<?xml version="1.0"?>
<feed xmlns="http://www.w3.org/2005/Atom" xml:lang="en">
	<id>https://wiki.hoodedhorse.com/Against_the_Storm/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Edward</id>
	<title>Against the Storm Official Wiki - User contributions [en]</title>
	<link rel="self" type="application/atom+xml" href="https://wiki.hoodedhorse.com/Against_the_Storm/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Edward"/>
	<link rel="alternate" type="text/html" href="https://wiki.hoodedhorse.com/Against_the_Storm/Special:Contributions/Edward"/>
	<updated>2026-10-02T10:16:02Z</updated>
	<subtitle>User contributions</subtitle>
	<generator>MediaWiki 1.44.5</generator>
	<entry>
		<id>https://wiki.hoodedhorse.com/Against_the_Storm/index.php?title=User_talk:Edward&amp;diff=1302</id>
		<title>User talk:Edward</title>
		<link rel="alternate" type="text/html" href="https://wiki.hoodedhorse.com/Against_the_Storm/index.php?title=User_talk:Edward&amp;diff=1302"/>
		<updated>2022-12-06T11:27:29Z</updated>

		<summary type="html">&lt;p&gt;Edward: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;https://bubbleagainstthestorm.github.io/data-wiki/relics/&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ List of purely beneficial Glade Events&lt;br /&gt;
|-&lt;br /&gt;
! Name !! Working timer !! Possible resources !! Event Rewards&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Large Encampment&#039;&#039;&#039;&lt;br /&gt;
| 2:00 / 1:30&amp;lt;br&amp;gt;No side effect&lt;br /&gt;
| 20 Vegetables&amp;lt;br&amp;gt;20 Mushrooms&amp;lt;br&amp;gt;20 Roots&amp;lt;br&amp;gt;20 Berries&amp;lt;br&amp;gt;20 Eggs&amp;lt;br&amp;gt;20 Insects&amp;lt;br&amp;gt;20 Meat&lt;br /&gt;
| &#039;&#039;&#039;Welcome new people&#039;&#039;&#039; (4 villagers)&lt;br /&gt;
&#039;&#039;&#039;Send to the Citadel&#039;&#039;&#039; (15 {{Amber}})&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ List of Dangerous Glade Events&lt;br /&gt;
|-&lt;br /&gt;
! Name !! Threat timer and effects !! Working timer and effects !! Possible resources !! Event Rewards&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Ancient Shrine&#039;&#039;&#039;&lt;br /&gt;
| 6:00&amp;lt;br&amp;gt;&#039;&#039;&#039;Curse of the Forefathers&#039;&#039;&#039;&amp;lt;br&amp;gt;Kills 5 random villagers&lt;br /&gt;
| 2:00 / 1:30&amp;lt;br&amp;gt;No side effect&lt;br /&gt;
| 24 Fabric&amp;lt;br&amp;gt;20 Incense&amp;lt;br&amp;gt;20 Cosmetics&amp;lt;br&amp;gt;8 Packs of Provisions&amp;lt;br&amp;gt;10 Simple Tools&amp;lt;br&amp;gt;5 Infused Tools&lt;br /&gt;
| &#039;&#039;&#039;Keep Goods&#039;&#039;&#039; (Randomized: 20 Crystalized Dew, 2 Wildfire Essence, 20 Planks)&amp;lt;br&amp;gt;&#039;&#039;&#039;Send to the Citadel&#039;&#039;&#039; (15 {{Amber}}, 0.5 Reputation)&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Fishmen Cave&#039;&#039;&#039;&lt;br /&gt;
| 10:00&amp;lt;br&amp;gt;&#039;&#039;&#039;Fishmen Witchcraft&#039;&#039;&#039;&amp;lt;br&amp;gt;Spawns 3 Fishmen Totems&amp;lt;br&amp;gt;&#039;&#039;&#039;Cleanup Duty&#039;&#039;&#039;&amp;lt;br&amp;gt;1 Impatience Point&lt;br /&gt;
| 5:00 / 4:00&amp;lt;br&amp;gt;&#039;&#039;&#039;Fishmen Traps&#039;&#039;&#039;&amp;lt;br&amp;gt;A Fishmen Totem spawns every 60 seconds&lt;br /&gt;
| 30 Resin&amp;lt;br&amp;gt;30 Oil&amp;lt;br&amp;gt;30 Coal&amp;lt;br&amp;gt;30 Sea Marrow&amp;lt;br&amp;gt;12 Simple Tools&amp;lt;br&amp;gt;6 Infused Tools&lt;br /&gt;
| &#039;&#039;&#039;Keep Goods&#039;&#039;&#039; (Randomized: Insect Traps - Blue Perk, 40 Baskets of Eggs, +2 Nets - Blue Perk)&amp;lt;br&amp;gt;&#039;&#039;&#039;Send to the Citadel&#039;&#039;&#039; (20 {{Amber}}, 1 Reputation)&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Fishmen Totem&#039;&#039;&#039;&amp;lt;br&amp;gt;(Spawned only by other events)&lt;br /&gt;
| Persistent&amp;lt;br&amp;gt;&#039;&#039;&#039;Fishmen Totem&#039;&#039;&#039;&amp;lt;br&amp;gt;+60 Hostility&lt;br /&gt;
| 1:20&lt;br /&gt;
| None needed&lt;br /&gt;
| None (destruction of the totem)&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Large Destroyed Caravan&#039;&#039;&#039;&lt;br /&gt;
| 10:00&amp;lt;br&amp;gt;&#039;&#039;&#039;Unwelcoming Region&#039;&#039;&#039;&amp;lt;br&amp;gt;Traders and trade routes are unavailable&amp;lt;br&amp;gt;&#039;&#039;&#039;Cleanup Duty&#039;&#039;&#039;&amp;lt;br&amp;gt;1 Impatience Point&lt;br /&gt;
| 5:00 / 4:00&amp;lt;br&amp;gt;&#039;&#039;&#039;Fear of the Wilds&#039;&#039;&#039;&amp;lt;br&amp;gt;-8 Global Resolve&lt;br /&gt;
| None needed&lt;br /&gt;
| &#039;&#039;&#039;Keep Goods&#039;&#039;&#039; (Randomized: 35 Clay, 10 Copper Bars, 40 Vegetables, 40 Roots)&amp;lt;br&amp;gt;&#039;&#039;&#039;Send to the Citadel&#039;&#039;&#039; (20 {{Amber}}, 0.75 Reputation)&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Leaking Cauldron&#039;&#039;&#039;&lt;br /&gt;
| 10:00&amp;lt;br&amp;gt;&#039;&#039;&#039;Toxic Ooze&#039;&#039;&#039;&amp;lt;br&amp;gt;Destroys all planted crops in farm fields&amp;lt;br&amp;gt;&#039;&#039;&#039;Foul Taste&#039;&#039;&#039;&amp;lt;br&amp;gt;-8 Global Resolve&lt;br /&gt;
| 5:00 / 4:00&amp;lt;br&amp;gt;&#039;&#039;&#039;Contaminated Food&#039;&#039;&#039;&amp;lt;br&amp;gt;All food production is 90% slower&lt;br /&gt;
| None needed&lt;br /&gt;
| &#039;&#039;&#039;Keep Goods&#039;&#039;&#039; (Randomized: 20 Crystalized Dew, +2 Vegetables - Purple Perk, 30 Mushrooms)&amp;lt;br&amp;gt;&#039;&#039;&#039;Send to the Citadel&#039;&#039;&#039; (10 {{Amber}}, 0.5 Reputation)&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Living Matter&#039;&#039;&#039;&lt;br /&gt;
| 8:00&amp;lt;br&amp;gt;&#039;&#039;&#039;Living Matter&#039;&#039;&#039;&amp;lt;br&amp;gt;-3 Global Resolve&amp;lt;br&amp;gt;&#039;&#039;&#039;Mitosis&#039;&#039;&#039;&amp;lt;br&amp;gt;Spawns 2-3 new Living Matter&lt;br /&gt;
| 4:00 / 3:30&amp;lt;br&amp;gt;&#039;&#039;&#039;Decaying Food&#039;&#039;&#039;&amp;lt;br&amp;gt;Lose 5 food every 10 seconds&lt;br /&gt;
| None needed&lt;br /&gt;
| Randomized: 2 Ancient Tablets, +2 Crystal Growth - Green Perk, 20 Crystallized Dew&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Small Destroyed Caravan&#039;&#039;&#039;&lt;br /&gt;
| 10:00&amp;lt;br&amp;gt;&#039;&#039;&#039;Unwelcoming Region&#039;&#039;&#039;&amp;lt;br&amp;gt;Traders and trade routes are unavailable&amp;lt;br&amp;gt;&#039;&#039;&#039;Cleanup Duty&#039;&#039;&#039;&amp;lt;br&amp;gt;1 Impatience Point&lt;br /&gt;
| 5:00 / 4:00&amp;lt;br&amp;gt;&#039;&#039;&#039;Fear of the Wilds&#039;&#039;&#039;&amp;lt;br&amp;gt;-6 Global Resolve&lt;br /&gt;
| None needed&lt;br /&gt;
| &#039;&#039;&#039;Keep Goods&#039;&#039;&#039; (Randomized: 30 Coats, 20 Pottery, 25 Reed)&amp;lt;br&amp;gt;&#039;&#039;&#039;Send to the Citadel&#039;&#039;&#039; (15 {{Amber}}, 0.5 Reputation)&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Totem of Denial&#039;&#039;&#039;&lt;br /&gt;
| 10:00&amp;lt;br&amp;gt;&#039;&#039;&#039;Fishmen Rituals&#039;&#039;&#039;&amp;lt;br&amp;gt;+100% Storm duration&amp;lt;br&amp;gt;-50% Drizzle, Clearance duration&amp;lt;br&amp;gt;&#039;&#039;&#039;Cleanup duty&#039;&#039;&#039;&amp;lt;br&amp;gt;1 Impatience Point&lt;br /&gt;
| 5:00 / 4:00&amp;lt;br&amp;gt;&#039;&#039;&#039;Ritual of Denial&#039;&#039;&#039;&amp;lt;br&amp;gt;Can&#039;t sacrifice goods in the Hearth&lt;br /&gt;
| 20 Planks&amp;lt;br&amp;gt;20 Resin&amp;lt;br&amp;gt;20 Oil&amp;lt;br&amp;gt;20 Coal&amp;lt;br&amp;gt;20 Sea Marrow&amp;lt;br&amp;gt;10 Simple Tools&amp;lt;br&amp;gt;5 Infused Tools&lt;br /&gt;
| &#039;&#039;&#039;Salvage&#039;&#039;&#039; (Randomized: 40 Cosmetics, 40 Incense, 30 Fabric)&amp;lt;br&amp;gt;&#039;&#039;&#039;Convert&#039;&#039;&#039; (Converted Totem of Denial: 4 Harmony, +3 Global Resolve)&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ List of Forbidden Glade Events&lt;br /&gt;
|-&lt;br /&gt;
! Name !! Threat timer and effects !! Working timer and effects !! Possible resources !! Event Rewards&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Dark Gate&#039;&#039;&#039;&lt;br /&gt;
| 10:00&amp;lt;br&amp;gt;&#039;&#039;&#039;Death from Beyond&#039;&#039;&#039;&amp;lt;br&amp;gt;Kills 10 random villagers&lt;br /&gt;
| 5:00 / 4:00&amp;lt;br&amp;gt;&#039;&#039;&#039;Gate Presence&#039;&#039;&#039;&amp;lt;br&amp;gt;-10 Global Resolve&amp;lt;br&amp;gt;&#039;&#039;&#039;Rage of the Forest&#039;&#039;&#039;&amp;lt;br&amp;gt;+300 Hostility&lt;br /&gt;
| 30 Incense&amp;lt;br&amp;gt;30 Scrolls&amp;lt;br&amp;gt;30 Oil&amp;lt;br&amp;gt;12 Simple Tools&amp;lt;br&amp;gt;6 Infused Tools&lt;br /&gt;
| &#039;&#039;&#039;Keep Goods&#039;&#039;&#039; (Randomized: 30 Copper Bar, 30 Crystalized Dew, 25 Planks, Fragrant Roots - Blue Perk)&amp;lt;br&amp;gt;&#039;&#039;&#039;Send to the Citadel&#039;&#039;&#039; (20 {{Amber}}, 1 Reputation)&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Edward</name></author>
	</entry>
	<entry>
		<id>https://wiki.hoodedhorse.com/Against_the_Storm/index.php?title=User_talk:Edward&amp;diff=1301</id>
		<title>User talk:Edward</title>
		<link rel="alternate" type="text/html" href="https://wiki.hoodedhorse.com/Against_the_Storm/index.php?title=User_talk:Edward&amp;diff=1301"/>
		<updated>2022-12-06T10:10:30Z</updated>

		<summary type="html">&lt;p&gt;Edward: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ List of purely beneficial Glade Events&lt;br /&gt;
|-&lt;br /&gt;
! Name !! Working timer !! Possible resources !! Event Rewards&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Large Encampment&#039;&#039;&#039;&lt;br /&gt;
| 2:00 / 1:30&amp;lt;br&amp;gt;No side effect&lt;br /&gt;
| 20 Vegetables&amp;lt;br&amp;gt;20 Mushrooms&amp;lt;br&amp;gt;20 Roots&amp;lt;br&amp;gt;20 Berries&amp;lt;br&amp;gt;20 Eggs&amp;lt;br&amp;gt;20 Insects&amp;lt;br&amp;gt;20 Meat&lt;br /&gt;
| &#039;&#039;&#039;Welcome new people&#039;&#039;&#039; (4 villagers)&lt;br /&gt;
&#039;&#039;&#039;Send to the Citadel&#039;&#039;&#039; (15 {{Amber}})&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ List of Dangerous Glade Events&lt;br /&gt;
|-&lt;br /&gt;
! Name !! Threat timer and effects !! Working timer and effects !! Possible resources !! Event Rewards&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Ancient Shrine&#039;&#039;&#039;&lt;br /&gt;
| 6:00&amp;lt;br&amp;gt;&#039;&#039;&#039;Curse of the Forefathers&#039;&#039;&#039;&amp;lt;br&amp;gt;Kills 5 random villagers&lt;br /&gt;
| 2:00 / 1:30&amp;lt;br&amp;gt;No side effect&lt;br /&gt;
| 24 Fabric&amp;lt;br&amp;gt;20 Incense&amp;lt;br&amp;gt;20 Cosmetics&amp;lt;br&amp;gt;8 Packs of Provisions&amp;lt;br&amp;gt;10 Simple Tools&amp;lt;br&amp;gt;5 Infused Tools&lt;br /&gt;
| &#039;&#039;&#039;Keep Goods&#039;&#039;&#039; (Randomized: 20 Crystalized Dew, 2 Wildfire Essence, 20 Planks)&amp;lt;br&amp;gt;&#039;&#039;&#039;Send to the Citadel&#039;&#039;&#039; (15 {{Amber}}, 0.5 Reputation)&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Fishmen Cave&#039;&#039;&#039;&lt;br /&gt;
| 10:00&amp;lt;br&amp;gt;&#039;&#039;&#039;Fishmen Witchcraft&#039;&#039;&#039;&amp;lt;br&amp;gt;Spawns 3 Fishmen Totems&amp;lt;br&amp;gt;&#039;&#039;&#039;Cleanup Duty&#039;&#039;&#039;&amp;lt;br&amp;gt;1 Impatience Point&lt;br /&gt;
| 5:00 / 4:00&amp;lt;br&amp;gt;&#039;&#039;&#039;Fishmen Traps&#039;&#039;&#039;&amp;lt;br&amp;gt;A Fishmen Totem spawns every 60 seconds&lt;br /&gt;
| 30 Resin&amp;lt;br&amp;gt;30 Oil&amp;lt;br&amp;gt;30 Coal&amp;lt;br&amp;gt;30 Sea Marrow&amp;lt;br&amp;gt;12 Simple Tools&amp;lt;br&amp;gt;6 Infused Tools&lt;br /&gt;
| &#039;&#039;&#039;Keep Goods&#039;&#039;&#039; (Randomized: Insect Traps - Blue Perk, 40 Baskets of Eggs, +2 Nets - Blue Perk)&amp;lt;br&amp;gt;&#039;&#039;&#039;Send to the Citadel&#039;&#039;&#039; (20 {{Amber}}, 1 Reputation)&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Fishmen Totem&#039;&#039;&#039;&amp;lt;br&amp;gt;(Spawned only by other events)&lt;br /&gt;
| Persistent&amp;lt;br&amp;gt;&#039;&#039;&#039;Fishmen Totem&#039;&#039;&#039;&amp;lt;br&amp;gt;+60 Hostility&lt;br /&gt;
| 1:20&lt;br /&gt;
| None needed&lt;br /&gt;
| None (destruction of the totem)&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Large Destroyed Caravan&#039;&#039;&#039;&lt;br /&gt;
| 10:00&amp;lt;br&amp;gt;&#039;&#039;&#039;Unwelcoming Region&#039;&#039;&#039;&amp;lt;br&amp;gt;Traders and trade routes are unavailable&amp;lt;br&amp;gt;&#039;&#039;&#039;Cleanup Duty&#039;&#039;&#039;&amp;lt;br&amp;gt;1 Impatience Point&lt;br /&gt;
| 5:00 / 4:00&amp;lt;br&amp;gt;&#039;&#039;&#039;Fear of the Wilds&#039;&#039;&#039;&amp;lt;br&amp;gt;-8 Global Resolve&lt;br /&gt;
| None needed&lt;br /&gt;
| &#039;&#039;&#039;Keep Goods&#039;&#039;&#039; (Randomized: 35 Clay, 10 Copper Bars, 40 Vegetables, 40 Roots)&amp;lt;br&amp;gt;&#039;&#039;&#039;Send to the Citadel&#039;&#039;&#039; (20 {{Amber}}, 0.75 Reputation)&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Leaking Cauldron&#039;&#039;&#039;&lt;br /&gt;
| 10:00&amp;lt;br&amp;gt;&#039;&#039;&#039;Toxic Ooze&#039;&#039;&#039;&amp;lt;br&amp;gt;Destroys all planted crops in farm fields&amp;lt;br&amp;gt;&#039;&#039;&#039;Foul Taste&#039;&#039;&#039;&amp;lt;br&amp;gt;-8 Global Resolve&lt;br /&gt;
| 5:00 / 4:00&amp;lt;br&amp;gt;&#039;&#039;&#039;Contaminated Food&#039;&#039;&#039;&amp;lt;br&amp;gt;All food production is 90% slower&lt;br /&gt;
| None needed&lt;br /&gt;
| &#039;&#039;&#039;Keep Goods&#039;&#039;&#039; (Randomized: 20 Crystalized Dew, +2 Vegetables - Purple Perk, 30 Mushrooms)&amp;lt;br&amp;gt;&#039;&#039;&#039;Send to the Citadel&#039;&#039;&#039; (10 {{Amber}}, 0.5 Reputation)&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Living Matter&#039;&#039;&#039;&lt;br /&gt;
| 8:00&amp;lt;br&amp;gt;&#039;&#039;&#039;Living Matter&#039;&#039;&#039;&amp;lt;br&amp;gt;-3 Global Resolve&amp;lt;br&amp;gt;&#039;&#039;&#039;Mitosis&#039;&#039;&#039;&amp;lt;br&amp;gt;Spawns 2-3 new Living Matter&lt;br /&gt;
| 4:00 / 3:30&amp;lt;br&amp;gt;&#039;&#039;&#039;Decaying Food&#039;&#039;&#039;&amp;lt;br&amp;gt;Lose 5 food every 10 seconds&lt;br /&gt;
| None needed&lt;br /&gt;
| Randomized: 2 Ancient Tablets, +2 Crystal Growth - Green Perk, 20 Crystallized Dew&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Small Destroyed Caravan&#039;&#039;&#039;&lt;br /&gt;
| 10:00&amp;lt;br&amp;gt;&#039;&#039;&#039;Unwelcoming Region&#039;&#039;&#039;&amp;lt;br&amp;gt;Traders and trade routes are unavailable&amp;lt;br&amp;gt;&#039;&#039;&#039;Cleanup Duty&#039;&#039;&#039;&amp;lt;br&amp;gt;1 Impatience Point&lt;br /&gt;
| 5:00 / 4:00&amp;lt;br&amp;gt;&#039;&#039;&#039;Fear of the Wilds&#039;&#039;&#039;&amp;lt;br&amp;gt;-6 Global Resolve&lt;br /&gt;
| None needed&lt;br /&gt;
| &#039;&#039;&#039;Keep Goods&#039;&#039;&#039; (Randomized: 30 Coats, 20 Pottery, 25 Reed)&amp;lt;br&amp;gt;&#039;&#039;&#039;Send to the Citadel&#039;&#039;&#039; (15 {{Amber}}, 0.5 Reputation)&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Totem of Denial&#039;&#039;&#039;&lt;br /&gt;
| 10:00&amp;lt;br&amp;gt;&#039;&#039;&#039;Fishmen Rituals&#039;&#039;&#039;&amp;lt;br&amp;gt;+100% Storm duration&amp;lt;br&amp;gt;-50% Drizzle, Clearance duration&amp;lt;br&amp;gt;&#039;&#039;&#039;Cleanup duty&#039;&#039;&#039;&amp;lt;br&amp;gt;1 Impatience Point&lt;br /&gt;
| 5:00 / 4:00&amp;lt;br&amp;gt;&#039;&#039;&#039;Ritual of Denial&#039;&#039;&#039;&amp;lt;br&amp;gt;Can&#039;t sacrifice goods in the Hearth&lt;br /&gt;
| 20 Planks&amp;lt;br&amp;gt;20 Resin&amp;lt;br&amp;gt;20 Oil&amp;lt;br&amp;gt;20 Coal&amp;lt;br&amp;gt;20 Sea Marrow&amp;lt;br&amp;gt;10 Simple Tools&amp;lt;br&amp;gt;5 Infused Tools&lt;br /&gt;
| &#039;&#039;&#039;Salvage&#039;&#039;&#039; (Randomized: 40 Cosmetics, 40 Incense, 30 Fabric)&amp;lt;br&amp;gt;&#039;&#039;&#039;Convert&#039;&#039;&#039; (Converted Totem of Denial: 4 Harmony, +3 Global Resolve)&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ List of Forbidden Glade Events&lt;br /&gt;
|-&lt;br /&gt;
! Name !! Threat timer and effects !! Working timer and effects !! Possible resources !! Event Rewards&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Dark Gate&#039;&#039;&#039;&lt;br /&gt;
| 10:00&amp;lt;br&amp;gt;&#039;&#039;&#039;Death from Beyond&#039;&#039;&#039;&amp;lt;br&amp;gt;Kills 10 random villagers&lt;br /&gt;
| 5:00 / 4:00&amp;lt;br&amp;gt;&#039;&#039;&#039;Gate Presence&#039;&#039;&#039;&amp;lt;br&amp;gt;-10 Global Resolve&amp;lt;br&amp;gt;&#039;&#039;&#039;Rage of the Forest&#039;&#039;&#039;&amp;lt;br&amp;gt;+300 Hostility&lt;br /&gt;
| 30 Incense&amp;lt;br&amp;gt;30 Scrolls&amp;lt;br&amp;gt;30 Oil&amp;lt;br&amp;gt;12 Simple Tools&amp;lt;br&amp;gt;6 Infused Tools&lt;br /&gt;
| &#039;&#039;&#039;Keep Goods&#039;&#039;&#039; (Randomized: 30 Copper Bar, 30 Crystalized Dew, 25 Planks, Fragrant Roots - Blue Perk)&amp;lt;br&amp;gt;&#039;&#039;&#039;Send to the Citadel&#039;&#039;&#039; (20 {{Amber}}, 1 Reputation)&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Edward</name></author>
	</entry>
	<entry>
		<id>https://wiki.hoodedhorse.com/Against_the_Storm/index.php?title=User_talk:Edward&amp;diff=1287</id>
		<title>User talk:Edward</title>
		<link rel="alternate" type="text/html" href="https://wiki.hoodedhorse.com/Against_the_Storm/index.php?title=User_talk:Edward&amp;diff=1287"/>
		<updated>2022-12-05T12:17:03Z</updated>

		<summary type="html">&lt;p&gt;Edward: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ List of purely beneficial Glade Events&lt;br /&gt;
|-&lt;br /&gt;
! Name !! Working timer !! Possible resources !! Event Rewards&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Large Encampment&#039;&#039;&#039;&lt;br /&gt;
| 2:00 / 1:30&amp;lt;br&amp;gt;No side effect&lt;br /&gt;
| 20 Vegetables&amp;lt;br&amp;gt;20 Mushrooms&amp;lt;br&amp;gt;20 Roots&amp;lt;br&amp;gt;20 Berries&amp;lt;br&amp;gt;20 Eggs&amp;lt;br&amp;gt;20 Insects&amp;lt;br&amp;gt;20 Meat&lt;br /&gt;
| &#039;&#039;&#039;Welcome new people&#039;&#039;&#039; (4 villagers)&lt;br /&gt;
&#039;&#039;&#039;Send to the Citadel&#039;&#039;&#039; (15 {{Amber}})&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ List of Dangerous Glade Events&lt;br /&gt;
|-&lt;br /&gt;
! Name !! Threat timer and effects !! Working timer and effects !! Possible resources !! Event Rewards&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Ancient Shrine&#039;&#039;&#039;&lt;br /&gt;
| 6:00&amp;lt;br&amp;gt;&#039;&#039;&#039;Curse of the Forefathers&#039;&#039;&#039;&amp;lt;br&amp;gt;Kills 5 random villagers&lt;br /&gt;
| 2:00 / 1:30&amp;lt;br&amp;gt;No side effect&lt;br /&gt;
| 24 Fabric&amp;lt;br&amp;gt;20 Incense&amp;lt;br&amp;gt;20 Cosmetics&amp;lt;br&amp;gt;8 Packs of Provisions&amp;lt;br&amp;gt;10 Simple Tools&amp;lt;br&amp;gt;5 Infused Tools&lt;br /&gt;
| &#039;&#039;&#039;Keep Goods&#039;&#039;&#039; (Randomized: 20 Crystalized Dew, 2 Wildfire Essence, 20 Planks)&amp;lt;br&amp;gt;&#039;&#039;&#039;Send to the Citadel&#039;&#039;&#039; (15 {{Amber}}, 0.5 Reputation)&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Fishmen Cave&#039;&#039;&#039;&lt;br /&gt;
| 10:00&amp;lt;br&amp;gt;&#039;&#039;&#039;Fishmen Witchcraft&#039;&#039;&#039;&amp;lt;br&amp;gt;Spawns 3 Fishmen Totems&amp;lt;br&amp;gt;&#039;&#039;&#039;Cleanup Duty&#039;&#039;&#039;&amp;lt;br&amp;gt;1 Impatience Point&lt;br /&gt;
| 5:00 / 4:00&amp;lt;br&amp;gt;&#039;&#039;&#039;Fishmen Traps&#039;&#039;&#039;&amp;lt;br&amp;gt;A Fishmen Totem spawns every 60 seconds&lt;br /&gt;
| 30 Resin&amp;lt;br&amp;gt;30 Oil&amp;lt;br&amp;gt;30 Coal&amp;lt;br&amp;gt;30 Sea Marrow&amp;lt;br&amp;gt;12 Simple Tools&amp;lt;br&amp;gt;6 Infused Tools&lt;br /&gt;
| &#039;&#039;&#039;Keep Goods&#039;&#039;&#039; (Randomized: Insect Traps - Blue Perk, 40 Baskets of Eggs, +2 Nets - Blue Perk)&amp;lt;br&amp;gt;&#039;&#039;&#039;Send to the Citadel&#039;&#039;&#039; (20 {{Amber}}, 1 Reputation)&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Fishmen Totem&#039;&#039;&#039;&amp;lt;br&amp;gt;(Spawned only by other events)&lt;br /&gt;
| Persistent&amp;lt;br&amp;gt;&#039;&#039;&#039;Fishmen Totem&#039;&#039;&#039;&amp;lt;br&amp;gt;+60 Hostility&lt;br /&gt;
| 1:20&lt;br /&gt;
| None needed&lt;br /&gt;
| None (destruction of the totem)&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Large Destroyed Caravan&#039;&#039;&#039;&lt;br /&gt;
| 10:00&amp;lt;br&amp;gt;&#039;&#039;&#039;Unwelcoming Region&#039;&#039;&#039;&amp;lt;br&amp;gt;Traders and trade routes are unavailable&amp;lt;br&amp;gt;&#039;&#039;&#039;Cleanup Duty&#039;&#039;&#039;&amp;lt;br&amp;gt;1 Impatience Point&lt;br /&gt;
| 5:00 / 4:00&amp;lt;br&amp;gt;&#039;&#039;&#039;Fear of the Wilds&#039;&#039;&#039;&amp;lt;br&amp;gt;-8 Global Resolve&lt;br /&gt;
| None needed&lt;br /&gt;
| &#039;&#039;&#039;Keep Goods&#039;&#039;&#039; (Randomized: 35 Clay, 10 Copper Bars, 40 Vegetables, 40 Roots)&amp;lt;br&amp;gt;&#039;&#039;&#039;Send to the Citadel&#039;&#039;&#039; (20 {{Amber}}, 0.75 Reputation)&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Leaking Cauldron&#039;&#039;&#039;&lt;br /&gt;
| 10:00&amp;lt;br&amp;gt;&#039;&#039;&#039;Toxic Ooze&#039;&#039;&#039;&amp;lt;br&amp;gt;Destroys all planted crops in farm fields&amp;lt;br&amp;gt;&#039;&#039;&#039;Foul Taste&#039;&#039;&#039;&amp;lt;br&amp;gt;-8 Global Resolve&lt;br /&gt;
| 5:00 / 4:00&amp;lt;br&amp;gt;&#039;&#039;&#039;Contaminated Food&#039;&#039;&#039;&amp;lt;br&amp;gt;All food production is 90% slower&lt;br /&gt;
| None needed&lt;br /&gt;
| &#039;&#039;&#039;Keep Goods&#039;&#039;&#039; (Randomized: 20 Crystalized Dew, +2 Vegetables - Purple Perk, 30 Mushrooms)&amp;lt;br&amp;gt;&#039;&#039;&#039;Send to the Citadel&#039;&#039;&#039; (10 {{Amber}}, 0.5 Reputation)&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Living Matter&#039;&#039;&#039;&lt;br /&gt;
| 8:00&amp;lt;br&amp;gt;&#039;&#039;&#039;Living Matter&#039;&#039;&#039;&amp;lt;br&amp;gt;-3 Global Resolve&amp;lt;br&amp;gt;&#039;&#039;&#039;Mitosis&#039;&#039;&#039;&amp;lt;br&amp;gt;Spawns 2-3 new Living Matter&lt;br /&gt;
| 4:00 / 3:30&amp;lt;br&amp;gt;&#039;&#039;&#039;Decaying Food&#039;&#039;&#039;&amp;lt;br&amp;gt;Lose 5 food every 10 seconds&lt;br /&gt;
| None needed&lt;br /&gt;
| Randomized: 2 Ancient Tablets, +2 Crystal Growth - Green Perk, 20 Crystallized Dew&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Totem of Denial&#039;&#039;&#039;&lt;br /&gt;
| 10:00&amp;lt;br&amp;gt;&#039;&#039;&#039;Fishmen Rituals&#039;&#039;&#039;&amp;lt;br&amp;gt;+100% Storm duration&amp;lt;br&amp;gt;-50% Drizzle, Clearance duration&amp;lt;br&amp;gt;&#039;&#039;&#039;Cleanup duty&#039;&#039;&#039;&amp;lt;br&amp;gt;1 Impatience Point&lt;br /&gt;
| 5:00 / 4:00&amp;lt;br&amp;gt;&#039;&#039;&#039;Ritual of Denial&#039;&#039;&#039;&amp;lt;br&amp;gt;Can&#039;t sacrifice goods in the Hearth&lt;br /&gt;
| 20 Planks&amp;lt;br&amp;gt;20 Resin&amp;lt;br&amp;gt;20 Oil&amp;lt;br&amp;gt;20 Coal&amp;lt;br&amp;gt;20 Sea Marrow&amp;lt;br&amp;gt;10 Simple Tools&amp;lt;br&amp;gt;5 Infused Tools&lt;br /&gt;
| &#039;&#039;&#039;Salvage&#039;&#039;&#039; (Randomized: 40 Cosmetics, 40 Incense, 30 Fabric)&amp;lt;br&amp;gt;&#039;&#039;&#039;Convert&#039;&#039;&#039; (Converted Totem of Denial: 4 Harmony, +3 Global Resolve)&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ List of Forbidden Glade Events&lt;br /&gt;
|-&lt;br /&gt;
! Name !! Threat timer and effects !! Working timer and effects !! Possible resources !! Event Rewards&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Dark Gate&#039;&#039;&#039;&lt;br /&gt;
| 10:00&amp;lt;br&amp;gt;&#039;&#039;&#039;Death from Beyond&#039;&#039;&#039;&amp;lt;br&amp;gt;Kills 10 random villagers&lt;br /&gt;
| 5:00 / 4:00&amp;lt;br&amp;gt;&#039;&#039;&#039;Gate Presence&#039;&#039;&#039;&amp;lt;br&amp;gt;-10 Global Resolve&amp;lt;br&amp;gt;&#039;&#039;&#039;Rage of the Forest&#039;&#039;&#039;&amp;lt;br&amp;gt;+300 Hostility&lt;br /&gt;
| 30 Incense&amp;lt;br&amp;gt;30 Scrolls&amp;lt;br&amp;gt;30 Oil&amp;lt;br&amp;gt;12 Simple Tools&amp;lt;br&amp;gt;6 Infused Tools&lt;br /&gt;
| &#039;&#039;&#039;Keep Goods&#039;&#039;&#039; (Randomized: 30 Copper Bar, 30 Crystalized Dew, 25 Planks, Fragrant Roots - Blue Perk)&amp;lt;br&amp;gt;&#039;&#039;&#039;Send to the Citadel&#039;&#039;&#039; (20 {{Amber}}, 1 Reputation)&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Edward</name></author>
	</entry>
	<entry>
		<id>https://wiki.hoodedhorse.com/Against_the_Storm/index.php?title=User_talk:Edward&amp;diff=1286</id>
		<title>User talk:Edward</title>
		<link rel="alternate" type="text/html" href="https://wiki.hoodedhorse.com/Against_the_Storm/index.php?title=User_talk:Edward&amp;diff=1286"/>
		<updated>2022-12-05T11:28:37Z</updated>

		<summary type="html">&lt;p&gt;Edward: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ List of purely beneficial Glade Events&lt;br /&gt;
|-&lt;br /&gt;
! Name !! Working timer !! Possible resources !! Event Rewards&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Large Encampment&#039;&#039;&#039;&lt;br /&gt;
| 2:00 / 1:30&amp;lt;br&amp;gt;No side effect&lt;br /&gt;
| 20 Vegetables&amp;lt;br&amp;gt;20 Mushrooms&amp;lt;br&amp;gt;20 Roots&amp;lt;br&amp;gt;20 Berries&amp;lt;br&amp;gt;20 Eggs&amp;lt;br&amp;gt;20 Insects&amp;lt;br&amp;gt;20 Meat&lt;br /&gt;
| &#039;&#039;&#039;Welcome new people&#039;&#039;&#039; (4 villagers)&lt;br /&gt;
&#039;&#039;&#039;Send to the Citadel&#039;&#039;&#039; (15 {{Amber}})&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ List of Dangerous Glade Events&lt;br /&gt;
|-&lt;br /&gt;
! Name !! Threat timer and effects !! Working timer and effects !! Possible resources !! Event Rewards&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Ancient Shrine&#039;&#039;&#039;&lt;br /&gt;
| 6:00&amp;lt;br&amp;gt;&#039;&#039;&#039;Curse of the Forefathers&#039;&#039;&#039;&amp;lt;br&amp;gt;Kills 5 random villagers&lt;br /&gt;
| 2:00 / 1:30&amp;lt;br&amp;gt;No side effect&lt;br /&gt;
| 24 Fabric&amp;lt;br&amp;gt;20 Incense&amp;lt;br&amp;gt;20 Cosmetics&amp;lt;br&amp;gt;8 Packs of Provisions&amp;lt;br&amp;gt;10 Simple Tools&amp;lt;br&amp;gt;5 Infused Tools&lt;br /&gt;
| &#039;&#039;&#039;Keep Goods&#039;&#039;&#039; (20 Crystalized Dew, 2 Wildfire Essence, 20 Planks)&amp;lt;br&amp;gt;&#039;&#039;&#039;Send to the Citadel&#039;&#039;&#039; (15 {{Amber}}, 0.5 Reputation)&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Fishmen Cave&#039;&#039;&#039;&lt;br /&gt;
| 10:00&amp;lt;br&amp;gt;&#039;&#039;&#039;Fishmen Witchcraft&#039;&#039;&#039;&amp;lt;br&amp;gt;Spawns 3 Fishmen Totems&amp;lt;br&amp;gt;&#039;&#039;&#039;Cleanup Duty&#039;&#039;&#039;&amp;lt;br&amp;gt;1 Impatience Point&lt;br /&gt;
| 5:00 / 4:00&amp;lt;br&amp;gt;&#039;&#039;&#039;Fishmen Traps&#039;&#039;&#039;&amp;lt;br&amp;gt;A Fishmen Totem spawns every 60 seconds&lt;br /&gt;
| 30 Resin&amp;lt;br&amp;gt;30 Oil&amp;lt;br&amp;gt;30 Coal&amp;lt;br&amp;gt;30 Sea Marrow&amp;lt;br&amp;gt;12 Simple Tools&amp;lt;br&amp;gt;6 Infused Tools&lt;br /&gt;
| &#039;&#039;&#039;Keep Goods&#039;&#039;&#039; (Insect Traps - Blue Perk, 40 Baskets of Eggs, +2 Nets - Blue Perk)&amp;lt;br&amp;gt;&#039;&#039;&#039;Send to the Citadel&#039;&#039;&#039; (20 {{Amber}}, 1 Reputation)&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Fishmen Totem&#039;&#039;&#039;&amp;lt;br&amp;gt;(Spawned only by other events)&lt;br /&gt;
| Persistent&amp;lt;br&amp;gt;&#039;&#039;&#039;Fishmen Totem&#039;&#039;&#039;&amp;lt;br&amp;gt;+60 Hostility&lt;br /&gt;
| 1:20&lt;br /&gt;
| None needed&lt;br /&gt;
| None (destruction of the totem)&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Large Destroyed Caravan&#039;&#039;&#039;&lt;br /&gt;
| 10:00&amp;lt;br&amp;gt;&#039;&#039;&#039;Unwelcoming Region&#039;&#039;&#039;&amp;lt;br&amp;gt;Traders and trade routes are unavailable&amp;lt;br&amp;gt;&#039;&#039;&#039;Cleanup Duty&#039;&#039;&#039;&amp;lt;br&amp;gt;1 Impatience Point&lt;br /&gt;
| 5:00 / 4:00&amp;lt;br&amp;gt;&#039;&#039;&#039;Fear of the Wilds&#039;&#039;&#039;&amp;lt;br&amp;gt;-8 Global Resolve&lt;br /&gt;
| None needed&lt;br /&gt;
| &#039;&#039;&#039;Keep Goods&#039;&#039;&#039; (35 Clay, 10 Copper Bars, 40 Vegetables, 40 Roots)&amp;lt;br&amp;gt;&#039;&#039;&#039;Send to the Citadel&#039;&#039;&#039; (20 {{Amber}}, 0.75 Reputation)&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Leaking Cauldron&#039;&#039;&#039;&lt;br /&gt;
| 10:00&amp;lt;br&amp;gt;&#039;&#039;&#039;Toxic Ooze&#039;&#039;&#039;&amp;lt;br&amp;gt;Destroys all planted crops in farm fields&amp;lt;br&amp;gt;&#039;&#039;&#039;Foul Taste&#039;&#039;&#039;&amp;lt;br&amp;gt;-8 to Global Resolve&lt;br /&gt;
| 5:00 / 4:00&amp;lt;br&amp;gt;&#039;&#039;&#039;Contaminated Food&#039;&#039;&#039;&amp;lt;br&amp;gt;All food production is 90% slower&lt;br /&gt;
| None needed&lt;br /&gt;
| &#039;&#039;&#039;Keep Goods&#039;&#039;&#039; (20 Crystalized Dew, +2 Vegetables - Purple Perk, 30 Mushrooms)&amp;lt;br&amp;gt;&#039;&#039;&#039;Send to the Citadel&#039;&#039;&#039; (10 {{Amber}}, 0.5 Reputation)&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Totem of Denial&#039;&#039;&#039;&lt;br /&gt;
| 10:00&amp;lt;br&amp;gt;&#039;&#039;&#039;Fishmen Rituals&#039;&#039;&#039;&amp;lt;br&amp;gt;+100% Storm duration&amp;lt;br&amp;gt;-50% Drizzle, Clearance duration&amp;lt;br&amp;gt;&#039;&#039;&#039;Cleanup duty&#039;&#039;&#039;&amp;lt;br&amp;gt;1 Impatience Point&lt;br /&gt;
| 5:00 / 4:00&amp;lt;br&amp;gt;&#039;&#039;&#039;Ritual of Denial&#039;&#039;&#039;&amp;lt;br&amp;gt;Can&#039;t sacrifice goods in the Hearth&lt;br /&gt;
| 20 Planks&amp;lt;br&amp;gt;20 Resin&amp;lt;br&amp;gt;20 Oil&amp;lt;br&amp;gt;20 Coal&amp;lt;br&amp;gt;20 Sea Marrow&amp;lt;br&amp;gt;10 Simple Tools&amp;lt;br&amp;gt;5 Infused Tools&lt;br /&gt;
| &#039;&#039;&#039;Salvage&#039;&#039;&#039; (40 Cosmetics, 40 Incense, 30 Fabric)&amp;lt;br&amp;gt;&#039;&#039;&#039;Convert&#039;&#039;&#039; (Converted Totem of Denial: 4 Harmony, +3 Global Resolve)&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ List of Forbidden Glade Events&lt;br /&gt;
|-&lt;br /&gt;
! Name !! Threat timer and effects !! Working timer and effects !! Possible resources !! Event Rewards&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Dark Gate&#039;&#039;&#039;&lt;br /&gt;
| 10:00&amp;lt;br&amp;gt;&#039;&#039;&#039;Death from Beyond&#039;&#039;&#039;&amp;lt;br&amp;gt;Kills 10 random villagers&lt;br /&gt;
| 5:00 / 4:00&amp;lt;br&amp;gt;&#039;&#039;&#039;Gate Presence&#039;&#039;&#039;&amp;lt;br&amp;gt;-10 to Global Resolve&amp;lt;br&amp;gt;&#039;&#039;&#039;Rage of the Forest&#039;&#039;&#039;&amp;lt;br&amp;gt;+300 Hostility&lt;br /&gt;
| 30 Incense&amp;lt;br&amp;gt;30 Scrolls&amp;lt;br&amp;gt;30 Oil&amp;lt;br&amp;gt;12 Simple Tools&amp;lt;br&amp;gt;6 Infused Tools&lt;br /&gt;
| &#039;&#039;&#039;Keep Goods&#039;&#039;&#039; (30 Copper Bar, 30 Crystalized Dew, 25 Planks, Fragrant Roots - Blue Perk)&amp;lt;br&amp;gt;&#039;&#039;&#039;Send to the Citadel&#039;&#039;&#039; (20 {{Amber}}, 1 Reputation)&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Edward</name></author>
	</entry>
	<entry>
		<id>https://wiki.hoodedhorse.com/Against_the_Storm/index.php?title=User_talk:Edward&amp;diff=1285</id>
		<title>User talk:Edward</title>
		<link rel="alternate" type="text/html" href="https://wiki.hoodedhorse.com/Against_the_Storm/index.php?title=User_talk:Edward&amp;diff=1285"/>
		<updated>2022-12-05T07:32:25Z</updated>

		<summary type="html">&lt;p&gt;Edward: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ List of purely beneficial Glade Events&lt;br /&gt;
|-&lt;br /&gt;
! Name !! Working timer !! Possible resources !! Event Rewards&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Large Encampment&#039;&#039;&#039;&lt;br /&gt;
| 2:00 / 1:30&lt;br /&gt;
| 20 Vegetables&amp;lt;br&amp;gt;20 Mushrooms&amp;lt;br&amp;gt;20 Roots&amp;lt;br&amp;gt;20 Berries&amp;lt;br&amp;gt;20 Eggs&amp;lt;br&amp;gt;20 Insects&amp;lt;br&amp;gt;20 Meat&lt;br /&gt;
| &#039;&#039;&#039;Welcome new people&#039;&#039;&#039; (4 villagers)&lt;br /&gt;
&#039;&#039;&#039;Send to the Citadel&#039;&#039;&#039; (15 {{Amber}})&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ List of Dangerous Glade Events&lt;br /&gt;
|-&lt;br /&gt;
! Name !! Threat timer and effects !! Working timer and effects !! Possible resources !! Event Rewards&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Large Destroyed Caravan&#039;&#039;&#039;&lt;br /&gt;
| 10:00&amp;lt;br&amp;gt;&#039;&#039;&#039;Unwelcoming Region&#039;&#039;&#039;&amp;lt;br&amp;gt;Traders and trade routes are unavailable&amp;lt;br&amp;gt;&#039;&#039;&#039;Cleanup Duty&#039;&#039;&#039;&amp;lt;br&amp;gt;1 Impatience Point&lt;br /&gt;
| 5:00 / 4:00&amp;lt;br&amp;gt;&#039;&#039;&#039;Fear of the Wilds&#039;&#039;&#039;&amp;lt;br&amp;gt;-8 Global Resolve&lt;br /&gt;
| None needed&lt;br /&gt;
| &#039;&#039;&#039;Keep Goods&#039;&#039;&#039; (35 Clay, 10 Copper Bars, 40 Vegetables, 40 Roots)&amp;lt;br&amp;gt;&#039;&#039;&#039;Send to the Citadel&#039;&#039;&#039; (20 {{Amber}}, 0.75 Reputation)&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Leaking Cauldron&#039;&#039;&#039;&lt;br /&gt;
| 10:00&amp;lt;br&amp;gt;&#039;&#039;&#039;Toxic Ooze&#039;&#039;&#039;&amp;lt;br&amp;gt;Destroys all planted crops in farm fields&amp;lt;br&amp;gt;&#039;&#039;&#039;Foul Taste&#039;&#039;&#039;&amp;lt;br&amp;gt;-8 to Global Resolve&lt;br /&gt;
| 5:00 / 4:00&amp;lt;br&amp;gt;&#039;&#039;&#039;Contaminated Food&#039;&#039;&#039;&amp;lt;br&amp;gt;All food production is 90% slower&lt;br /&gt;
| None needed&lt;br /&gt;
| &#039;&#039;&#039;Keep Goods&#039;&#039;&#039; (20 Crystalized Dew, +2 Vegetables - Purple Perk, 30 Mushrooms)&amp;lt;br&amp;gt;&#039;&#039;&#039;Send to the Citadel&#039;&#039;&#039; (10 {{Amber}}, 0.5 Reputation)&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Totem of Denial&#039;&#039;&#039;&lt;br /&gt;
| 10:00&amp;lt;br&amp;gt;&#039;&#039;&#039;Fishmen Rituals&#039;&#039;&#039;&amp;lt;br&amp;gt;+100% Storm duration&amp;lt;br&amp;gt;-50% Drizzle, Clearance duration&amp;lt;br&amp;gt;&#039;&#039;&#039;Cleanup duty&#039;&#039;&#039;&amp;lt;br&amp;gt;1 Impatience Point&lt;br /&gt;
| 5:00 / 4:00&amp;lt;br&amp;gt;&#039;&#039;&#039;Ritual of Denial&#039;&#039;&#039;&amp;lt;br&amp;gt;Can&#039;t sacrifice goods in the Hearth&lt;br /&gt;
| 20 Planks&amp;lt;br&amp;gt;20 Resin&amp;lt;br&amp;gt;20 Oil&amp;lt;br&amp;gt;20 Coal&amp;lt;br&amp;gt;20 Sea Marrow&amp;lt;br&amp;gt;10 Simple Tools&amp;lt;br&amp;gt;5 Infused Tools&lt;br /&gt;
| &#039;&#039;&#039;Salvage&#039;&#039;&#039; (40 Cosmetics, 40 Incense, 30 Fabric)&amp;lt;br&amp;gt;&#039;&#039;&#039;Convert&#039;&#039;&#039; (Converted Totem of Denial: 4 Harmony, +3 Global Resolve)&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ List of Forbidden Glade Events&lt;br /&gt;
|-&lt;br /&gt;
! Name !! Threat timer and effects !! Working timer and effects !! Possible resources !! Event Rewards&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Dark Gate&#039;&#039;&#039;&lt;br /&gt;
| 10:00&amp;lt;br&amp;gt;&#039;&#039;&#039;Death from Beyond&#039;&#039;&#039;&amp;lt;br&amp;gt;Kills 10 random villagers&lt;br /&gt;
| 5:00 / 4:00&amp;lt;br&amp;gt;&#039;&#039;&#039;Gate Presence&#039;&#039;&#039;&amp;lt;br&amp;gt;-10 to Global Resolve&amp;lt;br&amp;gt;&#039;&#039;&#039;Rage of the Forest&#039;&#039;&#039;&amp;lt;br&amp;gt;+300 Hostility&lt;br /&gt;
| 30 Incense&amp;lt;br&amp;gt;30 Scrolls&amp;lt;br&amp;gt;30 Oil&amp;lt;br&amp;gt;12 Simple Tools&amp;lt;br&amp;gt;6 Infused Tools&lt;br /&gt;
| &#039;&#039;&#039;Keep Goods&#039;&#039;&#039; (30 Copper Bar, 30 Crystalized Dew, 25 Planks, Fragrant Roots - Blue Perk)&amp;lt;br&amp;gt;&#039;&#039;&#039;Send to the Citadel&#039;&#039;&#039; (20 {{Amber}}, 1 Reputation)&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Edward</name></author>
	</entry>
	<entry>
		<id>https://wiki.hoodedhorse.com/Against_the_Storm/index.php?title=User_talk:Edward&amp;diff=1268</id>
		<title>User talk:Edward</title>
		<link rel="alternate" type="text/html" href="https://wiki.hoodedhorse.com/Against_the_Storm/index.php?title=User_talk:Edward&amp;diff=1268"/>
		<updated>2022-12-05T01:41:31Z</updated>

		<summary type="html">&lt;p&gt;Edward: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ List of purely beneficial Glade Events&lt;br /&gt;
|-&lt;br /&gt;
! Name !! Working timer !! Possible resources !! Event Rewards&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Large Encampment&#039;&#039;&#039;&lt;br /&gt;
| 2:00 / 1:30&lt;br /&gt;
| 20 Vegetables&amp;lt;br&amp;gt;20 Mushrooms&amp;lt;br&amp;gt;20 Roots&amp;lt;br&amp;gt;20 Berries&amp;lt;br&amp;gt;20 Eggs&amp;lt;br&amp;gt;20 Insects&amp;lt;br&amp;gt;20 Meat&lt;br /&gt;
| &#039;&#039;&#039;Welcome new people&#039;&#039;&#039; (4 villagers)&lt;br /&gt;
&#039;&#039;&#039;Send to the Citadel&#039;&#039;&#039; (15 {{Amber}})&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ List of Dangerous Glade Events&lt;br /&gt;
|-&lt;br /&gt;
! Name !! Threat timer and effects !! Working timer and effects !! Possible resources !! Event Rewards&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Leaking Cauldron&#039;&#039;&#039;&lt;br /&gt;
| 10:00&amp;lt;br&amp;gt;&#039;&#039;&#039;Toxic Ooze&#039;&#039;&#039;&amp;lt;br&amp;gt;Destroys all planted crops in farm fields&amp;lt;br&amp;gt;&#039;&#039;&#039;Foul Taste&#039;&#039;&#039;&amp;lt;br&amp;gt;-8 to Global Resolve&lt;br /&gt;
| 5:00 / 4:00&amp;lt;br&amp;gt;&#039;&#039;&#039;Contaminated Food&#039;&#039;&#039;&amp;lt;br&amp;gt;All food production is 90% slower&lt;br /&gt;
| None needed&lt;br /&gt;
| &#039;&#039;&#039;Keep Goods&#039;&#039;&#039; (20 Crystalized Dew, +2 Vegetables - Purple Perk, 30 Mushrooms)&amp;lt;br&amp;gt;&#039;&#039;&#039;Send to the Citadel&#039;&#039;&#039; (10 {{Amber}}, 0.5 Reputation)&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Totem of Denial&#039;&#039;&#039;&lt;br /&gt;
| 10:00&amp;lt;br&amp;gt;&#039;&#039;&#039;Fishmen Rituals&#039;&#039;&#039;&amp;lt;br&amp;gt;+100% Storm duration&amp;lt;br&amp;gt;-50% Drizzle, Clearance duration&amp;lt;br&amp;gt;&#039;&#039;&#039;Cleanup duty&#039;&#039;&#039;&amp;lt;br&amp;gt;1 Impatience Point&lt;br /&gt;
| 5:00 / 4:00&amp;lt;br&amp;gt;&#039;&#039;&#039;Ritual of Denial&#039;&#039;&#039;&amp;lt;br&amp;gt;Can&#039;t sacrifice goods in the Hearth&lt;br /&gt;
| 20 Planks&amp;lt;br&amp;gt;20 Resin&amp;lt;br&amp;gt;20 Oil&amp;lt;br&amp;gt;20 Coal&amp;lt;br&amp;gt;20 Sea Marrow&amp;lt;br&amp;gt;10 Simple Tools&amp;lt;br&amp;gt;5 Infused Tools&lt;br /&gt;
| &#039;&#039;&#039;Salvage&#039;&#039;&#039; (40 Cosmetics, 40 Incense, 30 Fabric)&amp;lt;br&amp;gt;&#039;&#039;&#039;Convert&#039;&#039;&#039; (Converted Totem of Denial: 4 Harmony, +3 Global Resolve)&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ List of Forbidden Glade Events&lt;br /&gt;
|-&lt;br /&gt;
! Name !! Threat timer and effects !! Working timer and effects !! Possible resources !! Event Rewards&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Dark Gate&#039;&#039;&#039;&lt;br /&gt;
| 10:00&amp;lt;br&amp;gt;&#039;&#039;&#039;Death from Beyond&#039;&#039;&#039;&amp;lt;br&amp;gt;Kills 10 random villagers&lt;br /&gt;
| 5:00 / 4:00&amp;lt;br&amp;gt;&#039;&#039;&#039;Gate Presence&#039;&#039;&#039;&amp;lt;br&amp;gt;-10 to Global Resolve&amp;lt;br&amp;gt;&#039;&#039;&#039;Rage of the Forest&#039;&#039;&#039;&amp;lt;br&amp;gt;+300 Hostility&lt;br /&gt;
| 30 Incense&amp;lt;br&amp;gt;30 Scrolls&amp;lt;br&amp;gt;30 Oil&amp;lt;br&amp;gt;12 Simple Tools&amp;lt;br&amp;gt;6 Infused Tools&lt;br /&gt;
| &#039;&#039;&#039;Keep Goods&#039;&#039;&#039; (30 Copper Bar, 30 Crystalized Dew, 25 Planks, Fragrant Roots - Blue Perk)&amp;lt;br&amp;gt;&#039;&#039;&#039;Send to the Citadel&#039;&#039;&#039; (20 {{Amber}}, 1 Reputation)&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Edward</name></author>
	</entry>
	<entry>
		<id>https://wiki.hoodedhorse.com/Against_the_Storm/index.php?title=User_talk:Edward&amp;diff=1267</id>
		<title>User talk:Edward</title>
		<link rel="alternate" type="text/html" href="https://wiki.hoodedhorse.com/Against_the_Storm/index.php?title=User_talk:Edward&amp;diff=1267"/>
		<updated>2022-12-05T01:41:09Z</updated>

		<summary type="html">&lt;p&gt;Edward: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ List of purely beneficial Glade Events&lt;br /&gt;
|-&lt;br /&gt;
! Name !! Working timer !! Possible resources !! Event Rewards&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Large Encampment&#039;&#039;&#039;&lt;br /&gt;
| 2:00 / 1:30&lt;br /&gt;
| 20 Vegetables&amp;lt;br&amp;gt;20 Mushrooms&amp;lt;br&amp;gt;20 Roots&amp;lt;br&amp;gt;20 Berries&amp;lt;br&amp;gt;20 Eggs&amp;lt;br&amp;gt;20 Insects&amp;lt;br&amp;gt;20 Meat&lt;br /&gt;
| &#039;&#039;&#039;Welcome new people&#039;&#039;&#039; (4 villagers)&lt;br /&gt;
&#039;&#039;&#039;Send to the Citadel&#039;&#039;&#039; (15 {{Amber}})&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ List of Dangerous Glade Events&lt;br /&gt;
|-&lt;br /&gt;
! Name !! Threat timer and effects !! Working timer and effects !! Possible resources !! Event Rewards&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Leaking Cauldron&#039;&#039;&#039;&lt;br /&gt;
| 10:00&amp;lt;br&amp;gt;&#039;&#039;&#039;Toxic Ooze&#039;&#039;&#039;&amp;lt;br&amp;gt;Destroys all planted crops in farm fields&amp;lt;br&amp;gt;&#039;&#039;&#039;Foul Taste&#039;&#039;&#039;&amp;lt;br&amp;gt;-8 to Global Resolve&lt;br /&gt;
| 5:00 / 4:00&amp;lt;br&amp;gt;&#039;&#039;&#039;Contaminated Food&#039;&#039;&#039;&amp;lt;br&amp;gt;All food production is 90% slower&lt;br /&gt;
| None needed&lt;br /&gt;
| &#039;&#039;&#039;Keep Goods&#039;&#039;&#039; (20 Crystalized Dew, +2 Vegetables - Purple Perk, 30 Mushrooms)&amp;lt;br&amp;gt;&#039;&#039;&#039;Send to the Citadel&#039;&#039;&#039; (10 {{Amber}}, 0.5 Reputation)&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Totem of Denial&#039;&#039;&#039;&lt;br /&gt;
| 10:00&amp;lt;br&amp;gt;&#039;&#039;&#039;Fishmen Rituals&#039;&#039;&#039;&amp;lt;br&amp;gt;+100% Storm duration&amp;lt;br&amp;gt;-50% Drizzle, Clearance duration&amp;lt;br&amp;gt;&#039;&#039;&#039;Cleanup duty&#039;&#039;&#039;&amp;lt;br&amp;gt;1 Impatience Point&lt;br /&gt;
| 5:00 / 4:00&amp;lt;br&amp;gt;&#039;&#039;&#039;Ritual of Denial&#039;&#039;&#039;&amp;lt;br&amp;gt;Can&#039;t sacrifice goods in the Hearth&lt;br /&gt;
| 20 Planks&amp;lt;br&amp;gt;20 Resin&amp;lt;br&amp;gt;20 Oil&amp;lt;br&amp;gt;20 Coal&amp;lt;br&amp;gt;20 Sea Marrow&amp;lt;br&amp;gt;10 Simple Tools&amp;lt;br&amp;gt;5 Infused Tools&lt;br /&gt;
| &#039;&#039;&#039;Salvage&#039;&#039;&#039; (40 Cosmetics, 40 Incense, 30 Fabric)&amp;lt;br&amp;gt;&#039;&#039;&#039;Convert&#039;&#039;&#039; (Converted Totem of Denial - 4 Harmony, 3 Global Resolve)&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ List of Forbidden Glade Events&lt;br /&gt;
|-&lt;br /&gt;
! Name !! Threat timer and effects !! Working timer and effects !! Possible resources !! Event Rewards&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Dark Gate&#039;&#039;&#039;&lt;br /&gt;
| 10:00&amp;lt;br&amp;gt;&#039;&#039;&#039;Death from Beyond&#039;&#039;&#039;&amp;lt;br&amp;gt;Kills 10 random villagers&lt;br /&gt;
| 5:00 / 4:00&amp;lt;br&amp;gt;&#039;&#039;&#039;Gate Presence&#039;&#039;&#039;&amp;lt;br&amp;gt;-10 to Global Resolve&amp;lt;br&amp;gt;&#039;&#039;&#039;Rage of the Forest&#039;&#039;&#039;&amp;lt;br&amp;gt;+300 Hostility&lt;br /&gt;
| 30 Incense&amp;lt;br&amp;gt;30 Scrolls&amp;lt;br&amp;gt;30 Oil&amp;lt;br&amp;gt;12 Simple Tools&amp;lt;br&amp;gt;6 Infused Tools&lt;br /&gt;
| &#039;&#039;&#039;Keep Goods&#039;&#039;&#039; (30 Copper Bar, 30 Crystalized Dew, 25 Planks, Fragrant Roots - Blue Perk)&amp;lt;br&amp;gt;&#039;&#039;&#039;Send to the Citadel&#039;&#039;&#039; (20 {{Amber}}, 1 Reputation)&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Edward</name></author>
	</entry>
	<entry>
		<id>https://wiki.hoodedhorse.com/Against_the_Storm/index.php?title=User_talk:Edward&amp;diff=1266</id>
		<title>User talk:Edward</title>
		<link rel="alternate" type="text/html" href="https://wiki.hoodedhorse.com/Against_the_Storm/index.php?title=User_talk:Edward&amp;diff=1266"/>
		<updated>2022-12-05T01:26:59Z</updated>

		<summary type="html">&lt;p&gt;Edward: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ List of purely beneficial Glade Events&lt;br /&gt;
|-&lt;br /&gt;
! Name !! Working timer !! Possible resources !! Event Rewards&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Large Encampment&#039;&#039;&#039;&lt;br /&gt;
| 2:00 / 1:30&lt;br /&gt;
| 20 Vegetables&amp;lt;br&amp;gt;20 Mushrooms&amp;lt;br&amp;gt;20 Roots&amp;lt;br&amp;gt;20 Berries&amp;lt;br&amp;gt;20 Eggs&amp;lt;br&amp;gt;20 Insects&amp;lt;br&amp;gt;20 Meat&lt;br /&gt;
| &#039;&#039;&#039;Welcome new people&#039;&#039;&#039; (4 villagers)&lt;br /&gt;
&#039;&#039;&#039;Send to the Citadel&#039;&#039;&#039; (15 {{Amber}})&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ List of Dangerous Glade Events&lt;br /&gt;
|-&lt;br /&gt;
! Name !! Threat timer and effects !! Working timer and effects !! Possible resources !! Event Rewards&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Leaking Cauldron&#039;&#039;&#039;&lt;br /&gt;
| 10:00&amp;lt;br&amp;gt;&#039;&#039;&#039;Toxic Ooze&#039;&#039;&#039;&amp;lt;br&amp;gt;Destroys all planted crops in farm fields&amp;lt;br&amp;gt;&#039;&#039;&#039;Foul Taste&#039;&#039;&#039;&amp;lt;br&amp;gt;-8 to Global Resolve&lt;br /&gt;
| 5:00 / 4:00&amp;lt;br&amp;gt;&#039;&#039;&#039;Contaminated Food&#039;&#039;&#039;&amp;lt;br&amp;gt;All food production is 90% slower&lt;br /&gt;
| None needed&lt;br /&gt;
| &#039;&#039;&#039;Keep Goods&#039;&#039;&#039; (20 Crystalized Dew, +2 Vegetables - Purple Perk, 30 Mushrooms)&amp;lt;br&amp;gt;&#039;&#039;&#039;Send to the Citadel&#039;&#039;&#039; (10 {{Amber}}, 0.5 Reputation)&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Totem of Denial&#039;&#039;&#039;&lt;br /&gt;
| 10:00&amp;lt;br&amp;gt;&#039;&#039;&#039;Fishmen Rituals&#039;&#039;&#039;&amp;lt;br&amp;gt;+100% Storm duration&amp;lt;br&amp;gt;-50% Drizzle, Clearance duration&amp;lt;br&amp;gt;&#039;&#039;&#039;Cleanup duty&#039;&#039;&#039;&amp;lt;br&amp;gt;1 Impatience Point&lt;br /&gt;
| 5:00 / 4:00&amp;lt;br&amp;gt;&#039;&#039;&#039;Ritual of Denial&#039;&#039;&#039;&amp;lt;br&amp;gt;Can&#039;t sacrifice goods in the Hearth&lt;br /&gt;
| 20 Planks&amp;lt;br&amp;gt;20 Resin&amp;lt;br&amp;gt;20 Oil&amp;lt;br&amp;gt;20 Coal&amp;lt;br&amp;gt;20 Sea Marrow&amp;lt;br&amp;gt;10 Simple Tools&amp;lt;br&amp;gt;5 Infused Tools&lt;br /&gt;
| &#039;&#039;&#039;Salvage&#039;&#039;&#039; (40 Cosmetics, 40 Incense, 30 Fabric)&amp;lt;br&amp;gt;&#039;&#039;&#039;Convert&#039;&#039;&#039; (Converted Totem of Denial - 4 Harmony, +X Global Resolve)&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ List of Forbidden Glade Events&lt;br /&gt;
|-&lt;br /&gt;
! Name !! Threat timer and effects !! Working timer and effects !! Possible resources !! Event Rewards&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Dark Gate&#039;&#039;&#039;&lt;br /&gt;
| 10:00&amp;lt;br&amp;gt;&#039;&#039;&#039;Death from Beyond&#039;&#039;&#039;&amp;lt;br&amp;gt;Kills 10 random villagers&lt;br /&gt;
| 5:00 / 4:00&amp;lt;br&amp;gt;&#039;&#039;&#039;Gate Presence&#039;&#039;&#039;&amp;lt;br&amp;gt;-10 to Global Resolve&amp;lt;br&amp;gt;&#039;&#039;&#039;Rage of the Forest&#039;&#039;&#039;&amp;lt;br&amp;gt;+300 Hostility&lt;br /&gt;
| 30 Incense&amp;lt;br&amp;gt;30 Scrolls&amp;lt;br&amp;gt;30 Oil&amp;lt;br&amp;gt;12 Simple Tools&amp;lt;br&amp;gt;6 Infused Tools&lt;br /&gt;
| &#039;&#039;&#039;Keep Goods&#039;&#039;&#039; (30 Copper Bar, 30 Crystalized Dew, 25 Planks, Fragrant Roots - Blue Perk)&amp;lt;br&amp;gt;&#039;&#039;&#039;Send to the Citadel&#039;&#039;&#039; (20 {{Amber}}, 1 Reputation)&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Edward</name></author>
	</entry>
	<entry>
		<id>https://wiki.hoodedhorse.com/Against_the_Storm/index.php?title=User_talk:Edward&amp;diff=1265</id>
		<title>User talk:Edward</title>
		<link rel="alternate" type="text/html" href="https://wiki.hoodedhorse.com/Against_the_Storm/index.php?title=User_talk:Edward&amp;diff=1265"/>
		<updated>2022-12-05T00:32:25Z</updated>

		<summary type="html">&lt;p&gt;Edward: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ List of purely beneficial Glade Events&lt;br /&gt;
|-&lt;br /&gt;
! Name !! Working timer !! Possible resources !! Event Rewards&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Large Encampment&#039;&#039;&#039;&lt;br /&gt;
| 2:00 / 1:30&lt;br /&gt;
| 20 Vegetables&amp;lt;br&amp;gt;20 Mushrooms&amp;lt;br&amp;gt;20 Roots&amp;lt;br&amp;gt;20 Berries&amp;lt;br&amp;gt;20 Eggs&amp;lt;br&amp;gt;20 Insects&amp;lt;br&amp;gt;20 Meat&lt;br /&gt;
| &#039;&#039;&#039;Welcome new people&#039;&#039;&#039; (4 villagers)&lt;br /&gt;
&#039;&#039;&#039;Send to the Citadel&#039;&#039;&#039; (15 {{Amber}})&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ List of Dangerous Glade Events&lt;br /&gt;
|-&lt;br /&gt;
! Name !! Threat timer and effects !! Working timer and effects !! Possible resources !! Event Rewards&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Leaking Cauldron&#039;&#039;&#039;&lt;br /&gt;
| 10:00&amp;lt;br&amp;gt;&#039;&#039;&#039;Toxic Ooze&#039;&#039;&#039;&amp;lt;br&amp;gt;Destroys all planted crops in farm fields&amp;lt;br&amp;gt;&#039;&#039;&#039;Foul Taste&#039;&#039;&#039;&amp;lt;br&amp;gt;-8 to Global Resolve&lt;br /&gt;
| 5:00 / 4:00&amp;lt;br&amp;gt;&#039;&#039;&#039;Contaminated Food&#039;&#039;&#039;&amp;lt;br&amp;gt;All food production is 90% slower&lt;br /&gt;
| -&lt;br /&gt;
| &#039;&#039;&#039;Keep Goods&#039;&#039;&#039; (20 Crystalized Dew, +2 Vegetables - Purple Perk, 30 Mushrooms)&amp;lt;br&amp;gt;&#039;&#039;&#039;Send to the Citadel&#039;&#039;&#039; (10 {{Amber}}, 0.5 Reputation)&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ List of Forbidden Glade Events&lt;br /&gt;
|-&lt;br /&gt;
! Name !! Threat timer and effects !! Working timer and effects !! Possible resources !! Event Rewards&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Dark Gate&#039;&#039;&#039;&lt;br /&gt;
| 10:00&amp;lt;br&amp;gt;&#039;&#039;&#039;Death from Beyond&#039;&#039;&#039;&amp;lt;br&amp;gt;Kills 10 random villagers&lt;br /&gt;
| 5:00 / 4:00&amp;lt;br&amp;gt;&#039;&#039;&#039;Gate Presence&#039;&#039;&#039;&amp;lt;br&amp;gt;-10 to Global Resolve&amp;lt;br&amp;gt;&#039;&#039;&#039;Rage of the Forest&#039;&#039;&#039;&amp;lt;br&amp;gt;+300 Hostility&lt;br /&gt;
| 30 Incense&amp;lt;br&amp;gt;30 Scrolls&amp;lt;br&amp;gt;30 Oil&amp;lt;br&amp;gt;12 Simple Tools&amp;lt;br&amp;gt;6 Infused Tools&lt;br /&gt;
| &#039;&#039;&#039;Keep Goods&#039;&#039;&#039; (30 Copper Bar, 30 Crystalized Dew, 25 Planks, Fragrant Roots - Blue Perk)&amp;lt;br&amp;gt;&#039;&#039;&#039;Send to the Citadel&#039;&#039;&#039; (20 {{Amber}}, 1 Reputation)&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Edward</name></author>
	</entry>
	<entry>
		<id>https://wiki.hoodedhorse.com/Against_the_Storm/index.php?title=User_talk:Edward&amp;diff=1264</id>
		<title>User talk:Edward</title>
		<link rel="alternate" type="text/html" href="https://wiki.hoodedhorse.com/Against_the_Storm/index.php?title=User_talk:Edward&amp;diff=1264"/>
		<updated>2022-12-05T00:30:22Z</updated>

		<summary type="html">&lt;p&gt;Edward: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;All &lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ List of purely beneficial Glade Events&lt;br /&gt;
|-&lt;br /&gt;
! Name !! Working timer !! Possible resources !! Event Rewards&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Large Encampment&#039;&#039;&#039;&lt;br /&gt;
| 2:00 / 1:30&lt;br /&gt;
| 20 Vegetables&amp;lt;br&amp;gt;20 Mushrooms&amp;lt;br&amp;gt;20 Roots&amp;lt;br&amp;gt;20 Berries&amp;lt;br&amp;gt;20 Eggs&amp;lt;br&amp;gt;20 Insects&amp;lt;br&amp;gt;20 Meat&lt;br /&gt;
| &#039;&#039;&#039;Welcome new people&#039;&#039;&#039; (4 villagers)&lt;br /&gt;
&#039;&#039;&#039;Send to the Citadel&#039;&#039;&#039; (15 {{Amber}})&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ List of Dangerous Glade Events&lt;br /&gt;
|-&lt;br /&gt;
! Name !! Threat timer and effects !! Working timer and effects !! Possible resources !! Event Rewards&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Leaking Cauldron&#039;&#039;&#039;&lt;br /&gt;
| 10:00&amp;lt;br&amp;gt;&#039;&#039;&#039;Toxic Ooze&#039;&#039;&#039;&amp;lt;br&amp;gt;Destroys all planted crops in farm fields&amp;lt;br&amp;gt;&#039;&#039;&#039;Foul Taste&#039;&#039;&#039;&amp;lt;br&amp;gt;-8 to Global Resolve&lt;br /&gt;
| 5:00 / 4:00&amp;lt;br&amp;gt;&#039;&#039;&#039;Contaminated Food&#039;&#039;&#039;&amp;lt;br&amp;gt;All food production is 90% slower&lt;br /&gt;
| -&lt;br /&gt;
| &#039;&#039;&#039;Keep Goods&#039;&#039;&#039; (20 Crystalized Dew, +2 Vegetables - Purple Perk, 30 Mushrooms)&amp;lt;br&amp;gt;&#039;&#039;&#039;Send to the Citadel&#039;&#039;&#039; (10 {{Amber}}, 0.5 Reputation)&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ List of Forbidden Glade Events&lt;br /&gt;
|-&lt;br /&gt;
! Name !! Threat timer and effects !! Working timer and effects !! Possible resources !! Event Rewards&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Dark Gate&#039;&#039;&#039;&lt;br /&gt;
| 10:00&amp;lt;br&amp;gt;&#039;&#039;&#039;Death from Beyond&#039;&#039;&#039;&amp;lt;br&amp;gt;Kills 10 random villagers&lt;br /&gt;
| 5:00 / 4:00&amp;lt;br&amp;gt;&#039;&#039;&#039;Gate Presence&#039;&#039;&#039;&amp;lt;br&amp;gt;-10 to Global Resolve&amp;lt;br&amp;gt;&#039;&#039;&#039;Rage of the Forest&#039;&#039;&#039;&amp;lt;br&amp;gt;+300 Hostility&lt;br /&gt;
| 30 Incense&amp;lt;br&amp;gt;30 Scrolls&amp;lt;br&amp;gt;30 Oil&amp;lt;br&amp;gt;12 Simple Tools&amp;lt;br&amp;gt;6 Infused Tools&lt;br /&gt;
| &#039;&#039;&#039;Keep Goods&#039;&#039;&#039; (30 Copper Bar, 30 Crystalized Dew, 25 Planks, Fragrant Roots - Blue Perk)&amp;lt;br&amp;gt;&#039;&#039;&#039;Send to the Citadel&#039;&#039;&#039; (20 {{Amber}}, 1 Reputation)&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Edward</name></author>
	</entry>
	<entry>
		<id>https://wiki.hoodedhorse.com/Against_the_Storm/index.php?title=User_talk:Edward&amp;diff=1263</id>
		<title>User talk:Edward</title>
		<link rel="alternate" type="text/html" href="https://wiki.hoodedhorse.com/Against_the_Storm/index.php?title=User_talk:Edward&amp;diff=1263"/>
		<updated>2022-12-04T23:23:52Z</updated>

		<summary type="html">&lt;p&gt;Edward: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ List of purely beneficial Glade Events&lt;br /&gt;
|-&lt;br /&gt;
! Name !! Working timer !! Possible resources !! Event Rewards&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Large Encampment&#039;&#039;&#039;&lt;br /&gt;
| 2:00 / 1:30&lt;br /&gt;
| 20 Vegetables&amp;lt;br&amp;gt;20 Mushrooms&amp;lt;br&amp;gt;20 Roots&amp;lt;br&amp;gt;20 Berries&amp;lt;br&amp;gt;20 Eggs&amp;lt;br&amp;gt;20 Insects&amp;lt;br&amp;gt;20 Meat&lt;br /&gt;
| &#039;&#039;&#039;Welcome new people&#039;&#039;&#039; (4 villagers)&lt;br /&gt;
&#039;&#039;&#039;Send to the Citadel&#039;&#039;&#039; (15 {{Amber}})&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ List of Dangerous Glade Events&lt;br /&gt;
|-&lt;br /&gt;
! Name !! Threat timer and effects !! Working timer and effects !! Possible resources !! Event Rewards&lt;br /&gt;
|-&lt;br /&gt;
| Example name&lt;br /&gt;
| Example threat&lt;br /&gt;
| Example work effects&lt;br /&gt;
| Example resources&lt;br /&gt;
| Example rewards&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ List of Forbidden Glade Events&lt;br /&gt;
|-&lt;br /&gt;
! Name !! Threat timer and effects !! Working timer and effects !! Possible resources !! Event Rewards&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Dark Gate&#039;&#039;&#039;&lt;br /&gt;
| 10:00&amp;lt;br&amp;gt;&#039;&#039;&#039;Death from Beyond&#039;&#039;&#039;&amp;lt;br&amp;gt;Kills 10 random villagers&lt;br /&gt;
| 5:00 / 4:00&amp;lt;br&amp;gt;&#039;&#039;&#039;Gate Presence&#039;&#039;&#039;&amp;lt;br&amp;gt;-10 to Global Resolve&amp;lt;br&amp;gt;&#039;&#039;&#039;Rage of the Forest&#039;&#039;&#039;&amp;lt;br&amp;gt;+300 Hostility&lt;br /&gt;
| 30 Incense&amp;lt;br&amp;gt;30 Scrolls&amp;lt;br&amp;gt;30 Oil&amp;lt;br&amp;gt;12 Simple Tools&amp;lt;br&amp;gt;6 Infused Tools&lt;br /&gt;
| &#039;&#039;&#039;Keep Goods&#039;&#039;&#039; (30 Copper Bar, 30 Crystalized Dew, 25 Planks, Fragrant Roots - Blue Perk)&amp;lt;br&amp;gt;&#039;&#039;&#039;Send to the Citadel&#039;&#039;&#039; (20 {{Amber}}, 1 Reputation)&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Edward</name></author>
	</entry>
	<entry>
		<id>https://wiki.hoodedhorse.com/Against_the_Storm/index.php?title=User_talk:Edward&amp;diff=1262</id>
		<title>User talk:Edward</title>
		<link rel="alternate" type="text/html" href="https://wiki.hoodedhorse.com/Against_the_Storm/index.php?title=User_talk:Edward&amp;diff=1262"/>
		<updated>2022-12-04T23:22:41Z</updated>

		<summary type="html">&lt;p&gt;Edward: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ List of purely beneficial Glade Events&lt;br /&gt;
|-&lt;br /&gt;
! Name !! Working timer !! Possible resources !! Event Rewards&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Large Encampment&#039;&#039;&#039;&lt;br /&gt;
| 2:00 / 1:30&lt;br /&gt;
| 20 Vegetables&amp;lt;br&amp;gt;20 Mushrooms&amp;lt;br&amp;gt;20 Roots&amp;lt;br&amp;gt;20 Berries&amp;lt;br&amp;gt;20 Eggs&amp;lt;br&amp;gt;20 Insects&amp;lt;br&amp;gt;20 Meat&lt;br /&gt;
| &#039;&#039;&#039;Welcome new people&#039;&#039;&#039; (4 villagers)&lt;br /&gt;
&#039;&#039;&#039;Send to the Citadel&#039;&#039;&#039; (15 {{Amber}})&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ List of Dangerous Glade Events&lt;br /&gt;
|-&lt;br /&gt;
! Name !! Threat timer and effects !! Working timer and effects !! Possible resources !! Event Rewards&lt;br /&gt;
|-&lt;br /&gt;
| Example name&lt;br /&gt;
| Example threat&lt;br /&gt;
| Example work effects&lt;br /&gt;
| Example resources&lt;br /&gt;
| Example rewards&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ List of Forbidden Glade Events&lt;br /&gt;
|-&lt;br /&gt;
! Name !! Threat timer and effects !! Working timer and effects !! Possible resources !! Event Rewards&lt;br /&gt;
|-&lt;br /&gt;
| Dark Gate&lt;br /&gt;
| 10:00&amp;lt;br&amp;gt;&#039;&#039;&#039;Death from Beyond&#039;&#039;&#039;&amp;lt;br&amp;gt;Kills 10 random villagers&lt;br /&gt;
| 5:00 / 4:00&amp;lt;br&amp;gt;&#039;&#039;&#039;Gate Presence&#039;&#039;&#039;&amp;lt;br&amp;gt;-10 to Global Resolve&amp;lt;br&amp;gt;&#039;&#039;&#039;Rage of the Forest&#039;&#039;&#039;&amp;lt;br&amp;gt;+300 Hostility&lt;br /&gt;
| 30 Incense&amp;lt;br&amp;gt;30 Scrolls&amp;lt;br&amp;gt;30 Oil&amp;lt;br&amp;gt;12 Simple Tools&amp;lt;br&amp;gt;6 Infused Tools&lt;br /&gt;
| &#039;&#039;&#039;Keep Goods&#039;&#039;&#039; (30 Copper Bar, 30 Crystalized Dew, 25 Planks, Fragrant Roots - Blue Perk)&amp;lt;br&amp;gt;&#039;&#039;&#039;Send to the Citadel&#039;&#039;&#039; (20 {{Amber}}, 1 Reputation)&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Edward</name></author>
	</entry>
	<entry>
		<id>https://wiki.hoodedhorse.com/Against_the_Storm/index.php?title=User_talk:Edward&amp;diff=1261</id>
		<title>User talk:Edward</title>
		<link rel="alternate" type="text/html" href="https://wiki.hoodedhorse.com/Against_the_Storm/index.php?title=User_talk:Edward&amp;diff=1261"/>
		<updated>2022-12-04T23:22:19Z</updated>

		<summary type="html">&lt;p&gt;Edward: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ List of purely beneficial Glade Events&lt;br /&gt;
|-&lt;br /&gt;
! Name !! Working timer !! Possible resources !! Event Rewards&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Large Encampment&#039;&#039;&#039;&lt;br /&gt;
| 2:00 / 1:30&lt;br /&gt;
| 20 Vegetables&amp;lt;br&amp;gt;20 Mushrooms&amp;lt;br&amp;gt;20 Roots&amp;lt;br&amp;gt;20 Berries&amp;lt;br&amp;gt;20 Eggs&amp;lt;br&amp;gt;20 Insects&amp;lt;br&amp;gt;20 Meat&lt;br /&gt;
| &#039;&#039;&#039;Welcome new people&#039;&#039;&#039; (4 villagers)&lt;br /&gt;
&#039;&#039;&#039;Send to the Citadel&#039;&#039;&#039; (15 {{Amber}})&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ List of Dangerous Glade Events&lt;br /&gt;
|-&lt;br /&gt;
! Name !! Threat timer and effects !! Working timer and effects !! Possible resources !! Event Rewards&lt;br /&gt;
|-&lt;br /&gt;
| Example name&lt;br /&gt;
| Example threat&lt;br /&gt;
| Example work effects&lt;br /&gt;
| Example resources&lt;br /&gt;
| Example rewards&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ List of Forbidden Glade Events&lt;br /&gt;
|-&lt;br /&gt;
! Name !! Threat timer and effects !! Working timer and effects !! Possible resources !! Event Rewards&lt;br /&gt;
|-&lt;br /&gt;
| Dark Gate&lt;br /&gt;
| 10:00 &#039;&#039;&#039;Death from Beyond&#039;&#039;&#039;&amp;lt;br&amp;gt;Kills 10 random villagers&lt;br /&gt;
| 5:00 / 4:00&amp;lt;br&amp;gt;&#039;&#039;&#039;Gate Presence&#039;&#039;&#039;&amp;lt;br&amp;gt;-10 to Global Resolve&amp;lt;br&amp;gt;&#039;&#039;&#039;Rage of the Forest&#039;&#039;&#039;&amp;lt;br&amp;gt;+300 Hostility&lt;br /&gt;
| 30 Incense&amp;lt;br&amp;gt;30 Scrolls&amp;lt;br&amp;gt;30 Oil&amp;lt;br&amp;gt;12 Simple Tools&amp;lt;br&amp;gt;6 Infused Tools&lt;br /&gt;
| &#039;&#039;&#039;Keep Goods&#039;&#039;&#039; (30 Copper Bar, 30 Crystalized Dew, 25 Planks, Fragrant Roots - Blue Perk)&amp;lt;br&amp;gt;&#039;&#039;&#039;Send to the Citadel&#039;&#039;&#039; (20 {{Amber}}, 1 Reputation)&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Edward</name></author>
	</entry>
	<entry>
		<id>https://wiki.hoodedhorse.com/Against_the_Storm/index.php?title=User_talk:Edward&amp;diff=1260</id>
		<title>User talk:Edward</title>
		<link rel="alternate" type="text/html" href="https://wiki.hoodedhorse.com/Against_the_Storm/index.php?title=User_talk:Edward&amp;diff=1260"/>
		<updated>2022-12-04T23:16:57Z</updated>

		<summary type="html">&lt;p&gt;Edward: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ List of purely beneficial Glade Events&lt;br /&gt;
|-&lt;br /&gt;
! Name !! Working timer !! Possible resources !! Event Rewards&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Large Encampment&#039;&#039;&#039;&lt;br /&gt;
| 2:00 / 1:30&lt;br /&gt;
| 20 Vegetables&amp;lt;br&amp;gt;20 Mushrooms&amp;lt;br&amp;gt;20 Roots&amp;lt;br&amp;gt;20 Berries&amp;lt;br&amp;gt;20 Eggs&amp;lt;br&amp;gt;20 Insects&amp;lt;br&amp;gt;20 Meat&lt;br /&gt;
| &#039;&#039;&#039;Welcome new people&#039;&#039;&#039; (4 villagers)&lt;br /&gt;
&#039;&#039;&#039;Send to the Citadel&#039;&#039;&#039; (15 {{Amber}})&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ List of Dangerous Glade Events&lt;br /&gt;
|-&lt;br /&gt;
! Name !! Threat timer and effects !! Working timer and effects !! Resources needed !! Event Rewards&lt;br /&gt;
|-&lt;br /&gt;
| Example name&lt;br /&gt;
| Example threat&lt;br /&gt;
| Example work effects&lt;br /&gt;
| Example resources&lt;br /&gt;
| Example rewards&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ List of Forbidden Glade Events&lt;br /&gt;
|-&lt;br /&gt;
! Name !! Threat timer and effects !! Working timer and effects !! Resources needed !! Event Rewards&lt;br /&gt;
|-&lt;br /&gt;
| Dark Gate&lt;br /&gt;
| Example threat&lt;br /&gt;
| Example work effects&lt;br /&gt;
| Example resources&lt;br /&gt;
| Example rewards&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Edward</name></author>
	</entry>
	<entry>
		<id>https://wiki.hoodedhorse.com/Against_the_Storm/index.php?title=User_talk:Edward&amp;diff=1252</id>
		<title>User talk:Edward</title>
		<link rel="alternate" type="text/html" href="https://wiki.hoodedhorse.com/Against_the_Storm/index.php?title=User_talk:Edward&amp;diff=1252"/>
		<updated>2022-12-04T22:44:12Z</updated>

		<summary type="html">&lt;p&gt;Edward: Created page with &amp;quot;{| class=&amp;quot;wikitable&amp;quot; |+ List of Forbidden Glade Events |- ! Name !! Threat timer and effects !! Working timer and effects !! Resources needed !! Rewards |- | Dark Gate | Example threat | Example work effects | Example resources | Example rewards |- |}  {| class=&amp;quot;wikitable&amp;quot; |+ List of Dangerous Glade Events |- ! Name !! Threat timer and effects !! Working timer and effects !! Resources needed !! Rewards |- | Example name | Example threat | Example work effects | Example...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ List of Forbidden Glade Events&lt;br /&gt;
|-&lt;br /&gt;
! Name !! Threat timer and effects !! Working timer and effects !! Resources needed !! Rewards&lt;br /&gt;
|-&lt;br /&gt;
| Dark Gate&lt;br /&gt;
| Example threat&lt;br /&gt;
| Example work effects&lt;br /&gt;
| Example resources&lt;br /&gt;
| Example rewards&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ List of Dangerous Glade Events&lt;br /&gt;
|-&lt;br /&gt;
! Name !! Threat timer and effects !! Working timer and effects !! Resources needed !! Rewards&lt;br /&gt;
|-&lt;br /&gt;
| Example name&lt;br /&gt;
| Example threat&lt;br /&gt;
| Example work effects&lt;br /&gt;
| Example resources&lt;br /&gt;
| Example rewards&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Edward</name></author>
	</entry>
	<entry>
		<id>https://wiki.hoodedhorse.com/Against_the_Storm/index.php?title=The_Forest&amp;diff=1249</id>
		<title>The Forest</title>
		<link rel="alternate" type="text/html" href="https://wiki.hoodedhorse.com/Against_the_Storm/index.php?title=The_Forest&amp;diff=1249"/>
		<updated>2022-12-04T22:28:19Z</updated>

		<summary type="html">&lt;p&gt;Edward: /* Glade Events */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;All settlements are constructed in the Forest, which is made up of Trees and Glades.&lt;br /&gt;
&lt;br /&gt;
== Hostility ==&lt;br /&gt;
Hostility is a measure of how wary the forest is of the settlement. It always starts at 0. Each Hostility level above 0 will decrease Globel Resolve by 2 and may activate a negative Forest Mystery.&lt;br /&gt;
&lt;br /&gt;
Hostility is increasd by the following:&lt;br /&gt;
* Years passing&lt;br /&gt;
* Exploring Glades&lt;br /&gt;
* Having villagers&lt;br /&gt;
* Having woodcutters&lt;br /&gt;
&lt;br /&gt;
Hostility is decreased by the following&lt;br /&gt;
* Having Hearths&lt;br /&gt;
* Raising Queen&#039;s Impatience Level&lt;br /&gt;
* Sacrificing Wood&lt;br /&gt;
&lt;br /&gt;
== Trees ==&lt;br /&gt;
Trees can be harvested by Woodcutters&#039; Camp buildings to give Wood. They may also grant additional resources depending on the biome.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Tree !! Biome !! Additional resources&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Coppervein&#039;&#039;&#039; || Scarlet Orchard || [[File:CopperOre.png|25px]] Copper Ore (10%)&amp;lt;br&amp;gt;[[File:Resin.png|25px]] Resin (5%)&amp;lt;br&amp;gt;[[File:PlantFiber.png|25px]] Plant Fiber (5%)&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Lush&#039;&#039;&#039; || Royal Woodlands || [[File:Resin.png|25px]] Resin (15%)&amp;lt;br&amp;gt;[[File:PlantFiber.png|25px]] Plant Fiber (10%)&amp;lt;br&amp;gt;[[File:Eggs.png|25px]] Eggs (5%)&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Mushwood&#039;&#039;&#039; || The Marshlands || [[File:Mushrooms.png|25px]] Mushrooms (15%)&amp;lt;br&amp;gt;[[File:Leather.png|25px]] Leather (5%)&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Crimsonreach&#039;&#039;&#039; || Coral Forest || [[File:Stone.png|25px]] Stone (40%)&amp;lt;br&amp;gt;[[File:Incense.png|25px]] Incense (20%)&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Musselsprout&#039;&#039;&#039; || Coral Forest || [[File:Meat.png|25px]] Meat (40%)&amp;lt;br&amp;gt;[[File:CrystalizedDew.png|25px]] Crystalized Dew (20%)&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Plantleaf&#039;&#039;&#039; || Coral Forest || [[File:Resin.png|25px]] Resin (30%)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Resource nodes ==&lt;br /&gt;
Resource nodes are spots that allow villagers to gather resources. Each node can have its own priority set, when it is preferred to be harvested more or less often than other nodes.&lt;br /&gt;
&lt;br /&gt;
Resource nodes come in two sizes. With the exception of the tutorial, big resource nodes can only be found inside Dangerous Glades and Forbidden Glades.&lt;br /&gt;
&lt;br /&gt;
Each node has a number of Charges, representing the amount of times it can be harvested. Small resource nodes can be harvested &#039;&#039;&#039;15&#039;&#039;&#039; times if they provide raw food and &#039;&#039;&#039;20&#039;&#039;&#039; times if they provide raw resources. Large resource nodes can be harvested &#039;&#039;&#039;60&#039;&#039;&#039; times. The number can be increased by certain Smoldering City upgrades.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Node !! Guaranteed resources !! Possible resources !! Gathered by !! Biome !! Description&lt;br /&gt;
|-&lt;br /&gt;
| [[File:DebugNode MushroomBig icon.png|50px]] Bleeding Tooth Mushroom (big) || [[File:Mushrooms.png|30px]] Mushrooms || [[File:Insects.png|25px]] Insects (30%) || rowspan=2 | [[File:Herbalist&#039;s Camp icon.png|25px]] Herbalists&#039; Camp || rowspan=2 | Royal Woodlands&amp;lt;br&amp;gt;The Marshlands || rowspan=2 | &#039;&#039;A resilient species that grows on marshy soil.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:DebugNode MushroomSmall icon.png|50px]] Bleeding Tooth Mushroom (small) || [[File:Mushrooms.png|30px]] Mushrooms || [[File:Insects.png|25px]] Insects (30%)&lt;br /&gt;
|-&lt;br /&gt;
| [[File:DebugNode ClayBig icon.png|50px]] Clay Deposit (big) || [[File:Clay.png|30px]] Clay || [[File:CopperOre.png|25px]] Copper Ore (40%)&amp;lt;br&amp;gt;[[File:Roots.png|25px]] Roots (30%) || rowspan=2 | [[File:Stonecutter&#039;s Camp icon.png|25px]] Stonecutters&#039; Camp || rowspan=2 | Royal Woodlands&amp;lt;br&amp;gt;The Marshlands || rowspan=2 | &#039;&#039;Soil infused with the essence of the rain.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:DebugNode ClaySmall icon.png|50px]] Clay Deposit (small) || [[File:Clay.png|30px]] Clay || [[File:CopperOre.png|25px]] Copper Ore (25%)&amp;lt;br&amp;gt;[[File:Roots.png|25px]] Roots (20%)&lt;br /&gt;
|-&lt;br /&gt;
| [[File:DebugNode DewberryBushBig icon.png|50px]] Dewberry Bush (big) || [[File:Berries.png|30px]] Berries || [[File:Berries.png|25px]] Berries (80%) || rowspan=2 | [[File:Herbalist&#039;s Camp icon.png|25px]] Herbalists&#039; Camp || rowspan=2 | Royal Woodlands&amp;lt;br&amp;gt;Scarlet Orchard || rowspan=2 | &#039;&#039;Fresh and sweet berries infused by the Rain.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:DebugNode DewberryBushSmall icon.png|50px]] Dewberry Bush (small) || [[File:Berries.png|30px]] Berries || [[File:Berries.png|25px]] Berries (40%)&lt;br /&gt;
|-&lt;br /&gt;
| [[File:DebugNode FlaxBig icon.png|50px]] Flax Field (big) || [[File:PlantFiber.png|30px]] Plant Fiber || [[File:Clay.png|25px]] Clay (20%)&amp;lt;br&amp;gt;[[File:Insects.png|25px]] Insects (20%) || rowspan=2 | [[File:Harvester Camp icon.png|25px]] Harvesters&#039; Camp || rowspan=2 | Royal Woodlands || rowspan=2 | &#039;&#039;Resilient plants perfect for cloth-making.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:DebugNode FlaxSmall icon.png|50px]] Flax Field (small) || [[File:PlantFiber.png|30px]] Plant Fiber || [[File:Clay.png|25px]] Clay (40%)&amp;lt;br&amp;gt;[[File:Insects.png|25px]] Insects (20%)&lt;br /&gt;
|-&lt;br /&gt;
| [[File:DebugNode HerbsBig icon.png|50px]] Herb Node (big) || [[File:Herbs.png|30px]] Herbs || [[File:Berries.png|25px]] Berries (20%)&amp;lt;br&amp;gt;[[File:PlantFiber.png|25px]] Plant Fiber (20%) || rowspan=2 | [[File:Herbalist&#039;s Camp icon.png|25px]] Herbalists&#039; Camp || rowspan=2 | Coral Forest&amp;lt;br&amp;gt;Scarlet Orchard || rowspan=2 | &#039;&#039;A dense shrub full of many useful plant species.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:DebugNode HerbsSmall icon.png|50px]] Herb Node (small) || [[File:Herbs.png|30px]] Herbs || [[File:Berries.png|25px]] Berries (20%)&amp;lt;br&amp;gt;[[File:PlantFiber.png|25px]] Plant Fiber (20%)&lt;br /&gt;
|-&lt;br /&gt;
| [[File:DebugNode MossBroccoliBig icon.png|50px]] Moss Broccoli Patch (big) || [[File:Vegetables.png|30px]] Vegetables || [[File:Insects.png|25px]] Insects (30%)&amp;lt;br&amp;gt;[[File:Roots.png|25px]] Roots (20%) || rowspan=2 | [[File:Forager&#039;s Camp icon.png|25px]] Foregars&#039; Camp || rowspan=2 | Coral Forest&amp;lt;br&amp;gt;Royal Woodlands || rowspan=2 | &#039;&#039;An edible and tasty type of moss.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:DebugNode MossBroccoliSmall icon.png|50px]] Moss Broccoli Patch (small) || [[File:Vegetables.png|30px]] Vegetables || [[File:Insects.png|25px]] Insects (30%)&amp;lt;br&amp;gt;[[File:Roots.png|25px]] Roots (20%)&lt;br /&gt;
|-&lt;br /&gt;
| [[File:DebugNode ReedBig icon.png|50px]] Reed Field (big) || [[File:Reeds.png|30px]] Reed || [[File:Clay.png|25px]] Clay (20%)&amp;lt;br&amp;gt;[[File:Roots.png|25px]] Roots (20%) || rowspan=2 | [[File:Harvester Camp icon.png|25px]] Harvesters&#039; Camp || rowspan=2 | Coral Forest&amp;lt;br&amp;gt;Scarlet Orchard || rowspan=2 | &#039;&#039;A very common plant, it thrives thanks to the magical rain.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:DebugNode ReedSmall icon.png|50px]] Reed Field (small) || [[File:Reeds.png|30px]] Reed || [[File:Clay.png|25px]] Clay (20%)&amp;lt;br&amp;gt;[[File:Roots.png|25px]] Roots (20%)&lt;br /&gt;
|-&lt;br /&gt;
| [[File:DebugNode RootsBig icon.png|50px]] Root Deposit (big) || [[File:Roots.png|30px]] Roots || [[File:Herbs.png|25px]] Herbs (20%) || rowspan=2 | [[File:Scavenger Camp icon.png|25px]] Scavengers&#039; Camp || rowspan=2 | Coral Forest&amp;lt;br&amp;gt;Royal Woodlands&amp;lt;br&amp;gt;Scarlet Orchard&amp;lt;br&amp;gt;The Marshlands || rowspan=2 | &#039;&#039;A tangled net of living vines.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:DebugNode RootsSmall icon.png|50px]] Root Deposit (small) || [[File:Roots.png|30px]] Roots || [[File:Herbs.png|25px]] Herbs (20%)&lt;br /&gt;
|-&lt;br /&gt;
| [[File:DebugNode SeaMarrowBig icon.png|50px]] Sea Marrow Deposit (big) || [[File:SeaMarrow.png|30px]] Sea Marrow || [[File:Stone.png|25px]] Stone (40%)&amp;lt;br&amp;gt;[[File:AncientTablet.png|25px]] Ancient Tablet (1%) || rowspan=2 | [[File:Stonecutter&#039;s Camp icon.png|25px]] Stonecutters&#039; Camp || rowspan=2 | Royal Woodlands&amp;lt;br&amp;gt;Scarlet Orchard || rowspan=2 | &#039;&#039;Ancient fossils rich in resources.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:DebugNode SeaMarrowSmall icon.png|50px]] Sea Marrow Deposit (small) || [[File:SeaMarrow.png|30px]] Sea Marrow || [[File:Stone.png|25px]] Stone (40%)&lt;br /&gt;
|-&lt;br /&gt;
| [[File:DebugNode SnailBroodmotherBig icon.png|50px]] Slickshell Broodmother (big) || [[File:Meat.png|30px]] Meat || [[File:Leather.png|25px]] Leather (80%) || rowspan=2 | [[File:Trapper&#039;s Camp icon.png|25px]] Trappers&#039; Camp || rowspan=2 | Royal Woodlands&amp;lt;br&amp;gt;The Marshlands || rowspan=2 | &#039;&#039;Small Slickshells are crawling out of the openings in the broodmother&#039;s shell. It&#039;s easy to collect them.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:DebugNode SnailBroodmotherSmall icon.png|50px]] Slickshell Broodmother (small) || [[File:Meat.png|30px]] Meat || [[File:Leather.png|25px]] Leather (40%)&lt;br /&gt;
|-&lt;br /&gt;
| [[File:DebugNode StoneBig icon.png|50px]] Stone Deposit (big) || [[File:Stone.png|30px]] Stone || [[File:Insects.png|25px]] Insects (20%)&amp;lt;br&amp;gt;[[File:Roots.png|25px]] Roots (20%)&amp;lt;br&amp;gt;[[File:CopperOre.png|25px]] Copper Ore (10%) || rowspan=2 | [[File:Stonecutter&#039;s Camp icon.png|25px]] Stonecutters&#039; Camp || rowspan=2 | Coral Forest&amp;lt;br&amp;gt;Scarlet Orchard&amp;lt;br&amp;gt;The Marshlands || rowspan=2 | &#039;&#039;Stones weathered by the everlasting rain.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:DebugNode StoneSmall icon.png|50px]] Stone Deposit (small) || [[File:Stone.png|30px]] Stone || [[File:Insects.png|25px]] Insects (20%)&amp;lt;br&amp;gt;[[File:Roots.png|25px]] Roots (20%)&lt;br /&gt;
|-&lt;br /&gt;
| [[File:DebugNode StormbirdNestBig icon.png|50px]] Stormbird Nest (big) || [[File:Eggs.png|30px]] Eggs || [[File:Meat.png|25px]] Meat (40%) || rowspan=2 | [[File:Scavenger Camp icon.png|25px]] Scavengers&#039; Camp&amp;lt;br&amp;gt;[[File:Trapper&#039;s Camp icon.png|25px]] Trappers&#039; Camp || rowspan=2 | Coral Forest&amp;lt;br&amp;gt;Royal Woodlands&amp;lt;br&amp;gt;Scarlet Orchard&amp;lt;br&amp;gt;The Marshlands || rowspan=2 | &#039;&#039;An abandoned nest. Let&#039;s hope the owner doesn&#039;t come back...&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:DebugNode StormbirdNestSmall icon.png|50px]] Stormbird Nest (small) || [[File:Eggs.png|30px]] Eggs || [[File:Meat.png|25px]] Meat (20%)&lt;br /&gt;
|-&lt;br /&gt;
| [[File:DebugNode SwampWheatBig icon.png|50px]] Swamp Wheat Field (big) || [[File:Grain.png|30px]] Grain || [[File:PlantFiber.png|25px]] PlantFiber (20%) || rowspan=2 | [[File:Forager&#039;s Camp icon.png|25px]] Foregars&#039; Camp || rowspan=2 | Scarlet Orchard&amp;lt;br&amp;gt;The Marshlands || rowspan=2 | &#039;&#039;A plant species at home in the swamp.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:DebugNode SwampWheatSmall icon.png|50px]] Swamp Wheat Field (small) || [[File:Grain.png|30px]] Grain || [[File:PlantFiber.png|25px]] PlantFiber (20%)&lt;br /&gt;
|-&lt;br /&gt;
| [[File:DebugNode WormtongueNestBig icon.png|50px]] Wormtongue Nest (big) || [[File:Insects.png|30px]] Insects || [[File:Insects.png|25px]] Insects (60%) || rowspan=2 | [[File:Forager&#039;s Camp icon.png|25px]] Foregars&#039; Camp&amp;lt;br&amp;gt;[[File:Trapper&#039;s Camp icon.png|25px]] Trappers&#039; Camp || rowspan=2 | Coral Forest&amp;lt;br&amp;gt;Royal Woodlands&amp;lt;br&amp;gt;The Marshlands || rowspan=2 | &#039;&#039;A nest full of tasty Wormtongues.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:DebugNode WormtongueNestSmall icon.png|50px]] Wormtongue Nest (small) || [[File:Insects.png|30px]] Insects || [[File:Insects.png|25px]] Insects (20%)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Glades ==&lt;br /&gt;
Glades are empty areas of the Forest that are shrouded until they are first reached by clearing trees. They may contain resources, treasures, fertile soil, ruined buildings, and more.&lt;br /&gt;
&lt;br /&gt;
To reach a Glade faster, trees can be marked and unmarked for harvest via the axe icon on the bottom bar, ensuring they will be cut before other trees. Marked trees will glow golden if inside the area of a Woodcutters&#039; Camp and white if outside one.&lt;br /&gt;
&lt;br /&gt;
The best rewards come from Dangerous Glades and especially Forbidden Glades (both marked with a skull icon), but they always contain at least one dangerous Glade Event, which requires delivering certain goods or completing a challenge.&lt;br /&gt;
&lt;br /&gt;
=== Glade Events ===&lt;br /&gt;
&#039;&#039;Main article: [[Glade Events]]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Glade Events are objects found in the forest, like abandoned caches, survivor camps, ruins, wild beasts, etc. Some of them are positive, offering goods or new villagers for small resource investments. Others are dangerous, forcing you to act quickly to avoid negative consequences (but also giving you generous rewards for solving them).&lt;br /&gt;
&lt;br /&gt;
Once you select a Glade Event, the Event Panel will show up. There, you will find a few different sections: effects, worker slots, requirements, and rewards. The effect section shows you the possible negative consequences of the Event, and how much time you have before they occur. To solve an Event, you need to assign workers to it, select one of two reward options, and select &amp;quot;investigate&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
Some events simply require you to deliver goods, others have something called a Working Effect. Working Effects are special conditions that activate once you give the order to investigate an Event (like a Resolve penalty, a slow debuff, etc.). Your goal is to survive these conditions for a set amount of time. After an Event is solved, the workers will bring back the rewards to your Storage, and no negative consequence will trigger.&lt;br /&gt;
&lt;br /&gt;
=== Ruins ===&lt;br /&gt;
Ruins are ruined versions of non-essential buildings that may sometimes be encountered in Glades. For a certain amount of resources they can be either rebuilt, giving a fully functional building, or salvaged, giving a random reward of resources.&lt;/div&gt;</summary>
		<author><name>Edward</name></author>
	</entry>
	<entry>
		<id>https://wiki.hoodedhorse.com/Against_the_Storm/index.php?title=Perks&amp;diff=1248</id>
		<title>Perks</title>
		<link rel="alternate" type="text/html" href="https://wiki.hoodedhorse.com/Against_the_Storm/index.php?title=Perks&amp;diff=1248"/>
		<updated>2022-12-04T22:17:56Z</updated>

		<summary type="html">&lt;p&gt;Edward: typo fix&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Perks tray emphasized.png|thumb|Screenshot of a grown settlement&#039;s Perks. Notice the different border colors, including a Grain bonus of +1 in blue (third row) and +2 in purple (fifth row). The Village has x4 stacks of the +1 Grain and one stack of the +2 Grain bonus.]]&lt;br /&gt;
Perks cause a continuous effect on the settlement. They are obtained from [[Seasons]], [[The Forest]], [[Hearths]], [[Cornerstones]], [[Trade|Traders]], [[Glade Events]], some [[Buildings]], [[Biomes]], and [[World Map]] effects. A list of the current Perks to your settlement is visible in the bottom-left corner of the game window, arranged in a grid. Holding the mouse over these icons will show in a tooltip the name of the Perk, a description, and any additional details like multipliers or progress.&lt;br /&gt;
&lt;br /&gt;
Perks with the same name can appear twice in the grid as separate Perks, because some Perks award different numeric values (for example, decreasing Hostility or increasing production of Fabric) depending on the rarity of the Perk. (See section on [[#Rarity|Rarity]], below.) They will have different numerical tokens on the icon and border colors, for example, &#039;&#039;&#039;+1&#039;&#039;&#039; with a green border and &#039;&#039;&#039;+2&#039;&#039;&#039; with a blue border. These tokens are on the bottom of the icon.&lt;br /&gt;
&lt;br /&gt;
You can obtain some Perks more than once, and their effects will multiply. For example, a Perk increasing Bricks by +2 that you have obtained twice will increase Bricks by +4. Look for a small &#039;&#039;&#039;x2&#039;&#039;&#039; token at the top of Perk icons in the corner of your screen.&lt;br /&gt;
&lt;br /&gt;
Some Perks award additional bonuses upon reaching thresholds. For example, Nets increases Meat production by +1 for every 25 Meat produced (or gathered or farmed). If, after obtaining the Perk, workers in your Trappers&#039; Camps have gathered a total of 100 Meat, they will be gathering with a +4 bonus. Look for a small &#039;&#039;&#039;x2&#039;&#039;&#039; token at the top of Perk icons in the corner of your screen. Holding the mouse over these icons will show you your current progress towards your next threshold.&lt;br /&gt;
&lt;br /&gt;
Except where explicitly noted by the description of the Perk, Perks are not retroactive and do not count retroactively. For example, [[Peasant Supplies]] (&amp;quot;Receive 3 Pack of Provisions for every new Villager&amp;quot;) does not award packs for villagers already in the settlement. In contrast, [[Extraction Tools]] &#039;&#039;does&#039;&#039; count all already solved Glade Events, and its description explicitly says this.&lt;br /&gt;
&lt;br /&gt;
== Rarity ==&lt;br /&gt;
&lt;br /&gt;
[[File:Mystery_boxes_example.png|thumb|Screenshot of mystery boxes for sale by a trader]]&lt;br /&gt;
Perks have different rarities, indicated by their border color. In some cases, two Perks with the same name but different rarities give different results. The higher the rarity, the better the bonus.&lt;br /&gt;
&lt;br /&gt;
The [[Trader]] [[Dullahan Warlander]] sells mystery boxes for [[Amber]] that contain at least one perk of the same rarity as the mystery boxes. Boxes with higher rarity Perks are more expensive.&lt;br /&gt;
&lt;br /&gt;
Here are examples of the four rarity levels of Cornerstone Perks, as purchased from the Trader.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;border-spacing:18px; text-align:center&amp;quot;&amp;quot;&lt;br /&gt;
|+ Examples&lt;br /&gt;
! Uncommon !! Rare !! Epic !! Legendary&lt;br /&gt;
|-&lt;br /&gt;
! green !! blue !! purple !! orange&lt;br /&gt;
|-&lt;br /&gt;
| {{Perk|LimeGreen|File:Coats.png}} || {{Perk|DodgerBlue|File:Mushrooms.png}} || {{Perk|DarkOrchid|File:8538 b.png}} || {{Perk|Chocolate|File:Perk-Contraband.png}}&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Perk-example-green.png|x72px|In-game]] || [[File:Perk-example-blue.png|x72px|In-game]] || [[File:Perk-example-purple.png|x72px|In-game]] || [[File:Perk-example-orange.png|x72px|In-game]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== List of Perks ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Perk !! Rarity !!class=&amp;quot;unsortable&amp;quot;| Effects&lt;br /&gt;
|-&lt;br /&gt;
| {{Perk|DarkOrchid|File:Pt b 07.png}} [[Advanced Fuel]] || Epic Cornerstone || All [[Fuel]] [[Recipe]]s are 25% faster.&lt;br /&gt;
|-&lt;br /&gt;
| {{Perk|DarkOrchid|File:Artifact 11 b.png}} [[Ancient Artifact]] || Epic Perk || +3 to [[Global Resolve]].&lt;br /&gt;
|-&lt;br /&gt;
| {{Perk|Chocolate|File:Perk-Ancient Pact.png}} [[Ancient Pact]] || Legendary Cornerstone || You can see the content of undiscovered [[Glades]], but discovering Dangerous or Forbidden Glades &#039;&#039;&#039;kills&#039;&#039;&#039; 1 [[Villager]].&lt;br /&gt;
|-&lt;br /&gt;
| {{Perk|DodgerBlue|File:Coats.png}} [[Ancient Sewing Technique]] || Rare Perk || +3 to [[Coats]] production. Gain additional Coats every yield (from gathering, farming, or production).&lt;br /&gt;
|-&lt;br /&gt;
| {{Perk|DarkOrchid|File:Pottery.png}} [[Archaeological Tools]] || Epic Perk || Gain 20 [[Pottery]] every time you discover a new [[Glade]].&lt;br /&gt;
|-&lt;br /&gt;
| {{Perk|Chocolate|File:Perk-Back to Nature.png}} [[Back to Nature]] || Legendary Cornerstone &amp;lt;br /&amp;gt; [[File:Ethernal Icon.png|32px|link=Ethereal]] [[Ethereal]] || Increases yields by 100% in all [[Buildings]] that use [[Fertile Soil]] ([[Farms]]). You will &#039;&#039;&#039;lose all stored food&#039;&#039;&#039; (cooked and raw) upon choosing this cornerstone.&lt;br /&gt;
|-&lt;br /&gt;
| {{Perk|Chocolate|File:Perk-Baptism of Fire.png}} [[Baptism of Fire]] || Legendary Cornerstone || Every 3 burnt [[Blightrot Cysts]] lowers [[Hostility]] by -10. While the [[Hearth]] is corrupted, you&#039;re &#039;&#039;&#039;unable&#039;&#039;&#039; to [[Sacrifice]] Resources.&lt;br /&gt;
|-&lt;br /&gt;
| {{Perk|White|File:Perk-Beacon.png}} [[Beacon]] || [[Firekeeper]] Bonus from [[File:Human_circle.png|32px]] [[Human]]s || [[Queen&#039;s Impatience]] grows 25% slower.&lt;br /&gt;
|-&lt;br /&gt;
| {{Perk|LimeGreen|File:ScrollsAndBooks 60.png}} [[Beneficial Agreement]] || Uncommon Perk || [[Trade]]rs will arrive +15% quicker.&lt;br /&gt;
|-&lt;br /&gt;
| {{Perk|DodgerBlue|File:Pigment.png}} [[Big Phials]] || Rare Perk || +2 to [[Pigment]] production. Gain additional Pigment every yield (from gathering, farming, or production).&lt;br /&gt;
|-&lt;br /&gt;
| {{Perk|DodgerBlue|File:Skewers.png}} [[Bigger Grill]] || Rare Perk || +2 to [[Skewers]] production. Gain additional Skewers every yield (from gathering, farming, or production).&lt;br /&gt;
|-&lt;br /&gt;
| {{Perk|DarkOrchid|File:TradingIcons 129 b.png}} [[Biscuit Diet]] || Epic Cornerstone || [[Farmers]] have a +75% chance of producing double yields when under the effect of [[Biscuits]].&lt;br /&gt;
|-&lt;br /&gt;
| {{Perk|Chocolate|File:Perk-Blight Extractor.png}} [[Blight Extractor]] || Legendary Cornerstone || Every completely infected [[Building]] (100% [[Blightrot]]) generated 3 [[Amber]] per minute, but also &#039;&#039;&#039;adds&#039;&#039;&#039; +15 [[Hostility]].&lt;br /&gt;
|-&lt;br /&gt;
| {{Perk|DarkOrchid|File:Addons 46 b.png}} [[Blood Price Contract]] || Epic Cornerstone || Gain 10 [[Amber]] every time a [[Villager]] [[Dying|Dies]] or [[Leaving|Leaves]].&lt;br /&gt;
|-&lt;br /&gt;
| {{Perk|DarkOrchid|File:En craft 58.png}} [[Bread Peels]] || Epic Cornerstone || [[Bakery]] production is 50% quicker.&lt;br /&gt;
|-&lt;br /&gt;
| {{Perk|DarkOrchid|File:BagsAndBoxes 66.png}} [[Builder&#039;s Pack]] || Epic Perk || Any [[Builder]] can [[Carrying Capacity|Carry]] 5 additional items.&lt;br /&gt;
|-&lt;br /&gt;
| {{Perk|DarkOrchid|File:Orb 11 b.png}} [[Burnt to a Crisp]] || Epic Cornerstone || Gain 20 [[Coal]] for every 3 burned [[Blightrot Cysts]].&lt;br /&gt;
|-&lt;br /&gt;
| {{Perk|Chocolate|File:SGI 57.png}} [[Calming the Forest]] || Legendary Cornerstone || Every 2 newly completed Dangerous and Forbidden [[Glade Events]] lowers [[Hostility]] by -50.&lt;br /&gt;
|-&lt;br /&gt;
| {{Perk|DarkOrchid|File:NecromancerIcons 81 b.png}} [[Cannibalism]] || Epic Cornerstone || Gain 30 [[Meat]] every time a [[Villager]] [[Dying|Dies]] or [[Leaving|Leaves]].&lt;br /&gt;
|-&lt;br /&gt;
| {{Perk|Chocolate|File:Perk-Cheap Construction.png}} [[Cheap Construction]] || Legendary Cornerstone || All [[Buildings]] cost 40% less ([[Resources#Building Materials|Building Materials]]), but every discovered [[Resource Node]] has -5 &#039;&#039;&#039;fewer&#039;&#039;&#039; charges.&lt;br /&gt;
|-&lt;br /&gt;
| {{Perk|DarkOrchid|File:Clay.png}} [[Clay Delivery Line]] || Epic Cornerstone || 3 [[Clay]] per minute.&lt;br /&gt;
|-&lt;br /&gt;
| {{Perk|Chocolate|File:Perk-Contraband.png}} [[Contraband]] || Legendary offer from [[Trade]]rs || You can choose one [[Blueprint]] from all unlocked Blueprints.&lt;br /&gt;
|-&lt;br /&gt;
| {{Perk|DarkOrchid|File:SGI 103.png}} [[Cosmetic Specialization]] || Epic Cornerstone || Gain +1 to [[Harpy]] [[Resolve]] for every 70 [[Cosmetics]] produced.&lt;br /&gt;
|-&lt;br /&gt;
| {{Perk|DarkOrchid|File:SGI 145.png}} [[Crowded Caravan]] || Epic Cornerstone || Each newcomer group has 2 additional [[Villagers]].&lt;br /&gt;
|-&lt;br /&gt;
| {{Perk|Chocolate|File:Perk-Crowded Houses.png}} [[Crowded Houses]] || Legendary Cornerstone || All [[Houses]] have room for 1 more [[Villager]].&lt;br /&gt;
|-&lt;br /&gt;
| {{Perk|Chocolate|File:Perk-Deserted Caravans.png}} [[Deserted Caravans]] || Legendary Cornerstone || Global production is 50% faster, but [[Trade|Trading]] is &#039;&#039;&#039;unavailable.&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| {{Perk|DodgerBlue|File:Perk-Drizzle Totem.png}} [[Drizzle Totem]] || Rare offer from [[Trade]]rs || +25% to [[Drizzle]] duration.&lt;br /&gt;
|-&lt;br /&gt;
| {{Perk|LimeGreen|File:Icon Drying Boards.png}} [[Drying Boards]] || Uncommon Perk || Time spent [[Resting]] is reduced by -20% when under the effect of [[Clothing]].&lt;br /&gt;
|-&lt;br /&gt;
| {{Perk|DodgerBlue|File:Perk-Dual Brewing Tools.png}} [[Dual Brewing Tools]] || Rare Perk || Get 3 [[Wine]] for every 15 [[Ale]] produced.&lt;br /&gt;
|-&lt;br /&gt;
| {{Perk|DarkOrchid|File:Winch b.png}} [[Dye Extractor]] || Epic Cornerstone || Gain 5 [[Pigment]] for every 10 [[Insects]] produced.&lt;br /&gt;
|-&lt;br /&gt;
| {{Perk|DarkOrchid|File:Perk-Enhanced Blueprints.png}} [[Enhanced Blueprints]] || Epic Perk || [[Builders]] construct [[Buildings]] 50% faster.&lt;br /&gt;
|-&lt;br /&gt;
| {{Perk|DodgerBlue|File:Perk-Experienced Scout.png}} [[Experienced Scout]] || Rare Perk || [[Scouts]] can open chests 40% faster.&lt;br /&gt;
|-&lt;br /&gt;
| {{Perk|DarkOrchid|File:SGI 85.png}} [[Exploration Contract]] || Epic Cornerstone || Gain 20 [[Reed]] and 20 [[Clay]] for each discovered [[Glade]].&lt;br /&gt;
|-&lt;br /&gt;
| {{Perk|Chocolate|File:Perk-Exploration Expedition.png}} [[Exploration Expedition]] || Legendary Cornerstone || Get a constant -5 &#039;&#039;&#039;penalty&#039;&#039;&#039; to [[Resolve|Global Resolve]], but +15 to Global Resolve for 5 minutes every time a new [[Glade]] is discovered.&lt;br /&gt;
|-&lt;br /&gt;
| {{Perk|Chocolate|File:Letters b 01.png}} [[Exploration Training]] || Legendary Cornerstone || For every 5 [[Villagers]] with the need for [[Brawling]] fulfilled, the chance of bringing back twice as many goods from [[Glade Events]] increases by +20%.&lt;br /&gt;
|-&lt;br /&gt;
| {{Perk|DarkOrchid|File:BagsAndBoxes 26.png}} [[Export Specialization]] || Epic Cornerstone || Gain +1 to production yields for all [[Packs of Goods]].&lt;br /&gt;
|-&lt;br /&gt;
| {{Perk|Chocolate|File:BlueLootBox 55 b.png}} [[Extraction Tools]] || Legendary Cornerstone || Gain 6 [[Artifacts]] ([[Citadel Resource]]) for every 2 completed Dangerous and Forbidden [[Glade Events]].&lt;br /&gt;
|-&lt;br /&gt;
| {{Perk|Chocolate|File:BagsAndBoxes 58.png}} [[Family Gratitude]] || Legendary Cornerstone || Get 40 [[Waterskins]] for every full [[Reputation|Reputation Point]] obtained through high [[Resolve]].&lt;br /&gt;
|-&lt;br /&gt;
| {{Perk|LimeGreen|File:Perk-Farmer&#039;s Pack.png}} [[Farmer&#039;s Pack]] || Uncommon Perk || Any [[Farmer]] can [[Carrying Capacity|Carry]] 5 additional items.&lt;br /&gt;
|-&lt;br /&gt;
| {{Perk|DarkOrchid|File:PlantFiber.png}} [[Fiber Delivery Line]] || Epic Cornerstone || 3 [[Plant Fiber]] per minute.&lt;br /&gt;
|-&lt;br /&gt;
| {{Perk|DarkOrchid|File:NecromancerIcons 42 b.png}} [[Firekeeper&#039;s Armor]] || Epic Cornerstone || Every burned [[Blightrot Cyst]] removes an additional 50 [[Corruption]].&lt;br /&gt;
|-&lt;br /&gt;
| {{Perk|Chocolate|File:Perk-Firekeeper&#039;s Prayer.png}} [[Firekeeper&#039;s Prayer]] || Legendary Cornerstone || [[Glade Event]] work speed increased by 30%. [[Resources]] you [[Sacrifice]] in the [[Ancient Hearth]] burn 25% &#039;&#039;&#039;quicker.&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| {{Perk|Chocolate|File:Perk-Flame Amulets.png}} [[Flame Amulets]] || Epic Cornerstone || [[Hostility]] from woodcutters is decreased by 12.&lt;br /&gt;
|-&lt;br /&gt;
| {{Perk|Chocolate|File:Perk-Frequent Caravans.png}} [[Frequent Caravans]] || Legendary Cornerstone || Boosts [[Resolve|Global Resolve]] by 3 for 60 seconds every time you finish a [[Trade Route]] (duration stacks).&lt;br /&gt;
|-&lt;br /&gt;
| {{Perk|DarkOrchid|File:SGI 25.png}} [[Friendly Relations]] || Epic Cornerstone || Boosts Global [[Resolve]] by 1 for every 3 levels of standing with other settlements in [[Trade Routes]]. (The bonus is added retroactively.)&lt;br /&gt;
|-&lt;br /&gt;
| {{Perk|LimeGreen|File:Perk-Full Stock.png}} [[Full Stock]] || Uncommon Perk || [[Trade Routes]] are faster by 10% for every 10 [[Pack of Provisions]] in your settlement&#039;s [[Warehouse]]s.&lt;br /&gt;
|-&lt;br /&gt;
| {{Perk|DarkOrchid|File:Book 03 b.png}} [[Fungal Guide]] || Epic Cornerstone || [[Mushrooms]] production increases by +1 every 25 times it&#039;s produced.&lt;br /&gt;
|-&lt;br /&gt;
| {{Perk|LimeGreen|File:Perk-Furniture.png}} [[Furniture]] || Uncommon Perk || Adds an additional +1 to [[Resolve]] for [[Villagers]] [[Housing|with a home]]. (This effect is applied to Villagers during their [[Resting|breaks]].&lt;br /&gt;
|-&lt;br /&gt;
| {{Perk|DodgerBlue|File:Icon GatheringTools.png}} [[Gathering Tools]] || Rare Perk || Gain 6 [[Pack of Provisions]] every time you discover a new [[Glade]].&lt;br /&gt;
|-&lt;br /&gt;
| {{Perk|DarkOrchid|File:Perk-Generous Gifts.png}} [[Generous Gifts]] || Epic Cornerstone || [[Newcomers]] bring 40% more goods with them for every [[Hub]] level gained.&lt;br /&gt;
|-&lt;br /&gt;
| {{Perk|LimeGreen|File:Perk-Gentle Dawn.png}} [[Gentle Dawn]] || [[Forest Mystery]] from [[File:Drizzle.png|32px]] [[Drizzle]] || Gain 3 to Global [[Resolve]] for 3 minutes every time you discover a new [[Glade]] (duration stacks).&lt;br /&gt;
|-&lt;br /&gt;
| {{Perk|DodgerBlue|File:Vegetables.png}} [[Giant Vegetables]] || Rare Cornerstone || +1 to [[Vegetables]] production. Gain additional Vegetables every yield (from gathering, farming, or production).&lt;br /&gt;
|-&lt;br /&gt;
| {{Perk|DarkOrchid|File:Vegetables.png}} [[Giant Vegetables]] || Epic Perk || +2 to [[Vegetables]] production. Gain additional Vegetables every yield (from gathering, farming, or production).&lt;br /&gt;
|-&lt;br /&gt;
| {{Perk|Chocolate|File:Perk-Gift of the Woodlands.png}} [[Gift of the Woodlands]] || [[Biome Effect]] from [[File:Icon Biome Royal Woodlands.png|32px]] [[Royal Woodlands]] || [[Trees]] give more [[Wood]].&lt;br /&gt;
|-&lt;br /&gt;
| {{Perk|DarkOrchid|File:NecromancerIcons 18 b.png}} [[Golden Marrow]] || Epic Cornerstone || Gain 2 [[Amber]] for every 20 [[Sea Marrow]] produced.&lt;br /&gt;
|-&lt;br /&gt;
| {{Perk|DarkOrchid|File:Grains.png}} [[Grain Bags]] || Epic Cornerstone || [[Grain]] production increases by +1 every 25 times it&#039;s produced.&lt;br /&gt;
|-&lt;br /&gt;
| {{Perk|DarkOrchid|File:Grain.png}} [[Grain Delivery Line]] || Epic Cornerstone || 3 [[Grain]] per minute.&lt;br /&gt;
|-&lt;br /&gt;
| {{Perk|Chocolate|File:Perk-Guild Catalogue.png}} [[Guild Catalogue]] || Epic Cornerstone || [[Trade]]rs will have 1 more [[Cornerstone]] for sale.&lt;br /&gt;
|-&lt;br /&gt;
| {{Perk|DarkOrchid|File:Runestone b 06.png}} [[Hidden Reward]] || Epic Cornerstone || Gain 1 [[Ancient Tablet]] for every 2 [[Glade Event]]s. (The bonus is added retroactively.)&lt;br /&gt;
|-&lt;br /&gt;
| {{Perk|Chocolate|File:Perk-Hunter-Gatherers.png}} [[Hunter–Gatherers]] || Legendary Cornerstone || All [[Camps|Camp]] production is increased by 50%, but all [[Buildings]] that use [[Fertile Soil]] have their yields &#039;&#039;&#039;decreased&#039;&#039;&#039; by 50%. Bonus does not affect the [[Woodcutters&#039; Camp]].&lt;br /&gt;
|-&lt;br /&gt;
| {{Perk|Chocolate|File:Perk-Improvised Tools.png}} [[Improvised Tools]] || Legendary Cornerstone || Discovering a [[Glade]] grants 5 [[Simple Tools]], at a cost of -5 to [[Woodcutter]]s&#039; [[Resolve]].&lt;br /&gt;
|-&lt;br /&gt;
| {{Perk|DarkOrchid|File:Reeds.png}} [[Leather Gloves]] || Epic Cornerstone || +2 to [[Reed]] production. Gain additional [[Reed]] every yield (from gathering, farming, or production).&lt;br /&gt;
|-&lt;br /&gt;
| {{Perk|DarkOrchid|File:Perk-Leftover Crops.png}} [[Leftover Crops]] || Epic Cornerstone || Gain 1 [[Pack of Provisions]] for every 10 [[Herbs]] produced.&lt;br /&gt;
|-&lt;br /&gt;
| {{Perk|DarkOrchid|File:Feather.png}} [[Light as a Feather]] || [[Firekeeper]] Bonus from [[File:Harpy circle.png|32px]] [[Harpy|Harpies]] || Global [[Carrying Capacity]] is increased by 5. This Perk is gained by assigning a [[Harpy]] to the [[Ancient Hearth]].&lt;br /&gt;
|-&lt;br /&gt;
| {{Perk|DarkOrchid|File:Beer.png}} [[Local Taxes]] || Epic Cornerstone || Gain 20 [[Amber]] for every 100 [[Ale]] produced.&lt;br /&gt;
|-&lt;br /&gt;
| {{Perk|DarkOrchid|File:Green 03.png}} [[Lost in the Wilds]] || Epic Cornerstone || Gain one [[Villager]] every time you discover a new [[Glade]].&lt;br /&gt;
|-&lt;br /&gt;
| {{Perk|Chocolate|File:Perk-Lost Supplies.png}} [[Lost Supplies]] || Legendary Cornerstone || Gain 40 [[Meat]] and 40 [[Grain]] for each completed Dangerous or Forbidden [[Glade Event]].&lt;br /&gt;
|-&lt;br /&gt;
| {{Perk|DarkOrchid|File:Perk-Meat Specialization.png}} [[Meat Specialization]] || Epic Cornerstone || [[Meat]] production increases by +1 every 25 times it&#039;s produced.&lt;br /&gt;
|-&lt;br /&gt;
| {{Perk|DarkOrchid|File:En craft 62.png}} [[Metallurgic Proficiency]] || Epic Cornerstone || All [[Recipes]] that use metal or ore will be produced +33% quicker.&lt;br /&gt;
|-&lt;br /&gt;
| {{Perk|Chocolate|File:Perk-Mist Piercers.png}} [[Mist Piercers]] || Legendary Cornerstone || The content of [[Glades]] will be revealed, but each discovered Glade increases the [[Queen&#039;s Impatience]] by 0.5.&lt;br /&gt;
|-&lt;br /&gt;
| {{Perk|DodgerBlue|File:Grain.png}} [[Mold Supply]] || Rare Perk || +1 to [[Grain]] production. Gain additional Grain every yield (from gathering, farming, or production).&lt;br /&gt;
|-&lt;br /&gt;
| {{Perk|DarkOrchid|File:Grain.png}} [[Mold Supply]] || Epic Perk || +2 to [[Grain]] production. Gain additional Grain every yield (from gathering, farming, or production).&lt;br /&gt;
|-&lt;br /&gt;
| {{Perk|DarkOrchid|File:Perk-Moldy Grain Seeds.png}} [[Moldy Grain Seeds]] || Epic Cornerstone || Gain 3 [[Mushrooms]] for every 10 [[Grain]] produced.&lt;br /&gt;
|-&lt;br /&gt;
| {{Perk|Chocolate|File:Artifact 06 b.png}} [[Mushroom Seedlings]] || Legendary Cornerstone || All [[Farms]] can plant [[Mushrooms]] (★★) on [[Farm Field]]s during [[Drizzle]] Season.&lt;br /&gt;
|-&lt;br /&gt;
| {{Perk|LimeGreen|File:Icon Small Mystery Box.png}} [[Mystery Box|Small Mystery Box]] || Mystery Box || A mysterious box full of surprises. Contains a small number of goods (for example, three stacks of 20 [[Resources#Raw Food|Raw Food]]), and one uncommon (green) Perk.&lt;br /&gt;
|-&lt;br /&gt;
| {{Perk|DodgerBlue|File:Icon Medium Mystery Box.png}} [[Mystery Box|Medium Mystery Box]] || Mystery Box || A mysterious box full of surprises. Contains a medium number of goods (for example, stacks of 30 raw goods or [[Resources#Building Materials|Building Materials]]), and one or two rare (blue) Perks.&lt;br /&gt;
|-&lt;br /&gt;
| {{Perk|DarkOrchid|File:Icon Big Mystery Box.png}} [[Mystery Box|Big Mystery Box]] || Mystery Box || A mysterious box full of surprises. Contains a large number of goods (for example, three or four stacks of 40 [[Resources#Complex Food|Complex Food]] or [[Resources#Consumable Items|Consumable Items]]), and two epic (purple) Perks.&lt;br /&gt;
|-&lt;br /&gt;
| {{Perk|LimeGreen|File:Perk-Obsidian Shovels.png}} [[Obsidian Shovels]] || Uncommon Perk || [[Farming|Planting crops]] is 25% faster.&lt;br /&gt;
|-&lt;br /&gt;
| {{Perk|DodgerBlue|File:Perk-Orderly Storage.png}} [[Orderly Storage]] || Rare Perk || All [[Buildings]] have their [[Storage Capacity]] increased by 10.&lt;br /&gt;
|-&lt;br /&gt;
| {{Perk|Chocolate|File:Perk-Over-Diligent Woodworkers.png}} [[Over-Diligent Woodworkers]] || Legendary Cornerstone || Gain 3 [[Barrels]] for every 10 [[Planks]] produced.&lt;br /&gt;
|-&lt;br /&gt;
| {{Perk|DarkOrchid|File:BagsAndBoxes 60.png}} [[Peasant Supplies]] || Epic Cornerstone || Receive 3 [[Pack of Provisions]] for every new [[Villager]].&lt;br /&gt;
|-&lt;br /&gt;
| {{Perk|DodgerBlue|File:BlueLootBox 17 b.png}} [[Pocket Knives]] || Rare Perk || Gain 4 [[Plant Fiber]] for every 12 [[Vegetables]] produced.&lt;br /&gt;
|-&lt;br /&gt;
| {{Perk|White|File:Perk-Pragmatic Frugality.png}} [[Pragmatic Frugality]] || [[Firekeeper]] Bonus from [[File:Beaver_circle.png|32px]] [[Beaver]]s || 20% slower [[Fuel]] consumption in [[Hearths]]. This Perk is gained by assigning a [[Beaver]] to the [[Ancient Hearth]].&lt;br /&gt;
|-&lt;br /&gt;
| {{Perk|DarkOrchid|File:Perk-Prayer Book.png}} [[Prayer Book]] || Epic Cornerstone || [[Scouts]] work 10% faster on [[Glade Events]] for every [[Firekeeper]] assigned to a [[Hearth]].&lt;br /&gt;
|-&lt;br /&gt;
| {{Perk|DarkOrchid|File:Perk-Prosperous Archaeology.png}} [[Prosperous Archaeology]] || Epic Cornerstone || Gain a stack of the [[#Wealth|Wealth Effect]] (+1 to [[Global Resolve]]) for every 2 [[Caches]] opened.&lt;br /&gt;
|-&lt;br /&gt;
| {{Perk|Chocolate|File:Perk-Prosperous Settlement.png}} [[Prosperous Settlement]] || Legendary Cornerstone || Gain a stack of the [[#Wealth|Wealth Effect]] (+1 to [[Global Resolve]]) each time you [[Trade|sell goods]] worth 40 [[Amber]].&lt;br /&gt;
|-&lt;br /&gt;
| {{Perk|Chocolate|File:SGI 118.png}} [[Protected Trade]] || Legendary Cornerstone || [[Hostility]] is reduced by -15 points every time you sell ([[Trade]]) goods worth 25 [[Amber]].&lt;br /&gt;
|-&lt;br /&gt;
| {{Perk|DarkOrchid|File:Brewery icon.png}} [[Rain Pumps]] || Epic Cornerstone || [[Brewery]] production is 50% quicker.&lt;br /&gt;
|-&lt;br /&gt;
| {{Perk|Chocolate|File:Perk-Rebellious Spirit.png}} [[Rebellious Spirit]] || Legendary Cornerstone || Gain +1 [[Resolve|Global Resolve]] for every 2 [[Queen&#039;s Impatience|Impatience Points]].&lt;br /&gt;
|-&lt;br /&gt;
| {{Perk|LimeGreen|File:Axe b 01.png}} [[Reinforced Axes]] || Uncommon Perk || [[Woodcutters&#039; Camp]] production is 15% quicker.&lt;br /&gt;
|-&lt;br /&gt;
| {{Perk|DarkOrchid|File:Axe b 01.png}} [[Reinforced Axes]] || Epic Cornerstone || [[Woodcutters&#039; Camp]] production is 40% quicker.&lt;br /&gt;
|-&lt;br /&gt;
| {{Perk|LimeGreen|File:Bricks.png}} [[Reinforced Brick Mold]] || Uncommon Perk || +1 to [[Bricks]] production. Gain additional Bricks every yield (from gathering, farming, or production).&lt;br /&gt;
|-&lt;br /&gt;
| {{Perk|LimeGreen|File:Fabric.png}} [[Reinforced Needles]] || Uncommon Perk || +1 to [[Fabric]] production. Gain additional Fabric every yield (from gathering, farming, or production).&lt;br /&gt;
|-&lt;br /&gt;
| {{Perk|DarkOrchid|File:SmallFarm icon.png}} [[Reinforced Tools]] || Epic Cornerstone || +50% to amount of goods produced in the [[Small Farm]].&lt;br /&gt;
|-&lt;br /&gt;
| {{Perk|DarkOrchid|File:SGI 106.png}} [[Religious Settlement]] || Epic Cornerstone || Gain +1 to [[Human]] [[Resolve]] for every 70 [[Incense]] produced.&lt;br /&gt;
|-&lt;br /&gt;
| {{Perk|LimeGreen|File:Perk-Repurposed Clay.png}} [[Repurposed Clay]] || Uncommon Perk || Gain 2 [[Bricks]] for every 10 [[Pottery]] produced.&lt;br /&gt;
|-&lt;br /&gt;
| {{Perk|LimeGreen|File:RichGlades.png}} [[Rich Glades]] || Uncommon Cornerstone || Newly discovered [[Resource Node]]s have 10 more Charges.&lt;br /&gt;
|-&lt;br /&gt;
| {{Perk|DarkOrchid|File:Roots.png}} [[Root Delivery Line]] || Epic Cornerstone || 3 [[Roots]] per minute.&lt;br /&gt;
|-&lt;br /&gt;
| {{Perk|Chocolate|File:Perk-Rooty Ground.png}} [[Rooty Ground]] || Legendary Cornerstone || [[Wood]] production is increased by +1, but harvesting and planting are 25% &#039;&#039;&#039;slower.&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| {{Perk|White|File:Perk-Sacred Pyre.png}} [[Sacred Pyre]] || [[Firekeeper]] Bonus from [[File:Lizard_circle.png|32px]] [[Lizard]]s || +1 to Global [[Resolve]]. This Perk is gained by assigning a [[Lizard]] to the [[Ancient Hearth]].&lt;br /&gt;
|-&lt;br /&gt;
| {{Perk|DarkOrchid|File:Perk-Safe Haven.png}} [[Safe Haven]] || Epic Cornerstone || -40 to [[Hostility]] for every [[Hub]] upgraded to level Neighborhood (or higher).&lt;br /&gt;
|-&lt;br /&gt;
| {{Perk|DarkOrchid|File:Book 08 b.png}} [[Sahilda&#039;s Secret Cookbook]] || Epic Cornerstone || Gain 10 [[Jerky]] for every 10 [[Pie]] produced.&lt;br /&gt;
|-&lt;br /&gt;
| {{Perk|DodgerBlue|File:Tongs.png}} [[Salvaging Tools]] || Rare Perk || Gain 10 [[Copper Ore]] and 30 [[Wood]] for every opened [[Cache]].&lt;br /&gt;
|-&lt;br /&gt;
| {{Perk|DarkOrchid|File:Perk-Scientific Agreement.png}} [[Scientific Agreement]] || Epic Perk || You can choose one [[Blueprint]] from all unlocked Blueprints every time 10 [[Villagers]] [[Dying|Die]].&lt;br /&gt;
|-&lt;br /&gt;
| {{Perk|DodgerBlue|File:ScrollsAndBooks 98.png}} [[Secret Techniques of the Firekeeper]] || Rare Perk || [[Fuel]] burns 25% longer in [[Hearths]].&lt;br /&gt;
|-&lt;br /&gt;
| {{Perk|DarkOrchid|File:Herbs.png}} [[Sharp Sickles]] || Epic Cornerstone || +2 to [[Herbs]] production. Gain additional Herbs every yield (from gathering, farming, or production).&lt;br /&gt;
|-&lt;br /&gt;
| {{Perk|DarkOrchid|File:SpellBookPage09 97.png}} [[Silent Looting]] || Epic Cornerstone || Every opened [[Cache]] lowers [[Hostility]] by -15 points.&lt;br /&gt;
|-&lt;br /&gt;
| {{Perk|LimeGreen|File:Ni b 05.png}} [[Shovels]] || Uncommon Perk || [[Villagers]] [[Movement Speed|move]] 10% faster on [[Roads]].&lt;br /&gt;
|-&lt;br /&gt;
| {{Perk|Chocolate|File:Barbarian icons 79 b.png}} [[Smuggler&#039;s Visit]] || Legendary offer from [[Trade]]rs || You can choose one [[Blueprint]] from all unlocked Blueprints.&lt;br /&gt;
|-&lt;br /&gt;
| {{Perk|DodgerBlue|File:Perk-Spiced Ale.png}} [[Spiced Ale]] || Rare Perk || Each [[Villager]] gets an additional +1 to [[Resolve]] when under the effect of [[Leisure]].&lt;br /&gt;
|-&lt;br /&gt;
| {{Perk|DarkOrchid|File:TradingIcons 02.png}} [[Spices]] || Epic Cornerstone || [[Herbs]] and [[Roots]] production is increased by +1 for every 75 [[Biscuits]] produced.&lt;br /&gt;
|-&lt;br /&gt;
| {{Perk|DodgerBlue|File:Stone.png}} [[Steel Pickaxes]] || Rare Cornerstone || +1 to [[Stone]] production. Gain additional Stone every yield (from gathering, farming, or production).&lt;br /&gt;
|-&lt;br /&gt;
| {{Perk|DodgerBlue|File:Clay.png}} [[Steel Shovels]] || Rare Perk || +1 to [[Clay]] production. Gain additional Clay every yield (from gathering, farming, or production).&lt;br /&gt;
|-&lt;br /&gt;
| {{Perk|DarkOrchid|File:CopperOre.png}} [[Steel Shovels]] || Epic Perk || +1 to [[Copper Ore]] production. Gain additional Copper Ore every yield (from gathering, farming, or production).&lt;br /&gt;
|-&lt;br /&gt;
| {{Perk|DarkOrchid|File:Perk-Stormwalker Training.png}} [[Stormwalker Training]] || Epic Cornerstone || All [[Trade Routes]] are faster by 40%.&lt;br /&gt;
|-&lt;br /&gt;
| {{Perk|DarkOrchid|File:PrehistoricIcon 129 b.png}} [[Surprise Child]] || Epic Cornerstone || Gain 1 [[Lizard]] [[Villager]] for every 25 [[Eggs]] produced.&lt;br /&gt;
|-&lt;br /&gt;
| {{Perk|DarkOrchid|File:Leather.png}} [[Tanning Racks]] || Epic Cornerstone || +2 to [[Leather]] production. Gain additional [[Leather]] every yield (from gathering, farming, or production).&lt;br /&gt;
|-&lt;br /&gt;
| {{Perk|DarkOrchid|File:Insects.png}} [[Termite Nest]] || Epic Perk || 3 [[Insects]] per minute.&lt;br /&gt;
|-&lt;br /&gt;
| {{Perk|DodgerBlue|File:ScrollsAndBooks 23.png}} [[Trade Contract]] || Rare offer from [[Trade]]rs || [[Trade]]rs will arrive +25% quicker.&lt;br /&gt;
|-&lt;br /&gt;
| {{Perk|Chocolate|File:Perk-Trade Hub.png}} [[Trade Hub]] || Legendary Cornerstone || Gain 1 [[Reputation|Reputation Point]] every time you [[Trade|sell goods]] worth 60 [[Amber]], while &#039;&#039;&#039;slowing&#039;&#039;&#039; Reputation gained from [[Resolve]] by -50%.&lt;br /&gt;
|-&lt;br /&gt;
| {{Perk|DarkOrchid|File:ScrollsAndBooks 03.png}} [[Trade Logs]] || Epic Cornerstone || [[Trade]]rs will arrive +25% quicker.&lt;br /&gt;
|-&lt;br /&gt;
| {{Perk|DarkOrchid|File:SGI 111.png}} [[Training Grounds]] ||Epic Cornerstone || Gain +1 to [[Lizard]] [[Resolve]] for every 70 [[Training Gear]] produced.&lt;br /&gt;
|-&lt;br /&gt;
| {{Perk|Chocolate|File:Perk-Urban Planning.png}} [[Urban Planning]] || Legendary Cornerstone || For every 10 completed [[Trade Routes]], all [[Housing|Houses]] will have room for one more [[Villager]], but construction is 25% &#039;&#039;&#039;slower.&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| {{Perk|DarkOrchid|File:BagsAndBoxes 107.png}} [[Value Added Tax]] || Epic Cornerstone || Gain 2 [[Amber]] for every 6 [[Pack of Trade Goods]] produced.&lt;br /&gt;
|-&lt;br /&gt;
| {{Perk|DarkOrchid|File:Vegetables.png}} [[Vegetable Delivery Line]] || Epic Perk || 3 [[Vegetables]] per minute.&lt;br /&gt;
|-&lt;br /&gt;
| {{Perk|DodgerBlue|File:Icon Viceroy&#039;s Survival Guide.png}} [[Viceroy&#039;s Survival Guide]] || Rare Perk || Increases [[Global Food Production Speed]] by 20%.&lt;br /&gt;
|-&lt;br /&gt;
| {{Perk|DarkOrchid|File:Blackberry 01 b.png}} [[Vineyard Town]] || Epic Cornerstone || Gain +1 to [[Beaver]] [[Resolve]] for every 70 [[Wine]] produced.&lt;br /&gt;
|-&lt;br /&gt;
| {{Perk|DodgerBlue|File:Perk-Ways of the Forest.png}} [[Ways of the Forest]] || Rare Perk || Lowers [[Hostility]] by 50 points.&lt;br /&gt;
|-&lt;br /&gt;
| {{Perk|White|File:Perk-Wealth.png}} &amp;lt;span id=&amp;quot;Wealth&amp;quot;&amp;gt;[[Wealth]]&amp;lt;/span&amp;gt;  || Resolve Modifier || +1 to [[Global Resolve.]] This Perk is obtained from some [[Buildings]] that provide [[Services]] and stacks.&lt;br /&gt;
|-&lt;br /&gt;
| {{Perk|DarkOrchid|File:SGI 100.png}} [[Well-Rested Workers]] || Epic Cornerstone || [[Villagers]] with the [[Leisure]] need fulfilled have a +10% chance of doubling their yields.&lt;br /&gt;
|-&lt;br /&gt;
| {{Perk|Chocolate|File:Perk-Without Restrictions.png}} [[Without Restrictions]] || Legendary Cornerstone || [[Villagers]] have a +10% chance of receiving bonus yields from production, but [[Consumption Control]] is disabled.&lt;br /&gt;
|-&lt;br /&gt;
| {{Perk|Legendary|File:Yellow 29.png}} [[Woodcutter&#039;s Prayer]] || Legendary Cornerstone &amp;lt;br /&amp;gt; [[File:Ethernal Icon.png|32px|link=Ethereal]] [[Ethereal]] || +1 to [[Wood]] production. &#039;&#039;&#039;Lose all&#039;&#039;&#039; stored [[Fuel]] upon picking this Cornerstone.&lt;br /&gt;
|-&lt;br /&gt;
| {{Perk|DarkOrchid|File:Perk-Woodpecker Technique.png}} [[Woodpecker Technique]] || Epic Cornerstone || Gain 1 [[Insect]] every time [[Woodcutters]] cut down 2 [[Trees]].&lt;br /&gt;
|-&lt;br /&gt;
| {{Perk|Chocolate|File:ScrollsAndBooks 51.png}} [[Work Safety Guide]] || Legendary Cornerstone || Every 5 [[Villagers]] with the need for [[Education]] fulfilled will increase global production speed by 25%.&lt;br /&gt;
|-&lt;br /&gt;
| {{Perk|LimeGreen|File:Perk-Working Hard and Smart.png}} [[Working Hard and Smart]] || Uncommon Perk || Each [[Villager]] has a 10% chance of producing double yields when under the effect of [[Education]].&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Edward</name></author>
	</entry>
	<entry>
		<id>https://wiki.hoodedhorse.com/Against_the_Storm/index.php?title=Perks&amp;diff=1247</id>
		<title>Perks</title>
		<link rel="alternate" type="text/html" href="https://wiki.hoodedhorse.com/Against_the_Storm/index.php?title=Perks&amp;diff=1247"/>
		<updated>2022-12-04T22:17:40Z</updated>

		<summary type="html">&lt;p&gt;Edward: corrected links&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Perks tray emphasized.png|thumb|Screenshot of a grown settlement&#039;s Perks. Notice the different border colors, including a Grain bonus of +1 in blue (third row) and +2 in purple (fifth row). The Village has x4 stacks of the +1 Grain and one stack of the +2 Grain bonus.]]&lt;br /&gt;
Perks cause a continuous effect on the settlement. They are obtained from [[Seasons]], [[The Forest]], [[Hearths]], [[Cornerstones]], [[Trade|Traders|]], [[Glade Events]], some [[Buildings]], [[Biomes]], and [[World Map]] effects. A list of the current Perks to your settlement is visible in the bottom-left corner of the game window, arranged in a grid. Holding the mouse over these icons will show in a tooltip the name of the Perk, a description, and any additional details like multipliers or progress.&lt;br /&gt;
&lt;br /&gt;
Perks with the same name can appear twice in the grid as separate Perks, because some Perks award different numeric values (for example, decreasing Hostility or increasing production of Fabric) depending on the rarity of the Perk. (See section on [[#Rarity|Rarity]], below.) They will have different numerical tokens on the icon and border colors, for example, &#039;&#039;&#039;+1&#039;&#039;&#039; with a green border and &#039;&#039;&#039;+2&#039;&#039;&#039; with a blue border. These tokens are on the bottom of the icon.&lt;br /&gt;
&lt;br /&gt;
You can obtain some Perks more than once, and their effects will multiply. For example, a Perk increasing Bricks by +2 that you have obtained twice will increase Bricks by +4. Look for a small &#039;&#039;&#039;x2&#039;&#039;&#039; token at the top of Perk icons in the corner of your screen.&lt;br /&gt;
&lt;br /&gt;
Some Perks award additional bonuses upon reaching thresholds. For example, Nets increases Meat production by +1 for every 25 Meat produced (or gathered or farmed). If, after obtaining the Perk, workers in your Trappers&#039; Camps have gathered a total of 100 Meat, they will be gathering with a +4 bonus. Look for a small &#039;&#039;&#039;x2&#039;&#039;&#039; token at the top of Perk icons in the corner of your screen. Holding the mouse over these icons will show you your current progress towards your next threshold.&lt;br /&gt;
&lt;br /&gt;
Except where explicitly noted by the description of the Perk, Perks are not retroactive and do not count retroactively. For example, [[Peasant Supplies]] (&amp;quot;Receive 3 Pack of Provisions for every new Villager&amp;quot;) does not award packs for villagers already in the settlement. In contrast, [[Extraction Tools]] &#039;&#039;does&#039;&#039; count all already solved Glade Events, and its description explicitly says this.&lt;br /&gt;
&lt;br /&gt;
== Rarity ==&lt;br /&gt;
&lt;br /&gt;
[[File:Mystery_boxes_example.png|thumb|Screenshot of mystery boxes for sale by a trader]]&lt;br /&gt;
Perks have different rarities, indicated by their border color. In some cases, two Perks with the same name but different rarities give different results. The higher the rarity, the better the bonus.&lt;br /&gt;
&lt;br /&gt;
The [[Trader]] [[Dullahan Warlander]] sells mystery boxes for [[Amber]] that contain at least one perk of the same rarity as the mystery boxes. Boxes with higher rarity Perks are more expensive.&lt;br /&gt;
&lt;br /&gt;
Here are examples of the four rarity levels of Cornerstone Perks, as purchased from the Trader.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;border-spacing:18px; text-align:center&amp;quot;&amp;quot;&lt;br /&gt;
|+ Examples&lt;br /&gt;
! Uncommon !! Rare !! Epic !! Legendary&lt;br /&gt;
|-&lt;br /&gt;
! green !! blue !! purple !! orange&lt;br /&gt;
|-&lt;br /&gt;
| {{Perk|LimeGreen|File:Coats.png}} || {{Perk|DodgerBlue|File:Mushrooms.png}} || {{Perk|DarkOrchid|File:8538 b.png}} || {{Perk|Chocolate|File:Perk-Contraband.png}}&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Perk-example-green.png|x72px|In-game]] || [[File:Perk-example-blue.png|x72px|In-game]] || [[File:Perk-example-purple.png|x72px|In-game]] || [[File:Perk-example-orange.png|x72px|In-game]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== List of Perks ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Perk !! Rarity !!class=&amp;quot;unsortable&amp;quot;| Effects&lt;br /&gt;
|-&lt;br /&gt;
| {{Perk|DarkOrchid|File:Pt b 07.png}} [[Advanced Fuel]] || Epic Cornerstone || All [[Fuel]] [[Recipe]]s are 25% faster.&lt;br /&gt;
|-&lt;br /&gt;
| {{Perk|DarkOrchid|File:Artifact 11 b.png}} [[Ancient Artifact]] || Epic Perk || +3 to [[Global Resolve]].&lt;br /&gt;
|-&lt;br /&gt;
| {{Perk|Chocolate|File:Perk-Ancient Pact.png}} [[Ancient Pact]] || Legendary Cornerstone || You can see the content of undiscovered [[Glades]], but discovering Dangerous or Forbidden Glades &#039;&#039;&#039;kills&#039;&#039;&#039; 1 [[Villager]].&lt;br /&gt;
|-&lt;br /&gt;
| {{Perk|DodgerBlue|File:Coats.png}} [[Ancient Sewing Technique]] || Rare Perk || +3 to [[Coats]] production. Gain additional Coats every yield (from gathering, farming, or production).&lt;br /&gt;
|-&lt;br /&gt;
| {{Perk|DarkOrchid|File:Pottery.png}} [[Archaeological Tools]] || Epic Perk || Gain 20 [[Pottery]] every time you discover a new [[Glade]].&lt;br /&gt;
|-&lt;br /&gt;
| {{Perk|Chocolate|File:Perk-Back to Nature.png}} [[Back to Nature]] || Legendary Cornerstone &amp;lt;br /&amp;gt; [[File:Ethernal Icon.png|32px|link=Ethereal]] [[Ethereal]] || Increases yields by 100% in all [[Buildings]] that use [[Fertile Soil]] ([[Farms]]). You will &#039;&#039;&#039;lose all stored food&#039;&#039;&#039; (cooked and raw) upon choosing this cornerstone.&lt;br /&gt;
|-&lt;br /&gt;
| {{Perk|Chocolate|File:Perk-Baptism of Fire.png}} [[Baptism of Fire]] || Legendary Cornerstone || Every 3 burnt [[Blightrot Cysts]] lowers [[Hostility]] by -10. While the [[Hearth]] is corrupted, you&#039;re &#039;&#039;&#039;unable&#039;&#039;&#039; to [[Sacrifice]] Resources.&lt;br /&gt;
|-&lt;br /&gt;
| {{Perk|White|File:Perk-Beacon.png}} [[Beacon]] || [[Firekeeper]] Bonus from [[File:Human_circle.png|32px]] [[Human]]s || [[Queen&#039;s Impatience]] grows 25% slower.&lt;br /&gt;
|-&lt;br /&gt;
| {{Perk|LimeGreen|File:ScrollsAndBooks 60.png}} [[Beneficial Agreement]] || Uncommon Perk || [[Trade]]rs will arrive +15% quicker.&lt;br /&gt;
|-&lt;br /&gt;
| {{Perk|DodgerBlue|File:Pigment.png}} [[Big Phials]] || Rare Perk || +2 to [[Pigment]] production. Gain additional Pigment every yield (from gathering, farming, or production).&lt;br /&gt;
|-&lt;br /&gt;
| {{Perk|DodgerBlue|File:Skewers.png}} [[Bigger Grill]] || Rare Perk || +2 to [[Skewers]] production. Gain additional Skewers every yield (from gathering, farming, or production).&lt;br /&gt;
|-&lt;br /&gt;
| {{Perk|DarkOrchid|File:TradingIcons 129 b.png}} [[Biscuit Diet]] || Epic Cornerstone || [[Farmers]] have a +75% chance of producing double yields when under the effect of [[Biscuits]].&lt;br /&gt;
|-&lt;br /&gt;
| {{Perk|Chocolate|File:Perk-Blight Extractor.png}} [[Blight Extractor]] || Legendary Cornerstone || Every completely infected [[Building]] (100% [[Blightrot]]) generated 3 [[Amber]] per minute, but also &#039;&#039;&#039;adds&#039;&#039;&#039; +15 [[Hostility]].&lt;br /&gt;
|-&lt;br /&gt;
| {{Perk|DarkOrchid|File:Addons 46 b.png}} [[Blood Price Contract]] || Epic Cornerstone || Gain 10 [[Amber]] every time a [[Villager]] [[Dying|Dies]] or [[Leaving|Leaves]].&lt;br /&gt;
|-&lt;br /&gt;
| {{Perk|DarkOrchid|File:En craft 58.png}} [[Bread Peels]] || Epic Cornerstone || [[Bakery]] production is 50% quicker.&lt;br /&gt;
|-&lt;br /&gt;
| {{Perk|DarkOrchid|File:BagsAndBoxes 66.png}} [[Builder&#039;s Pack]] || Epic Perk || Any [[Builder]] can [[Carrying Capacity|Carry]] 5 additional items.&lt;br /&gt;
|-&lt;br /&gt;
| {{Perk|DarkOrchid|File:Orb 11 b.png}} [[Burnt to a Crisp]] || Epic Cornerstone || Gain 20 [[Coal]] for every 3 burned [[Blightrot Cysts]].&lt;br /&gt;
|-&lt;br /&gt;
| {{Perk|Chocolate|File:SGI 57.png}} [[Calming the Forest]] || Legendary Cornerstone || Every 2 newly completed Dangerous and Forbidden [[Glade Events]] lowers [[Hostility]] by -50.&lt;br /&gt;
|-&lt;br /&gt;
| {{Perk|DarkOrchid|File:NecromancerIcons 81 b.png}} [[Cannibalism]] || Epic Cornerstone || Gain 30 [[Meat]] every time a [[Villager]] [[Dying|Dies]] or [[Leaving|Leaves]].&lt;br /&gt;
|-&lt;br /&gt;
| {{Perk|Chocolate|File:Perk-Cheap Construction.png}} [[Cheap Construction]] || Legendary Cornerstone || All [[Buildings]] cost 40% less ([[Resources#Building Materials|Building Materials]]), but every discovered [[Resource Node]] has -5 &#039;&#039;&#039;fewer&#039;&#039;&#039; charges.&lt;br /&gt;
|-&lt;br /&gt;
| {{Perk|DarkOrchid|File:Clay.png}} [[Clay Delivery Line]] || Epic Cornerstone || 3 [[Clay]] per minute.&lt;br /&gt;
|-&lt;br /&gt;
| {{Perk|Chocolate|File:Perk-Contraband.png}} [[Contraband]] || Legendary offer from [[Trade]]rs || You can choose one [[Blueprint]] from all unlocked Blueprints.&lt;br /&gt;
|-&lt;br /&gt;
| {{Perk|DarkOrchid|File:SGI 103.png}} [[Cosmetic Specialization]] || Epic Cornerstone || Gain +1 to [[Harpy]] [[Resolve]] for every 70 [[Cosmetics]] produced.&lt;br /&gt;
|-&lt;br /&gt;
| {{Perk|DarkOrchid|File:SGI 145.png}} [[Crowded Caravan]] || Epic Cornerstone || Each newcomer group has 2 additional [[Villagers]].&lt;br /&gt;
|-&lt;br /&gt;
| {{Perk|Chocolate|File:Perk-Crowded Houses.png}} [[Crowded Houses]] || Legendary Cornerstone || All [[Houses]] have room for 1 more [[Villager]].&lt;br /&gt;
|-&lt;br /&gt;
| {{Perk|Chocolate|File:Perk-Deserted Caravans.png}} [[Deserted Caravans]] || Legendary Cornerstone || Global production is 50% faster, but [[Trade|Trading]] is &#039;&#039;&#039;unavailable.&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| {{Perk|DodgerBlue|File:Perk-Drizzle Totem.png}} [[Drizzle Totem]] || Rare offer from [[Trade]]rs || +25% to [[Drizzle]] duration.&lt;br /&gt;
|-&lt;br /&gt;
| {{Perk|LimeGreen|File:Icon Drying Boards.png}} [[Drying Boards]] || Uncommon Perk || Time spent [[Resting]] is reduced by -20% when under the effect of [[Clothing]].&lt;br /&gt;
|-&lt;br /&gt;
| {{Perk|DodgerBlue|File:Perk-Dual Brewing Tools.png}} [[Dual Brewing Tools]] || Rare Perk || Get 3 [[Wine]] for every 15 [[Ale]] produced.&lt;br /&gt;
|-&lt;br /&gt;
| {{Perk|DarkOrchid|File:Winch b.png}} [[Dye Extractor]] || Epic Cornerstone || Gain 5 [[Pigment]] for every 10 [[Insects]] produced.&lt;br /&gt;
|-&lt;br /&gt;
| {{Perk|DarkOrchid|File:Perk-Enhanced Blueprints.png}} [[Enhanced Blueprints]] || Epic Perk || [[Builders]] construct [[Buildings]] 50% faster.&lt;br /&gt;
|-&lt;br /&gt;
| {{Perk|DodgerBlue|File:Perk-Experienced Scout.png}} [[Experienced Scout]] || Rare Perk || [[Scouts]] can open chests 40% faster.&lt;br /&gt;
|-&lt;br /&gt;
| {{Perk|DarkOrchid|File:SGI 85.png}} [[Exploration Contract]] || Epic Cornerstone || Gain 20 [[Reed]] and 20 [[Clay]] for each discovered [[Glade]].&lt;br /&gt;
|-&lt;br /&gt;
| {{Perk|Chocolate|File:Perk-Exploration Expedition.png}} [[Exploration Expedition]] || Legendary Cornerstone || Get a constant -5 &#039;&#039;&#039;penalty&#039;&#039;&#039; to [[Resolve|Global Resolve]], but +15 to Global Resolve for 5 minutes every time a new [[Glade]] is discovered.&lt;br /&gt;
|-&lt;br /&gt;
| {{Perk|Chocolate|File:Letters b 01.png}} [[Exploration Training]] || Legendary Cornerstone || For every 5 [[Villagers]] with the need for [[Brawling]] fulfilled, the chance of bringing back twice as many goods from [[Glade Events]] increases by +20%.&lt;br /&gt;
|-&lt;br /&gt;
| {{Perk|DarkOrchid|File:BagsAndBoxes 26.png}} [[Export Specialization]] || Epic Cornerstone || Gain +1 to production yields for all [[Packs of Goods]].&lt;br /&gt;
|-&lt;br /&gt;
| {{Perk|Chocolate|File:BlueLootBox 55 b.png}} [[Extraction Tools]] || Legendary Cornerstone || Gain 6 [[Artifacts]] ([[Citadel Resource]]) for every 2 completed Dangerous and Forbidden [[Glade Events]].&lt;br /&gt;
|-&lt;br /&gt;
| {{Perk|Chocolate|File:BagsAndBoxes 58.png}} [[Family Gratitude]] || Legendary Cornerstone || Get 40 [[Waterskins]] for every full [[Reputation|Reputation Point]] obtained through high [[Resolve]].&lt;br /&gt;
|-&lt;br /&gt;
| {{Perk|LimeGreen|File:Perk-Farmer&#039;s Pack.png}} [[Farmer&#039;s Pack]] || Uncommon Perk || Any [[Farmer]] can [[Carrying Capacity|Carry]] 5 additional items.&lt;br /&gt;
|-&lt;br /&gt;
| {{Perk|DarkOrchid|File:PlantFiber.png}} [[Fiber Delivery Line]] || Epic Cornerstone || 3 [[Plant Fiber]] per minute.&lt;br /&gt;
|-&lt;br /&gt;
| {{Perk|DarkOrchid|File:NecromancerIcons 42 b.png}} [[Firekeeper&#039;s Armor]] || Epic Cornerstone || Every burned [[Blightrot Cyst]] removes an additional 50 [[Corruption]].&lt;br /&gt;
|-&lt;br /&gt;
| {{Perk|Chocolate|File:Perk-Firekeeper&#039;s Prayer.png}} [[Firekeeper&#039;s Prayer]] || Legendary Cornerstone || [[Glade Event]] work speed increased by 30%. [[Resources]] you [[Sacrifice]] in the [[Ancient Hearth]] burn 25% &#039;&#039;&#039;quicker.&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| {{Perk|Chocolate|File:Perk-Flame Amulets.png}} [[Flame Amulets]] || Epic Cornerstone || [[Hostility]] from woodcutters is decreased by 12.&lt;br /&gt;
|-&lt;br /&gt;
| {{Perk|Chocolate|File:Perk-Frequent Caravans.png}} [[Frequent Caravans]] || Legendary Cornerstone || Boosts [[Resolve|Global Resolve]] by 3 for 60 seconds every time you finish a [[Trade Route]] (duration stacks).&lt;br /&gt;
|-&lt;br /&gt;
| {{Perk|DarkOrchid|File:SGI 25.png}} [[Friendly Relations]] || Epic Cornerstone || Boosts Global [[Resolve]] by 1 for every 3 levels of standing with other settlements in [[Trade Routes]]. (The bonus is added retroactively.)&lt;br /&gt;
|-&lt;br /&gt;
| {{Perk|LimeGreen|File:Perk-Full Stock.png}} [[Full Stock]] || Uncommon Perk || [[Trade Routes]] are faster by 10% for every 10 [[Pack of Provisions]] in your settlement&#039;s [[Warehouse]]s.&lt;br /&gt;
|-&lt;br /&gt;
| {{Perk|DarkOrchid|File:Book 03 b.png}} [[Fungal Guide]] || Epic Cornerstone || [[Mushrooms]] production increases by +1 every 25 times it&#039;s produced.&lt;br /&gt;
|-&lt;br /&gt;
| {{Perk|LimeGreen|File:Perk-Furniture.png}} [[Furniture]] || Uncommon Perk || Adds an additional +1 to [[Resolve]] for [[Villagers]] [[Housing|with a home]]. (This effect is applied to Villagers during their [[Resting|breaks]].&lt;br /&gt;
|-&lt;br /&gt;
| {{Perk|DodgerBlue|File:Icon GatheringTools.png}} [[Gathering Tools]] || Rare Perk || Gain 6 [[Pack of Provisions]] every time you discover a new [[Glade]].&lt;br /&gt;
|-&lt;br /&gt;
| {{Perk|DarkOrchid|File:Perk-Generous Gifts.png}} [[Generous Gifts]] || Epic Cornerstone || [[Newcomers]] bring 40% more goods with them for every [[Hub]] level gained.&lt;br /&gt;
|-&lt;br /&gt;
| {{Perk|LimeGreen|File:Perk-Gentle Dawn.png}} [[Gentle Dawn]] || [[Forest Mystery]] from [[File:Drizzle.png|32px]] [[Drizzle]] || Gain 3 to Global [[Resolve]] for 3 minutes every time you discover a new [[Glade]] (duration stacks).&lt;br /&gt;
|-&lt;br /&gt;
| {{Perk|DodgerBlue|File:Vegetables.png}} [[Giant Vegetables]] || Rare Cornerstone || +1 to [[Vegetables]] production. Gain additional Vegetables every yield (from gathering, farming, or production).&lt;br /&gt;
|-&lt;br /&gt;
| {{Perk|DarkOrchid|File:Vegetables.png}} [[Giant Vegetables]] || Epic Perk || +2 to [[Vegetables]] production. Gain additional Vegetables every yield (from gathering, farming, or production).&lt;br /&gt;
|-&lt;br /&gt;
| {{Perk|Chocolate|File:Perk-Gift of the Woodlands.png}} [[Gift of the Woodlands]] || [[Biome Effect]] from [[File:Icon Biome Royal Woodlands.png|32px]] [[Royal Woodlands]] || [[Trees]] give more [[Wood]].&lt;br /&gt;
|-&lt;br /&gt;
| {{Perk|DarkOrchid|File:NecromancerIcons 18 b.png}} [[Golden Marrow]] || Epic Cornerstone || Gain 2 [[Amber]] for every 20 [[Sea Marrow]] produced.&lt;br /&gt;
|-&lt;br /&gt;
| {{Perk|DarkOrchid|File:Grains.png}} [[Grain Bags]] || Epic Cornerstone || [[Grain]] production increases by +1 every 25 times it&#039;s produced.&lt;br /&gt;
|-&lt;br /&gt;
| {{Perk|DarkOrchid|File:Grain.png}} [[Grain Delivery Line]] || Epic Cornerstone || 3 [[Grain]] per minute.&lt;br /&gt;
|-&lt;br /&gt;
| {{Perk|Chocolate|File:Perk-Guild Catalogue.png}} [[Guild Catalogue]] || Epic Cornerstone || [[Trade]]rs will have 1 more [[Cornerstone]] for sale.&lt;br /&gt;
|-&lt;br /&gt;
| {{Perk|DarkOrchid|File:Runestone b 06.png}} [[Hidden Reward]] || Epic Cornerstone || Gain 1 [[Ancient Tablet]] for every 2 [[Glade Event]]s. (The bonus is added retroactively.)&lt;br /&gt;
|-&lt;br /&gt;
| {{Perk|Chocolate|File:Perk-Hunter-Gatherers.png}} [[Hunter–Gatherers]] || Legendary Cornerstone || All [[Camps|Camp]] production is increased by 50%, but all [[Buildings]] that use [[Fertile Soil]] have their yields &#039;&#039;&#039;decreased&#039;&#039;&#039; by 50%. Bonus does not affect the [[Woodcutters&#039; Camp]].&lt;br /&gt;
|-&lt;br /&gt;
| {{Perk|Chocolate|File:Perk-Improvised Tools.png}} [[Improvised Tools]] || Legendary Cornerstone || Discovering a [[Glade]] grants 5 [[Simple Tools]], at a cost of -5 to [[Woodcutter]]s&#039; [[Resolve]].&lt;br /&gt;
|-&lt;br /&gt;
| {{Perk|DarkOrchid|File:Reeds.png}} [[Leather Gloves]] || Epic Cornerstone || +2 to [[Reed]] production. Gain additional [[Reed]] every yield (from gathering, farming, or production).&lt;br /&gt;
|-&lt;br /&gt;
| {{Perk|DarkOrchid|File:Perk-Leftover Crops.png}} [[Leftover Crops]] || Epic Cornerstone || Gain 1 [[Pack of Provisions]] for every 10 [[Herbs]] produced.&lt;br /&gt;
|-&lt;br /&gt;
| {{Perk|DarkOrchid|File:Feather.png}} [[Light as a Feather]] || [[Firekeeper]] Bonus from [[File:Harpy circle.png|32px]] [[Harpy|Harpies]] || Global [[Carrying Capacity]] is increased by 5. This Perk is gained by assigning a [[Harpy]] to the [[Ancient Hearth]].&lt;br /&gt;
|-&lt;br /&gt;
| {{Perk|DarkOrchid|File:Beer.png}} [[Local Taxes]] || Epic Cornerstone || Gain 20 [[Amber]] for every 100 [[Ale]] produced.&lt;br /&gt;
|-&lt;br /&gt;
| {{Perk|DarkOrchid|File:Green 03.png}} [[Lost in the Wilds]] || Epic Cornerstone || Gain one [[Villager]] every time you discover a new [[Glade]].&lt;br /&gt;
|-&lt;br /&gt;
| {{Perk|Chocolate|File:Perk-Lost Supplies.png}} [[Lost Supplies]] || Legendary Cornerstone || Gain 40 [[Meat]] and 40 [[Grain]] for each completed Dangerous or Forbidden [[Glade Event]].&lt;br /&gt;
|-&lt;br /&gt;
| {{Perk|DarkOrchid|File:Perk-Meat Specialization.png}} [[Meat Specialization]] || Epic Cornerstone || [[Meat]] production increases by +1 every 25 times it&#039;s produced.&lt;br /&gt;
|-&lt;br /&gt;
| {{Perk|DarkOrchid|File:En craft 62.png}} [[Metallurgic Proficiency]] || Epic Cornerstone || All [[Recipes]] that use metal or ore will be produced +33% quicker.&lt;br /&gt;
|-&lt;br /&gt;
| {{Perk|Chocolate|File:Perk-Mist Piercers.png}} [[Mist Piercers]] || Legendary Cornerstone || The content of [[Glades]] will be revealed, but each discovered Glade increases the [[Queen&#039;s Impatience]] by 0.5.&lt;br /&gt;
|-&lt;br /&gt;
| {{Perk|DodgerBlue|File:Grain.png}} [[Mold Supply]] || Rare Perk || +1 to [[Grain]] production. Gain additional Grain every yield (from gathering, farming, or production).&lt;br /&gt;
|-&lt;br /&gt;
| {{Perk|DarkOrchid|File:Grain.png}} [[Mold Supply]] || Epic Perk || +2 to [[Grain]] production. Gain additional Grain every yield (from gathering, farming, or production).&lt;br /&gt;
|-&lt;br /&gt;
| {{Perk|DarkOrchid|File:Perk-Moldy Grain Seeds.png}} [[Moldy Grain Seeds]] || Epic Cornerstone || Gain 3 [[Mushrooms]] for every 10 [[Grain]] produced.&lt;br /&gt;
|-&lt;br /&gt;
| {{Perk|Chocolate|File:Artifact 06 b.png}} [[Mushroom Seedlings]] || Legendary Cornerstone || All [[Farms]] can plant [[Mushrooms]] (★★) on [[Farm Field]]s during [[Drizzle]] Season.&lt;br /&gt;
|-&lt;br /&gt;
| {{Perk|LimeGreen|File:Icon Small Mystery Box.png}} [[Mystery Box|Small Mystery Box]] || Mystery Box || A mysterious box full of surprises. Contains a small number of goods (for example, three stacks of 20 [[Resources#Raw Food|Raw Food]]), and one uncommon (green) Perk.&lt;br /&gt;
|-&lt;br /&gt;
| {{Perk|DodgerBlue|File:Icon Medium Mystery Box.png}} [[Mystery Box|Medium Mystery Box]] || Mystery Box || A mysterious box full of surprises. Contains a medium number of goods (for example, stacks of 30 raw goods or [[Resources#Building Materials|Building Materials]]), and one or two rare (blue) Perks.&lt;br /&gt;
|-&lt;br /&gt;
| {{Perk|DarkOrchid|File:Icon Big Mystery Box.png}} [[Mystery Box|Big Mystery Box]] || Mystery Box || A mysterious box full of surprises. Contains a large number of goods (for example, three or four stacks of 40 [[Resources#Complex Food|Complex Food]] or [[Resources#Consumable Items|Consumable Items]]), and two epic (purple) Perks.&lt;br /&gt;
|-&lt;br /&gt;
| {{Perk|LimeGreen|File:Perk-Obsidian Shovels.png}} [[Obsidian Shovels]] || Uncommon Perk || [[Farming|Planting crops]] is 25% faster.&lt;br /&gt;
|-&lt;br /&gt;
| {{Perk|DodgerBlue|File:Perk-Orderly Storage.png}} [[Orderly Storage]] || Rare Perk || All [[Buildings]] have their [[Storage Capacity]] increased by 10.&lt;br /&gt;
|-&lt;br /&gt;
| {{Perk|Chocolate|File:Perk-Over-Diligent Woodworkers.png}} [[Over-Diligent Woodworkers]] || Legendary Cornerstone || Gain 3 [[Barrels]] for every 10 [[Planks]] produced.&lt;br /&gt;
|-&lt;br /&gt;
| {{Perk|DarkOrchid|File:BagsAndBoxes 60.png}} [[Peasant Supplies]] || Epic Cornerstone || Receive 3 [[Pack of Provisions]] for every new [[Villager]].&lt;br /&gt;
|-&lt;br /&gt;
| {{Perk|DodgerBlue|File:BlueLootBox 17 b.png}} [[Pocket Knives]] || Rare Perk || Gain 4 [[Plant Fiber]] for every 12 [[Vegetables]] produced.&lt;br /&gt;
|-&lt;br /&gt;
| {{Perk|White|File:Perk-Pragmatic Frugality.png}} [[Pragmatic Frugality]] || [[Firekeeper]] Bonus from [[File:Beaver_circle.png|32px]] [[Beaver]]s || 20% slower [[Fuel]] consumption in [[Hearths]]. This Perk is gained by assigning a [[Beaver]] to the [[Ancient Hearth]].&lt;br /&gt;
|-&lt;br /&gt;
| {{Perk|DarkOrchid|File:Perk-Prayer Book.png}} [[Prayer Book]] || Epic Cornerstone || [[Scouts]] work 10% faster on [[Glade Events]] for every [[Firekeeper]] assigned to a [[Hearth]].&lt;br /&gt;
|-&lt;br /&gt;
| {{Perk|DarkOrchid|File:Perk-Prosperous Archaeology.png}} [[Prosperous Archaeology]] || Epic Cornerstone || Gain a stack of the [[#Wealth|Wealth Effect]] (+1 to [[Global Resolve]]) for every 2 [[Caches]] opened.&lt;br /&gt;
|-&lt;br /&gt;
| {{Perk|Chocolate|File:Perk-Prosperous Settlement.png}} [[Prosperous Settlement]] || Legendary Cornerstone || Gain a stack of the [[#Wealth|Wealth Effect]] (+1 to [[Global Resolve]]) each time you [[Trade|sell goods]] worth 40 [[Amber]].&lt;br /&gt;
|-&lt;br /&gt;
| {{Perk|Chocolate|File:SGI 118.png}} [[Protected Trade]] || Legendary Cornerstone || [[Hostility]] is reduced by -15 points every time you sell ([[Trade]]) goods worth 25 [[Amber]].&lt;br /&gt;
|-&lt;br /&gt;
| {{Perk|DarkOrchid|File:Brewery icon.png}} [[Rain Pumps]] || Epic Cornerstone || [[Brewery]] production is 50% quicker.&lt;br /&gt;
|-&lt;br /&gt;
| {{Perk|Chocolate|File:Perk-Rebellious Spirit.png}} [[Rebellious Spirit]] || Legendary Cornerstone || Gain +1 [[Resolve|Global Resolve]] for every 2 [[Queen&#039;s Impatience|Impatience Points]].&lt;br /&gt;
|-&lt;br /&gt;
| {{Perk|LimeGreen|File:Axe b 01.png}} [[Reinforced Axes]] || Uncommon Perk || [[Woodcutters&#039; Camp]] production is 15% quicker.&lt;br /&gt;
|-&lt;br /&gt;
| {{Perk|DarkOrchid|File:Axe b 01.png}} [[Reinforced Axes]] || Epic Cornerstone || [[Woodcutters&#039; Camp]] production is 40% quicker.&lt;br /&gt;
|-&lt;br /&gt;
| {{Perk|LimeGreen|File:Bricks.png}} [[Reinforced Brick Mold]] || Uncommon Perk || +1 to [[Bricks]] production. Gain additional Bricks every yield (from gathering, farming, or production).&lt;br /&gt;
|-&lt;br /&gt;
| {{Perk|LimeGreen|File:Fabric.png}} [[Reinforced Needles]] || Uncommon Perk || +1 to [[Fabric]] production. Gain additional Fabric every yield (from gathering, farming, or production).&lt;br /&gt;
|-&lt;br /&gt;
| {{Perk|DarkOrchid|File:SmallFarm icon.png}} [[Reinforced Tools]] || Epic Cornerstone || +50% to amount of goods produced in the [[Small Farm]].&lt;br /&gt;
|-&lt;br /&gt;
| {{Perk|DarkOrchid|File:SGI 106.png}} [[Religious Settlement]] || Epic Cornerstone || Gain +1 to [[Human]] [[Resolve]] for every 70 [[Incense]] produced.&lt;br /&gt;
|-&lt;br /&gt;
| {{Perk|LimeGreen|File:Perk-Repurposed Clay.png}} [[Repurposed Clay]] || Uncommon Perk || Gain 2 [[Bricks]] for every 10 [[Pottery]] produced.&lt;br /&gt;
|-&lt;br /&gt;
| {{Perk|LimeGreen|File:RichGlades.png}} [[Rich Glades]] || Uncommon Cornerstone || Newly discovered [[Resource Node]]s have 10 more Charges.&lt;br /&gt;
|-&lt;br /&gt;
| {{Perk|DarkOrchid|File:Roots.png}} [[Root Delivery Line]] || Epic Cornerstone || 3 [[Roots]] per minute.&lt;br /&gt;
|-&lt;br /&gt;
| {{Perk|Chocolate|File:Perk-Rooty Ground.png}} [[Rooty Ground]] || Legendary Cornerstone || [[Wood]] production is increased by +1, but harvesting and planting are 25% &#039;&#039;&#039;slower.&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| {{Perk|White|File:Perk-Sacred Pyre.png}} [[Sacred Pyre]] || [[Firekeeper]] Bonus from [[File:Lizard_circle.png|32px]] [[Lizard]]s || +1 to Global [[Resolve]]. This Perk is gained by assigning a [[Lizard]] to the [[Ancient Hearth]].&lt;br /&gt;
|-&lt;br /&gt;
| {{Perk|DarkOrchid|File:Perk-Safe Haven.png}} [[Safe Haven]] || Epic Cornerstone || -40 to [[Hostility]] for every [[Hub]] upgraded to level Neighborhood (or higher).&lt;br /&gt;
|-&lt;br /&gt;
| {{Perk|DarkOrchid|File:Book 08 b.png}} [[Sahilda&#039;s Secret Cookbook]] || Epic Cornerstone || Gain 10 [[Jerky]] for every 10 [[Pie]] produced.&lt;br /&gt;
|-&lt;br /&gt;
| {{Perk|DodgerBlue|File:Tongs.png}} [[Salvaging Tools]] || Rare Perk || Gain 10 [[Copper Ore]] and 30 [[Wood]] for every opened [[Cache]].&lt;br /&gt;
|-&lt;br /&gt;
| {{Perk|DarkOrchid|File:Perk-Scientific Agreement.png}} [[Scientific Agreement]] || Epic Perk || You can choose one [[Blueprint]] from all unlocked Blueprints every time 10 [[Villagers]] [[Dying|Die]].&lt;br /&gt;
|-&lt;br /&gt;
| {{Perk|DodgerBlue|File:ScrollsAndBooks 98.png}} [[Secret Techniques of the Firekeeper]] || Rare Perk || [[Fuel]] burns 25% longer in [[Hearths]].&lt;br /&gt;
|-&lt;br /&gt;
| {{Perk|DarkOrchid|File:Herbs.png}} [[Sharp Sickles]] || Epic Cornerstone || +2 to [[Herbs]] production. Gain additional Herbs every yield (from gathering, farming, or production).&lt;br /&gt;
|-&lt;br /&gt;
| {{Perk|DarkOrchid|File:SpellBookPage09 97.png}} [[Silent Looting]] || Epic Cornerstone || Every opened [[Cache]] lowers [[Hostility]] by -15 points.&lt;br /&gt;
|-&lt;br /&gt;
| {{Perk|LimeGreen|File:Ni b 05.png}} [[Shovels]] || Uncommon Perk || [[Villagers]] [[Movement Speed|move]] 10% faster on [[Roads]].&lt;br /&gt;
|-&lt;br /&gt;
| {{Perk|Chocolate|File:Barbarian icons 79 b.png}} [[Smuggler&#039;s Visit]] || Legendary offer from [[Trade]]rs || You can choose one [[Blueprint]] from all unlocked Blueprints.&lt;br /&gt;
|-&lt;br /&gt;
| {{Perk|DodgerBlue|File:Perk-Spiced Ale.png}} [[Spiced Ale]] || Rare Perk || Each [[Villager]] gets an additional +1 to [[Resolve]] when under the effect of [[Leisure]].&lt;br /&gt;
|-&lt;br /&gt;
| {{Perk|DarkOrchid|File:TradingIcons 02.png}} [[Spices]] || Epic Cornerstone || [[Herbs]] and [[Roots]] production is increased by +1 for every 75 [[Biscuits]] produced.&lt;br /&gt;
|-&lt;br /&gt;
| {{Perk|DodgerBlue|File:Stone.png}} [[Steel Pickaxes]] || Rare Cornerstone || +1 to [[Stone]] production. Gain additional Stone every yield (from gathering, farming, or production).&lt;br /&gt;
|-&lt;br /&gt;
| {{Perk|DodgerBlue|File:Clay.png}} [[Steel Shovels]] || Rare Perk || +1 to [[Clay]] production. Gain additional Clay every yield (from gathering, farming, or production).&lt;br /&gt;
|-&lt;br /&gt;
| {{Perk|DarkOrchid|File:CopperOre.png}} [[Steel Shovels]] || Epic Perk || +1 to [[Copper Ore]] production. Gain additional Copper Ore every yield (from gathering, farming, or production).&lt;br /&gt;
|-&lt;br /&gt;
| {{Perk|DarkOrchid|File:Perk-Stormwalker Training.png}} [[Stormwalker Training]] || Epic Cornerstone || All [[Trade Routes]] are faster by 40%.&lt;br /&gt;
|-&lt;br /&gt;
| {{Perk|DarkOrchid|File:PrehistoricIcon 129 b.png}} [[Surprise Child]] || Epic Cornerstone || Gain 1 [[Lizard]] [[Villager]] for every 25 [[Eggs]] produced.&lt;br /&gt;
|-&lt;br /&gt;
| {{Perk|DarkOrchid|File:Leather.png}} [[Tanning Racks]] || Epic Cornerstone || +2 to [[Leather]] production. Gain additional [[Leather]] every yield (from gathering, farming, or production).&lt;br /&gt;
|-&lt;br /&gt;
| {{Perk|DarkOrchid|File:Insects.png}} [[Termite Nest]] || Epic Perk || 3 [[Insects]] per minute.&lt;br /&gt;
|-&lt;br /&gt;
| {{Perk|DodgerBlue|File:ScrollsAndBooks 23.png}} [[Trade Contract]] || Rare offer from [[Trade]]rs || [[Trade]]rs will arrive +25% quicker.&lt;br /&gt;
|-&lt;br /&gt;
| {{Perk|Chocolate|File:Perk-Trade Hub.png}} [[Trade Hub]] || Legendary Cornerstone || Gain 1 [[Reputation|Reputation Point]] every time you [[Trade|sell goods]] worth 60 [[Amber]], while &#039;&#039;&#039;slowing&#039;&#039;&#039; Reputation gained from [[Resolve]] by -50%.&lt;br /&gt;
|-&lt;br /&gt;
| {{Perk|DarkOrchid|File:ScrollsAndBooks 03.png}} [[Trade Logs]] || Epic Cornerstone || [[Trade]]rs will arrive +25% quicker.&lt;br /&gt;
|-&lt;br /&gt;
| {{Perk|DarkOrchid|File:SGI 111.png}} [[Training Grounds]] ||Epic Cornerstone || Gain +1 to [[Lizard]] [[Resolve]] for every 70 [[Training Gear]] produced.&lt;br /&gt;
|-&lt;br /&gt;
| {{Perk|Chocolate|File:Perk-Urban Planning.png}} [[Urban Planning]] || Legendary Cornerstone || For every 10 completed [[Trade Routes]], all [[Housing|Houses]] will have room for one more [[Villager]], but construction is 25% &#039;&#039;&#039;slower.&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| {{Perk|DarkOrchid|File:BagsAndBoxes 107.png}} [[Value Added Tax]] || Epic Cornerstone || Gain 2 [[Amber]] for every 6 [[Pack of Trade Goods]] produced.&lt;br /&gt;
|-&lt;br /&gt;
| {{Perk|DarkOrchid|File:Vegetables.png}} [[Vegetable Delivery Line]] || Epic Perk || 3 [[Vegetables]] per minute.&lt;br /&gt;
|-&lt;br /&gt;
| {{Perk|DodgerBlue|File:Icon Viceroy&#039;s Survival Guide.png}} [[Viceroy&#039;s Survival Guide]] || Rare Perk || Increases [[Global Food Production Speed]] by 20%.&lt;br /&gt;
|-&lt;br /&gt;
| {{Perk|DarkOrchid|File:Blackberry 01 b.png}} [[Vineyard Town]] || Epic Cornerstone || Gain +1 to [[Beaver]] [[Resolve]] for every 70 [[Wine]] produced.&lt;br /&gt;
|-&lt;br /&gt;
| {{Perk|DodgerBlue|File:Perk-Ways of the Forest.png}} [[Ways of the Forest]] || Rare Perk || Lowers [[Hostility]] by 50 points.&lt;br /&gt;
|-&lt;br /&gt;
| {{Perk|White|File:Perk-Wealth.png}} &amp;lt;span id=&amp;quot;Wealth&amp;quot;&amp;gt;[[Wealth]]&amp;lt;/span&amp;gt;  || Resolve Modifier || +1 to [[Global Resolve.]] This Perk is obtained from some [[Buildings]] that provide [[Services]] and stacks.&lt;br /&gt;
|-&lt;br /&gt;
| {{Perk|DarkOrchid|File:SGI 100.png}} [[Well-Rested Workers]] || Epic Cornerstone || [[Villagers]] with the [[Leisure]] need fulfilled have a +10% chance of doubling their yields.&lt;br /&gt;
|-&lt;br /&gt;
| {{Perk|Chocolate|File:Perk-Without Restrictions.png}} [[Without Restrictions]] || Legendary Cornerstone || [[Villagers]] have a +10% chance of receiving bonus yields from production, but [[Consumption Control]] is disabled.&lt;br /&gt;
|-&lt;br /&gt;
| {{Perk|Legendary|File:Yellow 29.png}} [[Woodcutter&#039;s Prayer]] || Legendary Cornerstone &amp;lt;br /&amp;gt; [[File:Ethernal Icon.png|32px|link=Ethereal]] [[Ethereal]] || +1 to [[Wood]] production. &#039;&#039;&#039;Lose all&#039;&#039;&#039; stored [[Fuel]] upon picking this Cornerstone.&lt;br /&gt;
|-&lt;br /&gt;
| {{Perk|DarkOrchid|File:Perk-Woodpecker Technique.png}} [[Woodpecker Technique]] || Epic Cornerstone || Gain 1 [[Insect]] every time [[Woodcutters]] cut down 2 [[Trees]].&lt;br /&gt;
|-&lt;br /&gt;
| {{Perk|Chocolate|File:ScrollsAndBooks 51.png}} [[Work Safety Guide]] || Legendary Cornerstone || Every 5 [[Villagers]] with the need for [[Education]] fulfilled will increase global production speed by 25%.&lt;br /&gt;
|-&lt;br /&gt;
| {{Perk|LimeGreen|File:Perk-Working Hard and Smart.png}} [[Working Hard and Smart]] || Uncommon Perk || Each [[Villager]] has a 10% chance of producing double yields when under the effect of [[Education]].&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Edward</name></author>
	</entry>
	<entry>
		<id>https://wiki.hoodedhorse.com/Against_the_Storm/index.php?title=Perks&amp;diff=1246</id>
		<title>Perks</title>
		<link rel="alternate" type="text/html" href="https://wiki.hoodedhorse.com/Against_the_Storm/index.php?title=Perks&amp;diff=1246"/>
		<updated>2022-12-04T22:15:47Z</updated>

		<summary type="html">&lt;p&gt;Edward: /* List of Perks */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Perks tray emphasized.png|thumb|Screenshot of a grown settlement&#039;s Perks. Notice the different border colors, including a Grain bonus of +1 in blue (third row) and +2 in purple (fifth row). The Village has x4 stacks of the +1 Grain and one stack of the +2 Grain bonus.]]&lt;br /&gt;
Perks cause a continuous effect on the settlement. They are obtained from [[Seasons]], [[The Forest]], [[Hearths]], [[Cornerstones]], [[Trade]]rs, [[Glade Event]]s, some [[Buildings]], [[Biomes]], and [[World Map]] effects. A list of the current Perks to your settlement is visible in the bottom-left corner of the game window, arranged in a grid. Holding the mouse over these icons will show in a tooltip the name of the Perk, a description, and any additional details like multipliers or progress.&lt;br /&gt;
&lt;br /&gt;
Perks with the same name can appear twice in the grid as separate Perks, because some Perks award different numeric values (for example, decreasing Hostility or increasing production of Fabric) depending on the rarity of the Perk. (See section on [[#Rarity|Rarity]], below.) They will have different numerical tokens on the icon and border colors, for example, &#039;&#039;&#039;+1&#039;&#039;&#039; with a green border and &#039;&#039;&#039;+2&#039;&#039;&#039; with a blue border. These tokens are on the bottom of the icon.&lt;br /&gt;
&lt;br /&gt;
You can obtain some Perks more than once, and their effects will multiply. For example, a Perk increasing Bricks by +2 that you have obtained twice will increase Bricks by +4. Look for a small &#039;&#039;&#039;x2&#039;&#039;&#039; token at the top of Perk icons in the corner of your screen.&lt;br /&gt;
&lt;br /&gt;
Some Perks award additional bonuses upon reaching thresholds. For example, Nets increases Meat production by +1 for every 25 Meat produced (or gathered or farmed). If, after obtaining the Perk, workers in your Trappers&#039; Camps have gathered a total of 100 Meat, they will be gathering with a +4 bonus. Look for a small &#039;&#039;&#039;x2&#039;&#039;&#039; token at the top of Perk icons in the corner of your screen. Holding the mouse over these icons will show you your current progress towards your next threshold.&lt;br /&gt;
&lt;br /&gt;
Except where explicitly noted by the description of the Perk, Perks are not retroactive and do not count retroactively. For example, [[Peasant Supplies]] (&amp;quot;Receive 3 Pack of Provisions for every new Villager&amp;quot;) does not award packs for villagers already in the settlement. In contrast, [[Extraction Tools]] &#039;&#039;does&#039;&#039; count all already solved Glade Events, and its description explicitly says this.&lt;br /&gt;
&lt;br /&gt;
== Rarity ==&lt;br /&gt;
&lt;br /&gt;
[[File:Mystery_boxes_example.png|thumb|Screenshot of mystery boxes for sale by a trader]]&lt;br /&gt;
Perks have different rarities, indicated by their border color. In some cases, two Perks with the same name but different rarities give different results. The higher the rarity, the better the bonus.&lt;br /&gt;
&lt;br /&gt;
The [[Trader]] [[Dullahan Warlander]] sells mystery boxes for [[Amber]] that contain at least one perk of the same rarity as the mystery boxes. Boxes with higher rarity Perks are more expensive.&lt;br /&gt;
&lt;br /&gt;
Here are examples of the four rarity levels of Cornerstone Perks, as purchased from the Trader.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;border-spacing:18px; text-align:center&amp;quot;&amp;quot;&lt;br /&gt;
|+ Examples&lt;br /&gt;
! Uncommon !! Rare !! Epic !! Legendary&lt;br /&gt;
|-&lt;br /&gt;
! green !! blue !! purple !! orange&lt;br /&gt;
|-&lt;br /&gt;
| {{Perk|LimeGreen|File:Coats.png}} || {{Perk|DodgerBlue|File:Mushrooms.png}} || {{Perk|DarkOrchid|File:8538 b.png}} || {{Perk|Chocolate|File:Perk-Contraband.png}}&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Perk-example-green.png|x72px|In-game]] || [[File:Perk-example-blue.png|x72px|In-game]] || [[File:Perk-example-purple.png|x72px|In-game]] || [[File:Perk-example-orange.png|x72px|In-game]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== List of Perks ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Perk !! Rarity !!class=&amp;quot;unsortable&amp;quot;| Effects&lt;br /&gt;
|-&lt;br /&gt;
| {{Perk|DarkOrchid|File:Pt b 07.png}} [[Advanced Fuel]] || Epic Cornerstone || All [[Fuel]] [[Recipe]]s are 25% faster.&lt;br /&gt;
|-&lt;br /&gt;
| {{Perk|DarkOrchid|File:Artifact 11 b.png}} [[Ancient Artifact]] || Epic Perk || +3 to [[Global Resolve]].&lt;br /&gt;
|-&lt;br /&gt;
| {{Perk|Chocolate|File:Perk-Ancient Pact.png}} [[Ancient Pact]] || Legendary Cornerstone || You can see the content of undiscovered [[Glades]], but discovering Dangerous or Forbidden Glades &#039;&#039;&#039;kills&#039;&#039;&#039; 1 [[Villager]].&lt;br /&gt;
|-&lt;br /&gt;
| {{Perk|DodgerBlue|File:Coats.png}} [[Ancient Sewing Technique]] || Rare Perk || +3 to [[Coats]] production. Gain additional Coats every yield (from gathering, farming, or production).&lt;br /&gt;
|-&lt;br /&gt;
| {{Perk|DarkOrchid|File:Pottery.png}} [[Archaeological Tools]] || Epic Perk || Gain 20 [[Pottery]] every time you discover a new [[Glade]].&lt;br /&gt;
|-&lt;br /&gt;
| {{Perk|Chocolate|File:Perk-Back to Nature.png}} [[Back to Nature]] || Legendary Cornerstone &amp;lt;br /&amp;gt; [[File:Ethernal Icon.png|32px|link=Ethereal]] [[Ethereal]] || Increases yields by 100% in all [[Buildings]] that use [[Fertile Soil]] ([[Farms]]). You will &#039;&#039;&#039;lose all stored food&#039;&#039;&#039; (cooked and raw) upon choosing this cornerstone.&lt;br /&gt;
|-&lt;br /&gt;
| {{Perk|Chocolate|File:Perk-Baptism of Fire.png}} [[Baptism of Fire]] || Legendary Cornerstone || Every 3 burnt [[Blightrot Cysts]] lowers [[Hostility]] by -10. While the [[Hearth]] is corrupted, you&#039;re &#039;&#039;&#039;unable&#039;&#039;&#039; to [[Sacrifice]] Resources.&lt;br /&gt;
|-&lt;br /&gt;
| {{Perk|White|File:Perk-Beacon.png}} [[Beacon]] || [[Firekeeper]] Bonus from [[File:Human_circle.png|32px]] [[Human]]s || [[Queen&#039;s Impatience]] grows 25% slower.&lt;br /&gt;
|-&lt;br /&gt;
| {{Perk|LimeGreen|File:ScrollsAndBooks 60.png}} [[Beneficial Agreement]] || Uncommon Perk || [[Trade]]rs will arrive +15% quicker.&lt;br /&gt;
|-&lt;br /&gt;
| {{Perk|DodgerBlue|File:Pigment.png}} [[Big Phials]] || Rare Perk || +2 to [[Pigment]] production. Gain additional Pigment every yield (from gathering, farming, or production).&lt;br /&gt;
|-&lt;br /&gt;
| {{Perk|DodgerBlue|File:Skewers.png}} [[Bigger Grill]] || Rare Perk || +2 to [[Skewers]] production. Gain additional Skewers every yield (from gathering, farming, or production).&lt;br /&gt;
|-&lt;br /&gt;
| {{Perk|DarkOrchid|File:TradingIcons 129 b.png}} [[Biscuit Diet]] || Epic Cornerstone || [[Farmers]] have a +75% chance of producing double yields when under the effect of [[Biscuits]].&lt;br /&gt;
|-&lt;br /&gt;
| {{Perk|Chocolate|File:Perk-Blight Extractor.png}} [[Blight Extractor]] || Legendary Cornerstone || Every completely infected [[Building]] (100% [[Blightrot]]) generated 3 [[Amber]] per minute, but also &#039;&#039;&#039;adds&#039;&#039;&#039; +15 [[Hostility]].&lt;br /&gt;
|-&lt;br /&gt;
| {{Perk|DarkOrchid|File:Addons 46 b.png}} [[Blood Price Contract]] || Epic Cornerstone || Gain 10 [[Amber]] every time a [[Villager]] [[Dying|Dies]] or [[Leaving|Leaves]].&lt;br /&gt;
|-&lt;br /&gt;
| {{Perk|DarkOrchid|File:En craft 58.png}} [[Bread Peels]] || Epic Cornerstone || [[Bakery]] production is 50% quicker.&lt;br /&gt;
|-&lt;br /&gt;
| {{Perk|DarkOrchid|File:BagsAndBoxes 66.png}} [[Builder&#039;s Pack]] || Epic Perk || Any [[Builder]] can [[Carrying Capacity|Carry]] 5 additional items.&lt;br /&gt;
|-&lt;br /&gt;
| {{Perk|DarkOrchid|File:Orb 11 b.png}} [[Burnt to a Crisp]] || Epic Cornerstone || Gain 20 [[Coal]] for every 3 burned [[Blightrot Cysts]].&lt;br /&gt;
|-&lt;br /&gt;
| {{Perk|Chocolate|File:SGI 57.png}} [[Calming the Forest]] || Legendary Cornerstone || Every 2 newly completed Dangerous and Forbidden [[Glade Events]] lowers [[Hostility]] by -50.&lt;br /&gt;
|-&lt;br /&gt;
| {{Perk|DarkOrchid|File:NecromancerIcons 81 b.png}} [[Cannibalism]] || Epic Cornerstone || Gain 30 [[Meat]] every time a [[Villager]] [[Dying|Dies]] or [[Leaving|Leaves]].&lt;br /&gt;
|-&lt;br /&gt;
| {{Perk|Chocolate|File:Perk-Cheap Construction.png}} [[Cheap Construction]] || Legendary Cornerstone || All [[Buildings]] cost 40% less ([[Resources#Building Materials|Building Materials]]), but every discovered [[Resource Node]] has -5 &#039;&#039;&#039;fewer&#039;&#039;&#039; charges.&lt;br /&gt;
|-&lt;br /&gt;
| {{Perk|DarkOrchid|File:Clay.png}} [[Clay Delivery Line]] || Epic Cornerstone || 3 [[Clay]] per minute.&lt;br /&gt;
|-&lt;br /&gt;
| {{Perk|Chocolate|File:Perk-Contraband.png}} [[Contraband]] || Legendary offer from [[Trade]]rs || You can choose one [[Blueprint]] from all unlocked Blueprints.&lt;br /&gt;
|-&lt;br /&gt;
| {{Perk|DarkOrchid|File:SGI 103.png}} [[Cosmetic Specialization]] || Epic Cornerstone || Gain +1 to [[Harpy]] [[Resolve]] for every 70 [[Cosmetics]] produced.&lt;br /&gt;
|-&lt;br /&gt;
| {{Perk|DarkOrchid|File:SGI 145.png}} [[Crowded Caravan]] || Epic Cornerstone || Each newcomer group has 2 additional [[Villagers]].&lt;br /&gt;
|-&lt;br /&gt;
| {{Perk|Chocolate|File:Perk-Crowded Houses.png}} [[Crowded Houses]] || Legendary Cornerstone || All [[Houses]] have room for 1 more [[Villager]].&lt;br /&gt;
|-&lt;br /&gt;
| {{Perk|Chocolate|File:Perk-Deserted Caravans.png}} [[Deserted Caravans]] || Legendary Cornerstone || Global production is 50% faster, but [[Trade|Trading]] is &#039;&#039;&#039;unavailable.&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| {{Perk|DodgerBlue|File:Perk-Drizzle Totem.png}} [[Drizzle Totem]] || Rare offer from [[Trade]]rs || +25% to [[Drizzle]] duration.&lt;br /&gt;
|-&lt;br /&gt;
| {{Perk|LimeGreen|File:Icon Drying Boards.png}} [[Drying Boards]] || Uncommon Perk || Time spent [[Resting]] is reduced by -20% when under the effect of [[Clothing]].&lt;br /&gt;
|-&lt;br /&gt;
| {{Perk|DodgerBlue|File:Perk-Dual Brewing Tools.png}} [[Dual Brewing Tools]] || Rare Perk || Get 3 [[Wine]] for every 15 [[Ale]] produced.&lt;br /&gt;
|-&lt;br /&gt;
| {{Perk|DarkOrchid|File:Winch b.png}} [[Dye Extractor]] || Epic Cornerstone || Gain 5 [[Pigment]] for every 10 [[Insects]] produced.&lt;br /&gt;
|-&lt;br /&gt;
| {{Perk|DarkOrchid|File:Perk-Enhanced Blueprints.png}} [[Enhanced Blueprints]] || Epic Perk || [[Builders]] construct [[Buildings]] 50% faster.&lt;br /&gt;
|-&lt;br /&gt;
| {{Perk|DodgerBlue|File:Perk-Experienced Scout.png}} [[Experienced Scout]] || Rare Perk || [[Scouts]] can open chests 40% faster.&lt;br /&gt;
|-&lt;br /&gt;
| {{Perk|DarkOrchid|File:SGI 85.png}} [[Exploration Contract]] || Epic Cornerstone || Gain 20 [[Reed]] and 20 [[Clay]] for each discovered [[Glade]].&lt;br /&gt;
|-&lt;br /&gt;
| {{Perk|Chocolate|File:Perk-Exploration Expedition.png}} [[Exploration Expedition]] || Legendary Cornerstone || Get a constant -5 &#039;&#039;&#039;penalty&#039;&#039;&#039; to [[Resolve|Global Resolve]], but +15 to Global Resolve for 5 minutes every time a new [[Glade]] is discovered.&lt;br /&gt;
|-&lt;br /&gt;
| {{Perk|Chocolate|File:Letters b 01.png}} [[Exploration Training]] || Legendary Cornerstone || For every 5 [[Villagers]] with the need for [[Brawling]] fulfilled, the chance of bringing back twice as many goods from [[Glade Events]] increases by +20%.&lt;br /&gt;
|-&lt;br /&gt;
| {{Perk|DarkOrchid|File:BagsAndBoxes 26.png}} [[Export Specialization]] || Epic Cornerstone || Gain +1 to production yields for all [[Packs of Goods]].&lt;br /&gt;
|-&lt;br /&gt;
| {{Perk|Chocolate|File:BlueLootBox 55 b.png}} [[Extraction Tools]] || Legendary Cornerstone || Gain 6 [[Artifacts]] ([[Citadel Resource]]) for every 2 completed Dangerous and Forbidden [[Glade Events]].&lt;br /&gt;
|-&lt;br /&gt;
| {{Perk|Chocolate|File:BagsAndBoxes 58.png}} [[Family Gratitude]] || Legendary Cornerstone || Get 40 [[Waterskins]] for every full [[Reputation|Reputation Point]] obtained through high [[Resolve]].&lt;br /&gt;
|-&lt;br /&gt;
| {{Perk|LimeGreen|File:Perk-Farmer&#039;s Pack.png}} [[Farmer&#039;s Pack]] || Uncommon Perk || Any [[Farmer]] can [[Carrying Capacity|Carry]] 5 additional items.&lt;br /&gt;
|-&lt;br /&gt;
| {{Perk|DarkOrchid|File:PlantFiber.png}} [[Fiber Delivery Line]] || Epic Cornerstone || 3 [[Plant Fiber]] per minute.&lt;br /&gt;
|-&lt;br /&gt;
| {{Perk|DarkOrchid|File:NecromancerIcons 42 b.png}} [[Firekeeper&#039;s Armor]] || Epic Cornerstone || Every burned [[Blightrot Cyst]] removes an additional 50 [[Corruption]].&lt;br /&gt;
|-&lt;br /&gt;
| {{Perk|Chocolate|File:Perk-Firekeeper&#039;s Prayer.png}} [[Firekeeper&#039;s Prayer]] || Legendary Cornerstone || [[Glade Event]] work speed increased by 30%. [[Resources]] you [[Sacrifice]] in the [[Ancient Hearth]] burn 25% &#039;&#039;&#039;quicker.&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| {{Perk|Chocolate|File:Perk-Flame Amulets.png}} [[Flame Amulets]] || Epic Cornerstone || [[Hostility]] from woodcutters is decreased by 12.&lt;br /&gt;
|-&lt;br /&gt;
| {{Perk|Chocolate|File:Perk-Frequent Caravans.png}} [[Frequent Caravans]] || Legendary Cornerstone || Boosts [[Resolve|Global Resolve]] by 3 for 60 seconds every time you finish a [[Trade Route]] (duration stacks).&lt;br /&gt;
|-&lt;br /&gt;
| {{Perk|DarkOrchid|File:SGI 25.png}} [[Friendly Relations]] || Epic Cornerstone || Boosts Global [[Resolve]] by 1 for every 3 levels of standing with other settlements in [[Trade Routes]]. (The bonus is added retroactively.)&lt;br /&gt;
|-&lt;br /&gt;
| {{Perk|LimeGreen|File:Perk-Full Stock.png}} [[Full Stock]] || Uncommon Perk || [[Trade Routes]] are faster by 10% for every 10 [[Pack of Provisions]] in your settlement&#039;s [[Warehouse]]s.&lt;br /&gt;
|-&lt;br /&gt;
| {{Perk|DarkOrchid|File:Book 03 b.png}} [[Fungal Guide]] || Epic Cornerstone || [[Mushrooms]] production increases by +1 every 25 times it&#039;s produced.&lt;br /&gt;
|-&lt;br /&gt;
| {{Perk|LimeGreen|File:Perk-Furniture.png}} [[Furniture]] || Uncommon Perk || Adds an additional +1 to [[Resolve]] for [[Villagers]] [[Housing|with a home]]. (This effect is applied to Villagers during their [[Resting|breaks]].&lt;br /&gt;
|-&lt;br /&gt;
| {{Perk|DodgerBlue|File:Icon GatheringTools.png}} [[Gathering Tools]] || Rare Perk || Gain 6 [[Pack of Provisions]] every time you discover a new [[Glade]].&lt;br /&gt;
|-&lt;br /&gt;
| {{Perk|DarkOrchid|File:Perk-Generous Gifts.png}} [[Generous Gifts]] || Epic Cornerstone || [[Newcomers]] bring 40% more goods with them for every [[Hub]] level gained.&lt;br /&gt;
|-&lt;br /&gt;
| {{Perk|LimeGreen|File:Perk-Gentle Dawn.png}} [[Gentle Dawn]] || [[Forest Mystery]] from [[File:Drizzle.png|32px]] [[Drizzle]] || Gain 3 to Global [[Resolve]] for 3 minutes every time you discover a new [[Glade]] (duration stacks).&lt;br /&gt;
|-&lt;br /&gt;
| {{Perk|DodgerBlue|File:Vegetables.png}} [[Giant Vegetables]] || Rare Cornerstone || +1 to [[Vegetables]] production. Gain additional Vegetables every yield (from gathering, farming, or production).&lt;br /&gt;
|-&lt;br /&gt;
| {{Perk|DarkOrchid|File:Vegetables.png}} [[Giant Vegetables]] || Epic Perk || +2 to [[Vegetables]] production. Gain additional Vegetables every yield (from gathering, farming, or production).&lt;br /&gt;
|-&lt;br /&gt;
| {{Perk|Chocolate|File:Perk-Gift of the Woodlands.png}} [[Gift of the Woodlands]] || [[Biome Effect]] from [[File:Icon Biome Royal Woodlands.png|32px]] [[Royal Woodlands]] || [[Trees]] give more [[Wood]].&lt;br /&gt;
|-&lt;br /&gt;
| {{Perk|DarkOrchid|File:NecromancerIcons 18 b.png}} [[Golden Marrow]] || Epic Cornerstone || Gain 2 [[Amber]] for every 20 [[Sea Marrow]] produced.&lt;br /&gt;
|-&lt;br /&gt;
| {{Perk|DarkOrchid|File:Grains.png}} [[Grain Bags]] || Epic Cornerstone || [[Grain]] production increases by +1 every 25 times it&#039;s produced.&lt;br /&gt;
|-&lt;br /&gt;
| {{Perk|DarkOrchid|File:Grain.png}} [[Grain Delivery Line]] || Epic Cornerstone || 3 [[Grain]] per minute.&lt;br /&gt;
|-&lt;br /&gt;
| {{Perk|Chocolate|File:Perk-Guild Catalogue.png}} [[Guild Catalogue]] || Epic Cornerstone || [[Trade]]rs will have 1 more [[Cornerstone]] for sale.&lt;br /&gt;
|-&lt;br /&gt;
| {{Perk|DarkOrchid|File:Runestone b 06.png}} [[Hidden Reward]] || Epic Cornerstone || Gain 1 [[Ancient Tablet]] for every 2 [[Glade Event]]s. (The bonus is added retroactively.)&lt;br /&gt;
|-&lt;br /&gt;
| {{Perk|Chocolate|File:Perk-Hunter-Gatherers.png}} [[Hunter–Gatherers]] || Legendary Cornerstone || All [[Camps|Camp]] production is increased by 50%, but all [[Buildings]] that use [[Fertile Soil]] have their yields &#039;&#039;&#039;decreased&#039;&#039;&#039; by 50%. Bonus does not affect the [[Woodcutters&#039; Camp]].&lt;br /&gt;
|-&lt;br /&gt;
| {{Perk|Chocolate|File:Perk-Improvised Tools.png}} [[Improvised Tools]] || Legendary Cornerstone || Discovering a [[Glade]] grants 5 [[Simple Tools]], at a cost of -5 to [[Woodcutter]]s&#039; [[Resolve]].&lt;br /&gt;
|-&lt;br /&gt;
| {{Perk|DarkOrchid|File:Reeds.png}} [[Leather Gloves]] || Epic Cornerstone || +2 to [[Reed]] production. Gain additional [[Reed]] every yield (from gathering, farming, or production).&lt;br /&gt;
|-&lt;br /&gt;
| {{Perk|DarkOrchid|File:Perk-Leftover Crops.png}} [[Leftover Crops]] || Epic Cornerstone || Gain 1 [[Pack of Provisions]] for every 10 [[Herbs]] produced.&lt;br /&gt;
|-&lt;br /&gt;
| {{Perk|DarkOrchid|File:Feather.png}} [[Light as a Feather]] || [[Firekeeper]] Bonus from [[File:Harpy circle.png|32px]] [[Harpy|Harpies]] || Global [[Carrying Capacity]] is increased by 5. This Perk is gained by assigning a [[Harpy]] to the [[Ancient Hearth]].&lt;br /&gt;
|-&lt;br /&gt;
| {{Perk|DarkOrchid|File:Beer.png}} [[Local Taxes]] || Epic Cornerstone || Gain 20 [[Amber]] for every 100 [[Ale]] produced.&lt;br /&gt;
|-&lt;br /&gt;
| {{Perk|DarkOrchid|File:Green 03.png}} [[Lost in the Wilds]] || Epic Cornerstone || Gain one [[Villager]] every time you discover a new [[Glade]].&lt;br /&gt;
|-&lt;br /&gt;
| {{Perk|Chocolate|File:Perk-Lost Supplies.png}} [[Lost Supplies]] || Legendary Cornerstone || Gain 40 [[Meat]] and 40 [[Grain]] for each completed Dangerous or Forbidden [[Glade Event]].&lt;br /&gt;
|-&lt;br /&gt;
| {{Perk|DarkOrchid|File:Perk-Meat Specialization.png}} [[Meat Specialization]] || Epic Cornerstone || [[Meat]] production increases by +1 every 25 times it&#039;s produced.&lt;br /&gt;
|-&lt;br /&gt;
| {{Perk|DarkOrchid|File:En craft 62.png}} [[Metallurgic Proficiency]] || Epic Cornerstone || All [[Recipes]] that use metal or ore will be produced +33% quicker.&lt;br /&gt;
|-&lt;br /&gt;
| {{Perk|Chocolate|File:Perk-Mist Piercers.png}} [[Mist Piercers]] || Legendary Cornerstone || The content of [[Glades]] will be revealed, but each discovered Glade increases the [[Queen&#039;s Impatience]] by 0.5.&lt;br /&gt;
|-&lt;br /&gt;
| {{Perk|DodgerBlue|File:Grain.png}} [[Mold Supply]] || Rare Perk || +1 to [[Grain]] production. Gain additional Grain every yield (from gathering, farming, or production).&lt;br /&gt;
|-&lt;br /&gt;
| {{Perk|DarkOrchid|File:Grain.png}} [[Mold Supply]] || Epic Perk || +2 to [[Grain]] production. Gain additional Grain every yield (from gathering, farming, or production).&lt;br /&gt;
|-&lt;br /&gt;
| {{Perk|DarkOrchid|File:Perk-Moldy Grain Seeds.png}} [[Moldy Grain Seeds]] || Epic Cornerstone || Gain 3 [[Mushrooms]] for every 10 [[Grain]] produced.&lt;br /&gt;
|-&lt;br /&gt;
| {{Perk|Chocolate|File:Artifact 06 b.png}} [[Mushroom Seedlings]] || Legendary Cornerstone || All [[Farms]] can plant [[Mushrooms]] (★★) on [[Farm Field]]s during [[Drizzle]] Season.&lt;br /&gt;
|-&lt;br /&gt;
| {{Perk|LimeGreen|File:Icon Small Mystery Box.png}} [[Mystery Box|Small Mystery Box]] || Mystery Box || A mysterious box full of surprises. Contains a small number of goods (for example, three stacks of 20 [[Resources#Raw Food|Raw Food]]), and one uncommon (green) Perk.&lt;br /&gt;
|-&lt;br /&gt;
| {{Perk|DodgerBlue|File:Icon Medium Mystery Box.png}} [[Mystery Box|Medium Mystery Box]] || Mystery Box || A mysterious box full of surprises. Contains a medium number of goods (for example, stacks of 30 raw goods or [[Resources#Building Materials|Building Materials]]), and one or two rare (blue) Perks.&lt;br /&gt;
|-&lt;br /&gt;
| {{Perk|DarkOrchid|File:Icon Big Mystery Box.png}} [[Mystery Box|Big Mystery Box]] || Mystery Box || A mysterious box full of surprises. Contains a large number of goods (for example, three or four stacks of 40 [[Resources#Complex Food|Complex Food]] or [[Resources#Consumable Items|Consumable Items]]), and two epic (purple) Perks.&lt;br /&gt;
|-&lt;br /&gt;
| {{Perk|LimeGreen|File:Perk-Obsidian Shovels.png}} [[Obsidian Shovels]] || Uncommon Perk || [[Farming|Planting crops]] is 25% faster.&lt;br /&gt;
|-&lt;br /&gt;
| {{Perk|DodgerBlue|File:Perk-Orderly Storage.png}} [[Orderly Storage]] || Rare Perk || All [[Buildings]] have their [[Storage Capacity]] increased by 10.&lt;br /&gt;
|-&lt;br /&gt;
| {{Perk|Chocolate|File:Perk-Over-Diligent Woodworkers.png}} [[Over-Diligent Woodworkers]] || Legendary Cornerstone || Gain 3 [[Barrels]] for every 10 [[Planks]] produced.&lt;br /&gt;
|-&lt;br /&gt;
| {{Perk|DarkOrchid|File:BagsAndBoxes 60.png}} [[Peasant Supplies]] || Epic Cornerstone || Receive 3 [[Pack of Provisions]] for every new [[Villager]].&lt;br /&gt;
|-&lt;br /&gt;
| {{Perk|DodgerBlue|File:BlueLootBox 17 b.png}} [[Pocket Knives]] || Rare Perk || Gain 4 [[Plant Fiber]] for every 12 [[Vegetables]] produced.&lt;br /&gt;
|-&lt;br /&gt;
| {{Perk|White|File:Perk-Pragmatic Frugality.png}} [[Pragmatic Frugality]] || [[Firekeeper]] Bonus from [[File:Beaver_circle.png|32px]] [[Beaver]]s || 20% slower [[Fuel]] consumption in [[Hearths]]. This Perk is gained by assigning a [[Beaver]] to the [[Ancient Hearth]].&lt;br /&gt;
|-&lt;br /&gt;
| {{Perk|DarkOrchid|File:Perk-Prayer Book.png}} [[Prayer Book]] || Epic Cornerstone || [[Scouts]] work 10% faster on [[Glade Events]] for every [[Firekeeper]] assigned to a [[Hearth]].&lt;br /&gt;
|-&lt;br /&gt;
| {{Perk|DarkOrchid|File:Perk-Prosperous Archaeology.png}} [[Prosperous Archaeology]] || Epic Cornerstone || Gain a stack of the [[#Wealth|Wealth Effect]] (+1 to [[Global Resolve]]) for every 2 [[Caches]] opened.&lt;br /&gt;
|-&lt;br /&gt;
| {{Perk|Chocolate|File:Perk-Prosperous Settlement.png}} [[Prosperous Settlement]] || Legendary Cornerstone || Gain a stack of the [[#Wealth|Wealth Effect]] (+1 to [[Global Resolve]]) each time you [[Trade|sell goods]] worth 40 [[Amber]].&lt;br /&gt;
|-&lt;br /&gt;
| {{Perk|Chocolate|File:SGI 118.png}} [[Protected Trade]] || Legendary Cornerstone || [[Hostility]] is reduced by -15 points every time you sell ([[Trade]]) goods worth 25 [[Amber]].&lt;br /&gt;
|-&lt;br /&gt;
| {{Perk|DarkOrchid|File:Brewery icon.png}} [[Rain Pumps]] || Epic Cornerstone || [[Brewery]] production is 50% quicker.&lt;br /&gt;
|-&lt;br /&gt;
| {{Perk|Chocolate|File:Perk-Rebellious Spirit.png}} [[Rebellious Spirit]] || Legendary Cornerstone || Gain +1 [[Resolve|Global Resolve]] for every 2 [[Queen&#039;s Impatience|Impatience Points]].&lt;br /&gt;
|-&lt;br /&gt;
| {{Perk|LimeGreen|File:Axe b 01.png}} [[Reinforced Axes]] || Uncommon Perk || [[Woodcutters&#039; Camp]] production is 15% quicker.&lt;br /&gt;
|-&lt;br /&gt;
| {{Perk|DarkOrchid|File:Axe b 01.png}} [[Reinforced Axes]] || Epic Cornerstone || [[Woodcutters&#039; Camp]] production is 40% quicker.&lt;br /&gt;
|-&lt;br /&gt;
| {{Perk|LimeGreen|File:Bricks.png}} [[Reinforced Brick Mold]] || Uncommon Perk || +1 to [[Bricks]] production. Gain additional Bricks every yield (from gathering, farming, or production).&lt;br /&gt;
|-&lt;br /&gt;
| {{Perk|LimeGreen|File:Fabric.png}} [[Reinforced Needles]] || Uncommon Perk || +1 to [[Fabric]] production. Gain additional Fabric every yield (from gathering, farming, or production).&lt;br /&gt;
|-&lt;br /&gt;
| {{Perk|DarkOrchid|File:SmallFarm icon.png}} [[Reinforced Tools]] || Epic Cornerstone || +50% to amount of goods produced in the [[Small Farm]].&lt;br /&gt;
|-&lt;br /&gt;
| {{Perk|DarkOrchid|File:SGI 106.png}} [[Religious Settlement]] || Epic Cornerstone || Gain +1 to [[Human]] [[Resolve]] for every 70 [[Incense]] produced.&lt;br /&gt;
|-&lt;br /&gt;
| {{Perk|LimeGreen|File:Perk-Repurposed Clay.png}} [[Repurposed Clay]] || Uncommon Perk || Gain 2 [[Bricks]] for every 10 [[Pottery]] produced.&lt;br /&gt;
|-&lt;br /&gt;
| {{Perk|LimeGreen|File:RichGlades.png}} [[Rich Glades]] || Uncommon Cornerstone || Newly discovered [[Resource Node]]s have 10 more Charges.&lt;br /&gt;
|-&lt;br /&gt;
| {{Perk|DarkOrchid|File:Roots.png}} [[Root Delivery Line]] || Epic Cornerstone || 3 [[Roots]] per minute.&lt;br /&gt;
|-&lt;br /&gt;
| {{Perk|Chocolate|File:Perk-Rooty Ground.png}} [[Rooty Ground]] || Legendary Cornerstone || [[Wood]] production is increased by +1, but harvesting and planting are 25% &#039;&#039;&#039;slower.&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| {{Perk|White|File:Perk-Sacred Pyre.png}} [[Sacred Pyre]] || [[Firekeeper]] Bonus from [[File:Lizard_circle.png|32px]] [[Lizard]]s || +1 to Global [[Resolve]]. This Perk is gained by assigning a [[Lizard]] to the [[Ancient Hearth]].&lt;br /&gt;
|-&lt;br /&gt;
| {{Perk|DarkOrchid|File:Perk-Safe Haven.png}} [[Safe Haven]] || Epic Cornerstone || -40 to [[Hostility]] for every [[Hub]] upgraded to level Neighborhood (or higher).&lt;br /&gt;
|-&lt;br /&gt;
| {{Perk|DarkOrchid|File:Book 08 b.png}} [[Sahilda&#039;s Secret Cookbook]] || Epic Cornerstone || Gain 10 [[Jerky]] for every 10 [[Pie]] produced.&lt;br /&gt;
|-&lt;br /&gt;
| {{Perk|DodgerBlue|File:Tongs.png}} [[Salvaging Tools]] || Rare Perk || Gain 10 [[Copper Ore]] and 30 [[Wood]] for every opened [[Cache]].&lt;br /&gt;
|-&lt;br /&gt;
| {{Perk|DarkOrchid|File:Perk-Scientific Agreement.png}} [[Scientific Agreement]] || Epic Perk || You can choose one [[Blueprint]] from all unlocked Blueprints every time 10 [[Villagers]] [[Dying|Die]].&lt;br /&gt;
|-&lt;br /&gt;
| {{Perk|DodgerBlue|File:ScrollsAndBooks 98.png}} [[Secret Techniques of the Firekeeper]] || Rare Perk || [[Fuel]] burns 25% longer in [[Hearths]].&lt;br /&gt;
|-&lt;br /&gt;
| {{Perk|DarkOrchid|File:Herbs.png}} [[Sharp Sickles]] || Epic Cornerstone || +2 to [[Herbs]] production. Gain additional Herbs every yield (from gathering, farming, or production).&lt;br /&gt;
|-&lt;br /&gt;
| {{Perk|DarkOrchid|File:SpellBookPage09 97.png}} [[Silent Looting]] || Epic Cornerstone || Every opened [[Cache]] lowers [[Hostility]] by -15 points.&lt;br /&gt;
|-&lt;br /&gt;
| {{Perk|LimeGreen|File:Ni b 05.png}} [[Shovels]] || Uncommon Perk || [[Villagers]] [[Movement Speed|move]] 10% faster on [[Roads]].&lt;br /&gt;
|-&lt;br /&gt;
| {{Perk|Chocolate|File:Barbarian icons 79 b.png}} [[Smuggler&#039;s Visit]] || Legendary offer from [[Trade]]rs || You can choose one [[Blueprint]] from all unlocked Blueprints.&lt;br /&gt;
|-&lt;br /&gt;
| {{Perk|DodgerBlue|File:Perk-Spiced Ale.png}} [[Spiced Ale]] || Rare Perk || Each [[Villager]] gets an additional +1 to [[Resolve]] when under the effect of [[Leisure]].&lt;br /&gt;
|-&lt;br /&gt;
| {{Perk|DarkOrchid|File:TradingIcons 02.png}} [[Spices]] || Epic Cornerstone || [[Herbs]] and [[Roots]] production is increased by +1 for every 75 [[Biscuits]] produced.&lt;br /&gt;
|-&lt;br /&gt;
| {{Perk|DodgerBlue|File:Stone.png}} [[Steel Pickaxes]] || Rare Cornerstone || +1 to [[Stone]] production. Gain additional Stone every yield (from gathering, farming, or production).&lt;br /&gt;
|-&lt;br /&gt;
| {{Perk|DodgerBlue|File:Clay.png}} [[Steel Shovels]] || Rare Perk || +1 to [[Clay]] production. Gain additional Clay every yield (from gathering, farming, or production).&lt;br /&gt;
|-&lt;br /&gt;
| {{Perk|DarkOrchid|File:CopperOre.png}} [[Steel Shovels]] || Epic Perk || +1 to [[Copper Ore]] production. Gain additional Copper Ore every yield (from gathering, farming, or production).&lt;br /&gt;
|-&lt;br /&gt;
| {{Perk|DarkOrchid|File:Perk-Stormwalker Training.png}} [[Stormwalker Training]] || Epic Cornerstone || All [[Trade Routes]] are faster by 40%.&lt;br /&gt;
|-&lt;br /&gt;
| {{Perk|DarkOrchid|File:PrehistoricIcon 129 b.png}} [[Surprise Child]] || Epic Cornerstone || Gain 1 [[Lizard]] [[Villager]] for every 25 [[Eggs]] produced.&lt;br /&gt;
|-&lt;br /&gt;
| {{Perk|DarkOrchid|File:Leather.png}} [[Tanning Racks]] || Epic Cornerstone || +2 to [[Leather]] production. Gain additional [[Leather]] every yield (from gathering, farming, or production).&lt;br /&gt;
|-&lt;br /&gt;
| {{Perk|DarkOrchid|File:Insects.png}} [[Termite Nest]] || Epic Perk || 3 [[Insects]] per minute.&lt;br /&gt;
|-&lt;br /&gt;
| {{Perk|DodgerBlue|File:ScrollsAndBooks 23.png}} [[Trade Contract]] || Rare offer from [[Trade]]rs || [[Trade]]rs will arrive +25% quicker.&lt;br /&gt;
|-&lt;br /&gt;
| {{Perk|Chocolate|File:Perk-Trade Hub.png}} [[Trade Hub]] || Legendary Cornerstone || Gain 1 [[Reputation|Reputation Point]] every time you [[Trade|sell goods]] worth 60 [[Amber]], while &#039;&#039;&#039;slowing&#039;&#039;&#039; Reputation gained from [[Resolve]] by -50%.&lt;br /&gt;
|-&lt;br /&gt;
| {{Perk|DarkOrchid|File:ScrollsAndBooks 03.png}} [[Trade Logs]] || Epic Cornerstone || [[Trade]]rs will arrive +25% quicker.&lt;br /&gt;
|-&lt;br /&gt;
| {{Perk|DarkOrchid|File:SGI 111.png}} [[Training Grounds]] ||Epic Cornerstone || Gain +1 to [[Lizard]] [[Resolve]] for every 70 [[Training Gear]] produced.&lt;br /&gt;
|-&lt;br /&gt;
| {{Perk|Chocolate|File:Perk-Urban Planning.png}} [[Urban Planning]] || Legendary Cornerstone || For every 10 completed [[Trade Routes]], all [[Housing|Houses]] will have room for one more [[Villager]], but construction is 25% &#039;&#039;&#039;slower.&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| {{Perk|DarkOrchid|File:BagsAndBoxes 107.png}} [[Value Added Tax]] || Epic Cornerstone || Gain 2 [[Amber]] for every 6 [[Pack of Trade Goods]] produced.&lt;br /&gt;
|-&lt;br /&gt;
| {{Perk|DarkOrchid|File:Vegetables.png}} [[Vegetable Delivery Line]] || Epic Perk || 3 [[Vegetables]] per minute.&lt;br /&gt;
|-&lt;br /&gt;
| {{Perk|DodgerBlue|File:Icon Viceroy&#039;s Survival Guide.png}} [[Viceroy&#039;s Survival Guide]] || Rare Perk || Increases [[Global Food Production Speed]] by 20%.&lt;br /&gt;
|-&lt;br /&gt;
| {{Perk|DarkOrchid|File:Blackberry 01 b.png}} [[Vineyard Town]] || Epic Cornerstone || Gain +1 to [[Beaver]] [[Resolve]] for every 70 [[Wine]] produced.&lt;br /&gt;
|-&lt;br /&gt;
| {{Perk|DodgerBlue|File:Perk-Ways of the Forest.png}} [[Ways of the Forest]] || Rare Perk || Lowers [[Hostility]] by 50 points.&lt;br /&gt;
|-&lt;br /&gt;
| {{Perk|White|File:Perk-Wealth.png}} &amp;lt;span id=&amp;quot;Wealth&amp;quot;&amp;gt;[[Wealth]]&amp;lt;/span&amp;gt;  || Resolve Modifier || +1 to [[Global Resolve.]] This Perk is obtained from some [[Buildings]] that provide [[Services]] and stacks.&lt;br /&gt;
|-&lt;br /&gt;
| {{Perk|DarkOrchid|File:SGI 100.png}} [[Well-Rested Workers]] || Epic Cornerstone || [[Villagers]] with the [[Leisure]] need fulfilled have a +10% chance of doubling their yields.&lt;br /&gt;
|-&lt;br /&gt;
| {{Perk|Chocolate|File:Perk-Without Restrictions.png}} [[Without Restrictions]] || Legendary Cornerstone || [[Villagers]] have a +10% chance of receiving bonus yields from production, but [[Consumption Control]] is disabled.&lt;br /&gt;
|-&lt;br /&gt;
| {{Perk|Legendary|File:Yellow 29.png}} [[Woodcutter&#039;s Prayer]] || Legendary Cornerstone &amp;lt;br /&amp;gt; [[File:Ethernal Icon.png|32px|link=Ethereal]] [[Ethereal]] || +1 to [[Wood]] production. &#039;&#039;&#039;Lose all&#039;&#039;&#039; stored [[Fuel]] upon picking this Cornerstone.&lt;br /&gt;
|-&lt;br /&gt;
| {{Perk|DarkOrchid|File:Perk-Woodpecker Technique.png}} [[Woodpecker Technique]] || Epic Cornerstone || Gain 1 [[Insect]] every time [[Woodcutters]] cut down 2 [[Trees]].&lt;br /&gt;
|-&lt;br /&gt;
| {{Perk|Chocolate|File:ScrollsAndBooks 51.png}} [[Work Safety Guide]] || Legendary Cornerstone || Every 5 [[Villagers]] with the need for [[Education]] fulfilled will increase global production speed by 25%.&lt;br /&gt;
|-&lt;br /&gt;
| {{Perk|LimeGreen|File:Perk-Working Hard and Smart.png}} [[Working Hard and Smart]] || Uncommon Perk || Each [[Villager]] has a 10% chance of producing double yields when under the effect of [[Education]].&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Edward</name></author>
	</entry>
	<entry>
		<id>https://wiki.hoodedhorse.com/Against_the_Storm/index.php?title=Buildings&amp;diff=1245</id>
		<title>Buildings</title>
		<link rel="alternate" type="text/html" href="https://wiki.hoodedhorse.com/Against_the_Storm/index.php?title=Buildings&amp;diff=1245"/>
		<updated>2022-12-04T22:15:12Z</updated>

		<summary type="html">&lt;p&gt;Edward: /* Produced Goods Storage */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Buildings are your main way of meeting the [[Needs]] of your [[Villagers]] by way of gathering, farming, production, and consumption. They occupy map tiles, constrain the movement of Villagers, and offer a variety of capabilities to help your settlement survive.&lt;br /&gt;
&lt;br /&gt;
== Blueprints &amp;amp; Construction ==&lt;br /&gt;
&lt;br /&gt;
[[File:Choose blueprint shimmer.png|x120px|thumb|The Reputation icon shimmers when you can choose new Blueprints.]]&lt;br /&gt;
Buildings require you to obtain their [[Blueprint]]. You start the game with a few Blueprints, which you learn about during the [[Tutorial]]. You can choose additional Blueprints by gaining Reputation, buying from [[Trade]]rs, and from [[Glade Event]] rewards. A small number of Blueprints are &#039;&#039;&#039;Essential,&#039;&#039;&#039; meaning they will always be unlocked at the beginning of each settlement. You can buy upgrades in the [[Smoldering City]] to add a few more Blueprints as Essential for every map (for example, [[Human House]], or be able to choose an Essential Blueprint when [[Embarking]].&lt;br /&gt;
&lt;br /&gt;
=== Builders ===&lt;br /&gt;
&lt;br /&gt;
Buildings are constructed by [[Villagers]] that aren&#039;t assigned to work anywhere else, and they become [[Builders]]. If you need a Building built quickly, you will need to dismiss several workers from their workplaces. If no Builders are available, a hammer icon will appear above all Buildings that are awaiting construction, letting you know that you need to dismiss a worker somewhere or the construction will never finish.&lt;br /&gt;
&lt;br /&gt;
=== Construction Toolbar ===&lt;br /&gt;
&lt;br /&gt;
[[File:Buildings construction icons.png|thumb|500px|The construction toolbar at the bottom of the screen, also showing the tooltip over the second icon for Camps, which looks like a mushroom and leaf. Hold your mouse over an icon to see the tooltip.]]&lt;br /&gt;
Buildings are constructed by selecting from the options at the bottom of the screen and then clicking on the game map where you wish it to be placed. From left to write, the construction icons contain the following options:&lt;br /&gt;
# [[File:Construct Roads.png|x32px|Roads|link=]] [[Roads]], which are not Buildings, but improve [[Villagers]]&#039; ability to move between them&lt;br /&gt;
# [[File:Construct Camps.png|x32px|Camps|link=]] [[Camps]], and you start most maps with the same 4 options: [[Woodcutters&#039; Camp]], [[Stonecutters&#039; Camp]], [[Harvesters&#039; Camp]], and [[Scavengers&#039; Camp]] before being able to choose more [[Blueprints]]&lt;br /&gt;
# [[File:Construct Food Production.png|x32px|Food Production|link=]] [[Food Production]], for example for farming and cooking [[Recipes]]&lt;br /&gt;
# [[File:Construct Housing.png|x32px|Housing|link=]] [[Housing]], and you start every map with at least the option for the basic [[Shelter]]&lt;br /&gt;
# [[File:Construct Industry.png|x32px|Industry|link=]] [[Industry]] Buildings, which produce [[Resources]], sometimes by themselves but usually with [[Recipes]]&lt;br /&gt;
# [[File:Construct City Buildings.png|x32px|City Buildings|link=]] [[City Buildings]], which includes [[Hearths]], [[Warehouse]]s, and the [[Trading Post]], but will also contain Buildings which provide [[Services]] when you have choose their [[Blueprints]].&lt;br /&gt;
# [[File:Construct Decorations.png|x32px|Decorations|link=]] [[Decorations]], which are also not Buildings, but used to upgrade [[Hearths]]&lt;br /&gt;
Next to the construction toolbar are the buttons for marking trees (the axe icons). To the far right is the button for destroying Buildings, roads, or deposits.&lt;br /&gt;
&lt;br /&gt;
=== Range ===&lt;br /&gt;
&lt;br /&gt;
[[File:Hearth overlay.png|thumb|300px|Selecting the Ancient Hearth shows the range within which Housing must be placed to be functional.]]&lt;br /&gt;
Depending on the Building you&#039;ve chosen to build (or move), the game may reveal one or more special overlay areas, highlighting, or icons:&lt;br /&gt;
* the range of the [[Hearth]] may be shown when placing another Hearth, [[Housing|Houses]], or [[Decorations]]&lt;br /&gt;
* the range of gathering or farming when placing a [[Camp]] or Building that requires [[Fertile Soil]]&lt;br /&gt;
* highlighting of tiles that contain Fertile Soil when placing [[Farms]]&lt;br /&gt;
* icons of nearby relevant Resources when placing gathering Camps and [[Mines]]&lt;br /&gt;
* highlighting of [[Trees]] that have been marked for cutting in a different color when in range of the [[Woodcutters&#039; Camp]]&lt;br /&gt;
&lt;br /&gt;
Most [[Industry]] Buildings typically do not need to show any of these things. (The Mine is an exception). For example, when placing a [[Provisioner]], there are no overlays or icons shown.&lt;br /&gt;
&lt;br /&gt;
== Building Panel ==&lt;br /&gt;
&lt;br /&gt;
[[File:Building_panel_example-tab_1.png|thumb|100px|The Building panel for a Weaver.]]&lt;br /&gt;
The Building panel contains information on a Building you have selected or placed for construction on the map. Counter-clockwise starting at the top of the panel, you can see four tabs, the [[Workers]], and the content of the tabs. The center-top of the panel, below the tabs, will show the Building&#039;s description, which typically includes a summary of its [[Recipes]] and any [[Specialization]].&lt;br /&gt;
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=== Moving a Building ===&lt;br /&gt;
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[[File:Moveable_building_from_construction_toolbar.png|thumb|100px|This Camp is a moveable Building.]]&lt;br /&gt;
[[File:Move_Icon.png|32px|Move button]]&lt;br /&gt;
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If a Building may be moved, the button to do so appears large, in blue, at the top left the Building panel. Holding your mouse over the button will tell you whether the Building may be moved for free, like a [[Camps|Camp]]. Some Buildings can be moved for a cost, like a [[Shelter]] for 5 [[Wood]]. Most Buildings that produce goods using [[Recipes]] cannot be moved at all, and the icon will not appear on their Building panel.&lt;br /&gt;
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You can see before constructing a Building whether it will be moveable. This appears on the same tooltip where you can preview the cost of the Building before placing it for construction. In the screenshot to the right, notice the blue Move button on the Building&#039;s picture in its construction tooltip.&lt;br /&gt;
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=== Workers ===&lt;br /&gt;
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[[File:Worker_panel_example.png|thumb|300px|Example building panel showing 3 Workers with 3 different statuses.]]&lt;br /&gt;
Most Buildings have space for two or more [[Villager]] to work. Selecting a Building open its panel on the right side of your game window. There, you can assign or dismiss Villagers as [[Workers]].&lt;br /&gt;
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Next to the Worker icon, like a [[Human]], a small icon will appear that indicates the status of the Worker. They may be the following:&lt;br /&gt;
* [[File:Worker_transport_icon.png|x16px]] = walking to the Building&lt;br /&gt;
* [[File:Worker_production_icon.png|x16px]] = actively producing or gathering&lt;br /&gt;
* [[File:Worker_storage_icon.png|x16px]] = moving goods from the Building to a [[Warehouse]] or vice versa&lt;br /&gt;
* [[File:Worker_rest_icon.png|x16px]] = resting at the Hearth&lt;br /&gt;
* [[File:Worker_idle_icon.png|x16px]] = idling, unable to work&lt;br /&gt;
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If the worker is unable to work, then their icon will be an exclamation point. This occurs when there are no more Resources to work with (whether from the nearby map tiles or from the Warehouse) or if you must select one of the options of a [[Glade Event]] and press the &#039;&#039;&#039;Investigate&#039;&#039;&#039; button. The Building will also receive an exclamation point icon above it on the map view (even with the Building panel closed) to get your attention since an idling Worker may be wasting valuable time, however you are free to ignore these icons.&lt;br /&gt;
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==== Empty Worker Slots ====&lt;br /&gt;
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[[File:Worker_Circle_Widget.png|64px|link=]]&lt;br /&gt;
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If a Building has space for more Workers, you click the black-and-white icon with a nondescript person and green plus sign to choose which [[Species]] to add.&lt;br /&gt;
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There are noteworthy reasons to leave Worker slots empty in Buildings. For example, emptying the Woodcutters&#039; Camps of all of their Workers just before the [[Storm]] can lower the [[Hostility]] of [[The Forest|the Forest]] enough so you don&#039;t lose any [[Villagers]] during the Storm due to low [[Resolve]]. Another example is if your settlement is producing a good more quickly than it is needed, removing a Worker will slow down the rate of production.&lt;br /&gt;
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==== Specializations ====&lt;br /&gt;
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Some Buildings will indicate that there are Specializations available with small, color-coded icons. You can hold your mouse over these icons to see a tooltip that identifies the name of the Specialization. However, the name does not tell you which of the two types of Specializations it is. Specializations either grant bonus to [[Resolve]] or chance for double production. A Building like the [[Cookhouse]] with 4 Worker slots can be used to boost the Resolve of the [[Lizards]] by assigning four Lizards to it due to its [[Warmth|Warmth Specialization]].&lt;br /&gt;
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{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|+ Specializations, effects, and examples&lt;br /&gt;
! Specialization !! Type !!class=&amp;quot;unsortable&amp;quot;| Effect !! Species !!class=&amp;quot;unsortable&amp;quot;| Example Building&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Icon Spec Alchemy 64x64.png|x48px|link=Alchemy]] [[Alchemy]] || &#039;&#039;&#039;Proficiency&#039;&#039;&#039; || +10% chance of doubling their yield || [[File:Harpy_circle.png|32px|link=Harpies]] [[Harpies]] || [[Apothecary]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Icon Spec Brewing 64x64.png|x48px|link=Brewing]] [[Brewing]] || &#039;&#039;&#039;Comfortable&#039;&#039;&#039; || +5 to their Resolve || [[File:Human_circle.png|32px|link=Humans]] [[Humans]] || [[Brewery]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Icon Spec Cloth 64x64.png|x48px|link=Cloth]] [[Cloth]] || &#039;&#039;&#039;Comfortable&#039;&#039;&#039; || +5 to their Resolve || [[File:Harpy_circle.png|32px|link=Harpies]] [[Harpies]] || [[Weaver]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Icon Spec Gear 64x64.png|x48px|link=Engineering]] [[Engineering]] || &#039;&#039;&#039;Comfortable&#039;&#039;&#039; || +5 to their Resolve || [[File:Beaver_circle.png|32px|link=Beavers]] [[Beavers]] || [[Mine]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Icon_Spec_Farm_64x64.png|x48px|link=Farming]] [[Farming]] || &#039;&#039;&#039;Proficiency&#039;&#039;&#039; || +10% chance of doubling their yield || [[File:Human_circle.png|32px|link=Humans]] [[Humans]] || [[Small Farm]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Icon_Spec_Meat_64x64.png|x48px|link=Meat Production]] [[Meat Production]] || &#039;&#039;&#039;Proficiency&#039;&#039;&#039; || +10% chance of doubling their yield || [[File:Lizard_circle.png|32px|link=Lizards]] [[Lizards]] || [[Butcher]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Icon_Spec_Fire_64x64.png|x48px|link=Warmth]] [[Warmth]] || &#039;&#039;&#039;Comfortable&#039;&#039;&#039; || +5 to their Resolve ||  [[File:Lizard_circle.png|32px|link=Lizards]] [[Lizards]] || [[Ancient Hearth]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Icon_Spec_Wood_64x64.png|x48px|link=Woodworking]] [[Woodworking]] || &#039;&#039;&#039;Proficiency&#039;&#039;&#039; || +10% chance of doubling their yield || [[File:Beaver_circle.png|32px|link=Beavers]] [[Beavers]] || [[Woodcutters&#039; Camp]]&lt;br /&gt;
|}&lt;br /&gt;
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=== First Tab: Recipes ===&lt;br /&gt;
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[[File:Building_panel_example-tab_1.png|thumb|200px]]&lt;br /&gt;
&#039;&#039;See also: [[Recipes]]&#039;&#039;&lt;br /&gt;
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[[File:Tab-Recipes.png|48px]]&lt;br /&gt;
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On the Building Panel for production Buildings, the first tab contains the Recipes that the Building can produce. For Buildings like [[Camps]] and [[Farms]], there are no tabs and the Recipes and internal Storage are shown together.&lt;br /&gt;
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In the list of Recipes, you can check or uncheck the Recipes you want the Workers to produce. By default, all Recipes are enabled. You may want to uncheck to disable Recipes that are lower efficiency than in other Buildings. For example, you may want to disable the Recipe for [[Planks]] in the [[Crude Workstation]] ({{0star]]) once you have built a [[Lumber Mill]] ({{3star}}), so you get the most efficient use of [[Wood]]. However, if your are in need of more Planks and you can afford to spend the extra Wood, it may be worth it to keep the Planks Recipe checked in the Crude Workstation.&lt;br /&gt;
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In the list of Recipes, you can also click the up and down arrows to increase or decrease the priority of a Recipe. This will reorder the list, so the highest priority Recipes are on top. When a Recipe is prioritized in a Building, the Workers will spend all of their time making that Recipe. Once they are unable to produce more, they will move on to the next-lower priority Recipe. This may happen when the settlement runs out of the ingredient Resources or the Limit is reached.&lt;br /&gt;
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On the right side of the Recipes list, you can set the [[Limit]] of the Recipe. When the settlement has that number of that product Resource &#039;&#039;&#039;in the [[Warehouse]],&#039;&#039;&#039; then the Workers will not &#039;&#039;&#039;start&#039;&#039;&#039; producing more. Sometimes the deliveries to the [[Warehouse]] have not been made yet, so Workers may start another batch, and the Limit may be exceeded, so consider this as a soft target not a rigid constraint.&lt;br /&gt;
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=== Second Tab: Storage ===&lt;br /&gt;
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[[File:Building_panel_example-tab_2.png|thumb|200px]]&lt;br /&gt;
&#039;&#039;See also: [[Storage]] and [[Warehouse]]&#039;&#039;&lt;br /&gt;
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[[File:Tab-Storage.png|48px]]&lt;br /&gt;
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==== Produced Goods Storage ====&lt;br /&gt;
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[[File:Worker panel example-just the storage.png|thumb|300px|The internal Storage in a Woodcutters&#039; Camp is almost full. It has 8 Wood and 6 Copper Ore that need to be delivered to a Warehouse.]]&lt;br /&gt;
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Most buildings have internal storage, where (a) gathered or produced [[Resources]] are kept until a batch can be taken to the [[Warehouse]] or (b) input Resources are brought from the Warehouse for processing. The capacity of this Storage can be increased by [[Perks]] and [[Upgrades|Upgraded]] in the [[Smoldering City]].&lt;br /&gt;
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In the example screenshot, a [[Woodcutters&#039; Camp]] has an internal Storage capacity of 15. It is holding 8 [[Wood]] and 6 [[Copper Ore]] that are awaiting delivery to the closest Warehouse. The blue button to &#039;&#039;&#039;Force delivery now&#039;&#039;&#039; is dimmed because a [[Worker]] is on their way back to the Camp to deliver these goods. Pressing this button when the Storage is not full will force a Worker to take the goods to the Warehouse before it is full (and possibly before their own [[Carrying|Carrying Capacity]] would be most efficiently used). This is useful if you have Buildings awaiting construction or [[Glade Events]] that need Resources as soon as possible.&lt;br /&gt;
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==== Ingredients Storage ====&lt;br /&gt;
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[[File:Internal storage example.png|thumb|200px|The ingredients Storage in an empty Crude Workstation are inaccessible to other Buildings that could use them.]]&lt;br /&gt;
In another example, a [[Crude Workstation]] has been replaced with Buildings with more efficient (higher-star) [[Recipes]]. Clicking the red &#039;&#039;&#039;X&#039;&#039;&#039; icon on the [[Resources|Resource]]&#039;s icons instantly transfers these Resources back to the [[Warehouse]]. If you accidentally remove the wrong ingredient, a [[Worker]] will need to go pick the ingredients back up from the Warehouse before they can work on the Recipe.&lt;br /&gt;
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== List of Buildings ==&lt;br /&gt;
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&#039;&#039;Main page: [[List of Buildings]]&#039;&#039;&lt;br /&gt;
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{{:List of Buildings}}&lt;br /&gt;
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== City Buildings ==&lt;br /&gt;
Blights Posts and Hydrants can only be constructed if the game difficulty is at least Veteran.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Building !! Cost !! Effects&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Small Hearth icon.png|60px]] Small Hearth || [[File:Bricks.png|25px]] 5 Bricks&amp;lt;br&amp;gt;[[File:Planks.png|25px]] 5 Planks&amp;lt;br&amp;gt;[[File:Wildfire Essence.png|25px]] 1 Wildfire Essence || Same effects as the Ancient Hearth. Can&#039;t be constructed close to other Hearths.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Storage (buildable) icon.png|60px]] Storage || [[File:Bricks.png|25px]] 2 Bricks&amp;lt;br&amp;gt;[[File:PlantFiber.png|25px]] 2 Plant Fiber&amp;lt;br&amp;gt;[[File:Parts.png|25px]] 1 Parts || Stores a large amount of goods and protects them from the rain. Workers always deliver and take goods from the Storage nearest to them.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Trading Post icon.png|60px]] Trading Post || [[File:Wood.png|25px]] 10 Wood || Traders from the Smoldering City can station here and offer their wares.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Tavern icon.png|60px]] Tavern || [[File:Planks.png|25px]] 20 Planks&amp;lt;br&amp;gt;[[File:Fabric.png|25px]] 8 Fabric&amp;lt;br&amp;gt;[[File:Bricks.png|25px]] 4 Bricks || Satisfies Leisure, Brawling. Gives the Gleeman&#039;s Tales perk.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Blight Post icon.png|60px]] Blight Post || [[File:Bricks.png|25px]] 3 Bricks&amp;lt;br&amp;gt;[[File:Planks.png|25px]] 4 Planks&amp;lt;br&amp;gt;[[File:Parts.png|25px]] 2 Parts || Produces and uses Purging Fire.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Hydrant icon.png|60px]] Hydrant|| [[File:Bricks.png|25px]] 1 Bricks&amp;lt;br&amp;gt;[[File:Planks.png|25px]] 3 Planks || Stores Purging Fire.&lt;br /&gt;
|}&lt;br /&gt;
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== Decorations ==&lt;br /&gt;
Decorations are used to advance hubs. All decorations take 10 seconds to be constructed.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Decoration !! Bonus !! Cost&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Bank icon.png|60px]] Bench || rowspan=4 | Comfort || rowspan=4 | [[File:Wood.png|25px]] 2 Wood&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Barrels icon.png|60px]] Barrels&lt;br /&gt;
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| [[File:Fence icon.png|60px]] Fence&lt;br /&gt;
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| [[File:CornerFence icon.png|60px]] Fence Corner&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Bush icon.png|60px]] Bush || rowspan=2 | Aesthetics || rowspan=2 | [[File:Planks.png|25px]] 1 Planks&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Flower Bed icon.png|60px]] Flower Bed&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Fire Shrine icon.png|60px]] Fire Shrine || rowspan=2 | Harmony || rowspan=2 | [[File:Planks.png|25px]] 1 Planks&amp;lt;br&amp;gt;[[File:Fabric.png|25px]] 1 Fabric&amp;lt;br&amp;gt;[[File:Bricks.png|25px]] 1 Bricks&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Lizard Post icon.png|60px]] Lizard Post&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Edward</name></author>
	</entry>
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