<?xml version="1.0"?>
<feed xmlns="http://www.w3.org/2005/Atom" xml:lang="en">
	<id>https://wiki.hoodedhorse.com/Against_the_Storm/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Geekgreg</id>
	<title>Against the Storm Official Wiki - User contributions [en]</title>
	<link rel="self" type="application/atom+xml" href="https://wiki.hoodedhorse.com/Against_the_Storm/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Geekgreg"/>
	<link rel="alternate" type="text/html" href="https://wiki.hoodedhorse.com/Against_the_Storm/Special:Contributions/Geekgreg"/>
	<updated>2026-10-05T19:00:28Z</updated>
	<subtitle>User contributions</subtitle>
	<generator>MediaWiki 1.44.5</generator>
	<entry>
		<id>https://wiki.hoodedhorse.com/Against_the_Storm/index.php?title=Talk:Beginner%27s_Guide&amp;diff=1952</id>
		<title>Talk:Beginner&#039;s Guide</title>
		<link rel="alternate" type="text/html" href="https://wiki.hoodedhorse.com/Against_the_Storm/index.php?title=Talk:Beginner%27s_Guide&amp;diff=1952"/>
		<updated>2023-02-24T00:03:29Z</updated>

		<summary type="html">&lt;p&gt;Geekgreg: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;test of making discussion page.&lt;/div&gt;</summary>
		<author><name>Geekgreg</name></author>
	</entry>
	<entry>
		<id>https://wiki.hoodedhorse.com/Against_the_Storm/index.php?title=Talk:Beginner%27s_Guide&amp;diff=1951</id>
		<title>Talk:Beginner&#039;s Guide</title>
		<link rel="alternate" type="text/html" href="https://wiki.hoodedhorse.com/Against_the_Storm/index.php?title=Talk:Beginner%27s_Guide&amp;diff=1951"/>
		<updated>2023-02-24T00:03:09Z</updated>

		<summary type="html">&lt;p&gt;Geekgreg: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;test of making discussion page.&lt;br /&gt;
&lt;br /&gt;
now with links [[Beginner&#039;s Guide]] and [[Main_Page]] and [[other page]]  but never [[pasta sauce]]&lt;/div&gt;</summary>
		<author><name>Geekgreg</name></author>
	</entry>
	<entry>
		<id>https://wiki.hoodedhorse.com/Against_the_Storm/index.php?title=Talk:Beginner%27s_Guide&amp;diff=1950</id>
		<title>Talk:Beginner&#039;s Guide</title>
		<link rel="alternate" type="text/html" href="https://wiki.hoodedhorse.com/Against_the_Storm/index.php?title=Talk:Beginner%27s_Guide&amp;diff=1950"/>
		<updated>2023-02-24T00:02:00Z</updated>

		<summary type="html">&lt;p&gt;Geekgreg: Created page with &amp;quot;test of making discussion page.&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;test of making discussion page.&lt;/div&gt;</summary>
		<author><name>Geekgreg</name></author>
	</entry>
	<entry>
		<id>https://wiki.hoodedhorse.com/Against_the_Storm/index.php?title=Buildings&amp;diff=352</id>
		<title>Buildings</title>
		<link rel="alternate" type="text/html" href="https://wiki.hoodedhorse.com/Against_the_Storm/index.php?title=Buildings&amp;diff=352"/>
		<updated>2022-10-27T17:56:31Z</updated>

		<summary type="html">&lt;p&gt;Geekgreg: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Buildings are unlocked from Blueprients once enough Reputation has been obtained. They are constructed by villagers that aren&#039;t assigned to work in a building. Most buildings require at least one villager to work in it. Selecting a building will allow villagers to be assigned and unassigned from it. Workers from species that are specialized in the building will show spinning cartwheel around them.&lt;br /&gt;
&lt;br /&gt;
== Main Storage ==&lt;br /&gt;
The Main Storage is one of the two starting buildings and stores a large amount of goods and protects them from the rain. Workers always deliver and take goods from the Storage nearest to them.&lt;br /&gt;
&lt;br /&gt;
Every building has its internal storage, where produced and gathered goods are temporarily stored. When the internal storage reaches its limit, the goods in it are transported to the Main Storage by a worker. While transporting, it’s important to keep in mind that villagers have a limited carry capacity (depending on their profession and active perks), so they might need to walk multiple times between their workplace and the Main Storage.&lt;br /&gt;
&lt;br /&gt;
Goods kept in the building’s internal storage are inaccessible to other villagers or production buildings, and have to first be transported to the Main Storage before they can be further distributed or consumed.&lt;br /&gt;
&lt;br /&gt;
== Roads ==&lt;br /&gt;
* Path: A simple path, doesn&#039;t cost any resources (5% villagers speed increase)&lt;br /&gt;
&lt;br /&gt;
== Camps ==&lt;br /&gt;
Camps are starting points for villagers to gather resources from deposits in an area around them. Attempting to place a camp will highlight its collection area and the resource deposits that can be harvested.&lt;br /&gt;
&lt;br /&gt;
Woodcutters&#039; Camps can be set to cut only marked trees or to avoid opening glades.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Camp !! Cost !! Specialization !! Resources gathered&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Woodcutters Camp icon.png|60px]] Woodcutters&#039; Camp || [[File:Parts.png|25px]] 2 Parts || Wood || Wood&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Forager&#039;s Camp icon.png|60px]] Foragers&#039; Camp || [[File:Wood.png|25px]] 10 Wood&amp;lt;br&amp;gt;[[File:Parts.png|25px]] 3 Parts || Farming || Grain&amp;lt;br&amp;gt;Insects&amp;lt;br&amp;gt;Vegetables&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Stonecutter&#039;s Camp icon.png|60px]] Stonecutters&#039; Camp || [[File:Wood.png|25px]] 10 Wood&amp;lt;br&amp;gt;[[File:Parts.png|25px]] 3 Parts || None || Clay&amp;lt;br&amp;gt;Sea Marrow&amp;lt;br&amp;gt;Stone&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Harvester Camp icon.png|60px]] Harvesters&#039; Camp || [[File:Wood.png|25px]] 10 Wood&amp;lt;br&amp;gt;[[File:Parts.png|25px]] 3 Parts || None || Reed&amp;lt;br&amp;gt;Plant Fiber&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Trapper&#039;s Camp icon.png|60px]] Trappers&#039; Camp || [[File:Wood.png|25px]] 10 Wood&amp;lt;br&amp;gt;[[File:Parts.png|25px]] 3 Parts || Meat Production || Eggs&amp;lt;br&amp;gt;Insects&amp;lt;br&amp;gt;Meat&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Food Production ==&lt;br /&gt;
Farm fields can only be constructed on fertile soil around food production buildings. Food production buildings receive Farming specialization bonuses.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Building !! Size !! Cost !! Specialization !! Effects&lt;br /&gt;
|-&lt;br /&gt;
| [[File:SmallFarm icon.png|60px]] Small Farm || 2x2 || [[File:Planks.png|25px]] 2 Planks || Farming || Can produce Vegetables and Grain from a small area of farm fields nearby&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Smokehouse icon.png|60px]] Smokehouse || 3x3 || [[File:Planks.png|25px]] 5 Planks&amp;lt;br&amp;gt;[[File:fabric.png|25px]] 2 Fabric || Meat Production&amp;lt;br&amp;gt;Warmth || Can produce Jerky, Pottery, Incense&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Housing ==&lt;br /&gt;
Housing buildings have to be constructed near the Hearth and satisfy the need for Shelter and usually Housing.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Housing !! Cost !! Shelter places !! Housing places&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Shelter icon.png|60px]] Shelter || [[File:Wood.png|25px]] 10 Wood || 3 || 0&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Beaver House icon.png|60px]] Beaver House || [[File:Planks.png|25px]] 8 Planks || 2 || [[File:Beaver circle.png|25px]] 2 Beavers&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Human House icon.png|60px]] Human House || [[File:Planks.png|25px]] 4 Planks&amp;lt;br&amp;gt;[[File:Bricks.png|25px]] 2 Bricks || 2 || [[File:Human circle.png|25px]] 2 Humans&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Lizard House icon.png|60px]] Lizard House || [[File:Fabric.png|25px]] 2 Fabric&amp;lt;br&amp;gt;[[File:Bricks.png|25px]] 2 Bricks || 2 || [[File:Lizard circle.png|25px]] 2 Lizards&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Industry ==&lt;br /&gt;
Industry buildings can produce various Recipes.&lt;br /&gt;
* Brewery has the Brewing specialization&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Building !! Cost !! Recipes&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Crude Workstation icon.png|60px]] Crude Workstation || [[File:Wood.png|25px]] 5 Wood || [[File:Bricks.png|25px]] Bricks&amp;lt;br&amp;gt;[[File:Fabric.png|25px]] Fabric&amp;lt;br&amp;gt;[[File:Planks.png|25px]] Planks&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Brewery icon.png|60px]] Brewery || [[File:Bricks.png|25px]] 2 Bricks&amp;lt;br&amp;gt;[[File:Fabric.png|25px]] 2 Fabric&amp;lt;br&amp;gt;[[File:Planks.png|25px]] 2 Planks || [[File:Ale.png|25px]] Ale&amp;lt;br&amp;gt;[[File:Crops.png|25px]] Pack of Crops&amp;lt;br&amp;gt;[[File:PickledGoods.png|25px]] Pickled Goods&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Makeships Post icon.png|60px]] Makeshift Post || [[File:Wood.png|25px]] 5 Wood || &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== City Buildings ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Building !! Cost !! Effects&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Storage icon.png|60px]] Storage || [[File:Bricks.png|25px]] 2 Bricks&amp;lt;br&amp;gt;[[File:PlantFiber.png|25px]] 2 Plant Fiber&amp;lt;br&amp;gt;[[File:Parts.png|25px]] 1 Parts || Stores a large amount of goods and protects them from the rain. Workers always deliver and take goods from the Storage nearest to them.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Trading Post icon.png|60px]] Trading Post || [[File:Wood.png|25px]] 10 Wood || Traders from the Smoldering City can station here and offer their wares.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Tavern icon.png|60px]] Tavern || [[File:Planks.png|25px]] 20 Planks&amp;lt;br&amp;gt;[[File:Fabric.png|25px]] 8 Fabric&amp;lt;br&amp;gt;[[File:Bricks.png|25px]] 4 Bricks || Satisfies Leisure, Brawling. Gives the Gleeman&#039;s Tales perk.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Hearth ===&lt;br /&gt;
Hearths reduce Hostility and cannot be built close to other Hearths. Every settlement starts with a Hearth. Every few minutes, workers take breaks and return to a nearby Hearth to eat and rest. During a break, they consume at least one item of food and try to fulfill all their needs. If a villager has multiple needs tied to complex food, they will consume more than one meal.&lt;br /&gt;
&lt;br /&gt;
If the fire goes out, people&#039;s Resolve will start falling drastically. To keep up the flame, a Firekeeper and a strady supply of Fuel are needed. You can decide which type of fuel will be burned in the Hearth by selecting it and using the checkboxes next to the fuel types in the selection UI.&lt;br /&gt;
&lt;br /&gt;
During especially hard times, you can sacrifice additional goods in the Hearth to temporarily gain positive effects depending on the Fuel used.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Decorations ==&lt;br /&gt;
Decirations are used to advance hubs.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Decoration !! Bonus !! Cost&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Bank icon.png|60px]] Bench || Comfort || [[File:Wood.png|25px]] 2 Wood&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Barrels icon.png|60px]] Barrels || Comfort || [[File:Wood.png|25px]] 2 Wood&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Fence icon.png|60px]] Fence || Comfort || [[File:Wood.png|25px]] 2 Wood&lt;br /&gt;
|-&lt;br /&gt;
| [[File:CornerFence icon.png|60px]] Fence Corner || Comfort || [[File:Wood.png|25px]] 2 Wood&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Bush icon.png|60px]] Bush || Aesthetics || [[File:Planks.png|25px]] 1 Planks&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Flower Bed icon.png|60px]] Flower Bed || Aesthetics || [[File:Planks.png|25px]] 1 Planks&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Fire Shrine icon.png|60px]] Fire Shrine || Harmony || [[File:Planks.png|25px]] 1 Planks&amp;lt;br&amp;gt;[[File:Fabric.png|25px]] 1 Fabric&amp;lt;br&amp;gt;[[File:Bricks.png|25px]] 1 Bricks&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Lizard Post icon.png|60px]] Lizard Post || Harmony || [[File:Planks.png|25px]] 1 Planks&amp;lt;br&amp;gt;[[File:Fabric.png|25px]] 1 Fabric&amp;lt;br&amp;gt;[[File:Bricks.png|25px]] 1 Bricks&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Geekgreg</name></author>
	</entry>
	<entry>
		<id>https://wiki.hoodedhorse.com/Against_the_Storm/index.php?title=Buildings&amp;diff=351</id>
		<title>Buildings</title>
		<link rel="alternate" type="text/html" href="https://wiki.hoodedhorse.com/Against_the_Storm/index.php?title=Buildings&amp;diff=351"/>
		<updated>2022-10-27T17:56:08Z</updated>

		<summary type="html">&lt;p&gt;Geekgreg: /* Decorations */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Buildings are unlocked from Blueprients once enough Reputation has been obtained. They are constructed by villagers that aren&#039;t assigned to work in a building. Most buildings require at least one villager to work in it. Selecting a building will allow villagers to be assigned and unassigned from it. Workers from species that are specialized in the building will show spinning cartwheel around them.&lt;br /&gt;
&lt;br /&gt;
== Main Storage ==&lt;br /&gt;
The Main Storage is one of the two starting buildings and stores a large amount of goods and protects them from the rain. Workers always deliver and take goods from the Storage nearest to them.&lt;br /&gt;
&lt;br /&gt;
Every building has its internal storage, where produced and gathered goods are temporarily stored. When the internal storage reaches its limit, the goods in it are transported to the Main Storage by a worker. While transporting, it’s important to keep in mind that villagers have a limited carry capacity (depending on their profession and active perks), so they might need to walk multiple times between their workplace and the Main Storage.&lt;br /&gt;
&lt;br /&gt;
Goods kept in the building’s internal storage are inaccessible to other villagers or production buildings, and have to first be transported to the Main Storage before they can be further distributed or consumed.&lt;br /&gt;
&lt;br /&gt;
== Roads ==&lt;br /&gt;
* Path: A simple path, doesn&#039;t cost any resources (5% villagers speed increase)&lt;br /&gt;
&lt;br /&gt;
== Camps ==&lt;br /&gt;
Camps are starting points for villagers to gather resources from deposits in an area around them. Attempting to place a camp will highlight its collection area and the resource deposits that can be harvested.&lt;br /&gt;
&lt;br /&gt;
Woodcutters&#039; Camps can be set to cut only marked trees or to avoid opening glades.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Camp !! Cost !! Specialization !! Resources gathered&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Woodcutters Camp icon.png|60px]] Woodcutters&#039; Camp || [[File:Parts.png|25px]] 2 Parts || Wood || Wood&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Forager&#039;s Camp icon.png|60px]] Foragers&#039; Camp || [[File:Wood.png|25px]] 10 Wood&amp;lt;br&amp;gt;[[File:Parts.png|25px]] 3 Parts || Farming || Grain&amp;lt;br&amp;gt;Insects&amp;lt;br&amp;gt;Vegetables&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Stonecutter&#039;s Camp icon.png|60px]] Stonecutters&#039; Camp || [[File:Wood.png|25px]] 10 Wood&amp;lt;br&amp;gt;[[File:Parts.png|25px]] 3 Parts || None || Clay&amp;lt;br&amp;gt;Sea Marrow&amp;lt;br&amp;gt;Stone&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Harvester Camp icon.png|60px]] Harvesters&#039; Camp || [[File:Wood.png|25px]] 10 Wood&amp;lt;br&amp;gt;[[File:Parts.png|25px]] 3 Parts || None || Reed&amp;lt;br&amp;gt;Plant Fiber&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Trapper&#039;s Camp icon.png|60px]] Trappers&#039; Camp || [[File:Wood.png|25px]] 10 Wood&amp;lt;br&amp;gt;[[File:Parts.png|25px]] 3 Parts || Meat Production || Eggs&amp;lt;br&amp;gt;Insects&amp;lt;br&amp;gt;Meat&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Food Production ==&lt;br /&gt;
Farm fields can only be constructed on fertile soil around food production buildings. Food production buildings receive Farming specialization bonuses.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Building !! Size !! Cost !! Specialization !! Effects&lt;br /&gt;
|-&lt;br /&gt;
| [[File:SmallFarm icon.png|60px]] Small Farm || 2x2 || [[File:Planks.png|25px]] 2 Planks || Farming || Can produce Vegetables and Grain from a small area of farm fields nearby&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Smokehouse icon.png|60px]] Smokehouse || 3x3 || [[File:Planks.png|25px]] 5 Planks&amp;lt;br&amp;gt;[[File:fabric.png|25px]] 2 Fabric || Meat Production&amp;lt;br&amp;gt;Warmth || Can produce Jerky, Pottery, Incense&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Housing ==&lt;br /&gt;
Housing buildings have to be constructed near the Hearth and satisfy the need for Shelter and usually Housing.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Housing !! Cost !! Shelter places !! Housing places&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Shelter icon.png|60px]] Shelter || [[File:Wood.png|25px]] 10 Wood || 3 || 0&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Beaver House icon.png|60px]] Beaver House || [[File:Planks.png|25px]] 8 Planks || 2 || [[File:Beaver circle.png|25px]] 2 Beavers&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Human House icon.png|60px]] Human House || [[File:Planks.png|25px]] 4 Planks&amp;lt;br&amp;gt;[[File:Bricks.png|25px]] 2 Bricks || 2 || [[File:Human circle.png|25px]] 2 Humans&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Lizard House icon.png|60px]] Lizard House || [[File:Fabric.png|25px]] 2 Fabric&amp;lt;br&amp;gt;[[File:Bricks.png|25px]] 2 Bricks || 2 || [[File:Lizard circle.png|25px]] 2 Lizards&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Industry ==&lt;br /&gt;
Industry buildings can produce various Recipes.&lt;br /&gt;
* Brewery has the Brewing specialization&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Building !! Cost !! Recipes&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Crude Workstation icon.png|60px]] Crude Workstation || [[File:Wood.png|25px]] 5 Wood || [[File:Bricks.png|25px]] Bricks&amp;lt;br&amp;gt;[[File:Fabric.png|25px]] Fabric&amp;lt;br&amp;gt;[[File:Planks.png|25px]] Planks&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Brewery icon.png|60px]] Brewery || [[File:Bricks.png|25px]] 2 Bricks&amp;lt;br&amp;gt;[[File:Fabric.png|25px]] 2 Fabric&amp;lt;br&amp;gt;[[File:Planks.png|25px]] 2 Planks || [[File:Ale.png|25px]] Ale&amp;lt;br&amp;gt;[[File:Crops.png|25px]] Pack of Crops&amp;lt;br&amp;gt;[[File:PickledGoods.png|25px]] Pickled Goods&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Makeships Post icon.png|60px]] Makeshift Post || [[File:Wood.png|25px]] 5 Wood || &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== City Buildings ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Building !! Cost !! Effects&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Storage icon.png|60px]] Storage || [[File:Bricks.png|25px]] 2 Bricks&amp;lt;br&amp;gt;[[File:PlantFiber.png|25px]] 2 Plant Fiber&amp;lt;br&amp;gt;[[File:Parts.png|25px]] 1 Parts || Stores a large amount of goods and protects them from the rain. Workers always deliver and take goods from the Storage nearest to them.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Trading Post icon.png|60px]] Trading Post || [[File:Wood.png|25px]] 10 Wood || Traders from the Smoldering City can station here and offer their wares.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Tavern icon.png|60px]] Tavern || [[File:Planks.png|25px]] 20 Planks&amp;lt;br&amp;gt;[[File:Fabric.png|25px]] 8 Fabric&amp;lt;br&amp;gt;[[File:Bricks.png|25px]] 4 Bricks || Satisfies Leisure, Brawling. Gives the Gleeman&#039;s Tales perk.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Hearth ===&lt;br /&gt;
Hearths reduce Hostility and cannot be built close to other Hearths. Every settlement starts with a Hearth. Every few minutes, workers take breaks and return to a nearby Hearth to eat and rest. During a break, they consume at least one item of food and try to fulfill all their needs. If a villager has multiple needs tied to complex food, they will consume more than one meal.&lt;br /&gt;
&lt;br /&gt;
If the fire goes out, people&#039;s Resolve will start falling drastically. To keep up the flame, a Firekeeper and a strady supply of Fuel are needed. You can decide which type of fuel will be burned in the Hearth by selecting it and using the checkboxes next to the fuel types in the selection UI.&lt;br /&gt;
&lt;br /&gt;
During especially hard times, you can sacrifice additional goods in the Hearth to temporarily gain positive effects depending on the Fuel used.&lt;br /&gt;
&lt;br /&gt;
== Decorations ==&lt;br /&gt;
Decirations are used to advance hubs.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Decoration !! Bonus !! Cost&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Bank icon.png|60px]] Bench || Comfort || [[File:Wood.png|25px]] 2 Wood&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Barrels icon.png|60px]] Barrels || Comfort || [[File:Wood.png|25px]] 2 Wood&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Fence icon.png|60px]] Fence || Comfort || [[File:Wood.png|25px]] 2 Wood&lt;br /&gt;
|-&lt;br /&gt;
| [[File:CornerFence icon.png|60px]] Fence Corner || Comfort || [[File:Wood.png|25px]] 2 Wood&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Bush icon.png|60px]] Bush || Aesthetics || [[File:Planks.png|25px]] 1 Planks&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Flower Bed icon.png|60px]] Flower Bed || Aesthetics || [[File:Planks.png|25px]] 1 Planks&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Fire Shrine icon.png|60px]] Fire Shrine || Harmony || [[File:Planks.png|25px]] 1 Planks&amp;lt;br&amp;gt;[[File:Fabric.png|25px]] 1 Fabric&amp;lt;br&amp;gt;[[File:Bricks.png|25px]] 1 Bricks&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Lizard Post icon.png|60px]] Lizard Post || Harmony || [[File:Planks.png|25px]] 1 Planks&amp;lt;br&amp;gt;[[File:Fabric.png|25px]] 1 Fabric&amp;lt;br&amp;gt;[[File:Bricks.png|25px]] 1 Bricks&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Geekgreg</name></author>
	</entry>
	<entry>
		<id>https://wiki.hoodedhorse.com/Against_the_Storm/index.php?title=Buildings&amp;diff=350</id>
		<title>Buildings</title>
		<link rel="alternate" type="text/html" href="https://wiki.hoodedhorse.com/Against_the_Storm/index.php?title=Buildings&amp;diff=350"/>
		<updated>2022-10-27T17:55:35Z</updated>

		<summary type="html">&lt;p&gt;Geekgreg: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Buildings are unlocked from Blueprients once enough Reputation has been obtained. They are constructed by villagers that aren&#039;t assigned to work in a building. Most buildings require at least one villager to work in it. Selecting a building will allow villagers to be assigned and unassigned from it. Workers from species that are specialized in the building will show spinning cartwheel around them.&lt;br /&gt;
&lt;br /&gt;
== Main Storage ==&lt;br /&gt;
The Main Storage is one of the two starting buildings and stores a large amount of goods and protects them from the rain. Workers always deliver and take goods from the Storage nearest to them.&lt;br /&gt;
&lt;br /&gt;
Every building has its internal storage, where produced and gathered goods are temporarily stored. When the internal storage reaches its limit, the goods in it are transported to the Main Storage by a worker. While transporting, it’s important to keep in mind that villagers have a limited carry capacity (depending on their profession and active perks), so they might need to walk multiple times between their workplace and the Main Storage.&lt;br /&gt;
&lt;br /&gt;
Goods kept in the building’s internal storage are inaccessible to other villagers or production buildings, and have to first be transported to the Main Storage before they can be further distributed or consumed.&lt;br /&gt;
&lt;br /&gt;
== Roads ==&lt;br /&gt;
* Path: A simple path, doesn&#039;t cost any resources (5% villagers speed increase)&lt;br /&gt;
&lt;br /&gt;
== Camps ==&lt;br /&gt;
Camps are starting points for villagers to gather resources from deposits in an area around them. Attempting to place a camp will highlight its collection area and the resource deposits that can be harvested.&lt;br /&gt;
&lt;br /&gt;
Woodcutters&#039; Camps can be set to cut only marked trees or to avoid opening glades.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Camp !! Cost !! Specialization !! Resources gathered&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Woodcutters Camp icon.png|60px]] Woodcutters&#039; Camp || [[File:Parts.png|25px]] 2 Parts || Wood || Wood&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Forager&#039;s Camp icon.png|60px]] Foragers&#039; Camp || [[File:Wood.png|25px]] 10 Wood&amp;lt;br&amp;gt;[[File:Parts.png|25px]] 3 Parts || Farming || Grain&amp;lt;br&amp;gt;Insects&amp;lt;br&amp;gt;Vegetables&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Stonecutter&#039;s Camp icon.png|60px]] Stonecutters&#039; Camp || [[File:Wood.png|25px]] 10 Wood&amp;lt;br&amp;gt;[[File:Parts.png|25px]] 3 Parts || None || Clay&amp;lt;br&amp;gt;Sea Marrow&amp;lt;br&amp;gt;Stone&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Harvester Camp icon.png|60px]] Harvesters&#039; Camp || [[File:Wood.png|25px]] 10 Wood&amp;lt;br&amp;gt;[[File:Parts.png|25px]] 3 Parts || None || Reed&amp;lt;br&amp;gt;Plant Fiber&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Trapper&#039;s Camp icon.png|60px]] Trappers&#039; Camp || [[File:Wood.png|25px]] 10 Wood&amp;lt;br&amp;gt;[[File:Parts.png|25px]] 3 Parts || Meat Production || Eggs&amp;lt;br&amp;gt;Insects&amp;lt;br&amp;gt;Meat&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Food Production ==&lt;br /&gt;
Farm fields can only be constructed on fertile soil around food production buildings. Food production buildings receive Farming specialization bonuses.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Building !! Size !! Cost !! Specialization !! Effects&lt;br /&gt;
|-&lt;br /&gt;
| [[File:SmallFarm icon.png|60px]] Small Farm || 2x2 || [[File:Planks.png|25px]] 2 Planks || Farming || Can produce Vegetables and Grain from a small area of farm fields nearby&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Smokehouse icon.png|60px]] Smokehouse || 3x3 || [[File:Planks.png|25px]] 5 Planks&amp;lt;br&amp;gt;[[File:fabric.png|25px]] 2 Fabric || Meat Production&amp;lt;br&amp;gt;Warmth || Can produce Jerky, Pottery, Incense&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Housing ==&lt;br /&gt;
Housing buildings have to be constructed near the Hearth and satisfy the need for Shelter and usually Housing.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Housing !! Cost !! Shelter places !! Housing places&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Shelter icon.png|60px]] Shelter || [[File:Wood.png|25px]] 10 Wood || 3 || 0&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Beaver House icon.png|60px]] Beaver House || [[File:Planks.png|25px]] 8 Planks || 2 || [[File:Beaver circle.png|25px]] 2 Beavers&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Human House icon.png|60px]] Human House || [[File:Planks.png|25px]] 4 Planks&amp;lt;br&amp;gt;[[File:Bricks.png|25px]] 2 Bricks || 2 || [[File:Human circle.png|25px]] 2 Humans&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Lizard House icon.png|60px]] Lizard House || [[File:Fabric.png|25px]] 2 Fabric&amp;lt;br&amp;gt;[[File:Bricks.png|25px]] 2 Bricks || 2 || [[File:Lizard circle.png|25px]] 2 Lizards&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Industry ==&lt;br /&gt;
Industry buildings can produce various Recipes.&lt;br /&gt;
* Brewery has the Brewing specialization&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Building !! Cost !! Recipes&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Crude Workstation icon.png|60px]] Crude Workstation || [[File:Wood.png|25px]] 5 Wood || [[File:Bricks.png|25px]] Bricks&amp;lt;br&amp;gt;[[File:Fabric.png|25px]] Fabric&amp;lt;br&amp;gt;[[File:Planks.png|25px]] Planks&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Brewery icon.png|60px]] Brewery || [[File:Bricks.png|25px]] 2 Bricks&amp;lt;br&amp;gt;[[File:Fabric.png|25px]] 2 Fabric&amp;lt;br&amp;gt;[[File:Planks.png|25px]] 2 Planks || [[File:Ale.png|25px]] Ale&amp;lt;br&amp;gt;[[File:Crops.png|25px]] Pack of Crops&amp;lt;br&amp;gt;[[File:PickledGoods.png|25px]] Pickled Goods&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Makeships Post icon.png|60px]] Makeshift Post || [[File:Wood.png|25px]] 5 Wood || &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== City Buildings ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Building !! Cost !! Effects&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Storage icon.png|60px]] Storage || [[File:Bricks.png|25px]] 2 Bricks&amp;lt;br&amp;gt;[[File:PlantFiber.png|25px]] 2 Plant Fiber&amp;lt;br&amp;gt;[[File:Parts.png|25px]] 1 Parts || Stores a large amount of goods and protects them from the rain. Workers always deliver and take goods from the Storage nearest to them.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Trading Post icon.png|60px]] Trading Post || [[File:Wood.png|25px]] 10 Wood || Traders from the Smoldering City can station here and offer their wares.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Tavern icon.png|60px]] Tavern || [[File:Planks.png|25px]] 20 Planks&amp;lt;br&amp;gt;[[File:Fabric.png|25px]] 8 Fabric&amp;lt;br&amp;gt;[[File:Bricks.png|25px]] 4 Bricks || Satisfies Leisure, Brawling. Gives the Gleeman&#039;s Tales perk.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Hearth ===&lt;br /&gt;
Hearths reduce Hostility and cannot be built close to other Hearths. Every settlement starts with a Hearth. Every few minutes, workers take breaks and return to a nearby Hearth to eat and rest. During a break, they consume at least one item of food and try to fulfill all their needs. If a villager has multiple needs tied to complex food, they will consume more than one meal.&lt;br /&gt;
&lt;br /&gt;
If the fire goes out, people&#039;s Resolve will start falling drastically. To keep up the flame, a Firekeeper and a strady supply of Fuel are needed. You can decide which type of fuel will be burned in the Hearth by selecting it and using the checkboxes next to the fuel types in the selection UI.&lt;br /&gt;
&lt;br /&gt;
During especially hard times, you can sacrifice additional goods in the Hearth to temporarily gain positive effects depending on the Fuel used.&lt;br /&gt;
&lt;br /&gt;
== Decorations ==&lt;br /&gt;
Decirations are used to advance hubs.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Decoration !! Bonus !! Cost&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Bank icon.png|60px]] Bench || Comfort || [[File:Wood.png|25px]] 2 Wood&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Barrels icon.png|60px]] Barrels || Comfort || [[File:Wood.png|25px]] 2 Wood&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Fence icon.png|60px]] Fence || Comfort || [[File:Wood.png|25px]] 2 Wood&lt;br /&gt;
|-&lt;br /&gt;
| [[File:CornerFence icon.png|60px]] Fence Corner || Comfort || [[File:Wood.png|25px]] 2 Wood&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Bush icon.png|60px]] Bush || Aesthetics || [[File:Planks.png|25px]] 1 Planks&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Flower Bed icon.png|60px]] Flower Bed || Aesthetics || [[File:Planks.png|25px]] 1 Planks&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Fire Shrine icon.png|60px]] Fire Shrine || Harmony || [[File:Planks.png|25px]] 1 Planks&amp;lt;br&amp;gt;[[File:Fabric.png|25px]] 1 Fabric&amp;lt;br&amp;gt;[[File:Bricks.png|25px]] 1 Bricks&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Lizard Post icon.png|60px]] Lizard Post || Harmony || [[File:Planks.png|25px]] 1 Planks&amp;lt;br&amp;gt;[[File:Fabric.png|25px]] 1 Fabric&amp;lt;br&amp;gt;[[File:Bricks.png|25px]] 1 Bricks&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Now I am making a second change.&lt;/div&gt;</summary>
		<author><name>Geekgreg</name></author>
	</entry>
	<entry>
		<id>https://wiki.hoodedhorse.com/Against_the_Storm/index.php?title=Buildings&amp;diff=348</id>
		<title>Buildings</title>
		<link rel="alternate" type="text/html" href="https://wiki.hoodedhorse.com/Against_the_Storm/index.php?title=Buildings&amp;diff=348"/>
		<updated>2022-10-27T17:55:11Z</updated>

		<summary type="html">&lt;p&gt;Geekgreg: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Buildings are unlocked from Blueprients once enough Reputation has been obtained. They are constructed by villagers that aren&#039;t assigned to work in a building. Most buildings require at least one villager to work in it. Selecting a building will allow villagers to be assigned and unassigned from it. Workers from species that are specialized in the building will show spinning cartwheel around them.&lt;br /&gt;
&lt;br /&gt;
== Main Storage ==&lt;br /&gt;
The Main Storage is one of the two starting buildings and stores a large amount of goods and protects them from the rain. Workers always deliver and take goods from the Storage nearest to them.&lt;br /&gt;
&lt;br /&gt;
Every building has its internal storage, where produced and gathered goods are temporarily stored. When the internal storage reaches its limit, the goods in it are transported to the Main Storage by a worker. While transporting, it’s important to keep in mind that villagers have a limited carry capacity (depending on their profession and active perks), so they might need to walk multiple times between their workplace and the Main Storage.&lt;br /&gt;
&lt;br /&gt;
Goods kept in the building’s internal storage are inaccessible to other villagers or production buildings, and have to first be transported to the Main Storage before they can be further distributed or consumed.&lt;br /&gt;
&lt;br /&gt;
== Roads ==&lt;br /&gt;
* Path: A simple path, doesn&#039;t cost any resources (5% villagers speed increase)&lt;br /&gt;
&lt;br /&gt;
== Camps ==&lt;br /&gt;
Camps are starting points for villagers to gather resources from deposits in an area around them. Attempting to place a camp will highlight its collection area and the resource deposits that can be harvested.&lt;br /&gt;
&lt;br /&gt;
Woodcutters&#039; Camps can be set to cut only marked trees or to avoid opening glades.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Camp !! Cost !! Specialization !! Resources gathered&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Woodcutters Camp icon.png|60px]] Woodcutters&#039; Camp || [[File:Parts.png|25px]] 2 Parts || Wood || Wood&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Forager&#039;s Camp icon.png|60px]] Foragers&#039; Camp || [[File:Wood.png|25px]] 10 Wood&amp;lt;br&amp;gt;[[File:Parts.png|25px]] 3 Parts || Farming || Grain&amp;lt;br&amp;gt;Insects&amp;lt;br&amp;gt;Vegetables&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Stonecutter&#039;s Camp icon.png|60px]] Stonecutters&#039; Camp || [[File:Wood.png|25px]] 10 Wood&amp;lt;br&amp;gt;[[File:Parts.png|25px]] 3 Parts || None || Clay&amp;lt;br&amp;gt;Sea Marrow&amp;lt;br&amp;gt;Stone&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Harvester Camp icon.png|60px]] Harvesters&#039; Camp || [[File:Wood.png|25px]] 10 Wood&amp;lt;br&amp;gt;[[File:Parts.png|25px]] 3 Parts || None || Reed&amp;lt;br&amp;gt;Plant Fiber&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Trapper&#039;s Camp icon.png|60px]] Trappers&#039; Camp || [[File:Wood.png|25px]] 10 Wood&amp;lt;br&amp;gt;[[File:Parts.png|25px]] 3 Parts || Meat Production || Eggs&amp;lt;br&amp;gt;Insects&amp;lt;br&amp;gt;Meat&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Food Production ==&lt;br /&gt;
Farm fields can only be constructed on fertile soil around food production buildings. Food production buildings receive Farming specialization bonuses.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Building !! Size !! Cost !! Specialization !! Effects&lt;br /&gt;
|-&lt;br /&gt;
| [[File:SmallFarm icon.png|60px]] Small Farm || 2x2 || [[File:Planks.png|25px]] 2 Planks || Farming || Can produce Vegetables and Grain from a small area of farm fields nearby&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Smokehouse icon.png|60px]] Smokehouse || 3x3 || [[File:Planks.png|25px]] 5 Planks&amp;lt;br&amp;gt;[[File:fabric.png|25px]] 2 Fabric || Meat Production&amp;lt;br&amp;gt;Warmth || Can produce Jerky, Pottery, Incense&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Housing ==&lt;br /&gt;
Housing buildings have to be constructed near the Hearth and satisfy the need for Shelter and usually Housing.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Housing !! Cost !! Shelter places !! Housing places&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Shelter icon.png|60px]] Shelter || [[File:Wood.png|25px]] 10 Wood || 3 || 0&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Beaver House icon.png|60px]] Beaver House || [[File:Planks.png|25px]] 8 Planks || 2 || [[File:Beaver circle.png|25px]] 2 Beavers&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Human House icon.png|60px]] Human House || [[File:Planks.png|25px]] 4 Planks&amp;lt;br&amp;gt;[[File:Bricks.png|25px]] 2 Bricks || 2 || [[File:Human circle.png|25px]] 2 Humans&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Lizard House icon.png|60px]] Lizard House || [[File:Fabric.png|25px]] 2 Fabric&amp;lt;br&amp;gt;[[File:Bricks.png|25px]] 2 Bricks || 2 || [[File:Lizard circle.png|25px]] 2 Lizards&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Industry ==&lt;br /&gt;
Industry buildings can produce various Recipes.&lt;br /&gt;
* Brewery has the Brewing specialization&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Building !! Cost !! Recipes&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Crude Workstation icon.png|60px]] Crude Workstation || [[File:Wood.png|25px]] 5 Wood || [[File:Bricks.png|25px]] Bricks&amp;lt;br&amp;gt;[[File:Fabric.png|25px]] Fabric&amp;lt;br&amp;gt;[[File:Planks.png|25px]] Planks&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Brewery icon.png|60px]] Brewery || [[File:Bricks.png|25px]] 2 Bricks&amp;lt;br&amp;gt;[[File:Fabric.png|25px]] 2 Fabric&amp;lt;br&amp;gt;[[File:Planks.png|25px]] 2 Planks || [[File:Ale.png|25px]] Ale&amp;lt;br&amp;gt;[[File:Crops.png|25px]] Pack of Crops&amp;lt;br&amp;gt;[[File:PickledGoods.png|25px]] Pickled Goods&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Makeships Post icon.png|60px]] Makeshift Post || [[File:Wood.png|25px]] 5 Wood || &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== City Buildings ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Building !! Cost !! Effects&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Storage icon.png|60px]] Storage || [[File:Bricks.png|25px]] 2 Bricks&amp;lt;br&amp;gt;[[File:PlantFiber.png|25px]] 2 Plant Fiber&amp;lt;br&amp;gt;[[File:Parts.png|25px]] 1 Parts || Stores a large amount of goods and protects them from the rain. Workers always deliver and take goods from the Storage nearest to them.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Trading Post icon.png|60px]] Trading Post || [[File:Wood.png|25px]] 10 Wood || Traders from the Smoldering City can station here and offer their wares.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Tavern icon.png|60px]] Tavern || [[File:Planks.png|25px]] 20 Planks&amp;lt;br&amp;gt;[[File:Fabric.png|25px]] 8 Fabric&amp;lt;br&amp;gt;[[File:Bricks.png|25px]] 4 Bricks || Satisfies Leisure, Brawling. Gives the Gleeman&#039;s Tales perk.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Hearth ===&lt;br /&gt;
Hearths reduce Hostility and cannot be built close to other Hearths. Every settlement starts with a Hearth. Every few minutes, workers take breaks and return to a nearby Hearth to eat and rest. During a break, they consume at least one item of food and try to fulfill all their needs. If a villager has multiple needs tied to complex food, they will consume more than one meal.&lt;br /&gt;
&lt;br /&gt;
If the fire goes out, people&#039;s Resolve will start falling drastically. To keep up the flame, a Firekeeper and a strady supply of Fuel are needed. You can decide which type of fuel will be burned in the Hearth by selecting it and using the checkboxes next to the fuel types in the selection UI.&lt;br /&gt;
&lt;br /&gt;
During especially hard times, you can sacrifice additional goods in the Hearth to temporarily gain positive effects depending on the Fuel used.&lt;br /&gt;
&lt;br /&gt;
== Decorations ==&lt;br /&gt;
Decirations are used to advance hubs.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Decoration !! Bonus !! Cost&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Bank icon.png|60px]] Bench || Comfort || [[File:Wood.png|25px]] 2 Wood&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Barrels icon.png|60px]] Barrels || Comfort || [[File:Wood.png|25px]] 2 Wood&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Fence icon.png|60px]] Fence || Comfort || [[File:Wood.png|25px]] 2 Wood&lt;br /&gt;
|-&lt;br /&gt;
| [[File:CornerFence icon.png|60px]] Fence Corner || Comfort || [[File:Wood.png|25px]] 2 Wood&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Bush icon.png|60px]] Bush || Aesthetics || [[File:Planks.png|25px]] 1 Planks&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Flower Bed icon.png|60px]] Flower Bed || Aesthetics || [[File:Planks.png|25px]] 1 Planks&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Fire Shrine icon.png|60px]] Fire Shrine || Harmony || [[File:Planks.png|25px]] 1 Planks&amp;lt;br&amp;gt;[[File:Fabric.png|25px]] 1 Fabric&amp;lt;br&amp;gt;[[File:Bricks.png|25px]] 1 Bricks&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Lizard Post icon.png|60px]] Lizard Post || Harmony || [[File:Planks.png|25px]] 1 Planks&amp;lt;br&amp;gt;[[File:Fabric.png|25px]] 1 Fabric&amp;lt;br&amp;gt;[[File:Bricks.png|25px]] 1 Bricks&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
This is a test&lt;/div&gt;</summary>
		<author><name>Geekgreg</name></author>
	</entry>
</feed>