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	<id>https://wiki.hoodedhorse.com/Against_the_Storm/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=76561198350641455</id>
	<title>Against the Storm Official Wiki - User contributions [en]</title>
	<link rel="self" type="application/atom+xml" href="https://wiki.hoodedhorse.com/Against_the_Storm/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=76561198350641455"/>
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	<updated>2026-10-05T23:19:05Z</updated>
	<subtitle>User contributions</subtitle>
	<generator>MediaWiki 1.44.5</generator>
	<entry>
		<id>https://wiki.hoodedhorse.com/Against_the_Storm/index.php?title=Bat_Resolve&amp;diff=11083</id>
		<title>Bat Resolve</title>
		<link rel="alternate" type="text/html" href="https://wiki.hoodedhorse.com/Against_the_Storm/index.php?title=Bat_Resolve&amp;diff=11083"/>
		<updated>2025-09-18T14:30:39Z</updated>

		<summary type="html">&lt;p&gt;76561198350641455: Create redirect to Bats Consumption and Satisfaction&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[Bats#Consumption and Satisfaction]]&lt;/div&gt;</summary>
		<author><name>76561198350641455</name></author>
	</entry>
	<entry>
		<id>https://wiki.hoodedhorse.com/Against_the_Storm/index.php?title=Sealed_Forest&amp;diff=11045</id>
		<title>Sealed Forest</title>
		<link rel="alternate" type="text/html" href="https://wiki.hoodedhorse.com/Against_the_Storm/index.php?title=Sealed_Forest&amp;diff=11045"/>
		<updated>2025-09-17T14:57:41Z</updated>

		<summary type="html">&lt;p&gt;76561198350641455: /* Seal Orders */ Add Bats to Fire Essence seal order&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{version|1.8.10}}&lt;br /&gt;
[[File:Biome SealedForest.png|thumb|360px|The Sealed Forest]]&lt;br /&gt;
&lt;br /&gt;
== Overview ==&lt;br /&gt;
[[File:Icon Biome Sealed Forest.png|96px|left]]&lt;br /&gt;
The Sealed Forest, a biome that unfolds its mysteries only at the culmination of one&#039;s journey. To gain entry into this realm and reforge the dreaded Seal, one must amass a requisite number of [[File:SealFragment.png|14px]] Seal Fragments during the course of their odyssey.&lt;br /&gt;
&lt;br /&gt;
New complications such as gaining [[Hostility]] when felling trees and facing several [[ #Plagues | Plagues]] whilst trying to reforge the Seal will undoubtedly challenge even the most experienced of Viceroys! Find Guidance in Small [[Glades]].&lt;br /&gt;
&lt;br /&gt;
== Effects ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center; border:hidden&amp;quot;&lt;br /&gt;
|- &lt;br /&gt;
| {{Perk|Red|File:Icon_Biome_Sealed_AbyssalRevenge.png}}&amp;lt;br /&amp;gt;&#039;&#039;&#039;Abyssal Revenge&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align:left;border:hidden&amp;quot; | Are those ... faces in the trees? Woodcutters don&#039;t increase [[Hostility]], but every x* trees felled add x* Hostility points. (*Scales with difficulty)&lt;br /&gt;
|-&lt;br /&gt;
| {{Perk|Red|File:Icon_Biome_Sealed_HiddenSeal.png}}&amp;lt;br /&amp;gt;&#039;&#039;&#039;Hidden Seal&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align:left;border:hidden&amp;quot; | A broken Ancient Seal is hidden somewhere in the forest. To find it, you must first look for clues in the surrounding [[Glades]]. Its mere presence in this land summons foul plagues upon your settlement during the [[Storm Season]].&lt;br /&gt;
|-&lt;br /&gt;
| {{Perk|LimeGreen|File:Icon_Biome_Sealed_BeaconTower.png}}&amp;lt;br /&amp;gt;[[ #Beacon Tower | Beacon Tower ]]&lt;br /&gt;
| style=&amp;quot;text-align:left;border:hidden&amp;quot; | A [[blueprint]] given to you by the Queen herself. This powerful ancient structure will allow you to summon aid directly from the [[Citadel]].&lt;br /&gt;
|-&lt;br /&gt;
| {{Perk|LimeGreen|File:Icon_Biome_Sealed_OvergrownVegetation.png}}&amp;lt;br /&amp;gt;&#039;&#039;&#039;Overgrown Vegetation&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align:left;border:hidden&amp;quot; | The flora in this region is bizarrely mutated. Overgrown trees with a lot more resources can be found in the forest.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Requirements for Entry ==&lt;br /&gt;
&lt;br /&gt;
Depending on the Seal type, a Viceroy will need a specified amount of [[File:SealFragment.png|14px]] Seal Fragments to enter the Sealed Forest. Viceroys will also need to be within reach of one of the hex tiles surrounding the Sealed Forest modifier tile. Upon entry, Viceroys have an indefinite amount of years to complete this [[biome]] and close the Seal, no matter how many years they had left in the run.&lt;br /&gt;
&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
[[File:noyearsexplored.png|left|thumb|150px|0 Years left, almost in reach.]]&lt;br /&gt;
[[File:noyearsunexplored.png|right|thumb|150px|0 Years left, not yet in reach]] &lt;br /&gt;
On the left is a scenario where a Viceroy cannot reach the Sealed Forest, because they do not have the requisite 1 year left to complete a last settlement and then enter the Sealed Forest, on the right is a scenario where a Viceroy does not have enough years left to explore further and reach the Sealed Forest. Thus, a Viceroy is advised to calculate years and [[File:SealFragment.png|14px]] Seal Fragments carefully.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
[[File:SealFragment.png|14px]] Seal Fragments are earned by Viceroys upon completion of settlements. Negative [[Modifiers]] grant a [[File:RoyalResupply.png|14px]] &#039;&#039;&#039;Royal Resupply&#039;&#039;&#039;, from where Viceroys can choose to receive 5 additional [[File:SealFragment.png|14px]] Seal Fragments.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:100%; text-align:center; background-color:transparent; border-collapse:collapse;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;text-align:left; background-color:transparent; border:hidden;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background-color:transparent;&amp;quot; ! colspan=&amp;quot;9&amp;quot; | &lt;br /&gt;
|- style=&amp;quot;font-weight:bold; vertical-align:middle; background-color:transparent; border:hidden;&amp;quot;&lt;br /&gt;
| [[File:Icon_Biome_Sealed_HiddenSeal-modified.png|64px]]&lt;br /&gt;
| [[File:BronzeSeal.png|64px]]&amp;lt;br /&amp;gt;Bronze&lt;br /&gt;
| [[File:LeadSeal.png|64px]]&amp;lt;br /&amp;gt;Lead&lt;br /&gt;
| [[File:SilverSeal.png|64px]]&amp;lt;br /&amp;gt;Silver&lt;br /&gt;
| [[File:GoldSeal.png|64px]]&amp;lt;br /&amp;gt;Gold&lt;br /&gt;
| [[File:PlatinumSeal.png|64px]]&amp;lt;br /&amp;gt;Platinum&lt;br /&gt;
| [[File:CobaltSeal.png|64px]]&amp;lt;br /&amp;gt;Cobalt&lt;br /&gt;
| [[File:TitaniumSeal.png|64px]]&amp;lt;br /&amp;gt;Titanium&lt;br /&gt;
| [[File:AdamantineSeal.png|64px]]&amp;lt;br /&amp;gt;Adamantine&lt;br /&gt;
|- style=&amp;quot;vertical-align:middle; background-color:#342633;color:white; border:hidden;&amp;quot;&lt;br /&gt;
| style=&amp;quot;font-weight:bold; background-color:#342633;color:white;&amp;quot; | [[File:SealFragment.png|32px]]&amp;lt;br /&amp;gt;Required&lt;br /&gt;
| 4&lt;br /&gt;
| 12&lt;br /&gt;
| 20&lt;br /&gt;
| 35&lt;br /&gt;
| 45&lt;br /&gt;
| 60&lt;br /&gt;
| 75&lt;br /&gt;
| 105&lt;br /&gt;
|- style=&amp;quot;vertical-align:middle; background-color:transparent; border:hidden;&amp;quot;&lt;br /&gt;
| style=&amp;quot;font-weight:bold; background-color:transparent;&amp;quot; | Minimum&amp;lt;br /&amp;gt;Difficulty&lt;br /&gt;
| -&lt;br /&gt;
| Pioneer&lt;br /&gt;
| Veteran&lt;br /&gt;
| Viceroy&lt;br /&gt;
| Prestige 5&lt;br /&gt;
| Prestige 10&lt;br /&gt;
| Prestige 15&lt;br /&gt;
| Prestige 20&lt;br /&gt;
|- style=&amp;quot;vertical-align:middle; background-color:#342633;color:white; border:hidden;&amp;quot;&lt;br /&gt;
| style=&amp;quot;font-weight:bold; background-color:#342633;color:white;&amp;quot; | Spawned fields&amp;lt;br /&amp;gt;from Citadel&lt;br /&gt;
| 9&lt;br /&gt;
| 11&lt;br /&gt;
| 13&lt;br /&gt;
| 15&lt;br /&gt;
| 18&lt;br /&gt;
| 21&lt;br /&gt;
| 24&lt;br /&gt;
| 28&lt;br /&gt;
|- style=&amp;quot;vertical-align:middle; background-color:transparent; border:hidden;&amp;quot;&lt;br /&gt;
| style=&amp;quot;font-weight:bold; background-color:transparent;&amp;quot; | Cycle duration after&amp;lt;br /&amp;gt;beating the Seal&lt;br /&gt;
| 40&lt;br /&gt;
| 48&lt;br /&gt;
| 56&lt;br /&gt;
| 64&lt;br /&gt;
| 72&lt;br /&gt;
| 80&lt;br /&gt;
| 88&lt;br /&gt;
| 92&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Seal Orders ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&amp;lt;center&amp;gt;Viceroys need only complete &#039;&#039;&#039;1 Seal Order&#039;&#039;&#039; per Level.&amp;lt;/center&amp;gt;&#039;&#039;&lt;br /&gt;
Prestige 11 - Prestige 20:&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
|- style=&amp;quot;font-weight:bold; text-align:center; vertical-align:middle;&amp;quot;&lt;br /&gt;
! &lt;br /&gt;
! Option 1&lt;br /&gt;
! Option 2&lt;br /&gt;
! Option 3&lt;br /&gt;
! Rewards&lt;br /&gt;
|- style=&amp;quot;font-weight:bold; text-align:center; vertical-align:middle;&amp;quot;&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:left;&amp;quot; | Level 1&lt;br /&gt;
| Heart of Amber&lt;br /&gt;
| Heart of the Forest&lt;br /&gt;
| Mechanical Heart&lt;br /&gt;
| Gift of the Keeper&lt;br /&gt;
|- style=&amp;quot;vertical-align:middle;&amp;quot;&lt;br /&gt;
| Deliver:&amp;lt;br /&amp;gt;15 {{rl|Pack of Crops|medium}}&amp;lt;br /&amp;gt;15 {{rl|Pack of Provisions|medium}}&amp;lt;br /&amp;gt;15 {{rl|Pack of Building Materials|medium}}&lt;br /&gt;
| Open or Send 4 [[Abandoned Caches]] (NOT retroactive)&lt;br /&gt;
| Install 10 [[Rainpunk Engines]] in production [[buildings]]&lt;br /&gt;
| Choose from an array of &#039;&#039;&#039;{{c|{{PerkPurple}}|Epic}}&#039;&#039;&#039; [[Cornerstones]]&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;5&amp;quot; style=&amp;quot;background-color:#eaecf0;&amp;quot; | &lt;br /&gt;
|- style=&amp;quot;font-weight:bold; text-align:center; vertical-align:middle;&amp;quot;&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:left;&amp;quot; | Level 2&lt;br /&gt;
| Golden Blood&lt;br /&gt;
| Blood of the Stag&lt;br /&gt;
| Mortal Blood&lt;br /&gt;
| Gift of the Keeper&lt;br /&gt;
|- style=&amp;quot;vertical-align:middle;&amp;quot;&lt;br /&gt;
| Reach [[Standing Level]] 3 with 3 Settlements.&lt;br /&gt;
| Earn 6 [[Reputation]] Points from [[Events]] (Retroactive) &amp;lt;br /&amp;gt;&lt;br /&gt;
| Earn 6 [[Reputation]] points from [[Resolve]] (Retroactive)&amp;lt;br /&amp;gt;&lt;br /&gt;
| Choose from an array of &#039;&#039;&#039;{{c|{{PerkPurple}}|Epic}}&#039;&#039;&#039; Cornerstones&amp;lt;br /&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;5&amp;quot; style=&amp;quot;background-color:#eaecf0;&amp;quot; | &lt;br /&gt;
|- style=&amp;quot;font-weight:bold; text-align:center; vertical-align:middle;&amp;quot;&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:left;&amp;quot; | Level 3&lt;br /&gt;
| Crystal Feathers&lt;br /&gt;
| Queen&#039;s Feathers&lt;br /&gt;
| Metal Feathers&lt;br /&gt;
| Gift of the Keeper&lt;br /&gt;
|- style=&amp;quot;vertical-align:middle;&amp;quot;&lt;br /&gt;
| Deliver 100 {{rl|Amber}}&amp;lt;br /&amp;gt;&lt;br /&gt;
| Fulfill the following needs for 60 Seconds:&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;25 [[Complex Food Need]]&amp;lt;br /&amp;gt;25 [[Services Need]] &amp;lt;br/&amp;gt;25 [[Clothing Need]]&lt;br /&gt;
| Deliver:&amp;lt;br /&amp;gt;50 {{rl|Tools|medium}}&amp;lt;br /&amp;gt;30 {{rl|Pipes|medium}}&amp;lt;br /&amp;gt;12 {{rl|Parts|medium}}&lt;br /&gt;
| Choose from an array of &#039;&#039;&#039;{{c|{{PerkPurple}}|Epic}}&#039;&#039;&#039; Cornerstones&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;5&amp;quot; style=&amp;quot;background-color:#eaecf0;&amp;quot; | &lt;br /&gt;
|- style=&amp;quot;font-weight:bold; text-align:center; vertical-align:middle;&amp;quot;&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:left;&amp;quot; | Level 4&lt;br /&gt;
| Forbidden Essence&lt;br /&gt;
| Fire Essence&lt;br /&gt;
| Essence of Corruption&lt;br /&gt;
| Reforge!&lt;br /&gt;
|- style=&amp;quot;vertical-align:middle;&amp;quot;&lt;br /&gt;
| Complete 2 Forbidden [[Glade Events]] &amp;lt;br /&amp;gt;with no more than 1000 seconds between them. &amp;lt;br /&amp;gt;(NOT retroactive)&lt;br /&gt;
| Keep [[Fox Resolve]] above 35 for 300 seconds&amp;lt;br /&amp;gt;Keep [[Beaver Resolve]] above 40 for 300 seconds&amp;lt;br /&amp;gt;Keep [[Harpy Resolve]] above 35 for 300 seconds&amp;lt;br /&amp;gt;Keep [[Lizard Resolve]] above 35 for 300 seconds&amp;lt;br /&amp;gt;Keep [[Human Resolve]] above 45 for 300 seconds&amp;lt;br /&amp;gt;Keep [[Frog Resolve]] above 40 for 300 seconds&amp;lt;br /&amp;gt;Keep [[Bat Resolve]] above 35 for 300 seconds&lt;br /&gt;
| Burn 40 [[Blightrot Cysts]] in one year (progress resets at the start of [[Drizzle Season]])&lt;br /&gt;
| Forging the Seal!&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Veteran - Prestige 10:&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
|- style=&amp;quot;font-weight:bold; text-align:center; vertical-align:middle;&amp;quot;&lt;br /&gt;
! &lt;br /&gt;
! Option 1&lt;br /&gt;
! Option 2&lt;br /&gt;
! Option 3&lt;br /&gt;
! Rewards&lt;br /&gt;
|- style=&amp;quot;font-weight:bold; text-align:center; vertical-align:middle;&amp;quot;&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:left;&amp;quot; | Level 1&lt;br /&gt;
| Heart of Amber&lt;br /&gt;
| Heart of the Forest&lt;br /&gt;
| Mechanical Heart&lt;br /&gt;
| Gift of the Keeper&lt;br /&gt;
|- style=&amp;quot;vertical-align:middle;&amp;quot;&lt;br /&gt;
| Deliver:&amp;lt;br /&amp;gt;12 {{rl|Pack of Crops|medium}}&amp;lt;br /&amp;gt;12 {{rl|Pack of Provisions|medium}}&amp;lt;br /&amp;gt;12 {{rl|Pack of Building Materials|medium}}&lt;br /&gt;
| Open or Send 3 [[Abandoned Caches]] (NOT retroactive)&lt;br /&gt;
| Install 8 [[Rainpunk Engines]] in production [[buildings]]&lt;br /&gt;
| Choose from an array of &#039;&#039;&#039;{{c|{{PerkPurple}}|Epic}}&#039;&#039;&#039; [[Cornerstones]]&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;5&amp;quot; style=&amp;quot;background-color:#eaecf0;&amp;quot; | &lt;br /&gt;
|- style=&amp;quot;font-weight:bold; text-align:center; vertical-align:middle;&amp;quot;&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:left;&amp;quot; | Level 2&lt;br /&gt;
| Golden Blood&lt;br /&gt;
| Blood of the Stag&lt;br /&gt;
| Mortal Blood&lt;br /&gt;
| Gift of the Keeper&lt;br /&gt;
|- style=&amp;quot;vertical-align:middle;&amp;quot;&lt;br /&gt;
| Reach [[Standing Level]] 2 with 3 Settlements.&lt;br /&gt;
| Earn 5 [[Reputation]] Points from [[Events]] (Retroactive) &amp;lt;br /&amp;gt;&lt;br /&gt;
| Earn 5 [[Reputation]] points from [[Resolve]] (Retroactive)&amp;lt;br /&amp;gt;&lt;br /&gt;
| Choose from an array of &#039;&#039;&#039;{{c|{{PerkPurple}}|Epic}}&#039;&#039;&#039; Cornerstones&amp;lt;br /&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;5&amp;quot; style=&amp;quot;background-color:#eaecf0;&amp;quot; | &lt;br /&gt;
|- style=&amp;quot;font-weight:bold; text-align:center; vertical-align:middle;&amp;quot;&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:left;&amp;quot; | Level 3&lt;br /&gt;
| Crystal Feathers&lt;br /&gt;
| Queen&#039;s Feathers&lt;br /&gt;
| Metal Feathers&lt;br /&gt;
| Gift of the Keeper&lt;br /&gt;
|- style=&amp;quot;vertical-align:middle;&amp;quot;&lt;br /&gt;
| Deliver 80 {{rl|Amber}}&amp;lt;br /&amp;gt;&lt;br /&gt;
| Fulfill the following needs for 60 Seconds:&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;25 [[Complex Food Need]]&amp;lt;br /&amp;gt;25 [[Services Need]]&lt;br /&gt;
| Deliver:&amp;lt;br /&amp;gt;40 {{rl|Tools|medium}}&amp;lt;br /&amp;gt;25 {{rl|Pipes|medium}}&amp;lt;br /&amp;gt;10 {{rl|Parts|medium}}&lt;br /&gt;
| Choose from an array of &#039;&#039;&#039;{{c|{{PerkPurple}}|Epic}}&#039;&#039;&#039; Cornerstones&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;5&amp;quot; style=&amp;quot;background-color:#eaecf0;&amp;quot; | &lt;br /&gt;
|- style=&amp;quot;font-weight:bold; text-align:center; vertical-align:middle;&amp;quot;&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:left;&amp;quot; | Level 4&lt;br /&gt;
| Forbidden Essence&lt;br /&gt;
| Fire Essence&lt;br /&gt;
| Essence of Corruption&lt;br /&gt;
| Reforge!&lt;br /&gt;
|- style=&amp;quot;vertical-align:middle;&amp;quot;&lt;br /&gt;
| Complete 2 Forbidden [[Glade Events]] &amp;lt;/br&amp;gt; with no more than 1200 seconds between them. &amp;lt;br /&amp;gt;(NOT retroactive)&lt;br /&gt;
| Keep [[Fox Resolve]] above 30 for 300 seconds&amp;lt;br /&amp;gt;Keep [[Beaver Resolve]] above 35 for 300 seconds&amp;lt;br /&amp;gt;Keep [[Harpy Resolve]] above 30 for 300 seconds&amp;lt;br /&amp;gt;Keep [[Lizard Resolve]] above 30 for 300 seconds&amp;lt;br /&amp;gt;Keep [[Human Resolve]] above 40 for 300 seconds&amp;lt;br /&amp;gt;Keep [[Frog Resolve]] above 35 for 300 seconds&amp;lt;br /&amp;gt;Keep [[Bat Resolve]] above 30 for 300 seconds&lt;br /&gt;
| Burn 20 [[Blightrot Cysts]] in one year (progress resets at the start of [[Drizzle Season]])&lt;br /&gt;
| Forging the Seal!&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Pioneer:&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
|- style=&amp;quot;font-weight:bold; text-align:center;&amp;quot;&lt;br /&gt;
! &lt;br /&gt;
! Option 1&lt;br /&gt;
! Option 2&lt;br /&gt;
! Option 3&lt;br /&gt;
! Rewards&lt;br /&gt;
|- style=&amp;quot;font-weight:bold; text-align:center;&amp;quot;&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:left;&amp;quot; | Level 1&lt;br /&gt;
| Heart of Amber&lt;br /&gt;
| Heart of the Forest&lt;br /&gt;
| Heart of the Ancient Flame&lt;br /&gt;
| Gift of the Keeper&lt;br /&gt;
|-&lt;br /&gt;
| Deliver:&amp;lt;br /&amp;gt;8 {{rl|Pack of Crops|medium}}&amp;lt;br /&amp;gt;8 {{rl|Pack of Provisions|medium}}&amp;lt;br /&amp;gt;8 {{rl|Pack of Building Materials|medium}}&lt;br /&gt;
| Open or Send 2 [[Abandoned Caches]] (NOT retroactive)&lt;br /&gt;
| Sacrifice 125 {{rl|Wood}} in the Ancient [[Hearth]] &amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;Deliver 3 {{rl|Wildfire Essence}}&lt;br /&gt;
| Choose from an array of &#039;&#039;&#039;{{c|{{PerkPurple}}|Epic}}&#039;&#039;&#039; [[Cornerstones]]&lt;br /&gt;
|- style=&amp;quot;background-color:#EAECF0;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;5&amp;quot; | &lt;br /&gt;
|- style=&amp;quot;font-weight:bold; text-align:center;&amp;quot;&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:left;&amp;quot; | Level 2&lt;br /&gt;
| Golden Blood&lt;br /&gt;
| Blood of the Stag&lt;br /&gt;
| Mortal Blood&lt;br /&gt;
| Gift of the Keeper&lt;br /&gt;
|-&lt;br /&gt;
| Sell 30 {{rl|Pack of Trade Goods}} to any [[trader]]&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;Buy at least 5 [[Perks]] or [[blueprints]] from traders&lt;br /&gt;
| Earn 3 [[Reputation]] Points from [[Events]] (Retroactive)&lt;br /&gt;
| Earn 3 [[Reputation]] points from [[Resolve]] (Retroactive)&lt;br /&gt;
| Choose from an array of &#039;&#039;&#039;{{c|{{PerkPurple}}|Epic}}&#039;&#039;&#039; Cornerstones&amp;lt;br /&amp;gt;&lt;br /&gt;
|- style=&amp;quot;background-color:#EAECF0;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;5&amp;quot; | &lt;br /&gt;
|- style=&amp;quot;font-weight:bold; text-align:center;&amp;quot;&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:left;&amp;quot; | Level 3&lt;br /&gt;
| Crystal Feathers&lt;br /&gt;
| Queen&#039;s Feathers&lt;br /&gt;
| Stormbird Feathers&lt;br /&gt;
| Gift of the Keeper&lt;br /&gt;
|-&lt;br /&gt;
| Deliver 40 {{rl|Amber}}&lt;br /&gt;
| Fulfill the following needs for 60 Seconds:&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;15 [[Complex Food Need]]&amp;lt;br /&amp;gt;15 [[Services Need]]&lt;br /&gt;
| Complete 1 Forbidden [[Glade Event]]&amp;lt;br/&amp;gt;(NOT retroactive)&lt;br /&gt;
| Choose from an array of &#039;&#039;&#039;{{c|{{PerkPurple}}|Epic}}&#039;&#039;&#039; Cornerstones&lt;br /&gt;
|- style=&amp;quot;background-color:#EAECF0;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;5&amp;quot; | &lt;br /&gt;
|- style=&amp;quot;font-weight:bold; text-align:center;&amp;quot;&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:left;&amp;quot; | Level 4&lt;br /&gt;
| Forbidden Essence&lt;br /&gt;
| Fire Essence&lt;br /&gt;
| Essence of Wealth&lt;br /&gt;
| Reforge!&lt;br /&gt;
|-&lt;br /&gt;
| Deliver:&amp;lt;br /&amp;gt; 4 {{rl|Ancient Tablet|medium}}s&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;Complete 2 Dangerous or Forbidden [[Glade Events]] &amp;lt;br /&amp;gt;with no more than 1200 seconds between them. &amp;lt;br /&amp;gt;(NOT retroactive)&lt;br /&gt;
| (Only two Species)&amp;lt;br /&amp;gt;Keep [[Fox Resolve]] above 35 for 300 seconds&amp;lt;br /&amp;gt;Keep [[Beaver Resolve]] above 30 for 300 seconds&amp;lt;br /&amp;gt;Keep [[Harpy Resolve]] above 30 for 300 seconds&amp;lt;br /&amp;gt;Keep [[Lizard Resolve]] above 35 for 300 seconds&amp;lt;br /&amp;gt;Keep [[Human Resolve]] above 35 for 300 seconds&amp;lt;br /&amp;gt;Keep [[Frog Resolve]] above 30 for 300 seconds&amp;lt;br /&amp;gt;Keep [[Bat Resolve]] above 30 for 300 seconds&lt;br /&gt;
| Sell 50 {{rl|Amber}} worth of goods&amp;lt;br/&amp;gt;to a [[trader]] or [[ Trade Route |trade route]].&amp;lt;br /&amp;gt;&amp;lt;br/&amp;gt;Deliver 50 {{rl|Pack of Luxury Goods}}&lt;br /&gt;
| Forging the Seal!&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Settler:&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
|- style=&amp;quot;font-weight:bold; text-align:center;&amp;quot;&lt;br /&gt;
! &lt;br /&gt;
! Option 1&lt;br /&gt;
! Option 2&lt;br /&gt;
! Option 3&lt;br /&gt;
! Rewards&lt;br /&gt;
|- style=&amp;quot;font-weight:bold; text-align:center;&amp;quot;&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:left;&amp;quot; | Level 1&lt;br /&gt;
| Heart of Amber&lt;br /&gt;
| Heart of the Forest&lt;br /&gt;
| Heart of the Ancient Flame&lt;br /&gt;
| Gift of the Keeper&lt;br /&gt;
|-&lt;br /&gt;
| Deliver:&amp;lt;br /&amp;gt;8 {{rl|Pack of Crops|medium}}&amp;lt;br /&amp;gt;8 {{rl|Pack of Provisions|medium}}&amp;lt;br /&amp;gt;8 {{rl|Pack of Building Materials|medium}}&lt;br /&gt;
| Open or Send 2 [[Abandoned Caches]] (NOT retroactive)&lt;br /&gt;
| Sacrifice 125 {{rl|Wood}} in the Ancient [[Hearth]] &amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;Deliver 3 {{rl|Wildfire Essence}}&lt;br /&gt;
| Choose from an array of &#039;&#039;&#039;{{c|{{PerkPurple}}|Epic}}&#039;&#039;&#039; [[Cornerstones]]&lt;br /&gt;
|- style=&amp;quot;background-color:#EAECF0;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;5&amp;quot; | &lt;br /&gt;
|- style=&amp;quot;font-weight:bold; text-align:center;&amp;quot;&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:left;&amp;quot; | Level 2&lt;br /&gt;
| Golden Blood&lt;br /&gt;
| Blood of the Stag&lt;br /&gt;
| Mortal Blood&lt;br /&gt;
| Gift of the Keeper&lt;br /&gt;
|-&lt;br /&gt;
| Sell 30 {{rl|Pack of Trade Goods}} to any [[trader]]&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;Buy at least 5 [[Perks]] or [[blueprints]] from traders&lt;br /&gt;
| Earn 3 [[Reputation]] Points from [[Events]] (Retroactive)&lt;br /&gt;
| Earn 3 [[Reputation]] points from [[Resolve]] (Retroactive)&lt;br /&gt;
| Choose from an array of &#039;&#039;&#039;{{c|{{PerkPurple}}|Epic}}&#039;&#039;&#039; Cornerstones&amp;lt;br /&amp;gt;&lt;br /&gt;
|- style=&amp;quot;background-color:#EAECF0;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;5&amp;quot; | &lt;br /&gt;
|- style=&amp;quot;font-weight:bold; text-align:center;&amp;quot;&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:left;&amp;quot; | Level 3&lt;br /&gt;
| Crystal Feathers&lt;br /&gt;
| Queen&#039;s Feathers&lt;br /&gt;
| Stormbird Feathers&lt;br /&gt;
| Gift of the Keeper&lt;br /&gt;
|-&lt;br /&gt;
| Deliver 40 {{rl|Amber}}&lt;br /&gt;
| Fulfill the following needs for 60 Seconds:&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;15 [[Complex Food Need]]&amp;lt;br /&amp;gt;15 [[Services Need]]&lt;br /&gt;
| Complete 1 Forbidden [[Glade Event]]&amp;lt;br/&amp;gt;(NOT retroactive)&lt;br /&gt;
| Choose from an array of &#039;&#039;&#039;{{c|{{PerkPurple}}|Epic}}&#039;&#039;&#039; Cornerstones&lt;br /&gt;
|- style=&amp;quot;background-color:#EAECF0;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;5&amp;quot; | &lt;br /&gt;
|- style=&amp;quot;font-weight:bold; text-align:center;&amp;quot;&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:left;&amp;quot; | Level 4&lt;br /&gt;
| Forbidden Essence&lt;br /&gt;
| Fire Essence&lt;br /&gt;
| Essence of Wealth&lt;br /&gt;
| Reforge!&lt;br /&gt;
|-&lt;br /&gt;
| Deliver:&amp;lt;br /&amp;gt; 4 {{rl|Ancient Tablet|medium}}s&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;Complete 2 Dangerous or  Forbidden [[Glade Events]] &amp;lt;br /&amp;gt;with no more than 1200 seconds between them. &amp;lt;br /&amp;gt;(NOT retroactive)&lt;br /&gt;
| (Only two Species)&amp;lt;br /&amp;gt;Keep [[Fox Resolve]] above 35 for 300 seconds&amp;lt;br /&amp;gt;Keep [[Beaver Resolve]] above 30 for 300 seconds&amp;lt;br /&amp;gt;Keep [[Harpy Resolve]] above 30 for 300 seconds&amp;lt;br /&amp;gt;Keep [[Lizard Resolve]] above 35 for 300 seconds&amp;lt;br /&amp;gt;Keep [[Human Resolve]] above 35 for 300 seconds&amp;lt;br /&amp;gt;Keep [[Frog Resolve]] above 30 for 300 seconds&amp;lt;br /&amp;gt;Keep [[Bat Resolve]] above 30 for 300 seconds&lt;br /&gt;
| Sell 50 {{rl|Amber}} worth of goods&amp;lt;br/&amp;gt;to a [[trader]] or [[ Trade Route |trade route]].&amp;lt;br /&amp;gt;&amp;lt;br/&amp;gt;Deliver 50 {{rl|Pack of Luxury Goods}}&lt;br /&gt;
| Forging the Seal!&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Resources ==&lt;br /&gt;
&lt;br /&gt;
The Sealed Forest contains the following [[resources]]:&lt;br /&gt;
&lt;br /&gt;
=== Trees ===&lt;br /&gt;
{| class=&amp;quot;wikitable &amp;quot;style=width:100%;&amp;quot; &lt;br /&gt;
|- style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
! Trees&lt;br /&gt;
! Charges&lt;br /&gt;
! Bonus Resources&lt;br /&gt;
! Description&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Abyssal Trees.png|64px]] Abyssal trees&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 2&lt;br /&gt;
| {{rl|Meat}} (10%) +&amp;lt;br /&amp;gt;{{rl|Sea Marrow}} (10%) +&amp;lt;br /&amp;gt;{{rl|Leather}} (10%)&lt;br /&gt;
| A bizarre, writhing growth... is this even really a tree?&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Giant Abyssal Tree.png|64px]] Overgrown Abyssal Trees&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 20&lt;br /&gt;
| {{rl|Meat}} (10%) +&amp;lt;br /&amp;gt;{{rl|Sea Marrow}} (10%) +&amp;lt;br /&amp;gt;{{rl|Leather}} (10%)&lt;br /&gt;
| A giant, bizarre growth... it&#039;s bigger than the other trees in the area.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Natural Resources ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot; style=&amp;quot;vertical-align:middle; width:100%;&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
|- &lt;br /&gt;
! Primary Resources&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;vertical-align:middle;&amp;quot; | Charges → Resource Deposits&lt;br /&gt;
! Bonus Resources&lt;br /&gt;
! Gathering Building&lt;br /&gt;
! style=&amp;quot;vertical-align:middle;&amp;quot; | Speed&lt;br /&gt;
! Specialization &amp;lt;br /&amp;gt; Bonus&lt;br /&gt;
|- &lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | {{rl|Roots|large}}&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 70 → [[File:DebugNode_RootsBig_icon.png|32px]] Roots Node&lt;br /&gt;
| [[File:Herbs.png|32px]] 30% + [[File:Resin.png|32px]] 30%&lt;br /&gt;
| {{bl|Foragers&#039; Camp|large}} {{2Star}}&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 00:17&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;&amp;quot; | {{Sl|Farming|medium}} &amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;{{Species link|Humans|medium}}&lt;br /&gt;
|- &lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 15 → [[File:DebugNode_RootsSmall_icon.png|32px]] Roots Deposit&lt;br /&gt;
| [[File:Herbs.png|32px]] 20%&lt;br /&gt;
| {{bl|Small Foragers&#039; Camp|large}} {{1Star}}&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 00:25&lt;br /&gt;
|-&lt;br /&gt;
| {{rl|Reed|large}}&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 60 → [[File:DebugNode_ReedBig_icon.png|32px]] Reed Field&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;20 → [[File:DebugNode_ReedSmall_icon.png|32px]] Reed Field&lt;br /&gt;
| [[File:Roots.png|32px]] 40% + [[File:Icon Resource Clay.png|32px]] 40%&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;[[File:Roots.png|32px]] 20% + [[File:Roots.png|32px]] 20%&lt;br /&gt;
| {{bl|Harvesters&#039; Camp|large}} {{2Star}}&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 00:08&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;none&#039;&#039;&lt;br /&gt;
|- style=&amp;quot;vertical-align:middle;&amp;quot;&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | {{rl|Berries|large}}&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;{{rl|Mushrooms|large}}&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 70 → [[File:DebugNode DewberryBushBig icon.png|32px]] Dewberry Bush&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;70 → [[File:DebugNode MushroomBig icon.png|32px]] Bleeding Tooth Mushrooms&lt;br /&gt;
| [[File:Icon_Resource_Berries.png|32px]] 80%&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;[[File:Insects.png|32px]] 40%&lt;br /&gt;
| {{bl|Herbalists&#039; Camp|large}} {{2Star}}&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 00:17&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;&amp;quot; | {{Specialization link|Alchemy|medium}} &amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt; {{Species link|Harpies|medium}}&lt;br /&gt;
|- style=&amp;quot;vertical-align:middle;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 15 → [[File:DebugNode DewberryBushSmall icon.png|32px]] Dewberry Bush&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;15 → [[File:DebugNode MushroomSmall icon.png|32px]] Bleeding Tooth Mushrooms&lt;br /&gt;
| [[File:Icon_Resource_Berries.png|32px]] 20%&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;[[File:Insects.png|32px]] 20%&lt;br /&gt;
| {{bl|Small Herbalists&#039; Camp|large}} {{1Star}}&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 00:25&lt;br /&gt;
|- style=&amp;quot;vertical-align:middle;&amp;quot;&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | {{rl|Clay|large}}&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;{{rl|Sea Marrow|large}}&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 60 → [[File:DebugNode ClayBig icon.png|32px]] Clay Deposit&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;60 → [[File:DebugNode SeaMarrowBig icon.png|32px]] Sea Marrow Deposit&lt;br /&gt;
| [[File:CopperOre.png|32px]] 75% + [[File:Roots.png|32px]] 30%&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;[[File:SeaMarrow.png|32px]] 100% + [[File:Stone.png|32px]] 50% + [[File:Icon_Resource_AncientTablet.png|32px]] 1%   &lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | {{bl|Stonecutters&#039; Camp|large}} {{2Star}}&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;&amp;quot; | 00:08&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;&amp;quot; | [[File:Icon Spec Masonry.png|{{ImgM}}]] [[ Buildings#Specializations | Masonry]] &amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt; {{Species link|Frogs|medium}}&lt;br /&gt;
|- style=&amp;quot;vertical-align:middle;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 20 → [[File:DebugNode ClaySmall icon.png|32px]] Clay Deposit&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;20 → [[File:DebugNode SeaMarrowSmall icon.png|32px]] Sea Marrow Deposit&lt;br /&gt;
| [[File:CopperOre.png|32px]] 50% + [[File:Roots.png|32px]] 20%&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;[[File:SeaMarrow.png|32px]] 80% + [[File:Stone.png|32px]] 40%&lt;br /&gt;
|- style=&amp;quot;vertical-align:middle;&amp;quot;&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | {{rl|Meat|large}}&amp;lt;br /&amp;gt; &amp;lt;br /&amp;gt;{{rl|Insects|large}}&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 70 → [[File:DebugNode SnailBroodmotherBig icon.png|32px]] Slickshell Broodmother&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;70 → [[File:DebugNode WormtongueNestBig icon.png|32px]] Wormtongue Nest&lt;br /&gt;
| [[File:Leather.png|32px]]100%&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;[[File:Insects.png|32px]] 60%&lt;br /&gt;
| {{bl|Trappers&#039; Camp|large}} {{2Star}}&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 00:17&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;&amp;quot; | {{Specialization link|Meat production}}&amp;lt;br /&amp;gt; &amp;lt;br /&amp;gt;{{Species link|Lizards|medium}}&lt;br /&gt;
|- style=&amp;quot;vertical-align:middle;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 15 → [[File:DebugNode SnailBroodmotherSmall icon.png|32px]] Slickshell Broodmother&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;15 → [[File:DebugNode WormtongueNestSmall icon.png|32px]] Wormtongue Nest&lt;br /&gt;
| [[File:Leather.png|32px]] 20%&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;[[File:Insects.png|32px]] 20%&lt;br /&gt;
| {{bl|Small Trappers&#039; Camp|large}} {{1Star}}&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 00:25&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | {{rl|Scales|large}}&amp;lt;br /&amp;gt; &amp;lt;br /&amp;gt; {{rl|Algae|large}}&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 80 → Copperfin Pond &amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt; 80 → Algae Pond&lt;br /&gt;
| [[File:Icon Resource Scales 1.png|{{ImgM}}]] 100% + 2 [[File:Icon Resource SeaMarrow.png|{{ImgM}}]] 50% + 2 [[File:Icon Resource Fish 1.png|{{ImgM}}]] 30% &amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt; [[File:Icon Resource Algae 1.png|{{ImgM}}]] 100% + 2 [[File:Herbs.png|32px]] 50% + 2 [[File:Icon Resource Fish 1.png|{{ImgM}}]] 20%&lt;br /&gt;
| {{bl|Fishing Hut|large}} {{2Star}}&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 00:08&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;none&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 60 → Copperfin Pond &amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt; 60 → Algae Pond&lt;br /&gt;
| [[File:Icon Resource SeaMarrow.png|{{ImgM}}]] 40% &amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt; [[File:Herbs.png|32px]] 40%&lt;br /&gt;
| {{bl|Small Fishing Hut|large}} {{1Star}}&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 00:12&lt;br /&gt;
|-&lt;br /&gt;
| {{rl|Copper Ore|large}} &amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt; {{rl|Salt|large}}&lt;br /&gt;
|colspan=&amp;quot;2&amp;quot; | 75 → [[File:Copper Vein.png|32px]] Copper Vein &amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt; 75 → [[File:Salt Vein.png|32px]] Salt Vein&lt;br /&gt;
| [[File:Clay.png|32px]] 30% &amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;[[File:Icon Resource SeaMarrow.png|32px]] 30%&lt;br /&gt;
| {{bl|Mine|large}} {{2Star}}&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 00:40&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | {{Sl|Engineering|medium}}&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;{{Species link|Beavers|medium}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Node weighting ===&lt;br /&gt;
&lt;br /&gt;
* Clay Deposits have triple the normal weighting in this biome. [[#References|&amp;lt;sup&amp;gt;[1]&amp;lt;/sup&amp;gt;]]&lt;br /&gt;
* Reed Fields have double the normal weighting. [[#References|&amp;lt;sup&amp;gt;[1]&amp;lt;/sup&amp;gt;]]&lt;br /&gt;
&lt;br /&gt;
== Plagues ==&lt;br /&gt;
&lt;br /&gt;
The Seal is weakening, bringing forth several Plagues upon the world. The only way to stop the Plagues is to reforge the seal by completing Seal orders. An example Plague is The Plague of Mosquitoes, which causes global production speed to be 50% slower.&lt;br /&gt;
&lt;br /&gt;
The first 3 Plagues are always:&lt;br /&gt;
# Plague of Mosquitoes&lt;br /&gt;
# Plague of Malady&lt;br /&gt;
# Plague of Darkness&lt;br /&gt;
&lt;br /&gt;
After that, Plague generation is random.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; &lt;br /&gt;
|-&lt;br /&gt;
! Plague&lt;br /&gt;
! Description&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot;| {{Perk|#cccaac|File:Plagueofblindness.png}} &amp;lt;/br&amp;gt; &#039;&#039;&#039;Plague of Blindness&#039;&#039;&#039;&lt;br /&gt;
| When they lost their sight, they lost all hope along with it. All villagers move slower and have a chance of destroying a production yield.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot;| {{Perk|#cccaac|File:Plague of Corrupted Water.png}}&amp;lt;/br&amp;gt; &#039;&#039;&#039;Plague of Corrupted Water&#039;&#039;&#039;&lt;br /&gt;
| The rainwater has become contaminated, so rainpunk machinery is now even more hazardous. Using rainwater in rain engines generates Blightrot cysts X quicker.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot;|{{Perk|#cccaac|File:Plagueofdarkness.png}}&amp;lt;/br&amp;gt; &#039;&#039;&#039;Plague of Darkness&#039;&#039;&#039;&lt;br /&gt;
| Some say this is the beginning of the end. The storm season is longer, and sacrificing goods at the Ancient Hearth is banned.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot;|{{Perk|#cccaac|File:Plagueofdeath.png}} &amp;lt;/br&amp;gt;&#039;&#039;&#039;Plague of Death&#039;&#039;&#039;&lt;br /&gt;
| The Sealed Ones are thirsty for blood. Discover 3 Dangerous or Forbidden Glades during this storm. If you don&#039;t, villagers will be killed in the coming drizzle season.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot;|{{Perk|#cccaac|File:Plagueoffire.png}} &amp;lt;/br&amp;gt;&#039;&#039;&#039;Plague of Fire&#039;&#039;&#039;&lt;br /&gt;
| Even the eternal rain cannot stop the ghastly fires coming from the abyss. Fuel in the settlement&#039;s warehouses is disappearing at a rate of X units every X seconds.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot;|{{Perk|#cccaac|File:Plagueoffishmen.png}} &amp;lt;/br&amp;gt;&#039;&#039;&#039;Plague of Fishmen&#039;&#039;&#039;&lt;br /&gt;
| Fishmen will summon 1 Dangerous or Forbidden Glade Event near the Ancient Hearth.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot;|{{Perk|#cccaac|File:Plagueofthedarkforest.png}} &amp;lt;/br&amp;gt;&#039;&#039;&#039;Plague of the Dark Forest&#039;&#039;&#039;&lt;br /&gt;
| The Sealed Ones incite the forest to become even more sinister. Hostility from discovered Dangerous and Forbidden Glades is increased by X&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot;|{{Perk|#cccaac|File:Plagueoflocusts.png}} &amp;lt;/br&amp;gt;&#039;&#039;&#039;Plague of Locusts&#039;&#039;&#039;&lt;br /&gt;
| Destroys X random resource nodes.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot;|{{Perk|#cccaac|File:Plagueofmalady.png}} &amp;lt;/br&amp;gt;&#039;&#039;&#039;Plague of Malady&#039;&#039;&#039;&lt;br /&gt;
| The Sealed Ones have inflicted a mysterious disease on the settlement. Villagers take X longer rests and have a X higher chance of consuming twice as much food during a break.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot;|{{Perk|#cccaac|File:Plagueifmosquitoes.png}} &amp;lt;/br&amp;gt;&#039;&#039;&#039;Plague of Mosquitoes&#039;&#039;&#039;&lt;br /&gt;
| The sky turns black with a swarm of mosquitoes. Bitten villagers can&#039;t focus on work. Global production speed is X% slower.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot;|{{Perk|#cccaac|File:Plagueofmysteries.png}} &amp;lt;/br&amp;gt;&#039;&#039;&#039;Plague of Mysteries&#039;&#039;&#039;&lt;br /&gt;
| The Sealed Ones possess the power to control almost everything. Negative Forest Mysteries require a lower Hostility level X to activate during the storm.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot;|{{Perk|#cccaac|File:Plagueofrats.png}} &amp;lt;/br&amp;gt;&#039;&#039;&#039;Plague of Rats&#039;&#039;&#039;&lt;br /&gt;
| A horde of ravenous rats crawls out of the uncovered seal. Any cooked or raw food in the settlement&#039;s warehouses disappears at a rate of X items every X seconds.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot;|{{Perk|#cccaac|File:Plagueofsnakes.png}} &amp;lt;/br&amp;gt;&#039;&#039;&#039;Plague of Snakes&#039;&#039;&#039;&lt;br /&gt;
| Villagers are horrified by the sight of venomous snakes on the roads. -X to Global Resolve.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Beacon Tower ==&lt;br /&gt;
[[File:BeaconTowerOptions.png|right|border|Beacon Tower Options]]&lt;br /&gt;
[[File:Sealed_Biome_Shrine_icon.png|96px|left|The Beacon Tower]] The Queen grants each Viceroy who dares to enter the Sealed Forest a new [[blueprint]] to be used exclusively in this [[biome]]. The Beacon Tower offers three levels of aid, each containing temporary abilities to choose from. A viceroy can choose two abilities from the first two levels, and one from the last.&lt;br /&gt;
&amp;lt;/br &amp;gt;&lt;br /&gt;
Construction cost: 4 {{rl|Bricks}}, 1 {{rl|Wildfire Essence}}. Once the tower is built, it cannot be destroyed. &lt;br /&gt;
&amp;lt;/br &amp;gt;&amp;lt;/br &amp;gt;&lt;br /&gt;
&#039;&#039;&#039;LEVEL I&#039;&#039;&#039;: Supplies (Choose 2)&amp;lt;/br&amp;gt;&lt;br /&gt;
Cost: free&lt;br /&gt;
* Pack of Meat: Gain 30 {{rl|Meat}}&lt;br /&gt;
* Box of Grain: Gain 40 {{rl|Grain}}&lt;br /&gt;
* Chest of Farming Tools: A special delivery from the First Dawn Company. All [[buildings]] using [[Fertile Soil]] will produce 50% more goods. This effect lasts 3 seasons including the current one and must be active during planting to affect harvested crops.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;LEVEL II&#039;&#039;&#039;: Bells (Choose 2)&amp;lt;/br&amp;gt;&lt;br /&gt;
Cost: free&lt;br /&gt;
* Song of Haste: An energetic, inspiring melody. Global Production rate is 50% faster for the current season.&lt;br /&gt;
* Song of Hope: A peaceful song of hope. [[Villagers]] with low resolve leave 50% slower for the current season.&lt;br /&gt;
* Song of Prosperity: The clang of a golden bell. All [[Trade Routes]] are 100% faster for the current season. (Active Trade Routes included.)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;LEVEL III&#039;&#039;&#039;: Miracles (Choose 1)&amp;lt;/br&amp;gt;&lt;br /&gt;
Cost: free&lt;br /&gt;
* Miracle of Peace: A sign from the Queen herself. [[Hostility]] is decreased by 100 for the duration of the current season.&lt;br /&gt;
* Miracle of Strength: A powerful connection between the settlement&#039;s Hearth and the Citadel. The [[Ancient Hearth]]&#039;s [[Corruption Resistance]] is increased by 1500 for the duration of the current season.&lt;br /&gt;
* Miracle of Agility: Looking in the direction of the citadel, one can see a hopeful glow on the horizon. Scouts work 50% faster on [[Glade Events]] for the duration of the current season.&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Strategy ==&lt;br /&gt;
&lt;br /&gt;
* There are some clues in [[Glades]] providing guidance to where the Seal is located. The Seal will always be located in a Dangerous [[Glade]], and &#039;&#039;&#039;Guidance Stones&#039;&#039;&#039; that point to the Seal&#039;s location spawn in all Glades until the Seal is discovered. &lt;br /&gt;
** &#039;&#039;&#039;Guidance Stones&#039;&#039;&#039; can be demolished, granting 15 {{rl|Stone}} and 8 {{rl|Resin}}.&lt;br /&gt;
* In order to successfully complete the Sealed Forest, a Viceroy needs to reforge the Seal by completing [[ #Seal Orders | Seal Orders]]. All Seals above Pioneer [[difficulty]] have the same Seal Orders to complete, no matter the color, with only a slight variation in the numbers depending on difficulty. As opposed to other [[biomes]], Viceroys need not fill up the [[Reputation]] bar to complete the settlement. A Viceroy cannot win the Sealed Forest by filling up the Reputation bar, and once the bar is filled, it is no longer possible to lower [[Impatience]] without special perks like Badge of Courage.&lt;br /&gt;
* Since Reputation points don&#039;t win you the game, not turning in completable [[Orders]] is a good back-up plan to make use of any [[ Queen%27s_Impatience#Last_Stand | Last Stand]] time you&#039;ve gotten from Citadel [[upgrades]].[[#References|&amp;lt;sup&amp;gt;[2]&amp;lt;/sup&amp;gt;]]&lt;br /&gt;
* It is always a good idea to hold in SHIFT while marking trees so you can choose to only chop [[ #Trees | Overgrown trees]], which have 20 charges instead of 2, giving you more {{rl|Wood}} and less [[Hostility]]. However, don&#039;t be afraid to chop a few normal trees to make room. So long as most of your wood comes from Overgrown Abyssal trees, the hostility gain from a few chopped normal trees will be negligible.[[#References|&amp;lt;sup&amp;gt;[3]&amp;lt;/sup&amp;gt;]]&lt;br /&gt;
* Consider not opening [[Abandoned Caches]] until you reveal the Seal&#039;s location, as the level one cache-themed [[ #Seal Orders | Seal Order]] &#039;&#039;&#039;Heart of the Forest&#039;&#039;&#039; is not retroactive.[[#References|&amp;lt;sup&amp;gt;[3]&amp;lt;/sup&amp;gt;]]&lt;br /&gt;
* [[ #Beacon Tower | Beacon Tower]]&#039;s level 3 ability that increases scouts&#039; [[Glade Event]] working speed can be of great help when working on two Forbidden Glade Events at the same time for the &#039;&#039;&#039;Forbidden Essence&#039;&#039;&#039; Seal Order.&lt;br /&gt;
* The upcoming Plague for the current year&#039;s Storm can be previewed during Drizzle and Clearance seasons by selecting the Ancient Seal once it has been discovered. You can use this to plan ahead for the next Plague well before it takes effect, which can be critical for more devastating Plagues.&lt;br /&gt;
** &#039;&#039;&#039;Plague of Mysteries&#039;&#039;&#039; can trigger high hostility Forest Mysteries much earlier than expected, so if this Plague appears, check your Forest Mysteries and plan out counter-strategies.&lt;br /&gt;
** &#039;&#039;&#039;Plague of Fishmen&#039;&#039;&#039; will summon a random Dangerous or Forbidden glade event inside of your settlement. This could ruin your chances if an Infected Drainage Mole or other event with severe consequences appears. You can call a trader early just before Storm season begins so that you can try to buy the necessary goods to solve the event once you know which one it is.&lt;br /&gt;
** &#039;&#039;&#039;Plague of Rats&#039;&#039;&#039; could destroy your food supplies, leaving your villagers to starve. Much like dealing with Blood Flowers, you can &amp;quot;hide&amp;quot; food inside of buildings that use food as inputs for production temporarily, then remove the food after the storm is over so that your villagers can eat.&lt;br /&gt;
** If you see that &#039;&#039;&#039;Plague of Locusts&#039;&#039;&#039; will activate next [[Storm]] and you have [[resource]] nodes you can&#039;t afford to lose, consider opening 1-2 Small [[Glades]] to dilute the pool of nodes that can be destroyed.&lt;br /&gt;
* Two [[ #Plagues | Plagues]] can be used to your advantage when completing Seal Orders:&lt;br /&gt;
** &#039;&#039;&#039;Plague of Corrupted Water&#039;&#039;&#039; allows you to generate [[Blightrot Cysts]] significantly faster than normally.&lt;br /&gt;
** &#039;&#039;&#039;Plague of Fishmen&#039;&#039;&#039; may reduce the need for opening Glades if it happens to spawn a Forbidden [[Glade Event]].&lt;br /&gt;
&lt;br /&gt;
== References ==&lt;br /&gt;
&lt;br /&gt;
# Datamining done by Discord user @forwindz (Analysis tab) https://docs.google.com/spreadsheets/d/1Fwy2H84BZ6_FSuoiH7asT2gYrS7BiqA0/edit?gid=244521242#gid=244521242&lt;br /&gt;
# Advice to turn in Orders only when in Last Stand by Discord user VinylScratch.&lt;br /&gt;
# Heart of the Forest Seal order advice and reminder to chop normal trees for space by Discord user Priestess of Athe.&lt;br /&gt;
&lt;br /&gt;
{{SeeAlso|World Map|Coastal Grove|Royal Woodlands|Marshlands}}&lt;/div&gt;</summary>
		<author><name>76561198350641455</name></author>
	</entry>
	<entry>
		<id>https://wiki.hoodedhorse.com/Against_the_Storm/index.php?title=World_Events&amp;diff=10948</id>
		<title>World Events</title>
		<link rel="alternate" type="text/html" href="https://wiki.hoodedhorse.com/Against_the_Storm/index.php?title=World_Events&amp;diff=10948"/>
		<updated>2025-08-31T18:57:28Z</updated>

		<summary type="html">&lt;p&gt;76561198350641455: /* World Events and their Details */ Update table format to 3 columns for readability&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{version|1.8.10}}&lt;br /&gt;
[[File:WorldEventsMapWide.png|thumb|360px|World Events as &amp;quot;!&amp;quot;]]&lt;br /&gt;
== Overview ==&lt;br /&gt;
&lt;br /&gt;
World Events are special opportunities for Viceroys to improve their caravans. They are revealed on the map once the [[Fog of War]] is lifted and Viceroys come into range of them. Most World Events provide two or three options to solve them. Some World Events require meta [[resources]] to solve, while others require you to complete a settlement under certain conditions. &amp;lt;br /&amp;gt; &amp;lt;br /&amp;gt; &amp;lt;br /&amp;gt; &amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== World Events and their Details ==&lt;br /&gt;
&lt;br /&gt;
Unless otherwise stated, Consequences and Rewards last the duration of the current cycle. &amp;lt;br /&amp;gt;&lt;br /&gt;
Goods and [[villagers]] are gained/lost at the start of all settlements in the cycle. Current effects can be seen in the bottom left of the [[World Map]] screen and in the Conditions and [[Caravan]]s tabs of the [[embark]] screen. Goods can be seen when hovering over the Base Goods in a caravan, and effects on villager count will affect the size of all starting caravans. &amp;lt;br /&amp;gt;&lt;br /&gt;
Requirements that include winning a game require making a successful settlement that fulfills the other requirements on the tile with the World Event.&lt;br /&gt;
&lt;br /&gt;
The results screen at the end of a game shows a summary of the attempted World Event - whether it was completed or failed (plus the details like time and the exact objective numbers).&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible ats-table-nobands&amp;quot;&lt;br /&gt;
|+ &lt;br /&gt;
|- style=&amp;quot;font-weight:bold; text-align:center;&amp;quot;&lt;br /&gt;
! Event&lt;br /&gt;
! Option &amp;lt;br /&amp;gt;Requirement&lt;br /&gt;
! Option &amp;lt;br /&amp;gt;Rewards&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | {{Perk|Gray|File:Bankrupt Trader.png}}&amp;lt;br /&amp;gt;Bankrupt Trader&lt;br /&gt;
| Deliver 100 {{rl|Amber}} and win before year 11 starts&lt;br /&gt;
| Gain 1 [[villager]]&lt;br /&gt;
|-&lt;br /&gt;
| Deliver 250 {{rl|Amber}} and win before year 9 starts&lt;br /&gt;
| Gain 3 [[villagers]]&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | {{Perk|Gray|File:Black Amber Syndicate.png}}&amp;lt;br /&amp;gt;Black Amber Syndicate&lt;br /&gt;
| Pay 40 {{rl|Amber}} before year 6, or 4 villagers will be kidnapped. Expires after 2 successful settlements.&lt;br /&gt;
| Active ability Syndicate Trader: summon [[trader]] [[Vael]] to the settlement (5 uses)&amp;lt;br /&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| No requirements&lt;br /&gt;
| Dullahan&#039;s Legacy: Traders offer [[Trader_Wares#Dullahan_Warlander | Mystery Boxes]] instead of the usual [[blueprints]] and [[Perks]]&amp;lt;br /&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | {{Perk|Gray|File:Blight-Ridden Viceroy.png}}&amp;lt;br /&amp;gt;Blight-Ridden Viceroy&lt;br /&gt;
| Win with the Blight-Ridden Viceroy effect (2 [[Blightrot Cysts]] appear for each 45 raw or complex food produced)&lt;br /&gt;
| Gain 20 {{rl|Pipes}}&lt;br /&gt;
|-&lt;br /&gt;
| Lose a Tarnished Necklace&lt;br /&gt;
| Gain a Zitan Box (each of your settlements this cycle receives a delivery of random goods/perks at the start of Clearance year 2)&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | {{Perk|Gray|File:Brass_Order_Engineers.png}}&amp;lt;br /&amp;gt;Brass Order Engineers&lt;br /&gt;
| Pay 10 [[File:Icon MetaResource Machinery.png|16px]] Machinery&lt;br /&gt;
| Gain 25 [[File:Icon MetaResource FoodStockpiles.png|16px]] Food Stockpiles&lt;br /&gt;
|-&lt;br /&gt;
| Win before year 10 ends with 3 [[Hearth]]s upgraded to District Level (3)&lt;br /&gt;
| Gain 20 {{rl|Crystalized Dew}}&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | {{Perk|Gray|File:Catastrophic Experiment.png}}&amp;lt;br /&amp;gt;Catastrophic Experiment&lt;br /&gt;
| Win after detonating a [[Blight Bomb]]&lt;br /&gt;
| Fuel Rods: {{bl|Field Engineering Station}} blueprint + {{rl|Fuel Rods}} recipe for 3 settlements&lt;br /&gt;
|-&lt;br /&gt;
| Lose 1 villager&lt;br /&gt;
| Mining Automatons: One slot in all {{bl|Mine|s}} will be occupied by an automaton&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | {{Perk|Gray|File:Cloaked Wanderer.png}}&amp;lt;br /&amp;gt;Cloaked Wanderer&lt;br /&gt;
| Win with 3 Blood Flowers (your settlement starts with a Blood Flower clone and you must have at least 3 Blood Flower clones in your settlement when you win)&lt;br /&gt;
| Gain the [[Flame Altar]] Blueprint for the next 3 games&lt;br /&gt;
|-&lt;br /&gt;
| Become cursed for 2 games &amp;lt;br /&amp;gt;(8 [[villagers]] die at the start of Year 8)&lt;br /&gt;
| Gain 10 [[File:SealFragment.png|16px]] Seal Fragments&lt;br /&gt;
|-&lt;br /&gt;
| {{Perk|Gray|File:Commenda Contract.png}}&amp;lt;br /&amp;gt;Commenda Contract&lt;br /&gt;
| Win a game before Year 8 ends, with 150 {{rl|Amber}} earned from Trade Routes&lt;br /&gt;
| Gain 10 {{rl|Amber}} and 3 {{rl|Parts}}&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | {{Perk|Gray|File:Crashed_Airship.png}}&amp;lt;br /&amp;gt;Crashed Airship&lt;br /&gt;
| Win before Year 9 starts, after delivering 25 [[Enriched Fuel]] produced using the [[Field Engineering Station]]&lt;br /&gt;
| Gain 10 {{rl|Bricks}} and 30 {{rl|Flour}}&lt;br /&gt;
|-&lt;br /&gt;
| Win without starting fuel (all {{rl|Wood}}, {{rl|Coal}}, {{rl|Oil}}, and {{rl|Sea Marrow}} are removed at the start of the game)&lt;br /&gt;
| Guild&#039;s Sigil: [[Traders]] arrive 25% Faster and their Perks and Blueprints costs 25% less for the next 3 games&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | {{Perk|Gray|File:Fire_Moths.png}}&amp;lt;br /&amp;gt;Fire Moths&lt;br /&gt;
| Lose 1 [[villager]]&lt;br /&gt;
| Gain 6 {{rl|Parts}}&lt;br /&gt;
|-&lt;br /&gt;
| Gain 50/75/100/150 [[Hostility]] (scales with difficulty). For every 90 seconds of [[Sacrificing]], a [[villager]] dies. Expires after 1 successful game&lt;br /&gt;
| Gain 3 {{rl|Wildfire Essence}} and 30 {{rl|Oil}}&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | {{Perk|Gray|File:First Dawn Company Caravan.png}}&amp;lt;br /&amp;gt;First Dawn Company Caravan&lt;br /&gt;
| Lose 20 {{rl|Coal}}&lt;br /&gt;
| Gain 2 [[villagers]]&lt;br /&gt;
|-&lt;br /&gt;
| Lose 35 [[File:Icon MetaResource FoodStockpiles.png|16px]] Food Stockpiles&lt;br /&gt;
| Gain 30 {{rl|Grain}}&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | {{Perk|Gray|File:First Elder.png}}&amp;lt;br /&amp;gt;First Elder&lt;br /&gt;
| Win before year 7 ends, after fulfilling 200 [[Services Needs]]&lt;br /&gt;
| Gain 12 {{rl|Pack of Provisions}}&lt;br /&gt;
|-&lt;br /&gt;
| Win after discovering 2 Dangerous or Forbidden [[Glades]] in year 1&lt;br /&gt;
| The Elder&#039;s Cat: Gain +2 Global [[Resolve]] and +5% chance of producing double yields for the next 3 settlements&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | {{Perk|Gray|File:Followers of the Forsaken Gods.png}}&amp;lt;br /&amp;gt;Followers of the Forsaken Gods&lt;br /&gt;
| Lose 2 [[villagers]]&lt;br /&gt;
| Gain 5 [[File:SealFragment.png|16px]] Seal Fragments and 4 Reserve Embarkation Points&lt;br /&gt;
|-&lt;br /&gt;
| Win before Year 8 ends with 10 dead [[villagers]]&lt;br /&gt;
| Gain 25 {{rl|Mushrooms}} and&amp;lt;br /&amp;gt;5 Reserve Embarkation Points&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; | {{Perk|Gray|File:Forsaken Town.png}}&amp;lt;br /&amp;gt;Forsaken Town&lt;br /&gt;
| Complete a mismanaged settlement (partially built town that starts in drizzle, year 3 with pre-selected [[Blueprints]], [[Cornerstones]], and discovered [[Glades]])&lt;br /&gt;
| Gain 20 meta resources &amp;lt;br/&amp;gt;Possible meta resource rewards include [[File:Icon MetaResource Artifact.png|16px]] Artifacts and [[File:Icon MetaResource Machinery.png|16px]] Machinery&lt;br /&gt;
|-&lt;br /&gt;
| Complete a deteriorated settlement (partially built town that starts in clearance, year 3 with pre-selected [[Blueprints]], [[Cornerstones]], discovered [[Glades]], and badly-handled [[Glade Events]])&lt;br /&gt;
| Gain 25 [[Resources]] and 20 meta resources &amp;lt;br/&amp;gt;Possible resource rewards include {{rl|Algae}}, {{rl|Clay}}, {{rl|Dye}}, {{rl|Leather}}, {{rl|Plant Fiber}} {{rl|Salt}} &amp;lt;br/&amp;gt;Possible meta resource rewards include [[File:Icon MetaResource Artifact.png|16px]] Artifacts and [[File:Icon MetaResource Machinery.png|16px]] Machinery&lt;br /&gt;
|-&lt;br /&gt;
| Complete a deteriorated settlement (partially built town that starts in clearance, year 3 with pre-selected [[Blueprints]], [[Cornerstones]], discovered [[Glades]], and badly-handled [[Glade Events]])&amp;lt;br/&amp;gt;This option is not always available&lt;br /&gt;
| Gain a Tarnished Necklace&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | {{Perk|Gray|File:Event Gambler.png}}&amp;lt;br /&amp;gt;The Gambler&lt;br /&gt;
| Playing with Feelings: Win with a random species [[favor]]ed each season &lt;br /&gt;
| Gain 30 {{rl|Pottery}} and 20 {{rl|Boots}}&lt;br /&gt;
|-&lt;br /&gt;
| Insane Gamble: Win with 65% increased [[Impatience]] speed. Lose 5 [[File:SealFragment.png|16px]] Seal Fragments if you fail&lt;br /&gt;
| Gain 10 [[File:SealFragment.png|16px]] Seal Fragments&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | {{Perk|Gray|File:Ghost Town.png}}&amp;lt;br /&amp;gt;Ghost Town&lt;br /&gt;
| Win before year 8 ends, after attacking [[traders]] 3 times&lt;br /&gt;
| New Terms: The [[Impatience]] cost of calling traders early is decreased by 0.25&lt;br /&gt;
|-&lt;br /&gt;
| Win after completing the Spectral Treasure Stag event (Treasure Stag appears in furthest valid Dangerous/Forbidden glade, stays for 30 minutes)&lt;br /&gt;
| Gain 10 {{rl|Fabric}}&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | {{Perk|Gray|File:Hanged Viceroy.png}}&amp;lt;br /&amp;gt;Hanged Viceroy&lt;br /&gt;
| Win with nobody leaving.&amp;lt;br /&amp;gt;They can still die.&lt;br /&gt;
| Gain 2 [[villagers]]&lt;br /&gt;
|-&lt;br /&gt;
| The People&#039;s Vengeance: [[Resolve]] drops 300% faster for the next 2 games&lt;br /&gt;
| Iron Medal: Gain an additional [[Cornerstone]] reroll&lt;br /&gt;
|-&lt;br /&gt;
| {{Perk|Gray|File:Obsidian Loremaster.png}}&amp;lt;br /&amp;gt;Obsidian Loremaster&lt;br /&gt;
| Win after completing 2 Forbidden [[Glade Events]]&lt;br /&gt;
| Gain 20 {{rl|Vegetables}} and&amp;lt;br /&amp;gt;10 {{rl|Planks}}&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | {{Perk|Gray|File:Shelled Mosquito Nest.png}}&amp;lt;br /&amp;gt;Shelled Mosquito Nest&lt;br /&gt;
| Lose 20 {{rl|Eggs}}&lt;br /&gt;
| Gain 5 [[File:SealFragment.png|16px]] Seal Fragments&lt;br /&gt;
|-&lt;br /&gt;
| Roaming Swarm: Win with NO [[Orders]] and 50% slower [[trader]] arrival speed.&lt;br /&gt;
| Gain 4 Reserve Embarkation Points and&amp;lt;br /&amp;gt;40 {{rl|Insects}}&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | {{Perk|Gray|File:Roaming Fishmen Tribe.png}}&amp;lt;br /&amp;gt;Roaming Fishmen Tribe&lt;br /&gt;
| Lose 30  [[File:Icon MetaResource FoodStockpiles.png|16px]] Food Stockpiles&lt;br /&gt;
| Gain 15 [[File:Icon MetaResource Artifact.png|16px]] Artifacts&lt;br /&gt;
|-&lt;br /&gt;
| Lose 30  [[File:Icon MetaResource FoodStockpiles.png|16px]] Food Stockpiles&lt;br /&gt;
| Gain 15 [[File:Icon MetaResource Machinery.png|16px]] Machinery&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | {{Perk|Gray|File:Sadrath_The_Wise.png}}&amp;lt;br /&amp;gt;Sadrath the Wise&lt;br /&gt;
| Lose 10  [[File:Icon MetaResource Artifact.png|16px]] Artifacts&lt;br /&gt;
| A chosen World Map Modifier will appear&lt;br /&gt;
|-&lt;br /&gt;
| Lose 10  [[File:Icon MetaResource Artifact.png|16px]] Artifacts&lt;br /&gt;
| Gain 40  [[File:Icon MetaResource FoodStockpiles.png|16px]] Food Stockpiles&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | {{Perk|Gray|File:Somber_Procession.png}}&amp;lt;br /&amp;gt;Somber Procession&lt;br /&gt;
| Open no more than 1 Dangerous or Forbidden [[Glade]]&lt;br /&gt;
| Gain 10 {{rl|Tools}} and 20 {{rl|Stone}}&lt;br /&gt;
|-&lt;br /&gt;
| Win after completing the [[Funeral Feast]] event (build a Feast Hall and complete three stages of the funeral feast)&lt;br /&gt;
| Gain the {{bl|Feast Hall}} Blueprint for the next 3 games&lt;br /&gt;
|-&lt;br /&gt;
| {{Perk|Gray|File:Storm_Ants_Column.png}}&amp;lt;br /&amp;gt;Storm Ant Column&lt;br /&gt;
| Start the game without any food.&lt;br /&gt;
| Gain 20 {{rl|Amber}}&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | {{Perk|Gray|File:StormbirdEggWorldEvent.png}}&amp;lt;br /&amp;gt;Stormbird Egg&lt;br /&gt;
| Stormbird&#039;s Cry: -2 [[Resolve]] during the storm for the next 2 games&lt;br /&gt;
| Gain 30 {{rl|Eggs}}&lt;br /&gt;
|-&lt;br /&gt;
| Lose 5 [[File:SealFragment.png|16px]] Seal Fragments&lt;br /&gt;
| Petrified Egg: +15% Global Production Speed&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | {{Perk|Gray|File:Tree_Grazer.png}}&amp;lt;br /&amp;gt; Tree Grazer&lt;br /&gt;
| Win with a Tree Grazer in the settlement (it eats 1 tree every 20 seconds. Opens a maximum of 10 [[glades]])&lt;br /&gt;
| Active ability Rainpunk Shredder: an automaton will occupy 1 worker slot in all {{bl|Woodcutters&#039; Camp|s}} in the current settlement&lt;br /&gt;
|-&lt;br /&gt;
| Win with 2 Dangerous and 2-3 Small [[Glades]] open from the start.&lt;br /&gt;
| Upgraded Woodcutting: {{bl|Woodcutters&#039; Camp|s}} can be upgraded for the next 3 settlements.&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | {{Perk|Gray|File:Wandering Eremite.png}}&amp;lt;br /&amp;gt;Wandering Eremite&lt;br /&gt;
| Lose 5 years&lt;br /&gt;
| The Eremite&#039;s Way: Blueprint rerolls cost 10 less {{rl|Amber}} for 3 games&lt;br /&gt;
|-&lt;br /&gt;
| Pay 25 [[File:Icon MetaResource FoodStockpiles.png|16px]] Food Stockpiles&lt;br /&gt;
| Gain 5 [[File:SealFragment.png|16px]] Seal Fragments&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>76561198350641455</name></author>
	</entry>
	<entry>
		<id>https://wiki.hoodedhorse.com/Against_the_Storm/index.php?title=User:76561198350641455&amp;diff=10947</id>
		<title>User:76561198350641455</title>
		<link rel="alternate" type="text/html" href="https://wiki.hoodedhorse.com/Against_the_Storm/index.php?title=User:76561198350641455&amp;diff=10947"/>
		<updated>2025-08-31T18:54:11Z</updated>

		<summary type="html">&lt;p&gt;76561198350641455: /* World Events and their Details */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== World Events and their Details ==&lt;br /&gt;
&lt;br /&gt;
Unless otherwise stated, Consequences and Rewards last the duration of the current cycle. &amp;lt;br /&amp;gt;&lt;br /&gt;
Goods and [[villagers]] are gained/lost at the start of all settlements in the cycle. Current effects can be seen in the bottom left of the [[World Map]] screen and in the Conditions and [[Caravan]]s tabs of the [[embark]] screen. Goods can be seen when hovering over the Base Goods in a caravan, and effects on villager count will affect the size of all starting caravans. &amp;lt;br /&amp;gt;&lt;br /&gt;
Requirements that include winning a game require making a successful settlement that fulfills the other requirements on the tile with the World Event.&lt;br /&gt;
&lt;br /&gt;
The results screen at the end of a game shows a summary of the attempted World Event - whether it was completed or failed (plus the details like time and the exact objective numbers).&lt;br /&gt;
&lt;br /&gt;
Testing Style Options:&lt;br /&gt;
&lt;br /&gt;
===Separate Tables===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable ats-table-nobands&amp;quot;&lt;br /&gt;
|+ &lt;br /&gt;
|- style=&amp;quot;font-weight:bold; text-align:center;&amp;quot;&lt;br /&gt;
! Event&lt;br /&gt;
! Option &amp;lt;br /&amp;gt;Requirement&lt;br /&gt;
! Option &amp;lt;br /&amp;gt;Rewards&lt;br /&gt;
|- &lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | {{Perk|Gray|File:Bankrupt Trader.png}}&amp;lt;br /&amp;gt;Bankrupt Trader&lt;br /&gt;
| Deliver 100 {{rl|Amber}} and win before year 11 starts&lt;br /&gt;
| Gain 1 [[villager]]&lt;br /&gt;
|-&lt;br /&gt;
| Deliver 250 {{rl|Amber}} and win before year 9 starts&lt;br /&gt;
| Gain 3 [[villagers]]&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable ats-table-nobands&amp;quot;&lt;br /&gt;
|+ &lt;br /&gt;
|- style=&amp;quot;font-weight:bold; text-align:center;&amp;quot;&lt;br /&gt;
! Event&lt;br /&gt;
! Option &amp;lt;br /&amp;gt;Requirement&lt;br /&gt;
! Option &amp;lt;br /&amp;gt;Rewards&lt;br /&gt;
|- &lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | {{Perk|Gray|File:Black Amber Syndicate.png}}&amp;lt;br /&amp;gt;Black Amber Syndicate&lt;br /&gt;
| Pay 40 {{rl|Amber}} before year 6, or 4 villagers will be kidnapped. Expires after 2 successful settlements.&lt;br /&gt;
| Active ability Syndicate Trader: summon [[trader]] [[Vael]] to the settlement (5 uses)&amp;lt;br /&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| No requirements&lt;br /&gt;
| Dullahan&#039;s Legacy: Traders offer [[Trader_Wares#Dullahan_Warlander | Mystery Boxes]] instead of the usual [[blueprints]] and [[Perks]]&amp;lt;br /&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable ats-table-nobands&amp;quot;&lt;br /&gt;
|+ &lt;br /&gt;
|- style=&amp;quot;font-weight:bold; text-align:center;&amp;quot;&lt;br /&gt;
! Event&lt;br /&gt;
! Option &amp;lt;br /&amp;gt;Requirement&lt;br /&gt;
! Option &amp;lt;br /&amp;gt;Rewards&lt;br /&gt;
|- &lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | {{Perk|Gray|File:Blight-Ridden Viceroy.png}}&amp;lt;br /&amp;gt;Blight-Ridden Viceroy&lt;br /&gt;
| Win with the Blight-Ridden Viceroy effect (2 [[Blightrot Cysts]] appear for each 45 raw or complex food produced)&lt;br /&gt;
| Gain 20 {{rl|Pipes}}&lt;br /&gt;
|-&lt;br /&gt;
| Lose a Tarnished Necklace&lt;br /&gt;
| Gain a Zitan Box (each of your settlements this cycle receives a delivery of random goods/perks at the start of Clearance year 2)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===List===&lt;br /&gt;
&lt;br /&gt;
* {{Perk|Gray|File:Bankrupt Trader.png}}&amp;lt;br /&amp;gt;Bankrupt Trader&lt;br /&gt;
** Option 1 Requirement: Deliver 100 {{rl|Amber}} and win before year 11 starts&lt;br /&gt;
*** Reward: Gain 1 [[villager]]&lt;br /&gt;
** Option 2 Requirement: Deliver 250 {{rl|Amber}} and win before year 9 starts&lt;br /&gt;
*** Reward: Gain 3 [[villagers]]&lt;br /&gt;
* {{Perk|Gray|File:Black Amber Syndicate.png}}&amp;lt;br /&amp;gt;Black Amber Syndicate&lt;br /&gt;
** Option 1 Requirement: Pay 40 {{rl|Amber}} before year 6, or 4 villagers will be kidnapped. Expires after 2 successful settlements.&lt;br /&gt;
*** Reward: Active ability Syndicate Trader: summon [[trader]] [[Vael]] to the settlement (5 uses)&amp;lt;br /&amp;gt;&lt;br /&gt;
** Option 2 Requirement: No requirements&lt;br /&gt;
*** Reward: Dullahan&#039;s Legacy: Traders offer [[Trader_Wares#Dullahan_Warlander | Mystery Boxes]] instead of the usual [[blueprints]] and [[Perks]]&lt;br /&gt;
* {{Perk|Gray|File:Blight-Ridden Viceroy.png}}&amp;lt;br /&amp;gt;Blight-Ridden Viceroy&lt;br /&gt;
** Option 1 Requirement: Win with the Blight-Ridden Viceroy effect (2 [[Blightrot Cysts]] appear for each 45 raw or complex food produced)&lt;br /&gt;
*** Reward: Gain 20 {{rl|Pipes}}&lt;br /&gt;
** Option 2 Requirement: Lose a Tarnished Necklace&lt;br /&gt;
*** Reward: Gain a Zitan Box (each of your settlements this cycle receives a delivery of random goods/perks at the start of Clearance year 2)&lt;br /&gt;
&lt;br /&gt;
=== Fancy Borders Single Table===&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible ats-table-nobands&amp;quot;&lt;br /&gt;
|+ &lt;br /&gt;
|- style=&amp;quot;font-weight:bold; text-align:center;&amp;quot;&lt;br /&gt;
! Event&lt;br /&gt;
! Option &amp;lt;br /&amp;gt;Requirement&lt;br /&gt;
! Option &amp;lt;br /&amp;gt;Rewards&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; style=&amp;quot;border-style: solid; border-width: 5px&amp;quot; | {{Perk|Gray|File:Bankrupt Trader.png}}&amp;lt;br /&amp;gt;Bankrupt Trader&lt;br /&gt;
| style=&amp;quot;border-style: solid; border-width: 5px 2px 2px 2px&amp;quot; | Deliver 100 {{rl|Amber}} and win before year 11 starts&lt;br /&gt;
| style=&amp;quot;border-style: solid; border-width: 5px 5px 2px 2px&amp;quot; | Gain 1 [[villager]]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border-style: solid; border-width: 2px 2px 5px 2px&amp;quot; | Deliver 250 {{rl|Amber}} and win before year 9 starts&lt;br /&gt;
| style=&amp;quot;border-style: solid; border-width: 2px 5px 5px 2px&amp;quot; | Gain 3 [[villagers]]&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; style=&amp;quot;border-style: solid; border-width: 5px&amp;quot;  | {{Perk|Gray|File:Black Amber Syndicate.png}}&amp;lt;br /&amp;gt;Black Amber Syndicate&lt;br /&gt;
| style=&amp;quot;border-style: solid; border-width: 5px 2px 2px 2px&amp;quot; | Pay 40 {{rl|Amber}} before year 6, or 4 villagers will be kidnapped. Expires after 2 successful settlements.&lt;br /&gt;
| style=&amp;quot;border-style: solid; border-width: 5px 5px 2px 2px&amp;quot; | Active ability Syndicate Trader: summon [[trader]] [[Vael]] to the settlement (5 uses)&amp;lt;br /&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border-style: solid; border-width: 2px 2px 5px 2px&amp;quot; | No requirements&lt;br /&gt;
| style=&amp;quot;border-style: solid; border-width: 2px 5px 5px 2px&amp;quot; | Dullahan&#039;s Legacy: Traders offer [[Trader_Wares#Dullahan_Warlander | Mystery Boxes]] instead of the usual [[blueprints]] and [[Perks]]&amp;lt;br /&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Single Table===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible ats-table-nobands&amp;quot;&lt;br /&gt;
|+ &lt;br /&gt;
|- style=&amp;quot;font-weight:bold; text-align:center;&amp;quot;&lt;br /&gt;
! Event&lt;br /&gt;
! Option &amp;lt;br /&amp;gt;Requirement&lt;br /&gt;
! Option &amp;lt;br /&amp;gt;Rewards&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | {{Perk|Gray|File:Bankrupt Trader.png}}&amp;lt;br /&amp;gt;Bankrupt Trader&lt;br /&gt;
| Deliver 100 {{rl|Amber}} and win before year 11 starts&lt;br /&gt;
| Gain 1 [[villager]]&lt;br /&gt;
|-&lt;br /&gt;
| Deliver 250 {{rl|Amber}} and win before year 9 starts&lt;br /&gt;
| Gain 3 [[villagers]]&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | {{Perk|Gray|File:Black Amber Syndicate.png}}&amp;lt;br /&amp;gt;Black Amber Syndicate&lt;br /&gt;
| Pay 40 {{rl|Amber}} before year 6, or 4 villagers will be kidnapped. Expires after 2 successful settlements.&lt;br /&gt;
| Active ability Syndicate Trader: summon [[trader]] [[Vael]] to the settlement (5 uses)&amp;lt;br /&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| No requirements&lt;br /&gt;
| Dullahan&#039;s Legacy: Traders offer [[Trader_Wares#Dullahan_Warlander | Mystery Boxes]] instead of the usual [[blueprints]] and [[Perks]]&amp;lt;br /&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | {{Perk|Gray|File:Blight-Ridden Viceroy.png}}&amp;lt;br /&amp;gt;Blight-Ridden Viceroy&lt;br /&gt;
| Win with the Blight-Ridden Viceroy effect (2 [[Blightrot Cysts]] appear for each 45 raw or complex food produced)&lt;br /&gt;
| Gain 20 {{rl|Pipes}}&lt;br /&gt;
|-&lt;br /&gt;
| Lose a Tarnished Necklace&lt;br /&gt;
| Gain a Zitan Box (each of your settlements this cycle receives a delivery of random goods/perks at the start of Clearance year 2)&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | {{Perk|Gray|File:Brass_Order_Engineers.png}}&amp;lt;br /&amp;gt;Brass Order Engineers&lt;br /&gt;
| Pay 10 [[File:Icon MetaResource Machinery.png|16px]] Machinery&lt;br /&gt;
| Gain 25 [[File:Icon MetaResource FoodStockpiles.png|16px]] Food Stockpiles&lt;br /&gt;
|-&lt;br /&gt;
| Win before year 10 ends with 3 [[Hearth]]s upgraded to District Level (3)&lt;br /&gt;
| Gain 20 {{rl|Crystalized Dew}}&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | {{Perk|Gray|File:Catastrophic Experiment.png}}&amp;lt;br /&amp;gt;Catastrophic Experiment&lt;br /&gt;
| Win after detonating a [[Blight Bomb]]&lt;br /&gt;
| Fuel Rods: {{bl|Field Engineering Station}} blueprint + {{rl|Fuel Rods}} recipe for 3 settlements&lt;br /&gt;
|-&lt;br /&gt;
| Lose 1 villager&lt;br /&gt;
| Mining Automatons: One slot in all {{bl|Mine|s}} will be occupied by an automaton&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | {{Perk|Gray|File:Cloaked Wanderer.png}}&amp;lt;br /&amp;gt;Cloaked Wanderer&lt;br /&gt;
| Win with 3 Blood Flowers (your settlement starts with a Blood Flower clone and you must have at least 3 Blood Flower clones in your settlement when you win)&lt;br /&gt;
| Gain the [[Flame Altar]] Blueprint for the next 3 games&lt;br /&gt;
|-&lt;br /&gt;
| Become cursed for 2 games &amp;lt;br /&amp;gt;(8 [[villagers]] die at the start of Year 8)&lt;br /&gt;
| Gain 10 [[File:SealFragment.png|16px]] Seal Fragments&lt;br /&gt;
|-&lt;br /&gt;
| {{Perk|Gray|File:Commenda Contract.png}}&amp;lt;br /&amp;gt;Commenda Contract&lt;br /&gt;
| Win a game before Year 8 ends, with 150 {{rl|Amber}} earned from Trade Routes&lt;br /&gt;
| Gain 10 {{rl|Amber}} and 3 {{rl|Parts}}&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | {{Perk|Gray|File:Crashed_Airship.png}}&amp;lt;br /&amp;gt;Crashed Airship&lt;br /&gt;
| Win before Year 9 starts, after delivering 25 [[Enriched Fuel]] produced using the [[Field Engineering Station]]&lt;br /&gt;
| Gain 10 {{rl|Bricks}} and 30 {{rl|Flour}}&lt;br /&gt;
|-&lt;br /&gt;
| Win without starting fuel (all {{rl|Wood}}, {{rl|Coal}}, {{rl|Oil}}, and {{rl|Sea Marrow}} are removed at the start of the game)&lt;br /&gt;
| Guild&#039;s Sigil: [[Traders]] arrive 25% Faster and their Perks and Blueprints costs 25% less for the next 3 games&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | {{Perk|Gray|File:Fire_Moths.png}}&amp;lt;br /&amp;gt;Fire Moths&lt;br /&gt;
| Lose 1 [[villager]]&lt;br /&gt;
| Gain 6 {{rl|Parts}}&lt;br /&gt;
|-&lt;br /&gt;
| Gain 50/75/100/150 [[Hostility]] (scales with difficulty). For every 90 seconds of [[Sacrificing]], a [[villager]] dies. Expires after 1 successful game&lt;br /&gt;
| Gain 3 {{rl|Wildfire Essence}} and 30 {{rl|Oil}}&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | {{Perk|Gray|File:First Dawn Company Caravan.png}}&amp;lt;br /&amp;gt;First Dawn Company Caravan&lt;br /&gt;
| Lose 20 {{rl|Coal}}&lt;br /&gt;
| Gain 2 [[villagers]]&lt;br /&gt;
|-&lt;br /&gt;
| Lose 35 [[File:Icon MetaResource FoodStockpiles.png|16px]] Food Stockpiles&lt;br /&gt;
| Gain 30 {{rl|Grain}}&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | {{Perk|Gray|File:First Elder.png}}&amp;lt;br /&amp;gt;First Elder&lt;br /&gt;
| Win before year 7 ends, after fulfilling 200 [[Services Needs]]&lt;br /&gt;
| Gain 12 {{rl|Pack of Provisions}}&lt;br /&gt;
|-&lt;br /&gt;
| Win after discovering 2 Dangerous or Forbidden [[Glades]] in year 1&lt;br /&gt;
| The Elder&#039;s Cat: Gain +2 Global [[Resolve]] and +5% chance of producing double yields for the next 3 settlements&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | {{Perk|Gray|File:Followers of the Forsaken Gods.png}}&amp;lt;br /&amp;gt;Followers of the Forsaken Gods&lt;br /&gt;
| Lose 2 [[villagers]]&lt;br /&gt;
| Gain 5 [[File:SealFragment.png|16px]] Seal Fragments and 4 Reserve Embarkation Points&lt;br /&gt;
|-&lt;br /&gt;
| Win before Year 8 ends with 10 dead [[villagers]]&lt;br /&gt;
| Gain 25 {{rl|Mushrooms}} and&amp;lt;br /&amp;gt;5 Reserve Embarkation Points&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; | {{Perk|Gray|File:Forsaken Town.png}}&amp;lt;br /&amp;gt;Forsaken Town&lt;br /&gt;
| Complete a mismanaged settlement (partially built town that starts in drizzle, year 3 with pre-selected [[Blueprints]], [[Cornerstones]], and discovered [[Glades]])&lt;br /&gt;
| Gain 20 meta resources &amp;lt;br/&amp;gt;Possible meta resource rewards include [[File:Icon MetaResource Artifact.png|16px]] Artifacts and [[File:Icon MetaResource Machinery.png|16px]] Machinery&lt;br /&gt;
|-&lt;br /&gt;
| Complete a deteriorated settlement (partially built town that starts in clearance, year 3 with pre-selected [[Blueprints]], [[Cornerstones]], discovered [[Glades]], and badly-handled [[Glade Events]])&lt;br /&gt;
| Gain 25 [[Resources]] and 20 meta resources &amp;lt;br/&amp;gt;Possible resource rewards include {{rl|Algae}}, {{rl|Clay}}, {{rl|Dye}}, {{rl|Leather}}, {{rl|Plant Fiber}} {{rl|Salt}} &amp;lt;br/&amp;gt;Possible meta resource rewards include [[File:Icon MetaResource Artifact.png|16px]] Artifacts and [[File:Icon MetaResource Machinery.png|16px]] Machinery&lt;br /&gt;
|-&lt;br /&gt;
| Complete a deteriorated settlement (partially built town that starts in clearance, year 3 with pre-selected [[Blueprints]], [[Cornerstones]], discovered [[Glades]], and badly-handled [[Glade Events]])&amp;lt;br/&amp;gt;This option is not always available&lt;br /&gt;
| Gain a Tarnished Necklace&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | {{Perk|Gray|File:Event Gambler.png}}&amp;lt;br /&amp;gt;The Gambler&lt;br /&gt;
| Playing with Feelings: Win with a random species [[favor]]ed each season &lt;br /&gt;
| Gain 30 {{rl|Pottery}} and 20 {{rl|Boots}}&lt;br /&gt;
|-&lt;br /&gt;
| Insane Gamble: Win with 65% increased [[Impatience]] speed. Lose 5 [[File:SealFragment.png|16px]] Seal Fragments if you fail&lt;br /&gt;
| Gain 10 [[File:SealFragment.png|16px]] Seal Fragments&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | {{Perk|Gray|File:Ghost Town.png}}&amp;lt;br /&amp;gt;Ghost Town&lt;br /&gt;
| Win before year 8 ends, after attacking [[traders]] 3 times&lt;br /&gt;
| New Terms: The [[Impatience]] cost of calling traders early is decreased by 0.25&lt;br /&gt;
|-&lt;br /&gt;
| Win after completing the Spectral Treasure Stag event (Treasure Stag appears in furthest valid Dangerous/Forbidden glade, stays for 30 minutes)&lt;br /&gt;
| Gain 10 {{rl|Fabric}}&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | {{Perk|Gray|File:Hanged Viceroy.png}}&amp;lt;br /&amp;gt;Hanged Viceroy&lt;br /&gt;
| Win with nobody leaving.&amp;lt;br /&amp;gt;They can still die.&lt;br /&gt;
| Gain 2 [[villagers]]&lt;br /&gt;
|-&lt;br /&gt;
| The People&#039;s Vengeance: [[Resolve]] drops 300% faster for the next 2 games&lt;br /&gt;
| Iron Medal: Gain an additional [[Cornerstone]] reroll&lt;br /&gt;
|-&lt;br /&gt;
| {{Perk|Gray|File:Obsidian Loremaster.png}}&amp;lt;br /&amp;gt;Obsidian Loremaster&lt;br /&gt;
| Win after completing 2 Forbidden [[Glade Events]]&lt;br /&gt;
| Gain 20 {{rl|Vegetables}} and&amp;lt;br /&amp;gt;10 {{rl|Planks}}&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | {{Perk|Gray|File:Shelled Mosquito Nest.png}}&amp;lt;br /&amp;gt;Shelled Mosquito Nest&lt;br /&gt;
| Lose 20 {{rl|Eggs}}&lt;br /&gt;
| Gain 5 [[File:SealFragment.png|16px]] Seal Fragments&lt;br /&gt;
|-&lt;br /&gt;
| Roaming Swarm: Win with NO [[Orders]] and 50% slower [[trader]] arrival speed.&lt;br /&gt;
| Gain 4 Reserve Embarkation Points and&amp;lt;br /&amp;gt;40 {{rl|Insects}}&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | {{Perk|Gray|File:Roaming Fishmen Tribe.png}}&amp;lt;br /&amp;gt;Roaming Fishmen Tribe&lt;br /&gt;
| Lose 30  [[File:Icon MetaResource FoodStockpiles.png|16px]] Food Stockpiles&lt;br /&gt;
| Gain 15 [[File:Icon MetaResource Artifact.png|16px]] Artifacts&lt;br /&gt;
|-&lt;br /&gt;
| Lose 30  [[File:Icon MetaResource FoodStockpiles.png|16px]] Food Stockpiles&lt;br /&gt;
| Gain 15 [[File:Icon MetaResource Machinery.png|16px]] Machinery&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | {{Perk|Gray|File:Sadrath_The_Wise.png}}&amp;lt;br /&amp;gt;Sadrath the Wise&lt;br /&gt;
| Lose 10  [[File:Icon MetaResource Artifact.png|16px]] Artifacts&lt;br /&gt;
| A chosen World Map Modifier will appear&lt;br /&gt;
|-&lt;br /&gt;
| Lose 10  [[File:Icon MetaResource Artifact.png|16px]] Artifacts&lt;br /&gt;
| Gain 40  [[File:Icon MetaResource FoodStockpiles.png|16px]] Food Stockpiles&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | {{Perk|Gray|File:Somber_Procession.png}}&amp;lt;br /&amp;gt;Somber Procession&lt;br /&gt;
| Open no more than 1 Dangerous or Forbidden [[Glade]]&lt;br /&gt;
| Gain 10 {{rl|Tools}} and 20 {{rl|Stone}}&lt;br /&gt;
|-&lt;br /&gt;
| Win after completing the [[Funeral Feast]] event (build a Feast Hall and complete three stages of the funeral feast)&lt;br /&gt;
| Gain the {{bl|Feast Hall}} Blueprint for the next 3 games&lt;br /&gt;
|-&lt;br /&gt;
| {{Perk|Gray|File:Storm_Ants_Column.png}}&amp;lt;br /&amp;gt;Storm Ant Column&lt;br /&gt;
| Start the game without any food.&lt;br /&gt;
| Gain 20 {{rl|Amber}}&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | {{Perk|Gray|File:StormbirdEggWorldEvent.png}}&amp;lt;br /&amp;gt;Stormbird Egg&lt;br /&gt;
| Stormbird&#039;s Cry: -2 [[Resolve]] during the storm for the next 2 games&lt;br /&gt;
| Gain 30 {{rl|Eggs}}&lt;br /&gt;
|-&lt;br /&gt;
| Lose 5 [[File:SealFragment.png|16px]] Seal Fragments&lt;br /&gt;
| Petrified Egg: +15% Global Production Speed&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | {{Perk|Gray|File:Tree_Grazer.png}}&amp;lt;br /&amp;gt; Tree Grazer&lt;br /&gt;
| Win with a Tree Grazer in the settlement (it eats 1 tree every 20 seconds. Opens a maximum of 10 [[glades]])&lt;br /&gt;
| Active ability Rainpunk Shredder: an automaton will occupy 1 worker slot in all {{bl|Woodcutters&#039; Camp|s}} in the current settlement&lt;br /&gt;
|-&lt;br /&gt;
| Win with 2 Dangerous and 2-3 Small [[Glades]] open from the start.&lt;br /&gt;
| Upgraded Woodcutting: {{bl|Woodcutters&#039; Camp|s}} can be upgraded for the next 3 settlements.&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | {{Perk|Gray|File:Wandering Eremite.png}}&amp;lt;br /&amp;gt;Wandering Eremite&lt;br /&gt;
| Lose 5 years&lt;br /&gt;
| The Eremite&#039;s Way: Blueprint rerolls cost 10 less {{rl|Amber}} for 3 games&lt;br /&gt;
|-&lt;br /&gt;
| Pay 25 [[File:Icon MetaResource FoodStockpiles.png|16px]] Food Stockpiles&lt;br /&gt;
| Gain 5 [[File:SealFragment.png|16px]] Seal Fragments&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>76561198350641455</name></author>
	</entry>
	<entry>
		<id>https://wiki.hoodedhorse.com/Against_the_Storm/index.php?title=User:76561198350641455&amp;diff=10729</id>
		<title>User:76561198350641455</title>
		<link rel="alternate" type="text/html" href="https://wiki.hoodedhorse.com/Against_the_Storm/index.php?title=User:76561198350641455&amp;diff=10729"/>
		<updated>2025-08-09T20:58:33Z</updated>

		<summary type="html">&lt;p&gt;76561198350641455: /* World Events and their Details */ Testing alternate formats&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== World Events and their Details ==&lt;br /&gt;
&lt;br /&gt;
Unless otherwise stated, Consequences and Rewards last the duration of the current cycle. &amp;lt;br /&amp;gt;&lt;br /&gt;
Goods and [[villagers]] are gained/lost at the start of all settlements in the cycle. Current effects can be seen in the bottom left of the [[World Map]] screen and in the Conditions and [[Caravan]]s tabs of the [[embark]] screen. Goods can be seen when hovering over the Base Goods in a caravan, and effects on villager count will affect the size of all starting caravans. &amp;lt;br /&amp;gt;&lt;br /&gt;
Requirements that include winning a game require making a successful settlement that fulfills the other requirements on the tile with the World Event.&lt;br /&gt;
&lt;br /&gt;
The results screen at the end of a game shows a summary of the attempted World Event - whether it was completed or failed (plus the details like time and the exact objective numbers).&lt;br /&gt;
&lt;br /&gt;
Testing Style Options:&lt;br /&gt;
&lt;br /&gt;
Separate Tables&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable ats-table-nobands&amp;quot;&lt;br /&gt;
|+ &lt;br /&gt;
|- style=&amp;quot;font-weight:bold; text-align:center;&amp;quot;&lt;br /&gt;
! Event&lt;br /&gt;
! Option &amp;lt;br /&amp;gt;Requirement&lt;br /&gt;
! Option &amp;lt;br /&amp;gt;Rewards&lt;br /&gt;
|- &lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | {{Perk|Gray|File:Bankrupt Trader.png}}&amp;lt;br /&amp;gt;Bankrupt Trader&lt;br /&gt;
| Deliver 100 {{rl|Amber}} and win before year 11 starts&lt;br /&gt;
| Gain 1 [[villager]]&lt;br /&gt;
|-&lt;br /&gt;
| Deliver 250 {{rl|Amber}} and win before year 9 starts&lt;br /&gt;
| Gain 3 [[villagers]]&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable ats-table-nobands&amp;quot;&lt;br /&gt;
|+ &lt;br /&gt;
|- style=&amp;quot;font-weight:bold; text-align:center;&amp;quot;&lt;br /&gt;
! Event&lt;br /&gt;
! Option &amp;lt;br /&amp;gt;Requirement&lt;br /&gt;
! Option &amp;lt;br /&amp;gt;Rewards&lt;br /&gt;
|- &lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | {{Perk|Gray|File:Black Amber Syndicate.png}}&amp;lt;br /&amp;gt;Black Amber Syndicate&lt;br /&gt;
| Pay 40 {{rl|Amber}} before year 6, or 4 villagers will be kidnapped. Expires after 2 successful settlements.&lt;br /&gt;
| Active ability Syndicate Trader: summon [[trader]] [[Vael]] to the settlement (5 uses)&amp;lt;br /&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| No requirements&lt;br /&gt;
| Dullahan&#039;s Legacy: Traders offer [[Trader_Wares#Dullahan_Warlander | Mystery Boxes]] instead of the usual [[blueprints]] and [[Perks]]&amp;lt;br /&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable ats-table-nobands&amp;quot;&lt;br /&gt;
|+ &lt;br /&gt;
|- style=&amp;quot;font-weight:bold; text-align:center;&amp;quot;&lt;br /&gt;
! Event&lt;br /&gt;
! Option &amp;lt;br /&amp;gt;Requirement&lt;br /&gt;
! Option &amp;lt;br /&amp;gt;Rewards&lt;br /&gt;
|- &lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | {{Perk|Gray|File:Blight-Ridden Viceroy.png}}&amp;lt;br /&amp;gt;Blight-Ridden Viceroy&lt;br /&gt;
| Win with the Blight-Ridden Viceroy effect (2 [[Blightrot Cysts]] appear for each 45 raw or complex food produced)&lt;br /&gt;
| Gain 20 {{rl|Pipes}}&lt;br /&gt;
|-&lt;br /&gt;
| Lose a Tarnished Necklace&lt;br /&gt;
| Gain a Zitan Box (each of your settlements this cycle receives a delivery of random goods/perks at the start of Clearance year 2)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
List&lt;br /&gt;
&lt;br /&gt;
* {{Perk|Gray|File:Bankrupt Trader.png}}&amp;lt;br /&amp;gt;Bankrupt Trader&lt;br /&gt;
** Option 1 Requirement: Deliver 100 {{rl|Amber}} and win before year 11 starts&lt;br /&gt;
*** Reward: Gain 1 [[villager]]&lt;br /&gt;
** Option 2 Requirement: Deliver 250 {{rl|Amber}} and win before year 9 starts&lt;br /&gt;
*** Reward: Gain 3 [[villagers]]&lt;br /&gt;
* {{Perk|Gray|File:Black Amber Syndicate.png}}&amp;lt;br /&amp;gt;Black Amber Syndicate&lt;br /&gt;
** Option 1 Requirement: Pay 40 {{rl|Amber}} before year 6, or 4 villagers will be kidnapped. Expires after 2 successful settlements.&lt;br /&gt;
*** Reward: Active ability Syndicate Trader: summon [[trader]] [[Vael]] to the settlement (5 uses)&amp;lt;br /&amp;gt;&lt;br /&gt;
** Option 2 Requirement: No requirements&lt;br /&gt;
*** Reward: Dullahan&#039;s Legacy: Traders offer [[Trader_Wares#Dullahan_Warlander | Mystery Boxes]] instead of the usual [[blueprints]] and [[Perks]]&lt;br /&gt;
* {{Perk|Gray|File:Blight-Ridden Viceroy.png}}&amp;lt;br /&amp;gt;Blight-Ridden Viceroy&lt;br /&gt;
** Option 1 Requirement: Win with the Blight-Ridden Viceroy effect (2 [[Blightrot Cysts]] appear for each 45 raw or complex food produced)&lt;br /&gt;
*** Reward: Gain 20 {{rl|Pipes}}&lt;br /&gt;
** Option 2 Requirement: Lose a Tarnished Necklace&lt;br /&gt;
*** Reward: Gain a Zitan Box (each of your settlements this cycle receives a delivery of random goods/perks at the start of Clearance year 2)&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible ats-table-nobands&amp;quot;&lt;br /&gt;
|+ &lt;br /&gt;
|- style=&amp;quot;font-weight:bold; text-align:center;&amp;quot;&lt;br /&gt;
! Event&lt;br /&gt;
! Option &amp;lt;br /&amp;gt;Requirement&lt;br /&gt;
! Option &amp;lt;br /&amp;gt;Rewards&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; style=&amp;quot;border-style: solid; border-width: 5px&amp;quot; | {{Perk|Gray|File:Bankrupt Trader.png}}&amp;lt;br /&amp;gt;Bankrupt Trader&lt;br /&gt;
| style=&amp;quot;border-style: solid; border-width: 5px 2px 2px 2px&amp;quot; | Deliver 100 {{rl|Amber}} and win before year 11 starts&lt;br /&gt;
| style=&amp;quot;border-style: solid; border-width: 5px 5px 2px 2px&amp;quot; | Gain 1 [[villager]]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border-style: solid; border-width: 2px 2px 5px 2px&amp;quot; | Deliver 250 {{rl|Amber}} and win before year 9 starts&lt;br /&gt;
| style=&amp;quot;border-style: solid; border-width: 2px 5px 5px 2px&amp;quot; | Gain 3 [[villagers]]&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; style=&amp;quot;border-style: solid; border-width: 5px&amp;quot;  | {{Perk|Gray|File:Black Amber Syndicate.png}}&amp;lt;br /&amp;gt;Black Amber Syndicate&lt;br /&gt;
| style=&amp;quot;border-style: solid; border-width: 5px 2px 2px 2px&amp;quot; | Pay 40 {{rl|Amber}} before year 6, or 4 villagers will be kidnapped. Expires after 2 successful settlements.&lt;br /&gt;
| style=&amp;quot;border-style: solid; border-width: 5px 5px 2px 2px&amp;quot; | Active ability Syndicate Trader: summon [[trader]] [[Vael]] to the settlement (5 uses)&amp;lt;br /&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border-style: solid; border-width: 2px 2px 5px 2px&amp;quot; | No requirements&lt;br /&gt;
| style=&amp;quot;border-style: solid; border-width: 2px 5px 5px 2px&amp;quot; | Dullahan&#039;s Legacy: Traders offer [[Trader_Wares#Dullahan_Warlander | Mystery Boxes]] instead of the usual [[blueprints]] and [[Perks]]&amp;lt;br /&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | {{Perk|Gray|File:Blight-Ridden Viceroy.png}}&amp;lt;br /&amp;gt;Blight-Ridden Viceroy&lt;br /&gt;
| Win with the Blight-Ridden Viceroy effect (2 [[Blightrot Cysts]] appear for each 45 raw or complex food produced)&lt;br /&gt;
| Gain 20 {{rl|Pipes}}&lt;br /&gt;
|-&lt;br /&gt;
| Lose a Tarnished Necklace&lt;br /&gt;
| Gain a Zitan Box (each of your settlements this cycle receives a delivery of random goods/perks at the start of Clearance year 2)&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | {{Perk|Gray|File:Brass_Order_Engineers.png}}&amp;lt;br /&amp;gt;Brass Order Engineers&lt;br /&gt;
| Pay 10 [[File:Icon MetaResource Machinery.png|16px]] Machinery&lt;br /&gt;
| Gain 25 [[File:Icon MetaResource FoodStockpiles.png|16px]] Food Stockpiles&lt;br /&gt;
|-&lt;br /&gt;
| Win before year 10 ends with 3 [[Hearth]]s upgraded to District Level (3)&lt;br /&gt;
| Gain 20 {{rl|Crystalized Dew}}&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | {{Perk|Gray|File:Catastrophic Experiment.png}}&amp;lt;br /&amp;gt;Catastrophic Experiment&lt;br /&gt;
| Win after detonating a [[Blight Bomb]]&lt;br /&gt;
| Fuel Rods: {{bl|Field Engineering Station}} blueprint + {{rl|Fuel Rods}} recipe for 3 settlements&lt;br /&gt;
|-&lt;br /&gt;
| Lose 1 villager&lt;br /&gt;
| Mining Automatons: One slot in all {{bl|Mine|s}} will be occupied by an automaton&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | {{Perk|Gray|File:Cloaked Wanderer.png}}&amp;lt;br /&amp;gt;Cloaked Wanderer&lt;br /&gt;
| Win with 3 Blood Flowers (your settlement starts with a Blood Flower clone and you must have at least 3 Blood Flower clones in your settlement when you win)&lt;br /&gt;
| Gain the [[Flame Altar]] Blueprint for the next 3 games&lt;br /&gt;
|-&lt;br /&gt;
| Become cursed for 2 games &amp;lt;br /&amp;gt;(8 [[villagers]] die at the start of Year 8)&lt;br /&gt;
| Gain 10 [[File:SealFragment.png|16px]] Seal Fragments&lt;br /&gt;
|-&lt;br /&gt;
| {{Perk|Gray|File:Commenda Contract.png}}&amp;lt;br /&amp;gt;Commenda Contract&lt;br /&gt;
| Win a game before Year 8 ends, with 150 {{rl|Amber}} earned from Trade Routes&lt;br /&gt;
| Gain 10 {{rl|Amber}} and 3 {{rl|Parts}}&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | {{Perk|Gray|File:Crashed_Airship.png}}&amp;lt;br /&amp;gt;Crashed Airship&lt;br /&gt;
| Win before Year 9 starts, after delivering 25 [[Enriched Fuel]] produced using the [[Field Engineering Station]]&lt;br /&gt;
| Gain 10 {{rl|Bricks}} and 30 {{rl|Flour}}&lt;br /&gt;
|-&lt;br /&gt;
| Win without starting fuel (all {{rl|Wood}}, {{rl|Coal}}, {{rl|Oil}}, and {{rl|Sea Marrow}} are removed at the start of the game)&lt;br /&gt;
| Guild&#039;s Sigil: [[Traders]] arrive 25% Faster and their Perks and Blueprints costs 25% less for the next 3 games&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | {{Perk|Gray|File:Fire_Moths.png}}&amp;lt;br /&amp;gt;Fire Moths&lt;br /&gt;
| Lose 1 [[villager]]&lt;br /&gt;
| Gain 6 {{rl|Parts}}&lt;br /&gt;
|-&lt;br /&gt;
| Gain 50/75/100/150 [[Hostility]] (scales with difficulty). For every 90 seconds of [[Sacrificing]], a [[villager]] dies. Expires after 1 successful game&lt;br /&gt;
| Gain 3 {{rl|Wildfire Essence}} and 30 {{rl|Oil}}&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | {{Perk|Gray|File:First Dawn Company Caravan.png}}&amp;lt;br /&amp;gt;First Dawn Company Caravan&lt;br /&gt;
| Lose 20 {{rl|Coal}}&lt;br /&gt;
| Gain 2 [[villagers]]&lt;br /&gt;
|-&lt;br /&gt;
| Lose 35 [[File:Icon MetaResource FoodStockpiles.png|16px]] Food Stockpiles&lt;br /&gt;
| Gain 30 {{rl|Grain}}&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | {{Perk|Gray|File:First Elder.png}}&amp;lt;br /&amp;gt;First Elder&lt;br /&gt;
| Win before year 7 ends, after fulfilling 200 [[Services Needs]]&lt;br /&gt;
| Gain 12 {{rl|Pack of Provisions}}&lt;br /&gt;
|-&lt;br /&gt;
| Win after discovering 2 Dangerous or Forbidden [[Glades]] in year 1&lt;br /&gt;
| The Elder&#039;s Cat: Gain +2 Global [[Resolve]] and +5% chance of producing double yields for the next 3 settlements&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | {{Perk|Gray|File:Followers of the Forsaken Gods.png}}&amp;lt;br /&amp;gt;Followers of the Forsaken Gods&lt;br /&gt;
| Lose 2 [[villagers]]&lt;br /&gt;
| Gain 5 [[File:SealFragment.png|16px]] Seal Fragments and 4 Reserve Embarkation Points&lt;br /&gt;
|-&lt;br /&gt;
| Win before Year 8 ends with 10 dead [[villagers]]&lt;br /&gt;
| Gain 25 {{rl|Mushrooms}} and&amp;lt;br /&amp;gt;5 Reserve Embarkation Points&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; | {{Perk|Gray|File:Forsaken Town.png}}&amp;lt;br /&amp;gt;Forsaken Town&lt;br /&gt;
| Complete a mismanaged settlement (partially built town that starts in drizzle, year 3 with pre-selected [[Blueprints]], [[Cornerstones]], and discovered [[Glades]])&lt;br /&gt;
| Gain 20 meta resources &amp;lt;br/&amp;gt;Possible meta resource rewards include [[File:Icon MetaResource Artifact.png|16px]] Artifacts and [[File:Icon MetaResource Machinery.png|16px]] Machinery&lt;br /&gt;
|-&lt;br /&gt;
| Complete a deteriorated settlement (partially built town that starts in clearance, year 3 with pre-selected [[Blueprints]], [[Cornerstones]], discovered [[Glades]], and badly-handled [[Glade Events]])&lt;br /&gt;
| Gain 25 [[Resources]] and 20 meta resources &amp;lt;br/&amp;gt;Possible resource rewards include {{rl|Algae}}, {{rl|Clay}}, {{rl|Dye}}, {{rl|Leather}}, {{rl|Plant Fiber}} {{rl|Salt}} &amp;lt;br/&amp;gt;Possible meta resource rewards include [[File:Icon MetaResource Artifact.png|16px]] Artifacts and [[File:Icon MetaResource Machinery.png|16px]] Machinery&lt;br /&gt;
|-&lt;br /&gt;
| Complete a deteriorated settlement (partially built town that starts in clearance, year 3 with pre-selected [[Blueprints]], [[Cornerstones]], discovered [[Glades]], and badly-handled [[Glade Events]])&amp;lt;br/&amp;gt;This option is not always available&lt;br /&gt;
| Gain a Tarnished Necklace&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | {{Perk|Gray|File:Event Gambler.png}}&amp;lt;br /&amp;gt;The Gambler&lt;br /&gt;
| Playing with Feelings: Win with a random species [[favor]]ed each season &lt;br /&gt;
| Gain 30 {{rl|Pottery}} and 20 {{rl|Boots}}&lt;br /&gt;
|-&lt;br /&gt;
| Insane Gamble: Win with 65% increased [[Impatience]] speed. Lose 5 [[File:SealFragment.png|16px]] Seal Fragments if you fail&lt;br /&gt;
| Gain 10 [[File:SealFragment.png|16px]] Seal Fragments&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | {{Perk|Gray|File:Ghost Town.png}}&amp;lt;br /&amp;gt;Ghost Town&lt;br /&gt;
| Win before year 8 ends, after attacking [[traders]] 3 times&lt;br /&gt;
| New Terms: The [[Impatience]] cost of calling traders early is decreased by 0.25&lt;br /&gt;
|-&lt;br /&gt;
| Win after completing the Spectral Treasure Stag event (Treasure Stag appears in furthest valid Dangerous/Forbidden glade, stays for 30 minutes)&lt;br /&gt;
| Gain 10 {{rl|Fabric}}&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | {{Perk|Gray|File:Hanged Viceroy.png}}&amp;lt;br /&amp;gt;Hanged Viceroy&lt;br /&gt;
| Win with nobody leaving.&amp;lt;br /&amp;gt;They can still die.&lt;br /&gt;
| Gain 2 [[villagers]]&lt;br /&gt;
|-&lt;br /&gt;
| The People&#039;s Vengeance: [[Resolve]] drops 300% faster for the next 2 games&lt;br /&gt;
| Iron Medal: Gain an additional [[Cornerstone]] reroll&lt;br /&gt;
|-&lt;br /&gt;
| {{Perk|Gray|File:Obsidian Loremaster.png}}&amp;lt;br /&amp;gt;Obsidian Loremaster&lt;br /&gt;
| Win after completing 2 Forbidden [[Glade Events]]&lt;br /&gt;
| Gain 20 {{rl|Vegetables}} and&amp;lt;br /&amp;gt;10 {{rl|Planks}}&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | {{Perk|Gray|File:Shelled Mosquito Nest.png}}&amp;lt;br /&amp;gt;Shelled Mosquito Nest&lt;br /&gt;
| Lose 20 {{rl|Eggs}}&lt;br /&gt;
| Gain 5 [[File:SealFragment.png|16px]] Seal Fragments&lt;br /&gt;
|-&lt;br /&gt;
| Roaming Swarm: Win with NO [[Orders]] and 50% slower [[trader]] arrival speed.&lt;br /&gt;
| Gain 4 Reserve Embarkation Points and&amp;lt;br /&amp;gt;40 {{rl|Insects}}&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | {{Perk|Gray|File:Roaming Fishmen Tribe.png}}&amp;lt;br /&amp;gt;Roaming Fishmen Tribe&lt;br /&gt;
| Lose 30  [[File:Icon MetaResource FoodStockpiles.png|16px]] Food Stockpiles&lt;br /&gt;
| Gain 15 [[File:Icon MetaResource Artifact.png|16px]] Artifacts&lt;br /&gt;
|-&lt;br /&gt;
| Lose 30  [[File:Icon MetaResource FoodStockpiles.png|16px]] Food Stockpiles&lt;br /&gt;
| Gain 15 [[File:Icon MetaResource Machinery.png|16px]] Machinery&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | {{Perk|Gray|File:Sadrath_The_Wise.png}}&amp;lt;br /&amp;gt;Sadrath the Wise&lt;br /&gt;
| Lose 10  [[File:Icon MetaResource Artifact.png|16px]] Artifacts&lt;br /&gt;
| A chosen World Map Modifier will appear&lt;br /&gt;
|-&lt;br /&gt;
| Lose 10  [[File:Icon MetaResource Artifact.png|16px]] Artifacts&lt;br /&gt;
| Gain 40  [[File:Icon MetaResource FoodStockpiles.png|16px]] Food Stockpiles&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | {{Perk|Gray|File:Somber_Procession.png}}&amp;lt;br /&amp;gt;Somber Procession&lt;br /&gt;
| Open no more than 1 Dangerous or Forbidden [[Glade]]&lt;br /&gt;
| Gain 10 {{rl|Tools}} and 20 {{rl|Stone}}&lt;br /&gt;
|-&lt;br /&gt;
| Win after completing the [[Funeral Feast]] event (build a Feast Hall and complete three stages of the funeral feast)&lt;br /&gt;
| Gain the {{bl|Feast Hall}} Blueprint for the next 3 games&lt;br /&gt;
|-&lt;br /&gt;
| {{Perk|Gray|File:Storm_Ants_Column.png}}&amp;lt;br /&amp;gt;Storm Ant Column&lt;br /&gt;
| Start the game without any food.&lt;br /&gt;
| Gain 20 {{rl|Amber}}&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | {{Perk|Gray|File:StormbirdEggWorldEvent.png}}&amp;lt;br /&amp;gt;Stormbird Egg&lt;br /&gt;
| Stormbird&#039;s Cry: -2 [[Resolve]] during the storm for the next 2 games&lt;br /&gt;
| Gain 30 {{rl|Eggs}}&lt;br /&gt;
|-&lt;br /&gt;
| Lose 5 [[File:SealFragment.png|16px]] Seal Fragments&lt;br /&gt;
| Petrified Egg: +15% Global Production Speed&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | {{Perk|Gray|File:Tree_Grazer.png}}&amp;lt;br /&amp;gt; Tree Grazer&lt;br /&gt;
| Win with a Tree Grazer in the settlement (it eats 1 tree every 20 seconds. Opens a maximum of 10 [[glades]])&lt;br /&gt;
| Active ability Rainpunk Shredder: an automaton will occupy 1 worker slot in all {{bl|Woodcutters&#039; Camp|s}} in the current settlement&lt;br /&gt;
|-&lt;br /&gt;
| Win with 2 Dangerous and 2-3 Small [[Glades]] open from the start.&lt;br /&gt;
| Upgraded Woodcutting: {{bl|Woodcutters&#039; Camp|s}} can be upgraded for the next 3 settlements.&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | {{Perk|Gray|File:Wandering Eremite.png}}&amp;lt;br /&amp;gt;Wandering Eremite&lt;br /&gt;
| Lose 5 years&lt;br /&gt;
| The Eremite&#039;s Way: Blueprint rerolls cost 10 less {{rl|Amber}} for 3 games&lt;br /&gt;
|-&lt;br /&gt;
| Pay 25 [[File:Icon MetaResource FoodStockpiles.png|16px]] Food Stockpiles&lt;br /&gt;
| Gain 5 [[File:SealFragment.png|16px]] Seal Fragments&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>76561198350641455</name></author>
	</entry>
	<entry>
		<id>https://wiki.hoodedhorse.com/Against_the_Storm/index.php?title=User:76561198350641455&amp;diff=10711</id>
		<title>User:76561198350641455</title>
		<link rel="alternate" type="text/html" href="https://wiki.hoodedhorse.com/Against_the_Storm/index.php?title=User:76561198350641455&amp;diff=10711"/>
		<updated>2025-08-09T19:12:42Z</updated>

		<summary type="html">&lt;p&gt;76561198350641455: /* World Events and their Details */ Test fancy block borders&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== World Events and their Details ==&lt;br /&gt;
&lt;br /&gt;
Unless otherwise stated, Consequences and Rewards last the duration of the current cycle. &amp;lt;br /&amp;gt;&lt;br /&gt;
Goods and [[villagers]] are gained/lost at the start of all settlements in the cycle. Current effects can be seen in the bottom left of the [[World Map]] screen and in the Conditions and [[Caravan]]s tabs of the [[embark]] screen. Goods can be seen when hovering over the Base Goods in a caravan, and effects on villager count will affect the size of all starting caravans. &amp;lt;br /&amp;gt;&lt;br /&gt;
Requirements that include winning a game require making a successful settlement that fulfills the other requirements on the tile with the World Event.&lt;br /&gt;
&lt;br /&gt;
The results screen at the end of a game shows a summary of the attempted World Event - whether it was completed or failed (plus the details like time and the exact objective numbers).&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible ats-table-nobands&amp;quot;&lt;br /&gt;
|+ &lt;br /&gt;
|- style=&amp;quot;font-weight:bold; text-align:center;&amp;quot;&lt;br /&gt;
! Event&lt;br /&gt;
! Option &amp;lt;br /&amp;gt;Requirement&lt;br /&gt;
! Option &amp;lt;br /&amp;gt;Rewards&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; style=&amp;quot;border-style: solid; border-width: 5px&amp;quot; | {{Perk|Gray|File:Bankrupt Trader.png}}&amp;lt;br /&amp;gt;Bankrupt Trader&lt;br /&gt;
| style=&amp;quot;border-style: solid; border-width: 5px 2px 2px 2px&amp;quot; | Deliver 100 {{rl|Amber}} and win before year 11 starts&lt;br /&gt;
| style=&amp;quot;border-style: solid; border-width: 5px 5px 2px 2px&amp;quot; | Gain 1 [[villager]]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border-style: solid; border-width: 2px 2px 5px 2px&amp;quot; | Deliver 250 {{rl|Amber}} and win before year 9 starts&lt;br /&gt;
| style=&amp;quot;border-style: solid; border-width: 2px 5px 5px 2px&amp;quot; | Gain 3 [[villagers]]&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; style=&amp;quot;border-style: solid; border-width: 5px&amp;quot;  | {{Perk|Gray|File:Black Amber Syndicate.png}}&amp;lt;br /&amp;gt;Black Amber Syndicate&lt;br /&gt;
| style=&amp;quot;border-style: solid; border-width: 5px 2px 2px 2px&amp;quot; | Pay 40 {{rl|Amber}} before year 6, or 4 villagers will be kidnapped. Expires after 2 successful settlements.&lt;br /&gt;
| style=&amp;quot;border-style: solid; border-width: 5px 5px 2px 2px&amp;quot; | Active ability Syndicate Trader: summon [[trader]] [[Vael]] to the settlement (5 uses)&amp;lt;br /&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border-style: solid; border-width: 2px 2px 5px 2px&amp;quot; | No requirements&lt;br /&gt;
| style=&amp;quot;border-style: solid; border-width: 2px 5px 5px 2px&amp;quot; | Dullahan&#039;s Legacy: Traders offer [[Trader_Wares#Dullahan_Warlander | Mystery Boxes]] instead of the usual [[blueprints]] and [[Perks]]&amp;lt;br /&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | {{Perk|Gray|File:Blight-Ridden Viceroy.png}}&amp;lt;br /&amp;gt;Blight-Ridden Viceroy&lt;br /&gt;
| Win with the Blight-Ridden Viceroy effect (2 [[Blightrot Cysts]] appear for each 45 raw or complex food produced)&lt;br /&gt;
| Gain 20 {{rl|Pipes}}&lt;br /&gt;
|-&lt;br /&gt;
| Lose a Tarnished Necklace&lt;br /&gt;
| Gain a Zitan Box (each of your settlements this cycle receives a delivery of random goods/perks at the start of Clearance year 2)&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | {{Perk|Gray|File:Brass_Order_Engineers.png}}&amp;lt;br /&amp;gt;Brass Order Engineers&lt;br /&gt;
| Pay 10 [[File:Icon MetaResource Machinery.png|16px]] Machinery&lt;br /&gt;
| Gain 25 [[File:Icon MetaResource FoodStockpiles.png|16px]] Food Stockpiles&lt;br /&gt;
|-&lt;br /&gt;
| Win before year 10 ends with 3 [[Hearth]]s upgraded to District Level (3)&lt;br /&gt;
| Gain 20 {{rl|Crystalized Dew}}&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | {{Perk|Gray|File:Catastrophic Experiment.png}}&amp;lt;br /&amp;gt;Catastrophic Experiment&lt;br /&gt;
| Win after detonating a [[Blight Bomb]]&lt;br /&gt;
| Fuel Rods: {{bl|Field Engineering Station}} blueprint + {{rl|Fuel Rods}} recipe for 3 settlements&lt;br /&gt;
|-&lt;br /&gt;
| Lose 1 villager&lt;br /&gt;
| Mining Automatons: One slot in all {{bl|Mine|s}} will be occupied by an automaton&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | {{Perk|Gray|File:Cloaked Wanderer.png}}&amp;lt;br /&amp;gt;Cloaked Wanderer&lt;br /&gt;
| Win with 3 Blood Flowers (your settlement starts with a Blood Flower clone and you must have at least 3 Blood Flower clones in your settlement when you win)&lt;br /&gt;
| Gain the [[Flame Altar]] Blueprint for the next 3 games&lt;br /&gt;
|-&lt;br /&gt;
| Become cursed for 2 games &amp;lt;br /&amp;gt;(8 [[villagers]] die at the start of Year 8)&lt;br /&gt;
| Gain 10 [[File:SealFragment.png|16px]] Seal Fragments&lt;br /&gt;
|-&lt;br /&gt;
| {{Perk|Gray|File:Commenda Contract.png}}&amp;lt;br /&amp;gt;Commenda Contract&lt;br /&gt;
| Win a game before Year 8 ends, with 150 {{rl|Amber}} earned from Trade Routes&lt;br /&gt;
| Gain 10 {{rl|Amber}} and 3 {{rl|Parts}}&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | {{Perk|Gray|File:Crashed_Airship.png}}&amp;lt;br /&amp;gt;Crashed Airship&lt;br /&gt;
| Win before Year 9 starts, after delivering 25 [[Enriched Fuel]] produced using the [[Field Engineering Station]]&lt;br /&gt;
| Gain 10 {{rl|Bricks}} and 30 {{rl|Flour}}&lt;br /&gt;
|-&lt;br /&gt;
| Win without starting fuel (all {{rl|Wood}}, {{rl|Coal}}, {{rl|Oil}}, and {{rl|Sea Marrow}} are removed at the start of the game)&lt;br /&gt;
| Guild&#039;s Sigil: [[Traders]] arrive 25% Faster and their Perks and Blueprints costs 25% less for the next 3 games&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | {{Perk|Gray|File:Fire_Moths.png}}&amp;lt;br /&amp;gt;Fire Moths&lt;br /&gt;
| Lose 1 [[villager]]&lt;br /&gt;
| Gain 6 {{rl|Parts}}&lt;br /&gt;
|-&lt;br /&gt;
| Gain 50/75/100/150 [[Hostility]] (scales with difficulty). For every 90 seconds of [[Sacrificing]], a [[villager]] dies. Expires after 1 successful game&lt;br /&gt;
| Gain 3 {{rl|Wildfire Essence}} and 30 {{rl|Oil}}&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | {{Perk|Gray|File:First Dawn Company Caravan.png}}&amp;lt;br /&amp;gt;First Dawn Company Caravan&lt;br /&gt;
| Lose 20 {{rl|Coal}}&lt;br /&gt;
| Gain 2 [[villagers]]&lt;br /&gt;
|-&lt;br /&gt;
| Lose 35 [[File:Icon MetaResource FoodStockpiles.png|16px]] Food Stockpiles&lt;br /&gt;
| Gain 30 {{rl|Grain}}&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | {{Perk|Gray|File:First Elder.png}}&amp;lt;br /&amp;gt;First Elder&lt;br /&gt;
| Win before year 7 ends, after fulfilling 200 [[Services Needs]]&lt;br /&gt;
| Gain 12 {{rl|Pack of Provisions}}&lt;br /&gt;
|-&lt;br /&gt;
| Win after discovering 2 Dangerous or Forbidden [[Glades]] in year 1&lt;br /&gt;
| The Elder&#039;s Cat: Gain +2 Global [[Resolve]] and +5% chance of producing double yields for the next 3 settlements&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | {{Perk|Gray|File:Followers of the Forsaken Gods.png}}&amp;lt;br /&amp;gt;Followers of the Forsaken Gods&lt;br /&gt;
| Lose 2 [[villagers]]&lt;br /&gt;
| Gain 5 [[File:SealFragment.png|16px]] Seal Fragments and 4 Reserve Embarkation Points&lt;br /&gt;
|-&lt;br /&gt;
| Win before Year 8 ends with 10 dead [[villagers]]&lt;br /&gt;
| Gain 25 {{rl|Mushrooms}} and&amp;lt;br /&amp;gt;5 Reserve Embarkation Points&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; | {{Perk|Gray|File:Forsaken Town.png}}&amp;lt;br /&amp;gt;Forsaken Town&lt;br /&gt;
| Complete a mismanaged settlement (partially built town that starts in drizzle, year 3 with pre-selected [[Blueprints]], [[Cornerstones]], and discovered [[Glades]])&lt;br /&gt;
| Gain 20 meta resources &amp;lt;br/&amp;gt;Possible meta resource rewards include [[File:Icon MetaResource Artifact.png|16px]] Artifacts and [[File:Icon MetaResource Machinery.png|16px]] Machinery&lt;br /&gt;
|-&lt;br /&gt;
| Complete a deteriorated settlement (partially built town that starts in clearance, year 3 with pre-selected [[Blueprints]], [[Cornerstones]], discovered [[Glades]], and badly-handled [[Glade Events]])&lt;br /&gt;
| Gain 25 [[Resources]] and 20 meta resources &amp;lt;br/&amp;gt;Possible resource rewards include {{rl|Algae}}, {{rl|Clay}}, {{rl|Dye}}, {{rl|Leather}}, {{rl|Plant Fiber}} {{rl|Salt}} &amp;lt;br/&amp;gt;Possible meta resource rewards include [[File:Icon MetaResource Artifact.png|16px]] Artifacts and [[File:Icon MetaResource Machinery.png|16px]] Machinery&lt;br /&gt;
|-&lt;br /&gt;
| Complete a deteriorated settlement (partially built town that starts in clearance, year 3 with pre-selected [[Blueprints]], [[Cornerstones]], discovered [[Glades]], and badly-handled [[Glade Events]])&amp;lt;br/&amp;gt;This option is not always available&lt;br /&gt;
| Gain a Tarnished Necklace&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | {{Perk|Gray|File:Event Gambler.png}}&amp;lt;br /&amp;gt;The Gambler&lt;br /&gt;
| Playing with Feelings: Win with a random species [[favor]]ed each season &lt;br /&gt;
| Gain 30 {{rl|Pottery}} and 20 {{rl|Boots}}&lt;br /&gt;
|-&lt;br /&gt;
| Insane Gamble: Win with 65% increased [[Impatience]] speed. Lose 5 [[File:SealFragment.png|16px]] Seal Fragments if you fail&lt;br /&gt;
| Gain 10 [[File:SealFragment.png|16px]] Seal Fragments&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | {{Perk|Gray|File:Ghost Town.png}}&amp;lt;br /&amp;gt;Ghost Town&lt;br /&gt;
| Win before year 8 ends, after attacking [[traders]] 3 times&lt;br /&gt;
| New Terms: The [[Impatience]] cost of calling traders early is decreased by 0.25&lt;br /&gt;
|-&lt;br /&gt;
| Win after completing the Spectral Treasure Stag event (Treasure Stag appears in furthest valid Dangerous/Forbidden glade, stays for 30 minutes)&lt;br /&gt;
| Gain 10 {{rl|Fabric}}&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | {{Perk|Gray|File:Hanged Viceroy.png}}&amp;lt;br /&amp;gt;Hanged Viceroy&lt;br /&gt;
| Win with nobody leaving.&amp;lt;br /&amp;gt;They can still die.&lt;br /&gt;
| Gain 2 [[villagers]]&lt;br /&gt;
|-&lt;br /&gt;
| The People&#039;s Vengeance: [[Resolve]] drops 300% faster for the next 2 games&lt;br /&gt;
| Iron Medal: Gain an additional [[Cornerstone]] reroll&lt;br /&gt;
|-&lt;br /&gt;
| {{Perk|Gray|File:Obsidian Loremaster.png}}&amp;lt;br /&amp;gt;Obsidian Loremaster&lt;br /&gt;
| Win after completing 2 Forbidden [[Glade Events]]&lt;br /&gt;
| Gain 20 {{rl|Vegetables}} and&amp;lt;br /&amp;gt;10 {{rl|Planks}}&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | {{Perk|Gray|File:Shelled Mosquito Nest.png}}&amp;lt;br /&amp;gt;Shelled Mosquito Nest&lt;br /&gt;
| Lose 20 {{rl|Eggs}}&lt;br /&gt;
| Gain 5 [[File:SealFragment.png|16px]] Seal Fragments&lt;br /&gt;
|-&lt;br /&gt;
| Roaming Swarm: Win with NO [[Orders]] and 50% slower [[trader]] arrival speed.&lt;br /&gt;
| Gain 4 Reserve Embarkation Points and&amp;lt;br /&amp;gt;40 {{rl|Insects}}&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | {{Perk|Gray|File:Roaming Fishmen Tribe.png}}&amp;lt;br /&amp;gt;Roaming Fishmen Tribe&lt;br /&gt;
| Lose 30  [[File:Icon MetaResource FoodStockpiles.png|16px]] Food Stockpiles&lt;br /&gt;
| Gain 15 [[File:Icon MetaResource Artifact.png|16px]] Artifacts&lt;br /&gt;
|-&lt;br /&gt;
| Lose 30  [[File:Icon MetaResource FoodStockpiles.png|16px]] Food Stockpiles&lt;br /&gt;
| Gain 15 [[File:Icon MetaResource Machinery.png|16px]] Machinery&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | {{Perk|Gray|File:Sadrath_The_Wise.png}}&amp;lt;br /&amp;gt;Sadrath the Wise&lt;br /&gt;
| Lose 10  [[File:Icon MetaResource Artifact.png|16px]] Artifacts&lt;br /&gt;
| A chosen World Map Modifier will appear&lt;br /&gt;
|-&lt;br /&gt;
| Lose 10  [[File:Icon MetaResource Artifact.png|16px]] Artifacts&lt;br /&gt;
| Gain 40  [[File:Icon MetaResource FoodStockpiles.png|16px]] Food Stockpiles&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | {{Perk|Gray|File:Somber_Procession.png}}&amp;lt;br /&amp;gt;Somber Procession&lt;br /&gt;
| Open no more than 1 Dangerous or Forbidden [[Glade]]&lt;br /&gt;
| Gain 10 {{rl|Tools}} and 20 {{rl|Stone}}&lt;br /&gt;
|-&lt;br /&gt;
| Win after completing the [[Funeral Feast]] event (build a Feast Hall and complete three stages of the funeral feast)&lt;br /&gt;
| Gain the {{bl|Feast Hall}} Blueprint for the next 3 games&lt;br /&gt;
|-&lt;br /&gt;
| {{Perk|Gray|File:Storm_Ants_Column.png}}&amp;lt;br /&amp;gt;Storm Ant Column&lt;br /&gt;
| Start the game without any food.&lt;br /&gt;
| Gain 20 {{rl|Amber}}&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | {{Perk|Gray|File:StormbirdEggWorldEvent.png}}&amp;lt;br /&amp;gt;Stormbird Egg&lt;br /&gt;
| Stormbird&#039;s Cry: -2 [[Resolve]] during the storm for the next 2 games&lt;br /&gt;
| Gain 30 {{rl|Eggs}}&lt;br /&gt;
|-&lt;br /&gt;
| Lose 5 [[File:SealFragment.png|16px]] Seal Fragments&lt;br /&gt;
| Petrified Egg: +15% Global Production Speed&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | {{Perk|Gray|File:Tree_Grazer.png}}&amp;lt;br /&amp;gt; Tree Grazer&lt;br /&gt;
| Win with a Tree Grazer in the settlement (it eats 1 tree every 20 seconds. Opens a maximum of 10 [[glades]])&lt;br /&gt;
| Active ability Rainpunk Shredder: an automaton will occupy 1 worker slot in all {{bl|Woodcutters&#039; Camp|s}} in the current settlement&lt;br /&gt;
|-&lt;br /&gt;
| Win with 2 Dangerous and 2-3 Small [[Glades]] open from the start.&lt;br /&gt;
| Upgraded Woodcutting: {{bl|Woodcutters&#039; Camp|s}} can be upgraded for the next 3 settlements.&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | {{Perk|Gray|File:Wandering Eremite.png}}&amp;lt;br /&amp;gt;Wandering Eremite&lt;br /&gt;
| Lose 5 years&lt;br /&gt;
| The Eremite&#039;s Way: Blueprint rerolls cost 10 less {{rl|Amber}} for 3 games&lt;br /&gt;
|-&lt;br /&gt;
| Pay 25 [[File:Icon MetaResource FoodStockpiles.png|16px]] Food Stockpiles&lt;br /&gt;
| Gain 5 [[File:SealFragment.png|16px]] Seal Fragments&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>76561198350641455</name></author>
	</entry>
	<entry>
		<id>https://wiki.hoodedhorse.com/Against_the_Storm/index.php?title=User:76561198350641455&amp;diff=10710</id>
		<title>User:76561198350641455</title>
		<link rel="alternate" type="text/html" href="https://wiki.hoodedhorse.com/Against_the_Storm/index.php?title=User:76561198350641455&amp;diff=10710"/>
		<updated>2025-08-09T18:18:52Z</updated>

		<summary type="html">&lt;p&gt;76561198350641455: /* World Events and their Details */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== World Events and their Details ==&lt;br /&gt;
&lt;br /&gt;
Unless otherwise stated, Consequences and Rewards last the duration of the current cycle. &amp;lt;br /&amp;gt;&lt;br /&gt;
Goods and [[villagers]] are gained/lost at the start of all settlements in the cycle. Current effects can be seen in the bottom left of the [[World Map]] screen and in the Conditions and [[Caravan]]s tabs of the [[embark]] screen. Goods can be seen when hovering over the Base Goods in a caravan, and effects on villager count will affect the size of all starting caravans. &amp;lt;br /&amp;gt;&lt;br /&gt;
Requirements that include winning a game require making a successful settlement that fulfills the other requirements on the tile with the World Event.&lt;br /&gt;
&lt;br /&gt;
The results screen at the end of a game shows a summary of the attempted World Event - whether it was completed or failed (plus the details like time and the exact objective numbers).&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible ats-table-nobands&amp;quot;&lt;br /&gt;
|+ &lt;br /&gt;
|- style=&amp;quot;font-weight:bold; text-align:center;&amp;quot;&lt;br /&gt;
! Event&lt;br /&gt;
! Option &amp;lt;br /&amp;gt;Requirement&lt;br /&gt;
! Option &amp;lt;br /&amp;gt;Rewards&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | {{Perk|Gray|File:Bankrupt Trader.png}}&amp;lt;br /&amp;gt;Bankrupt Trader&lt;br /&gt;
| Deliver 100 {{rl|Amber}} and win before year 11 starts&lt;br /&gt;
| Gain 1 [[villager]]&lt;br /&gt;
|-&lt;br /&gt;
| Deliver 250 {{rl|Amber}} and win before year 9 starts&lt;br /&gt;
| Gain 3 [[villagers]]&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | {{Perk|Gray|File:Black Amber Syndicate.png}}&amp;lt;br /&amp;gt;Black Amber Syndicate&lt;br /&gt;
| Pay 40 {{rl|Amber}} before year 6, or 4 villagers will be kidnapped. Expires after 2 successful settlements.&lt;br /&gt;
| Active ability Syndicate Trader: summon [[trader]] [[Vael]] to the settlement (5 uses)&amp;lt;br /&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| No requirements&lt;br /&gt;
| Dullahan&#039;s Legacy: Traders offer [[Trader_Wares#Dullahan_Warlander | Mystery Boxes]] instead of the usual [[blueprints]] and [[Perks]]&amp;lt;br /&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | {{Perk|Gray|File:Blight-Ridden Viceroy.png}}&amp;lt;br /&amp;gt;Blight-Ridden Viceroy&lt;br /&gt;
| Win with the Blight-Ridden Viceroy effect (2 [[Blightrot Cysts]] appear for each 45 raw or complex food produced)&lt;br /&gt;
| Gain 20 {{rl|Pipes}}&lt;br /&gt;
|-&lt;br /&gt;
| Lose a Tarnished Necklace&lt;br /&gt;
| Gain a Zitan Box (each of your settlements this cycle receives a delivery of random goods/perks at the start of Clearance year 2)&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | {{Perk|Gray|File:Brass_Order_Engineers.png}}&amp;lt;br /&amp;gt;Brass Order Engineers&lt;br /&gt;
| Pay 10 [[File:Icon MetaResource Machinery.png|16px]] Machinery&lt;br /&gt;
| Gain 25 [[File:Icon MetaResource FoodStockpiles.png|16px]] Food Stockpiles&lt;br /&gt;
|-&lt;br /&gt;
| Win before year 10 ends with 3 [[Hearth]]s upgraded to District Level (3)&lt;br /&gt;
| Gain 20 {{rl|Crystalized Dew}}&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | {{Perk|Gray|File:Catastrophic Experiment.png}}&amp;lt;br /&amp;gt;Catastrophic Experiment&lt;br /&gt;
| Win after detonating a [[Blight Bomb]]&lt;br /&gt;
| Fuel Rods: {{bl|Field Engineering Station}} blueprint + {{rl|Fuel Rods}} recipe for 3 settlements&lt;br /&gt;
|-&lt;br /&gt;
| Lose 1 villager&lt;br /&gt;
| Mining Automatons: One slot in all {{bl|Mine|s}} will be occupied by an automaton&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | {{Perk|Gray|File:Cloaked Wanderer.png}}&amp;lt;br /&amp;gt;Cloaked Wanderer&lt;br /&gt;
| Win with 3 Blood Flowers (your settlement starts with a Blood Flower clone and you must have at least 3 Blood Flower clones in your settlement when you win)&lt;br /&gt;
| Gain the [[Flame Altar]] Blueprint for the next 3 games&lt;br /&gt;
|-&lt;br /&gt;
| Become cursed for 2 games &amp;lt;br /&amp;gt;(8 [[villagers]] die at the start of Year 8)&lt;br /&gt;
| Gain 10 [[File:SealFragment.png|16px]] Seal Fragments&lt;br /&gt;
|-&lt;br /&gt;
| {{Perk|Gray|File:Commenda Contract.png}}&amp;lt;br /&amp;gt;Commenda Contract&lt;br /&gt;
| Win a game before Year 8 ends, with 150 {{rl|Amber}} earned from Trade Routes&lt;br /&gt;
| Gain 10 {{rl|Amber}} and 3 {{rl|Parts}}&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | {{Perk|Gray|File:Crashed_Airship.png}}&amp;lt;br /&amp;gt;Crashed Airship&lt;br /&gt;
| Win before Year 9 starts, after delivering 25 [[Enriched Fuel]] produced using the [[Field Engineering Station]]&lt;br /&gt;
| Gain 10 {{rl|Bricks}} and 30 {{rl|Flour}}&lt;br /&gt;
|-&lt;br /&gt;
| Win without starting fuel (all {{rl|Wood}}, {{rl|Coal}}, {{rl|Oil}}, and {{rl|Sea Marrow}} are removed at the start of the game)&lt;br /&gt;
| Guild&#039;s Sigil: [[Traders]] arrive 25% Faster and their Perks and Blueprints costs 25% less for the next 3 games&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | {{Perk|Gray|File:Fire_Moths.png}}&amp;lt;br /&amp;gt;Fire Moths&lt;br /&gt;
| Lose 1 [[villager]]&lt;br /&gt;
| Gain 6 {{rl|Parts}}&lt;br /&gt;
|-&lt;br /&gt;
| Gain 50/75/100/150 [[Hostility]] (scales with difficulty). For every 90 seconds of [[Sacrificing]], a [[villager]] dies. Expires after 1 successful game&lt;br /&gt;
| Gain 3 {{rl|Wildfire Essence}} and 30 {{rl|Oil}}&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | {{Perk|Gray|File:First Dawn Company Caravan.png}}&amp;lt;br /&amp;gt;First Dawn Company Caravan&lt;br /&gt;
| Lose 20 {{rl|Coal}}&lt;br /&gt;
| Gain 2 [[villagers]]&lt;br /&gt;
|-&lt;br /&gt;
| Lose 35 [[File:Icon MetaResource FoodStockpiles.png|16px]] Food Stockpiles&lt;br /&gt;
| Gain 30 {{rl|Grain}}&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | {{Perk|Gray|File:First Elder.png}}&amp;lt;br /&amp;gt;First Elder&lt;br /&gt;
| Win before year 7 ends, after fulfilling 200 [[Services Needs]]&lt;br /&gt;
| Gain 12 {{rl|Pack of Provisions}}&lt;br /&gt;
|-&lt;br /&gt;
| Win after discovering 2 Dangerous or Forbidden [[Glades]] in year 1&lt;br /&gt;
| The Elder&#039;s Cat: Gain +2 Global [[Resolve]] and +5% chance of producing double yields for the next 3 settlements&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | {{Perk|Gray|File:Followers of the Forsaken Gods.png}}&amp;lt;br /&amp;gt;Followers of the Forsaken Gods&lt;br /&gt;
| Lose 2 [[villagers]]&lt;br /&gt;
| Gain 5 [[File:SealFragment.png|16px]] Seal Fragments and 4 Reserve Embarkation Points&lt;br /&gt;
|-&lt;br /&gt;
| Win before Year 8 ends with 10 dead [[villagers]]&lt;br /&gt;
| Gain 25 {{rl|Mushrooms}} and&amp;lt;br /&amp;gt;5 Reserve Embarkation Points&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; | {{Perk|Gray|File:Forsaken Town.png}}&amp;lt;br /&amp;gt;Forsaken Town&lt;br /&gt;
| Complete a mismanaged settlement (partially built town that starts in drizzle, year 3 with pre-selected [[Blueprints]], [[Cornerstones]], and discovered [[Glades]])&lt;br /&gt;
| Gain 20 meta resources &amp;lt;br/&amp;gt;Possible meta resource rewards include [[File:Icon MetaResource Artifact.png|16px]] Artifacts and [[File:Icon MetaResource Machinery.png|16px]] Machinery&lt;br /&gt;
|-&lt;br /&gt;
| Complete a deteriorated settlement (partially built town that starts in clearance, year 3 with pre-selected [[Blueprints]], [[Cornerstones]], discovered [[Glades]], and badly-handled [[Glade Events]])&lt;br /&gt;
| Gain 25 [[Resources]] and 20 meta resources &amp;lt;br/&amp;gt;Possible resource rewards include {{rl|Algae}}, {{rl|Clay}}, {{rl|Dye}}, {{rl|Leather}}, {{rl|Plant Fiber}} {{rl|Salt}} &amp;lt;br/&amp;gt;Possible meta resource rewards include [[File:Icon MetaResource Artifact.png|16px]] Artifacts and [[File:Icon MetaResource Machinery.png|16px]] Machinery&lt;br /&gt;
|-&lt;br /&gt;
| Complete a deteriorated settlement (partially built town that starts in clearance, year 3 with pre-selected [[Blueprints]], [[Cornerstones]], discovered [[Glades]], and badly-handled [[Glade Events]])&amp;lt;br/&amp;gt;This option is not always available&lt;br /&gt;
| Gain a Tarnished Necklace&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | {{Perk|Gray|File:Event Gambler.png}}&amp;lt;br /&amp;gt;The Gambler&lt;br /&gt;
| Playing with Feelings: Win with a random species [[favor]]ed each season &lt;br /&gt;
| Gain 30 {{rl|Pottery}} and 20 {{rl|Boots}}&lt;br /&gt;
|-&lt;br /&gt;
| Insane Gamble: Win with 65% increased [[Impatience]] speed. Lose 5 [[File:SealFragment.png|16px]] Seal Fragments if you fail&lt;br /&gt;
| Gain 10 [[File:SealFragment.png|16px]] Seal Fragments&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | {{Perk|Gray|File:Ghost Town.png}}&amp;lt;br /&amp;gt;Ghost Town&lt;br /&gt;
| Win before year 8 ends, after attacking [[traders]] 3 times&lt;br /&gt;
| New Terms: The [[Impatience]] cost of calling traders early is decreased by 0.25&lt;br /&gt;
|-&lt;br /&gt;
| Win after completing the Spectral Treasure Stag event (Treasure Stag appears in furthest valid Dangerous/Forbidden glade, stays for 30 minutes)&lt;br /&gt;
| Gain 10 {{rl|Fabric}}&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | {{Perk|Gray|File:Hanged Viceroy.png}}&amp;lt;br /&amp;gt;Hanged Viceroy&lt;br /&gt;
| Win with nobody leaving.&amp;lt;br /&amp;gt;They can still die.&lt;br /&gt;
| Gain 2 [[villagers]]&lt;br /&gt;
|-&lt;br /&gt;
| The People&#039;s Vengeance: [[Resolve]] drops 300% faster for the next 2 games&lt;br /&gt;
| Iron Medal: Gain an additional [[Cornerstone]] reroll&lt;br /&gt;
|-&lt;br /&gt;
| {{Perk|Gray|File:Obsidian Loremaster.png}}&amp;lt;br /&amp;gt;Obsidian Loremaster&lt;br /&gt;
| Win after completing 2 Forbidden [[Glade Events]]&lt;br /&gt;
| Gain 20 {{rl|Vegetables}} and&amp;lt;br /&amp;gt;10 {{rl|Planks}}&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | {{Perk|Gray|File:Shelled Mosquito Nest.png}}&amp;lt;br /&amp;gt;Shelled Mosquito Nest&lt;br /&gt;
| Lose 20 {{rl|Eggs}}&lt;br /&gt;
| Gain 5 [[File:SealFragment.png|16px]] Seal Fragments&lt;br /&gt;
|-&lt;br /&gt;
| Roaming Swarm: Win with NO [[Orders]] and 50% slower [[trader]] arrival speed.&lt;br /&gt;
| Gain 4 Reserve Embarkation Points and&amp;lt;br /&amp;gt;40 {{rl|Insects}}&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | {{Perk|Gray|File:Roaming Fishmen Tribe.png}}&amp;lt;br /&amp;gt;Roaming Fishmen Tribe&lt;br /&gt;
| Lose 30  [[File:Icon MetaResource FoodStockpiles.png|16px]] Food Stockpiles&lt;br /&gt;
| Gain 15 [[File:Icon MetaResource Artifact.png|16px]] Artifacts&lt;br /&gt;
|-&lt;br /&gt;
| Lose 30  [[File:Icon MetaResource FoodStockpiles.png|16px]] Food Stockpiles&lt;br /&gt;
| Gain 15 [[File:Icon MetaResource Machinery.png|16px]] Machinery&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | {{Perk|Gray|File:Sadrath_The_Wise.png}}&amp;lt;br /&amp;gt;Sadrath the Wise&lt;br /&gt;
| Lose 10  [[File:Icon MetaResource Artifact.png|16px]] Artifacts&lt;br /&gt;
| A chosen World Map Modifier will appear&lt;br /&gt;
|-&lt;br /&gt;
| Lose 10  [[File:Icon MetaResource Artifact.png|16px]] Artifacts&lt;br /&gt;
| Gain 40  [[File:Icon MetaResource FoodStockpiles.png|16px]] Food Stockpiles&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | {{Perk|Gray|File:Somber_Procession.png}}&amp;lt;br /&amp;gt;Somber Procession&lt;br /&gt;
| Open no more than 1 Dangerous or Forbidden [[Glade]]&lt;br /&gt;
| Gain 10 {{rl|Tools}} and 20 {{rl|Stone}}&lt;br /&gt;
|-&lt;br /&gt;
| Win after completing the [[Funeral Feast]] event (build a Feast Hall and complete three stages of the funeral feast)&lt;br /&gt;
| Gain the {{bl|Feast Hall}} Blueprint for the next 3 games&lt;br /&gt;
|-&lt;br /&gt;
| {{Perk|Gray|File:Storm_Ants_Column.png}}&amp;lt;br /&amp;gt;Storm Ant Column&lt;br /&gt;
| Start the game without any food.&lt;br /&gt;
| Gain 20 {{rl|Amber}}&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | {{Perk|Gray|File:StormbirdEggWorldEvent.png}}&amp;lt;br /&amp;gt;Stormbird Egg&lt;br /&gt;
| Stormbird&#039;s Cry: -2 [[Resolve]] during the storm for the next 2 games&lt;br /&gt;
| Gain 30 {{rl|Eggs}}&lt;br /&gt;
|-&lt;br /&gt;
| Lose 5 [[File:SealFragment.png|16px]] Seal Fragments&lt;br /&gt;
| Petrified Egg: +15% Global Production Speed&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | {{Perk|Gray|File:Tree_Grazer.png}}&amp;lt;br /&amp;gt; Tree Grazer&lt;br /&gt;
| Win with a Tree Grazer in the settlement (it eats 1 tree every 20 seconds. Opens a maximum of 10 [[glades]])&lt;br /&gt;
| Active ability Rainpunk Shredder: an automaton will occupy 1 worker slot in all {{bl|Woodcutters&#039; Camp|s}} in the current settlement&lt;br /&gt;
|-&lt;br /&gt;
| Win with 2 Dangerous and 2-3 Small [[Glades]] open from the start.&lt;br /&gt;
| Upgraded Woodcutting: {{bl|Woodcutters&#039; Camp|s}} can be upgraded for the next 3 settlements.&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | {{Perk|Gray|File:Wandering Eremite.png}}&amp;lt;br /&amp;gt;Wandering Eremite&lt;br /&gt;
| Lose 5 years&lt;br /&gt;
| The Eremite&#039;s Way: Blueprint rerolls cost 10 less {{rl|Amber}} for 3 games&lt;br /&gt;
|-&lt;br /&gt;
| Pay 25 [[File:Icon MetaResource FoodStockpiles.png|16px]] Food Stockpiles&lt;br /&gt;
| Gain 5 [[File:SealFragment.png|16px]] Seal Fragments&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>76561198350641455</name></author>
	</entry>
	<entry>
		<id>https://wiki.hoodedhorse.com/Against_the_Storm/index.php?title=User:76561198350641455&amp;diff=10709</id>
		<title>User:76561198350641455</title>
		<link rel="alternate" type="text/html" href="https://wiki.hoodedhorse.com/Against_the_Storm/index.php?title=User:76561198350641455&amp;diff=10709"/>
		<updated>2025-08-09T15:05:20Z</updated>

		<summary type="html">&lt;p&gt;76561198350641455: /* World Events and their Details */ Reformat without colspan&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== World Events and their Details ==&lt;br /&gt;
&lt;br /&gt;
Unless otherwise stated, Consequences and Rewards last the duration of the current cycle. &amp;lt;br /&amp;gt;&lt;br /&gt;
Goods and [[villagers]] are gained/lost at the start of all settlements in the cycle. Current effects can be seen in the bottom left of the [[World Map]] screen and in the Conditions and [[Caravan]]s tabs of the [[embark]] screen. Goods can be seen when hovering over the Base Goods in a caravan, and effects on villager count will affect the size of all starting caravans. &amp;lt;br /&amp;gt;&lt;br /&gt;
Requirements that include winning a game require making a successful settlement that fulfills the other requirements on the tile with the World Event.&lt;br /&gt;
&lt;br /&gt;
The results screen at the end of a game shows a summary of the attempted World Event - whether it was completed or failed (plus the details like time and the exact objective numbers).&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot;&lt;br /&gt;
|+ &lt;br /&gt;
|- style=&amp;quot;font-weight:bold; text-align:center;&amp;quot;&lt;br /&gt;
! Event&lt;br /&gt;
! Option &amp;lt;br /&amp;gt;Requirement&lt;br /&gt;
! Option &amp;lt;br /&amp;gt;Rewards&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | {{Perk|Gray|File:Bankrupt Trader.png}}&amp;lt;br /&amp;gt;Bankrupt Trader&lt;br /&gt;
| Deliver 100 {{rl|Amber}} and win before year 11 starts&lt;br /&gt;
| Gain 1 [[villager]]&lt;br /&gt;
|-&lt;br /&gt;
| Deliver 250 {{rl|Amber}} and win before year 9 starts&lt;br /&gt;
| Gain 3 [[villagers]]&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | {{Perk|Gray|File:Black Amber Syndicate.png}}&amp;lt;br /&amp;gt;Black Amber Syndicate&lt;br /&gt;
| Pay 40 {{rl|Amber}} before year 6, or 4 villagers will be kidnapped. Expires after 2 successful settlements.&lt;br /&gt;
| Active ability Syndicate Trader: summon [[trader]] [[Vael]] to the settlement (5 uses)&amp;lt;br /&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| No requirements&lt;br /&gt;
| Dullahan&#039;s Legacy: Traders offer [[Trader_Wares#Dullahan_Warlander | Mystery Boxes]] instead of the usual [[blueprints]] and [[Perks]]&amp;lt;br /&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | {{Perk|Gray|File:Blight-Ridden Viceroy.png}}&amp;lt;br /&amp;gt;Blight-Ridden Viceroy&lt;br /&gt;
| Win with the Blight-Ridden Viceroy effect (2 [[Blightrot Cysts]] appear for each 45 raw or complex food produced)&lt;br /&gt;
| Gain 20 {{rl|Pipes}}&lt;br /&gt;
|-&lt;br /&gt;
| Lose a Tarnished Necklace&lt;br /&gt;
| Gain a Zitan Box (each of your settlements this cycle receives a delivery of random goods/perks at the start of Clearance year 2)&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | {{Perk|Gray|File:Brass_Order_Engineers.png}}&amp;lt;br /&amp;gt;Brass Order Engineers&lt;br /&gt;
| Pay 10 [[File:Icon MetaResource Machinery.png|16px]] Machinery&lt;br /&gt;
| Gain 25 [[File:Icon MetaResource FoodStockpiles.png|16px]] Food Stockpiles&lt;br /&gt;
|-&lt;br /&gt;
| Win before year 10 ends with 3 [[Hearth]]s upgraded to District Level (3)&lt;br /&gt;
| Gain 20 {{rl|Crystalized Dew}}&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | {{Perk|Gray|File:Catastrophic Experiment.png}}&amp;lt;br /&amp;gt;Catastrophic Experiment&lt;br /&gt;
| Win after detonating a [[Blight Bomb]]&lt;br /&gt;
| Fuel Rods: {{bl|Field Engineering Station}} blueprint + {{rl|Fuel Rods}} recipe for 3 settlements&lt;br /&gt;
|-&lt;br /&gt;
| Lose 1 villager&lt;br /&gt;
| Mining Automatons: One slot in all {{bl|Mine|s}} will be occupied by an automaton&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | {{Perk|Gray|File:Cloaked Wanderer.png}}&amp;lt;br /&amp;gt;Cloaked Wanderer&lt;br /&gt;
| Win with 3 Blood Flowers (your settlement starts with a Blood Flower clone and you must have at least 3 Blood Flower clones in your settlement when you win)&lt;br /&gt;
| Gain the [[Flame Altar]] Blueprint for the next 3 games&lt;br /&gt;
|-&lt;br /&gt;
| Become cursed for 2 games &amp;lt;br /&amp;gt;(8 [[villagers]] die at the start of Year 8)&lt;br /&gt;
| Gain 10 [[File:SealFragment.png|16px]] Seal Fragments&lt;br /&gt;
|-&lt;br /&gt;
| {{Perk|Gray|File:Commenda Contract.png}}&amp;lt;br /&amp;gt;Commenda Contract&lt;br /&gt;
| Win a game before Year 8 ends, with 150 {{rl|Amber}} earned from Trade Routes&lt;br /&gt;
| Gain 10 {{rl|Amber}} and 3 {{rl|Parts}}&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | {{Perk|Gray|File:Crashed_Airship.png}}&amp;lt;br /&amp;gt;Crashed Airship&lt;br /&gt;
| Win before Year 9 starts, after delivering 25 [[Enriched Fuel]] produced using the [[Field Engineering Station]]&lt;br /&gt;
| Gain 10 {{rl|Bricks}} and 30 {{rl|Flour}}&lt;br /&gt;
|-&lt;br /&gt;
| Win without starting fuel (all {{rl|Wood}}, {{rl|Coal}}, {{rl|Oil}}, and {{rl|Sea Marrow}} are removed at the start of the game)&lt;br /&gt;
| Guild&#039;s Sigil: [[Traders]] arrive 25% Faster and their Perks and Blueprints costs 25% less for the next 3 games&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | {{Perk|Gray|File:Fire_Moths.png}}&amp;lt;br /&amp;gt;Fire Moths&lt;br /&gt;
| Lose 1 [[villager]]&lt;br /&gt;
| Gain 6 {{rl|Parts}}&lt;br /&gt;
|-&lt;br /&gt;
| Gain 50/75/100/150 [[Hostility]] (scales with difficulty). For every 90 seconds of [[Sacrificing]], a [[villager]] dies. Expires after 1 successful game&lt;br /&gt;
| Gain 3 {{rl|Wildfire Essence}} and 30 {{rl|Oil}}&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | {{Perk|Gray|File:First Dawn Company Caravan.png}}&amp;lt;br /&amp;gt;First Dawn Company Caravan&lt;br /&gt;
| Lose 20 {{rl|Coal}}&lt;br /&gt;
| Gain 2 [[villagers]]&lt;br /&gt;
|-&lt;br /&gt;
| Lose 35 [[File:Icon MetaResource FoodStockpiles.png|16px]] Food Stockpiles&lt;br /&gt;
| Gain 30 {{rl|Grain}}&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | {{Perk|Gray|File:First Elder.png}}&amp;lt;br /&amp;gt;First Elder&lt;br /&gt;
| Win before year 7 ends, after fulfilling 200 [[Services Needs]]&lt;br /&gt;
| Gain 12 {{rl|Pack of Provisions}}&lt;br /&gt;
|-&lt;br /&gt;
| Win after discovering 2 Dangerous or Forbidden [[Glades]] in year 1&lt;br /&gt;
| The Elder&#039;s Cat: Gain +2 Global [[Resolve]] and +5% chance of producing double yields for the next 3 settlements&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | {{Perk|Gray|File:Followers of the Forsaken Gods.png}}&amp;lt;br /&amp;gt;Followers of the Forsaken Gods&lt;br /&gt;
| Lose 2 [[villagers]]&lt;br /&gt;
| Gain 5 [[File:SealFragment.png|16px]] Seal Fragments and 4 Reserve Embarkation Points&lt;br /&gt;
|-&lt;br /&gt;
| Win before Year 8 ends with 10 dead [[villagers]]&lt;br /&gt;
| Gain 25 {{rl|Mushrooms}} and&amp;lt;br /&amp;gt;5 Reserve Embarkation Points&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; | {{Perk|Gray|File:Forsaken Town.png}}&amp;lt;br /&amp;gt;Forsaken Town&lt;br /&gt;
| Complete a mismanaged settlement (partially built town that starts in drizzle, year 3 with pre-selected [[Blueprints]], [[Cornerstones]], and discovered [[Glades]])&lt;br /&gt;
| Gain 20 meta resources &amp;lt;br/&amp;gt;Possible meta resource rewards include [[File:Icon MetaResource Artifact.png|16px]] Artifacts and [[File:Icon MetaResource Machinery.png|16px]] Machinery&lt;br /&gt;
|-&lt;br /&gt;
| Complete a deteriorated settlement (partially built town that starts in clearance, year 3 with pre-selected [[Blueprints]], [[Cornerstones]], discovered [[Glades]], and badly-handled [[Glade Events]])&lt;br /&gt;
| Gain 25 [[Resources]] and 20 meta resources &amp;lt;br/&amp;gt;Possible resource rewards include {{rl|Algae}}, {{rl|Clay}}, {{rl|Dye}}, {{rl|Leather}}, {{rl|Plant Fiber}} {{rl|Salt}} &amp;lt;br/&amp;gt;Possible meta resource rewards include [[File:Icon MetaResource Artifact.png|16px]] Artifacts and [[File:Icon MetaResource Machinery.png|16px]] Machinery&lt;br /&gt;
|-&lt;br /&gt;
| Complete a deteriorated settlement (partially built town that starts in clearance, year 3 with pre-selected [[Blueprints]], [[Cornerstones]], discovered [[Glades]], and badly-handled [[Glade Events]])&amp;lt;br/&amp;gt;This option is not always available&lt;br /&gt;
| Gain a Tarnished Necklace&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | {{Perk|Gray|File:Event Gambler.png}}&amp;lt;br /&amp;gt;The Gambler&lt;br /&gt;
| Playing with Feelings: Win with a random species [[favor]]ed each season &lt;br /&gt;
| Gain 30 {{rl|Pottery}} and 20 {{rl|Boots}}&lt;br /&gt;
|-&lt;br /&gt;
| Insane Gamble: Win with 65% increased [[Impatience]] speed. Lose 5 [[File:SealFragment.png|16px]] Seal Fragments if you fail&lt;br /&gt;
| Gain 10 [[File:SealFragment.png|16px]] Seal Fragments&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | {{Perk|Gray|File:Ghost Town.png}}&amp;lt;br /&amp;gt;Ghost Town&lt;br /&gt;
| Win before year 8 ends, after attacking [[traders]] 3 times&lt;br /&gt;
| New Terms: The [[Impatience]] cost of calling traders early is decreased by 0.25&lt;br /&gt;
|-&lt;br /&gt;
| Win after completing the Spectral Treasure Stag event (Treasure Stag appears in furthest valid Dangerous/Forbidden glade, stays for 30 minutes)&lt;br /&gt;
| Gain 10 {{rl|Fabric}}&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | {{Perk|Gray|File:Hanged Viceroy.png}}&amp;lt;br /&amp;gt;Hanged Viceroy&lt;br /&gt;
| Win with nobody leaving.&amp;lt;br /&amp;gt;They can still die.&lt;br /&gt;
| Gain 2 [[villagers]]&lt;br /&gt;
|-&lt;br /&gt;
| The People&#039;s Vengeance: [[Resolve]] drops 300% faster for the next 2 games&lt;br /&gt;
| Iron Medal: Gain an additional [[Cornerstone]] reroll&lt;br /&gt;
|-&lt;br /&gt;
| {{Perk|Gray|File:Obsidian Loremaster.png}}&amp;lt;br /&amp;gt;Obsidian Loremaster&lt;br /&gt;
| Win after completing 2 Forbidden [[Glade Events]]&lt;br /&gt;
| Gain 20 {{rl|Vegetables}} and&amp;lt;br /&amp;gt;10 {{rl|Planks}}&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | {{Perk|Gray|File:Shelled Mosquito Nest.png}}&amp;lt;br /&amp;gt;Shelled Mosquito Nest&lt;br /&gt;
| Lose 20 {{rl|Eggs}}&lt;br /&gt;
| Gain 5 [[File:SealFragment.png|16px]] Seal Fragments&lt;br /&gt;
|-&lt;br /&gt;
| Roaming Swarm: Win with NO [[Orders]] and 50% slower [[trader]] arrival speed.&lt;br /&gt;
| Gain 4 Reserve Embarkation Points and&amp;lt;br /&amp;gt;40 {{rl|Insects}}&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | {{Perk|Gray|File:Roaming Fishmen Tribe.png}}&amp;lt;br /&amp;gt;Roaming Fishmen Tribe&lt;br /&gt;
| Lose 30  [[File:Icon MetaResource FoodStockpiles.png|16px]] Food Stockpiles&lt;br /&gt;
| Gain 15 [[File:Icon MetaResource Artifact.png|16px]] Artifacts&lt;br /&gt;
|-&lt;br /&gt;
| Lose 30  [[File:Icon MetaResource FoodStockpiles.png|16px]] Food Stockpiles&lt;br /&gt;
| Gain 15 [[File:Icon MetaResource Machinery.png|16px]] Machinery&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | {{Perk|Gray|File:Sadrath_The_Wise.png}}&amp;lt;br /&amp;gt;Sadrath the Wise&lt;br /&gt;
| Lose 10  [[File:Icon MetaResource Artifact.png|16px]] Artifacts&lt;br /&gt;
| A chosen World Map Modifier will appear&lt;br /&gt;
|-&lt;br /&gt;
| Lose 10  [[File:Icon MetaResource Artifact.png|16px]] Artifacts&lt;br /&gt;
| Gain 40  [[File:Icon MetaResource FoodStockpiles.png|16px]] Food Stockpiles&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | {{Perk|Gray|File:Somber_Procession.png}}&amp;lt;br /&amp;gt;Somber Procession&lt;br /&gt;
| Open no more than 1 Dangerous or Forbidden [[Glade]]&lt;br /&gt;
| Gain 10 {{rl|Tools}} and 20 {{rl|Stone}}&lt;br /&gt;
|-&lt;br /&gt;
| Win after completing the [[Funeral Feast]] event (build a Feast Hall and complete three stages of the funeral feast)&lt;br /&gt;
| Gain the {{bl|Feast Hall}} Blueprint for the next 3 games&lt;br /&gt;
|-&lt;br /&gt;
| {{Perk|Gray|File:Storm_Ants_Column.png}}&amp;lt;br /&amp;gt;Storm Ant Column&lt;br /&gt;
| Start the game without any food.&lt;br /&gt;
| Gain 20 {{rl|Amber}}&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | {{Perk|Gray|File:StormbirdEggWorldEvent.png}}&amp;lt;br /&amp;gt;Stormbird Egg&lt;br /&gt;
| Stormbird&#039;s Cry: -2 [[Resolve]] during the storm for the next 2 games&lt;br /&gt;
| Gain 30 {{rl|Eggs}}&lt;br /&gt;
|-&lt;br /&gt;
| Lose 5 [[File:SealFragment.png|16px]] Seal Fragments&lt;br /&gt;
| Petrified Egg: +15% Global Production Speed&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | {{Perk|Gray|File:Tree_Grazer.png}}&amp;lt;br /&amp;gt; Tree Grazer&lt;br /&gt;
| Win with a Tree Grazer in the settlement (it eats 1 tree every 20 seconds. Opens a maximum of 10 [[glades]])&lt;br /&gt;
| Active ability Rainpunk Shredder: an automaton will occupy 1 worker slot in all {{bl|Woodcutters&#039; Camp|s}} in the current settlement&lt;br /&gt;
|-&lt;br /&gt;
| Win with 2 Dangerous and 2-3 Small [[Glades]] open from the start.&lt;br /&gt;
| Upgraded Woodcutting: {{bl|Woodcutters&#039; Camp|s}} can be upgraded for the next 3 settlements.&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | {{Perk|Gray|File:Wandering Eremite.png}}&amp;lt;br /&amp;gt;Wandering Eremite&lt;br /&gt;
| Lose 5 years&lt;br /&gt;
| The Eremite&#039;s Way: Blueprint rerolls cost 10 less {{rl|Amber}} for 3 games&lt;br /&gt;
|-&lt;br /&gt;
| Pay 25 [[File:Icon MetaResource FoodStockpiles.png|16px]] Food Stockpiles&lt;br /&gt;
| Gain 5 [[File:SealFragment.png|16px]] Seal Fragments&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>76561198350641455</name></author>
	</entry>
	<entry>
		<id>https://wiki.hoodedhorse.com/Against_the_Storm/index.php?title=User:76561198350641455&amp;diff=10708</id>
		<title>User:76561198350641455</title>
		<link rel="alternate" type="text/html" href="https://wiki.hoodedhorse.com/Against_the_Storm/index.php?title=User:76561198350641455&amp;diff=10708"/>
		<updated>2025-08-09T15:00:55Z</updated>

		<summary type="html">&lt;p&gt;76561198350641455: Test reformat for World Events page&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== World Events and their Details ==&lt;br /&gt;
&lt;br /&gt;
Unless otherwise stated, Consequences and Rewards last the duration of the current cycle. &amp;lt;br /&amp;gt;&lt;br /&gt;
Goods and [[villagers]] are gained/lost at the start of all settlements in the cycle. Current effects can be seen in the bottom left of the [[World Map]] screen and in the Conditions and [[Caravan]]s tabs of the [[embark]] screen. Goods can be seen when hovering over the Base Goods in a caravan, and effects on villager count will affect the size of all starting caravans. &amp;lt;br /&amp;gt;&lt;br /&gt;
Requirements that include winning a game require making a successful settlement that fulfills the other requirements on the tile with the World Event.&lt;br /&gt;
&lt;br /&gt;
The results screen at the end of a game shows a summary of the attempted World Event - whether it was completed or failed (plus the details like time and the exact objective numbers).&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot;&lt;br /&gt;
|+ &lt;br /&gt;
|- style=&amp;quot;font-weight:bold; text-align:center;&amp;quot;&lt;br /&gt;
! Event&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Option &amp;lt;br /&amp;gt;Requirement&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Option &amp;lt;br /&amp;gt;Rewards&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | {{Perk|Gray|File:Bankrupt Trader.png}}&amp;lt;br /&amp;gt;Bankrupt Trader&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Deliver 100 {{rl|Amber}} and win before year 11 starts&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Gain 1 [[villager]]&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Deliver 250 {{rl|Amber}} and win before year 9 starts&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Gain 3 [[villagers]]&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | {{Perk|Gray|File:Black Amber Syndicate.png}}&amp;lt;br /&amp;gt;Black Amber Syndicate&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Pay 40 {{rl|Amber}} before year 6, or 4 villagers will be kidnapped. Expires after 2 successful settlements.&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Active ability Syndicate Trader: summon [[trader]] [[Vael]] to the settlement (5 uses)&amp;lt;br /&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | No requirements&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Dullahan&#039;s Legacy: Traders offer [[Trader_Wares#Dullahan_Warlander | Mystery Boxes]] instead of the usual [[blueprints]] and [[Perks]]&amp;lt;br /&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | {{Perk|Gray|File:Blight-Ridden Viceroy.png}}&amp;lt;br /&amp;gt;Blight-Ridden Viceroy&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Win with the Blight-Ridden Viceroy effect (2 [[Blightrot Cysts]] appear for each 45 raw or complex food produced)&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Gain 20 {{rl|Pipes}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Lose a Tarnished Necklace&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Gain a Zitan Box (each of your settlements this cycle receives a delivery of random goods/perks at the start of Clearance year 2)&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | {{Perk|Gray|File:Brass_Order_Engineers.png}}&amp;lt;br /&amp;gt;Brass Order Engineers&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Pay 10 [[File:Icon MetaResource Machinery.png|16px]] Machinery&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Gain 25 [[File:Icon MetaResource FoodStockpiles.png|16px]] Food Stockpiles&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Win before year 10 ends with 3 [[Hearth]]s upgraded to District Level (3)&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Gain 20 {{rl|Crystalized Dew}}&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | {{Perk|Gray|File:Catastrophic Experiment.png}}&amp;lt;br /&amp;gt;Catastrophic Experiment&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Win after detonating a [[Blight Bomb]]&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Fuel Rods: {{bl|Field Engineering Station}} blueprint + {{rl|Fuel Rods}} recipe for 3 settlements&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Lose 1 villager&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Mining Automatons: One slot in all {{bl|Mine|s}} will be occupied by an automaton&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | {{Perk|Gray|File:Cloaked Wanderer.png}}&amp;lt;br /&amp;gt;Cloaked Wanderer&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Win with 3 Blood Flowers (your settlement starts with a Blood Flower clone and you must have at least 3 Blood Flower clones in your settlement when you win)&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Gain the [[Flame Altar]] Blueprint for the next 3 games&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Become cursed for 2 games &amp;lt;br /&amp;gt;(8 [[villagers]] die at the start of Year 8)&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Gain 10 [[File:SealFragment.png|16px]] Seal Fragments&lt;br /&gt;
|-&lt;br /&gt;
| {{Perk|Gray|File:Commenda Contract.png}}&amp;lt;br /&amp;gt;Commenda Contract&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Win a game before Year 8 ends, with 150 {{rl|Amber}} earned from Trade Routes&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Gain 10 {{rl|Amber}} and 3 {{rl|Parts}}&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | {{Perk|Gray|File:Crashed_Airship.png}}&amp;lt;br /&amp;gt;Crashed Airship&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Win before Year 9 starts, after delivering 25 [[Enriched Fuel]] produced using the [[Field Engineering Station]]&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Gain 10 {{rl|Bricks}} and 30 {{rl|Flour}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Win without starting fuel (all {{rl|Wood}}, {{rl|Coal}}, {{rl|Oil}}, and {{rl|Sea Marrow}} are removed at the start of the game)&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Guild&#039;s Sigil: [[Traders]] arrive 25% Faster and their Perks and Blueprints costs 25% less for the next 3 games&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | {{Perk|Gray|File:Fire_Moths.png}}&amp;lt;br /&amp;gt;Fire Moths&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Lose 1 [[villager]]&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Gain 6 {{rl|Parts}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Gain 50/75/100/150 [[Hostility]] (scales with difficulty). For every 90 seconds of [[Sacrificing]], a [[villager]] dies. Expires after 1 successful game&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Gain 3 {{rl|Wildfire Essence}} and 30 {{rl|Oil}}&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | {{Perk|Gray|File:First Dawn Company Caravan.png}}&amp;lt;br /&amp;gt;First Dawn Company Caravan&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Lose 20 {{rl|Coal}}&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Gain 2 [[villagers]]&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Lose 35 [[File:Icon MetaResource FoodStockpiles.png|16px]] Food Stockpiles&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Gain 30 {{rl|Grain}}&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | {{Perk|Gray|File:First Elder.png}}&amp;lt;br /&amp;gt;First Elder&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Win before year 7 ends, after fulfilling 200 [[Services Needs]]&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Gain 12 {{rl|Pack of Provisions}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Win after discovering 2 Dangerous or Forbidden [[Glades]] in year 1&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | The Elder&#039;s Cat: Gain +2 Global [[Resolve]] and +5% chance of producing double yields for the next 3 settlements&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | {{Perk|Gray|File:Followers of the Forsaken Gods.png}}&amp;lt;br /&amp;gt;Followers of the Forsaken Gods&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Lose 2 [[villagers]]&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Gain 5 [[File:SealFragment.png|16px]] Seal Fragments and 4 Reserve Embarkation Points&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Win before Year 8 ends with 10 dead [[villagers]]&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Gain 25 {{rl|Mushrooms}} and&amp;lt;br /&amp;gt;5 Reserve Embarkation Points&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; | {{Perk|Gray|File:Forsaken Town.png}}&amp;lt;br /&amp;gt;Forsaken Town&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Complete a mismanaged settlement (partially built town that starts in drizzle, year 3 with pre-selected [[Blueprints]], [[Cornerstones]], and discovered [[Glades]])&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Gain 20 meta resources &amp;lt;br/&amp;gt;Possible meta resource rewards include [[File:Icon MetaResource Artifact.png|16px]] Artifacts and [[File:Icon MetaResource Machinery.png|16px]] Machinery&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Complete a deteriorated settlement (partially built town that starts in clearance, year 3 with pre-selected [[Blueprints]], [[Cornerstones]], discovered [[Glades]], and badly-handled [[Glade Events]])&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Gain 25 [[Resources]] and 20 meta resources &amp;lt;br/&amp;gt;Possible resource rewards include {{rl|Algae}}, {{rl|Clay}}, {{rl|Dye}}, {{rl|Leather}}, {{rl|Plant Fiber}} {{rl|Salt}} &amp;lt;br/&amp;gt;Possible meta resource rewards include [[File:Icon MetaResource Artifact.png|16px]] Artifacts and [[File:Icon MetaResource Machinery.png|16px]] Machinery&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Complete a deteriorated settlement (partially built town that starts in clearance, year 3 with pre-selected [[Blueprints]], [[Cornerstones]], discovered [[Glades]], and badly-handled [[Glade Events]])&amp;lt;br/&amp;gt;This option is not always available&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Gain a Tarnished Necklace&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | {{Perk|Gray|File:Event Gambler.png}}&amp;lt;br /&amp;gt;The Gambler&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Playing with Feelings: Win with a random species [[favor]]ed each season &lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Gain 30 {{rl|Pottery}} and 20 {{rl|Boots}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Insane Gamble: Win with 65% increased [[Impatience]] speed. Lose 5 [[File:SealFragment.png|16px]] Seal Fragments if you fail&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Gain 10 [[File:SealFragment.png|16px]] Seal Fragments&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | {{Perk|Gray|File:Ghost Town.png}}&amp;lt;br /&amp;gt;Ghost Town&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Win before year 8 ends, after attacking [[traders]] 3 times&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | New Terms: The [[Impatience]] cost of calling traders early is decreased by 0.25&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Win after completing the Spectral Treasure Stag event (Treasure Stag appears in furthest valid Dangerous/Forbidden glade, stays for 30 minutes)&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Gain 10 {{rl|Fabric}}&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | {{Perk|Gray|File:Hanged Viceroy.png}}&amp;lt;br /&amp;gt;Hanged Viceroy&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Win with nobody leaving.&amp;lt;br /&amp;gt;They can still die.&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Gain 2 [[villagers]]&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | The People&#039;s Vengeance: [[Resolve]] drops 300% faster for the next 2 games&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Iron Medal: Gain an additional [[Cornerstone]] reroll&lt;br /&gt;
|-&lt;br /&gt;
| {{Perk|Gray|File:Obsidian Loremaster.png}}&amp;lt;br /&amp;gt;Obsidian Loremaster&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Win after completing 2 Forbidden [[Glade Events]]&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Gain 20 {{rl|Vegetables}} and&amp;lt;br /&amp;gt;10 {{rl|Planks}}&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | {{Perk|Gray|File:Shelled Mosquito Nest.png}}&amp;lt;br /&amp;gt;Shelled Mosquito Nest&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Lose 20 {{rl|Eggs}}&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Gain 5 [[File:SealFragment.png|16px]] Seal Fragments&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Roaming Swarm: Win with NO [[Orders]] and 50% slower [[trader]] arrival speed.&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Gain 4 Reserve Embarkation Points and&amp;lt;br /&amp;gt;40 {{rl|Insects}}&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | {{Perk|Gray|File:Roaming Fishmen Tribe.png}}&amp;lt;br /&amp;gt;Roaming Fishmen Tribe&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Lose 30  [[File:Icon MetaResource FoodStockpiles.png|16px]] Food Stockpiles&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Gain 15 [[File:Icon MetaResource Artifact.png|16px]] Artifacts&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Lose 30  [[File:Icon MetaResource FoodStockpiles.png|16px]] Food Stockpiles&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Gain 15 [[File:Icon MetaResource Machinery.png|16px]] Machinery&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | {{Perk|Gray|File:Sadrath_The_Wise.png}}&amp;lt;br /&amp;gt;Sadrath the Wise&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Lose 10  [[File:Icon MetaResource Artifact.png|16px]] Artifacts&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | A chosen World Map Modifier will appear&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Lose 10  [[File:Icon MetaResource Artifact.png|16px]] Artifacts&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Gain 40  [[File:Icon MetaResource FoodStockpiles.png|16px]] Food Stockpiles&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | {{Perk|Gray|File:Somber_Procession.png}}&amp;lt;br /&amp;gt;Somber Procession&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Open no more than 1 Dangerous or Forbidden [[Glade]]&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Gain 10 {{rl|Tools}} and 20 {{rl|Stone}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Win after completing the [[Funeral Feast]] event (build a Feast Hall and complete three stages of the funeral feast)&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Gain the {{bl|Feast Hall}} Blueprint for the next 3 games&lt;br /&gt;
|-&lt;br /&gt;
| {{Perk|Gray|File:Storm_Ants_Column.png}}&amp;lt;br /&amp;gt;Storm Ant Column&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Start the game without any food.&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Gain 20 {{rl|Amber}}&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | {{Perk|Gray|File:StormbirdEggWorldEvent.png}}&amp;lt;br /&amp;gt;Stormbird Egg&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Stormbird&#039;s Cry: -2 [[Resolve]] during the storm for the next 2 games&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Gain 30 {{rl|Eggs}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Lose 5 [[File:SealFragment.png|16px]] Seal Fragments&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Petrified Egg: +15% Global Production Speed&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | {{Perk|Gray|File:Tree_Grazer.png}}&amp;lt;br /&amp;gt; Tree Grazer&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Win with a Tree Grazer in the settlement (it eats 1 tree every 20 seconds. Opens a maximum of 10 [[glades]])&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Active ability Rainpunk Shredder: an automaton will occupy 1 worker slot in all {{bl|Woodcutters&#039; Camp|s}} in the current settlement&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Win with 2 Dangerous and 2-3 Small [[Glades]] open from the start.&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Upgraded Woodcutting: {{bl|Woodcutters&#039; Camp|s}} can be upgraded for the next 3 settlements.&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | {{Perk|Gray|File:Wandering Eremite.png}}&amp;lt;br /&amp;gt;Wandering Eremite&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Lose 5 years&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | The Eremite&#039;s Way: Blueprint rerolls cost 10 less {{rl|Amber}} for 3 games&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Pay 25 [[File:Icon MetaResource FoodStockpiles.png|16px]] Food Stockpiles&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Gain 5 [[File:SealFragment.png|16px]] Seal Fragments&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>76561198350641455</name></author>
	</entry>
	<entry>
		<id>https://wiki.hoodedhorse.com/Against_the_Storm/index.php?title=World_Map&amp;diff=10404</id>
		<title>World Map</title>
		<link rel="alternate" type="text/html" href="https://wiki.hoodedhorse.com/Against_the_Storm/index.php?title=World_Map&amp;diff=10404"/>
		<updated>2025-08-02T18:59:03Z</updated>

		<summary type="html">&lt;p&gt;76561198350641455: /* Map tiles and biomes */ Add new Nightwatchers biomes&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Version|1.4.17}}&lt;br /&gt;
[[File:Biomes.png|thumb|450|Screenshot of the world map]]&lt;br /&gt;
&lt;br /&gt;
== Overview ==&lt;br /&gt;
&lt;br /&gt;
The World Map is where Viceroys plan their missions out from the [[Smoldering City]] to build settlements and make their way toward [[Seals]]. Choosing where on the map to go for the next mission and [[Embarking]], including selecting caravans and difficulty, are done from the World Map.&lt;br /&gt;
&lt;br /&gt;
== Smoldering City ==&lt;br /&gt;
&lt;br /&gt;
[[File:SmolderingCityMap.png|thumb|200px|Smoldering City on the Map]]&lt;br /&gt;
&lt;br /&gt;
The Smoldering City is at the center of the world map and is where all Viceroys start. This is where Viceroys can buy [[Upgrades]], check their game history and visit their [[Home]], once unlocked.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;clear: both&amp;quot; aria-hidden=&amp;quot;true&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Fog and visibility ==&lt;br /&gt;
&lt;br /&gt;
[[File:FogofWar.png|thumb|300px|The Fog of War]]&lt;br /&gt;
&lt;br /&gt;
The foggy cloud cover represents the unexplored world around the [[Smoldering City]]. The fog hides map tiles and their [[Biomes]], [[World Events]], and [[Map Modifiers]] until they are revealed by embarking and completing a mission nearby. Once a Viceroy gets close enough to an unexplored tile with a question mark icon, &amp;quot;?&amp;quot;, the fog will be revealed until the next cycle.&lt;br /&gt;
&lt;br /&gt;
Viceroys can use the [[Caravan Wagons]] Rewards on the when receiving a [[Royal Resupply]] to increase their visibility range on the world map.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;clear: both&amp;quot; aria-hidden=&amp;quot;true&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Map tiles and biomes ==&lt;br /&gt;
&lt;br /&gt;
[[File:BiomeConditionsTab.png|thumb|300px|Biome Conditions]]&lt;br /&gt;
&lt;br /&gt;
The world map has 6 biomes, plus 4 DLC exclusive* biomes. See their articles for more details.&lt;br /&gt;
* The [[File:BambooFlatsHex.png|{{ImgM}}]] [[Bamboo Flats]]*&lt;br /&gt;
* The [[File:RockyRavineHex.png|{{ImgM}}]] [[Rocky Ravine]]*&lt;br /&gt;
* The [[File:AshenThicketHex.png|{{ImgM}}]] [[Ashen Thicket]]*&lt;br /&gt;
* The [[File:CoastalGroveHex.png|{{ImgM}}]] [[Coastal Grove]]* &lt;br /&gt;
* The [[File:CoralForestHex.png|{{ImgM}}]] [[Coral Forest]] &lt;br /&gt;
* The [[File:CursedRoyalWoodlandsHex.png|{{ImgM}}]] [[Cursed Royal Woodlands]]&lt;br /&gt;
* The [[File:MarshlandsHex.png|{{ImgM}}]] [[Marshlands]]&lt;br /&gt;
* The [[File:RoyalWoodlandsHex.png|{{ImgM}}]] [[Royal Woodlands]]&lt;br /&gt;
* The [[File:ScarletOrchardHex.png|{{ImgM}}]] [[Scarlet Orchard]]&lt;br /&gt;
* The [[File:SealedForestHex.png|{{ImgM}}]] [[Sealed Forest]]&lt;br /&gt;
&lt;br /&gt;
Each biome has a different assortment of [[Resources]] and unique mechanics. Some are simple, like double yields from cutting trees, or more complex like archaeology events.&lt;br /&gt;
&lt;br /&gt;
You can read more about each biome on the &#039;&#039;Conditions&#039;&#039; and &#039;&#039;Summary&#039;&#039; tabs after clicking on a map tile, as seen on the image on the right.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;clear: both&amp;quot; aria-hidden=&amp;quot;true&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Reward indicators ===&lt;br /&gt;
&lt;br /&gt;
[[File:TotalRewards.png|thumb|left|250px|Total Tile Rewards]]&lt;br /&gt;
[[File:TileRewards.png|thumb|right|250px|Tile Rewards]]&lt;br /&gt;
&lt;br /&gt;
The rewards for completing a mission are determined by a number of factors, including biome and difficulty. These rewards are used in [[Upgrades]] within the [[Citadel]] and to pay for [[Stormforged Cornerstones]].&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;clear: both&amp;quot; aria-hidden=&amp;quot;true&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
On the left, the &#039;&#039;Summary&#039;&#039; screen shows exactly how many of each resource you would earn from a successful mission.&lt;br /&gt;
&lt;br /&gt;
On the right, the world map shows what types will be rewarded on completion. These indicators can help you find the resources you need and to help you plan your route.&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
| {{rl|Food Stockpiles|large}}&lt;br /&gt;
|-&lt;br /&gt;
| {{rl|Machinery|large}}&lt;br /&gt;
|-&lt;br /&gt;
| {{rl|Artifacts|large}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Embarkation Costs ===&lt;br /&gt;
The cost of Embarkation Bonuses will change with every caravan, this is to encourage players to try out different starting patterns. They are as follows:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; &lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;font-weight:bold; text-align:center;&amp;quot; | Bonus&lt;br /&gt;
! style=&amp;quot;font-weight:bold; text-align:center;&amp;quot; | Cost&lt;br /&gt;
|-&lt;br /&gt;
| {{rl|Amber}}&lt;br /&gt;
| 3 - 5&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Icon_MetaReward_BlueprintChoice.png|16px]] Blueprints&lt;br /&gt;
| 4 - 6&lt;br /&gt;
|-&lt;br /&gt;
| {{rl|Bricks}} / {{rl|Fabric}}&lt;br /&gt;
| 2 - 4&lt;br /&gt;
|-&lt;br /&gt;
| {{rl|Coal}} / {{rl|Oil}}&lt;br /&gt;
| 3 - 5&lt;br /&gt;
|-&lt;br /&gt;
| 3 [[File:CornerstoneReroll.png|16px]] Cornerstone Rerolls&lt;br /&gt;
| 1 - 2&lt;br /&gt;
|-&lt;br /&gt;
| [[File:FlatIcon_Order_DeliverGoods.png|16px]] Delivery Lines&lt;br /&gt;
| 5 - 7&lt;br /&gt;
|-&lt;br /&gt;
| {{rl|Eggs}} / {{rl|Roots}} / {{rl|Wood}}&lt;br /&gt;
| 1&lt;br /&gt;
|-&lt;br /&gt;
| {{rl|Meat}} / {{rl|Vegetables}}&lt;br /&gt;
| 1 - 2&lt;br /&gt;
|-&lt;br /&gt;
| {{rl|Pack of Provisions}} / {{rl|Parts}}&lt;br /&gt;
| 3 - 4&lt;br /&gt;
|-&lt;br /&gt;
| {{rl|Planks}}&lt;br /&gt;
| 2 - 3&lt;br /&gt;
|-&lt;br /&gt;
| {{rl|Reed}} / {{rl|Leather}}&lt;br /&gt;
| 2&lt;br /&gt;
|-&lt;br /&gt;
| {{rl|Stone}} / {{rl|Clay}}&lt;br /&gt;
| 2&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Icon_UI_RandomVillager.png|16px]] Villagers&lt;br /&gt;
| 2&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
For more information surroundinig embarkation, please see [[Embarking]]&lt;br /&gt;
&lt;br /&gt;
=== World events ===&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;Main article: [[World Events]]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[File:WorldEventTiles.png|thumb|300px|World Events on the Map]]&lt;br /&gt;
&lt;br /&gt;
World events are opportunities for Viceroys to earn extra rewards by completing a challenge or otherwise engaging a special opportunity. When a world event is within your visibility range, click on it to find out what it is.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;clear: both&amp;quot; aria-hidden=&amp;quot;true&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
|+ SPOILER WARNING! List of world events&lt;br /&gt;
|- style=&amp;quot;font-weight:bold; text-align:center;&amp;quot;&lt;br /&gt;
! Event&lt;br /&gt;
! Option 1 &amp;lt;br /&amp;gt;Requirement&lt;br /&gt;
! Option 1  &amp;lt;br /&amp;gt;Rewards&lt;br /&gt;
! Option 2 &amp;lt;br /&amp;gt;Requirements&lt;br /&gt;
! Option 2 &amp;lt;br /&amp;gt;Rewards&lt;br /&gt;
|-&lt;br /&gt;
| {{Perk|Gray|File:Bankrupt Trader.png}}&amp;lt;br /&amp;gt;Bankrupt Trader&lt;br /&gt;
| Win with 150 {{rl|Amber}}&lt;br /&gt;
| Gain 1 [[Villager]]&amp;lt;br /&amp;gt;&lt;br /&gt;
| Win Before Year 8 ends, with 250 {{rl|Amber}}&lt;br /&gt;
| Gain 3 [[Villagers]]&amp;lt;br /&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| {{Perk|Gray|File:Brass_Order_Engineers.png}}&amp;lt;br /&amp;gt;Brass Order Engineer&lt;br /&gt;
| Pay 10 [[File:Icon MetaResource Machinery.png|16px]] Machinery&lt;br /&gt;
| Gain 25 [[File:Icon MetaResource FoodStockpiles.png|16px]] Food Stockpiles&lt;br /&gt;
| Win before year 9 ends with 3 [[Hearth]]s upgraded to District Level (3)&lt;br /&gt;
| Gain 15 {{rl|Crystalized Dew}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Perk|Gray|File:Cloaked Wanderer.png}}&amp;lt;br /&amp;gt;Cloaked Wanderer&lt;br /&gt;
| Lose 2 {{rl|Wildfire Essence}}&lt;br /&gt;
| Gain 5 [[File:SealFragment.png|16px]] Seal Fragments&lt;br /&gt;
| Become cursed for 2 games &amp;lt;br /&amp;gt;(8 [[Villagers]] die at the start of Year 8)&lt;br /&gt;
| Gain 10 [[File:SealFragment.png|16px]] Seal Fragments&lt;br /&gt;
|-&lt;br /&gt;
| {{Perk|Gray|File:Commenda Contract.png}}&amp;lt;br /&amp;gt;Commenda Contract&lt;br /&gt;
| Win a game before Year 8 ends, with 150 {{rl|Amber}} earned from Trade Routes&lt;br /&gt;
| Gain 10 {{rl|Amber}} and 3 {{rl|Parts}}&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | -&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | -&lt;br /&gt;
|-&lt;br /&gt;
| {{Perk|Gray|File:Crashed_Airship.png}}&amp;lt;br /&amp;gt;Crashed Airship&lt;br /&gt;
| Win before Year 8 ends, with 300 {{rl|Storm Water}}&lt;br /&gt;
| Gain 20 {{rl|Pipes}} and 30 {{rl|Sea Marrow}}&lt;br /&gt;
| Lose 3 {{rl|Parts}}&lt;br /&gt;
| [[Traders]] arrive 25% Faster and&amp;lt;br /&amp;gt;their Perks and Blueprints costs 25% less for the next game&lt;br /&gt;
|-&lt;br /&gt;
| {{Perk|Gray|File:Wandering Eremite.png}}&amp;lt;br /&amp;gt;Wandering Eremite&lt;br /&gt;
| Lose 5 years&lt;br /&gt;
| Blueprint rerolls cost 10 less {{rl|Amber}} for 3 games&lt;br /&gt;
| Pay 25 [[File:Icon MetaResource FoodStockpiles.png|16px]] Food Stockpiles&lt;br /&gt;
| Gain 5 [[File:SealFragment.png|16px]] Seal Fragments&lt;br /&gt;
|-&lt;br /&gt;
| {{Perk|Gray|File:Fire_Moths.png}}&amp;lt;br /&amp;gt;Fire Moths&lt;br /&gt;
| Lose 1 [[Villager]]&lt;br /&gt;
| Gain 6 {{rl|Parts}}&lt;br /&gt;
| Gain 3 {{rl|Wildfire Essence}} and 30 {{rl|Oil}}&lt;br /&gt;
| Gain [[Hostility]]&amp;lt;br /&amp;gt;For every 90 seconds of Sacrificing, a [[Villager]] dies.&amp;lt;br /&amp;gt;Sacrificing multiple fuels at the same time will make the timer go faster.&amp;lt;br /&amp;gt;Effects last until 1 successful game in the current Cycle.&lt;br /&gt;
|-&lt;br /&gt;
| {{Perk|Gray|File:First Dawn Company Caravan.png}}&amp;lt;br /&amp;gt;First Dawn Company Caravan&lt;br /&gt;
| Lose 20 {{rl|Coal}}&lt;br /&gt;
| Gain 2 [[Villagers]]&lt;br /&gt;
| Lose 35 [[File:Icon MetaResource FoodStockpiles.png|16px]] Food Stockpiles&lt;br /&gt;
| Gain 30 {{rl|Grain}} and 15 {{rl|Pack of Provisions}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Perk|Gray|File:Followers of the Forsaken Gods.png}}&amp;lt;br /&amp;gt;Followers of the Forsaken Gods&lt;br /&gt;
| Lose 2 [[Villagers]]&lt;br /&gt;
| Gain 4 [[File:SealFragment.png|16px]] and 4 Reserve Embarkation Points&lt;br /&gt;
| Win before Year 8 ends with 10 dead [[Villagers]]&lt;br /&gt;
| Gain 25 {{rl|Mushrooms}} and&amp;lt;br /&amp;gt;5 Reserve Embarkation Points&lt;br /&gt;
|-&lt;br /&gt;
| {{Perk|Gray|File:Event Gambler.png}}&amp;lt;br /&amp;gt;The Gambler&lt;br /&gt;
| Lose 20 [[File:Icon MetaResource FoodStockpiles.png|16px]] Food Stockpiles&amp;lt;br /&amp;gt;Win with 40% Increased Impatience Speed&lt;br /&gt;
| Gain 50 [[File:Icon MetaResource FoodStockpiles.png|16px]] Food Stockpiles and 10 [[File:Icon MetaResource Artifact.png|16px]] Artifacts&lt;br /&gt;
| Lose 5 [[File:SealFragment.png|16px]]&amp;lt;br /&amp;gt;Win with 65% Increased Impatience Speed&lt;br /&gt;
| Gain 15 [[File:SealFragment.png|16px]] Seal Fragments&lt;br /&gt;
|-&lt;br /&gt;
| {{Perk|Gray|File:Hanged Viceroy.png}}&amp;lt;br /&amp;gt;Hanged Viceroy&lt;br /&gt;
| Win with nobody leaving.&amp;lt;br /&amp;gt;They can still die.&lt;br /&gt;
| Gain 2 [[Villager]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | -&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | -&lt;br /&gt;
|-&lt;br /&gt;
| {{Perk|Gray|File:Obsidian Loremaster.png}}&amp;lt;br /&amp;gt;Obsidian Loremaster&lt;br /&gt;
| Win after completing 2 Forbidden [[Glade Events]]&lt;br /&gt;
| Gain 20 {{rl|Vegetables}} and&amp;lt;br /&amp;gt;10 {{rl|Planks}}&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | -&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | -&lt;br /&gt;
|-&lt;br /&gt;
| {{Perk|Gray|File:Shelled Mosquito Nest.png}}&amp;lt;br /&amp;gt;Shelled Mosquito Nest&lt;br /&gt;
| Lose 20 {{rl|Eggs}}&lt;br /&gt;
| Gain 5 [[File:SealFragment.png|16px]] Seal Fragments&lt;br /&gt;
| Win with NO Orders and 50% slower [[Trader]] arrival speed.&lt;br /&gt;
| Gain 4 Reserve Embarkation Points and&amp;lt;br /&amp;gt;40 {{rl|Insects}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Perk|Gray|File:Roaming Fishmen Tribe.png}}&amp;lt;br /&amp;gt;Roaming Fishmen Tribe&lt;br /&gt;
| Lose 30  [[File:Icon MetaResource FoodStockpiles.png|16px]] Food Stockpiles&lt;br /&gt;
| Gain 15 [[File:Icon MetaResource Artifact.png|16px]] Artifacts&lt;br /&gt;
| Lose 30  [[File:Icon MetaResource FoodStockpiles.png|16px]] Food Stockpiles&lt;br /&gt;
| Gain 15 [[File:Icon MetaResource Machinery.png|16px]] Machinery&lt;br /&gt;
|-&lt;br /&gt;
| {{Perk|Gray|File:Sadrath_The_Wise.png}}&amp;lt;br /&amp;gt;Sadarth the Wise&lt;br /&gt;
| Lose 10  [[File:Icon MetaResource Artifact.png|16px]] Artifacts&lt;br /&gt;
| A chosen World Map Modifier will appear&lt;br /&gt;
| Lose 10  [[File:Icon MetaResource Artifact.png|16px]] Artifacts&lt;br /&gt;
| Gain 40  [[File:Icon MetaResource FoodStockpiles.png|16px]] Food Stockpiles&lt;br /&gt;
|-&lt;br /&gt;
| {{Perk|Gray|File:Somber_Procession.png}}&amp;lt;br /&amp;gt;Somber Procession&lt;br /&gt;
| Open no more than 1 Dangerous [[Glade]]&lt;br /&gt;
| Gain 10 {{rl|Tools}} and 20 {{rl|Stone}}&lt;br /&gt;
| Lose 3 Reserve Embarkation Points&lt;br /&gt;
| [[Villagers]] with species specific housing needs fulfilled gain +2 [[Resolve]]&amp;lt;br /&amp;gt;(Active for 3 games)&lt;br /&gt;
|-&lt;br /&gt;
| {{Perk|Gray|File:Storm_Ants_Column.png}}&amp;lt;br /&amp;gt;Storm Ant Column&lt;br /&gt;
| Start the game without any food.&lt;br /&gt;
| Gain 20 {{rl|Amber}}&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | -&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | -&lt;br /&gt;
|-&lt;br /&gt;
| {{Perk|Gray|File:StormbirdEggWorldEvent.png}}&amp;lt;br /&amp;gt;Stormbird Egg&lt;br /&gt;
| Gain 30 {{rl|Eggs}}&lt;br /&gt;
| -2 [[Resolve]] during the storm for 2 games&lt;br /&gt;
| Lose 5 [[File:SealFragment.png|16px]]&lt;br /&gt;
| +15% Global Production Speed&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== World modifiers ===&lt;br /&gt;
&lt;br /&gt;
[[File:WorldModifierTiles.png|thumb|300px|Map Modifiers outlined in Yellow]]&lt;br /&gt;
&lt;br /&gt;
World modifiers add effects or conditions to any settlements built next to the tile the modifier is on. You cannot settle directly on these tiles. Some of these effects are beneficial and make your mission easier, and others add challenging constraints or significant limitations on your settlement.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;clear: both&amp;quot; aria-hidden=&amp;quot;true&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== List of positive world modifiers ====&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable mw-collapsible&amp;quot;&lt;br /&gt;
|+ World modifiers that benefit settlements&lt;br /&gt;
! World modifier !! Rewards !!class=unsortable| Description&lt;br /&gt;
|-&lt;br /&gt;
| {{Perk|{{PerkGreen}}|File:AbandonedSettlement.png}} Abandoned Settlement&lt;br /&gt;
| [[File:Icon MetaResource FoodStockpiles.png|{{ImgM}}]]&lt;br /&gt;
| Another Viceroy tried to settle this area, but unfortunately failed... You start with a small destroyed settlement in your initial glade.&lt;br /&gt;
|-&lt;br /&gt;
| {{Perk|{{PerkGreen}}|File:FertileGrounds.png}} Fertile Grounds&lt;br /&gt;
| [[File:Icon MetaResource FoodStockpiles.png|{{ImgM}}]]&lt;br /&gt;
| Glades have an increased chance of including [[Fertile Soil]].&lt;br /&gt;
|-&lt;br /&gt;
| {{Perk|{{PerkGreen}}|File:ForsakenGodsTemple.png}} Forsaken Gods Temple&lt;br /&gt;
| [[File:Icon MetaResource Artifact.png|{{ImgM}}]]&lt;br /&gt;
| The Forsaken Gods&#039; blessings can be ambiguous. You have a higher chance of receiving timed [[Order]]s from the Crown.&lt;br /&gt;
|-&lt;br /&gt;
| {{Perk|{{PerkGreen}}|File:LevitatingMonument.png}} Levitating Monument&lt;br /&gt;
| [[File:Icon MetaResource Artifact.png|{{ImgM}}]]&lt;br /&gt;
| The power of a nearby monument makes everything feel lighter. You can move most buildings in your settlement.&lt;br /&gt;
|-&lt;br /&gt;
| {{Perk|{{PerkGreen}}|File:OverGrownLibrary.png}} Overgrown Library&lt;br /&gt;
| [[File:Icon MetaResource FoodStockpiles.png|{{ImgM}}]][[File:Icon MetaResource Machinery.png|{{ImgM}}]]&lt;br /&gt;
| A remnant of a bygone era, when royal archivists themselves ventured out into the wilderness in search of knowledge. One of your starting [[Blueprints|Blueprint choices]] is replaced by a Wildcard (you can choose one blueprint from all unlocked blueprints).&lt;br /&gt;
|-&lt;br /&gt;
| {{Perk|{{PerkGreen}}|File:PetrifiedNecropolis.png}} Petrified Necropolis&lt;br /&gt;
| [[File:Icon MetaResource FoodStockpiles.png|{{ImgM}}]]&lt;br /&gt;
| Rocks in this region have a very peculiar shape. And they smell funny... Gain {{rl|Meat}} for every {{rl|Stone}} or {{rl|Clay}} gathered.&lt;br /&gt;
|-&lt;br /&gt;
| {{Perk|{{PerkGreen}}|File:RoyalOutpost.png}} Royal Outpost&lt;br /&gt;
| [[File:Icon MetaResource FoodStockpiles.png|{{ImgM}}]]&lt;br /&gt;
| The proximity of a Royal Outpost makes it easier to communicate with the crown. The pool of [[Orders|Order choices]] will increase by 1.&lt;br /&gt;
|-&lt;br /&gt;
| {{Perk|{{PerkGreen}}|File:RuinedArmory.png}} Ruined Armory&lt;br /&gt;
| [[File:Icon MetaResource FoodStockpiles.png|{{ImgM}}]][[File:Icon MetaResource Machinery.png|{{ImgM}}]]&lt;br /&gt;
| An old abandoned armory, left behind after the Great Civil War. No villagers will die when attacking a [[Trader]].&lt;br /&gt;
|-&lt;br /&gt;
| {{Perk|{{PerkGreen}}|File:RuinsModifier.png}} Ruins&lt;br /&gt;
| [[File:Icon MetaResource Machinery.png|{{ImgM}}]]&lt;br /&gt;
| This region was settled very frequently in the past. The chance of finding [[Ruins]] in glades is much higher.&lt;br /&gt;
|-&lt;br /&gt;
| {{Perk|{{PerkGreen}}|File:WatchTower.png}} Watchtower&lt;br /&gt;
| [[File:Icon MetaResource FoodStockpiles.png|{{ImgM}}]]&lt;br /&gt;
| The Royal Guard is watching over this region. Discovering glades doesn&#039;t increase [[Hostility]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== List of negative world modifiers ====&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable mw-collapsible&amp;quot;&lt;br /&gt;
|+ World modifiers that make missions harder&lt;br /&gt;
! World modifier !! Rewards !!class=unsortable| Description&lt;br /&gt;
|-&lt;br /&gt;
| {{Perk|Red|File:AncientBattleground.png}} Ancient Battleground&lt;br /&gt;
| [[File:Icon MetaResource Machinery.png|{{ImgM}}]][[File:Icon MetaResource Artifact.png|{{ImgM}}]]&lt;br /&gt;
| This land was once the place of a mythical battle. You start with [[Hostility]] points.&lt;br /&gt;
|-&lt;br /&gt;
| {{Perk|Red|File:BanditCamp.png}} Bandit Camp&lt;br /&gt;
| [[File:Icon MetaResource Machinery.png|{{ImgM}}]][[File:Icon MetaResource Artifact.png|{{ImgM}}]]&lt;br /&gt;
| [[Traders]] are afraid, and will not visit this area. Neither [[Trading]] nor [[Trade Routes]] are available.&lt;br /&gt;
|-&lt;br /&gt;
| {{Perk|Red|File:BarrenLands.png}} Barren Lands&lt;br /&gt;
| [[File:Icon MetaResource Machinery.png|{{ImgM}}]]&lt;br /&gt;
| The soil is too acidic. There is no [[Fertile Soil]] anywhere in this region.&lt;br /&gt;
|-&lt;br /&gt;
| {{Perk|Red|File:CorrosiveTorrent.png}} Corrosive Torrent&lt;br /&gt;
| [[File:Icon MetaResource Machinery.png|{{ImgM}}]]&lt;br /&gt;
| The rain is especially toxic in this region. No [[Resources]] will be refunded after destroying a building.&lt;br /&gt;
|-&lt;br /&gt;
| {{Perk|Red|File:DangerousLands.png}} Dangerous Lands&lt;br /&gt;
| [[File:Icon MetaResource Machinery.png|{{ImgM}}]]&lt;br /&gt;
| Only Dangerous Glades can be found in this region.&lt;br /&gt;
|-&lt;br /&gt;
| {{Perk|Red|File:FishmenRitualSite.png}} Fishmen Ritual Site&lt;br /&gt;
| [[File:Icon MetaResource Artifact.png|{{ImgM}}]]&lt;br /&gt;
| A holy site for the Fishmen. No envoy dares to pass through here. [[Orders]] are disabled.&lt;br /&gt;
|-&lt;br /&gt;
| {{Perk|Red|File:FloodedMines.png}} Flooded Mines&lt;br /&gt;
| [[File:Icon MetaResource Machinery.png|{{ImgM}}]][[File:Icon MetaResource Artifact.png|{{ImgM}}]]&lt;br /&gt;
| This region was heavily exploited by other viceroys. [[Hostility]] doesn&#039;t grow with each passing year, but you’ll gain 2 more Hostility Points per villager.&lt;br /&gt;
|-&lt;br /&gt;
| {{Perk|Red|File:ForbiddenLands.png}} Forbidden Lands&lt;br /&gt;
| [[File:Icon MetaResource Machinery.png|{{ImgM}}]][[File:Icon MetaResource Artifact.png|{{ImgM}}]]&lt;br /&gt;
| Only Forbidden Glades can be found in this region.&lt;br /&gt;
|-&lt;br /&gt;
| {{Perk|Red|File:Frosts.png}} Frosts&lt;br /&gt;
| [[File:Icon MetaResource Machinery.png|{{ImgM}}]]&lt;br /&gt;
| A bizarre cold rises from below and engulfs the Sacred Flame. Reduces the radius of [[Hearths]].&lt;br /&gt;
|-&lt;br /&gt;
| {{Perk|Red|File:GatheringStorm.png}} Gathering Storm&lt;br /&gt;
| [[File:Icon MetaResource Machinery.png|{{ImgM}}]][[File:Icon MetaResource Artifact.png|{{ImgM}}]]&lt;br /&gt;
| A mysterious force is drawing in heavy clouds. Every year, the storm lasts longer.&lt;br /&gt;
|-&lt;br /&gt;
| {{Perk|Red|File:HauntedForest.png}} Haunted Forest&lt;br /&gt;
| [[File:Icon MetaResource Artifact.png|{{ImgM}}]]&lt;br /&gt;
| Sometimes, viceroys condemn their people to a terrible fate... Dangerous and Forbidden Glade warnings are disabled.&lt;br /&gt;
|-&lt;br /&gt;
| {{Perk|Red|File:LandOfGreed.png}} Land of Greed&lt;br /&gt;
| [[File:Icon MetaResource Machinery.png|{{ImgM}}]]&lt;br /&gt;
| The strange totem causes you to only focus on your wealth... And the Crown is worried. [[Impatience]] grows quicker, but every ongoing [[Trade Route]] reduces the Impatience generation speed.&lt;br /&gt;
|-&lt;br /&gt;
| {{Perk|Red|File:MonasteryoftheHolyFlame&#039;.png}} Monastery of the Holy Flame&lt;br /&gt;
| [[File:Icon MetaResource Machinery.png|{{ImgM}}]][[File:Icon MetaResource Artifact.png|{{ImgM}}]]&lt;br /&gt;
| The Monks of the Holy Flame are a fanatically egalitarian order. You cannot forbid consumption, or favor any species.&lt;br /&gt;
|-&lt;br /&gt;
| {{Perk|Red|File: OminousPresence.png}} Ominous Presence&lt;br /&gt;
| [[File:Icon MetaResource Artifact.png|{{ImgM}}]]&lt;br /&gt;
| Something strange is trapped beneath the ground. Gain twice the [[Hostility]] each year, but every time a [[Villager]] dies or leaves, Hostility decreases.&lt;br /&gt;
|-&lt;br /&gt;
| {{Perk|Red|File:ShatteredObelisk.png}} Shattered Obelisk&lt;br /&gt;
| [[File:Icon MetaResource Machinery.png|{{ImgM}}]][[File:Icon MetaResource Artifact.png|{{ImgM}}]]&lt;br /&gt;
| You are unable to use the pause function.&lt;br /&gt;
|-&lt;br /&gt;
| {{Perk|Red|File:SparkdewCrystals.png}} Sparkdew Crystals&lt;br /&gt;
| [[File:Icon MetaResource Artifact.png|{{ImgM}}]]&lt;br /&gt;
| The crown warned you not to settle near giant Sparkdew Crystals. Start with extra [[Impatience]].&lt;br /&gt;
|-&lt;br /&gt;
| {{Perk|Red|File:StatueoftheForefathers.png}} Statue of the Forefathers&lt;br /&gt;
| [[File:Icon MetaResource Machinery.png|{{ImgM}}]][[File:Icon MetaResource Artifact.png|{{ImgM}}]]&lt;br /&gt;
| A crumbling statue depicting an unknown species. You can choose from fewer [[Cornerstones]].&lt;br /&gt;
|-&lt;br /&gt;
| {{Perk|Red|File:UntamedWilds.png}} Untamed Wilds&lt;br /&gt;
| [[File:Icon MetaResource Machinery.png|{{ImgM}}]][[File:Icon MetaResource Artifact.png|{{ImgM}}]]&lt;br /&gt;
| Nobody has settled in this region for multiple cycles. Every Dangerous and Forbidden Glade contains two threats instead of one (except glades with Archaeological Discoveries in the [[Scarlet Orchard]]).&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Seals ===&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;Main article: [[Seals]]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[File:EndCycleButton.png|thumb|left|300px|The End Cycle Button, and a Seal]][[File:CycleSummary.png|thumb|right|300px|The Cycle Summary Screen]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;clear: both&amp;quot; aria-hidden=&amp;quot;true&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
On the world map, Seals are the endgame objectives for every [[Cycle]]. Viceroys work towards a Seal, enter the [[Sealed Forest]], and successfully reforge a Seal to win the Cycle. The higher tier a Seal is, the further away it will spawn on the map. Seals and their tiers can be viewed on the [[Sealed Forest]] page.&lt;br /&gt;
&lt;br /&gt;
On the left, after the last mission of the Cycle is over, clicking on &#039;&#039;End Cycle&#039;&#039; in the bottom right of the screen is the last action to take before starting over again from the [[Smoldering City]].&lt;br /&gt;
&lt;br /&gt;
On the right, a summary shows the Viceroy&#039;s accomplishments for that Cycle. Viceroys can choose which Seals can spawn on the map during the next Cycle.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category: Biomes| ]]&amp;lt;!-- Main article in category (until &amp;quot;Biomes&amp;quot; page exists) --&amp;gt;&lt;br /&gt;
[[Category: Meta-progression]]&lt;br /&gt;
[[Category: Settlements]]&lt;/div&gt;</summary>
		<author><name>76561198350641455</name></author>
	</entry>
	<entry>
		<id>https://wiki.hoodedhorse.com/Against_the_Storm/index.php?title=File:BambooFlatsHex.png&amp;diff=10403</id>
		<title>File:BambooFlatsHex.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.hoodedhorse.com/Against_the_Storm/index.php?title=File:BambooFlatsHex.png&amp;diff=10403"/>
		<updated>2025-08-02T18:57:38Z</updated>

		<summary type="html">&lt;p&gt;76561198350641455: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>76561198350641455</name></author>
	</entry>
	<entry>
		<id>https://wiki.hoodedhorse.com/Against_the_Storm/index.php?title=File:RockyRavineHex.png&amp;diff=10402</id>
		<title>File:RockyRavineHex.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.hoodedhorse.com/Against_the_Storm/index.php?title=File:RockyRavineHex.png&amp;diff=10402"/>
		<updated>2025-08-02T18:39:07Z</updated>

		<summary type="html">&lt;p&gt;76561198350641455: &lt;/p&gt;
&lt;hr /&gt;
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		<author><name>76561198350641455</name></author>
	</entry>
	<entry>
		<id>https://wiki.hoodedhorse.com/Against_the_Storm/index.php?title=Rocky_Ravine&amp;diff=10385</id>
		<title>Rocky Ravine</title>
		<link rel="alternate" type="text/html" href="https://wiki.hoodedhorse.com/Against_the_Storm/index.php?title=Rocky_Ravine&amp;diff=10385"/>
		<updated>2025-08-01T23:44:51Z</updated>

		<summary type="html">&lt;p&gt;76561198350641455: /* Overview */ Note the Nightwatchers DLC requirement&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Version|1.8}}&lt;br /&gt;
[[File:Biome_Rocky_Ravine.png|thumb|360px|Rocky Ravine]]&lt;br /&gt;
&lt;br /&gt;
== Overview ==&lt;br /&gt;
[[File:Icon_Biom_Cave.png|96px|left]]&lt;br /&gt;
Giant underground caverns siphon rainwater from this strange depression, uncovering lands rich in minerals and ore, yet barren of life. It’s a sought-after destination for both traders and smugglers.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Rocky Ravine is exclusive to the Nightwatchers DLC.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Effects ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center; border:hidden&amp;quot;&lt;br /&gt;
|- style=&amp;quot;font-weight:bold; border:hidden&amp;quot;&lt;br /&gt;
|-style=&amp;quot;border:hidden&amp;quot;&lt;br /&gt;
| {{Perk|LimeGreen|File:Icon_Biome_RockyRavine01.png}}&amp;lt;br /&amp;gt;&#039;&#039;&#039;Resource Hub&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align:left;border:hidden&amp;quot; | With such a wealth of resources, trade flourishes. Every time you sell goods worth 20 Amber, traders arrive 10% quicker and trade routes become 10% faster.&lt;br /&gt;
|-style=&amp;quot;border:hidden&amp;quot;&lt;br /&gt;
| &amp;lt;br /&amp;gt;&#039;&#039;&#039;Black Market&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align:left;border:hidden&amp;quot; | The Black Amber Syndicate offers its services to Viceroys ready to tap into the riches of these lands. You gain access to a new essential building: Black Market.&lt;br /&gt;
|-style=&amp;quot;border:hidden&amp;quot;&lt;br /&gt;
| {{Perk|LimeGreen|File:Icon_Biome_RockyRavine03.png}}&amp;lt;br /&amp;gt;&#039;&#039;&#039;Royal Patronage&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align:left;border:hidden&amp;quot; | To ease the challenge of settling these harsh lands, the Crown has allocated additional resources for your caravan: 40 {{rl|Wood}} and 10 {{rl|Amber}}.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Resources ==&lt;br /&gt;
&lt;br /&gt;
The Rocky Ravine has a small amount of [[File:FertileSoil.png|32px]] [[Fertile Soil]] and contains the following [[Resources]]:&lt;br /&gt;
&lt;br /&gt;
=== Trees ===&lt;br /&gt;
All trees can be harvested by {{bl|Woodcutters&#039; Camp|s}} to give {{rl|Stone}}. They may also grant additional [[Resources]] depending on the [[biome]]. These trees have 2 charges each.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot; style=&amp;quot;font-weight:bold; text-align:center; width:100%;&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
|- style=&amp;quot;vertical-align:middle;&amp;quot;&lt;br /&gt;
! Trees&lt;br /&gt;
! Charges&lt;br /&gt;
! Bonus Resources&lt;br /&gt;
! Description&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| style=&amp;quot;vertical-align:middle;&amp;quot; | [[File:Basalt_Tree.png|94px]]&amp;lt;br /&amp;gt;Basalt Trees&lt;br /&gt;
| style=&amp;quot;vertical-align:middle;&amp;quot; | 2&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | {{rl|Reed|medium}} 10% +&amp;lt;br /&amp;gt;{{rl|Scales|medium}} 10% +&amp;lt;br /&amp;gt;{{rl|Coal|medium}} 5% +&amp;lt;br /&amp;gt;{{rl|Amber|medium}} 5%&lt;br /&gt;
| A petrified mass of tree vines intertwined with solid volcanic rock.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Natural Resources ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot; style=&amp;quot;vertical-align:middle; width:100%;&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
|- style=&amp;quot;font-weight:bold; text-align:center;&amp;quot;&lt;br /&gt;
! Primary Resources&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Charges → Resource Deposits&lt;br /&gt;
! Bonus Resources&lt;br /&gt;
! Gathering Building&lt;br /&gt;
! Speed&amp;lt;br /&amp;gt;per Unit&lt;br /&gt;
! Specialization &amp;lt;br /&amp;gt; Bonus&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | {{rl|Grain|large}}&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 70 → [[File:DebugNode_SwampWheatBig_icon.png|32px]] Swamp Wheat Field&lt;br /&gt;
| [[File:PlantFiber.png|32px]] 100% + [[File:PlantFiber.png|32px]] 20%&lt;br /&gt;
| {{bl|Foragers&#039; Camp|large}} {{2Star}}&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 00:17&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;&amp;quot; | {{Sl|Farming|medium}}&amp;lt;br /&amp;gt; &amp;lt;br /&amp;gt;{{Species link|Humans|medium}}&lt;br /&gt;
|- style=&amp;quot;vertical-align:middle;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 12 → [[File:DebugNode_SwampWheatSmall_icon.png|32px]] Swamp Wheat Field&lt;br /&gt;
| [[File:PlantFiber.png|32px]] 20%&lt;br /&gt;
| {{bl|Small Foragers&#039; Camp|large}} {{1Star}}&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 00:25&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | {{rl|Herbs|large}}&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 70 → [[File:DebugNode HerbsBig icon.png|32px]] Herb Node&lt;br /&gt;
| [[File:Icon_Resource_Berries.png|32px]] 40% + [[File:PlantFiber.png|32px]] 20%&lt;br /&gt;
| {{bl|Herbalists&#039; Camp|large}} {{2Star}}&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 00:17&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;&amp;quot; | {{Sl|Alchemy|medium}} &amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;{{Species link|Harpies|medium}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 15 → [[File:DebugNode HerbsSmall icon.png|32px]] Herb Node&lt;br /&gt;
| [[File:Icon_Resource_Berries.png|32px]] 20%&lt;br /&gt;
| {{bl|Small Herbalists&#039; Camp|large}} {{1Star}}&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 00:25&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | {{rl|Clay|large}}&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;{{rl|Sea Marrow|large}}&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 60 → [[File:DebugNode ClayBig icon.png|32px]] Clay Deposit&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;60 → [[File:DebugNode SeaMarrowBig icon.png|32px]] Sea Marrow Deposit&lt;br /&gt;
| [[File:CopperOre.png|32px]] 75% + [[File:Roots.png|32px]] 30%&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;[[File:SeaMarrow.png|32px]] 100% + [[File:Stone.png|32px]] 50% + [[File:Icon_Resource_AncientTablet.png|32px]] 1%&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | {{bl|Stonecutters&#039; Camp|large}} {{2Star}}&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;&amp;quot; | 00:05&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;&amp;quot; | [[File:Icon Spec Masonry.png|{{ImgM}}]] [[ Buildings#Specializations | Masonry]]&amp;lt;br /&amp;gt; &amp;lt;br /&amp;gt;{{Species link|Frogs|medium}}&lt;br /&gt;
|- &lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 20 → [[File:DebugNode ClaySmall icon.png|32px]] Clay Deposit&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;20 → [[File:DebugNode SeaMarrowSmall icon.png|32px]] Sea Marrow Deposit&lt;br /&gt;
| [[File:CopperOre.png|32px]] 50% + [[File:Roots.png|32px]] 20%&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;[[File:SeaMarrow.png|32px]] 80% + [[File:Stone.png|32px]] 40%&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | {{rl|Insects|large}}&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 70 → [[File:DebugNode WormtongueNestBig icon.png|32px]] Wormtongue Nest&lt;br /&gt;
| [[File:Insects.png|32px]] 60%&lt;br /&gt;
| {{bl|Trappers&#039; Camp|large}} {{2Star}}&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 00:17&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;&amp;quot; | {{Sl|Meat production|medium}}&amp;lt;br /&amp;gt; &amp;lt;br /&amp;gt;{{Species link|Lizards|medium}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 15 → [[File:DebugNode WormtongueNestSmall icon.png|32px]] Wormtongue Nest&lt;br /&gt;
| [[File:Insects.png|32px]] 20%&lt;br /&gt;
| {{bl|Small Trappers&#039; Camp|large}} {{1Star}}&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 00:25&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | {{rl|Reed|large}}&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 60 → [[File:DebugNode_ReedBig_icon.png|32px]] Reed Field&lt;br /&gt;
| [[File:Roots.png|32px]] 40% + [[File:Icon Resource Clay.png|32px]] 40%&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | {{bl|Harvesters&#039; Camp|large}} {{2Star}}&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;&amp;quot; | 00:05&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;none&#039;&#039; &lt;br /&gt;
|- &lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 20 → [[File:DebugNode_ReedSmall_icon.png|32px]] Reed Field&lt;br /&gt;
| [[File:Roots.png|32px]] 20% + [[File:Clay.png|32px]] 20%&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |{{rl|Fish|large}}&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;{{rl|Algae|large}}&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 80 → Thunderfish Pond&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;80 → Algae Pond&lt;br /&gt;
| [[File:Icon Resource Fish 1.png|{{ImgM}}]] 100% + 2 [[File:Icon Resource Scales 1.png|{{ImgM}}]] 50%&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;[[File:Icon Resource Algae 1.png|{{ImgM}}]] 100% + 2 [[File:Herbs.png|32px]] 50% + 2 [[File:Icon Resource Fish 1.png|{{ImgM}}]] 20%&lt;br /&gt;
| {{bl|Fishing Hut|large}} {{2Star}}&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 00:08&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;none&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 60 → Thunderfish Pond&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;60 → Algae Pond&lt;br /&gt;
| [[File:Icon Resource Scales 1.png|{{ImgM}}]] 40%&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;[[File:Herbs.png|32px]] 40%&lt;br /&gt;
| {{bl|Small Fishing Hut|large}} {{1Star}}&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 00:12&lt;br /&gt;
|-&lt;br /&gt;
| {{rl|Copper Ore|large}}&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;{{rl|Coal|large}}&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 75 → [[File:Copper Vein.png|32px]] Copper Vein&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;120 → [[File:Coal Vein.png|32px]] Coal Vein&lt;br /&gt;
| [[File:Clay.png|32px]] 30%&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;[[File:Stone.png|32px]] 30%&lt;br /&gt;
| {{bl|Mine|large}} {{2Star}}&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 00:40&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | {{Sl|Engineering|medium}}&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;{{Species link|Beavers|medium}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Node weighting ===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Black Market ==&lt;br /&gt;
&lt;br /&gt;
With resources stretched so thin in the kingdom, the penalty for contraband is death. Yet, where there’s a need, there’s a way - the Black Amber Syndicate thrives by catering to those settling in the harshest of regions.&lt;br /&gt;
* In the Black Market, players will find a list of timed offers with different goods for sale. &lt;br /&gt;
* Offers will refresh every couple of minutes.&lt;br /&gt;
* Black Market items have variable prices (the same resource may cost more or less when it reappears on the market).&lt;br /&gt;
* Black market offers can be rerolled for Wildfire Essence.&lt;br /&gt;
* Players can buy resources on the Black Market for Amber or on credit.&lt;br /&gt;
* Prices may vary depending on whether you pay direct or on credit.&lt;br /&gt;
* Buying on credit will result in a payment that’s due in 3 seasons.&lt;br /&gt;
* For every missed payment, the Black Amber Syndicate will kidnap 2 villagers (4 villagers after year 4).&lt;br /&gt;
* Buying goods on the Black Market does not count as trading for the purposes of Orders and Cornerstones.&lt;br /&gt;
&lt;br /&gt;
== Strategy ==&lt;br /&gt;
* Rocky Ravine trees don&#039;t yield any {{rl|Wood}}. You must aggressively plan for wood usage. Consider embarkation bonuses for {{rl|Wood}} and {{rl|Planks}}. Consider taking races with houses that do not require wood.&lt;br /&gt;
* Alternative fuels should be a top priority. Processing {{rl|Meat}} or {{rl|Grain}} into {{rl|Oil}}, and setting up a {{rl|Coal}} {{bl|Mine}} are all good options.&lt;br /&gt;
&lt;br /&gt;
== References ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== See Also ==&lt;br /&gt;
&lt;br /&gt;
[[Category:Biomes]]&lt;/div&gt;</summary>
		<author><name>76561198350641455</name></author>
	</entry>
	<entry>
		<id>https://wiki.hoodedhorse.com/Against_the_Storm/index.php?title=Rocky_Ravine&amp;diff=10384</id>
		<title>Rocky Ravine</title>
		<link rel="alternate" type="text/html" href="https://wiki.hoodedhorse.com/Against_the_Storm/index.php?title=Rocky_Ravine&amp;diff=10384"/>
		<updated>2025-08-01T23:43:23Z</updated>

		<summary type="html">&lt;p&gt;76561198350641455: Created page with &amp;quot;{{Version|1.8}} Rocky Ravine  == Overview == left Giant underground caverns siphon rainwater from this strange depression, uncovering lands rich in minerals and ore, yet barren of life. It’s a sought-after destination for both traders and smugglers. &amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt; == Effects ==  {| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center; border:hidden&amp;quot; |- style=&amp;quot;font-weight:bold; border:hidden&amp;quot; |-style...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Version|1.8}}&lt;br /&gt;
[[File:Biome_Rocky_Ravine.png|thumb|360px|Rocky Ravine]]&lt;br /&gt;
&lt;br /&gt;
== Overview ==&lt;br /&gt;
[[File:Icon_Biom_Cave.png|96px|left]]&lt;br /&gt;
Giant underground caverns siphon rainwater from this strange depression, uncovering lands rich in minerals and ore, yet barren of life. It’s a sought-after destination for both traders and smugglers.&lt;br /&gt;
&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
== Effects ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center; border:hidden&amp;quot;&lt;br /&gt;
|- style=&amp;quot;font-weight:bold; border:hidden&amp;quot;&lt;br /&gt;
|-style=&amp;quot;border:hidden&amp;quot;&lt;br /&gt;
| {{Perk|LimeGreen|File:Icon_Biome_RockyRavine01.png}}&amp;lt;br /&amp;gt;&#039;&#039;&#039;Resource Hub&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align:left;border:hidden&amp;quot; | With such a wealth of resources, trade flourishes. Every time you sell goods worth 20 Amber, traders arrive 10% quicker and trade routes become 10% faster.&lt;br /&gt;
|-style=&amp;quot;border:hidden&amp;quot;&lt;br /&gt;
| &amp;lt;br /&amp;gt;&#039;&#039;&#039;Black Market&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align:left;border:hidden&amp;quot; | The Black Amber Syndicate offers its services to Viceroys ready to tap into the riches of these lands. You gain access to a new essential building: Black Market.&lt;br /&gt;
|-style=&amp;quot;border:hidden&amp;quot;&lt;br /&gt;
| {{Perk|LimeGreen|File:Icon_Biome_RockyRavine03.png}}&amp;lt;br /&amp;gt;&#039;&#039;&#039;Royal Patronage&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align:left;border:hidden&amp;quot; | To ease the challenge of settling these harsh lands, the Crown has allocated additional resources for your caravan: 40 {{rl|Wood}} and 10 {{rl|Amber}}.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Resources ==&lt;br /&gt;
&lt;br /&gt;
The Rocky Ravine has a small amount of [[File:FertileSoil.png|32px]] [[Fertile Soil]] and contains the following [[Resources]]:&lt;br /&gt;
&lt;br /&gt;
=== Trees ===&lt;br /&gt;
All trees can be harvested by {{bl|Woodcutters&#039; Camp|s}} to give {{rl|Stone}}. They may also grant additional [[Resources]] depending on the [[biome]]. These trees have 2 charges each.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot; style=&amp;quot;font-weight:bold; text-align:center; width:100%;&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
|- style=&amp;quot;vertical-align:middle;&amp;quot;&lt;br /&gt;
! Trees&lt;br /&gt;
! Charges&lt;br /&gt;
! Bonus Resources&lt;br /&gt;
! Description&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| style=&amp;quot;vertical-align:middle;&amp;quot; | [[File:Basalt_Tree.png|94px]]&amp;lt;br /&amp;gt;Basalt Trees&lt;br /&gt;
| style=&amp;quot;vertical-align:middle;&amp;quot; | 2&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | {{rl|Reed|medium}} 10% +&amp;lt;br /&amp;gt;{{rl|Scales|medium}} 10% +&amp;lt;br /&amp;gt;{{rl|Coal|medium}} 5% +&amp;lt;br /&amp;gt;{{rl|Amber|medium}} 5%&lt;br /&gt;
| A petrified mass of tree vines intertwined with solid volcanic rock.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Natural Resources ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot; style=&amp;quot;vertical-align:middle; width:100%;&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
|- style=&amp;quot;font-weight:bold; text-align:center;&amp;quot;&lt;br /&gt;
! Primary Resources&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Charges → Resource Deposits&lt;br /&gt;
! Bonus Resources&lt;br /&gt;
! Gathering Building&lt;br /&gt;
! Speed&amp;lt;br /&amp;gt;per Unit&lt;br /&gt;
! Specialization &amp;lt;br /&amp;gt; Bonus&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | {{rl|Grain|large}}&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 70 → [[File:DebugNode_SwampWheatBig_icon.png|32px]] Swamp Wheat Field&lt;br /&gt;
| [[File:PlantFiber.png|32px]] 100% + [[File:PlantFiber.png|32px]] 20%&lt;br /&gt;
| {{bl|Foragers&#039; Camp|large}} {{2Star}}&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 00:17&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;&amp;quot; | {{Sl|Farming|medium}}&amp;lt;br /&amp;gt; &amp;lt;br /&amp;gt;{{Species link|Humans|medium}}&lt;br /&gt;
|- style=&amp;quot;vertical-align:middle;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 12 → [[File:DebugNode_SwampWheatSmall_icon.png|32px]] Swamp Wheat Field&lt;br /&gt;
| [[File:PlantFiber.png|32px]] 20%&lt;br /&gt;
| {{bl|Small Foragers&#039; Camp|large}} {{1Star}}&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 00:25&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | {{rl|Herbs|large}}&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 70 → [[File:DebugNode HerbsBig icon.png|32px]] Herb Node&lt;br /&gt;
| [[File:Icon_Resource_Berries.png|32px]] 40% + [[File:PlantFiber.png|32px]] 20%&lt;br /&gt;
| {{bl|Herbalists&#039; Camp|large}} {{2Star}}&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 00:17&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;&amp;quot; | {{Sl|Alchemy|medium}} &amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;{{Species link|Harpies|medium}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 15 → [[File:DebugNode HerbsSmall icon.png|32px]] Herb Node&lt;br /&gt;
| [[File:Icon_Resource_Berries.png|32px]] 20%&lt;br /&gt;
| {{bl|Small Herbalists&#039; Camp|large}} {{1Star}}&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 00:25&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | {{rl|Clay|large}}&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;{{rl|Sea Marrow|large}}&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 60 → [[File:DebugNode ClayBig icon.png|32px]] Clay Deposit&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;60 → [[File:DebugNode SeaMarrowBig icon.png|32px]] Sea Marrow Deposit&lt;br /&gt;
| [[File:CopperOre.png|32px]] 75% + [[File:Roots.png|32px]] 30%&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;[[File:SeaMarrow.png|32px]] 100% + [[File:Stone.png|32px]] 50% + [[File:Icon_Resource_AncientTablet.png|32px]] 1%&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | {{bl|Stonecutters&#039; Camp|large}} {{2Star}}&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;&amp;quot; | 00:05&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;&amp;quot; | [[File:Icon Spec Masonry.png|{{ImgM}}]] [[ Buildings#Specializations | Masonry]]&amp;lt;br /&amp;gt; &amp;lt;br /&amp;gt;{{Species link|Frogs|medium}}&lt;br /&gt;
|- &lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 20 → [[File:DebugNode ClaySmall icon.png|32px]] Clay Deposit&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;20 → [[File:DebugNode SeaMarrowSmall icon.png|32px]] Sea Marrow Deposit&lt;br /&gt;
| [[File:CopperOre.png|32px]] 50% + [[File:Roots.png|32px]] 20%&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;[[File:SeaMarrow.png|32px]] 80% + [[File:Stone.png|32px]] 40%&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | {{rl|Insects|large}}&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 70 → [[File:DebugNode WormtongueNestBig icon.png|32px]] Wormtongue Nest&lt;br /&gt;
| [[File:Insects.png|32px]] 60%&lt;br /&gt;
| {{bl|Trappers&#039; Camp|large}} {{2Star}}&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 00:17&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;&amp;quot; | {{Sl|Meat production|medium}}&amp;lt;br /&amp;gt; &amp;lt;br /&amp;gt;{{Species link|Lizards|medium}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 15 → [[File:DebugNode WormtongueNestSmall icon.png|32px]] Wormtongue Nest&lt;br /&gt;
| [[File:Insects.png|32px]] 20%&lt;br /&gt;
| {{bl|Small Trappers&#039; Camp|large}} {{1Star}}&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 00:25&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | {{rl|Reed|large}}&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 60 → [[File:DebugNode_ReedBig_icon.png|32px]] Reed Field&lt;br /&gt;
| [[File:Roots.png|32px]] 40% + [[File:Icon Resource Clay.png|32px]] 40%&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | {{bl|Harvesters&#039; Camp|large}} {{2Star}}&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;&amp;quot; | 00:05&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;none&#039;&#039; &lt;br /&gt;
|- &lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 20 → [[File:DebugNode_ReedSmall_icon.png|32px]] Reed Field&lt;br /&gt;
| [[File:Roots.png|32px]] 20% + [[File:Clay.png|32px]] 20%&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |{{rl|Fish|large}}&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;{{rl|Algae|large}}&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 80 → Thunderfish Pond&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;80 → Algae Pond&lt;br /&gt;
| [[File:Icon Resource Fish 1.png|{{ImgM}}]] 100% + 2 [[File:Icon Resource Scales 1.png|{{ImgM}}]] 50%&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;[[File:Icon Resource Algae 1.png|{{ImgM}}]] 100% + 2 [[File:Herbs.png|32px]] 50% + 2 [[File:Icon Resource Fish 1.png|{{ImgM}}]] 20%&lt;br /&gt;
| {{bl|Fishing Hut|large}} {{2Star}}&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 00:08&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;none&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 60 → Thunderfish Pond&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;60 → Algae Pond&lt;br /&gt;
| [[File:Icon Resource Scales 1.png|{{ImgM}}]] 40%&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;[[File:Herbs.png|32px]] 40%&lt;br /&gt;
| {{bl|Small Fishing Hut|large}} {{1Star}}&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 00:12&lt;br /&gt;
|-&lt;br /&gt;
| {{rl|Copper Ore|large}}&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;{{rl|Coal|large}}&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 75 → [[File:Copper Vein.png|32px]] Copper Vein&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;120 → [[File:Coal Vein.png|32px]] Coal Vein&lt;br /&gt;
| [[File:Clay.png|32px]] 30%&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;[[File:Stone.png|32px]] 30%&lt;br /&gt;
| {{bl|Mine|large}} {{2Star}}&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 00:40&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | {{Sl|Engineering|medium}}&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;{{Species link|Beavers|medium}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Node weighting ===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Black Market ==&lt;br /&gt;
&lt;br /&gt;
With resources stretched so thin in the kingdom, the penalty for contraband is death. Yet, where there’s a need, there’s a way - the Black Amber Syndicate thrives by catering to those settling in the harshest of regions.&lt;br /&gt;
* In the Black Market, players will find a list of timed offers with different goods for sale. &lt;br /&gt;
* Offers will refresh every couple of minutes.&lt;br /&gt;
* Black Market items have variable prices (the same resource may cost more or less when it reappears on the market).&lt;br /&gt;
* Black market offers can be rerolled for Wildfire Essence.&lt;br /&gt;
* Players can buy resources on the Black Market for Amber or on credit.&lt;br /&gt;
* Prices may vary depending on whether you pay direct or on credit.&lt;br /&gt;
* Buying on credit will result in a payment that’s due in 3 seasons.&lt;br /&gt;
* For every missed payment, the Black Amber Syndicate will kidnap 2 villagers (4 villagers after year 4).&lt;br /&gt;
* Buying goods on the Black Market does not count as trading for the purposes of Orders and Cornerstones.&lt;br /&gt;
&lt;br /&gt;
== Strategy ==&lt;br /&gt;
* Rocky Ravine trees don&#039;t yield any {{rl|Wood}}. You must aggressively plan for wood usage. Consider embarkation bonuses for {{rl|Wood}} and {{rl|Planks}}. Consider taking races with houses that do not require wood.&lt;br /&gt;
* Alternative fuels should be a top priority. Processing {{rl|Meat}} or {{rl|Grain}} into {{rl|Oil}}, and setting up a {{rl|Coal}} {{bl|Mine}} are all good options.&lt;br /&gt;
&lt;br /&gt;
== References ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== See Also ==&lt;br /&gt;
&lt;br /&gt;
[[Category:Biomes]]&lt;/div&gt;</summary>
		<author><name>76561198350641455</name></author>
	</entry>
	<entry>
		<id>https://wiki.hoodedhorse.com/Against_the_Storm/index.php?title=File:Icon_Biome_RockyRavine03.png&amp;diff=10363</id>
		<title>File:Icon Biome RockyRavine03.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.hoodedhorse.com/Against_the_Storm/index.php?title=File:Icon_Biome_RockyRavine03.png&amp;diff=10363"/>
		<updated>2025-08-01T21:24:31Z</updated>

		<summary type="html">&lt;p&gt;76561198350641455: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>76561198350641455</name></author>
	</entry>
	<entry>
		<id>https://wiki.hoodedhorse.com/Against_the_Storm/index.php?title=File:Icon_Biome_RockyRavine01.png&amp;diff=10360</id>
		<title>File:Icon Biome RockyRavine01.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.hoodedhorse.com/Against_the_Storm/index.php?title=File:Icon_Biome_RockyRavine01.png&amp;diff=10360"/>
		<updated>2025-08-01T21:16:45Z</updated>

		<summary type="html">&lt;p&gt;76561198350641455: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>76561198350641455</name></author>
	</entry>
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		<id>https://wiki.hoodedhorse.com/Against_the_Storm/index.php?title=File:Icon_Biom_Cave.png&amp;diff=10359</id>
		<title>File:Icon Biom Cave.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.hoodedhorse.com/Against_the_Storm/index.php?title=File:Icon_Biom_Cave.png&amp;diff=10359"/>
		<updated>2025-08-01T21:12:34Z</updated>

		<summary type="html">&lt;p&gt;76561198350641455: &lt;/p&gt;
&lt;hr /&gt;
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	<entry>
		<id>https://wiki.hoodedhorse.com/Against_the_Storm/index.php?title=File:Basalt_Tree.png&amp;diff=10355</id>
		<title>File:Basalt Tree.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.hoodedhorse.com/Against_the_Storm/index.php?title=File:Basalt_Tree.png&amp;diff=10355"/>
		<updated>2025-08-01T20:16:13Z</updated>

		<summary type="html">&lt;p&gt;76561198350641455: &lt;/p&gt;
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		<author><name>76561198350641455</name></author>
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		<id>https://wiki.hoodedhorse.com/Against_the_Storm/index.php?title=File:Biome_Rocky_Ravine.png&amp;diff=10351</id>
		<title>File:Biome Rocky Ravine.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.hoodedhorse.com/Against_the_Storm/index.php?title=File:Biome_Rocky_Ravine.png&amp;diff=10351"/>
		<updated>2025-08-01T19:50:39Z</updated>

		<summary type="html">&lt;p&gt;76561198350641455: &lt;/p&gt;
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