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		<id>https://wiki.hoodedhorse.com/Against_the_Storm/index.php?title=Queen%27s_Hand&amp;diff=12140</id>
		<title>Queen&#039;s Hand</title>
		<link rel="alternate" type="text/html" href="https://wiki.hoodedhorse.com/Against_the_Storm/index.php?title=Queen%27s_Hand&amp;diff=12140"/>
		<updated>2026-09-02T03:11:29Z</updated>

		<summary type="html">&lt;p&gt;76561198288930593: Fixed a typo, added a couple words for clarification&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Only Viceroys who have Reforged the Adamantium Seal on Prestige 20 gains access to the Queen&#039;s Hand.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[File:QHContract.png|thumb|360px|The Queen&#039;s Hand Trial]]&lt;br /&gt;
&lt;br /&gt;
== Overview ==&lt;br /&gt;
[[File:QHprofile.png|400px|left|border|Seperate QH Profiles]]&lt;br /&gt;
The Queen&#039;s Hand is a new perma-death mode specially crafted for the most experienced Viceroys. In this mode, players have only one Cycle (92 Years) to reforge the [[Adamantine Seal]]. Viceroys need to have completed the [[Adamantine Seal]] on [[Prestige 20]] to unlock this game mode. The trial is accessible via the Profiles button in the main menu, and contains 3 slots. &#039;&#039;&#039;These profiles are entirely separate from your Main Game Profiles.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
These slots each have a unique seed map. Players &#039;&#039;&#039;can only reset the seed if they have won at least 3 settlements&#039;&#039;&#039; in that seed - so if they fail on the 3rd Settlement, they will not be able to reroll a seed upon resetting the profile slot.&lt;br /&gt;
&lt;br /&gt;
If players abandon a settlement or fail to reforge the [[Seal]] in time, all unlocks are reverted and the whole meta progression resets. Those who emerge victorious will be awarded the title of Queen&#039;s Hand and will be granted a rare audience with the Scorched Queen herself.&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
== Unlocked Upgrades: ==&lt;br /&gt;
&lt;br /&gt;
* [[File:QHBuildings.png|20px]]&amp;amp;nbsp;&amp;amp;nbsp;All [[Buildings]] except [[Complex Housing]] (As essential Blueprints) and {{bl|Field Kitchen}}&lt;br /&gt;
* [[File:QHCornerstones.png|20px]]&amp;amp;nbsp;&amp;amp;nbsp;All [[Cornerstones]]&lt;br /&gt;
* [[File:QHRaces.png|20px]]&amp;amp;nbsp;&amp;amp;nbsp;All [[Species]]&lt;br /&gt;
* [[File:QHConsumption.png|20px]]&amp;amp;nbsp;&amp;amp;nbsp;[[Consumption Control]]&lt;br /&gt;
* [[File:QHRainpunk.png|20px]]&amp;amp;nbsp;&amp;amp;nbsp;[[Rainpunk]]&lt;br /&gt;
* [[File:Icon OrdersButton.png|20px]] &amp;amp;nbsp;Timed Orders&lt;br /&gt;
* [[File:QHTrading.png|20px]]&amp;amp;nbsp;&amp;amp;nbsp;[[Trade Routes]], [[Trading]] and all [[Traders]]&lt;br /&gt;
&lt;br /&gt;
== Upgrades Menu ==&lt;br /&gt;
[[File:QHUpgradesScreen.png|400px|left|border|Upgrade Window]]&lt;br /&gt;
&lt;br /&gt;
This game mode features a revamped Upgrade system, with Viceroys only being able to choose 25 Upgrades for the entire run. Two types of Upgrades exist, Re-Rollable and Fundamental. The Re-Rollable Upgrades will follow a tier-based system explained below. Each Fundamental Upgrade can only be upgraded once, meaning a Viceroy can for example, only choose &amp;quot;Blueprint Reroll&amp;quot; once, and &amp;quot;Cornerstone Pool Increase&amp;quot; twice.&lt;br /&gt;
{{clear}}&lt;br /&gt;
== Fundamental Upgrades ==&lt;br /&gt;
These upgrades can only be bought &#039;&#039;&#039;once&#039;&#039;&#039; per choice of Upgrade. Costs scales upwards with each Upgrade you acquire.&lt;br /&gt;
&lt;br /&gt;
[[File:FundamentalUpgrades.png|left]]&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
== Re-rollable Upgrade Draw Pattern ==&lt;br /&gt;
The re-rollable picks will roll in the following Tier pattern:&lt;br /&gt;
&lt;br /&gt;
There are 4 Tiers:&lt;br /&gt;
* Low&lt;br /&gt;
* Medium&lt;br /&gt;
* Intermediate&lt;br /&gt;
* High&lt;br /&gt;
&lt;br /&gt;
Intermediate Tier Upgrades are much the same as Medium Tier Upgrades, but only appear in later Rolls to make sure Upgrade options are relevant  to the Viceroys&#039; needs in late-game stages.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center; width:100%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;13&amp;quot; style=&amp;quot;font-weight:bold; | Rolls and Tiers&lt;br /&gt;
|- style=&amp;quot;background-color:#1d2330;color:white;&amp;quot;&lt;br /&gt;
| 1&lt;br /&gt;
| 2&lt;br /&gt;
| 3&lt;br /&gt;
| 4&lt;br /&gt;
| 5&lt;br /&gt;
| 6&lt;br /&gt;
| 7&lt;br /&gt;
| 8&lt;br /&gt;
| 9&lt;br /&gt;
| 10&lt;br /&gt;
| 11&lt;br /&gt;
| 12&lt;br /&gt;
| 13&lt;br /&gt;
|-&lt;br /&gt;
| Low&lt;br /&gt;
| Medium&lt;br /&gt;
| High&lt;br /&gt;
| Low&lt;br /&gt;
| Medium&lt;br /&gt;
| High&lt;br /&gt;
| Medium&lt;br /&gt;
| High&lt;br /&gt;
| Low&lt;br /&gt;
| Medium&lt;br /&gt;
| High&lt;br /&gt;
| Medium&lt;br /&gt;
| High&lt;br /&gt;
|- style=&amp;quot;background-color:#1d2330;color:white;&amp;quot;&lt;br /&gt;
| 14&lt;br /&gt;
| 15&lt;br /&gt;
| 16&lt;br /&gt;
| 17&lt;br /&gt;
| 18&lt;br /&gt;
| 19&lt;br /&gt;
| 20&lt;br /&gt;
| 21&lt;br /&gt;
| 22&lt;br /&gt;
| 23&lt;br /&gt;
| 24&lt;br /&gt;
| 25&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| Low&lt;br /&gt;
| Intermediate&lt;br /&gt;
| High&lt;br /&gt;
| Intermediate&lt;br /&gt;
| High&lt;br /&gt;
| Low&lt;br /&gt;
| Intermediate&lt;br /&gt;
| High&lt;br /&gt;
| Intermediate&lt;br /&gt;
| High&lt;br /&gt;
| Intermediate&lt;br /&gt;
| High&lt;br /&gt;
| -&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Re-rollable Upgrade Tiers ==&lt;br /&gt;
&lt;br /&gt;
There are multiple Upgrades that can stack, for example the &amp;quot;+2 Embarkation Point&amp;quot; appears multiple times, as does &amp;quot;+5 Storage Capacity to all Buildings&amp;quot; etc. It is important to note that &#039;&#039;&#039;each Tier will have randomized picks within that Tier&#039;&#039;&#039; when they Roll. Please note, &#039;&#039;&#039;Faction-related&#039;&#039;&#039; upgrades will stop rolling after 4 successful settlements.&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;float:left; width:23%;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;font-weight:bold; text-align:center; vertical-align:middle; background-color:#1d2330;&amp;quot;&lt;br /&gt;
! Low Tier Upgrades&amp;lt;br /&amp;gt;Cost: 20 [[File:Icon MetaResource FoodStockpiles.png|16px]]&lt;br /&gt;
|- style=&amp;quot;font-weight:bold; text-align:center; vertical-align:middle; background-color:#1d2330;color:white;&amp;quot;&lt;br /&gt;
| Brass Forge Expansion:&amp;lt;br /&amp;gt;+2% Global Production Speed&lt;br /&gt;
|- style=&amp;quot;vertical-align:middle;&amp;quot;&lt;br /&gt;
| Embarkation Bonus:&amp;lt;br /&amp;gt;{{rl|Planks}}&amp;lt;br /&amp;gt;{{rl|Bricks}}&amp;lt;br /&amp;gt;{{rl|Fabric}}&lt;br /&gt;
|- style=&amp;quot;vertical-align:middle;&amp;quot;&lt;br /&gt;
| Embarkation Bonus:&amp;lt;br /&amp;gt;{{rl|Parts}}&lt;br /&gt;
|- style=&amp;quot;font-weight:bold; text-align:center; vertical-align:middle; background-color:#1d2330;color:white;&amp;quot;&lt;br /&gt;
| Dim Square Expansion:&amp;lt;br /&amp;gt;+3% Trader Arrival Speed&lt;br /&gt;
|- style=&amp;quot;vertical-align:middle;&amp;quot;&lt;br /&gt;
| Embarkation Bonus:&amp;lt;br /&amp;gt;{{rl|Amber}}&lt;br /&gt;
|- style=&amp;quot;vertical-align:middle;&amp;quot;&lt;br /&gt;
| Embarkation Bonus:&amp;lt;br /&amp;gt;{{rl|Pack of Provisions}}&lt;br /&gt;
|- style=&amp;quot;font-weight:bold; text-align:center; vertical-align:middle; background-color:#1d2330;color:white;&amp;quot;&lt;br /&gt;
| First Dawn Headquarters Expansion:&amp;lt;br /&amp;gt;+1% to Double Yields&lt;br /&gt;
|- style=&amp;quot;vertical-align:middle;&amp;quot;&lt;br /&gt;
| Embarkation Bonus:&amp;lt;br /&amp;gt;{{rl|Vegetables}}&amp;lt;br /&amp;gt;{{rl|Meat}}&lt;br /&gt;
|- style=&amp;quot;vertical-align:middle;&amp;quot;&lt;br /&gt;
| Embarkation Bonus:&amp;lt;br /&amp;gt;{{bl|Herbalists&#039; Camp}}&lt;br /&gt;
|- style=&amp;quot;vertical-align:middle;&amp;quot;&lt;br /&gt;
| Embarkation Bonus:&amp;lt;br /&amp;gt;{{bl|Small Farm}}&lt;br /&gt;
|- style=&amp;quot;vertical-align:middle;&amp;quot;&lt;br /&gt;
| Embarkation Bonus:&amp;lt;br /&amp;gt;{{bl|Plantation}}&lt;br /&gt;
|- style=&amp;quot;vertical-align:middle;&amp;quot;&lt;br /&gt;
| Embarkation Bonus:&amp;lt;br /&amp;gt;{{bl|Herb Garden}}&lt;br /&gt;
|- style=&amp;quot;font-weight:bold; text-align:center; vertical-align:middle; background-color:#1d2330;color:white;&amp;quot;&lt;br /&gt;
| Monastery of the Vigilant Flame Expansion:&amp;lt;br /&amp;gt;+2% Fuel Burn Duration in Hearth&lt;br /&gt;
|- style=&amp;quot;vertical-align:middle;&amp;quot;&lt;br /&gt;
| Embarkation Bonus:&amp;lt;br /&amp;gt;{{rl|Clay}}&amp;lt;br /&amp;gt;{{rl|Stone}}&lt;br /&gt;
|- style=&amp;quot;vertical-align:middle;&amp;quot;&lt;br /&gt;
| Embarkation Bonus:&amp;lt;br /&amp;gt;{{rl|Coal}}&amp;lt;br /&amp;gt;{{rl|Clay}}&lt;br /&gt;
|-&lt;br /&gt;
| Embarkation Bonus:&amp;lt;br /&amp;gt;{{rl|Scrolls}} Delivery Line&amp;lt;br /&amp;gt;{{rl|Incense}} Delivery Line&lt;br /&gt;
|- style=&amp;quot;font-weight:bold; text-align:center; vertical-align:middle; background-color:#1d2330;color:white;&amp;quot;&lt;br /&gt;
| Obsidian Archive Expansion:&amp;lt;br /&amp;gt;-2 Queen&#039;s Impatience Speed&lt;br /&gt;
|- style=&amp;quot;vertical-align:middle;&amp;quot;&lt;br /&gt;
| Embarkation Bonus:&amp;lt;br /&amp;gt;{{bl|Foragers&#039; Camp}}&lt;br /&gt;
|- style=&amp;quot;vertical-align:middle;&amp;quot;&lt;br /&gt;
| Embarkation Bonus:&amp;lt;br /&amp;gt;{{bl|Trappers&#039; Camp}}&lt;br /&gt;
|- style=&amp;quot;font-weight:bold; text-align:center; vertical-align:middle; background-color:#1d2330;color:white;&amp;quot;&lt;br /&gt;
| Vanguard Spire:&amp;lt;br /&amp;gt;+1 Charge to Resource Nodes&lt;br /&gt;
|- style=&amp;quot;vertical-align:middle;&amp;quot;&lt;br /&gt;
| Embarkation Bonus:&amp;lt;br /&amp;gt;{{rl|Ale}} Delivery Line&amp;lt;br /&amp;gt;{{rl|Training Gear}} Delivery Line&lt;br /&gt;
|- style=&amp;quot;vertical-align:middle;&amp;quot;&lt;br /&gt;
| Embarkation Bonus:&amp;lt;br /&amp;gt;{{rl|Wine}} Delivery Line&amp;lt;br /&amp;gt;{{rl|Tea}} Delivery Line&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center; background-color:transparent; border-collapse:collapse; float:left;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;text-align:left; background-color:transparent; border:hidden;&amp;quot;&lt;br /&gt;
| &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;float:left;width:23%;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;font-weight:bold; text-align:center; background-color:#1d2330;&amp;quot;&lt;br /&gt;
! Medium Tier Upgrades&amp;lt;br /&amp;gt;Cost: 35 [[File:Icon MetaResource FoodStockpiles.png|16px]] + 4 [[File:Icon MetaResource Machinery.png|16px]]&lt;br /&gt;
|- style=&amp;quot;font-weight:bold; text-align:center; background-color:#1d2330;color:white;&amp;quot;&lt;br /&gt;
| Brass Forge Expansion:&amp;lt;br /&amp;gt;+2% Global Production Speed&lt;br /&gt;
|-&lt;br /&gt;
| Trade Route: Brass Order&lt;br /&gt;
|-&lt;br /&gt;
| +5 Storage Capacity to all [[Buildings]]&lt;br /&gt;
|-&lt;br /&gt;
| +1 Carry Capacity to All Workers&lt;br /&gt;
|- style=&amp;quot;font-weight:bold; text-align:center; background-color:#1d2330;color:white;&amp;quot;&lt;br /&gt;
| Dim Square Expansion:&amp;lt;br /&amp;gt;+3% Trader Arrival Speed&lt;br /&gt;
|-&lt;br /&gt;
| Embarkation Bonus:&amp;lt;br /&amp;gt;{{rl|Planks}}&lt;br /&gt;
|-&lt;br /&gt;
| +1 Cornerstone and Blueprint from [[Traders]]&lt;br /&gt;
|-&lt;br /&gt;
| +1 Trade Route Slot&lt;br /&gt;
|-&lt;br /&gt;
| 10% Blueprint + Cornerstone Discount via [[Traders]]&lt;br /&gt;
|-&lt;br /&gt;
| +20% Resources to Embarkation Resources&lt;br /&gt;
|- style=&amp;quot;font-weight:bold; text-align:center; background-color:#1d2330;color:white;&amp;quot;&lt;br /&gt;
| First Dawn Headquarters Expansion:&amp;lt;br /&amp;gt;+1% to Double Yields&lt;br /&gt;
|-&lt;br /&gt;
| Embarkation Bonus:&amp;lt;br /&amp;gt;[[Villagers]]&lt;br /&gt;
|-&lt;br /&gt;
| Trade Routes: First Dawn Company&lt;br /&gt;
|-&lt;br /&gt;
| Haulers in Main Warehouse Unlocked&lt;br /&gt;
|-&lt;br /&gt;
| Haulers in Small Warehouse Unlocked&lt;br /&gt;
|- style=&amp;quot;font-weight:bold; text-align:center; background-color:#1d2330;color:white;&amp;quot;&lt;br /&gt;
| Monastery of the Vigilant Flame Expansion:&amp;lt;br /&amp;gt;+2% Fuel Burn Duration in Hearth&lt;br /&gt;
|-&lt;br /&gt;
| +10% Sacrifice Burning Time&lt;br /&gt;
|-&lt;br /&gt;
| Embarkation Bonus:&amp;lt;br /&amp;gt;+5 {{rl|Fabric}}&lt;br /&gt;
|- style=&amp;quot;font-weight:bold; text-align:center; background-color:#1d2330;color:white;&amp;quot;&lt;br /&gt;
| Pioneers Gate Expansion:&amp;lt;br /&amp;gt;+2% Villager Speed&lt;br /&gt;
|-&lt;br /&gt;
| +2 Embarkation Point&lt;br /&gt;
|-&lt;br /&gt;
| +20% Resources to Embarkation Resources&lt;br /&gt;
|-&lt;br /&gt;
| Increased Town Vision Range&lt;br /&gt;
|-&lt;br /&gt;
| +10% Villager Speed&lt;br /&gt;
|-&lt;br /&gt;
| +2 Embarkation Point&lt;br /&gt;
|- style=&amp;quot;font-weight:bold; text-align:center; background-color:#1d2330;color:white;&amp;quot;&lt;br /&gt;
| Vanguard Spire:&amp;lt;br /&amp;gt;+1 Charge to Resource Nodes&lt;br /&gt;
|-&lt;br /&gt;
| Embarkation Bonus: &amp;lt;br /&amp;gt;+5 {{rl|Bricks}}&lt;br /&gt;
|-&lt;br /&gt;
| Newcomers brings more [[Resources]]&lt;br /&gt;
|-&lt;br /&gt;
| Trade Route: Vanguard of the Stolen Keys&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center; background-color:transparent; border-collapse:collapse; float:left;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;text-align:left; background-color:transparent; border:hidden;&amp;quot;&lt;br /&gt;
| &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;float:left;width:23%;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;font-weight:bold; text-align:center; vertical-align:middle; background-color:#1d2330;&amp;quot;&lt;br /&gt;
! Intermediate Tier Upgrades&amp;lt;br /&amp;gt;Cost: 35 [[File:Icon MetaResource FoodStockpiles.png|16px]] + 4 [[File:Icon MetaResource Machinery.png|16px]]&lt;br /&gt;
|- style=&amp;quot;font-weight:bold; text-align:center; vertical-align:middle; background-color:#1d2330;color:white;&amp;quot;&lt;br /&gt;
| Brass Forge Expansion:&amp;lt;br /&amp;gt;+2% Global Production Speed&lt;br /&gt;
|- style=&amp;quot;vertical-align:middle;&amp;quot;&lt;br /&gt;
| Trade Route: Brass Order&lt;br /&gt;
|- style=&amp;quot;vertical-align:middle;&amp;quot;&lt;br /&gt;
| +5 Storage Capacity to all [[Buildings]]&lt;br /&gt;
|-&lt;br /&gt;
| +5 Storage Capacity to all [[Buildings]]&lt;br /&gt;
|-&lt;br /&gt;
| +1 Carry Capacity to All Workers&lt;br /&gt;
|- style=&amp;quot;font-weight:bold; text-align:center; vertical-align:middle; background-color:#1d2330;color:white;&amp;quot;&lt;br /&gt;
| Dim Square Expansion:&amp;lt;br /&amp;gt;+3% Trader Arrival Speed&lt;br /&gt;
|- style=&amp;quot;vertical-align:middle;&amp;quot;&lt;br /&gt;
| Embarkation Bonus:&amp;lt;br /&amp;gt;{{rl|Planks}}&lt;br /&gt;
|- style=&amp;quot;vertical-align:middle;&amp;quot;&lt;br /&gt;
| +1 Cornerstone and Blueprint from [[Traders]]&lt;br /&gt;
|-&lt;br /&gt;
| 10% Blueprint + Cornerstone Discount via [[Traders]]&lt;br /&gt;
|-&lt;br /&gt;
| 10% Blueprint + Cornerstone Discount via [[Traders]]&lt;br /&gt;
|-&lt;br /&gt;
| 10% Blueprint + Cornerstone Discount via [[Traders]]&lt;br /&gt;
|-&lt;br /&gt;
| +1 Trade Route Slot&lt;br /&gt;
|- style=&amp;quot;vertical-align:middle;&amp;quot;&lt;br /&gt;
| +1 Cornerstone / Blueprint slot from [[Traders]]&lt;br /&gt;
|- style=&amp;quot;vertical-align:middle;&amp;quot;&lt;br /&gt;
| +20% Resources to Embarkation Resources&lt;br /&gt;
|- style=&amp;quot;font-weight:bold; text-align:center; vertical-align:middle; background-color:#1d2330;color:white;&amp;quot;&lt;br /&gt;
| First Dawn Headquarters Expansion:&amp;lt;br /&amp;gt;+1% to Double Yields&lt;br /&gt;
|- style=&amp;quot;vertical-align:middle;&amp;quot;&lt;br /&gt;
| Embarkation Bonus:&amp;lt;br /&amp;gt;[[Villagers]]&lt;br /&gt;
|- style=&amp;quot;vertical-align:middle;&amp;quot;&lt;br /&gt;
| Trade Routes: First Dawn Company&lt;br /&gt;
|- style=&amp;quot;vertical-align:middle;&amp;quot;&lt;br /&gt;
| Haulers in Main Warehouse Unlocked&lt;br /&gt;
|- style=&amp;quot;vertical-align:middle;&amp;quot;&lt;br /&gt;
| Haulers in Small Warehouse Unlocked&lt;br /&gt;
|- style=&amp;quot;font-weight:bold; text-align:center; vertical-align:middle; background-color:#1d2330;color:white;&amp;quot;&lt;br /&gt;
| Monastery of the Vigilant Flame Expansion:&amp;lt;br /&amp;gt;+2% Fuel Burn Duration in Hearth&lt;br /&gt;
|- style=&amp;quot;vertical-align:middle;&amp;quot;&lt;br /&gt;
| +10% Sacrifice Burning Time&lt;br /&gt;
|- style=&amp;quot;vertical-align:middle;&amp;quot;&lt;br /&gt;
| Embarkation Bonus:&amp;lt;br /&amp;gt;+5 {{rl|Fabric}}&lt;br /&gt;
|- style=&amp;quot;font-weight:bold; text-align:center; vertical-align:middle; background-color:#1d2330;color:white;&amp;quot;&lt;br /&gt;
| Pioneers Gate Expansion:&amp;lt;br /&amp;gt;+2% Villager Speed&lt;br /&gt;
|- style=&amp;quot;vertical-align:middle;&amp;quot;&lt;br /&gt;
| +2 Embarkation Point&lt;br /&gt;
|-&lt;br /&gt;
| +2 Embarkation Point&lt;br /&gt;
|-&lt;br /&gt;
| +2 Embarkation Point&lt;br /&gt;
|-&lt;br /&gt;
| +2 Embarkation Point&lt;br /&gt;
|-&lt;br /&gt;
| +2 Embarkation Point&lt;br /&gt;
|-&lt;br /&gt;
| +2 Embarkation Point&lt;br /&gt;
|-&lt;br /&gt;
| +2 Embarkation Point&lt;br /&gt;
|- style=&amp;quot;vertical-align:middle;&amp;quot;&lt;br /&gt;
| +20% Resources to Embarkation Resources&lt;br /&gt;
|-&lt;br /&gt;
| +10% Villager Speed&amp;lt;br /&amp;gt;+2 Embarkation Point&lt;br /&gt;
|- style=&amp;quot;font-weight:bold; text-align:center; vertical-align:middle; background-color:#1d2330;color:white;&amp;quot;&lt;br /&gt;
| Vanguard Spire:&amp;lt;br /&amp;gt;+1 Charge to Resource Nodes&lt;br /&gt;
|- style=&amp;quot;vertical-align:middle;&amp;quot;&lt;br /&gt;
| Embarkation Bonus: &amp;lt;br /&amp;gt;+5 {{rl|Bricks}}&lt;br /&gt;
|- style=&amp;quot;vertical-align:middle;&amp;quot;&lt;br /&gt;
| Newcomers brings more [[Resources]]&lt;br /&gt;
|- style=&amp;quot;vertical-align:middle;&amp;quot;&lt;br /&gt;
| Trade Route: Vanguard of the Stolen Keys&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center; background-color:transparent; border-collapse:collapse; float:left;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;text-align:left; background-color:transparent; border:hidden;&amp;quot;&lt;br /&gt;
| &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;float:left;width:23%;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;font-weight:bold; text-align:center; background-color:#1d2330;&amp;quot;&lt;br /&gt;
! High Tier Upgrades&amp;lt;br /&amp;gt;Cost: 8 [[File:Icon MetaResource Machinery.png|16px]] + 10 [[File:Icon MetaResource Artifact.png|16px]]&lt;br /&gt;
|- style=&amp;quot;font-weight:bold; text-align:center; background-color:#1d2330;color:white;&amp;quot;&lt;br /&gt;
| Brass Forge Expansion:&amp;lt;br /&amp;gt;+2% Global Production Speed&lt;br /&gt;
|-&lt;br /&gt;
| Hearth Upgrade: Neighbourhood&lt;br /&gt;
|-&lt;br /&gt;
| Mine Upgrades Unlocked&lt;br /&gt;
|-&lt;br /&gt;
| Hearth Upgrade: District&lt;br /&gt;
|-&lt;br /&gt;
| {{Species link|Beavers}} Starting Ability Unlocked&amp;lt;br /&amp;gt;+1 Trade Routes with Neighbours&lt;br /&gt;
|-&lt;br /&gt;
| Beaver House Upgrades Unlocked&lt;br /&gt;
|- style=&amp;quot;font-weight:bold; text-align:center; background-color:#1d2330;color:white;&amp;quot;&lt;br /&gt;
| First Dawn Headquarters Expansion:&amp;lt;br /&amp;gt;+1% to Double Yields&lt;br /&gt;
|-&lt;br /&gt;
| {{Species link|Humans}} Starting Ability Unlocked&amp;lt;br /&amp;gt;Highlight Nearest Soil&lt;br /&gt;
|-&lt;br /&gt;
| Human House Upgrades Unlocked&lt;br /&gt;
|-&lt;br /&gt;
| +1 Farm Range (All)&lt;br /&gt;
|- style=&amp;quot;font-weight:bold; text-align:center; background-color:#1d2330;color:white;&amp;quot;&lt;br /&gt;
| Monastery of the Vigilant Flame Expansion:&amp;lt;br /&amp;gt;+2% Fuel Burn Duration in Hearth&lt;br /&gt;
|-&lt;br /&gt;
| +1 Cornerstone reroll per Settlement&lt;br /&gt;
|-&lt;br /&gt;
| {{Species link|Lizards}} Starting Ability Unlocked&amp;lt;br /&amp;gt;10 {{rl|Tools}} upon Embarkation&lt;br /&gt;
|-&lt;br /&gt;
| +1 Cornerstone reroll per Settlement&lt;br /&gt;
|-&lt;br /&gt;
| +1 Cornerstone reroll per Settlement&lt;br /&gt;
|-&lt;br /&gt;
| Lizard House Upgrade Unlocked&lt;br /&gt;
|- style=&amp;quot;font-weight:bold; text-align:center; background-color:#1d2330;color:white;&amp;quot;&lt;br /&gt;
| Obsidian Archive Expansion:&amp;lt;br /&amp;gt;-2 Queen&#039;s Impatience Speed&lt;br /&gt;
|-&lt;br /&gt;
| +10% Citadel Resources after Settlement&lt;br /&gt;
|-&lt;br /&gt;
| +10% Citadel Resources after Settlement&lt;br /&gt;
|-&lt;br /&gt;
| +10% Citadel Resources after Settlement&lt;br /&gt;
|-&lt;br /&gt;
| {{bl|Field Kitchen}} Unlocked&lt;br /&gt;
|-&lt;br /&gt;
| +1 Caravan Choice on Embarkation&lt;br /&gt;
|-&lt;br /&gt;
| Last Stand Unlocked&lt;br /&gt;
|-&lt;br /&gt;
| Last Stand +30 seconds&lt;br /&gt;
|-&lt;br /&gt;
| Last Stand +30 seconds&lt;br /&gt;
|- style=&amp;quot;font-weight:bold; text-align:center; background-color:#1d2330;color:white;&amp;quot;&lt;br /&gt;
| Pioneers&#039; Gate Expansion:&amp;lt;br /&amp;gt;+2% Villager Speed&lt;br /&gt;
|-&lt;br /&gt;
| {{Species link|Foxes}} Starting Ability Unlocked&amp;lt;br /&amp;gt;Nearest Geyser Location&lt;br /&gt;
|-&lt;br /&gt;
| Fox House Upgrades Unlocked&lt;br /&gt;
|- style=&amp;quot;font-weight:bold; text-align:center; background-color:#1d2330;color:white;&amp;quot;&lt;br /&gt;
| Vanguard Spire Expansion:&amp;lt;br /&amp;gt;+1 Charge to all Nodes&lt;br /&gt;
|-&lt;br /&gt;
| Human House Blueprint&lt;br /&gt;
|-&lt;br /&gt;
| Beaver House Blueprint&lt;br /&gt;
|-&lt;br /&gt;
| Lizard House Blueprint&lt;br /&gt;
|-&lt;br /&gt;
| Harpy House Blueprint&lt;br /&gt;
|-&lt;br /&gt;
| Fox House Blueprint&lt;br /&gt;
|-&lt;br /&gt;
| {{Species link|Harpies}} Starting Ability Unlocked&amp;lt;br /&amp;gt;50 {{rl|Coats}} upon Embarkation&lt;br /&gt;
|-&lt;br /&gt;
| Harpy House Upgrades Unlocked&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center; background-color:transparent; border-collapse:collapse; float:left;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;text-align:left; background-color:transparent; border:hidden;&amp;quot;&lt;br /&gt;
| &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
== Lori Dialogue ==&lt;br /&gt;
[[File:LoreSad.png|54px|Aunt Lore]]&amp;amp;nbsp;Aunt Lori&#039;s dialogue changes when attempting the Queen&#039;s Hand. She becomes strangely hostile and melancholic during conversation. This could be because of her tragic history. Speak with her to find out more.&lt;br /&gt;
&lt;br /&gt;
== Meeting the Queen ==&lt;br /&gt;
[[File:Citadel.png|54px|left]]&lt;br /&gt;
After reforging the [[Seal]], Viceroys should visit the city and &#039;&#039;&#039;enter the [[Citadel]]&#039;&#039;&#039; to meet the Scorched Queen.&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
== Unique Achievement ==&lt;br /&gt;
&lt;br /&gt;
[[File:QHach.png|54px]]&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;After meeting the Queen, Viceroys will complete a new main profile [[Deed]] and unique in-game decoration for their [[Home]]. This achievement can only be won by those who have ventured and proved their worth.&lt;br /&gt;
&lt;br /&gt;
== Strategy ==&lt;br /&gt;
Viceroys are advised to follow the following guidelines when attempting the Queen&#039;s Hand:&lt;br /&gt;
* Map out settlements and calculate the years you have for each settlement.&lt;br /&gt;
* Treat reserve Embarkation Points sparingly, as you will always find yourself short.&lt;br /&gt;
* Do not attempt to embark new settlements on the highest difficulty, look at difficulty vs rewards. Higher Prestige is not always worth it.&lt;br /&gt;
* Be very cautious when attempting world events, not all world events will be achievable with the years you have left.&lt;br /&gt;
* There are 4 seals per map, when attempting to re-do a seed map, you do not have to follow the same path.&lt;br /&gt;
* Don&#039;t give any traders arms or legs in a trade, you will need them when you meet the Queen.&lt;br /&gt;
&lt;br /&gt;
== Queen&#039;s Hand Trials ==&lt;br /&gt;
[[File:QHTrials.jpeg|400px|left|border|Queen&#039;s Hand Trial Announcement]]&lt;br /&gt;
On Dec 4th 2023, the Queen&#039;s Hand Trials were announced. Running from December 4 - 8 2023, this competition was created to showcase the release of Version 1.0 of Against the Storm. &lt;br /&gt;
13 Content creators entered the trials to see who could achieve becoming the Queen&#039;s Hand first. &lt;br /&gt;
&lt;br /&gt;
Prizes included Steam Decks for the first 5 winners, if 5 winners could not be achieved, their Seal Fragments would be counted and a winner would be selected from the creator with the highest amount of fragments at the end of the competition.&lt;br /&gt;
[https://www.youtube.com/watch?v=zyyyY6LRDGI The Queen&#039;s Hand Trials Announcement Video]&lt;br /&gt;
{{clear}}&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
[[File:QHTresults.png|400px|left|border|Winners]]&lt;br /&gt;
The Winners were as follows:&lt;br /&gt;
# RonEmpire (Completed)&lt;br /&gt;
# TSM_TheOddOne (Completed)&lt;br /&gt;
# TrumpSC (Completed)&lt;br /&gt;
# ZazunoTV (Completed)&lt;br /&gt;
# Wintergaming (Not Completed, win by Fragment Count)&lt;br /&gt;
&lt;br /&gt;
Video of Results:&lt;br /&gt;
https://www.twitch.tv/videos/2001975606&lt;br /&gt;
&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
== References ==&lt;br /&gt;
Thank you to Erbamat, Jhazrun, KushMaster and RonEmpire for the help in setting up this page, as well as Tel Hurin!&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
The first person to lose the Queen&#039;s Hand trial, as confirmed by the devs, was Discord user Doomleika.&lt;/div&gt;</summary>
		<author><name>76561198288930593</name></author>
	</entry>
	<entry>
		<id>https://wiki.hoodedhorse.com/Against_the_Storm/index.php?title=Guild_House&amp;diff=12138</id>
		<title>Guild House</title>
		<link rel="alternate" type="text/html" href="https://wiki.hoodedhorse.com/Against_the_Storm/index.php?title=Guild_House&amp;diff=12138"/>
		<updated>2026-08-28T15:51:27Z</updated>

		<summary type="html">&lt;p&gt;76561198288930593: Formatting error&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Version|1.10.4}}&lt;br /&gt;
{{Buildingbox|{{PAGENAME}} }}&lt;br /&gt;
&lt;br /&gt;
== Overview ==&lt;br /&gt;
&lt;br /&gt;
The [[Guild House]] is a Beaver-themed service building that provides {{Service link|Education}} for {{Species link|Bats}}, {{Species link|Beavers}}, and {{Species link|Harpies}}, as well as {{Service link|Luxury}} for {{Species link|Beavers}} and {{Species link|Frogs}} when there is at least one worker assigned to the building. It also provides a passive effect &#039;&#039;&#039;The Guild&#039;s Welfare&#039;&#039;&#039; when all worker slots are filled.&lt;br /&gt;
&lt;br /&gt;
The Guild House is a species-specific building. It can show up as a [[blueprint]] choice only when {{Species link|Beavers}} are present in your settlement. This restriction can be bypassed if you find a Guild House [[Ruin]] or with a wildcard blueprint pick from:&lt;br /&gt;
* &#039;&#039;&#039;Overgrown Library&#039;&#039;&#039; - [[World Map modifier]]&lt;br /&gt;
* &#039;&#039;&#039;Smuggler&#039;s Visit&#039;&#039;&#039; - Legendary [[Cornerstone]]&lt;br /&gt;
* &#039;&#039;&#039;Summoned Smuggler (Stormforged)&#039;&#039;&#039; - [[Stormforged]] Cornerstone&lt;br /&gt;
* &#039;&#039;&#039;Contraband&#039;&#039;&#039; - Wildcard blueprint pick available for purchase from some [[traders]]&lt;br /&gt;
&lt;br /&gt;
The Guild House is unlocked at [[level]] 4.&lt;br /&gt;
&lt;br /&gt;
The Guild House has a Holy variant: [[Holy Guild House]].&lt;br /&gt;
&lt;br /&gt;
=== Building effect ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center; border:hidden&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-weight:bold&amp;quot; | {{Perk|LimeGreen|File:Icon_ServiceBuildingBonus_GuildWelfare.png}}&amp;lt;br /&amp;gt;Guild&#039;s Welfare&lt;br /&gt;
| style=&amp;quot;text-align:left;border:hidden&amp;quot; | Gain +1 to Global [[Resolve]] every time you sell goods worth 75 {{rl|Amber}} (the bonus will be added retroactively). &amp;lt;/br&amp;gt;Same building effects do not stack.&amp;lt;/br&amp;gt; Need 3 [[villager]]s assigned.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Service building mechanics ===&lt;br /&gt;
&lt;br /&gt;
The [[Guild House]], like all service buildings, does not require [[villagers]] to visit it in order to fulfill their needs. All services are fulfilled at the [[Hearth]] during a break. Guild House workers still have to carry service goods to the building before they can be consumed.&lt;br /&gt;
&lt;br /&gt;
The Guild House does &#039;&#039;&#039;not&#039;&#039;&#039; need to be built within the Hearth Radius. It retains full functionality when built outside of the Hearth range, but will not count towards the level 3 [[Hearths#Hearth_Upgrades| Hearth upgrade]] unless all of the tiles of the Guild House are within the Hearth Radius.&lt;br /&gt;
&lt;br /&gt;
== Production Chain ==&lt;br /&gt;
=== Recipes in the {{PAGENAME}} ===&lt;br /&gt;
{{Recipe|building={{PAGENAME}}}}&lt;br /&gt;
=== Service Good Recipes ===&lt;br /&gt;
{{Recipe|product=Scrolls}}&lt;br /&gt;
{{Recipe|product=Wine}}&lt;br /&gt;
== Strategies ==&lt;/div&gt;</summary>
		<author><name>76561198288930593</name></author>
	</entry>
	<entry>
		<id>https://wiki.hoodedhorse.com/Against_the_Storm/index.php?title=Guild_House&amp;diff=12137</id>
		<title>Guild House</title>
		<link rel="alternate" type="text/html" href="https://wiki.hoodedhorse.com/Against_the_Storm/index.php?title=Guild_House&amp;diff=12137"/>
		<updated>2026-08-28T15:51:03Z</updated>

		<summary type="html">&lt;p&gt;76561198288930593: Added Bats to needs list&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Version|1.10.4}}&lt;br /&gt;
{{Buildingbox|{{PAGENAME}} }}&lt;br /&gt;
&lt;br /&gt;
== Overview ==&lt;br /&gt;
&lt;br /&gt;
The [[Guild House]] is a Beaver-themed service building that provides {{Service link|Education}} for {Species link|Bats}}, {{Species link|Beavers}}, and {{Species link|Harpies}}, as well as {{Service link|Luxury}} for {{Species link|Beavers}} and {{Species link|Frogs}} when there is at least one worker assigned to the building. It also provides a passive effect &#039;&#039;&#039;The Guild&#039;s Welfare&#039;&#039;&#039; when all worker slots are filled.&lt;br /&gt;
&lt;br /&gt;
The Guild House is a species-specific building. It can show up as a [[blueprint]] choice only when {{Species link|Beavers}} are present in your settlement. This restriction can be bypassed if you find a Guild House [[Ruin]] or with a wildcard blueprint pick from:&lt;br /&gt;
* &#039;&#039;&#039;Overgrown Library&#039;&#039;&#039; - [[World Map modifier]]&lt;br /&gt;
* &#039;&#039;&#039;Smuggler&#039;s Visit&#039;&#039;&#039; - Legendary [[Cornerstone]]&lt;br /&gt;
* &#039;&#039;&#039;Summoned Smuggler (Stormforged)&#039;&#039;&#039; - [[Stormforged]] Cornerstone&lt;br /&gt;
* &#039;&#039;&#039;Contraband&#039;&#039;&#039; - Wildcard blueprint pick available for purchase from some [[traders]]&lt;br /&gt;
&lt;br /&gt;
The Guild House is unlocked at [[level]] 4.&lt;br /&gt;
&lt;br /&gt;
The Guild House has a Holy variant: [[Holy Guild House]].&lt;br /&gt;
&lt;br /&gt;
=== Building effect ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center; border:hidden&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-weight:bold&amp;quot; | {{Perk|LimeGreen|File:Icon_ServiceBuildingBonus_GuildWelfare.png}}&amp;lt;br /&amp;gt;Guild&#039;s Welfare&lt;br /&gt;
| style=&amp;quot;text-align:left;border:hidden&amp;quot; | Gain +1 to Global [[Resolve]] every time you sell goods worth 75 {{rl|Amber}} (the bonus will be added retroactively). &amp;lt;/br&amp;gt;Same building effects do not stack.&amp;lt;/br&amp;gt; Need 3 [[villager]]s assigned.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Service building mechanics ===&lt;br /&gt;
&lt;br /&gt;
The [[Guild House]], like all service buildings, does not require [[villagers]] to visit it in order to fulfill their needs. All services are fulfilled at the [[Hearth]] during a break. Guild House workers still have to carry service goods to the building before they can be consumed.&lt;br /&gt;
&lt;br /&gt;
The Guild House does &#039;&#039;&#039;not&#039;&#039;&#039; need to be built within the Hearth Radius. It retains full functionality when built outside of the Hearth range, but will not count towards the level 3 [[Hearths#Hearth_Upgrades| Hearth upgrade]] unless all of the tiles of the Guild House are within the Hearth Radius.&lt;br /&gt;
&lt;br /&gt;
== Production Chain ==&lt;br /&gt;
=== Recipes in the {{PAGENAME}} ===&lt;br /&gt;
{{Recipe|building={{PAGENAME}}}}&lt;br /&gt;
=== Service Good Recipes ===&lt;br /&gt;
{{Recipe|product=Scrolls}}&lt;br /&gt;
{{Recipe|product=Wine}}&lt;br /&gt;
== Strategies ==&lt;/div&gt;</summary>
		<author><name>76561198288930593</name></author>
	</entry>
	<entry>
		<id>https://wiki.hoodedhorse.com/Against_the_Storm/index.php?title=Guild_House&amp;diff=12136</id>
		<title>Guild House</title>
		<link rel="alternate" type="text/html" href="https://wiki.hoodedhorse.com/Against_the_Storm/index.php?title=Guild_House&amp;diff=12136"/>
		<updated>2026-08-28T15:48:02Z</updated>

		<summary type="html">&lt;p&gt;76561198288930593: Updated version number to reflect that it&amp;#039;s been updated since the latest patch&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Version|1.10.4}}&lt;br /&gt;
{{Buildingbox|{{PAGENAME}} }}&lt;br /&gt;
&lt;br /&gt;
== Overview ==&lt;br /&gt;
&lt;br /&gt;
The [[Guild House]] is a Beaver-themed service building that provides {{Service link|Education}} for {{Species link|Beavers}} and {{Species link|Harpies}}, as well as {{Service link|Luxury}} for {{Species link|Beavers}} and {{Species link|Frogs}} when there is at least one worker assigned to the building. It also provides a passive effect &#039;&#039;&#039;The Guild&#039;s Welfare&#039;&#039;&#039; when all worker slots are filled.&lt;br /&gt;
&lt;br /&gt;
The Guild House is a species-specific building. It can show up as a [[blueprint]] choice only when {{Species link|Beavers}} are present in your settlement. This restriction can be bypassed if you find a Guild House [[Ruin]] or with a wildcard blueprint pick from:&lt;br /&gt;
* &#039;&#039;&#039;Overgrown Library&#039;&#039;&#039; - [[World Map modifier]]&lt;br /&gt;
* &#039;&#039;&#039;Smuggler&#039;s Visit&#039;&#039;&#039; - Legendary [[Cornerstone]]&lt;br /&gt;
* &#039;&#039;&#039;Summoned Smuggler (Stormforged)&#039;&#039;&#039; - [[Stormforged]] Cornerstone&lt;br /&gt;
* &#039;&#039;&#039;Contraband&#039;&#039;&#039; - Wildcard blueprint pick available for purchase from some [[traders]]&lt;br /&gt;
&lt;br /&gt;
The Guild House is unlocked at [[level]] 4.&lt;br /&gt;
&lt;br /&gt;
The Guild House has a Holy variant: [[Holy Guild House]].&lt;br /&gt;
&lt;br /&gt;
=== Building effect ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center; border:hidden&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-weight:bold&amp;quot; | {{Perk|LimeGreen|File:Icon_ServiceBuildingBonus_GuildWelfare.png}}&amp;lt;br /&amp;gt;Guild&#039;s Welfare&lt;br /&gt;
| style=&amp;quot;text-align:left;border:hidden&amp;quot; | Gain +1 to Global [[Resolve]] every time you sell goods worth 75 {{rl|Amber}} (the bonus will be added retroactively). &amp;lt;/br&amp;gt;Same building effects do not stack.&amp;lt;/br&amp;gt; Need 3 [[villager]]s assigned.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Service building mechanics ===&lt;br /&gt;
&lt;br /&gt;
The [[Guild House]], like all service buildings, does not require [[villagers]] to visit it in order to fulfill their needs. All services are fulfilled at the [[Hearth]] during a break. Guild House workers still have to carry service goods to the building before they can be consumed.&lt;br /&gt;
&lt;br /&gt;
The Guild House does &#039;&#039;&#039;not&#039;&#039;&#039; need to be built within the Hearth Radius. It retains full functionality when built outside of the Hearth range, but will not count towards the level 3 [[Hearths#Hearth_Upgrades| Hearth upgrade]] unless all of the tiles of the Guild House are within the Hearth Radius.&lt;br /&gt;
&lt;br /&gt;
== Production Chain ==&lt;br /&gt;
=== Recipes in the {{PAGENAME}} ===&lt;br /&gt;
{{Recipe|building={{PAGENAME}}}}&lt;br /&gt;
=== Service Good Recipes ===&lt;br /&gt;
{{Recipe|product=Scrolls}}&lt;br /&gt;
{{Recipe|product=Wine}}&lt;br /&gt;
== Strategies ==&lt;/div&gt;</summary>
		<author><name>76561198288930593</name></author>
	</entry>
	<entry>
		<id>https://wiki.hoodedhorse.com/Against_the_Storm/index.php?title=Guild_House&amp;diff=12135</id>
		<title>Guild House</title>
		<link rel="alternate" type="text/html" href="https://wiki.hoodedhorse.com/Against_the_Storm/index.php?title=Guild_House&amp;diff=12135"/>
		<updated>2026-08-28T15:46:53Z</updated>

		<summary type="html">&lt;p&gt;76561198288930593: /* Building effect */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Version|1.5.5}}&lt;br /&gt;
{{Buildingbox|{{PAGENAME}} }}&lt;br /&gt;
&lt;br /&gt;
== Overview ==&lt;br /&gt;
&lt;br /&gt;
The [[Guild House]] is a Beaver-themed service building that provides {{Service link|Education}} for {{Species link|Beavers}} and {{Species link|Harpies}}, as well as {{Service link|Luxury}} for {{Species link|Beavers}} and {{Species link|Frogs}} when there is at least one worker assigned to the building. It also provides a passive effect &#039;&#039;&#039;The Guild&#039;s Welfare&#039;&#039;&#039; when all worker slots are filled.&lt;br /&gt;
&lt;br /&gt;
The Guild House is a species-specific building. It can show up as a [[blueprint]] choice only when {{Species link|Beavers}} are present in your settlement. This restriction can be bypassed if you find a Guild House [[Ruin]] or with a wildcard blueprint pick from:&lt;br /&gt;
* &#039;&#039;&#039;Overgrown Library&#039;&#039;&#039; - [[World Map modifier]]&lt;br /&gt;
* &#039;&#039;&#039;Smuggler&#039;s Visit&#039;&#039;&#039; - Legendary [[Cornerstone]]&lt;br /&gt;
* &#039;&#039;&#039;Summoned Smuggler (Stormforged)&#039;&#039;&#039; - [[Stormforged]] Cornerstone&lt;br /&gt;
* &#039;&#039;&#039;Contraband&#039;&#039;&#039; - Wildcard blueprint pick available for purchase from some [[traders]]&lt;br /&gt;
&lt;br /&gt;
The Guild House is unlocked at [[level]] 4.&lt;br /&gt;
&lt;br /&gt;
The Guild House has a Holy variant: [[Holy Guild House]].&lt;br /&gt;
&lt;br /&gt;
=== Building effect ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center; border:hidden&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-weight:bold&amp;quot; | {{Perk|LimeGreen|File:Icon_ServiceBuildingBonus_GuildWelfare.png}}&amp;lt;br /&amp;gt;Guild&#039;s Welfare&lt;br /&gt;
| style=&amp;quot;text-align:left;border:hidden&amp;quot; | Gain +1 to Global [[Resolve]] every time you sell goods worth 75 {{rl|Amber}} (the bonus will be added retroactively). &amp;lt;/br&amp;gt;Same building effects do not stack.&amp;lt;/br&amp;gt; Need 3 [[villager]]s assigned.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Service building mechanics ===&lt;br /&gt;
&lt;br /&gt;
The [[Guild House]], like all service buildings, does not require [[villagers]] to visit it in order to fulfill their needs. All services are fulfilled at the [[Hearth]] during a break. Guild House workers still have to carry service goods to the building before they can be consumed.&lt;br /&gt;
&lt;br /&gt;
The Guild House does &#039;&#039;&#039;not&#039;&#039;&#039; need to be built within the Hearth Radius. It retains full functionality when built outside of the Hearth range, but will not count towards the level 3 [[Hearths#Hearth_Upgrades| Hearth upgrade]] unless all of the tiles of the Guild House are within the Hearth Radius.&lt;br /&gt;
&lt;br /&gt;
== Production Chain ==&lt;br /&gt;
=== Recipes in the {{PAGENAME}} ===&lt;br /&gt;
{{Recipe|building={{PAGENAME}}}}&lt;br /&gt;
=== Service Good Recipes ===&lt;br /&gt;
{{Recipe|product=Scrolls}}&lt;br /&gt;
{{Recipe|product=Wine}}&lt;br /&gt;
== Strategies ==&lt;/div&gt;</summary>
		<author><name>76561198288930593</name></author>
	</entry>
	<entry>
		<id>https://wiki.hoodedhorse.com/Against_the_Storm/index.php?title=Mine&amp;diff=12125</id>
		<title>Mine</title>
		<link rel="alternate" type="text/html" href="https://wiki.hoodedhorse.com/Against_the_Storm/index.php?title=Mine&amp;diff=12125"/>
		<updated>2026-08-08T20:42:42Z</updated>

		<summary type="html">&lt;p&gt;76561198288930593: Updated version number to reflect that it&amp;#039;s been updated since the latest patch&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Version|1.10.3}}&lt;br /&gt;
{{Buildingbox|{{PAGENAME}} }}&lt;br /&gt;
&lt;br /&gt;
== Overview ==&lt;br /&gt;
The [[Mine]] is an essential Resource Gathering building. It has to be placed over at least 1 vein of {{rl|Copper Ore}}, {{rl|Coal}}, or {{rl|Salt}}. The mine is the only way to make use of these veins.&lt;br /&gt;
&lt;br /&gt;
The Mine is unlocked at [[level]] 2.&lt;br /&gt;
&lt;br /&gt;
Whether you get {{rl|Copper Ore}}, {{rl|Coal}}, or {{rl|Salt}} charges and their amount depends on the number and resource of veins covered by the Mine.&lt;br /&gt;
&lt;br /&gt;
== Production Chain ==&lt;br /&gt;
&lt;br /&gt;
=== Deposits for {{PAGENAME}} ===&lt;br /&gt;
&lt;br /&gt;
{{Deposit|building=Mine}}&lt;br /&gt;
&lt;br /&gt;
=== Recipes in the {{PAGENAME}} ===&lt;br /&gt;
&lt;br /&gt;
{{Recipe|building={{PAGENAME}}}}&lt;br /&gt;
&lt;br /&gt;
== Upgrades ==&lt;br /&gt;
Mine can be upgraded up to two times once you [[unlock]] &#039;&#039;&#039;Brass Forge&#039;&#039;&#039; level 3 in the Citadel. &lt;br /&gt;
&lt;br /&gt;
Whether you get {{rl|Copper Ore}}, {{rl|Coal}}, or {{rl|Salt}} charges and their amount depends on the number and resource of veins covered by the Mine. You can choose the same upgrade for both Level 1 and Level 2.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;LEVEL I&#039;&#039;&#039; (Choose 1)&amp;lt;/br&amp;gt;&lt;br /&gt;
Cost:&amp;lt;/br&amp;gt;&lt;br /&gt;
15 {{rl|Planks}}/ 15 {{rl|Bricks}}&lt;br /&gt;
* &#039;&#039;Pit Pony&#039;&#039;: an average amount of additional charges, +50% production speed in the Mine.&lt;br /&gt;
* &#039;&#039;Minecart&#039;&#039;: an average amount of additional charges, an automated Minecart that transports resources from the Mine to the nearest [[Warehouse]].&lt;br /&gt;
* &#039;&#039;Box Crib&#039;&#039;: a large amount of additional charges.&lt;br /&gt;
&#039;&#039;&#039;LEVEL II&#039;&#039;&#039; (Choose 1)&amp;lt;/br&amp;gt;&lt;br /&gt;
Cost:&amp;lt;/br&amp;gt;&lt;br /&gt;
12 {{rl|Pipes}}/ 4 {{rl|Parts}}/ 10 {{rl|Tools}} +&amp;lt;/br&amp;gt;&lt;br /&gt;
15 {{rl|Planks}}/ 15 {{rl|Bricks}}&lt;br /&gt;
* &#039;&#039;Pit Pony&#039;&#039;: an average amount of additional charges, +50% production speed in the Mine.&lt;br /&gt;
* &#039;&#039;Minecart&#039;&#039;: an average amount of additional charges, an automated Minecart that transports resources from the Mine to the nearest [[Warehouse]].&lt;br /&gt;
* &#039;&#039;Box Crib&#039;&#039;: a large amount of additional charges.&lt;br /&gt;
&lt;br /&gt;
== Strategies ==&lt;br /&gt;
* Make sure to build a [[Small Warehouse]] next to the Mine to cut down on the time workers spend hauling resources.&lt;br /&gt;
* There are virtually no scenarios in which the Minecart upgrade outperforms Pit Ponies. [[#References|&amp;lt;sup&amp;gt;[1]&amp;lt;/sup&amp;gt;]]&lt;br /&gt;
* At full citadel, with optimal warehouse and hearth placement, miners on average spend 22.4 seconds working in the mine, 3.2 seconds taking break, and 2.5 seconds hauling per every charge.[[#References|&amp;lt;sup&amp;gt;[1]&amp;lt;/sup&amp;gt;]]&lt;br /&gt;
* The {{rl|Sea Marrow}} produced as a bonus resource in {{rl|Salt}} mines can be used to alleviate fuel shortages or be used to open [[Abandoned Caches]] when {{rl|Stone}} isn&#039;t available.&lt;br /&gt;
* The [[Royal Woodlands]] do not spawn mining veins by default. Unless you can find a Rainpunk Drill, plan on obtaining {{rl|Copper Ore}} from Clay deposits and burning {{rl|Wood}} or {{rl|Sea Marrow}} for fuel. &lt;br /&gt;
&lt;br /&gt;
== References ==&lt;br /&gt;
# Testing done by Discord user @aphannnt https://discord.com/channels/418545968666116096/1325406372761960539&lt;/div&gt;</summary>
		<author><name>76561198288930593</name></author>
	</entry>
	<entry>
		<id>https://wiki.hoodedhorse.com/Against_the_Storm/index.php?title=Mine&amp;diff=12124</id>
		<title>Mine</title>
		<link rel="alternate" type="text/html" href="https://wiki.hoodedhorse.com/Against_the_Storm/index.php?title=Mine&amp;diff=12124"/>
		<updated>2026-08-08T16:59:50Z</updated>

		<summary type="html">&lt;p&gt;76561198288930593: The numbers for the number of upgrade materials required were incorrect. Checked using in-game encyclopedia&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Version|1.9.8}}&lt;br /&gt;
{{Buildingbox|{{PAGENAME}} }}&lt;br /&gt;
&lt;br /&gt;
== Overview ==&lt;br /&gt;
The [[Mine]] is an essential Resource Gathering building. It has to be placed over at least 1 vein of {{rl|Copper Ore}}, {{rl|Coal}}, or {{rl|Salt}}. The mine is the only way to make use of these veins.&lt;br /&gt;
&lt;br /&gt;
The Mine is unlocked at [[level]] 2.&lt;br /&gt;
&lt;br /&gt;
Whether you get {{rl|Copper Ore}}, {{rl|Coal}}, or {{rl|Salt}} charges and their amount depends on the number and resource of veins covered by the Mine.&lt;br /&gt;
&lt;br /&gt;
== Production Chain ==&lt;br /&gt;
&lt;br /&gt;
=== Deposits for {{PAGENAME}} ===&lt;br /&gt;
&lt;br /&gt;
{{Deposit|building=Mine}}&lt;br /&gt;
&lt;br /&gt;
=== Recipes in the {{PAGENAME}} ===&lt;br /&gt;
&lt;br /&gt;
{{Recipe|building={{PAGENAME}}}}&lt;br /&gt;
&lt;br /&gt;
== Upgrades ==&lt;br /&gt;
Mine can be upgraded up to two times once you [[unlock]] &#039;&#039;&#039;Brass Forge&#039;&#039;&#039; level 3 in the Citadel. &lt;br /&gt;
&lt;br /&gt;
Whether you get {{rl|Copper Ore}}, {{rl|Coal}}, or {{rl|Salt}} charges and their amount depends on the number and resource of veins covered by the Mine. You can choose the same upgrade for both Level 1 and Level 2.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;LEVEL I&#039;&#039;&#039; (Choose 1)&amp;lt;/br&amp;gt;&lt;br /&gt;
Cost:&amp;lt;/br&amp;gt;&lt;br /&gt;
15 {{rl|Planks}}/ 15 {{rl|Bricks}}&lt;br /&gt;
* &#039;&#039;Pit Pony&#039;&#039;: an average amount of additional charges, +50% production speed in the Mine.&lt;br /&gt;
* &#039;&#039;Minecart&#039;&#039;: an average amount of additional charges, an automated Minecart that transports resources from the Mine to the nearest [[Warehouse]].&lt;br /&gt;
* &#039;&#039;Box Crib&#039;&#039;: a large amount of additional charges.&lt;br /&gt;
&#039;&#039;&#039;LEVEL II&#039;&#039;&#039; (Choose 1)&amp;lt;/br&amp;gt;&lt;br /&gt;
Cost:&amp;lt;/br&amp;gt;&lt;br /&gt;
12 {{rl|Pipes}}/ 4 {{rl|Parts}}/ 10 {{rl|Tools}} +&amp;lt;/br&amp;gt;&lt;br /&gt;
15 {{rl|Planks}}/ 15 {{rl|Bricks}}&lt;br /&gt;
* &#039;&#039;Pit Pony&#039;&#039;: an average amount of additional charges, +50% production speed in the Mine.&lt;br /&gt;
* &#039;&#039;Minecart&#039;&#039;: an average amount of additional charges, an automated Minecart that transports resources from the Mine to the nearest [[Warehouse]].&lt;br /&gt;
* &#039;&#039;Box Crib&#039;&#039;: a large amount of additional charges.&lt;br /&gt;
&lt;br /&gt;
== Strategies ==&lt;br /&gt;
* Make sure to build a [[Small Warehouse]] next to the Mine to cut down on the time workers spend hauling resources.&lt;br /&gt;
* There are virtually no scenarios in which the Minecart upgrade outperforms Pit Ponies. [[#References|&amp;lt;sup&amp;gt;[1]&amp;lt;/sup&amp;gt;]]&lt;br /&gt;
* At full citadel, with optimal warehouse and hearth placement, miners on average spend 22.4 seconds working in the mine, 3.2 seconds taking break, and 2.5 seconds hauling per every charge.[[#References|&amp;lt;sup&amp;gt;[1]&amp;lt;/sup&amp;gt;]]&lt;br /&gt;
* The {{rl|Sea Marrow}} produced as a bonus resource in {{rl|Salt}} mines can be used to alleviate fuel shortages or be used to open [[Abandoned Caches]] when {{rl|Stone}} isn&#039;t available.&lt;br /&gt;
* The [[Royal Woodlands]] do not spawn mining veins by default. Unless you can find a Rainpunk Drill, plan on obtaining {{rl|Copper Ore}} from Clay deposits and burning {{rl|Wood}} or {{rl|Sea Marrow}} for fuel. &lt;br /&gt;
&lt;br /&gt;
== References ==&lt;br /&gt;
# Testing done by Discord user @aphannnt https://discord.com/channels/418545968666116096/1325406372761960539&lt;/div&gt;</summary>
		<author><name>76561198288930593</name></author>
	</entry>
</feed>