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	<updated>2026-10-02T11:15:46Z</updated>
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	<entry>
		<id>https://wiki.hoodedhorse.com/Against_the_Storm/index.php?title=Decorations&amp;diff=2045</id>
		<title>Decorations</title>
		<link rel="alternate" type="text/html" href="https://wiki.hoodedhorse.com/Against_the_Storm/index.php?title=Decorations&amp;diff=2045"/>
		<updated>2023-03-08T04:12:35Z</updated>

		<summary type="html">&lt;p&gt;Erunaraina: Lore Tablet 6&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= Decorations =&lt;br /&gt;
&lt;br /&gt;
Decorations are used to advance [[Hearth#Hearth Upgrades | Hearths]]. All Decorations take 10 seconds to be constructed. You can unlock more Decorations via [[Smoldering City#Deeds | Deeds]]. You can also Convert certain [[Glade Events]] into unique Decorations with special effects.&lt;br /&gt;
&lt;br /&gt;
There are three different kinds of Decorations:&lt;br /&gt;
* &#039;&#039;&#039;Comfort&#039;&#039;&#039;: Even the most rudimentary encampment needs distractions.&lt;br /&gt;
* &#039;&#039;&#039;Aesthetics&#039;&#039;&#039;: The more a settlement grows, the more demand there is for beauty.&lt;br /&gt;
* &#039;&#039;&#039;Harmony&#039;&#039;&#039;: Peace of mind can be as important as shelter and food in these harsh lands.&lt;br /&gt;
&lt;br /&gt;
== Starting Decorations ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Decoration !! Type !! Value !! Cost&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Bank icon.png|60px]] Bench || rowspan=5 | Comfort || rowspan=4 | Counts as 1 Decoration || rowspan=4 | [[File:Wood.png|25px]] 2 Wood&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Barrels icon.png|60px]] Barrels&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Fence icon.png|60px]] Fence&lt;br /&gt;
|-&lt;br /&gt;
| [[File:CornerFence icon.png|60px]] Fence Corner&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Park.png|60px]] Park || Counts as 4 Decorations || [[File:Wood.png|25px]] 8 Wood&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Bush icon.png|60px]] Bush || rowspan=3 | Aesthetics || rowspan=2 | Counts as 1 Decoration || rowspan=2 | [[File:Planks.png|25px]] 1 Planks&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Flower Bed icon.png|60px]] Flower Bed&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Garden.png|60px]] Garden || Counts as 4 Decorations || [[File:Planks.png|25px]] 4 Planks&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Fire Shrine icon.png|60px]] Fire Shrine || rowspan=2 | Harmony || rowspan=2 | Counts as 1 Decoration || rowspan=2 | [[File:Planks.png|25px]] 1 Planks&amp;lt;br&amp;gt;[[File:Fabric.png|25px]] 1 Fabric&amp;lt;br&amp;gt;[[File:Bricks.png|25px]] 1 Bricks&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Lizard Post icon.png|60px]] Lizard Post&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Decorations from Deeds ==&lt;br /&gt;
&lt;br /&gt;
Some [[Smoldering City#Deeds | Deeds]] will reward you with additional Decorations.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Decoration !! Type !! Value !! Cost !! Earned From&lt;br /&gt;
|-&lt;br /&gt;
| Crates || rowspan=13 | Comfort || rowspan=12 | Counts as 1 Decoration ||  || Trade Connections&lt;br /&gt;
|-&lt;br /&gt;
| Water Barrels ||  || Rare Technology&lt;br /&gt;
|-&lt;br /&gt;
| Rainpunk Barrels ||  || Into The Forest&lt;br /&gt;
|-&lt;br /&gt;
| Valve ||  || Flooded Mines&lt;br /&gt;
|-&lt;br /&gt;
| Pipes ||  || Overcoming Difficulty&lt;br /&gt;
|-&lt;br /&gt;
| Pipe Cross ||  || Sparkdew Crystals&lt;br /&gt;
|-&lt;br /&gt;
| Pipe T-Connector ||  || Beaver Utopia&lt;br /&gt;
|-&lt;br /&gt;
| Pipe Elbow ||  || Prestigious Expedition 1&lt;br /&gt;
|-&lt;br /&gt;
| Pipe Ending ||  || A Real Challenge&lt;br /&gt;
|-&lt;br /&gt;
| Wall ||  || Thick Clouds&lt;br /&gt;
|-&lt;br /&gt;
| Wall Corner ||  || Lost Colonies&lt;br /&gt;
|-&lt;br /&gt;
| Wall Crossing ||  || Cursed Lands&lt;br /&gt;
|-&lt;br /&gt;
| Gate || Counts as 3 Decorations ||  || Barren Lands&lt;br /&gt;
|-&lt;br /&gt;
| Road Sign || rowspan=8 | Aesthetics || rowspan=8 | Counts as 1 Decoration ||  || Victory Through Resolve&lt;br /&gt;
|-&lt;br /&gt;
| Lamp ||  || Big Settlement 1&lt;br /&gt;
|-&lt;br /&gt;
| Signboard ||  || Homesick 1&lt;br /&gt;
|-&lt;br /&gt;
| Anvil ||  || Ruined Armory&lt;br /&gt;
|-&lt;br /&gt;
| Night Fern ||  || Cycle of the Wilds&lt;br /&gt;
|-&lt;br /&gt;
| Golden Leaf Plant ||  || Thorough Exploration&lt;br /&gt;
|-&lt;br /&gt;
| Coral Growth ||  || The Reef&lt;br /&gt;
|-&lt;br /&gt;
| Decorative Fungus ||  || Deadly Spores&lt;br /&gt;
|-&lt;br /&gt;
| Umbrella || rowspan=3 | Harmony || Counts as 1 Decoration ||  || Harpy Utopia&lt;br /&gt;
|-&lt;br /&gt;
| Ancient Tombstone || Counts as 2 Decorations ||  || Orders From The Queen&lt;br /&gt;
|-&lt;br /&gt;
| Ancient Arch || Counts as 3 Decorations ||  || A True Leader&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Decorations from Glade Events ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Decoration !! Type !! Value !! Effect !! Flavor Text&lt;br /&gt;
|-&lt;br /&gt;
| Inscribed Monolith: Lore Tablet I || rowspan=10 | Harmony || Counts as 2 Decorations || &#039;&#039;none&#039;&#039; || &#039;&#039;Born in the Blightstorm, she will climb the Red Mountain.  The fires beneath her feet shall hiss her name.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| Inscribed Monolith: Lore Tablet II || Counts as 2 Decorations || &#039;&#039;none&#039;&#039; || &#039;&#039;Though sealed beneath the muddy ground, their voices ring loud and clear. Maddening, alluring.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| Inscribed Monolith: Lore Tablet V || Counts as 2 Decorations || &#039;&#039;none&#039;&#039; || &#039;&#039;It pours, yet it does not flood. As if the earth itself greedily drinks every last drop of this eternal curse.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| Inscribed Monolith: Lore Tablet VI || Counts as 2 Decorations || &#039;&#039;none&#039;&#039; || &#039;&#039;Embrace the Eternal Rain, for it powers the engine of progress.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| Inscribed Monolith: Lore Tablet VII || Counts as 2 Decorations || &#039;&#039;none&#039;&#039; || &#039;&#039;Don&#039;t let the pleasant sparking of the raindrops fool you. This is just the first sign of your flesh rotting.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| Termite Nest || Counts as 4 Decorations || Gain +5 [[Insects]]/min || &#039;&#039;A contained stonetooth termite burrow. It now serves as a source of edible insects.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| Converted Totem of Denial || Counts as 4 Decorations || +3 to Global Resolve || &#039;&#039;A Totem of Denial cleansed by the Holy Flame.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| Converted Rain Totem || Counts as 4 Decorations || -50 to Hostility || &#039;&#039;A Rain Spirit Totem, cleansed by the Holy Flame.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| Converted Harmony Spirit Altar || Counts as 9 Decorations || +2 Global Resolve per Service Building || &#039;&#039;When your villagers&#039; needs are met, Harmony is fostered.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| Converted Fishmen Lighthouse || Counts as 9 Decorations || Gain +5 [[Sea Marrow]]/min || &#039;&#039;A tall bone structure built by the Fishmen. It has been repurposed and now serves as a source of Sea Marrow.&#039;&#039;&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Erunaraina</name></author>
	</entry>
	<entry>
		<id>https://wiki.hoodedhorse.com/Against_the_Storm/index.php?title=Hearths&amp;diff=2041</id>
		<title>Hearths</title>
		<link rel="alternate" type="text/html" href="https://wiki.hoodedhorse.com/Against_the_Storm/index.php?title=Hearths&amp;diff=2041"/>
		<updated>2023-03-07T01:07:50Z</updated>

		<summary type="html">&lt;p&gt;Erunaraina: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= Hearths =&lt;br /&gt;
&lt;br /&gt;
Hearths are the heart of the [[Settlement]].  Every Settlement starts with an [[#Ancient Hearth | Ancient Hearth]] and can construct other [[#Small Hearths | Small Hearths]] from the &amp;quot;City Buildings&amp;quot; menu.  Hearths are a Warmth specialization building that employs a single Firekeeper to keep the Hearth lit by burning [[Resources#Fuel &amp;amp; Exploration | Fuel]].  Every [[Villagers | Villager]] takes their breaks at the nearest lit Hearth to warm themselves, eat, and fulfill their needs.  By upgrading the community around each Hearth you can unlock up to 3 tiers of stackable benefits.&lt;br /&gt;
&lt;br /&gt;
== Fuel ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Main page: [[Fuel]]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
You can decide which type of Fuel will be burned in each Hearth by selecting it and using the checkboxes next to the fuel types in the selection UI.&lt;br /&gt;
&lt;br /&gt;
* [[File:Coal.png|25px]] Each coal burns for 1:00 minute&lt;br /&gt;
* [[File:SeaMarrow.png|25px]] Each Sea Marrow burns for 1:00 minute&lt;br /&gt;
* [[File:Oil.png|25px]] Each Oil burns for 0:30 seconds&lt;br /&gt;
* [[File:Wood.png|25px]] Each Wood burns for 0:15 seconds&lt;br /&gt;
&lt;br /&gt;
== Villager Breaks ==&lt;br /&gt;
&lt;br /&gt;
Every few minutes, workers take breaks and return to a nearby Hearth to eat and rest. During a break, they consume at least one item of food and try to fulfill all their needs. If a Villager has multiple [[Complex Food Need | complex food]] needs enabled for consumption, they will consume more than one meal.  If a Villager is disallowed complex foods for consumption, or there are none available they will consume a basic food.  Villagers will also consume one [[Resources#Service Goods | Service Good]] for each allowed [[Services | Service]].&lt;br /&gt;
&lt;br /&gt;
== Hearth Upgrades ==&lt;br /&gt;
&lt;br /&gt;
Hearths automatically upgrade based on their surrounding community.  If you click on the Hearth, you can see the range of its community.  You can upgrade the Hearth by housing more villagers and constructing more Decorations within its range.  The bonus for each level is cumulative, and the bonuses from multiple Hearths stack.  Upgrading to level 2 and 3 requires you to [[Smoldering City#Upgrades | unlock]] levels of the Brass Forge.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
! Level !! Name !! Requirements !! Bonus !! Description&lt;br /&gt;
|-&lt;br /&gt;
| 0 || || || -30 to Hostility || &lt;br /&gt;
|-&lt;br /&gt;
| 1 || Encampment || 8 Housed Villagers&amp;lt;br&amp;gt;4 Comfort Decorations || +2 to Global Resolve || &#039;&#039;Gathered around the blazing fire, folks keep each other&#039;s spirits high.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| 2 || Neighborhood || (Unlocked with Brass Forge 1)&amp;lt;br&amp;gt;14 Housed Villagers&amp;lt;br&amp;gt;8 Comfort Decorations&amp;lt;br&amp;gt;4 Aesthetics Decorations || +10% to global production || &#039;&#039;Some viceroys say aesthetics don&#039;t matter out in the wilds, but you know better than that.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| 3 || District || (Unlocked with Brass Forge 3)&amp;lt;br&amp;gt;? || +10% to global extra production chance || &#039;&#039;The town is booming with activity and industry thrives.&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
= Ancient Hearth =&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
The heart of the colony is protected by the Holy Flame.  Villagers gather here to rest, eat, and receive clothing.  If the fire goes out, people will lose hope.&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Every Settlement starts with an Ancient Hearth which must &#039;&#039;&#039;always&#039;&#039;&#039; remain lit.  If the fire goes out, all Villagers will lose 20 Resolve. To keep the flame burning, a Firekeeper and a steady supply of Fuel are needed.   Your choice of Firekeeper in the Ancient Hearth will grant your Settlement a specific bonus.&lt;br /&gt;
&lt;br /&gt;
== Firekeeper Bonus ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
! Species !! Bonus !! Effect !! Description&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Human circle.png|60px]]&amp;lt;br&amp;gt;Human || Beacon || Queen&#039;s Impatience grows 25% slower || &#039;&#039;Human firekeepers create a special link with the Citadel.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Beaver circle.png|60px]]&amp;lt;br&amp;gt;Beaver || Pragmatic Frugality || Fuel burns 20% longer || &#039;&#039;Beaver firekeepers know a lot about burning techniques.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Lizard circle.png|60px]]&amp;lt;br&amp;gt;Lizard || Sacred Pyre || +1 to global Resolve || &#039;&#039;Lizard firekeepers are very adept at ancient rites.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Harpy circle.png|60px]]&amp;lt;br&amp;gt;Harpy || Light as a Feather || +5 to global carrying capacity || &#039;&#039;Harpy firekeepers can teach villagers how to be more nimble and agile.&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Sacrificing ==&lt;br /&gt;
&lt;br /&gt;
During especially hard times, you can sacrifice additional goods in the Ancient Hearth to temporarily gain positive effects.&lt;br /&gt;
&lt;br /&gt;
Each Fuel type grants different boons:&lt;br /&gt;
* [[File:Wood.png|25px]] 40 Wood per minute can be sacrificed to give -50 Hostility&lt;br /&gt;
* [[File:Coal.png|25px]] 20 Coal per minute can be sacrificed to give -80 Hostility&lt;br /&gt;
* [[File:SeaMarrow.png|25px]] 20 Sea Marrow per minute can be sacrificed to give +25% Glade Event working speed&lt;br /&gt;
* [[File:Oil.png|25px]] 15 Oil per minute can be sacrificed to give +25% global production speed&lt;br /&gt;
&lt;br /&gt;
You can have up to 3 ticks of each Fuel being sacrificed at a time.&lt;br /&gt;
&lt;br /&gt;
= Small Hearths =&lt;br /&gt;
&lt;br /&gt;
Small Hearths cannot be built to close to the Ancient Hearth or to each other - the ranges of your Hearths (approx. radius of 9 squares) may never overlap.&lt;br /&gt;
&lt;br /&gt;
Small Hearths are identical to Ancient Hearths, except you do not receive a Firekeeper bonus and you cannot sacrifice Fuel.  It is OK if Small Hearths go out, but Villagers will be unable to rest or fulfill their needs at an unlit Hearth and will instead travel to the nearest available lit Hearth.&lt;br /&gt;
&lt;br /&gt;
= Hearth Tips =&lt;br /&gt;
&lt;br /&gt;
Since Firekeepers in Small Hearths don&#039;t offer a species-specific bonus like they do in the Ancient Hearth, you can take advantage of its Warmth specialization synergy with Lizards.&lt;br /&gt;
&lt;br /&gt;
It is generally a good idea to have a Warehouse very near to each Hearth because Villagers on break will need to visit a Warehouse in order to gather food and service goods and then return to the Hearth to take their break.&lt;/div&gt;</summary>
		<author><name>Erunaraina</name></author>
	</entry>
	<entry>
		<id>https://wiki.hoodedhorse.com/Against_the_Storm/index.php?title=World_Map&amp;diff=2040</id>
		<title>World Map</title>
		<link rel="alternate" type="text/html" href="https://wiki.hoodedhorse.com/Against_the_Storm/index.php?title=World_Map&amp;diff=2040"/>
		<updated>2023-03-06T23:50:08Z</updated>

		<summary type="html">&lt;p&gt;Erunaraina: Scarlet Orchard&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The World Map is filled with things waiting to be discovered. Every point of interest on the map is marked with a &#039;?&#039; symbol, and may turn out to be either a [[Modifier]] or a Treasure Chest. Both are very rewarding.&lt;br /&gt;
&lt;br /&gt;
Modifiers are special types of objects that change the rules of the game (for example: by allowing you to move every building in your settlement, or by blocking your ability to trade). To take on a Modifier, simply settle on a map tile adjacent to it. After winning a game near it, the Modifier will disappear, and you will be rewarded with additional [[Resources#Citadel Resources | Citadel Resources]].&lt;br /&gt;
&lt;br /&gt;
Treasure Chests, on the other hand, don&#039;t require you to settle near them to claim their contents. Once you discover a chest, simply select it on the World Map to open it. A chest must be within your Embark Range to be collected.&lt;br /&gt;
&lt;br /&gt;
Every 12 years there is a Blightstorm that will reset the world map.&lt;br /&gt;
&lt;br /&gt;
== Biomes ==&lt;br /&gt;
&lt;br /&gt;
Biomes determine what resources will be available for a settlement. In addition each biome has one or more unique effects.  [[The Forest#Trees | Trees]] always provide Wood, and sometimes other bonus resources.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! width=120px | Biome !! Effect !! Fertile Soil !! width=140px | Tree resources !! width=140px | Resource deposits !! Description&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:purple;&amp;quot;&amp;gt;&#039;&#039;&#039;Coral Forest&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
| &#039;&#039;&#039;Diverse Flora&#039;&#039;&#039;: Vegetation here mutates into unique strands. Each type of tree provides distinct bonus resources.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&#039;Inspiring Pressure&#039;&#039;&#039;: The forest is as scary as it is beautiful. Villagers have a 5% chance of earning bonus yields from production and gathering for each Hostility level.&lt;br /&gt;
| Average amount&lt;br /&gt;
| [[File:Wood.png|25px]] Wood&amp;lt;br&amp;gt;[[File:CrystalizedDew.png|25px]] Crystalized Dew&amp;lt;br&amp;gt;[[File:Incense.png|25px]] Incense&amp;lt;br&amp;gt;[[File:Meat.png|25px]] Meat&amp;lt;br&amp;gt;[[File:PlantFiber.png|25px]] Plant Fiber&amp;lt;br&amp;gt;[[File:Stone.png|25px]] Stone&lt;br /&gt;
| [[File:Coal.png|25px]] Coal&amp;lt;br&amp;gt;[[File:Eggs.png|25px]] Eggs&amp;lt;br&amp;gt;[[File:Herbs.png|25px]] Herbs&amp;lt;br&amp;gt;[[File:Insects.png|25px]] Insects&amp;lt;br&amp;gt;[[File:Reeds.png|25px]] Reed&amp;lt;br&amp;gt;[[File:Roots.png|25px]] Roots&amp;lt;br&amp;gt;[[File:Stone.png|25px]] Stone&amp;lt;br&amp;gt;[[File:Vegetables.png|25px]] Vegetables&lt;br /&gt;
| &#039;&#039;The true source of the Coral growth is unknown. Contrary to common belief, it doesn&#039;t usually appear in flooded regions. The unique influence of the Coral mutates trees into distinctive strands that offer various resources.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;Royal Woodlands&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
| &#039;&#039;&#039;Gift of the Woodlands&#039;&#039;&#039;: The Royal Woodlands are vey lush and rich in timber. Trees give more Wood.&lt;br /&gt;
| Average amount&lt;br /&gt;
| [[File:Wood.png|25px]] Wood&amp;lt;br&amp;gt;[[File:Eggs.png|25px]] Eggs&amp;lt;br&amp;gt;[[File:PlantFiber.png|25px]] Plant Fiber&amp;lt;br&amp;gt;[[File:Resin.png|25px]] Resin&lt;br /&gt;
| [[File:Berries.png|25px]] Berries&amp;lt;br&amp;gt;[[File:Clay.png|25px]] Clay&amp;lt;br&amp;gt;[[File:Eggs.png|25px]] Eggs&amp;lt;br&amp;gt;[[File:Insects.png|25px]] Insects&amp;lt;br&amp;gt;[[File:Meat.png|25px]] Meat&amp;lt;br&amp;gt;[[File:Mushrooms.png|25px]] Mushrooms&amp;lt;br&amp;gt;[[File:PlantFiber.png|25px]] Plant Fiber&amp;lt;br&amp;gt;[[File:Roots.png|25px]] Roots&amp;lt;br&amp;gt;[[File:SeaMarrow.png|25px]] Sea Marrow&amp;lt;br&amp;gt;[[File:Vegetables.png|25px]] Vegetables&lt;br /&gt;
| &#039;&#039;The Queen&#039;s forests were once part of the Smoldering City, but the Blightstorm reclaimed this land. The Royal Woodlands are rich in Roots, Moss Broccoli, Grasscap Mushrooms, and Flax with a decent amount of Dewberries and Clay. The ground is fertile and soft, and that makes it perfect for farming.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:brown;&amp;quot;&amp;gt;&#039;&#039;&#039;Scarlet Orchard&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
| &#039;&#039;&#039;Royal Archaeologists&#039;&#039;&#039;: Every viceroy embarking on an expedition to the Scarlet Orchard is assigned a royal archaeologist. You gain access to a new essential building: Archaeologist&#039;s Office.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&#039;Buried Mysteries&#039;&#039;&#039;: A lush and exotic land, filled with prehistoric remains. Ancient excavation sites can be found here.&lt;br /&gt;
| Average amount&lt;br /&gt;
| [[File:Wood.png|25px]] Wood&amp;lt;br&amp;gt;[[File:CopperOre.png|25px]] Copper Ore&amp;lt;br&amp;gt;[[File:PlantFiber.png|25px]] Plant Fiber&amp;lt;br&amp;gt;[[File:Resin.png|25px]] Resin&lt;br /&gt;
| [[File:Berries.png|25px]] Berries&amp;lt;br&amp;gt;[[File:CopperOre.png|25px]] Copper Ore&amp;lt;br&amp;gt;[[File:Eggs.png|25px]] Eggs&amp;lt;br&amp;gt;[[File:Grain.png|25px]] Grain&amp;lt;br&amp;gt;[[File:Herbs.png|25px]] Herbs&amp;lt;br&amp;gt;[[File:Reeds.png|25px]] Reed&amp;lt;br&amp;gt;[[File:Roots.png|25px]] Roots&amp;lt;br&amp;gt;[[File:SeaMarrow.png|25px]] Sea Marrow&amp;lt;br&amp;gt;[[File:Stone.png|25px]] Stone&lt;br /&gt;
| &#039;&#039;A beautiful yet dangerous land that is colored in a strange shade of crimson. It&#039;s called the Herb Garden of the Kingdom due to the abundance of Herbs, Berries, and Roots.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:blue;&amp;quot;&amp;gt;&#039;&#039;&#039;The Marshlands&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
| &#039;&#039;&#039;Gathering Knowledge&#039;&#039;&#039;: The Marshlands are a gatherer&#039;s paradise. Gathering speed is increased by +10% for every 2 workers assigned to gathering camps.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&#039;Giant Organisms&#039;&#039;&#039;: The Marshlands are home to enormous lifeforms. Giant resource nodes can be found in Forbidden Glades. Each glade will have a different one.&lt;br /&gt;
| Small amount&lt;br /&gt;
| [[File:Wood.png|25px]] Wood&amp;lt;br&amp;gt;[[File:Leather.png|25px]] Leather&amp;lt;br&amp;gt;[[File:Mushrooms.png|25px]] Mushrooms&lt;br /&gt;
| [[File:Clay.png|25px]] Clay&amp;lt;br&amp;gt;[[File:Coal.png|25px]] Coal&amp;lt;br&amp;gt;[[File:CopperOre.png|25px]] Copper Ore&amp;lt;br&amp;gt;[[File:Eggs.png|25px]] Eggs&amp;lt;br&amp;gt;[[File:Grain.png|25px]] Grain&amp;lt;br&amp;gt;[[File:Insects.png|25px]] Insects&amp;lt;br&amp;gt;[[File:Meat.png|25px]] Meat&amp;lt;br&amp;gt;[[File:Mushrooms.png|25px]] Mushrooms&amp;lt;br&amp;gt;[[File:Roots.png|25px]] Roots&amp;lt;br&amp;gt;[[File:Stone.png|25px]] Stone&lt;br /&gt;
| &#039;&#039;A harsh and cold land that is claimed by different extremely resilient species of fungi. The ground is very hard and rocky and that makes it difficult to farm. It&#039;s famous for its abundant fauna and insects.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:brown;&amp;quot;&amp;gt;&#039;&#039;&#039;Cursed&amp;lt;br&amp;gt;Royal Woodlands&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
| &#039;&#039;&#039;Cursed Battlefield&#039;&#039;&#039;: The forest has reshaped itself. It is impossible to recognize the danger of the glades, where are now all of even size.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&#039;Restless Spirits&#039;&#039;&#039;: This land has seen a lot of bloodshed during the Great Civil War. Restless Spirits can be found in the forest.&lt;br /&gt;
| Average amount&lt;br /&gt;
| [[File:Wood.png|25px]] Wood&amp;lt;br&amp;gt;[[File:Insects.png|25px]] Insects&amp;lt;br&amp;gt;[[File:PlantFiber.png|25px]] Plant Fiber&amp;lt;br&amp;gt;[[File:Roots.png|25px]] Roots&lt;br /&gt;
| [[File:Vegetables.png|25px]] Vegetables&amp;lt;br&amp;gt;[[File:PlantFiber.png|25px]] Plant Fiber&amp;lt;br&amp;gt;[[File:Herbs.png|25px]] Herbs&amp;lt;br&amp;gt;[[File:Mushrooms.png|25px]] Mushrooms&amp;lt;br&amp;gt;[[File:Clay.png|25px]] Clay&amp;lt;br&amp;gt;[[File:SeaMarrow.png|25px]] Sea Marrow&amp;lt;br&amp;gt;[[File:Insects.png|25px]] Insects&lt;br /&gt;
|&#039;&#039;A cursed area of the Royal Woodlands that is haunted by the lost souls of warriors fallen in the Great Civil War. The storm here is especially dangerous, and the forest more hostile than anywhere else. The Queen will handsomely reward any viceroy brave enough to settle this part of the world.&#039;&#039;&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Erunaraina</name></author>
	</entry>
	<entry>
		<id>https://wiki.hoodedhorse.com/Against_the_Storm/index.php?title=World_Map&amp;diff=2039</id>
		<title>World Map</title>
		<link rel="alternate" type="text/html" href="https://wiki.hoodedhorse.com/Against_the_Storm/index.php?title=World_Map&amp;diff=2039"/>
		<updated>2023-03-06T23:48:24Z</updated>

		<summary type="html">&lt;p&gt;Erunaraina: Coral Forest&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The World Map is filled with things waiting to be discovered. Every point of interest on the map is marked with a &#039;?&#039; symbol, and may turn out to be either a [[Modifier]] or a Treasure Chest. Both are very rewarding.&lt;br /&gt;
&lt;br /&gt;
Modifiers are special types of objects that change the rules of the game (for example: by allowing you to move every building in your settlement, or by blocking your ability to trade). To take on a Modifier, simply settle on a map tile adjacent to it. After winning a game near it, the Modifier will disappear, and you will be rewarded with additional [[Resources#Citadel Resources | Citadel Resources]].&lt;br /&gt;
&lt;br /&gt;
Treasure Chests, on the other hand, don&#039;t require you to settle near them to claim their contents. Once you discover a chest, simply select it on the World Map to open it. A chest must be within your Embark Range to be collected.&lt;br /&gt;
&lt;br /&gt;
Every 12 years there is a Blightstorm that will reset the world map.&lt;br /&gt;
&lt;br /&gt;
== Biomes ==&lt;br /&gt;
&lt;br /&gt;
Biomes determine what resources will be available for a settlement. In addition each biome has one or more unique effects.  [[The Forest#Trees | Trees]] always provide Wood, and sometimes other bonus resources.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! width=120px | Biome !! Effect !! Fertile Soil !! width=140px | Tree resources !! width=140px | Resource deposits !! Description&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:purple;&amp;quot;&amp;gt;&#039;&#039;&#039;Coral Forest&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
| &#039;&#039;&#039;Diverse Flora&#039;&#039;&#039;: Vegetation here mutates into unique strands. Each type of tree provides distinct bonus resources.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&#039;Inspiring Pressure&#039;&#039;&#039;: The forest is as scary as it is beautiful. Villagers have a 5% chance of earning bonus yields from production and gathering for each Hostility level.&lt;br /&gt;
| Average amount&lt;br /&gt;
| [[File:Wood.png|25px]] Wood&amp;lt;br&amp;gt;[[File:CrystalizedDew.png|25px]] Crystalized Dew&amp;lt;br&amp;gt;[[File:Incense.png|25px]] Incense&amp;lt;br&amp;gt;[[File:Meat.png|25px]] Meat&amp;lt;br&amp;gt;[[File:PlantFiber.png|25px]] Plant Fiber&amp;lt;br&amp;gt;[[File:Stone.png|25px]] Stone&lt;br /&gt;
| [[File:Coal.png|25px]] Coal&amp;lt;br&amp;gt;[[File:Eggs.png|25px]] Eggs&amp;lt;br&amp;gt;[[File:Herbs.png|25px]] Herbs&amp;lt;br&amp;gt;[[File:Insects.png|25px]] Insects&amp;lt;br&amp;gt;[[File:Reeds.png|25px]] Reed&amp;lt;br&amp;gt;[[File:Roots.png|25px]] Roots&amp;lt;br&amp;gt;[[File:Stone.png|25px]] Stone&amp;lt;br&amp;gt;[[File:Vegetables.png|25px]] Vegetables&lt;br /&gt;
| &#039;&#039;The true source of the Coral growth is unknown. Contrary to common belief, it doesn&#039;t usually appear in flooded regions. The unique influence of the Coral mutates trees into distinctive strands that offer various resources.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;Royal Woodlands&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
| &#039;&#039;&#039;Gift of the Woodlands&#039;&#039;&#039;: The Royal Woodlands are vey lush and rich in timber. Trees give more Wood.&lt;br /&gt;
| Average amount&lt;br /&gt;
| [[File:Wood.png|25px]] Wood&amp;lt;br&amp;gt;[[File:Eggs.png|25px]] Eggs&amp;lt;br&amp;gt;[[File:PlantFiber.png|25px]] Plant Fiber&amp;lt;br&amp;gt;[[File:Resin.png|25px]] Resin&lt;br /&gt;
| [[File:Berries.png|25px]] Berries&amp;lt;br&amp;gt;[[File:Clay.png|25px]] Clay&amp;lt;br&amp;gt;[[File:Eggs.png|25px]] Eggs&amp;lt;br&amp;gt;[[File:Insects.png|25px]] Insects&amp;lt;br&amp;gt;[[File:Meat.png|25px]] Meat&amp;lt;br&amp;gt;[[File:Mushrooms.png|25px]] Mushrooms&amp;lt;br&amp;gt;[[File:PlantFiber.png|25px]] Plant Fiber&amp;lt;br&amp;gt;[[File:Roots.png|25px]] Roots&amp;lt;br&amp;gt;[[File:SeaMarrow.png|25px]] Sea Marrow&amp;lt;br&amp;gt;[[File:Vegetables.png|25px]] Vegetables&lt;br /&gt;
| &#039;&#039;The Queen&#039;s forests were once part of the Smoldering City, but the Blightstorm reclaimed this land. The Royal Woodlands are rich in Roots, Moss Broccoli, Grasscap Mushrooms, and Flax with a decent amount of Dewberries and Clay. The ground is fertile and soft, and that makes it perfect for farming.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:brown;&amp;quot;&amp;gt;&#039;&#039;&#039;Scarlet Orchard&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
| Start with 2 random perks&lt;br /&gt;
| Average amount&lt;br /&gt;
| [[File:Wood.png|25px]] Wood&amp;lt;br&amp;gt;[[File:CopperOre.png|25px]] Copper Ore&amp;lt;br&amp;gt;[[File:PlantFiber.png|25px]] Plant Fiber&amp;lt;br&amp;gt;[[File:Resin.png|25px]] Resin&lt;br /&gt;
| [[File:Berries.png|25px]] Berries&amp;lt;br&amp;gt;[[File:CopperOre.png|25px]] Copper Ore&amp;lt;br&amp;gt;[[File:Eggs.png|25px]] Eggs&amp;lt;br&amp;gt;[[File:Grain.png|25px]] Grain&amp;lt;br&amp;gt;[[File:Herbs.png|25px]] Herbs&amp;lt;br&amp;gt;[[File:Reeds.png|25px]] Reed&amp;lt;br&amp;gt;[[File:Roots.png|25px]] Roots&amp;lt;br&amp;gt;[[File:SeaMarrow.png|25px]] Sea Marrow&amp;lt;br&amp;gt;[[File:Stone.png|25px]] Stone&lt;br /&gt;
| &#039;&#039;A beautiful yet dangerous land that is colored in a strange shade of crimson. It&#039;s called the Herb Garden of the Kingdom due to the abundance of Herbs, Berries, and Roots.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:blue;&amp;quot;&amp;gt;&#039;&#039;&#039;The Marshlands&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
| &#039;&#039;&#039;Gathering Knowledge&#039;&#039;&#039;: The Marshlands are a gatherer&#039;s paradise. Gathering speed is increased by +10% for every 2 workers assigned to gathering camps.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&#039;Giant Organisms&#039;&#039;&#039;: The Marshlands are home to enormous lifeforms. Giant resource nodes can be found in Forbidden Glades. Each glade will have a different one.&lt;br /&gt;
| Small amount&lt;br /&gt;
| [[File:Wood.png|25px]] Wood&amp;lt;br&amp;gt;[[File:Leather.png|25px]] Leather&amp;lt;br&amp;gt;[[File:Mushrooms.png|25px]] Mushrooms&lt;br /&gt;
| [[File:Clay.png|25px]] Clay&amp;lt;br&amp;gt;[[File:Coal.png|25px]] Coal&amp;lt;br&amp;gt;[[File:CopperOre.png|25px]] Copper Ore&amp;lt;br&amp;gt;[[File:Eggs.png|25px]] Eggs&amp;lt;br&amp;gt;[[File:Grain.png|25px]] Grain&amp;lt;br&amp;gt;[[File:Insects.png|25px]] Insects&amp;lt;br&amp;gt;[[File:Meat.png|25px]] Meat&amp;lt;br&amp;gt;[[File:Mushrooms.png|25px]] Mushrooms&amp;lt;br&amp;gt;[[File:Roots.png|25px]] Roots&amp;lt;br&amp;gt;[[File:Stone.png|25px]] Stone&lt;br /&gt;
| &#039;&#039;A harsh and cold land that is claimed by different extremely resilient species of fungi. The ground is very hard and rocky and that makes it difficult to farm. It&#039;s famous for its abundant fauna and insects.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:brown;&amp;quot;&amp;gt;&#039;&#039;&#039;Cursed&amp;lt;br&amp;gt;Royal Woodlands&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
| &#039;&#039;&#039;Cursed Battlefield&#039;&#039;&#039;: The forest has reshaped itself. It is impossible to recognize the danger of the glades, where are now all of even size.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&#039;Restless Spirits&#039;&#039;&#039;: This land has seen a lot of bloodshed during the Great Civil War. Restless Spirits can be found in the forest.&lt;br /&gt;
| Average amount&lt;br /&gt;
| [[File:Wood.png|25px]] Wood&amp;lt;br&amp;gt;[[File:Insects.png|25px]] Insects&amp;lt;br&amp;gt;[[File:PlantFiber.png|25px]] Plant Fiber&amp;lt;br&amp;gt;[[File:Roots.png|25px]] Roots&lt;br /&gt;
| [[File:Vegetables.png|25px]] Vegetables&amp;lt;br&amp;gt;[[File:PlantFiber.png|25px]] Plant Fiber&amp;lt;br&amp;gt;[[File:Herbs.png|25px]] Herbs&amp;lt;br&amp;gt;[[File:Mushrooms.png|25px]] Mushrooms&amp;lt;br&amp;gt;[[File:Clay.png|25px]] Clay&amp;lt;br&amp;gt;[[File:SeaMarrow.png|25px]] Sea Marrow&amp;lt;br&amp;gt;[[File:Insects.png|25px]] Insects&lt;br /&gt;
|&#039;&#039;A cursed area of the Royal Woodlands that is haunted by the lost souls of warriors fallen in the Great Civil War. The storm here is especially dangerous, and the forest more hostile than anywhere else. The Queen will handsomely reward any viceroy brave enough to settle this part of the world.&#039;&#039;&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Erunaraina</name></author>
	</entry>
	<entry>
		<id>https://wiki.hoodedhorse.com/Against_the_Storm/index.php?title=World_Map&amp;diff=2038</id>
		<title>World Map</title>
		<link rel="alternate" type="text/html" href="https://wiki.hoodedhorse.com/Against_the_Storm/index.php?title=World_Map&amp;diff=2038"/>
		<updated>2023-03-06T23:46:54Z</updated>

		<summary type="html">&lt;p&gt;Erunaraina: Royal Woodlands&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The World Map is filled with things waiting to be discovered. Every point of interest on the map is marked with a &#039;?&#039; symbol, and may turn out to be either a [[Modifier]] or a Treasure Chest. Both are very rewarding.&lt;br /&gt;
&lt;br /&gt;
Modifiers are special types of objects that change the rules of the game (for example: by allowing you to move every building in your settlement, or by blocking your ability to trade). To take on a Modifier, simply settle on a map tile adjacent to it. After winning a game near it, the Modifier will disappear, and you will be rewarded with additional [[Resources#Citadel Resources | Citadel Resources]].&lt;br /&gt;
&lt;br /&gt;
Treasure Chests, on the other hand, don&#039;t require you to settle near them to claim their contents. Once you discover a chest, simply select it on the World Map to open it. A chest must be within your Embark Range to be collected.&lt;br /&gt;
&lt;br /&gt;
Every 12 years there is a Blightstorm that will reset the world map.&lt;br /&gt;
&lt;br /&gt;
== Biomes ==&lt;br /&gt;
&lt;br /&gt;
Biomes determine what resources will be available for a settlement. In addition each biome has one or more unique effects.  [[The Forest#Trees | Trees]] always provide Wood, and sometimes other bonus resources.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! width=120px | Biome !! Effect !! Fertile Soil !! width=140px | Tree resources !! width=140px | Resource deposits !! Description&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:purple;&amp;quot;&amp;gt;&#039;&#039;&#039;Coral Forest&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
| Each type of tree has has distinct bonus resources&amp;lt;br&amp;gt;+5% Chance for bonus yield per Hostility level&lt;br /&gt;
| Average amount&lt;br /&gt;
| [[File:Wood.png|25px]] Wood&amp;lt;br&amp;gt;[[File:CrystalizedDew.png|25px]] Crystalized Dew&amp;lt;br&amp;gt;[[File:Incense.png|25px]] Incense&amp;lt;br&amp;gt;[[File:Meat.png|25px]] Meat&amp;lt;br&amp;gt;[[File:PlantFiber.png|25px]] Plant Fiber&amp;lt;br&amp;gt;[[File:Stone.png|25px]] Stone&lt;br /&gt;
| [[File:Coal.png|25px]] Coal&amp;lt;br&amp;gt;[[File:Eggs.png|25px]] Eggs&amp;lt;br&amp;gt;[[File:Herbs.png|25px]] Herbs&amp;lt;br&amp;gt;[[File:Insects.png|25px]] Insects&amp;lt;br&amp;gt;[[File:Reeds.png|25px]] Reed&amp;lt;br&amp;gt;[[File:Roots.png|25px]] Roots&amp;lt;br&amp;gt;[[File:Stone.png|25px]] Stone&amp;lt;br&amp;gt;[[File:Vegetables.png|25px]] Vegetables&lt;br /&gt;
| &#039;&#039;The true source of the Coral growth is unknown. Contrary to common belief, it doesn&#039;t usually appear in flooded regions. The unique influence of the Coral mutates trees into distinctive strands that offer various resources.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;Royal Woodlands&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
| &#039;&#039;&#039;Gift of the Woodlands&#039;&#039;&#039;: The Royal Woodlands are vey lush and rich in timber. Trees give more Wood.&lt;br /&gt;
| Average amount&lt;br /&gt;
| [[File:Wood.png|25px]] Wood&amp;lt;br&amp;gt;[[File:Eggs.png|25px]] Eggs&amp;lt;br&amp;gt;[[File:PlantFiber.png|25px]] Plant Fiber&amp;lt;br&amp;gt;[[File:Resin.png|25px]] Resin&lt;br /&gt;
| [[File:Berries.png|25px]] Berries&amp;lt;br&amp;gt;[[File:Clay.png|25px]] Clay&amp;lt;br&amp;gt;[[File:Eggs.png|25px]] Eggs&amp;lt;br&amp;gt;[[File:Insects.png|25px]] Insects&amp;lt;br&amp;gt;[[File:Meat.png|25px]] Meat&amp;lt;br&amp;gt;[[File:Mushrooms.png|25px]] Mushrooms&amp;lt;br&amp;gt;[[File:PlantFiber.png|25px]] Plant Fiber&amp;lt;br&amp;gt;[[File:Roots.png|25px]] Roots&amp;lt;br&amp;gt;[[File:SeaMarrow.png|25px]] Sea Marrow&amp;lt;br&amp;gt;[[File:Vegetables.png|25px]] Vegetables&lt;br /&gt;
| &#039;&#039;The Queen&#039;s forests were once part of the Smoldering City, but the Blightstorm reclaimed this land. The Royal Woodlands are rich in Roots, Moss Broccoli, Grasscap Mushrooms, and Flax with a decent amount of Dewberries and Clay. The ground is fertile and soft, and that makes it perfect for farming.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:brown;&amp;quot;&amp;gt;&#039;&#039;&#039;Scarlet Orchard&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
| Start with 2 random perks&lt;br /&gt;
| Average amount&lt;br /&gt;
| [[File:Wood.png|25px]] Wood&amp;lt;br&amp;gt;[[File:CopperOre.png|25px]] Copper Ore&amp;lt;br&amp;gt;[[File:PlantFiber.png|25px]] Plant Fiber&amp;lt;br&amp;gt;[[File:Resin.png|25px]] Resin&lt;br /&gt;
| [[File:Berries.png|25px]] Berries&amp;lt;br&amp;gt;[[File:CopperOre.png|25px]] Copper Ore&amp;lt;br&amp;gt;[[File:Eggs.png|25px]] Eggs&amp;lt;br&amp;gt;[[File:Grain.png|25px]] Grain&amp;lt;br&amp;gt;[[File:Herbs.png|25px]] Herbs&amp;lt;br&amp;gt;[[File:Reeds.png|25px]] Reed&amp;lt;br&amp;gt;[[File:Roots.png|25px]] Roots&amp;lt;br&amp;gt;[[File:SeaMarrow.png|25px]] Sea Marrow&amp;lt;br&amp;gt;[[File:Stone.png|25px]] Stone&lt;br /&gt;
| &#039;&#039;A beautiful yet dangerous land that is colored in a strange shade of crimson. It&#039;s called the Herb Garden of the Kingdom due to the abundance of Herbs, Berries, and Roots.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:blue;&amp;quot;&amp;gt;&#039;&#039;&#039;The Marshlands&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
| &#039;&#039;&#039;Gathering Knowledge&#039;&#039;&#039;: The Marshlands are a gatherer&#039;s paradise. Gathering speed is increased by +10% for every 2 workers assigned to gathering camps.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&#039;Giant Organisms&#039;&#039;&#039;: The Marshlands are home to enormous lifeforms. Giant resource nodes can be found in Forbidden Glades. Each glade will have a different one.&lt;br /&gt;
| Small amount&lt;br /&gt;
| [[File:Wood.png|25px]] Wood&amp;lt;br&amp;gt;[[File:Leather.png|25px]] Leather&amp;lt;br&amp;gt;[[File:Mushrooms.png|25px]] Mushrooms&lt;br /&gt;
| [[File:Clay.png|25px]] Clay&amp;lt;br&amp;gt;[[File:Coal.png|25px]] Coal&amp;lt;br&amp;gt;[[File:CopperOre.png|25px]] Copper Ore&amp;lt;br&amp;gt;[[File:Eggs.png|25px]] Eggs&amp;lt;br&amp;gt;[[File:Grain.png|25px]] Grain&amp;lt;br&amp;gt;[[File:Insects.png|25px]] Insects&amp;lt;br&amp;gt;[[File:Meat.png|25px]] Meat&amp;lt;br&amp;gt;[[File:Mushrooms.png|25px]] Mushrooms&amp;lt;br&amp;gt;[[File:Roots.png|25px]] Roots&amp;lt;br&amp;gt;[[File:Stone.png|25px]] Stone&lt;br /&gt;
| &#039;&#039;A harsh and cold land that is claimed by different extremely resilient species of fungi. The ground is very hard and rocky and that makes it difficult to farm. It&#039;s famous for its abundant fauna and insects.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:brown;&amp;quot;&amp;gt;&#039;&#039;&#039;Cursed&amp;lt;br&amp;gt;Royal Woodlands&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
| &#039;&#039;&#039;Cursed Battlefield&#039;&#039;&#039;: The forest has reshaped itself. It is impossible to recognize the danger of the glades, where are now all of even size.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&#039;Restless Spirits&#039;&#039;&#039;: This land has seen a lot of bloodshed during the Great Civil War. Restless Spirits can be found in the forest.&lt;br /&gt;
| Average amount&lt;br /&gt;
| [[File:Wood.png|25px]] Wood&amp;lt;br&amp;gt;[[File:Insects.png|25px]] Insects&amp;lt;br&amp;gt;[[File:PlantFiber.png|25px]] Plant Fiber&amp;lt;br&amp;gt;[[File:Roots.png|25px]] Roots&lt;br /&gt;
| [[File:Vegetables.png|25px]] Vegetables&amp;lt;br&amp;gt;[[File:PlantFiber.png|25px]] Plant Fiber&amp;lt;br&amp;gt;[[File:Herbs.png|25px]] Herbs&amp;lt;br&amp;gt;[[File:Mushrooms.png|25px]] Mushrooms&amp;lt;br&amp;gt;[[File:Clay.png|25px]] Clay&amp;lt;br&amp;gt;[[File:SeaMarrow.png|25px]] Sea Marrow&amp;lt;br&amp;gt;[[File:Insects.png|25px]] Insects&lt;br /&gt;
|&#039;&#039;A cursed area of the Royal Woodlands that is haunted by the lost souls of warriors fallen in the Great Civil War. The storm here is especially dangerous, and the forest more hostile than anywhere else. The Queen will handsomely reward any viceroy brave enough to settle this part of the world.&#039;&#039;&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Erunaraina</name></author>
	</entry>
	<entry>
		<id>https://wiki.hoodedhorse.com/Against_the_Storm/index.php?title=World_Map&amp;diff=2037</id>
		<title>World Map</title>
		<link rel="alternate" type="text/html" href="https://wiki.hoodedhorse.com/Against_the_Storm/index.php?title=World_Map&amp;diff=2037"/>
		<updated>2023-03-06T23:46:04Z</updated>

		<summary type="html">&lt;p&gt;Erunaraina: Marshlands&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The World Map is filled with things waiting to be discovered. Every point of interest on the map is marked with a &#039;?&#039; symbol, and may turn out to be either a [[Modifier]] or a Treasure Chest. Both are very rewarding.&lt;br /&gt;
&lt;br /&gt;
Modifiers are special types of objects that change the rules of the game (for example: by allowing you to move every building in your settlement, or by blocking your ability to trade). To take on a Modifier, simply settle on a map tile adjacent to it. After winning a game near it, the Modifier will disappear, and you will be rewarded with additional [[Resources#Citadel Resources | Citadel Resources]].&lt;br /&gt;
&lt;br /&gt;
Treasure Chests, on the other hand, don&#039;t require you to settle near them to claim their contents. Once you discover a chest, simply select it on the World Map to open it. A chest must be within your Embark Range to be collected.&lt;br /&gt;
&lt;br /&gt;
Every 12 years there is a Blightstorm that will reset the world map.&lt;br /&gt;
&lt;br /&gt;
== Biomes ==&lt;br /&gt;
&lt;br /&gt;
Biomes determine what resources will be available for a settlement. In addition each biome has one or more unique effects.  [[The Forest#Trees | Trees]] always provide Wood, and sometimes other bonus resources.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! width=120px | Biome !! Effect !! Fertile Soil !! width=140px | Tree resources !! width=140px | Resource deposits !! Description&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:purple;&amp;quot;&amp;gt;&#039;&#039;&#039;Coral Forest&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
| Each type of tree has has distinct bonus resources&amp;lt;br&amp;gt;+5% Chance for bonus yield per Hostility level&lt;br /&gt;
| Average amount&lt;br /&gt;
| [[File:Wood.png|25px]] Wood&amp;lt;br&amp;gt;[[File:CrystalizedDew.png|25px]] Crystalized Dew&amp;lt;br&amp;gt;[[File:Incense.png|25px]] Incense&amp;lt;br&amp;gt;[[File:Meat.png|25px]] Meat&amp;lt;br&amp;gt;[[File:PlantFiber.png|25px]] Plant Fiber&amp;lt;br&amp;gt;[[File:Stone.png|25px]] Stone&lt;br /&gt;
| [[File:Coal.png|25px]] Coal&amp;lt;br&amp;gt;[[File:Eggs.png|25px]] Eggs&amp;lt;br&amp;gt;[[File:Herbs.png|25px]] Herbs&amp;lt;br&amp;gt;[[File:Insects.png|25px]] Insects&amp;lt;br&amp;gt;[[File:Reeds.png|25px]] Reed&amp;lt;br&amp;gt;[[File:Roots.png|25px]] Roots&amp;lt;br&amp;gt;[[File:Stone.png|25px]] Stone&amp;lt;br&amp;gt;[[File:Vegetables.png|25px]] Vegetables&lt;br /&gt;
| &#039;&#039;The true source of the Coral growth is unknown. Contrary to common belief, it doesn&#039;t usually appear in flooded regions. The unique influence of the Coral mutates trees into distinctive strands that offer various resources.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;Royal Woodlands&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
| Trees give more Wood&lt;br /&gt;
| Average amount&lt;br /&gt;
| [[File:Wood.png|25px]] Wood&amp;lt;br&amp;gt;[[File:Eggs.png|25px]] Eggs&amp;lt;br&amp;gt;[[File:PlantFiber.png|25px]] Plant Fiber&amp;lt;br&amp;gt;[[File:Resin.png|25px]] Resin&lt;br /&gt;
| [[File:Berries.png|25px]] Berries&amp;lt;br&amp;gt;[[File:Clay.png|25px]] Clay&amp;lt;br&amp;gt;[[File:Eggs.png|25px]] Eggs&amp;lt;br&amp;gt;[[File:Insects.png|25px]] Insects&amp;lt;br&amp;gt;[[File:Meat.png|25px]] Meat&amp;lt;br&amp;gt;[[File:Mushrooms.png|25px]] Mushrooms&amp;lt;br&amp;gt;[[File:PlantFiber.png|25px]] Plant Fiber&amp;lt;br&amp;gt;[[File:Roots.png|25px]] Roots&amp;lt;br&amp;gt;[[File:SeaMarrow.png|25px]] Sea Marrow&amp;lt;br&amp;gt;[[File:Vegetables.png|25px]] Vegetables&lt;br /&gt;
| &#039;&#039;The Queen&#039;s forests were once part of the Smoldering City, but the Blightstorm reclaimed this land. The Royal Woodlands are rich in Roots, Moss Broccoli, Grasscap Mushrooms, and Flax with a decent amount of Dewberries and Clay. The ground is fertile and soft, and that makes it perfect for farming.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:brown;&amp;quot;&amp;gt;&#039;&#039;&#039;Scarlet Orchard&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
| Start with 2 random perks&lt;br /&gt;
| Average amount&lt;br /&gt;
| [[File:Wood.png|25px]] Wood&amp;lt;br&amp;gt;[[File:CopperOre.png|25px]] Copper Ore&amp;lt;br&amp;gt;[[File:PlantFiber.png|25px]] Plant Fiber&amp;lt;br&amp;gt;[[File:Resin.png|25px]] Resin&lt;br /&gt;
| [[File:Berries.png|25px]] Berries&amp;lt;br&amp;gt;[[File:CopperOre.png|25px]] Copper Ore&amp;lt;br&amp;gt;[[File:Eggs.png|25px]] Eggs&amp;lt;br&amp;gt;[[File:Grain.png|25px]] Grain&amp;lt;br&amp;gt;[[File:Herbs.png|25px]] Herbs&amp;lt;br&amp;gt;[[File:Reeds.png|25px]] Reed&amp;lt;br&amp;gt;[[File:Roots.png|25px]] Roots&amp;lt;br&amp;gt;[[File:SeaMarrow.png|25px]] Sea Marrow&amp;lt;br&amp;gt;[[File:Stone.png|25px]] Stone&lt;br /&gt;
| &#039;&#039;A beautiful yet dangerous land that is colored in a strange shade of crimson. It&#039;s called the Herb Garden of the Kingdom due to the abundance of Herbs, Berries, and Roots.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:blue;&amp;quot;&amp;gt;&#039;&#039;&#039;The Marshlands&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
| &#039;&#039;&#039;Gathering Knowledge&#039;&#039;&#039;: The Marshlands are a gatherer&#039;s paradise. Gathering speed is increased by +10% for every 2 workers assigned to gathering camps.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&#039;Giant Organisms&#039;&#039;&#039;: The Marshlands are home to enormous lifeforms. Giant resource nodes can be found in Forbidden Glades. Each glade will have a different one.&lt;br /&gt;
| Small amount&lt;br /&gt;
| [[File:Wood.png|25px]] Wood&amp;lt;br&amp;gt;[[File:Leather.png|25px]] Leather&amp;lt;br&amp;gt;[[File:Mushrooms.png|25px]] Mushrooms&lt;br /&gt;
| [[File:Clay.png|25px]] Clay&amp;lt;br&amp;gt;[[File:Coal.png|25px]] Coal&amp;lt;br&amp;gt;[[File:CopperOre.png|25px]] Copper Ore&amp;lt;br&amp;gt;[[File:Eggs.png|25px]] Eggs&amp;lt;br&amp;gt;[[File:Grain.png|25px]] Grain&amp;lt;br&amp;gt;[[File:Insects.png|25px]] Insects&amp;lt;br&amp;gt;[[File:Meat.png|25px]] Meat&amp;lt;br&amp;gt;[[File:Mushrooms.png|25px]] Mushrooms&amp;lt;br&amp;gt;[[File:Roots.png|25px]] Roots&amp;lt;br&amp;gt;[[File:Stone.png|25px]] Stone&lt;br /&gt;
| &#039;&#039;A harsh and cold land that is claimed by different extremely resilient species of fungi. The ground is very hard and rocky and that makes it difficult to farm. It&#039;s famous for its abundant fauna and insects.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:brown;&amp;quot;&amp;gt;&#039;&#039;&#039;Cursed&amp;lt;br&amp;gt;Royal Woodlands&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
| &#039;&#039;&#039;Cursed Battlefield&#039;&#039;&#039;: The forest has reshaped itself. It is impossible to recognize the danger of the glades, where are now all of even size.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&#039;Restless Spirits&#039;&#039;&#039;: This land has seen a lot of bloodshed during the Great Civil War. Restless Spirits can be found in the forest.&lt;br /&gt;
| Average amount&lt;br /&gt;
| [[File:Wood.png|25px]] Wood&amp;lt;br&amp;gt;[[File:Insects.png|25px]] Insects&amp;lt;br&amp;gt;[[File:PlantFiber.png|25px]] Plant Fiber&amp;lt;br&amp;gt;[[File:Roots.png|25px]] Roots&lt;br /&gt;
| [[File:Vegetables.png|25px]] Vegetables&amp;lt;br&amp;gt;[[File:PlantFiber.png|25px]] Plant Fiber&amp;lt;br&amp;gt;[[File:Herbs.png|25px]] Herbs&amp;lt;br&amp;gt;[[File:Mushrooms.png|25px]] Mushrooms&amp;lt;br&amp;gt;[[File:Clay.png|25px]] Clay&amp;lt;br&amp;gt;[[File:SeaMarrow.png|25px]] Sea Marrow&amp;lt;br&amp;gt;[[File:Insects.png|25px]] Insects&lt;br /&gt;
|&#039;&#039;A cursed area of the Royal Woodlands that is haunted by the lost souls of warriors fallen in the Great Civil War. The storm here is especially dangerous, and the forest more hostile than anywhere else. The Queen will handsomely reward any viceroy brave enough to settle this part of the world.&#039;&#039;&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Erunaraina</name></author>
	</entry>
	<entry>
		<id>https://wiki.hoodedhorse.com/Against_the_Storm/index.php?title=World_Map&amp;diff=2036</id>
		<title>World Map</title>
		<link rel="alternate" type="text/html" href="https://wiki.hoodedhorse.com/Against_the_Storm/index.php?title=World_Map&amp;diff=2036"/>
		<updated>2023-03-06T23:42:11Z</updated>

		<summary type="html">&lt;p&gt;Erunaraina: Cursed Royal Woodlands&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The World Map is filled with things waiting to be discovered. Every point of interest on the map is marked with a &#039;?&#039; symbol, and may turn out to be either a [[Modifier]] or a Treasure Chest. Both are very rewarding.&lt;br /&gt;
&lt;br /&gt;
Modifiers are special types of objects that change the rules of the game (for example: by allowing you to move every building in your settlement, or by blocking your ability to trade). To take on a Modifier, simply settle on a map tile adjacent to it. After winning a game near it, the Modifier will disappear, and you will be rewarded with additional [[Resources#Citadel Resources | Citadel Resources]].&lt;br /&gt;
&lt;br /&gt;
Treasure Chests, on the other hand, don&#039;t require you to settle near them to claim their contents. Once you discover a chest, simply select it on the World Map to open it. A chest must be within your Embark Range to be collected.&lt;br /&gt;
&lt;br /&gt;
Every 12 years there is a Blightstorm that will reset the world map.&lt;br /&gt;
&lt;br /&gt;
== Biomes ==&lt;br /&gt;
&lt;br /&gt;
Biomes determine what resources will be available for a settlement. In addition each biome has one or more unique effects.  [[The Forest#Trees | Trees]] always provide Wood, and sometimes other bonus resources.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Biome !! Effect !! Fertile Soil !! width=140px | Tree resources !! width=140px | Resource deposits !! Description&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:purple;&amp;quot;&amp;gt;&#039;&#039;&#039;Coral Forest&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
| Each type of tree has has distinct bonus resources&amp;lt;br&amp;gt;+5% Chance for bonus yield per Hostility level&lt;br /&gt;
| Average amount&lt;br /&gt;
| [[File:Wood.png|25px]] Wood&amp;lt;br&amp;gt;[[File:CrystalizedDew.png|25px]] Crystalized Dew&amp;lt;br&amp;gt;[[File:Incense.png|25px]] Incense&amp;lt;br&amp;gt;[[File:Meat.png|25px]] Meat&amp;lt;br&amp;gt;[[File:PlantFiber.png|25px]] Plant Fiber&amp;lt;br&amp;gt;[[File:Stone.png|25px]] Stone&lt;br /&gt;
| [[File:Coal.png|25px]] Coal&amp;lt;br&amp;gt;[[File:Eggs.png|25px]] Eggs&amp;lt;br&amp;gt;[[File:Herbs.png|25px]] Herbs&amp;lt;br&amp;gt;[[File:Insects.png|25px]] Insects&amp;lt;br&amp;gt;[[File:Reeds.png|25px]] Reed&amp;lt;br&amp;gt;[[File:Roots.png|25px]] Roots&amp;lt;br&amp;gt;[[File:Stone.png|25px]] Stone&amp;lt;br&amp;gt;[[File:Vegetables.png|25px]] Vegetables&lt;br /&gt;
| &#039;&#039;The true source of the Coral growth is unknown. Contrary to common belief, it doesn&#039;t usually appear in flooded regions. The unique influence of the Coral mutates trees into distinctive strands that offer various resources.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;Royal Woodlands&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
| Trees give more Wood&lt;br /&gt;
| Average amount&lt;br /&gt;
| [[File:Wood.png|25px]] Wood&amp;lt;br&amp;gt;[[File:Eggs.png|25px]] Eggs&amp;lt;br&amp;gt;[[File:PlantFiber.png|25px]] Plant Fiber&amp;lt;br&amp;gt;[[File:Resin.png|25px]] Resin&lt;br /&gt;
| [[File:Berries.png|25px]] Berries&amp;lt;br&amp;gt;[[File:Clay.png|25px]] Clay&amp;lt;br&amp;gt;[[File:Eggs.png|25px]] Eggs&amp;lt;br&amp;gt;[[File:Insects.png|25px]] Insects&amp;lt;br&amp;gt;[[File:Meat.png|25px]] Meat&amp;lt;br&amp;gt;[[File:Mushrooms.png|25px]] Mushrooms&amp;lt;br&amp;gt;[[File:PlantFiber.png|25px]] Plant Fiber&amp;lt;br&amp;gt;[[File:Roots.png|25px]] Roots&amp;lt;br&amp;gt;[[File:SeaMarrow.png|25px]] Sea Marrow&amp;lt;br&amp;gt;[[File:Vegetables.png|25px]] Vegetables&lt;br /&gt;
| &#039;&#039;The Queen&#039;s forests were once part of the Smoldering City, but the Blightstorm reclaimed this land. The Royal Woodlands are rich in Roots, Moss Broccoli, Grasscap Mushrooms, and Flax with a decent amount of Dewberries and Clay. The ground is fertile and soft, and that makes it perfect for farming.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:brown;&amp;quot;&amp;gt;&#039;&#039;&#039;Scarlet Orchard&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
| Start with 2 random perks&lt;br /&gt;
| Average amount&lt;br /&gt;
| [[File:Wood.png|25px]] Wood&amp;lt;br&amp;gt;[[File:CopperOre.png|25px]] Copper Ore&amp;lt;br&amp;gt;[[File:PlantFiber.png|25px]] Plant Fiber&amp;lt;br&amp;gt;[[File:Resin.png|25px]] Resin&lt;br /&gt;
| [[File:Berries.png|25px]] Berries&amp;lt;br&amp;gt;[[File:CopperOre.png|25px]] Copper Ore&amp;lt;br&amp;gt;[[File:Eggs.png|25px]] Eggs&amp;lt;br&amp;gt;[[File:Grain.png|25px]] Grain&amp;lt;br&amp;gt;[[File:Herbs.png|25px]] Herbs&amp;lt;br&amp;gt;[[File:Reeds.png|25px]] Reed&amp;lt;br&amp;gt;[[File:Roots.png|25px]] Roots&amp;lt;br&amp;gt;[[File:SeaMarrow.png|25px]] Sea Marrow&amp;lt;br&amp;gt;[[File:Stone.png|25px]] Stone&lt;br /&gt;
| &#039;&#039;A beautiful yet dangerous land that is colored in a strange shade of crimson. It&#039;s called the Herb Garden of the Kingdom due to the abundance of Herbs, Berries, and Roots.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:blue;&amp;quot;&amp;gt;&#039;&#039;&#039;The Marshlands&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
| +10% Gathering Camp Speed for every 2 workers&amp;lt;br&amp;gt;Giant resource deposits can be found in Forbidden Glades&lt;br /&gt;
| Small amount&lt;br /&gt;
| [[File:Wood.png|25px]] Wood&amp;lt;br&amp;gt;[[File:Leather.png|25px]] Leather&amp;lt;br&amp;gt;[[File:Mushrooms.png|25px]] Mushrooms&lt;br /&gt;
| [[File:Clay.png|25px]] Clay&amp;lt;br&amp;gt;[[File:Coal.png|25px]] Coal&amp;lt;br&amp;gt;[[File:CopperOre.png|25px]] Copper Ore&amp;lt;br&amp;gt;[[File:Eggs.png|25px]] Eggs&amp;lt;br&amp;gt;[[File:Grain.png|25px]] Grain&amp;lt;br&amp;gt;[[File:Insects.png|25px]] Insects&amp;lt;br&amp;gt;[[File:Meat.png|25px]] Meat&amp;lt;br&amp;gt;[[File:Mushrooms.png|25px]] Mushrooms&amp;lt;br&amp;gt;[[File:Roots.png|25px]] Roots&amp;lt;br&amp;gt;[[File:Stone.png|25px]] Stone&lt;br /&gt;
| &#039;&#039;A harsh and cold land that is claimed by different extremely resilient species of fungi. The ground is very hard and rocky and that makes it difficult to farm. It&#039;s famous for its abundant fauna and insects.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:brown;&amp;quot;&amp;gt;&#039;&#039;&#039;The Cursed Royal Woodlands&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
| &#039;&#039;&#039;Cursed Battlefield&#039;&#039;&#039;: The forest has reshaped itself. It is impossible to recognize the danger of the glades, where are now all of even size.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&#039;Restless Spirits&#039;&#039;&#039;: This land has seen a lot of bloodshed during the Great Civil War. Restless Spirits can be found in the forest.&lt;br /&gt;
| Average amount&lt;br /&gt;
| [[File:Wood.png|25px]] Wood&amp;lt;br&amp;gt;[[File:Insects.png|25px]] Insects&amp;lt;br&amp;gt;[[File:PlantFiber.png|25px]] Plant Fiber&amp;lt;br&amp;gt;[[File:Roots.png|25px]] Roots&lt;br /&gt;
| [[File:Vegetables.png|25px]] Vegetables&amp;lt;br&amp;gt;[[File:PlantFiber.png|25px]] Plant Fiber&amp;lt;br&amp;gt;[[File:Herbs.png|25px]] Herbs&amp;lt;br&amp;gt;[[File:Mushrooms.png|25px]] Mushrooms&amp;lt;br&amp;gt;[[File:Clay.png|25px]] Clay&amp;lt;br&amp;gt;[[File:SeaMarrow.png|25px]] Sea Marrow&amp;lt;br&amp;gt;[[File:Insects.png|25px]] Insects&lt;br /&gt;
|&#039;&#039;A cursed area of the Royal Woodlands that is haunted by the lost souls of warriors fallen in the Great Civil War. The storm here is especially dangerous, and the forest more hostile than anywhere else. The Queen will handsomely reward any viceroy brave enough to settle this part of the world.&#039;&#039;&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Erunaraina</name></author>
	</entry>
	<entry>
		<id>https://wiki.hoodedhorse.com/Against_the_Storm/index.php?title=World_Map&amp;diff=2035</id>
		<title>World Map</title>
		<link rel="alternate" type="text/html" href="https://wiki.hoodedhorse.com/Against_the_Storm/index.php?title=World_Map&amp;diff=2035"/>
		<updated>2023-03-03T21:02:25Z</updated>

		<summary type="html">&lt;p&gt;Erunaraina: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The World Map is filled with things waiting to be discovered. Every point of interest on the map is marked with a &#039;?&#039; symbol, and may turn out to be either a [[Modifier]] or a Treasure Chest. Both are very rewarding.&lt;br /&gt;
&lt;br /&gt;
Modifiers are special types of objects that change the rules of the game (for example: by allowing you to move every building in your settlement, or by blocking your ability to trade). To take on a Modifier, simply settle on a map tile adjacent to it. After winning a game near it, the Modifier will disappear, and you will be rewarded with additional [[Resources#Citadel Resources | Citadel Resources]].&lt;br /&gt;
&lt;br /&gt;
Treasure Chests, on the other hand, don&#039;t require you to settle near them to claim their contents. Once you discover a chest, simply select it on the World Map to open it. A chest must be within your Embark Range to be collected.&lt;br /&gt;
&lt;br /&gt;
Every 12 years there is a Blightstorm that will reset the world map.&lt;br /&gt;
&lt;br /&gt;
== Biomes ==&lt;br /&gt;
&lt;br /&gt;
Biomes determine what resources will be available for a settlement. In addition each biome has one or more unique effects.  [[The Forest#Trees | Trees]] always provide Wood, and sometimes other bonus resources.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Biome !! Effect !! Fertile Soil !! width=140px | Tree resources !! width=140px | Resource deposits !! Description&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:purple;&amp;quot;&amp;gt;&#039;&#039;&#039;Coral Forest&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
| Each type of tree has has distinct bonus resources&amp;lt;br&amp;gt;+5% Chance for bonus yield per Hostility level&lt;br /&gt;
| Average amount&lt;br /&gt;
| [[File:Wood.png|25px]] Wood&amp;lt;br&amp;gt;[[File:CrystalizedDew.png|25px]] Crystalized Dew&amp;lt;br&amp;gt;[[File:Incense.png|25px]] Incense&amp;lt;br&amp;gt;[[File:Meat.png|25px]] Meat&amp;lt;br&amp;gt;[[File:PlantFiber.png|25px]] Plant Fiber&amp;lt;br&amp;gt;[[File:Stone.png|25px]] Stone&lt;br /&gt;
| [[File:Coal.png|25px]] Coal&amp;lt;br&amp;gt;[[File:Eggs.png|25px]] Eggs&amp;lt;br&amp;gt;[[File:Herbs.png|25px]] Herbs&amp;lt;br&amp;gt;[[File:Insects.png|25px]] Insects&amp;lt;br&amp;gt;[[File:Reeds.png|25px]] Reed&amp;lt;br&amp;gt;[[File:Roots.png|25px]] Roots&amp;lt;br&amp;gt;[[File:Stone.png|25px]] Stone&amp;lt;br&amp;gt;[[File:Vegetables.png|25px]] Vegetables&lt;br /&gt;
| &#039;&#039;The true source of the Coral growth is unknown. Contrary to common belief, it doesn&#039;t usually appear in flooded regions. The unique influence of the Coral mutates trees into distinctive strands that offer various resources.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;Royal Woodlands&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
| Trees give more Wood&lt;br /&gt;
| Average amount&lt;br /&gt;
| [[File:Wood.png|25px]] Wood&amp;lt;br&amp;gt;[[File:Eggs.png|25px]] Eggs&amp;lt;br&amp;gt;[[File:PlantFiber.png|25px]] Plant Fiber&amp;lt;br&amp;gt;[[File:Resin.png|25px]] Resin&lt;br /&gt;
| [[File:Berries.png|25px]] Berries&amp;lt;br&amp;gt;[[File:Clay.png|25px]] Clay&amp;lt;br&amp;gt;[[File:Eggs.png|25px]] Eggs&amp;lt;br&amp;gt;[[File:Insects.png|25px]] Insects&amp;lt;br&amp;gt;[[File:Meat.png|25px]] Meat&amp;lt;br&amp;gt;[[File:Mushrooms.png|25px]] Mushrooms&amp;lt;br&amp;gt;[[File:PlantFiber.png|25px]] Plant Fiber&amp;lt;br&amp;gt;[[File:Roots.png|25px]] Roots&amp;lt;br&amp;gt;[[File:SeaMarrow.png|25px]] Sea Marrow&amp;lt;br&amp;gt;[[File:Vegetables.png|25px]] Vegetables&lt;br /&gt;
| &#039;&#039;The Queen&#039;s forests were once part of the Smoldering City, but the Blightstorm reclaimed this land. The Royal Woodlands are rich in Roots, Moss Broccoli, Grasscap Mushrooms, and Flax with a decent amount of Dewberries and Clay. The ground is fertile and soft, and that makes it perfect for farming.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:brown;&amp;quot;&amp;gt;&#039;&#039;&#039;Scarlet Orchard&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
| Start with 2 random perks&lt;br /&gt;
| Average amount&lt;br /&gt;
| [[File:Wood.png|25px]] Wood&amp;lt;br&amp;gt;[[File:CopperOre.png|25px]] Copper Ore&amp;lt;br&amp;gt;[[File:PlantFiber.png|25px]] Plant Fiber&amp;lt;br&amp;gt;[[File:Resin.png|25px]] Resin&lt;br /&gt;
| [[File:Berries.png|25px]] Berries&amp;lt;br&amp;gt;[[File:CopperOre.png|25px]] Copper Ore&amp;lt;br&amp;gt;[[File:Eggs.png|25px]] Eggs&amp;lt;br&amp;gt;[[File:Grain.png|25px]] Grain&amp;lt;br&amp;gt;[[File:Herbs.png|25px]] Herbs&amp;lt;br&amp;gt;[[File:Reeds.png|25px]] Reed&amp;lt;br&amp;gt;[[File:Roots.png|25px]] Roots&amp;lt;br&amp;gt;[[File:SeaMarrow.png|25px]] Sea Marrow&amp;lt;br&amp;gt;[[File:Stone.png|25px]] Stone&lt;br /&gt;
| &#039;&#039;A beautiful yet dangerous land that is colored in a strange shade of crimson. It&#039;s called the Herb Garden of the Kingdom due to the abundance of Herbs, Berries, and Roots.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:blue;&amp;quot;&amp;gt;&#039;&#039;&#039;The Marshlands&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
| +10% Gathering Camp Speed for every 2 workers&amp;lt;br&amp;gt;Giant resource deposits can be found in Forbidden Glades&lt;br /&gt;
| Small amount&lt;br /&gt;
| [[File:Wood.png|25px]] Wood&amp;lt;br&amp;gt;[[File:Leather.png|25px]] Leather&amp;lt;br&amp;gt;[[File:Mushrooms.png|25px]] Mushrooms&lt;br /&gt;
| [[File:Clay.png|25px]] Clay&amp;lt;br&amp;gt;[[File:Coal.png|25px]] Coal&amp;lt;br&amp;gt;[[File:CopperOre.png|25px]] Copper Ore&amp;lt;br&amp;gt;[[File:Eggs.png|25px]] Eggs&amp;lt;br&amp;gt;[[File:Grain.png|25px]] Grain&amp;lt;br&amp;gt;[[File:Insects.png|25px]] Insects&amp;lt;br&amp;gt;[[File:Meat.png|25px]] Meat&amp;lt;br&amp;gt;[[File:Mushrooms.png|25px]] Mushrooms&amp;lt;br&amp;gt;[[File:Roots.png|25px]] Roots&amp;lt;br&amp;gt;[[File:Stone.png|25px]] Stone&lt;br /&gt;
| &#039;&#039;A harsh and cold land that is claimed by different extremely resilient species of fungi. The ground is very hard and rocky and that makes it difficult to farm. It&#039;s famous for its abundant fauna and insects.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:black;&amp;quot;&amp;gt;&#039;&#039;&#039;The Cursed Royal Woodlands&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
| [[File:Wood.png|25px]] Wood&amp;lt;br&amp;gt;[[File:Insects.png|25px]] Insects&amp;lt;br&amp;gt;[[File:PlantFiber.png|25px]] Plant Fiber&amp;lt;br&amp;gt;[[File:Roots.png|25px]] Roots&lt;br /&gt;
| [[File:Vegetables.png|25px]] Vegetables&amp;lt;br&amp;gt;[[File:PlantFiber.png|25px]] Plant Fiber&amp;lt;br&amp;gt;[[File:Herbs.png|25px]] Herbs&amp;lt;br&amp;gt;[[File:Mushrooms.png|25px]] Mushrooms&amp;lt;br&amp;gt;[[File:Clay.png|25px]] Clay&amp;lt;br&amp;gt;[[File:SeaMarrow.png|25px]] Sea Marrow&amp;lt;br&amp;gt;[[File:Insects.png|25px]] Insects&lt;br /&gt;
|&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Erunaraina</name></author>
	</entry>
	<entry>
		<id>https://wiki.hoodedhorse.com/Against_the_Storm/index.php?title=World_Map&amp;diff=2034</id>
		<title>World Map</title>
		<link rel="alternate" type="text/html" href="https://wiki.hoodedhorse.com/Against_the_Storm/index.php?title=World_Map&amp;diff=2034"/>
		<updated>2023-03-03T20:58:51Z</updated>

		<summary type="html">&lt;p&gt;Erunaraina: Added Fertile Soil, Cursed Woodlands&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The World Map is filled with things waiting to be discovered. Every point of interest on the map is marked with a &#039;?&#039; symbol, and may turn out to be either a [[Modifier]] or a Treasure Chest. Both are very rewarding.&lt;br /&gt;
&lt;br /&gt;
Modifiers are special types of objects that change the rules of the game (for example: by allowing you to move every building in your settlement, or by blocking your ability to trade). To take on a Modifier, simply settle on a map tile adjacent to it. After winning a game near it, the Modifier will disappear, and you will be rewarded with additional [[Resources#Citadel Resources | Citadel Resources]].&lt;br /&gt;
&lt;br /&gt;
Treasure Chests, on the other hand, don&#039;t require you to settle near them to claim their contents. Once you discover a chest, simply select it on the World Map to open it. A chest must be within your Embark Range to be collected.&lt;br /&gt;
&lt;br /&gt;
Every 12 years there is a Blightstorm that will reset the world map.&lt;br /&gt;
&lt;br /&gt;
== Biomes ==&lt;br /&gt;
Biomes determine what resources will be available for a settlement. In addition each biome has one or more unique effects.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Biome !! Effect !! Fertile Soil !! width=140px | Tree resources !! width=140px | Resource deposits !! Description&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:purple;&amp;quot;&amp;gt;&#039;&#039;&#039;Coral Forest&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
| Each type of tree has has distinct bonus resources&amp;lt;br&amp;gt;+5% Chance for bonus yield per Hostility level&lt;br /&gt;
| Average amount&lt;br /&gt;
| [[File:Wood.png|25px]] Wood&amp;lt;br&amp;gt;[[File:CrystalizedDew.png|25px]] Crystalized Dew&amp;lt;br&amp;gt;[[File:Incense.png|25px]] Incense&amp;lt;br&amp;gt;[[File:Meat.png|25px]] Meat&amp;lt;br&amp;gt;[[File:PlantFiber.png|25px]] Plant Fiber&amp;lt;br&amp;gt;[[File:Stone.png|25px]] Stone&lt;br /&gt;
| [[File:Coal.png|25px]] Coal&amp;lt;br&amp;gt;[[File:Eggs.png|25px]] Eggs&amp;lt;br&amp;gt;[[File:Herbs.png|25px]] Herbs&amp;lt;br&amp;gt;[[File:Insects.png|25px]] Insects&amp;lt;br&amp;gt;[[File:Reeds.png|25px]] Reed&amp;lt;br&amp;gt;[[File:Roots.png|25px]] Roots&amp;lt;br&amp;gt;[[File:Stone.png|25px]] Stone&amp;lt;br&amp;gt;[[File:Vegetables.png|25px]] Vegetables&lt;br /&gt;
| &#039;&#039;The true source of the Coral growth is unknown. Contrary to common belief, it doesn&#039;t usually appear in flooded regions. The unique influence of the Coral mutates trees into distinctive strands that offer various resources.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;Royal Woodlands&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
| Trees give more Wood&lt;br /&gt;
| Average amount&lt;br /&gt;
| [[File:Wood.png|25px]] Wood&amp;lt;br&amp;gt;[[File:Eggs.png|25px]] Eggs&amp;lt;br&amp;gt;[[File:PlantFiber.png|25px]] Plant Fiber&amp;lt;br&amp;gt;[[File:Resin.png|25px]] Resin&lt;br /&gt;
| [[File:Berries.png|25px]] Berries&amp;lt;br&amp;gt;[[File:Clay.png|25px]] Clay&amp;lt;br&amp;gt;[[File:Eggs.png|25px]] Eggs&amp;lt;br&amp;gt;[[File:Insects.png|25px]] Insects&amp;lt;br&amp;gt;[[File:Meat.png|25px]] Meat&amp;lt;br&amp;gt;[[File:Mushrooms.png|25px]] Mushrooms&amp;lt;br&amp;gt;[[File:PlantFiber.png|25px]] Plant Fiber&amp;lt;br&amp;gt;[[File:Roots.png|25px]] Roots&amp;lt;br&amp;gt;[[File:SeaMarrow.png|25px]] Sea Marrow&amp;lt;br&amp;gt;[[File:Vegetables.png|25px]] Vegetables&lt;br /&gt;
| &#039;&#039;The Queen&#039;s forests were once part of the Smoldering City, but the Blightstorm reclaimed this land. The Royal Woodlands are rich in Roots, Moss Broccoli, Grasscap Mushrooms, and Flax with a decent amount of Dewberries and Clay. The ground is fertile and soft, and that makes it perfect for farming.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:brown;&amp;quot;&amp;gt;&#039;&#039;&#039;Scarlet Orchard&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
| Start with 2 random perks&lt;br /&gt;
| Average amount&lt;br /&gt;
| [[File:Wood.png|25px]] Wood&amp;lt;br&amp;gt;[[File:CopperOre.png|25px]] Copper Ore&amp;lt;br&amp;gt;[[File:PlantFiber.png|25px]] Plant Fiber&amp;lt;br&amp;gt;[[File:Resin.png|25px]] Resin&lt;br /&gt;
| [[File:Berries.png|25px]] Berries&amp;lt;br&amp;gt;[[File:CopperOre.png|25px]] Copper Ore&amp;lt;br&amp;gt;[[File:Eggs.png|25px]] Eggs&amp;lt;br&amp;gt;[[File:Grain.png|25px]] Grain&amp;lt;br&amp;gt;[[File:Herbs.png|25px]] Herbs&amp;lt;br&amp;gt;[[File:Reeds.png|25px]] Reed&amp;lt;br&amp;gt;[[File:Roots.png|25px]] Roots&amp;lt;br&amp;gt;[[File:SeaMarrow.png|25px]] Sea Marrow&amp;lt;br&amp;gt;[[File:Stone.png|25px]] Stone&lt;br /&gt;
| &#039;&#039;A beautiful yet dangerous land that is colored in a strange shade of crimson. It&#039;s called the Herb Garden of the Kingdom due to the abundance of Herbs, Berries, and Roots.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:blue;&amp;quot;&amp;gt;&#039;&#039;&#039;The Marshlands&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
| +10% Gathering Camp Speed for every 2 workers&amp;lt;br&amp;gt;Giant resource deposits can be found in Forbidden Glades&lt;br /&gt;
| Small amount&lt;br /&gt;
| [[File:Wood.png|25px]] Wood&amp;lt;br&amp;gt;[[File:Leather.png|25px]] Leather&amp;lt;br&amp;gt;[[File:Mushrooms.png|25px]] Mushrooms&lt;br /&gt;
| [[File:Clay.png|25px]] Clay&amp;lt;br&amp;gt;[[File:Coal.png|25px]] Coal&amp;lt;br&amp;gt;[[File:CopperOre.png|25px]] Copper Ore&amp;lt;br&amp;gt;[[File:Eggs.png|25px]] Eggs&amp;lt;br&amp;gt;[[File:Grain.png|25px]] Grain&amp;lt;br&amp;gt;[[File:Insects.png|25px]] Insects&amp;lt;br&amp;gt;[[File:Meat.png|25px]] Meat&amp;lt;br&amp;gt;[[File:Mushrooms.png|25px]] Mushrooms&amp;lt;br&amp;gt;[[File:Roots.png|25px]] Roots&amp;lt;br&amp;gt;[[File:Stone.png|25px]] Stone&lt;br /&gt;
| &#039;&#039;A harsh and cold land that is claimed by different extremely resilient species of fungi. The ground is very hard and rocky and that makes it difficult to farm. It&#039;s famous for its abundant fauna and insects.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:black;&amp;quot;&amp;gt;&#039;&#039;&#039;The Cursed Royal Woodlands&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
| [[File:Wood.png|25px]] Wood (60%)&amp;lt;br&amp;gt;[[File:Insects.png|25px]] Insects (10%)&amp;lt;br&amp;gt;[[File:PlantFiber.png|25px]] Plant Fiber (10%)&amp;lt;br&amp;gt;[[File:Roots.png|25px]] Roots (10%)&lt;br /&gt;
| [[File:Vegetables.png|25px]] Vegetables&amp;lt;br&amp;gt;[[File:PlantFiber.png|25px]] Plant Fiber&amp;lt;br&amp;gt;[[File:Herbs.png|25px]] Herbs&amp;lt;br&amp;gt;[[File:Mushrooms.png|25px]] Mushrooms&amp;lt;br&amp;gt;[[File:Clay.png|25px]] Clay&amp;lt;br&amp;gt;[[File:SeaMarrow.png|25px]] Sea Marrow&amp;lt;br&amp;gt;[[File:Insects.png|25px]] Insects&lt;br /&gt;
|&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Erunaraina</name></author>
	</entry>
	<entry>
		<id>https://wiki.hoodedhorse.com/Against_the_Storm/index.php?title=The_Forest&amp;diff=2032</id>
		<title>The Forest</title>
		<link rel="alternate" type="text/html" href="https://wiki.hoodedhorse.com/Against_the_Storm/index.php?title=The_Forest&amp;diff=2032"/>
		<updated>2023-03-02T21:57:56Z</updated>

		<summary type="html">&lt;p&gt;Erunaraina: More tree info&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== The Forest ==&lt;br /&gt;
&lt;br /&gt;
All [[Settlements]] are constructed in The Forest.  The Forest consists of multiple [[#Glades | Glades]] separated by a dense carpet of [[#Trees | Trees]].&lt;br /&gt;
&lt;br /&gt;
== Seasons ==&lt;br /&gt;
Each Settlement must brave the three seasons of The Forest:&lt;br /&gt;
&lt;br /&gt;
# [[File:Drizzle.png|40px]] Drizzle lasts 6:00 minutes. Crops are planted and [[Seasons#Positive Forest Mysteries | positive Forest Mysteries]] are active.&lt;br /&gt;
# [[File:Clearance.png|40px]] Clearance lasts 4:15 minutes. Crops are harvested.&lt;br /&gt;
# [[File:Storm 2.png|40px]] Storm lasts 1:40 minutes. Crops that are not harvested die and negative [[Seasons#Negative Forest Mysteries | negative Forest Mysteries]] are active. Traders will not arrive. If Blightroot is present it will attempt to corrupt the Ancient Hearth.&lt;br /&gt;
&lt;br /&gt;
== Hostility ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
&#039;&#039;With every fallen tree, with every ancient site sacked - the Forest grows angrier.&#039;&#039;&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Hostility is a measure of how wary the forest is of the settlement. It always starts at 0. Each Hostility level above 0 will decrease Global Resolve by 2 (6 during storms) and may activate a negative Forest Mystery.&lt;br /&gt;
All hostility modifiers scale with difficulty other than those from Hearths, Impatience, and Glade Events.&lt;br /&gt;
&lt;br /&gt;
Hostility is increased by the following:&lt;br /&gt;
* 15 per year after the first&lt;br /&gt;
* 5 per small glade&lt;br /&gt;
* 10 per dangerous or forbidden glade&lt;br /&gt;
* 2 per villager&lt;br /&gt;
* 8 per woodcutter&lt;br /&gt;
&lt;br /&gt;
Hostility is decreased by the following which do not scale with difficulty:&lt;br /&gt;
* 30 per lit Hearth&lt;br /&gt;
* 15 per Queen&#039;s Impatience&lt;br /&gt;
&lt;br /&gt;
Hostility can also be affected by Glade Events, Sacrifice, and Perks.&lt;br /&gt;
&lt;br /&gt;
== Trees ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Main article: [[Woodcutting]]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Trees can be harvested by Woodcutters&#039; Camps to provide Wood. Each tree has 2 charges, and may also grant additional Resources depending on the [[World Map#Biome | Biome]]. You can always click to select an individual tree to see what Resources it provides.&lt;br /&gt;
&lt;br /&gt;
You can set what chopping behavior you want each Woodcutters&#039; Camp to use.  You can also set a Default Woodcutters&#039; Camp Mode from the Gameplay Settings.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Woodcutters&#039; Camp Modes&#039;&#039;&#039;&lt;br /&gt;
* Fell All Trees&lt;br /&gt;
* Avoid Glades&lt;br /&gt;
* Avoid Glades (except marked)&lt;br /&gt;
* Only Marked Trees&lt;br /&gt;
* Only Marked Trees &amp;amp; Avoid Glades&lt;br /&gt;
&lt;br /&gt;
Usually (unless you are using Fell All Trees or Avoid Glades) you must mark which trees you would like to Woodcutters&#039; camps to fell.  You can click the green axe icon with the plus sign to the right of the building menus at the bottom of the screen - or use the hotkey (defaults to [F]) - to begin marking trees with a 3-tree width painting tool.  Marked trees which are in range of a Woodcutters&#039; Camp are highlighted in yellow, marked trees which are out of range are highlighted in grey.  If you need to unmark trees, you can click the green axe icon with the minus sign - or use the hotkey (defaults to [G]) - to begin unmarking trees with a similar 3-tree width painting tool.  If you hold the [Shift] key while using the marking or unmarking paint tool, the width of the tool decreases to a single tree - allowing you to be very precise.  If you hold the [Ctrl] key while using the marking tool, you cannot mark trees which would open [[#Glades | Glades]].  You can use both [Shift] and [Ctrl] at the same time.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Tree !! Biome !! Additional resources&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Coppervein Tree&#039;&#039;&#039; &lt;br /&gt;
| Scarlet Orchard &lt;br /&gt;
| [[File:Wood.png|25px]] Wood (60%)&amp;lt;br&amp;gt;[[File:CopperOre.png|25px]] Copper Ore (10%)&amp;lt;br&amp;gt;[[File:Resin.png|25px]] Resin (5%)&amp;lt;br&amp;gt;[[File:PlantFiber.png|25px]] Plant Fiber (5%)&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Lush Tree&#039;&#039;&#039; &lt;br /&gt;
| Royal Woodlands &lt;br /&gt;
| [[File:Wood.png|25px]] Wood (100%)&amp;lt;br&amp;gt;[[File:Resin.png|25px]] Resin (15%)&amp;lt;br&amp;gt;[[File:PlantFiber.png|25px]] Plant Fiber (10%)&amp;lt;br&amp;gt;[[File:Eggs.png|25px]] Eggs (5%)&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Mushwood Tree&#039;&#039;&#039; &lt;br /&gt;
| The Marshlands &lt;br /&gt;
| [[File:Mushrooms.png|25px]] Mushrooms (15%)&amp;lt;br&amp;gt;[[File:Leather.png|25px]] Leather (5%)&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Dying Tree&#039;&#039;&#039;&lt;br /&gt;
| Cursed Royal Woodlands&lt;br /&gt;
| [[File:Wood.png|25px]] Wood (60%)&amp;lt;br&amp;gt;[[File:Insects.png|25px]] Insects (10%)&amp;lt;br&amp;gt;[[File:PlantFiber.png|25px]] Plant Fiber (10%)&amp;lt;br&amp;gt;[[File:Roots.png|25px]] Roots (10%)&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Crimsonreach Tree&#039;&#039;&#039; &lt;br /&gt;
| Coral Forest &lt;br /&gt;
| [[File:Stone.png|25px]] Stone (40%)&amp;lt;br&amp;gt;[[File:Incense.png|25px]] Incense (20%)&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Musselsprout Tree&#039;&#039;&#039; &lt;br /&gt;
| Coral Forest &lt;br /&gt;
| [[File:Meat.png|25px]] Meat (40%)&amp;lt;br&amp;gt;[[File:CrystalizedDew.png|25px]] Crystalized Dew (20%)&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Plantleaf Tree&#039;&#039;&#039; &lt;br /&gt;
| Coral Forest &lt;br /&gt;
| [[File:Resin.png|25px]] Resin (30%)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Resource Deposits ==&lt;br /&gt;
Resource deposits are spots that allow villagers to gather resources. Each deposit can have its own priority set, when it is preferred to be harvested more or less often than other deposits.&lt;br /&gt;
&lt;br /&gt;
Resource deposits come in two sizes. With the exception of the tutorial, big resource deposits can only be found inside Dangerous Glades and Forbidden Glades.&lt;br /&gt;
&lt;br /&gt;
Each deposit has a number of Charges, representing the amount of times it can be harvested. Small resource deposits can be harvested &#039;&#039;&#039;15&#039;&#039;&#039; times if they provide raw food and &#039;&#039;&#039;20&#039;&#039;&#039; times if they provide raw crafting materials. Large resource deposits can be harvested &#039;&#039;&#039;60&#039;&#039;&#039; times and only by not-small camps. The number can be increased by certain Smoldering City upgrades.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Deposit !! Guaranteed resources !! Possible resources !! Gathered by !! Biome !! Description&lt;br /&gt;
|-&lt;br /&gt;
| [[File:DebugNode SwampWheatBig icon.png|50px]] Swamp Wheat Field (big)&lt;br /&gt;
| rowspan=2 | [[File:Grain.png|30px]] Grain&lt;br /&gt;
| [[File:PlantFiber.png|25px]] Plant Fiber (100%)&amp;lt;br&amp;gt;[[File:PlantFiber.png|25px]] Plant Fiber (20%)&lt;br /&gt;
| rowspan=2 | [[File:Forager&#039;s Camp icon.png|25px]] Foragers&#039; Camp&lt;br /&gt;
| rowspan=2 | Scarlet Orchard&amp;lt;br&amp;gt;The Marshlands&lt;br /&gt;
| rowspan=2 | &#039;&#039;A plant species at home in the swamp.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:DebugNode SwampWheatSmall icon.png|50px]] Swamp Wheat Field (small)&lt;br /&gt;
| [[File:PlantFiber.png|25px]] Plant Fiber (20%)&lt;br /&gt;
|-&lt;br /&gt;
| [[File:DebugNode RootsBig icon.png|50px]] Root Deposit (big)&lt;br /&gt;
| rowspan=2 | [[File:Roots.png|30px]] Roots&lt;br /&gt;
| [[File:Herbs.png|25px]] Herbs (30%)&amp;lt;br&amp;gt;[[File:Resin.png|25px]] Resin (30%)&lt;br /&gt;
| rowspan=2 | [[File:Forager&#039;s Camp icon.png|25px]] Foragers&#039; Camp&lt;br /&gt;
| rowspan=2 | Royal Woodlands&amp;lt;br&amp;gt;Scarlet Orchard&lt;br /&gt;
| rowspan=2 | &#039;&#039;A tangled net of living vines.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:DebugNode RootsSmall icon.png|50px]] Root Deposit (small)&lt;br /&gt;
| [[File:Herbs.png|25px]] Herbs (20%)&lt;br /&gt;
|-&lt;br /&gt;
| [[File:DebugNode MossBroccoliBig icon.png|50px]] Moss Broccoli Patch (big)&lt;br /&gt;
| rowspan=2 | [[File:Vegetables.png|30px]] Vegetables&lt;br /&gt;
| [[File:Insects.png|25px]] Insects (40%)&amp;lt;br&amp;gt;[[File:Roots.png|25px]] Roots (20%)&lt;br /&gt;
| rowspan=2 | [[File:Forager&#039;s Camp icon.png|25px]] Foragers&#039; Camp&lt;br /&gt;
| rowspan=2 | Coral Forest&amp;lt;br&amp;gt;Royal Woodlands&amp;lt;br&amp;gt;Cursed Royal Woodlands&lt;br /&gt;
| rowspan=2 | &#039;&#039;An edible and tasty type of moss.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:DebugNode MossBroccoliSmall icon.png|50px]] Moss Broccoli Patch (small)&lt;br /&gt;
| [[File:Insects.png|25px]] Insects (30%)&lt;br /&gt;
|-&lt;br /&gt;
| [[File:DebugNode FlaxBig icon.png|50px]] Flax Field (big)&lt;br /&gt;
| rowspan=2 | [[File:PlantFiber.png|30px]] Plant Fiber&lt;br /&gt;
| [[File:Clay.png|25px]] Clay (20%)&amp;lt;br&amp;gt;[[File:Insects.png|25px]] Insects (20%)&lt;br /&gt;
| rowspan=2 | [[File:Harvester Camp icon.png|25px]] Harvesters&#039; Camp&lt;br /&gt;
| rowspan=2 | Royal Woodlands&amp;lt;br&amp;gt;Cursed Royal Woodlands&lt;br /&gt;
| rowspan=2 | &#039;&#039;Resilient plants perfect for cloth-making.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:DebugNode FlaxSmall icon.png|50px]] Flax Field (small)&lt;br /&gt;
| [[File:Clay.png|25px]] Clay (20%)&amp;lt;br&amp;gt;[[File:Insects.png|25px]] Insects (20%)&lt;br /&gt;
|-&lt;br /&gt;
| [[File:DebugNode ReedBig icon.png|50px]] Reed Field (big)&lt;br /&gt;
| rowspan=2 | [[File:Reeds.png|30px]] Reed&lt;br /&gt;
| [[File:Clay.png|25px]] Clay (40%)&amp;lt;br&amp;gt;[[File:Roots.png|25px]] Roots (40%)&lt;br /&gt;
| rowspan=2 | [[File:Harvester Camp icon.png|25px]] Harvesters&#039; Camp&lt;br /&gt;
| rowspan=2 | Coral Forest&amp;lt;br&amp;gt;Scarlet Orchard&lt;br /&gt;
| rowspan=2 | &#039;&#039;A very common plant, it thrives thanks to the magical rain.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:DebugNode ReedSmall icon.png|50px]] Reed Field (small)&lt;br /&gt;
| [[File:Clay.png|25px]] Clay (20%)&amp;lt;br&amp;gt;[[File:Roots.png|25px]] Roots (20%)&lt;br /&gt;
|-&lt;br /&gt;
| [[File:DebugNode DewberryBushBig icon.png|50px]] Dewberry Bush (big)&lt;br /&gt;
| rowspan=2 | [[File:Berries.png|30px]] Berries&lt;br /&gt;
| [[File:Berries.png|25px]] Berries (80%)&lt;br /&gt;
| rowspan=2 | [[File:Herbalist&#039;s Camp icon.png|25px]] Herbalists&#039; Camp&lt;br /&gt;
| rowspan=2 | Royal Woodlands&amp;lt;br&amp;gt;Scarlet Orchard&lt;br /&gt;
| rowspan=2 | &#039;&#039;Fresh and sweet berries infused by the Rain.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:DebugNode DewberryBushSmall icon.png|50px]] Dewberry Bush (small)&lt;br /&gt;
| [[File:Berries.png|25px]] Berries (20%)&lt;br /&gt;
|-&lt;br /&gt;
| [[File:DebugNode HerbsBig icon.png|50px]] Herb Deposit (big)&lt;br /&gt;
| rowspan=2 | [[File:Herbs.png|30px]] Herbs&lt;br /&gt;
| [[File:Berries.png|25px]] Berries (40%)&amp;lt;br&amp;gt;[[File:PlantFiber.png|25px]] Plant Fiber (20%)&lt;br /&gt;
| rowspan=2 | [[File:Herbalist&#039;s Camp icon.png|25px]] Herbalists&#039; Camp&lt;br /&gt;
| rowspan=2 | Coral Forest&amp;lt;br&amp;gt;Scarlet Orchard&amp;lt;br&amp;gt;Cursed Royal Woodlands&lt;br /&gt;
| rowspan=2 | &#039;&#039;A dense shrub full of many useful plant species.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:DebugNode HerbsSmall icon.png|50px]] Herb Deposit (small)&lt;br /&gt;
| [[File:Berries.png|25px]] Berries (20%)&lt;br /&gt;
|-&lt;br /&gt;
| [[File:DebugNode MushroomBig icon.png|50px]] Bleeding Tooth Mushroom (big)&lt;br /&gt;
| rowspan=2 | [[File:Mushrooms.png|30px]] Mushrooms&lt;br /&gt;
| [[File:Insects.png|25px]] Insects (40%)&lt;br /&gt;
| rowspan=2 | [[File:Herbalist&#039;s Camp icon.png|25px]] Herbalists&#039; Camp&lt;br /&gt;
| rowspan=2 | Royal Woodlands&amp;lt;br&amp;gt;The Marshlands&amp;lt;br&amp;gt;Cursed Royal Woodlands&lt;br /&gt;
| rowspan=2 | &#039;&#039;A resilient species that grows on marshy soil.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:DebugNode MushroomSmall icon.png|50px]] Bleeding Tooth Mushroom (small)&lt;br /&gt;
| [[File:Insects.png|25px]] Insects (20%)&lt;br /&gt;
|-&lt;br /&gt;
| [[File:DebugNode MarshlandsMushroomBig icon.png|50px]] Grasscap Mushroom (big)&lt;br /&gt;
| rowspan=2 | [[File:Mushrooms.png|30px]] Mushrooms&lt;br /&gt;
| [[File:Insects.png|25px]] Insects (40%)&lt;br /&gt;
| rowspan=2 | [[File:Herbalist&#039;s Camp icon.png|25px]] Herbalists&#039; Camp&lt;br /&gt;
| rowspan=2 | Royal Woodlands&amp;lt;br&amp;gt;The Marshlands&amp;lt;br&amp;gt;Cursed Royal Woodlands&lt;br /&gt;
| rowspan=2 | &#039;&#039;A resilient species that grows on marshy soil.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:DebugNode_MarshlandsMushroomSmall_icon.png|50px]] Grasscap Mushroom (small)&lt;br /&gt;
| [[File:Insects.png|25px]] Insects (20%)&lt;br /&gt;
|-&lt;br /&gt;
| [[File:DebugNode ClayBig icon.png|50px]] Clay Deposit (big)&lt;br /&gt;
| rowspan=2 | [[File:Clay.png|30px]] Clay&lt;br /&gt;
| [[File:CopperOre.png|25px]] Copper Ore (40%)&amp;lt;br&amp;gt;[[File:Roots.png|25px]] Roots (30%)&lt;br /&gt;
| rowspan=2 | [[File:Stonecutter&#039;s Camp icon.png|25px]] Stonecutters&#039; Camp&lt;br /&gt;
| rowspan=2 | Royal Woodlands&amp;lt;br&amp;gt;Cursed Royal Woodlands&lt;br /&gt;
| rowspan=2 | &#039;&#039;Soil infused with the essence of the rain.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:DebugNode ClaySmall icon.png|50px]] Clay Deposit (small)&lt;br /&gt;
| [[File:CopperOre.png|25px]] Copper Ore (25%)&amp;lt;br&amp;gt;[[File:Roots.png|25px]] Roots (20%)&lt;br /&gt;
|-&lt;br /&gt;
| [[File:DebugNode SeaMarrowBig icon.png|50px]] Sea Marrow Deposit (big)&lt;br /&gt;
| [[File:SeaMarrow.png|30px]] Sea Marrow&lt;br /&gt;
| [[File:SeaMarrow.png|25px]] Sea Marrow (100%)&amp;lt;br&amp;gt;[[File:Stone.png|25px]] Stone (50%)&amp;lt;br&amp;gt;[[File:AncientTablet.png|25px]] Ancient Tablet (1%)&lt;br /&gt;
| rowspan=2 | [[File:Stonecutter&#039;s Camp icon.png|25px]] Stonecutters&#039; Camp&lt;br /&gt;
| rowspan=2 | Royal Woodlands&amp;lt;br&amp;gt;Scarlet Orchard&amp;lt;br&amp;gt;Cursed Royal Woodlands&lt;br /&gt;
| rowspan=2 | &#039;&#039;Ancient fossils rich in resources.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:DebugNode SeaMarrowSmall icon.png|50px]] Sea Marrow Deposit (small)&lt;br /&gt;
| [[File:SeaMarrow.png|30px]] Sea Marrow&lt;br /&gt;
| [[File:SeaMarrow.png|25px]] Sea Marrow (80%)&amp;lt;br&amp;gt;[[File:Stone.png|25px]] Stone (40%)&lt;br /&gt;
|-&lt;br /&gt;
| [[File:DebugNode StoneBig icon.png|50px]] Stone Deposit (big)&lt;br /&gt;
| rowspan=2 | [[File:Stone.png|30px]] Stone&lt;br /&gt;
| [[File:Insects.png|25px]] Insects (30%)&amp;lt;br&amp;gt;[[File:Roots.png|25px]] Roots (30%)&amp;lt;br&amp;gt;[[File:CopperOre.png|25px]] Copper Ore (10%)&lt;br /&gt;
| rowspan=2 | [[File:Stonecutter&#039;s Camp icon.png|25px]] Stonecutters&#039; Camp&lt;br /&gt;
| rowspan=2 | Coral Forest&amp;lt;br&amp;gt;Scarlet Orchard&amp;lt;br&amp;gt;The Marshlands&lt;br /&gt;
| rowspan=2 | &#039;&#039;Stones weathered by the everlasting rain.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:DebugNode StoneSmall icon.png|50px]] Stone Deposit (small)&lt;br /&gt;
| [[File:Insects.png|25px]] Insects (20%)&amp;lt;br&amp;gt;[[File:Roots.png|25px]] Roots (20%)&lt;br /&gt;
|-&lt;br /&gt;
| [[File:DebugNode StormbirdNestBig icon.png|50px]] Stormbird Nest (big)&lt;br /&gt;
| rowspan=2 | [[File:Eggs.png|30px]] Eggs&lt;br /&gt;
| [[File:Meat.png|25px]] Meat (40%)&lt;br /&gt;
| rowspan=2 | &amp;lt;br&amp;gt;[[File:Trapper&#039;s Camp icon.png|25px]] Trappers&#039; Camp&lt;br /&gt;
| rowspan=2 | Royal Woodlands&amp;lt;br&amp;gt;Scarlet Orchard&amp;lt;br&amp;gt;The Marshlands&lt;br /&gt;
| rowspan=2 | &#039;&#039;An abandoned nest. Let&#039;s hope the owner doesn&#039;t come back...&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:DebugNode StormbirdNestSmall icon.png|50px]] Stormbird Nest (small)&lt;br /&gt;
| [[File:Meat.png|25px]] Meat (20%)&lt;br /&gt;
|-&lt;br /&gt;
| [[File:DebugNode SnakeNestBig icon.png|50px]] Snake Nest (big)&lt;br /&gt;
| rowspan=2 | [[File:Eggs.png|30px]] Eggs&lt;br /&gt;
| [[File:Leather.png|25px]] Leather (40%)&amp;lt;br&amp;gt;[[File:Meat.png|25px]] Meat (20%)&lt;br /&gt;
| rowspan=2 | &amp;lt;br&amp;gt;[[File:Trapper&#039;s Camp icon.png|25px]] Trappers&#039; Camp&lt;br /&gt;
| rowspan=2 | Coral Forest&amp;lt;br&amp;gt;Royal Woodlands&amp;lt;br&amp;gt;Scarlet Orchard&amp;lt;br&amp;gt;The Marshlands&lt;br /&gt;
| rowspan=2 | &#039;&#039;An abandoned nest. Let&#039;s hope the owner doesn&#039;t come back...&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:DebugNode SnakeNestSmall icon.png|50px]] Snake Nest (small)&lt;br /&gt;
| [[File:Leather.png|25px]] Leather (20%)&lt;br /&gt;
|-&lt;br /&gt;
| [[File:DebugNode WormtongueNestBig icon.png|50px]] Wormtongue Nest (big)&lt;br /&gt;
| rowspan=2 | [[File:Insects.png|30px]] Insects&lt;br /&gt;
| [[File:Insects.png|25px]] Insects (60%)&lt;br /&gt;
| rowspan=2 | &amp;lt;br&amp;gt;[[File:Trapper&#039;s Camp icon.png|25px]] Trappers&#039; Camp&lt;br /&gt;
| rowspan=2 | Coral Forest&amp;lt;br&amp;gt;Cursed Royal Woodlands&lt;br /&gt;
| rowspan=2 | &#039;&#039;A nest full of tasty Wormtongues.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:DebugNode WormtongueNestSmall icon.png|50px]] Wormtongue Nest (small)&lt;br /&gt;
| [[File:Insects.png|25px]] Insects (20%)&lt;br /&gt;
|-&lt;br /&gt;
| [[File:DebugNode SnailBroodmotherBig icon.png|50px]] Slickshell Broodmother (big)&lt;br /&gt;
| rowspan=2 | [[File:Meat.png|30px]] Meat&lt;br /&gt;
| [[File:Leather.png|25px]] Leather (100%)&lt;br /&gt;
| rowspan=2 | [[File:Trapper&#039;s Camp icon.png|25px]] Trappers&#039; Camp&lt;br /&gt;
| rowspan=2 | Royal Woodlands&amp;lt;br&amp;gt;The Marshlands&amp;lt;br&amp;gt;Coral Forest&lt;br /&gt;
| rowspan=2 | &#039;&#039;Small Slickshells are crawling out of the openings in the broodmother&#039;s shell. It&#039;s easy to collect them.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:DebugNode SnailBroodmotherSmall icon.png|50px]] Slickshell Broodmother (small)&lt;br /&gt;
| [[File:Leather.png|25px]] Leather (20%)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Glades ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
&#039;&#039;Rich glades are full of resources - yours for the taking.&#039;&#039;&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Glades are empty areas of the Forest that are shrouded until they are first reached by clearing trees. They may contain resources, treasures, fertile soil, ruined buildings, and more.&lt;br /&gt;
&lt;br /&gt;
To reach a Glade faster, trees can be marked and unmarked for harvest via the axe icon on the bottom bar, ensuring they will be cut before other trees. Marked trees will glow golden if inside the area of a Woodcutters&#039; Camp and white if outside one.&lt;br /&gt;
&lt;br /&gt;
The best rewards come from Dangerous Glades and especially Forbidden Glades (both marked with a skull icon), but they always contain at least one dangerous Glade Event, which requires delivering certain goods or completing a challenge.&lt;br /&gt;
&lt;br /&gt;
=== Glade Events ===&lt;br /&gt;
&#039;&#039;Main article: [[Glade Events]]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Glade Events are objects found in the forest, like abandoned caches, survivor camps, ruins, wild beasts, etc. Some of them are positive, offering goods or new villagers for small resource investments. Others are dangerous, forcing you to act quickly to avoid negative consequences (but also giving you generous rewards for solving them).&lt;br /&gt;
&lt;br /&gt;
Once you select a Glade Event, the Event Panel will show up. There, you will find a few different sections: effects, worker slots, requirements, and rewards. The effect section shows you the possible negative consequences of the Event, and how much time you have before they occur. To solve an Event, you need to assign workers to it, select one of two reward options, and select &amp;quot;investigate&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
Some events simply require you to deliver goods, others have something called a Working Effect. Working Effects are special conditions that activate once you give the order to investigate an Event (like a Resolve penalty, a slow debuff, etc.). Your goal is to survive these conditions for a set amount of time. After an Event is solved, the workers will bring back the rewards to your Storage, and no negative consequence will trigger.&lt;br /&gt;
&lt;br /&gt;
=== Ruins ===&lt;br /&gt;
Ruins are ruined versions of non-essential buildings that may sometimes be encountered in Glades. For a certain amount of resources they can be either rebuilt, giving a fully functional building, or salvaged, giving a random reward of resources.&lt;/div&gt;</summary>
		<author><name>Erunaraina</name></author>
	</entry>
	<entry>
		<id>https://wiki.hoodedhorse.com/Against_the_Storm/index.php?title=Villagers&amp;diff=2031</id>
		<title>Villagers</title>
		<link rel="alternate" type="text/html" href="https://wiki.hoodedhorse.com/Against_the_Storm/index.php?title=Villagers&amp;diff=2031"/>
		<updated>2023-03-02T19:49:14Z</updated>

		<summary type="html">&lt;p&gt;Erunaraina: Lizard Description&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Villagers can be obtained at regular intervals, with a choice between two groups. Additional villagers can also be obtained by completing Orders.&lt;br /&gt;
&lt;br /&gt;
Each villager has a Resolve stat. If it reaches above a certain threshold it will generate Resolve. If it falls to 0 the villager will leave, increasing the queen&#039;s Impatience.&lt;br /&gt;
&lt;br /&gt;
== Resolve ==&lt;br /&gt;
Resolve is the main indicator of the villagers’ well-being. It’s represented by a number between 0 and 50, and is calculated for each species based on its Base Resolve and all positive and negative effects influencing it. If it drops to 0 the villager will try to leave the settlement. To increase Resolve, you have to satisfy your villagers’ needs - by giving them complex food (like Jerky, Pie, etc.), clothing (Coats), or access to services (like a Tavern serving Ale). Resolve growth is gradual and takes different amounts of time for each species.&lt;br /&gt;
&lt;br /&gt;
To see the exact Resolve change, open the species panel using the arrow key next to the species’ portrait and hover over the numbers shown next to the species name. There you will find the Current Resolve and Target Resolve. Current Resolve reflects the Resolve a given species currently has, and Target Resolve is the sum of all effects – in other words, the value that the Current Resolve will eventually reach over time. Raising Resolve to an exceptionally high level (indicated by the blue line on the Resolve Bar) will generate Reputation Points passively. However, this won&#039;t last indefinitely, as villagers will get used to their standard of living after each point acquired, and the blue line on the Resolve bar will move further up.&lt;br /&gt;
&lt;br /&gt;
== Species ==&lt;br /&gt;
Each villager is part of one of 4 species, which determines their stats:&lt;br /&gt;
* &#039;&#039;&#039;Base Resolve&#039;&#039;&#039; is the villager&#039;s Resolve when there are no positive or negative effects affecting them.&lt;br /&gt;
* &#039;&#039;&#039;Break Interval&#039;&#039;&#039; is the period of time before the villager will take a break at the Hearth.&lt;br /&gt;
* &#039;&#039;&#039;Resilience&#039;&#039;&#039; is how fast the villager&#039;s Resolve can change.&lt;br /&gt;
* &#039;&#039;&#039;Demands&#039;&#039;&#039; is how much Resolve a villager needs before it starts generating Reputation.&lt;br /&gt;
* &#039;&#039;&#039;Decadence&#039;&#039;&#039; is how much Demands are raised after gaining a Reputation Point.&lt;br /&gt;
* &#039;&#039;&#039;Production Specialization&#039;&#039;&#039; grants a villager a 10% chance to produce twice the amount of resources when working in a building related to this specialization.&lt;br /&gt;
* &#039;&#039;&#039;Resolve Specialization&#039;&#039;&#039; grants a villager 5 Resolve when working in a building related to this specialization.&lt;br /&gt;
A species can be offered lighter treatment from its needs menu. This will raise its Resolve by 5 but decrease the resolve of other species by 5.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
! Species !! Base&amp;lt;br&amp;gt;Resolve !! Break&amp;lt;br&amp;gt;Interval !! Resilience !! Demands !! Decadence !! Production&amp;lt;br&amp;gt;Specialization !! Resolve&amp;lt;br&amp;gt;Specialization !! Needs&amp;lt;br&amp;gt;(Goods) !! Needs&amp;lt;br&amp;gt;(Services) !! Description&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Human circle.png|60px]]&amp;lt;br&amp;gt;Human || 15 || 2:00 || Low || High || Medium || [[File:Icon Spec Farm 64x64.png|30px]] Farming || [[File:Icon Spec Brewing 64x64.png|30px]] Brewing ||align=&amp;quot;left&amp;quot; |  [[File:Jerky.png|25px]] Jerky&amp;lt;br&amp;gt;[[File:Biscuits.png|25px]] Biscuits&amp;lt;br&amp;gt;[[File:Pie.png|25px]] Pie&amp;lt;br&amp;gt;[[File:Coats.png|25px]] Clothing ||align=&amp;quot;left&amp;quot; | [[File:Icon Need Leisure.png|25px]] Leisure&amp;lt;br&amp;gt;[[File:Icon Need Religion.png|25px]] Religion || &#039;&#039;An adaptable species, but very susceptible to the rain.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Beaver circle.png|60px]]&amp;lt;br&amp;gt;Beaver || 10 || 2:00 || Low || High || Low || [[File:Icon Spec Wood 64x64.png|30px]] Woodworking || [[File:Icon Spec Gear 64x64.png|30px]] Engineering ||align=&amp;quot;left&amp;quot; |  [[File:Biscuits.png|25px]] Biscuits&amp;lt;br&amp;gt;[[File:PickledGoods.png|25px]] Pickled Goods&amp;lt;br&amp;gt;[[File:Coats.png|25px]] Clothing ||align=&amp;quot;left&amp;quot; |  [[File:Icon Need Leisure.png|25px]] Leisure&amp;lt;br&amp;gt;[[File:Icon Need Education.png|25px]] Education&amp;lt;br&amp;gt;[[File:Icon Need Luxury.png|25px]] Luxury || &#039;&#039;Beavers are hardworking and honest, but also quite demanding.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Lizard circle.png|60px]]&amp;lt;br&amp;gt;Lizard || 5 || 1:40 || High || Medium || High || [[File:Icon Spec Meat 64x64.png|30px]] Meat Production || [[File:Icon Spec Fire 64x64.png|30px]] Warmth ||align=&amp;quot;left&amp;quot; |  [[File:Jerky.png|25px]] Jerky&amp;lt;br&amp;gt;[[File:Skewers.png|25px]] Skewers&amp;lt;br&amp;gt;[[File:Pie.png|25px]] Pie&amp;lt;br&amp;gt;[[File:PickledGoods.png|25px]] Pickled Goods ||align=&amp;quot;left&amp;quot; |  [[File:Icon Need Brawling.png|25px]] Brawling&amp;lt;br&amp;gt;[[File:Icon Need Religion.png|25px]] Religion || &#039;&#039;Lizards are a very resilient and distrustful species.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Harpy circle.png|60px]]&amp;lt;br&amp;gt;Harpy || 5 || 1:40 || Low || Medium || Low || [[File:Icon Spec Alchemy 64x64.png|30px]] Alchemy || [[File:Icon Spec Cloth 64x64.png|30px]] Cloth ||align=&amp;quot;left&amp;quot; |  [[File:Jerky.png|25px]] Jerky&amp;lt;br&amp;gt;[[File:Skewers.png|25px]] Skewers&amp;lt;br&amp;gt;[[File:Biscuits.png|25px]] Biscuits&amp;lt;br&amp;gt; ||align=&amp;quot;left&amp;quot; |  [[File:Icon Need Brawling.png|25px]] Brawling&amp;lt;br&amp;gt;[[File:Icon Need Education.png|25px]] Education&amp;lt;br&amp;gt;[[File:Icon Need Cleanliness.png|25px]] Cleanliness || &#039;&#039;Harpies are a noble and fragile species, yet with a primal, aggressive side.&#039;&#039;&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Erunaraina</name></author>
	</entry>
	<entry>
		<id>https://wiki.hoodedhorse.com/Against_the_Storm/index.php?title=Buildings&amp;diff=2030</id>
		<title>Buildings</title>
		<link rel="alternate" type="text/html" href="https://wiki.hoodedhorse.com/Against_the_Storm/index.php?title=Buildings&amp;diff=2030"/>
		<updated>2023-03-02T19:46:15Z</updated>

		<summary type="html">&lt;p&gt;Erunaraina: Essential Food&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Version|0.38.3}}&lt;br /&gt;
&lt;br /&gt;
= Buildings =&lt;br /&gt;
&lt;br /&gt;
Buildings are your main way of meeting the [[Needs]] of your [[Villagers]] by way of gathering, farming, production, and consumption. They occupy map tiles, constrain the movement of Villagers, and offer a variety of capabilities to help your [[Settlement]] survive.&lt;br /&gt;
&lt;br /&gt;
== Blueprints ==&lt;br /&gt;
&lt;br /&gt;
[[File:Choose blueprint shimmer.png|x120px|thumb|The Reputation icon shimmers when you can choose new Blueprints.]]&lt;br /&gt;
Which buildings you have available for construction is determined by your Blueprints.  Every Viceroy has a list of Essential Buildings and you will begin each Settlement with all of those Blueprints.  You can choose additional Blueprints by gaining Reputation, buying from [[Trade | Traders]], and from [[Glade Event]] rewards.&lt;br /&gt;
&lt;br /&gt;
== Essential Buildings ==&lt;br /&gt;
&lt;br /&gt;
You can add more Blueprints to your Essential Buildings list by completing [[Smoldering City#Deeds | Deeds]] and buying upgrades in the [[Smoldering City#Upgrades | Smoldering City]].  Some upgrades in the Smoldering City also add Blueprints to your list of [[Embarking | Embarkation]] options.  You can learn about your starting list of Essential Buildings by playing the [[Tutorial]]. &lt;br /&gt;
&lt;br /&gt;
= Construction =&lt;br /&gt;
&lt;br /&gt;
To construct new buildings, you must first have that building&#039;s Blueprint.  You can select from the available Blueprints using the menus at the bottom of the screen and click to place the construction site on the map.  Red squares under the construction site indicate impediments to placement such as trees, roads, or other buildings.  Once the construction site for your building is placed, you can select a priority and view which resources have or have not yet been delivered to the site.  Before any resources have been delivered, you can remove the construction site for free - but once resources have arrived, removing the construction site will only refund a partial amount of resources (just as for completed buildings).  Construction sites for buildings which can be moved for free can also be freely moved, but construction sites for buildings with a move cost cannot.&lt;br /&gt;
&lt;br /&gt;
== Builders ==&lt;br /&gt;
&lt;br /&gt;
Buildings are constructed by [[Villagers]] that aren&#039;t assigned to work anywhere else, and they become [[Builders]]. If you need a Building built quickly, you will need to dismiss several workers from their workplaces. If no Builders are available, a hammer icon will appear above all Buildings that are awaiting construction, letting you know that you need to dismiss a worker somewhere or the construction will never finish.&lt;br /&gt;
&lt;br /&gt;
== Construction Toolbar ==&lt;br /&gt;
&lt;br /&gt;
[[File:Buildings construction icons.png|thumb|500px|The construction toolbar at the bottom of the screen, also showing the tooltip over the second icon for Camps, which looks like a mushroom and leaf. Hold your mouse over an icon to see the tooltip.]]&lt;br /&gt;
Buildings are constructed by selecting from the options at the bottom of the screen and then clicking on the game map where you wish it to be placed. From left to write, the construction icons contain the following options:&lt;br /&gt;
# [[File:Construct Roads.png|x32px|Roads|link=]] [[Road]]s, which are not Buildings, but improve [[Villagers]]&#039; ability to move between them&lt;br /&gt;
# [[File:Construct Camps.png|x32px|Camps|link=]] [[Camps]], and you start most maps with the same 4 options: [[Woodcutters&#039; Camp]], [[Stonecutters&#039; Camp]], [[Harvesters&#039; Camp]], and [[Scavengers&#039; Camp]] before being able to choose more [[Blueprints]]&lt;br /&gt;
# [[File:Construct Food Production.png|x32px|Food Production|link=]] [[Food Production]], for example for farming and cooking [[Recipes]]&lt;br /&gt;
# [[File:Construct Housing.png|x32px|Housing|link=]] [[Housing]], and you start every map with at least the option for the basic [[Shelter]]&lt;br /&gt;
# [[File:Construct Industry.png|x32px|Industry|link=]] [[Industry]] Buildings, which produce [[Resources]], sometimes by themselves but usually with [[Recipes]]&lt;br /&gt;
# [[File:Construct City Buildings.png|x32px|City Buildings|link=]] [[City Buildings]], which includes [[Hearths]], [[Warehouse]]s, and the [[Trading Post]], but will also contain Buildings which provide [[Services]] when you have choose their [[Blueprints]].&lt;br /&gt;
# [[File:Construct Decorations.png|x32px|Decorations|link=]] [[Decorations]], which are also not Buildings, but used to upgrade [[Hearths]]&lt;br /&gt;
Next to the construction toolbar are the buttons for marking trees (the axe icons). To the far right is the button for destroying Buildings, roads, or deposits.&lt;br /&gt;
&lt;br /&gt;
== Range ==&lt;br /&gt;
&lt;br /&gt;
[[File:Hearth overlay.png|thumb|300px|Selecting the Ancient Hearth shows the range within which Housing must be placed to be functional.]]&lt;br /&gt;
Depending on the Building you&#039;ve chosen to build (or move), the game may reveal one or more special overlay areas, highlighting, or icons:&lt;br /&gt;
* the range of the [[Hearth]] may be shown when placing another Hearth, [[Housing|Houses]], or [[Decorations]]&lt;br /&gt;
* the range of gathering or farming when placing a [[Camp]] or Building that requires [[Fertile Soil]]&lt;br /&gt;
* highlighting of tiles that contain Fertile Soil when placing [[Farms]]&lt;br /&gt;
* icons of nearby relevant Resources when placing gathering Camps and [[Mines]]&lt;br /&gt;
* highlighting of [[Trees]] that have been marked for cutting in a different color when in range of the [[Woodcutters&#039; Camp]]&lt;br /&gt;
&lt;br /&gt;
Most [[Industry]] Buildings typically do not need to show any of these things. (The Mine is an exception). For example, when placing a [[Provisioner]], there are no overlays or icons shown.&lt;br /&gt;
&lt;br /&gt;
= Moving a Building =&lt;br /&gt;
&lt;br /&gt;
[[File:Moveable_building_from_construction_toolbar.png|thumb|100px|This Camp is a moveable Building.]]&lt;br /&gt;
[[File:Move_Icon.png|32px|Move button]]&lt;br /&gt;
&lt;br /&gt;
If a Building may be moved, the button to do so appears large, in blue, at the top left the Building panel. Holding your mouse over the button will tell you whether the Building may be moved for free, like a [[Camps|Camp]]. Some Buildings can be moved for a cost, like a [[Shelter]] for 5 [[Wood]]. Most Buildings that produce goods using [[Recipes]] cannot be moved at all, and the icon will not appear on their Building panel.&lt;br /&gt;
&lt;br /&gt;
You can see before constructing a Building whether it will be moveable. This appears on the same tooltip where you can preview the cost of the Building before placing it for construction. In the screenshot to the right, notice the blue Move button on the Building&#039;s picture in its construction tooltip.&lt;br /&gt;
&lt;br /&gt;
= Building Panel =&lt;br /&gt;
&lt;br /&gt;
[[File:Building_panel_example-tab_1.png|thumb|100px|The Building panel for a Weaver.]]&lt;br /&gt;
The Building panel contains information on a Building you have selected or placed for construction on the map. Counter-clockwise starting at the top of the panel, you can see four tabs, the [[Workers]], and the content of the tabs. The center-top of the panel, below the tabs, will show the Building&#039;s description, which typically includes a summary of its [[Recipes]] and any [[Specialization]].&lt;br /&gt;
&lt;br /&gt;
== First Tab: Recipes ==&lt;br /&gt;
&lt;br /&gt;
[[File:Building_panel_example-tab_1.png|thumb|200px]]&lt;br /&gt;
&#039;&#039;See also: [[Recipes]]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[File:Tab-Recipes.png|48px]]&lt;br /&gt;
&lt;br /&gt;
On the Building Panel for production Buildings, the first tab contains the Recipes that the Building can produce. For Buildings like [[Camps]] and [[Farms]], there are no tabs and the Recipes and internal Storage are shown together.&lt;br /&gt;
&lt;br /&gt;
In the list of Recipes, you can check or uncheck the Recipes you want the Workers to produce. By default, all Recipes are enabled. You may want to uncheck to disable Recipes that are lower efficiency than in other Buildings. For example, you may want to disable the Recipe for [[Planks]] in the [[Crude Workstation]] ({{0star]]) once you have built a [[Lumber Mill]] ({{3star}}), so you get the most efficient use of [[Wood]]. However, if your are in need of more Planks and you can afford to spend the extra Wood, it may be worth it to keep the Planks Recipe checked in the Crude Workstation.&lt;br /&gt;
&lt;br /&gt;
In the list of Recipes, you can also click the up and down arrows to increase or decrease the priority of a Recipe. This will reorder the list, so the highest priority Recipes are on top. When a Recipe is prioritized in a Building, the Workers will spend all of their time making that Recipe. Once they are unable to produce more, they will move on to the next-lower priority Recipe. This may happen when the settlement runs out of the ingredient Resources or the Limit is reached.&lt;br /&gt;
&lt;br /&gt;
On the right side of the Recipes list, you can set the [[Limit]] of the Recipe. When the settlement has that number of that product Resource &#039;&#039;&#039;in the [[Warehouse]],&#039;&#039;&#039; then the Workers will not &#039;&#039;&#039;start&#039;&#039;&#039; producing more. Sometimes the deliveries to the [[Warehouse]] have not been made yet, so Workers may start another batch, and the Limit may be exceeded, so consider this as a soft target not a rigid constraint.&lt;br /&gt;
&lt;br /&gt;
=== Workers ===&lt;br /&gt;
&lt;br /&gt;
[[File:Worker_panel_example.png|thumb|300px|Example building panel showing 3 Workers with 3 different statuses.]]&lt;br /&gt;
Most Buildings have space for two or more [[Villager]] to work. Selecting a Building open its panel on the right side of your game window. There, you can assign or dismiss Villagers as [[Workers]].&lt;br /&gt;
&lt;br /&gt;
Next to the Worker icon, like a [[Human]], a small icon will appear that indicates the status of the Worker. They may be the following:&lt;br /&gt;
* [[File:Worker_transport_icon.png|x16px]] = walking to the Building&lt;br /&gt;
* [[File:Worker_production_icon.png|x16px]] = actively producing or gathering&lt;br /&gt;
* [[File:Worker_storage_icon.png|x16px]] = moving goods from the Building to a [[Warehouse]] or vice versa&lt;br /&gt;
* [[File:Worker_rest_icon.png|x16px]] = resting at the Hearth&lt;br /&gt;
* [[File:Worker_idle_icon.png|x16px]] = idling, unable to work&lt;br /&gt;
&lt;br /&gt;
If the worker is unable to work, then their icon will be an exclamation point. This occurs when there are no more Resources to work with (whether from the nearby map tiles or from the Warehouse) or if you must select one of the options of a [[Glade Event]] and press the &#039;&#039;&#039;Investigate&#039;&#039;&#039; button. The Building will also receive an exclamation point icon above it on the map view (even with the Building panel closed) to get your attention since an idling Worker may be wasting valuable time, however you are free to ignore these icons.&lt;br /&gt;
&lt;br /&gt;
==== Empty Worker Slots ====&lt;br /&gt;
&lt;br /&gt;
[[File:Worker_Circle_Widget.png|64px|link=]]&lt;br /&gt;
&lt;br /&gt;
If a Building has space for more Workers, you click the black-and-white icon with a nondescript person and green plus sign to choose which [[Species]] to add.&lt;br /&gt;
&lt;br /&gt;
There are noteworthy reasons to leave Worker slots empty in Buildings. For example, emptying the Woodcutters&#039; Camps of all of their Workers just before the [[Storm]] can lower the [[Hostility]] of [[The Forest|the Forest]] enough so you don&#039;t lose any [[Villagers]] during the Storm due to low [[Resolve]]. Another example is if your settlement is producing a good more quickly than it is needed, removing a Worker will slow down the rate of production.&lt;br /&gt;
&lt;br /&gt;
==== Specializations ====&lt;br /&gt;
&lt;br /&gt;
Some Buildings will indicate that there are Specializations available with small, color-coded icons. You can hold your mouse over these icons to see a tooltip that identifies the name of the Specialization. However, the name does not tell you which of the two types of Specializations it is. Specializations either grant bonus to [[Resolve]] or chance for double production. A Building like the [[Cookhouse]] with 4 Worker slots can be used to boost the Resolve of the [[Lizards]] by assigning four Lizards to it due to its [[Warmth|Warmth Specialization]].&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|+ Specializations, effects, and examples&lt;br /&gt;
! Specialization !! Type !!class=&amp;quot;unsortable&amp;quot;| Effect !! Species !!class=&amp;quot;unsortable&amp;quot;| Example Building&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Icon Spec Alchemy 64x64.png|x48px|link=Alchemy]] [[Alchemy]] || &#039;&#039;&#039;Proficiency&#039;&#039;&#039; || +10% chance of doubling their yield || [[File:Harpy_circle.png|32px|link=Harpies]] [[Harpies]] || [[Apothecary]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Icon Spec Brewing 64x64.png|x48px|link=Brewing]] [[Brewing]] || &#039;&#039;&#039;Comfortable&#039;&#039;&#039; || +5 to their Resolve || [[File:Human_circle.png|32px|link=Humans]] [[Humans]] || [[Brewery]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Icon Spec Cloth 64x64.png|x48px|link=Cloth]] [[Cloth]] || &#039;&#039;&#039;Comfortable&#039;&#039;&#039; || +5 to their Resolve || [[File:Harpy_circle.png|32px|link=Harpies]] [[Harpies]] || [[Weaver]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Icon Spec Gear 64x64.png|x48px|link=Engineering]] [[Engineering]] || &#039;&#039;&#039;Comfortable&#039;&#039;&#039; || +5 to their Resolve || [[File:Beaver_circle.png|32px|link=Beavers]] [[Beavers]] || [[Mine]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Icon_Spec_Farm_64x64.png|x48px|link=Farming]] [[Farming]] || &#039;&#039;&#039;Proficiency&#039;&#039;&#039; || +10% chance of doubling their yield || [[File:Human_circle.png|32px|link=Humans]] [[Humans]] || [[Small Farm]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Icon_Spec_Meat_64x64.png|x48px|link=Meat Production]] [[Meat Production]] || &#039;&#039;&#039;Proficiency&#039;&#039;&#039; || +10% chance of doubling their yield || [[File:Lizard_circle.png|32px|link=Lizards]] [[Lizards]] || [[Butcher]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Icon_Spec_Fire_64x64.png|x48px|link=Warmth]] [[Warmth]] || &#039;&#039;&#039;Comfortable&#039;&#039;&#039; || +5 to their Resolve ||  [[File:Lizard_circle.png|32px|link=Lizards]] [[Lizards]] || [[Ancient Hearth]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Icon_Spec_Wood_64x64.png|x48px|link=Woodworking]] [[Woodworking]] || &#039;&#039;&#039;Proficiency&#039;&#039;&#039; || +10% chance of doubling their yield || [[File:Beaver_circle.png|32px|link=Beavers]] [[Beavers]] || [[Woodcutters&#039; Camp]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Second Tab: Storage ==&lt;br /&gt;
&lt;br /&gt;
[[File:Building_panel_example-tab_2.png|thumb|200px]]&lt;br /&gt;
&#039;&#039;See also: [[Storage]] and [[Warehouse]]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[File:Tab-Storage.png|48px]]&lt;br /&gt;
&lt;br /&gt;
=== Produced Goods Storage ===&lt;br /&gt;
&lt;br /&gt;
[[File:Worker panel example-just the storage.png|thumb|300px|The internal Storage in a Woodcutters&#039; Camp is almost full. It has 8 Wood and 6 Copper Ore that need to be delivered to a Warehouse.]]&lt;br /&gt;
&lt;br /&gt;
Most buildings have internal storage, where (a) gathered or produced [[Resources]] are kept until a batch can be taken to the [[Warehouse]] or (b) input Resources are brought from the Warehouse for processing. The capacity of this Storage can be increased by [[Perks]] and [[Upgrades|Upgraded]] in the [[Smoldering City]].&lt;br /&gt;
&lt;br /&gt;
In the example screenshot, a [[Woodcutters&#039; Camp]] has an internal Storage capacity of 15. It is holding 8 [[Wood]] and 6 [[Copper Ore]] that are awaiting delivery to the closest Warehouse. The blue button to &#039;&#039;&#039;Force delivery now&#039;&#039;&#039; is dimmed because a [[Worker]] is on their way back to the Camp to deliver these goods. Pressing this button when the Storage is not full will force a Worker to take the goods to the Warehouse before it is full (and possibly before their own [[Carrying|Carrying Capacity]] would be most efficiently used). This is useful if you have Buildings awaiting construction or [[Glade Events]] that need Resources as soon as possible.&lt;br /&gt;
&lt;br /&gt;
=== Ingredients Storage ===&lt;br /&gt;
&lt;br /&gt;
[[File:Internal storage example.png|thumb|200px|The ingredients Storage in an empty Crude Workstation are inaccessible to other Buildings that could use them.]]&lt;br /&gt;
In another example, a [[Crude Workstation]] has been replaced with Buildings with more efficient (higher-star) [[Recipes]]. Clicking the red &#039;&#039;&#039;X&#039;&#039;&#039; icon on the [[Resources|Resource]]&#039;s icons instantly transfers these Resources back to the [[Warehouse]]. If you accidentally remove the wrong ingredient, a [[Worker]] will need to go pick the ingredients back up from the Warehouse before they can work on the Recipe.&lt;br /&gt;
&lt;br /&gt;
= Essential Buildings List =&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Main page: [[Essential Buildings]]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Roads ==&lt;br /&gt;
&lt;br /&gt;
* Path&lt;br /&gt;
&lt;br /&gt;
== Camps ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Building !! Source&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Woodcutters Camp icon.png|64px]] Woodcutters&#039; Camp || (default)&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Stonecutter&#039;s Camp icon.png|64px]] Stonecutters&#039; Camp || (default)&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Harvester Camp icon.png|64px]] Harvesters&#039; Camp || (default)&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Forager&#039;s Camp icon.png|64px]] Small Foragers&#039; Camp || (default)&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Herbalist&#039;s_Camp_icon.png|64px]] Small Herbalists&#039; Camp || (default)&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Trapper&#039;s Camp icon.png|64px]] Small Trappers&#039; Camp || (default)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Food Production ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Building !! Source&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Farmfield_icon.png|64px]] [[Farm Field]] || (default)&lt;br /&gt;
|-&lt;br /&gt;
| [[File:FieldKitchen_icon.png|64px]] [[Field Kitchen]] || Unlocked with Dim Square 7&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Housing ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|+ Housing buildings and their benefits &lt;br /&gt;
! Building !! Source&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Shelter icon.png|64px]] [[Shelter]] || (default)&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Big Shelter icon.png|64px]] [[Big Shelter]] || Unlocked with the Ancient Knowledge Deed&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Human House icon.png|64px]] [[Human House]] || Unlocked with the Vanguard Spire 1&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Beaver House icon.png|64px]] [[Beaver House]]  || Unlocked with the Vanguard Spire 2&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Lizard House icon.png|64px]] [[Lizard House]]  || Unlocked with the Vanguard Spire 3&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Harpy House icon.png|64px]] [[Harpy House]] || Unlocked with the Vanguard Spire 4&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Industry ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Building !! Source&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Crude_Workstation_icon.png|64px]] [[Crude Workstation]] || (default)&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Makeshift_Post_icon.png|64px]] [[Makeshift Post]] || (default)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== City Buildings ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Building !! Source&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Blight_Post_icon.png|64px]] [[Blight Post]] || (default)&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Hydrant_icon.png|64px]] [[Hydrant]] || (default)&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Storage_icon.png|64px]] [[Warehouse]] || (default)&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Temporary_Hearth_icon.png|64px]] [[Small Hearth]] || (default)&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Trading_Post_icon.png|64px]] [[Trading Post]] || (default)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
= List of Buildings =&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Main page: [[List of Buildings]]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{{:List of Buildings}}&lt;/div&gt;</summary>
		<author><name>Erunaraina</name></author>
	</entry>
	<entry>
		<id>https://wiki.hoodedhorse.com/Against_the_Storm/index.php?title=Buildings&amp;diff=2029</id>
		<title>Buildings</title>
		<link rel="alternate" type="text/html" href="https://wiki.hoodedhorse.com/Against_the_Storm/index.php?title=Buildings&amp;diff=2029"/>
		<updated>2023-03-02T19:41:09Z</updated>

		<summary type="html">&lt;p&gt;Erunaraina: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Version|0.38.3}}&lt;br /&gt;
&lt;br /&gt;
= Buildings =&lt;br /&gt;
&lt;br /&gt;
Buildings are your main way of meeting the [[Needs]] of your [[Villagers]] by way of gathering, farming, production, and consumption. They occupy map tiles, constrain the movement of Villagers, and offer a variety of capabilities to help your [[Settlement]] survive.&lt;br /&gt;
&lt;br /&gt;
== Blueprints ==&lt;br /&gt;
&lt;br /&gt;
[[File:Choose blueprint shimmer.png|x120px|thumb|The Reputation icon shimmers when you can choose new Blueprints.]]&lt;br /&gt;
Which buildings you have available for construction is determined by your Blueprints.  Every Viceroy has a list of Essential Buildings and you will begin each Settlement with all of those Blueprints.  You can choose additional Blueprints by gaining Reputation, buying from [[Trade | Traders]], and from [[Glade Event]] rewards.&lt;br /&gt;
&lt;br /&gt;
== Essential Buildings ==&lt;br /&gt;
&lt;br /&gt;
You can add more Blueprints to your Essential Buildings list by completing [[Smoldering City#Deeds | Deeds]] and buying upgrades in the [[Smoldering City#Upgrades | Smoldering City]].  Some upgrades in the Smoldering City also add Blueprints to your list of [[Embarking | Embarkation]] options.  You can learn about your starting list of Essential Buildings by playing the [[Tutorial]]. &lt;br /&gt;
&lt;br /&gt;
= Construction =&lt;br /&gt;
&lt;br /&gt;
To construct new buildings, you must first have that building&#039;s Blueprint.  You can select from the available Blueprints using the menus at the bottom of the screen and click to place the construction site on the map.  Red squares under the construction site indicate impediments to placement such as trees, roads, or other buildings.  Once the construction site for your building is placed, you can select a priority and view which resources have or have not yet been delivered to the site.  Before any resources have been delivered, you can remove the construction site for free - but once resources have arrived, removing the construction site will only refund a partial amount of resources (just as for completed buildings).  Construction sites for buildings which can be moved for free can also be freely moved, but construction sites for buildings with a move cost cannot.&lt;br /&gt;
&lt;br /&gt;
== Builders ==&lt;br /&gt;
&lt;br /&gt;
Buildings are constructed by [[Villagers]] that aren&#039;t assigned to work anywhere else, and they become [[Builders]]. If you need a Building built quickly, you will need to dismiss several workers from their workplaces. If no Builders are available, a hammer icon will appear above all Buildings that are awaiting construction, letting you know that you need to dismiss a worker somewhere or the construction will never finish.&lt;br /&gt;
&lt;br /&gt;
== Construction Toolbar ==&lt;br /&gt;
&lt;br /&gt;
[[File:Buildings construction icons.png|thumb|500px|The construction toolbar at the bottom of the screen, also showing the tooltip over the second icon for Camps, which looks like a mushroom and leaf. Hold your mouse over an icon to see the tooltip.]]&lt;br /&gt;
Buildings are constructed by selecting from the options at the bottom of the screen and then clicking on the game map where you wish it to be placed. From left to write, the construction icons contain the following options:&lt;br /&gt;
# [[File:Construct Roads.png|x32px|Roads|link=]] [[Road]]s, which are not Buildings, but improve [[Villagers]]&#039; ability to move between them&lt;br /&gt;
# [[File:Construct Camps.png|x32px|Camps|link=]] [[Camps]], and you start most maps with the same 4 options: [[Woodcutters&#039; Camp]], [[Stonecutters&#039; Camp]], [[Harvesters&#039; Camp]], and [[Scavengers&#039; Camp]] before being able to choose more [[Blueprints]]&lt;br /&gt;
# [[File:Construct Food Production.png|x32px|Food Production|link=]] [[Food Production]], for example for farming and cooking [[Recipes]]&lt;br /&gt;
# [[File:Construct Housing.png|x32px|Housing|link=]] [[Housing]], and you start every map with at least the option for the basic [[Shelter]]&lt;br /&gt;
# [[File:Construct Industry.png|x32px|Industry|link=]] [[Industry]] Buildings, which produce [[Resources]], sometimes by themselves but usually with [[Recipes]]&lt;br /&gt;
# [[File:Construct City Buildings.png|x32px|City Buildings|link=]] [[City Buildings]], which includes [[Hearths]], [[Warehouse]]s, and the [[Trading Post]], but will also contain Buildings which provide [[Services]] when you have choose their [[Blueprints]].&lt;br /&gt;
# [[File:Construct Decorations.png|x32px|Decorations|link=]] [[Decorations]], which are also not Buildings, but used to upgrade [[Hearths]]&lt;br /&gt;
Next to the construction toolbar are the buttons for marking trees (the axe icons). To the far right is the button for destroying Buildings, roads, or deposits.&lt;br /&gt;
&lt;br /&gt;
== Range ==&lt;br /&gt;
&lt;br /&gt;
[[File:Hearth overlay.png|thumb|300px|Selecting the Ancient Hearth shows the range within which Housing must be placed to be functional.]]&lt;br /&gt;
Depending on the Building you&#039;ve chosen to build (or move), the game may reveal one or more special overlay areas, highlighting, or icons:&lt;br /&gt;
* the range of the [[Hearth]] may be shown when placing another Hearth, [[Housing|Houses]], or [[Decorations]]&lt;br /&gt;
* the range of gathering or farming when placing a [[Camp]] or Building that requires [[Fertile Soil]]&lt;br /&gt;
* highlighting of tiles that contain Fertile Soil when placing [[Farms]]&lt;br /&gt;
* icons of nearby relevant Resources when placing gathering Camps and [[Mines]]&lt;br /&gt;
* highlighting of [[Trees]] that have been marked for cutting in a different color when in range of the [[Woodcutters&#039; Camp]]&lt;br /&gt;
&lt;br /&gt;
Most [[Industry]] Buildings typically do not need to show any of these things. (The Mine is an exception). For example, when placing a [[Provisioner]], there are no overlays or icons shown.&lt;br /&gt;
&lt;br /&gt;
= Moving a Building =&lt;br /&gt;
&lt;br /&gt;
[[File:Moveable_building_from_construction_toolbar.png|thumb|100px|This Camp is a moveable Building.]]&lt;br /&gt;
[[File:Move_Icon.png|32px|Move button]]&lt;br /&gt;
&lt;br /&gt;
If a Building may be moved, the button to do so appears large, in blue, at the top left the Building panel. Holding your mouse over the button will tell you whether the Building may be moved for free, like a [[Camps|Camp]]. Some Buildings can be moved for a cost, like a [[Shelter]] for 5 [[Wood]]. Most Buildings that produce goods using [[Recipes]] cannot be moved at all, and the icon will not appear on their Building panel.&lt;br /&gt;
&lt;br /&gt;
You can see before constructing a Building whether it will be moveable. This appears on the same tooltip where you can preview the cost of the Building before placing it for construction. In the screenshot to the right, notice the blue Move button on the Building&#039;s picture in its construction tooltip.&lt;br /&gt;
&lt;br /&gt;
= Building Panel =&lt;br /&gt;
&lt;br /&gt;
[[File:Building_panel_example-tab_1.png|thumb|100px|The Building panel for a Weaver.]]&lt;br /&gt;
The Building panel contains information on a Building you have selected or placed for construction on the map. Counter-clockwise starting at the top of the panel, you can see four tabs, the [[Workers]], and the content of the tabs. The center-top of the panel, below the tabs, will show the Building&#039;s description, which typically includes a summary of its [[Recipes]] and any [[Specialization]].&lt;br /&gt;
&lt;br /&gt;
== First Tab: Recipes ==&lt;br /&gt;
&lt;br /&gt;
[[File:Building_panel_example-tab_1.png|thumb|200px]]&lt;br /&gt;
&#039;&#039;See also: [[Recipes]]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[File:Tab-Recipes.png|48px]]&lt;br /&gt;
&lt;br /&gt;
On the Building Panel for production Buildings, the first tab contains the Recipes that the Building can produce. For Buildings like [[Camps]] and [[Farms]], there are no tabs and the Recipes and internal Storage are shown together.&lt;br /&gt;
&lt;br /&gt;
In the list of Recipes, you can check or uncheck the Recipes you want the Workers to produce. By default, all Recipes are enabled. You may want to uncheck to disable Recipes that are lower efficiency than in other Buildings. For example, you may want to disable the Recipe for [[Planks]] in the [[Crude Workstation]] ({{0star]]) once you have built a [[Lumber Mill]] ({{3star}}), so you get the most efficient use of [[Wood]]. However, if your are in need of more Planks and you can afford to spend the extra Wood, it may be worth it to keep the Planks Recipe checked in the Crude Workstation.&lt;br /&gt;
&lt;br /&gt;
In the list of Recipes, you can also click the up and down arrows to increase or decrease the priority of a Recipe. This will reorder the list, so the highest priority Recipes are on top. When a Recipe is prioritized in a Building, the Workers will spend all of their time making that Recipe. Once they are unable to produce more, they will move on to the next-lower priority Recipe. This may happen when the settlement runs out of the ingredient Resources or the Limit is reached.&lt;br /&gt;
&lt;br /&gt;
On the right side of the Recipes list, you can set the [[Limit]] of the Recipe. When the settlement has that number of that product Resource &#039;&#039;&#039;in the [[Warehouse]],&#039;&#039;&#039; then the Workers will not &#039;&#039;&#039;start&#039;&#039;&#039; producing more. Sometimes the deliveries to the [[Warehouse]] have not been made yet, so Workers may start another batch, and the Limit may be exceeded, so consider this as a soft target not a rigid constraint.&lt;br /&gt;
&lt;br /&gt;
=== Workers ===&lt;br /&gt;
&lt;br /&gt;
[[File:Worker_panel_example.png|thumb|300px|Example building panel showing 3 Workers with 3 different statuses.]]&lt;br /&gt;
Most Buildings have space for two or more [[Villager]] to work. Selecting a Building open its panel on the right side of your game window. There, you can assign or dismiss Villagers as [[Workers]].&lt;br /&gt;
&lt;br /&gt;
Next to the Worker icon, like a [[Human]], a small icon will appear that indicates the status of the Worker. They may be the following:&lt;br /&gt;
* [[File:Worker_transport_icon.png|x16px]] = walking to the Building&lt;br /&gt;
* [[File:Worker_production_icon.png|x16px]] = actively producing or gathering&lt;br /&gt;
* [[File:Worker_storage_icon.png|x16px]] = moving goods from the Building to a [[Warehouse]] or vice versa&lt;br /&gt;
* [[File:Worker_rest_icon.png|x16px]] = resting at the Hearth&lt;br /&gt;
* [[File:Worker_idle_icon.png|x16px]] = idling, unable to work&lt;br /&gt;
&lt;br /&gt;
If the worker is unable to work, then their icon will be an exclamation point. This occurs when there are no more Resources to work with (whether from the nearby map tiles or from the Warehouse) or if you must select one of the options of a [[Glade Event]] and press the &#039;&#039;&#039;Investigate&#039;&#039;&#039; button. The Building will also receive an exclamation point icon above it on the map view (even with the Building panel closed) to get your attention since an idling Worker may be wasting valuable time, however you are free to ignore these icons.&lt;br /&gt;
&lt;br /&gt;
==== Empty Worker Slots ====&lt;br /&gt;
&lt;br /&gt;
[[File:Worker_Circle_Widget.png|64px|link=]]&lt;br /&gt;
&lt;br /&gt;
If a Building has space for more Workers, you click the black-and-white icon with a nondescript person and green plus sign to choose which [[Species]] to add.&lt;br /&gt;
&lt;br /&gt;
There are noteworthy reasons to leave Worker slots empty in Buildings. For example, emptying the Woodcutters&#039; Camps of all of their Workers just before the [[Storm]] can lower the [[Hostility]] of [[The Forest|the Forest]] enough so you don&#039;t lose any [[Villagers]] during the Storm due to low [[Resolve]]. Another example is if your settlement is producing a good more quickly than it is needed, removing a Worker will slow down the rate of production.&lt;br /&gt;
&lt;br /&gt;
==== Specializations ====&lt;br /&gt;
&lt;br /&gt;
Some Buildings will indicate that there are Specializations available with small, color-coded icons. You can hold your mouse over these icons to see a tooltip that identifies the name of the Specialization. However, the name does not tell you which of the two types of Specializations it is. Specializations either grant bonus to [[Resolve]] or chance for double production. A Building like the [[Cookhouse]] with 4 Worker slots can be used to boost the Resolve of the [[Lizards]] by assigning four Lizards to it due to its [[Warmth|Warmth Specialization]].&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|+ Specializations, effects, and examples&lt;br /&gt;
! Specialization !! Type !!class=&amp;quot;unsortable&amp;quot;| Effect !! Species !!class=&amp;quot;unsortable&amp;quot;| Example Building&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Icon Spec Alchemy 64x64.png|x48px|link=Alchemy]] [[Alchemy]] || &#039;&#039;&#039;Proficiency&#039;&#039;&#039; || +10% chance of doubling their yield || [[File:Harpy_circle.png|32px|link=Harpies]] [[Harpies]] || [[Apothecary]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Icon Spec Brewing 64x64.png|x48px|link=Brewing]] [[Brewing]] || &#039;&#039;&#039;Comfortable&#039;&#039;&#039; || +5 to their Resolve || [[File:Human_circle.png|32px|link=Humans]] [[Humans]] || [[Brewery]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Icon Spec Cloth 64x64.png|x48px|link=Cloth]] [[Cloth]] || &#039;&#039;&#039;Comfortable&#039;&#039;&#039; || +5 to their Resolve || [[File:Harpy_circle.png|32px|link=Harpies]] [[Harpies]] || [[Weaver]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Icon Spec Gear 64x64.png|x48px|link=Engineering]] [[Engineering]] || &#039;&#039;&#039;Comfortable&#039;&#039;&#039; || +5 to their Resolve || [[File:Beaver_circle.png|32px|link=Beavers]] [[Beavers]] || [[Mine]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Icon_Spec_Farm_64x64.png|x48px|link=Farming]] [[Farming]] || &#039;&#039;&#039;Proficiency&#039;&#039;&#039; || +10% chance of doubling their yield || [[File:Human_circle.png|32px|link=Humans]] [[Humans]] || [[Small Farm]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Icon_Spec_Meat_64x64.png|x48px|link=Meat Production]] [[Meat Production]] || &#039;&#039;&#039;Proficiency&#039;&#039;&#039; || +10% chance of doubling their yield || [[File:Lizard_circle.png|32px|link=Lizards]] [[Lizards]] || [[Butcher]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Icon_Spec_Fire_64x64.png|x48px|link=Warmth]] [[Warmth]] || &#039;&#039;&#039;Comfortable&#039;&#039;&#039; || +5 to their Resolve ||  [[File:Lizard_circle.png|32px|link=Lizards]] [[Lizards]] || [[Ancient Hearth]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Icon_Spec_Wood_64x64.png|x48px|link=Woodworking]] [[Woodworking]] || &#039;&#039;&#039;Proficiency&#039;&#039;&#039; || +10% chance of doubling their yield || [[File:Beaver_circle.png|32px|link=Beavers]] [[Beavers]] || [[Woodcutters&#039; Camp]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Second Tab: Storage ==&lt;br /&gt;
&lt;br /&gt;
[[File:Building_panel_example-tab_2.png|thumb|200px]]&lt;br /&gt;
&#039;&#039;See also: [[Storage]] and [[Warehouse]]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[File:Tab-Storage.png|48px]]&lt;br /&gt;
&lt;br /&gt;
=== Produced Goods Storage ===&lt;br /&gt;
&lt;br /&gt;
[[File:Worker panel example-just the storage.png|thumb|300px|The internal Storage in a Woodcutters&#039; Camp is almost full. It has 8 Wood and 6 Copper Ore that need to be delivered to a Warehouse.]]&lt;br /&gt;
&lt;br /&gt;
Most buildings have internal storage, where (a) gathered or produced [[Resources]] are kept until a batch can be taken to the [[Warehouse]] or (b) input Resources are brought from the Warehouse for processing. The capacity of this Storage can be increased by [[Perks]] and [[Upgrades|Upgraded]] in the [[Smoldering City]].&lt;br /&gt;
&lt;br /&gt;
In the example screenshot, a [[Woodcutters&#039; Camp]] has an internal Storage capacity of 15. It is holding 8 [[Wood]] and 6 [[Copper Ore]] that are awaiting delivery to the closest Warehouse. The blue button to &#039;&#039;&#039;Force delivery now&#039;&#039;&#039; is dimmed because a [[Worker]] is on their way back to the Camp to deliver these goods. Pressing this button when the Storage is not full will force a Worker to take the goods to the Warehouse before it is full (and possibly before their own [[Carrying|Carrying Capacity]] would be most efficiently used). This is useful if you have Buildings awaiting construction or [[Glade Events]] that need Resources as soon as possible.&lt;br /&gt;
&lt;br /&gt;
=== Ingredients Storage ===&lt;br /&gt;
&lt;br /&gt;
[[File:Internal storage example.png|thumb|200px|The ingredients Storage in an empty Crude Workstation are inaccessible to other Buildings that could use them.]]&lt;br /&gt;
In another example, a [[Crude Workstation]] has been replaced with Buildings with more efficient (higher-star) [[Recipes]]. Clicking the red &#039;&#039;&#039;X&#039;&#039;&#039; icon on the [[Resources|Resource]]&#039;s icons instantly transfers these Resources back to the [[Warehouse]]. If you accidentally remove the wrong ingredient, a [[Worker]] will need to go pick the ingredients back up from the Warehouse before they can work on the Recipe.&lt;br /&gt;
&lt;br /&gt;
= Essential Buildings List =&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Main page: [[Essential Buildings]]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Roads ==&lt;br /&gt;
&lt;br /&gt;
* Path&lt;br /&gt;
&lt;br /&gt;
== Camps ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Building !! Source&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Woodcutters Camp icon.png|64px]] Woodcutters&#039; Camp || (default)&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Stonecutter&#039;s Camp icon.png|64px]] Stonecutters&#039; Camp || (default)&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Harvester Camp icon.png|64px]] Harvesters&#039; Camp || (default)&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Forager&#039;s Camp icon.png|64px]] Small Foragers&#039; Camp || (default)&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Herbalist&#039;s_Camp_icon.png|64px]] Small Herbalists&#039; Camp || (default)&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Trapper&#039;s Camp icon.png|64px]] Small Trappers&#039; Camp || (default)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Food Production ==&lt;br /&gt;
&lt;br /&gt;
* Farm Field&lt;br /&gt;
&lt;br /&gt;
== Housing ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|+ Housing buildings and their benefits &lt;br /&gt;
! Building !! Source&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Shelter icon.png|64px]] [[Shelter]] || (default)&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Big Shelter icon.png|64px]] [[Big Shelter]] || Unlocked with the Ancient Knowledge Deed&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Human House icon.png|64px]] [[Human House]] || Unlocked with the Vanguard Spire 1&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Beaver House icon.png|64px]] [[Beaver House]]  || Unlocked with the Vanguard Spire 2&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Lizard House icon.png|64px]] [[Lizard House]]  || Unlocked with the Vanguard Spire 3&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Harpy House icon.png|64px]] [[Harpy House]] || Unlocked with the Vanguard Spire 4&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Industry ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Building !! Source&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Crude_Workstation_icon.png|64px]] [[Crude Workstation]] || (default)&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Makeshift_Post_icon.png|64px]] [[Makeshift Post]] || (default)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== City Buildings ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Building !! Source&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Blight_Post_icon.png|64px]] [[Blight Post]] || (default)&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Hydrant_icon.png|64px]] [[Hydrant]] || (default)&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Storage_icon.png|64px]] [[Warehouse]] || (default)&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Temporary_Hearth_icon.png|64px]] [[Small Hearth]] || (default)&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Trading_Post_icon.png|64px]] [[Trading Post]] || (default)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
= List of Buildings =&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Main page: [[List of Buildings]]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{{:List of Buildings}}&lt;/div&gt;</summary>
		<author><name>Erunaraina</name></author>
	</entry>
	<entry>
		<id>https://wiki.hoodedhorse.com/Against_the_Storm/index.php?title=Buildings&amp;diff=2028</id>
		<title>Buildings</title>
		<link rel="alternate" type="text/html" href="https://wiki.hoodedhorse.com/Against_the_Storm/index.php?title=Buildings&amp;diff=2028"/>
		<updated>2023-03-02T19:39:37Z</updated>

		<summary type="html">&lt;p&gt;Erunaraina: Essential City Buildings&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Version|0.38.3}}&lt;br /&gt;
&lt;br /&gt;
= Buildings =&lt;br /&gt;
&lt;br /&gt;
Buildings are your main way of meeting the [[Needs]] of your [[Villagers]] by way of gathering, farming, production, and consumption. They occupy map tiles, constrain the movement of Villagers, and offer a variety of capabilities to help your [[Settlement]] survive.&lt;br /&gt;
&lt;br /&gt;
== Blueprints ==&lt;br /&gt;
&lt;br /&gt;
[[File:Choose blueprint shimmer.png|x120px|thumb|The Reputation icon shimmers when you can choose new Blueprints.]]&lt;br /&gt;
Which buildings you have available for construction is determined by your Blueprints.  Every Viceroy has a list of Essential Buildings and you will begin each Settlement with all of those Blueprints.  You can choose additional Blueprints by gaining Reputation, buying from [[Trade | Traders]], and from [[Glade Event]] rewards.&lt;br /&gt;
&lt;br /&gt;
== Essential Buildings ==&lt;br /&gt;
&lt;br /&gt;
You can add more Blueprints to your Essential Buildings list by completing [[Smoldering City#Deeds | Deeds]] and buying upgrades in the [[Smoldering City#Upgrades | Smoldering City]].  Some upgrades in the Smoldering City also add Blueprints to your list of [[Embarking | Embarkation]] options.  You can learn about your starting list of Essential Buildings by playing the [[Tutorial]]. &lt;br /&gt;
&lt;br /&gt;
= Construction =&lt;br /&gt;
&lt;br /&gt;
To construct new buildings, you must first have that building&#039;s Blueprint.  You can select from the available Blueprints using the menus at the bottom of the screen and click to place the construction site on the map.  Red squares under the construction site indicate impediments to placement such as trees, roads, or other buildings.  Once the construction site for your building is placed, you can select a priority and view which resources have or have not yet been delivered to the site.  Before any resources have been delivered, you can remove the construction site for free - but once resources have arrived, removing the construction site will only refund a partial amount of resources (just as for completed buildings).  Construction sites for buildings which can be moved for free can also be freely moved, but construction sites for buildings with a move cost cannot.&lt;br /&gt;
&lt;br /&gt;
== Builders ==&lt;br /&gt;
&lt;br /&gt;
Buildings are constructed by [[Villagers]] that aren&#039;t assigned to work anywhere else, and they become [[Builders]]. If you need a Building built quickly, you will need to dismiss several workers from their workplaces. If no Builders are available, a hammer icon will appear above all Buildings that are awaiting construction, letting you know that you need to dismiss a worker somewhere or the construction will never finish.&lt;br /&gt;
&lt;br /&gt;
== Construction Toolbar ==&lt;br /&gt;
&lt;br /&gt;
[[File:Buildings construction icons.png|thumb|500px|The construction toolbar at the bottom of the screen, also showing the tooltip over the second icon for Camps, which looks like a mushroom and leaf. Hold your mouse over an icon to see the tooltip.]]&lt;br /&gt;
Buildings are constructed by selecting from the options at the bottom of the screen and then clicking on the game map where you wish it to be placed. From left to write, the construction icons contain the following options:&lt;br /&gt;
# [[File:Construct Roads.png|x32px|Roads|link=]] [[Road]]s, which are not Buildings, but improve [[Villagers]]&#039; ability to move between them&lt;br /&gt;
# [[File:Construct Camps.png|x32px|Camps|link=]] [[Camps]], and you start most maps with the same 4 options: [[Woodcutters&#039; Camp]], [[Stonecutters&#039; Camp]], [[Harvesters&#039; Camp]], and [[Scavengers&#039; Camp]] before being able to choose more [[Blueprints]]&lt;br /&gt;
# [[File:Construct Food Production.png|x32px|Food Production|link=]] [[Food Production]], for example for farming and cooking [[Recipes]]&lt;br /&gt;
# [[File:Construct Housing.png|x32px|Housing|link=]] [[Housing]], and you start every map with at least the option for the basic [[Shelter]]&lt;br /&gt;
# [[File:Construct Industry.png|x32px|Industry|link=]] [[Industry]] Buildings, which produce [[Resources]], sometimes by themselves but usually with [[Recipes]]&lt;br /&gt;
# [[File:Construct City Buildings.png|x32px|City Buildings|link=]] [[City Buildings]], which includes [[Hearths]], [[Warehouse]]s, and the [[Trading Post]], but will also contain Buildings which provide [[Services]] when you have choose their [[Blueprints]].&lt;br /&gt;
# [[File:Construct Decorations.png|x32px|Decorations|link=]] [[Decorations]], which are also not Buildings, but used to upgrade [[Hearths]]&lt;br /&gt;
Next to the construction toolbar are the buttons for marking trees (the axe icons). To the far right is the button for destroying Buildings, roads, or deposits.&lt;br /&gt;
&lt;br /&gt;
== Range ==&lt;br /&gt;
&lt;br /&gt;
[[File:Hearth overlay.png|thumb|300px|Selecting the Ancient Hearth shows the range within which Housing must be placed to be functional.]]&lt;br /&gt;
Depending on the Building you&#039;ve chosen to build (or move), the game may reveal one or more special overlay areas, highlighting, or icons:&lt;br /&gt;
* the range of the [[Hearth]] may be shown when placing another Hearth, [[Housing|Houses]], or [[Decorations]]&lt;br /&gt;
* the range of gathering or farming when placing a [[Camp]] or Building that requires [[Fertile Soil]]&lt;br /&gt;
* highlighting of tiles that contain Fertile Soil when placing [[Farms]]&lt;br /&gt;
* icons of nearby relevant Resources when placing gathering Camps and [[Mines]]&lt;br /&gt;
* highlighting of [[Trees]] that have been marked for cutting in a different color when in range of the [[Woodcutters&#039; Camp]]&lt;br /&gt;
&lt;br /&gt;
Most [[Industry]] Buildings typically do not need to show any of these things. (The Mine is an exception). For example, when placing a [[Provisioner]], there are no overlays or icons shown.&lt;br /&gt;
&lt;br /&gt;
= Moving a Building =&lt;br /&gt;
&lt;br /&gt;
[[File:Moveable_building_from_construction_toolbar.png|thumb|100px|This Camp is a moveable Building.]]&lt;br /&gt;
[[File:Move_Icon.png|32px|Move button]]&lt;br /&gt;
&lt;br /&gt;
If a Building may be moved, the button to do so appears large, in blue, at the top left the Building panel. Holding your mouse over the button will tell you whether the Building may be moved for free, like a [[Camps|Camp]]. Some Buildings can be moved for a cost, like a [[Shelter]] for 5 [[Wood]]. Most Buildings that produce goods using [[Recipes]] cannot be moved at all, and the icon will not appear on their Building panel.&lt;br /&gt;
&lt;br /&gt;
You can see before constructing a Building whether it will be moveable. This appears on the same tooltip where you can preview the cost of the Building before placing it for construction. In the screenshot to the right, notice the blue Move button on the Building&#039;s picture in its construction tooltip.&lt;br /&gt;
&lt;br /&gt;
= Building Panel =&lt;br /&gt;
&lt;br /&gt;
[[File:Building_panel_example-tab_1.png|thumb|100px|The Building panel for a Weaver.]]&lt;br /&gt;
The Building panel contains information on a Building you have selected or placed for construction on the map. Counter-clockwise starting at the top of the panel, you can see four tabs, the [[Workers]], and the content of the tabs. The center-top of the panel, below the tabs, will show the Building&#039;s description, which typically includes a summary of its [[Recipes]] and any [[Specialization]].&lt;br /&gt;
&lt;br /&gt;
== First Tab: Recipes ==&lt;br /&gt;
&lt;br /&gt;
[[File:Building_panel_example-tab_1.png|thumb|200px]]&lt;br /&gt;
&#039;&#039;See also: [[Recipes]]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[File:Tab-Recipes.png|48px]]&lt;br /&gt;
&lt;br /&gt;
On the Building Panel for production Buildings, the first tab contains the Recipes that the Building can produce. For Buildings like [[Camps]] and [[Farms]], there are no tabs and the Recipes and internal Storage are shown together.&lt;br /&gt;
&lt;br /&gt;
In the list of Recipes, you can check or uncheck the Recipes you want the Workers to produce. By default, all Recipes are enabled. You may want to uncheck to disable Recipes that are lower efficiency than in other Buildings. For example, you may want to disable the Recipe for [[Planks]] in the [[Crude Workstation]] ({{0star]]) once you have built a [[Lumber Mill]] ({{3star}}), so you get the most efficient use of [[Wood]]. However, if your are in need of more Planks and you can afford to spend the extra Wood, it may be worth it to keep the Planks Recipe checked in the Crude Workstation.&lt;br /&gt;
&lt;br /&gt;
In the list of Recipes, you can also click the up and down arrows to increase or decrease the priority of a Recipe. This will reorder the list, so the highest priority Recipes are on top. When a Recipe is prioritized in a Building, the Workers will spend all of their time making that Recipe. Once they are unable to produce more, they will move on to the next-lower priority Recipe. This may happen when the settlement runs out of the ingredient Resources or the Limit is reached.&lt;br /&gt;
&lt;br /&gt;
On the right side of the Recipes list, you can set the [[Limit]] of the Recipe. When the settlement has that number of that product Resource &#039;&#039;&#039;in the [[Warehouse]],&#039;&#039;&#039; then the Workers will not &#039;&#039;&#039;start&#039;&#039;&#039; producing more. Sometimes the deliveries to the [[Warehouse]] have not been made yet, so Workers may start another batch, and the Limit may be exceeded, so consider this as a soft target not a rigid constraint.&lt;br /&gt;
&lt;br /&gt;
=== Workers ===&lt;br /&gt;
&lt;br /&gt;
[[File:Worker_panel_example.png|thumb|300px|Example building panel showing 3 Workers with 3 different statuses.]]&lt;br /&gt;
Most Buildings have space for two or more [[Villager]] to work. Selecting a Building open its panel on the right side of your game window. There, you can assign or dismiss Villagers as [[Workers]].&lt;br /&gt;
&lt;br /&gt;
Next to the Worker icon, like a [[Human]], a small icon will appear that indicates the status of the Worker. They may be the following:&lt;br /&gt;
* [[File:Worker_transport_icon.png|x16px]] = walking to the Building&lt;br /&gt;
* [[File:Worker_production_icon.png|x16px]] = actively producing or gathering&lt;br /&gt;
* [[File:Worker_storage_icon.png|x16px]] = moving goods from the Building to a [[Warehouse]] or vice versa&lt;br /&gt;
* [[File:Worker_rest_icon.png|x16px]] = resting at the Hearth&lt;br /&gt;
* [[File:Worker_idle_icon.png|x16px]] = idling, unable to work&lt;br /&gt;
&lt;br /&gt;
If the worker is unable to work, then their icon will be an exclamation point. This occurs when there are no more Resources to work with (whether from the nearby map tiles or from the Warehouse) or if you must select one of the options of a [[Glade Event]] and press the &#039;&#039;&#039;Investigate&#039;&#039;&#039; button. The Building will also receive an exclamation point icon above it on the map view (even with the Building panel closed) to get your attention since an idling Worker may be wasting valuable time, however you are free to ignore these icons.&lt;br /&gt;
&lt;br /&gt;
==== Empty Worker Slots ====&lt;br /&gt;
&lt;br /&gt;
[[File:Worker_Circle_Widget.png|64px|link=]]&lt;br /&gt;
&lt;br /&gt;
If a Building has space for more Workers, you click the black-and-white icon with a nondescript person and green plus sign to choose which [[Species]] to add.&lt;br /&gt;
&lt;br /&gt;
There are noteworthy reasons to leave Worker slots empty in Buildings. For example, emptying the Woodcutters&#039; Camps of all of their Workers just before the [[Storm]] can lower the [[Hostility]] of [[The Forest|the Forest]] enough so you don&#039;t lose any [[Villagers]] during the Storm due to low [[Resolve]]. Another example is if your settlement is producing a good more quickly than it is needed, removing a Worker will slow down the rate of production.&lt;br /&gt;
&lt;br /&gt;
==== Specializations ====&lt;br /&gt;
&lt;br /&gt;
Some Buildings will indicate that there are Specializations available with small, color-coded icons. You can hold your mouse over these icons to see a tooltip that identifies the name of the Specialization. However, the name does not tell you which of the two types of Specializations it is. Specializations either grant bonus to [[Resolve]] or chance for double production. A Building like the [[Cookhouse]] with 4 Worker slots can be used to boost the Resolve of the [[Lizards]] by assigning four Lizards to it due to its [[Warmth|Warmth Specialization]].&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|+ Specializations, effects, and examples&lt;br /&gt;
! Specialization !! Type !!class=&amp;quot;unsortable&amp;quot;| Effect !! Species !!class=&amp;quot;unsortable&amp;quot;| Example Building&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Icon Spec Alchemy 64x64.png|x48px|link=Alchemy]] [[Alchemy]] || &#039;&#039;&#039;Proficiency&#039;&#039;&#039; || +10% chance of doubling their yield || [[File:Harpy_circle.png|32px|link=Harpies]] [[Harpies]] || [[Apothecary]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Icon Spec Brewing 64x64.png|x48px|link=Brewing]] [[Brewing]] || &#039;&#039;&#039;Comfortable&#039;&#039;&#039; || +5 to their Resolve || [[File:Human_circle.png|32px|link=Humans]] [[Humans]] || [[Brewery]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Icon Spec Cloth 64x64.png|x48px|link=Cloth]] [[Cloth]] || &#039;&#039;&#039;Comfortable&#039;&#039;&#039; || +5 to their Resolve || [[File:Harpy_circle.png|32px|link=Harpies]] [[Harpies]] || [[Weaver]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Icon Spec Gear 64x64.png|x48px|link=Engineering]] [[Engineering]] || &#039;&#039;&#039;Comfortable&#039;&#039;&#039; || +5 to their Resolve || [[File:Beaver_circle.png|32px|link=Beavers]] [[Beavers]] || [[Mine]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Icon_Spec_Farm_64x64.png|x48px|link=Farming]] [[Farming]] || &#039;&#039;&#039;Proficiency&#039;&#039;&#039; || +10% chance of doubling their yield || [[File:Human_circle.png|32px|link=Humans]] [[Humans]] || [[Small Farm]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Icon_Spec_Meat_64x64.png|x48px|link=Meat Production]] [[Meat Production]] || &#039;&#039;&#039;Proficiency&#039;&#039;&#039; || +10% chance of doubling their yield || [[File:Lizard_circle.png|32px|link=Lizards]] [[Lizards]] || [[Butcher]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Icon_Spec_Fire_64x64.png|x48px|link=Warmth]] [[Warmth]] || &#039;&#039;&#039;Comfortable&#039;&#039;&#039; || +5 to their Resolve ||  [[File:Lizard_circle.png|32px|link=Lizards]] [[Lizards]] || [[Ancient Hearth]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Icon_Spec_Wood_64x64.png|x48px|link=Woodworking]] [[Woodworking]] || &#039;&#039;&#039;Proficiency&#039;&#039;&#039; || +10% chance of doubling their yield || [[File:Beaver_circle.png|32px|link=Beavers]] [[Beavers]] || [[Woodcutters&#039; Camp]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Second Tab: Storage ==&lt;br /&gt;
&lt;br /&gt;
[[File:Building_panel_example-tab_2.png|thumb|200px]]&lt;br /&gt;
&#039;&#039;See also: [[Storage]] and [[Warehouse]]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[File:Tab-Storage.png|48px]]&lt;br /&gt;
&lt;br /&gt;
=== Produced Goods Storage ===&lt;br /&gt;
&lt;br /&gt;
[[File:Worker panel example-just the storage.png|thumb|300px|The internal Storage in a Woodcutters&#039; Camp is almost full. It has 8 Wood and 6 Copper Ore that need to be delivered to a Warehouse.]]&lt;br /&gt;
&lt;br /&gt;
Most buildings have internal storage, where (a) gathered or produced [[Resources]] are kept until a batch can be taken to the [[Warehouse]] or (b) input Resources are brought from the Warehouse for processing. The capacity of this Storage can be increased by [[Perks]] and [[Upgrades|Upgraded]] in the [[Smoldering City]].&lt;br /&gt;
&lt;br /&gt;
In the example screenshot, a [[Woodcutters&#039; Camp]] has an internal Storage capacity of 15. It is holding 8 [[Wood]] and 6 [[Copper Ore]] that are awaiting delivery to the closest Warehouse. The blue button to &#039;&#039;&#039;Force delivery now&#039;&#039;&#039; is dimmed because a [[Worker]] is on their way back to the Camp to deliver these goods. Pressing this button when the Storage is not full will force a Worker to take the goods to the Warehouse before it is full (and possibly before their own [[Carrying|Carrying Capacity]] would be most efficiently used). This is useful if you have Buildings awaiting construction or [[Glade Events]] that need Resources as soon as possible.&lt;br /&gt;
&lt;br /&gt;
=== Ingredients Storage ===&lt;br /&gt;
&lt;br /&gt;
[[File:Internal storage example.png|thumb|200px|The ingredients Storage in an empty Crude Workstation are inaccessible to other Buildings that could use them.]]&lt;br /&gt;
In another example, a [[Crude Workstation]] has been replaced with Buildings with more efficient (higher-star) [[Recipes]]. Clicking the red &#039;&#039;&#039;X&#039;&#039;&#039; icon on the [[Resources|Resource]]&#039;s icons instantly transfers these Resources back to the [[Warehouse]]. If you accidentally remove the wrong ingredient, a [[Worker]] will need to go pick the ingredients back up from the Warehouse before they can work on the Recipe.&lt;br /&gt;
&lt;br /&gt;
= Essential Buildings List =&lt;br /&gt;
&lt;br /&gt;
== Roads ==&lt;br /&gt;
&lt;br /&gt;
* Path&lt;br /&gt;
&lt;br /&gt;
== Camps ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Building !! Source&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Woodcutters Camp icon.png|64px]] Woodcutters&#039; Camp || (default)&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Stonecutter&#039;s Camp icon.png|64px]] Stonecutters&#039; Camp || (default)&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Harvester Camp icon.png|64px]] Harvesters&#039; Camp || (default)&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Forager&#039;s Camp icon.png|64px]] Small Foragers&#039; Camp || (default)&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Herbalist&#039;s_Camp_icon.png|64px]] Small Herbalists&#039; Camp || (default)&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Trapper&#039;s Camp icon.png|64px]] Small Trappers&#039; Camp || (default)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Food Production ==&lt;br /&gt;
&lt;br /&gt;
* Farm Field&lt;br /&gt;
&lt;br /&gt;
== Housing ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|+ Housing buildings and their benefits &lt;br /&gt;
! Building !! Source&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Shelter icon.png|64px]] [[Shelter]] || (default)&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Big Shelter icon.png|64px]] [[Big Shelter]] || Unlocked with the Ancient Knowledge Deed&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Human House icon.png|64px]] [[Human House]] || Unlocked with the Vanguard Spire 1&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Beaver House icon.png|64px]] [[Beaver House]]  || Unlocked with the Vanguard Spire 2&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Lizard House icon.png|64px]] [[Lizard House]]  || Unlocked with the Vanguard Spire 3&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Harpy House icon.png|64px]] [[Harpy House]] || Unlocked with the Vanguard Spire 4&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Industry ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Building !! Source&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Crude_Workstation_icon.png|64px]] [[Crude Workstation]] || (default)&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Makeshift_Post_icon.png|64px]] [[Makeshift Post]] || (default)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== City Buildings ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Building !! Source&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Blight_Post_icon.png|64px]] [[Blight Post]] || (default)&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Hydrant_icon.png|64px]] [[Hydrant]] || (default)&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Storage_icon.png|64px]] [[Warehouse]] || (default)&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Temporary_Hearth_icon.png|64px]] [[Small Hearth]] || (default)&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Trading_Post_icon.png|64px]] [[Trading Post]] || (default)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
= List of Buildings =&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Main page: [[List of Buildings]]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{{:List of Buildings}}&lt;/div&gt;</summary>
		<author><name>Erunaraina</name></author>
	</entry>
	<entry>
		<id>https://wiki.hoodedhorse.com/Against_the_Storm/index.php?title=Buildings&amp;diff=2027</id>
		<title>Buildings</title>
		<link rel="alternate" type="text/html" href="https://wiki.hoodedhorse.com/Against_the_Storm/index.php?title=Buildings&amp;diff=2027"/>
		<updated>2023-03-02T19:36:28Z</updated>

		<summary type="html">&lt;p&gt;Erunaraina: Essential Industry&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Version|0.38.3}}&lt;br /&gt;
&lt;br /&gt;
= Buildings =&lt;br /&gt;
&lt;br /&gt;
Buildings are your main way of meeting the [[Needs]] of your [[Villagers]] by way of gathering, farming, production, and consumption. They occupy map tiles, constrain the movement of Villagers, and offer a variety of capabilities to help your [[Settlement]] survive.&lt;br /&gt;
&lt;br /&gt;
== Blueprints ==&lt;br /&gt;
&lt;br /&gt;
[[File:Choose blueprint shimmer.png|x120px|thumb|The Reputation icon shimmers when you can choose new Blueprints.]]&lt;br /&gt;
Which buildings you have available for construction is determined by your Blueprints.  Every Viceroy has a list of Essential Buildings and you will begin each Settlement with all of those Blueprints.  You can choose additional Blueprints by gaining Reputation, buying from [[Trade | Traders]], and from [[Glade Event]] rewards.&lt;br /&gt;
&lt;br /&gt;
== Essential Buildings ==&lt;br /&gt;
&lt;br /&gt;
You can add more Blueprints to your Essential Buildings list by completing [[Smoldering City#Deeds | Deeds]] and buying upgrades in the [[Smoldering City#Upgrades | Smoldering City]].  Some upgrades in the Smoldering City also add Blueprints to your list of [[Embarking | Embarkation]] options.  You can learn about your starting list of Essential Buildings by playing the [[Tutorial]]. &lt;br /&gt;
&lt;br /&gt;
= Construction =&lt;br /&gt;
&lt;br /&gt;
To construct new buildings, you must first have that building&#039;s Blueprint.  You can select from the available Blueprints using the menus at the bottom of the screen and click to place the construction site on the map.  Red squares under the construction site indicate impediments to placement such as trees, roads, or other buildings.  Once the construction site for your building is placed, you can select a priority and view which resources have or have not yet been delivered to the site.  Before any resources have been delivered, you can remove the construction site for free - but once resources have arrived, removing the construction site will only refund a partial amount of resources (just as for completed buildings).  Construction sites for buildings which can be moved for free can also be freely moved, but construction sites for buildings with a move cost cannot.&lt;br /&gt;
&lt;br /&gt;
== Builders ==&lt;br /&gt;
&lt;br /&gt;
Buildings are constructed by [[Villagers]] that aren&#039;t assigned to work anywhere else, and they become [[Builders]]. If you need a Building built quickly, you will need to dismiss several workers from their workplaces. If no Builders are available, a hammer icon will appear above all Buildings that are awaiting construction, letting you know that you need to dismiss a worker somewhere or the construction will never finish.&lt;br /&gt;
&lt;br /&gt;
== Construction Toolbar ==&lt;br /&gt;
&lt;br /&gt;
[[File:Buildings construction icons.png|thumb|500px|The construction toolbar at the bottom of the screen, also showing the tooltip over the second icon for Camps, which looks like a mushroom and leaf. Hold your mouse over an icon to see the tooltip.]]&lt;br /&gt;
Buildings are constructed by selecting from the options at the bottom of the screen and then clicking on the game map where you wish it to be placed. From left to write, the construction icons contain the following options:&lt;br /&gt;
# [[File:Construct Roads.png|x32px|Roads|link=]] [[Road]]s, which are not Buildings, but improve [[Villagers]]&#039; ability to move between them&lt;br /&gt;
# [[File:Construct Camps.png|x32px|Camps|link=]] [[Camps]], and you start most maps with the same 4 options: [[Woodcutters&#039; Camp]], [[Stonecutters&#039; Camp]], [[Harvesters&#039; Camp]], and [[Scavengers&#039; Camp]] before being able to choose more [[Blueprints]]&lt;br /&gt;
# [[File:Construct Food Production.png|x32px|Food Production|link=]] [[Food Production]], for example for farming and cooking [[Recipes]]&lt;br /&gt;
# [[File:Construct Housing.png|x32px|Housing|link=]] [[Housing]], and you start every map with at least the option for the basic [[Shelter]]&lt;br /&gt;
# [[File:Construct Industry.png|x32px|Industry|link=]] [[Industry]] Buildings, which produce [[Resources]], sometimes by themselves but usually with [[Recipes]]&lt;br /&gt;
# [[File:Construct City Buildings.png|x32px|City Buildings|link=]] [[City Buildings]], which includes [[Hearths]], [[Warehouse]]s, and the [[Trading Post]], but will also contain Buildings which provide [[Services]] when you have choose their [[Blueprints]].&lt;br /&gt;
# [[File:Construct Decorations.png|x32px|Decorations|link=]] [[Decorations]], which are also not Buildings, but used to upgrade [[Hearths]]&lt;br /&gt;
Next to the construction toolbar are the buttons for marking trees (the axe icons). To the far right is the button for destroying Buildings, roads, or deposits.&lt;br /&gt;
&lt;br /&gt;
== Range ==&lt;br /&gt;
&lt;br /&gt;
[[File:Hearth overlay.png|thumb|300px|Selecting the Ancient Hearth shows the range within which Housing must be placed to be functional.]]&lt;br /&gt;
Depending on the Building you&#039;ve chosen to build (or move), the game may reveal one or more special overlay areas, highlighting, or icons:&lt;br /&gt;
* the range of the [[Hearth]] may be shown when placing another Hearth, [[Housing|Houses]], or [[Decorations]]&lt;br /&gt;
* the range of gathering or farming when placing a [[Camp]] or Building that requires [[Fertile Soil]]&lt;br /&gt;
* highlighting of tiles that contain Fertile Soil when placing [[Farms]]&lt;br /&gt;
* icons of nearby relevant Resources when placing gathering Camps and [[Mines]]&lt;br /&gt;
* highlighting of [[Trees]] that have been marked for cutting in a different color when in range of the [[Woodcutters&#039; Camp]]&lt;br /&gt;
&lt;br /&gt;
Most [[Industry]] Buildings typically do not need to show any of these things. (The Mine is an exception). For example, when placing a [[Provisioner]], there are no overlays or icons shown.&lt;br /&gt;
&lt;br /&gt;
= Moving a Building =&lt;br /&gt;
&lt;br /&gt;
[[File:Moveable_building_from_construction_toolbar.png|thumb|100px|This Camp is a moveable Building.]]&lt;br /&gt;
[[File:Move_Icon.png|32px|Move button]]&lt;br /&gt;
&lt;br /&gt;
If a Building may be moved, the button to do so appears large, in blue, at the top left the Building panel. Holding your mouse over the button will tell you whether the Building may be moved for free, like a [[Camps|Camp]]. Some Buildings can be moved for a cost, like a [[Shelter]] for 5 [[Wood]]. Most Buildings that produce goods using [[Recipes]] cannot be moved at all, and the icon will not appear on their Building panel.&lt;br /&gt;
&lt;br /&gt;
You can see before constructing a Building whether it will be moveable. This appears on the same tooltip where you can preview the cost of the Building before placing it for construction. In the screenshot to the right, notice the blue Move button on the Building&#039;s picture in its construction tooltip.&lt;br /&gt;
&lt;br /&gt;
= Building Panel =&lt;br /&gt;
&lt;br /&gt;
[[File:Building_panel_example-tab_1.png|thumb|100px|The Building panel for a Weaver.]]&lt;br /&gt;
The Building panel contains information on a Building you have selected or placed for construction on the map. Counter-clockwise starting at the top of the panel, you can see four tabs, the [[Workers]], and the content of the tabs. The center-top of the panel, below the tabs, will show the Building&#039;s description, which typically includes a summary of its [[Recipes]] and any [[Specialization]].&lt;br /&gt;
&lt;br /&gt;
== First Tab: Recipes ==&lt;br /&gt;
&lt;br /&gt;
[[File:Building_panel_example-tab_1.png|thumb|200px]]&lt;br /&gt;
&#039;&#039;See also: [[Recipes]]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[File:Tab-Recipes.png|48px]]&lt;br /&gt;
&lt;br /&gt;
On the Building Panel for production Buildings, the first tab contains the Recipes that the Building can produce. For Buildings like [[Camps]] and [[Farms]], there are no tabs and the Recipes and internal Storage are shown together.&lt;br /&gt;
&lt;br /&gt;
In the list of Recipes, you can check or uncheck the Recipes you want the Workers to produce. By default, all Recipes are enabled. You may want to uncheck to disable Recipes that are lower efficiency than in other Buildings. For example, you may want to disable the Recipe for [[Planks]] in the [[Crude Workstation]] ({{0star]]) once you have built a [[Lumber Mill]] ({{3star}}), so you get the most efficient use of [[Wood]]. However, if your are in need of more Planks and you can afford to spend the extra Wood, it may be worth it to keep the Planks Recipe checked in the Crude Workstation.&lt;br /&gt;
&lt;br /&gt;
In the list of Recipes, you can also click the up and down arrows to increase or decrease the priority of a Recipe. This will reorder the list, so the highest priority Recipes are on top. When a Recipe is prioritized in a Building, the Workers will spend all of their time making that Recipe. Once they are unable to produce more, they will move on to the next-lower priority Recipe. This may happen when the settlement runs out of the ingredient Resources or the Limit is reached.&lt;br /&gt;
&lt;br /&gt;
On the right side of the Recipes list, you can set the [[Limit]] of the Recipe. When the settlement has that number of that product Resource &#039;&#039;&#039;in the [[Warehouse]],&#039;&#039;&#039; then the Workers will not &#039;&#039;&#039;start&#039;&#039;&#039; producing more. Sometimes the deliveries to the [[Warehouse]] have not been made yet, so Workers may start another batch, and the Limit may be exceeded, so consider this as a soft target not a rigid constraint.&lt;br /&gt;
&lt;br /&gt;
=== Workers ===&lt;br /&gt;
&lt;br /&gt;
[[File:Worker_panel_example.png|thumb|300px|Example building panel showing 3 Workers with 3 different statuses.]]&lt;br /&gt;
Most Buildings have space for two or more [[Villager]] to work. Selecting a Building open its panel on the right side of your game window. There, you can assign or dismiss Villagers as [[Workers]].&lt;br /&gt;
&lt;br /&gt;
Next to the Worker icon, like a [[Human]], a small icon will appear that indicates the status of the Worker. They may be the following:&lt;br /&gt;
* [[File:Worker_transport_icon.png|x16px]] = walking to the Building&lt;br /&gt;
* [[File:Worker_production_icon.png|x16px]] = actively producing or gathering&lt;br /&gt;
* [[File:Worker_storage_icon.png|x16px]] = moving goods from the Building to a [[Warehouse]] or vice versa&lt;br /&gt;
* [[File:Worker_rest_icon.png|x16px]] = resting at the Hearth&lt;br /&gt;
* [[File:Worker_idle_icon.png|x16px]] = idling, unable to work&lt;br /&gt;
&lt;br /&gt;
If the worker is unable to work, then their icon will be an exclamation point. This occurs when there are no more Resources to work with (whether from the nearby map tiles or from the Warehouse) or if you must select one of the options of a [[Glade Event]] and press the &#039;&#039;&#039;Investigate&#039;&#039;&#039; button. The Building will also receive an exclamation point icon above it on the map view (even with the Building panel closed) to get your attention since an idling Worker may be wasting valuable time, however you are free to ignore these icons.&lt;br /&gt;
&lt;br /&gt;
==== Empty Worker Slots ====&lt;br /&gt;
&lt;br /&gt;
[[File:Worker_Circle_Widget.png|64px|link=]]&lt;br /&gt;
&lt;br /&gt;
If a Building has space for more Workers, you click the black-and-white icon with a nondescript person and green plus sign to choose which [[Species]] to add.&lt;br /&gt;
&lt;br /&gt;
There are noteworthy reasons to leave Worker slots empty in Buildings. For example, emptying the Woodcutters&#039; Camps of all of their Workers just before the [[Storm]] can lower the [[Hostility]] of [[The Forest|the Forest]] enough so you don&#039;t lose any [[Villagers]] during the Storm due to low [[Resolve]]. Another example is if your settlement is producing a good more quickly than it is needed, removing a Worker will slow down the rate of production.&lt;br /&gt;
&lt;br /&gt;
==== Specializations ====&lt;br /&gt;
&lt;br /&gt;
Some Buildings will indicate that there are Specializations available with small, color-coded icons. You can hold your mouse over these icons to see a tooltip that identifies the name of the Specialization. However, the name does not tell you which of the two types of Specializations it is. Specializations either grant bonus to [[Resolve]] or chance for double production. A Building like the [[Cookhouse]] with 4 Worker slots can be used to boost the Resolve of the [[Lizards]] by assigning four Lizards to it due to its [[Warmth|Warmth Specialization]].&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|+ Specializations, effects, and examples&lt;br /&gt;
! Specialization !! Type !!class=&amp;quot;unsortable&amp;quot;| Effect !! Species !!class=&amp;quot;unsortable&amp;quot;| Example Building&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Icon Spec Alchemy 64x64.png|x48px|link=Alchemy]] [[Alchemy]] || &#039;&#039;&#039;Proficiency&#039;&#039;&#039; || +10% chance of doubling their yield || [[File:Harpy_circle.png|32px|link=Harpies]] [[Harpies]] || [[Apothecary]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Icon Spec Brewing 64x64.png|x48px|link=Brewing]] [[Brewing]] || &#039;&#039;&#039;Comfortable&#039;&#039;&#039; || +5 to their Resolve || [[File:Human_circle.png|32px|link=Humans]] [[Humans]] || [[Brewery]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Icon Spec Cloth 64x64.png|x48px|link=Cloth]] [[Cloth]] || &#039;&#039;&#039;Comfortable&#039;&#039;&#039; || +5 to their Resolve || [[File:Harpy_circle.png|32px|link=Harpies]] [[Harpies]] || [[Weaver]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Icon Spec Gear 64x64.png|x48px|link=Engineering]] [[Engineering]] || &#039;&#039;&#039;Comfortable&#039;&#039;&#039; || +5 to their Resolve || [[File:Beaver_circle.png|32px|link=Beavers]] [[Beavers]] || [[Mine]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Icon_Spec_Farm_64x64.png|x48px|link=Farming]] [[Farming]] || &#039;&#039;&#039;Proficiency&#039;&#039;&#039; || +10% chance of doubling their yield || [[File:Human_circle.png|32px|link=Humans]] [[Humans]] || [[Small Farm]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Icon_Spec_Meat_64x64.png|x48px|link=Meat Production]] [[Meat Production]] || &#039;&#039;&#039;Proficiency&#039;&#039;&#039; || +10% chance of doubling their yield || [[File:Lizard_circle.png|32px|link=Lizards]] [[Lizards]] || [[Butcher]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Icon_Spec_Fire_64x64.png|x48px|link=Warmth]] [[Warmth]] || &#039;&#039;&#039;Comfortable&#039;&#039;&#039; || +5 to their Resolve ||  [[File:Lizard_circle.png|32px|link=Lizards]] [[Lizards]] || [[Ancient Hearth]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Icon_Spec_Wood_64x64.png|x48px|link=Woodworking]] [[Woodworking]] || &#039;&#039;&#039;Proficiency&#039;&#039;&#039; || +10% chance of doubling their yield || [[File:Beaver_circle.png|32px|link=Beavers]] [[Beavers]] || [[Woodcutters&#039; Camp]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Second Tab: Storage ==&lt;br /&gt;
&lt;br /&gt;
[[File:Building_panel_example-tab_2.png|thumb|200px]]&lt;br /&gt;
&#039;&#039;See also: [[Storage]] and [[Warehouse]]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[File:Tab-Storage.png|48px]]&lt;br /&gt;
&lt;br /&gt;
=== Produced Goods Storage ===&lt;br /&gt;
&lt;br /&gt;
[[File:Worker panel example-just the storage.png|thumb|300px|The internal Storage in a Woodcutters&#039; Camp is almost full. It has 8 Wood and 6 Copper Ore that need to be delivered to a Warehouse.]]&lt;br /&gt;
&lt;br /&gt;
Most buildings have internal storage, where (a) gathered or produced [[Resources]] are kept until a batch can be taken to the [[Warehouse]] or (b) input Resources are brought from the Warehouse for processing. The capacity of this Storage can be increased by [[Perks]] and [[Upgrades|Upgraded]] in the [[Smoldering City]].&lt;br /&gt;
&lt;br /&gt;
In the example screenshot, a [[Woodcutters&#039; Camp]] has an internal Storage capacity of 15. It is holding 8 [[Wood]] and 6 [[Copper Ore]] that are awaiting delivery to the closest Warehouse. The blue button to &#039;&#039;&#039;Force delivery now&#039;&#039;&#039; is dimmed because a [[Worker]] is on their way back to the Camp to deliver these goods. Pressing this button when the Storage is not full will force a Worker to take the goods to the Warehouse before it is full (and possibly before their own [[Carrying|Carrying Capacity]] would be most efficiently used). This is useful if you have Buildings awaiting construction or [[Glade Events]] that need Resources as soon as possible.&lt;br /&gt;
&lt;br /&gt;
=== Ingredients Storage ===&lt;br /&gt;
&lt;br /&gt;
[[File:Internal storage example.png|thumb|200px|The ingredients Storage in an empty Crude Workstation are inaccessible to other Buildings that could use them.]]&lt;br /&gt;
In another example, a [[Crude Workstation]] has been replaced with Buildings with more efficient (higher-star) [[Recipes]]. Clicking the red &#039;&#039;&#039;X&#039;&#039;&#039; icon on the [[Resources|Resource]]&#039;s icons instantly transfers these Resources back to the [[Warehouse]]. If you accidentally remove the wrong ingredient, a [[Worker]] will need to go pick the ingredients back up from the Warehouse before they can work on the Recipe.&lt;br /&gt;
&lt;br /&gt;
= Essential Buildings List =&lt;br /&gt;
&lt;br /&gt;
== Roads ==&lt;br /&gt;
&lt;br /&gt;
* Path&lt;br /&gt;
&lt;br /&gt;
== Camps ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Building !! Source&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Woodcutters Camp icon.png|64px]] Woodcutters&#039; Camp || (default)&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Stonecutter&#039;s Camp icon.png|64px]] Stonecutters&#039; Camp || (default)&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Harvester Camp icon.png|64px]] Harvesters&#039; Camp || (default)&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Forager&#039;s Camp icon.png|64px]] Small Foragers&#039; Camp || (default)&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Herbalist&#039;s_Camp_icon.png|64px]] Small Herbalists&#039; Camp || (default)&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Trapper&#039;s Camp icon.png|64px]] Small Trappers&#039; Camp || (default)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Food Production ==&lt;br /&gt;
&lt;br /&gt;
* Farm Field&lt;br /&gt;
&lt;br /&gt;
== Housing ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|+ Housing buildings and their benefits &lt;br /&gt;
! Building !! Source&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Shelter icon.png|64px]] [[Shelter]] || (default)&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Big Shelter icon.png|64px]] [[Big Shelter]] || Unlocked with the Ancient Knowledge Deed&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Human House icon.png|64px]] [[Human House]] || Unlocked with the Vanguard Spire 1&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Beaver House icon.png|64px]] [[Beaver House]]  || Unlocked with the Vanguard Spire 2&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Lizard House icon.png|64px]] [[Lizard House]]  || Unlocked with the Vanguard Spire 3&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Harpy House icon.png|64px]] [[Harpy House]] || Unlocked with the Vanguard Spire 4&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Industry ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Building !! Source&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Crude_Workstation_icon.png|64px]] [[Crude Workstation]] || (default)&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Makeshift_Post_icon.png|64px]] [[Makeshift Post]] || (default)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== City Buildings ==&lt;br /&gt;
&lt;br /&gt;
* Blightpost&lt;br /&gt;
* Hydrant&lt;br /&gt;
* Warehouse&lt;br /&gt;
* Small Hearth&lt;br /&gt;
* Trading Post&lt;br /&gt;
&lt;br /&gt;
= List of Buildings =&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Main page: [[List of Buildings]]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{{:List of Buildings}}&lt;/div&gt;</summary>
		<author><name>Erunaraina</name></author>
	</entry>
	<entry>
		<id>https://wiki.hoodedhorse.com/Against_the_Storm/index.php?title=Buildings&amp;diff=2026</id>
		<title>Buildings</title>
		<link rel="alternate" type="text/html" href="https://wiki.hoodedhorse.com/Against_the_Storm/index.php?title=Buildings&amp;diff=2026"/>
		<updated>2023-03-02T19:34:54Z</updated>

		<summary type="html">&lt;p&gt;Erunaraina: Essential Housing&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Version|0.38.3}}&lt;br /&gt;
&lt;br /&gt;
= Buildings =&lt;br /&gt;
&lt;br /&gt;
Buildings are your main way of meeting the [[Needs]] of your [[Villagers]] by way of gathering, farming, production, and consumption. They occupy map tiles, constrain the movement of Villagers, and offer a variety of capabilities to help your [[Settlement]] survive.&lt;br /&gt;
&lt;br /&gt;
== Blueprints ==&lt;br /&gt;
&lt;br /&gt;
[[File:Choose blueprint shimmer.png|x120px|thumb|The Reputation icon shimmers when you can choose new Blueprints.]]&lt;br /&gt;
Which buildings you have available for construction is determined by your Blueprints.  Every Viceroy has a list of Essential Buildings and you will begin each Settlement with all of those Blueprints.  You can choose additional Blueprints by gaining Reputation, buying from [[Trade | Traders]], and from [[Glade Event]] rewards.&lt;br /&gt;
&lt;br /&gt;
== Essential Buildings ==&lt;br /&gt;
&lt;br /&gt;
You can add more Blueprints to your Essential Buildings list by completing [[Smoldering City#Deeds | Deeds]] and buying upgrades in the [[Smoldering City#Upgrades | Smoldering City]].  Some upgrades in the Smoldering City also add Blueprints to your list of [[Embarking | Embarkation]] options.  You can learn about your starting list of Essential Buildings by playing the [[Tutorial]]. &lt;br /&gt;
&lt;br /&gt;
= Construction =&lt;br /&gt;
&lt;br /&gt;
To construct new buildings, you must first have that building&#039;s Blueprint.  You can select from the available Blueprints using the menus at the bottom of the screen and click to place the construction site on the map.  Red squares under the construction site indicate impediments to placement such as trees, roads, or other buildings.  Once the construction site for your building is placed, you can select a priority and view which resources have or have not yet been delivered to the site.  Before any resources have been delivered, you can remove the construction site for free - but once resources have arrived, removing the construction site will only refund a partial amount of resources (just as for completed buildings).  Construction sites for buildings which can be moved for free can also be freely moved, but construction sites for buildings with a move cost cannot.&lt;br /&gt;
&lt;br /&gt;
== Builders ==&lt;br /&gt;
&lt;br /&gt;
Buildings are constructed by [[Villagers]] that aren&#039;t assigned to work anywhere else, and they become [[Builders]]. If you need a Building built quickly, you will need to dismiss several workers from their workplaces. If no Builders are available, a hammer icon will appear above all Buildings that are awaiting construction, letting you know that you need to dismiss a worker somewhere or the construction will never finish.&lt;br /&gt;
&lt;br /&gt;
== Construction Toolbar ==&lt;br /&gt;
&lt;br /&gt;
[[File:Buildings construction icons.png|thumb|500px|The construction toolbar at the bottom of the screen, also showing the tooltip over the second icon for Camps, which looks like a mushroom and leaf. Hold your mouse over an icon to see the tooltip.]]&lt;br /&gt;
Buildings are constructed by selecting from the options at the bottom of the screen and then clicking on the game map where you wish it to be placed. From left to write, the construction icons contain the following options:&lt;br /&gt;
# [[File:Construct Roads.png|x32px|Roads|link=]] [[Road]]s, which are not Buildings, but improve [[Villagers]]&#039; ability to move between them&lt;br /&gt;
# [[File:Construct Camps.png|x32px|Camps|link=]] [[Camps]], and you start most maps with the same 4 options: [[Woodcutters&#039; Camp]], [[Stonecutters&#039; Camp]], [[Harvesters&#039; Camp]], and [[Scavengers&#039; Camp]] before being able to choose more [[Blueprints]]&lt;br /&gt;
# [[File:Construct Food Production.png|x32px|Food Production|link=]] [[Food Production]], for example for farming and cooking [[Recipes]]&lt;br /&gt;
# [[File:Construct Housing.png|x32px|Housing|link=]] [[Housing]], and you start every map with at least the option for the basic [[Shelter]]&lt;br /&gt;
# [[File:Construct Industry.png|x32px|Industry|link=]] [[Industry]] Buildings, which produce [[Resources]], sometimes by themselves but usually with [[Recipes]]&lt;br /&gt;
# [[File:Construct City Buildings.png|x32px|City Buildings|link=]] [[City Buildings]], which includes [[Hearths]], [[Warehouse]]s, and the [[Trading Post]], but will also contain Buildings which provide [[Services]] when you have choose their [[Blueprints]].&lt;br /&gt;
# [[File:Construct Decorations.png|x32px|Decorations|link=]] [[Decorations]], which are also not Buildings, but used to upgrade [[Hearths]]&lt;br /&gt;
Next to the construction toolbar are the buttons for marking trees (the axe icons). To the far right is the button for destroying Buildings, roads, or deposits.&lt;br /&gt;
&lt;br /&gt;
== Range ==&lt;br /&gt;
&lt;br /&gt;
[[File:Hearth overlay.png|thumb|300px|Selecting the Ancient Hearth shows the range within which Housing must be placed to be functional.]]&lt;br /&gt;
Depending on the Building you&#039;ve chosen to build (or move), the game may reveal one or more special overlay areas, highlighting, or icons:&lt;br /&gt;
* the range of the [[Hearth]] may be shown when placing another Hearth, [[Housing|Houses]], or [[Decorations]]&lt;br /&gt;
* the range of gathering or farming when placing a [[Camp]] or Building that requires [[Fertile Soil]]&lt;br /&gt;
* highlighting of tiles that contain Fertile Soil when placing [[Farms]]&lt;br /&gt;
* icons of nearby relevant Resources when placing gathering Camps and [[Mines]]&lt;br /&gt;
* highlighting of [[Trees]] that have been marked for cutting in a different color when in range of the [[Woodcutters&#039; Camp]]&lt;br /&gt;
&lt;br /&gt;
Most [[Industry]] Buildings typically do not need to show any of these things. (The Mine is an exception). For example, when placing a [[Provisioner]], there are no overlays or icons shown.&lt;br /&gt;
&lt;br /&gt;
= Moving a Building =&lt;br /&gt;
&lt;br /&gt;
[[File:Moveable_building_from_construction_toolbar.png|thumb|100px|This Camp is a moveable Building.]]&lt;br /&gt;
[[File:Move_Icon.png|32px|Move button]]&lt;br /&gt;
&lt;br /&gt;
If a Building may be moved, the button to do so appears large, in blue, at the top left the Building panel. Holding your mouse over the button will tell you whether the Building may be moved for free, like a [[Camps|Camp]]. Some Buildings can be moved for a cost, like a [[Shelter]] for 5 [[Wood]]. Most Buildings that produce goods using [[Recipes]] cannot be moved at all, and the icon will not appear on their Building panel.&lt;br /&gt;
&lt;br /&gt;
You can see before constructing a Building whether it will be moveable. This appears on the same tooltip where you can preview the cost of the Building before placing it for construction. In the screenshot to the right, notice the blue Move button on the Building&#039;s picture in its construction tooltip.&lt;br /&gt;
&lt;br /&gt;
= Building Panel =&lt;br /&gt;
&lt;br /&gt;
[[File:Building_panel_example-tab_1.png|thumb|100px|The Building panel for a Weaver.]]&lt;br /&gt;
The Building panel contains information on a Building you have selected or placed for construction on the map. Counter-clockwise starting at the top of the panel, you can see four tabs, the [[Workers]], and the content of the tabs. The center-top of the panel, below the tabs, will show the Building&#039;s description, which typically includes a summary of its [[Recipes]] and any [[Specialization]].&lt;br /&gt;
&lt;br /&gt;
== First Tab: Recipes ==&lt;br /&gt;
&lt;br /&gt;
[[File:Building_panel_example-tab_1.png|thumb|200px]]&lt;br /&gt;
&#039;&#039;See also: [[Recipes]]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[File:Tab-Recipes.png|48px]]&lt;br /&gt;
&lt;br /&gt;
On the Building Panel for production Buildings, the first tab contains the Recipes that the Building can produce. For Buildings like [[Camps]] and [[Farms]], there are no tabs and the Recipes and internal Storage are shown together.&lt;br /&gt;
&lt;br /&gt;
In the list of Recipes, you can check or uncheck the Recipes you want the Workers to produce. By default, all Recipes are enabled. You may want to uncheck to disable Recipes that are lower efficiency than in other Buildings. For example, you may want to disable the Recipe for [[Planks]] in the [[Crude Workstation]] ({{0star]]) once you have built a [[Lumber Mill]] ({{3star}}), so you get the most efficient use of [[Wood]]. However, if your are in need of more Planks and you can afford to spend the extra Wood, it may be worth it to keep the Planks Recipe checked in the Crude Workstation.&lt;br /&gt;
&lt;br /&gt;
In the list of Recipes, you can also click the up and down arrows to increase or decrease the priority of a Recipe. This will reorder the list, so the highest priority Recipes are on top. When a Recipe is prioritized in a Building, the Workers will spend all of their time making that Recipe. Once they are unable to produce more, they will move on to the next-lower priority Recipe. This may happen when the settlement runs out of the ingredient Resources or the Limit is reached.&lt;br /&gt;
&lt;br /&gt;
On the right side of the Recipes list, you can set the [[Limit]] of the Recipe. When the settlement has that number of that product Resource &#039;&#039;&#039;in the [[Warehouse]],&#039;&#039;&#039; then the Workers will not &#039;&#039;&#039;start&#039;&#039;&#039; producing more. Sometimes the deliveries to the [[Warehouse]] have not been made yet, so Workers may start another batch, and the Limit may be exceeded, so consider this as a soft target not a rigid constraint.&lt;br /&gt;
&lt;br /&gt;
=== Workers ===&lt;br /&gt;
&lt;br /&gt;
[[File:Worker_panel_example.png|thumb|300px|Example building panel showing 3 Workers with 3 different statuses.]]&lt;br /&gt;
Most Buildings have space for two or more [[Villager]] to work. Selecting a Building open its panel on the right side of your game window. There, you can assign or dismiss Villagers as [[Workers]].&lt;br /&gt;
&lt;br /&gt;
Next to the Worker icon, like a [[Human]], a small icon will appear that indicates the status of the Worker. They may be the following:&lt;br /&gt;
* [[File:Worker_transport_icon.png|x16px]] = walking to the Building&lt;br /&gt;
* [[File:Worker_production_icon.png|x16px]] = actively producing or gathering&lt;br /&gt;
* [[File:Worker_storage_icon.png|x16px]] = moving goods from the Building to a [[Warehouse]] or vice versa&lt;br /&gt;
* [[File:Worker_rest_icon.png|x16px]] = resting at the Hearth&lt;br /&gt;
* [[File:Worker_idle_icon.png|x16px]] = idling, unable to work&lt;br /&gt;
&lt;br /&gt;
If the worker is unable to work, then their icon will be an exclamation point. This occurs when there are no more Resources to work with (whether from the nearby map tiles or from the Warehouse) or if you must select one of the options of a [[Glade Event]] and press the &#039;&#039;&#039;Investigate&#039;&#039;&#039; button. The Building will also receive an exclamation point icon above it on the map view (even with the Building panel closed) to get your attention since an idling Worker may be wasting valuable time, however you are free to ignore these icons.&lt;br /&gt;
&lt;br /&gt;
==== Empty Worker Slots ====&lt;br /&gt;
&lt;br /&gt;
[[File:Worker_Circle_Widget.png|64px|link=]]&lt;br /&gt;
&lt;br /&gt;
If a Building has space for more Workers, you click the black-and-white icon with a nondescript person and green plus sign to choose which [[Species]] to add.&lt;br /&gt;
&lt;br /&gt;
There are noteworthy reasons to leave Worker slots empty in Buildings. For example, emptying the Woodcutters&#039; Camps of all of their Workers just before the [[Storm]] can lower the [[Hostility]] of [[The Forest|the Forest]] enough so you don&#039;t lose any [[Villagers]] during the Storm due to low [[Resolve]]. Another example is if your settlement is producing a good more quickly than it is needed, removing a Worker will slow down the rate of production.&lt;br /&gt;
&lt;br /&gt;
==== Specializations ====&lt;br /&gt;
&lt;br /&gt;
Some Buildings will indicate that there are Specializations available with small, color-coded icons. You can hold your mouse over these icons to see a tooltip that identifies the name of the Specialization. However, the name does not tell you which of the two types of Specializations it is. Specializations either grant bonus to [[Resolve]] or chance for double production. A Building like the [[Cookhouse]] with 4 Worker slots can be used to boost the Resolve of the [[Lizards]] by assigning four Lizards to it due to its [[Warmth|Warmth Specialization]].&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|+ Specializations, effects, and examples&lt;br /&gt;
! Specialization !! Type !!class=&amp;quot;unsortable&amp;quot;| Effect !! Species !!class=&amp;quot;unsortable&amp;quot;| Example Building&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Icon Spec Alchemy 64x64.png|x48px|link=Alchemy]] [[Alchemy]] || &#039;&#039;&#039;Proficiency&#039;&#039;&#039; || +10% chance of doubling their yield || [[File:Harpy_circle.png|32px|link=Harpies]] [[Harpies]] || [[Apothecary]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Icon Spec Brewing 64x64.png|x48px|link=Brewing]] [[Brewing]] || &#039;&#039;&#039;Comfortable&#039;&#039;&#039; || +5 to their Resolve || [[File:Human_circle.png|32px|link=Humans]] [[Humans]] || [[Brewery]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Icon Spec Cloth 64x64.png|x48px|link=Cloth]] [[Cloth]] || &#039;&#039;&#039;Comfortable&#039;&#039;&#039; || +5 to their Resolve || [[File:Harpy_circle.png|32px|link=Harpies]] [[Harpies]] || [[Weaver]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Icon Spec Gear 64x64.png|x48px|link=Engineering]] [[Engineering]] || &#039;&#039;&#039;Comfortable&#039;&#039;&#039; || +5 to their Resolve || [[File:Beaver_circle.png|32px|link=Beavers]] [[Beavers]] || [[Mine]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Icon_Spec_Farm_64x64.png|x48px|link=Farming]] [[Farming]] || &#039;&#039;&#039;Proficiency&#039;&#039;&#039; || +10% chance of doubling their yield || [[File:Human_circle.png|32px|link=Humans]] [[Humans]] || [[Small Farm]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Icon_Spec_Meat_64x64.png|x48px|link=Meat Production]] [[Meat Production]] || &#039;&#039;&#039;Proficiency&#039;&#039;&#039; || +10% chance of doubling their yield || [[File:Lizard_circle.png|32px|link=Lizards]] [[Lizards]] || [[Butcher]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Icon_Spec_Fire_64x64.png|x48px|link=Warmth]] [[Warmth]] || &#039;&#039;&#039;Comfortable&#039;&#039;&#039; || +5 to their Resolve ||  [[File:Lizard_circle.png|32px|link=Lizards]] [[Lizards]] || [[Ancient Hearth]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Icon_Spec_Wood_64x64.png|x48px|link=Woodworking]] [[Woodworking]] || &#039;&#039;&#039;Proficiency&#039;&#039;&#039; || +10% chance of doubling their yield || [[File:Beaver_circle.png|32px|link=Beavers]] [[Beavers]] || [[Woodcutters&#039; Camp]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Second Tab: Storage ==&lt;br /&gt;
&lt;br /&gt;
[[File:Building_panel_example-tab_2.png|thumb|200px]]&lt;br /&gt;
&#039;&#039;See also: [[Storage]] and [[Warehouse]]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[File:Tab-Storage.png|48px]]&lt;br /&gt;
&lt;br /&gt;
=== Produced Goods Storage ===&lt;br /&gt;
&lt;br /&gt;
[[File:Worker panel example-just the storage.png|thumb|300px|The internal Storage in a Woodcutters&#039; Camp is almost full. It has 8 Wood and 6 Copper Ore that need to be delivered to a Warehouse.]]&lt;br /&gt;
&lt;br /&gt;
Most buildings have internal storage, where (a) gathered or produced [[Resources]] are kept until a batch can be taken to the [[Warehouse]] or (b) input Resources are brought from the Warehouse for processing. The capacity of this Storage can be increased by [[Perks]] and [[Upgrades|Upgraded]] in the [[Smoldering City]].&lt;br /&gt;
&lt;br /&gt;
In the example screenshot, a [[Woodcutters&#039; Camp]] has an internal Storage capacity of 15. It is holding 8 [[Wood]] and 6 [[Copper Ore]] that are awaiting delivery to the closest Warehouse. The blue button to &#039;&#039;&#039;Force delivery now&#039;&#039;&#039; is dimmed because a [[Worker]] is on their way back to the Camp to deliver these goods. Pressing this button when the Storage is not full will force a Worker to take the goods to the Warehouse before it is full (and possibly before their own [[Carrying|Carrying Capacity]] would be most efficiently used). This is useful if you have Buildings awaiting construction or [[Glade Events]] that need Resources as soon as possible.&lt;br /&gt;
&lt;br /&gt;
=== Ingredients Storage ===&lt;br /&gt;
&lt;br /&gt;
[[File:Internal storage example.png|thumb|200px|The ingredients Storage in an empty Crude Workstation are inaccessible to other Buildings that could use them.]]&lt;br /&gt;
In another example, a [[Crude Workstation]] has been replaced with Buildings with more efficient (higher-star) [[Recipes]]. Clicking the red &#039;&#039;&#039;X&#039;&#039;&#039; icon on the [[Resources|Resource]]&#039;s icons instantly transfers these Resources back to the [[Warehouse]]. If you accidentally remove the wrong ingredient, a [[Worker]] will need to go pick the ingredients back up from the Warehouse before they can work on the Recipe.&lt;br /&gt;
&lt;br /&gt;
= Essential Buildings List =&lt;br /&gt;
&lt;br /&gt;
== Roads ==&lt;br /&gt;
&lt;br /&gt;
* Path&lt;br /&gt;
&lt;br /&gt;
== Camps ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Building !! Source&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Woodcutters Camp icon.png|64px]] Woodcutters&#039; Camp || (default)&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Stonecutter&#039;s Camp icon.png|64px]] Stonecutters&#039; Camp || (default)&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Harvester Camp icon.png|64px]] Harvesters&#039; Camp || (default)&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Forager&#039;s Camp icon.png|64px]] Small Foragers&#039; Camp || (default)&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Herbalist&#039;s_Camp_icon.png|64px]] Small Herbalists&#039; Camp || (default)&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Trapper&#039;s Camp icon.png|64px]] Small Trappers&#039; Camp || (default)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Food Production ==&lt;br /&gt;
&lt;br /&gt;
* Farm Field&lt;br /&gt;
&lt;br /&gt;
== Housing ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|+ Housing buildings and their benefits &lt;br /&gt;
! Building !! Source&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Shelter icon.png|64px]] [[Shelter]] || (default)&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Big Shelter icon.png|64px]] [[Big Shelter]] || Unlocked with the Ancient Knowledge Deed&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Human House icon.png|64px]] [[Human House]] || Unlocked with the Vanguard Spire 1&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Beaver House icon.png|64px]] [[Beaver House]]  || Unlocked with the Vanguard Spire 2&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Lizard House icon.png|64px]] [[Lizard House]]  || Unlocked with the Vanguard Spire 3&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Harpy House icon.png|64px]] [[Harpy House]] || Unlocked with the Vanguard Spire 4&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Industry ==&lt;br /&gt;
&lt;br /&gt;
* Crude Workstation&lt;br /&gt;
* Makeshift Post&lt;br /&gt;
&lt;br /&gt;
== City Buildings ==&lt;br /&gt;
&lt;br /&gt;
* Blightpost&lt;br /&gt;
* Hydrant&lt;br /&gt;
* Warehouse&lt;br /&gt;
* Small Hearth&lt;br /&gt;
* Trading Post&lt;br /&gt;
&lt;br /&gt;
= List of Buildings =&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Main page: [[List of Buildings]]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{{:List of Buildings}}&lt;/div&gt;</summary>
		<author><name>Erunaraina</name></author>
	</entry>
	<entry>
		<id>https://wiki.hoodedhorse.com/Against_the_Storm/index.php?title=Buildings&amp;diff=2025</id>
		<title>Buildings</title>
		<link rel="alternate" type="text/html" href="https://wiki.hoodedhorse.com/Against_the_Storm/index.php?title=Buildings&amp;diff=2025"/>
		<updated>2023-03-02T19:32:07Z</updated>

		<summary type="html">&lt;p&gt;Erunaraina: Essential Camps&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Version|0.38.3}}&lt;br /&gt;
&lt;br /&gt;
= Buildings =&lt;br /&gt;
&lt;br /&gt;
Buildings are your main way of meeting the [[Needs]] of your [[Villagers]] by way of gathering, farming, production, and consumption. They occupy map tiles, constrain the movement of Villagers, and offer a variety of capabilities to help your [[Settlement]] survive.&lt;br /&gt;
&lt;br /&gt;
== Blueprints ==&lt;br /&gt;
&lt;br /&gt;
[[File:Choose blueprint shimmer.png|x120px|thumb|The Reputation icon shimmers when you can choose new Blueprints.]]&lt;br /&gt;
Which buildings you have available for construction is determined by your Blueprints.  Every Viceroy has a list of Essential Buildings and you will begin each Settlement with all of those Blueprints.  You can choose additional Blueprints by gaining Reputation, buying from [[Trade | Traders]], and from [[Glade Event]] rewards.&lt;br /&gt;
&lt;br /&gt;
== Essential Buildings ==&lt;br /&gt;
&lt;br /&gt;
You can add more Blueprints to your Essential Buildings list by completing [[Smoldering City#Deeds | Deeds]] and buying upgrades in the [[Smoldering City#Upgrades | Smoldering City]].  Some upgrades in the Smoldering City also add Blueprints to your list of [[Embarking | Embarkation]] options.  You can learn about your starting list of Essential Buildings by playing the [[Tutorial]]. &lt;br /&gt;
&lt;br /&gt;
= Construction =&lt;br /&gt;
&lt;br /&gt;
To construct new buildings, you must first have that building&#039;s Blueprint.  You can select from the available Blueprints using the menus at the bottom of the screen and click to place the construction site on the map.  Red squares under the construction site indicate impediments to placement such as trees, roads, or other buildings.  Once the construction site for your building is placed, you can select a priority and view which resources have or have not yet been delivered to the site.  Before any resources have been delivered, you can remove the construction site for free - but once resources have arrived, removing the construction site will only refund a partial amount of resources (just as for completed buildings).  Construction sites for buildings which can be moved for free can also be freely moved, but construction sites for buildings with a move cost cannot.&lt;br /&gt;
&lt;br /&gt;
== Builders ==&lt;br /&gt;
&lt;br /&gt;
Buildings are constructed by [[Villagers]] that aren&#039;t assigned to work anywhere else, and they become [[Builders]]. If you need a Building built quickly, you will need to dismiss several workers from their workplaces. If no Builders are available, a hammer icon will appear above all Buildings that are awaiting construction, letting you know that you need to dismiss a worker somewhere or the construction will never finish.&lt;br /&gt;
&lt;br /&gt;
== Construction Toolbar ==&lt;br /&gt;
&lt;br /&gt;
[[File:Buildings construction icons.png|thumb|500px|The construction toolbar at the bottom of the screen, also showing the tooltip over the second icon for Camps, which looks like a mushroom and leaf. Hold your mouse over an icon to see the tooltip.]]&lt;br /&gt;
Buildings are constructed by selecting from the options at the bottom of the screen and then clicking on the game map where you wish it to be placed. From left to write, the construction icons contain the following options:&lt;br /&gt;
# [[File:Construct Roads.png|x32px|Roads|link=]] [[Road]]s, which are not Buildings, but improve [[Villagers]]&#039; ability to move between them&lt;br /&gt;
# [[File:Construct Camps.png|x32px|Camps|link=]] [[Camps]], and you start most maps with the same 4 options: [[Woodcutters&#039; Camp]], [[Stonecutters&#039; Camp]], [[Harvesters&#039; Camp]], and [[Scavengers&#039; Camp]] before being able to choose more [[Blueprints]]&lt;br /&gt;
# [[File:Construct Food Production.png|x32px|Food Production|link=]] [[Food Production]], for example for farming and cooking [[Recipes]]&lt;br /&gt;
# [[File:Construct Housing.png|x32px|Housing|link=]] [[Housing]], and you start every map with at least the option for the basic [[Shelter]]&lt;br /&gt;
# [[File:Construct Industry.png|x32px|Industry|link=]] [[Industry]] Buildings, which produce [[Resources]], sometimes by themselves but usually with [[Recipes]]&lt;br /&gt;
# [[File:Construct City Buildings.png|x32px|City Buildings|link=]] [[City Buildings]], which includes [[Hearths]], [[Warehouse]]s, and the [[Trading Post]], but will also contain Buildings which provide [[Services]] when you have choose their [[Blueprints]].&lt;br /&gt;
# [[File:Construct Decorations.png|x32px|Decorations|link=]] [[Decorations]], which are also not Buildings, but used to upgrade [[Hearths]]&lt;br /&gt;
Next to the construction toolbar are the buttons for marking trees (the axe icons). To the far right is the button for destroying Buildings, roads, or deposits.&lt;br /&gt;
&lt;br /&gt;
== Range ==&lt;br /&gt;
&lt;br /&gt;
[[File:Hearth overlay.png|thumb|300px|Selecting the Ancient Hearth shows the range within which Housing must be placed to be functional.]]&lt;br /&gt;
Depending on the Building you&#039;ve chosen to build (or move), the game may reveal one or more special overlay areas, highlighting, or icons:&lt;br /&gt;
* the range of the [[Hearth]] may be shown when placing another Hearth, [[Housing|Houses]], or [[Decorations]]&lt;br /&gt;
* the range of gathering or farming when placing a [[Camp]] or Building that requires [[Fertile Soil]]&lt;br /&gt;
* highlighting of tiles that contain Fertile Soil when placing [[Farms]]&lt;br /&gt;
* icons of nearby relevant Resources when placing gathering Camps and [[Mines]]&lt;br /&gt;
* highlighting of [[Trees]] that have been marked for cutting in a different color when in range of the [[Woodcutters&#039; Camp]]&lt;br /&gt;
&lt;br /&gt;
Most [[Industry]] Buildings typically do not need to show any of these things. (The Mine is an exception). For example, when placing a [[Provisioner]], there are no overlays or icons shown.&lt;br /&gt;
&lt;br /&gt;
= Moving a Building =&lt;br /&gt;
&lt;br /&gt;
[[File:Moveable_building_from_construction_toolbar.png|thumb|100px|This Camp is a moveable Building.]]&lt;br /&gt;
[[File:Move_Icon.png|32px|Move button]]&lt;br /&gt;
&lt;br /&gt;
If a Building may be moved, the button to do so appears large, in blue, at the top left the Building panel. Holding your mouse over the button will tell you whether the Building may be moved for free, like a [[Camps|Camp]]. Some Buildings can be moved for a cost, like a [[Shelter]] for 5 [[Wood]]. Most Buildings that produce goods using [[Recipes]] cannot be moved at all, and the icon will not appear on their Building panel.&lt;br /&gt;
&lt;br /&gt;
You can see before constructing a Building whether it will be moveable. This appears on the same tooltip where you can preview the cost of the Building before placing it for construction. In the screenshot to the right, notice the blue Move button on the Building&#039;s picture in its construction tooltip.&lt;br /&gt;
&lt;br /&gt;
= Building Panel =&lt;br /&gt;
&lt;br /&gt;
[[File:Building_panel_example-tab_1.png|thumb|100px|The Building panel for a Weaver.]]&lt;br /&gt;
The Building panel contains information on a Building you have selected or placed for construction on the map. Counter-clockwise starting at the top of the panel, you can see four tabs, the [[Workers]], and the content of the tabs. The center-top of the panel, below the tabs, will show the Building&#039;s description, which typically includes a summary of its [[Recipes]] and any [[Specialization]].&lt;br /&gt;
&lt;br /&gt;
== First Tab: Recipes ==&lt;br /&gt;
&lt;br /&gt;
[[File:Building_panel_example-tab_1.png|thumb|200px]]&lt;br /&gt;
&#039;&#039;See also: [[Recipes]]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[File:Tab-Recipes.png|48px]]&lt;br /&gt;
&lt;br /&gt;
On the Building Panel for production Buildings, the first tab contains the Recipes that the Building can produce. For Buildings like [[Camps]] and [[Farms]], there are no tabs and the Recipes and internal Storage are shown together.&lt;br /&gt;
&lt;br /&gt;
In the list of Recipes, you can check or uncheck the Recipes you want the Workers to produce. By default, all Recipes are enabled. You may want to uncheck to disable Recipes that are lower efficiency than in other Buildings. For example, you may want to disable the Recipe for [[Planks]] in the [[Crude Workstation]] ({{0star]]) once you have built a [[Lumber Mill]] ({{3star}}), so you get the most efficient use of [[Wood]]. However, if your are in need of more Planks and you can afford to spend the extra Wood, it may be worth it to keep the Planks Recipe checked in the Crude Workstation.&lt;br /&gt;
&lt;br /&gt;
In the list of Recipes, you can also click the up and down arrows to increase or decrease the priority of a Recipe. This will reorder the list, so the highest priority Recipes are on top. When a Recipe is prioritized in a Building, the Workers will spend all of their time making that Recipe. Once they are unable to produce more, they will move on to the next-lower priority Recipe. This may happen when the settlement runs out of the ingredient Resources or the Limit is reached.&lt;br /&gt;
&lt;br /&gt;
On the right side of the Recipes list, you can set the [[Limit]] of the Recipe. When the settlement has that number of that product Resource &#039;&#039;&#039;in the [[Warehouse]],&#039;&#039;&#039; then the Workers will not &#039;&#039;&#039;start&#039;&#039;&#039; producing more. Sometimes the deliveries to the [[Warehouse]] have not been made yet, so Workers may start another batch, and the Limit may be exceeded, so consider this as a soft target not a rigid constraint.&lt;br /&gt;
&lt;br /&gt;
=== Workers ===&lt;br /&gt;
&lt;br /&gt;
[[File:Worker_panel_example.png|thumb|300px|Example building panel showing 3 Workers with 3 different statuses.]]&lt;br /&gt;
Most Buildings have space for two or more [[Villager]] to work. Selecting a Building open its panel on the right side of your game window. There, you can assign or dismiss Villagers as [[Workers]].&lt;br /&gt;
&lt;br /&gt;
Next to the Worker icon, like a [[Human]], a small icon will appear that indicates the status of the Worker. They may be the following:&lt;br /&gt;
* [[File:Worker_transport_icon.png|x16px]] = walking to the Building&lt;br /&gt;
* [[File:Worker_production_icon.png|x16px]] = actively producing or gathering&lt;br /&gt;
* [[File:Worker_storage_icon.png|x16px]] = moving goods from the Building to a [[Warehouse]] or vice versa&lt;br /&gt;
* [[File:Worker_rest_icon.png|x16px]] = resting at the Hearth&lt;br /&gt;
* [[File:Worker_idle_icon.png|x16px]] = idling, unable to work&lt;br /&gt;
&lt;br /&gt;
If the worker is unable to work, then their icon will be an exclamation point. This occurs when there are no more Resources to work with (whether from the nearby map tiles or from the Warehouse) or if you must select one of the options of a [[Glade Event]] and press the &#039;&#039;&#039;Investigate&#039;&#039;&#039; button. The Building will also receive an exclamation point icon above it on the map view (even with the Building panel closed) to get your attention since an idling Worker may be wasting valuable time, however you are free to ignore these icons.&lt;br /&gt;
&lt;br /&gt;
==== Empty Worker Slots ====&lt;br /&gt;
&lt;br /&gt;
[[File:Worker_Circle_Widget.png|64px|link=]]&lt;br /&gt;
&lt;br /&gt;
If a Building has space for more Workers, you click the black-and-white icon with a nondescript person and green plus sign to choose which [[Species]] to add.&lt;br /&gt;
&lt;br /&gt;
There are noteworthy reasons to leave Worker slots empty in Buildings. For example, emptying the Woodcutters&#039; Camps of all of their Workers just before the [[Storm]] can lower the [[Hostility]] of [[The Forest|the Forest]] enough so you don&#039;t lose any [[Villagers]] during the Storm due to low [[Resolve]]. Another example is if your settlement is producing a good more quickly than it is needed, removing a Worker will slow down the rate of production.&lt;br /&gt;
&lt;br /&gt;
==== Specializations ====&lt;br /&gt;
&lt;br /&gt;
Some Buildings will indicate that there are Specializations available with small, color-coded icons. You can hold your mouse over these icons to see a tooltip that identifies the name of the Specialization. However, the name does not tell you which of the two types of Specializations it is. Specializations either grant bonus to [[Resolve]] or chance for double production. A Building like the [[Cookhouse]] with 4 Worker slots can be used to boost the Resolve of the [[Lizards]] by assigning four Lizards to it due to its [[Warmth|Warmth Specialization]].&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|+ Specializations, effects, and examples&lt;br /&gt;
! Specialization !! Type !!class=&amp;quot;unsortable&amp;quot;| Effect !! Species !!class=&amp;quot;unsortable&amp;quot;| Example Building&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Icon Spec Alchemy 64x64.png|x48px|link=Alchemy]] [[Alchemy]] || &#039;&#039;&#039;Proficiency&#039;&#039;&#039; || +10% chance of doubling their yield || [[File:Harpy_circle.png|32px|link=Harpies]] [[Harpies]] || [[Apothecary]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Icon Spec Brewing 64x64.png|x48px|link=Brewing]] [[Brewing]] || &#039;&#039;&#039;Comfortable&#039;&#039;&#039; || +5 to their Resolve || [[File:Human_circle.png|32px|link=Humans]] [[Humans]] || [[Brewery]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Icon Spec Cloth 64x64.png|x48px|link=Cloth]] [[Cloth]] || &#039;&#039;&#039;Comfortable&#039;&#039;&#039; || +5 to their Resolve || [[File:Harpy_circle.png|32px|link=Harpies]] [[Harpies]] || [[Weaver]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Icon Spec Gear 64x64.png|x48px|link=Engineering]] [[Engineering]] || &#039;&#039;&#039;Comfortable&#039;&#039;&#039; || +5 to their Resolve || [[File:Beaver_circle.png|32px|link=Beavers]] [[Beavers]] || [[Mine]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Icon_Spec_Farm_64x64.png|x48px|link=Farming]] [[Farming]] || &#039;&#039;&#039;Proficiency&#039;&#039;&#039; || +10% chance of doubling their yield || [[File:Human_circle.png|32px|link=Humans]] [[Humans]] || [[Small Farm]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Icon_Spec_Meat_64x64.png|x48px|link=Meat Production]] [[Meat Production]] || &#039;&#039;&#039;Proficiency&#039;&#039;&#039; || +10% chance of doubling their yield || [[File:Lizard_circle.png|32px|link=Lizards]] [[Lizards]] || [[Butcher]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Icon_Spec_Fire_64x64.png|x48px|link=Warmth]] [[Warmth]] || &#039;&#039;&#039;Comfortable&#039;&#039;&#039; || +5 to their Resolve ||  [[File:Lizard_circle.png|32px|link=Lizards]] [[Lizards]] || [[Ancient Hearth]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Icon_Spec_Wood_64x64.png|x48px|link=Woodworking]] [[Woodworking]] || &#039;&#039;&#039;Proficiency&#039;&#039;&#039; || +10% chance of doubling their yield || [[File:Beaver_circle.png|32px|link=Beavers]] [[Beavers]] || [[Woodcutters&#039; Camp]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Second Tab: Storage ==&lt;br /&gt;
&lt;br /&gt;
[[File:Building_panel_example-tab_2.png|thumb|200px]]&lt;br /&gt;
&#039;&#039;See also: [[Storage]] and [[Warehouse]]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[File:Tab-Storage.png|48px]]&lt;br /&gt;
&lt;br /&gt;
=== Produced Goods Storage ===&lt;br /&gt;
&lt;br /&gt;
[[File:Worker panel example-just the storage.png|thumb|300px|The internal Storage in a Woodcutters&#039; Camp is almost full. It has 8 Wood and 6 Copper Ore that need to be delivered to a Warehouse.]]&lt;br /&gt;
&lt;br /&gt;
Most buildings have internal storage, where (a) gathered or produced [[Resources]] are kept until a batch can be taken to the [[Warehouse]] or (b) input Resources are brought from the Warehouse for processing. The capacity of this Storage can be increased by [[Perks]] and [[Upgrades|Upgraded]] in the [[Smoldering City]].&lt;br /&gt;
&lt;br /&gt;
In the example screenshot, a [[Woodcutters&#039; Camp]] has an internal Storage capacity of 15. It is holding 8 [[Wood]] and 6 [[Copper Ore]] that are awaiting delivery to the closest Warehouse. The blue button to &#039;&#039;&#039;Force delivery now&#039;&#039;&#039; is dimmed because a [[Worker]] is on their way back to the Camp to deliver these goods. Pressing this button when the Storage is not full will force a Worker to take the goods to the Warehouse before it is full (and possibly before their own [[Carrying|Carrying Capacity]] would be most efficiently used). This is useful if you have Buildings awaiting construction or [[Glade Events]] that need Resources as soon as possible.&lt;br /&gt;
&lt;br /&gt;
=== Ingredients Storage ===&lt;br /&gt;
&lt;br /&gt;
[[File:Internal storage example.png|thumb|200px|The ingredients Storage in an empty Crude Workstation are inaccessible to other Buildings that could use them.]]&lt;br /&gt;
In another example, a [[Crude Workstation]] has been replaced with Buildings with more efficient (higher-star) [[Recipes]]. Clicking the red &#039;&#039;&#039;X&#039;&#039;&#039; icon on the [[Resources|Resource]]&#039;s icons instantly transfers these Resources back to the [[Warehouse]]. If you accidentally remove the wrong ingredient, a [[Worker]] will need to go pick the ingredients back up from the Warehouse before they can work on the Recipe.&lt;br /&gt;
&lt;br /&gt;
= Essential Buildings List =&lt;br /&gt;
&lt;br /&gt;
== Roads ==&lt;br /&gt;
&lt;br /&gt;
* Path&lt;br /&gt;
&lt;br /&gt;
== Camps ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Building !! Source&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Woodcutters Camp icon.png|64px]] Woodcutters&#039; Camp || (default)&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Stonecutter&#039;s Camp icon.png|64px]] Stonecutters&#039; Camp || (default)&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Harvester Camp icon.png|64px]] Harvesters&#039; Camp || (default)&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Forager&#039;s Camp icon.png|64px]] Small Foragers&#039; Camp || (default)&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Herbalist&#039;s_Camp_icon.png|64px]] Small Herbalists&#039; Camp || (default)&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Trapper&#039;s Camp icon.png|64px]] Small Trappers&#039; Camp || (default)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Food Production ==&lt;br /&gt;
&lt;br /&gt;
* Farm Field&lt;br /&gt;
&lt;br /&gt;
== Housing ==&lt;br /&gt;
&lt;br /&gt;
* Shelter&lt;br /&gt;
&lt;br /&gt;
== Industry ==&lt;br /&gt;
&lt;br /&gt;
* Crude Workstation&lt;br /&gt;
* Makeshift Post&lt;br /&gt;
&lt;br /&gt;
== City Buildings ==&lt;br /&gt;
&lt;br /&gt;
* Blightpost&lt;br /&gt;
* Hydrant&lt;br /&gt;
* Warehouse&lt;br /&gt;
* Small Hearth&lt;br /&gt;
* Trading Post&lt;br /&gt;
&lt;br /&gt;
= List of Buildings =&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Main page: [[List of Buildings]]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{{:List of Buildings}}&lt;/div&gt;</summary>
		<author><name>Erunaraina</name></author>
	</entry>
	<entry>
		<id>https://wiki.hoodedhorse.com/Against_the_Storm/index.php?title=Buildings&amp;diff=2024</id>
		<title>Buildings</title>
		<link rel="alternate" type="text/html" href="https://wiki.hoodedhorse.com/Against_the_Storm/index.php?title=Buildings&amp;diff=2024"/>
		<updated>2023-03-02T19:24:45Z</updated>

		<summary type="html">&lt;p&gt;Erunaraina: Added Essential Buildings&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Version|0.38.3}}&lt;br /&gt;
&lt;br /&gt;
= Buildings =&lt;br /&gt;
&lt;br /&gt;
Buildings are your main way of meeting the [[Needs]] of your [[Villagers]] by way of gathering, farming, production, and consumption. They occupy map tiles, constrain the movement of Villagers, and offer a variety of capabilities to help your [[Settlement]] survive.&lt;br /&gt;
&lt;br /&gt;
== Blueprints ==&lt;br /&gt;
&lt;br /&gt;
[[File:Choose blueprint shimmer.png|x120px|thumb|The Reputation icon shimmers when you can choose new Blueprints.]]&lt;br /&gt;
Which buildings you have available for construction is determined by your Blueprints.  Every Viceroy has a list of Essential Buildings and you will begin each Settlement with all of those Blueprints.  You can choose additional Blueprints by gaining Reputation, buying from [[Trade | Traders]], and from [[Glade Event]] rewards.&lt;br /&gt;
&lt;br /&gt;
== Essential Buildings ==&lt;br /&gt;
&lt;br /&gt;
You can add more Blueprints to your Essential Buildings list by completing [[Smoldering City#Deeds | Deeds]] and buying upgrades in the [[Smoldering City#Upgrades | Smoldering City]].  Some upgrades in the Smoldering City also add Blueprints to your list of [[Embarking | Embarkation]] options.  You can learn about your starting list of Essential Buildings by playing the [[Tutorial]]. &lt;br /&gt;
&lt;br /&gt;
= Construction =&lt;br /&gt;
&lt;br /&gt;
To construct new buildings, you must first have that building&#039;s Blueprint.  You can select from the available Blueprints using the menus at the bottom of the screen and click to place the construction site on the map.  Red squares under the construction site indicate impediments to placement such as trees, roads, or other buildings.  Once the construction site for your building is placed, you can select a priority and view which resources have or have not yet been delivered to the site.  Before any resources have been delivered, you can remove the construction site for free - but once resources have arrived, removing the construction site will only refund a partial amount of resources (just as for completed buildings).  Construction sites for buildings which can be moved for free can also be freely moved, but construction sites for buildings with a move cost cannot.&lt;br /&gt;
&lt;br /&gt;
== Builders ==&lt;br /&gt;
&lt;br /&gt;
Buildings are constructed by [[Villagers]] that aren&#039;t assigned to work anywhere else, and they become [[Builders]]. If you need a Building built quickly, you will need to dismiss several workers from their workplaces. If no Builders are available, a hammer icon will appear above all Buildings that are awaiting construction, letting you know that you need to dismiss a worker somewhere or the construction will never finish.&lt;br /&gt;
&lt;br /&gt;
== Construction Toolbar ==&lt;br /&gt;
&lt;br /&gt;
[[File:Buildings construction icons.png|thumb|500px|The construction toolbar at the bottom of the screen, also showing the tooltip over the second icon for Camps, which looks like a mushroom and leaf. Hold your mouse over an icon to see the tooltip.]]&lt;br /&gt;
Buildings are constructed by selecting from the options at the bottom of the screen and then clicking on the game map where you wish it to be placed. From left to write, the construction icons contain the following options:&lt;br /&gt;
# [[File:Construct Roads.png|x32px|Roads|link=]] [[Road]]s, which are not Buildings, but improve [[Villagers]]&#039; ability to move between them&lt;br /&gt;
# [[File:Construct Camps.png|x32px|Camps|link=]] [[Camps]], and you start most maps with the same 4 options: [[Woodcutters&#039; Camp]], [[Stonecutters&#039; Camp]], [[Harvesters&#039; Camp]], and [[Scavengers&#039; Camp]] before being able to choose more [[Blueprints]]&lt;br /&gt;
# [[File:Construct Food Production.png|x32px|Food Production|link=]] [[Food Production]], for example for farming and cooking [[Recipes]]&lt;br /&gt;
# [[File:Construct Housing.png|x32px|Housing|link=]] [[Housing]], and you start every map with at least the option for the basic [[Shelter]]&lt;br /&gt;
# [[File:Construct Industry.png|x32px|Industry|link=]] [[Industry]] Buildings, which produce [[Resources]], sometimes by themselves but usually with [[Recipes]]&lt;br /&gt;
# [[File:Construct City Buildings.png|x32px|City Buildings|link=]] [[City Buildings]], which includes [[Hearths]], [[Warehouse]]s, and the [[Trading Post]], but will also contain Buildings which provide [[Services]] when you have choose their [[Blueprints]].&lt;br /&gt;
# [[File:Construct Decorations.png|x32px|Decorations|link=]] [[Decorations]], which are also not Buildings, but used to upgrade [[Hearths]]&lt;br /&gt;
Next to the construction toolbar are the buttons for marking trees (the axe icons). To the far right is the button for destroying Buildings, roads, or deposits.&lt;br /&gt;
&lt;br /&gt;
== Range ==&lt;br /&gt;
&lt;br /&gt;
[[File:Hearth overlay.png|thumb|300px|Selecting the Ancient Hearth shows the range within which Housing must be placed to be functional.]]&lt;br /&gt;
Depending on the Building you&#039;ve chosen to build (or move), the game may reveal one or more special overlay areas, highlighting, or icons:&lt;br /&gt;
* the range of the [[Hearth]] may be shown when placing another Hearth, [[Housing|Houses]], or [[Decorations]]&lt;br /&gt;
* the range of gathering or farming when placing a [[Camp]] or Building that requires [[Fertile Soil]]&lt;br /&gt;
* highlighting of tiles that contain Fertile Soil when placing [[Farms]]&lt;br /&gt;
* icons of nearby relevant Resources when placing gathering Camps and [[Mines]]&lt;br /&gt;
* highlighting of [[Trees]] that have been marked for cutting in a different color when in range of the [[Woodcutters&#039; Camp]]&lt;br /&gt;
&lt;br /&gt;
Most [[Industry]] Buildings typically do not need to show any of these things. (The Mine is an exception). For example, when placing a [[Provisioner]], there are no overlays or icons shown.&lt;br /&gt;
&lt;br /&gt;
= Moving a Building =&lt;br /&gt;
&lt;br /&gt;
[[File:Moveable_building_from_construction_toolbar.png|thumb|100px|This Camp is a moveable Building.]]&lt;br /&gt;
[[File:Move_Icon.png|32px|Move button]]&lt;br /&gt;
&lt;br /&gt;
If a Building may be moved, the button to do so appears large, in blue, at the top left the Building panel. Holding your mouse over the button will tell you whether the Building may be moved for free, like a [[Camps|Camp]]. Some Buildings can be moved for a cost, like a [[Shelter]] for 5 [[Wood]]. Most Buildings that produce goods using [[Recipes]] cannot be moved at all, and the icon will not appear on their Building panel.&lt;br /&gt;
&lt;br /&gt;
You can see before constructing a Building whether it will be moveable. This appears on the same tooltip where you can preview the cost of the Building before placing it for construction. In the screenshot to the right, notice the blue Move button on the Building&#039;s picture in its construction tooltip.&lt;br /&gt;
&lt;br /&gt;
= Building Panel =&lt;br /&gt;
&lt;br /&gt;
[[File:Building_panel_example-tab_1.png|thumb|100px|The Building panel for a Weaver.]]&lt;br /&gt;
The Building panel contains information on a Building you have selected or placed for construction on the map. Counter-clockwise starting at the top of the panel, you can see four tabs, the [[Workers]], and the content of the tabs. The center-top of the panel, below the tabs, will show the Building&#039;s description, which typically includes a summary of its [[Recipes]] and any [[Specialization]].&lt;br /&gt;
&lt;br /&gt;
== First Tab: Recipes ==&lt;br /&gt;
&lt;br /&gt;
[[File:Building_panel_example-tab_1.png|thumb|200px]]&lt;br /&gt;
&#039;&#039;See also: [[Recipes]]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[File:Tab-Recipes.png|48px]]&lt;br /&gt;
&lt;br /&gt;
On the Building Panel for production Buildings, the first tab contains the Recipes that the Building can produce. For Buildings like [[Camps]] and [[Farms]], there are no tabs and the Recipes and internal Storage are shown together.&lt;br /&gt;
&lt;br /&gt;
In the list of Recipes, you can check or uncheck the Recipes you want the Workers to produce. By default, all Recipes are enabled. You may want to uncheck to disable Recipes that are lower efficiency than in other Buildings. For example, you may want to disable the Recipe for [[Planks]] in the [[Crude Workstation]] ({{0star]]) once you have built a [[Lumber Mill]] ({{3star}}), so you get the most efficient use of [[Wood]]. However, if your are in need of more Planks and you can afford to spend the extra Wood, it may be worth it to keep the Planks Recipe checked in the Crude Workstation.&lt;br /&gt;
&lt;br /&gt;
In the list of Recipes, you can also click the up and down arrows to increase or decrease the priority of a Recipe. This will reorder the list, so the highest priority Recipes are on top. When a Recipe is prioritized in a Building, the Workers will spend all of their time making that Recipe. Once they are unable to produce more, they will move on to the next-lower priority Recipe. This may happen when the settlement runs out of the ingredient Resources or the Limit is reached.&lt;br /&gt;
&lt;br /&gt;
On the right side of the Recipes list, you can set the [[Limit]] of the Recipe. When the settlement has that number of that product Resource &#039;&#039;&#039;in the [[Warehouse]],&#039;&#039;&#039; then the Workers will not &#039;&#039;&#039;start&#039;&#039;&#039; producing more. Sometimes the deliveries to the [[Warehouse]] have not been made yet, so Workers may start another batch, and the Limit may be exceeded, so consider this as a soft target not a rigid constraint.&lt;br /&gt;
&lt;br /&gt;
=== Workers ===&lt;br /&gt;
&lt;br /&gt;
[[File:Worker_panel_example.png|thumb|300px|Example building panel showing 3 Workers with 3 different statuses.]]&lt;br /&gt;
Most Buildings have space for two or more [[Villager]] to work. Selecting a Building open its panel on the right side of your game window. There, you can assign or dismiss Villagers as [[Workers]].&lt;br /&gt;
&lt;br /&gt;
Next to the Worker icon, like a [[Human]], a small icon will appear that indicates the status of the Worker. They may be the following:&lt;br /&gt;
* [[File:Worker_transport_icon.png|x16px]] = walking to the Building&lt;br /&gt;
* [[File:Worker_production_icon.png|x16px]] = actively producing or gathering&lt;br /&gt;
* [[File:Worker_storage_icon.png|x16px]] = moving goods from the Building to a [[Warehouse]] or vice versa&lt;br /&gt;
* [[File:Worker_rest_icon.png|x16px]] = resting at the Hearth&lt;br /&gt;
* [[File:Worker_idle_icon.png|x16px]] = idling, unable to work&lt;br /&gt;
&lt;br /&gt;
If the worker is unable to work, then their icon will be an exclamation point. This occurs when there are no more Resources to work with (whether from the nearby map tiles or from the Warehouse) or if you must select one of the options of a [[Glade Event]] and press the &#039;&#039;&#039;Investigate&#039;&#039;&#039; button. The Building will also receive an exclamation point icon above it on the map view (even with the Building panel closed) to get your attention since an idling Worker may be wasting valuable time, however you are free to ignore these icons.&lt;br /&gt;
&lt;br /&gt;
==== Empty Worker Slots ====&lt;br /&gt;
&lt;br /&gt;
[[File:Worker_Circle_Widget.png|64px|link=]]&lt;br /&gt;
&lt;br /&gt;
If a Building has space for more Workers, you click the black-and-white icon with a nondescript person and green plus sign to choose which [[Species]] to add.&lt;br /&gt;
&lt;br /&gt;
There are noteworthy reasons to leave Worker slots empty in Buildings. For example, emptying the Woodcutters&#039; Camps of all of their Workers just before the [[Storm]] can lower the [[Hostility]] of [[The Forest|the Forest]] enough so you don&#039;t lose any [[Villagers]] during the Storm due to low [[Resolve]]. Another example is if your settlement is producing a good more quickly than it is needed, removing a Worker will slow down the rate of production.&lt;br /&gt;
&lt;br /&gt;
==== Specializations ====&lt;br /&gt;
&lt;br /&gt;
Some Buildings will indicate that there are Specializations available with small, color-coded icons. You can hold your mouse over these icons to see a tooltip that identifies the name of the Specialization. However, the name does not tell you which of the two types of Specializations it is. Specializations either grant bonus to [[Resolve]] or chance for double production. A Building like the [[Cookhouse]] with 4 Worker slots can be used to boost the Resolve of the [[Lizards]] by assigning four Lizards to it due to its [[Warmth|Warmth Specialization]].&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|+ Specializations, effects, and examples&lt;br /&gt;
! Specialization !! Type !!class=&amp;quot;unsortable&amp;quot;| Effect !! Species !!class=&amp;quot;unsortable&amp;quot;| Example Building&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Icon Spec Alchemy 64x64.png|x48px|link=Alchemy]] [[Alchemy]] || &#039;&#039;&#039;Proficiency&#039;&#039;&#039; || +10% chance of doubling their yield || [[File:Harpy_circle.png|32px|link=Harpies]] [[Harpies]] || [[Apothecary]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Icon Spec Brewing 64x64.png|x48px|link=Brewing]] [[Brewing]] || &#039;&#039;&#039;Comfortable&#039;&#039;&#039; || +5 to their Resolve || [[File:Human_circle.png|32px|link=Humans]] [[Humans]] || [[Brewery]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Icon Spec Cloth 64x64.png|x48px|link=Cloth]] [[Cloth]] || &#039;&#039;&#039;Comfortable&#039;&#039;&#039; || +5 to their Resolve || [[File:Harpy_circle.png|32px|link=Harpies]] [[Harpies]] || [[Weaver]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Icon Spec Gear 64x64.png|x48px|link=Engineering]] [[Engineering]] || &#039;&#039;&#039;Comfortable&#039;&#039;&#039; || +5 to their Resolve || [[File:Beaver_circle.png|32px|link=Beavers]] [[Beavers]] || [[Mine]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Icon_Spec_Farm_64x64.png|x48px|link=Farming]] [[Farming]] || &#039;&#039;&#039;Proficiency&#039;&#039;&#039; || +10% chance of doubling their yield || [[File:Human_circle.png|32px|link=Humans]] [[Humans]] || [[Small Farm]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Icon_Spec_Meat_64x64.png|x48px|link=Meat Production]] [[Meat Production]] || &#039;&#039;&#039;Proficiency&#039;&#039;&#039; || +10% chance of doubling their yield || [[File:Lizard_circle.png|32px|link=Lizards]] [[Lizards]] || [[Butcher]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Icon_Spec_Fire_64x64.png|x48px|link=Warmth]] [[Warmth]] || &#039;&#039;&#039;Comfortable&#039;&#039;&#039; || +5 to their Resolve ||  [[File:Lizard_circle.png|32px|link=Lizards]] [[Lizards]] || [[Ancient Hearth]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Icon_Spec_Wood_64x64.png|x48px|link=Woodworking]] [[Woodworking]] || &#039;&#039;&#039;Proficiency&#039;&#039;&#039; || +10% chance of doubling their yield || [[File:Beaver_circle.png|32px|link=Beavers]] [[Beavers]] || [[Woodcutters&#039; Camp]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Second Tab: Storage ==&lt;br /&gt;
&lt;br /&gt;
[[File:Building_panel_example-tab_2.png|thumb|200px]]&lt;br /&gt;
&#039;&#039;See also: [[Storage]] and [[Warehouse]]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[File:Tab-Storage.png|48px]]&lt;br /&gt;
&lt;br /&gt;
=== Produced Goods Storage ===&lt;br /&gt;
&lt;br /&gt;
[[File:Worker panel example-just the storage.png|thumb|300px|The internal Storage in a Woodcutters&#039; Camp is almost full. It has 8 Wood and 6 Copper Ore that need to be delivered to a Warehouse.]]&lt;br /&gt;
&lt;br /&gt;
Most buildings have internal storage, where (a) gathered or produced [[Resources]] are kept until a batch can be taken to the [[Warehouse]] or (b) input Resources are brought from the Warehouse for processing. The capacity of this Storage can be increased by [[Perks]] and [[Upgrades|Upgraded]] in the [[Smoldering City]].&lt;br /&gt;
&lt;br /&gt;
In the example screenshot, a [[Woodcutters&#039; Camp]] has an internal Storage capacity of 15. It is holding 8 [[Wood]] and 6 [[Copper Ore]] that are awaiting delivery to the closest Warehouse. The blue button to &#039;&#039;&#039;Force delivery now&#039;&#039;&#039; is dimmed because a [[Worker]] is on their way back to the Camp to deliver these goods. Pressing this button when the Storage is not full will force a Worker to take the goods to the Warehouse before it is full (and possibly before their own [[Carrying|Carrying Capacity]] would be most efficiently used). This is useful if you have Buildings awaiting construction or [[Glade Events]] that need Resources as soon as possible.&lt;br /&gt;
&lt;br /&gt;
=== Ingredients Storage ===&lt;br /&gt;
&lt;br /&gt;
[[File:Internal storage example.png|thumb|200px|The ingredients Storage in an empty Crude Workstation are inaccessible to other Buildings that could use them.]]&lt;br /&gt;
In another example, a [[Crude Workstation]] has been replaced with Buildings with more efficient (higher-star) [[Recipes]]. Clicking the red &#039;&#039;&#039;X&#039;&#039;&#039; icon on the [[Resources|Resource]]&#039;s icons instantly transfers these Resources back to the [[Warehouse]]. If you accidentally remove the wrong ingredient, a [[Worker]] will need to go pick the ingredients back up from the Warehouse before they can work on the Recipe.&lt;br /&gt;
&lt;br /&gt;
= Essential Buildings List =&lt;br /&gt;
&lt;br /&gt;
== Roads ==&lt;br /&gt;
&lt;br /&gt;
* Path&lt;br /&gt;
&lt;br /&gt;
== Camps ==&lt;br /&gt;
&lt;br /&gt;
* Woodcutters&#039; Camp&lt;br /&gt;
* Stonecutters&#039; Camp&lt;br /&gt;
* Harvesters&#039; Camp&lt;br /&gt;
* Small Foragers&#039; Camp&lt;br /&gt;
* Small Herbalists&#039; Camp&lt;br /&gt;
* Small Trappers&#039; Camp&lt;br /&gt;
&lt;br /&gt;
== Food Production ==&lt;br /&gt;
&lt;br /&gt;
* Farm Field&lt;br /&gt;
&lt;br /&gt;
== Housing ==&lt;br /&gt;
&lt;br /&gt;
* Shelter&lt;br /&gt;
&lt;br /&gt;
== Industry ==&lt;br /&gt;
&lt;br /&gt;
* Crude Workstation&lt;br /&gt;
* Makeshift Post&lt;br /&gt;
&lt;br /&gt;
== City Buildings ==&lt;br /&gt;
&lt;br /&gt;
* Blightpost&lt;br /&gt;
* Hydrant&lt;br /&gt;
* Warehouse&lt;br /&gt;
* Small Hearth&lt;br /&gt;
* Trading Post&lt;br /&gt;
&lt;br /&gt;
= List of Buildings =&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Main page: [[List of Buildings]]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{{:List of Buildings}}&lt;/div&gt;</summary>
		<author><name>Erunaraina</name></author>
	</entry>
	<entry>
		<id>https://wiki.hoodedhorse.com/Against_the_Storm/index.php?title=Smoldering_City&amp;diff=2023</id>
		<title>Smoldering City</title>
		<link rel="alternate" type="text/html" href="https://wiki.hoodedhorse.com/Against_the_Storm/index.php?title=Smoldering_City&amp;diff=2023"/>
		<updated>2023-03-02T19:12:34Z</updated>

		<summary type="html">&lt;p&gt;Erunaraina: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= Smoldering City =&lt;br /&gt;
&lt;br /&gt;
The world is plagued by the [[Blightstorm]] - a vile cycle of destruction ravaging everything in its path.  The only safehaven is the &#039;&#039;&#039;Smoldering City&#039;&#039;&#039;, where the mysterious [[Scorched Queen]] reins.  As a [[Viceroy]] of the crown, your goal is to help rebuild the Smoldering City.&lt;br /&gt;
&lt;br /&gt;
== Upgrades ==&lt;br /&gt;
&lt;br /&gt;
The Scorched Queen has decided that the Smoldering City requires 7 new great work projects: the Obsidian Archives, the Monastery of the Vigilant Flame, the Pioneers&#039; Gate, the First Dawn Headquarters, the Dim Square, the Brass Forge, and the Vanguard Spire.&lt;br /&gt;
&lt;br /&gt;
From the Upgrades tab of the Smoldering City, you can spend [[Resources#Citadel Resources | Citadel Resources]] - such as [[File:Icon MetaResource FoodStockpiles.png|16px]] Food Stockpiles, [[File:Icon MetaResource Artifact.png|16px]] Artifacts, and [[File:Icon MetaResource Machinery.png|16px]] Machinery - to construct and upgrade these great works.  Each great work improves your Settlements&#039; chances for survival in a particular way, and certain upgrade levels will unlock new game features.&lt;br /&gt;
&lt;br /&gt;
Each level of these great works grants:&lt;br /&gt;
* &#039;&#039;&#039;Obsidian Archives&#039;&#039;&#039; - Queen&#039;s Patience: -2% to the speed at which the Queen&#039;s Impatience grows per upgrade level (max. -34%)&lt;br /&gt;
* &#039;&#039;&#039;Monastery of the Vigilant Flame&#039;&#039;&#039; - Everlasting Flames: +2% to burning duration for all fuels burned in the Hearth per upgrade level (max. +18%)&lt;br /&gt;
* &#039;&#039;&#039;Pioneers&#039; Gate&#039;&#039;&#039; - Villager Speed Increase: +2% increase to Villager walking speed per upgrade level (max. +20%)&lt;br /&gt;
* &#039;&#039;&#039;First Dawn Headquarters&#039;&#039;&#039; - Unforeseen Riches: +1% boost to the chance of obtaining bonus production yields per upgrade level (max. +10%)&lt;br /&gt;
* &#039;&#039;&#039;Dim Square&#039;&#039;&#039; - Quicker Trader Arrival: +3% bonus to trader arrival speed per upgrade level (max. +27%)&lt;br /&gt;
* &#039;&#039;&#039;Brass Forge&#039;&#039;&#039; - Production Speed Increase: +2% boost to global production speed per upgrade level (max. +18%)&lt;br /&gt;
* &#039;&#039;&#039;Vanguard Spire&#039;&#039;&#039; - Gathering Technique: +1 available charge to all resource deposits per upgrade level (max. +9)&lt;br /&gt;
&lt;br /&gt;
Other rewards include:&lt;br /&gt;
* &#039;&#039;&#039;Obsidian Archives&#039;&#039;&#039; - increases the Citadel Resource rewards for completing a Settlement, and unlocks many new game features such as Consumption Control, Rainpunk Engines, rival Viceroys, [[Royal Expeditions]], [[Timed Orders]], [[Training Expeditions]]&lt;br /&gt;
* &#039;&#039;&#039;Monastery of the Vigilant Flame&#039;&#039;&#039; - increases your [[Cornerstone]] pool and reroll chances&lt;br /&gt;
* &#039;&#039;&#039;Pioneers&#039; Gate&#039;&#039;&#039; - increases your Embarkation points, and extends the vision of your Settlements and your Embarkation range&lt;br /&gt;
* &#039;&#039;&#039;First Dawn Headquarters&#039;&#039;&#039; - adds new Embarkation choices and increases your Embarkation points&lt;br /&gt;
* &#039;&#039;&#039;Dim Square&#039;&#039;&#039; - allows and increases the number of [[Trade Routes]], and improves the cost and availability of [[Perks]]/Blueprints from [[Traders]]&lt;br /&gt;
* &#039;&#039;&#039;Brass Forge&#039;&#039;&#039; - allows [[Hearth]] upgrades, and increases worker and building capacities&lt;br /&gt;
* &#039;&#039;&#039;Vanguard Spire&#039;&#039;&#039; - adds race-specific [[Housing]] to your [[Essential Buildings]] and improves your Caravan choices and Newcomers&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Name !! Required Level !! class=&amp;quot;unsortable&amp;quot; | Cost !! class=&amp;quot;unsortable&amp;quot; | Bonus&lt;br /&gt;
|-&lt;br /&gt;
| Obsidian Archive 1 || level 1 || 10 [[File:Icon MetaResource FoodStockpiles.png|32px]] Food Stockpiles || &lt;br /&gt;
|-&lt;br /&gt;
| Obsidian Archive 2 || rowspan=2 | level 2 || 10 [[File:Icon MetaResource FoodStockpiles.png|32px]] Food Stockpiles || &lt;br /&gt;
|-&lt;br /&gt;
| Monastery of the Vigilant Flame 1 || 10 [[File:Icon MetaResource FoodStockpiles.png|32px]] Food Stockpiles || &lt;br /&gt;
|-&lt;br /&gt;
| Pioneers&#039; Gate 1 || rowspan=4 | level 3 || 10 [[File:Icon MetaResource FoodStockpiles.png|32px]] Food Stockpiles || &lt;br /&gt;
|-&lt;br /&gt;
| Obsidian Archive 3 || 18 [[File:Icon MetaResource FoodStockpiles.png|32px]] Food Stockpiles || &lt;br /&gt;
|-&lt;br /&gt;
| Monastery of the Vigilant Flame 2 || 12 [[File:Icon MetaResource FoodStockpiles.png|32px]] Food Stockpiles || &lt;br /&gt;
|-&lt;br /&gt;
| First Dawn Headquarters 1 || 12 [[File:Icon MetaResource FoodStockpiles.png|32px]] Food Stockpiles || &lt;br /&gt;
|-&lt;br /&gt;
| Dim Square 1 || rowspan=4 | level 4 || 24 [[File:Icon MetaResource FoodStockpiles.png|32px]] Food Stockpiles || &lt;br /&gt;
|-&lt;br /&gt;
| Brass Forge 1 || 24 [[File:Icon MetaResource FoodStockpiles.png|32px]] Food Stockpiles || &lt;br /&gt;
|-&lt;br /&gt;
| Obsidian Archive 4 || 24 [[File:Icon MetaResource FoodStockpiles.png|32px]] Food Stockpiles || &lt;br /&gt;
|-&lt;br /&gt;
| First Dawn Headquarters 2 || 24 [[File:Icon MetaResource FoodStockpiles.png|32px]] Food Stockpiles || &lt;br /&gt;
|-&lt;br /&gt;
| Brass Forge 2 || rowspan=5 | level 5 || 30 [[File:Icon MetaResource FoodStockpiles.png|32px]] Food Stockpiles&amp;lt;br&amp;gt;6 [[File:Icon MetaResource Artifact.png|32px]] Artifacts || &lt;br /&gt;
|-&lt;br /&gt;
| Pioneers&#039; Gate 2 || 24 [[File:Icon MetaResource FoodStockpiles.png|32px]] Food Stockpiles || &lt;br /&gt;
|-&lt;br /&gt;
| Obsidian Archive 5 || 30 [[File:Icon MetaResource FoodStockpiles.png|32px]] Food Stockpiles || &lt;br /&gt;
|-&lt;br /&gt;
| Monastery of the Vigilant Flame 3 || 24 [[File:Icon MetaResource FoodStockpiles.png|32px]] Food Stockpiles&amp;lt;br&amp;gt;3 [[File:Icon MetaResource Artifact.png|32px]] Artifacts || &lt;br /&gt;
|-&lt;br /&gt;
| Vanguard Spire 1 || 24 [[File:Icon MetaResource FoodStockpiles.png|32px]] Food Stockpiles&amp;lt;br&amp;gt;3 [[File:Icon MetaResource Machinery.png|32px]] Machinery || &lt;br /&gt;
|-&lt;br /&gt;
| Dim Square 2 || rowspan=6 | level 6 || 36 [[File:Icon MetaResource FoodStockpiles.png|32px]] Food Stockpiles || &lt;br /&gt;
|-&lt;br /&gt;
| Pioneers&#039; Gate 3 || 24 [[File:Icon MetaResource FoodStockpiles.png|32px]] Food Stockpiles || &lt;br /&gt;
|-&lt;br /&gt;
| Obsidian Archive 6 || 36 [[File:Icon MetaResource FoodStockpiles.png|32px]] Food Stockpiles || &lt;br /&gt;
|-&lt;br /&gt;
| Monastery of the Vigilant Flame 4 || 36 [[File:Icon MetaResource FoodStockpiles.png|32px]] Food Stockpiles || &lt;br /&gt;
|-&lt;br /&gt;
| First Dawn Headquarters 3 || 36 [[File:Icon MetaResource FoodStockpiles.png|32px]] Food Stockpiles || &lt;br /&gt;
|-&lt;br /&gt;
| Vanguard Spire 2 || 36 [[File:Icon MetaResource FoodStockpiles.png|32px]] Food Stockpiles&amp;lt;br&amp;gt;6 [[File:Icon MetaResource Machinery.png|32px]] Machinery || &lt;br /&gt;
|-&lt;br /&gt;
| Dim Square 3 || rowspan=5 | level 7 || 36 [[File:Icon MetaResource FoodStockpiles.png|32px]] Food Stockpiles&amp;lt;br&amp;gt;6 [[File:Icon MetaResource Artifact.png|32px]] Artifacts || &lt;br /&gt;
|-&lt;br /&gt;
| Brass Forge 3 || 48 [[File:Icon MetaResource FoodStockpiles.png|32px]] Food Stockpiles&amp;lt;br&amp;gt;6 [[File:Icon MetaResource Machinery.png|32px]] Machinery || &lt;br /&gt;
|-&lt;br /&gt;
| Pioneers&#039; Gate 4 || 36 [[File:Icon MetaResource FoodStockpiles.png|32px]] Food Stockpiles&amp;lt;br&amp;gt;6 [[File:Icon MetaResource Artifact.png|32px]] Artifacts || &lt;br /&gt;
|-&lt;br /&gt;
| Obsidian Archive 7 || 36 [[File:Icon MetaResource FoodStockpiles.png|32px]] Food Stockpiles || &lt;br /&gt;
|-&lt;br /&gt;
| Vanguard Spire 3 || 36 [[File:Icon MetaResource FoodStockpiles.png|32px]] Food Stockpiles&amp;lt;br&amp;gt;6 [[File:Icon MetaResource Machinery.png|32px]] Machinery || &lt;br /&gt;
|-&lt;br /&gt;
| Brass Forge 4 || rowspan=6 | level 8 || 48 [[File:Icon MetaResource FoodStockpiles.png|32px]] Food Stockpiles&amp;lt;br&amp;gt;12 [[File:Icon MetaResource Artifact.png|32px]] Artifacts&amp;lt;br&amp;gt;12 [[File:Icon MetaResource Machinery.png|32px]] Machinery || &lt;br /&gt;
|-&lt;br /&gt;
| Pioneers&#039; Gate 5 || 48 [[File:Icon MetaResource FoodStockpiles.png|32px]] Food Stockpiles&amp;lt;br&amp;gt;12 [[File:Icon MetaResource Artifact.png|32px]] Artifacts || &lt;br /&gt;
|-&lt;br /&gt;
| Obsidian Archive 8 || 48 [[File:Icon MetaResource FoodStockpiles.png|32px]] Food Stockpiles || &lt;br /&gt;
|-&lt;br /&gt;
| Monastery of the Vigilant Flame 5 || 36 [[File:Icon MetaResource FoodStockpiles.png|32px]] Food Stockpiles || &lt;br /&gt;
|-&lt;br /&gt;
| First Dawn Headquarters 4 || 48 [[File:Icon MetaResource FoodStockpiles.png|32px]] Food Stockpiles || &lt;br /&gt;
|-&lt;br /&gt;
| Vanguard Spire 4 || 48 [[File:Icon MetaResource FoodStockpiles.png|32px]] Food Stockpiles&amp;lt;br&amp;gt;12 [[File:Icon MetaResource Machinery.png|32px]] Machinery || &lt;br /&gt;
|-&lt;br /&gt;
| Dim Square 4 || rowspan=5 | level 9 || 60 [[File:Icon MetaResource FoodStockpiles.png|32px]] Food Stockpiles&amp;lt;br&amp;gt;12 [[File:Icon MetaResource Artifact.png|32px]] Artifacts || &lt;br /&gt;
|-&lt;br /&gt;
| Pioneers&#039; Gate 6 || 60 [[File:Icon MetaResource FoodStockpiles.png|32px]] Food Stockpiles&amp;lt;br&amp;gt;12 [[File:Icon MetaResource Machinery.png|32px]] Machinery || &lt;br /&gt;
|-&lt;br /&gt;
| Obsidian Archive 9 || 60 [[File:Icon MetaResource FoodStockpiles.png|32px]] Food Stockpiles&amp;lt;br&amp;gt;12 [[File:Icon MetaResource Artifact.png|32px]] Artifacts || &lt;br /&gt;
|-&lt;br /&gt;
| First Dawn Headquarters 5 || 60 [[File:Icon MetaResource FoodStockpiles.png|32px]] Food Stockpiles || &lt;br /&gt;
|-&lt;br /&gt;
| Vanguard Spire 5 || 60 [[File:Icon MetaResource FoodStockpiles.png|32px]] Food Stockpiles&amp;lt;br&amp;gt;12 [[File:Icon MetaResource Machinery.png|32px]] Machinery || &lt;br /&gt;
|-&lt;br /&gt;
| Dim Square 5 || rowspan=5 | level 10 || 60 [[File:Icon MetaResource FoodStockpiles.png|32px]] Food Stockpiles || &lt;br /&gt;
|-&lt;br /&gt;
| Pioneers&#039; Gate 7 || 60 [[File:Icon MetaResource FoodStockpiles.png|32px]] Food Stockpiles&amp;lt;br&amp;gt;12 [[File:Icon MetaResource Artifact.png|32px]] Artifacts || &lt;br /&gt;
|-&lt;br /&gt;
| Obsidian Archive 10 || 60 [[File:Icon MetaResource FoodStockpiles.png|32px]] Food Stockpiles || &lt;br /&gt;
|-&lt;br /&gt;
| Monastery of the Vigilant Flame 6 || 60 [[File:Icon MetaResource FoodStockpiles.png|32px]] Food Stockpiles&amp;lt;br&amp;gt;12 [[File:Icon MetaResource Machinery.png|32px]] Machinery || &lt;br /&gt;
|-&lt;br /&gt;
| First Dawn Headquarters 6 || 60 [[File:Icon MetaResource FoodStockpiles.png|32px]] Food Stockpiles&amp;lt;br&amp;gt;12 [[File:Icon MetaResource Artifact.png|32px]] Artifacts&amp;lt;br&amp;gt;12 [[File:Icon MetaResource Machinery.png|32px]] Machinery || &lt;br /&gt;
|-&lt;br /&gt;
| Dim Square 6 || rowspan=5 | level 11 || 72 [[File:Icon MetaResource FoodStockpiles.png|32px]] Food Stockpiles&amp;lt;br&amp;gt;12 [[File:Icon MetaResource Artifact.png|32px]] Artifacts&amp;lt;br&amp;gt;12 [[File:Icon MetaResource Machinery.png|32px]] Machinery || &lt;br /&gt;
|-&lt;br /&gt;
| Brass Forge 5 || 72 FOod&amp;lt;br&amp;gt;12 [[File:Icon MetaResource Artifact.png|32px]] Artifacts || &lt;br /&gt;
|-&lt;br /&gt;
| Obsidian Archive 11 || 72 [[File:Icon MetaResource FoodStockpiles.png|32px]] Food Stockpiles&amp;lt;br&amp;gt;12 [[File:Icon MetaResource Machinery.png|32px]] Machinery || &lt;br /&gt;
|-&lt;br /&gt;
| Monastery of the Vigilant Flame 7 || 72 [[File:Icon MetaResource FoodStockpiles.png|32px]] Food Stockpiles&amp;lt;br&amp;gt;12 [[File:Icon MetaResource Artifact.png|32px]] Artifacts&amp;lt;br&amp;gt;12 [[File:Icon MetaResource Machinery.png|32px]] Machinery || &lt;br /&gt;
|-&lt;br /&gt;
| Vanguard Spire 6 || 72 [[File:Icon MetaResource FoodStockpiles.png|32px]] Food Stockpiles || &lt;br /&gt;
|-&lt;br /&gt;
| Brass Forge 6 || rowspan=5 | level 12 || 84 [[File:Icon MetaResource FoodStockpiles.png|32px]] Food Stockpiles || &lt;br /&gt;
|-&lt;br /&gt;
| Pioneers&#039; Gate 8 || 84 [[File:Icon MetaResource FoodStockpiles.png|32px]] Food Stockpiles&amp;lt;br&amp;gt;12 [[File:Icon MetaResource Artifact.png|32px]] Artifacts&amp;lt;br&amp;gt;12 [[File:Icon MetaResource Machinery.png|32px]] Machinery || &lt;br /&gt;
|-&lt;br /&gt;
| Obsidian Archive 12 || 84 [[File:Icon MetaResource FoodStockpiles.png|32px]] Food Stockpiles || &lt;br /&gt;
|-&lt;br /&gt;
| Monastery of the Vigilant Flame 8 || 84 [[File:Icon MetaResource FoodStockpiles.png|32px]] Food Stockpiles&amp;lt;br&amp;gt;12 [[File:Icon MetaResource Artifact.png|32px]] Artifacts&amp;lt;br&amp;gt;12 [[File:Icon MetaResource Machinery.png|32px]] Machinery || &lt;br /&gt;
|-&lt;br /&gt;
| First Dawn Headquarters 7 || 84 [[File:Icon MetaResource FoodStockpiles.png|32px]] Food Stockpiles || &lt;br /&gt;
|-&lt;br /&gt;
| Dim Square 7 || rowspan=5 | level 13 || 96 [[File:Icon MetaResource FoodStockpiles.png|32px]] Food Stockpiles || &lt;br /&gt;
|-&lt;br /&gt;
| Pioneers&#039; Gate 9 || 96 [[File:Icon MetaResource FoodStockpiles.png|32px]] Food Stockpiles || &lt;br /&gt;
|-&lt;br /&gt;
| Obsidian Archive 13 || 96 [[File:Icon MetaResource FoodStockpiles.png|32px]] Food Stockpiles&amp;lt;br&amp;gt;18 [[File:Icon MetaResource Artifact.png|32px]] Artifacts&amp;lt;br&amp;gt;18 [[File:Icon MetaResource Machinery.png|32px]] Machinery || &lt;br /&gt;
|-&lt;br /&gt;
| First Dawn Headquarters 8 || 96 [[File:Icon MetaResource FoodStockpiles.png|32px]] Food Stockpiles&amp;lt;br&amp;gt;24Artifacts || &lt;br /&gt;
|-&lt;br /&gt;
| Vanguard Spire 7 || 96 [[File:Icon MetaResource FoodStockpiles.png|32px]] Food Stockpiles&amp;lt;br&amp;gt;24 [[File:Icon MetaResource Machinery.png|32px]] Machinery || &lt;br /&gt;
|-&lt;br /&gt;
| Dim Square 8 || rowspan=5 | level 14 || 108 [[File:Icon MetaResource FoodStockpiles.png|32px]] Food Stockpiles&amp;lt;br&amp;gt;24 [[File:Icon MetaResource Artifact.png|32px]] Artifacts || &lt;br /&gt;
|-&lt;br /&gt;
| Brass Forge 7 || 108 [[File:Icon MetaResource FoodStockpiles.png|32px]] Food Stockpiles&amp;lt;br&amp;gt;24 [[File:Icon MetaResource Artifact.png|32px]] Artifacts || &lt;br /&gt;
|-&lt;br /&gt;
| Pioneers&#039; Gate 10 || 108 [[File:Icon MetaResource FoodStockpiles.png|32px]] Food Stockpiles&amp;lt;br&amp;gt;24 [[File:Icon MetaResource Machinery.png|32px]] Machinery || &lt;br /&gt;
|-&lt;br /&gt;
| Obsidian Archive 14 || 108 [[File:Icon MetaResource FoodStockpiles.png|32px]] Food Stockpiles || &lt;br /&gt;
|-&lt;br /&gt;
| Vanguard Spire 8 || 108 [[File:Icon MetaResource FoodStockpiles.png|32px]] Food Stockpiles&amp;lt;br&amp;gt;24 [[File:Icon MetaResource Machinery.png|32px]] Machinery || &lt;br /&gt;
|-&lt;br /&gt;
| Dim Square 9 || rowspan=4 | level 15 || 120 [[File:Icon MetaResource FoodStockpiles.png|32px]] Food Stockpiles || &lt;br /&gt;
|-&lt;br /&gt;
| Brass Forge 8 || 120 [[File:Icon MetaResource FoodStockpiles.png|32px]] Food Stockpiles&amp;lt;br&amp;gt;30 [[File:Icon MetaResource Machinery.png|32px]] Machinery || &lt;br /&gt;
|-&lt;br /&gt;
| Obsidian Archive 15 || 120 [[File:Icon MetaResource FoodStockpiles.png|32px]] Food Stockpiles&amp;lt;br&amp;gt;30 [[File:Icon MetaResource Artifact.png|32px]] Artifacts || &lt;br /&gt;
|-&lt;br /&gt;
| First Dawn Headquarters 9 || 120 [[File:Icon MetaResource FoodStockpiles.png|32px]] Food Stockpiles&amp;lt;br&amp;gt;24 [[File:Icon MetaResource Artifact.png|32px]] Artifacts&amp;lt;br&amp;gt;24 [[File:Icon MetaResource Machinery.png|32px]] Machinery || &lt;br /&gt;
|-&lt;br /&gt;
| Obsidian Archive 16&lt;br /&gt;
| rowspan=4| level 16 || 130 [[File:Icon MetaResource FoodStockpiles.png|32px]] Food Stockpiles&amp;lt;br&amp;gt;30 [[File:Icon MetaResource Artifact.png|32px]] Artifacts&amp;lt;br&amp;gt;30 [[File:Icon MetaResource Machinery.png|32px]] Machinery || &lt;br /&gt;
|-&lt;br /&gt;
| Monastery of the Vigilant Flame 9 || 132 [[File:Icon MetaResource FoodStockpiles.png|32px]] Food Stockpiles&amp;lt;br&amp;gt;30 [[File:Icon MetaResource Machinery.png|32px]] Machinery || &lt;br /&gt;
|-&lt;br /&gt;
| First Dawn Headquarters 10 || 132 [[File:Icon MetaResource FoodStockpiles.png|32px]] Food Stockpiles&amp;lt;br&amp;gt;30 [[File:Icon MetaResource Machinery.png|32px]] Machinery || &lt;br /&gt;
|-&lt;br /&gt;
| Vanguard Spire 9 || 130 [[File:Icon MetaResource FoodStockpiles.png|32px]] Food Stockpiles&amp;lt;br&amp;gt;30 [[File:Icon MetaResource Artifact.png|32px]] Artifacts || &lt;br /&gt;
|-&lt;br /&gt;
| Brass Forge 9 || rowspan=2 | level 17 || 144 [[File:Icon MetaResource FoodStockpiles.png|32px]] Food Stockpiles&amp;lt;br&amp;gt;40 [[File:Icon MetaResource Machinery.png|32px]] Machinery || &lt;br /&gt;
|-&lt;br /&gt;
| Obsidian Archive 17 || 130 [[File:Icon MetaResource FoodStockpiles.png|32px]] Food Stockpiles&amp;lt;br&amp;gt;40 [[File:Icon MetaResource Machinery.png|32px]] Machinery || &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Deeds ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Main article: [[Deeds]]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Deeds are tasks from the Smoldering City what will grant either 50 Experience Points or a permanent bonus when completed. Some of them require playing on a certain minimal difficulty. Some of them will grant an Achievement.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Deed !! Category !! Objective !! Min. Difficulty !! Reward !! Grants achievement&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Pyramid.png|25px]] Ancient Knowledge || Exploration || Win a game with 5 Ancient Tablets in the Storage || Settler || Essential Building: Big Shelter || no&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Frog.png|25px]] Cycle of the Wilds || Exploration || Discover 20 Dangerous Glades in one Cycle || Settler || Essential Building: Nightfern || no&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Dice.png|25px]] Dice with Death 1 || Exploration || With a game with 1 Dangerous Glade Events standing || Settler || 50 Experience Points || no&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Dice.png|25px]] Dice with Death 2 || Exploration || With a game with 2 Dangerous Glade Events standing || Settler || 50 Experience Points || no&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Dice.png|25px]] Dice with Death 3 || Exploration || With a game with 3 Dangerous Glade Events standing || Settler || 50 Experience Points || no&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Dice.png|25px]] Dice with Death 4 || Exploration || With a game with 4 Dangerous Glade Events standing || Settler || 50 Experience Points || no&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Map.png|25px]] Discovery 1 || Exploration || Discover 10 Glades || Settler || 50 Experience Points || no&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Map.png|25px]] Discovery 2 || Exploration || Discover 30 Glades || Settler || 50 Experience Points || no&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Map.png|25px]] Discovery 3 || Exploration || Discover 80 Glades || Settler&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Map.png|25px]] Discovery 4 || Exploration || Discover 150 Glades || Settler&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Map.png|25px]] Discovery 5 || Exploration || Discover 250 Glades || Settler&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Map.png|25px]] Discovery 6 || Exploration || Discover 400 Glades || Settler&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Scope.png|25px]] Efficient Explorer || Exploration || Win a game after solving 25 Glade Events || Settler&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Castle.png|25px]] Immovable Viceroy || Exploration || Win a game without discovering any Glades || Settler&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Monster.png|25px]] Into the Forest || Exploration || Win a game after discovering 2 Dangerous or Forbidden Glades in year 1 || Pioneer&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Cards.png|25px]] Outstanding Move || Exploration || Win a game after discovering 1 Dangerous or Forbidden Glades in year 1 || Pioneer&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Shadows.png|25px]] Stalking Shadows || Exploration || Win a game after discovering 1 Dangerous or Forbidden Glades in year 2 || Veteran&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Key.png|25px]] No Loot Boxes || Exploration || Win a game without opening any Caches found in Glades || Settler&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Hands.png|25px]] No Strangers || Exploration || Win a game without solving any Camp event || Settler&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Sign.png|25px]] Playing it Safe || Exploration || Win a game without discovering any Dangerous or Forbidden Glades || Pioneer&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Hammer.png|25px]] Ruins || Exploration || Win a game after taking care of 10 Ruins found in Glades || Settler&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Eagle.png|25px]] Taking Action || Exploration || Win a game after solving 5 Glade Events || Settler&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Torch.png|25px]] Thorough Exploration || Exploration || Win a game with 30 or more Glades discovered || Pioneer&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Doll.png|25px]] Totem Hunter || Exploration || Win a game with 1 Converted Rain Totem, 1 Converted Totem of Denial || Veteran&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Sack.png|25px]] Treasure || Exploration || Win a game after looting 20 Caches found in Glades || Settler&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Beaver 2.png|25px]] Beaver Utopia || Industry || Win a game with: 30 Beavers, 15 Beaver Houses, 1 Guild House || Settler&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Harpy 2.png|25px]] Harpy Utopia || Industry || Win a game with: 30 Harpies, 15 Harpy Houses, 1 Bath House || Settler&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Human 2.png|25px]] Human Utopia || Industry || Win a game with: 30 Humans, 15 Human Houses, 1 Temple || Settler&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Lizard 2.png|25px]] Lizard Utopia || Industry || Win a game with: 30 Lizards, 15 Lizard Houses, 1 Clan Hall || Settler&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Skull.png|25px]] Devil&#039;s Bargain || Industry || Win a game after 20 villagers died || Settler&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Broken.png|25px]] High Price || Industry || Win a game after 15 villagers died || Prestige 18&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Candle.png|25px]] Homesick 1 || Industry || Win a game in 5 years or less || Settler&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Candle.png|25px]] Homesick 2 || Industry || Win a game in 3 years or less || Settler&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Blight.png|25px]] Living Matter Farmer || Industry || Win a game with 3 active pieces of Living Matter on the map (not counting clones) || Settler&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Cog.png|25px]] Rare Technology || Industry || Win a game with a restored Rainpunk Foundry in your settlement || Settler&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Forge.png|25px]] Refinery || Industry || Win a game with 1 Mine, 1 Smelter, 1 Smithy || Veteran&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Ale 2.png|25px]] Serving Ale || Industry || Win a game with 1 Small Farm, 1 Brewery, 1 Tavern || Veteran&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Potion.png|25px]] The Marketplace || Industry || Win a game with 50 villagers, 1 Temple, 1 Market || Settler&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Shovel.png|25px]] Tool Hoarder || Industry || Win a game with 50 Infused Tools in the Storage || Settler&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Shoes.png|25px]] Traveling Light || Industry || Win a game without taking any Embark Bonuses || Veteran&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Anchor.png|25px]] Unnecessary Burden || Industry || Win a game without taking any Embark Bonuses || Prestige 10&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Wings.png|25px]] A True Leader || Prosperity || Earn 18 Reputation Points through Resolve in a single game || Prestige 1&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Barrel.png|25px]] Export Expert 1 || Prosperity || Complete 10 Trade Routes || Settler&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Barrel.png|25px]] Export Expert 2 || Prosperity || Complete 30 Trade Routes || Settler&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Barrel.png|25px]] Export Expert 3 || Prosperity || Complete 80 Trade Routes || Settler&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Barrel.png|25px]] Export Expert 4 || Prosperity || Complete 150 Trade Routes || Settler&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Barrel.png|25px]] Export Expert 5 || Prosperity || Complete 250 Trade Routes || Settler&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Barrel.png|25px]] Export Expert 6 || Prosperity || Complete 480 Trade Routes || Settler&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Food.png|25px]] Feeding the People || Prosperity || Ensure all villagers simultaneously have every need fulfilled from category: Complex Food || Settler&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Services.png|25px]] Higher Needs || Prosperity || Ensure all villagers simultaneously have every need fulfilled from category: Services || Settler&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Heart.png|25px]] Paradise || Prosperity || Ensure all villagers simultaneously have every need fulfilled || Settler&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Crest.png|25px]] No Deaths || Prosperity || Win a game with no dead villagers || Settler&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Tempest.png|25px]] Tempest || Prosperity || Win a game with no dead villagers || Viceroy&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Envelope.png|25px]] Prosperity 1 || Prosperity || Collect 10 points of Reputation through villager Resolve || Settler&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Envelope.png|25px]] Prosperity 2 || Prosperity || Collect 25 points of Reputation through villager Resolve || Settler&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Envelope.png|25px]] Prosperity 3 || Prosperity || Collect 50 points of Reputation through villager Resolve || Settler&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Envelope.png|25px]] Prosperity 4 || Prosperity || Collect 80 points of Reputation through villager Resolve || Settler&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Envelope.png|25px]] Prosperity 5 || Prosperity || Collect 130 points of Reputation through villager Resolve || Settler&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Scale.png|25px]] Rolling in Wealth 1 || Prosperity || Trade goods worth 50 Amber || Settler&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Scale.png|25px]] Rolling in Wealth 2 || Prosperity || Trade goods worth 200 Amber || Settler&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Scale.png|25px]] Rolling in Wealth 3 || Prosperity || Trade goods worth 600 Amber || Settler&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Scale.png|25px]] Rolling in Wealth 4 || Prosperity || Trade goods worth 1500 Amber || Settler&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Scale.png|25px]] Rolling in Wealth 5 || Prosperity || Trade goods worth 3000 Amber || Settler&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Scale.png|25px]] Rolling in Wealth 6 || Prosperity || Trade goods worth 5000 Amber || Settler&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Fast.png|25px]] Rushed Delivery 1 || Prosperity || Complete 5 Timed Orders || Settler&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Fast.png|25px]] Rushed Delivery 2 || Prosperity || Complete 15 Timed Orders || Settler&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Fast.png|25px]] Rushed Delivery 3 || Prosperity || Complete 30 Timed Orders || Settler&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Fast.png|25px]] Rushed Delivery 4 || Prosperity || Complete 50 Timed Orders || Settler&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Fast.png|25px]] Rushed Delivery 5 || Prosperity || Complete 80 Timed Orders || Settler&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Fast.png|25px]] Rushed Delivery 6 || Prosperity || Complete 120 Timed Orders || Settler&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Trade Routes.png|25px]] Trade Baron || Prosperity || Win a game after completing 20 Trade Routes || Settler&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Horseshoe.png|25px]] Trade Connections || Prosperity || Win a game with 400 Amber in your storage || Settler&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Stars.png|25px]] Victory Through Prosperity || Prosperity || Earn 14 Reputation Points through Resolve in a single game || Settler&lt;br /&gt;
|-&lt;br /&gt;
| [[File:SmallFlag.png|25px]] Victory Through Resolve || Prosperity || Win a game with at least 5 Reputation Points gained through Resolve || Settler&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Erunaraina</name></author>
	</entry>
	<entry>
		<id>https://wiki.hoodedhorse.com/Against_the_Storm/index.php?title=Smoldering_City&amp;diff=2022</id>
		<title>Smoldering City</title>
		<link rel="alternate" type="text/html" href="https://wiki.hoodedhorse.com/Against_the_Storm/index.php?title=Smoldering_City&amp;diff=2022"/>
		<updated>2023-03-02T19:10:42Z</updated>

		<summary type="html">&lt;p&gt;Erunaraina: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= Smoldering City =&lt;br /&gt;
&lt;br /&gt;
The world is plagued by the [[Blightstorm]] - a vile cycle of destruction ravaging everything in its path.  The only safehaven is the &#039;&#039;&#039;Smoldering City&#039;&#039;&#039;, where the mysterious [[Scorched Queen]] reins.  As a [[Viceroy]] of the crown, your goal is to help rebuild the Smoldering City.&lt;br /&gt;
&lt;br /&gt;
== Upgrades ==&lt;br /&gt;
&lt;br /&gt;
The Scorched Queen has decided that the Smoldering City requires 7 new great work projects: the Obsidian Archives, the Monastery of the Vigilant Flame, the Pioneers&#039; Gate, the First Dawn Headquarters, the Dim Square, the Brass Forge, and the Vanguard Spire.&lt;br /&gt;
&lt;br /&gt;
From the Upgrades tab of the Smoldering City, you can spend [[Resources#Citadel Resources | Citadel Resources]] - such as [[File:Icon MetaResource FoodStockpiles.png|16px]] Food Stockpiles, [[File:Icon MetaResource Artifact.png|16px]] Artifacts, and [[File:Icon MetaResource Machinery.png|16px]] Machinery - to construct and upgrade these great works.  Each great work improves your Settlements&#039; chances for survival in a particular way, and certain upgrade levels will unlock new game features.&lt;br /&gt;
&lt;br /&gt;
Each level of these great works grants:&lt;br /&gt;
* &#039;&#039;&#039;Obsidian Archives&#039;&#039;&#039; - Queen&#039;s Patience: -2% to the speed at which the Queen&#039;s Impatience grows per upgrade level (max. -34%)&lt;br /&gt;
* &#039;&#039;&#039;Monastery of the Vigilant Flame&#039;&#039;&#039; - Everlasting Flames: +2% to burning duration for all fuels burned in the Hearth per upgrade level (max. +18%)&lt;br /&gt;
* &#039;&#039;&#039;Pioneers&#039; Gate&#039;&#039;&#039; - Villager Speed Increase: +2% increase to Villager walking speed per upgrade level (max. +20%)&lt;br /&gt;
* &#039;&#039;&#039;First Dawn Headquarters&#039;&#039;&#039; - Unforeseen Riches: +1% boost to the chance of obtaining bonus production yields per upgrade level (max. +10%)&lt;br /&gt;
* &#039;&#039;&#039;Dim Square&#039;&#039;&#039; - Quicker Trader Arrival: +3% bonus to trader arrival speed per upgrade level (max. +27%)&lt;br /&gt;
* &#039;&#039;&#039;Brass Forge&#039;&#039;&#039; - Production Speed Increase: +2% boost to global production speed per upgrade level (max. +18%)&lt;br /&gt;
* &#039;&#039;&#039;Vanguard Spire&#039;&#039;&#039; - Gathering Technique: +1 available charge to all resource deposits per upgrade level (max. +9)&lt;br /&gt;
&lt;br /&gt;
Other rewards include:&lt;br /&gt;
* &#039;&#039;&#039;Obsidian Archives&#039;&#039;&#039; - increases the Citadel Resource rewards for completing a Settlement, and unlocks many new game features such as Consumption Control, Rainpunk Engines, rival Viceroys, [[Royal Expeditions]], [[Timed Orders]], [[Training Expeditions]]&lt;br /&gt;
* &#039;&#039;&#039;Monastery of the Vigilant Flame&#039;&#039;&#039; - increases your [[Cornerstone]] pool and reroll chances&lt;br /&gt;
* &#039;&#039;&#039;Pioneers&#039; Gate&#039;&#039;&#039; - increases your Embarkation points, and extends the vision of your Settlements and your Embarkation range&lt;br /&gt;
* &#039;&#039;&#039;First Dawn Headquarters&#039;&#039;&#039; - adds new Embarkation choices and increases your Embarkation points&lt;br /&gt;
* &#039;&#039;&#039;Dim Square&#039;&#039;&#039; - allows and increases the number of [[Trade Routes]], and improves the cost and availability of [[Perks]]/Blueprints from [[Traders]]&lt;br /&gt;
* &#039;&#039;&#039;Brass Forge&#039;&#039;&#039; - allows [[Hearth]] upgrades, and increases worker and building capacities&lt;br /&gt;
* &#039;&#039;&#039;Vanguard Spire&#039;&#039;&#039; - adds race-specific [[Housing]] to your [[Essential Buildings]] and improves your Caravan choices and Newcomers&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Name !! Required Level !! class=&amp;quot;unsortable&amp;quot; | Cost !! class=&amp;quot;unsortable&amp;quot; | Bonus&lt;br /&gt;
|-&lt;br /&gt;
| Obsidian Archive 1 || level 1 || 10 [[File:Icon MetaResource FoodStockpiles.png|32px]] Food Stockpiles || &lt;br /&gt;
|-&lt;br /&gt;
| Obsidian Archive 2 || rowspan=2 | level 2 || 10 [[File:Icon MetaResource FoodStockpiles.png|32px]] Food Stockpiles || &lt;br /&gt;
|-&lt;br /&gt;
| Monastery of the Vigilant Flame 1 || 10 [[File:Icon MetaResource FoodStockpiles.png|32px]] Food Stockpiles || &lt;br /&gt;
|-&lt;br /&gt;
| Pioneers&#039; Gate 1 || rowspan=4 | level 3 || 10 [[File:Icon MetaResource FoodStockpiles.png|32px]] Food Stockpiles || &lt;br /&gt;
|-&lt;br /&gt;
| Obsidian Archive 3 || 18 [[File:Icon MetaResource FoodStockpiles.png|32px]] Food Stockpiles || &lt;br /&gt;
|-&lt;br /&gt;
| Monastery of the Vigilant Flame 2 || 12 [[File:Icon MetaResource FoodStockpiles.png|32px]] Food Stockpiles || &lt;br /&gt;
|-&lt;br /&gt;
| First Dawn Headquarters 1 || 12 [[File:Icon MetaResource FoodStockpiles.png|32px]] Food Stockpiles || &lt;br /&gt;
|-&lt;br /&gt;
| Dim Square 1 || rowspan=4 | level 4 || 24 [[File:Icon MetaResource FoodStockpiles.png|32px]] Food Stockpiles || &lt;br /&gt;
|-&lt;br /&gt;
| Brass Forge 1 || 24 [[File:Icon MetaResource FoodStockpiles.png|32px]] Food Stockpiles || &lt;br /&gt;
|-&lt;br /&gt;
| Obsidian Archive 4 || 24 [[File:Icon MetaResource FoodStockpiles.png|32px]] Food Stockpiles || &lt;br /&gt;
|-&lt;br /&gt;
| First Dawn Headquarters 2 || 24 [[File:Icon MetaResource FoodStockpiles.png|32px]] Food Stockpiles || &lt;br /&gt;
|-&lt;br /&gt;
| Brass Forge 2 || rowspan=5 | level 5 || 30 [[File:Icon MetaResource FoodStockpiles.png|32px]] Food Stockpiles&amp;lt;br&amp;gt;6 [[File:Icon MetaResource Artifact.png|32px]] Artifacts || &lt;br /&gt;
|-&lt;br /&gt;
| Pioneers&#039; Gate 2 || 24 [[File:Icon MetaResource FoodStockpiles.png|32px]] Food Stockpiles || &lt;br /&gt;
|-&lt;br /&gt;
| Obsidian Archive 5 || 30 [[File:Icon MetaResource FoodStockpiles.png|32px]] Food Stockpiles || &lt;br /&gt;
|-&lt;br /&gt;
| Monastery of the Vigilant Flame 3 || 24 [[File:Icon MetaResource FoodStockpiles.png|32px]] Food Stockpiles&amp;lt;br&amp;gt;3 [[File:Icon MetaResource Artifact.png|32px]] Artifacts || &lt;br /&gt;
|-&lt;br /&gt;
| Vanguard Spire 1 || 24 [[File:Icon MetaResource FoodStockpiles.png|32px]] Food Stockpiles&amp;lt;br&amp;gt;3 [[File:Icon MetaResource Machinery.png|32px]] Machinery || &lt;br /&gt;
|-&lt;br /&gt;
| Dim Square 2 || rowspan=6 | level 6 || 36 [[File:Icon MetaResource FoodStockpiles.png|32px]] Food Stockpiles || &lt;br /&gt;
|-&lt;br /&gt;
| Pioneers&#039; Gate 3 || 24 [[File:Icon MetaResource FoodStockpiles.png|32px]] Food Stockpiles || &lt;br /&gt;
|-&lt;br /&gt;
| Obsidian Archive 6 || 36 [[File:Icon MetaResource FoodStockpiles.png|32px]] Food Stockpiles || &lt;br /&gt;
|-&lt;br /&gt;
| Monastery of the Vigilant Flame 4 || 36 [[File:Icon MetaResource FoodStockpiles.png|32px]] Food Stockpiles || &lt;br /&gt;
|-&lt;br /&gt;
| First Dawn Headquarters 3 || 36 [[File:Icon MetaResource FoodStockpiles.png|32px]] Food Stockpiles || &lt;br /&gt;
|-&lt;br /&gt;
| Vanguard Spire 2 || 36 [[File:Icon MetaResource FoodStockpiles.png|32px]] Food Stockpiles&amp;lt;br&amp;gt;6 [[File:Icon MetaResource Machinery.png|32px]] Machinery || &lt;br /&gt;
|-&lt;br /&gt;
| Dim Square 3 || rowspan=5 | level 7 || 36 [[File:Icon MetaResource FoodStockpiles.png|32px]] Food Stockpiles&amp;lt;br&amp;gt;6 [[File:Icon MetaResource Artifact.png|32px]] Artifacts || &lt;br /&gt;
|-&lt;br /&gt;
| Brass Forge 3 || 48 [[File:Icon MetaResource FoodStockpiles.png|32px]] Food Stockpiles&amp;lt;br&amp;gt;6 [[File:Icon MetaResource Machinery.png|32px]] Machinery || &lt;br /&gt;
|-&lt;br /&gt;
| Pioneers&#039; Gate 4 || 36 [[File:Icon MetaResource FoodStockpiles.png|32px]] Food Stockpiles&amp;lt;br&amp;gt;6 [[File:Icon MetaResource Artifact.png|32px]] Artifacts || &lt;br /&gt;
|-&lt;br /&gt;
| Obsidian Archive 7 || 36 [[File:Icon MetaResource FoodStockpiles.png|32px]] Food Stockpiles || &lt;br /&gt;
|-&lt;br /&gt;
| Vanguard Spire 3 || 36 [[File:Icon MetaResource FoodStockpiles.png|32px]] Food Stockpiles&amp;lt;br&amp;gt;6 [[File:Icon MetaResource Machinery.png|32px]] Machinery || &lt;br /&gt;
|-&lt;br /&gt;
| Brass Forge 4 || rowspan=6 | level 8 || 48 [[File:Icon MetaResource FoodStockpiles.png|32px]] Food Stockpiles&amp;lt;br&amp;gt;12 [[File:Icon MetaResource Artifact.png|32px]] Artifacts&amp;lt;br&amp;gt;12 [[File:Icon MetaResource Machinery.png|32px]] Machinery || &lt;br /&gt;
|-&lt;br /&gt;
| Pioneers&#039; Gate 5 || 48 [[File:Icon MetaResource FoodStockpiles.png|32px]] Food Stockpiles&amp;lt;br&amp;gt;12 [[File:Icon MetaResource Artifact.png|32px]] Artifacts || &lt;br /&gt;
|-&lt;br /&gt;
| Obsidian Archive 8 || 48 [[File:Icon MetaResource FoodStockpiles.png|32px]] Food Stockpiles || &lt;br /&gt;
|-&lt;br /&gt;
| Monastery of the Vigilant Flame 5 || 36 [[File:Icon MetaResource FoodStockpiles.png|32px]] Food Stockpiles || &lt;br /&gt;
|-&lt;br /&gt;
| First Dawn Headquarters 4 || 48 [[File:Icon MetaResource FoodStockpiles.png|32px]] Food Stockpiles || &lt;br /&gt;
|-&lt;br /&gt;
| Vanguard Spire 4 || 48 [[File:Icon MetaResource FoodStockpiles.png|32px]] Food Stockpiles&amp;lt;br&amp;gt;12 [[File:Icon MetaResource Machinery.png|32px]] Machinery || &lt;br /&gt;
|-&lt;br /&gt;
| Dim Square 4 || rowspan=5 | level 9 || 60 [[File:Icon MetaResource FoodStockpiles.png|32px]] Food Stockpiles&amp;lt;br&amp;gt;12 [[File:Icon MetaResource Artifact.png|32px]] Artifacts || &lt;br /&gt;
|-&lt;br /&gt;
| Pioneers&#039; Gate 6 || 60 [[File:Icon MetaResource FoodStockpiles.png|32px]] Food Stockpiles&amp;lt;br&amp;gt;12 [[File:Icon MetaResource Machinery.png|32px]] Machinery || &lt;br /&gt;
|-&lt;br /&gt;
| Obsidian Archive 9 || 60 [[File:Icon MetaResource FoodStockpiles.png|32px]] Food Stockpiles&amp;lt;br&amp;gt;12 [[File:Icon MetaResource Artifact.png|32px]] Artifacts || &lt;br /&gt;
|-&lt;br /&gt;
| First Dawn Headquarters 5 || 60 [[File:Icon MetaResource FoodStockpiles.png|32px]] Food Stockpiles || &lt;br /&gt;
|-&lt;br /&gt;
| Vanguard Spire 5 || 60 [[File:Icon MetaResource FoodStockpiles.png|32px]] Food Stockpiles&amp;lt;br&amp;gt;12 [[File:Icon MetaResource Machinery.png|32px]] Machinery || &lt;br /&gt;
|-&lt;br /&gt;
| Dim Square 5 || rowspan=5 | level 10 || 60 [[File:Icon MetaResource FoodStockpiles.png|32px]] Food Stockpiles || &lt;br /&gt;
|-&lt;br /&gt;
| Pioneers&#039; Gate 7 || 60 [[File:Icon MetaResource FoodStockpiles.png|32px]] Food Stockpiles&amp;lt;br&amp;gt;12 [[File:Icon MetaResource Artifact.png|32px]] Artifacts || &lt;br /&gt;
|-&lt;br /&gt;
| Obsidian Archive 10 || 60 [[File:Icon MetaResource FoodStockpiles.png|32px]] Food Stockpiles || &lt;br /&gt;
|-&lt;br /&gt;
| Monastery of the Vigilant Flame 6 || 60 [[File:Icon MetaResource FoodStockpiles.png|32px]] Food Stockpiles&amp;lt;br&amp;gt;12 [[File:Icon MetaResource Machinery.png|32px]] Machinery || &lt;br /&gt;
|-&lt;br /&gt;
| First Dawn Headquarters 6 || 60 [[File:Icon MetaResource FoodStockpiles.png|32px]] Food Stockpiles&amp;lt;br&amp;gt;12 [[File:Icon MetaResource Artifact.png|32px]] Artifacts&amp;lt;br&amp;gt;12 [[File:Icon MetaResource Machinery.png|32px]] Machinery || &lt;br /&gt;
|-&lt;br /&gt;
| Dim Square 6 || rowspan=5 | level 11 || 72 [[File:Icon MetaResource FoodStockpiles.png|32px]] Food Stockpiles&amp;lt;br&amp;gt;12 [[File:Icon MetaResource Artifact.png|32px]] Artifacts&amp;lt;br&amp;gt;12 [[File:Icon MetaResource Machinery.png|32px]] Machinery || &lt;br /&gt;
|-&lt;br /&gt;
| Brass Forge 5 || 72 FOod&amp;lt;br&amp;gt;12 [[File:Icon MetaResource Artifact.png|32px]] Artifacts || &lt;br /&gt;
|-&lt;br /&gt;
| Obsidian Archive 11 || 72 [[File:Icon MetaResource FoodStockpiles.png|32px]] Food Stockpiles&amp;lt;br&amp;gt;12 [[File:Icon MetaResource Machinery.png|32px]] Machinery || &lt;br /&gt;
|-&lt;br /&gt;
| Monastery of the Vigilant Flame 7 || 72 [[File:Icon MetaResource FoodStockpiles.png|32px]] Food Stockpiles&amp;lt;br&amp;gt;12 [[File:Icon MetaResource Artifact.png|32px]] Artifacts&amp;lt;br&amp;gt;12 [[File:Icon MetaResource Machinery.png|32px]] Machinery || &lt;br /&gt;
|-&lt;br /&gt;
| Vanguard Spire 6 || 72 [[File:Icon MetaResource FoodStockpiles.png|32px]] Food Stockpiles || &lt;br /&gt;
|-&lt;br /&gt;
| Brass Forge 6 || rowspan=5 | level 12 || 84 [[File:Icon MetaResource FoodStockpiles.png|32px]] Food Stockpiles || &lt;br /&gt;
|-&lt;br /&gt;
| Pioneers&#039; Gate 8 || 84 [[File:Icon MetaResource FoodStockpiles.png|32px]] Food Stockpiles&amp;lt;br&amp;gt;12 [[File:Icon MetaResource Artifact.png|32px]] Artifacts&amp;lt;br&amp;gt;12 [[File:Icon MetaResource Machinery.png|32px]] Machinery || &lt;br /&gt;
|-&lt;br /&gt;
| Obsidian Archive 12 || 84 [[File:Icon MetaResource FoodStockpiles.png|32px]] Food Stockpiles || &lt;br /&gt;
|-&lt;br /&gt;
| Monastery of the Vigilant Flame 8 || 84 [[File:Icon MetaResource FoodStockpiles.png|32px]] Food Stockpiles&amp;lt;br&amp;gt;12 [[File:Icon MetaResource Artifact.png|32px]] Artifacts&amp;lt;br&amp;gt;12 [[File:Icon MetaResource Machinery.png|32px]] Machinery || &lt;br /&gt;
|-&lt;br /&gt;
| First Dawn Headquarters 7 || 84 [[File:Icon MetaResource FoodStockpiles.png|32px]] Food Stockpiles || &lt;br /&gt;
|-&lt;br /&gt;
| Dim Square 7 || rowspan=5 | level 13 || 96 [[File:Icon MetaResource FoodStockpiles.png|32px]] Food Stockpiles || &lt;br /&gt;
|-&lt;br /&gt;
| Pioneers&#039; Gate 9 || 96 [[File:Icon MetaResource FoodStockpiles.png|32px]] Food Stockpiles || &lt;br /&gt;
|-&lt;br /&gt;
| Obsidian Archive 13 || 96 [[File:Icon MetaResource FoodStockpiles.png|32px]] Food Stockpiles&amp;lt;br&amp;gt;18 [[File:Icon MetaResource Artifact.png|32px]] Artifacts&amp;lt;br&amp;gt;18 [[File:Icon MetaResource Machinery.png|32px]] Machinery || &lt;br /&gt;
|-&lt;br /&gt;
| First Dawn Headquarters 8 || 96 [[File:Icon MetaResource FoodStockpiles.png|32px]] Food Stockpiles&amp;lt;br&amp;gt;24Artifacts || &lt;br /&gt;
|-&lt;br /&gt;
| Vanguard Spire 7 || 96 [[File:Icon MetaResource FoodStockpiles.png|32px]] Food Stockpiles&amp;lt;br&amp;gt;24 [[File:Icon MetaResource Machinery.png|32px]] Machinery || &lt;br /&gt;
|-&lt;br /&gt;
| Dim Square 8 || rowspan=5 | level 14 || 108 [[File:Icon MetaResource FoodStockpiles.png|32px]] Food Stockpiles&amp;lt;br&amp;gt;24 [[File:Icon MetaResource Artifact.png|32px]] Artifacts || &lt;br /&gt;
|-&lt;br /&gt;
| Brass Forge 7 || 108 [[File:Icon MetaResource FoodStockpiles.png|32px]] Food Stockpiles&amp;lt;br&amp;gt;24 [[File:Icon MetaResource Artifact.png|32px]] Artifacts || &lt;br /&gt;
|-&lt;br /&gt;
| Pioneers&#039; Gate 10 || 108 [[File:Icon MetaResource FoodStockpiles.png|32px]] Food Stockpiles&amp;lt;br&amp;gt;24 [[File:Icon MetaResource Machinery.png|32px]] Machinery || &lt;br /&gt;
|-&lt;br /&gt;
| Obsidian Archive 14 || 108 [[File:Icon MetaResource FoodStockpiles.png|32px]] Food Stockpiles || &lt;br /&gt;
|-&lt;br /&gt;
| Vanguard Spire 8 || 108 [[File:Icon MetaResource FoodStockpiles.png|32px]] Food Stockpiles&amp;lt;br&amp;gt;24 [[File:Icon MetaResource Machinery.png|32px]] Machinery || &lt;br /&gt;
|-&lt;br /&gt;
| Dim Square 9 || rowspan=4 | level 15 || 120 [[File:Icon MetaResource FoodStockpiles.png|32px]] Food Stockpiles || &lt;br /&gt;
|-&lt;br /&gt;
| Brass Forge 8 || 120 [[File:Icon MetaResource FoodStockpiles.png|32px]] Food Stockpiles&amp;lt;br&amp;gt;30 [[File:Icon MetaResource Machinery.png|32px]] Machinery || &lt;br /&gt;
|-&lt;br /&gt;
| Obsidian Archive 15 || 120 [[File:Icon MetaResource FoodStockpiles.png|32px]] Food Stockpiles&amp;lt;br&amp;gt;30 [[File:Icon MetaResource Artifact.png|32px]] Artifacts || &lt;br /&gt;
|-&lt;br /&gt;
| First Dawn Headquarters 9 || 120 [[File:Icon MetaResource FoodStockpiles.png|32px]] Food Stockpiles&amp;lt;br&amp;gt;24 [[File:Icon MetaResource Artifact.png|32px]] Artifacts&amp;lt;br&amp;gt;24 [[File:Icon MetaResource Machinery.png|32px]] Machinery || &lt;br /&gt;
|-&lt;br /&gt;
| Obsidian Archive 16&lt;br /&gt;
| rowspan=4| level 16 || 130 [[File:Icon MetaResource FoodStockpiles.png|32px]] Food Stockpiles&amp;lt;br&amp;gt;30 [[File:Icon MetaResource Artifact.png|32px]] Artifacts&amp;lt;br&amp;gt;30 [[File:Icon MetaResource Machinery.png|32px]] Machinery || &lt;br /&gt;
|-&lt;br /&gt;
| Monastery of the Vigilant Flame 9 || 132 [[File:Icon MetaResource FoodStockpiles.png|32px]] Food Stockpiles&amp;lt;br&amp;gt;30 [[File:Icon MetaResource Machinery.png|32px]] Machinery || &lt;br /&gt;
|-&lt;br /&gt;
| First Dawn Headquarters 10 || 132 [[File:Icon MetaResource FoodStockpiles.png|32px]] Food Stockpiles&amp;lt;br&amp;gt;30 [[File:Icon MetaResource Machinery.png|32px]] Machinery || &lt;br /&gt;
|-&lt;br /&gt;
| Vanguard Spire 9 || 130 [[File:Icon MetaResource FoodStockpiles.png|32px]] Food Stockpiles&amp;lt;br&amp;gt;30 [[File:Icon MetaResource Artifact.png|32px]] Artifacts || &lt;br /&gt;
|-&lt;br /&gt;
| Brass Forge 9 || rowspan=2 | level 17 || 144 [[File:Icon MetaResource FoodStockpiles.png|32px]] Food Stockpiles&amp;lt;br&amp;gt;40 [[File:Icon MetaResource Machinery.png|32px]] Machinery || &lt;br /&gt;
|-&lt;br /&gt;
| Obsidian Archive 17 || 130 [[File:Icon MetaResource FoodStockpiles.png|32px]] Food Stockpiles&amp;lt;br&amp;gt;40 [[File:Icon MetaResource Machinery.png|32px]] Machinery || &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Deeds ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Main article: [[Deeds]]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Deeds are tasks from the Smoldering City what will grant either 50 Experience Points or a permanent bonus when completed. Some of them require playing on a certain minimal difficulty. Some of them will grant an Achievement.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Deed !! Category !! Objective !! Min. Difficulty !! Reward !! Grants achievement&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Pyramid.png|25px]] Ancient Knowledge || Exploration || Win a game with 5 Ancient Tablets in the Storage || Settler || Essential Building: Big Shelter || no&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Frog.png|25px]] Cycle of the Wilds || Exploration || Discover 20 Dangerous Glades in one Cycle || Settler || Essential Building: Nightfern || no&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Dice.png|25px]] Dice with Death 1 || Exploration || With a game with 1 Dangerous Glade Events standing || Settler || 50 Experience Points || no&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Dice.png|25px]] Dice with Death 2 || Exploration || With a game with 2 Dangerous Glade Events standing || Settler || 50 Experience Points || no&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Dice.png|25px]] Dice with Death 3 || Exploration || With a game with 3 Dangerous Glade Events standing || Settler || 50 Experience Points || no&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Dice.png|25px]] Dice with Death 4 || Exploration || With a game with 4 Dangerous Glade Events standing || Settler || 50 Experience Points || no&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Map.png|25px]] Discovery 1 || Exploration || Discover 10 Glades || Settler || 50 Experience Points || no&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Map.png|25px]] Discovery 2 || Exploration || Discover 30 Glades || Settler || 50 Experience Points || no&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Map.png|25px]] Discovery 3 || Exploration || Discover 80 Glades || Settler&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Map.png|25px]] Discovery 4 || Exploration || Discover 150 Glades || Settler&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Map.png|25px]] Discovery 5 || Exploration || Discover 250 Glades || Settler&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Map.png|25px]] Discovery 6 || Exploration || Discover 400 Glades || Settler&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Scope.png|25px]] Efficient Explorer || Exploration || Win a game after solving 25 Glade Events || Settler&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Castle.png|25px]] Immovable Viceroy || Exploration || Win a game without discovering any Glades || Settler&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Monster.png|25px]] Into the Forest || Exploration || Win a game after discovering 2 Dangerous or Forbidden Glades in year 1 || Pioneer&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Cards.png|25px]] Outstanding Move || Exploration || Win a game after discovering 1 Dangerous or Forbidden Glades in year 1 || Pioneer&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Shadows.png|25px]] Stalking Shadows || Exploration || Win a game after discovering 1 Dangerous or Forbidden Glades in year 2 || Veteran&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Key.png|25px]] No Loot Boxes || Exploration || Win a game without opening any Caches found in Glades || Settler&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Hands.png|25px]] No Strangers || Exploration || Win a game without solving any Camp event || Settler&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Sign.png|25px]] Playing it Safe || Exploration || Win a game without discovering any Dangerous or Forbidden Glades || Pioneer&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Hammer.png|25px]] Ruins || Exploration || Win a game after taking care of 10 Ruins found in Glades || Settler&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Eagle.png|25px]] Taking Action || Exploration || Win a game after solving 5 Glade Events || Settler&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Torch.png|25px]] Thorough Exploration || Exploration || Win a game with 30 or more Glades discovered || Pioneer&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Doll.png|25px]] Totem Hunter || Exploration || Win a game with 1 Converted Rain Totem, 1 Converted Totem of Denial || Veteran&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Sack.png|25px]] Treasure || Exploration || Win a game after looting 20 Caches found in Glades || Settler&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Beaver 2.png|25px]] Beaver Utopia || Industry || Win a game with: 30 Beavers, 15 Beaver Houses, 1 Guild House || Settler&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Harpy 2.png|25px]] Harpy Utopia || Industry || Win a game with: 30 Harpies, 15 Harpy Houses, 1 Bath House || Settler&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Human 2.png|25px]] Human Utopia || Industry || Win a game with: 30 Humans, 15 Human Houses, 1 Temple || Settler&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Lizard 2.png|25px]] Lizard Utopia || Industry || Win a game with: 30 Lizards, 15 Lizard Houses, 1 Clan Hall || Settler&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Skull.png|25px]] Devil&#039;s Bargain || Industry || Win a game after 20 villagers died || Settler&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Broken.png|25px]] High Price || Industry || Win a game after 15 villagers died || Prestige 18&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Candle.png|25px]] Homesick 1 || Industry || Win a game in 5 years or less || Settler&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Candle.png|25px]] Homesick 2 || Industry || Win a game in 3 years or less || Settler&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Blight.png|25px]] Living Matter Farmer || Industry || Win a game with 3 active pieces of Living Matter on the map (not counting clones) || Settler&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Cog.png|25px]] Rare Technology || Industry || Win a game with a restored Rainpunk Foundry in your settlement || Settler&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Forge.png|25px]] Refinery || Industry || Win a game with 1 Mine, 1 Smelter, 1 Smithy || Veteran&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Ale 2.png|25px]] Serving Ale || Industry || Win a game with 1 Small Farm, 1 Brewery, 1 Tavern || Veteran&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Potion.png|25px]] The Marketplace || Industry || Win a game with 50 villagers, 1 Temple, 1 Market || Settler&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Shovel.png|25px]] Tool Hoarder || Industry || Win a game with 50 Infused Tools in the Storage || Settler&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Shoes.png|25px]] Traveling Light || Industry || Win a game without taking any Embark Bonuses || Veteran&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Anchor.png|25px]] Unnecessary Burden || Industry || Win a game without taking any Embark Bonuses || Prestige 10&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Wings.png|25px]] A True Leader || Prosperity || Earn 18 Reputation Points through Resolve in a single game || Prestige 1&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Barrel.png|25px]] Export Expert 1 || Prosperity || Complete 10 Trade Routes || Settler&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Barrel.png|25px]] Export Expert 2 || Prosperity || Complete 30 Trade Routes || Settler&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Barrel.png|25px]] Export Expert 3 || Prosperity || Complete 80 Trade Routes || Settler&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Barrel.png|25px]] Export Expert 4 || Prosperity || Complete 150 Trade Routes || Settler&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Barrel.png|25px]] Export Expert 5 || Prosperity || Complete 250 Trade Routes || Settler&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Barrel.png|25px]] Export Expert 6 || Prosperity || Complete 480 Trade Routes || Settler&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Food.png|25px]] Feeding the People || Prosperity || Ensure all villagers simultaneously have every need fulfilled from category: Complex Food || Settler&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Services.png|25px]] Higher Needs || Prosperity || Ensure all villagers simultaneously have every need fulfilled from category: Services || Settler&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Heart.png|25px]] Paradise || Prosperity || Ensure all villagers simultaneously have every need fulfilled || Settler&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Crest.png|25px]] No Deaths || Prosperity || Win a game with no dead villagers || Settler&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Tempest.png|25px]] Tempest || Prosperity || Win a game with no dead villagers || Viceroy&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Envelope.png|25px]] Prosperity 1 || Prosperity || Collect 10 points of Reputation through villager Resolve || Settler&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Envelope.png|25px]] Prosperity 2 || Prosperity || Collect 25 points of Reputation through villager Resolve || Settler&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Envelope.png|25px]] Prosperity 3 || Prosperity || Collect 50 points of Reputation through villager Resolve || Settler&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Envelope.png|25px]] Prosperity 4 || Prosperity || Collect 80 points of Reputation through villager Resolve || Settler&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Envelope.png|25px]] Prosperity 5 || Prosperity || Collect 130 points of Reputation through villager Resolve || Settler&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Scale.png|25px]] Rolling in Wealth 1 || Prosperity || Trade goods worth 50 Amber || Settler&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Scale.png|25px]] Rolling in Wealth 2 || Prosperity || Trade goods worth 200 Amber || Settler&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Scale.png|25px]] Rolling in Wealth 3 || Prosperity || Trade goods worth 600 Amber || Settler&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Scale.png|25px]] Rolling in Wealth 4 || Prosperity || Trade goods worth 1500 Amber || Settler&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Scale.png|25px]] Rolling in Wealth 5 || Prosperity || Trade goods worth 3000 Amber || Settler&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Scale.png|25px]] Rolling in Wealth 6 || Prosperity || Trade goods worth 5000 Amber || Settler&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Fast.png|25px]] Rushed Delivery 1 || Prosperity || Complete 5 Timed Orders || Settler&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Fast.png|25px]] Rushed Delivery 2 || Prosperity || Complete 15 Timed Orders || Settler&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Fast.png|25px]] Rushed Delivery 3 || Prosperity || Complete 30 Timed Orders || Settler&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Fast.png|25px]] Rushed Delivery 4 || Prosperity || Complete 50 Timed Orders || Settler&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Fast.png|25px]] Rushed Delivery 5 || Prosperity || Complete 80 Timed Orders || Settler&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Fast.png|25px]] Rushed Delivery 6 || Prosperity || Complete 120 Timed Orders || Settler&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Trade Routes.png|25px]] Trade Baron || Prosperity || Win a game after completing 20 Trade Routes || Settler&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Horseshoe.png|25px]] Trade Connections || Prosperity || Win a game with 400 Amber in your storage || Settler&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Stars.png|25px]] Victory Through Prosperity || Prosperity || Earn 14 Reputation Points through Resolve in a single game || Settler&lt;br /&gt;
|-&lt;br /&gt;
| [[File:SmallFlag.png|25px]] Victory Through Resolve || Prosperity || Win a game with at least 5 Reputation Points gained through Resolve || Settler&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Erunaraina</name></author>
	</entry>
	<entry>
		<id>https://wiki.hoodedhorse.com/Against_the_Storm/index.php?title=Buildings&amp;diff=2021</id>
		<title>Buildings</title>
		<link rel="alternate" type="text/html" href="https://wiki.hoodedhorse.com/Against_the_Storm/index.php?title=Buildings&amp;diff=2021"/>
		<updated>2023-03-02T19:07:38Z</updated>

		<summary type="html">&lt;p&gt;Erunaraina: Reorganized for clarity&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Version|0.38.3}}&lt;br /&gt;
&lt;br /&gt;
= Buildings =&lt;br /&gt;
&lt;br /&gt;
Buildings are your main way of meeting the [[Needs]] of your [[Villagers]] by way of gathering, farming, production, and consumption. They occupy map tiles, constrain the movement of Villagers, and offer a variety of capabilities to help your [[Settlement]] survive.&lt;br /&gt;
&lt;br /&gt;
== Blueprints ==&lt;br /&gt;
&lt;br /&gt;
[[File:Choose blueprint shimmer.png|x120px|thumb|The Reputation icon shimmers when you can choose new Blueprints.]]&lt;br /&gt;
Which buildings you have available for construction is determined by your Blueprints.  Every Viceroy has a list of Essential Buildings and you will begin each Settlement with all of those Blueprints.  You can choose additional Blueprints by gaining Reputation, buying from [[Trade | Traders]], and from [[Glade Event]] rewards.&lt;br /&gt;
&lt;br /&gt;
== Essential Buildings ==&lt;br /&gt;
&lt;br /&gt;
You can add more Blueprints to your Essential Buildings list by completing [[Smoldering City#Deeds | Deeds]] and buying upgrades in the [[Smoldering City#Upgrades | Smoldering City]].  Some upgrades in the Smoldering City also add Blueprints to your list of [[Embarking | Embarkation]] options.  You can learn about your starting list of Essential Buildings by playing the [[Tutorial]]. &lt;br /&gt;
&lt;br /&gt;
= Construction =&lt;br /&gt;
&lt;br /&gt;
To construct new buildings, you must first have that building&#039;s Blueprint.  You can select from the available Blueprints using the menus at the bottom of the screen and click to place the construction site on the map.  Red squares under the construction site indicate impediments to placement such as trees, roads, or other buildings.  Once the construction site for your building is placed, you can select a priority and view which resources have or have not yet been delivered to the site.  Before any resources have been delivered, you can remove the construction site for free - but once resources have arrived, removing the construction site will only refund a partial amount of resources (just as for completed buildings).  Construction sites for buildings which can be moved for free can also be freely moved, but construction sites for buildings with a move cost cannot.&lt;br /&gt;
&lt;br /&gt;
== Builders ==&lt;br /&gt;
&lt;br /&gt;
Buildings are constructed by [[Villagers]] that aren&#039;t assigned to work anywhere else, and they become [[Builders]]. If you need a Building built quickly, you will need to dismiss several workers from their workplaces. If no Builders are available, a hammer icon will appear above all Buildings that are awaiting construction, letting you know that you need to dismiss a worker somewhere or the construction will never finish.&lt;br /&gt;
&lt;br /&gt;
== Construction Toolbar ==&lt;br /&gt;
&lt;br /&gt;
[[File:Buildings construction icons.png|thumb|500px|The construction toolbar at the bottom of the screen, also showing the tooltip over the second icon for Camps, which looks like a mushroom and leaf. Hold your mouse over an icon to see the tooltip.]]&lt;br /&gt;
Buildings are constructed by selecting from the options at the bottom of the screen and then clicking on the game map where you wish it to be placed. From left to write, the construction icons contain the following options:&lt;br /&gt;
# [[File:Construct Roads.png|x32px|Roads|link=]] [[Road]]s, which are not Buildings, but improve [[Villagers]]&#039; ability to move between them&lt;br /&gt;
# [[File:Construct Camps.png|x32px|Camps|link=]] [[Camps]], and you start most maps with the same 4 options: [[Woodcutters&#039; Camp]], [[Stonecutters&#039; Camp]], [[Harvesters&#039; Camp]], and [[Scavengers&#039; Camp]] before being able to choose more [[Blueprints]]&lt;br /&gt;
# [[File:Construct Food Production.png|x32px|Food Production|link=]] [[Food Production]], for example for farming and cooking [[Recipes]]&lt;br /&gt;
# [[File:Construct Housing.png|x32px|Housing|link=]] [[Housing]], and you start every map with at least the option for the basic [[Shelter]]&lt;br /&gt;
# [[File:Construct Industry.png|x32px|Industry|link=]] [[Industry]] Buildings, which produce [[Resources]], sometimes by themselves but usually with [[Recipes]]&lt;br /&gt;
# [[File:Construct City Buildings.png|x32px|City Buildings|link=]] [[City Buildings]], which includes [[Hearths]], [[Warehouse]]s, and the [[Trading Post]], but will also contain Buildings which provide [[Services]] when you have choose their [[Blueprints]].&lt;br /&gt;
# [[File:Construct Decorations.png|x32px|Decorations|link=]] [[Decorations]], which are also not Buildings, but used to upgrade [[Hearths]]&lt;br /&gt;
Next to the construction toolbar are the buttons for marking trees (the axe icons). To the far right is the button for destroying Buildings, roads, or deposits.&lt;br /&gt;
&lt;br /&gt;
== Range ==&lt;br /&gt;
&lt;br /&gt;
[[File:Hearth overlay.png|thumb|300px|Selecting the Ancient Hearth shows the range within which Housing must be placed to be functional.]]&lt;br /&gt;
Depending on the Building you&#039;ve chosen to build (or move), the game may reveal one or more special overlay areas, highlighting, or icons:&lt;br /&gt;
* the range of the [[Hearth]] may be shown when placing another Hearth, [[Housing|Houses]], or [[Decorations]]&lt;br /&gt;
* the range of gathering or farming when placing a [[Camp]] or Building that requires [[Fertile Soil]]&lt;br /&gt;
* highlighting of tiles that contain Fertile Soil when placing [[Farms]]&lt;br /&gt;
* icons of nearby relevant Resources when placing gathering Camps and [[Mines]]&lt;br /&gt;
* highlighting of [[Trees]] that have been marked for cutting in a different color when in range of the [[Woodcutters&#039; Camp]]&lt;br /&gt;
&lt;br /&gt;
Most [[Industry]] Buildings typically do not need to show any of these things. (The Mine is an exception). For example, when placing a [[Provisioner]], there are no overlays or icons shown.&lt;br /&gt;
&lt;br /&gt;
= Moving a Building =&lt;br /&gt;
&lt;br /&gt;
[[File:Moveable_building_from_construction_toolbar.png|thumb|100px|This Camp is a moveable Building.]]&lt;br /&gt;
[[File:Move_Icon.png|32px|Move button]]&lt;br /&gt;
&lt;br /&gt;
If a Building may be moved, the button to do so appears large, in blue, at the top left the Building panel. Holding your mouse over the button will tell you whether the Building may be moved for free, like a [[Camps|Camp]]. Some Buildings can be moved for a cost, like a [[Shelter]] for 5 [[Wood]]. Most Buildings that produce goods using [[Recipes]] cannot be moved at all, and the icon will not appear on their Building panel.&lt;br /&gt;
&lt;br /&gt;
You can see before constructing a Building whether it will be moveable. This appears on the same tooltip where you can preview the cost of the Building before placing it for construction. In the screenshot to the right, notice the blue Move button on the Building&#039;s picture in its construction tooltip.&lt;br /&gt;
&lt;br /&gt;
= Building Panel =&lt;br /&gt;
&lt;br /&gt;
[[File:Building_panel_example-tab_1.png|thumb|100px|The Building panel for a Weaver.]]&lt;br /&gt;
The Building panel contains information on a Building you have selected or placed for construction on the map. Counter-clockwise starting at the top of the panel, you can see four tabs, the [[Workers]], and the content of the tabs. The center-top of the panel, below the tabs, will show the Building&#039;s description, which typically includes a summary of its [[Recipes]] and any [[Specialization]].&lt;br /&gt;
&lt;br /&gt;
== First Tab: Recipes ==&lt;br /&gt;
&lt;br /&gt;
[[File:Building_panel_example-tab_1.png|thumb|200px]]&lt;br /&gt;
&#039;&#039;See also: [[Recipes]]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[File:Tab-Recipes.png|48px]]&lt;br /&gt;
&lt;br /&gt;
On the Building Panel for production Buildings, the first tab contains the Recipes that the Building can produce. For Buildings like [[Camps]] and [[Farms]], there are no tabs and the Recipes and internal Storage are shown together.&lt;br /&gt;
&lt;br /&gt;
In the list of Recipes, you can check or uncheck the Recipes you want the Workers to produce. By default, all Recipes are enabled. You may want to uncheck to disable Recipes that are lower efficiency than in other Buildings. For example, you may want to disable the Recipe for [[Planks]] in the [[Crude Workstation]] ({{0star]]) once you have built a [[Lumber Mill]] ({{3star}}), so you get the most efficient use of [[Wood]]. However, if your are in need of more Planks and you can afford to spend the extra Wood, it may be worth it to keep the Planks Recipe checked in the Crude Workstation.&lt;br /&gt;
&lt;br /&gt;
In the list of Recipes, you can also click the up and down arrows to increase or decrease the priority of a Recipe. This will reorder the list, so the highest priority Recipes are on top. When a Recipe is prioritized in a Building, the Workers will spend all of their time making that Recipe. Once they are unable to produce more, they will move on to the next-lower priority Recipe. This may happen when the settlement runs out of the ingredient Resources or the Limit is reached.&lt;br /&gt;
&lt;br /&gt;
On the right side of the Recipes list, you can set the [[Limit]] of the Recipe. When the settlement has that number of that product Resource &#039;&#039;&#039;in the [[Warehouse]],&#039;&#039;&#039; then the Workers will not &#039;&#039;&#039;start&#039;&#039;&#039; producing more. Sometimes the deliveries to the [[Warehouse]] have not been made yet, so Workers may start another batch, and the Limit may be exceeded, so consider this as a soft target not a rigid constraint.&lt;br /&gt;
&lt;br /&gt;
=== Workers ===&lt;br /&gt;
&lt;br /&gt;
[[File:Worker_panel_example.png|thumb|300px|Example building panel showing 3 Workers with 3 different statuses.]]&lt;br /&gt;
Most Buildings have space for two or more [[Villager]] to work. Selecting a Building open its panel on the right side of your game window. There, you can assign or dismiss Villagers as [[Workers]].&lt;br /&gt;
&lt;br /&gt;
Next to the Worker icon, like a [[Human]], a small icon will appear that indicates the status of the Worker. They may be the following:&lt;br /&gt;
* [[File:Worker_transport_icon.png|x16px]] = walking to the Building&lt;br /&gt;
* [[File:Worker_production_icon.png|x16px]] = actively producing or gathering&lt;br /&gt;
* [[File:Worker_storage_icon.png|x16px]] = moving goods from the Building to a [[Warehouse]] or vice versa&lt;br /&gt;
* [[File:Worker_rest_icon.png|x16px]] = resting at the Hearth&lt;br /&gt;
* [[File:Worker_idle_icon.png|x16px]] = idling, unable to work&lt;br /&gt;
&lt;br /&gt;
If the worker is unable to work, then their icon will be an exclamation point. This occurs when there are no more Resources to work with (whether from the nearby map tiles or from the Warehouse) or if you must select one of the options of a [[Glade Event]] and press the &#039;&#039;&#039;Investigate&#039;&#039;&#039; button. The Building will also receive an exclamation point icon above it on the map view (even with the Building panel closed) to get your attention since an idling Worker may be wasting valuable time, however you are free to ignore these icons.&lt;br /&gt;
&lt;br /&gt;
==== Empty Worker Slots ====&lt;br /&gt;
&lt;br /&gt;
[[File:Worker_Circle_Widget.png|64px|link=]]&lt;br /&gt;
&lt;br /&gt;
If a Building has space for more Workers, you click the black-and-white icon with a nondescript person and green plus sign to choose which [[Species]] to add.&lt;br /&gt;
&lt;br /&gt;
There are noteworthy reasons to leave Worker slots empty in Buildings. For example, emptying the Woodcutters&#039; Camps of all of their Workers just before the [[Storm]] can lower the [[Hostility]] of [[The Forest|the Forest]] enough so you don&#039;t lose any [[Villagers]] during the Storm due to low [[Resolve]]. Another example is if your settlement is producing a good more quickly than it is needed, removing a Worker will slow down the rate of production.&lt;br /&gt;
&lt;br /&gt;
==== Specializations ====&lt;br /&gt;
&lt;br /&gt;
Some Buildings will indicate that there are Specializations available with small, color-coded icons. You can hold your mouse over these icons to see a tooltip that identifies the name of the Specialization. However, the name does not tell you which of the two types of Specializations it is. Specializations either grant bonus to [[Resolve]] or chance for double production. A Building like the [[Cookhouse]] with 4 Worker slots can be used to boost the Resolve of the [[Lizards]] by assigning four Lizards to it due to its [[Warmth|Warmth Specialization]].&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|+ Specializations, effects, and examples&lt;br /&gt;
! Specialization !! Type !!class=&amp;quot;unsortable&amp;quot;| Effect !! Species !!class=&amp;quot;unsortable&amp;quot;| Example Building&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Icon Spec Alchemy 64x64.png|x48px|link=Alchemy]] [[Alchemy]] || &#039;&#039;&#039;Proficiency&#039;&#039;&#039; || +10% chance of doubling their yield || [[File:Harpy_circle.png|32px|link=Harpies]] [[Harpies]] || [[Apothecary]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Icon Spec Brewing 64x64.png|x48px|link=Brewing]] [[Brewing]] || &#039;&#039;&#039;Comfortable&#039;&#039;&#039; || +5 to their Resolve || [[File:Human_circle.png|32px|link=Humans]] [[Humans]] || [[Brewery]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Icon Spec Cloth 64x64.png|x48px|link=Cloth]] [[Cloth]] || &#039;&#039;&#039;Comfortable&#039;&#039;&#039; || +5 to their Resolve || [[File:Harpy_circle.png|32px|link=Harpies]] [[Harpies]] || [[Weaver]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Icon Spec Gear 64x64.png|x48px|link=Engineering]] [[Engineering]] || &#039;&#039;&#039;Comfortable&#039;&#039;&#039; || +5 to their Resolve || [[File:Beaver_circle.png|32px|link=Beavers]] [[Beavers]] || [[Mine]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Icon_Spec_Farm_64x64.png|x48px|link=Farming]] [[Farming]] || &#039;&#039;&#039;Proficiency&#039;&#039;&#039; || +10% chance of doubling their yield || [[File:Human_circle.png|32px|link=Humans]] [[Humans]] || [[Small Farm]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Icon_Spec_Meat_64x64.png|x48px|link=Meat Production]] [[Meat Production]] || &#039;&#039;&#039;Proficiency&#039;&#039;&#039; || +10% chance of doubling their yield || [[File:Lizard_circle.png|32px|link=Lizards]] [[Lizards]] || [[Butcher]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Icon_Spec_Fire_64x64.png|x48px|link=Warmth]] [[Warmth]] || &#039;&#039;&#039;Comfortable&#039;&#039;&#039; || +5 to their Resolve ||  [[File:Lizard_circle.png|32px|link=Lizards]] [[Lizards]] || [[Ancient Hearth]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Icon_Spec_Wood_64x64.png|x48px|link=Woodworking]] [[Woodworking]] || &#039;&#039;&#039;Proficiency&#039;&#039;&#039; || +10% chance of doubling their yield || [[File:Beaver_circle.png|32px|link=Beavers]] [[Beavers]] || [[Woodcutters&#039; Camp]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Second Tab: Storage ==&lt;br /&gt;
&lt;br /&gt;
[[File:Building_panel_example-tab_2.png|thumb|200px]]&lt;br /&gt;
&#039;&#039;See also: [[Storage]] and [[Warehouse]]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[File:Tab-Storage.png|48px]]&lt;br /&gt;
&lt;br /&gt;
=== Produced Goods Storage ===&lt;br /&gt;
&lt;br /&gt;
[[File:Worker panel example-just the storage.png|thumb|300px|The internal Storage in a Woodcutters&#039; Camp is almost full. It has 8 Wood and 6 Copper Ore that need to be delivered to a Warehouse.]]&lt;br /&gt;
&lt;br /&gt;
Most buildings have internal storage, where (a) gathered or produced [[Resources]] are kept until a batch can be taken to the [[Warehouse]] or (b) input Resources are brought from the Warehouse for processing. The capacity of this Storage can be increased by [[Perks]] and [[Upgrades|Upgraded]] in the [[Smoldering City]].&lt;br /&gt;
&lt;br /&gt;
In the example screenshot, a [[Woodcutters&#039; Camp]] has an internal Storage capacity of 15. It is holding 8 [[Wood]] and 6 [[Copper Ore]] that are awaiting delivery to the closest Warehouse. The blue button to &#039;&#039;&#039;Force delivery now&#039;&#039;&#039; is dimmed because a [[Worker]] is on their way back to the Camp to deliver these goods. Pressing this button when the Storage is not full will force a Worker to take the goods to the Warehouse before it is full (and possibly before their own [[Carrying|Carrying Capacity]] would be most efficiently used). This is useful if you have Buildings awaiting construction or [[Glade Events]] that need Resources as soon as possible.&lt;br /&gt;
&lt;br /&gt;
=== Ingredients Storage ===&lt;br /&gt;
&lt;br /&gt;
[[File:Internal storage example.png|thumb|200px|The ingredients Storage in an empty Crude Workstation are inaccessible to other Buildings that could use them.]]&lt;br /&gt;
In another example, a [[Crude Workstation]] has been replaced with Buildings with more efficient (higher-star) [[Recipes]]. Clicking the red &#039;&#039;&#039;X&#039;&#039;&#039; icon on the [[Resources|Resource]]&#039;s icons instantly transfers these Resources back to the [[Warehouse]]. If you accidentally remove the wrong ingredient, a [[Worker]] will need to go pick the ingredients back up from the Warehouse before they can work on the Recipe.&lt;br /&gt;
&lt;br /&gt;
= Essential Buildings List =&lt;br /&gt;
&lt;br /&gt;
= List of Buildings =&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Main page: [[List of Buildings]]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{{:List of Buildings}}&lt;/div&gt;</summary>
		<author><name>Erunaraina</name></author>
	</entry>
	<entry>
		<id>https://wiki.hoodedhorse.com/Against_the_Storm/index.php?title=Decorations&amp;diff=2020</id>
		<title>Decorations</title>
		<link rel="alternate" type="text/html" href="https://wiki.hoodedhorse.com/Against_the_Storm/index.php?title=Decorations&amp;diff=2020"/>
		<updated>2023-03-02T18:29:35Z</updated>

		<summary type="html">&lt;p&gt;Erunaraina: Added Decorations earned from Deeds&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= Decorations =&lt;br /&gt;
&lt;br /&gt;
Decorations are used to advance [[Hearth#Hearth Upgrades | Hearths]]. All Decorations take 10 seconds to be constructed. You can unlock more Decorations via [[Smoldering City#Deeds | Deeds]]. You can also Convert certain [[Glade Events]] into unique Decorations with special effects.&lt;br /&gt;
&lt;br /&gt;
There are three different kinds of Decorations:&lt;br /&gt;
* &#039;&#039;&#039;Comfort&#039;&#039;&#039;: Even the most rudimentary encampment needs distractions.&lt;br /&gt;
* &#039;&#039;&#039;Aesthetics&#039;&#039;&#039;: The more a settlement grows, the more demand there is for beauty.&lt;br /&gt;
* &#039;&#039;&#039;Harmony&#039;&#039;&#039;: Peace of mind can be as important as shelter and food in these harsh lands.&lt;br /&gt;
&lt;br /&gt;
== Starting Decorations ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Decoration !! Type !! Value !! Cost&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Bank icon.png|60px]] Bench || rowspan=5 | Comfort || rowspan=4 | Counts as 1 Decoration || rowspan=4 | [[File:Wood.png|25px]] 2 Wood&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Barrels icon.png|60px]] Barrels&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Fence icon.png|60px]] Fence&lt;br /&gt;
|-&lt;br /&gt;
| [[File:CornerFence icon.png|60px]] Fence Corner&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Park.png|60px]] Park || Counts as 4 Decorations || [[File:Wood.png|25px]] 8 Wood&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Bush icon.png|60px]] Bush || rowspan=3 | Aesthetics || rowspan=2 | Counts as 1 Decoration || rowspan=2 | [[File:Planks.png|25px]] 1 Planks&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Flower Bed icon.png|60px]] Flower Bed&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Garden.png|60px]] Garden || Counts as 4 Decorations || [[File:Planks.png|25px]] 4 Planks&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Fire Shrine icon.png|60px]] Fire Shrine || rowspan=2 | Harmony || rowspan=2 | Counts as 1 Decoration || rowspan=2 | [[File:Planks.png|25px]] 1 Planks&amp;lt;br&amp;gt;[[File:Fabric.png|25px]] 1 Fabric&amp;lt;br&amp;gt;[[File:Bricks.png|25px]] 1 Bricks&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Lizard Post icon.png|60px]] Lizard Post&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Decorations from Deeds ==&lt;br /&gt;
&lt;br /&gt;
Some [[Smoldering City#Deeds | Deeds]] will reward you with additional Decorations.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Decoration !! Type !! Value !! Cost !! Earned From&lt;br /&gt;
|-&lt;br /&gt;
| Crates || rowspan=13 | Comfort || rowspan=12 | Counts as 1 Decoration ||  || Trade Connections&lt;br /&gt;
|-&lt;br /&gt;
| Water Barrels ||  || Rare Technology&lt;br /&gt;
|-&lt;br /&gt;
| Rainpunk Barrels ||  || Into The Forest&lt;br /&gt;
|-&lt;br /&gt;
| Valve ||  || Flooded Mines&lt;br /&gt;
|-&lt;br /&gt;
| Pipes ||  || Overcoming Difficulty&lt;br /&gt;
|-&lt;br /&gt;
| Pipe Cross ||  || Sparkdew Crystals&lt;br /&gt;
|-&lt;br /&gt;
| Pipe T-Connector ||  || Beaver Utopia&lt;br /&gt;
|-&lt;br /&gt;
| Pipe Elbow ||  || Prestigious Expedition 1&lt;br /&gt;
|-&lt;br /&gt;
| Pipe Ending ||  || A Real Challenge&lt;br /&gt;
|-&lt;br /&gt;
| Wall ||  || Thick Clouds&lt;br /&gt;
|-&lt;br /&gt;
| Wall Corner ||  || Lost Colonies&lt;br /&gt;
|-&lt;br /&gt;
| Wall Crossing ||  || Cursed Lands&lt;br /&gt;
|-&lt;br /&gt;
| Gate || Counts as 3 Decorations ||  || Barren Lands&lt;br /&gt;
|-&lt;br /&gt;
| Road Sign || rowspan=8 | Aesthetics || rowspan=8 | Counts as 1 Decoration ||  || Victory Through Resolve&lt;br /&gt;
|-&lt;br /&gt;
| Lamp ||  || Big Settlement 1&lt;br /&gt;
|-&lt;br /&gt;
| Signboard ||  || Homesick 1&lt;br /&gt;
|-&lt;br /&gt;
| Anvil ||  || Ruined Armory&lt;br /&gt;
|-&lt;br /&gt;
| Night Fern ||  || Cycle of the Wilds&lt;br /&gt;
|-&lt;br /&gt;
| Golden Leaf Plant ||  || Thorough Exploration&lt;br /&gt;
|-&lt;br /&gt;
| Coral Growth ||  || The Reef&lt;br /&gt;
|-&lt;br /&gt;
| Decorative Fungus ||  || Deadly Spores&lt;br /&gt;
|-&lt;br /&gt;
| Umbrella || rowspan=3 | Harmony || Counts as 1 Decoration ||  || Harpy Utopia&lt;br /&gt;
|-&lt;br /&gt;
| Ancient Tombstone || Counts as 2 Decorations ||  || Orders From The Queen&lt;br /&gt;
|-&lt;br /&gt;
| Ancient Arch || Counts as 3 Decorations ||  || A True Leader&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Decorations from Glade Events ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Decoration !! Type !! Value !! Effect !! Flavor Text&lt;br /&gt;
|-&lt;br /&gt;
| Inscribed Monolith: Lore Tablet I || rowspan=9 | Harmony || Counts as 2 Decorations || &#039;&#039;none&#039;&#039; || &#039;&#039;Born in the Blightstorm, she will climb the Red Mountain.  The fires beneath her feet shall hiss her name.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| Inscribed Monolith: Lore Tablet II || Counts as 2 Decorations || &#039;&#039;none&#039;&#039; || &#039;&#039;Though sealed beneath the muddy ground, their voices ring loud and clear. Maddening, alluring.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| Inscribed Monolith: Lore Tablet V || Counts as 2 Decorations || &#039;&#039;none&#039;&#039; || &#039;&#039;It pours, yet it does not flood. As if the earth itself greedily drinks every last drop of this eternal curse.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| Inscribed Monolith: Lore Tablet VII || Counts as 2 Decorations || &#039;&#039;none&#039;&#039; || &#039;&#039;Don&#039;t let the pleasant sparking of the raindrops fool you. This is just the first sign of your flesh rotting.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| Termite Nest || Counts as 4 Decorations || Gain +5 [[Insects]]/min || &#039;&#039;A contained stonetooth termite burrow. It now serves as a source of edible insects.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| Converted Totem of Denial || Counts as 4 Decorations || +3 to Global Resolve || &#039;&#039;A Totem of Denial cleansed by the Holy Flame.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| Converted Rain Totem || Counts as 4 Decorations || -50 to Hostility || &#039;&#039;A Rain Spirit Totem, cleansed by the Holy Flame.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| Converted Harmony Spirit Altar || Counts as 9 Decorations || +2 Global Resolve per Service Building || &#039;&#039;When your villagers&#039; needs are met, Harmony is fostered.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| Converted Fishmen Lighthouse || Counts as 9 Decorations || Gain +5 [[Sea Marrow]]/min || &#039;&#039;A tall bone structure built by the Fishmen. It has been repurposed and now serves as a source of Sea Marrow.&#039;&#039;&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Erunaraina</name></author>
	</entry>
	<entry>
		<id>https://wiki.hoodedhorse.com/Against_the_Storm/index.php?title=Decorations&amp;diff=2019</id>
		<title>Decorations</title>
		<link rel="alternate" type="text/html" href="https://wiki.hoodedhorse.com/Against_the_Storm/index.php?title=Decorations&amp;diff=2019"/>
		<updated>2023-03-02T18:06:55Z</updated>

		<summary type="html">&lt;p&gt;Erunaraina: Added Garden, improved prose&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= Decorations =&lt;br /&gt;
&lt;br /&gt;
Decorations are used to advance [[Hearth#Hearth Upgrades | Hearths]]. All Decorations take 10 seconds to be constructed. You can unlock more Decorations via [[Smoldering City#Deeds | Deeds]]. You can also Convert certain [[Glade Events]] into unique Decorations with special effects.&lt;br /&gt;
&lt;br /&gt;
There are three different kinds of Decorations:&lt;br /&gt;
* &#039;&#039;&#039;Comfort&#039;&#039;&#039;: Even the most rudimentary encampment needs distractions.&lt;br /&gt;
* &#039;&#039;&#039;Aesthetics&#039;&#039;&#039;: The more a settlement grows, the more demand there is for beauty.&lt;br /&gt;
* &#039;&#039;&#039;Harmony&#039;&#039;&#039;: Peace of mind can be as important as shelter and food in these harsh lands.&lt;br /&gt;
&lt;br /&gt;
== Starting Decorations ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Decoration !! Type !! Value !! Cost&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Bank icon.png|60px]] Bench || rowspan=5 | Comfort || rowspan=4 | Counts as 1 Decoration || rowspan=4 | [[File:Wood.png|25px]] 2 Wood&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Barrels icon.png|60px]] Barrels&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Fence icon.png|60px]] Fence&lt;br /&gt;
|-&lt;br /&gt;
| [[File:CornerFence icon.png|60px]] Fence Corner&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Park.png|60px]] Park || Counts as 4 Decorations || [[File:Wood.png|25px]] 8 Wood&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Bush icon.png|60px]] Bush || rowspan=3 | Aesthetics || rowspan=2 | Counts as 1 Decoration || rowspan=2 | [[File:Planks.png|25px]] 1 Planks&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Flower Bed icon.png|60px]] Flower Bed&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Garden.png|60px]] Garden || Counts as 4 Decorations || [[File:Planks.png|25px]] 4 Planks&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Fire Shrine icon.png|60px]] Fire Shrine || rowspan=2 | Harmony || rowspan=2 | Counts as 1 Decoration || rowspan=2 | [[File:Planks.png|25px]] 1 Planks&amp;lt;br&amp;gt;[[File:Fabric.png|25px]] 1 Fabric&amp;lt;br&amp;gt;[[File:Bricks.png|25px]] 1 Bricks&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Lizard Post icon.png|60px]] Lizard Post&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Decorations from Glade Events ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Decoration !! Type !! Size !! Effect !! Flavor Text&lt;br /&gt;
|-&lt;br /&gt;
| Inscribed Monolith: Lore Tablet I || rowspan=9 | Harmony || 2 || &#039;&#039;none&#039;&#039; || &#039;&#039;Born in the Blightstorm, she will climb the Red Mountain.  The fires beneath her feet shall hiss her name.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| Inscribed Monolith: Lore Tablet II || 2 || &#039;&#039;none&#039;&#039; || &#039;&#039;Though sealed beneath the muddy ground, their voices ring loud and clear. Maddening, alluring.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| Inscribed Monolith: Lore Tablet V || 2 || &#039;&#039;none&#039;&#039; || &#039;&#039;It pours, yet it does not flood. As if the earth itself greedily drinks every last drop of this eternal curse.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| Inscribed Monolith: Lore Tablet VII || 2 || &#039;&#039;none&#039;&#039; || &#039;&#039;Don&#039;t let the pleasant sparking of the raindrops fool you. This is just the first sign of your flesh rotting.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| Termite Nest || 4 || Gain +5 [[Insects]]/min || &#039;&#039;A contained stonetooth termite burrow. It now serves as a source of edible insects.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| Converted Totem of Denial || 4 || +3 to Global Resolve || &#039;&#039;A Totem of Denial cleansed by the Holy Flame.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| Converted Rain Totem || 4 || -50 to Hostility || &#039;&#039;A Rain Spirit Totem, cleansed by the Holy Flame.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| Converted Harmony Spirit Altar || 9 || +2 Global Resolve per Service Building || &#039;&#039;When your villagers&#039; needs are met, Harmony is fostered.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| Converted Fishmen Lighthouse || 9 || Gain +5 [[Sea Marrow]]/min || &#039;&#039;A tall bone structure built by the Fishmen. It has been repurposed and now serves as a source of Sea Marrow.&#039;&#039;&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Erunaraina</name></author>
	</entry>
	<entry>
		<id>https://wiki.hoodedhorse.com/Against_the_Storm/index.php?title=Decorations&amp;diff=2018</id>
		<title>Decorations</title>
		<link rel="alternate" type="text/html" href="https://wiki.hoodedhorse.com/Against_the_Storm/index.php?title=Decorations&amp;diff=2018"/>
		<updated>2023-03-02T18:00:16Z</updated>

		<summary type="html">&lt;p&gt;Erunaraina: Decoration types&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= Decorations =&lt;br /&gt;
&lt;br /&gt;
Decorations are used to advance [[Hearth#Hearth Upgrades | Hearths]]. All Decorations take 10 seconds to be constructed. You can unlock more Decorations via [[Smoldering City#Deeds | Deeds]]. You can also Convert certain [[Glade Events]] into unique Decorations with special effects.&lt;br /&gt;
&lt;br /&gt;
There are three different kinds of Decorations:&lt;br /&gt;
* &#039;&#039;&#039;Comfort&#039;&#039;&#039;: Even the most rudimentary encampment needs distractions.&lt;br /&gt;
* &#039;&#039;&#039;Aesthetics&#039;&#039;&#039;: The more a settlement grows, the more demand there is for beauty.&lt;br /&gt;
* &#039;&#039;&#039;Harmony&#039;&#039;&#039;: Peace of mind can be as important as shelter and food in these harsh lands.&lt;br /&gt;
&lt;br /&gt;
== Starting Decorations ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Decoration !! Type !! Size !! Cost&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Bank icon.png|60px]] Bench || rowspan=5 | Comfort || 1 || rowspan=4 | [[File:Wood.png|25px]] 2 Wood&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Barrels icon.png|60px]] Barrels || 1&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Fence icon.png|60px]] Fence || 1&lt;br /&gt;
|-&lt;br /&gt;
| [[File:CornerFence icon.png|60px]] Fence Corner || 1&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Park.png|60px]] Park || 4 || [[File:Wood.png|25px]] 8 Wood&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Bush icon.png|60px]] Bush || rowspan=2 | Aesthetics || x || rowspan=2 | [[File:Planks.png|25px]] 1 Planks&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Flower Bed icon.png|60px]] Flower Bed&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Fire Shrine icon.png|60px]] Fire Shrine || rowspan=2 | Harmony || x || rowspan=2 | [[File:Planks.png|25px]] 1 Planks&amp;lt;br&amp;gt;[[File:Fabric.png|25px]] 1 Fabric&amp;lt;br&amp;gt;[[File:Bricks.png|25px]] 1 Bricks&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Lizard Post icon.png|60px]] Lizard Post&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Decorations from Glade Events ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Decoration !! Type !! Size !! Effect !! Flavor Text&lt;br /&gt;
|-&lt;br /&gt;
| Inscribed Monolith: Lore Tablet I || rowspan=9 | Harmony || 2 || &#039;&#039;none&#039;&#039; || &#039;&#039;Born in the Blightstorm, she will climb the Red Mountain.  The fires beneath her feet shall hiss her name.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| Inscribed Monolith: Lore Tablet II || 2 || &#039;&#039;none&#039;&#039; || &#039;&#039;Though sealed beneath the muddy ground, their voices ring loud and clear. Maddening, alluring.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| Inscribed Monolith: Lore Tablet V || 2 || &#039;&#039;none&#039;&#039; || &#039;&#039;It pours, yet it does not flood. As if the earth itself greedily drinks every last drop of this eternal curse.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| Inscribed Monolith: Lore Tablet VII || 2 || &#039;&#039;none&#039;&#039; || &#039;&#039;Don&#039;t let the pleasant sparking of the raindrops fool you. This is just the first sign of your flesh rotting.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| Termite Nest || 4 || Gain +5 [[Insects]]/min || &#039;&#039;A contained stonetooth termite burrow. It now serves as a source of edible insects.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| Converted Totem of Denial || 4 || +3 to Global Resolve || &#039;&#039;A Totem of Denial cleansed by the Holy Flame.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| Converted Rain Totem || 4 || -50 to Hostility || &#039;&#039;A Rain Spirit Totem, cleansed by the Holy Flame.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| Converted Harmony Spirit Altar || 9 || +2 Global Resolve per Service Building || &#039;&#039;When your villagers&#039; needs are met, Harmony is fostered.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| Converted Fishmen Lighthouse || 9 || Gain +5 [[Sea Marrow]]/min || &#039;&#039;A tall bone structure built by the Fishmen. It has been repurposed and now serves as a source of Sea Marrow.&#039;&#039;&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Erunaraina</name></author>
	</entry>
	<entry>
		<id>https://wiki.hoodedhorse.com/Against_the_Storm/index.php?title=Decorations&amp;diff=2017</id>
		<title>Decorations</title>
		<link rel="alternate" type="text/html" href="https://wiki.hoodedhorse.com/Against_the_Storm/index.php?title=Decorations&amp;diff=2017"/>
		<updated>2023-03-02T17:56:46Z</updated>

		<summary type="html">&lt;p&gt;Erunaraina: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= Decorations =&lt;br /&gt;
&lt;br /&gt;
Decorations are used to advance [[Hearth | Hearths]]. All Decorations take 10 seconds to be constructed. You can unlock more Decorations via [[Smoldering City#Deeds | Deeds]]. You can also Convert certain [[Glade Events]] into unique Decorations with special effects.&lt;br /&gt;
&lt;br /&gt;
== Basic Decorations ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Decoration !! Type !! Size !! Cost&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Bank icon.png|60px]] Bench || rowspan=5 | Comfort || 1 || rowspan=4 | [[File:Wood.png|25px]] 2 Wood&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Barrels icon.png|60px]] Barrels || 1&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Fence icon.png|60px]] Fence || 1&lt;br /&gt;
|-&lt;br /&gt;
| [[File:CornerFence icon.png|60px]] Fence Corner || 1&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Park.png|60px]] Park || 4 || [[File:Wood.png|25px]] 8 Wood&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Bush icon.png|60px]] Bush || rowspan=2 | Aesthetics || x || rowspan=2 | [[File:Planks.png|25px]] 1 Planks&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Flower Bed icon.png|60px]] Flower Bed&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Fire Shrine icon.png|60px]] Fire Shrine || rowspan=2 | Harmony || x || rowspan=2 | [[File:Planks.png|25px]] 1 Planks&amp;lt;br&amp;gt;[[File:Fabric.png|25px]] 1 Fabric&amp;lt;br&amp;gt;[[File:Bricks.png|25px]] 1 Bricks&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Lizard Post icon.png|60px]] Lizard Post&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Decorations from Glade Events ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Decoration !! Type !! Size !! Effect !! Flavor Text&lt;br /&gt;
|-&lt;br /&gt;
| Inscribed Monolith: Lore Tablet I || rowspan=9 | Harmony || 2 || &#039;&#039;none&#039;&#039; || &#039;&#039;Born in the Blightstorm, she will climb the Red Mountain.  The fires beneath her feet shall hiss her name.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| Inscribed Monolith: Lore Tablet II || 2 || &#039;&#039;none&#039;&#039; || &#039;&#039;Though sealed beneath the muddy ground, their voices ring loud and clear. Maddening, alluring.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| Inscribed Monolith: Lore Tablet V || 2 || &#039;&#039;none&#039;&#039; || &#039;&#039;It pours, yet it does not flood. As if the earth itself greedily drinks every last drop of this eternal curse.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| Inscribed Monolith: Lore Tablet VII || 2 || &#039;&#039;none&#039;&#039; || &#039;&#039;Don&#039;t let the pleasant sparking of the raindrops fool you. This is just the first sign of your flesh rotting.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| Termite Nest || 4 || Gain +5 [[Insects]]/min || &#039;&#039;A contained stonetooth termite burrow. It now serves as a source of edible insects.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| Converted Totem of Denial || 4 || +3 to Global Resolve || &#039;&#039;A Totem of Denial cleansed by the Holy Flame.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| Converted Rain Totem || 4 || -50 to Hostility || &#039;&#039;A Rain Spirit Totem, cleansed by the Holy Flame.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| Converted Harmony Spirit Altar || 9 || +2 Global Resolve per Service Building || &#039;&#039;When your villagers&#039; needs are met, Harmony is fostered.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| Converted Fishmen Lighthouse || 9 || Gain +5 [[Sea Marrow]]/min || &#039;&#039;A tall bone structure built by the Fishmen. It has been repurposed and now serves as a source of Sea Marrow.&#039;&#039;&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Erunaraina</name></author>
	</entry>
	<entry>
		<id>https://wiki.hoodedhorse.com/Against_the_Storm/index.php?title=Hearths&amp;diff=2016</id>
		<title>Hearths</title>
		<link rel="alternate" type="text/html" href="https://wiki.hoodedhorse.com/Against_the_Storm/index.php?title=Hearths&amp;diff=2016"/>
		<updated>2023-03-02T01:37:14Z</updated>

		<summary type="html">&lt;p&gt;Erunaraina: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= Hearths =&lt;br /&gt;
&lt;br /&gt;
Hearths are the heart of the [[Settlement]].  Every Settlement starts with an [[#Ancient Hearth | Ancient Hearth]] and can construct other [[#Small Hearths | Small Hearths]] from the &amp;quot;City Buildings&amp;quot; menu.  Hearths are a Warmth specialization building that employs a single Firekeeper to keep the Hearth lit by burning [[Resources#Fuel &amp;amp; Exploration | Fuel]].  Every [[Villagers | Villager]] takes their breaks at the nearest lit Hearth to warm themselves, eat, and fulfill their needs.  By upgrading the community around each Hearth you can unlock up to 3 tiers of stackable benefits.&lt;br /&gt;
&lt;br /&gt;
== Fuel ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Main page: [[Fuel]]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
You can decide which type of Fuel will be burned in each Hearth by selecting it and using the checkboxes next to the fuel types in the selection UI.&lt;br /&gt;
&lt;br /&gt;
* [[File:Coal.png|25px]] Each coal burns for 1:00 minute&lt;br /&gt;
* [[File:SeaMarrow.png|25px]] Each Sea Marrow burns for 1:00 minute&lt;br /&gt;
* [[File:Oil.png|25px]] Each Oil burns for 0:30 seconds&lt;br /&gt;
* [[File:Wood.png|25px]] Each Wood burns for 0:15 seconds&lt;br /&gt;
&lt;br /&gt;
== Villager Breaks ==&lt;br /&gt;
&lt;br /&gt;
Every few minutes, workers take breaks and return to a nearby Hearth to eat and rest. During a break, they consume at least one item of food and try to fulfill all their needs. If a Villager has multiple [[Complex Food Need | complex food]] needs enabled for consumption, they will consume more than one meal.  If a Villager is disallowed complex foods for consumption, or there are none available they will consume a basic food.  Villagers will also consume one [[Resources#Service Goods | Service Good]] for each allowed [[Services | Service]].&lt;br /&gt;
&lt;br /&gt;
== Hearth Upgrades ==&lt;br /&gt;
&lt;br /&gt;
Hearths automatically upgrade based on their surrounding community.  If you click on the Hearth, you can see the range of its community.  You can upgrade the Hearth by housing more villagers and constructing more Decorations within its range.  The bonus for each level is cumulative, and the bonuses from multiple Hearths stack.  Upgrading to level 2 and 3 requires you to [[Smoldering City#Upgrades | unlock]] levels of the Brass Forge.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
! Level !! Name !! Requirements !! Bonus !! Description&lt;br /&gt;
|-&lt;br /&gt;
| 0 || || || -30 to Hostility || &lt;br /&gt;
|-&lt;br /&gt;
| 1 || Encampment || 8 Housed Villagers&amp;lt;br&amp;gt;4 Comfort Decorations || +2 to Global Resolve || &#039;&#039;Gathered around the blazing fire, folks keep each other&#039;s spirits high.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| 2 || Neighborhood || (Unlocked with Brass Forge 1)&amp;lt;br&amp;gt;14 Housed Villagers&amp;lt;br&amp;gt;8 Comfort Decorations&amp;lt;br&amp;gt;4 Aesthetics Decorations || +10% to global production || &#039;&#039;Some viceroys say aesthetics don&#039;t matter out in the wilds, but you know better than that.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| 3 || District || (Unlocked with Brass Forge 3)&amp;lt;br&amp;gt;? || +10% to global extra production chance || &#039;&#039;The town is booming with activity and industry thrives.&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
= Ancient Hearth =&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
The heart of the colony is protected by the Holy Flame.  Villagers gather here to rest, eat, and receive clothing.  If the fire goes out, people will lose hope.&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Every Settlement starts with an Ancient Hearth which must &#039;&#039;&#039;always&#039;&#039;&#039; remain lit.  If the fire goes out, all Villagers will lose 20 Resolve. To keep the flame burning, a Firekeeper and a steady supply of Fuel are needed.   Your choice of Firekeeper in the Ancient Hearth will grant your Settlement a specific bonus.&lt;br /&gt;
&lt;br /&gt;
== Firekeeper Bonus ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
! Species !! Bonus !! Effect !! Description&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Human circle.png|60px]]&amp;lt;br&amp;gt;Human || Beacon || Queen&#039;s Impatience grows 25% slower || &#039;&#039;Human firekeepers create a special link with the Citadel.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Beaver circle.png|60px]]&amp;lt;br&amp;gt;Beaver || Pragmatic Frugality || Fuel burns 20% longer || &#039;&#039;Beaver firekeepers know a lot about burning techniques.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Lizard circle.png|60px]]&amp;lt;br&amp;gt;Lizard || Sacred Pyre || +1 to global Resolve || &#039;&#039;Lizard firekeepers are very adept at ancient rites.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Harpy circle.png|60px]]&amp;lt;br&amp;gt;Harpy || Light as a Feather || +5 to global carrying capacity || &#039;&#039;Harpy firekeepers can teach villagers how to be more nimble and agile.&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Sacrificing ==&lt;br /&gt;
&lt;br /&gt;
During especially hard times, you can sacrifice additional goods in the Ancient Hearth to temporarily gain positive effects.&lt;br /&gt;
&lt;br /&gt;
Each Fuel type grants different boons:&lt;br /&gt;
* [[File:Wood.png|25px]] 40 Wood per minute can be sacrificed to give -50 Hostility&lt;br /&gt;
* [[File:Coal.png|25px]] 20 Coal per minute can be sacrificed to give -80 Hostility&lt;br /&gt;
* [[File:SeaMarrow.png|25px]] 20 Sea Marrow per minute can be sacrificed to give +25% Glade Event working speed&lt;br /&gt;
* [[File:Oil.png|25px]] 15 Oil per minute can be sacrificed to give +25% global production speed&lt;br /&gt;
&lt;br /&gt;
You can have up to 3 ticks of each Fuel being sacrificed at a time.&lt;br /&gt;
&lt;br /&gt;
= Small Hearths =&lt;br /&gt;
&lt;br /&gt;
Small Hearths cannot be built to close to the Ancient Hearth or to each other - the ranges of your Hearths (approx. radius of 8 squares) may never overlap.&lt;br /&gt;
&lt;br /&gt;
Small Hearths are identical to Ancient Hearths, except you do not receive a Firekeeper bonus and you cannot sacrifice Fuel.  It is OK if Small Hearths go out, but Villagers will be unable to rest or fulfill their needs at an unlit Hearth and will instead travel to the nearest available lit Hearth.&lt;br /&gt;
&lt;br /&gt;
= Hearth Tips =&lt;br /&gt;
&lt;br /&gt;
Since Firekeepers in Small Hearths don&#039;t offer a species-specific bonus like they do in the Ancient Hearth, you can take advantage of its Warmth specialization synergy with Lizards.&lt;br /&gt;
&lt;br /&gt;
It is generally a good idea to have a Warehouse very near to each Hearth because Villagers on break will need to visit a Warehouse in order to gather food and service goods and then return to the Hearth to take their break.&lt;/div&gt;</summary>
		<author><name>Erunaraina</name></author>
	</entry>
	<entry>
		<id>https://wiki.hoodedhorse.com/Against_the_Storm/index.php?title=Hearths&amp;diff=2015</id>
		<title>Hearths</title>
		<link rel="alternate" type="text/html" href="https://wiki.hoodedhorse.com/Against_the_Storm/index.php?title=Hearths&amp;diff=2015"/>
		<updated>2023-03-02T01:32:14Z</updated>

		<summary type="html">&lt;p&gt;Erunaraina: Adjusting hierarchy&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= Hearths =&lt;br /&gt;
&lt;br /&gt;
Hearths are the heart of the [[Settlement]].  Every Settlement starts with an [[#Ancient Hearth | Ancient Hearth]] and can construct other [[#Small Hearths | Small Hearths]] from the &amp;quot;City Buildings&amp;quot; menu.  Hearths are a Warmth specialization building that employs a single Firekeeper to keep the Hearth lit by burning [[Resources#Fuel &amp;amp; Exploration | Fuel]].  Every [[Villagers | Villager]] takes their breaks at the nearest lit Hearth to warm themselves, eat, and fulfill their needs.  By upgrading the community around each Hearth you can unlock up to 3 tiers of stackable benefits.&lt;br /&gt;
&lt;br /&gt;
== Fuel ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Main page: [[Fuel]]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
You can decide which type of Fuel will be burned in each Hearth by selecting it and using the checkboxes next to the fuel types in the selection UI.&lt;br /&gt;
&lt;br /&gt;
* [[File:Coal.png|25px]] Each coal burns for 1:00 minute&lt;br /&gt;
* [[File:SeaMarrow.png|25px]] Each Sea Marrow burns for 1:00 minute&lt;br /&gt;
* [[File:Oil.png|25px]] Each Oil burns for 0:30 seconds&lt;br /&gt;
* [[File:Wood.png|25px]] Each Wood burns for 0:15 seconds&lt;br /&gt;
&lt;br /&gt;
== Villager Breaks ==&lt;br /&gt;
&lt;br /&gt;
Every few minutes, workers take breaks and return to a nearby Hearth to eat and rest. During a break, they consume at least one item of food and try to fulfill all their needs. If a Villager has multiple [[Complex Food Need | complex food]] needs enabled for consumption, they will consume more than one meal.  If a Villager is disallowed complex foods for consumption, or there are none available they will consume a basic food.  Villagers will also consume one [[Resources#Service Goods | Service Good]] for each allowed [[Services | Service]].&lt;br /&gt;
&lt;br /&gt;
== Hearth Upgrades ==&lt;br /&gt;
&lt;br /&gt;
Hearths automatically upgrade based on their surrounding community.  If you click on the Hearth, you can see the range of its community.  You can upgrade the Hearth by housing more villagers and constructing more Decorations within its range.  The bonus for each level is cumulative, and the bonuses from multiple Hearths stack.  Upgrading to level 2 and 3 requires you to [[Smoldering City#Upgrades | unlock]] levels of the Brass Forge.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
! Level !! Name !! Requirements !! Bonus !! Description&lt;br /&gt;
|-&lt;br /&gt;
| 0 || || || -30 to Hostility || &lt;br /&gt;
|-&lt;br /&gt;
| 1 || Encampment || 8 Housed Villagers&amp;lt;br&amp;gt;4 Comfort Decorations || +2 to Global Resolve || &#039;&#039;Gathered around the blazing fire, folks keep each other&#039;s spirits high.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| 2 || Neighborhood || (Unlocked with Brass Forge 1)&amp;lt;br&amp;gt;16 Housed Villagers&amp;lt;br&amp;gt;8 Comfort Decorations&amp;lt;br&amp;gt;4 Aesthetics Decorations || +10% to global production || &#039;&#039;Some viceroys say aesthetics don&#039;t matter out in the wilds, but you know better than that.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| 3 || District || (Unlocked with Brass Forge 3)&amp;lt;br&amp;gt;? || +10% to global extra production chance || &#039;&#039;The town is booming with activity and industry thrives.&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
= Ancient Hearth =&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
The heart of the colony is protected by the Holy Flame.  Villagers gather here to rest, eat, and receive clothing.  If the fire goes out, people will lose hope.&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Every Settlement starts with an Ancient Hearth which must &#039;&#039;&#039;always&#039;&#039;&#039; remain lit.  If the fire goes out, all Villagers will lose 20 Resolve. To keep the flame burning, a Firekeeper and a steady supply of Fuel are needed.   Your choice of Firekeeper in the Ancient Hearth will grant your Settlement a specific bonus.&lt;br /&gt;
&lt;br /&gt;
== Firekeeper Bonus ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
! Species !! Bonus !! Effect !! Description&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Human circle.png|60px]]&amp;lt;br&amp;gt;Human || Beacon || Queen&#039;s Impatience grows 25% slower || &#039;&#039;Human firekeepers create a special link with the Citadel.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Beaver circle.png|60px]]&amp;lt;br&amp;gt;Beaver || Pragmatic Frugality || Fuel burns 20% longer || &#039;&#039;Beaver firekeepers know a lot about burning techniques.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Lizard circle.png|60px]]&amp;lt;br&amp;gt;Lizard || Sacred Pyre || +1 to global Resolve || &#039;&#039;Lizard firekeepers are very adept at ancient rites.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Harpy circle.png|60px]]&amp;lt;br&amp;gt;Harpy || Light as a Feather || +5 to global carrying capacity || &#039;&#039;Harpy firekeepers can teach villagers how to be more nimble and agile.&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Sacrificing ==&lt;br /&gt;
&lt;br /&gt;
During especially hard times, you can sacrifice additional goods in the Ancient Hearth to temporarily gain positive effects.&lt;br /&gt;
&lt;br /&gt;
Each Fuel type grants different boons:&lt;br /&gt;
* [[File:Wood.png|25px]] 40 Wood per minute can be sacrificed to give -50 Hostility&lt;br /&gt;
* [[File:Coal.png|25px]] 20 Coal per minute can be sacrificed to give -80 Hostility&lt;br /&gt;
* [[File:SeaMarrow.png|25px]] 20 Sea Marrow per minute can be sacrificed to give +25% Glade Event working speed&lt;br /&gt;
* [[File:Oil.png|25px]] 15 Oil per minute can be sacrificed to give +25% global production speed&lt;br /&gt;
&lt;br /&gt;
You can have up to 3 ticks of each Fuel being sacrificed at a time.&lt;br /&gt;
&lt;br /&gt;
= Small Hearths =&lt;br /&gt;
&lt;br /&gt;
Small Hearths cannot be built to close to the Ancient Hearth or to each other - the ranges of your Hearths (approx. radius of 8 squares) may never overlap.&lt;br /&gt;
&lt;br /&gt;
Small Hearths are identical to Ancient Hearths, except you do not receive a Firekeeper bonus and you cannot sacrifice Fuel.  It is OK if Small Hearths go out, but Villagers will be unable to rest or fulfill their needs at an unlit Hearth and will instead travel to the nearest available lit Hearth.&lt;br /&gt;
&lt;br /&gt;
= Hearth Tips =&lt;br /&gt;
&lt;br /&gt;
Since Firekeepers in Small Hearths don&#039;t offer a species-specific bonus like they do in the Ancient Hearth, you can take advantage of its Warmth specialization synergy with Lizards.&lt;br /&gt;
&lt;br /&gt;
It is generally a good idea to have a Warehouse very near to each Hearth because Villagers on break will need to visit a Warehouse in order to gather food and service goods and then return to the Hearth to take their break.&lt;/div&gt;</summary>
		<author><name>Erunaraina</name></author>
	</entry>
	<entry>
		<id>https://wiki.hoodedhorse.com/Against_the_Storm/index.php?title=Hearths&amp;diff=2014</id>
		<title>Hearths</title>
		<link rel="alternate" type="text/html" href="https://wiki.hoodedhorse.com/Against_the_Storm/index.php?title=Hearths&amp;diff=2014"/>
		<updated>2023-03-02T01:31:28Z</updated>

		<summary type="html">&lt;p&gt;Erunaraina: Using in-game prose&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= Hearths =&lt;br /&gt;
&lt;br /&gt;
Hearths are the heart of the [[Settlement]].  Every Settlement starts with an [[#Ancient Hearth | Ancient Hearth]] and can construct other [[#Small Hearths | Small Hearths]] from the &amp;quot;City Buildings&amp;quot; menu.  Hearths are a Warmth specialization building that employs a single Firekeeper to keep the Hearth lit by burning [[Resources#Fuel &amp;amp; Exploration | Fuel]].  Every [[Villagers | Villager]] takes their breaks at the nearest lit Hearth to warm themselves, eat, and fulfill their needs.  By upgrading the community around each Hearth you can unlock up to 3 tiers of stackable benefits.&lt;br /&gt;
&lt;br /&gt;
== Fuel ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Main page: [[Fuel]]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
You can decide which type of Fuel will be burned in each Hearth by selecting it and using the checkboxes next to the fuel types in the selection UI.&lt;br /&gt;
&lt;br /&gt;
* [[File:Coal.png|25px]] Each coal burns for 1:00 minute&lt;br /&gt;
* [[File:SeaMarrow.png|25px]] Each Sea Marrow burns for 1:00 minute&lt;br /&gt;
* [[File:Oil.png|25px]] Each Oil burns for 0:30 seconds&lt;br /&gt;
* [[File:Wood.png|25px]] Each Wood burns for 0:15 seconds&lt;br /&gt;
&lt;br /&gt;
== Villager Breaks ==&lt;br /&gt;
&lt;br /&gt;
Every few minutes, workers take breaks and return to a nearby Hearth to eat and rest. During a break, they consume at least one item of food and try to fulfill all their needs. If a Villager has multiple [[Complex Food Need | complex food]] needs enabled for consumption, they will consume more than one meal.  If a Villager is disallowed complex foods for consumption, or there are none available they will consume a basic food.  Villagers will also consume one [[Resources#Service Goods | Service Good]] for each allowed [[Services | Service]].&lt;br /&gt;
&lt;br /&gt;
== Hearth Upgrades ==&lt;br /&gt;
&lt;br /&gt;
Hearths automatically upgrade based on their surrounding community.  If you click on the Hearth, you can see the range of its community.  You can upgrade the Hearth by housing more villagers and constructing more Decorations within its range.  The bonus for each level is cumulative, and the bonuses from multiple Hearths stack.  Upgrading to level 2 and 3 requires you to [[Smoldering City#Upgrades | unlock]] levels of the Brass Forge.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
! Level !! Name !! Requirements !! Bonus !! Description&lt;br /&gt;
|-&lt;br /&gt;
| 0 || || || -30 to Hostility || &lt;br /&gt;
|-&lt;br /&gt;
| 1 || Encampment || 8 Housed Villagers&amp;lt;br&amp;gt;4 Comfort Decorations || +2 to Global Resolve || &#039;&#039;Gathered around the blazing fire, folks keep each other&#039;s spirits high.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| 2 || Neighborhood || (Unlocked with Brass Forge 1)&amp;lt;br&amp;gt;16 Housed Villagers&amp;lt;br&amp;gt;8 Comfort Decorations&amp;lt;br&amp;gt;4 Aesthetics Decorations || +10% to global production || &#039;&#039;Some viceroys say aesthetics don&#039;t matter out in the wilds, but you know better than that.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| 3 || District || (Unlocked with Brass Forge 3)&amp;lt;br&amp;gt;? || +10% to global extra production chance || &#039;&#039;The town is booming with activity and industry thrives.&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Ancient Hearth ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
The heart of the colony is protected by the Holy Flame.  Villagers gather here to rest, eat, and receive clothing.  If the fire goes out, people will lose hope.&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Every Settlement starts with an Ancient Hearth which must &#039;&#039;&#039;always&#039;&#039;&#039; remain lit.  If the fire goes out, all Villagers will lose 20 Resolve. To keep the flame burning, a Firekeeper and a steady supply of Fuel are needed.   Your choice of Firekeeper in the Ancient Hearth will grant your Settlement a specific bonus.&lt;br /&gt;
&lt;br /&gt;
=== Firekeeper Bonus ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
! Species !! Bonus !! Effect !! Description&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Human circle.png|60px]]&amp;lt;br&amp;gt;Human || Beacon || Queen&#039;s Impatience grows 25% slower || &#039;&#039;Human firekeepers create a special link with the Citadel.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Beaver circle.png|60px]]&amp;lt;br&amp;gt;Beaver || Pragmatic Frugality || Fuel burns 20% longer || &#039;&#039;Beaver firekeepers know a lot about burning techniques.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Lizard circle.png|60px]]&amp;lt;br&amp;gt;Lizard || Sacred Pyre || +1 to global Resolve || &#039;&#039;Lizard firekeepers are very adept at ancient rites.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Harpy circle.png|60px]]&amp;lt;br&amp;gt;Harpy || Light as a Feather || +5 to global carrying capacity || &#039;&#039;Harpy firekeepers can teach villagers how to be more nimble and agile.&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Sacrificing ===&lt;br /&gt;
&lt;br /&gt;
During especially hard times, you can sacrifice additional goods in the Ancient Hearth to temporarily gain positive effects.&lt;br /&gt;
&lt;br /&gt;
Each Fuel type grants different boons:&lt;br /&gt;
* [[File:Wood.png|25px]] 40 Wood per minute can be sacrificed to give -50 Hostility&lt;br /&gt;
* [[File:Coal.png|25px]] 20 Coal per minute can be sacrificed to give -80 Hostility&lt;br /&gt;
* [[File:SeaMarrow.png|25px]] 20 Sea Marrow per minute can be sacrificed to give +25% Glade Event working speed&lt;br /&gt;
* [[File:Oil.png|25px]] 15 Oil per minute can be sacrificed to give +25% global production speed&lt;br /&gt;
&lt;br /&gt;
You can have up to 3 ticks of each Fuel being sacrificed at a time.&lt;br /&gt;
&lt;br /&gt;
== Small Hearths ==&lt;br /&gt;
&lt;br /&gt;
Small Hearths cannot be built to close to the Ancient Hearth or to each other - the ranges of your Hearths (approx. radius of 8 squares) may never overlap.&lt;br /&gt;
&lt;br /&gt;
Small Hearths are identical to Ancient Hearths, except you do not receive a Firekeeper bonus and you cannot sacrifice Fuel.  It is OK if Small Hearths go out, but Villagers will be unable to rest or fulfill their needs at an unlit Hearth and will instead travel to the nearest available lit Hearth.&lt;br /&gt;
&lt;br /&gt;
== Hearth Tips ==&lt;br /&gt;
&lt;br /&gt;
Since Firekeepers in Small Hearths don&#039;t offer a species-specific bonus like they do in the Ancient Hearth, you can take advantage of its Warmth specialization synergy with Lizards.&lt;br /&gt;
&lt;br /&gt;
It is generally a good idea to have a Warehouse very near to each Hearth because Villagers on break will need to visit a Warehouse in order to gather food and service goods and then return to the Hearth to take their break.&lt;/div&gt;</summary>
		<author><name>Erunaraina</name></author>
	</entry>
	<entry>
		<id>https://wiki.hoodedhorse.com/Against_the_Storm/index.php?title=Hearths&amp;diff=2013</id>
		<title>Hearths</title>
		<link rel="alternate" type="text/html" href="https://wiki.hoodedhorse.com/Against_the_Storm/index.php?title=Hearths&amp;diff=2013"/>
		<updated>2023-03-02T01:29:53Z</updated>

		<summary type="html">&lt;p&gt;Erunaraina: Added Harpy Firekeeper data&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= Hearths =&lt;br /&gt;
&lt;br /&gt;
Hearths are the heart of the [[Settlement]].  Every Settlement starts with an [[#Ancient Hearth | Ancient Hearth]] and can construct other [[#Small Hearths | Small Hearths]] from the &amp;quot;City Buildings&amp;quot; menu.  Hearths are a Warmth specialization building that employs a single Firekeeper to keep the Hearth lit by burning [[Resources#Fuel &amp;amp; Exploration | Fuel]].  Every [[Villagers | Villager]] takes their breaks at the nearest lit Hearth to warm themselves, eat, and fulfill their needs.  By upgrading the community around each Hearth you can unlock up to 3 tiers of stackable benefits.&lt;br /&gt;
&lt;br /&gt;
== Fuel ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Main page: [[Fuel]]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
You can decide which type of Fuel will be burned in each Hearth by selecting it and using the checkboxes next to the fuel types in the selection UI.&lt;br /&gt;
&lt;br /&gt;
* [[File:Coal.png|25px]] Each coal burns for 1:00 minute&lt;br /&gt;
* [[File:SeaMarrow.png|25px]] Each Sea Marrow burns for 1:00 minute&lt;br /&gt;
* [[File:Oil.png|25px]] Each Oil burns for 0:30 seconds&lt;br /&gt;
* [[File:Wood.png|25px]] Each Wood burns for 0:15 seconds&lt;br /&gt;
&lt;br /&gt;
== Villager Breaks ==&lt;br /&gt;
&lt;br /&gt;
Every few minutes, workers take breaks and return to a nearby Hearth to eat and rest. During a break, they consume at least one item of food and try to fulfill all their needs. If a Villager has multiple [[Complex Food Need | complex food]] needs enabled for consumption, they will consume more than one meal.  If a Villager is disallowed complex foods for consumption, or there are none available they will consume a basic food.  Villagers will also consume one [[Resources#Service Goods | Service Good]] for each allowed [[Services | Service]].&lt;br /&gt;
&lt;br /&gt;
== Hearth Upgrades ==&lt;br /&gt;
&lt;br /&gt;
Hearths automatically upgrade based on their surrounding community.  If you click on the Hearth, you can see the range of its community.  You can upgrade the Hearth by housing more villagers and constructing more Decorations within its range.  The bonus for each level is cumulative, and the bonuses from multiple Hearths stack.  Upgrading to level 2 and 3 requires you to [[Smoldering City#Upgrades | unlock]] levels of the Brass Forge.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
! Level !! Name !! Requirements !! Bonus !! Description&lt;br /&gt;
|-&lt;br /&gt;
| 0 || || || -30 to Hostility || &lt;br /&gt;
|-&lt;br /&gt;
| 1 || Encampment || 8 Housed Villagers&amp;lt;br&amp;gt;4 Comfort Decorations || +2 to Global Resolve || &#039;&#039;Gathered around the blazing fire, folks keep each other&#039;s spirits high.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| 2 || Neighborhood || (Unlocked with Brass Forge 1)&amp;lt;br&amp;gt;16 Housed Villagers&amp;lt;br&amp;gt;8 Comfort Decorations&amp;lt;br&amp;gt;4 Aesthetics Decorations || +10% to global production || &#039;&#039;Some viceroys say aesthetics don&#039;t matter out in the wilds, but you know better than that.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| 3 || District || (Unlocked with Brass Forge 3)&amp;lt;br&amp;gt;? || +10% to global extra production chance || &#039;&#039;The town is booming with activity and industry thrives.&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Ancient Hearth ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
The heart of the colony is protected by the Holy Flame.  Villagers gather here to rest, eat, and receive clothing.  If the fire goes out, people will lose hope.&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Every Settlement starts with an Ancient Hearth which must &#039;&#039;&#039;always&#039;&#039;&#039; remain lit.  If the fire goes out, all Villagers will lose 20 Resolve. To keep the flame burning, a Firekeeper and a steady supply of Fuel are needed.   Your choice of Firekeeper in the Ancient Hearth will grant your Settlement a specific bonus.&lt;br /&gt;
&lt;br /&gt;
=== Firekeeper Bonus ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
! Species !! Bonus !! Effect !! Description&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Human circle.png|60px]]&amp;lt;br&amp;gt;Human || Beacon || Queen&#039;s Impatience grows 25% slower || &#039;&#039;Human firekeepers create a special link with the Citadel.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Beaver circle.png|60px]]&amp;lt;br&amp;gt;Beaver || Pragmatic Frugality || Fuel burns 20% longer || &#039;&#039;Beaver firekeepers know a lot about burning techniques.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Lizard circle.png|60px]]&amp;lt;br&amp;gt;Lizard || Sacred Pyre || +1 to global Resolve || &#039;&#039;Lizard firekeepers are very adept at ancient rites.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Harpy circle.png|60px]]&amp;lt;br&amp;gt;Harpy || Light as a Feather || +5 to global carrying capacity || &#039;&#039;Harpy firekeepers can teach villagers how to be more nimble and agile.&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Sacrificing ===&lt;br /&gt;
&lt;br /&gt;
The Ancient Hearth also allows you to sacrifice Fuel to gain additional bonuses:&lt;br /&gt;
* [[File:Wood.png|25px]] 40 Wood per minute can be sacrificed to give -50 Hostility&lt;br /&gt;
* [[File:Coal.png|25px]] 20 Coal per minute can be sacrificed to give -80 Hostility&lt;br /&gt;
* [[File:SeaMarrow.png|25px]] 20 Sea Marrow per minute can be sacrificed to give +25% Glade Event working speed&lt;br /&gt;
* [[File:Oil.png|25px]] 15 Oil per minute can be sacrificed to give +25% global production speed&lt;br /&gt;
&lt;br /&gt;
You can have up to 3 ticks of each Fuel being sacrificed at a time.&lt;br /&gt;
&lt;br /&gt;
== Small Hearths ==&lt;br /&gt;
&lt;br /&gt;
Small Hearths cannot be built to close to the Ancient Hearth or to each other - the ranges of your Hearths (approx. radius of 8 squares) may never overlap.&lt;br /&gt;
&lt;br /&gt;
Small Hearths are identical to Ancient Hearths, except you do not receive a Firekeeper bonus and you cannot sacrifice Fuel.  It is OK if Small Hearths go out, but Villagers will be unable to rest or fulfill their needs at an unlit Hearth and will instead travel to the nearest available lit Hearth.&lt;br /&gt;
&lt;br /&gt;
== Hearth Tips ==&lt;br /&gt;
&lt;br /&gt;
Since Firekeepers in Small Hearths don&#039;t offer a species-specific bonus like they do in the Ancient Hearth, you can take advantage of its Warmth specialization synergy with Lizards.&lt;br /&gt;
&lt;br /&gt;
It is generally a good idea to have a Warehouse very near to each Hearth because Villagers on break will need to visit a Warehouse in order to gather food and service goods and then return to the Hearth to take their break.&lt;/div&gt;</summary>
		<author><name>Erunaraina</name></author>
	</entry>
	<entry>
		<id>https://wiki.hoodedhorse.com/Against_the_Storm/index.php?title=Villagers&amp;diff=2012</id>
		<title>Villagers</title>
		<link rel="alternate" type="text/html" href="https://wiki.hoodedhorse.com/Against_the_Storm/index.php?title=Villagers&amp;diff=2012"/>
		<updated>2023-03-02T01:28:02Z</updated>

		<summary type="html">&lt;p&gt;Erunaraina: Species descriptions&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Villagers can be obtained at regular intervals, with a choice between two groups. Additional villagers can also be obtained by completing Orders.&lt;br /&gt;
&lt;br /&gt;
Each villager has a Resolve stat. If it reaches above a certain threshold it will generate Resolve. If it falls to 0 the villager will leave, increasing the queen&#039;s Impatience.&lt;br /&gt;
&lt;br /&gt;
== Resolve ==&lt;br /&gt;
Resolve is the main indicator of the villagers’ well-being. It’s represented by a number between 0 and 50, and is calculated for each species based on its Base Resolve and all positive and negative effects influencing it. If it drops to 0 the villager will try to leave the settlement. To increase Resolve, you have to satisfy your villagers’ needs - by giving them complex food (like Jerky, Pie, etc.), clothing (Coats), or access to services (like a Tavern serving Ale). Resolve growth is gradual and takes different amounts of time for each species.&lt;br /&gt;
&lt;br /&gt;
To see the exact Resolve change, open the species panel using the arrow key next to the species’ portrait and hover over the numbers shown next to the species name. There you will find the Current Resolve and Target Resolve. Current Resolve reflects the Resolve a given species currently has, and Target Resolve is the sum of all effects – in other words, the value that the Current Resolve will eventually reach over time. Raising Resolve to an exceptionally high level (indicated by the blue line on the Resolve Bar) will generate Reputation Points passively. However, this won&#039;t last indefinitely, as villagers will get used to their standard of living after each point acquired, and the blue line on the Resolve bar will move further up.&lt;br /&gt;
&lt;br /&gt;
== Species ==&lt;br /&gt;
Each villager is part of one of 4 species, which determines their stats:&lt;br /&gt;
* &#039;&#039;&#039;Base Resolve&#039;&#039;&#039; is the villager&#039;s Resolve when there are no positive or negative effects affecting them.&lt;br /&gt;
* &#039;&#039;&#039;Break Interval&#039;&#039;&#039; is the period of time before the villager will take a break at the Hearth.&lt;br /&gt;
* &#039;&#039;&#039;Resilience&#039;&#039;&#039; is how fast the villager&#039;s Resolve can change.&lt;br /&gt;
* &#039;&#039;&#039;Demands&#039;&#039;&#039; is how much Resolve a villager needs before it starts generating Reputation.&lt;br /&gt;
* &#039;&#039;&#039;Decadence&#039;&#039;&#039; is how much Demands are raised after gaining a Reputation Point.&lt;br /&gt;
* &#039;&#039;&#039;Production Specialization&#039;&#039;&#039; grants a villager a 10% chance to produce twice the amount of resources when working in a building related to this specialization.&lt;br /&gt;
* &#039;&#039;&#039;Resolve Specialization&#039;&#039;&#039; grants a villager 5 Resolve when working in a building related to this specialization.&lt;br /&gt;
A species can be offered lighter treatment from its needs menu. This will raise its Resolve by 5 but decrease the resolve of other species by 5.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
! Species !! Base&amp;lt;br&amp;gt;Resolve !! Break&amp;lt;br&amp;gt;Interval !! Resilience !! Demands !! Decadence !! Production&amp;lt;br&amp;gt;Specialization !! Resolve&amp;lt;br&amp;gt;Specialization !! Needs&amp;lt;br&amp;gt;(Goods) !! Needs&amp;lt;br&amp;gt;(Services) !! Description&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Human circle.png|60px]]&amp;lt;br&amp;gt;Human || 15 || 2:00 || Low || High || Medium || [[File:Icon Spec Farm 64x64.png|30px]] Farming || [[File:Icon Spec Brewing 64x64.png|30px]] Brewing ||align=&amp;quot;left&amp;quot; |  [[File:Jerky.png|25px]] Jerky&amp;lt;br&amp;gt;[[File:Biscuits.png|25px]] Biscuits&amp;lt;br&amp;gt;[[File:Pie.png|25px]] Pie&amp;lt;br&amp;gt;[[File:Coats.png|25px]] Clothing ||align=&amp;quot;left&amp;quot; | [[File:Icon Need Leisure.png|25px]] Leisure&amp;lt;br&amp;gt;[[File:Icon Need Religion.png|25px]] Religion || &#039;&#039;An adaptable species, but very susceptible to the rain.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Beaver circle.png|60px]]&amp;lt;br&amp;gt;Beaver || 10 || 2:00 || Low || High || Low || [[File:Icon Spec Wood 64x64.png|30px]] Woodworking || [[File:Icon Spec Gear 64x64.png|30px]] Engineering ||align=&amp;quot;left&amp;quot; |  [[File:Biscuits.png|25px]] Biscuits&amp;lt;br&amp;gt;[[File:PickledGoods.png|25px]] Pickled Goods&amp;lt;br&amp;gt;[[File:Coats.png|25px]] Clothing ||align=&amp;quot;left&amp;quot; |  [[File:Icon Need Leisure.png|25px]] Leisure&amp;lt;br&amp;gt;[[File:Icon Need Education.png|25px]] Education&amp;lt;br&amp;gt;[[File:Icon Need Luxury.png|25px]] Luxury || &#039;&#039;Beavers are hardworking and honest, but also quite demanding.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Lizard circle.png|60px]]&amp;lt;br&amp;gt;Lizard || 5 || 1:40 || High || Medium || High || [[File:Icon Spec Meat 64x64.png|30px]] Meat Production || [[File:Icon Spec Fire 64x64.png|30px]] Warmth ||align=&amp;quot;left&amp;quot; |  [[File:Jerky.png|25px]] Jerky&amp;lt;br&amp;gt;[[File:Skewers.png|25px]] Skewers&amp;lt;br&amp;gt;[[File:Pie.png|25px]] Pie&amp;lt;br&amp;gt;[[File:PickledGoods.png|25px]] Pickled Goods ||align=&amp;quot;left&amp;quot; |  [[File:Icon Need Brawling.png|25px]] Brawling&amp;lt;br&amp;gt;[[File:Icon Need Religion.png|25px]] Religion || &lt;br /&gt;
|-&lt;br /&gt;
| [[File:Harpy circle.png|60px]]&amp;lt;br&amp;gt;Harpy || 5 || 1:40 || Low || Medium || Low || [[File:Icon Spec Alchemy 64x64.png|30px]] Alchemy || [[File:Icon Spec Cloth 64x64.png|30px]] Cloth ||align=&amp;quot;left&amp;quot; |  [[File:Jerky.png|25px]] Jerky&amp;lt;br&amp;gt;[[File:Skewers.png|25px]] Skewers&amp;lt;br&amp;gt;[[File:Biscuits.png|25px]] Biscuits&amp;lt;br&amp;gt; ||align=&amp;quot;left&amp;quot; |  [[File:Icon Need Brawling.png|25px]] Brawling&amp;lt;br&amp;gt;[[File:Icon Need Education.png|25px]] Education&amp;lt;br&amp;gt;[[File:Icon Need Cleanliness.png|25px]] Cleanliness || &#039;&#039;Harpies are a noble and fragile species, yet with a primal, aggressive side.&#039;&#039;&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Erunaraina</name></author>
	</entry>
	<entry>
		<id>https://wiki.hoodedhorse.com/Against_the_Storm/index.php?title=Hearths&amp;diff=2011</id>
		<title>Hearths</title>
		<link rel="alternate" type="text/html" href="https://wiki.hoodedhorse.com/Against_the_Storm/index.php?title=Hearths&amp;diff=2011"/>
		<updated>2023-03-02T01:15:11Z</updated>

		<summary type="html">&lt;p&gt;Erunaraina: Link to Smoldering City upgrades&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= Hearths =&lt;br /&gt;
&lt;br /&gt;
Hearths are the heart of the [[Settlement]].  Every Settlement starts with an [[#Ancient Hearth | Ancient Hearth]] and can construct other [[#Small Hearths | Small Hearths]] from the &amp;quot;City Buildings&amp;quot; menu.  Hearths are a Warmth specialization building that employs a single Firekeeper to keep the Hearth lit by burning [[Resources#Fuel &amp;amp; Exploration | Fuel]].  Every [[Villagers | Villager]] takes their breaks at the nearest lit Hearth to warm themselves, eat, and fulfill their needs.  By upgrading the community around each Hearth you can unlock up to 3 tiers of stackable benefits.&lt;br /&gt;
&lt;br /&gt;
== Fuel ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Main page: [[Fuel]]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
You can decide which type of Fuel will be burned in each Hearth by selecting it and using the checkboxes next to the fuel types in the selection UI.&lt;br /&gt;
&lt;br /&gt;
* [[File:Coal.png|25px]] Each coal burns for 1:00 minute&lt;br /&gt;
* [[File:SeaMarrow.png|25px]] Each Sea Marrow burns for 1:00 minute&lt;br /&gt;
* [[File:Oil.png|25px]] Each Oil burns for 0:30 seconds&lt;br /&gt;
* [[File:Wood.png|25px]] Each Wood burns for 0:15 seconds&lt;br /&gt;
&lt;br /&gt;
== Villager Breaks ==&lt;br /&gt;
&lt;br /&gt;
Every few minutes, workers take breaks and return to a nearby Hearth to eat and rest. During a break, they consume at least one item of food and try to fulfill all their needs. If a Villager has multiple [[Complex Food Need | complex food]] needs enabled for consumption, they will consume more than one meal.  If a Villager is disallowed complex foods for consumption, or there are none available they will consume a basic food.  Villagers will also consume one [[Resources#Service Goods | Service Good]] for each allowed [[Services | Service]].&lt;br /&gt;
&lt;br /&gt;
== Hearth Upgrades ==&lt;br /&gt;
&lt;br /&gt;
Hearths automatically upgrade based on their surrounding community.  If you click on the Hearth, you can see the range of its community.  You can upgrade the Hearth by housing more villagers and constructing more Decorations within its range.  The bonus for each level is cumulative, and the bonuses from multiple Hearths stack.  Upgrading to level 2 and 3 requires you to [[Smoldering City#Upgrades | unlock]] levels of the Brass Forge.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
! Level !! Name !! Requirements !! Bonus !! Description&lt;br /&gt;
|-&lt;br /&gt;
| 0 || || || -30 to Hostility || &lt;br /&gt;
|-&lt;br /&gt;
| 1 || Encampment || 8 Housed Villagers&amp;lt;br&amp;gt;4 Comfort Decorations || +2 to Global Resolve || &#039;&#039;Gathered around the blazing fire, folks keep each other&#039;s spirits high.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| 2 || Neighborhood || (Unlocked with Brass Forge 1)&amp;lt;br&amp;gt;16 Housed Villagers&amp;lt;br&amp;gt;8 Comfort Decorations&amp;lt;br&amp;gt;4 Aesthetics Decorations || +10% to global production || &#039;&#039;Some viceroys say aesthetics don&#039;t matter out in the wilds, but you know better than that.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| 3 || District || (Unlocked with Brass Forge 3)&amp;lt;br&amp;gt;? || +10% to global extra production chance || &#039;&#039;The town is booming with activity and industry thrives.&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Ancient Hearth ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
The heart of the colony is protected by the Holy Flame.  Villagers gather here to rest, eat, and receive clothing.  If the fire goes out, people will lose hope.&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Every Settlement starts with an Ancient Hearth which must &#039;&#039;&#039;always&#039;&#039;&#039; remain lit.  If the fire goes out, all Villagers will lose 20 Resolve. To keep the flame burning, a Firekeeper and a steady supply of Fuel are needed.   Your choice of Firekeeper in the Ancient Hearth will grant your Settlement a specific bonus.&lt;br /&gt;
&lt;br /&gt;
=== Firekeeper Bonus ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
! Species !! Bonus !! Effect !! Description&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Human circle.png|60px]]&amp;lt;br&amp;gt;Human || Beacon || Queen&#039;s Impatience grows 25% slower || &#039;&#039;Human firekeepers create a special link with the Citadel.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Beaver circle.png|60px]]&amp;lt;br&amp;gt;Beaver || Pragmatic Frugality || Fuel burns 20% longer || &#039;&#039;Beaver firekeepers know a lot about burning techniques.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Lizard circle.png|60px]]&amp;lt;br&amp;gt;Lizard || Sacred Pyre || +1 to Global Resolve || &#039;&#039;Lizard firekeepers are very adept at ancient rites.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Harpy circle.png|60px]]&amp;lt;br&amp;gt;Harpy || || +10 to Villager carry capacity || &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Sacrificing ===&lt;br /&gt;
&lt;br /&gt;
The Ancient Hearth also allows you to sacrifice Fuel to gain additional bonuses:&lt;br /&gt;
* [[File:Wood.png|25px]] 40 Wood per minute can be sacrificed to give -50 Hostility&lt;br /&gt;
* [[File:Coal.png|25px]] 20 Coal per minute can be sacrificed to give -80 Hostility&lt;br /&gt;
* [[File:SeaMarrow.png|25px]] 20 Sea Marrow per minute can be sacrificed to give +25% Glade Event working speed&lt;br /&gt;
* [[File:Oil.png|25px]] 15 Oil per minute can be sacrificed to give +25% global production speed&lt;br /&gt;
&lt;br /&gt;
You can have up to 3 ticks of each Fuel being sacrificed at a time.&lt;br /&gt;
&lt;br /&gt;
== Small Hearths ==&lt;br /&gt;
&lt;br /&gt;
Small Hearths cannot be built to close to the Ancient Hearth or to each other - the ranges of your Hearths (approx. radius of 8 squares) may never overlap.&lt;br /&gt;
&lt;br /&gt;
Small Hearths are identical to Ancient Hearths, except you do not receive a Firekeeper bonus and you cannot sacrifice Fuel.  It is OK if Small Hearths go out, but Villagers will be unable to rest or fulfill their needs at an unlit Hearth and will instead travel to the nearest available lit Hearth.&lt;br /&gt;
&lt;br /&gt;
== Hearth Tips ==&lt;br /&gt;
&lt;br /&gt;
Since Firekeepers in Small Hearths don&#039;t offer a species-specific bonus like they do in the Ancient Hearth, you can take advantage of its Warmth specialization synergy with Lizards.&lt;br /&gt;
&lt;br /&gt;
It is generally a good idea to have a Warehouse very near to each Hearth because Villagers on break will need to visit a Warehouse in order to gather food and service goods and then return to the Hearth to take their break.&lt;/div&gt;</summary>
		<author><name>Erunaraina</name></author>
	</entry>
	<entry>
		<id>https://wiki.hoodedhorse.com/Against_the_Storm/index.php?title=Hearths&amp;diff=2010</id>
		<title>Hearths</title>
		<link rel="alternate" type="text/html" href="https://wiki.hoodedhorse.com/Against_the_Storm/index.php?title=Hearths&amp;diff=2010"/>
		<updated>2023-03-02T01:08:22Z</updated>

		<summary type="html">&lt;p&gt;Erunaraina: Completely rewrote&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= Hearths =&lt;br /&gt;
&lt;br /&gt;
Hearths are the heart of the [[Settlement]].  Every Settlement starts with an [[#Ancient Hearth | Ancient Hearth]] and can construct other [[#Small Hearths | Small Hearths]] from the &amp;quot;City Buildings&amp;quot; menu.  Hearths are a Warmth specialization building that employs a single Firekeeper to keep the Hearth lit by burning [[Resources#Fuel &amp;amp; Exploration | Fuel]].  Every [[Villagers | Villager]] takes their breaks at the nearest lit Hearth to warm themselves, eat, and fulfill their needs.  By upgrading the community around each Hearth you can unlock up to 3 tiers of stackable benefits.&lt;br /&gt;
&lt;br /&gt;
== Fuel ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Main page: [[Fuel]]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
You can decide which type of Fuel will be burned in each Hearth by selecting it and using the checkboxes next to the fuel types in the selection UI.&lt;br /&gt;
&lt;br /&gt;
* [[File:Coal.png|25px]] Each coal burns for 1:00 minute&lt;br /&gt;
* [[File:SeaMarrow.png|25px]] Each Sea Marrow burns for 1:00 minute&lt;br /&gt;
* [[File:Oil.png|25px]] Each Oil burns for 0:30 seconds&lt;br /&gt;
* [[File:Wood.png|25px]] Each Wood burns for 0:15 seconds&lt;br /&gt;
&lt;br /&gt;
== Villager Breaks ==&lt;br /&gt;
&lt;br /&gt;
Every few minutes, workers take breaks and return to a nearby Hearth to eat and rest. During a break, they consume at least one item of food and try to fulfill all their needs. If a Villager has multiple [[Complex Food Need | complex food]] needs enabled for consumption, they will consume more than one meal.  If a Villager is disallowed complex foods for consumption, or there are none available they will consume a basic food.  Villagers will also consume one [[Resources#Service Goods | Service Good]] for each allowed [[Services | Service]].&lt;br /&gt;
&lt;br /&gt;
== Hearth Upgrades ==&lt;br /&gt;
&lt;br /&gt;
Hearths automatically upgrade based on their surrounding community.  If you click on the Hearth, you can see the range of its community.  You can upgrade the Hearth by housing more villagers and constructing more Decorations within its range.  The bonus for each level is cumulative, and the bonuses from multiple Hearths stack.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
! Level !! Name !! Requirements !! Bonus !! Description&lt;br /&gt;
|-&lt;br /&gt;
| 0 || || || -30 to Hostility || &lt;br /&gt;
|-&lt;br /&gt;
| 1 || Encampment || 8 Housed Villagers&amp;lt;br&amp;gt;4 Comfort Decorations || +2 to Global Resolve || &#039;&#039;Gathered around the blazing fire, folks keep each other&#039;s spirits high.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| 2 || Neighborhood || 16 Housed Villagers&amp;lt;br&amp;gt;8 Comfort Decorations&amp;lt;br&amp;gt;4 Aesthetics Decorations || +10% to global production || &#039;&#039;Some viceroys say aesthetics don&#039;t matter out in the wilds, but you know better than that.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| 3 || District ||  || +10% to global extra production chance || &#039;&#039;The town is booming with activity and industry thrives.&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Ancient Hearth ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
The heart of the colony is protected by the Holy Flame.  Villagers gather here to rest, eat, and receive clothing.  If the fire goes out, people will lose hope.&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Every Settlement starts with an Ancient Hearth which must &#039;&#039;&#039;always&#039;&#039;&#039; remain lit.  If the fire goes out, all Villagers will lose 20 Resolve. To keep the flame burning, a Firekeeper and a steady supply of Fuel are needed.   Your choice of Firekeeper in the Ancient Hearth will grant your Settlement a specific bonus.&lt;br /&gt;
&lt;br /&gt;
=== Firekeeper Bonus ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
! Species !! Bonus !! Effect !! Description&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Human circle.png|60px]]&amp;lt;br&amp;gt;Human || Beacon || Queen&#039;s Impatience grows 25% slower || &#039;&#039;Human firekeepers create a special link with the Citadel.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Beaver circle.png|60px]]&amp;lt;br&amp;gt;Beaver || Pragmatic Frugality || Fuel burns 20% longer || &#039;&#039;Beaver firekeepers know a lot about burning techniques.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Lizard circle.png|60px]]&amp;lt;br&amp;gt;Lizard || Sacred Pyre || +1 to Global Resolve || &#039;&#039;Lizard firekeepers are very adept at ancient rites.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Harpy circle.png|60px]]&amp;lt;br&amp;gt;Harpy || || +10 to Villager carry capacity || &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Sacrificing ===&lt;br /&gt;
&lt;br /&gt;
The Ancient Hearth also allows you to sacrifice Fuel to gain additional bonuses:&lt;br /&gt;
* [[File:Wood.png|25px]] 40 Wood per minute can be sacrificed to give -50 Hostility&lt;br /&gt;
* [[File:Coal.png|25px]] 20 Coal per minute can be sacrificed to give -80 Hostility&lt;br /&gt;
* [[File:SeaMarrow.png|25px]] 20 Sea Marrow per minute can be sacrificed to give +25% Glade Event working speed&lt;br /&gt;
* [[File:Oil.png|25px]] 15 Oil per minute can be sacrificed to give +25% global production speed&lt;br /&gt;
&lt;br /&gt;
You can have up to 3 ticks of each Fuel being sacrificed at a time.&lt;br /&gt;
&lt;br /&gt;
== Small Hearths ==&lt;br /&gt;
&lt;br /&gt;
Small Hearths cannot be built to close to the Ancient Hearth or to each other - the ranges of your Hearths (approx. radius of 8 squares) may never overlap.&lt;br /&gt;
&lt;br /&gt;
Small Hearths are identical to Ancient Hearths, except you do not receive a Firekeeper bonus and you cannot sacrifice Fuel.  It is OK if Small Hearths go out, but Villagers will be unable to rest or fulfill their needs at an unlit Hearth and will instead travel to the nearest available lit Hearth.&lt;br /&gt;
&lt;br /&gt;
== Hearth Tips ==&lt;br /&gt;
&lt;br /&gt;
Since Firekeepers in Small Hearths don&#039;t offer a species-specific bonus like they do in the Ancient Hearth, you can take advantage of its Warmth specialization synergy with Lizards.&lt;br /&gt;
&lt;br /&gt;
It is generally a good idea to have a Warehouse very near to each Hearth because Villagers on break will need to visit a Warehouse in order to gather food and service goods and then return to the Hearth to take their break.&lt;/div&gt;</summary>
		<author><name>Erunaraina</name></author>
	</entry>
	<entry>
		<id>https://wiki.hoodedhorse.com/Against_the_Storm/index.php?title=Blightrot&amp;diff=2009</id>
		<title>Blightrot</title>
		<link rel="alternate" type="text/html" href="https://wiki.hoodedhorse.com/Against_the_Storm/index.php?title=Blightrot&amp;diff=2009"/>
		<updated>2023-03-02T00:15:45Z</updated>

		<summary type="html">&lt;p&gt;Erunaraina: flavor text&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;blockquote&amp;gt;&lt;br /&gt;
&#039;&#039;In the end, the Blight came.&#039;&#039;&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[File:Wiki Blightrot.png|thumb|320px|Blightrot growing on a Smithy building]]&lt;br /&gt;
Blightrot is a mechanic only present on difficulty Veteran or harder.&lt;br /&gt;
&lt;br /&gt;
Buildings gain Blightrot when they are connected to a source of infused rainwater. They gain Blightrot every time a recipe finishes. The amount of Blightrot produced scales with the amount of water used in the building and the recipe&#039;s footprint. This pollution accumulates and once it reaches 60 a Blightrot Cyst will form. The amount of accumulated Blightrot can be seen in the Blightrot tab in a given building’s UI panel.&lt;br /&gt;
&lt;br /&gt;
Each Cyst lies dormant at first. But during the Storm season Blightrot Cysts wake up and inflict Corruption upon the Ancient Hearth (indicated by the progress bar above the Hearth and in the Hearth’s UI after selecting it). Once the Corruption bar fills completely, a number of villagers will die. The more Blightrot Cysts are active in your settlement, the faster Corruption progresses.&lt;br /&gt;
&lt;br /&gt;
To combat the spread of Blightrot, you need to build Blight Posts and create Purging Fire. Blightrot Cysts are invulnerable for most of the year, but during the Storm, they open up and become vulnerable. That’s when Blight Fighters will go around the settlement and burn them down. Removing a Cyst will not only slow down the Corruption process but also remove a bit of the already accumulated Corruption from the Hearth.&lt;br /&gt;
&lt;br /&gt;
The Ancient Hearth can also be reinforced by building and upgrading other smaller Hearths in your settlement.&lt;/div&gt;</summary>
		<author><name>Erunaraina</name></author>
	</entry>
	<entry>
		<id>https://wiki.hoodedhorse.com/Against_the_Storm/index.php?title=Resources&amp;diff=2008</id>
		<title>Resources</title>
		<link rel="alternate" type="text/html" href="https://wiki.hoodedhorse.com/Against_the_Storm/index.php?title=Resources&amp;diff=2008"/>
		<updated>2023-03-02T00:12:43Z</updated>

		<summary type="html">&lt;p&gt;Erunaraina: flavor text&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Version|0.38.3}}&lt;br /&gt;
&lt;br /&gt;
= Resources =&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
&#039;&#039;Gather everything you can and fulfill your villagers needs.&#039;&#039;&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Your [[Settlement]] revolves around your resources. Some are gathered from map tiles, some are produced in [[Buildings]], some are rewarded from [[Glade Events]], and all of them will move around your settlement by villagers to fill [[Storage]], satisfy [[Recipes]], build Buildings and [[Roads]], and complete Glade Events. Resources are also moved invisibly and instantly through [[Trade]], [[Sacrificing]], and [[Orders]].&lt;br /&gt;
&lt;br /&gt;
== Swapping Ingredients ==&lt;br /&gt;
&lt;br /&gt;
[[File:Recipes_example.png|thumb|Two recipes shown in the game]]&lt;br /&gt;
[[File:Frame_UI_Swap_Ingredient.png|x58px|left|Look for this border around ingredients you can swap]] Whenever producing a new [[Recipe]], check to see which ingredients are allowed. If the Recipe accepts multiple ingredients, the resource icon will be round with rotating arrows around it. If the ingredient is required, for example Planks in the Barrels recipe, the icon will be square.&lt;br /&gt;
&lt;br /&gt;
In the example screenshot, the top recipe is for Barrels. This Building is currently using Crystalized Dew for this recipe, but the rotating arrows around the icon means you can swap the ingredient. This recipe also has a fixed ingredient of Planks; the square border around the ingredient icon means you cannot swap this ingredient. The bottom recipe for Packs of Provisions is currently using Eggs, but that can be changed, indicated by the rotating arrow circular frame around the Eggs icon.&lt;br /&gt;
&lt;br /&gt;
== Resources Panel ==&lt;br /&gt;
&lt;br /&gt;
[[File:Resources Panel UI.png|thumb|Resources panel in game]]&lt;br /&gt;
[[File:Resources panel UI-crafting expanded.png|thumb|Showing &#039;&#039;&#039;Crafting Materials&#039;&#039;&#039; expanded]]&lt;br /&gt;
At any time, you can see the totals of different categories of resources at the top of your screen, to the left of the primary time display and controls.&lt;br /&gt;
&lt;br /&gt;
The number on each category icon represents the total amount of those types of resources. Clicking on those icons reveals a grid below the panel showing icons for every resource from that category currently in [[Storage]]. The number below each of those icons is how many of that item your settlement has in Storage. It does not count items in Building inventories that are waiting to be consumed by Recipes or have been produced but not yet delivered to a Warehouse. The red or green arrow on each icon indicates whether the number of each category or resource has been trending up or down recently.&lt;br /&gt;
&lt;br /&gt;
From left to right, the categories are the following:&lt;br /&gt;
# &#039;&#039;&#039;Food&#039;&#039;&#039; (Raw Foods like Berries and Roots and Complex Foods like Biscuits and Jerky)&lt;br /&gt;
# &#039;&#039;&#039;Building Materials&#039;&#039;&#039; (the main three—Planks, Bricks, and Fabric—and also Parts and Wildfire Essence)&lt;br /&gt;
# &#039;&#039;&#039;Consumable Items&#039;&#039;&#039; (for providing Services, such as Ale, Incense, and Scrolls)&lt;br /&gt;
# &#039;&#039;&#039;Crafting Materials&#039;&#039;&#039; (everything else that&#039;s part of a Recipe—like Flour, Pottery, and Reeds—and also Stone and Clay that are used in both Recipes and for building Roads)&lt;br /&gt;
# &#039;&#039;&#039;Trade Goods&#039;&#039;&#039; (Citadel resources, Amber, Packs of Goods, and Ancient Tablets)&lt;br /&gt;
# &#039;&#039;&#039;Fuel &amp;amp; Exploration&#039;&#039;&#039; (Wood, Tools, and fuel items like Coal and Sea Marrow)&lt;br /&gt;
&lt;br /&gt;
== Recipes Panel ==&lt;br /&gt;
&lt;br /&gt;
[[File:Icon RecipesButton.png|x58px|left|Recipes button]]&lt;br /&gt;
[[File:RecipesBookIcon.png|thumb|Recipes icon (fourth from left, like a book) in the top right of the screen]]&lt;br /&gt;
You can also see your current Resource amounts from the Recipes Panel. You can browse the Recipes Panel by either end Product or Ingredient - allowing you to see which [[Recipes]] either produce or use that Resource. If you uncheck Show All, it will only display the Resources and Buildings you have available. You can also check Show All to explore the full list of Recipes.&lt;br /&gt;
&lt;br /&gt;
When browsing by Product, the left-hand side number indicates the current amount in Storage; and on the right-hand side you can set a Global Production Limit for that Resource. If you click on a Product, it will expand a menu showing which Buildings have Recipes for that Product - including which Ingredients can be used, how many Ingredients are required, and how many resulting Resources that Recipe will produce. It will also display all possible Resources which could be used to produce that Product in the bottom of the panel - including how many currently reside in your Storage.&lt;br /&gt;
&lt;br /&gt;
When browsing by Ingredient, the left-hand side number indicates the current amount in Storage. If you click on an Ingredient, it will expand a menu showing all the Recipes from all the Buildings which use that Ingredient. If you have unlocked a particular Building, you can adjust which Ingredients are being used and apply a Building-specific Production Limit that overrides the Global Production Limit.&lt;br /&gt;
&lt;br /&gt;
= Acquiring Resources =&lt;br /&gt;
&lt;br /&gt;
Resources can be acquired in three ways: Gathered from Trees and Resource Deposits, Farmed from [[Farm Fields]], or Produced by Buildings. Some Gathered resources can also be Produced, while all Farmed resources are also Gathered.&lt;br /&gt;
&lt;br /&gt;
== Trees ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Main article: [[The Forest#Trees]]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Trees can be harvested by Woodcutters&#039; Camp buildings to give Wood. They may also grant additional resources depending on the biome.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Tree !! Biome !! Additional resources&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Coppervein Tree&#039;&#039;&#039; &lt;br /&gt;
| Scarlet Orchard &lt;br /&gt;
| [[File:Wood.png|25px]] Wood (60%)&amp;lt;br&amp;gt;[[File:CopperOre.png|25px]] Copper Ore (10%)&amp;lt;br&amp;gt;[[File:Resin.png|25px]] Resin (5%)&amp;lt;br&amp;gt;[[File:PlantFiber.png|25px]] Plant Fiber (5%)&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Lush Tree&#039;&#039;&#039; &lt;br /&gt;
| Royal Woodlands &lt;br /&gt;
| [[File:Wood.png|25px]] Wood (100%)&amp;lt;br&amp;gt;[[File:Resin.png|25px]] Resin (15%)&amp;lt;br&amp;gt;[[File:PlantFiber.png|25px]] Plant Fiber (10%)&amp;lt;br&amp;gt;[[File:Eggs.png|25px]] Eggs (5%)&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Mushwood Tree&#039;&#039;&#039; &lt;br /&gt;
| The Marshlands &lt;br /&gt;
| [[File:Mushrooms.png|25px]] Mushrooms (15%)&amp;lt;br&amp;gt;[[File:Leather.png|25px]] Leather (5%)&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Dying Tree&#039;&#039;&#039;&lt;br /&gt;
| Cursed Royal Woodlands&lt;br /&gt;
| [[File:Wood.png|25px]] Wood (60%)&amp;lt;br&amp;gt;[[File:Insects.png|25px]] Insects (10%)&amp;lt;br&amp;gt;[[File:PlantFiber.png|25px]] Plant Fiber (10%)&amp;lt;br&amp;gt;[[File:Roots.png|25px]] Roots (10%)&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Crimsonreach Tree&#039;&#039;&#039; &lt;br /&gt;
| Coral Forest &lt;br /&gt;
| [[File:Stone.png|25px]] Stone (40%)&amp;lt;br&amp;gt;[[File:Incense.png|25px]] Incense (20%)&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Musselsprout Tree&#039;&#039;&#039; &lt;br /&gt;
| Coral Forest &lt;br /&gt;
| [[File:Meat.png|25px]] Meat (40%)&amp;lt;br&amp;gt;[[File:CrystalizedDew.png|25px]] Crystalized Dew (20%)&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Plantleaf Tree&#039;&#039;&#039; &lt;br /&gt;
| Coral Forest &lt;br /&gt;
| [[File:Resin.png|25px]] Resin (30%)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Resource Deposits ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Main article: [[The Forest#Resource Deposits]]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Resource deposits are spots that allow villagers to gather resources. Each deposit can have its own priority set, when it is preferred to be harvested more or less often than other deposits.&lt;br /&gt;
&lt;br /&gt;
Resource deposits come in two sizes. With the exception of the tutorial, big resource deposits can only be found inside Dangerous Glades and Forbidden Glades.&lt;br /&gt;
&lt;br /&gt;
Each deposit has a number of Charges, representing the amount of times it can be harvested. Small resource deposits can be harvested &#039;&#039;&#039;15&#039;&#039;&#039; times if they provide raw food and &#039;&#039;&#039;20&#039;&#039;&#039; times if they provide raw crafting materials. Large resource deposits can be harvested &#039;&#039;&#039;60&#039;&#039;&#039; times. The number can be increased by certain Smoldering City upgrades.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Deposit !! Guaranteed resources !! Possible resources !! Gathered by !! Biome !! Description&lt;br /&gt;
|-&lt;br /&gt;
| [[File:DebugNode MushroomBig icon.png|50px]] Bleeding Tooth Mushroom (big)&lt;br /&gt;
| rowspan=2 | [[File:Mushrooms.png|30px]] Mushrooms&lt;br /&gt;
| [[File:Insects.png|25px]] Insects (40%)&lt;br /&gt;
| rowspan=2 | [[File:Herbalist&#039;s Camp icon.png|25px]] Herbalists&#039; Camp&lt;br /&gt;
| rowspan=2 | Royal Woodlands&amp;lt;br&amp;gt;The Marshlands&amp;lt;br&amp;gt;Cursed Royal Woodlands&lt;br /&gt;
| rowspan=2 | &#039;&#039;A resilient species that grows on marshy soil.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:DebugNode MushroomSmall icon.png|50px]] Bleeding Tooth Mushroom (small)&lt;br /&gt;
| [[File:Insects.png|25px]] Insects (20%)&lt;br /&gt;
|-&lt;br /&gt;
| [[File:DebugNode MarshlandsMushroomBig icon.png|50px]] Grasscap Mushroom (big)&lt;br /&gt;
| rowspan=2 | [[File:Mushrooms.png|30px]] Mushrooms&lt;br /&gt;
| [[File:Insects.png|25px]] Insects (40%)&lt;br /&gt;
| rowspan=2 | [[File:Herbalist&#039;s Camp icon.png|25px]] Herbalists&#039; Camp&lt;br /&gt;
| rowspan=2 | Royal Woodlands&amp;lt;br&amp;gt;The Marshlands&amp;lt;br&amp;gt;Cursed Royal Woodlands&lt;br /&gt;
| rowspan=2 | &#039;&#039;A resilient species that grows on marshy soil.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:DebugNode MarshlandsMushroomSmall icon.png|50px]] Grasscap Mushroom (small)&lt;br /&gt;
| [[File:Insects.png|25px]] Insects (20%)&lt;br /&gt;
|-&lt;br /&gt;
| [[File:DebugNode ClayBig icon.png|50px]] Clay Deposit (big)&lt;br /&gt;
| rowspan=2 | [[File:Clay.png|30px]] Clay&lt;br /&gt;
| [[File:CopperOre.png|25px]] Copper Ore (40%)&amp;lt;br&amp;gt;[[File:Roots.png|25px]] Roots (30%)&lt;br /&gt;
| rowspan=2 | [[File:Stonecutter&#039;s Camp icon.png|25px]] Stonecutters&#039; Camp&lt;br /&gt;
| rowspan=2 | Royal Woodlands&amp;lt;br&amp;gt;Cursed Royal Woodlands&lt;br /&gt;
| rowspan=2 | &#039;&#039;Soil infused with the essence of the rain.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:DebugNode ClaySmall icon.png|50px]] Clay Deposit (small)&lt;br /&gt;
| [[File:CopperOre.png|25px]] Copper Ore (25%)&amp;lt;br&amp;gt;[[File:Roots.png|25px]] Roots (20%)&lt;br /&gt;
|-&lt;br /&gt;
| [[File:DebugNode DewberryBushBig icon.png|50px]] Dewberry Bush (big)&lt;br /&gt;
| rowspan=2 | [[File:Berries.png|30px]] Berries&lt;br /&gt;
| [[File:Berries.png|25px]] Berries (80%)&lt;br /&gt;
| rowspan=2 | [[File:Herbalist&#039;s Camp icon.png|25px]] Herbalists&#039; Camp&lt;br /&gt;
| rowspan=2 | Royal Woodlands&amp;lt;br&amp;gt;Scarlet Orchard&lt;br /&gt;
| rowspan=2 | &#039;&#039;Fresh and sweet berries infused by the Rain.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:DebugNode DewberryBushSmall icon.png|50px]] Dewberry Bush (small)&lt;br /&gt;
| [[File:Berries.png|25px]] Berries (20%)&lt;br /&gt;
|-&lt;br /&gt;
| [[File:DebugNode FlaxBig icon.png|50px]] Flax Field (big)&lt;br /&gt;
| rowspan=2 | [[File:PlantFiber.png|30px]] Plant Fiber&lt;br /&gt;
| [[File:Clay.png|25px]] Clay (20%)&amp;lt;br&amp;gt;[[File:Insects.png|25px]] Insects (20%)&lt;br /&gt;
| rowspan=2 | [[File:Harvester Camp icon.png|25px]] Harvesters&#039; Camp&lt;br /&gt;
| rowspan=2 | Royal Woodlands&amp;lt;br&amp;gt;Cursed Royal Woodlands&lt;br /&gt;
| rowspan=2 | &#039;&#039;Resilient plants perfect for cloth-making.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:DebugNode FlaxSmall icon.png|50px]] Flax Field (small)&lt;br /&gt;
| [[File:Clay.png|25px]] Clay (20%)&amp;lt;br&amp;gt;[[File:Insects.png|25px]] Insects (20%)&lt;br /&gt;
|-&lt;br /&gt;
| [[File:DebugNode HerbsBig icon.png|50px]] Herb Deposit (big)&lt;br /&gt;
| rowspan=2 | [[File:Herbs.png|30px]] Herbs&lt;br /&gt;
| [[File:Berries.png|25px]] Berries (40%)&amp;lt;br&amp;gt;[[File:PlantFiber.png|25px]] Plant Fiber (20%)&lt;br /&gt;
| rowspan=2 | [[File:Herbalist&#039;s Camp icon.png|25px]] Herbalists&#039; Camp&lt;br /&gt;
| rowspan=2 | Coral Forest&amp;lt;br&amp;gt;Scarlet Orchard&amp;lt;br&amp;gt;Cursed Royal Woodlands&lt;br /&gt;
| rowspan=2 | &#039;&#039;A dense shrub full of many useful plant species.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:DebugNode HerbsSmall icon.png|50px]] Herb Deposit (small)&lt;br /&gt;
| [[File:Berries.png|25px]] Berries (20%)&lt;br /&gt;
|-&lt;br /&gt;
| [[File:DebugNode MossBroccoliBig icon.png|50px]] Moss Broccoli Patch (big)&lt;br /&gt;
| rowspan=2 | [[File:Vegetables.png|30px]] Vegetables&lt;br /&gt;
| [[File:Insects.png|25px]] Insects (40%)&amp;lt;br&amp;gt;[[File:Roots.png|25px]] Roots (20%)&lt;br /&gt;
| rowspan=2 | [[File:Forager&#039;s Camp icon.png|25px]] Foragers&#039; Camp&lt;br /&gt;
| rowspan=2 | Coral Forest&amp;lt;br&amp;gt;Royal Woodlands&amp;lt;br&amp;gt;Cursed Royal Woodlands&lt;br /&gt;
| rowspan=2 | &#039;&#039;An edible and tasty type of moss.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:DebugNode MossBroccoliSmall icon.png|50px]] Moss Broccoli Patch (small)&lt;br /&gt;
| [[File:Insects.png|25px]] Insects (30%)&lt;br /&gt;
|-&lt;br /&gt;
| [[File:DebugNode ReedBig icon.png|50px]] Reed Field (big)&lt;br /&gt;
| rowspan=2 | [[File:Reeds.png|30px]] Reeds&lt;br /&gt;
| [[File:Clay.png|25px]] Clay (40%)&amp;lt;br&amp;gt;[[File:Roots.png|25px]] Roots (40%)&lt;br /&gt;
| rowspan=2 | [[File:Harvester Camp icon.png|25px]] Harvesters&#039; Camp&lt;br /&gt;
| rowspan=2 | Coral Forest&amp;lt;br&amp;gt;Scarlet Orchard&lt;br /&gt;
| rowspan=2 | &#039;&#039;A very common plant, it thrives thanks to the magical rain.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:DebugNode ReedSmall icon.png|50px]] Reed Field (small)&lt;br /&gt;
| [[File:Clay.png|25px]] Clay (20%)&amp;lt;br&amp;gt;[[File:Roots.png|25px]] Roots (20%)&lt;br /&gt;
|-&lt;br /&gt;
| [[File:DebugNode RootsBig icon.png|50px]] Root Deposit (big)&lt;br /&gt;
| rowspan=2 | [[File:Roots.png|30px]] Roots&lt;br /&gt;
| [[File:Herbs.png|25px]] Herbs (30%)&amp;lt;br&amp;gt;[[File:Resin.png|25px]] Resin (30%)&lt;br /&gt;
| rowspan=2 | [[File:Forager&#039;s Camp icon.png|25px]] Foragers&#039; Camp&lt;br /&gt;
| rowspan=2 | Royal Woodlands&amp;lt;br&amp;gt;Scarlet Orchard&lt;br /&gt;
| rowspan=2 | &#039;&#039;A tangled net of living vines.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:DebugNode RootsSmall icon.png|50px]] Root Deposit (small)&lt;br /&gt;
| [[File:Herbs.png|25px]] Herbs (20%)&lt;br /&gt;
|-&lt;br /&gt;
| [[File:DebugNode SeaMarrowBig icon.png|50px]] Sea Marrow Deposit (big)&lt;br /&gt;
| [[File:SeaMarrow.png|30px]] Sea Marrow&lt;br /&gt;
| [[File:SeaMarrow.png|25px]] Sea Marrow (100%)&amp;lt;br&amp;gt;[[File:Stone.png|25px]] Stone (50%)&amp;lt;br&amp;gt;[[File:AncientTablet.png|25px]] Ancient Tablet (1%)&lt;br /&gt;
| rowspan=2 | [[File:Stonecutter&#039;s Camp icon.png|25px]] Stonecutters&#039; Camp&lt;br /&gt;
| rowspan=2 | Royal Woodlands&amp;lt;br&amp;gt;Scarlet Orchard&amp;lt;br&amp;gt;Cursed Royal Woodlands&lt;br /&gt;
| rowspan=2 | &#039;&#039;Ancient fossils rich in resources.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:DebugNode SeaMarrowSmall icon.png|50px]] Sea Marrow Deposit (small)&lt;br /&gt;
| [[File:SeaMarrow.png|30px]] Sea Marrow&lt;br /&gt;
| [[File:SeaMarrow.png|25px]] Sea Marrow (80%)&amp;lt;br&amp;gt;[[File:Stone.png|25px]] Stone (40%)&lt;br /&gt;
|-&lt;br /&gt;
| [[File:DebugNode SnailBroodmotherBig icon.png|50px]] Slickshell Broodmother (big)&lt;br /&gt;
| rowspan=2 | [[File:Meat.png|30px]] Meat&lt;br /&gt;
| [[File:Leather.png|25px]] Leather (100%)&lt;br /&gt;
| rowspan=2 | [[File:Trapper&#039;s Camp icon.png|25px]] Trappers&#039; Camp&lt;br /&gt;
| rowspan=2 | Royal Woodlands&amp;lt;br&amp;gt;The Marshlands&amp;lt;br&amp;gt;Coral Forest&lt;br /&gt;
| rowspan=2 | &#039;&#039;Small Slickshells are crawling out of the openings in the broodmother&#039;s shell. It&#039;s easy to collect them.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:DebugNode SnailBroodmotherSmall icon.png|50px]] Slickshell Broodmother (small)&lt;br /&gt;
| [[File:Leather.png|25px]] Leather (20%)&lt;br /&gt;
|-&lt;br /&gt;
| [[File:DebugNode StoneBig icon.png|50px]] Stone Deposit (big)&lt;br /&gt;
| rowspan=2 | [[File:Stone.png|30px]] Stone&lt;br /&gt;
| [[File:Insects.png|25px]] Insects (30%)&amp;lt;br&amp;gt;[[File:Roots.png|25px]] Roots (30%)&amp;lt;br&amp;gt;[[File:CopperOre.png|25px]] Copper Ore (10%)&lt;br /&gt;
| rowspan=2 | [[File:Stonecutter&#039;s Camp icon.png|25px]] Stonecutters&#039; Camp&lt;br /&gt;
| rowspan=2 | Coral Forest&amp;lt;br&amp;gt;Scarlet Orchard&amp;lt;br&amp;gt;The Marshlands&lt;br /&gt;
| rowspan=2 | &#039;&#039;Stones weathered by the everlasting rain.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:DebugNode StoneSmall icon.png|50px]] Stone Deposit (small)&lt;br /&gt;
| [[File:Insects.png|25px]] Insects (20%)&amp;lt;br&amp;gt;[[File:Roots.png|25px]] Roots (20%)&lt;br /&gt;
|-&lt;br /&gt;
| [[File:DebugNode StormbirdNestBig icon.png|50px]] Stormbird Nest (big)&lt;br /&gt;
| rowspan=2 | [[File:Eggs.png|30px]] Eggs&lt;br /&gt;
| [[File:Meat.png|25px]] Meat (40%)&lt;br /&gt;
| rowspan=2 | &amp;lt;br&amp;gt;[[File:Trapper&#039;s Camp icon.png|25px]] Trappers&#039; Camp&lt;br /&gt;
| rowspan=2 | Royal Woodlands&amp;lt;br&amp;gt;Scarlet Orchard&amp;lt;br&amp;gt;The Marshlands&lt;br /&gt;
| rowspan=2 | &#039;&#039;An abandoned nest. Let&#039;s hope the owner doesn&#039;t come back...&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:DebugNode StormbirdNestSmall icon.png|50px]] Stormbird Nest (small)&lt;br /&gt;
| [[File:Meat.png|25px]] Meat (20%)&lt;br /&gt;
|-&lt;br /&gt;
| [[File:DebugNode SnakeNestBig icon.png|50px]] Snake Nest (big)&lt;br /&gt;
| rowspan=2 | [[File:Eggs.png|30px]] Eggs&lt;br /&gt;
| [[File:Leather.png|25px]] Leather (40%)&amp;lt;br&amp;gt;[[File:Meat.png|25px]] Meat (20%)&lt;br /&gt;
| rowspan=2 | [[File:Trapper&#039;s Camp icon.png|25px]] Trappers&#039; Camp&lt;br /&gt;
| rowspan=2 | Royal Woodlands&amp;lt;br&amp;gt;Scarlet Orchard&amp;lt;br&amp;gt;The Marshlands&lt;br /&gt;
| rowspan=2 | &#039;&#039;An abandoned nest. Let&#039;s hope the owner doesn&#039;t come back...&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:DebugNode SnakeNestSmall icon.png|50px]] Snake Nest (small)&lt;br /&gt;
| [[File:Leather.png|25px]] Leather (20%)&lt;br /&gt;
|-&lt;br /&gt;
| [[File:DebugNode SwampWheatBig icon.png|50px]] Swamp Wheat Field (big)&lt;br /&gt;
| rowspan=2 | [[File:Grain.png|30px]] Grain&lt;br /&gt;
| [[File:PlantFiber.png|25px]] Plant Fiber (100%)&amp;lt;br&amp;gt;[[File:PlantFiber.png|25px]] Plant Fiber (20%)&lt;br /&gt;
| rowspan=2 | [[File:Forager&#039;s Camp icon.png|25px]] Foragers&#039; Camp&lt;br /&gt;
| rowspan=2 | Scarlet Orchard&amp;lt;br&amp;gt;The Marshlands&amp;lt;br&amp;gt;Cursed Royal Woodlands&lt;br /&gt;
| rowspan=2 | &#039;&#039;A plant species at home in the swamp.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:DebugNode SwampWheatSmall icon.png|50px]] Swamp Wheat Field (small)&lt;br /&gt;
| [[File:PlantFiber.png|25px]] Plant Fiber (20%)&lt;br /&gt;
|-&lt;br /&gt;
| [[File:DebugNode WormtongueNestBig icon.png|50px]] Wormtongue Nest (big)&lt;br /&gt;
| rowspan=2 | [[File:Insects.png|30px]] Insects&lt;br /&gt;
| [[File:Insects.png|25px]] Insects (60%)&lt;br /&gt;
| rowspan=2 | &amp;lt;br&amp;gt;[[File:Trapper&#039;s Camp icon.png|25px]] Trappers&#039; Camp&lt;br /&gt;
| rowspan=2 | Coral Forest&amp;lt;br&amp;gt;Cursed Royal Woodlands&lt;br /&gt;
| rowspan=2 | &#039;&#039;A nest full of tasty Wormtongues.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:DebugNode WormtongueNestSmall icon.png|50px]] Wormtongue Nest (small)&lt;br /&gt;
| [[File:Insects.png|25px]] Insects (20%)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Farming ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|+ Food production buildings and their products&lt;br /&gt;
|-&lt;br /&gt;
! Building !!class=&amp;quot;unsortable&amp;quot;| Products !! Number&amp;lt;br /&amp;gt;of&amp;lt;br /&amp;gt;workers !! Specialization !!class=&amp;quot;unsortable&amp;quot;| Cost to build&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Farmfield_icon.png|96px]] [[Farm Field]]&lt;br /&gt;
| Converts [[File:FertileSoil.png|32px]] [[Fertile Soil]] to [[File:Farmfield_icon.png|32px]] [[Farm Field]]s&lt;br /&gt;
| &#039;&#039;none&#039;&#039;&lt;br /&gt;
| &#039;&#039;none&#039;&#039;&lt;br /&gt;
| &#039;&#039;none&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:HerbGarden_icon.png|96px]] [[Herb Garden]]&lt;br /&gt;
| From nearby [[File:Farmfield_icon.png|32px]] [[Farm Field]]s: &amp;lt;br /&amp;gt; [[File:Roots.png|32px]] [[Roots]] ({{1Star}}) &amp;lt;br/ &amp;gt; [[File:Herbs.png|32px]] [[Herbs]] ({{2Star}})&lt;br /&gt;
| 2&lt;br /&gt;
| [[File:Icon Spec Farm 64x64.png|16px]] [[Farming]]&lt;br /&gt;
| [[File:Planks.png|32px]] 2 [[Planks]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Plantation_icon.png|96px]] [[Plantation]]&lt;br /&gt;
| From nearby [[File:Farmfield_icon.png|32px]] [[Farm Field]]s: &amp;lt;br /&amp;gt; [[File:Berries.png|32px]] [[Berries]] ({{2Star}}) &amp;lt;br /&amp;gt; [[File:PlantFiber.png|32px]] [[Plant Fiber]] ({{2Star}})&lt;br /&gt;
| 2&lt;br /&gt;
| [[File:Icon Spec Farm 64x64.png|16px]] [[Farming]]&lt;br /&gt;
| [[File:Planks.png|32px]] 2 [[Planks]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:SmallFarm_icon.png|96px]] [[Small Farm]]&lt;br /&gt;
| From nearby [[File:Farmfield_icon.png|32px]] [[Farm Field]]s: &amp;lt;br /&amp;gt; [[File:Vegetables.png|32px]] [[Vegetables]] ({{1Star}}) &amp;lt;br /&amp;gt; [[File:Grain.png|32px]] [[Grain]] ({{2Star}})&lt;br /&gt;
| 2&lt;br /&gt;
| [[File:Icon Spec Farm 64x64.png|16px]] [[Farming]]&lt;br /&gt;
| [[File:Planks.png|32px]] 2 [[Planks]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
= Food =&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Main article: [[Food]]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Every few minutes, [[Villagers]] will go to rest at a [[Hearth]] and try to eat food from [[Storage]]. If they cannot eat, they will get a [[Resolve]] penalty. Alternatively, if [[Complex Food Need|Complex Food]] is available, villagers will eat that instead of raw food, rewarding a bonus to Resolve. Therefore, it is essential that your settlement have a steady income of food resources.&lt;br /&gt;
&lt;br /&gt;
== Raw Food ==&lt;br /&gt;
&lt;br /&gt;
Initially only Raw Food will be available around the beginning of each settlement. Raw Food prevents villagers from getting hungry, but will not satisfy their needs for [[#Complex_Food|Complex Food]]. Compared to the number and diversity of ingredients, Complex Food feeds more villagers than Raw Food. In general, plan ahead to convert Raw Food into Complex Food, so that you can feed more villagers sustainably and satisfy their needs for Complex Foods.&lt;br /&gt;
&lt;br /&gt;
You can prevent your villagers from eating one or more of these Raw Food resources via [[Consumption Control]], once the [[Upgrade]] [[Obsidian Archives Level 3]] is unlocked. For example, if you are running low on Roots and need Flour, you may want to disable Roots in the Consumption panel.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ Raw food resources and how to get them&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;| Raw food item&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;| Amber value&lt;br /&gt;
!COLSPAN=&amp;quot;2&amp;quot;| Gathered by&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;| Farmed from [[Farm Field]]s by&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;| Produced by&lt;br /&gt;
|-&lt;br /&gt;
! Camp !! Near resource deposit&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Berries.png|64px]] [[Berries]]&lt;br /&gt;
| 0.20 {{Amber}}&lt;br /&gt;
| [[Herbalists&#039; Camp]] (★) || [[File:DebugNode DewberryBushSmall icon.png|64px]] [[Dewberry Bush]]&lt;br /&gt;
| [[Plantation]] (★★)&lt;br /&gt;
| &#039;&#039;none&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Eggs.png|64px]] [[Eggs]]&lt;br /&gt;
| 0.20 {{Amber}}&lt;br /&gt;
| [[Scavengers&#039; Camp]] (★) &amp;lt;br /&amp;gt; [[Trappers&#039; Camp]] (★) || [[File:DebugNode StormbirdNestSmall icon.png|64px]] [[Stormbird Nest]] &amp;lt;br /&amp;gt; [[File:DebugNode_SnakeNestSmall_icon.png|64px]] [[Snake Nest]]&lt;br /&gt;
| &#039;&#039;none&#039;&#039;&lt;br /&gt;
| [[Ranch]] (★)&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Insects.png|64px]] [[Insects]]&lt;br /&gt;
| 0.20 {{Amber}}&lt;br /&gt;
| [[Trappers&#039; Camp]] (★) || [[File:DebugNode WormtongueNestSmall icon.png|64px]] [[Wormtongue Nest]]&lt;br /&gt;
| &#039;&#039;none&#039;&#039;&lt;br /&gt;
| &#039;&#039;none&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Meat.png|64px]] [[Meat]]&lt;br /&gt;
| 0.20 {{Amber}}&lt;br /&gt;
| [[Trappers&#039; Camp]] (★) || [[File:DebugNode SnailBroodmotherSmall icon.png|64px]] [[Slickshell Broodmother]]&lt;br /&gt;
| &#039;&#039;none&#039;&#039;&lt;br /&gt;
| [[Ranch]] (★)&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Mushrooms.png|64px]] [[Mushrooms]]&lt;br /&gt;
| 0.20 {{Amber}}&lt;br /&gt;
| [[Herbalists&#039; Camp]] (★) || [[File:DebugNode MushroomSmall icon.png|64px]] [[Bleeding Tooth Mushroom]] || [[Homestead]] (★★) || [[Greenhouse]] (★★)&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Roots.png|64px]] [[Roots]]&lt;br /&gt;
| 0.20 {{Amber}}&lt;br /&gt;
| [[Foragers&#039; Camp]] (★) &amp;lt;br /&amp;gt; [[Scavengers&#039; Camp]] (★) || [[File:DebugNode RootsSmall icon.png|64px]] [[Roots Deposit]] || [[Herb Garden]] (★★) || &#039;&#039;none&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Vegetables.png|64px]] [[Vegetables]]&lt;br /&gt;
| 0.20 {{Amber}}&lt;br /&gt;
| [[Foragers&#039; Camp]] (★) || [[File:DebugNode MossBroccoliSmall icon.png|64px]] [[Moss Broccoli Patch]]&lt;br /&gt;
| [[Small Farm]] (★) &amp;lt;br /&amp;gt; [[Homestead]] (★★)&lt;br /&gt;
| &#039;&#039;none&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Produced Raw Food ===&lt;br /&gt;
&lt;br /&gt;
Meat and Eggs are the only Raw Foods that can be produced - by the [[Ranch]] (★).&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ Produced Raw Food&lt;br /&gt;
!rowspan=2| Complex Food&lt;br /&gt;
!rowspan=2| Amber Value&lt;br /&gt;
!rowspan=2| Produced in&lt;br /&gt;
!COLSPAN=3| Recipe&lt;br /&gt;
|-&lt;br /&gt;
! 1st Ingredient !! 2nd Ingredient !! Blightrot Footprint&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Eggs.png|64px]] [[Eggs]]&lt;br /&gt;
| | 0.20 {{Amber}}&lt;br /&gt;
| [[Ranch]] (★)&lt;br /&gt;
&amp;lt;!-- Recipe --&amp;gt;&lt;br /&gt;
| —&amp;lt;!--blank--&amp;gt;&lt;br /&gt;
| [[File:Berries.png|32px]] [[Berries]] &amp;lt;br /&amp;gt; [[File:Grain.png|32px]] [[Grain]] &amp;lt;br /&amp;gt; [[File:Insects.png|32px]] [[Insects]] &amp;lt;br /&amp;gt; [[File:Reeds.png|32px]] [[Reed]]&lt;br /&gt;
| 3% {{Blight2}}&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Meat.png|64px]] [[Meat]]&lt;br /&gt;
| 0.20 {{Amber}}&lt;br /&gt;
| [[Ranch]] (★)&lt;br /&gt;
&amp;lt;!-- Recipe --&amp;gt;&lt;br /&gt;
| —&amp;lt;!--blank--&amp;gt;&lt;br /&gt;
| [[File:Grain.png|32px]] [[Grain]] &amp;lt;br /&amp;gt; [[File:PlantFiber.png|32px]] [[Plant Fiber]] &amp;lt;br /&amp;gt; [[File:Reeds.png|32px]] [[Reed]] &amp;lt;br /&amp;gt; [[File:Vegetables.png|32px]] [[Vegetables]]&lt;br /&gt;
| 3% {{Blight2}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Complex Food ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Main article: [[Complex Food Need]]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
These food resources are produced from [[Recipes]] and will satisfy the villagers&#039; needs for [[Complex Food Need|Complex Food]]. Villagers prefer these food items over [[#Raw_Food|Raw Food]] when resting at [[Hearths]]. Satisfying villagers with Complex Food is more efficient, because most Recipes yield more goods than the number of raw ingredients used to produce them.&lt;br /&gt;
&lt;br /&gt;
Note that the ingredients [[Flour]], [[Grain]], and [[Herbs]] are not edible, but are required in many Complex Food recipes.&lt;br /&gt;
&lt;br /&gt;
Also note that the amount of ingredients, the amount produced, and the time it takes to produce all vary depending on the Building in which the Recipe is working. Consult the [[Recipes Panel]] in the game or the specific, linked Building page or Resource page for these further details.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ Complex Food and how to get it&lt;br /&gt;
!rowspan=2| Complex Food&lt;br /&gt;
!rowspan=2| Amber Value&lt;br /&gt;
!rowspan=2| Produced in&lt;br /&gt;
!COLSPAN=3| Recipe&lt;br /&gt;
|-&lt;br /&gt;
! 1st Ingredient !! 2nd Ingredient !! Blightrot Footprint&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Biscuits.png|64px]] [[Biscuits]]&lt;br /&gt;
| 0.25 {{Amber}}&lt;br /&gt;
| [[Apothecary]] (★★) &amp;lt;br /&amp;gt; [[Bakery]] (★★) &amp;lt;br /&amp;gt; [[Cookhouse]] (★★) &amp;lt;br /&amp;gt; [[Smelter]] (★) &amp;lt;br /&amp;gt; [[Field Kitchen]] (⊙)&lt;br /&gt;
&amp;lt;!-- Recipe --&amp;gt;&lt;br /&gt;
| [[File:Flour.png|32px]] [[Flour]]&lt;br /&gt;
| [[File:Berries.png|32px]] [[Berries]] &amp;lt;br /&amp;gt; [[File:Herbs.png|32px]] [[Herbs]] &amp;lt;br /&amp;gt; [[File:Roots.png|32px]] [[Roots]]&lt;br /&gt;
| 2% {{Blight1}}&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Jerky.png|64px]] [[Jerky]]&lt;br /&gt;
| 0.14 {{Amber}}&lt;br /&gt;
| [[Smokehouse]] (★★★) &amp;lt;br /&amp;gt; [[Butcher]] (★★) &amp;lt;br /&amp;gt; [[Kiln]] (★) &amp;lt;br /&amp;gt; [[Field Kitchen]] (⊙)&lt;br /&gt;
&amp;lt;!-- Recipe --&amp;gt;&lt;br /&gt;
| [[File:Insects.png|32px]] [[Insects]] &amp;lt;br /&amp;gt; [[File:Meat.png|32px]] [[Meat]]&lt;br /&gt;
| [[File:Coal.png|32px]] [[Coal]] &amp;lt;br /&amp;gt; [[File:Oil.png|32px]] [[Oil]] &amp;lt;br /&amp;gt; [[File:SeaMarrow.png|32px]] [[Sea Marrow]] &amp;lt;br /&amp;gt; [[File:Wood.png|32px]] [[Wood]]&lt;br /&gt;
| 2% {{Blight1}}&lt;br /&gt;
|-&lt;br /&gt;
| [[File:PickledGoods.png|64px]] [[Pickled Goods]]&lt;br /&gt;
| 0.20 {{Amber}}&lt;br /&gt;
| [[Granary]] (★★) &amp;lt;br /&amp;gt; [[Brewery]] (★) &amp;lt;br /&amp;gt; [[Cellar]] (★) &amp;lt;br /&amp;gt; [[Field Kitchen]] (⊙)&lt;br /&gt;
&amp;lt;!-- Recipe --&amp;gt;&lt;br /&gt;
| [[File:Berries.png|32px]] [[Berries]] &amp;lt;br /&amp;gt; [[File:Mushrooms.png|32px]] [[Mushrooms]] &amp;lt;br /&amp;gt; [[File:Roots.png|32px]] [[Roots]] &amp;lt;br /&amp;gt; [[File:Vegetables.png|32px]] [[Vegetables]]&lt;br /&gt;
| [[File:Barrels.png|32px]] [[Barrels]] &amp;lt;br /&amp;gt; [[File:Pottery.png|32px]] [[Pottery]] &amp;lt;br /&amp;gt; [[File:Waterskins.png|32px]] [[Waterskins]]&lt;br /&gt;
| 2% {{Blight1}}&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Pie.png|64px]] [[Pie]]&lt;br /&gt;
| 0.25 {{Amber}}&lt;br /&gt;
| [[Brick Oven]] (★★★) &amp;lt;br /&amp;gt; [[Bakery]] (★★) &amp;lt;br /&amp;gt; [[Furnace]] (★★)&lt;br /&gt;
&amp;lt;!-- Recipe --&amp;gt;&lt;br /&gt;
| [[File:Flour.png|32px]] [[Flour]]&lt;br /&gt;
| [[File:Berries.png|32px]] [[Berries]] &amp;lt;br /&amp;gt; [[File:Eggs.png|32px]] [[Eggs]] &amp;lt;br /&amp;gt; [[File:Herbs.png|32px]] [[Herbs]] &amp;lt;br /&amp;gt; [[File:Insects.png|32px]] [[Insects]] &amp;lt;br /&amp;gt; [[File:Meat.png|32px]] [[Meat]]&lt;br /&gt;
| 2% {{Blight1}}&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Skewers.png|64px]] [[Skewers]]&lt;br /&gt;
| 0.20 {{Amber}}&lt;br /&gt;
| [[Grill]] (★★★) &amp;lt;br /&amp;gt; [[Butcher]] (★★) &amp;lt;br /&amp;gt; [[Cookhouse]] (★★)&lt;br /&gt;
&amp;lt;!-- Recipe --&amp;gt;&lt;br /&gt;
| [[File:Insects.png|32px]] [[Insects]] &amp;lt;br /&amp;gt; [[File:Jerky.png|32px]] [[Jerky]] &amp;lt;br /&amp;gt; [[File:Meat.png|32px]] [[Meat]] &amp;lt;br /&amp;gt; [[File:Mushrooms.png|32px]] [[Mushrooms]]&lt;br /&gt;
| [[File:Berries.png|32px]] [[Berries]] &amp;lt;br /&amp;gt; [[File:Eggs.png|32px]] [[Eggs]] &amp;lt;br /&amp;gt; [[File:Roots.png|32px]] [[Roots]] &amp;lt;br /&amp;gt; [[File:Vegetables.png|32px]] [[Vegetables]]&lt;br /&gt;
| 2% {{Blight1}}&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
= Building Materials =&lt;br /&gt;
&lt;br /&gt;
Building Materials are mostly used for constructing new [[Buildings]], however there are [[Recipes]] that require these materials as ingredients. All materials are refunded if a Building is demolished.&lt;br /&gt;
&lt;br /&gt;
Note that the amount of ingredients, the amount produced, and the time it takes to produce all vary depending on the Building in which the Recipe is working. Consult the [[Recipes Panel]] in the game or the specific, linked Building page or Resource page for these further details.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ Building Materials and where to get them&lt;br /&gt;
!rowspan=2| Building Material&lt;br /&gt;
!rowspan=2| Amber value&lt;br /&gt;
!rowspan=2| Produced in&lt;br /&gt;
!COLSPAN=3| Recipe&lt;br /&gt;
|-&lt;br /&gt;
! 1st Ingredient !! 2nd Ingredient !! Blightrot Footprint&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Bricks.png|64px]] [[Bricks]] &lt;br /&gt;
| 0.31 {{Amber}}&lt;br /&gt;
| [[Brickyard]] (★★) &amp;lt;br /&amp;gt; [[Furnace]] (★★) &amp;lt;br /&amp;gt; [[Workshop]] (★★) &amp;lt;br /&amp;gt; [[Kiln]] (★) &amp;lt;br /&amp;gt; [[Crude Workstation]] (⊙)&lt;br /&gt;
&amp;lt;!-- Recipe --&amp;gt;&lt;br /&gt;
| —&amp;lt;!--blank--&amp;gt;&lt;br /&gt;
| [[File:Clay.png|32px]] [[Clay]] &amp;lt;br /&amp;gt; [[File:Stone.png|32px]] [[Stone]]&lt;br /&gt;
| 2% {{Blight1}}&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Fabric.png|64px]] [[Fabric]]&lt;br /&gt;
| 0.31 {{Amber}}&lt;br /&gt;
| [[Weaver]] (★★★) &amp;lt;br /&amp;gt; [[Granary]] (★★) &amp;lt;br /&amp;gt; [[Leatherworker]] (★★) &amp;lt;br /&amp;gt; [[Workshop]] (★★) &amp;lt;br /&amp;gt; [[Crude Workstation]] (⊙)&lt;br /&gt;
&amp;lt;!-- Recipe --&amp;gt;&lt;br /&gt;
| —&amp;lt;!--blank--&amp;gt;&lt;br /&gt;
| [[File:PlantFiber.png|32px]] [[Plant Fiber]] &amp;lt;br /&amp;gt; [[File:Leather.png|32px]] [[Leather]] &amp;lt;br /&amp;gt; [[File:Reeds.png|32px]] [[Reed]]&lt;br /&gt;
| 2% {{Blight1}}&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Planks.png|64px]] [[Planks]]&lt;br /&gt;
| 0.18 {{Amber}}&lt;br /&gt;
| [[Lumber Mill]] (★★★) &amp;lt;br /&amp;gt; [[Carpenter]] (★★) &amp;lt;br /&amp;gt; [[Supplier]] (★★) &amp;lt;br /&amp;gt; [[Workshop]] (★★) &amp;lt;br /&amp;gt; [[Crude Workstation]] (⊙)&lt;br /&gt;
&amp;lt;!-- Recipe --&amp;gt;&lt;br /&gt;
| —&amp;lt;!--blank--&amp;gt;&lt;br /&gt;
| [[File:Wood.png|32px]] [[Wood]]&lt;br /&gt;
| 2% {{Blight1}}&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Parts.png|64px]] [[Parts]]&lt;br /&gt;
| 2.39 {{Amber}}&lt;br /&gt;
| [[Rainpunk Foundry]] (★★★)&lt;br /&gt;
&amp;lt;!-- Recipe --&amp;gt;&lt;br /&gt;
| [[File:Clay.png|32px]] [[Clay]] &amp;lt;br /&amp;gt; [[File:CopperBar.png|32px]] [[Copper Bars]] &amp;lt;br /&amp;gt; [[File:CrystalizedDew.png|32px]] [[Crystalized Dew]] &amp;lt;br /&amp;gt; [[File:Stone.png|32px]] [[Stone]]&lt;br /&gt;
| [[File:Coal.png|32px]] &amp;lt;br /&amp;gt; [[File:Oil.png|32px]] [[Oil]] &amp;lt;br /&amp;gt; [[File:Wood.png|32px]] [[Wood]]&lt;br /&gt;
| 4% {{Blight3}}&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Wildfire Essence.png|64px]] [[Wildfire Essence]]&lt;br /&gt;
| 5.00 {{Amber}}&lt;br /&gt;
|COLSPAN=4| &#039;&#039;Cannot be produced. Found from [[Trading]], solving [[Glade Events]], and fulfilling [[Orders]].&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
= Consumable Items =&lt;br /&gt;
&lt;br /&gt;
Consumable items include Clothing and Service Goods. Some of these items can also be used as ingredients when producing Trade Goods.&lt;br /&gt;
&lt;br /&gt;
Note that the amount of ingredients, the amount produced, and the time it takes to produce all vary depending on the Building in which the Recipe is working. Consult the [[Recipes Panel]] in the game or the specific, linked Building page or Resource page for these further details.&lt;br /&gt;
&lt;br /&gt;
== Clothing ==&lt;br /&gt;
&lt;br /&gt;
Humans and Beavers have a need for Clothing.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!rowspan=2| Consumable Item&lt;br /&gt;
!rowspan=2| Used in Service&lt;br /&gt;
!rowspan=2| Amber value&lt;br /&gt;
!rowspan=2| Produced in&lt;br /&gt;
!COLSPAN=3| Recipe&lt;br /&gt;
|-&lt;br /&gt;
! 1st Ingredient !! 2nd Ingredient !! Blightrot Footprint&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Coats.png|64px]] [[Coats]]&lt;br /&gt;
| [[Clothing]] (at [[Hearths]])&lt;br /&gt;
| 0.10 {{Amber}}&lt;br /&gt;
| [[Clothier]] (★★★) &amp;lt;br /&amp;gt; [[Artisan]] (★★) &amp;lt;br /&amp;gt; [[Smithy]] (★★) &amp;lt;br /&amp;gt; [[Druid&#039;s Hut]] (★)&lt;br /&gt;
&amp;lt;!-- Recipe --&amp;gt;&lt;br /&gt;
| —&amp;lt;!--blank--&amp;gt;&lt;br /&gt;
| [[File:Fabric.png|32px]] [[Fabric]]&lt;br /&gt;
| 2% {{Blight1}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Service Goods ==&lt;br /&gt;
&lt;br /&gt;
Service Goods are used in [[Service Buildings]] to satisfy villagers&#039; needs for [[Services]].&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ Consumable Items and where to get them&lt;br /&gt;
!rowspan=2| Consumable Item&lt;br /&gt;
!rowspan=2| Used in Service&lt;br /&gt;
!rowspan=2| Amber value&lt;br /&gt;
!rowspan=2| Produced in&lt;br /&gt;
!COLSPAN=3| Recipe&lt;br /&gt;
|-&lt;br /&gt;
! 1st Ingredient !! 2nd Ingredient !! Blightrot Footprint&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Ale.png|64px]] [[Ale]]&lt;br /&gt;
| [[Leisure]]&lt;br /&gt;
| 0.17 {{Amber}}&lt;br /&gt;
| [[Brewery]] (★★★) &amp;lt;br /&amp;gt; [[Tinctury]] (★★) &amp;lt;br /&amp;gt; [[Scribe]] (★★) &amp;lt;br /&amp;gt; [[Grill]] (★)&lt;br /&gt;
&amp;lt;!-- Recipe --&amp;gt;&lt;br /&gt;
| [[File:Grain.png|32px]] [[Grain]] &amp;lt;br /&amp;gt; [[File:Roots.png|32px]] [[Roots]]&lt;br /&gt;
| [[File:Barrels.png|32px]] [[Barrels]] &amp;lt;br /&amp;gt; [[File:Pottery.png|32px]] [[Pottery]] &amp;lt;br /&amp;gt; [[File:Waterskins.png|32px]] [[Waterskins]]&lt;br /&gt;
| 4% {{Blight3}}&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Cosmetics.png|64px]] [[Cosmetics]]&lt;br /&gt;
| [[Cleanliness]]&lt;br /&gt;
| 0.14 {{Amber}}&lt;br /&gt;
| [[Alchemist&#039;s Hut]] (★★) &amp;lt;br /&amp;gt; [[Apothecary]] (★★) &amp;lt;br /&amp;gt; [[Cooperage]] (★)&lt;br /&gt;
&amp;lt;!-- Recipe --&amp;gt;&lt;br /&gt;
| [[File:Eggs.png|32px]] [[Eggs]] &amp;lt;br /&amp;gt; [[File:Oil.png|32px]] [[Oil]]&lt;br /&gt;
| [[File:Herbs.png|32px]] [[Herbs]] &amp;lt;br /&amp;gt; [[File:Pigment.png|32px]] [[Pigment]] &amp;lt;br /&amp;gt; [[File:Resin.png|32px]] [[Resin]]&lt;br /&gt;
| 4% {{Blight3}}&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Incense.png|64px]] [[Incense]]&lt;br /&gt;
| [[Religion]]&lt;br /&gt;
| 0.18 {{Amber}}&lt;br /&gt;
| [[Apothecary]] (★★) &amp;lt;br /&amp;gt; [[Brick Oven]] (★) &amp;lt;br /&amp;gt; [[Druid&#039;s Hut]] (★) &amp;lt;br /&amp;gt; [[Smokehouse]] (★)&lt;br /&gt;
&amp;lt;!-- Recipe --&amp;gt;&lt;br /&gt;
| [[File:Herbs.png|32px]] [[Herbs]] &amp;lt;br /&amp;gt; [[File:Insects.png|32px]] [[Insects]] &amp;lt;br /&amp;gt; [[File:Resin.png|32px]] [[Resin]] &amp;lt;br /&amp;gt; [[File:Roots.png|32px]] [[Roots]]&lt;br /&gt;
| [[File:Coal.png|32px]] [[Coal]] &amp;lt;br /&amp;gt; [[File:Oil.png|32px]] [[Oil]] &amp;lt;br /&amp;gt; [[File:SeaMarrow.png|32px]] [[Sea Marrow]] &amp;lt;br /&amp;gt; [[File:Wood.png|32px]] [[Wood]]&lt;br /&gt;
| 4% {{Blight3}}&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Scrolls.png|64px]] [[Scrolls]]&lt;br /&gt;
| [[Education]]&lt;br /&gt;
| 0.14 {{Amber}}&lt;br /&gt;
| [[Scribe]] (★★★) &amp;lt;br /&amp;gt; [[Clothier]] (★) &amp;lt;br /&amp;gt; [[Lumber Mill]] (★) &amp;lt;br /&amp;gt; [[Rain Mill]] (★)&lt;br /&gt;
&amp;lt;!-- Recipe --&amp;gt;&lt;br /&gt;
| [[File:Leather.png|32px]] [[Leather]] &amp;lt;br /&amp;gt; [[File:PlantFiber.png|32px]] [[Plant Fiber]] &amp;lt;br /&amp;gt; [[File:Wood.png|32px]] [[Wood]]&lt;br /&gt;
| [[File:Pigment.png|32px]] [[Pigment]] &amp;lt;br /&amp;gt; [[File:Wine.png|32px]] [[Wine]]&lt;br /&gt;
| 4% {{Blight3}}&lt;br /&gt;
|-&lt;br /&gt;
| [[File:TrainingGear.png|64px]] [[Training Gear]]&lt;br /&gt;
| [[Brawling]]&lt;br /&gt;
| 0.21 {{Amber}}&lt;br /&gt;
| [[Cooperage]] (★★) &amp;lt;br /&amp;gt; [[Manufactory]] (★★) &amp;lt;br /&amp;gt; [[Tinkerer]] (★★) &amp;lt;br /&amp;gt; [[Weaver]] (★)&lt;br /&gt;
&amp;lt;!-- Recipe --&amp;gt;&lt;br /&gt;
| [[File:CopperBar.png|32px]] [[Copper Bars]] &amp;lt;br /&amp;gt; [[File:CrystalizedDew.png|32px]] [[Crystalized Dew]] &amp;lt;br /&amp;gt; [[File:Stone.png|32px]] [[Stone]]&lt;br /&gt;
| [[File:Planks.png|32px]] [[Planks]] &amp;lt;br /&amp;gt; [[File:Reeds.png|32px]] [[Reed]]&lt;br /&gt;
| 4% {{Blight3}}&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Wine.png|64px]] [[Wine]]&lt;br /&gt;
| [[Luxury]]&lt;br /&gt;
| 0.14 {{Amber}}&lt;br /&gt;
| [[Cellar]] (★★★) &amp;lt;br /&amp;gt; [[Alchemist&#039;s Hut]] (★★) &amp;lt;br /&amp;gt; [[Tinctury]] (★★)&lt;br /&gt;
&amp;lt;!-- Recipe --&amp;gt;&lt;br /&gt;
| [[File:Berries.png|32px]] [[Berries]] &amp;lt;br /&amp;gt; [[File:Mushrooms.png|32px]] [[Mushrooms]] &amp;lt;br /&amp;gt; [[File:Reeds.png|32px]] [[Reed]]&lt;br /&gt;
| [[File:Barrels.png|32px]] [[Barrels]] &amp;lt;br /&amp;gt; [[File:Pottery.png|32px]] [[Pottery]] &amp;lt;br /&amp;gt; [[File:Waterskins.png|32px]] [[Waterskins]]&lt;br /&gt;
| 4% {{Blight3}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Bonus Consumable Items ==&lt;br /&gt;
&lt;br /&gt;
Additionally, some of these resources are available as bonuses when villagers work deposits on map tiles. If you have no access to their main production methods, you will still find a few as bonuses. They are infrequent extra resources that happen during normal gathering (between 5% and 40% of the time, typically about 1-in-5 times). See [[Bonus Resources]] for more information.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ Bonus resources and where to find them&lt;br /&gt;
! Consumable Item !! From resource deposit&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Ale.png|32px]] [[Ale]] || &#039;&#039;none&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Cosmetics.png|32px]] [[Cosmetics]] || &#039;&#039;none&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Incense.png|32px]] [[Incense]] || [[Crimsonreach Tree]]s (Coral Forest)&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Scrolls.png|32px]] [[Scrolls]] || &#039;&#039;none&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:TrainingGear.png|32px]] [[Training Gear]] || &#039;&#039;none&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Wine.png|32px]] [[Wine]] || &#039;&#039;none&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
= Crafting Materials =&lt;br /&gt;
&lt;br /&gt;
Crafting Materials are goods used in Recipes, and most don&#039;t have another purpose except as intermediate products. These are the most diversely and frequently used resources, some being used in almost a dozen recipes. Materials for building [[Roads]] also falls into this broad category.&lt;br /&gt;
&lt;br /&gt;
Crafting Materials are split into roughly two groups, one raw from the map and one produced in [[Buildings]]. The exceptions that appear in both lists are [[Crystalized Dew]] and [[Leather]].&lt;br /&gt;
&lt;br /&gt;
Crafting Materials can frequently be found as rewards from [[Glade Events]] and [[Orders]].&lt;br /&gt;
&lt;br /&gt;
Note that the amount of ingredients, the amount produced, and the time it takes to produce all vary depending on the Building in which the Recipe is working. Consult the [[Recipes Panel]] in the game or the specific, linked Building page or Resource page for these further details.&lt;br /&gt;
&lt;br /&gt;
== Raw Crafting Materials ==&lt;br /&gt;
&lt;br /&gt;
These Crafting Materials are gathered or farmed from map tiles with resource deposits. Some only need a [[Camps|Camp]] or [[Mine]], while others need [[Fertile Soil]] to be improved to [[Farm Field]]s and a nearby farming building.&lt;br /&gt;
&lt;br /&gt;
Note that [[Crystalized Dew]] appears here because it can be farmed raw from the [[Grove]]. It is also produced in three buildings, listed here for quick reference, and its Recipe appears in the second table for Crafting Materials.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ Raw Crafting Materials and where to get them&lt;br /&gt;
!rowspan=2| Raw Crafting Material&lt;br /&gt;
!rowspan=2| Amber value&lt;br /&gt;
!COLSPAN=2| Gathered by&lt;br /&gt;
!rowspan=2| Farmed from [[Farm Field]]s by&lt;br /&gt;
!rowspan=2| Produced by&lt;br /&gt;
|-&lt;br /&gt;
! Camp !! Near resource deposit&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Clay.png|64px]] [[Clay]]&lt;br /&gt;
| 0.14 {{Amber}}&lt;br /&gt;
| [[Stonecutters&#039; Camp]] (★) || [[File:DebugNode ClaySmall icon.png|64px]] [[Clay Deposit]]&lt;br /&gt;
| &#039;&#039;none&#039;&#039;&lt;br /&gt;
| [[Clay Pit]] (★★)&lt;br /&gt;
|-&lt;br /&gt;
| [[File:CopperOre.png|64px]] [[Copper Ore]]&lt;br /&gt;
| 0.12 {{Amber}}&lt;br /&gt;
|COLSPAN=2| &#039;&#039;none&#039;&#039;&lt;br /&gt;
| &#039;&#039;none&#039;&#039;&lt;br /&gt;
| [[File:Mine icon.png|32px]] [[Mine]] (★) on a [[Copper Deposit]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:CrystalizedDew.png|64px]] [[Crystalized Dew]]&lt;br /&gt;
| 0.59 {{Amber}}&lt;br /&gt;
|COLSPAN=2| &#039;&#039;none&#039;&#039;&lt;br /&gt;
| [[Grove]] (★★)&lt;br /&gt;
| [[Alchemist&#039;s Hut]] (★★) &amp;lt;br /&amp;gt; [[Brickyard]] (★★) &amp;lt;br /&amp;gt; [[Smelter]] (★)&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Grain.png|64px]] [[Grain]]&lt;br /&gt;
| 0.20 {{Amber}}&lt;br /&gt;
| [[Foragers&#039; Camp]] (★) || [[File:DebugNode SwampWheatSmall icon.png|64px]] [[Swamp Wheat Field]]&lt;br /&gt;
| [[Homestead]] (★★) &amp;lt;br /&amp;gt; [[Small Farm]] (★★)&lt;br /&gt;
| &#039;&#039;none&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Herbs.png|64px]] [[Herbs]]&lt;br /&gt;
| 0.20 {{Amber}}&lt;br /&gt;
| [[Herbalists&#039; Camp]] (★) || [[File:DebugNode HerbsSmall icon.png|64px]] [[Herb Deposit]]&lt;br /&gt;
| [[Greenhouse]] (★★) &amp;lt;br /&amp;gt; [[Herb Garden]] (★★)&lt;br /&gt;
| &#039;&#039;none&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Leather.png|64px]] [[Leather]]&lt;br /&gt;
| 0.14 {{Amber}}&lt;br /&gt;
|COLSPAN=2| &#039;&#039;none&#039;&#039;&lt;br /&gt;
| &#039;&#039;none&#039;&#039;&lt;br /&gt;
| [[Ranch]] (★)&lt;br /&gt;
|-&lt;br /&gt;
| [[File:PlantFiber.png|64px]] [[Plant Fiber]]&lt;br /&gt;
| 0.14 {{Amber}}&lt;br /&gt;
| [[Harvesters&#039; Camp]] (★) || [[File:DebugNode FlaxSmall icon.png|64px]] [[Flax Field]]&lt;br /&gt;
| [[Plantation]] (★★)&lt;br /&gt;
| &#039;&#039;none&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Reeds.png|64px]] [[Reed]]&lt;br /&gt;
| 0.14 {{Amber}}&lt;br /&gt;
| [[Harvesters&#039; Camp]] (★) || [[File:DebugNode ReedSmall icon.png|64px]] [[Reed Field]]&lt;br /&gt;
| &#039;&#039;none&#039;&#039;&lt;br /&gt;
| [[Clay Pit]] (★★)&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Resin.png|64px]] [[Resin]]&lt;br /&gt;
| 0.14 {{Amber}}&lt;br /&gt;
|COLSPAN=2| &#039;&#039;none&#039;&#039;&lt;br /&gt;
| [[Grove]] (★★)&lt;br /&gt;
| &#039;&#039;none&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Sparkdew.png|64px]] [[Sparkdew]]&lt;br /&gt;
| 0.06 {{Amber}}&lt;br /&gt;
|COLSPAN=2| &#039;&#039;none&#039;&#039;&lt;br /&gt;
| &#039;&#039;none&#039;&#039;&lt;br /&gt;
| [[Rain Collector]] (★)&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Stone.png|64px]] [[Stone]]&lt;br /&gt;
| 0.14 {{Amber}}&lt;br /&gt;
| [[Stonecutters&#039; Camp]] || [[File:DebugNode StoneSmall icon.png|64px]] [[Stone Deposit]]&lt;br /&gt;
| &#039;&#039;none&#039;&#039;&lt;br /&gt;
| &#039;&#039;none&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Bonus Raw Crafting Materials ===&lt;br /&gt;
&lt;br /&gt;
Additionally, some of these resources are available as bonuses when villagers work other deposits. If you have no access to their main gathering, farming, or production methods, you will still find a few as bonuses. They are infrequent extra resources that happen during normal gathering (between 5% and 40% of the time, typically about 1-in-5 times). See [[Bonus Resources]] for more information.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ Bonus resources and where to find them&lt;br /&gt;
! Raw Crafting Material !! From resource deposit&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Clay.png|32px]] [[Clay]]&lt;br /&gt;
| [[File:DebugNode FlaxSmall icon.png|32px]] [[Flax Field]] &amp;lt;br /&amp;gt; [[File:DebugNode ReedSmall icon.png|32px]] [[Reed Field]] &amp;lt;br /&amp;gt; [[File:DebugNode StoneSmall icon.png|32px]] [[Stone Deposit]] &amp;lt;br /&amp;gt; [[File:Mine icon.png|32px]] [[Mine]] on a [[Copper Deposit]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:CopperOre.png|32px]] [[Copper Ore]]&lt;br /&gt;
| [[File:DebugNode ClaySmall icon.png|32px]] [[Clay Deposit]] &amp;lt;br /&amp;gt; [[Coppervein Tree]]s (Scarlet Orchard)&lt;br /&gt;
|-&lt;br /&gt;
| [[File:CrystalizedDew.png|32px]] [[Crystalized Dew]]&lt;br /&gt;
| [[Musselsprout Tree]]s (Coral Forest)&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Grain.png|32px]] [[Grain]]&lt;br /&gt;
| &#039;&#039;none&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Herbs.png|32px]] [[Herbs]]&lt;br /&gt;
| [[File:DebugNode RootsSmall icon.png|32px]] [[Roots Deposit]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Leather.png|32px]] [[Leather]]&lt;br /&gt;
| [[Mushwood Tree]]s (The Marshlands) &amp;lt;br /&amp;gt; [[File:DebugNode SnailBroodmotherSmall icon.png|32px]] [[Slickshell Broodmother]] &amp;lt;br /&amp;gt; [[File:DebugNode_SnakeNestSmall_icon.png|32px]] [[Snake Nest]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:PlantFiber.png|32px]] [[Plant Fiber]]&lt;br /&gt;
| [[Coppervein Tree]]s (Scarlet Orchard) &amp;lt;br/ &amp;gt; [[File:DebugNode HerbsSmall icon.png|32px]] [[Herb Deposit]] &amp;lt;br /&amp;gt; [[Lush Tree]]s (Royal Woodlands) &amp;lt;br /&amp;gt; [[Plateleaf Tree]]s (Coral Forest) &amp;lt;br /&amp;gt; [[File:DebugNode SwampWheatSmall icon.png|32px]] [[Swamp Wheat Field]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Reeds.png|32px]] [[Reed]]&lt;br /&gt;
| &#039;&#039;none&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Resin.png|32px]] [[Resin]]&lt;br /&gt;
| [[Lush Tree]]s (Royal Woodlands) &amp;lt;br /&amp;gt; [[Plantleaf Tree]]s (Coral Forest)&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Sparkdew.png|32px]] [[Sparkdew]]&lt;br /&gt;
| &#039;&#039;none&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Stone.png|32px]] [[Stone]]&lt;br /&gt;
| [[File:Mine icon.png|32px]] [[Mine]] on a [[Coal Deposit]] &amp;lt;br /&amp;gt; [[Crimsonreach Tree]]s (Coral Forest) &amp;lt;br /&amp;gt; [[File:DebugNode SeaMarrowSmall icon.png|32px]] [[Sea Marrow Deposit]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Refined Crafting Materials ==&lt;br /&gt;
&lt;br /&gt;
These Crafting Materials are produced from [[Recipes]] in [[Buildings]]. They are not available from gathering, with the exception of [[Crystalized Dew]].&lt;br /&gt;
&lt;br /&gt;
Note that the amount of ingredients, the amount produced, and the time it takes to produce all vary depending on the Building in which the Recipe is working. Consult the [[Recipes Panel]] in the game or the specific, linked Building page or Resource page for these further details.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ Crafting Materials that are produced and how to get them&lt;br /&gt;
!rowspan=2| Produced Crafting Material&lt;br /&gt;
!rowspan=2| Amber value&lt;br /&gt;
!rowspan=2| Produced in&lt;br /&gt;
!COLSPAN=4| Recipe&lt;br /&gt;
|-&lt;br /&gt;
! 1st Ingredient !! 2nd Ingredient !! 3rd Ingredient !! Blightrot Footprint&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Barrels.png|64px]] [[Barrels]]&lt;br /&gt;
| 0.20 {{Amber}}&lt;br /&gt;
| [[Cooperage]] ({{3Star}}) &amp;lt;br /&amp;gt; [[Artisan]] ({{2Star}}) &amp;lt;br /&amp;gt; [[Provisioner]] ({{2Star}}) &amp;lt;br /&amp;gt; [[Toolshop]] ({{1Star}})&lt;br /&gt;
&amp;lt;!-- Recipe --&amp;gt;&lt;br /&gt;
| —&amp;lt;!--blank--&amp;gt;&lt;br /&gt;
| [[File:CopperBar.png|32px]] [[Copper Bars]] &amp;lt;br /&amp;gt; [[File:CrystalizedDew.png|32px]] [[Crystalized Dew]]&lt;br /&gt;
| [[File:Planks.png|32px]] [[Planks]]&lt;br /&gt;
| 3% {{Blight2}}&lt;br /&gt;
|-&lt;br /&gt;
| [[File:CopperBar.png|64px]] [[Copper Bars]]&lt;br /&gt;
| 0.59 {{Amber}}&lt;br /&gt;
| [[Smelter]] ({{3Star}}) &amp;lt;br /&amp;gt; [[Furnace]] ({{2Star}}) &amp;lt;br /&amp;gt; [[Grill]] ({{1Star}}) &amp;lt;br /&amp;gt; [[Stamping Mill]] ({{1Star}})&lt;br /&gt;
&amp;lt;!-- Recipe --&amp;gt;&lt;br /&gt;
| —&amp;lt;!--blank--&amp;gt;&lt;br /&gt;
| [[File:CopperOre.png|32px]] [[Copper Ore]]&lt;br /&gt;
| {{Wood}} &amp;lt;br /&amp;gt; {{Oil}} &amp;lt;br /&amp;gt; {{Coal}} &amp;lt;br /&amp;gt; {{Sea Marrow}}&lt;br /&gt;
| 4% {{Blight3}}&lt;br /&gt;
|-&lt;br /&gt;
| [[File:CrystalizedDew.png|64px]] [[Crystalized Dew]]&lt;br /&gt;
| 0.59 {{Amber}}&lt;br /&gt;
| [[Alchemist&#039;s Hut]] ({{2Star}}) &amp;lt;br /&amp;gt; [[Brickyard]] ({{2Star}}) &amp;lt;br /&amp;gt; [[Smelter]] ({{1Star}})&lt;br /&gt;
&amp;lt;!-- Recipe --&amp;gt;&lt;br /&gt;
| [[File:Herbs.png|32px]] [[Herbs]] &amp;lt;br /&amp;gt; [[File:Insects.png|32px]] [[Insects]] &amp;lt;br /&amp;gt; [[File:Resin.png|32px]] [[Resin]] &amp;lt;br /&amp;gt; [[File:Vegetables.png|32px]] [[Vegetables]]&lt;br /&gt;
| [[File:Clay.png|32px]] [[Clay]] &amp;lt;br /&amp;gt; [[File:Stone.png|32px]] [[Stone]]&lt;br /&gt;
| [[File:Sparkdew.png|32px]] [[Sparkdew]]&lt;br /&gt;
| 4% {{Blight3}}&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Flour.png|64px]] [[Flour]]&lt;br /&gt;
| 0.18 {{Amber}}&lt;br /&gt;
| [[Rain Mill]] ({{3Star}}) &amp;lt;br /&amp;gt; [[Provisioner]] ({{2Star}}) &amp;lt;br /&amp;gt; [[Stamping Mill]] ({{2Star}}) &amp;lt;br /&amp;gt; [[Supplier]] ({{2Star}}) &amp;lt;br /&amp;gt; [[Press]] ({{1Star}})&lt;br /&gt;
&amp;lt;!-- Recipe --&amp;gt;&lt;br /&gt;
| —&amp;lt;!--blank--&amp;gt;&lt;br /&gt;
| —&amp;lt;!--blank--&amp;gt;&lt;br /&gt;
| [[File:Grain.png|32px]] [[Grain]] &amp;lt;br /&amp;gt; [[File:Mushrooms.png|32px]] [[Mushroom]] &amp;lt;br /&amp;gt; [[File:Roots.png|32px]] [[Roots]]&lt;br /&gt;
| 3% {{Blight2}}&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Leather.png|64px]] [[Leather]]&lt;br /&gt;
| 0.14 {{Amber}}&lt;br /&gt;
| [[Ranch]] ({{1Star}})&lt;br /&gt;
&amp;lt;!-- Recipe --&amp;gt;&lt;br /&gt;
| —&amp;lt;!--blank--&amp;gt;&lt;br /&gt;
| —&amp;lt;!--blank--&amp;gt;&lt;br /&gt;
| [[File:Grain.png|32px]] [[Grain]] &amp;lt;br /&amp;gt; [[File:PlantFiber.png|32px]] [[Plant Fiber]] &amp;lt;br /&amp;gt; [[File:Reeds.png|32px]] [[Reed]] &amp;lt;br /&amp;gt; [[File:Vegetables.png|32px]] [[Vegetables]]&lt;br /&gt;
| 3% {{Blight2}}&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Pigment.png|64px]] [[Pigment]]&lt;br /&gt;
| 0.12 {{Amber}}&lt;br /&gt;
| [[Artisan]] ({{2Star}}) &amp;lt;br /&amp;gt; [[Cookhouse]] ({{2Star}}) &amp;lt;br /&amp;gt; [[Manufactory]] ({{2Star}}) &amp;lt;br /&amp;gt; [[Tinctury]] ({{2Star}})&lt;br /&gt;
&amp;lt;!-- Recipe --&amp;gt;&lt;br /&gt;
| —&amp;lt;!--blank--&amp;gt;&lt;br /&gt;
| —&amp;lt;!--blank--&amp;gt;&lt;br /&gt;
| [[File:Berries.png|32px]] [[Berries]] &amp;lt;br /&amp;gt; [[File:Coal.png|32px]] [[Coal]] &amp;lt;br /&amp;gt; [[File:CopperOre.png|32px]] [[Copper Ore]] &amp;lt;br /&amp;gt; [[File:Insects.png|32px]] [[Insects]]&lt;br /&gt;
| 3% {{Blight2}}&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Pottery.png|64px]] [[Pottery]]&lt;br /&gt;
| 0.18 {{Amber}}&lt;br /&gt;
| [[Stamping Mill]] ({{3Star}}) &amp;lt;br /&amp;gt; [[Bakery]] ({{2Star}}) &amp;lt;br /&amp;gt; [[Brickyard]] ({{2Star}}) &amp;lt;br /&amp;gt; [[Smokehouse]] ({{1Star}})&lt;br /&gt;
&amp;lt;!-- Recipe --&amp;gt;&lt;br /&gt;
| —&amp;lt;!--blank--&amp;gt;&lt;br /&gt;
| [[File:Clay.png|32px]] [[Clay]]&lt;br /&gt;
| [[File:Coal.png|32px]] [[Coal]] &amp;lt;br /&amp;gt; [[File:Oil.png|32px]] [[Oil]] &amp;lt;br /&amp;gt; [[File:SeaMarrow.png|32px]] [[Sea Marrow]] &amp;lt;br /&amp;gt; [[File:Wood.png|32px]] [[Wood]]&lt;br /&gt;
| 3% {{Blight2}}&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Waterskins.png|64px]] [[Waterskins]]&lt;br /&gt;
| 0.18 {{Amber}}&lt;br /&gt;
| [[Leatherworker]] ({{3Star}}) &amp;lt;br /&amp;gt; [[Supplier]] ({{2Star}}) &amp;lt;br /&amp;gt; [[Clothier]] ({{1Star}}) &amp;lt;br /&amp;gt; [[Toolshop]] ({{1Star}})&lt;br /&gt;
&amp;lt;!-- Recipe --&amp;gt;&lt;br /&gt;
| —&amp;lt;!--blank--&amp;gt;&lt;br /&gt;
| [[File:Leather.png|32px]] [[Leather]]&lt;br /&gt;
| [[File:Meat.png|32px]] [[Meat]] &amp;lt;br /&amp;gt; [[File:Oil.png|32px]] [[Oil]]&lt;br /&gt;
| 3% {{Blight2}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Bonus Refined Crafting Materials ===&lt;br /&gt;
&lt;br /&gt;
Additionally, some of these resources are available as bonuses when villagers work deposits on map tiles. If you have no access to their main production methods, you will still find a few as bonuses. They are infrequent extra resources that happen during normal gathering (between 5% and 40% of the time, typically about 1-in-5 times). See [[Bonus Resources]] for more information.&lt;br /&gt;
&lt;br /&gt;
[[Crystalized Dew]] and [[Leather]] are repeated here for quick reference; they are also in [[#Bonus Raw Crafting Materials]], above.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ Bonus refined Crafting Materials and where to find them&lt;br /&gt;
! Crafting Material !! From resource deposit&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Barrels.png|32px]] [[Barrels]]&lt;br /&gt;
| &#039;&#039;none&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:CopperBar.png|32px]] [[Copper Bars]]&lt;br /&gt;
| &#039;&#039;none&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:CrystalizedDew.png|32px]] [[Crystalized Dew]]&lt;br /&gt;
| [[Musselsprout Tree]]s (Coral Forest)&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Flour.png|32px]] [[Flour]]&lt;br /&gt;
| &#039;&#039;none&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Leather.png|32px]] [[Leather]]&lt;br /&gt;
| [[Mushwood Tree]]s (The Marshlands) &amp;lt;br /&amp;gt; [[File:DebugNode SnailBroodmotherSmall icon.png|32px]] [[Slickshell Broodmother]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Pigment.png|32px]] [[Pigment]]&lt;br /&gt;
| [[Coppervein Tree]]s (Scarlet Orchard)&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Pottery.png|32px]] [[Pottery]]&lt;br /&gt;
| &#039;&#039;none&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Waterskins.png|32px]] [[Waterskins]]&lt;br /&gt;
| &#039;&#039;none&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
= Trade Goods =&lt;br /&gt;
&lt;br /&gt;
Trade Goods are used in [[Trade]] and [[Orders]]. Generally, these items have the highest value of [[Amber]] among all of the resources because they are at the end of the production chains.&lt;br /&gt;
&lt;br /&gt;
Producing these items consumes more ingredients than most other recipes, so be careful. When fulfilling Orders, setting limits is recommended, so you don&#039;t inadvertently use up all your building materials and food.&lt;br /&gt;
&lt;br /&gt;
[[Amber]] is in this section, which is the currency of settlements and [[Trade]].&lt;br /&gt;
&lt;br /&gt;
[[Citadel Resources]] are also in this section, which are awarded after completing [[Orders]] and from [[Glade Events]]. They are not producible by any Buildings.&lt;br /&gt;
&lt;br /&gt;
Note that the amount of ingredients, the amount produced, and the time it takes to produce all vary depending on the Building in which the Recipe is working. Consult the [[Recipes Panel]] in the game or the specific, linked Building page or Resource page for these further details.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ Trade Goods and how to make them&lt;br /&gt;
!rowspan=2| Trade Goods&lt;br /&gt;
!rowspan=2| Amber value&lt;br /&gt;
!rowspan=2| Produced in&lt;br /&gt;
!COLSPAN=3| Recipe&lt;br /&gt;
|-&lt;br /&gt;
! 1st Ingredient !! 2nd Ingredient !! Blightrot Footprint&lt;br /&gt;
|-&lt;br /&gt;
| [[File:BuildingMaterials.png|64px]] [[Pack of Building Materials]]&lt;br /&gt;
| 0.87 {{Amber}}&lt;br /&gt;
| [[Tinkerer]] (★★) &amp;lt;br /&amp;gt; [[Rain Mill]] (★) &amp;lt;br /&amp;gt; [[Makeshift Post]] (⊙)&lt;br /&gt;
&amp;lt;!-- Recipe --&amp;gt;&lt;br /&gt;
| —&amp;lt;!--blank--&amp;gt;&lt;br /&gt;
| [[File:Bricks.png|32px]] [[Bricks]] &amp;lt;br /&amp;gt; [[File:CopperOre.png|32px]] [[Copper Ore]] &amp;lt;br /&amp;gt; [[File:Fabric.png|32px]] [[Fabric]] &amp;lt;br /&amp;gt; [[File:Planks.png|32px]] [[Planks]]&lt;br /&gt;
| 2% {{Blight1}}&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Crops.png|64px]] [[Pack of Crops]]&lt;br /&gt;
| 0.59 {{Amber}}&lt;br /&gt;
| [[Granary]] (★★) &amp;lt;br /&amp;gt; [[Brewery]] (★) &amp;lt;br /&amp;gt; [[Makeshift Post]] (⊙)&lt;br /&gt;
&amp;lt;!-- Recipe --&amp;gt;&lt;br /&gt;
| —&amp;lt;!--blank--&amp;gt;&lt;br /&gt;
| [[File:Grain.png|32px]] [[Grain]] &amp;lt;br /&amp;gt; [[File:Mushrooms.png|32px]] [[Mushrooms]] &amp;lt;br /&amp;gt; [[File:Roots.png|32px]] [[Roots]] &amp;lt;br /&amp;gt; [[File:Vegetables.png|32px]] [[Vegetables]]&lt;br /&gt;
| 2% {{Blight1}}&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Luxury.png|64px]] [[Pack of Luxury Goods]]&lt;br /&gt;
| 0.65 {{Amber}}&lt;br /&gt;
| [[Carpenter]] (★★) &amp;lt;br /&amp;gt; [[Leatherworker]] (★) &amp;lt;br /&amp;gt; [[Press]] (★)&lt;br /&gt;
&amp;lt;!-- Recipe --&amp;gt;&lt;br /&gt;
| —&amp;lt;!--blank--&amp;gt;&lt;br /&gt;
| [[File:Ale.png|32px]] [[Ale]] &amp;lt;br /&amp;gt; [[File:Cosmetics.png|32px]] [[Cosmetics]] &amp;lt;br /&amp;gt; [[File:Incense.png|32px]] [[Incense]] &amp;lt;br /&amp;gt; [[File:Scrolls.png|32px]] [[Scrolls]] &amp;lt;br /&amp;gt; [[File:TrainingGear.png|32px]] [[Training Gear]] &amp;lt;br /&amp;gt; [[File:Wine.png|32px]] [[Wine]]&lt;br /&gt;
| 2% {{Blight1}}&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Provisions.png|64px]] [[Pack of Provisions]]&lt;br /&gt;
| 0.40 {{Amber}}&lt;br /&gt;
| [[Provisioner]] (★★) &amp;lt;br /&amp;gt; [[Manufactory]] (★★) &amp;lt;br /&amp;gt; [[Makeshift Post]] (⊙)&lt;br /&gt;
&amp;lt;!-- Recipe --&amp;gt;&lt;br /&gt;
| —&amp;lt;!--blank--&amp;gt;&lt;br /&gt;
| [[File:Berries.png|32px]] [[Berries]] &amp;lt;br /&amp;gt; [[File:Eggs.png|32px]] [[Eggs]] &amp;lt;br /&amp;gt; [[File:Herbs.png|32px]] [[Herbs]] &amp;lt;br /&amp;gt; [[File:Insects.png|32px]] [[Insects]] &amp;lt;br /&amp;gt; [[File:Meat.png|32px]] [[Meat]]&lt;br /&gt;
| 2% {{Blight1}}&lt;br /&gt;
|-&lt;br /&gt;
| [[File:TradeGoods.png|64px]] [[Pack of Trade Goods]]&lt;br /&gt;
| 0.80 {{Amber}}&lt;br /&gt;
| [[Smithy]] (★★) &amp;lt;br /&amp;gt; [[Lumber Mill]] (★) &amp;lt;br /&amp;gt; [[Weaver]] (★)&lt;br /&gt;
&amp;lt;!-- Recipe --&amp;gt;&lt;br /&gt;
| —&amp;lt;!--blank--&amp;gt;&lt;br /&gt;
| [[File:Barrels.png|32px]] [[Barrels]] &amp;lt;br /&amp;gt; [[File:Flour.png|32px]] [[Flour]] &amp;lt;br /&amp;gt; [[File:Oil.png|32px]] [[Oil]] &amp;lt;br /&amp;gt; [[File:Pigment.png|32px]] [[Pigment]] &amp;lt;br /&amp;gt; [[File:Pottery.png|32px]] [[Pottery]] &amp;lt;br /&amp;gt; [[File:Waterskins.png|32px]] [[Waterskins]]&lt;br /&gt;
| 2% {{Blight1}}&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Amber.png|64px]] [[Amber]]&lt;br /&gt;
| 1.00 {{Amber}}&lt;br /&gt;
| [[Finesmith]] (★★★)&lt;br /&gt;
&amp;lt;!-- Recipe --&amp;gt;&lt;br /&gt;
| [[File:Resin.png|32px]] [[Resin]]&lt;br /&gt;
| [[File:Sparkdew.png|32px]] [[Sparkdew]] &amp;lt;br /&amp;gt; [[File:Oil.png|32px]] [[Oil]]&lt;br /&gt;
| 4% {{Blight3}}&lt;br /&gt;
|-&lt;br /&gt;
| [[File:AncientTablet.png|64px]] [[Ancient Tablet]]&lt;br /&gt;
| 8.00 {{Amber}}&lt;br /&gt;
|COLSPAN=4| &#039;&#039;Cannot be produced. Found from solving [[Glade Events]].&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Citadel Resources ==&lt;br /&gt;
&lt;br /&gt;
Citadel Resources are special Trade Goods that are used to upgrade the Smoldering City.  Citadel Resources cannot be produced, instead you earn them by completing settlements on the [[World Map]].  You earn more if you complete a settlement next to a [[Modifier]].  You can also find them in [[The Forest]] by [[Trading]], solving [[Glade Events]], and completing [[Orders]].&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|[[File:Icon MetaResource FoodStockpiles.png|64px]] [[Food Stockpiles]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Icon MetaResource Machinery.png|64px]] [[Machinery]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Icon MetaResource Artifact.png|64px]] [[Artifacts]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Tips on Trade Goods ==&lt;br /&gt;
&lt;br /&gt;
Unlike Planks and Fabric, Bricks are not used in any Recipes except for Packs of Building Materials. Bricks are used in constructing buildings, but most buildings only require 2-4 Bricks. Service buildings tend to require more - usually 8 bricks (except for the Monastery which requires 20 Bricks). If you have a decent amount of Clay, it might be beneficial to primarily produce Packs of Building Materials using Bricks.&lt;br /&gt;
&lt;br /&gt;
Berries can be farmed at Plantations (★★), Herbs can be farmed at Herb Gardens (★★), and Meat and Eggs can be produced by the Ranch (★). When producing Packs of Provisions, if you have any of those Buildings it might be beneficial to use their ingredients instead of Insects - which can be used to produce Jerky, Skewers, Pie, Incense, and Pigments.&lt;br /&gt;
&lt;br /&gt;
Incense is probably the easiest ingredient to produce that is used in making Packs of Luxury Goods (just Wood and Herbs). Wine and Ale require vessels; Scrolls require Wine or Pigments; and Training Gear uses Stone, Copper Bars, or Crystalized Dew. Cosmetics is a close second (just Eggs and Herbs), but you may not run into the Buildings which produce it as easily as those for Incense.&lt;br /&gt;
&lt;br /&gt;
= Fuel &amp;amp; Exploration =&lt;br /&gt;
&lt;br /&gt;
This category includes the [[Fuel]] burned and [[Sacrificing|Sacrificed]] in [[Hearths]], the [[Wood]] obtained from opening [[Glades]], and the tools for opening [[Caches]] and solving [[Glade Events]].&lt;br /&gt;
&lt;br /&gt;
== Raw Fuel Resources ==&lt;br /&gt;
&lt;br /&gt;
The [[Fuel]] resources in this category can be gathered from resource deposits on the map tiles. There are [[Recipes]] for [[Coal]] and [[Oil]] in the next table of all Fuel &amp;amp; Exploration resources.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ Fuel and where to get it&lt;br /&gt;
!rowspan=2| Resource&lt;br /&gt;
!rowspan=2| Amber value&lt;br /&gt;
!COLSPAN=2| Gathered by&lt;br /&gt;
!rowspan=2| Farmed from [[Farm Field]]s&lt;br /&gt;
!rowspan=2| Produced by&lt;br /&gt;
|-&lt;br /&gt;
! Camp !! Near resource deposit&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Coal.png|64px]] [[Coal]]&lt;br /&gt;
| 0.31 {{Amber}}&lt;br /&gt;
|COLSPAN=2| &#039;&#039;none&#039;&#039;&lt;br /&gt;
| &#039;&#039;none&#039;&#039;&lt;br /&gt;
| [[File:Mine icon.png|32px]] [[Mine]] (★) on a [[Coal Deposit]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:SeaMarrow.png|64px]] [[Sea Marrow]]&lt;br /&gt;
| 0.31 {{Amber}}&lt;br /&gt;
| [[Stonecutters&#039; Camp]] (★) || [[File:DebugNode SeaMarrowSmall icon.png|64px]] [[Sea Marrow Deposit]]&lt;br /&gt;
| &#039;&#039;none&#039;&#039;&lt;br /&gt;
| &#039;&#039;none&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Wood.png|64px]] [[Wood]]&lt;br /&gt;
| 0.06 {{Amber}}&lt;br /&gt;
| [[Woodcutters&#039; Camp]] (★) || [[Trees]]&lt;br /&gt;
| &#039;&#039;none&#039;&#039;&lt;br /&gt;
| &#039;&#039;none&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Produced Fuel &amp;amp; Exploration Resources ==&lt;br /&gt;
&lt;br /&gt;
Some of the Fuel &amp;amp; Exploration Resources are produced in [[Buildings]] from [[Recipes]]. [[Coal]] is also gathered via the [[Mine]], shown in the previous section.&lt;br /&gt;
&lt;br /&gt;
Note that the amount of ingredients, the amount produced, and the time it takes to produce all vary depending on the Building in which the Recipe is working. Consult the [[Recipes Panel]] in the game or the specific, linked Building page or Resource page for these further details.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ Produced Fuel &amp;amp; Exploration Resources&lt;br /&gt;
!rowspan=2| Fuel &amp;amp; Exploration Resource&lt;br /&gt;
!rowspan=2| Amber value&lt;br /&gt;
!rowspan=2| Produced in&lt;br /&gt;
!colspan=4| Recipe&lt;br /&gt;
|-&lt;br /&gt;
! 1st Ingredient !! 2nd Ingredient !! 3rd Ingredient !! Blightrot Footprint&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Coal.png|64px]] [[Coal]]&lt;br /&gt;
| 0.31 {{Amber}}&lt;br /&gt;
| [[Kiln]] (★★★) &amp;lt;br /&amp;gt; [[Brick Oven]] (★)&lt;br /&gt;
&amp;lt;!-- Recipe --&amp;gt;&lt;br /&gt;
| –&amp;lt;!--blank--&amp;gt;&lt;br /&gt;
| –&amp;lt;!--blank--&amp;gt;&lt;br /&gt;
| [[File:Wood.png|32px]] [[Wood]]&lt;br /&gt;
| 2% {{Blight1}}&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Oil.png|64px]] [[Oil]]&lt;br /&gt;
| 0.16 {{Amber}}&lt;br /&gt;
| [[Druid&#039;s Hut]] (★★★) &amp;lt;br /&amp;gt; [[Press]] (★★★) &amp;lt;br /&amp;gt; [[Butcher]] (★★)&lt;br /&gt;
&amp;lt;!-- Recipe --&amp;gt;&lt;br /&gt;
| –&amp;lt;!--blank--&amp;gt;&lt;br /&gt;
| –&amp;lt;!--blank--&amp;gt;&lt;br /&gt;
| [[File:Grain.png|32px]] [[Grain]] &amp;lt;br /&amp;gt; [[File:Meat.png|32px]] [[Meat]] &amp;lt;br /&amp;gt; [[File:PlantFiber.png|32px]] [[Plant Fiber]] &amp;lt;br /&amp;gt; [[File:Vegetables.png|32px]] [[Vegetables]]&lt;br /&gt;
| 4% {{Blight3}}&lt;br /&gt;
|-&lt;br /&gt;
| [[File:SimpleTools.png|64px]] [[Simple Tools]]&lt;br /&gt;
| 1.38 {{Amber}}&lt;br /&gt;
| [[Toolshop]] (★★★) &amp;lt;br /&amp;gt; [[Carpenter]] (★★) &amp;lt;br /&amp;gt; [[Smithy]] (★★) &amp;lt;br /&amp;gt; [[Tinkerer]] (★★) &amp;lt;br /&amp;gt; [[Scribe]] (★)&lt;br /&gt;
&amp;lt;!-- Recipe --&amp;gt;&lt;br /&gt;
| –&amp;lt;!--blank--&amp;gt;&lt;br /&gt;
| [[File:Planks.png|32px]] [[Planks]] &amp;lt;br /&amp;gt; [[File:Wood.png|32px]] [[Wood]]&lt;br /&gt;
| [[File:CopperBar.png|32px]] [[Copper Bars]] &amp;lt;br /&amp;gt; [[File:CrystalizedDew.png|32px]] [[Crystalized Dew]]&lt;br /&gt;
| 4% {{Blight3}}&lt;br /&gt;
|-&lt;br /&gt;
| [[File:InfusedTools.png|64px]] [[Infused Tools]]&lt;br /&gt;
| 1.76 {{Amber}}&lt;br /&gt;
| [[Finesmith]] (★★★) &amp;lt;br /&amp;gt; [[Rainpunk Foundry]] (★★★)&lt;br /&gt;
&amp;lt;!-- Recipe --&amp;gt;&lt;br /&gt;
| [[File:Planks.png|32px]] [[Planks]] &amp;lt;br /&amp;gt; [[File:Wood.png|32px]] [[Wood]]&lt;br /&gt;
| [[File:CopperBar.png|32px]] [[Copper Bars]] &amp;lt;br /&amp;gt; [[File:CrystalizedDew.png|32px]] [[Crystalized Dew]]&lt;br /&gt;
| [[File:Sparkdew.png|32px]] [[Sparkdew]]&lt;br /&gt;
| 4% {{Blight3}}&lt;br /&gt;
|-&lt;br /&gt;
| [[File:PurgingFire.png|64px]] [[Purging Fire]]&lt;br /&gt;
| 0.31 {{Amber}}&lt;br /&gt;
| [[Blight Post]] (★)&lt;br /&gt;
&amp;lt;!-- Recipe --&amp;gt;&lt;br /&gt;
| –&amp;lt;!--blank--&amp;gt;&lt;br /&gt;
| –&amp;lt;!--blank--&amp;gt;&lt;br /&gt;
| [[File:Coal.png|32px]] [[Coal]] &amp;lt;br /&amp;gt; [[File:Oil.png|32px]] [[Oil]] &amp;lt;br /&amp;gt; [[File:SeaMarrow.png|32px]] [[Sea Marrow]] &amp;lt;br /&amp;gt; [[File:Wood.png|32px]] [[Wood]]&lt;br /&gt;
| &#039;&#039;none&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Erunaraina</name></author>
	</entry>
	<entry>
		<id>https://wiki.hoodedhorse.com/Against_the_Storm/index.php?title=The_Forest&amp;diff=2007</id>
		<title>The Forest</title>
		<link rel="alternate" type="text/html" href="https://wiki.hoodedhorse.com/Against_the_Storm/index.php?title=The_Forest&amp;diff=2007"/>
		<updated>2023-03-02T00:10:49Z</updated>

		<summary type="html">&lt;p&gt;Erunaraina: flavor text&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== The Forest ==&lt;br /&gt;
&lt;br /&gt;
All [[Settlements]] are constructed in The Forest.  The Forest consists of multiple [[#Glades | Glades]] separated by a dense carpet of [[#Trees | Trees]].&lt;br /&gt;
&lt;br /&gt;
== Seasons ==&lt;br /&gt;
Each Settlement must brave the three seasons of The Forest:&lt;br /&gt;
&lt;br /&gt;
# [[File:Drizzle.png|40px]] Drizzle lasts 6:00 minutes. Crops are planted and [[Seasons#Positive Forest Mysteries | positive Forest Mysteries]] are active.&lt;br /&gt;
# [[File:Clearance.png|40px]] Clearance lasts 4:15 minutes. Crops are harvested.&lt;br /&gt;
# [[File:Storm 2.png|40px]] Storm lasts 1:40 minutes. Crops that are not harvested die and negative [[Seasons#Negative Forest Mysteries | negative Forest Mysteries]] are active. Traders will not arrive. If Blightroot is present it will attempt to corrupt the Ancient Hearth.&lt;br /&gt;
&lt;br /&gt;
== Hostility ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
&#039;&#039;With every fallen tree, with every ancient site sacked - the Forest grows angrier.&#039;&#039;&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Hostility is a measure of how wary the forest is of the settlement. It always starts at 0. Each Hostility level above 0 will decrease Global Resolve by 2 (6 during storms) and may activate a negative Forest Mystery.&lt;br /&gt;
All hostility modifiers scale with difficulty other than those from Hearths, Impatience, and Glade Events.&lt;br /&gt;
&lt;br /&gt;
Hostility is increased by the following:&lt;br /&gt;
* 15 per year after the first&lt;br /&gt;
* 5 per small glade&lt;br /&gt;
* 10 per dangerous or forbidden glade&lt;br /&gt;
* 2 per villager&lt;br /&gt;
* 8 per woodcutter&lt;br /&gt;
&lt;br /&gt;
Hostility is decreased by the following which do not scale with difficulty:&lt;br /&gt;
* 30 per lit Hearth&lt;br /&gt;
* 15 per Queen&#039;s Impatience&lt;br /&gt;
&lt;br /&gt;
Hostility can also be affected by Glade Events, Sacrifice, and Perks.&lt;br /&gt;
&lt;br /&gt;
== Trees ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Main article: [[Woodcutting]]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Trees can be harvested by Woodcutters&#039; Camps to provide Wood. They may also grant additional resources depending on the [[World Map#Biome | Biome]].&lt;br /&gt;
&lt;br /&gt;
You can set what chopping behavior you want each Woodcutters&#039; Camp to use.  You can also set a Default Woodcutters&#039; Camp Mode from the Gameplay Settings.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Woodcutters&#039; Camp Modes&#039;&#039;&#039;&lt;br /&gt;
* Fell All Trees&lt;br /&gt;
* Avoid Glades&lt;br /&gt;
* Avoid Glades (except marked)&lt;br /&gt;
* Only Marked Trees&lt;br /&gt;
* Only Marked Trees &amp;amp; Avoid Glades&lt;br /&gt;
&lt;br /&gt;
Usually (unless you are using Fell All Trees or Avoid Glades) you must mark which trees you would like to Woodcutters&#039; camps to fell.  You can click the green axe icon with the plus sign to the right of the building menus at the bottom of the screen - or use the hotkey (defaults to [F]) - to begin marking trees with a 3-tree width painting tool.  Marked trees which are in range of a Woodcutters&#039; Camp are highlighted in yellow, marked trees which are out of range are highlighted in grey.  If you need to unmark trees, you can click the green axe icon with the minus sign - or use the hotkey (defaults to [G]) - to begin unmarking trees with a similar 3-tree width painting tool.  If you hold the [Shift] key while using the marking or unmarking paint tool, the width of the tool decreases to a single tree - allowing you to be very precise.  If you hold the [Ctrl] key while using the marking tool, you cannot mark trees which would open [[#Glades | Glades]].  You can use both [Shift] and [Ctrl] at the same time.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Tree !! Biome !! Additional resources&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Coppervein Tree&#039;&#039;&#039; &lt;br /&gt;
| Scarlet Orchard &lt;br /&gt;
| [[File:Wood.png|25px]] Wood (60%)&amp;lt;br&amp;gt;[[File:CopperOre.png|25px]] Copper Ore (10%)&amp;lt;br&amp;gt;[[File:Resin.png|25px]] Resin (5%)&amp;lt;br&amp;gt;[[File:PlantFiber.png|25px]] Plant Fiber (5%)&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Lush Tree&#039;&#039;&#039; &lt;br /&gt;
| Royal Woodlands &lt;br /&gt;
| [[File:Wood.png|25px]] Wood (100%)&amp;lt;br&amp;gt;[[File:Resin.png|25px]] Resin (15%)&amp;lt;br&amp;gt;[[File:PlantFiber.png|25px]] Plant Fiber (10%)&amp;lt;br&amp;gt;[[File:Eggs.png|25px]] Eggs (5%)&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Mushwood Tree&#039;&#039;&#039; &lt;br /&gt;
| The Marshlands &lt;br /&gt;
| [[File:Mushrooms.png|25px]] Mushrooms (15%)&amp;lt;br&amp;gt;[[File:Leather.png|25px]] Leather (5%)&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Dying Tree&#039;&#039;&#039;&lt;br /&gt;
| Cursed Royal Woodlands&lt;br /&gt;
| [[File:Wood.png|25px]] Wood (60%)&amp;lt;br&amp;gt;[[File:Insects.png|25px]] Insects (10%)&amp;lt;br&amp;gt;[[File:PlantFiber.png|25px]] Plant Fiber (10%)&amp;lt;br&amp;gt;[[File:Roots.png|25px]] Roots (10%)&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Crimsonreach Tree&#039;&#039;&#039; &lt;br /&gt;
| Coral Forest &lt;br /&gt;
| [[File:Stone.png|25px]] Stone (40%)&amp;lt;br&amp;gt;[[File:Incense.png|25px]] Incense (20%)&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Musselsprout Tree&#039;&#039;&#039; &lt;br /&gt;
| Coral Forest &lt;br /&gt;
| [[File:Meat.png|25px]] Meat (40%)&amp;lt;br&amp;gt;[[File:CrystalizedDew.png|25px]] Crystalized Dew (20%)&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Plantleaf Tree&#039;&#039;&#039; &lt;br /&gt;
| Coral Forest &lt;br /&gt;
| [[File:Resin.png|25px]] Resin (30%)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Resource Deposits ==&lt;br /&gt;
Resource deposits are spots that allow villagers to gather resources. Each deposit can have its own priority set, when it is preferred to be harvested more or less often than other deposits.&lt;br /&gt;
&lt;br /&gt;
Resource deposits come in two sizes. With the exception of the tutorial, big resource deposits can only be found inside Dangerous Glades and Forbidden Glades.&lt;br /&gt;
&lt;br /&gt;
Each deposit has a number of Charges, representing the amount of times it can be harvested. Small resource deposits can be harvested &#039;&#039;&#039;15&#039;&#039;&#039; times if they provide raw food and &#039;&#039;&#039;20&#039;&#039;&#039; times if they provide raw crafting materials. Large resource deposits can be harvested &#039;&#039;&#039;60&#039;&#039;&#039; times and only by not-small camps. The number can be increased by certain Smoldering City upgrades.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Deposit !! Guaranteed resources !! Possible resources !! Gathered by !! Biome !! Description&lt;br /&gt;
|-&lt;br /&gt;
| [[File:DebugNode SwampWheatBig icon.png|50px]] Swamp Wheat Field (big)&lt;br /&gt;
| rowspan=2 | [[File:Grain.png|30px]] Grain&lt;br /&gt;
| [[File:PlantFiber.png|25px]] Plant Fiber (100%)&amp;lt;br&amp;gt;[[File:PlantFiber.png|25px]] Plant Fiber (20%)&lt;br /&gt;
| rowspan=2 | [[File:Forager&#039;s Camp icon.png|25px]] Foragers&#039; Camp&lt;br /&gt;
| rowspan=2 | Scarlet Orchard&amp;lt;br&amp;gt;The Marshlands&lt;br /&gt;
| rowspan=2 | &#039;&#039;A plant species at home in the swamp.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:DebugNode SwampWheatSmall icon.png|50px]] Swamp Wheat Field (small)&lt;br /&gt;
| [[File:PlantFiber.png|25px]] Plant Fiber (20%)&lt;br /&gt;
|-&lt;br /&gt;
| [[File:DebugNode RootsBig icon.png|50px]] Root Deposit (big)&lt;br /&gt;
| rowspan=2 | [[File:Roots.png|30px]] Roots&lt;br /&gt;
| [[File:Herbs.png|25px]] Herbs (30%)&amp;lt;br&amp;gt;[[File:Resin.png|25px]] Resin (30%)&lt;br /&gt;
| rowspan=2 | [[File:Forager&#039;s Camp icon.png|25px]] Foragers&#039; Camp&lt;br /&gt;
| rowspan=2 | Royal Woodlands&amp;lt;br&amp;gt;Scarlet Orchard&lt;br /&gt;
| rowspan=2 | &#039;&#039;A tangled net of living vines.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:DebugNode RootsSmall icon.png|50px]] Root Deposit (small)&lt;br /&gt;
| [[File:Herbs.png|25px]] Herbs (20%)&lt;br /&gt;
|-&lt;br /&gt;
| [[File:DebugNode MossBroccoliBig icon.png|50px]] Moss Broccoli Patch (big)&lt;br /&gt;
| rowspan=2 | [[File:Vegetables.png|30px]] Vegetables&lt;br /&gt;
| [[File:Insects.png|25px]] Insects (40%)&amp;lt;br&amp;gt;[[File:Roots.png|25px]] Roots (20%)&lt;br /&gt;
| rowspan=2 | [[File:Forager&#039;s Camp icon.png|25px]] Foragers&#039; Camp&lt;br /&gt;
| rowspan=2 | Coral Forest&amp;lt;br&amp;gt;Royal Woodlands&amp;lt;br&amp;gt;Cursed Royal Woodlands&lt;br /&gt;
| rowspan=2 | &#039;&#039;An edible and tasty type of moss.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:DebugNode MossBroccoliSmall icon.png|50px]] Moss Broccoli Patch (small)&lt;br /&gt;
| [[File:Insects.png|25px]] Insects (30%)&lt;br /&gt;
|-&lt;br /&gt;
| [[File:DebugNode FlaxBig icon.png|50px]] Flax Field (big)&lt;br /&gt;
| rowspan=2 | [[File:PlantFiber.png|30px]] Plant Fiber&lt;br /&gt;
| [[File:Clay.png|25px]] Clay (20%)&amp;lt;br&amp;gt;[[File:Insects.png|25px]] Insects (20%)&lt;br /&gt;
| rowspan=2 | [[File:Harvester Camp icon.png|25px]] Harvesters&#039; Camp&lt;br /&gt;
| rowspan=2 | Royal Woodlands&amp;lt;br&amp;gt;Cursed Royal Woodlands&lt;br /&gt;
| rowspan=2 | &#039;&#039;Resilient plants perfect for cloth-making.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:DebugNode FlaxSmall icon.png|50px]] Flax Field (small)&lt;br /&gt;
| [[File:Clay.png|25px]] Clay (20%)&amp;lt;br&amp;gt;[[File:Insects.png|25px]] Insects (20%)&lt;br /&gt;
|-&lt;br /&gt;
| [[File:DebugNode ReedBig icon.png|50px]] Reed Field (big)&lt;br /&gt;
| rowspan=2 | [[File:Reeds.png|30px]] Reed&lt;br /&gt;
| [[File:Clay.png|25px]] Clay (40%)&amp;lt;br&amp;gt;[[File:Roots.png|25px]] Roots (40%)&lt;br /&gt;
| rowspan=2 | [[File:Harvester Camp icon.png|25px]] Harvesters&#039; Camp&lt;br /&gt;
| rowspan=2 | Coral Forest&amp;lt;br&amp;gt;Scarlet Orchard&lt;br /&gt;
| rowspan=2 | &#039;&#039;A very common plant, it thrives thanks to the magical rain.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:DebugNode ReedSmall icon.png|50px]] Reed Field (small)&lt;br /&gt;
| [[File:Clay.png|25px]] Clay (20%)&amp;lt;br&amp;gt;[[File:Roots.png|25px]] Roots (20%)&lt;br /&gt;
|-&lt;br /&gt;
| [[File:DebugNode DewberryBushBig icon.png|50px]] Dewberry Bush (big)&lt;br /&gt;
| rowspan=2 | [[File:Berries.png|30px]] Berries&lt;br /&gt;
| [[File:Berries.png|25px]] Berries (80%)&lt;br /&gt;
| rowspan=2 | [[File:Herbalist&#039;s Camp icon.png|25px]] Herbalists&#039; Camp&lt;br /&gt;
| rowspan=2 | Royal Woodlands&amp;lt;br&amp;gt;Scarlet Orchard&lt;br /&gt;
| rowspan=2 | &#039;&#039;Fresh and sweet berries infused by the Rain.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:DebugNode DewberryBushSmall icon.png|50px]] Dewberry Bush (small)&lt;br /&gt;
| [[File:Berries.png|25px]] Berries (20%)&lt;br /&gt;
|-&lt;br /&gt;
| [[File:DebugNode HerbsBig icon.png|50px]] Herb Deposit (big)&lt;br /&gt;
| rowspan=2 | [[File:Herbs.png|30px]] Herbs&lt;br /&gt;
| [[File:Berries.png|25px]] Berries (40%)&amp;lt;br&amp;gt;[[File:PlantFiber.png|25px]] Plant Fiber (20%)&lt;br /&gt;
| rowspan=2 | [[File:Herbalist&#039;s Camp icon.png|25px]] Herbalists&#039; Camp&lt;br /&gt;
| rowspan=2 | Coral Forest&amp;lt;br&amp;gt;Scarlet Orchard&amp;lt;br&amp;gt;Cursed Royal Woodlands&lt;br /&gt;
| rowspan=2 | &#039;&#039;A dense shrub full of many useful plant species.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:DebugNode HerbsSmall icon.png|50px]] Herb Deposit (small)&lt;br /&gt;
| [[File:Berries.png|25px]] Berries (20%)&lt;br /&gt;
|-&lt;br /&gt;
| [[File:DebugNode MushroomBig icon.png|50px]] Bleeding Tooth Mushroom (big)&lt;br /&gt;
| rowspan=2 | [[File:Mushrooms.png|30px]] Mushrooms&lt;br /&gt;
| [[File:Insects.png|25px]] Insects (40%)&lt;br /&gt;
| rowspan=2 | [[File:Herbalist&#039;s Camp icon.png|25px]] Herbalists&#039; Camp&lt;br /&gt;
| rowspan=2 | Royal Woodlands&amp;lt;br&amp;gt;The Marshlands&amp;lt;br&amp;gt;Cursed Royal Woodlands&lt;br /&gt;
| rowspan=2 | &#039;&#039;A resilient species that grows on marshy soil.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:DebugNode MushroomSmall icon.png|50px]] Bleeding Tooth Mushroom (small)&lt;br /&gt;
| [[File:Insects.png|25px]] Insects (20%)&lt;br /&gt;
|-&lt;br /&gt;
| [[File:DebugNode MarshlandsMushroomBig icon.png|50px]] Grasscap Mushroom (big)&lt;br /&gt;
| rowspan=2 | [[File:Mushrooms.png|30px]] Mushrooms&lt;br /&gt;
| [[File:Insects.png|25px]] Insects (40%)&lt;br /&gt;
| rowspan=2 | [[File:Herbalist&#039;s Camp icon.png|25px]] Herbalists&#039; Camp&lt;br /&gt;
| rowspan=2 | Royal Woodlands&amp;lt;br&amp;gt;The Marshlands&amp;lt;br&amp;gt;Cursed Royal Woodlands&lt;br /&gt;
| rowspan=2 | &#039;&#039;A resilient species that grows on marshy soil.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:DebugNode_MarshlandsMushroomSmall_icon.png|50px]] Grasscap Mushroom (small)&lt;br /&gt;
| [[File:Insects.png|25px]] Insects (20%)&lt;br /&gt;
|-&lt;br /&gt;
| [[File:DebugNode ClayBig icon.png|50px]] Clay Deposit (big)&lt;br /&gt;
| rowspan=2 | [[File:Clay.png|30px]] Clay&lt;br /&gt;
| [[File:CopperOre.png|25px]] Copper Ore (40%)&amp;lt;br&amp;gt;[[File:Roots.png|25px]] Roots (30%)&lt;br /&gt;
| rowspan=2 | [[File:Stonecutter&#039;s Camp icon.png|25px]] Stonecutters&#039; Camp&lt;br /&gt;
| rowspan=2 | Royal Woodlands&amp;lt;br&amp;gt;Cursed Royal Woodlands&lt;br /&gt;
| rowspan=2 | &#039;&#039;Soil infused with the essence of the rain.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:DebugNode ClaySmall icon.png|50px]] Clay Deposit (small)&lt;br /&gt;
| [[File:CopperOre.png|25px]] Copper Ore (25%)&amp;lt;br&amp;gt;[[File:Roots.png|25px]] Roots (20%)&lt;br /&gt;
|-&lt;br /&gt;
| [[File:DebugNode SeaMarrowBig icon.png|50px]] Sea Marrow Deposit (big)&lt;br /&gt;
| [[File:SeaMarrow.png|30px]] Sea Marrow&lt;br /&gt;
| [[File:SeaMarrow.png|25px]] Sea Marrow (100%)&amp;lt;br&amp;gt;[[File:Stone.png|25px]] Stone (50%)&amp;lt;br&amp;gt;[[File:AncientTablet.png|25px]] Ancient Tablet (1%)&lt;br /&gt;
| rowspan=2 | [[File:Stonecutter&#039;s Camp icon.png|25px]] Stonecutters&#039; Camp&lt;br /&gt;
| rowspan=2 | Royal Woodlands&amp;lt;br&amp;gt;Scarlet Orchard&amp;lt;br&amp;gt;Cursed Royal Woodlands&lt;br /&gt;
| rowspan=2 | &#039;&#039;Ancient fossils rich in resources.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:DebugNode SeaMarrowSmall icon.png|50px]] Sea Marrow Deposit (small)&lt;br /&gt;
| [[File:SeaMarrow.png|30px]] Sea Marrow&lt;br /&gt;
| [[File:SeaMarrow.png|25px]] Sea Marrow (80%)&amp;lt;br&amp;gt;[[File:Stone.png|25px]] Stone (40%)&lt;br /&gt;
|-&lt;br /&gt;
| [[File:DebugNode StoneBig icon.png|50px]] Stone Deposit (big)&lt;br /&gt;
| rowspan=2 | [[File:Stone.png|30px]] Stone&lt;br /&gt;
| [[File:Insects.png|25px]] Insects (30%)&amp;lt;br&amp;gt;[[File:Roots.png|25px]] Roots (30%)&amp;lt;br&amp;gt;[[File:CopperOre.png|25px]] Copper Ore (10%)&lt;br /&gt;
| rowspan=2 | [[File:Stonecutter&#039;s Camp icon.png|25px]] Stonecutters&#039; Camp&lt;br /&gt;
| rowspan=2 | Coral Forest&amp;lt;br&amp;gt;Scarlet Orchard&amp;lt;br&amp;gt;The Marshlands&lt;br /&gt;
| rowspan=2 | &#039;&#039;Stones weathered by the everlasting rain.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:DebugNode StoneSmall icon.png|50px]] Stone Deposit (small)&lt;br /&gt;
| [[File:Insects.png|25px]] Insects (20%)&amp;lt;br&amp;gt;[[File:Roots.png|25px]] Roots (20%)&lt;br /&gt;
|-&lt;br /&gt;
| [[File:DebugNode StormbirdNestBig icon.png|50px]] Stormbird Nest (big)&lt;br /&gt;
| rowspan=2 | [[File:Eggs.png|30px]] Eggs&lt;br /&gt;
| [[File:Meat.png|25px]] Meat (40%)&lt;br /&gt;
| rowspan=2 | &amp;lt;br&amp;gt;[[File:Trapper&#039;s Camp icon.png|25px]] Trappers&#039; Camp&lt;br /&gt;
| rowspan=2 | Royal Woodlands&amp;lt;br&amp;gt;Scarlet Orchard&amp;lt;br&amp;gt;The Marshlands&lt;br /&gt;
| rowspan=2 | &#039;&#039;An abandoned nest. Let&#039;s hope the owner doesn&#039;t come back...&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:DebugNode StormbirdNestSmall icon.png|50px]] Stormbird Nest (small)&lt;br /&gt;
| [[File:Meat.png|25px]] Meat (20%)&lt;br /&gt;
|-&lt;br /&gt;
| [[File:DebugNode SnakeNestBig icon.png|50px]] Snake Nest (big)&lt;br /&gt;
| rowspan=2 | [[File:Eggs.png|30px]] Eggs&lt;br /&gt;
| [[File:Leather.png|25px]] Leather (40%)&amp;lt;br&amp;gt;[[File:Meat.png|25px]] Meat (20%)&lt;br /&gt;
| rowspan=2 | &amp;lt;br&amp;gt;[[File:Trapper&#039;s Camp icon.png|25px]] Trappers&#039; Camp&lt;br /&gt;
| rowspan=2 | Coral Forest&amp;lt;br&amp;gt;Royal Woodlands&amp;lt;br&amp;gt;Scarlet Orchard&amp;lt;br&amp;gt;The Marshlands&lt;br /&gt;
| rowspan=2 | &#039;&#039;An abandoned nest. Let&#039;s hope the owner doesn&#039;t come back...&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:DebugNode SnakeNestSmall icon.png|50px]] Snake Nest (small)&lt;br /&gt;
| [[File:Leather.png|25px]] Leather (20%)&lt;br /&gt;
|-&lt;br /&gt;
| [[File:DebugNode WormtongueNestBig icon.png|50px]] Wormtongue Nest (big)&lt;br /&gt;
| rowspan=2 | [[File:Insects.png|30px]] Insects&lt;br /&gt;
| [[File:Insects.png|25px]] Insects (60%)&lt;br /&gt;
| rowspan=2 | &amp;lt;br&amp;gt;[[File:Trapper&#039;s Camp icon.png|25px]] Trappers&#039; Camp&lt;br /&gt;
| rowspan=2 | Coral Forest&amp;lt;br&amp;gt;Cursed Royal Woodlands&lt;br /&gt;
| rowspan=2 | &#039;&#039;A nest full of tasty Wormtongues.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:DebugNode WormtongueNestSmall icon.png|50px]] Wormtongue Nest (small)&lt;br /&gt;
| [[File:Insects.png|25px]] Insects (20%)&lt;br /&gt;
|-&lt;br /&gt;
| [[File:DebugNode SnailBroodmotherBig icon.png|50px]] Slickshell Broodmother (big)&lt;br /&gt;
| rowspan=2 | [[File:Meat.png|30px]] Meat&lt;br /&gt;
| [[File:Leather.png|25px]] Leather (100%)&lt;br /&gt;
| rowspan=2 | [[File:Trapper&#039;s Camp icon.png|25px]] Trappers&#039; Camp&lt;br /&gt;
| rowspan=2 | Royal Woodlands&amp;lt;br&amp;gt;The Marshlands&amp;lt;br&amp;gt;Coral Forest&lt;br /&gt;
| rowspan=2 | &#039;&#039;Small Slickshells are crawling out of the openings in the broodmother&#039;s shell. It&#039;s easy to collect them.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:DebugNode SnailBroodmotherSmall icon.png|50px]] Slickshell Broodmother (small)&lt;br /&gt;
| [[File:Leather.png|25px]] Leather (20%)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Glades ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
&#039;&#039;Rich glades are full of resources - yours for the taking.&#039;&#039;&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Glades are empty areas of the Forest that are shrouded until they are first reached by clearing trees. They may contain resources, treasures, fertile soil, ruined buildings, and more.&lt;br /&gt;
&lt;br /&gt;
To reach a Glade faster, trees can be marked and unmarked for harvest via the axe icon on the bottom bar, ensuring they will be cut before other trees. Marked trees will glow golden if inside the area of a Woodcutters&#039; Camp and white if outside one.&lt;br /&gt;
&lt;br /&gt;
The best rewards come from Dangerous Glades and especially Forbidden Glades (both marked with a skull icon), but they always contain at least one dangerous Glade Event, which requires delivering certain goods or completing a challenge.&lt;br /&gt;
&lt;br /&gt;
=== Glade Events ===&lt;br /&gt;
&#039;&#039;Main article: [[Glade Events]]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Glade Events are objects found in the forest, like abandoned caches, survivor camps, ruins, wild beasts, etc. Some of them are positive, offering goods or new villagers for small resource investments. Others are dangerous, forcing you to act quickly to avoid negative consequences (but also giving you generous rewards for solving them).&lt;br /&gt;
&lt;br /&gt;
Once you select a Glade Event, the Event Panel will show up. There, you will find a few different sections: effects, worker slots, requirements, and rewards. The effect section shows you the possible negative consequences of the Event, and how much time you have before they occur. To solve an Event, you need to assign workers to it, select one of two reward options, and select &amp;quot;investigate&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
Some events simply require you to deliver goods, others have something called a Working Effect. Working Effects are special conditions that activate once you give the order to investigate an Event (like a Resolve penalty, a slow debuff, etc.). Your goal is to survive these conditions for a set amount of time. After an Event is solved, the workers will bring back the rewards to your Storage, and no negative consequence will trigger.&lt;br /&gt;
&lt;br /&gt;
=== Ruins ===&lt;br /&gt;
Ruins are ruined versions of non-essential buildings that may sometimes be encountered in Glades. For a certain amount of resources they can be either rebuilt, giving a fully functional building, or salvaged, giving a random reward of resources.&lt;/div&gt;</summary>
		<author><name>Erunaraina</name></author>
	</entry>
	<entry>
		<id>https://wiki.hoodedhorse.com/Against_the_Storm/index.php?title=Seasons&amp;diff=2006</id>
		<title>Seasons</title>
		<link rel="alternate" type="text/html" href="https://wiki.hoodedhorse.com/Against_the_Storm/index.php?title=Seasons&amp;diff=2006"/>
		<updated>2023-03-02T00:09:03Z</updated>

		<summary type="html">&lt;p&gt;Erunaraina: flavor text&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= Seasons =&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
&#039;&#039;The only thing certain is the Storm.&#039;&#039;&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Each [[Settlement]] must brave the three seasons of [[The Forest]]:&lt;br /&gt;
&lt;br /&gt;
# [[File:Drizzle.png|40px]] Drizzle lasts 6:00 minutes. Crops are planted and [[#Positive Forest Mysteries | positive Forest Mysteries]] are active.&lt;br /&gt;
# [[File:Clearance.png|40px]] Clearance lasts 4:15 minutes. Crops are harvested.&lt;br /&gt;
# [[File:Storm 2.png|40px]] Storm lasts 1:40 minutes. Crops that are not harvested die and negative [[#Negative Forest Mysteries | negative Forest Mysteries]] are active. Traders will not arrive. If Blightroot is present it will attempt to corrupt the Ancient Hearth.&lt;br /&gt;
&lt;br /&gt;
= Forest Mysteries =&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Main article: [[Forest Mysteries]]&lt;br /&gt;
&lt;br /&gt;
Forest Mysteries are generated at the start of each game, based on the map’s difficulty and biome. Some effects are simple modifiers influencing production, lowering speed or destroying buildings, but some are based on your villagers&#039; needs. For example: Hailstorm can kill villagers during the Storm, but if they have a home, they are safe.&lt;br /&gt;
&lt;br /&gt;
== Positive Forest Mysteries ==&lt;br /&gt;
Positive Forest mysteries are active during the Drizzle season.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Forest Mystery !! Effects&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Addon 10.png|25px]] Aurora || +1 Resolve every minute from Service&lt;br /&gt;
|-&lt;br /&gt;
| [[File:B 25.png|25px]] Berry New Year || +3 Berry production&lt;br /&gt;
|-&lt;br /&gt;
| [[File:B 03 modified.png|25px]] Clear Skies || +300% Trade arrival speed&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Insects.png|25px]] Cricket Mating Grounds || +30 Insects per discovered Glade&lt;br /&gt;
|-&lt;br /&gt;
| [[File:SpellBookPage09 81 modified.png|25px]] Euphoric Vapors || +1 Resolve from Complex Food&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Addon 17.png|25px]] Fermented Rain || Rain Collector buildings produce Wine&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Yellow 09.png|25px]] Fresh Breeze || Villagers with Complex Food and Housing move 20% faster&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Violet 24 modified.png|25px]] Heavy Drops || +5 Sparkdew production&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Blue 06 modified.png|25px]] Invigorating Winds || Villagers with Complex Food move 20% faster&lt;br /&gt;
|-&lt;br /&gt;
| [[File:07 b.png|25px]] Lightweight Wood || +10 Woodcutter carry capacity&lt;br /&gt;
|-&lt;br /&gt;
| [[File:M 03.png|25px]] Mushrooms After the Rain || +3 Mushroom Production&lt;br /&gt;
|-&lt;br /&gt;
| [[File:SpellBookPage09 70.png|25px]] Untapped Wealth || +50% Chance to collect additional resources from resource deposits&lt;br /&gt;
|-&lt;br /&gt;
| [[File:SGI 02.png|25px]] Warm Welcome || Double Reputation from Resolve&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Gr 12.png|25px]] Worms After the Rain || Scavengers&#039; Camp buildings can harvest Insect deposits&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Negative Forest Mysteries ==&lt;br /&gt;
Negazite Forest mysteries are active during the Storm season. Some of them require a certain Hostility level to become active.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Forest Mystery !! Effects !! Hostility Level&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Storm.png|25px]] Looming Darkness || -4 Global Resolve per Hostility level || 0&lt;br /&gt;
|-&lt;br /&gt;
| [[File:SpellBook01 47.png|25px]] Creeping Shadows || -10 Global Resolve for 3 minutes after discovering a Glade || 1&lt;br /&gt;
|-&lt;br /&gt;
| [[File:B 13.png|25px]] Fog || Villagers without Housing more 40% slower || 1&lt;br /&gt;
|-&lt;br /&gt;
| [[File:SpellBook01 62.png|25px]] Greater Threat || -2 Global Resolve for for each discovered Dangerous and Forbidden Glade (penalty is added retroactively) || 1&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Green 30 modified.png|25px]] Muddy Ground || -30% Villager speed outside Roads || 1&lt;br /&gt;
|-&lt;br /&gt;
| [[File:SpellBook01 55.png|25px]] Regular Storm || Villagers without Shelter have a 10% chance to die every 60 seconds || 1&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Blue 17.png|25px]] Under an Open Sky || Villagers without Housing have -5 Resolve || 1&lt;br /&gt;
|-&lt;br /&gt;
| [[File:P 17.png|25px]] Aura of Fear || Reolves drops twice faster || 2&lt;br /&gt;
|-&lt;br /&gt;
| [[File:P 01.png|25px]] No Contact || Reputation doesn&#039;t lower Queen&#039;s Impatience || 2&lt;br /&gt;
|-&lt;br /&gt;
| [[File:SpellBookPage09 35.png|25px]] Rotten Rain || Living Matters spawns on one farm field every 70 seconds || 2&lt;br /&gt;
|-&lt;br /&gt;
| [[File:B 16.png|25px]] Cloudburst || Villagers without Coats lose 10 Resolve for 10 minutes || 3&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Blue 01.png|25px]] Faint Flame || -40% Sacrifice duration || 3&lt;br /&gt;
|-&lt;br /&gt;
| [[File:SpellBook01 07.png|25px]] Strange Lights ||  Villagers without Services have a 20% chance to destroy the yield || 4&lt;br /&gt;
|-&lt;br /&gt;
| [[File:SpellBookPage09 84.png|25px]] Eerie Song ||  Villagers without Services have a 5% chance to die every 15 seconds || 5&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Erunaraina</name></author>
	</entry>
	<entry>
		<id>https://wiki.hoodedhorse.com/Against_the_Storm/index.php?title=The_Forest&amp;diff=2005</id>
		<title>The Forest</title>
		<link rel="alternate" type="text/html" href="https://wiki.hoodedhorse.com/Against_the_Storm/index.php?title=The_Forest&amp;diff=2005"/>
		<updated>2023-03-02T00:02:55Z</updated>

		<summary type="html">&lt;p&gt;Erunaraina: Flavor text&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== The Forest ==&lt;br /&gt;
&lt;br /&gt;
All [[Settlements]] are constructed in The Forest.  The Forest consists of multiple [[#Glades | Glades]] separated by a dense carpet of [[#Trees | Trees]].&lt;br /&gt;
&lt;br /&gt;
== Seasons ==&lt;br /&gt;
Each Settlement must brave the three seasons of The Forest:&lt;br /&gt;
&lt;br /&gt;
# [[File:Drizzle.png|40px]] Drizzle lasts 6:00 minutes. Crops are planted and [[Seasons#Positive Forest Mysteries | positive Forest Mysteries]] are active.&lt;br /&gt;
# [[File:Clearance.png|40px]] Clearance lasts 4:15 minutes. Crops are harvested.&lt;br /&gt;
# [[File:Storm 2.png|40px]] Storm lasts 1:40 minutes. Crops that are not harvested die and negative [[Seasons#Negative Forest Mysteries | negative Forest Mysteries]] are active. Traders will not arrive. If Blightroot is present it will attempt to corrupt the Ancient Hearth.&lt;br /&gt;
&lt;br /&gt;
== Hostility ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
&#039;&#039;With every fallen tree, with every ancient site sacked - the Forest grows angrier.&#039;&#039;&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Hostility is a measure of how wary the forest is of the settlement. It always starts at 0. Each Hostility level above 0 will decrease Global Resolve by 2 (6 during storms) and may activate a negative Forest Mystery.&lt;br /&gt;
All hostility modifiers scale with difficulty other than those from Hearths, Impatience, and Glade Events.&lt;br /&gt;
&lt;br /&gt;
Hostility is increased by the following:&lt;br /&gt;
* 15 per year after the first&lt;br /&gt;
* 5 per small glade&lt;br /&gt;
* 10 per dangerous or forbidden glade&lt;br /&gt;
* 2 per villager&lt;br /&gt;
* 8 per woodcutter&lt;br /&gt;
&lt;br /&gt;
Hostility is decreased by the following which do not scale with difficulty:&lt;br /&gt;
* 30 per lit Hearth&lt;br /&gt;
* 15 per Queen&#039;s Impatience&lt;br /&gt;
&lt;br /&gt;
Hostility can also be affected by Glade Events, Sacrifice, and Perks.&lt;br /&gt;
&lt;br /&gt;
== Trees ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Main article: [[Woodcutting]]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Trees can be harvested by Woodcutters&#039; Camps to provide Wood. They may also grant additional resources depending on the [[World Map#Biome | Biome]].&lt;br /&gt;
&lt;br /&gt;
You can set what chopping behavior you want each Woodcutters&#039; Camp to use.  You can also set a Default Woodcutters&#039; Camp Mode from the Gameplay Settings.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Woodcutters&#039; Camp Modes&#039;&#039;&#039;&lt;br /&gt;
* Fell All Trees&lt;br /&gt;
* Avoid Glades&lt;br /&gt;
* Avoid Glades (except marked)&lt;br /&gt;
* Only Marked Trees&lt;br /&gt;
* Only Marked Trees &amp;amp; Avoid Glades&lt;br /&gt;
&lt;br /&gt;
Usually (unless you are using Fell All Trees or Avoid Glades) you must mark which trees you would like to Woodcutters&#039; camps to fell.  You can click the green axe icon with the plus sign to the right of the building menus at the bottom of the screen - or use the hotkey (defaults to [F]) - to begin marking trees with a 3-tree width painting tool.  Marked trees which are in range of a Woodcutters&#039; Camp are highlighted in yellow, marked trees which are out of range are highlighted in grey.  If you need to unmark trees, you can click the green axe icon with the minus sign - or use the hotkey (defaults to [G]) - to begin unmarking trees with a similar 3-tree width painting tool.  If you hold the [Shift] key while using the marking or unmarking paint tool, the width of the tool decreases to a single tree - allowing you to be very precise.  If you hold the [Ctrl] key while using the marking tool, you cannot mark trees which would open [[#Glades | Glades]].  You can use both [Shift] and [Ctrl] at the same time.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Tree !! Biome !! Additional resources&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Coppervein Tree&#039;&#039;&#039; &lt;br /&gt;
| Scarlet Orchard &lt;br /&gt;
| [[File:Wood.png|25px]] Wood (60%)&amp;lt;br&amp;gt;[[File:CopperOre.png|25px]] Copper Ore (10%)&amp;lt;br&amp;gt;[[File:Resin.png|25px]] Resin (5%)&amp;lt;br&amp;gt;[[File:PlantFiber.png|25px]] Plant Fiber (5%)&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Lush Tree&#039;&#039;&#039; &lt;br /&gt;
| Royal Woodlands &lt;br /&gt;
| [[File:Wood.png|25px]] Wood (100%)&amp;lt;br&amp;gt;[[File:Resin.png|25px]] Resin (15%)&amp;lt;br&amp;gt;[[File:PlantFiber.png|25px]] Plant Fiber (10%)&amp;lt;br&amp;gt;[[File:Eggs.png|25px]] Eggs (5%)&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Mushwood Tree&#039;&#039;&#039; &lt;br /&gt;
| The Marshlands &lt;br /&gt;
| [[File:Mushrooms.png|25px]] Mushrooms (15%)&amp;lt;br&amp;gt;[[File:Leather.png|25px]] Leather (5%)&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Dying Tree&#039;&#039;&#039;&lt;br /&gt;
| Cursed Royal Woodlands&lt;br /&gt;
| [[File:Wood.png|25px]] Wood (60%)&amp;lt;br&amp;gt;[[File:Insects.png|25px]] Insects (10%)&amp;lt;br&amp;gt;[[File:PlantFiber.png|25px]] Plant Fiber (10%)&amp;lt;br&amp;gt;[[File:Roots.png|25px]] Roots (10%)&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Crimsonreach Tree&#039;&#039;&#039; &lt;br /&gt;
| Coral Forest &lt;br /&gt;
| [[File:Stone.png|25px]] Stone (40%)&amp;lt;br&amp;gt;[[File:Incense.png|25px]] Incense (20%)&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Musselsprout Tree&#039;&#039;&#039; &lt;br /&gt;
| Coral Forest &lt;br /&gt;
| [[File:Meat.png|25px]] Meat (40%)&amp;lt;br&amp;gt;[[File:CrystalizedDew.png|25px]] Crystalized Dew (20%)&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Plantleaf Tree&#039;&#039;&#039; &lt;br /&gt;
| Coral Forest &lt;br /&gt;
| [[File:Resin.png|25px]] Resin (30%)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Resource Deposits ==&lt;br /&gt;
Resource deposits are spots that allow villagers to gather resources. Each deposit can have its own priority set, when it is preferred to be harvested more or less often than other deposits.&lt;br /&gt;
&lt;br /&gt;
Resource deposits come in two sizes. With the exception of the tutorial, big resource deposits can only be found inside Dangerous Glades and Forbidden Glades.&lt;br /&gt;
&lt;br /&gt;
Each deposit has a number of Charges, representing the amount of times it can be harvested. Small resource deposits can be harvested &#039;&#039;&#039;15&#039;&#039;&#039; times if they provide raw food and &#039;&#039;&#039;20&#039;&#039;&#039; times if they provide raw crafting materials. Large resource deposits can be harvested &#039;&#039;&#039;60&#039;&#039;&#039; times and only by not-small camps. The number can be increased by certain Smoldering City upgrades.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Deposit !! Guaranteed resources !! Possible resources !! Gathered by !! Biome !! Description&lt;br /&gt;
|-&lt;br /&gt;
| [[File:DebugNode SwampWheatBig icon.png|50px]] Swamp Wheat Field (big)&lt;br /&gt;
| rowspan=2 | [[File:Grain.png|30px]] Grain&lt;br /&gt;
| [[File:PlantFiber.png|25px]] Plant Fiber (100%)&amp;lt;br&amp;gt;[[File:PlantFiber.png|25px]] Plant Fiber (20%)&lt;br /&gt;
| rowspan=2 | [[File:Forager&#039;s Camp icon.png|25px]] Foragers&#039; Camp&lt;br /&gt;
| rowspan=2 | Scarlet Orchard&amp;lt;br&amp;gt;The Marshlands&lt;br /&gt;
| rowspan=2 | &#039;&#039;A plant species at home in the swamp.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:DebugNode SwampWheatSmall icon.png|50px]] Swamp Wheat Field (small)&lt;br /&gt;
| [[File:PlantFiber.png|25px]] Plant Fiber (20%)&lt;br /&gt;
|-&lt;br /&gt;
| [[File:DebugNode RootsBig icon.png|50px]] Root Deposit (big)&lt;br /&gt;
| rowspan=2 | [[File:Roots.png|30px]] Roots&lt;br /&gt;
| [[File:Herbs.png|25px]] Herbs (30%)&amp;lt;br&amp;gt;[[File:Resin.png|25px]] Resin (30%)&lt;br /&gt;
| rowspan=2 | [[File:Forager&#039;s Camp icon.png|25px]] Foragers&#039; Camp&lt;br /&gt;
| rowspan=2 | Royal Woodlands&amp;lt;br&amp;gt;Scarlet Orchard&lt;br /&gt;
| rowspan=2 | &#039;&#039;A tangled net of living vines.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:DebugNode RootsSmall icon.png|50px]] Root Deposit (small)&lt;br /&gt;
| [[File:Herbs.png|25px]] Herbs (20%)&lt;br /&gt;
|-&lt;br /&gt;
| [[File:DebugNode MossBroccoliBig icon.png|50px]] Moss Broccoli Patch (big)&lt;br /&gt;
| rowspan=2 | [[File:Vegetables.png|30px]] Vegetables&lt;br /&gt;
| [[File:Insects.png|25px]] Insects (40%)&amp;lt;br&amp;gt;[[File:Roots.png|25px]] Roots (20%)&lt;br /&gt;
| rowspan=2 | [[File:Forager&#039;s Camp icon.png|25px]] Foragers&#039; Camp&lt;br /&gt;
| rowspan=2 | Coral Forest&amp;lt;br&amp;gt;Royal Woodlands&amp;lt;br&amp;gt;Cursed Royal Woodlands&lt;br /&gt;
| rowspan=2 | &#039;&#039;An edible and tasty type of moss.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:DebugNode MossBroccoliSmall icon.png|50px]] Moss Broccoli Patch (small)&lt;br /&gt;
| [[File:Insects.png|25px]] Insects (30%)&lt;br /&gt;
|-&lt;br /&gt;
| [[File:DebugNode FlaxBig icon.png|50px]] Flax Field (big)&lt;br /&gt;
| rowspan=2 | [[File:PlantFiber.png|30px]] Plant Fiber&lt;br /&gt;
| [[File:Clay.png|25px]] Clay (20%)&amp;lt;br&amp;gt;[[File:Insects.png|25px]] Insects (20%)&lt;br /&gt;
| rowspan=2 | [[File:Harvester Camp icon.png|25px]] Harvesters&#039; Camp&lt;br /&gt;
| rowspan=2 | Royal Woodlands&amp;lt;br&amp;gt;Cursed Royal Woodlands&lt;br /&gt;
| rowspan=2 | &#039;&#039;Resilient plants perfect for cloth-making.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:DebugNode FlaxSmall icon.png|50px]] Flax Field (small)&lt;br /&gt;
| [[File:Clay.png|25px]] Clay (20%)&amp;lt;br&amp;gt;[[File:Insects.png|25px]] Insects (20%)&lt;br /&gt;
|-&lt;br /&gt;
| [[File:DebugNode ReedBig icon.png|50px]] Reed Field (big)&lt;br /&gt;
| rowspan=2 | [[File:Reeds.png|30px]] Reed&lt;br /&gt;
| [[File:Clay.png|25px]] Clay (40%)&amp;lt;br&amp;gt;[[File:Roots.png|25px]] Roots (40%)&lt;br /&gt;
| rowspan=2 | [[File:Harvester Camp icon.png|25px]] Harvesters&#039; Camp&lt;br /&gt;
| rowspan=2 | Coral Forest&amp;lt;br&amp;gt;Scarlet Orchard&lt;br /&gt;
| rowspan=2 | &#039;&#039;A very common plant, it thrives thanks to the magical rain.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:DebugNode ReedSmall icon.png|50px]] Reed Field (small)&lt;br /&gt;
| [[File:Clay.png|25px]] Clay (20%)&amp;lt;br&amp;gt;[[File:Roots.png|25px]] Roots (20%)&lt;br /&gt;
|-&lt;br /&gt;
| [[File:DebugNode DewberryBushBig icon.png|50px]] Dewberry Bush (big)&lt;br /&gt;
| rowspan=2 | [[File:Berries.png|30px]] Berries&lt;br /&gt;
| [[File:Berries.png|25px]] Berries (80%)&lt;br /&gt;
| rowspan=2 | [[File:Herbalist&#039;s Camp icon.png|25px]] Herbalists&#039; Camp&lt;br /&gt;
| rowspan=2 | Royal Woodlands&amp;lt;br&amp;gt;Scarlet Orchard&lt;br /&gt;
| rowspan=2 | &#039;&#039;Fresh and sweet berries infused by the Rain.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:DebugNode DewberryBushSmall icon.png|50px]] Dewberry Bush (small)&lt;br /&gt;
| [[File:Berries.png|25px]] Berries (20%)&lt;br /&gt;
|-&lt;br /&gt;
| [[File:DebugNode HerbsBig icon.png|50px]] Herb Deposit (big)&lt;br /&gt;
| rowspan=2 | [[File:Herbs.png|30px]] Herbs&lt;br /&gt;
| [[File:Berries.png|25px]] Berries (40%)&amp;lt;br&amp;gt;[[File:PlantFiber.png|25px]] Plant Fiber (20%)&lt;br /&gt;
| rowspan=2 | [[File:Herbalist&#039;s Camp icon.png|25px]] Herbalists&#039; Camp&lt;br /&gt;
| rowspan=2 | Coral Forest&amp;lt;br&amp;gt;Scarlet Orchard&amp;lt;br&amp;gt;Cursed Royal Woodlands&lt;br /&gt;
| rowspan=2 | &#039;&#039;A dense shrub full of many useful plant species.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:DebugNode HerbsSmall icon.png|50px]] Herb Deposit (small)&lt;br /&gt;
| [[File:Berries.png|25px]] Berries (20%)&lt;br /&gt;
|-&lt;br /&gt;
| [[File:DebugNode MushroomBig icon.png|50px]] Bleeding Tooth Mushroom (big)&lt;br /&gt;
| rowspan=2 | [[File:Mushrooms.png|30px]] Mushrooms&lt;br /&gt;
| [[File:Insects.png|25px]] Insects (40%)&lt;br /&gt;
| rowspan=2 | [[File:Herbalist&#039;s Camp icon.png|25px]] Herbalists&#039; Camp&lt;br /&gt;
| rowspan=2 | Royal Woodlands&amp;lt;br&amp;gt;The Marshlands&amp;lt;br&amp;gt;Cursed Royal Woodlands&lt;br /&gt;
| rowspan=2 | &#039;&#039;A resilient species that grows on marshy soil.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:DebugNode MushroomSmall icon.png|50px]] Bleeding Tooth Mushroom (small)&lt;br /&gt;
| [[File:Insects.png|25px]] Insects (20%)&lt;br /&gt;
|-&lt;br /&gt;
| [[File:DebugNode MarshlandsMushroomBig icon.png|50px]] Grasscap Mushroom (big)&lt;br /&gt;
| rowspan=2 | [[File:Mushrooms.png|30px]] Mushrooms&lt;br /&gt;
| [[File:Insects.png|25px]] Insects (40%)&lt;br /&gt;
| rowspan=2 | [[File:Herbalist&#039;s Camp icon.png|25px]] Herbalists&#039; Camp&lt;br /&gt;
| rowspan=2 | Royal Woodlands&amp;lt;br&amp;gt;The Marshlands&amp;lt;br&amp;gt;Cursed Royal Woodlands&lt;br /&gt;
| rowspan=2 | &#039;&#039;A resilient species that grows on marshy soil.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:DebugNode_MarshlandsMushroomSmall_icon.png|50px]] Grasscap Mushroom (small)&lt;br /&gt;
| [[File:Insects.png|25px]] Insects (20%)&lt;br /&gt;
|-&lt;br /&gt;
| [[File:DebugNode ClayBig icon.png|50px]] Clay Deposit (big)&lt;br /&gt;
| rowspan=2 | [[File:Clay.png|30px]] Clay&lt;br /&gt;
| [[File:CopperOre.png|25px]] Copper Ore (40%)&amp;lt;br&amp;gt;[[File:Roots.png|25px]] Roots (30%)&lt;br /&gt;
| rowspan=2 | [[File:Stonecutter&#039;s Camp icon.png|25px]] Stonecutters&#039; Camp&lt;br /&gt;
| rowspan=2 | Royal Woodlands&amp;lt;br&amp;gt;Cursed Royal Woodlands&lt;br /&gt;
| rowspan=2 | &#039;&#039;Soil infused with the essence of the rain.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:DebugNode ClaySmall icon.png|50px]] Clay Deposit (small)&lt;br /&gt;
| [[File:CopperOre.png|25px]] Copper Ore (25%)&amp;lt;br&amp;gt;[[File:Roots.png|25px]] Roots (20%)&lt;br /&gt;
|-&lt;br /&gt;
| [[File:DebugNode SeaMarrowBig icon.png|50px]] Sea Marrow Deposit (big)&lt;br /&gt;
| [[File:SeaMarrow.png|30px]] Sea Marrow&lt;br /&gt;
| [[File:SeaMarrow.png|25px]] Sea Marrow (100%)&amp;lt;br&amp;gt;[[File:Stone.png|25px]] Stone (50%)&amp;lt;br&amp;gt;[[File:AncientTablet.png|25px]] Ancient Tablet (1%)&lt;br /&gt;
| rowspan=2 | [[File:Stonecutter&#039;s Camp icon.png|25px]] Stonecutters&#039; Camp&lt;br /&gt;
| rowspan=2 | Royal Woodlands&amp;lt;br&amp;gt;Scarlet Orchard&amp;lt;br&amp;gt;Cursed Royal Woodlands&lt;br /&gt;
| rowspan=2 | &#039;&#039;Ancient fossils rich in resources.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:DebugNode SeaMarrowSmall icon.png|50px]] Sea Marrow Deposit (small)&lt;br /&gt;
| [[File:SeaMarrow.png|30px]] Sea Marrow&lt;br /&gt;
| [[File:SeaMarrow.png|25px]] Sea Marrow (80%)&amp;lt;br&amp;gt;[[File:Stone.png|25px]] Stone (40%)&lt;br /&gt;
|-&lt;br /&gt;
| [[File:DebugNode StoneBig icon.png|50px]] Stone Deposit (big)&lt;br /&gt;
| rowspan=2 | [[File:Stone.png|30px]] Stone&lt;br /&gt;
| [[File:Insects.png|25px]] Insects (30%)&amp;lt;br&amp;gt;[[File:Roots.png|25px]] Roots (30%)&amp;lt;br&amp;gt;[[File:CopperOre.png|25px]] Copper Ore (10%)&lt;br /&gt;
| rowspan=2 | [[File:Stonecutter&#039;s Camp icon.png|25px]] Stonecutters&#039; Camp&lt;br /&gt;
| rowspan=2 | Coral Forest&amp;lt;br&amp;gt;Scarlet Orchard&amp;lt;br&amp;gt;The Marshlands&lt;br /&gt;
| rowspan=2 | &#039;&#039;Stones weathered by the everlasting rain.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:DebugNode StoneSmall icon.png|50px]] Stone Deposit (small)&lt;br /&gt;
| [[File:Insects.png|25px]] Insects (20%)&amp;lt;br&amp;gt;[[File:Roots.png|25px]] Roots (20%)&lt;br /&gt;
|-&lt;br /&gt;
| [[File:DebugNode StormbirdNestBig icon.png|50px]] Stormbird Nest (big)&lt;br /&gt;
| rowspan=2 | [[File:Eggs.png|30px]] Eggs&lt;br /&gt;
| [[File:Meat.png|25px]] Meat (40%)&lt;br /&gt;
| rowspan=2 | &amp;lt;br&amp;gt;[[File:Trapper&#039;s Camp icon.png|25px]] Trappers&#039; Camp&lt;br /&gt;
| rowspan=2 | Royal Woodlands&amp;lt;br&amp;gt;Scarlet Orchard&amp;lt;br&amp;gt;The Marshlands&lt;br /&gt;
| rowspan=2 | &#039;&#039;An abandoned nest. Let&#039;s hope the owner doesn&#039;t come back...&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:DebugNode StormbirdNestSmall icon.png|50px]] Stormbird Nest (small)&lt;br /&gt;
| [[File:Meat.png|25px]] Meat (20%)&lt;br /&gt;
|-&lt;br /&gt;
| [[File:DebugNode SnakeNestBig icon.png|50px]] Snake Nest (big)&lt;br /&gt;
| rowspan=2 | [[File:Eggs.png|30px]] Eggs&lt;br /&gt;
| [[File:Leather.png|25px]] Leather (40%)&amp;lt;br&amp;gt;[[File:Meat.png|25px]] Meat (20%)&lt;br /&gt;
| rowspan=2 | &amp;lt;br&amp;gt;[[File:Trapper&#039;s Camp icon.png|25px]] Trappers&#039; Camp&lt;br /&gt;
| rowspan=2 | Coral Forest&amp;lt;br&amp;gt;Royal Woodlands&amp;lt;br&amp;gt;Scarlet Orchard&amp;lt;br&amp;gt;The Marshlands&lt;br /&gt;
| rowspan=2 | &#039;&#039;An abandoned nest. Let&#039;s hope the owner doesn&#039;t come back...&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:DebugNode SnakeNestSmall icon.png|50px]] Snake Nest (small)&lt;br /&gt;
| [[File:Leather.png|25px]] Leather (20%)&lt;br /&gt;
|-&lt;br /&gt;
| [[File:DebugNode WormtongueNestBig icon.png|50px]] Wormtongue Nest (big)&lt;br /&gt;
| rowspan=2 | [[File:Insects.png|30px]] Insects&lt;br /&gt;
| [[File:Insects.png|25px]] Insects (60%)&lt;br /&gt;
| rowspan=2 | &amp;lt;br&amp;gt;[[File:Trapper&#039;s Camp icon.png|25px]] Trappers&#039; Camp&lt;br /&gt;
| rowspan=2 | Coral Forest&amp;lt;br&amp;gt;Cursed Royal Woodlands&lt;br /&gt;
| rowspan=2 | &#039;&#039;A nest full of tasty Wormtongues.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:DebugNode WormtongueNestSmall icon.png|50px]] Wormtongue Nest (small)&lt;br /&gt;
| [[File:Insects.png|25px]] Insects (20%)&lt;br /&gt;
|-&lt;br /&gt;
| [[File:DebugNode SnailBroodmotherBig icon.png|50px]] Slickshell Broodmother (big)&lt;br /&gt;
| rowspan=2 | [[File:Meat.png|30px]] Meat&lt;br /&gt;
| [[File:Leather.png|25px]] Leather (100%)&lt;br /&gt;
| rowspan=2 | [[File:Trapper&#039;s Camp icon.png|25px]] Trappers&#039; Camp&lt;br /&gt;
| rowspan=2 | Royal Woodlands&amp;lt;br&amp;gt;The Marshlands&amp;lt;br&amp;gt;Coral Forest&lt;br /&gt;
| rowspan=2 | &#039;&#039;Small Slickshells are crawling out of the openings in the broodmother&#039;s shell. It&#039;s easy to collect them.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:DebugNode SnailBroodmotherSmall icon.png|50px]] Slickshell Broodmother (small)&lt;br /&gt;
| [[File:Leather.png|25px]] Leather (20%)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Glades ==&lt;br /&gt;
Glades are empty areas of the Forest that are shrouded until they are first reached by clearing trees. They may contain resources, treasures, fertile soil, ruined buildings, and more.&lt;br /&gt;
&lt;br /&gt;
To reach a Glade faster, trees can be marked and unmarked for harvest via the axe icon on the bottom bar, ensuring they will be cut before other trees. Marked trees will glow golden if inside the area of a Woodcutters&#039; Camp and white if outside one.&lt;br /&gt;
&lt;br /&gt;
The best rewards come from Dangerous Glades and especially Forbidden Glades (both marked with a skull icon), but they always contain at least one dangerous Glade Event, which requires delivering certain goods or completing a challenge.&lt;br /&gt;
&lt;br /&gt;
=== Glade Events ===&lt;br /&gt;
&#039;&#039;Main article: [[Glade Events]]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Glade Events are objects found in the forest, like abandoned caches, survivor camps, ruins, wild beasts, etc. Some of them are positive, offering goods or new villagers for small resource investments. Others are dangerous, forcing you to act quickly to avoid negative consequences (but also giving you generous rewards for solving them).&lt;br /&gt;
&lt;br /&gt;
Once you select a Glade Event, the Event Panel will show up. There, you will find a few different sections: effects, worker slots, requirements, and rewards. The effect section shows you the possible negative consequences of the Event, and how much time you have before they occur. To solve an Event, you need to assign workers to it, select one of two reward options, and select &amp;quot;investigate&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
Some events simply require you to deliver goods, others have something called a Working Effect. Working Effects are special conditions that activate once you give the order to investigate an Event (like a Resolve penalty, a slow debuff, etc.). Your goal is to survive these conditions for a set amount of time. After an Event is solved, the workers will bring back the rewards to your Storage, and no negative consequence will trigger.&lt;br /&gt;
&lt;br /&gt;
=== Ruins ===&lt;br /&gt;
Ruins are ruined versions of non-essential buildings that may sometimes be encountered in Glades. For a certain amount of resources they can be either rebuilt, giving a fully functional building, or salvaged, giving a random reward of resources.&lt;/div&gt;</summary>
		<author><name>Erunaraina</name></author>
	</entry>
	<entry>
		<id>https://wiki.hoodedhorse.com/Against_the_Storm/index.php?title=Smoldering_City&amp;diff=2004</id>
		<title>Smoldering City</title>
		<link rel="alternate" type="text/html" href="https://wiki.hoodedhorse.com/Against_the_Storm/index.php?title=Smoldering_City&amp;diff=2004"/>
		<updated>2023-03-01T23:52:05Z</updated>

		<summary type="html">&lt;p&gt;Erunaraina: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= Smoldering City =&lt;br /&gt;
&lt;br /&gt;
The world is plagued by the [[Blightstorm]] - a vile cycle of destruction ravaging everything in its path.  The only safehaven is the &#039;&#039;&#039;Smoldering City&#039;&#039;&#039;, where the mysterious [[Scorched Queen]] reins.  As a [[Viceroy]] of the crown, your goal is to help rebuild the Smoldering City.&lt;br /&gt;
&lt;br /&gt;
== Upgrades ==&lt;br /&gt;
&lt;br /&gt;
The Scorched Queen has decided that the Smoldering City requires 7 new great work projects: the Obsidian Archives, the Monastery of the Vigilant Flame, the Pioneers&#039; Gate, the First Dawn Headquarters, the Dim Square, the Brass Forge, and the Vanguard Spire.&lt;br /&gt;
&lt;br /&gt;
From the Upgrades tab of the Smoldering City, you can spend [[Resources#Citadel Resources | Citadel Resources]] - such as [[File:Icon MetaResource FoodStockpiles.png|16px]] Food Stockpiles, [[File:Icon MetaResource Artifact.png|16px]] Artifacts, and [[File:Icon MetaResource Machinery.png|16px]] Machinery - to construct and upgrade these great works.  Each great work improves your Settlements&#039; chances for survival in a particular way, and certain upgrade levels will unlock new game features.&lt;br /&gt;
&lt;br /&gt;
Each level of these great works grants:&lt;br /&gt;
* &#039;&#039;&#039;Obsidian Archives&#039;&#039;&#039; - Queen&#039;s Patience: -2% to the speed at which the Queen&#039;s Impatience grows per upgrade level (max. -34%)&lt;br /&gt;
* &#039;&#039;&#039;Monastery of the Vigilant Flame&#039;&#039;&#039; - Everlasting Flames: +2% to burning duration for all fuels burned in the Hearth per upgrade level (max. +18%)&lt;br /&gt;
* &#039;&#039;&#039;Pioneers&#039; Gate&#039;&#039;&#039; - Villager Speed Increase: +2% increase to Villager walking speed per upgrade level (max. +20%)&lt;br /&gt;
* &#039;&#039;&#039;First Dawn Headquarters&#039;&#039;&#039; - Unforeseen Riches: +1% boost to the chance of obtaining bonus production yields per upgrade level (max. +10%)&lt;br /&gt;
* &#039;&#039;&#039;Dim Square&#039;&#039;&#039; - Quicker Trader Arrival: +3% bonus to trader arrival speed per upgrade level (max. +27%)&lt;br /&gt;
* &#039;&#039;&#039;Brass Forge&#039;&#039;&#039; - Production Speed Increase: +2% boost to global production speed per upgrade level (max. +18%)&lt;br /&gt;
* &#039;&#039;&#039;Vanguard Spire&#039;&#039;&#039; - Gathering Technique: +1 available charge to all resource deposits per upgrade level (max. +9)&lt;br /&gt;
&lt;br /&gt;
Other rewards include:&lt;br /&gt;
* &#039;&#039;&#039;Obsidian Archives&#039;&#039;&#039; - increases the Citadel Resource rewards for completing a Settlement, and unlocks many new game features such as Consumption Control, Rainpunk Engines, rival Viceroys, [[Royal Expeditions]], [[Timed Orders]], [[Training Expeditions]]&lt;br /&gt;
* &#039;&#039;&#039;Monastery of the Vigilant Flame&#039;&#039;&#039; - increases your [[Cornerstone]] pool and reroll chances&lt;br /&gt;
* &#039;&#039;&#039;Pioneers&#039; Gate&#039;&#039;&#039; - increases your Embarkation points, and extends the vision of your Settlements and your Embarkation range&lt;br /&gt;
* &#039;&#039;&#039;First Dawn Headquarters&#039;&#039;&#039; - adds new Embarkation choices and increases your Embarkation points&lt;br /&gt;
* &#039;&#039;&#039;Dim Square&#039;&#039;&#039; - allows and increases the number of [[Trade Routes]], and improves the cost and availability of [[Perks]]/Blueprints from [[Traders]]&lt;br /&gt;
* &#039;&#039;&#039;Brass Forge&#039;&#039;&#039; - allows [[Hearth]] upgrades, and increases worker and building capacities&lt;br /&gt;
* &#039;&#039;&#039;Vanguard Spire&#039;&#039;&#039; - adds race-specific [[Housing]] to your [[Essential Buildings]] and improves your Caravan choices and Newcomers&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Name !! Required Level !! Cost !! Bonus&lt;br /&gt;
|-&lt;br /&gt;
| Obsidian Archive 1 || level 1 || 10 [[File:Icon MetaResource FoodStockpiles.png|32px]] Food Stockpiles || &lt;br /&gt;
|-&lt;br /&gt;
| Obsidian Archive 2 || rowspan=2 | level 2 || 10 [[File:Icon MetaResource FoodStockpiles.png|32px]] Food Stockpiles || &lt;br /&gt;
|-&lt;br /&gt;
| Monastery of the Vigilant Flame 1 || 10 [[File:Icon MetaResource FoodStockpiles.png|32px]] Food Stockpiles || &lt;br /&gt;
|-&lt;br /&gt;
| Pioneers&#039; Gate 1 || rowspan=4 | level 3 || 10 [[File:Icon MetaResource FoodStockpiles.png|32px]] Food Stockpiles || &lt;br /&gt;
|-&lt;br /&gt;
| Obsidian Archive 3 || 18 [[File:Icon MetaResource FoodStockpiles.png|32px]] Food Stockpiles || &lt;br /&gt;
|-&lt;br /&gt;
| Monastery of the Vigilant Flame 2 || 12 [[File:Icon MetaResource FoodStockpiles.png|32px]] Food Stockpiles || &lt;br /&gt;
|-&lt;br /&gt;
| First Dawn Headquarters 1 || 12 [[File:Icon MetaResource FoodStockpiles.png|32px]] Food Stockpiles || &lt;br /&gt;
|-&lt;br /&gt;
| Dim Square 1 || rowspan=4 | level 4 || 24 [[File:Icon MetaResource FoodStockpiles.png|32px]] Food Stockpiles || &lt;br /&gt;
|-&lt;br /&gt;
| Brass Forge 1 || 24 [[File:Icon MetaResource FoodStockpiles.png|32px]] Food Stockpiles || &lt;br /&gt;
|-&lt;br /&gt;
| Obsidian Archive 4 || 24 [[File:Icon MetaResource FoodStockpiles.png|32px]] Food Stockpiles || &lt;br /&gt;
|-&lt;br /&gt;
| First Dawn Headquarters 2 || 24 [[File:Icon MetaResource FoodStockpiles.png|32px]] Food Stockpiles || &lt;br /&gt;
|-&lt;br /&gt;
| Brass Forge 2 || rowspan=5 | level 5 || 30 [[File:Icon MetaResource FoodStockpiles.png|32px]] Food Stockpiles&amp;lt;br&amp;gt;6 [[File:Icon MetaResource Artifact.png|32px]] Artifacts || &lt;br /&gt;
|-&lt;br /&gt;
| Pioneers&#039; Gate 2 || 24 [[File:Icon MetaResource FoodStockpiles.png|32px]] Food Stockpiles || &lt;br /&gt;
|-&lt;br /&gt;
| Obsidian Archive 5 || 30 [[File:Icon MetaResource FoodStockpiles.png|32px]] Food Stockpiles || &lt;br /&gt;
|-&lt;br /&gt;
| Monastery of the Vigilant Flame 3 || 24 [[File:Icon MetaResource FoodStockpiles.png|32px]] Food Stockpiles&amp;lt;br&amp;gt;3 [[File:Icon MetaResource Artifact.png|32px]] Artifacts || &lt;br /&gt;
|-&lt;br /&gt;
| Vanguard Spire 1 || 24 [[File:Icon MetaResource FoodStockpiles.png|32px]] Food Stockpiles&amp;lt;br&amp;gt;3 [[File:Icon MetaResource Machinery.png|32px]] Machinery || &lt;br /&gt;
|-&lt;br /&gt;
| Dim Square 2 || rowspan=6 | level 6 || 36 [[File:Icon MetaResource FoodStockpiles.png|32px]] Food Stockpiles || &lt;br /&gt;
|-&lt;br /&gt;
| Pioneers&#039; Gate 3 || 24 [[File:Icon MetaResource FoodStockpiles.png|32px]] Food Stockpiles || &lt;br /&gt;
|-&lt;br /&gt;
| Obsidian Archive 6 || 36 [[File:Icon MetaResource FoodStockpiles.png|32px]] Food Stockpiles || &lt;br /&gt;
|-&lt;br /&gt;
| Monastery of the Vigilant Flame 4 || 36 [[File:Icon MetaResource FoodStockpiles.png|32px]] Food Stockpiles || &lt;br /&gt;
|-&lt;br /&gt;
| First Dawn Headquarters 3 || 36 [[File:Icon MetaResource FoodStockpiles.png|32px]] Food Stockpiles || &lt;br /&gt;
|-&lt;br /&gt;
| Vanguard Spire 2 || 36 [[File:Icon MetaResource FoodStockpiles.png|32px]] Food Stockpiles&amp;lt;br&amp;gt;6 [[File:Icon MetaResource Machinery.png|32px]] Machinery || &lt;br /&gt;
|-&lt;br /&gt;
| Dim Square 3 || rowspan=5 | level 7 || 36 [[File:Icon MetaResource FoodStockpiles.png|32px]] Food Stockpiles&amp;lt;br&amp;gt;6 [[File:Icon MetaResource Artifact.png|32px]] Artifacts || &lt;br /&gt;
|-&lt;br /&gt;
| Brass Forge 3 || 48 [[File:Icon MetaResource FoodStockpiles.png|32px]] Food Stockpiles&amp;lt;br&amp;gt;6 [[File:Icon MetaResource Machinery.png|32px]] Machinery || &lt;br /&gt;
|-&lt;br /&gt;
| Pioneers&#039; Gate 4 || 36 [[File:Icon MetaResource FoodStockpiles.png|32px]] Food Stockpiles&amp;lt;br&amp;gt;6 [[File:Icon MetaResource Artifact.png|32px]] Artifacts || &lt;br /&gt;
|-&lt;br /&gt;
| Obsidian Archive 7 || 36 [[File:Icon MetaResource FoodStockpiles.png|32px]] Food Stockpiles || &lt;br /&gt;
|-&lt;br /&gt;
| Vanguard Spire 3 || 36 [[File:Icon MetaResource FoodStockpiles.png|32px]] Food Stockpiles&amp;lt;br&amp;gt;6 [[File:Icon MetaResource Machinery.png|32px]] Machinery || &lt;br /&gt;
|-&lt;br /&gt;
| Brass Forge 4 || rowspan=6 | level 8 || 48 [[File:Icon MetaResource FoodStockpiles.png|32px]] Food Stockpiles&amp;lt;br&amp;gt;12 [[File:Icon MetaResource Artifact.png|32px]] Artifacts&amp;lt;br&amp;gt;12 [[File:Icon MetaResource Machinery.png|32px]] Machinery || &lt;br /&gt;
|-&lt;br /&gt;
| Pioneers&#039; Gate 5 || 48 [[File:Icon MetaResource FoodStockpiles.png|32px]] Food Stockpiles&amp;lt;br&amp;gt;12 [[File:Icon MetaResource Artifact.png|32px]] Artifacts || &lt;br /&gt;
|-&lt;br /&gt;
| Obsidian Archive 8 || 48 [[File:Icon MetaResource FoodStockpiles.png|32px]] Food Stockpiles || &lt;br /&gt;
|-&lt;br /&gt;
| Monastery of the Vigilant Flame 5 || 36 [[File:Icon MetaResource FoodStockpiles.png|32px]] Food Stockpiles || &lt;br /&gt;
|-&lt;br /&gt;
| First Dawn Headquarters 4 || 48 [[File:Icon MetaResource FoodStockpiles.png|32px]] Food Stockpiles || &lt;br /&gt;
|-&lt;br /&gt;
| Vanguard Spire 4 || 48 [[File:Icon MetaResource FoodStockpiles.png|32px]] Food Stockpiles&amp;lt;br&amp;gt;12 [[File:Icon MetaResource Machinery.png|32px]] Machinery || &lt;br /&gt;
|-&lt;br /&gt;
| Dim Square 4 || rowspan=5 | level 9 || 60 [[File:Icon MetaResource FoodStockpiles.png|32px]] Food Stockpiles&amp;lt;br&amp;gt;12 [[File:Icon MetaResource Artifact.png|32px]] Artifacts || &lt;br /&gt;
|-&lt;br /&gt;
| Pioneers&#039; Gate 6 || 60 [[File:Icon MetaResource FoodStockpiles.png|32px]] Food Stockpiles&amp;lt;br&amp;gt;12 [[File:Icon MetaResource Machinery.png|32px]] Machinery || &lt;br /&gt;
|-&lt;br /&gt;
| Obsidian Archive 9 || 60 [[File:Icon MetaResource FoodStockpiles.png|32px]] Food Stockpiles&amp;lt;br&amp;gt;12 [[File:Icon MetaResource Artifact.png|32px]] Artifacts || &lt;br /&gt;
|-&lt;br /&gt;
| First Dawn Headquarters 5 || 60 [[File:Icon MetaResource FoodStockpiles.png|32px]] Food Stockpiles || &lt;br /&gt;
|-&lt;br /&gt;
| Vanguard Spire 5 || 60 [[File:Icon MetaResource FoodStockpiles.png|32px]] Food Stockpiles&amp;lt;br&amp;gt;12 [[File:Icon MetaResource Machinery.png|32px]] Machinery || &lt;br /&gt;
|-&lt;br /&gt;
| Dim Square 5 || rowspan=5 | level 10 || 60 [[File:Icon MetaResource FoodStockpiles.png|32px]] Food Stockpiles || &lt;br /&gt;
|-&lt;br /&gt;
| Pioneers&#039; Gate 7 || 60 [[File:Icon MetaResource FoodStockpiles.png|32px]] Food Stockpiles&amp;lt;br&amp;gt;12 [[File:Icon MetaResource Artifact.png|32px]] Artifacts || &lt;br /&gt;
|-&lt;br /&gt;
| Obsidian Archive 10 || 60 [[File:Icon MetaResource FoodStockpiles.png|32px]] Food Stockpiles || &lt;br /&gt;
|-&lt;br /&gt;
| Monastery of the Vigilant Flame 6 || 60 [[File:Icon MetaResource FoodStockpiles.png|32px]] Food Stockpiles&amp;lt;br&amp;gt;12 [[File:Icon MetaResource Machinery.png|32px]] Machinery || &lt;br /&gt;
|-&lt;br /&gt;
| First Dawn Headquarters 6 || 60 [[File:Icon MetaResource FoodStockpiles.png|32px]] Food Stockpiles&amp;lt;br&amp;gt;12 [[File:Icon MetaResource Artifact.png|32px]] Artifacts&amp;lt;br&amp;gt;12 [[File:Icon MetaResource Machinery.png|32px]] Machinery || &lt;br /&gt;
|-&lt;br /&gt;
| Dim Square 6 || rowspan=5 | level 11 || 72 [[File:Icon MetaResource FoodStockpiles.png|32px]] Food Stockpiles&amp;lt;br&amp;gt;12 [[File:Icon MetaResource Artifact.png|32px]] Artifacts&amp;lt;br&amp;gt;12 [[File:Icon MetaResource Machinery.png|32px]] Machinery || &lt;br /&gt;
|-&lt;br /&gt;
| Brass Forge 5 || 72 FOod&amp;lt;br&amp;gt;12 [[File:Icon MetaResource Artifact.png|32px]] Artifacts || &lt;br /&gt;
|-&lt;br /&gt;
| Obsidian Archive 11 || 72 [[File:Icon MetaResource FoodStockpiles.png|32px]] Food Stockpiles&amp;lt;br&amp;gt;12 [[File:Icon MetaResource Machinery.png|32px]] Machinery || &lt;br /&gt;
|-&lt;br /&gt;
| Monastery of the Vigilant Flame 7 || 72 [[File:Icon MetaResource FoodStockpiles.png|32px]] Food Stockpiles&amp;lt;br&amp;gt;12 [[File:Icon MetaResource Artifact.png|32px]] Artifacts&amp;lt;br&amp;gt;12 [[File:Icon MetaResource Machinery.png|32px]] Machinery || &lt;br /&gt;
|-&lt;br /&gt;
| Vanguard Spire 6 || 72 [[File:Icon MetaResource FoodStockpiles.png|32px]] Food Stockpiles || &lt;br /&gt;
|-&lt;br /&gt;
| Brass Forge 6 || rowspan=5 | level 12 || 84 [[File:Icon MetaResource FoodStockpiles.png|32px]] Food Stockpiles || &lt;br /&gt;
|-&lt;br /&gt;
| Pioneers&#039; Gate 8 || 84 [[File:Icon MetaResource FoodStockpiles.png|32px]] Food Stockpiles&amp;lt;br&amp;gt;12 [[File:Icon MetaResource Artifact.png|32px]] Artifacts&amp;lt;br&amp;gt;12 [[File:Icon MetaResource Machinery.png|32px]] Machinery || &lt;br /&gt;
|-&lt;br /&gt;
| Obsidian Archive 12 || 84 [[File:Icon MetaResource FoodStockpiles.png|32px]] Food Stockpiles || &lt;br /&gt;
|-&lt;br /&gt;
| Monastery of the Vigilant Flame 8 || 84 [[File:Icon MetaResource FoodStockpiles.png|32px]] Food Stockpiles&amp;lt;br&amp;gt;12 [[File:Icon MetaResource Artifact.png|32px]] Artifacts&amp;lt;br&amp;gt;12 [[File:Icon MetaResource Machinery.png|32px]] Machinery || &lt;br /&gt;
|-&lt;br /&gt;
| First Dawn Headquarters 7 || 84 [[File:Icon MetaResource FoodStockpiles.png|32px]] Food Stockpiles || &lt;br /&gt;
|-&lt;br /&gt;
| Dim Square 7 || rowspan=5 | level 13 || 96 [[File:Icon MetaResource FoodStockpiles.png|32px]] Food Stockpiles || &lt;br /&gt;
|-&lt;br /&gt;
| Pioneers&#039; Gate 9 || 96 [[File:Icon MetaResource FoodStockpiles.png|32px]] Food Stockpiles || &lt;br /&gt;
|-&lt;br /&gt;
| Obsidian Archive 13 || 96 [[File:Icon MetaResource FoodStockpiles.png|32px]] Food Stockpiles&amp;lt;br&amp;gt;18 [[File:Icon MetaResource Artifact.png|32px]] Artifacts&amp;lt;br&amp;gt;18 [[File:Icon MetaResource Machinery.png|32px]] Machinery || &lt;br /&gt;
|-&lt;br /&gt;
| First Dawn Headquarters 8 || 96 [[File:Icon MetaResource FoodStockpiles.png|32px]] Food Stockpiles&amp;lt;br&amp;gt;24Artifacts || &lt;br /&gt;
|-&lt;br /&gt;
| Vanguard Spire 7 || 96 [[File:Icon MetaResource FoodStockpiles.png|32px]] Food Stockpiles&amp;lt;br&amp;gt;24 [[File:Icon MetaResource Machinery.png|32px]] Machinery || &lt;br /&gt;
|-&lt;br /&gt;
| Dim Square 8 || rowspan=5 | level 14 || 108 [[File:Icon MetaResource FoodStockpiles.png|32px]] Food Stockpiles&amp;lt;br&amp;gt;24 [[File:Icon MetaResource Artifact.png|32px]] Artifacts || &lt;br /&gt;
|-&lt;br /&gt;
| Brass Forge 7 || 108 [[File:Icon MetaResource FoodStockpiles.png|32px]] Food Stockpiles&amp;lt;br&amp;gt;24 [[File:Icon MetaResource Artifact.png|32px]] Artifacts || &lt;br /&gt;
|-&lt;br /&gt;
| Pioneers&#039; Gate 10 || 108 [[File:Icon MetaResource FoodStockpiles.png|32px]] Food Stockpiles&amp;lt;br&amp;gt;24 [[File:Icon MetaResource Machinery.png|32px]] Machinery || &lt;br /&gt;
|-&lt;br /&gt;
| Obsidian Archive 14 || 108 [[File:Icon MetaResource FoodStockpiles.png|32px]] Food Stockpiles || &lt;br /&gt;
|-&lt;br /&gt;
| Vanguard Spire 8 || 108 [[File:Icon MetaResource FoodStockpiles.png|32px]] Food Stockpiles&amp;lt;br&amp;gt;24 [[File:Icon MetaResource Machinery.png|32px]] Machinery || &lt;br /&gt;
|-&lt;br /&gt;
| Dim Square 9 || rowspan=4 | level 15 || 120 [[File:Icon MetaResource FoodStockpiles.png|32px]] Food Stockpiles || &lt;br /&gt;
|-&lt;br /&gt;
| Brass Forge 8 || 120 [[File:Icon MetaResource FoodStockpiles.png|32px]] Food Stockpiles&amp;lt;br&amp;gt;30 [[File:Icon MetaResource Machinery.png|32px]] Machinery || &lt;br /&gt;
|-&lt;br /&gt;
| Obsidian Archive 15 || 120 [[File:Icon MetaResource FoodStockpiles.png|32px]] Food Stockpiles&amp;lt;br&amp;gt;30 [[File:Icon MetaResource Artifact.png|32px]] Artifacts || &lt;br /&gt;
|-&lt;br /&gt;
| First Dawn Headquarters 9 || 120 [[File:Icon MetaResource FoodStockpiles.png|32px]] Food Stockpiles&amp;lt;br&amp;gt;24 [[File:Icon MetaResource Artifact.png|32px]] Artifacts&amp;lt;br&amp;gt;24 [[File:Icon MetaResource Machinery.png|32px]] Machinery || &lt;br /&gt;
|-&lt;br /&gt;
| Obsidian Archive 16&lt;br /&gt;
| rowspan=4| level 16 || 130 [[File:Icon MetaResource FoodStockpiles.png|32px]] Food Stockpiles&amp;lt;br&amp;gt;30 [[File:Icon MetaResource Artifact.png|32px]] Artifacts&amp;lt;br&amp;gt;30 [[File:Icon MetaResource Machinery.png|32px]] Machinery || &lt;br /&gt;
|-&lt;br /&gt;
| Monastery of the Vigilant Flame 9 || 132 [[File:Icon MetaResource FoodStockpiles.png|32px]] Food Stockpiles&amp;lt;br&amp;gt;30 [[File:Icon MetaResource Machinery.png|32px]] Machinery || &lt;br /&gt;
|-&lt;br /&gt;
| First Dawn Headquarters 10 || 132 [[File:Icon MetaResource FoodStockpiles.png|32px]] Food Stockpiles&amp;lt;br&amp;gt;30 [[File:Icon MetaResource Machinery.png|32px]] Machinery || &lt;br /&gt;
|-&lt;br /&gt;
| Vanguard Spire 9 || 130 [[File:Icon MetaResource FoodStockpiles.png|32px]] Food Stockpiles&amp;lt;br&amp;gt;30 [[File:Icon MetaResource Artifact.png|32px]] Artifacts || &lt;br /&gt;
|-&lt;br /&gt;
| Brass Forge 9 || rowspan=2 | level 17 || 144 [[File:Icon MetaResource FoodStockpiles.png|32px]] Food Stockpiles&amp;lt;br&amp;gt;40 [[File:Icon MetaResource Machinery.png|32px]] Machinery || &lt;br /&gt;
|-&lt;br /&gt;
| Obsidian Archive 17 || 130 [[File:Icon MetaResource FoodStockpiles.png|32px]] Food Stockpiles&amp;lt;br&amp;gt;40 [[File:Icon MetaResource Machinery.png|32px]] Machinery || &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Deeds ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Main article: [[Deeds]]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Deeds are tasks from the Smoldering City what will grant either 50 Experience Points or a permanent bonus when completed. Some of them require playing on a certain minimal difficulty. Some of them will grant an Achievement.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Deed !! Category !! Objective !! Min. Difficulty !! Reward !! Grants achievement&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Pyramid.png|25px]] Ancient Knowledge || Exploration || Win a game with 5 Ancient Tablets in the Storage || Settler || Essential Building: Big Shelter || no&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Frog.png|25px]] Cycle of the Wilds || Exploration || Discover 20 Dangerous Glades in one Cycle || Settler || Essential Building: Nightfern || no&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Dice.png|25px]] Dice with Death 1 || Exploration || With a game with 1 Dangerous Glade Events standing || Settler || 50 Experience Points || no&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Dice.png|25px]] Dice with Death 2 || Exploration || With a game with 2 Dangerous Glade Events standing || Settler || 50 Experience Points || no&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Dice.png|25px]] Dice with Death 3 || Exploration || With a game with 3 Dangerous Glade Events standing || Settler || 50 Experience Points || no&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Dice.png|25px]] Dice with Death 4 || Exploration || With a game with 4 Dangerous Glade Events standing || Settler || 50 Experience Points || no&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Map.png|25px]] Discovery 1 || Exploration || Discover 10 Glades || Settler || 50 Experience Points || no&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Map.png|25px]] Discovery 2 || Exploration || Discover 30 Glades || Settler || 50 Experience Points || no&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Map.png|25px]] Discovery 3 || Exploration || Discover 80 Glades || Settler&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Map.png|25px]] Discovery 4 || Exploration || Discover 150 Glades || Settler&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Map.png|25px]] Discovery 5 || Exploration || Discover 250 Glades || Settler&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Map.png|25px]] Discovery 6 || Exploration || Discover 400 Glades || Settler&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Scope.png|25px]] Efficient Explorer || Exploration || Win a game after solving 25 Glade Events || Settler&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Castle.png|25px]] Immovable Viceroy || Exploration || Win a game without discovering any Glades || Settler&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Monster.png|25px]] Into the Forest || Exploration || Win a game after discovering 2 Dangerous or Forbidden Glades in year 1 || Pioneer&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Cards.png|25px]] Outstanding Move || Exploration || Win a game after discovering 1 Dangerous or Forbidden Glades in year 1 || Pioneer&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Shadows.png|25px]] Stalking Shadows || Exploration || Win a game after discovering 1 Dangerous or Forbidden Glades in year 2 || Veteran&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Key.png|25px]] No Loot Boxes || Exploration || Win a game without opening any Caches found in Glades || Settler&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Hands.png|25px]] No Strangers || Exploration || Win a game without solving any Camp event || Settler&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Sign.png|25px]] Playing it Safe || Exploration || Win a game without discovering any Dangerous or Forbidden Glades || Pioneer&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Hammer.png|25px]] Ruins || Exploration || Win a game after taking care of 10 Ruins found in Glades || Settler&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Eagle.png|25px]] Taking Action || Exploration || Win a game after solving 5 Glade Events || Settler&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Torch.png|25px]] Thorough Exploration || Exploration || Win a game with 30 or more Glades discovered || Pioneer&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Doll.png|25px]] Totem Hunter || Exploration || Win a game with 1 Converted Rain Totem, 1 Converted Totem of Denial || Veteran&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Sack.png|25px]] Treasure || Exploration || Win a game after looting 20 Caches found in Glades || Settler&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Beaver 2.png|25px]] Beaver Utopia || Industry || Win a game with: 30 Beavers, 15 Beaver Houses, 1 Guild House || Settler&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Harpy 2.png|25px]] Harpy Utopia || Industry || Win a game with: 30 Harpies, 15 Harpy Houses, 1 Bath House || Settler&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Human 2.png|25px]] Human Utopia || Industry || Win a game with: 30 Humans, 15 Human Houses, 1 Temple || Settler&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Lizard 2.png|25px]] Lizard Utopia || Industry || Win a game with: 30 Lizards, 15 Lizard Houses, 1 Clan Hall || Settler&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Skull.png|25px]] Devil&#039;s Bargain || Industry || Win a game after 20 villagers died || Settler&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Broken.png|25px]] High Price || Industry || Win a game after 15 villagers died || Prestige 18&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Candle.png|25px]] Homesick 1 || Industry || Win a game in 5 years or less || Settler&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Candle.png|25px]] Homesick 2 || Industry || Win a game in 3 years or less || Settler&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Blight.png|25px]] Living Matter Farmer || Industry || Win a game with 3 active pieces of Living Matter on the map (not counting clones) || Settler&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Cog.png|25px]] Rare Technology || Industry || Win a game with a restored Rainpunk Foundry in your settlement || Settler&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Forge.png|25px]] Refinery || Industry || Win a game with 1 Mine, 1 Smelter, 1 Smithy || Veteran&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Ale 2.png|25px]] Serving Ale || Industry || Win a game with 1 Small Farm, 1 Brewery, 1 Tavern || Veteran&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Potion.png|25px]] The Marketplace || Industry || Win a game with 50 villagers, 1 Temple, 1 Market || Settler&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Shovel.png|25px]] Tool Hoarder || Industry || Win a game with 50 Infused Tools in the Storage || Settler&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Shoes.png|25px]] Traveling Light || Industry || Win a game without taking any Embark Bonuses || Veteran&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Anchor.png|25px]] Unnecessary Burden || Industry || Win a game without taking any Embark Bonuses || Prestige 10&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Wings.png|25px]] A True Leader || Prosperity || Earn 18 Reputation Points through Resolve in a single game || Prestige 1&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Barrel.png|25px]] Export Expert 1 || Prosperity || Complete 10 Trade Routes || Settler&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Barrel.png|25px]] Export Expert 2 || Prosperity || Complete 30 Trade Routes || Settler&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Barrel.png|25px]] Export Expert 3 || Prosperity || Complete 80 Trade Routes || Settler&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Barrel.png|25px]] Export Expert 4 || Prosperity || Complete 150 Trade Routes || Settler&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Barrel.png|25px]] Export Expert 5 || Prosperity || Complete 250 Trade Routes || Settler&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Barrel.png|25px]] Export Expert 6 || Prosperity || Complete 480 Trade Routes || Settler&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Food.png|25px]] Feeding the People || Prosperity || Ensure all villagers simultaneously have every need fulfilled from category: Complex Food || Settler&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Services.png|25px]] Higher Needs || Prosperity || Ensure all villagers simultaneously have every need fulfilled from category: Services || Settler&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Heart.png|25px]] Paradise || Prosperity || Ensure all villagers simultaneously have every need fulfilled || Settler&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Crest.png|25px]] No Deaths || Prosperity || Win a game with no dead villagers || Settler&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Tempest.png|25px]] Tempest || Prosperity || Win a game with no dead villagers || Viceroy&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Envelope.png|25px]] Prosperity 1 || Prosperity || Collect 10 points of Reputation through villager Resolve || Settler&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Envelope.png|25px]] Prosperity 2 || Prosperity || Collect 25 points of Reputation through villager Resolve || Settler&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Envelope.png|25px]] Prosperity 3 || Prosperity || Collect 50 points of Reputation through villager Resolve || Settler&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Envelope.png|25px]] Prosperity 4 || Prosperity || Collect 80 points of Reputation through villager Resolve || Settler&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Envelope.png|25px]] Prosperity 5 || Prosperity || Collect 130 points of Reputation through villager Resolve || Settler&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Scale.png|25px]] Rolling in Wealth 1 || Prosperity || Trade goods worth 50 Amber || Settler&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Scale.png|25px]] Rolling in Wealth 2 || Prosperity || Trade goods worth 200 Amber || Settler&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Scale.png|25px]] Rolling in Wealth 3 || Prosperity || Trade goods worth 600 Amber || Settler&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Scale.png|25px]] Rolling in Wealth 4 || Prosperity || Trade goods worth 1500 Amber || Settler&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Scale.png|25px]] Rolling in Wealth 5 || Prosperity || Trade goods worth 3000 Amber || Settler&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Scale.png|25px]] Rolling in Wealth 6 || Prosperity || Trade goods worth 5000 Amber || Settler&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Fast.png|25px]] Rushed Delivery 1 || Prosperity || Complete 5 Timed Orders || Settler&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Fast.png|25px]] Rushed Delivery 2 || Prosperity || Complete 15 Timed Orders || Settler&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Fast.png|25px]] Rushed Delivery 3 || Prosperity || Complete 30 Timed Orders || Settler&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Fast.png|25px]] Rushed Delivery 4 || Prosperity || Complete 50 Timed Orders || Settler&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Fast.png|25px]] Rushed Delivery 5 || Prosperity || Complete 80 Timed Orders || Settler&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Fast.png|25px]] Rushed Delivery 6 || Prosperity || Complete 120 Timed Orders || Settler&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Trade Routes.png|25px]] Trade Baron || Prosperity || Win a game after completing 20 Trade Routes || Settler&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Horseshoe.png|25px]] Trade Connections || Prosperity || Win a game with 400 Amber in your storage || Settler&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Stars.png|25px]] Victory Through Prosperity || Prosperity || Earn 14 Reputation Points through Resolve in a single game || Settler&lt;br /&gt;
|-&lt;br /&gt;
| [[File:SmallFlag.png|25px]] Victory Through Resolve || Prosperity || Win a game with at least 5 Reputation Points gained through Resolve || Settler&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Erunaraina</name></author>
	</entry>
	<entry>
		<id>https://wiki.hoodedhorse.com/Against_the_Storm/index.php?title=Seasons&amp;diff=2003</id>
		<title>Seasons</title>
		<link rel="alternate" type="text/html" href="https://wiki.hoodedhorse.com/Against_the_Storm/index.php?title=Seasons&amp;diff=2003"/>
		<updated>2023-03-01T23:06:05Z</updated>

		<summary type="html">&lt;p&gt;Erunaraina: grammar, links&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Each [[Settlement]] must brave the three seasons of [[The Forest]]:&lt;br /&gt;
&lt;br /&gt;
# [[File:Drizzle.png|40px]] Drizzle lasts 6:00 minutes. Crops are planted and [[#Positive Forest Mysteries | positive Forest Mysteries]] are active.&lt;br /&gt;
# [[File:Clearance.png|40px]] Clearance lasts 4:15 minutes. Crops are harvested.&lt;br /&gt;
# [[File:Storm 2.png|40px]] Storm lasts 1:40 minutes. Crops that are not harvested die and negative [[#Negative Forest Mysteries | negative Forest Mysteries]] are active. Traders will not arrive. If Blightroot is present it will attempt to corrupt the Ancient Hearth.&lt;br /&gt;
&lt;br /&gt;
== Forest Mysteries ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Main article: [[Forest Mysteries]]&lt;br /&gt;
&lt;br /&gt;
Forest Mysteries are generated at the start of each game, based on the map’s difficulty and biome. Some effects are simple modifiers influencing production, lowering speed or destroying buildings, but some are based on your villagers&#039; needs. For example: Hailstorm can kill villagers during the Storm, but if they have a home, they are safe.&lt;br /&gt;
&lt;br /&gt;
=== Positive Forest Mysteries ===&lt;br /&gt;
Positive Forest mysteries are active during the Drizzle season.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Forest Mystery !! Effects&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Addon 10.png|25px]] Aurora || +1 Resolve every minute from Service&lt;br /&gt;
|-&lt;br /&gt;
| [[File:B 25.png|25px]] Berry New Year || +3 Berry production&lt;br /&gt;
|-&lt;br /&gt;
| [[File:B 03 modified.png|25px]] Clear Skies || +300% Trade arrival speed&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Insects.png|25px]] Cricket Mating Grounds || +30 Insects per discovered Glade&lt;br /&gt;
|-&lt;br /&gt;
| [[File:SpellBookPage09 81 modified.png|25px]] Euphoric Vapors || +1 Resolve from Complex Food&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Addon 17.png|25px]] Fermented Rain || Rain Collector buildings produce Wine&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Yellow 09.png|25px]] Fresh Breeze || Villagers with Complex Food and Housing move 20% faster&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Violet 24 modified.png|25px]] Heavy Drops || +5 Sparkdew production&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Blue 06 modified.png|25px]] Invigorating Winds || Villagers with Complex Food move 20% faster&lt;br /&gt;
|-&lt;br /&gt;
| [[File:07 b.png|25px]] Lightweight Wood || +10 Woodcutter carry capacity&lt;br /&gt;
|-&lt;br /&gt;
| [[File:M 03.png|25px]] Mushrooms After the Rain || +3 Mushroom Production&lt;br /&gt;
|-&lt;br /&gt;
| [[File:SpellBookPage09 70.png|25px]] Untapped Wealth || +50% Chance to collect additional resources from resource deposits&lt;br /&gt;
|-&lt;br /&gt;
| [[File:SGI 02.png|25px]] Warm Welcome || Double Reputation from Resolve&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Gr 12.png|25px]] Worms After the Rain || Scavengers&#039; Camp buildings can harvest Insect deposits&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Negative Forest Mysteries ===&lt;br /&gt;
Negazite Forest mysteries are active during the Storm season. Some of them require a certain Hostility level to become active.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Forest Mystery !! Effects !! Hostility Level&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Storm.png|25px]] Looming Darkness || -4 Global Resolve per Hostility level || 0&lt;br /&gt;
|-&lt;br /&gt;
| [[File:SpellBook01 47.png|25px]] Creeping Shadows || -10 Global Resolve for 3 minutes after discovering a Glade || 1&lt;br /&gt;
|-&lt;br /&gt;
| [[File:B 13.png|25px]] Fog || Villagers without Housing more 40% slower || 1&lt;br /&gt;
|-&lt;br /&gt;
| [[File:SpellBook01 62.png|25px]] Greater Threat || -2 Global Resolve for for each discovered Dangerous and Forbidden Glade (penalty is added retroactively) || 1&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Green 30 modified.png|25px]] Muddy Ground || -30% Villager speed outside Roads || 1&lt;br /&gt;
|-&lt;br /&gt;
| [[File:SpellBook01 55.png|25px]] Regular Storm || Villagers without Shelter have a 10% chance to die every 60 seconds || 1&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Blue 17.png|25px]] Under an Open Sky || Villagers without Housing have -5 Resolve || 1&lt;br /&gt;
|-&lt;br /&gt;
| [[File:P 17.png|25px]] Aura of Fear || Reolves drops twice faster || 2&lt;br /&gt;
|-&lt;br /&gt;
| [[File:P 01.png|25px]] No Contact || Reputation doesn&#039;t lower Queen&#039;s Impatience || 2&lt;br /&gt;
|-&lt;br /&gt;
| [[File:SpellBookPage09 35.png|25px]] Rotten Rain || Living Matters spawns on one farm field every 70 seconds || 2&lt;br /&gt;
|-&lt;br /&gt;
| [[File:B 16.png|25px]] Cloudburst || Villagers without Coats lose 10 Resolve for 10 minutes || 3&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Blue 01.png|25px]] Faint Flame || -40% Sacrifice duration || 3&lt;br /&gt;
|-&lt;br /&gt;
| [[File:SpellBook01 07.png|25px]] Strange Lights ||  Villagers without Services have a 20% chance to destroy the yield || 4&lt;br /&gt;
|-&lt;br /&gt;
| [[File:SpellBookPage09 84.png|25px]] Eerie Song ||  Villagers without Services have a 5% chance to die every 15 seconds || 5&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Erunaraina</name></author>
	</entry>
	<entry>
		<id>https://wiki.hoodedhorse.com/Against_the_Storm/index.php?title=The_Forest&amp;diff=2002</id>
		<title>The Forest</title>
		<link rel="alternate" type="text/html" href="https://wiki.hoodedhorse.com/Against_the_Storm/index.php?title=The_Forest&amp;diff=2002"/>
		<updated>2023-03-01T23:05:35Z</updated>

		<summary type="html">&lt;p&gt;Erunaraina: Adding seasons info&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== The Forest ==&lt;br /&gt;
&lt;br /&gt;
All [[Settlements]] are constructed in The Forest.  The Forest consists of multiple [[#Glades | Glades]] separated by a dense carpet of [[#Trees | Trees]].&lt;br /&gt;
&lt;br /&gt;
== Seasons ==&lt;br /&gt;
Each Settlement must brave the three seasons of The Forest:&lt;br /&gt;
&lt;br /&gt;
# [[File:Drizzle.png|40px]] Drizzle lasts 6:00 minutes. Crops are planted and [[Seasons#Positive Forest Mysteries | positive Forest Mysteries]] are active.&lt;br /&gt;
# [[File:Clearance.png|40px]] Clearance lasts 4:15 minutes. Crops are harvested.&lt;br /&gt;
# [[File:Storm 2.png|40px]] Storm lasts 1:40 minutes. Crops that are not harvested die and negative [[Seasons#Negative Forest Mysteries | negative Forest Mysteries]] are active. Traders will not arrive. If Blightroot is present it will attempt to corrupt the Ancient Hearth.&lt;br /&gt;
&lt;br /&gt;
== Hostility ==&lt;br /&gt;
Hostility is a measure of how wary the forest is of the settlement. It always starts at 0. Each Hostility level above 0 will decrease Global Resolve by 2 (6 during storms) and may activate a negative Forest Mystery.&lt;br /&gt;
All hostility modifiers scale with difficulty other than those from Hearths, Impatience, and Glade Events.&lt;br /&gt;
&lt;br /&gt;
Hostility is increased by the following:&lt;br /&gt;
* 15 per year after the first&lt;br /&gt;
* 5 per small glade&lt;br /&gt;
* 10 per dangerous or forbidden glade&lt;br /&gt;
* 2 per villager&lt;br /&gt;
* 8 per woodcutter&lt;br /&gt;
&lt;br /&gt;
Hostility is decreased by the following which do not scale with difficulty:&lt;br /&gt;
* 30 per lit Hearth&lt;br /&gt;
* 15 per Queen&#039;s Impatience&lt;br /&gt;
&lt;br /&gt;
Hostility can also be affected by Glade Events, Sacrifice, and Perks.&lt;br /&gt;
&lt;br /&gt;
== Trees ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Main article: [[Woodcutting]]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Trees can be harvested by Woodcutters&#039; Camps to provide Wood. They may also grant additional resources depending on the [[World Map#Biome | Biome]].&lt;br /&gt;
&lt;br /&gt;
You can set what chopping behavior you want each Woodcutters&#039; Camp to use.  You can also set a Default Woodcutters&#039; Camp Mode from the Gameplay Settings.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Woodcutters&#039; Camp Modes&#039;&#039;&#039;&lt;br /&gt;
* Fell All Trees&lt;br /&gt;
* Avoid Glades&lt;br /&gt;
* Avoid Glades (except marked)&lt;br /&gt;
* Only Marked Trees&lt;br /&gt;
* Only Marked Trees &amp;amp; Avoid Glades&lt;br /&gt;
&lt;br /&gt;
Usually (unless you are using Fell All Trees or Avoid Glades) you must mark which trees you would like to Woodcutters&#039; camps to fell.  You can click the green axe icon with the plus sign to the right of the building menus at the bottom of the screen - or use the hotkey (defaults to [F]) - to begin marking trees with a 3-tree width painting tool.  Marked trees which are in range of a Woodcutters&#039; Camp are highlighted in yellow, marked trees which are out of range are highlighted in grey.  If you need to unmark trees, you can click the green axe icon with the minus sign - or use the hotkey (defaults to [G]) - to begin unmarking trees with a similar 3-tree width painting tool.  If you hold the [Shift] key while using the marking or unmarking paint tool, the width of the tool decreases to a single tree - allowing you to be very precise.  If you hold the [Ctrl] key while using the marking tool, you cannot mark trees which would open [[#Glades | Glades]].  You can use both [Shift] and [Ctrl] at the same time.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Tree !! Biome !! Additional resources&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Coppervein Tree&#039;&#039;&#039; &lt;br /&gt;
| Scarlet Orchard &lt;br /&gt;
| [[File:Wood.png|25px]] Wood (60%)&amp;lt;br&amp;gt;[[File:CopperOre.png|25px]] Copper Ore (10%)&amp;lt;br&amp;gt;[[File:Resin.png|25px]] Resin (5%)&amp;lt;br&amp;gt;[[File:PlantFiber.png|25px]] Plant Fiber (5%)&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Lush Tree&#039;&#039;&#039; &lt;br /&gt;
| Royal Woodlands &lt;br /&gt;
| [[File:Wood.png|25px]] Wood (100%)&amp;lt;br&amp;gt;[[File:Resin.png|25px]] Resin (15%)&amp;lt;br&amp;gt;[[File:PlantFiber.png|25px]] Plant Fiber (10%)&amp;lt;br&amp;gt;[[File:Eggs.png|25px]] Eggs (5%)&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Mushwood Tree&#039;&#039;&#039; &lt;br /&gt;
| The Marshlands &lt;br /&gt;
| [[File:Mushrooms.png|25px]] Mushrooms (15%)&amp;lt;br&amp;gt;[[File:Leather.png|25px]] Leather (5%)&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Dying Tree&#039;&#039;&#039;&lt;br /&gt;
| Cursed Royal Woodlands&lt;br /&gt;
| [[File:Wood.png|25px]] Wood (60%)&amp;lt;br&amp;gt;[[File:Insects.png|25px]] Insects (10%)&amp;lt;br&amp;gt;[[File:PlantFiber.png|25px]] Plant Fiber (10%)&amp;lt;br&amp;gt;[[File:Roots.png|25px]] Roots (10%)&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Crimsonreach Tree&#039;&#039;&#039; &lt;br /&gt;
| Coral Forest &lt;br /&gt;
| [[File:Stone.png|25px]] Stone (40%)&amp;lt;br&amp;gt;[[File:Incense.png|25px]] Incense (20%)&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Musselsprout Tree&#039;&#039;&#039; &lt;br /&gt;
| Coral Forest &lt;br /&gt;
| [[File:Meat.png|25px]] Meat (40%)&amp;lt;br&amp;gt;[[File:CrystalizedDew.png|25px]] Crystalized Dew (20%)&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Plantleaf Tree&#039;&#039;&#039; &lt;br /&gt;
| Coral Forest &lt;br /&gt;
| [[File:Resin.png|25px]] Resin (30%)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Resource Deposits ==&lt;br /&gt;
Resource deposits are spots that allow villagers to gather resources. Each deposit can have its own priority set, when it is preferred to be harvested more or less often than other deposits.&lt;br /&gt;
&lt;br /&gt;
Resource deposits come in two sizes. With the exception of the tutorial, big resource deposits can only be found inside Dangerous Glades and Forbidden Glades.&lt;br /&gt;
&lt;br /&gt;
Each deposit has a number of Charges, representing the amount of times it can be harvested. Small resource deposits can be harvested &#039;&#039;&#039;15&#039;&#039;&#039; times if they provide raw food and &#039;&#039;&#039;20&#039;&#039;&#039; times if they provide raw crafting materials. Large resource deposits can be harvested &#039;&#039;&#039;60&#039;&#039;&#039; times and only by not-small camps. The number can be increased by certain Smoldering City upgrades.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Deposit !! Guaranteed resources !! Possible resources !! Gathered by !! Biome !! Description&lt;br /&gt;
|-&lt;br /&gt;
| [[File:DebugNode SwampWheatBig icon.png|50px]] Swamp Wheat Field (big)&lt;br /&gt;
| rowspan=2 | [[File:Grain.png|30px]] Grain&lt;br /&gt;
| [[File:PlantFiber.png|25px]] Plant Fiber (100%)&amp;lt;br&amp;gt;[[File:PlantFiber.png|25px]] Plant Fiber (20%)&lt;br /&gt;
| rowspan=2 | [[File:Forager&#039;s Camp icon.png|25px]] Foragers&#039; Camp&lt;br /&gt;
| rowspan=2 | Scarlet Orchard&amp;lt;br&amp;gt;The Marshlands&lt;br /&gt;
| rowspan=2 | &#039;&#039;A plant species at home in the swamp.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:DebugNode SwampWheatSmall icon.png|50px]] Swamp Wheat Field (small)&lt;br /&gt;
| [[File:PlantFiber.png|25px]] Plant Fiber (20%)&lt;br /&gt;
|-&lt;br /&gt;
| [[File:DebugNode RootsBig icon.png|50px]] Root Deposit (big)&lt;br /&gt;
| rowspan=2 | [[File:Roots.png|30px]] Roots&lt;br /&gt;
| [[File:Herbs.png|25px]] Herbs (30%)&amp;lt;br&amp;gt;[[File:Resin.png|25px]] Resin (30%)&lt;br /&gt;
| rowspan=2 | [[File:Forager&#039;s Camp icon.png|25px]] Foragers&#039; Camp&lt;br /&gt;
| rowspan=2 | Royal Woodlands&amp;lt;br&amp;gt;Scarlet Orchard&lt;br /&gt;
| rowspan=2 | &#039;&#039;A tangled net of living vines.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:DebugNode RootsSmall icon.png|50px]] Root Deposit (small)&lt;br /&gt;
| [[File:Herbs.png|25px]] Herbs (20%)&lt;br /&gt;
|-&lt;br /&gt;
| [[File:DebugNode MossBroccoliBig icon.png|50px]] Moss Broccoli Patch (big)&lt;br /&gt;
| rowspan=2 | [[File:Vegetables.png|30px]] Vegetables&lt;br /&gt;
| [[File:Insects.png|25px]] Insects (40%)&amp;lt;br&amp;gt;[[File:Roots.png|25px]] Roots (20%)&lt;br /&gt;
| rowspan=2 | [[File:Forager&#039;s Camp icon.png|25px]] Foragers&#039; Camp&lt;br /&gt;
| rowspan=2 | Coral Forest&amp;lt;br&amp;gt;Royal Woodlands&amp;lt;br&amp;gt;Cursed Royal Woodlands&lt;br /&gt;
| rowspan=2 | &#039;&#039;An edible and tasty type of moss.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:DebugNode MossBroccoliSmall icon.png|50px]] Moss Broccoli Patch (small)&lt;br /&gt;
| [[File:Insects.png|25px]] Insects (30%)&lt;br /&gt;
|-&lt;br /&gt;
| [[File:DebugNode FlaxBig icon.png|50px]] Flax Field (big)&lt;br /&gt;
| rowspan=2 | [[File:PlantFiber.png|30px]] Plant Fiber&lt;br /&gt;
| [[File:Clay.png|25px]] Clay (20%)&amp;lt;br&amp;gt;[[File:Insects.png|25px]] Insects (20%)&lt;br /&gt;
| rowspan=2 | [[File:Harvester Camp icon.png|25px]] Harvesters&#039; Camp&lt;br /&gt;
| rowspan=2 | Royal Woodlands&amp;lt;br&amp;gt;Cursed Royal Woodlands&lt;br /&gt;
| rowspan=2 | &#039;&#039;Resilient plants perfect for cloth-making.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:DebugNode FlaxSmall icon.png|50px]] Flax Field (small)&lt;br /&gt;
| [[File:Clay.png|25px]] Clay (20%)&amp;lt;br&amp;gt;[[File:Insects.png|25px]] Insects (20%)&lt;br /&gt;
|-&lt;br /&gt;
| [[File:DebugNode ReedBig icon.png|50px]] Reed Field (big)&lt;br /&gt;
| rowspan=2 | [[File:Reeds.png|30px]] Reed&lt;br /&gt;
| [[File:Clay.png|25px]] Clay (40%)&amp;lt;br&amp;gt;[[File:Roots.png|25px]] Roots (40%)&lt;br /&gt;
| rowspan=2 | [[File:Harvester Camp icon.png|25px]] Harvesters&#039; Camp&lt;br /&gt;
| rowspan=2 | Coral Forest&amp;lt;br&amp;gt;Scarlet Orchard&lt;br /&gt;
| rowspan=2 | &#039;&#039;A very common plant, it thrives thanks to the magical rain.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:DebugNode ReedSmall icon.png|50px]] Reed Field (small)&lt;br /&gt;
| [[File:Clay.png|25px]] Clay (20%)&amp;lt;br&amp;gt;[[File:Roots.png|25px]] Roots (20%)&lt;br /&gt;
|-&lt;br /&gt;
| [[File:DebugNode DewberryBushBig icon.png|50px]] Dewberry Bush (big)&lt;br /&gt;
| rowspan=2 | [[File:Berries.png|30px]] Berries&lt;br /&gt;
| [[File:Berries.png|25px]] Berries (80%)&lt;br /&gt;
| rowspan=2 | [[File:Herbalist&#039;s Camp icon.png|25px]] Herbalists&#039; Camp&lt;br /&gt;
| rowspan=2 | Royal Woodlands&amp;lt;br&amp;gt;Scarlet Orchard&lt;br /&gt;
| rowspan=2 | &#039;&#039;Fresh and sweet berries infused by the Rain.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:DebugNode DewberryBushSmall icon.png|50px]] Dewberry Bush (small)&lt;br /&gt;
| [[File:Berries.png|25px]] Berries (20%)&lt;br /&gt;
|-&lt;br /&gt;
| [[File:DebugNode HerbsBig icon.png|50px]] Herb Deposit (big)&lt;br /&gt;
| rowspan=2 | [[File:Herbs.png|30px]] Herbs&lt;br /&gt;
| [[File:Berries.png|25px]] Berries (40%)&amp;lt;br&amp;gt;[[File:PlantFiber.png|25px]] Plant Fiber (20%)&lt;br /&gt;
| rowspan=2 | [[File:Herbalist&#039;s Camp icon.png|25px]] Herbalists&#039; Camp&lt;br /&gt;
| rowspan=2 | Coral Forest&amp;lt;br&amp;gt;Scarlet Orchard&amp;lt;br&amp;gt;Cursed Royal Woodlands&lt;br /&gt;
| rowspan=2 | &#039;&#039;A dense shrub full of many useful plant species.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:DebugNode HerbsSmall icon.png|50px]] Herb Deposit (small)&lt;br /&gt;
| [[File:Berries.png|25px]] Berries (20%)&lt;br /&gt;
|-&lt;br /&gt;
| [[File:DebugNode MushroomBig icon.png|50px]] Bleeding Tooth Mushroom (big)&lt;br /&gt;
| rowspan=2 | [[File:Mushrooms.png|30px]] Mushrooms&lt;br /&gt;
| [[File:Insects.png|25px]] Insects (40%)&lt;br /&gt;
| rowspan=2 | [[File:Herbalist&#039;s Camp icon.png|25px]] Herbalists&#039; Camp&lt;br /&gt;
| rowspan=2 | Royal Woodlands&amp;lt;br&amp;gt;The Marshlands&amp;lt;br&amp;gt;Cursed Royal Woodlands&lt;br /&gt;
| rowspan=2 | &#039;&#039;A resilient species that grows on marshy soil.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:DebugNode MushroomSmall icon.png|50px]] Bleeding Tooth Mushroom (small)&lt;br /&gt;
| [[File:Insects.png|25px]] Insects (20%)&lt;br /&gt;
|-&lt;br /&gt;
| [[File:DebugNode MarshlandsMushroomBig icon.png|50px]] Grasscap Mushroom (big)&lt;br /&gt;
| rowspan=2 | [[File:Mushrooms.png|30px]] Mushrooms&lt;br /&gt;
| [[File:Insects.png|25px]] Insects (40%)&lt;br /&gt;
| rowspan=2 | [[File:Herbalist&#039;s Camp icon.png|25px]] Herbalists&#039; Camp&lt;br /&gt;
| rowspan=2 | Royal Woodlands&amp;lt;br&amp;gt;The Marshlands&amp;lt;br&amp;gt;Cursed Royal Woodlands&lt;br /&gt;
| rowspan=2 | &#039;&#039;A resilient species that grows on marshy soil.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:DebugNode_MarshlandsMushroomSmall_icon.png|50px]] Grasscap Mushroom (small)&lt;br /&gt;
| [[File:Insects.png|25px]] Insects (20%)&lt;br /&gt;
|-&lt;br /&gt;
| [[File:DebugNode ClayBig icon.png|50px]] Clay Deposit (big)&lt;br /&gt;
| rowspan=2 | [[File:Clay.png|30px]] Clay&lt;br /&gt;
| [[File:CopperOre.png|25px]] Copper Ore (40%)&amp;lt;br&amp;gt;[[File:Roots.png|25px]] Roots (30%)&lt;br /&gt;
| rowspan=2 | [[File:Stonecutter&#039;s Camp icon.png|25px]] Stonecutters&#039; Camp&lt;br /&gt;
| rowspan=2 | Royal Woodlands&amp;lt;br&amp;gt;Cursed Royal Woodlands&lt;br /&gt;
| rowspan=2 | &#039;&#039;Soil infused with the essence of the rain.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:DebugNode ClaySmall icon.png|50px]] Clay Deposit (small)&lt;br /&gt;
| [[File:CopperOre.png|25px]] Copper Ore (25%)&amp;lt;br&amp;gt;[[File:Roots.png|25px]] Roots (20%)&lt;br /&gt;
|-&lt;br /&gt;
| [[File:DebugNode SeaMarrowBig icon.png|50px]] Sea Marrow Deposit (big)&lt;br /&gt;
| [[File:SeaMarrow.png|30px]] Sea Marrow&lt;br /&gt;
| [[File:SeaMarrow.png|25px]] Sea Marrow (100%)&amp;lt;br&amp;gt;[[File:Stone.png|25px]] Stone (50%)&amp;lt;br&amp;gt;[[File:AncientTablet.png|25px]] Ancient Tablet (1%)&lt;br /&gt;
| rowspan=2 | [[File:Stonecutter&#039;s Camp icon.png|25px]] Stonecutters&#039; Camp&lt;br /&gt;
| rowspan=2 | Royal Woodlands&amp;lt;br&amp;gt;Scarlet Orchard&amp;lt;br&amp;gt;Cursed Royal Woodlands&lt;br /&gt;
| rowspan=2 | &#039;&#039;Ancient fossils rich in resources.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:DebugNode SeaMarrowSmall icon.png|50px]] Sea Marrow Deposit (small)&lt;br /&gt;
| [[File:SeaMarrow.png|30px]] Sea Marrow&lt;br /&gt;
| [[File:SeaMarrow.png|25px]] Sea Marrow (80%)&amp;lt;br&amp;gt;[[File:Stone.png|25px]] Stone (40%)&lt;br /&gt;
|-&lt;br /&gt;
| [[File:DebugNode StoneBig icon.png|50px]] Stone Deposit (big)&lt;br /&gt;
| rowspan=2 | [[File:Stone.png|30px]] Stone&lt;br /&gt;
| [[File:Insects.png|25px]] Insects (30%)&amp;lt;br&amp;gt;[[File:Roots.png|25px]] Roots (30%)&amp;lt;br&amp;gt;[[File:CopperOre.png|25px]] Copper Ore (10%)&lt;br /&gt;
| rowspan=2 | [[File:Stonecutter&#039;s Camp icon.png|25px]] Stonecutters&#039; Camp&lt;br /&gt;
| rowspan=2 | Coral Forest&amp;lt;br&amp;gt;Scarlet Orchard&amp;lt;br&amp;gt;The Marshlands&lt;br /&gt;
| rowspan=2 | &#039;&#039;Stones weathered by the everlasting rain.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:DebugNode StoneSmall icon.png|50px]] Stone Deposit (small)&lt;br /&gt;
| [[File:Insects.png|25px]] Insects (20%)&amp;lt;br&amp;gt;[[File:Roots.png|25px]] Roots (20%)&lt;br /&gt;
|-&lt;br /&gt;
| [[File:DebugNode StormbirdNestBig icon.png|50px]] Stormbird Nest (big)&lt;br /&gt;
| rowspan=2 | [[File:Eggs.png|30px]] Eggs&lt;br /&gt;
| [[File:Meat.png|25px]] Meat (40%)&lt;br /&gt;
| rowspan=2 | &amp;lt;br&amp;gt;[[File:Trapper&#039;s Camp icon.png|25px]] Trappers&#039; Camp&lt;br /&gt;
| rowspan=2 | Royal Woodlands&amp;lt;br&amp;gt;Scarlet Orchard&amp;lt;br&amp;gt;The Marshlands&lt;br /&gt;
| rowspan=2 | &#039;&#039;An abandoned nest. Let&#039;s hope the owner doesn&#039;t come back...&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:DebugNode StormbirdNestSmall icon.png|50px]] Stormbird Nest (small)&lt;br /&gt;
| [[File:Meat.png|25px]] Meat (20%)&lt;br /&gt;
|-&lt;br /&gt;
| [[File:DebugNode SnakeNestBig icon.png|50px]] Snake Nest (big)&lt;br /&gt;
| rowspan=2 | [[File:Eggs.png|30px]] Eggs&lt;br /&gt;
| [[File:Leather.png|25px]] Leather (40%)&amp;lt;br&amp;gt;[[File:Meat.png|25px]] Meat (20%)&lt;br /&gt;
| rowspan=2 | &amp;lt;br&amp;gt;[[File:Trapper&#039;s Camp icon.png|25px]] Trappers&#039; Camp&lt;br /&gt;
| rowspan=2 | Coral Forest&amp;lt;br&amp;gt;Royal Woodlands&amp;lt;br&amp;gt;Scarlet Orchard&amp;lt;br&amp;gt;The Marshlands&lt;br /&gt;
| rowspan=2 | &#039;&#039;An abandoned nest. Let&#039;s hope the owner doesn&#039;t come back...&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:DebugNode SnakeNestSmall icon.png|50px]] Snake Nest (small)&lt;br /&gt;
| [[File:Leather.png|25px]] Leather (20%)&lt;br /&gt;
|-&lt;br /&gt;
| [[File:DebugNode WormtongueNestBig icon.png|50px]] Wormtongue Nest (big)&lt;br /&gt;
| rowspan=2 | [[File:Insects.png|30px]] Insects&lt;br /&gt;
| [[File:Insects.png|25px]] Insects (60%)&lt;br /&gt;
| rowspan=2 | &amp;lt;br&amp;gt;[[File:Trapper&#039;s Camp icon.png|25px]] Trappers&#039; Camp&lt;br /&gt;
| rowspan=2 | Coral Forest&amp;lt;br&amp;gt;Cursed Royal Woodlands&lt;br /&gt;
| rowspan=2 | &#039;&#039;A nest full of tasty Wormtongues.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:DebugNode WormtongueNestSmall icon.png|50px]] Wormtongue Nest (small)&lt;br /&gt;
| [[File:Insects.png|25px]] Insects (20%)&lt;br /&gt;
|-&lt;br /&gt;
| [[File:DebugNode SnailBroodmotherBig icon.png|50px]] Slickshell Broodmother (big)&lt;br /&gt;
| rowspan=2 | [[File:Meat.png|30px]] Meat&lt;br /&gt;
| [[File:Leather.png|25px]] Leather (100%)&lt;br /&gt;
| rowspan=2 | [[File:Trapper&#039;s Camp icon.png|25px]] Trappers&#039; Camp&lt;br /&gt;
| rowspan=2 | Royal Woodlands&amp;lt;br&amp;gt;The Marshlands&amp;lt;br&amp;gt;Coral Forest&lt;br /&gt;
| rowspan=2 | &#039;&#039;Small Slickshells are crawling out of the openings in the broodmother&#039;s shell. It&#039;s easy to collect them.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:DebugNode SnailBroodmotherSmall icon.png|50px]] Slickshell Broodmother (small)&lt;br /&gt;
| [[File:Leather.png|25px]] Leather (20%)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Glades ==&lt;br /&gt;
Glades are empty areas of the Forest that are shrouded until they are first reached by clearing trees. They may contain resources, treasures, fertile soil, ruined buildings, and more.&lt;br /&gt;
&lt;br /&gt;
To reach a Glade faster, trees can be marked and unmarked for harvest via the axe icon on the bottom bar, ensuring they will be cut before other trees. Marked trees will glow golden if inside the area of a Woodcutters&#039; Camp and white if outside one.&lt;br /&gt;
&lt;br /&gt;
The best rewards come from Dangerous Glades and especially Forbidden Glades (both marked with a skull icon), but they always contain at least one dangerous Glade Event, which requires delivering certain goods or completing a challenge.&lt;br /&gt;
&lt;br /&gt;
=== Glade Events ===&lt;br /&gt;
&#039;&#039;Main article: [[Glade Events]]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Glade Events are objects found in the forest, like abandoned caches, survivor camps, ruins, wild beasts, etc. Some of them are positive, offering goods or new villagers for small resource investments. Others are dangerous, forcing you to act quickly to avoid negative consequences (but also giving you generous rewards for solving them).&lt;br /&gt;
&lt;br /&gt;
Once you select a Glade Event, the Event Panel will show up. There, you will find a few different sections: effects, worker slots, requirements, and rewards. The effect section shows you the possible negative consequences of the Event, and how much time you have before they occur. To solve an Event, you need to assign workers to it, select one of two reward options, and select &amp;quot;investigate&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
Some events simply require you to deliver goods, others have something called a Working Effect. Working Effects are special conditions that activate once you give the order to investigate an Event (like a Resolve penalty, a slow debuff, etc.). Your goal is to survive these conditions for a set amount of time. After an Event is solved, the workers will bring back the rewards to your Storage, and no negative consequence will trigger.&lt;br /&gt;
&lt;br /&gt;
=== Ruins ===&lt;br /&gt;
Ruins are ruined versions of non-essential buildings that may sometimes be encountered in Glades. For a certain amount of resources they can be either rebuilt, giving a fully functional building, or salvaged, giving a random reward of resources.&lt;/div&gt;</summary>
		<author><name>Erunaraina</name></author>
	</entry>
	<entry>
		<id>https://wiki.hoodedhorse.com/Against_the_Storm/index.php?title=Smoldering_City&amp;diff=2001</id>
		<title>Smoldering City</title>
		<link rel="alternate" type="text/html" href="https://wiki.hoodedhorse.com/Against_the_Storm/index.php?title=Smoldering_City&amp;diff=2001"/>
		<updated>2023-03-01T23:05:07Z</updated>

		<summary type="html">&lt;p&gt;Erunaraina: (adding comma present in game subtitles)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= Smoldering City =&lt;br /&gt;
&lt;br /&gt;
The world is plagued by the [[Blightstorm]] - a vile cycle of destruction ravaging everything in its path.  The only safehaven is the &#039;&#039;&#039;Smoldering City&#039;&#039;&#039;, where the mysterious [[Scorched Queen]] reins.  As a [[Viceroy]] of the crown, your goal is to help rebuild the Smoldering City.&lt;br /&gt;
&lt;br /&gt;
== Upgrades ==&lt;br /&gt;
&lt;br /&gt;
The Scorched Queen has decided that the Smoldering City requires 7 new great work projects: the Obsidian Archives, the Monastery of the Vigilant Flame, the Pioneers&#039; Gate, the First Dawn Headquarters, the Dim Square, the Brass Forge, and the Vanguard Spire.&lt;br /&gt;
&lt;br /&gt;
From the Upgrades tab of the Smoldering City, you can spend [[Resources#Citadel Resources | Citadel Resources]] - such as [[File:Icon MetaResource FoodStockpiles.png|16px]] Food Stockpiles, [[File:Icon MetaResource Artifact.png|16px]] Artifacts, and [[File:Icon MetaResource Machinery.png|16px]] Machinery - to construct and upgrade these great works.  Each great work improves your Settlements&#039; chances for survival in a particular way, and certain upgrade levels will unlock new game features.&lt;br /&gt;
&lt;br /&gt;
Each level of these great works grants:&lt;br /&gt;
* &#039;&#039;&#039;Obsidian Archives&#039;&#039;&#039; - Queen&#039;s Patience: -2% to the speed at which the Queen&#039;s Impatience grows per upgrade level (max. -34%)&lt;br /&gt;
* &#039;&#039;&#039;Monastery of the Vigilant Flame&#039;&#039;&#039; - Everlasting Flames: +2% to burning duration for all fuels burned in the Hearth per upgrade level (max. +18%)&lt;br /&gt;
* &#039;&#039;&#039;Pioneers&#039; Gate&#039;&#039;&#039; - Villager Speed Increase: +2% increase to Villager walking speed per upgrade level (max. +20%)&lt;br /&gt;
* &#039;&#039;&#039;First Dawn Headquarters&#039;&#039;&#039; - Unforeseen Riches: +1% boost to the chance of obtaining bonus production yields per upgrade level (max. +10%)&lt;br /&gt;
* &#039;&#039;&#039;Dim Square&#039;&#039;&#039; - Quicker Trader Arrival: +3% bonus to trader arrival speed per upgrade level (max. +27%)&lt;br /&gt;
* &#039;&#039;&#039;Brass Forge&#039;&#039;&#039; - Production Speed Increase: +2% boost to global production speed per upgrade level (max. +18%)&lt;br /&gt;
* &#039;&#039;&#039;Vanguard Spire&#039;&#039;&#039; - Gathering Technique: +1 available charge to all resource deposits per upgrade level (max. +9)&lt;br /&gt;
&lt;br /&gt;
Other rewards include:&lt;br /&gt;
* &#039;&#039;&#039;Obsidian Archives&#039;&#039;&#039; - increases the Citadel Resource rewards for completing a Settlement, and unlocks many new game features such as Consumption Control, Rainpunk Engines, competitor Viceroys, [[Royal Expeditions]], [[Timed Orders]], [[Training Expeditions]]&lt;br /&gt;
* &#039;&#039;&#039;Monastery of the Vigilant Flame&#039;&#039;&#039; - increases your [[Cornerstone]] pool and reroll chances&lt;br /&gt;
* &#039;&#039;&#039;Pioneers&#039; Gate&#039;&#039;&#039; - increases your Embarkation points, and extends the vision of your Settlements and your Embarkation range&lt;br /&gt;
* &#039;&#039;&#039;First Dawn Headquarters&#039;&#039;&#039; - adds new Embarkation choices and increases your Embarkation points&lt;br /&gt;
* &#039;&#039;&#039;Dim Square&#039;&#039;&#039; - allows and increases the number of [[Trade Routes]], and improves the cost and availability of [[Perks]]/Blueprints from [[Traders]]&lt;br /&gt;
* &#039;&#039;&#039;Brass Forge&#039;&#039;&#039; - allows [[Hearth]] upgrades, and increases worker and building capacities&lt;br /&gt;
* &#039;&#039;&#039;Vanguard Spire&#039;&#039;&#039; - adds race-specific [[Housing]] to your [[Essential Buildings]] and improves your Caravan choices and Newcomers&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Name !! Required Level !! Cost !! Bonus&lt;br /&gt;
|-&lt;br /&gt;
| Obsidian Archive 1 || level 1 || 10 [[File:Icon MetaResource FoodStockpiles.png|32px]] Food Stockpiles || &lt;br /&gt;
|-&lt;br /&gt;
| Obsidian Archive 2 || rowspan=2 | level 2 || 10 [[File:Icon MetaResource FoodStockpiles.png|32px]] Food Stockpiles || &lt;br /&gt;
|-&lt;br /&gt;
| Monastery of the Vigilant Flame 1 || 10 [[File:Icon MetaResource FoodStockpiles.png|32px]] Food Stockpiles || &lt;br /&gt;
|-&lt;br /&gt;
| Pioneers&#039; Gate 1 || rowspan=4 | level 3 || 10 [[File:Icon MetaResource FoodStockpiles.png|32px]] Food Stockpiles || &lt;br /&gt;
|-&lt;br /&gt;
| Obsidian Archive 3 || 18 [[File:Icon MetaResource FoodStockpiles.png|32px]] Food Stockpiles || &lt;br /&gt;
|-&lt;br /&gt;
| Monastery of the Vigilant Flame 2 || 12 [[File:Icon MetaResource FoodStockpiles.png|32px]] Food Stockpiles || &lt;br /&gt;
|-&lt;br /&gt;
| First Dawn Headquarters 1 || 12 [[File:Icon MetaResource FoodStockpiles.png|32px]] Food Stockpiles || &lt;br /&gt;
|-&lt;br /&gt;
| Dim Square 1 || rowspan=4 | level 4 || 24 [[File:Icon MetaResource FoodStockpiles.png|32px]] Food Stockpiles || &lt;br /&gt;
|-&lt;br /&gt;
| Brass Forge 1 || 24 [[File:Icon MetaResource FoodStockpiles.png|32px]] Food Stockpiles || &lt;br /&gt;
|-&lt;br /&gt;
| Obsidian Archive 4 || 24 [[File:Icon MetaResource FoodStockpiles.png|32px]] Food Stockpiles || &lt;br /&gt;
|-&lt;br /&gt;
| First Dawn Headquarters 2 || 24 [[File:Icon MetaResource FoodStockpiles.png|32px]] Food Stockpiles || &lt;br /&gt;
|-&lt;br /&gt;
| Brass Forge 2 || rowspan=5 | level 5 || 30 [[File:Icon MetaResource FoodStockpiles.png|32px]] Food Stockpiles&amp;lt;br&amp;gt;6 [[File:Icon MetaResource Artifact.png|32px]] Artifacts || &lt;br /&gt;
|-&lt;br /&gt;
| Pioneers&#039; Gate 2 || 24 [[File:Icon MetaResource FoodStockpiles.png|32px]] Food Stockpiles || &lt;br /&gt;
|-&lt;br /&gt;
| Obsidian Archive 5 || 30 [[File:Icon MetaResource FoodStockpiles.png|32px]] Food Stockpiles || &lt;br /&gt;
|-&lt;br /&gt;
| Monastery of the Vigilant Flame 3 || 24 [[File:Icon MetaResource FoodStockpiles.png|32px]] Food Stockpiles&amp;lt;br&amp;gt;3 [[File:Icon MetaResource Artifact.png|32px]] Artifacts || &lt;br /&gt;
|-&lt;br /&gt;
| Vanguard Spire 1 || 24 [[File:Icon MetaResource FoodStockpiles.png|32px]] Food Stockpiles&amp;lt;br&amp;gt;3 [[File:Icon MetaResource Machinery.png|32px]] Machinery || &lt;br /&gt;
|-&lt;br /&gt;
| Dim Square 2 || rowspan=6 | level 6 || 36 [[File:Icon MetaResource FoodStockpiles.png|32px]] Food Stockpiles || &lt;br /&gt;
|-&lt;br /&gt;
| Pioneers&#039; Gate 3 || 24 [[File:Icon MetaResource FoodStockpiles.png|32px]] Food Stockpiles || &lt;br /&gt;
|-&lt;br /&gt;
| Obsidian Archive 6 || 36 [[File:Icon MetaResource FoodStockpiles.png|32px]] Food Stockpiles || &lt;br /&gt;
|-&lt;br /&gt;
| Monastery of the Vigilant Flame 4 || 36 [[File:Icon MetaResource FoodStockpiles.png|32px]] Food Stockpiles || &lt;br /&gt;
|-&lt;br /&gt;
| First Dawn Headquarters 3 || 36 [[File:Icon MetaResource FoodStockpiles.png|32px]] Food Stockpiles || &lt;br /&gt;
|-&lt;br /&gt;
| Vanguard Spire 2 || 36 [[File:Icon MetaResource FoodStockpiles.png|32px]] Food Stockpiles&amp;lt;br&amp;gt;6 [[File:Icon MetaResource Machinery.png|32px]] Machinery || &lt;br /&gt;
|-&lt;br /&gt;
| Dim Square 3 || rowspan=5 | level 7 || 36 [[File:Icon MetaResource FoodStockpiles.png|32px]] Food Stockpiles&amp;lt;br&amp;gt;6 [[File:Icon MetaResource Artifact.png|32px]] Artifacts || &lt;br /&gt;
|-&lt;br /&gt;
| Brass Forge 3 || 48 [[File:Icon MetaResource FoodStockpiles.png|32px]] Food Stockpiles&amp;lt;br&amp;gt;6 [[File:Icon MetaResource Machinery.png|32px]] Machinery || &lt;br /&gt;
|-&lt;br /&gt;
| Pioneers&#039; Gate 4 || 36 [[File:Icon MetaResource FoodStockpiles.png|32px]] Food Stockpiles&amp;lt;br&amp;gt;6 [[File:Icon MetaResource Artifact.png|32px]] Artifacts || &lt;br /&gt;
|-&lt;br /&gt;
| Obsidian Archive 7 || 36 [[File:Icon MetaResource FoodStockpiles.png|32px]] Food Stockpiles || &lt;br /&gt;
|-&lt;br /&gt;
| Vanguard Spire 3 || 36 [[File:Icon MetaResource FoodStockpiles.png|32px]] Food Stockpiles&amp;lt;br&amp;gt;6 [[File:Icon MetaResource Machinery.png|32px]] Machinery || &lt;br /&gt;
|-&lt;br /&gt;
| Brass Forge 4 || rowspan=6 | level 8 || 48 [[File:Icon MetaResource FoodStockpiles.png|32px]] Food Stockpiles&amp;lt;br&amp;gt;12 [[File:Icon MetaResource Artifact.png|32px]] Artifacts&amp;lt;br&amp;gt;12 [[File:Icon MetaResource Machinery.png|32px]] Machinery || &lt;br /&gt;
|-&lt;br /&gt;
| Pioneers&#039; Gate 5 || 48 [[File:Icon MetaResource FoodStockpiles.png|32px]] Food Stockpiles&amp;lt;br&amp;gt;12 [[File:Icon MetaResource Artifact.png|32px]] Artifacts || &lt;br /&gt;
|-&lt;br /&gt;
| Obsidian Archive 8 || 48 [[File:Icon MetaResource FoodStockpiles.png|32px]] Food Stockpiles || &lt;br /&gt;
|-&lt;br /&gt;
| Monastery of the Vigilant Flame 5 || 36 [[File:Icon MetaResource FoodStockpiles.png|32px]] Food Stockpiles || &lt;br /&gt;
|-&lt;br /&gt;
| First Dawn Headquarters 4 || 48 [[File:Icon MetaResource FoodStockpiles.png|32px]] Food Stockpiles || &lt;br /&gt;
|-&lt;br /&gt;
| Vanguard Spire 4 || 48 [[File:Icon MetaResource FoodStockpiles.png|32px]] Food Stockpiles&amp;lt;br&amp;gt;12 [[File:Icon MetaResource Machinery.png|32px]] Machinery || &lt;br /&gt;
|-&lt;br /&gt;
| Dim Square 4 || rowspan=5 | level 9 || 60 [[File:Icon MetaResource FoodStockpiles.png|32px]] Food Stockpiles&amp;lt;br&amp;gt;12 [[File:Icon MetaResource Artifact.png|32px]] Artifacts || &lt;br /&gt;
|-&lt;br /&gt;
| Pioneers&#039; Gate 6 || 60 [[File:Icon MetaResource FoodStockpiles.png|32px]] Food Stockpiles&amp;lt;br&amp;gt;12 [[File:Icon MetaResource Machinery.png|32px]] Machinery || &lt;br /&gt;
|-&lt;br /&gt;
| Obsidian Archive 9 || 60 [[File:Icon MetaResource FoodStockpiles.png|32px]] Food Stockpiles&amp;lt;br&amp;gt;12 [[File:Icon MetaResource Artifact.png|32px]] Artifacts || &lt;br /&gt;
|-&lt;br /&gt;
| First Dawn Headquarters 5 || 60 [[File:Icon MetaResource FoodStockpiles.png|32px]] Food Stockpiles || &lt;br /&gt;
|-&lt;br /&gt;
| Vanguard Spire 5 || 60 [[File:Icon MetaResource FoodStockpiles.png|32px]] Food Stockpiles&amp;lt;br&amp;gt;12 [[File:Icon MetaResource Machinery.png|32px]] Machinery || &lt;br /&gt;
|-&lt;br /&gt;
| Dim Square 5 || rowspan=5 | level 10 || 60 [[File:Icon MetaResource FoodStockpiles.png|32px]] Food Stockpiles || &lt;br /&gt;
|-&lt;br /&gt;
| Pioneers&#039; Gate 7 || 60 [[File:Icon MetaResource FoodStockpiles.png|32px]] Food Stockpiles&amp;lt;br&amp;gt;12 [[File:Icon MetaResource Artifact.png|32px]] Artifacts || &lt;br /&gt;
|-&lt;br /&gt;
| Obsidian Archive 10 || 60 [[File:Icon MetaResource FoodStockpiles.png|32px]] Food Stockpiles || &lt;br /&gt;
|-&lt;br /&gt;
| Monastery of the Vigilant Flame 6 || 60 [[File:Icon MetaResource FoodStockpiles.png|32px]] Food Stockpiles&amp;lt;br&amp;gt;12 [[File:Icon MetaResource Machinery.png|32px]] Machinery || &lt;br /&gt;
|-&lt;br /&gt;
| First Dawn Headquarters 6 || 60 [[File:Icon MetaResource FoodStockpiles.png|32px]] Food Stockpiles&amp;lt;br&amp;gt;12 [[File:Icon MetaResource Artifact.png|32px]] Artifacts&amp;lt;br&amp;gt;12 [[File:Icon MetaResource Machinery.png|32px]] Machinery || &lt;br /&gt;
|-&lt;br /&gt;
| Dim Square 6 || rowspan=5 | level 11 || 72 [[File:Icon MetaResource FoodStockpiles.png|32px]] Food Stockpiles&amp;lt;br&amp;gt;12 [[File:Icon MetaResource Artifact.png|32px]] Artifacts&amp;lt;br&amp;gt;12 [[File:Icon MetaResource Machinery.png|32px]] Machinery || &lt;br /&gt;
|-&lt;br /&gt;
| Brass Forge 5 || 72 FOod&amp;lt;br&amp;gt;12 [[File:Icon MetaResource Artifact.png|32px]] Artifacts || &lt;br /&gt;
|-&lt;br /&gt;
| Obsidian Archive 11 || 72 [[File:Icon MetaResource FoodStockpiles.png|32px]] Food Stockpiles&amp;lt;br&amp;gt;12 [[File:Icon MetaResource Machinery.png|32px]] Machinery || &lt;br /&gt;
|-&lt;br /&gt;
| Monastery of the Vigilant Flame 7 || 72 [[File:Icon MetaResource FoodStockpiles.png|32px]] Food Stockpiles&amp;lt;br&amp;gt;12 [[File:Icon MetaResource Artifact.png|32px]] Artifacts&amp;lt;br&amp;gt;12 [[File:Icon MetaResource Machinery.png|32px]] Machinery || &lt;br /&gt;
|-&lt;br /&gt;
| Vanguard Spire 6 || 72 [[File:Icon MetaResource FoodStockpiles.png|32px]] Food Stockpiles || &lt;br /&gt;
|-&lt;br /&gt;
| Brass Forge 6 || rowspan=5 | level 12 || 84 [[File:Icon MetaResource FoodStockpiles.png|32px]] Food Stockpiles || &lt;br /&gt;
|-&lt;br /&gt;
| Pioneers&#039; Gate 8 || 84 [[File:Icon MetaResource FoodStockpiles.png|32px]] Food Stockpiles&amp;lt;br&amp;gt;12 [[File:Icon MetaResource Artifact.png|32px]] Artifacts&amp;lt;br&amp;gt;12 [[File:Icon MetaResource Machinery.png|32px]] Machinery || &lt;br /&gt;
|-&lt;br /&gt;
| Obsidian Archive 12 || 84 [[File:Icon MetaResource FoodStockpiles.png|32px]] Food Stockpiles || &lt;br /&gt;
|-&lt;br /&gt;
| Monastery of the Vigilant Flame 8 || 84 [[File:Icon MetaResource FoodStockpiles.png|32px]] Food Stockpiles&amp;lt;br&amp;gt;12 [[File:Icon MetaResource Artifact.png|32px]] Artifacts&amp;lt;br&amp;gt;12 [[File:Icon MetaResource Machinery.png|32px]] Machinery || &lt;br /&gt;
|-&lt;br /&gt;
| First Dawn Headquarters 7 || 84 [[File:Icon MetaResource FoodStockpiles.png|32px]] Food Stockpiles || &lt;br /&gt;
|-&lt;br /&gt;
| Dim Square 7 || rowspan=5 | level 13 || 96 [[File:Icon MetaResource FoodStockpiles.png|32px]] Food Stockpiles || &lt;br /&gt;
|-&lt;br /&gt;
| Pioneers&#039; Gate 9 || 96 [[File:Icon MetaResource FoodStockpiles.png|32px]] Food Stockpiles || &lt;br /&gt;
|-&lt;br /&gt;
| Obsidian Archive 13 || 96 [[File:Icon MetaResource FoodStockpiles.png|32px]] Food Stockpiles&amp;lt;br&amp;gt;18 [[File:Icon MetaResource Artifact.png|32px]] Artifacts&amp;lt;br&amp;gt;18 [[File:Icon MetaResource Machinery.png|32px]] Machinery || &lt;br /&gt;
|-&lt;br /&gt;
| First Dawn Headquarters 8 || 96 [[File:Icon MetaResource FoodStockpiles.png|32px]] Food Stockpiles&amp;lt;br&amp;gt;24Artifacts || &lt;br /&gt;
|-&lt;br /&gt;
| Vanguard Spire 7 || 96 [[File:Icon MetaResource FoodStockpiles.png|32px]] Food Stockpiles&amp;lt;br&amp;gt;24 [[File:Icon MetaResource Machinery.png|32px]] Machinery || &lt;br /&gt;
|-&lt;br /&gt;
| Dim Square 8 || rowspan=5 | level 14 || 108 [[File:Icon MetaResource FoodStockpiles.png|32px]] Food Stockpiles&amp;lt;br&amp;gt;24 [[File:Icon MetaResource Artifact.png|32px]] Artifacts || &lt;br /&gt;
|-&lt;br /&gt;
| Brass Forge 7 || 108 [[File:Icon MetaResource FoodStockpiles.png|32px]] Food Stockpiles&amp;lt;br&amp;gt;24 [[File:Icon MetaResource Artifact.png|32px]] Artifacts || &lt;br /&gt;
|-&lt;br /&gt;
| Pioneers&#039; Gate 10 || 108 [[File:Icon MetaResource FoodStockpiles.png|32px]] Food Stockpiles&amp;lt;br&amp;gt;24 [[File:Icon MetaResource Machinery.png|32px]] Machinery || &lt;br /&gt;
|-&lt;br /&gt;
| Obsidian Archive 14 || 108 [[File:Icon MetaResource FoodStockpiles.png|32px]] Food Stockpiles || &lt;br /&gt;
|-&lt;br /&gt;
| Vanguard Spire 8 || 108 [[File:Icon MetaResource FoodStockpiles.png|32px]] Food Stockpiles&amp;lt;br&amp;gt;24 [[File:Icon MetaResource Machinery.png|32px]] Machinery || &lt;br /&gt;
|-&lt;br /&gt;
| Dim Square 9 || rowspan=4 | level 15 || 120 [[File:Icon MetaResource FoodStockpiles.png|32px]] Food Stockpiles || &lt;br /&gt;
|-&lt;br /&gt;
| Brass Forge 8 || 120 [[File:Icon MetaResource FoodStockpiles.png|32px]] Food Stockpiles&amp;lt;br&amp;gt;30 [[File:Icon MetaResource Machinery.png|32px]] Machinery || &lt;br /&gt;
|-&lt;br /&gt;
| Obsidian Archive 15 || 120 [[File:Icon MetaResource FoodStockpiles.png|32px]] Food Stockpiles&amp;lt;br&amp;gt;30 [[File:Icon MetaResource Artifact.png|32px]] Artifacts || &lt;br /&gt;
|-&lt;br /&gt;
| First Dawn Headquarters 9 || 120 [[File:Icon MetaResource FoodStockpiles.png|32px]] Food Stockpiles&amp;lt;br&amp;gt;24 [[File:Icon MetaResource Artifact.png|32px]] Artifacts&amp;lt;br&amp;gt;24 [[File:Icon MetaResource Machinery.png|32px]] Machinery || &lt;br /&gt;
|-&lt;br /&gt;
| Obsidian Archive 16&lt;br /&gt;
| rowspan=4| level 16 || 130 [[File:Icon MetaResource FoodStockpiles.png|32px]] Food Stockpiles&amp;lt;br&amp;gt;30 [[File:Icon MetaResource Artifact.png|32px]] Artifacts&amp;lt;br&amp;gt;30 [[File:Icon MetaResource Machinery.png|32px]] Machinery || &lt;br /&gt;
|-&lt;br /&gt;
| Monastery of the Vigilant Flame 9 || 132 [[File:Icon MetaResource FoodStockpiles.png|32px]] Food Stockpiles&amp;lt;br&amp;gt;30 [[File:Icon MetaResource Machinery.png|32px]] Machinery || &lt;br /&gt;
|-&lt;br /&gt;
| First Dawn Headquarters 10 || 132 [[File:Icon MetaResource FoodStockpiles.png|32px]] Food Stockpiles&amp;lt;br&amp;gt;30 [[File:Icon MetaResource Machinery.png|32px]] Machinery || &lt;br /&gt;
|-&lt;br /&gt;
| Vanguard Spire 9 || 130 [[File:Icon MetaResource FoodStockpiles.png|32px]] Food Stockpiles&amp;lt;br&amp;gt;30 [[File:Icon MetaResource Artifact.png|32px]] Artifacts || &lt;br /&gt;
|-&lt;br /&gt;
| Brass Forge 9 || rowspan=2 | level 17 || 144 [[File:Icon MetaResource FoodStockpiles.png|32px]] Food Stockpiles&amp;lt;br&amp;gt;40 [[File:Icon MetaResource Machinery.png|32px]] Machinery || &lt;br /&gt;
|-&lt;br /&gt;
| Obsidian Archive 17 || 130 [[File:Icon MetaResource FoodStockpiles.png|32px]] Food Stockpiles&amp;lt;br&amp;gt;40 [[File:Icon MetaResource Machinery.png|32px]] Machinery || &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Deeds ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Main article: [[Deeds]]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Deeds are tasks from the Smoldering City what will grant either 50 Experience Points or a permanent bonus when completed. Some of them require playing on a certain minimal difficulty. Some of them will grant an Achievement.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Deed !! Category !! Objective !! Min. Difficulty !! Reward !! Grants achievement&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Pyramid.png|25px]] Ancient Knowledge || Exploration || Win a game with 5 Ancient Tablets in the Storage || Settler || Essential Building: Big Shelter || no&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Frog.png|25px]] Cycle of the Wilds || Exploration || Discover 20 Dangerous Glades in one Cycle || Settler || Essential Building: Nightfern || no&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Dice.png|25px]] Dice with Death 1 || Exploration || With a game with 1 Dangerous Glade Events standing || Settler || 50 Experience Points || no&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Dice.png|25px]] Dice with Death 2 || Exploration || With a game with 2 Dangerous Glade Events standing || Settler || 50 Experience Points || no&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Dice.png|25px]] Dice with Death 3 || Exploration || With a game with 3 Dangerous Glade Events standing || Settler || 50 Experience Points || no&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Dice.png|25px]] Dice with Death 4 || Exploration || With a game with 4 Dangerous Glade Events standing || Settler || 50 Experience Points || no&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Map.png|25px]] Discovery 1 || Exploration || Discover 10 Glades || Settler || 50 Experience Points || no&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Map.png|25px]] Discovery 2 || Exploration || Discover 30 Glades || Settler || 50 Experience Points || no&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Map.png|25px]] Discovery 3 || Exploration || Discover 80 Glades || Settler&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Map.png|25px]] Discovery 4 || Exploration || Discover 150 Glades || Settler&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Map.png|25px]] Discovery 5 || Exploration || Discover 250 Glades || Settler&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Map.png|25px]] Discovery 6 || Exploration || Discover 400 Glades || Settler&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Scope.png|25px]] Efficient Explorer || Exploration || Win a game after solving 25 Glade Events || Settler&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Castle.png|25px]] Immovable Viceroy || Exploration || Win a game without discovering any Glades || Settler&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Monster.png|25px]] Into the Forest || Exploration || Win a game after discovering 2 Dangerous or Forbidden Glades in year 1 || Pioneer&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Cards.png|25px]] Outstanding Move || Exploration || Win a game after discovering 1 Dangerous or Forbidden Glades in year 1 || Pioneer&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Shadows.png|25px]] Stalking Shadows || Exploration || Win a game after discovering 1 Dangerous or Forbidden Glades in year 2 || Veteran&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Key.png|25px]] No Loot Boxes || Exploration || Win a game without opening any Caches found in Glades || Settler&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Hands.png|25px]] No Strangers || Exploration || Win a game without solving any Camp event || Settler&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Sign.png|25px]] Playing it Safe || Exploration || Win a game without discovering any Dangerous or Forbidden Glades || Pioneer&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Hammer.png|25px]] Ruins || Exploration || Win a game after taking care of 10 Ruins found in Glades || Settler&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Eagle.png|25px]] Taking Action || Exploration || Win a game after solving 5 Glade Events || Settler&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Torch.png|25px]] Thorough Exploration || Exploration || Win a game with 30 or more Glades discovered || Pioneer&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Doll.png|25px]] Totem Hunter || Exploration || Win a game with 1 Converted Rain Totem, 1 Converted Totem of Denial || Veteran&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Sack.png|25px]] Treasure || Exploration || Win a game after looting 20 Caches found in Glades || Settler&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Beaver 2.png|25px]] Beaver Utopia || Industry || Win a game with: 30 Beavers, 15 Beaver Houses, 1 Guild House || Settler&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Harpy 2.png|25px]] Harpy Utopia || Industry || Win a game with: 30 Harpies, 15 Harpy Houses, 1 Bath House || Settler&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Human 2.png|25px]] Human Utopia || Industry || Win a game with: 30 Humans, 15 Human Houses, 1 Temple || Settler&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Lizard 2.png|25px]] Lizard Utopia || Industry || Win a game with: 30 Lizards, 15 Lizard Houses, 1 Clan Hall || Settler&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Skull.png|25px]] Devil&#039;s Bargain || Industry || Win a game after 20 villagers died || Settler&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Broken.png|25px]] High Price || Industry || Win a game after 15 villagers died || Prestige 18&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Candle.png|25px]] Homesick 1 || Industry || Win a game in 5 years or less || Settler&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Candle.png|25px]] Homesick 2 || Industry || Win a game in 3 years or less || Settler&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Blight.png|25px]] Living Matter Farmer || Industry || Win a game with 3 active pieces of Living Matter on the map (not counting clones) || Settler&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Cog.png|25px]] Rare Technology || Industry || Win a game with a restored Rainpunk Foundry in your settlement || Settler&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Forge.png|25px]] Refinery || Industry || Win a game with 1 Mine, 1 Smelter, 1 Smithy || Veteran&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Ale 2.png|25px]] Serving Ale || Industry || Win a game with 1 Small Farm, 1 Brewery, 1 Tavern || Veteran&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Potion.png|25px]] The Marketplace || Industry || Win a game with 50 villagers, 1 Temple, 1 Market || Settler&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Shovel.png|25px]] Tool Hoarder || Industry || Win a game with 50 Infused Tools in the Storage || Settler&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Shoes.png|25px]] Traveling Light || Industry || Win a game without taking any Embark Bonuses || Veteran&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Anchor.png|25px]] Unnecessary Burden || Industry || Win a game without taking any Embark Bonuses || Prestige 10&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Wings.png|25px]] A True Leader || Prosperity || Earn 18 Reputation Points through Resolve in a single game || Prestige 1&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Barrel.png|25px]] Export Expert 1 || Prosperity || Complete 10 Trade Routes || Settler&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Barrel.png|25px]] Export Expert 2 || Prosperity || Complete 30 Trade Routes || Settler&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Barrel.png|25px]] Export Expert 3 || Prosperity || Complete 80 Trade Routes || Settler&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Barrel.png|25px]] Export Expert 4 || Prosperity || Complete 150 Trade Routes || Settler&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Barrel.png|25px]] Export Expert 5 || Prosperity || Complete 250 Trade Routes || Settler&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Barrel.png|25px]] Export Expert 6 || Prosperity || Complete 480 Trade Routes || Settler&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Food.png|25px]] Feeding the People || Prosperity || Ensure all villagers simultaneously have every need fulfilled from category: Complex Food || Settler&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Services.png|25px]] Higher Needs || Prosperity || Ensure all villagers simultaneously have every need fulfilled from category: Services || Settler&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Heart.png|25px]] Paradise || Prosperity || Ensure all villagers simultaneously have every need fulfilled || Settler&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Crest.png|25px]] No Deaths || Prosperity || Win a game with no dead villagers || Settler&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Tempest.png|25px]] Tempest || Prosperity || Win a game with no dead villagers || Viceroy&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Envelope.png|25px]] Prosperity 1 || Prosperity || Collect 10 points of Reputation through villager Resolve || Settler&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Envelope.png|25px]] Prosperity 2 || Prosperity || Collect 25 points of Reputation through villager Resolve || Settler&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Envelope.png|25px]] Prosperity 3 || Prosperity || Collect 50 points of Reputation through villager Resolve || Settler&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Envelope.png|25px]] Prosperity 4 || Prosperity || Collect 80 points of Reputation through villager Resolve || Settler&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Envelope.png|25px]] Prosperity 5 || Prosperity || Collect 130 points of Reputation through villager Resolve || Settler&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Scale.png|25px]] Rolling in Wealth 1 || Prosperity || Trade goods worth 50 Amber || Settler&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Scale.png|25px]] Rolling in Wealth 2 || Prosperity || Trade goods worth 200 Amber || Settler&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Scale.png|25px]] Rolling in Wealth 3 || Prosperity || Trade goods worth 600 Amber || Settler&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Scale.png|25px]] Rolling in Wealth 4 || Prosperity || Trade goods worth 1500 Amber || Settler&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Scale.png|25px]] Rolling in Wealth 5 || Prosperity || Trade goods worth 3000 Amber || Settler&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Scale.png|25px]] Rolling in Wealth 6 || Prosperity || Trade goods worth 5000 Amber || Settler&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Fast.png|25px]] Rushed Delivery 1 || Prosperity || Complete 5 Timed Orders || Settler&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Fast.png|25px]] Rushed Delivery 2 || Prosperity || Complete 15 Timed Orders || Settler&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Fast.png|25px]] Rushed Delivery 3 || Prosperity || Complete 30 Timed Orders || Settler&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Fast.png|25px]] Rushed Delivery 4 || Prosperity || Complete 50 Timed Orders || Settler&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Fast.png|25px]] Rushed Delivery 5 || Prosperity || Complete 80 Timed Orders || Settler&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Fast.png|25px]] Rushed Delivery 6 || Prosperity || Complete 120 Timed Orders || Settler&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Trade Routes.png|25px]] Trade Baron || Prosperity || Win a game after completing 20 Trade Routes || Settler&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Horseshoe.png|25px]] Trade Connections || Prosperity || Win a game with 400 Amber in your storage || Settler&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Stars.png|25px]] Victory Through Prosperity || Prosperity || Earn 14 Reputation Points through Resolve in a single game || Settler&lt;br /&gt;
|-&lt;br /&gt;
| [[File:SmallFlag.png|25px]] Victory Through Resolve || Prosperity || Win a game with at least 5 Reputation Points gained through Resolve || Settler&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Erunaraina</name></author>
	</entry>
	<entry>
		<id>https://wiki.hoodedhorse.com/Against_the_Storm/index.php?title=The_Forest&amp;diff=2000</id>
		<title>The Forest</title>
		<link rel="alternate" type="text/html" href="https://wiki.hoodedhorse.com/Against_the_Storm/index.php?title=The_Forest&amp;diff=2000"/>
		<updated>2023-03-01T22:41:29Z</updated>

		<summary type="html">&lt;p&gt;Erunaraina: Woodcutting&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;All settlements are constructed in the Forest, which is made up of Trees and Glades.&lt;br /&gt;
&lt;br /&gt;
== Hostility ==&lt;br /&gt;
Hostility is a measure of how wary the forest is of the settlement. It always starts at 0. Each Hostility level above 0 will decrease Global Resolve by 2 (6 during storms) and may activate a negative Forest Mystery.&lt;br /&gt;
All hostility modifiers scale with difficulty other than those from Hearths, Impatience, and Glade Events.&lt;br /&gt;
&lt;br /&gt;
Hostility is increased by the following:&lt;br /&gt;
* 15 per year after the first&lt;br /&gt;
* 5 per small glade&lt;br /&gt;
* 10 per dangerous or forbidden glade&lt;br /&gt;
* 2 per villager&lt;br /&gt;
* 8 per woodcutter&lt;br /&gt;
&lt;br /&gt;
Hostility is decreased by the following which do not scale with difficulty:&lt;br /&gt;
* 30 per lit Hearth&lt;br /&gt;
* 15 per Queen&#039;s Impatience&lt;br /&gt;
&lt;br /&gt;
Hostility can also be affected by Glade Events, Sacrifice, and Perks.&lt;br /&gt;
&lt;br /&gt;
== Trees ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Main article: [[Woodcutting]]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Trees can be harvested by Woodcutters&#039; Camps to provide Wood. They may also grant additional resources depending on the [[World Map#Biome | Biome]].&lt;br /&gt;
&lt;br /&gt;
You can set what chopping behavior you want each Woodcutters&#039; Camp to use.  You can also set a Default Woodcutters&#039; Camp Mode from the Gameplay Settings.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Woodcutters&#039; Camp Modes&#039;&#039;&#039;&lt;br /&gt;
* Fell All Trees&lt;br /&gt;
* Avoid Glades&lt;br /&gt;
* Avoid Glades (except marked)&lt;br /&gt;
* Only Marked Trees&lt;br /&gt;
* Only Marked Trees &amp;amp; Avoid Glades&lt;br /&gt;
&lt;br /&gt;
Usually (unless you are using Fell All Trees or Avoid Glades) you must mark which trees you would like to Woodcutters&#039; camps to fell.  You can click the green axe icon with the plus sign to the right of the building menus at the bottom of the screen - or use the hotkey (defaults to [F]) - to begin marking trees with a 3-tree width painting tool.  Marked trees which are in range of a Woodcutters&#039; Camp are highlighted in yellow, marked trees which are out of range are highlighted in grey.  If you need to unmark trees, you can click the green axe icon with the minus sign - or use the hotkey (defaults to [G]) - to begin unmarking trees with a similar 3-tree width painting tool.  If you hold the [Shift] key while using the marking or unmarking paint tool, the width of the tool decreases to a single tree - allowing you to be very precise.  If you hold the [Ctrl] key while using the marking tool, you cannot mark trees which would open [[#Glades | Glades]].  You can use both [Shift] and [Ctrl] at the same time.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Tree !! Biome !! Additional resources&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Coppervein Tree&#039;&#039;&#039; &lt;br /&gt;
| Scarlet Orchard &lt;br /&gt;
| [[File:Wood.png|25px]] Wood (60%)&amp;lt;br&amp;gt;[[File:CopperOre.png|25px]] Copper Ore (10%)&amp;lt;br&amp;gt;[[File:Resin.png|25px]] Resin (5%)&amp;lt;br&amp;gt;[[File:PlantFiber.png|25px]] Plant Fiber (5%)&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Lush Tree&#039;&#039;&#039; &lt;br /&gt;
| Royal Woodlands &lt;br /&gt;
| [[File:Wood.png|25px]] Wood (100%)&amp;lt;br&amp;gt;[[File:Resin.png|25px]] Resin (15%)&amp;lt;br&amp;gt;[[File:PlantFiber.png|25px]] Plant Fiber (10%)&amp;lt;br&amp;gt;[[File:Eggs.png|25px]] Eggs (5%)&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Mushwood Tree&#039;&#039;&#039; &lt;br /&gt;
| The Marshlands &lt;br /&gt;
| [[File:Mushrooms.png|25px]] Mushrooms (15%)&amp;lt;br&amp;gt;[[File:Leather.png|25px]] Leather (5%)&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Dying Tree&#039;&#039;&#039;&lt;br /&gt;
| Cursed Royal Woodlands&lt;br /&gt;
| [[File:Wood.png|25px]] Wood (60%)&amp;lt;br&amp;gt;[[File:Insects.png|25px]] Insects (10%)&amp;lt;br&amp;gt;[[File:PlantFiber.png|25px]] Plant Fiber (10%)&amp;lt;br&amp;gt;[[File:Roots.png|25px]] Roots (10%)&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Crimsonreach Tree&#039;&#039;&#039; &lt;br /&gt;
| Coral Forest &lt;br /&gt;
| [[File:Stone.png|25px]] Stone (40%)&amp;lt;br&amp;gt;[[File:Incense.png|25px]] Incense (20%)&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Musselsprout Tree&#039;&#039;&#039; &lt;br /&gt;
| Coral Forest &lt;br /&gt;
| [[File:Meat.png|25px]] Meat (40%)&amp;lt;br&amp;gt;[[File:CrystalizedDew.png|25px]] Crystalized Dew (20%)&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Plantleaf Tree&#039;&#039;&#039; &lt;br /&gt;
| Coral Forest &lt;br /&gt;
| [[File:Resin.png|25px]] Resin (30%)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Resource Deposits ==&lt;br /&gt;
Resource deposits are spots that allow villagers to gather resources. Each deposit can have its own priority set, when it is preferred to be harvested more or less often than other deposits.&lt;br /&gt;
&lt;br /&gt;
Resource deposits come in two sizes. With the exception of the tutorial, big resource deposits can only be found inside Dangerous Glades and Forbidden Glades.&lt;br /&gt;
&lt;br /&gt;
Each deposit has a number of Charges, representing the amount of times it can be harvested. Small resource deposits can be harvested &#039;&#039;&#039;15&#039;&#039;&#039; times if they provide raw food and &#039;&#039;&#039;20&#039;&#039;&#039; times if they provide raw crafting materials. Large resource deposits can be harvested &#039;&#039;&#039;60&#039;&#039;&#039; times and only by not-small camps. The number can be increased by certain Smoldering City upgrades.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Deposit !! Guaranteed resources !! Possible resources !! Gathered by !! Biome !! Description&lt;br /&gt;
|-&lt;br /&gt;
| [[File:DebugNode SwampWheatBig icon.png|50px]] Swamp Wheat Field (big)&lt;br /&gt;
| rowspan=2 | [[File:Grain.png|30px]] Grain&lt;br /&gt;
| [[File:PlantFiber.png|25px]] Plant Fiber (100%)&amp;lt;br&amp;gt;[[File:PlantFiber.png|25px]] Plant Fiber (20%)&lt;br /&gt;
| rowspan=2 | [[File:Forager&#039;s Camp icon.png|25px]] Foragers&#039; Camp&lt;br /&gt;
| rowspan=2 | Scarlet Orchard&amp;lt;br&amp;gt;The Marshlands&lt;br /&gt;
| rowspan=2 | &#039;&#039;A plant species at home in the swamp.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:DebugNode SwampWheatSmall icon.png|50px]] Swamp Wheat Field (small)&lt;br /&gt;
| [[File:PlantFiber.png|25px]] Plant Fiber (20%)&lt;br /&gt;
|-&lt;br /&gt;
| [[File:DebugNode RootsBig icon.png|50px]] Root Deposit (big)&lt;br /&gt;
| rowspan=2 | [[File:Roots.png|30px]] Roots&lt;br /&gt;
| [[File:Herbs.png|25px]] Herbs (30%)&amp;lt;br&amp;gt;[[File:Resin.png|25px]] Resin (30%)&lt;br /&gt;
| rowspan=2 | [[File:Forager&#039;s Camp icon.png|25px]] Foragers&#039; Camp&lt;br /&gt;
| rowspan=2 | Royal Woodlands&amp;lt;br&amp;gt;Scarlet Orchard&lt;br /&gt;
| rowspan=2 | &#039;&#039;A tangled net of living vines.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:DebugNode RootsSmall icon.png|50px]] Root Deposit (small)&lt;br /&gt;
| [[File:Herbs.png|25px]] Herbs (20%)&lt;br /&gt;
|-&lt;br /&gt;
| [[File:DebugNode MossBroccoliBig icon.png|50px]] Moss Broccoli Patch (big)&lt;br /&gt;
| rowspan=2 | [[File:Vegetables.png|30px]] Vegetables&lt;br /&gt;
| [[File:Insects.png|25px]] Insects (40%)&amp;lt;br&amp;gt;[[File:Roots.png|25px]] Roots (20%)&lt;br /&gt;
| rowspan=2 | [[File:Forager&#039;s Camp icon.png|25px]] Foragers&#039; Camp&lt;br /&gt;
| rowspan=2 | Coral Forest&amp;lt;br&amp;gt;Royal Woodlands&amp;lt;br&amp;gt;Cursed Royal Woodlands&lt;br /&gt;
| rowspan=2 | &#039;&#039;An edible and tasty type of moss.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:DebugNode MossBroccoliSmall icon.png|50px]] Moss Broccoli Patch (small)&lt;br /&gt;
| [[File:Insects.png|25px]] Insects (30%)&lt;br /&gt;
|-&lt;br /&gt;
| [[File:DebugNode FlaxBig icon.png|50px]] Flax Field (big)&lt;br /&gt;
| rowspan=2 | [[File:PlantFiber.png|30px]] Plant Fiber&lt;br /&gt;
| [[File:Clay.png|25px]] Clay (20%)&amp;lt;br&amp;gt;[[File:Insects.png|25px]] Insects (20%)&lt;br /&gt;
| rowspan=2 | [[File:Harvester Camp icon.png|25px]] Harvesters&#039; Camp&lt;br /&gt;
| rowspan=2 | Royal Woodlands&amp;lt;br&amp;gt;Cursed Royal Woodlands&lt;br /&gt;
| rowspan=2 | &#039;&#039;Resilient plants perfect for cloth-making.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:DebugNode FlaxSmall icon.png|50px]] Flax Field (small)&lt;br /&gt;
| [[File:Clay.png|25px]] Clay (20%)&amp;lt;br&amp;gt;[[File:Insects.png|25px]] Insects (20%)&lt;br /&gt;
|-&lt;br /&gt;
| [[File:DebugNode ReedBig icon.png|50px]] Reed Field (big)&lt;br /&gt;
| rowspan=2 | [[File:Reeds.png|30px]] Reed&lt;br /&gt;
| [[File:Clay.png|25px]] Clay (40%)&amp;lt;br&amp;gt;[[File:Roots.png|25px]] Roots (40%)&lt;br /&gt;
| rowspan=2 | [[File:Harvester Camp icon.png|25px]] Harvesters&#039; Camp&lt;br /&gt;
| rowspan=2 | Coral Forest&amp;lt;br&amp;gt;Scarlet Orchard&lt;br /&gt;
| rowspan=2 | &#039;&#039;A very common plant, it thrives thanks to the magical rain.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:DebugNode ReedSmall icon.png|50px]] Reed Field (small)&lt;br /&gt;
| [[File:Clay.png|25px]] Clay (20%)&amp;lt;br&amp;gt;[[File:Roots.png|25px]] Roots (20%)&lt;br /&gt;
|-&lt;br /&gt;
| [[File:DebugNode DewberryBushBig icon.png|50px]] Dewberry Bush (big)&lt;br /&gt;
| rowspan=2 | [[File:Berries.png|30px]] Berries&lt;br /&gt;
| [[File:Berries.png|25px]] Berries (80%)&lt;br /&gt;
| rowspan=2 | [[File:Herbalist&#039;s Camp icon.png|25px]] Herbalists&#039; Camp&lt;br /&gt;
| rowspan=2 | Royal Woodlands&amp;lt;br&amp;gt;Scarlet Orchard&lt;br /&gt;
| rowspan=2 | &#039;&#039;Fresh and sweet berries infused by the Rain.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:DebugNode DewberryBushSmall icon.png|50px]] Dewberry Bush (small)&lt;br /&gt;
| [[File:Berries.png|25px]] Berries (20%)&lt;br /&gt;
|-&lt;br /&gt;
| [[File:DebugNode HerbsBig icon.png|50px]] Herb Deposit (big)&lt;br /&gt;
| rowspan=2 | [[File:Herbs.png|30px]] Herbs&lt;br /&gt;
| [[File:Berries.png|25px]] Berries (40%)&amp;lt;br&amp;gt;[[File:PlantFiber.png|25px]] Plant Fiber (20%)&lt;br /&gt;
| rowspan=2 | [[File:Herbalist&#039;s Camp icon.png|25px]] Herbalists&#039; Camp&lt;br /&gt;
| rowspan=2 | Coral Forest&amp;lt;br&amp;gt;Scarlet Orchard&amp;lt;br&amp;gt;Cursed Royal Woodlands&lt;br /&gt;
| rowspan=2 | &#039;&#039;A dense shrub full of many useful plant species.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:DebugNode HerbsSmall icon.png|50px]] Herb Deposit (small)&lt;br /&gt;
| [[File:Berries.png|25px]] Berries (20%)&lt;br /&gt;
|-&lt;br /&gt;
| [[File:DebugNode MushroomBig icon.png|50px]] Bleeding Tooth Mushroom (big)&lt;br /&gt;
| rowspan=2 | [[File:Mushrooms.png|30px]] Mushrooms&lt;br /&gt;
| [[File:Insects.png|25px]] Insects (40%)&lt;br /&gt;
| rowspan=2 | [[File:Herbalist&#039;s Camp icon.png|25px]] Herbalists&#039; Camp&lt;br /&gt;
| rowspan=2 | Royal Woodlands&amp;lt;br&amp;gt;The Marshlands&amp;lt;br&amp;gt;Cursed Royal Woodlands&lt;br /&gt;
| rowspan=2 | &#039;&#039;A resilient species that grows on marshy soil.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:DebugNode MushroomSmall icon.png|50px]] Bleeding Tooth Mushroom (small)&lt;br /&gt;
| [[File:Insects.png|25px]] Insects (20%)&lt;br /&gt;
|-&lt;br /&gt;
| [[File:DebugNode MarshlandsMushroomBig icon.png|50px]] Grasscap Mushroom (big)&lt;br /&gt;
| rowspan=2 | [[File:Mushrooms.png|30px]] Mushrooms&lt;br /&gt;
| [[File:Insects.png|25px]] Insects (40%)&lt;br /&gt;
| rowspan=2 | [[File:Herbalist&#039;s Camp icon.png|25px]] Herbalists&#039; Camp&lt;br /&gt;
| rowspan=2 | Royal Woodlands&amp;lt;br&amp;gt;The Marshlands&amp;lt;br&amp;gt;Cursed Royal Woodlands&lt;br /&gt;
| rowspan=2 | &#039;&#039;A resilient species that grows on marshy soil.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:DebugNode_MarshlandsMushroomSmall_icon.png|50px]] Grasscap Mushroom (small)&lt;br /&gt;
| [[File:Insects.png|25px]] Insects (20%)&lt;br /&gt;
|-&lt;br /&gt;
| [[File:DebugNode ClayBig icon.png|50px]] Clay Deposit (big)&lt;br /&gt;
| rowspan=2 | [[File:Clay.png|30px]] Clay&lt;br /&gt;
| [[File:CopperOre.png|25px]] Copper Ore (40%)&amp;lt;br&amp;gt;[[File:Roots.png|25px]] Roots (30%)&lt;br /&gt;
| rowspan=2 | [[File:Stonecutter&#039;s Camp icon.png|25px]] Stonecutters&#039; Camp&lt;br /&gt;
| rowspan=2 | Royal Woodlands&amp;lt;br&amp;gt;Cursed Royal Woodlands&lt;br /&gt;
| rowspan=2 | &#039;&#039;Soil infused with the essence of the rain.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:DebugNode ClaySmall icon.png|50px]] Clay Deposit (small)&lt;br /&gt;
| [[File:CopperOre.png|25px]] Copper Ore (25%)&amp;lt;br&amp;gt;[[File:Roots.png|25px]] Roots (20%)&lt;br /&gt;
|-&lt;br /&gt;
| [[File:DebugNode SeaMarrowBig icon.png|50px]] Sea Marrow Deposit (big)&lt;br /&gt;
| [[File:SeaMarrow.png|30px]] Sea Marrow&lt;br /&gt;
| [[File:SeaMarrow.png|25px]] Sea Marrow (100%)&amp;lt;br&amp;gt;[[File:Stone.png|25px]] Stone (50%)&amp;lt;br&amp;gt;[[File:AncientTablet.png|25px]] Ancient Tablet (1%)&lt;br /&gt;
| rowspan=2 | [[File:Stonecutter&#039;s Camp icon.png|25px]] Stonecutters&#039; Camp&lt;br /&gt;
| rowspan=2 | Royal Woodlands&amp;lt;br&amp;gt;Scarlet Orchard&amp;lt;br&amp;gt;Cursed Royal Woodlands&lt;br /&gt;
| rowspan=2 | &#039;&#039;Ancient fossils rich in resources.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:DebugNode SeaMarrowSmall icon.png|50px]] Sea Marrow Deposit (small)&lt;br /&gt;
| [[File:SeaMarrow.png|30px]] Sea Marrow&lt;br /&gt;
| [[File:SeaMarrow.png|25px]] Sea Marrow (80%)&amp;lt;br&amp;gt;[[File:Stone.png|25px]] Stone (40%)&lt;br /&gt;
|-&lt;br /&gt;
| [[File:DebugNode StoneBig icon.png|50px]] Stone Deposit (big)&lt;br /&gt;
| rowspan=2 | [[File:Stone.png|30px]] Stone&lt;br /&gt;
| [[File:Insects.png|25px]] Insects (30%)&amp;lt;br&amp;gt;[[File:Roots.png|25px]] Roots (30%)&amp;lt;br&amp;gt;[[File:CopperOre.png|25px]] Copper Ore (10%)&lt;br /&gt;
| rowspan=2 | [[File:Stonecutter&#039;s Camp icon.png|25px]] Stonecutters&#039; Camp&lt;br /&gt;
| rowspan=2 | Coral Forest&amp;lt;br&amp;gt;Scarlet Orchard&amp;lt;br&amp;gt;The Marshlands&lt;br /&gt;
| rowspan=2 | &#039;&#039;Stones weathered by the everlasting rain.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:DebugNode StoneSmall icon.png|50px]] Stone Deposit (small)&lt;br /&gt;
| [[File:Insects.png|25px]] Insects (20%)&amp;lt;br&amp;gt;[[File:Roots.png|25px]] Roots (20%)&lt;br /&gt;
|-&lt;br /&gt;
| [[File:DebugNode StormbirdNestBig icon.png|50px]] Stormbird Nest (big)&lt;br /&gt;
| rowspan=2 | [[File:Eggs.png|30px]] Eggs&lt;br /&gt;
| [[File:Meat.png|25px]] Meat (40%)&lt;br /&gt;
| rowspan=2 | &amp;lt;br&amp;gt;[[File:Trapper&#039;s Camp icon.png|25px]] Trappers&#039; Camp&lt;br /&gt;
| rowspan=2 | Royal Woodlands&amp;lt;br&amp;gt;Scarlet Orchard&amp;lt;br&amp;gt;The Marshlands&lt;br /&gt;
| rowspan=2 | &#039;&#039;An abandoned nest. Let&#039;s hope the owner doesn&#039;t come back...&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:DebugNode StormbirdNestSmall icon.png|50px]] Stormbird Nest (small)&lt;br /&gt;
| [[File:Meat.png|25px]] Meat (20%)&lt;br /&gt;
|-&lt;br /&gt;
| [[File:DebugNode SnakeNestBig icon.png|50px]] Snake Nest (big)&lt;br /&gt;
| rowspan=2 | [[File:Eggs.png|30px]] Eggs&lt;br /&gt;
| [[File:Leather.png|25px]] Leather (40%)&amp;lt;br&amp;gt;[[File:Meat.png|25px]] Meat (20%)&lt;br /&gt;
| rowspan=2 | &amp;lt;br&amp;gt;[[File:Trapper&#039;s Camp icon.png|25px]] Trappers&#039; Camp&lt;br /&gt;
| rowspan=2 | Coral Forest&amp;lt;br&amp;gt;Royal Woodlands&amp;lt;br&amp;gt;Scarlet Orchard&amp;lt;br&amp;gt;The Marshlands&lt;br /&gt;
| rowspan=2 | &#039;&#039;An abandoned nest. Let&#039;s hope the owner doesn&#039;t come back...&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:DebugNode SnakeNestSmall icon.png|50px]] Snake Nest (small)&lt;br /&gt;
| [[File:Leather.png|25px]] Leather (20%)&lt;br /&gt;
|-&lt;br /&gt;
| [[File:DebugNode WormtongueNestBig icon.png|50px]] Wormtongue Nest (big)&lt;br /&gt;
| rowspan=2 | [[File:Insects.png|30px]] Insects&lt;br /&gt;
| [[File:Insects.png|25px]] Insects (60%)&lt;br /&gt;
| rowspan=2 | &amp;lt;br&amp;gt;[[File:Trapper&#039;s Camp icon.png|25px]] Trappers&#039; Camp&lt;br /&gt;
| rowspan=2 | Coral Forest&amp;lt;br&amp;gt;Cursed Royal Woodlands&lt;br /&gt;
| rowspan=2 | &#039;&#039;A nest full of tasty Wormtongues.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:DebugNode WormtongueNestSmall icon.png|50px]] Wormtongue Nest (small)&lt;br /&gt;
| [[File:Insects.png|25px]] Insects (20%)&lt;br /&gt;
|-&lt;br /&gt;
| [[File:DebugNode SnailBroodmotherBig icon.png|50px]] Slickshell Broodmother (big)&lt;br /&gt;
| rowspan=2 | [[File:Meat.png|30px]] Meat&lt;br /&gt;
| [[File:Leather.png|25px]] Leather (100%)&lt;br /&gt;
| rowspan=2 | [[File:Trapper&#039;s Camp icon.png|25px]] Trappers&#039; Camp&lt;br /&gt;
| rowspan=2 | Royal Woodlands&amp;lt;br&amp;gt;The Marshlands&amp;lt;br&amp;gt;Coral Forest&lt;br /&gt;
| rowspan=2 | &#039;&#039;Small Slickshells are crawling out of the openings in the broodmother&#039;s shell. It&#039;s easy to collect them.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:DebugNode SnailBroodmotherSmall icon.png|50px]] Slickshell Broodmother (small)&lt;br /&gt;
| [[File:Leather.png|25px]] Leather (20%)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Glades ==&lt;br /&gt;
Glades are empty areas of the Forest that are shrouded until they are first reached by clearing trees. They may contain resources, treasures, fertile soil, ruined buildings, and more.&lt;br /&gt;
&lt;br /&gt;
To reach a Glade faster, trees can be marked and unmarked for harvest via the axe icon on the bottom bar, ensuring they will be cut before other trees. Marked trees will glow golden if inside the area of a Woodcutters&#039; Camp and white if outside one.&lt;br /&gt;
&lt;br /&gt;
The best rewards come from Dangerous Glades and especially Forbidden Glades (both marked with a skull icon), but they always contain at least one dangerous Glade Event, which requires delivering certain goods or completing a challenge.&lt;br /&gt;
&lt;br /&gt;
=== Glade Events ===&lt;br /&gt;
&#039;&#039;Main article: [[Glade Events]]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Glade Events are objects found in the forest, like abandoned caches, survivor camps, ruins, wild beasts, etc. Some of them are positive, offering goods or new villagers for small resource investments. Others are dangerous, forcing you to act quickly to avoid negative consequences (but also giving you generous rewards for solving them).&lt;br /&gt;
&lt;br /&gt;
Once you select a Glade Event, the Event Panel will show up. There, you will find a few different sections: effects, worker slots, requirements, and rewards. The effect section shows you the possible negative consequences of the Event, and how much time you have before they occur. To solve an Event, you need to assign workers to it, select one of two reward options, and select &amp;quot;investigate&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
Some events simply require you to deliver goods, others have something called a Working Effect. Working Effects are special conditions that activate once you give the order to investigate an Event (like a Resolve penalty, a slow debuff, etc.). Your goal is to survive these conditions for a set amount of time. After an Event is solved, the workers will bring back the rewards to your Storage, and no negative consequence will trigger.&lt;br /&gt;
&lt;br /&gt;
=== Ruins ===&lt;br /&gt;
Ruins are ruined versions of non-essential buildings that may sometimes be encountered in Glades. For a certain amount of resources they can be either rebuilt, giving a fully functional building, or salvaged, giving a random reward of resources.&lt;/div&gt;</summary>
		<author><name>Erunaraina</name></author>
	</entry>
	<entry>
		<id>https://wiki.hoodedhorse.com/Against_the_Storm/index.php?title=World_Map&amp;diff=1999</id>
		<title>World Map</title>
		<link rel="alternate" type="text/html" href="https://wiki.hoodedhorse.com/Against_the_Storm/index.php?title=World_Map&amp;diff=1999"/>
		<updated>2023-03-01T22:15:33Z</updated>

		<summary type="html">&lt;p&gt;Erunaraina: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The World Map is filled with things waiting to be discovered. Every point of interest on the map is marked with a &#039;?&#039; symbol, and may turn out to be either a [[Modifier]] or a Treasure Chest. Both are very rewarding.&lt;br /&gt;
&lt;br /&gt;
Modifiers are special types of objects that change the rules of the game (for example: by allowing you to move every building in your settlement, or by blocking your ability to trade). To take on a Modifier, simply settle on a map tile adjacent to it. After winning a game near it, the Modifier will disappear, and you will be rewarded with additional [[Resources#Citadel Resources | Citadel Resources]].&lt;br /&gt;
&lt;br /&gt;
Treasure Chests, on the other hand, don&#039;t require you to settle near them to claim their contents. Once you discover a chest, simply select it on the World Map to open it. A chest must be within your Embark Range to be collected.&lt;br /&gt;
&lt;br /&gt;
Every 12 years there is a Blightstorm that will reset the world map.&lt;br /&gt;
&lt;br /&gt;
== Biomes ==&lt;br /&gt;
Biomes determine what resources will be available for a settlement. In addition each biome has one or more unique effects.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Biome !! Effect !! Tree resources !! Resource deposits !! width=50% | Description&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:purple;&amp;quot;&amp;gt;&#039;&#039;&#039;Coral Forest&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
| Each type of tree has has distinct bonus resources&amp;lt;br&amp;gt;+5% Chance for bonus yield per Hostility level&lt;br /&gt;
| [[File:Wood.png|25px]] Wood&amp;lt;br&amp;gt;[[File:CrystalizedDew.png|25px]] Crystalized Dew&amp;lt;br&amp;gt;[[File:Incense.png|25px]] Incense&amp;lt;br&amp;gt;[[File:Meat.png|25px]] Meat&amp;lt;br&amp;gt;[[File:PlantFiber.png|25px]] Plant Fiber&amp;lt;br&amp;gt;[[File:Stone.png|25px]] Stone&lt;br /&gt;
| [[File:Coal.png|25px]] Coal&amp;lt;br&amp;gt;[[File:Eggs.png|25px]] Eggs&amp;lt;br&amp;gt;[[File:Herbs.png|25px]] Herbs&amp;lt;br&amp;gt;[[File:Insects.png|25px]] Insects&amp;lt;br&amp;gt;[[File:Reeds.png|25px]] Reed&amp;lt;br&amp;gt;[[File:Roots.png|25px]] Roots&amp;lt;br&amp;gt;[[File:Stone.png|25px]] Stone&amp;lt;br&amp;gt;[[File:Vegetables.png|25px]] Vegetables&lt;br /&gt;
| &#039;&#039;The true source of the Coral growth is unknown. Contrary to common belief, it doesn&#039;t usually appear in flooded regions. The unique influence of the Coral mutates trees into distinctive strands that offer various resources.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;Royal Woodlands&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
| Trees give more Wood&lt;br /&gt;
| [[File:Wood.png|25px]] Wood&amp;lt;br&amp;gt;[[File:Eggs.png|25px]] Eggs&amp;lt;br&amp;gt;[[File:PlantFiber.png|25px]] Plant Fiber&amp;lt;br&amp;gt;[[File:Resin.png|25px]] Resin&lt;br /&gt;
| [[File:Berries.png|25px]] Berries&amp;lt;br&amp;gt;[[File:Clay.png|25px]] Clay&amp;lt;br&amp;gt;[[File:Eggs.png|25px]] Eggs&amp;lt;br&amp;gt;[[File:Insects.png|25px]] Insects&amp;lt;br&amp;gt;[[File:Meat.png|25px]] Meat&amp;lt;br&amp;gt;[[File:Mushrooms.png|25px]] Mushrooms&amp;lt;br&amp;gt;[[File:PlantFiber.png|25px]] Plant Fiber&amp;lt;br&amp;gt;[[File:Roots.png|25px]] Roots&amp;lt;br&amp;gt;[[File:SeaMarrow.png|25px]] Sea Marrow&amp;lt;br&amp;gt;[[File:Vegetables.png|25px]] Vegetables&lt;br /&gt;
| &#039;&#039;The Queen&#039;s forests were once part of the Smoldering City, but the Blightstorm reclaimed this land. The Royal Woodlands are rich in Roots, Moss Broccoli, Grasscap Mushrooms, and Flax with a decent amount of Dewberries and Clay. The ground is fertile and soft, and that makes it perfect for farming.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:brown;&amp;quot;&amp;gt;&#039;&#039;&#039;Scarlet Orchard&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
| Start with 2 random perks&lt;br /&gt;
| [[File:Wood.png|25px]] Wood&amp;lt;br&amp;gt;[[File:CopperOre.png|25px]] Copper Ore&amp;lt;br&amp;gt;[[File:PlantFiber.png|25px]] Plant Fiber&amp;lt;br&amp;gt;[[File:Resin.png|25px]] Resin&lt;br /&gt;
| [[File:Berries.png|25px]] Berries&amp;lt;br&amp;gt;[[File:CopperOre.png|25px]] Copper Ore&amp;lt;br&amp;gt;[[File:Eggs.png|25px]] Eggs&amp;lt;br&amp;gt;[[File:Grain.png|25px]] Grain&amp;lt;br&amp;gt;[[File:Herbs.png|25px]] Herbs&amp;lt;br&amp;gt;[[File:Reeds.png|25px]] Reed&amp;lt;br&amp;gt;[[File:Roots.png|25px]] Roots&amp;lt;br&amp;gt;[[File:SeaMarrow.png|25px]] Sea Marrow&amp;lt;br&amp;gt;[[File:Stone.png|25px]] Stone&lt;br /&gt;
| &#039;&#039;A beautiful yet dangerous land that is colored in a strange shade of crimson. It&#039;s called the Herb Garden of the Kingdom due to the abundance of Herbs, Berries, and Roots.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:blue;&amp;quot;&amp;gt;&#039;&#039;&#039;The Marshlands&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
| +10% Gathering Camp Speed for every 2 workers&amp;lt;br&amp;gt;Giant resource deposits can be found in Forbidden Glades&lt;br /&gt;
| [[File:Wood.png|25px]] Wood&amp;lt;br&amp;gt;[[File:Leather.png|25px]] Leather&amp;lt;br&amp;gt;[[File:Mushrooms.png|25px]] Mushrooms&lt;br /&gt;
| [[File:Clay.png|25px]] Clay&amp;lt;br&amp;gt;[[File:Coal.png|25px]] Coal&amp;lt;br&amp;gt;[[File:CopperOre.png|25px]] Copper Ore&amp;lt;br&amp;gt;[[File:Eggs.png|25px]] Eggs&amp;lt;br&amp;gt;[[File:Grain.png|25px]] Grain&amp;lt;br&amp;gt;[[File:Insects.png|25px]] Insects&amp;lt;br&amp;gt;[[File:Meat.png|25px]] Meat&amp;lt;br&amp;gt;[[File:Mushrooms.png|25px]] Mushrooms&amp;lt;br&amp;gt;[[File:Roots.png|25px]] Roots&amp;lt;br&amp;gt;[[File:Stone.png|25px]] Stone&lt;br /&gt;
| &#039;&#039;A harsh and cold land that is claimed by different extremely resilient species of fungi. The ground is very hard and rocky and that makes it difficult to farm. It&#039;s famous for its abundant fauna and insects.&#039;&#039;&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Erunaraina</name></author>
	</entry>
	<entry>
		<id>https://wiki.hoodedhorse.com/Against_the_Storm/index.php?title=Smoldering_City&amp;diff=1998</id>
		<title>Smoldering City</title>
		<link rel="alternate" type="text/html" href="https://wiki.hoodedhorse.com/Against_the_Storm/index.php?title=Smoldering_City&amp;diff=1998"/>
		<updated>2023-03-01T22:14:20Z</updated>

		<summary type="html">&lt;p&gt;Erunaraina: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= Smoldering City =&lt;br /&gt;
&lt;br /&gt;
The world is plagued by the [[Blightstorm]] - a vile cycle of destruction ravaging everything in its path.  The only safehaven is the &#039;&#039;&#039;Smoldering City&#039;&#039;&#039; where the mysterious [[Scorched Queen]] reins.  As a [[Viceroy]] of the crown, your goal is to help rebuild the Smoldering City.&lt;br /&gt;
&lt;br /&gt;
== Upgrades ==&lt;br /&gt;
&lt;br /&gt;
The Scorched Queen has decided that the Smoldering City requires 7 new great work projects: the Obsidian Archives, the Monastery of the Vigilant Flame, the Pioneers&#039; Gate, the First Dawn Headquarters, the Dim Square, the Brass Forge, and the Vanguard Spire.&lt;br /&gt;
&lt;br /&gt;
From the Upgrades tab of the Smoldering City, you can spend [[Resources#Citadel Resources | Citadel Resources]] - such as [[File:Icon MetaResource FoodStockpiles.png|16px]] Food Stockpiles, [[File:Icon MetaResource Artifact.png|16px]] Artifacts, and [[File:Icon MetaResource Machinery.png|16px]] Machinery - to construct and upgrade these great works.  Each great work improves your Settlements&#039; chances for survival in a particular way, and certain upgrade levels will unlock new game features.&lt;br /&gt;
&lt;br /&gt;
Each level of these great works grants:&lt;br /&gt;
* &#039;&#039;&#039;Obsidian Archives&#039;&#039;&#039; - Queen&#039;s Patience: -2% to the speed at which the Queen&#039;s Impatience grows per upgrade level (max. -34%)&lt;br /&gt;
* &#039;&#039;&#039;Monastery of the Vigilant Flame&#039;&#039;&#039; - Everlasting Flames: +2% to burning duration for all fuels burned in the Hearth per upgrade level (max. +18%)&lt;br /&gt;
* &#039;&#039;&#039;Pioneers&#039; Gate&#039;&#039;&#039; - Villager Speed Increase: +2% increase to Villager walking speed per upgrade level (max. +20%)&lt;br /&gt;
* &#039;&#039;&#039;First Dawn Headquarters&#039;&#039;&#039; - Unforeseen Riches: +1% boost to the chance of obtaining bonus production yields per upgrade level (max. +10%)&lt;br /&gt;
* &#039;&#039;&#039;Dim Square&#039;&#039;&#039; - Quicker Trader Arrival: +3% bonus to trader arrival speed per upgrade level (max. +27%)&lt;br /&gt;
* &#039;&#039;&#039;Brass Forge&#039;&#039;&#039; - Production Speed Increase: +2% boost to global production speed per upgrade level (max. +18%)&lt;br /&gt;
* &#039;&#039;&#039;Vanguard Spire&#039;&#039;&#039; - Gathering Technique: +1 available charge to all resource deposits per upgrade level (max. +9)&lt;br /&gt;
&lt;br /&gt;
Other rewards include:&lt;br /&gt;
* &#039;&#039;&#039;Obsidian Archives&#039;&#039;&#039; - increases the Citadel Resource rewards for completing a Settlement, and unlocks many new game features such as Consumption Control, Rainpunk Engines, competitor Viceroys, [[Royal Expeditions]], [[Timed Orders]], [[Training Expeditions]]&lt;br /&gt;
* &#039;&#039;&#039;Monastery of the Vigilant Flame&#039;&#039;&#039; - increases your [[Cornerstone]] pool and reroll chances&lt;br /&gt;
* &#039;&#039;&#039;Pioneers&#039; Gate&#039;&#039;&#039; - increases your Embarkation points, and extends the vision of your Settlements and your Embarkation range&lt;br /&gt;
* &#039;&#039;&#039;First Dawn Headquarters&#039;&#039;&#039; - adds new Embarkation choices and increases your Embarkation points&lt;br /&gt;
* &#039;&#039;&#039;Dim Square&#039;&#039;&#039; - allows and increases the number of [[Trade Routes]], and improves the cost and availability of [[Perks]]/Blueprints from [[Traders]]&lt;br /&gt;
* &#039;&#039;&#039;Brass Forge&#039;&#039;&#039; - allows [[Hearth]] upgrades, and increases worker and building capacities&lt;br /&gt;
* &#039;&#039;&#039;Vanguard Spire&#039;&#039;&#039; - adds race-specific [[Housing]] to your [[Essential Buildings]] and improves your Caravan choices and Newcomers&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Name !! Required Level !! Cost !! Bonus&lt;br /&gt;
|-&lt;br /&gt;
| Obsidian Archive 1 || level 1 || 10 [[File:Icon MetaResource FoodStockpiles.png|32px]] Food Stockpiles || &lt;br /&gt;
|-&lt;br /&gt;
| Obsidian Archive 2 || rowspan=2 | level 2 || 10 [[File:Icon MetaResource FoodStockpiles.png|32px]] Food Stockpiles || &lt;br /&gt;
|-&lt;br /&gt;
| Monastery of the Vigilant Flame 1 || 10 [[File:Icon MetaResource FoodStockpiles.png|32px]] Food Stockpiles || &lt;br /&gt;
|-&lt;br /&gt;
| Pioneers&#039; Gate 1 || rowspan=4 | level 3 || 10 [[File:Icon MetaResource FoodStockpiles.png|32px]] Food Stockpiles || &lt;br /&gt;
|-&lt;br /&gt;
| Obsidian Archive 3 || 18 [[File:Icon MetaResource FoodStockpiles.png|32px]] Food Stockpiles || &lt;br /&gt;
|-&lt;br /&gt;
| Monastery of the Vigilant Flame 2 || 12 [[File:Icon MetaResource FoodStockpiles.png|32px]] Food Stockpiles || &lt;br /&gt;
|-&lt;br /&gt;
| First Dawn Headquarters 1 || 12 [[File:Icon MetaResource FoodStockpiles.png|32px]] Food Stockpiles || &lt;br /&gt;
|-&lt;br /&gt;
| Dim Square 1 || rowspan=4 | level 4 || 24 [[File:Icon MetaResource FoodStockpiles.png|32px]] Food Stockpiles || &lt;br /&gt;
|-&lt;br /&gt;
| Brass Forge 1 || 24 [[File:Icon MetaResource FoodStockpiles.png|32px]] Food Stockpiles || &lt;br /&gt;
|-&lt;br /&gt;
| Obsidian Archive 4 || 24 [[File:Icon MetaResource FoodStockpiles.png|32px]] Food Stockpiles || &lt;br /&gt;
|-&lt;br /&gt;
| First Dawn Headquarters 2 || 24 [[File:Icon MetaResource FoodStockpiles.png|32px]] Food Stockpiles || &lt;br /&gt;
|-&lt;br /&gt;
| Brass Forge 2 || rowspan=5 | level 5 || 30 [[File:Icon MetaResource FoodStockpiles.png|32px]] Food Stockpiles&amp;lt;br&amp;gt;6 [[File:Icon MetaResource Artifact.png|32px]] Artifacts || &lt;br /&gt;
|-&lt;br /&gt;
| Pioneers&#039; Gate 2 || 24 [[File:Icon MetaResource FoodStockpiles.png|32px]] Food Stockpiles || &lt;br /&gt;
|-&lt;br /&gt;
| Obsidian Archive 5 || 30 [[File:Icon MetaResource FoodStockpiles.png|32px]] Food Stockpiles || &lt;br /&gt;
|-&lt;br /&gt;
| Monastery of the Vigilant Flame 3 || 24 [[File:Icon MetaResource FoodStockpiles.png|32px]] Food Stockpiles&amp;lt;br&amp;gt;3 [[File:Icon MetaResource Artifact.png|32px]] Artifacts || &lt;br /&gt;
|-&lt;br /&gt;
| Vanguard Spire 1 || 24 [[File:Icon MetaResource FoodStockpiles.png|32px]] Food Stockpiles&amp;lt;br&amp;gt;3 [[File:Icon MetaResource Machinery.png|32px]] Machinery || &lt;br /&gt;
|-&lt;br /&gt;
| Dim Square 2 || rowspan=6 | level 6 || 36 [[File:Icon MetaResource FoodStockpiles.png|32px]] Food Stockpiles || &lt;br /&gt;
|-&lt;br /&gt;
| Pioneers&#039; Gate 3 || 24 [[File:Icon MetaResource FoodStockpiles.png|32px]] Food Stockpiles || &lt;br /&gt;
|-&lt;br /&gt;
| Obsidian Archive 6 || 36 [[File:Icon MetaResource FoodStockpiles.png|32px]] Food Stockpiles || &lt;br /&gt;
|-&lt;br /&gt;
| Monastery of the Vigilant Flame 4 || 36 [[File:Icon MetaResource FoodStockpiles.png|32px]] Food Stockpiles || &lt;br /&gt;
|-&lt;br /&gt;
| First Dawn Headquarters 3 || 36 [[File:Icon MetaResource FoodStockpiles.png|32px]] Food Stockpiles || &lt;br /&gt;
|-&lt;br /&gt;
| Vanguard Spire 2 || 36 [[File:Icon MetaResource FoodStockpiles.png|32px]] Food Stockpiles&amp;lt;br&amp;gt;6 [[File:Icon MetaResource Machinery.png|32px]] Machinery || &lt;br /&gt;
|-&lt;br /&gt;
| Dim Square 3 || rowspan=5 | level 7 || 36 [[File:Icon MetaResource FoodStockpiles.png|32px]] Food Stockpiles&amp;lt;br&amp;gt;6 [[File:Icon MetaResource Artifact.png|32px]] Artifacts || &lt;br /&gt;
|-&lt;br /&gt;
| Brass Forge 3 || 48 [[File:Icon MetaResource FoodStockpiles.png|32px]] Food Stockpiles&amp;lt;br&amp;gt;6 [[File:Icon MetaResource Machinery.png|32px]] Machinery || &lt;br /&gt;
|-&lt;br /&gt;
| Pioneers&#039; Gate 4 || 36 [[File:Icon MetaResource FoodStockpiles.png|32px]] Food Stockpiles&amp;lt;br&amp;gt;6 [[File:Icon MetaResource Artifact.png|32px]] Artifacts || &lt;br /&gt;
|-&lt;br /&gt;
| Obsidian Archive 7 || 36 [[File:Icon MetaResource FoodStockpiles.png|32px]] Food Stockpiles || &lt;br /&gt;
|-&lt;br /&gt;
| Vanguard Spire 3 || 36 [[File:Icon MetaResource FoodStockpiles.png|32px]] Food Stockpiles&amp;lt;br&amp;gt;6 [[File:Icon MetaResource Machinery.png|32px]] Machinery || &lt;br /&gt;
|-&lt;br /&gt;
| Brass Forge 4 || rowspan=6 | level 8 || 48 [[File:Icon MetaResource FoodStockpiles.png|32px]] Food Stockpiles&amp;lt;br&amp;gt;12 [[File:Icon MetaResource Artifact.png|32px]] Artifacts&amp;lt;br&amp;gt;12 [[File:Icon MetaResource Machinery.png|32px]] Machinery || &lt;br /&gt;
|-&lt;br /&gt;
| Pioneers&#039; Gate 5 || 48 [[File:Icon MetaResource FoodStockpiles.png|32px]] Food Stockpiles&amp;lt;br&amp;gt;12 [[File:Icon MetaResource Artifact.png|32px]] Artifacts || &lt;br /&gt;
|-&lt;br /&gt;
| Obsidian Archive 8 || 48 [[File:Icon MetaResource FoodStockpiles.png|32px]] Food Stockpiles || &lt;br /&gt;
|-&lt;br /&gt;
| Monastery of the Vigilant Flame 5 || 36 [[File:Icon MetaResource FoodStockpiles.png|32px]] Food Stockpiles || &lt;br /&gt;
|-&lt;br /&gt;
| First Dawn Headquarters 4 || 48 [[File:Icon MetaResource FoodStockpiles.png|32px]] Food Stockpiles || &lt;br /&gt;
|-&lt;br /&gt;
| Vanguard Spire 4 || 48 [[File:Icon MetaResource FoodStockpiles.png|32px]] Food Stockpiles&amp;lt;br&amp;gt;12 [[File:Icon MetaResource Machinery.png|32px]] Machinery || &lt;br /&gt;
|-&lt;br /&gt;
| Dim Square 4 || rowspan=5 | level 9 || 60 [[File:Icon MetaResource FoodStockpiles.png|32px]] Food Stockpiles&amp;lt;br&amp;gt;12 [[File:Icon MetaResource Artifact.png|32px]] Artifacts || &lt;br /&gt;
|-&lt;br /&gt;
| Pioneers&#039; Gate 6 || 60 [[File:Icon MetaResource FoodStockpiles.png|32px]] Food Stockpiles&amp;lt;br&amp;gt;12 [[File:Icon MetaResource Machinery.png|32px]] Machinery || &lt;br /&gt;
|-&lt;br /&gt;
| Obsidian Archive 9 || 60 [[File:Icon MetaResource FoodStockpiles.png|32px]] Food Stockpiles&amp;lt;br&amp;gt;12 [[File:Icon MetaResource Artifact.png|32px]] Artifacts || &lt;br /&gt;
|-&lt;br /&gt;
| First Dawn Headquarters 5 || 60 [[File:Icon MetaResource FoodStockpiles.png|32px]] Food Stockpiles || &lt;br /&gt;
|-&lt;br /&gt;
| Vanguard Spire 5 || 60 [[File:Icon MetaResource FoodStockpiles.png|32px]] Food Stockpiles&amp;lt;br&amp;gt;12 [[File:Icon MetaResource Machinery.png|32px]] Machinery || &lt;br /&gt;
|-&lt;br /&gt;
| Dim Square 5 || rowspan=5 | level 10 || 60 [[File:Icon MetaResource FoodStockpiles.png|32px]] Food Stockpiles || &lt;br /&gt;
|-&lt;br /&gt;
| Pioneers&#039; Gate 7 || 60 [[File:Icon MetaResource FoodStockpiles.png|32px]] Food Stockpiles&amp;lt;br&amp;gt;12 [[File:Icon MetaResource Artifact.png|32px]] Artifacts || &lt;br /&gt;
|-&lt;br /&gt;
| Obsidian Archive 10 || 60 [[File:Icon MetaResource FoodStockpiles.png|32px]] Food Stockpiles || &lt;br /&gt;
|-&lt;br /&gt;
| Monastery of the Vigilant Flame 6 || 60 [[File:Icon MetaResource FoodStockpiles.png|32px]] Food Stockpiles&amp;lt;br&amp;gt;12 [[File:Icon MetaResource Machinery.png|32px]] Machinery || &lt;br /&gt;
|-&lt;br /&gt;
| First Dawn Headquarters 6 || 60 [[File:Icon MetaResource FoodStockpiles.png|32px]] Food Stockpiles&amp;lt;br&amp;gt;12 [[File:Icon MetaResource Artifact.png|32px]] Artifacts&amp;lt;br&amp;gt;12 [[File:Icon MetaResource Machinery.png|32px]] Machinery || &lt;br /&gt;
|-&lt;br /&gt;
| Dim Square 6 || rowspan=5 | level 11 || 72 [[File:Icon MetaResource FoodStockpiles.png|32px]] Food Stockpiles&amp;lt;br&amp;gt;12 [[File:Icon MetaResource Artifact.png|32px]] Artifacts&amp;lt;br&amp;gt;12 [[File:Icon MetaResource Machinery.png|32px]] Machinery || &lt;br /&gt;
|-&lt;br /&gt;
| Brass Forge 5 || 72 FOod&amp;lt;br&amp;gt;12 [[File:Icon MetaResource Artifact.png|32px]] Artifacts || &lt;br /&gt;
|-&lt;br /&gt;
| Obsidian Archive 11 || 72 [[File:Icon MetaResource FoodStockpiles.png|32px]] Food Stockpiles&amp;lt;br&amp;gt;12 [[File:Icon MetaResource Machinery.png|32px]] Machinery || &lt;br /&gt;
|-&lt;br /&gt;
| Monastery of the Vigilant Flame 7 || 72 [[File:Icon MetaResource FoodStockpiles.png|32px]] Food Stockpiles&amp;lt;br&amp;gt;12 [[File:Icon MetaResource Artifact.png|32px]] Artifacts&amp;lt;br&amp;gt;12 [[File:Icon MetaResource Machinery.png|32px]] Machinery || &lt;br /&gt;
|-&lt;br /&gt;
| Vanguard Spire 6 || 72 [[File:Icon MetaResource FoodStockpiles.png|32px]] Food Stockpiles || &lt;br /&gt;
|-&lt;br /&gt;
| Brass Forge 6 || rowspan=5 | level 12 || 84 [[File:Icon MetaResource FoodStockpiles.png|32px]] Food Stockpiles || &lt;br /&gt;
|-&lt;br /&gt;
| Pioneers&#039; Gate 8 || 84 [[File:Icon MetaResource FoodStockpiles.png|32px]] Food Stockpiles&amp;lt;br&amp;gt;12 [[File:Icon MetaResource Artifact.png|32px]] Artifacts&amp;lt;br&amp;gt;12 [[File:Icon MetaResource Machinery.png|32px]] Machinery || &lt;br /&gt;
|-&lt;br /&gt;
| Obsidian Archive 12 || 84 [[File:Icon MetaResource FoodStockpiles.png|32px]] Food Stockpiles || &lt;br /&gt;
|-&lt;br /&gt;
| Monastery of the Vigilant Flame 8 || 84 [[File:Icon MetaResource FoodStockpiles.png|32px]] Food Stockpiles&amp;lt;br&amp;gt;12 [[File:Icon MetaResource Artifact.png|32px]] Artifacts&amp;lt;br&amp;gt;12 [[File:Icon MetaResource Machinery.png|32px]] Machinery || &lt;br /&gt;
|-&lt;br /&gt;
| First Dawn Headquarters 7 || 84 [[File:Icon MetaResource FoodStockpiles.png|32px]] Food Stockpiles || &lt;br /&gt;
|-&lt;br /&gt;
| Dim Square 7 || rowspan=5 | level 13 || 96 [[File:Icon MetaResource FoodStockpiles.png|32px]] Food Stockpiles || &lt;br /&gt;
|-&lt;br /&gt;
| Pioneers&#039; Gate 9 || 96 [[File:Icon MetaResource FoodStockpiles.png|32px]] Food Stockpiles || &lt;br /&gt;
|-&lt;br /&gt;
| Obsidian Archive 13 || 96 [[File:Icon MetaResource FoodStockpiles.png|32px]] Food Stockpiles&amp;lt;br&amp;gt;18 [[File:Icon MetaResource Artifact.png|32px]] Artifacts&amp;lt;br&amp;gt;18 [[File:Icon MetaResource Machinery.png|32px]] Machinery || &lt;br /&gt;
|-&lt;br /&gt;
| First Dawn Headquarters 8 || 96 [[File:Icon MetaResource FoodStockpiles.png|32px]] Food Stockpiles&amp;lt;br&amp;gt;24Artifacts || &lt;br /&gt;
|-&lt;br /&gt;
| Vanguard Spire 7 || 96 [[File:Icon MetaResource FoodStockpiles.png|32px]] Food Stockpiles&amp;lt;br&amp;gt;24 [[File:Icon MetaResource Machinery.png|32px]] Machinery || &lt;br /&gt;
|-&lt;br /&gt;
| Dim Square 8 || rowspan=5 | level 14 || 108 [[File:Icon MetaResource FoodStockpiles.png|32px]] Food Stockpiles&amp;lt;br&amp;gt;24 [[File:Icon MetaResource Artifact.png|32px]] Artifacts || &lt;br /&gt;
|-&lt;br /&gt;
| Brass Forge 7 || 108 [[File:Icon MetaResource FoodStockpiles.png|32px]] Food Stockpiles&amp;lt;br&amp;gt;24 [[File:Icon MetaResource Artifact.png|32px]] Artifacts || &lt;br /&gt;
|-&lt;br /&gt;
| Pioneers&#039; Gate 10 || 108 [[File:Icon MetaResource FoodStockpiles.png|32px]] Food Stockpiles&amp;lt;br&amp;gt;24 [[File:Icon MetaResource Machinery.png|32px]] Machinery || &lt;br /&gt;
|-&lt;br /&gt;
| Obsidian Archive 14 || 108 [[File:Icon MetaResource FoodStockpiles.png|32px]] Food Stockpiles || &lt;br /&gt;
|-&lt;br /&gt;
| Vanguard Spire 8 || 108 [[File:Icon MetaResource FoodStockpiles.png|32px]] Food Stockpiles&amp;lt;br&amp;gt;24 [[File:Icon MetaResource Machinery.png|32px]] Machinery || &lt;br /&gt;
|-&lt;br /&gt;
| Dim Square 9 || rowspan=4 | level 15 || 120 [[File:Icon MetaResource FoodStockpiles.png|32px]] Food Stockpiles || &lt;br /&gt;
|-&lt;br /&gt;
| Brass Forge 8 || 120 [[File:Icon MetaResource FoodStockpiles.png|32px]] Food Stockpiles&amp;lt;br&amp;gt;30 [[File:Icon MetaResource Machinery.png|32px]] Machinery || &lt;br /&gt;
|-&lt;br /&gt;
| Obsidian Archive 15 || 120 [[File:Icon MetaResource FoodStockpiles.png|32px]] Food Stockpiles&amp;lt;br&amp;gt;30 [[File:Icon MetaResource Artifact.png|32px]] Artifacts || &lt;br /&gt;
|-&lt;br /&gt;
| First Dawn Headquarters 9 || 120 [[File:Icon MetaResource FoodStockpiles.png|32px]] Food Stockpiles&amp;lt;br&amp;gt;24 [[File:Icon MetaResource Artifact.png|32px]] Artifacts&amp;lt;br&amp;gt;24 [[File:Icon MetaResource Machinery.png|32px]] Machinery || &lt;br /&gt;
|-&lt;br /&gt;
| Obsidian Archive 16&lt;br /&gt;
| rowspan=4| level 16 || 130 [[File:Icon MetaResource FoodStockpiles.png|32px]] Food Stockpiles&amp;lt;br&amp;gt;30 [[File:Icon MetaResource Artifact.png|32px]] Artifacts&amp;lt;br&amp;gt;30 [[File:Icon MetaResource Machinery.png|32px]] Machinery || &lt;br /&gt;
|-&lt;br /&gt;
| Monastery of the Vigilant Flame 9 || 132 [[File:Icon MetaResource FoodStockpiles.png|32px]] Food Stockpiles&amp;lt;br&amp;gt;30 [[File:Icon MetaResource Machinery.png|32px]] Machinery || &lt;br /&gt;
|-&lt;br /&gt;
| First Dawn Headquarters 10 || 132 [[File:Icon MetaResource FoodStockpiles.png|32px]] Food Stockpiles&amp;lt;br&amp;gt;30 [[File:Icon MetaResource Machinery.png|32px]] Machinery || &lt;br /&gt;
|-&lt;br /&gt;
| Vanguard Spire 9 || 130 [[File:Icon MetaResource FoodStockpiles.png|32px]] Food Stockpiles&amp;lt;br&amp;gt;30 [[File:Icon MetaResource Artifact.png|32px]] Artifacts || &lt;br /&gt;
|-&lt;br /&gt;
| Brass Forge 9 || rowspan=2 | level 17 || 144 [[File:Icon MetaResource FoodStockpiles.png|32px]] Food Stockpiles&amp;lt;br&amp;gt;40 [[File:Icon MetaResource Machinery.png|32px]] Machinery || &lt;br /&gt;
|-&lt;br /&gt;
| Obsidian Archive 17 || 130 [[File:Icon MetaResource FoodStockpiles.png|32px]] Food Stockpiles&amp;lt;br&amp;gt;40 [[File:Icon MetaResource Machinery.png|32px]] Machinery || &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Deeds ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Main article: [[Deeds]]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Deeds are tasks from the Smoldering City what will grant either 50 Experience Points or a permanent bonus when completed. Some of them require playing on a certain minimal difficulty. Some of them will grant an Achievement.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Deed !! Category !! Objective !! Min. Difficulty !! Reward !! Grants achievement&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Pyramid.png|25px]] Ancient Knowledge || Exploration || Win a game with 5 Ancient Tablets in the Storage || Settler || Essential Building: Big Shelter || no&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Frog.png|25px]] Cycle of the Wilds || Exploration || Discover 20 Dangerous Glades in one Cycle || Settler || Essential Building: Nightfern || no&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Dice.png|25px]] Dice with Death 1 || Exploration || With a game with 1 Dangerous Glade Events standing || Settler || 50 Experience Points || no&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Dice.png|25px]] Dice with Death 2 || Exploration || With a game with 2 Dangerous Glade Events standing || Settler || 50 Experience Points || no&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Dice.png|25px]] Dice with Death 3 || Exploration || With a game with 3 Dangerous Glade Events standing || Settler || 50 Experience Points || no&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Dice.png|25px]] Dice with Death 4 || Exploration || With a game with 4 Dangerous Glade Events standing || Settler || 50 Experience Points || no&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Map.png|25px]] Discovery 1 || Exploration || Discover 10 Glades || Settler || 50 Experience Points || no&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Map.png|25px]] Discovery 2 || Exploration || Discover 30 Glades || Settler || 50 Experience Points || no&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Map.png|25px]] Discovery 3 || Exploration || Discover 80 Glades || Settler&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Map.png|25px]] Discovery 4 || Exploration || Discover 150 Glades || Settler&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Map.png|25px]] Discovery 5 || Exploration || Discover 250 Glades || Settler&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Map.png|25px]] Discovery 6 || Exploration || Discover 400 Glades || Settler&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Scope.png|25px]] Efficient Explorer || Exploration || Win a game after solving 25 Glade Events || Settler&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Castle.png|25px]] Immovable Viceroy || Exploration || Win a game without discovering any Glades || Settler&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Monster.png|25px]] Into the Forest || Exploration || Win a game after discovering 2 Dangerous or Forbidden Glades in year 1 || Pioneer&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Cards.png|25px]] Outstanding Move || Exploration || Win a game after discovering 1 Dangerous or Forbidden Glades in year 1 || Pioneer&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Shadows.png|25px]] Stalking Shadows || Exploration || Win a game after discovering 1 Dangerous or Forbidden Glades in year 2 || Veteran&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Key.png|25px]] No Loot Boxes || Exploration || Win a game without opening any Caches found in Glades || Settler&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Hands.png|25px]] No Strangers || Exploration || Win a game without solving any Camp event || Settler&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Sign.png|25px]] Playing it Safe || Exploration || Win a game without discovering any Dangerous or Forbidden Glades || Pioneer&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Hammer.png|25px]] Ruins || Exploration || Win a game after taking care of 10 Ruins found in Glades || Settler&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Eagle.png|25px]] Taking Action || Exploration || Win a game after solving 5 Glade Events || Settler&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Torch.png|25px]] Thorough Exploration || Exploration || Win a game with 30 or more Glades discovered || Pioneer&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Doll.png|25px]] Totem Hunter || Exploration || Win a game with 1 Converted Rain Totem, 1 Converted Totem of Denial || Veteran&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Sack.png|25px]] Treasure || Exploration || Win a game after looting 20 Caches found in Glades || Settler&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Beaver 2.png|25px]] Beaver Utopia || Industry || Win a game with: 30 Beavers, 15 Beaver Houses, 1 Guild House || Settler&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Harpy 2.png|25px]] Harpy Utopia || Industry || Win a game with: 30 Harpies, 15 Harpy Houses, 1 Bath House || Settler&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Human 2.png|25px]] Human Utopia || Industry || Win a game with: 30 Humans, 15 Human Houses, 1 Temple || Settler&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Lizard 2.png|25px]] Lizard Utopia || Industry || Win a game with: 30 Lizards, 15 Lizard Houses, 1 Clan Hall || Settler&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Skull.png|25px]] Devil&#039;s Bargain || Industry || Win a game after 20 villagers died || Settler&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Broken.png|25px]] High Price || Industry || Win a game after 15 villagers died || Prestige 18&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Candle.png|25px]] Homesick 1 || Industry || Win a game in 5 years or less || Settler&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Candle.png|25px]] Homesick 2 || Industry || Win a game in 3 years or less || Settler&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Blight.png|25px]] Living Matter Farmer || Industry || Win a game with 3 active pieces of Living Matter on the map (not counting clones) || Settler&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Cog.png|25px]] Rare Technology || Industry || Win a game with a restored Rainpunk Foundry in your settlement || Settler&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Forge.png|25px]] Refinery || Industry || Win a game with 1 Mine, 1 Smelter, 1 Smithy || Veteran&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Ale 2.png|25px]] Serving Ale || Industry || Win a game with 1 Small Farm, 1 Brewery, 1 Tavern || Veteran&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Potion.png|25px]] The Marketplace || Industry || Win a game with 50 villagers, 1 Temple, 1 Market || Settler&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Shovel.png|25px]] Tool Hoarder || Industry || Win a game with 50 Infused Tools in the Storage || Settler&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Shoes.png|25px]] Traveling Light || Industry || Win a game without taking any Embark Bonuses || Veteran&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Anchor.png|25px]] Unnecessary Burden || Industry || Win a game without taking any Embark Bonuses || Prestige 10&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Wings.png|25px]] A True Leader || Prosperity || Earn 18 Reputation Points through Resolve in a single game || Prestige 1&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Barrel.png|25px]] Export Expert 1 || Prosperity || Complete 10 Trade Routes || Settler&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Barrel.png|25px]] Export Expert 2 || Prosperity || Complete 30 Trade Routes || Settler&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Barrel.png|25px]] Export Expert 3 || Prosperity || Complete 80 Trade Routes || Settler&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Barrel.png|25px]] Export Expert 4 || Prosperity || Complete 150 Trade Routes || Settler&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Barrel.png|25px]] Export Expert 5 || Prosperity || Complete 250 Trade Routes || Settler&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Barrel.png|25px]] Export Expert 6 || Prosperity || Complete 480 Trade Routes || Settler&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Food.png|25px]] Feeding the People || Prosperity || Ensure all villagers simultaneously have every need fulfilled from category: Complex Food || Settler&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Services.png|25px]] Higher Needs || Prosperity || Ensure all villagers simultaneously have every need fulfilled from category: Services || Settler&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Heart.png|25px]] Paradise || Prosperity || Ensure all villagers simultaneously have every need fulfilled || Settler&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Crest.png|25px]] No Deaths || Prosperity || Win a game with no dead villagers || Settler&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Tempest.png|25px]] Tempest || Prosperity || Win a game with no dead villagers || Viceroy&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Envelope.png|25px]] Prosperity 1 || Prosperity || Collect 10 points of Reputation through villager Resolve || Settler&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Envelope.png|25px]] Prosperity 2 || Prosperity || Collect 25 points of Reputation through villager Resolve || Settler&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Envelope.png|25px]] Prosperity 3 || Prosperity || Collect 50 points of Reputation through villager Resolve || Settler&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Envelope.png|25px]] Prosperity 4 || Prosperity || Collect 80 points of Reputation through villager Resolve || Settler&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Envelope.png|25px]] Prosperity 5 || Prosperity || Collect 130 points of Reputation through villager Resolve || Settler&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Scale.png|25px]] Rolling in Wealth 1 || Prosperity || Trade goods worth 50 Amber || Settler&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Scale.png|25px]] Rolling in Wealth 2 || Prosperity || Trade goods worth 200 Amber || Settler&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Scale.png|25px]] Rolling in Wealth 3 || Prosperity || Trade goods worth 600 Amber || Settler&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Scale.png|25px]] Rolling in Wealth 4 || Prosperity || Trade goods worth 1500 Amber || Settler&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Scale.png|25px]] Rolling in Wealth 5 || Prosperity || Trade goods worth 3000 Amber || Settler&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Scale.png|25px]] Rolling in Wealth 6 || Prosperity || Trade goods worth 5000 Amber || Settler&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Fast.png|25px]] Rushed Delivery 1 || Prosperity || Complete 5 Timed Orders || Settler&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Fast.png|25px]] Rushed Delivery 2 || Prosperity || Complete 15 Timed Orders || Settler&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Fast.png|25px]] Rushed Delivery 3 || Prosperity || Complete 30 Timed Orders || Settler&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Fast.png|25px]] Rushed Delivery 4 || Prosperity || Complete 50 Timed Orders || Settler&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Fast.png|25px]] Rushed Delivery 5 || Prosperity || Complete 80 Timed Orders || Settler&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Fast.png|25px]] Rushed Delivery 6 || Prosperity || Complete 120 Timed Orders || Settler&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Trade Routes.png|25px]] Trade Baron || Prosperity || Win a game after completing 20 Trade Routes || Settler&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Horseshoe.png|25px]] Trade Connections || Prosperity || Win a game with 400 Amber in your storage || Settler&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Stars.png|25px]] Victory Through Prosperity || Prosperity || Earn 14 Reputation Points through Resolve in a single game || Settler&lt;br /&gt;
|-&lt;br /&gt;
| [[File:SmallFlag.png|25px]] Victory Through Resolve || Prosperity || Win a game with at least 5 Reputation Points gained through Resolve || Settler&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Erunaraina</name></author>
	</entry>
	<entry>
		<id>https://wiki.hoodedhorse.com/Against_the_Storm/index.php?title=The_Forest&amp;diff=1997</id>
		<title>The Forest</title>
		<link rel="alternate" type="text/html" href="https://wiki.hoodedhorse.com/Against_the_Storm/index.php?title=The_Forest&amp;diff=1997"/>
		<updated>2023-03-01T22:12:04Z</updated>

		<summary type="html">&lt;p&gt;Erunaraina: oxford comma&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;All settlements are constructed in the Forest, which is made up of Trees and Glades.&lt;br /&gt;
&lt;br /&gt;
== Hostility ==&lt;br /&gt;
Hostility is a measure of how wary the forest is of the settlement. It always starts at 0. Each Hostility level above 0 will decrease Global Resolve by 2 (6 during storms) and may activate a negative Forest Mystery.&lt;br /&gt;
All hostility modifiers scale with difficulty other than those from Hearths, Impatience, and Glade Events.&lt;br /&gt;
&lt;br /&gt;
Hostility is increased by the following:&lt;br /&gt;
* 15 per year after the first&lt;br /&gt;
* 5 per small glade&lt;br /&gt;
* 10 per dangerous or forbidden glade&lt;br /&gt;
* 2 per villager&lt;br /&gt;
* 8 per woodcutter&lt;br /&gt;
&lt;br /&gt;
Hostility is decreased by the following which do not scale with difficulty:&lt;br /&gt;
* 30 per lit Hearth&lt;br /&gt;
* 15 per Queen&#039;s Impatience&lt;br /&gt;
&lt;br /&gt;
Hostility can also be affected by Glade Events, Sacrifice, and Perks.&lt;br /&gt;
&lt;br /&gt;
== Trees ==&lt;br /&gt;
Trees can be harvested by Woodcutters&#039; Camp buildings to give Wood. They may also grant additional resources depending on the biome.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Tree !! Biome !! Additional resources&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Coppervein Tree&#039;&#039;&#039; &lt;br /&gt;
| Scarlet Orchard &lt;br /&gt;
| [[File:Wood.png|25px]] Wood (60%)&amp;lt;br&amp;gt;[[File:CopperOre.png|25px]] Copper Ore (10%)&amp;lt;br&amp;gt;[[File:Resin.png|25px]] Resin (5%)&amp;lt;br&amp;gt;[[File:PlantFiber.png|25px]] Plant Fiber (5%)&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Lush Tree&#039;&#039;&#039; &lt;br /&gt;
| Royal Woodlands &lt;br /&gt;
| [[File:Wood.png|25px]] Wood (100%)&amp;lt;br&amp;gt;[[File:Resin.png|25px]] Resin (15%)&amp;lt;br&amp;gt;[[File:PlantFiber.png|25px]] Plant Fiber (10%)&amp;lt;br&amp;gt;[[File:Eggs.png|25px]] Eggs (5%)&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Mushwood Tree&#039;&#039;&#039; &lt;br /&gt;
| The Marshlands &lt;br /&gt;
| [[File:Mushrooms.png|25px]] Mushrooms (15%)&amp;lt;br&amp;gt;[[File:Leather.png|25px]] Leather (5%)&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Dying Tree&#039;&#039;&#039;&lt;br /&gt;
| Cursed Royal Woodlands&lt;br /&gt;
| [[File:Wood.png|25px]] Wood (60%)&amp;lt;br&amp;gt;[[File:Insects.png|25px]] Insects (10%)&amp;lt;br&amp;gt;[[File:PlantFiber.png|25px]] Plant Fiber (10%)&amp;lt;br&amp;gt;[[File:Roots.png|25px]] Roots (10%)&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Crimsonreach Tree&#039;&#039;&#039; &lt;br /&gt;
| Coral Forest &lt;br /&gt;
| [[File:Stone.png|25px]] Stone (40%)&amp;lt;br&amp;gt;[[File:Incense.png|25px]] Incense (20%)&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Musselsprout Tree&#039;&#039;&#039; &lt;br /&gt;
| Coral Forest &lt;br /&gt;
| [[File:Meat.png|25px]] Meat (40%)&amp;lt;br&amp;gt;[[File:CrystalizedDew.png|25px]] Crystalized Dew (20%)&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Plantleaf Tree&#039;&#039;&#039; &lt;br /&gt;
| Coral Forest &lt;br /&gt;
| [[File:Resin.png|25px]] Resin (30%)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Resource Deposits ==&lt;br /&gt;
Resource deposits are spots that allow villagers to gather resources. Each deposit can have its own priority set, when it is preferred to be harvested more or less often than other deposits.&lt;br /&gt;
&lt;br /&gt;
Resource deposits come in two sizes. With the exception of the tutorial, big resource deposits can only be found inside Dangerous Glades and Forbidden Glades.&lt;br /&gt;
&lt;br /&gt;
Each deposit has a number of Charges, representing the amount of times it can be harvested. Small resource deposits can be harvested &#039;&#039;&#039;15&#039;&#039;&#039; times if they provide raw food and &#039;&#039;&#039;20&#039;&#039;&#039; times if they provide raw crafting materials. Large resource deposits can be harvested &#039;&#039;&#039;60&#039;&#039;&#039; times and only by not-small camps. The number can be increased by certain Smoldering City upgrades.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Deposit !! Guaranteed resources !! Possible resources !! Gathered by !! Biome !! Description&lt;br /&gt;
|-&lt;br /&gt;
| [[File:DebugNode SwampWheatBig icon.png|50px]] Swamp Wheat Field (big)&lt;br /&gt;
| rowspan=2 | [[File:Grain.png|30px]] Grain&lt;br /&gt;
| [[File:PlantFiber.png|25px]] Plant Fiber (100%)&amp;lt;br&amp;gt;[[File:PlantFiber.png|25px]] Plant Fiber (20%)&lt;br /&gt;
| rowspan=2 | [[File:Forager&#039;s Camp icon.png|25px]] Foragers&#039; Camp&lt;br /&gt;
| rowspan=2 | Scarlet Orchard&amp;lt;br&amp;gt;The Marshlands&lt;br /&gt;
| rowspan=2 | &#039;&#039;A plant species at home in the swamp.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:DebugNode SwampWheatSmall icon.png|50px]] Swamp Wheat Field (small)&lt;br /&gt;
| [[File:PlantFiber.png|25px]] Plant Fiber (20%)&lt;br /&gt;
|-&lt;br /&gt;
| [[File:DebugNode RootsBig icon.png|50px]] Root Deposit (big)&lt;br /&gt;
| rowspan=2 | [[File:Roots.png|30px]] Roots&lt;br /&gt;
| [[File:Herbs.png|25px]] Herbs (30%)&amp;lt;br&amp;gt;[[File:Resin.png|25px]] Resin (30%)&lt;br /&gt;
| rowspan=2 | [[File:Forager&#039;s Camp icon.png|25px]] Foragers&#039; Camp&lt;br /&gt;
| rowspan=2 | Royal Woodlands&amp;lt;br&amp;gt;Scarlet Orchard&lt;br /&gt;
| rowspan=2 | &#039;&#039;A tangled net of living vines.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:DebugNode RootsSmall icon.png|50px]] Root Deposit (small)&lt;br /&gt;
| [[File:Herbs.png|25px]] Herbs (20%)&lt;br /&gt;
|-&lt;br /&gt;
| [[File:DebugNode MossBroccoliBig icon.png|50px]] Moss Broccoli Patch (big)&lt;br /&gt;
| rowspan=2 | [[File:Vegetables.png|30px]] Vegetables&lt;br /&gt;
| [[File:Insects.png|25px]] Insects (40%)&amp;lt;br&amp;gt;[[File:Roots.png|25px]] Roots (20%)&lt;br /&gt;
| rowspan=2 | [[File:Forager&#039;s Camp icon.png|25px]] Foragers&#039; Camp&lt;br /&gt;
| rowspan=2 | Coral Forest&amp;lt;br&amp;gt;Royal Woodlands&amp;lt;br&amp;gt;Cursed Royal Woodlands&lt;br /&gt;
| rowspan=2 | &#039;&#039;An edible and tasty type of moss.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:DebugNode MossBroccoliSmall icon.png|50px]] Moss Broccoli Patch (small)&lt;br /&gt;
| [[File:Insects.png|25px]] Insects (30%)&lt;br /&gt;
|-&lt;br /&gt;
| [[File:DebugNode FlaxBig icon.png|50px]] Flax Field (big)&lt;br /&gt;
| rowspan=2 | [[File:PlantFiber.png|30px]] Plant Fiber&lt;br /&gt;
| [[File:Clay.png|25px]] Clay (20%)&amp;lt;br&amp;gt;[[File:Insects.png|25px]] Insects (20%)&lt;br /&gt;
| rowspan=2 | [[File:Harvester Camp icon.png|25px]] Harvesters&#039; Camp&lt;br /&gt;
| rowspan=2 | Royal Woodlands&amp;lt;br&amp;gt;Cursed Royal Woodlands&lt;br /&gt;
| rowspan=2 | &#039;&#039;Resilient plants perfect for cloth-making.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:DebugNode FlaxSmall icon.png|50px]] Flax Field (small)&lt;br /&gt;
| [[File:Clay.png|25px]] Clay (20%)&amp;lt;br&amp;gt;[[File:Insects.png|25px]] Insects (20%)&lt;br /&gt;
|-&lt;br /&gt;
| [[File:DebugNode ReedBig icon.png|50px]] Reed Field (big)&lt;br /&gt;
| rowspan=2 | [[File:Reeds.png|30px]] Reed&lt;br /&gt;
| [[File:Clay.png|25px]] Clay (40%)&amp;lt;br&amp;gt;[[File:Roots.png|25px]] Roots (40%)&lt;br /&gt;
| rowspan=2 | [[File:Harvester Camp icon.png|25px]] Harvesters&#039; Camp&lt;br /&gt;
| rowspan=2 | Coral Forest&amp;lt;br&amp;gt;Scarlet Orchard&lt;br /&gt;
| rowspan=2 | &#039;&#039;A very common plant, it thrives thanks to the magical rain.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:DebugNode ReedSmall icon.png|50px]] Reed Field (small)&lt;br /&gt;
| [[File:Clay.png|25px]] Clay (20%)&amp;lt;br&amp;gt;[[File:Roots.png|25px]] Roots (20%)&lt;br /&gt;
|-&lt;br /&gt;
| [[File:DebugNode DewberryBushBig icon.png|50px]] Dewberry Bush (big)&lt;br /&gt;
| rowspan=2 | [[File:Berries.png|30px]] Berries&lt;br /&gt;
| [[File:Berries.png|25px]] Berries (80%)&lt;br /&gt;
| rowspan=2 | [[File:Herbalist&#039;s Camp icon.png|25px]] Herbalists&#039; Camp&lt;br /&gt;
| rowspan=2 | Royal Woodlands&amp;lt;br&amp;gt;Scarlet Orchard&lt;br /&gt;
| rowspan=2 | &#039;&#039;Fresh and sweet berries infused by the Rain.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:DebugNode DewberryBushSmall icon.png|50px]] Dewberry Bush (small)&lt;br /&gt;
| [[File:Berries.png|25px]] Berries (20%)&lt;br /&gt;
|-&lt;br /&gt;
| [[File:DebugNode HerbsBig icon.png|50px]] Herb Deposit (big)&lt;br /&gt;
| rowspan=2 | [[File:Herbs.png|30px]] Herbs&lt;br /&gt;
| [[File:Berries.png|25px]] Berries (40%)&amp;lt;br&amp;gt;[[File:PlantFiber.png|25px]] Plant Fiber (20%)&lt;br /&gt;
| rowspan=2 | [[File:Herbalist&#039;s Camp icon.png|25px]] Herbalists&#039; Camp&lt;br /&gt;
| rowspan=2 | Coral Forest&amp;lt;br&amp;gt;Scarlet Orchard&amp;lt;br&amp;gt;Cursed Royal Woodlands&lt;br /&gt;
| rowspan=2 | &#039;&#039;A dense shrub full of many useful plant species.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:DebugNode HerbsSmall icon.png|50px]] Herb Deposit (small)&lt;br /&gt;
| [[File:Berries.png|25px]] Berries (20%)&lt;br /&gt;
|-&lt;br /&gt;
| [[File:DebugNode MushroomBig icon.png|50px]] Bleeding Tooth Mushroom (big)&lt;br /&gt;
| rowspan=2 | [[File:Mushrooms.png|30px]] Mushrooms&lt;br /&gt;
| [[File:Insects.png|25px]] Insects (40%)&lt;br /&gt;
| rowspan=2 | [[File:Herbalist&#039;s Camp icon.png|25px]] Herbalists&#039; Camp&lt;br /&gt;
| rowspan=2 | Royal Woodlands&amp;lt;br&amp;gt;The Marshlands&amp;lt;br&amp;gt;Cursed Royal Woodlands&lt;br /&gt;
| rowspan=2 | &#039;&#039;A resilient species that grows on marshy soil.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:DebugNode MushroomSmall icon.png|50px]] Bleeding Tooth Mushroom (small)&lt;br /&gt;
| [[File:Insects.png|25px]] Insects (20%)&lt;br /&gt;
|-&lt;br /&gt;
| [[File:DebugNode MarshlandsMushroomBig icon.png|50px]] Grasscap Mushroom (big)&lt;br /&gt;
| rowspan=2 | [[File:Mushrooms.png|30px]] Mushrooms&lt;br /&gt;
| [[File:Insects.png|25px]] Insects (40%)&lt;br /&gt;
| rowspan=2 | [[File:Herbalist&#039;s Camp icon.png|25px]] Herbalists&#039; Camp&lt;br /&gt;
| rowspan=2 | Royal Woodlands&amp;lt;br&amp;gt;The Marshlands&amp;lt;br&amp;gt;Cursed Royal Woodlands&lt;br /&gt;
| rowspan=2 | &#039;&#039;A resilient species that grows on marshy soil.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:DebugNode_MarshlandsMushroomSmall_icon.png|50px]] Grasscap Mushroom (small)&lt;br /&gt;
| [[File:Insects.png|25px]] Insects (20%)&lt;br /&gt;
|-&lt;br /&gt;
| [[File:DebugNode ClayBig icon.png|50px]] Clay Deposit (big)&lt;br /&gt;
| rowspan=2 | [[File:Clay.png|30px]] Clay&lt;br /&gt;
| [[File:CopperOre.png|25px]] Copper Ore (40%)&amp;lt;br&amp;gt;[[File:Roots.png|25px]] Roots (30%)&lt;br /&gt;
| rowspan=2 | [[File:Stonecutter&#039;s Camp icon.png|25px]] Stonecutters&#039; Camp&lt;br /&gt;
| rowspan=2 | Royal Woodlands&amp;lt;br&amp;gt;Cursed Royal Woodlands&lt;br /&gt;
| rowspan=2 | &#039;&#039;Soil infused with the essence of the rain.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:DebugNode ClaySmall icon.png|50px]] Clay Deposit (small)&lt;br /&gt;
| [[File:CopperOre.png|25px]] Copper Ore (25%)&amp;lt;br&amp;gt;[[File:Roots.png|25px]] Roots (20%)&lt;br /&gt;
|-&lt;br /&gt;
| [[File:DebugNode SeaMarrowBig icon.png|50px]] Sea Marrow Deposit (big)&lt;br /&gt;
| [[File:SeaMarrow.png|30px]] Sea Marrow&lt;br /&gt;
| [[File:SeaMarrow.png|25px]] Sea Marrow (100%)&amp;lt;br&amp;gt;[[File:Stone.png|25px]] Stone (50%)&amp;lt;br&amp;gt;[[File:AncientTablet.png|25px]] Ancient Tablet (1%)&lt;br /&gt;
| rowspan=2 | [[File:Stonecutter&#039;s Camp icon.png|25px]] Stonecutters&#039; Camp&lt;br /&gt;
| rowspan=2 | Royal Woodlands&amp;lt;br&amp;gt;Scarlet Orchard&amp;lt;br&amp;gt;Cursed Royal Woodlands&lt;br /&gt;
| rowspan=2 | &#039;&#039;Ancient fossils rich in resources.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:DebugNode SeaMarrowSmall icon.png|50px]] Sea Marrow Deposit (small)&lt;br /&gt;
| [[File:SeaMarrow.png|30px]] Sea Marrow&lt;br /&gt;
| [[File:SeaMarrow.png|25px]] Sea Marrow (80%)&amp;lt;br&amp;gt;[[File:Stone.png|25px]] Stone (40%)&lt;br /&gt;
|-&lt;br /&gt;
| [[File:DebugNode StoneBig icon.png|50px]] Stone Deposit (big)&lt;br /&gt;
| rowspan=2 | [[File:Stone.png|30px]] Stone&lt;br /&gt;
| [[File:Insects.png|25px]] Insects (30%)&amp;lt;br&amp;gt;[[File:Roots.png|25px]] Roots (30%)&amp;lt;br&amp;gt;[[File:CopperOre.png|25px]] Copper Ore (10%)&lt;br /&gt;
| rowspan=2 | [[File:Stonecutter&#039;s Camp icon.png|25px]] Stonecutters&#039; Camp&lt;br /&gt;
| rowspan=2 | Coral Forest&amp;lt;br&amp;gt;Scarlet Orchard&amp;lt;br&amp;gt;The Marshlands&lt;br /&gt;
| rowspan=2 | &#039;&#039;Stones weathered by the everlasting rain.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:DebugNode StoneSmall icon.png|50px]] Stone Deposit (small)&lt;br /&gt;
| [[File:Insects.png|25px]] Insects (20%)&amp;lt;br&amp;gt;[[File:Roots.png|25px]] Roots (20%)&lt;br /&gt;
|-&lt;br /&gt;
| [[File:DebugNode StormbirdNestBig icon.png|50px]] Stormbird Nest (big)&lt;br /&gt;
| rowspan=2 | [[File:Eggs.png|30px]] Eggs&lt;br /&gt;
| [[File:Meat.png|25px]] Meat (40%)&lt;br /&gt;
| rowspan=2 | &amp;lt;br&amp;gt;[[File:Trapper&#039;s Camp icon.png|25px]] Trappers&#039; Camp&lt;br /&gt;
| rowspan=2 | Royal Woodlands&amp;lt;br&amp;gt;Scarlet Orchard&amp;lt;br&amp;gt;The Marshlands&lt;br /&gt;
| rowspan=2 | &#039;&#039;An abandoned nest. Let&#039;s hope the owner doesn&#039;t come back...&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:DebugNode StormbirdNestSmall icon.png|50px]] Stormbird Nest (small)&lt;br /&gt;
| [[File:Meat.png|25px]] Meat (20%)&lt;br /&gt;
|-&lt;br /&gt;
| [[File:DebugNode SnakeNestBig icon.png|50px]] Snake Nest (big)&lt;br /&gt;
| rowspan=2 | [[File:Eggs.png|30px]] Eggs&lt;br /&gt;
| [[File:Leather.png|25px]] Leather (40%)&amp;lt;br&amp;gt;[[File:Meat.png|25px]] Meat (20%)&lt;br /&gt;
| rowspan=2 | &amp;lt;br&amp;gt;[[File:Trapper&#039;s Camp icon.png|25px]] Trappers&#039; Camp&lt;br /&gt;
| rowspan=2 | Coral Forest&amp;lt;br&amp;gt;Royal Woodlands&amp;lt;br&amp;gt;Scarlet Orchard&amp;lt;br&amp;gt;The Marshlands&lt;br /&gt;
| rowspan=2 | &#039;&#039;An abandoned nest. Let&#039;s hope the owner doesn&#039;t come back...&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:DebugNode SnakeNestSmall icon.png|50px]] Snake Nest (small)&lt;br /&gt;
| [[File:Leather.png|25px]] Leather (20%)&lt;br /&gt;
|-&lt;br /&gt;
| [[File:DebugNode WormtongueNestBig icon.png|50px]] Wormtongue Nest (big)&lt;br /&gt;
| rowspan=2 | [[File:Insects.png|30px]] Insects&lt;br /&gt;
| [[File:Insects.png|25px]] Insects (60%)&lt;br /&gt;
| rowspan=2 | &amp;lt;br&amp;gt;[[File:Trapper&#039;s Camp icon.png|25px]] Trappers&#039; Camp&lt;br /&gt;
| rowspan=2 | Coral Forest&amp;lt;br&amp;gt;Cursed Royal Woodlands&lt;br /&gt;
| rowspan=2 | &#039;&#039;A nest full of tasty Wormtongues.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:DebugNode WormtongueNestSmall icon.png|50px]] Wormtongue Nest (small)&lt;br /&gt;
| [[File:Insects.png|25px]] Insects (20%)&lt;br /&gt;
|-&lt;br /&gt;
| [[File:DebugNode SnailBroodmotherBig icon.png|50px]] Slickshell Broodmother (big)&lt;br /&gt;
| rowspan=2 | [[File:Meat.png|30px]] Meat&lt;br /&gt;
| [[File:Leather.png|25px]] Leather (100%)&lt;br /&gt;
| rowspan=2 | [[File:Trapper&#039;s Camp icon.png|25px]] Trappers&#039; Camp&lt;br /&gt;
| rowspan=2 | Royal Woodlands&amp;lt;br&amp;gt;The Marshlands&amp;lt;br&amp;gt;Coral Forest&lt;br /&gt;
| rowspan=2 | &#039;&#039;Small Slickshells are crawling out of the openings in the broodmother&#039;s shell. It&#039;s easy to collect them.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:DebugNode SnailBroodmotherSmall icon.png|50px]] Slickshell Broodmother (small)&lt;br /&gt;
| [[File:Leather.png|25px]] Leather (20%)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Glades ==&lt;br /&gt;
Glades are empty areas of the Forest that are shrouded until they are first reached by clearing trees. They may contain resources, treasures, fertile soil, ruined buildings, and more.&lt;br /&gt;
&lt;br /&gt;
To reach a Glade faster, trees can be marked and unmarked for harvest via the axe icon on the bottom bar, ensuring they will be cut before other trees. Marked trees will glow golden if inside the area of a Woodcutters&#039; Camp and white if outside one.&lt;br /&gt;
&lt;br /&gt;
The best rewards come from Dangerous Glades and especially Forbidden Glades (both marked with a skull icon), but they always contain at least one dangerous Glade Event, which requires delivering certain goods or completing a challenge.&lt;br /&gt;
&lt;br /&gt;
=== Glade Events ===&lt;br /&gt;
&#039;&#039;Main article: [[Glade Events]]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Glade Events are objects found in the forest, like abandoned caches, survivor camps, ruins, wild beasts, etc. Some of them are positive, offering goods or new villagers for small resource investments. Others are dangerous, forcing you to act quickly to avoid negative consequences (but also giving you generous rewards for solving them).&lt;br /&gt;
&lt;br /&gt;
Once you select a Glade Event, the Event Panel will show up. There, you will find a few different sections: effects, worker slots, requirements, and rewards. The effect section shows you the possible negative consequences of the Event, and how much time you have before they occur. To solve an Event, you need to assign workers to it, select one of two reward options, and select &amp;quot;investigate&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
Some events simply require you to deliver goods, others have something called a Working Effect. Working Effects are special conditions that activate once you give the order to investigate an Event (like a Resolve penalty, a slow debuff, etc.). Your goal is to survive these conditions for a set amount of time. After an Event is solved, the workers will bring back the rewards to your Storage, and no negative consequence will trigger.&lt;br /&gt;
&lt;br /&gt;
=== Ruins ===&lt;br /&gt;
Ruins are ruined versions of non-essential buildings that may sometimes be encountered in Glades. For a certain amount of resources they can be either rebuilt, giving a fully functional building, or salvaged, giving a random reward of resources.&lt;/div&gt;</summary>
		<author><name>Erunaraina</name></author>
	</entry>
	<entry>
		<id>https://wiki.hoodedhorse.com/Against_the_Storm/index.php?title=Smoldering_City&amp;diff=1996</id>
		<title>Smoldering City</title>
		<link rel="alternate" type="text/html" href="https://wiki.hoodedhorse.com/Against_the_Storm/index.php?title=Smoldering_City&amp;diff=1996"/>
		<updated>2023-03-01T22:09:31Z</updated>

		<summary type="html">&lt;p&gt;Erunaraina: Added tons more detail&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= Smoldering City =&lt;br /&gt;
&lt;br /&gt;
The world is plagued by the [[Blightstorm]] - a vile cycle of destruction ravaging everything in its path.  The only safehaven is the &#039;&#039;&#039;Smoldering City&#039;&#039;&#039; where the mysterious [[Scorched Queen]] reins.  As a [[Viceroy]] of the crown, your goal is to help rebuild the Smoldering City.&lt;br /&gt;
&lt;br /&gt;
== Upgrades ==&lt;br /&gt;
&lt;br /&gt;
The Scorched Queen has decided that the Smoldering City requires 7 new great work projects: the Obsidian Archives, the Monastery of the Vigilant Flame, the Pioneers&#039; Gate, the First Dawn Headquarters, the Dim Square, the Brass Forge, and the Vanguard Spire.&lt;br /&gt;
&lt;br /&gt;
From the Upgrades tab of the Smoldering City, you can spend [[Resources#Citadel Resources | Citadel Resources]] - such as [[File:Icon MetaResource FoodStockpiles.png|16px]] Food Stockpiles, [[File:Icon MetaResource Artifact.png|16px]] Artifacts, and [[File:Icon MetaResource Machinery.png|16px]] Machinery - to construct and upgrade these great works.  Each great work improves your Settlements&#039; chances for survival in a particular way, and certain upgrade levels will unlock new game features.&lt;br /&gt;
&lt;br /&gt;
Each level of these great works grants:&lt;br /&gt;
* &#039;&#039;&#039;Obsidian Archives&#039;&#039;&#039; - Queen&#039;s Patience: -2% to the speed at which the Queen&#039;s Impatience grows per upgrade level (max. -34%)&lt;br /&gt;
* &#039;&#039;&#039;Monastery of the Vigilant Flame&#039;&#039;&#039; - Everlasting Flames: +2% to burning duration for all fuels burned in the Hearth per upgrade level (max. +18%)&lt;br /&gt;
* &#039;&#039;&#039;Pioneers&#039; Gate&#039;&#039;&#039; - Villager Speed Increase: +2% increase to Villager walking speed per upgrade level (max. +20%)&lt;br /&gt;
* &#039;&#039;&#039;First Dawn Headquarters&#039;&#039;&#039; - Unforeseen Riches: +1% boost to the chance of obtaining bonus production yields per upgrade level (max. +10%)&lt;br /&gt;
* &#039;&#039;&#039;Dim Square&#039;&#039;&#039; - Quicker Trader Arrival: +3% bonus to trader arrival speed per upgrade level (max. +27%)&lt;br /&gt;
* &#039;&#039;&#039;Brass Forge&#039;&#039;&#039; - Production Speed Increase: +2% boost to global production speed per upgrade level (max. +18%)&lt;br /&gt;
* &#039;&#039;&#039;Vanguard Spire&#039;&#039;&#039; - Gathering Technique: +1 available charge to all resource deposits per upgrade level (max. +9)&lt;br /&gt;
&lt;br /&gt;
Other rewards include:&lt;br /&gt;
* &#039;&#039;&#039;Obsidian Archives&#039;&#039;&#039; - increases the Citadel Resource rewards for completing a Settlement, and unlocks many new game features such as Consumption Control, Rainpunk Engines, competitor Viceroys, [[Royal Expeditions]], [[Timed Orders]], [[Training Expeditions]]&lt;br /&gt;
* &#039;&#039;&#039;Monastery of the Vigilant Flame&#039;&#039;&#039; - increases your [[Cornerstone]] pool and reroll chances&lt;br /&gt;
* &#039;&#039;&#039;Pioneers&#039; Gate&#039;&#039;&#039; - increases your Embarkation points, and extends the vision of your Settlements and your Embarkation range&lt;br /&gt;
* &#039;&#039;&#039;First Dawn Headquarters&#039;&#039;&#039; - adds new Embarkation choices and increases your Embarkation points&lt;br /&gt;
* &#039;&#039;&#039;Dim Square&#039;&#039;&#039; - allows and increases the number of [[Trade Routes]], and improves the cost and availability of [[Perks]]/Blueprints from [[Traders]]&lt;br /&gt;
* &#039;&#039;&#039;Brass Forge&#039;&#039;&#039; - allows [[Hearth]] upgrades, and increases worker and building capacities&lt;br /&gt;
* &#039;&#039;&#039;Vanguard Spire&#039;&#039;&#039; - adds race-specific [[Housing]] to your [[Essential Buildings]] and improves your Caravan choices and Newcomers&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Name !! Required Level !! Cost !! Bonus&lt;br /&gt;
|-&lt;br /&gt;
| Obsidian Archive 1 || level 1 || 10 [[File:Icon MetaResource FoodStockpiles.png|32px]] Food Stockpiles || &lt;br /&gt;
|-&lt;br /&gt;
| Obsidian Archive 2 || rowspan=2 | level 2 || 10 [[File:Icon MetaResource FoodStockpiles.png|32px]] Food Stockpiles || &lt;br /&gt;
|-&lt;br /&gt;
| Monastery of the Vigilant Flame 1 || 10 [[File:Icon MetaResource FoodStockpiles.png|32px]] Food Stockpiles || &lt;br /&gt;
|-&lt;br /&gt;
| Pioneers&#039; Gate 1 || rowspan=4 | level 3 || 10 [[File:Icon MetaResource FoodStockpiles.png|32px]] Food Stockpiles || &lt;br /&gt;
|-&lt;br /&gt;
| Obsidian Archive 3 || 18 [[File:Icon MetaResource FoodStockpiles.png|32px]] Food Stockpiles || &lt;br /&gt;
|-&lt;br /&gt;
| Monastery of the Vigilant Flame 2 || 12 [[File:Icon MetaResource FoodStockpiles.png|32px]] Food Stockpiles || &lt;br /&gt;
|-&lt;br /&gt;
| First Dawn Headquarters 1 || 12 [[File:Icon MetaResource FoodStockpiles.png|32px]] Food Stockpiles || &lt;br /&gt;
|-&lt;br /&gt;
| Dim Square 1 || rowspan=4 | level 4 || 24 [[File:Icon MetaResource FoodStockpiles.png|32px]] Food Stockpiles || &lt;br /&gt;
|-&lt;br /&gt;
| Brass Forge 1 || 24 [[File:Icon MetaResource FoodStockpiles.png|32px]] Food Stockpiles || &lt;br /&gt;
|-&lt;br /&gt;
| Obsidian Archive 4 || 24 [[File:Icon MetaResource FoodStockpiles.png|32px]] Food Stockpiles || &lt;br /&gt;
|-&lt;br /&gt;
| First Dawn Headquarters 2 || 24 [[File:Icon MetaResource FoodStockpiles.png|32px]] Food Stockpiles || &lt;br /&gt;
|-&lt;br /&gt;
| Brass Forge 2 || rowspan=5 | level 5 || 30 [[File:Icon MetaResource FoodStockpiles.png|32px]] Food Stockpiles&amp;lt;br&amp;gt;6 [[File:Icon MetaResource Artifact.png|32px]] Artifacts || &lt;br /&gt;
|-&lt;br /&gt;
| Pioneers&#039; Gate 2 || 24 [[File:Icon MetaResource FoodStockpiles.png|32px]] Food Stockpiles || &lt;br /&gt;
|-&lt;br /&gt;
| Obsidian Archive 5 || 30 [[File:Icon MetaResource FoodStockpiles.png|32px]] Food Stockpiles || &lt;br /&gt;
|-&lt;br /&gt;
| Monastery of the Vigilant Flame 3 || 24 [[File:Icon MetaResource FoodStockpiles.png|32px]] Food Stockpiles&amp;lt;br&amp;gt;3 [[File:Icon MetaResource Artifact.png|32px]] Artifacts || &lt;br /&gt;
|-&lt;br /&gt;
| Vanguard Spire 1 || 24 [[File:Icon MetaResource FoodStockpiles.png|32px]] Food Stockpiles&amp;lt;br&amp;gt;3 [[File:Icon MetaResource Machinery.png|32px]] Machinery || &lt;br /&gt;
|-&lt;br /&gt;
| Dim Square 2 || rowspan=6 | level 6 || 36 [[File:Icon MetaResource FoodStockpiles.png|32px]] Food Stockpiles || &lt;br /&gt;
|-&lt;br /&gt;
| Pioneers&#039; Gate 3 || 24 [[File:Icon MetaResource FoodStockpiles.png|32px]] Food Stockpiles || &lt;br /&gt;
|-&lt;br /&gt;
| Obsidian Archive 6 || 36 [[File:Icon MetaResource FoodStockpiles.png|32px]] Food Stockpiles || &lt;br /&gt;
|-&lt;br /&gt;
| Monastery of the Vigilant Flame 4 || 36 [[File:Icon MetaResource FoodStockpiles.png|32px]] Food Stockpiles || &lt;br /&gt;
|-&lt;br /&gt;
| First Dawn Headquarters 3 || 36 [[File:Icon MetaResource FoodStockpiles.png|32px]] Food Stockpiles || &lt;br /&gt;
|-&lt;br /&gt;
| Vanguard Spire 2 || 36 [[File:Icon MetaResource FoodStockpiles.png|32px]] Food Stockpiles&amp;lt;br&amp;gt;6 [[File:Icon MetaResource Machinery.png|32px]] Machinery || &lt;br /&gt;
|-&lt;br /&gt;
| Dim Square 3 || rowspan=5 | level 7 || 36 [[File:Icon MetaResource FoodStockpiles.png|32px]] Food Stockpiles&amp;lt;br&amp;gt;6 [[File:Icon MetaResource Artifact.png|32px]] Artifacts || &lt;br /&gt;
|-&lt;br /&gt;
| Brass Forge 3 || 48 [[File:Icon MetaResource FoodStockpiles.png|32px]] Food Stockpiles&amp;lt;br&amp;gt;6 [[File:Icon MetaResource Machinery.png|32px]] Machinery || &lt;br /&gt;
|-&lt;br /&gt;
| Pioneers&#039; Gate 4 || 36 [[File:Icon MetaResource FoodStockpiles.png|32px]] Food Stockpiles&amp;lt;br&amp;gt;6 [[File:Icon MetaResource Artifact.png|32px]] Artifacts || &lt;br /&gt;
|-&lt;br /&gt;
| Obsidian Archive 7 || 36 [[File:Icon MetaResource FoodStockpiles.png|32px]] Food Stockpiles || &lt;br /&gt;
|-&lt;br /&gt;
| Vanguard Spire 3 || 36 [[File:Icon MetaResource FoodStockpiles.png|32px]] Food Stockpiles&amp;lt;br&amp;gt;6 [[File:Icon MetaResource Machinery.png|32px]] Machinery || &lt;br /&gt;
|-&lt;br /&gt;
| Brass Forge 4 || rowspan=6 | level 8 || 48 [[File:Icon MetaResource FoodStockpiles.png|32px]] Food Stockpiles&amp;lt;br&amp;gt;12 [[File:Icon MetaResource Artifact.png|32px]] Artifacts&amp;lt;br&amp;gt;12 [[File:Icon MetaResource Machinery.png|32px]] Machinery || &lt;br /&gt;
|-&lt;br /&gt;
| Pioneers&#039; Gate 5 || 48 [[File:Icon MetaResource FoodStockpiles.png|32px]] Food Stockpiles&amp;lt;br&amp;gt;12 [[File:Icon MetaResource Artifact.png|32px]] Artifacts || &lt;br /&gt;
|-&lt;br /&gt;
| Obsidian Archive 8 || 48 [[File:Icon MetaResource FoodStockpiles.png|32px]] Food Stockpiles || &lt;br /&gt;
|-&lt;br /&gt;
| Monastery of the Vigilant Flame 5 || 36 [[File:Icon MetaResource FoodStockpiles.png|32px]] Food Stockpiles || &lt;br /&gt;
|-&lt;br /&gt;
| First Dawn Headquarters 4 || 48 [[File:Icon MetaResource FoodStockpiles.png|32px]] Food Stockpiles || &lt;br /&gt;
|-&lt;br /&gt;
| Vanguard Spire 4 || 48 [[File:Icon MetaResource FoodStockpiles.png|32px]] Food Stockpiles&amp;lt;br&amp;gt;12 [[File:Icon MetaResource Machinery.png|32px]] Machinery || &lt;br /&gt;
|-&lt;br /&gt;
| Dim Square 4 || rowspan=5 | level 9 || 60 [[File:Icon MetaResource FoodStockpiles.png|32px]] Food Stockpiles&amp;lt;br&amp;gt;12 [[File:Icon MetaResource Artifact.png|32px]] Artifacts || &lt;br /&gt;
|-&lt;br /&gt;
| Pioneers&#039; Gate 6 || 60 [[File:Icon MetaResource FoodStockpiles.png|32px]] Food Stockpiles&amp;lt;br&amp;gt;12 [[File:Icon MetaResource Machinery.png|32px]] Machinery || &lt;br /&gt;
|-&lt;br /&gt;
| Obsidian Archive 9 || 60 [[File:Icon MetaResource FoodStockpiles.png|32px]] Food Stockpiles&amp;lt;br&amp;gt;12 [[File:Icon MetaResource Artifact.png|32px]] Artifacts || &lt;br /&gt;
|-&lt;br /&gt;
| First Dawn Headquarters 5 || 60 [[File:Icon MetaResource FoodStockpiles.png|32px]] Food Stockpiles || &lt;br /&gt;
|-&lt;br /&gt;
| Vanguard Spire 5 || 60 [[File:Icon MetaResource FoodStockpiles.png|32px]] Food Stockpiles&amp;lt;br&amp;gt;12 [[File:Icon MetaResource Machinery.png|32px]] Machinery || &lt;br /&gt;
|-&lt;br /&gt;
| Dim Square 5 || rowspan=5 | level 10 || 60 [[File:Icon MetaResource FoodStockpiles.png|32px]] Food Stockpiles || &lt;br /&gt;
|-&lt;br /&gt;
| Pioneers&#039; Gate 7 || 60 [[File:Icon MetaResource FoodStockpiles.png|32px]] Food Stockpiles&amp;lt;br&amp;gt;12 [[File:Icon MetaResource Artifact.png|32px]] Artifacts || &lt;br /&gt;
|-&lt;br /&gt;
| Obsidian Archive 10 || 60 [[File:Icon MetaResource FoodStockpiles.png|32px]] Food Stockpiles || &lt;br /&gt;
|-&lt;br /&gt;
| Monastery of the Vigilant Flame 6 || 60 [[File:Icon MetaResource FoodStockpiles.png|32px]] Food Stockpiles&amp;lt;br&amp;gt;12 [[File:Icon MetaResource Machinery.png|32px]] Machinery || &lt;br /&gt;
|-&lt;br /&gt;
| First Dawn Headquarters 6 || 60 [[File:Icon MetaResource FoodStockpiles.png|32px]] Food Stockpiles&amp;lt;br&amp;gt;12 [[File:Icon MetaResource Artifact.png|32px]] Artifacts&amp;lt;br&amp;gt;12 [[File:Icon MetaResource Machinery.png|32px]] Machinery || &lt;br /&gt;
|-&lt;br /&gt;
| Dim Square 6 || rowspan=5 | level 11 || 72 [[File:Icon MetaResource FoodStockpiles.png|32px]] Food Stockpiles&amp;lt;br&amp;gt;12 [[File:Icon MetaResource Artifact.png|32px]] Artifacts&amp;lt;br&amp;gt;12 [[File:Icon MetaResource Machinery.png|32px]] Machinery || &lt;br /&gt;
|-&lt;br /&gt;
| Brass Forge 5 || 72 FOod&amp;lt;br&amp;gt;12 [[File:Icon MetaResource Artifact.png|32px]] Artifacts || &lt;br /&gt;
|-&lt;br /&gt;
| Obsidian Archive 11 || 72 [[File:Icon MetaResource FoodStockpiles.png|32px]] Food Stockpiles&amp;lt;br&amp;gt;12 [[File:Icon MetaResource Machinery.png|32px]] Machinery || &lt;br /&gt;
|-&lt;br /&gt;
| Monastery of the Vigilant Flame 7 || 72 [[File:Icon MetaResource FoodStockpiles.png|32px]] Food Stockpiles&amp;lt;br&amp;gt;12 [[File:Icon MetaResource Artifact.png|32px]] Artifacts&amp;lt;br&amp;gt;12 [[File:Icon MetaResource Machinery.png|32px]] Machinery || &lt;br /&gt;
|-&lt;br /&gt;
| Vanguard Spire 6 || 72 [[File:Icon MetaResource FoodStockpiles.png|32px]] Food Stockpiles || &lt;br /&gt;
|-&lt;br /&gt;
| Brass Forge 6 || rowspan=5 | level 12 || 84 [[File:Icon MetaResource FoodStockpiles.png|32px]] Food Stockpiles || &lt;br /&gt;
|-&lt;br /&gt;
| Pioneers&#039; Gate 8 || 84 [[File:Icon MetaResource FoodStockpiles.png|32px]] Food Stockpiles&amp;lt;br&amp;gt;12 [[File:Icon MetaResource Artifact.png|32px]] Artifacts&amp;lt;br&amp;gt;12 [[File:Icon MetaResource Machinery.png|32px]] Machinery || &lt;br /&gt;
|-&lt;br /&gt;
| Obsidian Archive 12 || 84 [[File:Icon MetaResource FoodStockpiles.png|32px]] Food Stockpiles || &lt;br /&gt;
|-&lt;br /&gt;
| Monastery of the Vigilant Flame 8 || 84 [[File:Icon MetaResource FoodStockpiles.png|32px]] Food Stockpiles&amp;lt;br&amp;gt;12 [[File:Icon MetaResource Artifact.png|32px]] Artifacts&amp;lt;br&amp;gt;12 [[File:Icon MetaResource Machinery.png|32px]] Machinery || &lt;br /&gt;
|-&lt;br /&gt;
| First Dawn Headquarters 7 || 84 [[File:Icon MetaResource FoodStockpiles.png|32px]] Food Stockpiles || &lt;br /&gt;
|-&lt;br /&gt;
| Dim Square 7 || rowspan=5 | level 13 || 96 [[File:Icon MetaResource FoodStockpiles.png|32px]] Food Stockpiles || &lt;br /&gt;
|-&lt;br /&gt;
| Pioneers&#039; Gate 9 || 96 [[File:Icon MetaResource FoodStockpiles.png|32px]] Food Stockpiles || &lt;br /&gt;
|-&lt;br /&gt;
| Obsidian Archive 13 || 96 [[File:Icon MetaResource FoodStockpiles.png|32px]] Food Stockpiles&amp;lt;br&amp;gt;18 [[File:Icon MetaResource Artifact.png|32px]] Artifacts&amp;lt;br&amp;gt;18 [[File:Icon MetaResource Machinery.png|32px]] Machinery || &lt;br /&gt;
|-&lt;br /&gt;
| First Dawn Headquarters 8 || 96 [[File:Icon MetaResource FoodStockpiles.png|32px]] Food Stockpiles&amp;lt;br&amp;gt;24Artifacts || &lt;br /&gt;
|-&lt;br /&gt;
| Vanguard Spire 7 || 96 [[File:Icon MetaResource FoodStockpiles.png|32px]] Food Stockpiles&amp;lt;br&amp;gt;24 [[File:Icon MetaResource Machinery.png|32px]] Machinery || &lt;br /&gt;
|-&lt;br /&gt;
| Dim Square 8 || rowspan=5 | level 14 || 108 [[File:Icon MetaResource FoodStockpiles.png|32px]] Food Stockpiles&amp;lt;br&amp;gt;24 [[File:Icon MetaResource Artifact.png|32px]] Artifacts || &lt;br /&gt;
|-&lt;br /&gt;
| Brass Forge 7 || 108 [[File:Icon MetaResource FoodStockpiles.png|32px]] Food Stockpiles&amp;lt;br&amp;gt;24 [[File:Icon MetaResource Artifact.png|32px]] Artifacts || &lt;br /&gt;
|-&lt;br /&gt;
| Pioneers&#039; Gate 10 || 108 [[File:Icon MetaResource FoodStockpiles.png|32px]] Food Stockpiles&amp;lt;br&amp;gt;24 [[File:Icon MetaResource Machinery.png|32px]] Machinery || &lt;br /&gt;
|-&lt;br /&gt;
| Obsidian Archive 14 || 108 [[File:Icon MetaResource FoodStockpiles.png|32px]] Food Stockpiles || &lt;br /&gt;
|-&lt;br /&gt;
| Vanguard Spire 8 || 108 [[File:Icon MetaResource FoodStockpiles.png|32px]] Food Stockpiles&amp;lt;br&amp;gt;24 [[File:Icon MetaResource Machinery.png|32px]] Machinery || &lt;br /&gt;
|-&lt;br /&gt;
| Dim Square 9 || rowspan=4 | level 15 || 120 [[File:Icon MetaResource FoodStockpiles.png|32px]] Food Stockpiles || &lt;br /&gt;
|-&lt;br /&gt;
| Brass Forge 8 || 120 [[File:Icon MetaResource FoodStockpiles.png|32px]] Food Stockpiles&amp;lt;br&amp;gt;30 [[File:Icon MetaResource Machinery.png|32px]] Machinery || &lt;br /&gt;
|-&lt;br /&gt;
| Obsidian Archive 15 || 120 [[File:Icon MetaResource FoodStockpiles.png|32px]] Food Stockpiles&amp;lt;br&amp;gt;30 [[File:Icon MetaResource Artifact.png|32px]] Artifacts || &lt;br /&gt;
|-&lt;br /&gt;
| First Dawn Headquarters 9 || 120 [[File:Icon MetaResource FoodStockpiles.png|32px]] Food Stockpiles&amp;lt;br&amp;gt;24 [[File:Icon MetaResource Artifact.png|32px]] Artifacts&amp;lt;br&amp;gt;24 [[File:Icon MetaResource Machinery.png|32px]] Machinery || &lt;br /&gt;
|-&lt;br /&gt;
| Obsidian Archive 16&lt;br /&gt;
| rowspan=4| level 16 || 130 [[File:Icon MetaResource FoodStockpiles.png|32px]] Food Stockpiles&amp;lt;br&amp;gt;30 [[File:Icon MetaResource Artifact.png|32px]] Artifacts&amp;lt;br&amp;gt;30 [[File:Icon MetaResource Machinery.png|32px]] Machinery || &lt;br /&gt;
|-&lt;br /&gt;
| Monastery of the Vigilant Flame 9 || 132 [[File:Icon MetaResource FoodStockpiles.png|32px]] Food Stockpiles&amp;lt;br&amp;gt;30 [[File:Icon MetaResource Machinery.png|32px]] Machinery || &lt;br /&gt;
|-&lt;br /&gt;
| First Dawn Headquarters 10 || 132 [[File:Icon MetaResource FoodStockpiles.png|32px]] Food Stockpiles&amp;lt;br&amp;gt;30 [[File:Icon MetaResource Machinery.png|32px]] Machinery || &lt;br /&gt;
|-&lt;br /&gt;
| Vanguard Spire 9 || 130 [[File:Icon MetaResource FoodStockpiles.png|32px]] Food Stockpiles&amp;lt;br&amp;gt;30 [[File:Icon MetaResource Artifact.png|32px]] Artifacts || &lt;br /&gt;
|-&lt;br /&gt;
| Brass Forge 9 || rowspan=2 | level 17 || 144 [[File:Icon MetaResource FoodStockpiles.png|32px]] Food Stockpiles&amp;lt;br&amp;gt;40 [[File:Icon MetaResource Machinery.png|32px]] Machinery || &lt;br /&gt;
|-&lt;br /&gt;
| Obsidian Archive 17 || 130 [[File:Icon MetaResource FoodStockpiles.png|32px]] Food Stockpiles&amp;lt;br&amp;gt;40 [[File:Icon MetaResource Machinery.png|32px]] Machinery || &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Deeds ==&lt;br /&gt;
Deeds are tasks from the Smoldering City what will grant either 50 Experience Points or a permanent bonus when completed. Some of them require playing on a certain minimal difficulty. Some of them will grant an Achievement.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Deed !! Category !! Objective !! Min. Difficulty !! Reward !! Grants achievement&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Pyramid.png|25px]] Ancient Knowledge || Exploration || Win a game with 5 Ancient Tablets in the Storage || Settler || Essential Building: Big Shelter || no&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Frog.png|25px]] Cycle of the Wilds || Exploration || Discover 20 Dangerous Glades in one Cycle || Settler || Essential Building: Nightfern || no&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Dice.png|25px]] Dice with Death 1 || Exploration || With a game with 1 Dangerous Glade Events standing || Settler || 50 Experience Points || no&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Dice.png|25px]] Dice with Death 2 || Exploration || With a game with 2 Dangerous Glade Events standing || Settler || 50 Experience Points || no&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Dice.png|25px]] Dice with Death 3 || Exploration || With a game with 3 Dangerous Glade Events standing || Settler || 50 Experience Points || no&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Dice.png|25px]] Dice with Death 4 || Exploration || With a game with 4 Dangerous Glade Events standing || Settler || 50 Experience Points || no&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Map.png|25px]] Discovery 1 || Exploration || Discover 10 Glades || Settler || 50 Experience Points || no&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Map.png|25px]] Discovery 2 || Exploration || Discover 30 Glades || Settler || 50 Experience Points || no&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Map.png|25px]] Discovery 3 || Exploration || Discover 80 Glades || Settler&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Map.png|25px]] Discovery 4 || Exploration || Discover 150 Glades || Settler&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Map.png|25px]] Discovery 5 || Exploration || Discover 250 Glades || Settler&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Map.png|25px]] Discovery 6 || Exploration || Discover 400 Glades || Settler&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Scope.png|25px]] Efficient Explorer || Exploration || Win a game after solving 25 Glade Events || Settler&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Castle.png|25px]] Immovable Viceroy || Exploration || Win a game without discovering any Glades || Settler&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Monster.png|25px]] Into the Forest || Exploration || Win a game after discovering 2 Dangerous or Forbidden Glades in year 1 || Pioneer&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Cards.png|25px]] Outstanding Move || Exploration || Win a game after discovering 1 Dangerous or Forbidden Glades in year 1 || Pioneer&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Shadows.png|25px]] Stalking Shadows || Exploration || Win a game after discovering 1 Dangerous or Forbidden Glades in year 2 || Veteran&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Key.png|25px]] No Loot Boxes || Exploration || Win a game without opening any Caches found in Glades || Settler&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Hands.png|25px]] No Strangers || Exploration || Win a game without solving any Camp event || Settler&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Sign.png|25px]] Playing it Safe || Exploration || Win a game without discovering any Dangerous or Forbidden Glades || Pioneer&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Hammer.png|25px]] Ruins || Exploration || Win a game after taking care of 10 Ruins found in Glades || Settler&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Eagle.png|25px]] Taking Action || Exploration || Win a game after solving 5 Glade Events || Settler&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Torch.png|25px]] Thorough Exploration || Exploration || Win a game with 30 or more Glades discovered || Pioneer&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Doll.png|25px]] Totem Hunter || Exploration || Win a game with 1 Converted Rain Totem, 1 Converted Totem of Denial || Veteran&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Sack.png|25px]] Treasure || Exploration || Win a game after looting 20 Caches found in Glades || Settler&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Beaver 2.png|25px]] Beaver Utopia || Industry || Win a game with: 30 Beavers, 15 Beaver Houses, 1 Guild House || Settler&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Harpy 2.png|25px]] Harpy Utopia || Industry || Win a game with: 30 Harpies, 15 Harpy Houses, 1 Bath House || Settler&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Human 2.png|25px]] Human Utopia || Industry || Win a game with: 30 Humans, 15 Human Houses, 1 Temple || Settler&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Lizard 2.png|25px]] Lizard Utopia || Industry || Win a game with: 30 Lizards, 15 Lizard Houses, 1 Clan Hall || Settler&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Skull.png|25px]] Devil&#039;s Bargain || Industry || Win a game after 20 villagers died || Settler&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Broken.png|25px]] High Price || Industry || Win a game after 15 villagers died || Prestige 18&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Candle.png|25px]] Homesick 1 || Industry || Win a game in 5 years or less || Settler&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Candle.png|25px]] Homesick 2 || Industry || Win a game in 3 years or less || Settler&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Blight.png|25px]] Living Matter Farmer || Industry || Win a game with 3 active pieces of Living Matter on the map (not counting clones) || Settler&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Cog.png|25px]] Rare Technology || Industry || Win a game with a restored Rainpunk Foundry in your settlement || Settler&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Forge.png|25px]] Refinery || Industry || Win a game with 1 Mine, 1 Smelter, 1 Smithy || Veteran&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Ale 2.png|25px]] Serving Ale || Industry || Win a game with 1 Small Farm, 1 Brewery, 1 Tavern || Veteran&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Potion.png|25px]] The Marketplace || Industry || Win a game with 50 villagers, 1 Temple, 1 Market || Settler&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Shovel.png|25px]] Tool Hoarder || Industry || Win a game with 50 Infused Tools in the Storage || Settler&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Shoes.png|25px]] Traveling Light || Industry || Win a game without taking any Embark Bonuses || Veteran&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Anchor.png|25px]] Unnecessary Burden || Industry || Win a game without taking any Embark Bonuses || Prestige 10&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Wings.png|25px]] A True Leader || Prosperity || Earn 18 Reputation Points through Resolve in a single game || Prestige 1&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Barrel.png|25px]] Export Expert 1 || Prosperity || Complete 10 Trade Routes || Settler&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Barrel.png|25px]] Export Expert 2 || Prosperity || Complete 30 Trade Routes || Settler&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Barrel.png|25px]] Export Expert 3 || Prosperity || Complete 80 Trade Routes || Settler&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Barrel.png|25px]] Export Expert 4 || Prosperity || Complete 150 Trade Routes || Settler&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Barrel.png|25px]] Export Expert 5 || Prosperity || Complete 250 Trade Routes || Settler&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Barrel.png|25px]] Export Expert 6 || Prosperity || Complete 480 Trade Routes || Settler&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Food.png|25px]] Feeding the People || Prosperity || Ensure all villagers simultaneously have every need fulfilled from category: Complex Food || Settler&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Services.png|25px]] Higher Needs || Prosperity || Ensure all villagers simultaneously have every need fulfilled from category: Services || Settler&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Heart.png|25px]] Paradise || Prosperity || Ensure all villagers simultaneously have every need fulfilled || Settler&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Crest.png|25px]] No Deaths || Prosperity || Win a game with no dead villagers || Settler&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Tempest.png|25px]] Tempest || Prosperity || Win a game with no dead villagers || Viceroy&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Envelope.png|25px]] Prosperity 1 || Prosperity || Collect 10 points of Reputation through villager Resolve || Settler&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Envelope.png|25px]] Prosperity 2 || Prosperity || Collect 25 points of Reputation through villager Resolve || Settler&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Envelope.png|25px]] Prosperity 3 || Prosperity || Collect 50 points of Reputation through villager Resolve || Settler&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Envelope.png|25px]] Prosperity 4 || Prosperity || Collect 80 points of Reputation through villager Resolve || Settler&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Envelope.png|25px]] Prosperity 5 || Prosperity || Collect 130 points of Reputation through villager Resolve || Settler&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Scale.png|25px]] Rolling in Wealth 1 || Prosperity || Trade goods worth 50 Amber || Settler&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Scale.png|25px]] Rolling in Wealth 2 || Prosperity || Trade goods worth 200 Amber || Settler&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Scale.png|25px]] Rolling in Wealth 3 || Prosperity || Trade goods worth 600 Amber || Settler&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Scale.png|25px]] Rolling in Wealth 4 || Prosperity || Trade goods worth 1500 Amber || Settler&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Scale.png|25px]] Rolling in Wealth 5 || Prosperity || Trade goods worth 3000 Amber || Settler&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Scale.png|25px]] Rolling in Wealth 6 || Prosperity || Trade goods worth 5000 Amber || Settler&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Fast.png|25px]] Rushed Delivery 1 || Prosperity || Complete 5 Timed Orders || Settler&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Fast.png|25px]] Rushed Delivery 2 || Prosperity || Complete 15 Timed Orders || Settler&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Fast.png|25px]] Rushed Delivery 3 || Prosperity || Complete 30 Timed Orders || Settler&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Fast.png|25px]] Rushed Delivery 4 || Prosperity || Complete 50 Timed Orders || Settler&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Fast.png|25px]] Rushed Delivery 5 || Prosperity || Complete 80 Timed Orders || Settler&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Fast.png|25px]] Rushed Delivery 6 || Prosperity || Complete 120 Timed Orders || Settler&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Trade Routes.png|25px]] Trade Baron || Prosperity || Win a game after completing 20 Trade Routes || Settler&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Horseshoe.png|25px]] Trade Connections || Prosperity || Win a game with 400 Amber in your storage || Settler&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Stars.png|25px]] Victory Through Prosperity || Prosperity || Earn 14 Reputation Points through Resolve in a single game || Settler&lt;br /&gt;
|-&lt;br /&gt;
| [[File:SmallFlag.png|25px]] Victory Through Resolve || Prosperity || Win a game with at least 5 Reputation Points gained through Resolve || Settler&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Erunaraina</name></author>
	</entry>
	<entry>
		<id>https://wiki.hoodedhorse.com/Against_the_Storm/index.php?title=Resources&amp;diff=1995</id>
		<title>Resources</title>
		<link rel="alternate" type="text/html" href="https://wiki.hoodedhorse.com/Against_the_Storm/index.php?title=Resources&amp;diff=1995"/>
		<updated>2023-03-01T21:48:02Z</updated>

		<summary type="html">&lt;p&gt;Erunaraina: Moved Citadel Resources into their own section&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Version|0.38.3}}&lt;br /&gt;
&lt;br /&gt;
= Resources =&lt;br /&gt;
&lt;br /&gt;
Your [[Settlement]] revolves around your resources. Some are gathered from map tiles, some are produced in [[Buildings]], some are rewarded from [[Glade Events]], and all of them will move around your settlement by villagers to fill [[Storage]], satisfy [[Recipes]], build Buildings and [[Roads]], and complete Glade Events. Resources are also moved invisibly and instantly through [[Trade]], [[Sacrificing]], and [[Orders]].&lt;br /&gt;
&lt;br /&gt;
== Swapping Ingredients ==&lt;br /&gt;
&lt;br /&gt;
[[File:Recipes_example.png|thumb|Two recipes shown in the game]]&lt;br /&gt;
[[File:Frame_UI_Swap_Ingredient.png|x58px|left|Look for this border around ingredients you can swap]] Whenever producing a new [[Recipe]], check to see which ingredients are allowed. If the Recipe accepts multiple ingredients, the resource icon will be round with rotating arrows around it. If the ingredient is required, for example Planks in the Barrels recipe, the icon will be square.&lt;br /&gt;
&lt;br /&gt;
In the example screenshot, the top recipe is for Barrels. This Building is currently using Crystalized Dew for this recipe, but the rotating arrows around the icon means you can swap the ingredient. This recipe also has a fixed ingredient of Planks; the square border around the ingredient icon means you cannot swap this ingredient. The bottom recipe for Packs of Provisions is currently using Eggs, but that can be changed, indicated by the rotating arrow circular frame around the Eggs icon.&lt;br /&gt;
&lt;br /&gt;
== Resources Panel ==&lt;br /&gt;
&lt;br /&gt;
[[File:Resources Panel UI.png|thumb|Resources panel in game]]&lt;br /&gt;
[[File:Resources panel UI-crafting expanded.png|thumb|Showing &#039;&#039;&#039;Crafting Materials&#039;&#039;&#039; expanded]]&lt;br /&gt;
At any time, you can see the totals of different categories of resources at the top of your screen, to the left of the primary time display and controls.&lt;br /&gt;
&lt;br /&gt;
The number on each category icon represents the total amount of those types of resources. Clicking on those icons reveals a grid below the panel showing icons for every resource from that category currently in [[Storage]]. The number below each of those icons is how many of that item your settlement has in Storage. It does not count items in Building inventories that are waiting to be consumed by Recipes or have been produced but not yet delivered to a Warehouse. The red or green arrow on each icon indicates whether the number of each category or resource has been trending up or down recently.&lt;br /&gt;
&lt;br /&gt;
From left to right, the categories are the following:&lt;br /&gt;
# &#039;&#039;&#039;Food&#039;&#039;&#039; (Raw Foods like Berries and Roots and Complex Foods like Biscuits and Jerky)&lt;br /&gt;
# &#039;&#039;&#039;Building Materials&#039;&#039;&#039; (the main three—Planks, Bricks, and Fabric—and also Parts and Wildfire Essence)&lt;br /&gt;
# &#039;&#039;&#039;Consumable Items&#039;&#039;&#039; (for providing Services, such as Ale, Incense, and Scrolls)&lt;br /&gt;
# &#039;&#039;&#039;Crafting Materials&#039;&#039;&#039; (everything else that&#039;s part of a Recipe—like Flour, Pottery, and Reeds—and also Stone and Clay that are used in both Recipes and for building Roads)&lt;br /&gt;
# &#039;&#039;&#039;Trade Goods&#039;&#039;&#039; (Citadel resources, Amber, Packs of Goods, and Ancient Tablets)&lt;br /&gt;
# &#039;&#039;&#039;Fuel &amp;amp; Exploration&#039;&#039;&#039; (Wood, Tools, and fuel items like Coal and Sea Marrow)&lt;br /&gt;
&lt;br /&gt;
== Recipes Panel ==&lt;br /&gt;
&lt;br /&gt;
[[File:Icon RecipesButton.png|x58px|left|Recipes button]]&lt;br /&gt;
[[File:RecipesBookIcon.png|thumb|Recipes icon (fourth from left, like a book) in the top right of the screen]]&lt;br /&gt;
You can also see your current Resource amounts from the Recipes Panel. You can browse the Recipes Panel by either end Product or Ingredient - allowing you to see which [[Recipes]] either produce or use that Resource. If you uncheck Show All, it will only display the Resources and Buildings you have available. You can also check Show All to explore the full list of Recipes.&lt;br /&gt;
&lt;br /&gt;
When browsing by Product, the left-hand side number indicates the current amount in Storage; and on the right-hand side you can set a Global Production Limit for that Resource. If you click on a Product, it will expand a menu showing which Buildings have Recipes for that Product - including which Ingredients can be used, how many Ingredients are required, and how many resulting Resources that Recipe will produce. It will also display all possible Resources which could be used to produce that Product in the bottom of the panel - including how many currently reside in your Storage.&lt;br /&gt;
&lt;br /&gt;
When browsing by Ingredient, the left-hand side number indicates the current amount in Storage. If you click on an Ingredient, it will expand a menu showing all the Recipes from all the Buildings which use that Ingredient. If you have unlocked a particular Building, you can adjust which Ingredients are being used and apply a Building-specific Production Limit that overrides the Global Production Limit.&lt;br /&gt;
&lt;br /&gt;
= Acquiring Resources =&lt;br /&gt;
&lt;br /&gt;
Resources can be acquired in three ways: Gathered from Trees and Resource Deposits, Farmed from [[Farm Fields]], or Produced by Buildings. Some Gathered resources can also be Produced, while all Farmed resources are also Gathered.&lt;br /&gt;
&lt;br /&gt;
== Trees ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Main article: [[The Forest#Trees]]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Trees can be harvested by Woodcutters&#039; Camp buildings to give Wood. They may also grant additional resources depending on the biome.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Tree !! Biome !! Additional resources&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Coppervein Tree&#039;&#039;&#039; &lt;br /&gt;
| Scarlet Orchard &lt;br /&gt;
| [[File:Wood.png|25px]] Wood (60%)&amp;lt;br&amp;gt;[[File:CopperOre.png|25px]] Copper Ore (10%)&amp;lt;br&amp;gt;[[File:Resin.png|25px]] Resin (5%)&amp;lt;br&amp;gt;[[File:PlantFiber.png|25px]] Plant Fiber (5%)&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Lush Tree&#039;&#039;&#039; &lt;br /&gt;
| Royal Woodlands &lt;br /&gt;
| [[File:Wood.png|25px]] Wood (100%)&amp;lt;br&amp;gt;[[File:Resin.png|25px]] Resin (15%)&amp;lt;br&amp;gt;[[File:PlantFiber.png|25px]] Plant Fiber (10%)&amp;lt;br&amp;gt;[[File:Eggs.png|25px]] Eggs (5%)&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Mushwood Tree&#039;&#039;&#039; &lt;br /&gt;
| The Marshlands &lt;br /&gt;
| [[File:Mushrooms.png|25px]] Mushrooms (15%)&amp;lt;br&amp;gt;[[File:Leather.png|25px]] Leather (5%)&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Dying Tree&#039;&#039;&#039;&lt;br /&gt;
| Cursed Royal Woodlands&lt;br /&gt;
| [[File:Wood.png|25px]] Wood (60%)&amp;lt;br&amp;gt;[[File:Insects.png|25px]] Insects (10%)&amp;lt;br&amp;gt;[[File:PlantFiber.png|25px]] Plant Fiber (10%)&amp;lt;br&amp;gt;[[File:Roots.png|25px]] Roots (10%)&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Crimsonreach Tree&#039;&#039;&#039; &lt;br /&gt;
| Coral Forest &lt;br /&gt;
| [[File:Stone.png|25px]] Stone (40%)&amp;lt;br&amp;gt;[[File:Incense.png|25px]] Incense (20%)&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Musselsprout Tree&#039;&#039;&#039; &lt;br /&gt;
| Coral Forest &lt;br /&gt;
| [[File:Meat.png|25px]] Meat (40%)&amp;lt;br&amp;gt;[[File:CrystalizedDew.png|25px]] Crystalized Dew (20%)&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Plantleaf Tree&#039;&#039;&#039; &lt;br /&gt;
| Coral Forest &lt;br /&gt;
| [[File:Resin.png|25px]] Resin (30%)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Resource Deposits ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Main article: [[The Forest#Resource Deposits]]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Resource deposits are spots that allow villagers to gather resources. Each deposit can have its own priority set, when it is preferred to be harvested more or less often than other deposits.&lt;br /&gt;
&lt;br /&gt;
Resource deposits come in two sizes. With the exception of the tutorial, big resource deposits can only be found inside Dangerous Glades and Forbidden Glades.&lt;br /&gt;
&lt;br /&gt;
Each deposit has a number of Charges, representing the amount of times it can be harvested. Small resource deposits can be harvested &#039;&#039;&#039;15&#039;&#039;&#039; times if they provide raw food and &#039;&#039;&#039;20&#039;&#039;&#039; times if they provide raw crafting materials. Large resource deposits can be harvested &#039;&#039;&#039;60&#039;&#039;&#039; times. The number can be increased by certain Smoldering City upgrades.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Deposit !! Guaranteed resources !! Possible resources !! Gathered by !! Biome !! Description&lt;br /&gt;
|-&lt;br /&gt;
| [[File:DebugNode MushroomBig icon.png|50px]] Bleeding Tooth Mushroom (big)&lt;br /&gt;
| rowspan=2 | [[File:Mushrooms.png|30px]] Mushrooms&lt;br /&gt;
| [[File:Insects.png|25px]] Insects (40%)&lt;br /&gt;
| rowspan=2 | [[File:Herbalist&#039;s Camp icon.png|25px]] Herbalists&#039; Camp&lt;br /&gt;
| rowspan=2 | Royal Woodlands&amp;lt;br&amp;gt;The Marshlands&amp;lt;br&amp;gt;Cursed Royal Woodlands&lt;br /&gt;
| rowspan=2 | &#039;&#039;A resilient species that grows on marshy soil.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:DebugNode MushroomSmall icon.png|50px]] Bleeding Tooth Mushroom (small)&lt;br /&gt;
| [[File:Insects.png|25px]] Insects (20%)&lt;br /&gt;
|-&lt;br /&gt;
| [[File:DebugNode MarshlandsMushroomBig icon.png|50px]] Grasscap Mushroom (big)&lt;br /&gt;
| rowspan=2 | [[File:Mushrooms.png|30px]] Mushrooms&lt;br /&gt;
| [[File:Insects.png|25px]] Insects (40%)&lt;br /&gt;
| rowspan=2 | [[File:Herbalist&#039;s Camp icon.png|25px]] Herbalists&#039; Camp&lt;br /&gt;
| rowspan=2 | Royal Woodlands&amp;lt;br&amp;gt;The Marshlands&amp;lt;br&amp;gt;Cursed Royal Woodlands&lt;br /&gt;
| rowspan=2 | &#039;&#039;A resilient species that grows on marshy soil.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:DebugNode MarshlandsMushroomSmall icon.png|50px]] Grasscap Mushroom (small)&lt;br /&gt;
| [[File:Insects.png|25px]] Insects (20%)&lt;br /&gt;
|-&lt;br /&gt;
| [[File:DebugNode ClayBig icon.png|50px]] Clay Deposit (big)&lt;br /&gt;
| rowspan=2 | [[File:Clay.png|30px]] Clay&lt;br /&gt;
| [[File:CopperOre.png|25px]] Copper Ore (40%)&amp;lt;br&amp;gt;[[File:Roots.png|25px]] Roots (30%)&lt;br /&gt;
| rowspan=2 | [[File:Stonecutter&#039;s Camp icon.png|25px]] Stonecutters&#039; Camp&lt;br /&gt;
| rowspan=2 | Royal Woodlands&amp;lt;br&amp;gt;Cursed Royal Woodlands&lt;br /&gt;
| rowspan=2 | &#039;&#039;Soil infused with the essence of the rain.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:DebugNode ClaySmall icon.png|50px]] Clay Deposit (small)&lt;br /&gt;
| [[File:CopperOre.png|25px]] Copper Ore (25%)&amp;lt;br&amp;gt;[[File:Roots.png|25px]] Roots (20%)&lt;br /&gt;
|-&lt;br /&gt;
| [[File:DebugNode DewberryBushBig icon.png|50px]] Dewberry Bush (big)&lt;br /&gt;
| rowspan=2 | [[File:Berries.png|30px]] Berries&lt;br /&gt;
| [[File:Berries.png|25px]] Berries (80%)&lt;br /&gt;
| rowspan=2 | [[File:Herbalist&#039;s Camp icon.png|25px]] Herbalists&#039; Camp&lt;br /&gt;
| rowspan=2 | Royal Woodlands&amp;lt;br&amp;gt;Scarlet Orchard&lt;br /&gt;
| rowspan=2 | &#039;&#039;Fresh and sweet berries infused by the Rain.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:DebugNode DewberryBushSmall icon.png|50px]] Dewberry Bush (small)&lt;br /&gt;
| [[File:Berries.png|25px]] Berries (20%)&lt;br /&gt;
|-&lt;br /&gt;
| [[File:DebugNode FlaxBig icon.png|50px]] Flax Field (big)&lt;br /&gt;
| rowspan=2 | [[File:PlantFiber.png|30px]] Plant Fiber&lt;br /&gt;
| [[File:Clay.png|25px]] Clay (20%)&amp;lt;br&amp;gt;[[File:Insects.png|25px]] Insects (20%)&lt;br /&gt;
| rowspan=2 | [[File:Harvester Camp icon.png|25px]] Harvesters&#039; Camp&lt;br /&gt;
| rowspan=2 | Royal Woodlands&amp;lt;br&amp;gt;Cursed Royal Woodlands&lt;br /&gt;
| rowspan=2 | &#039;&#039;Resilient plants perfect for cloth-making.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:DebugNode FlaxSmall icon.png|50px]] Flax Field (small)&lt;br /&gt;
| [[File:Clay.png|25px]] Clay (20%)&amp;lt;br&amp;gt;[[File:Insects.png|25px]] Insects (20%)&lt;br /&gt;
|-&lt;br /&gt;
| [[File:DebugNode HerbsBig icon.png|50px]] Herb Deposit (big)&lt;br /&gt;
| rowspan=2 | [[File:Herbs.png|30px]] Herbs&lt;br /&gt;
| [[File:Berries.png|25px]] Berries (40%)&amp;lt;br&amp;gt;[[File:PlantFiber.png|25px]] Plant Fiber (20%)&lt;br /&gt;
| rowspan=2 | [[File:Herbalist&#039;s Camp icon.png|25px]] Herbalists&#039; Camp&lt;br /&gt;
| rowspan=2 | Coral Forest&amp;lt;br&amp;gt;Scarlet Orchard&amp;lt;br&amp;gt;Cursed Royal Woodlands&lt;br /&gt;
| rowspan=2 | &#039;&#039;A dense shrub full of many useful plant species.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:DebugNode HerbsSmall icon.png|50px]] Herb Deposit (small)&lt;br /&gt;
| [[File:Berries.png|25px]] Berries (20%)&lt;br /&gt;
|-&lt;br /&gt;
| [[File:DebugNode MossBroccoliBig icon.png|50px]] Moss Broccoli Patch (big)&lt;br /&gt;
| rowspan=2 | [[File:Vegetables.png|30px]] Vegetables&lt;br /&gt;
| [[File:Insects.png|25px]] Insects (40%)&amp;lt;br&amp;gt;[[File:Roots.png|25px]] Roots (20%)&lt;br /&gt;
| rowspan=2 | [[File:Forager&#039;s Camp icon.png|25px]] Foragers&#039; Camp&lt;br /&gt;
| rowspan=2 | Coral Forest&amp;lt;br&amp;gt;Royal Woodlands&amp;lt;br&amp;gt;Cursed Royal Woodlands&lt;br /&gt;
| rowspan=2 | &#039;&#039;An edible and tasty type of moss.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:DebugNode MossBroccoliSmall icon.png|50px]] Moss Broccoli Patch (small)&lt;br /&gt;
| [[File:Insects.png|25px]] Insects (30%)&lt;br /&gt;
|-&lt;br /&gt;
| [[File:DebugNode ReedBig icon.png|50px]] Reed Field (big)&lt;br /&gt;
| rowspan=2 | [[File:Reeds.png|30px]] Reeds&lt;br /&gt;
| [[File:Clay.png|25px]] Clay (40%)&amp;lt;br&amp;gt;[[File:Roots.png|25px]] Roots (40%)&lt;br /&gt;
| rowspan=2 | [[File:Harvester Camp icon.png|25px]] Harvesters&#039; Camp&lt;br /&gt;
| rowspan=2 | Coral Forest&amp;lt;br&amp;gt;Scarlet Orchard&lt;br /&gt;
| rowspan=2 | &#039;&#039;A very common plant, it thrives thanks to the magical rain.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:DebugNode ReedSmall icon.png|50px]] Reed Field (small)&lt;br /&gt;
| [[File:Clay.png|25px]] Clay (20%)&amp;lt;br&amp;gt;[[File:Roots.png|25px]] Roots (20%)&lt;br /&gt;
|-&lt;br /&gt;
| [[File:DebugNode RootsBig icon.png|50px]] Root Deposit (big)&lt;br /&gt;
| rowspan=2 | [[File:Roots.png|30px]] Roots&lt;br /&gt;
| [[File:Herbs.png|25px]] Herbs (30%)&amp;lt;br&amp;gt;[[File:Resin.png|25px]] Resin (30%)&lt;br /&gt;
| rowspan=2 | [[File:Forager&#039;s Camp icon.png|25px]] Foragers&#039; Camp&lt;br /&gt;
| rowspan=2 | Royal Woodlands&amp;lt;br&amp;gt;Scarlet Orchard&lt;br /&gt;
| rowspan=2 | &#039;&#039;A tangled net of living vines.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:DebugNode RootsSmall icon.png|50px]] Root Deposit (small)&lt;br /&gt;
| [[File:Herbs.png|25px]] Herbs (20%)&lt;br /&gt;
|-&lt;br /&gt;
| [[File:DebugNode SeaMarrowBig icon.png|50px]] Sea Marrow Deposit (big)&lt;br /&gt;
| [[File:SeaMarrow.png|30px]] Sea Marrow&lt;br /&gt;
| [[File:SeaMarrow.png|25px]] Sea Marrow (100%)&amp;lt;br&amp;gt;[[File:Stone.png|25px]] Stone (50%)&amp;lt;br&amp;gt;[[File:AncientTablet.png|25px]] Ancient Tablet (1%)&lt;br /&gt;
| rowspan=2 | [[File:Stonecutter&#039;s Camp icon.png|25px]] Stonecutters&#039; Camp&lt;br /&gt;
| rowspan=2 | Royal Woodlands&amp;lt;br&amp;gt;Scarlet Orchard&amp;lt;br&amp;gt;Cursed Royal Woodlands&lt;br /&gt;
| rowspan=2 | &#039;&#039;Ancient fossils rich in resources.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:DebugNode SeaMarrowSmall icon.png|50px]] Sea Marrow Deposit (small)&lt;br /&gt;
| [[File:SeaMarrow.png|30px]] Sea Marrow&lt;br /&gt;
| [[File:SeaMarrow.png|25px]] Sea Marrow (80%)&amp;lt;br&amp;gt;[[File:Stone.png|25px]] Stone (40%)&lt;br /&gt;
|-&lt;br /&gt;
| [[File:DebugNode SnailBroodmotherBig icon.png|50px]] Slickshell Broodmother (big)&lt;br /&gt;
| rowspan=2 | [[File:Meat.png|30px]] Meat&lt;br /&gt;
| [[File:Leather.png|25px]] Leather (100%)&lt;br /&gt;
| rowspan=2 | [[File:Trapper&#039;s Camp icon.png|25px]] Trappers&#039; Camp&lt;br /&gt;
| rowspan=2 | Royal Woodlands&amp;lt;br&amp;gt;The Marshlands&amp;lt;br&amp;gt;Coral Forest&lt;br /&gt;
| rowspan=2 | &#039;&#039;Small Slickshells are crawling out of the openings in the broodmother&#039;s shell. It&#039;s easy to collect them.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:DebugNode SnailBroodmotherSmall icon.png|50px]] Slickshell Broodmother (small)&lt;br /&gt;
| [[File:Leather.png|25px]] Leather (20%)&lt;br /&gt;
|-&lt;br /&gt;
| [[File:DebugNode StoneBig icon.png|50px]] Stone Deposit (big)&lt;br /&gt;
| rowspan=2 | [[File:Stone.png|30px]] Stone&lt;br /&gt;
| [[File:Insects.png|25px]] Insects (30%)&amp;lt;br&amp;gt;[[File:Roots.png|25px]] Roots (30%)&amp;lt;br&amp;gt;[[File:CopperOre.png|25px]] Copper Ore (10%)&lt;br /&gt;
| rowspan=2 | [[File:Stonecutter&#039;s Camp icon.png|25px]] Stonecutters&#039; Camp&lt;br /&gt;
| rowspan=2 | Coral Forest&amp;lt;br&amp;gt;Scarlet Orchard&amp;lt;br&amp;gt;The Marshlands&lt;br /&gt;
| rowspan=2 | &#039;&#039;Stones weathered by the everlasting rain.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:DebugNode StoneSmall icon.png|50px]] Stone Deposit (small)&lt;br /&gt;
| [[File:Insects.png|25px]] Insects (20%)&amp;lt;br&amp;gt;[[File:Roots.png|25px]] Roots (20%)&lt;br /&gt;
|-&lt;br /&gt;
| [[File:DebugNode StormbirdNestBig icon.png|50px]] Stormbird Nest (big)&lt;br /&gt;
| rowspan=2 | [[File:Eggs.png|30px]] Eggs&lt;br /&gt;
| [[File:Meat.png|25px]] Meat (40%)&lt;br /&gt;
| rowspan=2 | &amp;lt;br&amp;gt;[[File:Trapper&#039;s Camp icon.png|25px]] Trappers&#039; Camp&lt;br /&gt;
| rowspan=2 | Royal Woodlands&amp;lt;br&amp;gt;Scarlet Orchard&amp;lt;br&amp;gt;The Marshlands&lt;br /&gt;
| rowspan=2 | &#039;&#039;An abandoned nest. Let&#039;s hope the owner doesn&#039;t come back...&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:DebugNode StormbirdNestSmall icon.png|50px]] Stormbird Nest (small)&lt;br /&gt;
| [[File:Meat.png|25px]] Meat (20%)&lt;br /&gt;
|-&lt;br /&gt;
| [[File:DebugNode SnakeNestBig icon.png|50px]] Snake Nest (big)&lt;br /&gt;
| rowspan=2 | [[File:Eggs.png|30px]] Eggs&lt;br /&gt;
| [[File:Leather.png|25px]] Leather (40%)&amp;lt;br&amp;gt;[[File:Meat.png|25px]] Meat (20%)&lt;br /&gt;
| rowspan=2 | [[File:Trapper&#039;s Camp icon.png|25px]] Trappers&#039; Camp&lt;br /&gt;
| rowspan=2 | Royal Woodlands&amp;lt;br&amp;gt;Scarlet Orchard&amp;lt;br&amp;gt;The Marshlands&lt;br /&gt;
| rowspan=2 | &#039;&#039;An abandoned nest. Let&#039;s hope the owner doesn&#039;t come back...&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:DebugNode SnakeNestSmall icon.png|50px]] Snake Nest (small)&lt;br /&gt;
| [[File:Leather.png|25px]] Leather (20%)&lt;br /&gt;
|-&lt;br /&gt;
| [[File:DebugNode SwampWheatBig icon.png|50px]] Swamp Wheat Field (big)&lt;br /&gt;
| rowspan=2 | [[File:Grain.png|30px]] Grain&lt;br /&gt;
| [[File:PlantFiber.png|25px]] Plant Fiber (100%)&amp;lt;br&amp;gt;[[File:PlantFiber.png|25px]] Plant Fiber (20%)&lt;br /&gt;
| rowspan=2 | [[File:Forager&#039;s Camp icon.png|25px]] Foragers&#039; Camp&lt;br /&gt;
| rowspan=2 | Scarlet Orchard&amp;lt;br&amp;gt;The Marshlands&amp;lt;br&amp;gt;Cursed Royal Woodlands&lt;br /&gt;
| rowspan=2 | &#039;&#039;A plant species at home in the swamp.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:DebugNode SwampWheatSmall icon.png|50px]] Swamp Wheat Field (small)&lt;br /&gt;
| [[File:PlantFiber.png|25px]] Plant Fiber (20%)&lt;br /&gt;
|-&lt;br /&gt;
| [[File:DebugNode WormtongueNestBig icon.png|50px]] Wormtongue Nest (big)&lt;br /&gt;
| rowspan=2 | [[File:Insects.png|30px]] Insects&lt;br /&gt;
| [[File:Insects.png|25px]] Insects (60%)&lt;br /&gt;
| rowspan=2 | &amp;lt;br&amp;gt;[[File:Trapper&#039;s Camp icon.png|25px]] Trappers&#039; Camp&lt;br /&gt;
| rowspan=2 | Coral Forest&amp;lt;br&amp;gt;Cursed Royal Woodlands&lt;br /&gt;
| rowspan=2 | &#039;&#039;A nest full of tasty Wormtongues.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:DebugNode WormtongueNestSmall icon.png|50px]] Wormtongue Nest (small)&lt;br /&gt;
| [[File:Insects.png|25px]] Insects (20%)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Farming ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|+ Food production buildings and their products&lt;br /&gt;
|-&lt;br /&gt;
! Building !!class=&amp;quot;unsortable&amp;quot;| Products !! Number&amp;lt;br /&amp;gt;of&amp;lt;br /&amp;gt;workers !! Specialization !!class=&amp;quot;unsortable&amp;quot;| Cost to build&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Farmfield_icon.png|96px]] [[Farm Field]]&lt;br /&gt;
| Converts [[File:FertileSoil.png|32px]] [[Fertile Soil]] to [[File:Farmfield_icon.png|32px]] [[Farm Field]]s&lt;br /&gt;
| &#039;&#039;none&#039;&#039;&lt;br /&gt;
| &#039;&#039;none&#039;&#039;&lt;br /&gt;
| &#039;&#039;none&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:HerbGarden_icon.png|96px]] [[Herb Garden]]&lt;br /&gt;
| From nearby [[File:Farmfield_icon.png|32px]] [[Farm Field]]s: &amp;lt;br /&amp;gt; [[File:Roots.png|32px]] [[Roots]] ({{1Star}}) &amp;lt;br/ &amp;gt; [[File:Herbs.png|32px]] [[Herbs]] ({{2Star}})&lt;br /&gt;
| 2&lt;br /&gt;
| [[File:Icon Spec Farm 64x64.png|16px]] [[Farming]]&lt;br /&gt;
| [[File:Planks.png|32px]] 2 [[Planks]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Plantation_icon.png|96px]] [[Plantation]]&lt;br /&gt;
| From nearby [[File:Farmfield_icon.png|32px]] [[Farm Field]]s: &amp;lt;br /&amp;gt; [[File:Berries.png|32px]] [[Berries]] ({{2Star}}) &amp;lt;br /&amp;gt; [[File:PlantFiber.png|32px]] [[Plant Fiber]] ({{2Star}})&lt;br /&gt;
| 2&lt;br /&gt;
| [[File:Icon Spec Farm 64x64.png|16px]] [[Farming]]&lt;br /&gt;
| [[File:Planks.png|32px]] 2 [[Planks]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:SmallFarm_icon.png|96px]] [[Small Farm]]&lt;br /&gt;
| From nearby [[File:Farmfield_icon.png|32px]] [[Farm Field]]s: &amp;lt;br /&amp;gt; [[File:Vegetables.png|32px]] [[Vegetables]] ({{1Star}}) &amp;lt;br /&amp;gt; [[File:Grain.png|32px]] [[Grain]] ({{2Star}})&lt;br /&gt;
| 2&lt;br /&gt;
| [[File:Icon Spec Farm 64x64.png|16px]] [[Farming]]&lt;br /&gt;
| [[File:Planks.png|32px]] 2 [[Planks]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
= Food =&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Main article: [[Food]]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Every few minutes, [[Villagers]] will go to rest at a [[Hearth]] and try to eat food from [[Storage]]. If they cannot eat, they will get a [[Resolve]] penalty. Alternatively, if [[Complex Food Need|Complex Food]] is available, villagers will eat that instead of raw food, rewarding a bonus to Resolve. Therefore, it is essential that your settlement have a steady income of food resources.&lt;br /&gt;
&lt;br /&gt;
== Raw Food ==&lt;br /&gt;
&lt;br /&gt;
Initially only Raw Food will be available around the beginning of each settlement. Raw Food prevents villagers from getting hungry, but will not satisfy their needs for [[#Complex_Food|Complex Food]]. Compared to the number and diversity of ingredients, Complex Food feeds more villagers than Raw Food. In general, plan ahead to convert Raw Food into Complex Food, so that you can feed more villagers sustainably and satisfy their needs for Complex Foods.&lt;br /&gt;
&lt;br /&gt;
You can prevent your villagers from eating one or more of these Raw Food resources via [[Consumption Control]], once the [[Upgrade]] [[Obsidian Archives Level 3]] is unlocked. For example, if you are running low on Roots and need Flour, you may want to disable Roots in the Consumption panel.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ Raw food resources and how to get them&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;| Raw food item&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;| Amber value&lt;br /&gt;
!COLSPAN=&amp;quot;2&amp;quot;| Gathered by&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;| Farmed from [[Farm Field]]s by&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;| Produced by&lt;br /&gt;
|-&lt;br /&gt;
! Camp !! Near resource deposit&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Berries.png|64px]] [[Berries]]&lt;br /&gt;
| 0.20 {{Amber}}&lt;br /&gt;
| [[Herbalists&#039; Camp]] (★) || [[File:DebugNode DewberryBushSmall icon.png|64px]] [[Dewberry Bush]]&lt;br /&gt;
| [[Plantation]] (★★)&lt;br /&gt;
| &#039;&#039;none&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Eggs.png|64px]] [[Eggs]]&lt;br /&gt;
| 0.20 {{Amber}}&lt;br /&gt;
| [[Scavengers&#039; Camp]] (★) &amp;lt;br /&amp;gt; [[Trappers&#039; Camp]] (★) || [[File:DebugNode StormbirdNestSmall icon.png|64px]] [[Stormbird Nest]] &amp;lt;br /&amp;gt; [[File:DebugNode_SnakeNestSmall_icon.png|64px]] [[Snake Nest]]&lt;br /&gt;
| &#039;&#039;none&#039;&#039;&lt;br /&gt;
| [[Ranch]] (★)&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Insects.png|64px]] [[Insects]]&lt;br /&gt;
| 0.20 {{Amber}}&lt;br /&gt;
| [[Trappers&#039; Camp]] (★) || [[File:DebugNode WormtongueNestSmall icon.png|64px]] [[Wormtongue Nest]]&lt;br /&gt;
| &#039;&#039;none&#039;&#039;&lt;br /&gt;
| &#039;&#039;none&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Meat.png|64px]] [[Meat]]&lt;br /&gt;
| 0.20 {{Amber}}&lt;br /&gt;
| [[Trappers&#039; Camp]] (★) || [[File:DebugNode SnailBroodmotherSmall icon.png|64px]] [[Slickshell Broodmother]]&lt;br /&gt;
| &#039;&#039;none&#039;&#039;&lt;br /&gt;
| [[Ranch]] (★)&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Mushrooms.png|64px]] [[Mushrooms]]&lt;br /&gt;
| 0.20 {{Amber}}&lt;br /&gt;
| [[Herbalists&#039; Camp]] (★) || [[File:DebugNode MushroomSmall icon.png|64px]] [[Bleeding Tooth Mushroom]] || [[Homestead]] (★★) || [[Greenhouse]] (★★)&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Roots.png|64px]] [[Roots]]&lt;br /&gt;
| 0.20 {{Amber}}&lt;br /&gt;
| [[Foragers&#039; Camp]] (★) &amp;lt;br /&amp;gt; [[Scavengers&#039; Camp]] (★) || [[File:DebugNode RootsSmall icon.png|64px]] [[Roots Deposit]] || [[Herb Garden]] (★★) || &#039;&#039;none&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Vegetables.png|64px]] [[Vegetables]]&lt;br /&gt;
| 0.20 {{Amber}}&lt;br /&gt;
| [[Foragers&#039; Camp]] (★) || [[File:DebugNode MossBroccoliSmall icon.png|64px]] [[Moss Broccoli Patch]]&lt;br /&gt;
| [[Small Farm]] (★) &amp;lt;br /&amp;gt; [[Homestead]] (★★)&lt;br /&gt;
| &#039;&#039;none&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Produced Raw Food ===&lt;br /&gt;
&lt;br /&gt;
Meat and Eggs are the only Raw Foods that can be produced - by the [[Ranch]] (★).&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ Produced Raw Food&lt;br /&gt;
!rowspan=2| Complex Food&lt;br /&gt;
!rowspan=2| Amber Value&lt;br /&gt;
!rowspan=2| Produced in&lt;br /&gt;
!COLSPAN=3| Recipe&lt;br /&gt;
|-&lt;br /&gt;
! 1st Ingredient !! 2nd Ingredient !! Blightrot Footprint&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Eggs.png|64px]] [[Eggs]]&lt;br /&gt;
| | 0.20 {{Amber}}&lt;br /&gt;
| [[Ranch]] (★)&lt;br /&gt;
&amp;lt;!-- Recipe --&amp;gt;&lt;br /&gt;
| —&amp;lt;!--blank--&amp;gt;&lt;br /&gt;
| [[File:Berries.png|32px]] [[Berries]] &amp;lt;br /&amp;gt; [[File:Grain.png|32px]] [[Grain]] &amp;lt;br /&amp;gt; [[File:Insects.png|32px]] [[Insects]] &amp;lt;br /&amp;gt; [[File:Reeds.png|32px]] [[Reed]]&lt;br /&gt;
| 3% {{Blight2}}&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Meat.png|64px]] [[Meat]]&lt;br /&gt;
| 0.20 {{Amber}}&lt;br /&gt;
| [[Ranch]] (★)&lt;br /&gt;
&amp;lt;!-- Recipe --&amp;gt;&lt;br /&gt;
| —&amp;lt;!--blank--&amp;gt;&lt;br /&gt;
| [[File:Grain.png|32px]] [[Grain]] &amp;lt;br /&amp;gt; [[File:PlantFiber.png|32px]] [[Plant Fiber]] &amp;lt;br /&amp;gt; [[File:Reeds.png|32px]] [[Reed]] &amp;lt;br /&amp;gt; [[File:Vegetables.png|32px]] [[Vegetables]]&lt;br /&gt;
| 3% {{Blight2}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Complex Food ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Main article: [[Complex Food Need]]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
These food resources are produced from [[Recipes]] and will satisfy the villagers&#039; needs for [[Complex Food Need|Complex Food]]. Villagers prefer these food items over [[#Raw_Food|Raw Food]] when resting at [[Hearths]]. Satisfying villagers with Complex Food is more efficient, because most Recipes yield more goods than the number of raw ingredients used to produce them.&lt;br /&gt;
&lt;br /&gt;
Note that the ingredients [[Flour]], [[Grain]], and [[Herbs]] are not edible, but are required in many Complex Food recipes.&lt;br /&gt;
&lt;br /&gt;
Also note that the amount of ingredients, the amount produced, and the time it takes to produce all vary depending on the Building in which the Recipe is working. Consult the [[Recipes Panel]] in the game or the specific, linked Building page or Resource page for these further details.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ Complex Food and how to get it&lt;br /&gt;
!rowspan=2| Complex Food&lt;br /&gt;
!rowspan=2| Amber Value&lt;br /&gt;
!rowspan=2| Produced in&lt;br /&gt;
!COLSPAN=3| Recipe&lt;br /&gt;
|-&lt;br /&gt;
! 1st Ingredient !! 2nd Ingredient !! Blightrot Footprint&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Biscuits.png|64px]] [[Biscuits]]&lt;br /&gt;
| 0.25 {{Amber}}&lt;br /&gt;
| [[Apothecary]] (★★) &amp;lt;br /&amp;gt; [[Bakery]] (★★) &amp;lt;br /&amp;gt; [[Cookhouse]] (★★) &amp;lt;br /&amp;gt; [[Smelter]] (★) &amp;lt;br /&amp;gt; [[Field Kitchen]] (⊙)&lt;br /&gt;
&amp;lt;!-- Recipe --&amp;gt;&lt;br /&gt;
| [[File:Flour.png|32px]] [[Flour]]&lt;br /&gt;
| [[File:Berries.png|32px]] [[Berries]] &amp;lt;br /&amp;gt; [[File:Herbs.png|32px]] [[Herbs]] &amp;lt;br /&amp;gt; [[File:Roots.png|32px]] [[Roots]]&lt;br /&gt;
| 2% {{Blight1}}&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Jerky.png|64px]] [[Jerky]]&lt;br /&gt;
| 0.14 {{Amber}}&lt;br /&gt;
| [[Smokehouse]] (★★★) &amp;lt;br /&amp;gt; [[Butcher]] (★★) &amp;lt;br /&amp;gt; [[Kiln]] (★) &amp;lt;br /&amp;gt; [[Field Kitchen]] (⊙)&lt;br /&gt;
&amp;lt;!-- Recipe --&amp;gt;&lt;br /&gt;
| [[File:Insects.png|32px]] [[Insects]] &amp;lt;br /&amp;gt; [[File:Meat.png|32px]] [[Meat]]&lt;br /&gt;
| [[File:Coal.png|32px]] [[Coal]] &amp;lt;br /&amp;gt; [[File:Oil.png|32px]] [[Oil]] &amp;lt;br /&amp;gt; [[File:SeaMarrow.png|32px]] [[Sea Marrow]] &amp;lt;br /&amp;gt; [[File:Wood.png|32px]] [[Wood]]&lt;br /&gt;
| 2% {{Blight1}}&lt;br /&gt;
|-&lt;br /&gt;
| [[File:PickledGoods.png|64px]] [[Pickled Goods]]&lt;br /&gt;
| 0.20 {{Amber}}&lt;br /&gt;
| [[Granary]] (★★) &amp;lt;br /&amp;gt; [[Brewery]] (★) &amp;lt;br /&amp;gt; [[Cellar]] (★) &amp;lt;br /&amp;gt; [[Field Kitchen]] (⊙)&lt;br /&gt;
&amp;lt;!-- Recipe --&amp;gt;&lt;br /&gt;
| [[File:Berries.png|32px]] [[Berries]] &amp;lt;br /&amp;gt; [[File:Mushrooms.png|32px]] [[Mushrooms]] &amp;lt;br /&amp;gt; [[File:Roots.png|32px]] [[Roots]] &amp;lt;br /&amp;gt; [[File:Vegetables.png|32px]] [[Vegetables]]&lt;br /&gt;
| [[File:Barrels.png|32px]] [[Barrels]] &amp;lt;br /&amp;gt; [[File:Pottery.png|32px]] [[Pottery]] &amp;lt;br /&amp;gt; [[File:Waterskins.png|32px]] [[Waterskins]]&lt;br /&gt;
| 2% {{Blight1}}&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Pie.png|64px]] [[Pie]]&lt;br /&gt;
| 0.25 {{Amber}}&lt;br /&gt;
| [[Brick Oven]] (★★★) &amp;lt;br /&amp;gt; [[Bakery]] (★★) &amp;lt;br /&amp;gt; [[Furnace]] (★★)&lt;br /&gt;
&amp;lt;!-- Recipe --&amp;gt;&lt;br /&gt;
| [[File:Flour.png|32px]] [[Flour]]&lt;br /&gt;
| [[File:Berries.png|32px]] [[Berries]] &amp;lt;br /&amp;gt; [[File:Eggs.png|32px]] [[Eggs]] &amp;lt;br /&amp;gt; [[File:Herbs.png|32px]] [[Herbs]] &amp;lt;br /&amp;gt; [[File:Insects.png|32px]] [[Insects]] &amp;lt;br /&amp;gt; [[File:Meat.png|32px]] [[Meat]]&lt;br /&gt;
| 2% {{Blight1}}&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Skewers.png|64px]] [[Skewers]]&lt;br /&gt;
| 0.20 {{Amber}}&lt;br /&gt;
| [[Grill]] (★★★) &amp;lt;br /&amp;gt; [[Butcher]] (★★) &amp;lt;br /&amp;gt; [[Cookhouse]] (★★)&lt;br /&gt;
&amp;lt;!-- Recipe --&amp;gt;&lt;br /&gt;
| [[File:Insects.png|32px]] [[Insects]] &amp;lt;br /&amp;gt; [[File:Jerky.png|32px]] [[Jerky]] &amp;lt;br /&amp;gt; [[File:Meat.png|32px]] [[Meat]] &amp;lt;br /&amp;gt; [[File:Mushrooms.png|32px]] [[Mushrooms]]&lt;br /&gt;
| [[File:Berries.png|32px]] [[Berries]] &amp;lt;br /&amp;gt; [[File:Eggs.png|32px]] [[Eggs]] &amp;lt;br /&amp;gt; [[File:Roots.png|32px]] [[Roots]] &amp;lt;br /&amp;gt; [[File:Vegetables.png|32px]] [[Vegetables]]&lt;br /&gt;
| 2% {{Blight1}}&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
= Building Materials =&lt;br /&gt;
&lt;br /&gt;
Building Materials are mostly used for constructing new [[Buildings]], however there are [[Recipes]] that require these materials as ingredients. All materials are refunded if a Building is demolished.&lt;br /&gt;
&lt;br /&gt;
Note that the amount of ingredients, the amount produced, and the time it takes to produce all vary depending on the Building in which the Recipe is working. Consult the [[Recipes Panel]] in the game or the specific, linked Building page or Resource page for these further details.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ Building Materials and where to get them&lt;br /&gt;
!rowspan=2| Building Material&lt;br /&gt;
!rowspan=2| Amber value&lt;br /&gt;
!rowspan=2| Produced in&lt;br /&gt;
!COLSPAN=3| Recipe&lt;br /&gt;
|-&lt;br /&gt;
! 1st Ingredient !! 2nd Ingredient !! Blightrot Footprint&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Bricks.png|64px]] [[Bricks]] &lt;br /&gt;
| 0.31 {{Amber}}&lt;br /&gt;
| [[Brickyard]] (★★) &amp;lt;br /&amp;gt; [[Furnace]] (★★) &amp;lt;br /&amp;gt; [[Workshop]] (★★) &amp;lt;br /&amp;gt; [[Kiln]] (★) &amp;lt;br /&amp;gt; [[Crude Workstation]] (⊙)&lt;br /&gt;
&amp;lt;!-- Recipe --&amp;gt;&lt;br /&gt;
| —&amp;lt;!--blank--&amp;gt;&lt;br /&gt;
| [[File:Clay.png|32px]] [[Clay]] &amp;lt;br /&amp;gt; [[File:Stone.png|32px]] [[Stone]]&lt;br /&gt;
| 2% {{Blight1}}&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Fabric.png|64px]] [[Fabric]]&lt;br /&gt;
| 0.31 {{Amber}}&lt;br /&gt;
| [[Weaver]] (★★★) &amp;lt;br /&amp;gt; [[Granary]] (★★) &amp;lt;br /&amp;gt; [[Leatherworker]] (★★) &amp;lt;br /&amp;gt; [[Workshop]] (★★) &amp;lt;br /&amp;gt; [[Crude Workstation]] (⊙)&lt;br /&gt;
&amp;lt;!-- Recipe --&amp;gt;&lt;br /&gt;
| —&amp;lt;!--blank--&amp;gt;&lt;br /&gt;
| [[File:PlantFiber.png|32px]] [[Plant Fiber]] &amp;lt;br /&amp;gt; [[File:Leather.png|32px]] [[Leather]] &amp;lt;br /&amp;gt; [[File:Reeds.png|32px]] [[Reed]]&lt;br /&gt;
| 2% {{Blight1}}&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Planks.png|64px]] [[Planks]]&lt;br /&gt;
| 0.18 {{Amber}}&lt;br /&gt;
| [[Lumber Mill]] (★★★) &amp;lt;br /&amp;gt; [[Carpenter]] (★★) &amp;lt;br /&amp;gt; [[Supplier]] (★★) &amp;lt;br /&amp;gt; [[Workshop]] (★★) &amp;lt;br /&amp;gt; [[Crude Workstation]] (⊙)&lt;br /&gt;
&amp;lt;!-- Recipe --&amp;gt;&lt;br /&gt;
| —&amp;lt;!--blank--&amp;gt;&lt;br /&gt;
| [[File:Wood.png|32px]] [[Wood]]&lt;br /&gt;
| 2% {{Blight1}}&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Parts.png|64px]] [[Parts]]&lt;br /&gt;
| 2.39 {{Amber}}&lt;br /&gt;
| [[Rainpunk Foundry]] (★★★)&lt;br /&gt;
&amp;lt;!-- Recipe --&amp;gt;&lt;br /&gt;
| [[File:Clay.png|32px]] [[Clay]] &amp;lt;br /&amp;gt; [[File:CopperBar.png|32px]] [[Copper Bars]] &amp;lt;br /&amp;gt; [[File:CrystalizedDew.png|32px]] [[Crystalized Dew]] &amp;lt;br /&amp;gt; [[File:Stone.png|32px]] [[Stone]]&lt;br /&gt;
| [[File:Coal.png|32px]] &amp;lt;br /&amp;gt; [[File:Oil.png|32px]] [[Oil]] &amp;lt;br /&amp;gt; [[File:Wood.png|32px]] [[Wood]]&lt;br /&gt;
| 4% {{Blight3}}&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Wildfire Essence.png|64px]] [[Wildfire Essence]]&lt;br /&gt;
| 5.00 {{Amber}}&lt;br /&gt;
|COLSPAN=4| &#039;&#039;Cannot be produced. Found from [[Trading]], solving [[Glade Events]], and fulfilling [[Orders]].&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
= Consumable Items =&lt;br /&gt;
&lt;br /&gt;
Consumable items include Clothing and Service Goods. Some of these items can also be used as ingredients when producing Trade Goods.&lt;br /&gt;
&lt;br /&gt;
Note that the amount of ingredients, the amount produced, and the time it takes to produce all vary depending on the Building in which the Recipe is working. Consult the [[Recipes Panel]] in the game or the specific, linked Building page or Resource page for these further details.&lt;br /&gt;
&lt;br /&gt;
== Clothing ==&lt;br /&gt;
&lt;br /&gt;
Humans and Beavers have a need for Clothing.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!rowspan=2| Consumable Item&lt;br /&gt;
!rowspan=2| Used in Service&lt;br /&gt;
!rowspan=2| Amber value&lt;br /&gt;
!rowspan=2| Produced in&lt;br /&gt;
!COLSPAN=3| Recipe&lt;br /&gt;
|-&lt;br /&gt;
! 1st Ingredient !! 2nd Ingredient !! Blightrot Footprint&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Coats.png|64px]] [[Coats]]&lt;br /&gt;
| [[Clothing]] (at [[Hearths]])&lt;br /&gt;
| 0.10 {{Amber}}&lt;br /&gt;
| [[Clothier]] (★★★) &amp;lt;br /&amp;gt; [[Artisan]] (★★) &amp;lt;br /&amp;gt; [[Smithy]] (★★) &amp;lt;br /&amp;gt; [[Druid&#039;s Hut]] (★)&lt;br /&gt;
&amp;lt;!-- Recipe --&amp;gt;&lt;br /&gt;
| —&amp;lt;!--blank--&amp;gt;&lt;br /&gt;
| [[File:Fabric.png|32px]] [[Fabric]]&lt;br /&gt;
| 2% {{Blight1}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Service Goods ==&lt;br /&gt;
&lt;br /&gt;
Service Goods are used in [[Service Buildings]] to satisfy villagers&#039; needs for [[Services]].&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ Consumable Items and where to get them&lt;br /&gt;
!rowspan=2| Consumable Item&lt;br /&gt;
!rowspan=2| Used in Service&lt;br /&gt;
!rowspan=2| Amber value&lt;br /&gt;
!rowspan=2| Produced in&lt;br /&gt;
!COLSPAN=3| Recipe&lt;br /&gt;
|-&lt;br /&gt;
! 1st Ingredient !! 2nd Ingredient !! Blightrot Footprint&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Ale.png|64px]] [[Ale]]&lt;br /&gt;
| [[Leisure]]&lt;br /&gt;
| 0.17 {{Amber}}&lt;br /&gt;
| [[Brewery]] (★★★) &amp;lt;br /&amp;gt; [[Tinctury]] (★★) &amp;lt;br /&amp;gt; [[Scribe]] (★★) &amp;lt;br /&amp;gt; [[Grill]] (★)&lt;br /&gt;
&amp;lt;!-- Recipe --&amp;gt;&lt;br /&gt;
| [[File:Grain.png|32px]] [[Grain]] &amp;lt;br /&amp;gt; [[File:Roots.png|32px]] [[Roots]]&lt;br /&gt;
| [[File:Barrels.png|32px]] [[Barrels]] &amp;lt;br /&amp;gt; [[File:Pottery.png|32px]] [[Pottery]] &amp;lt;br /&amp;gt; [[File:Waterskins.png|32px]] [[Waterskins]]&lt;br /&gt;
| 4% {{Blight3}}&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Cosmetics.png|64px]] [[Cosmetics]]&lt;br /&gt;
| [[Cleanliness]]&lt;br /&gt;
| 0.14 {{Amber}}&lt;br /&gt;
| [[Alchemist&#039;s Hut]] (★★) &amp;lt;br /&amp;gt; [[Apothecary]] (★★) &amp;lt;br /&amp;gt; [[Cooperage]] (★)&lt;br /&gt;
&amp;lt;!-- Recipe --&amp;gt;&lt;br /&gt;
| [[File:Eggs.png|32px]] [[Eggs]] &amp;lt;br /&amp;gt; [[File:Oil.png|32px]] [[Oil]]&lt;br /&gt;
| [[File:Herbs.png|32px]] [[Herbs]] &amp;lt;br /&amp;gt; [[File:Pigment.png|32px]] [[Pigment]] &amp;lt;br /&amp;gt; [[File:Resin.png|32px]] [[Resin]]&lt;br /&gt;
| 4% {{Blight3}}&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Incense.png|64px]] [[Incense]]&lt;br /&gt;
| [[Religion]]&lt;br /&gt;
| 0.18 {{Amber}}&lt;br /&gt;
| [[Apothecary]] (★★) &amp;lt;br /&amp;gt; [[Brick Oven]] (★) &amp;lt;br /&amp;gt; [[Druid&#039;s Hut]] (★) &amp;lt;br /&amp;gt; [[Smokehouse]] (★)&lt;br /&gt;
&amp;lt;!-- Recipe --&amp;gt;&lt;br /&gt;
| [[File:Herbs.png|32px]] [[Herbs]] &amp;lt;br /&amp;gt; [[File:Insects.png|32px]] [[Insects]] &amp;lt;br /&amp;gt; [[File:Resin.png|32px]] [[Resin]] &amp;lt;br /&amp;gt; [[File:Roots.png|32px]] [[Roots]]&lt;br /&gt;
| [[File:Coal.png|32px]] [[Coal]] &amp;lt;br /&amp;gt; [[File:Oil.png|32px]] [[Oil]] &amp;lt;br /&amp;gt; [[File:SeaMarrow.png|32px]] [[Sea Marrow]] &amp;lt;br /&amp;gt; [[File:Wood.png|32px]] [[Wood]]&lt;br /&gt;
| 4% {{Blight3}}&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Scrolls.png|64px]] [[Scrolls]]&lt;br /&gt;
| [[Education]]&lt;br /&gt;
| 0.14 {{Amber}}&lt;br /&gt;
| [[Scribe]] (★★★) &amp;lt;br /&amp;gt; [[Clothier]] (★) &amp;lt;br /&amp;gt; [[Lumber Mill]] (★) &amp;lt;br /&amp;gt; [[Rain Mill]] (★)&lt;br /&gt;
&amp;lt;!-- Recipe --&amp;gt;&lt;br /&gt;
| [[File:Leather.png|32px]] [[Leather]] &amp;lt;br /&amp;gt; [[File:PlantFiber.png|32px]] [[Plant Fiber]] &amp;lt;br /&amp;gt; [[File:Wood.png|32px]] [[Wood]]&lt;br /&gt;
| [[File:Pigment.png|32px]] [[Pigment]] &amp;lt;br /&amp;gt; [[File:Wine.png|32px]] [[Wine]]&lt;br /&gt;
| 4% {{Blight3}}&lt;br /&gt;
|-&lt;br /&gt;
| [[File:TrainingGear.png|64px]] [[Training Gear]]&lt;br /&gt;
| [[Brawling]]&lt;br /&gt;
| 0.21 {{Amber}}&lt;br /&gt;
| [[Cooperage]] (★★) &amp;lt;br /&amp;gt; [[Manufactory]] (★★) &amp;lt;br /&amp;gt; [[Tinkerer]] (★★) &amp;lt;br /&amp;gt; [[Weaver]] (★)&lt;br /&gt;
&amp;lt;!-- Recipe --&amp;gt;&lt;br /&gt;
| [[File:CopperBar.png|32px]] [[Copper Bars]] &amp;lt;br /&amp;gt; [[File:CrystalizedDew.png|32px]] [[Crystalized Dew]] &amp;lt;br /&amp;gt; [[File:Stone.png|32px]] [[Stone]]&lt;br /&gt;
| [[File:Planks.png|32px]] [[Planks]] &amp;lt;br /&amp;gt; [[File:Reeds.png|32px]] [[Reed]]&lt;br /&gt;
| 4% {{Blight3}}&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Wine.png|64px]] [[Wine]]&lt;br /&gt;
| [[Luxury]]&lt;br /&gt;
| 0.14 {{Amber}}&lt;br /&gt;
| [[Cellar]] (★★★) &amp;lt;br /&amp;gt; [[Alchemist&#039;s Hut]] (★★) &amp;lt;br /&amp;gt; [[Tinctury]] (★★)&lt;br /&gt;
&amp;lt;!-- Recipe --&amp;gt;&lt;br /&gt;
| [[File:Berries.png|32px]] [[Berries]] &amp;lt;br /&amp;gt; [[File:Mushrooms.png|32px]] [[Mushrooms]] &amp;lt;br /&amp;gt; [[File:Reeds.png|32px]] [[Reed]]&lt;br /&gt;
| [[File:Barrels.png|32px]] [[Barrels]] &amp;lt;br /&amp;gt; [[File:Pottery.png|32px]] [[Pottery]] &amp;lt;br /&amp;gt; [[File:Waterskins.png|32px]] [[Waterskins]]&lt;br /&gt;
| 4% {{Blight3}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Bonus Consumable Items ==&lt;br /&gt;
&lt;br /&gt;
Additionally, some of these resources are available as bonuses when villagers work deposits on map tiles. If you have no access to their main production methods, you will still find a few as bonuses. They are infrequent extra resources that happen during normal gathering (between 5% and 40% of the time, typically about 1-in-5 times). See [[Bonus Resources]] for more information.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ Bonus resources and where to find them&lt;br /&gt;
! Consumable Item !! From resource deposit&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Ale.png|32px]] [[Ale]] || &#039;&#039;none&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Cosmetics.png|32px]] [[Cosmetics]] || &#039;&#039;none&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Incense.png|32px]] [[Incense]] || [[Crimsonreach Tree]]s (Coral Forest)&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Scrolls.png|32px]] [[Scrolls]] || &#039;&#039;none&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:TrainingGear.png|32px]] [[Training Gear]] || &#039;&#039;none&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Wine.png|32px]] [[Wine]] || &#039;&#039;none&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
= Crafting Materials =&lt;br /&gt;
&lt;br /&gt;
Crafting Materials are goods used in Recipes, and most don&#039;t have another purpose except as intermediate products. These are the most diversely and frequently used resources, some being used in almost a dozen recipes. Materials for building [[Roads]] also falls into this broad category.&lt;br /&gt;
&lt;br /&gt;
Crafting Materials are split into roughly two groups, one raw from the map and one produced in [[Buildings]]. The exceptions that appear in both lists are [[Crystalized Dew]] and [[Leather]].&lt;br /&gt;
&lt;br /&gt;
Crafting Materials can frequently be found as rewards from [[Glade Events]] and [[Orders]].&lt;br /&gt;
&lt;br /&gt;
Note that the amount of ingredients, the amount produced, and the time it takes to produce all vary depending on the Building in which the Recipe is working. Consult the [[Recipes Panel]] in the game or the specific, linked Building page or Resource page for these further details.&lt;br /&gt;
&lt;br /&gt;
== Raw Crafting Materials ==&lt;br /&gt;
&lt;br /&gt;
These Crafting Materials are gathered or farmed from map tiles with resource deposits. Some only need a [[Camps|Camp]] or [[Mine]], while others need [[Fertile Soil]] to be improved to [[Farm Field]]s and a nearby farming building.&lt;br /&gt;
&lt;br /&gt;
Note that [[Crystalized Dew]] appears here because it can be farmed raw from the [[Grove]]. It is also produced in three buildings, listed here for quick reference, and its Recipe appears in the second table for Crafting Materials.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ Raw Crafting Materials and where to get them&lt;br /&gt;
!rowspan=2| Raw Crafting Material&lt;br /&gt;
!rowspan=2| Amber value&lt;br /&gt;
!COLSPAN=2| Gathered by&lt;br /&gt;
!rowspan=2| Farmed from [[Farm Field]]s by&lt;br /&gt;
!rowspan=2| Produced by&lt;br /&gt;
|-&lt;br /&gt;
! Camp !! Near resource deposit&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Clay.png|64px]] [[Clay]]&lt;br /&gt;
| 0.14 {{Amber}}&lt;br /&gt;
| [[Stonecutters&#039; Camp]] (★) || [[File:DebugNode ClaySmall icon.png|64px]] [[Clay Deposit]]&lt;br /&gt;
| &#039;&#039;none&#039;&#039;&lt;br /&gt;
| [[Clay Pit]] (★★)&lt;br /&gt;
|-&lt;br /&gt;
| [[File:CopperOre.png|64px]] [[Copper Ore]]&lt;br /&gt;
| 0.12 {{Amber}}&lt;br /&gt;
|COLSPAN=2| &#039;&#039;none&#039;&#039;&lt;br /&gt;
| &#039;&#039;none&#039;&#039;&lt;br /&gt;
| [[File:Mine icon.png|32px]] [[Mine]] (★) on a [[Copper Deposit]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:CrystalizedDew.png|64px]] [[Crystalized Dew]]&lt;br /&gt;
| 0.59 {{Amber}}&lt;br /&gt;
|COLSPAN=2| &#039;&#039;none&#039;&#039;&lt;br /&gt;
| [[Grove]] (★★)&lt;br /&gt;
| [[Alchemist&#039;s Hut]] (★★) &amp;lt;br /&amp;gt; [[Brickyard]] (★★) &amp;lt;br /&amp;gt; [[Smelter]] (★)&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Grain.png|64px]] [[Grain]]&lt;br /&gt;
| 0.20 {{Amber}}&lt;br /&gt;
| [[Foragers&#039; Camp]] (★) || [[File:DebugNode SwampWheatSmall icon.png|64px]] [[Swamp Wheat Field]]&lt;br /&gt;
| [[Homestead]] (★★) &amp;lt;br /&amp;gt; [[Small Farm]] (★★)&lt;br /&gt;
| &#039;&#039;none&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Herbs.png|64px]] [[Herbs]]&lt;br /&gt;
| 0.20 {{Amber}}&lt;br /&gt;
| [[Herbalists&#039; Camp]] (★) || [[File:DebugNode HerbsSmall icon.png|64px]] [[Herb Deposit]]&lt;br /&gt;
| [[Greenhouse]] (★★) &amp;lt;br /&amp;gt; [[Herb Garden]] (★★)&lt;br /&gt;
| &#039;&#039;none&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Leather.png|64px]] [[Leather]]&lt;br /&gt;
| 0.14 {{Amber}}&lt;br /&gt;
|COLSPAN=2| &#039;&#039;none&#039;&#039;&lt;br /&gt;
| &#039;&#039;none&#039;&#039;&lt;br /&gt;
| [[Ranch]] (★)&lt;br /&gt;
|-&lt;br /&gt;
| [[File:PlantFiber.png|64px]] [[Plant Fiber]]&lt;br /&gt;
| 0.14 {{Amber}}&lt;br /&gt;
| [[Harvesters&#039; Camp]] (★) || [[File:DebugNode FlaxSmall icon.png|64px]] [[Flax Field]]&lt;br /&gt;
| [[Plantation]] (★★)&lt;br /&gt;
| &#039;&#039;none&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Reeds.png|64px]] [[Reed]]&lt;br /&gt;
| 0.14 {{Amber}}&lt;br /&gt;
| [[Harvesters&#039; Camp]] (★) || [[File:DebugNode ReedSmall icon.png|64px]] [[Reed Field]]&lt;br /&gt;
| &#039;&#039;none&#039;&#039;&lt;br /&gt;
| [[Clay Pit]] (★★)&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Resin.png|64px]] [[Resin]]&lt;br /&gt;
| 0.14 {{Amber}}&lt;br /&gt;
|COLSPAN=2| &#039;&#039;none&#039;&#039;&lt;br /&gt;
| [[Grove]] (★★)&lt;br /&gt;
| &#039;&#039;none&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Sparkdew.png|64px]] [[Sparkdew]]&lt;br /&gt;
| 0.06 {{Amber}}&lt;br /&gt;
|COLSPAN=2| &#039;&#039;none&#039;&#039;&lt;br /&gt;
| &#039;&#039;none&#039;&#039;&lt;br /&gt;
| [[Rain Collector]] (★)&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Stone.png|64px]] [[Stone]]&lt;br /&gt;
| 0.14 {{Amber}}&lt;br /&gt;
| [[Stonecutters&#039; Camp]] || [[File:DebugNode StoneSmall icon.png|64px]] [[Stone Deposit]]&lt;br /&gt;
| &#039;&#039;none&#039;&#039;&lt;br /&gt;
| &#039;&#039;none&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Bonus Raw Crafting Materials ===&lt;br /&gt;
&lt;br /&gt;
Additionally, some of these resources are available as bonuses when villagers work other deposits. If you have no access to their main gathering, farming, or production methods, you will still find a few as bonuses. They are infrequent extra resources that happen during normal gathering (between 5% and 40% of the time, typically about 1-in-5 times). See [[Bonus Resources]] for more information.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ Bonus resources and where to find them&lt;br /&gt;
! Raw Crafting Material !! From resource deposit&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Clay.png|32px]] [[Clay]]&lt;br /&gt;
| [[File:DebugNode FlaxSmall icon.png|32px]] [[Flax Field]] &amp;lt;br /&amp;gt; [[File:DebugNode ReedSmall icon.png|32px]] [[Reed Field]] &amp;lt;br /&amp;gt; [[File:DebugNode StoneSmall icon.png|32px]] [[Stone Deposit]] &amp;lt;br /&amp;gt; [[File:Mine icon.png|32px]] [[Mine]] on a [[Copper Deposit]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:CopperOre.png|32px]] [[Copper Ore]]&lt;br /&gt;
| [[File:DebugNode ClaySmall icon.png|32px]] [[Clay Deposit]] &amp;lt;br /&amp;gt; [[Coppervein Tree]]s (Scarlet Orchard)&lt;br /&gt;
|-&lt;br /&gt;
| [[File:CrystalizedDew.png|32px]] [[Crystalized Dew]]&lt;br /&gt;
| [[Musselsprout Tree]]s (Coral Forest)&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Grain.png|32px]] [[Grain]]&lt;br /&gt;
| &#039;&#039;none&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Herbs.png|32px]] [[Herbs]]&lt;br /&gt;
| [[File:DebugNode RootsSmall icon.png|32px]] [[Roots Deposit]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Leather.png|32px]] [[Leather]]&lt;br /&gt;
| [[Mushwood Tree]]s (The Marshlands) &amp;lt;br /&amp;gt; [[File:DebugNode SnailBroodmotherSmall icon.png|32px]] [[Slickshell Broodmother]] &amp;lt;br /&amp;gt; [[File:DebugNode_SnakeNestSmall_icon.png|32px]] [[Snake Nest]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:PlantFiber.png|32px]] [[Plant Fiber]]&lt;br /&gt;
| [[Coppervein Tree]]s (Scarlet Orchard) &amp;lt;br/ &amp;gt; [[File:DebugNode HerbsSmall icon.png|32px]] [[Herb Deposit]] &amp;lt;br /&amp;gt; [[Lush Tree]]s (Royal Woodlands) &amp;lt;br /&amp;gt; [[Plateleaf Tree]]s (Coral Forest) &amp;lt;br /&amp;gt; [[File:DebugNode SwampWheatSmall icon.png|32px]] [[Swamp Wheat Field]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Reeds.png|32px]] [[Reed]]&lt;br /&gt;
| &#039;&#039;none&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Resin.png|32px]] [[Resin]]&lt;br /&gt;
| [[Lush Tree]]s (Royal Woodlands) &amp;lt;br /&amp;gt; [[Plantleaf Tree]]s (Coral Forest)&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Sparkdew.png|32px]] [[Sparkdew]]&lt;br /&gt;
| &#039;&#039;none&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Stone.png|32px]] [[Stone]]&lt;br /&gt;
| [[File:Mine icon.png|32px]] [[Mine]] on a [[Coal Deposit]] &amp;lt;br /&amp;gt; [[Crimsonreach Tree]]s (Coral Forest) &amp;lt;br /&amp;gt; [[File:DebugNode SeaMarrowSmall icon.png|32px]] [[Sea Marrow Deposit]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Refined Crafting Materials ==&lt;br /&gt;
&lt;br /&gt;
These Crafting Materials are produced from [[Recipes]] in [[Buildings]]. They are not available from gathering, with the exception of [[Crystalized Dew]].&lt;br /&gt;
&lt;br /&gt;
Note that the amount of ingredients, the amount produced, and the time it takes to produce all vary depending on the Building in which the Recipe is working. Consult the [[Recipes Panel]] in the game or the specific, linked Building page or Resource page for these further details.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ Crafting Materials that are produced and how to get them&lt;br /&gt;
!rowspan=2| Produced Crafting Material&lt;br /&gt;
!rowspan=2| Amber value&lt;br /&gt;
!rowspan=2| Produced in&lt;br /&gt;
!COLSPAN=4| Recipe&lt;br /&gt;
|-&lt;br /&gt;
! 1st Ingredient !! 2nd Ingredient !! 3rd Ingredient !! Blightrot Footprint&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Barrels.png|64px]] [[Barrels]]&lt;br /&gt;
| 0.20 {{Amber}}&lt;br /&gt;
| [[Cooperage]] ({{3Star}}) &amp;lt;br /&amp;gt; [[Artisan]] ({{2Star}}) &amp;lt;br /&amp;gt; [[Provisioner]] ({{2Star}}) &amp;lt;br /&amp;gt; [[Toolshop]] ({{1Star}})&lt;br /&gt;
&amp;lt;!-- Recipe --&amp;gt;&lt;br /&gt;
| —&amp;lt;!--blank--&amp;gt;&lt;br /&gt;
| [[File:CopperBar.png|32px]] [[Copper Bars]] &amp;lt;br /&amp;gt; [[File:CrystalizedDew.png|32px]] [[Crystalized Dew]]&lt;br /&gt;
| [[File:Planks.png|32px]] [[Planks]]&lt;br /&gt;
| 3% {{Blight2}}&lt;br /&gt;
|-&lt;br /&gt;
| [[File:CopperBar.png|64px]] [[Copper Bars]]&lt;br /&gt;
| 0.59 {{Amber}}&lt;br /&gt;
| [[Smelter]] ({{3Star}}) &amp;lt;br /&amp;gt; [[Furnace]] ({{2Star}}) &amp;lt;br /&amp;gt; [[Grill]] ({{1Star}}) &amp;lt;br /&amp;gt; [[Stamping Mill]] ({{1Star}})&lt;br /&gt;
&amp;lt;!-- Recipe --&amp;gt;&lt;br /&gt;
| —&amp;lt;!--blank--&amp;gt;&lt;br /&gt;
| [[File:CopperOre.png|32px]] [[Copper Ore]]&lt;br /&gt;
| {{Wood}} &amp;lt;br /&amp;gt; {{Oil}} &amp;lt;br /&amp;gt; {{Coal}} &amp;lt;br /&amp;gt; {{Sea Marrow}}&lt;br /&gt;
| 4% {{Blight3}}&lt;br /&gt;
|-&lt;br /&gt;
| [[File:CrystalizedDew.png|64px]] [[Crystalized Dew]]&lt;br /&gt;
| 0.59 {{Amber}}&lt;br /&gt;
| [[Alchemist&#039;s Hut]] ({{2Star}}) &amp;lt;br /&amp;gt; [[Brickyard]] ({{2Star}}) &amp;lt;br /&amp;gt; [[Smelter]] ({{1Star}})&lt;br /&gt;
&amp;lt;!-- Recipe --&amp;gt;&lt;br /&gt;
| [[File:Herbs.png|32px]] [[Herbs]] &amp;lt;br /&amp;gt; [[File:Insects.png|32px]] [[Insects]] &amp;lt;br /&amp;gt; [[File:Resin.png|32px]] [[Resin]] &amp;lt;br /&amp;gt; [[File:Vegetables.png|32px]] [[Vegetables]]&lt;br /&gt;
| [[File:Clay.png|32px]] [[Clay]] &amp;lt;br /&amp;gt; [[File:Stone.png|32px]] [[Stone]]&lt;br /&gt;
| [[File:Sparkdew.png|32px]] [[Sparkdew]]&lt;br /&gt;
| 4% {{Blight3}}&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Flour.png|64px]] [[Flour]]&lt;br /&gt;
| 0.18 {{Amber}}&lt;br /&gt;
| [[Rain Mill]] ({{3Star}}) &amp;lt;br /&amp;gt; [[Provisioner]] ({{2Star}}) &amp;lt;br /&amp;gt; [[Stamping Mill]] ({{2Star}}) &amp;lt;br /&amp;gt; [[Supplier]] ({{2Star}}) &amp;lt;br /&amp;gt; [[Press]] ({{1Star}})&lt;br /&gt;
&amp;lt;!-- Recipe --&amp;gt;&lt;br /&gt;
| —&amp;lt;!--blank--&amp;gt;&lt;br /&gt;
| —&amp;lt;!--blank--&amp;gt;&lt;br /&gt;
| [[File:Grain.png|32px]] [[Grain]] &amp;lt;br /&amp;gt; [[File:Mushrooms.png|32px]] [[Mushroom]] &amp;lt;br /&amp;gt; [[File:Roots.png|32px]] [[Roots]]&lt;br /&gt;
| 3% {{Blight2}}&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Leather.png|64px]] [[Leather]]&lt;br /&gt;
| 0.14 {{Amber}}&lt;br /&gt;
| [[Ranch]] ({{1Star}})&lt;br /&gt;
&amp;lt;!-- Recipe --&amp;gt;&lt;br /&gt;
| —&amp;lt;!--blank--&amp;gt;&lt;br /&gt;
| —&amp;lt;!--blank--&amp;gt;&lt;br /&gt;
| [[File:Grain.png|32px]] [[Grain]] &amp;lt;br /&amp;gt; [[File:PlantFiber.png|32px]] [[Plant Fiber]] &amp;lt;br /&amp;gt; [[File:Reeds.png|32px]] [[Reed]] &amp;lt;br /&amp;gt; [[File:Vegetables.png|32px]] [[Vegetables]]&lt;br /&gt;
| 3% {{Blight2}}&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Pigment.png|64px]] [[Pigment]]&lt;br /&gt;
| 0.12 {{Amber}}&lt;br /&gt;
| [[Artisan]] ({{2Star}}) &amp;lt;br /&amp;gt; [[Cookhouse]] ({{2Star}}) &amp;lt;br /&amp;gt; [[Manufactory]] ({{2Star}}) &amp;lt;br /&amp;gt; [[Tinctury]] ({{2Star}})&lt;br /&gt;
&amp;lt;!-- Recipe --&amp;gt;&lt;br /&gt;
| —&amp;lt;!--blank--&amp;gt;&lt;br /&gt;
| —&amp;lt;!--blank--&amp;gt;&lt;br /&gt;
| [[File:Berries.png|32px]] [[Berries]] &amp;lt;br /&amp;gt; [[File:Coal.png|32px]] [[Coal]] &amp;lt;br /&amp;gt; [[File:CopperOre.png|32px]] [[Copper Ore]] &amp;lt;br /&amp;gt; [[File:Insects.png|32px]] [[Insects]]&lt;br /&gt;
| 3% {{Blight2}}&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Pottery.png|64px]] [[Pottery]]&lt;br /&gt;
| 0.18 {{Amber}}&lt;br /&gt;
| [[Stamping Mill]] ({{3Star}}) &amp;lt;br /&amp;gt; [[Bakery]] ({{2Star}}) &amp;lt;br /&amp;gt; [[Brickyard]] ({{2Star}}) &amp;lt;br /&amp;gt; [[Smokehouse]] ({{1Star}})&lt;br /&gt;
&amp;lt;!-- Recipe --&amp;gt;&lt;br /&gt;
| —&amp;lt;!--blank--&amp;gt;&lt;br /&gt;
| [[File:Clay.png|32px]] [[Clay]]&lt;br /&gt;
| [[File:Coal.png|32px]] [[Coal]] &amp;lt;br /&amp;gt; [[File:Oil.png|32px]] [[Oil]] &amp;lt;br /&amp;gt; [[File:SeaMarrow.png|32px]] [[Sea Marrow]] &amp;lt;br /&amp;gt; [[File:Wood.png|32px]] [[Wood]]&lt;br /&gt;
| 3% {{Blight2}}&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Waterskins.png|64px]] [[Waterskins]]&lt;br /&gt;
| 0.18 {{Amber}}&lt;br /&gt;
| [[Leatherworker]] ({{3Star}}) &amp;lt;br /&amp;gt; [[Supplier]] ({{2Star}}) &amp;lt;br /&amp;gt; [[Clothier]] ({{1Star}}) &amp;lt;br /&amp;gt; [[Toolshop]] ({{1Star}})&lt;br /&gt;
&amp;lt;!-- Recipe --&amp;gt;&lt;br /&gt;
| —&amp;lt;!--blank--&amp;gt;&lt;br /&gt;
| [[File:Leather.png|32px]] [[Leather]]&lt;br /&gt;
| [[File:Meat.png|32px]] [[Meat]] &amp;lt;br /&amp;gt; [[File:Oil.png|32px]] [[Oil]]&lt;br /&gt;
| 3% {{Blight2}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Bonus Refined Crafting Materials ===&lt;br /&gt;
&lt;br /&gt;
Additionally, some of these resources are available as bonuses when villagers work deposits on map tiles. If you have no access to their main production methods, you will still find a few as bonuses. They are infrequent extra resources that happen during normal gathering (between 5% and 40% of the time, typically about 1-in-5 times). See [[Bonus Resources]] for more information.&lt;br /&gt;
&lt;br /&gt;
[[Crystalized Dew]] and [[Leather]] are repeated here for quick reference; they are also in [[#Bonus Raw Crafting Materials]], above.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ Bonus refined Crafting Materials and where to find them&lt;br /&gt;
! Crafting Material !! From resource deposit&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Barrels.png|32px]] [[Barrels]]&lt;br /&gt;
| &#039;&#039;none&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:CopperBar.png|32px]] [[Copper Bars]]&lt;br /&gt;
| &#039;&#039;none&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:CrystalizedDew.png|32px]] [[Crystalized Dew]]&lt;br /&gt;
| [[Musselsprout Tree]]s (Coral Forest)&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Flour.png|32px]] [[Flour]]&lt;br /&gt;
| &#039;&#039;none&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Leather.png|32px]] [[Leather]]&lt;br /&gt;
| [[Mushwood Tree]]s (The Marshlands) &amp;lt;br /&amp;gt; [[File:DebugNode SnailBroodmotherSmall icon.png|32px]] [[Slickshell Broodmother]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Pigment.png|32px]] [[Pigment]]&lt;br /&gt;
| [[Coppervein Tree]]s (Scarlet Orchard)&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Pottery.png|32px]] [[Pottery]]&lt;br /&gt;
| &#039;&#039;none&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Waterskins.png|32px]] [[Waterskins]]&lt;br /&gt;
| &#039;&#039;none&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
= Trade Goods =&lt;br /&gt;
&lt;br /&gt;
Trade Goods are used in [[Trade]] and [[Orders]]. Generally, these items have the highest value of [[Amber]] among all of the resources because they are at the end of the production chains.&lt;br /&gt;
&lt;br /&gt;
Producing these items consumes more ingredients than most other recipes, so be careful. When fulfilling Orders, setting limits is recommended, so you don&#039;t inadvertently use up all your building materials and food.&lt;br /&gt;
&lt;br /&gt;
[[Amber]] is in this section, which is the currency of settlements and [[Trade]].&lt;br /&gt;
&lt;br /&gt;
[[Citadel Resources]] are also in this section, which are awarded after completing [[Orders]] and from [[Glade Events]]. They are not producible by any Buildings.&lt;br /&gt;
&lt;br /&gt;
Note that the amount of ingredients, the amount produced, and the time it takes to produce all vary depending on the Building in which the Recipe is working. Consult the [[Recipes Panel]] in the game or the specific, linked Building page or Resource page for these further details.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ Trade Goods and how to make them&lt;br /&gt;
!rowspan=2| Trade Goods&lt;br /&gt;
!rowspan=2| Amber value&lt;br /&gt;
!rowspan=2| Produced in&lt;br /&gt;
!COLSPAN=3| Recipe&lt;br /&gt;
|-&lt;br /&gt;
! 1st Ingredient !! 2nd Ingredient !! Blightrot Footprint&lt;br /&gt;
|-&lt;br /&gt;
| [[File:BuildingMaterials.png|64px]] [[Pack of Building Materials]]&lt;br /&gt;
| 0.87 {{Amber}}&lt;br /&gt;
| [[Tinkerer]] (★★) &amp;lt;br /&amp;gt; [[Rain Mill]] (★) &amp;lt;br /&amp;gt; [[Makeshift Post]] (⊙)&lt;br /&gt;
&amp;lt;!-- Recipe --&amp;gt;&lt;br /&gt;
| —&amp;lt;!--blank--&amp;gt;&lt;br /&gt;
| [[File:Bricks.png|32px]] [[Bricks]] &amp;lt;br /&amp;gt; [[File:CopperOre.png|32px]] [[Copper Ore]] &amp;lt;br /&amp;gt; [[File:Fabric.png|32px]] [[Fabric]] &amp;lt;br /&amp;gt; [[File:Planks.png|32px]] [[Planks]]&lt;br /&gt;
| 2% {{Blight1}}&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Crops.png|64px]] [[Pack of Crops]]&lt;br /&gt;
| 0.59 {{Amber}}&lt;br /&gt;
| [[Granary]] (★★) &amp;lt;br /&amp;gt; [[Brewery]] (★) &amp;lt;br /&amp;gt; [[Makeshift Post]] (⊙)&lt;br /&gt;
&amp;lt;!-- Recipe --&amp;gt;&lt;br /&gt;
| —&amp;lt;!--blank--&amp;gt;&lt;br /&gt;
| [[File:Grain.png|32px]] [[Grain]] &amp;lt;br /&amp;gt; [[File:Mushrooms.png|32px]] [[Mushrooms]] &amp;lt;br /&amp;gt; [[File:Roots.png|32px]] [[Roots]] &amp;lt;br /&amp;gt; [[File:Vegetables.png|32px]] [[Vegetables]]&lt;br /&gt;
| 2% {{Blight1}}&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Luxury.png|64px]] [[Pack of Luxury Goods]]&lt;br /&gt;
| 0.65 {{Amber}}&lt;br /&gt;
| [[Carpenter]] (★★) &amp;lt;br /&amp;gt; [[Leatherworker]] (★) &amp;lt;br /&amp;gt; [[Press]] (★)&lt;br /&gt;
&amp;lt;!-- Recipe --&amp;gt;&lt;br /&gt;
| —&amp;lt;!--blank--&amp;gt;&lt;br /&gt;
| [[File:Ale.png|32px]] [[Ale]] &amp;lt;br /&amp;gt; [[File:Cosmetics.png|32px]] [[Cosmetics]] &amp;lt;br /&amp;gt; [[File:Incense.png|32px]] [[Incense]] &amp;lt;br /&amp;gt; [[File:Scrolls.png|32px]] [[Scrolls]] &amp;lt;br /&amp;gt; [[File:TrainingGear.png|32px]] [[Training Gear]] &amp;lt;br /&amp;gt; [[File:Wine.png|32px]] [[Wine]]&lt;br /&gt;
| 2% {{Blight1}}&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Provisions.png|64px]] [[Pack of Provisions]]&lt;br /&gt;
| 0.40 {{Amber}}&lt;br /&gt;
| [[Provisioner]] (★★) &amp;lt;br /&amp;gt; [[Manufactory]] (★★) &amp;lt;br /&amp;gt; [[Makeshift Post]] (⊙)&lt;br /&gt;
&amp;lt;!-- Recipe --&amp;gt;&lt;br /&gt;
| —&amp;lt;!--blank--&amp;gt;&lt;br /&gt;
| [[File:Berries.png|32px]] [[Berries]] &amp;lt;br /&amp;gt; [[File:Eggs.png|32px]] [[Eggs]] &amp;lt;br /&amp;gt; [[File:Herbs.png|32px]] [[Herbs]] &amp;lt;br /&amp;gt; [[File:Insects.png|32px]] [[Insects]] &amp;lt;br /&amp;gt; [[File:Meat.png|32px]] [[Meat]]&lt;br /&gt;
| 2% {{Blight1}}&lt;br /&gt;
|-&lt;br /&gt;
| [[File:TradeGoods.png|64px]] [[Pack of Trade Goods]]&lt;br /&gt;
| 0.80 {{Amber}}&lt;br /&gt;
| [[Smithy]] (★★) &amp;lt;br /&amp;gt; [[Lumber Mill]] (★) &amp;lt;br /&amp;gt; [[Weaver]] (★)&lt;br /&gt;
&amp;lt;!-- Recipe --&amp;gt;&lt;br /&gt;
| —&amp;lt;!--blank--&amp;gt;&lt;br /&gt;
| [[File:Barrels.png|32px]] [[Barrels]] &amp;lt;br /&amp;gt; [[File:Flour.png|32px]] [[Flour]] &amp;lt;br /&amp;gt; [[File:Oil.png|32px]] [[Oil]] &amp;lt;br /&amp;gt; [[File:Pigment.png|32px]] [[Pigment]] &amp;lt;br /&amp;gt; [[File:Pottery.png|32px]] [[Pottery]] &amp;lt;br /&amp;gt; [[File:Waterskins.png|32px]] [[Waterskins]]&lt;br /&gt;
| 2% {{Blight1}}&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Amber.png|64px]] [[Amber]]&lt;br /&gt;
| 1.00 {{Amber}}&lt;br /&gt;
| [[Finesmith]] (★★★)&lt;br /&gt;
&amp;lt;!-- Recipe --&amp;gt;&lt;br /&gt;
| [[File:Resin.png|32px]] [[Resin]]&lt;br /&gt;
| [[File:Sparkdew.png|32px]] [[Sparkdew]] &amp;lt;br /&amp;gt; [[File:Oil.png|32px]] [[Oil]]&lt;br /&gt;
| 4% {{Blight3}}&lt;br /&gt;
|-&lt;br /&gt;
| [[File:AncientTablet.png|64px]] [[Ancient Tablet]]&lt;br /&gt;
| 8.00 {{Amber}}&lt;br /&gt;
|COLSPAN=4| &#039;&#039;Cannot be produced. Found from solving [[Glade Events]].&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Citadel Resources ==&lt;br /&gt;
&lt;br /&gt;
Citadel Resources are special Trade Goods that are used to upgrade the Smoldering City.  Citadel Resources cannot be produced, instead you earn them by completing settlements on the [[World Map]].  You earn more if you complete a settlement next to a [[Modifier]].  You can also find them in [[The Forest]] by [[Trading]], solving [[Glade Events]], and completing [[Orders]].&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|[[File:Icon MetaResource FoodStockpiles.png|64px]] [[Food Stockpiles]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Icon MetaResource Machinery.png|64px]] [[Machinery]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Icon MetaResource Artifact.png|64px]] [[Artifacts]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Tips on Trade Goods ==&lt;br /&gt;
&lt;br /&gt;
Unlike Planks and Fabric, Bricks are not used in any Recipes except for Packs of Building Materials. Bricks are used in constructing buildings, but most buildings only require 2-4 Bricks. Service buildings tend to require more - usually 8 bricks (except for the Monastery which requires 20 Bricks). If you have a decent amount of Clay, it might be beneficial to primarily produce Packs of Building Materials using Bricks.&lt;br /&gt;
&lt;br /&gt;
Berries can be farmed at Plantations (★★), Herbs can be farmed at Herb Gardens (★★), and Meat and Eggs can be produced by the Ranch (★). When producing Packs of Provisions, if you have any of those Buildings it might be beneficial to use their ingredients instead of Insects - which can be used to produce Jerky, Skewers, Pie, Incense, and Pigments.&lt;br /&gt;
&lt;br /&gt;
Incense is probably the easiest ingredient to produce that is used in making Packs of Luxury Goods (just Wood and Herbs). Wine and Ale require vessels; Scrolls require Wine or Pigments; and Training Gear uses Stone, Copper Bars, or Crystalized Dew. Cosmetics is a close second (just Eggs and Herbs), but you may not run into the Buildings which produce it as easily as those for Incense.&lt;br /&gt;
&lt;br /&gt;
= Fuel &amp;amp; Exploration =&lt;br /&gt;
&lt;br /&gt;
This category includes the [[Fuel]] burned and [[Sacrificing|Sacrificed]] in [[Hearths]], the [[Wood]] obtained from opening [[Glades]], and the tools for opening [[Caches]] and solving [[Glade Events]].&lt;br /&gt;
&lt;br /&gt;
== Raw Fuel Resources ==&lt;br /&gt;
&lt;br /&gt;
The [[Fuel]] resources in this category can be gathered from resource deposits on the map tiles. There are [[Recipes]] for [[Coal]] and [[Oil]] in the next table of all Fuel &amp;amp; Exploration resources.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ Fuel and where to get it&lt;br /&gt;
!rowspan=2| Resource&lt;br /&gt;
!rowspan=2| Amber value&lt;br /&gt;
!COLSPAN=2| Gathered by&lt;br /&gt;
!rowspan=2| Farmed from [[Farm Field]]s&lt;br /&gt;
!rowspan=2| Produced by&lt;br /&gt;
|-&lt;br /&gt;
! Camp !! Near resource deposit&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Coal.png|64px]] [[Coal]]&lt;br /&gt;
| 0.31 {{Amber}}&lt;br /&gt;
|COLSPAN=2| &#039;&#039;none&#039;&#039;&lt;br /&gt;
| &#039;&#039;none&#039;&#039;&lt;br /&gt;
| [[File:Mine icon.png|32px]] [[Mine]] (★) on a [[Coal Deposit]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:SeaMarrow.png|64px]] [[Sea Marrow]]&lt;br /&gt;
| 0.31 {{Amber}}&lt;br /&gt;
| [[Stonecutters&#039; Camp]] (★) || [[File:DebugNode SeaMarrowSmall icon.png|64px]] [[Sea Marrow Deposit]]&lt;br /&gt;
| &#039;&#039;none&#039;&#039;&lt;br /&gt;
| &#039;&#039;none&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Wood.png|64px]] [[Wood]]&lt;br /&gt;
| 0.06 {{Amber}}&lt;br /&gt;
| [[Woodcutters&#039; Camp]] (★) || [[Trees]]&lt;br /&gt;
| &#039;&#039;none&#039;&#039;&lt;br /&gt;
| &#039;&#039;none&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Produced Fuel &amp;amp; Exploration Resources ==&lt;br /&gt;
&lt;br /&gt;
Some of the Fuel &amp;amp; Exploration Resources are produced in [[Buildings]] from [[Recipes]]. [[Coal]] is also gathered via the [[Mine]], shown in the previous section.&lt;br /&gt;
&lt;br /&gt;
Note that the amount of ingredients, the amount produced, and the time it takes to produce all vary depending on the Building in which the Recipe is working. Consult the [[Recipes Panel]] in the game or the specific, linked Building page or Resource page for these further details.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ Produced Fuel &amp;amp; Exploration Resources&lt;br /&gt;
!rowspan=2| Fuel &amp;amp; Exploration Resource&lt;br /&gt;
!rowspan=2| Amber value&lt;br /&gt;
!rowspan=2| Produced in&lt;br /&gt;
!colspan=4| Recipe&lt;br /&gt;
|-&lt;br /&gt;
! 1st Ingredient !! 2nd Ingredient !! 3rd Ingredient !! Blightrot Footprint&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Coal.png|64px]] [[Coal]]&lt;br /&gt;
| 0.31 {{Amber}}&lt;br /&gt;
| [[Kiln]] (★★★) &amp;lt;br /&amp;gt; [[Brick Oven]] (★)&lt;br /&gt;
&amp;lt;!-- Recipe --&amp;gt;&lt;br /&gt;
| –&amp;lt;!--blank--&amp;gt;&lt;br /&gt;
| –&amp;lt;!--blank--&amp;gt;&lt;br /&gt;
| [[File:Wood.png|32px]] [[Wood]]&lt;br /&gt;
| 2% {{Blight1}}&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Oil.png|64px]] [[Oil]]&lt;br /&gt;
| 0.16 {{Amber}}&lt;br /&gt;
| [[Druid&#039;s Hut]] (★★★) &amp;lt;br /&amp;gt; [[Press]] (★★★) &amp;lt;br /&amp;gt; [[Butcher]] (★★)&lt;br /&gt;
&amp;lt;!-- Recipe --&amp;gt;&lt;br /&gt;
| –&amp;lt;!--blank--&amp;gt;&lt;br /&gt;
| –&amp;lt;!--blank--&amp;gt;&lt;br /&gt;
| [[File:Grain.png|32px]] [[Grain]] &amp;lt;br /&amp;gt; [[File:Meat.png|32px]] [[Meat]] &amp;lt;br /&amp;gt; [[File:PlantFiber.png|32px]] [[Plant Fiber]] &amp;lt;br /&amp;gt; [[File:Vegetables.png|32px]] [[Vegetables]]&lt;br /&gt;
| 4% {{Blight3}}&lt;br /&gt;
|-&lt;br /&gt;
| [[File:SimpleTools.png|64px]] [[Simple Tools]]&lt;br /&gt;
| 1.38 {{Amber}}&lt;br /&gt;
| [[Toolshop]] (★★★) &amp;lt;br /&amp;gt; [[Carpenter]] (★★) &amp;lt;br /&amp;gt; [[Smithy]] (★★) &amp;lt;br /&amp;gt; [[Tinkerer]] (★★) &amp;lt;br /&amp;gt; [[Scribe]] (★)&lt;br /&gt;
&amp;lt;!-- Recipe --&amp;gt;&lt;br /&gt;
| –&amp;lt;!--blank--&amp;gt;&lt;br /&gt;
| [[File:Planks.png|32px]] [[Planks]] &amp;lt;br /&amp;gt; [[File:Wood.png|32px]] [[Wood]]&lt;br /&gt;
| [[File:CopperBar.png|32px]] [[Copper Bars]] &amp;lt;br /&amp;gt; [[File:CrystalizedDew.png|32px]] [[Crystalized Dew]]&lt;br /&gt;
| 4% {{Blight3}}&lt;br /&gt;
|-&lt;br /&gt;
| [[File:InfusedTools.png|64px]] [[Infused Tools]]&lt;br /&gt;
| 1.76 {{Amber}}&lt;br /&gt;
| [[Finesmith]] (★★★) &amp;lt;br /&amp;gt; [[Rainpunk Foundry]] (★★★)&lt;br /&gt;
&amp;lt;!-- Recipe --&amp;gt;&lt;br /&gt;
| [[File:Planks.png|32px]] [[Planks]] &amp;lt;br /&amp;gt; [[File:Wood.png|32px]] [[Wood]]&lt;br /&gt;
| [[File:CopperBar.png|32px]] [[Copper Bars]] &amp;lt;br /&amp;gt; [[File:CrystalizedDew.png|32px]] [[Crystalized Dew]]&lt;br /&gt;
| [[File:Sparkdew.png|32px]] [[Sparkdew]]&lt;br /&gt;
| 4% {{Blight3}}&lt;br /&gt;
|-&lt;br /&gt;
| [[File:PurgingFire.png|64px]] [[Purging Fire]]&lt;br /&gt;
| 0.31 {{Amber}}&lt;br /&gt;
| [[Blight Post]] (★)&lt;br /&gt;
&amp;lt;!-- Recipe --&amp;gt;&lt;br /&gt;
| –&amp;lt;!--blank--&amp;gt;&lt;br /&gt;
| –&amp;lt;!--blank--&amp;gt;&lt;br /&gt;
| [[File:Coal.png|32px]] [[Coal]] &amp;lt;br /&amp;gt; [[File:Oil.png|32px]] [[Oil]] &amp;lt;br /&amp;gt; [[File:SeaMarrow.png|32px]] [[Sea Marrow]] &amp;lt;br /&amp;gt; [[File:Wood.png|32px]] [[Wood]]&lt;br /&gt;
| &#039;&#039;none&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Erunaraina</name></author>
	</entry>
	<entry>
		<id>https://wiki.hoodedhorse.com/Against_the_Storm/index.php?title=Smoldering_City&amp;diff=1994</id>
		<title>Smoldering City</title>
		<link rel="alternate" type="text/html" href="https://wiki.hoodedhorse.com/Against_the_Storm/index.php?title=Smoldering_City&amp;diff=1994"/>
		<updated>2023-03-01T21:39:27Z</updated>

		<summary type="html">&lt;p&gt;Erunaraina: Added icons&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Upgrades ==&lt;br /&gt;
&lt;br /&gt;
Permanent upgrades may be bought in Smoldering City. They cost a certain amount of [[File:Icon MetaResource FoodStockpiles.png|16px]] Food Stockpiles and may also cost a smaller number of [[File:Icon MetaResource Artifact.png|16px]] Artifacts or [[File:Icon MetaResource Machinery.png|16px]] Machinery.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Name !! Required Level !! Cost !! Bonus&lt;br /&gt;
|-&lt;br /&gt;
| Obsidian Archive 1 || level 1 || 10 [[File:Icon MetaResource FoodStockpiles.png|32px]] Food Stockpiles || &lt;br /&gt;
|-&lt;br /&gt;
| Obsidian Archive 2 || rowspan=2 | level 2 || 10 [[File:Icon MetaResource FoodStockpiles.png|32px]] Food Stockpiles || &lt;br /&gt;
|-&lt;br /&gt;
| Monastery of the Vigilant Flame 1 || 10 [[File:Icon MetaResource FoodStockpiles.png|32px]] Food Stockpiles || &lt;br /&gt;
|-&lt;br /&gt;
| Pioneers&#039; Gate 1 || rowspan=4 | level 3 || 10 [[File:Icon MetaResource FoodStockpiles.png|32px]] Food Stockpiles || &lt;br /&gt;
|-&lt;br /&gt;
| Obsidian Archive 3 || 18 [[File:Icon MetaResource FoodStockpiles.png|32px]] Food Stockpiles || &lt;br /&gt;
|-&lt;br /&gt;
| Monastery of the Vigilant Flame 2 || 12 [[File:Icon MetaResource FoodStockpiles.png|32px]] Food Stockpiles || &lt;br /&gt;
|-&lt;br /&gt;
| First Dawn Headquarters 1 || 12 [[File:Icon MetaResource FoodStockpiles.png|32px]] Food Stockpiles || &lt;br /&gt;
|-&lt;br /&gt;
| Dim Square 1 || rowspan=4 | level 4 || 24 [[File:Icon MetaResource FoodStockpiles.png|32px]] Food Stockpiles || &lt;br /&gt;
|-&lt;br /&gt;
| Brass Forge 1 || 24 [[File:Icon MetaResource FoodStockpiles.png|32px]] Food Stockpiles || &lt;br /&gt;
|-&lt;br /&gt;
| Obsidian Archive 4 || 24 [[File:Icon MetaResource FoodStockpiles.png|32px]] Food Stockpiles || &lt;br /&gt;
|-&lt;br /&gt;
| First Dawn Headquarters 2 || 24 [[File:Icon MetaResource FoodStockpiles.png|32px]] Food Stockpiles || &lt;br /&gt;
|-&lt;br /&gt;
| Brass Forge 2 || rowspan=5 | level 5 || 30 [[File:Icon MetaResource FoodStockpiles.png|32px]] Food Stockpiles&amp;lt;br&amp;gt;6 [[File:Icon MetaResource Artifact.png|32px]] Artifacts || &lt;br /&gt;
|-&lt;br /&gt;
| Pioneers&#039; Gate 2 || 24 [[File:Icon MetaResource FoodStockpiles.png|32px]] Food Stockpiles || &lt;br /&gt;
|-&lt;br /&gt;
| Obsidian Archive 5 || 30 [[File:Icon MetaResource FoodStockpiles.png|32px]] Food Stockpiles || &lt;br /&gt;
|-&lt;br /&gt;
| Monastery of the Vigilant Flame 3 || 24 [[File:Icon MetaResource FoodStockpiles.png|32px]] Food Stockpiles&amp;lt;br&amp;gt;3 [[File:Icon MetaResource Artifact.png|32px]] Artifacts || &lt;br /&gt;
|-&lt;br /&gt;
| Vanguard Spire 1 || 24 [[File:Icon MetaResource FoodStockpiles.png|32px]] Food Stockpiles&amp;lt;br&amp;gt;3 [[File:Icon MetaResource Machinery.png|32px]] Machinery || &lt;br /&gt;
|-&lt;br /&gt;
| Dim Square 2 || rowspan=6 | level 6 || 36 [[File:Icon MetaResource FoodStockpiles.png|32px]] Food Stockpiles || &lt;br /&gt;
|-&lt;br /&gt;
| Pioneers&#039; Gate 3 || 24 [[File:Icon MetaResource FoodStockpiles.png|32px]] Food Stockpiles || &lt;br /&gt;
|-&lt;br /&gt;
| Obsidian Archive 6 || 36 [[File:Icon MetaResource FoodStockpiles.png|32px]] Food Stockpiles || &lt;br /&gt;
|-&lt;br /&gt;
| Monastery of the Vigilant Flame 4 || 36 [[File:Icon MetaResource FoodStockpiles.png|32px]] Food Stockpiles || &lt;br /&gt;
|-&lt;br /&gt;
| First Dawn Headquarters 3 || 36 [[File:Icon MetaResource FoodStockpiles.png|32px]] Food Stockpiles || &lt;br /&gt;
|-&lt;br /&gt;
| Vanguard Spire 2 || 36 [[File:Icon MetaResource FoodStockpiles.png|32px]] Food Stockpiles&amp;lt;br&amp;gt;6 [[File:Icon MetaResource Machinery.png|32px]] Machinery || &lt;br /&gt;
|-&lt;br /&gt;
| Dim Square 3 || rowspan=5 | level 7 || 36 [[File:Icon MetaResource FoodStockpiles.png|32px]] Food Stockpiles&amp;lt;br&amp;gt;6 [[File:Icon MetaResource Artifact.png|32px]] Artifacts || &lt;br /&gt;
|-&lt;br /&gt;
| Brass Forge 3 || 48 [[File:Icon MetaResource FoodStockpiles.png|32px]] Food Stockpiles&amp;lt;br&amp;gt;6 [[File:Icon MetaResource Machinery.png|32px]] Machinery || &lt;br /&gt;
|-&lt;br /&gt;
| Pioneers&#039; Gate 4 || 36 [[File:Icon MetaResource FoodStockpiles.png|32px]] Food Stockpiles&amp;lt;br&amp;gt;6 [[File:Icon MetaResource Artifact.png|32px]] Artifacts || &lt;br /&gt;
|-&lt;br /&gt;
| Obsidian Archive 7 || 36 [[File:Icon MetaResource FoodStockpiles.png|32px]] Food Stockpiles || &lt;br /&gt;
|-&lt;br /&gt;
| Vanguard Spire 3 || 36 [[File:Icon MetaResource FoodStockpiles.png|32px]] Food Stockpiles&amp;lt;br&amp;gt;6 [[File:Icon MetaResource Machinery.png|32px]] Machinery || &lt;br /&gt;
|-&lt;br /&gt;
| Brass Forge 4 || rowspan=6 | level 8 || 48 [[File:Icon MetaResource FoodStockpiles.png|32px]] Food Stockpiles&amp;lt;br&amp;gt;12 [[File:Icon MetaResource Artifact.png|32px]] Artifacts&amp;lt;br&amp;gt;12 [[File:Icon MetaResource Machinery.png|32px]] Machinery || &lt;br /&gt;
|-&lt;br /&gt;
| Pioneers&#039; Gate 5 || 48 [[File:Icon MetaResource FoodStockpiles.png|32px]] Food Stockpiles&amp;lt;br&amp;gt;12 [[File:Icon MetaResource Artifact.png|32px]] Artifacts || &lt;br /&gt;
|-&lt;br /&gt;
| Obsidian Archive 8 || 48 [[File:Icon MetaResource FoodStockpiles.png|32px]] Food Stockpiles || &lt;br /&gt;
|-&lt;br /&gt;
| Monastery of the Vigilant Flame 5 || 36 [[File:Icon MetaResource FoodStockpiles.png|32px]] Food Stockpiles || &lt;br /&gt;
|-&lt;br /&gt;
| First Dawn Headquarters 4 || 48 [[File:Icon MetaResource FoodStockpiles.png|32px]] Food Stockpiles || &lt;br /&gt;
|-&lt;br /&gt;
| Vanguard Spire 4 || 48 [[File:Icon MetaResource FoodStockpiles.png|32px]] Food Stockpiles&amp;lt;br&amp;gt;12 [[File:Icon MetaResource Machinery.png|32px]] Machinery || &lt;br /&gt;
|-&lt;br /&gt;
| Dim Square 4 || rowspan=5 | level 9 || 60 [[File:Icon MetaResource FoodStockpiles.png|32px]] Food Stockpiles&amp;lt;br&amp;gt;12 [[File:Icon MetaResource Artifact.png|32px]] Artifacts || &lt;br /&gt;
|-&lt;br /&gt;
| Pioneers&#039; Gate 6 || 60 [[File:Icon MetaResource FoodStockpiles.png|32px]] Food Stockpiles&amp;lt;br&amp;gt;12 [[File:Icon MetaResource Machinery.png|32px]] Machinery || &lt;br /&gt;
|-&lt;br /&gt;
| Obsidian Archive 9 || 60 [[File:Icon MetaResource FoodStockpiles.png|32px]] Food Stockpiles&amp;lt;br&amp;gt;12 [[File:Icon MetaResource Artifact.png|32px]] Artifacts || &lt;br /&gt;
|-&lt;br /&gt;
| First Dawn Headquarters 5 || 60 [[File:Icon MetaResource FoodStockpiles.png|32px]] Food Stockpiles || &lt;br /&gt;
|-&lt;br /&gt;
| Vanguard Spire 5 || 60 [[File:Icon MetaResource FoodStockpiles.png|32px]] Food Stockpiles&amp;lt;br&amp;gt;12 [[File:Icon MetaResource Machinery.png|32px]] Machinery || &lt;br /&gt;
|-&lt;br /&gt;
| Dim Square 5 || rowspan=5 | level 10 || 60 [[File:Icon MetaResource FoodStockpiles.png|32px]] Food Stockpiles || &lt;br /&gt;
|-&lt;br /&gt;
| Pioneers&#039; Gate 7 || 60 [[File:Icon MetaResource FoodStockpiles.png|32px]] Food Stockpiles&amp;lt;br&amp;gt;12 [[File:Icon MetaResource Artifact.png|32px]] Artifacts || &lt;br /&gt;
|-&lt;br /&gt;
| Obsidian Archive 10 || 60 [[File:Icon MetaResource FoodStockpiles.png|32px]] Food Stockpiles || &lt;br /&gt;
|-&lt;br /&gt;
| Monastery of the Vigilant Flame 6 || 60 [[File:Icon MetaResource FoodStockpiles.png|32px]] Food Stockpiles&amp;lt;br&amp;gt;12 [[File:Icon MetaResource Machinery.png|32px]] Machinery || &lt;br /&gt;
|-&lt;br /&gt;
| First Dawn Headquarters 6 || 60 [[File:Icon MetaResource FoodStockpiles.png|32px]] Food Stockpiles&amp;lt;br&amp;gt;12 [[File:Icon MetaResource Artifact.png|32px]] Artifacts&amp;lt;br&amp;gt;12 [[File:Icon MetaResource Machinery.png|32px]] Machinery || &lt;br /&gt;
|-&lt;br /&gt;
| Dim Square 6 || rowspan=5 | level 11 || 72 [[File:Icon MetaResource FoodStockpiles.png|32px]] Food Stockpiles&amp;lt;br&amp;gt;12 [[File:Icon MetaResource Artifact.png|32px]] Artifacts&amp;lt;br&amp;gt;12 [[File:Icon MetaResource Machinery.png|32px]] Machinery || &lt;br /&gt;
|-&lt;br /&gt;
| Brass Forge 5 || 72 FOod&amp;lt;br&amp;gt;12 [[File:Icon MetaResource Artifact.png|32px]] Artifacts || &lt;br /&gt;
|-&lt;br /&gt;
| Obsidian Archive 11 || 72 [[File:Icon MetaResource FoodStockpiles.png|32px]] Food Stockpiles&amp;lt;br&amp;gt;12 [[File:Icon MetaResource Machinery.png|32px]] Machinery || &lt;br /&gt;
|-&lt;br /&gt;
| Monastery of the Vigilant Flame 7 || 72 [[File:Icon MetaResource FoodStockpiles.png|32px]] Food Stockpiles&amp;lt;br&amp;gt;12 [[File:Icon MetaResource Artifact.png|32px]] Artifacts&amp;lt;br&amp;gt;12 [[File:Icon MetaResource Machinery.png|32px]] Machinery || &lt;br /&gt;
|-&lt;br /&gt;
| Vanguard Spire 6 || 72 [[File:Icon MetaResource FoodStockpiles.png|32px]] Food Stockpiles || &lt;br /&gt;
|-&lt;br /&gt;
| Brass Forge 6 || rowspan=5 | level 12 || 84 [[File:Icon MetaResource FoodStockpiles.png|32px]] Food Stockpiles || &lt;br /&gt;
|-&lt;br /&gt;
| Pioneers&#039; Gate 8 || 84 [[File:Icon MetaResource FoodStockpiles.png|32px]] Food Stockpiles&amp;lt;br&amp;gt;12 [[File:Icon MetaResource Artifact.png|32px]] Artifacts&amp;lt;br&amp;gt;12 [[File:Icon MetaResource Machinery.png|32px]] Machinery || &lt;br /&gt;
|-&lt;br /&gt;
| Obsidian Archive 12 || 84 [[File:Icon MetaResource FoodStockpiles.png|32px]] Food Stockpiles || &lt;br /&gt;
|-&lt;br /&gt;
| Monastery of the Vigilant Flame 8 || 84 [[File:Icon MetaResource FoodStockpiles.png|32px]] Food Stockpiles&amp;lt;br&amp;gt;12 [[File:Icon MetaResource Artifact.png|32px]] Artifacts&amp;lt;br&amp;gt;12 [[File:Icon MetaResource Machinery.png|32px]] Machinery || &lt;br /&gt;
|-&lt;br /&gt;
| First Dawn Headquarters 7 || 84 [[File:Icon MetaResource FoodStockpiles.png|32px]] Food Stockpiles || &lt;br /&gt;
|-&lt;br /&gt;
| Dim Square 7 || rowspan=5 | level 13 || 96 [[File:Icon MetaResource FoodStockpiles.png|32px]] Food Stockpiles || &lt;br /&gt;
|-&lt;br /&gt;
| Pioneers&#039; Gate 9 || 96 [[File:Icon MetaResource FoodStockpiles.png|32px]] Food Stockpiles || &lt;br /&gt;
|-&lt;br /&gt;
| Obsidian Archive 13 || 96 [[File:Icon MetaResource FoodStockpiles.png|32px]] Food Stockpiles&amp;lt;br&amp;gt;18 [[File:Icon MetaResource Artifact.png|32px]] Artifacts&amp;lt;br&amp;gt;18 [[File:Icon MetaResource Machinery.png|32px]] Machinery || &lt;br /&gt;
|-&lt;br /&gt;
| First Dawn Headquarters 8 || 96 [[File:Icon MetaResource FoodStockpiles.png|32px]] Food Stockpiles&amp;lt;br&amp;gt;24Artifacts || &lt;br /&gt;
|-&lt;br /&gt;
| Vanguard Spire 7 || 96 [[File:Icon MetaResource FoodStockpiles.png|32px]] Food Stockpiles&amp;lt;br&amp;gt;24 [[File:Icon MetaResource Machinery.png|32px]] Machinery || &lt;br /&gt;
|-&lt;br /&gt;
| Dim Square 8 || rowspan=5 | level 14 || 108 [[File:Icon MetaResource FoodStockpiles.png|32px]] Food Stockpiles&amp;lt;br&amp;gt;24 [[File:Icon MetaResource Artifact.png|32px]] Artifacts || &lt;br /&gt;
|-&lt;br /&gt;
| Brass Forge 7 || 108 [[File:Icon MetaResource FoodStockpiles.png|32px]] Food Stockpiles&amp;lt;br&amp;gt;24 [[File:Icon MetaResource Artifact.png|32px]] Artifacts || &lt;br /&gt;
|-&lt;br /&gt;
| Pioneers&#039; Gate 10 || 108 [[File:Icon MetaResource FoodStockpiles.png|32px]] Food Stockpiles&amp;lt;br&amp;gt;24 [[File:Icon MetaResource Machinery.png|32px]] Machinery || &lt;br /&gt;
|-&lt;br /&gt;
| Obsidian Archive 14 || 108 [[File:Icon MetaResource FoodStockpiles.png|32px]] Food Stockpiles || &lt;br /&gt;
|-&lt;br /&gt;
| Vanguard Spire 8 || 108 [[File:Icon MetaResource FoodStockpiles.png|32px]] Food Stockpiles&amp;lt;br&amp;gt;24 [[File:Icon MetaResource Machinery.png|32px]] Machinery || &lt;br /&gt;
|-&lt;br /&gt;
| Dim Square 9 || rowspan=4 | level 15 || 120 [[File:Icon MetaResource FoodStockpiles.png|32px]] Food Stockpiles || &lt;br /&gt;
|-&lt;br /&gt;
| Brass Forge 8 || 120 [[File:Icon MetaResource FoodStockpiles.png|32px]] Food Stockpiles&amp;lt;br&amp;gt;30 [[File:Icon MetaResource Machinery.png|32px]] Machinery || &lt;br /&gt;
|-&lt;br /&gt;
| Obsidian Archive 15 || 120 [[File:Icon MetaResource FoodStockpiles.png|32px]] Food Stockpiles&amp;lt;br&amp;gt;30 [[File:Icon MetaResource Artifact.png|32px]] Artifacts || &lt;br /&gt;
|-&lt;br /&gt;
| First Dawn Headquarters 9 || 120 [[File:Icon MetaResource FoodStockpiles.png|32px]] Food Stockpiles&amp;lt;br&amp;gt;24 [[File:Icon MetaResource Artifact.png|32px]] Artifacts&amp;lt;br&amp;gt;24 [[File:Icon MetaResource Machinery.png|32px]] Machinery || &lt;br /&gt;
|-&lt;br /&gt;
| Obsidian Archive 16&lt;br /&gt;
| rowspan=4| level 16 || 130 [[File:Icon MetaResource FoodStockpiles.png|32px]] Food Stockpiles&amp;lt;br&amp;gt;30 [[File:Icon MetaResource Artifact.png|32px]] Artifacts&amp;lt;br&amp;gt;30 [[File:Icon MetaResource Machinery.png|32px]] Machinery || &lt;br /&gt;
|-&lt;br /&gt;
| Monastery of the Vigilant Flame 9 || 132 [[File:Icon MetaResource FoodStockpiles.png|32px]] Food Stockpiles&amp;lt;br&amp;gt;30 [[File:Icon MetaResource Machinery.png|32px]] Machinery || &lt;br /&gt;
|-&lt;br /&gt;
| First Dawn Headquarters 10 || 132 [[File:Icon MetaResource FoodStockpiles.png|32px]] Food Stockpiles&amp;lt;br&amp;gt;30 [[File:Icon MetaResource Machinery.png|32px]] Machinery || &lt;br /&gt;
|-&lt;br /&gt;
| Vanguard Spire 9 || 130 [[File:Icon MetaResource FoodStockpiles.png|32px]] Food Stockpiles&amp;lt;br&amp;gt;30 [[File:Icon MetaResource Artifact.png|32px]] Artifacts || &lt;br /&gt;
|-&lt;br /&gt;
| Brass Forge 9 || rowspan=2 | level 17 || 144 [[File:Icon MetaResource FoodStockpiles.png|32px]] Food Stockpiles&amp;lt;br&amp;gt;40 [[File:Icon MetaResource Machinery.png|32px]] Machinery || &lt;br /&gt;
|-&lt;br /&gt;
| Obsidian Archive 17 || 130 [[File:Icon MetaResource FoodStockpiles.png|32px]] Food Stockpiles&amp;lt;br&amp;gt;40 [[File:Icon MetaResource Machinery.png|32px]] Machinery || &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Deeds ==&lt;br /&gt;
Deeds are tasks from the Smoldering City what will grant either 50 Experience Points or a permanent bonus when completed. Some of them require playing on a certain minimal difficulty. Some of them will grant an Achievement.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Deed !! Category !! Objective !! Min. Difficulty !! Reward !! Grants achievement&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Pyramid.png|25px]] Ancient Knowledge || Exploration || Win a game with 5 Ancient Tablets in the Storage || Settler || Essential Building: Big Shelter || no&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Frog.png|25px]] Cycle of the Wilds || Exploration || Discover 20 Dangerous Glades in one Cycle || Settler || Essential Building: Nightfern || no&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Dice.png|25px]] Dice with Death 1 || Exploration || With a game with 1 Dangerous Glade Events standing || Settler || 50 Experience Points || no&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Dice.png|25px]] Dice with Death 2 || Exploration || With a game with 2 Dangerous Glade Events standing || Settler || 50 Experience Points || no&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Dice.png|25px]] Dice with Death 3 || Exploration || With a game with 3 Dangerous Glade Events standing || Settler || 50 Experience Points || no&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Dice.png|25px]] Dice with Death 4 || Exploration || With a game with 4 Dangerous Glade Events standing || Settler || 50 Experience Points || no&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Map.png|25px]] Discovery 1 || Exploration || Discover 10 Glades || Settler || 50 Experience Points || no&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Map.png|25px]] Discovery 2 || Exploration || Discover 30 Glades || Settler || 50 Experience Points || no&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Map.png|25px]] Discovery 3 || Exploration || Discover 80 Glades || Settler&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Map.png|25px]] Discovery 4 || Exploration || Discover 150 Glades || Settler&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Map.png|25px]] Discovery 5 || Exploration || Discover 250 Glades || Settler&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Map.png|25px]] Discovery 6 || Exploration || Discover 400 Glades || Settler&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Scope.png|25px]] Efficient Explorer || Exploration || Win a game after solving 25 Glade Events || Settler&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Castle.png|25px]] Immovable Viceroy || Exploration || Win a game without discovering any Glades || Settler&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Monster.png|25px]] Into the Forest || Exploration || Win a game after discovering 2 Dangerous or Forbidden Glades in year 1 || Pioneer&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Cards.png|25px]] Outstanding Move || Exploration || Win a game after discovering 1 Dangerous or Forbidden Glades in year 1 || Pioneer&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Shadows.png|25px]] Stalking Shadows || Exploration || Win a game after discovering 1 Dangerous or Forbidden Glades in year 2 || Veteran&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Key.png|25px]] No Loot Boxes || Exploration || Win a game without opening any Caches found in Glades || Settler&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Hands.png|25px]] No Strangers || Exploration || Win a game without solving any Camp event || Settler&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Sign.png|25px]] Playing it Safe || Exploration || Win a game without discovering any Dangerous or Forbidden Glades || Pioneer&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Hammer.png|25px]] Ruins || Exploration || Win a game after taking care of 10 Ruins found in Glades || Settler&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Eagle.png|25px]] Taking Action || Exploration || Win a game after solving 5 Glade Events || Settler&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Torch.png|25px]] Thorough Exploration || Exploration || Win a game with 30 or more Glades discovered || Pioneer&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Doll.png|25px]] Totem Hunter || Exploration || Win a game with 1 Converted Rain Totem, 1 Converted Totem of Denial || Veteran&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Sack.png|25px]] Treasure || Exploration || Win a game after looting 20 Caches found in Glades || Settler&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Beaver 2.png|25px]] Beaver Utopia || Industry || Win a game with: 30 Beavers, 15 Beaver Houses, 1 Guild House || Settler&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Harpy 2.png|25px]] Harpy Utopia || Industry || Win a game with: 30 Harpies, 15 Harpy Houses, 1 Bath House || Settler&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Human 2.png|25px]] Human Utopia || Industry || Win a game with: 30 Humans, 15 Human Houses, 1 Temple || Settler&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Lizard 2.png|25px]] Lizard Utopia || Industry || Win a game with: 30 Lizards, 15 Lizard Houses, 1 Clan Hall || Settler&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Skull.png|25px]] Devil&#039;s Bargain || Industry || Win a game after 20 villagers died || Settler&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Broken.png|25px]] High Price || Industry || Win a game after 15 villagers died || Prestige 18&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Candle.png|25px]] Homesick 1 || Industry || Win a game in 5 years or less || Settler&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Candle.png|25px]] Homesick 2 || Industry || Win a game in 3 years or less || Settler&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Blight.png|25px]] Living Matter Farmer || Industry || Win a game with 3 active pieces of Living Matter on the map (not counting clones) || Settler&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Cog.png|25px]] Rare Technology || Industry || Win a game with a restored Rainpunk Foundry in your settlement || Settler&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Forge.png|25px]] Refinery || Industry || Win a game with 1 Mine, 1 Smelter, 1 Smithy || Veteran&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Ale 2.png|25px]] Serving Ale || Industry || Win a game with 1 Small Farm, 1 Brewery, 1 Tavern || Veteran&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Potion.png|25px]] The Marketplace || Industry || Win a game with 50 villagers, 1 Temple, 1 Market || Settler&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Shovel.png|25px]] Tool Hoarder || Industry || Win a game with 50 Infused Tools in the Storage || Settler&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Shoes.png|25px]] Traveling Light || Industry || Win a game without taking any Embark Bonuses || Veteran&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Anchor.png|25px]] Unnecessary Burden || Industry || Win a game without taking any Embark Bonuses || Prestige 10&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Wings.png|25px]] A True Leader || Prosperity || Earn 18 Reputation Points through Resolve in a single game || Prestige 1&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Barrel.png|25px]] Export Expert 1 || Prosperity || Complete 10 Trade Routes || Settler&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Barrel.png|25px]] Export Expert 2 || Prosperity || Complete 30 Trade Routes || Settler&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Barrel.png|25px]] Export Expert 3 || Prosperity || Complete 80 Trade Routes || Settler&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Barrel.png|25px]] Export Expert 4 || Prosperity || Complete 150 Trade Routes || Settler&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Barrel.png|25px]] Export Expert 5 || Prosperity || Complete 250 Trade Routes || Settler&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Barrel.png|25px]] Export Expert 6 || Prosperity || Complete 480 Trade Routes || Settler&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Food.png|25px]] Feeding the People || Prosperity || Ensure all villagers simultaneously have every need fulfilled from category: Complex Food || Settler&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Services.png|25px]] Higher Needs || Prosperity || Ensure all villagers simultaneously have every need fulfilled from category: Services || Settler&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Heart.png|25px]] Paradise || Prosperity || Ensure all villagers simultaneously have every need fulfilled || Settler&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Crest.png|25px]] No Deaths || Prosperity || Win a game with no dead villagers || Settler&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Tempest.png|25px]] Tempest || Prosperity || Win a game with no dead villagers || Viceroy&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Envelope.png|25px]] Prosperity 1 || Prosperity || Collect 10 points of Reputation through villager Resolve || Settler&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Envelope.png|25px]] Prosperity 2 || Prosperity || Collect 25 points of Reputation through villager Resolve || Settler&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Envelope.png|25px]] Prosperity 3 || Prosperity || Collect 50 points of Reputation through villager Resolve || Settler&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Envelope.png|25px]] Prosperity 4 || Prosperity || Collect 80 points of Reputation through villager Resolve || Settler&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Envelope.png|25px]] Prosperity 5 || Prosperity || Collect 130 points of Reputation through villager Resolve || Settler&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Scale.png|25px]] Rolling in Wealth 1 || Prosperity || Trade goods worth 50 Amber || Settler&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Scale.png|25px]] Rolling in Wealth 2 || Prosperity || Trade goods worth 200 Amber || Settler&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Scale.png|25px]] Rolling in Wealth 3 || Prosperity || Trade goods worth 600 Amber || Settler&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Scale.png|25px]] Rolling in Wealth 4 || Prosperity || Trade goods worth 1500 Amber || Settler&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Scale.png|25px]] Rolling in Wealth 5 || Prosperity || Trade goods worth 3000 Amber || Settler&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Scale.png|25px]] Rolling in Wealth 6 || Prosperity || Trade goods worth 5000 Amber || Settler&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Fast.png|25px]] Rushed Delivery 1 || Prosperity || Complete 5 Timed Orders || Settler&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Fast.png|25px]] Rushed Delivery 2 || Prosperity || Complete 15 Timed Orders || Settler&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Fast.png|25px]] Rushed Delivery 3 || Prosperity || Complete 30 Timed Orders || Settler&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Fast.png|25px]] Rushed Delivery 4 || Prosperity || Complete 50 Timed Orders || Settler&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Fast.png|25px]] Rushed Delivery 5 || Prosperity || Complete 80 Timed Orders || Settler&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Fast.png|25px]] Rushed Delivery 6 || Prosperity || Complete 120 Timed Orders || Settler&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Trade Routes.png|25px]] Trade Baron || Prosperity || Win a game after completing 20 Trade Routes || Settler&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Horseshoe.png|25px]] Trade Connections || Prosperity || Win a game with 400 Amber in your storage || Settler&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Stars.png|25px]] Victory Through Prosperity || Prosperity || Earn 14 Reputation Points through Resolve in a single game || Settler&lt;br /&gt;
|-&lt;br /&gt;
| [[File:SmallFlag.png|25px]] Victory Through Resolve || Prosperity || Win a game with at least 5 Reputation Points gained through Resolve || Settler&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Erunaraina</name></author>
	</entry>
	<entry>
		<id>https://wiki.hoodedhorse.com/Against_the_Storm/index.php?title=Smoldering_City&amp;diff=1993</id>
		<title>Smoldering City</title>
		<link rel="alternate" type="text/html" href="https://wiki.hoodedhorse.com/Against_the_Storm/index.php?title=Smoldering_City&amp;diff=1993"/>
		<updated>2023-03-01T21:03:17Z</updated>

		<summary type="html">&lt;p&gt;Erunaraina: Square costs&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Upgrades ==&lt;br /&gt;
&lt;br /&gt;
Permanent upgrades may be bought in Smoldering City. They cost a certain amount of Food Stockpiles and may also cost a smaller number of Artifacts or Machinery.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Name !! Required Level !! Cost !! Bonus&lt;br /&gt;
|-&lt;br /&gt;
| Obsidian Archive 1 || level 1 || 10 Food || &lt;br /&gt;
|-&lt;br /&gt;
| Obsidian Archive 2 || rowspan=2 | level 2 || 10 Food || &lt;br /&gt;
|-&lt;br /&gt;
| Monastery of the Vigilant Flame 1 || 10 Food || &lt;br /&gt;
|-&lt;br /&gt;
| Pioneers&#039; Gate 1 || rowspan=4 | level 3 || 10 Food || &lt;br /&gt;
|-&lt;br /&gt;
| Obsidian Archive 3 || 18 Food || &lt;br /&gt;
|-&lt;br /&gt;
| Monastery of the Vigilant Flame 2 || 12 Food || &lt;br /&gt;
|-&lt;br /&gt;
| First Dawn Headquarters 1 || 12 Food || &lt;br /&gt;
|-&lt;br /&gt;
| Dim Square 1 || rowspan=4 | level 4 || 24 Food || &lt;br /&gt;
|-&lt;br /&gt;
| Brass Forge 1 || 24 Food || &lt;br /&gt;
|-&lt;br /&gt;
| Obsidian Archive 4 || 24 Food || &lt;br /&gt;
|-&lt;br /&gt;
| First Dawn Headquarters 2 || 24 Food || &lt;br /&gt;
|-&lt;br /&gt;
| Brass Forge 2 || rowspan=5 | level 5 || 30 Food&amp;lt;br&amp;gt;6 Artifacts || &lt;br /&gt;
|-&lt;br /&gt;
| Pioneers&#039; Gate 2 || 24 Food || &lt;br /&gt;
|-&lt;br /&gt;
| Obsidian Archive 5 || 30 Food || &lt;br /&gt;
|-&lt;br /&gt;
| Monastery of the Vigilant Flame 3 || 24 Food&amp;lt;br&amp;gt;3 Artifacts || &lt;br /&gt;
|-&lt;br /&gt;
| Vanguard Spire 1 || 24 Food&amp;lt;br&amp;gt;3 Machinery || &lt;br /&gt;
|-&lt;br /&gt;
| Dim Square 2 || rowspan=6 | level 6 || 36 Food || &lt;br /&gt;
|-&lt;br /&gt;
| Pioneers&#039; Gate 3 || 24 Food || &lt;br /&gt;
|-&lt;br /&gt;
| Obsidian Archive 6 || 36 Food || &lt;br /&gt;
|-&lt;br /&gt;
| Monastery of the Vigilant Flame 4 || 36 Food || &lt;br /&gt;
|-&lt;br /&gt;
| First Dawn Headquarters 3 || 36 Food || &lt;br /&gt;
|-&lt;br /&gt;
| Vanguard Spire 2 || 36 Food&amp;lt;br&amp;gt;6 Machinery || &lt;br /&gt;
|-&lt;br /&gt;
| Dim Square 3 || rowspan=5 | level 7 || 36 Food&amp;lt;br&amp;gt;6 Artifacts || &lt;br /&gt;
|-&lt;br /&gt;
| Brass Forge 3 || 48 Food&amp;lt;br&amp;gt;6 Machinery || &lt;br /&gt;
|-&lt;br /&gt;
| Pioneers&#039; Gate 4 || 36 Food&amp;lt;br&amp;gt;6 Artifacts || &lt;br /&gt;
|-&lt;br /&gt;
| Obsidian Archive 7 || 36 Food || &lt;br /&gt;
|-&lt;br /&gt;
| Vanguard Spire 3 || 36 Food&amp;lt;br&amp;gt;6 Machinery || &lt;br /&gt;
|-&lt;br /&gt;
| Brass Forge 4 || rowspan=6 | level 8 || 48 Food&amp;lt;br&amp;gt;12 Artifacts&amp;lt;br&amp;gt;12 Machinery || &lt;br /&gt;
|-&lt;br /&gt;
| Pioneers&#039; Gate 5 || 48 Food&amp;lt;br&amp;gt;12 Artifacts || &lt;br /&gt;
|-&lt;br /&gt;
| Obsidian Archive 8 || 48 Food || &lt;br /&gt;
|-&lt;br /&gt;
| Monastery of the Vigilant Flame 5 || 36 Food || &lt;br /&gt;
|-&lt;br /&gt;
| First Dawn Headquarters 4 || 48 Food || &lt;br /&gt;
|-&lt;br /&gt;
| Vanguard Spire 4 || 48 Food&amp;lt;br&amp;gt;12 Machinery || &lt;br /&gt;
|-&lt;br /&gt;
| Dim Square 4 || rowspan=5 | level 9 || 60 Food&amp;lt;br&amp;gt;12 Artifacts || &lt;br /&gt;
|-&lt;br /&gt;
| Pioneers&#039; Gate 6 || 60 Food&amp;lt;br&amp;gt;12 Machinery || &lt;br /&gt;
|-&lt;br /&gt;
| Obsidian Archive 9 || 60 Food&amp;lt;br&amp;gt;12 Artifacts || &lt;br /&gt;
|-&lt;br /&gt;
| First Dawn Headquarters 5 || 60 Food || &lt;br /&gt;
|-&lt;br /&gt;
| Vanguard Spire 5 || 60 Food&amp;lt;br&amp;gt;12 Machinery || &lt;br /&gt;
|-&lt;br /&gt;
| Dim Square 5 || rowspan=5 | level 10 || 60 Food || &lt;br /&gt;
|-&lt;br /&gt;
| Pioneers&#039; Gate 7 || 60 Food&amp;lt;br&amp;gt;12 Artifacts || &lt;br /&gt;
|-&lt;br /&gt;
| Obsidian Archive 10 || 60 Food || &lt;br /&gt;
|-&lt;br /&gt;
| Monastery of the Vigilant Flame 6 || 60 Food&amp;lt;br&amp;gt;12 Machinery || &lt;br /&gt;
|-&lt;br /&gt;
| First Dawn Headquarters 6 || 60 Food&amp;lt;br&amp;gt;12 Artifacts&amp;lt;br&amp;gt;12 Machinery || &lt;br /&gt;
|-&lt;br /&gt;
| Dim Square 6 || rowspan=5 | level 11 || 72 Food&amp;lt;br&amp;gt;12 Artifacts&amp;lt;br&amp;gt;12 Machinery || &lt;br /&gt;
|-&lt;br /&gt;
| Brass Forge 5 || 72 FOod&amp;lt;br&amp;gt;12 Artifacts || &lt;br /&gt;
|-&lt;br /&gt;
| Obsidian Archive 11 || 72 Food&amp;lt;br&amp;gt;12 Machinery || &lt;br /&gt;
|-&lt;br /&gt;
| Monastery of the Vigilant Flame 7 || 72 Food&amp;lt;br&amp;gt;12 Artifacts&amp;lt;br&amp;gt;12 Machinery || &lt;br /&gt;
|-&lt;br /&gt;
| Vanguard Spire 6 || 72 Food || &lt;br /&gt;
|-&lt;br /&gt;
| Brass Forge 6 || rowspan=5 | level 12 || 84 Food || &lt;br /&gt;
|-&lt;br /&gt;
| Pioneers&#039; Gate 8 || 84 Food&amp;lt;br&amp;gt;12 Artifacts&amp;lt;br&amp;gt;12 Machinery || &lt;br /&gt;
|-&lt;br /&gt;
| Obsidian Archive 12 || 84 Food || &lt;br /&gt;
|-&lt;br /&gt;
| Monastery of the Vigilant Flame 8 || 84 Food&amp;lt;br&amp;gt;12 Artifacts&amp;lt;br&amp;gt;12 Machinery || &lt;br /&gt;
|-&lt;br /&gt;
| First Dawn Headquarters 7 || 84 Food || &lt;br /&gt;
|-&lt;br /&gt;
| Dim Square 7 || rowspan=5 | level 13 || 96 Food || &lt;br /&gt;
|-&lt;br /&gt;
| Pioneers&#039; Gate 9 || 96 Food || &lt;br /&gt;
|-&lt;br /&gt;
| Obsidian Archive 13 || 96 Food&amp;lt;br&amp;gt;18 Artifacts&amp;lt;br&amp;gt;18 Machinery || &lt;br /&gt;
|-&lt;br /&gt;
| First Dawn Headquarters 8 || 96 Food&amp;lt;br&amp;gt;24Artifacts || &lt;br /&gt;
|-&lt;br /&gt;
| Vanguard Spire 7 || 96 Food&amp;lt;br&amp;gt;24 Machinery || &lt;br /&gt;
|-&lt;br /&gt;
| Dim Square 8 || rowspan=5 | level 14 || 108 Food&amp;lt;br&amp;gt;24 Artifacts || &lt;br /&gt;
|-&lt;br /&gt;
| Brass Forge 7 || 108 Food&amp;lt;br&amp;gt;24 Artifacts || &lt;br /&gt;
|-&lt;br /&gt;
| Pioneers&#039; Gate 10 || 108 Food&amp;lt;br&amp;gt;24 Machinery || &lt;br /&gt;
|-&lt;br /&gt;
| Obsidian Archive 14 || 108 Food || &lt;br /&gt;
|-&lt;br /&gt;
| Vanguard Spire 8 || 108 Food&amp;lt;br&amp;gt;24 Machinery || &lt;br /&gt;
|-&lt;br /&gt;
| Dim Square 9 || rowspan=4 | level 15 || 120 Food || &lt;br /&gt;
|-&lt;br /&gt;
| Brass Forge 8 || 120 Food&amp;lt;br&amp;gt;30 Machinery || &lt;br /&gt;
|-&lt;br /&gt;
| Obsidian Archive 15 || 120 Food&amp;lt;br&amp;gt;30 Artifacts || &lt;br /&gt;
|-&lt;br /&gt;
| First Dawn Headquarters 9 || 120 Food&amp;lt;br&amp;gt;24 Artifacts&amp;lt;br&amp;gt;24 Machinery || &lt;br /&gt;
|-&lt;br /&gt;
| Obsidian Archive 16&lt;br /&gt;
| rowspan=4| level 16 || 130 Food&amp;lt;br&amp;gt;30 Artifacts&amp;lt;br&amp;gt;30 Machinery || &lt;br /&gt;
|-&lt;br /&gt;
| Monastery of the Vigilant Flame 9 || 132 Food&amp;lt;br&amp;gt;30 Machinery || &lt;br /&gt;
|-&lt;br /&gt;
| First Dawn Headquarters 10 || 132 Food&amp;lt;br&amp;gt;30 Machinery || &lt;br /&gt;
|-&lt;br /&gt;
| Vanguard Spire 9 || 130 Food&amp;lt;br&amp;gt;30 Artifacts || &lt;br /&gt;
|-&lt;br /&gt;
| Brass Forge 9 || rowspan=2 | level 17 || 144 Food&amp;lt;br&amp;gt;40 Machinery || &lt;br /&gt;
|-&lt;br /&gt;
| Obsidian Archive 17 || 130 Food&amp;lt;br&amp;gt;40 Machinery || &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Deeds ==&lt;br /&gt;
Deeds are tasks from the Smoldering City what will grant either 50 Experience Points or a permanent bonus when completed. Some of them require playing on a certain minimal difficulty. Some of them will grant an Achievement.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Deed !! Category !! Objective !! Min. Difficulty !! Reward !! Grants achievement&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Pyramid.png|25px]] Ancient Knowledge || Exploration || Win a game with 5 Ancient Tablets in the Storage || Settler || Essential Building: Big Shelter || no&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Frog.png|25px]] Cycle of the Wilds || Exploration || Discover 20 Dangerous Glades in one Cycle || Settler || Essential Building: Nightfern || no&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Dice.png|25px]] Dice with Death 1 || Exploration || With a game with 1 Dangerous Glade Events standing || Settler || 50 Experience Points || no&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Dice.png|25px]] Dice with Death 2 || Exploration || With a game with 2 Dangerous Glade Events standing || Settler || 50 Experience Points || no&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Dice.png|25px]] Dice with Death 3 || Exploration || With a game with 3 Dangerous Glade Events standing || Settler || 50 Experience Points || no&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Dice.png|25px]] Dice with Death 4 || Exploration || With a game with 4 Dangerous Glade Events standing || Settler || 50 Experience Points || no&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Map.png|25px]] Discovery 1 || Exploration || Discover 10 Glades || Settler || 50 Experience Points || no&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Map.png|25px]] Discovery 2 || Exploration || Discover 30 Glades || Settler || 50 Experience Points || no&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Map.png|25px]] Discovery 3 || Exploration || Discover 80 Glades || Settler&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Map.png|25px]] Discovery 4 || Exploration || Discover 150 Glades || Settler&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Map.png|25px]] Discovery 5 || Exploration || Discover 250 Glades || Settler&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Map.png|25px]] Discovery 6 || Exploration || Discover 400 Glades || Settler&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Scope.png|25px]] Efficient Explorer || Exploration || Win a game after solving 25 Glade Events || Settler&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Castle.png|25px]] Immovable Viceroy || Exploration || Win a game without discovering any Glades || Settler&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Monster.png|25px]] Into the Forest || Exploration || Win a game after discovering 2 Dangerous or Forbidden Glades in year 1 || Pioneer&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Cards.png|25px]] Outstanding Move || Exploration || Win a game after discovering 1 Dangerous or Forbidden Glades in year 1 || Pioneer&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Shadows.png|25px]] Stalking Shadows || Exploration || Win a game after discovering 1 Dangerous or Forbidden Glades in year 2 || Veteran&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Key.png|25px]] No Loot Boxes || Exploration || Win a game without opening any Caches found in Glades || Settler&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Hands.png|25px]] No Strangers || Exploration || Win a game without solving any Camp event || Settler&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Sign.png|25px]] Playing it Safe || Exploration || Win a game without discovering any Dangerous or Forbidden Glades || Pioneer&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Hammer.png|25px]] Ruins || Exploration || Win a game after taking care of 10 Ruins found in Glades || Settler&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Eagle.png|25px]] Taking Action || Exploration || Win a game after solving 5 Glade Events || Settler&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Torch.png|25px]] Thorough Exploration || Exploration || Win a game with 30 or more Glades discovered || Pioneer&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Doll.png|25px]] Totem Hunter || Exploration || Win a game with 1 Converted Rain Totem, 1 Converted Totem of Denial || Veteran&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Sack.png|25px]] Treasure || Exploration || Win a game after looting 20 Caches found in Glades || Settler&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Beaver 2.png|25px]] Beaver Utopia || Industry || Win a game with: 30 Beavers, 15 Beaver Houses, 1 Guild House || Settler&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Harpy 2.png|25px]] Harpy Utopia || Industry || Win a game with: 30 Harpies, 15 Harpy Houses, 1 Bath House || Settler&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Human 2.png|25px]] Human Utopia || Industry || Win a game with: 30 Humans, 15 Human Houses, 1 Temple || Settler&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Lizard 2.png|25px]] Lizard Utopia || Industry || Win a game with: 30 Lizards, 15 Lizard Houses, 1 Clan Hall || Settler&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Skull.png|25px]] Devil&#039;s Bargain || Industry || Win a game after 20 villagers died || Settler&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Broken.png|25px]] High Price || Industry || Win a game after 15 villagers died || Prestige 18&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Candle.png|25px]] Homesick 1 || Industry || Win a game in 5 years or less || Settler&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Candle.png|25px]] Homesick 2 || Industry || Win a game in 3 years or less || Settler&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Blight.png|25px]] Living Matter Farmer || Industry || Win a game with 3 active pieces of Living Matter on the map (not counting clones) || Settler&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Cog.png|25px]] Rare Technology || Industry || Win a game with a restored Rainpunk Foundry in your settlement || Settler&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Forge.png|25px]] Refinery || Industry || Win a game with 1 Mine, 1 Smelter, 1 Smithy || Veteran&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Ale 2.png|25px]] Serving Ale || Industry || Win a game with 1 Small Farm, 1 Brewery, 1 Tavern || Veteran&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Potion.png|25px]] The Marketplace || Industry || Win a game with 50 villagers, 1 Temple, 1 Market || Settler&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Shovel.png|25px]] Tool Hoarder || Industry || Win a game with 50 Infused Tools in the Storage || Settler&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Shoes.png|25px]] Traveling Light || Industry || Win a game without taking any Embark Bonuses || Veteran&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Anchor.png|25px]] Unnecessary Burden || Industry || Win a game without taking any Embark Bonuses || Prestige 10&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Wings.png|25px]] A True Leader || Prosperity || Earn 18 Reputation Points through Resolve in a single game || Prestige 1&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Barrel.png|25px]] Export Expert 1 || Prosperity || Complete 10 Trade Routes || Settler&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Barrel.png|25px]] Export Expert 2 || Prosperity || Complete 30 Trade Routes || Settler&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Barrel.png|25px]] Export Expert 3 || Prosperity || Complete 80 Trade Routes || Settler&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Barrel.png|25px]] Export Expert 4 || Prosperity || Complete 150 Trade Routes || Settler&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Barrel.png|25px]] Export Expert 5 || Prosperity || Complete 250 Trade Routes || Settler&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Barrel.png|25px]] Export Expert 6 || Prosperity || Complete 480 Trade Routes || Settler&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Food.png|25px]] Feeding the People || Prosperity || Ensure all villagers simultaneously have every need fulfilled from category: Complex Food || Settler&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Services.png|25px]] Higher Needs || Prosperity || Ensure all villagers simultaneously have every need fulfilled from category: Services || Settler&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Heart.png|25px]] Paradise || Prosperity || Ensure all villagers simultaneously have every need fulfilled || Settler&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Crest.png|25px]] No Deaths || Prosperity || Win a game with no dead villagers || Settler&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Tempest.png|25px]] Tempest || Prosperity || Win a game with no dead villagers || Viceroy&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Envelope.png|25px]] Prosperity 1 || Prosperity || Collect 10 points of Reputation through villager Resolve || Settler&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Envelope.png|25px]] Prosperity 2 || Prosperity || Collect 25 points of Reputation through villager Resolve || Settler&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Envelope.png|25px]] Prosperity 3 || Prosperity || Collect 50 points of Reputation through villager Resolve || Settler&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Envelope.png|25px]] Prosperity 4 || Prosperity || Collect 80 points of Reputation through villager Resolve || Settler&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Envelope.png|25px]] Prosperity 5 || Prosperity || Collect 130 points of Reputation through villager Resolve || Settler&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Scale.png|25px]] Rolling in Wealth 1 || Prosperity || Trade goods worth 50 Amber || Settler&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Scale.png|25px]] Rolling in Wealth 2 || Prosperity || Trade goods worth 200 Amber || Settler&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Scale.png|25px]] Rolling in Wealth 3 || Prosperity || Trade goods worth 600 Amber || Settler&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Scale.png|25px]] Rolling in Wealth 4 || Prosperity || Trade goods worth 1500 Amber || Settler&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Scale.png|25px]] Rolling in Wealth 5 || Prosperity || Trade goods worth 3000 Amber || Settler&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Scale.png|25px]] Rolling in Wealth 6 || Prosperity || Trade goods worth 5000 Amber || Settler&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Fast.png|25px]] Rushed Delivery 1 || Prosperity || Complete 5 Timed Orders || Settler&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Fast.png|25px]] Rushed Delivery 2 || Prosperity || Complete 15 Timed Orders || Settler&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Fast.png|25px]] Rushed Delivery 3 || Prosperity || Complete 30 Timed Orders || Settler&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Fast.png|25px]] Rushed Delivery 4 || Prosperity || Complete 50 Timed Orders || Settler&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Fast.png|25px]] Rushed Delivery 5 || Prosperity || Complete 80 Timed Orders || Settler&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Fast.png|25px]] Rushed Delivery 6 || Prosperity || Complete 120 Timed Orders || Settler&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Trade Routes.png|25px]] Trade Baron || Prosperity || Win a game after completing 20 Trade Routes || Settler&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Horseshoe.png|25px]] Trade Connections || Prosperity || Win a game with 400 Amber in your storage || Settler&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Stars.png|25px]] Victory Through Prosperity || Prosperity || Earn 14 Reputation Points through Resolve in a single game || Settler&lt;br /&gt;
|-&lt;br /&gt;
| [[File:SmallFlag.png|25px]] Victory Through Resolve || Prosperity || Win a game with at least 5 Reputation Points gained through Resolve || Settler&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Erunaraina</name></author>
	</entry>
	<entry>
		<id>https://wiki.hoodedhorse.com/Against_the_Storm/index.php?title=Smoldering_City&amp;diff=1992</id>
		<title>Smoldering City</title>
		<link rel="alternate" type="text/html" href="https://wiki.hoodedhorse.com/Against_the_Storm/index.php?title=Smoldering_City&amp;diff=1992"/>
		<updated>2023-03-01T21:00:26Z</updated>

		<summary type="html">&lt;p&gt;Erunaraina: Forge costs&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Upgrades ==&lt;br /&gt;
&lt;br /&gt;
Permanent upgrades may be bought in Smoldering City. They cost a certain amount of Food Stockpiles and may also cost a smaller number of Artifacts or Machinery.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Name !! Required Level !! Cost !! Bonus&lt;br /&gt;
|-&lt;br /&gt;
| Obsidian Archive 1 || level 1 || 10 Food || &lt;br /&gt;
|-&lt;br /&gt;
| Obsidian Archive 2 || rowspan=2 | level 2 || 10 Food || &lt;br /&gt;
|-&lt;br /&gt;
| Monastery of the Vigilant Flame 1 || 10 Food || &lt;br /&gt;
|-&lt;br /&gt;
| Pioneers&#039; Gate 1 || rowspan=4 | level 3 || 10 Food || &lt;br /&gt;
|-&lt;br /&gt;
| Obsidian Archive 3 || 18 Food || &lt;br /&gt;
|-&lt;br /&gt;
| Monastery of the Vigilant Flame 2 || 12 Food || &lt;br /&gt;
|-&lt;br /&gt;
| First Dawn Headquarters 1 || 12 Food || &lt;br /&gt;
|-&lt;br /&gt;
| Dim Square 1 || rowspan=4 | level 4 ||  || &lt;br /&gt;
|-&lt;br /&gt;
| Brass Forge 1 || 24 Food || &lt;br /&gt;
|-&lt;br /&gt;
| Obsidian Archive 4 || 24 Food || &lt;br /&gt;
|-&lt;br /&gt;
| First Dawn Headquarters 2 || 24 Food || &lt;br /&gt;
|-&lt;br /&gt;
| Brass Forge 2 || rowspan=5 | level 5 || 30 Food&amp;lt;br&amp;gt;6 Artifacts || &lt;br /&gt;
|-&lt;br /&gt;
| Pioneers&#039; Gate 2 || 24 Food || &lt;br /&gt;
|-&lt;br /&gt;
| Obsidian Archive 5 || 30 Food || &lt;br /&gt;
|-&lt;br /&gt;
| Monastery of the Vigilant Flame 3 || 24 Food&amp;lt;br&amp;gt;3 Artifacts || &lt;br /&gt;
|-&lt;br /&gt;
| Vanguard Spire 1 || 24 Food&amp;lt;br&amp;gt;3 Machinery || &lt;br /&gt;
|-&lt;br /&gt;
| Dim Square 2 || rowspan=6 | level 6 ||  || &lt;br /&gt;
|-&lt;br /&gt;
| Pioneers&#039; Gate 3 || 24 Food || &lt;br /&gt;
|-&lt;br /&gt;
| Obsidian Archive 6 || 36 Food || &lt;br /&gt;
|-&lt;br /&gt;
| Monastery of the Vigilant Flame 4 || 36 Food || &lt;br /&gt;
|-&lt;br /&gt;
| First Dawn Headquarters 3 || 36 Food || &lt;br /&gt;
|-&lt;br /&gt;
| Vanguard Spire 2 || 36 Food&amp;lt;br&amp;gt;6 Machinery || &lt;br /&gt;
|-&lt;br /&gt;
| Dim Square 3 || rowspan=5 | level 7 ||  || &lt;br /&gt;
|-&lt;br /&gt;
| Brass Forge 3 || 48 Food&amp;lt;br&amp;gt;6 Machinery || &lt;br /&gt;
|-&lt;br /&gt;
| Pioneers&#039; Gate 4 || 36 Food&amp;lt;br&amp;gt;6 Artifacts || &lt;br /&gt;
|-&lt;br /&gt;
| Obsidian Archive 7 || 36 Food || &lt;br /&gt;
|-&lt;br /&gt;
| Vanguard Spire 3 || 36 Food&amp;lt;br&amp;gt;6 Machinery || &lt;br /&gt;
|-&lt;br /&gt;
| Brass Forge 4 || rowspan=6 | level 8 || 48 Food&amp;lt;br&amp;gt;12 Artifacts&amp;lt;br&amp;gt;12 Machinery || &lt;br /&gt;
|-&lt;br /&gt;
| Pioneers&#039; Gate 5 || 48 Food&amp;lt;br&amp;gt;12 Artifacts || &lt;br /&gt;
|-&lt;br /&gt;
| Obsidian Archive 8 || 48 Food || &lt;br /&gt;
|-&lt;br /&gt;
| Monastery of the Vigilant Flame 5 || 36 Food || &lt;br /&gt;
|-&lt;br /&gt;
| First Dawn Headquarters 4 || 48 Food || &lt;br /&gt;
|-&lt;br /&gt;
| Vanguard Spire 4 || 48 Food&amp;lt;br&amp;gt;12 Machinery || &lt;br /&gt;
|-&lt;br /&gt;
| Dim Square 4 || rowspan=5 | level 9 ||  || &lt;br /&gt;
|-&lt;br /&gt;
| Pioneers&#039; Gate 6 || 60 Food&amp;lt;br&amp;gt;12 Machinery || &lt;br /&gt;
|-&lt;br /&gt;
| Obsidian Archive 9 || 60 Food&amp;lt;br&amp;gt;12 Artifacts || &lt;br /&gt;
|-&lt;br /&gt;
| First Dawn Headquarters 5 || 60 Food || &lt;br /&gt;
|-&lt;br /&gt;
| Vanguard Spire 5 || 60 Food&amp;lt;br&amp;gt;12 Machinery || &lt;br /&gt;
|-&lt;br /&gt;
| Dim Square 5 || rowspan=5 | level 10 ||  || &lt;br /&gt;
|-&lt;br /&gt;
| Pioneers&#039; Gate 7 || 60 Food&amp;lt;br&amp;gt;12 Artifacts || &lt;br /&gt;
|-&lt;br /&gt;
| Obsidian Archive 10 || 60 Food || &lt;br /&gt;
|-&lt;br /&gt;
| Monastery of the Vigilant Flame 6 || 60 Food&amp;lt;br&amp;gt;12 Machinery || &lt;br /&gt;
|-&lt;br /&gt;
| First Dawn Headquarters 6 || 60 Food&amp;lt;br&amp;gt;12 Artifacts&amp;lt;br&amp;gt;12 Machinery || &lt;br /&gt;
|-&lt;br /&gt;
| Dim Square 6 || rowspan=5 | level 11 ||  || &lt;br /&gt;
|-&lt;br /&gt;
| Brass Forge 5 || 72 FOod&amp;lt;br&amp;gt;12 Artifacts || &lt;br /&gt;
|-&lt;br /&gt;
| Obsidian Archive 11 || 72 Food&amp;lt;br&amp;gt;12 Machinery || &lt;br /&gt;
|-&lt;br /&gt;
| Monastery of the Vigilant Flame 7 || 72 Food&amp;lt;br&amp;gt;12 Artifacts&amp;lt;br&amp;gt;12 Machinery || &lt;br /&gt;
|-&lt;br /&gt;
| Vanguard Spire 6 || 72 Food || &lt;br /&gt;
|-&lt;br /&gt;
| Brass Forge 6 || rowspan=5 | level 12 || 84 Food || &lt;br /&gt;
|-&lt;br /&gt;
| Pioneers&#039; Gate 8 || 84 Food&amp;lt;br&amp;gt;12 Artifacts&amp;lt;br&amp;gt;12 Machinery || &lt;br /&gt;
|-&lt;br /&gt;
| Obsidian Archive 12 || 84 Food || &lt;br /&gt;
|-&lt;br /&gt;
| Monastery of the Vigilant Flame 8 || 84 Food&amp;lt;br&amp;gt;12 Artifacts&amp;lt;br&amp;gt;12 Machinery || &lt;br /&gt;
|-&lt;br /&gt;
| First Dawn Headquarters 7 || 84 Food || &lt;br /&gt;
|-&lt;br /&gt;
| Dim Square 7 || rowspan=5 | level 13 ||  || &lt;br /&gt;
|-&lt;br /&gt;
| Pioneers&#039; Gate 9 || 96 Food || &lt;br /&gt;
|-&lt;br /&gt;
| Obsidian Archive 13 || 96 Food&amp;lt;br&amp;gt;18 Artifacts&amp;lt;br&amp;gt;18 Machinery || &lt;br /&gt;
|-&lt;br /&gt;
| First Dawn Headquarters 8 || 96 Food&amp;lt;br&amp;gt;24Artifacts || &lt;br /&gt;
|-&lt;br /&gt;
| Vanguard Spire 7 || 96 Food&amp;lt;br&amp;gt;24 Machinery || &lt;br /&gt;
|-&lt;br /&gt;
| Dim Square 8 || rowspan=5 | level 14 ||  || &lt;br /&gt;
|-&lt;br /&gt;
| Brass Forge 7 || 108 Food&amp;lt;br&amp;gt;24 Artifacts || &lt;br /&gt;
|-&lt;br /&gt;
| Pioneers&#039; Gate 10 || 108 Food&amp;lt;br&amp;gt;24 Machinery || &lt;br /&gt;
|-&lt;br /&gt;
| Obsidian Archive 14 || 108 Food || &lt;br /&gt;
|-&lt;br /&gt;
| Vanguard Spire 8 || 108 Food&amp;lt;br&amp;gt;24 Machinery || &lt;br /&gt;
|-&lt;br /&gt;
| Dim Square 9 || rowspan=4 | level 15 ||  || &lt;br /&gt;
|-&lt;br /&gt;
| Brass Forge 8 || 120 Food&amp;lt;br&amp;gt;30 Machinery || &lt;br /&gt;
|-&lt;br /&gt;
| Obsidian Archive 15 || 120 Food&amp;lt;br&amp;gt;30 Artifacts || &lt;br /&gt;
|-&lt;br /&gt;
| First Dawn Headquarters 9 || 120 Food&amp;lt;br&amp;gt;24 Artifacts&amp;lt;br&amp;gt;24 Machinery || &lt;br /&gt;
|-&lt;br /&gt;
| Obsidian Archive 16&lt;br /&gt;
| rowspan=4| level 16 || 130 Food&amp;lt;br&amp;gt;30 Artifacts&amp;lt;br&amp;gt;30 Machinery || &lt;br /&gt;
|-&lt;br /&gt;
| Monastery of the Vigilant Flame 9 || 132 Food&amp;lt;br&amp;gt;30 Machinery || &lt;br /&gt;
|-&lt;br /&gt;
| First Dawn Headquarters 10 || 132 Food&amp;lt;br&amp;gt;30 Machinery || &lt;br /&gt;
|-&lt;br /&gt;
| Vanguard Spire 9 || 130 Food&amp;lt;br&amp;gt;30 Artifacts || &lt;br /&gt;
|-&lt;br /&gt;
| Brass Forge 9 || rowspan=2 | level 17 || 144 Food&amp;lt;br&amp;gt;40 Machinery || &lt;br /&gt;
|-&lt;br /&gt;
| Obsidian Archive 17 || 130 Food&amp;lt;br&amp;gt;40 Machinery || &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Deeds ==&lt;br /&gt;
Deeds are tasks from the Smoldering City what will grant either 50 Experience Points or a permanent bonus when completed. Some of them require playing on a certain minimal difficulty. Some of them will grant an Achievement.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Deed !! Category !! Objective !! Min. Difficulty !! Reward !! Grants achievement&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Pyramid.png|25px]] Ancient Knowledge || Exploration || Win a game with 5 Ancient Tablets in the Storage || Settler || Essential Building: Big Shelter || no&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Frog.png|25px]] Cycle of the Wilds || Exploration || Discover 20 Dangerous Glades in one Cycle || Settler || Essential Building: Nightfern || no&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Dice.png|25px]] Dice with Death 1 || Exploration || With a game with 1 Dangerous Glade Events standing || Settler || 50 Experience Points || no&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Dice.png|25px]] Dice with Death 2 || Exploration || With a game with 2 Dangerous Glade Events standing || Settler || 50 Experience Points || no&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Dice.png|25px]] Dice with Death 3 || Exploration || With a game with 3 Dangerous Glade Events standing || Settler || 50 Experience Points || no&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Dice.png|25px]] Dice with Death 4 || Exploration || With a game with 4 Dangerous Glade Events standing || Settler || 50 Experience Points || no&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Map.png|25px]] Discovery 1 || Exploration || Discover 10 Glades || Settler || 50 Experience Points || no&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Map.png|25px]] Discovery 2 || Exploration || Discover 30 Glades || Settler || 50 Experience Points || no&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Map.png|25px]] Discovery 3 || Exploration || Discover 80 Glades || Settler&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Map.png|25px]] Discovery 4 || Exploration || Discover 150 Glades || Settler&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Map.png|25px]] Discovery 5 || Exploration || Discover 250 Glades || Settler&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Map.png|25px]] Discovery 6 || Exploration || Discover 400 Glades || Settler&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Scope.png|25px]] Efficient Explorer || Exploration || Win a game after solving 25 Glade Events || Settler&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Castle.png|25px]] Immovable Viceroy || Exploration || Win a game without discovering any Glades || Settler&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Monster.png|25px]] Into the Forest || Exploration || Win a game after discovering 2 Dangerous or Forbidden Glades in year 1 || Pioneer&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Cards.png|25px]] Outstanding Move || Exploration || Win a game after discovering 1 Dangerous or Forbidden Glades in year 1 || Pioneer&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Shadows.png|25px]] Stalking Shadows || Exploration || Win a game after discovering 1 Dangerous or Forbidden Glades in year 2 || Veteran&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Key.png|25px]] No Loot Boxes || Exploration || Win a game without opening any Caches found in Glades || Settler&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Hands.png|25px]] No Strangers || Exploration || Win a game without solving any Camp event || Settler&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Sign.png|25px]] Playing it Safe || Exploration || Win a game without discovering any Dangerous or Forbidden Glades || Pioneer&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Hammer.png|25px]] Ruins || Exploration || Win a game after taking care of 10 Ruins found in Glades || Settler&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Eagle.png|25px]] Taking Action || Exploration || Win a game after solving 5 Glade Events || Settler&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Torch.png|25px]] Thorough Exploration || Exploration || Win a game with 30 or more Glades discovered || Pioneer&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Doll.png|25px]] Totem Hunter || Exploration || Win a game with 1 Converted Rain Totem, 1 Converted Totem of Denial || Veteran&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Sack.png|25px]] Treasure || Exploration || Win a game after looting 20 Caches found in Glades || Settler&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Beaver 2.png|25px]] Beaver Utopia || Industry || Win a game with: 30 Beavers, 15 Beaver Houses, 1 Guild House || Settler&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Harpy 2.png|25px]] Harpy Utopia || Industry || Win a game with: 30 Harpies, 15 Harpy Houses, 1 Bath House || Settler&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Human 2.png|25px]] Human Utopia || Industry || Win a game with: 30 Humans, 15 Human Houses, 1 Temple || Settler&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Lizard 2.png|25px]] Lizard Utopia || Industry || Win a game with: 30 Lizards, 15 Lizard Houses, 1 Clan Hall || Settler&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Skull.png|25px]] Devil&#039;s Bargain || Industry || Win a game after 20 villagers died || Settler&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Broken.png|25px]] High Price || Industry || Win a game after 15 villagers died || Prestige 18&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Candle.png|25px]] Homesick 1 || Industry || Win a game in 5 years or less || Settler&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Candle.png|25px]] Homesick 2 || Industry || Win a game in 3 years or less || Settler&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Blight.png|25px]] Living Matter Farmer || Industry || Win a game with 3 active pieces of Living Matter on the map (not counting clones) || Settler&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Cog.png|25px]] Rare Technology || Industry || Win a game with a restored Rainpunk Foundry in your settlement || Settler&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Forge.png|25px]] Refinery || Industry || Win a game with 1 Mine, 1 Smelter, 1 Smithy || Veteran&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Ale 2.png|25px]] Serving Ale || Industry || Win a game with 1 Small Farm, 1 Brewery, 1 Tavern || Veteran&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Potion.png|25px]] The Marketplace || Industry || Win a game with 50 villagers, 1 Temple, 1 Market || Settler&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Shovel.png|25px]] Tool Hoarder || Industry || Win a game with 50 Infused Tools in the Storage || Settler&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Shoes.png|25px]] Traveling Light || Industry || Win a game without taking any Embark Bonuses || Veteran&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Anchor.png|25px]] Unnecessary Burden || Industry || Win a game without taking any Embark Bonuses || Prestige 10&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Wings.png|25px]] A True Leader || Prosperity || Earn 18 Reputation Points through Resolve in a single game || Prestige 1&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Barrel.png|25px]] Export Expert 1 || Prosperity || Complete 10 Trade Routes || Settler&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Barrel.png|25px]] Export Expert 2 || Prosperity || Complete 30 Trade Routes || Settler&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Barrel.png|25px]] Export Expert 3 || Prosperity || Complete 80 Trade Routes || Settler&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Barrel.png|25px]] Export Expert 4 || Prosperity || Complete 150 Trade Routes || Settler&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Barrel.png|25px]] Export Expert 5 || Prosperity || Complete 250 Trade Routes || Settler&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Barrel.png|25px]] Export Expert 6 || Prosperity || Complete 480 Trade Routes || Settler&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Food.png|25px]] Feeding the People || Prosperity || Ensure all villagers simultaneously have every need fulfilled from category: Complex Food || Settler&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Services.png|25px]] Higher Needs || Prosperity || Ensure all villagers simultaneously have every need fulfilled from category: Services || Settler&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Heart.png|25px]] Paradise || Prosperity || Ensure all villagers simultaneously have every need fulfilled || Settler&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Crest.png|25px]] No Deaths || Prosperity || Win a game with no dead villagers || Settler&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Tempest.png|25px]] Tempest || Prosperity || Win a game with no dead villagers || Viceroy&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Envelope.png|25px]] Prosperity 1 || Prosperity || Collect 10 points of Reputation through villager Resolve || Settler&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Envelope.png|25px]] Prosperity 2 || Prosperity || Collect 25 points of Reputation through villager Resolve || Settler&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Envelope.png|25px]] Prosperity 3 || Prosperity || Collect 50 points of Reputation through villager Resolve || Settler&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Envelope.png|25px]] Prosperity 4 || Prosperity || Collect 80 points of Reputation through villager Resolve || Settler&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Envelope.png|25px]] Prosperity 5 || Prosperity || Collect 130 points of Reputation through villager Resolve || Settler&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Scale.png|25px]] Rolling in Wealth 1 || Prosperity || Trade goods worth 50 Amber || Settler&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Scale.png|25px]] Rolling in Wealth 2 || Prosperity || Trade goods worth 200 Amber || Settler&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Scale.png|25px]] Rolling in Wealth 3 || Prosperity || Trade goods worth 600 Amber || Settler&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Scale.png|25px]] Rolling in Wealth 4 || Prosperity || Trade goods worth 1500 Amber || Settler&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Scale.png|25px]] Rolling in Wealth 5 || Prosperity || Trade goods worth 3000 Amber || Settler&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Scale.png|25px]] Rolling in Wealth 6 || Prosperity || Trade goods worth 5000 Amber || Settler&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Fast.png|25px]] Rushed Delivery 1 || Prosperity || Complete 5 Timed Orders || Settler&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Fast.png|25px]] Rushed Delivery 2 || Prosperity || Complete 15 Timed Orders || Settler&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Fast.png|25px]] Rushed Delivery 3 || Prosperity || Complete 30 Timed Orders || Settler&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Fast.png|25px]] Rushed Delivery 4 || Prosperity || Complete 50 Timed Orders || Settler&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Fast.png|25px]] Rushed Delivery 5 || Prosperity || Complete 80 Timed Orders || Settler&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Fast.png|25px]] Rushed Delivery 6 || Prosperity || Complete 120 Timed Orders || Settler&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Trade Routes.png|25px]] Trade Baron || Prosperity || Win a game after completing 20 Trade Routes || Settler&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Horseshoe.png|25px]] Trade Connections || Prosperity || Win a game with 400 Amber in your storage || Settler&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Stars.png|25px]] Victory Through Prosperity || Prosperity || Earn 14 Reputation Points through Resolve in a single game || Settler&lt;br /&gt;
|-&lt;br /&gt;
| [[File:SmallFlag.png|25px]] Victory Through Resolve || Prosperity || Win a game with at least 5 Reputation Points gained through Resolve || Settler&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Erunaraina</name></author>
	</entry>
</feed>