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	<id>https://wiki.hoodedhorse.com/Against_the_Storm/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Kami-sama</id>
	<title>Against the Storm Official Wiki - User contributions [en]</title>
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	<updated>2026-10-02T11:15:51Z</updated>
	<subtitle>User contributions</subtitle>
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	<entry>
		<id>https://wiki.hoodedhorse.com/Against_the_Storm/index.php?title=Against_the_Storm_Official_Wiki&amp;diff=2074</id>
		<title>Against the Storm Official Wiki</title>
		<link rel="alternate" type="text/html" href="https://wiki.hoodedhorse.com/Against_the_Storm/index.php?title=Against_the_Storm_Official_Wiki&amp;diff=2074"/>
		<updated>2023-03-30T16:50:43Z</updated>

		<summary type="html">&lt;p&gt;Kami-sama: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| class=&amp;quot;gridBG&amp;quot; style=&amp;quot;background-color: #314550 ; width: 100%; border: 1px solid orange; color: white;&amp;quot;&lt;br /&gt;
| class=&amp;quot;hides hidem&amp;quot; | &amp;lt;div style=&amp;quot;margin-left: 5%; &amp;quot;&amp;gt; [[File:AtS Logo.png|200px|link=https://store.steampowered.com//app/1336490/Against_the_Storm/]]&amp;lt;/div&amp;gt;&lt;br /&gt;
| class=&amp;quot;hides hidem&amp;quot; style=&amp;quot;font-size: 125%; text-align: left;&amp;quot; | Official Community Wiki&lt;br /&gt;
| class=&amp;quot;hides hidem&amp;quot; | &amp;lt;div style=&amp;quot;margin-right: 5%; &amp;quot;&amp;gt;[[File:Hooded Horse Logo W.png|link=https://hoodedhorse.com/|header|90px|right|Hooded Horse Publishing]]&amp;lt;/div&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h2 id=&amp;quot;mf-content&amp;quot; class=&amp;quot;gridBG&amp;quot; style=&amp;quot;border:none; padding:0.2em 0; margin:0; color:#; font-size:125%; font-weight:bold; text-indent:0.5em; font-variant:small-caps;border:1px solid #cccccc;&amp;quot;&amp;gt;About this site&amp;lt;/h2&amp;gt;&lt;br /&gt;
&amp;lt;div id=&amp;quot;mf-content&amp;quot; style=&amp;quot;margin-bottom:1em; padding:0.25em 0.4em 0.25em 0.4em;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;{{Game}}&#039;&#039;&#039;&#039;&#039; is a dark fantasy city builder where you must rebuild civilization in the face of apocalyptic rains. As the Queen’s Viceroy, lead humans, beavers, lizards, and harpies to reclaim the wilderness and secure a future for civilization&#039;s last survivors.&lt;br /&gt;
&lt;br /&gt;
This wiki&#039;s goal is to become the community&#039;s repository of knowledge regarding {{Game}}, free and editable by all and useful for newcomers, experienced players, and modders alike.&lt;br /&gt;
&lt;br /&gt;
If you want to help, [[Special:UserLogin|log in here]] and [https://discord.com/invite/KJKN939Zae find our chat room on Discord]!&lt;br /&gt;
&lt;br /&gt;
* [https://discord.com/invite/KJKN939Zae Wiki-specific Discord chat room]&lt;br /&gt;
* [https://store.steampowered.com//app/1336490/Against_the_Storm/ Steam Page]&lt;br /&gt;
* [https://discord.com/invite/2HfJGQG Developer&#039;s Discord]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h2 id=&amp;quot;mf-content&amp;quot; class=&amp;quot;gridBG&amp;quot; style=&amp;quot;border:none; padding:0.2em 0; margin:0; color:#; font-size:125%; font-weight:bold; text-indent:0.5em; font-variant:small-caps;border:1px solid #cccccc;&amp;quot;&amp;gt;Wiki Pages&amp;lt;/h2&amp;gt;&lt;br /&gt;
&amp;lt;div id=&amp;quot;mf-content&amp;quot; style=&amp;quot;margin-bottom:1em; padding:0.25em 0.4em 0.25em 0.4em;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;font-size: 125%; padding: 3px 0px 0px 0px; text-indent: 0.5em; color: black;&amp;quot;&amp;gt;Getting Started&amp;lt;/div&amp;gt;&amp;lt;hr style=&amp;quot;border-top: 2px solid #92A4B6;&amp;quot;&amp;gt;&lt;br /&gt;
* [[Tutorial_Walkthrough|Detailed walkthrough of the tutorial missions]] (work in progress)&lt;br /&gt;
* [[Beginner&#039;s Guide]]&lt;br /&gt;
* [[Tutorial Videos]]&lt;br /&gt;
&amp;lt;div style=&amp;quot;font-size: 125%; padding: 3px 0px 0px 0px; text-indent: 0.5em; color: black;&amp;quot;&amp;gt;Building &amp;amp; Crafting&amp;lt;/div&amp;gt;&amp;lt;hr style=&amp;quot;border-top: 2px solid #92A4B6;&amp;quot;&amp;gt;&lt;br /&gt;
* [[Resources]]&lt;br /&gt;
* [[Villagers]]&lt;br /&gt;
* [[Buildings]]&lt;br /&gt;
* [[Perks]]&lt;br /&gt;
* [[Trading]]&lt;br /&gt;
* [[Blightrot]]&lt;br /&gt;
&amp;lt;div style=&amp;quot;font-size: 125%; padding: 3px 0px 0px 0px; text-indent: 0.5em; color: black;&amp;quot;&amp;gt;Exploration &amp;amp; Expansion&amp;lt;/div&amp;gt;&amp;lt;hr style=&amp;quot;border-top: 2px solid #92A4B6;&amp;quot;&amp;gt;&lt;br /&gt;
* [[The Forest]]&lt;br /&gt;
* [[Seasons]]&lt;br /&gt;
* [[Smoldering City]]&lt;br /&gt;
* [[World Map]]&lt;br /&gt;
&amp;lt;div style=&amp;quot;font-size: 125%; padding: 3px 0px 0px 0px; text-indent: 0.5em; color: black;&amp;quot;&amp;gt;Meta&amp;lt;/div&amp;gt;&amp;lt;hr style=&amp;quot;border-top: 2px solid #92A4B6;&amp;quot;&amp;gt;&lt;br /&gt;
* [[Modding]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h2 id=&amp;quot;mf-content&amp;quot; class=&amp;quot;gridBG&amp;quot; style=&amp;quot;border:none; padding:0.2em 0; margin:0; color:#; font-size:125%; font-weight:bold; text-indent:0.5em; font-variant:small-caps;border:1px solid #cccccc;&amp;quot;&amp;gt;News&amp;lt;/h2&amp;gt;&lt;br /&gt;
&amp;lt;div id=&amp;quot;mf-content&amp;quot; style=&amp;quot;margin-bottom:1em; padding:0.25em 0.4em 0.25em 0.4em;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;16 Mar 2023&#039;&#039;&#039; - [https://eremitegames.com/twitch-integration-update/ Fuel prioritization and Twitch integration patch] &lt;br /&gt;
* &#039;&#039;&#039;3 Mar 2023&#039;&#039;&#039; - [https://store.steampowered.com/news/app/1336490?emclan=103582791467446739&amp;amp;emgid=3692426690597253807 Patch 0.35.3] released&lt;br /&gt;
* &#039;&#039;&#039;1 Nov 2022&#039;&#039;&#039; - {{Game}} releases on Steam Early Access/GOG&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;seo metadescription=&amp;quot;The official wiki for Against the Storm, developed by Eremite Games and published by Hooded Horse&amp;quot; /&amp;gt;&lt;/div&gt;</summary>
		<author><name>Kami-sama</name></author>
	</entry>
	<entry>
		<id>https://wiki.hoodedhorse.com/Against_the_Storm/index.php?title=Against_the_Storm_Official_Wiki&amp;diff=2050</id>
		<title>Against the Storm Official Wiki</title>
		<link rel="alternate" type="text/html" href="https://wiki.hoodedhorse.com/Against_the_Storm/index.php?title=Against_the_Storm_Official_Wiki&amp;diff=2050"/>
		<updated>2023-03-14T09:59:05Z</updated>

		<summary type="html">&lt;p&gt;Kami-sama: Undo revision 2049 by Kami-sama (talk)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| class=&amp;quot;gridBG&amp;quot; style=&amp;quot;background-color: #314550 ; width: 100%; border: 1px solid orange; color: white;&amp;quot;&lt;br /&gt;
| class=&amp;quot;hides hidem&amp;quot; | &amp;lt;div style=&amp;quot;margin-left: 5%; &amp;quot;&amp;gt; [[File:AtS Logo.png|200px|link=https://store.steampowered.com//app/1336490/Against_the_Storm/]]&amp;lt;/div&amp;gt;&lt;br /&gt;
| class=&amp;quot;hides hidem&amp;quot; style=&amp;quot;font-size: 125%; text-align: left;&amp;quot; | Official Community Wiki&lt;br /&gt;
| class=&amp;quot;hides hidem&amp;quot; | &amp;lt;div style=&amp;quot;margin-right: 5%; &amp;quot;&amp;gt;[[File:Hooded Horse Logo W.png|link=https://hoodedhorse.com/|header|90px|right|Hooded Horse Publishing]]&amp;lt;/div&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h2 id=&amp;quot;mf-content&amp;quot; class=&amp;quot;gridBG&amp;quot; style=&amp;quot;border:none; padding:0.2em 0; margin:0; color:#; font-size:125%; font-weight:bold; text-indent:0.5em; font-variant:small-caps;border:1px solid #cccccc;&amp;quot;&amp;gt;About this site&amp;lt;/h2&amp;gt;&lt;br /&gt;
&amp;lt;div id=&amp;quot;mf-content&amp;quot; style=&amp;quot;margin-bottom:1em; padding:0.25em 0.4em 0.25em 0.4em;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;{{Game}}&#039;&#039;&#039;&#039;&#039; is a dark fantasy city builder where you must rebuild civilization in the face of apocalyptic rains. As the Queen’s Viceroy, lead humans, beavers, lizards, and harpies to reclaim the wilderness and secure a future for civilization&#039;s last survivors.&lt;br /&gt;
&lt;br /&gt;
This wiki&#039;s goal is to become the community&#039;s repository of knowledge regarding {{Game}}, free and editable by all and useful for newcomers, experienced players, and modders alike.&lt;br /&gt;
&lt;br /&gt;
If you want to help, [[Special:UserLogin|log in here]] and [https://discord.com/invite/KJKN939Zae find our chat room on Discord]!&lt;br /&gt;
&lt;br /&gt;
* [https://discord.com/invite/KJKN939Zae Wiki-specific Discord chat room]&lt;br /&gt;
* [https://store.steampowered.com//app/1336490/Against_the_Storm/ Steam Page]&lt;br /&gt;
* [https://discord.com/invite/2HfJGQG Developer&#039;s Discord]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h2 id=&amp;quot;mf-content&amp;quot; class=&amp;quot;gridBG&amp;quot; style=&amp;quot;border:none; padding:0.2em 0; margin:0; color:#; font-size:125%; font-weight:bold; text-indent:0.5em; font-variant:small-caps;border:1px solid #cccccc;&amp;quot;&amp;gt;Wiki Pages&amp;lt;/h2&amp;gt;&lt;br /&gt;
&amp;lt;div id=&amp;quot;mf-content&amp;quot; style=&amp;quot;margin-bottom:1em; padding:0.25em 0.4em 0.25em 0.4em;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;font-size: 125%; padding: 3px 0px 0px 0px; text-indent: 0.5em; color: black;&amp;quot;&amp;gt;Getting Started&amp;lt;/div&amp;gt;&amp;lt;hr style=&amp;quot;border-top: 2px solid #92A4B6;&amp;quot;&amp;gt;&amp;lt;div style=&amp;quot;padding: 5px;&amp;quot;&amp;gt;&lt;br /&gt;
* [[Tutorial_Walkthrough|Detailed walkthrough of the tutorial missions]] (work in progress)&lt;br /&gt;
* [[Beginner&#039;s Guide]]&lt;br /&gt;
* [[Tutorial Videos]]&lt;br /&gt;
&amp;lt;div style=&amp;quot;font-size: 125%; padding: 3px 0px 0px 0px; text-indent: 0.5em; color: black;&amp;quot;&amp;gt;Building &amp;amp; Crafting&amp;lt;/div&amp;gt;&amp;lt;hr style=&amp;quot;border-top: 2px solid #92A4B6;&amp;quot;&amp;gt;&amp;lt;div style=&amp;quot;padding: 5px;&amp;quot;&amp;gt;&lt;br /&gt;
* [[Resources]]&lt;br /&gt;
* [[Villagers]]&lt;br /&gt;
* [[Buildings]]&lt;br /&gt;
* [[Perks]]&lt;br /&gt;
* [[Trading]]&lt;br /&gt;
* [[Blightrot]]&lt;br /&gt;
&amp;lt;div style=&amp;quot;font-size: 125%; padding: 3px 0px 0px 0px; text-indent: 0.5em; color: black;&amp;quot;&amp;gt;Exploration &amp;amp; Expansion&amp;lt;/div&amp;gt;&amp;lt;hr style=&amp;quot;border-top: 2px solid #92A4B6;&amp;quot;&amp;gt;&amp;lt;div style=&amp;quot;padding: 5px;&amp;quot;&amp;gt;&lt;br /&gt;
* [[The Forest]]&lt;br /&gt;
* [[Seasons]]&lt;br /&gt;
* [[Smoldering City]]&lt;br /&gt;
* [[World Map]]&lt;br /&gt;
&amp;lt;div style=&amp;quot;font-size: 125%; padding: 3px 0px 0px 0px; text-indent: 0.5em; color: black;&amp;quot;&amp;gt;Meta&amp;lt;/div&amp;gt;&amp;lt;hr style=&amp;quot;border-top: 2px solid #92A4B6;&amp;quot;&amp;gt;&amp;lt;div style=&amp;quot;padding: 5px;&amp;quot;&amp;gt;&lt;br /&gt;
* [[Modding]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h2 id=&amp;quot;mf-content&amp;quot; class=&amp;quot;gridBG&amp;quot; style=&amp;quot;border:none; padding:0.2em 0; margin:0; color:#; font-size:125%; font-weight:bold; text-indent:0.5em; font-variant:small-caps;border:1px solid #cccccc;&amp;quot;&amp;gt;News&amp;lt;/h2&amp;gt;&lt;br /&gt;
&amp;lt;div id=&amp;quot;mf-content&amp;quot; style=&amp;quot;margin-bottom:1em; padding:0.25em 0.4em 0.25em 0.4em;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;3 Mar 2023&#039;&#039;&#039; - [https://store.steampowered.com/news/app/1336490?emclan=103582791467446739&amp;amp;emgid=3692426690597253807 Patch 0.35.3] released&lt;br /&gt;
* &#039;&#039;&#039;1 Nov 2022&#039;&#039;&#039; - {{Game}} releases on Steam Early Access/GOG&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;seo metadescription=&amp;quot;The official wiki for Against the Storm, developed by Eremite Games and published by Hooded Horse&amp;quot; /&amp;gt;&lt;/div&gt;</summary>
		<author><name>Kami-sama</name></author>
	</entry>
	<entry>
		<id>https://wiki.hoodedhorse.com/Against_the_Storm/index.php?title=Against_the_Storm_Official_Wiki&amp;diff=2049</id>
		<title>Against the Storm Official Wiki</title>
		<link rel="alternate" type="text/html" href="https://wiki.hoodedhorse.com/Against_the_Storm/index.php?title=Against_the_Storm_Official_Wiki&amp;diff=2049"/>
		<updated>2023-03-14T09:58:49Z</updated>

		<summary type="html">&lt;p&gt;Kami-sama: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| class=&amp;quot;gridBG&amp;quot; style=&amp;quot;background-color: #314550 ; width: 100%; border: 1px solid orange; color: white;&amp;quot;&lt;br /&gt;
| class=&amp;quot;hides hidem&amp;quot; | &amp;lt;div style=&amp;quot;margin-left: 5%; &amp;quot;&amp;gt; [[File:AtS Logo.png|200px|link=https://store.steampowered.com//app/1336490/Against_the_Storm/]]&amp;lt;/div&amp;gt;&lt;br /&gt;
| class=&amp;quot;hides hidem&amp;quot; style=&amp;quot;font-size: 125%; text-align: left;&amp;quot; | Official Community Wiki&lt;br /&gt;
| class=&amp;quot;hides hidem&amp;quot; | &amp;lt;div style=&amp;quot;margin-right: 5%; &amp;quot;&amp;gt;[[File:Hooded Horse Logo W.png|link=https://hoodedhorse.com/|header|90px|right|Hooded Horse Publishing]]&amp;lt;/div&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h2 id=&amp;quot;mf-content&amp;quot; class=&amp;quot;gridBG&amp;quot; style=&amp;quot;border:none; padding:0.2em 0; margin:0; color:#; font-size:125%; font-weight:bold; text-indent:0.5em; font-variant:small-caps;border:1px solid #cccccc;&amp;quot;&amp;gt;About this site&amp;lt;/h2&amp;gt;&lt;br /&gt;
&amp;lt;div id=&amp;quot;mf-content&amp;quot; style=&amp;quot;margin-bottom:1em; padding:0.25em 0.4em 0.25em 0.4em;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;{{Game}}&#039;&#039;&#039;&#039;&#039; is a dark fantasy city builder where you must rebuild civilization in the face of apocalyptic rains. As the Queen’s Viceroy, lead humans, beavers, lizards, and harpies to reclaim the wilderness and secure a future for civilization&#039;s last survivors.&lt;br /&gt;
&lt;br /&gt;
This wiki&#039;s goal is to become the community&#039;s repository of knowledge regarding {{Game}}, free and editable by all and useful for newcomers, experienced players, and modders alike.&lt;br /&gt;
&lt;br /&gt;
If you want to help, [[Special:UserLogin|log in here]] and [https://discord.com/invite/KJKN939Zae find our chat room on Discord]!&lt;br /&gt;
&lt;br /&gt;
* [https://discord.com/invite/KJKN939Zae Wiki-specific Discord chat room]&lt;br /&gt;
* [https://store.steampowered.com//app/1336490/Against_the_Storm/ Steam Page]&lt;br /&gt;
* [https://discord.com/invite/2HfJGQG Developer&#039;s Discord]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h2 id=&amp;quot;mf-content&amp;quot; class=&amp;quot;gridBG&amp;quot; style=&amp;quot;border:none; padding:0.2em 0; margin:0; color:#; font-size:125%; font-weight:bold; text-indent:0.5em; font-variant:small-caps;border:1px solid #cccccc;&amp;quot;&amp;gt;Wiki Pages&amp;lt;/h2&amp;gt;&lt;br /&gt;
&amp;lt;div id=&amp;quot;mf-content&amp;quot; style=&amp;quot;margin-bottom:1em; padding:0.25em 0.4em 0.25em 0.4em;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;font-size: 125%; padding: 3px 0px 0px 0px; text-indent: 0.5em; color: black;&amp;quot;&amp;gt;Getting Started&amp;lt;/div&amp;gt;&amp;lt;hr style=&amp;quot;border-top: 2px solid #92A4B6;&amp;quot;&amp;gt;&amp;lt;div style=&amp;quot;padding: 5px;&amp;quot;&amp;gt;&lt;br /&gt;
* [[Tutorial_Walkthrough|Detailed walkthrough of the tutorial missions]] (work in progress)&lt;br /&gt;
* [[Beginner&#039;s Guide]]&lt;br /&gt;
* [[Tutorial Videos]]&lt;br /&gt;
&amp;lt;div style=&amp;quot;font-size: 125%; padding: 3px 0px 0px 0px; text-indent: 0.5em; color: black;&amp;quot;&amp;gt;Building &amp;amp; Crafting&amp;lt;/div&amp;gt;&amp;lt;hr style=&amp;quot;border-top: 2px solid #92A4B6;&amp;quot;&amp;gt;&amp;lt;div style=&amp;quot;padding: 5px;&amp;quot;&amp;gt;&lt;br /&gt;
* [[Resources]]&lt;br /&gt;
* [[Villagers]]&lt;br /&gt;
* [[Buildings]]&lt;br /&gt;
* [[Perks]]&lt;br /&gt;
* [[Trading]]&lt;br /&gt;
* [[Blightrot]]&lt;br /&gt;
&amp;lt;div style=&amp;quot;font-size: 125%; padding: 3px 0px 0px 0px; text-indent: 0.5em; color: black;&amp;quot;&amp;gt;Exploration &amp;amp; Expansion&amp;lt;/div&amp;gt;&amp;lt;hr style=&amp;quot;border-top: 2px solid #92A4B6;&amp;quot;&amp;gt;&amp;lt;div style=&amp;quot;padding: 5px;&amp;quot;&amp;gt;&lt;br /&gt;
* [[The Forest]]&lt;br /&gt;
* [[Seasons]]&lt;br /&gt;
* [[Smoldering City]]&lt;br /&gt;
* [[World Map]]&lt;br /&gt;
&amp;lt;div style=&amp;quot;font-size: 125%; padding: 3px 0px 0px 0px; text-indent: 0.5em; color: black;&amp;quot;&amp;gt;Meta&amp;lt;/div&amp;gt;&amp;lt;hr style=&amp;quot;border-top: 2px solid #92A4B6;&amp;quot;&amp;gt;&amp;lt;div style=&amp;quot;padding: 5px;&amp;quot;&amp;gt;&lt;br /&gt;
* [[Modding]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h2 id=&amp;quot;mf-content&amp;quot; class=&amp;quot;gridBG&amp;quot; style=&amp;quot;border:none; padding:0.2em 0; margin:0; color:#; font-size:125%; font-weight:bold; text-indent:0.5em; font-variant:small-caps;border:1px solid #cccccc;&amp;quot;&amp;gt;News&amp;lt;/h2&amp;gt;&lt;br /&gt;
&amp;lt;div id=&amp;quot;mf-content&amp;quot; style=&amp;quot;margin-bottom:1em; padding:0.25em 0.4em 0.25em 0.4em;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;3 Mar 2023&#039;&#039;&#039; - [https://store.steampowered.com/news/app/1336490?emclan=103582791467446739&amp;amp;emgid=3692426690597253807 Patch 0.35.3] released&lt;br /&gt;
* &#039;&#039;&#039;1 Nov 2022&#039;&#039;&#039; - {{Game}} releases on Steam Early Access/GOG&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;seo metadescription=&amp;quot;The official wiki for Against the Storm, developed by Eremite Games and published by Hooded Horse&amp;quot; /&amp;gt;&lt;/div&gt;</summary>
		<author><name>Kami-sama</name></author>
	</entry>
	<entry>
		<id>https://wiki.hoodedhorse.com/Against_the_Storm/index.php?title=Against_the_Storm_Official_Wiki&amp;diff=2044</id>
		<title>Against the Storm Official Wiki</title>
		<link rel="alternate" type="text/html" href="https://wiki.hoodedhorse.com/Against_the_Storm/index.php?title=Against_the_Storm_Official_Wiki&amp;diff=2044"/>
		<updated>2023-03-07T18:44:19Z</updated>

		<summary type="html">&lt;p&gt;Kami-sama: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| class=&amp;quot;gridBG&amp;quot; style=&amp;quot;background-color: #314550 ; width: 100%; border: 1px solid orange; color: white;&amp;quot;&lt;br /&gt;
| class=&amp;quot;hides hidem&amp;quot; | &amp;lt;div style=&amp;quot;margin-left: 5%; &amp;quot;&amp;gt; [[File:AtS Logo.png|200px|link=https://store.steampowered.com//app/1336490/Against_the_Storm/]]&amp;lt;/div&amp;gt;&lt;br /&gt;
| class=&amp;quot;hides hidem&amp;quot; style=&amp;quot;font-size: 125%; text-align: left;&amp;quot; | Official Community Wiki&lt;br /&gt;
| class=&amp;quot;hides hidem&amp;quot; | &amp;lt;div style=&amp;quot;margin-right: 5%; &amp;quot;&amp;gt;[[File:Hooded Horse Logo W.png|link=https://hoodedhorse.com/|header|90px|right|Hooded Horse Publishing]]&amp;lt;/div&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h2 id=&amp;quot;mf-content&amp;quot; class=&amp;quot;gridBG&amp;quot; style=&amp;quot;border:none; padding:0.2em 0; margin:0; color:#; font-size:125%; font-weight:bold; text-indent:0.5em; font-variant:small-caps;border:1px solid #cccccc;&amp;quot;&amp;gt;About this site&amp;lt;/h2&amp;gt;&lt;br /&gt;
&amp;lt;div id=&amp;quot;mf-content&amp;quot; style=&amp;quot;margin-bottom:1em; padding:0.25em 0.4em 0.25em 0.4em;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;{{Game}}&#039;&#039;&#039;&#039;&#039; is a dark fantasy city builder where you must rebuild civilization in the face of apocalyptic rains. As the Queen’s Viceroy, lead humans, beavers, lizards, and harpies to reclaim the wilderness and secure a future for civilization&#039;s last survivors.&lt;br /&gt;
&lt;br /&gt;
This wiki&#039;s goal is to become the community&#039;s repository of knowledge regarding {{Game}}, free and editable by all and useful for newcomers, experienced players, and modders alike.&lt;br /&gt;
&lt;br /&gt;
If you want to help, [[Special:UserLogin|log in here]] and [https://discord.com/invite/KJKN939Zae find our chat room on Discord]!&lt;br /&gt;
&lt;br /&gt;
* [https://discord.com/invite/KJKN939Zae Wiki-specific Discord chat room]&lt;br /&gt;
* [https://store.steampowered.com//app/1336490/Against_the_Storm/ Steam Page]&lt;br /&gt;
* [https://discord.com/invite/2HfJGQG Developer&#039;s Discord]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h2 id=&amp;quot;mf-content&amp;quot; class=&amp;quot;gridBG&amp;quot; style=&amp;quot;border:none; padding:0.2em 0; margin:0; color:#; font-size:125%; font-weight:bold; text-indent:0.5em; font-variant:small-caps;border:1px solid #cccccc;&amp;quot;&amp;gt;Wiki Pages&amp;lt;/h2&amp;gt;&lt;br /&gt;
&amp;lt;div id=&amp;quot;mf-content&amp;quot; style=&amp;quot;margin-bottom:1em; padding:0.25em 0.4em 0.25em 0.4em;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;font-size: 125%; padding: 3px 0px 0px 0px; text-indent: 0.5em; color: black;&amp;quot;&amp;gt;Getting Started&amp;lt;/div&amp;gt;&amp;lt;hr style=&amp;quot;border-top: 2px solid #92A4B6;&amp;quot;&amp;gt;&amp;lt;div style=&amp;quot;padding: 5px;&amp;quot;&amp;gt;&lt;br /&gt;
* [[Tutorial_Walkthrough|Detailed walkthrough of the tutorial missions]] (work in progress)&lt;br /&gt;
* [[Beginner&#039;s Guide]]&lt;br /&gt;
* [[Tutorial Videos]]&lt;br /&gt;
&amp;lt;div style=&amp;quot;font-size: 125%; padding: 3px 0px 0px 0px; text-indent: 0.5em; color: black;&amp;quot;&amp;gt;Building &amp;amp; Crafting&amp;lt;/div&amp;gt;&amp;lt;hr style=&amp;quot;border-top: 2px solid #92A4B6;&amp;quot;&amp;gt;&amp;lt;div style=&amp;quot;padding: 5px;&amp;quot;&amp;gt;&lt;br /&gt;
* [[Resources]]&lt;br /&gt;
* [[Villagers]]&lt;br /&gt;
* [[Buildings]]&lt;br /&gt;
* [[Perks]]&lt;br /&gt;
* [[Trading]]&lt;br /&gt;
* [[Blightrot]]&lt;br /&gt;
&amp;lt;div style=&amp;quot;font-size: 125%; padding: 3px 0px 0px 0px; text-indent: 0.5em; color: black;&amp;quot;&amp;gt;Exploration &amp;amp; Expansion&amp;lt;/div&amp;gt;&amp;lt;hr style=&amp;quot;border-top: 2px solid #92A4B6;&amp;quot;&amp;gt;&amp;lt;div style=&amp;quot;padding: 5px;&amp;quot;&amp;gt;&lt;br /&gt;
* [[The Forest]]&lt;br /&gt;
* [[Seasons]]&lt;br /&gt;
* [[Smoldering City]]&lt;br /&gt;
* [[World Map]]&lt;br /&gt;
&amp;lt;div style=&amp;quot;font-size: 125%; padding: 3px 0px 0px 0px; text-indent: 0.5em; color: black;&amp;quot;&amp;gt;Meta&amp;lt;/div&amp;gt;&amp;lt;hr style=&amp;quot;border-top: 2px solid #92A4B6;&amp;quot;&amp;gt;&amp;lt;div style=&amp;quot;padding: 5px;&amp;quot;&amp;gt;&lt;br /&gt;
* [[Modding]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h2 id=&amp;quot;mf-content&amp;quot; class=&amp;quot;gridBG&amp;quot; style=&amp;quot;border:none; padding:0.2em 0; margin:0; color:#; font-size:125%; font-weight:bold; text-indent:0.5em; font-variant:small-caps;border:1px solid #cccccc;&amp;quot;&amp;gt;News&amp;lt;/h2&amp;gt;&lt;br /&gt;
&amp;lt;div id=&amp;quot;mf-content&amp;quot; style=&amp;quot;margin-bottom:1em; padding:0.25em 0.4em 0.25em 0.4em;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;3 Mar 2023&#039;&#039;&#039; - [https://store.steampowered.com/news/app/1336490?emclan=103582791467446739&amp;amp;emgid=3692426690597253807 Patch 0.35.3] released&lt;br /&gt;
* &#039;&#039;&#039;1 Nov 2022&#039;&#039;&#039; - {{Game}} releases on Steam Early Access/GOG&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;seo metadescription=&amp;quot;The official wiki for Against the Storm, developed by Eremite Games and published by Hooded Horse&amp;quot; /&amp;gt;&lt;/div&gt;</summary>
		<author><name>Kami-sama</name></author>
	</entry>
	<entry>
		<id>https://wiki.hoodedhorse.com/Against_the_Storm/index.php?title=Against_the_Storm_Official_Wiki&amp;diff=2043</id>
		<title>Against the Storm Official Wiki</title>
		<link rel="alternate" type="text/html" href="https://wiki.hoodedhorse.com/Against_the_Storm/index.php?title=Against_the_Storm_Official_Wiki&amp;diff=2043"/>
		<updated>2023-03-07T13:48:45Z</updated>

		<summary type="html">&lt;p&gt;Kami-sama: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| class=&amp;quot;gridBG&amp;quot; style=&amp;quot;background-color: #314550 ; width: 100%; border: 1px solid orange; color: white;&amp;quot;&lt;br /&gt;
| class=&amp;quot;hides hidem&amp;quot; | &amp;lt;div style=&amp;quot;margin-left: 5%; &amp;quot;&amp;gt; [[File:AtS Logo.png|200px|link=https://store.steampowered.com//app/1336490/Against_the_Storm/]]&amp;lt;/div&amp;gt;&lt;br /&gt;
| class=&amp;quot;hides hidem&amp;quot; style=&amp;quot;font-size: 125%; text-align: left;&amp;quot; | Official Community Wiki&lt;br /&gt;
| class=&amp;quot;hides hidem&amp;quot; | &amp;lt;div style=&amp;quot;margin-right: 5%; &amp;quot;&amp;gt;[[File:Hooded Horse Logo W.png|link=https://hoodedhorse.com/|header|90px|right|Hooded Horse Publishing]]&amp;lt;/div&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h2 id=&amp;quot;mf-content&amp;quot; class=&amp;quot;gridBG&amp;quot; style=&amp;quot;border:none; padding:0.2em 0; margin:0; color:#; font-size:125%; font-weight:bold; text-indent:0.5em; font-variant:small-caps;border:1px solid #cccccc;&amp;quot;&amp;gt;About this site&amp;lt;/h2&amp;gt;&lt;br /&gt;
&amp;lt;div id=&amp;quot;mf-content&amp;quot; style=&amp;quot;margin-bottom:1em; padding:0.25em 0.4em 0.25em 0.4em;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;{{Game}}&#039;&#039;&#039;&#039;&#039; is a dark fantasy city builder where you must rebuild civilization in the face of apocalyptic rains. As the Queen’s Viceroy, lead humans, beavers, lizards, and harpies to reclaim the wilderness and secure a future for civilization&#039;s last survivors.&lt;br /&gt;
&lt;br /&gt;
This wiki&#039;s goal is to become the community&#039;s repository of knowledge regarding {{Game}}, free and editable by all and useful for newcomers, experienced players, and modders alike.&lt;br /&gt;
&lt;br /&gt;
If you want to help, [[Special:UserLogin|log in here]] and [https://discord.com/invite/KJKN939Zae find our chat room on Discord]!&lt;br /&gt;
&lt;br /&gt;
* [https://discord.com/invite/KJKN939Zae Wiki-specific Discord chat room]&lt;br /&gt;
* [https://store.steampowered.com//app/1336490/Against_the_Storm/ Steam Page]&lt;br /&gt;
* [https://discord.com/invite/2HfJGQG Developer&#039;s Discord]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h2 id=&amp;quot;mf-content&amp;quot; class=&amp;quot;gridBG&amp;quot; style=&amp;quot;border:none; padding:0.2em 0; margin:0; color:#; font-size:125%; font-weight:bold; text-indent:0.5em; font-variant:small-caps;border:1px solid #cccccc;&amp;quot;&amp;gt;Wiki Pages&amp;lt;/h2&amp;gt;&lt;br /&gt;
&amp;lt;div id=&amp;quot;mf-content&amp;quot; style=&amp;quot;margin-bottom:1em; padding:0.25em 0.4em 0.25em 0.4em;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;font-size: 125%; padding: 3px 0px 0px 0px; text-indent: 0.5em; color: black;&amp;quot;&amp;gt;Getting Started&amp;lt;/div&amp;gt;&amp;lt;hr style=&amp;quot;border-top: 2px solid #92A4B6;&amp;quot;&amp;gt;&amp;lt;div style=&amp;quot;padding: 5px;&amp;quot;&amp;gt;&lt;br /&gt;
* [[Tutorial_Walkthrough|Detailed walkthrough of the tutorial missions]] (work in progress)&lt;br /&gt;
* [[Beginner&#039;s Guide]]&lt;br /&gt;
* [[Tutorial Videos]]&lt;br /&gt;
&amp;lt;div style=&amp;quot;font-size: 125%; padding: 3px 0px 0px 0px; text-indent: 0.5em; color: black;&amp;quot;&amp;gt;Building &amp;amp; Crafting&amp;lt;/div&amp;gt;&amp;lt;hr style=&amp;quot;border-top: 2px solid #92A4B6;&amp;quot;&amp;gt;&amp;lt;div style=&amp;quot;padding: 5px;&amp;quot;&amp;gt;&lt;br /&gt;
* [[Resources]]&lt;br /&gt;
* [[Villagers]]&lt;br /&gt;
* [[Buildings]]&lt;br /&gt;
* [[Perks]]&lt;br /&gt;
* [[Trading]]&lt;br /&gt;
* [[Blightrot]]&lt;br /&gt;
&amp;lt;div style=&amp;quot;font-size: 125%; padding: 3px 0px 0px 0px; text-indent: 0.5em; color: black;&amp;quot;&amp;gt;Exploration &amp;amp; Expansion&amp;lt;/div&amp;gt;&amp;lt;hr style=&amp;quot;border-top: 2px solid #92A4B6;&amp;quot;&amp;gt;&amp;lt;div style=&amp;quot;padding: 5px;&amp;quot;&amp;gt;&lt;br /&gt;
* [[The Forest]]&lt;br /&gt;
* [[Seasons]]&lt;br /&gt;
* [[Smoldering City]]&lt;br /&gt;
* [[World Map]]&lt;br /&gt;
&amp;lt;div style=&amp;quot;font-size: 125%; padding: 3px 0px 0px 0px; text-indent: 0.5em; color: black;&amp;quot;&amp;gt;Meta&amp;lt;/div&amp;gt;&amp;lt;hr style=&amp;quot;border-top: 2px solid #92A4B6;&amp;quot;&amp;gt;&amp;lt;div style=&amp;quot;padding: 5px;&amp;quot;&amp;gt;&lt;br /&gt;
* [[Achievements]]&lt;br /&gt;
* [[Modding]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h2 id=&amp;quot;mf-content&amp;quot; class=&amp;quot;gridBG&amp;quot; style=&amp;quot;border:none; padding:0.2em 0; margin:0; color:#; font-size:125%; font-weight:bold; text-indent:0.5em; font-variant:small-caps;border:1px solid #cccccc;&amp;quot;&amp;gt;News&amp;lt;/h2&amp;gt;&lt;br /&gt;
&amp;lt;div id=&amp;quot;mf-content&amp;quot; style=&amp;quot;margin-bottom:1em; padding:0.25em 0.4em 0.25em 0.4em;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;3 Mar 2023&#039;&#039;&#039; - [https://store.steampowered.com/news/app/1336490?emclan=103582791467446739&amp;amp;emgid=3692426690597253807 Patch 0.35.3] released&lt;br /&gt;
* &#039;&#039;&#039;1 Nov 2022&#039;&#039;&#039; - {{Game}} releases on Steam Early Access/GOG&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;seo metadescription=&amp;quot;The official wiki for Against the Storm, developed by Eremite Games and published by Hooded Horse&amp;quot; /&amp;gt;&lt;/div&gt;</summary>
		<author><name>Kami-sama</name></author>
	</entry>
	<entry>
		<id>https://wiki.hoodedhorse.com/Against_the_Storm/index.php?title=Against_the_Storm_Official_Wiki&amp;diff=2042</id>
		<title>Against the Storm Official Wiki</title>
		<link rel="alternate" type="text/html" href="https://wiki.hoodedhorse.com/Against_the_Storm/index.php?title=Against_the_Storm_Official_Wiki&amp;diff=2042"/>
		<updated>2023-03-07T13:46:00Z</updated>

		<summary type="html">&lt;p&gt;Kami-sama: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| class=&amp;quot;gridBG&amp;quot; style=&amp;quot;background-color: #314550 ; width: 100%; border: 1px solid orange; color: white;&amp;quot;&lt;br /&gt;
| class=&amp;quot;hides hidem&amp;quot; | &amp;lt;div style=&amp;quot;margin-left: 5%; &amp;quot;&amp;gt; [[File:AtS Logo.png|200px|link=https://store.steampowered.com//app/1336490/Against_the_Storm/]]&amp;lt;/div&amp;gt;&lt;br /&gt;
| class=&amp;quot;hides hidem&amp;quot; style=&amp;quot;font-size: 125%; text-align: left;&amp;quot; | Official Community Wiki&lt;br /&gt;
| class=&amp;quot;hides hidem&amp;quot; | &amp;lt;div style=&amp;quot;margin-right: 5%; &amp;quot;&amp;gt;[[File:Hooded Horse Logo W.png|link=https://hoodedhorse.com/|header|90px|right|Hooded Horse Publishing]]&amp;lt;/div&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h2 id=&amp;quot;mf-content&amp;quot; class=&amp;quot;gridBG&amp;quot; style=&amp;quot;border:none; padding:0.2em 0; margin:0; color:#; font-size:125%; font-weight:bold; text-indent:0.5em; font-variant:small-caps;border:1px solid #cccccc;&amp;quot;&amp;gt;About this site&amp;lt;/h2&amp;gt;&lt;br /&gt;
&amp;lt;div id=&amp;quot;mf-content&amp;quot; style=&amp;quot;margin-bottom:1em; padding:0.25em 0.4em 0.25em 0.4em;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;{{Game}}&#039;&#039;&#039;&#039;&#039; is a dark fantasy city builder where you must rebuild civilization in the face of apocalyptic rains. As the Queen’s Viceroy, lead humans, beavers, lizards, and harpies to reclaim the wilderness and secure a future for civilization&#039;s last survivors.&lt;br /&gt;
&lt;br /&gt;
This wiki&#039;s goal is to become the community&#039;s repository of knowledge regarding {{Game}}, free and editable by all and useful for newcomers, experienced players, and modders alike.&lt;br /&gt;
&lt;br /&gt;
If you want to help, [[Special:UserLogin|log in here]] and [https://discord.com/invite/KJKN939Zae find our chat room on Discord]!&lt;br /&gt;
&lt;br /&gt;
* [https://discord.com/invite/KJKN939Zae Wiki-specific Discord chat room]&lt;br /&gt;
* [https://store.steampowered.com//app/1336490/Against_the_Storm/ Steam Page]&lt;br /&gt;
* [https://discord.com/invite/2HfJGQG Developer&#039;s Discord]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h2 id=&amp;quot;mf-content&amp;quot; class=&amp;quot;gridBG&amp;quot; style=&amp;quot;border:none; padding:0.2em 0; margin:0; color:#; font-size:125%; font-weight:bold; text-indent:0.5em; font-variant:small-caps;border:1px solid #cccccc;&amp;quot;&amp;gt;Wiki Pages&amp;lt;/h2&amp;gt;&lt;br /&gt;
&amp;lt;div id=&amp;quot;mf-content&amp;quot; style=&amp;quot;margin-bottom:1em; padding:0.25em 0.4em 0.25em 0.4em;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;font-size: 125%; padding: 3px 0px 0px 0px; text-indent: 0.5em; color: black;&amp;quot;&amp;gt;Getting Started&amp;lt;/div&amp;gt;&amp;lt;hr style=&amp;quot;border-top: 2px solid #92A4B6;&amp;quot;&amp;gt;&amp;lt;div style=&amp;quot;padding: 5px;&amp;quot;&amp;gt;&lt;br /&gt;
* [[Tutorial_Walkthrough|Detailed walkthrough of the tutorial missions]] (work in progress)&lt;br /&gt;
* [[Beginner&#039;s Guide]]&lt;br /&gt;
* [[Tutorial Videos]]&lt;br /&gt;
&amp;lt;div style=&amp;quot;font-size: 125%; padding: 3px 0px 0px 0px; text-indent: 0.5em; color: black;&amp;quot;&amp;gt;Building &amp;amp; Crafting&amp;lt;/div&amp;gt;&amp;lt;hr style=&amp;quot;border-top: 2px solid #92A4B6;&amp;quot;&amp;gt;&amp;lt;div style=&amp;quot;padding: 5px;&amp;quot;&amp;gt;&lt;br /&gt;
* [[Resources]]&lt;br /&gt;
* [[Villagers]]&lt;br /&gt;
* [[Buildings]]&lt;br /&gt;
* [[Perks]]&lt;br /&gt;
* [[Trading]]&lt;br /&gt;
* [[Blightrot]]&lt;br /&gt;
&amp;lt;div style=&amp;quot;font-size: 125%; padding: 3px 0px 0px 0px; text-indent: 0.5em; color: black;&amp;quot;&amp;gt;Exploration &amp;amp; Expansion&amp;lt;/div&amp;gt;&amp;lt;hr style=&amp;quot;border-top: 2px solid #92A4B6;&amp;quot;&amp;gt;&amp;lt;div style=&amp;quot;padding: 5px;&amp;quot;&amp;gt;&lt;br /&gt;
* [[The Forest]]&lt;br /&gt;
* [[Seasons]]&lt;br /&gt;
* [[Smoldering City]]&lt;br /&gt;
* [[World Map]]&lt;br /&gt;
&amp;lt;div style=&amp;quot;font-size: 125%; padding: 3px 0px 0px 0px; text-indent: 0.5em; color: black;&amp;quot;&amp;gt;Meta&amp;lt;/div&amp;gt;&amp;lt;hr style=&amp;quot;border-top: 2px solid #92A4B6;&amp;quot;&amp;gt;&amp;lt;div style=&amp;quot;padding: 5px;&amp;quot;&amp;gt;&lt;br /&gt;
* [[Achievements]]&lt;br /&gt;
* [[Modding]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h2 id=&amp;quot;mf-content&amp;quot; class=&amp;quot;gridBG&amp;quot; style=&amp;quot;border:none; padding:0.2em 0; margin:0; color:#; font-size:125%; font-weight:bold; text-indent:0.5em; font-variant:small-caps;border:1px solid #cccccc;&amp;quot;&amp;gt;News&amp;lt;/h2&amp;gt;&lt;br /&gt;
&amp;lt;div id=&amp;quot;mf-content&amp;quot; style=&amp;quot;margin-bottom:1em; padding:0.25em 0.4em 0.25em 0.4em;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;3 Mar 2023&#039;&#039;&#039; - [https://store.steampowered.com/news/app/1336490?emclan=103582791467446739&amp;amp;emgid=3692426690597253807 Update 0.35.3] released&lt;br /&gt;
* &#039;&#039;&#039;1 Nov 2022&#039;&#039;&#039; - {{Game}} releases on Steam Early Access/GOG&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;seo metadescription=&amp;quot;The official wiki for Against the Storm, developed by Eremite Games and published by Hooded Horse&amp;quot; /&amp;gt;&lt;/div&gt;</summary>
		<author><name>Kami-sama</name></author>
	</entry>
	<entry>
		<id>https://wiki.hoodedhorse.com/Against_the_Storm/index.php?title=Tutorial_Videos&amp;diff=995</id>
		<title>Tutorial Videos</title>
		<link rel="alternate" type="text/html" href="https://wiki.hoodedhorse.com/Against_the_Storm/index.php?title=Tutorial_Videos&amp;diff=995"/>
		<updated>2022-11-14T15:16:14Z</updated>

		<summary type="html">&lt;p&gt;Kami-sama: Created page with &amp;quot;We are grateful to Wally1169 for creating a tutorial video for &amp;#039;&amp;#039;Against the Storm&amp;#039;&amp;#039;!    YouTube link here: https://youtu.be/3DA-m93JRvw&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;We are grateful to Wally1169 for creating a tutorial video for &#039;&#039;Against the Storm&#039;&#039;!  &lt;br /&gt;
&lt;br /&gt;
YouTube link here: https://youtu.be/3DA-m93JRvw&lt;/div&gt;</summary>
		<author><name>Kami-sama</name></author>
	</entry>
	<entry>
		<id>https://wiki.hoodedhorse.com/Against_the_Storm/index.php?title=Against_the_Storm_Official_Wiki&amp;diff=913</id>
		<title>Against the Storm Official Wiki</title>
		<link rel="alternate" type="text/html" href="https://wiki.hoodedhorse.com/Against_the_Storm/index.php?title=Against_the_Storm_Official_Wiki&amp;diff=913"/>
		<updated>2022-11-01T16:57:24Z</updated>

		<summary type="html">&lt;p&gt;Kami-sama: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| class=&amp;quot;gridBG&amp;quot; style=&amp;quot;background-color: #314550 ; width: 100%; border: 1px solid orange; color: white;&amp;quot;&lt;br /&gt;
| class=&amp;quot;hides hidem&amp;quot; | &amp;lt;div style=&amp;quot;margin-left: 5%; &amp;quot;&amp;gt; [[File:AtS Logo.png|200px|link=https://store.steampowered.com//app/1336490/Against_the_Storm/]]&amp;lt;/div&amp;gt;&lt;br /&gt;
| class=&amp;quot;hides hidem&amp;quot; style=&amp;quot;font-size: 125%; text-align: left;&amp;quot; | Official Community Wiki&lt;br /&gt;
| class=&amp;quot;hides hidem&amp;quot; | &amp;lt;div style=&amp;quot;margin-right: 5%; &amp;quot;&amp;gt;[[File:Hooded Horse Logo W.png|link=https://hoodedhorse.com/|header|90px|right|Hooded Horse Publishing]]&amp;lt;/div&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h2 id=&amp;quot;mf-content&amp;quot; class=&amp;quot;gridBG&amp;quot; style=&amp;quot;border:none; padding:0.2em 0; margin:0; color:#; font-size:125%; font-weight:bold; text-indent:0.5em; font-variant:small-caps;border:1px solid #cccccc;&amp;quot;&amp;gt;About this site&amp;lt;/h2&amp;gt;&lt;br /&gt;
&amp;lt;div id=&amp;quot;mf-content&amp;quot; style=&amp;quot;margin-bottom:1em; padding:0.25em 0.4em 0.25em 0.4em;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;{{Game}}&#039;&#039;&#039;&#039;&#039; is a dark fantasy city builder where you must rebuild civilization in the face of apocalyptic rains. As the Queen’s Viceroy, lead humans, beavers, lizards, and harpies to reclaim the wilderness and secure a future for civilization&#039;s last survivors.&lt;br /&gt;
&lt;br /&gt;
This wiki&#039;s goal is to become the community&#039;s repository of knowledge regarding {{Game}}, free and editable by all and useful for newcomers, experienced players, and modders alike.&lt;br /&gt;
&lt;br /&gt;
If you want to help, [[Special:UserLogin|log in here]] and [https://discord.com/invite/KJKN939Zae find our chat room on Discord]!&lt;br /&gt;
&lt;br /&gt;
* [https://discord.com/invite/KJKN939Zae Wiki-specific Discord chat room]&lt;br /&gt;
* [https://store.steampowered.com//app/1336490/Against_the_Storm/ Steam Page]&lt;br /&gt;
* [https://discord.com/invite/2HfJGQG Developer&#039;s Discord]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h2 id=&amp;quot;mf-content&amp;quot; class=&amp;quot;gridBG&amp;quot; style=&amp;quot;border:none; padding:0.2em 0; margin:0; color:#; font-size:125%; font-weight:bold; text-indent:0.5em; font-variant:small-caps;border:1px solid #cccccc;&amp;quot;&amp;gt;Wiki Pages&amp;lt;/h2&amp;gt;&lt;br /&gt;
&amp;lt;div id=&amp;quot;mf-content&amp;quot; style=&amp;quot;margin-bottom:1em; padding:0.25em 0.4em 0.25em 0.4em;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;font-size: 125%; padding: 3px 0px 0px 0px; text-indent: 0.5em; color: black;&amp;quot;&amp;gt;Getting Started&amp;lt;/div&amp;gt;&amp;lt;hr style=&amp;quot;border-top: 2px solid #92A4B6;&amp;quot;&amp;gt;&amp;lt;div style=&amp;quot;padding: 5px;&amp;quot;&amp;gt;&lt;br /&gt;
* [[Beginner&#039;s Guide]]&lt;br /&gt;
* [[Tutorial Videos]]&lt;br /&gt;
&amp;lt;div style=&amp;quot;font-size: 125%; padding: 3px 0px 0px 0px; text-indent: 0.5em; color: black;&amp;quot;&amp;gt;Building &amp;amp; Crafting&amp;lt;/div&amp;gt;&amp;lt;hr style=&amp;quot;border-top: 2px solid #92A4B6;&amp;quot;&amp;gt;&amp;lt;div style=&amp;quot;padding: 5px;&amp;quot;&amp;gt;&lt;br /&gt;
* [[Resources]]&lt;br /&gt;
* [[Villagers]]&lt;br /&gt;
* [[Buildings]]&lt;br /&gt;
* [[Perks]]&lt;br /&gt;
* [[Trading]]&lt;br /&gt;
* [[Blightroot]]&lt;br /&gt;
&amp;lt;div style=&amp;quot;font-size: 125%; padding: 3px 0px 0px 0px; text-indent: 0.5em; color: black;&amp;quot;&amp;gt;Exploration &amp;amp; Expansion&amp;lt;/div&amp;gt;&amp;lt;hr style=&amp;quot;border-top: 2px solid #92A4B6;&amp;quot;&amp;gt;&amp;lt;div style=&amp;quot;padding: 5px;&amp;quot;&amp;gt;&lt;br /&gt;
* [[The Forest]]&lt;br /&gt;
* [[Seasons]]&lt;br /&gt;
* [[Smoldering City]]&lt;br /&gt;
* [[World Map]]&lt;br /&gt;
&amp;lt;div style=&amp;quot;font-size: 125%; padding: 3px 0px 0px 0px; text-indent: 0.5em; color: black;&amp;quot;&amp;gt;Meta&amp;lt;/div&amp;gt;&amp;lt;hr style=&amp;quot;border-top: 2px solid #92A4B6;&amp;quot;&amp;gt;&amp;lt;div style=&amp;quot;padding: 5px;&amp;quot;&amp;gt;&lt;br /&gt;
* [[Achievements]]&lt;br /&gt;
* [[Modding]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h2 id=&amp;quot;mf-content&amp;quot; class=&amp;quot;gridBG&amp;quot; style=&amp;quot;border:none; padding:0.2em 0; margin:0; color:#; font-size:125%; font-weight:bold; text-indent:0.5em; font-variant:small-caps;border:1px solid #cccccc;&amp;quot;&amp;gt;News&amp;lt;/h2&amp;gt;&lt;br /&gt;
&amp;lt;div id=&amp;quot;mf-content&amp;quot; style=&amp;quot;margin-bottom:1em; padding:0.25em 0.4em 0.25em 0.4em;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;1 November 2022&#039;&#039;&#039; - {{Game}} releases on Steam Early Access/GOG&lt;br /&gt;
* &#039;&#039;&#039;27 October 2022&#039;&#039;&#039; - [https://eremitegames.com/mines-update/?utm_source=game&amp;amp;utm_medium=news&amp;amp;utm_campaign=mines-update Update 0.36.13R] released&lt;/div&gt;</summary>
		<author><name>Kami-sama</name></author>
	</entry>
	<entry>
		<id>https://wiki.hoodedhorse.com/Against_the_Storm/index.php?title=The_Forest&amp;diff=912</id>
		<title>The Forest</title>
		<link rel="alternate" type="text/html" href="https://wiki.hoodedhorse.com/Against_the_Storm/index.php?title=The_Forest&amp;diff=912"/>
		<updated>2022-11-01T16:56:59Z</updated>

		<summary type="html">&lt;p&gt;Kami-sama: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;All settlements are constructed in the Forest, which is made up of Trees and Glades.&lt;br /&gt;
&lt;br /&gt;
== Hostility ==&lt;br /&gt;
Hostility is a measure of how wary the forest is of the settlement. It always starts at 0. Each Hostility level above 0 will decrease Globel Resolve by 2 and may activate a negative Forest Mystery.&lt;br /&gt;
&lt;br /&gt;
Hostility is increasd by the following:&lt;br /&gt;
* Years passing&lt;br /&gt;
* Exploring Glades&lt;br /&gt;
* Having villagers&lt;br /&gt;
* Having woodcutters&lt;br /&gt;
&lt;br /&gt;
Hostility is decreased by the following&lt;br /&gt;
* Having Hearths&lt;br /&gt;
* Raising Queen&#039;s Impatience Level&lt;br /&gt;
* Sacrificing Wood&lt;br /&gt;
&lt;br /&gt;
== Trees ==&lt;br /&gt;
Trees can be harvested by Woodcutters&#039; Camp buildings to give Wood. They may also grant additional resources depending on the biome.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Tree !! Biome !! Additional resources&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Coppervein&#039;&#039;&#039; || Scarlet Orchard || [[File:CopperOre.png|25px]] Copper Ore (10%)&amp;lt;br&amp;gt;[[File:Resin.png|25px]] Resin (5%)&amp;lt;br&amp;gt;[[File:PlantFiber.png|25px]] Plant Fiber (5%)&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Lush&#039;&#039;&#039; || Royal Woodlands || [[File:Resin.png|25px]] Resin (15%)&amp;lt;br&amp;gt;[[File:PlantFiber.png|25px]] Plant Fiber (10%)&amp;lt;br&amp;gt;[[File:Eggs.png|25px]] Eggs (5%)&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Mushwood&#039;&#039;&#039; || The Marshlands || [[File:Mushrooms.png|25px]] Mushrooms (15%)&amp;lt;br&amp;gt;[[File:Leather.png|25px]] Leather (5%)&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Crimsonreach&#039;&#039;&#039; || Coral Forest || [[File:Stone.png|25px]] Stone (40%)&amp;lt;br&amp;gt;[[File:Incense.png|25px]] Incense (20%)&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Musselsprout&#039;&#039;&#039; || Coral Forest || [[File:Meat.png|25px]] Meat (40%)&amp;lt;br&amp;gt;[[File:CrystalizedDew.png|25px]] Crystalized Dew (20%)&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Plantleaf&#039;&#039;&#039; || Coral Forest || [[File:Resin.png|25px]] Resin (30%)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Resource nodes ==&lt;br /&gt;
Resource nodes are spots that allow villagers to gather resources. Each node can have its own priority set, when it is preferred to be harvested more or less often than other nodes.&lt;br /&gt;
&lt;br /&gt;
Resource nodes come in two sizes. With the exception of the tutorial, big resource nodes can only be found inside Dangerous Glades and Forbidden Glades.&lt;br /&gt;
&lt;br /&gt;
Each node has a number of Charges, representing the amount of times it can be harvested. Small resource nodes can be harvested &#039;&#039;&#039;15&#039;&#039;&#039; times if they provide raw food and &#039;&#039;&#039;20&#039;&#039;&#039; times if they provide raw resources. Large resource nodes can be harvested &#039;&#039;&#039;60&#039;&#039;&#039; times. The number can be increased by certain Smoldering City upgrades.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Node !! Guaranteed resources !! Possible resources !! Gathered by !! Biome !! Description&lt;br /&gt;
|-&lt;br /&gt;
| [[File:DebugNode MushroomBig icon.png|50px]] Bleeding Tooth Mushroom (big) || [[File:Mushrooms.png|30px]] Mushrooms || [[File:Insects.png|25px]] Insects (30%) || rowspan=2 | [[File:Herbalist&#039;s Camp icon.png|25px]] Herbalists&#039; Camp || rowspan=2 | Royal Woodlands&amp;lt;br&amp;gt;The Marshlands || rowspan=2 | &#039;&#039;A resilient species that grows on marshy soil.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:DebugNode MushroomSmall icon.png|50px]] Bleeding Tooth Mushroom (small) || [[File:Mushrooms.png|30px]] Mushrooms || [[File:Insects.png|25px]] Insects (30%)&lt;br /&gt;
|-&lt;br /&gt;
| [[File:DebugNode ClayBig icon.png|50px]] Clay Deposit (big) || [[File:Clay.png|30px]] Clay || [[File:CopperOre.png|25px]] Copper Ore (40%)&amp;lt;br&amp;gt;[[File:Roots.png|25px]] Roots (30%) || rowspan=2 | [[File:Stonecutter&#039;s Camp icon.png|25px]] Stonecutters&#039; Camp || rowspan=2 | Royal Woodlands&amp;lt;br&amp;gt;The Marshlands || rowspan=2 | &#039;&#039;Soil infused with the essence of the rain.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:DebugNode ClaySmall icon.png|50px]] Clay Deposit (small) || [[File:Clay.png|30px]] Clay || [[File:CopperOre.png|25px]] Copper Ore (25%)&amp;lt;br&amp;gt;[[File:Roots.png|25px]] Roots (20%)&lt;br /&gt;
|-&lt;br /&gt;
| [[File:DebugNode DewberryBushBig icon.png|50px]] Dewberry Bush (big) || [[File:Berries.png|30px]] Berries || [[File:Berries.png|25px]] Berries (80%) || rowspan=2 | [[File:Herbalist&#039;s Camp icon.png|25px]] Herbalists&#039; Camp || rowspan=2 | Royal Woodlands&amp;lt;br&amp;gt;Scarlet Orchard || rowspan=2 | &#039;&#039;Fresh and sweet berries infused by the Rain.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:DebugNode DewberryBushSmall icon.png|50px]] Dewberry Bush (small) || [[File:Berries.png|30px]] Berries || [[File:Berries.png|25px]] Berries (40%)&lt;br /&gt;
|-&lt;br /&gt;
| [[File:DebugNode FlaxBig icon.png|50px]] Flax Field (big) || [[File:PlantFiber.png|30px]] Plant Fiber || [[File:Clay.png|25px]] Clay (20%)&amp;lt;br&amp;gt;[[File:Insects.png|25px]] Insects (20%) || rowspan=2 | [[File:Harvester Camp icon.png|25px]] Harvesters&#039; Camp || rowspan=2 | Royal Woodlands || rowspan=2 | &#039;&#039;Resilient plants perfect for cloth-making.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:DebugNode FlaxSmall icon.png|50px]] Flax Field (small) || [[File:PlantFiber.png|30px]] Plant Fiber || [[File:Clay.png|25px]] Clay (40%)&amp;lt;br&amp;gt;[[File:Insects.png|25px]] Insects (20%)&lt;br /&gt;
|-&lt;br /&gt;
| [[File:DebugNode HerbsBig icon.png|50px]] Herb Node (big) || [[File:Herbs.png|30px]] Herbs || [[File:Berries.png|25px]] Berries (20%)&amp;lt;br&amp;gt;[[File:PlantFiber.png|25px]] Plant Fiber (20%) || rowspan=2 | [[File:Herbalist&#039;s Camp icon.png|25px]] Herbalists&#039; Camp || rowspan=2 | Coral Forest&amp;lt;br&amp;gt;Scarlet Orchard || rowspan=2 | &#039;&#039;A dense shrub full of many useful plant species.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:DebugNode HerbsSmall icon.png|50px]] Herb Node (small) || [[File:Herbs.png|30px]] Herbs || [[File:Berries.png|25px]] Berries (20%)&amp;lt;br&amp;gt;[[File:PlantFiber.png|25px]] Plant Fiber (20%)&lt;br /&gt;
|-&lt;br /&gt;
| [[File:DebugNode MossBroccoliBig icon.png|50px]] Moss Broccoli Patch (big) || [[File:Vegetables.png|30px]] Vegetables || [[File:Insects.png|25px]] Insects (30%)&amp;lt;br&amp;gt;[[File:Roots.png|25px]] Roots (20%) || rowspan=2 | [[File:Forager&#039;s Camp icon.png|25px]] Foregars&#039; Camp || rowspan=2 | Coral Forest&amp;lt;br&amp;gt;Royal Woodlands || rowspan=2 | &#039;&#039;An edible and tasty type of moss.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:DebugNode MossBroccoliSmall icon.png|50px]] Moss Broccoli Patch (small) || [[File:Vegetables.png|30px]] Vegetables || [[File:Insects.png|25px]] Insects (30%)&amp;lt;br&amp;gt;[[File:Roots.png|25px]] Roots (20%)&lt;br /&gt;
|-&lt;br /&gt;
| [[File:DebugNode ReedBig icon.png|50px]] Reed Field (big) || [[File:Reeds.png|30px]] Reed || [[File:Clay.png|25px]] Clay (20%)&amp;lt;br&amp;gt;[[File:Roots.png|25px]] Roots (20%) || rowspan=2 | [[File:Harvester Camp icon.png|25px]] Harvesters&#039; Camp || rowspan=2 | Coral Forest&amp;lt;br&amp;gt;Scarlet Orchard || rowspan=2 | &#039;&#039;A very common plant, it thrives thanks to the magical rain.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:DebugNode ReedSmall icon.png|50px]] Reed Field (small) || [[File:Reeds.png|30px]] Reed || [[File:Clay.png|25px]] Clay (20%)&amp;lt;br&amp;gt;[[File:Roots.png|25px]] Roots (20%)&lt;br /&gt;
|-&lt;br /&gt;
| [[File:DebugNode RootsBig icon.png|50px]] Root Deposit (big) || [[File:Roots.png|30px]] Roots || [[File:Herbs.png|25px]] Herbs (20%) || rowspan=2 | [[File:Scavenger Camp icon.png|25px]] Scavengers&#039; Camp || rowspan=2 | Coral Forest&amp;lt;br&amp;gt;Royal Woodlands&amp;lt;br&amp;gt;Scarlet Orchard&amp;lt;br&amp;gt;The Marshlands || rowspan=2 | &#039;&#039;A tangled net of living vines.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:DebugNode RootsSmall icon.png|50px]] Root Deposit (small) || [[File:Roots.png|30px]] Roots || [[File:Herbs.png|25px]] Herbs (20%)&lt;br /&gt;
|-&lt;br /&gt;
| [[File:DebugNode SeaMarrowBig icon.png|50px]] Sea Marrow Deposit (big) || [[File:SeaMarrow.png|30px]] Sea Marrow || [[File:Stone.png|25px]] Stone (40%)&amp;lt;br&amp;gt;[[File:AncientTablet.png|25px]] Ancient Tablet (1%) || rowspan=2 | [[File:Stonecutter&#039;s Camp icon.png|25px]] Stonecutters&#039; Camp || rowspan=2 | Royal Woodlands&amp;lt;br&amp;gt;Scarlet Orchard || rowspan=2 | &#039;&#039;Ancient fossils rich in resources.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:DebugNode SeaMarrowSmall icon.png|50px]] Sea Marrow Deposit (small) || [[File:SeaMarrow.png|30px]] Sea Marrow || [[File:Stone.png|25px]] Stone (40%)&lt;br /&gt;
|-&lt;br /&gt;
| [[File:DebugNode SnailBroodmotherBig icon.png|50px]] Slickshell Broodmother (big) || [[File:Meat.png|30px]] Meat || [[File:Leather.png|25px]] Leather (80%) || rowspan=2 | [[File:Trapper&#039;s Camp icon.png|25px]] Trappers&#039; Camp || rowspan=2 | Royal Woodlands&amp;lt;br&amp;gt;The Marshlands || rowspan=2 | &#039;&#039;Small Slickshells are crawling out of the openings in the broodmother&#039;s shell. It&#039;s easy to collect them.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:DebugNode SnailBroodmotherSmall icon.png|50px]] Slickshell Broodmother (small) || [[File:Meat.png|30px]] Meat || [[File:Leather.png|25px]] Leather (40%)&lt;br /&gt;
|-&lt;br /&gt;
| [[File:DebugNode StoneBig icon.png|50px]] Stone Deposit (big) || [[File:Stone.png|30px]] Stone || [[File:Insects.png|25px]] Insects (20%)&amp;lt;br&amp;gt;[[File:Roots.png|25px]] Roots (20%)&amp;lt;br&amp;gt;[[File:CopperOre.png|25px]] Copper Ore (10%) || rowspan=2 | [[File:Stonecutter&#039;s Camp icon.png|25px]] Stonecutters&#039; Camp || rowspan=2 | Coral Forest&amp;lt;br&amp;gt;Scarlet Orchard&amp;lt;br&amp;gt;The Marshlands || rowspan=2 | &#039;&#039;Stones weathered by the everlasting rain.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:DebugNode StoneSmall icon.png|50px]] Stone Deposit (small) || [[File:Stone.png|30px]] Stone || [[File:Insects.png|25px]] Insects (20%)&amp;lt;br&amp;gt;[[File:Roots.png|25px]] Roots (20%)&lt;br /&gt;
|-&lt;br /&gt;
| [[File:DebugNode StormbirdNestBig icon.png|50px]] Stormbird Nest (big) || [[File:Eggs.png|30px]] Eggs || [[File:Meat.png|25px]] Meat (40%) || rowspan=2 | [[File:Scavenger Camp icon.png|25px]] Scavengers&#039; Camp&amp;lt;br&amp;gt;[[File:Trapper&#039;s Camp icon.png|25px]] Trappers&#039; Camp || rowspan=2 | Coral Forest&amp;lt;br&amp;gt;Royal Woodlands&amp;lt;br&amp;gt;Scarlet Orchard&amp;lt;br&amp;gt;The Marshlands || rowspan=2 | &#039;&#039;An abandoned nest. Let&#039;s hope the owner doesn&#039;t come back...&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:DebugNode StormbirdNestSmall icon.png|50px]] Stormbird Nest (small) || [[File:Eggs.png|30px]] Eggs || [[File:Meat.png|25px]] Meat (20%)&lt;br /&gt;
|-&lt;br /&gt;
| [[File:DebugNode SwampWheatBig icon.png|50px]] Swamp Wheat Field (big) || [[File:Grain.png|30px]] Grain || [[File:PlantFiber.png|25px]] PlantFiber (20%) || rowspan=2 | [[File:Forager&#039;s Camp icon.png|25px]] Foregars&#039; Camp || rowspan=2 | Scarlet Orchard&amp;lt;br&amp;gt;The Marshlands || rowspan=2 | &#039;&#039;A plant species at home in the swamp.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:DebugNode SwampWheatSmall icon.png|50px]] Swamp Wheat Field (small) || [[File:Grain.png|30px]] Grain || [[File:PlantFiber.png|25px]] PlantFiber (20%)&lt;br /&gt;
|-&lt;br /&gt;
| [[File:DebugNode WormtongueNestBig icon.png|50px]] Wormtongue Nest (big) || [[File:Insects.png|30px]] Insects || [[File:Insects.png|25px]] Insects (60%) || rowspan=2 | [[File:Forager&#039;s Camp icon.png|25px]] Foregars&#039; Camp&amp;lt;br&amp;gt;[[File:Trapper&#039;s Camp icon.png|25px]] Trappers&#039; Camp || rowspan=2 | Coral Forest&amp;lt;br&amp;gt;Royal Woodlands&amp;lt;br&amp;gt;The Marshlands || rowspan=2 | &#039;&#039;A nest full of tasty Wormtongues.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:DebugNode WormtongueNestSmall icon.png|50px]] Wormtongue Nest (small) || [[File:Insects.png|30px]] Insects || [[File:Insects.png|25px]] Insects (20%)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Glades ==&lt;br /&gt;
Glades are empty areas of the Forest that are shrouded until they are first reached by clearing trees. They may contain resources, treasures, fertile soil, ruined buildings, and more.&lt;br /&gt;
&lt;br /&gt;
To reach a Glade faster, trees can be marked and unmarked for harvest via the axe icon on the bottom bar, ensuring they will be cut before other trees. Marked trees will glow golden if inside the area of a Woodcutters&#039; Camp and white if outside one.&lt;br /&gt;
&lt;br /&gt;
The best rewards come from Dangerous Glades and especially Forbidden Glades (both marked with a skull icon), but they always contain at least one dangerous Glade Event, which requires delivering certain goods or completing a challenge.&lt;br /&gt;
&lt;br /&gt;
=== Glade Events ===&lt;br /&gt;
Glade Events are objects found in the forest, like abandoned caches, survivor camps, ruins, wild beasts, etc. Some of them are positive, offering goods or new villagers for small resource investments. Others are dangerous, forcing you to act quickly to avoid negative consequences (but also giving you generous rewards for solving them).&lt;br /&gt;
&lt;br /&gt;
Once you select a Glade Event, the Event Panel will show up. There, you will find a few different sections: effects, worker slots, requirements, and rewards. The effect section shows you the possible negative consequences of the Event, and how much time you have before they occur. To solve an Event, you need to assign workers to it, select one of two reward options, and select &amp;quot;investigate&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
Some events simply require you to deliver goods, others have something called a Working Effect. Working Effects are special conditions that activate once you give the order to investigate an Event (like a Resolve penalty, a slow debuff, etc.). Your goal is to survive these conditions for a set amount of time. After an Event is solved, the workers will bring back the rewards to your Storage, and no negative consequence will trigger.&lt;br /&gt;
&lt;br /&gt;
=== Ruins ===&lt;br /&gt;
Ruins are ruined versions of non-essential buildings that may sometimes be encountered in Glades. For a certain amount of resources they can be either rebuilt, giving a fully functional building, or salvaged, giving a random reward of resources.&lt;/div&gt;</summary>
		<author><name>Kami-sama</name></author>
	</entry>
	<entry>
		<id>https://wiki.hoodedhorse.com/Against_the_Storm/index.php?title=Buildings&amp;diff=909</id>
		<title>Buildings</title>
		<link rel="alternate" type="text/html" href="https://wiki.hoodedhorse.com/Against_the_Storm/index.php?title=Buildings&amp;diff=909"/>
		<updated>2022-11-01T16:50:40Z</updated>

		<summary type="html">&lt;p&gt;Kami-sama: /* Decorations */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;They are constructed by villagers that aren&#039;t assigned to work in a building. Most buildings require at least one villager to work in it. Selecting a building will allow villagers to be assigned and unassigned from it. Workers from species that are specialized in the building will show spinning cartwheel around them.&lt;br /&gt;
&lt;br /&gt;
Buildings can be constructed after their Blueprient has been obtained. Blueprints can be obtained from Reputation, Traders or Glade Event choices. A small number of Blueprients are Essential, meaning they will always be unlocked. Some Blueprients can be made essential via Smoldering City upgrades or deeds.&lt;br /&gt;
&lt;br /&gt;
== Hearth ==&lt;br /&gt;
Hearths are Warmth specialization buildings that reduce Hostility and cannot be built close to other Hearths. Every few minutes, workers take breaks and return to a nearby Hearth to eat and rest. During a break, they consume at least one item of food and try to fulfill all their needs. If a villager has multiple needs tied to complex food, they will consume more than one meal.&lt;br /&gt;
&lt;br /&gt;
If the fire goes out all villagers will lose 20 Resolve. To keep up the flame, a Firekeeper and a steady supply of Fuel are needed. You can decide which type of fuel will be burned in the Hearth by selecting it and using the checkboxes next to the fuel types in the selection UI.&lt;br /&gt;
&lt;br /&gt;
Hearths allow up to 3 additional fuel to be sacrificed to gain additional bonuses:&lt;br /&gt;
* [[File:Wood.png|25px]] 40 Wood per minute can be sacrificed to give -50 Hostility&lt;br /&gt;
* [[File:Coal.png|25px]] 20 Coal per minute can be sacrificed to give -80 Hostility&lt;br /&gt;
* [[File:SeaMarrow.png|25px]] 20 Sea Marrow per minute can be sacrificed to give +25% Glade Event working speed&lt;br /&gt;
* [[File:Oil.png|25px]] 15 Oil per minute can be sacrificed to give +25% global production speed&lt;br /&gt;
&lt;br /&gt;
Every settlement starts with an Ancient Hearth and can construct additional Hearths from the city buildings menu.&lt;br /&gt;
&lt;br /&gt;
== Main Storage ==&lt;br /&gt;
The Main Storage is one of the two starting buildings and stores a large amount of goods and protects them from the rain. Workers always deliver and take goods from the Storage nearest to them.&lt;br /&gt;
&lt;br /&gt;
Every building has its internal storage, where produced and gathered goods are temporarily stored. When the internal storage reaches its limit, the goods in it are transported to the Main Storage by a worker. While transporting, it’s important to keep in mind that villagers have a limited carry capacity (depending on their profession and active perks), so they might need to walk multiple times between their workplace and the Main Storage.&lt;br /&gt;
&lt;br /&gt;
Goods kept in the building’s internal storage are inaccessible to other villagers or production buildings, and have to first be transported to the Main Storage before they can be further distributed or consumed.&lt;br /&gt;
&lt;br /&gt;
== Roads ==&lt;br /&gt;
Roads increase the speed of all villagers traveling on it. Each square requires 2 seconds to be built.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Road !! Cost !! Speed increase !! Description&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Path icon.png|60px]] Path || Free || 5% || &#039;&#039;A simple path.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:paved Road icon.png|60px]] Paved Road || 1 Stone || 20% || &#039;&#039;A road made out of stone.&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Camps ==&lt;br /&gt;
Camps are starting points for villagers to gather resources from deposits in an area around them. Attempting to place a camp will highlight its collection area and the resource nodes that can be harvested. All camps take 14 or 15 seconds to be constructed.&lt;br /&gt;
&lt;br /&gt;
Woodcutters&#039; Camps can be set to cut only marked trees or to avoid opening glades.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Camp !! Cost !! Specialization !! Resources gathered&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Woodcutters Camp icon.png|60px]] Woodcutters&#039; Camp || [[File:Parts.png|25px]] 2 Parts || [[File:Icon Spec Wood 64x64.png|25px]] Woodcutting || Wood&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Harvester Camp icon.png|60px]] Harvesters&#039; Camp || [[File:Wood.png|25px]] 10 Wood&amp;lt;br&amp;gt;[[File:Parts.png|25px]] 3 Parts || None || Reed&amp;lt;br&amp;gt;Plant Fiber&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Scavenger Camp icon.png|60px]] Scavenger&#039; Camp || [[File:Wood.png|25px]] 10 Wood&amp;lt;br&amp;gt;[[File:Parts.png|25px]] 3 Parts || None || Eggs&amp;lt;br&amp;gt;Roots&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Stonecutter&#039;s Camp icon.png|60px]] Stonecutters&#039; Camp || [[File:Wood.png|25px]] 10 Wood&amp;lt;br&amp;gt;[[File:Parts.png|25px]] 3 Parts || None || Clay&amp;lt;br&amp;gt;Sea Marrow&amp;lt;br&amp;gt;Stone&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Forager&#039;s Camp icon.png|60px]] Foragers&#039; Camp || [[File:Wood.png|25px]] 10 Wood&amp;lt;br&amp;gt;[[File:Parts.png|25px]] 3 Parts || [[File:Icon Spec Farm 64x64.png|25px]] Farming || Grain&amp;lt;br&amp;gt;Insects&amp;lt;br&amp;gt;Vegetables&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Trapper&#039;s Camp icon.png|60px]] Trappers&#039; Camp || [[File:Wood.png|25px]] 10 Wood&amp;lt;br&amp;gt;[[File:Parts.png|25px]] 3 Parts || [[File:Icon Spec Meat 64x64.png|25px]] Meat Production || Eggs&amp;lt;br&amp;gt;Insects&amp;lt;br&amp;gt;Meat&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Food Production ==&lt;br /&gt;
Farm fields can only be constructed on fertile soil around food production buildings. Food production buildings receive Farming specialization bonuses.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Building !! Size !! Cost !! Specialization !! Effects&lt;br /&gt;
|-&lt;br /&gt;
| [[File:SmallFarm icon.png|60px]] Small Farm || 2x2 || [[File:Planks.png|25px]] 2 Planks || [[File:Icon Spec Farm 64x64.png|25px]] Farming || Can produce Vegetables and Grain from a small area of farm fields nearby&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Smokehouse icon.png|60px]] Smokehouse || 3x3 || [[File:Planks.png|25px]] 5 Planks&amp;lt;br&amp;gt;[[File:fabric.png|25px]] 2 Fabric || [[File:Icon Spec Meat 64x64.png|25px]] Meat Production&amp;lt;br&amp;gt;[[File:Icon Spec Fire 64x64.png|25px]] Warmth || Can produce Jerky, Pottery, Incense&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Housing ==&lt;br /&gt;
Housing buildings have to be constructed near the Hearth and satisfy the need for Shelter and usually Housing. All housing buildings take 40 seconds to be constructed.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Housing !! Cost !! Shelter places !! Housing places&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Shelter icon.png|60px]] Shelter || [[File:Wood.png|25px]] 10 Wood || 3 || 0&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Beaver House icon.png|60px]] Beaver House || [[File:Planks.png|25px]] 8 Planks || 2 || [[File:Beaver circle.png|30px]] 2 Beavers&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Human House icon.png|60px]] Human House || [[File:Planks.png|25px]] 4 Planks&amp;lt;br&amp;gt;[[File:Bricks.png|25px]] 2 Bricks || 2 || [[File:Human circle.png|30px]] 2 Humans&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Lizard House icon.png|60px]] Lizard House || [[File:Fabric.png|25px]] 2 Fabric&amp;lt;br&amp;gt;[[File:Bricks.png|25px]] 2 Bricks || 2 || [[File:Lizard circle.png|30px]] 2 Lizards&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Industry ==&lt;br /&gt;
Industry buildings can produce various Recipes.&lt;br /&gt;
* Brewery has the Brewing specialization&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Building !! Cost !! Recipes&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Crude Workstation icon.png|60px]] Crude Workstation || [[File:Wood.png|25px]] 5 Wood || [[File:Bricks.png|25px]] Bricks&amp;lt;br&amp;gt;[[File:Fabric.png|25px]] Fabric&amp;lt;br&amp;gt;[[File:Planks.png|25px]] Planks&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Brewery icon.png|60px]] Brewery || [[File:Bricks.png|25px]] 2 Bricks&amp;lt;br&amp;gt;[[File:Fabric.png|25px]] 2 Fabric&amp;lt;br&amp;gt;[[File:Planks.png|25px]] 2 Planks || [[File:Ale.png|25px]] Ale&amp;lt;br&amp;gt;[[File:Crops.png|25px]] Pack of Crops&amp;lt;br&amp;gt;[[File:PickledGoods.png|25px]] Pickled Goods&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Makeshift Post icon.png|60px]] Makeshift Post || [[File:Wood.png|25px]] 5 Wood || [[File:BuildingMaterials.png|25px]] Pack of Building Materials&amp;lt;br&amp;gt;[[File:Crops.png|25px]] Pack of Crops&amp;lt;br&amp;gt;[[File:Provisions.png|25px]] Pack of Provisions&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== City Buildings ==&lt;br /&gt;
Blights Posts and Hydrants can only be constructed if the game difficulty is at least Veteran.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Building !! Cost !! Effects&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Small Hearth icon.png|60px]] Small Hearth || [[File:Bricks.png|25px]] 5 Bricks&amp;lt;br&amp;gt;[[File:Planks.png|25px]] 5 Planks&amp;lt;br&amp;gt;[[File:Wildfire Essence.png|25px]] 1 Wildfire Essence || Same effects as the Ancient Hearth. Can&#039;t be constructed close to other Hearths.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Storage (buildable) icon.png|60px]] Storage || [[File:Bricks.png|25px]] 2 Bricks&amp;lt;br&amp;gt;[[File:PlantFiber.png|25px]] 2 Plant Fiber&amp;lt;br&amp;gt;[[File:Parts.png|25px]] 1 Parts || Stores a large amount of goods and protects them from the rain. Workers always deliver and take goods from the Storage nearest to them.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Trading Post icon.png|60px]] Trading Post || [[File:Wood.png|25px]] 10 Wood || Traders from the Smoldering City can station here and offer their wares.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Tavern icon.png|60px]] Tavern || [[File:Planks.png|25px]] 20 Planks&amp;lt;br&amp;gt;[[File:Fabric.png|25px]] 8 Fabric&amp;lt;br&amp;gt;[[File:Bricks.png|25px]] 4 Bricks || Satisfies Leisure, Brawling. Gives the Gleeman&#039;s Tales perk.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Blight Post icon.png|60px]] Blight Post || [[File:Bricks.png|25px]] 3 Bricks&amp;lt;br&amp;gt;[[File:Planks.png|25px]] 4 Planks&amp;lt;br&amp;gt;[[File:Parts.png|25px]] 2 Parts || Produces and uses Purging Fire.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Hydrant icon.png|60px]] Hydrant|| [[File:Bricks.png|25px]] 1 Bricks&amp;lt;br&amp;gt;[[File:Planks.png|25px]] 3 Planks || Stores Purging Fire.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Decorations ==&lt;br /&gt;
Decirations are used to advance hubs. All decorations take 10 seconds to be constructed.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Decoration !! Bonus !! Cost&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Bank icon.png|60px]] Bench || rowspan=4 | Comfort || rowspan=4 | [[File:Wood.png|25px]] 2 Wood&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Barrels icon.png|60px]] Barrels&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Fence icon.png|60px]] Fence&lt;br /&gt;
|-&lt;br /&gt;
| [[File:CornerFence icon.png|60px]] Fence Corner&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Bush icon.png|60px]] Bush || rowspan=2 | Aesthetics || rowspan=2 | [[File:Planks.png|25px]] 1 Planks&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Flower Bed icon.png|60px]] Flower Bed&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Fire Shrine icon.png|60px]] Fire Shrine || rowspan=2 | Harmony || rowspan=2 | [[File:Planks.png|25px]] 1 Planks&amp;lt;br&amp;gt;[[File:Fabric.png|25px]] 1 Fabric&amp;lt;br&amp;gt;[[File:Bricks.png|25px]] 1 Bricks&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Lizard Post icon.png|60px]] Lizard Post&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Kami-sama</name></author>
	</entry>
	<entry>
		<id>https://wiki.hoodedhorse.com/Against_the_Storm/index.php?title=The_Forest&amp;diff=908</id>
		<title>The Forest</title>
		<link rel="alternate" type="text/html" href="https://wiki.hoodedhorse.com/Against_the_Storm/index.php?title=The_Forest&amp;diff=908"/>
		<updated>2022-11-01T16:47:48Z</updated>

		<summary type="html">&lt;p&gt;Kami-sama: /* Resource nodes */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;All settlements are constructed in the Forest, which is made up of Trees and Glades.&lt;br /&gt;
&lt;br /&gt;
== Trees ==&lt;br /&gt;
Trees can be harvested by Woodcutters&#039; Camp buildings to give Wood. They may also grant additional resources depending on the biome.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Tree !! Biome !! Additional resources&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Coppervein&#039;&#039;&#039; || Scarlet Orchard || [[File:CopperOre.png|25px]] Copper Ore (10%)&amp;lt;br&amp;gt;[[File:Resin.png|25px]] Resin (5%)&amp;lt;br&amp;gt;[[File:PlantFiber.png|25px]] Plant Fiber (5%)&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Lush&#039;&#039;&#039; || Royal Woodlands || [[File:Resin.png|25px]] Resin (15%)&amp;lt;br&amp;gt;[[File:PlantFiber.png|25px]] Plant Fiber (10%)&amp;lt;br&amp;gt;[[File:Eggs.png|25px]] Eggs (5%)&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Mushwood&#039;&#039;&#039; || The Marshlands || [[File:Mushrooms.png|25px]] Mushrooms (15%)&amp;lt;br&amp;gt;[[File:Leather.png|25px]] Leather (5%)&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Crimsonreach&#039;&#039;&#039; || Coral Forest || [[File:Stone.png|25px]] Stone (40%)&amp;lt;br&amp;gt;[[File:Incense.png|25px]] Incense (20%)&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Musselsprout&#039;&#039;&#039; || Coral Forest || [[File:Meat.png|25px]] Meat (40%)&amp;lt;br&amp;gt;[[File:CrystalizedDew.png|25px]] Crystalized Dew (20%)&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Plantleaf&#039;&#039;&#039; || Coral Forest || [[File:Resin.png|25px]] Resin (30%)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Resource nodes ==&lt;br /&gt;
Resource nodes are spots that allow villagers to gather resources. Each node can have its own priority set, when it is preferred to be harvested more or less often than other nodes.&lt;br /&gt;
&lt;br /&gt;
Resource nodes come in two sizes. With the exception of the tutorial, big resource nodes can only be found inside Dangerous Glades and Forbidden Glades.&lt;br /&gt;
&lt;br /&gt;
Each node has a number of Charges, representing the amount of times it can be harvested. Small resource nodes can be harvested &#039;&#039;&#039;15&#039;&#039;&#039; times if they provide raw food and &#039;&#039;&#039;20&#039;&#039;&#039; times if they provide raw resources. Large resource nodes can be harvested &#039;&#039;&#039;60&#039;&#039;&#039; times. The number can be increased by certain Smoldering City upgrades.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Node !! Guaranteed resources !! Possible resources !! Gathered by !! Biome !! Description&lt;br /&gt;
|-&lt;br /&gt;
| [[File:DebugNode MushroomBig icon.png|50px]] Bleeding Tooth Mushroom (big) || [[File:Mushrooms.png|30px]] Mushrooms || [[File:Insects.png|25px]] Insects (30%) || rowspan=2 | [[File:Herbalist&#039;s Camp icon.png|25px]] Herbalists&#039; Camp || rowspan=2 | Royal Woodlands&amp;lt;br&amp;gt;The Marshlands || rowspan=2 | &#039;&#039;A resilient species that grows on marshy soil.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:DebugNode MushroomSmall icon.png|50px]] Bleeding Tooth Mushroom (small) || [[File:Mushrooms.png|30px]] Mushrooms || [[File:Insects.png|25px]] Insects (30%)&lt;br /&gt;
|-&lt;br /&gt;
| [[File:DebugNode ClayBig icon.png|50px]] Clay Deposit (big) || [[File:Clay.png|30px]] Clay || [[File:CopperOre.png|25px]] Copper Ore (40%)&amp;lt;br&amp;gt;[[File:Roots.png|25px]] Roots (30%) || rowspan=2 | [[File:Stonecutter&#039;s Camp icon.png|25px]] Stonecutters&#039; Camp || rowspan=2 | Royal Woodlands&amp;lt;br&amp;gt;The Marshlands || rowspan=2 | &#039;&#039;Soil infused with the essence of the rain.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:DebugNode ClaySmall icon.png|50px]] Clay Deposit (small) || [[File:Clay.png|30px]] Clay || [[File:CopperOre.png|25px]] Copper Ore (25%)&amp;lt;br&amp;gt;[[File:Roots.png|25px]] Roots (20%)&lt;br /&gt;
|-&lt;br /&gt;
| [[File:DebugNode DewberryBushBig icon.png|50px]] Dewberry Bush (big) || [[File:Berries.png|30px]] Berries || [[File:Berries.png|25px]] Berries (80%) || rowspan=2 | [[File:Herbalist&#039;s Camp icon.png|25px]] Herbalists&#039; Camp || rowspan=2 | Royal Woodlands&amp;lt;br&amp;gt;Scarlet Orchard || rowspan=2 | &#039;&#039;Fresh and sweet berries infused by the Rain.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:DebugNode DewberryBushSmall icon.png|50px]] Dewberry Bush (small) || [[File:Berries.png|30px]] Berries || [[File:Berries.png|25px]] Berries (40%)&lt;br /&gt;
|-&lt;br /&gt;
| [[File:DebugNode FlaxBig icon.png|50px]] Flax Field (big) || [[File:PlantFiber.png|30px]] Plant Fiber || [[File:Clay.png|25px]] Clay (20%)&amp;lt;br&amp;gt;[[File:Insects.png|25px]] Insects (20%) || rowspan=2 | [[File:Harvester Camp icon.png|25px]] Harvesters&#039; Camp || rowspan=2 | Royal Woodlands || rowspan=2 | &#039;&#039;Resilient plants perfect for cloth-making.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:DebugNode FlaxSmall icon.png|50px]] Flax Field (small) || [[File:PlantFiber.png|30px]] Plant Fiber || [[File:Clay.png|25px]] Clay (40%)&amp;lt;br&amp;gt;[[File:Insects.png|25px]] Insects (20%)&lt;br /&gt;
|-&lt;br /&gt;
| [[File:DebugNode HerbsBig icon.png|50px]] Herb Node (big) || [[File:Herbs.png|30px]] Herbs || [[File:Berries.png|25px]] Berries (20%)&amp;lt;br&amp;gt;[[File:PlantFiber.png|25px]] Plant Fiber (20%) || rowspan=2 | [[File:Herbalist&#039;s Camp icon.png|25px]] Herbalists&#039; Camp || rowspan=2 | Coral Forest&amp;lt;br&amp;gt;Scarlet Orchard || rowspan=2 | &#039;&#039;A dense shrub full of many useful plant species.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:DebugNode HerbsSmall icon.png|50px]] Herb Node (small) || [[File:Herbs.png|30px]] Herbs || [[File:Berries.png|25px]] Berries (20%)&amp;lt;br&amp;gt;[[File:PlantFiber.png|25px]] Plant Fiber (20%)&lt;br /&gt;
|-&lt;br /&gt;
| [[File:DebugNode MossBroccoliBig icon.png|50px]] Moss Broccoli Patch (big) || [[File:Vegetables.png|30px]] Vegetables || [[File:Insects.png|25px]] Insects (30%)&amp;lt;br&amp;gt;[[File:Roots.png|25px]] Roots (20%) || rowspan=2 | [[File:Forager&#039;s Camp icon.png|25px]] Foregars&#039; Camp || rowspan=2 | Coral Forest&amp;lt;br&amp;gt;Royal Woodlands || rowspan=2 | &#039;&#039;An edible and tasty type of moss.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:DebugNode MossBroccoliSmall icon.png|50px]] Moss Broccoli Patch (small) || [[File:Vegetables.png|30px]] Vegetables || [[File:Insects.png|25px]] Insects (30%)&amp;lt;br&amp;gt;[[File:Roots.png|25px]] Roots (20%)&lt;br /&gt;
|-&lt;br /&gt;
| [[File:DebugNode ReedBig icon.png|50px]] Reed Field (big) || [[File:Reeds.png|30px]] Reed || [[File:Clay.png|25px]] Clay (20%)&amp;lt;br&amp;gt;[[File:Roots.png|25px]] Roots (20%) || rowspan=2 | [[File:Harvester Camp icon.png|25px]] Harvesters&#039; Camp || rowspan=2 | Coral Forest&amp;lt;br&amp;gt;Scarlet Orchard || rowspan=2 | &#039;&#039;A very common plant, it thrives thanks to the magical rain.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:DebugNode ReedSmall icon.png|50px]] Reed Field (small) || [[File:Reeds.png|30px]] Reed || [[File:Clay.png|25px]] Clay (20%)&amp;lt;br&amp;gt;[[File:Roots.png|25px]] Roots (20%)&lt;br /&gt;
|-&lt;br /&gt;
| [[File:DebugNode RootsBig icon.png|50px]] Root Deposit (big) || [[File:Roots.png|30px]] Roots || [[File:Herbs.png|25px]] Herbs (20%) || rowspan=2 | [[File:Scavenger Camp icon.png|25px]] Scavengers&#039; Camp || rowspan=2 | Coral Forest&amp;lt;br&amp;gt;Royal Woodlands&amp;lt;br&amp;gt;Scarlet Orchard&amp;lt;br&amp;gt;The Marshlands || rowspan=2 | &#039;&#039;A tangled net of living vines.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:DebugNode RootsSmall icon.png|50px]] Root Deposit (small) || [[File:Roots.png|30px]] Roots || [[File:Herbs.png|25px]] Herbs (20%)&lt;br /&gt;
|-&lt;br /&gt;
| [[File:DebugNode SeaMarrowBig icon.png|50px]] Sea Marrow Deposit (big) || [[File:SeaMarrow.png|30px]] Sea Marrow || [[File:Stone.png|25px]] Stone (40%)&amp;lt;br&amp;gt;[[File:AncientTablet.png|25px]] Ancient Tablet (1%) || rowspan=2 | [[File:Stonecutter&#039;s Camp icon.png|25px]] Stonecutters&#039; Camp || rowspan=2 | Royal Woodlands&amp;lt;br&amp;gt;Scarlet Orchard || rowspan=2 | &#039;&#039;Ancient fossils rich in resources.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:DebugNode SeaMarrowSmall icon.png|50px]] Sea Marrow Deposit (small) || [[File:SeaMarrow.png|30px]] Sea Marrow || [[File:Stone.png|25px]] Stone (40%)&lt;br /&gt;
|-&lt;br /&gt;
| [[File:DebugNode SnailBroodmotherBig icon.png|50px]] Slickshell Broodmother (big) || [[File:Meat.png|30px]] Meat || [[File:Leather.png|25px]] Leather (80%) || rowspan=2 | [[File:Trapper&#039;s Camp icon.png|25px]] Trappers&#039; Camp || rowspan=2 | Royal Woodlands&amp;lt;br&amp;gt;The Marshlands || rowspan=2 | &#039;&#039;Small Slickshells are crawling out of the openings in the broodmother&#039;s shell. It&#039;s easy to collect them.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:DebugNode SnailBroodmotherSmall icon.png|50px]] Slickshell Broodmother (small) || [[File:Meat.png|30px]] Meat || [[File:Leather.png|25px]] Leather (40%)&lt;br /&gt;
|-&lt;br /&gt;
| [[File:DebugNode StoneBig icon.png|50px]] Stone Deposit (big) || [[File:Stone.png|30px]] Stone || [[File:Insects.png|25px]] Insects (20%)&amp;lt;br&amp;gt;[[File:Roots.png|25px]] Roots (20%)&amp;lt;br&amp;gt;[[File:CopperOre.png|25px]] Copper Ore (10%) || rowspan=2 | [[File:Stonecutter&#039;s Camp icon.png|25px]] Stonecutters&#039; Camp || rowspan=2 | Coral Forest&amp;lt;br&amp;gt;Scarlet Orchard&amp;lt;br&amp;gt;The Marshlands || rowspan=2 | &#039;&#039;Stones weathered by the everlasting rain.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:DebugNode StoneSmall icon.png|50px]] Stone Deposit (small) || [[File:Stone.png|30px]] Stone || [[File:Insects.png|25px]] Insects (20%)&amp;lt;br&amp;gt;[[File:Roots.png|25px]] Roots (20%)&lt;br /&gt;
|-&lt;br /&gt;
| [[File:DebugNode StormbirdNestBig icon.png|50px]] Stormbird Nest (big) || [[File:Eggs.png|30px]] Eggs || [[File:Meat.png|25px]] Meat (40%) || rowspan=2 | [[File:Scavenger Camp icon.png|25px]] Scavengers&#039; Camp&amp;lt;br&amp;gt;[[File:Trapper&#039;s Camp icon.png|25px]] Trappers&#039; Camp || rowspan=2 | Coral Forest&amp;lt;br&amp;gt;Royal Woodlands&amp;lt;br&amp;gt;Scarlet Orchard&amp;lt;br&amp;gt;The Marshlands || rowspan=2 | &#039;&#039;An abandoned nest. Let&#039;s hope the owner doesn&#039;t come back...&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:DebugNode StormbirdNestSmall icon.png|50px]] Stormbird Nest (small) || [[File:Eggs.png|30px]] Eggs || [[File:Meat.png|25px]] Meat (20%)&lt;br /&gt;
|-&lt;br /&gt;
| [[File:DebugNode SwampWheatBig icon.png|50px]] Swamp Wheat Field (big) || [[File:Grain.png|30px]] Grain || [[File:PlantFiber.png|25px]] PlantFiber (20%) || rowspan=2 | [[File:Forager&#039;s Camp icon.png|25px]] Foregars&#039; Camp || rowspan=2 | Scarlet Orchard&amp;lt;br&amp;gt;The Marshlands || rowspan=2 | &#039;&#039;A plant species at home in the swamp.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:DebugNode SwampWheatSmall icon.png|50px]] Swamp Wheat Field (small) || [[File:Grain.png|30px]] Grain || [[File:PlantFiber.png|25px]] PlantFiber (20%)&lt;br /&gt;
|-&lt;br /&gt;
| [[File:DebugNode WormtongueNestBig icon.png|50px]] Wormtongue Nest (big) || [[File:Insects.png|30px]] Insects || [[File:Insects.png|25px]] Insects (60%) || rowspan=2 | [[File:Forager&#039;s Camp icon.png|25px]] Foregars&#039; Camp&amp;lt;br&amp;gt;[[File:Trapper&#039;s Camp icon.png|25px]] Trappers&#039; Camp || rowspan=2 | Coral Forest&amp;lt;br&amp;gt;Royal Woodlands&amp;lt;br&amp;gt;The Marshlands || rowspan=2 | &#039;&#039;A nest full of tasty Wormtongues.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:DebugNode WormtongueNestSmall icon.png|50px]] Wormtongue Nest (small) || [[File:Insects.png|30px]] Insects || [[File:Insects.png|25px]] Insects (20%)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Glades ==&lt;br /&gt;
Glades are empty areas of the Forest that are shrouded until they are first reached by clearing trees. They may contain resources, treasures, fertile soil, ruined buildings, and more.&lt;br /&gt;
&lt;br /&gt;
To reach a Glade faster, trees can be marked and unmarked for harvest via the axe icon on the bottom bar, ensuring they will be cut before other trees. Marked trees will glow golden if inside the area of a Woodcutters&#039; Camp and white if outside one.&lt;br /&gt;
&lt;br /&gt;
The best rewards come from Dangerous Glades and especially Forbidden Glades (both marked with a skull icon), but they always contain at least one dangerous Glade Event, which requires delivering certain goods or completing a challenge.&lt;br /&gt;
&lt;br /&gt;
=== Glade Events ===&lt;br /&gt;
Glade Events are objects found in the forest, like abandoned caches, survivor camps, ruins, wild beasts, etc. Some of them are positive, offering goods or new villagers for small resource investments. Others are dangerous, forcing you to act quickly to avoid negative consequences (but also giving you generous rewards for solving them).&lt;br /&gt;
&lt;br /&gt;
Once you select a Glade Event, the Event Panel will show up. There, you will find a few different sections: effects, worker slots, requirements, and rewards. The effect section shows you the possible negative consequences of the Event, and how much time you have before they occur. To solve an Event, you need to assign workers to it, select one of two reward options, and select &amp;quot;investigate&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
Some events simply require you to deliver goods, others have something called a Working Effect. Working Effects are special conditions that activate once you give the order to investigate an Event (like a Resolve penalty, a slow debuff, etc.). Your goal is to survive these conditions for a set amount of time. After an Event is solved, the workers will bring back the rewards to your Storage, and no negative consequence will trigger.&lt;br /&gt;
&lt;br /&gt;
=== Ruins ===&lt;br /&gt;
Ruins are ruined versions of non-essential buildings that may sometimes be encountered in Glades. For a certain amount of resources they can be either rebuilt, giving a fully functional building, or salvaged, giving a random reward of resources.&lt;/div&gt;</summary>
		<author><name>Kami-sama</name></author>
	</entry>
	<entry>
		<id>https://wiki.hoodedhorse.com/Against_the_Storm/index.php?title=File:DebugNode_SwampWheatBig_icon.png&amp;diff=907</id>
		<title>File:DebugNode SwampWheatBig icon.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.hoodedhorse.com/Against_the_Storm/index.php?title=File:DebugNode_SwampWheatBig_icon.png&amp;diff=907"/>
		<updated>2022-11-01T16:46:51Z</updated>

		<summary type="html">&lt;p&gt;Kami-sama: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Kami-sama</name></author>
	</entry>
	<entry>
		<id>https://wiki.hoodedhorse.com/Against_the_Storm/index.php?title=The_Forest&amp;diff=906</id>
		<title>The Forest</title>
		<link rel="alternate" type="text/html" href="https://wiki.hoodedhorse.com/Against_the_Storm/index.php?title=The_Forest&amp;diff=906"/>
		<updated>2022-11-01T16:43:58Z</updated>

		<summary type="html">&lt;p&gt;Kami-sama: /* Resource nodes */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;All settlements are constructed in the Forest, which is made up of Trees and Glades.&lt;br /&gt;
&lt;br /&gt;
== Trees ==&lt;br /&gt;
Trees can be harvested by Woodcutters&#039; Camp buildings to give Wood. They may also grant additional resources depending on the biome.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Tree !! Biome !! Additional resources&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Coppervein&#039;&#039;&#039; || Scarlet Orchard || [[File:CopperOre.png|25px]] Copper Ore (10%)&amp;lt;br&amp;gt;[[File:Resin.png|25px]] Resin (5%)&amp;lt;br&amp;gt;[[File:PlantFiber.png|25px]] Plant Fiber (5%)&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Lush&#039;&#039;&#039; || Royal Woodlands || [[File:Resin.png|25px]] Resin (15%)&amp;lt;br&amp;gt;[[File:PlantFiber.png|25px]] Plant Fiber (10%)&amp;lt;br&amp;gt;[[File:Eggs.png|25px]] Eggs (5%)&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Mushwood&#039;&#039;&#039; || The Marshlands || [[File:Mushrooms.png|25px]] Mushrooms (15%)&amp;lt;br&amp;gt;[[File:Leather.png|25px]] Leather (5%)&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Crimsonreach&#039;&#039;&#039; || Coral Forest || [[File:Stone.png|25px]] Stone (40%)&amp;lt;br&amp;gt;[[File:Incense.png|25px]] Incense (20%)&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Musselsprout&#039;&#039;&#039; || Coral Forest || [[File:Meat.png|25px]] Meat (40%)&amp;lt;br&amp;gt;[[File:CrystalizedDew.png|25px]] Crystalized Dew (20%)&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Plantleaf&#039;&#039;&#039; || Coral Forest || [[File:Resin.png|25px]] Resin (30%)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Resource nodes ==&lt;br /&gt;
Resource nodes are spots that allow villagers to gather resources. Each node can have its own priority set, when it is preferred to be harvested more or less often than other nodes.&lt;br /&gt;
&lt;br /&gt;
Resource nodes come in two sizes. With the exception of the tutorial, big resource nodes can only be found inside Dangerous Glades and Forbidden Glades.&lt;br /&gt;
&lt;br /&gt;
Each node has a number of Charges, representing the amount of times it can be harvested. Small resource nodes can be harvested &#039;&#039;&#039;15&#039;&#039;&#039; times if they provide raw food and &#039;&#039;&#039;20&#039;&#039;&#039; times if they provide raw resources. Large resource nodes can be harvested &#039;&#039;&#039;60&#039;&#039;&#039; times. The number can be increased by certain Smoldering City upgrades.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Node !! Guaranteed resources !! Possible resources !! Gathered by !! Biome !! Description&lt;br /&gt;
|-&lt;br /&gt;
| [[File:DebugNode MushroomBig icon.png|50px]] Bleeding Tooth Mushroom (big) || [[File:Mushrooms.png|30px]] Mushrooms || [[File:Insects.png|25px]] Insects (30%) || rowspan=2 | [[File:Herbalist&#039;s Camp icon.png|25px]] Herbalists&#039; Camp || rowspan=2 | Royal Woodlands&amp;lt;br&amp;gt;The Marshlands || rowspan=2 | &#039;&#039;A resilient species that grows on marshy soil.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:DebugNode MushroomSmall icon.png|50px]] Bleeding Tooth Mushroom (small) || [[File:Mushrooms.png|30px]] Mushrooms || [[File:Insects.png|25px]] Insects (30%)&lt;br /&gt;
|-&lt;br /&gt;
| [[File:DebugNode ClayBig icon.png|50px]] Clay Deposit (big) || [[File:Clay.png|30px]] Clay || [[File:CopperOre.png|25px]] Copper Ore (40%)&amp;lt;br&amp;gt;[[File:Roots.png|25px]] Roots (30%) || rowspan=2 | [[File:Stonecutter&#039;s Camp icon.png|25px]] Stonecutters&#039; Camp || rowspan=2 | Royal Woodlands&amp;lt;br&amp;gt;The Marshlands || rowspan=2 | &#039;&#039;Soil infused with the essence of the rain.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:DebugNode ClaySmall icon.png|50px]] Clay Deposit (small) || [[File:Clay.png|30px]] Clay || [[File:CopperOre.png|25px]] Copper Ore (25%)&amp;lt;br&amp;gt;[[File:Roots.png|25px]] Roots (20%)&lt;br /&gt;
|-&lt;br /&gt;
| [[File:DebugNode DewberryBushBig icon.png|50px]] Dewberry Bush (big) || [[File:Berries.png|30px]] Berries || [[File:Berries.png|25px]] Berries (80%) || rowspan=2 | [[File:Herbalist&#039;s Camp icon.png|25px]] Herbalists&#039; Camp || rowspan=2 | Royal Woodlands&amp;lt;br&amp;gt;Scarlet Orchard || rowspan=2 | &#039;&#039;Fresh and sweet berries infused by the Rain.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:DebugNode DewberryBushSmall icon.png|50px]] Dewberry Bush (small) || [[File:Berries.png|30px]] Berries || [[File:Berries.png|25px]] Berries (40%)&lt;br /&gt;
|-&lt;br /&gt;
| [[File:DebugNode FlaxBig icon.png|50px]] Flax Field (big) || [[File:PlantFiber.png|30px]] Plant Fiber || [[File:Clay.png|25px]] Clay (20%)&amp;lt;br&amp;gt;[[File:Insects.png|25px]] Insects (20%) || rowspan=2 | [[File:Harvester Camp icon.png|25px]] Harvesters&#039; Camp || rowspan=2 | Royal Woodlands || rowspan=2 | &#039;&#039;Resilient plants perfect for cloth-making.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:DebugNode FlaxSmall icon.png|50px]] Flax Field (small) || [[File:PlantFiber.png|30px]] Plant Fiber || [[File:Clay.png|25px]] Clay (40%)&amp;lt;br&amp;gt;[[File:Insects.png|25px]] Insects (20%)&lt;br /&gt;
|-&lt;br /&gt;
| [[File:DebugNode HerbsBig icon.png|50px]] Herb Node (big) || [[File:Herbs.png|30px]] Herbs || [[File:Berries.png|25px]] Berries (20%)&amp;lt;br&amp;gt;[[File:PlantFiber.png|25px]] Plant Fiber (20%) || rowspan=2 | [[File:Herbalist&#039;s Camp icon.png|25px]] Herbalists&#039; Camp || rowspan=2 | Coral Forest&amp;lt;br&amp;gt;Scarlet Orchard || rowspan=2 | &#039;&#039;A dense shrub full of many useful plant species.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:DebugNode HerbsSmall icon.png|50px]] Herb Node (small) || [[File:Herbs.png|30px]] Herbs || [[File:Berries.png|25px]] Berries (20%)&amp;lt;br&amp;gt;[[File:PlantFiber.png|25px]] Plant Fiber (20%)&lt;br /&gt;
|-&lt;br /&gt;
| [[File:DebugNode MossBroccoliBig icon.png|50px]] Moss Broccoli Patch (big) || [[File:Vegetables.png|30px]] Vegetables || [[File:Insects.png|25px]] Insects (30%)&amp;lt;br&amp;gt;[[File:Roots.png|25px]] Roots (20%) || rowspan=2 | [[File:Forager&#039;s Camp icon.png|25px]] Foregars&#039; Camp || rowspan=2 | Coral Forest&amp;lt;br&amp;gt;Royal Woodlands || rowspan=2 | &#039;&#039;An edible and tasty type of moss.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:DebugNode MossBroccoliSmall icon.png|50px]] Moss Broccoli Patch (small) || [[File:Vegetables.png|30px]] Vegetables || [[File:Insects.png|25px]] Insects (30%)&amp;lt;br&amp;gt;[[File:Roots.png|25px]] Roots (20%)&lt;br /&gt;
|-&lt;br /&gt;
| [[File:DebugNode ReedBig icon.png|50px]] Reed Field (big) || [[File:Reeds.png|30px]] Reed || [[File:Clay.png|25px]] Clay (20%)&amp;lt;br&amp;gt;[[File:Roots.png|25px]] Roots (20%) || rowspan=2 | [[File:Harvester Camp icon.png|25px]] Harvesters&#039; Camp || rowspan=2 | Coral Forest&amp;lt;br&amp;gt;Scarlet Orchard || rowspan=2 | &#039;&#039;A very common plant, it thrives thanks to the magical rain.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:DebugNode ReedSmall icon.png|50px]] Reed Field (small) || [[File:Reeds.png|30px]] Reed || [[File:Clay.png|25px]] Clay (20%)&amp;lt;br&amp;gt;[[File:Roots.png|25px]] Roots (20%)&lt;br /&gt;
|-&lt;br /&gt;
| [[File:DebugNode RootsBig icon.png|50px]] Root Deposit (big) || [[File:Roots.png|30px]] Roots || [[File:Herbs.png|25px]] Herbs (20%) || rowspan=2 | [[File:Scavenger Camp icon.png|25px]] Scavengers&#039; Camp || rowspan=2 | Coral Forest&amp;lt;br&amp;gt;Royal Woodlands&amp;lt;br&amp;gt;Scarlet Orchard&amp;lt;br&amp;gt;The Marshlands || rowspan=2 | &#039;&#039;A tangled net of living vines.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:DebugNode RootsSmall icon.png|50px]] Root Deposit (small) || [[File:Roots.png|30px]] Roots || [[File:Herbs.png|25px]] Herbs (20%)&lt;br /&gt;
|-&lt;br /&gt;
| [[File:DebugNode SeaMarrowBig icon.png|50px]] Sea Marrow Deposit (big) || [[File:SeaMarrow.png|30px]] Sea Marrow || [[File:Stone.png|25px]] Stone (40%)&amp;lt;br&amp;gt;[[File:AncientTablet.png|25px]] Ancient Tablet (1%) || rowspan=2 | [[File:Stonecutter&#039;s Camp icon.png|25px]] Stonecutters&#039; Camp || rowspan=2 | Royal Woodlands&amp;lt;br&amp;gt;Scarlet Orchard || rowspan=2 | &#039;&#039;Ancient fossils rich in resources.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:DebugNode SeaMarrowSmall icon.png|50px]] Sea Marrow Deposit (small) || [[File:SeaMarrow.png|30px]] Sea Marrow || [[File:Stone.png|25px]] Stone (40%)&lt;br /&gt;
|-&lt;br /&gt;
| [[File:DebugNode SnailBroodmotherBig icon.png|50px]] Slickshell Broodmother (big) || [[File:Meat.png|30px]] Meat || [[File:Leather.png|25px]] Leather (80%) || rowspan=2 | [[File:Trapper&#039;s Camp icon.png|25px]] Trappers&#039; Camp || rowspan=2 | Royal Woodlands&amp;lt;br&amp;gt;The Marshlands || rowspan=2 | &#039;&#039;Small Slickshells are crawling out of the openings in the broodmother&#039;s shell. It&#039;s easy to collect them.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:DebugNode SnailBroodmotherSmall icon.png|50px]] Slickshell Broodmother (small) || [[File:Meat.png|30px]] Meat || [[File:Leather.png|25px]] Leather (40%)&lt;br /&gt;
|-&lt;br /&gt;
| [[File:DebugNode StoneBig icon.png|50px]] Stone Deposit (big) || [[File:Stone.png|30px]] Stone || [[File:Insects.png|25px]] Insects (20%)&amp;lt;br&amp;gt;[[File:Roots.png|25px]] Roots (20%)&amp;lt;br&amp;gt;[[File:CopperOre.png|25px]] Copper Ore (10%) || rowspan=2 | [[File:Stonecutter&#039;s Camp icon.png|25px]] Stonecutters&#039; Camp || rowspan=2 | Coral Forest&amp;lt;br&amp;gt;Scarlet Orchard&amp;lt;br&amp;gt;The Marshlands || rowspan=2 | &#039;&#039;Stones weathered by the everlasting rain.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:DebugNode StoneSmall icon.png|50px]] Stone Deposit (small) || [[File:Stone.png|30px]] Stone || [[File:Insects.png|25px]] Insects (20%)&amp;lt;br&amp;gt;[[File:Roots.png|25px]] Roots (20%)&lt;br /&gt;
|-&lt;br /&gt;
| [[File:DebugNode StormbirdNestBig icon.png|50px]] Stormbird Nest (big) || [[File:Eggs.png|30px]] Eggs || [[File:Meat.png|25px]] Meat (40%) || rowspan=2 | [[File:Scavenger Camp icon.png|25px]] Scavengers&#039; Camp&amp;lt;br&amp;gt;[[File:Trapper&#039;s Camp icon.png|25px]] Trappers&#039; Camp || rowspan=2 | Coral Forest&amp;lt;br&amp;gt;Royal Woodlands&amp;lt;br&amp;gt;Scarlet Orchard&amp;lt;br&amp;gt;The Marshlands || rowspan=2 | &#039;&#039;An abandoned nest. Let&#039;s hope the owner doesn&#039;t come back...&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:DebugNode StormbirdNestSmall icon.png|50px]] Stormbird Nest (small) || [[File:Eggs.png|30px]] Eggs || [[File:Meat.png|25px]] Meat (20%)&lt;br /&gt;
|-&lt;br /&gt;
| [[File:DebugNode SwampWheatSmall icon.png|50px]] Swamp Wheat Field (small) || [[File:Grain.png|30px]] Grain || [[File:PlantFiber.png|25px]] PlantFiber (20%) || [[File:Forager&#039;s Camp icon.png|25px]] Foregars&#039; Camp || Scarlet Orchard&amp;lt;br&amp;gt;The Marshlands || &#039;&#039;A plant species at home in the swamp.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:DebugNode WormtongueNestBig icon.png|50px]] Wormtongue Nest (big) || [[File:Insects.png|30px]] Insects || [[File:Insects.png|25px]] Insects (60%) || rowspan=2 | [[File:Forager&#039;s Camp icon.png|25px]] Foregars&#039; Camp&amp;lt;br&amp;gt;[[File:Trapper&#039;s Camp icon.png|25px]] Trappers&#039; Camp || rowspan=2 | Coral Forest&amp;lt;br&amp;gt;Royal Woodlands&amp;lt;br&amp;gt;The Marshlands || rowspan=2 | &#039;&#039;A nest full of tasty Wormtongues.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:DebugNode WormtongueNestSmall icon.png|50px]] Wormtongue Nest (small) || [[File:Insects.png|30px]] Insects || [[File:Insects.png|25px]] Insects (20%)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Glades ==&lt;br /&gt;
Glades are empty areas of the Forest that are shrouded until they are first reached by clearing trees. They may contain resources, treasures, fertile soil, ruined buildings, and more.&lt;br /&gt;
&lt;br /&gt;
To reach a Glade faster, trees can be marked and unmarked for harvest via the axe icon on the bottom bar, ensuring they will be cut before other trees. Marked trees will glow golden if inside the area of a Woodcutters&#039; Camp and white if outside one.&lt;br /&gt;
&lt;br /&gt;
The best rewards come from Dangerous Glades and especially Forbidden Glades (both marked with a skull icon), but they always contain at least one dangerous Glade Event, which requires delivering certain goods or completing a challenge.&lt;br /&gt;
&lt;br /&gt;
=== Glade Events ===&lt;br /&gt;
Glade Events are objects found in the forest, like abandoned caches, survivor camps, ruins, wild beasts, etc. Some of them are positive, offering goods or new villagers for small resource investments. Others are dangerous, forcing you to act quickly to avoid negative consequences (but also giving you generous rewards for solving them).&lt;br /&gt;
&lt;br /&gt;
Once you select a Glade Event, the Event Panel will show up. There, you will find a few different sections: effects, worker slots, requirements, and rewards. The effect section shows you the possible negative consequences of the Event, and how much time you have before they occur. To solve an Event, you need to assign workers to it, select one of two reward options, and select &amp;quot;investigate&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
Some events simply require you to deliver goods, others have something called a Working Effect. Working Effects are special conditions that activate once you give the order to investigate an Event (like a Resolve penalty, a slow debuff, etc.). Your goal is to survive these conditions for a set amount of time. After an Event is solved, the workers will bring back the rewards to your Storage, and no negative consequence will trigger.&lt;br /&gt;
&lt;br /&gt;
=== Ruins ===&lt;br /&gt;
Ruins are ruined versions of non-essential buildings that may sometimes be encountered in Glades. For a certain amount of resources they can be either rebuilt, giving a fully functional building, or salvaged, giving a random reward of resources.&lt;/div&gt;</summary>
		<author><name>Kami-sama</name></author>
	</entry>
	<entry>
		<id>https://wiki.hoodedhorse.com/Against_the_Storm/index.php?title=File:DebugNode_SwampWheatSmall_icon.png&amp;diff=905</id>
		<title>File:DebugNode SwampWheatSmall icon.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.hoodedhorse.com/Against_the_Storm/index.php?title=File:DebugNode_SwampWheatSmall_icon.png&amp;diff=905"/>
		<updated>2022-11-01T16:41:47Z</updated>

		<summary type="html">&lt;p&gt;Kami-sama: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Kami-sama</name></author>
	</entry>
	<entry>
		<id>https://wiki.hoodedhorse.com/Against_the_Storm/index.php?title=The_Forest&amp;diff=904</id>
		<title>The Forest</title>
		<link rel="alternate" type="text/html" href="https://wiki.hoodedhorse.com/Against_the_Storm/index.php?title=The_Forest&amp;diff=904"/>
		<updated>2022-11-01T16:36:48Z</updated>

		<summary type="html">&lt;p&gt;Kami-sama: /* Resource nodes */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;All settlements are constructed in the Forest, which is made up of Trees and Glades.&lt;br /&gt;
&lt;br /&gt;
== Trees ==&lt;br /&gt;
Trees can be harvested by Woodcutters&#039; Camp buildings to give Wood. They may also grant additional resources depending on the biome.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Tree !! Biome !! Additional resources&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Coppervein&#039;&#039;&#039; || Scarlet Orchard || [[File:CopperOre.png|25px]] Copper Ore (10%)&amp;lt;br&amp;gt;[[File:Resin.png|25px]] Resin (5%)&amp;lt;br&amp;gt;[[File:PlantFiber.png|25px]] Plant Fiber (5%)&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Lush&#039;&#039;&#039; || Royal Woodlands || [[File:Resin.png|25px]] Resin (15%)&amp;lt;br&amp;gt;[[File:PlantFiber.png|25px]] Plant Fiber (10%)&amp;lt;br&amp;gt;[[File:Eggs.png|25px]] Eggs (5%)&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Mushwood&#039;&#039;&#039; || The Marshlands || [[File:Mushrooms.png|25px]] Mushrooms (15%)&amp;lt;br&amp;gt;[[File:Leather.png|25px]] Leather (5%)&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Crimsonreach&#039;&#039;&#039; || Coral Forest || [[File:Stone.png|25px]] Stone (40%)&amp;lt;br&amp;gt;[[File:Incense.png|25px]] Incense (20%)&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Musselsprout&#039;&#039;&#039; || Coral Forest || [[File:Meat.png|25px]] Meat (40%)&amp;lt;br&amp;gt;[[File:CrystalizedDew.png|25px]] Crystalized Dew (20%)&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Plantleaf&#039;&#039;&#039; || Coral Forest || [[File:Resin.png|25px]] Resin (30%)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Resource nodes ==&lt;br /&gt;
Resource nodes are spots that allow villagers to gather resources. Each node can have its own priority set, when it is preferred to be harvested more or less often than other nodes.&lt;br /&gt;
&lt;br /&gt;
Resource nodes come in two sizes. With the exception of the tutorial, big resource nodes can only be found inside Dangerous Glades and Forbidden Glades.&lt;br /&gt;
&lt;br /&gt;
Each node has a number of Charges, representing the amount of times it can be harvested. Small resource nodes can be harvested &#039;&#039;&#039;15&#039;&#039;&#039; times if they provide raw food and &#039;&#039;&#039;20&#039;&#039;&#039; times if they provide raw resources. Large resource nodes can be harvested &#039;&#039;&#039;60&#039;&#039;&#039; times. The number can be increased by certain Smoldering City upgrades.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Node !! Guaranteed resources !! Possible resources !! Gathered by !! Biome !! Description&lt;br /&gt;
|-&lt;br /&gt;
| [[File:DebugNode MushroomBig icon.png|50px]] Bleeding Tooth Mushroom (big) || [[File:Mushrooms.png|30px]] Mushrooms || [[File:Insects.png|25px]] Insects (30%) || rowspan=2 | [[File:Herbalist&#039;s Camp icon.png|25px]] Herbalists&#039; Camp || rowspan=2 | Royal Woodlands&amp;lt;br&amp;gt;The Marshlands || rowspan=2 | &#039;&#039;A resilient species that grows on marshy soil.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:DebugNode MushroomSmall icon.png|50px]] Bleeding Tooth Mushroom (small) || [[File:Mushrooms.png|30px]] Mushrooms || [[File:Insects.png|25px]] Insects (30%)&lt;br /&gt;
|-&lt;br /&gt;
| [[File:DebugNode ClayBig icon.png|50px]] Clay Deposit (big) || [[File:Clay.png|30px]] Clay || [[File:CopperOre.png|25px]] Copper Ore (40%)&amp;lt;br&amp;gt;[[File:Roots.png|25px]] Roots (30%) || rowspan=2 | [[File:Stonecutter&#039;s Camp icon.png|25px]] Stonecutters&#039; Camp || rowspan=2 | Royal Woodlands&amp;lt;br&amp;gt;The Marshlands || rowspan=2 | &#039;&#039;Soil infused with the essence of the rain.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:DebugNode ClaySmall icon.png|50px]] Clay Deposit (small) || [[File:Clay.png|30px]] Clay || [[File:CopperOre.png|25px]] Copper Ore (25%)&amp;lt;br&amp;gt;[[File:Roots.png|25px]] Roots (20%)&lt;br /&gt;
|-&lt;br /&gt;
| [[File:DebugNode DewberryBushBig icon.png|50px]] Dewberry Bush (big) || [[File:Berries.png|30px]] Berries || [[File:Berries.png|25px]] Berries (80%) || rowspan=2 | [[File:Herbalist&#039;s Camp icon.png|25px]] Herbalists&#039; Camp || rowspan=2 | Royal Woodlands&amp;lt;br&amp;gt;Scarlet Orchard || rowspan=2 | &#039;&#039;Fresh and sweet berries infused by the Rain.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:DebugNode DewberryBushSmall icon.png|50px]] Dewberry Bush (small) || [[File:Berries.png|30px]] Berries || [[File:Berries.png|25px]] Berries (40%)&lt;br /&gt;
|-&lt;br /&gt;
| [[File:DebugNode FlaxBig icon.png|50px]] Flax Field (big) || [[File:PlantFiber.png|30px]] Plant Fiber || [[File:Clay.png|25px]] Clay (20%)&amp;lt;br&amp;gt;[[File:Insects.png|25px]] Insects (20%) || rowspan=2 | [[File:Harvester Camp icon.png|25px]] Harvesters&#039; Camp || rowspan=2 | Royal Woodlands || rowspan=2 | &#039;&#039;Resilient plants perfect for cloth-making.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:DebugNode FlaxSmall icon.png|50px]] Flax Field (small) || [[File:PlantFiber.png|30px]] Plant Fiber || [[File:Clay.png|25px]] Clay (40%)&amp;lt;br&amp;gt;[[File:Insects.png|25px]] Insects (20%)&lt;br /&gt;
|-&lt;br /&gt;
| [[File:DebugNode HerbsBig icon.png|50px]] Herb Node (big) || [[File:Herbs.png|30px]] Herbs || [[File:Berries.png|25px]] Berries (20%)&amp;lt;br&amp;gt;[[File:PlantFiber.png|25px]] Plant Fiber (20%) || rowspan=2 | [[File:Herbalist&#039;s Camp icon.png|25px]] Herbalists&#039; Camp || rowspan=2 | Coral Forest&amp;lt;br&amp;gt;Scarlet Orchard || rowspan=2 | &#039;&#039;A dense shrub full of many useful plant species.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:DebugNode HerbsSmall icon.png|50px]] Herb Node (small) || [[File:Herbs.png|30px]] Herbs || [[File:Berries.png|25px]] Berries (20%)&amp;lt;br&amp;gt;[[File:PlantFiber.png|25px]] Plant Fiber (20%)&lt;br /&gt;
|-&lt;br /&gt;
| [[File:DebugNode MossBroccoliBig icon.png|50px]] Moss Broccoli Patch (big) || [[File:Vegetables.png|30px]] Vegetables || [[File:Insects.png|25px]] Insects (30%)&amp;lt;br&amp;gt;[[File:Roots.png|25px]] Roots (20%) || rowspan=2 | [[File:Forager&#039;s Camp icon.png|25px]] Foregars&#039; Camp || rowspan=2 | Coral Forest&amp;lt;br&amp;gt;Royal Woodlands || rowspan=2 | &#039;&#039;An edible and tasty type of moss.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:DebugNode MossBroccoliSmall icon.png|50px]] Moss Broccoli Patch (small) || [[File:Vegetables.png|30px]] Vegetables || [[File:Insects.png|25px]] Insects (30%)&amp;lt;br&amp;gt;[[File:Roots.png|25px]] Roots (20%)&lt;br /&gt;
|-&lt;br /&gt;
| [[File:DebugNode ReedBig icon.png|50px]] Reed Field (big) || [[File:Reeds.png|30px]] Reed || [[File:Clay.png|25px]] Clay (20%)&amp;lt;br&amp;gt;[[File:Roots.png|25px]] Roots (20%) || rowspan=2 | [[File:Harvester Camp icon.png|25px]] Harvesters&#039; Camp || rowspan=2 | Coral Forest&amp;lt;br&amp;gt;Scarlet Orchard || rowspan=2 | &#039;&#039;A very common plant, it thrives thanks to the magical rain.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:DebugNode ReedSmall icon.png|50px]] Reed Field (small) || [[File:Reeds.png|30px]] Reed || [[File:Clay.png|25px]] Clay (20%)&amp;lt;br&amp;gt;[[File:Roots.png|25px]] Roots (20%)&lt;br /&gt;
|-&lt;br /&gt;
| [[File:DebugNode RootsBig icon.png|50px]] Root Deposit (big) || [[File:Roots.png|30px]] Roots || [[File:Herbs.png|25px]] Herbs (20%) || rowspan=2 | [[File:Scavenger Camp icon.png|25px]] Scavengers&#039; Camp || rowspan=2 | Coral Forest&amp;lt;br&amp;gt;Royal Woodlands&amp;lt;br&amp;gt;Scarlet Orchard&amp;lt;br&amp;gt;The Marshlands || rowspan=2 | &#039;&#039;A tangled net of living vines.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:DebugNode RootsSmall icon.png|50px]] Root Deposit (small) || [[File:Roots.png|30px]] Roots || [[File:Herbs.png|25px]] Herbs (20%)&lt;br /&gt;
|-&lt;br /&gt;
| [[File:DebugNode SeaMarrowBig icon.png|50px]] Sea Marrow Deposit (big) || [[File:SeaMarrow.png|30px]] Sea Marrow || [[File:Stone.png|25px]] Stone (40%)&amp;lt;br&amp;gt;[[File:AncientTablet.png|25px]] Ancient Tablet (1%) || rowspan=2 | [[File:Stonecutter&#039;s Camp icon.png|25px]] Stonecutters&#039; Camp || rowspan=2 | Royal Woodlands&amp;lt;br&amp;gt;Scarlet Orchard || rowspan=2 | &#039;&#039;Ancient fossils rich in resources.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:DebugNode SeaMarrowSmall icon.png|50px]] Sea Marrow Deposit (small) || [[File:SeaMarrow.png|30px]] Sea Marrow || [[File:Stone.png|25px]] Stone (40%)&lt;br /&gt;
|-&lt;br /&gt;
| [[File:DebugNode SnailBroodmotherBig icon.png|50px]] Slickshell Broodmother (big) || [[File:Meat.png|30px]] Meat || [[File:Leather.png|25px]] Leather (80%) || rowspan=2 | [[File:Trapper&#039;s Camp icon.png|25px]] Trappers&#039; Camp || rowspan=2 | Royal Woodlands&amp;lt;br&amp;gt;The Marshlands || rowspan=2 | &#039;&#039;Small Slickshells are crawling out of the openings in the broodmother&#039;s shell. It&#039;s easy to collect them.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:DebugNode SnailBroodmotherSmall icon.png|50px]] Slickshell Broodmother (small) || [[File:Meat.png|30px]] Meat || [[File:Leather.png|25px]] Leather (40%)&lt;br /&gt;
|-&lt;br /&gt;
| [[File:DebugNode StoneBig icon.png|50px]] Stone Deposit (big) || [[File:Stone.png|30px]] Stone || [[File:Insects.png|25px]] Insects (20%)&amp;lt;br&amp;gt;[[File:Roots.png|25px]] Roots (20%)&amp;lt;br&amp;gt;[[File:CopperOre.png|25px]] Copper Ore (10%) || rowspan=2 | [[File:Stonecutter&#039;s Camp icon.png|25px]] Stonecutters&#039; Camp || rowspan=2 | Coral Forest&amp;lt;br&amp;gt;Scarlet Orchard&amp;lt;br&amp;gt;The Marshlands || rowspan=2 | &#039;&#039;Stones weathered by the everlasting rain.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:DebugNode StoneSmall icon.png|50px]] Stone Deposit (small) || [[File:Stone.png|30px]] Stone || [[File:Insects.png|25px]] Insects (20%)&amp;lt;br&amp;gt;[[File:Roots.png|25px]] Roots (20%)&lt;br /&gt;
|-&lt;br /&gt;
| [[File:DebugNode StormbirdNestBig icon.png|50px]] Stormbird Nest (big) || [[File:Eggs.png|30px]] Eggs || [[File:Meat.png|25px]] Meat (40%) || rowspan=2 | [[File:Scavenger Camp icon.png|25px]] Scavengers&#039; Camp&amp;lt;br&amp;gt;[[File:Trapper&#039;s Camp icon.png|25px]] Trappers&#039; Camp || rowspan=2 | Coral Forest&amp;lt;br&amp;gt;Royal Woodlands&amp;lt;br&amp;gt;Scarlet Orchard&amp;lt;br&amp;gt;The Marshlands || rowspan=2 | &#039;&#039;An abandoned nest. Let&#039;s hope the owner doesn&#039;t come back...&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:DebugNode StormbirdNestSmall icon.png|50px]] Stormbird Nest (small) || [[File:Eggs.png|30px]] Eggs || [[File:Meat.png|25px]] Meat (20%)&lt;br /&gt;
|-&lt;br /&gt;
| [[File:DebugNode WormtongueNestBig icon.png|50px]] Wormtongue Nest (big) || [[File:Insects.png|30px]] Insects || [[File:Insects.png|25px]] Insects (60%) || rowspan=2 | [[File:Forager&#039;s Camp icon.png|25px]] Foregars&#039; Camp&amp;lt;br&amp;gt;[[File:Trapper&#039;s Camp icon.png|25px]] Trappers&#039; Camp || rowspan=2 | Coral Forest&amp;lt;br&amp;gt;Royal Woodlands&amp;lt;br&amp;gt;The Marshlands || rowspan=2 | &#039;&#039;A nest full of tasty Wormtongues.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:DebugNode WormtongueNestSmall icon.png|50px]] Wormtongue Nest (small) || [[File:Insects.png|30px]] Insects || [[File:Insects.png|25px]] Insects (20%)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Glades ==&lt;br /&gt;
Glades are empty areas of the Forest that are shrouded until they are first reached by clearing trees. They may contain resources, treasures, fertile soil, ruined buildings, and more.&lt;br /&gt;
&lt;br /&gt;
To reach a Glade faster, trees can be marked and unmarked for harvest via the axe icon on the bottom bar, ensuring they will be cut before other trees. Marked trees will glow golden if inside the area of a Woodcutters&#039; Camp and white if outside one.&lt;br /&gt;
&lt;br /&gt;
The best rewards come from Dangerous Glades and especially Forbidden Glades (both marked with a skull icon), but they always contain at least one dangerous Glade Event, which requires delivering certain goods or completing a challenge.&lt;br /&gt;
&lt;br /&gt;
=== Glade Events ===&lt;br /&gt;
Glade Events are objects found in the forest, like abandoned caches, survivor camps, ruins, wild beasts, etc. Some of them are positive, offering goods or new villagers for small resource investments. Others are dangerous, forcing you to act quickly to avoid negative consequences (but also giving you generous rewards for solving them).&lt;br /&gt;
&lt;br /&gt;
Once you select a Glade Event, the Event Panel will show up. There, you will find a few different sections: effects, worker slots, requirements, and rewards. The effect section shows you the possible negative consequences of the Event, and how much time you have before they occur. To solve an Event, you need to assign workers to it, select one of two reward options, and select &amp;quot;investigate&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
Some events simply require you to deliver goods, others have something called a Working Effect. Working Effects are special conditions that activate once you give the order to investigate an Event (like a Resolve penalty, a slow debuff, etc.). Your goal is to survive these conditions for a set amount of time. After an Event is solved, the workers will bring back the rewards to your Storage, and no negative consequence will trigger.&lt;br /&gt;
&lt;br /&gt;
=== Ruins ===&lt;br /&gt;
Ruins are ruined versions of non-essential buildings that may sometimes be encountered in Glades. For a certain amount of resources they can be either rebuilt, giving a fully functional building, or salvaged, giving a random reward of resources.&lt;/div&gt;</summary>
		<author><name>Kami-sama</name></author>
	</entry>
	<entry>
		<id>https://wiki.hoodedhorse.com/Against_the_Storm/index.php?title=File:DebugNode_ReedSmall_icon.png&amp;diff=903</id>
		<title>File:DebugNode ReedSmall icon.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.hoodedhorse.com/Against_the_Storm/index.php?title=File:DebugNode_ReedSmall_icon.png&amp;diff=903"/>
		<updated>2022-11-01T16:35:57Z</updated>

		<summary type="html">&lt;p&gt;Kami-sama: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Kami-sama</name></author>
	</entry>
	<entry>
		<id>https://wiki.hoodedhorse.com/Against_the_Storm/index.php?title=The_Forest&amp;diff=902</id>
		<title>The Forest</title>
		<link rel="alternate" type="text/html" href="https://wiki.hoodedhorse.com/Against_the_Storm/index.php?title=The_Forest&amp;diff=902"/>
		<updated>2022-11-01T16:32:45Z</updated>

		<summary type="html">&lt;p&gt;Kami-sama: /* Resource nodes */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;All settlements are constructed in the Forest, which is made up of Trees and Glades.&lt;br /&gt;
&lt;br /&gt;
== Trees ==&lt;br /&gt;
Trees can be harvested by Woodcutters&#039; Camp buildings to give Wood. They may also grant additional resources depending on the biome.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Tree !! Biome !! Additional resources&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Coppervein&#039;&#039;&#039; || Scarlet Orchard || [[File:CopperOre.png|25px]] Copper Ore (10%)&amp;lt;br&amp;gt;[[File:Resin.png|25px]] Resin (5%)&amp;lt;br&amp;gt;[[File:PlantFiber.png|25px]] Plant Fiber (5%)&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Lush&#039;&#039;&#039; || Royal Woodlands || [[File:Resin.png|25px]] Resin (15%)&amp;lt;br&amp;gt;[[File:PlantFiber.png|25px]] Plant Fiber (10%)&amp;lt;br&amp;gt;[[File:Eggs.png|25px]] Eggs (5%)&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Mushwood&#039;&#039;&#039; || The Marshlands || [[File:Mushrooms.png|25px]] Mushrooms (15%)&amp;lt;br&amp;gt;[[File:Leather.png|25px]] Leather (5%)&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Crimsonreach&#039;&#039;&#039; || Coral Forest || [[File:Stone.png|25px]] Stone (40%)&amp;lt;br&amp;gt;[[File:Incense.png|25px]] Incense (20%)&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Musselsprout&#039;&#039;&#039; || Coral Forest || [[File:Meat.png|25px]] Meat (40%)&amp;lt;br&amp;gt;[[File:CrystalizedDew.png|25px]] Crystalized Dew (20%)&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Plantleaf&#039;&#039;&#039; || Coral Forest || [[File:Resin.png|25px]] Resin (30%)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Resource nodes ==&lt;br /&gt;
Resource nodes are spots that allow villagers to gather resources. Each node can have its own priority set, when it is preferred to be harvested more or less often than other nodes.&lt;br /&gt;
&lt;br /&gt;
Resource nodes come in two sizes. With the exception of the tutorial, big resource nodes can only be found inside Dangerous Glades and Forbidden Glades.&lt;br /&gt;
&lt;br /&gt;
Each node has a number of Charges, representing the amount of times it can be harvested. Small resource nodes can be harvested &#039;&#039;&#039;15&#039;&#039;&#039; times if they provide raw food and &#039;&#039;&#039;20&#039;&#039;&#039; times if they provide raw resources. Large resource nodes can be harvested &#039;&#039;&#039;60&#039;&#039;&#039; times. The number can be increased by certain Smoldering City upgrades.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Node !! Guaranteed resources !! Possible resources !! Gathered by !! Biome !! Description&lt;br /&gt;
|-&lt;br /&gt;
| [[File:DebugNode MushroomBig icon.png|50px]] Bleeding Tooth Mushroom (big) || [[File:Mushrooms.png|30px]] Mushrooms || [[File:Insects.png|25px]] Insects (30%) || rowspan=2 | [[File:Herbalist&#039;s Camp icon.png|25px]] Herbalists&#039; Camp || rowspan=2 | Royal Woodlands&amp;lt;br&amp;gt;The Marshlands || rowspan=2 | &#039;&#039;A resilient species that grows on marshy soil.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:DebugNode MushroomSmall icon.png|50px]] Bleeding Tooth Mushroom (small) || [[File:Mushrooms.png|30px]] Mushrooms || [[File:Insects.png|25px]] Insects (30%)&lt;br /&gt;
|-&lt;br /&gt;
| [[File:DebugNode ClayBig icon.png|50px]] Clay Deposit (big) || [[File:Clay.png|30px]] Clay || [[File:CopperOre.png|25px]] Copper Ore (40%)&amp;lt;br&amp;gt;[[File:Roots.png|25px]] Roots (30%) || rowspan=2 | [[File:Stonecutter&#039;s Camp icon.png|25px]] Stonecutters&#039; Camp || rowspan=2 | Royal Woodlands&amp;lt;br&amp;gt;The Marshlands || rowspan=2 | &#039;&#039;Soil infused with the essence of the rain.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:DebugNode ClaySmall icon.png|50px]] Clay Deposit (small) || [[File:Clay.png|30px]] Clay || [[File:CopperOre.png|25px]] Copper Ore (25%)&amp;lt;br&amp;gt;[[File:Roots.png|25px]] Roots (20%)&lt;br /&gt;
|-&lt;br /&gt;
| [[File:DebugNode DewberryBushBig icon.png|50px]] Dewberry Bush (big) || [[File:Berries.png|30px]] Berries || [[File:Berries.png|25px]] Berries (80%) || rowspan=2 | [[File:Herbalist&#039;s Camp icon.png|25px]] Herbalists&#039; Camp || rowspan=2 | Royal Woodlands&amp;lt;br&amp;gt;Scarlet Orchard || rowspan=2 | &#039;&#039;Fresh and sweet berries infused by the Rain.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:DebugNode DewberryBushSmall icon.png|50px]] Dewberry Bush (small) || [[File:Berries.png|30px]] Berries || [[File:Berries.png|25px]] Berries (40%)&lt;br /&gt;
|-&lt;br /&gt;
| [[File:DebugNode FlaxBig icon.png|50px]] Flax Field (big) || [[File:PlantFiber.png|30px]] Plant Fiber || [[File:Clay.png|25px]] Clay (20%)&amp;lt;br&amp;gt;[[File:Insects.png|25px]] Insects (20%) || rowspan=2 | [[File:Harvester Camp icon.png|25px]] Harvesters&#039; Camp || rowspan=2 | Royal Woodlands || rowspan=2 | &#039;&#039;Resilient plants perfect for cloth-making.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:DebugNode FlaxSmall icon.png|50px]] Flax Field (small) || [[File:PlantFiber.png|30px]] Plant Fiber || [[File:Clay.png|25px]] Clay (40%)&amp;lt;br&amp;gt;[[File:Insects.png|25px]] Insects (20%)&lt;br /&gt;
|-&lt;br /&gt;
| [[File:DebugNode HerbsBig icon.png|50px]] Herb Node (big) || [[File:Herbs.png|30px]] Herbs || [[File:Berries.png|25px]] Berries (20%)&amp;lt;br&amp;gt;[[File:PlantFiber.png|25px]] Plant Fiber (20%) || rowspan=2 | [[File:Herbalist&#039;s Camp icon.png|25px]] Herbalists&#039; Camp || rowspan=2 | Coral Forest&amp;lt;br&amp;gt;Scarlet Orchard || rowspan=2 | &#039;&#039;A dense shrub full of many useful plant species.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:DebugNode HerbsSmall icon.png|50px]] Herb Node (small) || [[File:Herbs.png|30px]] Herbs || [[File:Berries.png|25px]] Berries (20%)&amp;lt;br&amp;gt;[[File:PlantFiber.png|25px]] Plant Fiber (20%)&lt;br /&gt;
|-&lt;br /&gt;
| [[File:DebugNode MossBroccoliBig icon.png|50px]] Moss Broccoli Patch (big) || [[File:Vegetables.png|30px]] Vegetables || [[File:Insects.png|25px]] Insects (30%)&amp;lt;br&amp;gt;[[File:Roots.png|25px]] Roots (20%) || rowspan=2 | [[File:Forager&#039;s Camp icon.png|25px]] Foregars&#039; Camp || rowspan=2 | Coral Forest&amp;lt;br&amp;gt;Royal Woodlands || rowspan=2 | &#039;&#039;An edible and tasty type of moss.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:DebugNode MossBroccoliSmall icon.png|50px]] Moss Broccoli Patch (small) || [[File:Vegetables.png|30px]] Vegetables || [[File:Insects.png|25px]] Insects (30%)&amp;lt;br&amp;gt;[[File:Roots.png|25px]] Roots (20%)&lt;br /&gt;
|-&lt;br /&gt;
| [[File:DebugNode ReedBig icon.png|50px]] Reed Field (big) || [[File:Reeds.png|30px]] Reed || [[File:Clay.png|25px]] Clay (20%)&amp;lt;br&amp;gt;[[File:Roots.png|25px]] Roots (20%) || [[File:Harvester Camp icon.png|25px]] Harvesters&#039; Camp || Coral Forest&amp;lt;br&amp;gt;Scarlet Orchard || &#039;&#039;A very common plant, it thrives thanks to the magical rain.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:DebugNode RootsBig icon.png|50px]] Root Deposit (big) || [[File:Roots.png|30px]] Roots || [[File:Herbs.png|25px]] Herbs (20%) || rowspan=2 | [[File:Scavenger Camp icon.png|25px]] Scavengers&#039; Camp || rowspan=2 | Coral Forest&amp;lt;br&amp;gt;Royal Woodlands&amp;lt;br&amp;gt;Scarlet Orchard&amp;lt;br&amp;gt;The Marshlands || rowspan=2 | &#039;&#039;A tangled net of living vines.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:DebugNode RootsSmall icon.png|50px]] Root Deposit (small) || [[File:Roots.png|30px]] Roots || [[File:Herbs.png|25px]] Herbs (20%)&lt;br /&gt;
|-&lt;br /&gt;
| [[File:DebugNode SeaMarrowBig icon.png|50px]] Sea Marrow Deposit (big) || [[File:SeaMarrow.png|30px]] Sea Marrow || [[File:Stone.png|25px]] Stone (40%)&amp;lt;br&amp;gt;[[File:AncientTablet.png|25px]] Ancient Tablet (1%) || rowspan=2 | [[File:Stonecutter&#039;s Camp icon.png|25px]] Stonecutters&#039; Camp || rowspan=2 | Royal Woodlands&amp;lt;br&amp;gt;Scarlet Orchard || rowspan=2 | &#039;&#039;Ancient fossils rich in resources.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:DebugNode SeaMarrowSmall icon.png|50px]] Sea Marrow Deposit (small) || [[File:SeaMarrow.png|30px]] Sea Marrow || [[File:Stone.png|25px]] Stone (40%)&lt;br /&gt;
|-&lt;br /&gt;
| [[File:DebugNode SnailBroodmotherBig icon.png|50px]] Slickshell Broodmother (big) || [[File:Meat.png|30px]] Meat || [[File:Leather.png|25px]] Leather (80%) || rowspan=2 | [[File:Trapper&#039;s Camp icon.png|25px]] Trappers&#039; Camp || rowspan=2 | Royal Woodlands&amp;lt;br&amp;gt;The Marshlands || rowspan=2 | &#039;&#039;Small Slickshells are crawling out of the openings in the broodmother&#039;s shell. It&#039;s easy to collect them.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:DebugNode SnailBroodmotherSmall icon.png|50px]] Slickshell Broodmother (small) || [[File:Meat.png|30px]] Meat || [[File:Leather.png|25px]] Leather (40%)&lt;br /&gt;
|-&lt;br /&gt;
| [[File:DebugNode StoneBig icon.png|50px]] Stone Deposit (big) || [[File:Stone.png|30px]] Stone || [[File:Insects.png|25px]] Insects (20%)&amp;lt;br&amp;gt;[[File:Roots.png|25px]] Roots (20%)&amp;lt;br&amp;gt;[[File:CopperOre.png|25px]] Copper Ore (10%) || rowspan=2 | [[File:Stonecutter&#039;s Camp icon.png|25px]] Stonecutters&#039; Camp || rowspan=2 | Coral Forest&amp;lt;br&amp;gt;Scarlet Orchard&amp;lt;br&amp;gt;The Marshlands || rowspan=2 | &#039;&#039;Stones weathered by the everlasting rain.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:DebugNode StoneSmall icon.png|50px]] Stone Deposit (small) || [[File:Stone.png|30px]] Stone || [[File:Insects.png|25px]] Insects (20%)&amp;lt;br&amp;gt;[[File:Roots.png|25px]] Roots (20%)&lt;br /&gt;
|-&lt;br /&gt;
| [[File:DebugNode StormbirdNestBig icon.png|50px]] Stormbird Nest (big) || [[File:Eggs.png|30px]] Eggs || [[File:Meat.png|25px]] Meat (40%) || rowspan=2 | [[File:Scavenger Camp icon.png|25px]] Scavengers&#039; Camp&amp;lt;br&amp;gt;[[File:Trapper&#039;s Camp icon.png|25px]] Trappers&#039; Camp || rowspan=2 | Coral Forest&amp;lt;br&amp;gt;Royal Woodlands&amp;lt;br&amp;gt;Scarlet Orchard&amp;lt;br&amp;gt;The Marshlands || rowspan=2 | &#039;&#039;An abandoned nest. Let&#039;s hope the owner doesn&#039;t come back...&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:DebugNode StormbirdNestSmall icon.png|50px]] Stormbird Nest (small) || [[File:Eggs.png|30px]] Eggs || [[File:Meat.png|25px]] Meat (20%)&lt;br /&gt;
|-&lt;br /&gt;
| [[File:DebugNode WormtongueNestBig icon.png|50px]] Wormtongue Nest (big) || [[File:Insects.png|30px]] Insects || [[File:Insects.png|25px]] Insects (60%) || rowspan=2 | [[File:Forager&#039;s Camp icon.png|25px]] Foregars&#039; Camp&amp;lt;br&amp;gt;[[File:Trapper&#039;s Camp icon.png|25px]] Trappers&#039; Camp || rowspan=2 | Coral Forest&amp;lt;br&amp;gt;Royal Woodlands&amp;lt;br&amp;gt;The Marshlands || rowspan=2 | &#039;&#039;A nest full of tasty Wormtongues.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:DebugNode WormtongueNestSmall icon.png|50px]] Wormtongue Nest (small) || [[File:Insects.png|30px]] Insects || [[File:Insects.png|25px]] Insects (20%)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Glades ==&lt;br /&gt;
Glades are empty areas of the Forest that are shrouded until they are first reached by clearing trees. They may contain resources, treasures, fertile soil, ruined buildings, and more.&lt;br /&gt;
&lt;br /&gt;
To reach a Glade faster, trees can be marked and unmarked for harvest via the axe icon on the bottom bar, ensuring they will be cut before other trees. Marked trees will glow golden if inside the area of a Woodcutters&#039; Camp and white if outside one.&lt;br /&gt;
&lt;br /&gt;
The best rewards come from Dangerous Glades and especially Forbidden Glades (both marked with a skull icon), but they always contain at least one dangerous Glade Event, which requires delivering certain goods or completing a challenge.&lt;br /&gt;
&lt;br /&gt;
=== Glade Events ===&lt;br /&gt;
Glade Events are objects found in the forest, like abandoned caches, survivor camps, ruins, wild beasts, etc. Some of them are positive, offering goods or new villagers for small resource investments. Others are dangerous, forcing you to act quickly to avoid negative consequences (but also giving you generous rewards for solving them).&lt;br /&gt;
&lt;br /&gt;
Once you select a Glade Event, the Event Panel will show up. There, you will find a few different sections: effects, worker slots, requirements, and rewards. The effect section shows you the possible negative consequences of the Event, and how much time you have before they occur. To solve an Event, you need to assign workers to it, select one of two reward options, and select &amp;quot;investigate&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
Some events simply require you to deliver goods, others have something called a Working Effect. Working Effects are special conditions that activate once you give the order to investigate an Event (like a Resolve penalty, a slow debuff, etc.). Your goal is to survive these conditions for a set amount of time. After an Event is solved, the workers will bring back the rewards to your Storage, and no negative consequence will trigger.&lt;br /&gt;
&lt;br /&gt;
=== Ruins ===&lt;br /&gt;
Ruins are ruined versions of non-essential buildings that may sometimes be encountered in Glades. For a certain amount of resources they can be either rebuilt, giving a fully functional building, or salvaged, giving a random reward of resources.&lt;/div&gt;</summary>
		<author><name>Kami-sama</name></author>
	</entry>
	<entry>
		<id>https://wiki.hoodedhorse.com/Against_the_Storm/index.php?title=File:DebugNode_HerbsBig_icon.png&amp;diff=901</id>
		<title>File:DebugNode HerbsBig icon.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.hoodedhorse.com/Against_the_Storm/index.php?title=File:DebugNode_HerbsBig_icon.png&amp;diff=901"/>
		<updated>2022-11-01T16:32:08Z</updated>

		<summary type="html">&lt;p&gt;Kami-sama: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Kami-sama</name></author>
	</entry>
	<entry>
		<id>https://wiki.hoodedhorse.com/Against_the_Storm/index.php?title=The_Forest&amp;diff=900</id>
		<title>The Forest</title>
		<link rel="alternate" type="text/html" href="https://wiki.hoodedhorse.com/Against_the_Storm/index.php?title=The_Forest&amp;diff=900"/>
		<updated>2022-11-01T16:29:57Z</updated>

		<summary type="html">&lt;p&gt;Kami-sama: /* Resource nodes */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;All settlements are constructed in the Forest, which is made up of Trees and Glades.&lt;br /&gt;
&lt;br /&gt;
== Trees ==&lt;br /&gt;
Trees can be harvested by Woodcutters&#039; Camp buildings to give Wood. They may also grant additional resources depending on the biome.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Tree !! Biome !! Additional resources&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Coppervein&#039;&#039;&#039; || Scarlet Orchard || [[File:CopperOre.png|25px]] Copper Ore (10%)&amp;lt;br&amp;gt;[[File:Resin.png|25px]] Resin (5%)&amp;lt;br&amp;gt;[[File:PlantFiber.png|25px]] Plant Fiber (5%)&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Lush&#039;&#039;&#039; || Royal Woodlands || [[File:Resin.png|25px]] Resin (15%)&amp;lt;br&amp;gt;[[File:PlantFiber.png|25px]] Plant Fiber (10%)&amp;lt;br&amp;gt;[[File:Eggs.png|25px]] Eggs (5%)&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Mushwood&#039;&#039;&#039; || The Marshlands || [[File:Mushrooms.png|25px]] Mushrooms (15%)&amp;lt;br&amp;gt;[[File:Leather.png|25px]] Leather (5%)&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Crimsonreach&#039;&#039;&#039; || Coral Forest || [[File:Stone.png|25px]] Stone (40%)&amp;lt;br&amp;gt;[[File:Incense.png|25px]] Incense (20%)&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Musselsprout&#039;&#039;&#039; || Coral Forest || [[File:Meat.png|25px]] Meat (40%)&amp;lt;br&amp;gt;[[File:CrystalizedDew.png|25px]] Crystalized Dew (20%)&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Plantleaf&#039;&#039;&#039; || Coral Forest || [[File:Resin.png|25px]] Resin (30%)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Resource nodes ==&lt;br /&gt;
Resource nodes are spots that allow villagers to gather resources. Each node can have its own priority set, when it is preferred to be harvested more or less often than other nodes.&lt;br /&gt;
&lt;br /&gt;
Resource nodes come in two sizes. With the exception of the tutorial, big resource nodes can only be found inside Dangerous Glades and Forbidden Glades.&lt;br /&gt;
&lt;br /&gt;
Each node has a number of Charges, representing the amount of times it can be harvested. Small resource nodes can be harvested &#039;&#039;&#039;15&#039;&#039;&#039; times if they provide raw food and &#039;&#039;&#039;20&#039;&#039;&#039; times if they provide raw resources. Large resource nodes can be harvested &#039;&#039;&#039;60&#039;&#039;&#039; times. The number can be increased by certain Smoldering City upgrades.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Node !! Guaranteed resources !! Possible resources !! Gathered by !! Biome !! Description&lt;br /&gt;
|-&lt;br /&gt;
| [[File:DebugNode MushroomBig icon.png|50px]] Bleeding Tooth Mushroom (big) || [[File:Mushrooms.png|30px]] Mushrooms || [[File:Insects.png|25px]] Insects (30%) || rowspan=2 | [[File:Herbalist&#039;s Camp icon.png|25px]] Herbalists&#039; Camp || rowspan=2 | Royal Woodlands&amp;lt;br&amp;gt;The Marshlands || rowspan=2 | &#039;&#039;A resilient species that grows on marshy soil.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:DebugNode MushroomSmall icon.png|50px]] Bleeding Tooth Mushroom (small) || [[File:Mushrooms.png|30px]] Mushrooms || [[File:Insects.png|25px]] Insects (30%)&lt;br /&gt;
|-&lt;br /&gt;
| [[File:DebugNode ClayBig icon.png|50px]] Clay Deposit (big) || [[File:Clay.png|30px]] Clay || [[File:CopperOre.png|25px]] Copper Ore (40%)&amp;lt;br&amp;gt;[[File:Roots.png|25px]] Roots (30%) || rowspan=2 | [[File:Stonecutter&#039;s Camp icon.png|25px]] Stonecutters&#039; Camp || rowspan=2 | Royal Woodlands&amp;lt;br&amp;gt;The Marshlands || rowspan=2 | &#039;&#039;Soil infused with the essence of the rain.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:DebugNode ClaySmall icon.png|50px]] Clay Deposit (small) || [[File:Clay.png|30px]] Clay || [[File:CopperOre.png|25px]] Copper Ore (25%)&amp;lt;br&amp;gt;[[File:Roots.png|25px]] Roots (20%)&lt;br /&gt;
|-&lt;br /&gt;
| [[File:DebugNode DewberryBushBig icon.png|50px]] Dewberry Bush (big) || [[File:Berries.png|30px]] Berries || [[File:Berries.png|25px]] Berries (80%) || rowspan=2 | [[File:Herbalist&#039;s Camp icon.png|25px]] Herbalists&#039; Camp || rowspan=2 | Royal Woodlands&amp;lt;br&amp;gt;Scarlet Orchard || rowspan=2 | &#039;&#039;Fresh and sweet berries infused by the Rain.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:DebugNode DewberryBushSmall icon.png|50px]] Dewberry Bush (small) || [[File:Berries.png|30px]] Berries || [[File:Berries.png|25px]] Berries (40%)&lt;br /&gt;
|-&lt;br /&gt;
| [[File:DebugNode FlaxBig icon.png|50px]] Flax Field (big) || [[File:PlantFiber.png|30px]] Plant Fiber || [[File:Clay.png|25px]] Clay (20%)&amp;lt;br&amp;gt;[[File:Insects.png|25px]] Insects (20%) || rowspan=2 | [[File:Harvester Camp icon.png|25px]] Harvesters&#039; Camp || rowspan=2 | Royal Woodlands || rowspan=2 | &#039;&#039;Resilient plants perfect for cloth-making.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:DebugNode FlaxSmall icon.png|50px]] Flax Field (small) || [[File:PlantFiber.png|30px]] Plant Fiber || [[File:Clay.png|25px]] Clay (40%)&amp;lt;br&amp;gt;[[File:Insects.png|25px]] Insects (20%)&lt;br /&gt;
|-&lt;br /&gt;
| [[File:DebugNode HerbsSmall icon.png|50px]] Herb Node (small) || [[File:Herbs.png|30px]] Herbs || [[File:Berries.png|25px]] Berries (20%)&amp;lt;br&amp;gt;[[File:PlantFiber.png|25px]] Plant Fiber (20%) || [[File:Herbalist&#039;s Camp icon.png|25px]] Herbalists&#039; Camp || Coral Forest&amp;lt;br&amp;gt;Scarlet Orchard || &#039;&#039;A dense shrub full of many useful plant species.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:DebugNode MossBroccoliBig icon.png|50px]] Moss Broccoli Patch (big) || [[File:Vegetables.png|30px]] Vegetables || [[File:Insects.png|25px]] Insects (30%)&amp;lt;br&amp;gt;[[File:Roots.png|25px]] Roots (20%) || rowspan=2 | [[File:Forager&#039;s Camp icon.png|25px]] Foregars&#039; Camp || rowspan=2 | Coral Forest&amp;lt;br&amp;gt;Royal Woodlands || rowspan=2 | &#039;&#039;An edible and tasty type of moss.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:DebugNode MossBroccoliSmall icon.png|50px]] Moss Broccoli Patch (small) || [[File:Vegetables.png|30px]] Vegetables || [[File:Insects.png|25px]] Insects (30%)&amp;lt;br&amp;gt;[[File:Roots.png|25px]] Roots (20%)&lt;br /&gt;
|-&lt;br /&gt;
| [[File:DebugNode ReedBig icon.png|50px]] Reed Field (big) || [[File:Reeds.png|30px]] Reed || [[File:Clay.png|25px]] Clay (20%)&amp;lt;br&amp;gt;[[File:Roots.png|25px]] Roots (20%) || [[File:Harvester Camp icon.png|25px]] Harvesters&#039; Camp || Coral Forest&amp;lt;br&amp;gt;Scarlet Orchard || &#039;&#039;A very common plant, it thrives thanks to the magical rain.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:DebugNode RootsBig icon.png|50px]] Root Deposit (big) || [[File:Roots.png|30px]] Roots || [[File:Herbs.png|25px]] Herbs (20%) || rowspan=2 | [[File:Scavenger Camp icon.png|25px]] Scavengers&#039; Camp || rowspan=2 | Coral Forest&amp;lt;br&amp;gt;Royal Woodlands&amp;lt;br&amp;gt;Scarlet Orchard&amp;lt;br&amp;gt;The Marshlands || rowspan=2 | &#039;&#039;A tangled net of living vines.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:DebugNode RootsSmall icon.png|50px]] Root Deposit (small) || [[File:Roots.png|30px]] Roots || [[File:Herbs.png|25px]] Herbs (20%)&lt;br /&gt;
|-&lt;br /&gt;
| [[File:DebugNode SeaMarrowBig icon.png|50px]] Sea Marrow Deposit (big) || [[File:SeaMarrow.png|30px]] Sea Marrow || [[File:Stone.png|25px]] Stone (40%)&amp;lt;br&amp;gt;[[File:AncientTablet.png|25px]] Ancient Tablet (1%) || rowspan=2 | [[File:Stonecutter&#039;s Camp icon.png|25px]] Stonecutters&#039; Camp || rowspan=2 | Royal Woodlands&amp;lt;br&amp;gt;Scarlet Orchard || rowspan=2 | &#039;&#039;Ancient fossils rich in resources.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:DebugNode SeaMarrowSmall icon.png|50px]] Sea Marrow Deposit (small) || [[File:SeaMarrow.png|30px]] Sea Marrow || [[File:Stone.png|25px]] Stone (40%)&lt;br /&gt;
|-&lt;br /&gt;
| [[File:DebugNode SnailBroodmotherBig icon.png|50px]] Slickshell Broodmother (big) || [[File:Meat.png|30px]] Meat || [[File:Leather.png|25px]] Leather (80%) || rowspan=2 | [[File:Trapper&#039;s Camp icon.png|25px]] Trappers&#039; Camp || rowspan=2 | Royal Woodlands&amp;lt;br&amp;gt;The Marshlands || rowspan=2 | &#039;&#039;Small Slickshells are crawling out of the openings in the broodmother&#039;s shell. It&#039;s easy to collect them.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:DebugNode SnailBroodmotherSmall icon.png|50px]] Slickshell Broodmother (small) || [[File:Meat.png|30px]] Meat || [[File:Leather.png|25px]] Leather (40%)&lt;br /&gt;
|-&lt;br /&gt;
| [[File:DebugNode StoneBig icon.png|50px]] Stone Deposit (big) || [[File:Stone.png|30px]] Stone || [[File:Insects.png|25px]] Insects (20%)&amp;lt;br&amp;gt;[[File:Roots.png|25px]] Roots (20%)&amp;lt;br&amp;gt;[[File:CopperOre.png|25px]] Copper Ore (10%) || rowspan=2 | [[File:Stonecutter&#039;s Camp icon.png|25px]] Stonecutters&#039; Camp || rowspan=2 | Coral Forest&amp;lt;br&amp;gt;Scarlet Orchard&amp;lt;br&amp;gt;The Marshlands || rowspan=2 | &#039;&#039;Stones weathered by the everlasting rain.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:DebugNode StoneSmall icon.png|50px]] Stone Deposit (small) || [[File:Stone.png|30px]] Stone || [[File:Insects.png|25px]] Insects (20%)&amp;lt;br&amp;gt;[[File:Roots.png|25px]] Roots (20%)&lt;br /&gt;
|-&lt;br /&gt;
| [[File:DebugNode StormbirdNestBig icon.png|50px]] Stormbird Nest (big) || [[File:Eggs.png|30px]] Eggs || [[File:Meat.png|25px]] Meat (40%) || rowspan=2 | [[File:Scavenger Camp icon.png|25px]] Scavengers&#039; Camp&amp;lt;br&amp;gt;[[File:Trapper&#039;s Camp icon.png|25px]] Trappers&#039; Camp || rowspan=2 | Coral Forest&amp;lt;br&amp;gt;Royal Woodlands&amp;lt;br&amp;gt;Scarlet Orchard&amp;lt;br&amp;gt;The Marshlands || rowspan=2 | &#039;&#039;An abandoned nest. Let&#039;s hope the owner doesn&#039;t come back...&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:DebugNode StormbirdNestSmall icon.png|50px]] Stormbird Nest (small) || [[File:Eggs.png|30px]] Eggs || [[File:Meat.png|25px]] Meat (20%)&lt;br /&gt;
|-&lt;br /&gt;
| [[File:DebugNode WormtongueNestBig icon.png|50px]] Wormtongue Nest (big) || [[File:Insects.png|30px]] Insects || [[File:Insects.png|25px]] Insects (60%) || rowspan=2 | [[File:Forager&#039;s Camp icon.png|25px]] Foregars&#039; Camp&amp;lt;br&amp;gt;[[File:Trapper&#039;s Camp icon.png|25px]] Trappers&#039; Camp || rowspan=2 | Coral Forest&amp;lt;br&amp;gt;Royal Woodlands&amp;lt;br&amp;gt;The Marshlands || rowspan=2 | &#039;&#039;A nest full of tasty Wormtongues.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:DebugNode WormtongueNestSmall icon.png|50px]] Wormtongue Nest (small) || [[File:Insects.png|30px]] Insects || [[File:Insects.png|25px]] Insects (20%)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Glades ==&lt;br /&gt;
Glades are empty areas of the Forest that are shrouded until they are first reached by clearing trees. They may contain resources, treasures, fertile soil, ruined buildings, and more.&lt;br /&gt;
&lt;br /&gt;
To reach a Glade faster, trees can be marked and unmarked for harvest via the axe icon on the bottom bar, ensuring they will be cut before other trees. Marked trees will glow golden if inside the area of a Woodcutters&#039; Camp and white if outside one.&lt;br /&gt;
&lt;br /&gt;
The best rewards come from Dangerous Glades and especially Forbidden Glades (both marked with a skull icon), but they always contain at least one dangerous Glade Event, which requires delivering certain goods or completing a challenge.&lt;br /&gt;
&lt;br /&gt;
=== Glade Events ===&lt;br /&gt;
Glade Events are objects found in the forest, like abandoned caches, survivor camps, ruins, wild beasts, etc. Some of them are positive, offering goods or new villagers for small resource investments. Others are dangerous, forcing you to act quickly to avoid negative consequences (but also giving you generous rewards for solving them).&lt;br /&gt;
&lt;br /&gt;
Once you select a Glade Event, the Event Panel will show up. There, you will find a few different sections: effects, worker slots, requirements, and rewards. The effect section shows you the possible negative consequences of the Event, and how much time you have before they occur. To solve an Event, you need to assign workers to it, select one of two reward options, and select &amp;quot;investigate&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
Some events simply require you to deliver goods, others have something called a Working Effect. Working Effects are special conditions that activate once you give the order to investigate an Event (like a Resolve penalty, a slow debuff, etc.). Your goal is to survive these conditions for a set amount of time. After an Event is solved, the workers will bring back the rewards to your Storage, and no negative consequence will trigger.&lt;br /&gt;
&lt;br /&gt;
=== Ruins ===&lt;br /&gt;
Ruins are ruined versions of non-essential buildings that may sometimes be encountered in Glades. For a certain amount of resources they can be either rebuilt, giving a fully functional building, or salvaged, giving a random reward of resources.&lt;/div&gt;</summary>
		<author><name>Kami-sama</name></author>
	</entry>
	<entry>
		<id>https://wiki.hoodedhorse.com/Against_the_Storm/index.php?title=The_Forest&amp;diff=899</id>
		<title>The Forest</title>
		<link rel="alternate" type="text/html" href="https://wiki.hoodedhorse.com/Against_the_Storm/index.php?title=The_Forest&amp;diff=899"/>
		<updated>2022-11-01T16:28:42Z</updated>

		<summary type="html">&lt;p&gt;Kami-sama: /* Resource nodes */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;All settlements are constructed in the Forest, which is made up of Trees and Glades.&lt;br /&gt;
&lt;br /&gt;
== Trees ==&lt;br /&gt;
Trees can be harvested by Woodcutters&#039; Camp buildings to give Wood. They may also grant additional resources depending on the biome.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Tree !! Biome !! Additional resources&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Coppervein&#039;&#039;&#039; || Scarlet Orchard || [[File:CopperOre.png|25px]] Copper Ore (10%)&amp;lt;br&amp;gt;[[File:Resin.png|25px]] Resin (5%)&amp;lt;br&amp;gt;[[File:PlantFiber.png|25px]] Plant Fiber (5%)&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Lush&#039;&#039;&#039; || Royal Woodlands || [[File:Resin.png|25px]] Resin (15%)&amp;lt;br&amp;gt;[[File:PlantFiber.png|25px]] Plant Fiber (10%)&amp;lt;br&amp;gt;[[File:Eggs.png|25px]] Eggs (5%)&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Mushwood&#039;&#039;&#039; || The Marshlands || [[File:Mushrooms.png|25px]] Mushrooms (15%)&amp;lt;br&amp;gt;[[File:Leather.png|25px]] Leather (5%)&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Crimsonreach&#039;&#039;&#039; || Coral Forest || [[File:Stone.png|25px]] Stone (40%)&amp;lt;br&amp;gt;[[File:Incense.png|25px]] Incense (20%)&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Musselsprout&#039;&#039;&#039; || Coral Forest || [[File:Meat.png|25px]] Meat (40%)&amp;lt;br&amp;gt;[[File:CrystalizedDew.png|25px]] Crystalized Dew (20%)&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Plantleaf&#039;&#039;&#039; || Coral Forest || [[File:Resin.png|25px]] Resin (30%)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Resource nodes ==&lt;br /&gt;
Resource nodes are spots that allow villagers to gather resources. Each node can have its own priority set, when it is preferred to be harvested more or less often than other nodes.&lt;br /&gt;
&lt;br /&gt;
Resource nodes come in two sizes. With the exception of the tutorial, big resource nodes can only be found inside Dangerous Glades and Forbidden Glades.&lt;br /&gt;
&lt;br /&gt;
Each node has a number of Charges, representing the amount of times it can be harvested. Small resource nodes can be harvested &#039;&#039;&#039;15&#039;&#039;&#039; times if they provide raw food and &#039;&#039;&#039;20&#039;&#039;&#039; times if they provide raw resources. Large resource nodes can be harvested &#039;&#039;&#039;60&#039;&#039;&#039; times. The number can be increased by certain Smoldering City upgrades.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Node !! Guaranteed resources !! Possible resources !! Gathered by !! Biome !! Description&lt;br /&gt;
|-&lt;br /&gt;
| [[File:DebugNode MushroomBig icon.png|50px]] Bleeding Tooth Mushroom (big) || [[File:Mushrooms.png|25px]] Mushrooms || [[File:Insects.png|25px]] Insects (30%) || rowspan=2 | [[File:Herbalist&#039;s Camp icon.png|25px]] Herbalists&#039; Camp || rowspan=2 | Royal Woodlands&amp;lt;br&amp;gt;The Marshlands || rowspan=2 | &#039;&#039;A resilient species that grows on marshy soil.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:DebugNode MushroomSmall icon.png|50px]] Bleeding Tooth Mushroom (small) || [[File:Mushrooms.png|25px]] Mushrooms || [[File:Insects.png|25px]] Insects (30%)&lt;br /&gt;
|-&lt;br /&gt;
| [[File:DebugNode ClayBig icon.png|50px]] Clay Deposit (big) || [[File:Clay.png|25px]] Clay || [[File:CopperOre.png|25px]] Copper Ore (40%)&amp;lt;br&amp;gt;[[File:Roots.png|25px]] Roots (30%) || rowspan=2 | [[File:Stonecutter&#039;s Camp icon.png|25px]] Stonecutters&#039; Camp || rowspan=2 | Royal Woodlands&amp;lt;br&amp;gt;The Marshlands || rowspan=2 | &#039;&#039;Soil infused with the essence of the rain.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:DebugNode ClaySmall icon.png|50px]] Clay Deposit (small) || [[File:Clay.png|25px]] Clay || [[File:CopperOre.png|25px]] Copper Ore (25%)&amp;lt;br&amp;gt;[[File:Roots.png|25px]] Roots (20%)&lt;br /&gt;
|-&lt;br /&gt;
| [[File:DebugNode DewberryBushBig icon.png|50px]] Dewberry Bush (big) || [[File:Berries.png|25px]] Berries || [[File:Berries.png|25px]] Berries (80%) || rowspan=2 | [[File:Herbalist&#039;s Camp icon.png|25px]] Herbalists&#039; Camp || rowspan=2 | Royal Woodlands&amp;lt;br&amp;gt;Scarlet Orchard || rowspan=2 | &#039;&#039;Fresh and sweet berries infused by the Rain.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:DebugNode DewberryBushSmall icon.png|50px]] Dewberry Bush (small) || [[File:Berries.png|25px]] Berries || [[File:Berries.png|25px]] Berries (40%)&lt;br /&gt;
|-&lt;br /&gt;
| [[File:DebugNode FlaxBig icon.png|50px]] Flax Field (big) || [[File:PlantFiber.png|25px]] Plant Fiber || [[File:Clay.png|25px]] Clay (20%)&amp;lt;br&amp;gt;[[File:Insects.png|25px]] Insects (20%) || rowspan=2 | [[File:Harvester Camp icon.png|25px]] Harvesters&#039; Camp || rowspan=2 | Royal Woodlands || rowspan=2 | &#039;&#039;Resilient plants perfect for cloth-making.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:DebugNode FlaxSmall icon.png|50px]] Flax Field (small) || [[File:PlantFiber.png|25px]] Plant Fiber || [[File:Clay.png|25px]] Clay (40%)&amp;lt;br&amp;gt;[[File:Insects.png|25px]] Insects (20%)&lt;br /&gt;
|-&lt;br /&gt;
| [[File:DebugNode HerbsSmall icon.png|50px]] Herb Node (small) || [[File:Herbs.png|25px]] Herbs || [[File:Berries.png|25px]] Berries (20%)&amp;lt;br&amp;gt;[[File:PlantFiber.png|25px]] Plant Fiber (20%) || [[File:Herbalist&#039;s Camp icon.png|25px]] Herbalists&#039; Camp || Coral Forest&amp;lt;br&amp;gt;Scarlet Orchard || &#039;&#039;A dense shrub full of many useful plant species.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:DebugNode MossBroccoliBig icon.png|50px]] Moss Broccoli Patch (big) || [[File:Vegetables.png|25px]] Vegetables || [[File:Insects.png|25px]] Insects (30%)&amp;lt;br&amp;gt;[[File:Roots.png|25px]] Roots (20%) || rowspan=2 | [[File:Forager&#039;s Camp icon.png|25px]] Foregars&#039; Camp || rowspan=2 | Coral Forest&amp;lt;br&amp;gt;Royal Woodlands || rowspan=2 | &#039;&#039;An edible and tasty type of moss.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:DebugNode MossBroccoliSmall icon.png|50px]] Moss Broccoli Patch (small) || [[File:Vegetables.png|25px]] Vegetables || [[File:Insects.png|25px]] Insects (30%)&amp;lt;br&amp;gt;[[File:Roots.png|25px]] Roots (20%)&lt;br /&gt;
|-&lt;br /&gt;
| [[File:DebugNode ReedBig icon.png|50px]] Reed Field (big) || [[File:Reeds.png|25px]] Reed || [[File:Clay.png|25px]] Clay (20%)&amp;lt;br&amp;gt;[[File:Roots.png|25px]] Roots (20%) || [[File:Harvester Camp icon.png|25px]] Harvesters&#039; Camp || Coral Forest&amp;lt;br&amp;gt;Scarlet Orchard || &#039;&#039;A very common plant, it thrives thanks to the magical rain.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:DebugNode RootsBig icon.png|50px]] Root Deposit (big) || [[File:Roots.png|25px]] Roots || [[File:Herbs.png|25px]] Herbs (20%) || rowspan=2 | [[File:Scavenger Camp icon.png|25px]] Scavengers&#039; Camp || rowspan=2 | Coral Forest&amp;lt;br&amp;gt;Royal Woodlands&amp;lt;br&amp;gt;Scarlet Orchard&amp;lt;br&amp;gt;The Marshlands || rowspan=2 | &#039;&#039;A tangled net of living vines.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:DebugNode RootsSmall icon.png|50px]] Root Deposit (small) || [[File:Roots.png|25px]] Roots || [[File:Herbs.png|25px]] Herbs (20%)&lt;br /&gt;
|-&lt;br /&gt;
| [[File:DebugNode SeaMarrowBig icon.png|50px]] Sea Marrow Deposit (big) || [[File:SeaMarrow.png|25px]] Sea Marrow || [[File:Stone.png|25px]] Stone (40%)&amp;lt;br&amp;gt;[[File:AncientTablet.png|25px]] Ancient Tablet (1%) || rowspan=2 | [[File:Stonecutter&#039;s Camp icon.png|25px]] Stonecutters&#039; Camp || rowspan=2 | Royal Woodlands&amp;lt;br&amp;gt;Scarlet Orchard || rowspan=2 | &#039;&#039;Ancient fossils rich in resources.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:DebugNode SeaMarrowSmall icon.png|50px]] Sea Marrow Deposit (small) || [[File:SeaMarrow.png|25px]] Sea Marrow || [[File:Stone.png|25px]] Stone (40%)&lt;br /&gt;
|-&lt;br /&gt;
| [[File:DebugNode SnailBroodmotherBig icon.png|50px]] Slickshell Broodmother (big) || [[File:Meat.png|25px]] Meat || [[File:Leather.png|25px]] Leather (80%) || rowspan=2 | [[File:Trapper&#039;s Camp icon.png|25px]] Trappers&#039; Camp || rowspan=2 | Royal Woodlands&amp;lt;br&amp;gt;The Marshlands || rowspan=2 | &#039;&#039;Small Slickshells are crawling out of the openings in the broodmother&#039;s shell. It&#039;s easy to collect them.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:DebugNode SnailBroodmotherSmall icon.png|50px]] Slickshell Broodmother (small) || [[File:Meat.png|25px]] Meat || [[File:Leather.png|25px]] Leather (40%)&lt;br /&gt;
|-&lt;br /&gt;
| [[File:DebugNode StoneBig icon.png|50px]] Stone Deposit (big) || [[File:Stone.png|25px]] Stone || [[File:Insects.png|25px]] Insects (20%)&amp;lt;br&amp;gt;[[File:Roots.png|25px]] Roots (20%)&amp;lt;br&amp;gt;[[File:CopperOre.png|25px]] Copper Ore (10%) || rowspan=2 | [[File:Stonecutter&#039;s Camp icon.png|25px]] Stonecutters&#039; Camp || rowspan=2 | Coral Forest&amp;lt;br&amp;gt;Scarlet Orchard&amp;lt;br&amp;gt;The Marshlands || rowspan=2 | &#039;&#039;Stones weathered by the everlasting rain.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:DebugNode StoneSmall icon.png|50px]] Stone Deposit (small) || [[File:Stone.png|25px]] Stone || [[File:Insects.png|25px]] Insects (20%)&amp;lt;br&amp;gt;[[File:Roots.png|25px]] Roots (20%)&lt;br /&gt;
|-&lt;br /&gt;
| [[File:DebugNode StormbirdNestBig icon.png|50px]] Stormbird Nest (big) || [[File:Eggs.png|25px]] Eggs || [[File:Meat.png|25px]] Meat (40%) || rowspan=2 | [[File:Scavenger Camp icon.png|25px]] Scavengers&#039; Camp&amp;lt;br&amp;gt;[[File:Trapper&#039;s Camp icon.png|25px]] Trappers&#039; Camp || rowspan=2 | Coral Forest&amp;lt;br&amp;gt;Royal Woodlands&amp;lt;br&amp;gt;Scarlet Orchard&amp;lt;br&amp;gt;The Marshlands || rowspan=2 | &#039;&#039;An abandoned nest. Let&#039;s hope the owner doesn&#039;t come back...&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:DebugNode StormbirdNestSmall icon.png|50px]] Stormbird Nest (small) || [[File:Eggs.png|25px]] Eggs || [[File:Meat.png|25px]] Meat (20%)&lt;br /&gt;
|-&lt;br /&gt;
| [[File:DebugNode WormtongueNestBig icon.png|50px]] Wormtongue Nest (big) || [[File:Insects.png|25px]] Insects || [[File:Insects.png|25px]] Insects (60%) || rowspan=2 | [[File:Forager&#039;s Camp icon.png|25px]] Foregars&#039; Camp&amp;lt;br&amp;gt;[[File:Trapper&#039;s Camp icon.png|25px]] Trappers&#039; Camp || rowspan=2 | Coral Forest&amp;lt;br&amp;gt;Royal Woodlands&amp;lt;br&amp;gt;The Marshlands || rowspan=2 | &#039;&#039;A nest full of tasty Wormtongues.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:DebugNode WormtongueNestSmall icon.png|50px]] Wormtongue Nest (small) || [[File:Insects.png|25px]] Insects || [[File:Insects.png|25px]] Insects (20%)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Glades ==&lt;br /&gt;
Glades are empty areas of the Forest that are shrouded until they are first reached by clearing trees. They may contain resources, treasures, fertile soil, ruined buildings, and more.&lt;br /&gt;
&lt;br /&gt;
To reach a Glade faster, trees can be marked and unmarked for harvest via the axe icon on the bottom bar, ensuring they will be cut before other trees. Marked trees will glow golden if inside the area of a Woodcutters&#039; Camp and white if outside one.&lt;br /&gt;
&lt;br /&gt;
The best rewards come from Dangerous Glades and especially Forbidden Glades (both marked with a skull icon), but they always contain at least one dangerous Glade Event, which requires delivering certain goods or completing a challenge.&lt;br /&gt;
&lt;br /&gt;
=== Glade Events ===&lt;br /&gt;
Glade Events are objects found in the forest, like abandoned caches, survivor camps, ruins, wild beasts, etc. Some of them are positive, offering goods or new villagers for small resource investments. Others are dangerous, forcing you to act quickly to avoid negative consequences (but also giving you generous rewards for solving them).&lt;br /&gt;
&lt;br /&gt;
Once you select a Glade Event, the Event Panel will show up. There, you will find a few different sections: effects, worker slots, requirements, and rewards. The effect section shows you the possible negative consequences of the Event, and how much time you have before they occur. To solve an Event, you need to assign workers to it, select one of two reward options, and select &amp;quot;investigate&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
Some events simply require you to deliver goods, others have something called a Working Effect. Working Effects are special conditions that activate once you give the order to investigate an Event (like a Resolve penalty, a slow debuff, etc.). Your goal is to survive these conditions for a set amount of time. After an Event is solved, the workers will bring back the rewards to your Storage, and no negative consequence will trigger.&lt;br /&gt;
&lt;br /&gt;
=== Ruins ===&lt;br /&gt;
Ruins are ruined versions of non-essential buildings that may sometimes be encountered in Glades. For a certain amount of resources they can be either rebuilt, giving a fully functional building, or salvaged, giving a random reward of resources.&lt;/div&gt;</summary>
		<author><name>Kami-sama</name></author>
	</entry>
	<entry>
		<id>https://wiki.hoodedhorse.com/Against_the_Storm/index.php?title=File:DebugNode_ReedBig_icon.png&amp;diff=898</id>
		<title>File:DebugNode ReedBig icon.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.hoodedhorse.com/Against_the_Storm/index.php?title=File:DebugNode_ReedBig_icon.png&amp;diff=898"/>
		<updated>2022-11-01T16:25:45Z</updated>

		<summary type="html">&lt;p&gt;Kami-sama: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Kami-sama</name></author>
	</entry>
	<entry>
		<id>https://wiki.hoodedhorse.com/Against_the_Storm/index.php?title=The_Forest&amp;diff=897</id>
		<title>The Forest</title>
		<link rel="alternate" type="text/html" href="https://wiki.hoodedhorse.com/Against_the_Storm/index.php?title=The_Forest&amp;diff=897"/>
		<updated>2022-11-01T16:25:17Z</updated>

		<summary type="html">&lt;p&gt;Kami-sama: /* Resource nodes */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;All settlements are constructed in the Forest, which is made up of Trees and Glades.&lt;br /&gt;
&lt;br /&gt;
== Trees ==&lt;br /&gt;
Trees can be harvested by Woodcutters&#039; Camp buildings to give Wood. They may also grant additional resources depending on the biome.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Tree !! Biome !! Additional resources&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Coppervein&#039;&#039;&#039; || Scarlet Orchard || [[File:CopperOre.png|25px]] Copper Ore (10%)&amp;lt;br&amp;gt;[[File:Resin.png|25px]] Resin (5%)&amp;lt;br&amp;gt;[[File:PlantFiber.png|25px]] Plant Fiber (5%)&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Lush&#039;&#039;&#039; || Royal Woodlands || [[File:Resin.png|25px]] Resin (15%)&amp;lt;br&amp;gt;[[File:PlantFiber.png|25px]] Plant Fiber (10%)&amp;lt;br&amp;gt;[[File:Eggs.png|25px]] Eggs (5%)&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Mushwood&#039;&#039;&#039; || The Marshlands || [[File:Mushrooms.png|25px]] Mushrooms (15%)&amp;lt;br&amp;gt;[[File:Leather.png|25px]] Leather (5%)&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Crimsonreach&#039;&#039;&#039; || Coral Forest || [[File:Stone.png|25px]] Stone (40%)&amp;lt;br&amp;gt;[[File:Incense.png|25px]] Incense (20%)&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Musselsprout&#039;&#039;&#039; || Coral Forest || [[File:Meat.png|25px]] Meat (40%)&amp;lt;br&amp;gt;[[File:CrystalizedDew.png|25px]] Crystalized Dew (20%)&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Plantleaf&#039;&#039;&#039; || Coral Forest || [[File:Resin.png|25px]] Resin (30%)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Resource nodes ==&lt;br /&gt;
Resource nodes are spots that allow villagers to gather resources. Each node can have its own priority set, when it is preferred to be harvested more or less often than other nodes.&lt;br /&gt;
&lt;br /&gt;
Resource nodes come in two sizes. With the exception of the tutorial, big resource nodes can only be found inside Dangerous Glades and Forbidden Glades.&lt;br /&gt;
&lt;br /&gt;
Each node has a number of Charges, representing the amount of times it can be harvested. Small resource nodes can be harvested &#039;&#039;&#039;15&#039;&#039;&#039; times if they provide raw food and &#039;&#039;&#039;20&#039;&#039;&#039; times if they provide raw resources. Large resource nodes can be harvested &#039;&#039;&#039;60&#039;&#039;&#039; times. The number can be increased by certain Smoldering City upgrades.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Node !! Guaranteed resources !! Possible resources !! Gathered by !! Biome !! Description&lt;br /&gt;
|-&lt;br /&gt;
| [[File:DebugNode MushroomBig icon.png|50px]] Bleeding Tooth Mushroom (big) || [[File:Mushrooms.png|25px]] Mushrooms || [[File:Insects.png|25px]] Insects (30%) || rowspan=2 | [[File:Herbalist&#039;s Camp icon.png|25px]] Herbalists&#039; Camp || rowspan=2 | Royal Woodlands&amp;lt;br&amp;gt;The Marshlands || rowspan=2 | &#039;&#039;A resilient species that grows on marshy soil.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:DebugNode MushroomSmall icon.png|50px]] Bleeding Tooth Mushroom (small) || [[File:Mushrooms.png|25px]] Mushrooms || [[File:Insects.png|25px]] Insects (30%)&lt;br /&gt;
|-&lt;br /&gt;
| [[File:DebugNode ClayBig icon.png|50px]] Clay Deposit (big) || [[File:Clay.png|25px]] Clay || [[File:CopperOre.png|25px]] Copper Ore (40%)&amp;lt;br&amp;gt;[[File:Roots.png|25px]] Roots (30%) || rowspan=2 | [[File:Stonecutter&#039;s Camp icon.png|25px]] Stonecutters&#039; Camp || rowspan=2 | Royal Woodlands&amp;lt;br&amp;gt;The Marshlands || rowspan=2 | &#039;&#039;Soil infused with the essence of the rain.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:DebugNode ClaySmall icon.png|50px]] Clay Deposit (small) || [[File:Clay.png|25px]] Clay || [[File:CopperOre.png|25px]] Copper Ore (25%)&amp;lt;br&amp;gt;[[File:Roots.png|25px]] Roots (20%)&lt;br /&gt;
|-&lt;br /&gt;
| [[File:DebugNode DewberryBushBig icon.png|50px]] Dewberry Bush (big) || [[File:Berries.png|25px]] Berries || [[File:Berries.png|25px]] Berries (80%) || rowspan=2 | [[File:Herbalist&#039;s Camp icon.png|25px]] Herbalists&#039; Camp || rowspan=2 | Royal Woodlands&amp;lt;br&amp;gt;Scarlet Orchard || rowspan=2 | &#039;&#039;Fresh and sweet berries infused by the Rain.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:DebugNode DewberryBushSmall icon.png|50px]] Dewberry Bush (small) || [[File:Berries.png|25px]] Berries || [[File:Berries.png|25px]] Berries (40%)&lt;br /&gt;
|-&lt;br /&gt;
| [[File:DebugNode FlaxBig icon.png|50px]] Flax Field (big) || [[File:PlantFiber.png|25px]] Plant Fiber || [[File:Clay.png|25px]] Clay (20%)&amp;lt;br&amp;gt;[[File:Insects.png|25px]] Insects (20%) || rowspan=2 | [[File:Harvester Camp icon.png|25px]] Harvesters&#039; Camp || rowspan=2 | Royal Woodlands || rowspan=2 | &#039;&#039;Resilient plants perfect for cloth-making.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:DebugNode FlaxSmall icon.png|50px]] Flax Field (small) || [[File:PlantFiber.png|25px]] Plant Fiber || [[File:Clay.png|25px]] Clay (40%)&amp;lt;br&amp;gt;[[File:Insects.png|25px]] Insects (20%)&lt;br /&gt;
|-&lt;br /&gt;
| [[File:DebugNode HerbsSmall icon.png|50px]] Herb Node (small) || [[File:Herbs.png|25px]] Herbs || [[File:Berries.png|25px]] Berries (20%)&amp;lt;br&amp;gt;[[File:PlantFiber.png|25px]] Plant Fiber (20%) || [[File:Herbalist&#039;s Camp icon.png|25px]] Herbalists&#039; Camp || Coral Forest&amp;lt;br&amp;gt;Scarlet Orchard || &#039;&#039;A dense shrub full of many useful plant species.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:DebugNode MossBroccoliBig icon.png|50px]] Moss Broccoli Patch (big) || [[File:Vegetables.png|25px]] Vegetables || [[File:Insects.png|25px]] Insects (30%)&amp;lt;br&amp;gt;[[File:Roots.png|25px]] Roots (20%) || rowspan=2 | [[File:Forager&#039;s Camp icon.png|25px]] Foregars&#039; Camp || rowspan=2 | Coral Forest&amp;lt;br&amp;gt;Royal Woodlands || rowspan=2 | &#039;&#039;An edible and tasty type of moss.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:DebugNode MossBroccoliSmall icon.png|50px]] Moss Broccoli Patch (small) || [[File:Vegetables.png|25px]] Vegetables || [[File:Insects.png|25px]] Insects (30%)&amp;lt;br&amp;gt;[[File:Roots.png|25px]] Roots (20%)&lt;br /&gt;
|-&lt;br /&gt;
| [[File:DebugNode RootsBig icon.png|50px]] Root Deposit (big) || [[File:Roots.png|25px]] Roots || [[File:Herbs.png|25px]] Herbs (20%) || rowspan=2 | [[File:Scavenger Camp icon.png|25px]] Scavengers&#039; Camp || rowspan=2 | Coral Forest&amp;lt;br&amp;gt;Royal Woodlands&amp;lt;br&amp;gt;Scarlet Orchard&amp;lt;br&amp;gt;The Marshlands || rowspan=2 | &#039;&#039;A tangled net of living vines.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:DebugNode RootsSmall icon.png|50px]] Root Deposit (small) || [[File:Roots.png|25px]] Roots || [[File:Herbs.png|25px]] Herbs (20%)&lt;br /&gt;
|-&lt;br /&gt;
| [[File:DebugNode SeaMarrowBig icon.png|50px]] Sea Marrow Deposit (big) || [[File:SeaMarrow.png|25px]] Sea Marrow || [[File:Stone.png|25px]] Stone (40%)&amp;lt;br&amp;gt;[[File:AncientTablet.png|25px]] Ancient Tablet (1%) || rowspan=2 | [[File:Stonecutter&#039;s Camp icon.png|25px]] Stonecutters&#039; Camp || rowspan=2 | Royal Woodlands&amp;lt;br&amp;gt;Scarlet Orchard || rowspan=2 | &#039;&#039;Ancient fossils rich in resources.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:DebugNode SeaMarrowSmall icon.png|50px]] Sea Marrow Deposit (small) || [[File:SeaMarrow.png|25px]] Sea Marrow || [[File:Stone.png|25px]] Stone (40%)&lt;br /&gt;
|-&lt;br /&gt;
| [[File:DebugNode SnailBroodmotherBig icon.png|50px]] Slickshell Broodmother (big) || [[File:Meat.png|25px]] Meat || [[File:Leather.png|25px]] Leather (80%) || rowspan=2 | [[File:Trapper&#039;s Camp icon.png|25px]] Trappers&#039; Camp || rowspan=2 | Royal Woodlands&amp;lt;br&amp;gt;The Marshlands || rowspan=2 | &#039;&#039;Small Slickshells are crawling out of the openings in the broodmother&#039;s shell. It&#039;s easy to collect them.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:DebugNode SnailBroodmotherSmall icon.png|50px]] Slickshell Broodmother (small) || [[File:Meat.png|25px]] Meat || [[File:Leather.png|25px]] Leather (40%)&lt;br /&gt;
|-&lt;br /&gt;
| [[File:DebugNode StoneBig icon.png|50px]] Stone Deposit (big) || [[File:Stone.png|25px]] Stone || [[File:Insects.png|25px]] Insects (20%)&amp;lt;br&amp;gt;[[File:Roots.png|25px]] Roots (20%)&amp;lt;br&amp;gt;[[File:CopperOre.png|25px]] Copper Ore (10%) || rowspan=2 | [[File:Stonecutter&#039;s Camp icon.png|25px]] Stonecutters&#039; Camp || rowspan=2 | Coral Forest&amp;lt;br&amp;gt;Scarlet Orchard&amp;lt;br&amp;gt;The Marshlands || rowspan=2 | &#039;&#039;Stones weathered by the everlasting rain.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:DebugNode StoneSmall icon.png|50px]] Stone Deposit (small) || [[File:Stone.png|25px]] Stone || [[File:Insects.png|25px]] Insects (20%)&amp;lt;br&amp;gt;[[File:Roots.png|25px]] Roots (20%)&lt;br /&gt;
|-&lt;br /&gt;
| [[File:DebugNode StormbirdNestBig icon.png|50px]] Stormbird Nest (big) || [[File:Eggs.png|25px]] Eggs || [[File:Meat.png|25px]] Meat (40%) || rowspan=2 | [[File:Scavenger Camp icon.png|25px]] Scavengers&#039; Camp&amp;lt;br&amp;gt;[[File:Trapper&#039;s Camp icon.png|25px]] Trappers&#039; Camp || rowspan=2 | Coral Forest&amp;lt;br&amp;gt;Royal Woodlands&amp;lt;br&amp;gt;Scarlet Orchard&amp;lt;br&amp;gt;The Marshlands || rowspan=2 | &#039;&#039;An abandoned nest. Let&#039;s hope the owner doesn&#039;t come back...&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:DebugNode StormbirdNestSmall icon.png|50px]] Stormbird Nest (small) || [[File:Eggs.png|25px]] Eggs || [[File:Meat.png|25px]] Meat (20%)&lt;br /&gt;
|-&lt;br /&gt;
| [[File:DebugNode WormtongueNestBig icon.png|50px]] Wormtongue Nest (big) || [[File:Insects.png|25px]] Insects || [[File:Insects.png|25px]] Insects (60%) || rowspan=2 | [[File:Forager&#039;s Camp icon.png|25px]] Foregars&#039; Camp&amp;lt;br&amp;gt;[[File:Trapper&#039;s Camp icon.png|25px]] Trappers&#039; Camp || rowspan=2 | Coral Forest&amp;lt;br&amp;gt;Royal Woodlands&amp;lt;br&amp;gt;The Marshlands || rowspan=2 | &#039;&#039;A nest full of tasty Wormtongues.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:DebugNode WormtongueNestSmall icon.png|50px]] Wormtongue Nest (small) || [[File:Insects.png|25px]] Insects || [[File:Insects.png|25px]] Insects (20%)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Glades ==&lt;br /&gt;
Glades are empty areas of the Forest that are shrouded until they are first reached by clearing trees. They may contain resources, treasures, fertile soil, ruined buildings, and more.&lt;br /&gt;
&lt;br /&gt;
To reach a Glade faster, trees can be marked and unmarked for harvest via the axe icon on the bottom bar, ensuring they will be cut before other trees. Marked trees will glow golden if inside the area of a Woodcutters&#039; Camp and white if outside one.&lt;br /&gt;
&lt;br /&gt;
The best rewards come from Dangerous Glades and especially Forbidden Glades (both marked with a skull icon), but they always contain at least one dangerous Glade Event, which requires delivering certain goods or completing a challenge.&lt;br /&gt;
&lt;br /&gt;
=== Glade Events ===&lt;br /&gt;
Glade Events are objects found in the forest, like abandoned caches, survivor camps, ruins, wild beasts, etc. Some of them are positive, offering goods or new villagers for small resource investments. Others are dangerous, forcing you to act quickly to avoid negative consequences (but also giving you generous rewards for solving them).&lt;br /&gt;
&lt;br /&gt;
Once you select a Glade Event, the Event Panel will show up. There, you will find a few different sections: effects, worker slots, requirements, and rewards. The effect section shows you the possible negative consequences of the Event, and how much time you have before they occur. To solve an Event, you need to assign workers to it, select one of two reward options, and select &amp;quot;investigate&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
Some events simply require you to deliver goods, others have something called a Working Effect. Working Effects are special conditions that activate once you give the order to investigate an Event (like a Resolve penalty, a slow debuff, etc.). Your goal is to survive these conditions for a set amount of time. After an Event is solved, the workers will bring back the rewards to your Storage, and no negative consequence will trigger.&lt;br /&gt;
&lt;br /&gt;
=== Ruins ===&lt;br /&gt;
Ruins are ruined versions of non-essential buildings that may sometimes be encountered in Glades. For a certain amount of resources they can be either rebuilt, giving a fully functional building, or salvaged, giving a random reward of resources.&lt;/div&gt;</summary>
		<author><name>Kami-sama</name></author>
	</entry>
	<entry>
		<id>https://wiki.hoodedhorse.com/Against_the_Storm/index.php?title=File:DebugNode_HerbsSmall_icon.png&amp;diff=896</id>
		<title>File:DebugNode HerbsSmall icon.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.hoodedhorse.com/Against_the_Storm/index.php?title=File:DebugNode_HerbsSmall_icon.png&amp;diff=896"/>
		<updated>2022-11-01T15:50:20Z</updated>

		<summary type="html">&lt;p&gt;Kami-sama: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Kami-sama</name></author>
	</entry>
	<entry>
		<id>https://wiki.hoodedhorse.com/Against_the_Storm/index.php?title=World_Map&amp;diff=895</id>
		<title>World Map</title>
		<link rel="alternate" type="text/html" href="https://wiki.hoodedhorse.com/Against_the_Storm/index.php?title=World_Map&amp;diff=895"/>
		<updated>2022-11-01T15:37:28Z</updated>

		<summary type="html">&lt;p&gt;Kami-sama: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The World Map is filled with things waiting to be discovered. Every point of interest on the map is marked with a &#039;?&#039; symbol, and may turn out to be either a Modifier or a Treasure Chest. Both are very rewarding.&lt;br /&gt;
&lt;br /&gt;
Modifiers are special types of objects that change the rules of the game (for example: by allowing you to move every building in your settlement, or by blocking your ability to trade). To take on a Modifier, simply settle on a map tile adjacent to it. After winning a game near it, the Modifier will disappear, and you will be rewarded with additional Citadel Resources.&lt;br /&gt;
&lt;br /&gt;
Treasure Chests, on the other hand, don&#039;t require you to settle near them to claim their contents. Once you discover a chest, simply select it on the World Map to open it. A chest must be within your Embark Range to be collected.&lt;br /&gt;
&lt;br /&gt;
Every 12 years there is a Blightstorm that will reset the world map.&lt;br /&gt;
&lt;br /&gt;
== Biomes ==&lt;br /&gt;
Biomes determine what resources will be available for a settlement. In addition each biome has one or more unique effects.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Biome !! Effect !! Tree resources !! Resource nodes !! width=50% | Description&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:purple;&amp;quot;&amp;gt;&#039;&#039;&#039;Coral Forest&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
| Each type of tree has has distinct bonus resources&amp;lt;br&amp;gt;+5% Chance for bonus yield per Hostility level&lt;br /&gt;
| [[File:Wood.png|25px]] Wood&amp;lt;br&amp;gt;[[File:CrystalizedDew.png|25px]] Crystalized Dew&amp;lt;br&amp;gt;[[File:Incense.png|25px]] Incense&amp;lt;br&amp;gt;[[File:Meat.png|25px]] Meat&amp;lt;br&amp;gt;[[File:PlantFiber.png|25px]] Plant Fiber&amp;lt;br&amp;gt;[[File:Stone.png|25px]] Stone&lt;br /&gt;
| [[File:Coal.png|25px]] Coal&amp;lt;br&amp;gt;[[File:Eggs.png|25px]] Eggs&amp;lt;br&amp;gt;[[File:Herbs.png|25px]] Herbs&amp;lt;br&amp;gt;[[File:Insects.png|25px]] Insects&amp;lt;br&amp;gt;[[File:Reeds.png|25px]] Reed&amp;lt;br&amp;gt;[[File:Roots.png|25px]] Roots&amp;lt;br&amp;gt;[[File:Stone.png|25px]] Stone&amp;lt;br&amp;gt;[[File:Vegetables.png|25px]] Vegetables&lt;br /&gt;
| &#039;&#039;The true source of the Coral growth is unknown. Contrary to common belief, it doesn&#039;t usually appear in flooded regions. The unique influence of the Coral mutates trees into distinctive strands that offer various resources.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;Royal Woodlands&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
| Trees give more Wood&lt;br /&gt;
| [[File:Wood.png|25px]] Wood&amp;lt;br&amp;gt;[[File:Eggs.png|25px]] Eggs&amp;lt;br&amp;gt;[[File:PlantFiber.png|25px]] Plant Fiber&amp;lt;br&amp;gt;[[File:Resin.png|25px]] Resin&lt;br /&gt;
| [[File:Berries.png|25px]] Berries&amp;lt;br&amp;gt;[[File:Clay.png|25px]] Clay&amp;lt;br&amp;gt;[[File:Eggs.png|25px]] Eggs&amp;lt;br&amp;gt;[[File:Insects.png|25px]] Insects&amp;lt;br&amp;gt;[[File:Meat.png|25px]] Meat&amp;lt;br&amp;gt;[[File:Mushrooms.png|25px]] Mushrooms&amp;lt;br&amp;gt;[[File:PlantFiber.png|25px]] Plant Fiber&amp;lt;br&amp;gt;[[File:Roots.png|25px]] Roots&amp;lt;br&amp;gt;[[File:SeaMarrow.png|25px]] Sea Marrow&amp;lt;br&amp;gt;[[File:Vegetables.png|25px]] Vegetables&lt;br /&gt;
| &#039;&#039;The Queen&#039;s forests were once part of the Smoldering City, but the Blightstorm reclaimed this land. The Royal Woodlands are rich in Roots, Moss Broccoli, Grasscap Mushrooms, and Flax with a decent amount of Dewberries and Clay. The ground is fertile and soft, and that makes it perfect for farming.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:brown;&amp;quot;&amp;gt;&#039;&#039;&#039;Scarlet Orchard&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
| Start with 2 random perks&lt;br /&gt;
| [[File:Wood.png|25px]] Wood&amp;lt;br&amp;gt;[[File:CopperOre.png|25px]] Copper Ore&amp;lt;br&amp;gt;[[File:PlantFiber.png|25px]] Plant Fiber&amp;lt;br&amp;gt;[[File:Resin.png|25px]] Resin&lt;br /&gt;
| [[File:Berries.png|25px]] Berries&amp;lt;br&amp;gt;[[File:CopperOre.png|25px]] Copper Ore&amp;lt;br&amp;gt;[[File:Eggs.png|25px]] Eggs&amp;lt;br&amp;gt;[[File:Grain.png|25px]] Grain&amp;lt;br&amp;gt;[[File:Herbs.png|25px]] Herbs&amp;lt;br&amp;gt;[[File:Reeds.png|25px]] Reed&amp;lt;br&amp;gt;[[File:Roots.png|25px]] Roots&amp;lt;br&amp;gt;[[File:SeaMarrow.png|25px]] Sea Marrow&amp;lt;br&amp;gt;[[File:Stone.png|25px]] Stone&lt;br /&gt;
| &#039;&#039;A beautiful yet dangerous land that is colored in a strange shade of crimson. It&#039;s called the Herb Garden of the Kingdom due to the abundance of Herbs, Berries, and Roots.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:blue;&amp;quot;&amp;gt;&#039;&#039;&#039;The Marshlands&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
| +10% Gathering Camp Speed for every 2 workers&amp;lt;br&amp;gt;Giant resource nodes can be found in Forbidden Glades&lt;br /&gt;
| [[File:Wood.png|25px]] Wood&amp;lt;br&amp;gt;[[File:Leather.png|25px]] Leather&amp;lt;br&amp;gt;[[File:Mushrooms.png|25px]] Mushrooms&lt;br /&gt;
| [[File:Clay.png|25px]] Clay&amp;lt;br&amp;gt;[[File:Coal.png|25px]] Coal&amp;lt;br&amp;gt;[[File:CopperOre.png|25px]] Copper Ore&amp;lt;br&amp;gt;[[File:Eggs.png|25px]] Eggs&amp;lt;br&amp;gt;[[File:Grain.png|25px]] Grain&amp;lt;br&amp;gt;[[File:Insects.png|25px]] Insects&amp;lt;br&amp;gt;[[File:Meat.png|25px]] Meat&amp;lt;br&amp;gt;[[File:Mushrooms.png|25px]] Mushrooms&amp;lt;br&amp;gt;[[File:Roots.png|25px]] Roots&amp;lt;br&amp;gt;[[File:Stone.png|25px]] Stone&lt;br /&gt;
| &#039;&#039;A harsh and cold land that is claimed by different extremely resilient species of fungi. The ground is very hard and rocky and that makes it difficult to farm. It&#039;s famous for its abundant fauna and insects.&#039;&#039;&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Kami-sama</name></author>
	</entry>
	<entry>
		<id>https://wiki.hoodedhorse.com/Against_the_Storm/index.php?title=The_Forest&amp;diff=894</id>
		<title>The Forest</title>
		<link rel="alternate" type="text/html" href="https://wiki.hoodedhorse.com/Against_the_Storm/index.php?title=The_Forest&amp;diff=894"/>
		<updated>2022-11-01T15:28:36Z</updated>

		<summary type="html">&lt;p&gt;Kami-sama: /* Resource nodes */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;All settlements are constructed in the Forest, which is made up of Trees and Glades.&lt;br /&gt;
&lt;br /&gt;
== Trees ==&lt;br /&gt;
Trees can be harvested by Woodcutters&#039; Camp buildings to give Wood. They may also grant additional resources depending on the biome.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Tree !! Biome !! Additional resources&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Coppervein&#039;&#039;&#039; || Scarlet Orchard || [[File:CopperOre.png|25px]] Copper Ore (10%)&amp;lt;br&amp;gt;[[File:Resin.png|25px]] Resin (5%)&amp;lt;br&amp;gt;[[File:PlantFiber.png|25px]] Plant Fiber (5%)&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Lush&#039;&#039;&#039; || Royal Woodlands || [[File:Resin.png|25px]] Resin (15%)&amp;lt;br&amp;gt;[[File:PlantFiber.png|25px]] Plant Fiber (10%)&amp;lt;br&amp;gt;[[File:Eggs.png|25px]] Eggs (5%)&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Mushwood&#039;&#039;&#039; || The Marshlands || [[File:Mushrooms.png|25px]] Mushrooms (15%)&amp;lt;br&amp;gt;[[File:Leather.png|25px]] Leather (5%)&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Crimsonreach&#039;&#039;&#039; || Coral Forest || [[File:Stone.png|25px]] Stone (40%)&amp;lt;br&amp;gt;[[File:Incense.png|25px]] Incense (20%)&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Musselsprout&#039;&#039;&#039; || Coral Forest || [[File:Meat.png|25px]] Meat (40%)&amp;lt;br&amp;gt;[[File:CrystalizedDew.png|25px]] Crystalized Dew (20%)&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Plantleaf&#039;&#039;&#039; || Coral Forest || [[File:Resin.png|25px]] Resin (30%)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Resource nodes ==&lt;br /&gt;
Resource nodes are spots that allow villagers to gather resources. Each node can have its own priority set, when it is preferred to be harvested more or less often than other nodes.&lt;br /&gt;
&lt;br /&gt;
Resource nodes come in two sizes. With the exception of the tutorial, big resource nodes can only be found inside Dangerous Glades and Forbidden Glades.&lt;br /&gt;
&lt;br /&gt;
Each node has a number of Charges, representing the amount of times it can be harvested. Small resource nodes can be harvested &#039;&#039;&#039;15&#039;&#039;&#039; times if they provide raw food and &#039;&#039;&#039;20&#039;&#039;&#039; times if they provide raw resources. Large resource nodes can be harvested &#039;&#039;&#039;60&#039;&#039;&#039; times. The number can be increased by certain Smoldering City upgrades.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Node !! Guaranteed resources !! Possible resources !! Gathered by !! Biome !! Description&lt;br /&gt;
|-&lt;br /&gt;
| [[File:DebugNode MushroomBig icon.png|50px]] Bleeding Tooth Mushroom (big) || [[File:Mushrooms.png|25px]] Mushrooms || [[File:Insects.png|25px]] Insects (30%) || rowspan=2 | [[File:Herbalist&#039;s Camp icon.png|25px]] Herbalists&#039; Camp || rowspan=2 | Royal Woodlands&amp;lt;br&amp;gt;The Marshlands || rowspan=2 | &#039;&#039;A resilient species that grows on marshy soil.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:DebugNode MushroomSmall icon.png|50px]] Bleeding Tooth Mushroom (small) || [[File:Mushrooms.png|25px]] Mushrooms || [[File:Insects.png|25px]] Insects (30%)&lt;br /&gt;
|-&lt;br /&gt;
| [[File:DebugNode ClayBig icon.png|50px]] Clay Deposit (big) || [[File:Clay.png|25px]] Clay || [[File:CopperOre.png|25px]] Copper Ore (40%)&amp;lt;br&amp;gt;[[File:Roots.png|25px]] Roots (30%) || rowspan=2 | [[File:Stonecutter&#039;s Camp icon.png|25px]] Stonecutters&#039; Camp || rowspan=2 | Royal Woodlands&amp;lt;br&amp;gt;The Marshlands || rowspan=2 | &#039;&#039;Soil infused with the essence of the rain.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:DebugNode ClaySmall icon.png|50px]] Clay Deposit (small) || [[File:Clay.png|25px]] Clay || [[File:CopperOre.png|25px]] Copper Ore (25%)&amp;lt;br&amp;gt;[[File:Roots.png|25px]] Roots (20%)&lt;br /&gt;
|-&lt;br /&gt;
| [[File:DebugNode DewberryBushBig icon.png|50px]] Dewberry Bush (big) || [[File:Berries.png|25px]] Berries || [[File:Berries.png|25px]] Berries (80%) || rowspan=2 | [[File:Herbalist&#039;s Camp icon.png|25px]] Herbalists&#039; Camp || rowspan=2 | Royal Woodlands&amp;lt;br&amp;gt;Scarlet Orchard || rowspan=2 | &#039;&#039;Fresh and sweet berries infused by the Rain.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:DebugNode DewberryBushSmall icon.png|50px]] Dewberry Bush (small) || [[File:Berries.png|25px]] Berries || [[File:Berries.png|25px]] Berries (40%)&lt;br /&gt;
|-&lt;br /&gt;
| [[File:DebugNode FlaxBig icon.png|50px]] Flax Field (big) || [[File:PlantFiber.png|25px]] Plant Fiber || [[File:Clay.png|25px]] Clay (20%)&amp;lt;br&amp;gt;[[File:Insects.png|25px]] Insects (20%) || rowspan=2 | [[File:Harvester Camp icon.png|25px]] Harvesters&#039; Camp || rowspan=2 | Royal Woodlands || rowspan=2 | &#039;&#039;Resilient plants perfect for cloth-making.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:DebugNode FlaxSmall icon.png|50px]] Flax Field (small) || [[File:PlantFiber.png|25px]] Plant Fiber || [[File:Clay.png|25px]] Clay (40%)&amp;lt;br&amp;gt;[[File:Insects.png|25px]] Insects (20%)&lt;br /&gt;
|-&lt;br /&gt;
| [[File:DebugNode MossBroccoliBig icon.png|50px]] Moss Broccoli Patch (big) || [[File:Vegetables.png|25px]] Vegetables || [[File:Insects.png|25px]] Insects (30%)&amp;lt;br&amp;gt;[[File:Roots.png|25px]] Roots (20%) || rowspan=2 | [[File:Forager&#039;s Camp icon.png|25px]] Foregars&#039; Camp || rowspan=2 | Coral Forest&amp;lt;br&amp;gt;Royal Woodlands || rowspan=2 | &#039;&#039;An edible and tasty type of moss.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:DebugNode MossBroccoliSmall icon.png|50px]] Moss Broccoli Patch (small) || [[File:Vegetables.png|25px]] Vegetables || [[File:Insects.png|25px]] Insects (30%)&amp;lt;br&amp;gt;[[File:Roots.png|25px]] Roots (20%)&lt;br /&gt;
|-&lt;br /&gt;
| [[File:DebugNode RootsBig icon.png|50px]] Root Deposit (big) || [[File:Roots.png|25px]] Roots || [[File:Herbs.png|25px]] Herbs (20%) || rowspan=2 | [[File:Scavenger Camp icon.png|25px]] Scavengers&#039; Camp || rowspan=2 | Coral Forest&amp;lt;br&amp;gt;Royal Woodlands&amp;lt;br&amp;gt;Scarlet Orchard&amp;lt;br&amp;gt;The Marshlands || rowspan=2 | &#039;&#039;A tangled net of living vines.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:DebugNode RootsSmall icon.png|50px]] Root Deposit (small) || [[File:Roots.png|25px]] Roots || [[File:Herbs.png|25px]] Herbs (20%)&lt;br /&gt;
|-&lt;br /&gt;
| [[File:DebugNode SeaMarrowBig icon.png|50px]] Sea Marrow Deposit (big) || [[File:SeaMarrow.png|25px]] Sea Marrow || [[File:Stone.png|25px]] Stone (40%)&amp;lt;br&amp;gt;[[File:AncientTablet.png|25px]] Ancient Tablet (1%) || rowspan=2 | [[File:Stonecutter&#039;s Camp icon.png|25px]] Stonecutters&#039; Camp || rowspan=2 | Royal Woodlands&amp;lt;br&amp;gt;Scarlet Orchard || rowspan=2 | &#039;&#039;Ancient fossils rich in resources.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:DebugNode SeaMarrowSmall icon.png|50px]] Sea Marrow Deposit (small) || [[File:SeaMarrow.png|25px]] Sea Marrow || [[File:Stone.png|25px]] Stone (40%)&lt;br /&gt;
|-&lt;br /&gt;
| [[File:DebugNode SnailBroodmotherBig icon.png|50px]] Slickshell Broodmother (big) || [[File:Meat.png|25px]] Meat || [[File:Leather.png|25px]] Leather (80%) || rowspan=2 | [[File:Trapper&#039;s Camp icon.png|25px]] Trappers&#039; Camp || rowspan=2 | Royal Woodlands&amp;lt;br&amp;gt;The Marshlands || rowspan=2 | &#039;&#039;Small Slickshells are crawling out of the openings in the broodmother&#039;s shell. It&#039;s easy to collect them.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:DebugNode SnailBroodmotherSmall icon.png|50px]] Slickshell Broodmother (small) || [[File:Meat.png|25px]] Meat || [[File:Leather.png|25px]] Leather (40%)&lt;br /&gt;
|-&lt;br /&gt;
| [[File:DebugNode StoneBig icon.png|50px]] Stone Deposit (big) || [[File:Stone.png|25px]] Stone || [[File:Insects.png|25px]] Insects (20%)&amp;lt;br&amp;gt;[[File:Roots.png|25px]] Roots (20%)&amp;lt;br&amp;gt;[[File:CopperOre.png|25px]] Copper Ore (10%) || rowspan=2 | [[File:Stonecutter&#039;s Camp icon.png|25px]] Stonecutters&#039; Camp || rowspan=2 | Coral Forest&amp;lt;br&amp;gt;Scarlet Orchard&amp;lt;br&amp;gt;The Marshlands || rowspan=2 | &#039;&#039;Stones weathered by the everlasting rain.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:DebugNode StoneSmall icon.png|50px]] Stone Deposit (small) || [[File:Stone.png|25px]] Stone || [[File:Insects.png|25px]] Insects (20%)&amp;lt;br&amp;gt;[[File:Roots.png|25px]] Roots (20%)&lt;br /&gt;
|-&lt;br /&gt;
| [[File:DebugNode StormbirdNestBig icon.png|50px]] Stormbird Nest (big) || [[File:Eggs.png|25px]] Eggs || [[File:Meat.png|25px]] Meat (40%) || rowspan=2 | [[File:Scavenger Camp icon.png|25px]] Scavengers&#039; Camp&amp;lt;br&amp;gt;[[File:Trapper&#039;s Camp icon.png|25px]] Trappers&#039; Camp || rowspan=2 | Coral Forest&amp;lt;br&amp;gt;Royal Woodlands&amp;lt;br&amp;gt;Scarlet Orchard&amp;lt;br&amp;gt;The Marshlands || rowspan=2 | &#039;&#039;An abandoned nest. Let&#039;s hope the owner doesn&#039;t come back...&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:DebugNode StormbirdNestSmall icon.png|50px]] Stormbird Nest (small) || [[File:Eggs.png|25px]] Eggs || [[File:Meat.png|25px]] Meat (20%)&lt;br /&gt;
|-&lt;br /&gt;
| [[File:DebugNode WormtongueNestBig icon.png|50px]] Wormtongue Nest (big) || [[File:Insects.png|25px]] Insects || [[File:Insects.png|25px]] Insects (60%) || rowspan=2 | [[File:Forager&#039;s Camp icon.png|25px]] Foregars&#039; Camp&amp;lt;br&amp;gt;[[File:Trapper&#039;s Camp icon.png|25px]] Trappers&#039; Camp || rowspan=2 | Coral Forest&amp;lt;br&amp;gt;Royal Woodlands&amp;lt;br&amp;gt;The Marshlands || rowspan=2 | &#039;&#039;A nest full of tasty Wormtongues.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:DebugNode WormtongueNestSmall icon.png|50px]] Wormtongue Nest (small) || [[File:Insects.png|25px]] Insects || [[File:Insects.png|25px]] Insects (20%)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Glades ==&lt;br /&gt;
Glades are empty areas of the Forest that are shrouded until they are first reached by clearing trees. They may contain resources, treasures, fertile soil, ruined buildings, and more.&lt;br /&gt;
&lt;br /&gt;
To reach a Glade faster, trees can be marked and unmarked for harvest via the axe icon on the bottom bar, ensuring they will be cut before other trees. Marked trees will glow golden if inside the area of a Woodcutters&#039; Camp and white if outside one.&lt;br /&gt;
&lt;br /&gt;
The best rewards come from Dangerous Glades and especially Forbidden Glades (both marked with a skull icon), but they always contain at least one dangerous Glade Event, which requires delivering certain goods or completing a challenge.&lt;br /&gt;
&lt;br /&gt;
=== Glade Events ===&lt;br /&gt;
Glade Events are objects found in the forest, like abandoned caches, survivor camps, ruins, wild beasts, etc. Some of them are positive, offering goods or new villagers for small resource investments. Others are dangerous, forcing you to act quickly to avoid negative consequences (but also giving you generous rewards for solving them).&lt;br /&gt;
&lt;br /&gt;
Once you select a Glade Event, the Event Panel will show up. There, you will find a few different sections: effects, worker slots, requirements, and rewards. The effect section shows you the possible negative consequences of the Event, and how much time you have before they occur. To solve an Event, you need to assign workers to it, select one of two reward options, and select &amp;quot;investigate&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
Some events simply require you to deliver goods, others have something called a Working Effect. Working Effects are special conditions that activate once you give the order to investigate an Event (like a Resolve penalty, a slow debuff, etc.). Your goal is to survive these conditions for a set amount of time. After an Event is solved, the workers will bring back the rewards to your Storage, and no negative consequence will trigger.&lt;br /&gt;
&lt;br /&gt;
=== Ruins ===&lt;br /&gt;
Ruins are ruined versions of non-essential buildings that may sometimes be encountered in Glades. For a certain amount of resources they can be either rebuilt, giving a fully functional building, or salvaged, giving a random reward of resources.&lt;/div&gt;</summary>
		<author><name>Kami-sama</name></author>
	</entry>
	<entry>
		<id>https://wiki.hoodedhorse.com/Against_the_Storm/index.php?title=File:DebugNode_StoneBig_icon.png&amp;diff=893</id>
		<title>File:DebugNode StoneBig icon.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.hoodedhorse.com/Against_the_Storm/index.php?title=File:DebugNode_StoneBig_icon.png&amp;diff=893"/>
		<updated>2022-11-01T15:26:51Z</updated>

		<summary type="html">&lt;p&gt;Kami-sama: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Kami-sama</name></author>
	</entry>
	<entry>
		<id>https://wiki.hoodedhorse.com/Against_the_Storm/index.php?title=Beginner%27s_Guide&amp;diff=892</id>
		<title>Beginner&#039;s Guide</title>
		<link rel="alternate" type="text/html" href="https://wiki.hoodedhorse.com/Against_the_Storm/index.php?title=Beginner%27s_Guide&amp;diff=892"/>
		<updated>2022-11-01T15:06:42Z</updated>

		<summary type="html">&lt;p&gt;Kami-sama: /* Orders */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Winning and Losing ==&lt;br /&gt;
[[File:Wiki Winning.png|thumb|320px|The Reputations and Queen&#039;s Impatience bars]]&lt;br /&gt;
A run is won when the entire &amp;lt;span style=&amp;quot;color:blue;&amp;quot;&amp;gt;&#039;&#039;&#039;Reputation Bar&#039;&#039;&#039;&amp;lt;/span&amp;gt; is filled.&lt;br /&gt;
&lt;br /&gt;
A run is lost when the entire &amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;&#039;&#039;&#039;Queen&#039;s Impatience Bar&#039;&#039;&#039;&amp;lt;/span&amp;gt; is filled or when all villagers leave or die.&lt;br /&gt;
&lt;br /&gt;
== Reputation Points ==&lt;br /&gt;
You can gain Reputation Points in three different ways:&lt;br /&gt;
* &#039;&#039;&#039;Completing Orders:&#039;&#039;&#039; Each completed order grants 1 Reputation.&lt;br /&gt;
* &#039;&#039;&#039;Perks and Goods:&#039;&#039;&#039; Some Traders can offer Perks or Goods that increase Reputation.&lt;br /&gt;
* &#039;&#039;&#039;Villagers Resolve:&#039;&#039;&#039; Once a villager&#039;s Resolve reaches a certain threshold (indicated by a blue line on the Resolve Bar) they will start to generate Reputation passively. With time, the villagers will become accustomed to their living conditions, raising the threshold and requiring more complex needs to be satisfied.&lt;br /&gt;
* &#039;&#039;&#039;Glade Events:&#039;&#039;&#039; Give various amounts of Reputation, with Dangerous Glades and Forbidden Glades giving more.&lt;br /&gt;
&lt;br /&gt;
Gaining a Reputation Point lowers the Queen&#039;s Impatience bar.&lt;br /&gt;
&lt;br /&gt;
== Orders ==&lt;br /&gt;
Every 12 minutes (outside the tutorial) the Citadel will assign 3 new Orders, accessible from the envelope icon on the top-right. Orders will grant 1 Reputation as well as additional rewards. Each pair of orders is more difficult than the previous one.&lt;br /&gt;
&lt;br /&gt;
== Difficulty ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Difficulty !! Embark Points !! Blightroot !! Forest Mysteries !! Other effects !! Experience per successful settlement&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Settler&#039;&#039;&#039;&lt;br /&gt;
| 3&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;No&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
| 2 Positive&amp;lt;br&amp;gt;1 Negative&lt;br /&gt;
| &lt;br /&gt;
* 12 Reputation required to win&lt;br /&gt;
* Villagers eat 35% less food&lt;br /&gt;
| 30&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Pioneer&#039;&#039;&#039;&lt;br /&gt;
| 2&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;No&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
| 2 Positive&amp;lt;br&amp;gt;3 Negative&lt;br /&gt;
| &lt;br /&gt;
* 14 Reputation required to win&lt;br /&gt;
| 70&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Veteran&#039;&#039;&#039;&lt;br /&gt;
| 1&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;&#039;&#039;&#039;Yes&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
| 1 Positive&amp;lt;br&amp;gt;4 Negative&lt;br /&gt;
| &lt;br /&gt;
* 14 Reputation required to win&lt;br /&gt;
| 140&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Viceroy&#039;&#039;&#039;&lt;br /&gt;
| 1&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;&#039;&#039;&#039;Yes&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
| 1 Positive&amp;lt;br&amp;gt;4 Negative&lt;br /&gt;
| &lt;br /&gt;
* 14 Reputation required to win&lt;br /&gt;
| 175&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Kami-sama</name></author>
	</entry>
	<entry>
		<id>https://wiki.hoodedhorse.com/Against_the_Storm/index.php?title=World_Map&amp;diff=891</id>
		<title>World Map</title>
		<link rel="alternate" type="text/html" href="https://wiki.hoodedhorse.com/Against_the_Storm/index.php?title=World_Map&amp;diff=891"/>
		<updated>2022-11-01T15:05:18Z</updated>

		<summary type="html">&lt;p&gt;Kami-sama: /* Biomes */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The World Map is filled with things waiting to be discovered. Every point of interest on the map is marked with a &#039;?&#039; symbol, and may turn out to be either a Modifier or a Treasure Chest. Both are very rewarding.&lt;br /&gt;
&lt;br /&gt;
Modifiers are special types of objects that change the rules of the game (for example: by allowing you to move every building in your settlement, or by blocking your ability to trade). To take on a Modifier, simply settle on a map tile adjacent to it. After winning a game near it, the Modifier will disappear, and you will be rewarded with additional Citadel Resources.&lt;br /&gt;
&lt;br /&gt;
Treasure Chests, on the other hand, don&#039;t require you to settle near them to claim their contents. Once you discover a chest, simply select it on the World Map to open it. A chest must be within your Embark Range to be collected.&lt;br /&gt;
&lt;br /&gt;
The world map will be reset at regular intervals whenever there is a Blightstorm.&lt;br /&gt;
&lt;br /&gt;
== Biomes ==&lt;br /&gt;
Biomes determine what resources will be available for a settlement. In addition each biome has one or more unique effects.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Biome !! Effect !! Tree resources !! Resource nodes !! width=50% | Description&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:purple;&amp;quot;&amp;gt;&#039;&#039;&#039;Coral Forest&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
| Each type of tree has has distinct bonus resources&amp;lt;br&amp;gt;+5% Chance for bonus yield per Hostility level&lt;br /&gt;
| [[File:Wood.png|25px]] Wood&amp;lt;br&amp;gt;[[File:CrystalizedDew.png|25px]] Crystalized Dew&amp;lt;br&amp;gt;[[File:Incense.png|25px]] Incense&amp;lt;br&amp;gt;[[File:Meat.png|25px]] Meat&amp;lt;br&amp;gt;[[File:PlantFiber.png|25px]] Plant Fiber&amp;lt;br&amp;gt;[[File:Stone.png|25px]] Stone&lt;br /&gt;
| [[File:Coal.png|25px]] Coal&amp;lt;br&amp;gt;[[File:Eggs.png|25px]] Eggs&amp;lt;br&amp;gt;[[File:Herbs.png|25px]] Herbs&amp;lt;br&amp;gt;[[File:Insects.png|25px]] Insects&amp;lt;br&amp;gt;[[File:Reeds.png|25px]] Reed&amp;lt;br&amp;gt;[[File:Roots.png|25px]] Roots&amp;lt;br&amp;gt;[[File:Stone.png|25px]] Stone&amp;lt;br&amp;gt;[[File:Vegetables.png|25px]] Vegetables&lt;br /&gt;
| &#039;&#039;The true source of the Coral growth is unknown. Contrary to common belief, it doesn&#039;t usually appear in flooded regions. The unique influence of the Coral mutates trees into distinctive strands that offer various resources.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;Royal Woodlands&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
| Trees give more Wood&lt;br /&gt;
| [[File:Wood.png|25px]] Wood&amp;lt;br&amp;gt;[[File:Eggs.png|25px]] Eggs&amp;lt;br&amp;gt;[[File:PlantFiber.png|25px]] Plant Fiber&amp;lt;br&amp;gt;[[File:Resin.png|25px]] Resin&lt;br /&gt;
| [[File:Berries.png|25px]] Berries&amp;lt;br&amp;gt;[[File:Clay.png|25px]] Clay&amp;lt;br&amp;gt;[[File:Eggs.png|25px]] Eggs&amp;lt;br&amp;gt;[[File:Insects.png|25px]] Insects&amp;lt;br&amp;gt;[[File:Meat.png|25px]] Meat&amp;lt;br&amp;gt;[[File:Mushrooms.png|25px]] Mushrooms&amp;lt;br&amp;gt;[[File:PlantFiber.png|25px]] Plant Fiber&amp;lt;br&amp;gt;[[File:Roots.png|25px]] Roots&amp;lt;br&amp;gt;[[File:SeaMarrow.png|25px]] Sea Marrow&amp;lt;br&amp;gt;[[File:Vegetables.png|25px]] Vegetables&lt;br /&gt;
| &#039;&#039;The Queen&#039;s forests were once part of the Smoldering City, but the Blightstorm reclaimed this land. The Royal Woodlands are rich in Roots, Moss Broccoli, Grasscap Mushrooms, and Flax with a decent amount of Dewberries and Clay. The ground is fertile and soft, and that makes it perfect for farming.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:brown;&amp;quot;&amp;gt;&#039;&#039;&#039;Scarlet Orchard&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
| Start with 2 random perks&lt;br /&gt;
| [[File:Wood.png|25px]] Wood&amp;lt;br&amp;gt;[[File:CopperOre.png|25px]] Copper Ore&amp;lt;br&amp;gt;[[File:PlantFiber.png|25px]] Plant Fiber&amp;lt;br&amp;gt;[[File:Resin.png|25px]] Resin&lt;br /&gt;
| [[File:Berries.png|25px]] Berries&amp;lt;br&amp;gt;[[File:CopperOre.png|25px]] Copper Ore&amp;lt;br&amp;gt;[[File:Eggs.png|25px]] Eggs&amp;lt;br&amp;gt;[[File:Grain.png|25px]] Grain&amp;lt;br&amp;gt;[[File:Herbs.png|25px]] Herbs&amp;lt;br&amp;gt;[[File:Reeds.png|25px]] Reed&amp;lt;br&amp;gt;[[File:Roots.png|25px]] Roots&amp;lt;br&amp;gt;[[File:SeaMarrow.png|25px]] Sea Marrow&amp;lt;br&amp;gt;[[File:Stone.png|25px]] Stone&lt;br /&gt;
| &#039;&#039;A beautiful yet dangerous land that is colored in a strange shade of crimson. It&#039;s called the Herb Garden of the Kingdom due to the abundance of Herbs, Berries, and Roots.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:blue;&amp;quot;&amp;gt;&#039;&#039;&#039;The Marshlands&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
| +10% Gathering Camp Speed for every 2 workers&amp;lt;br&amp;gt;Giant resource nodes can be found in Forbidden Glades&lt;br /&gt;
| [[File:Wood.png|25px]] Wood&amp;lt;br&amp;gt;[[File:Leather.png|25px]] Leather&amp;lt;br&amp;gt;[[File:Mushrooms.png|25px]] Mushrooms&lt;br /&gt;
| [[File:Clay.png|25px]] Clay&amp;lt;br&amp;gt;[[File:Coal.png|25px]] Coal&amp;lt;br&amp;gt;[[File:CopperOre.png|25px]] Copper Ore&amp;lt;br&amp;gt;[[File:Eggs.png|25px]] Eggs&amp;lt;br&amp;gt;[[File:Grain.png|25px]] Grain&amp;lt;br&amp;gt;[[File:Insects.png|25px]] Insects&amp;lt;br&amp;gt;[[File:Meat.png|25px]] Meat&amp;lt;br&amp;gt;[[File:Mushrooms.png|25px]] Mushrooms&amp;lt;br&amp;gt;[[File:Roots.png|25px]] Roots&amp;lt;br&amp;gt;[[File:Stone.png|25px]] Stone&lt;br /&gt;
| &#039;&#039;A harsh and cold land that is claimed by different extremely resilient species of fungi. The ground is very hard and rocky and that makes it difficult to farm. It&#039;s famous for its abundant fauna and insects.&#039;&#039;&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Kami-sama</name></author>
	</entry>
	<entry>
		<id>https://wiki.hoodedhorse.com/Against_the_Storm/index.php?title=The_Forest&amp;diff=890</id>
		<title>The Forest</title>
		<link rel="alternate" type="text/html" href="https://wiki.hoodedhorse.com/Against_the_Storm/index.php?title=The_Forest&amp;diff=890"/>
		<updated>2022-11-01T15:02:05Z</updated>

		<summary type="html">&lt;p&gt;Kami-sama: /* Resource nodes */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;All settlements are constructed in the Forest, which is made up of Trees and Glades.&lt;br /&gt;
&lt;br /&gt;
== Trees ==&lt;br /&gt;
Trees can be harvested by Woodcutters&#039; Camp buildings to give Wood. They may also grant additional resources depending on the biome.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Tree !! Biome !! Additional resources&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Coppervein&#039;&#039;&#039; || Scarlet Orchard || [[File:CopperOre.png|25px]] Copper Ore (10%)&amp;lt;br&amp;gt;[[File:Resin.png|25px]] Resin (5%)&amp;lt;br&amp;gt;[[File:PlantFiber.png|25px]] Plant Fiber (5%)&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Lush&#039;&#039;&#039; || Royal Woodlands || [[File:Resin.png|25px]] Resin (15%)&amp;lt;br&amp;gt;[[File:PlantFiber.png|25px]] Plant Fiber (10%)&amp;lt;br&amp;gt;[[File:Eggs.png|25px]] Eggs (5%)&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Mushwood&#039;&#039;&#039; || The Marshlands || [[File:Mushrooms.png|25px]] Mushrooms (15%)&amp;lt;br&amp;gt;[[File:Leather.png|25px]] Leather (5%)&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Crimsonreach&#039;&#039;&#039; || Coral Forest || [[File:Stone.png|25px]] Stone (40%)&amp;lt;br&amp;gt;[[File:Incense.png|25px]] Incense (20%)&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Musselsprout&#039;&#039;&#039; || Coral Forest || [[File:Meat.png|25px]] Meat (40%)&amp;lt;br&amp;gt;[[File:CrystalizedDew.png|25px]] Crystalized Dew (20%)&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Plantleaf&#039;&#039;&#039; || Coral Forest || [[File:Resin.png|25px]] Resin (30%)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Resource nodes ==&lt;br /&gt;
Resource nodes are spots that allow villagers to gather resources. Each node can have its own priority set, when it is preferred to be harvested more or less often than other nodes.&lt;br /&gt;
&lt;br /&gt;
Resource nodes come in two sizes. With the exception of the tutorial, big resource nodes can only be found inside Dangerous Glades and Forbidden Glades.&lt;br /&gt;
&lt;br /&gt;
Each node has a number of Charges, representing the amount of times it can be harvested. Small resource nodes can be harvested &#039;&#039;&#039;15&#039;&#039;&#039; times if they provide raw food and &#039;&#039;&#039;20&#039;&#039;&#039; times if they provide raw resources. Large resource nodes can be harvested &#039;&#039;&#039;60&#039;&#039;&#039; times. The number can be increased by certain Smoldering City upgrades.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Node !! Guaranteed resources !! Possible resources !! Gathered by !! Biome !! Description&lt;br /&gt;
|-&lt;br /&gt;
| [[File:DebugNode MushroomBig icon.png|50px]] Bleeding Tooth Mushroom (big) || [[File:Mushrooms.png|25px]] Mushrooms || [[File:Insects.png|25px]] Insects (30%) || rowspan=2 | [[File:Herbalist&#039;s Camp icon.png|25px]] Herbalists&#039; Camp || rowspan=2 | Royal Woodlands&amp;lt;br&amp;gt;The Marshlands || rowspan=2 | &#039;&#039;A resilient species that grows on marshy soil.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:DebugNode MushroomSmall icon.png|50px]] Bleeding Tooth Mushroom (small) || [[File:Mushrooms.png|25px]] Mushrooms || [[File:Insects.png|25px]] Insects (30%)&lt;br /&gt;
|-&lt;br /&gt;
| [[File:DebugNode ClayBig icon.png|50px]] Clay Deposit (big) || [[File:Clay.png|25px]] Clay || [[File:CopperOre.png|25px]] Copper Ore (40%)&amp;lt;br&amp;gt;[[File:Roots.png|25px]] Roots (30%) || rowspan=2 | [[File:Stonecutter&#039;s Camp icon.png|25px]] Stonecutters&#039; Camp || rowspan=2 | Royal Woodlands&amp;lt;br&amp;gt;The Marshlands || rowspan=2 | &#039;&#039;Soil infused with the essence of the rain.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:DebugNode ClaySmall icon.png|50px]] Clay Deposit (small) || [[File:Clay.png|25px]] Clay || [[File:CopperOre.png|25px]] Copper Ore (25%)&amp;lt;br&amp;gt;[[File:Roots.png|25px]] Roots (20%)&lt;br /&gt;
|-&lt;br /&gt;
| [[File:DebugNode DewberryBushBig icon.png|50px]] Dewberry Bush (big) || [[File:Berries.png|25px]] Berries || [[File:Berries.png|25px]] Berries (80%) || rowspan=2 | [[File:Herbalist&#039;s Camp icon.png|25px]] Herbalists&#039; Camp || rowspan=2 | Royal Woodlands&amp;lt;br&amp;gt;Scarlet Orchard || rowspan=2 | &#039;&#039;Fresh and sweet berries infused by the Rain.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:DebugNode DewberryBushSmall icon.png|50px]] Dewberry Bush (small) || [[File:Berries.png|25px]] Berries || [[File:Berries.png|25px]] Berries (40%)&lt;br /&gt;
|-&lt;br /&gt;
| [[File:DebugNode FlaxBig icon.png|50px]] Flax Field (big) || [[File:PlantFiber.png|25px]] Plant Fiber || [[File:Clay.png|25px]] Clay (20%)&amp;lt;br&amp;gt;[[File:Insects.png|25px]] Insects (20%) || rowspan=2 | [[File:Harvester Camp icon.png|25px]] Harvesters&#039; Camp || rowspan=2 | Royal Woodlands || rowspan=2 | &#039;&#039;Resilient plants perfect for cloth-making.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:DebugNode FlaxSmall icon.png|50px]] Flax Field (small) || [[File:PlantFiber.png|25px]] Plant Fiber || [[File:Clay.png|25px]] Clay (40%)&amp;lt;br&amp;gt;[[File:Insects.png|25px]] Insects (20%)&lt;br /&gt;
|-&lt;br /&gt;
| [[File:DebugNode MossBroccoliBig icon.png|50px]] Moss Broccoli Patch (big) || [[File:Vegetables.png|25px]] Vegetables || [[File:Insects.png|25px]] Insects (30%)&amp;lt;br&amp;gt;[[File:Roots.png|25px]] Roots (20%) || rowspan=2 | [[File:Forager&#039;s Camp icon.png|25px]] Foregars&#039; Camp || rowspan=2 | Coral Forest&amp;lt;br&amp;gt;Royal Woodlands || rowspan=2 | &#039;&#039;An edible and tasty type of moss.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:DebugNode MossBroccoliSmall icon.png|50px]] Moss Broccoli Patch (small) || [[File:Vegetables.png|25px]] Vegetables || [[File:Insects.png|25px]] Insects (30%)&amp;lt;br&amp;gt;[[File:Roots.png|25px]] Roots (20%)&lt;br /&gt;
|-&lt;br /&gt;
| [[File:DebugNode RootsBig icon.png|50px]] Root Deposit (big) || [[File:Roots.png|25px]] Roots || [[File:Herbs.png|25px]] Herbs (20%) || rowspan=2 | [[File:Scavenger Camp icon.png|25px]] Scavengers&#039; Camp || rowspan=2 | Coral Forest&amp;lt;br&amp;gt;Royal Woodlands&amp;lt;br&amp;gt;Scarlet Orchard&amp;lt;br&amp;gt;The Marshlands || rowspan=2 | &#039;&#039;A tangled net of living vines.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:DebugNode RootsSmall icon.png|50px]] Root Deposit (small) || [[File:Roots.png|25px]] Roots || [[File:Herbs.png|25px]] Herbs (20%)&lt;br /&gt;
|-&lt;br /&gt;
| [[File:DebugNode SeaMarrowBig icon.png|50px]] Sea Marrow Deposit (big) || [[File:SeaMarrow.png|25px]] Sea Marrow || [[File:Stone.png|25px]] Stone (40%)&amp;lt;br&amp;gt;[[File:AncientTablet.png|25px]] Ancient Tablet (1%) || rowspan=2 | [[File:Stonecutter&#039;s Camp icon.png|25px]] Stonecutters&#039; Camp || rowspan=2 | Royal Woodlands&amp;lt;br&amp;gt;Scarlet Orchard || rowspan=2 | &#039;&#039;Ancient fossils rich in resources.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:DebugNode SeaMarrowSmall icon.png|50px]] Sea Marrow Deposit (small) || [[File:SeaMarrow.png|25px]] Sea Marrow || [[File:Stone.png|25px]] Stone (40%)&lt;br /&gt;
|-&lt;br /&gt;
| [[File:DebugNode SnailBroodmotherBig icon.png|50px]] Slickshell Broodmother (big) || [[File:Meat.png|25px]] Meat || [[File:Leather.png|25px]] Leather (80%) || rowspan=2 | [[File:Trapper&#039;s Camp icon.png|25px]] Trappers&#039; Camp || rowspan=2 | Royal Woodlands&amp;lt;br&amp;gt;The Marshlands || rowspan=2 | &#039;&#039;Small Slickshells are crawling out of the openings in the broodmother&#039;s shell. It&#039;s easy to collect them.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:DebugNode SnailBroodmotherSmall icon.png|50px]] Slickshell Broodmother (small) || [[File:Meat.png|25px]] Meat || [[File:Leather.png|25px]] Leather (40%)&lt;br /&gt;
|-&lt;br /&gt;
| [[File:DebugNode StoneSmall icon.png|50px]] Stone Deposit (small) || [[File:Stone.png|25px]] Stone || [[File:Insects.png|25px]] Insects (20%)&amp;lt;br&amp;gt;[[File:Roots.png|25px]] Roots (20%) || [[File:Stonecutter&#039;s Camp icon.png|25px]] Stonecutters&#039; Camp || Coral Forest&amp;lt;br&amp;gt;Scarlet Orchard&amp;lt;br&amp;gt;The Marshlands || &#039;&#039;Stones weathered by the everlasting rain.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:DebugNode StormbirdNestBig icon.png|50px]] Stormbird Nest (big) || [[File:Eggs.png|25px]] Eggs || [[File:Meat.png|25px]] Meat (40%) || rowspan=2 | [[File:Scavenger Camp icon.png|25px]] Scavengers&#039; Camp&amp;lt;br&amp;gt;[[File:Trapper&#039;s Camp icon.png|25px]] Trappers&#039; Camp || rowspan=2 | Coral Forest&amp;lt;br&amp;gt;Royal Woodlands&amp;lt;br&amp;gt;Scarlet Orchard&amp;lt;br&amp;gt;The Marshlands || rowspan=2 | &#039;&#039;An abandoned nest. Let&#039;s hope the owner doesn&#039;t come back...&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:DebugNode StormbirdNestSmall icon.png|50px]] Stormbird Nest (small) || [[File:Eggs.png|25px]] Eggs || [[File:Meat.png|25px]] Meat (20%)&lt;br /&gt;
|-&lt;br /&gt;
| [[File:DebugNode WormtongueNestBig icon.png|50px]] Wormtongue Nest (big) || [[File:Insects.png|25px]] Insects || [[File:Insects.png|25px]] Insects (60%) || rowspan=2 | [[File:Forager&#039;s Camp icon.png|25px]] Foregars&#039; Camp&amp;lt;br&amp;gt;[[File:Trapper&#039;s Camp icon.png|25px]] Trappers&#039; Camp || rowspan=2 | Coral Forest&amp;lt;br&amp;gt;Royal Woodlands&amp;lt;br&amp;gt;The Marshlands || rowspan=2 | &#039;&#039;A nest full of tasty Wormtongues.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:DebugNode WormtongueNestSmall icon.png|50px]] Wormtongue Nest (small) || [[File:Insects.png|25px]] Insects || [[File:Insects.png|25px]] Insects (20%)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Glades ==&lt;br /&gt;
Glades are empty areas of the Forest that are shrouded until they are first reached by clearing trees. They may contain resources, treasures, fertile soil, ruined buildings, and more.&lt;br /&gt;
&lt;br /&gt;
To reach a Glade faster, trees can be marked and unmarked for harvest via the axe icon on the bottom bar, ensuring they will be cut before other trees. Marked trees will glow golden if inside the area of a Woodcutters&#039; Camp and white if outside one.&lt;br /&gt;
&lt;br /&gt;
The best rewards come from Dangerous Glades and especially Forbidden Glades (both marked with a skull icon), but they always contain at least one dangerous Glade Event, which requires delivering certain goods or completing a challenge.&lt;br /&gt;
&lt;br /&gt;
=== Glade Events ===&lt;br /&gt;
Glade Events are objects found in the forest, like abandoned caches, survivor camps, ruins, wild beasts, etc. Some of them are positive, offering goods or new villagers for small resource investments. Others are dangerous, forcing you to act quickly to avoid negative consequences (but also giving you generous rewards for solving them).&lt;br /&gt;
&lt;br /&gt;
Once you select a Glade Event, the Event Panel will show up. There, you will find a few different sections: effects, worker slots, requirements, and rewards. The effect section shows you the possible negative consequences of the Event, and how much time you have before they occur. To solve an Event, you need to assign workers to it, select one of two reward options, and select &amp;quot;investigate&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
Some events simply require you to deliver goods, others have something called a Working Effect. Working Effects are special conditions that activate once you give the order to investigate an Event (like a Resolve penalty, a slow debuff, etc.). Your goal is to survive these conditions for a set amount of time. After an Event is solved, the workers will bring back the rewards to your Storage, and no negative consequence will trigger.&lt;br /&gt;
&lt;br /&gt;
=== Ruins ===&lt;br /&gt;
Ruins are ruined versions of non-essential buildings that may sometimes be encountered in Glades. For a certain amount of resources they can be either rebuilt, giving a fully functional building, or salvaged, giving a random reward of resources.&lt;/div&gt;</summary>
		<author><name>Kami-sama</name></author>
	</entry>
	<entry>
		<id>https://wiki.hoodedhorse.com/Against_the_Storm/index.php?title=File:DebugNode_MushroomBig_icon.png&amp;diff=889</id>
		<title>File:DebugNode MushroomBig icon.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.hoodedhorse.com/Against_the_Storm/index.php?title=File:DebugNode_MushroomBig_icon.png&amp;diff=889"/>
		<updated>2022-11-01T15:01:57Z</updated>

		<summary type="html">&lt;p&gt;Kami-sama: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Kami-sama</name></author>
	</entry>
	<entry>
		<id>https://wiki.hoodedhorse.com/Against_the_Storm/index.php?title=The_Forest&amp;diff=888</id>
		<title>The Forest</title>
		<link rel="alternate" type="text/html" href="https://wiki.hoodedhorse.com/Against_the_Storm/index.php?title=The_Forest&amp;diff=888"/>
		<updated>2022-11-01T15:01:31Z</updated>

		<summary type="html">&lt;p&gt;Kami-sama: /* Resource nodes */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;All settlements are constructed in the Forest, which is made up of Trees and Glades.&lt;br /&gt;
&lt;br /&gt;
== Trees ==&lt;br /&gt;
Trees can be harvested by Woodcutters&#039; Camp buildings to give Wood. They may also grant additional resources depending on the biome.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Tree !! Biome !! Additional resources&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Coppervein&#039;&#039;&#039; || Scarlet Orchard || [[File:CopperOre.png|25px]] Copper Ore (10%)&amp;lt;br&amp;gt;[[File:Resin.png|25px]] Resin (5%)&amp;lt;br&amp;gt;[[File:PlantFiber.png|25px]] Plant Fiber (5%)&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Lush&#039;&#039;&#039; || Royal Woodlands || [[File:Resin.png|25px]] Resin (15%)&amp;lt;br&amp;gt;[[File:PlantFiber.png|25px]] Plant Fiber (10%)&amp;lt;br&amp;gt;[[File:Eggs.png|25px]] Eggs (5%)&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Mushwood&#039;&#039;&#039; || The Marshlands || [[File:Mushrooms.png|25px]] Mushrooms (15%)&amp;lt;br&amp;gt;[[File:Leather.png|25px]] Leather (5%)&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Crimsonreach&#039;&#039;&#039; || Coral Forest || [[File:Stone.png|25px]] Stone (40%)&amp;lt;br&amp;gt;[[File:Incense.png|25px]] Incense (20%)&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Musselsprout&#039;&#039;&#039; || Coral Forest || [[File:Meat.png|25px]] Meat (40%)&amp;lt;br&amp;gt;[[File:CrystalizedDew.png|25px]] Crystalized Dew (20%)&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Plantleaf&#039;&#039;&#039; || Coral Forest || [[File:Resin.png|25px]] Resin (30%)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Resource nodes ==&lt;br /&gt;
Resource nodes are spots that allow villagers to gather resources. Each node can have its own priority set, when it is preferred to be harvested more or less often than other nodes.&lt;br /&gt;
&lt;br /&gt;
Resource nodes come in two sizes. With the exception of the tutorial, big resource nodes can only be found inside Dangerous Glades and Forbidden Glades.&lt;br /&gt;
&lt;br /&gt;
Each node has a number of Charges, representing the amount of times it can be harvested. Small resource nodes can be harvested &#039;&#039;&#039;15&#039;&#039;&#039; times if they provide raw food and &#039;&#039;&#039;20&#039;&#039;&#039; times if they provide raw resources. Large resource nodes can be harvested &#039;&#039;&#039;60&#039;&#039;&#039; times. The number can be increased by certain Smoldering City upgrades.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Node !! Guaranteed resources !! Possible resources !! Gathered by !! Biome !! Description&lt;br /&gt;
|-&lt;br /&gt;
| [[File:DebugNode MushroomSmall icon.png|50px]] Bleeding Tooth Mushroom (big) || [[File:Mushrooms.png|25px]] Mushrooms || [[File:Insects.png|25px]] Insects (30%) || rowspan=2 | [[File:Herbalist&#039;s Camp icon.png|25px]] Herbalists&#039; Camp || rowspan=2 | Royal Woodlands&amp;lt;br&amp;gt;The Marshlands || rowspan=2 | &#039;&#039;A resilient species that grows on marshy soil.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:DebugNode MushroomSmall icon.png|50px]] Bleeding Tooth Mushroom (small) || [[File:Mushrooms.png|25px]] Mushrooms || [[File:Insects.png|25px]] Insects (30%)&lt;br /&gt;
|-&lt;br /&gt;
| [[File:DebugNode ClayBig icon.png|50px]] Clay Deposit (big) || [[File:Clay.png|25px]] Clay || [[File:CopperOre.png|25px]] Copper Ore (40%)&amp;lt;br&amp;gt;[[File:Roots.png|25px]] Roots (30%) || rowspan=2 | [[File:Stonecutter&#039;s Camp icon.png|25px]] Stonecutters&#039; Camp || rowspan=2 | Royal Woodlands&amp;lt;br&amp;gt;The Marshlands || rowspan=2 | &#039;&#039;Soil infused with the essence of the rain.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:DebugNode ClaySmall icon.png|50px]] Clay Deposit (small) || [[File:Clay.png|25px]] Clay || [[File:CopperOre.png|25px]] Copper Ore (25%)&amp;lt;br&amp;gt;[[File:Roots.png|25px]] Roots (20%)&lt;br /&gt;
|-&lt;br /&gt;
| [[File:DebugNode DewberryBushBig icon.png|50px]] Dewberry Bush (big) || [[File:Berries.png|25px]] Berries || [[File:Berries.png|25px]] Berries (80%) || rowspan=2 | [[File:Herbalist&#039;s Camp icon.png|25px]] Herbalists&#039; Camp || rowspan=2 | Royal Woodlands&amp;lt;br&amp;gt;Scarlet Orchard || rowspan=2 | &#039;&#039;Fresh and sweet berries infused by the Rain.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:DebugNode DewberryBushSmall icon.png|50px]] Dewberry Bush (small) || [[File:Berries.png|25px]] Berries || [[File:Berries.png|25px]] Berries (40%)&lt;br /&gt;
|-&lt;br /&gt;
| [[File:DebugNode FlaxBig icon.png|50px]] Flax Field (big) || [[File:PlantFiber.png|25px]] Plant Fiber || [[File:Clay.png|25px]] Clay (20%)&amp;lt;br&amp;gt;[[File:Insects.png|25px]] Insects (20%) || rowspan=2 | [[File:Harvester Camp icon.png|25px]] Harvesters&#039; Camp || rowspan=2 | Royal Woodlands || rowspan=2 | &#039;&#039;Resilient plants perfect for cloth-making.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:DebugNode FlaxSmall icon.png|50px]] Flax Field (small) || [[File:PlantFiber.png|25px]] Plant Fiber || [[File:Clay.png|25px]] Clay (40%)&amp;lt;br&amp;gt;[[File:Insects.png|25px]] Insects (20%)&lt;br /&gt;
|-&lt;br /&gt;
| [[File:DebugNode MossBroccoliBig icon.png|50px]] Moss Broccoli Patch (big) || [[File:Vegetables.png|25px]] Vegetables || [[File:Insects.png|25px]] Insects (30%)&amp;lt;br&amp;gt;[[File:Roots.png|25px]] Roots (20%) || rowspan=2 | [[File:Forager&#039;s Camp icon.png|25px]] Foregars&#039; Camp || rowspan=2 | Coral Forest&amp;lt;br&amp;gt;Royal Woodlands || rowspan=2 | &#039;&#039;An edible and tasty type of moss.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:DebugNode MossBroccoliSmall icon.png|50px]] Moss Broccoli Patch (small) || [[File:Vegetables.png|25px]] Vegetables || [[File:Insects.png|25px]] Insects (30%)&amp;lt;br&amp;gt;[[File:Roots.png|25px]] Roots (20%)&lt;br /&gt;
|-&lt;br /&gt;
| [[File:DebugNode RootsBig icon.png|50px]] Root Deposit (big) || [[File:Roots.png|25px]] Roots || [[File:Herbs.png|25px]] Herbs (20%) || rowspan=2 | [[File:Scavenger Camp icon.png|25px]] Scavengers&#039; Camp || rowspan=2 | Coral Forest&amp;lt;br&amp;gt;Royal Woodlands&amp;lt;br&amp;gt;Scarlet Orchard&amp;lt;br&amp;gt;The Marshlands || rowspan=2 | &#039;&#039;A tangled net of living vines.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:DebugNode RootsSmall icon.png|50px]] Root Deposit (small) || [[File:Roots.png|25px]] Roots || [[File:Herbs.png|25px]] Herbs (20%)&lt;br /&gt;
|-&lt;br /&gt;
| [[File:DebugNode SeaMarrowBig icon.png|50px]] Sea Marrow Deposit (big) || [[File:SeaMarrow.png|25px]] Sea Marrow || [[File:Stone.png|25px]] Stone (40%)&amp;lt;br&amp;gt;[[File:AncientTablet.png|25px]] Ancient Tablet (1%) || rowspan=2 | [[File:Stonecutter&#039;s Camp icon.png|25px]] Stonecutters&#039; Camp || rowspan=2 | Royal Woodlands&amp;lt;br&amp;gt;Scarlet Orchard || rowspan=2 | &#039;&#039;Ancient fossils rich in resources.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:DebugNode SeaMarrowSmall icon.png|50px]] Sea Marrow Deposit (small) || [[File:SeaMarrow.png|25px]] Sea Marrow || [[File:Stone.png|25px]] Stone (40%)&lt;br /&gt;
|-&lt;br /&gt;
| [[File:DebugNode SnailBroodmotherBig icon.png|50px]] Slickshell Broodmother (big) || [[File:Meat.png|25px]] Meat || [[File:Leather.png|25px]] Leather (80%) || rowspan=2 | [[File:Trapper&#039;s Camp icon.png|25px]] Trappers&#039; Camp || rowspan=2 | Royal Woodlands&amp;lt;br&amp;gt;The Marshlands || rowspan=2 | &#039;&#039;Small Slickshells are crawling out of the openings in the broodmother&#039;s shell. It&#039;s easy to collect them.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:DebugNode SnailBroodmotherSmall icon.png|50px]] Slickshell Broodmother (small) || [[File:Meat.png|25px]] Meat || [[File:Leather.png|25px]] Leather (40%)&lt;br /&gt;
|-&lt;br /&gt;
| [[File:DebugNode StoneSmall icon.png|50px]] Stone Deposit (small) || [[File:Stone.png|25px]] Stone || [[File:Insects.png|25px]] Insects (20%)&amp;lt;br&amp;gt;[[File:Roots.png|25px]] Roots (20%) || [[File:Stonecutter&#039;s Camp icon.png|25px]] Stonecutters&#039; Camp || Coral Forest&amp;lt;br&amp;gt;Scarlet Orchard&amp;lt;br&amp;gt;The Marshlands || &#039;&#039;Stones weathered by the everlasting rain.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:DebugNode StormbirdNestBig icon.png|50px]] Stormbird Nest (big) || [[File:Eggs.png|25px]] Eggs || [[File:Meat.png|25px]] Meat (40%) || rowspan=2 | [[File:Scavenger Camp icon.png|25px]] Scavengers&#039; Camp&amp;lt;br&amp;gt;[[File:Trapper&#039;s Camp icon.png|25px]] Trappers&#039; Camp || rowspan=2 | Coral Forest&amp;lt;br&amp;gt;Royal Woodlands&amp;lt;br&amp;gt;Scarlet Orchard&amp;lt;br&amp;gt;The Marshlands || rowspan=2 | &#039;&#039;An abandoned nest. Let&#039;s hope the owner doesn&#039;t come back...&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:DebugNode StormbirdNestSmall icon.png|50px]] Stormbird Nest (small) || [[File:Eggs.png|25px]] Eggs || [[File:Meat.png|25px]] Meat (20%)&lt;br /&gt;
|-&lt;br /&gt;
| [[File:DebugNode WormtongueNestBig icon.png|50px]] Wormtongue Nest (big) || [[File:Insects.png|25px]] Insects || [[File:Insects.png|25px]] Insects (60%) || rowspan=2 | [[File:Forager&#039;s Camp icon.png|25px]] Foregars&#039; Camp&amp;lt;br&amp;gt;[[File:Trapper&#039;s Camp icon.png|25px]] Trappers&#039; Camp || rowspan=2 | Coral Forest&amp;lt;br&amp;gt;Royal Woodlands&amp;lt;br&amp;gt;The Marshlands || rowspan=2 | &#039;&#039;A nest full of tasty Wormtongues.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:DebugNode WormtongueNestSmall icon.png|50px]] Wormtongue Nest (small) || [[File:Insects.png|25px]] Insects || [[File:Insects.png|25px]] Insects (20%)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Glades ==&lt;br /&gt;
Glades are empty areas of the Forest that are shrouded until they are first reached by clearing trees. They may contain resources, treasures, fertile soil, ruined buildings, and more.&lt;br /&gt;
&lt;br /&gt;
To reach a Glade faster, trees can be marked and unmarked for harvest via the axe icon on the bottom bar, ensuring they will be cut before other trees. Marked trees will glow golden if inside the area of a Woodcutters&#039; Camp and white if outside one.&lt;br /&gt;
&lt;br /&gt;
The best rewards come from Dangerous Glades and especially Forbidden Glades (both marked with a skull icon), but they always contain at least one dangerous Glade Event, which requires delivering certain goods or completing a challenge.&lt;br /&gt;
&lt;br /&gt;
=== Glade Events ===&lt;br /&gt;
Glade Events are objects found in the forest, like abandoned caches, survivor camps, ruins, wild beasts, etc. Some of them are positive, offering goods or new villagers for small resource investments. Others are dangerous, forcing you to act quickly to avoid negative consequences (but also giving you generous rewards for solving them).&lt;br /&gt;
&lt;br /&gt;
Once you select a Glade Event, the Event Panel will show up. There, you will find a few different sections: effects, worker slots, requirements, and rewards. The effect section shows you the possible negative consequences of the Event, and how much time you have before they occur. To solve an Event, you need to assign workers to it, select one of two reward options, and select &amp;quot;investigate&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
Some events simply require you to deliver goods, others have something called a Working Effect. Working Effects are special conditions that activate once you give the order to investigate an Event (like a Resolve penalty, a slow debuff, etc.). Your goal is to survive these conditions for a set amount of time. After an Event is solved, the workers will bring back the rewards to your Storage, and no negative consequence will trigger.&lt;br /&gt;
&lt;br /&gt;
=== Ruins ===&lt;br /&gt;
Ruins are ruined versions of non-essential buildings that may sometimes be encountered in Glades. For a certain amount of resources they can be either rebuilt, giving a fully functional building, or salvaged, giving a random reward of resources.&lt;/div&gt;</summary>
		<author><name>Kami-sama</name></author>
	</entry>
	<entry>
		<id>https://wiki.hoodedhorse.com/Against_the_Storm/index.php?title=The_Forest&amp;diff=887</id>
		<title>The Forest</title>
		<link rel="alternate" type="text/html" href="https://wiki.hoodedhorse.com/Against_the_Storm/index.php?title=The_Forest&amp;diff=887"/>
		<updated>2022-11-01T00:37:20Z</updated>

		<summary type="html">&lt;p&gt;Kami-sama: /* Resource nodes */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;All settlements are constructed in the Forest, which is made up of Trees and Glades.&lt;br /&gt;
&lt;br /&gt;
== Trees ==&lt;br /&gt;
Trees can be harvested by Woodcutters&#039; Camp buildings to give Wood. They may also grant additional resources depending on the biome.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Tree !! Biome !! Additional resources&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Coppervein&#039;&#039;&#039; || Scarlet Orchard || [[File:CopperOre.png|25px]] Copper Ore (10%)&amp;lt;br&amp;gt;[[File:Resin.png|25px]] Resin (5%)&amp;lt;br&amp;gt;[[File:PlantFiber.png|25px]] Plant Fiber (5%)&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Lush&#039;&#039;&#039; || Royal Woodlands || [[File:Resin.png|25px]] Resin (15%)&amp;lt;br&amp;gt;[[File:PlantFiber.png|25px]] Plant Fiber (10%)&amp;lt;br&amp;gt;[[File:Eggs.png|25px]] Eggs (5%)&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Mushwood&#039;&#039;&#039; || The Marshlands || [[File:Mushrooms.png|25px]] Mushrooms (15%)&amp;lt;br&amp;gt;[[File:Leather.png|25px]] Leather (5%)&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Crimsonreach&#039;&#039;&#039; || Coral Forest || [[File:Stone.png|25px]] Stone (40%)&amp;lt;br&amp;gt;[[File:Incense.png|25px]] Incense (20%)&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Musselsprout&#039;&#039;&#039; || Coral Forest || [[File:Meat.png|25px]] Meat (40%)&amp;lt;br&amp;gt;[[File:CrystalizedDew.png|25px]] Crystalized Dew (20%)&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Plantleaf&#039;&#039;&#039; || Coral Forest || [[File:Resin.png|25px]] Resin (30%)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Resource nodes ==&lt;br /&gt;
Resource nodes are spots that allow villagers to gather resources. Each node can have its own priority set, when it is preferred to be harvested more or less often than other nodes.&lt;br /&gt;
&lt;br /&gt;
Each node has a number of Charges, representing the amount of times it can be harvested. The number can be increased by certain Smoldering City upgrades.&lt;br /&gt;
&lt;br /&gt;
Resource nodes come in two sizes. With the exception of the tutorial, big resource nodes can only be found inside Dangerous Glades and Forbidden Glades.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Node !! Charges !! Guaranteed resources !! Possible resources !! Gathered by !! Biome !! Description&lt;br /&gt;
|-&lt;br /&gt;
| [[File:DebugNode MushroomSmall icon.png|50px]] Bleeding Tooth Mushroom (small) || 15 || [[File:Mushrooms.png|25px]] Mushrooms || [[File:Insects.png|25px]] Insects (30%) || [[File:Herbalist&#039;s Camp icon.png|25px]] Herbalists&#039; Camp || Royal Woodlands&amp;lt;br&amp;gt;The Marshlands || &#039;&#039;A resilient species that grows on marshy soil.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:DebugNode ClayBig icon.png|50px]] Clay Deposit (big) || 60 || [[File:Clay.png|25px]] Clay || [[File:CopperOre.png|25px]] Copper Ore (40%)&amp;lt;br&amp;gt;[[File:Roots.png|25px]] Roots (30%) || rowspan=2 | [[File:Stonecutter&#039;s Camp icon.png|25px]] Stonecutters&#039; Camp || rowspan=2 | Royal Woodlands&amp;lt;br&amp;gt;The Marshlands || rowspan=2 | &#039;&#039;Soil infused with the essence of the rain.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:DebugNode ClaySmall icon.png|50px]] Clay Deposit (small) || 20 || [[File:Clay.png|25px]] Clay || [[File:CopperOre.png|25px]] Copper Ore (25%)&amp;lt;br&amp;gt;[[File:Roots.png|25px]] Roots (20%)&lt;br /&gt;
|-&lt;br /&gt;
| [[File:DebugNode DewberryBushBig icon.png|50px]] Dewberry Bush (big) || 60 || [[File:Berries.png|25px]] Berries || [[File:Berries.png|25px]] Berries (80%) || rowspan=2 | [[File:Herbalist&#039;s Camp icon.png|25px]] Herbalists&#039; Camp || rowspan=2 | Royal Woodlands&amp;lt;br&amp;gt;Scarlet Orchard || rowspan=2 | &#039;&#039;Fresh and sweet berries infused by the Rain.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:DebugNode DewberryBushSmall icon.png|50px]] Dewberry Bush (small) || 15 || [[File:Berries.png|25px]] Berries || [[File:Berries.png|25px]] Berries (40%)&lt;br /&gt;
|-&lt;br /&gt;
| [[File:DebugNode FlaxBig icon.png|50px]] Flax Field (big) || 60 || [[File:PlantFiber.png|25px]] Plant Fiber || [[File:Clay.png|25px]] Clay (20%)&amp;lt;br&amp;gt;[[File:Insects.png|25px]] Insects (20%) || rowspan=2 | [[File:Harvester Camp icon.png|25px]] Harvesters&#039; Camp || rowspan=2 | Royal Woodlands || rowspan=2 | &#039;&#039;Resilient plants perfect for cloth-making.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:DebugNode FlaxSmall icon.png|50px]] Flax Field (small) || 20 || [[File:PlantFiber.png|25px]] Plant Fiber || [[File:Clay.png|25px]] Clay (40%)&amp;lt;br&amp;gt;[[File:Insects.png|25px]] Insects (20%)&lt;br /&gt;
|-&lt;br /&gt;
| [[File:DebugNode MossBroccoliBig icon.png|50px]] Moss Broccoli Patch (big) || 60 || [[File:Vegetables.png|25px]] Vegetables || [[File:Insects.png|25px]] Insects (30%)&amp;lt;br&amp;gt;[[File:Roots.png|25px]] Roots (20%) || rowspan=2 | [[File:Forager&#039;s Camp icon.png|25px]] Foregars&#039; Camp || rowspan=2 | Coral Forest&amp;lt;br&amp;gt;Royal Woodlands || rowspan=2 | &#039;&#039;An edible and tasty type of moss.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:DebugNode MossBroccoliSmall icon.png|50px]] Moss Broccoli Patch (small) || 15 || [[File:Vegetables.png|25px]] Vegetables || [[File:Insects.png|25px]] Insects (30%)&amp;lt;br&amp;gt;[[File:Roots.png|25px]] Roots (20%)&lt;br /&gt;
|-&lt;br /&gt;
| [[File:DebugNode RootsBig icon.png|50px]] Root Deposit (big) || 20 || [[File:Roots.png|25px]] Roots || [[File:Herbs.png|25px]] Herbs (20%) || rowspan=2 | [[File:Scavenger Camp icon.png|25px]] Scavengers&#039; Camp || rowspan=2 | Coral Forest&amp;lt;br&amp;gt;Royal Woodlands&amp;lt;br&amp;gt;Scarlet Orchard&amp;lt;br&amp;gt;The Marshlands || rowspan=2 | &#039;&#039;A tangled net of living vines.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:DebugNode RootsSmall icon.png|50px]] Root Deposit (small) || 15 || [[File:Roots.png|25px]] Roots || [[File:Herbs.png|25px]] Herbs (20%)&lt;br /&gt;
|-&lt;br /&gt;
| [[File:DebugNode SeaMarrowBig icon.png|50px]] Sea Marrow Deposit (big) || 60 || [[File:SeaMarrow.png|25px]] Sea Marrow || [[File:Stone.png|25px]] Stone (40%)&amp;lt;br&amp;gt;[[File:AncientTablet.png|25px]] Ancient Tablet (1%) || rowspan=2 | [[File:Stonecutter&#039;s Camp icon.png|25px]] Stonecutters&#039; Camp || rowspan=2 | Royal Woodlands&amp;lt;br&amp;gt;Scarlet Orchard || rowspan=2 | &#039;&#039;Ancient fossils rich in resources.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:DebugNode SeaMarrowSmall icon.png|50px]] Sea Marrow Deposit (small) || 20 || [[File:SeaMarrow.png|25px]] Sea Marrow || [[File:Stone.png|25px]] Stone (40%)&lt;br /&gt;
|-&lt;br /&gt;
| [[File:DebugNode SnailBroodmotherBig icon.png|50px]] Slickshell Broodmother (big) || 20 || [[File:Meat.png|25px]] Meat || [[File:Leather.png|25px]] Leather (80%) || rowspan=2 | [[File:Trapper&#039;s Camp icon.png|25px]] Trappers&#039; Camp || rowspan=2 | Royal Woodlands&amp;lt;br&amp;gt;The Marshlands || rowspan=2 | &#039;&#039;Small Slickshells are crawling out of the openings in the broodmother&#039;s shell. It&#039;s easy to collect them.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:DebugNode SnailBroodmotherSmall icon.png|50px]] Slickshell Broodmother (small) || 15 || [[File:Meat.png|25px]] Meat || [[File:Leather.png|25px]] Leather (40%)&lt;br /&gt;
|-&lt;br /&gt;
| [[File:DebugNode StoneSmall icon.png|50px]] Stone Deposit (small) || 20 || [[File:Stone.png|25px]] Stone || [[File:Insects.png|25px]] Insects (20%)&amp;lt;br&amp;gt;[[File:Roots.png|25px]] Roots (20%) || [[File:Stonecutter&#039;s Camp icon.png|25px]] Stonecutters&#039; Camp || Coral Forest&amp;lt;br&amp;gt;Scarlet Orchard&amp;lt;br&amp;gt;The Marshlands || &#039;&#039;Stones weathered by the everlasting rain.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:DebugNode StormbirdNestBig icon.png|50px]] Stormbird Nest (big) || 60 || [[File:Eggs.png|25px]] Eggs || [[File:Meat.png|25px]] Meat (40%) || rowspan=2 | [[File:Scavenger Camp icon.png|25px]] Scavengers&#039; Camp&amp;lt;br&amp;gt;[[File:Trapper&#039;s Camp icon.png|25px]] Trappers&#039; Camp || rowspan=2 | Coral Forest&amp;lt;br&amp;gt;Royal Woodlands&amp;lt;br&amp;gt;Scarlet Orchard&amp;lt;br&amp;gt;The Marshlands || rowspan=2 | &#039;&#039;An abandoned nest. Let&#039;s hope the owner doesn&#039;t come back...&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:DebugNode StormbirdNestSmall icon.png|50px]] Stormbird Nest (small) || 15 || [[File:Eggs.png|25px]] Eggs || [[File:Meat.png|25px]] Meat (20%)&lt;br /&gt;
|-&lt;br /&gt;
| [[File:DebugNode WormtongueNestBig icon.png|50px]] Wormtongue Nest (big) || 60 || [[File:Insects.png|25px]] Insects || [[File:Insects.png|25px]] Insects (60%) || rowspan=2 | [[File:Forager&#039;s Camp icon.png|25px]] Foregars&#039; Camp&amp;lt;br&amp;gt;[[File:Trapper&#039;s Camp icon.png|25px]] Trappers&#039; Camp || rowspan=2 | Coral Forest&amp;lt;br&amp;gt;Royal Woodlands&amp;lt;br&amp;gt;The Marshlands || rowspan=2 | &#039;&#039;A nest full of tasty Wormtongues.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:DebugNode WormtongueNestSmall icon.png|50px]] Wormtongue Nest (small) || 15 || [[File:Insects.png|25px]] Insects || [[File:Insects.png|25px]] Insects (20%)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Glades ==&lt;br /&gt;
Glades are empty areas of the Forest that are shrouded until they are first reached by clearing trees. They may contain resources, treasures, fertile soil, ruined buildings, and more.&lt;br /&gt;
&lt;br /&gt;
To reach a Glade faster, trees can be marked and unmarked for harvest via the axe icon on the bottom bar, ensuring they will be cut before other trees. Marked trees will glow golden if inside the area of a Woodcutters&#039; Camp and white if outside one.&lt;br /&gt;
&lt;br /&gt;
The best rewards come from Dangerous Glades and especially Forbidden Glades (both marked with a skull icon), but they always contain at least one dangerous Glade Event, which requires delivering certain goods or completing a challenge.&lt;br /&gt;
&lt;br /&gt;
=== Glade Events ===&lt;br /&gt;
Glade Events are objects found in the forest, like abandoned caches, survivor camps, ruins, wild beasts, etc. Some of them are positive, offering goods or new villagers for small resource investments. Others are dangerous, forcing you to act quickly to avoid negative consequences (but also giving you generous rewards for solving them).&lt;br /&gt;
&lt;br /&gt;
Once you select a Glade Event, the Event Panel will show up. There, you will find a few different sections: effects, worker slots, requirements, and rewards. The effect section shows you the possible negative consequences of the Event, and how much time you have before they occur. To solve an Event, you need to assign workers to it, select one of two reward options, and select &amp;quot;investigate&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
Some events simply require you to deliver goods, others have something called a Working Effect. Working Effects are special conditions that activate once you give the order to investigate an Event (like a Resolve penalty, a slow debuff, etc.). Your goal is to survive these conditions for a set amount of time. After an Event is solved, the workers will bring back the rewards to your Storage, and no negative consequence will trigger.&lt;br /&gt;
&lt;br /&gt;
=== Ruins ===&lt;br /&gt;
Ruins are ruined versions of non-essential buildings that may sometimes be encountered in Glades. For a certain amount of resources they can be either rebuilt, giving a fully functional building, or salvaged, giving a random reward of resources.&lt;/div&gt;</summary>
		<author><name>Kami-sama</name></author>
	</entry>
	<entry>
		<id>https://wiki.hoodedhorse.com/Against_the_Storm/index.php?title=File:DebugNode_RootsBig_icon.png&amp;diff=886</id>
		<title>File:DebugNode RootsBig icon.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.hoodedhorse.com/Against_the_Storm/index.php?title=File:DebugNode_RootsBig_icon.png&amp;diff=886"/>
		<updated>2022-11-01T00:36:28Z</updated>

		<summary type="html">&lt;p&gt;Kami-sama: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Kami-sama</name></author>
	</entry>
	<entry>
		<id>https://wiki.hoodedhorse.com/Against_the_Storm/index.php?title=The_Forest&amp;diff=885</id>
		<title>The Forest</title>
		<link rel="alternate" type="text/html" href="https://wiki.hoodedhorse.com/Against_the_Storm/index.php?title=The_Forest&amp;diff=885"/>
		<updated>2022-11-01T00:33:06Z</updated>

		<summary type="html">&lt;p&gt;Kami-sama: /* Resource nodes */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;All settlements are constructed in the Forest, which is made up of Trees and Glades.&lt;br /&gt;
&lt;br /&gt;
== Trees ==&lt;br /&gt;
Trees can be harvested by Woodcutters&#039; Camp buildings to give Wood. They may also grant additional resources depending on the biome.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Tree !! Biome !! Additional resources&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Coppervein&#039;&#039;&#039; || Scarlet Orchard || [[File:CopperOre.png|25px]] Copper Ore (10%)&amp;lt;br&amp;gt;[[File:Resin.png|25px]] Resin (5%)&amp;lt;br&amp;gt;[[File:PlantFiber.png|25px]] Plant Fiber (5%)&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Lush&#039;&#039;&#039; || Royal Woodlands || [[File:Resin.png|25px]] Resin (15%)&amp;lt;br&amp;gt;[[File:PlantFiber.png|25px]] Plant Fiber (10%)&amp;lt;br&amp;gt;[[File:Eggs.png|25px]] Eggs (5%)&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Mushwood&#039;&#039;&#039; || The Marshlands || [[File:Mushrooms.png|25px]] Mushrooms (15%)&amp;lt;br&amp;gt;[[File:Leather.png|25px]] Leather (5%)&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Crimsonreach&#039;&#039;&#039; || Coral Forest || [[File:Stone.png|25px]] Stone (40%)&amp;lt;br&amp;gt;[[File:Incense.png|25px]] Incense (20%)&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Musselsprout&#039;&#039;&#039; || Coral Forest || [[File:Meat.png|25px]] Meat (40%)&amp;lt;br&amp;gt;[[File:CrystalizedDew.png|25px]] Crystalized Dew (20%)&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Plantleaf&#039;&#039;&#039; || Coral Forest || [[File:Resin.png|25px]] Resin (30%)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Resource nodes ==&lt;br /&gt;
Resource nodes are spots that allow villagers to gather resources. Each node can have its own priority set, when it is preferred to be harvested more or less often than other nodes.&lt;br /&gt;
&lt;br /&gt;
Each node has a number of Charges, representing the amount of times it can be harvested. The number can be increased by certain Smoldering City upgrades.&lt;br /&gt;
&lt;br /&gt;
Resource nodes come in two sizes. With the exception of the tutorial, big resource nodes can only be found inside Dangerous Glades and Forbidden Glades.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Node !! Charges !! Guaranteed resources !! Possible resources !! Gathered by !! Biome !! Description&lt;br /&gt;
|-&lt;br /&gt;
| [[File:DebugNode MushroomSmall icon.png|50px]] Bleeding Tooth Mushroom (small) || 15 || [[File:Mushrooms.png|25px]] Mushrooms || [[File:Insects.png|25px]] Insects (30%) || [[File:Herbalist&#039;s Camp icon.png|25px]] Herbalists&#039; Camp || Royal Woodlands&amp;lt;br&amp;gt;The Marshlands || &#039;&#039;A resilient species that grows on marshy soil.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:DebugNode ClayBig icon.png|50px]] Clay Deposit (big) || 60 || [[File:Clay.png|25px]] Clay || [[File:CopperOre.png|25px]] Copper Ore (40%)&amp;lt;br&amp;gt;[[File:Roots.png|25px]] Roots (30%) || rowspan=2 | [[File:Stonecutter&#039;s Camp icon.png|25px]] Stonecutters&#039; Camp || rowspan=2 | Royal Woodlands&amp;lt;br&amp;gt;The Marshlands || rowspan=2 | &#039;&#039;Soil infused with the essence of the rain.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:DebugNode ClaySmall icon.png|50px]] Clay Deposit (small) || 20 || [[File:Clay.png|25px]] Clay || [[File:CopperOre.png|25px]] Copper Ore (25%)&amp;lt;br&amp;gt;[[File:Roots.png|25px]] Roots (20%)&lt;br /&gt;
|-&lt;br /&gt;
| [[File:DebugNode DewberryBushBig icon.png|50px]] Dewberry Bush (big) || 60 || [[File:Berries.png|25px]] Berries || [[File:Berries.png|25px]] Berries (80%) || rowspan=2 | [[File:Herbalist&#039;s Camp icon.png|25px]] Herbalists&#039; Camp || rowspan=2 | Royal Woodlands&amp;lt;br&amp;gt;Scarlet Orchard || rowspan=2 | &#039;&#039;Fresh and sweet berries infused by the Rain.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:DebugNode DewberryBushSmall icon.png|50px]] Dewberry Bush (small) || 15 || [[File:Berries.png|25px]] Berries || [[File:Berries.png|25px]] Berries (40%)&lt;br /&gt;
|-&lt;br /&gt;
| [[File:DebugNode FlaxBig icon.png|50px]] Flax Field (big) || 60 || [[File:PlantFiber.png|25px]] Plant Fiber || [[File:Clay.png|25px]] Clay (20%)&amp;lt;br&amp;gt;[[File:Insects.png|25px]] Insects (20%) || rowspan=2 | [[File:Harvester Camp icon.png|25px]] Harvesters&#039; Camp || rowspan=2 | Royal Woodlands || rowspan=2 | &#039;&#039;Resilient plants perfect for cloth-making.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:DebugNode FlaxSmall icon.png|50px]] Flax Field (small) || 20 || [[File:PlantFiber.png|25px]] Plant Fiber || [[File:Clay.png|25px]] Clay (40%)&amp;lt;br&amp;gt;[[File:Insects.png|25px]] Insects (20%)&lt;br /&gt;
|-&lt;br /&gt;
| [[File:DebugNode MossBroccoliBig icon.png|50px]] Moss Broccoli Patch (big) || 60 || [[File:Vegetables.png|25px]] Vegetables || [[File:Insects.png|25px]] Insects (30%)&amp;lt;br&amp;gt;[[File:Roots.png|25px]] Roots (20%) || rowspan=2 | [[File:Forager&#039;s Camp icon.png|25px]] Foregars&#039; Camp || rowspan=2 | Coral Forest&amp;lt;br&amp;gt;Royal Woodlands || rowspan=2 | &#039;&#039;An edible and tasty type of moss.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:DebugNode MossBroccoliSmall icon.png|50px]] Moss Broccoli Patch (small) || 15 || [[File:Vegetables.png|25px]] Vegetables || [[File:Insects.png|25px]] Insects (30%)&amp;lt;br&amp;gt;[[File:Roots.png|25px]] Roots (20%)&lt;br /&gt;
|-&lt;br /&gt;
| [[File:DebugNode RootsSmall icon.png|50px]] Root Deposit (small) || 15 || [[File:Roots.png|25px]] Roots || [[File:Herbs.png|25px]] Herbs (20%) || [[File:Scavenger Camp icon.png|25px]] Scavengers&#039; Camp || Coral Forest&amp;lt;br&amp;gt;Royal Woodlands&amp;lt;br&amp;gt;Scarlet Orchard&amp;lt;br&amp;gt;The Marshlands || &#039;&#039;A tangled net of living vines.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:DebugNode SeaMarrowBig icon.png|50px]] Sea Marrow Deposit (big) || 60 || [[File:SeaMarrow.png|25px]] Sea Marrow || [[File:Stone.png|25px]] Stone (40%)&amp;lt;br&amp;gt;[[File:AncientTablet.png|25px]] Ancient Tablet (1%) || rowspan=2 | [[File:Stonecutter&#039;s Camp icon.png|25px]] Stonecutters&#039; Camp || rowspan=2 | Royal Woodlands&amp;lt;br&amp;gt;Scarlet Orchard || rowspan=2 | &#039;&#039;Ancient fossils rich in resources.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:DebugNode SeaMarrowSmall icon.png|50px]] Sea Marrow Deposit (small) || 20 || [[File:SeaMarrow.png|25px]] Sea Marrow || [[File:Stone.png|25px]] Stone (40%)&lt;br /&gt;
|-&lt;br /&gt;
| [[File:DebugNode SnailBroodmotherBig icon.png|50px]] Slickshell Broodmother (big) || 20 || [[File:Meat.png|25px]] Meat || [[File:Leather.png|25px]] Leather (80%) || rowspan=2 | [[File:Trapper&#039;s Camp icon.png|25px]] Trappers&#039; Camp || rowspan=2 | Royal Woodlands&amp;lt;br&amp;gt;The Marshlands || rowspan=2 | &#039;&#039;Small Slickshells are crawling out of the openings in the broodmother&#039;s shell. It&#039;s easy to collect them.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:DebugNode SnailBroodmotherSmall icon.png|50px]] Slickshell Broodmother (small) || 15 || [[File:Meat.png|25px]] Meat || [[File:Leather.png|25px]] Leather (40%)&lt;br /&gt;
|-&lt;br /&gt;
| [[File:DebugNode StoneSmall icon.png|50px]] Stone Deposit (small) || 20 || [[File:Stone.png|25px]] Stone || [[File:Insects.png|25px]] Insects (20%)&amp;lt;br&amp;gt;[[File:Roots.png|25px]] Roots (20%) || [[File:Stonecutter&#039;s Camp icon.png|25px]] Stonecutters&#039; Camp || Coral Forest&amp;lt;br&amp;gt;Scarlet Orchard&amp;lt;br&amp;gt;The Marshlands || &#039;&#039;Stones weathered by the everlasting rain.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:DebugNode StormbirdNestBig icon.png|50px]] Stormbird Nest (big) || 60 || [[File:Eggs.png|25px]] Eggs || [[File:Meat.png|25px]] Meat (40%) || rowspan=2 | [[File:Scavenger Camp icon.png|25px]] Scavengers&#039; Camp&amp;lt;br&amp;gt;[[File:Trapper&#039;s Camp icon.png|25px]] Trappers&#039; Camp || rowspan=2 | Coral Forest&amp;lt;br&amp;gt;Royal Woodlands&amp;lt;br&amp;gt;Scarlet Orchard&amp;lt;br&amp;gt;The Marshlands || rowspan=2 | &#039;&#039;An abandoned nest. Let&#039;s hope the owner doesn&#039;t come back...&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:DebugNode StormbirdNestSmall icon.png|50px]] Stormbird Nest (small) || 15 || [[File:Eggs.png|25px]] Eggs || [[File:Meat.png|25px]] Meat (20%)&lt;br /&gt;
|-&lt;br /&gt;
| [[File:DebugNode WormtongueNestBig icon.png|50px]] Wormtongue Nest (big) || 60 || [[File:Insects.png|25px]] Insects || [[File:Insects.png|25px]] Insects (60%) || rowspan=2 | [[File:Forager&#039;s Camp icon.png|25px]] Foregars&#039; Camp&amp;lt;br&amp;gt;[[File:Trapper&#039;s Camp icon.png|25px]] Trappers&#039; Camp || rowspan=2 | Coral Forest&amp;lt;br&amp;gt;Royal Woodlands&amp;lt;br&amp;gt;The Marshlands || rowspan=2 | &#039;&#039;A nest full of tasty Wormtongues.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:DebugNode WormtongueNestSmall icon.png|50px]] Wormtongue Nest (small) || 15 || [[File:Insects.png|25px]] Insects || [[File:Insects.png|25px]] Insects (20%)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Glades ==&lt;br /&gt;
Glades are empty areas of the Forest that are shrouded until they are first reached by clearing trees. They may contain resources, treasures, fertile soil, ruined buildings, and more.&lt;br /&gt;
&lt;br /&gt;
To reach a Glade faster, trees can be marked and unmarked for harvest via the axe icon on the bottom bar, ensuring they will be cut before other trees. Marked trees will glow golden if inside the area of a Woodcutters&#039; Camp and white if outside one.&lt;br /&gt;
&lt;br /&gt;
The best rewards come from Dangerous Glades and especially Forbidden Glades (both marked with a skull icon), but they always contain at least one dangerous Glade Event, which requires delivering certain goods or completing a challenge.&lt;br /&gt;
&lt;br /&gt;
=== Glade Events ===&lt;br /&gt;
Glade Events are objects found in the forest, like abandoned caches, survivor camps, ruins, wild beasts, etc. Some of them are positive, offering goods or new villagers for small resource investments. Others are dangerous, forcing you to act quickly to avoid negative consequences (but also giving you generous rewards for solving them).&lt;br /&gt;
&lt;br /&gt;
Once you select a Glade Event, the Event Panel will show up. There, you will find a few different sections: effects, worker slots, requirements, and rewards. The effect section shows you the possible negative consequences of the Event, and how much time you have before they occur. To solve an Event, you need to assign workers to it, select one of two reward options, and select &amp;quot;investigate&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
Some events simply require you to deliver goods, others have something called a Working Effect. Working Effects are special conditions that activate once you give the order to investigate an Event (like a Resolve penalty, a slow debuff, etc.). Your goal is to survive these conditions for a set amount of time. After an Event is solved, the workers will bring back the rewards to your Storage, and no negative consequence will trigger.&lt;br /&gt;
&lt;br /&gt;
=== Ruins ===&lt;br /&gt;
Ruins are ruined versions of non-essential buildings that may sometimes be encountered in Glades. For a certain amount of resources they can be either rebuilt, giving a fully functional building, or salvaged, giving a random reward of resources.&lt;/div&gt;</summary>
		<author><name>Kami-sama</name></author>
	</entry>
	<entry>
		<id>https://wiki.hoodedhorse.com/Against_the_Storm/index.php?title=File:DebugNode_SnailBroodmotherBig_icon.png&amp;diff=884</id>
		<title>File:DebugNode SnailBroodmotherBig icon.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.hoodedhorse.com/Against_the_Storm/index.php?title=File:DebugNode_SnailBroodmotherBig_icon.png&amp;diff=884"/>
		<updated>2022-11-01T00:32:00Z</updated>

		<summary type="html">&lt;p&gt;Kami-sama: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Kami-sama</name></author>
	</entry>
	<entry>
		<id>https://wiki.hoodedhorse.com/Against_the_Storm/index.php?title=The_Forest&amp;diff=883</id>
		<title>The Forest</title>
		<link rel="alternate" type="text/html" href="https://wiki.hoodedhorse.com/Against_the_Storm/index.php?title=The_Forest&amp;diff=883"/>
		<updated>2022-11-01T00:30:21Z</updated>

		<summary type="html">&lt;p&gt;Kami-sama: /* Glades */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;All settlements are constructed in the Forest, which is made up of Trees and Glades.&lt;br /&gt;
&lt;br /&gt;
== Trees ==&lt;br /&gt;
Trees can be harvested by Woodcutters&#039; Camp buildings to give Wood. They may also grant additional resources depending on the biome.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Tree !! Biome !! Additional resources&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Coppervein&#039;&#039;&#039; || Scarlet Orchard || [[File:CopperOre.png|25px]] Copper Ore (10%)&amp;lt;br&amp;gt;[[File:Resin.png|25px]] Resin (5%)&amp;lt;br&amp;gt;[[File:PlantFiber.png|25px]] Plant Fiber (5%)&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Lush&#039;&#039;&#039; || Royal Woodlands || [[File:Resin.png|25px]] Resin (15%)&amp;lt;br&amp;gt;[[File:PlantFiber.png|25px]] Plant Fiber (10%)&amp;lt;br&amp;gt;[[File:Eggs.png|25px]] Eggs (5%)&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Mushwood&#039;&#039;&#039; || The Marshlands || [[File:Mushrooms.png|25px]] Mushrooms (15%)&amp;lt;br&amp;gt;[[File:Leather.png|25px]] Leather (5%)&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Crimsonreach&#039;&#039;&#039; || Coral Forest || [[File:Stone.png|25px]] Stone (40%)&amp;lt;br&amp;gt;[[File:Incense.png|25px]] Incense (20%)&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Musselsprout&#039;&#039;&#039; || Coral Forest || [[File:Meat.png|25px]] Meat (40%)&amp;lt;br&amp;gt;[[File:CrystalizedDew.png|25px]] Crystalized Dew (20%)&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Plantleaf&#039;&#039;&#039; || Coral Forest || [[File:Resin.png|25px]] Resin (30%)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Resource nodes ==&lt;br /&gt;
Resource nodes are spots that allow villagers to gather resources. Each node can have its own priority set, when it is preferred to be harvested more or less often than other nodes.&lt;br /&gt;
&lt;br /&gt;
Each node has a number of Charges, representing the amount of times it can be harvested. The number can be increased by certain Smoldering City upgrades.&lt;br /&gt;
&lt;br /&gt;
Resource nodes come in two sizes. With the exception of the tutorial, big resource nodes can only be found inside Dangerous Glades and Forbidden Glades.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Node !! Charges !! Guaranteed resources !! Possible resources !! Gathered by !! Biome !! Description&lt;br /&gt;
|-&lt;br /&gt;
| [[File:DebugNode MushroomSmall icon.png|50px]] Bleeding Tooth Mushroom (small) || 15 || [[File:Mushrooms.png|25px]] Mushrooms || [[File:Insects.png|25px]] Insects (30%) || [[File:Herbalist&#039;s Camp icon.png|25px]] Herbalists&#039; Camp || Royal Woodlands&amp;lt;br&amp;gt;The Marshlands || &#039;&#039;A resilient species that grows on marshy soil.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:DebugNode ClayBig icon.png|50px]] Clay Deposit (big) || 60 || [[File:Clay.png|25px]] Clay || [[File:CopperOre.png|25px]] Copper Ore (40%)&amp;lt;br&amp;gt;[[File:Roots.png|25px]] Roots (30%) || rowspan=2 | [[File:Stonecutter&#039;s Camp icon.png|25px]] Stonecutters&#039; Camp || rowspan=2 | Royal Woodlands&amp;lt;br&amp;gt;The Marshlands || rowspan=2 | &#039;&#039;Soil infused with the essence of the rain.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:DebugNode ClaySmall icon.png|50px]] Clay Deposit (small) || 20 || [[File:Clay.png|25px]] Clay || [[File:CopperOre.png|25px]] Copper Ore (25%)&amp;lt;br&amp;gt;[[File:Roots.png|25px]] Roots (20%)&lt;br /&gt;
|-&lt;br /&gt;
| [[File:DebugNode DewberryBushBig icon.png|50px]] Dewberry Bush (big) || 60 || [[File:Berries.png|25px]] Berries || [[File:Berries.png|25px]] Berries (80%) || rowspan=2 | [[File:Herbalist&#039;s Camp icon.png|25px]] Herbalists&#039; Camp || rowspan=2 | Royal Woodlands&amp;lt;br&amp;gt;Scarlet Orchard || rowspan=2 | &#039;&#039;Fresh and sweet berries infused by the Rain.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:DebugNode DewberryBushSmall icon.png|50px]] Dewberry Bush (small) || 15 || [[File:Berries.png|25px]] Berries || [[File:Berries.png|25px]] Berries (40%)&lt;br /&gt;
|-&lt;br /&gt;
| [[File:DebugNode FlaxBig icon.png|50px]] Flax Field (big) || 60 || [[File:PlantFiber.png|25px]] Plant Fiber || [[File:Clay.png|25px]] Clay (20%)&amp;lt;br&amp;gt;[[File:Insects.png|25px]] Insects (20%) || rowspan=2 | [[File:Harvester Camp icon.png|25px]] Harvesters&#039; Camp || rowspan=2 | Royal Woodlands || rowspan=2 | &#039;&#039;Resilient plants perfect for cloth-making.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:DebugNode FlaxSmall icon.png|50px]] Flax Field (small) || 20 || [[File:PlantFiber.png|25px]] Plant Fiber || [[File:Clay.png|25px]] Clay (40%)&amp;lt;br&amp;gt;[[File:Insects.png|25px]] Insects (20%)&lt;br /&gt;
|-&lt;br /&gt;
| [[File:DebugNode MossBroccoliBig icon.png|50px]] Moss Broccoli Patch (big) || 60 || [[File:Vegetables.png|25px]] Vegetables || [[File:Insects.png|25px]] Insects (30%)&amp;lt;br&amp;gt;[[File:Roots.png|25px]] Roots (20%) || rowspan=2 | [[File:Forager&#039;s Camp icon.png|25px]] Foregars&#039; Camp || rowspan=2 | Coral Forest&amp;lt;br&amp;gt;Royal Woodlands || rowspan=2 | &#039;&#039;An edible and tasty type of moss.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:DebugNode MossBroccoliSmall icon.png|50px]] Moss Broccoli Patch (small) || 15 || [[File:Vegetables.png|25px]] Vegetables || [[File:Insects.png|25px]] Insects (30%)&amp;lt;br&amp;gt;[[File:Roots.png|25px]] Roots (20%)&lt;br /&gt;
|-&lt;br /&gt;
| [[File:DebugNode RootsSmall icon.png|50px]] Root Deposit (small) || 15 || [[File:Roots.png|25px]] Roots || [[File:Herbs.png|25px]] Herbs (20%) || [[File:Scavenger Camp icon.png|25px]] Scavengers&#039; Camp || Coral Forest&amp;lt;br&amp;gt;Royal Woodlands&amp;lt;br&amp;gt;Scarlet Orchard&amp;lt;br&amp;gt;The Marshlands || &#039;&#039;A tangled net of living vines.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:DebugNode SeaMarrowBig icon.png|50px]] Sea Marrow Deposit (big) || 60 || [[File:SeaMarrow.png|25px]] Sea Marrow || [[File:Stone.png|25px]] Stone (40%)&amp;lt;br&amp;gt;[[File:AncientTablet.png|25px]] Ancient Tablet (1%) || rowspan=2 | [[File:Stonecutter&#039;s Camp icon.png|25px]] Stonecutters&#039; Camp || rowspan=2 | Royal Woodlands&amp;lt;br&amp;gt;Scarlet Orchard || rowspan=2 | &#039;&#039;Ancient fossils rich in resources.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:DebugNode SeaMarrowSmall icon.png|50px]] Sea Marrow Deposit (small) || 20 || [[File:SeaMarrow.png|25px]] Sea Marrow || [[File:Stone.png|25px]] Stone (40%)&lt;br /&gt;
|-&lt;br /&gt;
| [[File:DebugNode SnailBroodmotherSmall icon.png|50px]] Slickshell Broodmother (small) || 15 || [[File:Meat.png|25px]] Meat || [[File:Leather.png|25px]] Leather (40%) || [[File:Trapper&#039;s Camp icon.png|25px]] Trappers&#039; Camp || Royal Woodlands&amp;lt;br&amp;gt;The Marshlands || &#039;&#039;Small Slickshells are crawling out of the openings in the broodmother&#039;s shell. It&#039;s easy to collect them.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:DebugNode StoneSmall icon.png|50px]] Stone Deposit (small) || 20 || [[File:Stone.png|25px]] Stone || [[File:Insects.png|25px]] Insects (20%)&amp;lt;br&amp;gt;[[File:Roots.png|25px]] Roots (20%) || [[File:Stonecutter&#039;s Camp icon.png|25px]] Stonecutters&#039; Camp || Coral Forest&amp;lt;br&amp;gt;Scarlet Orchard&amp;lt;br&amp;gt;The Marshlands || &#039;&#039;Stones weathered by the everlasting rain.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:DebugNode StormbirdNestBig icon.png|50px]] Stormbird Nest (big) || 60 || [[File:Eggs.png|25px]] Eggs || [[File:Meat.png|25px]] Meat (40%) || rowspan=2 | [[File:Scavenger Camp icon.png|25px]] Scavengers&#039; Camp&amp;lt;br&amp;gt;[[File:Trapper&#039;s Camp icon.png|25px]] Trappers&#039; Camp || rowspan=2 | Coral Forest&amp;lt;br&amp;gt;Royal Woodlands&amp;lt;br&amp;gt;Scarlet Orchard&amp;lt;br&amp;gt;The Marshlands || rowspan=2 | &#039;&#039;An abandoned nest. Let&#039;s hope the owner doesn&#039;t come back...&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:DebugNode StormbirdNestSmall icon.png|50px]] Stormbird Nest (small) || 15 || [[File:Eggs.png|25px]] Eggs || [[File:Meat.png|25px]] Meat (20%)&lt;br /&gt;
|-&lt;br /&gt;
| [[File:DebugNode WormtongueNestBig icon.png|50px]] Wormtongue Nest (big) || 60 || [[File:Insects.png|25px]] Insects || [[File:Insects.png|25px]] Insects (60%) || rowspan=2 | [[File:Forager&#039;s Camp icon.png|25px]] Foregars&#039; Camp&amp;lt;br&amp;gt;[[File:Trapper&#039;s Camp icon.png|25px]] Trappers&#039; Camp || rowspan=2 | Coral Forest&amp;lt;br&amp;gt;Royal Woodlands&amp;lt;br&amp;gt;The Marshlands || rowspan=2 | &#039;&#039;A nest full of tasty Wormtongues.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:DebugNode WormtongueNestSmall icon.png|50px]] Wormtongue Nest (small) || 15 || [[File:Insects.png|25px]] Insects || [[File:Insects.png|25px]] Insects (20%)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Glades ==&lt;br /&gt;
Glades are empty areas of the Forest that are shrouded until they are first reached by clearing trees. They may contain resources, treasures, fertile soil, ruined buildings, and more.&lt;br /&gt;
&lt;br /&gt;
To reach a Glade faster, trees can be marked and unmarked for harvest via the axe icon on the bottom bar, ensuring they will be cut before other trees. Marked trees will glow golden if inside the area of a Woodcutters&#039; Camp and white if outside one.&lt;br /&gt;
&lt;br /&gt;
The best rewards come from Dangerous Glades and especially Forbidden Glades (both marked with a skull icon), but they always contain at least one dangerous Glade Event, which requires delivering certain goods or completing a challenge.&lt;br /&gt;
&lt;br /&gt;
=== Glade Events ===&lt;br /&gt;
Glade Events are objects found in the forest, like abandoned caches, survivor camps, ruins, wild beasts, etc. Some of them are positive, offering goods or new villagers for small resource investments. Others are dangerous, forcing you to act quickly to avoid negative consequences (but also giving you generous rewards for solving them).&lt;br /&gt;
&lt;br /&gt;
Once you select a Glade Event, the Event Panel will show up. There, you will find a few different sections: effects, worker slots, requirements, and rewards. The effect section shows you the possible negative consequences of the Event, and how much time you have before they occur. To solve an Event, you need to assign workers to it, select one of two reward options, and select &amp;quot;investigate&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
Some events simply require you to deliver goods, others have something called a Working Effect. Working Effects are special conditions that activate once you give the order to investigate an Event (like a Resolve penalty, a slow debuff, etc.). Your goal is to survive these conditions for a set amount of time. After an Event is solved, the workers will bring back the rewards to your Storage, and no negative consequence will trigger.&lt;br /&gt;
&lt;br /&gt;
=== Ruins ===&lt;br /&gt;
Ruins are ruined versions of non-essential buildings that may sometimes be encountered in Glades. For a certain amount of resources they can be either rebuilt, giving a fully functional building, or salvaged, giving a random reward of resources.&lt;/div&gt;</summary>
		<author><name>Kami-sama</name></author>
	</entry>
	<entry>
		<id>https://wiki.hoodedhorse.com/Against_the_Storm/index.php?title=World_Map&amp;diff=882</id>
		<title>World Map</title>
		<link rel="alternate" type="text/html" href="https://wiki.hoodedhorse.com/Against_the_Storm/index.php?title=World_Map&amp;diff=882"/>
		<updated>2022-11-01T00:26:07Z</updated>

		<summary type="html">&lt;p&gt;Kami-sama: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The World Map is filled with things waiting to be discovered. Every point of interest on the map is marked with a &#039;?&#039; symbol, and may turn out to be either a Modifier or a Treasure Chest. Both are very rewarding.&lt;br /&gt;
&lt;br /&gt;
Modifiers are special types of objects that change the rules of the game (for example: by allowing you to move every building in your settlement, or by blocking your ability to trade). To take on a Modifier, simply settle on a map tile adjacent to it. After winning a game near it, the Modifier will disappear, and you will be rewarded with additional Citadel Resources.&lt;br /&gt;
&lt;br /&gt;
Treasure Chests, on the other hand, don&#039;t require you to settle near them to claim their contents. Once you discover a chest, simply select it on the World Map to open it. A chest must be within your Embark Range to be collected.&lt;br /&gt;
&lt;br /&gt;
The world map will be reset at regular intervals whenever there is a Blightstorm.&lt;br /&gt;
&lt;br /&gt;
== Biomes ==&lt;br /&gt;
Biomes determine what resources will be available for a settlement. In addition each biome has one or more unique effects.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Biome !! Effect !! Tree resources !! Resource nodes !! width=50% | Description&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Coral Forest&#039;&#039;&#039;&lt;br /&gt;
| Each type of tree has has distinct bonus resources&amp;lt;br&amp;gt;+5% Chance for bonus yield per Hostility level&lt;br /&gt;
| [[File:Wood.png|25px]] Wood&amp;lt;br&amp;gt;[[File:CrystalizedDew.png|25px]] Crystalized Dew&amp;lt;br&amp;gt;[[File:Incense.png|25px]] Incense&amp;lt;br&amp;gt;[[File:Meat.png|25px]] Meat&amp;lt;br&amp;gt;[[File:PlantFiber.png|25px]] Plant Fiber&amp;lt;br&amp;gt;[[File:Stone.png|25px]] Stone&lt;br /&gt;
| [[File:Coal.png|25px]] Coal&amp;lt;br&amp;gt;[[File:Eggs.png|25px]] Eggs&amp;lt;br&amp;gt;[[File:Herbs.png|25px]] Herbs&amp;lt;br&amp;gt;[[File:Insects.png|25px]] Insects&amp;lt;br&amp;gt;[[File:Reeds.png|25px]] Reed&amp;lt;br&amp;gt;[[File:Roots.png|25px]] Roots&amp;lt;br&amp;gt;[[File:Stone.png|25px]] Stone&amp;lt;br&amp;gt;[[File:Vegetables.png|25px]] Vegetables&lt;br /&gt;
| &#039;&#039;The true source of the Coral growth is unknown. Contrary to common belief, it doesn&#039;t usually appear in flooded regions. The unique influence of the Coral mutates trees into distinctive strands that offer various resources.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Royal Woodlands&#039;&#039;&#039;&lt;br /&gt;
| Trees give more Wood&lt;br /&gt;
| [[File:Wood.png|25px]] Wood&amp;lt;br&amp;gt;[[File:Eggs.png|25px]] Eggs&amp;lt;br&amp;gt;[[File:PlantFiber.png|25px]] Plant Fiber&amp;lt;br&amp;gt;[[File:Resin.png|25px]] Resin&lt;br /&gt;
| [[File:Berries.png|25px]] Berries&amp;lt;br&amp;gt;[[File:Clay.png|25px]] Clay&amp;lt;br&amp;gt;[[File:Eggs.png|25px]] Eggs&amp;lt;br&amp;gt;[[File:Insects.png|25px]] Insects&amp;lt;br&amp;gt;[[File:Meat.png|25px]] Meat&amp;lt;br&amp;gt;[[File:Mushrooms.png|25px]] Mushrooms&amp;lt;br&amp;gt;[[File:PlantFiber.png|25px]] Plant Fiber&amp;lt;br&amp;gt;[[File:Roots.png|25px]] Roots&amp;lt;br&amp;gt;[[File:SeaMarrow.png|25px]] Sea Marrow&amp;lt;br&amp;gt;[[File:Vegetables.png|25px]] Vegetables&lt;br /&gt;
| &#039;&#039;The Queen&#039;s forests were once part of the Smoldering City, but the Blightstorm reclaimed this land. The Royal Woodlands are rich in Roots, Moss Broccoli, Grasscap Mushrooms, and Flax with a decent amount of Dewberries and Clay. The ground is fertile and soft, and that makes it perfect for farming.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Scarlet Orchard&#039;&#039;&#039;&lt;br /&gt;
| Start with 2 random perks&lt;br /&gt;
| [[File:Wood.png|25px]] Wood&amp;lt;br&amp;gt;[[File:CopperOre.png|25px]] Copper Ore&amp;lt;br&amp;gt;[[File:PlantFiber.png|25px]] Plant Fiber&amp;lt;br&amp;gt;[[File:Resin.png|25px]] Resin&lt;br /&gt;
| [[File:Berries.png|25px]] Berries&amp;lt;br&amp;gt;[[File:CopperOre.png|25px]] Copper Ore&amp;lt;br&amp;gt;[[File:Eggs.png|25px]] Eggs&amp;lt;br&amp;gt;[[File:Grain.png|25px]] Grain&amp;lt;br&amp;gt;[[File:Herbs.png|25px]] Herbs&amp;lt;br&amp;gt;[[File:Reeds.png|25px]] Reed&amp;lt;br&amp;gt;[[File:Roots.png|25px]] Roots&amp;lt;br&amp;gt;[[File:SeaMarrow.png|25px]] Sea Marrow&amp;lt;br&amp;gt;[[File:Stone.png|25px]] Stone&lt;br /&gt;
| &#039;&#039;A beautiful yet dangerous land that is colored in a strange shade of crimson. It&#039;s called the Herb Garden of the Kingdom due to the abundance of Herbs, Berries, and Roots.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;The Marshlands&#039;&#039;&#039;&lt;br /&gt;
| +10% Gathering Camp Speed for every 2 workers&amp;lt;br&amp;gt;Giant resource nodes can be found in Forbidden Glades&lt;br /&gt;
| [[File:Wood.png|25px]] Wood&amp;lt;br&amp;gt;[[File:Leather.png|25px]] Leather&amp;lt;br&amp;gt;[[File:Mushrooms.png|25px]] Mushrooms&lt;br /&gt;
| [[File:Clay.png|25px]] Clay&amp;lt;br&amp;gt;[[File:Coal.png|25px]] Coal&amp;lt;br&amp;gt;[[File:CopperOre.png|25px]] Copper Ore&amp;lt;br&amp;gt;[[File:Eggs.png|25px]] Eggs&amp;lt;br&amp;gt;[[File:Grain.png|25px]] Grain&amp;lt;br&amp;gt;[[File:Insects.png|25px]] Insects&amp;lt;br&amp;gt;[[File:Meat.png|25px]] Meat&amp;lt;br&amp;gt;[[File:Mushrooms.png|25px]] Mushrooms&amp;lt;br&amp;gt;[[File:Roots.png|25px]] Roots&amp;lt;br&amp;gt;[[File:Stone.png|25px]] Stone&lt;br /&gt;
| &#039;&#039;A harsh and cold land that is claimed by different extremely resilient species of fungi. The ground is very hard and rocky and that makes it difficult to farm. It&#039;s famous for its abundant fauna and insects.&#039;&#039;&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Kami-sama</name></author>
	</entry>
	<entry>
		<id>https://wiki.hoodedhorse.com/Against_the_Storm/index.php?title=Seasons&amp;diff=881</id>
		<title>Seasons</title>
		<link rel="alternate" type="text/html" href="https://wiki.hoodedhorse.com/Against_the_Storm/index.php?title=Seasons&amp;diff=881"/>
		<updated>2022-11-01T00:19:24Z</updated>

		<summary type="html">&lt;p&gt;Kami-sama: /* Negative Forest Mysteries */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Each settlement goes 3 cycling seasons:&lt;br /&gt;
# [[File:Drizzle.png|40px]] Drizzle lasts 6:00 minutes. Crops are planted and positive Forest Mysteries are active.&lt;br /&gt;
# [[File:Clearance.png|40px]] Clearance lasts 4:15 minutes. Crops are harvested.&lt;br /&gt;
# [[File:Storm 2.png|40px]] Storm lasts 1:40 minutes. Crops that are not harvested die and negative Forest Mysteries are active. Traders will not arrive. If Blightroot is present it will attempt to corrupt the Ancient Hearth.&lt;br /&gt;
&lt;br /&gt;
== Forest Mysteries ==&lt;br /&gt;
Forest Mysteries are generated at the start of each game, based on the map’s difficulty and biome. Some effects are simple modifiers influencing production, lowering speed or destroying buildings, but some are based on your villagers&#039; needs. For example: Hailstorm can kill villagers during the Storm, but if they have a home, they are safe.&lt;br /&gt;
&lt;br /&gt;
=== Positive Forest Mysteries ===&lt;br /&gt;
Positive Forest mysteries are active during the Dizzle season.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Forest Mystery !! Effects&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Addon 10.png|25px]] Aurora || +1 Resolve every minute from Service&lt;br /&gt;
|-&lt;br /&gt;
| [[File:B 25.png|25px]] Berry New Year || +3 Berry production&lt;br /&gt;
|-&lt;br /&gt;
| [[File:B 03 modified.png|25px]] Clear Skies || +300% Trade arrival speed&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Insects.png|25px]] Cricket Mating Grounds || +30 Insects per discovered Glade&lt;br /&gt;
|-&lt;br /&gt;
| [[File:SpellBookPage09 81 modified.png|25px]] Euphoric Vapors || +1 Resolve from Complex Food&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Addon 17.png|25px]] Fermented Rain || Rain Collector buildings produce Wine&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Yellow 09.png|25px]] Fresh Breeze || Villagers with Complex Food and Housing move 20% faster&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Violet 24 modified.png|25px]] Heavy Drops || +5 Sparkdew production&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Blue 06 modified.png|25px]] Invigorating Winds || Villagers with Complex Food move 20% faster&lt;br /&gt;
|-&lt;br /&gt;
| [[File:07 b.png|25px]] Lightweight Wood || +10 Woodcutter carry capacity&lt;br /&gt;
|-&lt;br /&gt;
| [[File:M 03.png|25px]] Mushrooms After the Rain || +3 Mushroom Production&lt;br /&gt;
|-&lt;br /&gt;
| [[File:SpellBookPage09 70.png|25px]] Untapped Wealth || +50% Chance to collect additional resources from resource nodes&lt;br /&gt;
|-&lt;br /&gt;
| [[File:SGI 02.png|25px]] Warm Welcome || Rouble Reputation from Resolve&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Gr 12.png|25px]] Worms After the Rain || Scavengers&#039; Camp buildings can harvest Insect nodes&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Negative Forest Mysteries ===&lt;br /&gt;
Negazite Forest mysteries are active during the Storm season. Some of them require a certain Hostility level to become active.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Forest Mystery !! Effects !! Hostility Level&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Storm.png|25px]] Looming Darkness || -4 Global Resolve per Hostility level || 0&lt;br /&gt;
|-&lt;br /&gt;
| [[File:SpellBook01 47.png|25px]] Creeping Shadows || -10 Global Resolve for 3 minutes after discovering a Glade || 1&lt;br /&gt;
|-&lt;br /&gt;
| [[File:B 13.png|25px]] Fog || Villagers without Housing more 40% slower || 1&lt;br /&gt;
|-&lt;br /&gt;
| [[File:SpellBook01 62.png|25px]] Greater Threat || -2 Global Resolve for for each discovered Dangerous and Forbidden Glade (penalty is added retroactively) || 1&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Green 30 modified.png|25px]] Muddy Ground || -30% Villager speed outside Roads || 1&lt;br /&gt;
|-&lt;br /&gt;
| [[File:SpellBook01 55.png|25px]] Regular Storm || Villagers without Shelter have a 10% chance to die every 60 seconds || 1&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Blue 17.png|25px]] Under an Open Sky || Villagers without Housing have -5 Resolve || 1&lt;br /&gt;
|-&lt;br /&gt;
| [[File:P 17.png|25px]] Aura of Fear || Reolves drops twice faster || 2&lt;br /&gt;
|-&lt;br /&gt;
| [[File:P 01.png|25px]] No Contact || Reputation doesn&#039;t lower Queen&#039;s Impatience || 2&lt;br /&gt;
|-&lt;br /&gt;
| [[File:SpellBookPage09 35.png|25px]] Rotten Rain || Living Matters spawns on one farm field every 70 seconds || 2&lt;br /&gt;
|-&lt;br /&gt;
| [[File:B 16.png|25px]] Cloudburst || Villagers without Coats lose 10 Resolve for 10 minutes || 3&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Blue 01.png|25px]] Faint Flame || -40% Sacrifice duration || 3&lt;br /&gt;
|-&lt;br /&gt;
| [[File:SpellBook01 07.png|25px]] Strange Lights ||  Villagers without Services have a 20% chance to destroy the yield || 4&lt;br /&gt;
|-&lt;br /&gt;
| [[File:SpellBookPage09 84.png|25px]] Eerie Song ||  Villagers without Services have a 5% chance to die every 15 seconds || 5&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Kami-sama</name></author>
	</entry>
	<entry>
		<id>https://wiki.hoodedhorse.com/Against_the_Storm/index.php?title=File:SpellBookPage09_35.png&amp;diff=880</id>
		<title>File:SpellBookPage09 35.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.hoodedhorse.com/Against_the_Storm/index.php?title=File:SpellBookPage09_35.png&amp;diff=880"/>
		<updated>2022-11-01T00:19:02Z</updated>

		<summary type="html">&lt;p&gt;Kami-sama: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Kami-sama</name></author>
	</entry>
	<entry>
		<id>https://wiki.hoodedhorse.com/Against_the_Storm/index.php?title=Seasons&amp;diff=879</id>
		<title>Seasons</title>
		<link rel="alternate" type="text/html" href="https://wiki.hoodedhorse.com/Against_the_Storm/index.php?title=Seasons&amp;diff=879"/>
		<updated>2022-11-01T00:15:49Z</updated>

		<summary type="html">&lt;p&gt;Kami-sama: /* Negative Forest Mysteries */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Each settlement goes 3 cycling seasons:&lt;br /&gt;
# [[File:Drizzle.png|40px]] Drizzle lasts 6:00 minutes. Crops are planted and positive Forest Mysteries are active.&lt;br /&gt;
# [[File:Clearance.png|40px]] Clearance lasts 4:15 minutes. Crops are harvested.&lt;br /&gt;
# [[File:Storm 2.png|40px]] Storm lasts 1:40 minutes. Crops that are not harvested die and negative Forest Mysteries are active. Traders will not arrive. If Blightroot is present it will attempt to corrupt the Ancient Hearth.&lt;br /&gt;
&lt;br /&gt;
== Forest Mysteries ==&lt;br /&gt;
Forest Mysteries are generated at the start of each game, based on the map’s difficulty and biome. Some effects are simple modifiers influencing production, lowering speed or destroying buildings, but some are based on your villagers&#039; needs. For example: Hailstorm can kill villagers during the Storm, but if they have a home, they are safe.&lt;br /&gt;
&lt;br /&gt;
=== Positive Forest Mysteries ===&lt;br /&gt;
Positive Forest mysteries are active during the Dizzle season.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Forest Mystery !! Effects&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Addon 10.png|25px]] Aurora || +1 Resolve every minute from Service&lt;br /&gt;
|-&lt;br /&gt;
| [[File:B 25.png|25px]] Berry New Year || +3 Berry production&lt;br /&gt;
|-&lt;br /&gt;
| [[File:B 03 modified.png|25px]] Clear Skies || +300% Trade arrival speed&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Insects.png|25px]] Cricket Mating Grounds || +30 Insects per discovered Glade&lt;br /&gt;
|-&lt;br /&gt;
| [[File:SpellBookPage09 81 modified.png|25px]] Euphoric Vapors || +1 Resolve from Complex Food&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Addon 17.png|25px]] Fermented Rain || Rain Collector buildings produce Wine&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Yellow 09.png|25px]] Fresh Breeze || Villagers with Complex Food and Housing move 20% faster&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Violet 24 modified.png|25px]] Heavy Drops || +5 Sparkdew production&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Blue 06 modified.png|25px]] Invigorating Winds || Villagers with Complex Food move 20% faster&lt;br /&gt;
|-&lt;br /&gt;
| [[File:07 b.png|25px]] Lightweight Wood || +10 Woodcutter carry capacity&lt;br /&gt;
|-&lt;br /&gt;
| [[File:M 03.png|25px]] Mushrooms After the Rain || +3 Mushroom Production&lt;br /&gt;
|-&lt;br /&gt;
| [[File:SpellBookPage09 70.png|25px]] Untapped Wealth || +50% Chance to collect additional resources from resource nodes&lt;br /&gt;
|-&lt;br /&gt;
| [[File:SGI 02.png|25px]] Warm Welcome || Rouble Reputation from Resolve&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Gr 12.png|25px]] Worms After the Rain || Scavengers&#039; Camp buildings can harvest Insect nodes&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Negative Forest Mysteries ===&lt;br /&gt;
Negazite Forest mysteries are active during the Storm season. Some of them require a certain Hostility level to become active.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Forest Mystery !! Effects !! Hostility Level&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Storm.png|25px]] Looming Darkness || -4 Global Resolve per Hostility level || 0&lt;br /&gt;
|-&lt;br /&gt;
| [[File:SpellBook01 47.png|25px]] Creeping Shadows || -10 Global Resolve for 3 minutes after discovering a Glade || 1&lt;br /&gt;
|-&lt;br /&gt;
| [[File:B 13.png|25px]] Fog || Villagers without Housing more 40% slower || 1&lt;br /&gt;
|-&lt;br /&gt;
| [[File:SpellBook01 62.png|25px]] Greater Threat || -2 Global Resolve for for each discovered Dangerous and Forbidden Glade (penalty is added retroactively) || 1&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Green 30 modified.png|25px]] Muddy Ground || -30% Villager speed outside Roads || 1&lt;br /&gt;
|-&lt;br /&gt;
| [[File:SpellBook01 55.png|25px]] Regular Storm || Villagers without Shelter have a 10% chance to die every 60 seconds || 1&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Blue 17.png|25px]] Under an Open Sky || Villagers without Housing have -5 Resolve || 1&lt;br /&gt;
|-&lt;br /&gt;
| [[File:P 17.png|25px]] Aura of Fear || Reolves drops twice faster || 2&lt;br /&gt;
|-&lt;br /&gt;
| [[File:P 01.png|25px]] No Contact || Reputation doesn&#039;t lower Queen&#039;s Impatience || 2&lt;br /&gt;
|-&lt;br /&gt;
| Rotten Rain || Living Matters spawns on one farm field every 70 seconds || 2&lt;br /&gt;
|-&lt;br /&gt;
| [[File:B 16.png|25px]] Cloudburst || Villagers without Coats lose 10 Resolve for 10 minutes || 3&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Blue 01.png|25px]] Faint Flame || -40% Sacrifice duration || 3&lt;br /&gt;
|-&lt;br /&gt;
| [[File:SpellBook01 07.png|25px]] Strange Lights ||  Villagers without Services have a 20% chance to destroy the yield || 4&lt;br /&gt;
|-&lt;br /&gt;
| [[File:SpellBookPage09 84.png|25px]] Eerie Song ||  Villagers without Services have a 5% chance to die every 15 seconds || 5&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Kami-sama</name></author>
	</entry>
	<entry>
		<id>https://wiki.hoodedhorse.com/Against_the_Storm/index.php?title=Seasons&amp;diff=878</id>
		<title>Seasons</title>
		<link rel="alternate" type="text/html" href="https://wiki.hoodedhorse.com/Against_the_Storm/index.php?title=Seasons&amp;diff=878"/>
		<updated>2022-11-01T00:14:50Z</updated>

		<summary type="html">&lt;p&gt;Kami-sama: /* Positive Forest Mysteries */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Each settlement goes 3 cycling seasons:&lt;br /&gt;
# [[File:Drizzle.png|40px]] Drizzle lasts 6:00 minutes. Crops are planted and positive Forest Mysteries are active.&lt;br /&gt;
# [[File:Clearance.png|40px]] Clearance lasts 4:15 minutes. Crops are harvested.&lt;br /&gt;
# [[File:Storm 2.png|40px]] Storm lasts 1:40 minutes. Crops that are not harvested die and negative Forest Mysteries are active. Traders will not arrive. If Blightroot is present it will attempt to corrupt the Ancient Hearth.&lt;br /&gt;
&lt;br /&gt;
== Forest Mysteries ==&lt;br /&gt;
Forest Mysteries are generated at the start of each game, based on the map’s difficulty and biome. Some effects are simple modifiers influencing production, lowering speed or destroying buildings, but some are based on your villagers&#039; needs. For example: Hailstorm can kill villagers during the Storm, but if they have a home, they are safe.&lt;br /&gt;
&lt;br /&gt;
=== Positive Forest Mysteries ===&lt;br /&gt;
Positive Forest mysteries are active during the Dizzle season.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Forest Mystery !! Effects&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Addon 10.png|25px]] Aurora || +1 Resolve every minute from Service&lt;br /&gt;
|-&lt;br /&gt;
| [[File:B 25.png|25px]] Berry New Year || +3 Berry production&lt;br /&gt;
|-&lt;br /&gt;
| [[File:B 03 modified.png|25px]] Clear Skies || +300% Trade arrival speed&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Insects.png|25px]] Cricket Mating Grounds || +30 Insects per discovered Glade&lt;br /&gt;
|-&lt;br /&gt;
| [[File:SpellBookPage09 81 modified.png|25px]] Euphoric Vapors || +1 Resolve from Complex Food&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Addon 17.png|25px]] Fermented Rain || Rain Collector buildings produce Wine&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Yellow 09.png|25px]] Fresh Breeze || Villagers with Complex Food and Housing move 20% faster&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Violet 24 modified.png|25px]] Heavy Drops || +5 Sparkdew production&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Blue 06 modified.png|25px]] Invigorating Winds || Villagers with Complex Food move 20% faster&lt;br /&gt;
|-&lt;br /&gt;
| [[File:07 b.png|25px]] Lightweight Wood || +10 Woodcutter carry capacity&lt;br /&gt;
|-&lt;br /&gt;
| [[File:M 03.png|25px]] Mushrooms After the Rain || +3 Mushroom Production&lt;br /&gt;
|-&lt;br /&gt;
| [[File:SpellBookPage09 70.png|25px]] Untapped Wealth || +50% Chance to collect additional resources from resource nodes&lt;br /&gt;
|-&lt;br /&gt;
| [[File:SGI 02.png|25px]] Warm Welcome || Rouble Reputation from Resolve&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Gr 12.png|25px]] Worms After the Rain || Scavengers&#039; Camp buildings can harvest Insect nodes&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Negative Forest Mysteries ===&lt;br /&gt;
Negazite Forest mysteries are active during the Storm season. Some of them require a certain Hostility level to become active.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Forest Mystery !! Effects !! Hostility Level&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Storm.png|25px]] Looming Darkness || -4 Global Resolve per Hostility level || 0&lt;br /&gt;
|-&lt;br /&gt;
| [[File:SpellBook01 47.png|25px]] Creeping Shadows || -10 Global Resolve for 3 minutes after discovering a Glade || 1&lt;br /&gt;
|-&lt;br /&gt;
| [[File:B 13.png|25px]] Fog || Villagers without Housing more 40% slower || 1&lt;br /&gt;
|-&lt;br /&gt;
| [[File:SpellBook01 62.png|25px]] Greater Threat || -2 Global Resolve for for each discovered Dangerous and Forbidden Glade (penalty is added retroactively) || 1&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Green 30 modified.png|25px]] Muddy Ground || -30% Villager speed outside Roads || 1&lt;br /&gt;
|-&lt;br /&gt;
| [[File:SpellBook01 55.png|25px]] Regular Storm || Villagers without Shelter have a 10% chance to die every 60 seconds || 1&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Blue 17.png|25px]] Under an Open Sky || Villagers without Housing have -5 Resolve || 1&lt;br /&gt;
|-&lt;br /&gt;
| [[File:P 17.png|25px]] Aura of Fear || Reolves drops twice faster || 2&lt;br /&gt;
|-&lt;br /&gt;
| [[File:P 01.png|25px]] No Contact || Reputation doesn&#039;t lower Queen&#039;s Impatience || 2&lt;br /&gt;
|-&lt;br /&gt;
| [[File:B 16.png|25px]] Cloudburst || Villagers without Coats lose 10 Resolve for 10 minutes || 3&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Blue 01.png|25px]] Faint Flame || -40% Sacrifice duration || 3&lt;br /&gt;
|-&lt;br /&gt;
| [[File:SpellBook01 07.png|25px]] Strange Lights ||  Villagers without Services have a 20% chance to destroy the yield || 4&lt;br /&gt;
|-&lt;br /&gt;
| [[File:SpellBookPage09 84.png|25px]] Eerie Song ||  Villagers without Services have a 5% chance to die every 15 seconds || 5&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Kami-sama</name></author>
	</entry>
	<entry>
		<id>https://wiki.hoodedhorse.com/Against_the_Storm/index.php?title=File:Blue_06_modified.png&amp;diff=877</id>
		<title>File:Blue 06 modified.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.hoodedhorse.com/Against_the_Storm/index.php?title=File:Blue_06_modified.png&amp;diff=877"/>
		<updated>2022-11-01T00:14:36Z</updated>

		<summary type="html">&lt;p&gt;Kami-sama: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Kami-sama</name></author>
	</entry>
	<entry>
		<id>https://wiki.hoodedhorse.com/Against_the_Storm/index.php?title=Seasons&amp;diff=876</id>
		<title>Seasons</title>
		<link rel="alternate" type="text/html" href="https://wiki.hoodedhorse.com/Against_the_Storm/index.php?title=Seasons&amp;diff=876"/>
		<updated>2022-11-01T00:13:35Z</updated>

		<summary type="html">&lt;p&gt;Kami-sama: /* Positive Forest Mysteries */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Each settlement goes 3 cycling seasons:&lt;br /&gt;
# [[File:Drizzle.png|40px]] Drizzle lasts 6:00 minutes. Crops are planted and positive Forest Mysteries are active.&lt;br /&gt;
# [[File:Clearance.png|40px]] Clearance lasts 4:15 minutes. Crops are harvested.&lt;br /&gt;
# [[File:Storm 2.png|40px]] Storm lasts 1:40 minutes. Crops that are not harvested die and negative Forest Mysteries are active. Traders will not arrive. If Blightroot is present it will attempt to corrupt the Ancient Hearth.&lt;br /&gt;
&lt;br /&gt;
== Forest Mysteries ==&lt;br /&gt;
Forest Mysteries are generated at the start of each game, based on the map’s difficulty and biome. Some effects are simple modifiers influencing production, lowering speed or destroying buildings, but some are based on your villagers&#039; needs. For example: Hailstorm can kill villagers during the Storm, but if they have a home, they are safe.&lt;br /&gt;
&lt;br /&gt;
=== Positive Forest Mysteries ===&lt;br /&gt;
Positive Forest mysteries are active during the Dizzle season.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Forest Mystery !! Effects&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Addon 10.png|25px]] Aurora || +1 Resolve every minute from Service&lt;br /&gt;
|-&lt;br /&gt;
| [[File:B 25.png|25px]] Berry New Year || +3 Berry production&lt;br /&gt;
|-&lt;br /&gt;
| [[File:B 03 modified.png|25px]] Clear Skies || +300% Trade arrival speed&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Insects.png|25px]] Cricket Mating Grounds || +30 Insects per discovered Glade&lt;br /&gt;
|-&lt;br /&gt;
| [[File:SpellBookPage09 81 modified.png|25px]] Euphoric Vapors || +1 Resolve from Complex Food&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Addon 17.png|25px]] Fermented Rain || Rain Collector buildings produce Wine&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Yellow 09.png|25px]] Fresh Breeze || Villagers with Complex Food and Housing move 20% faster&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Violet 24 modified.png|25px]] Heavy Drops || +5 Sparkdew production&lt;br /&gt;
|-&lt;br /&gt;
| Invigorating Winds || Villagers with Complex Food move 20% faster&lt;br /&gt;
|-&lt;br /&gt;
| [[File:07 b.png|25px]] Lightweight Wood || +10 Woodcutter carry capacity&lt;br /&gt;
|-&lt;br /&gt;
| [[File:M 03.png|25px]] Mushrooms After the Rain || +3 Mushroom Production&lt;br /&gt;
|-&lt;br /&gt;
| [[File:SpellBookPage09 70.png|25px]] Untapped Wealth || +50% Chance to collect additional resources from resource nodes&lt;br /&gt;
|-&lt;br /&gt;
| [[File:SGI 02.png|25px]] Warm Welcome || Rouble Reputation from Resolve&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Gr 12.png|25px]] Worms After the Rain || Scavengers&#039; Camp buildings can harvest Insect nodes&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Negative Forest Mysteries ===&lt;br /&gt;
Negazite Forest mysteries are active during the Storm season. Some of them require a certain Hostility level to become active.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Forest Mystery !! Effects !! Hostility Level&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Storm.png|25px]] Looming Darkness || -4 Global Resolve per Hostility level || 0&lt;br /&gt;
|-&lt;br /&gt;
| [[File:SpellBook01 47.png|25px]] Creeping Shadows || -10 Global Resolve for 3 minutes after discovering a Glade || 1&lt;br /&gt;
|-&lt;br /&gt;
| [[File:B 13.png|25px]] Fog || Villagers without Housing more 40% slower || 1&lt;br /&gt;
|-&lt;br /&gt;
| [[File:SpellBook01 62.png|25px]] Greater Threat || -2 Global Resolve for for each discovered Dangerous and Forbidden Glade (penalty is added retroactively) || 1&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Green 30 modified.png|25px]] Muddy Ground || -30% Villager speed outside Roads || 1&lt;br /&gt;
|-&lt;br /&gt;
| [[File:SpellBook01 55.png|25px]] Regular Storm || Villagers without Shelter have a 10% chance to die every 60 seconds || 1&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Blue 17.png|25px]] Under an Open Sky || Villagers without Housing have -5 Resolve || 1&lt;br /&gt;
|-&lt;br /&gt;
| [[File:P 17.png|25px]] Aura of Fear || Reolves drops twice faster || 2&lt;br /&gt;
|-&lt;br /&gt;
| [[File:P 01.png|25px]] No Contact || Reputation doesn&#039;t lower Queen&#039;s Impatience || 2&lt;br /&gt;
|-&lt;br /&gt;
| [[File:B 16.png|25px]] Cloudburst || Villagers without Coats lose 10 Resolve for 10 minutes || 3&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Blue 01.png|25px]] Faint Flame || -40% Sacrifice duration || 3&lt;br /&gt;
|-&lt;br /&gt;
| [[File:SpellBook01 07.png|25px]] Strange Lights ||  Villagers without Services have a 20% chance to destroy the yield || 4&lt;br /&gt;
|-&lt;br /&gt;
| [[File:SpellBookPage09 84.png|25px]] Eerie Song ||  Villagers without Services have a 5% chance to die every 15 seconds || 5&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Kami-sama</name></author>
	</entry>
	<entry>
		<id>https://wiki.hoodedhorse.com/Against_the_Storm/index.php?title=Seasons&amp;diff=875</id>
		<title>Seasons</title>
		<link rel="alternate" type="text/html" href="https://wiki.hoodedhorse.com/Against_the_Storm/index.php?title=Seasons&amp;diff=875"/>
		<updated>2022-11-01T00:09:35Z</updated>

		<summary type="html">&lt;p&gt;Kami-sama: /* Negative Forest Mysteries */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Each settlement goes 3 cycling seasons:&lt;br /&gt;
# [[File:Drizzle.png|40px]] Drizzle lasts 6:00 minutes. Crops are planted and positive Forest Mysteries are active.&lt;br /&gt;
# [[File:Clearance.png|40px]] Clearance lasts 4:15 minutes. Crops are harvested.&lt;br /&gt;
# [[File:Storm 2.png|40px]] Storm lasts 1:40 minutes. Crops that are not harvested die and negative Forest Mysteries are active. Traders will not arrive. If Blightroot is present it will attempt to corrupt the Ancient Hearth.&lt;br /&gt;
&lt;br /&gt;
== Forest Mysteries ==&lt;br /&gt;
Forest Mysteries are generated at the start of each game, based on the map’s difficulty and biome. Some effects are simple modifiers influencing production, lowering speed or destroying buildings, but some are based on your villagers&#039; needs. For example: Hailstorm can kill villagers during the Storm, but if they have a home, they are safe.&lt;br /&gt;
&lt;br /&gt;
=== Positive Forest Mysteries ===&lt;br /&gt;
Positive Forest mysteries are active during the Dizzle season.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Forest Mystery !! Effects&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Addon 10.png|25px]] Aurora || +1 Resolve every minute from Service&lt;br /&gt;
|-&lt;br /&gt;
| [[File:B 25.png|25px]] Berry New Year || +3 Berry production&lt;br /&gt;
|-&lt;br /&gt;
| [[File:B 03 modified.png|25px]] Clear Skies || +300% Trade arrival speed&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Insects.png|25px]] Cricket Mating Grounds || +30 Insects per discovered Glade&lt;br /&gt;
|-&lt;br /&gt;
| [[File:SpellBookPage09 81 modified.png|25px]] Euphoric Vapors || +1 Resolve from Complex Food&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Addon 17.png|25px]] Fermented Rain || Rain Collector buildings produce Wine&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Yellow 09.png|25px]] Fresh Breeze || Villagers with Complex Food and Housing move 20% faster&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Violet 24 modified.png|25px]] Heavy Drops || +5 Sparkdew production&lt;br /&gt;
|-&lt;br /&gt;
| [[File:07 b.png|25px]] Lightweight Wood || +10 Woodcutter carry capacity&lt;br /&gt;
|-&lt;br /&gt;
| [[File:M 03.png|25px]] Mushrooms After the Rain || +3 Mushroom Production&lt;br /&gt;
|-&lt;br /&gt;
| [[File:SpellBookPage09 70.png|25px]] Untapped Wealth || +50% Chance to collect additional resources from resource nodes&lt;br /&gt;
|-&lt;br /&gt;
| [[File:SGI 02.png|25px]] Warm Welcome || Rouble Reputation from Resolve&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Gr 12.png|25px]] Worms After the Rain || Scavengers&#039; Camp buildings can harvest Insect nodes&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Negative Forest Mysteries ===&lt;br /&gt;
Negazite Forest mysteries are active during the Storm season. Some of them require a certain Hostility level to become active.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Forest Mystery !! Effects !! Hostility Level&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Storm.png|25px]] Looming Darkness || -4 Global Resolve per Hostility level || 0&lt;br /&gt;
|-&lt;br /&gt;
| [[File:SpellBook01 47.png|25px]] Creeping Shadows || -10 Global Resolve for 3 minutes after discovering a Glade || 1&lt;br /&gt;
|-&lt;br /&gt;
| [[File:B 13.png|25px]] Fog || Villagers without Housing more 40% slower || 1&lt;br /&gt;
|-&lt;br /&gt;
| [[File:SpellBook01 62.png|25px]] Greater Threat || -2 Global Resolve for for each discovered Dangerous and Forbidden Glade (penalty is added retroactively) || 1&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Green 30 modified.png|25px]] Muddy Ground || -30% Villager speed outside Roads || 1&lt;br /&gt;
|-&lt;br /&gt;
| [[File:SpellBook01 55.png|25px]] Regular Storm || Villagers without Shelter have a 10% chance to die every 60 seconds || 1&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Blue 17.png|25px]] Under an Open Sky || Villagers without Housing have -5 Resolve || 1&lt;br /&gt;
|-&lt;br /&gt;
| [[File:P 17.png|25px]] Aura of Fear || Reolves drops twice faster || 2&lt;br /&gt;
|-&lt;br /&gt;
| [[File:P 01.png|25px]] No Contact || Reputation doesn&#039;t lower Queen&#039;s Impatience || 2&lt;br /&gt;
|-&lt;br /&gt;
| [[File:B 16.png|25px]] Cloudburst || Villagers without Coats lose 10 Resolve for 10 minutes || 3&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Blue 01.png|25px]] Faint Flame || -40% Sacrifice duration || 3&lt;br /&gt;
|-&lt;br /&gt;
| [[File:SpellBook01 07.png|25px]] Strange Lights ||  Villagers without Services have a 20% chance to destroy the yield || 4&lt;br /&gt;
|-&lt;br /&gt;
| [[File:SpellBookPage09 84.png|25px]] Eerie Song ||  Villagers without Services have a 5% chance to die every 15 seconds || 5&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Kami-sama</name></author>
	</entry>
	<entry>
		<id>https://wiki.hoodedhorse.com/Against_the_Storm/index.php?title=File:P_17.png&amp;diff=874</id>
		<title>File:P 17.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.hoodedhorse.com/Against_the_Storm/index.php?title=File:P_17.png&amp;diff=874"/>
		<updated>2022-11-01T00:09:26Z</updated>

		<summary type="html">&lt;p&gt;Kami-sama: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Kami-sama</name></author>
	</entry>
	<entry>
		<id>https://wiki.hoodedhorse.com/Against_the_Storm/index.php?title=Seasons&amp;diff=873</id>
		<title>Seasons</title>
		<link rel="alternate" type="text/html" href="https://wiki.hoodedhorse.com/Against_the_Storm/index.php?title=Seasons&amp;diff=873"/>
		<updated>2022-11-01T00:08:41Z</updated>

		<summary type="html">&lt;p&gt;Kami-sama: /* Negative Forest Mysteries */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Each settlement goes 3 cycling seasons:&lt;br /&gt;
# [[File:Drizzle.png|40px]] Drizzle lasts 6:00 minutes. Crops are planted and positive Forest Mysteries are active.&lt;br /&gt;
# [[File:Clearance.png|40px]] Clearance lasts 4:15 minutes. Crops are harvested.&lt;br /&gt;
# [[File:Storm 2.png|40px]] Storm lasts 1:40 minutes. Crops that are not harvested die and negative Forest Mysteries are active. Traders will not arrive. If Blightroot is present it will attempt to corrupt the Ancient Hearth.&lt;br /&gt;
&lt;br /&gt;
== Forest Mysteries ==&lt;br /&gt;
Forest Mysteries are generated at the start of each game, based on the map’s difficulty and biome. Some effects are simple modifiers influencing production, lowering speed or destroying buildings, but some are based on your villagers&#039; needs. For example: Hailstorm can kill villagers during the Storm, but if they have a home, they are safe.&lt;br /&gt;
&lt;br /&gt;
=== Positive Forest Mysteries ===&lt;br /&gt;
Positive Forest mysteries are active during the Dizzle season.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Forest Mystery !! Effects&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Addon 10.png|25px]] Aurora || +1 Resolve every minute from Service&lt;br /&gt;
|-&lt;br /&gt;
| [[File:B 25.png|25px]] Berry New Year || +3 Berry production&lt;br /&gt;
|-&lt;br /&gt;
| [[File:B 03 modified.png|25px]] Clear Skies || +300% Trade arrival speed&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Insects.png|25px]] Cricket Mating Grounds || +30 Insects per discovered Glade&lt;br /&gt;
|-&lt;br /&gt;
| [[File:SpellBookPage09 81 modified.png|25px]] Euphoric Vapors || +1 Resolve from Complex Food&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Addon 17.png|25px]] Fermented Rain || Rain Collector buildings produce Wine&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Yellow 09.png|25px]] Fresh Breeze || Villagers with Complex Food and Housing move 20% faster&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Violet 24 modified.png|25px]] Heavy Drops || +5 Sparkdew production&lt;br /&gt;
|-&lt;br /&gt;
| [[File:07 b.png|25px]] Lightweight Wood || +10 Woodcutter carry capacity&lt;br /&gt;
|-&lt;br /&gt;
| [[File:M 03.png|25px]] Mushrooms After the Rain || +3 Mushroom Production&lt;br /&gt;
|-&lt;br /&gt;
| [[File:SpellBookPage09 70.png|25px]] Untapped Wealth || +50% Chance to collect additional resources from resource nodes&lt;br /&gt;
|-&lt;br /&gt;
| [[File:SGI 02.png|25px]] Warm Welcome || Rouble Reputation from Resolve&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Gr 12.png|25px]] Worms After the Rain || Scavengers&#039; Camp buildings can harvest Insect nodes&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Negative Forest Mysteries ===&lt;br /&gt;
Negazite Forest mysteries are active during the Storm season. Some of them require a certain Hostility level to become active.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Forest Mystery !! Effects !! Hostility Level&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Storm.png|25px]] Looming Darkness || -4 Global Resolve per Hostility level || 0&lt;br /&gt;
|-&lt;br /&gt;
| [[File:SpellBook01 47.png|25px]] Creeping Shadows || -10 Global Resolve for 3 minutes after discovering a Glade || 1&lt;br /&gt;
|-&lt;br /&gt;
| [[File:B 13.png|25px]] Fog || Villagers without Housing more 40% slower || 1&lt;br /&gt;
|-&lt;br /&gt;
| [[File:SpellBook01 62.png|25px]] Greater Threat || -2 Global Resolve for for each discovered Dangerous and Forbidden Glade (penalty is added retroactively) || 1&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Green 30 modified.png|25px]] Muddy Ground || -30% Villager speed outside Roads || 1&lt;br /&gt;
|-&lt;br /&gt;
| [[File:SpellBook01 55.png|25px]] Regular Storm || Villagers without Shelter have a 10% chance to die every 60 seconds || 1&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Blue 17.png|25px]] Under an Open Sky || Villagers without Housing have -5 Resolve || 1&lt;br /&gt;
|-&lt;br /&gt;
| Aura of Fear || Reolves drops twice faster || 2&lt;br /&gt;
|-&lt;br /&gt;
| [[File:P 01.png|25px]] No Contact || Reputation doesn&#039;t lower Queen&#039;s Impatience || 2&lt;br /&gt;
|-&lt;br /&gt;
| [[File:B 16.png|25px]] Cloudburst || Villagers without Coats lose 10 Resolve for 10 minutes || 3&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Blue 01.png|25px]] Faint Flame || -40% Sacrifice duration || 3&lt;br /&gt;
|-&lt;br /&gt;
| [[File:SpellBook01 07.png|25px]] Strange Lights ||  Villagers without Services have a 20% chance to destroy the yield || 4&lt;br /&gt;
|-&lt;br /&gt;
| [[File:SpellBookPage09 84.png|25px]] Eerie Song ||  Villagers without Services have a 5% chance to die every 15 seconds || 5&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Kami-sama</name></author>
	</entry>
	<entry>
		<id>https://wiki.hoodedhorse.com/Against_the_Storm/index.php?title=The_Forest&amp;diff=872</id>
		<title>The Forest</title>
		<link rel="alternate" type="text/html" href="https://wiki.hoodedhorse.com/Against_the_Storm/index.php?title=The_Forest&amp;diff=872"/>
		<updated>2022-11-01T00:07:00Z</updated>

		<summary type="html">&lt;p&gt;Kami-sama: /* Glade Events */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;All settlements are constructed in the Forest, which is made up of Trees and Glades.&lt;br /&gt;
&lt;br /&gt;
== Trees ==&lt;br /&gt;
Trees can be harvested by Woodcutters&#039; Camp buildings to give Wood. They may also grant additional resources depending on the biome.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Tree !! Biome !! Additional resources&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Coppervein&#039;&#039;&#039; || Scarlet Orchard || [[File:CopperOre.png|25px]] Copper Ore (10%)&amp;lt;br&amp;gt;[[File:Resin.png|25px]] Resin (5%)&amp;lt;br&amp;gt;[[File:PlantFiber.png|25px]] Plant Fiber (5%)&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Lush&#039;&#039;&#039; || Royal Woodlands || [[File:Resin.png|25px]] Resin (15%)&amp;lt;br&amp;gt;[[File:PlantFiber.png|25px]] Plant Fiber (10%)&amp;lt;br&amp;gt;[[File:Eggs.png|25px]] Eggs (5%)&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Mushwood&#039;&#039;&#039; || The Marshlands || [[File:Mushrooms.png|25px]] Mushrooms (15%)&amp;lt;br&amp;gt;[[File:Leather.png|25px]] Leather (5%)&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Crimsonreach&#039;&#039;&#039; || Coral Forest || [[File:Stone.png|25px]] Stone (40%)&amp;lt;br&amp;gt;[[File:Incense.png|25px]] Incense (20%)&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Musselsprout&#039;&#039;&#039; || Coral Forest || [[File:Meat.png|25px]] Meat (40%)&amp;lt;br&amp;gt;[[File:CrystalizedDew.png|25px]] Crystalized Dew (20%)&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Plantleaf&#039;&#039;&#039; || Coral Forest || [[File:Resin.png|25px]] Resin (30%)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Resource nodes ==&lt;br /&gt;
Resource nodes are spots that allow villagers to gather resources. Each node can have its own priority set, when it is preferred to be harvested more or less often than other nodes.&lt;br /&gt;
&lt;br /&gt;
Each node has a number of Charges, representing the amount of times it can be harvested. The number can be increased by certain Smoldering City upgrades.&lt;br /&gt;
&lt;br /&gt;
Resource nodes come in two sizes. With the exception of the tutorial, big resource nodes can only be found inside Dangerous Glades and Forbidden Glades.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Node !! Charges !! Guaranteed resources !! Possible resources !! Gathered by !! Biome !! Description&lt;br /&gt;
|-&lt;br /&gt;
| [[File:DebugNode MushroomSmall icon.png|50px]] Bleeding Tooth Mushroom (small) || 15 || [[File:Mushrooms.png|25px]] Mushrooms || [[File:Insects.png|25px]] Insects (30%) || [[File:Herbalist&#039;s Camp icon.png|25px]] Herbalists&#039; Camp || Royal Woodlands&amp;lt;br&amp;gt;The Marshlands || &#039;&#039;A resilient species that grows on marshy soil.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:DebugNode ClayBig icon.png|50px]] Clay Deposit (big) || 60 || [[File:Clay.png|25px]] Clay || [[File:CopperOre.png|25px]] Copper Ore (40%)&amp;lt;br&amp;gt;[[File:Roots.png|25px]] Roots (30%) || rowspan=2 | [[File:Stonecutter&#039;s Camp icon.png|25px]] Stonecutters&#039; Camp || rowspan=2 | Royal Woodlands&amp;lt;br&amp;gt;The Marshlands || rowspan=2 | &#039;&#039;Soil infused with the essence of the rain.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:DebugNode ClaySmall icon.png|50px]] Clay Deposit (small) || 20 || [[File:Clay.png|25px]] Clay || [[File:CopperOre.png|25px]] Copper Ore (25%)&amp;lt;br&amp;gt;[[File:Roots.png|25px]] Roots (20%)&lt;br /&gt;
|-&lt;br /&gt;
| [[File:DebugNode DewberryBushBig icon.png|50px]] Dewberry Bush (big) || 60 || [[File:Berries.png|25px]] Berries || [[File:Berries.png|25px]] Berries (80%) || rowspan=2 | [[File:Herbalist&#039;s Camp icon.png|25px]] Herbalists&#039; Camp || rowspan=2 | Royal Woodlands&amp;lt;br&amp;gt;Scarlet Orchard || rowspan=2 | &#039;&#039;Fresh and sweet berries infused by the Rain.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:DebugNode DewberryBushSmall icon.png|50px]] Dewberry Bush (small) || 15 || [[File:Berries.png|25px]] Berries || [[File:Berries.png|25px]] Berries (40%)&lt;br /&gt;
|-&lt;br /&gt;
| [[File:DebugNode FlaxBig icon.png|50px]] Flax Field (big) || 60 || [[File:PlantFiber.png|25px]] Plant Fiber || [[File:Clay.png|25px]] Clay (20%)&amp;lt;br&amp;gt;[[File:Insects.png|25px]] Insects (20%) || rowspan=2 | [[File:Harvester Camp icon.png|25px]] Harvesters&#039; Camp || rowspan=2 | Royal Woodlands || rowspan=2 | &#039;&#039;Resilient plants perfect for cloth-making.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:DebugNode FlaxSmall icon.png|50px]] Flax Field (small) || 20 || [[File:PlantFiber.png|25px]] Plant Fiber || [[File:Clay.png|25px]] Clay (40%)&amp;lt;br&amp;gt;[[File:Insects.png|25px]] Insects (20%)&lt;br /&gt;
|-&lt;br /&gt;
| [[File:DebugNode MossBroccoliBig icon.png|50px]] Moss Broccoli Patch (big) || 60 || [[File:Vegetables.png|25px]] Vegetables || [[File:Insects.png|25px]] Insects (30%)&amp;lt;br&amp;gt;[[File:Roots.png|25px]] Roots (20%) || rowspan=2 | [[File:Forager&#039;s Camp icon.png|25px]] Foregars&#039; Camp || rowspan=2 | Coral Forest&amp;lt;br&amp;gt;Royal Woodlands || rowspan=2 | &#039;&#039;An edible and tasty type of moss.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:DebugNode MossBroccoliSmall icon.png|50px]] Moss Broccoli Patch (small) || 15 || [[File:Vegetables.png|25px]] Vegetables || [[File:Insects.png|25px]] Insects (30%)&amp;lt;br&amp;gt;[[File:Roots.png|25px]] Roots (20%)&lt;br /&gt;
|-&lt;br /&gt;
| [[File:DebugNode RootsSmall icon.png|50px]] Root Deposit (small) || 15 || [[File:Roots.png|25px]] Roots || [[File:Herbs.png|25px]] Herbs (20%) || [[File:Scavenger Camp icon.png|25px]] Scavengers&#039; Camp || Coral Forest&amp;lt;br&amp;gt;Royal Woodlands&amp;lt;br&amp;gt;Scarlet Orchard&amp;lt;br&amp;gt;The Marshlands || &#039;&#039;A tangled net of living vines.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:DebugNode SeaMarrowBig icon.png|50px]] Sea Marrow Deposit (big) || 60 || [[File:SeaMarrow.png|25px]] Sea Marrow || [[File:Stone.png|25px]] Stone (40%)&amp;lt;br&amp;gt;[[File:AncientTablet.png|25px]] Ancient Tablet (1%) || rowspan=2 | [[File:Stonecutter&#039;s Camp icon.png|25px]] Stonecutters&#039; Camp || rowspan=2 | Royal Woodlands&amp;lt;br&amp;gt;Scarlet Orchard || rowspan=2 | &#039;&#039;Ancient fossils rich in resources.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:DebugNode SeaMarrowSmall icon.png|50px]] Sea Marrow Deposit (small) || 20 || [[File:SeaMarrow.png|25px]] Sea Marrow || [[File:Stone.png|25px]] Stone (40%)&lt;br /&gt;
|-&lt;br /&gt;
| [[File:DebugNode SnailBroodmotherSmall icon.png|50px]] Slickshell Broodmother (small) || 15 || [[File:Meat.png|25px]] Meat || [[File:Leather.png|25px]] Leather (40%) || [[File:Trapper&#039;s Camp icon.png|25px]] Trappers&#039; Camp || Royal Woodlands&amp;lt;br&amp;gt;The Marshlands || &#039;&#039;Small Slickshells are crawling out of the openings in the broodmother&#039;s shell. It&#039;s easy to collect them.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:DebugNode StoneSmall icon.png|50px]] Stone Deposit (small) || 20 || [[File:Stone.png|25px]] Stone || [[File:Insects.png|25px]] Insects (20%)&amp;lt;br&amp;gt;[[File:Roots.png|25px]] Roots (20%) || [[File:Stonecutter&#039;s Camp icon.png|25px]] Stonecutters&#039; Camp || Coral Forest&amp;lt;br&amp;gt;Scarlet Orchard&amp;lt;br&amp;gt;The Marshlands || &#039;&#039;Stones weathered by the everlasting rain.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:DebugNode StormbirdNestBig icon.png|50px]] Stormbird Nest (big) || 60 || [[File:Eggs.png|25px]] Eggs || [[File:Meat.png|25px]] Meat (40%) || rowspan=2 | [[File:Scavenger Camp icon.png|25px]] Scavengers&#039; Camp&amp;lt;br&amp;gt;[[File:Trapper&#039;s Camp icon.png|25px]] Trappers&#039; Camp || rowspan=2 | Coral Forest&amp;lt;br&amp;gt;Royal Woodlands&amp;lt;br&amp;gt;Scarlet Orchard&amp;lt;br&amp;gt;The Marshlands || rowspan=2 | &#039;&#039;An abandoned nest. Let&#039;s hope the owner doesn&#039;t come back...&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:DebugNode StormbirdNestSmall icon.png|50px]] Stormbird Nest (small) || 15 || [[File:Eggs.png|25px]] Eggs || [[File:Meat.png|25px]] Meat (20%)&lt;br /&gt;
|-&lt;br /&gt;
| [[File:DebugNode WormtongueNestBig icon.png|50px]] Wormtongue Nest (big) || 60 || [[File:Insects.png|25px]] Insects || [[File:Insects.png|25px]] Insects (60%) || rowspan=2 | [[File:Forager&#039;s Camp icon.png|25px]] Foregars&#039; Camp&amp;lt;br&amp;gt;[[File:Trapper&#039;s Camp icon.png|25px]] Trappers&#039; Camp || rowspan=2 | Coral Forest&amp;lt;br&amp;gt;Royal Woodlands&amp;lt;br&amp;gt;The Marshlands || rowspan=2 | &#039;&#039;A nest full of tasty Wormtongues.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:DebugNode WormtongueNestSmall icon.png|50px]] Wormtongue Nest (small) || 15 || [[File:Insects.png|25px]] Insects || [[File:Insects.png|25px]] Insects (20%)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Glades ==&lt;br /&gt;
Glades are empty areas of the Forest that are shrouded until they are first reached by clearing trees. They may contain resources, treasures, fertile soil, ruined buildings, and more.&lt;br /&gt;
&lt;br /&gt;
To reach a Glade faster, trees can be marked and unmarked for harvest via the axe icon on the bottom bar, ensuring they will be cut before other trees. Marked trees will glow golden if inside the area of a Woodcutters&#039; Camp and white if outside one.&lt;br /&gt;
&lt;br /&gt;
The best rewards come from Dangerous Glades and especially Forbidden Glades (both marked with a skull icon), but they always contain at least one dangerous Glade Event, which requires delivering certain goods or completing a challenge.&lt;br /&gt;
&lt;br /&gt;
=== Glade Events ===&lt;br /&gt;
Glade Events are objects found in the forest, like abandoned caches, survivor camps, ruins, wild beasts, etc. Some of them are positive, offering goods or new villagers for small resource investments. Others are dangerous, forcing you to act quickly to avoid negative consequences (but also giving you generous rewards for solving them).&lt;br /&gt;
&lt;br /&gt;
Once you select a Glade Event, the Event Panel will show up. There, you will find a few different sections: effects, worker slots, requirements, and rewards. The effect section shows you the possible negative consequences of the Event, and how much time you have before they occur. To solve an Event, you need to assign workers to it, select one of two reward options, and select &amp;quot;investigate&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
Some events simply require you to deliver goods, others have something called a Working Effect. Working Effects are special conditions that activate once you give the order to investigate an Event (like a Resolve penalty, a slow debuff, etc.). Your goal is to survive these conditions for a set amount of time. After an Event is solved, the workers will bring back the rewards to your Storage, and no negative consequence will trigger.&lt;/div&gt;</summary>
		<author><name>Kami-sama</name></author>
	</entry>
	<entry>
		<id>https://wiki.hoodedhorse.com/Against_the_Storm/index.php?title=The_Forest&amp;diff=871</id>
		<title>The Forest</title>
		<link rel="alternate" type="text/html" href="https://wiki.hoodedhorse.com/Against_the_Storm/index.php?title=The_Forest&amp;diff=871"/>
		<updated>2022-11-01T00:06:12Z</updated>

		<summary type="html">&lt;p&gt;Kami-sama: /* Glades */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;All settlements are constructed in the Forest, which is made up of Trees and Glades.&lt;br /&gt;
&lt;br /&gt;
== Trees ==&lt;br /&gt;
Trees can be harvested by Woodcutters&#039; Camp buildings to give Wood. They may also grant additional resources depending on the biome.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Tree !! Biome !! Additional resources&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Coppervein&#039;&#039;&#039; || Scarlet Orchard || [[File:CopperOre.png|25px]] Copper Ore (10%)&amp;lt;br&amp;gt;[[File:Resin.png|25px]] Resin (5%)&amp;lt;br&amp;gt;[[File:PlantFiber.png|25px]] Plant Fiber (5%)&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Lush&#039;&#039;&#039; || Royal Woodlands || [[File:Resin.png|25px]] Resin (15%)&amp;lt;br&amp;gt;[[File:PlantFiber.png|25px]] Plant Fiber (10%)&amp;lt;br&amp;gt;[[File:Eggs.png|25px]] Eggs (5%)&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Mushwood&#039;&#039;&#039; || The Marshlands || [[File:Mushrooms.png|25px]] Mushrooms (15%)&amp;lt;br&amp;gt;[[File:Leather.png|25px]] Leather (5%)&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Crimsonreach&#039;&#039;&#039; || Coral Forest || [[File:Stone.png|25px]] Stone (40%)&amp;lt;br&amp;gt;[[File:Incense.png|25px]] Incense (20%)&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Musselsprout&#039;&#039;&#039; || Coral Forest || [[File:Meat.png|25px]] Meat (40%)&amp;lt;br&amp;gt;[[File:CrystalizedDew.png|25px]] Crystalized Dew (20%)&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Plantleaf&#039;&#039;&#039; || Coral Forest || [[File:Resin.png|25px]] Resin (30%)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Resource nodes ==&lt;br /&gt;
Resource nodes are spots that allow villagers to gather resources. Each node can have its own priority set, when it is preferred to be harvested more or less often than other nodes.&lt;br /&gt;
&lt;br /&gt;
Each node has a number of Charges, representing the amount of times it can be harvested. The number can be increased by certain Smoldering City upgrades.&lt;br /&gt;
&lt;br /&gt;
Resource nodes come in two sizes. With the exception of the tutorial, big resource nodes can only be found inside Dangerous Glades and Forbidden Glades.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Node !! Charges !! Guaranteed resources !! Possible resources !! Gathered by !! Biome !! Description&lt;br /&gt;
|-&lt;br /&gt;
| [[File:DebugNode MushroomSmall icon.png|50px]] Bleeding Tooth Mushroom (small) || 15 || [[File:Mushrooms.png|25px]] Mushrooms || [[File:Insects.png|25px]] Insects (30%) || [[File:Herbalist&#039;s Camp icon.png|25px]] Herbalists&#039; Camp || Royal Woodlands&amp;lt;br&amp;gt;The Marshlands || &#039;&#039;A resilient species that grows on marshy soil.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:DebugNode ClayBig icon.png|50px]] Clay Deposit (big) || 60 || [[File:Clay.png|25px]] Clay || [[File:CopperOre.png|25px]] Copper Ore (40%)&amp;lt;br&amp;gt;[[File:Roots.png|25px]] Roots (30%) || rowspan=2 | [[File:Stonecutter&#039;s Camp icon.png|25px]] Stonecutters&#039; Camp || rowspan=2 | Royal Woodlands&amp;lt;br&amp;gt;The Marshlands || rowspan=2 | &#039;&#039;Soil infused with the essence of the rain.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:DebugNode ClaySmall icon.png|50px]] Clay Deposit (small) || 20 || [[File:Clay.png|25px]] Clay || [[File:CopperOre.png|25px]] Copper Ore (25%)&amp;lt;br&amp;gt;[[File:Roots.png|25px]] Roots (20%)&lt;br /&gt;
|-&lt;br /&gt;
| [[File:DebugNode DewberryBushBig icon.png|50px]] Dewberry Bush (big) || 60 || [[File:Berries.png|25px]] Berries || [[File:Berries.png|25px]] Berries (80%) || rowspan=2 | [[File:Herbalist&#039;s Camp icon.png|25px]] Herbalists&#039; Camp || rowspan=2 | Royal Woodlands&amp;lt;br&amp;gt;Scarlet Orchard || rowspan=2 | &#039;&#039;Fresh and sweet berries infused by the Rain.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:DebugNode DewberryBushSmall icon.png|50px]] Dewberry Bush (small) || 15 || [[File:Berries.png|25px]] Berries || [[File:Berries.png|25px]] Berries (40%)&lt;br /&gt;
|-&lt;br /&gt;
| [[File:DebugNode FlaxBig icon.png|50px]] Flax Field (big) || 60 || [[File:PlantFiber.png|25px]] Plant Fiber || [[File:Clay.png|25px]] Clay (20%)&amp;lt;br&amp;gt;[[File:Insects.png|25px]] Insects (20%) || rowspan=2 | [[File:Harvester Camp icon.png|25px]] Harvesters&#039; Camp || rowspan=2 | Royal Woodlands || rowspan=2 | &#039;&#039;Resilient plants perfect for cloth-making.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:DebugNode FlaxSmall icon.png|50px]] Flax Field (small) || 20 || [[File:PlantFiber.png|25px]] Plant Fiber || [[File:Clay.png|25px]] Clay (40%)&amp;lt;br&amp;gt;[[File:Insects.png|25px]] Insects (20%)&lt;br /&gt;
|-&lt;br /&gt;
| [[File:DebugNode MossBroccoliBig icon.png|50px]] Moss Broccoli Patch (big) || 60 || [[File:Vegetables.png|25px]] Vegetables || [[File:Insects.png|25px]] Insects (30%)&amp;lt;br&amp;gt;[[File:Roots.png|25px]] Roots (20%) || rowspan=2 | [[File:Forager&#039;s Camp icon.png|25px]] Foregars&#039; Camp || rowspan=2 | Coral Forest&amp;lt;br&amp;gt;Royal Woodlands || rowspan=2 | &#039;&#039;An edible and tasty type of moss.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:DebugNode MossBroccoliSmall icon.png|50px]] Moss Broccoli Patch (small) || 15 || [[File:Vegetables.png|25px]] Vegetables || [[File:Insects.png|25px]] Insects (30%)&amp;lt;br&amp;gt;[[File:Roots.png|25px]] Roots (20%)&lt;br /&gt;
|-&lt;br /&gt;
| [[File:DebugNode RootsSmall icon.png|50px]] Root Deposit (small) || 15 || [[File:Roots.png|25px]] Roots || [[File:Herbs.png|25px]] Herbs (20%) || [[File:Scavenger Camp icon.png|25px]] Scavengers&#039; Camp || Coral Forest&amp;lt;br&amp;gt;Royal Woodlands&amp;lt;br&amp;gt;Scarlet Orchard&amp;lt;br&amp;gt;The Marshlands || &#039;&#039;A tangled net of living vines.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:DebugNode SeaMarrowBig icon.png|50px]] Sea Marrow Deposit (big) || 60 || [[File:SeaMarrow.png|25px]] Sea Marrow || [[File:Stone.png|25px]] Stone (40%)&amp;lt;br&amp;gt;[[File:AncientTablet.png|25px]] Ancient Tablet (1%) || rowspan=2 | [[File:Stonecutter&#039;s Camp icon.png|25px]] Stonecutters&#039; Camp || rowspan=2 | Royal Woodlands&amp;lt;br&amp;gt;Scarlet Orchard || rowspan=2 | &#039;&#039;Ancient fossils rich in resources.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:DebugNode SeaMarrowSmall icon.png|50px]] Sea Marrow Deposit (small) || 20 || [[File:SeaMarrow.png|25px]] Sea Marrow || [[File:Stone.png|25px]] Stone (40%)&lt;br /&gt;
|-&lt;br /&gt;
| [[File:DebugNode SnailBroodmotherSmall icon.png|50px]] Slickshell Broodmother (small) || 15 || [[File:Meat.png|25px]] Meat || [[File:Leather.png|25px]] Leather (40%) || [[File:Trapper&#039;s Camp icon.png|25px]] Trappers&#039; Camp || Royal Woodlands&amp;lt;br&amp;gt;The Marshlands || &#039;&#039;Small Slickshells are crawling out of the openings in the broodmother&#039;s shell. It&#039;s easy to collect them.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:DebugNode StoneSmall icon.png|50px]] Stone Deposit (small) || 20 || [[File:Stone.png|25px]] Stone || [[File:Insects.png|25px]] Insects (20%)&amp;lt;br&amp;gt;[[File:Roots.png|25px]] Roots (20%) || [[File:Stonecutter&#039;s Camp icon.png|25px]] Stonecutters&#039; Camp || Coral Forest&amp;lt;br&amp;gt;Scarlet Orchard&amp;lt;br&amp;gt;The Marshlands || &#039;&#039;Stones weathered by the everlasting rain.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:DebugNode StormbirdNestBig icon.png|50px]] Stormbird Nest (big) || 60 || [[File:Eggs.png|25px]] Eggs || [[File:Meat.png|25px]] Meat (40%) || rowspan=2 | [[File:Scavenger Camp icon.png|25px]] Scavengers&#039; Camp&amp;lt;br&amp;gt;[[File:Trapper&#039;s Camp icon.png|25px]] Trappers&#039; Camp || rowspan=2 | Coral Forest&amp;lt;br&amp;gt;Royal Woodlands&amp;lt;br&amp;gt;Scarlet Orchard&amp;lt;br&amp;gt;The Marshlands || rowspan=2 | &#039;&#039;An abandoned nest. Let&#039;s hope the owner doesn&#039;t come back...&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:DebugNode StormbirdNestSmall icon.png|50px]] Stormbird Nest (small) || 15 || [[File:Eggs.png|25px]] Eggs || [[File:Meat.png|25px]] Meat (20%)&lt;br /&gt;
|-&lt;br /&gt;
| [[File:DebugNode WormtongueNestBig icon.png|50px]] Wormtongue Nest (big) || 60 || [[File:Insects.png|25px]] Insects || [[File:Insects.png|25px]] Insects (60%) || rowspan=2 | [[File:Forager&#039;s Camp icon.png|25px]] Foregars&#039; Camp&amp;lt;br&amp;gt;[[File:Trapper&#039;s Camp icon.png|25px]] Trappers&#039; Camp || rowspan=2 | Coral Forest&amp;lt;br&amp;gt;Royal Woodlands&amp;lt;br&amp;gt;The Marshlands || rowspan=2 | &#039;&#039;A nest full of tasty Wormtongues.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:DebugNode WormtongueNestSmall icon.png|50px]] Wormtongue Nest (small) || 15 || [[File:Insects.png|25px]] Insects || [[File:Insects.png|25px]] Insects (20%)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Glades ==&lt;br /&gt;
Glades are empty areas of the Forest that are shrouded until they are first reached by clearing trees. They may contain resources, treasures, fertile soil, ruined buildings, and more.&lt;br /&gt;
&lt;br /&gt;
To reach a Glade faster, trees can be marked and unmarked for harvest via the axe icon on the bottom bar, ensuring they will be cut before other trees. Marked trees will glow golden if inside the area of a Woodcutters&#039; Camp and white if outside one.&lt;br /&gt;
&lt;br /&gt;
The best rewards come from Dangerous Glades and especially Forbidden Glades (both marked with a skull icon), but they always contain at least one dangerous Glade Event, which requires delivering certain goods or completing a challenge.&lt;br /&gt;
&lt;br /&gt;
=== Glade Events ===&lt;br /&gt;
Glade Events are objects found in the forest, like abandoned caches, survivor camps, ruins, wild beasts, etc. Some of them are positive, offering goods or new villagers for small resource investments. Others are dangerous, forcing you to act quickly to avoid negative consequences (but also giving you generous rewards for solving them).&lt;br /&gt;
&lt;br /&gt;
Once you select a Glade Event, the Event Panel will show up. There, you will find a few different sections: effects, worker slots, requirements, and rewards. The effect section shows you the possible negative consequences of the Event, and how much time you have before they occur. To solve an Event, you need to assign workers to it, select one of two reward options, and select &amp;quot;investigate&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
Some events simply require you to deliver goods, others have something called a Working Effect. Working Effects are special conditions that activate once you give the order to investigate an Event (like a Resolve penalty, a slow debuff, etc.). Your goal is to survive these conditions for a set amount of time. After an Event is solved, the workers will bring back the rewards to your Storage, and no negative consequence will trigger.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Event !! Required goods !! Approaches (rewards)&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Small Abandoned Cache&#039;&#039;&#039;&lt;br /&gt;
| &lt;br /&gt;
# 4 Simple Tools or 2 Infused Tools&lt;br /&gt;
| &lt;br /&gt;
* Keep Goods (random high quality reward)&lt;br /&gt;
* Send to the citadel (0.5 Reputation, 10 Amber)&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Medium Abandoned Cache&#039;&#039;&#039;&lt;br /&gt;
| &lt;br /&gt;
# 8 Simple Tools or 4 Infused Tools&lt;br /&gt;
| &lt;br /&gt;
* Keep Goods (random high quality reward)&lt;br /&gt;
* Send to the citadel (0.75 Reputation, 20 Amber)&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Harbalists&#039; Camp&#039;&#039;&#039;&lt;br /&gt;
| &lt;br /&gt;
# 6 Wood&lt;br /&gt;
| &lt;br /&gt;
* Rebuild (Harbalists&#039; Camp)&lt;br /&gt;
* Salvage (random resources)&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Leatherworker&#039;&#039;&#039;&lt;br /&gt;
| &lt;br /&gt;
# 4 Bricks or 2 Simple Tools or 1 Infused Tools&lt;br /&gt;
# 4 Fabric or 2 Simple Tools or 1 Infused Tools&lt;br /&gt;
| &lt;br /&gt;
* Rebuild (Leatherworker)&lt;br /&gt;
* Salvage (random resources)&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Small Encampment&#039;&#039;&#039;&lt;br /&gt;
| &lt;br /&gt;
# 4 Food&lt;br /&gt;
| &lt;br /&gt;
* Welcome new people (2 villagers)&lt;br /&gt;
* Send to the citadel (10 Amber)&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Kami-sama</name></author>
	</entry>
	<entry>
		<id>https://wiki.hoodedhorse.com/Against_the_Storm/index.php?title=The_Forest&amp;diff=870</id>
		<title>The Forest</title>
		<link rel="alternate" type="text/html" href="https://wiki.hoodedhorse.com/Against_the_Storm/index.php?title=The_Forest&amp;diff=870"/>
		<updated>2022-11-01T00:04:01Z</updated>

		<summary type="html">&lt;p&gt;Kami-sama: /* Resource nodes */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;All settlements are constructed in the Forest, which is made up of Trees and Glades.&lt;br /&gt;
&lt;br /&gt;
== Trees ==&lt;br /&gt;
Trees can be harvested by Woodcutters&#039; Camp buildings to give Wood. They may also grant additional resources depending on the biome.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Tree !! Biome !! Additional resources&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Coppervein&#039;&#039;&#039; || Scarlet Orchard || [[File:CopperOre.png|25px]] Copper Ore (10%)&amp;lt;br&amp;gt;[[File:Resin.png|25px]] Resin (5%)&amp;lt;br&amp;gt;[[File:PlantFiber.png|25px]] Plant Fiber (5%)&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Lush&#039;&#039;&#039; || Royal Woodlands || [[File:Resin.png|25px]] Resin (15%)&amp;lt;br&amp;gt;[[File:PlantFiber.png|25px]] Plant Fiber (10%)&amp;lt;br&amp;gt;[[File:Eggs.png|25px]] Eggs (5%)&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Mushwood&#039;&#039;&#039; || The Marshlands || [[File:Mushrooms.png|25px]] Mushrooms (15%)&amp;lt;br&amp;gt;[[File:Leather.png|25px]] Leather (5%)&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Crimsonreach&#039;&#039;&#039; || Coral Forest || [[File:Stone.png|25px]] Stone (40%)&amp;lt;br&amp;gt;[[File:Incense.png|25px]] Incense (20%)&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Musselsprout&#039;&#039;&#039; || Coral Forest || [[File:Meat.png|25px]] Meat (40%)&amp;lt;br&amp;gt;[[File:CrystalizedDew.png|25px]] Crystalized Dew (20%)&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Plantleaf&#039;&#039;&#039; || Coral Forest || [[File:Resin.png|25px]] Resin (30%)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Resource nodes ==&lt;br /&gt;
Resource nodes are spots that allow villagers to gather resources. Each node can have its own priority set, when it is preferred to be harvested more or less often than other nodes.&lt;br /&gt;
&lt;br /&gt;
Each node has a number of Charges, representing the amount of times it can be harvested. The number can be increased by certain Smoldering City upgrades.&lt;br /&gt;
&lt;br /&gt;
Resource nodes come in two sizes. With the exception of the tutorial, big resource nodes can only be found inside Dangerous Glades and Forbidden Glades.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Node !! Charges !! Guaranteed resources !! Possible resources !! Gathered by !! Biome !! Description&lt;br /&gt;
|-&lt;br /&gt;
| [[File:DebugNode MushroomSmall icon.png|50px]] Bleeding Tooth Mushroom (small) || 15 || [[File:Mushrooms.png|25px]] Mushrooms || [[File:Insects.png|25px]] Insects (30%) || [[File:Herbalist&#039;s Camp icon.png|25px]] Herbalists&#039; Camp || Royal Woodlands&amp;lt;br&amp;gt;The Marshlands || &#039;&#039;A resilient species that grows on marshy soil.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:DebugNode ClayBig icon.png|50px]] Clay Deposit (big) || 60 || [[File:Clay.png|25px]] Clay || [[File:CopperOre.png|25px]] Copper Ore (40%)&amp;lt;br&amp;gt;[[File:Roots.png|25px]] Roots (30%) || rowspan=2 | [[File:Stonecutter&#039;s Camp icon.png|25px]] Stonecutters&#039; Camp || rowspan=2 | Royal Woodlands&amp;lt;br&amp;gt;The Marshlands || rowspan=2 | &#039;&#039;Soil infused with the essence of the rain.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:DebugNode ClaySmall icon.png|50px]] Clay Deposit (small) || 20 || [[File:Clay.png|25px]] Clay || [[File:CopperOre.png|25px]] Copper Ore (25%)&amp;lt;br&amp;gt;[[File:Roots.png|25px]] Roots (20%)&lt;br /&gt;
|-&lt;br /&gt;
| [[File:DebugNode DewberryBushBig icon.png|50px]] Dewberry Bush (big) || 60 || [[File:Berries.png|25px]] Berries || [[File:Berries.png|25px]] Berries (80%) || rowspan=2 | [[File:Herbalist&#039;s Camp icon.png|25px]] Herbalists&#039; Camp || rowspan=2 | Royal Woodlands&amp;lt;br&amp;gt;Scarlet Orchard || rowspan=2 | &#039;&#039;Fresh and sweet berries infused by the Rain.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:DebugNode DewberryBushSmall icon.png|50px]] Dewberry Bush (small) || 15 || [[File:Berries.png|25px]] Berries || [[File:Berries.png|25px]] Berries (40%)&lt;br /&gt;
|-&lt;br /&gt;
| [[File:DebugNode FlaxBig icon.png|50px]] Flax Field (big) || 60 || [[File:PlantFiber.png|25px]] Plant Fiber || [[File:Clay.png|25px]] Clay (20%)&amp;lt;br&amp;gt;[[File:Insects.png|25px]] Insects (20%) || rowspan=2 | [[File:Harvester Camp icon.png|25px]] Harvesters&#039; Camp || rowspan=2 | Royal Woodlands || rowspan=2 | &#039;&#039;Resilient plants perfect for cloth-making.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:DebugNode FlaxSmall icon.png|50px]] Flax Field (small) || 20 || [[File:PlantFiber.png|25px]] Plant Fiber || [[File:Clay.png|25px]] Clay (40%)&amp;lt;br&amp;gt;[[File:Insects.png|25px]] Insects (20%)&lt;br /&gt;
|-&lt;br /&gt;
| [[File:DebugNode MossBroccoliBig icon.png|50px]] Moss Broccoli Patch (big) || 60 || [[File:Vegetables.png|25px]] Vegetables || [[File:Insects.png|25px]] Insects (30%)&amp;lt;br&amp;gt;[[File:Roots.png|25px]] Roots (20%) || rowspan=2 | [[File:Forager&#039;s Camp icon.png|25px]] Foregars&#039; Camp || rowspan=2 | Coral Forest&amp;lt;br&amp;gt;Royal Woodlands || rowspan=2 | &#039;&#039;An edible and tasty type of moss.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:DebugNode MossBroccoliSmall icon.png|50px]] Moss Broccoli Patch (small) || 15 || [[File:Vegetables.png|25px]] Vegetables || [[File:Insects.png|25px]] Insects (30%)&amp;lt;br&amp;gt;[[File:Roots.png|25px]] Roots (20%)&lt;br /&gt;
|-&lt;br /&gt;
| [[File:DebugNode RootsSmall icon.png|50px]] Root Deposit (small) || 15 || [[File:Roots.png|25px]] Roots || [[File:Herbs.png|25px]] Herbs (20%) || [[File:Scavenger Camp icon.png|25px]] Scavengers&#039; Camp || Coral Forest&amp;lt;br&amp;gt;Royal Woodlands&amp;lt;br&amp;gt;Scarlet Orchard&amp;lt;br&amp;gt;The Marshlands || &#039;&#039;A tangled net of living vines.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:DebugNode SeaMarrowBig icon.png|50px]] Sea Marrow Deposit (big) || 60 || [[File:SeaMarrow.png|25px]] Sea Marrow || [[File:Stone.png|25px]] Stone (40%)&amp;lt;br&amp;gt;[[File:AncientTablet.png|25px]] Ancient Tablet (1%) || rowspan=2 | [[File:Stonecutter&#039;s Camp icon.png|25px]] Stonecutters&#039; Camp || rowspan=2 | Royal Woodlands&amp;lt;br&amp;gt;Scarlet Orchard || rowspan=2 | &#039;&#039;Ancient fossils rich in resources.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:DebugNode SeaMarrowSmall icon.png|50px]] Sea Marrow Deposit (small) || 20 || [[File:SeaMarrow.png|25px]] Sea Marrow || [[File:Stone.png|25px]] Stone (40%)&lt;br /&gt;
|-&lt;br /&gt;
| [[File:DebugNode SnailBroodmotherSmall icon.png|50px]] Slickshell Broodmother (small) || 15 || [[File:Meat.png|25px]] Meat || [[File:Leather.png|25px]] Leather (40%) || [[File:Trapper&#039;s Camp icon.png|25px]] Trappers&#039; Camp || Royal Woodlands&amp;lt;br&amp;gt;The Marshlands || &#039;&#039;Small Slickshells are crawling out of the openings in the broodmother&#039;s shell. It&#039;s easy to collect them.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:DebugNode StoneSmall icon.png|50px]] Stone Deposit (small) || 20 || [[File:Stone.png|25px]] Stone || [[File:Insects.png|25px]] Insects (20%)&amp;lt;br&amp;gt;[[File:Roots.png|25px]] Roots (20%) || [[File:Stonecutter&#039;s Camp icon.png|25px]] Stonecutters&#039; Camp || Coral Forest&amp;lt;br&amp;gt;Scarlet Orchard&amp;lt;br&amp;gt;The Marshlands || &#039;&#039;Stones weathered by the everlasting rain.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:DebugNode StormbirdNestBig icon.png|50px]] Stormbird Nest (big) || 60 || [[File:Eggs.png|25px]] Eggs || [[File:Meat.png|25px]] Meat (40%) || rowspan=2 | [[File:Scavenger Camp icon.png|25px]] Scavengers&#039; Camp&amp;lt;br&amp;gt;[[File:Trapper&#039;s Camp icon.png|25px]] Trappers&#039; Camp || rowspan=2 | Coral Forest&amp;lt;br&amp;gt;Royal Woodlands&amp;lt;br&amp;gt;Scarlet Orchard&amp;lt;br&amp;gt;The Marshlands || rowspan=2 | &#039;&#039;An abandoned nest. Let&#039;s hope the owner doesn&#039;t come back...&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:DebugNode StormbirdNestSmall icon.png|50px]] Stormbird Nest (small) || 15 || [[File:Eggs.png|25px]] Eggs || [[File:Meat.png|25px]] Meat (20%)&lt;br /&gt;
|-&lt;br /&gt;
| [[File:DebugNode WormtongueNestBig icon.png|50px]] Wormtongue Nest (big) || 60 || [[File:Insects.png|25px]] Insects || [[File:Insects.png|25px]] Insects (60%) || rowspan=2 | [[File:Forager&#039;s Camp icon.png|25px]] Foregars&#039; Camp&amp;lt;br&amp;gt;[[File:Trapper&#039;s Camp icon.png|25px]] Trappers&#039; Camp || rowspan=2 | Coral Forest&amp;lt;br&amp;gt;Royal Woodlands&amp;lt;br&amp;gt;The Marshlands || rowspan=2 | &#039;&#039;A nest full of tasty Wormtongues.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:DebugNode WormtongueNestSmall icon.png|50px]] Wormtongue Nest (small) || 15 || [[File:Insects.png|25px]] Insects || [[File:Insects.png|25px]] Insects (20%)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Glades ==&lt;br /&gt;
Glades are empty areas of the Forest that are shrouded until they are first reached by clearing trees. They may contain resources, treasures, fertile soil, ruined buildings, and more.&lt;br /&gt;
&lt;br /&gt;
To reach a Glade faster, trees can be marked and unmarked for harvest via the axe icon on the bottom bar, ensuring they will be cut before other trees. Marked trees will glow golden if inside the area of a Woodcutters&#039; Camp and white if outside one.&lt;br /&gt;
&lt;br /&gt;
The best rewards come from Dangerous Glades and Forbidden Glades (both marked with a skull icon), but they always contain at least one dangerous Glade Event, which requires delivering certain goods or completing a challenge.&lt;br /&gt;
&lt;br /&gt;
=== Glade Events ===&lt;br /&gt;
Glade Events are objects found in the forest, like abandoned caches, survivor camps, ruins, wild beasts, etc. Some of them are positive, offering goods or new villagers for small resource investments. Others are dangerous, forcing you to act quickly to avoid negative consequences (but also giving you generous rewards for solving them).&lt;br /&gt;
&lt;br /&gt;
Once you select a Glade Event, the Event Panel will show up. There, you will find a few different sections: effects, worker slots, requirements, and rewards. The effect section shows you the possible negative consequences of the Event, and how much time you have before they occur. To solve an Event, you need to assign workers to it, select one of two reward options, and select &amp;quot;investigate&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
Some events simply require you to deliver goods, others have something called a Working Effect. Working Effects are special conditions that activate once you give the order to investigate an Event (like a Resolve penalty, a slow debuff, etc.). Your goal is to survive these conditions for a set amount of time. After an Event is solved, the workers will bring back the rewards to your Storage, and no negative consequence will trigger.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Event !! Required goods !! Approaches (rewards)&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Small Abandoned Cache&#039;&#039;&#039;&lt;br /&gt;
| &lt;br /&gt;
# 4 Simple Tools or 2 Infused Tools&lt;br /&gt;
| &lt;br /&gt;
* Keep Goods (random high quality reward)&lt;br /&gt;
* Send to the citadel (0.5 Reputation, 10 Amber)&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Medium Abandoned Cache&#039;&#039;&#039;&lt;br /&gt;
| &lt;br /&gt;
# 8 Simple Tools or 4 Infused Tools&lt;br /&gt;
| &lt;br /&gt;
* Keep Goods (random high quality reward)&lt;br /&gt;
* Send to the citadel (0.75 Reputation, 20 Amber)&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Harbalists&#039; Camp&#039;&#039;&#039;&lt;br /&gt;
| &lt;br /&gt;
# 6 Wood&lt;br /&gt;
| &lt;br /&gt;
* Rebuild (Harbalists&#039; Camp)&lt;br /&gt;
* Salvage (random resources)&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Leatherworker&#039;&#039;&#039;&lt;br /&gt;
| &lt;br /&gt;
# 4 Bricks or 2 Simple Tools or 1 Infused Tools&lt;br /&gt;
# 4 Fabric or 2 Simple Tools or 1 Infused Tools&lt;br /&gt;
| &lt;br /&gt;
* Rebuild (Leatherworker)&lt;br /&gt;
* Salvage (random resources)&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Small Encampment&#039;&#039;&#039;&lt;br /&gt;
| &lt;br /&gt;
# 4 Food&lt;br /&gt;
| &lt;br /&gt;
* Welcome new people (2 villagers)&lt;br /&gt;
* Send to the citadel (10 Amber)&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Kami-sama</name></author>
	</entry>
	<entry>
		<id>https://wiki.hoodedhorse.com/Against_the_Storm/index.php?title=File:DebugNode_StormbirdNestBig_icon.png&amp;diff=869</id>
		<title>File:DebugNode StormbirdNestBig icon.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.hoodedhorse.com/Against_the_Storm/index.php?title=File:DebugNode_StormbirdNestBig_icon.png&amp;diff=869"/>
		<updated>2022-11-01T00:03:12Z</updated>

		<summary type="html">&lt;p&gt;Kami-sama: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Kami-sama</name></author>
	</entry>
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