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		<id>https://wiki.hoodedhorse.com/Against_the_Storm/index.php?title=Warehouse&amp;diff=12139</id>
		<title>Warehouse</title>
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		<updated>2026-09-02T02:56:22Z</updated>

		<summary type="html">&lt;p&gt;76561199487424541: clarify the upgrade levels when haulers are enabled&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Version|1.9}}&lt;br /&gt;
{{Buildingbox|Main Warehouse}}&lt;br /&gt;
&lt;br /&gt;
== Overview ==&lt;br /&gt;
&lt;br /&gt;
[[File:Storage icon.png|120px|thumb|left|Small Warehouse]] Warehouses store goods and protect them from the rain. Workers always take goods to and from the warehouse nearest to them. Storage is unified between all warehouses. Individual warehouses act as access point to your storage. If you add 55 {{rl|Coal}} in a warehouse, 55 {{rl|Coal}} &#039;&#039;&#039;will immediately appear in all other warehouses on the map.&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Views, Tracking and Limits ==&lt;br /&gt;
[[File:WarehouseViewList.png|thumb|300px|none|List View]][[File:WarehouseViewGrid.png|thumb|300px|none|Grid View]]&lt;br /&gt;
{{clear}}&lt;br /&gt;
On the left, we can see the default &amp;quot;List View&amp;quot;.&lt;br /&gt;
# Change between &amp;quot;List View&amp;quot; and &amp;quot;Grid View&amp;quot; here.&lt;br /&gt;
# When typing in a limit for a good, and clicking on the lock to turn it red, it means workers will always leave 50 of this good in the Warehouse, and not use it in workshops for recipes. &#039;&#039;&#039;However this good can still be consumed in Service Buildings or as a Food at the [[Hearth]]&#039;&#039;&#039;, this is because Viceroys needs to use [[Consumption Control]] to control it.&lt;br /&gt;
# We can see an opened locked in Green, with a limit of 50. This does not change anything in the game, it is simply for convenience and allows Viceroys to carry over good limits between games.&lt;br /&gt;
# This is the Grid View. Simply click on a good to &amp;quot;Track&amp;quot; it in the top panel (tracked resources get their own category in the upper left portion of the UI).&lt;br /&gt;
&lt;br /&gt;
== Haulers ==&lt;br /&gt;
Haulers can be unlocked by buying the &#039;&#039;&#039;Obsidian Archive&#039;&#039;&#039; [[upgrades]]: level 13 for the main warehouse, and level 17 for small warehouses.&lt;br /&gt;
&lt;br /&gt;
Warehouses can be assigned dedicated haulers - [[villagers]] whose job is to haul goods between [[buildings]] and warehouses. The Main Warehouse has 3 worker slots, while the smaller Warehouse has only 2. Haulers do &#039;&#039;&#039;not&#039;&#039;&#039; interact with [[Glade Events]] or fishing ponds.&lt;br /&gt;
&lt;br /&gt;
Haulers will haul ingredients (inputs) for active [[Recipes]] from warehouse to building, and processed [[resources]] (outputs) from building to storage. Whether you have workers assigned to a building has no effect on Hauler behavior, only the current state of the building and warehouse storage, active Recipes and selected ingredients. Haulers, like regular workers, will always take the maximum amount of Resources their carrying capacity can allow. Haulers will fill building storage with ingredients up to a certain point - they won&#039;t keep bringing ingredients to the same building indefinitely.&lt;br /&gt;
&lt;br /&gt;
== Hauling carts ==&lt;br /&gt;
&lt;br /&gt;
Hauling carts are automated Rainpunk carts that transport goods between warehouses and workplaces. Essentially, they are haulers with 100% uptime that do not occupy warehouse slots. Same as haulers, hauling carts do not interact with [[Glade Events]] or fishing ponds. Additionally, some of the carts are limited to hauling from a single building. Hauler upgrades in the [[Citadel]] are not a requirement for any of the hauling cart effects - they can still show up and be used without them.&lt;br /&gt;
&lt;br /&gt;
This is a list of all of the ways to acquire hauling carts currently in the game:&lt;br /&gt;
* [[File:Icon Biom Ashen.png|32px]] [[Ashen Thicket]] biome effect &#039;&#039;&#039;Royal Mining Operation&#039;&#039;&#039;.&lt;br /&gt;
* Legendary [[Cornerstones]]: &lt;br /&gt;
** &#039;&#039;&#039;{{c|{{PerkOrange}}|Dual Carriage System}}&#039;&#039;&#039;.&lt;br /&gt;
** &#039;&#039;&#039;{{c|{{PerkOrange}}|Hauling Cart}}&#039;&#039;&#039;.&lt;br /&gt;
* Level 1 and 2 &#039;&#039;&#039;Minecart&#039;&#039;&#039; [[Mine#Upgrades|Mine upgrade]].&lt;br /&gt;
* Level 2 &#039;&#039;&#039;Lumber Cart&#039;&#039;&#039; [[Woodcutters%27_Camp#Woodcutters&#039;_Camp_upgrades|Woodcutter Camp upgrade]].&lt;br /&gt;
&lt;br /&gt;
Hauling carts are affected by:&lt;br /&gt;
* General purpose carrying capacity increases like &#039;&#039;&#039;Light as a Feather&#039;&#039;&#039; and &#039;&#039;&#039;Market Carts&#039;&#039;&#039;.&lt;br /&gt;
* &#039;&#039;&#039;{{c|{{PerkGreen}}|Light Timber}}&#039;&#039;&#039; perk (only Woodcutters&#039; Camp carts).&lt;br /&gt;
* &#039;&#039;&#039;{{c|{{PerkGreen}}|Lightweight Wood}}&#039;&#039;&#039; [[Forest_Mysteries#Simple_Positive_Forest_Mysteries|Drizzle Forest Mystery]] (only Woodcutters&#039; Camp carts).&lt;br /&gt;
* &#039;&#039;&#039;Pack Frame&#039;&#039;&#039; (level 1 Woodcutters&#039; Camp upgrade, in the same Woodcutter Camp).&lt;br /&gt;
* &#039;&#039;&#039;{{c|{{PerkBlue}}|Safety Ropes}}&#039;&#039;&#039; perk (only warehouse carts).&lt;br /&gt;
* &#039;&#039;&#039;{{c|{{PerkPurple}}|Settlement Map}}&#039;&#039;&#039; perk.&lt;br /&gt;
* &#039;&#039;&#039;{{c|{{PerkGreen}}|Shovels}}&#039;&#039;&#039; perk.&lt;br /&gt;
* &#039;&#039;&#039;{{c|{{PerkPurple}}|Travel Rations}}&#039;&#039;&#039; perk (only warehouse carts).&lt;br /&gt;
&lt;br /&gt;
Hauling carts are not affected by:&lt;br /&gt;
* &#039;&#039;&#039;{{c|{{PerkBlue}}|Lightweight Axes}}&#039;&#039;&#039; perk.&lt;br /&gt;
* &#039;&#039;&#039;Logging Boots&#039;&#039;&#039; (level 1 Woodcutters&#039; Camp upgrade).&lt;br /&gt;
* &#039;&#039;&#039;{{c|{{PerkBlue}}|Specialized Workwear}}&#039;&#039;&#039; perk.&lt;br /&gt;
&lt;br /&gt;
== Cornerstones and Perks affecting the Warehouse ==&lt;br /&gt;
&lt;br /&gt;
{{Perks|description=Haul|id=Hauling Cart in All Warehouses, [BIOME] Carts For Using Ore}}&lt;br /&gt;
&lt;br /&gt;
== Warehouse Tips ==&lt;br /&gt;
&lt;br /&gt;
* Most of the time workers in short-cycle camps (Woodcutters, Stonecutters, Harvesters) spend hauling [[resources]], not doing production. A Small Warehouse nearby can significantly improve the output.&lt;br /&gt;
* Building Small Warehouses near buildings that have limited production time, like {{bl|Small Farm}}, is important for improving productivity.&lt;br /&gt;
* Building Small Warehouses near [[Glade Events]] before you initiate them will ensure a faster event working time by minimizing the amount of time it takes for Scouts to haul goods to and from the event.&lt;br /&gt;
* Every new [[Hearth]] built needs a Small Warehouse nearby to maximize your productivity.&lt;br /&gt;
* Viceroys can move their Main and Small Warehouses when playing on the &#039;&#039;&#039;Levitating Monument&#039;&#039;&#039; World Modifier.&lt;/div&gt;</summary>
		<author><name>76561199487424541</name></author>
	</entry>
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