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	<title>Against the Storm Official Wiki - User contributions [en]</title>
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	<updated>2026-10-04T16:44:11Z</updated>
	<subtitle>User contributions</subtitle>
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		<id>https://wiki.hoodedhorse.com/Against_the_Storm/index.php?title=Resolve&amp;diff=10231</id>
		<title>Resolve</title>
		<link rel="alternate" type="text/html" href="https://wiki.hoodedhorse.com/Against_the_Storm/index.php?title=Resolve&amp;diff=10231"/>
		<updated>2025-03-29T17:40:09Z</updated>

		<summary type="html">&lt;p&gt;76561199040217607: Updated the section on the formula for reputation from resolve to include Frogs.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Version|1.6.2}}&lt;br /&gt;
[[File:HighResolve.png|thumb|360px|{{Species link|Foxes}} with high Resolve]]&lt;br /&gt;
&lt;br /&gt;
== Overview ==&lt;br /&gt;
Resolve refers to the happiness of your [[Villagers]] and is affected by both positive and negative influences.&lt;br /&gt;
&lt;br /&gt;
Positive influences can be:&lt;br /&gt;
&lt;br /&gt;
* Meeting their [[Services Need]]s.&lt;br /&gt;
* Providing [[Complex Food]] options.&lt;br /&gt;
* Having [[Complex Housing]].&lt;br /&gt;
* Fulfilling their [[Clothing Need]]s.&lt;br /&gt;
* Assigning workers to Buildings that provide [[Comfort]].&lt;br /&gt;
* Encountering certain Positive [[Forest Mysteries]] during the [[Drizzle Season]].&lt;br /&gt;
&lt;br /&gt;
Other Positives:&lt;br /&gt;
* Assigning [[Villagers]] to [[Buildings]] with [[Rainpunk Engines]] enabled.&lt;br /&gt;
* Lowering [[Hostility]].&lt;br /&gt;
* Certain [[Perks and Cornerstones]].&lt;br /&gt;
* Assigning a Villager from the {{Species link|Lizards}} clan to the Ancient [[Hearth]].&lt;br /&gt;
&lt;br /&gt;
Negative Influences can be:&lt;br /&gt;
* Starvation.&lt;br /&gt;
* Consumption Control of available Foods / Services.&lt;br /&gt;
* Homelessness.&lt;br /&gt;
* [[Hostility]].&lt;br /&gt;
* Negative [[Forest Mysteries]].&lt;br /&gt;
* The [[Storm Season]].&lt;br /&gt;
* Certain [[Effects]].&lt;br /&gt;
&lt;br /&gt;
Resolve is represented by a number calculated based on the base resolve of each species and the sum of all positive and negative effects that influence it. Once resolve falls below 1, your Villagers will begin to [[#Leaving | leave]].&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Current Resolve&#039;&#039;&#039; reflects the current resolve of a specific species, while &#039;&#039;&#039;Future Resolve&#039;&#039;&#039; is the sum of all effects and is subject to change over time based on influencing factors. Current Resolve has an upper limit of 50 and no lower limit. Future Resolve does not have any limits.&lt;br /&gt;
&lt;br /&gt;
== Resilience, Demand, Decadence, and Hunger Tolerance ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot; align:centre; text-align:center;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;font-weight:bold; text-align:left;&amp;quot;&lt;br /&gt;
! style=&amp;quot;text-align:center; vertical-align:middle;&amp;quot; | Species&lt;br /&gt;
! Base Resolve&lt;br /&gt;
! Break Interval&lt;br /&gt;
! Resilience&lt;br /&gt;
! Demand&lt;br /&gt;
! Decadence&lt;br /&gt;
! Hunger Tolerance&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;vertical-align:middle; text-align:left;&amp;quot; | {{Species link|Beavers|large}}&lt;br /&gt;
| 10&lt;br /&gt;
| 02:00&lt;br /&gt;
| Low&lt;br /&gt;
| 30&lt;br /&gt;
| 2&lt;br /&gt;
| 6&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;vertical-align:middle; text-align:left;&amp;quot; | {{Species link|Foxes|large}}&lt;br /&gt;
| 5&lt;br /&gt;
| 02:00&lt;br /&gt;
| Low&lt;br /&gt;
| 15&lt;br /&gt;
| 5&lt;br /&gt;
| 3&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;vertical-align:middle; text-align:left;&amp;quot; | {{Species link|Frogs|large}}&lt;br /&gt;
| 10&lt;br /&gt;
| 02:30&lt;br /&gt;
| Medium&lt;br /&gt;
| 25&lt;br /&gt;
| 5&lt;br /&gt;
| 8&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;vertical-align:middle; text-align:left;&amp;quot; | {{Species link|Harpies|large}}&lt;br /&gt;
| 5&lt;br /&gt;
| 01:40&lt;br /&gt;
| Low&lt;br /&gt;
| 15&lt;br /&gt;
| 3&lt;br /&gt;
| 4&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;vertical-align:middle; text-align:left;&amp;quot; | {{Species link|Humans|large}}&lt;br /&gt;
| 15&lt;br /&gt;
| 02:00&lt;br /&gt;
| Low&lt;br /&gt;
| 30&lt;br /&gt;
| 4&lt;br /&gt;
| 6&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;vertical-align:middle; text-align:left;&amp;quot; | {{Species link|Lizards|large}}&lt;br /&gt;
| 5&lt;br /&gt;
| 01:40&lt;br /&gt;
| High&lt;br /&gt;
| 15&lt;br /&gt;
| 7&lt;br /&gt;
| 12&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Base Resolve ===&lt;br /&gt;
This is the base level of Resolve a species starts with in each settlement, before any modifiers.&lt;br /&gt;
&lt;br /&gt;
=== Resilience===&lt;br /&gt;
Resilience refers to how quickly the species&#039; Resolve drops. &lt;br /&gt;
&lt;br /&gt;
{{Species link|Lizards}} are the only species in the game with high Resilience. Low Resilience species drop Resolve 4 times faster than {{Species link|Lizards}}.&lt;br /&gt;
&lt;br /&gt;
=== Demand ===&lt;br /&gt;
Demand refers to the level of Resolve needed to reach the Resolve Threshold and start generating [[Reputation]].&lt;br /&gt;
&lt;br /&gt;
===Decadence===&lt;br /&gt;
Decadence refers to the amount of points the Resolve Threshold will increase each time a Viceroy gains a [[Reputation]] point through Resolve from a specific species. &lt;br /&gt;
&lt;br /&gt;
For example, {{Species link|Foxes}} have a Decadence of 5. The minimum Resolve needed to reach the Resolve Threshold will increase from base 15 to 20 once a Viceroy gains their first Reputation point through Resolve from their {{Species link|Foxes}}, and from 20 to 25 with the second point.&lt;br /&gt;
&lt;br /&gt;
=== Hunger Tolerance ===&lt;br /&gt;
Your [[Villagers]] have a set amount of Hunger stacks they can get before dying. Each time a Villager misses a meal (they eat every [[break]]), they get a stack of Hunger. Once they hit the Hunger Tolerance threshold, you will get a notification that they are about to die from starvation. If they don&#039;t have anything to eat by the time of their next break, they will die.&lt;br /&gt;
&lt;br /&gt;
Each stack of Hunger lowers Resolve by 4, so species other than {{Species link|Foxes}} usually leave before they die from starvation. All stacks of Hunger are cleared at once when Villagers eat.&lt;br /&gt;
&lt;br /&gt;
== Gaining Reputation Points through Resolve ==&lt;br /&gt;
&lt;br /&gt;
[[File:Highresolverepearn.PNG|360px|thumb|left]][[File:ResolveThresholdIndicator.png|360px|thumb|right]] Viceroys can earn [[File:Reppoint.png|32px]][[Reputation]] points by raising [[Villagers]]&#039; resolve to reach the &amp;quot;Reputation Threshold&amp;quot;. Once a Villager&#039;s portrait turns blue, they will start generating [[Reputation]]. The more [[Villager]]s that reach the threshold, the more [[Reputation]] is gained.&lt;br /&gt;
&lt;br /&gt;
The Reputation Threshold is indicated by a thin blue line on the resolve bar, as indicated on the right.&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
The rate of Reputation generation per species per second is estimated by:&lt;br /&gt;
&lt;br /&gt;
  (population of the species)*(current resolve of the species)/1800 for Humans, Beavers and Frogs&lt;br /&gt;
  (population of the species)*(current resolve of the species)/1200 for Lizards, Harpies and Foxes&lt;br /&gt;
&lt;br /&gt;
The actual[[#References|&amp;lt;sup&amp;gt;[1]&amp;lt;/sup&amp;gt;]] formula is:&lt;br /&gt;
  (Species&#039; Resolve to Reputation Ratio x Species&#039; Resolve) x (Species&#039; Population to Reputation Ratio x Species&#039; Population) x [Sum of All Modifiers]&lt;br /&gt;
&lt;br /&gt;
* Species&#039; Resolve to [[Reputation]] Ratio is 0.00013 for {{Species link|Humans}}, {{Species link|Beavers}}, and {{Species link|Frogs}}, and 0.000195 for {{Species link|Lizards}}, {{Species link|Harpies}}, and {{Species link|Foxes}}.&lt;br /&gt;
* Species&#039; Population to Reputation Ratio is 0.7 for every species.&lt;br /&gt;
* Sum of All Modifiers is 1 by default.&lt;br /&gt;
* Max [[Reputation]] from Resolve a species can generate is clamped at 0.025 per second (1.5 Reputation per minute).&lt;br /&gt;
&lt;br /&gt;
== Interpreting Species Panels ==&lt;br /&gt;
[[File:ResolveTray.png|right]]&lt;br /&gt;
These are Species Panels. To expand one, click on the arrow (Number 11) when the panel is hidden. In your Game Settings, you can enable &amp;quot;Species Panel Open by Default&amp;quot; to always have the panels expanded when starting a settlement.&lt;br /&gt;
&lt;br /&gt;
In this panel, you can see what gives your [[Villagers]] Resolve, and what is taking away their Resolve.&lt;br /&gt;
&lt;br /&gt;
# Basic Shelter, +3 Resolve per Villager (Bottom right)&lt;br /&gt;
# Species Specific Shelter, +3 Resolve per Villager (Top left &amp;quot;6&amp;quot; means how many empty spaces are available)&lt;br /&gt;
# Complex Food Need Fulfilled, in this case {{rl|Porridge}}. (Bottom Right, +4 Resolve to each [[Villager]], Top left, 770 Units of Porridge remaining.)&lt;br /&gt;
# Complex Food Need Fulfilled, {{rl|Biscuits}} in this case. (+5 Resolve per [[Villager]], 773 Units remaining.)&lt;br /&gt;
# Complex Food Need Fulfilled, {{rl|Pie}}s in this case.(+5 Resolve per [[Villager]], 767 units remaining.)&lt;br /&gt;
# Clothing Need Fulfilled. (+5 Resolve per [[Villager]], 768 units of {{rl|Coats}} remaining.)&lt;br /&gt;
# Service Need Fulfilled. {{Service link|Leisure}} in this case. (+8 Resolve per [[Villager]], 755 units of {{rl|Ale}} remaining.)&lt;br /&gt;
# Service Need Fulfilled. {{Service link|Religion}} in this case. (+8 Resolve per [[Villager]], 750 units of {{rl|Incense}} remaining.)&lt;br /&gt;
# +4 Resolve per [[Villager]] from other sources. Hover over this image to see from which sources.&lt;br /&gt;
# -4 Resolve per [[Villager]] from other sources. Hover over this image to see from which sources.&lt;br /&gt;
# Expand or Close this panel.&lt;br /&gt;
# Favor this species. +5 Resolve to each [[Villager]] of this species, -5 Per [[Villager]] to all other species. Only available with more than 1 species present in the settlement.&lt;br /&gt;
&lt;br /&gt;
== Leaving ==&lt;br /&gt;
&lt;br /&gt;
When your [[villagers]]&#039; Resolve drops below 1, they will start to leave. Before any modifiers, a villager will take 60 seconds to leave. The speed at which they leave depends on their Current Resolve, [[Difficulty]], as well as a number of other possible [[Effects]]. While {{Species link|Lizards}}&#039; high Resilience slows down the rate at which their Resolve drops, it does not affect the rate at which they leave.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
|+ Leave Rate[[#References|&amp;lt;sup&amp;gt;[2]&amp;lt;/sup&amp;gt;]]&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; style=&amp;quot;vertical-align:middle;&amp;quot; | Leave Rate&lt;br /&gt;
! style=&amp;quot;text-align:left;&amp;quot; | Before [[Prestige]] 5&lt;br /&gt;
! 100%&lt;br /&gt;
! 150%&lt;br /&gt;
! 200%&lt;br /&gt;
! 300%&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | [[Prestige]] 5 and higher&lt;br /&gt;
| 200%&lt;br /&gt;
| 250%&lt;br /&gt;
| 300%&lt;br /&gt;
| 400%&lt;br /&gt;
|- style=&amp;quot;text-align:left;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;&amp;quot; | Current Resolve&lt;br /&gt;
| 0 to -4&lt;br /&gt;
| -5 to -14&lt;br /&gt;
| -15 to -24&lt;br /&gt;
| -25 and lower&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Species Resolve Data ==&lt;br /&gt;
For more information, please see [[Complex Needs]]&lt;br /&gt;
== Resolve Data per Species ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
|+ Resolve bonuses earned for each satisfied need&lt;br /&gt;
|- &lt;br /&gt;
! Species&lt;br /&gt;
!colspan=&amp;quot;7&amp;quot;| Complex Foods&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot;| Clothing&lt;br /&gt;
!colspan=&amp;quot;6&amp;quot;| Services&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;!--skip cell--&amp;gt;&lt;br /&gt;
| {{rl|Jerky        |medium|display=notext}}&lt;br /&gt;
| {{rl|Porridge     |medium|display=notext}}&lt;br /&gt;
| {{rl|Skewers      |medium|display=notext}}&lt;br /&gt;
| {{rl|Biscuits     |medium|display=notext}}&lt;br /&gt;
| {{rl|Pie          |medium|display=notext}}&lt;br /&gt;
| {{rl|Pickled Goods|medium|display=notext}}&lt;br /&gt;
| {{rl|Paste        |medium|display=notext}}&lt;br /&gt;
| {{rl|Coats|medium|display=notext}}&lt;br /&gt;
| {{rl|Boots|medium|display=notext}}&lt;br /&gt;
| {{Service link|Leisure  |medium|display=notext}}&lt;br /&gt;
| {{Service link|Brawling |medium|display=notext}}&lt;br /&gt;
| {{Service link|Religion |medium|display=notext}}&lt;br /&gt;
| {{Service link|Education|medium|display=notext}}&lt;br /&gt;
| {{Service link|Luxury   |medium|display=notext}}&lt;br /&gt;
| {{Service link|Treatment|medium|display=notext}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Species link|Beavers|large|display=notext}}&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| +5&lt;br /&gt;
| &lt;br /&gt;
| +8&lt;br /&gt;
|&lt;br /&gt;
| +5&lt;br /&gt;
|&lt;br /&gt;
| +8&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| +10&lt;br /&gt;
| +10&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| {{Species link|Foxes|large|display=notext}}&lt;br /&gt;
| &lt;br /&gt;
| +4&lt;br /&gt;
| +5&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| +8&lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
| +5&lt;br /&gt;
|&lt;br /&gt;
| &lt;br /&gt;
| +8&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| +10&lt;br /&gt;
|-&lt;br /&gt;
| {{Species link|Frogs|large|display=notext}}&lt;br /&gt;
| &lt;br /&gt;
| +4&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| +5&lt;br /&gt;
| &lt;br /&gt;
| +6&lt;br /&gt;
| &lt;br /&gt;
| +5&lt;br /&gt;
|&lt;br /&gt;
| +8&lt;br /&gt;
| +8&lt;br /&gt;
| &lt;br /&gt;
| +10&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| {{Species link|Harpies|large|display=notext}}&lt;br /&gt;
| +4&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
| +6 &lt;br /&gt;
| +5&lt;br /&gt;
| +5&lt;br /&gt;
|&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| +10&lt;br /&gt;
| &lt;br /&gt;
| +10&lt;br /&gt;
|-&lt;br /&gt;
| {{Species link|Humans|large|display=notext}}&lt;br /&gt;
| &lt;br /&gt;
| +4&lt;br /&gt;
| &lt;br /&gt;
| +5&lt;br /&gt;
| +5&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| +5&lt;br /&gt;
|&lt;br /&gt;
| +8&lt;br /&gt;
| &lt;br /&gt;
| +8&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| {{Species link|Lizards|large|display=notext}}&lt;br /&gt;
| +4&lt;br /&gt;
| &lt;br /&gt;
| +5&lt;br /&gt;
| &lt;br /&gt;
| +5&lt;br /&gt;
| +8&lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
| +5&lt;br /&gt;
|&lt;br /&gt;
| +8&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
|+ (Transposed table) Resolve bonuses earned for each satisfied need&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot;| Species&lt;br /&gt;
! {{Species link|Beavers|large|display=notext}}&lt;br /&gt;
! {{Species link|Foxes  |large|display=notext}}&lt;br /&gt;
! {{Species link|Frogs  |large|display=notext}}&lt;br /&gt;
! {{Species link|Harpies|large|display=notext}}&lt;br /&gt;
! {{Species link|Humans |large|display=notext}}&lt;br /&gt;
! {{Species link|Lizards|large|display=notext}}&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;7&amp;quot;| &#039;&#039;&#039;Complex&amp;lt;br /&amp;gt;Foods&#039;&#039;&#039;&lt;br /&gt;
| {{rl|Jerky|medium|display=notext}}&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
| +4&lt;br /&gt;
| &lt;br /&gt;
| +4&lt;br /&gt;
|-&lt;br /&gt;
| {{rl|Porridge|medium|display=notext}}&lt;br /&gt;
| &lt;br /&gt;
| +4&lt;br /&gt;
| +4&lt;br /&gt;
| &lt;br /&gt;
| +4&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| {{rl|Skewers|medium|display=notext}}&lt;br /&gt;
| &lt;br /&gt;
| +5&lt;br /&gt;
|&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| +5&lt;br /&gt;
|-&lt;br /&gt;
| {{rl|Biscuits|medium|display=notext}}&lt;br /&gt;
| +5&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
| +5&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| {{rl|Pie|medium|display=notext}}&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| +5&lt;br /&gt;
| &lt;br /&gt;
| +5&lt;br /&gt;
| +5&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| {{rl|Pickled Goods|medium|display=notext}}&lt;br /&gt;
| +8&lt;br /&gt;
| +8&lt;br /&gt;
|&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| +8&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| {{rl|Paste|medium|display=notext}}&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| +6&lt;br /&gt;
| +6&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;| &#039;&#039;&#039;Clothing&#039;&#039;&#039;&lt;br /&gt;
| {{rl|Coats|medium|display=notext}}&lt;br /&gt;
| +5&lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
| +5&lt;br /&gt;
| +5&lt;br /&gt;
| &lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| {{rl|Boots|medium|display=notext}}&lt;br /&gt;
| &lt;br /&gt;
| +5&lt;br /&gt;
| +5&lt;br /&gt;
| +5&lt;br /&gt;
| &lt;br /&gt;
| +5&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;6&amp;quot;| &#039;&#039;&#039;Services&#039;&#039;&#039;&lt;br /&gt;
| {{Service link|Leisure|medium|display=notext}}&lt;br /&gt;
| +8&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
| +8&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| {{Service link|Brawling|medium|display=notext}}&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| +8&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| +8&lt;br /&gt;
|-&lt;br /&gt;
| {{Service link|Religion|medium|display=notext}}&lt;br /&gt;
| &lt;br /&gt;
| +8&lt;br /&gt;
| +8&lt;br /&gt;
| &lt;br /&gt;
| +8&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| {{Service link|Education|medium|display=notext}}&lt;br /&gt;
| +10&lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
| +10&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| {{Service link|Luxury|medium|display=notext}}&lt;br /&gt;
| +10&lt;br /&gt;
| &lt;br /&gt;
| +10&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| {{Service link|Treatment|medium|display=notext}}&lt;br /&gt;
| &lt;br /&gt;
| +10&lt;br /&gt;
|&lt;br /&gt;
| +10&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Cornerstones and Perks influencing Resolve ==&lt;br /&gt;
{{Perks|description=Resolve}}&lt;br /&gt;
&lt;br /&gt;
== Strategies ==&lt;br /&gt;
&lt;br /&gt;
* Species&#039; Resolve is a resource to be spent or conserved, just like goods. Just like it&#039;s useful to stockpile goods by [[Consumption Control|limiting consumption]], it&#039;s useful to stockpile improvements to Resolve. Enabling them all at once can yield a large enough improvement to a species&#039; Resolve to bring them above their threshold, earning you Reputation. On the other hand, letting the bonuses happen whenever without controlling them can result in bonuses not overlapping and no Reputation earned.[[#References|&amp;lt;sup&amp;gt;[3]&amp;lt;/sup&amp;gt;]]&lt;br /&gt;
&lt;br /&gt;
* Similarly, there is no advantage gained by increasing a species&#039; Resolve if it does not bring them over their Reputation threshold. For example, there is no difference if Harpies&#039; Resolve is 2 or 12. It is wasteful to spend resources bringing Harpies&#039; Resolve up to 12 without spending goods on another bonus to bring them up to or above 15 (their first threshold).[[#References|&amp;lt;sup&amp;gt;[3]&amp;lt;/sup&amp;gt;]]&lt;br /&gt;
&lt;br /&gt;
* Starting with [[Complex Food]] early is vital on some missions. Getting villagers sheltered, favored, and starting to eat [[Complex Food]] can earn viceroys early Reputation and Blueprints.&lt;br /&gt;
&lt;br /&gt;
* Viceroys will often choose to favor the species with the lowest Reputation Threshold from the start of the game, thus getting an early start in Reputation generation.&lt;br /&gt;
&lt;br /&gt;
* In mid to late game, viceroys will focus on raising the Resolve of the most populous species in their settlement. This is because the more individuals with high Resolve, the faster Reputation point generation is. While there is no difference in the amount of Reputation earned from a species, it is earned faster when the population is higher.&lt;br /&gt;
&lt;br /&gt;
== References ==&lt;br /&gt;
&lt;br /&gt;
1. A Steam Community post by Leisurely Luke, one of the developers,&lt;br /&gt;
https://steamcommunity.com/app/1336490/discussions/0/3805029994466380082/#c3805029995431010337&lt;br /&gt;
&lt;br /&gt;
2. Leave Rate was tested by Discord user Jhazrun&lt;br /&gt;
&lt;br /&gt;
3. u/Frozenstep, who contributed to &amp;quot;A compilation of tips for new players,&amp;quot; https://www.reddit.com/r/Against_the_Storm/comments/18fnvsr/a_compilation_of_tips_for_new_players/&lt;br /&gt;
&lt;br /&gt;
Thanks to Discord users BeepBoop7335 and drillboyjenkins! Thank you to kushmaster_88283 who masterfully rewrote a lot of my clumsy explanations!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category: Game mechanics]]&lt;br /&gt;
[[Category: Resolve| ]]&lt;br /&gt;
[[Category: Villagers]]&lt;/div&gt;</summary>
		<author><name>76561199040217607</name></author>
	</entry>
	<entry>
		<id>https://wiki.hoodedhorse.com/Against_the_Storm/index.php?title=Deeds&amp;diff=10228</id>
		<title>Deeds</title>
		<link rel="alternate" type="text/html" href="https://wiki.hoodedhorse.com/Against_the_Storm/index.php?title=Deeds&amp;diff=10228"/>
		<updated>2025-03-16T03:17:38Z</updated>

		<summary type="html">&lt;p&gt;76561199040217607: Corrected reward for Thick Clouds deed&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Version|1.3.4}}&lt;br /&gt;
[[File:DeedScreen.png|thumb|360px|The Deed Screen]]&lt;br /&gt;
== Overview ==&lt;br /&gt;
&lt;br /&gt;
Deeds are tasks found in the [[Smoldering City]] which can give a Viceroy unique rewards. Rewards include:&lt;br /&gt;
* Experience points&lt;br /&gt;
* Decoration [[buildings]]&lt;br /&gt;
* [[Trader]] Dullahan the Wanderer&lt;br /&gt;
* The Viceroy&#039;s Quarters&lt;br /&gt;
* Viceroy Quarters&#039; decorations&lt;br /&gt;
* [[Cornerstones]]&lt;br /&gt;
* [[Embarkation]] bonuses&lt;br /&gt;
* The Queen&#039;s Hand Trial&lt;br /&gt;
&lt;br /&gt;
== List ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ Deeds&lt;br /&gt;
|-&lt;br /&gt;
! Deed !! Description !! Reward&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | {{Perk|#cccaac|File:Deed_A_Real_Challenge.png}} &amp;lt;/br&amp;gt; &#039;&#039;&#039;A Real Challenge&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | Win a game on Veteran difficulty (or higher).&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | {{Perk|Silver|File:Pipe_Ending.png}}&amp;lt;/br&amp;gt;Pipe Ending (Comfort)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | {{Perk|#cccaac|File:A_True_Leader_Deed.png}} &amp;lt;/br&amp;gt; &#039;&#039;&#039;A True Leader&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | Earn 18 Reputation Points through villagers&#039; Resolve in a single game on Prestige 1 difficulty (or higher)&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | {{Perk|Silver|File:Arch_icon.png}} &amp;lt;/br&amp;gt; Ancient Arch (Harmony)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | {{Perk|#cccaac|File:Deed_Abandoned_Settlement.png}} &amp;lt;/br&amp;gt; &#039;&#039;&#039;Abandoned Settlement&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | Win a game near the Abandoned Settlement modifier&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | {{Perk|Silver|File:Deed_Rewards_Generic.png}} &amp;lt;/br&amp;gt;50 Exp&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | &#039;&#039;&#039;Against All Odds&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | Win a game on Viceroy difficulty (or higher)&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | Pipe Cross (comfort)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | &#039;&#039;&#039;Ancient Battleground&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | Win a game near the Ancient Battleground modifier&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | 50 XP&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | &#039;&#039;&#039;Ancient Knowledge&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | Win a game with at least 5 Ancient Tablets in the Warehouse&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | Big Shelter&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | &#039;&#039;&#039;Apprentice Archaeologist 1&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | Win a game with a reconstructed Smoldering Scorpion skeleton in the Scarlet Orchard&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | 50 XP&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | &#039;&#039;&#039;Apprentice Archaeologist 2&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | Win a game with a reconstructed Sea Serpent skeleton in the Scarlet Orchard&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | 50 XP&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | &#039;&#039;&#039;Apprentice Archaeologist 3&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | Win a game with a reconstructed Sealed Spider skeleton in the Scarlet Orchard&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | 50 XP&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | &#039;&#039;&#039;Bandit Camp&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | Win a game near the Bandit Camp modifier&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | Cages (aesthetics)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | &#039;&#039;&#039;Barren Lands&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | Win a game near the Barren Lands modifier&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | Gate (comfort)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | &#039;&#039;&#039;Beaver Settlement&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | Win a game with at least 25 Beavers&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | 50 XP&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | &#039;&#039;&#039;Beaver Utopia&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | Win a game with 30 Beavers, 15 x Beaver House, 1 x Guild House&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | Pipe T-connector (comfort)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | &#039;&#039;&#039;Big Settlement 1&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | Win a game with at least 40 villagers&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | Lamp (aesthetics)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | &#039;&#039;&#039;Big Settlement 2&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | Win a game with at least 60 villagers&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | 50 XP&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | &#039;&#039;&#039;Blood Flower Farmer&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | Win a game with 3 active Blood Flower Clones on the map&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | 50 XP&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | &#039;&#039;&#039;Coral Forest&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | Win a game on the Coral Forest biome&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | Reefbloom (home decoration)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | &#039;&#039;&#039;Corrosive Torrent&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | Win a game near the Corrosive Torrent modifier&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | 50 XP&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | &#039;&#039;&#039;Crimson Soil&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | Win a game in the Scarlet Orchard biome, and on Viceroy difficulty (or higher)&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | Thorny Reed (aesthetics)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | &#039;&#039;&#039;Cursed Lands&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | Win a game on the Cursed Royal Woodlands biome&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | Wall Crossing (comfort)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | &#039;&#039;&#039;Cycle of the Wilds&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | Discover 20 Dangerous Glades in one cycle&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | Nightfern (aesthetics)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | &#039;&#039;&#039;Dangerous Lands&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | Win a game near the Dangerous Lands modifier&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | 50 XP&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | &#039;&#039;&#039;Deadly Spores&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | Win a game in the Marshlands biome, and on Viceroy difficulty (or higher)&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | Decorative Fungus (aesthetics)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | &#039;&#039;&#039;Defying the Crown&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | Win a game without completing any orders&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | 50 XP&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | {{Perk|#cccaac|File:Devils_Bargain.png}} &amp;lt;/br&amp;gt;Devil&#039;s Bargain&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | Win a game after 20 villagers have died&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | {{Perk|Silver|File:NecromancerIcons_50_b.png}}&amp;lt;/br&amp;gt;Bone Tools (cornerstone) &amp;lt;br&amp;gt;&amp;lt;/br&amp;gt;Gain 3 {{rl|Tools}} every time a villager leaves or dies.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | &#039;&#039;&#039;Dice with Death 1&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | Win a game with one Dangerous Glade Event still active&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | 50 XP&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | &#039;&#039;&#039;Dice with Death 2&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | Win a game with two Dangerous Glade Events still active&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | 50 XP&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | &#039;&#039;&#039;Dice with Death 3&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | Win a game with three Dangerous Glade Events still active&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | 50 XP&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | &#039;&#039;&#039;Dice with Death 4&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | Win a game with four Dangerous Glade Events still active&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | Dullahan Warlander (trader)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | &#039;&#039;&#039;Discovery 1&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | Discover 10 glades&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | 50 XP&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | &#039;&#039;&#039;Discovery 2&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | Discover 30 glades&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | 50 XP&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | &#039;&#039;&#039;Discovery 3&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | Discover 80 glades&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | 50 XP&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | &#039;&#039;&#039;Discovery 4&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | Discover 150 glades&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | 50 XP&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | &#039;&#039;&#039;Discovery 5&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | Discover 250 glades&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | 50 XP&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | &#039;&#039;&#039;Discovery 6&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | Discover 400 glades&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | Mole Trophy (home decoration)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | &#039;&#039;&#039;Efficient Explorer&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | Win a game after completing 25 Glade Events&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | Firekeeper&#039;s Prayer cornerstone (Glade event work  speed increased by 30%. Resources you sacrifice in the Ancient Hearth burn 25% quicker)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | &#039;&#039;&#039;Export Expert 1&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | Complete 10 trade routes&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | 50 XP&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | &#039;&#039;&#039;Export Expert 2&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | Complete 30 trade routes&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | 50 XP&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | &#039;&#039;&#039;Export Expert 3&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | Complete 80 trade routes&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | 50 XP&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | &#039;&#039;&#039;Export Expert 4&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | Complete 150 trade routes&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | 50 XP&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | &#039;&#039;&#039;Export Expert 5&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | Complete 250 trade routes&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | 50 XP&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | &#039;&#039;&#039;Export Expert 6&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | Complete 400 trade routes&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | Trade Contract (home decoration)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | &#039;&#039;&#039;Feeding the People&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | Ensure all villagers have all their Complex Food needs fulfilled simultaneously&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | Worker&#039;s Rations cornerstone (All workers have a +10% higher chance of producing double yieles, but they also have a +20% higher chance of consuming twice as much food during a break)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | &#039;&#039;&#039;Fertile Meadows&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | Win a game near the Fertile Grounds modifier&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | 50 XP&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | &#039;&#039;&#039;First Real Expedition&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | Win a game in the Royal Woodlands biome, and on Settler difficulty (or higher)&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | 50 XP&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | &#039;&#039;&#039;First Steps&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | Finish your first game after the tutorial&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | Viceroy&#039;s Quarters (fundamental upgrade)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | &#039;&#039;&#039;Fishmen Ritual Site&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | Win a game near the Fishmen Ritual Site modifier&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | Fishmen Skull (home decoration)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | &#039;&#039;&#039;Flooded Mines&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | Win a game near the Flooded Mines modifier&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | Valve (comfort)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | &#039;&#039;&#039;Forbidden Lands&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | Win a game near the Forbidden Lands modifier&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | 50 XP&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | &#039;&#039;&#039;Forsaken Gods Temple&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | Win a game near the Forsaken Gods Temple modifier&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | 50 XP&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | &#039;&#039;&#039;Fox Settlement&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | Win a game with at least 25 Foxes&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | Overgrown Fence (aesthetics)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | &#039;&#039;&#039;Fox Utopia&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | Win a game with 30 Foxes, 15 x Fox House, 1 x Tea Doctor&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | Overgrown Fence Corner (aesthetics)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | &#039;&#039;&#039;Frosts&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | Win a game near the Frosts modifier&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | 50 XP&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | &#039;&#039;&#039;Gathering Storm&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | Win a game near the Gathering Storm modifier&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | 50 XP&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | &#039;&#039;&#039;Harpy Settlement&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | Win a game with at least 25 Harpies&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | 50 XP&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | &#039;&#039;&#039;Harpy Utopia&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | Win a game with 30 Harpies, 15 x Harpy House, 1 x Bath House&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | Umbrella (harmony)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | &#039;&#039;&#039;Haunted Forest&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | Win a game near the Haunted Forest modifier&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | 50 XP&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | &#039;&#039;&#039;High Price&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | Win a game after 15 villagers died, on Prestige 18 difficulty (or higher)&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | 50 XP&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | &#039;&#039;&#039;Higher Needs&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | Ensure all villagers have all their Services needs fulfilled simultaneously&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | 50 XP&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | &#039;&#039;&#039;Homesick 1&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | Win a game in 5 years or less&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | Signboard (aesthetics)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | &#039;&#039;&#039;Homesick 2&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | Win a game in 3 years or less&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | 50 XP&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | &#039;&#039;&#039;Human Settlement&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | Win a game with at least 25 Humans&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | 50 XP&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | &#039;&#039;&#039;Human Utopia&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | Win a game with 30 Humans, 15 x Human House, 1 x Temple&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | 50 XP&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | &#039;&#039;&#039;Immovable Viceroy&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | Win a game without discovering any glades&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | Overgrown Well (harmony)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | &#039;&#039;&#039;Independent Viceroy&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | Win a game without completing any orders on Prestige 1 difficulty (or higher)&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | 50 XP&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | &#039;&#039;&#039;Into the Forest&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | Win after discovering 2 Dangerous Glades before the end of Year 1, on Pioneer difficulty&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | Rainpunk Barrels (comfort)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | &#039;&#039;&#039;Land of Greed&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | Win a game near the Land of Greed modifier&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | 50 XP&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | &#039;&#039;&#039;Levitating Monument&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | Win a game near the Levitating Monument modifier&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | 50 XP&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | &#039;&#039;&#039;Like a Machine&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | Win a game after completing 3 timed orders&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | 50 XP&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | &#039;&#039;&#039;Lizards Settlement&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | Win a game with at least 25 Lizards&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | 50 XP&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | &#039;&#039;&#039;Lizard Utopia&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | Win a game with 30 Lizard, 15 x Lizard House, 1 x Clan Hall&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | 50 XP&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | &#039;&#039;&#039;Lost Colonies&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | Win a game near the Ruins modifier&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | Wall Corner (comfort)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | &#039;&#039;&#039;Master Archaeologist&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | Win a game with all three skeletons reconstructed in the Scarlet Orchard.&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | Inscribed Slab (home decoration)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | &#039;&#039;&#039;Monastery of the Holy Flame&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | Win a game near the Monastery of the Holy Flame modifier&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | 50 XP&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | &#039;&#039;&#039;No Deaths&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | Win a game with 0 villagers dying&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | 50 XP&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | &#039;&#039;&#039;No Loot Boxes&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | Win a game without opening or sending any Abandoned Caches to the Citadel&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | 50 XP&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | &#039;&#039;&#039;No Strangers&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | Win a game without completing any encampment events&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | 50 XP&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | &#039;&#039;&#039;Ominous Presence&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | Win a game near the Ominous Presence modifier&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | 50 XP&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | &#039;&#039;&#039;Orders from the Queen 1&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | Complete 10 orders&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | 50 XP&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | &#039;&#039;&#039;Orders from the Queen 2&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | Complete 30 orders&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | 50 XP&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | &#039;&#039;&#039;Orders from the Queen 3&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | Complete 80 orders&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | 50 XP&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | &#039;&#039;&#039;Orders from the Queen 4&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | Complete 150 orders&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | 50 XP&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | &#039;&#039;&#039;Orders from the Queen 5&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | Complete 250 orders&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | 50 XP&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | &#039;&#039;&#039;Orders from the Queen 6&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | Complete 400 orders&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | Ancient Tombstone (harmony)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | &#039;&#039;&#039;Outstanding Move&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | Win a game after discovering a Forbidden Glade before the end of Year 1, on Veteran difficulty (or higher)&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | 50 XP&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | &#039;&#039;&#039;Overcoming Difficulty&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | Win a game on Pioneer difficulty (or higher)&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | Pipe (comfort)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | &#039;&#039;&#039;Overgrown Library&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | Win a game near the Overgrown Library modifier&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | 50 XP&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | &#039;&#039;&#039;Paradise&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | Ensure all villagers have all their needs fulfilled simultaneously&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | Bonfire (aesthetics)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | &#039;&#039;&#039;Petrified Necropolis&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | Win a game near the Petrified Necropolis modifier&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | 50 XP&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | &#039;&#039;&#039;Playing It Safe&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | Win a game without discovering a Dangerous or Forbidden Glade on Pioneer difficulty (or higher)&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | 50 XP&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | &#039;&#039;&#039;Prestigious Expedition 1&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | Win a game on Prestige 1 difficulty (or higher)&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | 50 XP&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | &#039;&#039;&#039;Prestigious Expedition 2&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | Win a game on Prestige 2 difficulty (or higher)&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | Pipe Elbow (comfort)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | &#039;&#039;&#039;Prestigious Expedition 3&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | Win a game on Prestige 3 difficulty (or higher)&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | 50 XP&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | &#039;&#039;&#039;Prestigious Expedition 4&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | Win a game on Prestige 4 difficulty (or higher)&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | 50 XP&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | &#039;&#039;&#039;Prestigious Expedition 5&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | Win a game on Prestige 5 difficulty (or higher)&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | Ancient Artifact (home decoration)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | &#039;&#039;&#039;Prestigious Expedition 6&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | Win a game on Prestige 6 difficulty (or higher)&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | 50 XP&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | &#039;&#039;&#039;Prestigious Expedition 7&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | Win a game on Prestige 7 difficulty (or higher)&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | 50 XP&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | &#039;&#039;&#039;Prestigious Expedition 8&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | Win a game on Prestige 8 difficulty (or higher)&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | Golden Leaf Plant (aesthetics)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | &#039;&#039;&#039;Prestigious Expedition 9&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | Win a game on Prestige 9 difficulty (or higher)&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | 50 XP&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | &#039;&#039;&#039;Prestigious Expedition 10&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | Win a game on Prestige 10 difficulty (or higher)&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | 50 XP&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | &#039;&#039;&#039;Prestigious Expedition 11&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | Win a game on Prestige 11 difficulty (or higher)&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | Domesticated Sea Tiger (home decoration)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | &#039;&#039;&#039;Prestigious Expedition 12&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | Win a game on Prestige 12 difficulty (or higher)&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | 50 XP&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | &#039;&#039;&#039;Prestigious Expedition 13&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | Win a game on Prestige 13 difficulty (or higher)&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | 50 XP&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | &#039;&#039;&#039;Prestigious Expedition 14&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | Win a game on Prestige 14 difficulty (or higher)&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | No Quality Control (cornerstone) Gain +2 to wood production. After each storm, all stored wood is removed, and you get 50 Insects in return&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | &#039;&#039;&#039;Prestigious Expedition 15&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | Win a game on Prestige 15 difficulty (or higher)&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | 50 XP&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | &#039;&#039;&#039;Prestigious Expedition 16&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | Win a game on Prestige 16 difficulty (or higher)&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | 50 XP&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | &#039;&#039;&#039;Prestigious Expedition 17&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | Win a game on Prestige 17 difficulty (or higher)&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | Painting of the Ancient Hearth (home decoration)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | &#039;&#039;&#039;Prestigious Expedition 18&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | Win a game on Prestige 18 difficulty (or higher)&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | 50 XP&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | &#039;&#039;&#039;Prestigious Expedition 19&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | Win a game on Prestige 19 difficulty (or higher)&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | 50 XP&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | &#039;&#039;&#039;Prestigious Expedition 20&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | Win a game on Prestige 20 difficulty (or higher)&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | Dueling Umbrella (home decoration)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | &#039;&#039;&#039;Prosperity 1&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | Collect 10 Reputation Points through villager Resolve&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | 50 XP&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | &#039;&#039;&#039;Prosperity 2&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | Collect 25 Reputation Points through villager Resolve&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | 50 XP&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | &#039;&#039;&#039;Prosperity 3&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | Collect 50 Reputation Points through villager Resolve&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | 50 XP&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | &#039;&#039;&#039;Prosperity 4&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | Collect 80 Reputation Points through villager Resolve&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | 50 XP&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | &#039;&#039;&#039;Prosperity 5&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | Collect 130 Reputation Points through villager Resolve&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | Plate of Food (home decoration)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | &#039;&#039;&#039;Rare Technology&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | Win a game with a restored Rainpunk Foundry in your settlement&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | Water Barrels (comfort)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | &#039;&#039;&#039;Refinery&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | Win with 1 x Mine, 1 x Smelter, 1 x Smithy on Veteran difficulty&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | Small Distillery (cornerstone) The fresh resin still glows softly with the rain&#039;s essence. Gain 4 Crystalized Dew for every 20 Resin produced&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | &#039;&#039;&#039;Rolling in Wealth 1&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | Trade good worth 50 Amber&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | 50 XP&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | &#039;&#039;&#039;Rolling in Wealth 2&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | Trade good worth 200 Amber&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | 50 XP&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | &#039;&#039;&#039;Rolling in Wealth 3&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | Trade good worth 600 Amber&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | 50 XP&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | &#039;&#039;&#039;Rolling in Wealth 4&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | Trade good worth 1500 Amber&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | Marble Fountain (harmony)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | &#039;&#039;&#039;Rolling in Wealth 5&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | Trade good worth 3000 Amber&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | 50 XP&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | &#039;&#039;&#039;Rolling in Wealth 6&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | Trade good worth 5000 Amber&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | Royal Permit (embarkation bonus) Gain 1 additional cornerstone reroll charge&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | &#039;&#039;&#039;Royal Outpost&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | Win a game near the Royal Outpost modifier&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | Landscape Painting (home decoration)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | &#039;&#039;&#039;Ruined Armory&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | Win a game near the Ruined Armory modifier&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | Anvil (aesthetics)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | &#039;&#039;&#039;Ruins&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | Win a game after taking care of 10 ruins found in glades&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | 50 XP&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | &#039;&#039;&#039;Rushed Delivery 1&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | Complete 5 timed orders&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | 50 XP&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | &#039;&#039;&#039;Rushed Delivery 2&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | Complete 15 timed orders&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | 50 XP&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | &#039;&#039;&#039;Rushed Delivery 3&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | Complete 30 timed orders&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | 50 XP&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | &#039;&#039;&#039;Rushed Delivery 4&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | Complete 50 timed orders&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | Town Board (aesthetics)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | &#039;&#039;&#039;Rushed Delivery 5&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | Complete 75 timed orders&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | 50 XP&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | &#039;&#039;&#039;Rushed Delivery 6&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | Complete 100 timed orders&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | The Sparkcaster (home decoration)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | &#039;&#039;&#039;Serving Ale&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | Win with 1 x Small Farm, 1 x Brewery, 1 x Tavern on Veteran difficulty&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | 50 XP&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | &#039;&#039;&#039;Sparkdew Crystals&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | Win a game near the Sparkdew Crystals modifier&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | Sparkdew Crystal (home decoration)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | &#039;&#039;&#039;Stalking Shadows&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | Win a game after discovering a Forbidden Glade before the end of Year 2, on Pioneer difficulty (or higher)&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | Storm Orb (home decoration)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | &#039;&#039;&#039;Statue of the Forefathers&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | Win a game near the Statue of the Forefathers modifier&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | 50 XP&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | &#039;&#039;&#039;Taking Action&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | Win a game after completing 5 Glade Events&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | 50 XP&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | &#039;&#039;&#039;Tempest&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | Win a game with no dead villagers on Viceroy difficulty (or higher)&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | 50 XP&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | &#039;&#039;&#039;The Adamantine Seal&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | Reforge the Adamantine Seal&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | Crimson Cloak (home decoration) Queen&#039;s Hand Trials (game mode)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | &#039;&#039;&#039;The Bronze Seal&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | Reforge the Bronze Seal&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | Settler&#039;s Mask (home decoration)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | &#039;&#039;&#039;The Cobalt Seal&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | Reforge the Cobalt Seal&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | Royal Visage (home decoration)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | &#039;&#039;&#039;The Gold Seal&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | Reforge the Gold Seal&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | Viceroy&#039;s Cape (home decoration)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | &#039;&#039;&#039;The Lead Seal&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | Reforge the Lead Seal&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | Pioneer&#039;s Mantle (home decoration)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | &#039;&#039;&#039;The Marketplace&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | Win a game with 50 villages, 1 x Temple, 1 x Market&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | 50 XP&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | &#039;&#039;&#039;The Marshlands&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | Win a game on the Marshlands biome&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | 50 XP&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | &#039;&#039;&#039;The Patient Queen 1&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | Don&#039;t let the Queen&#039;s Impatience grow above 6 in a single game&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | 50 XP&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | &#039;&#039;&#039;The Patient Queen 2&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | Don&#039;t let the Queen&#039;s Impatience grow above 4 in a single game&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | Fiery Wrath (cornerstone) Resources you sacrifice in the Ancient Hearth burn 5% longer for every Impatience Point you have&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | &#039;&#039;&#039;The Patient Queen 3&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | Don&#039;t let the Queen&#039;s Impatience grow above 2 in a single game&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | 50 XP&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | &#039;&#039;&#039;The Platinum Seal&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | Reforge the Platinum Seal&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | Decorated Belt (home decoration)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | &#039;&#039;&#039;The Queen&#039;s Hand&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | Complete the Queen&#039;s Hand Trial&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | Queen&#039;s Hand Pauldron (home decoration)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | &#039;&#039;&#039;The Reef&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | Win a game in the Coral Forest biome on Viceroy difficulty (or higher)&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | Coral Growth (aesthetics)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | &#039;&#039;&#039;The Scarlet Orchard&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | Win a game in the Scarlet Orchard biome&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | Rosevine (home decoration)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | &#039;&#039;&#039;The Silver Seal&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | Reforge the Silver Seal&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | Veteran&#039;s Shoulder Guard (home decoration)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | &#039;&#039;&#039;The Titanium Seal&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | Reforge the Titanium Seal&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | Stormshroud Attire (home decoration)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | &#039;&#039;&#039;Thick Clouds&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | Win a game in the Cursed Royal Woodlands biome on Viceroy difficulty (or higher)&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | Wall (comfort)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | &#039;&#039;&#039;Third Time&#039;s a Charm&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | Win 3 games&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | Standard Uniform (home decoration)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | &#039;&#039;&#039;Thorough Exploration&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | Win a game with 30 or more glades discovered on Pioneer difficulty (or higher)&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | Reed (embarkation bonus)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | &#039;&#039;&#039;Totem Hunter&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | Win with 1 x Converted Rain Totem, 1 x Converted Totem of Denial on Veteran difficulty&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | 50 XP&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | &#039;&#039;&#039;Trade Baron&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | Win a game after completing 20 trade routes&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | Chest (aesthetics)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | &#039;&#039;&#039;Trade Connections&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | Win a game with 400 Amber in your Warehouse&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | Crates (comfort)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | &#039;&#039;&#039;Traveling Light&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | Win a game without taking any Embarkation Bonuses on Viceroy difficulty (or higher)&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | 50 XP&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | &#039;&#039;&#039;Treasure&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | Win a game after opening or sending 20 Abandoned Caches to the Citadel&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | Leather (embarkation bonus)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | &#039;&#039;&#039;Unnecessary Burden&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | Win a game without taking any Embarkation Bonuses on Prestige 10 difficulty (or higher)&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | Ibex Rug (home decoration)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | &#039;&#039;&#039;Untamed Wilds&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | Win a game near the Untamed Wilds modifier&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | 50 XP&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | &#039;&#039;&#039;Victory through Prosperity&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | Earn 14 Reputation Points through Resolve in a single game&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | Generous Rations (cornerstone) Global Resolve is increased by 5, but the chance of villagers consuming twice the amount of food during a break is increased by +50%&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | &#039;&#039;&#039;Victory through Resolve&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | Win a game having gaained at least 5 Reputation Points through Resolve&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | Road Sign (aesthetics)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | &#039;&#039;&#039;Watchtower&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | Win a game near the Watchtower modifier&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | 50 XP&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Statistics ==&lt;br /&gt;
* Total number of deeds: 168&lt;br /&gt;
** Experience rewards: 95&lt;br /&gt;
** Building rewards: 34&lt;br /&gt;
** Home decorations: 26&lt;br /&gt;
** Effect rewards: 1 (Queen&#039;s Hand Trials)&lt;br /&gt;
** Embarkation rewards: 3&lt;br /&gt;
** Cornerstones: 8&lt;br /&gt;
** Trader rewards: 1&lt;br /&gt;
* Total experience points to be gained: 950 XP&lt;br /&gt;
* Achievements tied to deeds: -&lt;/div&gt;</summary>
		<author><name>76561199040217607</name></author>
	</entry>
</feed>