more Blueprints as Essential for every map (for example, [[Human House]], or be able to choose an Essential Blueprint when [[Embarking]].&lt;br /&gt;
&lt;br /&gt;
=== Builders ===&lt;br /&gt;
&lt;br /&gt;
Buildings are constructed by [[Villagers]] that aren&#039;t assigned to work anywhere else, and they become [[Builders]]. If you need a Building built quickly, you will need to dismiss several workers from their workplaces. If no Builders are available, a hammer icon will appear above all Buildings that are awaiting construction, letting you know that you need to dismiss a worker somewhere or the construction will never finish.&lt;br /&gt;
&lt;br /&gt;
=== Construction Toolbar ===&lt;br /&gt;
&lt;br /&gt;
[[File:Buildings construction icons.png|thumb|500px|The construction toolbar at the bottom of the screen, also showing the tooltip over the second icon for Camps, which looks like a mushroom and leaf. Hold your mouse over an icon to see the tooltip.]]&lt;br /&gt;
Buildings are constructed by selecting from the options at the bottom of the screen and then clicking on the game map where you wish it to be placed. From left to write, the construction icons contain the following options:&lt;br /&gt;
# [[File:Construct Roads.png|x20px|Roads|link=]] [[Roads]], which are not Buildings, but improve [[Villagers]]&#039; ability to move between them&lt;br /&gt;
# [[File:Construct Camps.png|x20px|Camps|link=]] [[Camps]], and you start most maps with the same 4 options: [[Woodcutters&#039; Camp]], [[Stonecutters&#039; Camp]], [[Harvesters&#039; Camp]], and [[Scavengers&#039; Camp]] before being able to choose more [[Blueprints]]&lt;br /&gt;
# [[File:Construct Food Production.png|x20px|Food Production|link=]] [[Food Production]], for example for farming and cooking [[Recipes]]&lt;br /&gt;
# [[File:Construct Housing.png|x20px|Housing|link=]] [[Housing]], and you start every map with at least the option for the basic [[Shelter]]&lt;br /&gt;
# [[File:Construct Industry.png|x20px|Industry|link=]] [[Industry]] Buildings, which produce [[Resources]], sometimes by themselves but usually with [[Recipes]]&lt;br /&gt;
# [[File:Construct City Buildings.png|x20px|City Buildings|link=]] [[City Buildings]], which includes [[Hearths]], [[Warehouse]]s, and the [[Trading Post]], but will also contain Buildings which provide [[Services]] when you have choose their [[Blueprints]].&lt;br /&gt;
# [[File:Construct Decorations.png|x20px|Decorations|link=]] [[Decorations]], which are also not Buildings, but used to upgrade [[Hearths]]&lt;br /&gt;
Next to the construction toolbar are the buttons for marking trees (the axe icons). To the far right is the button for destroying Buildings, roads, or deposits.&lt;br /&gt;
&lt;br /&gt;
=== Range ===&lt;br /&gt;
&lt;br /&gt;
[[File:Hearth overlay.png|thumb|300px|Selecting the Ancient Hearth shows the range within which Housing must be placed to be functional.]]&lt;br /&gt;
Depending on the Building you&#039;ve chosen to build (or move), the game may reveal one or more special overlay areas, highlighting, or icons:&lt;br /&gt;
* the range of the [[Hearth]] may be shown when placing another Hearth, [[Housing|Houses]], or [[Decorations]]&lt;br /&gt;
* the range of gathering or farming when placing a [[Camp]] or Building that requires [[Fertile Soil]]&lt;br /&gt;
* highlighting of tiles that contain Fertile Soil when placing [[Farms]]&lt;br /&gt;
* icons of nearby relevant Resources when placing gathering Camps and [[Mines]]&lt;br /&gt;
* highlighting of [[Trees]] that have been marked for cutting in a different color when in range of the [[Woodcutters&#039; Camp]]&lt;br /&gt;
&lt;br /&gt;
Most [[Industry]] Buildings typically do not need to show any of these things. (The Mine is an exception). For example, when placing a [[Provisioner]], there are no overlays or icons shown.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Workers ==&lt;br /&gt;
Most Buildings have space for two or more Villager to work. Selecting a Building open its panel on the right side of your game window. There, you can assign or dismiss Villagers as workers. In general, because of internal building storage, &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Storage ==&lt;br /&gt;
&lt;br /&gt;
Most buildings have internal storage, where (a) gathered or produced [[Resources]] are kept until a batch can be taken to the [[Warehouse]] or (b) input Resources are brought from the Warehouse for processing.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Hearth ==&lt;br /&gt;
Hearths are Warmth specialization buildings that reduce Hostility and cannot be built close to other Hearths. Every few minutes, workers take breaks and return to a nearby Hearth to eat and rest. During a break, they consume at least one item of food and try to fulfill all their needs. If a villager has multiple needs tied to complex food, they will consume more than one meal.&lt;br /&gt;
&lt;br /&gt;
If the fire goes out all villagers will lose 20 Resolve. To keep up the flame, a Firekeeper and a steady supply of Fuel are needed. You can decide which type of fuel will be burned in the Hearth by selecting it and using the checkboxes next to the fuel types in the selection UI.&lt;br /&gt;
&lt;br /&gt;
Hearths allow up to 3 additional fuel to be sacrificed to gain additional bonuses:&lt;br /&gt;
* [[File:Wood.png|25px]] 40 Wood per minute can be sacrificed to give -50 Hostility&lt;br /&gt;
* [[File:Coal.png|25px]] 20 Coal per minute can be sacrificed to give -80 Hostility&lt;br /&gt;
* [[File:SeaMarrow.png|25px]] 20 Sea Marrow per minute can be sacrificed to give +25% Glade Event working speed&lt;br /&gt;
* [[File:Oil.png|25px]] 15 Oil per minute can be sacrificed to give +25% global production speed&lt;br /&gt;
&lt;br /&gt;
Every settlement starts with an Ancient Hearth and can construct additional Hearths from the city buildings menu.&lt;br /&gt;
&lt;br /&gt;
== Main Storage ==&lt;br /&gt;
The Main Storage is one of the two starting buildings and stores a large amount of goods and protects them from the rain. Workers always deliver and take goods from the Storage nearest to them.&lt;br /&gt;
&lt;br /&gt;
Every building has its internal storage, where produced and gathered goods are temporarily stored. When the internal storage reaches its limit, the goods in it are transported to the Main Storage by a worker. While transporting, it’s important to keep in mind that villagers have a limited carry capacity (depending on their profession and active perks), so they might need to walk multiple times between their workplace and the Main Storage.&lt;br /&gt;
&lt;br /&gt;
Goods kept in the building’s internal storage are inaccessible to other villagers or production buildings, and have to first be transported to the Main Storage before they can be further distributed or consumed.&lt;br /&gt;
&lt;br /&gt;
== Roads ==&lt;br /&gt;
Roads increase the speed of all villagers traveling on it. Each square requires 2 seconds to be built.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Road !! Cost !! Speed increase !! Description&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Path icon.png|60px]] Path || Free || 5% || &#039;&#039;A simple path.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:paved Road icon.png|60px]] Paved Road || 1 Stone || 15% || &#039;&#039;A road made out of stone.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:reinforced Road icon.png|60px]] Reinforced Road || 1 Copper Ore || 25% || &#039;&#039;A road reinforced with copper.&#039;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Camps ==&lt;br /&gt;
Camps are starting points for villagers to gather resources from deposits in an area around them. Attempting to place a camp will highlight its collection area and the resource nodes that can be harvested. All camps take 14 or 15 seconds to be constructed and are freely movable.&lt;br /&gt;
&lt;br /&gt;
Woodcutters&#039; Camps can be set to cut only marked trees or to avoid opening glades.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Camp !! Cost !! Specialization !! Resources gathered&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Woodcutters Camp icon.png|60px]] Woodcutters&#039; Camp || [[File:Parts.png|25px]] 2 Parts || [[File:Icon Spec Wood 64x64.png|25px]] Woodcutting || [[File:Wood.png|25px]] Wood&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Harvester Camp icon.png|60px]] Harvesters&#039; Camp || [[File:Wood.png|25px]] 10 Wood&amp;lt;br&amp;gt;[[File:Parts.png|25px]] 3 Parts || None || [[File:Reeds.png|25px]] Reeds&amp;lt;br&amp;gt;[[File:PlantFiber.png|25px]] Plant Fiber&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Scavenger Camp icon.png|60px]] Scavenger&#039; Camp || [[File:Wood.png|25px]] 10 Wood&amp;lt;br&amp;gt;[[File:Parts.png|25px]] 3 Parts || None || [[File:Eggs.png|25px]] Eggs&amp;lt;br&amp;gt;[[File:Roots.png|25px]] Roots&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Stonecutter&#039;s Camp icon.png|60px]] Stonecutters&#039; Camp || [[File:Wood.png|25px]] 10 Wood&amp;lt;br&amp;gt;[[File:Parts.png|25px]] 3 Parts || None || [[File:Clay.png|25px]] Clay&amp;lt;br&amp;gt;[[File:SeaMarrow.png|25px]] Sea Marrow&amp;lt;br&amp;gt;[[File:Stone.png|25px]] Stone&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Forager&#039;s Camp icon.png|60px]] Foragers&#039; Camp || [[File:Wood.png|25px]] 10 Wood&amp;lt;br&amp;gt;[[File:Parts.png|25px]] 3 Parts || [[File:Icon Spec Farm 64x64.png|25px]] Farming || [[File:Grain.png|25px]] Grain&amp;lt;br&amp;gt;[[File:Insects.png|25px]] Insects&amp;lt;br&amp;gt;[[File:Vegetables.png|25px]] Vegetables&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Trapper&#039;s Camp icon.png|60px]] Trappers&#039; Camp || [[File:Wood.png|25px]] 10 Wood&amp;lt;br&amp;gt;[[File:Parts.png|25px]] 3 Parts || [[File:Icon Spec Meat 64x64.png|25px]] Meat Production || [[File:Eggs.png|25px]] Eggs&amp;lt;br&amp;gt;[[File:Insects.png|25px]] Insects&amp;lt;br&amp;gt;[[File:Meat.png|25px]] Meat&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Herbalist’s Camp icon.png|60px]] Herbalist’s Camp || [[File:Wood.png|25px]] 10 Wood&amp;lt;br&amp;gt;[[File:Parts.png|25px]] 3 Parts || [[File:Icon Spec Alchemy 64x64.png|25px]] Alchemy || [[File:Herbs.png|25px]] Herbs&amp;lt;br&amp;gt;[[File:Berries.png|25px]] Berries&amp;lt;br&amp;gt;[[File:Mushrooms.png|25px]] Mushrooms&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Food Production ==&lt;br /&gt;
Farm fields can only be constructed on fertile soil around food production buildings. Food production buildings receive Farming specialization bonuses.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Building !! Size !! Cost !! Specialization !! Effects&lt;br /&gt;
|-&lt;br /&gt;
| [[File:SmallFarm icon.png|60px]] Small Farm || 2x2 || [[File:Planks.png|25px]] 2 Planks || [[File:Icon Spec Farm 64x64.png|25px]] Farming || Can produce Vegetables and Grain from a small area of farm fields nearby&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Smokehouse icon.png|60px]] Smokehouse || 3x3 || [[File:Planks.png|25px]] 5 Planks&amp;lt;br&amp;gt;[[File:fabric.png|25px]] 2 Fabric || [[File:Icon Spec Meat 64x64.png|25px]] Meat Production&amp;lt;br&amp;gt;[[File:Icon Spec Fire 64x64.png|25px]] Warmth || Can produce Jerky, Pottery, Incense&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Housing ==&lt;br /&gt;
Housing buildings have to be constructed near the Hearth and satisfy the need for Shelter and usually Housing. All housing buildings take 40 seconds to be constructed.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Housing !! Cost !! Shelter places !! Housing places&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Shelter icon.png|60px]] Shelter || [[File:Wood.png|25px]] 10 Wood || 3 || 0&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Big Shelter icon.png|60px]] Big Shelter || [[File:Planks.png|25px]] 4 Planks || 6 || 0&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Beaver House icon.png|60px]] Beaver House || [[File:Planks.png|25px]] 8 Planks || 2 || [[File:Beaver circle.png|30px]] 2 Beavers&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Human House icon.png|60px]] Human House || [[File:Planks.png|25px]] 4 Planks&amp;lt;br&amp;gt;[[File:Bricks.png|25px]] 2 Bricks || 2 || [[File:Human circle.png|30px]] 2 Humans&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Lizard House icon.png|60px]] Lizard House || [[File:Fabric.png|25px]] 2 Fabric&amp;lt;br&amp;gt;[[File:Bricks.png|25px]] 2 Bricks || 2 || [[File:Lizard circle.png|30px]] 2 Lizards&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Industry ==&lt;br /&gt;
Industry buildings can produce various Recipes.&lt;br /&gt;
* Brewery has the Brewing specialization&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Building !! Cost !! Recipes&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Crude Workstation icon.png|60px]] Crude Workstation || [[File:Wood.png|25px]] 5 Wood || [[File:Bricks.png|25px]] Bricks&amp;lt;br&amp;gt;[[File:Fabric.png|25px]] Fabric&amp;lt;br&amp;gt;[[File:Planks.png|25px]] Planks&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Brewery icon.png|60px]] Brewery || [[File:Bricks.png|25px]] 2 Bricks&amp;lt;br&amp;gt;[[File:Fabric.png|25px]] 2 Fabric&amp;lt;br&amp;gt;[[File:Planks.png|25px]] 2 Planks || [[File:Ale.png|25px]] Ale&amp;lt;br&amp;gt;[[File:Crops.png|25px]] Pack of Crops&amp;lt;br&amp;gt;[[File:PickledGoods.png|25px]] Pickled Goods&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Makeshift Post icon.png|60px]] Makeshift Post || [[File:Wood.png|25px]] 5 Wood || [[File:BuildingMaterials.png|25px]] Pack of Building Materials&amp;lt;br&amp;gt;[[File:Crops.png|25px]] Pack of Crops&amp;lt;br&amp;gt;[[File:Provisions.png|25px]] Pack of Provisions&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Smithy icon.png|60px]] Smithy || [[File:Planks.png|25px]] 5 Planks&amp;lt;br&amp;gt;[[File:Bricks.png|25px]] 2 Bricks || [[File:Simple Tools.png|25px]] Simple Tools&amp;lt;br&amp;gt;[[File:Coats.png|25px]] Coats&amp;lt;br&amp;gt;[[File:Trade Goods.png|25px]] Pack of Trade Goods&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== City Buildings ==&lt;br /&gt;
Blights Posts and Hydrants can only be constructed if the game difficulty is at least Veteran.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Building !! Cost !! Effects&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Small Hearth icon.png|60px]] Small Hearth || [[File:Bricks.png|25px]] 5 Bricks&amp;lt;br&amp;gt;[[File:Planks.png|25px]] 5 Planks&amp;lt;br&amp;gt;[[File:Wildfire Essence.png|25px]] 1 Wildfire Essence || Same effects as the Ancient Hearth. Can&#039;t be constructed close to other Hearths.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Storage (buildable) icon.png|60px]] Storage || [[File:Bricks.png|25px]] 2 Bricks&amp;lt;br&amp;gt;[[File:PlantFiber.png|25px]] 2 Plant Fiber&amp;lt;br&amp;gt;[[File:Parts.png|25px]] 1 Parts || Stores a large amount of goods and protects them from the rain. Workers always deliver and take goods from the Storage nearest to them.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Trading Post icon.png|60px]] Trading Post || [[File:Wood.png|25px]] 10 Wood || Traders from the Smoldering City can station here and offer their wares.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Tavern icon.png|60px]] Tavern || [[File:Planks.png|25px]] 20 Planks&amp;lt;br&amp;gt;[[File:Fabric.png|25px]] 8 Fabric&amp;lt;br&amp;gt;[[File:Bricks.png|25px]] 4 Bricks || Satisfies Leisure, Brawling. Gives the Gleeman&#039;s Tales perk.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Blight Post icon.png|60px]] Blight Post || [[File:Bricks.png|25px]] 3 Bricks&amp;lt;br&amp;gt;[[File:Planks.png|25px]] 4 Planks&amp;lt;br&amp;gt;[[File:Parts.png|25px]] 2 Parts || Produces and uses Purging Fire.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Hydrant icon.png|60px]] Hydrant|| [[File:Bricks.png|25px]] 1 Bricks&amp;lt;br&amp;gt;[[File:Planks.png|25px]] 3 Planks || Stores Purging Fire.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Decorations ==&lt;br /&gt;
Decorations are used to advance hubs. All decorations take 10 seconds to be constructed.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Decoration !! Bonus !! Cost&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Bank icon.png|60px]] Bench || rowspan=4 | Comfort || rowspan=4 | [[File:Wood.png|25px]] 2 Wood&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Barrels icon.png|60px]] Barrels&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Fence icon.png|60px]] Fence&lt;br /&gt;
|-&lt;br /&gt;
| [[File:CornerFence icon.png|60px]] Fence Corner&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Bush icon.png|60px]] Bush || rowspan=2 | Aesthetics || rowspan=2 | [[File:Planks.png|25px]] 1 Planks&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Flower Bed icon.png|60px]] Flower Bed&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Fire Shrine icon.png|60px]] Fire Shrine || rowspan=2 | Harmony || rowspan=2 | [[File:Planks.png|25px]] 1 Planks&amp;lt;br&amp;gt;[[File:Fabric.png|25px]] 1 Fabric&amp;lt;br&amp;gt;[[File:Bricks.png|25px]] 1 Bricks&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Lizard Post icon.png|60px]] Lizard Post&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Slacking</name></author>
	</entry>
	<entry>
		<id>https://wiki.hoodedhorse.com/Against_the_Storm/index.php?title=Buildings&amp;diff=1166</id>
		<title>Buildings</title>
		<link rel="alternate" type="text/html" href="https://wiki.hoodedhorse.com/Against_the_Storm/index.php?title=Buildings&amp;diff=1166"/>
		<updated>2022-11-30T09:33:58Z</updated>

		<summary type="html">&lt;p&gt;Slacking: Added Herbalist&amp;#039;s Camp, some icon for products and that you can move camps&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Buildings are your main way of meeting the [[Needs]] of your [[Villagers]] by way of gathering, farming, production, and consumption. They occupy map tiles, constrain the movement of Villagers, and offer a variety of capabilities to help your settlement survive.&lt;br /&gt;
&lt;br /&gt;
== Blueprints &amp;amp; Construction ==&lt;br /&gt;
&lt;br /&gt;
[[File:Choose blueprint shimmer.png|x120px|thumb|The Reputation icon shimmers when you can choose new Blueprints.]]&lt;br /&gt;
Buildings require you to obtain their [[Blueprint]]. You start the game with a few Blueprints, which you learn about during the [[Tutorial]]. You can choose additional Blueprints by gaining Reputation, buying from [[Trade]]rs, and from [[Glade Event]] rewards. A small number of Blueprints are &#039;&#039;&#039;Essential,&#039;&#039;&#039; meaning they will always be unlocked at the beginning of each settlement. You can buy upgrades in the [[Smoldering City]] to add a few more Blueprints as Essential for every map (for example, [[Human House]], or be able to choose an Essential Blueprint when [[Embarking]].&lt;br /&gt;
&lt;br /&gt;
=== Builders ===&lt;br /&gt;
&lt;br /&gt;
Buildings are constructed by [[Villagers]] that aren&#039;t assigned to work anywhere else, and they become [[Builders]]. If you need a Building built quickly, you will need to dismiss several workers from their workplaces. If no Builders are available, a hammer icon will appear above all Buildings that are awaiting construction, letting you know that you need to dismiss a worker somewhere or the construction will never finish.&lt;br /&gt;
&lt;br /&gt;
=== Construction Toolbar ===&lt;br /&gt;
&lt;br /&gt;
[[File:Buildings construction icons.png|thumb|500px|The construction toolbar at the bottom of the screen, also showing the tooltip over the second icon for Camps, which looks like a mushroom and leaf. Hold your mouse over an icon to see the tooltip.]]&lt;br /&gt;
Buildings are constructed by selecting from the options at the bottom of the screen and then clicking on the game map where you wish it to be placed. From left to write, the construction icons contain the following options:&lt;br /&gt;
# [[File:Construct Roads.png|x20px|Roads|link=]] [[Roads]], which are not Buildings, but improve [[Villagers]]&#039; ability to move between them&lt;br /&gt;
# [[File:Construct Camps.png|x20px|Camps|link=]] [[Camps]], and you start most maps with the same 4 options: [[Woodcutters&#039; Camp]], [[Stonecutters&#039; Camp]], [[Harvesters&#039; Camp]], and [[Scavengers&#039; Camp]] before being able to choose more [[Blueprints]]&lt;br /&gt;
# [[File:Construct Food Production.png|x20px|Food Production|link=]] [[Food Production]], for example for farming and cooking [[Recipes]]&lt;br /&gt;
# [[File:Construct Housing.png|x20px|Housing|link=]] [[Housing]], and you start every map with at least the option for the basic [[Shelter]]&lt;br /&gt;
# [[File:Construct Industry.png|x20px|Industry|link=]] [[Industry]] Buildings, which produce [[Resources]], sometimes by themselves but usually with [[Recipes]]&lt;br /&gt;
# [[File:Construct City Buildings.png|x20px|City Buildings|link=]] [[City Buildings]], which includes [[Hearths]], [[Warehouse]]s, and the [[Trading Post]], but will also contain Buildings which provide [[Services]] when you have choose their [[Blueprints]].&lt;br /&gt;
# [[File:Construct Decorations.png|x20px|Decorations|link=]] [[Decorations]], which are also not Buildings, but used to upgrade [[Hearths]]&lt;br /&gt;
Next to the construction toolbar are the buttons for marking trees (the axe icons). To the far right is the button for destroying Buildings, roads, or deposits.&lt;br /&gt;
&lt;br /&gt;
=== Range ===&lt;br /&gt;
&lt;br /&gt;
[[File:Hearth overlay.png|thumb|300px|Selecting the Ancient Hearth shows the range within which Housing must be placed to be functional.]]&lt;br /&gt;
Depending on the Building you&#039;ve chosen to build (or move), the game may reveal one or more special overlay areas, highlighting, or icons:&lt;br /&gt;
* the range of the [[Hearth]] may be shown when placing another Hearth, [[Housing|Houses]], or [[Decorations]]&lt;br /&gt;
* the range of gathering or farming when placing a [[Camp]] or Building that requires [[Fertile Soil]]&lt;br /&gt;
* highlighting of tiles that contain Fertile Soil when placing [[Farms]]&lt;br /&gt;
* icons of nearby relevant Resources when placing gathering Camps and [[Mines]]&lt;br /&gt;
* highlighting of [[Trees]] that have been marked for cutting in a different color when in range of the [[Woodcutters&#039; Camp]]&lt;br /&gt;
&lt;br /&gt;
Most [[Industry]] Buildings typically do not need to show any of these things. (The Mine is an exception). For example, when placing a [[Provisioner]], there are no overlays or icons shown.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Workers ==&lt;br /&gt;
Most Buildings have space for two or more Villager to work. Selecting a Building open its panel on the right side of your game window. There, you can assign or dismiss Villagers as workers. In general, because of internal building storage, &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Storage ==&lt;br /&gt;
&lt;br /&gt;
Most buildings have internal storage, where (a) gathered or produced [[Resources]] are kept until a batch can be taken to the [[Warehouse]] or (b) input Resources are brought from the Warehouse for processing.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Hearth ==&lt;br /&gt;
Hearths are Warmth specialization buildings that reduce Hostility and cannot be built close to other Hearths. Every few minutes, workers take breaks and return to a nearby Hearth to eat and rest. During a break, they consume at least one item of food and try to fulfill all their needs. If a villager has multiple needs tied to complex food, they will consume more than one meal.&lt;br /&gt;
&lt;br /&gt;
If the fire goes out all villagers will lose 20 Resolve. To keep up the flame, a Firekeeper and a steady supply of Fuel are needed. You can decide which type of fuel will be burned in the Hearth by selecting it and using the checkboxes next to the fuel types in the selection UI.&lt;br /&gt;
&lt;br /&gt;
Hearths allow up to 3 additional fuel to be sacrificed to gain additional bonuses:&lt;br /&gt;
* [[File:Wood.png|25px]] 40 Wood per minute can be sacrificed to give -50 Hostility&lt;br /&gt;
* [[File:Coal.png|25px]] 20 Coal per minute can be sacrificed to give -80 Hostility&lt;br /&gt;
* [[File:SeaMarrow.png|25px]] 20 Sea Marrow per minute can be sacrificed to give +25% Glade Event working speed&lt;br /&gt;
* [[File:Oil.png|25px]] 15 Oil per minute can be sacrificed to give +25% global production speed&lt;br /&gt;
&lt;br /&gt;
Every settlement starts with an Ancient Hearth and can construct additional Hearths from the city buildings menu.&lt;br /&gt;
&lt;br /&gt;
== Main Storage ==&lt;br /&gt;
The Main Storage is one of the two starting buildings and stores a large amount of goods and protects them from the rain. Workers always deliver and take goods from the Storage nearest to them.&lt;br /&gt;
&lt;br /&gt;
Every building has its internal storage, where produced and gathered goods are temporarily stored. When the internal storage reaches its limit, the goods in it are transported to the Main Storage by a worker. While transporting, it’s important to keep in mind that villagers have a limited carry capacity (depending on their profession and active perks), so they might need to walk multiple times between their workplace and the Main Storage.&lt;br /&gt;
&lt;br /&gt;
Goods kept in the building’s internal storage are inaccessible to other villagers or production buildings, and have to first be transported to the Main Storage before they can be further distributed or consumed.&lt;br /&gt;
&lt;br /&gt;
== Roads ==&lt;br /&gt;
Roads increase the speed of all villagers traveling on it. Each square requires 2 seconds to be built.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Road !! Cost !! Speed increase !! Description&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Path icon.png|60px]] Path || Free || 5% || &#039;&#039;A simple path.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:paved Road icon.png|60px]] Paved Road || 1 Stone || 15% || &#039;&#039;A road made out of stone.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:reinforced Road icon.png|60px]] Reinforced Road || 1 Copper Ore || 25% || &#039;&#039;A road made out of stone.&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Camps ==&lt;br /&gt;
Camps are starting points for villagers to gather resources from deposits in an area around them. Attempting to place a camp will highlight its collection area and the resource nodes that can be harvested. All camps take 14 or 15 seconds to be constructed and are freely movable.&lt;br /&gt;
&lt;br /&gt;
Woodcutters&#039; Camps can be set to cut only marked trees or to avoid opening glades.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Camp !! Cost !! Specialization !! Resources gathered&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Woodcutters Camp icon.png|60px]] Woodcutters&#039; Camp || [[File:Parts.png|25px]] 2 Parts || [[File:Icon Spec Wood 64x64.png|25px]] Woodcutting || [[File:Wood.png|25px]] Wood&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Harvester Camp icon.png|60px]] Harvesters&#039; Camp || [[File:Wood.png|25px]] 10 Wood&amp;lt;br&amp;gt;[[File:Parts.png|25px]] 3 Parts || None || [[File:Reeds.png|25px]] Reeds&amp;lt;br&amp;gt;[[File:PlantFiber.png|25px]] Plant Fiber&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Scavenger Camp icon.png|60px]] Scavenger&#039; Camp || [[File:Wood.png|25px]] 10 Wood&amp;lt;br&amp;gt;[[File:Parts.png|25px]] 3 Parts || None || [[File:Eggs.png|25px]] Eggs&amp;lt;br&amp;gt;[[File:Roots.png|25px]] Roots&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Stonecutter&#039;s Camp icon.png|60px]] Stonecutters&#039; Camp || [[File:Wood.png|25px]] 10 Wood&amp;lt;br&amp;gt;[[File:Parts.png|25px]] 3 Parts || None || [[File:Clay.png|25px]] Clay&amp;lt;br&amp;gt;[[File:SeaMarrow.png|25px]] Sea Marrow&amp;lt;br&amp;gt;[[File:Stone.png|25px]] Stone&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Forager&#039;s Camp icon.png|60px]] Foragers&#039; Camp || [[File:Wood.png|25px]] 10 Wood&amp;lt;br&amp;gt;[[File:Parts.png|25px]] 3 Parts || [[File:Icon Spec Farm 64x64.png|25px]] Farming || [[File:Grain.png|25px]] Grain&amp;lt;br&amp;gt;[[File:Insects.png|25px]] Insects&amp;lt;br&amp;gt;[[File:Vegetables.png|25px]] Vegetables&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Trapper&#039;s Camp icon.png|60px]] Trappers&#039; Camp || [[File:Wood.png|25px]] 10 Wood&amp;lt;br&amp;gt;[[File:Parts.png|25px]] 3 Parts || [[File:Icon Spec Meat 64x64.png|25px]] Meat Production || [[File:Eggs.png|25px]] Eggs&amp;lt;br&amp;gt;[[File:Insects.png|25px]] Insects&amp;lt;br&amp;gt;[[File:Meat.png|25px]] Meat&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Herbalist’s Camp icon.png|60px]] Herbalist’s Camp || [[File:Wood.png|25px]] 10 Wood&amp;lt;br&amp;gt;[[File:Parts.png|25px]] 3 Parts || [[File:Icon Spec Alchemy 64x64.png|25px]] Alchemy || [[File:Herbs.png|25px]] Herbs&amp;lt;br&amp;gt;[[File:Berries.png|25px]] Berries&amp;lt;br&amp;gt;[[File:Mushrooms.png|25px]] Mushrooms&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Food Production ==&lt;br /&gt;
Farm fields can only be constructed on fertile soil around food production buildings. Food production buildings receive Farming specialization bonuses.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Building !! Size !! Cost !! Specialization !! Effects&lt;br /&gt;
|-&lt;br /&gt;
| [[File:SmallFarm icon.png|60px]] Small Farm || 2x2 || [[File:Planks.png|25px]] 2 Planks || [[File:Icon Spec Farm 64x64.png|25px]] Farming || Can produce Vegetables and Grain from a small area of farm fields nearby&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Smokehouse icon.png|60px]] Smokehouse || 3x3 || [[File:Planks.png|25px]] 5 Planks&amp;lt;br&amp;gt;[[File:fabric.png|25px]] 2 Fabric || [[File:Icon Spec Meat 64x64.png|25px]] Meat Production&amp;lt;br&amp;gt;[[File:Icon Spec Fire 64x64.png|25px]] Warmth || Can produce Jerky, Pottery, Incense&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Housing ==&lt;br /&gt;
Housing buildings have to be constructed near the Hearth and satisfy the need for Shelter and usually Housing. All housing buildings take 40 seconds to be constructed.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Housing !! Cost !! Shelter places !! Housing places&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Shelter icon.png|60px]] Shelter || [[File:Wood.png|25px]] 10 Wood || 3 || 0&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Big Shelter icon.png|60px]] Big Shelter || [[File:Planks.png|25px]] 4 Planks || 6 || 0&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Beaver House icon.png|60px]] Beaver House || [[File:Planks.png|25px]] 8 Planks || 2 || [[File:Beaver circle.png|30px]] 2 Beavers&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Human House icon.png|60px]] Human House || [[File:Planks.png|25px]] 4 Planks&amp;lt;br&amp;gt;[[File:Bricks.png|25px]] 2 Bricks || 2 || [[File:Human circle.png|30px]] 2 Humans&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Lizard House icon.png|60px]] Lizard House || [[File:Fabric.png|25px]] 2 Fabric&amp;lt;br&amp;gt;[[File:Bricks.png|25px]] 2 Bricks || 2 || [[File:Lizard circle.png|30px]] 2 Lizards&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Industry ==&lt;br /&gt;
Industry buildings can produce various Recipes.&lt;br /&gt;
* Brewery has the Brewing specialization&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Building !! Cost !! Recipes&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Crude Workstation icon.png|60px]] Crude Workstation || [[File:Wood.png|25px]] 5 Wood || [[File:Bricks.png|25px]] Bricks&amp;lt;br&amp;gt;[[File:Fabric.png|25px]] Fabric&amp;lt;br&amp;gt;[[File:Planks.png|25px]] Planks&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Brewery icon.png|60px]] Brewery || [[File:Bricks.png|25px]] 2 Bricks&amp;lt;br&amp;gt;[[File:Fabric.png|25px]] 2 Fabric&amp;lt;br&amp;gt;[[File:Planks.png|25px]] 2 Planks || [[File:Ale.png|25px]] Ale&amp;lt;br&amp;gt;[[File:Crops.png|25px]] Pack of Crops&amp;lt;br&amp;gt;[[File:PickledGoods.png|25px]] Pickled Goods&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Makeshift Post icon.png|60px]] Makeshift Post || [[File:Wood.png|25px]] 5 Wood || [[File:BuildingMaterials.png|25px]] Pack of Building Materials&amp;lt;br&amp;gt;[[File:Crops.png|25px]] Pack of Crops&amp;lt;br&amp;gt;[[File:Provisions.png|25px]] Pack of Provisions&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Smithy icon.png|60px]] Smithy || [[File:Planks.png|25px]] 5 Planks&amp;lt;br&amp;gt;[[File:Bricks.png|25px]] 2 Bricks || [[File:Simple Tools.png|25px]] Simple Tools&amp;lt;br&amp;gt;[[File:Coats.png|25px]] Coats&amp;lt;br&amp;gt;[[File:Trade Goods.png|25px]] Pack of Trade Goods&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== City Buildings ==&lt;br /&gt;
Blights Posts and Hydrants can only be constructed if the game difficulty is at least Veteran.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Building !! Cost !! Effects&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Small Hearth icon.png|60px]] Small Hearth || [[File:Bricks.png|25px]] 5 Bricks&amp;lt;br&amp;gt;[[File:Planks.png|25px]] 5 Planks&amp;lt;br&amp;gt;[[File:Wildfire Essence.png|25px]] 1 Wildfire Essence || Same effects as the Ancient Hearth. Can&#039;t be constructed close to other Hearths.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Storage (buildable) icon.png|60px]] Storage || [[File:Bricks.png|25px]] 2 Bricks&amp;lt;br&amp;gt;[[File:PlantFiber.png|25px]] 2 Plant Fiber&amp;lt;br&amp;gt;[[File:Parts.png|25px]] 1 Parts || Stores a large amount of goods and protects them from the rain. Workers always deliver and take goods from the Storage nearest to them.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Trading Post icon.png|60px]] Trading Post || [[File:Wood.png|25px]] 10 Wood || Traders from the Smoldering City can station here and offer their wares.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Tavern icon.png|60px]] Tavern || [[File:Planks.png|25px]] 20 Planks&amp;lt;br&amp;gt;[[File:Fabric.png|25px]] 8 Fabric&amp;lt;br&amp;gt;[[File:Bricks.png|25px]] 4 Bricks || Satisfies Leisure, Brawling. Gives the Gleeman&#039;s Tales perk.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Blight Post icon.png|60px]] Blight Post || [[File:Bricks.png|25px]] 3 Bricks&amp;lt;br&amp;gt;[[File:Planks.png|25px]] 4 Planks&amp;lt;br&amp;gt;[[File:Parts.png|25px]] 2 Parts || Produces and uses Purging Fire.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Hydrant icon.png|60px]] Hydrant|| [[File:Bricks.png|25px]] 1 Bricks&amp;lt;br&amp;gt;[[File:Planks.png|25px]] 3 Planks || Stores Purging Fire.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Decorations ==&lt;br /&gt;
Decorations are used to advance hubs. All decorations take 10 seconds to be constructed.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Decoration !! Bonus !! Cost&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Bank icon.png|60px]] Bench || rowspan=4 | Comfort || rowspan=4 | [[File:Wood.png|25px]] 2 Wood&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Barrels icon.png|60px]] Barrels&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Fence icon.png|60px]] Fence&lt;br /&gt;
|-&lt;br /&gt;
| [[File:CornerFence icon.png|60px]] Fence Corner&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Bush icon.png|60px]] Bush || rowspan=2 | Aesthetics || rowspan=2 | [[File:Planks.png|25px]] 1 Planks&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Flower Bed icon.png|60px]] Flower Bed&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Fire Shrine icon.png|60px]] Fire Shrine || rowspan=2 | Harmony || rowspan=2 | [[File:Planks.png|25px]] 1 Planks&amp;lt;br&amp;gt;[[File:Fabric.png|25px]] 1 Fabric&amp;lt;br&amp;gt;[[File:Bricks.png|25px]] 1 Bricks&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Lizard Post icon.png|60px]] Lizard Post&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Slacking</name></author>
	</entry>
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